******************************************************************************
       ____________________ 
      |                    |
      |                    |
      |   _    __  ____ __ |             ====================
      |  / /  / _//___//  /|            |  Y E A R S  5 - 7  |   
      | / /_ / _///  ///// |             ====================
      |/___//__//___//__/  | 
      |                    |
      |                    |
      |____________________|              _ __
         ___                             | '  \
    ___  \ /  ___         ,'\_           | .-. \        /|
    \ /  | |,'__ \  ,'\_  |   \          | | | |      ,' |_   /|
  _ | |  | |\/  \ \ |   \ | |\_|    _    | |_| |   _ '-. .-',' |_   _
 // | |  | |____| | | |\_|| |__    //    |     | ,'_`. | | '-. .-',' `. ,'\_
 \\_| |_,' .-, _  | | |   | |\ \  //    .| |\_/ | / \ || |   | | / |\  \|   \
  `-. .-'| |/ / | | | |   | | \ \//     |  |    | | | || |   | | | |_\ || |\_|
    | |  | || \_| | | |   /_\  \ /      | |`    | | | || |   | | | .---'| |
    | |  | |\___,_\ /_\ _      //       | |     | \_/ || |   | | | |  /\| |
    /_\  | |           //_____//       .||`      `._,' | |   | | \ `-' /| |
         /_\           `------'        \ |              `.\  | |  `._,' /_\
                                        \|                    `.\

                                         ASCII Art Courtesy of potterharry.net
******************************************************************************
LEGO Harry Potter: Years 5-7 (PS3 Version)
A FAQ/Walkthrough by CyricZ
Version 1.1
E-mail: cyricz42 at yahoo.com
******************************************************************************

1. Introduction
2. FAQ
3. Basics
   3A. Controls
   3B. Menus/Displays
   3C. Hints/Tips
4. The World of Magic
   4A. Spell Wheel
   4B. Passive Skills
5. Diagon Alley and London
   5A. Maps of the Areas
   5B. Diagon Alley
   5C. London and the Wilderness
6. Hogwarts Castle
   6A. Map of the Castle
   6B. Student Areas
   6C. Main Castle Areas
   6D. Classroom Areas
   6E. Outside Areas
7. Year Five - The Order of the Phoenix
   7A. Dark Times
   7B. Dumbledore's Army
   7C. Focus!
   7D. Kreacher Discomforts
   7E. A Giant Virtuoso
   7F. A Veiled Threat
8. Year Six - The Half-Blood Prince
   8A. Out of Retirement
   8B. Just Desserts
   8C. A Not So Merry Christmas
   8D. Love Hurts
   8E. Felix Felicis
   8F. Horcrux and the Hand
9. Year Seven - The Deathly Hallows, Part 1
   9A. The Seven Harrys
   9B. Magic is Might
   9C. Grave Danger
   9D. Sword and Locket
   9E. Lovegood's Lunacy
   9F. DOBBY!
10. Year Seven - The Deathly Hallows, Part 2
   10A. The Thief's Downfall
   10B. Back to School
   10C. Burning Bridges
   10D. Fiendfyre Frenzy
   10E. Snape's Tears
   10F. The Flaw in the Plan
11. Bonus Level
   11A. LEGO Town
12. Collectibles
   12A. Gold Bricks
   12B. Students in Peril
   12C. Red Bricks
   12D. Character Tokens
13. Character Bios
   13A. Gryffindor Students
   13B. Ravenclaw Students
   13C. Hufflepuff Students
   13D. Slytherin Students
   13E. Hogwarts Staff
   13F. Family Members
   13G. Order of the Phoenix
   13H. Ministry Characters
   13I. Other Magical People
   13J. Non-human Characters
   13K. Death Eaters
   13L. Muggles
14. Miscellany
   14A. Trophies (Achievements)
   14B. How To Get 100%
   14C. Secret Codes
15. Standard Guide Stuff
   15A. Legal
   15B. E-mail Guidelines
   15C. Credits
   15D. Version Updates
   15E. The Final Word

******************************************************************************
1. INTRODUCTION
******************************************************************************

Welcome back, students of Hogwarts!  Welcome to my FAQ/Walkthrough for LEGO 
Harry Potter: Years 5-7!  In this guide, you'll find the means to navigate 
the complex Wizarding world, and complete the story of Harry Potter and his 
friends.  Also found in this guide are tips on how to find all those elusive 
collectibles, as well as bios on all the characters, lists of extras, secret 
codes, etc.  So, wands out, because the future of the whole Wizarding World 
depends on you!

******************************************************************************
2. FAQ
******************************************************************************

Q: What is LEGO Harry Potter: Years 5-7?

A: This is a LEGO-styled action game released in June of 2010 based around 
 the last three (four) Harry Potter books/films.

Q: What is the ESRB rating of this game?

A: This game is rated E10+, with the added descriptors of Cartoon Violence 
 and Crude Humor.

Q: What has changed from Years 1-4?

A: Very little.  This seems to be a direct continuation of the story.  Oh, 
 there are some new extra things added to your students' arsenals, but 
 this game falls pretty much in line gameplay wise with the first game.

Q: Would this game be good for my kids?

A: Absolutely.  All violence is done towards LEGO bricks, so there's no 
 blood, and all "dismemberment" is taken in a humorous stride.  You'll find 
 nothing more objectionable or scary than in the Harry Potter films.  As far 
 as positive aspects of the game towards kids, the gameplay is focused on 
 exploration, discovery, and critical thinking.  The co-operative gameplay 
 style and forgiving difficulty is also a plus, as they allow parents and 
 kids alike to play together to solve the puzzles.

Q: How many people can play?  Can I play online with others?

A: Two, and no.

Q: Does this game more closely follow the books or movies?

A: The movies, in general.  The thing many people will notice first is the 
 soundtrack, taken directly from the films.

Q: Can I save in the middle of a Story Event?

A: Unfortunately, no.  You must complete a Story Event and be returned to 
 the main Hogwarts hub before your game will be saved.  On the other hand, 
 while in the main Hogwarts areas, or at the Leaky Cauldron, you can stop at 
 any time by selecting "Leaky Cauldron" from the pause menu (while at 
 Hogwarts), and then while at the Cauldron, selecting "Quit Game".  This 
 action will save your progress.  Your progress is also automatically saved 
 whenever you complete a Story Event or find a major collectible.  You'll 
 know the game is saving whenever you see Harry's head appear in the lower 
 left corner.

Q: I played as a character in a Story Event.  Why can't I use him/her?

A: Because that's not how it works in this game.  You need to find 
 Character Tokens before you will be allowed to purchase and use them.

Q: What can I do with objects with red sparkles?

A: You need a character that knows Dark Magic.  Most of them, you'll know 
 they have it because they have access to Avada Kedavra in their Spell Wheel, 
 but some don't have AK.  They are actually somewhat tough to come by, as 
 getting most of those characters requires already having dark magic, but you 
 get Bellatrix Lestrange automatically at the end of the last Story Event, 
 so she's the most obvious.

******************************************************************************
3. BASICS
******************************************************************************
==============
3A. Controls =
==============

General Controls -

Left Analog Stick: Move your character.
Right Analog Stick: Move the camera.
X Button: Jump.
Square Button: Attack.  
 - For Muggles or Squibs, this is simply some kind of physical attack.
 - For magic-using characters, this will shoot sparks out of their wand.  
  Hold down Square and move the Control Stick to target your attack.  You'll 
  see a green circle around anything that you can strike when you pass the 
  cursor over it.
 - Holding down the Square Button can also use whatever appropriate spell is 
  necessary for the target.  For example, if your target reacts to Leviosa, 
  hold Square while targeting it and you will cast it.  This works even if 
  you don't have Leviosa as your Active Spell.
Circle Button: Active Spell.  Whichever spell your characters has active, 
  they will cast it.  Some spells require you to have a proper target in order 
  for it to be invoked.
Triangle Button:
 - Tapping Triangle will change your focus to another nearby character.  You 
  can also use it to hop on vehicles.
 - Holding down Triangle will bring up the "Spell Wheel" on characters that 
  can use magic, allowing them to switch to a different active spell.
L1 and R1 Buttons: Used during Free Play to change characters.
L2 and R2 Buttons: Quick-change Active Spell.
Start Button: Brings up Pause Menu.

Controls can slightly change depending on your situation.  If something 
specific changes per an event, I'll mention it in the walkthrough.

====================
3B. Menus/Displays =
====================

Main Menu -

New Game: Start a new game.
Load Game: Load a previously saved game.
View Game Controls: Shows a mockup of your controller and controls associated.

---

Options Menu -

Audio Volume: Adjust the volume of the audio.
Music: Toggle music on/off.
Brightness: Adjust the screen's brightness
Motion Blur: With this on, movement will result in a motion blur.

---

Pause Menu -

Resume: Get back to the game.
Options: Opens Options Menu.
View Game Controls: Shows a mockup of your controller and controls associated.
Extras: Opens Extras menu, where you can select any extras you've purchased, 
 as well as enter secret codes.
Return to Hub/Diagon Alley: Returns you to Diagon Alley if you're in Hogwarts, 
 or to where you first entered the area if in a Story Event.
Quit: Returns to the Title Screen.

================
3C. Hints/Tips =
================

Blast freakin' everything.  Lay waste to the area and rack up an awesome 
stud total.  If you find an open area, just start shooting sparks in random 
directions and see what falls apart.  Remember your spells, too.  Especially 
Leviosa.  You can get some good studs from putting stuff together.

Studs are available in four denominations, each worth a different multiple of 
ten:
Silver - 10
Gold - 100
Blue - 1000
Purple - 10000

Studs can be hidden in the darnedest of areas.  Make sure to check behind 
things, including the "front wall".  You'll never know what could be hidden 
there until you check, because the camera angle sure won't let you know.

******************************************************************************
4. THE WORLD OF MAGIC
******************************************************************************

The Wizarding World is chock full of mystical and whimsical stuff to use to 
affect the world around you.  Here is a compilation of all the things you can 
do and learn.

=================
4A. Spell Wheel =
=================

Accessed by holding down Triangle and changed by pressing the L2 or R2 
buttons, the Spell Wheel is your character's bank for their abilities.  Not 
all these abilities are proper spells; sometimes they're just magical items.

Most are learned by progressing through the story events.  There are a bunch 
you can buy at Weasley Wizard Wheezes, but they're largely useless.  Keep in 
mind that certain spells will only work with certain characters.

Wingardium Leviosa -
 The most basic spell in the game, apart from sparks shooting.  This spell 
 allows you to manipulate your environment.  Any object that can have Leviosa 
 cast upon it will have a purple aura surrounding it when you target it.  
 Many objects just require you to hold down the button and they will be 
 manipulated on their own, but a few will require you to do the moving 
 yourself, which is done with the Left Analog Stick.  Also added to this game 
 is the ability to fling certain items.  Some items, after lifted, will spin 
 when you move the Left Analog Stick.  Point them in one direction to build 
 up some spinning speed, then release Circle to toss the object.
- Can be used by most anyone in the game that has magic powers.

Pets/Animagus -
 The "green" slot on many characters allows them to use animals, either a 
 pet they carry around with them, or allows them to transform using Animagus 
 powers.  There are two types of things pets can do:
 1) Crawl through pipes on the walls.
 2) Dig in spots marked by blue paws.
 Some pets can only do one of these things.  Others can do both.  Hermione's 
 cat, Crookshanks, for instance, can do both.
- Here's a list of characters and their animal abilites:
 Ron - Pigwidgeon (Pipes)
 Hermione - Crookshanks (Both)
 Neville - Trevor (Pipes)
 Sirius - Dog Animagus (Dig)
 Ginny - Arnold (Pipes)
 Fred/George - Decoy Detonator (Pipes)
 Remus Lupin - Werewolf (Dig, also has super strength)
 McGonagall - Cat Animagus (Both)
 Rita Skeeter - Beetle Animagus (Pipes)

Lumos - 
 This spell creates a ball of light at the tip of the character's wand.  It 
 can be used to light up a dark area, but also to repel large growths of 
 vines.  Activate Lumos, then walk up to the creepers to make them shrink 
 away.  Note that you'll walk slightly slower with this active.  This can 
 also be fired, although there's not much that has an effect from it.
- All students have this spell following the first DADA class in Year 5.

Invisibility Cloak -
 A cloak that used to belong to his father, Harry receives this as a 
 Christmas present during his first year.  Wearing the cloak makes Harry 
 completely invisible, but does make him move more slowly.  He can use the 
 cloak to sneak past things that would otherwise stop him.
- Harry gets the use of his cloak following the first DADA class in Year 5.

Patronus Charm -
 The Patronus charm is an advanced spell that conjures up a person's positive 
 feelings and uses them as a weapon, specifically against dementors.  In 
 advanced stages, it will manifest itself in the form of an animal that 
 represents its caster.
- Harry begins with the ability to use this.  The rest of the students will 
 learn it after the second Dumbledore's Army meeting in Year 5.  Most adults 
 will know this spell innately.

Diffindo -
 The Severing Charm is designed to cut things apart.  For the purpose of this 
 game, it's used on red objects.  On smaller red objects, simply casting it 
 at the object will break it.  On walls or larger objects, an outline will 
 appear.  Once the outline is visible, step up to the wall and press Square 
 to start tracing out a pattern.  Once the pattern is complete, you can 
 assemble the object you cut out and the wall should collapse.
- All students learn this in Year 5 after their first Charms class (after 
 the third chapter)

Focus -
 This spell is an aspect of Legimency, the ability to read minds.  In the 
 context of this game, the spell can be used on characters with clouds 
 floating above their heads.  The clouds will disperse revealing an item 
 that you'll need to give them for something to happen.
- Harry learns this after his Occlumency lessons with Professor Snape in Year 
 Six shortly after befriending Grawp (this is after "Kreacher Discomforts").  
 Certain other characters know this spell innately, such as Snape and Moody.

Aguamenti -
 This spell conjures a jet of water.  It can be used to put out small 
 fires, repel enemies, or fill containers marked with a water droplet symbol.  
 These objects that need water generally don't have the droplet symbol until 
 you have Aguamenti at the ready.
- All students and adults learn this spell not long after the "Just Desserts" 
 event in Year Six.

Reducto -
 The Reductor Curse is a destructive spell that breaks things apart.  In the 
 game, it is used against shiny objects as a more powerful destructive spell.
- All students learn this in Year Six after "A Not So Merry Christmas".  
 Adult magic-users can already use this.

Deluminator -
 This is bequeathed to Ron Weasley, and replaces his Lumos spell.  He moves 
 pretty slowly with it out.  This is used to pull yellow lights from small 
 sparkly lanterns, and place them in sparkly lanterns that don't have lights, 
 usually to open some kind of passage.
- Ron receives this after "The Seven Harrys" in Year Seven.

Avada Kedavra -
 The worst of the three Unforgivable Curses, the Killing Curse manifests as 
 a great flash of green light that, once it hits its target, causes instant 
 death.  Only one person has ever survived the curse: Harry Potter, when he 
 was one year old.
- Only dark magic users have access to this curse, like Lord Voldemort and 
 Bellatrix Lestrange.  Several others have it, but there are really too many 
 to list.

---

This next list of spells are ones you can buy from Weasley Wizard Wheezes in 
Diagon Alley.  I'll say right at the outset that none of these spells are 
necessary to beat the game, and most of them aren't even that useful.  For 
all spells but the last one, these will be go into your "red" spell slot 

(the same one occupied by Transfiguration and Expelliarmus).  
When you have your red spell as the active one, the spells will cycle about 
every second through a list, and whichever icon is visible on display will 
be the one cast.  Most of these are in place just for a laugh.

Slugulus Eructo -
 Price: 500,000
 This will cause the recipient to stop for a moment to puke up a slug.

Rictusempra -
 Price: 65,000
 This is a ticklng charm that will cause the victim to break out in laughter.

Entomorphis -
 Price: 80,000
 This hex turns the victim into an insect-like person for a short time.

Tarantallegra -
 Price: 75,000
 This jinx is used to cause the victim's legs to start dancing uncontrollably.

Locomotor Mortis -
 Price: 30,000
 This jinx ties up the victim's legs.

Redactum Skullus - 
 Price: 10,000
 This hex shrinks the victim's head.

Colovaria -
 Price: 75,000
 This spell removes the victim's hair.

Calvorio -
 Price: 20,000
 This spell changes the victim's hair color and style.

Anteoculatia -
 Price: 95,000
 This jinx turns a person's hair into antlers.

Herbifors -
 Price: 15,000
 This spell causes flowers to sprout from a person's head.

Glacius - 
 Price: 110,000
 This spell encases its victim in ice.

Incarcerous -
 Price: 100,000
 This spell ties up victim's body in ropes.

Expelliarmus -
 Price: 10,000
 This spell disarms its target for a moment.

Flipendo -
 Price: 125,000
 This charm completely flips over its victim.

Trip Jinx -
 Price: 40,000
 This jinx causes the recipient to trip and fall over.

Stupefy -
 Price: 150,000
 The Stunning Spell is used to daze its victim for a moment.

Transfiguration -
 Price: 200,000
 This spell momentarily changes its target into a small animal.

Engorgio Skullus -
 Price: 10,000
 This hex swells up its victim's head.

Immoblius -
 Price: 400,000
 The spell encases your target in a blue bubble.

====================
4B. Passive Skills =
====================

These are talents that do not need to be actively selected.  Your character 
will have an inherent ability and you can use that character to apply that 
ability.  Many of these are relatively unique to certain characters.

Also in this list are potions: Potions are based around cauldrons that pop up 
all over the Hogwarts campus.  Using black cauldrons, you can access any 
potion you've unlocked and use it there.  Gold cauldrons cannot be opened 
until you've unlocked Polyjuice.

---

Strength -
 The character has particular strength of muscle beyond the average human.  
 With this ability, one can readily pull on orange handles that exist in the 
 field.  There is also a potion that can replicate this (see below).
- Used by: Dudley Dursley, Hagrid, Fang

Magical Repair -
 Arthur Weasley has the unique ability to repair any blue LEGO object that 
 appears to be smoking.  He'll fix it up using his own unique talents for 
 turning Muggle objects magical.
- Used by: Arthur Weasley

Rune Book -
 The character carries with them a blue book.  This allows them to read 
 rune cabinets in the game.  They need to stand in front of the cabinet and 
 press Circle.  The four runes will light up in a particular order, and you 
 need to match that to open the cabinet.
- Used by: Hermione, Professor Dumbledore, Professor McGonagall

Dig -
 In addition to animals that can be called upon to dig, some characters have 
 the ability to do so innately.  Hold down Circle near a marked dig patch 
 (with blue paws floating out of it) to dig up its contents.
- Used by: Neville Longbottom, Fang

Parseltongue - 
 The ability to speak to snakes is a rare one, and most people associate it 
 with dark magic since Salazar Slytherin was famous for it.  With this 
 ability, if you see cabinets that have a series of colored "S"'s on them, 
 you can use them the same way a character with a book uses a rune cabinet.
- Harry, Ron, and Voldemort can use this ability.  For those of you raising 
 an eyebrow at that second one, remember Ron used a little bit of it to 
 open the Chamber of Secrets.

Strength Potion -
 This appears as a yellow potion in a black cauldron.  To activate the 
 cauldron, you need to throw in the three ingredients: a purple thing that 
 I call a "thorn blossom", a "bone arm", and a "snake fang".  With all 
 three of these, press Circle next to the bubbling cauldron and you'll 
 suddenly have the strength to pull orange handles.
- This is available in just about any Hogwarts cauldron from the beginning.

Crossbow -
 This is technically on the Spell Wheel for Hagrid, but it's really not a 
 spell, so I'm putting it here.  There's not much to it, really.  It's just 
 something that harms enemies, like a wand that can shoot sparks but nothing 
 else.
- Used by: Hagrid

Invisibility Potion -
 This potion has the same effect as the Invisibility Cloak.  Drinking it 
 will make the drinker invisible.  It has very limited effect in the game.
- This is added to the black Hogwarts cauldrons after Harry gets kicked out 
 of DADA in Year Five, at the same time he gets his Cloak.

Weasley's Wizard Wheezes Boxes -
 In certain points in the field, you'll find these orange and purple boxes.  
 Only members of the Weasley clan can successfully open these.  You'll find 
 either a Whizbang (a rocket which will blow something up), a pair of Sticky 
 Trainers (for climbing specially marked walls), or a Portable Swamp (which 
 will usually make something appear or go away).
- These can be accessed once Fred and George make their escape after Kreacher 
 Discomfort in Year Six.

Spectrespecs -
 In certain points in the field are little news boxes that are marked "The 
 Quibbler".  When you use them any time before Year Six, any character that 
 uses it will pull out the magazine and simply laugh at it.  Once Year Six 
 starts, Luna will point out that they contain Spectrespecs, which can allow 
 you to see hidden bricks.  These hidden bricks are always marked by a vague 
 field of blue and purple sparkles.
- These can be pulled out of Quibbler boxes starting in Year Six.

Draught of Living Death -
 Officially, this potion is an incredible sleeping brew that gives the outward 
 appearance of death.  In the context of this game, drinking it turns you 
 into a skeleton temporarily, with no other real effect.
- This is added to the black Hogwarts cauldrons after you mix it up in 
 Year Six in Slughorn's class.

Polyjuice Potion -
 A rather complex potion that is brewed to change whoever drinks it into 
 another person's form entirely.  These potions are found in gold cauldrons 
 with green goo inside them.  The ingredients for the potion are a cherry, 
 an apple, and some hair.  With the potion ready, press Circle next to it 
 and you can turn yourself into any character you've already purchased.  You 
 will remain as that character indefinitely and have all their skills and 
 talents.  The only thing that will automatically change you back is going 
 to the next cutscene or Story Event.
- Once you've completed "The Seven Harrys" in Year Seven, this potion will 
 be added to the regular cauldrons in Hogwarts, and will also open up all 
 the gold cauldrons.  When using Polyjuice, you'll select someone to turn 
 into, and you'll also have another set of people given to you, as if you 
 were in Free Play.

Hermione's Bag -
 Starting in Year Seven, Hermione gets herself a handbag and puts an 
 Undetectable Extension Charm on it, which allows her to put tons of stuff 
 inside that they'd need while they were on the run.  If you come across a 
 purple oval platform, you can press Circle on it while controlling Hermione 
 and she'll pull something out of the bag.
- Hermione can first use this in Year Seven, during "The Seven Harrys".

Apparition -
 An advanced form of magic, apparition is basically teleportation in that it 
 allows the wizard to travel anywhere he can visualize, as long there's no 
 magical protection preventing it.  In the case of this game, apparition is 
 performed on special circular platforms, and allows travel between two 
 points.
- Dumbledore has this ability innately, but all characters will learn it 
 after "The Seven Harrys" in Year Seven.

Goblin Key -
 The character, being a goblin, has access to locks and the secrets behind 
 them, particularly at Gringotts Bank.
- Used by: Griphook, Bogrod, Mrs. Cole (who is not a goblin)

Dark Magic -
 This is an adapter to the Leviosa spell.  Having knowledge of dark magic 
 allows the caster to use Leviosa on black objects with red sparkles.  
- Used by: All Death Eaters, such as Lord Voldemort, Bellatrix Lestrange, 
 and really, too many to list here.

******************************************************************************
5. DIAGON ALLEY AND LONDON
******************************************************************************

For the sake of simplicity, I'll keep the "London" areas and the "Hogwarts" 
areas separate.

These areas are basically places where you transition from Story Event to 
Story Event.  Hogwarts, too, figures heavily in these transitions.  They 
act as a hub.  In case you're unfamiliar with video game terms, a "hub" is 
basically an area that leads to multiple other areas, but is somewhat a 
mission in and of itself.

=======================
5A. Maps of the Areas =
=======================

Diagon Alley Area

==========   ==========   ==========
= BorBur =   = WeWiWh =   = MadMal =
==========   ==========   ==========
    |            |            |
==========   =======================   ==========
= KnoAll =---=        DiaAll       =---= LeaCau =--- To Streets of London
==========   =======================   ==========

Key:
 BorBur = Borgin and Burkes
 DiaAll = Diagon Alley
 KnoAll = Knockturn Alley
 LeaCau = The Leaky Cauldron
 MadMal = Madam Malkin's
 WeWiWh = Weasley's Wizard Wheezes

---

London Area and Wilderness

             ==========                             ==========
             = Pl93/4 =                             =  Tent  =
             ==========   To The Leaky Cauldron     ==========
                 |        |                             |
==========   ==========   |                         ==========
= LucCaf =---= Street =----                         = Wilder =
==========   ==========                             ==========

Key:
 LucCaf = Luchino Caffe
 Pl93/4 = Platform 9 3/4
 Street = Streets of London
 Tent   = The Tent
 Wilder = Wilderness

==================
5B. Diagon Alley =
==================

This area is the "base" hub of the game, which is to say that this is where, 
like in other LEGO games, you can purchase game-related things.  

Diagon Alley -
 The alley itself has little for you to do, but is mostly access to all the 
 other areas.  You start at the bottom left and you'll find open shops as you 
 proceed to the back.  First, behind a red lock, which you'll need to use 
 Diffindo to open, is a gate to Knockturn Alley.  Further up the street, just 
 past the first left turn, is the future site of Weasley's Wizard Wheezes.  
 Next on the left is Madam Malkin's.  At the back end is the door to the Leaky 
 Cauldron.

GOLD BRICK: Just to the left of Weasley's Wizard Wheezes is a side street 
 that goes behind a building.  Walk behind it to find this brick.
CHARACTER TOKEN (Mundungus Fletcher): Zap his little stand that he has set 
 up on the streets, then Leviosa it back together.
CHARACTER TOKEN (Gregorovitch): In front of Ollivanders are some vines 
 poking out.  Once you have Lumos, repeatedly walk back and forth in front of 
 the vines to make them retreat until the token appears.

---

Leaky Cauldron - 
 There are five major points of interest in the inn itself.

Main Door: This is in the near right corner, and it acts differently 
 depending on where you are in the game.  Most of the time, it will spit 
 you out on the streets of London, but at certain points in the story, exiting 
 will take you directly to Hogwarts, or directly to another Story Event.

Notice Board: These are your means for replaying old Story Events, either 
 going through the Story again or in Free Play Mode.  They appear on the post 
 in the inn, and also a glowing doormat in front of them.  Step on it and 
 you'll be allowed to select your Story Event.  After which, you'll 
 select Replay Story or Free Play Mode.

Cinema Room: Go up the stairs and through the door on the landing to find a 
 back hallway leading to a room where you can view all cinematics you've seen.
 You can also find the 200 Gold Brick reward here.

Mail Room: Instead of the Owlery of last game, you can find your collected 
 Parcels on display in this room, which is upstairs and the first door on 
 the left.  You can purchase them and activate the Extras once you find them 
 at Hogwarts or Diagon Alley.

Back Door: On the back wall on the main floor is the exit back to Diagon 
 Alley.

GOLD BRICK: There are three glasses in this area.  Place all three on the 
 counter.
STUDENT IN PERIL: You'll find him on the second floor landing, encased in a 
 web.  Zap him.
CHARACTER TOKEN (Hestia Jones): Zap the bar stools and they'll spring up.  
 Stand on them when they spring to get launched up to the token.
CHARACTER TOKEN (Mrs. Figg): Go to the film room in the back of the upstairs 
 area and you'll find this behind the projector.

---

Madam Malkin's Robes for All Occasions -
 This area serves two purposes.

Character Purchase: At the counter, you can purchase any extra characters you 
have collected tokens for.  These characters can then be used in a Free Play 
run of a Story Event, or you can change into them in the hub areas by using a 
Polyjuice Potion.

Custom Character: Go through the changing room in the back to find the area 
where you can create custom characters.  These characters can be used in a 
Free Play run of a Story Event.

GOLD BRICK: On the upstairs landing, zap the left-hand curtain.
STUDENT IN PERIL: On the upstairs landing, zap the right-hand curtain.
CHARACTER TOKEN (Madam Malkin): Zap the clothes rack in the center of the 
 room.

---

Weasley's Wizard Wheezes -
 This area also serves two purposes.  Note that in Year Five, it's mostly 
 an abandoned building.  After Year Six starts, the place will be jumping.  
 Still, the two main functions are available at all times.

Spell Purchase: There's a selection of spells for sale that do not appear in 
 the game as story-based spells.  Most of them are relatively useless and 
 are only for comedic effect, but there are a few that could prove useful.  
 All of them are described in the Spells section above.

Secret Codes: If you find a secret code, head to the far left and you'll be 
 allowed to input it.  You can also input codes from the Pause Menu.

STUDENT IN PERIL: In the back left, on a ladder, is a web with the student 
 trapped inside.  Zap it.
CHARACTER TOKEN (Fred Weasley): After the shop opens, go to the part where 
 you enter the secret code, and zap the box of rockets sitting to the right 
 of it.  Once they launch, zap the box again.
CHARACTER TOKEN (George Weasley): Same as Fred above, only the box of rockets 
 is to the left of the code "thing".
CHARACTER TOKEN (Fred (Pyjamas)): There's a box just left of the center 
 staircase that darkens the area when zapped.  Doing so will also make this 
 token appear.
CHARACTER TOKEN (George (Pyjamas)): Once you learn Reducto, blast the three 
 cages holding Pygmy Puffs.
GOLD BRICK: Use dark magic on the music box in the back right.

---

Knockturn Alley -

This can only be reached once you get Diffindo and can remove the red lock 
at the left end of the street in Diagon Alley.  Borgin & Burkes can be 
accessed at the end of the alley.

CHARACTER TOKEN (Slytherin Twin #1): There's a little spider cage at the end 
 of the alley.  Zap it.
CHARACTER TOKEN (Slytherin Twin #2): There's a little spider cage off to 
 the side of the walkway.  Zap it.
CHARACTER TOKEN (Sirius (Azkaban)): To the right of Borgin and Burkes, hidden 
 behind the foreground wall.
CHARACTER TOKEN (Pius Thicknesse): At the entrance of the alley, use dark 
 magic on the lock, then again to turn the pipe.
STUDENT IN PERIL: Use dark magic on the rock on the student at the end of the 
 alley.

---

Borgin & Burkes -

In this shop are three things.  The first and most obvious is the spot where 
you can buy Gold Bricks.  The first Gold Brick costs zero studs, the second 
costs 100,000, and so on up to the last, which costs 1,500,000.

The second thing to note is up the stairs in the back.  The pieces here form 
a door and you get one for each Story Event you complete, meaning once you 
complete the story, you can form this door and access the bonus level: 
LEGO Town.

The third thing is the Vanishing Cabinet in the middle of the room.  You can 
only use this after the story is complete, where it will teleport you, 
one-way only, to the Back Corridor in Hogwarts.  It's basically just a quick 
warp to the school.

GOLD BRICK: Floating near the mirror on the back wall.
CHARACTER TOKEN (Narcissa Malfoy): On the left side of the shop is a fish 
 tank.  Fill it with Aguamenti, then zap the tank.
CHARACTER TOKEN (Mrs. Black): There's an object in the middle of the shop 
 that needs dark magic used on it.  Assemble, then destroy, the resulting 
 skeleton.

===============================
5C. London and the Wilderness =
===============================

These parts don't have any "purchasing" related to them, and are just 
transition areas.  In truth, I could put them in the Hogwarts areas if I 
wanted to, since they connect, but nah.

---

Streets of London -

This is an open street in downtown London.  The entrance to the Leaky 
Cauldron is in the back right, and there's a path down to the London 
Underground which gets you to Platform 9 3/4.  Late in the game, you'll 
find a door on the left side which leads into Luchino Caffe, and beneath 
the parked car, Hermione can use her bag to make an Apparition Point which 
goes to the Tent.

GOLD BRICK: On the left side is a shop with a guitar in the window.  Leviosa 
 it to make the brick appear.
STUDENT IN PERIL: He's in the red postbox next to the street.  Zap it.
RED BRICK (Gold Brick Detector): In the lower right corner is a garbage 
 truck.  Leviosa the garbage into the cans, then Leviosa the cans themselves 
 into the truck.
CHARACTER TOKEN (Mafalda Hopkirk): Near the phone booth, use Aguamenti on the 
 graffiti that looks like a LEGO face.
CHARACTER TOKEN (Mary Cattermole): Near the phone booth, use Aguamenti on the 
 graffiti that looks like a LEGO brick.
CHARACTER TOKEN (Rufus Scrimgeour): Use the Deluminator on the lamp in the 
 back right, near the Leaky Cauldron, then take it to the front right, near 
 the garbage can, to open up a shop door leading to the token.
CHARACTER TOKEN (Ministry Guard): Use a Goblin Key to unlock the safe.

---

Platform 9 3/4 -

Odd that you'd go to the Underground to get to the platform, considering it's 
at the above-ground King's Cross Station, but oh well.  This is the platform 
of the famous Hogwarts Express which ferries students to and from Hogwarts.  
The platform is accessed from the Streets of London area, and by pressing 
Triangle next to the train, you can board it to be taken to Hogsmeade Station.

STUDENT IN PERIL: He's hanging from the big clock.  Zap him down.
CHARACTER TOKEN (Waitress (Treats)): Blast the heck out of the newsstand.
CHARACTER TOKEN (Muggle Orphan): There's a yellow thing on the wall next to 
 the newsstand.  Zap it.
GOLD BRICK: Use a pet (such as Crookshanks) to climb up the pipe at the 
 south end.
CHARACTER TOKEN (Dudley (Shirt)): In the same spot at the Gold Brick.
RED BRICK (Score x4): In the back of the platform is a red steam cap.  Cut 
 it open with Diffindo to release the brick.

---

Luchino Caffe -

This small coffee shop is where Harry, Ron, and Hermione fled to when being 
chased by Death Eaters.  It's accessed from the streets on the left side, but 
only once Year Seven begins.  There's also a kitchen in the back.

CHARACTER TOKEN (Petunia Dursley): On the left side of the cafe, Leviosa the 
 chalk onto the chalkboard.
CHARACTER TOKEN (Petunia (Green Coat)): On the right side of the cafe, Leviosa 
 all four clocks.
CHARACTER TOKEN (Dudley Dursley): In the back right, grab a mug, then take 
 it to the coffee dispenser to fill it, then take the mug out to the green 
 table.  Next, go to the kitchen in the back, and Leviosa the bug onto the 
 bug zapper to make meat (yuck).  Take the meat to the green table.
CHARACTER TOKEN (Waitress (Luchino)): In the kitchen, Leviosa the radio.
STUDENT IN PERIL: In the kitchen, Leviosa the sink.
CHARACTER TOKEN (Vernon Dursley): After you free the student, Leviosa the 
 dishes into the sink, then onto the rack.
GOLD BRICK: Go to the kitchen and use Strength to pull open the oven.
CHARACTER TOKEN (Thorfinn Rowle): On the left side of the cafe, use dark 
 magic on the teacup.
CHARACTER TOKEN (Dolohov (Workman)): On the left side of the cafe, use dark 
 magic on the cabinet to drop three sponges on the tables.  Leviosa each of 
 them across the tables.
CHARACTER TOKEN (Mrs. Cole): Go back to the kitchen and use dark magic on 
 the gas tank there.

---

Tent -

This tent has an Undetectable Extension Charm that, like a certain police 
box, is bigger on the inside.  The Weasleys originally used this for the 
Quidditch World Cup and then lent it to Hermione and the others for when they 
were on the run.  You can enter it from the Wilderness, although its specific 
location in that area changes several times over the course of the story.  

Inside are two important things.  One is an apparition point which can bring 
you back to London.  The other is the Marauder's Map on the left table.  Using 
that during Year Seven will allow you to "travel" to Hogwarts in the sense 
that you'll take control of Neville, Ginny, and Seamus if you want to do any 
extra things.  This will disappear after the endgame, though.

CHARACTER TOKEN (Xenophilius (Wedding)): Use the rune cabinet on the left side.
STUDENT IN PERIL: Use the Deluminator to take light from the front to the 
 back where the student is encased in vines.
GOLD BRICK: Use dark magic on the object in the back left of the tent.

---

Wilderness -

This is an area you'll spend a lot of time in for Year Seven, as Harry, Ron, 
and Hermione are on the run from the Death Eaters.  It's actually quite a 
sizeable area, and there's a lot of stuff here, mostly connecting Story 
Events.  You'll find that after certain Story Events you may end up in a part 
of the Wilderness that's unfamiliar to you.  Rest assured that the whole thing 
is one big area and those parts connect.

STUDENT IN PERIL: From the hilltop, head down the path to the right and use 
 Aguamenti on the brown patch near the white owl on the stand.
RED BRICK (Christmas): At the right end of the big field is a large red 
 mushroom.  Leviosa it out of the ground so you can hop on and ride it around.  
 Ride it over five smaller mushrooms that pop up.
CHARACTER TOKEN (Fleur Delacour): After saving the Student, zap the blue 
 flower that he pops out of.
CHARACTER TOKEN (Percy Weasley): Around the little pond in the center are 
 three tiny green frogs.  Zap them into the water.
CHARACTER TOKEN (Hermione (Ministry)): Zap a bundle of rocks just to right 
 of the first spot the tent sits (on the hilltop).
CHARACTER TOKEN (Reg Cattermole): From the hilltop, head down the path to the 
 right and go past the first set of dark magic bricks.  Use Aguamenti on a 
 brown patch to grow a thick green plant, then zap it open.
CHARACTER TOKEN (Ron (Winter Clothes)): After the Grave Danger Story Event, 
 you'll end up on the right side.  Leviosa, then zap the three ice-covered 
 trees.
CHARACTER TOKEN (Xenophilius Lovegood): After the Sword and Locket Story Event, 
 you'll be forced to knock over a tree.  You'll automatically free the 
 token when you do so.
CHARACTER TOKEN (Albert Runcorn): After The Thief's Downfall Story Event, 
 you'll be at the south end of the area.  Near the water, Leviosa the fishing 
 pole.
CHARACTER TOKEN (Dragomir Despard): In the south area, there's a red wall on 
 a shack.  Diffindo it to find the token behind it.
CHARACTER TOKEN (James Potter (Ghost)): After the endgame, go up to the 
 hilltop on the left and approach the stag Patronus.
CHARACTER TOKEN (Remus Lupin): After the endgame, you'll see three bony 
 cows wandering around.  Zap all three, then walk over to where they gather.
GOLD BRICK: On the hilltop is a little cap on the ground that needs dark magic 
 used on it.  It creates a little shooting game.  Shoot all three balloons
CHARACTER TOKEN (Scabior): Use dark magic on the dark plants to the right of 
 the gates to Malfoy Manor on the right side.
CHARACTER TOKEN (Lucius Malfoy): Use dark magic on the dark plants to the left 
 of the gates to Malfoy Manor on the right side.
CHARACTER TOKEN (Snatcher): Use dark magic on the stuff in the back of the 
 area, near the exit to the lake.
CHARACTER TOKEN (Yaxley): Use dark magic on the stuff on the left side of the 
 main field, near the hilltop.

******************************************************************************
6. HOGWARTS CASTLE 
******************************************************************************

Unlike Diagon Alley, Hogwarts is more of a "story" hub.  Many Story Events 
are accessed from walking around Hogwarts.  You will also attend classes and 
learn and find new things.  This section will describe Hogwarts room by 
room.  Note that things may change as you progress through the story, but 
nothing is ever "lost forever".  You can also find info on how to find extra 
collectibles here.  For specific events and walkthroughs to get from one 
Story Event to another, see the walkthroughs specific to each Hogwarts year.

Note that Hogwarts has changed relatively little since the previous game, 
although some unimportant areas have been eliminated, and others have been 
added.

=====================
6A. Map of Hogwarts =
=====================

This is a bit crude, but it gives you a basic idea of how the rooms set up.  
Note that I haven't been completely accurate as to "direction" with the 
connections.  I'll take it into more detail in the individual sections.

---

Student Areas

               ==========
               = HarDrm =
               ==========
                   |
  ==========   ==========  ==========  ==========
  = SlyDun =   = GryCom =  = HufEnt =  = RavTow =
  ==========   ==========  ==========  ==========
       |           |           |           |
       |           |           |           |
       |           -==========--           |
       -------------= UppHal =--------------
                    ==========
                         |
                         ---- To Grand Staircase

Key:
 GryCom = Gryffindor Common Room
 HarDrm = Harry's Dorm
 HufEnt = Hufflepuff Entry
 RavTow = Ravenclaw Tower
 SlyDun = Slytherin Dungeon
 UppHal = Upper Hallway

---

Main Castle Areas

                        ==========
                        = GrtHal =
 To Grand Staircase     ==========
                |            |
           ==========   ==========   ==========   ==========
           = BacCor =---= GrtFoy =---= SecCou =---= SecWor =      
           ==========   ==========   ==========   ==========
                             |    
                             |   ---To Garden
     ==========              |   |            
     = Librar =-----------   |   |           ---To Upper Hallway
     ==========          |   |   |           |
                         ==========   ==========
                   ------= EntHal =---= GraSta =
                   |     ==========   ==========
                   |                      |
                  To Classrooms Hall   To Back Corridor
                                   
Key:
 BacCor = Back Corridor
 EntHal = Entrance Hall
 GraSta = Grand Staircase
 GrtFoy = Great Hall Foyer
 GrtHal = Great Hall
 Librar = Library
 SecCou = Secret Courtyard
 SecWor = Secret Workshop

---

Classroom Areas

 ==========   ==========   ==========   ==========   ==========
 = ChCla2 =   = ChCla1 =   = DAClas =   = PotCla =   = DivCla =
 ==========   ==========   ==========   ==========   ==========
      |           |            |            |            |
      |       ==========   =======================   ==========   ==========
      --------= ChClPa =---=        ClaHal       =---= NoToCo =---= AstTow =
              ==========   =======================   ==========   ==========
                              |         
           To Entrance Hall----         
Key:
 AstTow = Astronomy Tower
 ChCla1 = Charms Class 1
 ChCla2 = Charms Class 2
 ChClPa = Charms Class Path
 ClaHal = Classroom Hall
 DAClas = DADA Classroom
 DivCla = Divination Class
 NoToCo = North Tower Courtyard
 PotCla = Potions Class

---

Outside Areas

 
 ==========                                          ==========
 = BacCou =--------                                  = QuiPit =
 ==========       |            ---To Entrance Hall   ==========
     |            |            |                         |
     |        ==========   ==========   ==========   ==========   ==========
     |      --= ClToCo =---= Garden =---= CovBri =---= ForPat =---= ForFor =
     |      | ==========   ==========   ==========   ==========   ==========
     |      |                                            |
     |      | ==========   ==========                ==========
     |      --= GrnPth =---= Grnhos =                =  Lake  =
     |        ==========   ==========                ==========
     |                               
 ==========   ==========   ==========   ==========
 = CarEnt =---= CarPat =---= HogPat =---= Hogsme =
 ==========   ==========   ==========   ==========
                  |
              ==========
              = HogSta =---Train Back to London
              ==========

Key: 
 BacCou = Back Courtyard
 CarEnt = Carriage Entry
 CarPat = Carriage Path
 ClToCo = Clock Tower Courtyard
 CovBri = Covered Bridge
 ForFor = Forbidden Forest
 ForPat = Forest Path
 Garden = The Garden
 Grnhos = Greenhouse
 GrnPth = Greenhouse Path
 Hogsme = Hogsmeade
 HogPth = Hogsmeade Path
 HogSta = Hogsmeade Station
 Lake   = The Lake
 QuiPit = Quidditch Pitch

===================
6B. Student Areas =
===================

Harry's Dorm - 
 This is Harry's room that he shares with Ron, Dean Thomas, and Seamus 
 Finnigan.  The only exit is to the right, leading to the Common Room.

GOLD BRICK - You need Reducto for this.  Blasting up the room will reveal 
 rocket parts.  Make sure you blow up the shiny center and assemble all the 
 parts.

---

Gryffindor Common Room -
 Where all Gryffindors can relax and chat together.  Harry's Dorm can be 
 accessed on the left side, while the right side door heads to the Upper 
 Hallway.

CHARACTER TOKEN (Hermione (Ball Gown)): Zap the bookshelf on the left side 
 of the room, assemble the books into stairs, then climb to the top of the 
 shelf.
CHARACTER TOKEN (Harry (Pyjamas)): On the right side of the room, Leviosa 
 and fling the purple dart at the picture of Malfoy.
CHARACTER TOKEN (Ginny (Pyjamas)): Near the exit, flip the painting and 
 zap it.
STUDENT IN PERIL: Use Aguamenti on the fireplace.
CHARACTER TOKEN (McGonagall (Pyjamas)): Use the Deluminator to move light 
 from the exit to the wizard painting on the left.

---

Upper Hallway -
 An open hallway leading to several common rooms.  The portrait of the Fat 
 Lady is apparently gone, which is a shame, but it makes it easier to hop in 
 and out of the Gryffindor Common Room.  The main exit from this area is the 
 stairs leading down near the Slytherin Dungeon.

GOLD BRICK: Zap eight banners.  Four are Gryffindor, by the door and in the 
 hallway, two are Slytherin flanking the door, and one each Ravenclaw and 
 Hufflepuff, near their respective doors.
CHARACTER TOKEN (Ron (Blue Pyjamas)): Open the rune cabinet near the 
 Hufflepuff Door.
STUDENT IN PERIL: Open the snake cabinet near the Slytherin door.
CHARACTER TOKEN (Fat Lady): Once you have Reducto, blast the two suits of 
 armor flanking the Gyrffindor door.
CHARACTER TOKEN (Blaise Zabini): Use dark magic on the snake head above the 
 Slytherin door, then use Hermione's bag to batter down the door.

---

Ravenclaw Tower -
 This is accessed from the far right door in the Upper Hallway.  Once you 
 learn Aguamenti, put out the fires on the torch near the gate to open it 
 up.  Once again, the inner parts have been removed for this game.

STUDENT IN PERIL: Use dark magic on the web to the left of the exit.
CHARACTER TOKEN (Marcus Belby): Same place as the Student.
CHARACTER TOKEN (Moaning Myrtle): Use Reducto on the middle of the three 
 blue shades along the wall on the stairs.
CHARACTER TOKEN (Luna (Pink Dress)): Use Spectrespecs and put together the 
 knocker on the door.

---

Hufflepuff Entry -
 The door to the Hufflepuff Common Room, which is found near the Upper 
 Hallway, can only be accessed once you have dark magic to tear the lock off 
 the door.  You can't get any further than the entry, though.

CHARACTER TOKEN (Madam Pomfrey): Blast the flower bed near the exit.
CHARACTER TOKEN (Neville (Tank Top)): Use Reducto on the shiny locked chest 
 and blast it open.

---

Slytherin Dungeon -
 The door to the Slytherin Common Room can only be accessed once you use 
 dark magic on the serpent above the door.  Again, no going into the 
 common room or dorm.

CHARACTER TOKEN (Draco (Sweater)): Open the snake door at the bottom.
CHARACTER TOKEN (Goyle (Jumper)): Use Aguamenti on the canister on the 
 left side of the room, then jump on the plunger.

=======================
6C. Main Castle Areas =
=======================

Grand Staircase -
 The giant staircase with moving stairs and hundreds of portraits lining 
 the walls.  The exit at the top of the stairs leads to the Upper Hallway, 
 while the exit at the bottom leads to the Entrance Hall.  There's also a 
 way to the Back Corridor at the top of the stairs, although that doesn't 
 open up until later in the game.

STUDENT IN PERIL: Once you have Diffindo, use it on the locked chest to 
 the left of the bottom stairs.
CHARACTER TOKEN (Dedalus Diggle): After you get access to the Back Corridor, 
 go to the back right corner to pop up in this upper area in the Grand 
 Staircase.  Bounce on the webs to your left to reach the token.  Alternately, 
 you can use Aguamenti on the stairs just below it to reach this exit.
GOLD BRICK: Once you have access to Spectrespecs, you can climb further up the 
 stairs and access a red well.  Diffindo it down to find this brick.
CHARACTER TOKEN (Zacharias Smith): In the same place as the aforementioned 
 Gold Brick.
CHARACTER TOKEN (Ernie Prang): Further up the stairs past the previous is 
 a rune cabinet that has this token.
CHARACTER TOKEN (Regulus Black): Next to Dumbledore's Office, zap the 
 torches to light them, then put them out with Aguamenti.
CHARACTER TOKEN (Dumbledore (Young)): Same as above.

---


Entrance Hall -
 This is the main Entrance Hall of Hogwarts.  Exits are on the right, leading 
 to the Grand Staircase, on the far left, leading to the Classrooms Hall, 
 in the back on the ground floor, leading to the Great Hall Foyer, a secret 
 passage in the dragon statue on the upper floor, leading to the Garden, and 
 the gate in the back left leading to the Library.

GOLD BRICK: Leviosa the six unlit torches in the room.
STUDENT IN PERIL: Leviosa the plume on the armor near the right-hand stairs.
CHARACTER TOKEN (Susan Bones): In the lower left corner, Leviosa the sword 
 to the nearby armor.

---

Great Hall Foyer -
 This area is accessed from the back of the Entrance Hall and connects to the 
 Great Hall.  It also accesses the Back Corridor on the left and the Secret 
 Courtyard on the right at certain points in Year Five.

CHARACTER TOKEN (Dean Thomas): Search behind the statue just to the right 
 of the door to the Great Hall.
GOLD BRICK: Once you learn Focus, use it on Filch, then break some nearby 
 bricks to uncover a broom to give to him.
CHARACTER TOKEN (Ron (Green Shirt)): Use the Weasley Box on the left, then 
 walk up the wall and use Reducto on the chest.
STUDENT IN PERIL: Use the Deluminator to move light from near the Great Hall 
 door to the right part of the room.
RED BRICK (Hogwarts Crest Detector): Use dark magic on the cabinet on the 
 right side, then assemble the pieces that come out.

---

Great Hall -
 This is the main convocation place for Hogwarts students and staff, as well 
 as where they eat their meals.

GOLD BRICK: Use Leviosa on three golden serving dishes.
CHARACTER TOKEN (Penelope Clearwater): Open the rune cabinet on the right 
 end of the room and zap the three candles that come out.
CHARACTER TOKEN (The Bloody Baron): On the back wall, zap the Slytherin 
 banner (second from the left).
CHARACTER TOKEN (Fat Friar): Zap the fruit bowl on the table near the 
 fireplace.
STUDENT IN PERIL: Use Reducto on the silver dish cover in the back.
RED BRICK (Character Studs): There's a cabinet on the right end that needs 
 dark magic to open that contains this.

---

Back Corridor - 
 This new area is accessed on the left side of the Great Hall Foyer.  It's a 
 long Y-shaped corridor that goes to the Room of Requirement for several 
 story points, and also runs to the right for a back way to the Grand 
 Staircase.

STUDENT IN PERIL: To the left of the front entrance to the Room of 
 Requirement, you'll find someone in webbing.  Zap them.
CHARACTER TOKEN (Luna (Yellow Dress): Leviosa the plume on the suit of 
 armor at the south end.
CHARACTER TOKEN (Vincent Crabbe): Near the main door of the Room of 
 Requirement is a suit of armor.  Blast it three times.
CHARACTER TOKEN (Cormac McLaggen): Use Leviosa on the four hanging 
 chandeliers, two on either of the hallway branches.
CHARACTER TOKEN (Dirk Cresswell): Open the rune cabinet at the back-right 
 corner.
CHARACTER TOKEN (Blaise (Black Shirt)): There are four unlit torches in the 
 area that need zapping.  Two are in either branch of the hallway.
RED BRICK (Stud Magnet): There's a shiny statue in the back left that needs 
 Reducto to destroy.
GOLD BRICK: Use dark magic on the chest in the back left.

---

Secret Courtyard -
 Fred and George have a massive knowledge of Hogwarts' secrets, and during 
 Year Five, they go to this area, just off to the right of the Great Hall 
 Foyer, which accesses their workshop.

GOLD BRICK: On the ruined rooftop on the far right side.
CHARACTER TOKEN (Charlie Weasley): Once you get the Sticky Trainers, walk up 
 the far left wall.
CHARACTER TOKEN (George (OWLs)): Assemble the four crests on the back wall.  
 The Hufflepuff is already in place.  You need to dig up the Gryffindor 
 Crest (near the cauldron).  The Ravenclaw Crest is off to the right.  Use 
 Lumos on the vines to free it.  The Slytherin Crest requires you to zap the 
 rolled-up Slytherin banner just to the right of the L-shaped Weasley wall.
CHARACTER TOKEN (Fred (OWLs)): On the right side of the area, use Aguamenti 
 on the container to open it.
STUDENT IN PERIL: Once you have Reducto, blast the back wall in the center 
 to finish the sticky wall, the climb up it with the Sticky Trainers.
RED BRICK (Super Strength): Use dark magic on the little box to the left of 
 the door to the workshop.

---

Secret Workshop -
 Fred and George's hide all their latest joke experiments here in preparation 
 for their future career.

CHARACTER TOKEN (Arthur (Torn Shirt)): On the right-hand wall are two 
 cabinets.  Zap the normal one.
CHARACTER TOKEN (Argus Filch): Open the rune cabinet on the back left.
STUDENT IN PERIL: Use dark magic on the red and black cabinet on the right.

---

Library -
 The library is open to you once you use Aguamenti on the glass canister in 
 the Entrance Hall on the upper landing.  It opens the back left gate.

GOLD BRICK: Dotted around the library are five yellow books in various 
 state of hiding.  Return them all to their shelves.
CHARACTER TOKEN (Anthony Goldstein): You need a Ravenclaw student and 
 Diffindo.  Go to the portrait on the right and press Circle in front of it 
 while in the form of the Ravenclaw.  Next, Diffindo the key out of the wall 
 and Leviosa it so it opens the lock.
RED BRICK (Fall Rescue): In the same spot as the token above.
STUDENT IN PERIL: Use Hermione's Bag at the far right end and fill the pool 
 you pull out with Aguamenti.
CHARACTER TOKEN (Madam Irma Pince): In the middle of the room, use dark 
 magic on the chest and assemble the fan.  Ride it up to the token.

=====================
6D. Classroom Areas =
=====================

Classrooms Hall - 
 This is an open hallway leading to several classrooms, but it also has 
 several blockades for when you learn greater spells.  It has exits leading 
 back to the Entrance Hall, to the Charms Class Path (to the left, behind the 
 vines), to Potions Class (back wall on the first floor, behind the gate), and 
 the Defense Against the Dark Arts Class (upper floor on the left side).  
 The last exit is on the far right behind the red wall, to the North Tower 
 Courtyard.

CHARACTER TOKEN (Hermione (Cardigan)): On the upper right side is a chess 
 board.  Leviosa it.
GOLD BRICK: Once you open the gate to Potions class, this will be lying in 
 front of it.
STUDENT IN PERIL: Near the gate to the Potions class is a cabinet with a 
 silver lock.  Use Reducto on it.

---

DADA Class -
 The Defense Against the Dark Arts class is in the back left of the upper 
 level.  Compared to the first game, you actually learn very little here.

GOLD BRICK: Hidden in the front left behind the stairs in the foreground.
STUDENT IN PERIL: Hanging from the balcony at the front of the class.  Zap 
 him down. 
CHARACTER TOKEN (Umbridge (Wizengamot): Use dark magic on the chest in the 
 back of the room.
CHARACTER TOKEN (Draco Malfoy): Once you open the previous chest, connect 
 the bones inside to the skeleton so it coughs up this token.
RED BRICK (Extra Hearts): Use dark magic on the bony horse on the left wall, 
 then zap it twice so it kicks the cabinet.

---

Charms Class Path -
 This is a small path leading from the Classrooms Hall to the two Charms 
 classes.

CHARACTER TOKEN (Ron (Red Sweater)): Use Leviosa to move the sword to the 
 armor.

---

Charms Class 1 -
 The first Charms class is where you learn Diffindo and Reducto.

GOLD BRICK: Cut open the flower on the back wall (part of the lesson).
STUDENT IN PERIL: Inside the Slytherin banner high up on the back wall.  
 You may need to go up to the balcony and drop the "H" panels nearby.
CHARACTER TOKEN (Justin Finch-Fletchley): Once you make the red vacuum 
 cleaner, repeatedly zap it until it breaks.
CHARACTER TOKEN (Hannah Abbot): Use Spectrespecs in the room and assemble 
 Flitwick's podium.
CHARACTER TOKEN (Professor Flitwick): Use Aguamenti on the fish tank on the 
 upper level and Leviosa the ring so the fish jumps through.

---

Charms Class 2 - 
 The second Charms class is where you learn Aguamenti.

STUDENT IN PERIL: Use Aguamenti on the little fires that pop up.
GOLD BRICK: Hidden between the benches on the right side of the room.
CHARACTER TOKEN (Lavender Brown): In the back right corner, blast the stone 
 wizard a couple of times.
CHARACTER TOKEN (Cho Chang): In the upper area, use the Deluminator and take 
 the light from the left side to the right so the vines release the purple 
 helmet.  Leviosa it onto the armor.

---

Potions Class -
 This class is accessed from the Classroom Hall once you get access to 
 Spectrespecs in Year Six and can find the pieces necessary to open the gate.

GOLD BRICK: Hiding in the back left corner.
STUDENT IN PERIL: Attached to the web in the front right corner.
CHARACTER TOKEN (Charity Burbage): On the benches are four frogs under 
 glass.  Zap all of them.

---

North Tower Courtyard -
 Once you learn Diffindo, you can knock down the red wall on the right side 
 of the Classrooms Hall leading to this open area.  In the back of the area is 
 a gate leading up to the North Tower were Divination Class is.  On the right, 
 you'll need to use Hermione's Bag to open up the door to the Astronomy Tower.

CHARACTER TOKEN (Ginny (Dress)): Zap the three hanging plants, two by the 
 left door, one by the right.
GOLD BRICK: Using Spectrespecs, find some bricks near the center and assemble 
 them to open the plant so you can ride up its draft.
CHARACTER TOKEN (Neville (Waiter)): Same as the Gold Brick.
STUDENT IN PERIL: Use Aguamenti on the plants on the back wall that have the 
 student tied up in them.
RED BRICK (Invincibility): Use Aguamenti on the back left patch of leaves on 
 the ground and zap the green cylinder plant that comes up.

---

Divination Class -
 A place you won't have to visit during the storyline, Professor Trelawney's 
 class is accessed from the back of the North Tower Courtyard.

GOLD BRICK: Hidden to the near right behind a low table.
STUDENT IN PERIL: Repeatedly zap the large stack of teacups in the back left 
 corner.
CHARACTER TOKEN (Neville (Pyjamas)): On the back are three large hanging 
 teacups.  Zap them all, then reassemble the pieces on the saucer.
RED BRICK (Character Token Detector): On the right side (near Trelawney) is 
 a box.  Leviosa it, and you can use it to bounce up to the upper balcony.  
 Grab the Spectrespecs up there and use them to see the pieces on the left.  
 Assemble the table and zap it.
CHARACTER TOKEN (Professor Trelawney): Use Aguamenti on the container just 
 to the left of the exit.

---

Astronomy Tower -
 Yet another "extra" area that you won't normally go to.  This is found by 
 using Hermione's Bag on the right side of the North Tower Courtyard.

CHARACTER TOKEN (Antonin Dolohov): Zap the yellow telescope in the front 
 left corner.
CHARACTER TOKEN (Grindelwald (Old)): Use Diffindo to blast the red globe on 
 the left side.
CHARACTER TOKEN (Grindelwald (Young)): Open the rune cabinet in the back.
STUDENT IN PERIL: Open the snake cabinet in the back.
RED BRICK (Fast Magic): Use dark magic on each of five red candles dotted 
 around the room.
CHARACTER TOKEN (Professor McGonagall): Open the safe with a goblin key, then 
 assemble the lantern and stand.  Use the Deluminator to take the light over 
 to the painting.

===================
6E. Outside Areas =
===================

Hogsmeade Station -
 The part of Hogsmeade where the Hogwarts Express pulls up, and the first 
 place in the Hogwarts area that you visit in this game.  After a certain 
 point, you'll be able to use the Express to travel back to London if you 
 want to explore that area.  The only other exit is the gate to the 
 Carriage Path.

GOLD BRICK: Use Leviosa on the clock on the arch. (There is a bug that 
 allows this one to be collected twice)
CHARACTER TOKEN (Station Guard): Use Leviosa on five lampposts.
CHARACTER TOKEN (Luna (Overalls)): Use Reducto on the shiny object near 
 the pipe (to the left of the arch.  Send a pet up the pipe to dislodge the 
 broom, then ride it up to the roof (as Harry or Ron).
STUDENT IN PERIL: Use Hermione's Bag at the right end of the area.  She'll 
 pull out a shiny piggy bank.  Reducto it and put the coin in the vending 
 machine.
RED BRICK (Red Brick Detector): Use dark magic on the "lock" on the Hogsmeade
 sign, then zap it to flip it around.

---

Carriage Path -
 The path that most Hogwarts students take to the castle, where carriages 
 pulled by thestrals take them through the woods.  The gate to Carriage 
 Entry is in the back left and the way back to Hogsmeade Station is at the 
 near right.  There's also a gate leading to the Hogsmeade Path on the back 
 wall that only opens in Year Six once you learn the Focus spell.

STUDENT IN PERIL: Use Lumos on the vines covering the chest to the left of 
 the gate.
GOLD BRICK: Use Reducto on the shiny lock on the left side to open the way 
 to the pond, then hop in the little floatie and grab all the studs that 
 appear.
CHARCTER TOKEN (Lily (Young Casual)): In the same pond as the Gold Brick, 
 floating in the center.

---

Carriage Entry -
 The carriages pull up in this area from the Carriage Path to the right, which 
 actually connects to the Back Courtyard at the left end.  The first time 
 you visit here, though, you'll warp straight to the Great Hall once leaving 
 this area, although that's only a one-shot deal.

CHARACTER TOKEN (Luna Lovegood): Use Crookshanks to dig up the dig spot, then 
 assemble the steps and climb up to the top of the stump.
CHARACTER TOKEN (James Potter (Young)): Use super strength on the orange 
 handle on the stump.
RED BRICK (Score x8): Use Hermione's Bag on the patch of pumpkins and 
 Leviosa the resulting scarecrow.

---

Garden -
 This used to be two areas in the first game.  It's a small area accessed by a 
 secret passage in the Entrance Hall, which connects to both the Clock Tower 
 Courtyard on the left and the Covered Bridge on the right.

CHARACTER TOKEN (Rita Skeeter): Use Aguamenti on four spots on the walls to 
 grow flowers, then zap all four.

---

Covered Bridge -
 This bridge connects the Garden (from the front) to the Forest Path (to the 
 back).

---

Forest Path - 
 This open field exits from the Covered Bridge to the left, and goes to the 
 right towards Hagrid's hut (his garden is now part of this area and not 
 separate) and further right towards the Forbidden Forest.

GOLD BRICK: Using the cauldron near the left-hand exit, take some Strength 
 Potion and head to Hagrid's.  There's an orange handled object in his 
 garden to pull apart.
RED BRICK (Fast Dig): Grab some Spectrespecs out of the Quibbler Stand and 
 look at the upper rocky field.  Put together the pieces there.
CHARACTER TOKEN (Professor Grubbly-Plank): Use Aguamenti on the big black 
 rock on all the points available.
CHARACTER TOKEN (Bellatrix (Azkaban)): Use Hermione's Bag on the purple pad 
 near Hagrid's to get a helicopter pumpkin.  Ride it up to the token.

---

Forbidden Forest -
 This is, of course, only a small part of the forest as a whole.  You can 
 reach this by going through Hagrid's garden in the Forest Path area, then 
 continuing to the right.

GOLD BRICK: Once you can ride thestrals, mount one and ride up to the top of 
 the right side.  You should see it floating around.
STUDENT IN PERIL: There is a student trapped in a tree.  First, climb up to 
 the upper area and Lumos away the vines, then use Leviosa on the branches.
CHARACTER TOKEN (Luna (Blue Jumper)): Use Leviosa on the tree at the left 
 edge of the area.
CHARACTER TOKEN (Padma Patil): Drop down below the dead tree and dig up the  
 dig spot.
CHARACTER TOKEN (Katie Bell): Drop down below the dead tree and use dark 
 magic on the rock.  Step on the rock to raise another one in the swamp, 
 with this token on it.
RED BRICK (Regenerate Hearts): Use dark magic on the clump of stuff near the 
 entrance, then carry the brick left across the bridge and through the dead 
 tree.

---

Clock Tower Courtyard - 
 This is a large open quad connecting directly to the Garden on the right and 
 the Back Courtyard in the back through the Clock Tower doors.  The way to the 
 Greenhouse Path on the left is opened in Year Six once you learn Aguamenti.

GOLD BRICK: Use the Weasley Box in the back left corner.
CHARACTER TOKEN (McGonagall (Black)): You get this just before the Story 
 Event "Burning Bridges" automatically by giving McGonagall flowers, which 
 you have to do anyway to get the Story Event rolling.

---

Back Courtyard -
 This open area connects to the Clock Tower Courtyard from the right, and goes 
 left to the Carriage Entry area.  You'll connect back to the Carriage Path 
 about halfway through Year Five.

RED BRICK (Collect Ghost Studs): Use Diffindo on the tree in the center to 
 reveal the brick.
STUDENT IN PERIL: Use the Deluminator and take the light from the back of the 
 area to the front and place it in the lantern to the right of the student 
 swarmed by fireflies.

---

Hogsmeade Path -
 Soon after learning the Focus spell in Year Six, you'll open up the back gate 
 in the Carriage Path area leading here, which connects to the village of 
 Hogsmeade at the far right.

CHARACTER TOKEN (Fred (Winter)): At the point where the path goes up, zap 
 the cart lying in the road.
CHARACTER TOKEN (George (Winter)): At the point where the path bears down, 
 Leviosa, then zap the tree.
STUDENT IN PERIL: Near the owl that the Red Brick is delivered to is a 
 barrel.  Reducto the shiny part of it.
CHARACTER TOKEN (Michael Corner): This is in the exact same spot as the 
 Student in Peril.
RED BRICK (Score x6): Use the Deluminator on the left near the owl and 
 take the light to the far right end to unfreeze the brick.
GOLD BRICK: Use super strength to open the orange-handled box in the back.

---

Hogsmeade -
 The village of Hogsmeade is a Wizarding community that has businesses catered 
 to the older students and faculty of Hogwarts.  It's accessed from the 
 Hogsmeade Path.

CHARACTER TOKEN (Parvati Patil): To the left of the door to the Three 
 Broomsticks is a pushcart.  Zap it to pieces.
CHARACTER TOKEN (Dean (Winter)): Dig up the snow pile on the left.
CHARACTER TOKEN (Seamus (Winter)): Dig up the snow pile on the right.
CHARACTER TOKEN (Marietta Edgecombe): On top of the safe on the right side.
CHARACTER TOKEN (Harry (Winter)): Around the door to the Three Broomsticks 
 are several icicles.  Zap all of them.
RED BRICK (Score x2): Once you have access to Spectrespecs, take them to 
 the left corner to find pieces of a snowman.
STUDENT IN PERIL: Use the Deluminator to take a light from the left side to 
 where the student is encased in ice.
GOLD BRICK: Take a goblin to the right side and open the safe with its key.

---

Greenhouse Path -
 This path area comes from the Clock Tower Courtyard to the right, and leads 
 straight back to the greenhouse and Herbology Class.  You'll be able to 
 access this area once you learn Aguamenti in Year Six.

STUDENT IN PERIL: In the back left is an obvious student being sprayed with 
 water.  Zap the jerk spraying him.
CHARACTER TOKEN (Cornelius Fudge): Use Aguamenti on the brown patch just to 
 the left of the gold cauldron and zap the blue flower that pops out.
GOLD BRICK: Use dark magic on the black plants on the right side of the 
 greenhouse.

---

Greenhouse -
 The greenhouse is accessed from the back of the Greenhouse Path.

STUDENT IN PERIL: Use Aguamenti on the container on the left side.
GOLD BRICK: Use Diffindo on the back wall to get a vacuum cleaner, then ride 
 it around onto five spots that need cleaning.
CHARACTER TOKEN (Arthur (Cardigan)): Use Hermione's Bag on the purple pad 
 behind the red wall, position the platforms, and climb the cactus.
CHARACTER TOKEN (Slughorn (Young)): Use dark magic on the cabinet behind the 
 red wall.

---

The Lake -
 This area can be accessed with Hermione's Bag.  Head down to the bottom of 
 the Forest Path area and you'll come upon a door with a purple pad.

GOLD BRICK: Use Hermione's Bag on the purple pad at the bottom.  Bounce off 
 the mushroom to reach the brick.
RED BRICK (Score x10): Blast the first shiny statue with Reducto.  Take the 
 brick down to the shore where the owl is.
CHARACTER TOKEN (Crabbe (Jumper)): Use super strength on the orange-handled 
 box.
STUDENT IN PERIL: Use dark magic on the black leaves in the back right 
 corner of the bottom area.
CHARACTER TOKEN (Professor Binns): Open the safe on the stairs with a 
 goblin key.

---

Quidditch Pitch -
 This area can only be accessed with the Deluminator.  Pull the light from 
 the main exit and bring it to the back to open the door.  You can't actually 
 properly explore this area.  What happens is that you hop on brooms and 
 get carried on rails, like the broom flying in the first Story Event.  All 
 you need to do is maneuver to collect the most studs and all the items 
 floating around.

These four items are quite visible as you fly.  All just a matter of tagging 
them:
GOLD BRICK
CHARACTER TOKEN (Madam Hooch)
CHARACTER TOKEN (Ron (Quidditch))
CHARACTER TOKEN (Nymphadora Tonks)

******************************************************************************
7. YEAR FIVE - THE ORDER OF THE PHOENIX
******************************************************************************

Once you select a New Game, you'll immediately enter the first Story Event.

================
7A. Dark Times =
================

"Disciplinary hearing of the twelfth of August, into offenses committed under 
 the Decree for the Reasonable Restriction of Underage Sorcery and the 
 International Statute of Secrecy by Harry James Potter, resident at number 
 four, Privet Drive, Little Whinging, Surrey." - Cornelius Fudge

True Wizard at 120,000

Starting Characters: Harry Potter, Dudley Dursley
Additional Characters: Mad-Eye Moody, Kingsley Shacklebolt, Arthur Weasley

---

Walkthrough -

Playground: And let's begin.  Note that Harry ONLY has access to Wingardium 
 Leviosa for the time being.  Also note that Dudley has super strength.  
 Figure that out.  First, Leviosa the plants out of the way of the gate in 
 the back right, then have Dudley pull the gate open.  In the next area, 
 zap the broken car to uncover a handle, then pull on it to break it apart.  
 Hold Circle next to the pieces to assemble them into a bridge, then pull 
 the gate open at the far end.  Once past the ditch, target the carts up on 
 the ledge to knock down the bricks and use Circle to assemble stairs with 
 them, or something close to that, anyway.  Climb up the stairs and head 
 through the door.

Dementor Attack: This part is simply fending off the dementors.  Switch to 
 your Patronus charm and use it to the best of your ability.  This part will 
 end once a Dementor makes it to Dudley.

Brooms Over London: This part is just flying around.  Get as many studs as 
 you can and zap the buoys for a crest (see below).

Fountain Square: Okay.  Now that you're paired with Kingsley Shacklebolt, 
 you have the addition of Reducto at your disposal.  You now need to free 
 the other three members of the Advance Guard.  
 Elphias Doge: Use Reducto to blast the silver lock on the shed and Leviosa 
  the hammer inside to the top of the nearby gazebo to hammer him out.
 Emmeline Vance: On the left side, Leviosa the two purple saws to their 
  points next to the tree to cut it down.
 Nymphadora Tonks: In the lower left corner, Leviosa the garbage cart 
  together and she'll pop out of it.
 Lastly, you need to get Mad-Eye Moody out of the fountain.  The other three 
 wizards are Leviosa-ing the fountain statues, so Harry and Kingsley need to 
 take the last two.  This pops the old guy out.  Now, his stick landed a 
 few feet away.  Grab it and give it to him.  Now, as Moody, head out the 
 gate and stand on the glowy spot and press Circle.

Ministry of Magic: Okey dokey.  Time for Harry's trial.  Head to the right 
 and... what's this mess blocking your way?  Lame.  Spot the cleaning cart 
 in the back that's part blue and has smoke-ish stuff coming off it.  That's 
 something that Arthur Weasley can repair.  Have him do so by holding 
 Circle next to it, then assemble the pieces that drop down from the 
 Floo Network to repair it, then hop in so you'll reach the other side.  
 Head to the right until you reach the fountain.  Leviosa the valve at the 
 bottom to shut it off and assemble the paper airplane, the Leviosa it 
 again so the guard opens the gate.  Head on through.

Elevators: First, have Arthur fix the elevator in the back.  This will drop 
 a toad.  Take it over the forlorn wizard and he'll open the box in front 
 of him.  Assemble the pieces to make a crank, then carry it into the 
 elevator with the green rectangle and Leviosa it.

---

Free Play -

NOTES ON FREE PLAY: In this mode, you will be given a set of characters, 
 and you can switch between them any time by pressing L1 or R1.  You will 
 always be given the proper characters to find everything in the area, 
 unless you have not purchased them, yet.  Also, you may not have learned 
 the proper spells to complete an area, either.

Needed: Dark Magic, Magic Repair

Gryffindor Crest: Use Arthur Weasley to repair the street cleaner in the 
 back, then walk it around the five little piles of trash on the ground.  
Ravenclaw Crest: While flying over London, hit the five red buoys in the 
 water.
Hufflepuff Crest: You need Weasley Boxes unlocked for this.  Zap away 
 the sand castles on the playground and dig up the Weasley Box, then use 
 it to get the Sticky Trainers and climb up the wall on the slide.
Slytherin Crest: You need Diffindo.  The garage with the big red door needs 
 to be cut down to make a tractor.  Drive it over five tufts of grass.  One 
 is in the playground area.  Two are in the area with the broken car (blast 
 the blue dumpster away to make room).  The last two are across the ditch.

Student in Peril: You need dark magic.  In the playground, head down into 
 the ditch and use dark magic on the red and black grate on the back.

Character Token (Dudley (Grey Top)): Leviosa the merry-go-round together 
 that's just below your starting point, then have Dudley pull it apart.
Character Token (Elphias Doge): You need Aguamenti.  In the fountain 
 square, fill up the container on the left side of the square.
Character Token (Arthur (Suit)): In the elevator area, use dark magic to 
 open the black and red elevator.

===========
Interlude =
===========

After every Story Event (except for the last one in each Year), you'll 
return to Hogwarts.  Sometimes it's simply to move you towards the next 
event, but often, you'll head to classes and learn new spells and abilities.  
As a general note, your House Ghost, Nearly Headless Nick, will always be on 
hand to direct you to where you need to go, so don't be afraid to follow his 
lead.  Of course, don't be afraid to explore, either.

Diagon Alley: Head up the alley to the back.  Press Circle in front of the 
 wall to open it.

Leaky Cauldron: Head out the front door on the right.

Streets of London: Leviosa the gate to the Underground open.

Platform 9 3/4: Leviosa the ticket machine and give your ticket to the 
 station master.  Press Triangle to hop on the train.

Hogsmeade Station: You'll ditch Hermione and Ron here and trade up for Luna.  
 Head to the exit through the arch.

Carriage Path: Watch out for Red Caps as you go along here.  They're nasty.  
 To get inside, you'll need wheels for this carriage.  Just to the right of 
 it are some plants to Leviosa away.  Head up the path and pull the wheel off 
 the broken carriage at its end, then place it on the other one.  For the 
 last wheel, zap the nearby plant with the wheel trapped inside.  Place 
 the wheel, then press Triangle to hop in the carriage.

Carriage Entry: Head to the right and follow Professor McGonagall inside.
 This will warp you to the Great Hall for a cutscene, and then to...

Harry's Dorm: Head out to the right.

Gryffindor Common Room: To leave, grab the obviously marked flowers and hand 
 them to the student by the exit.  Once she moves, roll up the banner using 
 Leviosa.

Upper Hallway: Head out, to the left, and down the stairs.

Grand Staircase: Head down the stairs.

Entrance Hall: Go straight to the left.

Classrooms Hall: Follow the studs up the stairs to the classroom.

DADA Class: The plan here is to make the greatest paper airplane EVER.  To 
 do that, we'll have to mix ourselves up a strength potion.  We'll need to 
 gather three ingredients for the potion, as well as find a cauldron to mix 
 it in.  For the cauldron, zap the chest near the front of the class.  You 
 now need a snake fang, a thorn blossom, and a bone arm.  For the snake fang, 
 take the marked shovel near one of the desks and hand it to Neville in the 
 front left.  For the thorn blossom, you can see it in the purple web on the 
 left.  Leviosa the brush underneath to get it off.  For the bone arm, zap 
 the weight on the right side holding the cage up, then zap the target 
 inside.  Place all three items in the cauldron, press Circle to drink from 
 it, then press Circle near the orange handle on the right, then Leviosa the 
 paper airplane together.

*DADA BANNED*

 You've now lost nearly all the spells you had at the end of the first game, 
 which you couldn't use up to this point anyway.  The point is you now have 
 access to your Spell Wheel.  All characters will still have Leviosa, and 
 they will also have Lumos.  Ron and Hermione have access to their pets 
 (Pigwidgeon and Crookshanks, respectively).  Harry will have his Invisibility 
 Cloak and will retain his ability to cast the Patronus.

 Anyhoo, time to get out of here, switch to Ron or Herms and have them pull 
 out their pet.  Send it up the nearby pipe and it will knock the key off 
 the ledge.  Leviosa it to the door to leave.

Classrooms Hall: Head back out to...

Entrance Hall: There's a kid up on the ledge above that wants a ladle.  Zap 
 the student who took it from him a few times, then hand it over.  He'll 
 conjure up a box of chicken.  Leviosa it to the lion statue to open the 
 secret door.

Garden: Head to the right, following the stud trail, and switch to Lumos.  
 You'll automatically use it once you approach the vines to remove them.

Covered Bridge: Head on through.

Forest Path: Head down to Hagrid's hut, Lumos the vines away on the gate, and 
 follow Luna out to the back.

Forbidden Forest: Now you'll go visit the Thestrals with Luna.  You need to 
 feed three of them.
 Thestral #1: Head up the path to the upper area.  Leviosa the back tree to 
  uncover pieces of a fishing pole.  Use it to pull the fish out of the 
  nearby pond.  Hand it to the thestral.
 Thestral #2: Head down and step on the rock with the studs on it to raise 
  a rock over the stinky river.  Hop across using it.  Leviosa away part of 
  the dead tree and walk through it, then Leviosa the yellow flower so it 
  opens a path up the back wall.  Climb to the top and zap the plants up 
  here until one spits out a chicken leg.  Hand it to the thestral.
 Thestral #3: Hop down and down into the ditch on the right.  Zap the back 
  plants to get pieces for a bridge.  Cross it, then use Leviosa on the 
  branch near the bird to knock a blue fish away from it.  Give it to the 
  last thestral.

*THESTRALS TAMED*

Forest Path: You can now head back to the left, and all the way up to the 
 Gryffindor Common Room.

=======================
7B. Dumbledore's Army =
=======================

"Every great wizard in history has started out as nothing more than what we 
 are now: students.  If they can do it, why not us?" - Harry

True Wizard at 50,000

Starting Characters: Harry Potter, Hermione Granger, Ron Weasley

---

Walkthrough -

Hogsmeade: All right.  Time to get your crew together.  In this first area, 
 you'll need to find Dean, Luna, Neville, and Cho.
 Dean Thomas: First, have Hermione use Crookshanks to dig up Dean from 
  under the snow.  Hand him his wand lying nearby.  He'll dislodge the ice 
  barrier over the river, so Leviosa it and cross.  Zap the coops on the 
  other side and assemble all the pieces they spit out into a boar's head.  
  Leviosa it onto the wall, then Leviosa both heads flanking the gate to 
  open it.
 Luna Lovegood: Head up the path and zap the barrel that Luna's stuck in.  
  Take the tea on the nearby table and give it to her.  She'll knock the ice 
  down blocking your way.
 Neville Longbottom: Blast the lock just down the street to the left and 
  grab the shovel in the yard.  Hand it to Neville.
 Cho Chang: Now, you need to make a strength potion, which requires three 
  ingredients.  The snake fang is in the building just up ahead.  The 
  bone arm is in the dog house to the left which can be Leviosa'd out, and 
  the thorn blossom is under the leaves on the ground.  Leviosa the broom to 
  sweep them away.  Now drink the potion and pull on the carts.  One will 
  drop flowers that you can give to Cho so she blasts a barrel for you.
 Okay, now you need to get into the Hog's Head.  First, Leviosa the pipe on 
 the ground into place, then send a pet through the pipe so it knocks down 
 a piece of the sign.  Next, have Crookshanks dig up the dig spot nearby 
 for another piece.  You should now be able to assemble the sign and go in.

Hog's Head: You now need to gather Ginny, Parvati, and Seamus.
 Ginny Weasley: She wants a little Voldemort doll (Creepy...)  Zap the 
  red and white table in the back which creates a puppet show and spits 
  out the doll for her.
 Parvati Patil: She wants a bone arm for some weird reason.  Have Hermione 
  open the rune cabinet on the back wall and take the apple to the boar 
  head, which uncovers a dementor.  Use Harry's Patronus on it, and give 
  Parvati the arm.
 Seamus Finnegan: He just wants a red feather.  Blast the three kegs on the 
  left wall and assemble the pieces into a painting that gives you the 
  feather.

---

Free Play -

Needed: Dark Magic, Super Strength

Gryffindor Crest: Blast the basement door open using Reducto.  Inside, use 
 strength to open the barrel on the right side, then use the nearby 
 Spectrespecs to see the pieces.  Assemble them into a pump and use it to 
 drain the water from the floor.  This uncovers pieces to put on the 
 machines in the back, so put them on.  Next, send a pet up the pipe to 
 knock the three yellow things into the water.  Now, you have to adjust 
 the dials on the machines so that they both point towards yellow like 
 the sign says.
Ravenclaw Crest: In Hogsmeade itself, blast the lock on the gate to the 
 small house and use the Apparition Point to warp to the other yard.  Hop 
 in the cannon and start blasting the Death Eater targets with snowballs.  
 Once you get all six, the crest will appear.
Hufflepuff Crest: Blast the basement door using Reducto.  Inside, use the 
 Weasley Box and use the Whizbang to bust open the stove and get the crest.
Slytherin Crest: You need dark magic for this.  Take your dark magic user 
 and switch to the yellow spell.  In normal gameplay, this is Focus.  For 
 dark magic users, it's the Imperius Curse.  Go to Madam Puddifoot's and 
 stand outside until you see a yellow aura around the girl inside.  Press 
 Circle to control her and get the crest.

Student in Peril: Blast the basement door open using Reducto.  Use dark 
 magic on the barrel on the right side to open it.

Character Token (Neville (Winter)): You need access to Spectrespecs.  Once 
 you cross the ice bridge, go to the Quibbler stand near the coop and take 
 your specs back over to the first side to find the pieces to make a snowman.
Character Token (Hermione (Scarf)): You need Weasley Boxes for this.  Just 
 outside the Hog's Head, you'll find a Weasely Box with Sticky Trainers 
 inside.  Before you take those, have Crookshanks dig up the pile on the 
 right side of the Hog's Head, which will uncover a wall that the other 
 player will Leviosa up so you can walk up it to the token.
Character Token (Cho (Winter)): Blast the basement door open using Reducto.  
 Inside, hop on the wheelchair in the corner and roll around to the token.

===========
Interlude =
===========

Entrance Hall: Colin Creevey is here, looking for his camera.  It's sitting 
 NOT TWENTY FEET AWAY from him on the bench to the left.  Take it and hand 
 it to him so he gives you the key to the back door.

Great Hall Foyer: Go up the stairs and to the left.

Back Corridor: Head straight back towards Neville and wait by the wall for 
 the door to appear.

Room of Requirement: You'll begin to practice duelling here.  Here's how 
 it works: You'll both stand in a circle and your opponents half of the 
 circle will light up with a certain color.  You need to switch your spell 
 to that color and fire away.  Do it about four times for the training 
 dummy, then Cho Chang will challenge you.  When fighting other people, once 
 you match their colors you'll have to clash with your wands for a moment, 
 which requires you to hammer on a specific button.  Lastly, you can press 
 Circle to cast Protego (Shield) which will give you a second or two to set 
 up the right spell if you need it.

*LEARNED DUELING*

Back Corridor: Head back to the Gryffindor Common Room.

============
7C. Focus! =
============

"Used properly, the power of Occlumency will help shield you from access or 
 influence. In these lessons I will attempt to penetrate your mind." - Snape

True Wizard at 35,000

Starting Characters: Harry Potter, Severus Snape
Additional Characters: 

---

Walkthrough -

Playground Memory: Now it's time for a trip down memory lane.  Several 
 memory lanes, if it can be helped.  It's Harry and (a rather underpowered) 
 Snape.  Snape has the power of Legimency, hereby referred to as "Focus".  
 The idea for all these memories is to use Focus on a person with a cloud 
 over their head and get them that thing they want.  Dudley here wants a 
 cake (typical).  Blast all the objects in the area so you can make an 
 excavator, then ride it and dig up the sandbox to find the cake.  Give 
 it to him.

Grimmauld Memory: Now, Molly Weasley wants a doorknob.  Start by opening 
 the door on your left, which spits out some stuff.  One of those things 
 is a brush.  Leviosa it to the painting on the right and you'll get the 
 knob you need.

Room of Requirement Memory: Cho Chang wants a wand.  Zap the four dementor 
 targets, then the bigger monster target, and pass her the wand.

Ministry Memory: Minister Fudge wants a paper airplane.  Blast the little 
 trash can on the right wall about halfway down to find a net.  Also zap 
 the little M sign on the left wall and you'll get the handle.  Assemble 
 them and Leviosa to grab the airplane.  Hand it to Fudge.

Platorm 9 3/4 Memory: Simply head to the back of the platform and use Focus 
 on Voldemort.

---

Free Play -

Needed: Dark Magic

Gryffindor Crest: In the RoR memory, you need to use Reducto on six shiny 
 objects.  Four are valves on the walls, and two are chandeliers.
Ravenclaw Crest: In the Ministry memory, tag five rolled up parchments on the 
 walls.
Hufflepuff Crest: You need dark magic.  During the Platform 9 3/4 memory, 
 use the dark magic in the back left corner to put suitcases on a trolley, 
 which will crash, revealing the crest.
Slytherin Crest: In the playground, use the excavator to dig on the dig spot 
 furthest to the right.

Student in Peril: In the Room of Requirement memory, douse all the fires in 
 the fireplace with Aguamenti.

Character Token (Dudley's Gang Member): In the playground, bounce on the 
 trampoline.
Character Token (Molly (Apron)): In the Grimmauld memory, use Reducto on 
 the cabinet, then pull it open with super strength.
Character Token (Snape (Underwear)): Use the Weasley Box to get Sticky 
 Trainers, then climb up the wall in the foreground with help from your 
 partner.

===========
Interlude =
===========

Upper Hallway: Follow Nearly Headless Nick down to the...

Classrooms Hall: Use Lumos on the vines to your left, and then...

Charms Class Path: Enter the door nearby.

Charms Class 1: Time for a new spell!  Switch to the *red* spell and zap the 
 nearby red wall.  An outline will appear on it.  Stand in front of it and 
 press Square to start tracing the outline.  Once it's finished, you can 
 Leviosa the pieces together.  You'll make a spinning flower.  Now, zap the 
 other red objects down here and assemble them all into some kind of weird 
 sailboat.  Once it crashes, assemble the pieces again into a vacuum cleaner.  
 You've now got clearance to the back left corner.  Cut the stairs out of 
 the wall, then climb them.  Assemble the pipe stuff up here, then zap the 
 red covering so you can send a pet through the pipes.  Cut the fish out of 
 the last wall now.

*LEARNED DIFFINDO*

 Head back out of the class, then follow Nick to...

Garden: You'll be aimed to the left.  Diffindo the red wall.

Clock Tower Courtyard: Head to the back through the door.

Back Courtyard: Continue to the left.

Carriage Entry: Ah, we're back here again.  Head to the right.

Carriage Path: Diffindo the wall at the end.

Hogsmeade Station: Board the train.

==========================
7D. Kreacher Discomforts =
==========================

"Nasty brat, standing there as bold as brass.  Harry Potter, the boy who 
 stopped the Dark Lord.  Friend of mudbloods and blood-traitors alike."
 - Kreacher

True Wizard at 60,000

Starting Characters: Harry Potter, Hermione Granger, Ron Weasley
Additional Characters: Sirius Black

---

Walkthrough -

Dining Room: Kreacher doesn't seem to be taking kindly to you.  The idea 
 in this room is simply to escape.  Open the door to your left to toss out 
 some pieces, then assemble them into an oven.  Take the cake out of the 
 oven, and the Santa flying around will go to eat it, leaving behind the 
 back door knob.  Take it and use it.  Once you leave the dining room itself, 
 simply zap the gold armor and move on.

Second Floor: In order to follow Kreacher, you need to use Leviosa on the 
 three house elf heads on the stairs.

Third Floor: Mrs. Black does not want to let you past to get into the rune 
 cabinet.  You'll have to use Harry's cloak to sneak by her, then zap the 
 nearby dresser to get parts for the pullcord.  Have both characters use 
 their pullcord on either side to close the portrait, then Hermione can 
 open the rune cabinet and take the knob.  Bring it down to the second 
 floor and place it on the door.

Drawing Room: Sirius wants you to help him fix the family tree on the 
 wall.  Let's work from left to right.  Zap the brown pot on the left and 
 have Sirius turn into Padfoot to dig it up.  Place the picture of Narcissa 
 in the proper spot.  Next, zap open the chest to get the colored portraits.  
 Place them in their proper spots on the wall.  Now, Leviosa the clock to 
 get a portrait of some lady to place on the left hand part.  Lastly, open 
 the snake cabinet using Harry to get the final portrait for the left part.  

---

Free Play -

Needed: Dark Magic, Super Strength

Gryffindor Crest: You need super strength and Apparition for this one.  
 Just after leaving the dining room, pull on the orange handle to open a 
 dumb waiter.  Hop inside to ride up to the attic where Buckbeak is.  Use 
 Apparition Point, grab the chicken from the lower right corner, and give 
 it to the poor hippogriff.
Ravenclaw Crest: Straighten three shields with Leviosa.  One on the 
 second floor, one on the third, and one in the Drawing Room (use Leviosa 
 twice).
Hufflepuff Crest: In the drawing room, talk to the portrait so it pulls up 
 the center rug, then Reducto the trap door.  Drop down, Diffindo the wall 
 to the left, and take the gold key inside to open the chest.
Slytherin Crest: On the second floor, use Reducto to open the lock on the 
 right-hand door.  In this (second?) dining room, you need to put three 
 small portraits on the wall.  Kreacher's is on the table.  Regulus' requires 
 the Deluminator to move light from the table to the back wall, and Sirius' 
 requires you to go back to the outer room, use dark magic on the locked 
 chest, and zap it to get a ladle to give to Molly.  Use Diffindo on the 
 wall behind her to get the last portrait.
 
Student in Peril: In the drawing room, talk to the portrait so it pulls up 
 the center rug, then Reducto the trap door.  Drop down, Reducto the wall 
 to the right and zap the spider to free the student.

Character Token (Arthur Weasley): In the dining room, zap the five 
 wreaths on the walls.
Character Token (Kreacher): On the third floor, use dark magic on the 
 red and black stuff on the back wall.
Character Token (Sirius Black): Once in the drawing room, use Aguamenti on 
 the fish tank.

===========
Interlude =
===========

Great Hall Foyer: Head to the Back Corridor.

Back Corridor: Instead of the normal entrance to the RoR, we'll be going 
 to the left to find another door into it.

Room of Requirement: Everyone has to use a Patronus to put down a Dementor 
 figurine.  You can use whoever you want in whichever order, but here are 
 where the five are hidden:
 #1: Front and center, not hidden.
 #2: Back right, shoot both targets, then assemble the jack in the box.
 #3: Front right, Lumos the vines away, the Leviosa the switch.
 #4: Front left, use Hermione to open the rune cabinet, then step on the 
  bellow to inflate them.
 #5: Back left, use Leviosa on the ball in the pipe to hit the nearby button, 
  then send a pet into the pipe to hit the other button, the knock the key 
  loose.  Use it to open the dresser.

*LEARNED PATRONUS CHARM* (for everyone)

Great Hall Foyer: Follow Nick to...

Forest Path: Enter Hagrid's hut.

Deep Forest: This is a special area that you won't be returning to, but it's 
 okay since nothing's hiding here anyway.  First, blast all the white flowers 
 you can see.  Have Hagrid pull off the orange handle to find another, then 
 have Crookshanks dig up the dig spot, Leviosa the watering can over to the 
 right, and blast the final flower that appears.  Assemble them into a fan 
 and ride up.  Okay, here's Grawp.  You need to get him three things in 
 succession:
 Trumpet: Hiding in the bushes on the left.  Zap them.
 Duck: Assemble the blue thing, then Leviosa the yellow duck onto it, 
  then ride it.
 Accordion: Leviosa a bigger one from behind Grawp.

*GRAWP BEFRIENDED*

Forest Path: Head all the way back to...

Classrooms Hall: Head down to the center area, zap the nearby chest and hand 
 the ladle over to Snape.

Snape's Memory: Ah, now to take a trip down Snape's history.  You're in the 
 roles of James, Sirius, and Remus in their youths.  Head to the back and 
 place the two pieces of the Hogwarts crest on the wall, then Leviosa the 
 sword so the armor drops the key.  Once you move to the next area, zap all 
 the cupboards to find "Snivellus".  Chase after him.

Lakeside: Dig in the three dig spots as either Sirius or Lupin, then Leviosa 
 the parts together to create shears.  Use them on the branch.  Duel Severus 
 as you practiced in the Room of Requirement.

*LEARNED FOCUS*

Classrooms Hall: Head back to the Great Hall.

Secret Courtyard: Now, it's time to have some fun with the twins.  (No, 
 we're STILL not in a new Story Event, yet.)  Open the nearby Weasley's 
 Wizard Wheezes box to pull out a Whizbang.  Load it up so it blasts down 
 a hammer.  Use it to bash down the wooden wall.  In this next area, Leviosa 
 the nearby plants to uncover a cauldron for a Strength Potion.  Zap the 
 armor in the back for the bone arm.  Diffindo the red thing on the right 
 for a snake fang, and blast the hanging plant on the left for the thorn 
 blossom.  Use the potion to pull open the orange handle in the back so you 
 can open the Weasley Box and take the Sticky Trainers.  Use them to climb 
 up the wall on the right to reach the next Weasley Box, which has a Whizbang 
 in it.  Set it off, then head to the last area on the right.  Stand in the 
 correct spot on the right side so that your brother raises the Weasley Wall, 
 then climb up it with the Sticky Trainers and open the last box to release 
 a Portable Swamp.  Leviosa it so it opens the door.

Secret Workshop: Now, to put together the mother of all Whizbangs.  First, 
 zap the cupboard in the back right (under the web) to find pieces for a 
 lampshade.  Hang it on the right part of the wall, then have both brothers 
 Leviosa the lamps.  Zap the big box in the back there and take the first 
 rocket part.  For the second part, zap the cupboard on the left, near the 
 rune cabinet.  For the last part, zap the cages in the near left, under the 
 web.

*UNLOCKED WEASLEY BOXES*

Great Hall Foyer: Almost at the Story Event, I promise.  By the by, you can 
 go back to the Secret Courtyard we were just in by going to the right 
 from here.  The door is now open.  But forget all that, let's go to the 
 Clock Tower Courtyard.

======================
7E. A Giant Virtuoso =
======================

"The Cruciatus Curse ought to loosen your tongue." - Umbridge

True Wizard at 100,000

Starting Characters: Harry Potter, Hermione Granger, Ron Weasley

---

Walkthrough -

Umbridge's Office: Your objective in the office is centered around the 
 cats on the plates up on the wall.  Specifically, you need to get the 
 black cat over to the painting on the far right.  Start by Leviosa-ing 
 the milk bottle next to the door so it goes to the next plate, then Leviosa 
 the bottom left plate a few times to turn it right side up.  Leviosa the 
 purple plate the cat kicks out to the lower right corner and turn it 
 the same way.  Another plate (or rather pieces of one) will be kicked out.  
 Assemble and place it, then turn it right side up.

Dark Forest: First, head to the back wall and part the leaves with Leviosa 
 to release some pieces to make a little lift.  Stand on it and your 
 partner will lift you up.  Leviosa the plant in the stump a few times and 
 it will pull out from the leaf barrier down below, so you can now blast 
 it away.  In the next area, you need to dig up two spots (one's under a 
 plant) and Leviosa the leafs on the back to get three little purple petals.  
 Place them on the plant to turn it into a fan.  In the third area, simply 
 head right until you hit a large flower barrier on the back wall.  Blast 
 the mushrooms to find pieces for some pruning shears.  Move the shears onto 
 all four flowers to cut them off and open the way to the back.

Centaur Battle: The guide suggests building some kind of loud object.  Blast 
 all the vegetation in this area to find parts to attach to the purple... 
 thing.  This make a Bell Bike.  Ride it to the glowing spots and press 
 Square to ring the bell.  Do this for the first three green birds and 
 they'll move the log in your path.  Now head further right and clear the 
 way for the bike.  Roll it over to Grawp and ring it to attract him to the 
 flower barrier.

---

Free Play -

Needed: Dark Magic, Goblin Key

Gryffindor Crest: You need a goblin key for the safe in Umbridge's office.
Ravenclaw Crest: During the centaur battle, use Aguamenti on some grass in 
 the back of the starting point to grow a large blue flower.  Zap the 
 flower.
Hufflepuff Crest: After the purple "fan" flower, use Reducto on the lock on 
 the chest.
Slytherin Crest: In the forest, use Hermione's Bag on the purple pad (just 
 past the first leaf barrier) and hop on the spider ride.  Ride it until 
 studs and the crest pop out.

Student in Peril: Use the Weasley Box at the far right end of the forest 
 to launch a Whizbang into the dead tree back to the left.

Character Token (Professor Umbridge): Use dark magic on the cuckoo clock in 
 Umbridge's office.
Character Token (Emmeline Vance): Use Aguamenti on the back wall near the 
 Weasley Box in the forest area.
Character Token (Neville Longbottom): During the centaur fight, use super 
 strength on the orange handle near Grawp.

===========
Interlude =
===========

Forest Path: Finally, a quick Interlude.  Head down to Hagrid's garden and 
 hop onto a Thestral.

=====================
7F. A Veiled Threat =
=====================

"And either must die at the hand of the other, for neither can live while the 
 other survives." - The Prophecy

True Wizard at 50,000

Starting Characters: Harry Potter, Hermione Granger, Ron Weasley
Additional Characters: Sirius Black, Professor Dumbledore

---

Walkthrough -

Hall of Prophecy: Head to the right until you reach a cauldron.  You'll need 
 to place three items in there.  For the red spider, hop on the cart to 
 the left and your friend will raise you up to it.  For the flowers, go to 
 the cart in the back and place the three colored objects on the cart.  For 
 the popsicle, go back to the left and you'll find three globes on a shelf.  
 Leviosa all three of them off.  Once all ingredients are in, the cauldron 
 will explode, clearing the way.

Prophecy Chase: Run straight down away from the crashing globes.  Once you 
 reach a stopping point, you'll have to zap some Death Eaters away, but 
 just keep running down to the end.

Death Chamber: Your friends are at the mercy of Death Eaters, but you can 
 help them.  You'll need to fling items at each one.  From right to left, 
 you'll use a bench sitting on the ground, a turnip that you'll have to 
 dig up with Sirius, an anvil that you'll need to use Diffindo on to 
 construct, a rock, and a purple skeleton.  Once that's taken care of, 
 duel Lucius and Bellatrix.

Atrium: Now, Harry and Dumbledore will challenge Voldemort.  First, repel 
 his first blast, then retreat when he summons a fire snake.  Wait for it 
 to strike, which will release some pieces, then Leviosa them to the 
 ceiling.  Now, use Leviosa on the valves on either side of the snake to 
 remove it.  Go up to the fountain and Leviosa a ball of water onto 
 Voldemort.  Repel another blast from him.  Now, he'll start flinging 
 glass shards at you.  Dumbledore will automatically cast a shield to 
 block them, so keep Harry behind him.  As the glass hits the shield, pieces 
 will form.  Assemble those pieces and fling the resulting block at 
 Voldemort.  Do this twice more to cause Voldemort to retreat for now.

---

Free Play -

Needed: Dark Magic

Gryffindor Crest: During the prophecy chase, there are five globes to 
 zap.  The first two are in the first run, on the right and left, 
 respectively.  The third is at the bottom of the midway stopping point, and 
 the last two are on the final run through the prophecies.
Ravenclaw Crest: Use Aguamenti on the little fires the fire snake makes.  
 You have to put out ten for the crest to appear.
Hufflepuff Crest: Use dark magic on five red and black clusters in the 
 Death Chamber.  They're kind of all over the place, but they shouldn't be 
 hard to find.
Slytherin Crest: In the first area are five globes to zap.  One's right 
 next to where you start.  The second is a few feet to the right.  The 
 third is at the back of the first turn.  The fourth is on the front wall 
 directly beneath the third.  The last is near the cauldron on the front 
 wall.

Student in Peril: In the Death Chamber, use Sirius to dig up the student 
 half-buried in the near right corner.

Character Token (Lucius (Death Eater)): During the prophecy chase, at the 
 mid-way stopping point, Leviosa two pieces of a globe onto the table, then 
 use dark magic to get into it.
Character Token (Hermione (Jumper)): During the prophecy chase midway 
 stopping point, use Aguamenti on the green circle on the right side, 
 then Leviosa the castle inside it.
Character Token (Fudge (Wizengamot)): To the right of the fountain in the 
 Atrium.

******************************************************************************
8. YEAR SIX - THE HALF-BLOOD PRINCE
******************************************************************************
=======================
8A. Out of Retirement =
=======================

"I must say, you make a very convincing armchair, Horace." - Dumbledore
"It's all in the upholstery.  I come by the padding naturally." - Slughorn

True Wizard at 80,000

Starting Characters: Harry Potter, Professor Dumbledore
Additional Characters: Professor Slughorn, Hermione Granger, Ron Weasley

---

Walkthrough -

Budleigh Babberton: Head down the street towards the manor house.  Use 
 Lumos on the vines near the hedge and assemble the Apparition Point.  You 
 can only use Apparition with Dumbledore at the moment, so do so.  Blast 
 the lock on the gate with Reducto.  Zap the lawnmower in front of the door 
 to knock open the gate to let Harry in.  Now, we need to get that door open, 
 and to do that, we need to make a Strength Potion.  First, open the garage 
 using both characters and Leviosa the car to get pieces for the cauldron.  
 Blast the garbage cans to find the bone arm.  Blast the statue that the 
 bird if flying around to turn it into a bird bath and get the snake fang, 
 then go to the left and Leviosa both the hose valve and the wheelbarrow 
 on the hose so you can make the thorn blossom grow.  With all three 
 ingredients, you can drink the potion and tear open the door.

Ransacked House: Leviosa the piano away and put the handle on the back 
 door, then open it.  You now need to replace the pictures on the mantle 
 and clean the place up.  Use Reducto on all the shiny objects (Slughorn 
 has it), then Leviosa all parts into place.  Shouldn't be too hard, and 
 you'll get three portraits to stick on the mantle.

Weasley's Wizard Wheezes: You need to get out of WWW in order to chase 
 after Draco to see what he's up to.  First, head up the stairs a bit and 
 zap the three green saucers terrorizing the witch, then zap inside the 
 creepy clown face to open the way to the right (by going through the 
 little tent).  Use the Weasley Box on this side to get a Whizbang, then 
 place it at the front of the room on the pulley, which will drop a glass 
 house, and you can drop to the ground floor and place it on the baby 
 dragon to open the way out.

---

Free Play -

Needed: Dark Magic, Goblin Key, Magic Repair

Gryffindor Crest: Using Arthur Weasley, repair the mover in the lower 
 right corner of the first area.  You'll make a hover-mower.  Bring it into 
 the yard and cut down five errant tufts of grass.
Ravenclaw Crest: In the streets area, you'll need to use dark magic on the 
 web at the far right of the area to reach the Quibbler Stand.  Use the 
 Specs to see some bricks near the gate to the manor.  Assemble the cement 
 mixer, then open the chest it spits out to find shears.  Use them on the 
 hedges flanking the gate.
Hufflepuff Crest: You need Dark Magic for this one.  In WWW, use dark magic 
 on the thing blocking the way to the left Weasley Box, and then use the 
 Sticky Trainers to go to the top floor, then use the Apparition Point.  Go 
 to the left corner and Diffindo the wall to make a hoppity-hop.  Bounce on 
 it to make the crest appear.
Slytherin Crest: Use dark magic to open the door to the bathroom in the 
 house (left side).  Use Aguamenti to fill up the shower.

Student in Peril: You need Dark Magic for this one.  In WWW, use dark magic 
 on the thing blocking the way to the left Weasley Box, and then use the 
 Sticky Trainers to go to the top floor, then use the Apparition Point to 
 find the student encased in a box.  Diffindo him apart, then Leviosa him 
 back together.

Character Token (Slughorn (Pyjamas)): Zap five small garden gnomes.  One is 
 right near the lamppost you start at.  Second is near a gate at the bottom 
 of the street.  Third is on top of the garage.  Fourth is to the right of 
 the manor house.  You'll need dark magic to remove the red and black web 
 blocking the way.  The fifth is to the left of the manor house, and you'll 
 need to use dark magic to remove a web and a goblin key to open a safe.  
Character Token (Milk Man): Use Hermione's Bag on a purple pad just left 
 of the door to the manor house.
Character Token (Dumbledore (Cursed)): Use dark magic to open the door to 
 the bathroom in the house (left side).  Zap the bath salts above the 
 bath to get it bubbling, then zap the bubbles.  Assemble the pieces and 
 place the toilet tank on the toilet.

===========
Interlude =
===========

Diagon Alley: Head out to the Hogwarts Express.

Hogsmeade Station: Take Spectrespecs from the nearby Quibbler Stand and 
 use them to see invisible stuff to put together.  Put together the armor 
 so you can bash down the luggage and leave.

*UNLOCKED SPECTRESPECS*

Carriage Path: At the gate, use the nearby Quibbler to get Specs and put 
 together the alarm clock so you can open the gate.

Carriage Entry: Head inside.  You'll see a cutscene, then warp to...

Great Hall Foyer: Head out to the Entrance Hall, then to...

Classrooms Hall: Get some Specs to see the pieces in front of the dungeon 
 gate.  Assemble the gargoyles and place them on either side of the door, 
 which will open the way to the Potions Class.

Potions Class: As this tends to go, you'll need to find three ingredients.  
 First, go to the front left of the class to find pieces for a Quibbler 
 Stand.  Get the Specs to see the pieces on the right.  Assemble the cabinet 
 and zap it to open it.  Leviosa the coals into the fire and you'll get the 
 leaves ingredient.  Now, go to the front right and open the snake cabinet 
 for the snake ingredient.  Lastly, go to the far wall and rearrange the 
 wizard portraits on the back so they're properly connected.  This will get 
 you the tongue ingredient.

*LEARNED DRAUGHT OF LIVING DEATH*

 You can now leave the class and head to...

Grand Staircase: Use the Quibbler Stand and piece together the hidden bricks 
 up the stairs so you can proceed further up.  Diffindo the red wall and 
 piece together the bell to open more stairs, then use the Weasley Box to 
 open yet more.  Head up the steps and pull on the two pullcords and head to 
 Dumbledore's Office.

Orphanage Memory: You're now in control of young Dumbledore and Mrs. Cole, 
 who has a key.  Use it to open the first door, then head inside and put 
 Dumbledore on the elevator in the back so Mrs. Cole can raise it using 
 the nearby lock.  Have Dumbledore head to the left, place the valve on the 
 pipe, then turn it to get pieces down on the lower floor.  Put them together 
 and have Mrs. Cole unlock the turnstile, then head further in.  Have 
 Dumbledore put together the pieces of the elevator so Mrs. Cole can again 
 turn a key and raise it for him.  Once Dumbledore is across, have him 
 Leviosa together a floor sweeper to open the door for Mrs. Cole.  Leviosa 
 the pieces together again to make a door that goes to the right.  Lastly, 
 head up the stairs and have Mrs. Cole open the door.

*RECEIVED SLUGHORN VIAL*

Grand Staircase: Head down and out to...

Carriage Path: There's a student in front of the gate to Hogsmeade.  Use 
 Focus on him to find out he wants a ladle, which is in the nearby rocks.  
 Hand it to him to get the key to open the gate.

Hogsmeade Path: Head to the right.

Hogsmeade: Head into the Three Broomsticks Inn.

===================
8B. Just Desserts =
===================

"You didn't bring Professor Slughorn back simply to teach Potions, did you 
 sir?" - Harry
"No, I did not." - Dumbledore

True Wizard at 60,000

Starting Characters: Harry Potter, Hermione Granger, Ron Weasley
Additional Characters: Professor Slughorn, Luna Lovegood

---

Walkthrough -

Three Broomsticks: Looks like Professor Slughorn wants some butterbeer.  
 Head up the stairs and to the back and zap the duck on the back wall.  
 Go downstairs to pick it up, then bring it over to the painting to get a 
 tap.  Bring the tap to the barrel to fill it with butterbeer, then bring 
 it to the professor.  You are now in like Flynn.

Slughorn's Parlor: Now it looks like Slughorn wants you to bus the place.  
 First, zap the cart near the painting in the back.  This gives you pieces 
 to make a sink.  Next, Leviosa the broom next to the table and sweep off 
 the excess stuff, then Leviosa the dishes into the sink.  Lastly, Leviosa 
 the sponge on the table to clean it up.

Slug Club Christmas Party: Hermione's trying to hide from Cormac McLaggen.  
 Time to find her.  Leviosa the unconvincing "lamp" in the back right 
 corner.  Next, go to the back left pumpkin plant and Leviosa the fallen 
 one into place.  Now go the front of the room and Leviosa the serving 
 dish.  Lastly, take the two pullcords and bring them to the curtain in 
 the back.  Open it up to find... Draco?

---

Free Play -

Needed: Dark Magic, Super Strength

Gryffindor Crest: In the Three Broomsticks, find three mugs and place them 
 on the front table.  One is in a barrel on the bar.  The second is behind a 
 brick wall on the first floor.  The last is in a cabinet on the back wall of 
 the second floor.
Ravenclaw Crest: Use dark magic on the upstairs door in the inn, then enter 
 the room and use the Deluminator to bring light from the left side to the 
 right.  This melts snow and allows you to assemble the purple pad.  Use 
 Hermione's Bag on it.
Hufflepuff Crest: During the Christmas party, use dark magic on the door on 
 the right to go outside.  Leviosa five lanterns.
Slytherin Crest: In Slughorn's parlor, use super strength to open the cabinet 
 in the back left and Leviosa the hat inside.

Student in Peril: During the Christmas party, use dark magic on the door on 
 the right to go outside.  Open the rune cabinet on the right and Leviosa 
 the pieces.

Character Token (Madam Rosmerta): Use dark magic on the upstairs door in the 
 inn, then bounce on the couch.
Character Token (Cormac (Suit)): In the inn, go to the back fireplace and 
 use Aguamenti on the flames.
Character Token (Harry (Christmas)): During the Christmas party, use dark 
 magic on the door on the right to go outside.  Use Hermione's Bag on the 
 purple pad on the left, then take the pullcord inside.  Place it on the 
 right-hand curtain and open it.  Assemble the pieces into a Quibbler Stand, 
 then take Spectrespecs to the fireplace and assemble the portrait.  Flip 
 it, then talk to it with Hermione to get the token.

===========
Interlude =
===========

Entrance Hall: Head to the Charms Class Path.

Charms Class Path: Go to the second class at the far end of the hall.

Charms Class 2: Water we waiting for?  Let's learn Aguamenti!  Switch to 
 it and aim at the little fires in the back right.  Next, aim at the 
 container with the "drop" insignia on it to fill it up, then Leviosa it 
 over the bigger flames.  Put out the rest of the little flames and open 
 the rune cabinet to get a clamshell.  Place it on the container to the 
 left to raise up the steps.  Climb the steps and fill the container up here, 
 then Leviosa it to start up the hose in the painting.  You'll get pieces 
 for a watering can.  Fill that up and use it on the plant.  This will 
 finally give you the key you need to open the chest that Flitwick was 
 stuck in.

*LEARNED AGUAMENTI*

 You can now leave the class, and head to Hogsmeade Station.

==============================
8C. A Not So Merry Christmas =
==============================

"I killed Sirius Blaaaack!" - Bellatrix, dancing around a burning Burrow.

True Wizard at 60,000

Starting Characters: Harry Potter, Arthur Weasley
Additional Characters: Molly Weasley, Remus Lumpin, Nymphadora Tonks, 
 Ginny Weasley

---

Walkthrough -

Arthur's Shed: The washer seems rather adamant about you not leaving the 
 shed.  Teach it some manners by giving it stuff to wash.  First, Reducto 
 the cabinet to the right, zap the web, and take the hat inside.  Next, zap 
 some papers on the left side of the room to get the shirt.  Lastly, 
 have Arthur repair the further away of the two objects on the table, then 
 use Leviosa on it when it blows up and you'll get pants.

Burrow Ablaze: Well, this is a lovely mess.  First, Leviosa the wood pile, 
 then switch to Lupin and have him turn into a wolf.  Have him dig up the 
 dirt pile and take the orange handle over to the shed.  Pull it open.  
 There's a Quibbler Stand inside, so take the Specs and go to the right to 
 find pieces for a firehose.  Once you assemble it, fill it with water, 
 then ride it and spray on the fire to the right.  Head to the right once 
 it's clear and grab the wheel near the pipe.  Carry it back to the left 
 and attach it to the firehose.  Now, assemble the parts near the shower so 
 you free Arthur, then have him repair the firehose.  You can now fly the 
 firehose machine.  Do so over to the right and squirt it all out, then 
 continue to the right.

Tall Grass Field: Time to catch up to Harry and Ginny.  Dig up the nearby 
 spot as wolf Lupin and assemble the scissors.  Cut down the grass to the 
 right and move on until you find the boat.  Use Lumos to get rid of the 
 vines, then pull it as wolf Lupin.  Head up, to the right, and back.

Death Eater Battle: First, fend off the grunts that show up, then dodge 
 Bellatrix's attacks.  Once she starts throwing stuff at you, be ready to 
 catch the last one and fling it back at her, then zap her to knock off 
 one heart.  More Death Eaters come next, then a battle with Fenrir Greyback.  
 Try to dodge his charge, and if you can't, switch characters to knock him 
 away from the first.  After that, you'll deal with Bellatrix again.  Fight 
 her the same way, then you'll face Death Eaters AND Greyback AND 
 Bellatrix.  Sounds tough, but just focus on catching Bellatrix's thrown 
 item and you should be good.

---

Free Play -

Needed: Dark Magic, Goblin Key

Gryffindor Crest: Just before rushing to Harry and Ginny's aid, dig up the 
 Quibbler Stand and take the Specs over to the left.  Assemble the pump 
 and it will drain the nearby water, allowing you to Apparate on the pad.  
 Lumos the vines off the safe, then open it with a goblin key.
Ravenclaw Crest: In Arthur's shed, zap four rubber ducks.
Hufflepuff Crest: Once you pass the first set of fire, Leviosa the pipe 
 into place, then dig up the other piece.  Climb up with a pet and you'll 
 knock the basketball out.  Leviosa it into the basket.
Slytherin Crest: Use dark magic on the TV antennae in Arthur's shed.

Student in Peril: Once you get the firehose flying, squirt to the 
 left, then fix the broken carrot launcher.

Character Token (Molly Weasley): Use Spectrespecs to find pieces of valve 
 in the middle of the yard.  Place the valve on the wringer in the back.
Character Token (Tonks (Pink Coat)): In the tall grass field, go to the 
 far right end and dig up the stump.
Character Token (Bill Weasley (Wedding)): Outside at the Burrow, use the 
 Deluminator to take light over to the flower pot area.  Ride the yellow 
 flower up to the token.

===========
Interlude =
===========

Entrance Hall: Head back to Charms Class 1.

Charms Class 1: Aw YEAH!  Finally time to learn this one.  Blast the 
 everloving crud out of all the shiny statues in the room.

*LEARNED REDUCTO*

 Now, let's head to...

Grand Staircase: Head up to Dumbledore's Office again.  This isn't an 
 active memory.  Just a cutscene.  Once you hear it, you'll be led 
 downstairs, but actually, let's take a short cut.  Head left from DD's 
 office and use Aguamenti on the propellers on the walls.  This makes 
 stairs to...

Back Corridor: Head to the back left of this area.

================
8D. Love Hurts =
================

"It's no joke!  I'm in love with her!" - Ron
"All right, fine, you're in love with her!  Have you ever actually met her?"
 - Harry
"No.  Can you introduce me?" - Ron

True Wizard at 35,000

Starting Characters: Harry Potter, Professor Slughorn
Additional Characters: Ron Weasley, Ginny Weasley

---

Walkthrough -

Slughorn's Parlor: Oh, Ron.  Lovestruck are we?  To cure it, we need to 
 make an anti-love potion.  First, fill up the container behind ron with 
 Aguamenti, then take the two green sheets of music over to the piano, then 
 play it.  They'll toss out the leaf ingredient.  Reducto the shiny object 
 on the table to get the root, then go to the fireplace and have both 
 characters Leviosa the green knobs to get the ash piece.

 After the cutscene, we need to fix Ron.  Leviosa the moose head onto the 
 wall, then blast the chandelier's shiny spot.  This gives you the key for 
 Slughorn's trunk.

Restroom: Time to find out what Draco's up to.  Duel him, and he'll run off 
 to a bathroom stall.  Now, go to the right of the stalls.  Have one 
 character hold open the pump, and have the other fill it with Aguamenti.  
 Next, send a pet up the pipe so it moves the overhanging gutter, then 
 Leviosa the gutters so the water flows to the boiler and breaks it.  
 Assemble the pieces to make dynamite (don't try this at home kids), then 
 bust down the right-hand stall door and place the bomb there.

Room of Requirement: Now to get rid of this troublesome book, and what 
 better place to hide stuff than the RoR?  First, a Strength Potion.  
 Blast open the cabinet with Reducto and assemble, then destroy, the 
 dancing skeleton to get the bone arm.  Diffindo the back wall and assemble 
 the stairs to get the thorn blossom, and Aguamenti the container, then 
 send Ginny's pet Arnold into the pipe to get the snake fang.  In the 
 next area, Reducto the shiny lock, then assemble the chandelier to knock 
 the Weasley Box off its platform.  The Portable Swamp inside will break 
 the pillar in your way.  Head further in and use Reducto on the shiny 
 object, then have Ginny use the Weasley Box to get a Whizbang.  Both of 
 these will get you parts for a gramaphone, which will move all the 
 instruments in the way.  Keep moving forward.  You now need to draw back 
 the curtain.  Use Aguamenti on the left side and Diffindo on the right.

---

Free Play -

Needed: Dark Magic, Goblin Key, Magic Repair

Gryffindor Crest: You need to create three puppet shows in the Room of 
 Requirement.  The first requires Arthur Weasley to repair, but you can 
 easily use Leviosa on the other two.
Ravenclaw Crest: On the back wall of the parlor, Reducto the bookcase and 
 unlock the safe inside with a goblin key.
Hufflepuff Crest: In the restroom, use super strength on the sinks and ride 
 up the jet of water.
Slytherin Crest: In the Room of Requirement, use dark magic on the portrait 
 to have the wizard inside cough up the crest.

Student in Peril: In the restroom, go to the right of the stalls and use 
 dark magic to remove the cart in the way.

Character Token (Professor Slughorn): Use super strength in the parlor to 
 open the chest on the right side, then Leviosa the skeleton so he plays 
 the piano.
Character Token (Ginny Weasley): In Slughorn's parlor, turn the fireplace 
 knobs using two characters, then put out the fire using Aguamenti, then dig 
 in the ashes.
Character Token (Draco (Suit)): In the restroom, go to the right of the 
 stalls and use dark magic to remove the cart in the way.  Use the 
 Deluminator to take the light over to the sink area.

===========
Interlude =
===========

Back Corridor: Head down to the Clock Tower Courtyard.

Clock Tower Courtyard: Use Aguamenti on the flower bunch to the left to 
 uncover the way to...

Greenhouse Path: Head up to the Greenhouse where Slughorn is.

===================
8E. Felix Felicis =
===================

"Please... don't think badly of me when you see it.  You've no idea how he 
 was like, even then." - Slughorn, handing Harry his true memory.

True Wizard at 45,000

Starting Characters: Harry Potter, Professor Slughorn
Additional Characters: Fang

---

Walkthrough -

Greenhouses: Whoa, that's a nasty looking plant.  See those three roots 
 coming out of it?  We need to attack it at the source.  Let's work our 
 way left to right.  Use Lumos on the vines on the blue gate, then Leviosa 
 the weed killer in the box to remove the plants from the greenhouse door.  
 Enter, and use Reducto on the cage lock, then blast the plant to remove 
 one of the roots.  Now, go to the right and use Aguamenti in the right 
 corner to fill a container which will move flowers and uncover another 
 plant.  Zap it.  Lastly, remove the pots in front of the right-hand 
 greenhouse.

East Greenhouse: Go to the back and grab the red, green, and blue barrels 
 in order, and shake them over the flower on the back wall.  Zap the 
 flower and the plant behind it, then go back outside and finish off the 
 offending plant.

Forest Clearing: Blast the shiny rocks, then climb up to find Hagrid 
 mourning over Aragog.  Use Lumos on the pile of stuff nearby, then Leviosa 
 it together.  You need to find two panels to work this pump.  One is in 
 the back right.  Just use Fang to dig it up.  You now need to make an 
 exploding potion.  In the center of the area is a Blast-Ended Skrewt.  Zap 
 it several times and eventually it'll knock the cauldron lose.  Flip it 
 over.  The yellow flowers are just nearby.  The red spider is off to the 
 left.  Zap the web it's on. As to the blue popsicle, it's back to the 
 right.  Use Diffindo on the wall to make an ice cream cart.  Once you 
 bust the cauldron, you can get another panel for the pump.

---

Free Play -

Needed: Dark Magic, Goblin Key

Gryffindor Crest: There are five yellow flowers that need to be Leviosa'd 
 into existence.  There are three outside the greenhouses, one in the left 
 greenhouse, and one in the right greenhouse.
Ravenclaw Crest: On the left side of the forest clearing, use dark magic 
 to clear up the rocks, dig up the scarecrow, and Leviosa it together.
Hufflepuff Crest: In the forest clearing, use dark magic to clear three 
 black plants in the area.
Slytherin Crest: Unlock the safe in the left-hand greenhouse with a goblin 
 key.

Student in Peril: In the forest clearing, use the Weasley Box in the 
 back right corner, the Leviosa the barrel.

Character Token (Pomona Sprout): In the outside area of the greenhouses, 
 use Lumos on the vines to the left, then Leviosa the weed killer covering 
 the greenhouse on the left.  Enter and use Reducto on all the metal stuff 
 blocking the Quibbler Stand and take the Specs outside.  Assemble the 
 wall hanging, then destroy it.
Character Token (Fang): In the forest clearing, zap the Blast-Ended Skrewt 
 four times (that little burrowing thing).
Character Token (Hagrid): In the first part of the forest clearing, use 
 dark magic to move the rocks off the purple pad, then use Hermione's Bag 
 on it.  Zap the box of veggies that comes out.

===========
Interlude =
===========

Forest Path: Head back to the Grand Staircase and up to Dumbledore's 
 Office.

==========================
8F. Horcrux and the Hand =
==========================

"Avada Kedavra!" - Snape

True Wizard at 30,000

Starting Characters: Harry Potter, Professor Dumbledore
Additional Characters: Ginny Weasley

---

Walkthrough -

Cavern: Have Dumbledore use the Apparition Pad, then Leviosa the rock in 
 the middle to raise the platforms.  Head to the left and Diffindo away 
 the wall to get a torch.  Light it on the nearby torch, then move it over 
 to the ladder to clear the spider and vines off it.  Climb up the ladder, 
 Reducto your way through the rocks, use Lumos on the vines, and open the 
 snake cabinet.  This will raise the bridge down to the door.  You now need 
 to Leviosa the four pieces of the knocker onto the wall.  Make sure you 
 get them in the right spots.

Lake Shore: Walk down the path and Leviosa the blue object to raise a 
 bridge to cross, then proceed down the path.  Leviosa the bush at the 
 end to raise up a snake cabinet, then open it to find a brush.  Use it to 
 clean up all the dust off the colored buttons, then follow the pattern that 
 shows up on the buttons.  Match their pattern four times.

Lake Center: Step on the two right-hand buttons to lower the rock to the 
 right.  Take the piece of drink dispenser from down there and carry it, 
 then do the same for the left side.  Now, have Dumbledore use the drink 
 dispenser.  He needs to use it five times so you can move on.  The only 
 trick is that Inferi are coming out of the water by the TONS.  Use Reducto 
 to repel them in bunches, but work as quickly as you can, because Dumbledore 
 can be carried off if you get lazy.

Forest Chase: Head down to the back and put out the fires to get to 
 Bellatrix.  Take the pump next to them and head back to the front.  Place 
 it on the big pump, then fill it with Aguamenti.  Spray it three times to 
 remove the fire, then head down and duel Snape.

---

Free Play -

Needed: Dark Magic, Super Strength

Gryffindor Crest: At the lake shore area, Leviosa five purple crystals 
 along the cavern.
Ravenclaw Crest: In the center of the first cavern, use Hermione's Bag on 
 the purple pad, then use Leviosa to float the object into the water.
Hufflepuff Crest: When in the forest, grab the nearby lantern light with the 
 Deluminator, then take it to the back (to the left of Bella and the pump) 
 to find the spot to drop it off.
Slytherin Crest: Use super strength at the lake shore on the green snake 
 statue.

Student in Peril: During the forest chase, after putting out the large 
 fire, look to the bottom of the screen for a Death Eater terrorizing the 
 student.

Character Token (Professor Dumbledore): In the first cavern, use dark 
 magic on the crystal on the right wall.
Character Token (Tom Riddle (Orphanage)): In the lake center, use dark 
 magic on three black rocks.  Two won't appear until you remove the big 
 gray rocks blocking them by stepping on the buttons.
Character Token (Hagrid (Wedding)): Before dueling Snape, walk behind him 
 and pull open the orange-handled box with super strength.

******************************************************************************
9. YEAR SEVEN - THE DEATHLY HALLOWS PART 1
******************************************************************************
======================
9A. The Seven Harrys =
======================

"Death Eaters.  Loads of them.  We were chased." - Harry
"Death Eaters?  What d'you mean, Death Eaters?  I thought they didnít know 
 you were being moved tonight, I thought..." - Ted Tonks
"They knew." - Harry

True Wizard at 95,000

Starting Characters: Harry Potter, Arthur Weasley, Mad-Eye Moody
Additional Characters: Hagrid, Hermione Granger, Ron Weasley

---

Walkthrough -

4 Privet Drive: All right.  We need to make us some Polyjuice Potion so 
 everyone can disguise as Harry.  You need a cherry, and apple, and hair.  
 The hair can be found in the vacuum cleaner on the left.  Fix it up as 
 Arthur, then Leviosa it.  The cherry is in the locked fridge.  Reducto the 
 lock away.  The apple requires you to Leviosa the window on the right, then 
 Leviosa the cups on the windowsill.

Front Drive: Oops.  Hagrid broke Sirius' old bike.  You need to gather the 
 pieces to it.  First, go to the far left and Leviosa the tree to drop the 
 blue piece.  Next, go to the hose on the right.  Aguamenti it to fill it 
 up, then Leviosa the hose, then Leviosa the gutter.  You'll get a wheel.  
 Lastly, use Hagrid to pull on the trash can in front to get the triangle 
 piece.

Tunnel Chase: There isn't really much to this part.  Just try to get as 
 many studs as you can and avoid crashing into cars.  For the most part the 
 Death Eater spells won't catch up to you.

Burrow Living Room: For this part, simply use Ron's new Deluminator to take 
 the light from the back left corner, and release it near the fireplace.  
 You have to press Circle to do both.  Next, have Hermione step on the 
 purple pad, then press Circle to take out her new huge bag with all the 
 cool stuff in it.

Wedding Crash: Some wedding this turned out to be.  First, use Aguamenti on 
 the back right so you can get to the little white object, then zap it and 
 Leviosa it into a raincloud.  Drench the big fire on the right, then 
 head right and douse the little fires on the purple pad.  Have Hermione 
 use her bag on it, the Leviosa the pick so it chops up the ice block into 
 a sculpture.  Leviosa the sculpture above the second fire to put it out, 
 then head further right and again Aguamenti the little fires on the next 
 purple pad, then pull out a water container.  Fill it up, then Leviosa it 
 over the last fire.  You can now reach the lantern on the right with Ron's 
 Deluminator, so do so, and bring the light over to the cake to wrap up 
 this party.

---

Free Play -

Needed: Dark Magic, Super Strength

Gryffindor Crest: Inside the house, set three pictures straight.  Two are 
 hanging on the walls and tilted.  The third is laying on the floor and 
 needs to be hung up.
Ravenclaw Crest: In the back garden of the house, once you open up the 
 shack, assemble the wheelchair and ride it at three points on the hose 
 to get the sprinkler going.
Hufflepuff Crest: During the wedding battle, you'll put out big fires.  Make 
 birdhouses of the wooden remains and zap them to find birds in them.  There 
 are three piles so you have to do this three times.
Slytherin Crest: Zap away the fountain in the front drive, then dig up 
 underneath it to find a third lawn gnome.  Place it with the other two.

Student in Peril: Out in the back garden of the house, use Lumos on the 
 shack on the left side.

Character Token (Mad-Eye Moody): In the front drive of the Dursley house, 
 use dark magic on the garage door to the left, then assemble the pieces, 
 Aguamenti the container, and step on the pump.
Character Token (Ron (Wedding)): During the wedding battle, use dark magic 
 on the black present on the left side of the area to create an Apparition 
 Point.  Use it, then take Spectrespecs from the Quibbler Stand and assemble 
 the musical instruments.
Character Token (Hermione (Red Dress)): During the wedding battle, use 
 super strength on the cask of wine after the first big fire.

===========
Interlude =
===========

*APPARITION UNLOCKED*

Streets of London: You're on the run, now.  Head inside the nearby cafe.

Luchino Caffe: Here, you'll fight Dolohov and Rowle.  Get yourself behind 
 the nearest table and wait for them to throw stuff so you can fling it 
 back.

Streets of London: Head to the right and into the marked shack.

====================
9B. Magic is Might =
====================

"As your new Minister for Magic, I promise to restore this temple of 
 tolerance to its former glory.  Therefore, beginning today, each employee 
 will submit themselves... for evaluation.  But know this: you have nothing 
 to fear if you have nothing to hide." - Pius Thicknesse

True Wizard at 50,000

Starting Characters: Harry Potter, Ron Weasley
Additional Characters: Hermione Granger, Mary Cattermole

---

Walkthrough -

Propaganda Hall: You'll begin in this big hall, with papers blocking your 
 way to the back.  First thing is to get rid of them.  Head to the right and 
 use Reducto on the two shiny things holding the poster up, then Diffindo the 
 red wall behind it and assemble and move the "object" created.  Now that 
 you're free to go forward, head up and get Ron's Deluminator out.  Go to 
 the far left corner and pluck the light from the lantern so you can put it 
 on the lantern next to the door to Umbridge's office.  Leviosa the violin 
 you make to open the door.

Umbridge's Office: Have both characters Leviosa the sword and shield motif 
 on the wall and you'll get one key to her cabinet, then zap her desk for 
 the other.  You'll head back into the Propaganda Hall, so go to the right 
 through the gate.

Side Hallway: Use Aguamenti on the watering can and Leviosa it to the flower 
 bed, then Leviosa the flower onto the window to stop Yaxley's office from 
 raining (remember that plot point from the book?)

Elevators: Use Reducto on the shiny lock, then Leviosa the pipe pieces out 
 of it.  Send a pet up the shaft, then assemble the pieces that pop out.

Courtroom: Time to battle Umbridge, and I'm sure you've been itching at the 
 opportunity.  She starts similar to Bellatrix's fight at the Burrow.  
 You have to fend off Ministry Guards, and then fling an item back at her 
 that she throws.  After knocking off Umbridge's first two hearts, Yaxley 
 will duel you, and then one more tossing of a purple chest to knock her 
 last heart off, then you duel Umbridge straight up.

Escape: Just RUN!

---

Free Play -

Needed: Dark Magic, Super Strength, Goblin Key

Gryffindor Crest: In the first area, go to the left and pull on the orange-
 handled box with super strength.
Ravenclaw Crest: Open the safe in Umbridge's office with a goblin key.
Hufflepuff Crest: In the elevator area, use dark magic on the chest on 
 the right.
Slytherin Crest: You have to move quickly for this one.  During the escape, 
 you'll come upon a gold statue.  Duck behind the left side of it fast 
 to grab the crest.

Student in Peril: In the elevator area, use dark magic on the elevator in 
 the back.

Character Token (Ron (Reg Cattermole)): While in the propaganda hall, Leviosa 
 three lanterns on the walls.  Two are in the back where you start, and 
 the third is up front.
Character Token (Harry (Albert Runcorn)): In the first area, go left and 
 open the rune cabinet.
Character Token (Hermione (Mafalda)): In the elevator area, use dark magic on 
 the elevator in the back.

===========
Interlude =
===========

Wilderness: The interludes are going to be quick now.  Use Hermione's Bag 
 to pull out balloons to lift the rocks, then assemble the Apparition Pad.  
 You can use it right now to move ahead, or, if you feel like exploring, 
 there's that big old field to your right.  You can also explore the tent, 
 and use it to warp back to London or go to Hogwarts and observe how your 
 friends are doing.

==================
9C. Grave Danger =
==================

"Unfortunately, the brilliance that Bathilda exhibited earlier in her life 
 has now dimmed." - Rita Skeeter, reporting.

True Wizard at 35,000

Starting Characters: Harry Potter, Hermione Granger

---

Walkthrough -

Cemetery: The point of this area is to find the grave of Ignotus Peverell, 
 and it's always a different grave every time you play.  In fact, it may 
 always be the *last* one, so let's take them all in turn, going from right 
 to left.
 Far right, near corner: Use Hermione's Bag, then Leviosa the hair dryer 
  on the grave.
 Far right, in the back: Use Diffindo on the wall, then assemble and Leviosa 
  the wood stove.
 Middle, front: Leviosa the grave nearby, then Leviosa the salt shaker onto 
  the snow.
 Middle, back: Use Reducto on the pipe and then reassemble it using Leviosa.
 Left, front: Leviosa the snow off.
 The last one will have the Peverell insignia.  Use Hermione in front of it 
 to confirm that.

Bathilda Bagshot's House: You need to follow Bathilda (yeah, right) upstairs.  
 Reducto the locked chest in the front left, then use Hermione's Bag on the 
 purple pad to get a watering can.  Fill it with Aguamenti, then Leviosa it 
 towards the fire.  The pieces that spit out of the fireplace will give 
 you chompy teeth, so use those on the books.

Nagini Battle: Oh, who'd have thunk?  Time to fight snake.  Dodge venom 
 until Nagini knocks a toy out of the chest, then fling it at her.  Keep 
 flinging as toys come out until you can fling one into her mouth.  Once 
 it's inside, Leviosa her to push her back.  The second part is basically 
 the same thing, only there's a point where you put together a purple pad 
 so Hermione can pull a big hammer out of her bag.  The third part is again 
 more of the same.

---

Free Play -

Needed: Dark Magic

Gryffindor Crest: Use the Weasley Box in the cemetery to open the left-hand 
 gate, then take Spectrespecs and bring them into the area to find pieces 
 to finish the monument.
Ravenclaw Crest: Use the Weasley Box in the cemetery to open the left-hand 
 gate, then use the Deluminator to take light over to the right side.
Hufflepuff Crest: In the cemetery, Leviosa five flower bouquets.
Slytherin Crest: You need dark magic to get into Bathilda's kitchen.  
 Leviosa all the moldy gross food into the trash can, then close it.

Student in Peril: Use dark magic in the back right corner of the cemetery.

Character Token (Lily Potter): Use the Weasley Box in the graveyard to bust 
 down the door to the west part of the cemetery, then zap the statue on 
 the left.
Character Token (Harry (Godric's Hollow)): Zap four spiders in Bathilda's 
 house.  There's one in the middle of the living room, one near the door to 
 the kitchen, one in the kitchen (you need dark magic to open it), and one 
 during the Nagini fight.
Character Token (Bathilda (Snake)): You need dark magic to get into Bathilda's 
 kitchen.  Leviosa the orange circle thing through the wringer.

===========
Interlude =
===========

Wilderness: You're in the same area as before, only now on the far east 
 side.  Use Hermione's Bag on the purple pad to get a dragon that can 
 melt the snowman, then follow the doe Patronus to the back of the area.

======================
9D. Sword and Locket =
======================

"I have seen your dreams, Ronald Weasley, and I have seen your fears.  All 
 you desire is possible, but all that you dread is also possible.  Least 
 loved, always, by the mother who craved a daughter.  Least loved, now, by 
 the girl who prefers your friend.  Second best, always, eternally 
 overshadowed." - Salazar Slytherin's Locket

True Wizard at 35,000

Starting Characters: Harry Potter, Ron Weasley

---

Walkthrough -

Underwater: Swim down and Leviosa the tentacle so you uncover a sawfish 
 skeleton.  Use it to (VERY SLOWLY) saw a hole in the ice, then swim down.  
 To clear the vines to the left, use Lumos.  Then swim down and Leviosa 
 the coral away.  This next part splits up the two characters.  Swim one 
 underneath and Leviosa the rock so that it pushes the rock up above.  If 
 playing one-player, your other character will automatically swim up under 
 it.  Switch characters and have the second one Leviosa the rock.  Now 
 both characters can meet up again.  Swim to the right and Lumos through 
 more vines.  Once you reach the large open area, Leviosa a yellow thing 
 onto the fish hook.  An angler fish comes by, pulls it away, and leaves 
 behind bone pieces.  Leviosa them together and use the hammer to tap on 
 the purple parts of the ice so you free the sword.

Lake Shore: Okay, for some reason, you need to create a special little 
 pedestal so you can do your locket smashing.  Dramatic effect, I guess.  
 First, Leviosa the pile of leaves to shake them off the Apparition Pad, 
 then hop in so you go left.  In this little pocket area, hop on the 
 branch and Leviosa yourself up, then clear the flowers away to find the 
 second pedestal piece.  Place both and open the snake lock.

 Okay, now for a boss-ish fight.  Have Ron run up and smack the big... 
 mess over there.  The cloud will summon spiders.  Only be sure to shoot the 
 big ones.  The little ones can't hurt you.  Once you've slain enough big 
 spiders, Ron can swing the sword again.  For the last heart, you need to 
 assemble a plant-fan thing.  Watch out for a small spinning vortex.  Once 
 you've completely assembled the fan, ride it, and point it at the vortex 
 so it won't bother you, then point at the illusion Harry and Hermione to 
 push them back into the cloud.  Once they're all the way back in, have Ron 
 swing one more time.

---

Free Play -

Needed: Dark Magic

Gryffindor Crest: Use dark magic after the first set of vines on the 
 red and black thingy.
Ravenclaw Crest: Go to the back of the frozen lake and Leviosa the Weasley 
 Box out of the ice.  Use the Whizbang inside to smash the ice on this 
 crest.
Hufflepuff Crest: Zap three jellyfish underwater.  One is before the first 
 ice break, the second is after the split up, and the third is near the 
 angler fish hook.
Slytherin Crest: Use Hermione's Bag on the purple pad on the right side 
 of the lake shore area, then bounce up the mushroom.

Student in Peril: From the Slytherin Crest, use dark magic on the red 
 and black leaves on the tree.

Character Token (Harry (Locket)): While using the hammer near the sword, 
 take the opportunity and Leviosa the hammer to the far right and hit the 
 little ice block on the wall to receive this one.
Character Token (Ron (Underwear)): Once on the shore, head to the right and 
 Leviosa the snowman in the lower right corner.
Character Token (Hermione (Grey Coat)): You need to assemble three ice 
 sculptures.  Only thing is you need Spectrespecs.  Go to the area where 
 the Slytherin Crest is to find some.

===========
Interlude =
===========

Wilderness: Use Hermione's Bag on the pad to pull out a woodpecker that 
 knocks down the nearby tree.  Assemble and use the Apparition Pad.

=======================
9E. Lovegood's Lunacy =
=======================

"They took my Luna because of what I've been writing.  They took my Luna and 
 I don't know where she is, what they've done to her.  But they might give 
 her back to me if I... If I... I must save Luna.  I cannot lose Luna.  You 
 must not leave." - Xenophilius, to Harry.

True Wizard at 35,000

Starting Characters: Harry Potter, Hermione Granger, Ron Weasley
Additional Characters: The Three Brothers

---

Walkthrough -

Lovegood Garden: First, we have to make our way into the Lovegood House.  
 To do that, we need to bring down all three kites up there.  First, head 
 to the right cluster of orange plants and Leviosa the biggest one to 
 lower kite #1.  For kite #2, use Lumos on the vines nearest the door and 
 dig up the spot to find a purple pad.  Use Hermione's Bag on it to pull 
 out an ice cream cone, which will move the bee away from the big orange 
 plant, allowing you to Leviosa it and bring down another kite.  For the 
 last one, use Aguamenti on the scarecrow, then Leviosa the plants that 
 come up.  Assemble the knocker and place it on the door.

Lovegood House: To get upstairs, use Diffindo on the red valve on the 
 left wall, then assemble the pull chain.  Leviosa both at once to lower 
 the stairs, then head up.

Tale of the Three Brothers: Okay, this part is pretty much just one long 
 slog through a side-scrolling area.  You're in control of the Three 
 Brothers, and the idea is to use the Elder Wand on gold items (Circle 
 button), the Resurrection Stone when you see the ghost fiancee (you'll 
 take control of her and she can flip switches) and the Invisibility Cloak 
 to sneak past Death (who shows up at certain parts).  It doesn't seem 
 worth going puzzle by puzzle here as they're all pretty simple (chop down 
 a tree, flip a switch, etc.)

Second Floor: Strength Potion time!  First, for the snake fang, grab some 
 Spectrespecs on the left, blast the shiny lock with Reducto, and assemble 
 the snake head.  For the bone arm, open the rune cabinet and Leviosa the 
 papers.  For the thorn blossom, Diffindo the back red wall, then Leviosa 
 the resulting brush onto the spider-infested window.  With the potion, 
 pull on the orange handle in back to find a pipe to send a pet up to get to 
 the other pull chain.  Head on upstairs.

Third Floor: Now to "find Luna".  Leviosa the bed, then Reducto the cupboard 
 in back and get the crank to put on the chest, then turn it.

---

Free Play -

Needed: Dark Magic, Magic Repair

Gryffindor Crest: On the right side of the garden outside, Leviosa five 
 carrots out of the ground.
Ravenclaw Crest: Bring a light from the Deluminator from the second floor 
 to the third floor near the fireplace.
Hufflepuff Crest: Use Arthur on the smoking item in the back left of the 
 first floor of the house, then hop on it and bounce around the floor 
 cleaning up green goo.  Clean up all five spots.
Slytherin Crest: On the fence and above the door of the Lovegood house 
 are five crows.  Zap them all.

Student in Peril: Head down the path to the front gate, then Lumos the 
 vines away.

Character Token (Xenophilius (Luna)): Outside, Lumos the vines off the 
 Weasley Box, then use it to climb up the nearby wall.  Use dark magic on the 
 object to find a Quibbler Stand so you get Specs, then hop down and Lumos 
 the vines on the lower left ground spot.  Dig it up, then dark magic it to 
 find pieces to Leviosa together.
Character Token (Skeleton): Once inside Lovegood House, use dark magic on 
 the object on the back right twice so you paint the token on the wall.
Character Token (Luna (Purple Coat)): In the back of the first floor, 
 Leviosa the dishes to make a drum set.  Wait for it to finish its solo, 
 then zap it to pieces.

===========
Interlude =
===========

Wilderness: Use the purple pad and knock down the wall with a wrecking ball.

============
9F. DOBBY! =
============

"Here Lies Dobby, a Free Elf" - Dobby's epitaph

True Wizard at 60,000

Starting Characters: Harry Potter, Ron Weasley, Luna Lovegood, Ollivander
Additional Characters: 

---

Walkthrough -

Dungeon: Ah, a little bit of helplessness, won't we?  Without wands, there's 
 really not much one can do, is there?  Still, there are a few things we 
 can do.  Take some Specs and assemble the chest.  To open it, roll into 
 the shelf in the back to knock the key off.  This gives you an explodey 
 cauldron.  The yellow flower is in the back left.  Send a pet up the pipe 
 to knock it off.  Next, roll into the barrels on the left side and assemble 
 the fly so you get the red spider.  Now, for the popsicle.  Take Ron's 
 Deluminator (they didn't confiscate that) and take the light from the 
 lantern and bring it towards the vines in the back right.  Works just as 
 good as Lumos.  Open the snake cabinet behind the wall after it blows and 
 assemble the mirror to call for aid.

Great Hall: Duel either Draco or Narcissa, then do the old "fling the stuff 
 back at Bellatrix" deal from earlier in the game.  Do all that *again* for 
 the second heart.  For the last heart, you start by flinging stuff back 
 at Draco and Narcissa, then you'll duel Bellatrix.

---

Free Play -

NOTE: Much of the dungeon stuff can't be done on the first pass as you won't 
 have wands down there until Free Play.

Needed: Dark Magic

Gryffindor Crest: Diffindo the right-hand wall in the dungeon to make 
 yourself what looks like a Hailfire Droid from Star Wars.  Anyway, roll 
 it over the puddles in the dungeon.
Ravenclaw Crest: In the great hall, use dark magic on the black box in the 
 back left.
Hufflepuff Crest: Zap three skeletons on the walls in the dungeon.
Slytherin Crest: In the great hall, set the table on the east wall using 
 Leviosa on the dishes.

Student in Peril: Use Reducto on the student encased in the rack in the 
 back left corner of the dungeon.

Character Token (Ollivander): In the dungeon, carry a light from the 
 Deluminator or simply use Lumos in Free Play on the vines surrounding the 
 chest in the front.
Character Token (Wormtail): In the dungeon, use dark magic on the chest in 
 the lower left corner.
Character Token (Dobby): In the great hall, use dark magic on the fireplace.

******************************************************************************
10. YEAR SEVEN - THE DEATHLY HALLOWS PART 2
******************************************************************************
===========================
10A. The Thief's Downfall =
===========================

"I don't know how to break this to you, but I think they *might* have 
 noticed that we broke into Gringotts." - Ron

True Wizard at 100,000

Starting Characters: Harry Potter, Hermione Granger, Ron Weasley, Griphook, 
 Bogrod

---

Walkthrough -

Trolley Ride: The first part of your trip through Gringott's is pretty 
 straightforward.  You need to zap five red lights and turn them green.  
 You may need to switch to the other person in order to properly line up 
 the shot depending on where the light is, but mostly, just keep shooting 
 and you'll hit them all eventually.

Dragon Guard: Yup, that's a full-size Ukranian Ironbelly and he looks MEAN.  
 You need to get by him.  To do this, first Leviosa the hammer to the 
 dragon's left and move to the purple bell to ring it.  This drops a key.  
 Next, go to the large green and purple structure in the front of the room.  
 Zap it until you knock out pieces for a purple pad to use the Bag on.  
 You'll pull out a bull, so use the key on it, then ride it over to the 
 glowing spot.  The dragon will stop, but the fire in the back won't go 
 away.  Still, the fire on the far right is gone, so go to the next 
 room.

Vault: In Bellatrix's vault, you'll need to use the Gemino curse to your 
 advantage, since the cup is all the way up on the ledge.  First, grab the 
 nearest cup to start the reaction.  Next, go to the back left and use 
 Reducto on the brazier (the flaming thing), then put out the fire to find 
 a purple pad.  Using the Bag on it will give you a bird which drops a 
 feather.  Leviosa the feather to the snake's nose and it will spit up 
 pieces.  Now, go to the right and have two characters Leviosa the swords 
 out of the wall.  Once that's done, assemble the pieces the snake spit up 
 and you should get pieces to make a snake door.  Open it and grab cup 
 number two to spring up some more junk.  Next, assemble the new pieces 
 into a vault on the wall and have Griphook open it.  This will lower a 
 lantern that Ron can use his Deluminator on to carry light to the back 
 right, which removes the vines.  Use Griphook again on the uncovered lock 
 to raise it up and remove the other vines.  Now go up and use the Bag.

Dragon Guard: Now, to release the dragon and get out of here.  First, use 
 Bogrod on the right lock to lower a lantern, then use him on the left-hand 
 lock while you're at it.  You can have Ron carry the lantern light from 
 right to left, then raise the lantern to remove the vines.  Next, use 
 Aguamenti and then Hermione's Bag on the purple pad to pull out a pick, then
 Leviosa it up to the rocks to get rid of them.  Lastly, pull all the purple 
 pins out of the locks to release the dragon.

Jailbreak: Well, looks like TEN MILLION Gringotts employees are after you.  
 Actually, don't worry about those guys.  Switch to Hermione riding in the 
 back and fire at the windows above you.  You need to hit all five goblins 
 in the windows.

---

Free Play -

Needed: Dark Magic, Super Strength

Gryffindor Crest: In the Dragon Guard area, use Reducto on four shiny rocks.
Ravenclaw Crest: In the vault, use super strength in the lower right corner 
 to open the drawer and assemble the Quibbler stand.  Use the Specterspecs 
 in the upper right corner to find pieces to make a laughing head.  Zap it.
Hufflepuff Crest: Once you've returned to the dragon area after the vault, 
 use super strength to open the chest on the left side (where you entered), 
 then assemble the Quibbler stand.  With the Specs, go to the right to find 
 pieces for a rotisserie, which, when Leviosa'd, gives up the crest.
Slytherin Crest: In the vault, use dark magic in the lower left corner to 
 open a music box.

Student in Peril: In the vault, use dark magic on the cage in the lower 
 right corner.

Character Token (Griphook): During the Dragon Guard part, use dark magic 
 on the red light at the far right to bring in a trolley with a sticky wall 
 and a Weasley box.  Have Ron go through the box and walk up the wall.
Character Token (Bogrod): In the vault, use dark magic on the chest on the 
 right side, the Leviosa the poster out of it.
Character Token (Hermione (Gringotts)): In the vault, use dark magic in the 
 upper left corner on the hand to get a gold helmet.  Place it next to the 
 others on the left side of the room.

===========
Interlude =
===========

Wilderness: Head to the left and Diffindo the wall down, then assemble the 
 pieces to you can find a Weasley Box with a Whizbang that blows up the 
 back wall, as well as loosens up an Apparition Pad.

=====================
10B. Back to School =
=====================

"It must be admitted that living in Albus's shadow cannot have been an 
 altogether comfortable experience." - Elphias Doge, on the Dumbledore 
 brothers

True Wizard at 50,000

Starting Characters: Harry Potter, Hermione Granger, Ron Weasley
Additional Characters: Professor McGonagall

---

Walkthrough -

Hogsmeade Street: Sneaking in is... really not an option.  Blast all the 
 Death Eaters you see.  Head up the street and dig at the spot to get a 
 purple pad.  Use Hermione's Bag to pull out a wood chipper.  Get the crank 
 and put it in place to start her up (stealth, right?)  Head further up the 
 street to deal with more Death Eaters, and there's an explodey cauldron at 
 the end.  The yellow flowers are right there next to you.  To get the 
 red spider, use Hermione's Bag on the purple pad, then Aguamenti the tank 
 full.  For the popsicle, you have to rescue the student in ice.  Use the 
 Deluminator to bring light from further down the street back here.  Go 
 further up the street after you blow up the barrier.

Room of Requirement: Apparently, a few of your compadres are snoozing.  
 Time to wake them up.
 Luna: Place the three banners on the back wall, then assemble the Weasley 
  Box they spit out and fire off the Whizbang.
 Dean: Diffindo the red wall and assemble the alarm clock.
 Seamus: Use Hermione's Bag on the purple pad, then zap and Leviosa the 
  radio inside.

Great Hall: Pick either Alecto or Amycus Carrow to duel.  Then fling stuff 
 back at Snape (sensing a pattern here, yet?)  Duel Snape to end the 
 Event.

---

Free Play -

Needed: Dark Magic, Goblin Key, Super Strength

Gryffindor Crest: On the street in Hogsmeade, zap three posts that have 
 Harry's picture on them.
Ravenclaw Crest: In the Great Hall, open the rune cabinet.  You can use 
 McGonagall for this.
Hufflepuff Crest: Use a Goblin Key to open the safe in the Room of 
 Requirement.
Slytherin Crest: In the Great Hall, blast the three statues on the left side 
 using Reducto.

Student in Peril: In the Room of Requirement, hanging from the ceiling on 
 the left side.  It's NOT the guy who gives you the popsicle.

Character Token (Alecto Carrow): Once you fire up the wood chipper, Leviosa 
 the excees wood into an outhouse, then use dark magic on the black rock 
 on the left side of the street to get the key for it.
Character Token (Aberforth Dumbledore): In the Room of Requirement, use 
 Super Strength on the chest on the right side.
Character Token (Amycus Carrow): During the battle in the Great Hall, use 
 dark magic on the chest in the back right.

===========
Interlude =
===========

Great Hall Foyer: Good to be back, isn't it?  Head out to the...

Clock Tower Courtyard: Hand the mug to Slughorn, the flowers to McGonagall, 
 and the wand to Flitwick.

======================
10C. Burning Bridges =
======================

"Why don't you confer with Mr. Finnigan?  As I recall, he has a particular 
 proclivity for pyrotechnics." - McGonagall
"I can bring it down!" - Seamus

True Wizard at 50,000

Starting Characters: Harry Potter, Luna Lovegood
Additional Characters: Seamus Finnigan, Neville Longbottom, Hermione Granger, 
 Ron Weasley

---

Walkthrough -

Upper Walkways: Harry and Luna need to track down the Grey Lady to find 
 the Diadem.  First, Leviosa the rolled-up banner nearby.  Attach the 
 three pieces to the painting in the back as shown on the diagram to the 
 right, then assemble the pieces to make a Quibbler Stand.  Aguamenti the 
 fire in the back right and assemble the invisible pieces to make a hammer 
 and chisel.  Use them on the pillar to the right to proceed.  Yes, we're 
 making yet another Strength Potion.  The thorn blossom is in the flower 
 beds nearby (use Aguamenti).  The bone arm is at the top of the stairs.  
 Make sure you still have Specs and assemble the armor, which is holding 
 it.  For the snake fang, first Leviosa the knight armor with the sword so 
 it's pointing to the right, which turns the right-hand slope into stairs, 
 then open the snake cabinet behind the banner.  This opens the snake mouth 
 on the left, so point the sword back to the left again and take the fang.  
 With the potion ready, use it to pull on the orange handle on the right, 
 then Leviosa the sucker machine to clean up all the green goop.  Head to 
 the right and fill the fish bowl with water to put out the fire, then 
 approach the Grey Lady.

Covered Bridgeworks: As Neville and Seamus, you need to blow the bridge by 
 finding five bundles of, let's say "magical explosive".  The first is in 
 the box just to your left, so place it nearby.  For the second, head down 
 the ramp.  Use Aguamenti on all three flowers so you can bounce across, 
 then head down the ramp further, Lumos away the vines on the chest, and 
 you'll find the second bomb to place up to the left.  For the third bomb, 
 head down the ramp and Leviosa the platforms into place (one you have to 
 move manually).  Zap the bomb off the web and place it.  Head back up the 
 ramp and past the fires.  At the top, Leviosa the torch up to the vines 
 so you release a swinging platform, then swing across.  For the fourth 
 bomb, Diffindo the red wall, then bounce up the web to the chest, where 
 the bomb and its placement are.  The last bomb is further along under a 
 dig spot.  Use Neville to dig it up, then place it.

Chamber of Secrets: Now it's time for Ron and Hermione to destroy the 
 Horcrux.  Lumos the nearby vines and use the purple pad to get a 
 paintbrush.  Paint on the purple strip to create a sticky strip, then climb 
 up the rocks to the Weasley Box to get the Sticky Trainers.  Walk across 
 to the left and get the light for Ron's Deluminator, then go back to the 
 right and place the light near the chamber door.  Have Ron assemble and 
 use the snake door.

Basilisk Chamber: Head to the right and Leviosa the box out of the snake 
 mouth, then put together the purple pad so Hermione can pull a DRILL out 
 of her bag.  Drill through the rocks, then head for the basilisk bones.  
 Leviosa the bones to get the purple pad out from underneath, from which 
 Hermione can get a pair of pliers.  Use them to get the fang.

---

Free Play -

Needed: Dark Magic

Gryffindor Crest: Assemble three skeletons in the Chamber of Secrets.  The 
 first is in the outer area, on the left.  The second is in the inner 
 chamber on the left.  Simply zap one of the left-hand snake statues.  The 
 last is near the basilisk bones on the right, under a dig spot.
Ravenclaw Crest: At the right side of the outer Chamber of Secrets, Leviosa 
 three brown fish into the water.
Hufflepuff Crest: Use the Deluminator to take light from near the coffin 
 to the right, then Aguamenti the wall-hangings.
Slytherin Crest: In the first area, use dark magic on the red and black 
 coffin, then fill it with Aguamenti.

Student in Peril: Before placing the last bomb on the bridge, head up the 
 hill to the right and use dark magic on the rock.  Aguamenti the root 
 that's underneath to cause the flower to blossom and free the student.

Character Token (The Grey Lady): After putting out the fire in front of the 
 Grey Lady, zap the wizard statue again (the one that held the bowl).
Character Token (Seamus Finnigan): Near the first bomb on the bridge, use 
 Ron's Deluminator down the ramp and bring the light back up to near the 
 hanging spider so it drops the Weasley Box, which has Sticky Trainers so 
 you can get up the nearby wall.
Character Token (Neville (Cardigan)): In the outer Chamber of Secrets, 
 use dark magic on both black rocks near the entrance.  Use Hermione's Bag 
 on one and dig up the other.  Take the gem from the dig spot to the 
 statue.

===========
Interlude =
===========

Great Hall Foyer: Go to the left towards the Back Corridor.

=======================
10D. Fiendfyre Frenzy =
=======================

"If we die for them, I'll kill you, Harry!" - Ron

True Wizard at 80,000

Starting Characters: Hermione Granger, Ron Weasley
Additional Characters: Harry Potter

---

Walkthrough -

Room of Requirement: Four Horcruxes down.  Next one's in the Room of 
 Requirement.  First, time to make a exploding potion.  Zap the stack of 
 cauldrons on the right to open one.  Use the Weasley Box to get a fan, to 
 give to the painting to get the popsicle.  Reducto the bench the yellow 
 flowers are sitting on, and use Hermione's Bag on the purple pad to get 
 a dustpan for the red spider up above.  

 After that first barrier, head to the right and use the rune cabinet to 
 get pieces for a shield.  Leviosa it to the armor so it holds it up, then 
 step on it so your partner can lift you to the Quibbler Stand.  You should 
 be able to see the pieces for the catapult.  Assemble it and fire, then 
 take the light from just around the corner to the table so the armor suits 
 head off to eat.  Head to the back.

The Diadem: Okay, we need to get a pipe together here.  Leviosa one part, 
 then head to the right and Reducto all the shiny stuff in the balance so you 
 can get the other part and place it.  Climb up with a pet and hit the red 
 button, then go back to the right to knock over the books in your way.

Fiendfyre: Head to the right, Aguamenti-ing as much that's in your path as 
 you can.  Once you reach the right edge (and a fire dragon swoops through) 
 Leviosa the inverted truck below you so your partner can get across and 
 they'll do the same for you, then keep heading left.  At the end, Reducto 
 the shiny object and assemble the stairs.  Climb up and hop over to the 
 Weasley Box.  Use it, then head to the right and Diffindo the wall to 
 make a ladder.

Rescue: You need to hit three water pumps to save those bozos.  The first 
 is right next to you.  Attach and fill it with water.  Next, hop on your 
 brooms and head to the right.  Diffindo the red part of the pile, Reducto 
 the shiny part, open the snake cabinet, and Leviosa and Aguamenti it all 
 together.  Now, for the final part on the far left.  Assemble the blue 
 plane and hop on it to crash into most of the stuff, then Reducto the rest 
 away.  You can now Leviosa together the pump and fill it.

---

Free Play -

Needed: Dark Magic, Super Strength, Goblin Key, Magic Repair

Gryffindor Crest: You need to assemble three skeletons.  The first is in 
 the first area, after the second barrier of stuff, in a nearby chest.  The 
 second is near the diadem, in the chest on the left.  The third is also 
 near the diadem off to the right.  You'll need to zap the dragon bones on 
 the right, then use super strength to pull them apart.
Ravenclaw Crest: Just after the first barrier, use dark magic on the 
 cage and open it up, then Aguamenti the blue thing inside.
Hufflepuff Crest: Near the diadem, go to the right and zap the dragon bones, 
 then pull on the orange handle to remove them.  Leviosa the music box to 
 the far right.
Slytherin Crest: In the first part with Fiendfyre, use dark magic on the 
 red and black cage in your path.

Student in Peril: At the very end of the first part, Reducto the twisted 
 hammock to untwist it and free the student.

Character Token (Gregory Goyle): In the first Fiendfyre part, open the safe 
 with a Goblin Key.
Character Token (Harry (Brown Jacket)): In the final area, fly your broom 
 to the lower right corner and have Arthur repair the smoking object.
Character Token (Tom Riddle): In the final area, fly your broom to the lower 
 left corner and Leviosa the chest into a bed, then bounce off it.

===========
Interlude =
===========

Back Corridor: Head down to the Entrance Hall, then to the back right 
 exit towards the Garden.

====================
10E. Snape's Tears =
====================

"Look... at... me." - Snape, to Harry

True Wizard at 65,000

Starting Characters: Harry Potter, Hermione Granger, Ron Weasley

---

Walkthrough -

Ruined Courtyard: Use Aguamenti to fill the canister next to you, then 
 Leviosa it onto the big fire to clear up the Weasley Box.  Open it for 
 the Sticky Trainers and hop up the wall to the winch.  Put the claw for 
 it together and Leviosa it onto the left wall.  Now, you can jump down and 
 head to the right.

 Now you have a giant to deal with.  Blast the statue in the center, then 
 use the purple pad to pull out a catapult.  Fling it at the giant.  Now, 
 you'll have to fend of Death Eaters and spiders, including one who will try 
 to shield the giant.  Reload the catapult and fire again.  For the last 
 shot, you'll have to repair the catapult after the giant smashes it.  Once 
 you unseat him from his perch, two platforms will fall down that you can 
 attach to the back wall to climb up.  Continue to the right.

 Now for another giant fight.  This one won't let you get close with his 
 nasty tennis racket.  Use Harry's Cloak to get by him to the right and 
 Diffindo the red wall so you can make a gramaphone to distract the giant.  
 This will also dislodge a Weasley Box containing a Portable Swamp to sink 
 the giant, allowing you to move on.

Boathouse: First, we need to remove that fish.  Use Lumos on the nearby 
 anchor, then attach it up high so it pulls up the net.  Assemble the pieces 
 and reel in the fish.  Head to the back and have Hermione open the rune 
 cabinet.  Assemble the pieces to make a boat, then reassemble them into a 
 fan that will lift you to the upper area.  Use Focus on Snape to learn he 
 needs a barrel.  Get light in the Deluminator from the left of Snape, and 
 place it to his right to get a wheel to place on the pump to the far 
 right.  Fill it, then Leviosa it, and you've got your barrel.  Bring it 
 to Snape.

---

Free Play -

Needed: Dark Magic, Goblin Key, Super Strength

Gryffindor Crest: Once you raise the gate, use dark magic on the winch to 
 break the chain the lower the gate again.
Ravenclaw Crest: Use Arthur in the boathouse in the back left to repair 
 the boat.
Hufflepuff Crest: Use strength to open the orange-handled box next to 
 where Snape is lying.
Slytherin Crest: Bust open three red and black chests with dark magic.  The 
 first is at the beginning at the top of the sticky wall.  The second is a 
 bit later during the first giant battle.  The last is just to the left of 
 the second giant.

Student in Peril: At the second fight with a giant, zap the Death Eaters on 
 the right side of the courtyard.

Character Token (Fenrir Greyback): In the very beginning, go back behind 
 the sticky wall and use dark magic on the pile back there.
Character Token (Death Eater): About two-thirds of the way through the first 
 area is a safe.  Open it with a Goblin Key.
Character Token (Professor Snape): Once you reel in the red and black fish 
 at the boathouse, use dark magic on it.

===========
Interlude =
===========

Grand Staircase: Head out to the Forbidden Forest.

===========================
10F. The Flaw in the Plan =
===========================

"Harry, you wonderful boy.  You brave, brave man." - Dumbledore

True Wizard at 50,000

Starting Characters: Neville Longbottom, Hermione Granger, Ron Weasley
Additional Characters: Molly Weasley, Kingsley Shacklebolt

---

Walkthrough -

Battleground Hogwarts: All right, let's end this mess.  Start by going to 
 the big pile of rubble to the right.  We're looking to get rid of that.  
 First, blast the shiny part, then Leviosa a cauldron out of the mess.  It's 
 an exploding cauldron.  The yellow flower can be found to the far left.  
 Reassemble the flower bed and water it.  The popsicle is in the hand of 
 the nearby fallen giant.  

Bellatrix Lestrange: Now it's Kingsley and Molly against Bellatrix.  Have 
 Molly use the Weasley Box (yes, even she can use them) to break down the 
 barrier.  Assemble the first bridge and cross, then douse all the fires, 
 assemble the weight, and hang it high to raise the second bridge, then 
 continue to the right.  Drop down to a lower level and assemble a spring 
 to get back up to the right, then Leviosa the two halves of the bridge 
 and connect them.  Now, to fight Bellatrix.  It's actually easy, just 
 really long.  You have fight off Death Eaters, then duel her.  Three times 
 in total.  Yeah.

Nagini: This fight is similar to the Nagini fight back in Godric's Hollow.  
 Instead of toys, you're now tossing spiders at her.  Specifically, spiders 
 with purple stomachs.  The rest you can just zap.  After the first smack 
 with the spider, Death Eaters start showing up, and after the second, 
 Dementors.  Remember to use Patronus on them.  Once you've hit Nagini with 
 a third spider, Leviosa her down and have Neville use the sword.

Voldemort: Repel his first spell, then take down his forces that show up, 
 including spiders, Death Eaters, and Dementors.  Once the arena is clear, 
 Harry and Voldy will start repelling again.  You just have to keep this 
 part up for four hearts and you're done!

---

Free Play -

Needed: Dark Magic, Goblin Key, Super Strength

Gryffindor Crest: While wandering around the rafters, you can find this 
 just sitting there in the open.  It's just after the second bridge.
Ravenclaw Crest: You need super strength to pull on an orange handle in 
 the rafters area, just after crossing the second bridge in the back.  That 
 will get you Specs you need for a spot back to the left.
Hufflepuff Crest: Dig up three dig spots in the first area.
Slytherin Crest: At the far right end of the rafters, use dark magic on 
 the black cabinet.

Student in Peril: In the first area, Leviosa the safe out of the ground and 
 use a Goblin Key on it.

Character Token (Bellatrix Lestrange): The reward for defeating her.
Character Token (Kingsley Shacklebolt): Douse five fires in the area.  Three 
 can be reached in the first area.  Another can be reached while fighting 
 Nagini, and the last can only be reached once fighting Voldemort.
Character Token (Lord Voldemort): Hidden in the back corner of the main 
 battle area.  You can only reach this after you start fighting Voldemort.

******************************************************************************
11. BONUS LEVEL
******************************************************************************

This section covers the bonus level, which is available in Borgin & Burkes 
after you complete the main story.

================
11A. LEGO Town =
================

Like many LEGO Towns before it, the goal of this classic-style LEGO level 
is to net one million studs, which are scattered throughout the area in some 
form or another.

You'll be expected to trash just about everything in the area, and if you 
can't trash it, Leviosa it, or Diffindo it, or Aguamenti it, or Reducto 
it.  I really don't intend to give a step-by-step rundown of how to get 
through it, but there are some tips.

Once you get a ball and goals, make sure you kick it in.

Hop into all vehicles.  Some of them spawn studs while you ride them.

If all else fails, just use the targeting and see what you can hit.

It's not impossible to get those last few studs.  I've done it.  Just 
keep looking.

******************************************************************************
12. COLLECTIBLES
******************************************************************************

This is a relatively quick list of all the Collectibles in the game.  I'll 
list where they can be found in general, and what is required to collect 
them.  You will NOT get detailed instructions here.  In the interest of not 
making this guide (and this section) gigantic, and so it's more easily 
searchable, I ask you to look at the pertinent section of the guide (either 
the Diagon Alley/Hogwarts areas or the proper Story Event) to see the details.

Note that I don't plan putting Hogwarts Crests here.  Since they're 
specific to each Story Event and there is no deviation in the pattern of 
each crest appearing once per Story Event, it's a simple matter to just go 
to the Story Event that you need to.

For the purpose of finding stuff, consider purchasing the "Advanced Guide" 
extra.  Once you do so, a ghost will appear in each room.  Above the ghost 
are several icons relating to items hidden there.  You may see a Gold Brick, 
a Red Brick, a Student head, and a token with a number underneath.  If you've 
found the Gold Brick and/or Red Brick in the area, they'll be solid, 
otherwise they'll be translucent.  If you find a Student in the area, the 
head will be smiling instead of frowning.  Beneath the token is a number of 
how many you found out of possible to find, so want that number complete.

Now, caution that there isn't one ghost for *EVERY* single room.  Some rooms 
are considered connected, and the ghost will have totals for both rooms.  
For example, the ghost that hangs out in Knockturn Alley has totals for both 
the alley itself and the nearby Borgin & Burkes.  In Part 5 and 6 of my 
guide, I tell you exactly where everything is, so relying only on the ghosts 
can lead to confusion because my total for each room may not add up to what 
you see, so be wary.

==================
12A. Gold Bricks =
==================

There are 200 of these in the game, and they serve as a general counter of 
how far along you are towards completion (if your percentage wasn't a good 
indicator).  There are multiple ways to get a Gold Brick, so let's break 
it down by type.

You get one Gold Brick for completing a Story Event for the first time.  
With 24 Story Events, that's 24 Gold Bricks.

You get one Gold Brick for earning "True Wizard" on each Story Event, so 
that's another 24 Gold Bricks.

You get one Gold Brick for completing the Hogwarts Crest in each Story 
Event, another 24 Gold Bricks.

You get a Gold Brick for every Student in Peril that you rescue, including 
the ones in Story Events and the ones in interlude areas, for a total of 60 
Gold Bricks.

Borgin and Burkes has 16 Gold Bricks on sale.

And the Gold Brick for completing the LEGO Town bonus level.

So, 24 + 24 + 24 + 60 + 16 + 1 = 149

This leaves 51 Gold Bricks to be found in "the wild".  Several of these 
are connected to lessons or abilities learned.  Let's cover those first:

1. Banned from DADA
2. Thestrals
3. Dueling
4. Diffindo
5. Patronus
6. Grawp Befriended
7. Focus
8. Weasley Boxes
9. Spectrespecs
10. Draught of Living Death
11. Slughorn Vial
12. Aguamenti
13. Reducto
14. Apparition

That means the remainder are found in the Hogwarts/London areas.  Here's the 
list in the order they appear in Sections 5 and 6

1. Diagon Alley
2. Leaky Cauldron
3. Madam Malkin's
4. Weasley Wizard Wheezes (Dark Magic)
5. Borgin & Burkes (Diffindo)

6. Streets of London
7. Platform 9 3/4 (Pet)
8. Luchino Caffe (Super Strength, After "The Seven Harrys")
9. Tent (Dark Magic)
10. Wilderness (Dark Magic)

11. Harry's Dorm (Reducto)
12. Upper Hallway

13. Grand Staircase (Spectrespecs)
14. Entrance Hall
15. Great Hall Foyer (Focus)
16. Great Hall
17. Back Corridor (Dark Magic)
18. Secret Courtyard (After "Kreacher Discomforts")
19. Library (Aguamenti)

20. Classrooms Hall (After "Out of Retirement")
21. DADA Class
22. Charms Class 1 (Diffindo)
23. Charms Class 2 (Aguamenti)
24. Potions Class (After "Out of Retirement")
25. North Tower Courtyard (Spectrespecs)
26. Divination Class (Diffindo)

27. Hogsmeade Station
28. Carriage Path (Reducto)
29. Forest Path
30. Forbidden Forest (Thestrals)
31. Clock Tower Courtyard (Weasley Box)
32. Hogsmeade Path (Super Strength)
33. Hogsmeade (Goblin Key)
34. Greenhouse Path (Dark Magic)
35. Greenhouse (Aguamenti)
36. The Lake (Hermione's Bag)
37. Quidditch Pitch (Deluminator)

========================
12B. Students in Peril =
========================

There are sixty Students in Peril in the game.  There is one in each Story 
Event, leaving thirty-six mucking around Hogwarts and the surrounding areas.  
Check the Story Events themselves for info on getting those, the status of 
which you can easily check by going to the Notice Board in Diagon Alley.  The 
other thirty-six can be checked after you beat the game by referring to the 
ghost that appears in the area.  If you see a sad face, you have yet to find 
the Student.

Here's a list of the locations of the other thirty-six that aren't in Story 
Events, by area and what you need to get them.

1. Leaky Cauldron
2. Madam Malkin's
3. Weasley's Wizard Wheezes
4. Knockturn Alley (Dark Magic)

5. Streets of London
6. Platform 9 3/4
7. Luchino Caffe (After "The Seven Harrys")
8. Tent (Deluminator)
9. Wilderness (After "The Seven Harrys")

10. Gryffindor Common Room (Aguamenti)
11. Upper Hallway
12. Ravenclaw Tower (Dark Magic)

13. Grand Staircase (Diffindo)
14. Entrance Hall
15. Great Hall Foyer (Deluminator)
16. Great Hall (Reducto)
17. Back Corridor (After "Dumbledore's Army")
18. Secret Courtyard (Reducto)
19. Secret Workshop (Dark Magic)
20. Library (Hermione's Bag)

21. Classrooms Hall (Reducto)
22. DADA Class
23. Charms Class 1 (Diffindo)
24. Charms Class 2 (Aguamenti)
25. Potions Class (After "Out of Retirement")
26. North Tower Courtyard (Aguamenti)
27. Divination Class (Diffindo)
28. Astronomy Tower (Hermione's Bag)

29. Hogsmeade Station (Hermione's Bag)
30. Carriage Path (Lumos)
31. Forbidden Forest (Lumos)
32. Back Courtyard (Deluminator)
33. Hogsmeade Path (Reducto)
34. Hogsmeade (Deluminator)
35. Greenhouse Path (Aguamenti)
36. Greenhouse (Aguamenti)
37. The Lake (Dark Magic)

Oh wait, did I say thirty-six?  I meant thirty-seven.  For some reason, 
there's one extra student.  I don't know if this is a bug or mercy, but 
the point is that the 37th student will not count towards your total.  
Only thirty-six in the wild, plus the twenty-four in the Events.

=================
12C. Red Bricks =
=================

There are twenty-four Red Bricks in this game, four of which have been 
pre-found and already deposited in Eeylops Owl Emporium.  The other twenty 
are found in the interlude areas, such as Hogwarts or London.  I list them here 
in the order they appear on the list in the Extras menu.  In addition to the 
usual location and requirement, I also list the effects.

Comedy Specs
 Location: Already available
 Price: 1,250
 Effect: When wearing Spectrespecs, they'll look like goofy eyeballs instead 
  of the usual.

Advanced Guide
 Location: Already available
 Price: 2,500
 Effect: Purchase this and a ghost will appear in each area, telling you 
  what items you need to find in that area.

Disguises
 Location: Already available
 Price: 5,000
 Effect: Gives all characters nose-and-mustache glasses.

Carrot Wands
 Location: Already available
 Price: 10,000
 Effect: Turns all wands into delicious and healthy carrots.

Character Token Detector
 Location: Divination Class (Spectrespecs)
 Price: 250,000
 Effect: White arrows will appear both in Hogwarts and in Story Events, 
  pointing towards the location of Character Tokens.  Of course, this 
  won't tell you how to get them, but in the case where multiple objects 
  need to be affected, each object will be pointed to.

Fall Rescue
 Location: Library (Ravenclaw Student)
 Price: 125,000
 Effect: If this is on and you fall off a ledge, you will be automatically 
  "Leviosa'd" back to solid ground.

Character Studs
 Location: Great Hall (Dark Magic)
 Price: 75,000
 Effect: Any character destroyed, enemy or otherwise, will drop a small pile 
  of studs on defeat.

Score x2
 Location: Hogsmeade (Spectrespecs)
 Price: 200,000
 Effect: Score will be multiplied by 2.  This can stack with other 
  multipliers, bringing the maximum possible multiplier to x3840.

Score x4
 Location: Platform 9 3/4 (Diffindo)
 Price: 400,000
 Effect: See above.

Score x6
 Location: Hogsmeade Path (Deluminator)
 Price: 600,000
 Effect: See above.

Score x8
 Location: Carriage Entry (Hermione's Bag)
 Price: 800,000
 Effect: See above.

Score x10
 Location: The Lake (Hermione's Bag)
 Price: 1,000,000
 Effect: See above.

Stud Magnet
 Location: Back Corridor (Reducto)
 Price: 250,000
 Effect: Your "collection range" for studs has been extended.  You can 
  pick up silver and gold studs from much further away, and blue and purple 
  you only need to be a short distance from.

Regenerate Hearts
 Location: Forbidden Forest (Dark Magic)
 Price: 50,000
 Effect: If you lose hearts due to combat, they will slowly refill.

Extra Hearts
 Location: DADA Class (Dark Magic)
 Price: 75,000
 Effect: You will get six hearts instead of the usual four.

Invincibility
 Location: North Tower Courtyard (Aguamenti)
 Price: 500,000
 Effect: You will not take damage from any enemies, but are still susceptible 
  to falls.

Red Brick Detector
 Location: Hogsmeade Station (Dark Magic)
 Price: 250,000
 Effect: Red arrows will appear in Hogwarts pointing you to any Red Bricks.  
  This will not tell you how to get them, but in the case of needing 
  multiple things affected, those multiple things will be pointed out.

Hogwarts Crest Detector
 Location: Great Hall Foyer (Dark Magic)
 Price: 250,000
 Effect: Multicolored arrows will appear during Story Events pointing you to 
  any Hogwarts Crest pieces.  The color of the arrow matches which house it 
  is.  This will not tell you how to get them, but in the case of needing 
  multiple things affected, those multiple things will be pointed out.

Gold Brick Detector
 Location: Streets of London
 Price: 250,000
 Effect: Yellow arrows will appear in Hogwarts pointing you to any Gold 
  Bricks.  This will not tell you how to get them, but in the case of 
  needing multiple things affected, those multiple things will be pointed 
  out.

Christmas
 Location: Wilderness
 Price: 80,000
 Effect: Everyone will get cute little Santa hats on their heads.

Super Strength
 Location: Secret Courtyard (Dark Magic)
 Price: 75,000
 Effect: All characters have the ability to pull on orange handles.

Collect Ghost Studs
 Location: Back Courtyard (Diffindo)
 Price: 99,000
 Effect: Nearly Headless Nick leaves behind studs as he travels.  Normally, 
  these don't affect your total.  With this on, they will count for 1,000 
  studs EACH, and are affected by multipliers.

Fast Magic
 Location: Astronomy Tower (Dark Magic)
 Price: 75,000
 Effect: With this on, anything that requires Leviosa will move much faster 
  to assemble.  This can make it tougher to move objects around manually 
  with precision.

Fast Dig
 Location: Forest Path (Spectrespecs)
 Price: 60,000
 Effect: All digging characters will now do so in a split second, saving 
  valuable searching time.

=======================
12D. Character Tokens =
=======================

This is the long one, because there are 200 Character Tokens in this game, 
and they're all in varied locations.  For the sake of argument, I'm simply 
going to order them as they appear on the list in Madam Malkin's, and do 
the usual "location (requirement)" as well as provide the price.

Harry (Albert Runcorn)
 Location: "Magic is Might"
 Price: 30,000

Harry (Brown Jacket)
 Location: "Fiendfyre Frenzy" (Magic Repair)
 Price: 32,500

Harry (Christmas)
 Location: "Just Desserts" (Dark Magic)
 Price: 110,000

Harry (Godric's Hollow)
 Location: "Grave Danger" (Dark Magic)
 Price: 25,000

Harry (Locket)
 Location: "Sword and Locket"
 Price: 105,000

Harry (Pyjamas)
 Location: Gryffindor Common Room
 Price: 135,000

Harry (Winter)
 Location: Hogsmeade (Focus)
 Price: 85,000

Hermione (Ball Gown) 25,000
 Location: Gryffindor Common Room
 Price: 25,000

Hermione (Cardigan) 125,000
 Location: Classrooms Hall
 Price: 125,000

Hermione (Jumper)
 Location: "A Veiled Threat" (Aguamenti)
 Price: 125,000

Hermione (Grey Coat)
 Location: "Sword and Locket" (Hermione's Bag)
 Price: 62,500

Hermione (Gringotts)
 Location: "The Thief's Downfall" (Dark Magic)
 Price: 85,000

Hermione (Mafalda)
 Location: "Magic is Might" (Dark Magic)
 Price: 125,000

Hermione (Ministry)
 Location: Wilderness (Year Seven)
 Price: 57,500

Hermione (Red Dress)
 Location: "The Seven Harrys" (Super Strength)
 Price: 57,500

Hermione (Scarf)
 Location: "Dumbledore's Army" (Weasley Boxes)
 Price: 125,000

Ron (Blue Pyjamas)
 Location: Upper Hallway
 Price: 25,000

Ron (Green Shirt)
 Location: Great Hall Foyer (Reducto)
 Price: 60,000

Ron (Quidditch)
 Location: Quidditch Pitch (Deluminator)
 Price: 82,500

Ron (Red Sweater)
 Location: Charms Class Path (Lumos)
 Price: 62,500

Ron (Reg Cattermole)
 Location: "Magic is Might"
 Price: 75,000

Ron (Underwear)
 Location: "Sword and Locket"
 Price: 60,000

Ron (Wedding)
 Location: "The Seven Harrys" (Dark Magic)
 Price: 95,000

Ron (Winter Clothes)
 Location: Wilderness (After "Grave Danger")
 Price: 45,000

Aberforth Dumbledore
 Location: "Back to School" (Super Strength)
 Price: 20,000

Albert Runcorn
 Location: Wilderness (After "The Thief's Downfall")
 Price: 20,000

Alecto Carrow
 Location: "Back to School" (Dark Magic)
 Price: 20,000

Amycus Carrow
 Location: "Back to School" (Dark Magic)
 Price: 20,000

Slytherin Twin #1
 Location: Knockturn Alley (Diffindo)
 Price: 30,000

Slytherin Twin #2
 Location: Knockturn Alley (Diffindo)
 Price: 20,000

Anthony Goldstein
 Location: Library (Aguamenti and Ravenclaw Student)
 Price: 20,000

Arthur Weasley
 Location: "Kreacher Discomforts"
 Price: 20,000

Arthur (Cardigan)
 Location: Greenhouse (Hermione's Bag)
 Price: 20,000

Arthur (Suit)
 Location: "Dark Times" (Dark Magic)
 Price: 20,000

Arthur (Torn Shirt)
 Location: Secret Workshop (After "Kreacher Discomforts")
 Price: 20,000

Bathilda (Snake)
 Location: "Grave Danger" (Dark Magic)
 Price: 200,000

Bellatrix Lestrange
 Location: "The Flaw in the Plan"
 Price: 3,750,000

Bellatrix (Azkaban)
 Location: Forest Path (Hermione's Bag)
 Price: 3,750,000

Bill Weasley (Wedding)
 Location: "A Not So Merry Christmas" (Deluminator)
 Price: 10,000

Charlie Weasley
 Location: Secret Courtyard (After "Kreacher Discomfort")
 Price: 30,000

Percy Weasley
 Location: Wilderness (Year Seven)
 Price: 50,000

Blaise Zabini
 Location: Upper Hallway (Dark Magic)
 Price: 80,000

Blaise (Black Shirt)
 Location: Back Corridor (After "Dumbledore's Army")
 Price: 80,000

The Bloody Baron
 Location: Great Hall (After "Dumbledore's Army")
 Price: 50,000

Professor Binns
 Location: The Lake (Goblin Key)
 Price: 50,000

Fat Friar
 Location: Great Hall (After "Dumbledore's Army")
 Price: 50,000

Fat Lady
 Location: Upper Hallway (Reducto)
 Price: 30,000

The Grey Lady
 Location: "Burning Bridges"
 Price: 50,000

Moaning Myrtle
 Location: Ravenclaw Tower (Reducto)
 Price: 200,000

Bogrod
 Location: "The Thief's Downfall" (Dark Magic)
 Price: 100,000

Dobby
 Location: "DOBBY!" (Dark Magic)
 Price: 750,000

Griphook
 Location: "The Thief's Downfall" (Dark Magic)
 Price: 150,000

Kreacher
 Location: "Kreacher Discomforts" (Dark Magic)
 Price: 100,000

Charity Burbage
 Location: Potions Class (After "Out of Retirement")
 Price: 20,000

Cho Chang
 Location: Charms Class 2 (Deluminator)
 Price: 75,000

Cho (Winter)
 Location: "Dumbledore's Army" (Reducto)
 Price: 75,000

Cormac McLaggen
 Location: Back Corridor (After "Dumbledore's Army")
 Price: 55,000

Cormac (Suit)
 Location: "Just Desserts" (Aguamenti)
 Price: 55,000

Cornelius Fudge
 Location: Greenhouse Path (Aguamenti)
 Price: 200,000

Fudge (Wizengamot)
 Location: "A Veiled Threat"
 Price: 200,000

Vincent Crabbe
 Location: Back Corridor (After "Dumbledore's Army")
 Price: 60,000

Crabbe (Jumper)
 Location: The Lake (Hermione's Bag, Super Strength)
 Price: 60,000

Skeleton
 Location: "Lovegood Lunacy" (Dark Magic)
 Price: 5,000,000

Death Eater
 Location: "Snape's Tears" (Goblin Key)
 Price: 250,000

Dean Thomas
 Location: Great Hall Foyer (After "Dumbledore's Army")
 Price: 50,000

Dean (Winter)
 Location: Hogsmeade (Focus)
 Price: 50,000

Dedalus Diggle
 Location: Grand Staircase (After "Dumbledore's Army")
 Price: 20,000

Dirk Cresswell
 Location: Back Corridor (After "Dumbledore's Army")
 Price: 10,000

Antonin Dolohov
 Location: Astronomy Tower (Hermione's Bag)
 Price: 200,000

Dolohov (Workman)
 Location: Luchino Caffe (Dark Magic)
 Price: 200,000

Professor Umbridge
 Location: "A Giant Virtuoso" (Dark Magic)
 Price: 125,000

Umbridge (Wizengamot)
 Location: DADA Class (Dark Magic)
 Price: 125,000

Dudley's Gang Member
 Location: "Focus!"
 Price: 10,000

Draco Malfoy
 Location: DADA Class (Dark Magic)
 Price: 1,000,000

Draco (Suit)
 Location: "Love Hurts" (Dark Magic)
 Price: 1,000,000

Draco (Sweater)
 Location: Slytherin Dungeon (Dark Magic)
 Price: 1,000,000

Dragomir Despard
 Location: Wilderness (After "The Thief's Downfall")
 Price: 40,000

Professor Dumbledore
 Location: "Horcrux and the Hand" (Dark Magic)
 Price: 1,000,000

Dumbledore (Cursed)
 Location: "Out of Retirement" (Dark Magic)
 Price: 1,000,000

Dumbledore (Young)
 Location: Grand Staircase (Aguamenti)
 Price: 1,000,000

Elphias Doge
 Location: "Dark Times" (Aguamenti)
 Price: 10,000

Emmeline Vance
 Location: "A Giant Virtuoso" (Aguamenti)
 Price: 30,000

Fang
 Location: "Felix Felicis"
 Price: 10,000

Fenrir Greyback
 Location: "Snape's Tears" (Dark Magic)
 Price: 1,000,000

Argus Filch
 Location: Secret Workshop (After "Kreacher Discomfort")
 Price: 20,000

Fleur Delacour
 Location: Wilderness (Year Seven)
 Price: 10,000

Fred Weasley
 Location: Weasley's Wizard Wheezes (Year Six)
 Price: 60,000

Fred (OWLs)
 Location: Secret Courtyard (Aguamenti)
 Price: 60,000

Fred (Pyjamas)
 Location: Weasley's Wizard Wheezes (Year Six)
 Price: 60,000

Fred (Winter)
 Location: Hogsmeade Path (Focus)
 Price: 60,000

George Weasley
 Location: Weasley's Wizard Wheezes (Year Six)
 Price: 60,000

George (OWLs)
 Location: Secret Courtyard (After "Kreacher Discomfort")
 Price: 60,000

George (Pyjamas)
 Location: Weasley's Wizard Wheezes (Reducto)
 Price: 60,000

George (Winter)
 Location: Hogsmeade Path (Focus)
 Price: 60,000

Ginny Weasley
 Location: "Love Hurts"
 Price: 100,000

Ginny (Dress)
 Location: North Tower Courtyard (Diffindo)
 Price: 100,000

Ginny (Pyjamas)
 Location: Gryffindor Common Room
 Price: 100,000

Gregory Goyle
 Location: "Fiendfyre Frenzy" (Goblin Key)
 Price: 30,000

Goyle (Jumper)
 Location: Slytherin Dungeon (Dark Magic)
 Price: 30,000

Gregorovitch
 Location: Diagon Alley (Lumos)
 Price: 750,000

Grindelwald (Old)
 Location: Astronomy Tower (Hermione's Bag)
 Price: 200,000

Grindelwald (Young)
 Location: Astronomy Tower (Hermione's Bag)
 Price: 200,000

Professor Grubbly-Plank
 Location: Forest Path (Aguamenti)
 Price: 20,000

Hagrid
 Location: "Felix Felicis" (Dark Magic)
 Price: 500,000

Hagrid (Wedding)
 Location: "Horcux and the Hand" (Super Strength)
 Price: 500,000

Hannah Abbot
 Location: Charms Class 1 (Spectrespecs)
 Price: 10,000

Dudley Dursley
 Location: Luchino Caffe (Year Seven)
 Price: 80,000

Dudley (Grey Top)
 Location: "Dark Times"
 Price: 120,000

Dudley (Shirt)
 Location: Platform 9 3/4 (Pet)
 Price: 120,000

Vernon Dursley
 Location: Luchino Caffe (Year Seven)
 Price: 50,000

Hestia Jones
 Location: Leaky Cauldron
 Price: 20,000

Professor Slughorn
 Location: "Love Hurts" (Super Strength)
 Price: 10,000

Slughorn (Pyjamas)
 Location: "Out of Retirement" (Dark Magic, Goblin Key)
 Price: 10,000

Slughorn (Young)
 Location: Greenhouse (Dark Magic)
 Price: 10,000

Madam Irma Pince
 Location: Library (Dark Magic)
 Price: 20,000

James Potter (Ghost)
 Location: Wilderness (After Endgame)
 Price: 200,000

James Potter (Young)
 Location: Carriage Entry (Super Strength)
 Price: 200,000

Justin Finch-Fletchley
 Location: Charms Class 1 (Diffindo)
 Price: 20,000

Katie Bell
 Location: Forbidden Forest (Dark Magic)
 Price: 70,000

Kingsley Shacklebolt
 Location: "The Flaw in the Plan"
 Price: 20,000

Lavender Brown
 Location: Charms Class 2 (Aguamenti)
 Price: 10,000

Lily Potter
 Location: "Grave Danger"
 Price: 200,000

Lily (Young Casual)
 Location: Carriage Path (Reducto)
 Price: 200,000

Lucius Malfoy
 Location: Wilderness (Dark Magic)
 Price: 250,000

Lucius (Death Eater)
 Location: "A Veiled Threat" (Dark Magic)
 Price: 250,000

Luna Lovegood
 Location: Carriage Entry (Diffindo)
 Price: 50,000

Luna (Blue Jumper)
 Location: Forbidden Forest
 Price: 50,000

Luna (Overalls)
 Location: Hogsmeade Station (Reducto)
 Price: 50,000

Luna (Pink Dress)
 Location: Ravenclaw Tower (Aguamenti)
 Price: 150,000

Luna (Purple Coat)
 Location: "Lovegood Lunacy"
 Price: 50,000

Luna (Yellow Dress)
 Location: Back Corridor (After "Dumbledore's Army")
 Price: 150,000

Madam Hooch
 Location: Quidditch Pitch (Deluminator)
 Price: 30,000

Madam Pomfrey
 Location: Hufflepuff Entry (Dark Magic)
 Price: 10,000

Madam Malkin 
 Location: Madam Malkin's
 Price: 30,000

Madam Rosmerta
 Location: "Just Desserts" (Dark Magic)
 Price: 50,000

Mad-Eye Moody
 Location: "The Seven Harrys" (Dark Magic)
 Price: 10,000

Mafalda Hopkirk
 Location: Streets of London (Aguamenti)
 Price: 60,000

Marcus Belby
 Location: Ravenclaw Tower (Dark Magic)
 Price: 90,000

Marietta Edgecombe
 Location: Hogsmeade (Focus)
 Price: 10,000

Mary Cattermole
 Location: Streets of London (Aguamenti)
 Price: 10,000

Michael Corner
 Location: Hogsmeade Path (Reducto)
 Price: 50,000

Milk Man
 Location: "Out of Retirement" (Hermione's Bag)
 Price: 80,000

Ministry Guard
 Location: Streets of London (Goblin Key)
 Price: 70,000

Molly Weasley
 Location: "A Not So Merry Christmas"
 Price: 750,000

Molly (Apron)
 Location: "Focus!" (Reducto, Super Strength)
 Price: 750,000

Mrs. Cole
 Location: Luchino Caffe (Dark Magic)
 Price: 40,000

Mrs. Figg
 Location: Leaky Cauldron
 Price: 60,000

Muggle Orphan
 Location: Platform 9 3/4
 Price: 250,000

Mundungus Fletcher
 Location: Diagon Alley
 Price: 80,000

Narcissa Malfoy
 Location: Borgin and Burkes (Aguamenti)
 Price: 70,000

Professor McGonagall
 Location: Astronomy Tower (Goblin Key)
 Price: 80,000

McGonagall (Black)
 Location: Clock Tower Courtyard (After "Back to School")
 Price: 80,000

McGonagall (Pyjamas)
 Location: Gryffindor Common Room (Deluminator)
 Price: 80,000

Neville Longbottom
 Location: "A Giant Virtuoso" (Super Strength)
 Price: 50,000

Neville (Cardigan)
 Location: "Burning Bridges" (Dark Magic)
 Price: 50,000

Neville (Pyjamas)
 Location: Divination Class (Diffindo)
 Price: 50,000

Neville (Tank Top)
 Location: Hufflepuff Entry (Dark Magic)
 Price: 50,000

Neville (Waiter)
 Location: North Tower Courtyard (Aguamenti)
 Price: 250,000

Neville (Winter)
 Location: "Dumbledore's Army" (Spectrespecs)
 Price: 50,000

Nymphadora Tonks
 Location: Quidditch Pitch (Deluminator)
 Price: 1,250,000

Tonks (Pink Coat)
 Location: "A Not So Merry Christmas"
 Price: 125,000

Ollivander
 Location: "DOBBY!"
 Price: 60,000

Padma Patil
 Location: Forbidden Forest
 Price: 10,000

Parvati Patil
 Location: Hogsmeade (Focus)
 Price: 10,000

Penelope Clearwater
 Location: Great Hall (After "Dumbledore's Army")
 Price: 60,000

Wormtail
 Location: "DOBBY!" (Dark Magic)
 Price: 1,000,000

Petunia Dursley
 Location: Luchino Caffe (Year Seven)
 Price: 60,000

Petunia (Green Coat)
 Location: Luchino Caffe (Year Seven)
 Price: 60,000

Ernie Prang
 Location: Grand Staircase (Spectrespecs)
 Price: 100,000

Pius Thicknesse
 Location: Knockturn Alley (Dark Magic)
 Price: 30,000

Professor Flitwick
 Location: Charms Class 1 (Aguamenti)
 Price: 200,000

Remus Lupin
 Location: Wilderness (After Endgame)
 Price: 10,000

Professor Sprout
 Location: "Felix Felicis"
 Price: 250,000

Professor Trelawney
 Location: Divination Class (Aguamenti)
 Price: 200,000

Reg Cattermole
 Location: Wilderness (Year Seven)
 Price: 60,000

Regulus Black
 Location: Grand Staircase (Aguamenti)
 Price: 1,000,000

Rita Skeeter
 Location: Garden (Aguamenti)
 Price: 30,000

Rufus Scrimgeour
 Location: Streets of London (Deluminator)
 Price: 900,000

Scabior
 Location: Wilderness (Dark Magic)
 Price: 650,000

Seamus Finnigan
 Location: "Burning Bridges" (Deluminator)
 Price: 10,000

Seamus (Winter)
 Location: Hogsmeade (Focus)
 Price: 10,000

Professor Snape
 Location: "Snape's Tears" (Dark Magic)
 Price: 250,000

Snape (Underwear)
 Location: "Focus!" (Weasley Boxes)
 Price: 250,000

Sirius Black
 Location: "Kreacher Discomforts" (Aguamenti)
 Price: 10,000

Sirius (Azkaban)
 Location: Knockturn Alley (Diffindo)
 Price: 250,000

Snatcher
 Location: Wilderness (Dark Magic)
 Price: 30,000

Station Guard
 Location: Hogsmeade Station
 Price: 10,000

Susan Bones
 Location: Entrance Hall
 Price: 50,000

Thorfinn Rowle
 Location: Luchino Caffe (Dark Magic)
 Price: 60,000

Tom Riddle
 Location: "Fiendfyre Frenzy"
 Price: 2,000,000

Tom Riddle (Orphanage)
 Location: "Horcrux and the Hand" (Dark Magic)
 Price: 2,000,000

Lord Voldemort
 Location: "The Flaw in the Plan"
 Price: 25,000,000

Waitress (Luchino)
 Location: Luchino Caffe (Year Seven)
 Price: 30,000

Waitress (Treats)
 Location: Platform 9 3/4
 Price: 10,000

Mrs. Black
 Location: Borgin and Burkes (Dark Magic)
 Price: 250,000

Xenophilius Lovegood
 Location: Wilderness (After "Sword and Locket")
 Price: 30,000

Xenophilius (Luna)
 Location: "Lovegood Lunacy" (Dark Magic)
 Price: 30,000

Xenophilius (Wedding)
 Location: Tent
 Price: 30,000

Yaxley
 Location: Wilderness (Dark Magic)
 Price: 260,000

Zacharias Smith
 Location: Grand Staircase (Spectrespecs)
 Price: 20,000

******************************************************************************
13. CHARACTER BIOS
******************************************************************************

Here are simple bios for the characters in the game.  I haven't included 
special abilities.  You can find all that info up in the Spells section 
closer to the beginning of the guide.

==========================
13A. Gryffindor Students =
==========================

Harry Potter

May as well be called the Young Man Who Lived at this point.  Harry has grown 
to become an unusually talented wizard.  His knack for surviving danger time 
and again during his tenure at Hogwarts is starting to earn him attention, 
both welcome and unwelcome.

---

Hermione Granger

Little Miss Clever, and one of Harry's closest friends, Hermione still has a 
reputation as a know-it-all, but Harry certainly welcomes any help she can 
give, as her knowledge of all things Wizarding has only increased 
exponentially since beginning school.

---

Ron Weasley

The ever faithful companion, Harry's best friend sometimes finds himself 
overshadowed by his two comrades.  Still, his social knowledge of the 
Wizarding world gives him a bit of an advantage over his Muggle-raised 
friends.

---

Katie Bell

One year ahead of Harry, Katie is best known as one of the Chasers on 
Gryffindor's Quidditch team.

---

Seamus Finnigan

One of Harry's dorm-mates, Seamus tends to play the role of extra 
Gryffindor character ready in the wings with commentary.

---

Fred Weasley
George Weasley

Fourth and fifth of the Weasley children, Fred and his twin brother George 
are two years ahead of Harry.  They are infamous throughout Hogwarts as 
incredible mischief makers and pranksters, although they're good kids who 
ultimately mean well.

---

Neville Longbottom

Another Gryffindor student in the same year as Harry, Neville doesn't seem 
to show the common traits of a Gryffindor.  He's relatively quiet, timid, 
and somewhat clumsy.  However, behind that exterior exists an inner fire 
that just needs the right push for him to come into his own.

---

Ginny Weasley

The youngest of the Weasley children, and one year behind Harry in school, 
Ginevra is the daughter her mother always wanted.  She first appears rather 
shy, especially around Harry, but ends up playing a big role in his 
adventures.

---

Parvati Patil

A Gryffindor in Harry's year, Parvati is one of twin sisters.  Oddly enough, 
she and her sister were sorted into different Houses.

---

Dean Thomas

One of Harry's dormmates, Dean is a generally easy-going and good natured 
person.  Not much else to say about him, really.

---

Cormac McLaggen

A Gryffindor who is one year above Harry and his friends.  Cormac is in 
Slughorn's Slug Club and has a bit of a thing for Hermione.

---

Lavender Brown

A Gryffindor in Harry's year, Lavender has a relationship with Ron in their 
sixth year.  Her favorite subject, reportedly, is Divination.

=========================
13B. Ravenclaw Students =
=========================

Luna Lovegood

Harry meets Luna in his fifth year, her fourth.  Initially, he passed her off 
as a rather odd person, but he ended up learning many things from her 
regarding oddities in the magical world, and she ended up joining his circle 
of friends.

---

Padma Patil

A Ravenclaw in the same year as Harry, Padma is Parvati's twin sister, and 
a rather interesting curiosity since her sister was sorted into Gryffindor.

---

Cho Chang

A beautiful and talented girl of Asian descent, Cho is a Ravenclaw one 
year ahead of Harry and the Seeker of the Ravenclaw Quidditch team.  Harry 
harbors a serious crush for her in his fourth year, which blossoms into a 
brief relationship in his fifth.

---

Penelope Clearwater

A Ravenclaw student four years ahead of Harry, Penelope was a prefect as 
well as Percy Weasley's girlfriend for a short time.  She has graduated by the 
time of this game, so what she's doing here is anyone's guess.

---

Anthony Goldstein

Another of several side characters, Anthony was one of the initial members 
of Dumbledore's Army.

---

Michael Corner

A Ravenclaw in the same year as Harry, Michael had a small relationship with 
Ginny and was one of the initial members of Dumbledore's Army.

---

Marcus Belby

A Ravenclaw in the same year as Harry, Marcus was a member of the Slug Club 
in his sixth year, mostly due to uncle, Damocles.

---

Marietta Edgecombe

One of Cho Chang's friends.  She joins Dumbledore's Army mostly because 
Cho's interested in it.

==========================
13C. Hufflepuff Students =
==========================

Justin Finch-Fletchley

A Hufflepuff in the same year as Harry, Justin is a Muggle-born wizard.  He 
was known for being cheerful, but also impressionable.

---

Susan Bones

Susan is a Hufflepuff in Harry's year.  There's not much to say about her 
except for the fact that her aunt is on the Wizengamot, the ruling body of 
Wizards in the United Kingdom.

---

Ernie Macmillan

Another Hufflepuff in Harry's year, Ernie is a pure-blood wizard who can 
trace his genealogy back nine generations.  However, this status does not 
carry any prejudices in him, and he treats his fellow students the same.

---

Hannah Abbot

Yet another Hufflepuff in Harry's year, Hannah is a half-blood witch.  She's 
known for being a bit easily flustered, and pays a bit too much attention 
to rumors.

---

Zacharias Smith

A rather annoying and skeptical student, Zacharias joined the initial 
Dumbledore's Army, but seemed to only want to do so to know how Cedric 
Diggory really died.

=========================
13D. Slytherin Students =
=========================

Draco Malfoy

The heir to a prominent pure-blood Wizarding family, Malfoy was raised in the 
lap of luxury, and has the attendant arrogance to go with it.  Harry and Draco 
quickly developed animosity towards each other, which would last through most 
of their schooling.

---

Vincent Crabbe

One of Malfoy's two "flunkies", Crabbe doesn't have much brainpower, but 
has enough physical ability to back it up.

---

Gregory Goyle

The other of Malfoy's flunkies.  Goyle is most often found at Malfoy's side, 
serving as physical support.

---

Blaise Zabini

Blaise is a Slytherin who ended up tagging along with Draco Malfoy in their 
later years.  Not much is known about him, as he tended to be rather solitary.

---

Slytherin Twin #1
Slytherin Twin #2

Hestia and Flora Carrow are twins, both sorted into Slytherin.  They don't 
get much time in the spotlight, and it's unknown if they're related to 
Alecto or Amycus Carrow.

=====================
13E. Hogwarts Staff =
=====================

Professor Dumbledore

Lauded as the greatest wizard alive today, Albus Dumbledore is the acting 
headmaster of Hogwarts.  With an air of mystery and a slight bit of madness 
about him, Professor Dumbledore epitomizes the term "whimsical".  Although 
this puts him at odds with the upper echelon of Wizarding society, none can 
deny his amazing talents in magic, nor his devotion to Hogwarts.

---

Professor McGonagall

The professor of the Transfiguration course, and the head of Gryffindor House, 
Minerva McGonagall is one of the senior and most respected professors at 
Hogwarts.  While she teaches and disciplines with a strict hand, she does 
harbor a tender and somewhat wild side towards her students and their actions, 
particularly if they're for the greater good.

---

Hagrid

Rubeus Hagrid is the gamekeeper of Hogwarts, and its professor of the Care of 
Magical Creatures course.  This gentle and jovial half-giant was once a student 
of Hogwarts, until an incident involving a dangerous animal led to his 
expulsion.  Dumbledore took pity on Hagrid, and allowed him to remain at the 
school as part of the staff.  He tends to have a rather biased opinion on what 
creatures are cute and interesting, as opposed to being outright dangerous.

---

Professor Flitwick

Despite his short stature, Filius Flitwick is a talented Wizard and the 
professor of the Charms course at Hogwarts.  He's also the head of Ravenclaw 
House.

---

Professor Snape

A dark and brooding man, Severus Snape is the professor of the Potions course, 
as well as the head of Slytherin House, although it's often said that he 
years for teaching Defense Against the Dark Arts.  It doesn't take long for 
Snape to develop a dislike for the "celebrity" Harry Potter, nor for the 
feeling to be mutual.

---

Madam Hooch

A strict and caring professor, Rolanda Hooch is the Quidditch Coach and 
Referee at Hogwarts, as well as the instructor for Flying Lessons.

---

Madam Pomfrey

The Matron and head nurse of the Hospital Wing in Hogwarts, Poppy Pomfrey 
attends to any maladies that afflict members of the student body and staff, 
be they magic-based or not.

---

Madam Irma Pince

Irma Pince is the head librarian of Hogwarts.  She likes to maintain a 
sense of strict order in the Library, a good idea given the dangerous nature 
of some of the texts kept there.

---

Pomona Sprout

Jolly and motherly, Pomona Sprout is the head of Hufflepuff House and the 
professor of the Herbology course at Hogwarts.

---

Professor Trelawney

Sybil Trelawney is the flighty and whimsical professor of Divination, the 
art of predicting the future.  Although her methods tend to be archaic, or 
downright silly at times, it is said that she truly has "the Sight" and 
has actually made some legitimate prophecies.

---

Professor Binns

One day, the Professor of History of Magic, Cuthbert Binns, simply died.  
This, however, was insufficient to stop him for going to his class and 
teaching it, nor did it cure him of his droning voice.  His ghost continues 
to teach History of Magic to this very day.

---

Argus Filch

Argus Filch is the groundskeeper of Hogwarts.  A Squib, meaning he was 
born to a magical family but had no magical powers himself, Filch spends 
his days wandering the school hallways, usually looking to catch students 
breaking rules.

---

Charity Burbage

Professor of Muggle Studies in Hogwarts, Professor Burbage long held a 
belief that Muggles and wizards weren't really all that different.  This 
belief would lead to her downfall.

---

Professor Grubbly-Plank

Wilhemina Grubbly-Plank is the reserve professor of Care of Magical Creatures 
for when Hagrid is unavailable.  She tends to rate better than Hagrid at the 
subject, but Harry and his friends don't like to let that on.

---

Professor Slughorn

Horace Slughorn was the Potions master of Hogwarts until his retirement in 
1981.  During the 1996 school year, Dumbledore and Harry petitioned for his 
return to the subject, but this was largely so that Dumbledore could get some 
important information about Voldemort from him.  While Slughorn is a 
Slytherin, he's a good person who would never have anything to do with 
Voldemort, and ultimately comes to the school's defense when it's threatened.

=====================
13F. Family Members =
=====================

Arthur Weasley

The father of the Weasley family, Arthur works in the Ministry of Magic, 
specifically the Misuse of Muggle Artifacts Office.  It's his job to correct 
any magical mischief that occurs from wizards tampering with or enchanting 
Muggle objects.  His work has led him to a fascination with Muggles and 
their habits.

---

Molly Weasley

The mother of the Weasley family, Molly is the archetypical mama bear, 
fiercely protective of all her children, not to mention rather strict about 
keeping order in the house.

---

Bill Weasley

The eldest of the Weasley children.  Bill is employed at Gringotts Bank in 
Egypt as a curse breaker, which means he finds treasure for Gringotts by 
searching old and cursed tombs.  He's often described as being pretty cool 
for someone employed by a bank.

---

Charlie Weasley

The second-eldest of the Weasley children, Charlie is long since graduated 
from Hogwarts and now works abroad with dragons.  He does return from time 
to time, particularly in times of dire need.

---

Percy Weasley

The third-eldest of the Weasley children, Percy has graduated by the time of 
Harry's fifth year and has taken up a position in the Ministry of Magic, 
although his duties tend to be focused around routine clerical work.

---

Sirius Black

Now a fugitive, Harry's godfather spends his days at his family's home of 12 
Grimmauld Place.  While he wants nothing more than to keep Harry safe, he does 
harbor a longing for adventure that rubs off on his godson.

---

James Potter

People would tell Harry that he looks just like his father, except for his 
eyes.  James was known, particularly during his time at Hogwarts, for being 
free-spirited and laid back, but also sometimes arrogant and bullying.  While 
this earned him a circle of admirers, it also earned him an equal amount of 
ire.

---

Lily Potter

Harry's mother was a beautiful Witch with piercing green eyes, which Harry 
inherited.  People had little but good things to say about her even before 
her untimely death defending Harry from Voldemort.

---

Fleur Delacour

Beautiful and talented, Fleur is part veela and recent graduate of 
Beauxbaton's Academy.  She competed against Harry in the Triwizard Tournament 
and is currently in a relationship with Bill Weasley.

---

Xenophilius Lovegood

Luna's father is the editor of the Quibbler, a tabloid of the magical 
community.  Many who meet him find him just as odd as his daughter, but he 
becomes a great source of information for Harry.

===========================
13G. Order of the Phoenix =
===========================

Mad-Eye Moody

Real name: Alastor Moody, this fiery but battle-damaged Wizard is an Auror, 
and lives under the constant threat of attack from Dark Wizards.  Thus, 
Moody has multiple magical security devices in his care, the most obvious of 
which is a false eye which has a 360 degree field of view.  He's a key 
member of the Order of the Phoenix

---

Remus Lupin

A good friend of Harry's father and godfather, Remus Lupin took the position 
of Defense Against the Dark Arts professor in Harry's third year, where it was 
revealed that he was a werewolf.  Despite this, he continues to help Harry 
however he can, and did so by becoming a member of the new Order of the 
Phoenix.

---

Dedalus Diggle

One of the original members of the Order of the Phoenix, Dedalus was a 
somewhat airheaded wizard, who is nonetheless a staunch ally and supporter 
of Dumbledore.

---

Elphias Doge

Another member of the original Order of the Phoenix.  Doge idolizes Professor 
Dumbledore and they were friends since their school days.  He continues to 
support Dumbledore to this day.

---

Emmeline Vance

Another member of the original Order of the Phoenix.  Vance is a witch who 
acted as part of the Advance Guard for Harry to get him to 12 Grimmauld 
Place.

---

Nymphadora Tonks

Tonks is an Auror and a member of the new Order of the Phoenix.  She's a 
Metamorphmagus, who can readily change her appearance without need of a 
Polyjuice Potion or the like.

---

Hestia Jones

A member of the new Order, she was part of the Advance Guard in 1995.

---

Kingsley Shacklebolt

An Auror in good standing and a member of the new Order of the Phoenix, 
Shacklebolt was an extremely talented wizard.

---

Mrs. Figg

Arabella Figg is a Squib, but is nonetheless an important member of the Order, 
as she took it upon herself to watch over Harry and the Dursleys for much of 
his young life.

---

Mundungus Fletcher

Fletcher is a criminal and con-man, and tends to look out for himself more 
than anyone else.  While he's not a particularly daring member of the Order, 
he still has connections that many of the more law-abiding wizards don't.

---

Bathilda Bagshot

Author of "A History of Magic", Bathilda has a reputation as a kind and 
friendly witch, but in her late years was beginning to become senile.  She 
lives in Godric's Hollow.

==========================
13H. Ministry Characters =
==========================

Dolores Umbridge

Possibly one of the most disliked characters in the series, far more so than 
Voldemort, Dolores Jane Umbridge works at the Ministry of Magic.  In Harry's 
fifth year, she serves at Hogwarts as both the Defense Against the Dark Arts 
professor, and as liaison of the Ministry.  She later becomes the High 
Inquisitor at Hogwarts, in charge of setting new rules.  She's known for 
having a rather low opinion of children, particularly those who don't follow 
orders.

---

Cornelius Fudge

Acting Minister of Magic Cornelius Fudge is known as a generally well
meaning person, but he can sometimes come across as a bit traditional, 
preferring the Wizarding World to be running smoothly rather than informing 
its people of any coming dangers.

---

Rufus Scrimgeour

The Minister of Magic following Fudge, Scrimgeour took a more militant 
position to the threat of Voldemort.  Unfortunately, he doesn't trust 
Dumbledore and would prefer Harry would function only under the auspices of 
the Ministry.

---

Pius Thicknesse

The Minister of Magic following Scrimgeour, and nothing more than a 
mouthpiece of Voldemort.  Thicknesse begins campaigns to purify the 
Wizarding world.

---

Albert Runcorn

Runcorn is a high-ranking employee of the Ministry.  Harry disguises himself 
as him when he sneaks in.

---

Reg Cattermole
Mary Cattermole

Reginald Cattermole is an employee of the Ministry.  His wife Mary is brought 
in under suspicion of not being a proper witch, as her parents were both 
Muggles.  Ron disguised himself as Reg during the trio's infiltration of the 
Ministry.

---

Mafalda Hopkirk

Hopkirk is a witch employed at the Ministry, specifically in the Improper Use 
of Magic Office.  Hermione disguised herself as her when she infiltrated the 
Ministry.

---

Dirk Cresswell

Cresswell is a Ministry employee in the Goblin Liaison Office.  He was ousted 
and hunted for falsifying his family's geneaology.

---

Dragomir Despard

It's unknown if Despard is a real person, but Ron assumed the name during 
the infiltrations of Gringott's.

---

Ministry Guard

One of many guards that the Ministry of Magic employs, with more seeming 
prevalent now that they're on guard.

===========================
13I. Other Magical People =
===========================

Ollivander 

Propietor of his own wand shop in Diagon Alley, Ollivander knows every 
wand he sells to every Wizard and Witch that comes through his doors, right 
down to the length, wood, and core.

---

Madam Malkin

Owner of her eponymous shop, Madam Malkin's Robes for All Occasions.  Not 
much has been said about her otherwise.

---

Aberforth Dumbledore

Younger brother of Albus, Aberforth is owner of the Hog's Head bar in 
Hogsmeade.  The two brothers had a falling out many years ago, and the scars 
of that carry to this day.

---

Madam Rosmerta

A rather attractive middle-aged woman, Rosmerta runs the Three Broomsticks 
Inn in Hogsmeade.  It's well-known that several Hogwarts students develop 
a bit of a crush on her.

---

Rita Skeeter

A freelance journalist, Rita is always looking for the next big scoop.  
She's not above manipulating facts to further spice up her articles, and 
is a well-known contributor to the Daily Prophet.

---

Ernie Prang

Ernie is the aged and bespectacled driver of the Knight Bus.  While he 
says very little, his driving skills do leave a bit to be desired, as 
objects in the road often have to jump out of his way.

---

Gregorovitch

A wand-maker, Gregorovitch had many intriguing theories about wand lore.  
It is rumored that he had come into possession of the Elder Wand.

---

Grindelwald

Gellert Grindelwald was considered one of the worst dark magicians second only 
to Voldemort.  In truth, he and Dumbledore were best friends for a time until 
they had a falling out.

---

Mrs. Black

Walburga Black is Sirius' late mother, a staunch believer of wizard purity.  
Her portrait remains in their home of 12 Grimmauld Place where it continually 
berates anyone that she doesn't like.

---

Regulus Black

Sirius' brother, Regulus, was seduced by Voldemort and became a Death Eater, 
but ended up betraying his master not long before his death.  He is one of 
the few people who know of Voldemort's horcruxes.

---

Station Guard

Just a run-of-the-mill train station worker, on call to assist passengers.

===========================
13J. Non-human Characters =
===========================

The Bloody Baron

The House Ghost of Slytherin, the Baron constantly parades around with a 
large bloodstain on his chest.  He's not particularly sociable among the 
ghosts, and even Sir Nicholas is loathe to ask him how he got the bloodstain.

---

The Fat Friar

The House Ghost of Hufflepuff enjoys eating, although being a ghost has 
limited his ability to do so, unfortunately.

---

The Grey Lady

The House Ghost of Ravenclaw is a quiet and wispy figure, floating about 
the halls and not speaking very much.

---

Moaning Myrtle

An unfortunate student who died in the halls of Hogwarts, Myrtle has come 
to occupy the girls' bathroom where she died.  Her crying tends to keep 
people from using the bathroom.

---

The Fat Lady

The guardian of Gryffindor Tower, the Fat Lady occupies the portrait outside 
the common room and asks the password of those who wish to enter.

---

Fang

Hagrid's faithful hound, Fang is always by his master's side, although 
Hagrid himself calls Fang a coward who runs at the first sight of anything 
dangerous.

---

Dobby

Now a free elf, Dobby spends his days with his fellow house elves attempting to 
make their lives more comfortable.  As it turns out, this tends not to be very 
welcome, as most house elves are perfectly happy in their lives of servitude.  
Still, Dobby holds Harry in very high regard as the boy who freed him.

---

Kreacher

Another house-elf in the service of the Black family, Kreacher was most loyal 
to his mistress, Sirius' mother, and after her death, views Sirius as the 
unfavorite son, working subversively to undermine him in little ways.

---

Griphook

One of many goblins in service to the Wizarding World, Griphook works at 
Gringott's Bank.  Like all goblins, he is extremely clever and can perform 
magic without the use of a wand.

---

Bogrod

Another goblin who works at Gringott's.  Bogrod was the bank teller on hand 
when Harry and his friends infiltrated the bank.

---

Skeleton

Why there's a skeleton in the character selection is anyone's guess, but these 
guys tend to pop up all over the place to help our characters or dance a little 
jig.

===================
13K. Death Eaters =
===================

Lord Voldemort
Tom Riddle

Considered one of the most terrifying Dark Wizards in history, to the point 
where it is considered bad form to even speak his name aloud, Lord Voldemort 
began his life as Tom Riddle, an orphan, and an extremely talented student at 
Hogwarts.  His thirst for knowledge of the Dark Arts led to his growth in 
power, amassing a multitude of followers, which he would then employ to 
attempt a takeover of the Wizarding world.  It was only by the barest chance 
that he failed in this attempt, and although he was destroyed in body, his 
spirit lingers for revenge on the one who caused his downfall: Harry Potter.

---

Bellatrix Lestrange

Called his best lieutenant, Bellatrix serves Lord Voldemort faithfully, as 
his evil schemes allow her to wreak her own special brand of havoc upon the 
Wizarding world.  She's by far the most unhinged of his Death Eaters and 
enjoys inflicting pain on others.

---

Fenrir Greyback

This Death Eater is special among others in that he's also a werewolf.  Indeed, 
he's the very werewolf that inflicted Professor Lupin with his lycanthropy.  
Greyback is ruthless and maniacal.  Turning sends him into a horrible frenzy 
that always leaves pain and death in its wake.

---

Lucius Malfoy

The father of Draco and the current patriarch of the prestigious Malfoy 
family, Lucius holds his own status in highest regard and looks down on 
any of those in lower standing, especially those born of Muggles.

---

Narcissa Malfoy

Lucius' wife and Bellatrix's sister, Narcissa always seems to have her nose 
turned up in the air over something.  While not officially a Death Eater, 
she'll do anything to protect the well-being of her only son, Draco.

---

Peter "Wormtail" Pettigrew

Cowardly and timid in his youth, Peter was in the same year as James Potter, 
Sirius Black, and Remus Lupin when they all attended Hogwarts, and the four 
often travelled together.  He was later revealed to have been seduced by Lord 
Voldemort and allied himself with him, giving James and Lily up in the 
process.  He's currently the one most responsible for Voldemort's return.

---

Antonin Dolohov

Dolohov is one of Voldemort's earliest followers, even before he had declared 
his new name.  He fought in both the first and second wars, and seemed to have 
a liking of torturing Muggles.

---

Scabior

Not quite a full Death Eater, Scabior was one of the Snatchers and was on 
hand when the Trio broke the Taboo on Voldemort's name.  He was also present 
at the Battle of Hogwarts.

---

Thorfinn Rowle

Rowle is a violent and gruff Death Eater.  He was present at the Battle of 
the Astronomy Tower and was one of the Death Eaters who tailed the trio as they 
fled the Burrow.

---

Yaxley

One of Voldemort's old Death Eaters from the first war.  During the second 
war, Yaxley was placed in control of the Department of Magical Law Enforcement 
once the Ministry fell.

---

Snatcher

Thugs and ruffians, the Snatchers were low level Death Eaters employed by 
those in control of Law Enforcement who rounded up muggle-born wizards and 
other "traitors".  They also responded to the Taboo placed on Voldemort's 
name.

---

Death Eater

While not called such a name originally, Lord Voldemort had followers even 
during his school years, and during his rise to power, many joined the ranks 
of his personal army.  Some joined seeking power.  Other simply enjoyed 
terrorizing others.  Still others joined him out of abject fear for his 
abilities, and simply wanting to be on the winning side.

==============
13L. Muggles =
==============

Vernon Dursley
Petunia Dursley
Dudley Dursley

The Dursleys are Harry's relatives, uncle, aunt, and cousin, respectively.  
They are Muggles of the most ardent sort, hoping everything to be just as 
it is.  Unfortunately, their life got turned upside-down when Harry was 
revealed to be a wizard, a fact that Petunia dreaded, due to her bitterness 
over how special her sister, Harry's mother, was compared to her.  They are 
well-known for treating Harry rather worse than one would treat an annoying 
pet.

---

Dudley's Gang Member

As he became older and stronger, Dudley became a proper bully and amassed his 
own little gang of miscreants, just as spiteful as him.

---

Milkman

Providing fresh milk service, even as far out as Little Hangleton.

---

Mrs. Cole

This woman ran the orphanage where Tom Riddle lived in as a child.  She was 
the one assisted Dumbledore when he asked to take the boy to Hogwarts.

---

Muggle Orphan

Most likely one of the many orphans at Wool's Orphanage, the same that Tom 
Riddle lived at in his early years.

---

Waitress (Luchino)
Waitress (Treats)

Employees of the service industry seem to have a hard lot.  Whether it's 
having their shop trashed by a fight between Death Eaters and kids, or 
whether they're being turned down for a date by Harry Potter.

******************************************************************************
14. MISCELLANY
******************************************************************************
==============================
14A. Trophies (Achievements) =
==============================

Here follows a list of the trophies (achievements) in the game and how to 
get them, with pertinent notes if necessary.

The first set is all about completing Story Events.

Year Five:
Albus Percival Wulfric Brian
Off the Beaten Track
Attempt to Resist
Did Santa Eat That Cake?
Accordion to Grawp
He's Back!
Phoenix Rising (All Story Events)

Year Six:
Chair-ismatic
The Slug Club
Weasley's Wizard Woes
Sectumsempra
A Riddle Revealed
Dumbledore's Demise
I am the Half-Blood Prince (All Story Events)

Year Seven Part 1:
Cake or Death Eater?
A Wise Disguise
Shedding Skin
Soul Searching
The Tale of the Three Brothers
Here Lies a Free Elf
To Be Continued (All Story Events)

Year Seven Part 2:
"That's Unfortunate"
Undesireable No. 1
You and Whose Army?
Wit Beyond Measure...
Kick the Bucket
Voldemort's Demise
All Was Well (All Story Events)

Collector's Dream
- Complete the Bonus Level
NOTE: It's in Borgin & Burkes and can only be accessed after completing 
 the main story.

But... I Am The Chosen One
- Complete the game 100%

Hogwarts has Changed
- Visit the Hogwarts Foyer in Year 7
NOTE: Use the Marauder's Map in the tent during Year 7.

Halfway There
- Complete the game 50%

Avid Reader
- Use a Quibbler dispenser 25 times
NOTE: It doesn't matter if it's just to laugh at the Quibbler or to get 
 Specs.

Idling
- Stand still with no controller input for 5 minutes.

Lessons Learned
- Complete all lessons.

We are the D.A.
- Unlock all members of Dumbledore's Army

Weasley Does It
- Use a Weasley Box with every Weasley
NOTE: Arthur, Molly, Bill, Charlie, Percy, Fred, George, Ron, and Ginny
 Easiest way to do it is to go to the Great Hall Foyer once you've bought 
 everyone and use the nearby cauldron and Weasley Box.

O Children
- Complete the scene where Harry and Hermione dance in the tent.
NOTE: In the tent, simply zap the radio inside.

Knuts and Vaults
- Collect 1 billion studs.

What if?
- Defeat every Harry freeplay variant as Voldemort.
NOTE: Unlock Voldemort and all Harry variants, then stand in front of a
 cauldron and change between them, casting AK with Voldy on each.

Tall Order
- Unlock all of the Order of the Phoenix variants.

A Minifig's Best Friend
- Unlock every character with a pet.

Witch!
- Unlock all witch characters.

Pyjama Drama
- Unlock every pyjama character variant.

A Dish Best Served Cold
- Defeat Bellatrix with Neville (Waiter) in a duel.
NOTE: Unlock Neville (Waiter), then go to any Story Event where you duel 
 her (like "A Veiled Threat").

Not "Fun Guys"
- Defeat 30 Red Caps.
NOTE: They keep popping up in the Carriage Path and in the Forbidden Forest.

Dark Times Ahead
- Unlock every bad wizard.

Lighten Up
- Use the Deluminator.

A Sirius Family Issue
- Defeat Bellatrix with any Sirius variant in a duel.
NOTE: Can be easily done during "A Veiled Threat".

======================
14B. How To Get 100% =
======================

Getting 100% in this game isn't as big of a deal as it has been in other 
LEGO games, for a couple of reasons.

For one, you won't be able to actually do much of the stuff-finding until 
after you advance a considerable amount into the story, since you learn 
spells sequentially, as opposed to old games requiring you buy characters 
with special skills (although there is a bit of that).

For another, studs just aren't as big of a concern in this game.  The 
multipliers are dirt cheap compared to older games, so it's mostly just a 
matter of finding stuff and getting things done.

So, here's the breakdown of what you need for 100%:

1. 200 Gold Bricks
2. Everything bought from all the stores

Yeah, that's it.  I mean, Students in Peril, True Wizard status, Red Bricks, 
Character Tokens, those all count towards your percentile, but when you get 
right down to it, those all apply to either one of those two.

So, best way to go about it...

Year Five: 
 1. Buy "Collect Ghost Studs".  Yeah, 99,000 is pretty steep, but since each 
   ghost stud is worth 1,000, ask yourself how long it's going to take you 
   to make it all back, especially if you buy it early and will be following 
   Nick all around campus.
 2. Be sure to grab the Arthur Weasley token in "Kreacher Discomforts".  
   You'll eventually need him for magical repair.

Year Six:
 1. Once you regain access to London, use Diffindo in Platform 9 3/4 to get 
   "Score x4".
 2. Once you get access to Spectrespecs, go to Hogsmeade immediately and 
   get "Score x2".  With these two multipliers, you're pretty much set for 
   getting any True Wizard thresholds.
 3. "Fast Dig", while not necessary, is cheap and helpful.
 4. Once you get Reducto, go to the Back Corridor to get Stud Magnet.
 5. I suggest picking up Fang in "Felix Felicis", because he's both a 
   Strength character and a Digger.  He's pretty cheap, too.

Year Seven:
 Areas tend to be closed off to you in these two chapters, so you may want 
 to just focus on getting through the story.  The last two types of people 
 you need are a dark magic user and a goblin key user.  For the former, 
 you get the Bellatrix token easy, but Tom Riddle in "Fiendfyre Frenzy" is 
 cheaper.  Those two are the only Death Eater characters you can get without 
 needing another to get.  As for keys, they all require dark magic, but 
 Mrs. Cole (of all people) can be picked up in the hub areas, so she's 
 potentially easier than plumbing through "The Thief's Downfall" again.

With those characters, I suggest sweeping through Hogwarts and London to get 
everything.  All the Red Bricks, especially.  Apply the remainder of the 
multipliers, Fast Magic, and whatever else you fancy and run through all the 
Story Events to collect everything else.  With all these things finished, buy 
everything from the shops, and take the final bonus level.

===================
14C. Secret Codes =
===================

Go to Weasley's Wizard Wheezes and head to the left to find the means to 
input codes.  Here are all known codes thus far:

Red Bricks:

H27KGC Character Studs
HA79V8 Character Token Detector
T7PVVN Christmas
2FLY6B Collect Ghost Studs
J9U6Z9 Extra Studs
ZEX7MV Fall Rescue
84QNQN Gold Brick Detector
TTMC6D Hogwarts Crest Detector
QQWC6B Invincibility
7AD7HE Red Brick Detector
74YKR7 Score x2
XK9ANE Score x6
HUFV2H Score x8
H8X69Y Score x10
BMEU6X Super Strength

******************************************************************************
15. STANDARD GUIDE STUFF
******************************************************************************
============
15A. Legal =
============

This FAQ was made 100% by me, and is Copyright © 2011 Scott "CyricZ" 
Zdankiewicz.  You may not take it in whole or in part and claim it as your 
own.  You may not alter it in any way, even if you ask me first, and that 
includes putting it in HTML format.  Please donít post this on your site 
unless you have express consent by me.  Iíve put a lot of time into this.  
Give me some credit.

Currently, the following sites have permission to post my FAQ:

www.gamefaqs.com
www.gamewinners.com
www.ign.com
www.cheatcc.com
www.cheatplanet.com
www.neoseeker.com

I'm not going to allow people with small personal sites to post this FAQ.  
They may post the link on GameFAQs with all the LEGO Harry Potter guides, but, 
trying to keep updates, well, updated, I'll only allow large committed sites 
that I trust.

========================
15B. E-mail Guidelines =
========================

If you wish to e-mail me, be sure to follow these guidelines...

- Make ABSOLUTELY sure I haven't already answered your question in the guide.
- Make sure it has something to do with LEGO Harry Potter.  I don't want spam, 
chain letters, offers for friendship.  Compliment me on the FAQ all you want, 
though.
- Make sure you say LEGO Harry Potter at one point in your e-mail.  I have 
more than one LEGO FAQ, and asking a generic question such as "How do I beat 
the last level?" doesn't tell me much.
- Particularly, make sure you specify WHICH of the two games you need help on, 
since I have guides for both of them.
- Spell correctly and use proper grammar, please.  If I can't understand 
your e-mail, it'll go to the junk pile.

==============
15C. Credits =
==============

CJayC, SBAllen, and all respective webmasters for having this on their sites.

Ms. JK Rowling, for her imagination and writing talent.

LEGO, for their world of imagination.

======================
15D. Version Updates =
======================

Version 1.0 - 11/27/2011 - This took me a bit longer than I wanted it to, 
 mostly because I wanted to confirm that I'm not crazy and that there are 
 actually sixty-one Students in Peril.

Version 1.1 - 1/11/2012 - Rather ashamed that I missed a crest, but nobody's 
 perfect, I suppose.  At least I had more people telling me where it was, 
 than asking, so I guess it wasn't that hard to find, or maybe you're all 
 just getting too good at this. :)

=====================
15E. The Final Word =
=====================

It should be obvious playing, but this game is really quite a direct sequel to 
the first LHP, and it shows, given how the improvements implemented in LEGO 
Star Wars 3 and LEGO Pirates of the Caribbean were passed on in favor of 
coherence.  Still, it's nice to get closure on the great Harry Potter series, 
and Traveller's Tales unique sense of humor in their presentation is always 
welcome.

See you all in my next LEGO guide, LEGO Batman 2: DC Super Heroes!  I can't 
wait!