FAQ/Walkthrough by lordmagnet

Version 1.02, Last Updated 2011-08-18

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Table of Contents

  1. Game Information
  2. Story
  3. Controls
  4. General Tips
  5. Walkthrough
    1. Act 1. The Awakening
    2. 1. The Awakening
    3. Act 2. The Royal Heritage
    4. 2. The Royal Heritage
    5. a. SIDE QUEST: The Depth Threat
    6. b. SIDE QUEST: The Troll Hunt
    7. Act 3. Wind Fury
    8. 3. Bandit Prince
    9. c. SIDE QUEST: Seba The Man-Eater
    10. d. SIDE QUEST: Help the Merchant's Son
    11. e. SIDE QUEST: Merchant's Goods
    12. 4. Air Fairy
    13. Act 4. The Poisoning
    14. 5. The Poisoning
    15. f. SIDE QUEST: The Water Finder
    16. Act 5. The Mad Priest
    17. 6. The Mad Priest
    18. g. SIDE QUEST: Find Metal Scraps
    19. h. SIDE QUEST: Rescue the Guards
    20. i. SIDE QUEST: Fairy Heart
    21. j. SIDE QUEST: Kill the Abominations
    22. k. SIDE QUEST: The Big Bad Wolf
    23. Act 6. The Stone Bridge
    24. 7. Skyburg
    25. 8. Stone Bridge
    26. Act 7. The Corrupted Lord
    27. 9. The Corrupted Lord
    28. l. SIDE QUEST: Find the Book
    29. Act 8. Jeremo Forge
    30. 10. Chaos In Jeremo
    31. m. Rescue the Workers
    32. n. SIDE QUEST: Kill the Assassin
    33. Act 9. The Lore Keeper
    34. 11. The Lore Keeper
    35. Act 10. The Secret Path
    36. 12. The Secret Path
    37. Act 11. The Elemental Towers
    38. 13. The Elemental Towers
    39. 14. The Windswept Tower
    40. 15. The Molten Tower
    41. 16. The Electrical Tower
    42. 17. The Frozen Tower
    43. 18. The Ashen Tower
    44. 19. The Queen's Palace
    45. End Game Note
  6. Attributes/Stats
    1. Attributes
    2. Stats
    3. Skills
  7. Classes
    1. Warrior
    2. Rogue
    3. Mage
  8. Fairies
  9. Item Info
  10. Weapons
    1. 1-Handers
    2. Dagger
    3. Sword
    4. Axe
    5. Mace
    6. 2-Handers
    7. Staff
    8. Great Sword
    9. Great Axe
    10. Maul
    11. Bows
  11. Armor
    1. Warrior Armor
    2. Rogue Armor
    3. Mage Armor
    4. All Armor
    5. Shields
    6. Rings
  12. Dungeon Buff Shrines
  13. Cheats, Tricks & Exploits
  14. Trophies
  15. Multiplayer
  16. Frequently Asked Questions (FAQs)
  17. Other Dungeon Hunter Games
    1. Dungeon Hunter: Alliance for PS Vita
    2. Dungeon Hunter
    3. Dungeon Hunter 2
  18. Game Version Updates
  19. FAQs Version Updates
  20. Special Thanks / Credit
  21. Contact Info
  22. Copyright Notices
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               _______        A L L I A N C E         _______
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                         Dungeon Hunter: Alliance
                           For the PlayStation 3
                             Game Version 1.04
                    Guide by Michael Funaro (Lordmagnet)
                        Guide Version 1.02 (8-18-11)
                            (1st Ver.: 4/18/11)


Game Information

Published by Gameloft (www.gameloft.com)

Official Game Website: www.dungeon-hunter.com

Official Forum: http://forum.gameloft.com/index.php/board,15.0.html

Official Support: support@gameloft.com

Dungeon Hunter: Alliance was released on April 12, 2011 (US) on the PlayStation Network for the PlayStation 3.

The game file size is just over 900 MB.

DH:A was released in Europe on April 6, 2011.


Story

Note: This is the story from the original game. While some of this has been rewritten slightly, I feel it still conveys the story well.
                  "Oh it's already become so hard to remember
                     the former majesty of Castle Gothicus.

                          This is where it all began.

                       On that day, all of the peasants,
                    nobility and faeries gathered together.

                         To celebrate the union of their
                         Prince and his darling beloved.

                      But struck down by a sudden illness,
                       his betrothed quickly died on what
                should have been the happiest day of their lives.

                   Full of sorrow and pain, the Prince refused
                    to accept that death could separate them.

                        Behind the backs of his advisors
                        he made use of the darkest arts,
                 destroying the barrier between light and death
                             with unspeakable rituals.

                          And when the darkness awoke,
                           evil flooded over the land.

                    She grabbed a dagger and plunged it deep
                          as he cried out in remorse.

                        His anguish can still be heard
                    as it echoes throughout the devastated
                            human and faery worlds.

                        We have decided that he is the
                       only one who can right the wrong
                         he had so naively committed."


Controls


Wireless Controller

Playing

  • Move: Use left analog stick
  • Attack: Press [X]
  • Interact: Press [R1]
  • Skills: Press [Square], [Triangle] or [Circle]
  • Fairy Spell: Press [L2]
  • Potions: Press [L1]
  • Swap Weapons: Press [R2]
  • Mini-Map: Press [R3]
  • Character Menu: Press [Select]
  • Pause Menu: Press [Start]

Menu

  • Menu Tabs: Use [L1] and [R1]
  • Scroll Vertically: Use left analog stick or D-Pad
  • Scroll Horizontally (Inventory): Use D-Pad
  • Scroll Horizontally (Skills): Use left analog stick or D-Pad
  • Confirm: Press [X]
  • Back: Press [Circle]

General Tips

  • Check objects that stand out in every level for loot. These objects include but are not limited to: sandbags, rock piles, bushes, sarcophaguses, bookcases, sewer lids, etc.

  • Smashing barrels will yield you gold and potions.
  • Use your fairy spell! It's powerful and more important it's FREE! Just be aware
  • If mana is not an issue, use area of effect skills to break large groups of clustered barrels quickly.
  • Always max out your potion capacity when you find a potion dispenser, they are very cheap.
  • Because you'll always keep max potions, don't be afraid to use them, that is what they are for.
  • The more players in your game, the better the loot quality that drops.
  • Transmuting an item will yield you 68% less gold than if you sell to a vendor.
  • There is no real need to purchase weapons or armor (Until maybe end game). You'll acquire current/better gear from random drops and quest rewards. On the other hand, if you aren't interested in the gold achievement (see the end of this guide), then what's the point of hording all that gold? Weapons are always a smart purchase.
  • Auto-Transmute is a great feature under the Options menu (found under the pause menu) that shouldn't be overlooked. Setting the threshold to White Items is a smart idea. Raise it once you reach the end game and are looking at higher quality items.
  • If you're looking to save some coin, merchants always sell potions much cheaper than potion dispensers. The savings are significant, the highest dispenser is 500 gold each potion versus the highest merchant is 13 gold each potion. Note that dungeon merchant don't sell potions, only town merchants (excluding Skyburg).
  • In your travels collect +magic find gear. It will help you farm the best gear at higher levels. Even if you don't meet the requirements to wear it, you can always temporarily respec.
  • Hitting the attack button will automatically face you towards your closest enemy, it even works with barrels. This is especially useful when using a staff or bow.

1. The Awakening

Quest Giver: Automatically received once you start the game

"Celeste the fairy, after bringing you back from the dead, says you must fight your way out of the Royal Tomb."

The path out of the catacombs is linear so there is no chance of getting lost. After a few cut scenes and a few fights you will encounter a mini-boss of sorts called the Cremator. He is simple enough to beat as this is the first level. If you get low on health or magic don't be afraid to pop a potion.

After the Cremator fight you'll be joined by Niessa a Non-Player Character who will fight alongside you until you reach the exit.

Reward: Hero: 500 XP | Legend: 5500 XP

2. The Royal Heritage

Quest Giver: Rene in Thamos Village

"Return to the Royal Tomb; according to Priest Rene, no one can leave Thamos Village until the Goblin King Hiding deep in his Goblin's Lair beneath the Dead pit has been dethroned."

Side Quest Available

Before re-entering the Royal Tomb, make sure to grab the side quests "The Depth Threat" and "The Troll Hunt" from Thamos Village.

Re-enter where you came into the town to reach the Dead Pit.
Boss: Goblin King

You may want to keep all your attention on the boss, but you'll notice quickly that the mobs he summons add up quickly. Avoid the goblin mage's fireballs, and focus on them first and foremost.


Gather a large group of goblins and unleash the hell on them that is your fairy spell. Feel free to be liberal using your potions if your health drops low.

If you're having slight trouble with this guy, take out all the goblin adds first. There is an eventual end to them joining the fight.

Walk towards the Goblin King's throne to teleport back to Thamos Village.

Reward: Hero: Royal Crown, 500 XP | Legend: 5500 XP

a. SIDE QUEST: The Depth Threat

Quest Giver: Niessa in Thamos Village

"Return to the Royal Tomb; the Cremator that stalks the Dead Pit must be defeated. Inform Niessa in Thamos Village when it is done."

You will end up bumping into this big ugly on the way to completing the main quest.

"The Cremator has been defeated. Report to Niessa in Thamos Village."

Wait to turn this in until after you complete the main quest in the Dead Pit.

Reward: Hero: 500 XP, 200 Gold | Legend: 5500 XP, 2000 Gold

b. SIDE QUEST: The Troll Hunt

Quest Giver: Thamos Guard in Thamos Village

"A Thamos Village guard needs help killing Enslaved Trolls that infest the Dead Pit in the Royal Tomb."

This side quest can be complete while attempting the main quest.

The Enslaved Trolls can be found at the ends of corridors all throughout the Dead Pit. If you pass a hallway, and you're current path is taking you quite a ways, then you might want to turn around.
It's worth noting that the Slavers that appear when an Enslaved Troll is killed have a chance to drop unique 'Slavers' gear.

"You've killed enough trolls! Return to the guard in Thamos village."

Again, don't hand this in before completing the main quest.

Reward: Hero: 500 XP, 200 Gold | Legend: 5500 XP, 2000 Gold

3. Bandit Prince

Quest Giver: Automatically received when you enter the northwest gate behind Niessa.

"Defeat the Bandit Prince who is terrorizing Thamos Village. His lair is just off the South Road."

Side Quest Available

Pick up "Help the Merchant's Son" and "Seba The Man-Eater" from Thamos Village before you leave.

Head northwest to exit the village and enter South Road.

Take care of the Seba side quest first, and then the Merchant's son quest. See the details below. After those are complete refocus on the main quest.
At the end of the South Road you'll find the entrance to the Bandit's Lair. You will receive another main quest "Air Fairy" upon entering the Lair.
At the end of the Bandit's Lair, you'll find the Bandit Prince.
Boss Fight: Bandit Prince

Make sure you take out his thugs so you don't have to worry about their stunning you, though the boss does stun as well. The archers will need to be taken out as well. The boss has a sign for when he is going to do his super-lots-of-pain-on-you move. He will raise his arm, and give you very little time to avoid his super attack.

Reward: Hero: 500 XP, 500 Gold | Legend: 5500 XP, 3000 Gold

c. SIDE QUEST: Seba The Man-Eater

Quest Giver: Dewitt in Thamos Village

"Hunt down Seba the Man-Eater in the Forest of the Condemned just off the South Road."

The Forest of the Condemned will be the first objective on the South Road. Look for a potion dispenser, and spider enemies near its entrance.

The forest is small, but the spiders can be dangerous.
Boss Fight: Seba

When Seba leaps on the upper platform, focus on taking out the venomous spiders first (the big green spitters) and use AOE attacks (such as the fairy spell) to take out the weaker small spiders. Avoid the web on the ground as it will severly slow your movement if you walk on it and it won't go away.


To make this fight easier save your fairy spell, when Seba jumps up and summons his horde, gather them up and take them down with the fairy spell. When Seba is alone, just around to avoid getting hit by her and wait until your fairy spell is available again before attacking the boss again.

"Talk to Dewitt in Thamos Village"

Set your focus back on the main quest.

Reward: Hero: 500 XP, 1000 Gold | Legend: 5500 XP, 4000 Gold

d. SIDE QUEST: Help the Merchant's Son

Quest Giver: Bruce in Thamos Village

"Locate the merchant's son who may be lost on the South Road."

You will find the Merchant's son Brandon behind a barricade in the road, to which you'll have to loop around it through the forest.

Rescue Brandon from the bandits.

Reward: Hero: 500 XP, 500 Gold | Legend: 5500 XP, 4000 Gold

e. SIDE QUEST: Merchant's Goods

Quest Giver: Given after rescuing Brandon in South Road.

"Locate the merchant's son who may be lost on the South Road."

You will find a large gold chest containing the merchant's goods on the path to find the air fairy and bandit prince.

"Return the merchandise to Brandon in Thamos Village."

Return the goods after you complete the current main quests.

Reward: Hero: 500 XP, 1000 Gold | Legend: 8000 XP, 5000 Gold

4. Air Fairy

Quest Giver: Automatically received when entering the Bandit's Lair. "Celeste says that Sylph, the air fairy, must be somewhere inside Murmur Canyon."

After defeating the Bandit Prince in the Bandit Lair, you will find the entrance to Murmur Canyon just passed his room.

Reaching the center platform in the Canyon will activate the boss fight.
Cloud Beast

No real strategy to this guy. It doesn't do very much damage, so just hack away at it.

Destroy the dark crystal formation in the boss room.

Reward: Hero: Sylph the Wind Fairy, 500 XP, 500 Gold | Legend: 5500 XP, 3000 Gold

5. The Poisoning

Quest Giver: Automatically received when entering Thamos Village after finishing Murmur Canyon.

"Armed with the fairy's intel, stop the poisoning of the Thamos Reservoir inside the aqueduct."

Side Quest Available

Grab the "The Water Finder" quest from Fronzine who is standing next to the entrance to the aqueduct before heading in.

Note

When the Slimes in the Aqueduct die, they leave behind a poisonous pool that will quickly hack away at your health bar if you stand it in. So don't.

Enter the Thamos Reservoir found at the end of the Thamos Aqueduct.

At the end of the Thamos Reservoir you will find the boss.
Boss Fight: Depth Beast

An important thing to do in this fight is to keep mobile. Moving around will ensure you don't stand in poison pools, and also that you can avoid the boss' special acid spew attack. Use AOE attacks on the boss to take out the smaller slimes, and never take your focus off the boss.


The boss will stop attacking you and do a scream, and then either summon several slime adds, or use its special attack, depend on what it did previously. So keep an eye out for that. Legend: The boss spews acid almost constantly.

Destroy the dark crystal in the boss room.

Reward: Hero: Maria the Water Fairy, 1000 XP, 800 Gold | Legend: 6000 XP, 5000 Gold

f. SIDE QUEST: The Water Finder

Quest Giver: Fronzine in Thamos Village

"Fronzine's husband hasn't returned to Thamos Village from the aqueduct."

Fronzine's husband can be found within the Thamos Aqueduct stuck behind a broken pipe spewing poison. Click on the valve next to the pipe to free him.

"Let Fronzine in Thamos Village know her husband is safe."

Continue with the main quest.

Reward: Hero: 1000 XP, 800 Gold | Legend: 6000 XP, 5000 Gold

6. The Mad Priest

Quest Giver: Automatically received when Maria joins you.

"Locate the mad priest Reldin and his undead army in the Ritual Room inside the Necropolis located inside the Thamos Ruins."

You can find Thamos Ruins entrance southwest of the Thamos Aqueduct entrance.
Side Quest Available

Grab the quests "Find Metal Scraps" and "Rescue the Guards" before you enter Thamos Ruins.

Enter the Necropolis found at the end of the Thamos Ruins.
Side Quest Available

The side quest "Fairy Heart" is available from Rene at the entrance in the Necropolis.


The side quest "Kill the Abominations" can be picked up from Al in Thamos Village after you hand in "Rescue the Guards" quest.

At the end of the 2nd floor of the Necropolis you will find the entrance to the Ritual Room.

Enter the center of the Ritual Room to initiate the boss fight.
Boss Fight: Flesh Golem & Reldin

The Flesh Golem can hit hard, but doesn't have much health. There isn't much strategy here, just hack 'n slash.


The first stage of fighting Reldin is rather simple, he may teleport around but will stupidly head right back towards you.

The second stage of fighting Reldin, Reldin's Ghost is where the real challenge beings. First off, he has an aura around him that causes you to constantly take water damage if you are near him. If you are a melee player prepare to take a lot of damage, and keep that potion button at the ready. Ranged players should keep moving to ensure you stay out of the aura, and prepare to strafe out of the way of his flaming skull bolts. You should focus on the boss and use AOE attacks (like the fairy spell) to deal with the skeleton mobs that get too close.

After this quest is completed, make your way through Howling Woods to Skyburg on the other side.

Reward: Hero: 1500 XP, 900 Gold | Legend: 6500 XP, 6000 Gold

g. SIDE QUEST: Find Metal Scraps

Quest Giver: Al in Thamos Village

"Find metal scraps in the Thamos Ruins for the Thamos Village Blacksmith."

Heading through the Thamos Ruins you'll bump into a ?? level mini-boss named The Scrapper who looks like a robotic golem. Dispatching him will yield you the Metal Scraps required to complete the quest.

"That should be enough. Return the metal scraps to the Blacksmith in Thamos Village."

Reach the Necropolis teleporter before handing this in.

Reward: Hero: 1500 XP, 800 Gold | Legend: 6500 XP, 6000 Gold

h. SIDE QUEST: Rescue the Guards

Quest Giver: Bobby in Thamos Village

"Rescue all 4 of the missing guards who were attacked in the Thamos Ruins. Report back to the injured guard in Thamos Village. Rescue Paul, Pierre, Jack, and Hubert."

The guards can be found scattered throughout all of the Thamos Ruins. Make sure to check every path so you don't miss one. Simply talk to them to complete "rescuing" them.

"Report back to the injured guard in Thamos Village."

Reach the Necropolis teleporter before handing this in.

Reward: Hero: 1500 XP, 900 Gold | Legend: 6500 XP, 7000 Gold

i. SIDE QUEST: Fairy Heart

Quest Giver: Rene in Necropolis

"Find the powerful artifact of the Ancients that Priest Rene says is hidden in the Necropolis."

The Fairy Heart can be found at the end of a long corridor on the second floor of the Necropolis. It is found within a glowing chest.

Reward: Hero: Fairy Heart ring, 1500 XP | Legend: Fairy Heart ring, 6500 XP

j. SIDE QUEST: Kill the Abominations

Quest Giver: Al in Thamos Village

"The injured guard in Thamos Village wants you to kill all of the Mutant Zombies in the Necropolis."

You will find the Abominations all over the 2nd floor of the Necropolis. They are the hulks named "Mutant Zombie".

"Enough mutant zombies are dead (again). Report to the injured guard in Thamos Village."

Complete the main quest before handing this in. You might have to keep this until the teleporter in Skyburg.

Reward: Hero: 1500 XP, 900 Gold | Legend: 6500 XP, 6000 Gold

k. SIDE QUEST: The Big Bad Wolf

Quest Giver: Goblin Merchant in Howling Woods

"Kill the big bad wolf (you assume that's what he's talking about) that attacked the Goblin Merchant in the Howling Woods."

In a large clearing of the forest you will find the Big Bad Wolf, a larger wolf with metal armor.
Boss Fight: Big Bad Wolf

This boss does a lot of damage and has a fair amount of health. Try to use AOE on him to take out his wolf companions. This will cause him to howl to summon more (and thus not attack you). There does seem to be finite amount of wolves he can summon, and after they are all dead you will take a lot less damage.

"Return to the Goblin Merchant in the Howling Woods."

Reward: Hero: 2000 XP, 900 Gold | Legend: 7000 XP, 7000 Gold

7. Skyburg

Quest Giver: Automatically given when you enter the center of Skyburg.

"Priest Rene says that Avalon, the earth fairy, is being held by one of the Queen's Generals on the Stone Bridge. Challenge the Queen's Generals."

Where the quest initializes, you will fight 2 sets of 3 waves of monsters, including some previously defeated bosses. After that you will have to fight a tough boss named "Warlord". Save your potions up by fighting defensively, if you die you will have to start all the way over. If need be, run around until your fairy spell cooldown resets.
Boss Fight: Warlord

This guy is tough. He seems to tire out later in the fight, but beating this guy may just wind down to having enough potions left to survive his attacks while you take him down.

Reward: Hero: 2000 XP, 1500 Gold | Legend: 7000 XP, 15000 Gold

8. Stone Bridge

Quest Giver: Automatically given after completing the "Skyburg" quest.

"Priest Rene says that Avalon, the earth fairy, is being held by one of the Queen's Generals on the Stone Bridge."

Enter Stone Bridge via the platform the generals were standing on.

Cross the entire length of the bridge to initiate the boss fight.
Boss Fight: Stone Devil

The boss will jump high into the sky, and off your screen. A blue glow on the ground shows where it'll land, and you don't want to be under him when he does. When he goes up, just don't stop moving. The gargoyle adds are limited, so dispatch them quickly to get them out of your hair.

Enter Jeremo Market just passed the boss room.

Reward: Hero: Avalon the Earth Fairy, 2000 XP, 1000 Gold | Legend: 7000 XP, 8000 Gold

9. The Corrupted Lord

Quest Giver: Automatically received when you enter Jeremo Market.

"Speak with Lord Plenko in his castle located in Jeremo."

Side Quest Available

Grab "Find the Book" from the market before entering Castle Plenko.

Cross the drawbridge and enter Castle Plenko.

Make your way to Lord Plenko and prepare for a boss fight.
Boss Fight: Magnetic Servant & Lord Plenko

The Magnetic Servant is a simple fight, it doesn't have too many gimmicks. It doesn't hit very hard and doesn't have too much health.


Make your way to the next room to initiate the next fight.

Plenko has command over all the elements and has a spell unique to each. Keep moving in this fight, so you can avoid most of his spell effects. Expect a spell when he teleports away. Ignore the adds, and focus on the boss, using AOE to take the others down.

Reward: Hero: 2500 XP, 1000 Gold | Legend: 7500 XP, 10000 Gold

l. SIDE QUEST: Find the Book

Quest Giver: Caspira in Jeremo Market

"Find the book in Lord Plenko's library for the batty old woman in Jeremo Market."

Once you reach the library, you'll need to clear the room with the chest containing the book, of all enemies. Next you'll need to destroy the 2 generators providing an electrical current to the chest before you can open it.

"You'd better get that book back to the crazy old woman in Jeremo Market."

Hand in the quest after completing the main quest.

Reward: Hero: 2500 XP, 1000 Gold | Legend: 7500 XP, 10000 Gold

10. Chaos In Jeremo

Quest Giver: Automatically given after returning to Jeremo Market.

"Locate Primula, the fire fairy, who may be the source of the chaos in the Lava Cave in the Jeremo Forge."

Side Quest Available

Grab "Kill the Assassin" before leaving Jeremo Market.

Go through the Jeremo Slums to find the Jeremo Forge.

Reach the end of Jeremo Forge to fight the boss.
Boss Fight: Forge Monster

Melee should just hack and slash this guy down. Ranged players should avoid fighting on the bridge and fight him just before, that will give you all more room to maneuver. Ranged players shouldn't have a problem dodge his projectiles.

Enter the Lava Cave shortly after the Forge Monster fight.

At the end of the Lava Cave you'll fight 3 Cremators. This is a simple fight, just make sure you leave their circle before they fully raise, so you don't get surrounded.
After the fight destroy the dark crystal.

Reward: Hero: 3000 XP, 1200 Gold | Legend: 8000 XP, 12000 Gold

m. Rescue the Workers

Quest Giver: Automatically given after returning to Jeremo Market.

"Find and save the workers in Jeremo Forge."

You'll find the workers in a section of the Forge near a vendor, and guarded by a Forgelord Automatron. Speak with the worker Max'l to complete the quest.

Reward: 3000 XP, 1000 Gold | Legend: 8000 XP, 12000 Gold

n. SIDE QUEST: Kill the Assassin

Quest Giver: Jeremo Guard in Jeremo Market

"Kill the assassin that stalks the Jeremo Slums."

Enter Jeremo Slums and find the assassin in a secluded part of the slums.
Boss Fight:Darklin Assassin

He's not that powerful, just position him so Niessa can hack away at him at the same time you do. If you're having problems killing him, kite him around the area and pass Niessa, and have her hit him on the way around. If you're lucky you might find a spot where he'll get stuck near Niessa and she'll finish him off, cause he'll never attack her, only you.

Reward: Hero: 3000 XP, 1000 Gold | Legend: 8000 XP, 12000 Gold

11. The Lore Keeper

Quest Giver: Received after you leave the Lava Cave and re-enter Jeremo Slums.

"Niessa says that Alos the Lorekeeper has important information but he's being held prisoner in the Jeremo Barracks."

Enter the Jeremo Sewers from Jeremo Slums. From the sewers you'll find the entrance to Jeremo Barracks. Find the Lorekeeper's cell sets you up with a boss fight.
Boss Fight: Jeremo/Corrupted Captain

His first form is simple enough, his second form is almost just a (much) more powerful version of his first form. Melee players should keep close to the potion button, while ranged should try to avoid getting near him. A cheap way to beat him, is to cause him to get stuck on the table in the same room. Then you can safely range or fairy spell him down safely.

Collect the loot from the room, and talk to Alos in the cell.

Reward: Hero: 3500 XP, 1500 Gold | Legend: 8500 XP, 15000 Gold

12. The Secret Path

Quest Giver: Automatically given after speaking with Alos in Jeremo Barracks.

"Before he died, Alos told you that the Gateway to the Elemental Plane is located in the Darkwood Cemetery."

Enter The Darkwood through Jeremo Slums.

At the end of The Darkwood you will find the cemetery. Find Jeremo's Tombstone to initiate the boss fight.
Boss Fight: Jeremo

Deal with Jeremo's skeleton adds using AOE attacks and the fairy spell. When he places a dark circle on the ground, quickly avoid standing over it to avoid it's damage. When feared you'll notice a transparent skull over you, all you can do is ensure you don't die, until that wears off, with potions.

"Use Niessa's talisman to locate the Gateway in the Darkwood Cemetery."

Head deeper into the cemetery to locate the Secret Path.

Reward: Hero: 5000 XP, 2000 Gold | Legend: 10000 XP, 20000 Gold

13. The Elemental Towers

Quest Giver: Received when you enter the Gothicus Gates.

"Defeat all 5 of the Generals to obtain their orbs so that you can open the door to the Queen's Throne Room."

Note

The Elemental Towers can be done in any order you'd like.

All 5 towers feature the same level layout and only the enemies and traps differ between them. You must destroy a dark crystal starting with the southeast corner, and make your way counter-clockwise. A wave of mobs must be killed in the center platform after each dark crystal is destroyed and the General is fought after all 4 are gone.

See below for individual sections on each tower.
After all 5 generals are defeated return to Gothicus Gates.

Reward: Hero: 4500 XP, 2000 Gold | Legend: 9500 XP, 20000 Gold

14. The Windswept Tower

Quest Giver: Automatically given when you enter The Windswept Tower.

"Defeat the twisted Wind General in the Windswepted Tower."

Enter the gate and destroy the dark crystal found at the end of the corridor to open the gate to the next section where you will repeat this. After the 4th dark crystal is destroyed, make your way to the center platform, and once all the enemies are dispatched, enter the green portal to engage the Wind General.
Boss Fight: Rayno, The Wind General

Rayno will knock you around a bit, but this is a pretty straight forward fight. Hack 'n slash away at him.

Reward: Hero: 4500 XP, 2000 Gold | Legend: 9500 XP, 20000 Gold

15. The Molten Tower

Quest Giver: Automatically given when you enter the Molten Tower.

"Defeat the stubborn Earth General in the Molten Tower"

Enter the gate and destroy the dark crystal found at the end of the corridor to open the gate to the next section where you will repeat this. After the 4th dark crystal is destroyed, make your way to the center platform, and once all the enemies are dispatched, enter the clear portal to engage the Earth General.
Boss Fight: Berro, The Earth General

A simple fight, try to avoid his earthquake ability if at all possible.

Reward: Hero: 4500 XP, 2000 Gold | Legend: 9500 XP, 20000 Gold

16. The Electrical Tower

Quest Giver: Automatically given when you enter the Electrical Tower.

"Defeat the reckless Lightning General in the Electrical Tower"

Enter the gate and destroy the dark crystal found at the end of the corridor to open the gate to the next section where you will repeat this. After the 4th dark crystal is destroyed, make your way to the center platform, and once all the enemies are dispatched, enter the blue portal to engage the Lightning General.
Boss Fight: Maxig, The Lightning General

It may have just been a random bug, but for me on my warrior, this guy literally just stood there and let me kill him and didn't hit me back once.

Reward: Hero: 4500 XP, 2000 Gold | Legend: 9500 XP, 20000 Gold

17. The Frozen Tower

Quest Giver: Automatically given when you enter the Frozen Tower.

"Defeat the unpredictable Water General in the Frozen Tower"

Enter the gate and destroy the dark crystal found at the end of the corridor to open the gate to the next section where you will repeat this. After the 4th dark crystal is destroyed, make your way to the center platform, and once all the enemies are dispatched, enter the teal portal to engage the Water General.
Boss Fight: Davil, The Water General

Not an overly complicated fight. The only thing to really worry about is his ice storm spell. As soon as it is cast on you, run out of its radius. Don't fight in it. Ranged should dodge his multi-ice bolt spell.

Reward: Hero: 4500 XP, 2000 Gold | Legend: 9500 XP, 20000 Gold

18. The Ashen Tower

Quest Giver: Automatically given when you enter the Ashen Tower.

"Defeat the Fire General in the Ashen Tower"

Enter the gate and destroy the dark crystal found at the end of the corridor to open the gate to the next section where you will repeat this. After the 4th dark crystal is destroyed, make your way to the center platform, and once all the enemies are dispatched, enter the orange portal to engage the Fire General.
Boss Fight: Eris, The Fire General

Another simple fight, all you need to do is move out of his meteor spell effect when he casts it.

Reward: Hero: 4500 XP, 2000 Gold | Legend: 9500 XP, 20000 Gold

19. The Queen's Palace

Quest Giver: Automatically received when you enter the Royal Throne Room.

"End her reign of terror. Kill the Dark Queen."

Enter the 2nd floor of the Royal Throne Room and prepare for several sequential boss fights.
Boss Fight: The 5 Generals

When the fight starts pick a general to fight and run to his corner. The generals will pretty much stay in their corners so you can just about kill them individually, making this fight easier than when you last fought them, as they are much weaker this time around.

Boss Fight: Dark Queen

Stay out of her ground effects, such as meteors, ice storm, and whirlwind, and her projectiles are very easy to avoid. So just hack her down.

Boss Fight: Dark Fairy

She doesn't hit very hard, and doesn't have much health herself. She will create a small spark on the ground under you, which will give you a short period to run away from it before a lightning bolt hits that exact point. It is simple to avoid.

Reward: Hero: 5000 XP, 20000 Gold | Legend: 10000 XP, 40000 Gold

End Game Note

Enter the portal in the room to complete the game. You will be given the option to replay the difficulty mode you were just playing, or if you were playing the normal Hero difficulty you will be given the option to replay the whole game in Legend difficulty mode.


Legend difficulty includes more difficult and higher level enemies, a raised skill cap of 10 from 5, and higher level weapons and armor.

Suggestions for continuing to play after beating the game:

  • Play Legend difficulty (if Hero was just beaten)
  • Complete Achievements
  • Finish all optional quests
  • Collect gear
  • Play Multi-player
  • ... or start all over again with a different class

Attributes

As your character gains experience and achieves new levels, you will receive Character Points to place in one of the four following attributes. These attributes increase different aspects of your character.

Strength is your character's ability to wear heavy armor and increases the damage bonus with melee weapons. This attributes is essential for Warriors.

+Weapon Damage Bonus (From most affected to least): Axe, Mace, Sword, Dagger

Dexterity is your character's ability to use bows, daggers and swords. It increases the damage bonus with those weapons and increases your character's chances of dealing critical damage with all weapons and skills. Dexterity also improves your defense and ability to dodge enemy attacks. This is the favored attribute for Rogues.

+Weapon Damage Bonus (From most affected to least): Dagger & Bow (same increase), Sword, Mace, Axe
+Armor
+Dodge
+Critical Chance
+Magic Resistance

Endurance is your character's ability to resist melee attacks. It increases your character's health and health regeneration as well as your chances of blocking melee attacks. Endurance also improves your stability in combat by reducing the chance you have of being pushed.

+HP Max
+HP Regeneration
+Armor
+Block

Energy is your character's ability to use your character skills. It increases your total mana and mana regeneration rate as well as increasing the damage of your skills. Mages need to put lots of points into this attribute.

+Weapon Damage Bonus: Staff
+MP Max
+MP Regeneration
+Magic Resistance
+Skill Power Bonus

Stats

Level - Represents your character's overall power.

Experience (XP) - The amount of experience points your character has gained for the current level.

HP - These are your character's health points. When HP falls to 0, your character dies.

MP - These are your character's mana points. MP can be spent to use class skills.

RH damage/LH damage - This is the damage your character deals with the weapons currently equipped in right and left hands.

Armor - This is the total armor value of all your character's equipped gear.

Damage Reduction - This is the amount by which all physical damage is reduced.

Damage Reduction = Total Armor Value / 10 (There is a weird threshold, for example 102 Armor = 9 DR while 103 Armor = 10 DR. It was always 2 to 3 that pushed a higher DR.) Thus 10 Armor = 1 Damage Reduction.

Critical Chance - Represents your character's average chances of dealing double damage with a successful melee attack.

Dodge - Represents your character's ability to avoid melee attacks.

Block - Represents your character's average chances of blocking attacks. Damage taken is greatly reduced on a successful block.

Skill Power Bonus - Represents a bonus you receive when using skills. Approximately one additional point of damage is done per point of skill power bonus. This bonus applies to the skill of all character classes.

Magic Resistance - Represents the amount of magical damage resisted when struck by damage-dealing magic abilities.

Damage Bonuses - Indicates the additional damage you can do with certain weapons.

HP and MP Regeneration - Represents the amount of HP and MP your character recovers every second.

HP/MP per Kill - The amount of HP and MP you recover each kill you make.

A stat found on weapons only.

Gold Finding - Increases your chances of finding more gold.

Magic Finding - Increases your chances of finding better quality treasure.

Skills

Skills - Each class has its own skill set, allowing you to customize your character to fit your playing style. New skills are unlocked every four levels while you gain a skill point for every level you advance. You can put a maximum of five points in each skill on Hero difficulty; on Legend, the maximum is raised to 10.

Passive Skills - Note that some skills don't need to be assigned to a button. They are automatically used by your character when you spend points on them.

Multiplayer Skills - Some skills affect your whole team. This happens automatically when you use the skill on yourself.

Respec - If you change your mind about a character's skills, you can visit the wise men in the towns and they'll refund your skills and attribute points so that they can be reassigned. For a price, of course.

Respec NPCs - Marc Fortune in Thamos Village & Will Fortune in Jeremo Market

Warrior

"The Warrior is the perfect class for fighting many opponents at the same time. He is strong and can wear the best armor."

Favorite Attribute: Strength

Pros

  • Strength stat allows the warrior to wear the most powerful armor.
  • Great AOE skills.

Cons

  • Lack of ranged attacks.

My Spec

Max Damage Warrior

Pro: Huge damage, both AOE and single target. Con: Low survivability; very mana demanding.

Attributes: At least 79 Str, 105 Dex.

Skills:

  • Heavy Lifter - 10 - Reduces Str requirement on gear allowing you to invest more Dex, and allows ability to equip dagger in offhand.
  • Crippling Strike - 10 - Does huge single target damage.
  • Spinning Charge - 10 - Does huge multi-target damage.
  • Invigorating Aura - 10 - Great for MP regen and attack/movement speed increase.
  • Blood Rage - 10 - Increases damage and attack/movement speed.
  • Vengeful Aura - 10 - Huge damage reflection.
  • Weapon Specialist - 10 - Damage increase.
  • Ravager - 4 - Critical strike increase.

Equipment: Equip a 2H Sword in the right hand, and Dagger in the left. MP per kill and MP regen stats are helpful in this mana heavy spec.

Use: Keep Invigorating Aura up, use Spinning Charge on groups of enemies, and use Crippling Strike on single target enemies.

Notes: If you find it hard surviving maybe relocate points from Ravager into Large Pouch.

Tier 1

Slam - (Active) A melee attack that deals extra damage, based on equipped weapon, knocking the enemies back.

First point: MP Cost 42, Damage Varies
Increase per point: +2 MP Cost, +Varying Damage
Last Point(10): MP Cost 60, Damage Varies
Thoughts: Nothing special about this ability.

Cleave - (Active) A wide angle attack that affects all enemies in front of the warrior, damage depends on equipped weapon.

First point: MP Cost 47, Damage Varies
Increase per point: +2 MP Cost, +Varying Damage
Last Point(10): MP Cost 65, Damage Varies
Thoughts: This is the most powerful AOE attack you have, and is great to start out with. Because this only hits in a frontal cleave, I chose to got with the whirl abilities later on.

Guardian Defense - (Passive) Increases your chances of blocking and resisting stunning and pushback effects.

First point: Block +1.5%, Interrupt Resist +7%
Increase per point: +1.5% Block, +7% Interrupt Resist
Last Point(10): Block +15%, Interrupt Resist +70%
Thoughts: For those who prefer a shield this is great.

Tier 2 (Level 4)

Leadership - (Passive) Increases the experience gained by you and your nearby allies and reduces the cost of items at the merchant.

First point: XP +1%, Merchant Prices -3%
Increase per point: +1% XP, -3% Merchant Prices
Last Point(10): XP +10%, Merchant Prices -30%
Thoughts: May be good for a support role warrior in multiplayer, but not needed for single play.

Ravager - (Passive) Increases damage dealt when using a single melee weapon without a shield. It also increases your critical hit chance with all weapons.

First point: Bonus Damage +10 (with a single melee weapon), Critical Chance +1%
Increase per point: +10 Bonus Damage, +1% Critical Chance
Last Point(10): Bonus Damage +100 (with a single melee weapon), Critical Chance +10%
Thoughts: A must have for 2 handed weapon warriors. Keep in mind, like it says, if you equip anything in the offhand (like from using Heavy Lifter) it will remove the damage bonus. The crit bonus will remain.

Charge - (Active) A charge attack which pushes back all opponents in the warrior's path, plus a damage bonus based on the armor of an equipped shield.

First point: MP Cost 63, Damage Varies
Increase per point: +3 MP Cost, +Varying Damage
Last Point(10): MP Cost 90, Damage Varies
Thoughts: Good for shield warriors.

Tier 3 (Level 8)

Crushing Blow - (Active) A powerful vertical strike with your weapons which stuns nearby enemies, damage depends on equipped weapon.

First point: MP Cost 64, Damage Varies, Stun 72% for 3 sec
Increase per point: +4 MP Cost, +Varying Damage, +2% Stun
Last Point(10): MP Cost 100, Damage Varies, Stun 90% for 3 sec
Thoughts: The stun is nice, but it's slow and only works in a frontal effect.

Large Pouch - (Passive) Increases the number of potions you can carry.

First point: Max Potions +3
Increase per point: +3 Max Potions
Last Point(10): Max Potions +30
Thoughts: If you need more potions, there's no shame in putting points here, maybe even for the mana refresh.

Invigorating Aura - (Active) A magical aura which increases you and your nearby allies' MP regeneration and speed. This skill last 15 seconds.

First point: MP Cost 28, MP Regen +1 per sec, Increase Speed +12%
Increase per point: +3 MP Cost, +1 MP Regen per sec, +2% Speed Increase
Last Point(10): MP Cost 55, MP Regen +10 per sec, Increase Speed +30%
Thoughts: This ability is great. It increases attack and movement speed significantly and after 3 points invested, it will provide more MP than the cost, and then some.

Tier 4 (Level 12)

Vengeful Aura - (Passive) A magical aura that sends attacks back at the attacker. It does not protect the warrior from the attack. The skill is always active once trained.

First point: Chance to Return Damage 13%
Increase per point: +3% Chance to Return Damage
Last Point(10): Chance to Return Damage 40%
Thoughts: Enemies really can dish out some serious damage, and after a few points invested here, you'll see a major return on this ability. I've seen bosses take huge chunks out of their own health within seconds from this ability.

Crippling Strike - (Active) The warrior spends up to 5% of HP to deliver three very strong melee attacks, damage depends on equipped weapon.

First point: MP Cost 33, Damage Varies
Increase per point: +3 MP Cost, +Varying Damage
Last Point(10): MP Cost 60, Damage Varies
Thoughts: This ability is crazy powerful versus single enemies such as bosses. Counter the damage you take with a little bit of HP regen.

Battle Standard - (Active) The warrior summons a battle standard to help him and his allies in battle by increasing their armor, damage and HP regeneration.

First point: MP Cost 53, Bonus Damage +4, Armor +20, HP Regen +4 per sec
Increase per point: +3 MP Cost, +2 Bonus Damage, +10 Armor, +2 HP Regen per sec
Last Point(10): MP Cost 80, Bonus Damage +22, Armor +110, HP Regen +22 per sec
Thoughts: A good support warrior ability.

Tier 5 (Level 16)

Heavy Lifter - (Passive) Reduces the strength requirement to equip armor and use weapons. At skill level 5, the warrior can carry a two-handed melee weapon in one hand.

First point: Strength Requirement -3
Increase per point: -3 Strength Requirement
Last Point(10): Strength Requirement -30
Thoughts: The requirement reduction is useful if you are going to invest heavily in Dex for an offhand weapon, but the 5 skill ability is amazing. It will allow you to wield a 2handed weapon in your right hand, and a shield or dagger in your left hand.

Whirling Blades - (Active) A spinning attack that deals extra damage, based on equipped weapon, to all nearby opponents.

First point: MP Cost 54, Damage Varies
Increase per point: +4 MP Cost, +Varying Damage
Last Point(10): MP Cost 90, Damage Varies
Thoughts: I chose Spinning Charge over this one.

Hardiness - (Passive) Permanently increases your natural armor.

First point: Armor +20
Increase per point: +20 Armor
Last Point(10): Armor +200
Thoughts: Early on this will be a significant buff for you, but in the later levels, these points are just wasted. Invest in HP regen or increased potion capacity before this one.

Tier 6 (Level 20)

Fast Metabolism - (Passive) Increases your HP regeneration.

First point: HP Regen +2.0 per sec
Increase per point: +2.0 HP Regen per sec
Last Point(10): HP Regen +20 per sec
Thoughts: More significant early on, but not a bad passive ability to have.

Blood Rage - (Passive) Increases damage and speed for a short duration after killing an enemy.

First point: Bonus Damage +2, Speed 7%, Duration 4 sec
Increase per point: +1 Bonus Damage, +2% Speed
Last Point(10): Bonus Damage +11, Speed 25%, Duration 4 sec
Thoughts: This is a must have for me. This buff does not stack, it simply refreshs on another kill.

Warcry - (Active) The warrior's battle song empowers him and increases the melee and range damage of his allies. The skill lasts 15 seconds.

First point: MP Cost 55, Bonus Damage to Allies +20
Increase per point: +5 MP Cost, +10 Bonus Damage to Allies
Last Point(10): MP Cost 100, Bonus Damage to Allies +110
Thoughts: Another good support warrior ability.

Tier 7 (Level 24)

Weapon Specialist - (Passive) Increases damage dealt when using axe, mace and sword-type weapons.

First point: Bonus Damage +7 with Axe, Mace and Sword-type Weapons
Increase per point: +7 Bonus Damage
Last Point(10): Bonus Damage +70 with Axe, Mace and Sword-type Weapons
Thoughts: Great passive ability.

Spinning Charge - (Active) A spinning attack that deals damage, based on equipped weapon, to all nearby opponents as long as the skill is maintained.

First point: MP Cost 64 per spin, Damage Varies
Increase per point: +4 MP Cost, +Varying Damage
Last Point(10): MP Cost 100 per spin, Damage Varies
Thoughts: This ability eats your mana like no ones business, it is insane how fast it will go down. But if you can get significant MP regen, MP per kill stats, and keep a good supply of potions this ability is the holy grail!

Fairy Radiance - (Active) A holy aura that damages your nearby enemies with fire.

First point: MP Cost 54, Damage Varies, Duration 12 sec
Increase per point: +4 MP Cost, +Varying Damage
Last Point(10): MP Cost 90, Damage Varies, Duration 12 sec
Thoughts: This ability just doesn't do enough damage to warrant it's use. Try vengeful aura for a like ability that's more useful.

Rogue

"The rogue is the best one-on-one killer. He is agile and can avoid attacks without using heavy armor."

Favorite Attribute: Dexterity

Tier 1

Vicious Strike - (Active) A quick stab with a high chance to stun followed by a strong melee attack affecting enemies in front. Damage depends on equipped weapon(s).

First point: MP Cost 53, Damage Varies, Stun 63% for 3.4 sec
Increase per point: +3 MP Cost, +Varying Damage, +2% stun for +0.4 sec
Last Point(10):
Thoughts:

Quickness - (Passive) Increases running speed.

First point: +10% running speed
Increase per point:
Last Point(10):
Thoughts:

Sneak - (Active) Become invisible for a short time or press the button to reappear. You deal extra damage if you attack but this will make you visible again.

First point: MP Cost 34, Invisible 6 sec, Bonus Damage +5 When Sneaking
Increase per point:
Last Point(10):
Thoughts:

Tier 2 (Level 4)

Large Pouch - (Passive) Increases the number of potions you can carry.

Dash - (Active) Run quickly while slicing enemies in your path with your weapons, damage depends on equipped weapon(s).

Explosive Trap - (Active) Drop an explosive rune on the ground and then press the button assigned to this skill again to make it explode, dealing damage to all nearby enemies.

Tier 3 (Level 8)

Find Weakness - (Passive) Increases the hero's chances of scoring a critical hit. It also increases the damage dealt on a successful critical hit.

Acrobat - (Passive) Increases your dodge rating.

Volley - (Active) Shoot a volley of magical arrows at your enemies. The number of arrows increases as you train this skill.

Tier 4 (Level 12)

Round House - (Active) A spinning kick with a chance to stun all enemies around you.

Jump Attack - (Active) A forward jump followed by a scissor melee attack that pushes the target back and slows it, damage depends on equipped weapon(s).

Expose Weakness - (Passive) Rogue basic attacks diminish the target's armor.

Tier 5 (Level 16)

Treasure Finer - (Passive) Increases chances of finding magical items and increases the amount of gold found.

Debilitating Grenade - (Active) Throw a smoke bomb to cause confusion amongst affected enemies. Enemies may be stunned, scared or may attack each other.

Poison Studs - (Passive) Gives chance of poisoning attacking enemies.

Tier 6 (Level 20)

Thief Arsenal - (Passive) Increases the damage dealt with daggers, swords and bows.

Ambidextrous - (Passive) Increases the damage done when using two weapons. Training this skill to level 5 allows the rogue to use a main hand weapon in each hand.

Assassinate - (Active) A very powerful dual weapon attack, inflicting a great deal of damage, based on the equipped weapon(s), with a chance to slow.

Tier 7 (Level 24)

Bloodlust - (Passive) You recover some HP and MP each time you kill a monster.

Lightning - (Active) Temporarily increases your attack and movement speed.

Acid Darts - (Active) Throw a flurry of poisonous darts that deal damage over time to all affected targets.


Mage

"The mage relies on Fairy magic to vanquish his foes. He can summon a magnetic field for protection or to repulse enemies."

Favorite Attribute: Energy

Tier 1

Fireball - (Active) A projectile that explodes and deals magic damage to all nearby enemies.

First point: MP Cost 35, Damage Varies
Increase per point: +8 MP Cost, +Varying Damage
Last Point(10):
Thoughts:

Freezing Ray - (Active) A ray of cold water energy that slows and deals damage to all enemies it touches. The ray can be maintained.

First point: MP Cost 32 per second, Magic Damage Varies
Increase per point:
Last Point(10):
Thoughts:

Alchemy - (Passive) Increases the amount of gold received when transmuting items as well as increasing the amount of potions you can carry.

First point: Transmuted gold +1%, Max Potions +2
Increase per point:
Last Point(10):
Thoughts:

Tier 2 (Level 4)

Shock - (Active) An all around magic attack that deals damage to all nearby enemies and reduces their armor for 5 seconds.

Magnetic Shield - (Passive) A magic shield that increases your armor with a chance to stun enemies attacking you.

Rejuvenate - (Active) Heals you and your nearby allies.

Tier 3 (Level 8)

Artificer - (Passive) Increases the damage you deal with staff-type weapons.

Freezing Aura - (Active) An aura which slows and deals magical damage to any enemies approaching you.

Stone Escape - (Active) Summons a stone statue that takes your place as you sneak away. The stone statue explodes and damages nearby enemies.

Tier 4 (Level 12)

Blast - (Active) Summon a wind to sweep away the enemies in front of you.

Spell Mastery - (Passive) Increases the damage of all spell.

Magical Resistance - (Passive) Increases your resistance against magical attacks.

Tier 5 (Level 16)

Channeler - (Passive) Increases your MP regeneration rate.

Hex Shield - (Passive) A magic cursing aura with a chance to either scare, slow or push back enemies attacking you.

Stone Grip - (Active) Summons stone hands to punch enemies trying to move nearby. Hold the button assigned to this skill to target.

Tier 6 (Level 20)

Chain Lightning - (Active) Invoke a bouncing lightning bolt that affects up to 5 targets. Armor of affected targets is reduced.

Nightmare - (Active) Summons spirits to haunt your enemies. They scare them while doing magical damage.

Energy Manipulation - (Passive) Increases your chance to score a critical hit with spells.

Tier 7 (Level 24)

Energize - (Active) Hold the button assigned to this skill to quickly restore MP to all players.

Fairy Blood - (Passive) Reduces the cooldown time of your elemental fairy spells.

Meteor - (Active) Summons a swarm of flaming boulders to the target location. Hold the button assigned to this skill to target.


Fairies

Equipping a fairy allows you to use her powers in battle. These are powerful, free spells that have a 60 second cooldown. The Mage has a skill called Fairy Blood to reduce this cooldown. Only one fairy can be equipped at a time.

Multiplayer Only

Fairies have the power to resurrect your dead friends. Just approach the corpse and press the button assigned to interact, but remember: you will be vulnerable during this time.

Celeste - Lightning Fairy

"With Celeste's power, you can hurl lightning bolts that damage enemies."

Spell Attack: AOE Lightning Damage
Found: Joins at the start of Act 1.

Sylph - Air Fairy

"Sylph's wrath takes the form of a hurricane that will push back enemies."

Special Attack: AOE Air Damage with Pushback
Found: Murmur Canyon in Act 3.

Maria - Water Fairy

"Maria can create an ice storm that will slow down anyone nearby."

Special Attack: AOE Water Damage that adds Slow effect to enemies
Found: Thamos Reservoir in Act 4.

Avalon - Earth Fairy

"Avalon's quake will stun enemies for a short period of time."

Special Attack: AOE Nature Damage that stuns.
Found: Stone Bridge in Act 6.

Primula - Fire Fairy

"Not only is her personality fiery, but Primula's attack will damage any enemies in the area."

Special Attack: AOE Fire Damage.
Found: Lava Cave in Act 8.

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