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Dragon's Dogma FAQ/Walkthrough (Continued)
Listen to a few people talking in the stalls outside the Gran Soren inn to automatically pick this up. Time to go rescue Selene! You do remember where she lives, right?
Well, approach her house in the Witchwood. You'll see a mob at her door. Before you can break them up, however... you'll notice the big rock below is moving. You'll... need to kill it. Golems are very resistant to magic - you'll probably have the best luck shooting arrows at its glowing spots, or otherwise climbing around and bashing them.
Once the Golem's down, proceed down the new path at the roots of the tree. Explore the new section of Witchwood if you wish, or simply follow the path to reach Selene. Note the fog generators will still come back even if you clear out the entire zone, so you may not want to bother.
Interesting scene, and quest is now complete. Afterward, Selene can be found in your house in Cassardis if you ever need to see her.
Mettle Against Metal
You'll want to be a bow-using class with this one. Leave and reenter the Witchwood after completing Witch Hunt. Directly southwest of the gravestone where you met Selene, you'll find a Golem-looking rock on an island in the stream. Hitting it will activate the quest.
Unlike normal Golems, this one's amulets are hidden throughout the area, instead of on its person. That, and they are almost completely immune to magical damage. You can see little purple energy balls occasionally traveling from the amulet to the golem. Destroy them all while avoiding the golem to complete the quest.
The Dragon's Tongue
Return to the gravestone where you met Selene (after reentering Witchwood). You'll find a man sitting next to it, and a stone tablet in front of it. Pick up the tablet.
Take the tablet to the Gran Soren cathedral. They will tell you to take it to The Dragonforged on Hillfigure Knoll. Doing so will give you the Arisen's Bond - an item that will give a huge boost in affinity to whoever you choose to give it to.
SPOILER! Highlight to View
Giving this ring to anyone is supposed to cement them in as your love interest for the playthrough, and slightly alter one scene later on. I've heard reports of it being bugged in some cases, but it's always worked for me. Your mileage may vary.
Valmiro will be overlooking the pier in Cassardis. He'll ask you for some items for a journey.
- Potent Greenwarish
- Sour Ambrosial Meat - found from oxen around Gran Soren, or about halfway through the quarry. You might want to forge the one from the quarry, as the drop rate from oxen is incredibly low.
- Pilgrim's Charm - Same item as you needed for A Parting Gift. Combine for it, purchase from Fournival, or find one in the catacombs.
Once you turn in the charm, you'll be asked to move some boxes. Your pawns will help with that. You'll see a scene, then quest completion.
An Innocent Man
You'll find Tomlin in Cassardis, wandering around outside, generally near Adaro's house. He'll ask you to find his dad, a gardener at the castle. Take the permit he gives you to Ser Jakys in the noble quarter of Gran Soren. Bring two Skeleton Keys (Shackle + various ores to combine them) to the dungeon. Break the unfortunate guy out, and take him through the cell opposite his to meet Tomlin. The quest completes when Tomlin leaves the map.
Now, finally, let's go back to the castle and get our storyline quests. Chamberlain Aldous can generally be found in the throne room during the day. Make sure you're ready, and pick up Griffin's Bane and Trial and Tribulations. Note the latter has a game-time limit! We'll be doing that first.
Trial and Tribulations
You have a decision to make with this quest. If you want Fourvinal to be guilty, do nothing. Just wait out the four game days at the inn, or do other things in the meantime. If you wish Fournival to go free, and thus give you a deep discount (including stocking one new unique item, and access to cheap Ferrystones) then you'll need to prove him innocent. This is a bit more difficult, but can still be done a few different ways.
Basically, you'll need to give the fellow a boost of evidence in favor of his acquittal. One affidavit can be picked up from Fedel, wandering the castle. Another can be found from Father Geffrey in the Gran Soren church, and a third can be acquired from Fournival's own daughter in and around his house. The fourth you'll have to do a bit of legwork for: A guard from Windbluff Tower directly north of Gran Soren will be willing to testify in his favor. You just have to go pick him up, and escort him back to Aldous.
Alternatively, you can also purchase up to four forged affidavits from Reynard, the wandering peddler you rescued at the very beginning of the game. He can be found in many different places - Greatwall Encampment, the Rest Camp in Devilfire Grove, and Cassardis, possibly others. This is the only time he'll be marked on your map. Note these are not required if you turn in the three genuine affidavits and do the escort.
To throw you for a bit of a loop, you can also pick up three incriminating affidavits from Jasper, Sara, and Pip. Not only that, but if you previously rescued Ansell in An Innocent Man you'll be able to escort him from Cassardis to testify for guilt.
Whatever your case may be, you'll get quest updates automatically at two days remaining, one day remaining, and when your time is up. You may want to do the below sidequest before time is up, so you can easily find Reynard.
Witness the verdict in the town square, then report back to Aldous to finish the quest.
Once this quest is complete, Reynard will disappear from the game. That's why it's listed here and not earlier in the guide, as you may need his help for the previous storyline quest.
You'll need a piece of scrap iron from skeletons, some miasmite from phantoms, and all six of the journal entry special items. You should already have the journal entries if you've been following this guide, and likely already have some iron. If you need miasmite, try north of Gran Soren at night, or in the catacombs.
To unlock this quest you'll need to make ten individual purchases from Reynard, and completely exit his dialog between each. He'll then ask you for the iron. Make another five purchases and he'll ask you for the miasmite. Another 10 and he'll ask for the journal entries.
In case you didn't pick them up by following the guide, the entries are in the following locations:
- The Encampment, near a ruined tent.
- About halfway through the Catacombs.
- In Gran Soren, on the ground level, but only accessible from the rooftops. Look for a walled off area.
- South of the poison lake in the Miasmic Haunt (west of the female bandit hideout), near an abandoned campsite.
- Halfway through Soulflayer Canyon.
- Halfway through the Ancient Quarry.
Supply and Demands
Talk to Ser Daerio in Windbluff Tower north of Gran Soren. He won't offer the quest if you've already started Trial and Tribulations, but will again after it's complete. Take the message to the castle.
Make sure you talk to Julien (the guy that Madeleine tried unsuccessfully to seduce in an earlier sidequest). Talking to the other guard is fine, but getting the word to Julien is what matters. Request one week's worth.
Julien may not show up if you do this quest before Trial and Tribulations. If I can confirm this I'll update the FAQ. I do know that you have until the Royal Orders quest to "Aid Ser Mercedes" before this quest expires.
Turn the message, and Julien's gifts, in to Daerio (before the meat goes sour) to complete the quest. Talk to Daerio again to get the key to the storeroom of the tower.
Head to the south entrance of town where you'll meet Ser Georg. Follow the guards. When they stop, head up the hill a little and find yourself a goblin corpse. Drop it in the glowing circle to attract the griffin.
If you're powerful or lucky enough (or in New Game+), you can defeat the griffin right then and there. If it escapes, however, you're in for a long trip.
Follow the path northeast from Hillfigure Knoll. You'll eventually come to a fork. Go east. From there it's a straight shot to the tower, with a windy path, lot of bandits, monsters, and treasure along the way. Save often!
Eventually you'll reach the Bluemoon Tower. Take your time climbing up, there's a lot of treasure to be had along the way. If you happen to lose any pawns to falling, there's a riftstone right outside.
Soon you'll come upon the griffin. You'll have to run from him a bit, breaking down doors. The first opens easy enough. The second can be either broken down or you can run around to flip the switch. The third... the griffin will open for you.
Annoyingly, your camera will be semi-locked for a bit. Proceed on to the rooftop for the griffin showdown.
As long as you completed A Troublesome Tome earlier, Steffen will aid you with this battle. He'll be much more helpful with a real grimoire than a forgery.
The griffin will likely go down pretty quickly at this point. You'll find some decent loot, and your first portcrystal. Portcrystals, when used in the main Gransys map, give you an alternate area to teleport to when you use a Ferrystone.
I recommend heading down the tower and dropping that portcrystal right outside, so you don't have to make that trip ever again... but the choice is yours.
Finally, head back to Aldous.
Royal Orders Part II
Aldous has two new quests for you, and there are no new sidequests. Phew. You still might want to check the notice boards though!
Possibly a bug. If you have a Wyrmking's Ring on you or your pawn's person from a previous playthrough, you won't be able to accept Pride Before a Fall until either dropping it off at the inn or turning this quest in. Still, it's nice to be able to insta-complete the quest if you have one.
After accepting this quest, talk with Ser Gyles on the second floor of the castle. Next go to Ambrose, either in the Duke's room or next to the throne. Finally talk to Aldous again, who gives you the culprit's name.
In the noble quarter, talk with Mellard wandering around outside. Now you've got your location. Head to the northern entrance to the Quarry.
You'll have to kill off his cronies before you'll get a quest update. Return to Aldous, then you'll need to find Brice near the fountain in town square. Now you know why I wanted you to put that portcrystal outside of Bluemoon Tower!
You'll find quite a few higher-level bandits on your way up this time. Be careful the archers don't knock you off a ledge to your death. You'll find him in the same place you fought the griffin.
He's somewhat hard to hit in melee, as he teleports around the area a lot. Kill him, and pick up the ring, which reduces casting times.
SPOILER! Highlight to View
You can turn a forged ring in to complete this quest. However, doing so will result in not receiving a gift from the Duke later on. If you wish, you can simply steal the gift the Duke would have given you afterward. Personally, I don't notice much of a difference with the ring, but the choice is yours.
Turn the ring, or a forged copy, into Aldous afterward.
Pride Before a Fall
After picking this one up, have a chat with Mercedes at the castle gate. For extra affinity points, let her go. Meet her at Windbluff Tower.
Ignore the soldiers, and head up the stairs at the back of the tower. Follow that girl!
When the duel starts, you have a decision to make. For affinity and a unique reward, don't interfere.
After the duel, if you're a bit confused as to what happened, talk to Daerio back on the lower level. He'll give you a good rundown.
SPOILER! Highlight to View
Either way you go about this, Mercedes leaves Gransys. Also note, if you do interfere, Julien dies. If you're feeling crazy, you can revive him with a wakestone.
Immediately after turning in Pride Before a Fall and The Wyrmking's Ring, you'll automatically pick up a new quest.
Honor and Treachery
Head to the waycastle as directed. You might want to grab a petrify curing item or four before leaving, and pass them out among your party.
You're literally three steps away and... oh boy. Back to town. You'll be forced in the west entrance.
Your reward for this quest is determined by how well you safeguard the duke's tribute. Basically, run that thing off quick. It'll probably fly away after you knock off about half its health. Like a lot of bosses, its head is weak.
If you feel yourself moving sluggish and you see a status icon you don't recognize, that's petrify. Only panacea, and petrify-specific healing items will cure it. If you don't cure it fast enough on yourself, it's game over. If your pawns don't cure it fast enough, they are not KO'ed... they are dismissed back to the rift entirely.
Speak to the guards at either exit to finish the quest.
A Long Journey
Talk to Aldous to pick up "Reward and Responsibility". Follow him to meet the Duke, then follow Dragonsbane to the treasury. The scene here varies depending on whether or not you've snuck into the treasury before, and how you completed The Wyrmking's Ring. Reward and Responsibility will complete, and Deny Salvation will begin. Before that, we have two oft-missed sidequests to do.
Duchess In Distress
After accepting, but BEFORE completing Deny Salvation, you will find Mirabelle outside the castle. Note she may still be there after Deny Salvation, but the quest will instant-fail.
Head to the Blighted Manse, which is in the far northern portion of Gransys. Head north from the windy path you took earlier to get there. Don your guard's outfit and head in the front gate. Feel free to grab all the loot you want on the way up, the guards don't mind.
After meeting Aelinore, you'll have to fight your way back down. Just before the main entrance she will open a door for you. Down below, you'll have to grab her and carry her across a couple sections, but it's really pretty straightforward.
After a while, any pawns you have will rejoin you. When you reach the exit, the quest will complete.
If you want your pawns to get three stars for exploring this area, you'll need to take them back through the sections they missed, even if you personally uncovered the entire map. Many pawns don't have this, so if you like seeing gold stars across the board, it might be worth the couple of minutes it takes.
Pay a visit to Madeleine's shop. Grab the daggers on the counter, then head to the alehouse. Speak with Arsmith and Nettie there for a quest update. Approach the aqueducts for a scene.
Follow her out! Return her dagger, cover for her, and then fork over 50k. As long as her affinity's high enough she'll likely move back to Cassardis at that point... without any loss in her stock.
Congrats! That was the last sidequest with a cutoff point. Now, let's get the storyline in motion.
Head up to the Greatwall. If you haven't been there yet, it's west/northwest of Gran Soren, beyond the female bandits at Heavenspeak Fort.
Rest outside if you wish, then enter the area for a scene. Good luck against the harpies and armored cyclopes.
After that battle, you can grab the chest outside in the graveyard... but as you might expect it's guarded by undead.
A note about this area. You'll encounter several rooms with unconscious soldiers getting eaten by undead. If you rescue them by killing all the undead in time, they'll give you some nice items and unlock some doors. Head in either entrance when ready.
Go southeast at the first intersection and rescue Ser Bacell and Ser Diggan. Head up the stairs, and grab one of the explosive barrels. Take it back to the room that Bacell was in and blow up the wall next to the door (the stones will glow a little when you face them).
Head down the stairs and rescue five more soldiers. Go back upstairs and grab the loot from the area Diggan opened for you earlier. Once breaking open the door, head onward to the big room with a scene.
Estoma is a big baby... you're probably very good at killing chimeras at this point (and if you're not, there's even a couple ballistae you can use here). Anyway, onward.
On your way up to the roof, rescue Ser Faerma to your left to have him open another door for you. Be careful of the sorcerers at the top of the stairs at the same time.
Loot the room Faerma opened for you, and either blow up the wall here or go back around. Up the stairs, rescue Gerrick from the skeleton lord for access to the storeroom... with a single chest.
If you're sure you've found everything you want, head out onto the rooftop for a scene. Blow up the two wights and their undead buddies; make sure you grab what loot you can before the battle ends. Another scene plays.
SPOILER! Highlight to View
If you gave the Arisen's Bond to anyone during this playthrough, this scene will be slightly different. Pick it up! If still in Gransys, your love interest will disappear from the game world at this point. If there are any quests involving said love interest outstanding you will no longer be able to complete them.
Deny Salvation completes. You'll no longer be able to reach the upper levels of Greatwall.
The Final Battle
If you wish to make the trek to speak with the Dragonforged, he will give you a dragon family level 1 skillbook for your pawns, and a piece of torso clothing. If you want to skip it you can do that too. Either way, rest outside at the encampment, then head down the north path inside Greatwall.
You may wish to pay extra attention to the chests in this area, as some unique items can be found. Unfortunately there's a % chance for everything, which I'm not crazy enough to figure out myself. I found a few upgrades, even on my NG+ playthrough.
After you see the fancy text onscreen, head left for some loot, or right to continue on. New enemies (kind of)! Head down the ladder. South to another burning room. There are several hidden chests to be found here by climbing around on the pillars. Levitate or Double Vault will make this easier, otherwise have fun with running jumps.
Loot the cells and continue. Area look familiar yet? Down below are probably the most annoying enemies in the game, hellhounds. And you thought direwolves were bad. Above, there's some random bottles to be had by climbing around the pillars.
Onward, you'll find your old buddy... supercharged. That's a Gore Chimera. Same concept, just tougher. He may sleep you too. Have fun.
When he's down, stand on the four pressure plates in each corner of the room to open the door. When you're ready, proceed inside.
SPOILER! Highlight to View
After this battle, every single piece of your equipped gear will be upgraded to Dragonforged status with a 100% chance. If you want to upgrade something, this is the best point in the game to do it. Additionally you will receive a Dragon version of whatever weapons you currently have equipped.
After the scene, you have a decision to make. You might want to make the obvious wrong choice, get the trophy/achievement for it, then take the retry option. The game will put you at the point immediately after opening the pressure plate door, unless you saved after opening said door.
Let's battle. You can either grab your love interest and move toward an exit, or just run up to the dragon himself. Short scene, then follow your pawns. Your camera will (annoyingly) be mostly locked for a bit here.
After the tunnel, feel free to whack on the head a bit. Just take cover when he breathes fire. He'll lunge forward once, and then fly away. Follow the path onward.
Queue epic music. Grab some loot in the smaller tower. You can take a swipe or two at him on the second bridge, but your main goal is the second tower ahead. Just be careful to avoid falling.
Once atop the tower, shoot a normal ballista shot in the dragon's general direction for a scene.
Now you'll be climbing up the back. Your goal is actually a glowing spot on the base of his neck, not his actual chest cavity. Be prepared for some joystick rattle sequences and you should be fine.
After the next scene, you'll finally be able to fight the bugger normally. Shoot/cast at him, or climb up his front legs and strike at his chest. When he flies away, you have the option of using the ballistae on the edges of the battlefield. I've seen pawns use them too, if you'd rather shoot your own bow or cast.
Enjoy the scenes afterward.
Also known as "Post-Game"
What, you have control again? Hm, yeah, all they showed was the voice acting credits, I didn't see any programmers or artists or anything like that... Not to mention those cutscenes. Yep, you're not done yet.
All of your equipped gear has been upgraded, and you should have a few new things in your inventory. Take note of the Godsbane under tools, and hang onto it.
The first thing you'll notice is it's a lot darker, even at daytime. The second thing you'll notice is omgosh, huge jump in combat difficulty. Even if The Dragon was a breeze for you, you may need to watch your back wandering around again. Welcome to what has oft been referred to by the online community as Post-Game.
You might also want to check out the notice board quest A Challenge posted in the Cassardis inn, for a showdown with an old friend.
To make combat a little easier, you might want to set any casters in your group with holy enhancements (can be done at the encampment) instead of fire. Only the undead are weak to fire now, but almost everything is weak to holy.
A Warm Welcome
When you're ready to continue on, head to Gran Soren. ...Yeah.
For a quick rundown, you can still access everything, or almost everything.
- Madeleine's shop depends on how you treated her. If she's still around, she'll be in Cassardis in the inn. If you weren't nice to her, she's gone.
- Forgeries can be had with Mountebank wandering around the Alehouse area.
- Asalam's inn services can be found at the Pawn Guild.
- Devyn's haircuts have moved down the hill from the guild.
Talk to one of many guards to get instructions to see the Duke. Go ahead and see him.
You'll have no choice in what happens there, so do what you have to do. Fun stuff...
SPOILER! Highlight to View
You'd think you could just disarm the guy, or run away. But nooooo, the door is locked. I picked him up three or four times but he never gave up. :(
Head down toward the south exit (west exit is blocked). Another scene will play.
A Warm Welcome is now complete. Welcome to the (true) Everfall, a limitless dungeon.
If you ever want back up into the regular world, you'll have to either land on the very top platform (hold up after the freefall resets), or use a Ferrystone from any other platform. You'll only have guards chasing you if you bug the ones up in the noble quarter again.
Speaking of, the guards there will respawn infinitely. This makes it a very good spot to skill up vocations that you wouldn't normally want to level up as (as long as you can survive). If your pawns are self-sufficient, you can even have them do all the work for you while you idle up on a wall.
If you want to proceed to finish the game at this point, you need only collect 20 Wakestones as directed by most of the pawns found here. You can find them very easily in various chambers of the Everfall. Turn them in on that top platform, but be warned, completing this quest is the Point of No Return. You may want to explore the altered Gransys before that, or get some top-tier Everfall loot. I won't detail it all here, there's already a good guide for Everfall on GameFAQs. I do want to make one note though.
Chamber of Lament
If you run into this room, be prepared. This is the Ur-Dragon, the king of 'em all, and completely optional. If you're playing in online mode, and aren't ready, I highly recommend turning around and finding a different chamber. If you die, your lack of progress may actually hurt the online community (up for debate).
If you want to fight the online version, it's much better to practice by killing the offline version first. They're the same dragon, offline just has MUCH less health.
I'll go into a full explanation and strategy of the Ur-Dragon at a later date.
Once you've explored Everfall enough to collect 20 Wakestones, and are ready to end the game, land on the top platform and hand them over to the pawn there. Be aware that support pawns (but not your main pawn) will be locked out. You might need extra healing items, depending on your builds.
SPOILER! Highlight to View
If you're observant, you might recognize the wakestone quest pawn as a support pawn from the tutorial at the very beginning of the game.
After the scene, you have another big decision to make. Much like before the dragon battle, you can walk away for the achievement, then reload and continue on.
You can run past or kill everything in your way, up to you. You'll know the boss battle when you come across it.
If you lose this battle you will see yet another alternate ending. For the completionists!
If you win, run around if you like. Your life just got really boring, though...
If you need it spelled out:
SPOILER! Highlight to View
To complete the game, use the Godsbane in your inventory when standing in front of your throne.
Enjoy the ending!
If you decide to start New Game+:
- All stats, vocations, levels, and skills will carry over, for both you and your main pawn.
- All RC purchases will carry over.
- All your items can be found in storage at any inn. Everything you had equipped was moved there.
- All affinity levels will carry over, but all sidequests will reset.
- Some storyline quests can be completed with less running around compared to the first time.
- You will find some new notice board quests, others will appear earlier.
- There is a minor storyline difference. I'll leave you to see what it is.
This list only includes quests listed under a pawn's "Quest Knowledge" list in the status menu. It does not include the minor quests found on notice boards, the instantaneous kill quests found throughout Gransys, or the first few sidequests before you get your pawn. I may work on organizing and categorizing the notice board quests at a later date. All of these quests are covered in the main walkthrough, and are linked to where they appear.
As far as pawn knowledge is concerned, the outcome of the quest determines how many stars your pawn earns. Usually, completing a quest start to finish will grant your main pawn and any support pawns the full three stars the first time they encounter the quest. However, some quests have multiple outcomes, and thus a pawn can only achieve two stars the first time they see it. Any quests you have not personally encountered will be shown as "An unfamiliar quest".
This is again in the order shown in any pawn's "Foe Knowledge" list. A pawn's rating can be increased by defeating foes, or by using skill books found throughout Gransys. All pawns with you will gain skill book knowledge, main and support alike. Any foes you have not personally encountered will be shown as "An unfamiliar foe". Also note that some foe names may contain minor spoilers.
I may at a later point include fighting tips for all enemies, but for now my main priority is the walkthrough itself. A short rundown of some of the bosses can be found in the walkthrough.
Credits, Legal, and Contact Info
- Capcom and everyone that worked on Dragon's Dogma bringing us an awesome action-RPG. It was definitely a surprise to me.
- Google and various message boards accessed through Google for not-always-accurate tidbits that helped numerous times.
- My employer, for keeping me seasonal, and thus having a summer with nothing to do. :(
- GameFAQs for having been around forever and hosting this guide. :)
This FAQ is copyright 2012 by me, realmyrid. Please do NOT reuse any portion of this FAQ elsewhere without obtaining my consent first. I'll likely say okay as long as I'm properly credited, but I'd like to know beforehand.
If you wish to contact me, I can be reached via email at clone454 (at) gmail (dot) com. If you have any corrections or additions I will credit you here as well as where the contribution appears above, if significant. Please put "Dragon's Dogma" in the subject field or I may miss your message.
Thanks for reading!