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    Big Boss Rank Guide by Braveheart

    Version: 1 | Updated: 02/14/02 | Printable Version | Search Guide | Bookmark Guide

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    ********** _________________________________________________ *********
    ********  |                                                 |  *******
    ********  | METAL GEAR SOLID 2 BIG BOSS RANK AND BOSS GUIDE |  *******
    ********  |                                                 |  *******
    ********  |                    VERSION 1                    |  *******
    ********  |                                                 |  *******
    ********  |             By Samuel Riesterer (c)             |  *******
    ********  |                                                 |  *******
    ********  |                A.K.A. Braveheart                |  *******
    ********  |                                                 |  *******
    ********  |                  January 2001                   |  *******
    ********  |                                                 |  *******
    ********  |          braveheart4jesus@hotmail.com           |  *******
    ********  |_________________________________________________|  *******
    *********                                                    *********
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    ----------------------------------------------------------------------
    TABLE OF CONTENTS
    ----------------------------------------------------------------------
    I.    LEGAL NOTICE
    II.   INTRODUCTION
    III.  REQUIREMENTS FOR BIG BOSS RANK
    IV.   ACHIEVING THE SPECIFIC REQUIREMENTS FOR BIG BOSS RANK
    V.    HELPFUL STRATEGIES TO KNOW
    VI.   WALKTHROUGH
    VII.  MY END SCORES
    VIII. CREDITS AND THANKS
    
    ----------------------------------------------------------------------
    I. LEGAL NOTICE
    ----------------------------------------------------------------------
    This guide is copyrighted material. No one may alter, add to, subtract
    from, edit, change, convert, modify, or abridge this guide in any way.
    This guide may not be reproduced in any form (written, visual,
    electronic or audio) for any reason without my expressed written
    permission. This guide may be used for informational purposes for
    private use only. The text of this guide may be quoted in any form
    (written, visual, electronic or audio), up to and inclusive of two
    hundred (200) words without my express written permission, providing
    the words quoted do not amount to a complete section nor do the words
    quoted amount for 25 percent or more of the total text of the work in
    which they are quoted. You must also give my name (Samuel Riesterer)
    as clearly the source of the quotation. This guide may be made
    available on a non-commercial web site only with my expressed written
    permission and provided the following conditions are met: (1) It
    appears in its original form without additions, subtractions, or
    modifications; (2) It is freely accessible; (3) It is available with
    no cost of monies, materials, goods, services, etc.; (4) It is not
    used for promotional or profitable purposes; (5) My name is given as
    the author (Samuel Riesterer). Violators of any of the above
    stipulations will be prosecuted.
    
    ----------------------------------------------------------------------
    II. INTRODUCTION
    ----------------------------------------------------------------------
    This guide is specifically designed to help those who wish to achieve
    the rank of Big Boss, the highest rank in Metal Gear Solid 2. The
    strategies and information will also help you with the bosses and
    fight scenes. This guide assumes you understand the basics of
    gameplay. If you do not, you will never easily obtain the rank.
    Practice on the easier modes until you are familiar with the game
    before going on. In fact it will be very beneficial to play through
    Extreme mode once or twice to familiarize yourself with the game
    before you attempt Big Boss Rank.
    
    The way I received the requirements for the rank was to evaluate the
    Record Sorter at Konami's website (www.konamijpn.com). I viewed the
    records of those receiving Big Boss Rank and compared them together to
    determine the exact requirements.
    
    If you have questions or comments concerning this guide or the game,
    please email me at braveheart4jesus@hotmail.com. Please put "METAL
    GEAR SOLID 2" in the subject of your email to ensure it will not be
    deleted by mistake.
    
    ----------------------------------------------------------------------
    III. REQUIREMENTS FOR BIG BOSS RANK
    ----------------------------------------------------------------------
    To get the Big Boss rank you must have the following stats:
    
    Chapter: Tanker/Plant
    Mode: Extreme
    Time: Under 3 hours
    Damage: No Requirement ?
    Shots: Under 700 ?
    Alerts: 3
    Clear caution modes: 0
    Kills: 0
    Mech destruction: Under 60 ?
    Continue: 0
    Rations: 0
    Saves: 8 or less
    Radar: Off
    Special Items: Off
    Dog Tags: No Requirement
    
    ----------------------------------------------------------------------
    IV. ACHIEVING THE SPECIFIC REQUIREMENTS FOR BIG BOSS RANK
    ----------------------------------------------------------------------
    
    ******************************************
    Chapter: Tanker/Plant
    ******************************************
    You cannot get a Big Boss Rank if you just play the Tanker chapter or
    just the Plant chapter.
    
    ******************************************
    Mode: Extreme
    ******************************************
    Extreme mode varies considerably from the other modes. It is quite
    good to see a game with an in-depth variation for harder difficulty
    levels. There are a number of things that will differ in Extreme Mode:
    
    -Enemies take less damage
    -Enemies aim better
    -You take more damage
    -You catch colds easier
    -You sneeze more when you have a cold
    -More guards in selected areas and clearings
    -Guards hear better
    -Guards see further
    -Guards give out less items
    -Guards give out items more reluctantly
    -Guards wake up quicker
    -Guards take more to kill
    -Guards take more to get knocked out
    -Less inventory capacity
    -Less found items
    -Items are harder to be found
    -Items do not reappear
    -Must access nodes for radar
    -Exiting the area does not eliminate caution mode
    -Other various things
    
    ******************************************
    Time: Under 3 Hours
    ******************************************
    This requirement is not very hard to obtain. You should be flying
    through from area to area and have plenty of time left over. Be aware
    that the end credits, which you cannot advance, do count against your
    time. They last approximately 9 minutes 30 seconds.
    
    Things to know and do to trim your time:
    
    -Skip the videos by pressing the X button or the start button
    -Skip all codec conversation with the Square button
    -Do not press select when it prompts you to do so
    -Use the pause button when you need a breather or to plan a course of
    action. You should know exactly what to do and where to go before
    proceeding.
    -When you save, do it as soon as you enter the area or as soon as the
    boss fight begins.
    -Keep multiple saves. If you later find you do not have enough time,
    you can revert back to one and try to trim your time down.
    -Do not go out of your way for ammo and weapons you really do not
    need.
    -When calling for the elevator, press the switch twice to speed its
    coming.
    -When you have to take Emma somewhere and she is sitting down, run
    into her to make her instantly get up. Do not simply hold out your
    hand for her.
    -Instead of walking over fallen guards, do a roll or a cartwheel--
    it's quicker.
    -When you are descending a flight of stairs, a cartwheel will get you
    down quicker.
    -After you have shot someone and you want to begin moving again, it is
    a little faster if you temporarily unequip your weapon. And not only
    that, it may help with certain bosses that require you to shoot and
    move quick.
    
    Checkpoints:
    The following are my check points. Compare them for a time reference
    to see how you are doing on time.
    
    0:00:00 Start
    0:43:16 Before Fortune
    0:47:54 Before Fatman
    1:08:09 Before Harrier
    1:22:54 Before Vamp 1
    1:38:02 Before Guarding Emma
    1:54:38 Before Guard Invasion 2
    2:06:56 Before Rays
    2:20:22 Before Solidus
    2:37:15 End
    
    ******************************************
    Damage: No Requirement?
    ******************************************
    This stat is how much damage you have taken over the course of the
    game. It can be in whole or part. I am not entirely sure what the
    numbers mean for this stat but it may be that each digit represents an
    entire portion of your life bar. At any rate, most who have obtained
    Big Boss Rank have a number ranging from 4 to 6 for this stat. Nine is
    the highest I have seen for this stat while still getting the Big Boss
    Rank. Therefore, there may be a requirement of under 10. However, I
    doubt it simply because the damage factor for Big Boss Rank is already
    considering by requiring that you use no rations. Still, you should be
    mindful of the possibility of a requirement. Just don't think to much
    of it though, it takes quite a lot to get up to 9 for this stat.
    
    ******************************************
    Shots: Under 700 ?
    ******************************************
    This stat is the number of shots you have fired, which I assume need
    to watch. You don't have to count every single shot but it is easy to
    go over 700 if you simply have a hay-day with your weapons. I have
    seen this stat as low as 431 but the average is in the 500s or 600s.
    You need to have a good aim and not waste ammo. I was quite surprised,
    and fortunate, that I was under 700 shots in my first run for Big Boss
    Rank.
    
    ******************************************
    Alerts: 3
    ******************************************
    To achieve this requirement, it will be helpful to put the game on
    "End game if discovered" when you begin your new game. This will force
    the game to end if someone sees you, thus keeping the requirement. The
    only 3 alerts you can have come automatically: once at the end of the
    Tanker chapter, and two at the end of the Plant chapter.
    
    This walkthrough contains a comprehensive guide for going through the
    areas undetected. Still it is good to know some basics about not being
    discovered:
    
    -Alert mode happens when the enemy sees you. If you have played with
    the radar on, you will know that each guard has a cone of vision. If
    you appear in that cone, you will be found.
    
    -When a guard hears or sees something suspicious, he will investigate.
    This does not count toward your alerts stat. A suspicious guard may
    say something like, "What was that just now?" or "Huh." Such a guard
    will abandon his regular patrol route and investigate the exact spot
    where he heard or saw something. After seeing nothing out of the
    ordinary, he will go back to his route.
    
    -Some things that will make a guard suspicious are: seeing you just
    outside his cone of vision, seeing a moving box, seeing another guard
    in an abnormal way (e.g. getting punched or kick or knocked down),
    seeing you act in an abnormal way (e.g. when wearing the B.D.U.), or
    hearing a certain sound.
    
    -Sounds that make a guard suspicious are: knocks on the wall, firing a
    loud weapon, explosions (e.g. C4), punches on a locker, punches on
    another guard, or walking on metal grating. A cypher blowing up does
    not alert nearby guards. A camera that has been shot does not alert
    guards.
    
    -All sounds have a range in which the guards can hear them.
    Environmental sounds (e.g. the hum in the Engine Room-- Tanker
    Chapter) may decrease this range. A knock, for example, will not be
    heard if the room you are doing the knock in is closed (i.e. the doors
    are shut). Even if the knock is right next to the guard, if a door is
    separating the two rooms, they will not hear it.
    
    -To get past the metal grating that appears throughout the areas
    without making a sound, the best way is to simply do a roll/cartwheel
    over the grating.
    
    -Any camera or cypher will snap a shot at you if they see you and send
    the game into alert mode. The only exception is the gun cameras (there
    are only two in the game). They will shoot you if they see you but it
    will not count toward your alerts.
    
    -If a guard witnesses another guard get shot, he will call for backup
    and the game will go into caution mode.
    
    -If a guard calls for backup and is knocked down at any point after he
    has called, the game will go into caution mode and extra guards will
    come in.
    
    ******************************************
    Clear Caution Modes: 0
    ******************************************
    Since you cannot be found you will not have to worry about this stat.
    
    ******************************************
    Kills: 0
    ******************************************
    All enemies do not have to be killed, they can be knocked out. You can
    knock them out with a stun grenade, the M9, or by enough rolls,
    cartwheels, or kicks. You cannot throw a guard into the water or break
    their neck-- this will kill them. Certain bosses (Olga, Fatman, Vamp 1
    and 2, and Solidus) all have two bars: a life bar and a fatigue bar.
    If the life bar reaches zero this will register one kill for this
    stat. Also note that killing birds does not count toward your kills
    stat. In addition, doing a lunge attack with the HF blade will kill an
    opponent, even if the sword is blue.
    
    ******************************************
    Mech Destruction: Under 70 ?
    ******************************************
    This stat is how many mechanical things you have destroyed. This
    includes cameras, cyphers, and Rays. It does not include anything
    else. I have seen this stat as low as 31 and as high as 63. I am not
    even sure if there is a requirement but even 63 is quite high. You
    have 20 automatic Rays you will have to destroy. There are also at
    least 6 cyphers you will have to destroy while guarding Emma. If you
    follow the strategies I give, you will have a stat of about 36.
    
    ******************************************
    Continue: 0
    ******************************************
    This one is aggravating because of the 8 save limit. If you fail, you
    will have to reset rather than continue.
    
     **WARNING*WARNING*WARNING*WARNING*WARNING*WARNING*WARNING*WARNING**
     *                                                                 *
     * One thing you should absolutely pay attention to is that you    *
     * always start from a save. It is very easy to accidentally press *
     * continue when you have to do something over and over again      *
     * because you messed up. The crazy thing about it is that you     *
     * will sometimes not remember if you started from the continue or *
     * the save. If you have ANY doubts, reset. Do not proceed because *
     * you do not want to play through the whole freckin game and find *
     * you have one or two continues on your score.                    *
     *                                                                 *
     **WARNING*WARNING*WARNING*WARNING*WARNING*WARNING*WARNING*WARNING**
    
    ******************************************
    Rations: 0
    ******************************************
    This factor is not as tough as it seems. With enough skill and
    strategy you won't have to worry about rations. Also, your life is
    replenished at a lot of points throughout the game:
    
    -After Olga
    -After Fortune
    -After Fatman
    -After Vamp 1
    -After being abducted by Olga
    -After Rays
    
    ******************************************
    Saves: 8 Or Less
    ******************************************
    This requirement will force you to do things perfect for a long time
    before you can save. Since you only have 8 saves, the best times to
    use them are before the parts that you have the most difficulty with.
    Then if you fail, you can reset and start back right at the hard part.
    Here are some examples of times when you would save:
    
    Before Olga
    Before Guard Invasion 1
    Before Fortune
    Before Fatman
    Before shooting the control units on Shell 1-2 Bridge
    Before Harrier
    Before Vamp 1
    Before Guarding Emma
    Before Vamp 2
    Before Guard Invasion 2
    Before Guard Invasion 3
    Before Rays
    Before O2 Test
    Before Solidus
    
    As you can see, there are 14 likely save points here. The 8 saves I
    use are:
    
    Before Fortune
    Before Fatman
    Before Harrier
    Before Vamp 1
    Before Guarding Emma
    Before Guard Invasion 2
    Before Rays
    Before Solidus
    
    Olga does not give me that much trouble and she is only 4 minutes away
    from a new start. The Guard Invasion 1 is easy for me as well and I
    usually pass it the first try. Fortune is not too hard either but I
    save here anyway because it is a long road back to here if I do mess
    up. The control units are not that hard to warrant a save. Since Vamp
    2 follows the Guarding Emma scene, I don't save here. Besides he is
    not that difficult. The two last Guard Invasions are both not that
    hard so I combine them by saving before the first one. These saves
    work for me but feel free to use whatever works for you.
    
    One thing some people do is to wait to save until they think they are
    going to lose a boss fight. That way, if they pass it on the first
    try, they can cut down their save stat.
    
    ******************************************
    Radar: Off
    ******************************************
    Because the radar will be off, you will have to know the guards'
    patrol routes in each area fairly well, as well as their range of
    sight and sound. You will also have to look in FPV every now and then
    to see things. This requirement has one advantage to it: you will not
    have to access any nodes except the first one. 
    
    ******************************************
    Special Items: Off
    ******************************************
    This means no Bandana, Stealth, or Wigs. If you accidentally equip
    one, it will register so be sure not to. You may even consider
    starting a fresh new game in order that they do not appear in your
    inventory.
    
    ******************************************
    Dog Tags: No Requirement
    ******************************************
    Most people who try for Big Boss Rank already have 100% dog tags but
    you do not need any. Actually, the lowest I have seen is 73% but it
    seems reasonable that there is no dog tag requirement.
    
    ----------------------------------------------------------------------
    V. HELPFUL SKILLS TO KNOW
    ----------------------------------------------------------------------
    These skills are very important to learn. Your success will depend
    upon many of these things.
    
    ******************************************
    Aiming
    ******************************************
    Holding R1 = First Person View (FPV)
    Holding square button with a weapon equipped = Aim weapon
    Holding L1 while aiming = Aim lock
    
    Whether you're up against guard or a boss, learning to quickly aim
    will be very critical to your success in MGS2. There is no real trick
    to this skill, you just have to play a number of times and learn how
    to do it quickly. You will be knocking out a lot of guards who stand
    in your way with the M9. The vital areas are the head, neck, heart, or
    crotch. Shooting a guard in these areas will put him to sleep
    instantly. Learning to aim quick will also save on ammo.
    
    While aiming, if you hold the L1 button down, your laser will lock on
    a target and stay on it as long as you hold the button down. This may
    prove useful for tracking an enemy who is far away or hard to see.
    
    ******************************************
    Stretching
    ******************************************
    Holding L1 in FPV = Stretch left
    Holding R1 in FPV = Stretch right
    Holding L1+R1 in FPV = Stretch up
    
    You can stretch left, right, and up while in FPV. Stretching allows
    you to peek around a corner or box or whatever you are hiding behind.
    This strategy is absolutely necessary for certain confrontations. Note
    that if you have a PS2 controller, the buttons will be analogous,
    meaning the more you press the button, the greater the affect. Sadly,
    this makes it harder to stretch and aim as your aim will waver
    depending on how hard you press the button. You can counter this by
    always fully pressing the button(s) (L1 or R1 or both) when aiming.
    
    ******************************************
    Switching Items And Weapons
    ******************************************
    L2 = Cycle through the item list while holding the L2 button down
    R2 = Cycle through the weapon list while holding the R2 button down
    
    Switching items and weapons fast makes for good time. Learn to know
    the order your items and weapons appear in. I like the group setting
    much better but do whatever you are comfortable with.
    
    ******************************************
    Fast Equip/Unequip Items And Weapons
    ******************************************
    L2 = Equip/unequip the last used item
    R2 = Equip/unequip the last used weapon
    
    A most useful strategy to know is how to use the R1 button to equip or
    unequip weapons fast. The success of some boss strategies require this
    ability. Keep your right index finger on the button while your thumb
    is on the square button ready to shoot. Practice equipping, shooting,
    and then unequipping again.
    
    ******************************************
    Quick Ammo Reload
    ******************************************
    R2 two times fast
    
    Your weapons will pause when it comes down to the end of the
    cartridge. This delay will sometimes allow the enemy to hit you.
    
    ******************************************
    Punch-Punch-Kick
    ******************************************
    X button three times fast
    
    The kick will knock out anybody it hits so it is useful in some
    situations to knock down an opponent. When you have a weapon equipped
    your strikes will do more damage. Note that having certain weapons
    equipped (e.g. nikita) will not allow you to kick.
    
    ******************************************
    Rolling/Cartwheel
    ******************************************
    X button while moving
    
    This little move will make it harder for your enemies to aim at you.
    It will also knock down most enemies it hits. In addition, it will get
    you out of a jam in some situations.
    
    ******************************************
    Knocking
    ******************************************
    Circle button while pressed up against a wall
    
    This little move is simple but it is very valuable when not using
    stealth.
    
    ******************************************
    The Hold Up
    ******************************************
    To hold a guard up, sneak up to him and aim the gun at him. You will
    say "Freeze," and the guard will hold up his hands. If you aim your
    weapon at his head, neck or crotch, he will shake and release items
    sometimes. Some guards play tough men and will not shake unless shot
    in a non-vital area or unless you aim a more powerful weapon at them
    (e.g. stinger). To get items out of guards while holding them up, you
    have to have them continually shake and then stop. If they just shake
    non-stop they will not fork out an item.
    
    The hold up also proves useful for those enemies you want to freeze in
    their place. After they freeze, you can get an easy shoot at their
    head.
    
    ******************************************
    Shaking Bodies
    ******************************************
    In lieu of holding a guard up for items, you can knock them out with
    the M9 and then shake their bodies (square button when not equipped
    with a weapon).
    
    Each guard carries something different. Note that the guards will wake
    up after about 10 shakes in Extreme mode and also note that they do
    not give up items very easily.
    
    ----------------------------------------------------------------------
    VI. WALKTHROUGH
    ----------------------------------------------------------------------
    This is a comprehensive walkthrough. In each area you come to you will
    find a map, a list of guards, and key notes. The map reveals item
    locations. This is not a very detailed or a precise proportional map;
    neither does it have every single object or obstacle in the area.
    However, what it does display will be sufficient. The list of guards
    includes their basic patrol route as well as what item they will shake
    out. The notes will basically tell you how to get from point A to
    point B the safest and fastest. Please note that there is more than
    one way to get where you want to go and certainly more than one way to
    get Big Boss Rank. The strategies I am offering are simply one of many
    that work very effectively and safely. If you have any way or strategy
    that you feel is better in one way or another, feel free to contact me
    and tell me.
    
    If you do the strategies perfect, you of course should not have a
    problem. But since it is not always going to be perfect, you should
    know how to improvise. For example, you aim at a guard to shoot him
    but he starts to see you and walks toward you. You can either shoot
    him anywhere to make him pause, then go for his head, or you can leave
    to a safe place. Or perhaps a guard starts to call for backup-- simply
    leave the area before he gets a chance to complete his message. Note
    that whenever you reenter an area, everything is reset. That is, the
    guards all start back to their original position as well as the
    cyphers. If you mess up the timing on a certain strategy, you should
    know the guards' routes good enough to improvise.
    
    You should also be aware that some of my strategies require the use of
    ammo and chaff grenades. Therefore, you should be mindful of how you
    improvise. You may find you do not have enough later down the road. It
    will be very beneficial to read through the guide first and do a
    practice run through Extreme mode before going for Big Boss Rank. That
    way, you will pick up a few things that may be amiss and/or things
    that may need to be adjusted to suit your style.
    
    ******************************************
    Abbreviations
    ******************************************
    The following list the various abbreviations found within the maps for
    each area. These abbreviations do not apply for the maps for the boss
    fights and strategy scenes.
    
    Basic Instructions:
    
    B   = Beginning point
    E   = Ending point
    1-9 = Key spots noted in the notes
    
    Basic Instructions For Strategy Sections:
    
    A-Z = Key spots noted in the notes
    1-9 = Key spots noted in the notes
    
    Terrain Items:
    
    M    = Land mine (attached to a cone indicating the mine's direction)
    C*   = C4 needed to be frozen
    BL   = Water bomb located low
    BM   = Water bomb located middle
    BH   = Water bomb located high
    AIR  = Air pocket in water
    FIRE = Fire
    /\/\ = Water line in Shell 2 Core 
    
    Doors:
    
    LV1 = Level 1 door
    LV2 = Level 2 door
    LV3 = Level 3 door
    LV4 = Level 4 door
    LV5 = Level 5 door
    
    Miscellaneous Items:
    
    BA = Bandage
    PE = Pentazemin
    WB = Wet Box
    B1 = Box 1
    B2 = Box 2
    B3 = Box 3
    B4 = Box 4
    B5 = Box 5
    BK = Book
    ME = Medicine
    
    Speciality Items:
    
    SH = Shaver
    SS = Socom Suppressor
    MD = Mine Detector
    SB = Sensor B
    DM = Directional Microphone
    TG = Thermal Goggles
    AS = AKS-74U Suppressor
    NV = Night Vision Goggles
    BA = Body Armor
    
    Explosive Weapons:
    
    CG = Chaff Grenade
    SG = Stun Grenade
    GR = Grenade
    C4 = C4
    CL = Claymore
    
    Firing Weapons:
    
    M9* = M9
    SO* = Socom/USP
    AK* = AKS-74U
    M4* = M4
    RG* = RGB6
    PT* = PSG1-T
    P1* = PSG-1
    NI* = Nikita
    
    Ammo:
    
    M9 = M9 Ammo
    SO = Socom/USP Ammo
    AK = AKS-74U Ammo
    M4 = M4 Ammo
    RG = RGB6 Ammo
    P1 = PSG-1 Ammo
    PT = PSG1-T Ammo
    ST = Stinger Ammo
    NI = Nikita Ammo
    
    --------------------------
    A. CHAPTER ONE: THE TANKER
    --------------------------
    
    ******************************************
    Aft Deck
    ******************************************
    ___________________                               ___________________
    \        |   |-    |                             |    -| BA|      PE/
    |        |   |-|   |                             |   |-|   |        |
     \       |   |-|   |                             |   |-|   |       /
     |       |   |-|   |                             |   |-|   |       |
      \      |_    |   |                             |   |    _|      /
      |        |   |   |____                     ____|   |   |        |
       \       |   |        |                   |        |   |       /
       |       |  _|_E      |                   |      __|_  |       |
        \      |_|||  |     |                   |     |  |||_|      /
        |             |     |                   |     |             |
         \       _____|     |                   |     |_____       /
         |      |      |    |                   |    |   CG |      |
          \     |      |    |                   |    |      |     /
          |     |____  |    |                   |    |  ____|     |
           \ 2     BA|-|    |                   |    |-|         /
           |         |-|    |___________________|    |-|         |
            \        |-|                             |-|        /
            |          |_____________________________|          |
             \                                                 /
             |                                                 |
              \                                               /
              |        ________               ________        |
               \      |        |             |        |      /
               |   1  |________|             |________|      |
                \                                    B      /
                 |                                         |
                  \_______________________________________/
    
    Guards:
    1-Patrols west side first level [ration]
    2-Patrols east side second level [M9 ammo]
    3-Patrols third level [bandage]
    
    Notes:
    Run to spot 1 and aim for the guard on the west side. He will come to
    spot 2. Shoot him and hurry for the exit.
    
    ******************************************
    Deck-A, Crew's Quarters
    ******************************************
    
     ____                                        __E_
    |    |                                      |    |
    |    |                                      |    |
    |    |                                      |    |
    |    |_______                        _______|    |
    |            |                      |            |
    |____B__     |                      |     _______|
            |    |                      |    |
            |    |                      |    |
            |    |                      |    |
            |    |                      |    |
            |    |______________________|    |
            |    | |       | |        | |    |
            |    | |       | |        | |    |
            |    | |       |_|        M9|    |
            | 1  |_|    _________     __|    |
            |   2                            |
            |________________________________|
    
    Guards:
    1-Patrols south side and east side [bandage]
    
    Notes:
    Upon entering the area, wait until a half-second after the door
    closes. Then run to 1 and hold up the guard at 2. Shoot him in the
    head. Grab the M9 ammo before exiting the area.
    
    ******************************************
    Deck-A, Crew's Lounge
    ******************************************
          __________________________________________________________ 
        _|    |                                         |      |    |_
       |-     |                                              M9|     -|
       |-|    |      |                                  |______|    |-|
       |-|    |      |                                         |    |-|
       |-|    |      |                                         |    |-|
       |-|    |                                                |    |-|
       |-|    |_______    __________________________    _______|    |-|
     __|-|                                                        1 |-|__
    |SO  |     ______                                   _______     |    |
    |____|    |      |     \----------------------/    |       |B   |____|
         |____|      |______\--------------------/_____|       |____|
                          ___\------------------/___
                         |                          E
                         |__________________________|
    
    Guards:
    1-Patrols east entrance to lounge [M9 ammo]
    2-Patrols west entrance to lounge [ration]
    3-Patrols west side (sleeps) [ration]
    
    Notes:
    Simply go to 1 and look west. Shoot both guards and run to the exit.
    Do not get the M9 in the corner, you will need it later.
    
    ******************************************
    Deck-B, Crew's Quarters
    ******************************************
              __________________________
             |                          |
             |     ________________     |
     ________|    |                |    |________
    |             |                |             |
    |      __     |                |1    __      |
    |-|   |  |    |                |    |  |   |-|
    |-|   |  |    |                |    |  |   |-|
    |E|   |  |    |                |    |  |   |-|
    |-|   |  |    |                |    |  |   |-|
    |     |  |    |                |    |  |     |
    |_____|  |    |                |    |  |_____|
            _|    |                |B   |_
           |     _|                |_ 2   |
           |    |                    |    |
           |    |                    |    |
           |    |                    |    |
           |    |                    |    |
           |    |                    |    |
           |    |_                  _|    |
           |_     |                |     _|
             |    |          __    |    |
             |    |________SO  |___|    |
             |                          |
             |__________________________|
    
    Guards:
    1-Patrols north side [bandage]
    2-Patrols south side [M9 ammo]
    
    Notes:
    Go to spot 1 and knock on the wall. Then run back to 2 and look north.
    Shoot the guard and go to the exit via the north hall.
    
    ******************************************
    Deck-C, Crew's Quarters
    ******************************************
                         ____
                        |CG|E|
     _____              |  |-|              _____
    |     |_____C_______|    |_____________|    _|
    |B|                                        | |
    |-|________________________________________|-|
    |-|                                        |-|
    
    Guards:
    A-Camera on west side
    
    Notes:
    Immediately run to the exit while staying close to the north wall.
    
    ******************************************
    Deck-D, Crew's Quarters
    ******************************************
     _______________ _____        _____________
    |       |       |     |      |             |
    |____   |       |   |B|______|             |
    |                              1  |        |
    |              _ ___________2     |        |
    |   __    __   C|            |    |        |
    |  |  |  |  |   |            |    |        |
    |  |SO|  |M9| SO|   |E|      |    |M9      |
    |  |__|  |__|   |___|-|______|    |        |
    |                                 |    B1  |
    |_________________________________|________|
    
    Guards:
    1-Patrols north side [?]
    2-Patrols southeast side [?]
    3-Patrols dinning room [?]
    4-Patrols food storage room (appears while in food storage room) [?]
    
    A-Camera in kitchen patrols south door
    
    Notes:
    Upon entering you will see a guard move east. Hurry and run behind him
    and hold him up before he gets to spot 1. Then shoot him in the head.
    Next press yourself against the wall at 2 and watch the south guard.
    He will see the body and start to make his way around. You can
    alternatively knock on the wall to get his attention. Afterwards,
    quickly crawl under the lasers and go to the exit. Be careful. If you
    are standing over a fallen guard, you cannot lay down. 
    
    ******************************************
    Deck-E, Bridge
    ******************************************
     ____________________________________
    |                                    |
    |              B                 SO  |
    |                                    |
    E     ___________    ___________     |
    |____|           |--|           |____|
                     |--|
    
    Guards:
    None
    
    Notes:
    None
    
    ******************************************
    Strategy: Olga
    ******************************************
                  _________________________________________________
                 | Light                                           |
                 |                                                 |
                 |       E    D___________________________C        |
                 |            |                           |        |
                 |            |                           |        |
                 |            |                           |        |
                 |            |                           |        |
                 |            |___________________________|        |
                 |        Tarp                                     |
                 |                                                 |
                 |    ___A                             ___B        |
                 |   |   |                            |    |       |
                 |   |___|                            |    |       |
                 |                                    |____|       |
         ________|_________________________________________________|
        |                                                          |
        |______ _____ ___________________                     _____|
        |      |     | M9   |________|___|_                  |   |
        |      |_____|      |           |  |                 |   |
        |                   |___________|  |_________________|   |
     ___|       1                         4  2              3    |
    |                                                            |
    |                                                            |
    |                        ________________________________M9__|
    |       _________________|
    |       |
    |       |
    |_______|
    
    
    Notes
    -----
    Olga is pretty easy. She will go down with relatively few shots. She
    will kill you in two hits though, but your life is replenished
    afterwards. She pretty much hides during this fight and stretches and
    shoots (A-E). She will throw grenades if you remain in the same spot
    for too long. You need to remain under cover in one of the spots (1-3)
    to avoid getting hit. When transferring between the west and east
    sides, do a roll. This will speed up your travel and avoid fire. Pick
    up ammo when you can if you need it.
    
    Phase 1
    -------
    Olga will alternate between hiding places (A-E). Her favorite places
    to hide are A and B, and these are the easiest places to hit her. The
    strategy is to keep her fooled as to where you are. Once she spots
    you, she will grunt and an exclamation point will appear over her
    head. Then she will begin shooting the direction that she spotted you.
    Try to get Olga to start shooting in one spot, preferably at 1 or 2.
    When she begins shooting, run to the alternate side when she isn't
    looking and shoot her head in FPV. If you take too long to shoot, she
    will spot you. Also, whenever you shoot, she will spot you. After she
    is down to half her power, she will move to phase 2.
    
    Phase 2
    -------
    Olga shoots the tarp at the start and alternates between E and D. The
    tarp blocks your view somewhat, but Olga can aim right through it. You
    can shoot her through it, however. You can simply wait it out and she
    will move on to the next phase, but there is an easy way to hit her.
    Once you are at spot 1, aim at her in FPV and be ready to stretch
    left. When you anticipate that she is going to throw a grenade,
    stretch left, aim, and shoot. Keep yourself hidden when not shooting
    and keep alternating between 1 and 2 when she throws a grenade. One
    shot and she will go to phase 3.
    
    Phase 3
    -------
    Olga shoots the tarp free in the beginning and aims the light at you
    in this phase. This phase is similar to phase 2 in that she will
    alternate between E and D. The trick in this phase is to crouch at
    spot 4. Look in FPV and aim for her legs or feet. Keep hitting her
    before she has time to throw a grenade. She will go down in about 4
    shots.
    
    ******************************************
    Navigational Deck, Wing
    ******************************************
                                    ____
                                   |TG  |
                                   |____|
                                    _||_
                                   | || |
                                   |____|
     _______________________   ______||______   _______________________
    |          |            | |     _||_     | |            |          |
    |          |            | |    | || |    | |            |          |
    |          |            | |    |____|    | |            |          |
    |     B    |            | |      ||      | |            |      WB  |
     \____     |            E |      ||      | |            |     ____/
          \____|            | |              | |            |____/
               |            |_|________  ____|_|            |
               |_______         |||||||||            _______|
                       |                            |
                       |____________________________|
    
    
    Guards:
    1-Patrols east side [M9 ammo]
    
    Notes:
    Simply run to the exit. You do not need the thermal goggles or the wet
    box here.
    
    ******************************************
    Deck-E, Bridge
    ******************************************
     ____________________________________
    |                                    |
    |                                SO  |
    |                                    |
    |B    ___________    ___________     |
    |____|           |E-|           |____|
                     |--|
    
    Guards:
    None
    
    Notes:
    None
    
    ******************************************
    Deck-D, Crew's Quarters
    ******************************************
     _______________ _____        _____________
    |       |       |     |      |             |
    |____   |       |   |E|______|             |
    |                                 |        |
    |              _ ____________     |        |
    |   __    __   C|            |    |        |
    |  |  |  |  |   |            |    |        |
    |  |SO|  |M9| SO|   |-|      |    |M9      |
    |  |__|  |__|   |___|B|______|  2 |        |
    |                           1     |    B1  |
    |_______________ _________________|________|
    
    Guards:
    1-Patrols north side [?]
    2-Patrols southeast side [?]
    3-Patrols dinning room [?]
    4-Patrols food storage room (appears while in food storage room) [?]
    
    A-Camera in kitchen patrols south door
    
    Notes:
    Quickly run to 1 and hold up the guard at 2. If you are in the right
    spot you should be able to see the north guard as well. At any rate,
    shoot the guard in the head. The north guard will see the body and
    make his way to you. Crawl under the lasers and proceed to the exit.
    Just make sure you are not standing over the fallen guard when trying
    to lay down.
    
    ******************************************
    Deck-C, Crew's Quarters
    ******************************************
                         ____
                        |CG|-|
     _____              |  |B|              _____
    |     |_____C_______|    |_____________|    _|
    |E|                     1                  | |
    |-|________________________________________|-|
    |-|                                        |-|
    
    Guards:
    1-Patrols west side [socom ammo]
    
    A-Camera on west side
    
    Notes:
    Go to 1 and aim west. Shoot the guard when he gets beyond the camera.
    If the camera spots a fallen guard, it will send the game into caution
    mode. After shooting him, look at the camera in FPV. When it is
    looking directly south, run to the exit, hugging the north wall.
    
    ******************************************
    Deck-B, Crew's Quarters
    ******************************************
              __________________________
             |                          |
             |     ________________     |
     ________|    |                |    |________
    |             |                |             |
    |      __    1|                |     __      |
    |-|   |  |    |                |    |  |   |-|
    |-|   |  |    |                |    |  |   |-|
    |-|   |  |    |                |    |  |   |-|
    |B|   |  |    |                |    |  |   |-|
    |     |  |    |                |    |  |     |
    |_____|  |    |                |    |  |_____|
            _| 2  |                E    |_
           |     _|                |_     |
           |    |                    |    |
           |    |                    |    |
           |    |                    |    |
           |    |                    |    |
           |    |                    |    |
           |    |_                  _|    |
           |_     |                |     _|
             |    |          __    |    |
             |    |________SO  |___|    |
             |                          |
             |__________________________|
    
    
    Guards:
    1-Patrols north side [bandage]
    2-Patrols south side [M9 ammo]
    
    Notes:
    Go to spot 1 and knock on the wall. Then run back to 2 and look north.
    Shoot the guard and go to the exit via the north hall.
    
    ******************************************
    Deck-A, Crew's Lounge
    ******************************************
          __________________________________________________________ 
        _|    |                                                |    |_
       |-     |                                              M9|     -|
       |-|    |                                                |    |-|
       |-|    |                                                |    |-|
       |-|    |                                                |    |-|
       |-|    |                                                |    |-|
       |-|    |                                                |    |-|
       |-|    |_______    __________________________    _______|    |-|
     __|-|                                           2              |-|__
    |SO  |     ______                                   _______     |E   |
    |____|    |      |     \----------------------/    |       |    |____|
         |____|      |______\--------------------/_____|       |____|
                          ___\------------------/___
                         |   1                    B |
                         |__________________________|
    
    Guards:
    1-Patrols east entrance to lounge [M9 ammo]
    2-Patrols west entrance to lounge [ration]
    3-Patrols west side (sleeps) [ration]
    
    Notes:
    Right where you enter, look in FPV and shoot the guard who is walking
    east. If you miss his head, don't worry. He will likely stop to wonder
    what happened, allowing you to get a better shot. Then go to 1 and
    shoot the other guard when he comes out to 2. Grab the M9 ammo and
    head for the exit.
    
    ******************************************
    Engine Room
    ******************************************
    MAIN ROOM EAST SIDE
                                           3rd Level
                                            _________________
                                           |    |______|   | |
                                           |               | |
                                           |           SO  |_|
        Main Level     2nd Level           |                 |
       ____     ____                   ____|     ____________|
      |    |   |    |  ____           |    |    |
      |    |   |  M9| |    |          |1        |
      |    |   |   _| |    |          |         |
      |    |   |  |-| |  |-|          |    |    |
      |    |   |  |-| |  |-|          |    |    |
      |    |   |  |-| |  |-|      _   |    |    |
      |    |   |  |-| |    |-|   | |  |    |    |
      |    |   |  |-| |    |-|___| |  |    |   B|
      |    |   |  |-| |    |_|||   |  |__  |____|
      |    |   |  |-| |            |     |-|
      |    |   |  |-| |2_______    |_    |-|
      |    |   |    |          |     |
      |    |   |   3|____   _  |_____|
      |    |   |         |_| |
      |    |___|     _       |
      |    |||||    |_|      |
      |    |   |             |
      |    |   |             |
      | 4  |   |             |
      |    |   |      __     |
      |    |   |_    |  |    |
      |    |   |_|   |  |    |
      |    |   |_____|__|____|
      |    |
      |    |
      |    |
    __|    |
          /
    _____/
    
    
    MAIN ROOM WEST SIDE
    
                       2nd Level
                           ___
                          |   |
      3rd Level           |   |
             ____   ______|   |
            |    | |     _    |
            E    | |    | |   |
            |    | |    | |   |
            |    | |    | |   |
            |    | |    | |   |     _____
            |    | |SO  | |   |    |SO   |
            |    | |    | |   |    |_    |_____
            |    | |    | |   |      |    _    |
     _      | 6  | |    | |   |      |   | |   |
    | |_____|    | |    | |   |      |   | |   |
    |  |||||_____|_|    | |   |      |   | |   |
    |__|||||            | |   |      |   | |   |
    |                   | |   |      |   | |   |
    |__    _____________| |   |      |   | |   |
       |__||||||||||      |   |      |   | |   |
                         _|   |      |   | |   |
                        |-    |      |   | |   |
                        |-|   |      |   | |   |
                        |-|   |      |   | |   |
                        |-|   |____  |   | |   |
                        |-|        | |   | |   |
                        |-|________| |   | |   |
                        _   _________|   | |   |
                       | |_|||||||||     | |   |
                       |                 | |   |
                       |   _________    _| |   |
                       |  |         |  |   |   |
                      _|  |_________|  |   |   |
                     |  GR             |   |   |
                     |_________________|   |   |
                                           |   |
                                         |-|   |
                                         |-|   |
                                         |-|   |
                                         |-|   |
                                         |-    |
                                         |  ___|
                                         |-|
                                         |5__________/
    
    Guards:
    1-Stands on east landing third level (first visit only) [socom ammo]
    2-Patrols east landing second level [M9 ammo]
    3-Stands on east side first level [bandage]
    4-Patrols west landing second level and south side first level [M9
    ammo]
    5-Patrols west side first level [bandage]
    6-Patrols west landing third level [socom ammo]
    
    Notes:
    There are many ways to do this area but the following strategy is what
    I do: There will be a guard at 1 upon first entering this area. Stand
    behind him and shoot him in the head. Then staying right there, look
    west. You will see a guard on the west side third level. He will start
    moving south to spot 6. Shoot him there. You should have a clean shoot
    in-between the columns. Then hurry down the stairs and go to spot 2.
    The guard is directly north of you and he should just be turning
    around about the time you get your aim on his head. Shoot him and go
    to 3 and wait. Watch the guard around the corner. Press yourself
    against the wall if you have to but wait for him to turn his head
    facing east. When he is looking away, run to 5 and aim up the stairs.
    The next guard should just be coming around to walk down the stairs.
    Shoot him. Please note that timing is key here. If you took to long
    with the previous stuff, then this guard will be much closer to you.
    If you feel you took too long, you can simply wait at spot 4 and aim
    south just to be safe. In a little while, he will round the corner and
    you can shoot him there. In any event, the only thing left to do now
    is head straight for the exit. Go up the stairs at spot 5 to avoid the
    other guard.
    
    ******************************************
    Engine Room
    ******************************************
    LOCKER ROOM
        __E_
       |    |
       |5   |
       |   4|
       |    |
       |   3|
     __|    |_____________
    | |      |_______|    |
    | |                 1 |
    | |   _   _   _   _   |
    | |  |2| | | | | SO|  |
    |_|  |_| |_| |_| |_|  |
    |                     |
    |________________     |
                     |    |
                     |    |
                     |    |
                     |   B|
                     |____|
    
    Guards:
    1-Patrols locker room (first visit only) [ration]
    
    Notes:
    Go to spot 1 and aim south. Shoot the guard after he completes his
    status check. If you shoot him during his conversation, extra guards
    will be assigned.
    
    From spot 2, on top the metal box, you can stretch up and get a good
    view of the control unit at 3. Take out that one first. It will
    deactivate the first set of lasers. Take out the control unit at 4,
    which will deactivate the middle lasers. Then you can go spot 4 and
    get a good view at the last control box at 5.
    
    ******************************************
    Deck-2, Port
    ******************************************
     _____________________________
    |          3 SO              E
    |SO   ______________________SO|
    |    |
    |   2|
    |    |
    |    |
    |    |
    |    |_____
    |          |
    |          |
    |     _____|
    |    |
    |    |
    | 1  |
    |    |
    |    |
    |    |_____
    |          |
    |          |
    |     _ SO_|
    |    |
    |    |
    |    |
    |    |
    |    |
    |    |_____
    |          |
    |          |
    |     _____|
    |    |
    |    |
    |_B__|
    
    Guards:
    1-Patrols west side on the northern end [M9 ammo]
    2-Patrols northwest corner (listens to music) [ration]
    3-Standing in the middle of the north side (sleeps) [socom ammo]
    
    Notes:
    Run north to around spot 1 until you see a guard. Stop and shoot him.
    You might want to shake this guy's body for the M9 ammo. You may need
    a lot of M9 ammo for the guard invasion coming up. Especially since it
    doesn't give you any then if you run out. At any rate, run to 2 and
    wait for the next guard, who will be crossing your view shortly. Shoot
    him and then go to 3 and aim east for the last guard.
    
    ******************************************
    Deck-2, Starboard
    ******************************************
     __________
    |B     SO  |
    |_____     |
          |    |
          |    |
          |    |
          |    |
          |    |
     _____|    |
    |  SO      |
    |          |
    |_____     |
          | E  |
    
    Guards:
    None
    
    Notes:
    None
    
    ******************************************
    Strategy: Guard Invasion 1
    ******************************************
                 ___________________
                |     |          |  |
                |     |          |  |
                |     |          |  |
                |     |         _|__|
                |     |        A    |
                |     |      _______|
                |     |     |       |
                |     |     |       |
                |_____|     |_______|
                |                   |
                |      B       C    |
                |_____          ____|
                |     |          |  |
                |     |     _____|__|
                |     |    |        |
                |     |    |        |
                |     |    |________|
                |     |        2 |  |
                |     |          |  |
                |     |          |  |
                |     |          |  |
                |     |     _____|__|
                |     |    |        |
                |     |    |        |
                |     |    |________|
                |     | 3      1 |  |
                |     |          |  |
                |     |          |  |
                |     |          |  |
                |     | SO       |  |
                |     | SO       |  |
                |_____|_RA_______|__|
    
    Notes
    -----
    This fight is kind of hard until you learn to aim quick in FPV. Also,
    you really do not need any health after this battle so you can afford
    to take a lot of shots. You will have to take out 11 guards in this
    battle using the M9. The guards will continuously come out after one
    is dispatched, to a total of three maximum guards at one time. No new
    M9 ammo will appear so you will have to use what you have. You also
    want to save about 2 or 3 shots for later so make sure you don't use
    it all.
    
    Phase 1
    -------
    To beginning with, you may shoot out the light in front of you and/or
    behind you. It seems this makes it harder for the guards to hit you
    but I could not really tell a difference. I usually just shoot out the
    one in front of me.
    
    The guards will hide and appear randomly at spots A-C to shoot. The
    easiest way to get through this phase is to stay hidden at spot 1 and
    stretch up to shot. Some like spot 2 as it is easier to aim, but it is
    also easier for the guards to hit you. Try not to get too close to the
    box or else everytime you stretch, Snake has to re-aim his gun.
    Conversely, you do not want to be too far away and get hit. The spot
    you start out is the best place so take note of the distance.
    
    What I do at spot 1 is keep the R1, R2, and square buttons pressed at
    all times. I pop up by pressing and holding the L2 button and pop back
    down by releasing it. I pop up and stay up as much as I can so as to
    always know where the guards are and what they are doing. When they
    are about to fire, I pop down and then right back up after they are
    done shooting. I generally aim for A unless I know there are no guards
    there. In that event, I'll aim for B. Aim real fast and shot and then
    repeat. The best time to pop up and shot is just after the guards
    fire. They will remain still for one second before hiding again,
    allowing you to aim. If you keep your aim always at A, instead of
    switching back and forth from A and B, you will be able to aim faster.
    Also, you will be able to quickly aim for C as well.
    
    Occasionally, a guard will toss a grenade at you. The favorite spot of
    the guards to do this is A, but they will on occasion do it at B or C.
    Usually when a guard is about to throw a grenade, no one else is
    shooting. If you see it coming and are quick enough, you can pop up
    and shot the guard tossing the grenade. If you get him in a vital area
    before he tosses the grenade, you will have spared yourself from
    having to escape the grenade. If he gets the toss off, you can either
    go to 2 and crouch or simply run all the way in the back. Sometimes
    the guard will throw another grenade right after the first. Simply go
    back to the original box and continue with the strategy.
    
    Sometimes a guard gets bold and makes his way toward you. He will fire
    when he sees you or else he will kick you when close. When this
    happens, try to quickly shoot him in the head. If he gets close the
    chances are you are going to get hit by someone. If you can't get him
    fast enough, then try hiding behind a box and wait till he is close;
    then pop up and do a punch-punch-kick combo. If you knock him down
    twice, he will disappear. You could also grab him and use him as a
    shield but I found this harder to pull off. The problem with these
    bold guards is that sometimes a grenade is tossed at the same time,
    making the situation hairy. Quickly knock him down and then run to the
    other box. As soon as you can quickly go back and knock him down
    again. You will probably get hit though in this scenario.
    
    After a short time, the guards will shoot the lights over them, making
    it a little harder to see. After 8 guards go down there will be a
    short pause and then the fight will move to phase 2. If it takes you
    awhile to get 8 guards and a few guards remain, the fight will
    automatically move to phase 2. However, when this happens, the
    original guards will still remain, making it harder to finish phase 2.
    
    Phase 2
    -------
    Three guards will come out from C in rapid succession. They will make
    their way toward you until they are close and then they will shoot.
    Simply go to 3 and stand up and aim straight ahead at where you think
    their head will be. When they start coming for you, you can pick them
    off one by one quite easily.
    
    ******************************************
    Hold No. 1
    ******************************************
    
       |E|
       | |
     __| |_____________________________________________
    |                                                  |
    |                                                  |
    |     _ 4                                          |
    |__  |_|                                         __|
     __|    3                                       |__
    |     _                                            |
    |    |_|                                           |
    |                                                  |
    |__                                              __|
     __|  _                                         |__
    |   2|_|                                           |
    |                                                  |
    |     _                                            |
    |__  |_|                                         __|
     __|                                            |__ 
    |                                                  |
    |   1                   ____                     B |
    |______________________|____|______________________|
    
    Guards:
    1-Patrols northwest corner
    
    Notes:
    Quickly descend the stairs and make your way to the west end to spot
    1. Crawl under the projector's light beam. As soon as you get to 1
    start heading north in-between the metal boxes to spot 2. Do a roll on
    the metal grates to pass quietly. Watch the guard move north. When he
    is at either 3 or 4, run north to the exit, rolling over the metal
    grates.
    
    ******************************************
    Hold No. 2
    ******************************************
    
                                                  |E|
                                                  | |
     _____________________________________________| |__
    |                                          _____   |
    |                                               |  |
    |     _                                      _ _|  |
    |__  |_|                                    |_|  __|
     __|                                            |__
    |     _                                      _  2  |
    |    |_|                                    |_|    |
    |                                                  |
    |__                                              __|
     __|_ _                                      _  |__
    |    |_|                                    |_|    |
    |                                                  |
    |     _                                      _     |
    |__  |_|                                    |_|  __|
     __|                                            |__ 
    |                                                  |
    |                       ____                   1   |
    |____B_________________|____|______________________|
    
    
    Guards:
    1-Patrols northwest corner
    2-Patrols northeast corner
    
    Notes:
    Run to 1, crawling under the projector's light beam. As you are going
    to 1, the beam will change screens and the guards will all turn and
    face east. Simply wait at 1 and aim north. When the guard gets to spot
    2, shoot him. Then wait a little bit more until the guards turn and
    face west. Then simply run to the exit, rolling over the metal grates.
    
    ******************************************
    Hold No. 3
    ******************************************
    
         |                                        |  
     ____|________________________________________|____
    |    |                                        |    |
    |  4 |                                        |    |
    |    |                                        |    |
    |    |                                        |    |
    |__  |_                                      _|  __|
       |   |                                    |   |  
       |   |                                    |   |  |
       |   |                                    |   |  |
       |   |  ________________________________  |   |  |
     __|   |-|                                |-|   |__|
    |      |-|                                |-|      |
    |                                                  |
    |     _                                      _     |
    |__  | |                                    | |  __|
     __| |_|                                    |_| |__ 
    |       3  ___                        ___  1      E|
    |         |   |                      |   |         |
    |_________|   |__________2___________|   |__B______|
    
    Guards:
    1-Standing in southeast corner at the computer
    
    Notes:
    Take out the guard at the computer as soon as you enter the area. Then
    take the pictures of the Ray at 1, 2, 3, and 4. Then run to the
    computer. If the commander makes the guards stretch, simply wait at a
    spot they can't see you and proceed to the computer when they are
    done.
    
    -------------------------
    B. CHAPTER TWO: THE PLANT
    -------------------------
    
    ******************************************
    Strut A Deep Sea Dock
    ******************************************
                                        ______
                                       |      |
                                   ____|      |____
                                  /   _          E \
                                 |   | |            |_
                                 |   |_|              |
                               __|                    |
                              |  |    _____   _       |
                              |  |   |     |_| |       |
                              |  |   |         |       |
                              |  |   |   ___   |       |
                              |  |   |  |   |  |       |
                              |__|   |__|   |__|   ___|
                     _________|                   |    |
                    |                             |____|
                    |     ____                         |
                    |    |    \_______________________/
                    |    |
                    |    |
                    |    |
                    |    |
                   _|    |_
     _____________|        |_________
    |    | |______|        |     |   |
    |    |                 |_____|  _|
    |    |                       __| |
    |    |_    _________________|____|
    |    | |--|           |SH   |    |
    |    |_|    __________|     |    |
    |_    B____|          |_____|____|
    | |                         |    |
    |_|   _______         ______|    |
    |                                |
    |________________________________|
    
    Guards:
    1-Knocked out next to elevator [bandage]
    2-Knocked out next to forklift [bandage]
    3-Knocked out in southeast corner of storage room [ration]
    
    Notes:
    None
    
    ******************************************
    Strut A Deep Sea Dock
    ******************************************
              ______
             |   E  |
         ____|      |____
        /   _          B \
       |   | |            |_
       |   |_|              |
     __|                    |
    |  |    _____   _       |
    |  |   |     |_| |       |
    |  |   |         |       |
    |  |   |   ___   |       |
    |  |   |  2  1|  |       |
    |__|   |__|   |__|3  ___|
    |                   |    |
    |                   |____|
    |                        |
     \_______________________/
    
    
    Guards:
    1-Stands in northwest corner of storage room (first visit only)
    [bandage]
    2-Patrols west side of storage room (first visit only) [bandage]
    3-Patrols east side of storage room (first visit only) [ration]
    
    Notes:
    Quickly go to 1 before the guards wake up. Make sure you are on the
    right side and not the left, otherwise the guard on the south side
    will see you. As soon as the elevator arrives, knock on the wall at 2
    and then run to 3. When the guard that is investigating turns his back
    to the south wall, circle around behind him and knock him out with a
    punch-punch-kick combo. Make sure you are not to close to him when you
    start your combo, otherwise you will be spotted by him. After he is
    knocked down, quickly run north along the west side to the exit.
    
    ******************************************
    Strut A Roof
    ******************************************
              ____________________         
             |                    |         
     ________|     __________     |________
    |        |    |          |    |        |
    |        |    |    E     |    |__      |
    |     |       |          |       |     |
    |__B__|                          |_____|
    |     |                  ____    |     |
    |     |    ____         |  BA|   |     |
    |     |   |    |        |____|   |     |
    |     |   |____|            _    |     |
    |_____|                    |_|   |_____|
    | M9                                   |
    |                                      |
    |______________________________________|
    
    Guards:
    None
    
    Notes:
    None
    
    ******************************************
    Strut A Pump Facility
    ******************************************
         _B__                         ____
        |    |        _______        |M9  |
        |   _|_______|       |_______|_   |
        |--|   | |               | |  E|--|
        |--|   |_|               |_|   |--|
        |--|   |                   |   |--|
        |--|   |     |_______|     |   |--|
        |--|   |     |_______|     |   |--|
        |--|                           |--|
     ___|--|    ______       ______    |--|___
    | SO|--|   |______|     |______|   |--|   |
    |             1                           |
    |___________________________________LV1___|
    
    Guards:
    1-Patrols office space [bandage]
    
    Notes:
    Simply knock at 1 and then run to the exit as the guard is
    investigating.
    
    ******************************************
    FA Connecting Bridge
    ******************************************
     ________
    |        |
    |___     |
        |    |
        |    |_                             _ ____
        |   B| |___________________________| |    |
        |                                         |
        |       __   _________________   __       |
        |____|_|  |-|                 |-|  |_|    |
              |CG_|-|___   _____   ___|-|____|    |
                  |_||||__|     |__||||_|    |    |
                                             |    |
                                             |    |
                                              \    \
                                               \____E
                                                  
    Guards:
    1-Patrols lower level and stairs [M9 ammo]
    
    A-Cypher patrols upper level
    
    Notes:
    As soon as you can, start running for the exit. If you hurry, you will
    pass the cypher when he is still below you.
    
    ******************************************
    Strut F Warehouse
    ******************************************
    UPPER LEVEL
                             ____________LV1__
                            |                 |
                   _________|     _________   |
                  |         |    |         |--|
                  |         |    |         |--|
                  |         |    |         |--|
                  |_ LV3____|    |____LV2 _|__|
                    |         __              |
         ___________|     ___|__|___      ____|______
     ___|           |    |          |    |           |____
    P1__            |    |          |    |            __PT*
        |           |    |          |    |           |
        |           |    |          |    |           |
        |______LV2__|    |__________|    |__LV3______|
        |                    |__|                    |
        |___________________      _______________SO _|
                 |          |_   | M9* M9   |    | |
                 |          |_|  |          |____| |
                 |          |    |    M9    |______|
                 |          |    |          |
                 |___LV3____|    |____    __|
                B                            |
                E____________________________|
    
    Guards:
    1-Patrols upper and lower level (does status checks) [M9 ammo]
    2-Patrols east side of middle section upper level [socom ammo]
    
    Notes:
    Run and grab the M9 and ammo and then run back to the exit.
    
    ******************************************
    FA Connecting Bridge
    ******************************************
     ________
    E        |
    |___     |
        |    |
        |    |_                             _ ____
        |    | |___________________________| |    |
        |                                         |
        |       __   _________________   __      1|
        |____|_|  |-|                 |-|  |_|    |
              |CG_|-|___   _____   ___|-|____|    |
                  |_||||__|     |__||||_|    |    |
                                             |    |
                                             |    |
                                              \    \
                                               \___B|
                                                  
    Guards:
    1-Patrols lower level and stairs [M9 ammo]
    
    A-Cypher patrols upper level
    
    Notes:
    Go to 1 and look west in FPV. The cypher will come to the east end and
    dip down to the bottom level. When it does, run straight for the exit.
    
    ******************************************
    Strut A Pump Facility
    ******************************************
         ____                         ____
        |    |        _______        |M9  |
        |   _|_______|       |_______|_   |
        |--|  E| |               | |  B|--|
        |--|   |_|               |_|   |--|
        |--|   |                   |   |--|
        |--|   |     |_______|     |   |--|
        |--|   |     |_______|     |   |--|
        |--|                           |--|
     ___|--|    ______       ______    |--|___
    | SO|--|   |______|     |______|   |--|   |
    |                                 1       |
    |___________________________________LV1___|
    
    Guards:
    1-Patrols office space [bandage]
    
    Notes:
    Immediately run to 1 staying along the east wall. The guard will see
    something but he will not spot you. Then head for the exit.
    
    ******************************************
    AB Connecting Bridge
    ******************************************
                                                                   ______
                                                                  |     B|
                   ________________________________________       |     _|
                  |    3                                   |      |    |
                  |     ______________________________     |      |    |
                  |    |                              |    |      |    |
       ____ _     |    |                              |    |     _|    |
      |    | |____|    |_                            _|    |____| |    |
      |                  |                          |                  |
      |       ____      _|                          |_      ____       |
      |    |_|    |    |                              |    |    |_|____|
      |    |      |    |                              |    |
      |    |      |    |______________________________|    |
      |    |      |      2                              1  |
      |    |      |________________________________________|
     /    /
    E____/
    
    Guards:
    1-Patrols north strip [ration]
    2-Patrols south strip [M9 ammo]
    
    Notes:
    Go to spot 1 and aim west. Shoot the guard at the end and then run to
    2. When the other guard at spot 3 turns east, run to the exit. 
     
    ******************************************
    Strut B Transformer Room
    ******************************************
     ____E_________________
    |               SO     |
    |                      |
    |_       __    ________|_____  
      |     |       |||||||      |  
      |     |       |            |  
      |     |       |            |  
      |     |      _|______      |
      |     |     |    | M9|     |
      |     |     |    |   |     |
      |     |     |____|   |     |
      |     |              |     |
      |     |      ____    |     |
      |     |     |    |   |     |
      |     |     |    |   |     |
      |     |     |____|   |     |
      |     |              |     |
      |              ______|     |
      |             |            |
      |     |       |SO          |
      |     |       |______      |
      |     |_______|||||||______|
      |                          |
      |                         B|
      |__________________________|
    
    
    Guards:
    None
    
    Notes:
    None
    
    ******************************************
    BC Connecting Bridge
    ******************************************
     E___________
    |            |
    |_____      _|
        |_      _|
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |____
          |      CG |
          |     ____|
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |
         _|    |_
     ___|_      _|
    |            |
    |_B__________|
    
    Guards:
    None
    
    Notes:
    Pick up the Chaff grenade.
    
    ******************************************
    Strut C Dinning Hall
    ******************************************
                            ______
                           |     E
                          LV1    _
                           |    |
                           |    |
                           |    |
                           |    |
                           |    |
                           |    |
                           |    |
      _____________________|    |_____________________
     |  |  |  |  |______   |    |   ______|  |  |  |  |
     |     |SO|  |      |__|    |__|      |PE|  |  |M9|
     |            ___      |    |      ___            |
     |           |         |    |         |           |
     |___________|   ______|    |______   |___________|
                 |                        |
                 |    ________________    |
                 |   |________________|   |
                 |                        |
                 |___B____________________|
    
    Guards:
    None
    
    Notes:
    None
    
    ******************************************
    Strut C Dinning Hall
    ******************************************
                  _____________________
             ____|                |____|
            |           |    _      B  |
            |_____     | |  | |        |____ 
           /           | |  |_|  ___   |    |
          |   ______   | |      |   |  |    |
         /   |      |   \ \     |___|  |    |
        |    |______|    | |           |    |
       /                  \_\_____    _|    |
      |     ___     ___    |                |
      |    |   |   |   |  LV1    ___________|
     _|    |   |   |   |   |    |
    |      |   |   |   |   |  2 |
    |      |___|   |___|   |    |
    |                      |    |
    |______________________|    |
                           |    |
                           |    |
      _____________________|    |_______C*____________
     |  |  |  |  |______   |    |   ______|  |  |  |  |
     |     |SO|  |      |__|    |__|      |PE|  |  |M9|
     |            ___      |    |      ___            |
     |           |         |   1|         |           |
     |___________|   ______|    |______   |___________|
                 |                        |
                 |    ________________    |
                 |   |________________|   |
                 |                        |
                 |__E_____________________|
    
    Guards:
    1-Patrols dinning room and kitchen [?]
    2-patrols hallway and bathrooms [bandage]
    
    Notes:
    Run to 1 and knock on the wall. Run back to 2 and shoot the guard when
    he comes around the corner. Then run into the women's bathroom and
    grab the pentazemin and freeze the C4. Run to the exit.
    
    ******************************************
    BC Connecting Bridge
    ******************************************
     ____________
    | B          |
    |_____   1  _|
        |_      _|
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |____
          |      CG |
          |     ____|
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |
         _|    |_
     ___|_      _|
    |            |
    |_E__________|
    
    Guards:
    A-Cypher patrols bridge
    
    Notes:
    Wait at 1 looking south. When the cypher dips down, run for the exit.
    
    ******************************************
    Strut B Transformer Room
    ******************************************
     ______________________
    |    B          SO     |
    |                      |
    |_       __    ________|_____  
      C     |C*     |||||||      |  
      |     |       |            |  
      |     |       |            |  
      |     |      _|______      |
      |    C|     |    | M9|     |
      |     |     |    |   |     |
      |     |     |____|   |     |
      |     |              |     |
      |     |      ____    |     |
      |     |     |    |   |     |
      |     |     |    |   |     |
      |     |     |____|   |     |
      |     |              |     |
      |     |        ______|     |
      |             |            |
      |      1      |SO          |
      |     |       |______      |
      |     |_______|||||||______|
      |                          |
      |                          E
      |__________________________|
    
    Guards:
    1-Patrols perimeter of electrical room [socom ammo]
    2-Patrols middle of electrical room [stun grenade]
    
    A-Camera patrols north section of hallway
    B-Camera patrols middle section of hallway
    
    Notes:
    Immediately run to the C4 and freeze it. Then immediately run to spot
    1 staying close to the west wall. Go through the door and to the exit.
    
    ******************************************
    AB Connecting Bridge
    ******************************************
                                                                   ______
                                                                  |      E
                   ________________________________________       |     _|
                  |                                        |      |    |
                  |     ______________________________     |      |    |
                  |    |                              |    |      |    |
       ____ _     |    |                              |    |     _|    |
      |    | |____|    |_                            _|    |____| |    |
      |   1              |                          |                  |
      |       ____      _|                          |_      ____       |
      |    |_|    |    |                              |    |    |_|____|
      |    |      |    |                              |    |
      |    |      |    |______________________________|    |
      |    |      |    2                                   |
      |    |      |________________________________________|
     /    /
    |B___/
    
    Guards:
    1-Patrols north strip [ration]
    2-Patrols south strip [M9 ammo]
    
    Notes:
    Go to 1 and aim for 2, where there will be a guard standing still.
    Make sure you are not in the light, else the guard will see you. Shoot
    him and proceed to the exit via the south strip.
    
    ******************************************
    Strut A Pump Facility
    ******************************************
         ____                         ___E
        |    |        _______        |M9  |
        |   _|_______|       |_______|_   |
        |--|  B| |               | |   |--|
        |--|   |_|               |_|   |--|
        |--|   |                   |   |--|
        |--|   |     |_______|     |   |--|
        |--|   |     |_______|     |   |--|
        |--|                           |--|
     ___|--|    ______       ______    |--|___
    | SO|--|   |______|     |______|   |--|   |
    |             1                           |
    |___________________________________LV1___|
    |   C  SO                                 |
    |     _______________________________     |
    |    |  |                            |    |
    |    |  |_____    _________________  |    |
    |    |     |  |  |                 | |    |
    |    |-|   |  |  |_____            |-|    |
    |    |-|   |  |    C*  |  ____     |-|    |
    |    |-|B1 |  |________| |    |____|-|    |
    |      |___|_____________|_________       |
     \                                  2    /
      \_____________________________________/
    
    Guards:
    1-Patrols office space [bandage]
    2-Patrols pump room [M9 ammo]
    
    A-Camera patrols northwest corner in pump room
    
    Notes:
    Go to 1 and knock. Run around the guard through the office space and
    on to the pump room. The guard in the pump room will be at 2. Shoot
    him there or simply shoot him as he is walking west. Freeze the C4 and
    head for the exit.
    
    ******************************************
    Strut A Roof
    ******************************************
          ___________________________________________
         /           |                    |           \
        /    ________|     __________     |________    \
       /    |             |          |       CG    |    \
      /     |      __     |          |     __      |     \
     /      |     |       |__________|       |     |      \
    |       |_____| 2                1       |_B_E_|       |
    |       |     |                  ____    |     |       |
    |       |     |    ____         |  BA|   |     |       |
    |       |     |   |    |        |____|   |     |       |
    |       |     |   |____|            _    |     |       |
    |       |_____|                    |_|   |_____|       |
    |       | M9                                   |       |
    |       |       3                         4    |       |
    |       |______________________________________|       |
     \                                                    /
      \                                       C*         /
       \                                                /
    
    Guards:
    1-Patrols middle section [?]
    
    Notes:
    Immediately run to 1, then 2, then 3 and wait. Look east and wait for
    the guard to move north. When he does, run to 4 and freeze the C4.
    Then watch the guard. When he begins to move to spot 2, run for the
    exit. Grab the chaff grenade before exiting.
    
    ******************************************
    Strut A Pump Facility
    ******************************************
         ____                         ____
        |    |        _______        |M9 B|
        |   _|_______|       |_______|_   |
        |--|   | |               | |  E|--|
        |--|   |_|               |_|   |--|
        |--|   |                   |   |--|
        |--|   |     |_______|     |   |--|
        |--|   |     |_______|     |   |--|
        |--|                           |--|
     ___|--|    ______       ______    |--|___
    | SO|--|   |______|     |______|   |--|   |
    |                            1            |
    |___________________________________LV1___|
    
    Guards:
    1-Patrols office space [bandage]
    
    Notes:
    Run to 1 and knock. Circle around the guard to the exit.
    
    ******************************************
    FA Connecting Bridge
    ******************************************
     ________
    |B       |
    |___     |
        |    |
        |    |_                             _ ____
        |    | |___________________________| |    |
        | 1                                       |
        |       __   _________________   __       |
        |____|_|  |-|                 |-|  |_|    |
              |CG_|-|___   _____   ___|-|____|    |
                  |_||||__|     |__||||_|    |    |
                                             |    |
                                             |    |
                                              \    \
                                               \____E
                                                  
    Guards:
    1-Patrols lower level and stairs [M9 ammo]
    
    A-Cypher patrols upper level
    
    Notes:
    Go to 1 and wait, looking east. Run to the exit when the cypher dips
    down.
    
    ******************************************
    Strut F Warehouse
    ******************************************
    UPPER LEVEL
                             ____________LV1__
                            |                 |
                   _________|     _________   |
                  |         |    |         |--|
                  |         |    |         |--|
                  |         |    |         |--|
                  |_ LV3____|    |____LV2 _|__|
                    |     3   __              |
         ___________|     ___|__|___      ____|______
     ___|           |    |          |    |           |____
    |___            |    |          |    |            ____|
        |           |    |          |    |           |
        |           |    E          |    |           |
        |______LV2__|    |__________|    |__LV3______|
        |                    |__|                    |
        |___________________      _______________SO _|
                 |          |_   |          |    | |
                 |          |_|  |          |____| |
                 |          |2   |          |______|
                 |          |    |          |
                 |___LV3____|    |____    __|
                |B                          |
                |_1__________________________|
    
    Guards:
    1-Patrols upper and lower level (does status checks) [M9 ammo]
    2-Patrols east side of middle section upper level [socom ammo]
    
    Notes:
    Go to 1 and aim east. Shoot the guard when his head appears. Run to 2
    and aim north for the other guard. Shoot him before he leaves. Then
    run to 3 and shoot the 2 guards on the lower level. You may have to
    wait a second for them to come into view. Try crouching or standing up
    and also stretching to get a clean shot. If you can't get the second
    one, he will see the fallen guard and go to him, giving you a clean
    shot. Afterwards, quickly hang on the rail and drop down.
    
    ******************************************
    Strut F Warehouse
    ******************************************
    LOWER LEVEL
    
                                _E____
                                      |
         __________________________   |
        |                          |--|
        |                          |--|
        |                          |--|
        |                          |--|
        |                          |--|
        |_LV2__________________LV2_|--|
        |          |   __|      _   --|
        |          |  |SG     _| |    |
        |______    |_____|   |___|  _ |
        |      |      ___        __| ||
        |    B |     |BK |_     |__SO||
        |C*____|     |     |          |
     ___|            |_____|       ___|
    |                            _|M9 |
    |_____________       _______|_____|
        |     PE  |     | MD | |  |
        |BK      LV1   LV1   |M9  |
        |         |     |____|_|  |
        |_B2 _____|     |_SO__  SS|
          | |     |     |     | | 
          | |     |CG___|     | |
          | |_________________| |
          |_____________________|
    
    
    Guards:
    1-Patrols south side of middle section lower level [ration]
    2-Patrols west side of middle section lower level [ration]
    3-Patrols upper and lower level (does status checks) [M9 ammo]
    
    Notes:
    Freeze the C4. By now the operator will begin to wonder what happen to
    the guards. Don't worry about it though as they come in from the upper
    level, where you first entered the area. They only wake up the first
    guard you shot and then leave. After freezing the C4, quickly get the
    chaff grenade and the socom suppressor and then run to the exit.
    
    ******************************************
    EF Connecting Bridge
    ******************************************
                                                _______________E_
                                               |                 |
                                               |_        ________|
                                               |_      _|
                                                 |    |
                                                 |    |
                                          _______|    |_______
                                         \ /                  |
                                         |M7 __          __   |
                                         |  |  |        |  |  |
                                         |  |__|        |__|  |
                                         \ /      \ /         |
     ______                              |M5       M6         |
    |    |AK_____________________________|                    |
    |                                       M4                |
    |       _____________________________  / \                |
    |    |_|                             |                    |
    |    |                               |          M2       M3
    |    |                               |   __    / \   __ / \
    |    |                               |  |  |        |  |  |
    |____|                               |  |__|    M1  |__|  |
                                         |         / \        |
                                         |_______      _______|
                                                 |  2 |
                                                 |    |
                                                _|    |_
                                               |_      _|________
                                               |                 |
                                               |____1__________B_|
    
    Guards:
    A-Cypher patrols east side
    B-Cypher patrols northwest section and bridge to Shell 1 Core
    C-Cypher patrols southwest section and bridge to Shell 1 Core
    
    Notes:
    Go to 1 and aim north with the M9. Make sure you are in the shadows so
    the cyphers will not see you. There is a guard that will be climbing
    the stairs up to the heliport. Shot him when he gets to the top. You
    have to have a good aim to get him in the head but if you shoot him
    elsewhere don't worry, just wait for him to drop.
    
    Now you can either shoot the cyphers or use a couple of chaff
    grenades. Shooting the cyphers is self-explanatory. Shoot them and
    then pick up the mines. To use the chaffs, throw one and wait for it
    to go off. Then run to 2 and crawl through the middle picking up M1
    and M2. Get up and throw another chaff. Then pick up M6 and M4. If you
    have time you can go for M5 and M7 but the only ones you really need
    to pick up are M1, M2, M4, and M6. Don't even worry about M3. Run to
    the exit when you are done.
    
    ******************************************
    Strut E Parcel Room
    ******************************************
          ___________________________________
         /      |__SO|   |____|   |_SO_|     \
        |                                     |
        |      __________________________     |  _____ 
        |     |________C___________      |    | |     |
        |                          |_____|    | |--|--|
        |      __________________________     | |--|--|
        |     |___    ____SG__________B5_|    |_|_E|--|
        |         |  |           5                    |
        |         |  |      ___        __      _______|
     ___|      ___|  |     |   |      |8 |    |
    |---|     |   ___|     |   |      |  |   6|
    |---|     |  |         |   |      |  |    |
    |---|     |  |         |__M4    __|  |    |
    |   |     |  | 2               |   __|    |
    |---|     |  |        __       C  |7  ____|_ 
    |---|     |  |____C__|__|______|  |  |      |
    |---|     |_      ________________|  |__ ___|
    |           |____|                      |   |
    |___                                 3     1|
        |________________________4__________|__B|
    
    Guards:
    1-Patrols north side (does status checks) [socom ammo]
    2-Stands at north side looking south [M9 ammo]
    3-Patrols east side and stairs [bandage]
    4-Patrols middle section [ration]
    
    A-Camera looks at north side
    B-Camera looks at south side
    C-Camera looks at east side
    
    Notes:
    Go to 1 and aim for 2. Shoot the guard there when the boxes are out of
    your way. Make sure you are next to the wall as he will see you if you
    are closer. Then go to 3 and shoot the south and east cameras. Then go
    to 4 and aim for 5. A guard should just be moving right there. He will
    turn and face you. Do not shoot him in the head or else the other
    guards will see and call for backup. Instead shoot him in the
    shoulder. He will question but won't do anything. He will move east to
    the stairs and will knock out about this time. Then go to 6, stretch
    up and shoot the last camera on the northern end. Finally go to 7 and
    face north.
    
    The C4 in this area is attached to a metal box. For your reference,
    there is an order to the boxes that come out of the conveyer. Starting
    from 8, when you first enter the area, the order will be:
    
    1-Metal box
    2-Cardboard box
    3-Metal box
    -small pause
    4-Metal box
    5-Cardboard box
    6-Metal box
    7-Little box
    8-Cardboard box
    -long pause-
    9-Metal box
    10-Metal box
    11-Cardboard box
    12-Metal box
    13-Cardboard box
    -small pause-
    14-Cardboard box
    15-Metal box with C4
    
    If you have followed my strategy, then you will reach spot 7 about the
    time when box #9 or #10 are just coming out of the conveyer. Equip the
    coolant and wait for the right box. You don't have to actually see the
    C4 in order to freeze it. Simply start spraying when the right box
    comes out. Turn with it if you have to. After you freeze it, proceed
    to the exit.
    
    ******************************************
    Strut E Heliport
    ******************************************
    LOWER LEVEL
       ____
      |    |
      |    |
      |B   |
      |    |
      |    |
      |    |
      |    |
      |    |
      |    |
     /     |
    /  E  /
    
    Guards:
    None
    
    Notes:
    None
    
    ******************************************
    Strut E Heliport
    ******************************************
    UPPER LEVEL
        ______________________________________________________________
       /                                                              \
      /                                                                \
     /                                                                   \
    |                   _                    C*                          |
    |                _ |_|               1                               |
    |               |_||_|                                               |
    |       ________  2                                         __       |
    |      |        |    ______                              __|  |      |
    |      |________|   |______|                            |_____|      |
    |                                                                    |
    |       ________     ________            ________     ________       |
    |      |        |   |        |          |        |   |        |      |
    |      |________|   |________|          |________|   |________|      |
    |         SG      3                4                                 |
    |       ________     ________            ________     ________       |
    |      |        |   |        |          |        |   |        |      |
    |      |________|   |________|          |________|   |________|      |
    |                                                                    |
    |       __   __                          ________     ________       |
    |      |  | |  |                        |        |   |        |      |
    |      |  | |  |                        |________|   |________|      |
    |      |__| |__|                               _________             |
    |                                             |_________|   ___      |
    |               ____B3___                      _________   |_|_|     |
    |             _|         |                    |_________|  |_|_|     |
    |            |_|_|_______|                                           |
    |                                                                    |
     \                           _________      _______                 /
      \                         ||E||||B|||    |       |               /
       \________________________|||||||||||____|_______|______________/
    
    Guards:
    1-Patrols south section heliport level [socom ammo]
    2-Patrols north section heliport level [M9 ammo]
    
    Notes:
    From the start, run right up the middle hall to spot 1. Lay down and
    freeze the C4 under the jet. Immediately get up and run to 2, then 3.
    Look east, there should be a guard at spot 4 looking north. When he
    starts to move north, run to 4 and then to the exit.
    
    ******************************************
    Strut E Heliport
    ******************************************
    LOWER LEVEL
     ____                                                 ____
    | CL |                                               |    |
    |    |                                               |    |
    |    |                                               E    |
    |    |                                               |    |
    |    |                                               |    |
    |    |                                               |    |
    |    |                                               |    |
    |    |                                               |    |
    |    |                                               |    |
    |     \                                             /     |
     \     \                                           /     /
      \     \                                         /     /
       \     \                                       /     /
        \     \_____________________________________/     /
         \                                               /
          \_______     _________________________________/
                  |    B||||||||||||||||||||
                  |____|||||||||||||||||||||
    
    Guards:
    1-Stands at northwest side (sleeps) [socom ammo]
    
    Notes:
    Simply run for the exit.
    
    ******************************************
    Strut E Parcel Room
    ******************************************
          ___________________________________
         E      |__SO|   |____|   |_SO_|     \
        |                                     |
        |      _________________1________     |  _____ 
        |     |________C___________      |    | |     |
        |                 2  3     |_____|    | |--|--|
        |      __________________________     | |--|--|
        |     |___    ____SG__________B5_|    |_|_B|--|
        |         |  |                                |
        |         |  |      ___        __      _______|
     ___|      ___|  |     |   |      |  |    |
    |---|     |   ___|     |   |      |  |    |
    |---|     |  |         |   |      |  |    |
    |---|     |  |         |__M4    __|  |    |
    |   |     |  |                 |   __|    |
    |---|     |  |        __       C  |   ____|_ 
    |---|     |  |____C__|__|______|  |  |      |
    |---|     |_      ________________|  |__ ___|
    |           |____|                      |   |
    |___                                        |
        |___________________________________|___|
    
    Guards:
    1-Patrols north side (does status checks) [socom ammo]
    2-Stands at north side looking south [M9 ammo]
    3-Patrols east side and stairs [bandage]
    4-Patrols middle section [ration]
    
    A-Camera looks at north side
    B-Camera looks at south side
    C-Camera looks at east side
    
    Notes:
    The two guards that you took out before will still be asleep. Run to
    spot 1 and watch the two guards. When the one at spot 2 turns around,
    run for the exit.
    
    ******************************************
    DE Connecting Bridge
    ******************************************
                                            ____
                                           |    |
                                           |   B|
     ______                               _|    |
    |    | |_____________________________| |    |
    |                   1                       |
    |       _________   _____________   _       |
    |    |_|_________|-|_____________|-|_|_|____|
    |    ||          |-|             |-| SG|
    E    ||__   _____|-|_____   _____|-|_SO|
    |____|   | |_____|-|     | |_____| |
             |_||||||__|     |_||||||__|
    
    Guards:
    1-Patrols west section upper and lower levels [socom ammo]
    
    Notes:
    Immediately run to 1 and wait, just behind the guard. When the guard
    moves down the stairs, run for the exit. There is a guard on the
    heliport that will be overlooking the area from behind. But at the
    start he is looking north and will not see you if you immediately run
    to 1 from the beginning. In addition, spot 1 is just outside of his
    range.
    
    ******************************************
    Strut D Sediment Pool
    ******************************************
    UPPER LEVEL
    
               ________       __LV3____________________
              /  ||E|||      |         |||||           \
             /        |______|_________|||||            \
            /  4                                     1   \
           /       _____________      _____________       \
          /       /             |    |             \       \
         /       /              |    |              \       \
        /       /               |    |               \       \
       /       /                |    |                \       \
      /----/  |                 |    |                 |  \----\
     /----/   |                 |    |                 |   \----\
    |----/    |              ___|    |___              |    \----|
    |    |    |             /            \             |    | 3  |
    |    |    |            |     _____    |            |    |    |
    |    |    |____________|    |    _|   |____________|    |    |
    |    |                      |   |                       |    |
    |    |     ____________     |   |_     ____________     |    |
    |    |    |            |    |_____|   |            |    |    |
    |    |    |            |    2         |            |    |    |
    |    |    |             \____________/             |    |    |
    |    |    |                                        |    |   B|
    |____|    |                                        |    |____|
     \SO      |                                        |      P1/
      \_______|                                        |_______/
    
    Guards:
    1-Patrols northwest corner upper level [socom ammo]
    2-Patrols middle section upper level [pentazemin]
    3-Patrols northeast corner upper level [?]
    
    Notes:
    First of all, equip the Sensor A. There are 3 C4s on the lower level
    but for one of them, the location is random.
    
    From the starting point, shoot the guards at 1 and 2. Then run to spot
    3 and shoot the guard at 4. Next go to 1 and look west at the guard on
    the lower level. If you are anywhere in-between 1 and 4, the lower
    guard may see you. Just wait at 1 until he rounds the northwest
    corner, then head for the exit down the stairs.
    
    ******************************************
    Strut D Sediment Pool
    ******************************************
    LOWER LEVEL
              _________________________________________
             /M9 ||B|E|     C*?     C*                 \
            /           1                               \
           /     ___________________________________     \
          /     /                                   \     \
         /     /                                     \     \
        /     /                                       \     \
       /     /                                         \     \
      /     /                                           \     \
     /     /                                             \     \
    |     /                                               \     |
    |    |                                                 |    |
    |    |                                                 |    |
    |    |                                                 |    |
    |    |                                                 |    |
    |C*? |                                                 |    |
    |    |                                                 |    |
    |    |                                                 | C*?|
    |C*  |                                                 |    |
    |    |                                                 |    |
    |____|                                                 |____|
    
    Guards:
    1-Patrols lower level (does status checks) [M9 ammo]
    
    Notes:
    As you are coming down the stairs, the guard will be moving east
    allowing you enough time to freeze some C4s. The 2 C4s whose location
    is the same every game are located under metal lids on the ground (C*
    in diagram). The last one is usually under one of the upper landings
    (C*? in diagram). Actually, I have never found it to be anywhere but
    the north stairs except once, in which I found it on the southeast
    end. But it seems the southwest end could be a reasonable place for it
    to appear as well.
    
    If the questionable C4 is not on the southeast end, you can freeze
    them all before the guard comes back to spot 1 to do his status check.
    Simply freeze them all, ending with the one in the southwest corner.
    To get back up you can either shoot the guard or hide in a box until
    his back is turned. Just make sure not to shoot him as he is checking
    in. Also, pick up the M9 ammo next to the stairs before exiting.
    
    If the questionable C4 is located on the southeast end (you will know
    because of the green smoke in the radar screen), then take care of the
    first two C4s, shoot the guard after he does his status check at 1,
    then freeze the last C4. The run upstairs. If the operator begins to
    wonder what is going on, remember you can simply exit the door and
    reenter, or you can hide in a box.
    
    ******************************************
    Strut D Sediment Pool
    ******************************************
    UPPER LEVEL
    
               ________       __LV3____________________
              /  ||B|||      |         |||||           \
             /        |______|_________|||||            \
            /                                            \
           /       _____________      _____________       \
          /       /             |    |             \       \
         /       /              |    |              \       \
        /       /               |    |               \       \
       /       /                |    |                \       \
      /----/  |                 |    |                 |  \----\
     /----/   |                 |    |                 |   \----\
    |----/    |              ___|    |___              |    \----|
    |    |    |             /            \             |    |    |
    |    |    |            |     _____    |            |    |    |
    |    |    |____________|    |    _|   |____________|    |    |
    |    |                      |   |                       |    |
    |    |     ____________     |   |_     ____________     |    |
    |    |    |            |    |_____|   |            |    |    |
    |    |    |            |              |            |    |    |
    |    |    |             \____________/             |    |    |
    E    |    |                                        |    |    |
    |____|    |                                        |    |____|
     \SO      |                                        |      P1/
      \_______|                                        |_______/
    
    Guards:
    1-Patrols northwest corner upper level [socom ammo]
    2-Patrols middle section upper level [pentazemin]
    3-Patrols northeast corner upper level [?]
    
    Notes:
    Run to the exit.
    
    ******************************************
    CD Connecting Bridge
    ******************************************
     ____
    E    |
    |     \
    |     |
     \    |_                                ______
     |    | |______________________________| |    |
     |                                            |
     |       _____    ____________    _____      1|
     |____|_|     |--|            |--|     |_|    C
            |   __|--|____________|--|__   | |    |
            |  |__|--|            |--|__|  | |    |
            |__||||__|            |__||||__| |   B|
                                             |____|
    
    Guards:
    1-Patrols upper level [ration]
    
    A-Camera patrols hall on east side
    
    Notes:
    From the starting point, the camera will not be able to see you so
    relax. There are two ways to do this: shooting the camera or not. If
    you shoot it, then stand at 1 afterwards aiming west with the M9.
    Shoot the guard walking to you on the bridge, then run for the exit.
    
    If you do not want to shoot the camera, simply stand right under it
    from the start. First equip the M9 then get into FPV. Rotate the view
    angle west overlooking the bridge. Stretch to the right in order to
    shoot the guard. Then run for the exit when the camera is facing down.
    
    ******************************************
    Strut C Dinning Hall
    ******************************************
                  _____________________
             ____|                |_SB_|
            |           |    _         |
            |_____     | |  | |        |____ 
           /           | |  |_|  ___   |    |
          |   ______   | |      |   |  |   B|
         /   |      |   \ \     |___|  |    |
        |    |______|    | |           |    |
       /                  \_\_____    _|    |
      |     ___     ___    |                |
      |    |   |   |   |  LV1    ___________|
     _|    |   |   |   |   |    |
    |      |   |   |   |   |    |
    |      |___|   |___|   |    |
    |                      |    |
    |______________________|    |
                           |    |
                           |    |
      _____________________|    |_____________________
     |  |  |  |  |______   |    |   ______|  |  |  |  |
     |     |SO|  |      |__|    |__|      |PE|  |  |M9|
     |            ___      |    |      ___            |
     |           |         |    |         |           |
     |___________|   ______|    |______   |___________|
                 |                        |
                 |    ________________    |
                 |   |________________|   |
                 |                        |
                 |_E______________________|
    
    
    Guards:
    None
    
    Notes:
    Grab the Sensor B and run for the exit.
    
    ******************************************
    BC Connecting Bridge
    ******************************************
     ____________
    | B      1   |
    |_____      _|
        |_      _|
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |____
          |      CG |
          |     ____|
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |
          |    |
         _|    |_
     ___|_      _|
    |            |
    |_E__________|
    
    Guards:
    A-Cypher patrols bridge
    
    Notes:
    From spot 1, look south. When the cypher dips down, run to the exit.
    
    ******************************************
    Strut B Transformer Room
    ******************************************
     ______________________
    |    B          SO     |
    |                      |
    |_       __    ________|_____  
      C     |1      |||||||      |  
      |     |       |            |  
      |     |       |            |  
      |     |      _|______      |
      |    C|     |    | M9|     |
      |     |     |    |   |     |
      |     |     |____|   |     |
      |     |              |     |
      |     |      ____    |     |
      |     |     |    |   |     |
      |     |     |    |   |     |
      |     |     |____|   |     |
      |     |              |     |
      |     |        ______|     |
      |      2      |            |
      |             |SO          |
      |     |       |______      |
      |     |_______|||||||______|
      |                          |
      |                          E
      |__________________________|
    
    Guards:
    1-Patrols perimeter of electrical room [socom ammo]
    2-Patrols middle of electrical room [stun grenade]
    
    A-Camera patrols north section of hallway
    B-Camera patrols middle section of hallway
    
    Notes:
    Run to spot 1 and look south. When the guard gets just pass the door
    at spot 2, run there and through the door to the exit.
    
    ******************************************
    AB Connecting Bridge
    ******************************************
                                                                   ______
                                                                  |      E
                   ________________________________________       |     _|
                  |                                        |      |    |
                  |     ______________________________     |      |    |
                  |    |                              |    |      |    |
       ____ _     |    |                              |    |     _|    |
      |    | |____|    |_                            _|    |____| |    |
      |   1              |                          |                  |
      |       ____      _|                          |_      ____       |
      |    |_|    |    |                              |    |    |_|____|
      |    |      |    |                              |    |
      |    |      |    |______________________________|    |
      |    |      |    2                                   |
      |    |      |________________________________________|
     /    /
    |B___/
    
    Guards:
    1-Patrols north strip [ration]
    2-Patrols south strip [M9 ammo]
    
    Notes:
    Go to 1 and aim for 2, where there will be a guard standing still.
    Make sure you are not in the light, else the guard will see you. Shoot
    him and proceed to the exit via the south strip.
    
    ******************************************
    Strut A Pump Facility
    ******************************************
         _E__                         ____
        |    |        _______        |M9  |
        |   _|_______|       |_______|_   |
        |--|  B| |               | |   |--|
        |--|   |_|               |_|   |--|
        |--|   |                   |   |--|
        |--|   |     |_______|     |   |--|
        |--|   |     |_______|     |   |--|
        |--|                           |--|
     ___|--|    ______       ______    |--|___
    | SO|--|   |______|     |______|   |--|   |
    |                                         |
    |___________________________________LV1___|
    
    Guards:
    1-Patrols office space [bandage]
    
    Notes:
    Simply run straight for the exit.
    
    ******************************************
    Strut A Roof
    ******************************************
              ____________________         
             |                    |         
     ________|     __________     |________
    |             |    E     |             |
    |      __     |          |     __      |
    |     |       |          |       |     |
    |__B__|                          |_____|
    |     |                  ____    |     |
    |     |    ____         |  BA|   |     |
    |     |   |    |        |____|   |     |
    |     |   |____|            _    |     |
    |_____|                    |_|   |_____|
    | M9                                   |
    |                                      |
    |______________________________________|
    
    Guards:
    1-Patrols middle section [?]
    
    Notes:
    Run right for the exit.
    
    ******************************************
    Strut A Deep Sea Dock
    ******************************************
                                        ______
                                       |  B   |
                                   ____|      |____
                                  /                \
                                 |                  |_
                                 |                  | |
                               __|                  |_|
                              |__|    _________       |
                              |      |         |       |
                              |      |_________|     SO|
                              |             SO         |
                              |__    ____      ____    |
                              |  |  |    |    |    |   |
                     _________|__|  |____|    |____|   |
                    |         E                        |
                    |     ____                         |
                    |    |    \_______________________/
                    |    |
                    |    |
                    |    |
                    |    |
                   _|    |_
     _____________|        |_________
    |    | |______|        |     |   |
    |    |                 |_____|  _|
    |    |                       __| |
    |    |_    _________________|____|
    |    | |--|           |     |    |
    |    |_|    __________|     |    |
    |_     ____|          |_____|____|
    C*|                         |    |
    |_|   _______         ______|    |
    |                                |
    |________________________________|
    
    Guards:
    None
    
    Notes:
    The C4 is located at C* on the wall above head level.
    
    ******************************************
    Strategy: Fortune
    ******************************************
     ____________________________________________________________________
    |      |                                                    |        |
    |      |                                                    |        |
    |      |                                                    |        |
    |      |                                                    |        |
    |      |                        Fortune                     |        |
    |      |                                                    |        |
    |      |                                                    |        |
    |      |               _________________________            |____    |
    |      |              |                         |             |__|   |
    |      |              |                         |                |   |
    |  ____|              |_________________________|                |___|
    | |                                      SO                    SO    |
    | |                                                                  |
    | |                                                                  |
    | |                                                                  |
    | |__      ____________                        ____________       __ |
    |    |    |            |                      |            |     /  \|
    |    |    |            |                      |            |     \__/|
    |    |    |            |                      |            |      |  |
    |    |    |            |                      |            |      |__|
    |    |    |____________|                      |____________|         |
    |    |                   __                  __                  __  |
    |    |                  /  \                /  \                /  \ |
    |    |                  \__/                \__/                \__/ |
    |    |                                                               |
    |    |      A                                                B       |
    |____|_______________________________________________________________|
    
    Notes
    -----
    Fortune is very aggressive on Extreme. Two hits will kill you but your
    life is replenished afterwards. She fires repeatedly and she will
    obliterate the room in seconds. To defeat her you have to survive
    about 90 seconds.
    
    Phase 1
    -------
    In this phase, Fortune will fire double blasts with her gun. Your only
    real safe spots to hide are A and B and only until she blasts the
    boxes away. To start out, go to B and crouch. When the top part of the
    east box is destroyed (about 4-5 double blasts), you will want to get
    up and run to A. Do a cartwheel when she fires at you in the middle.
    At A, crouch and wait for her to destroy the top part of the west
    boxes. As soon as the top boxes are blasted through, get up and run to
    the other side. Do cartwheels when she fires and continue running back
    and forth. She does 11 double blasts in this phase. 
    
    Phase 2
    -------
    Fortune fires about 5 single blasts in this phase. The first 3 of her
    blasts will be directed to the hanging pillars above your head, so
    make sure you are away from them when they fall. Her other blasts are
    at random targets but not at you. Her favorite spot is the obstacles
    directly in front of her. After she is done, she will laugh and move
    to phase 3.
    
    Phase 3
    -------
    As soon as Fortune laughs, she will immediately fire at you. At this
    point, most of the room is destroyed and you will have no cover. The
    trick is to run back and forth along the south wall. What I do is do a
    cartwheel as soon as she shoots. While Raiden is in the air doing the
    cartwheel, I press the opposite direction on the R1 analog button. As
    soon as he completes his cartwheel, he will circle around. As soon as
    his head is facing the new direction, do another cartwheel and repeat
    going back and forth. You have no time to spare. You must do the
    cartwheel as soon as Raiden is facing the new direction. Be careful
    though that Raiden is not off course. You must direct him exactly left
    or exactly right, not into the wall and not at an angle. Fortune will
    fire about 7-10 blasts and then the elevator beeps.
    
    Phase 4
    -------
    Fortune will pause just slightly after the elevator opens. Start
    running in one direction and be prepared to cartwheel. Continue with
    the cartwheel strategy. She will fire 6 blasts and then pause. Then
    she will fire another 3-4 more blasts. After this she starts getting
    aggravated and fires random targets overhead. Simply wait in the back
    for the elevator to open.
    
    ******************************************
    Strut A Roof
    ******************************************
              ____________________         
             |                    |         
     ________|     __________     |________
    |     >M      |          |    | M< CG  |
    | \ /  __     |          |    |__  \ / |
    |  M  |       |__________|       |  M  |
    |__E__|            B             |_____|
    |     |                  ____    |     |
    |     |    ____         |  BA|   |     |
    |     |   |    |        |____|   |     |
    |     |   |____|            _    |     |
    |_____|                    |_|   |_____|
    | M9                                   |
    |                                      |
    |______________________________________|
    
    Guards:
    None
    
    Notes:
    Run to the exit, crawling to grab the mines.
    
    ******************************************
    Strut A Pump Facility
    ******************************************
         ____                         ____
        |B   |        _______        |M9  |
        |   _|_______|       |_______|_   |
        |--|   | |               | |  E|--|
        |--|   |_|               |_|   |--|
        |--|   |                   |   |--|
        |--|   |     |_______|     |   |--|
        |--|   |     |_______|     |   |--|
        |--|                           |--|
     ___|--|    ______       ______    |--|___
    | SO|--|  3|______|     |______|   |--|   |
    |     1                                   |
    |____________2______________________LV1___|
    
    Guards:
    1-Patrols east hallway [M9 ammo]
    2-Stands at west end looking east [bandage]
    
    Notes:
    Run halfway down the stairs and shoot the guard at 1. Then run to spot
    2. The other guard will see something and start to investigate.
    Quickly run up to 3 and wait until you see the guard. The guard will
    see the other guard laying down and start to walk to him. When he
    does, simply run for the exit.
    
    ******************************************
    FA Connecting Bridge
    ******************************************
     ________
    |B       |
    |___     |
        |    |
        |    |_                             _ ____
        |    | |___________________________| |    |
        |                                         |
        |       __   _________________   __       |
        |____|_|  |-|                 |-|  |_|    |
              |CG_|-|___   _____   ___|-|____|    |
                  |_||||__|     |__||||_|    |    |
                                             |    |
                                             |    |
                                              \    \
                                               \____E
                                                  
    Guards:
    1-Patrols lower level and stairs [M9 ammo]
    
    Notes:
    Simply run for the exit.
     
    ******************************************
    Strut F Warehouse
    ******************************************
    UPPER LEVEL
                             ____________LV1__
                            |             E   |
                   _________|     _________   |
                  |         |    |         |--|
                  |         |    |         |--|
                  |         |    |         |--|
                  |_ LV3____|    |____LV2 _|__|
                    |         __              |
         ___________|     ___|__|___      ____|______
     ___|           |    |          |    |           |____
    |___            |    |          |    |            ____|
        |           |    |          |    |           |
        |           |    |          |    |           |
        |______LV2__|    |__________|    |__LV3______|
        |                    |__|                    |
        |___________________      _______________SO _|
                 |          |_   |          |    | |
                 |          |_|  |          |____| |
                 |          |2   |          |______|
                 |          |    |          |
                 |___LV3____|    |____    __|
                |B                          |
                |_1_________________________|
    
    Guards:
    1-Patrols upper and lower level (does status checks) [M9 ammo]
    2-Patrols east side of middle section upper level [socom ammo]
    
    Notes:
    Go to 1 and aim east. Shoot the guard when his head appears. Run to 2
    and aim north for the other guard. Shoot him before he leaves. Then
    run for the exit.
     
    ******************************************
    EF Connecting Bridge
    ******************************************
                                                _______________E_
                                               |                 |
                                               |_        ________|
                                               |_      _|
                                                 |    |
                                                 |    |
                                          _______|    |_______
                                         \ /                  |
                                         |M  __          __   |
                                         |  |  |        |  |  |
                                         |  |__|        |__|  |
                                         \ /                  |
     ______                              |M                   |
    |    |AK_____________________________|                    |
    |                                                         |
    |       _____________________________                     |
    |    |_|                             |                    |
    |    |                               |                   M|
    |    |                               |   __          __ / \
    |    |                               |  |  |        |  |  |
    |____|                               |  |__|        |__|  |
                                         |                    |
                                         |_______      _______|
                                                 |    |
                                                 |    |
                                                _|    |_
                                               |_      _|________
                                               |                 |
                                               |_______________B_|
    
    Guards:
    A-Cypher patrols east side
    B-Cypher patrols northwest section and bridge to Shell 1 Core
    C-Cypher patrols southwest section and bridge to Shell 1 Core
    
    Notes:
    Since you picked up the main land mines here on the first trip, you
    won't have to worry about them again. Throw a chaff grenade as soon as
    you enter the area. When it goes off, run right for the exit. The
    guard on the heliport will not see you because he takes awhile to get
    up there and when he does, he starts off by looking east.
    
    ******************************************
    Strut E Parcel Room
    ******************************************
          ___________________________________
         /      |__SO|   |____|   |_SO_|     \
        |                                     |
        |      __________________________     |  _____ 
        |     |________C___________      |    | |     |
        |                          |_____|    | |--|--|
        |      __________________________     | |--|--|
        |     |___    ____SG__________B5_|    |_|_E|--|
        |         |  |               4                |
        |         |  |      ___        __      _______|
     ___|      ___|  |     |   |      |8 |    |
    |---|     |   ___|     |   |      |  |    |
    |---|     |  |         |   |      |  |    |
    |---|     |  |         |__M4    __|  |    |
    |   |     |  | 2               |   __|    |
    |---|     |  |        __       C  |   ___3|_ 
    |---|     |  |____C__|__|______|  |  |      |
    |---|     |_      ________________|  |__ ___|
    |           |____|                      |   |
    |___                                       1|
        |___________________________________|__B|
    
    Guards:
    1-Patrols north side (does status checks) [socom ammo]
    2-Stands at north side looking south [M9 ammo]
    3-Patrols east side and stairs [bandage]
    4-Patrols middle section [ration]
    
    A-Camera looks at north side
    B-Camera looks at south side
    C-Camera looks at east side
    
    Notes:
    Go to 1 and aim for 2. Shoot the guard there when the boxes are out of
    your way. Make sure you are next to the wall as he will see you if you
    are closer. Then run to 3 and look north. When the guard comes out to
    spot 4, run behind him to the exit.
    
    ******************************************
    Strut E Heliport
    ******************************************
    LOWER LEVEL
     ____                                                 ____
    | CL |                                               |    |
    |    |                                               |    |
    |    |                                               |B   |
    |    |                                               |    |
    |    |                                               |    |
    |    |                                               |    |
    |    |                                               |    |
    |    |                                               |    |
    |    |                                               |    |
    |     \                                             /     |
     \     \                                           /     /
      \     \                                         /     /
       \     \                                       /     /
        \     \_____________________________________/     /
         \                                               /
          \_______     _________________________________/
                  |    |||||||||||||||||||||E
                  |____|||||||||||||||||||||
    
    Guards:
    None
    
    Notes:
    None
    
    ******************************************
    Strut E Heliport
    ******************************************
    UPPER LEVEL
        ______________________________________________________________
       /                                                              \
      /                                                                \
     /                                                                   \
    |                   _                                                |
    |                _ |_|                                               |
    |               |_||_|                                               |
    |       ________                                            __       |
    |      |        |    ______                              __|  |      |
    |      |________|   |______|                            |_____|      |
    |                                                                    |
    |       ________     ________            ________     ________       |
    |      |        |   |        |          |        |   |        |      |
    |      |________|   |________|          |________|   |________|      |
    |         SG                                                         |
    |       ________     ________            ________     ________       |
    |      |        |   |        |          |        |   |        |      |
    |      |________|   |________|          |________|   |________|      |
    |                                                                    |
    |       __   __                  C*      ________     ________       |
    |      |  | |  |                        |        |   |        |      |
    |      |  | |  |                        |________|   |________|      |
    |      |__| |__|                               _________             |
    |                                             |_________|   ___      |
    |               ____B3___                      _________   |_|_|     |
    |             _|         |                    |_________|  |_|_|     |
    |            |_|_|_______|                                           |
    |                                      SO                            |
     \                           _________      _______                 /
      \                         ||||||||||B    |       |               /
       \________________________|||||||||||____|_______|______________/
    
    Guards:
    None
    
    Notes:
    Grab the socom ammo if you need it.
    
    ******************************************
    Strategy: Fatman
    ******************************************
        ______________________________________________________________
       /                                                              \
      /                                                                \
     /                                                                  \
    |                   _                                                |
    |                _ |_|                                               |
    |               |_||_|                                               |
    |       ________                                        M9  __       |
    |      |        |    ______                              __|  |      |
    |      |________|   |______|                           1|_____|      |
    |                 SO                                                 |
    |       ________     ________            ________     ________       |
    |      |        |   |        |          |        |   |        |      |
    |      |________|   |________|          |________|   |________|      |
    |                       2                                            |
    |       ________     ________            ________     ________       |
    |      |        |   |        |          |        |   |        |      |
    |      |________|   |________|          |________|   |________|      |
    |                                                 SO                 |
    |       __   __                          ________     ________       |
    |      |  | |  |                        |        |   |        |      |
    |      |  | |  |                        |________|   |________|      |
    |      |__| |__|                               _________             |
    |                                             |_________|   ___      |
    |               _________                      _________   |_|_|     |
    |             _|         |                    |_________|  |_|_|     |
    |            |_|_|_______|                                           |
    |       SO                                                           |
     \                           _______        _______                 /
      \                         |              |       |               /
       \________________________|______________|_______|______________/
    
    
    Notes
    -----
    Fatman is pretty tough without the radar. His attacks are not that
    powerful but it's the C4s he places that drive you batty.
    
    The strategy is to plug him with the socom until he knocks down, then
    shoot him in the head with the M9. He takes only about 12 shots with
    the M9 to the head and he is done for. Note you can also knock Fatman
    with a kick or, if you time it just right, a stun grenade. The stun
    grenades are really unreliable. The kick works well but the problem is
    you have to be close and might get knocked around by touching Fatman.
    However, if may come in handy. Also note that you can use claymores to
    knock him down.
    
    Fatman likes to lay bombs all over the place. If one goes off, the
    game ends. The last one he places will start a timer showing how many
    bombs are left and the time to diffuse them. The number of bombs he
    places at any given session varies. There is an unseen time clock in
    which he can place the bombs. Thus if you continually keep knocking
    him down, he will only place few bombs. If you let him go, he will
    place as much as 5. You do not want to run around trying to defuse
    bombs at the last minute. The bombs are not easy to find sometimes.
    They are placed totally at random by Fatman but you can find the
    general area with the Sensor A. Sometimes they are under the metal
    crates, sometimes above it.
    
    Strategy
    --------
    To start off, there are two bombs located at 1 and 2. If you stay put,
    Fatman will start off going to spot 1. Get him there and defuse the
    bomb. Fatman will then go to spot 2. Get him there and defuse the
    bomb. He will retreat. The next few minutes are sheer mayhem. The
    problem is finding Fatman. You can look in FPV occasionally but I
    found it better just to run around keeping my aim. When I see the aim
    turn I know he is there. Every once in awhile I will shoot to see if
    he is there. If he is, then continually shoot the socom to knock him
    down. Another way to find him is if he just laid a bomb and it appears
    in your radar from the sensor A. Immediately go there and try to get
    him before he takes off. One last way to find him is to follow the
    skate tracks he leaves. 
    
    When you are down on ammo, you have to go to one of the spots to pick
    it up. The best time to do this is just after you knocked Fatman down.
    If you are fast enough, many times you can grab the ammo and come back
    for an M9 shot before he gets up. But place more precedence on getting
    ammo than hitting him. You can always nail him another time but if you
    are out of ammo you can't do much. If you are having no luck finding
    him and he is laying a lot of bombs, then stop and work on defusing
    the bombs. If he happens to come into view, shoot him down and keep
    working on the bombs. He also likes to stay at the spot of one of his
    bombs so you can expect to find him there.
    
    Many times after shooting him with the M9, you can follow him a few
    yards and shoot him down again with the socom. Try to do this as it
    prevents him from placing bombs and also keeps him close to you at all
    times. Sometimes he does a little dance after getting up. When this
    happens you can take him down again just as he starts to move.
    
    Basically, you may have to replay this fight as sometimes things just
    do not go well.
    
    ******************************************
    Strut E Heliport
    ******************************************
    UPPER LEVEL
        ______________________________________________________________
       /                                                              \
      /                                                                \
     /                                                                   \
    |                   _                                                |
    |                _ |_|                                               |
    |               |_||_|C*  B                                          |
    |       ________                                            __       |
    |      |        |    ______                              __|  |      |
    |      |________|   |______|                            |_____|      |
    |                                                                    |
    |       ________     ________            ________     ________       |
    |      |        |   |        |          |        |   |        |      |
    |      |________|   |________|          |________|   |________|      |
    |         SG                                                         |
    |       ________     ________            ________     ________       |
    |      |        |   |        |          |        |   |        |      |
    |      |________|   |________|          |________|   |________|      |
    |                                                                    |
    |       __   __                   E      ________     ________       |
    |      |  | |  |                        |        |   |        |      |
    |      |  | |  |                        |________|   |________|      |
    |      |__| |__|                               _________             |
    |                                             |_________|   ___      |
    |               ____B3___                      _________   |_|_|     |
    |             _|         |                    |_________|  |_|_|     |
    |            |_|_|_______|                                           |
    |                                      SO                            |
     \                           _________      _______                 /
      \                         |||||||||||    |       |               /
       \________________________|||||||||||____|_______|______________/
    
    Guards:
    None
    
    Notes:
    Freeze the C4 and head on out.
    
    ******************************************
    Strut E Heliport
    ******************************************
    LOWER LEVEL
     ____                                                 ____
    |    |                                               |    |
    |    |                                               |    |
    |  B |                                               E    |
    |    |                                               |    |
    |    |                                               |    |
    |    |                                               |    |
    |    |                                               |    |
    |    |                                               |    |
    |    |                                               |    |
    |     \                                             /     |
     \     \                                           /     /
      \     \                                         /     /
       \     \                                       /     /
        \     \_____________________________________/     /
         \                                               /
          \_______     _________________________________/
                  |    |||||||||||||||||||||
                  |____|||||||||||||||||||||
    
    Guards:
    None
    
    Notes:
    None
    
    ******************************************
    Strut E Parcel Room
    ******************************************
          ___________________________________
         /      |__SO|   |____|   |_SO_|     \
        |                                     |
        |      __________________________     |  _____ 
        |     |________C___________      |    | |   2 |
        |                          |_____|    | |--|--|
        |      __________________________     | |1-|--|
        |     |___    ____SG__________B5_|    |_|_B|--|
        |         |  |                                |
        |         |  |      ___        __      _______|
     ___|      ___|  |     |   |      |  |    |
    |---|     |   ___|     |   |      |  |    |
    |---|     |  |         |   |      |  |    |
    |---|     |  |         |__M4    __|  |    |
    |   |     |  | 3               |   __|    |
    |---|     |  |        __       C  |   ____|_ 
    |---|     |  |____C__|__|______|  |  |      |
    |---|     |_      ________________|  |__ ___|
    |           |____|                      |   |
    |___                                        E
        |___________________________________|___|
    
    Guards:
    1-Patrols north side (does status checks) [socom ammo]
    2-Stands at north side looking south [M9 ammo]
    3-Patrols east side and stairs [bandage]
    4-Patrols middle section [ration]
    
    A-Camera looks at north side
    B-Camera looks at south side
    C-Camera looks at east side
    
    Notes:
    At spot 1, shoot the guard at 2. Then simply run for the exit. The
    guard at 3 may still be asleep. If he is not, don't worry-- he still
    won't see you if you hurry.
    
    ******************************************
    EF Connecting Bridge
    ******************************************
                                                _________________
                                               |               B |
                                               |_      _ ________|
                                               |_      _|
                                                 |    |
                                                 |    |
                                          _______|    |_______
                                         \ /                  |
                                         |M  __          __   |
                                         |  |  |        |  |  |
                                         |  |__|        |__|  |
                                         \ /                  |
     ______                              |M                   |
    |    |AK_____________________________|                    |
    |                                                         |
    |       _____________________________                     |
    |    |_|                             |                    |
    |    |                               |                   M|
    |    |                               |   __          __ / \
    |    |                               |  |  |        |  |  |
    |____|                               |  |__|        |__|  |
                                         |                    |
                                         |_______      _______|
                                                 |    |
                                                 |    |
                                                _|    |_
                                               |_      _|________
                                               |                 |
                                               |_______________E_|
    
    Guards:
    A-Cypher patrols east side
    B-Cypher patrols northwest section and bridge to Shell 1 Core
    C-Cypher patrols southwest section and bridge to Shell 1 Core
    
    Notes:
    Throw a chaff grenade as soon as you enter the area. When it goes off,
    run right for the exit. The guard on the heliport will not see you
    because he takes awhile to get up there and when he does, he starts
    off by looking east.
    
    ******************************************
    Strut F Warehouse
    ******************************************
    UPPER LEVEL
                             ____________LV1__
                            |1            B   |
                   _________|     _________   |
                  |         |    |       C4|--|
                  |         |    |C4       |--|
                  |         |    |C4       |--|
                  |_ LV3____|    |CL__LV2 _|__|
                    |      4  __  3           |
         ___________|     ___|__|___      ____|______
     ___|      M4*  |    |          |    |           |____
    P1__   M4       |    |          |    |            ____|
        |           |    E          |    |           |
        |M4         |    |          |    |           |
        |______LV2__|    |__________|    |__LV3______|
        |                    |__|                    |
        |___________________      _______________SO _|
                 |          |_   | M9* M9   |    | |
                 |          |_|  |          |____| |
                 |          |    |    M9    |______|
                 |          |    |          |
                 |___LV3____| 2  |____    __|
                |                            |
                |____________________________|
    
    Guards:
    1-Patrols upper and lower level (does status checks) [M9 ammo]
    2-Patrols east side of middle section upper level [socom ammo]
    
    Notes:
    Go to 1 and aim south for 2. Make sure you are right next to the wall
    as the guard at 3 will spot you. Shoot the guard at 2. When the guard
    at 3 turns and faces south, run to his behind side and hold him up.
    Shoot him in the head. Next go to 4 and aim south at the lower level.
    If you made good time you should have a clean shot at one guard. If
    not simply wait there for a second. Both guards will come together and
    face each other. Shoot one and then shoot the other while he is
    wondering what happened. After they are both down, go to the rail and
    hop down to the lower level. You do not need the C4s or the M4. Feel
    free to get them though if you must before hopping down to the lower level.
    
    ******************************************
    Strut F Warehouse
    ******************************************
    LOWER LEVEL
    
                                ___E__
                                      |
         __________________________   |
        |AK   SO           1    AK*|--|
        |                          |--|
        |                        M4|--|
        |                          |--|
        |       AK      AK         |--|
        |_LV2__________________LV2_|--|
        |          |   __|      _   --|
        |          |  |SG     _| |    |
        |______    |_____|   |___|  _ |
        |      |      ___        __| ||
        |    B |     |BK |_     |__SO||
        |______|     |     |          |
     ___|            |_____|       ___|
    |                            _|M9 |
    |_____________       _______|_____|
        |     PE  |     | MD | |  |
        |BK      LV1   LV1   |M9  |
        |         |     |____|_|  |
        |_B2 _____|     |_SO__  SS|
          | |     |     |     | | 
          | |     |CG___|     | |
          | |_________________| |
          |_____________________|
    
    Guards:
    1-Patrols upper and lower level (does status checks) [M9 ammo]
    2-Patrols south side of middle section lower level [ration]
    3-Patrols west side of middle section lower level [ration]
    4-Patrols northeast side of level 2 room in lower level [M9 ammo]
    
    Notes:
    Hop off of the boxes and enter the level 2 door on the northwest side.
    Run up to the guard, who is at 1 looking east, and hold him up. Shoot
    him in the head and grab the AKS-74U in the corner. Run for the exit.
    By now the operator will be wondering what happened but you will have
    time to exit the area. Besides, the extra guards enter from the
    southwest door on the upper level.
    
    For your reference, the guard in the AKS-74U room does not simply
    stand still but every once in a while turns around and faces west.
    Don't worry too much though. If you took out the first guard in the
    beginning (the one that does the status checks), then this guy won't
    turn around until shortly after the operator questions what is going
    on. Therefore you have plenty of time.
    
    ******************************************
    EF Connecting Bridge
    ******************************************
                                                _________________
                                               |                 |
                                               |_      _ ________|
                                               |_      _|
                                                 |    |
                                                 |    |
                                          _______|    |_______
                                         \ /                  |
                                         |M  __          __   |
                                         |  |  |        |  |  |
                                         |  |__|        |__|  |
                                         \ /                  |
     ______                              |M                   |
    |    |AK_____________________________|                    |
    |                                                         |
    |       _____________________________                     |
    |    |_|                             |                    |
    |    |                               |                   M|
    |    |                               |   __          __ / \
    E    |                               |  |  |        |  |  |
    |____|                               |  |__|        |__|  |
                                         |                    |
                                         |_______      _______|
                                                 |    |
                                                 |    |
                                                _|    |_
                                               |_      _|________
                                               |                 |
                                               |_______________B_|
    
    Guards:
    A-Cypher patrols east side
    B-Cypher patrols northwest section and bridge to Shell 1 Core
    C-Cypher patrols southwest section and bridge to Shell 1 Core
    
    Notes:
    Throw a chaff grenade as soon as you enter the area. When it goes off,
    run right for the exit. The guard on the heliport will not see you
    because he takes awhile to get up there and when he does, he starts
    off by looking east.
    
    Note that the bride will start to collapse its flooring as you run
    across it. Don't worry about it though. Just keep running and you will
    be fine.
    
    Equip the B.D.U. and the AKS-74U before going to the Shell 1 Core.
    
    ******************************************
    Shell 1 Core 1F
    ******************************************
                               _____
                              |  E  |
                         _____|_ _ _|_____
                        |                 |
            ____________|                 |___________
           |                                         C|
           |     ________________________________     |
           |    |                                |    |
           |    |                                |    |
           |    |                                |C   |
           |    |                                |    |
           |    |                                |    |
           |    |                                |    |
           |    |                                |    |
           |    |                                |    |
     ______|    |                                |    |______
    |SO        C|                                |       C   |
    |______     |                                |     ______B
           |    |                                |    |
           |    |       __________________       |    |
           |    |      |M4    |  ___|     |      |    |
           |    |      | |    |CG_    _   |      |    |
           |    |      |M9    |___|  |_|  |      |    |
           |    |______|__    ____________|______|C   |
           |                                          |
           |____________     ____________ ____________|
                        |___C4_BK__CL____|
    
    
    Guards:
    1-Patrols north section of east hallway [AKS-74U ammo]
    2-Patrols south section of east hallway [bandage]
    3-Patrols north side around perimeter [AKS-74U ammo]
    4-Patrols west hallway [M9 ammo]
    
    A-Camera patrols east exit
    B-Camera patrols northeast corner
    C-Camera patrols east hallway at middle
    D-Camera patrols southeast corner
    E-Camera patrols west hallway at middle
    
    Notes:
    If you do anything abnormal, the guards will be suspicious and try to
    look through your disguise. Abnormal means a crouch, crawling, a
    cartwheel, punch, kick, or a knock on the wall. They won't do anything
    though, unless you continually do an abnormal thing or try to run
    away. If they investigate you, let them come to you first. When they
    start to look closer, then you can run. Also, your B.D.U. will come
    off if you bump into a guard.
    
    If the guards see you without the AKS-74U equipped they will get
    suspicious and come closer to investigate. You can simply equip the
    AKS-74U before they do, however. The cameras won't do anything though
    if you have another weapon equipped so you don't need to worry about
    them. Except you do have to have it equipped before calling for the
    elevator.
    
    Grab whatever ammo you need here including the chaff grenade. You will
    want to shoot out the 4 cameras on the east side. This will ensure a
    fast getaway when you are back here after contacting Ames. Feel free
    to shoot the other camera if you like but you really do not need to.
    
    ******************************************
    Shell 1 Core B2 Computer Room
    ******************************************
                          _____
                         | B E |
                    _____|_ _ _|_____
                   |                 |
     ______________|                 |______________
    |       |||||                       |||||       |
    |     __|||||_______________________|||||__     |
    |----|                                     |----|
    |----|                                     |----|
    |----|                                     |----|
    |    |  _   _________________________   _  |    |
    |    |_| \_/                         \_/ |_|    |
    |                                               |
    |___                                         ___|
        |     _____________________________     |
        |    |                       _____ |    |
        |    |    __________________|     ||    |
       _|    |   /      \       /   |     ||    |_
      |_     |  |        |     |    |     ||     _|
        |    |  | DM     |_____|    |     ||    |
        |    |  |__                       ||    |
        |    |     \                |B4_AK||    |
        |    |      |     _____     |      |    |
        |    |      |    |     |    |      |    |
       _|    |      |    |     |    |      |    |_
      |M4    |   __/     |     |     \__   |    M9|
      | |    |  |        |  BA |        |  |    |_|
      |SO    |  |        |_____|        |  |    |_
      |BK 1  |  |___                 ___|  |     _|
        |    |      \               /      |    |
        |    |_______|__         __|_______|    |
        |                                       |
        |_______________________________________|
    
    
    Guards:
    1-Patrols the perimeter of area (moves fast, sleeps) [AKS-74U ammo]
    2-Patrols west side of computer room [bandage]
    3-Patrols north side of computer room [M9 ammo]
    4-Patrols south side of computer room (accesses computers) [ration]
    
    Notes:
    You may want to pick up the books at 1 before leaving. It may come in
    handy for finding Ames. You have to kick the locker and a guard will
    probably hear and investigate, but they won't do anything. Pick up the
    directional microphone and head for B1.
    
    ******************************************
    Shell 1 Core B1
    ******************************************
                          _____    __    
                         |  B  |  |__|__ 
       _____________ ____|_ _ _|__|     |
      |   _    _    |                _  |___
      |  |_|  |_|   |     __________|_|_____|
      |_________    |    |
      |SG__SO___|   |    |
      |             |    |
     _|__    _______|    E
    |         |___|      |
    |M4    1             |
    |____________________|
    
    Guards:
    1-Stands by vending machine and also patrols hallway [bandage]
    2-Stands by book rack and also patrols hallway [AKS-74U ammo]
    3-Stands by poster and also patrols hallway [AKS-74U ammo]
    
    Notes:
    One guard will proceed to monitor the hallway. When he gets to 1 and
    looks south, get behind him and hold him up with the M9 or socom.
    After he freezes, unequip the weapon and grab him by holding down the
    square button. Drag him to the retinal scanner. If he starts to skirm,
    choke him once.
    
    ******************************************
    Shell 1 Core Hostage Room
    ******************************************
                       ____
                      |    |
                      |    |
                      |    |_______________
                      |     ||||||||       |
     _________________|_____||||||||_      |
    |             _         |   |          |
    |_ ______    |_|        |___|         _|
      |    |||        ___     ___   |    |_
      |      |       |   |   |   |  |      |
      |   \  |       |___|   |___|  |   _  |
      |    | |    ___    _____      |  |_| |
      |  TG| |   |   |  |     |     |      |
      |    | |   |___|  |_____|     |   _  |
      |   /  |        ___     ___   |  |_| |
      |      |       |   |   |   |  |     _|
     _|    __|       |___|   |___|  |    |
    |_____|||     _            1    |   _|
    |_|BA        |_|                   |
    |__________________________________|
    
    Guards:
    1-Patrols east side
    2-Patrols perimeter of middle section
    3-Patrols middle section (does status checks)
    4-Patrols middle of middle section
    5-Patrols east side on platform
    
    Notes:
    Ames' location is different each game. However, he is always a white
    middle-aged male with brown hair. He is the only man of such
    description in the room. You may get lucky and have a room full of
    women along with Ames. In any event, run around the room and find the
    man of his description. When the guards are not looking or far away,
    point the microphone at him and press the triangle button. If any
    guard sees you without the AKS-74U you will be caught. If a guard sees
    you from far away, he will get suspicious and come closer for
    investigation. Simply equip the AKS-74U before he gets close if this
    happens. Do not run, let him check you out before leaving.
    
    If things get complicated, remember you can distract the guards by
    planting books along their paths. They will take some time to look at
    it but note that they will not stay occupied indefinitely. You can
    also take guards out with the M9 just as long as another guard does
    not see him get shot or you firing of course.
    
    Note that the hostage at spot 1 will trip you if you run over his
    legs. The fall will take your disguise off.
    
    Don't worry too much about getting the thermal goggles. They will
    reappear at a much more convenient time.
     
    ******************************************
    Shell 1 Core B1
    ******************************************
                          _____    __    
                         |  E  |  |__|__ 
       _____________ ____|_ _ _|__|     |
      |   _    _    |                _  |___
      |  |_|  |_|   |     2______3__|_|_____|
      |_________    |    |
      |SG__SO___|   |   1|
      |             |    |
     _|__    _______|   B|
    |         |___|      |
    |M4                  |
    |____________________|
    
    Guards:
    1-Patrols north strip of hallway (in caution mode) [AKS-74U ammo]
    2-Patrols south side of hallway (in caution mode) [AKS-74U ammo]
    3-Stands by vending machine (in caution mode) [bandage]
    
    Notes:
    Note that in caution mode, the guards will have different routes.
    Equip the M9 and go to 1 looking north. A guard will arrive at 2
    looking west. Don't worry about the guard on the south side, he will
    not see you. When the guard in front of you turns east, hold him up
    and shoot him. Actually, you don't need to hold him up. After a small
    pause at 3 he goes into the northwest room for awhile. In fact you can
    even call for the elevator as he is standing at 3. After you are done,
    proceed to 1F.
    
    ******************************************
    Shell 1 Core 1F
    ******************************************
                               _____
                              |  B  |
                         _____|_ _ _|_____
                        |                 |
            ____________| 1               |___________
           |                                       2 C|
           |     ________________________________     |
           |    |                                |    |
           |    |                                |    |
           |    |                                |C   |
           |    |                                |    |
           |    |                                |    |
           |    |                                | 4  |
           |    |                                |    |
           |    |                                |    |
     ______|    |                                |    |___C__
    |SO        C|                                |     M9 SO E
    |______     |                                |     3_____|
           |    |                                |    |
           |    |       __________________       |    |
           |    |      |M4    |  ___|     |      |    |
           |    |      | |    |CG_    _   |      |    |
           |    |      |M9    |___|  |_|  |      |    |
           |    |______|__    ____________|______|C   |
           |                                          |
           |____________     ____________ ____________|
                        |___C4_BK__CL____|
    
    Guards:
    1-Patrols north section of east hallway [AKS-74U ammo]
    2-Patrols south section of east hallway [bandage]
    3-Patrols south side around perimeter [AKS-74U ammo]
    4-Patrols west hallway [M9 ammo]
    5-Patrols north strip (caution mode only)
    6-Patrols west hall (caution mode only)
    7-Stands on east side looking west (caution mode only)
    8-Patrols west side next to dysfunctional door (caution mode only)
    
    A-Camera patrols east exit
    B-Camera patrols northeast corner
    C-Camera patrols east hallway at middle
    D-Camera patrols southeast corner
    E-Camera patrols west hallway at middle
    
    Notes:
    In caution mode, their will be 4 extra guards. Also note that the
    regular guard who used to patrol the north section now patrols the
    south section.
    
    Upon entering the area, there will be a guard at 1. Immediately run to
    his behind side and hold him up. He will slowly raise his hands. Shoot
    him quick. This guard will go for his gun if you wait too long.
    Quickly go to 2 and look south. You will see two guards. One will be
    walking towards you and the other away from you. Both are on the far
    end. Shoot the guard on the left, the one that is walking away from
    you. Don't worry about the other guard. He stops after awhile and will
    not see you. Note that there is a guard at 3 looking west. If he sees
    another guard get shoot the caution mode will reset. After taking out
    the one guard, take out the other guard walking toward you just as he
    stops. Next go to 4 and take out the armored guard at 3. If you take
    too long there will be another guard coming around the corner on the
    southeast side. Don't worry, you should have plenty of time. Also, he
    immediately goes to the first guard you shoot so you have time to
    shoot him as he is investigating. Grab the socom and M9 ammo on your
    way out.
    
    ******************************************
    EF Connecting Bridge
    ******************************************
                                                _________________
                                               |                 |
                                               |_      _ ________|
                                               |_      _|
                                                 |    |
                                                 |    |
                                          _______|    |_______
                                         \ /                  |
                                         |M  __          __   |
                                         |  |  |        |  |  |
                                         |  |__|        |__|  |
                                         \ /                  |
     ______                              |M                   |
    |    |AK_____________________________|                    |
    |                                                         |
    |       _____________________________                     |
    |    |_|                             |                    |
    |    |                               |                   M|
    |    |                               |   __          __ / \
    |B   |                               |  |  |        |  |  |
    |____|                               |  |__|        |__|  |
                                         |                    |
                                         |_______      _______|
                                                 |    |
                                                 |    |
                                                _|    |_
                                               |_      _|________
                                               |                 |
                                               |_______________E_|
    
    
    Guards:
    A-Cypher patrols east side
    B-Cypher patrols northwest section and bridge to Shell 1 Core
    C-Cypher patrols southwest section and bridge to Shell 1 Core
    
    Notes:
    Throw a chaff grenade upon entering the area. Stay right where you
    are, else the cypher will spot you. Run to the exit when the grenade
    goes off.
    
    You should be mindfully about how many crates you knock over on the
    bridge. You will have to come back here and you want to be able to
    cartwheel across when you do. The best way is to run and continually
    cartwheel across. Just make sure your head is turned directly east
    before you cartwheel, otherwise you won't go anywhere but down.
    
    I wait at the exit until the caution mode is off before leaving. There
    is just too much mayhem in the next room to do it otherwise.
    
    ******************************************
    Strut F Warehouse
    ******************************************
    UPPER LEVEL
    
                             ____________LV1__
                            |1           B E  |
                   _________|     _________   |
                  |       RG|    |       C4|--|
                  |RG*      |    |C4       |--|
                  |    RG PT|    |C4       |--|
                  |_ LV3____|    |CL__LV2 _|__|
                    |         __  3           |
         ___________|     ___|__|___      ____|______
     ___|      M4*  |    |          |    |      P1*  |____
    P1__   M4       |    |          |    |P1          __PT*
        |           |    |          |    |P1         |
        |M4         |    |          |    |           |
        |______LV2__|    |__________|    |__LV3______|
        |                    |__|                    |
        |___________________      _______________SO _|
                 |PT        |_   | M9* M9   |    | |
                 |     GR   |_|  |          |____| |
                 |   GR     |    |    M9    |______|
                 |     GR SO|    |          |
                 |___LV3____| 2  |____    __|
                |                            |
                |____________________________|
    
    Guards:
    1-Patrols upper and lower level (does status checks) [M9 ammo]
    2-Patrols east side of middle section upper level [socom ammo]
    
    Notes:
    The strategy here is the exact same as when you had to get the AKS-
    74U, except that you will be getting the PSG-1 and the PSG1-T instead.
    
    Go to 1 and aim south for 2. Make sure you are right next to the wall
    as the guard at 3 will spot you. Shoot the guard at 2. When the guard
    at 3 turns and faces south, run to his behind side and hold him up.
    Shoot him in the head. After they are both down hurry and grab the
    PSG-1 and the PSG-1T and run for the exit. Note that after you get the
    PSG-1T, it is faster to turn yourself around in the duct work and then
    crawl forward instead of crawling backwards.
    
    Don't worry about the other items. None are really that useful except
    the RGB6 and the grenades. But you can get the RGB6 at a later time
    when it is much more convenient.
    
    ******************************************
    EF Connecting Bridge
    ******************************************
                                                ______________E__
                                               |                 |
                                               |_      _ ________|
                                               |_      _|
                                                 |    |
                                                 |    |
                                          _______|    |_______
                                         \ /                  |
                                         |M  __          __   |
                                         |  |  |        |  |  |
                                         |  |__|        |__|  |
                                         \ /                  |
     ______                              |M                   |
    |    |AK_____________________________|                    |
    |                                                         |
    |       _____________________________                     |
    |    |_|                             |                    |
    |    |                               |                   M|
    |    |                               |   __          __ / \
    |    |                               |  |  |        |  |  |
    |____|                               |  |__|        |__|  |
                                         |                    |
                                         |_______      _______|
                                                 |    |
                                                 |    |
                                                _|    |_
                                               |_      _|________
                                               |                 |
                                               |_______________B_|
    
    
    Guards:
    A-Cypher patrols east side
    B-Cypher patrols northwest section and bridge to Shell 1 Core
    C-Cypher patrols southwest section and bridge to Shell 1 Core
    
    Notes:
    The strategy is the same here as it always is: Stay put and throw a
    chaff grenade; then run for the exit when it goes off.
    
    ******************************************
    Strut E Parcel Room
    ******************************************
          ___________________________________
         E      |__SO|   |____|   |_SO_|     \
        |                                     |
        |      _________________5________     |  _____ 
        |     |________C___________      |    | |     |
        |                 6  7     |_____|    | |--|--|
        |      __________________________     | |--|--|
        |     |___    ____SG__________B5_|    |_|__|--|
        |         |  |              4                 |
        |         |  |      ___        __      _______|
     ___|      ___|  |     |   |      |  |    |
    |---|     |   ___|     |   |      |  |    |
    |---|     |  |         |   |      |  |    |
    |---|     |  |         |__M4    __|  |    |
    |   |     |  | 2               |   __|    |
    |---|     |  |        __       C  |   ___3|_ 
    |---|     |  |____C__|__|______|  |  |      |
    |---|     |_      ________________|  |__ ___|
    |           |____|                      |   |
    |___                                       1|
        |___________________________________|__B|
    
    Guards:
    1-Patrols north side (does status checks) [socom ammo]
    2-Stands at north side looking south [M9 ammo]
    3-Patrols east side and stairs [bandage]
    4-Patrols middle section [ration]
    
    A-Camera looks at north side
    B-Camera looks at south side
    C-Camera looks at east side
    
    Notes:
    Go to 1 and aim for 2. Shoot the guard there when the boxes are out of
    your way. Make sure you are next to the wall as he will see you if you
    are closer. Then run to 3 and look north. A guard will come out from
    the stairs area and go to spot 4. When he does, quickly run north and
    then over to spot 5. Watch the guard at 6. There is also a guard at 7
    looking south but this guy never moves. When the guard at 6 turns
    around, run for the exit.
    
    ******************************************
    DE Connecting Bridge
    ******************************************
                                            ____
                                           |    |
                                           |   B|
     ______                               _|    |
    |    | |_____________________________| |    |
    |                                           |
    |       _________   _____________   _       |
    |    |_|_________|-|_____________|-|_|_|____|
    |    ||          |-|             |-| SG|
    E    ||__   _____|-|_____   _____|-|_SO|
    |____|   | |_____|-|     | |_____| |
             |_||||||__|     |_||||||__|
    
    Guards:
    1-Patrols west side lower level [socom ammo]
    2-Patrols east side lower level [ration]
    
    Notes:
    Run right for the exit upon entering the area. There is a guard
    overlooking the area from the heliport but he will not see you if you
    hurry.
    
    ******************************************
    Strut D Sediment Pool
    ******************************************
    UPPER LEVEL
    
               ________       __LV3____________________
              /  ||||||      |   E     |||||           \
             /        |______|_________|||||            \
            /                                        1   \
           /       _____________      _____________       \
          /       /             |    |             \       \
         /       /              |    |              \       \
        /       /               |    |               \       \
       /       /                |    |                \       \
      /----/  |                 |    |                 |  \----\
     /----/   |                 |    |                 |   \----\
    |----/    |              ___|    |___              |    \----|
    |    |    |             /            \             |    |    |
    |    |    |            |     _____    |            |    |    |
    |    |    |____________|    |    _|   |____________|    |    |
    |    |                      |   |                       |    |
    |    |     ____________     |   |_     ____________     |    |
    |    |    |            |    |_____|   |            |    |    |
    |    |    |            |              |            |    |    |
    |    |    |             \____________/             |    |    |
    |    |    |                                        |    |   B|
    |____|    |                                        |    |____|
     \SO      |                                        |      P1/
      \_______|                                        |_______/
    
    Guards:
    1-Patrols northwest corner upper level [socom ammo]
    2-Patrols middle section upper level [pentazemin]
    3-Patrols northeast corner upper level [?]
    
    Notes:
    From the starting point, shoot the guard at 1 and run for the exit.
    
    ******************************************
    Strategy: Shooting The Control Units
    ******************************************
    
                                   1 on cypher
                    2 on cypher
            _____________________________________
           |                                     |
    behind |______________         ______________|
    flag   |           3 on wall                 |   4 on wall
    5     6|_____________           _____________|
          on side        |         |
          of wall        |         |                    7 behind
                         |         |                      birds
                _________|         |_________
               |                             |
               |                             |
               |          ____               |
               |8 on     |    |              |
               |  floor  |    |              |
               |         |____|              |
               |                             |
               |          __________         |
               |         |          |        |
            ___|         |          |        |
           |             |          |        |
           |             |          |        |
           |---|         |          |        |
           |---|         |__________|        |
           |---|                             |
           |---|               ____          |
           |---|              |    |         |
           |---|              |    |         |
           |---|              |____|         |
           |---|                9 on barrel  |
           |   |                             |
           |___|_________    on     _________|
                         |10 floor |11 on lower floor
                         |         |
                         |12 on    |      on wall
            _____________|   floor |_____13______
           |                                    A|
           |______________   14 on ______________|
           |                    wall             |
           |_____________________________________|
    
    Notes
    -----
    There are 14 control units. Most you can use the socom but others you
    will have to use the PSG-1. Feel free to use a pentazemin, you will
    get more along the way before you need them again.
    
    First go for the two on the cyphers, as they are the hardest. The rest
    can be taken out in any order. Aside from #1 and #2, the only control
    unit that probably needs the PSG-1 is #6. The rest I use the socom
    because your aim does not waver with it but use whatever works for
    you. From spot A you can get #5 the easiest. From the same spot,
    stretch up and get #11. For #7 shoot somewhere near the birds to get
    them to fly away.
    
    ******************************************
    Strategy: Harrier
    ******************************************
                   UPPER LEVEL
     _____________________________________
    |                                     |
    |______________         ______________|
    |              FIRE-FIRE              |
    |_____________           _____________|
                  |         |
                  |         |
                  |         |                        LOWER LEVEL
         _________|         |_________     _____________________________
        |                             |   |                             |
        |                             |   |                             |
        |          ____               |   |                             |
        |         |    |              |   |          _________          |
        |         |    |              |   |         |         |         |
        |         |____|              |   |         |         |         |
        |                             |   |         |         |         |
        |         ____________        |   |         |_________|         |
        |        |            |       |   |                             |
     ___|        |            |       |   |                             |
    |            |            |       |   |                             |
    | 2          |            |       |   |                             |
    |---|        |            |       |   |         ___________         |
    |--3|        |____________|       |   |        |           |        |
    |---|5                            |   |        |           |        |
    |---|               ____          |   |       6|           |7       |
    |---|              |    |         |   |        |           |        |
    |---|              |    |         |   |        |___________|        |
    |-4-|              |____|         |   |                             |
    |---|                          1  |   |                             |
    |   |                             |                                 |
    |___|_________           _________|    _____________________________|
                  |         |
                  |         |
                  |         |
     _____________|         |_____________
    |              FIRE-FIRE              |
    |______________FIRE-FIRE______________|
    |                                     |
    |_____________________________________|
    
    Notes
    -----
    The Harrier may seem like a big pain but he is actually a cinch. There
    is a safe way to dodge or hide from every attack he does. Here are his
    attacks:
    
    Missiles from east or west as he sweeps overhead
    Hot air from above ("Burn baby burn")
    Four pairs of bombs from overhead ("Die!")
    Homing missiles ("All let you go out in style")
    Frontal missiles while he is close ("Dodge this")
    Gunfire ("Go to hell!")
    
    On the easier levels, the Harrier also does a stream jet line and he
    will do it once in Extreme. However, this jet line has never hit me so
    I think it does not work on Extreme.
    
    Missile Attack
    -------------
    This attack will either come from the east or west. You can hit him
    before he shoots as he is far away. Keep your aim on where you think
    he is. There is usually a little smoke trail he leaves letting you
    locate him rather easily. The way to dodge this attack is simply a
    cartwheel. You will have to listen for the right timing but you should
    be keen enough after a few battles with him.
    
    Hot Air Attack
    --------------
    This attack will come from above. You can easily dodge this by going
    to the lower level. In fact as soon as you do, the Harrier will stop.
    However, this attack does not hurt that much and all I do is simply
    point up and shoot him 4-6 times. It is a good trade-off. Sometimes he
    doesn't even hit me because I hit him before he gets close. Solidus
    only does this attack once in the fight.
    
    Bomb Attack
    -----------
    This attack will be pronounced with a cut screen if you are on the
    upper level and not in FPV. Solidus will also say "Die!!" Note that
    when the screen sifts to a cut screen, press X to skip it. This will
    give you more time to set up your evasion. There is no way to dodge
    this attack on the upper level. Quickly go down to the lower level and
    wait for the explosions to end. You can get there via the stairs or by
    hanging and dropping from the middle ledge. Solidus only does this
    attack once in the fight.
    
    Homing Missile Attack
    ---------------------
    This attack looks just like the missile attack, except that Solidus
    will say "All let you go out in style" before he fires. You can hit
    him before he fires. The way to dodge this attack is to find shelter
    on the opposite side from where he is attacking. For example, if he is
    coming from the west, go to spot 5 and crotch. If from the east, then
    crouch at spot 3. Note that you can also move and cartwheel to dodge
    this attack if you time it just right.
    
    Frontal Missile Attack
    ----------------------
    This attack will be preceded by the Harrier moving to the east
    position directly in front of you. The screen will shift to looking
    directly east, then he will rise up and fire a barrage of frontal
    missiles. These missiles are no joke. They will kill you in on hit. At
    any rate, you can hit him once just as he is beginning to fire the
    missiles. The way to dodge this attack is to run from spot 2 to 4. The
    Harrier will move up and down to try to match your level, but he will
    be too slow. Sometimes he will get you and you will have to reset but
    most of the time he will not. Note that your evasion is not simply
    robotically moving from 2 to 4. Watch the Harrier and the missiles and
    adjust when you need to. Sometimes you will have to pause and
    sometimes switch directions fast. At any rate, you want to get a feel
    for how long these missiles last because the Harrier is wide open as
    soon as he is done. Hurry up to spot 2 and fire away. You can get as
    much as 4 shots at him before he retreats.
    
    Gunfire Attack
    --------------
    This attack is a straight session of machine gunfire. The Harrier will
    start out in the northeast. Quickly go to spot 6 and crouch. You may
    equip a box here-- it will help you maneuver while staying crouched
    but it isn't really necessary. Try to make sure you are in the middle
    of the metal box. If you are too far to the edge you may get hit. The
    Harrier will continue firing while slowly moving south. He will then
    circle around clockwise over to the west side. When he is south he
    cannot hit you because of the building structure. Get up and quickly
    move to spot 7 and crouch. Stay at spot 7. Sometimes the Harrier will
    keep circling clockwise around back to the east side. If he does,
    simply move back to spot 6. When he is done, go back up to the upper
    level.
    
    Patterns
    --------
    There is an order to the Harrier's attacks. However, the pattern will
    become skewed somewhat depending on how much damage he has. For
    example, if you do not hit him at all, his pattern is:
    
    Missile attack
    Missile attack
    Hot air attack
    Missile attack
    Gunfire attack
    Frontal missile attack
    Missile attack
    Gunfire attack
    Missile attack
    Frontal missile attack
    Gunfire attack
    Missile attack
    
    However, if you are hitting him regularly when you can, his pattern
    will be something like this:
    
    Missile attack
    Missile attack
    Hot air attack
    Bomb attack
    Homing missile attack
    Frontal missile attack
    Missile attack
    Gunfire attack
    Homing missile attack
    Frontal missile attack
    Missile attack
    
    Gunfire attack          \
    Homing missile attack    \ Repeat these indefinitely
    Frontal missile attack   /
    Missile attack          /
    
    Strategy
    --------
    You start out at spot 1. Quickly grab the stinger and equip it. The
    Harrier will be directly north and you can get 3 free shots at him at
    the start. The Harrier will then circle east and do an missle attack.
    After this, he goes to the southwest and does almost a complete circle
    counter-clockwise. Use this time to nail him. You can get as much as 4
    shots while he circles. Go to the northern section to aim because
    there your stingers can travel just over the south building structure.
    After this the Harrier continues with his pattern. Use the places and
    tactics to evade his attack and hit him at every possible time. He
    should go down in about 20 hits. Snake will give you more ammo when
    you are out.
    
    ******************************************
    Shell 1-2 Connecting Bridge
    ******************************************
            ____
           |    |
       ____|FIRE|____          ____ __
      |AS     P1     |        |    |E
      |__FIRE    ____|        |    |__
           |    |             |    |
           |----|             |    |
           |----|             |    |
           |----|             |    |
           |    |             |    |
        ___|    |             |    |
       |P1______|             |    |
                              |    |
                              |    |/
                              |    /
                              |   /|
                              |  / |
                              | /  |
                              |/   |
                              /    |
                  ___        /|    |
                 |   |      / |    |
     _____       |   |     /  |    |
    |     |______|   |    /   |    |
    |--|FIRE         |   /    |    |
    |--|    ____     |_ /     |    |
    |--|   |    |      /      |    |
    |--|   |____|     /       |    |
       |           B /        |    |
       |___      ___/         |____|
           |    |
           |    |
           |----|
           |----|
          _|----|_
         |  FIRE  |
         |________|
    
    Guards:
    None
    
    Notes:
    Make sure you walk across the bird poop or else you will fall.
    
    ******************************************
    LG Connecting Bridge
    ******************************************
                  ______________________________________________
                 |                                          2   |
                 |__________________________________________3___|
                 | ____                                         |
                 |\    \______________________________     _____|
                   \    \1            |   |        |      |     E
                    \    \____________|   |________|______|_____|
                    /    /
                   /    /
                  /    /
                 /    /
                /    /
               /    /
              /    /
             /    /
            /    /
           /    /
          /    /
         /    /
     ___/    /
    B       /
    |______/
    
    Guards:
    1-Patrols north strip
    2-Patrols north strip
    
    Notes:
    At spot 1, equip the PSG-1T and pop a pentazemin. Plug the two guards
    at 2 and 3. Just be sure one cannot see the other get shot. Equip the
    M9 before exiting the area.
    
    ******************************************
    Strut L Perimeter
    ******************************************
    
                                | E  |
                             ___|____|____
                            |             \
                            |___________   \
                                        \   \
                                         \   \
                                          \   \
                                           \   \
                                            \   \
                                             \   \
                                              \   \
                                               \   \
                                                \   \
                                                 \   \
                                                  \   \
                                                   \   \
                                                    \   \
                                                     \   \
                                                     /   /
                                                    /   /
                                                   /   /
                                                  /___/
                                                 //
                                                //
                                               //
                                              //
                                             //___
                                            /    /
    |\    ______________________________   /    /
    |B\  |  _    _    _    _    _    _  | /    /
    |  \ | | |  | |  | |  | |  | |  | | |/    /
    |   \|_|_2__|_|__|_|__|_|__|_|__|_|_/    /
     \     1            3    4              /
      \____________________________________/
    
    Guards:
    1-Patrols southwest side of perimeter
    2-Patrols southeast side of perimeter
    3-Pees from atop Strut L
    
    Notes:
    Immediately go to 1 and hold the guard up at 2. You do not have to aim
    at him to hold him up. Even if you are aiming east, you will
    automatically lock on him. Shoot him while he is held up. Run east
    along the bridge. The flooring will fall at 3 but just keep running.
    When you get to 4, lay on the ground and crawl east. There will be a
    guard moving west just above you. Get up and proceed to the exit after
    he is gone.
    
    ******************************************
    KL Connecting Bridge
    ******************************************
                                               ________
                                              |        |
                                              |_      _|     ______
                                              |P1    CG|    |      |
                                                |    |      |     _|
                                                |    |      |    |
                                                |    |      |    |
                                                |    |      |    |
                                                |    |      |    |
                                                |    |______|    |
                                                |    1 ||||||    |
                                                |     _||||||    |
                                                |    |      |    |
                                                |    |      |    |
                                                |    |      |    |
                                                |    |      |    |
                                                |    |      |    |
     ______                                     |    |      |    |
    |    | |____________________________     ___|    |      |    |
    |                    |     |        |   |        |      |    |
    |       _____________|     |________|___|___     |      |    |
    |    |_|                                    |    |      |    |
    |    |                                      |    |      |    |
    |    |                                      |    |      |    |
    E    |                                      |    |      |    |
    |____|                                      |    |      |    |
                                                |    |      |    |
                                                |    |      |    |
                                                |    |      |    |
                                                |    |      |    |
                                                |    |      |    |
                                                |    |      |    |
                                                |    |      |    |
                                                |    |      |    |_
                                                |    |      | B    |
                                               _|    |_     |_AK___|
                                        ______|_     SO|
                                       |               |
                                       |_LV5___________|
    
    Guards:
    A-Cypher patrols northwest corner overlooking bridge to Shell 2 Core
    B-Cypher patrols northwest corner overlooking bridge to Shell 2 Core
    C-Cypher patrols southwest corner overlooking bridge to Shell 2 Core
    D-Cypher patrols southwest corner overlooking bridge to Shell 2 Core
    
    Notes:
    Run to 1 and throw a chaff grenade. Grab the chaff grenade just north
    of you while you wait for it to go off. Run to the exit when it does.
    You can jump both holes in the bridge. The second jump is tougher but
    you can always hang over the ledge to get across if you want to do
    that instead. You might want to throw another chaff if you decided to
    do this though.
    
    ******************************************
    Shell 2 Core 1F Air Purification Room
    ******************************************
                              _____
                             |  E  |
             ____            |_ _ _|        ____
            |    |___________|     |_______|RG* M4
            |                                   |
            |     ___     ______________________|
            |    | |     | |   _|   |    |_____|
            |    |_|  _  |_|__|SO   |____|_____|
            |        |_|   |__            _    |
            |     _______M4|__|         _| |   |
            |    |         |           |_|_|___|______
            |    |         |                          |
            |    |         |_____________________     |
            |    |                               |    |
     _______|    |                               |    |_________
    | CG         |                               |              B
    |_M4*____    |                               |      ________|
            ||   |_______                        |    ||
            ||   |       |                       |    ||
            ||   |C      |                       |    ||_
          |       __C__NI|__      _______________|       |
          |        ||||     |    |   ___    ||||         |
          |        |M9      |    |  | SO|    NI|         |
          |        |        |____|  |___|      |         |
          |        |                           |         |
          |________|___________________________|_________|
    
    Guards:
    None
    
    Notes:
    Grab the chaff grenade and the socom and M9 ammo. Also grab the RGB6
    in the northeast corner.
    
    ******************************************
    Shell 2 Core B1 Filtration Chamber No. 1
    ******************************************
                                    _________
                                   |         |
                                   |         |
                      _____        |    |    |
                     | B E |       |    |    |
                   __|_ _ _|_____  |/\/\|    |
                  |              |_|    |    |
                  |                     |    |
                  |_____________________|    |
                    _____          _____|    |
                   |     |        |     |    |
                 __|     |________|     |    |
                |                            |
                |AIR                     AIR |
                |     _______    _______     |
                |    |      |    |      |    |
                |    |      |    |      |    |
                |    |______|    |______|    |
                |    |     || NV ||     |    |
                |    |     ||____||     |    |
                |             BM        |    |
                |     _______    _______|    |
                |    |      |    |      |    |
                |    |      |    |      |    |
                |    |______|    |______|    |
                |    |     ||    ||   M4|    |
                |    |     ||    ||     |    |
                |AIR |                  |AIR |
                |____|______________    |NI*_|
        _LV4                       |    |
       |    |                      |    |
       |    |                      | BH |
       |    |                      |    |
       |/\/\|                      |    |
       |    |                      |    |
       |    |                      |    |
     __|    |______PT*_____________| BL |
    |       |      AIR ||AIR       |    |
    |            ||ST  ||    ||         |
    | AIR        ||   _||_   ||     AIR |
    |_______|    ||_  _||_  \||    |____|
            |    ||_   ||   _||    |
            |    ||    ||          |
            |________________||____|
    
    Guards:
    None
    
    Notes:
    Just grab the nikita and get back to the 1F.
    
    ******************************************
    Shell 2 Core 1F Air Purification Room
    ******************************************
                              _____
                             |  B  |
             ____            |_ _ _|        ____
            |    |___________|     |_______|RG* M4
            |                                   |
            |     ___     ________________1_____|
            |    | |     | |   _|   |    |_____|
            |    |_|  _  |_|__|SO   |____|_____|
            |        |_|   |__            _    |
            |     _______M4|__|         _| |   |
            |    |         |           |_|_|___|______
            |    |         |          E               |
            |    |         |___   _______________     |
            |    |        _   _| |_              |    |
     _______|    |       BK|_ST   _              |    |_________
    | CG         |       |  ____ |               |              |
    |_M4*____    |                               |      ________|
            ||   |_______                        |    ||
            ||   |       |                       |    ||
            ||   |C      |                       |    ||_
          |       __C__NI|__      _______________|       |
          |        ||||     |    |   ___    ||||         |
          |        |M9      |    |  | SO|    NI|         |
          |        |        |____|  |__2|      |         |
          |        |                           |         |
          |________|___________________________|_________|
    
    DUCT WORK 1
          ___________________________________
         |                     Electrical    |
         |                     Control Panel |
         |                                   |
         |                                   |
         |                                   |
         |                                   |
         |                                   |
         |                                   |
         |                                   |
         |         Lower                     |
         |_________Entrance__________________|
     ____    ______|    |____________________
    | BK |  |ST                              |
    |    |  |______      _______________     |
    |xxxx|_________|xxxx|               |    |
    |                   |               |    |
    |     _________     |               |    |
    |xxxx|         |    |               |    |
    |    |         |    |               |    |
    |    |         |____|               \    |
    |    |          __________________   |  |
    |    |         |                  |  |  |
    |    |         |     _________    |_/    |
    |    |         |    |         |          |
    |    |         |    |         |_____     |
    |    |_________|xxxx|_____          |xxxx|
    |              x    x     \         |    |
    |______________x    x__    \________|    |
                   |    |  \                 |
                   |    |   \________________|
                   |    |
              _____|    |_____
                   Lower
                   Entrance
    
    DUCT WORK 2
                           ___________________________________
                          |                     Electrical    |
                          |                     Control Panel |
                          |                                   |
                          |                                   |
                          |                                   |
         _________________|                                   |
        |                                                     |
        |     ____________                                    |
        |    |            |                                   |
        |    |__________  |             Upper                 |
        |               | |_____________Entrance______________|
        |     _____     |               |    |  
        |    |     |    |               |    |  
        |    |     |    |_______________|    |________________
        |    |     |                          x               |
     ___|xxxx|____ |____________      ________xxxxx _____     |
    |             |             |xxxx|        |    |     |    |
    |             |_____________|    |________|xxxx|_____|    |
    |                                                         |
    |              _____________      ________      __________|
    |             |             |    |        |    |
    |             |             |    |        |    |
    |             |             |____|        |    |
    |       2     |                      _____|    |_____
    |_____________|                           Upper
                                              Entrance
    
    Guards:
    None
    
    Notes:
    At the start, fire a nikita at spot 1 to wake up the president.
     
    The best place to take out the electrical control panel is the room
    where the two gun-cameras are (duct work 2). You have to disable the
    cameras of course before you do it though. At spot 2, shoot the metal
    crate just north of you. It will take 6 nikitas to destroy. Then guide
    one into the room. Watch the president. You will have wait until he is
    away from the panel or else he will die. If the coast isn't clear,
    guide the nikita into a wall away from him and continue to shoot more
    into the room.
    
    If you do not want to destroy the gun-cameras, then go to spot 2 on
    top of the metal box. You can choose the route you want to take (duct
    work 2). Any metal crate takes 6 nikitas to destroy.
    
    ******************************************
    Shell 2 Core 1F Air Purification Room
    ******************************************
                              _____
                             |  E  |
             ____            |_ _ _|        ____
            |    |___________|     |_______RG* M4
            |                                   |
            |     ___     ______________________|
            |    | |     | |   _|   |    |_____|
            |    |_|  _  |_|__|SO   |____|_____|
            |        |_|   |__            _    |
            |     _______M4|__|      B  _| |   |
            |    |         |           |_|_|___|______
            |    |         |                          |
            |    |         |___   _______________     |
            |    |        _   _| |_              |    |
     _______|    |       BK|_ST   _              |    |_________
    | CG         |       |  ____ |               |              |
    |_M4*____    |                               |      ________|
            ||   |_______                        |    ||
            ||   |       |                       |    ||
            ||   |C      |                       |    ||_
          |       __C__NI|__      _______________|       |
          |        ||||     |    |   ___    ||||         |
          |        |M9      |    |  | SO|    NI|         |
          |        |        |____|  |__2|      |         |
          |        |                           |         |
          |________|___________________________|_________|
    
    Guards:
    None
    
    Notes:
    Before you go, crawl inside the duct work from the electrical room and
    grab the stinger ammo. It will come in handy for the Vamp fight.
    
    ******************************************
    Shell 2 Core B1 Filtration Chamber No. 1
    ******************************************
                                    _________
                                   |         |
                                   |         |
                      _____        |    |    |
                     |  B  |       |    |    |
                   __|_ _ _|_____  |/\/\|    |
                  |              |_|    |    |
                  |                     |    |
                  |_____________________|    |
                    _____          _____|    |
                   |     |        |     |    |
                 __|     |________|     |    |
                |                            |
                |AIR                     AIR |
                |     _______    _______     |
                |    |      |    |      |    |
                |    |      |    |      |    |
                |    |______|    |______|    |
                |    |     || NV ||     |    |
                |    |     ||____||     |    |
                |             BM        |    |
                |     _______    _______|    |
                |    |      |    |      |    |
                |    |      |    |      |    |
                |    |______|    |______|    |
                |    |     ||    ||   M4|    |
                |    |     ||    ||     |    |
                |AIR |                  |AIR |
                |____|______________    |NI*_|
        _LV4                       |    |
       | E  |                      |    |
       |    |                      | BH |
       |    |                      |    |
       |/\/\|                      |    |
       |    |                      |    |
       |    |                      |    |
     __|    |______PT*_____________| BL |
    |       |      AIR ||AIR       |    |
    |            ||ST  ||    ||         |
    | AIR        ||   _||_   ||     AIR |
    |_______|    ||_  _||_  \||    |____|
            |    ||_   ||   _||    |
            |    ||    ||          |
            |________________||____|
    
    Guards:
    None
    
    Notes:
    Pressing the triangle button continuously under water will make your
    02 level decrease at a much slower rate. You should be able to make it
    all the way to the end without coming up for air. Just keep pressing
    the triangle and circle buttons together for best results.
    
    You should pick up the stinger ammo in the south room under the air
    pocket. You may consider getting the night vision goggles too. Some
    people like them for the time when you have to guard Emma, but I think
    they are far too bright to be of any use and the thermal goggles are
    better.
    
    If you run into a bomb, don't reset. Just proceed to the exit and save
    on another file when the Vamp fight starts. If you find you cannot
    beat Vamp with the little life you have, you can always start back at
    the Harrier fight and do the whole thing over.
    
    ******************************************
    Strategy: Vamp 1
    ******************************************
       ______________________________________________________________
     _|                                                   |      |   |_
    |          A                                       B  |      |     |
    |                                                     |      |     |
    |          ___________________________________________|    RG|     |
    |         |M9                                             ___|     |
    |         |                                            M4|         |
    |         |     4                                   5    |         |
    |         |          _____                _____        M4|         |
    |         |         |                          |         |         |
    |         |         |                          |         |         |
    |         |         |                          |         |         |
    |         |         |                          |         |         |
    |         |         |                          |         |         |
    |         |         |                          |         |         |
    |         |         |                          |     6   |         |
    |         |         |                          |         |         |
    |         |         |                          |         |         |
    |         |         |                          |         |         |
    |         |         |_____                _____|         |         |
    |         |                                              |         |
    |         |    3                                    2    |         |
    |         |                                              |         |
    |         |SO_______________________ 1           ________|         |
    |                                   |           |                  |
    |                                   |           |                  |
    |_                                  |           |                 _|
      |_________________________________|___________|________________|  
    
    Notes
    -----
    Vamp is one tough cookie. He is much easier if you simply use guns and
    kill him, but you must use the M9. Without the Brown Wig, he is not
    really harder-- it just takes a little longer. The strategy remains
    the same. You will have to do fast button presses in this fight. You
    will have to switch between three weapons, look in and out of FPV,
    lock and unlock your aim, as well as crouching at the right time. This
    is why this fight is one of the toughest. Your life is replenished
    afterwards.
    
    Phase 1
    -------
    To start out, equip the M9 and plug Vamp in the head while he is
    bowing. He will retreat to the water. I pretty much stay at spot 1 for
    most of this match. There are only two times you need to move from
    this spot. You will see that moving around makes things harder and
    that this spot is the best.
    
    While Vamp is in the water, shoot 2 stinger missiles into the water.
    It will take his 02 level down (not that that does anything) and
    damage his fatigue gauge a little. Once his 02 is down, you cannot
    damage him with stingers or grenades so you might as well stop. If you
    run out of stingers, use the RGB6 instead. They are harder to hit but
    better than nothing.
    
    Now equip the M9, get in FPV, and aim at the water and lock the aim
    with the L1 button. You cannot shoot Vamp while you have the L1 button
    pressed, but this doesn't mean you can't use the tracking lock to keep
    your aim on him. After awhile Vamp will jump out of the water and land
    on the catwalk above. Usually your lock will follow him. Keep the lock
    on him until he reaches a corner. Then let go of the L1 button and
    fire. He will throw a knife at you, which you can easily dodge by
    crouching as soon as he throws it. After this Vamp will jump to
    another side and walk to another corner. Do the same thing-- lock your
    aim and release at the end and shoot him. Crouch for the knife. Then
    go to spot 2 and aim for spot B. Vamp will go to A and twirl around to
    spot B throwing knives. When he is done he is wide open. Shoot him in
    the head and he will jump back into the water. In this stage, always
    fire 2 stingers or grenades into the water when Vamp is in there.
    
    Vamp will jump out of the water and land on your level. He will run up
    to you and pause, then slash you with his knife. Equip the nikita and
    stay at spot 1. Wait for him to jump and then press circle button to
    swing your weapon. It should knock him back into the water. The good
    thing about swinging the nikita is that it hits anybody around you,
    even behind.
    
    The next time Vamp jumps up to the catwalk, he will not walk to the
    corner as he did at first. He will simply jump up and throw a knife.
    Keep your lock on the water and when he jumps out of the water,
    hopefully your lock will still be on him. Release the lock and fire.
    When you hear him throw the knife, press X to crouch. Sometimes you
    will hit him early and sometimes just as he is throwing the knife. You
    will have to learn when to crouch. If you do it do soon, he will nail
    you. Too late and he will nail you the same. On rare occasions, you
    hit him at a certain place or time and he will not even throw a knife.
    If your lock got lost as he is jumping out of the water, it means he
    is behind you or to your extreme left or right. You can use the
    directional button to complement your aim lock so that you will follow
    him close. If you lost him good, then get out of FPV and be prepared
    to crouch. Listen to the sounds, they will help you out in this fight.
    As soon as the knife flies over your head, get up, switch to FPV, aim
    and lock onto Vamp. He will jump to another spot and do the same
    thing. He will then jump again and do the same thing for a third time.
    Then go to spot 2 and aim at B. He will twirl again throwing much more
    knives this time. Shoot him in the head when he is done and he will
    retreat in the water.
    
    The time that Vamp stays in the water will vary. He will stay longer
    when it is just after he catwalks but if not, he will not stay in
    long. In this phase, his pattern is pretty much:
    
    Bows
    In water: long time
    
    Catwalks to a corner and throws a knife
    Catwalks to a corner and throws a knife
    Catwalks while twirling and throwing knives
    In water: long time
    
    Runs at you and slashes with knife
    Runs at you and slashes with knife (if you didn't hit him the first
    time with the nikita)
    Runs at you and slashes with knife (if you didn't hit him prior)
    In water: short time
    
    Jumps on catwalk and throws a knife
    Jumps on catwalk and throws a knife
    Jumps on catwalk and throws a knife
    Catwalks while twirling and throwing knives
    In water: long time
    
    Runs at you and slashes with knife
    Runs at you and slashes with knife (if you didn't hit him the first
    time with the nikita)
    Runs at you and slashes with knife (if you didn't hit him prior)
    In water: short time
    
    Jumps on catwalk and throws a knife
    Jumps on catwalk and throws a knife
    Jumps on catwalk and throws a knife
    Catwalks while twirling and throwing knives
    In water: long time
    
    (Etc.)
    
    There is one little glitch in this pattern. When Vamp is hurt by 1/3
    of his fatigue, he will modify his run and slash. This time, he does
    not pause making it much more tougher to hit him. There is an easy way
    though. If you stay at spot 1 he will instead jump over your head and
    hang on the wall. Swing the nikita just as he is jumping and you will
    hit him on the wall. He will then retreat to the water as usual.
    
    Vamp follows his pattern pretty closely but it is still benifical to
    look north in FPV when you can to see what is going on. Sometimes, as
    you are plugging stingers into the water, you will hit him as he is
    jumping out. When this happens, he sometimes immediately retreats back
    into the water, thereby moving onto the next pattern. For example, if
    he was supposed to catwalk, he will move on to the run and slash.
    After a fighting him so much you will catch on to his movements and
    pattern. Just be on your guard and you should be fine.
    
    When Vamp is at about 1/2 his fatigue, he will proceed to phase 2.
    
    Phase 2
    -------
    It is important to know when Vamp is in this stage. If you are at
    sport 1 and he does a wall hang out of order, then you know he is in
    this phase. When in doubt, act like he is in this phase and you should
    be fine.
    
    While in this phase, Vamp will modify his catwalks. Instead of
    throwing a knife and then jumping and repeating, he will now
    immediately throw 2 successive knives, followed by a third. He will
    then jump to another spot on the catwalk and do the same. He does it
    once more for a third time before retreating into the water. There is
    no real safe way to hit him with the M9 when he does this. All I do is
    simply run and avoid his knives. The best way to do this is to go to a
    corner and wait until you expect his throw, either by sound or by
    timing. Then run to another corner as he is throwing the knives. The
    best direction to run in is one that is perpendicular to Vamp and
    farthest away. For example, if he is on the east catwalk throwing
    knives, you want to run along the west strip, from 3 to 4 or 4 to 3.
    If he is on the south catwalk, then 4 to 5 or vice versa. You can get
    hints as to his location by watching the red trail that he leaves
    while moving or looking in FPV. The knives are really not that hard to
    dodge and you can simply run around the area. However, sometimes if he
    is directly over you, you may get hit. You may also cartwheel on the
    third knife if you think you may not get out of the way. Also, while
    you are running, now is a good time to get whatever ammo you need.
    
    Sometimes Vamp will jump out of the water and right back in. This
    little jump is inserted into his pattern so that it does not alter it.
    What he is trying to do is pin your shadow. Most of the time, he will
    not be able to if you are positioned just right. If he does pin your
    shadow, you can try to get out of it by rapidly pressing a button and
    the directional keypad (although I've only gotten this to work a few
    times on Extreme Mode before he sliced me).
    
    Be aware that Vamp does not remain in the water that long in this
    phase. In fact, he practically dips in and dips out just before he
    does his catwalks. You still have time to fire a few stingers into the
    water though.
    
    After Vamp is really low on fatigue, he moves to phase 3. Watch his
    name on his level bar. He transitions when the fatigue is somewhere in
    around the letter "M." Look in FPV to see how he jumps out of the
    water. If you jumps out and starts flipping around, he is in phase 3.
    
    Phase 3
    -------
    In this phase, Vamp will jump from place to place real fast, be it
    either on the catwalk or your level. He also fires a barrage of knives
    all at once to you. The number of jumps he does in-between throwing
    the knives varies. Sometimes it will be one jump, other times many.
    
    Just before this phase, it might be a good to go into the shadows
    (e.g. spot 6). This will avoid getting your shadow stuck. Even if it
    is stuck it does not matter to much. Vamp still continues with his
    jumping and knife throwing. The problem, however, is that he may
    continually stick your shadow and you may confuse the animation with
    his knife throwing. So it may throw you off.
    
    Just before Vamp throws his knives, he will pause slightly, turn his
    body to the side, and reach over to his hip with the opposite hand.
    Watch for this as it is the sign to hit him. Right after you hit him,
    or just as he is throwing the knives, simply crouch. The only time you
    can hit Vamp is just before he throws the knives. Get into FPV and
    lock your aim on him. Follow him wherever he jumps until he is about
    to throw, then nail him and prepare to crouch. Do this about 5 times
    and he is done for.
    
    ******************************************
    Shell 2 Core B1 Filtration Chamber No. 2
    ******************************************
             ________________   ______________
           _|_____________M<_|_|         | BA |
          |C4                | |         | BH |
          |C4                | |    |    |    |
          | |          TG or NI|    |    |    |
          | |              |   |/\/\|    |    |
     _____| |           ---|   |    |    |    |
    |  BH |BK          |---         | BH |    |
    |AK   |_|________PE|____________|    |    |
    |             BH                          |
    |     _______________________________     |
    |              >                     |BL  |
    |______________>________________  E  |PT_BH
                                    |    |
                             _______|    |
                                  B
    
    Guards:
    None
    
    Notes:
    Be sure to pick up the body armor before talking to Emma. Also pick up
    the pentazemin and the thermal goggles in the room.
     
    ******************************************
    Shell 2 Core B1 Filtration Chamber No. 2
    ******************************************
    
                            |      |
                            |    RG|
     _______________________|    __|
    |M9              B        M4|
    |                         M4|
    |      ____       ____      |
    |  \ /|               |     |
    |   M |               |     |
    |\ /  |               |     |
    | M   |               |     |
    |     |               |     |
    |     |____       ____|     |
    |  \ /                      |
    |   M                       |
    |SO___________________      |
                          |     |
                          |  E  |
    
    Guards:
    None
    
    Notes:
    Grab the M9 ammo in the corner if it is still there.
    
    ******************************************
    Shell 2 Core B1 Filtration Chamber No. 1
    ******************************************
                                    _________
                                   |         |
                                   |         |
                      _____        |    |    |
                     |  E  |       |    |    |
                   __|_ _ _|_____  |/\/\|    |
                  |              |_|    |    |
                  |M4                   |    |
                  |_____________________|    |
                    _____          _____|    |
                   |     |        |     |    |
                 __|     |________|     |    |
                |                            |
                |AIR                     AIR |
                |     _______    _______     |
                |    |      |    |      |    |
                |    |      |    |      |    |
                |    |______|    |______|    |
                |    |     || NV ||     |    |
                |    |     ||____||     |    |
                |             BL        |    |
                |     _______    _______|    |
                |    |      |    |      |    |
                |    |      |    |      |    |
                |    |______|    |______|    |
                |    |     ||    ||   M4|    |
                |    |     ||    ||     |    |
                |AIR |                  |AIR |
                |____|______________    |NI*_|
        _LV4                       |    |
       | B  |                      |    |
       |    |                      | BH |
       |    |                      |    |
       |/\/\|                      |    |
       |    |                      |    |
       |    |                      |    |
     __|    |______PT*_____________| BL |
    |       |      AIR ||AIR       |    |
    |            ||ST  ||    ||         |
    | AIR        ||   _||_   ||     AIR |
    |_______|    ||_  _||_  \||    |____|
            |    ||_   ||   _||    |
            |    ||    ||          |
            |________________||____|
    
    Guards:
    None
    
    Notes:
    You can quit easily make it to the southeast air pocket in one first
    trip. An easy way to get pass the bombs in the east hallway is to look
    in FPV from the air pocket. Line your body up with the opening for the
    hall. Then press circle to dive under. Immediately press and hold R1
    to get into FPV. Your body will start to sink straight down. After you
    are relatively still, you can start swimming. Don't worry if you run
    into a bomb. Your life is replenished not to far ahead and you don't
    need any life before then. Emma's life will be restored when she sits
    down.
    
    ******************************************
    Shell 2 Core 1F Air Purification Room
    ******************************************
                              _____
                             |  B  |
             ____            |_ _ _|        ____
            |SO  |___________|     |_______|  AK|
            | 2             3      1            |
            |     ___     ______________________|
            |    | |     | |   _|   |    |_____|
            |    |_|  _  |_|__|     |____|_____|
            |        |_|   |M9            _    |
            |     _______M4|__|        P1| | AK|
            |    |         |           |_|_|___|______
            |    |         |                          |
            |    |         |___   _______________     |
            |    |        _   _| |_              |    |
     _______|    |       RG|_PT   _              |    |_________
    |            |       |  ____ |               |              E
    |_SO_____    |                               |      ________|
            ||   |_______                        |    ||
            ||   |       |                       |    ||
            ||   |C      |                       |    ||_
          |       __C____|__      _______________|     8 |
          |        |||| 4   |    |   ___    7|||         |
          |        |        |    |  |   |      |         |
          |        |        |____|  |___|      |         |
          |        |               6           |         |
          |PE______|5__________________________|_________|
    
    Guards:
    1-Patrols west and north halls around the northwest corner [M9 ammo]
    2-Patrols west hall (appears when taking Emma to the west hall)
    [bandage]
    3-Patrols north, west, and south halls (appears in elevator just
    before you go down southwest stairs) [RGB6 ammo]
    4-Stands in southeast corner looking north [nikita ammo]
    5-Patrols southeast corner just below stairs [M4 ammo]
    6-Patrols exit and east hall (appears when taking Emma up southeast
    stairs) [pentazemin]
    
    Notes:
    If Emma is seen, then it counts as an alert.
    
    First of all, leave Emma in the elevator and go to 1 and aim west.
    Shoot the guard when he gets to 2. Next Take Emma to 3 and leave her
    there. Hurry to spot 2 and aim south. Shoot the guard that is walking
    toward you. Then take Emma to 4 and leave her there. An extra guard
    will come out of the elevator but you don't need to worry about him.
    Go to 5 and aim east. Shoot the guard that you see. Then run to 6 and
    hold up and shoot the other guard before he wakes up his comrade. Take
    Emma to 7 and leave her there. Go to 8 and wait for the guard that
    appears above you to turn north. Hold him up when he does and shoot
    him. Take Emma to the exit but grab the M9 ammo in the electrical room
    before exiting.
    
    ******************************************
    KL Connecting Bridge
    ******************************************
                                               ________
                                              |        |
                                              |_      _|     ______
                                              |_      _|    |      |
                                                |    |      | SO  _|
                                                |    |      |    |
                                                |    |      |    |
                                                |    |      |    |
                                                |    |      |    |
                                                |    |______|    |
                                                |     2||||||    |
                                                |     _||||||    |
                                                |    |      |    |
                                                |    |      |    |
                                                |    |      |    |
                                                |    |      |    |
                                                |    |      |    |
     ______                                     |    |      |    |
    |    |P1____________________________________|1   |      |    |
    |                                                |      |    |
    |       ____________________________________     |      |    |
    |    |CG                                    |    |      |    |
    |    |                                      |FIRE|      |    |
    |    |                                      |    |      |    |
    |B   |                                      |    |      |    |
    |____|                                      |    |      |    |
                                                |    |      |    |
                                                |    |      |    |
                                                |    |      |    |
                                                |    |      | M4 |
                                                |    |      |    |
                                                |    |      |    |
                                                |    |      |    |
                                                |    |      |    |_
                                                |    |      |      |
                                               _|    |_     |______|
                                        ______|_       |
                                       |  E            |
                                       |_LV5___________|
    
    
    Guards:
    1-Guard patrols north end of middle bridge [M9 ammo]
    
    A-Cypher patrols west bridge
    B-Cypher patrols south side of middle bridge
    
    Notes:
    Just like any other bridge with cyphers, you can either destroy them
    or use chaff grenades. Here it is easiest to simply destroy the
    cyphers. If you use chaffs, you will have to use about 5 of them.
    
    Destroy the cyphers and go to 1. A guard will appear at 2. Shoot him
    and then put out the fire with the coolant. Only one side needs to be
    cooled. Then take Emma to the exit. If you are low on M9 ammo,
    consider shaking the guard's body for ammo. You need all you can get
    for the guard invasion coming up.
    
    ******************************************
    Strut L Sewage Treatment Facility
    ******************************************
     ________________
    | B        1   SO|
    |_____      _____|
          |    |
          |    |
          |    |
          |    |
          |    |
         _| 2  |__
        /         |
       /    ______|
      /    /
      \    \___
       \ 3     |
        \___  _|
        |E     |
        |______|
    
    Guards:
    1-Patrols north side of half-circle hallway [?]
    2-Patrols south side of half-circle hallway [?]
    
    Notes:
    Go to spot 1 and take out the guard at 2. You can also get the guard
    at 3 from here. Be careful to not let the other guard see his comrade
    get shoot. If he does, shoot him quick or exit the area.
    
    ******************************************
    Strategy: Guarding Emma
    ******************************************
    
      |  West  |                     |  East  |                         |
      |  Tower |                     |  Tower |                 cypher e|
      |        |_____________________|        |_________________________|
     _|   cypher_d                  e|   cypher_g                      _|
    /b|        | \      cypher     /d|        | \       cypher        / |
    \  \______/  /                 \  \______/  /                     \  
     \__________/                   \__________/                       \_
     _|        |____________________E|        |_________________________|
    /B|        |C ________D________ d|        |d ___F_____G___________  |  
    \  \guard_/  /                 \  \guard_/  /           /\        \  
     \____   ___/   Middle Strip    \__________/    East    ||         \_
          | |                                       Strip   ||  
          | |                                               ||
          | |                                             6 mines
          | |<---5 mines
          |A|
          | |                                                    cypher c
          | | West Strip                                       cypher f
          | |                                                cypher c
          | |
          | | 
     _____|_|___
    |  PT       \____
    |             P1 \___
    |_______             \___
            \___             \
                \___      TG  |
                    \___      |
                        |     |
                        |_____|
    
    Notes
    -----
    This part is not too hard. The only thing tough is getting your aim on
    the land mines, particularly one on the east side slightly hidden
    behind a pole. New ammo will appear when you get low. If you are
    standing in the same spot, you will receive it automatically.
    
    At the start there are 5 mines on the west strip and 6 on the east
    strip. There is also one guard at each tower and 2 cyphers (one
    patrolling the middle strip and one patrolling the east strip). When
    Emma crosses a certain point, new guards and cyphers will appear.
    Compare the following chart and correspond the points with the diagram
    above:
    
    At the start there are:
    
    5 mines on west strip
    6 mines on east strip
    1 guard at each tower ("guard")
    2 cyphers ("cypher")
    
    When:
    
    Emma crosses A = 3 guards appear at a
    Emma crosses B = 1 guard appears at b
    Emma crosses C = 2 cyphers appear at c
    Emma crosses D = 3 guards appear at d and 1 cypher at cypher d
    Emma crosses E = 1 guard appears at e and 1 cypher at cypher e
    Emma crosses F = 1 cypher appears at cypher f
    Snake calls offering help
    Emma crosses G = 1 cypher appears at cypher g
    
    To take out the mines, equip the thermal goggles and the PSG-1. You
    can zoom in and out with the circle and X buttons. The guards have to
    be taken out with the PSG-1T. The cyphers can be destroyed with either
    the stinger or the PSG-1. You have 5 pentazemins and you should
    absolutely save one for Vamp after this. This leaves 4. The best times
    to take them are: before shooting the 5 mines, before shooting the 6
    mines, before shooting the 3 guards on west tower, before shooting the
    3 guards on the east tower. You should also consider using the thermal
    goggles to see the guards better.
    
    To start off, go to where the PSG-1T ammo will appear. This is the
    only spot in which you can see all 6 mines on the east strip. Follow
    this pattern for best results:
    
    1) Take out the 5 mines on the west strip
    2) Take out guards on each tower
    3) Take out the 2 cyphers at each strip
    4) Take out the 3 guards that appear on the west tower (a)
    5) Take out the 6 mines on the east strip
    6) Take out the last remaining guard on the west tower (b)
    7) Take out the 2 cyphers (c)
    8) Take out the 3 guards that appear on the east tower (d)
    9) Take out the 1 cypher (d)
    10) Take out the last remaining guard on the east tower (e)
    11) Take out the 1 cypher (e)
    12) Take out the 1 cypher (f)
    13) Take out the 1 cypher (g)
    
    This is a rough pattern of what I do although it can be altered every
    now and then. For example, if I can't get my aim on any of the 6 east
    mines before my pentazemin wears off, I simply leave them. Later, when
    I still have the last remaining effects of a pentazemin, I go for them
    again. Note that you may ask Snake for help and he will shoot the last
    3 cyphers for you. This will lower your mech destruction stat of
    course.
    
    Always look in FPV or if you are not doing anything to see what is
    going on. Try not to let Emma get roughed up too much. Her life is not
    replenished afterwards, which means the better you do here, the easier
    the Vamp fight will be.
    
    You should consider leaving a PSG-1T ammo out in order to mark the
    spot for the Vamp fight. If you have more than 5 shots left, just
    shoot a few rounds until you are down to just 5 shots left. Then a new
    one will appear.
    
    ******************************************
    Strategy: Vamp 2
    ******************************************
    There is really no strategy for this fight and none is needed. To
    start off, you should go to where the new PSG-1T ammo is or will
    appear. This way you will receive new ammo when you need it. Equip the
    PSG-1T and pop a pentazemin. Zoom in and aim for Vamp's head. As soon
    as you get your aim, plug away. He takes 12 shots to the head. Be
    careful not to hit Emma's arm. Make sure your aim is as high as you
    can. There is a spot where you do not have to wait for Emma to turn.
    Emma will die quite easily here if you hit her a few times so be
    patient. If you can't get high enough on his head, then simply shot
    when he is open. Try to anticipate when he turns Emma and adjust your
    aim when it starts to sway left.
    
    ******************************************
    Strut E Parcel Room
    ******************************************
                  _________
                 /         |
                /    ______|
     LV5______ /    /
    |        LV5   /
    |    _         \
    |   |_|  _|\    \___
    |---|  _| | \       |
    |---|_|___|  \___  _|
    |---|        |B     |
    |   |        |______|
    |   |
    |   
    |     ___________________________________
    |    /      |__SO|   |____|   |_SO_|     \
    |   |                                     |
    |   |      __________________________     |  _____ 
    |   |     |_____ST_C___________      |    | |     |
    |   |                          |_____|    | |--|--|
    |   |      __________________________     | |--|--|
    |   |     |___    ____SG__________B5_|    |_|__|--|
    |   |         |  |                                |
    |   |         |  |      ___        __      _______|
    |   |      ___|  |     |   |      |  |    |
    |---|     |   ___|     |   |      |  |    |
    |---|     |  |         |   |      |  |    |
    |---|     |  |         |__M4    __|  |    |
    |   |     |  |                 |   __|    |
    |---|     |  |        __       C  |   ____|_ 
    |---|     |  |____C__|__|______|  |  |      |
    |---|     |_      ________________|  |__ ___|
    |           |____|                      |   |
    |___ 1                                2     |
        |___________________________________|__E|
    
    Guards:
    1-Standing at exit (listens to music) [RGB6 ammo]
    
    A-Camera looks at north side
    B-Camera looks at south side
    C-Camera looks at east side
    
    Notes:
    Go to 1 and shoot the guard at 2.
    
    ******************************************
    EF Connecting Bridge
    ******************************************
                                                _________________
                                               |              B  |
                                               |_      _ ________|
                                               |_      _|
                                                 |    |
                                                 |    |
                                          _______|    |_______
                                         \ /                  |
                                         |M  __          __   |
                                         |  |  |        |  |  |
                                         |  |__|        |__|  |
                                         \ /                  |
     ______                              |M                   |
    |    |AK_____________________________|                    |
    |                                                         |
    |       _____________________________                     |
    |    |_|                             |                    |
    |    |                               |                   M|
    |    |                               |   __          __ / \
    E    |                               |  |  |        |  |  |
    |____|                               |  |__|        |__|  |
                                         |                    |
                                         |_______      _______|
                                                 |    |
                                                 |    |
                                                _|    |_
                                               |_      _|________
                                               |                 |
                                               |_________________|
    
    
    Guards:
    A-Cypher patrols east side
    B-Cypher patrols northwest section and bridge to Shell 1 Core
    C-Cypher patrols southwest section and bridge to Shell 1 Core
    
    Notes:
    Throw a chaff upon entering the area. Run to the exit when it goes
    off, jumping over the holes in the bridge.
    
    ******************************************
    Shell 1 Core 1F
    ******************************************
                               _____
                              |     |
                         _____|  E  |_____
                        |                 |
            ____________|                 |___________
           |                                          |
           |     ________________________________     |
           |    |                                |    |
           |    |                                |    |
           |    |                                |    |
           |    |                                |    |
           |    |                                |    |
           |    |                                |    |
           |    |                                |    |
           |    |                                |    |
     ______|    |                                |    |______
    |SO         |                                |          B|
    |______     |                                |     ______|
           |    |                                |\ / /
           |    |       __________________       | M M|
           |    |      |M4    |  ___|     |      |\ / |
           |    |      | |    |CG_    _   |      | M  |
           |    |      |M9    |___|  |_|  |      |    |
           |    |______|__    ____________|______|    |
           |                                          |
           |____________     ____________ ____________|
                        |___C4_BK__CL____|
    
    Guards:
    None
    
    Notes:
    None
    
    ******************************************
    Arsenal Gear Stomach
    ******************************************
                     __________
        _______   __|          E
       | ____  | |ME|          |
     _/ /    \  \|             |
    |  |  ___ \__|  |__________|
    |  | |___|      |
    |  |   B        |
    |  |            |
    |__|            |
    |    _          |____
    |   |_|              |
    |____________________|
    
    Guards:
    None
    
    Notes:
    After Olga hits you, call Rose as soon as you can to save a little
    time.
    
    ******************************************
    Arsenal Gear Jejunum
    ******************************************
    LOWER LEVEL
       _______________ 
      | ME |     |    |
      |    |     |    |
    __|    |_____|    |
    |||               |
      |      ___      |
      |     |   |     |
      |_    |   |    _|
       _|   |___|   |_ 
      |___         ___|
      |___|       |___|
      |               |
      |    __   __    |
      |   |__| |__|   |
      |               |
      |_   __   __   _|
       _| |__| |__| |_ 
      |___         ___|
      |___|       |___|
      |               |
      |    __   __    |
      |   |__| |__|   |
      |               |
      |_   __   __   _|
       _| |__| |__| |_ 
      |___         ___|
      |___|       |___|
      |               |
      |               |
      |               |
      |               |
      |_     __      _|
       _|   |__|    |_|
      |               |  ___
      |               | E|  |
      |               ||||__|
      |____   2   __  |
     _|____|     |__| |
    |B   1            |
    |_________________|
    
    Guards:
    1-Patrols south section lower level
    2-Patrols middle section lower level
    3-Patrols north section lower level
    
    Notes:
    Go to 1 and wait for the guard at 2 to turn north. When he does, run
    for the exit up the stairs.
    
    ******************************************
    Arsenal Gear Jejunum
    ******************************************
    UPPER LEVEL
       _______________ 
      |   |       |  _|
      |   |       |9|_|_____________
      |   |       |    _____________E
    __|   |       |   |
    |||   |       |   |
      |   |       |   |
      |_  |_______| 8_|
       _|  _______  C_ 
      |   |       |  7|
      \   |       |   /
       |  |       |  |
       |  |       |  |
       |  |       | 6|
      /   |       |   \
      |_  |_______|  _|
       _|  _______  |_|
      |5  |       |   |
      \   |       |   /
       | 4|       |  |
       |  |       |  |
       |  |       |  |
      /   |       |   \
      |_  |_______|  _|
       _C  _______  |_|
      |   |       |   |
      \   |       |   /
       |  |       |  |
       |  |       |  |
       |3 |       |2 |
      /   |       |   \
      |_  |_______|  _|
       _|  _______  |_|
      |   |       |   |_____
      |   |       |  1|||B  |
      |B5 |       |   | ||__|
      |   |       |   |
      |___|       |___|
      |   |       |   |
      |___|_______|___|
    
    Guards:
    1-Patrols southeast strip upper level
    2-Patrols west section upper level
    3-Patrols northeast section upper level
    
    A-Camera patrols east strip at the south end
    B-Camera patrols west strip at the north end
    
    Notes:
    Go to spot 1. The screen should change its view so you can see the
    guard at 2. When he turns north, run and grab the box on the far end.
    Equip it. You will not sneeze if you have the box equipped so keep it
    equipped at all times. The cameras and guards will do nothing if they
    see a still box. If they see you move, however, you will be spotted,
    unless they spot something far away. In this event they will
    investigate. You should know that the guards on the lower level can
    see you if positioned right. They won't see you but will see something
    and will come up to investigate. If they see the box as they are
    investigating, you will be found. Try to get out of the area before
    they come up the stairs if this happens.
     
    Go to spot 3 and make sure you can see the camera if you look in FPV
    through the box. When the camera is facing north, go up right
    underneath it, next to the wall. Look in FPV north. When the guard in
    front of you at 4 turns north, and when the camera is facing south,
    run to 5 and wait. When the guard reaches spot 4 and looking south,
    run to 6 and look at the camera through the box. When the camera is
    facing north, and there is no guard in front of you, run to 7 and
    wait. This part is the trickiest because the guard down below can spot
    you. You need to work your way around the camera to spot 8 when the
    guards are not looking or not around. Move to under the camera when it
    faces north. Then to spot 8 when it faces south. At 8, simply wait
    until the guards are not looking and the camera is facing south and
    then go to 9. Finally, wait there until the guard next to you is
    facing south, then run for the exit.
    
    All of this sounds complicated and probably confusing. But it's rather
    simple and all you need to worry about is moving when the guards and
    cameras are not looking at you. It does help though to know the
    guards' patrol routes.
    
    ******************************************
    Arsenal Gear Ascending Colon
    ******************************************
         ____
        |    |
        |    |
        |    |
        |    |
        |    |
        |    |
        |    |
     ___|    |
    |B       |
    |___     |
        |    |
        |    |
        |    |
        |    |
        |    |
        |    |
        |____|
    
    Notes:
    Start pressing select when it prompts you. You should take 5 calls and
    then the 6th call will the real one. When Snake gives you the sword,
    you simply have to wait until the game advances.
    
    ******************************************
    Strategy: Guard Invasion 2
    ******************************************
     _________________________
    |____               ______|
    |____|             |______|
    |                         |
    |                         |
    |                         |
    |__ ____           ____ __|
    |__|____|----C----|____|__|
    |__5_                 __6_|
    |____|               |____|
    |                         |
    |          _____          |
    |         |     |         |
    |         |_____|         |
    |                         |
    |__ ____           ____ __|
    |__|____|----B----|____|__|
    |____4                ____|
    |____|               |____|
    |                         |
    |                         |
    |                         |
    |    3                    |
    |__ ____           ____ __|
    |__|____|----A----|____|__|
    |____                 ____|
    |____|               |____|
    |                         |
    |   _____         _____   |
    |  |     |       |     |  |
    |  |_____|       |_____|  |
    |    2                    |
    |__ ____           ____ __|
    |__|____|---------|____|__|
    |                         |
    |                         |
    |                         |
    |                         |
    | 1                       |
    |_________________________| 
    
    Notes
    -----
    This part isn't too tough but Snake is usually the one to die first.
    Don't worry if you get hit. It won't matter too much as the next guard
    invasion will most likely take you down to bleeding, even with a full
    life bar. Snake will accompany you and follow your advancement. If you
    stay behind he will not advance very far. If you advance, he will
    also. If Snake is in the lead, which he will be most of the time, he
    will be the target of the guards. This is what you want. Snake
    replenishes his life afterwards but you don't. However, Snake cannot
    take on everybody-- he needs your help. The longer you take to take
    out the guards, the more he gets hurt. When you stay put he stays put.
    Sometimes this may be good but you may also need to advance just a
    little to get him to start shooting. Learn to get him to do what you
    want him to do. 
    
    You will be using the M9 and the strategy is to stay far away and
    pluck the guards off one by one. Obviously you want to go for their
    head but if you can't, then just shoot them and go for another guard.
    They will pass out after a little while. If you are far away, the
    guards will generally not aim at you and even if they do, they do not
    hit you often. Equip the body armor, it will definitely help. If you
    run out of M9 ammo, you will have to use the HF blade. Just make sure
    it is blue (press square button) and do not use lunges-- they kill
    guards.
    
    Phase 1
    -------
    You start out on the south end of the hall with 5 ground shooters and
    2 catwalk shooters. Go to spot 1 and aim in FPV and go for the ground
    shooters first, they tend to do more of the firing. Once you pass the
    A line, the next phase begins.
    
    Phase 2
    -------
    Quickly go to spot 2 and do the same thing in this phase as the last.
    There are 2 ground shooters, which you should take out first. Then go
    for the 2 catwalk shooters. There are 3 swordsmen here as well. You
    cannot shoot the swordsmen unless it is in the knee or below. Go ahead
    and shoot them in the shin if you'd like but it's best to save the
    ammo. Snake should take care of these guards much easier than you can
    but feel free to equip the blade and take them out yourself. Cross the
    B line to continue.
    
    Phase 3
    -------
    Again, retreat back after triggering the guards. Spot 3 is nice to
    start out. There are 4 ground shooters and 2 catwalk shooters. Take
    them out just as any other. There are 2 ground shooters that hang out
    in the back so you will have to go to spot 4 in order for them to come
    out of hiding. Cross the C line for the last phase.
    
    Phase 4
    -------
    This phase is the hardest and longest. Unlike the other phases, you
    cannot retreat back as the screen will not move with you. Spot 5 or 6
    are really the only safe places here and you really do not want to be
    moving around too much. I have found that shooters really cannot get
    you is you stay at 5 because their aim is too low. If you have to
    switch between 5 and 6, do a cartwheel in the middle. It will may
    knock over any guards there and also project yourself faster.
    
    A series of guards will stream in from the catwalks. The ratio of
    shooters to swordsmen here varies. Sometimes it is mostly swordsmen
    and sometimes it will be balanced. I usually stay at 5 and take out
    the shooters when I can. When any swordsmen get too close, I equip the
    blade and take them out. At spot 5, the swordsmen are your main
    concern so watch them. If you go to spot 6, there will be a number of
    shooters on the upper level in the northwest corner. Make sure you are
    out of their sight or shoot them first. If you start to bleed, crouch
    when you can to replenish your life. After about 20 guards the north
    door will open.
    
    ******************************************
    Strategy: Guard Invasion 3
    ******************************************
                                 _____
                                |     |
              __________________|     |__________________
             /                                           \
            /                                             \
           /                                               \
          /                                                 \
         /                                                   \
      __/                                                     \__
     / /                                                       \ \
    | |                                                         | |
    | |                                                         | |
    | |                                                         | |
    | |                                                         | |
    |A|                                                         |B|
    | |                                                         | |
    | |                                                         | |
    | |                                                         | |
    | |                                                         | |
     \_\                                                       /_/
        \                                                     /
         \                                                   /
          \                                                 /
           \                                               /
            \                                             /
             \_________________         _________________/
                               |       |
                               |       |
                               |       |_____
                               |          1  |
                               |             |
                               |             |
                               |             |
                               |             |
                               |_____________|
    
    Notes
    -----
    This is not so hard. You will most likely get hit. In fact my health
    always drops down to bleeding when I play this fight.
    
    The guards stream in from the balconies A and B for quite awhile.
    There is a general balance between shooters and swordsmen but it seems
    there are more of the latter. You will be using the HF blade because
    the M9 is simply unreliable unless you are incredible fast at aiming.
    Even then, it will not take care of the swordsmen, who will be coming
    after both you and Snake. You should also use the body armor in this
    fight.
    
    There is no real strategy but to always move and hit and run. Whenever
    you run, always hold the L1 button to deflect bullets. Note you will
    only deflect them if you are running straight into them. When you get
    close to a guard, do 3 or 4 slashes to knock them out. Do not get to
    close to any guard, as they will always do damage. Go for the shooters
    first, they are the ones that do the most harm. The best places to be
    is either on the opposite end of where Snake is or directly behind
    him, covering his back. However, you don't want to stay in one spot.
    Snake will do most of the dirty work but he has trouble sometimes
    taking out the swordsmen. Keep running and slashing guards. They like
    to pour in on the west and east ends, just below the balconies. Keep
    an eye out for Snake as sometimes he will be surrounded and taking a
    lot of damage.
    
    I am reasonably sure that if you slash a guard off of the landing, it
    does not count as a kill. I remember doing this twice in my game and
    it did not register. The lunges do kill, however, so if you
    accidentally do one on a guard, then you must reset.
    
    If you bleed, which you probably will, then crouch down until your
    health recovers. Most of the time I do it right away. If I know I
    cannot do it safely, I run to spot 1 and crouch. If Snake is doing
    well and has a lot of health left, you may consider going to spot 1
    and waiting around.
    
    When the screen shifts to the fake "Game Over" screen, you really
    cannot do anything to change it. I usually pause it as soon as the
    white screen comes in to give me time to see what is going on. The
    screen will do this twice in this fight.
    
    ******************************************
    Strategy: Rays
    ******************************************
    
                                 A
            ___________________________________________
           /                   _____                   \
          /                   / ___ <--Stomp            \
         /                   / /   \ \                   \
        /                ___| | RAY | |___                \
       /             ___/    \ \___/ /    \___             \
      /          ___/        /\_____/\        \___          \
     /           \          /  Water  \          /           \
    |             \         \_________/         /             |
    |              \                           /              |
    |               \                         /               |
    |                \        Gunfire        /                |
    |1                \/                   \/                6|
    |                  \___________________/                  |
    |                /                       \                |
    |    2          /                         \        5      |
    |              /                           \              |
     \            /                             \            /
      \       3  /         Homing Missiles       \ 4        /
       \        /                                 \        /
        \      /                                   \      /
         \    /                                     \    /
          \   \_____________________________________/   /
           \___________________________________________/
    
    Notes
    -----
    The Rays fight is long and hard. It is hard because it is long and
    because only a few mistakes will take you out. You have to defeat 20
    rays in Extreme Mode but only 3 will be active at any one time. Once a
    Ray is defeated, he leaves the area and a new one takes his place. At
    the start there are 3 Rays in front of you, off the platform. After
    one Ray is down to about half his power, he will jump up on the
    platform. From this point one will always be in the center while 2 are
    off. The Rays will come in the following order:
    
    R01E > R02E > R03E > R04E > R05E > B01F > B02F > B03F > B04F > B05F >
    C01H > C02H > C03H > C04H > C05H > D01G > D02G > D03G > D04G > D05G >
    E01L > E02L > E03L
    
    Of course you will be using stingers to beat the Rays. Learning how to
    aim fast is very very important for this fight. You can aim for the
    head or the left or right leg. Shooting a Ray in the head will do
    damage, but shooting the head while it is open will do 3 times as much
    damage. To open his head, shoot a leg first. Each Ray will be defeated
    with 3 open shots to the head and one regular shot to the head. You
    can also throw a chaff grenade whenever things get hairy. The chaffs
    mess up the aiming system of the Rays.
    
    Here are some important things to know about the stingers: you can
    only have one missiles in the air at any one time. Also, if you have
    just hit a Ray with a stinger, the targets will not appear for him
    until a couple of seconds. But, you do not have to have the targets
    when you fire if you know that they will appear before the stinger can
    reach him. In other words, a lot of times I fire too soon on purpose
    because I know the targets will appear soon. When they do and I get a
    lock, the stinger will automatically go for the lock. This little
    technique will be a key factor in this fight. Many times you do not
    have time to stand around waiting for the targets to appear. The
    targets will appear after the Ray does two stomps with his feet. Shoot
    a stinger just before you know the targets are going to appear. As
    soon as the missile is in the air and going for a locked target, you
    do not have to wait anymore. You can uequip the stinger and move if
    you like or shoot the Ray again.
    
    The Ray has 5 types of attack:
    
    Missiles From Afar
    ------------------
    This attack is the one you will have to dodge most. It is a series of
    4 missiles. A Ray will only do this attack if he is off the platform
    and is some distance away from you. For example, if the Ray is at spot
    A, the spots marked 1-6 are an appropriate distance from which the Ray
    may fire these missiles. The missiles beeb faster as they get closer
    to you. The way to dodge them is to simply be out of the way. You can
    get a close idea of where they are going to land by listening to the
    beebs. All 4 missiles will land in the same general area. Cartwheels
    work well here if done at the right time. A lot of times, you do not
    want to simply run as far as you can go, rather you want to run just
    enough so that you know it is safe. This will allow you to get some
    shots off.
    
    Homing Missiles
    ---------------
    This attack comes when you are far away from the Ray on the center and
    when he is directly facing you. It will only come from the Ray on the
    platform. It will be prefaced by the Ray simply standing still for
    about a second. If you move to the side of the Ray, he will
    continually be lining himself up to you in order to try to shoot these
    missiles. This missiles can be hard to dodge; timing is everything.
    You must run left or right and cartwheel at the right time. When you
    are just getting used to the timing, it is easy to cartwheel too soon.
    You must wait until the first one is just upon you and then cartwheel.
    The Ray is wide open right before he fires these missiles and right
    afterwards. More often then not, you can do a combo on him before he
    gets a chance to fire the missiles. If you shoot a leg and he fires
    the missiles before he gets hit, sometimes your stinger will blow up
    the missile.
    
    Gunfire
    -------
    The gunfire will come from the Rays, mostly from the one on the
    platform, if you are at a medium distance from the Ray. This is his
    least powerful attack and it is easy to dodge. Simply run
    perpendicular to the Ray and cartwheel just before the gunfire sweeps
    around to you. Do not do a cartwheel in the same direction as the
    gunfire. In other words, run left or right but not to or from the Ray.
    The body armor will reduce this attack's damage. This attack is
    prefaced by the Ray turning to the side as if he is shielding his face
    from an attack. When his head is shielded, you cannot hit it unless
    you have clear shot. After the Ray shields his head, he will sweep his
    machine gun from one side to the other, but never more than 180
    degrees. In other words, if you are standing to the side of the Ray,
    he will stop his gunfire at a certain point because you will have
    moved out of his range. Note the diagram above.
    
    Water Stream
    ------------
    When you are real close to a Ray, either on the platform or not, he
    will open up his head and shoot a high-powered stream of water. It
    comes when the Ray is lined up with you. The obvious evasion is to get
    out of the way. The Ray will preface this attack by cocking back his
    head and thrusting it forward. There is not much time, you have to
    simply get a feel of the ranges of the Ray and know when you are in
    it. If you avoid this attack, take the opportunity to shoot at his
    head because it is wide open and you will be very close.
    
    Stomp Attack
    ------------
    When you are right next to the Ray, he will try to stomp on you. This
    attack will kill you outright. He can do it no matter if you are
    behind him or in front. The stomp does a shock wave, which means it
    doesn't have to land directly on you to do damage. The attack will be
    prefaced by the screen turning to a top view. When it does this, move
    out of the way fast and do a cartwheel right when the Ray slams his
    foot down. After this, you are close enough to get a good leg-head
    combo.
    
    Phase 1
    -------
    To start off, 3 Rays are off the platform directly facing you. Each
    will roar his head before it proceeds to attack. The middle one will
    roar first, then the east one, followed by the west one. If you are
    fast enough, you can cruise past this phase without them firing once.
    This is what I do at the start:
    
    Combo on middle Ray
    Combo on east Ray
    Combo on west Ray
    Combo on middle Ray
    Combo on east Ray
    Head shot on west Ray
    Combo on middle Ray
    
    You can do this if you continually fire stingers and get your lock
    quick. You can also substitute a combo for a head shot if you are
    behind on time. If one Ray does get an attack off, however, simply
    unequip the stinger and be prepared to evade. When one Ray is under
    1/2 its health, it will jump onto the platform. You know when this is
    going to happen because the screen will unlock and freely rotate when
    you move.
    
    Phase 2
    -------
    In this phase, one Ray will always be on the platform (except when
    transitioning), and the other 2 Rays on the outside of it. This phase
    is somewhat easier than the first one because the Rays on the outside
    will hardly attack at all if you keep moving. They move around a lot
    because they will always try to be on the other side of where you are.
    If you keep moving, they will be forced to move with you. And also, a
    lot of times when they stop moving, the roar their head first before
    attacking. If you remain in the same general area for too long, they
    will get position and fire missiles. They will occasionally do a water
    attack or gunfire if you are close but this is rare. Also, if they
    roar their head, they not only give you time to shoot them, but they
    are vulnerable in the head.
    
    The Ray in the center is your main concern. Note the diagram above,
    which shows the range you have to be in for the Ray to attack with the
    corresponding attack. If you study it, you will note safe zones to the
    side of the Ray. This is where you want to be. The Ray will always be
    moving if he is not attacking. He will always try to get into the
    range for the homing missiles. Thus if you are in the safe zone, he
    will move away from you while trying to line himself up. Sometimes he
    will start a gunfire attack and abort it because you will have moved
    out of that range. If you continually hit him while circling into him,
    you may be able to get behind him. This is usually a bad idea. He can
    stomp you or quickly turn for a water attack. If you start to get too
    close to him on one safety zone, start circling the other way. Just be
    sure to do a combo when you are in front of him, before he does the
    homing missiles. Continue to sweep back and forth on the center Ray
    until he is destroyed.
    
    The strategy is to never give the center Ray a chance to attack. In
    fact, it is to never give any Ray a chance to attack. Obviously they
    will, however, but you can minimize it a lot. Always go for a combo
    with the center Ray. If you are stressing for time, settle for a head
    shot-- it won't damage him much but it will give you time to move to a
    more advantageous position. Always try to circle around the perimeter
    and try to get comfortable with moving both clockwise and counter
    clockwise. If the center Ray is slipping away from you do not panic. A
    lot of the times he takes a long time to move away and fire the homing
    missiles. If he is slipping away, try to do a combo, then move closer
    to him into a safe zone.
    
    If you have mastered the timing of when the targets will appear on the
    Ray, and if you shoot early, you can oftentimes simply stand in one
    place and continuously do combos on the center Ray. It will move to
    try to line itself up to you but it will not get a chance to fire. If
    the other Rays start to do missiles, then simply start circling again.
    This little strategy is good to use when you know the outside Rays
    will not fire any time soon. For example, if you have been moving and
    circling for the past little while, then you may be able to afford
    staying in one place and using this strategy.
    
    When the center Ray is defeated, be careful not to be too close to
    either the Ray moving off the platform or the one that will be moving
    onto the platform. If you are, you may be stomped. Also, if you just
    destroyed the center Ray, then do not simply wait around for another
    to take its place. Do combos on the other Rays and continue to move.
    If any Ray starts to attack, note what attack it is and plan your
    evasion as well as a counter. For example, if the center Ray shields
    his head to do a gunfire sweep, move around to the side and do a
    combo. If it is going to be a water attack, quickly move to the side
    and do a head shot. If a homing missile, then the same. Always be
    ready to uequip the stinger and ready to equip it again. Always move
    and always fire.
    
    ******************************************
    Strategy: O2 Test
    ******************************************
    Solidus will attempt to suffocate you with his arm extensions. I never
    have a problem with these kinds of tests but some people do. Of course
    you can just get an auto-fire controller. But if you don't have one
    here is what I do: I bend my right elbow at a 90 degree angle with my
    middle finger on the triangle button. Then I secure the controller
    with my left hand to keep it from moving. Then I flex my entire right
    arm and cause it to shake violently. It's easier done than trying to
    explain it. I usually can keep my O2 level to more than halfway before
    Solidus quits. At any rate, use whatever method that works for you but
    practice enough so that you can do it relatively easy. Once your O2
    meter is gone your life will start to drain and you want all the life
    you can get for the next fight.
    
    ******************************************
    Strategy: Solidus
    ******************************************
    
     XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    X|                                                      |  |
    X|                                                     2|  |
    X|                                             Ledge--->|  |
    X|<----Rubble                                           |  |
    X|                                                      |  |
    X|                                                      |  | Wall
    X|                                                      |  |
    X|                                                      |  |
    X|                         _____Side kick               |  |
    X|                        / ___ \                       |  |
    X|                       | |   | |                      |  |
    X|                      _|/|___|\|_                     |  |
    X|          Head bunt----->_____/ <---- Sword slashes   |  |
    X|                    /  \_______/  \                   |  |
    X|                   /\           <-----Right/left sweep|  |
    X|                  /  \__________/   \                 |  |
    X|                 /                   \                |  |
    X|                 \  Left arm lunge   /                |  |
    X|           A      \_________________/                 |  |
    X|                                                      |  |
    X|                                                      |  |
    X|                                                    B |  |
    X|                                                      |  |
    X|                                                      |  |
    X|                                                      |  |
    X|                                                      |  |
    X|                                                     1|  |
    X|_________________________Ledge________________________|  |
    
    
    Notes
    -----
    This battle is quite difficult at first until you get familiar with
    Soldius' attacks. The only items that will really benefit you will be
    the Bandages, and even those don't help much. If you bleed in the
    first phase, you can crouch at various times and get your health back.
    If you bleed in the second phase, don't even bother-- you simply do
    not have time.
    
    Phase 1
    -------
    The basic strategy in this phase is to continually circle around
    Solidus counter-clockwise. He has a weakness on his left side because
    of his blind eye. If you continually circle him at a certain distance,
    not only will it be hard for him to attack you, it will be easier for
    you to counter-attack him. Keep circling, even when he attacks. There
    are some attacks that will allow you to circle in to the side or rear
    of him and get in a hit. Sometimes the screen will shift to a slightly
    different perspective but try to be comfortable in both perspectives.
    Sometimes doing a cartwheel straight for Solidus, and landing on the
    other side, changes the view.
    
    If you try to slash Solidus from the front, his armor will
    electronically shield him. You will have to work your way to the side
    or rear of him to land a hit. If you hit him from the front as he is
    doing an attack, he will stagger back. Whenever he staggers back he is
    vulnerable. Immediately go straight for him and slash him. Anytime he
    is open do a 3-slash combo. This will knock him down. The best slash
    to use is simply a right or left slash. The up and down ones have to
    be lined up more correctly to land. The lunges do life damage so you
    don't want to use them.
    
    Note that you can deflect a lot of Solidus' attacks by holding the L1
    button down. However, this isn't really as effective as circling so
    you really won't use it much.
    
    Try to be in the center of the roof whenever you are circling him. You
    can get him to move where you want by stepping back a little and
    allowing him to move in close.
    
    Solidus has a number of attacks he does in this phase:
    
    Head bunt:
    Solidus will do this when you are really close to him. Simply circle
    around him and go in for a counter-attack.
    
    Side kick:
    This is Solidus' other close attack. He likes to do this when you are
    close behind him or close at his side. If you are close behind him or
    to his side you should be slashing him so you rarely see this attack.
    
    Two-slash combo:
    Solidus does this combo sometimes when you are somewhat close to him
    (refer to diagram). It is prefaced by him turning blue. Simply circle
    around at a distance to avoid this attack. There is not an effective
    counter-attack to this combo so don't try it.
    
    Three-slash combo:
    This is Solidus' other combo slash that is prefaced by him turning
    blue. It comes occasionally when you are close to him. The combo ends
    will Solidus bowing down his head and slashing outwards with both
    swords. This leaves him wide open. Circle around as he is doing his
    combo and then come close to him from the side or rear and do a 3-
    slash combo.
    
    Double slash down:
    Solidus does this when you are close and he turns blue before he does
    it. He raises his swords in the air and slashes straight down with
    them. He is wide open after this so move in and do a combo.
    
    Right/left sweep:
    Solidus will turn green before this attack. He will try to sweep your
    legs with the right arm extension first and then the same with the
    left. He does this when you are just outside his range for a sword
    slash. After dodging this attack, circle into him quickly and then
    back again. This will more times than not make him do a sword attack,
    which are easy to dodge and easy to counter-attack. If he lands with
    the sweep attack, he will knock you down. After this he likes to move
    in slowly and attempt a head bunt.
    
    Left arm lunge:
    Solidus will turn green before he does this attack just like his other
    arm attack. You can tell the two apart from the start because this one
    starts with his left arm extension. It comes when you are further away
    from him. Solidus will thrust his left arm extension straight for you.
    It will knock you down if you are in its path. If you are circling
    around him regularly, then you can dodge this attack and come in for a
    counter-attack easily enough. Solidus may pause for a second after he
    misses, giving you enough time to come and slash him.
    
    Arm grab:
    Solidus will turn green and grab you with his arm extensions and lift
    you up in the air. This attack comes if you run in close in front of
    him as he is doing one of his other arm attacks. Your 02 meter will
    start to deplete and he will slam you down into the ground afterwards.
    There is no way to evade this once you are in the air and there is no
    counter.
    
    Wall jump:
    When Solidus is close to the wall he may jump high onto it and jump
    down on you. He seems to like doing this when you are knocked down
    and/or some distance away from him. The attack is real easy to dodge.
    Simply get out of the way as soon as he jumps off of the wall and
    circle back into him and do a combo.
    
    Flame:
    This one is not so much as a direct attack but it can hurt you.
    Solidus will speed away from you very fast creating a flame streak. He
    only does this when you are close to him and in one of three
    situations: when you are knocked down, when he is knocked down, or
    after you've hit him a few times. You can cartwheel over the flame if
    you have to.
    
    Missiles:
    After Solidus is hurt by about 9 slashes, he will start to shoot
    missiles after every time he gets knocked down. There are 6 missiles
    and they are hard to dodge. You can slash them with the HF blade but
    this is unreliable. A better way is to jump off of the ledge and hang
    while the missiles are exploding. The only way the missiles can get
    you when you are hanging is if you are too close to Solidus or if he
    is standing near the ledge himself. After you knock him down with a
    combo, you should run directly away from him to the furthest spot on
    the ledge. For example, if Solidus is at A then run to 1 or 2 and walk
    off the ledge. If Soldius is knocked down near the ledge, you may find
    it better to stand next to him and allow him to do flame away from
    you, then walk over the ledge. On the third or fourth explosion, get
    back up because Solidus will move in close for an attack if you stay
    down.
    
    Phase 2
    -------
    This phase is much harder. Solidus will continually flame around and
    come in quickly for an elbow smash or a slash-combo. This phase is
    mostly skill and not so much strategy. When he is flaming around,
    watch the flames carefully and try not to cross it. Sometimes, the
    best way is to simply stay still or don't move around much. If you
    have to cross it, then cartwheel over it.
    
    Solidus has only a few attacks in this phase. Either he will do a 3-
    slash combo, a lunge, or an elbow smash. What he likes to do is flame
    around awhile, then come charging in with any one of his attacks. You
    definitely do not want to be at the end of these attacks. He will
    almost always precede his charging attack with some kind of voice. For
    example, he may say "Die!" or "Take this!" or "Over here," or "Let's
    go," or just simply grunt. When he is charging, be prepared to
    cartwheel away from him. After any of his attacks you can circle back
    into him and catch him off guard. Quickly slash him. If you hit him
    follow up with a few more slashes. If staggers back, quickly run close
    to him and do the combo. If he shields the attack, then run away a
    little bit.
    
    At the start, Solidus will do multiple flames. Simply wait at a safe
    spot and be prepared to cartwheel away from him when he comes in for
    an attack. After he attacks, try to come in close and get a combo. If
    he is down on the ground, go away a little distance. Solidus will most
    likely get up and do one flame towards you, ending with an attack.
    Simply run in the opposite direction just before he attacks and be
    prepared to circle back into him. A good strategy to use in this phase
    is to stay relatively far away from Solidus so that you can see most
    of the roof. Most of the time, if you do this, Solidus will only do
    one flame. However, occasionally he will get happy and start to do
    multiple flames. Keep an eye on the screen to plan your retreat and
    get to know when he is coming in for an attack.
    
    If Solidus misses an attack, and you did not get a counter-attack in,
    then it is quite easy to get him to do a lunge. Just stay relatively
    close to him and prod him to do it. The lunges are good because they
    are easy to dodge and easy to count-attack him.
    
    ----------------------------------------------------------------------
    VII. MY END SCORES
    ----------------------------------------------------------------------
    
    Chapter: Tanker/Plant
    Mode: Extreme
    Time: 2:37:15
    Damage: 4.5
    Shots: 691
    Alerts: 3
    Clear caution modes: 0
    Kills: 0
    Mech destruction: 36
    Continue: 0
    Rations: 0
    Saves: 8
    Radar: Off
    Special Items: Off
    Dog Tags: 100%
    
    Rank: Big Boss
    
    ----------------------------------------------------------------------
    VIII. CREDIT AND THANKS
    ----------------------------------------------------------------------
    -To God and his Son Jesus Christ, eternally his 
    
    -To Gamefaqs.com and CJayC for the best gaming web site there is
    
    -To those of you who appreciate and use this walkthrough
    
    ----------------------------------------------------------------------
    (C) 2002 Samuel Riesterer (a.k.a. Braveheart)