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    FAQ/Walkthrough by PsiPab

    Version: 1.33 | Updated: 08/22/08 | Search Guide | Bookmark Guide

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    ===============================================================================
     Game Title: PixelJunk Monsters
                 PixelJunk Monsters Encore
       Platform: PlayStation 3
    FAQ Version: 1.33 (2008-08-22)
         Author: Paul Wolfenden (PsiPab)
    ===============================================================================
    
    Hello and welcome to my FAQ/Walkthrough for PixelJunk Monsters and PixelJunk
    Monsters Encore on the PlayStation 3. I created this guide because a) I like
    the game a lot and b) there was nothing else on GameFAQs at the time of making
    it. It's my first, and quite possibly last, attempt at making a FAQ so I hope
    you'll find it a useful aid to this great game!
    
    As of this version, the guide covers the entirety of the original game (Tiki
    Island) and the first 5 levels of the Encore expansion (Toki Island). Be sure
    to check back for updates frequently! The latest version, along with map
    screenshots, can always be found at the address below:
    
    http://pixeljunk.pabuk.com/monsters/
    
    
    ===============================================================================
    0. Contents
    ===============================================================================
    
    To jump to a section, use the search codes located to the right.
    
    -------------------------------------------------------------------------------
    1. About the Game                                                      [1ABOUT]
    -------------------------------------------------------------------------------
      1a. Controls
      1b. Gameplay Basics
      1c. User Interface
      1d. Gameplay Tips
      1e. Unlockables
      1f. Guide Conventions
    -------------------------------------------------------------------------------
    2. Original Levels (Tiki Island)                                       [2LVLS1]
    -------------------------------------------------------------------------------
      2a. Tutorial
      2b. Easy 1
      2c. Easy 2
      2d. Easy 3
      2e. Easy 4
      2f. Special 1
      2g. Medium 1
      2h. Medium 2
      2i. Medium 3
      2j. Medium 4
      2k. Medium 5
      2l. Medium 6
      2m. Medium 7
      2n. Special 2
      2o. Hard 1
      2p. Hard 2
      2q. Hard 3
      2r. Hard 4
      2s. Hard 5
      2t. Hard 6
      2u. Special 3
    -------------------------------------------------------------------------------
    3. Encore Levels (Toki Island)                                         [3LVLS1]
    -------------------------------------------------------------------------------
      3a. Easy 1
      3b. Easy 2
      3c. Easy 3
      3d. Easy 4
      3e. Special 1
    -------------------------------------------------------------------------------
    4. Towers                                                              [4TOWER]
    -------------------------------------------------------------------------------
      4a. Upgrading
      4b. Arrow Tower
      4c. Cannon Tower
      4d. Anti-Air Gun Tower
      4e. Ice Tower
      4f. Laser Tower
      4g. Tesla Tower
      4h. Fire Tower
      4i. Mortar Tower
      4j. Hive Tower
      4k. Lightning Tower
    -------------------------------------------------------------------------------
    5. Monsters                                                            [5MNSTR]
    -------------------------------------------------------------------------------
      5a. Shields
      5b. Pine
      5c. Sycamore
      5d. Spider
      5e. Bat
      5f. Giant
      5g. Bee
      5h. Boss (Easy)
      5i. Boss (Medium)
      5j. Boss (Hard)
    -------------------------------------------------------------------------------
    6. FAQACAS                                                             [6FAQAS]
    -------------------------------------------------------------------------------
      6a. The Game
      6b. This FAQ
      6c. Miscellany
    -------------------------------------------------------------------------------
    7. Boring Stuff                                                        [7STUFF]
    -------------------------------------------------------------------------------
      7a. Credits
      7b. Version History
      7c. Contact Information
      7d. Distribution
    
    
    ===============================================================================
    1. About the Game                                                      [1ABOUT]
    ===============================================================================
    
    PixelJunk Monsters is a PlayStation 3 game developed by Q-Games and available
    exclusively through the PlayStation Store. It falls into the "tower defense"
    genre, in which you try to defend your base by building towers to defeat waves
    of attacking monsters. Monsters features 20 levels, beautiful hand-drawn
    artwork, a perfectly executed offline co-op mode and online high score tables.
    
    PixelJunk Monsters Encore is an expansion pack for PixelJunk Monsters. Encore
    features a new island with 15 new levels, 5 new music tracks and a few tweaks
    to tower costs. It also adds global online leaderboards so you can track your
    overall scores for Tiki (Monsters levels) and Toki (Encore levels) island.
    
    ---------------------------------------------------------------------------
    1a. Controls
    -------------------------------------------------------------------------------
    
    Left Stick: Move Character
         D-Pad: Move character
         Cross: Confirm / Action
        Circle: Cancel / Run (unlocked after Special 1)
        Square: Remote mine (unlocked after Special 2)
     L1 (Hold): Show upgrade status of all towers
     R1 (Hold): Show current player (co-op only)
         Start: Menu / Pause
    
    -------------------------------------------------------------------------------
    1b. Gameplay Basics
    -------------------------------------------------------------------------------
    
    Objective
    ŻŻŻŻŻŻŻŻŻ
    Your character starts each level standing by your base and flock, ready to
    defend against invading waves of monsters. Your aim is simple; to keep as many
    of your flock alive as possible. At the start of each level there are 20 of
    them, but every time a monster makes it through to your base you will lose one.
    To protect them you must build towers in the trees to kill the monsters before
    they get that far.
    
    Monsters
    ŻŻŻŻŻŻŻŻ
    Monsters come in waves. Each wave consists of the same type of monster, from
    just one up to 60 at once! Most levels consist of 20 waves, though some have
    less. Monsters can have differing amounts of health and some are shielded
    against certain attacks. See the monsters section (5MNSTR) for details.
    
    Towers
    ŻŻŻŻŻŻ
    Towers can be built in any accessible tree. Each tower costs coins and there
    are various types available, all with different strengths and weaknesses. Every
    tower can be upgraded up to 4 times. This can be done slowly by standing in it
    and dancing, or instantly by spending gems on it. See the towers section
    (4TOWER) for details.
    
    Coins
    ŻŻŻŻŻ
    You start each level with a set amount of coins. Monsters that are killed by
    your towers will drop coins that you can collect. Do so quickly as they will
    start flashing and then disappear after a while! You can also sell towers for
    coins. Only do this when necessary though, as you get back just 70% of the cost
    price of the tower.
    
    Interest
    ŻŻŻŻŻŻŻŻ
    After all the monsters in a wave are defeated, you receive interest on your
    current total of coins. This is initially 5%, but the percentage can be
    increased up to a maximum of 20% by spending gems on interest-boosting upgrades
    at your base.
    
    Gems
    ŻŻŻŻ
    Some monsters will drop gems when they die. When you have enough of these, you
    can go back to your base and unlock new tower types, or increase the interest
    paid between waves. Gems can also be spent on instantly upgrading towers.
    
    -------------------------------------------------------------------------------
    1c. User Interface
    -------------------------------------------------------------------------------
    
    When in a level, the majority of the screen is taken up by the playing area. A
    status bar runs accross the bottom of the screen. The different parts of this
    bar are explained below.
    
    --------------------------------------------------------------
    12 |___M_____________M|   PIXEL*JUNK     (1)  500     (2)  500
    --------------------------------------------------------------
    a      b             c                    d            e
    
    a: Current wave number
    b: Next monster type
    c: Monster type after next
    d: Player 1 coins
    e: Player 2 coins (co-op mode only)
    
    Monster icons move right to left accross the wave bar. When (b) reaches the
    left of the bar, the next wave of monsters starts. At that time (c) becomes the
    new (b) and (c) is replaced with the new monster type after next. The cycle
    then repeats.
    
    -------------------------------------------------------------------------------
    1d. Gameplay Tips
    -------------------------------------------------------------------------------
    
    Hidden Stuff
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Every level has 3 sets of coins and a single gem hidden in the trees somewhere.
    To find them, all you have to do is search the trees by walking over them.
    Finding all the coins and the gem early on can be a big boost on the harder
    levels, and is essential when doing a high score run. Note however that the
    coins or the gem may sometimes be in trees that you can't get to.
    
    Check Tower Status
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Holding down the L1 button on the controller shows the upgrade status of all of
    your towers at once. This is very useful for finding towers that are close to
    being upgraded, and hence might be worth a quick dance in to finish off.
    
    -------------------------------------------------------------------------------
    1e. Unlockables
    -------------------------------------------------------------------------------
    
    There are 3 unlockables in the game. Finish these levels to receive them:
    
    Special 1 - Run ability (hold down Circle to run)
    Special 2 - Remote mines (press Square to place/detonate)
    Special 3 - Lightning tower
    
    The unlocking requirements are the same on both Tiki and Toki islands.
    
    -------------------------------------------------------------------------------
    1f. Guide Conventions
    -------------------------------------------------------------------------------
    
    The level guides feature a breakdown of every wave of monsters on each level.
    The columns used in the wave breakdown tables are explained below.
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     a | b        | c | d | e
    
    a: Wave Number
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The number of the wave. A star next to the number means there is something
    special about the wave. Check below the wave table for details.
    
    b: Monster Type
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The type of monster that the wave consists of.
    
    c: Health
    ŻŻŻŻŻŻŻŻŻ
    The amount of health that the monsters have, as represented by their health bar
    colour. A dash (-) means green (normal), a plus (+) means blue (extra) and a
    star (*) means pink (max).
    
    d: Shield
    ŻŻŻŻŻŻŻŻŻ
    The type of shield that the monsters have, as represented by their colour tint.
    A dash (-) means none, (G) means green, (R) means red and (B) means blue.
    
    e: Pattern
    ŻŻŻŻŻŻŻŻŻŻ
    The number of monsters in a wave and where they come from. On levels with
    multiple spawn points, a letter corresponds to the spawn points map. Plus
    symbols (+) denote multiple sets of monsters at the same time. Commas (,)
    denote multiple sets of monsters seperated by a delay. On levels with clear
    left/right paths, arrows are used to indicate direction.
    
    ===============================================================================
    2. Original Levels (Tiki Island)                                       [2LVLS1]
    ===============================================================================
    
    Monsters features 21 levels. They consist of 1 tutorial, 4 easy, 7 medium, 6
    hard and 3 special levels.
    
    -------------------------------------------------------------------------------
    2a. Tutorial "Learn how to play."
    -------------------------------------------------------------------------------
    
    Just a nice simple introduction to the game and how it's played. Just follow
    the in-game instructions and you can't go wrong. It's included here just for
    the sake of completeness!
    
    Coins: 100 (solo), 100/100 (co-op)
    
    Spawn point
    ŻŻŻŻŻŻŻŻŻŻŻ
     _______________________
    |                       |
    |                  ( )  |
    |                       |
    |                       |
    |                       |
    |x                      |
    |                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Pine     | - | - | 1
     2 | Pine     | - | - | 2
     3 | Pine     | - | - | 3
     4 | Spider   | - | - | 2
     5 | Sycamore | - | - | 4
     6 | Sycamore | - | - | 6
     7 | Sycamore | - | - | 7
     8 | Pine     | - | - | 7
     9 | Spider   | - | - | 7
    10 | Giant    | - | - | 1
    
    -------------------------------------------------------------------------------
    2b. Easy 1 "The waves begin."
    -------------------------------------------------------------------------------
    
    Looks easy and well defensible but beware the high number of monsters you'll be
    facing, especially considering it's the first proper level. A good place to get
    a feel for the different tower types and how upgrades effect them.
    
    Coins: 340 (solo), 250/250 (co-op)
    
    Spawn point:
     _______________________
    |x                      |
    |                  ( )  |
    |                       |
    |                       |
    |                       |
    |                       |
    |                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Pine     | - | - | 10
     2 | Spider   | - | - | 14
     3 | Pine     | - | - | 23
     4 | Giant    | - | - | 4
     5 | Sycamore | - | - | 12
     6 | Spider   | - | - | 22
     7 | Sycamore | - | - | 15
     8 | Pine     | - | - | 30
     9 | Giant    | - | - | 15
    10 | Boss 1   | * | - | 1
    
    -------------------------------------------------------------------------------
    2c. Easy 2 "Power play."
    -------------------------------------------------------------------------------
    
    Your first taste of multiple pathways. Hit them as fast and as hard as possible
    on the parts the monsters are forced to pass before you build defenses where
    they may or may not travel.
    
    Coins: 340 (solo), 250/250 (co-op)
    
    Spawn point:
     _______________________
    |                    ( )|
    |                       |
    |                       |
    |x                      |
    |                       |
    |                       |
    |                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Pine     | - | - | 9
     2 | Spider   | - | - | 11
     3 | Pine     | - | - | 16
     4 | Giant    | - | - | 4
     5 | Spider   | - | - | 16
     6 | Sycamore | - | - | 10
     7 | Sycamore | - | - | 15  
     8 | Pine     | - | - | 30
     9 | Giant    | + | - | 10
    10 | Boss 1   | * | - | 1
    
    -------------------------------------------------------------------------------
    2d. Easy 3 "Prudence is key."
    -------------------------------------------------------------------------------
    
    "Monsters have no coins here! Do what you can with your initial funds!"
    
    Like the game says, monsters don't drop coins on this level, so you've got to
    spend wisely. The map is one long path to your base, with monsters going off
    the screen before reappearing on the other side. Don't neglect air defenses
    here, as you'll be facing 3 waves of sycamores.
    
    Coins: 2000 (solo), 1000/1000 (co-op)
    
    Spawn point:
     _______________________
    |                       |
    |                       |
    |                       |
    |                       |
    |          ( )         x|
    |                       |
    |                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Sycamore | - | - | 10
     2 | Pine     | - | - | 15
     3 | Giant    | - | - | 10
     4 | Spider   | - | - | 15
     5 | Sycamore | - | - | 14
     6 | Giant    | + | - | 15
     7 | Sycamore | - | - | 15
     8 | Pine     | - | - | 19
     9 | Spider   | - | - | 20
    10 | Boss 1   | * | - | 1
    
    -------------------------------------------------------------------------------
    2e. Easy 4 "Hold the line."
    -------------------------------------------------------------------------------
    
    Another map with split paths, this one forms a large "X" pattern. For most
    levels I wouldn't recommend concentrating on base defense, but here it can
    really help, as the area leading up to the base is the only one that the
    monsters always pass through.
    
    Coins: 340 (solo), 250/250 (co-op)
    
    Spawn points:
     _______________________
    |a                      |
    |                       |
    |                       |
    |                       |
    |                   ( ) |
    |                       |
    |b                      |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Pine     | - | - | 11a
     2 | Spider   | - | - | 11b
     3 | Pine     | - | - | 16a + 6b
     4 | Giant    | - | - | 4b
     5 | Spider   | - | - | 4a + 15b
     6 | Sycamore | - | - | 10a
     7 | Pine     | - | - | 12a + 17b
     8 | Sycamore | - | - | 10a + 6b
     9 | Giant    | - | - | 5a + 6b
    10 | Boss 1   | * | - | 1b
    
    -------------------------------------------------------------------------------
    2f. Special 1 "From all sides."
    -------------------------------------------------------------------------------
    
    "They're all the same! This stage is filled with all the same type of monster."
    
    Monsters pour in from just about every opening you can see at some point on
    this map! However, it's not as hard as it looks, because with the exception of
    the boss all 20 waves are just spiders. This means you can get away with
    nothing but arrow towers. Start building close to your base as and work
    outwards, with a focus towards the bottom half as that's where your flock is
    and most spawns are from. For finishing the level you get the run ability.
    
    Coins: 500 (solo), 370/370 (co-op)
    
    Spawn points:
     _______________________
    |a          b          c|
    |                       |
    |                       |
    |d         ( )         e|
    |                       |
    |f                     g|
    |   h  i      j  k  l   |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Spider   | - | - | 9d
     2 | Spider   | - | - | 10l
     3 | Spider   | - | - | 13f
     4 | Spider   | - | - | 12g
     5 | Spider   | - | - | 15f
     6 | Spider   | - | - | 16i
     7 | Spider   | - | - | 18l
     8 | Spider   | - | - | 18a
     9 | Spider   | - | - | 18g
    10 | Spider   | - | - | 21i
    11 | Spider   | - | - | 7l + 5b , 8l + 2b
    12 | Spider   | - | - | 7a + 10h
    13 | Spider   | - | - | 11g + 9l
    14 | Spider   | - | - | 11f + 7c + 3g
    15 | Spider   | - | - | 12l + 3c , 5g , 3e
    16 | Spider   | - | - | 6j + 5k + 8l
    17 | Spider   | - | - | 6h + 4j + 9i + 4k
    18 | Spider   | - | - | 5a + 10f + 4h
    19*| Spider   | - | - | 25
    20 | Boss 1   | * | - | 1d
    
    * These spiders come from all spawn points simultaneously.
    
    -------------------------------------------------------------------------------
    2g. Medium 1 "Short cut."
    -------------------------------------------------------------------------------
    
    This map has a painful, if obvious, twist. From wave 13 onwards, some of the
    monsters in each wave will take the short route to your base. For this reason,
    make sure you defend the downward path well in the later waves. This level also
    introduces you to a green shielded pine for the first time, so consider saving
    up gems to unlock fire towers which can take them down with ease.
    
    Coins: 500 (solo), 370/370 (co-op)
    
    Spawn point:
     _______________________
    |                       |
    |                       |
    |                ( )    |
    |                       |
    |x                      |
    |                       |
    |                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Pine     | - | - | 10
     2 | Spider   | - | - | 10
     3 | Giant    | - | - | 6
     4 | Spider   | - | - | 14
     5 | Sycamore | - | - | 10
     6 | Spider   | - | - | 20
     7 | Sycamore | - | - | 15
     8 | Pine     | - | - | 20
     9 | Giant    | - | - | 7 , 3
    10 | Bat      | - | - | 10
    11 | Pine     | - | - | 25
    12 | Pine     | - | G | 6
    13*| Spider   | - | - | 20
    14*| Bat      | - | - | 15
    15*| Sycamore | - | - | 20
    16*| Pine     | - | G | 10
    17*| Bat      | - | - | 20
    18*| Giant    | + | - | 16 , 4
    19*| Pine     | - | G | 15
    20*| Boss 2   | * | - | 1
    
    * Some monsters from these waves will take the short path downwards.
    
    -------------------------------------------------------------------------------
    2h. Medium 2 "Smile."
    -------------------------------------------------------------------------------
    
    There are fewer trees and a wider corridor here than you might have become
    accustomed to. Because of this, be sure to utilise both the trees nearest to
    the pathway and the ones behind them, with say a cannon tower in front and
    arrow tower behind. It's also worth building your towers mostly in the top set
    of trees, as the few at the bottom don't have as much proximity to the
    monsters' path.
    
    Coins: 500 (solo), 370/370 (co-op)
    
    Spawn point:
     _______________________
    |x                      |
    |                   ( ) |
    |                       |
    |                       |
    |                       |
    |                       |
    |                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Pine     | - | - | 10
     2 | Spider   | - | - | 11
     3 | Pine     | - | - | 11
     4 | Giant    | - | - | 5
     5 | Sycamore | - | - | 10
     6 | Spider   | - | - | 16
     7 | Sycamore | - | - | 14
     8 | Spider   | - | - | 17
     9 | Giant    | + | - | 8
    10 | Sycamore | - | - | 12
    11 | Pine     | - | - | 17
    12 | Pine     | - | B | 5 , 3
    13 | Spider   | - | - | 20
    14 | Giant    | + | - | 5 , 3 , 5
    15 | Sycamore | - | - | 16
    16 | Spider   | - | - | 20
    17 | Pine     | - | B | 20
    18 | Spider   | - | - | 25
    19 | Pine     | - | B | 19
    20 | Boss 2   | * | - | 1
    
    -------------------------------------------------------------------------------
    2i. Medium 3 "Bridge out!"
    -------------------------------------------------------------------------------
    
    Much like Medium 1, this level lulls you into a false sense of security before
    unleashing your worst nightmare. That is, if your worst nightmare involves an
    army of bees crossing the river at the top of the map! There are a lot of
    flying beasties here, so you'll want to build laser towers as soon as possible
    to take them out. Don't forget to place them where they will hit an entire line
    at once, and watch out for the crossing bees towards the end!
    
    Coins: 500 (solo), 370/370 (co-op)
    
    Spawn point:
     _______________________
    |                       |
    |                   ( ) |
    |                       |
    |                       |
    |                       |
    |x                      |
    |                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Pine     | - | - | 11
     2 | Spider   | - | - | 11
     3 | Pine     | - | - | 21
     4 | Spider   | - | - | 22
     5 | Sycamore | - | - | 10
     6 | Spider   | - | - | 22
     7 | Sycamore | - | - | 13
     8 | Pine     | - | - | 25
     9 | Giant    | - | - | 10
    10*| Sycamore | - | - | 10 , 10
    11 | Pine     | - | R | 17
    12*| Bee      | - | - | 10
    13 | Spider   | - | - | 25
    14*| Sycamore | - | - | 24
    15 | Giant    | - | R | 20
    16*| Bee      | - | - | 16
    17*| Sycamore | - | - | 24
    18 | Spider   | - | R | 29
    19*| Bee      | - | - | 30
    20 | Boss 2   | * | - | 1
    
    * Some monsters from these waves will take the top path, accross the river.
    
    -------------------------------------------------------------------------------
    2j. Medium 4 "Treeless forest."
    -------------------------------------------------------------------------------
    
    "There are just four trees! Choose the right tower for the job and switch types
    in time!"
    
    With only 4 trees available, you're going to be replacing your towers a lot on
    this level. Arrow towers are useful here, as two fully upgraded ones on the
    outer trees can help through most of the waves, with the two inner trees being
    used depending on what you're facing. A final word of advice; the best way to
    take down the boss is with 4 fully upgraded mortar towers.
    
    Coins: 500 (solo), 370/370 (co-op)
    
    Spawn point:
     _______________________
    |                       |
    |                       |
    |                       |
    |x                   ( )|
    |                       |
    |                       |
    |                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Pine     | - | - | 9
     2 | Spider   | - | - | 9
     3 | Pine     | - | - | 9
     4 | Sycamore | - | - | 6
     5 | Pine     | - | - | 12
     6 | Spider   | - | - | 9
     7 | Pine     | - | - | 7
     8 | Sycamore | - | - | 9
     9 | Pine     | - | G | 9
    10 | Spider   | - | G | 10
    11 | Pine     | - | G | 7 , 7
    12 | Bat      | - | - | 6
    13 | Pine     | - | R | 9
    14 | Spider   | - | R | 11
    15 | Pine     | - | R | 11
    16 | Bee      | - | - | 6
    17 | Pine     | - | R | 11
    18 | Spider   | - | R | 10
    19 | Giant    | - | - | 10
    20 | Boss 2   | * | - | 1
    
    -------------------------------------------------------------------------------
    2k. Medium 5 "Monster mishmash."
    -------------------------------------------------------------------------------
    
    "It's a monster free-for-all! All different varieties of monsters will attack
    in just one long wave!"
    
    This level is surprisingly easy considering how far into the game it is.
    There's only one proper wave of monsters and you are given a huge amount of
    funds and all tower types with which to deal with them. Even if you do make a
    mistake it's easy to just start again with different tactics because the level
    is so short. For these reasons, I don't have any specific tips to give here, so
    just enjoy finding out what works!
    
    Coins: 4000 (solo), 2000/2000 (co-op)
    
    Spawn point:
     _______________________
    |                       |
    |x                  ( ) |
    |                       |
    |                       |
    |                       |
    |                       |
    |                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Pine     | - | - | 4
     " | Sycamore | - | - | 6
     " | Giant    | - | - | 4
     " | Bee      | - | - | 5
     " | Spider   | - | - | 2
     " | Bat      | - | - | 5
     " | Pine     | - | R | 4
     " | Pine     | - | G | 4
     " | Giant    | - | R | 5
     " | Giant    | - | G | 5
     " | Spider   | - | R | 4
     " | Spider   | - | G | 4
     2 | Boss 1   | * | - | 1
     3 | Boss 2   | * | - | 1
    
    -------------------------------------------------------------------------------
    2l. Medium 6 "Heart."
    -------------------------------------------------------------------------------
    
    This is a tricky one. You've got monsters entering from the top and then
    splitting into the left and right paths that lead to your base. With only a
    limited number of trees in range of the key points, you're going to have to
    cover each side as well. It's worth noting that all flying monsters take the
    left path, so only build air defenses to cover that side.
    
    Coins: 500 (solo), 370/370 (co-op)
    
    Spawn point:
     _______________________
    |           x           |
    |                       |
    |                       |
    |          ( )          |
    |                       |
    |                       |
    |                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Pine     | - | - | 12<
     2 | Spider   | - | - | 10<
     3 | Pine     | - | - | 14>
     4 | Spider   | - | - | 10> , 5>
     5 | Sycamore | - | - | 12<
     6 | Spider   | - | - | 7> + 4> + 6>
     7 | Sycamore | - | - | 14<
     8 | Pine     | - | - | 20>
     9 | Giant    | - | - | 8>
    10 | Bat      | - | - | 8<
    11 | Pine     | - | - | 6> , 6> + 6<
    12 | Pine     | - | G | 4>
    13 | Pine     | - | - | 6< , 8> , 11<
    14 | Bat      | - | - | 13<
    15 | Pine     | - | G | 5> , 2< , 3>
    16 | Giant    | + | - | 10> , 3<
    17 | Spider   | - | - | 3< + 7> , 7< + 3>
    18 | Giant    | - | - | 12< + 8>
    19 | Pine     | - | G | 11> + 7<
    20 | Boss 2   | * | - | 1>
    
    -------------------------------------------------------------------------------
    2m. Medium 7 "Roundabout."
    -------------------------------------------------------------------------------
    
    Despite how it looks, there's only two spawn points on this level; the bottom
    left and the bottom right. The 2x4 trees that stick out from the lower middle
    part of the map can be useful, as monsters from both spawn points will usually
    pass by them. Beyond that a typical base defense is needed to finish off those
    that get through. Be aware that fire isn't effective on this level as there are
    4 waves of red shielded monsters. Consider a different tower type as an unlock
    instead.
    
    Coins: 500 (solo), 370/370 (co-op)
    
    Spawn points:
     _______________________
    |                       |
    |  ( )                  |
    |                       |
    |                       |
    |                       |
    |                       |
    |      a              b |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Pine     | - | - | 10b
     2 | Spider   | - | - | 11b
     3 | Pine     | - | - | 16b
     4 | Spider   | - | - | 15b
     5 | Giant    | - | - | 6b
     6 | Spider   | - | - | 17b
     7 | Sycamore | - | - | 14b
     8 | Pine     | - | - | 10b + 10a
     9 | Giant    | + | - | 8b + 3a
    10 | Bat      | - | - | 12b
    11 | Pine     | - | R | 5b , 5a
    12 | Giant    | + | - | 4b + 7a , 4b
    13 | Pine     | - | - | 10a + 10b
    14 | Pine     | - | R | 20b
    15 | Bat      | - | - | 17b + 5a
    16 | Spider   | - | - | 12a + 12b
    17 | Pine     | - | R | 18b + 3a
    18 | Spider   | - | - | 15b + 7a
    19 | Giant    | - | R | 15b
    20 | Boss 2   | * | - | 1b
    
    -------------------------------------------------------------------------------
    2n. Special 2 "Lines of attack."
    -------------------------------------------------------------------------------
    
    It's all about the flying monsters here. Build plenty of anti-air guns to
    defeat the initial waves, then supplement them with lasers as soon as you have
    enough gems. Arrow towers can deal with the few waves of spiders but you'll
    need something stronger in the later stages to deal with a single wave of
    giants and the boss. For beating this level you receive remote mines.
    
    Coins: 500 (solo), 370/370 (co-op)
    
    Spawn point:
     _______________________
    |  x                    |
    |                       |
    |                       |
    |                       |
    |                       |
    |                   ( ) |
    |                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Sycamore | - | - | 8
     2 | Bat      | - | - | 8
     3 | Sycamore | - | - | 12
     4 | Bee      | - | - | 7
     5 | Spider   | - | - | 10
     6 | Bee      | - | - | 9
     7 | Sycamore | - | - | 15
     8 | Bat      | - | - | 15
     9 | Bee      | - | - | 12
    10 | Spider   | - | - | 10 , 5
    11 | Bat      | - | - | 18
    12 | Sycamore | - | - | 18
    13 | Sycamore | - | - | 20
    14 | Bee      | + | - | 15
    15 | Giant    | + | - | 15
    16 | Bat      | - | - | 25
    17 | Sycamore | - | - | 24
    18 | Bee      | + | - | 18
    19 | Bee      | + | - | 23
    20 | Boss 2   | * | - | 1
    
    -------------------------------------------------------------------------------
    2o. Hard 1 "So many monsters."
    -------------------------------------------------------------------------------
    
    They weren't kidding with the title of this level. Research lasers at the first
    opportunity and place them where they will be most effective, perhaps in the
    middle of the t-junction so they can hit all sides. Go for fire towers next to
    mow down ground enemies but don't forget to keep your air defenses up too. By
    the end, you're going to need all the fire towers you can afford to deal with a
    wave of 60(!) green shielded spiders. The boss is still the medium type so no
    worries there.
    
    Coins: 500 (solo), 370/370 (co-op)
    
    Spawn points:
     _______________________
    |        a              |
    |                       |
    |                       |
    |                      b|
    |                       |
    | ( )                   |
    |                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Pine     | - | - | 20a
     2 | Pine     | - | - | 18a
     3 | Pine     | - | - | 12a
     4 | Pine     | - | - | 15a + 5b
     5 | Sycamore | - | - | 18a + 6b
     6 | Bat      | - | - | 10a
     7 | Spider   | - | - | 12a
     8 | Pine     | - | - | 32a
     9 | Bat      | - | - | 30b
    10 | Giant    | - | - | 2a + 2b
    11 | Bee      | - | - | 4a + 4b
    12 | Pine     | - | - | 64a + 16b
    13 | Spider   | - | - | 32a
    14 | Bee      | - | - | 8a + 8b
    15 | Pine     | - | G | 16a + 16b
    16 | Spider   | - | G | 10a + 10b
    17 | Bat      | - | - | 24a + 12b
    18 | Bee      | - | - | 10a + 20b
    19 | Spider   | - | G | 40a + 20b
    20 | Boss 2   | * | - | 1a
    
    -------------------------------------------------------------------------------
    2p. Hard 2 "Double team."
    -------------------------------------------------------------------------------
    
    This level is one of the hardest in the game, thanks to the dual-sided design
    and short pathways from spawn to base. Unlock lasers first but follow it up
    with fire as soon as possible because the monster numbers really ramp up after
    the halfway point. If you make it to the end, you'll get your first experience
    of the hard boss, who is both fast and tough. Build as many mortars as you can
    to deal with it, selling useless towers such as anti-air and lasers if
    necessary.
    
    Coins: 500 (solo), 370/370 (co-op)
    
    Spawn points:
     _______________________
    |                       |
    |                      b|
    |                       |
    |a                      |
    |                       |
    |                 ( )   |
    |                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Pine     | - | - | 5a + 5b
     2 | Pine     | - | - | 12a + 6b
     3 | Pine     | - | - | 6a + 6b
     4 | Pine     | - | - | 14a + 5b
     5 | Sycamore | - | - | 4a + 4b
     6 | Bat      | - | - | 8a
     7 | Spider   | - | - | 12a
     8 | Pine     | - | - | 32a
     9 | Bat      | - | - | 18b
    10 | Giant    | - | - | 2a + 2b
    11 | Bee      | - | - | 4a + 4b
    12 | Pine     | - | - | 64a + 16b
    13 | Spider   | - | - | 33a
    14 | Bee      | - | - | 8a + 8b
    15 | Pine     | - | G | 16a + 19b
    16 | Spider   | - | G | 10a + 10b
    17 | Bat      | - | - | 22a + 12b
    18 | Bee      | - | - | 11a + 20b
    19 | Spider   | - | G | 34a + 20b
    20 | Boss 3   | * | - | 1a
    
    -------------------------------------------------------------------------------
    2q. Hard 3 "Pond patrol."
    -------------------------------------------------------------------------------
    
    These snowy levels are, in my opinion, the nicest looking in the game. This one
    has you facing off against flying creatures crossing the pond and ground
    beasties taking the long winding path around it. Do just enough to deal with
    the ground monsters first then put most of your effort into dealing with the
    many waves of fliers. Lasers are of course essential, with fire of little use
    until after the red shielded waves have passed, at which point you'll need it
    for lots of green shielded giants.
    
    Coins: 500 (solo), 370/370 (co-op)
    
    Spawn point:
     _______________________
    |                       |
    |                       |
    |                       |
    |x                      |
    |                       |
    |                ( )    |
    |                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Pine     | - | - | 17
     2 | Sycamore | - | - | 3
     3 | Pine     | - | - | 22
     4 | Sycamore | - | - | 12
     5 | Spider   | - | - | 14
     6 | Bat      | - | - | 12
     7 | Pine     | - | - | 50
     8 | Sycamore | - | - | 40
     9 | Giant    | - | - | 6
    10 | Bee      | - | - | 12
    11 | Pine     | - | R | 20
    12 | Bee      | - | - | 30
    13 | Spider   | - | R | 25
    14 | Bee      | - | - | 12
    15 | Pine     | - | G | 20
    16 | Bat      | - | - | 12
    17 | Giant    | - | G | 20
    18 | Sycamore | - | - | 50
    19 | Giant    | - | G | 20
    20 | Boss 3   | * | - | 1
    
    -------------------------------------------------------------------------------
    2r. Hard 4 "Swirling paths."
    -------------------------------------------------------------------------------
    
    "So lonely! Protect the last of your flock!"
    
    Oh cruel level designers, forcing us to get a rainbow or nothing. There are
    several ways to attempt this one. You could start with base defense and work
    outwards, or spread your towers out from early on. A few fire towers can be a
    big help on this level. If you've not used remote mines as a last resort yet,
    consider doing so here. There's nothing worse than getting to the later waves,
    only to have a monster with low health finish off your flock!
    
    Coins: 340 (solo), 250/250 (co-op)
    
    Spawn points:
     _______________________
    |   a                   |
    |                       |
    |          ( )          |
    |                       |
    |                       |
    |                       |
    |                   b   |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Pine     | - | - | 9a
     2 | Spider   | - | - | 10a
     3 | Pine     | - | - | 12b
     4 | Giant    | - | - | 5a
     5 | Sycamore | - | - | 5b
     6 | Spider   | - | - | 12a
     7 | Sycamore | - | - | 8b + 2a
     8 | Giant    | - | - | 10b
     9 | Spider   | - | - | 6a + 8b
    10 | Giant    | - | - | 3a , 4a , 3a
    11 | Pine     | - | - | 14b + 5a
    12 | Spider   | - | - | 13a + 12b
    13 | Sycamore | - | - | 9a + 6b
    14 | Giant    | + | - | 5a + 10b
    15 | Pine     | - | - | 19a + 6b
    16 | Spider   | - | - | 18a + 12b
    17 | Sycamore | - | - | 8a + 12b
    18 | Giant    | + | - | 20a + 10b
    19 | Spider   | - | - | 15a + 15b
    20 | Boss 1   | * | - | 1a
    
    -------------------------------------------------------------------------------
    2s. Hard 5 "Semicircle assaults."
    -------------------------------------------------------------------------------
    
    "Monsters have no gems, here! All the monsters will need to be taken down with
    just the basics!"
    
    This level sounds fun. That is, until you realise just how essential towers
    like fire and laser have become by now. Monsters are sent down both paths in
    equal numbers for the most part, so build to defend both sides. You need lots,
    no, loads of all 3 default tower types to survive this one. Then as if it
    wasn't bad enough already, they send not one but two hard bosses for the
    finale. Paint their way with cannons, selling everything else as you go.
    
    Coins: 500 (solo), 370/370 (co-op)
    
    Spawn point:
     _______________________
    |           x           |
    |                       |
    |                       |
    |          ( )          |
    |                       |
    |                       |
    |                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Pine     | - | - | 5< + 4>
     2 | Pine     | - | - | 12< + 12>
     3 | Sycamore | - | - | 3< + 3>
     4 | Sycamore | - | - | 6< + 6>
     5 | Bat      | - | - | 8< + 8>
     6 | Spider   | - | - | 8< + 8>
     7 | Spider   | - | - | 10< + 10>
     8 | Pine     | - | - | 11< + 11>
     9 | Bat      | - | - | 20< + 10>
    10 | Giant    | - | - | 4< + 4>
    11 | Bee      | - | - | 3< + 6>
    12 | Pine     | - | - | 32< + 32>
    13 | Spider   | - | - | 24< + 24>
    14 | Pine     | - | - | 32< + 32>
    15 | Bee      | - | - | 6< + 6>
    16 | Giant    | - | - | 5< + 5>
    17 | Bat      | - | - | 16< + 16>
    18 | Bee      | - | - | 7< + 7>
    19 | Spider   | - | - | 12< + 12>
    20 | Boss 3   | * | - | 1< + 1>
    
    -------------------------------------------------------------------------------
    2t. Hard 6 "The Final Stage."
    -------------------------------------------------------------------------------
    
    Considering this is "The Final Stage" it's not that difficult. Again, monsters
    enter from the top and split into left and right paths. As such no special
    tactics are needed here. Base your defense on, well, base defense! There's lots
    of trees with which to do so and nice long pathways to keep the monsters
    occupied. You will face all 3 types of boss at the end but thanks to the
    aforementioned long pathways and the fact they all go left they're surprisingly
    easy to deal with. For finishing this level you receive a congratulatory
    message, followed by the game's credits.
    
    Coins: 500 (solo), 370/370 (co-op)
    
    Spawn point:
     _______________________
    |           x           |
    |                       |
    |          ( )          |
    |                       |
    |                       |
    |                       |
    |                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Spider   | - | - | 6<
     2 | Spider   | - | - | 6>
     3 | Spider   | - | - | 6>
     4 | Pine     | - | - | 15< + 15>
     5 | Pine     | - | - | 15< + 15>
     6 | Spider   | - | - | 10< + 10>
     7 | Sycamore | - | - | 10< + 10>
     8 | Bat      | - | - | 5< + 5>
     9 | Spider   | - | - | 10< + 10>
    10 | Giant    | + | - | 3< + 2>
    11 | Pine     | - | G | 2< + 6>
    12 | Pine     | - | G | 8< + 8>
    13 | Spider   | - | G | 16>
    14 | Giant    | + | G | 10< + 10>
    15 | Pine     | - | G | 40>
    16 | Bee      | - | - | 5< + 7>
    17 | Pine     | - | G | 50> + 10<
    18 | Giant    | + | G | 10< + 10>
    19 | Giant    | + | - | 9< + 15>
    20 | Boss(All)| * | - | 3<
    
    -------------------------------------------------------------------------------
    2u. Special 3 "Eruption Destruction."
    -------------------------------------------------------------------------------
    
    "Volcanoes ruin everything! In between waves, a tower will be destroyed by
    volcanic rocks!"
    
    This is the true final level in my opinion. Thankfully it's nice and
    interesting! As the game says, at the start of every wave a random tower will
    be destroyed. For this reason, you might not want to upgrade your towers too
    far because you never know how long they will last. The 5 trees in the middle
    are your friends, as most monsters will circle them before heading to your
    base. The trees surrounding them are useful for the same reason. For finishing
    this level you unlock lightning towers.
    
    Coins: 500 (solo), 370/370 (co-op)
    
    Spawn points:
     _______________________
    |a                      |
    |                       |
    |                   ( ) |
    |b                      |
    |                       |
    |                       |
    |c                      |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Pine     | - | - | 10a
     2 | Giant    | - | - | 8b
     3 | Spider   | - | - | 11c
     4 | Sycamore | - | - | 4a + 3b + 3c
     5 | Pine     | - | R | 10a
     6 | Pine     | - | B | 3a + 3b + 3c
     7 | Giant    | - | - | 10a , 5a
     8 | Pine     | - | R | 10b
     9 | Giant    | - | R | 10a
    10 | Spider   | - | R | 15c
    11 | Bat      | - | - | 4a + 4b + 4c
    12 | Pine     | - | G | 10c
    13 | Spider   | - | B | 4a + 4b + 4c
    14 | Giant    | - | R | 10b , 5c
    15 | Pine     | - | G | 10c
    16 | Giant    | - | G | 10b
    17 | Spider   | - | G | 15c
    18 | Bee      | - | - | 4b + 3c + 4a
    19 | Giant    | - | - | 11b + 8a + 11c
    20 | Boss 3   | * | - | 1b
    
    
    ===============================================================================
    3. Encore Levels (Toki Island)                                         [3LVLS1]
    ===============================================================================
    
    Encore features 15 levels. They consist of 4 easy, 4 medium, 4 hard and 3
    special levels.
    
    -------------------------------------------------------------------------------
    3a. Easy 1 "Whipped Frenzy."
    -------------------------------------------------------------------------------
    
    Don't be fooled by the "easy" part in that name. Nothing is easy in Encore, as
    you'll quickly find out if you're trying out these levels without thoroughly
    beating Tiki island first. Pay close attention to spawn points, and be aware
    that monsters will be dropping much less loot than you're used to from the
    harder original levels.
    
    Coins: 500 (solo), 370/370 (co-op)
    
    Spawn points:
     _______________________
    |                 c   d |
    |                       |
    |                       |
    |a         ( )          |
    |                       |
    |                       |
    |    b                  |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Pine     | - | - | 8a
     2 | Spider   | - | - | 2a
     3 | Pine     | - | - | 9d
     4 | Spider   | - | - | 12a
     5 | Pine     | - | - | 8a + 1b + 10d
     6 | Pine     | - | - | 8c + 8d
     7 | Sycamore | - | - | 12a
     8 | Sycamore | - | - | 8c , 2b
     9 | Giant    | - | - | 8a
    10 | Giant    | - | - | 2a + 3c + 1d
    11 | Pine     | - | - | 10a , 1b
    12 | Pine     | - | - | 16c , 3b
    13 | Spider   | - | - | 6b
    14 | Sycamore | - | - | 8a + 4b
    15 | Giant    | + | - | 4c + 4d
    16 | Pine     | - | - | 10d
    17 | Spider   | - | - | 6b
    18 | Sycamore | - | - | 8a + 8c
    19 | Giant    | + | - | 6a + 3c + 3d
    20 | Boss 1   | * | - | 1a
    
    -------------------------------------------------------------------------------
    3b. Easy 2 "Zen Loop."
    -------------------------------------------------------------------------------
    
    A single spawn point is something of a reprieve after Easy 1, but don't expect
    an easy victory. Watch out for the Sycamores - there's an awful lot of them to
    deal with so plan for a solid air defense. Also look out for numerous waves of
    the tougher (blue health bar) giants, as you might need something stronger than
    cannons for these.
    
    Coins: 500 (solo), 370/370 (co-op)
    
    Spawn point:
     _______________________
    |                       |
    |x                      |
    |                       |
    |                       |
    |  ( )                  |
    |                       |
    |                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Giant    | - | - | 1
     2 | Spider   | - | - | 10 , 8
     3 | Giant    | - | - | 2
     4 | Pine     | - | - | 26
     5 | Spider   | - | - | 8 , 8
     6 | Sycamore | - | - | 12 , 12
     7 | Giant    | - | - | 2
     8 | Sycamore | - | - | 8 , 16
     9 | Pine     | - | - | 48
    10 | Pine     | - | - | 8 , 8
    11 | Giant    | + | - | 2 , 2
    12 | Sycamore | - | - | 22
    13 | Giant    | + | - | 2 , 2
    14 | Sycamore | - | - | 9 , 9
    15 | Giant    | + | - | 8
    16 | Giant    | + | - | 8
    17 | Spider   | - | - | 12 , 8
    18 | Sycamore | - | - | 12 , 20
    19 | Giant    | + | - | 12
    20 | Boss 1   | * | - | 1
    
    -------------------------------------------------------------------------------
    3c. Easy 3 "Paku-Paku."
    -------------------------------------------------------------------------------
    
    Prepare to be heavily assaulted from two sides. While your flock might seem
    well protected in the middle, the lack of surrounding trees means mounting a
    late defense is not really possible. For that reason, you're going to have to
    do the bulk of your monster mashing elsewhere, on either side of the map.
    Again, beware the large numbers of sycamores and upgraded giants.
    
    Coins: 500 (solo), 370/370 (co-op)
    
    Spawn points:
     _______________________
    |                       |
    |                       |
    |                       |
    |a         ( )         b|
    |                       |
    |                       |
    |                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Spider   | - | - | 4a , 4b
     2 | Pine     | - | - | 8a + 8b
     3 | Pine     | - | - | 20a
     4 | Sycamore | - | - | 20b
     5 | Pine     | - | - | 10a + 10b
     6 | Spider   | - | - | 7a + 7b
     7 | Sycamore | - | - | 8a + 8b
     8 | Spider   | - | - | 8a + 8b
     9 | Pine     | - | - | 12a + 12b
    10 | Sycamore | - | - | 14a + 14b
    11 | Giant    | + | - | 4a , 4a , 8a
    12 | Pine     | - | - | 40a
    13 | Giant    | + | - | 16a + 4b
    14 | Giant    | + | - | 17b
    15 | Sycamore | - | - | 17a + 17b
    16 | Spider   | - | - | 8a , 16b
    17 | Spider   | - | - | 8a + 8b
    18 | Sycamore | - | - | 40a
    19 | Giant    | + | - | 10a + 10b
    20 | Boss 1   | * | - | 1a
    
    -------------------------------------------------------------------------------
    3d. Easy 4 "Deja vu."
    -------------------------------------------------------------------------------
    
    Deja vu indeed. This level has the exact same layout as Easy 1 on Tiki island,
    but with a snowy theme. Of course, the similarities end there, as you'll face
    double the waves, many more monsters and be introduced to regular monsters with
    pink health bars. Yep, that means they're even tougher than their blue health
    bar featuring brethren! Despite the abundance of trees and the linear path,
    correct tower placement is still the key to comfortably beating this level.
    
    Coins: 340 (solo), 250/250 (co-op)
    
    Spawn point:
     _______________________
    |x                      |
    |                   ( ) |
    |                       |
    |                       |
    |                       |
    |                       |
    |                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Pine     | - | - | 10
     2 | Spider   | - | - | 14
     3 | Pine     | - | - | 24
     4 | Giant    | - | - | 4
     5 | Sycamore | - | - | 12
     6 | Spider   | - | - | 22
     7 | Sycamore | - | - | 15
     8 | Pine     | - | - | 30
     9 | Giant    | + | - | 12
    10 | Giant    | * | - | 1
    11 | Sycamore | - | - | 12
    12 | Pine     | - | - | 30
    13 | Sycamore | - | - | 16
    14 | Sycamore | - | - | 16
    15 | Pine     | + | - | 20
    16 | Giant    | * | - | 12
    17 | Sycamore | + | - | 12
    18 | Giant    | * | - | 10
    19 | Pine     | * | - | 24
    20 | Boss 1   | * | - | 1
    
    -------------------------------------------------------------------------------
    3e. Special 1 "Origin."
    -------------------------------------------------------------------------------
    
    "Monsters won't drop coins, but if you clear the stage you will receive a
    special item."
    
    This level features the same twist as Tiki's Easy 3, whereby the monsters don't
    drop coins. So spend wisely, and instead boost your funds by purchasing
    interest upgrades with your gems. Fortunately there's no monsters with extra
    health here, so the basic three tower types should see you through to the end.
    For completing the level you get the speed potion, which you'll no doubt have
    missed greatly since your arrival on Toki island!
    
    Coins: 1800 (solo), 1400/1400 (co-op)
    
    Spawn points:
     _______________________
    |a               b      |
    |                       |
    |                   ( ) |
    |                       |
    |                       |
    |                       |
    |                 c     |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     # | Monster  | H | S | Pattern
    ---------------------------------------------
     1 | Spider   | - | - | 2c - 1a
     2 | Pine     | - | - | 12c + 2a
     3 | Sycamore | - | - | 8a
     4 | Pine     | - | - | 12c
     5 | Spider   | - | - | 5a - 8a
     6 | Sycamore | - | - | 8a
     7 | Sycamore | - | - | 10a - 3c
     8 | Sycamore | - | - | 8b + 8a
     9 | Pine     | - | - | 2a
    10 | Pine     | - | - | 4c - 4c
    11 | Bat      | - | - | 6c + 4a
    12 | Pine     | - | - | 40a
    13 | Sycamore | - | - | 2b + 6c + 6a
    14 | Sycamore | - | - | 6b + 6a + 6c
    15 | Pine     | - | - | 20c + 20a
    16 | Pine     | - | - | 8a + 4c
    17 | Sycamore | - | - | 6c + 6b + 10a
    18 | Pine     | - | - | 3c + 1b + 3a
    19 | Pine     | - | - | 24a
    20 | Boss 1   | * | - | 1a
    
    -------------------------------------------------------------------------------
    3f-3n. Medium 1 - Special 3
    -------------------------------------------------------------------------------
    
    The rest of the level breakdowns are coming soon! Keep checking my Monsters
    website for future guide updates:
    
    http://pixeljunk.pabuk.com/monsters/
    
    
    ===============================================================================
    4. Towers                                                              [4TOWER]
    ===============================================================================
    
    By default there are 9 regular types of tower available, though there is a 10th
    that unlocks after beating Special 3. On Tiki island the cannon, arrow and
    anti-air gun towers are available at the start of a level, while on Toki island
    the ice tower is included as well. The other towers are available for unlocking
    at your base by spending the required amount of gems.
    
    -------------------------------------------------------------------------------
    4a. Upgrading
    -------------------------------------------------------------------------------
    
    Towers can be upgraded to improve their stats. A tower will upgrade slowly by
    itself but the process can be speeded up by standing in it and dancing, or the
    upgrade can be bought instantly with gems. Upgrade levels are detailed below.
    
    Level | Flag    | Gem Cost 
    ----------------------------
    1     | Green   | -
    2     | Yellow  | 1
    3     | Red     | 1
    4     | Purple  | 2
    5     | Black   | 3
    
    -------------------------------------------------------------------------------
    4b. Arrow Tower
    -------------------------------------------------------------------------------
    
    "An all-round tower which can attack ground and air monsters."
    
    Arrows have a reasonable range and can hit both ground and air targets but are
    also weak and slow. They are most effective against spiders and bats. They are
    also useful as a final defense against monsters that have already been weakened
    by other towers such as cannons. Upgrade to improve their range only as
    necessary. The final upgrade is power but it is rarely worth the time or gems.
    
     Unlock: Free
      Power: *
      Speed: *
      Range: **
     Spread: -
       Cost: 100
       Type: All
    Upgrade: Range > Range > Range > Power
    
    -------------------------------------------------------------------------------
    4c. Cannon Tower
    -------------------------------------------------------------------------------
    
    "Fires a cannonball which affects all monsters near point of impact."
    
    Cannons pack a decent punch and do splash damage but they fire slowly and with
    very limited range. For this reason they must be placed close to the path of
    monsters or they won't fire at all. They are very effective against pines and
    reasonable against giants. All upgrades improve power so focus on the ones that
    are going to damage the most enemies.
    
     Unlock: Free
      Power: **
      Speed: *
      Range: *
     Spread: **
       Cost: 120 Coins
       Type: Ground
    Upgrade: Power > Power > Power > Power
    
    -------------------------------------------------------------------------------
    4d. Anti-Air Gun Tower
    -------------------------------------------------------------------------------
    
    "A rapid-fire tower which targets only flying monsters."
    
    Anti-air guns have a good range but don't do much damage and start of being
    rather slow. Best used against sycamores and bats, as they are less effective
    against bees. Upgrades improve speed and finally power. A lot of the time
    they're all you've got against flying monsters so upgrade as far as you can to
    minimise the number of these towers required.
    
     Unlock: Free
      Power: *
      Speed: ***
      Range: ***
     Spread: -
       Cost: 150 Coins
       Type: Air
    Upgrade: Speed > Speed > Speed > Power
    
    -------------------------------------------------------------------------------
    4e. Ice Tower
    -------------------------------------------------------------------------------
    
    "A burst of freezing air is fired to slow down monsters."
    
    Ice slows down ground monsters for a very short amount of time. The idea is to
    slow them down so they can be hit more often by your other towers, but in
    practice ice just aren't effective enough to make much difference. Hence most
    players don't use this tower, even on Toki island where it is available by
    default. Spend your coins, gems and effort on offensive towers instead.
    
     Unlock: 9 Gems (Tiki Island)
             Free (Toki Island)
      Power: *
      Speed: *
      Range: **
     Spread: *
       Cost: 200 Coins
       Type: Ground
    Upgrade: Power > Power > Spread > Spread
    
    -------------------------------------------------------------------------------
    4f. Laser Tower
    -------------------------------------------------------------------------------
    
    "Shoots at airborne monsters with powerful laser beams."
    
    Lasers are powerful and have good range but slow speed. They are the only tower
    that can effectively deal with bees so you're going to need a lot of them
    through the course of the game. Their fire is a long straight line so place
    them where they can damage an entire row of flying monsters at once for maximum
    effect. All their upgrades are useful. 
    
     Unlock: 11 Gems
      Power: **
      Speed: *
      Range: ***
     Spread: -
       Cost: 300 Coins
       Type: Air
    Upgrade: Speed > Speed > Range > Power
    
    -------------------------------------------------------------------------------
    4g. Tesla Tower
    -------------------------------------------------------------------------------
    
    "Releases a high-power electrical attack on all nearby monsters."
    
    Tesla fire has good power but limited range and speed. This is a tower that I
    personally don't use, though I'm sure there are players who do find a purpose
    for it. For me, the gems and coins are better spent on the more powerful and
    versatile fire tower.
    
     Unlock: 12 Gems
      Power: ****
      Speed: *
      Range: *
     Spread: -
       Cost: 300 Coins
       Type: Ground
    Upgrade: Range > Range > Range > Range
    
    -------------------------------------------------------------------------------
    4h. Fire Tower
    -------------------------------------------------------------------------------
    
    "Fires a powerful flaming stream to hurt multiple monsters."
    
    Fire is very powerful, has a good spread and a reasonable range but takes a
    while to recharge between firing. It is highly effective at mowing down ground
    forces, especially slow moving ones like pines and giants. Fire is also a must
    against monsters with green shields. All upgrades are useful.
    
     Unlock: 13 Gems
      Power: ****
      Speed: *
      Range: **
     Spread: ***
       Cost: 350 Coins
       Type: Ground
    Upgrade: Range > Power > Spread > Range
    
    -------------------------------------------------------------------------------
    4i. Mortar Tower
    -------------------------------------------------------------------------------
    
    "One powerful hit affects many monsters with a wide spread."
    
    Mortars are powerful hitters with a good range and area of effect. They are
    basically an improved canon, so naturally they do best against pines and
    giants. Thanks to their range, they are useful for taking down the stronger
    bosses in the game. Upgrades improve the spread of their splash damage.
    
     Unlock: 15 Gems
      Power: ****
      Speed: *
      Range: ***
     Spread: ****
       Cost: 400 Coins
       Type: Ground
    Upgrade: Spread > Spread > Spread > Speed
    
    -------------------------------------------------------------------------------
    4j. Hive Tower
    -------------------------------------------------------------------------------
    
    "Creatures launch from the hive, targeting monsters from the air."
    
    Hive towers shoot out bees towards the player's position that attack anything
    that gets in their way, be it ground or air based. You can only build one on a
    level, so place it carefully. While they are difficult to master, when used
    correctly the hive can be the most powerful tower in your arsenal.
    
     Unlock: 14 Gems
      Power: *
      Speed: **
      Range: *****
     Spread: -
       Cost: 450 Coins
       Type: All
    Upgrade: Speed > Speed > Power > Power
    
    -------------------------------------------------------------------------------
    4k. Lightning Tower
    -------------------------------------------------------------------------------
    
    "Supremely powerful, this weapon attacks all monsters on the stage."
    
    Note: This is a special tower that is only unlocked after you beat Special 3.
    
    Lightning attacks all monsters on the level simultaneously but is very weak and
    slow. You can only build one on a level, and where it is placed makes no
    difference. Because the lightning tower only becomes available after beating
    most of the levels, there are very few situations where it is useful.
    
     Unlock: 13 Gems
      Power: *
      Speed: *
      Range: *****
     Spread: ***
       Cost: 500 Coins
       Type: All
    Upgrade: Power > Power > Power > Power
    
    
    ===============================================================================
    5. Monsters                                                            [5MNSTR]
    ===============================================================================
    
    You'll face 9 different critters in the game, made up of 6 regular monsters and
    3 special boss monsters, one for each difficulty level.
    
    Note: Regular monster stats are relative only to each other and boss monster
    stats are relative only to other bosses.
    
    -------------------------------------------------------------------------------
    5a. Shields
    -------------------------------------------------------------------------------
    
    Some of the regular monsters in the game are shielded with a green, blue or red
    shield. These increase a monsters defense against certain attacks and weaken
    them against others.
    
    Type   | Strengths           | Weaknesses
    ----------------------------------------------
    Green  | Cannon, Mortar      | Fire, Tesla
    Blue   | Ice, Cannon, Mortar | Fire
    Red    | Fire, Tesla         | Cannon, Mortar
    
    -------------------------------------------------------------------------------
    5b. Pine
    -------------------------------------------------------------------------------
    
    "A common monster, cursed by a haunted mask. Though fairly harmless alone, in
    groups they can be fearsome!"
    
    Pines are slow and weak but can still cause problems in high numbers. Take them
    down with cannons at first and later with fire. Arrows don't bother them much.
    
        Type: Ground
       Speed: **
    Vitality: *
    
    -------------------------------------------------------------------------------
    5c. Sycamore
    -------------------------------------------------------------------------------
    
    "An airborne creature. Many towers cannot hit flying creatures. Plan your air
    defenses well!"
    
    Sycamores are the pine of the airborne world, i.e. slow and weak. Anti-air guns
    will deal with them best early on, followed by lasers when available.
    
        Type: Air
       Speed: **
    Vitality: *
    
    -------------------------------------------------------------------------------
    5d. Spider
    -------------------------------------------------------------------------------
    
    "Weak creatures which speed towards your flock! Check their routes, and use
    quick towers to kill them fast!"
    
    Spiders are going to catch you out throughout the game thanks to their very
    high speed. Initially weak only to arrows, they can be taken down quickly later
    on by fire. In big waves they are good at avoiding damage from canons.
    
        Type: Ground
       Speed: *****
    Vitality: **
    
    -------------------------------------------------------------------------------
    5e. Bat
    -------------------------------------------------------------------------------
    
    "Bats race through the air at speed! Well placed lasers and arrows should help
    you."
    
    Bats are the spiders of the skies, i.e. blink and they're feasting on your
    flock. And just like spiders, they are weak to arrows. Anti-air and lasers are
    also effective.
    
        Type: Air
       Speed: ****
    Vitality: **
    
    -------------------------------------------------------------------------------
    5f. Giant
    -------------------------------------------------------------------------------
    
    "Very strong but slow monsters. Weaker weapons are no user here!"
    
    Giants are big, strong and slow. Canons are the only option at the beginning of
    a level, followed by mortars and ground monsters' worst nightmare, fire. They
    shrug off arrows.
    
        Type: Ground
       Speed: *
    Vitality: *****
    
    -------------------------------------------------------------------------------
    5g. Bee
    -------------------------------------------------------------------------------
    
    "The strongest of the flying monsters! If you see these coming, you had better
    have some laser towers primed for action!"
    
    Bees are the giants of the flying monsters, i.e. strong but slow. Lasers are
    the only way to deal good damage to swarms of these, with anti-air guns only
    useful for picking off the weakened ones.
    
        Type: Air
       Speed: *
    Vitality: *****
    
    -------------------------------------------------------------------------------
    5h. Boss Type 1
    -------------------------------------------------------------------------------
    
    The easy boss is large, golden, statuesque and has many eyes. About the only
    option you'll usually have against him in the easy levels is the faithful
    cannon tower. Make sure your cannons are actually in range of his path and
    upgrade them all as far as you can.
    
        Type: Ground
       Speed: *
    Vitality: *
    
    -------------------------------------------------------------------------------
    5i. Boss Type 2
    -------------------------------------------------------------------------------
    
    The medium boss appears to be an upside-down triangle of rock with dangly arms.
    Whatever he is, he's a step up from the easy boss in terms of speed and
    resilience. Hit him hard with upgraded cannons and, where possible, fire and/or
    mortars.
    
        Type: Ground
       Speed: ***
    Vitality: ***
    
    -------------------------------------------------------------------------------
    5j. Boss Type 3
    -------------------------------------------------------------------------------
    
    The hard boss is a highly evolved snail with barnacles. With his high speed and
    staying power, he's also your very worst enemy at the end of hard levels. Pelt
    him with projectiles from mortars and/or burn him with fire to stop him
    spoiling your party.
    
        Type: Ground
       Speed: *****
    Vitality: *****
    
    
    ===============================================================================
    6. FAQACAS                                                             [6FAQAS]
    ===============================================================================
    
    Or "Frequently asked questions and comments and stuff" in full.
    
    -------------------------------------------------------------------------------
    6a. The Game
    -------------------------------------------------------------------------------
    
    Q. Why do some levels on the map have trees on them?
    A. Trees indicate that you've completed that level.
    
    Q. Why do some levels on the map have a rainbow over them?
    A. A rainbow indicates that you've completed that level perfectly, i.e. all of
    your flock survived to the end.
    
    Q. Why do some levels on the map have dots around them?
    A. Dots indicate there is something special about the level. For instance, on
    Tiki Easy 3 the monsters don't drop any coins.
    
    Q. How much does this game cost?
    A. Monsters costs USD 9.99 in the US and GBP 3.49 in the UK. The Encore
    expansion costs USD 5.99 or GBP 1.99. It makes a nice change for us Brits to
    get the lower price! Whatever the currency, they're both a bargain.
    
    Q. Can the game be played online?
    A. No. The co-op mode is offline only. The only online feature is the high
    score leaderboards.
    
    Q. Can the game be played through remote play on a PSP?
    A. Yes. Remote play is fully supported. Naturally the graphics aren't as crisp
    and you may experience some lag but it's pretty neat nonetheless.
    
    Q. Who made the music in this game?
    A. The music and sound is original work by Japanese ambient techno group
    Otograph.
    
    Q. What's with all the exclamation marks in the game?
    A. You've noticed too? The game is full of them, especially in the messages
    that appear before levels. I suspect it may be a translation thing, as I
    believe the game was made in Japanese and later translated to English. That, or
    someone just really! likes! exclaiming!
    
    Q. What does the "1-2" or "1-2a" mean above the PixelJunk logo?
    A. It's the game's number in the PixelJunk series. PixeJunk Racers was 1-1,
    PixelJunk Monsters is 1-2, PixelJunk Monsters Encore is 1-2a, PixelJunk Eden is
    1-3 and so on.
    
    -------------------------------------------------------------------------------
    6b. This FAQ
    -------------------------------------------------------------------------------
    
    Q. Are your monster names correct?
    A. Yes, they are the official English names. In early versions of the guide
    some names were different because no official names had been published. They
    were eventually revealed through the PixelJunk website.
    
    Q. Are you going to add a detailed walkthrough for the levels?
    A. No. This guide is intended as an aid to help you improve at the game so you
    can find your own way through. Trust me, this game is worth the effort. If you
    are really, completely stuck, there's some video walkthroughs on YouTube.
    
    Q. Are you going to do guides for other PixelJunk games?
    A. I'd like to but it seems unlikely. When I started writing this guide, I had
    no idea how much work it would involve. Then Encore came out and it was like
    doing it all again. That said, never say never!
    
    -------------------------------------------------------------------------------
    6c. Miscellany
    -------------------------------------------------------------------------------
    
    Q. Are there more games like this?
    A. Yes. The game is based on the well-established tower defense genre. Search
    Google for "tower defense" and you'll find other examples, most of which are
    free to play in your web browser.
    
    Q. Are you actually any good at this game?
    A. I created this guide because I love the game, not because I'm particularly
    good at it! That said, my wife and I have rainbowed all the levels in both the
    original game and the Encore expansion, so we must be doing OK.
    
    
    ===============================================================================
    7. Boring Stuff                                                        [7STUFF]
    ===============================================================================
    
    All the things that nobody cares about but are nonetheless important.
    
    -------------------------------------------------------------------------------
    7a. Credits
    -------------------------------------------------------------------------------
    
    This guide was written by Paul Wolfenden (PsiPab). A large amount of the credit
    for the level breakdowns goes to my wife Donna (Teews), who played the game
    with me for dozens of hours to get everything written down. Not always an easy
    task, especially when you're counting up to 60 monsters in one go, so a huge
    thanks to her for all the help!
    
    Thanks also to to the following people:
    
    Aitrus
    ŻŻŻŻŻŻ
    For various suggestions on the very first version of this FAQ.
    
    Arkanna
    ŻŻŻŻŻŻŻ
    For the lightning tower details before we had unlocked it ourselves.
    
    Various people
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    For pointing out the official monster names were up on the PixelJunk website.
    
    Solid Sephiroth
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    For his Encore rainbow videos on YouTube, used for working out some of the wave
    breakdowns.
    
    And finally, some software credits:
    
    Notepad2 
    ŻŻŻŻŻŻŻŻ
    Used to write and edit the entirety of this FAQ. Awesome Notepad replacement.
    
    ASCII Generator dotNET
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Used to create the pretty ASCII game logo at the top of the guide.
    
    -------------------------------------------------------------------------------
    7b. Version History
    -------------------------------------------------------------------------------
    
    The latest version of this guide can always be found at:
    
    http://pixeljunk.pabuk.com/monsters/
    
    1.33 (2008-08-22)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Sorry for the long delay! Encore levels up to Special 1 detailed. Added
    gameplay basics and tips. Added spawn point maps. Improved wave breakdown
    tables. Changed monster names to official versions. Added monster descriptions
    from official website. Added search keys to contents. Expanded credits. Many
    other changes throughout.
    
    1.00 (2008-02-08)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Hard 5-6 and Special 3 detailed. Unnecessary ASCII logo added. FAQACAS split
    into subheadings. Added leading zeroes to single digit monster numbers.
    
    0.90 (2008-02-06)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Hard 1-4 detailed. Added monsters section. Improved tower intro and upgrading.
    Added wave breakdown. Fixed number of levels.
    
    0.70 (2008-02-04)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Medium 5-7 and Special 2 detailed. Added R1 and Square controls. Added
    unlockables.
    
    0.50 (2008-02-02)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Medium 2-4 detailed. Added shield colours to levels. Renamed Bee to Heli.
    Rewrote intro to tower types, added lightning tower and upgrade progressions.
    Added controls. Tidied up guide-related section into one heading.
    
    0.35 (2008-01-31)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    First release completed. All levels up to Medium 1 detailed, all tower types
    listed, FAQACAS started.
    
    0.00 (2008-01-29)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Started writing guide.
    
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    7c. Contact Information
    -------------------------------------------------------------------------------
    
    If you want to contact me with suggestions, corrections or comments on the
    guide, send an email to pab [at] pabuk [dot] com.
    
    -------------------------------------------------------------------------------
    7d. Distribution
    -------------------------------------------------------------------------------
    
    You are permitted to redistribute this document on your website as long as it
    is provided complete and unchanged. Once again, to make it absolutely clear;
    you can post this file as-is to your website without asking me for permission.
    For any other use of the contents of this guide, please contact me at the email
    address above.
    
    Copyright 2008 Paul Wolfenden

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