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    Metal Gear Solid 2: Sons of Liberty - PAL EXTRAS LIST  v2.3
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    Created by AstroBlue (tetsuwan_blue(at)yahoo.com.au) 14/04/02
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  This file was generated using FAQEdit 1.0 & totals at 13022 bytes
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This is a small list of the differences/additions made to the PAL
Version (Europe/Australia) of Metal Gear Solid 2. If you have any
additions or corrections you have observed, please email me.


 The Making of Metal Gear Solid 2 (Bonus DVD)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The "Making of" DVD is the most obvious difference to the NTSC-US
Version of Metal Gear Solid 2. It's basically a bonus DVD made by
Konami of Europe and is packed full of interesting stuff, it has:

* Exclusive Making of Commentary: A documentary made by French TV
   station FUN TV (www.funtv.fr), it mainly consists of an
   interview with Hideo Kojima. In it Kojima speaks of a 5th member
   of Dead Cell called "Chinaman" who can run on water, climb up
   walls, etc. Most of his "powers" were given to Vamp once they
   cut him from the game. He explains that Jack (Raiden) and Rose
   were named after the lead characters in James Cameron's Titanic.
   He also explains that Solid Snake is a metaphor for Godzilla and
   Raiden is a metaphor for King Kong...

* Production Notes: A article from GameSpot by Geoff Keighley.
   It documents the final hours of MGS2's production, and what the
   development team had to do go through to get there, you can find
   it here online:
     http://gamespot.com/gamespot/features/video/btg_mgs2/

* MGS Trailers: 8 trailers to view, 2 are for MGS from E3 and ECTS.
   The other 6 are for MGS2 from E3 and ECTS, including 2 Internal
   Konami trailers and the opening movie of the game.

* Konami Trailers/TV Spots: Trailers for Pro Evolution Soccer,
   Silent Hill 2, Shadow of Memories and Zone of the Enders. And TV
   Spots (short ads) for Silent Hill 2 and Pro Evolution Soccer.

* Metal Gear Solid Instruction Manual: View the complete
   Instruction Manual. In English, Italian, Spanish and Dutch.

* Artwork Gallery: View a slideshow of artwork created for the
   game by artist Yoji Shinkawa.

* Biographies: View short Biographies (in Codec form) of the main
   players in Metal Gear Solid 2's development team.

* Credits: The Making of Metal Gear Solid 2 (Bonus DVD) Credits.


 PAL Version Changes
-=-=-=-=-=-=-=-=-=-=-
* The PAL Version Instruction Manual is only 12 pages long. The first
  few pages are pretty normal, but pages 4 to 11 consist of the
  "Instruction Manga", which is a short Japanese comic of Solid Snake
  infiltrating the tanker. It's complete with onomatopoeia in
  katakana and a reference to Johnny Sasaki! To access the whole
  Instruction Manual you have to use the Bonus DVD.

* When starting a new game for the 1st Time, the game will give you a
  variety of options to choose from. What you choose will determine
  where you start from and what modes the game will give you the
  choice of. Basically, if you say you haven't played/seen MGS1 you
  will skip forward to the Plant chapter. Anyway, here are the
  outcomes of the selections in the same order they are displayed:
    Start at Tanker / NORMAL - EUROPEAN EXTREME
    Start at Tanker / VERY EASY - NORMAL
    Start at Tanker / VERY EASY - EUROPEAN EXTREME
    Start at Plant / VERY EASY - NORMAL
    Start at Plant / NORMAL - EUROPEAN EXTREME

* Certain boss music has been changed. For instance Fortune's is
  now "Yell Dead Cell", Track 9 of the 2nd Soundtrack; instead of
  "Kill Me Know", Track 11 of the Original Soundtrack.

* The Shaver is only found on the HARD and EXTREME difficulty
  settings. In the Deep Sea Dock where Raiden begins his mission,
  you have to flip over and shimmy across the railing to get to the
  area with the Diving Suits to find it.

* On HARD the second C4 in Strut D Sediment Pool is in a different
  location. It's now under the northmost hatch of the lower ring.

* On HARD the odourless C4 in Strut A Deep Sea Dock is in a
  different location. It's now on the right side of the mini-sub.
  To get to it, flip over the northern railing of the pool to get
  into Hanging Mode. Then shimmy over to where the Diving Suits
  are and flip back over the railing. Head up between the Diving
  Suit, get out your Coolant Spray and spray the C4 which is
  located near the mini-subs float.

* On EXTREME the odourless C4 in Strut A Deep Sea Dock is in a
  different location. It's now above the shelf of equipment on the
  western wall of the room.

* There are 3 extra Moai (Easter Island Head Statues).
    Strut E Parcel Room - It's in the same Level 5 Room as the
      Digital Camera. Get in Cardboard Box 5 on the loader to use
      the parcel track to get in the room, to reach it earlier. The
      Moai is hidden between the northern wall and the stack of
      boxes. Stand near the conveyor belt and look down to the left.
    Strut L Perimeter - Stand to the right of the first window,
      stretch up (hold L2 and R2 while in FMV mode) and look down
      to the left to be able to see it.
    Shell 2 Core, B1 Filtration Chamber No.1  At the bottom of the
      rubble to the west of the second air pocket, in the room
      Stillman's body floated out of.

* Most of the Dog Tags now have completely different owners.

* You can get Dog Tags from some of the marines in the Holds of the
  Tanker. See the Tanker Hold Dog Tags section for help on collecting
  these. This in turn has bumped up the criteria for unlocking the
  Special Items.

* In EASY mode there is one less Dog Tag to collect from a guard
  in Strut D Sediment Pool of the Plant.

* After completing the game once you will be able to access the
  EUROPEAN EXTREME mode. Which is more extreme than even the EXTREME!

* On the second play-through and thereafter, after you have
  incapacitated Olga, you can collect the UPS Suppressor from the
  second platform of the Discovery's mast.

* After completing the game once, you will have access to CASTING
  THEATER option in the SPECIAL menu. This lets you change the
  polygon models of some of the characters in a selection of 8
  cut-scenes with other character polygon models. There are some
  pretty funny character models to play with such as Snake (MGS1),
  Ocelot (MGS1), Office Worker (Male), Office Worker (Female) and
  Lady (Middle Aged). Try replacing Solidus with Rose in Demo 7.
  It's really funny :)

* After completing the game once, you will have access to BOSS
  SURVIVAL THEATER in SPECIAL. This is a great mode, which lets you
  fight all the bosses in the game (minus Fortune's of course) back
  to back. You get to play through as either Snake or Raiden. So
  finally Solidus and Snake can fight mano a mano!! You get equipped
  pre-fight with all that you will need, so don't worry.

* After completing the game twice, Snake and Raiden will wear
  sunglasses during every odd play-through (i.e. the third, fifth,
  seventh, etc. play-throughs).


 Tanker Hold Dog Tags
-=-=-=-=-=-=-=-=-=-=-=-
* Dave Cox 0803 O [VERY EASY]
  Rodrigo Spinetti 0918 [EASY]
  Pawel Majewski 0208 O [NORMAL]
  Bryan D Scheibe 0331 ? [HARD]
  Ho Yeung Tsang 0215 AB [EXTREME]
   As soon as you enter Hold No.1 go down the ladder ahead. Now with
   full health (use a Ration if you're not) jump over the railing to
   hang from it and shimmy all the way over to the northern end of
   the Hold and flip back over the railing just before your Grip
   gauge is empty. Hold up the marine up there for a Dog Tag.

* Cory A Noll 0406 AB [VERY EASY]
  Mark W Bruce 0806 O [NORMAL]
   Hold up the marine near the projector on the southern outskirts
   of Hold No.1 for another Dog Tag.

* Youssef Fassi-Fihri 0817 O [NORMAL]
  Yukho Wong 0123 B [HARD]
   Hold up the marine on the south western outskirts of Hold No.1.
   He is near grating, so tip-toe.

* Lars Crama 0525 AB [HARD]
  Ulf T Lundh 0803 B [EXREME]
   Hold up the marine on the north western outskirts of Hold No.1.
   He is near grating, so tip-toe. He also is very fidgety and will
   move from his position occasionally (constantly on Extreme).

* Frank Gther 1109 B [EASY]
   You'll need a lot of M9 Ammo for this one. So right at the
   beginning open the water-tight door behind Snake and head to the
   left to get some M9 Bullets. Exit this little cache and from this
   top balcony stretch up (L2 & R2) and take out every marine (yes, I
   said _EVERY_ guard) except for the line of marines directly behind
   the marine without pants. Use your Camera to scope out the guy
   without pants. Then head down to the base of the hold, and begin
   to systematically hold up and then put to sleep the line of
   marines behind the marine without pants. Once you make your way up
   to the marine without pants, hold him up and then press L1 and
   carefully sneak in front of him without touching any other
   marines. Hold the gun to his head for a Dog Tag. Phew... that's
   hard stuff.

* Christian Nordstr 0726 B [NORMAL]
  Jonathan Murphy 1230 AB [HARD]
  Christopher J Uzadunovich 0803 [EXTREME]
   From Hold No.3 head to Hold No.2 via the south west doorway.
   A marine occasionally moves from military file and patrols
   around here, wait for all the marines to watch the right screen
   and then hold him up for a Dog Tag. Watch the noisy grating.

* Gary K Yong 0309 ? [HARD]
  Alex C Wilson 0810 ? [EXTREME]
   From Hold No.3 head to Hold No.2 via the south east doorway.
   A marine patrols around here, hold him up for a Dog Tag when all
   the other marines are watching the left screen. Watch the noisy
   grating around here, so tip-toe.

* Hiro Miyajima 0510 AB [NORMAL]
   Right (east) of the projectors in Hold No.2, hold up the marine
   on the outskirts down there.

* Andreas Ebeler 0323 AB [VERY EASY]
  James N Janovsky 0504 O [EASY]
  Nathaniel Lord 0604 O [NORMAL]
  Yuki Miyata 1011 O [HARD]
  Michael A Hare 1222 O [EXTREME]
   From where you got the Dog Tag from the marine on the balcony of
   Hold No.1, head up through the door to Hold No.2. Now jump over
   the railing like before and shimmy all the way up to the
   northern end of Hold No.2 and then jump back over the railing.
   Head up through the door ahead to Hold No.3. Hold up the marine
   just in front of you. To get down to the base of Hold No.3 use
   the "fireman" pole just up ahead.

* Gary J Davidson 0712 O [VERY EASY]
  Abigail G Sanchez 1017 O [EASY]
  Carlos Kiho 1229 O [NORMAL]
  Evan A Ball 0213 B [HARD]
   Hold up the marine sleeping on the eastern outskirts of Hold
   No.3 near Metal Gear RAY.

* Andrew N Bartlett 0406 AB [EXTREME]
   Hold up the marine pacing up and down the eastern outskirts of
   Hold No.3. Hold him up near the "fireman pole" or down near
   the computer.

* Tim U Chan 0619 ? [NORMAL]
  Jason B Wray 0530 A [HARD]
  Iiro Karvinen 0713 A [EXTREME]
   Hold up the marine on the western outskirts of Hold No.3.

* Andrew J Baker 0316 ? [HARD]
  Marcin A Cieslinski 0630 A [EXTREME]
   Hold up the marine who patrols around Commandant Dolph's stage in
   Hold No.3. The best time to do this is when he stops beside the
   marine on the western outskirts Hold No.3.

* Rafael Estaregue 1113 B [EASY]
   Take out every marine in Hold No. 3 except for the marine in the
   first row which is 4th from the left. When Commandant Dolph is on
   one far side of the stage, come from the other side and hold the
   marine up for his tag.


Special thanks to Adrenaline SL, Orvar Safstrom, Kiewitz and
Tis KyleIII for additions and corrections.

*********************************************************************

 LEGAL SECTION
-=-=-=-=-=-=-=-
No material from this FAQ may be paraphrased, copied, changed or
re-formatted without my permission. It may only be posted on
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Under no circumstances may this FAQ be posted on Cheat Code Central.

This document was written exclusively for use on the internet. It is
not intended to be used in any way that is profitable for anyone
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More information on copyright laws can be found at the copyright
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Metal Gear Solid and related characters are trademarks of KONAMI Co.

_____________________________________________________________________
                                           Copyright 2002 AstroBlue