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    FAQ/Walkthrough by sokkus

    Version: 1.21 | Updated: 07/23/13 | Search Guide | Bookmark Guide

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                     _______________                   ______________      
                   |\\              \                 /              |
                   | \\ OLASTLIGHTM  \               /  OLASTLIGHTME |
                   |  \\ ASTLIGHTMET  \             /  OLASTLIGHTMET |
                   | O \\ TLIGHTMETRO  \           /  OLASTLIGHTMETR |
                   | LA \\ IGHTMETROLA  \_________/  OLASTLIGHTMETRO |
                   | AS  _______________________________________  OL |
                   | ST |                                       | LA |
                   | TL |            M  E  T  R  O  :           | AS |
                   | LI |                                       | ST | 
                   | IG |      L  A  S  T     L  I  G  H  T     | TL |
                   | GH |_______________________________________| LI |
                   | HT                                           IG |
                   | TMETROL  \\ ASTLIGHTMETROLASTLIGHTMETROLASTLIGH |
                   | METROLAS  \\ TLIGHTMETROLASTLIGHTMETROLASTLIGHT |
                   | ETROLASTL  \\ IGHTMETROLASTLIGHTMETROLASTLIGHTM |
                   | TROLASTLIG  \\ ETROLASTLIGHTMETR /| LASTLIGHTME |
                   | ROLASTLIGHT | \ ROLASTLIGHTMETR / | ASTLIGHTMET |
                   | OLASTLIGHTM |  \ LASTLIGHTMETR /  | STLIGHTMETR |
                   | LASTLIGHTME |   \ STLIGHTMETR /   | TLIGHTMETRO |
                   | ASTLIGHTMET |    \ LIGHTMETR /    | LIGHTMETROL |
                   | STLIGHTMETR |     \ GHTMETR /     | IGHTMETROLA |
                   | TLIGHTMETRO |      \ TMETR /      | GHTMETROLAS |
                   | LIGHTMETROL |       \ ETR /       | HTMETROLAST |
                   | IGHTMETROLA |        \ R /        | TMETROLASTL |
                   | GHTMETROLAS |         \ /         | METROLASTLI |
                   | HTMETROLAST |          V          | ETROLASTLIG |
                   | TMETROLASTL |                     | TROLASTLIGH |
                   | METROLASTLI |                     | ROLASTLIGHT |
                   \_____________/                     \_____________/
                                  _____________________
                                 |                     |
                                 |   FAQ/WALKTHROUGH   |
                                 |_____________________|
    
                                        By Sokkus
    
    
    
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    Guide stats:    
    ============
    Time taken to write : 85+ hours
    Word Count to date  : 73,000+
    
    Last Updated        : 14/05/2013
    
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            _____                           _                  _             
           (_____)      _                  | |            _   (_)            
              _   ____ | |_   ____ ___   _ | |_   _  ____| |_  _  ___  ____  
             | | |  _ \|  _) / ___) _ \ / || | | | |/ ___)  _)| |/ _ \|  _ \ 
            _| |_| | | | |__| |  | |_| ( (_| | |_| ( (___| |__| | |_| | | | |
           (_____)_| |_|\___)_|   \___/ \____|\____|\____)\___)_|\___/|_| |_|
    
    
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    Welcome to my guide for 4A Games' latest entry into the Metro franchise and a 
    direct followup to the cult hit Metro 2033! If you see any errors, have a
    question, a tip or an alternate strategy for a section of the guide please head
    to the contact section and flick me an email to let me know!
    
    If you like what you see here, be sure to check out more of my guides, reviews
    and podcasts at www.consoledomination.com and consider donating to my Paypal if
    you are feeling a little generous!
    
    Note: In its current state, the guide currently contains:
    
       > Complete beginning to end walkthrough with all collectibles.
       > Weapon upgrades & locations guide.
       > Collectible locations guide.
       > Achievement/trophy unlock guide.
    
    
    _________________________
    Join me on Facebook      \
    _________________________/
    
    I have started a facebook group for readers to keep track of the latest updates
    to my guides, you can find it here:
    
    https://www.facebook.com/pages/Sokkus/356910437737253
    
    
    _________________________
    Donate to my Noble Cause!\
    _________________________/
    
    After a few generous emails and suggestions from readers and because donations
    seems to be a growing trend among other contemporary guide writers, I have
    decided to put in the option to allow you to donate some money to me for 
    helping you out if you wish to do so.
    
    Although I make these guides for free in my spare time, I probably don’t 
    need to point out to gamers that purchasing games is an extremely expensive
    hobby (games in Australia cost on average $90 - $120) and writing guides for
    them can be a very long, incredibly difficult and thankless task at the best
    of times, but one that is very challenging and occasionally rewarding.
     
    Considering you could be paying upwards of $20+ for guides in a game shop,these
    free and easily available guides make a cost-effective substitute. Whilst most
    are happy to use and move on without a word I would move that a simple donation
    is a great, easy way to say thanks if you feel that my guide has saved you some
    time, money and frustration in some small way.
    
    By no means feel obligated to donate just for viewing my guide, but if you are
    feeling a little generous I certainly won’t object! Any amount is appreciated
    whether it be 10 cents or $10.
    
    Thankyou for all that read this far, if you are interested in donating, my
    Paypal address is listed below, if not, skip down to the table of contents
    below and get stuck into the creepy underworld of Russia's post apocalyptic
    subway system in Metro: Last Light!
    
    
    Paypal ID:
    
    sokkus[at]hotmail[dot]com
    
    
    
    
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          _______      _     _                 ___  
         (_______)    | |   | |               / __)
          _       ____| | _ | | ____     ___ | |__ 
         | |     / _  | || \| |/ _  )   / _ \|  __)
         | |____( ( | | |_) ) ( (/ /   | |_| | |   
          \______)_||_|____/|_|\____)   \___/|_|   
                                  ______                                      
                                 / _____)           _               _         
                                | /      ___  ____ | |_  ____ ____ | |_   ___ 
                                | |     / _ \|  _ \|  _)/ _  )  _ \|  _) /___)
                                | \____| |_| | | | | |_( (/ /| | | | |__|___ |
                                 \______)___/|_| |_|\___)____)_| |_|\___|___/
    
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    -------------------------------------------------------------------------------
    Note: To fast travel to a section of the guide, copy the text code next to
          the section of interest. Press CTRL +F and paste the code in there to
          jump down to where you want to go in a flash!
    -------------------------------------------------------------------------------
    
       _______________________________________________
      / Metro: Last Light Campaign Walkthrough        \__________________
      \_______________________________________________/                  ]
        |                                                                |
        |                                                                |
        |    1. Campaign Walkthrough ............................. [WLKTH]
        |                                                                |
        |         1.01  Sparta ................................... [ACT01]
        |         1.02  Ashes .................................... [ACT02]
        |         1.03  Pavel .................................... [ACT03]
        |         1.04  Reich .................................... [ACT04]
        |         1.05  Separation ............................... [ACT05]
        |         1.06  Facility ................................. [ACT06]
        |         1.07  Torchlight ............................... [ACT07]
        |         1.08  Echoes ................................... [ACT08]
        |         1.09  Bolshoi .................................. [ACT09]
        |         1.10  Korbut ................................... [ACT10]
        |         1.11  Revolution ............................... [ACT11]
        |         1.12  Regina ................................... [ACT12]
        |         1.13  Bandits .................................. [ACT13]
        |         1.14  Dark Water ............................... [ACT14]
        |         1.15  Venice ................................... [ACT15]
        |         1.16  Sundown .................................. [ACT16]
        |         1.17  Nightfall ................................ [ACT17]
        |         1.18  Undercity ................................ [ACT18]
        |         1.19  Contagion ................................ [ACT19]
        |         1.20  Quarantine ............................... [ACT20]
        |         1.21  Khan ..................................... [ACT21]
        |         1.22  The Chase ................................ [ACT22]
        |         1.23  The Crossing ............................. [ACT23]
        |         1.24  Bridge ................................... [ACT24]
        |         1.25  Depot .................................... [ACT25]
        |         1.26  The Dead City ............................ [ACT26]
        |         1.27  Red Square ............................... [ACT27]
        |         1.28  The Garden ............................... [ACT28]
        |         1.29  Polis .................................... [ACT29]
        |         1.30  D6 ....................................... [ACT30]
        |                                                                |
        |                                                                |
        [________________________________________________________________]
       _______________________________________________
      / Metro: Last Light Gameplay Guide              \__________________
      \_______________________________________________/                  ]
        |                                                                |
        |     2. Weapons, Weapon Locations & Weapon Upgrades ..... [W3PNs]
        |                                                                |
        |         2.01  Handguns ................................. [W3PN1]
        |         2.02  Shotguns ................................. [W3PN2]
        |         2.03  SMGs & Assault Rifles .................... [W3PN3]
        |         2.04  Sniper Rifles ............................ [W3PN4]
        |         2.05  Pneumatic Weapons ........................ [W3PN5]
        |         2.06  Miscellaneous Weapons .................... [W3PN6]
        |                                                                |
        |                                                                |
        [________________________________________________________________]
       _______________________________________________
      / Metro: Last Light Collectible Locations Guide \__________________
      \_______________________________________________/                  ]
        |                                                                |
        |     3. Campaign Collectibles ........................... [CLTBL]
        |                                                                |
        |          3.01  Artyom's Diary Pages .................... [CLTBN]
        |          3.02  Instruments ............................. [CLTBI]
        |          3.03  Morality Points ......................... [CLTBM]
        |                                                                |
        |                                                                |
        [________________________________________________________________]
       _______________________________________________
      / Metro: Last Light Achievement/Trophy Guide    \__________________
      \_______________________________________________/                  ]
        |                                                                |
        |    4. Achievements/Trophies Guide....................... [ACHMT]
        |                                                                |
        |         4.01  Game Completion Achievements/Trophies .... [ACMT1]
        |         4.02  Story Achievements/Trophies .............. [ACMT2]
        |         4.03  Combat Specfic Achievements/Trophies ..... [ACMT3]
        |         4.04  Level Specfic Achievements/Trophies ...... [ACMT4]
        |         4.05  Collectible Achievements/Trophies ........ [ACMT5]
        |         4.06  Miscellaneous Achievements/Trophies ...... [ACMT6]
        |                                                                |
        |                                                                |
        [________________________________________________________________]
       _______________________________________________
      / Miscellaneous                                 \__________________
      \_______________________________________________/                  ]
        |                                                                |
        |    5. Contact........................................... [CNTCT]
        |                                                                |
        |    6. About Me.......................................... [INTRD]
        |                                                                |
        |        6.01  Me                                                |
        |        6.02  Donations                                         |
        |        6.03  Console Domination                                |
        |                                                                |
        |    7. Special Thanks.................................... [STHNK]
        |                                                                |
        |    8. Version History................................... [VHSTY]
        |                                                                |
        |    9. Legal ............................................ [LGL01]
        |                                                                |
        |                                                                |
        [________________________________________________________________]
    
    
    
    
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    ------------------------------------------------------------------------[WLKTH]
    
             _  _  _       _ _          _                            _     
            | || || |     | | |    _   | |                          | |    
            | || || | ____| | |  _| |_ | | _   ____ ___  _   _  ____| | _  
            | ||_|| |/ _  | | | / )  _)| || \ / ___) _ \| | | |/ _  | || \ 
            | |___| ( ( | | | |< (| |__| | | | |  | |_| | |_| ( ( | | | | |
             \______|\_||_|_|_| \_)\___)_| |_|_|   \___/ \____|\_|| |_| |_|
                                                              (_____|      
    
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    Welcome to my walkthrough for 4A Games and Deep Silver's new first person
    Stealth/Action game Metro: Last Light a direct sequel to the cult classic
    Metro 2033 and the second entry in the franchise to date. This guide will help
    you make your way through this title from start to finish, picking up all of
    Artyom’s hidden diary notes, playing all of the musical instruments, earning
    morality points and unlocking as many achievement/trophies as possible along
    the way. 
    
    To fast travel to a chapter, go to the table of contents above and copy the
    code next to the section of interest. Press CTRL +F and paste the code in there
    to jump down to where you want to go in a flash.
    
    Whilst I am writing this guide from a stealth, no killing point of view and is
    geared towards earning the best possible ending, it should be noted that Metro:
    Last Light has a tonne of hidden weapon stashes and alternate routes.  With
    this in mind, if you find a better way to complete a mission or part of a
    mission, please let me know and I'll be happy to include it in the guide.
    
    Enjoy!
    
    
    
    ===============================================================================
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    Chapter 01: Sparta - Prologue                                           [ACT01]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 1 |
                     |
    > Instruments: 2 |
                     |
    _________________|
    
    After a short scene seated around a campfire we will stand up and be able to
    move around, once this happens, wait a few moments and the screen will go dark
    and a group of four nosalises will appear and attack you. Kill them all.
    Shooting at the final enemy will cause a scene to occur. 
    
    Once you are back in control, look on the chair opposite the desk and interact
    with the GUITAR [Instrument 1/2] for a MORALITY POINT. Exit the room and turn
    left. 
    
    Note that during this mission, there are several conversations (4-5) going on
    as you proceed through the area. Stopping and listening to them will often
    reward you with a MORALITY POINT as well as backfilling some of the story and
    letting you know what is going on elsewhere in the Metro.
    
    Follow the set path through the station here and when you reach the room with
    the pair of soldiers playing a game of checkers, look on the chair in the
    corner to the left behind them and interact with the GUITAR [Instrument 2/2]
    here for a MORALITY POINT. Proceed through the next door.
    
    You will find yourself at an armorer. Approach the counter and listen to the
    armorer, who will hand out some items and give you a brief tutorial on each.
    He will give you a GAS MASK, FILTERS, MEDKITS and +160 MILITARY GRADE ROUNDS.
    When he is done talking, check out the locker just to this right and you will
    be allowed to pick three weapons to take with you. It is best to equip weapons
    effective at short, mid and long range – but I’ll leave selection up to you.
    
    
    Weapon cache: 
    
        > Valve
        > Kalash
        > Bastard
        > Shambler
        > Revolver
    
    
    Note that whilst picking weapons, you can also apply all of the available
    upgrades for free at this point. Installing all upgrades into all of your
    equipped weapons at this point will net you a MORALITY POINT.
    
    When ready, exit the armoury and move to the right. Shoot the targets on the
    shooting range here until you are able to proceed. You can stay and practice
    if you like for another MORALITY POINT. To keep going, go through the door
    opposite the shooting range. 
    
    Again follow the set path through the base until you meet up with your friend
    from earlier. Now you need to walk with him, take the lift down and continue
    along until you reach a meeting room. A MORALITY POINT will be awarded as you
    enter. Watch the scene and afterwards go through the door that opens. Before
    entering the lift, look on the chair to the right in front of it for a DIARY
    NOTE [Note 1/1].
    
    Take the lift up to the next area and enter the train that arrives to complete
    the mission.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 02: Ashes - A Train to the Past                                 [ACT02]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 1 |
                     |
    > Instruments: 0 |
                     |
    _________________|
    
    Once the train arrives at the station, turn around and head to the back of the
    train for a MORALITY POINT. Return to the control panel, exit the open doorway
    and follow your new partner across the platform to a locked door. Pull the
    lever on the wall to the right and go on inside. Again follow your partner as
    you climb the stairs to the top. When you reach the door at the top, look
    opposite and loot the dead soldier here for some ammo and +5 MILITARY GRADE
    ROUNDS.  Enter the door.
    
    Turn to the right and follow the other ranger until you find a ladder. She will
    hang out at its base. Instead of heading up right away, continue past the
    ladder and look down the small side tunnel to the left. Burn the cobwebs in
    here and at the end you will find a DIARY NOTE [Note 1/1]. You will also earn
    a MORALITY POINT here. Return to the ladder, follow the instructions to put
    your mask on and then climb to the surface.
    
    Upon exiting, follow your partner until you reach the large stone archway.
    Afterwards you will be on your own. Once you are on the far side, head to the
    right and drop down to the area below. At this point you will encounter your
    first Watchmen. There is a group of three along the Cliffside to the right.
    Fortunately your sniper friend will likely take one out for you so you can
    focus on the others. Once they are dead another 3 will appear on the very far
    side of the platform. Killing these will cause another 5-6 to spawn and
    approach from the left and far end of the platform.
    
    Once they are all dead, make your way to the far end of the area and follow
    the passage here to the left. Follow the set path here all the way around until
    you see the target. It will run away, so crouch and follow it through the small
    tunnel it runs through. Upon exiting, turn right and follow it all the way
    until you reach a dead end.
    
    When the target collapses, approach it for a scene. This will end the mission.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 03: Pavel - The Enemy of my Enemy                               [ACT03]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 1 |
                     |
    > Instruments: 0 |
                     |
    _________________|
    
    After a lengthy introductory story sequence we’ll be acquainted with yet
    another new friend. We’ll be sticking together with this fellow for the next
    few missions. Wait until he walks over and opens the garbage chute and then
    slide down after him when he jumps inside.
    
    Follow him to the right. He’ll stop you in front of a room with an elevator.
    Once it goes up, follow his instructions and use the shadows to cross the room
    to the tunnel on the far side of the room.  After a brief examination of the
    gate, your new friend will ask for a lift. Approach him to pop him up to the
    raised ladder nearby. He will lower a ladder for you. Follow him up to the
    upper platform.
    
    Crouch and move after your friend along the wall to the left. When he points
    out a target to you, drop down to the platform on the right and sneak up behind
    the guard. Take him out. Next, hit the lever here to lower a set of stairs
    leading up to the next level. Climb the stairs and unscrew the light at the
    top. 
    
    Wait for your friend to disable the light over the centre of the room and then
    look across the bridge. Wait for the guard to patrol to the left and sneak
    across the bridge, get up behind him and take him out. Climb the ladder. Enter
    the circular pipe at the top of the ladder and head through until you reach
    the far end. A scene will play and you will drop down to the room below.
    
    When you are back in control, loot the other THROWING KNIVES from the corpse
    on the wall and look in the alcove opposite. There are crates here and on top
    of one of them you’ll find a DIARY NOTE [Note 1/1]. Behind the crate is another
    THROWING KNIFE.
    
    Sneak up to the open door leaving the room and wait for the guard to look away
    from you. Sneak up and take him out. Turn the lights off here to hide the body.
    Climb the stairs here and at the top approach the large door. Use a throwing
    knife to disable the light above the door and then hit the green button to
    open the door. Quickly run over and hide behind the crates to the right of the
    door.
    
    Wait for the guard to walk into the room and look over the centre of the room.
    Sneak up behind him and take him down. Go through the door and hit the lever
    in here to open the next door. Once it opens go on through and disable the
    light on the right.
    
    Follow the right hand wall up the stairs and wait for your friend to eliminate
    the guard walking down the stairs on the far side of the room. Continue
    following the wall and duck into the alcove on the right. Climb the ladder here
    and follow the catwalk around the corner to the right. Wait for the guard ahead
    to start walking away from you before sneaking up and punching his lights out.
    Continue to the very far end of the walkway here and hang here for a moment.
    
    Wait for the patrolling guard to enter the room to the left and inspect the
    crates along the wall. Drop down behind him and take him out. Exit to the main
    room and enter the adjacent room to the one we dropped down in. Take out the
    guy in the chair. Exit to the main room, cross the water and climb the short
    set of stairs opposite. Punch out the guy standing at the desk in front of you
    and look to the right. Do the same to the seated guard near the window.
    
    Now that the room is clear, pull the lever on the desk next to the final guard
    to release the prisoners. Doing this will give you a MORALITY POINT.
    
    -------------------------------------------------------------------------------
    Note: for freeing the prisoners you will unlock the Achievement/Trophy
          ‘Escape!’
    -------------------------------------------------------------------------------
    
    Head over to the door leading to the next area and use the lever to open it.
    Head on inside to the next room to complete the chapter.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 04: Reich                                                       [ACT04]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 1 |
                     |
    > Instruments: 0 |
                     |
    _________________|
    
    For the first part of this chapter, you will need to follow your buddy and do
    what he does. As such, exit the starting room and grab the DIARY NOTE [Note
    1/1] from the desk in front of you. Continue up the stairs to the right after
    your friend and make your way through the crowd here sticking right behind him.
     
    Note that if you listen to the entire speech, you will earn a MORALITY POINT.
    
    Keep after your buddy as he goes through the door to the left and sprint behind
    him up the next hallway. Jump the gap when he tells you to and continue to the
    end of the corridor. Approach the lowering door to crawl beneath it.
    
    Following the scene, you will be in a rail car fleeing the area. You will be
    told to shoot your pursuers, but you don’t have to if you don’t want to as
    doing so will void a no-kill run if you are going for one and even if you don’t
    shoot they are still unlikely to hit you. After a short distance the chapter
    will be complete.
    
    -------------------------------------------------------------------------------
    Note: for escaping without being caught, you will unlock the Achievement/Trophy
          ‘Clean Escape’
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 05: Separation - Escape                                         [ACT05]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 2 |
                     |
    > Instruments: 0 |
                     |
    _________________|
    
    After getting out of the rail car, follow your friend along the tracks. Climb
    the wooden ramp on the right to find a lockbox containing ammo and +15 MILITARY
    GRADE ROUNDS. Drop down and check out the side area to the left behind the
    cobwebs for another lockbox with ammo. Ignore the tunnel to the right with the
    large door for now and continue to the dead end at the end. Approach your mate
    when he tells you to give him a lift for a short scene. Once he is up and away,
    turn around and duck behind the piece of cover nearby in front of the side door
    we walked past.
    
    After a few moments, the door will open and two guards will emerge. Stay behind
    the cover here and wait for them to start patrolling away from you along the
    train tracks. As they walk off sneak up on them one at a time and take them
    down. 
    
    Work your way up to the open door and sneak inside and hang out in the shadows
    to the left as you enter. Look across the room to the right and wait for the
    guard on the lower level to patrol over to the door (he will stop at the nearby
    fire first and then move on). Take him out when he stands in the doorway.
    Return to the left side of the entrance and use the wooden crates here to
    climb up the short ramp here and drop down into the shadows on the ground at
    the end.
    
    Hang out here for a second and wait for the guard standing in the light near
    the door of the room on the right (next to the iron bars) to patrol into the
    shadows near you and take him down. Enter the shadows next to the iron bars and
    face the door to the enclosed room.
    
    There are 6 guards in here. The lower level has two rooms. The room on the
    right has a single guard sitting in a chair. The room on the left has a pair
    of enemies, one patrolling and one stationary. There are an additional 2
    enemies upstairs.
    
    Enter the door and look in the door to the left just inside. Wait for the
    patrolling guard to look away and then move over to the right and take out the
    guy in the chair. Sneak into the left hand room and take out the guy near the
    fireplace and then the patrolling guard (it is best to let the patrolling guard
    approach the stationary guard and then start walking away before you strike).
    Return to the first room and climb the stairs to the left. 
    
    At the top of the stairs stay in the shadows and wait for the guard to the
    right to patrol off. You will see a guard patrolling the walkway outside of
    the windows here. Wait until he stops in front of the door opposite the top of
    the stairs. As he starts to move off, sneak out after him and take him down.
    Return to the shadows at the top of the stairs and wait for the guard on the
    right to patrol into the room. Run over and take him down. 
    
    When you are clear here, look on the control panel near the windows for a DIARY
    NOTE [Note 1/2]. There is also a PISTOL on the crate nearby. Return downstairs
    and enter the left hand room. There is a door in here exiting to the room on
    the far side of the iron bars. Just to the right of the exit is an enemy
    sitting in a chair. As such, crouch and walk out the door and quickly enter
    the shadow to the right. Run up and punch him out.
    
    Climb the stairs at the far end of the room all the way to the top and enter
    the door here. As you do, an enemy through the open door ahead will notice you
    and surrender. Run over and knock him out if you wish to do so. You will find
    another DIARY NOTE [Note 2/2] on the table in here.
    
    Exit the door to the left and in the next room walk past the light pointed at
    the open vent and on the ground nearby you will find a lockbox containing +5
    MILITARY GRADE ROUNDS. Walk over to the open vent along the right hand wall.
    You will earn an achievement/trophy and a MORALITY POINT at this time if you
    made it through the level without being detected or killing any humans.
    
    -------------------------------------------------------------------------------
    Note: For completing the mission without being detected, you will unlock
          Achievement/trophy ‘Invisible Intruder’
    -------------------------------------------------------------------------------
    
    Follow the vent until the screen blacks out to complete the mission.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 06: Facility - A Friend                                         [ACT06]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 1 |
                     |
    > Instruments: 1 |
                     |
    _________________|
    
    After the introductory scene, move forward through the vent until Artyom drops
    down to the room below. 
    
    As you land, there is a box behind you that you can loot to for a MEDKIT,
    ammo and throwing knives in it. When ready, move forward and around the corner
    opposite. Disable the light here and enter the large room. Look through the
    window in front and watch the entire scene for a MORALITY POINT.
    
    Turn to the right and work your way along the wall. There is a light on the
    left hand side of the corridor around half way up the stairs there. Disable
    this. Continue to the next corner and sit behind the crates here. Look around
    to the left. 
    
    There is a pair of enemies standing around a fire here. Wait for one to head
    over to the intercom on the wall nearby. Afterwards, follow him down the
    hallway and back into the room you came from. He will open a locker here. Sneak
    up to knock him out. Grab the custom pistol. You will earn an achievement/
    trophy and a MORALITY POINT for your effort.
    
    -------------------------------------------------------------------------------
    Note: For finding the secret custom weapon, you will earn Achievement/Trophy
          ‘A Present’
    -------------------------------------------------------------------------------
    
    Return back to the end of the hallway to the shadows behind the crate in the
    corner and observe the other enemy still here. When he is finished with his
    punching exercises he will patrol back and forward in front of the lamp here.
    Wait until his back is to you and knock him out. Turn the lamp off. There is a
    throwing knife in the paper target near the open door to the next area.
    
    Return to the entrance hallway and climb the stairs. At the top, stay in the
    shadows and wait for the two guards here to patrol to the other end of the
    room. Once will start working on a wall panel. If you are patient, the other
    guard will patrol back to his start position. Take him out when it is safe to
    do so. Work your way over to the far end of the room and take out the guy
    working on the wall. 
    
    Climb down the stairs nearby to end up in another hallway. Stay in the shadows
    at the base of the stairs and a guard will patrol into the hallway here from
    the room to the left. Take him out. Look into the main room to the left.
    
    There are two more enemies in the central room here. One will patrol the length
    of the room, whilst the second will remain working at a desk on the opposite
    end of the room from the doorway here. Sneak up on the patrolling guard to take
    him out and then head over and take out the man at the desk. Now that the area
    is clear, look on a chair next to some bunk beds on the left side of the room
    and interact with the ACCORDIAN [Instrument 1/1].
    
    Return to the second hallway and continue through the door at the far end. As
    you enter the next room an enemy will be cowering on the floor in front of you.
    He poses no threat, but there is a weapon – propped up against the rack next
    to him.  Continue to the far end of this area and use the makeshift ramp on
    the left to climb up and into a hole in the wall. Drop down the other side.
    
    ---------------------------
    Section 2
    ---------------------------
    Make your way through the planters here towards the door on the opposite side
    of the area from the entrance. Stay in the shadows to the left or right of the
    door and wait for the flickering light to go off. Once the guard patrols across
    the pathway directly in front of the door away from you go into the door and
    turn left (don’t turn right! There are 3-4 baddies standing here!). Interact
    with the switch here to turn off the light. Hide in the corner behind the
    crates nearby and knock out the guard that comes to investigate the switch.
    
    Continue across the bridge. As you cross, wait for the guard on the far side
    to start patrolling to the right before crossing to the far end. As you reach
    the end, quickly turn to your left and hide in the shadows behind the machinery
    here. When the guard patrols back and into the small alcove opposite the end
    of the bridge with the lamp in it, follow him in and punch him out. Turn off
    the light. 
    
    Follow the fence back to the right and when you reach the hallway turn right.
    You will see a guard sitting in a chair with his back to you nearby and at the
    far end of the area another guard patrolling. Wait for the patroller to go
    around the corner and knock out the guy in the chair. Turn off the light on the
    table next to him. Loot the other chair here for +10 MILITARY GRADE ROUNDS. 
    When the guard at the end patrols back into view, sneak up and take him down.
    Turn right when you reach the corner and take out the guy on the crate here.
    
    Enter the open door and climb down the stairs. Open the door at the bottom. As
    you enter, you can check out the side vent to the right and at the end you will
    find a container with ammo and med kits inside. Backtrack to the door we came
    in from and take the stairs to the left down to the main floor below.
    
    ---------------------------
    Section 3
    ---------------------------
    Look below the stairs we just descended to find a ladder leading down to a
    lower set of tunnels. Drop down here and follow the set path around the corner.
    Knock out the patrolling guard here when he turns his back to you.  Enter the
    small alcove along the left wall and climb the ladder here to return to the
    main floor. 
    
    Stay in the shadows here and wait for the guard to patrol past on your right.
    When he is not looking sneak over and through the open door directly in front
    of you and slightly to the right. There is a container on the counter here that
    you can loot for some ammo. Leave the far end of the small room and immediately
    turn left. Drop down the hole in the ground to reach another set of tunnels.
    Follow the path to the right for a lockbox containing +10 MILITARY GRADE ROUNDS
    and take the left path at the next corner. Follow the watery tunnel all the way
    to the end and climb the ladder back to the main floor.
    
    After emerging, you will be beneath a set of stairs. Turn to the left
    immediately and stay in the shadows. Work your way over to the other set of
    stairs nearby taking care to not let the patrolling guard see you.  At the top
    of these stairs, enter the open door and take out the guard working on the wall
    and disable the light. Loot the safe in the corner for +15 MILITARY GRADE
    ROUNDS. Return to the main room and return back down the stairs.
    
    Wait for the guard here to patrol through the shadows and sneak up and take him
    down. When it is safe to do so, climb the set of stairs that you ended up
    beneath when you used the previous ladder. At the top of the stairs,
    immediately conceal yourself in shadows and wait for a guard to patrol into the
    area from the door on the left. Take him down when you get the chance. Enter
    the door he came from and look on the desk for DIARY NOTE [Note 1/1].
    
    Return to the platform at the top of the stairs and pull the lever on the wall
    next to the desk with the blue radio on it. This will open a door below. Drop
    down to the main level via the space to the left of the lever and enter the
    now open door.
    
    As you go through the door, you will note a broken railing on the left. Drop
    down here to the water below. Move forward a few steps and keep your eye out
    for a trip wire on the ground here. Find the side closest to the gas canister
    and interact with it to disable it. Climb the ladder and turn left, work your
    way over to the hole in the wall for a scene.
    
    At this point you will earn an achievement/trophy and a MORALITY POINT if you
    completed the level without killing anyone.
    
    -------------------------------------------------------------------------------
    Note: For completing the mission without being detected, you will earn the
          Achievement/Trophy ‘Invisible Saviour’.
    -------------------------------------------------------------------------------
    
    When you regain control, sneak up and knock out the two guards watching your
    friend and then when they are down approach your buddy for another scene.
    Afterwards follow him into the nearby tunnel to complete the mission.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 07: Torchlight - Through the Darkness                           [ACT07]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 2 |
                     |
    > Instruments: 0 |
                     |
    _________________|
    
    Follow your mate along the tunnel. Once the lights go out, look to the wall on
    the left nearby to find a corpse with a weapon on the wall next to it. Continue
    onwards until your friend stops. Loot the body propped up against the barrel
    to the left for some ammo and then bring out your lighter to burn away the
    cobwebs blocking the path. You’ll also get an on-screen tutorial explaining
    how to use the charger to keep your flashlight battery going. 
    
    Approach the grating in the floor and help your friend open it. Follow him
    down to the next area below. Keep after him through the next tunnel and enter
    the elevator at the far end. You will earn a MORALITY POINT. During the ride
    up the shaft a number of spiders will jump onto the elevator. You need to focus
    your torch light on them to force them into letting go. After knocking off 3-4
    of them they should stop coming and you will earn an additional MORALITY POINT.
    
    After getting off the lift, your friend will be attacked. Hold your torch on
    the spider to have it rear up in front of you. Shoot it in the belly to knock
    it on its back. Continue to shoot at it until it dies. Saving your friend will
    give you another MORALITY POINT. Follow your comrade through the next door. As
    you enter turn right and find the corpse nearby, loot the box at its feet for
    some ammo and health packs. Approach your mate and jump down to the platform
    below after him.
    
    As you land, loot the corpse to the left for a PISTOL and some ammo. At this
    point, you will be attacked by a pair of spiders that will climb up over the
    edge of the ledge to the left. Use your light to knock them over and dispatch
    them. When prompted, head over to your partner for a scene. Interact with the
    pole here to jump the gap.
    
    As you land on the other side, three spiders will appear, crawling up to the
    ledge from either side. As we did earlier, use the light to keep them at a
    distance and either force them back over the ledges or shoot them when they
    flip on their backs. Approach the train car at the back of the platform to
    boost up to the next area (note if you are too slow another pair of spiders
    will appear behind you).
    
    Once you are up, look on the ground to the right to find DIARY NOTE [Note 1/2].
    Follow your friend to the end. As you arrive at his location, turn around and
    kill the spider that followed you. Once it dies or runs off a short scene will
    play.
    
    When you are back in control make your way down the tracks in front until you
    reach the lit up area ahead. After a few moments your friend will have made up
    a torch. During the next little segment, you just need to stay really close to
    him, as the light will keep the spiders away. If you don’t stay close enough,
    spiders will attack you. 
    
    As you are escorted through the tunnel, when you see the spider run across in
    front of you into an open door to the left, if you are quick you can duck
    inside and loot the corpse and the table for some ammo. Ensure that you return
    to the main passage and sprint up to your friend though as he won’t stop! When
    you reach the locked door at the end, it’s time to go exploring. Examine the
    corpse to the right of the door for +5 MILITARY GRADE ROUNDS and some ammo
    and then go through the open door. 
    
    Follow the ramp up to the open door and enter the spider web-filled tunnel.
    Near the start of the area, look out for a short alcove on the left to find
    DIARY NOTE [Note 2/2] lying on the ground. Return to the main tunnel and follow
    the path to the left. Kill the spider that appears and proceed until you see
    an iron gate ahead. Enter this small room and interact with the light on the
    table to create a temporary safe spot. Loot the two tables in here for ammo.
    Go back to the main tunnel and take out the spider that is waiting for you.
    Turn right and continue along the path. Kill the spider that emerges from the
    egg in the middle of the path. 
    
    Sprint through the next large room here and into the door with the red light
    behind it to avoid a fight. Interact with the panel on the wall here. Turn
    around and hop through the opening in the wall to drop down to the entrance to
    the area. Return to your mate with the torch. 
    
    Go through the door and follow him a short distance until the mission is
    complete.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 08: Echoes - A Path Through the Light                           [ACT08]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 2 |
                     |
    > Instruments: 0 |
                     |
    _________________|
    
    As you begin the mission, look on the bar to the left for a DIARY NOTE [Note
    1/2]. 
    
    -------------------------------------------------------------------------------
    Note: For finding the first 10 journal pages, you will unlock 
          Achievement/trophy ‘First Draft’.
    -------------------------------------------------------------------------------
    
    There is also a lockbox containing a tidy sum of ammo for your weapons on the
    bar near where you found the diary page. Head over to the other side of the
    room and grab a mask and FILTERS from the box your friend opens on the table.
    There is also some ammo and a MEDKIT here as well if you desire it. Follow your
    mate through the door. Work your way under the stairs and around the back of
    the dumpster there to find a hole in the wall. inside is a safe containing ammo
    and +50 MILITARY GRADE ROUNDS. Return and climb up the stairs to find yourself
    on the surface.
    
    When you are back in control, look back towards the stairs you came up. Just
    to the left of these is an open doorway. Inside you’ll find a corpse that you
    can plunder for another FILTER. Follow your friend over to the far end of the
    rooftop and walk down the wing of the plane after him. Keep on his tail as you
    work your way around a hole in the ground towards another subway entrance in
    the distance. Before entering this, look to the left to see a small hole in
    the fuselage of the plane up the small hill nearby, if you head up here you
    can find another FILTER. You’ll also get a MORALITY POINT for your trouble.
    Return and enter the subway.
    
    Follow your friend into the next room and loot the corpse he points out on the
    ground for some ammo and a FILTER. You can also change your MASK if you wish
    to do so. Check out the small room on the right for some ammo and a MORALITY
    POINT. Continue onwards until you reach the stairs on the left leading back
    to the surface. Enter the small service passage to the right at the base of
    the stairs. 
    
    Grab the ammo from the corpse in the tunnel and in the room at the end, loot
    the lockbox on the table for some ammo and a MEDKIT. Grab the weapon front the
    table for a scene. Afterwards you will earn a MORALITY POINT. Return to the
    main area. Turn off your torch and climb the stairs. As you near the top, your
    friend will tell you to stop. Crouch and sit next to him and wait for the
    enemies to pass. For allowing them to pass and not being spotted, you will
    earn a MORALITY POINT and an achievement/trophy.
    
    -------------------------------------------------------------------------------
    Note: For letting the watchmen pass without shooting at them, you will earn
          the Achievement/trophy ‘Mouse’
    -------------------------------------------------------------------------------
    
    When the coast is clear, follow your team mate over to the crashed plane and
    interact with the door when requested to do so. As you enter, turn to your left
    and grab the FILTER from the ground at the dead end. Return to the door and
    follow your friend to the through the plane until a scene plays.
    
    After the scene, walk towards your comrade and look on the ground to his left
    for DIARY NOTE [Note 2/2]. Grab this and then approach your friend for a scene.
    Listen to him after you save him for another MORALITY POINT.
    
    Once he is back on his feet follow him back through the plane. Loot the corpse
    propped up against the right hand wall for some ammo and a FILTER. As you exit
    the plane a demon will attack you so help your friend take it down.
    
    Once it is dead, look over to the left from the exit of the plane to see a bus
    and some cars. Below these is a corpse you can examine for a FILTER. The
    closest building to this has an open door. Inside behind some pipes is another
    corpse you can loot for a FILTER and a lockbox containing ammo and +5 MILITARY
    GRADE ROUNDS. Exit to the main street and follow your friend.
    
    As you approach the next corner a large group of watchmen will appear on the
    top floor of the building in front of you and drop down to attack. You will
    have to fight off 7-8 of them. Once they stop coming, quickly follow your
    friend around the corner and approach him as he stops to be boosted up into a
    building.
    
    When you regain control, look to the left of the nose of the airplane in here
    to find an escalator leading down. Run down to the door at the base of the
    escalator. Turn around and kill the watchmen as they come down the escalator
    towards you until a scene plays to end the mission.
    
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 09: Bolshoi - Theatre                                           [ACT09]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 2 |
                     |
    > Instruments: 4 |
                     |
    _________________|
    
    Follow your friend through the set path here until you reach two soldiers in
    front of a gate. Leaning against the bench to the right in front of them is a
    GUITAR [Instrument 1/4] we can interact with. Approach the guards for a short
    conversation.
    
    When they let you through, look on one of the sets of shelves immediately
    behind them for a DIARY NOTE [Note 1/2] you can grab. Note that during this
    mission, similar to the Sparta mission earlier on, there are several
    conversations (4-5) going on as you proceed through the area. Stopping and
    listening to them will often reward you with a MORALITY POINT as well as
    backfilling some of the story and letting you know what is going on elsewhere
    in the Metro.
    
    Follow the path until you reach a bar area. Continue to the left and look for
    a GUITAR [Instrument 2/4] propped up against a chair. Keep going until you
    reach the market area.
    
    There is both an ammunition store and a gun store here so use both of them if
    you need to get some ammo or purchase a new or make a modification to your
    weapons. 
    
    Gun Shop wares:
    
        > Bastard 55 MGR
        > Duplet 50 MGR
        > Tikhar 85 MGR
        > Revolver 45 MGR
    
    
    Before continuing to the next area, look on the last market stall to the left
    to find a GUITAR [Instrument 3/4] on the counter. Continue through the open
    door to a waiting room outside the theatre itself. Look on the benches to the
    left to find a DIARY NOTE [Note 2/2] resting on the one closest to the market
    entrance. Hang out for a few moments and your friend will show up to take you
    through to the theatre proper.
    
    As you follow your friend through the theatre, a show will start to play on
    stage. If you want to earn an easy achievement/trophy at this time, simply
    stop and watch the entire show. It is around 10-15 minutes long. Watching it
    through will also earn you another MORALITY POINT.
    
    -------------------------------------------------------------------------------
    Note: For watching the entire stage show, you will earn the Achievement/trophy
          ‘Patron of the Arts’
    -------------------------------------------------------------------------------
    
    When you are ready, regroup with your friend at the door to the right of the
    stage. Follow him through the dressing room and the back street area until you
    come across another bar. He’ll tell you to take a seat. Before you do this,
    look for the sink to the right. Propped up against a pillar next to this is a
    GUITAR [Instrument 4/4]. Use this.
    
    Return to the table and sit down for a scene to end the mission.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 10: Korbut - Betrayal                                           [ACT10]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 0 |
                     |
    > Instruments: 0 |
                     |
    _________________|
    
    This level starts with a rather lengthy introductory scene or three. Once you
    finally gain control of Artyom, use the makeshift furniture ramp to climb up
    into the hole in the wall on the left. Work your way along the vent here and
    feel free to listen into the conversation as you move through for a MORALITY
    POINT and some additional insight as to what is happening and what is to come.
    When you are good to go, continue along until you reach the end of the vent
    and the chapter will be complete.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 11: Revolution - Red Line                                       [ACT11]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 4 |
                     |
    > Instruments: 3 |
                     |
    _________________|
    
    As you start the mission, open the lockbox on the desk for some ammo and look
    on the floor below the vent we entered from for an incendiary grenade. On the
    shelf nearby you can also change your mask if you need a new one. Exit the door
    opposite the table when you are ready to continue. 
    
    Turn to the left, you will see a metal detector in the distance and a guard
    patrol through it. In the room beyond the metal detector are another two
    guards. Walk up to the metal detector and sit on the small ramp to its right.
    Wait for the three guards to separate. One will head off down some stairs to
    the left, one stays at the desk working away and the final guard will patrol
    down the dark hallway we came from. Once he is through the metal detector,
    sneak up and take him out. 
    
    Now use the ramp to the right of the metal detector to drop down into the room
    at the end without being detected. Sneak up and pop the guy working at the
    table. Make your way down the stairs and wait for the guard at the bottom to
    enter the side room here. Follow him inside, sneak up and listen to him chat
    with voice on the other end of the intercom for a MORALITY POINT. When the
    conversation ends, punch him out.
    
    Look on the desk in this room for a DIARY NOTE [Note 1/4]. You will also find
    a GUITAR [Instrument 1/3] on the chair in here. Open the door to enter the
    next area. 
    
    ---------------------------
    Train Room
    ---------------------------
    As you enter, you will find yourself in a small side-room with a glass window
    looking out at the main area. You will see that there is a train here being
    worked on.  Crouch over to the switch on the right side of your room and hit
    it to turn off some of the lights outside. Exit from the opening on the left
    side of your room and hang out in the shadows here. Wait for one of the guards
    to patrol over to the crates near your location and take him out. Go to the
    far side of the tracks and punch out the other guard leaning on the wall here
    smoking. 
    
    Return to the small room we came from and use the shadows against exterior wall
    to sneak along the track here. Sit behind the first stack of crates to the
    right and wait for the guard patrolling along the track to walk past. Knock
    him out. Further along the wall ahead, you will see a wooden ramp leading up
    to a vent. Wait for the guard near it to walk off to the left and then climb
    up here and hop in. Follow the vent to the end and drop down into the room at
    the end.
    
    Tail the two guards as they patrol towards the far side of the area. Sit in
    the shadows to the right when they stop. At this point, you should also be able
    to make out a third enemy sitting in a chair along the left hand wall nearby.
    Once the patrolling guards separate, punch out the guy that walks back by you
    and then sneak up and take out the guy in the chair. Finally pop the final
    guard and take out any lights shining on bodies. 
    
    Interact with the handle on the door to enter a small dark corridor. Stay in
    the shadows here and look behind the iron fence to the right. There are two
    enemies in here. Sneak up and knock them both out whilst their backs are
    turned. Turn off the light on the crate next to them. There is a PISTOL on the
    shelf nearby.  
    
    Return to the dark corridor and follow it to the end. As you arrive in the next
    room you will see a guard doing chin up son the left and a guard watching him.
    Wait for the watcher to patrol to the right and quickly sneak up and punch him
    out. Then turn around and knock out the guy exercising when he stops. Look on
    the desk nearby for a lockbox containing ammo and a MED KIT and DIARY NOTE
    [Note 2/4]. There is also a THROWING KNIFE in the paper target to the right of
    the exercise equipment.
    
    Duck onto the open door to the left of where the guard was exercising and take
    out the guy on the stool in here. Extinguish the light and use the PIANO
    [Instrument 2/3]. Go through the next open door nearby. As you enter, quickly
    sneak up behind the guy crouched in front of the fire to the left and take him
    out. Destroy the light above the door with a throwing knife and then use the
    lever to open the bulkhead door leading back to the main room.
    
    As you go through the bulkhead door, hit the switch on the pillar in front of
    you to disable some of the lights and then sneak over and knock out the guy
    sitting on the crate to the left. Go back to the switch for the lights and
    head over to the right hand wall. Work your way along the wall here in the
    shadows for a short distance.  
    
    When you can go no further along the wall, you will need to peek out to the
    left. Note the guy in the crane and the two guards near him. Wait for the
    crane operator to exit the machine. After a few moments, the lights in that
    area will go off. When this happens, sneak around the section of wall sticking
    out and follow it around to the right. Knock out the guys inspecting the wall
    in the corner here. 
    
    From here, turn around and follow the train tracks past the crane and keep
    your eye out for a seated guard along the wall to the right. Take him out. 
    Interact with the handle on the illuminated door nearby to enter the next
    area. 
    
    ---------------------------
    Turbine Room
    ---------------------------
    As you enter, grab the FILTER from the cabinet on the wall in front and
    proceed down the hallway to the left. Go through the open door. Note that this
    room features quite a few enemies and if you are spotted or alert guards at
    any time, they will activate a poison gas defence system which will require
    that you use your mask and filters. Having said that, if you follow the guide
    below, you should be able to get through without anyone knowing you were there!
    
    There are three soldiers standing around in the open to the right. Ignore
    them for now and sneak up and take out the guy in the small windowed room
    against the left wall. Return to the entry door and follow the wall all the
    way to the left to find a switch. Use this to turn off a few lights. Grab the
    FILTER off the table to the left of the switch and climb the ladder next to
    this to access a raised catwalk area. Grab the FILTER and THROWING KNIFE from
    the open box at the top.
    
    Proceed across to the far end of the walkway. When you reach the wall turn
    right and move towards the ladder at the end of the platform. Peek over the
    edge. There is a guard standing at the base of the ladder here. There is also
    a hole in the ground near the base of the ladder. Wait for the guard to patrol
    off and then quickly climb down the ladder and drop into the hole to access a
    lower tunnel area.
    
    When you reach the crossroads, take the right path first to find a crate with
    a MED KIT, ammo and +15 MILITARY GRADE ROUNDS. Return to the crossroad and
    continue along the passage directly away from where you dropped down from. At
    the end of this tunnel you will find a ladder back up to the main room.
    
    At the top of the ladder is a guard inspecting the machinery located to your
    left. He won’t move though, so climb the ladder, stay crouched and move
    forward from the top of the ladder whilst sticking hard to the right hand
    wall. When you reach the end of the wall, immediately duck into the small
    passage to the right.
    
    Again hug the right hand wall here and proceed forward through the shadows.
    Take out the guy standing stationary ahead. Continue to follow the wall until
    you reach the far wall. There is a hole in the ground here. You can drop down
    here and look in the side-tunnel for a crate containing a WEAPON. Follow the
    lower tunnel to the far end and use the crates here to jump up and out of the
    tunnel and back to the main room. Climb the ladder to the left. Move along
    the catwalk here, past the turbine on the right and into the room at the end.
    Turn right and knock out the guard in here.  Inspect the desk on the left
    side of the room for DIARY NOTE [Note 3/4]. Pull the lever next to the desk.
    
    Exit the room and return to the turbine which has now stopped. Find the hole
    in the wire fence and enter this for a short scene. You will also end up in a
    new area.
    
    ---------------------------
    Storage Room
    ---------------------------
    From your start point you will be on a catwalk looking over the area below.
    There are two guards chatting at a desk to the right. Wait for them to
    separate (hearing the entire conversation will have given you a MORALITY
    POINT) and then climb down the ladder at the end of the walkway to the right.
    
    Knock out the guy that stays at the desk and grab the DIARY NOTE [Note 4/4]
    from the desk as well. Proceed along the wall to the far end of the room from
    where we dropped down. When you reach the wall, turn left and follow it until
    you arrive at a ladder. Climb this.
    
    From the top of the ladder, crouch and walk across the planks leading to the
    walkway on your left. Turn off the light there and proceed to the far end.
    There is also a lockbox here containing +6 MILITARY GRADE ROUNDS and some
    ammo. Grab this and drop down into the room below. 
    
    Note the shadows along the left hand wall. Once at ground level, follow this
    wall until you see the lantern in the corner. Note that sometimes a guard will
    patrol close to the wall whilst you make your way along it, so keep an eye
    out and take him out if he gets in the way. To the right of the lantern is an
    open door. Sneak over to this and enter it when no one is looking.
    
    Check out the ACCORIDAN [Instrument 3/3] in the open locker here and then
    interact with the door at the end of the short hallway to enter the next area
    
    ---------------------------
    Tunnels
    ---------------------------
    As you enter, turn right. Follow the left hand wall staying in the shadows as
    to not alert the guy on the turret or the guard speaking to him. Listen to
    their conversation for a MORALITY POINT. Note the fire in the corner ahead.
    To the right of this in a small hole in a pipe is a box containing +20
    MILITARY GRADE ROUNDS.
    
    Follow the train tracks away from where we entered and approach the large door.
    As you get close it will open, so hide behind some of the crates/barrels
    lining the tracks nearby. Wait for the guards to patrol past you and then enter
    the tunnel behind the now open door. 
    
    Again, hang out on the left hand wall to avoid the light of the fire on the
    right. When you reach the brick pillar and wooden supports, sneak over and
    knock out the guy on the tracks here.  With him out of the way simply follow
    the passageway all the way to the end and look out for an open door on the
    right. There is a WEAPON on the floor in here if you are interested.
    
    Continue into the vent at the back of the room when you are ready to continue.
    Grab the INCENDIARY GRENADE as you go along. After the first drop, turn around
    and follow the passage to the dead end to find +5 MILITARY GRADE ROUNDS.
    Return back to the drop off point and follow the tunnel until it drops down
    again.
    
    At this point, you will earn a MORALITY POINT and an achievement/trophy for
    completing the mission without killing anyone or being detected.
    
    -------------------------------------------------------------------------------
    Note: For completing the mission without killing anyone or being detected, 
          you'll unlock the Achievement/trophy ‘Invisible Soldier’.
    -------------------------------------------------------------------------------
    
    As you approach the end of the vent, a scene will play to end the mission.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 12: Regina - Hot Pursuit                                        [ACT12]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 1 |
                     |
    > Instruments: 1 |
                     |
    _________________|
    
    After a short conversation, follow your friend through the next couple of doors
    until you reach a larger room. Interact with the vehicle when prompted to do
    so and use the on-screen prompts to get it started and moving. Be sure to
    switch those lights on too!
    
    Ride the vehicle down the tracks a short way until you see an open doorway on
    the left. Hop out and climb the stairs here for a MORALITY POINT. On the desk
    you will find + 5 MILITARY GRADE ROUNDS and on the ground near the bed an
    ACCORDIAN [Instrument 1/1]. You can open the lockers in here as well for some
    THROWING KNIVES, +5 MILITARY GRADE ROUNDS and some ammo. Return to the vehicle.
    
    Proceed a little further along the tracks and you will spot another door on
    the left. Hop out and grab the FILTERS from the cabinet on the wall here. Enter
    the door.
    
    Go straight ahead and loot the corpse for a MEDKIT and some ammo and follow
    the tunnel around to the left (note that this is a circular tunnel that will
    ultimately end up back at the entrance). You will have noticed the webs and
    the eggs everywhere. That’s right; unfortunately we are in another spider nest.
    IF you move through the tunnel here slowly, you should be able to pick the
    spiders off one at a time as they come to attack you. Do not rush as fighting
    off 2-3 of the spiders at a time can be quite difficult even on normal. 
    
    I counted a total of 13 spiders on my way through the tunnel system here. There
    were also three corpses in the main tunnel, each with a FILTER and ammo. Around
    halfway around the tunnel, you will find a small side passage with red lights
    in it. Enter for a MORALITY POINT. At the end of the red tunnel is a corpse
    with some ammo and a CUSTOM WEAPON and an ammo stash on the ground to his left.
    Next to him is a panel that we can interact with to restore power to the spider
    tunnel, making lights appear to keep the spiders away.
    
    Activate the panel and return to the main tunnel. Hop back into the vehicle
    and continue along the tunnel until you reach the next open door on the left.
    This is a semi-flooded room and the entrance is marked by some of those glowing
    green mushrooms so it is hard to miss!
    
    Use the switch in the first room to turn on the lights in the next larger room.
    Proceed inside to find a CUSTOM WEAPON on the floor here and at the far end a
    small side room with a locker containing +10 MILITARY GRADE ROUNDS and ammo
    and a desk with THROWING KNIVES, a FILTER and some ammo on it. You will also
    receive a MORALITY POINT  for exploring this area. Backtrack to the main
    tunnel, fight off the spider that appears if necessary and get back into the
    vehicle. 
    
    Ride along the track until you reach the large door blocking your way forward
    in the tunnel. Hop out and check out the room on the right. There is a FILTER
    you can grab in the cabinet in the wall here. Continue inside. 
    
    As you enter, there is a corpse on the ground in front of you. Loot it for a
    MED KIT and some ammo. On the wall to the left of this is a lantern that we
    can turn on to keep spiders away. Proceed into the next room and prepare to be
    attacked by spiders. 
    
    Similar to the previous spider-laden tunnel making your way through slowly is
    the best way to go so that you only have to deal with a single enemy at a time
    (I counted 9 in total). Work your way around to the right and through the
    tunnel into the next slightly larger room. Along the left hand wall in here is
    another lootable corpse (ammo + FILTERS) with a lantern on the floor next to
    him that we can turn on to create a temporary safe haven.  In the short tunnel
    that follows this is another corpse below a glowing green mushroom that we can
    pillage for ammo and MEDKITS. After looting that, follow the tunnel all the
    way to the end to find another hallway with a red hue. At the end of this you
    will find a panel that we can interact with to restore power to the tunnel.
    
    Backtrack to the vehicle tunnel and head over to the obstruction on the tracks.
    Throw the yellow switch on the wall to open the door. Go through a short way
    and hop out of the car. 
    
    Just before the branch in the track, hop out of the car and throw the switch
    on the left. This will change the direction of the track. Use the car to ram
    down the wooden barricade. This action will reward you with a MORALITY POINT.
    In the area behind the barricade in a small alcove to the left is a corpse that
    you can loot for some ammo, FILTERS and +10 MILITARY GRADE ROUNDS. Through the
    open door on the right are a CUSTOM WEAPON and a corpse with ammo and another
    +10 MILITARY GRADE ROUNDS. Get back in the vehicle and go back and switch the
    track over.
    
    Ride the car to the left this time and continue along until the next fork in
    the tracks. Hop out and check out the left hand track here. Loot the corpse for
    a FILTER and some MILITARY GRADE ROUNDS enter the damaged train car at the end
    of the path. Follow it all the way to the end for a MORALITY POINT. You will
    also find a corpse holding onto +15 MILITARY GRADE ROUNDS, ammo and an
    INCENDIARY GRENADE. Backtrack to the vehicle, killing the watchman that has
    spawned behind you as you go.
    
    Hop in the vehicle and ride it down the right hand fork this time until you
    reach a train car in the tunnel. Get out, grab the FILTERS from the cabinet on
    the wall next to the open door on the right and then enter the room. 
    
    Follow the hallway to the left and kill the 5 watchmen in this room. Continue
    around the corner to the right. Duck into the side room here to find a CUSTOM
    WEAPON. Return to the previous hallway and at the far end, look over to the
    left and kill one more watchman here and loot the corpse for some FILTERS and
    ammo. Head back to the vehicle.
    
    Move the vehicle forward and you will start to push the rail car on the tracks
    here forwards slowly. As you do, a number of watchmen will start chasing you
    up the tunnel from behind. As such, hold down the movement button to keep
    pushing the train car, but look around and start shooting at the watchmen as 
    they approach. If they jump on the car, they will start to do you some serious
    damage so get them off as soon as possible. 
    
    When you see an opening on the right (if you are looking backwards), kill any
    remaining watchmen before stopping the car and hopping out. Continue all the
    way to the far end of the room and loot the corpse for a WEAPON and the lockbox
    nearby for some MED KITS. 
    
    Return to the vehicle and continue pushing the train car. Again, watchmen will
    appear behind you and chase you up the tunnel. Keep them away until you see
    another open door on the left (if you are looking backwards). Kill any
    remaining watchmen and pop out and enter the tunnel.
    
    Follow the flooded tunnel to the far end and continue around the corner to the
    right. At the end you will see a watchman here. Kill this hairy beastie and an
    additional 5-6 of them will show up (3 form the front and 2 from behind).
    Backtrack through the room towards our vehicle whilst backing away from them
    to take them all out. Once they are all dead, check out the dead end where we
    saw the first watchmen to find DIARY NOTE [Note 1/1]. There is also a corpse
    and a lockbox to loot here.  You will also pick up a MORALITY POINT for
    exploring this area.
    
    Return to the vehicle and kill the two watchmen that attack along the way.
    Continue pushing the train car. Again, watchmen will appear behind you and
    chase you up the tunnel. Keep them away until you reach the next fork in the
    tracks. The train car will head off to the right. 
    
    Get out of the vehicle and switch the tracks to change the direction to the
    left. Hop back into the car and drive the car through the wooden barricade
    there. Continue along the tracks until a scene plays to end the mission. 
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 13: Bandits                                                     [ACT13]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 2 |
                     |
    > Instruments: 0 |
                     |
    _________________|
    
    At the start of the mission, you will be on the ground facing your vehicle.
    Turn around and duck under the wooden barrier here. Follow the track to the
    end to find a lootable body with ammo and a CUSTOM WEAPON. For finding this
    guy, you will receive a MORALITY POINT. Return back to the vehicle and hop on
    in.
    
    Ride the vehicle along the track a short distance and knock down the barrier
    at the end. After the scene pop out of the vehicle and explore the small area.
    Listen to all of the conversations for a MORALITY POINT. On the train cars
    here you will find an ammo shop and a weapon shop. Use this opportunity to
    restock ammo and apply any upgrades that you desire.
    
    Gun Shop wares:
    
        > Kalash 75 MGR
        > Shambler 70 MGR
        > Lolife 85 MGR
        > Revolver 45 MGR
    
    When you are good to go, get back into the vehicle and continue onwards. As
    soon as you go through the gate, look in a small alcove to the left for a body
    containing FILTERS and ammo. Continue along the track a little while further
    until you hear a woman screaming. Get out of the vehicle and make your way up
    the tunnel until you find an open door on the right hand side. 
    
    Go through the tunnel until you reach the derelict train car. Follow it to the
    right. When you reach the second car you will see two enemies. Once will stand
    looking out the door close to you whilst another attacks a woman at the far
    end of the car. Take out the closest guy and then sneak up and punch out the
    other. Dealing with these two will cause another guy to spawn in the tunnel
    behind you. Quickly return to the first train car and stand on the far side of
    the door. Take out the enemy when he enters. Knocking out these three enemies
    will give you a MORALITY POINT. Loot their bodies for some MILITARY GRADE
    rounds and some ammo. Return to your vehicle.
    
    ---------------------------
    Junction 1
    ---------------------------
    Continue onwards until you see the tunnel opening up in front. There is a fire
    on the right side of this area and a number of enemies hanging out in this
    larger room. Follow the track along the left hand wall. Move forward until you
    see the enemy in front of you. He will set a pile of debris on fire before
    walking off. As he does sneak up behind him and punch him out. 
    
    Walk over to the wall separating the two tracks and look down the next tunnel.
    Walk over and turn off the lantern on the back of the railcar here. Walk up and
    knock out the guy sitting on the front of the vehicle. Look back to the main
    room and hug the left hand wall. Work your way up until you are just outside
    the range of the first closest fire’s light. 
    
    Look near the stone pillars in the centre of the room. There is a guard here.
    Wait for him to walk away from your position and then quickly sneak up the
    wall behind the flatbed railcar here. Climb the ramp and stand behind the
    seated enemy here. Look past him. Wait for the patrolling guard to walk back
    to the right and when he is far enough away knock out the seated enemy. Drop
    down and knock out the patroller. Now quickly run back over to the railcar on
    the right hand track.
    
    Taking out all of the enemies in here will in turn cause another couple of
    soldiers to move from their set locations further down the tunnel. One of
    these fellows will come past the railcar here to investigate. Take him out as
    he walks past. Now continue along the tunnel past the rail car and head towards
    the blue light. In the alcove to the right of this is one final guard. Sneak
    up and take him out. Interact with the man on the ground here. 
    
    Check out the room on the opposite side of the tunnel from where you rescued
    the man. Inside you will find a lockbox with ammo, a cabinet on the wall with
    some MED KITS and some more ammo next to the head of the bed. Return to the
    previous area and loot all the bodies if you have not done so yet. Go back to
    the vehicle and drive it through the now cleared tunnel. As you go past the
    blue light in the tunnel, stick your gas mask on and hop out.
    
    
    ---------------------------
    Bandit Camp
    ---------------------------
    Go a short distance up the tunnel until you hear voices. Keep an eye out for
    an open doorway on the right. Enter this to find a bathroom. Turn the light
    off inside there is a MASK on the wall and some ammo on the ground opposite
    the light. Go to the back of the bathroom and you will find DIARY NOTE [Note
    1/2] and FILTERS on the ground in the right stall. By now you will have heard
    the guards talking about going to have a look. Return to the main room and
    look out the door to the tunnel. Wait for the guard to walk past and sneak out
    and take him down. 
    
    Keep going up the tunnel and hug the left hand wall. You will find a set of
    stairs here. Climb these and quickly duck into the open room to the left, keep
    moving until you are back in shadow on the left. Knock out the guy in the chair
    and the sleeping guy in the bed next to the fire. Continue down the train car
    here and knock out the second guy in bed. Pop out the open door next to him
    and punch out the guard here with his back to you. Go back into the train car
    and keep going to the very end and hide in the shadows beside the door.
    
    When it is safe to do so, continue through the door and knock out the smoking
    guy and continue a little further and take out his friend in the shadows.
    Backtrack through the train car until you reach the stairs back to the main
    tunnel. At the base of the stairs, look directly to the left to see an opening
    on the far side of the tracks. Sneak over and climb into this. 
    
    Go up to the first door and look around the corner to the left to see a pair
    of guards. Wait for one to patrol off and sneak up and take out the remaining
    guy. Douse the flames and follow the patrolling guard down the hallway. Knock
    out the guy in the second alcove to the left as you go past and turn off the
    light. When the patroller stops at the end near the fire barrel, wait for him
    to move on through the next door and take out the enemy that stays. Follow him
    into the next room and round the corner to the left. Finally punch him out.
    Return to the previous room and knock out the guy in the chair here.
    
    Next to the last guy we knocked out is a pair of lockboxes, one with ammo and
    one with MEDKITS. Loot them and then pull the lever on the wall to open the
    door blocking the tracks in the main tunnel. Return to your vehicle and drive
    on through. Drive until you see the small alcove on the left with green
    mushrooms. Dismount and grab the FILTERS from the cabinet on the wall here. 
    Continue up the tunnel on foot and you will soon hear voices. 
    
    Run up and duck into the open door on the iron fence on the right. Loot the
    corpse in here for some ammo and look back out at the tunnel. Wait for the
    first guy to walk past and sneak up and take him down. Return to the side area 
    behind the iron bars and repeat for the second guard. Return to the car and 
    drive it up to the track changing lever on the right. Pull the switch to aim
    the tracks towards the fire lit entrance.
    
    Before entering this though, run down the left hand tunnel until you reach a
    dead end. Look on the floor to the left of the flatbed here for +10 MILITARY
    GRADE ROUNDS and an INCENDIARY GRENADE. Head around to the right hand side for
    another +5 MILITARY GRADE ROUNDS and ammo. Check out the small room up the
    stairs to the right of the flatbed for a MORALITY POINT and another INCENDIARY
    GRENADE. Loot the body under the boards at the back for +10 MILITARY GRADE
    ROUNDS. Kill the watchman that appears and return to your vehicle.
     
    
    ---------------------------
    Rescue
    ---------------------------
    Drive it down the right hand path at the interstation. Keep an eye out for an
    open door on the right lit up by torches. There is an achievement/trophy to be
    earned in here by entering and saving the hostages within without being
    detected.
    
    Head on over to open the door. Walk up to the crates in front and you’ll see
    two guards in the tunnel ahead. One will walk off and the other will stand
    facing you in the light. Look for a side tunnel to the left. Creep through
    this and pop out behind the guard at the light at the other side. Punch him
    out and turn off the light.  Head up to the next corner and look round to the
    left. Wait for one of the guards to patrol back to you and knock him out as he
    rounds the corner. 
    
    Return to the corner and use a knife to take out the blinking light on the
    roof. Sneak up and kill the enemy at the end of the hallway. Go to the far end
    and locate the open door on the left. Head inside. 
    
    There are two doors here - one to the left and another straight ahead. Enter
    the door to the left first. There are three guys in here and all of them are
    preoccupied with something so will not be alerted if you are stealthy. Take out
    the guy in the chair first, then the dude on the wall to the left and finally
    the guy in the back right hand corner. Return to the previous room and sneak
    over to the other doorway. Punch out the guy sitting in the chair. Turn the
    light off and look in the adjacent room here. On a desk at the back of the
    room is DIARY NOTE [Note 2/2].
    
    Interact with the door to the right of this and crouch and run up and take out
    the guy with a punch following the scene. For dealing with these bandits, you
    will be granted a MORALITY POINT.
    
    -------------------------------------------------------------------------------
    Note: For rescuing the childern and women from the bandits without being
          detected, you will earn theAchievement/trophy ‘Commando’
    -------------------------------------------------------------------------------
    
    Return to the vehicle and drive it through the wooden barricade further along
    the tracks here. This will unfortunately destroy the vehicle. As such, get out
    and continue on foot. 
    
    When you reach the wooden supports, look to the left to find a train car. Enter
    the open door here and turn left at the dead end you will find some FILTERS.
    Turn around and follow the train car all the way to the front. Upon exiting
    run to the far end of the room in front of the water and interact with the
    glowing pole here to ring a bell. This will summon a boat which will take about
    1-2 minutes to arrive.
    
    Unfortunately it will also summon a large group of nosalises to attack you.
    Note that they will not attack you until you activate the boat as such, cruise
    around the room and loot all the corpses for med kits and ammo before ringing
    the bell. Once you have activated it, you will need to keep moving. Use the
    stairs and upper platform to create a loop around the room that you can move
    around whilst fighting off the nosalises that appear.
    
    When the boat shows up run over to it for a scene. Afterwards, you will be
    cruising away from the area but the nosalises will be chasing. Shoot at them
    as you go and prevent them from jumping onto the boat.
    
    After a short period of time, the mission will be complete.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 14: Dark Water                                                  [ACT14]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 1 |
                     |
    > Instruments: 0 |
                     |
    _________________|
    
    This entire mission takes place on the boat. As such have a quick look around.
    There is an ammo crate or two and a DIARY NOTE [Note 1/1] on the deck.
    
    After a brief conversation and a free ride, things get a little more serious.
    The shrimps will begin to attack the boat and will pop up on the railings to
    attack you. You need to shoot them to dislodge them as soon as possible. If
    you do not they can knock you from the boat or attack you with their tongues
    to disarm you for a few seconds. If this happens use the on-screen button
    prompts to deal with the situation. 
    
    Continue to fight off the shrimps, hitting the on-screen button prompts until
    the mission is complete. As you end the mission a MORALITY POINT will be
    rewarded.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 15: Venice                                                      [ACT15]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 2 |
                     |
    > Instruments: 0 |
                     |
    _________________|
    
    ---------------------------
    Venice
    ---------------------------
    Once you leave the boat and the conversation on the dock is finished you are
    free to move around. Follow the bald guy as he walks off until he climbs some
    stairs and sits down at a desk. He will chat with you. Look on a box to his
    left to find DIARY NOTE [Note 1/2].
    
    Note that during this mission, similar to the Sparta/Bolshoi mission earlier
    on, there are several conversations going on as you proceed through the area.
    Stopping and listening to them will often reward you with a MORALITY POINT as
    well as backfilling some of the story and letting you know what is going on
    elsewhere in the Metro. Additionally, you will come across some beggars and
    giving them a bullet each will also earn a MORALITY POINT.
    
    Go back down the stairs and follow the path around the corner to the right.
    Keep on going until you reach the restaurant area. Turn to the right and go
    down the stairs nearby and straight up the next set into the Strip Club ahead.
    
    Once inside, go down the stairs to see a short scene. At the bottom of the
    stairs run over and look on top of the glass box directly in front of you for
    DIARY NOTE [Note 2/2]. Approach the door that we saw during the scene for
    another scene. 
    
    When you regain control, you can pay the stripper for a dance and take a puff
    from a drug dispensing apparatus on the table if you like. When you are ready,
    leave the room, go back up the stairs and exit the strip club.  Head down the
    stairs and this time go to the right. 
    
    There is a gun shop and an ammo shop along the waterfront here. Grab any ammo
    you require and upgrade/purchase any new guns you need.
    
    Gun Shop wares:
    
        > Valve 130 MGR
        > Kalash 75 MGR
        > Duplet 50 MGR
        > Ashot 35 MGR
    
    
    There is an optional achievement/trophy that we can grab at this point. To do
    so go down the small alley between the ammo and the gun shop and turn left. 
    walk all the way to the end and listen to the conversation between the mother
    and her child. Turn around and climb the stairs to speak to the guy about
    trying out the shooting range. You will have to pay and win three times.
    
    After the third round, not only will you have quite a few more bullets, you
    will also get the teddy bear. Return it to the child to earn the achievement/
    trophy ‘Reunion’. This will also grab you a MORALITY POINT.
    
    -------------------------------------------------------------------------------
    Note: For returning the teddy bear to the child, you will unlock the 
          Achievement/trophy ‘Reunion’.
    -------------------------------------------------------------------------------
    
    Return to the waterfront and climb the stairs at the far end from the Strip
    Club and open the door at the top.
    
    ---------------------------
    Storage Facility
    ---------------------------
    As you enter, turn to the left and stay in the shadows at the end of the room.
    After a few moments a guard will come and investigate the door. Knock him out.
    With your back to the door, head over to the far left hand corner to find a
    switch to turn out some lights. Deactivate this and knock out the guard that
    comes to investigate. 
    
    Return to the entrance door. Situate yourself with your back to the door and
    turn to the right. Follow the right wall along, past the enemies and lamps in
    the centre of the area until you reach a row of boxes in front. There is a
    short crate just to the left of your current position that you can climb up
    and exit on the far side of the stack. 
    
    There will be two enemies in front of you. Wait for one to walk off and the
    other will move into the corner behind the shelf in front of you. Sneak in and
    punch out the guy behind the shelf. Turn off the lamp nearby and wait for the
    other guard to patrol back. Take him out as well. Continue along the right
    hand wall and turn off the next lamp on the crate here.  Look behind this crate
    here against the wall for a lockbox containing CLAYMORE MINES.
    
    Again stick to the wall. Wait for a guard to patrol in front of you. Take him
    out. As we have been doing, continue to follow the right hand wall, through
    the drug lab and out the far side. Walk over and hide behind the crate against
    the wall just opposite the exit door from the drug lab.  Wait here for a moment
    and a guard will patrol past. Punch him out. 
    
    Now get over and hang onto the left wall whilst you go around the three enemies
    standing around a fire along the right wall. When you reach the shelf blocking
    your path, wait for a second and a guard should patrol into view just beyond
    the shelf ahead. Sneak over and take him out. Just ahead at the far end of the
    room, there is a desk with a lantern on it. A guard will patrol back and
    forward behind this. Wait for him and he will come over to inspect a shelf
    near where you took out the previous guard. Knock him out. 
    
    Run over and turn off the light on the desk ahead.  Interact with the door
    below the white light for a scene.  After the scene, follow your new friend
    through the secret entrance he opens up, interact with the suit to the right
    of the platform and then climb the ladder to the next area.
    
    If you completed the level without killing anyone you will earn a MORALITY
    POINT.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 16: Sundown - Marshes                                           [ACT16]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 1 |
                     |
    > Instruments: 0 |
                     |
    _________________|
    
    After the scene to start the mission, open the lockbox to the left for a
    MEDKIT, FILTERS and some ammo and then exit the building via the hole in the
    wall.  Drop down to the bottom of the slope and follow the path to the left
    around the water. Keep an eye out for a walled compound to the right with a
    hole in the wall. 
    
    Make your way over to the hole in the wall and climb the stairs to the guard
    house just inside to find a cache of equipment – MASK, +30 MILITARY GRADE
    ROUNDS, ammo and a CUSTOM WEAPON. Return down the stairs and look between the
    two tents opposite the hole in the fence to find a corpse with some ammo.  To
    the right of this, enter the open tent behind the overturned car. Cut the trap
    just inside the door and check out the back of the area for a lockbox
    containing ammo and a CUSTOM WEAPON.
    
    Exit the tent and turn left. Walk to the edge of the water and note the wall,
    truck and structure across the other side. Look slightly to the left to see a
    red flag. This lets you know that the ground is safe to walk on. Cross to the
    far side and turn right, work your way along the wall until you reach the back
    of the truck. There is a corpse on the ground you can loot for ammo behind it
    and if you disable the trap at the back, you can enter the truck to find a
    container with 4 INCENDIARY GRENADES in it. 
    
    Backtrack to where you crossed the water and look back to where you came. If
    you look over to the right of this you will see a fuel tanker in the distance.
    Cross the water and work your way over to the fuel truck using the red flags
    and solid ground to get you there.
    
    When you reach the fuel tanker, look in the open cargo crate on its left for a
    lootable corpse for a FILTER. Enter the gas station and look in the right hand
    room to find a fuel canister. Interact with this. In the corner nearby is a
    lockbox containing ammo and on the counter opposite you will find DIARY NOTE
    [Note 1/1] as well as a collection of THROWING KNIVES, a MEDKIT and +30
    MILITARY GRADE ROUNDS. 
    
    Just to the left of this counter outside is a broken metal girder. You can
    crouch and climb this all the way to the roof. You will find a hole in the
    roof with a lockbox containing +60 MILITARY GRADE ROUNDS, there is also a dead
    body with some ammo and a few additional GRENADES scattered around up here.
    
    Drop down from the roof and head to the tanker again.  Check out the building
    across the water directly behind the back of the fuel tanker. Ignore the main
    part of the building for now (although you can find an INCENDIARY GRENADE here
    if you need one) and instead go into the opening directly across form the back
    of the truck to find a couple of corpses to plunder and a GRENADE on a shelf
    to the right. 
    
    Pop back out the entrance and immediately turn left. Follow the wall here
    until you spot a small hole in the wall. Crouch and disarm the trap before
    going inside. Loot the trap for a GRENADE and the stack of ammo nearby for a
    CLAYMORE MINE and a GRENADE. There is also a WEAPON here.
    
    Backtrack to the fuel tanker and enter the side room where we checked the fuel
    canisters. Cross the log to the other side of the water nearby. When you reach
    the far end, follow the flag to the right and then take the left path marked
    by flags until you reach the crashed plane.
    
    Enter the door near its tail and grab the CLAYMORE MINES here. Work your way
    up to the front of the plane to find a pair of lockboxes containing ammo and
    just next to them, interact with the fuel canisters here. When it is safe to
    do so, exit the plane. 
    
    Enter the plane for a MORALITY POINT. Head over towards the cockpit and loot
    the lockbox here. The crate to the right of this has some additional ammo and
    +30 MILITARY GRADE ROUNDS. Inspect the fuel canisters in the main section of
    fuselage. Return to the door and when it is safe to do so, exit the plane.
    
    Turn to the right and climb the wing. Jump onto the main fuselage and walk to
    the end of the other wing. Drop down into the ruins here and open the lockbox
    for some ammo. Locate the small wooden ramp nearby, climb to the top of this
    and hop back across the water in the direction of the plane. Return to the
    wing we climbed earlier and this time use it to access a log in the water we
    can use to cross to the next piece of land. 
    
    Upon reaching the far side, head over to the right of the area. At the base of
    a dead tree here you will find a switch we can press to activate the generator
    here which will draw the ferry to us. Note that doing so will cause a bunch of
    shrimp to spawn and attack you until the ferry arrives. As such, before
    throwing the switch, check out the lockbox and the dead body nearby for some
    FILTERS and ammo. When you are ready, hit it. 
    
    The mutants will usually come as a shrimp and spitter shrimp combination. Try
    to kill off the weaker spitter first before focusing on the shrimp itself.
    Whilst fending off the shrimps, use the entire section of solid ground to move
    around to ensure that you do not get cornered. After a few waves, the
    generator will stop. Run over and re-activate it.  As you do a giant shrimp
    will emerge from the water. Back away from it for a short while and a demon
    will appear and attack it. 
    
    Whilst they are occupied with one another, run over and jump to the raft when
    it comes into range. Throw the switch on board to send it to the next area.
    This will complete the mission.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 17: Nightfall - Church                                          [ACT17]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 1 |
                     |
    > Instruments: 0 |
                     |
    _________________|
    
    As soon as the raft stops moving, open the lockbox directly in front of you
    for some FILTERS and grab another FILTER from the corpse to the left. Continue
    forward and work your way to the house on the left hand side. There are some
    fallen cement slabs here that will give you access to the second floor
    bathroom.
    
    Enter the door to the left and turn right. Disable the trap on the floor here
    and grab the NIGHT VISION GOGGLES from the cabinet in the back left corner of
    the room. There is some ammo on the desk to the right of this. Return back
    down the hallway until you reach the edge. Turn to the right and you should be
    able to make out some support sticking out over the ledge. Hug the right hand
    wall and walk around the end of it. You should be able to make it around and
    into an adjacent hallway. 
    
    Disable the tripwire here and open the door behind it. On the floor inside you
    will find DIARY NOTE [Note 1/1]. There is some ammo, +30 MILITARY GRADE ROUNDS,
    THROWING KNIVES and a CLAYMORE MINE on the desk. There is also a switch on the
    wall that you can use to turn on some spotlights on the roof. 
    
    Drop down the hole in the floor in the back right corner and loot the lockbox
    for some FILTERS and ammo. Look in the room to the left further along the
    hallway to find some ammo and a lootable corpse with some FILTERS. Leave the
    house via the hole in the wall. 
    
    Go to the broken wall to the right of the cement slabs we used to access the
    house and look over to the left. See the fallen section of highway? We want to
    get over there. Use your night vision goggles to work your way over there.
    Directly beneath it you will find a small fire with a FILTER lying next to it.
    
    From the fire, pull out your diary to look for your objective. We need to work
    our way directly away from the fire towards that direction, using solid ground
    of course.  Keep the overpass to the right as you work your way across the
    area, avoid the shrimp that charges you as you go. 
    
    When you reach the ruined car on the left, examine the corpse here for some
    FILTERS and ammo and look on the ground to its left for an INCENDIARY GRENADE.
    Look further ahead to spot a truck. Run over to this and look in the back for
    some FILTERS, CLAYMORE MINES and INCENDIARY GRENADES. Exit the truck and
    continue towards your mission objective.
    
    Kill the five watchmen in the area and move towards the large building on the
    opposite side of the water. As you approach the pool, the large shrimp we
    encountered at the end of the previous chapter will show up and attack. Run
    away from the shrimp to draw it away from the water. Once it is on the other
    side of the area, quickly run back past it, make your way across the water
    (using the red flags to help you out) and enter the building there.
    
    As you enter turn to the right and climb the escalators at the far end of the
    room. At the top, enter the door on the left to find a lockbox with some ammo.
    Exit and turn right, walk over to the room on the opposite side of the top of
    the escalators. Next to the bar here you will see an open door and to the left
    of this a tripwire. Disable the trap and another in the door frame behind it.
    
    Enter the room the traps were protecting. There is a FILTER on the couch, ammo
    on the crate next to it to the right and the lockbox to its left and a CUSTOM
    WEAPON on the table opposite. Exit and check out the open door to the left of
    the bar. Loot the body in here for a FILTER. Return to the main room and look
    along the left hand wall opposite the bar to find a hole in the wall leading
    outside. Loot the lockbox in front of this before heading out. 
    
    Instead of crossing the makeshift bridge here, look down to the left. See the
    truck below? Drop down and enter the back of it to find the final equipment
    cache.  
    
    -------------------------------------------------------------------------------
    Note: For finding all of the ammo caches in the swamp you will unlock the 
          Achievement/trophy ‘Equipped’
    -------------------------------------------------------------------------------
    
    Exit the truck and go beneath the bridge, follow the wall of the building
    along until you reach the entrance to the building again. Climb to the second
    floor and this time take the bridge across. Run to the far end of the platform
    towards your friends and attempt to step on the log leading to their location
    for a scene. 
    
    It’s that giant shrimp again! This time we need to kill it. Fortunately you
    have allies across the water that are able to fire at it with their weapons
    whilst you dodge its attacks and keep your distance. Unfortunately, you will
    also encounter regular shrimps and spitters at this point in time as well which
    makes things a little tricker.  The good news is your allies have a turret and
    are quite accurate with it. This means you don’t really need to worry about
    the smaller enemies unless they get right up in your grill. To defeat the big
    shrimp you just need to kite him around the platform, dodging his attacks and
    unloading when you get the chance. Just keep it up until the big one goes down!
    
    After defeating the shrimp, your friends will put the log back in place
    allowing you to cross to their location. Climb the stairs and enter the church
    to complete the mission.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 18: Undercity - Through Hell                                    [ACT18]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 0 |
                     |
    > Instruments: 1 |
                     |
    _________________|
    
    ---------------------------
    The Church
    ---------------------------
    As soon as the introductory scene ends and you are back in control, look to
    the left. You will find a GUITAR [Instrument 1/1] sitting up against a locker
    here. Loot the lockers to the right if you need some ammo and then follow your
    friend out the door. As you exit, look on the desk to the right near the lamp
    for +5 MILITARY GRADE ROUNDS.
    
    Head over to where your friend is standing. There is a gun shop and an ammo
    shop here. Grab any ammo you require and upgrade/purchase any new guns you
    need. 
    
    Gun Shop:
    
        > Saiga 110 MGR
        > Revolver 45 MGR
        > Kalash 2012 115 MGR
    
    
    When you are ready to continue, follow the set path around until you meet your
    friend again. After a short conversation a scene will play.
    
    Following the scene, go through the open gate on the left. Follow the path
    down until you reach a large room with some couches and a fire on the left. In
    one of the lockers on the right side of the room is a CUSTOM WEAPON. Continue
    through the hole at the back of this room and down the slope. At the base is a
    corpse holding another CUSTOM WEAPON here. Enter the door behind it. 
    
    Follow the tunnel forward and your torch/night vision goggles will malfunction.
    Fortunately you are still able to use your lighter, so pull that out for a
    little illumination.  Continue through the linear path through the tunnels
    here. When you see the vision, wait until it disappears for a MORALITY POINT.
    Keep moving until you find yourself on a platform in front of an elevator.
    There is a corpse just inside the door that can be looted for +5 MILITARY
    ROUNDS, ammo and an INCENDIARY GRENADE. Look on the shelf to the right here
    for a THROWING KNIFE. To progress, interact with the elevator.
    
    The elevator will start to descend. At this point a MORALITY POINT will be
    awarded. After a few quiet moments a good number of nosalises will appear and
    start jumping onto the elevator. You will need to shoot them off as soon as
    possible to reduce the chance of damage and to prevent them from bringing down
    the lift. After fighting off 5-6 of them, a button prompt will appear on
    screen. Press it as necessary for a scene.
    
    ---------------------------
    The Catacombs
    ---------------------------
    When you regain control enter the nearby tunnel and follow the wooden ramps
    down until you reach even ground. Make your way to the far end of the room and
    look around the corner. Kill the two nosalises hanging out here. You can find
    a backpack on the ground next to a corpse in the corner with some ammo and a 
    CUSTOM WEAPON next to it.  Go past where you killed the nosalises and when you
    reach the next corner leading right. Hold back for a minute and watch the
    horde of nosalises run past. If you let them pass without attacking, you will
    receive a MORALITY POINT.
    
    Once they have stopped, move forward and through the wooden support structure.
    On the other side you will find yourself at a fork. Go to the right and follow
    the path. After a short distance your flashlight/night vision goggles will
    malfunction once again, so pull out your lighter to continue. Follow the path
    until you reach the stone arches. On the ground in front of them are an
    INCENDIARY GRENADE and some ammo.
    
    Go through the arches and use the lighter to light the torches in the room
    here for a MORALITY POINT and for some illumination. There are three corpses
    scattered around this area that we can loot. The one near the entrance has a
    MEDKIT, the corpse in the centre of the room has ammo and +5 MILITARY ROUNDS
    and the corpse near the arches opposite where we entered has a CUSTOM WEAPON.
    
    When you are ready to go, head through the arches opposite where we came in.
    As you move into the next room, look for a hole in the stone wall to the right,
    inside you will find a lockbox with ammo and a corpse with FILTERS and ammo to
    loot. Continue through the room and out the next set of arches. At this point
    a nosalis will attack you. Fend it off. 
    
    Our Night vision goggles/flashlight will now work again, so feel free to
    activate them before heading down the tunnel to the right. You can enter the
    hole in the stone wall ahead to find a corpse and a backpack to loot for ammo.
    Continue along the wooden platform past the waterfall on the right. 
    
    Proceed to the far end of the next room to find a door. As you approach it,
    you will be attacked from behind by 4 nosalises. Use the whole room and cut
    big laps around it as you back away from them as they attack. Once you have
    killed them all approach the door and interact with the wheel on the right
    side to open it. Go on through. 
    
    When you arrive at the platform overlooking the large cavern below, turn left
    and interact with the handle above the lift here to ride it down to the next
    platform. After reaching the far side, go down the nearby ramp and continue
    down the stairs to the left.
    
    At the bottom of the stairs, stop for a moment and look ahead, on the roof you
    will notice two nosalises hanging here. These aren’t your standard nosalises;
    they will keep their distance and shoot sonic waves in your direction. If you
    are in range they will disorient you for a brief second as well as causing a
    little damage. Fortunately they are more fragile than the regular nosalises and
    should fall fairly quickly when targeted.
    
    There are two of these sonic nosalises on the roof and another 4 regular
    nosalises that will attack you at ground level. Feel free to back up the stairs
    a little to funnel their approach. 
    
    Once they are all dead, go back down the stairs and look behind them for a
    lockbox containing some ammo and a CLAYMORE MINE.  Continue straight ahead
    into the main room. Locate the light source on the right of the room and you
    will find a couple of lootable bodies that you can grab a MEDKIT, ammo and a
    CUSTOM WEAPON from. Look for the wooden ramp at the back of the area. Before
    climbing it, look into the ruins near its base for another corpse holding onto
    a CUSTOM WEAPON. Climb the ramp and loot the corpse at the top for some more
    ammo. Drop down to the area below when you are ready to continue.
    
    There are 6 nosalises in this area and unfortunately you will need to kill
    them all. The good news is they are all distracted so if you can use a
    silenced weapon, you should be able to knock off one or two of them before the
    others learn of your presence. When they do attack however, the room itself is
    quite large, so use the ruins and other obstacles to draw the remaining enemies
    around the area whilst shooting at them. 
    
    After you have killed them all head to the back of the room where you will
    find a wooden lift. Interact with the lever on the left hand side.
    Unfortunately, like summoning a raft or a boat earlier, summoning this lift
    will cause several waves of enemies to attack you. As the lift descends you
    will have to fight off three waves of 3 nosalises. Once the lift arrives,
    interact with it for a scene. 
    
    Once you get off the lift, turn to the left and loot the pair of corpses here
    for a CUSTOM WEAPON and ammo. Head across the bridge and a scene will play.
    
    ---------------------------
    Boss: The Rhino
    ---------------------------
    When you regain control, you will be facing off against the rhino – a large
    mutated and heavily armoured version of a nosalis. This guy loves to charge at
    you from across the room and if it hits will cause significant damage. It also
    has some pretty pesky melee attacks if you stay too close to it. The trick to
    beating it is to focus on its two weak spots – its face and its spine.
    
    A good tactic is to lean out from behind one of the stone pillars and pop it
    in the head, when it charges, the Rhino will hit the pillar and stop moving
    and be stunned temporarily. Quickly sprint behind it and shoot it in the back
    once or twice and repeat. After it takes enough damage, it will break through
    a wall and run off. You know what to do – after it!
    
    After going through the hole, loot the body and the lockbox to the left for
    FILTERS, MEDKITS and ammo and grab the CUSTOM WEAPON from the rock to the right
    of the entrance to the next tunnel if you want it. Continue through the next
    opening and drop down into the large area here. 
    
    Here we will encounter the rhino for a second time. This area is slightly
    bigger than the first room we fought it in, but there are more obstacles around
    to use as cover. Additionally, periodically during this fight, regular
    nosalises will show up as well. Sometimes they will attack the Rhino and other
    times they will attack you. As it is rather unpredictable, keep an eye out for
    them and take them down as soon as possible before re-focusing on the Rhino.
    Although the environs are slightly different, the tactic for taking out the big
    guy remains essentially unchanged – hit him in the spine and face and keep your
    distance.  Use his charge attack against him by luring him into obstacles to
    temporarily stun him. Keep it up until he falls.
    
    Once he has taken enough damage a scene will play to complete the chapter.
    
    -------------------------------------------------------------------------------
    Note: for killing the Rhino, you will earn the Achievement/trophy ‘Big Momma’
    -------------------------------------------------------------------------------
    
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 19: Contagion  - Through Fire                                   [ACT19]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 1 |
                     |
    > Instruments: 3 |
                     |
    _________________|
    
    ---------------------------
    Infiltration
    ---------------------------
    After beginning the mission, make your way down the debris-filled corridor in
    front and enter the tunnel to the right. Climb the ladder in the room at the
    end.  When the scene in the room below is finished, turn to the right and
    crawl until you reach the next vent. Again, watch the scene before turning
    right and continuing. As you approach the next opening, Artyom will
    automatically drop down to the floor below.
    
    As you land, move over to the doorway on the left and you will spot two
    soldiers out in the hall.  Wait just inside the door in the shadows to the
    right and wait for one of the guards to patrol in here. Knock him out and then
    sneak up on the other in the hallway and deal with him too. Look on the table
    opposite where the guards were standing for some ammo and a CUSTOM WEAPON.
    Enter the door to the right of the table.
    
    At the end of the hallway you will exit into a train tunnel. Follow the tracks
    all the way to the right to find a corpse you can loot for some ammo. Head
    back the other way on the tracks, past the entrance and towards the platform
    in the distance. Hug the shadows on the left hand wall and climb the stairs
    that you come across. At the top of the stairs, hang out behind the crate in
    front of you for a few moments. A guard will patrol over to the top of the
    stairs, so take him out as he walks past. Turn off the light in front of the
    crate and work your way through the shadows to the blue light on the left,
    note the soldier seated at the far end of the hallway and the other carrying
    boxes from the hallway just ahead. When neither of them can see you, turn it
    off; grab the ammo from the crate next to it.
    
    Wait for the guard carrying the boxes to patrol back into the area. Let him
    drop the crate off at the train car and then sneak after and take him down
    quietly in the tunnel opposite. Move into the storage room. As you enter,
    immediately turn to the left and hug the wall until you reach the corner. There
    is an enemy in the side-room to the left and another near the opposite wall.
    Sneak up and punch out the guard opposite and then head into the side-room to
    deal with the guy inspecting the gas masks. Turn off the blue light here. Loot
    the lockers on the right for some FILTERS and ammo. 
    
    Now that this room is clear, climb the ladder on the right and crouch through
    the opening at the top. Once you are in the next room, there is a crate to the
    right with a CUSTOM WEAPON and some ammo. The room below you is well lit and
    there is a guard on a similar upper platform on the opposite side from your
    location. If you want to be stealthy, it is probably best not to disturb him
    just yet! Return through the gap to the previous room and down the ladder.
    
    Go through the open door opposite the entrance to enter a tunnel with glowing,
    green mushrooms everywhere. Follow the tunnel to the right, and keep an eye out
    for a trip wire between the wooden supports sticking up on the left and a
    barrel opposite. In the water against the back wall is a lockbox we can open
    for a MORALITY POINT. Continue to the far end of the hall and peek in the door
    here to see some bad guys in the hallway behind it.
    
    Wait for the guy crouched in front to inspect the bookshelf close to the door
    and sneak out and punch him out. Turn off the light on the floor next to the
    safe here and grab some ammo and a THROWING KNIFE from the table nearby. Wait
    for the guard to enter the hallway from the door on the right. Let him patrol
    back out again and continue to the far end of the corridor. Grab the filters
    from the crate on the left and interact with the door. 
    
    ---------------------------
    The Purge
    ---------------------------
    As you enter the area, put on your gas mask. Turn left and enter the door
    nearby just next to the window ahead. Follow the walkway through here to the
    very end and you will find a GUITAR [Instrument 1/3] in a cabinet here, there
    are also some FILTERS on the shelf next to it. Return to the entry door from
    the previous area.
    
    Walk into the niche opposite and climb the ladder. Knock out the guy inspecting
    the corpse in front of you at the top. Enter the small room to his left and
    grab +10 MILITARY GRADE ROUNDS from the bed. Look back to the floor below, drop
    down and knock out the guard who has entered the area.
    
    Climb back up the ladder and enter the open door at the end of the hallway.
    Look on the bench to the right for a WEAPON and the bench with the bodies to
    the left for some ammo. Go down the stairs at the back of the room and hide in
    the shadows to the left at the base. Wait for the conversation between the two
    guards in here to end for a MORALITY POINT. Knock out the guard as he walks
    away. Look in the open door opposite the base of the stairs for some FILTERS.
    
    Climb back up the stairs and exit back onto the upper walkway. Enter the open
    vent at the end. You will emerge on an upper walkway of a large square room
    with a number of enemies below. As you enter, turn to the right and inspect
    the crate near the wall here for +20 MILITARY GRADE ROUNDS and a lockbox with
    FILTERS, THROWING KNIVES and ammo. Turn around and observe the room below. Most
    of the enemies will have walked off by now, if not wait for them to leave so
    that only two guards remain. Drop down the hole to the left of the crate and
    turn off the light here. Work your way through the room, past the fire to the
    far end. Look through the doorway into the main room.
    
    Wait for the guard to patrol close to you and sneak out to take him out. Now
    sneak up and punch out the guard on the far side of the room. Now check out
    the counter in the centre of the room, go inside and look beneath it for a
    GUITAR [Instrument 2/3]. To the right of this is another set of +10 MILITARY
    GRADE ROUNDS hidden in a box. 
    
    Enter the hallway just to the right of the sign with the liquor on it. Check
    out the crate to the left for some ammo and FILTERS. Note the doorway to the
    train car and the blue light in front. If the guards are still trying to break
    it down, let them do so. We want to get into the train car first. However,
    there is a guard standing stationary behind a gate to the right so if you try
    to turn the light off and take too long, he will spot you. As such, crouch and
    walk straight past it and into the open train car without stopping. Knock out
    the guy to the right and then turn to the left. Wait for him to turn around
    and walk away from you and sneak up and take him down too. Grab the FILTERS
    off the bed to the right. 
    
    Look back out the door and switch off the light out of view of the guard behind
    the gate. Return to the previous room and climb the ladder. Turn right and go
    through the open vent here. Knock out the guard patrolling around and enter the
    train cars. When you see two bunks on the left, loot the ammo here and as you
    reach the room at the end, grab the DIARY NOTE [Note 1/1] from the desk against
    the back wall and +20 MILITARY ROUNDS from the shelf to its right. 
    
    Exit the door here and turn left. Just in front of the light at the end of the
    short walkway is a GUITAR [Instrument 3/3].  Enter the next railcar through the
    left hand door. Grab the filters from the desk on the left and open the safe
    for some ammo. Exit the door and look over the edge in front to see a guard
    below. Drop down and punch him out. Look to the right and knock out the other
    guy standing guard at the gate. 
    
    Behind where you dropped down is an open door. Look in here for a corpse you
    can loot for FILTERS and a weapon. Return to where you dropped down and
    continue to the end of the hallway doing your best to avoid the fire as you go.
    At the far end grab the INCENDIARY GRENADES if you need some and proceed
    through the door. Drop down the hole and follow the underground passage all the
    way to the end. 
    
    ---------------------------
    Rescue
    ---------------------------
    You will exit into a herb garden of sorts. Look up to the left before you
    venture in too far and wait for the guard to walk back to his left. Take this
    opportunity to walk to the far end of the area and climb the stairs here. Turn
    the light off and hide behind the wall to the right. Peek out and wait for the
    guard at the end of the walkway to go and stand at the desk on the left. Sneak
    up to him and punch him out. Turn off the light. 
    
    Return to the stairs and climb up to the next level.  Walk up the stairs
    backwards slowly and look out for the guard patrolling along the catwalk your
    right. Wait until he is standing stationary in the small room directly opposite
    the top of the stairs (if you walk up backwards you should be able to spot him
    much easier this way). Sneak up and take him out. Turn off the light on the
    crate behind him. Head into the left-hand door and knock out the enemy within.
    Loot the lockbox on the table to the right for some ammo and FILTERS.
    
    Move out the next door slightly and you will see the platform collapse a
    little. Watch the guards below for a moment and wait for them to separate.
    Return back through the previous area and back down the stairs. Walk up to the
    door to the room in front. Stay in the shadows to the right and peek inside.
    
    When the guard closest to you patrols over to the left just inside the door.
    Go on in and knock him out.  Work your way past the large fire in the centre
    of the room and hide in the shadows along the left hand wall. There are two
    enemies here. Once will patrol between the big fire and the left hand corner
    of the room while the other will periodically patrol out of the room to the
    next area and back again. Wait for the guard to leave the room and sneak over
    to punch out the guy in the corner. Grab the FILTERS from the crate here. Now
    stalk the patroller and knock him out too when you deem the time appropriate.
    Go to the end of the next hall and look through the open door to the right.
    
    Wait for the guards to separate. When they do, duck inside and knock out the
    guy inspecting the wall to the left. Climb the stairs and knock out the guard
    at the top too. Loot the backpack for some ammo. Return down the stairs and
    enter the flaming hole in the wall on the far side of the room. 
    
    As you enter, the way behind will collapse. Look in the room to the right for
    some FILTERS and a lockbox with some GRENADES. Work your way up the main
    corridor and punch out the guy leaning on the doorframe in front (despite the
    fire, you can crouch walk straight up to him and he won’t notice even though
    he is looking at you).  Continue past and punch out the other guard in the
    corner to the left. 
    
    Interact with the door beside him for a scene.  There are two options during
    the scene and whichever option you take will affect your MORALITY POINTS (and
    subsequently the ending you earn). You can shoot (Bad, loss of MORALITY
    POINTS), or you can take off your mask (Good, receive MORALITY POINT). Note
    that taking off the mask will also earn you an achievement/trophy ‘Saviour’.
    
    -------------------------------------------------------------------------------
    Note: If you choose the good option during this story sequence and remove your
          mask, you'll get the Achievement/trophy ‘Saviour’.
    -------------------------------------------------------------------------------
    
    Following the scene, the chapter will end. 
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 20: Quarantine - Epidemic                                       [ACT20]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 2 |
                     |
    > Instruments: 1 |
                     |
    _________________|
    
    You will be treated to a fairly lengthy introductory sequence. Afterwards
    Artyom will probably be in a much better mood! Exit the room. 
    
    Note that during this mission, similar to the Sparta/Bolshoi/Venice missions
    earlier on, there are several conversations going on as you proceed through
    the area. Stopping and listening to them will often reward you with a MORALITY
    POINT as well as backfilling some of the story and letting you know what is
    going on elsewhere in the Metro. Additionally, you can give a bullet to a man
    who asks for help to earn a MORALITY POINT.
    
    Follow the set path through the Quarantine zone until you reach a dead end. A
    doctor and a soldier will start taking and open a door to the left. Follow
    them.
    
    After a short conversation, the next door will open. As you go through, turn
    right and look on the desk in the corner behind the computer to find a DIARY
    NOTE [Note 1/2]. Go through the open door and join the crowd. Work your way
    through the people here and into the door on the far side. Climb the stairs
    and enter the door at the top.
    
    Note: At this point, there is an optional achievement/trophy for finding and
    picking up 4 secret stashes of military grade rounds. I have listed them all
    in the walkthrough for you.
    
    As you go through the door, climb down the slope a little until the door behind
    you closes. Return up top and at the end of the walkway and inspect the hole
    in the wall for +10 MILITARY GRADE ROUNDS. Climb down to ground level and head
    over to the yellow biohazard sign. Look to the left of this to see a broken
    window. Look inside for +10 MILITARY GRADE ROUNDS. Follow the walkway to the
    left and turn left when possible to find another broken window with +10
    MILITARY GRADE ROUNDS behind it. Follow the path past the first flaming barrel
    and look in the next window to the right for another +10 MILITARY GRADE ROUNDS.
    For picking up all four stashes, you’ll earn a MORALITY POINT.
    
    -------------------------------------------------------------------------------
    Note: If you find all 4 stashes, you will unlock the Achievement/trophy 
          ‘Forgotten’.
    -------------------------------------------------------------------------------
    
    Continue along the set path until you bump into an old friend.  Follow him
    through the next room until he opens a door and goes through. Rather than
    following, turn around and look for DIARY NOTE [Note 2/2] on a desk on the far
    side of the room. Once you have that go through the door. 
    
    As soon as you enter, look to the left. There is a GUITAR [Instrument 1/1]
    propped up against the wall here. Use the ammo and weapon shops here if you
    need to upgrade/purchase new weapons or refill your ammo. 
    
    Gun Shop wares:
    
        > Kalash 2012 115 MGR
        > Helsing 165 MGR
        > Ashot 35 MGR
    
    Note: This is one of the only places I could find to purchase the Helsing. It
    is required for a specific achievement/trophy ‘Van Helsing’ in a couple of
    levels time, so if you are going for picking up as many as possible on your
    way through the game you best pick it up now!
    
    When you are ready, follow your friend out the nearby door and down the stairs
    until the screen fades out to complete the chapter.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 21: Khan - The River of Fate                                    [ACT21]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 1 |
                     |
    > Instruments: 0 |
                     |
    _________________|
    
    The first part of this mission has us following our friend for a little while
    whilst he monologues about story-related stuff. After opening the first door,
    check out the desk on the right for a lockbox containing ammo. Keep going until
    you reach the ventilation fans. Work your way through these when the blades
    stop and continue on after your friend when you reach the end.
    
    When you arrive at a small room where you need to drop down through a hole in
    the railing on the left to progress, instead continue into the far room and
    loot the corpse in the corner for +20 MILITARY GRADE ROUNDS. On the ground to
    the right of the corpse is DIARY NOTE [Note 1/1]. Go back through the door and
    drop down into the waterway. Climb up and follow your mate through the door on
    the other side of the room. 
    
    As you enter, look at the base of the brick pillar in front of you to see a
    lockbox. Loot this for some ammo and +20 MILITARY GRADE ROUNDS.Go through the
    hole at the back of the next room and drop down to the walkway on the right.
    Climb the ramp to the bottom and use the pipes here to reach a platform around
    the corner to the right. Get ready for an attack! 
    
    As you work your way through this room here a total of 8 nosalises will attack
    and will enter the area from both the far door and an entrance to the right.
    Fortunately your friend is here to help. As you clear them out and move through
    the room, look out for an opening on the right. In here, there is a door you
    can interact with. Inside are a corpse we can loot for + 30 MILITARY GRADE
    ROUNDS. Return and follow you friend to the far side of the room.
    
    Continue through the tunnels until you reach the cobweb filled room. Use your
    lighter to get rid of them. Open the door here to find a corpse with some
    GRENADES. When ready, return to the main room and interact with the metal
    grating. Work your way through the short tunnel here and drop into the water.
    
    When the torch/night vision goggles are disabled, pull out your lighter and
    follow your friend through the tunnel. Around halfway through a phone will
    start ringing. You can interact with it if you like for a MORALITY POINT,
    although if you ignore it, you will earn an achievement/trophy ‘Nobody’s Home’.
    
    -------------------------------------------------------------------------------
    Note: If you ignore the phone during the anomoly, you will unlock the
          Achievement/trophy ‘Nobody’s Home’
    -------------------------------------------------------------------------------
    
    Continue to follow your friend through the tunnel until you reach a large pool
    with a waterfall. Walk out, through the waterfall and out the far side for a
    MORALITY POINT. Continue forward until a scene plays. 
    
    After the scene, approach the ladder on the floor and you will be teleported 
    somewhere else. Follow your friend until you reach a dead end. After another
    short conversation you will be somewhere else once again. 
    
    Run through the train until you exit the far end and a scene will play.
    
    When you regain control, climb out of the water and follow your buddy into the
    tunnel. After passing by the hanging cans, look on the desk in front for a
    CUSTOM WEAPON and examine the lockers next to it for ammo, MED KITS and +20
    MILITARY GRADE ROUNDS. Continue down the near stairs and enter the vehicle
    nearby.
    
    This will end the mission.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 22: The Chase - Train to the Future                             [ACT22]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 1 |
                     |
    > Instruments: 0 |
                     |
    _________________|
    
    That this mission can be a little tricky for those who want to earn the
    achievements/trophies for completing the game without killing any human
    enemies. The first part of the mission has us in a cart in a shoot-out with
    enemy soldiers riding on an adjacent track. If you wish to do this without
    killing anyone, use the crouch button to hide behind the fortifications on the
    vehicle as best you can and use your med-kits when you get hit a few times.
    Essentially you can keep this up until Artyom jumps across to the train to
    begin the next stage of the mission.
    
    Note: There is an achievement for killing all of the enemies before jumping
    onto the train. However due to this walkthrough being written from a stealth/
    no kills point of view I would recommend going the no-kill run route first and
    loading this chapter from the main menu once you have completed the game to do
    your killing!
    
    Once you are aboard the train, the enemies guarding it will be aware of your
    presence and shoot at you. To get through here without killing them you will
    need to stay in cover and wait for a break in the shooting to sprint up to the
    nearest enemy, crouch and use the takedown button when the prompt pops up. Loot
    the body (you’ll be in dire need of those med-kits!) Re-enter cover and repeat
    this 4 more times until you reach the first cabin. 
    
    As soon as you enter, grab the DIARY NOTE [Note 1/1] from the top of the blue
    crate just in front of the door.  Work your way through the train car here and
    take out the next 7 guys in the same way as we did previously.  This can be
    really tough to do without killing them. Just remember that if you take too
    much damage, you can back off a little and hang out in cover until you recover
    a little before continuing. Also be sure to loot the unconscious bodies for
    med-kits as you go. 
    
    Continue through the next carriage until a scene plays to end the mission.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 23: The Crossing - A Child                                      [ACT23]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 2 |
                     |
    > Instruments: 0 |
                     |
    _________________|
    
    From the start of the mission, move forward until you exit the tunnel.
    
    Loot the body for some ammo and FILTERS and then walk down the stairs behind
    it. Drop down into the trench below. Turn right and keep an eye out for a hole
    in a concrete pipe on the left – inside is a corpse we can loot for some MED
    KITS. Proceed forward and a watchman will drop down in front of you and attack.
    Kill him and continue forward until you go beneath a suspended log and a mist
    appears. Two more watchmen will attack at this point.
    
    Continue forward a little further and your screen will turn a little funny. All
    of the watchmen in the area will appear as colored holograms, allowing you to
    see all of them. Kill the watchmen that come to attack you at ground level.
    After killing 3-4 of them, they will all run away. Head over to the far end of
    the area and continue through the overturned train car to the far side.
    
    Work your way up the slope here and keep an eye out for a lootable corpses on
    the right with ammo and a CUSTOM WEAPON.  When you reach the top, go down the
    stairs opposite and follow the platform to the left at the bottom. Drop down
    to the ice above the water and follow it around the corner to the right.
    
    As you round the corner, there is a lockbox containing ammo on the edge of the
    ice to the left. If you hug the right hand wall, you can find a skeleton
    conveniently stocked with a new MASK and FILTERS. Continue along the wall,
    ignoring the shrimp that appear off to the left. If you are quick enough, by
    following the wall you will be able to make it across the ice and around the
    corner to the right to safety before they can attack.
    
    At the top of the ramp here is a second set of stairs. Ignore these for now
    and check out the platform underneath the bridge to the right. At the base of
    the furthest pillar from your location is a corpse with FILTERS, ammo and a
    CUSTOM WEAPON. On the ground next to him is a DIARY NOTE [Note 1/2].
    Unfortunately, by traipsing over to this side of the area, you will have
    triggered a group of 5 watchmen to attack. Fend them off and loot the rest of
    the area. Return to the stairs I told you to ignore earlier and climb to the
    top.
    
    Enter the building here through the broken door on the right. Move around the
    large debris pile in the centre of the room and loot the corpse on the opposite
    side of the room for FILTERS and ammo. Look in the niche to the left of the
    stairs for another copse with FILTERS and ammo. Note, one time when I looted
    this corpse a group of 4 watchmen appeared behind me and attacked. Having
    repeated the level 4 more times since then, that has not happened since. As
    such I may have missed a trigger or something on my subsequent playthroughs –
    either way prepare for a fight even if one does not eventuate!
    
    When you are ready, climb up the stairs and enter the door on the left.
    Interact with the door at the back of the room. We’re in a stairwell! Look
    beneath the stairs here for some FILTERS and a CUSTOM WEAPON. Climb the stairs
    and follow the hallway here until you find a door leading back outside.
    
    Do not exit through the door just yet! Look out the door and you will see a
    Demon perched on a platform just outside the door. If you purchased the
    Helsing like I told you to earlier. Shoot him with this and it should kill the
    demon instantly and give you the achievement/trophy ‘Van Helsing’.
    
    Exit the building and work your way to the right. Continue through the
    derelict train car here until a scene plays. 
    
    You will emerge from the water upon a piece of ice. Note that this area is
    similar to the marchlands earlier. The water contains many, many shrimp and if
    you get close enough to an edge, there is a good chance that one will pop out
    to attack you. As such it is kind of difficult to give you a blow by blow in
    terms of enemy encounters as they appear to be slightly random. One thing that
    is certain however that is there is a Demon patrolling the area and he will
    swoop in and pick you up and dump you somewhere else unless you can damage him,
    take him out or move quickly to avoid him entirely. 
    
    As you move across the ice, you will notice that sections of it will crack and
    give way. Stepping on these sections will see you fall through the ice and
    take some damage before climbing out again. The solid ground often takes you
    close to the edge of the ice shelf too which encourages shrimp to appear in a
    number of places to come and attack you. Deal with them as they appear.
    
    From where we begin this section, we want to move forward and around the first
    concrete pillar to the right. Make your way over to the beached ship in the
    distance. On this, near the bow you will find a lootable corpse with ammo, MED
    KITS and FILTERS and on the ground to his left is a DIARY NOTE [Note 2/2].
    
    From the back of the boat you will find trains sitting in the water off to the
    left providing us with a bridge with which to reach the other side of the
    river. Upon reaching the back of the second submerged train jump down to the
    ice below.  
    
    Follow the wall to the right to find a corpse that we can loot in the corner
    here with a CUSTOM WEAPON, some FILTERS and ammo. Kill the shrimp that appears
    as you inspect him.  Continue along the ice to the left and keep hugging the
    wall on the right until you find a dirt ramp leading away from the water. 
    
    Climb the ladder at the top of the slope and enter the door at the top of the
    ladder to end the chapter.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 24: Bridge                                                      [ACT24]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 1 |
                     |
    > Instruments: 0 |
                     |
    _________________|
    
    Enter the door on the left and make your way into the storage room in the far
    corner of the next room. Inside you’ll find a CUSTOM WEAPON, ammo, THROWING
    KNIVES, CLAYMORE MINES, GRENADES and FILTERS. Return through the previous door
    and climb the makeshift ramp of broken cement to climb up to the bridge above.
    
    ---------------------------
    Main Deck
    ---------------------------
    As you climb, you will notice that the enemies will be tagged for you with red
    holograms. There is an achievement/trophy for this level ‘Rain Man’ that asks
    us to make our way through the level without killing anything and this is much
    easier than it sounds. There are a few watchmen and a demon lurking around for
    most of the level and the watchmen will only attack you if they notice you.
    Thankfully they are usually busy fighting with one another or chewing on
    corpses to bother you though. As long as you stick to shadows and crouch-walk
    around them, this should not be too difficult to obtain. The walkthrough will
    tell you how to do it anyway!
    
    From the top of the ramp move forward and wait for the two watchmen in front
    to separate. Once will head to the left and patrol up and down the bridge
    whilst the other will start munching on the corpse in front and slightly to
    the right. Crouch and sneak between the puddle in the centre of the bridge and
    the watchmen chewing on the corpse. Once past the watchman, move around the
    large debris pile on the right. Hug the debris pile and follow it all the way
    around to the opposite side. Wait for the watchman here to look away and sneak
    along the edge of the hole in the bridge to the left to get past him.
    
    Near the end of the pit, go down the ramp on the left to access a lower level
    of the bridge. In the small room here you will earn a MORALITY POINT and also 
    find a pair of corpses that you can plunder for tonnes of goodies including: 
    ammo, FILTERS, CLAYMORE MINES, a GRENADE and a CUSTOM WEAPON. Return back up
    the ramp and continue left. 
    
    When you reach the walled area, the game will point out the enemies to you
    once again. Once more there are several watchmen and a demon in the next area.
    Wait a few moments for them to get into their positions and then move up. From
    the end of the walled area, sneak between the watchman feeding on the body in
    front and the pillar to his left and keep walking straight into the next walled
    area. 
    
    As you work your way through here, look out for an opening on the left next to
    the flaming barrel. Inside you will find DIARY NOTE [Note 1/1] on the desk.
    You can also loot the safe on the floor for +10 MILITARY GRADE ROUNDS, ammo
    and GRENADES. The lockers near the door also contain ammo and +5 MILITARY GRADE
    ROUNDS. 
    
    Exit back to the bridge and follow the path to the left. Climb to the top of
    the escalator. Approach the top slowly and again wait 10-20 seconds for the
    watchmen to get into their positions before climbing to the top.
    
    
    ---------------------------
    Upper Deck
    ---------------------------
    As soon as you reach the top, note the watchman to your right feeding, another
    at the window looking outside against the right wall and a third on the ticket
    gate opposite the top of the escalator who is also feeding. As you start, move
    immediately to the left and follow the shadows along the wall here. You should
    be able to follow the wall all the way around to the ticket gate and pop out
    and around to the left after getting through without being spotted.
    
    Now we are back out on the bridge again. Note that during this segment, you
    should pay particular attention to the shadows on the bridge. There is some
    lightning or some other external light source that will illuminate parts of
    the area, but there is also a shadowy path available. So take this when able!
    
    Continue along the left side of the bridge, turning the corner and cutting
    back to the right when you are forced to do so. Edge up to the end of the wall
    and look around to the left. Wait for the watchman to jump up on the edge of
    the bridge and look out over the water. When he does, quickly sneak around the
    corner but stick as closely as possible to the wall until you are able to
    re-enter the shadows. Note the hanging watchman on the roof and be sure to
    stay crouched as you go through the shadows beneath him.
    
    As you reach the left hand side of the bridge, turn around the pillar to the
    right and wait until everything goes dark again. When you judge it safe to do
    so, work your way along the passage here, keeping an eye out for a path
    through the debris on the left. Going through here will place you outside a
    walled area with a red light source. Wait for the watchman here to enter the
    hole in the bridge to the right. When he is gone, loot the corpses on the wall
    for a FILTER and enter the room on the left. Loot the corpses here for ammo
    and FILTERS and climb the ladder to the next area.
    
    Upon exiting the hatch, you’ll hear a radio transmission warning of nosalises
    in the area. Huzzah! We want to work our way up the bridge towards the
    flickering blue light on the left. Loot the body here for FILTERS. Continue
    past this and wait for the nosalis in the area ahead to start feeding. Sneak
    past it and up the concrete ramp. Interact with the hook at the end here and
    DO NOT shoot anything as you ride across the gap. As you approach the afar
    side a scene will play.
    
    When you regain control, go to the back of the area and enter the door here.
    Continue through the set path here, through the train car and into the tunnel
    beyond to complete the mission.
    
    -------------------------------------------------------------------------------
    Note: For completing the mission without killing anything, you will unlock the
          Achievement/trophy ‘Rain Man’.
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 25: Depot - Road for Two                                        [ACT25]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 1 |
                     |
    > Instruments: 0 |
                     |
    _________________|
    
    From the beginning, move forward along the train tracks until you exit the
    tunnel. Enter the building to the left as you exit to find a lockbox with +45
    MILITARY GRADE ROUNDS, ammo, FILTERS and a MED KIT. Exit the building and
    follow the train tracks all the way until you arrive at a sheltered area
    adjacent to a large building. Follow the building’s wall to the right until
    you find an open door. Look in the dumpster to the right of this for a CUSTOM
    WEAPON. Return and enter the open door, go through the next few rooms and
    interact with the door for a scene.
    
    Afterwards continue until you go up and into a train car via a short wooden
    ramp. Inside the train car you will find two traders who will sell you weapons/
    upgrades and ammo. Use this opportunity to stock up or alter your weapons.
    
    Gun Shop wares:
    
        > Tikhar 85 MGR
        > Preved 230 MGR
        > Lolife 40 MGR
    
    Exit via the other door and climb the stairs to the catwalks at the top of the
    room. Follow the set path around to the left and through the train here. You
    will exit and find yourself on top of another train. Below you will see a large
    group of enemy soldiers enter the area.
    
    ---------------------------
    Train Depot
    ---------------------------
    Drop down into the small stair area below and to the right and enter the train
    car. Move to the left as you enter and find the next door here. Look out to
    the main part of the room through the door and wait for a pair of guards to
    walk past to the left. Drop down behind them and wait until they move either 
    side of a concrete pillar. As they do, quickly sneak up and knock out the guy
    on the left, then the guy on the right. 
    
    Note the train to the right. Move around the front of this and stand behind
    the pillar here. There is a pair of rooms (one to the left and one to the
    right) along the wall in front and there is a guard patrolling between them.
    Stay behind the pillar until you see him walk by and sneak over to punch him
    out. Check out the room to the left for a lockbox with a FILTER and MEDKITS.
    Now make your way through the room opposite and exit the other side.
    
    Stand behind the stack of crates here and peek out into the main room. You
    should be able to make out a guard standing near a set of barrels. Wait for 
    the guy by the barrels to look away and sneak over and knock him out. Look on
    the opposite side of the barrels from where the guy was standing and you’ll
    see a hole in the ground. Drop down in here.  You will earn a MORALITY POINT
    for entering this tunnel.
    
    Work your way through the tunnel, taking a right at the first gate and a left
    when you reach the second.  As you approach the stairs at the end of the
    tunnel, keep your eyes on the wall above the exit. If you see a flashlight
    beam up there, do not exit. When the flashlight beam disappears, walk up the 
    stairs backwards so you can see the enemy positions. There is a guy patrolling
    along the wall to the left and another over to the right. There is another up
    the stairs just to the right of the exit. 
    
    When it is clear, sneak over and take out the guy patrolling along the left
    wall. Next climb the stairs just to the right of the tunnel exit and knock out
    the guy at the top. Use the walkway here to sneak over to another raised
    platform and knock out the guard up here too. Now drop down and punch out the
    final patroller below. 
    
    Look between the two sets of stairs to find another tunnel entrance. Go in here
    and open the lockbox at the end for ammo. Return to the main floor and go
    through the open door next to the light powered by the generator. Follow this
    room to the end and just before the stairs look on the concrete block to the
    right for FILTERS. Interact with the door at the top of the stairs.
    
    As you enter put on your mask. Climb the stairs to the top. As you arrive,
    your friend will appear behind the metal bars in front of you and hand you a
    FILTER. Grab it and then interact with the door to the right when you are
    ready to continue.
    
    ---------------------------
    Depot area 2
    ---------------------------
    As soon as you enter the room, you will see all the enemies in the area
    glowing red. Quickly duck into the room on your left. Look in the back left
    corner from where you enter to find a small passageway leading to a maintenance
    area. On the floor in here you will find DIARY NOTE [Note 1/1]. 
    
    Return to the small passage back to the previous room, but don’t go back
    through yet. Instead peek through and you will see a soldier come to
    investigate. Once he turns around, sneak through and knock him out. Turn
    around and knock out the other guy in the corner behind you. Go out the main
    door to this room and sneak up and take out the guard straight ahead. Look in
    the lockbox in the locker in the right corner for +10 MILITARY GRADE ROUNDS.
    Return to the side room and locate the hole in the wall opposite from the
    maintenance area entrance. Sneak through here and punch out the guard in the
    next room with his back to you. 
    
    Proceed through the next doorway and all the way through the kitchen area. Exit
    into the hallway on the far side and sneak up and knock out the guy at the end
    of the hallway. Look in the locker to his left that he was investigating to
    find a corpse with a CUSTOM WEAPON. 
    
    From the corner here look back towards the kitchen. You will notice an opening
    on the left back to the main room. Through here you can see two enemies
    patrolling back and forth from left to right, one on the far side of the area
    and one close to you. Wait until the guy on the far side enters the door to
    the next area and sneak out and knock out the close enemy when he patrols into
    the shadows. Sneak over and knock out the other when you get the chance.
    
    Enter the door at the end and follow the stairs down to the very bottom. 
    
    
    ---------------------------
    Depot Area 3
    ---------------------------
    Look behind the stairs to find a lockbox hidden behind a crate for +20 MILITARY
    GRADE ROUNDS. Find the opening opposite and drop down into the tunnel.
    Continue forward and when you spot the bars on the left, turn in here and look
    for a smaller tunnel leading back in the direction you came. Loot the lockbox
    at the end for some THROWING KNIVES and +5 MILITARY GRADE ROUNDS. Return to
    the main tunnel and continue until you reach the stairs at the end, grabbing
    the FILTER in the middle of the tunnel as you go. 
    
    Climb the stairs at the end and sneak up and punch out the guy directly in
    front of you. Keep going ahead and knock out the next guy further along to the
    left. Backtrack to where you neutralised the first guy and look over to where
    the guards are conversing. 
    
    Wait for one enemy to drop down the hole and another to start patrolling
    towards the back wall. At this time, use the shadows to sneak over and knock
    out the guy looking down into the hole that the other guard jumped into. Now
    quickly follow the guard that patrolled off, wait until he turns right and
    walks along the wall a short distance and punch him out. Continue along the
    right hand wall here and as you approach the guard ahead, he will back up into
    the shadows. Wait for him to do so and take him out.
    
    From his position look to the left to find a short set of stairs leading into
    a room. There is a patrolling soldier in here, so before entering, look on the
    walls to see a flashlight beam indicating his location. When he turns around,
    enter the room and knock him out. Loot the lockbox on the table for GRENADES,
    MEDKITS, FILTERS and ammo. Exit the door on the other side of the room and
    turn right. Knock out the guard on the walkway here.
    
    Whilst you took out the previous enemy, a guard in the area just ahead will
    have opened a door and gone through. Enter the door, sneak up behind him and
    knock him out. Enter the door on the right. Work your way through the room
    here and interact with the door at the far end.
    
    
    ---------------------------
    Depot Area 4
    ---------------------------
    As you enter, look in the hole to the right for a corpse holding a CUSTOM
    WEAPON. Return to the main floor and with your back to the door we entered the
    area from, follow the right hand wall all the way to the far end of the room.
    Be sure to keep an eye out for flashlights as you go and only continue along
    when you are not going to be spotted.
    
    Once you are past the second train turn to your left and climb the short set
    of steps here. Peek in the door and find the guard inside. When it is safe to
    do so, enter the train and knock him out. Proceed to the far end of the train
    and drop down to the floor. Note that there are 4-5 other enemies behind you
    as you drop down, but they are focused on the other end of the room and will
    not notice you unless you draw attention to yourself. We’ll ignore them for
    now.
    
    From here, look over to the left to see a patrolling guard against the left
    hand wall. To the right of him is another guard standing behind a pillar on
    the right side of the room and a third patrolling up and down the set of stairs
    here. Sneak over, using the shadows as cover and knock out the guy on the left
    when he faces the wall. Return to where we dropped down from the train car and
    work your way along the right hand wall until you can see both remaining
    guards. Wait for the patroller to return up the stairs. When he does, sneak
    over and knock out the guard by the pillar and quickly sneak up after the
    patroller and punch him out too.
    
    Climb to the top of the stairs. Grab the FILTER from the table in the second
    room and then go and interact with the door nearby. A scene will play.
    Afterwards you can make a decision, this decision will have implications
    towards your MORALITY POINT and which ending you receive at the end of the
    game – Kill (Bad, lose MORALITY POINTS), Knock out (Good, gain MORALITY POINT).
    Make your choice.
    
    Afterwards, go to the back of the room, drop down to the area below and follow
    the train tracks to head through the open door and return outside. As you exit,
    look to the right to find a small building, inside is a lockbox with +5
    MILITARY GRADE ROUNDS inside.
    
    Exit and follow the train tracks to the end. Keep going a little further and
    the screen will fade out indicating the chapter’s end.
    
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 26: The Dead City - City of Phantoms                            [ACT26]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 2 |
                     |
    > Instruments: 1 |
                     |
    _________________|
    
    Walk forward and out of the tunnel. As you leave, look behind the van to the
    right to find an open doorway. Climb the stairs in here and enter the door to
    the right. Disarm the trap in the room ahead and loot the lockbox on the table
    for some ammo, MEDKITS and FILTERS. Return outside and follow the paved
    section around to the right. There are two entrances here. The one leading
    down has a lockbox containing FILTERS, ammo and MEDKITS if you need them and
    the door on the right allows us to progress.
    
    Climb the stairs in here and enter the hall on the right. Interact with the
    door at the end. Behind the circular table in the centre, on the desk at the
    back of the room is DIARY NOTE [Note 1/2]. Grab the FILTER from the table in
    the next room and continue out the hole in the wall. You will notice a little
    more colour in this area. This is the first Vision, finding and observing all
    XXX of these will unlock an achievement/trophy ‘Back to the Past’. When you
    are good to go, proceed to the centre of the area to drop down a hole into a
    tunnel.
    
    As you enter the main section of tunnel, look across to the left to spy an
    opening. Enter this and climb the stairs at the end. Disarm the trap here and
    explore the room for a lockbox containing ammo, MEDKITS and FILTERS. Return to
    the main tunnel. Follow it to the very far end, past the ramp up to the right
    (we’ll return here in a moment) and through the door at the back. Explore this
    area for a CUSTOM WEAPON, a MASK and a lockbox containing ammo, MEDKITS and
    FILTERS. Return to the main room and climb the ramp up to exit the tunnel.
    
    When you reach the top of the ramp, do a 180 degree turn. Look behind the hole
    in the ground. There is an open doorway to the left. Go on over and enter
    this. Climb to the top of the stairs and explore the apartment to the right
    for another Dead City vision. Afterwards interact with the PIANO [Instrument
    1/1]. There is also +20 MILITARY GRADE ROUNDS sitting on top of the piano.
    
    -------------------------------------------------------------------------------
    Note: For finding and using all of the instruments in the game, you will earn
          the Achievement/Trophy ‘Musician’.
    -------------------------------------------------------------------------------
    
    Return outside and continue past the hole in the ground, through the undercover
    archway and drop down into the next area. Move slightly to the right and
    another vision will occur. Once it dissipates, quickly kill the watchman that
    attacks you. Look for a small set of stairs along the wall to the right and
    interact with the door at the bottom. Inside you will find a lockbox containing
    ammo and +15 MILITARY GRADE ROUNDS. Return outside.
    
    From the top of the stairs, run in a straight line directly across to an open
    door on the other side of the area. Climb the stairs and explore the apartment
    to the right for another vision. After the vision finishes, check out the
    bathtub for a CUSTOM WEAPON.  There is also a FILTER on the drawer in the main
    room. Return outside. 
    
    As you exit, three watchers will appear on the opposite side of the area (near
    the stairs leading down to the room we visited before) and will attack if they
    spot you. As such, if you want to avoid a fight, turn left as you exit and
    continue along the wall until you see stairs in the distance. Enter the door
    here and climb the stairs until you can go no further, enter the open doorway
    here.
    
    Check out the room on the right to find a FILTER on a table and then head over
    into the left hand room for another vision. Afterwards, climb out the left
    hand window and drop down onto the truck below. 
    
    From the front of the truck, enter the open door to the left. Continue through
    the broken building to the right and when you hit the wall at the end, turn
    left and climb the stairs. Disable the trap at the top. The room on the left
    has a lockbox with ammo and MEDKITS. Return to where we entered and as we exit
    back outside, ignore the watchmen as they will not attack you.  Move along the
    path a short way to the left to find another truck. Hop in the back of this
    and open the lockbox for some ammo. As you go to leave the truck, more
    watchmen will show up. Let them run off before you exit.
    
    Drop out of the truck and run straight for the building directly in front of
    you. Find the ladder here and climb it to the top for a scene. You will earn a
    MORALITY POINT for reaching the top of the ladder without killing any watchmen
    in the previous area.
    
    Once you are on the roof, note the small structure with the sloped roof ahead.
    This is the door down to the next area. Also note to the right of this, a
    Demon sitting in a nest. Shoot at the Demon a few times to have it take flight
    and quickly run over to the nest and loot it for DIARY NOTE [Note 2/2], a
    custom weapon and some FILTERS. Quickly run over and enter the building before
    the demon attacks. 
    
    Climb down the stairs in here and explore the open door on the right when you
    see it. Inside you will see another vision. Return to the stairs and descend
    to the bottom, drop down to the area below when they end and then drop down
    again into the hole here to end up in a tunnel. If you left the demon on the
    roof alone and did not kill it, you will earn a MORALITY POINT at this point.
    
    After leaving the door, turn to the left and walk forward until a scene plays.
    This is your final vision. If you have seen all of the visions you will be
    rewarded with a MORALITY POINT and an achievement/trophy.
    
    -------------------------------------------------------------------------------
    Note: For viewing all of the visions, you will unlock the Achievement/trophy
          ‘Back to the Past’
    -------------------------------------------------------------------------------
    
    After the scene, you will be facing the ticket gates. Look to the right of the
    ticket gates to spot an open doorway. Enter this and loot the lockbox in here
    for FILTERS and +90 MILITARY GRADE AMMO.  Exit the room and proceed through 
    the ticket gates. 
    
    At this point your flashlight/night vision goggles will malfunction. As such
    pull out your lighter and make your way forwards. Run to the end of the
    tunnel, ignoring the nosalis as you go. Drop down the hole at the end. Once
    you are down, turn right and run towards the light until the mission is
    complete.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 27: Red Square                                                  [ACT27]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 2 |
                     |
    > Instruments: 0 |
                     |
    _________________|
    
    As you begin the mission you will be in a tunnel that is doubling up as a
    crypt of sorts. You will see skeletons in indentations in the wall. Keep an
    eye out on the left hand side of the tunnel, in one of these areas you will
    find DIARY NOTE [Note 1/2]. Continue onwards towards the light at the end of
    the tunnel until you exit.
    
    Climb up the ramp in front and as you go past the cylindrical object in the
    centre of the path, loot the body propped up against it for some ammo and
    FILTERs. To the right of this body, in the doorway to the dilapidated bus you
    will find an additional stash of ammo. Continue up the path away from the bus
    and as you approach the large building to the right you will see a large
    number of watchmen appear on the walls above. Wait for a few moments and they
    will back off. If you let them go without shooting you will earn a MORALITY
    POINT.
    
    Run up to the ruined bus ahead, and climb the steps to the building to the
    right. Follow the path along for a scene and loot the three corpses in the
    area for FILTERS, a MASK, MEDKITS and ammo. You’ll also earn another MORALITY
    POINT for exploring the area. Return to the bus. Inside you will find another
    corpse to loot with a MEDKIT, FILTERS and ammo. Move to the front of the bus
    and make your way down the ramp here. 
    
    During this section, you need to follow your friend and stop where he stops.
    Run down to the first safe area and loot the body here for FILTERS and a
    MEDKIT. When he starts moving follow him along the left hand wall and just
    before you arrive at the car, loot the body here for FILTERS and ammo. Wait
    here until your friend starts moving again.
    
    When you are told to do so, follow your friend, hanging out against the left
    hand wall. Loot the body here for ammo and continue around the corner to the
    left. A watchman will be pointed out to you at this time. It will not attack
    you unless you provoke it or get too close. You can still walk up close to it
    and loot the body in front of him for a FILTER from the furthest possible
    difference without being attacked. If you leave it alone, you will be rewarded
    with a MORALITY POINT. Continue to follow your friend.
    
    Drop down to the area below and immediately turn and continue to the left.
    Follow the path around the top of the waterfall here, hugging the edge until
    you end up on the opposite side of the river from where you entered. Climb the
    ramp here into the blue tunnel for a scene. Afterwards, follow your friend
    along the set path until your vision returns to normal. 
    
    Climb the slope ahead and at the top turn left and climb the stairs. If you
    turn right at the top and follow the walkway around you will find a corpse with
    a CUSTOM WEAPON. Continue to follow the walkway until you reach another set of
    steps leading down. At the bottom of these drop into the dry river bed below.
    
    Follow the riverbed until you drop down into a flooded building ruin.
    Immediately turn to the left and follow the wall along until you find a tunnel
    leading back in the direction that you came from. Follow this all the way to
    the end and through the open doorway here. In the next room, climb the stairs
    and at the top head over to the right. You will find a mausoleum with a body
    lying in state in a glass coffin and on the floor in front of this is DIARY
    NOTE [Note 2/2]. There is a CUSTOM WEAPON and a FILTER/ammo stash here too.
    Additionally, there is a set of stairs to the left of where you climbed up
    from with another pile of ammo and FILTER to loot. Backtrack all the way to
    the flooded area.
    
    Work your way over to the far end of the flooded area and climb the dirt slope
    to the left. Drop down into the courtyard below. 
    
    This section might be the most difficult in the entire game. As you cross the
    courtyard you will be ambushed. Multiple snipers will appear in windows
    surrounding the courtyard and enemies will enter from a door at the far end of
    the area. This is much less difficult if you are not going for a no-kill run
    as you will be able to return fire on the snipers.
    
    Unfortunately, if you are still going for a no-kill run at this point, you can
    do nothing against the snipers as killing them will void the achievement/
    trophy. As such, you need to stay in cover and wait for the ground forces to
    approach you, then quickly run up and punch them out and run back to cover. 
    Use med kits as necessary (if you run out there are plenty of bodies lying
    around to loot) and repeat. Fortunately, your friend is able to periodically
    highlight the enemies in the area to give you a general idea of where they are
    at, and where to expect an attack.
    
    The ground attack will come in two waves. There are a total of four ground
    soldiers that will attack in the first wave. If you stay behind the two pieces
    of cover closest to where you dropped down into the area, they will be able to
    shield you from the majority of sniper fire. Once the first wave of ground
    forces are knocked out, you will have to wait for around a minute. 
    
    The main bad guy will monologue at you over a loud speaker. When he says “This
    is becoming tedious” this is the trigger for the second wave of ground forces
    to attack. Fortunately, only one of them will come to attack you. So deal with
    him and sprint for the now open door at the far end of the area whilst using
    cover as much as possible to move up whilst minimising sniper fire. When you
    reach the door, use a med kit and charge inside. There are two enemies just
    inside the door. Knock them out.
    
    Approach the open doorway at the back of the small room and peek around the
    corner.  This guy is pretty much invincible for the moment, so feel free to
    shoot him. After shooting him, he will run off so continue to the top of the
    stairs and look round the corner. Repeat the process; continue to peek out
    each time he tries to ambush you and pop him a few times until he runs off and
    then move up to the next area.  
    
    After the third time you shoot him, approach him as he lies on the ground for
    a scene. 
    
    When you regain control, you have a decision to make. The decision you make
    will have an impact upon your MORALITY POINT rating and the ending you receive
    at the end of the game. You can help the guy in front of you (Good, earn a 
    MORALITY POINT) or let him suffer (Bad, lose MORALITY POINTS). Note that
    walking away and leaving him to his fate will earn you an achievement/trophy
    ‘Revenge’.
    
    -------------------------------------------------------------------------------
    Note: If you choose the evil/bad option during this sequence, you will unlock
          the Achievement/trophy ‘Revenge’.
    -------------------------------------------------------------------------------
    
    After the scene, go through the hole in the wall to the left of the body.
    Climb down the wooden ramp until the screen fade out and the mission ends.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 28: The Garden                                                  [ACT28]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 2 |
                     |
    > Instruments: 0 |
                     |
    _________________|
    
    ---------------------------
    The Garden
    ---------------------------
    As soon as you start this mission, turn to the right and loot the corpse for a
    FILTER. Move forward and loot the body along the path in front of you for some
    ammo and FILTERS. Drop down into the shallow stream on the left and follow it
    back in the direction that you came from to find another corpse with a new MASK
    and FILTERS to loot. Return to the path and follow it until you reach the
    water. Loot the corpse under the tree at the water’s edge for a CUSTOM WEAPON
    and FILTERS.
    
    Similarly to the swamp/marsh area earlier in the game, we need to work our way
    across the flooded area here. Unfortunately stepping into deep water will deal
    you some damage and plop you back onto solid ground nearby. To cross, follow
    the red flags! To begin with cross to the large building off to the right. As
    you reach the solid ground after the third red flag, you should see a dead
    tree in front of you, look to the left for a short set of stairs with railings
    on either side rising from the water to create an island. Run over here to
    grab a FILTER from the corpse.
    
    Return to the third flag and follow the solid ground to the left. As you
    proceed, keep an eye out to the right for a fallen iron gate. You can run
    behind this and follow a small wooden platform over to the wall of the
    building. Hop off and follow the watery passage to the left and enter the open
    doorway here. Entering this area will give you a MORALITY POINT. Look along
    the back wall for a safe containing ammo and follow the water to the left to
    find a corpse with MEDKITS and +5 MILITARY GRADE ROUNDS. Walk into the hole at
    the end of the area and burn the cobwebs. There is a lockbox here containing
    FILTERS and +40 MILITARY GRADE ROUNDS.
    
    Return outside and to the iron gate I pointed out earlier. Keeping your back
    to the building we just looted you should see another fallen iron gate ahead.
    Run up to this and loot the corpse at its base for FILTERS and then continue
    along the shore to the left of this to find a log in the water leading to 
    another small island. 
    
    Loot the corpse here for some FILTERS and walk around to the other side. You
    should see another partially submerged log here. Run across to the cave
    opposite. When you reach the end of the log, stop and disarm the trap. There
    is an INCENDIARY GRENADE and a CUSTOM WEAPON here. Crouch and enter the small
    cave for a MORALITY POINT. Note that you will also probably be attacked by a
    shrimp here. Destroy it and return to the area with the fallen iron gates.
    Follow the next set of red flags over to the next piece of solid ground. 
    
    As you arrive, you will be attacked by watchmen. Note that if you can make it
    through this area without killing any of them, you will be rewarded with a
    MORALITY POINT when you reach the end. We can do a quick bit of looting first
    however. From where you land, you should see a small cave ahead illuminated by
    green mushrooms. Loot the corpse in here for +10 MILITARY GRADE ROUNDS. To the
    right is a ruined staircase with a couple of wooden planks forming a makeshift
    bridge over to a small platform. The corpse here has some FILTERS and MEDKITS.
    
    To make it to the end of the area, without killing any of the watchmen, you
    need to follow the linear path to the left. You will need to sprint to keep
    ahead of the watchmen and not stop to loot either of the bodies along the way.
    If you need some additional guidance, you can pull out your diary and follow
    the arrow to the end. When you arrive you will need to crouch under the
    branches here and crawl all the way along the path and out the other side.
    
    As you exit, examine the corpse propped up against the root in front of you
    for a MASK and a lockbox containing MEDKITS, ammo and FILTERS and check out
    the ground in front of it for DIARY NOTE [Note 1/2]. Grab this and continue up
    the ramp where you saw the bear earlier.  Drop down into the large open area
    below. 
    
    ---------------------------
    Boss: Mother Bear
    ---------------------------
    As you walk forward into the area, the mother bear will appear on the opposite
    side. She is similar to the Rhino we fought earlier in that she will charge at
    you and use powerful melee attacks to strip your health very quickly.
    Unfortunately, unlike the Rhino, there are no ruins or other obstacles in the
    area to help stun her and end her charge. The trick to the fight is to keep
    your distance, stun her by shooting at her or planting CLAYMORE MINES. Stand
    behind them to have her charge them and then whilst she is temporarily stunned,
    shoot her weak spot (her back) and throw grenades and incendiaries at her to
    dish out damage.
    
    During the early part of this fight, you will have to put up with watchmen who
    will jump into the area and attack both Artyom and the boss. As their actions
    are unpredictable, it is best to kill them off as soon as you see them.
    Fortunately, once you have killed 8-10 of them, they will no longer attack you
    and will only spawn when you stun the boss. 
    
    When the bear has taken enough damage, it will run off and create a hole in a
    wall on one side of the area. Quickly follow her through the gap and in the
    next room you will see her on the ground being attacked by watchmen. Kill the
    three watchmen attacking her to earn the achievement/trophy ‘Forest Guardian’.
    
    -------------------------------------------------------------------------------
    Note: If you choose to help the bear, you will unlock the Achievement/trophy
          ‘Forest Guardian’.
    -------------------------------------------------------------------------------
    
    Afterwards turn to the left and loot the corpse at the foot of the tree for
    ammo and FILTERS. Follow the set path through the trees here until you reach
    some stairs on your left leading up to a church. Climb the stairs and before
    going through the gate at the top, look on the handrail to the left for DIARY
    NOTE [Note 2/2]. Grab the ammo and FILTERS from the ground below it and
    continue straight across the nearby courtyard and into the open door ahead for
    a scene.
    
    Following the scene, the chapter will be complete.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 29: Polis - Enforcement of Peace                                [ACT29]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 1 |
                     |
    > Instruments: 0 |
                     |
    _________________|
    
    This is a fairly short mission. All you really need to do is to follow your
    friends through the entire area. After going through the clean room and your
    friend talks to the soldiers, look on the couch to the left just before the
    next door for DIARY NOTE [Note 1/1]. Continue through the next few doors and
    proceed along the crowded room to the conference hall at the end for a scene.
    
    During the scene you will be in a lengthy corridor. Simply walk up and open
    doors to see various scenes. Once you have opened enough doors and seen enough
    scenes, you will return to Polis. 
    
    After another brief story sequence, the mission will be over.
    
    -------------------------------------------------------------------------------
    Note: At this point, you will earn the Achievement/Trophy ‘Revelation’.
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
    ===============================================================================
    
    Chapter 30:  D6 - The Last Battle                                       [ACT30]
    
    ===============================================================================
    Collectibles:    |
    -----------------+
    > Diary Notes: 2 |
                     |
    > Instruments: 0 |
                     |
    _________________|
    
    Once the railcar stops moving, exit through the open door onto the platform on
    the left. Hang out with the rest of the crowd here, listen to the audio and
    then continue forward when you are able to do so. Along the right hand wall
    you will see a radio desk. Sitting on this you will find a DIARY NOTE [Note
    1/2]. The gun mounted on the wall to the right of this is a weapon cache and
    will allow you to replace your currently equipped weapons with an assortment
    of non-modified firearms. 
    
    Weapon cache: 
    
        > Valve
        > Kalash
        > VSV
        > Kalash 2012
        > Shambler
        > Saiga
    
    When you are ready, continue through the open gate.
    
    Note the barricade in front and the ammo crates to the left and the right of
    the small enclosed area you are limited to. Make your way up to the barricade
    and crouch behind it. After a few moments a scene will play and all hell will
    break loose.
    
    If you are still in the hunt for a no-kill run, you can essentially hide
    behind the barricade here and stay in cover for the entire fight. Do not kill
    anyone until I tell you to!
    
    Enemies will start pouring through a hole in the back wall and we need to hold
    them off for a short period of time. After your friends have done a fair bit
    of shooting and have managed to kill a few approaching bad guys another scene
    will play. When you are back in full control, run up to the barricade in front
    and stay in cover until your comrades successfully stave off the attack. 
    
    Once the enemy soldiers stop coming, turn to the left, grab some ammo from the
    crates here and look over the railing to the distance. You will see a tank on
    the tracks opposite and we need to take it out. Note DO NOT shoot he enemy
    soldiers on the tank or tracks opposite as this will void your no-kill run.
    Focus on the tank and the tank alone!
    
    To destroy the tank, you need to firstly stay in cover to avoid taking splash
    damage from the incoming explosive projectiles and enemy machinegun fire. Next
    wait for the tank to move all the way left and then back up a little. At this
    point we can start attacking. Note the sections of the tank that have a
    reddish hue to them. These are the pieces that we need to attack. In order,
    you will need to attack the following:
    
       1. The rod connecting the wheels together.
       2. The front and back wheel.
       3. The rocket turret on top.
    
    
    Once the tank has been destroyed, you will have a few moments to chill out.
    Quickly grab some ammo if you require it from one of the ammo boxes nearby and
    then make your way to the in-tact barricade opposite the burning one (you’ll
    need to jump up the wall). In the corner to the right you’ll find another ammo
    crate and sitting just in front of this is a DIARY NOTE [Note 2/2].
    
    -------------------------------------------------------------------------------
    Note: For finding all of the Diary pages, you will unlock theAchievement/trophy
          ‘Published’.
    -------------------------------------------------------------------------------
    
    Now we have to wait for our crew to defeat another wave of enemies. Note the
    mini-gun propped up against the barricade. This is a pneumatic weapon and will
    require you to pull out your recharger to pump it up again when it runs out of
    pressure. There are two waves of enemies that will attack you at this point.
    
    First up is a group of around 20-25 regular soldiers. Do not attack at this
    point. Instead, stay in cover and allow your friends to have all the fun.
    After your comrades have managed to kill off a sufficient number of bad guys,
    a smoke screen will appear. 
    Once the smoke subsides, you are free to attack! You will see a flamethrower
    enemy behind a shield wall being carried by 8 regular soldiers. The shield 
    wall will walk towards you. To destroy it you need to shoot through the
    rectangular holes close to the top of the shields to hit the soldiers behind.
    Killing a shield bearer will leave a hole in the wall for a brief moment so
    use the opportunity to either shoot the flamethrower enemy behind or to pop
    some of the other shield guys before they re-form and advance again.
    
    Once the shield wall goes down and the flamer is dead a scene will play to
    complete the mission and the game. 
    
    -------------------------------------------------------------------------------
    Note: If you completed the final level without dying, you will earn the 
          Achievement/Trophy ‘True Spartan’
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    Note: If you have followed the above walkthrough and have completed the game
          without killing anyone, you will earn the Achievement/Trophy ‘Shadow
          Ranger’
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    Note: If you finish the game whilst choosing the bad options and not collecting
          many MORLAITY POINTS, you will earn the Achievement/Trophy ‘C’est la vie’
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    Note: If you finish the game whilst choosing the good options, exploring and
          unlocking as many MORALITY POINTS as possible, you will unlock the
          Achievement/Trophy ‘Redemption’
    -------------------------------------------------------------------------------
    
    
    Congratulations, you have just completed Metro: Last Light!
    
    
    If you have enjoyed using the guide and are on GameFAQs, why not scroll to the
    very top of the page, hit the recommend button and give me a brief bit of
    feedback? It is much appreciated! Alternatively, consider liking my Facebook
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    visiting the site that I write for (www.consoledomination.com) to check out
    some of my other reviews and previews!
    
    Again, I hope you enjoyed the guide and I look forward to see you again in my
    next FAQ!
    
    
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    ------------------------------------------------------------------------[W3PNs]
    
        _  _  _                                       ______       _     _       
       | || || |                                     / _____)     (_)   | |      
       | || || | ____ ____ ____   ___  ____   ___   | /  ___ _   _ _  _ | | ____ 
       | ||_|| |/ _  ) _  |  _ \ / _ \|  _ \ /___)  | | (___) | | | |/ || |/ _  )
       | |___| ( (/ ( ( | | | | | |_| | | | |___ |  | \____/| |_| | ( (_| ( (/ / 
        \______|\____)_||_| ||_/ \___/|_| |_(___/    \_____/ \____|_|\____|\____)
                          |_| 
                      _____________________________________________
                     | Weapons, Weapon Locations & Weapon Upgrades |
                     |_____________________________________________|             
    
    -------------------------------------------------------------------------------
    ===============================================================================
    
    The weapons in Metro: Last Light are pretty much run of the mill for any first
    person shooter game. You have your stock standard pistol and the inevitable
    shotguns, machine guns, rifles and the trusty old grenades and minigun at
    the meaty end of the damage scale. Most weapons have multiple attachments that
    can be applied to upgrade damage, accuracy etc.
    
    To upgrade weapons, you must go to a gun shop in one of the many settlements
    throughout the game and purchase them. Most weapons have a number of upgrades
    available and can be purchased as long as you have the weapon.
    
    Below is a list of all weapons in the game, where you can find each of them 
    and what upgrades are available. To make things a little easier, I have listed
    them by weapon type.
    
    Follow the shortcuts below to get where you want to go quicker!
    
                 >  Handguns ................................. [W3PN1]
                 >  Shotguns ................................. [W3PN2]
                 >  SMGs & Assault Rifles .................... [W3PN3]
                 >  Sniper Rifles ............................ [W3PN4]
                 >  Pneumatic Weapons ........................ [W3PN5]
                 >  Miscellaneous Weapons .................... [W3PN6]
    
      ____________________________________________________________________________
     /                                                                            \
     ]                           Weapon Types - Handguns                   [W3PN1][
     \____________________________________________________________________________/
     /             \/                 \/                                          \
     ] Weapon Name []     Upgrades    []                 Locations                [
     \_____________/\_________________/\__________________________________________/
     |---------------------------------------------------------------------------|
     |              |Optics:           | 1.Can be obtained from the gun shop in  |
     | Ashot        | > Reflex Sight   |   the 'Venice' level or the 'Quarantine'|
     |              | > IR Sight       |   level for 35 MGR.                     |
     |              |------------------|-----------------------------------------|
     |              |Barrels:          | 2.Carried around infrequently by both   |
     |              | > Extended Barrel|   bandits and Red Line soldiers.        |
     |              | > Silencer       |                                         |
     |              |------------------|                                         |
     |              |Misc:             |                                         |
     |              | > Stock + forend |                                         |
     |              | > Laser Sight    |                                         |
     |--------------+------------------+-----------------------------------------|
     |--------------+------------------+-----------------------------------------|
     |              |Optics:           | 1.Can be obtained from the gun shop in  |
     |              | > Reflex Sight   |   the 'Bandits' level for 85 MGR or     |
     | Lolife       | > IR Sight       |   later on in the 'Depot' level for 40  |
     |              | > 2X Sight       |   MGR.                                  |
     |              |------------------|-----------------------------------------|
     |              |Barrels:          | 2.Letting the guard open his locker for |
     |              | > Extended Barrel|   the achievement/trophy 'A Present' in |
     |              | > Silencer       |   the 'Facility' level will net you one.|
     |              |------------------|-----------------------------------------|
     |              |Misc:             | 3.Carried around infrequently by both   |
     |              | > Laser Sight    |   bandits and Red Line soldiers.        |
     |              | > Stock + forend |                                         |
     |              | > Autofire       |                                         |
     |--------------+------------------+-----------------------------------------|
     |--------------+------------------+-----------------------------------------|
     |              |Optics:           | 1.Can be obtained for free from the     |
     | Revolver     | > Reflex Sight   |   armory in the 'Sparta' level at the   |
     |              | > IR Sight       |   start of the game.                    |
     |              | > 2X Sight       |-----------------------------------------|
     |              |------------------|  2.Can be obtained from the gun shop in |
     |              |Barrels:          |   the 'Bandits','Bolshoi' or 'Undercity'|
     |              | > Extended Barrel|   levels for 45 MGR.                    |
     |              | > Silencer       |-----------------------------------------|
     |              |------------------| 3.Found carried exhaustively by bandits |
     |              |Misc:             |   and other enemy types over the first  |
     |              | > Laser Sight    |   half of the game.                     |
     |              | > Stock + forend |                                         |
     |______________|__________________|_________________________________________|
    
      ____________________________________________________________________________
     /                                                                            \
     ]                           Weapon Types - Shotguns                   [W3PN2][
     \____________________________________________________________________________/
     /             \/                 \/                                          \
     ] Weapon Name []     Upgrades    []                 Locations                [
     \_____________/\_________________/\__________________________________________/
     |---------------------------------------------------------------------------|
     |              |Optics:           | 1.Can be obtained from the gun shop in  |
     | Duplet       | > N/A            |   the 'Bolshoi' level or the 'Venice'   |
     |              |------------------|   level for 50 MGR.                     |
     |              |Barrels:          |-----------------------------------------|
     |              | > Extended Barrel| 2.Carried around infrequently by both   |
     |              | > Silencer       |   bandits and Red Line soldiers.        |
     |              | > Quad Barrels   |-----------------------------------------|
     |              |------------------| 3.Found lying around often in the first |
     |              |Misc:             |   1/3 of the game and again with        |
     |              | > Laser Sight    |   frequency in the 'Undercity' and      |
     |              | > Ergonomic Grip |   'The Garden' levels.                  |
     |              | > Stock          |                                         |
     |--------------+------------------+-----------------------------------------|
     |--------------+------------------+-----------------------------------------|
     |              |Optics:           | 1.Can be obtained from the gun shop in  |
     |              | > Reflex Sight   |   the 'Undercity' level for 110 MGR or  |
     | Saiga        | > IR Sight       |   later on from the armory in the 'D6'  |
     |              |------------------|   level.                                |
     |              |Barrels:          |-----------------------------------------|
     |              | > Silencer       | 2.Carried around more frequently by     |
     |              |------------------|   heavily armored Red Line soldiers in  |
     |              |Misc:             |   later levels such as 'Depot' and 'Red |
     |              | > Laser Sight    |   square'.                              |
     |              | > Extended Mag   |                                         |
     |--------------+------------------+-----------------------------------------|
     |--------------+------------------+-----------------------------------------|
     |              |Optics:           | 1.Can be obtained from the gun shop in  |
     |              | > Red Dot Sight  |   the 'Bandits' level for 70 MGR or     |
     | shambler     | > IR Sight       |   later on from the armory in the 'D6'  |
     |              |                  |   level.                                |
     |              |                  |-----------------------------------------|
     |              |------------------| 2.On a corpse in one of the side-rooms  |
     |              |Barrels:          |   of the 'Regina' level.                |
     |              | > Extended Barrel|-----------------------------------------|
     |              | > Suppressor     | 3.Found carried occasionally by bandits |
     |              |                  |   and Red Line soldiers over the first  |
     |              |                  |   half of the game. The second part of  |
     |              |------------------|   the 'Venice' level has several guards |
     |              |Misc:             |   carrying these.                       |
     |              | > Laser Sight    |                                         |
     |______________|__________________|_________________________________________|
    
      ____________________________________________________________________________
     /                                                                            \
     ]                    Weapon Types - SMGs & Assault Rifles             [W3PN3][
     \____________________________________________________________________________/
     /             \/                 \/                                          \
     ] Weapon Name []     Upgrades    []                 Locations                [
     \_____________/\_________________/\__________________________________________/
     |---------------------------------------------------------------------------|
     | Bastard      |Optics:           | 1.Can be obtained for free from the     |
     |              | > Reflex Sight   |   armory in the 'Sparta' level at the   |
     |              | > IR Sight       |   start of the game.                    |
     |              | > 2X Sight       |-----------------------------------------|
     |              | > Red Dot Sight  | 2.Can be obtained from the gun shop in  |
     |              |------------------|   the 'Bolshoi' level for 55 MGR.       |
     |              |Barrels:          |-----------------------------------------|
     |              | > Silencer       | 3.Appears a lot in the hands of Bandits,|
     |              |------------------|   Reich soldiers and Red Line enemies in|
     |              |Misc:             |   many of the earlier levels.           |
     |              | > Laser Sight    |                                         |
     |              | > Heat Sink      |                                         |
     |              | > Stock          |                                         |
     |--------------+------------------+-----------------------------------------|
     |--------------+------------------+-----------------------------------------|
     |              |Optics:           | 1.Can be obtained from the gun shop in  |
     | Kalash       | > Reflex Sight   |   the 'Bandits' level or the 'Venice'   |
     |              | > IR Sight       |   level for 75 MGR.                     |
     |              | > 2X Sight       |-----------------------------------------|
     |              |------------------| 2.Often used by Red Line Soldiers, most |
     |              |Barrels:          |   commonly found before the 'Venice'    |
     |              | > Silencer       |   level. Notably in the 'Revolution'    |
     |              |------------------|   level.                                |
     |              |Misc:             |                                         |
     |              | > Laser Sight    |                                         |
     |--------------+------------------+-----------------------------------------|
     |--------------+------------------+-----------------------------------------|
     |              |Optics:           | 1.Can be obtained from the gun shop in  |
     | Kalash 2012  | > Reflex Sight   |   the 'Undercity' level or later in the |
     |              | > IR Sight       |   'Quarantine' level for 115 MGR.       |
     |              | > 2X Sight       |-----------------------------------------|
     |              |                  | 2.Can be obtained for free from the     |
     |              |------------------|   armory in the 'D6' level at the       |
     |              |Barrels:          |   end of the game.                      |
     |              | > Silencer       |-----------------------------------------|
     |              |                  | 3.Often carried by Red Line troops after|
     |              |------------------|   the 'Venice' level. A good number of  |
     |              |Misc:             |   drops can be seen in the 'Contagion'  |
     |              | > Laser Sight    |   level.                                |
     |              |                  |                                         |
     |--------------+------------------+-----------------------------------------|
     |--------------+------------------+-----------------------------------------|
     |              |Optics:           | 1.A common drop from Red Line soldiers  |
     | VSV          | > Reflex Sight   |   in the 'Depot' mission. Also dropped  |
     |              | > IR Sight       |   times by soldiers in the 'Red square' |
     |              | > 2X Sight       |   mission.                              |
     |              |------------------|-----------------------------------------|
     |              |Barrels:          | 2.Can be obtained for free from the     |
     |              | > Silencer       |   armory in the 'D6' level at the       |
     |              |------------------|   end of the game.                      |
     |              |Misc:             |                                         |
     |              | > Laser Sight    |                                         |
     |______________|__________________|_________________________________________|
    
      ____________________________________________________________________________
     /                                                                            \
     ]                         Weapon Types - Sniper Rifles                [W3PN4][
     \____________________________________________________________________________/
     /             \/                 \/                                          \
     ] Weapon Name []     Upgrades    []                 Locations                [
     \_____________/\_________________/\__________________________________________/
     |---------------------------------------------------------------------------|
     |              |Optics:           | 1.Can be obtained from the gun shop in  |
     | Preved       | > 4X Sight       |   the 'Depot' level for 230 MGR.        |
     |              |------------------|-----------------------------------------|
     |              |Barrels:          | 2.Also found propped up on a wall during|
     |              | > Suppressor     |   the tank sequence in the 'D6' level.  |
     |              |                  |                                         |
     |--------------+------------------+-----------------------------------------|
     |--------------+------------------+-----------------------------------------|
     |              |Optics:           | 1.Can be obtained from the gun shop in  |
     | Valve        | > Reflex Sight   |   the 'venice' level for 130 MGR.       |
     |              | > IR Sight       |-----------------------------------------|
     |              | > 4X Sight       | 2.Can be obtained for free from the     |
     |              |------------------|   armory in the 'D6' level at the       |
     |              |Barrels:          |   end of the game.                      |
     |              | > Suppressor     |                                         |
     |              |------------------|                                         |
     |              |Misc:             |                                         |
     |              | > Laser Sight    |                                         |
     |              | > Extended Mag   |                                         |
     |______________|__________________|_________________________________________|
    
      ____________________________________________________________________________
     /                                                                            \
     ]                      Weapon Types - Pneumatic Weapons               [W3PN5][
     \____________________________________________________________________________/
     /             \/                 \/                                          \
     ] Weapon Name []     Upgrades    []                 Locations                [
     \_____________/\_________________/\__________________________________________/
     |---------------------------------------------------------------------------|
     |              |Optics:           | 1.Can be obtained from the gun shop in  |
     | Helsing      | > Reflex Sight   |   the 'Quarantine' level for 165 MGR.   |
     |              | > IR Sight       |-----------------------------------------|
     |              | > 2X Sight       | 2.Found next to a body and a diary note |
     |              |------------------|   in the 'The Crossing' level.          |
     |              |Misc:             |                                         |
     |              | > Laser Sight    |                                         |
     |              | > Airtight Valve |                                         |
     |              |                  |                                         |
     |--------------+------------------+-----------------------------------------|
     |--------------+------------------+-----------------------------------------|
     |              |Optics:           | 1.Can be obtained from the gun shop in  |
     | Tikhar       | > Reflex Sight   |   the 'Bolshoi' level or later in the   |
     |              | > IR Sight       |   'Depot' level for 85 MGR.             |
     |              | > 2X Sight       |                                         |
     |              |------------------|                                         |
     |              |Misc:             |                                         |
     |              | > Laser Sight    |                                         |
     |              | > Airtight Valve |                                         |
     |              |                  |                                         
     |--------------+------------------+-----------------------------------------|
     |--------------+------------------+-----------------------------------------|
     |              | N/A              |  1.Only found behind a barricade in the |
     | Minigun      |                  |    final part of the last mission: 'D6'.|
     |              |                  |                                         |
     |              |                  |                                         |
     |______________|__________________|_________________________________________|
    
    
      ____________________________________________________________________________
     /                                                                            \
     ]                         Miscellaneous Weapons                       [W3PN6][
     \____________________________________________________________________________/
    There are a number of miscellaneous weapons that can be used during gameplay
    to give you a little edge over your opponents. These weapons are all disposable
    and you can only carry a certain amount of each. Fortunately, you can find
    these scattered throughout each of the levels and can also be purchased from 
    vendors at the various settlements you come across.
    
    Heres a list of the weapons availble: 
    
              > Throwing Knife
              > Grenade
              > Incendiary Device 
              > Claymore Mines
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    ------------------------------------------------------------------------[CLTBL]
    
                  ______      _ _                 _ _     _            
                 / _____)    | | |           _   (_) |   | |           
                | /      ___ | | | ____ ____| |_  _| | _ | | ____  ___ 
                | |     / _ \| | |/ _  ) ___)  _)| | || \| |/ _  )/___)
                | \____| |_| | | ( (/ ( (___| |__| | |_) ) ( (/ /|___ |
                 \______)___/|_|_|\____)____)\___)_|____/|_|\____|___/
                           ________________________________
                          | Campaign Collectible Locations |
                          |________________________________|
    
    -------------------------------------------------------------------------------
    ===============================================================================
    
    There is a fairly descent number of Collectibles littered throughout the Metro
    that Artyom will stumble upon during his quest and they come in a number of
    forms. This collectible locations guide will give you a complete list of all of
    the different collectibles in the game sorted by type and then level. I have
    included a brief description for the location of each collectible to assist you
    in finding them. 
    
    The different collectibles include:
    
    
       > 43 Diary Notes
         ======================
         These collectibles appear as are small, flashing pieces of
         paper with scribbles on them. Collecting and reading these gives you a
         little extra back story into the Metro, current events and its inhabitants
         goings on. Collecting 10 of these will unlock the 'First Draft'
         achievement/trophy whilst obtaining all 43 will unlock the achievement/
         trophy 'Published'.
    
    
       > 17 Musical Instruments
         ======================
         The musical instuments take a number of forms that include: Guitars,
         accordians and Pianos. They are objects in the environment that Artyom is
         able to interact with. Approaching and interacting with each will record
         it as used. Finding and using all 17 instruments will unlock the
         achievement/trophy 'Musician'.
    
    
       > Morality Points
         ======================
         Although these bad boys are technically not a collectible that work
         towards unlocking specific, related achievements, they can however alter
         the ending that you recieve on completion of the game. A morality point is
         recorded at certain points during the game, you will know when they are
         occuring by seeing the screen brighten and a whispering noise. These can
         be found by natural story progression, making certain choices in the 
         context of the game, listening to specific conversations and by exploring
         out of the way areas.
    
         Collecting the majority of the morality points and choosing the 'Good' 
         options when choices appear in game will unlock the 'Good' ending and the
         'Redemption' achievement/trophy. Neglecting to collect morality points and
         choosing the 'Evil' options during the in-game decisions will give you the
         'Bad' ending and will unlock the achievement/trophy 'C'est la vie'.
    
    
    Here are some shorcuts to allow you to quickly jump down to the collectible/s
    that you are interested in locating:
    
                 > Artyom's Diary Pages ..................... [CLTBN]
                 > Musical Instruments ...................... [CLTBI]
                 > Morality Points .......................... [CLTBM]
    
    
    
    ===============================================================================
    ===============================================================================
    
    Collectible Locations: Artyom's Diary Pages                             [CLTBN]
    
    ===============================================================================
    
    There are a grand toal of 43 Diary pages scattered throughout the Metro and
    they appear as are small, flashing pieces of paper with scribbles on them.
    Collecting and reading these gives you a little extra back story into the
    Metro, current events and its inhabitants goings on. Collecting 10 of these
    will unlock the 'First Draft' achievement/trophy whilst obtaining all 43 will
    unlock the achievement/trophy 'Published'.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Note that you do not need to collect all 43 of these in a single playthrough to
    unlock the achievements as you are able to load chapters from the main menu
    and gather any that you have previously missed.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The Diary Pages are listed in the table below in chronological order by level:
    
    
      _____________  ____________________________________________________________
     /             \/                                                            \
     ]     Level   []             Collectible Locations - Diary Pages            [
     \_____________/\____________________________________________________________/
     | Sparta       |01. Following the briefing, exit the room and look on the   |
     |              |    chair just in front of and to the right of the elevator |
     |              |    you need to take with Anna to progress.                 |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Ashes        |02. Just before heading up the ladder in the sewers area,   |
     |              |    look in the small spiderweb covered area to the right.  |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Pavel        |03. After working your way up through the prison area you   |
     |              |    will enter a cylindrical pipe. Follow it to the end and |
     |              |    drop down. As you land, you will be looking at a corpse.|
     |              |    Look in the alcove opposite. There are crates here and  |
     |              |    on top of one of them you’ll find a DIARY NOTE.         |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Reich        |04. Exit the starting room and grab the DIARY NOTE from the |
     |              |    desk in front of you (it is just before the large flight|
     |              |    of stairs.                                              |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Separation   |05. On a control panel in the upstairs room of the indoor   |
     |              |    zone on the right hand side of the first guard filled   |
     |              |    area.                                                   |
     |              |                                                            |
     |              |06. Towards the end of the mission, you will find an enemy  |
     |              |    that will spot you and surrender. Do what you wish with |
     |              |    him and then look on the nearby table for the note.     |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Facility     |07. On a desk in the room to the left of the lever you need |
     |              |    pull to open the door at the end of the third room you  |
     |              |    need to sneak through.                                  |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Torchlight   |08. After vaulting the gap using the metal pole and climbing|
     |              |    onto the train car look on the ground to the right to   |
     |              |    find a diary note.                                      |
     |              |                                                            |
     |              |09. Near the start of the web-filled spieder area, look out |
     |              |    for a small alcove on the left to find the collectible  |
     |              |    lying on the ground.                                    |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Echoes       |10. As you begin the mission, look on the bar to the left   |
     |              |    for the first diary note.                               |
     |              |                                                            |
     |              |11. After the scene in the cockpit of the ruined airplane   |
     |              |    look on the floor to the left of your commrade to find  |
     |              |    the collectible.                                        |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Bolshoi      |12. Continue through the mission until you are stopped by   |
     |              |    guards. After a conversation they will let you through. |
     |              |    Look on the shelf to the left just behind them to find  |
     |              |    the next diary page.                                    |
     |              |                                                            |
     |              |13. On a bench just outside the entrance to the theatre.    |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Korbut       | There are no diary notes located in this level.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Revolution   |14. After going down the first set of stairs follow the     |
     |              |    guard into the room there and knock him out. look on the|
     |              |    desk in here for the note.                              |
     |              |                                                            |
     |              |15. At the far end of the room with the giant armored train |
     |              |    you will find an large door you can open using a switch.|
     |              |    inside, near the back of the room on a desk you will    |
     |              |    find the note.                                          |
     |              |                                                            |
     |              |16. On the desk next to the lever you need to pull to slow  |
     |              |    the fan blades in the turbine room.                     |
     |              |                                                            |
     |              |17. Once you have gone through the fan blades, drop down to |
     |              |    the room below and grab the note from the desk against  |
     |              |    the right hand wall (where the two guards are chatting  |
     |              |    as you enter).                                          |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Regina       |18. During the sequence where you need to push the train    |
     |              |    car whilst defending yourself from watchmen, look out   |
     |              |    for the second door on the left (if you are looking     |
     |              |    backwards) explore this area to find a flooded tunnel.  |
     |              |    Make your way to the far end of this whilst killing the |
     |              |    watchmen that appear. You'll find the diary page on the |
     |              |    ground next to a body.                                  |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Bandits      |19. After clearing the first room of bandits and rescuing   |
     |              |    the tied up fellow. Proceed down the tunnel a little    |
     |              |    further until you hear voices. Keep an eye out for an   |
     |              |    open doorway on the right. Enter this to find a         |
     |              |    bathroom. The diary note is on the floor in the right   |
     |              |    hand toilet stall.                                      |
     |              |                                                            |
     |              |20. Continue until you reach the track entrance marked by   |
     |              |    torches. Halfway down the fire-lit track, enter the door|
     |              |    on the right. Clear out all the bandits and look on a   |
     |              |    a cabinet in the torture room here for the note.        |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Dark Water   |21. This is on the deck of the boat near the ammo crates.   |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Venice       |22. After the chat at the start, follow the bald guy as he  |
     |              |    walks off until he climbs some stairs and sits down at a|
     |              |    desk. Look on a box to his left to find the diary page. |
     |              |                                                            |
     |              |23. Inside the strip club, as you arrive downstairs you'll  |
     |              |    see it on top of a glass case.                          |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Sundown      |24. On a counter inside the building closest to the crashed |
     |              |    fuel tanker.                                            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Nightfall    |25. From the start, get off the ferry and look ahead. Note  |
     |              |    the house on the left hand side. There are some fallen  |
     |              |    cement slabs here that will give you access to the      |
     |              |    second floor bathroom.                                  |
     |              |                                                            |
     |              |    Enter the door to the left and turn right. Disable the  |
     |              |    trap on the floor here and grab the NIGHT VISION GOGGLES|
     |              |    from the cabinet in the back left corner of the room.   |
     |              |    There is some ammo on the desk to the right of this.    |
     |              |    Return back down the hallway until you reach the edge.  |
     |              |    Turn to the right and you should be able to make out    |
     |              |    some support sticking out over the ledge. Hug the right |
     |              |    hand wall and walk around the end of it. You should be  |
     |              |    able to make it around and into an adjacent hallway.    |
     |              |    Disable the tripwire here and open the door behind it.  |
     |              |    On the floor inside you will find the diary note.       |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Undercity    | There are no diary notes located in this level.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Contagion    |26. Once you reach the second part of the level (where the  |
     |              |    enemies are torching the settlement) continue through   |
     |              |    until you find a train car. Head upstairs and enter the |
     |              |    train cars upstairs. Inside you will find this on a desk|
     |              |    against the back wall in the last car.                  |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Quarantine   |27. Follow the set path through the Quarantine zone until   |
     |              |    you reach a dead end. A doctor and a soldier will start |
     |              |    taking and open a door to the left. Follow them.        |
     |              |    After a short conversation, the next door will open. As |
     |              |    you go through, turn right and look on the desk in the  |
     |              |    corner behind the computer to find a diary note.        |
     |              |                                                            |
     |              |28. When you run into Khan. Follow him through the next room|
     |              |    until he opens a door and goes through. Rather than     |
     |              |    following, turn around and look for a note on a desk on |
     |              |    the far side of the room.                               |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Khan         |29. When you arrive at a small room where you need to drop  |
     |              |    down through a hole in the railing on the left to       |
     |              |    progress, instead continue into the far room and loot   |
     |              |    the corpse in the corner for +20 MILITARY GRADE ROUNDS. |
     |              |    On the ground to the right of the corpse is a note.     |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | The Chase    |30. As soon as you enter the cabin aboard the train, grab   |
     |              |    the diary note from the top of the blue crate just in   |
     |              |    front of the door.                                      |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | The Crossing |31. After your first run across the ice, once you are back  |
     |              |    on solid ground climb the ramp. At the top of the       |
     |              |    ramp here is a second set of stairs. Ignore these for   |
     |              |    now and check out the platform underneath the bridge    |
     |              |    to the right. At the base of the furthest pillar from   |
     |              |    your location is a corpse. The note is on the ground    |
     |              |    next to the body.                                       |
     |              |                                                            |
     |              |32. As you are cruising across the second ice flow you      |
     |              |    will see a ship in the distance. Get on top of this     |
     |              |    and at the bow of the ship you will find the note next  |
     |              |    to a body.                                              |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Bridge       |33. As you work your way along the first deck of the bridge,|
     |              |    look out for an opening on the left next to a flaming   |
     |              |    barrel. Inside you will find the note on a desk.        |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Depot        |34. After clearing the first area of enemies, climb the     |
     |              |    stairs to the next zone. As soon as you enter the door  |
     |              |    at the top, you will see all the enemies in the area    |
     |              |    glowing red. Quickly duck into the room on your left.   |
     |              |    Look in the back left corner from where you enter to    |
     |              |    find a small passageway leading to a maintenance area.  |
     |              |    On the floor in here you will find a note.              |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | The Dead City|35. As you work your way through the first building you need|
     |              |    to go through, you will find this note sitting on a     |
     |              |    circular table on one of the rooms.                     |
     |              |                                                            |
     |              |36. After climbing the ladder and reaching the roof you will|
     |              |    see a demon in the far right hand corner of the rooftop |
     |              |    wait for it to fly off and then look in the nest next to|
     |              |    the demon's baby for the diary note.                    |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Red Square   |37. In the crypt at the start, look along the left hand wall|
     |              |    for an indentation with a skeleton that also contains a |
     |              |    diary note.                                             |
     |              |                                                            |
     |              |38. Follow the riverbed until you drop down into a flooded  |
     |              |    building ruin. Immediately turn to the left and follow  |
     |              |    the wall along until you find a tunnel leading back in  |
     |              |    the direction that you came from. Follow this all the   |
     |              |    way to the end and through the open doorway here. In the|
     |              |    next room, climb the stairs and at the top head over to |
     |              |    the right. You will find a mausoleum with a body lying  |
     |              |    in state in a glass coffin and on the floor in front of |
     |              |    this is the second diary note for the level.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | The Garden   |39. After crossing the river and working your way through   |
     |              |    the watchmen you will crawl beneath some roots. As you  |
     |              |    emerge on the other side, you will see a corpse propped |
     |              |    up against a tree stump in front of you. On the ground  |
     |              |    next to this is a diary note.                           |
     |              |                                                            |
     |              |40. After defeating the mother bear, continue until you     |
     |              |    reach a set of stairs. look on the left hand railing of |
     |              |    the stairs near the top to find this note.              |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Polis        |41. After going through the clean room and your friend talks|
     |              |    to the soldiers, look on the couch to the left just     |
     |              |    before the next door for the diary note.                |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | D6           |42. Following on from the speech at the start of the        |
     |              |    mission, look along the right hand wall you will see a  |
     |              |    radio desk. Sitting on this you will find a note.       |
     |              |                                                            |
     |              |43. After destroying the tank, retreat to the final         |
     |              |    barricade. Behind this, in the corner to the right      |
     |              |    you’ll find another ammo crate and sitting just in front|
     |              |    of this is the final diary note.                        |
     |              |                                                            |
     |______________|____________________________________________________________|
    
    
    
    
    ===============================================================================
    ===============================================================================
    
    Collectible Locations: Musical Instruments                              [CLTBI]
    
    ===============================================================================
    
    There are a total of 17 musical instuments that players will come across during
    their time in the Metro and they take a number of forms that include: Guitars,
    accordians and Pianos. They are objects in the environment that Artyom is able
    to interact with. Approaching and interacting with each will record it as used.
    Finding and using all 17 instruments will unlock the achievement/trophy
    'Musician'.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Note that unlike the diary pages, loading chapters from the main menu to pick 
    up any that you may have missed DOES NOT work! As such YOU MUST interact with
    all 17 musical instruments in a single playthrough in order to earn the
    achievement/trophy 'Musician'. 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The Instruments are listed in the table below in chronological order by level:
    
    
      _____________  ____________________________________________________________
     /             \/                                                            \
     ]     Level   []        Collectible Locations - Musical Instruments         [
     \_____________/\____________________________________________________________/
     | Sparta       |01. Guitar - When you gain control of Artyom for the first  |
     |              |    time, this will be in the room with you on a chair.     |
     |              |                                                            |
     |              |02. Guitar - As you work your way through the set path, note|
     |              |    the pair of soldiers playing checkers. Look on the chair|
     |              |    in the corner to the left behind them and interact with |
     |              |    the GUITAR.                                             |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Ashes        | There are no instruments located in this level.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Pavel        | There are no instruments located in this level.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Reich        | There are no instruments located in this level.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Separation   | There are no instruments located in this level.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Facility     |03. Accordian - As you enter the first large room occupied  |
     |              |    by enemies, you will be able to watch a scene through   |
     |              |    the glass in front (guards making fun of another guard).|
     |              |    The accordian is on a table on the ground floor in the  |
     |              |    centre of this room. Simply clear the area and head     |
     |              |    inside to interact with it.                             |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Torchlight   | There are no instruments located in this level.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Echoes       | There are no instruments located in this level.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Bolshoi      |04. Guitar - Follow your friend through the set path here   |
     |              |    until you reach two soldiers in front of a gate. Leaning|
     |              |    against the bench to the right in front of them is a    |
     |              |    GUITAR.                                                 |
     |              |                                                            |
     |              |05. Guitar - Follow the path until you reach a bar area.    |
     |              |    Continue to the left and look for a GUITAR propped up   |
     |              |    against a chair.                                        |
     |              |                                                            |
     |              |06. Guitar - As you go through the market area, before      |
     |              |    continuing to the next area, look on the last market    |
     |              |    stall to the left to find a GUITAR on the counter.      |
     |              |                                                            |
     |              |07. Guitar - After the performance at the theatre, continue |
     |              |    onwards until you reach another bar. Your mate will tell|
     |              |    you to take a seat. Before you do this, look for the    |
     |              |    sink to the right. Propped up against a pillar next to  |
     |              |    this is a GUITAR.                                       |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Korbut       | There are no instruments located in this level.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Revolution   |08. Guitar - After going down the first set of stairs follow|
     |              |    the guard into the room there and knock him out. look on|
     |              |    the chair in here for the instrument.                   |
     |              |                                                            |
     |              |09. Piano - At the far end of the room with the giant       |
     |              |    armored train you will find an large door you can open  |
     |              |    using a switch. Just inside, you will find the note.    |
     |              |                                                            |
     |              |10. Accordian - You'll find this one in a locker in the     |
     |              |    hallway directly after the storage room.                |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Regina       |11. Accordian - After acquiring the vehicle, move a short   |
     |              |    way along the track and enter the first door on the     |
     |              |    left. Enter the room at the top of the stairs and on the|
     |              |    ground next to the bed you'll find the instrument.      |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Bandits      | There are no instruments located in this level.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Dark Water   | There are no instruments located in this level.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Venice       | There are no instruments located in this level.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Sundown      | There are no instruments located in this level.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Nightfall    | There are no instruments located in this level.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Undercity    |12. Guitar - As soon as the introductory scene ends and you |
     |              |    are back in control, look to the left. You will find a  |
     |              |    GUITAR sitting up against a locker here.                |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Contagion    |13. Guitar - As you open the first door and go through, put |
     |              |    on your gas mask. Turn left and enter the door nearby   |
     |              |    just next to the window ahead. Follow the walkway       |
     |              |    through here to the very end and you will find a GUITAR |
     |              |    in a cabinet here.                                      |
     |              |                                                            |
     |              |14. Guitar - In one of the early rooms, you will find a     |
     |              |    square counter located in the centre of the room, go    |
     |              |    inside and look beneath the counter for a GUITAR.       |
     |              |                                                            |
     |              |15. Guitar - When you reach the train cars, go upstairs and |
     |              |    follow the walkway all the way to the end. Just in front|
     |              |    of the light at the end of the walkway is a GUITAR.     |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Quarantine   |16. Guitar - After meeting up with Khan, follow him through |
     |              |    the door that he opens. As soon as you enter, look to   |
     |              |    the left. There is a GUITAR propped up against the wall |
     |              |    here.                                                   |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Khan         | There are no instruments located in this level.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | The Chase    | There are no instruments located in this level.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | The Crossing | There are no instruments located in this level.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Bridge       | There are no instruments located in this level.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Depot        | There are no instruments located in this level.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | The Dead City|17. Piano - After going through the water-filled underground|
     |              |    area, climb the ramp to exit. When you reach the top of |
     |              |    the ramp, do a 180 degree turn. Look behind the hole in |
     |              |    the ground. There is an open doorway to the left. Go on |
     |              |    over and enter this. Climb to the top of the stairs and |
     |              |    explore the apartment to the right for another Dead City|
     |              |    vision. Afterwards interact with the PIANO.             |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Red Square   | There are no instruments located in this level.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | The Garden   | There are no instruments located in this level.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Polis        | There are no instruments located in this level.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | D6           | There are no instruments located in this level.            |
     |              |                                                            |
     |______________|____________________________________________________________|
    
    
    
    ===============================================================================
    ===============================================================================
    
    Collectible Locations: Morality Points                                  [CLTBM]
    
    ===============================================================================
    
    Although these bad boys are technically not a collectible that work towards
    unlocking specific, related achievements, they can however alter the ending 
    that you recieve on completion of the game. A morality point is recorded at 
    certain points during the game, you will know when they are occuring by seeing
    the screen brighten and a whispering noise. These can be found by natural story
    progression, making certain choices in the context of the game, listening to 
    specific conversations and by exploring out of the way areas.
    
    Collecting the majority of the morality points and choosing the 'Good' options
    when choices appear in game will unlock the 'Good' ending and the 'Redemption'
    achievement/trophy. Neglecting to collect morality points and choosing the 
    'Evil' options during the in-game decisions will give you the 'Bad' ending and
    will unlock the achievement/trophy 'C'est la vie'.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Note: The following list may be incomplete. As there are no
    achievements/trophies tied into finding and unlocking these morality points and
    there is no in-game stat tracker that I am aware of, it is entirely possible
    that I may have missed some locations. If you find one that is not listed,
    please head down to the contact section below and swing me an email!
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    The Instruments are listed in the table below in chronological order by level:
    
    
      _____________  ____________________________________________________________
     /             \/                                                            \
     ]     Level   []          Collectible Locations - Morality Points           [
     \_____________/\____________________________________________________________/
     | Sparta       | 1-2. Morality Points rewarded for playing the two musical  |
     |              |      instruments in the level.                             |
     |              |                                                            |
     |              | 3-5. Rewarded for listening to various conversations in the|
     |              |      level from beginning to end.                          |
     |              |                                                            |
     |              |   6. After the first round of target practice, stay and do |
     |              |      another set of targets for a morality point.          |
     |              |                                                            |
     |              |   7. You will earn a morality point upon entering the      |
     |              |      briefing room. (Story Progression - unmissable).      |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Ashes        |   1. When the train stops at the start of the mission,     |
     |              |      before exiting, explore the far end of the train for  |
     |              |      a morality point.                                     |
     |              |                                                            |
     |              |   2. You will earn a morality point for finding the body   |
     |              |      with the diary note collectible in the sewer area.    |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Pavel        |   1. You will earna morality point for pulling the lever in|
     |              |      the final room of the level to release the prisoners. |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Reich        |   1. After climbing the stairs, listen to the Fuhrer's     |
     |              |      speech all the way through for a morality point.      |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Separation   |   1. You will earn a morality point for completing the     |
     |              |      mission without killing any human enemies.            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Facility     |   1. From the start of the mission, enter the first large  |
     |              |      room and watch the interaction betweent he guards     |
     |              |      through the window in front of you. For watching the  |
     |              |      whole scene, you will earn a morality point.          |
     |              |                                                            |
     |              |   2. Follow the guard to his locker and pick up his custom |
     |              |      Lolife weapon for a morality point and an achievement/|
     |              |      trophy - 'A Present'.                                 |
     |              |                                                            |
     |              |   3. You will earn a morality point for completing the     |
     |              |      mission without killing/alerting any human enemies.   |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Torchlight   |   1. After entering the elevator, you will recieve a point.|
     |              |      (Story Progression - unmissable).                     |
     |              |                                                            |
     |              |   2. Shoot and dislodge the 3-4 spiders that jump onto the |
     |              |      lift as you ride it for another morality point.       |
     |              |                                                            |
     |              |   3. After getting off the lift, save Pavel from the spider|
     |              |      for a point.                                          |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | EChoes       |   1. During the first outdoor area, go up the hill just to |
     |              |      the left of the subway entrance to find a piece of    |
     |              |      airplane and some supplies. Finding this area will    |
     |              |      give you a morality point.                            | 
     |              |                                                            |
     |              |   2. After working your way through the subway, check out  |
     |              |      the storage rooms to the right at the bottom of the   |
     |              |      base of the stairs. Pick up the weapon in the far room|
     |              |      for a scene and a morality point.                     |
     |              |                                                            |
     |              |   3. At the top of the stairs, let the herd of watchmen    |
     |              |      pass without alerting/attacking them.                 |
     |              |                                                            |
     |              |   4. After the scene in the cockpit of the plane, speak to |
     |              |      Pavel until he recovers. (Story progression -         |
     |              |      unmissable).                                          |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Bolshoi      | 1-3. Rewarded for listening to various conversations in the|
     |              |      level from beginning to end.                          |
     |              |                                                            |
     |              |   4. Give a MGR bullet to the beggar outside the theatre.  |
     |              |                                                            |
     |              |   5. Watch the entire stage show performance in the theatre|
     |              |      from start to finish.                                 |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Korbut       |   1. Earned for listening to the conversation (story       |
     |              |      progression - unmissable).                            |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Revolution   |   1. After going down the first set of stairs, follow the  |
     |              |      guard into the room at the bottom and let him speak to|
     |              |      the intercom. Following the conversation, you will    |
     |              |      recieve a morality point.                             |
     |              |                                                            |
     |              |   2. Once you have disabled the turbine and gone through   |
     |              |      the gap in the fan you will end up in a storage room. |
     |              |      Down to the right are a pair of guards talking about  |
     |              |      inventory. Wait for the conversation to conclude and  |
     |              |      you will earn a point.                                |
     |              |                                                            |
     |              |   3. After exiting the storage room in o the tunnels, move |
     |              |      forward until you see the guard on the turret on the  |
     |              |      right. Another guard will talk to him. Listen to the  |
     |              |      conversation for the point.                           |
     |              |                                                            |
     |              |   4. You will earn a morality point for completing the     |
     |              |      mission without killing/alerting any human enemies.   |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Regina       |   1. After acquiring the vehicle, move a short way along   |
     |              |      the track and enter the first door on the left. Enter |
     |              |      the room at the top of the stairs for the point.      |
     |              |                                                            |
     |              |   2. In the second door to the left along the tracks. Make |
     |              |      your way through all the spiders and find the room    |
     |              |      with the red light. Enter this for a morality point.  |
     |              |                                                            |
     |              |   3. In the third door to the left on the tracks. This is a|
     |              |      semi-flooded room. Be sure to check out the door in   |
     |              |      the back right corner for the point.                  |
     |              |                                                            |
     |              | 4-5. After going through the spider-filled room to unlock  |
     |              |      the door blocking the tracks, move forward and find   |
     |              |      the branch in the tracks. Nearby is a switch you can  |
     |              |      activate. Do this and then drive the vehicle through  |
     |              |      the wooden barricade on the right. This will give you |
     |              |      a point. Additionally, check out the body in the small|
     |              |      alcove on the right of this room for another morality |
     |              |      point.                                                |
     |              |                                                            |
     |              |   6. Continue along the tracks until you reach the next    |
     |              |      fork. Hop out of the vehicle and enter the derelict   |
     |              |      train car down the left hand tunnel. At the very end  |
     |              |      of the train you will earn a point.                   |
     |              |                                                            |
     |              |   7. During the sequence where you need to push the train  |
     |              |      car whilst defending yourself from watchmen, look out |
     |              |      for a door on the left (if you are looking backwards) |
     |              |      explore this area for another point.                  |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Bandits      |   1. From the start of the mission, turn around and duck   |
     |              |      under the wooden barrier here. Run to the dead end    |
     |              |      and you'll be rewarded with a morality point.         |
     |              |                                                            |
     |              |   2. After breaking through the first wooden barrier. Get  |
     |              |      out of the vehicle and listen to each conversation.   |
     |              |                                                            |
     |              |   3. Upon leaving the survivor camp, continue up the tracks|
     |              |      a short distance and enter the door on the right.     |
     |              |      rescue the woman in here from the three guards for a  |
     |              |      point.                                                |
     |              |                                                            |
     |              |   4. Continue along through the level until you reach the  |
     |              |      with the fire-lit entrance. Before going in here, go  |
     |              |      down the left hand fork to find a flatbed in a dead   |
     |              |      end. Enter the door to the right of this and loot the |
     |              |      corpse for the point.                                 |
     |              |                                                            |
     |              |   5. Halfway down the fire-lit track, enter the door on    |
     |              |      the right. Clear out all the bandits and save the     |
     |              |      women and children at the end for a morality point.   |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Dark Water   |   1. Earned for surviving the shrimp attack on the boat    |
     |              |      (Story progression - unmissable).                     |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Venice       | 1-3. Rewarded for listening to various conversations in the|
     |              |      level from beginning to end.                          |
     |              |                                                            |
     |              |   4. Give a MGR bullet to the beggar in the alley near the |
     |              |      Mayor's office.                                       |
     |              |                                                            |
     |              |   5. Speak to the child who has lost his teddy bear. Take  |
     |              |      part in the shooting gallery challenge and after the  |
     |              |      third round, you will be given the bear. Return it to |
     |              |      the child for an achievement/trophy 'Reunion' and yet |
     |              |      another morality point.                               |
     |              |                                                            |
     |              |   6. You will earn a morality point for completing the     |
     |              |      second part of the mission without killing/alerting   |
     |              |      any human enemies.                                    |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Sundown      |   1. Explore the crashed plane for a morality point.       |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Nightfall    |   I have found no morality points in this level as yet.    |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Undercity    |   1. Soon after the start of the level, your goggles/torch |
     |              |      will malfunction and a vision will occur. Wait until  |
     |              |      the vision dissipates for a point.                    |
     |              |                                                            |
     |              |   2. After getting into the elevator and starting the      |
     |              |      descent you will earn a point (Story progression      |
     |              |      - unmissable).                                        |
     |              |                                                            |
     |              |   3. Once you have exited the lift, continue through the   |
     |              |      tunnels until you see a herd of watchmen run by in the|
     |              |      distance. Let them pass without alerting/shooting them|
     |              |      for another morality point.                           |
     |              |                                                            |
     |              |   4. After the herd of watchmen has passed, move forward   |
     |              |      and your goggles/torch will malfunction. Explore the  |
     |              |      passage to the right and in the circular room at the  |
     |              |      far end, light the torches in the room with your      |
     |              |      lighter for a point.                                  |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Contagion    |   1. Once you reach the first set of train tracks, climb   |
     |              |      onto the platform, deal witht he guards and enter the |
     |              |      first door on the left. If you go through the half    |
     |              |      blocked door opposite you will find yourself in a     |
     |              |      tunnel filled with green mushrooms. There is a lockbox|
     |              |      in the water at the back of this room that can be     |
     |              |      opened for a point.                                   |
     |              |                                                            |
     |              |   2. After opening the first door, climb the ladder ahead  |
     |              |      and knock out the guard here. Enter the door at the   |
     |              |      end of the walkway and go down the stairs. Listen to  |
     |              |      the conversation between the two guards here for the  |
     |              |      point.                                                |
     |              |                                                            |
     |              |   3. During the scene at the end of the mission, take your |
     |              |      mask off when the bad guy tells you to for a point.   |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Quarantine   | 1-3. Rewarded for listening to various conversations in the|
     |              |      level from beginning to end.                          |
     |              |                                                            |
     |              |   4. Collect the four secret stashes of MGR in the level.  |
     |              |      these are all listed in the above walkthrough.        |
     |              |                                                            |
     |              |   5. Give a MGR bullet to the beggar.                      |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Khan         |   1. During the vision when your equipment malfunctions,   |
     |              |      answer the phone call for a point.                    |
     |              |                                                            |
     |              |   2. When you reach a large pool with a waterfall. Walk out|
     |              |      through the waterfall and out the far side for a point|
     |              |      (Story progression - unmissable).                     |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | The Chase    |   I have found no morality points in this level as yet.    |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | The Crossing |   1. After your first run across the ice, once you are back|
     |              |      on solid ground climb the ramp. At the top of the     |
     |              |      ramp here is a second set of stairs. Ignore these for |
     |              |      now and check out the platform underneath the bridge  |
     |              |      to the right. At the base of the furthest pillar from |
     |              |      your location is a corpse. head over to this for the  |
     |              |      point.                                                |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Bridge       |   1. As you cross the bridge near the start of the level,  |
     |              |      go down the makeshift ramp into the large hole in the |
     |              |      centre to find a room with some goodies. Exploring    |
     |              |      this will earn you a morality point.                  |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Depot        |   1. Explore the tunnel beneath the floor in the first room|
     |              |      you encounter enemy soldiers.                         |
     |              |                                                            | 
     |              |   2. Knock out the bad guy at the end of the level rather  |
     |              |      killing him to earn a morality point.                 |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | The Dead City|   1. Find and watch all the visions present in the level.  |
     |              |      these are all listed in the above walkthrough.        |
     |              |                                                            |
     |              |   2. Don't kill any watchmen you don't have to (the only   |
     |              |      one you can kill is the one that attacks you during a |
     |              |      vision). Ignore or avoid the others.                  |
     |              |                                                            |
     |              |   3. Leave the Demon and its baby on the rooftop alone and |
     |              |      you will earn a point.                                |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Red Square   |   1. Near the start of the mission, you will approach a    |
     |              |      large building. As you come closer, a large number of |
     |              |      watchmen will appear on the walls. Stay put a moment  |
     |              |      and they will back off. For not killing any of them,  |
     |              |      will earn a morality point.                           |
     |              |                                                            |
     |              |   2. After the standoff with the watchers, check out the   |
     |              |      lower part of the building via the stairs to find a   |
     |              |      collection of corpses. Looting these will earn Artyom |
     |              |      another point.                                        |
     |              |                                                            |
     |              |   3. As you progress through the level, you will come      |
     |              |      across a watchman who will stand its ground as you run|
     |              |      past it. Leave it alone for a morality point.         |
     |              |                                                            |
     |              |   4. Save the bad guy at the end of the mission during the |
     |              |      vision for another morality point.                    |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | The Garden   |   1. Explore the derelict building on the far side of the  |
     |              |      first pool of water for a point.                      |
     |              |                                                            |
     |              |   2. Opposite the entrance to the above building you will  |
     |              |      find a partially submereged log leading to a small    |
     |              |      island. On the far side of this is another log. Use   |
     |              |      to access the far shore. Disarm the trap and enter the|
     |              |      small cave here for another point.                    |
     |              |                                                            |
     |              |   3. After reaching the far side of the water, sprint all  |
     |              |      the way through the next area without killing any of  |
     |              |      the watchmen. This will earn you a point.             |
     |              |                                                            |
     |              |   4. Once you have defeated the mother bear. Save her from |
     |              |      the watchmen that attack her for a point.             |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | Polis        |   I have found no morality points in this level as yet.    |
     |              |                                                            |
     |--------------+------------------------------------------------------------|
     |--------------+------------------------------------------------------------|
     | D6           |   I have found no morality points in this level as yet.    |
     |              |                                                            |
     |______________|____________________________________________________________|
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Note: The preceding list of morality points may be incomplete. As there are no
    achievements/trophies tied into these items and there is no in-game stat
    tracker that I am aware of, it is entirely possible that i may have missed some
    locations. If you find one that is not listed, please head down to the
    contact section below and swing me an email!
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    ------------------------------------------------------------------------[ACHMT]
    
                  _     _                                              
       /\        | |   (_)                                   _         
      /  \   ____| | _  _  ____ _   _ ____ ____   ____ ____ | |_   ___ 
     / /\ \ / ___) || \| |/ _  ) | | / _  )    \ / _  )  _ \|  _) /___)
    | |__| ( (___| | | | ( (/ / \ V ( (/ /| | | ( (/ /| | | | |__|___ |
    |______|\____)_| |_|_|\____) \_/ \____)_|_|_|\____)_| |_|\___|___/ 
                                  _    _______                  _     _            
                                 | |  (_______)                | |   (_)           
                   ____ ____   _ | |   _        ____ ___  ____ | | _  _  ____  ___ 
                  / _  |  _ \ / || |  | |      / ___) _ \|  _ \| || \| |/ _  )/___)
                 ( ( | | | | ( (_| |  | |_____| |  | |_| | | | | | | | ( (/ /|___ |
                  \_||_|_| |_|\____|   \______)_|   \___/| ||_/|_| |_|_|\____|___/
                                                         |_| 
                         ____________________________________
                        | Achievements/Trophies Unlock Guide |
                        |____________________________________|
    
    -------------------------------------------------------------------------------
    ===============================================================================
    
    Metro: Last Light has a total of 50 achievements and 51 trophies. These are
    awarded for experiencing the single player campaign, using stealth, killing
    enemies in various ways, utilising each of the games weapons, nabbing all of
    the collectibles and undergoing some additional miscellaneous tasks. Below
    you'll find a categorised list of the achievements/trophies in the game and
    how you can unlock each one.
    
    As there is a bit of information to scroll through, please use the below
    shortcuts to navigate the below section more quickly. I have listed the
    relevant achievements/trophies below each category.
    
      ____________________________________________________________________________
     /                                                                            \
     ]                    Game Completion Achievements/Trophies            [ACMT1][
     \____________________________________________________________________________/
      |--------------------------------------------------------------------------|
      |      - Redemption                                                        |
      |      - C'est la vie                                                      |
      |      - Shadow Ranger                                                     |
      |                                                                          |
      |__________________________________________________________________________|
     /                                                                            \
     ]                    Story Achievements/Trophies                      [ACMT2][
     \____________________________________________________________________________/
      |--------------------------------------------------------------------------|
      |      - Rabbit                                                            |
      |      - Secret                                                            |
      |      - Within a Hair of Death                                            |
      |      - Big Momma                                                         |
      |      - Revelation                                                        |
      |                                                                          |
      |__________________________________________________________________________|
     /                                                                            \
     ]                    Combat Specfic Achievements/Trophies             [ACMT3][
     \____________________________________________________________________________/
      |--------------------------------------------------------------------------|
      |      - Shadow                           - Inferno                        |
      |      - Soldier                          - Tortoise                       |
      |      - Antibiotic                       - Soup                           |
      |      - No Shooting Allowed              - Van Helsing                    |
      |      - Gunslinger                                                        |
      |                                                                          |
      |__________________________________________________________________________|
     /                                                                            \
     ]                    Level Specfic Achievements/Trophies              [ACMT4][
     \____________________________________________________________________________/
      |--------------------------------------------------------------------------|
      |      - Not a Rabbit                     - Reunion                        |
      |      - Freedom!                         - Equipped                       |
      |      - Clean Escape                     - Savior                         |
      |      - Invisible Intruder               - Forgotten                      |
      |      - A Present                        - Nobody's Home                  |
      |      - Invisible Savior                 - Bloodlust                      |
      |      - Mouse                            - Rain Man                       |
      |      - Patron of the Arts               - Back to the Past               |
      |      - Derailed                         - Revenge                        |
      |      - Invisible Soldier                - Forest Guardian                |
      |      - Scram                            - True Spartan                   |
      |      - Commando                                                          |
      |                                                                          |
      |__________________________________________________________________________|
     /                                                                            \
     ]                    Collectible Achievements/Trophies                [ACMT5][
     \____________________________________________________________________________/
      |--------------------------------------------------------------------------|
      |      - First Draft                                                       |
      |      - Published                                                         |
      |      - Musician                                                          |
      |                                                                          |
      |__________________________________________________________________________|
     /                                                                            \
     ]                    Miscellaneous Achievements/Trophies              [ACMT6][
     \____________________________________________________________________________/
      |--------------------------------------------------------------------------|
      |      - Walking Bank                     - Edison                         |
      |      - Businessman                      - Ever Vigilant                  |
      |      - Weapon Smith                     - Diver                          |
      |      - Tesla                            - Platinum Trophy (PS3 only)     |
      |                                                                          |
      |__________________________________________________________________________|
    
    
    
    
    ===============================================================================
    ===============================================================================
    
    Game Completion Achievements/Trophies                                   [ACMT1]
    
    ===============================================================================
    These achievements/trophies will unlock once you complete the game. Note that
    there are two endings and which one you recieve upon completion is dependent
    on how many morality points you earn throughout the game. 
    
    There is an additional achievement/trophy for completing the game without
    killing any human enemies.
    
    Here's a table of said achievements/trophies:
    
      ___________________________  ______________________________________________
     /                           \/                                              \
     ]  Achievement/Trophy Name  []         Description & Unlock Guide           [
     \___________________________/\______________________________________________/
     | Redemption                | Description:                                  |
     |                           | ============                                  |
     |                           | Complete the game with the 'good' ending.     |
     |                           |                                               |
     |                           |-----------------------------------------------|
     |                           | How to unlock:                                |
     |                           | ==============                                |
     |                           | To do this, you will need to make all of the  |
     |                           | 'good' choices during the game. You should    |
     |                           | also find and accumulate as many morality     |
     |                           | points as you can. For locations, check the   |
     |                           | guide here: [CLTBM].                          |
     |                           |                                               |
     |---------------------------+-----------------------------------------------|
     |---------------------------+-----------------------------------------------|
     | C'est la vie              | Description:                                  |
     |                           | ============                                  | 
     |                           | Complete the game with the 'bad' ending.      |
     |                           |                                               |
     |                           |-----------------------------------------------|
     |                           | How to unlock:                                |
     |                           | ==============                                |
     |                           | To do this, you can choose all the 'bad'      |
     |                           | options as they appear in-game, or neglect to |
     |                           | collect the majority of morality points in    |
     |                           | the game.                                     |
     |                           |                                               |
     |---------------------------+-----------------------------------------------|
     |---------------------------+-----------------------------------------------|
     | Shadow Ranger             | Description:                                  |
     |                           | ============                                  | 
     |                           | Complete the game without killing any Humans  |
     |                           | unless forced to.                             |
     |                           |                                               |
     |                           |-----------------------------------------------|
     |                           | How to unlock:                                |
     |                           | ==============                                |
     |                           | To do this, use shadows and stealth to make   |
     |                           | your way through each level. Use melee        |
     |                           | attacks if you absolutely have to get a guard |
     |                           | out of the way. The above walkthrough is      |
     |                           | focused on getting you this achievement, so   |
     |                           | if you follow it you should be able to grab   |
     |                           | this one.                                     |
     |                           |                                               |
     |___________________________|_______________________________________________|
    
    
    
    ===============================================================================
    ===============================================================================
    
    Story Achievements/Trophies                                             [ACMT2]
    
    ===============================================================================
    The following 5 achievements/trophies will all come with story progression,
    so as long as you finish the game these should be pretty much un-missable. As 
    these contain plot elements, I have left off the descriptions to avoid 
    potential spoilers.
    
    Note that there are some other, missable story-related achievements/trophies.
    They are listed in the below mission-specific achievement/trophy section.
    
    Here's a list of said achievements/trophies:
    
      ___________________________  ______________________________________________
     /                           \/                                              \
     ]  Achievement/Trophy Name  []         Description & Unlock Guide           [
     \___________________________/\______________________________________________/
     | Rabbit                     | How to unlock:                               |
     |                            | ==============                               |
     |                            | Complete the 'Sparta' level.                 |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Secret                     | How to unlock:                               |
     |                            | ==============                               |
     |                            | Complete the 'Korbut' level.                 |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Within a Hair of Death     | How to unlock:                               |
     |                            | ==============                               |
     |                            | Complete the 'Revolution' level.             |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Big Momma                  | How to unlock:                               |
     |                            | ==============                               |
     |                            | Complete the 'Undercity' level.              |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Revelation                 | How to unlock:                               |
     |                            | ==============                               |
     |                            | Complete the 'Polis' level.                  |
     |                            |                                              |
     |____________________________|______________________________________________|
    
    
    
    ===============================================================================
    ===============================================================================
    
    Combat Specfic Achievements/Trophies                                    [ACMT3]
    
    ===============================================================================
    There are 9 achievements/trophies tied into the games combat system. These 
    involve using stealth attacks and the array of weapons on offer kill opposition
    forces in specific ways and accumulating 100 kills on both human and mutant
    enemies.
    
    Here's a list of said achievements/trophies and how to accomplish each:
    
      ___________________________  ______________________________________________
     /                           \/                                              \
     ]  Achievement/Trophy Name  []         Description & Unlock Guide           [
     \___________________________/\______________________________________________/
     | Shadow                     | Description:                                 |
     |                            | ============                                 |
     |                            | Stealthily kill 15 Enemies.                  |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Crouch to move silently and use shadows to   |
     |                            | sneak up behind enemies. Once you are at a   |
     |                            | close enough range a button prompt will      |
     |                            | appear on-screen prompting you to either kill|
     |                            | or knock out the enemy. This achievement/    |
     |                            | trophy requires you to kill 15 enemies in    |
     |                            | this fashion.                                |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Soldier                    | Description:                                 |
     |                            | ============                                 | 
     |                            | Kill 100 Human Enemies.                      |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | This one is fairly self-explanatory. If you  |
     |                            | go in all guns blazing, you should have this |
     |                            | unlocked by the end of the game.             |
     |                            |                                              |
     |                            | If you went through all stealthy on your     |
     |                            | first playthrough, when you are good to go,  |
     |                            | load up some of the more enemy-filled levels:|
     |                            | Revolution, Bandits, Contagion etc. and play |
     |                            | through them a few times to expadite the     |
     |                            | process.                                     |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Antibiotic                 | Description:                                 |
     |                            | ============                                 | 
     |                            | Kill 100 Mutants.                            |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Simply kill 100 mutants throughout the game. |
     |                            | These include: Shrimps, nosalises and the    |
     |                            | watchmen.                                    |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | No shooting allowed        | Description:                                 |
     |                            | ============                                 | 
     |                            | Kill 10 enemies in a row with Throwing Knives|
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | You can use throwing knives to one-shot kill |
     |                            | most human enemies from a distance. After    |
     |                            | they go down, you are also able to go to the |
     |                            | body and loot it to recover the knife. To get|
     |                            | 10 kills in a row with knives, you will need |
     |                            | to do so. The best place to do this is in    |
     |                            | the 'Bandits' level as there is plenty of bad|
     |                            | guys about and it is very dark, making it    |
     |                            | much easier to sneak around than some of the |
     |                            | other human enemy-populated levels.          |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Gunslinger                 | Description:                                 |
     |                            | ============                                 | 
     |                            | Kill at least one Enemy with each Weapon     |
     |                            | available in the game.                       |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Self-explanatory. Simply pick up each weapon |
     |                            | in the game and get a kill with each. Here is|
     |                            | a list of the weapons required:              |
     |                            |                                              |
     |                            |     > Knife                                  |
     |                            |     > Ashot                                  |
     |                            |     > Lolife                                 |
     |                            |     > Revolver                               |
     |                            |     > Duplet                                 |
     |                            |     > Saiga                                  |
     |                            |     > Shambler                               |
     |                            |     > Bastard                                |
     |                            |     > Kalash                                 |
     |                            |     > Kalash 2012                            |
     |                            |     > VSV                                    |
     |                            |     > Preved                                 |
     |                            |     > Valve                                  |
     |                            |     > Helsing                                |
     |                            |     > Tikhar                                 |
     |                            |     > Minigun                                |
     |                            |                                              |
     |                            | For locations from which you can purchase or |
     |                            | acquire each weapon, you can check out the   |
     |                            | weapon guide here: [W3PNs].                  |
     |                            |                                              |
     |                            | Additionally, you will need to kill enemies  |
     |                            | with each of the projectile/explosive weapons|
     |                            | as well. These include:                      |
     |                            |                                              |
     |                            |     > Claymore                               |
     |                            |     > Grenades                               |
     |                            |     > Incendiary Device                      |
     |                            |     > Throwing Knife                         |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Inferno                    | Description:                                 |
     |                            | ============                                 | 
     |                            | Set 2 Enemies on fire at once.               |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Use your incendiary devices to hit enemies   |
     |                            | and set them on fire. Note that you do not   |
     |                            | need to hit 2 enemies with the same device,  |
     |                            | you can use as many as you like. There just  |
     |                            | needs to be 2 enemies on fire at once to earn|
     |                            | the achievement/trophy.                      |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Tortoise                   | Description:                                 |
     |                            | ============                                 | 
     |                            | Make 10 Spiders flip belly-up.               |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | When you face the spiders, you will be told  |
     |                            | that they are afraid of light. If you pull   |
     |                            | out your torch and focus the beam on the     |
     |                            | spider for a few seconds it will rear up and |
     |                            | fall on its back. Do this 10 times and the   |
     |                            | achievement/trophy will unlock.              |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Soup                       | Description:                                 |
     |                            | ============                                 | 
     |                            | Kill 5 Shrimp with Grenades.                 |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            |                                              |
     |                            | Simply kill 5 shrimps with grenades. This is |
     |                            | obviously best attempted on a mission with a |
     |                            | swamp or water source that houses shrimps.   |
     |                            | these include: Sundown, Nightfall, The       |
     |                            | Crossing and The Garden.                     |
     |                            |                                              |
     |                            | Note that the spitting shrimp seem to be the |
     |                            | type of enemy required to be killed via the  |
     |                            | grenades for this one to unlock as I killed  |
     |                            | plenty of the other variety without luck.    |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Van Helsing                | Description:                                 |
     |                            | ============                                 | 
     |                            | Kill a Demon with the Helsing.               |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | To do this, you need to do as described above|
     |                            | the earliest you can do this is by purchasing|
     |                            | the Helsing from the gun shop in the         |
     |                            | 'Quarantine' level and carrying it through   |
     |                            | the next few levels. You will encounter a    |
     |                            | couple of demons on the 'The Crossing' level |
     |                            | so kill one with the weapon to unlock this   |
     |                            | one.                                         |
     |                            |                                              |
     |____________________________|______________________________________________|
    
    
    
    
    ===============================================================================
    ===============================================================================
    
    Level Specfic Achievements/Trophies                                    [ACMT4]
    
    ===============================================================================
    The following 23 achievements are related to performing specific actions during
    a certain level. These may range from killing a certain amount of enemies, 
    making your way through levels without being spotted, finding and pulling a
    special lever, returning a teddy bear to its owner and many, many more. Below
    you'll find a list of all of the achievements/trophies that fall into this 
    category and a short description on how to achieve each of them.
    
    Here's a list of said achievements/trophies:
    
      ___________________________  ______________________________________________
     /                           \/                                              \
     ]  Achievement/Trophy Name  []         Description & Unlock Guide           [
     \___________________________/\______________________________________________/
     | Not A Rabbit               | Description:                                 |
     |                            | ============                                 |
     |                            | Finish the ASHES level without taking a hit. |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Mission: ASHES                               |
     |                            |                                              |
     |                            | This really as simple as the description     |
     |                            | suggests. The problem? There are a good      |
     |                            | number of watchmen that will attack at once  |
     |                            | and can overwhelm you pretty quickly. To do  |
     |                            | this easily, make sure to switch your ammo to|
     |                            | military grade rounds.                       |
     |                            |                                              |
     |                            | Additionally, you can play on the easiest    |
     |                            | difficulty to reduce the enemy health.       |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Freedom!                   | Description:                                 |
     |                            | ============                                 | 
     |                            | Free the Prisoners.                          |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Mission: PAVEL                               |
     |                            |                                              |
     |                            | In the mission PAVEL work your way through.  |
     |                            | After exiting the prison and working your way|
     |                            | through the room with the water flow in the  |
     |                            | centre, clear the area and before proceeding,|
     |                            | use the switch on the wall next to the desk  |
     |                            | on the right side of the area. This will     |
     |                            | unlock the cells and earn you the achievement|
     |                            | /trophy.
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Clean Escape               | Description:                                 |
     |                            | ============                                 |
     |                            | Escape the chasing Nazis on the REICH level  |
     |                            | without being caught once.                   |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Mission: REICH                               |
     |                            |                                              |
     |                            | Simply complete the mission without being    |
     |                            | caught. easy!                                |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Invisible Intruder         | Description:                                 |
     |                            | ============                                 |
     |                            | Complete the SEPARATION level without killing|
     |                            | or raising alarm.                            |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Mission: SEPARATION                          |
     |                            |                                              |
     |                            | As described above, you need to complete the |
     |                            | mission without killing or alerting any      |
     |                            | enemies. this is covered in the above        |
     |                            | walkthrough, so as long as you follow it you |
     |                            | will have no trouble unlocking this one. You |
     |                            | can find the walkthrough here:               |
     |                            |                                              |
     |                            |      > Separation ..... [ACT05]              |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | A Present                  | Description:                                 |
     |                            | ============                                 | 
     |                            | Take the Custom Pistol from the Locked Box.  |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Mission: FACILITY                            |
     |                            |                                              |
     |                            | From the start of the mission, enter the     |
     |                            | large room. Look through the window in front |
     |                            | and watch the scene with the guards.         |
     |                            |                                              |
     |                            | Turn to the right and work your way along the|
     |                            | wall. There is a light on the left hand side |
     |                            | of the corridor around half way up the stairs|
     |                            | there. Disable this. Continue to the next    |
     |                            | corner and sit behind the crates here. Look  |
     |                            | around to the left.                          |
     |                            |                                              |
     |                            | There is a pair of enemies standing around a |
     |                            | fire here. Wait for one to head over to the  |
     |                            | intercom on the wall nearby. Afterwards,     |
     |                            | follow him down the hallway and back into the|
     |                            | room you came from. He will open a locker    |
     |                            | here. Sneak up to knock him out.You will earn|
     |                            | an achievement/trophy and a MORALITY POINT   |
     |                            | for your effort.                             |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Invisible Savior           | Description:                                 |
     |                            | ============                                 | 
     |                            | Complete the FACILITY level without killing  |
     |                            | or raising alarm.                            |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Mission: FACILITY                            |
     |                            |                                              |
     |                            | As described above, you need to complete the |
     |                            | mission without killing or alerting any      |
     |                            | enemies. this is covered in the above        |
     |                            | walkthrough, so as long as you follow it you |
     |                            | will have no trouble unlocking this one. You |
     |                            | can find the walkthrough here:               |
     |                            |                                              |
     |                            |      > Facility ..... [ACT06]                |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Mouse                      | Description:                                 |
     |                            | ============                                 | 
     |                            | Complete the ECHOES level undetected by the  |
     |                            | Watchmen.                                    |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Mission: ECHOES                              |
     |                            |                                              |
     |                            | After going through the subway area and      |
     |                            | arrive at the stairs leading back outside,   |
     |                            | turn off your torch and climb the stairs. As |
     |                            | you near the top, your friend will tell you  |
     |                            | to stop. Crouch and sit next to him and wait |
     |                            | for the enemies to pass. For allowing them to|
     |                            | pass and not being spotted, you will earn a  |
     |                            | MORALITY POINT and an achievement/trophy.    |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Patron of the Arts         | Description:                                 |
     |                            | ============                                 | 
     |                            | Watch the entire Theater Show.               |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Mission: BOLSHOI                             |
     |                            |                                              |
     |                            | Towards the end of the mission, you will have|
     |                            | go through a theatre during which time a show|
     |                            | will be going on on stage. Watch the entire  |
     |                            | stage show performance in the theatre from   |
     |                            | start to finish. This will unlock it. Easy!  |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Derailed                   | Description:                                 |
     |                            | ============                                 | 
     |                            | Kill all armed enemies on the REVOLUTION     |
     |                            | level, including all reinforcements.         |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Mission: REVOLUTION                          |
     |                            |                                              |
     |                            | Simply go through the revolution level guns  |
     |                            | blazing. You will need to do this in order   |
     |                            | for the enemies to set off alarms in each of |
     |                            | the rooms. When the alarms sound, additional |
     |                            | re-enforcements will arrive and you will need|
     |                            | to kill all of them for the achievement/     |
     |                            | trophy.                                      |
     |                            |                                              |
     |                            | Obviously if you are going for a stealth/    |
     |                            | no-kill run on your first go through, it     |
     |                            | would be silly to attempt this. As such,     |
     |                            | simply load the chapter from the main menu to|
     |                            | try again when you are able.                 |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Invisible Soldier          | Description:                                 |
     |                            | ============                                 | 
     |                            | Complete the REVOLUTION level without killing|
     |                            | and raising an alarm.                        |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Mission: REVOLUTION                          |
     |                            |                                              |
     |                            | As described above, you need to complete the |
     |                            | mission without killing or alerting any      |
     |                            | enemies. this is covered in the above        |
     |                            | walkthrough, so as long as you follow it you |
     |                            | will have no trouble unlocking this one. You |
     |                            | can find the walkthrough here:               |
     |                            |                                              |
     |                            |      > Revolution ..... [ACT11]              |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Scram                      | Description:                                 |
     |                            | ============                                 | 
     |                            | Kill all Watchmen before they reach the      |
     |                            | Railcar.                                     |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Mission: REGINA                              |
     |                            |                                              |
     |                            | During the sequence where you need to push   |
     |                            | the abandoned train car with your vehicle    |
     |                            | whilst defending yourself from watchmen you  |
     |                            | need to kill them all before they jump onto  |
     |                            | the vehicle. To do this more easily, make    |
     |                            | sure to switch your ammo to military grade   |
     |                            | rounds for extra damage output.              |
     |                            |                                              |
     |                            | Additionally, you can play on the easiest    |
     |                            | difficulty to reduce enemy health.           |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Commando                   | Description:                                 |
     |                            | ============                                 | 
     |                            | Rescue the Women and Children on the BANDITS |
     |                            | level without raising alarm.                 |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Mission: BANDITS                             |
     |                            |                                              |
     |                            | As described above, you need to complete the |
     |                            | mission without killing or alerting any      |
     |                            | enemies. this is covered in the above        |
     |                            | walkthrough, so as long as you follow it you |
     |                            | will have no trouble unlocking this one. You |
     |                            | can find the walkthrough here:               |
     |                            |                                              |
     |                            |      > Bandits ..... [ACT13]                 |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Reunion                    | Description:                                 |
     |                            | ============                                 | 
     |                            | Reunion	Find and return the crying child's   |
     |                            | Teddy Bear.                                  |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Mission: VENICE                              |
     |                            |                                              |
     |                            | Outside the strip club go down the small     |
     |                            | alley between the ammo and the gun shop and  |
     |                            | turn left. walk all the way to the end and   |
     |                            | listen to the conversation between the mother|
     |                            | and her child. Turn around and climb the     |
     |                            | stairs to speak to the guy about trying out  |
     |                            | the shooting range. You will have to pay and |
     |                            | win three times.                             |
     |                            |                                              |
     |                            | After the third round, not only will you have|
     |                            | quite a few more bullets, you will also get  |
     |                            | the teddy bear. Return it to the child to    |
     |                            | earn the achievement/ trophy.                |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Equipped                   | Description:                                 |
     |                            | ============                                 | 
     |                            | Find all Equipment Stashes in the swamps.    |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Mission: SUNDOWN & NIGHTFALL                 |
     |                            |                                              |
     |                            | As described above, you need to find and     |
     |                            | enter each of the caches hidden around the   |
     |                            | swamp present in the missions 'Sundown' and  |
     |                            | 'Nightfall'. All of these locations are      |
     |                            | covered in the above walkthroughs, so as long|
     |                            | as you follow them you should have no trouble|
     |                            | unlocking this one. You can find the         |
     |                            | walkthroughs here:                           |
     |                            |                                              |
     |                            |      > Nightfall ..... [ACT17]               |
     |                            |      > Sundown ....... [ACT18]               |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Savior                     | Description:                                 |
     |                            | ============                                 | 
     |                            | Remove your mask when demanded to.           |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Mission: CONTAGION                           |
     |                            |                                              |
     |                            | At the end of the mission, you will run into |
     |                            | a bad guy who will tell you to remove your   |
     |                            | mask. Do so to earn a morality point and the |
     |                            | achievement/trophy.                          |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Forgotten                  | Description:                                 |
     |                            | ============                                 | 
     |                            | Find the Hidden Ammo in the abandoned part of|
     |                            | the station on the QUARANTINE level.         |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Mission: QUARANTINE                          |
     |                            |                                              |
     |                            | As described above, you need to find and     |
     |                            | pick up each of the caches hidden around the |
     |                            | abandoned section of station in 'Quarantine'.|
     |                            | All of these locations are covered in the    |
     |                            | above walkthrough, so as long as you follow  |
     |                            | it you should have no trouble unlocking this |
     |                            | one. You can find the walkthroughs here:     |
     |                            |                                              |
     |                            |      > Quarantine ..... [ACT20]              |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Nobody's Home              | Description:                                 |
     |                            | ============                                 | 
     |                            | Ignore the Phone Call in the Anomaly.        |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Mission: KHAN                                |
     |                            |                                              |
     |                            | Around halfway through the mission, whilst   |
     |                            | following Khan you will experience an        |
     |                            | anomaly. During the vision when your         |
     |                            | equipment malfunctions, a payphone on the    |
     |                            | wall in the tunnel ahead will begin ringing. |
     |                            | Instead of interacting with it, ignore it and|
     |                            | you will earn the achievement/trophy.        |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Bloodlust                  | Description:                                 |
     |                            | ============                                 | 
     |                            | Kill all the Reds on the THE CHASE level.    |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Mission: THE CHASE                           |
     |                            |                                              |
     |                            | You will need to kill all of the enemies on  |
     |                            | the level to unlock this one. To do this, you|
     |                            | will need to shoot and kill all of the       |
     |                            | enemies during the on-rails sequence to start|
     |                            | with and then fight your way through them    |
     |                            | once you board the train. The hard part is to|
     |                            | eliminate all of the enemies before boarding.|
     |                            |                                              |
     |                            | During the on-rails segment there are 4      |
     |                            | enemies in railcars on an adjacent track, one|
     |                            | on the back of the train whilst it is in     |
     |                            | front of you and a further 4 on the train    |
     |                            | when it pulls alongside you. Eliminate them  |
     |                            | all BEFORE Artyom jumps over to the train.   |
     |                            |                                              |
     |                            | If you get to the end and it has not         |
     |                            | unlocked, go to the main menu and try again. |
     |                            | Fortunately it is a short level so it        |
     |                            | shouldn't take too many attempts to get it   |
     |                            | right!                                       |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Rain Man                   | Description:                                 |
     |                            | ============                                 | 
     |                            | Complete the BRIDGE level without a kill.    |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Mission: THE BRIDGE                          |
     |                            |                                              |
     |                            | As described above, you need to complete the |
     |                            | mission without killing any enemies. This is |
     |                            | covered in the above walkthrough, so as long |
     |                            | as you follow it you will have no trouble    |
     |                            | unlocking this one. You can find the         |
     |                            | walkthrough here:                            |
     |                            |                                              |
     |                            |      > Bridge ..... [ACT24]                  |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Back to the Past           | Description:                                 |
     |                            | ============                                 | 
     |                            | See all Visions in the Dead City.            |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Mission: THE DEAD CITY                       |
     |                            |                                              |
     |                            | As described above, you need to find and     |
     |                            | view each of the visions hidden around the   |
     |                            | 'Dead City' level. All of these locations are|
     |                            | covered in the above walkthrough, so as long |
     |                            | as you follow it you should have no trouble  |
     |                            | unlocking this one. You can find the         |
     |                            | walkthroughs here:                           |
     |                            |                                              |
     |                            |      > The Dead City ..... [ACT26]           |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Back to the Past           | Description:                                 |
     |                            | ============                                 | 
     |                            | Kill somebody important.                     |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Mission: RED SQUARE                          |
     |                            |                                              |
     |                            | After the standoff in the courtyard area, you|
     |                            | will chase someone through a building. Soon  |
     |                            | after you catch up, you will be given the    |
     |                            | option to kill or save the person of interest|
     |                            | - killing them is the 'bad' option but it    |
     |                            | will earn you the achievement/trophy. If you |
     |                            | want to earn the 'good ending on your first  |
     |                            | run through, it is best to make the 'good'   |
     |                            | decision and then at a later time load the   |
     |                            | level from the main menu and earn this.      |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Forest Guardian            | Description:                                 |
     |                            | ============                                 | 
     |                            | Save the Bear from the Watchmen after the    |
     |                            | fight.                                       |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Mission: THE GARDEN                          |
     |                            |                                              |
     |                            | Once you have defeated the mother bear. She  |
     |                            | will run off and create an opening for you.As|
     |                            | you go through the passage, you will see the |
     |                            | bear being attacked. Save her from the       |
     |                            | watchmen that attack her here to unlock the  |
     |                            | achievement/trophy.                          |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | True Spartan               | Description:                                 |
     |                            | ============                                 | 
     |                            | Hold the Platform without dying.             |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Mission: D6                                  |
     |                            |                                              |
     |                            | Simply complete the D6 mission without dying.|
     |                            |                                              |
     |____________________________|______________________________________________|
    
    
    
    ===============================================================================
    ===============================================================================
    
    Collectible Achievements/Trophies                                       [ACMT5]
    
    ===============================================================================
    These three achievements/trophies are tied into finding and collecting each and
    every one of the collectibles in the game. We'll need to gather all of
    the Diary pages and interact with each and every musical instrument throughout
    the campign to unlock them all.
    
    These are the achievements/trophies we are looking at right here: 
    
    
      ___________________________  ______________________________________________
     /                           \/                                              \
     ]  Achievement/Trophy Name  []         Description & Unlock Guide           [
     \___________________________/\______________________________________________/
     | First Draft                | Description:                                 |
     |                            | ============                                 |
     |                            | Write 10 of Artyom's hidden Diary pages.     |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | To earn this achievement/trophy, you need to |
     |                            | find and collect 10 of the 43 diary notes    |
     |                            | hidden throughout the game. You can find a   |
     |                            | locations guide to help you out in your      |
     |                            | search after the shortcut:                   |
     |                            |                                              |
     |                            |      > Diary Pages ...... [CLTBN]            |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Published                  | Description:                                 |
     |                            | ============                                 | 
     |                            | Complete all 43 of Artyom's hidden Diary     |
     |                            | pages.                                       |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | To earn this achievement/trophy, you need to |
     |                            | find and collect all 43 of the diary notes   |
     |                            | hidden throughout the game. You can find a   |
     |                            | locations guide to help you out in your      |
     |                            | search after the shortcut:                   |
     |                            |                                              |
     |                            |      > Diary Pages ...... [CLTBN]            |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Musician                   | Description:                                 |
     |                            | ============                                 | 
     |                            | Use all Musical Instruments in the game.     |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | To earn this achievement/trophy, you need to |
     |                            | find and interact with all 17 instruments    |
     |                            | hidden throughout the game. You can find a   |
     |                            | locations guide to help you out in your      |
     |                            | search after the shortcut:                   |
     |                            |                                              |
     |                            |      > Diary Pages ...... [CLTBI]            |
     |                            |                                              |
     |____________________________|______________________________________________|
    
    
    
    ===============================================================================
    ===============================================================================
    
    Miscellaneous Achievements/Trophies                                     [ACMT6]
    
    ===============================================================================
    These achievements/trophies are a little bit random as I was unable to pool
    them together into another category. Mostly they revolve around using
    performing other stealth-related actions such as turning off lights and
    disarming traps, but others require spending money, upgrading a weapon and
    accumulating a sum of military grade rounds.
    
    Without further ado, here are the miscellaneous achievements/trophies offered
    in Metro: Last Light and a bit of information on how you can unlock each of
    them:
    
      ___________________________  ______________________________________________
     /                           \/                                              \
     ]  Achievement/Trophy Name  []         Description & Unlock Guide           [
     \___________________________/\______________________________________________/
     | Walking Bank               | Description:                                 |
     |                            | ============                                 |
     |                            | Collect 1000 Military Rounds.                |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | To unlock this one, you simply need to have  |
     |                            | 1000 military grade rounds in your possession|
     |                            | at one time.                                 |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Businessman                | Description:                                 |
     |                            | ============                                 | 
     |                            | Make 100 Purchases.                          |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Make 100 purchases at the gun shops in the   |
     |                            | Metro. The miscellaneous weapons are quite   |
     |                            | cheap, so be sure to buy them up when you are|
     |                            | running low to add to your total purchases a |
     |                            | little faster.                               |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Weapon Smith               | Description:                                 |
     |                            | ============                                 | 
     |                            | Install all possible Customizations for a    |
     |                            | Weapon.                                      |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | After acquiring a weapon, go to any gun shop |
     |                            | and use the upgrade section to purchase and  |
     |                            | apply every available upgrade for your weapon|
     |                            | of choice.                                   |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Tesla                      | Description:                                 |
     |                            | ============                                 | 
     |                            | Break 50 Lights.                             |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | As you progress through the campaign, you    |
     |                            | will frequently encounter light sources. You |
     |                            | can turn these of in a couple of ways: either|
     |                            | by getting close to it and interacting with  |
     |                            | them to switch them off silently or by using |
     |                            | throwing knives or shooting them to break    |
     |                            | them. This achievement/trophy requires you to|
     |                            | break 50 of them. There are plenty of lights |
     |                            | around so you should have no trouble         |
     |                            | obtaining this one if you put your mind to   |
     |                            | it!                                          |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Edison                     | Description:                                 |
     |                            | ============                                 | 
     |                            | Turn off 40 Lights without breaking them.    |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | As you progress through the campaign, you    |
     |                            | will frequently encounter light sources. You |
     |                            | can turn these of in a couple of ways: either|
     |                            | by getting close to it and interacting with  |
     |                            | them to switch them off silently or by using |
     |                            | throwing knives or shooting them to break    |
     |                            | them. This achievement/trophy requires you to|
     |                            | turn off 50 of them. There are plenty of     |
     |                            | lights around so you should have no trouble  |
     |                            | obtaining this one if you put your mind to   |
     |                            | it!                                          |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Ever Vigilant              | Description:                                 |
     |                            | ============                                 | 
     |                            | Disarm 10 Traps.                             |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | At various points during the campaign, you   |
     |                            | will encounter trip wires, usually connected |
     |                            | to explosives. Moving into close range of the|
     |                            | wire and interacting with it will disable the|
     |                            | trap. Find and disarm 10 of these to earn the|
     |                            | achievement/trophy.                          |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Diver                      | Description:                                 |
     |                            | ============                                 | 
     |                            | Fall in the Swamp 10 times.                  |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | During the 'Nightfall' or 'Sundown' levels   |
     |                            | simply walk/fall into the water so that a    |
     |                            | short scene plays and Artyom gets out by     |
     |                            | himself. Do this 10 times to earn this one.  |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Platinum Trophy (PS3 only!)| Description:                                 |
     |                            | ============                                 | 
     |                            | Get all Trophies.                            |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | As described! Unlock all the other trophies  |
     |                            | in the game and this one will unlock too!    |
     |                            |                                              |
     |____________________________|______________________________________________|
    
    
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    -------------------------------------------------------------------------------
    
             ______  _                 _ _                                   
            |  ___ \(_)               | | |                                  
            | | _ | |_  ___  ____ ____| | | ____ ____   ____ ___  _   _  ___ 
            | || || | |/___)/ ___) _  ) | |/ _  |  _ \ / _  ) _ \| | | |/___)
            | || || | |___ ( (__( (/ /| | ( ( | | | | ( (/ / |_| | |_| |___ |
            |_||_||_|_(___/ \____)____)_|_|\_||_|_| |_|\____)___/ \____(___/
    
    
    -------------------------------------------------------------------------------
    ===============================================================================
    ===============================================================================
    
    Contact  Me                                                             [CNTCT]
    
    ===============================================================================
    
    If you feel the need to contact me, there are a couple of ways you can go 
    about doing this. You can reach me at:
    
    
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    ______________
    
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    ______________
    
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    ===============================================================================
    
    About Me                                                                [INTRD]
    
    ===============================================================================
    
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    SPECIAL THANKS                                                          [THNKS]
    
    ===============================================================================
    
    
    I would like to thank the following people/entities:
    
    - GameFAQs for always being there when I needed help and for accepting my FAQ.
    - 4A Games for another awesome Metro game. Keep them coming!
    - My wife Kumiko, the greatest person on the planet.
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    Contributors:
    _____________
    
    - Hypnofunk for general spelling and other stuff.
    
    
    ===============================================================================
    ===============================================================================
    
    Version History                                                         [VERHI]
    
    ===============================================================================
    
    Date Submitted: 5/6/13
    
    Version 1.00
    ____________
    
    The guide currently contains:
    
       > Full walkthrough from beginning to end with all collectibles.
    
    
    ===============================================================================
    
    Date Submitted: 22/7/13
    
    Version 1.20
    ____________
    
    The guide currently contains:
    
       > Full walkthrough from beginning to end with all collectibles.
       > Collectibles Locations Guide
       > Complete achievement/trophies Guide
       > Complete weapon upgrades and locations guide
    
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    ------------------------------------------------------------------------[LGL01]
    
    
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                              | |     / _  ) _  |/ _  | |
                              | |____( (/ ( ( | ( ( | | |
                              |_______)____)_|| |\_||_|_|
                                          (_____|
    
    
    -------------------------------------------------------------------------------
    ===============================================================================
    ===============================================================================
    
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