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    FAQ/Strategy Guide by Seth0708

    Updated: 06/28/11 | Printable Version | Search This Guide

    5YUYYY5252XqE0EZM8MOES0GBMBMM| Magic: The Gathering Duels of the Planeswalkers
    uYU5u2jujUUkq8qX5SkPFqEMNBBMZ| Expansion 1 (Duel the Dragon) FAQ/Strategy Guide
    1YkS2JLLUUXkSSSj1SNPNPZ15NULu| by Seth0708
    5FXEFUJU1X5UYS5P522qPZG; iiiP|_________________________________________________
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    Section 1.0 - Duels of the Planeswalkers
    Section 2.0 - Duel the Dragon
    	Section 2.1 - Duel the Dragon Single-Player Campaign
    	Section 2.2 - Duel the Dragon Two-Headed Giant Campaign
    	Section 2.3 - Duel the Dragon Challenges
    Section 3.0 - Decks and Unlockables
    	Section 3.1 - New Deck Lists
    		Section 3.1.1 - Sarkhan Vol (Cries of Rage)
    		Section 3.1.2 - Jace Beleren (Mind of Void)
    		Section 3.1.3 - Tezzeret the Seeker (Relics of Doom)
    		Section 3.1.4 - Nicol Bolas (Eons of Evil)
    	Section 3.2 - Old Deck Unlockables
    	Section 3.3 - Achievements / Trophies
    Section 4.0 - Copyrights
    
    ===============================================================================
    Section 1.0 - Duels of the Planeswalkers
    ===============================================================================
    Magic: The Gathering Duels of the Planeswalkers is a somewhat flawed but fun
    take on the collectible card game by Wizards of the Coast. Originating on the
    X-Box 360, it proved so popular that it was ported to the Playstation 3 and
    even the PC (despite the presence of the superior Magic Online already). A
    sequel has already been released on all three platforms as well.
    
    The original Duels of the Planeswalkers received three expansion (DLC) packs
    adding new cards, challenges, and opponents each time. This guide focuses on
    the first expansion pack, called Duel the Dragon. The later expansion packs
    dropped names for whatever reason, but followed suit with similiar amounts of
    content.
    
    I am writing this guide because while there is a lot of coverage of the base
    game online, very little beyond achievement guides can be found for any of
    the three expansions. This is understandable I suppose given that less and
    less people likely downloaded each consecutive pack, but I hope that this
    compilation of information can be useful to anyone picking up these packs who
    needs some help or information.
    
    
    ===============================================================================
    Section 2.0 - Duel the Dragon
    ===============================================================================
    Section 2.1 - Duel the Dragon Single-Player Campaign
    ===============================================================================
    Duel the Dragon adds five rounds to the single-player campaign. You face both
    Sarkhan Vol and Jace Beleren twice each, followed finally by Nicol Bolas once.
    Sarkhan Vol and Jace Beleren vary ever so slightly between matches, but the
    core strategy between them remains the same. Below are some tips on how to
    deal with all three opponents.
    
    Sarkhan Vol - Cries of Rage
    ---------------------------
    Sarkhan Vol's new deck emphasizes warrior creatures. He has a lot of creatures
    and a good mix of both big and small ones. Sarkhan can be pretty solid from
    start to finish, so there is not ever a time in the game where he is
    ostensibly weaker than others.
    
    You want to be as offensive as possible with Sarkhan. He has a lot of buff
    spells, so he has a real bad habit of surprising you with a Giant Growth or
    a Sangrite Surge on one of his creatures. Keep track of how many cards he
    has in his hand and what kind of mana he has available. If he has no green
    open, then even if he has a Giant Growth it won't be coming for you.
    
    If you're playing with a deck with creature removal, Bramblewood Paragons are
    your number one removal priority. These elves will give every creature Sarkhan
    summons a +1/+1 counter and trample. Likewise if you have artifact removal,
    destroy his Obsidian Battle-Axes.
    
    Another creature to watch out for is Mudbutton Torchrunner. Sarkhan will try
    to goad you into killing him in order to burn your back row creatures. Gauge
    the situation and make the call if it is better to let the goblin chip you
    each turn vice losing a weak creature with a powerful effect.
    
    Sarkhan is susceptible to creature removal and fliers. Liliana Vess might be
    your best bet for creature removal alone. You might consider Nissa Revane for
    the same reason, but take note that if you play Coat of Arms it will benefit
    Sarkhan very greatly as well.
    
    
    Jace Beleren - Mind of Void
    ---------------------------
    The single largest weakness to take advantage of with Jace Beleren is that his
    deck is very slow. His creatures are expensive and all his milling spells take
    a fair amount of mana that he needs to build up.
    
    Cancel, Condemn, and Dream Fracture will probably be your early game hassles.
    You need to get some creatures out before he starts throwing these spells
    around and begin chipping right away. Once Jace has three mana he will start
    countering everything you do.
    
    Ideally you want to weaken Jace right away. The longer the match goes, the
    more powerful he becomes. Jace is not a burst damage player; he slowly builds
    and builds and most of his effects are ongoing. Once he gets a Memory Erosion
    or two out, you're going to start losing cards very rapidly. Jace is one of
    the few opponents that having lots of extra unlockable cards in your deck is
    useful.
    
    Counterbore can really ruin your day as well if he counters something you
    have multiple copies of. Traumatize is another major spell that will ruin
    you, forcing you to discard half your deck.
    
    Late game Jace will begin dropping Mahmoti Djinn and hammering you. He also
    has a high probability of getting at least on Kiss of the Amesha if the game
    goes on more than eight or so turns. This sorcery heals him for seven life
    and lets him draw two cards, a huge boon for his tactic of delay.
    
    You really want to lock down Jace before turn ten. If the duel lasts much
    longer than that, your chances of winning are massively diminished. Win fast
    and overwhelm Jace before he stops your deck from playing anything.
    
    
    Nicol Bolas - Eons of Evil
    --------------------------
    Nicol Bolas is very difficult. In a lot of ways, he is harder than any of the
    other expansion bosses. He uses a lot of dragons and a lot of direct damage
    and removal spells.
    
    Bolas' greatest weakness is his reliance on three colors of mana. Usually he
    does not have trouble getting the colors he needs, but every now and then you
    can catch a lucky break and he will get mana screwed.
    
    Aside from hoping for a lucky break, your best bet is to go with a flood
    strategy. Nissa Revane, Elspeth Tirel, or Sarkhan Vol are probably your best
    bets. Heavy control decks just cannot compete at the same level as Bolas,
    forcing you to rely on brute force.
    
    Setting up a situation where Bolas' own creatures work against him is not only
    satisfying, but is often necessary. If you can eliminate all of his creatures
    while he has a Xathrid Demon in play, you're almost guaranteed a win. The AI
    is finicky as it will cast Xathrid Demon even if it has no other creatures in
    play, just don't hold your breath that he draws one.
    
    Nicol Bolas is very difficult and will require a lot of patience and careful
    planning. Sometimes you just get unlucky too and Bolas will seemingly draw the
    perfect card for every situation multiple turns in a row. Just keep at it and
    you will eventually dethrone the dragon.
    
    
    ===============================================================================
    Section 2.2 - Duel the Dragon Two-Headed Giant Campaign
    ===============================================================================
    Duel the Dragon adds four more matches to the Two-Headed Giant Campaign. These
    rounds mix both the new decks with the old, making for some interesting combo
    decks for you and a friend to face.
    
    Sarkhan Vol - Cries of Rage / Ajani Goldmane - Claws of Vengeance
    -----------------------------------------------------------------
    Ajani Goldmane and Sarkhan Vol will comprise your first duo of opponents. With
    two players, neither should present much of a threat.
    
    Ajani Goldmane utilizies a lot of low cost creatures, although nothing you
    have not already seen in the normal game campaign. Probably the most annoying
    thing he will throw at you are his Woolly Thoctars. These 5/4 beasts for three
    mana always seem to show up by turn three or four. Thankfully he does not seem
    to have more than a couple of them in this version of the deck.
    
    Sarkhan Vol emphasizes warrior creatures. He has a lot of creatures and a good
    mix of both big and small ones. Sarkhan can be pretty solid from start to
    finish, so there is not ever a time in the game where he is ostensibly weaker
    than others.
    
    Both are susceptible to creature removal and fliers. Liliana Vess might be
    your best bet for creature removal alone. You might consider Nissa Revane for
    the same reason, but take note that if you play Coat of Arms it will benefit
    both of them very greatly as well.
    
    
    Jace Beleren - Mind of Void / Nissa Revane - Ears of Elves
    ----------------------------------------------------------
    This second duo is very tough. Jace Beleren provides the control, while Nissa
    Revane provides the troops. This duel is actually much tougher then the next
    one following it.
    
    As mentioned, Jace Beleren provides all the traditiona blue control spells.
    Cancel, Condemn, and Dream Fracture will probably be your early game hassles.
    You need to get some creatures out before he starts throwing these spells
    around and begin chipping right away. Once Jace has three mana he will start
    countering everything you do. Counterbore can really ruin your day as well if
    he counters something you have multiple copies of. Traumatize is another
    major spell that will ruin you, forcing you to discard half your deck.
    
    Nissa Revane, meanwhile, provides a strong elf tribal theme. All of her
    creatures are elves, meaning they all take advantge of the many elf abilities
    she will throw out at you.
    
    Elvish Champion and Imperious Perfect both come in multiple copies and both
    provide buffs to all her elves, raising power and toughness, and giving them
    forestwalk in the case of the Elvish Champions. These nasty little leaders
    are your biggest creature concerns as they make everything else bigger and
    better.
    
    Nissa Revane also has at least two copies of Talara's Battalion. This is a
    two-mana creature that is 4/3 and has trample. The only caveat is that she
    must cast another green spell that turn to play them, but given her relative
    low costs you will sometimes see this turn three or four after a Giant
    Growth, Elvish Visionary, or Elvish Eulogist.
    
    
    Sarkhan Vol - Cries of Rage / Jace Beleren - Mind of Void
    ---------------------------------------------------------
    Jace Beleran and Sarkhan Vol team up for the third round. Of the two, Jace
    Beleren will probably cause you the most trouble. Sarkhan provides him with
    creature cover, however, so while Jace will do most of the direct harm to you
    and your friend, Sarkhan will protect the rear as it were.
    
    The single largest weakness to take advantage of with Jace Beleren is that his
    deck is very slow. His creatures are expensive and all his milling spells take
    a fair amount of mana that he needs to build up.
    
    Cancel, Condemn, and Dream Fracture will probably be your early game hassles.
    You need to get some creatures out before he starts throwing these spells
    around and begin chipping right away. Once Jace has three mana he will start
    countering everything you do.
    
    Ideally you want to weaken Jace right away. The longer the match goes, the
    more powerful he becomes. Jace is not a burst damage player; he slowly builds
    and builds and most of his effects are ongoing. Once he gets a Memory Erosion
    or two out, you're going to start losing cards very rapidly. Jace is one of
    the few opponents that having lots of extra unlockable cards in your deck is
    useful.
    
    Counterbore can really ruin your day as well if he counters something you
    have multiple copies of. Traumatize is another major spell that will ruin
    you, forcing you to discard half your deck.
    
    Late game Jace will begin dropping Mahmoti Djinn and hammering you. He also
    has a high probability of getting at least on Kiss of the Amesha if the game
    goes on more than eight or so turns. This sorcery heals him for seven life
    and lets him draw two cards, a huge boon for his tactic of delay.
    
    You really want to lock down Jace before turn ten. If the duel lasts much
    longer than that, your chances of winning are massively diminished. Win fast
    and overwhelm Jace before he stops your deck from playing anything.
    
    Sarkhan Vol's new deck emphasizes warrior creatures. He has a lot of creatures
    and a good mix of both big and small ones. Sarkhan can be pretty solid from
    start to finish, so there is not ever a time in the game where he is
    ostensibly weaker than others.
    
    You want to be as offensive as possible with Sarkhan. He has a lot of buff
    spells, so he has a real bad habit of surprising you with a Giant Growth or
    a Sangrite Surge on one of his creatures. Keep track of how many cards he
    has in his hand and what kind of mana he has available. If he has no green
    open, then even if he has a Giant Growth it won't be coming for you.
    
    If you're playing with a deck with creature removal, Bramblewood Paragons are
    your number one removal priority. These elves will give every creature Sarkhan
    summons a +1/+1 counter and trample. Likewise if you have artifact removal,
    destroy his Obsidian Battle-Axes.
    
    Another creature to watch out for is Mudbutton Torchrunner. Sarkhan will try
    to goad you into killing him in order to burn your back row creatures. Gauge
    the situation and make the call if it is better to let the goblin chip you
    each turn vice losing a weak creature with a powerful effect.
    
    Sarkhan is susceptible to creature removal and fliers. Liliana Vess might be
    your best bet for creature removal alone. You might consider Nissa Revane for
    the same reason, but take note that if you play Coat of Arms it will benefit
    Sarkhan very greatly as well.
    
    
    Nicol Bolas - Eons of Evil / Tezzeret the Seeker - Relics of Doom
    -----------------------------------------------------------------
    Nicol Bolas and Tezzeret the Seeker form a two-boss coalition for your final
    match in this campaign. Nicol Bolas will dominate of the two, making him the
    fiercer opponent.
    
    Bolas' greatest weakness is his reliance on three colors of mana. Usually he
    does not have trouble getting the colors he needs, but every now and then you
    can catch a lucky break and he will get mana screwed.
    
    Aside from hoping for a lucky break, your best bet is to go with a flood
    strategy. Nissa Revane, Elspeth Tirel, or Sarkhan Vol are probably your best
    bets. Heavy control decks just cannot compete at the same level as Bolas,
    forcing you to rely on brute force.
    
    Setting up a situation where Bolas' own creatures work against him is not only
    satisfying, but is often necessary. If you can eliminate all of his creatures
    while he has a Xathrid Demon in play, you're almost guaranteed a win. The AI
    is finicky as it will cast Xathrid Demon even if it has no other creatures in
    play, just don't hold your breath that he draws one.
    
    Nicol Bolas is very difficult and will require a lot of patience and careful
    planning. Sometimes you just get unlucky too and Bolas will seemingly draw the
    perfect card for every situation multiple turns in a row. Just keep at it and
    you will eventually dethrone the dragon.
    
    Etherium Sculptor is Tezzeret's most dangerous weapon. These critters reduce
    the cost of all hist artifacts by one mana each. Given that all his creatures
    and all but two non-creature spells are artifacts, this is very powerful.
    Likewise, Master of Etherium gains power and toughness for each artifact in
    play. Either of these should be high-priority targets.
    
    Tezzeret also has a lot of flying creatures. Sometimes he will be very nasty
    with his Glaze Fiends, which gain +2/+2 for each artifact he plays until end
    of turn, but he does not seem to use them totally effectively. Tidehollow
    Strix, however, he will use to block you every time he can for an easy kill
    with deathtouch.
    
    Cancel and Terror are his two removal spells; Cancel for countering spells and
    Terror for creature removal. Beyond that, Onyx Goblet serves as a surefire
    method of causing chipping damage every turn to you as well if he gets one out
    early on.
    
    Howling Mine is a double-edged sword. It forces everyone, both you and him, to
    draw an extra card every turn. You get two or three in play and everyone will
    burn through their decks very quickly. This usually is helpful to you.
    
    
    ===============================================================================
    Section 2.3 - Duel the Dragon Challenges
    ===============================================================================
    Below are the solutions to the three new challenges added with Duel the Dragon.
    When reading these solutions, play cards IN THE EXACT ORDER specified. Doing
    otherwise will not guarantee you a win, so please make sure you have the order
    correct before engaging in spell casts and attacks.
    
    Jace Beleren - Challenge 1
    --------------------------
    Begin by casting Etherium Sculptor. Now cast Master of Etherium. Now cast
    Howling Mine. Cast Onyx Goblet next. For your fifth cast, cast your Loxodon
    Warhammer. With all these out, use the activated ability on Onyx Goblet and
    target Jace Beleren. Cast Terror on the Wall of Air to destroy it. Lastly,
    attack Jace with every creature you can to win.
    
    
    Elspeth Tirel - Challenge 2
    ---------------------------
    Begin by casting Jagged Lightning and target both Mudbutton Torchrunner and
    Angel of Mercy. This will activate Mudbutton Torchrunner's ability, so have it
    target Elspeth Tirel. Now cast Vengeful Firebrand. Enter the attack phase and
    have both Bramblewood Paragon and Vengeful Firebrand attack Elspeth to win.
    
    
    Liliana Vess - Challenge 3
    --------------------------
    This one is a little tricky. Begin by playing your Plains. Now skip to the
    attack phase and have Ambassador Laquatus attack Liliana Vess. Before she
    can assign defenders, cast Condemn on Ambassador Laquatus. Once this resolves,
    cast Kiss of Amesha on yourself. Now cast Wrath of God and end your turn.
    Liliana Vess will always cast Phage the Untouchable and Nightmare on her next
    turn, just as the introduction dialogue suggests. When your turn begins, play
    your next Plains. Now cast Ambassador Laquatus. Use Ambassador Laquatus'
    ability and target Liliana Vess. Do this two more times to win.
    
    
    ===============================================================================
    Section 3.0 - Decks and Unlockables
    ===============================================================================
    Section 3.1 - New Deck Lists
    ===============================================================================
    Duel the Dragon adds three new playable decks, as well as a fourth boss deck
    that would not become playable until the second expansion.
    
    For the unlockabe cards in these decks, a number appears in paranthesis next to
    it. This number indicates how many wins with the deck you must earn before
    unlocking said card.
    
    -------------------------------------------------------------------------------
    Section 3.1.1 - Sarkhan Vol (Cries of Rage)
    -------------------------------------------------------------------------------
    Sarkhan Vol's new deck, Cries of Rage, is built around warriors. With matching
    creature types, your army grows stronger and stronger. Warrior is the most
    important type here, but giant and other races can combo to some degree as
    well.
    
    Axegrinder Giant, Elvish Warrior, and Goblin Piker are three vanilla warriors.
    They do nothing special alone, but as you will see that creature type is very
    useful. Similiarly, Cloudcrown Oak and Rip-Clan Crasher offer small benefits
    (reach and haste, respectively), but their primary contribution is again the
    warrior creature type.
    
    Bramblewood Paragon allows every warrior that enters play under your control
    to come into play with a +1/+1 counter. Further, all your creatures with such
    counters gain trample. These elves are among your best forces in this deck.
    At only two mana, if you have one in your opening hand they should be your
    first creature cast.
    
    Oakgnarl Warrior is a big, expensive warrior with trample and vigilance. They
    are your late game, not often-played bruisers. They also play into the warrior
    mechanic.
    
    Mudbutton Torchrunner deals damage when it dies, making it a great choice for
    chipping attacks early on. You can also target who it deals three damage to
    when it dies, so you can use it to target a creature your opponent is having
    hide in his back row.
    
    Vengeful Firebrand is one of the unlockable creatures you have access to. She
    can be pumped at a rate of +1/+0 per one red mana. She also has haste as long
    as a warrior is in your graveyard.
    
    Borderland Behemoth is a giant who gets +4/+4 for each other giant you control.
    He also has trample. He is, however, very expensive and you will not often have
    both him and an Axegrinder Giant in play at the same time. If you do though, it
    is a nice bonus.
    
    Mirri, Cat Warrior is a third unlockable creature. This legendary has first
    strike, forestwalk, and vigiliance. She is a nice addition when you manage to
    draw her.
    
    Non-creature spells are largely of the direct damage variety. Incinerate,
    Jagged Lightning, Lava Axe, Hurricane, and Shock all serve as general purpose
    damage dealers. Beyond that, your other staples are stat buffers, such as
    Giant Growth and Sangrite Surge.
    
    There are also two unlockable Obisidian Battle-Axes. This equipment gives a
    creature +2/+1 and haste. It also can automatically equip to any warrior you
    bring into play, giving a buff and effectively eliminating summoning sickness
    for you if you have it in play.
    
    In the end, this is a tribal creature deck. You have some creature removal
    spells, but at it's heart we have a warrior tribal deck.
    
    Deck List
    ---------
    Axegrinder Giant (x2)
    	Mana Cost - (4)(R)(R)
    	Creature - Giant Warrior
    	6/4
    
    Bramblewood Paragon (x2)
    	Mana Cost - (1)(G)
    	Creature - Elf Warrior
    	Each other Warrior creature you control enters the battlefield with an
    	additional +1/+1 counter on it.
    	Each creature you control with a +1/+1 counter on it has trample.
    	2/2
    
    Cloudcrown Oak (x4)
    	Mana Cost - (2)(G)(G)
    	Creature - Treefolk Warrior
    	Reach.
    	3/4
    
    Elvish Warrior (x4)
    	Mana Cost - (G)(G)
    	Creature - Elf Warrior
    	2/3
    
    Goblin Piker (x4)
    	Mana Cost - (1)(R)
    	Creature - Goblin Warrior
    	2/1
    
    Mudbutton Torchrunner (x2)
    	Mana Cost - (2)(R)
    	Creature - Goblin Warrior
    	When Mudbutton Torchrunner is put into a graveyard from the battlefield,
    	it deals 3 damage to target creature or player.
    	1/1
    
    Oakgnarl Warrior (x2)
    	Mana Cost - (5)(G)(G)
    	Creature - Treefolk Warrior
    	Vigiliance, Trample.
    	5/7
    
    Rip-Clan Crasher (x4)
    	Mana Cost - (R)(G)
    	Creature - Human Warrior
    	Haste.
    	2/2
    
    Giant Growth (x2)
    	Mana Cost - (G)
    	Instant
    	Target creature gets +3/+3 until end of turn.
    
    Incinerate (x2)
    	Mana Cost - (1)(R)
    	Instant
    	Incinerate deals 3 damage to target creature or player. A creature
    	dealt damage this way can't be regenerated this turn.
    
    Jagged Lightning (x2)
    	Mana Cost - (3)(R)(R)
    	Sorcery
    	Jagged Lightning deals 3 damage to each of two target creatures.
    
    Lava Axe (x2)
    	Mana Cost - (4)(R)
    	Sorcery
    	Lava Axe deals 5 damage to target player.
    
    Naturalize (x2)
    	Mana Cost - (1)(G)
    	Instant
    	Destroy target artifact or enchantment.
    
    Sangrite Surge (x2)
    	Mana Cost - (4)(R)(G)
    	Sorcery
    	Target creature gets +3/+3 and gains double strike until end of turn.
     
    Unlockable Card List
    --------------------
    (01) Obsidian Battle-Axe  
    	Mana Cost - (3)
    	Artifact - Equipment
    	Equipped creature gets +2/+1 and has haste.
    	Whenever a Warrior creature enters the battlefield, you may attach
    	Obsidian Battle-Axe to it.
    	Equip (3).
    
    (02) Shock
    	Mana Cost - (R)
    	Instant
    	Shock deals 2 damage to target creature or player.
      
    (03) Bramblewood Paragon (x2)
    	Mana Cost - (1)(G)
    	Creature - Elf Warrior
    	Each other Warrior creature you control enters the battlefield with an
    	additional +1/+1 counter on it.
    	Each creature you control with a +1/+1 counter on it has trample.
    	2/2 
      
    (04) Vengeful Firebrand
    	Mana Cost - (3)(R)
    	Creature � Elemental Warrior
    	Vengeful Firebrand has haste as long as a Warrior card is in your
    	graveyard.
    	(R) Vengeful Firebrand gets +1/+0 until end of turn
    	3/2
    
    (05) Mirri, Cat Warrior
    	Mana Cost - (1)(G)(G)
    	Legendary Creature - Cat Warrior
    	First Strike, Forestwalk, Vigilance.
    	2/3
     
    (06) Hurricane
    	Mana Cost - (X)(G)
    	Sorcery
    	Hurricane deals X damage to each creature with flying and each player.
    
    (07) Borderland Behemoth  
    	Mana Cost - (5)(R)(R)
    	Creature - Giant Warrior
    	Trample.
    	Borderland Behemoth gets +4/+4 for each other Giant you control.
    	4/4
    
    (08) Vengeful Firebrand
    	Mana Cost - (3)(R)
    	Creature � Elemental Warrior
    	Vengeful Firebrand has haste as long as a Warrior card is in your
    	graveyard.
    	(R) Vengeful Firebrand gets +1/+0 until end of turn
    	3/2
    
    (09) Shock
    	Mana Cost - (R)
    	Instant
    	Shock deals 2 damage to target creature or player.
    
    (10) Bramblewood Paragon (x2)
    	Mana Cost - (1)(G)
    	Creature - Elf Warrior
    	Each other Warrior creature you control enters the battlefield with an
    	additional +1/+1 counter on it.
    	Each creature you control with a +1/+1 counter on it has trample.
    	2/2 
    
    (11) Obsidian Battle-Axe  
    	Mana Cost - (3)
    	Artifact - Equipment
    	Equipped creature gets +2/+1 and has haste.
    	Whenever a Warrior creature enters the battlefield, you may attach
    	Obsidian Battle-Axe to it.
    	Equip (3).
    
    (12) Dragon�s Claw
    	Mana Cost - (2)
    	Artifact
    	Whenever a player casts a red spell, you may gain 1 life.
    
    (13) Wurm�s Tooth
    	Mana Cost - (2)
    	Artifact
    	Whenever a player casts a green spell, you may gain 1 life.
    
    (14) Dragon�s Claw
    	Mana Cost - (2)
    	Artifact
    	Whenever a player casts a red spell, you may gain 1 life.
    
    (15) Wurm�s Tooth
    	Mana Cost - (2)
    	Artifact
    	Whenever a player casts a green spell, you may gain 1 life.
    
    (16) Eyes of the Wisent
    	Mana Cost - (1)(G)
    	Tribal Enchantment � Elemental
    	Whenever an opponent casts a blue spell during your turn, you may
    	put a 4/4 green Elemental creature token onto the battlefield.
    
    (17) Eyes of the Wisent
    	Mana Cost - (1)(G)
    	Tribal Enchantment � Elemental
    	Whenever an opponent casts a blue spell during your turn, you may
    	put a 4/4 green Elemental creature token onto the battlefield.
    
    -------------------------------------------------------------------------------
    Section 3.1.2 - Jace Beleren (Mind of Void)
    -------------------------------------------------------------------------------
    Jace Beleren's new deck, Mind of Void, is what is known as a "mill deck."
    Although Duels of the Planeswalkers does not have the card Millstone in this
    deck, your path to victory is the same.
    
    In general you are not looking to launch a physical assault with an army of
    creatures in Jace's deck. Instead your goal is to stall the match until your
    opponent runs out of cards, a goal you will help along the way.
    
    Jace only starts with ten creatures. Four of these are the vanilla Air
    Elementals that function as flying blockers. Wall of Air and Mahamoti Djinn
    serve a similiar function, although you can actually go on the offensive
    rather effectively if you have the mana and draw some djinns. Denzien of the
    Deep is a huge, expensive creature that can be a gamebreaker, but you probably
    will not often have the eight mana needed to cast it.
    
    The unlockable creatures include more defenders, another expensive bruiser
    called Isleback Spawn, and a Deft Duelist. Deft Duelist is a nifty creature
    that has both first strike and shroud, although since the deck only has one
    copy it is not a card you can make any strategies around.
    
    Instead of focusing on the creatures, you should focus on the slowing the game
    down. Cancel, Counterbore, and Dream Fracture are your straight spell counters,
    giving the deck an initial total of eight. You will unlock one more Counterbore
    as well. These are your tools for locking down your opponent's casting.
    
    Condemn is good for creature removal and you start with four of them, just
    remember that your opponent gians life when you use it. It is still excellent
    as long as your mill strategy is working as intended. Dispeller's Capsule is
    also useful against one of the artifact-heavy decks for similiar results. You
    also have a few Persuasions for directly taking control of an opponent's
    creature.
    
    Memory Erosion and Traumatize are your two big discard cards. Traumatize causes
    an opponent to discard half their library, speeding up the milling process.
    Memory Erosion causes your opponent to discard two cards from their library
    every time they cast a spell. This occurs in the game engine regardless of if
    the spell is countered, so take advantage of this mechanic.
    
    Kiss of the Amesha is a healing and card draw spell. Usually you will use this
    on yourself, but at times it can be useful against an opponent to simply force
    them to shrink their library.
    
    Remember that your opponent loses when they go to draw a card and there is no
    card to draw. No one loses immediately upon running out of cards, so make sure
    you can survive a last-ditch desperate assault once your foe is down to so few
    cards.
    
    Deck List
    ---------
    Air Elemental (x4)
    	Mana Cost - (3)(U)(U)
    	Creature - Elemental
    	Flying.
    	4/4
    
    Denizen of the Deep (x2)
    	Mana Cost - (6)(U)(U)
    	Creature - Serpent
    	When Denizen of the Deep enters the battlefield, return each other
    	creature you control to its owner's hand.
    	11/11
    
    Mahamoti Djinn (x2)
    	Mana Cost - (4)(U)(U)
    	Creature - Djinn
    	Flying.
    	5/6
    
    Wall of Air (x2)
    	Mana Cost - (1)(U)(U)
    	Creature - Wall
    	Defender, Flying.
    	1/5
    
    Cancel (x3)
    	Mana Cost - (1)(U)(U)
    	Instant
    	Counter target spell.
    
    Condemn (x4)
    	Mana Cost - (W)
    	Instant
    	Put target attacking creature on the bottom of its owner's library.
    	Its controller gains life equal to its toughness.
    
    Counterbore (x2)
    	Mana Cost - (3)(U)(U)
    	Instant
    	Counter target spell. Search its controller's graveyard, hand, and
    	library for all cards with the same name as that spell and exile them.
    	Then that player shuffles his or her library.
    
    Dispeller's Capsule (x2)
    	Mana Cost - (W)
    	Artifact
    	(2)(W) (T) - Sacrifice Dispeller's Capsule: Destroy target artifact or
    	enchantment.
    
    Dream Fracture (x3)
    	Mana Cost - (1)(U)(U)
    	Instant
    	Counter target spell. Its controller draws a card.
    	Draw a card.
    
    Kiss of the Amesha (x3)
    	Mana Cost - (4)(W)(U)
    	Sorcery
    	Target player gains 7 life and draws two cards.
    
    Memory Erosion (x4)
    	Mana Cost - (1)(U)(U)
    	Enchantment
    	Whenever an opponent casts a spell, that player puts the top two cards
    	of his or her library into his or her graveyard.
    
    Persuasion (x2)
    	Mana Cost - (3)(U)(U)
    	Enchantment - Aura
    	Enchant creature.
    	You control enchanted creature.
    
    Traumatize (x2)
    	Mana Cost - (3)(U)(U)
    	Sorcery
    	Target player puts the top half of his or her library, rounded down,
    	into his or her graveyard.
    
    Unlockable Card List
    --------------------
    (01) Jayemdae Tome
    	Mana Cost - (4)
    	Artifact
    	(4) (T) - Draw a card.
    
    (02) Dispeller's Capsule
    	Mana Cost - (W)
    	Artifact
    	(2)(W) (T) - Sacrifice Dispeller's Capsule: Destroy target artifact or
    	enchantment.
    
    (03) Wall of Air
    	Mana Cost - (1)(U)(U)
    	Creature - Wall
    	Defender, Flying.
    	1/5
    
    (04) Wall of Swords
    	Mana Cost - (3)(W)
    	Creature - Wall
    	Defender, Flying.
    	3/5
    
    (05) Deft Duelist
    	Mana Cost - (W)(U)
    	Creature - Human Rogue
    	First Strike, Shroud.
    	2/1
    
    (06) Wall of Air
    	Mana Cost - (1)(U)(U)
    	Creature - Wall
    	Defender, Flying.
    	1/5
    
    (07) Wall of Swords
    	Mana Cost - (3)(W)
    	Creature - Wall
    	Defender, Flying.
    	3/5
    
    (08) Traumatize
    	Mana Cost - (3)(U)(U)
    	Sorcery
    	Target player puts the top half of his or her library, rounded down,
    	into his or her graveyard.
    
    (09) Counterbore
    	Mana Cost - (3)(U)(U)
    	Instant
    	Counter target spell. Search its controller's graveyard, hand, and
    	library for all cards with the same name as that spell and exile them.
    	Then that player shuffles his or her library.
    
    (10) Isleback Spawn
    	Mana Cost - (5)(U)(U)
    	Creature - Kraken
    	Shroud.
    	Isleback Spawn gets +4/+8 as long as a library has twenty or fewer
    	cards in it.
    	4/8
    
    (11) Angel's Feather
    	Mana Cost - (2)
    	Artifact
    	Whenever a player casts a white spell, you may gain 1 life.
    
    (12) Kraken's Eye
    	Mana Cost - (2)
    	Artifact
    	Whenever a player casts a blue spell, you may gain 1 life.
    
    (13) Angel's Feather
    	Mana Cost - (2)
    	Artifact
    	Whenever a player casts a white spell, you may gain 1 life.
    
    (14) Kraken's Eye
    	Mana Cost - (2)
    	Artifact
    	Whenever a player casts a blue spell, you may gain 1 life.
    
    -------------------------------------------------------------------------------
    Section 3.1.3 - Tezzeret the Seeker (Relics of Doom)
    -------------------------------------------------------------------------------
    Tezzeret the Seeker becomes playable with this black-blue artifact deck. Relics
    of Doom was the original boss deck of the base game. The playable version is
    nerfed from the original, but it is still a powerful deck. The problem is you
    need the unlockable cards to use it effectively, moreso than either of the
    other playable decks in the expansion.
    
    Etherium Sculptor is your bread and butter, although it needs to be unlocked.
    These critters reduce the cost of all your artifacts by one mana each. Given
    that all your creatures and all but two non-creature spells are artifacts, this
    is very powerful. Likewise, Master of Etherium gains power and toughness for
    each artifact in play.
    
    You also have a fair amount of flying creatures. Ornithopter is your flying
    chump blocker. Glaze Fiend has zero power, but it gains +2/+2 every time you
    play an artifact until the end of the turn. This has to be coordinated, so you
    may find yourself sitting on some cheap spells a turn or two to make the most
    use of this.
    
    Tidehollow Strix is your most versatile flier. It has deathtouch, meaning you
    can use it to chip an opponent who is weary of losing a creature to block it.
    On the other hand, you can also keep one untapped as an instant-death blocker.
    This latter strategy will more often than not, your opponent will simply not
    attack just in case you might block.
    
    Shardling Sphinx serves a dual role as a large flier and a token factory. Used
    with the Tidehollow Strix, which the AI will almost never block, you can flood
    the field with your Thopters.
    
    Cancel and Terror are your two removal spells; Cancel for countering spells
    and Terror for creature removal. Beyond that, Onyx Goblet serves as a surefire
    method of causing chipping damage every turn to your opponent.
    
    Howling Mine is a double-edged sword. It forces everyone, both you and your
    opponent, to draw an extra card every turn. You get two or three in play and
    everyone will burn through their decks very quickly. This usually is helpful
    to you, unless of course you are facing Jace Beleren's Mind of Void.
    
    Deck List
    ---------
    Alpha Myr (x2)
    	Mana Cost - (2)
    	Artifact Creature - Myr
    	2/1
    
    Bottle Gnomes (x4)
    	Mana Cost - (3)
    	Artifact Creature - Gnome
    	Sacrifice Bottle Gnomes: You gain 3 life.
    	1/3
    
    Glaze Fiend (x4)
    	Mana Cost - (1)(B)
    	Artifact Creature - Illusion
    	Flying.
    	Whenever another artifact enters the battlefield under your control,
    	Glaze Fiend gets +2/+2 until end of turn.
    	0/1
    
    Master of Etherium (x1)
    	Mana Cost - (2)(U)
    	Artifact Creature � Vedalken Wizard
    	Master of Etherium's power and toughness are each equal to the number
    	of artifacts you control.
    	Other artifact creatures you control get +1/+1.
    	*/*
    
    Ornithopter (x2)
    	Mana Cost - (0)
    	Artifact Creature � Thopter
    	Flying.
    	0/2
    
    Sharding Sphinx (x1)
    	Mana Cost - (4)(U)(U)
    	Artifact Creature � Sphinx
    	Flying.
    	Whenever an artifact creature you control deals combat damage to a
    	player, you may put a 1/1 blue Thopter artifact creature token with
    	flying onto the battlefield.
    	4/4
    
    Tidehollow Strix (x3)
    	Mana Cost - (U)(B)
    	Artifact Creature � Bird
    	Flying, Deathtouch.
    	2/1
    
    Wall of Spears (x2)
    	Mana Cost - (3)
    	Artifact Creature � Wall
    	Defender, First Strike.
    	2/3
    
    Cancel (x4)
    	Mana Cost - (1)(U)(U)
    	Instant
    	Counter target spell.
    
    Fountain of Youth (x1)
    	Mana Cost - (0)
    	Artifact
    	(2) (T) - You gain 1 life.
    
    Howling Mine (x4)
    	Mana Cost - (2)
    	Artifact
    	At the beginning of each player's draw step, if Howling Mine is
    	untapped, that player draws an additional card.
    
    Leonin Scimitar (x2)
    	Mana Cost - (1)
    	Artifact - Equipment
    	Equipped creature gets +1/+1.
    	Equip (1).
    
    Onyx Goblet (x2)
    	(2)(B)
    	Artifact
    	(T) - Target player loses 1 life.
    
    Terror (x4)
    	Mana Cost - (1)(B)
    	Instant
    	Destroy target nonartifact, nonblack creature. It can't be
    	regenerated.
    
    Unlockable Card List
    --------------------
    (01) Tidehollow Strix  
    	Mana Cost - (U)(B)
    	Artifact Creature � Bird
    	Flying, Deathtouch.
    	2/1
    
    (02) Etherium Sculptor
    	Mana Cost - (1)(U)
    	Artifact Creature � Vedalken Artificer
    	Artifact spells you cast cost (1) less to cast.
    	1/2
    
    (03) Leonin Scimitar
    	Mana Cost - (1)
    	Artifact - Equipment
    	Equipped creature gets +1/+1.
    	Equip (1).
    
    (04) Master of Etherium
    	Mana Cost - (2)(U)
    	Artifact Creature � Vedalken Wizard
    	Master of Etherium's power and toughness are each equal to the number
    	of artifacts you control.
    	Other artifact creatures you control get +1/+1.
    	*/*
    
    (05) Etherium Sculptor
    	Mana Cost - (1)(U)
    	Artifact Creature � Vedalken Artificer
    	Artifact spells you cast cost (1) less to cast.
    	1/2
    
    (06) Razormane Masticore
    	Mana Cost - (5)
    	Artifact Creature � Masticore
    	First Strike.
    	At the beginning of your upkeep, sacrifice Razormane Masticore unless
    	you discard a card.
    	At the beginning of your draw step, you may have Razormane Masticore
    	deal 3 damage to target creature.
    	5/5
    
    (07) Etherium Sculptor
    	Mana Cost - (1)(U)
    	Artifact Creature � Vedalken Artificer
    	Artifact spells you cast cost (1) less to cast.
    	1/2
    
    (08) Sharding Sphinx
    	Mana Cost - (4)(U)(U)
    	Artifact Creature � Sphinx
    	Flying.
    	Whenever an artifact creature you control deals combat damage to a
    	player, you may put a 1/1 blue Thopter artifact creature token with
    	flying onto the battlefield.
    	4/4
    
    (09) Platinum Angel
    	Mana Cost - (7)
    	Artifact Creature � Angel
    	Flying.
    	You can't lose the game and your opponents can't win the game.
    	4/4
    
    (10) Loxodon Warhammer
    	Mana Cost - (3)
    	Artifact - Equipment
    	Equipped creature gets +3/+0 and has trample and lifelink.
    	Equip (3).
    
    (11) Kraken's Eye
    	Mana Cost - (2)
    	Artifact
    	Whenever a player casts a blue spell, you may gain 1 life.
    
    (12) Demon's Horn
    	Mana Cost - (2)
    	Artifact
    	Whenever a player casts a black spell, you may gain 1 life.
    
    (13) Kraken's Eye
    	Mana Cost - (2)
    	Artifact
    	Whenever a player casts a blue spell, you may gain 1 life.
    
    (14) Demon's Horn
    	Mana Cost - (2)
    	Artifact
    	Whenever a player casts a black spell, you may gain 1 life.
    
    -------------------------------------------------------------------------------
    Section 3.1.4 - Nicol Bolas (Eons of Evil)
    -------------------------------------------------------------------------------
    Nicol Bolas' Eons of Evil is the boss deck of the first expansion. As one would
    surmise, this deck is very powerful. It is not playable without the second
    expansion, but you can face it in both the campaign and in a custom duel. A
    detailed strategy for defeating Nicol Bolas is found above in the campaign
    section, while this listing here is simply a catalog of the cards the dragon
    has at his disposal.
    
    Card List
    ---------
    Archdemon of Unx
    	Mana Cost - (5)(B)(B)
    	Creature - Demon
    	Flying, Trample.
    	At the beginning of your upkeep, sacrifice a non-Zombie creature, then
    	put a 2/2 black Zombie creature token onto the battlefield.
    	6/6
    
    Blazing Specter
    	Mana Cost - (2)(B)(R)
    	Creature - Specter
    	Flying, Haste.
    	Whenever Blazing Specter deals combat damage to a player, that player
    	discards a card.
    	2/2
    
    Deathbringer Thoctar
    	Mana Cost - (4)(B)(R)
    	Creature � Zombie Beast
    	Whenever another creature is put into a graveyard from the battlefield,
    	you may put a +1/+1 counter on Deathbringer Thoctar.
    	Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar
    	deals 1 damage to target creature or player.
    	3/3
    
    Flameblast Dragon
    	Mana Cost - (4)(R)(R)
    	Creature - Dragon
    	Flying.
    	Whenever Flameblast Dragon attacks, you may pay (X)(R). If you do,
    	Flameblast Dragon deals X damage to target creature or player.
    	5/5
    
    Goliath Sphinx
    	Mana Cost - (5)(U)(U)
    	Creature - Sphinx
    	Flying.
    	8/7
    
    Grixis Battlemage
    	Mana Cost - (2)(B)
    	Creature - Human Wizard
    	(U) (T) - Draw a card, then discard a card.
    	(R) (T) - Target creature can't block this turn.
    	2/2
    
    Hamletback Goliath
    	Mana Cost - (6)(R)
    	Creature � Giant Warrior
    	Whenever another creature enters the battlefield, you may put X
    	+1/+1 counters on Hamletback Goliath, where X is that creature's
    	power.
    	6/6
    
    Hidden Horror
    	Mana Cost - (1)(B)(B)
    	Creature � Horror
    	When Hidden Horror enters the battlefield, sacrifice it unless you
    	discard a creature card.
    	4/4
    
    Merchant of Secrets
    	Mana Cost - (2)(U)
    	Creature � Human Wizard
    	When Merchant of Secrets enters the battlefield, draw a card.
    	1/1
    
    Plague Beetle
    	Mana Cost - (B)
    	Creature - Insect
    	Swampwalk.
    	1/1
    
    Xathrid Demon
    	Mana Cost - (3)(B)(B)(B)
    	Creatur e- Demon
    	Flying, Trample.
    	At the beginning of your upkeep, sacrifice a creature other than
    	Xathrid Demon, then each opponent loses life equal to the sacrificed
    	creature's power. If you can't sacrifice a creature, tap Xathrid Demon
    	and you lose 7 life.
    	7/7
    
    Earthquake
    	Mana Cost - (X)(R)
    	Sorcery
    	Earthquake deals X damage to each creature without flying and each
    	player.
    
    Evolving Wilds
    	Land
    	(T) - Sacrifice Evolving Wilds: Search your library for a basic land
    	card and put it onto the battlefield tapped. Then shuffle your
    	library.
    
    Sever Soul
    	Mana Cost - (3)(B)(B)
    	Sorcery
    	Destroy target nonblack creature. It can't be regenerated. You gain
    	life equal to its toughness.
    
    Skeletonize
    	Mana Cost - (4)(R)
    	Instant
    	Skeletonize deals 3 damage to target creature. When a creature
    	dealt damage this way is put into a graveyard this turn, put a 1/1
    	black Skeleton creature token onto the battlefield with "(B):
    	Regenerate this creature."
    
    Terminate
    	Mana Cost - (B)(R)
    	Instant
    	Destroy target creature. It can't be regenerated.
    
    Terror
    	Mana Cost - (1)(B)
    	Instant
    	Destroy target nonartifact, nonblack creature. It can't be
    	regenerated.
    
    Wanderer's Twig
    	Mana Cost - (1)
    	Artifact
    	(1) - Sacrifice Wanderer's Twig: Search your library for a basic land
    	card, reveal it, and put it into your hand. Then shuffle your library.
    
    Zombify
    	Mana Cost - (3)(B)
    	Sorcery
    	Return target creature card from your graveyard to the battlefield.
    
    
    ===============================================================================
    Section 3.2 - Old Deck Unlockables
    ===============================================================================
    The original eight decks for Duels of the Planeswalkers received three new
    cards each with the release of the first expansion. On the X-Box 360 version
    you can begin unlocking these cards with the multiplayer update; that is, you
    do not need the full version of the DLC to unlock the cards for the existing
    decks.
    
    For each of the cards listed below, a number appears in paranthesis next to
    it. This number indicates how many wins with the deck you must earn before
    unlocking said card. The new cards do not unlock until you have already earned
    all of a deck's original cards from the base game.
    
    Garruk Wildspeaker - Teeth of the Predator
    ------------------------------------------
    (18) Loxodon Warhammer
    	Mana Cost - (3)
    	Artifact - Equipment
    	Equipped creature gets +3/+0 and has trample and lifelink.
    	Equip (3).
    
    (19) Mirri, Cat Warrior
    	Mana Cost - (1)(G)(G)
    	Legendary Creature - Cat Warrior
    	First Strike, Forestwalk, Vigilance.
    	2/3
    
    (20) Hurricane
    	Mana Cost - (X)(G)
    	Sorcery
    	Hurricane deals X damage to each creature with flying and each player.
    
    Chandra Nalaar - Hands of Flame
    -------------------------------
    (18) Earthquake
    	Mana Cost - (X)(R)
    	Sorcery
    	Earthquake deals X damage to each creature without flying and each
    	player.
    
    (19) Threaten
    	Mana Cost - (2)(R)
    	Sorcery
    	Untap target creature and gain control of it until end of turn. That
    	creature gains haste until end of turn.
    
    (20) Razormane Masticore
    	Mana Cost - (5)
    	Artifact Creature � Masticore
    	First Strike.
    	At the beginning of your upkeep, sacrifice Razormane Masticore unless
    	you discard a card.
    	At the beginning of your draw step, you may have Razormane Masticore
    	deal 3 damage to target creature.
    	5/5
    
    Elspeth Tirel - Wings of Light
    ------------------------------
    (18) Mass Calcify
    	Mana Cost - (5)(W)(W)
    	Sorcery
    	Destroy all nonwhite creatures.
    
    (19) Dispeller's Capsule
    	Mana Cost - (W)
    	Artifact
    	(2)(W) (T) - Sacrifice Dispeller's Capsule: Destroy target artifact
    	or enchantment.
    
    (20) Voice of All
    	Mana Cost - (2)(W)(W)
    	Creature - Angel
    	As Voice of All enters the battlefield, choose a color. 
    	Voice of All has protection from the chosen color.
    	2/2
    
    Liliana Vess - Eyes of Shadow
    -----------------------------
    (18) Nekrataal
    	Mana Cost - (2)(B)(B)
    	Creature - Human Assassin
    	First Strike.
    	When Nekrataal enters the battlefield, destroy target nonartifact,
    	nonblack creature. That creature can't be regenerated.
    	2/1
    
    (19) Onyx Goblet
    	(2)(B)
    	Artifact
    	(T) - Target player loses 1 life.
    
    (20) Megrim
    	(2)(B)
    	Enchantment
    	Whenever an opponent discards a card, Megrim deals 2 damage to that
    	player.
    
    Jace Beleren - Thoughts of the Wind
    -----------------------------------
    (18) Bottle Gnomes
    	Mana Cost - (3)
    	Artifact Creature - Gnome
    	Sacrifice Bottle Gnomes: You gain 3 life.
    	1/3
    
    (19) Evacuation
    	Mana Cost - (3)(U)(U)
    	Instant
    	Return all creatures to their owners' hands.
    
    (20) Counterbore
    	Mana Cost - (3)(U)(U)
    	Instant
    	Counter target spell. Search its controller's graveyard, hand, and
    	library for all cards with the same name as that spell and exile
    	them. Then that player shuffles his or her library.
    
    Ajani Goldmane - Claws of Vengeance
    -----------------------------------
    (16) Leonin Scimitar
    	Mana Cost - (1)
    	Artifact - Equipment
    	Equipped creature gets +1/+1.
    	Equip (1).
    
    (17) Woolly Thoctar
    	Mana Cost - (R)(G)(W)
    	Creature - Beast
    	5/4
    
    (18) Wrath of God
    	Mana Cost - (2)(W)(W)
    	Sorcery
    	Destroy all creatures. They can't be regenerated.
    
    Nissa Revane - Ears of the Elves
    --------------------------------
    (16) Elvish Piper
    	Mana Cost - (3)(G)
    	Creature - Elf Shaman
    	(G) (T) - You may put a creature card from your hand onto the
    	battlefield.
    	1/1
    
    (17) Eyes of the Wisent
    	Mana Cost - (1)(G)
    	Tribal Enchantment � Elemental
    	Whenever an opponent casts a blue spell during your turn, you may
    	put a 4/4 green Elemental creature token onto the battlefield.
    
    (18) Talara's Battalion
    	Mana Cost - (1)(G)
    	Creature - Elf Warrior
    	Trample.
    	Cast Talara's Battalion only if you've cast another green spell this
    	turn.
    	4/3
    
    Sarkhan Vol - Scales of Fury
    ----------------------------
    (16) Wanderer's Twig
    	Mana Cost - (1)
    	Artifact
    	(1) - Sacrifice Wanderer's Twig: Search your library for a basic land
    	card, reveal it, and put it into your hand. Then shuffle your library.
    
    (17) Terminate
    	Mana Cost - (B)(R)
    	Instant
    	Destroy target creature. It can't be regenerated.
    
    (18) Shivan Dragon
    	Mana Cost - (4)(R)(R)
    	Creature - Dragon
    	Flying.
    	(R) - Shivan Dragon gets +1/+0 until end of turn.
    
    
    ===============================================================================
    Section 3.3 - Achievements / Trophies
    ===============================================================================
    The first expansion to Duels of the Planeswalkers adds three achievements to
    the X-Box 360 version and three trophies to the Playstation 3 version. Both
    versions of the game have the same achievements/trophies.
    
    Dragon Slayer
    -------------
    Silver Trophy / 20 Gamerscore
    "Defeat Nicol Bolas in the single player campaign (Duel the Dragon)."
    
    This achievement is your basic "beat the game" achievement. Defeat all five
    opponents in the Duel the Dragon campaign to earn it. Alternately, if for
    whatever reason you have already completed the campaign but the achievement
    did not unlock, you only have to defeat Nicol Bolas himself for it to unlock;
    normally you would have to beat the other four opponents to unlock the fight
    however.
    
    Overkill
    --------
    Silver Trophy / 15 Gamerscore
    "Control creatures with a total power of 75 or more (Duel the Dragon)."
    
    On the X-Box 360 you can actually earn this achievement without the full DLC,
    but simply with the multiplayer update. The easiest way to achieve this feat
    is to start a custom game, set your life to forty and your hand size to nine,
    set your opponent's hand size to five and his life to twenty, select Garruk
    Wildspeaker (Teeth of the Predator) as your opponent and Nissa Revane (Ears
    of the Elves) for your own deck. Do not seek to win, instead just keep
    cranking out more and more elves while keeping Garruk locked down. Garruk has
    no direct creature removal or spell counters, so once you get a bit of a lead
    in creatures on him he will be unable to really affect you. Once you have a
    total of seventy-five power on the field, the achievement will unlock.
    
    Puzzling Grandmaster
    --------------------
    Silver Trophy / 15 Gamerscore
    "Earn Puzzling Master and complete all Duel the Dragon expansion challenges."
    
    Complete the original eight challenges from the base game, then complete the
    three new ones from the expansion. The solutions to the three new challenges
    can be found earlier in this guide, while the solutions to the original eight
    can be found elsewhere.
    
    
    ===============================================================================
    Section 4.0 - Copyrights
    ===============================================================================
    Magic: The Gathering is (c) Wizards of the Coast
    
    Magic: The Gathering Duels of the Planeswalkers is (c) Stainless Games