Version 1.21 7/3/11 _______________________________________ | | | Destination Time: MAY 15 1986 15:30 | | Present Time: OCT 13 1931 22:00 | | Last Time Departed: JUL 17 1876 02:30 | |_______________________________________| Back to the Future: The Videogame Episode Five: OUTATIME A Walkthrough by Michael Gray AKA The Lost Gamer (firstname.lastname@example.org) Copyright 2012 For a list of all my various guides, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Characters 003. Video Walkthrough 004. Walkthrough 004a. Discrediting Edna 004b. Finding Emmett 004c. Emmett's Demonstration 004d. Alternate 1931 004e. Endgame Sequence 005. Credits 001-General Information --------------------------------------------------------- This is a walkthrough for Episode Five of Back to the Future: The Videogame. This walkthrough is written for the PC version, although I'm sure it will apply to other versions of the game, when it is released on other platforms. You can email me at email@example.com if you have any comments or concerns about this guide, such as spelling mistakes you've noticed or if you want to duplicate this guide on your own website. 002-Characters --------------------------------------------------------- Marty McFly: A high school student who has had a series of time-travelling adventures. When the game begins, he is in 1931 on the day of the expo. Emmett Brown: Emmett is the younger version of Doc. He is excited for his upcoming demonstration at the expo. Doc Brown: Marty's good friend, who built a time machine out of a car. When the game begins, he is Alternate 1986 Doc, who married Edna Strickland. This Doc is not as nice as normal Doc is. Arthur McFly: Marty's grandfather, who can be somewhat timid. He is in charge of the expo. Trixie Trotter: A singer who is dating Arthur McFly. She is friendly towards Marty. Edna Stickland: A somewhat uppity woman who hates alcohol. She believes the end justifies the means, so she has no qualms about performing violent, immoral deeds to get what she wants. Danny Parker: A local police officer, who is well known for capturing Kid Tannen. He likes Marty, and he dislikes the fact that he has to follow Edna's commands. Hostile Guy: An angry person who got in a fight with Marty in Episode Two. He sells algae cakes. Jacques Douteux: A famous underwater explorer, who is working at the Expo. Cueball: One of Kid Tannen's former employees. Cueball works at the Expo. Judge Erhardt Brown: Emmett Brown's strict father. He tries to put a stop to Emmett's demonstration at the Expo. William McFly: The father of Arthur McFly. He is somewhat protective of his family, but he is also friendly enough. Beauregard Tannen: A Tannen who built the Hill Valley Saloon in the 1870's. Kid Tannen: The villain of Episode Two: Get Tannen!. Kid Tannen appears during some of the ending scenes of this game. Einstein: Doc's dog, who appears in the ending scenes of the game. George McFly: Marty's father, who appears in the ending scenes of the game. Biff Tannen: The son of Kid Tannen. He has a brief appearance during the ending scenes of the game. Future Marty: Three different versions of Future Marty appear during the ending scenes of the game. 003-Video Walkthrough --------------------------------------------------------- Would you like to see how to beat the game, not just read about it? Then you'll want to check out this video walkthrough: http://www.youtube.com/playlist?list=PL1B94151DB840B51D It comes complete with my commentary, along with commentary from two of my buddies, Paul and Nikola. 004-Walkthrough --------------------------------------------------------- At any point in the game, you can press the space bar to pause. You can also press the escape button to adjust the game settings, quit playing, or save and load games. The game has an automatic save feature. The game asks if you want automatic goals. See, in the top/left corner of the screen, you have a goals button. You can click on it to learn what Marty's current goal is. If you select "automatic goals", the goal will automatically be shown onscreen anytime Marty gets a new goal. You can change these at any time in the game settings menu. You can also right-click to skip a line of dialogue. 004a-Discrediting Edna --------------------------------------------------------- Our hero Marty wakes up inside Emmett's lab. Emmett is ready to begin his scientific career with a big demonstration at the Hill Valley Expo. Marty is going to help Emmett with the demonstration because Emmett is his friend, and because if the demonstration is a failure, Emmett might not grow up to become the crazy scientist we all know and love. Emmett needs one thing to make his hovercar demonstration work: the static accumulator. Marty grabs it and heads to the expo. Marty runs into Alternate 1986 Doc at the Expo. Talk with him, using any of the conversation options that you want. As the conversation goes on, Alternate Doc declares that science is the root of all the problems in his life. He thinks it will be best for everyone is Emmett's demonstration at the Expo is a failure. So now it seems that Marty has to help Emmett with the expo demonstration, despite interference from Doc. Doc tries to steal the hovercar part that Marty has, but he fails. Marty now has to chase the hovering static accumulator. Walk to the left and either click on it, or walk towards it. Follow it left again, then towards the school. The part will then float high, out of reach. Click on the lamp post to climb it, so Marty is close to the part. Then click on it, and Marty will grab it. Marty gets thrown around by the part for a bit, then the scene ends. Kind of random, if you ask me. After that, Marty enters the expo. It looks pretty exciting, and Emmett's demonstration is in the corner. Head towards that area to meet up with Detective Parker and Edna Strickland. Edna thinks that Marty is a secret agent named Yakov Smirnoff. She has ordered Officer Parker to shut down Emmett's demonstration. Oh no! Parker tells Marty (in private) that he thinks Edna is crazy, but Parker has to do whatever Edna says. Unless Marty can find a way to destroy Edna's credibility with the police captain, Parker will have to do whatever Edna says. So that's going to be our first goal: find a way to discredit Edna. That way, Parker won't have to follow her orders, and Emmett's booth can be reopened. At the police booth, examine the flowers. Parker reveals that these are actually a recording device. Marty wants to take the recording device, but whenever he tries to do so, he gets caught. There are flowers inside the glass room, but Marty doesn't have any tickets. Talk to Trixie Trotter, and ask her about the attractions. Ask her about tickets next, and she gives you the tickets you need to get inside them. Use them to go inside the Future Furnishings exhibit and take the flowers there. Return to the police area. Use the glass room's flowers on the flower recording device. Marty switches the two of them. Then, go to the phone booth near Trixie and use the flowers on the phone booth. That way, it will record whatever gets said by the person using the phone. Return to the future furnishings exhibit. Use the green button on the control panel to start the phone. Call the phone at the expo, which is "the phone booth of the future". Say that you are Carl Sagan (Doc's alias in this timeline). Ask to speak to Edna Strickland. Talk to Edna about her dark secret, and she confesses that she is the Speakeasy Arsonist. Return to the phone booth and take the recorder with Edna's confession on it. Use the recorder on Danny Parker. When Danny hears the recording, he decides that Edna deserves to be questioned at the police station, about her criminal activities. Edna runs for it, and Danny chases after her. The two of them leave the expo, and Marty decides that this means the police barricades in front of Emmett's booth can now be taken down. 004b-Finding Emmett --------------------------------------------------------- Now that Edna has been discredited, Emmett's booth is open. That's great news, but where is Emmett? Go to the Enlightenment Under the Sea booth and talk with the diver about Emmett. He has seen Emmett, in the House of Glass exhibit, with Doc. Uh oh... Go to the House of Glass Exhibit, using a ticket to get through the turnstyle. This is a maze, and of course, Doc and Emmett are at the heart of the maze, where it's hard to reach them. Pull the handle on the green wall, near Marty. Go through the opening, and pull the handle on the indigo wall. Go downstairs and pull the handle on the red wall. Go upstairs, and push the green wall shut again. Go downstairs and follow the path. Pull the yellow wall open, then pull the green wall. Marty will then see Doc use some sort of knockout fluid on Emmett. Emmett falls unconscious, and Doc pulls his body away. From inside the room Marty is in, push the red wall to the side. Leave this area, and push open the indigo wall, which will take to the area where Doc and Emmett were. Go to Jacques, the famous sea explorer. He saw Emmett the first time around, so maybe he saw Emmett this time, too. As soon as Marty talks to him, he realizes that Doc is inside the diving suit, pretending to be Jacques. Marty assaults Doc, trying to rip off his helmet and expose him. A crowd quickly appears, so Marty is forced to stop. Ask Doc where Emmett is, and he indirectly says that Emmett is inside the bathysphere. Click on the turnstyle. Marty tries to use his ticket to get inside, but Doc doesn't honor the ticket. Go to Arthur McFly and tell him about this situation. Arty comes with Marty, and Doc is forced to let Marty up to the bathysphere. Once Marty goes up the stairs, though, Doc pretends that the controls are broken. Click on the bathysphere hose. Marty will step on it, cutting off oxygen to the bathysphere. Since Emmett is inside, he will eventually die from lack of oxygen. Stand in place for a while, and Doc eventually gives in. He raises the bathysphere so Marty can take Emmett out of it. Doc then ditches the diver suit and runs out of the expo. 004c-Emmett's Demonstration --------------------------------------------------------- Now that Emmett is free, he is ready to show off his exhibit! Unfortunately, right before the demonstration starts, Emmett's father, Judge Brown, appears with a loud "OBJECTION!". The Judge demands that the exhibition stop at once. Talk to him, and Marty reveals that Emmett is up on the platform. The Judge comes up closer. Talk to Emmett and say, "He's got to give you a fair trial!". Emmett will insist that his father won't listen. Talk to the Judge and tell him that Emmett says he won't listen. Judge Brown agrees to listen this time. Return to Emmett and tell him that his father will listen. Emmett and the Judge yell at each other for a while, which doesn't resolve the situation. Talk to the Judge again, and this time, talk to him about everything, using up all the conversation topics. Eventually, the Judge remembers what it was like when he first moved to America, despite the fact that his father was very upset about the whole matter. Talk to Emmett and mention his mother. Emmett will disagree, because the parent he most resembles is his father. Ask Emmett what he just said, and eventually, Emmett and his father make amends. Emmett's demonstration then takes place. It looks pretty successful to me! Marty looks out a window and sees Edna with Old Doc. Edna pushes Doc aside forcefully. That's not good... Marty runs outside, just in time to see a car chase between Officer Parker and Edna Strickland. Edna is riding the DeLorean. Marty talks with Old Doc, who has now realized that, perhaps, trying to change Edna is a hopeless task. Old Doc begins to fade out of existence, because Marty just changed Young Doc's timeline. Edna comes barreling nearby in the time machine, and Old Doc saves Marty's life by pushing him out of the way. While Doc is lying on the ground, he asks to see the newspaper from 1986. It has a story about Doc Brown receiving the key to the city. Doc is happy that his timeline has changed for the better, and then he fades out of existence for good. Young Emmett then comes outside and talks to Marty. It seems that Emmmett crashed his hovercar during the demonstration. Ask Emmett what will happen next, and Emmett is excited to keep experimenting. Emmett notices that Marty is quite upset. He asks what's wrong, and Marty gives him the newspaper clipping from 1986, and he makes Emmett promise not to read it until he gets the key to the city. Emmett promises, then leaves. Shortly after this, the Old Doc from the newly-established timeline appears. He just received the key to the city, and read the newspaper clipping, and he has come back to 1931 to investigate. Doc and Marty talk for a bit, and then William McFly (Arthur's father) appears. He is upset, because Arty McFly has just married Trixie Trotter. Whaaaaat? Marty is upset, because if Arthur has married the wrong woman, Marty will soon disappear from existence! Officer Danny Parker reappears. He is surprised to see the DeLorean here. He explains that he was chasing Edna Strickland, when the DeLorean she was driving suddenly disappeared. This is definitely bad news, because if Edna was sent to the past, she would most likely mess up the timestream. And once our heroes realize this... 004d-Alternate 1931 --------------------------------------------------------- Everything disappears, except Marty, Doc and the DeLorean. That probably means that Edna DID go into the past, and she did something to prevent Hill Valley from becoming a town. William McFly then appears and talks to our heroes. Talk to William about everything, and he says that Hill Valley disappeared before he was born. The only person who lives in this area is Scary Mary Pickford, who sounds an awful lot like Edna Strickland... Marty and Doc go to see Scary Mary. Try to go through her front door, and Marty will set off a trip wire. The woman leans out the window and yells at them. Yep, that's Old Edna all right. She's acting just like she did back in Episode One: It's About Time. Trip the wire again. Choose whatever responses you like, because no matter what you say, she will declare that she never thinks about the past. Trip the wire again. Tell her "we spent the day together". Marty and Doc mention that today is October 13, 1931: the day of the Expo. Tell Edna that you brought something for her, because the other conversation topics lead to dead ends. Edna wants to know what Marty brought her. Choose Doc. Edna doesn't recognize him at first, so tell her that he is Emmett Brown. Edna recognizes Doc as her boyfriend, and she leaves her house. Edna is having vivid flashbacks of the Expo, to the point where she thinks it is happening right now. Tell Doc to call Edna "Snookums", which is Emmett's pet name for Edna. This helps keep up the illusion. Edna's memory gets to the point where she bosses around Detective Parker, and then it stops. Use the recording device on Edna, which jogs her memory. She remembers being chased by Detective Parker, then stealing the DeLorean. Trip the tripwire. The loud noise and flashing lights remind Edna of the DeLorean going back into the past. She went back to a time when he grandfather, Marshall James Strickland, was still alive. Edna tries to remember her grandfather by looking at a cactus, but it doesn't work. We'll have to make the cactus look more like Grandpa Strickland. Go to the outhouse and grab the mop. Then, go to the left and take Edna's hat from on top of the stop sign. Use the mop on the cactus, and then use the hat on the cactus. Edna takes another look at the cactus, and she believes it is her grandfather. She speaks with him, and declares that she likes the Old West version of Hill Valley. That is, until a Tannen shows up. Beauregard Tannen is going to build something that Edna really doesn't like it. Go to the left, and left of the stop sign is a saloon sign. Edna DOES hate places which serve alcohol, so this is probably what she's talking about. Use the saloon sign on the outhouse door. Edna decides to take action against the saloon. Seeing as she has a history of setting fires to speakeasies, it's pretty clear that she's thinking of burning down the saloon. Use the clay oven to get a burning stick, then use this stick on the outhouse. Edna remembers that the saloon fire spread to all the other buildings in Hill Valley. The town was burned down, which is why Hill Valley is no longer in existence. Enda brings out a newspaper that tells the story of the town being burned down. Edna then pulls out a shotgun and prepares to kill Marty and Doc when William McFly appears. William distracts Edna long enough for Marty and Doc to make their escape. 004e-Endgame Sequence --------------------------------------------------------- Our heroes travel back to 1876. They go to Beauregard Tannen's saloon, ready to stop Edna from setting it on fire. Doc goes in the front, while Marty sneaks around through the back. Go to the left and click on the window. Marty sneaks in, past the sleeping Beauregard Tannen. Marty hides behind the bar, and he watches Doc confront Edna. Tannen shows up with a gun. He aims it at Edna, while Edna holds the burning torch over the fuel. A standoff ensues. Edna doesn't want to drop the torch, because Tannen will shoot her if she does. Tannen doesn't want to shoot Edna, because she will drop the torch if he does. Doc says that SOMEBODY (i.e. Marty) needs to disarm both of them at the same time. From behind the bar, head towards the window. Mess around with the barrels here, and they fall off of the platform, except for the pickle juice. Marty says the pickle juice is good for putting out torches, so he's probably planning on using it to put out Edna's torch. Head to the small area, behind the back of the bar. There is a ladder here. Climb it to be on top of the bar. We have several sandbags here, as well as a platform which is connected to the pickle juice platform. Use the three sandbags on the pallet (i.e. the platform). Then, step on the pallet. The fourth sandbag falls onto the chandelier, above Tannen's head. The pallet with the pickle juice is raised up, while the pallet Marty is on goes down. There is a sandbag on the ground here. Use it on the pallet, to ensure that the pallet with the pickle juice stays up. Use the rope connected to the pallet, and Marty pulls it. The pickle juice rolls towards the side of the building where Edna is. The barrel of pickle juice stops suddenly, due to a loose board. Go towards the bar. At the end of the bar, you have more loose boards. Use the loose floorboard, and Marty will push it to make sure that the pickle juice barrel continues running its course. The trap is now in place, with the pickle barrel over Edna and a sandbag over Tannen. Go to the back of the bar and climb the ladder. Use the sandbag (the one on the chandelier). It drops, landing on Tannen. Shortly afterwards, the pickle barrel lands on Edna. Doc and Marty deal with Tannen, but while they do so, Edna escapes in her DeLorean. Marty and Doc follow her in their DeLorean. Fortunately, Alternate Doc put three diagnostic modules on Edna's DeLorean, and those can easily link to Doc's Flux Synchronization devices. In other words, put the three Flux devices onto the three modules on Edna's DeLorean. Fortunately, Doc has a hoverboard for Marty to use. Let's get started. Go to the front bumper, and then use the flux override on the diagnostic light. You then need to sync the diagnostic with Doc's DeLorean. Do this by grabbing the flux emitter and aiming it at the receiving dish on Doc's DeLorean. Make them connect for about eight seconds, and they connect for good. Go to the front bumper again, and this time, grab the windshield wiper. Edna swerves, trying to throw Marty off. Go to the front bumper again, then go to the front bumper. (These two locations really should have different names, to prevent confusion.) When Edna sees Marty on the front bumper, she heads towards a nearby fence. Marty will jump over the car, knocking the Mr. Fusion loose. Edna's rearview mirror is damaged by the fence. Use the windshield wiper on the Mr. Fusion to put it back into place. Go to the rear bumper, then the driver's side. Now that the rearview mirror is broken, Marty can go to the front bumper. (If you try to do this before the mirror is broken, Edna notices Marty). Use the flux override on the flux emitter here. Use the emitter, and link it up to the receiving dish on Doc's car. The last emitter is on top of the car, where Marty can't reach it. Edna unrolls part of the car window to talk to Marty. Aha! This could be used to get on top of the car and reach the final emitter! Go to the front bumper, and talk to Edna. While Marty is next to the car door, she opens it, flinging Marty over the roof, to the other side of the car. Talk to Edna again, and she unrolls part of the window to speak to Marty. Now that this window is unrolled, Marty can use the passenger door. Use this to open the door. Marty gets flung onto the roof of the DeLorean. Use the flux override on the flux emitter here, and use the emitter. Once you link it up to Doc's receiving dish, the job is finished, and Marty gets back in Doc's DeLorean. Doc and Marty return to 1931, taking Edna's DeLorean with them. Taken by surprise, she crashes the DeLorean into the police station. Edna is promptly arrested by Officer Parker, while an amused Kid Tannen looks on. Edna's DeLorean then gets erased from the timeline, which is convenient for our heroes Marty and Doc. Marty is still worried about the fact that Arthur McFly has married the wrong woman. After all, Arthur is supposed to marry a woman named Sylvia Miskin, not Trixie Trotter. Pick any of the conversation topics you want when talking to Arty and Trixie. It seems that Arty married Trixie, in order to clear up the problem about her being a Canadian (an issue that Edna raised in Episode Four: Double Visions). It is eventually revealed that Trixie's real name is Sylvia Miskin. It looks like Arthur married the correct woman after all. Marty approves of the marriage. William McFly appears, and he approves of the marriage, too. Doc and Marty then return to 1986, where it looks like everything is back to normal. Well...Edna and a few other people have changed a bit, but overall, it looks like things are back to normal. Before the game ends, Future Marty shows up, followed by Future Marty and...Future Marty? Uh oh, it looks like Marty and Doc still have some time-travelling adventures on their hands! They hop in the DeLorean and fly off. The game ends there, and the ending credits roll. A "to be continued..." screen shows up once the ending credits are over. Does this mean we haven't seen the last of Doc and Marty? Only time will tell. 005-Credits --------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2012. If you want to use any part of this FAQ, ask me first (instructions under general information).