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    FAQ/Walkthrough by Brokaliv

    Version: 2.5 | Updated: 02/10/06 | Printable Version | Search This Guide

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                  T A C T I C A L   E S P I O N A G E   A C T I O N
                          M E T A L   G E A R   S O L I D   3
                                  S N A K E   E A T E R
         O F F I C I A L   U.S.   P L A Y S T A T I O N   M A G A G I Z I N E
                                     I S S U E   8 6
    
    ==============================================================================
    
                                        Version 2.5
                                        By Brokaliv
                                 Email: brokaliv@yahoo.com
                               Date Started: October 1, 2004
                               Date Finished: October 3, 2004
    
    ==============================================================================
    
    This Walkthrough is allowed to be hosted at the following sites:
    
    GameFaqs - www.gamefaqs.com
    Neoseeker - www.neoseeker.com
    Cheat Happens - www.cheathappens.com
    The Genie - www.thegenie.net
    Evermore Forums - www.evermoreforums.com
    Gamer Help - www.gamerhelp.com
    Super Cheats - www.supercheats.com
    
    ==============================================================================
    
    If you would like to donate some money to help pay for my college funds please
    send some money to me through www.paypal.com at acstupak@yahoo.com
    
    thanks for the support.
    
    ****************
    *IMPORTANT NOTE*
    ****************
    
    If you don't press anything for 20 seconds the game will reset to the playable
    demo menu. If you want to pause for some reason, get yourself killed and leave
    it at the Death Screen, it won't reset here and you will start where you left
    off.
    
    When going into the Radio Screen, it takes a while to load it, looking like it
    freezes but it isn't.
    
    ------------------------------------------------------------------------------
    CONTENTS
    ------------------------------------------------------------------------------
    
     1. Controls
     2. Walkthrough
       2.1 - Stealth-No Kills Walkthrough
       2.2 - Stealth-With Kills Walkthrough
     3. Extras
       3.1 - Close-Quarters Combat
       3.2 - Food
       3.3 - Camouflage
       3.4 - Items
       3.5 - Weapons
       3.6 - Characters
       3.7 - Demo Script
       3.8 - Time Records
       3.9 - Codes
     4. Version History
     5. Copyright
    
    ------------------------------------------------------------------------------
    1. Controls
    ------------------------------------------------------------------------------
    
    Start - Enter/Exit Survival Viewer
    
    Select - Enter/Exit Radio Screen
    
    L1 - Point Weapon
    
    L2 - Equip Items/Peek Around Corner/Side Step
    
    R1 - Switch to First Person View (FPV) Camera
    
    R2 - Equip Weapons/Peek Around Corner/Side Step
    
    Digital Pad - Stalking Movement
    
    Left Analog Stick - Movement/Change Camera View (FPV)
    
    Right Analog Stick - Camera Look Around
    
    R3 - Lock camera into place
    
    Square - Use Weapon
    
    Triangle - Action Button
    
    Circle - Punch/Grab/Throw/Radio Transmission/Accept Menus
    
    Cross - Toggle Player Stance/Exit/Cancel
    
    ------------------------------------------------------------------------------
    2. Walkthrough
    ------------------------------------------------------------------------------
    
    After you go through the Controls screen it will tell you to turn on or off
    the Controllers Vibration. As well as tell you that pressing
    L1+L2+R1+R2+Start+Select will exit you out to the game select screen of the
    demo.
    
    ******************************************************************************
    2.1 - Stealth-No Kills Walkthrough
    ******************************************************************************
    
    This walkthrough will tell you how to make it to the end without being seen by
    any guard and not have to kill them, you will need three tranq bullets though.
    
    ///////////////////
    //Dremuchij South//
    ///////////////////
    
    0 x Soldiers
    
    1 x Backpack
    2 x M1911A1 Ammo Box
    
    1 x Giant Anaconda (Appears after you get the Backpack)
    3 x Reticulated Python
    2 x Magpie
    3 x Tree Frog
    4 x Siberian Ink Cap
    5 x Russian False Mango
    2 x Russian Oyster Mushroom
    
    After Snake lands equip your Survival Knife and go to the tree to your left
    and up to the north. Go into FPV and collect the mushroom here by stabbing it
    with the knife. You can also collect some tree frogs in the tall grass you
    are standing in, but you shouldn't bother with them.
    
    Head left a little ways and take the mushroom on the ground by the tree, just
    past the opening. Continue left some more and go south half way to get a
    mushroom on the stump. Head north and to the left to get another mushroom. You
    can jump this fallen tree with Triangle and jump down the other side.
    
    In this little closed off section you can kill two Reticulated Pythons. There
    is also an ammo box for the M1911A1. Head back over the log and go right a
    little to reach the opening north.
    
    Crawl under the log and kill the Python. Now walk over to the light green
    vines on the tree and press Triangle to automatically climb to the branch.
    Head right across the branch and press Triangle to flip down onto your
    Backpack.
    
    Snack will then flip down and talk on the radio. After the conversation is
    over a cut-scene begins. Head north to see a Giant Anaconda on the ground,
    just after getting out of the tall grass. Kill it and put t with the rest of
    your food. There are also five Russian False Mangos you can shoot out of the
    tree to the left of the climb-able tree.
    
    Head back south and under the log again. Now go right and then take the north
    route, switching to Leaf camo and crawl through the grass. When you reach the
    open dirt area, crawl to the next tall grass section and kneel right before
    going in. Look for a patch of moving grass off to the left and toss a grenade
    in that spot.
    
    This will kill two Magpie, collect them for your food supply. There is also
    another M1911A1 ammo box up here in the top corner. Go left and slide down the
    hillside. No head north into the next area.
    
    ////////////////////////
    //Dremuchij Swamp Land//
    ////////////////////////
    
    0 x Soldiers
    
    2 x Grenade Box
    1 x M37 Ammo Box
    
    4 x Golova
    1 x Hornet's Nest
    6 x Indian Gavial
    4 x Magpie
    2 x Reticulated Python
    2 x Siberian Ink Cap
    7 x Tree Frog
    
    As you come around the corner to the left you will see a tree in the middle of
    this little area. Just to the left of the tree are two Magpie sitting on the
    ground. If you scare them away, move a little ways off and they will return.
    
    Just after the tree going north is a Siberian Ink Cap mushroom. Continue
    north to reach an open area with some Indian Gavial (Alligators). There is
    another Siberian Ink Cap just to your left, before reaching the swamp water.
    
    Be careful in this water, if you stand in it to long, you will sink in to your
    death. For now head along the bottom right side safely along the land. You
    will soon come to an alligator, youcan throw a grenade into its mouth for a
    silent kill, shoot it once in the face with the sniper rifle, or shoot it with
    the shotgun.
    
    After you kill it, continue along the edge collecting the food it leaves
    behind and take the grenade box hidden under the bushes. You will see another
    Alligator, dispose of it and take the food. There is another box of grenades
    in this corner as well.
    
    Laying in the bushes pull out your sniper rifle and shoot the two alligators
    sitting on the center island. Then shoot the hornet's nest hanging from the
    tree inbetween the two gators. Go over and pick up whatever you want to carry.
    You can also wait a little bit and shoot two more Magpie as they land on the
    branch near the hornet's nest.
    
    Run and roll over to the island to get to it fast, collecting your food before
    it dissapears. There is also another grenade box for you to collect.
    
    From the middle island look at the north west corner. Two more alligators are
    sitting over here. Kill them and go over there to collect the food if you want
    and an M37 ammo box.
    
    Now head through the northeastern part, there are two Reticulated Pythons
    here, as well as some fruit on the ground (fallen from tree, stab with a
    knife) and in the middle tree for a total of four Golova. Head north into the
    next area when you are ready.
    
    ///////////////////
    //Dremuchij North//
    ///////////////////
    
    4 x Enemy Soldiers
    
    1 x M1911A1 Ammo Box
    2 x M16 Ammo Box
    1 x Stun Grenade Box
    1 x SVD Ammo Box
    
    4 x Magpie
    2 x Reticulated Python
    4 x Siberian Ink Cap
    2 x Sunda Whistling-Thrush
    3 x Tree Frog
    
    This area starts with a cut-scene of Snake's first encounter with enemy
    soldiers. Run over to the right once you gain control of Snake to enter an
    unpatroled area. Head up the hill and into the tall grass, you will find an
    SVD ammo box, an M1911A1 ammo box, and two Reticulated Pythons.
    
    Now you will have to sneak back into the previous area with a guard that walks
    in and back out the way he came. Tiger Stripe and Leaf camos work the best
    getting back into the first section. Get into the tall grass and switch into
    your Leaf camo.
    
    Wait in the grass for the guard to leave this area and head south towards the
    previous areas entrance. Hide in this tall grass so you can let the guard
    return and leave without seeing you.
    
    Now crawl to the north and left past the chopped up tree stumps into the next
    patch of tall grass. There is a Siberian Ink Cap Mushroom by the stump if you
    need it.
    
    Crawl over to the fallen log and go inside it for cover, switch to Tiger
    Stripe camo to help with your visibility level. When you know the coast is
    clear enough for you to crawl to the patch of grass ahead, go for it and
    switch back to your Leaf camo.
    
    Wait for the enemy guard to pass by you again so that he is heading towards
    the way you came. Then crawl out heading north into the next patch of tall
    grass. Make sure the second guard up here is heading north as well, so he
    doesn't see you.
    
    Quickly crawl into the next set of tall grass and head left as the guard
    coninues straight. Go into the tree stump with the M16 ammo box and switch to
    the Tree Bark camo. Press up against the back of the stump and crouch down.
    Let the guard pass by and head back to the north. This lets you know the first
    guard is also heading back south into the area that doesn't concern you
    anymore.
    
    Quickly crawl back into the south grass patch and switch back to the Leaf
    camo. Now when you get out the other end of the grass turn to Snake's left
    and enter a new section. Switch to Tiger Stripe and hug the bottom portion of
    this section.
    
    Crawl along and quickly get around the logs to get a Stun Grenade box and a
    Siberian Ink Cap Mushroom. Now crawl into the tall grass on the right side and
    put on your Leaf camo. Head across until you reach a fallen log. A Giant
    Anaconda is sitting right along this area.
    
    Go to the bottom side of the log and crouch. Put on the Thermal goggles and
    check the location of the guard in this section. If you don't see him, quickly
    stand up and hop over the log with triangle. Then lay back down in the grass.
    
    When the guard walks off for a while, crawl to the right onto the dirt and
    switch into your Black camo. Crawl into the open tree trunk to get a grenade
    box. Now camp out in here until the guard comes back and leaves once more.
    
    Once he leaves again, crawl around to the right and up into the tall grass.
    Switch back to Leaf camo and crawl along the wall until you reach the edge of
    the grass. Go to the left side of the fallen log and fire a silenced shot with
    your tranquilizer gun into the tall grass right next to the log. This will
    scare away three Magpie. Go inside the fallen log to provide cover along with
    some M16 ammo. and quickly leave the other side so the Magpie don't come back.
    If they do, they may give away your position.
    
    Wait in the grass for the guard to walk past to your left. Now crawl forward
    along the wall and into the dark spot, switch to the Tiger Stripe camo. Lay
    down here and don't move at all. The final guard for this area will walk right
    up to the dark spot and stand there for a few seconds. He won't see you unless
    you move.
    
    Once he leaves, crawl towards his direction and get into the tall grass, make
    sure to switch into the Leaf camo. Wait until he heads back away from you and
    then crawl into the next area.
    
    ///////////////
    //Dolinovodno//
    ///////////////
    
    4 x Enemy Soldiers
    
    1 x Life Recovery Medicine
    1 x M37 Ammo Box
    1 x MK22 Ammo Box
    
    2 x Hornet's Nest
    4 x Siberian Ink Cap
    1 x Tree Frog
    3 x Yabloko Moloko
    
    Crawl into the tall grass over looking the two guards. Let the one guard go
    across the bridge. Pull out your silenced tranquilizer gun or .45 and aim at
    the Hornet's Nest. Wait until the guard goes underneath it and shoot it down.
    This causes him to get hoarded with Hornet's and makes him run across the
    bridge, quickly hop down and move towards the bridge. If it worked right, it
    will attack the other three guards as well.
    
    Run across the bridge with them and turn left as soon as you get off the
    bridge. take out your silenced pistol once more and wait for the next guard to
    stand under the beehive. Shoot it down to cause him to run as well.
    
    Now all four guards have run out of this area, head up and to the left to make
    it around a hill. Head south and you will come to a narrow path. Hug the wall
    and side step into a little indention under the bridge.
    
    Quickly get up and jump down the side of the cliff into the tall grass. Run
    around the wall going right, and duck into the third patch of grass. Fill up
    your stamina to the max. Two guards will eventually come back over to your
    side, starting the process all over.
    
    Wait until the guard starts going back across the bridge and crawl after him.
    Switch into your Tree Bark camo and continue across. If for any reason you
    think you may get spotted, quickly get to an edge of the bridge and press
    Triangle to hang off the edge of the bridge. Try to move slowly and when its
    safe quickly press Triangle again so you climb back up. Watch your grip meter
    below your life though.
    
    Change into your Tiger Stripe camo and head over the the left part of the
    bridge. Stand up real fast and slowly walk off the cliff side so Snake will
    grab onto the edge. Drop down and press Triangle so grab onto the tree branch
    or the cliff edge. Then press Triangle again to pull yourself up.
    
    In here you will find an MK22 ammo box, an M37 ammo box, and a Life Recovery
    Medicine. By this time some new guards have moved into the area, so you'll
    need to move fast. Equip the Tiger Stripe camo and squeeze against the narrow
    path to head back up.
    
    Crawl up the path and into the tall grass on the hill. Wait for any guards to
    get out of your line of sight and make a dash for the north exit.
    
    ///////////
    //Rassvet//
    ///////////
    
    6 x Enemy Soldiers
    
    4 x Rat
    3 x Reticulated Python
    1 x Sunda Whistling-Thrush
    
    When you enter the next area a cut-scene will begin, followed by some talk on
    the radio. When you gain control of Snake again, run t the right side of the
    path. Switch to your Leaf camo and go into the tall grass.
    
    Head through the hole in the stone gate and crawl through the grass until
    Snake comes out into third person view, but stay in the grass so you are at
    least 90% invisble. One guard is walking up the path towards you, while the
    closer guard is walking down the path to the right.
    
    Wait for both guards to come back and then leave again. Now head to the right,
    crawling along the fence past the two barrels and into some grass. Hide in
    here until the guard heads back again to the same spot.
    
    Continue once again to the right along the fence into another patch of tall
    grass. Look back the way you came and wait for the guard to come towards you
    and then head back to the opposite direction.
    
    Change into the Tiger Stripe camo and crawl north. When you reach the dark
    green patch, change into the Leaf camo. Head up and to the right, to get
    into some more tall grass. Tranquilize the guard behind the crates and
    put on the Tiger Stripe camo.
    
    Crawl over to the crates and wrap around them. Now head over to the corner
    of the red factory. Stand up and press Triangle to climb up the ladder.
    Now put on the Squares camo and crawl down to the south end of the roof,
    keeping about 5 shingle layers away from the right edge. Any closer and you
    risk being spotted, and any closer on the left and the bird may give you away.
    
    Standing up, use the Analog Stick to jump off the roof and land behind the
    right boxes. Now enter the brownish door to get inside and finish the DEMO.
    
    ******************************************************************************
    2.2 - Stealth-With Kills Walkthrough
    ******************************************************************************
    
    This walkthrough will tell you how to make it to the end without being seen by
    any guard but being able to kill them all.
    
    ///////////////////
    //Dremuchij South//
    ///////////////////
    
    0 x Soldiers
    
    1 x Backpack
    2 x M1911A1 Ammo Box
    
    1 x Giant Anaconda (Appears after you get the Backpack)
    3 x Reticulated Python
    2 x Magpie
    3 x Tree Frog
    4 x Siberian Ink Cap
    5 x Russian False Mango
    2 x Russian Oyster Mushroom
    
    After Snake lands equip your Survival Knife and go to the tree to your left
    and up to the north. Go into FPV and collect the mushroom here by stabbing it
    with the knife. You can also collect some tree frogs in the tall grass you
    are standing in, but you shouldn't bother with them.
    
    Head left a little ways and take the mushroom on the ground by the tree, just
    past the opening. Continue left some more and go south half way to get a
    mushroom on the stump. Head north and to the left to get another mushroom. You
    can jump this fallen tree with Triangle and jump down the other side.
    
    In this little closed off section you can kill two Reticulated Pythons. There
    is also an ammo box for the M1911A1. Head back over the log and go right a
    little to reach the opening north.
    
    Crawl under the log and kill the Python. Now walk over to the light green
    vines on the tree and press Triangle to automatically climb to the branch.
    Head right across the branch and press Triangle to flip down onto your
    Backpack.
    
    Snack will then flip down and talk on the radio. After the conversation is
    over a cut-scene begins. Head north to see a Giant Anaconda on the ground,
    just after getting out of the tall grass. Kill it and put t with the rest of
    your food. There are also five Russian False Mangos you can shoot out of the
    tree to the left of the climb-able tree.
    
    Head back south and under the log again. Now go right and then take the north
    route, switching to Leaf camo and crawl through the grass. When you reach the
    open dirt area, crawl to the next tall grass section and kneel right before
    going in. Look for a patch of moving grass off to the left and toss a grenade
    in that spot.
    
    This will kill two Magpie, collect them for your food supply. There is also
    another M1911A1 ammo box up here in the top corner. Go left and slide down the
    hillside. No head north into the next area.
    
    ////////////////////////
    //Dremuchij Swamp Land//
    ////////////////////////
    
    0 x Soldiers
    
    2 x Grenade Box
    1 x M37 Ammo Box
    
    4 x Golova
    1 x Hornet's Nest
    6 x Indian Gavial
    4 x Magpie
    2 x Reticulated Python
    2 x Siberian Ink Cap
    7 x Tree Frog
    
    As you come around the corner to the left you will see a tree in the middle of
    this little area. Just to the left of the tree are two Magpie sitting on the
    ground. If you scare them away, move a little ways off and they will return.
    
    Just after the tree going north is a Siberian Ink Cap mushroom. Continue
    north to reach an open area with some Indian Gavial (Alligators). There is
    another Siberian Ink Cap just to your left, before reaching the swamp water.
    
    Be careful in this water, if you stand in it to long, you will sink in to your
    death. For now head along the bottom right side safely along the land. You
    will soon come to an alligator, youcan throw a grenade into its mouth for a
    silent kill, shoot it once in the face with the sniper rifle, or shoot it with
    the shotgun.
    
    After you kill it, continue along the edge collecting the food it leaves
    behind and take the grenade box hidden under the bushes. You will see another
    Alligator, dispose of it and take the food. There is another box of grenades
    in this corner as well.
    
    Laying in the bushes pull out your sniper rifle and shoot the two alligators
    sitting on the center island. Then shoot the hornet's nest hanging from the
    tree inbetween the two gators. Go over and pick up whatever you want to carry.
    You can also wait a little bit and shoot two more Magpie as they land on the
    branch near the hornet's nest.
    
    Run and roll over to the island to get to it fast, collecting your food before
    it dissapears. There is also another grenade box for you to collect.
    
    From the middle island look at the north west corner. Two more alligators are
    sitting over here. Kill them and go over there to collect the food if you want
    and an M37 ammo box.
    
    Now head through the northeastern part, there are two Reticulated Pythons
    here, as well as some fruit on the ground (fallen from tree, stab with a
    knife) and in the middle tree for a total of four Golova. Head north into the
    next area when you are ready.
    
    ///////////////////
    //Dremuchij North//
    ///////////////////
    
    4 x Enemy Soldiers
    
    1 x M1911A1 Ammo Box
    2 x M16 Ammo Box
    1 x Stun Grenade Box
    1 x SVD Ammo Box
    
    4 x Magpie
    2 x Reticulated Python
    4 x Siberian Ink Cap
    2 x Sunda Whistling-Thrush
    3 x Tree Frog
    
    This area starts with a cut-scene of Snake's first encounter with enemy
    soldiers. Run to the left of the stump in the little area, and around the
    left side of the fallen tree. Up near the narrow path is a patch of tall
    grass right next to it. Have Snake lay in it and crawl near the right side
    so you can see the two guards down the path and equip the Leaf camo.
    
    Wait for the one guard to walk south over to your location and shoot him
    with a silenced weapon in the head. Get up and drag his body into the tall
    grass you were just laying in.
    
    Before the second guard makes it around his route to come back south, heading
    towards you, move down the path into the tall grass where the two guards
    started there routes. Looking a little to the left you will see an open tree
    trunk. Aim to the left of it with a silenced weapon and wait for the guard to
    walk in this dark area to take him out. Make sure his body is in the dark spot
    and then head back south.
    
    Turn down the right path inbetween the grass patches. Run down this path until
    you reach the large field of tall grass. Crawl to the fallen log on the bottom
    of the area. Now press X once to kneel and take out your M16 with a silencer
    equipped. When he is standing in the tall grass shoot him in the head to
    instantly drop him and have him automatically hidden in the tall grass.
    
    Now jump over the log and head up along the wall. Crawl through the tall grass
    and when you come out the opposite side, take out your sniper rifle. Aim off
    to the left for the final guard. When he walks over to the dark area near the
    wall, take him out. Now you can freely explore the area for any food or ammo
    you may want to collect. Head through the exit when you are ready.
    
    ///////////////
    //Dolinovodno//
    ///////////////
    
    4 x Enemy Soldiers
    
    1 x Life Recovery Medicine
    1 x M37 Ammo Box
    1 x MK22 Ammo Box
    
    2 x Hornet's Nest
    4 x Siberian Ink Cap
    1 x Tree Frog
    3 x Yabloko Moloko
    
    Crawl up to and through the tall grass to poke out a little over the cliff,
    but watch your camouflage index percentage. Take out a silenced weapon and
    wait until the one guard crosses the bridge. Shoot the guard that stays behind
    when he reaches about the middle of the trees.
    
    Drop down into the tall grass below and carefully carry his body into some tall
    grass away from the main path of the bridge. Equip the Tiger Stripe camo and
    crawl to the beginning of the wooden bridge. Two guards should be on the
    bridge walking to the other side. Using the silenced M16 or the sniper rifle,
    shoot the closest guard followed immediatly by the second guard. Both the
    bodies should automatically be hidden by falling off the bridge into the river
    below.
    
    Now go to the right side of the bridge, staying on this side. Lay down
    inbetween the bridge and the tall grass. Take out your sniper rifle and aim
    across the chasm, waiting for the last guard to come out from behind the hill
    on the left. Shoot him in the head and cross the bridge.
    
    Once on the other side of the bridge go on the left of it and drop off the
    cliff, catching yourself on the edge of the cliff below with Triangle. Go
    inside the little cubby hole to collect some ammo and an item. Now hug the
    wall and head up to the left. Continue down the path to enter the next area.
    
    ///////////
    //Rassvet//
    ///////////
    
    6 x Enemy Soldiers
    
    4 x Rat
    3 x Reticulated Python
    1 x Sunda Whistling-Thrush
    
    After you regain control from the cut-scene and the radio transmission head
    across the path into the tall grass and equip the Leaf camo. Crawl through a
    hole in the fence and into another patch of tall grass. A guard will head off
    to the right and a second will head north, away from you.
    
    Carefully and quickly head north across the path into the next patch of tall
    grass. Crawl through the grass to get a good view of the guard, then pull out
    your silenced .45 and shoot him in the head. Immediatly check around you with
    either a radar or the Right Analog Stick to make sure the coast is clear for a
    little bit, then quickly take the body into the tall grass.
    
    Crawling through the tall grass is again, go a little bit towards where the
    other guard went off to. Look through the grass for him and wait until he
    passes the barrels near where you started, make sure you don't shoot him when
    he is crossing past the barrels or else they may explode giving you away. Then
    take out your silenced weapon and shoot him in the head when it is safe.
    
    Now sitting on the edge of the tall grass move the camera around looking
    inside the building's open area for a guard walking around on patrol. When he
    is walking over to the right or staring at the other guard, equip the Tiger
    Stripe camo, crawl through the factory door and to the left around the brown
    crates.
    
    Eventually he will come walking over to the orange boxes in the middle of the
    room. As he turns around, crawl after him and shoot him with the silenced .45
    before he passes the orange boxes again. Drag his body over behind the crates
    you were at.
    
    Now crawl around the boxes and to the north of the building. You will see
    sideways barrel and a guard a little further north. When he is walking north,
    away from you, crawl over to the crates a little ways up towards him and lay
    down next to them. Stay as close to the building as possible and wait for him
    to walk towards you and then eventually back north. As he is leaving crawl
    around the crates and shoot him in the head with the silenced .45, drag his
    body into the tall grass close by.
    
    Now jump onto the first stack of crates next to the building and take out the
    .45 pointing it through the hole in the wall. When the guard walks by, shoot
    him in the head.
    
    Jump down off the crate and head up to the tall grass where you just dropped
    the guard before the last one. Equip the Squares camo and crawl through the
    crawlspace under the factory. Head into the next section forward and look
    through the grate next to the lit square in the corner. The square may be an
    alternate way in or out in the official game.
    
    Now take out a weapon and aim at the last guard, take him out. Turn to the
    right and exit the crawl space. Head back into the factory area and jump
    onto the ledge next to the large helium looking tanks. Go through the right
    door and north into the metal door to finish the DEMO.
    
    ------------------------------------------------------------------------------
    3. Extras
    ------------------------------------------------------------------------------
    
    ******************************************************************************
    3.1 - Close-Quarters Combat
    ******************************************************************************
    
    Close-Quarters Combat (CQC) is one ofthe new features in Metal Gear Solid 3.
    To do CQC you will need to equip something that is available for it in the
    DEMO (Bare Hands, Knife, Knife with Traquilizer Gun, or the knife with regular
    gun) and use the Circle button. Depending on how you use the circle button
    determines what kind of CQC move you will perform.
    
    Pressing Circle in front of the enemy will perform a basic punch, use this to
    knock them down and out.
    
    If you press Circle when sneaking behind them you will grab the enemy from
    behind. Once you have done this you can perform the following.
    
    Push forward on the left analog stick and Circle to shove them to the ground.
    Then pull out your gun and aim down at him. He will then get scared and give
    you items. This may be how you will get Dog Tags in the Official Game.
    
    You can also hold down Circle while you are holding them and press L3 to
    interrogate them.
    
    While still holding them press Square to pull out your gun and use him as a
    human shield. This will make the others not shoot at you.
    
    Rapidly press Circle to choke and break his neck.
    
    Press Circle again to slice his throat.
    
    ******************************************************************************
    3.2 - Food
    ******************************************************************************
    
    Instead of Rations like in the previous Metal Gear Solid games you will have
    to catch your own food while out on your mission. The food helps replenish
    your stamina bar that drops everytime you do something in the game. Keeping
    your stamina up will help you have a good grip bar and heal faster when
    wounded. Be careful, if you hold food for to long, it will rot and become
    useless to you, although you can throw it at enemies. Use Thermal Goggles to
    easily spot any type of food including mushrooms. I found thirteen different
    types of food in the DEMO.
    
    Listed in Alphabetica order:
    
    Giant Anaconda - There is one that appears in Dremuchij South right on the
                     edge of the tall grass by the climbable tree, but only after
                     you get your backpack. Another is in Dremuchij North off to
                     the right, sitting next to a fallen log in the larger area
                     with the black dirt. Provides a high stamina increase.
    
    Golova - A few can be found in the trees in Dremuchij Swamp Land, north of the
             swamp water. You can cut some down with the knife and shoot the
             others to get at them. Provides a medium stamina increase.
    
    Hornets' Nest - Found hanging in trees, Dremuchij Swamp Land on the center
                    island of land in the swamp, and two in the Dolinovodno area
                    before and after crossing the bridge. Snipe them from a
                    distance so the hornets' don't attack you. They will only go
                    after humans. Shoot them down when the enemy is near it
                    causing the hornet's to chase them out of the area.Provides a
                    high stamina increase. 
    
    Indian Gavial - These large alligator's are found in the Dremuchij Swampland.
                    When you kill one it gives you three portions to eat. Beware
                    of the gator's mouth and tail. They are so huge that Snake
                    can't cage them when you tranquilize them. You must kill them
                    if you want to take it with you. These provide a high medium
                    stamina increase.
    
    Magpie - These small birds are found in Dremuchij South, Dremuchij Swamp Land,
             and Dremuchij North. In area one two birds are up on the right hill.
             In area two there are two sitting in the tall grass as you come
             around the curve in the path as you first enter, and two are flying
             around the hornet nest on the middle island in the swamp water. In
             area three, there are four sitting in the tall grass in the large
             area off to the right near the fallen hollow log. You should snipe
             them, or use a grenade when they are on the ground. These provide a
             medium stamina increase.
    
    Rat - Found under the red factory crawl space, in the Rassvet Area. They
          provide a small stamina increase.
    
    Reticulated Python - Found in pretty much every area slithering through the
                         tall grass. These provide a descent amount of Stamina.
    
    Russian False Mango - Found in a tree to the left of the tree which holds
                          your back pack in the Dremuchij South area. Provides a
                          somewhat medium stamina increase.
    
    Russian Oyster Mushroom - Found in the Dremuchij South area. Pretty much the
                              same as the Siberian Ink Cap but a little better in
                              the amount that stamina is increased. Slice them up
                              with the knife so you don't waste ammunition. These
                              provide a somewhat medium stamina increase.
    
    Siberian Ink Cap - Found in all but the last area of the DEMO. Pretty much the
                       same as the Russian Oyster Mushroom but a little less
                       powerful in replenishing the stamina. Cut them up with the
                       knife so you don't waste any ammunition. These give you a
                       small stamina increase.
    
    Sunda Whistling-Thrush - Only three of these birds are found in the DEMO. Two
                             are located in Dremuchij North. They are in the tall
                             grass that the guard walks through on his way to the
                             area where you enter. The third bird is located in
                             Rassvet on the roof of the old factory building.
                             These provide a medium stamina increase.
    
    Tree Frog - Found in every area except the last in the DEMO. You will need to
                use Thermal Goggles most of the time to pick them out. They are
                not worth the trouble and space they take up. They give a small
                stamina increase.
    
    Yabloko Moloko - Located in a tree in the Dolinovodno area before the bridge.
                     You can shoot them down to distract the enemy.Provides a
                     little less than medium stamina increase.
    
    ******************************************************************************
    3.3 - Camouflage
    ******************************************************************************
    
    Another new thing in the Metal Gear Solid Trilogy is the use of camouflage to
    blend in better with the enviroment. Pressing the Start button and going into
    the camouflage menu, you can change the face paint as well as your clothes.
    Depending on where Snake is at the moment the camouflage will have a certain
    percentage helping you hide. When your percentage drops drastically check the
    menu to see if any of the other options will help you blend in. A negative
    number will make you more visble to the enemy, a +00 will have no change to
    your current visibility, and the positive number will help you blend in more.
    The highest I have gotten the percentage is 95%.
    
    In order from game:
    
    No Paint - This option takes the face paint off Snake. You don't want to use
               this option if you plan on sneaking silently to your destination
               in the DEMO.
    
    Woodland - Use this face paint in the woodlands, it will add 5% to your
               invisibility. This is needed to make it through the DEMO and
               without being seen. Just keep this equipped through the entire
               DEMO unless you want to run through like Rambo.
    
    Naked - This option is as useless as the No Paint face paint. It takes off
            Snake's shirt, leaving him with no hiding percentage. You have no
            help with this one, use when you want to be like Rambo.
    
    Olive Drab - This is the default camo Snake has when he lands from his jump.
                 It blends in with the leaves and trees but not as good as the
                 other camo's.
    
    Tiger Stripe - A good camo to lay in the grass and certain parts of the
                   ground. Good to use in trees, tall grass, soil, and the wooden
                   bridge. This will be one of the most used camos to stay hidden
                   throughout the DEMO.
    
    Leaf - This camo is used in pretty much all the areas throughout the DEMO. You
           will use this the most to stay out of sight.
    
    Tree Bark - Usefull when pressed right up against a tree or stump.
    
    Squares - Only useful when running around the red factory at the end of the
              DEMO.
    
    Black - This camo is better than the Olive Drab but not as good as any of the
            other camos. Only useful in dark areas which the DEMO doesn't have
            many areas. You might as well stick with the Tiger Stripe and the
            Leaf camos.
    
    ******************************************************************************
    3.4 - Items
    ******************************************************************************
    
    You can only carry eight items at a time in your Equip menu under L2, although
    the DEMO only gives you seven items, but an eighth item can be found while
    playing the DEMO.
    
    In alphabetical order:
    
    Active Sonar - Detects lifeforms' positions. Press L3 button to emit a sonic
                   wave. Consumes battery power while in use, weighs 0.3kg
    
    Anti-Person Sensor - Sensor detecting lifeforms. Vibrates on enemy approach.
                         Weight 0.3kg
    
    Binoculars - Military Binoculars allowing long-distance reconnaissance. Press
                 Triangle to zoom in and Square to zoom out. Weight 0.6kg
    
    Cigar - Hghly addictive and hazardous to your health. Possibly used just like
            the Cigs in previous Metal Gear Solid games to see infrared beams,
            otherwise a useless item. Weight 0.1kg
    
    Life Recovery Medicine - CIA-developed espionage item. To use, press Circle
                             when in the Items screen to replenish health. This is
                             sort of like a Ration from the previous Metal Gear
                             Solid games. You can hold up to 999 and they weigh
                             0.0kg.
    
    Motion Detector - Detects object's in movement. Only moving objects can be
                      detected. Consumes battery power while in use, weighs 0.3kg
    
    Night Vision Goggles - Electronically amplifies weak dim light for
                           visualization. Equip it to use. Allows one to see in
                           the dark. Weight 1.2kg
    
    Thermal Goggles - Visualizes heat source distribution. Equip it to use. Allows
                      one to see in the dark. Weight 1.2kg
    
    ******************************************************************************
    3.5 - Weapons
    ******************************************************************************
    
    You can only carry eight weapons at a time in your Equip menu under R2. The
    DEMO gives you eleven weapons plus whatever food you find along the way.
    
    In alphabetical order for weapons and then food:
    
    AKM - This gun is the AK-47, Soviet-made assault rifle. Press L1 when in FPV
          to use the guns sights. Pressing Triangle on the weapon select screen
          changes the rate of fire from full auto to single shot. Holds 91 bullets
          and weighs 3.0kg.
    
    Barehand - The very basics of combat, press the Circle to punch; tapping it
               will create a repeated combo. Press Square by a dropped enemy to
               drag them.
    
    Directional Mic - A microphone that can pick up small sounds. Held in FPV,
                      move with the Left Analog Stick. It weighs 1.6kg.
    
    Grenade - The Frag Grenade can be held holding Square and releasing the button
              throws it. The stronger you press the Square button the further it
              will be thrown. You can hold up to 20 and weighs 0.6kg.
    
    Magazine - These are the empty magazines from your weapons as you empty them
               from use. Press and hold the Square and release to throw. The
               stronger you press the Square button the farther it will go. You
               can hold 999 and weighs 0.1kg.
    
    M16 - This is the M16A1. You can press L1 when in FPV to look through the
          sights of the gun. When in the weapon select screen you can press Circle
          to attach a silencer and Triangle to switch between full auto,
          semi-auto, and single shot. Holds 61 bullets and weighs 3.2kg.
    
    M1911A1 - This is a .45, press Square to aim and release to fire. When the
              weapon select screen is open you can press Circle to attach a
              silencer. Holds 22 bullets and weighs 1.0kg.
    
    M37 - This is a 12 guage shotgun, press Square to aim and release to fire. A
          close range shot will throw the enemy for a distance. Holds 13 bullets
          and weighs 3.6kg.
    
    Mk22 - This is a tranquilizer gun, press Square to aim and release to fire.
           When in the weapon select screen you can press Circle to attach a
           silencer. Holds 25 bullets and weighs 1.0kg.
    
    Patriot - This is a hidden weapon in the DEMO, only found by using a code you
              can find in the Codes section. Since it is not in the normal play
              of the DEMO it has no description except for the name Patriot. It
              holds 999 bullets, but this may be only due to the fact that you
              must activate the Infinite ammo code for it to be available in your
              backpack. It weighs 1.9kg.
    
    Stun Grenade - Stuns the enemy soldiers temporarily. Press Square button to
                   aim and release to throw. You can hold 20 of them and weighs
                   0.6kg.
    
    Survival Knife - Used for hunting and CQC. Press the Square button to stab;
                     pressing repeatedly results in a combo. You get one knife and
                     weighs 0.8kg.
    
    SVD - This is the Dragunov sniper rifle. Press the Square button or L1 to look
          through the scope, release Square to fire. When in the weapon select
          screen or the looking through the lens, press Triangle to switch from 4x
          to 6x magnification. Holds 31 bullets and weighs 4.0kg.
    
    ------------------------------------------------------------------------------
    
    Used to primarily distract guards.
    
    Giant Anaconda - Hold the Square button and release it to throw the food as a
                     ration item. The stronger you press the button the further it
                     will travel. Weight 1.0kg
    
    Golova - Hold the Square button and release it to throw the food as a ration
             item. The stronger you press the button the further it will travel.
             Weight 0.1kg
    
    Hornet's Nest - Hold the Square button and release it to throw the food as a
                    ration item. The stronger you press the button the further it
                    will travel. Weight 1.0kg
    
    Indian Gavial - Hold the Square button and release it to throw the food as a
                    ration item. The stronger you press the button the further it
                    will travel. Weight 1.0kg
    
    Magpie - Hold the Square button and release it to throw the food as a ration
             item. The stronger you press the button the further it will travel.
             Weight 0.5kg
    
    Rat - Hold the Square button and release it to throw the food as a ration
          item. The stronger you press the button the further it will travel.
          Weight 0.7kg
    
    Reticulated Python - Hold the Square button and release it to throw the food
                         as a ration item. The stronger you press the button the
                         further it will travel. Weight 1.0kg
    
    Russian False Mango - Hold the Square button and release it to throw the food
                          as a ration item. The stronger you press the button the
                          further it will travel. Weight 0.1kg
    
    Russian Oyster Mushroom - Hold the Square button and release it to throw the
                              food as a ration item. The stronger you press the
                              button the further it will travel. Weight 0.1kg
    
    Siberian Ink Cap - Hold the Square button and release it to throw the food as
                       a ration item. The stronger you press the button the
                       further it will travel. Weight 0.1kg
    
    Sunda Whistling-Thrush - Hold the Square button and release it to throw the
                             food as a ration item. The stronger you press the
                             button the further it will travel. Weight 0.7kg
    
    Tree Frog - Hold the Square button and release it to throw the food as a
                    ration item. The stronger you press the button the further it
                    will travel.Weight 0.1kg
    
    Yabloko Moloko - Hold the Square button and release it to throw the food as a
                     ration item. The stronger you press the button the further it
                     will travel. Weight 0.1kg
    
    ******************************************************************************
    3.6 - Characters
    ******************************************************************************
    
    CODENAME - What they are called during the mission, so their real identities
               are not given away.
    SEX - Tells what gender they are.
    Age - Tells how old they are.
    Nationality - Tells you what nation they belong to.
    BIRTHDATE - When they were born.
    BIRTHPLACE - Where they were born.
    ADDRESS - Where they live right now.
    HEIGHT - Tells how tall they are.
    WEIGHT - Tells how much they weigh.
    HAIR - Tells the color of there hair.
    EYE - Tells the color of there eyes.
    VOICE - Tells you who did the voice for the character.
    MTN ACTR - Tells you who did the Motion Acting for the character.
    BLOOD TYPE - Tells you what blood type the character has.
    
    /////////////
    //Major Tom//
    /////////////
    
    CODENAME: Major Tom
    SEX: Male
    Age: 55
    NATIONALITY: U.K.
    BIRTHDATE: 8/12/1909
    BIRTHPLACE: Exeter, Eng.
    ADDRESS: Portsmouth, NK.
    HEIGHT: 6.04ft.
    WEIGHT: 174.2lb.
    HAIR: Grey
    EYE: Greyish Blue
    VOICE: Banjo Ginga
    MTN ACTR: Takashi Kubo
    BLOOD TYPE: A
    
    Pretty much the same position as Roy Campbell was in the previous Metal Gear
    Solid games. A veteran soldier that served in the British SAS right alongside
    The Boss, he will be your commanding officer for the mission.
    
    /////////////
    /Para-Medic//
    /////////////
    
    CODENAME: Para-Medic
    SEX: Female
    Age: 28
    NATIONALITY: U.S.A
    BIRTHDATE: 6/22/1936
    BIRTHPLACE: Boston, MA
    ADDRESS: Boston, MA
    HEIGHT: 5.48ft.
    WEIGHT: Top Secret
    HAIR: Red
    EYE: Brown
    VOICE: Houko Kuwaskima
    MTN ACTR: Eriko Hirata
    BLOOD TYPE: B
    
    She is the Mei Ling and Rose for this game. An intelligent doctor from Boston.
    She will look after your health and most likely save your progress in the
    official game. She will tell you information on the plants and animals you
    collect along the game as well.
    
    ////////////
    //The Boss//
    ////////////
    
    CODENAME: The Boss
    SEX: Female
    Age: Unknown
    NATIONALITY: U.S.A
    BIRTHDATE: Unknown
    BIRTHPLACE: Unknown
    ADDRESS: Unknown
    HEIGHT: 5.87ft.
    WEIGHT: Unknown
    HAIR: Brownish Grey
    EYE: Blue
    VOICE: Kikuko Inoue
    MTN ACTR: Eriko Hirata
    BLOOD TYPE: Unknown
    
    She serves the purpose of how Master Miller and Natasha Romanenko did in the
    previous games, discussing combat techniques, and how to blend in with your
    surroundings. Serving in the SAS alongside Major Tom, she started the Cobra
    Unit in World War II, which Snake was a part of.
    
    ******************************************************************************
    3.7 - Demo Script
    ******************************************************************************
    
    /////////////////////////////
    //Aboard The Combat Talon 1//
    /////////////////////////////
    
    5:30 AM  August 24, 1964  Pakistan air space
    
    Pilot
    -----
    Flying over Pakistan altitude 30,000 feet.
    Approaching Soviet airspace.
    
    Soldier in back with Snake
    --------------------------
    Twenty minutes to dropoff. Commencing internal depressurization.
    Equipment check.
    Arm Main Parachute.
    
    Major Tom
    ---------
    All right, you ready to go?
    
    Man at radar
    ------------
    Drop zone still showing a high pressure mass.
    CAVOK!
    
    Major Tom
    ---------
    Good, we've got high visibility.
    
    Soldier in back with Snake
    --------------------------
    Put out that cigar.
    Connecting oxygen hose to interior connector...
    Put on your mask.
    Does this guy know what he's doing?
    
    Pilot
    -----
    Approaching release point...
    
    Soldier in back with Snake
    --------------------------
    Ten minutes to dropoff.
    
    Major Tom
    ---------
    Hey! Are you deaf? He said put out the cigar and put on your mask!
    
    Soldier in back with Snake
    --------------------------
    Depressurization complete checking oxygen supply.
    Six minutes to dropoff! Opening rear heatch!
    Sunrise...
    External temperature, minus 46 degrees Celsius.
    Two minutes to dropoff...Stand up.
    
    Major Tom
    ---------
    You'll be falling at 130 miles per hour. Try not to get frostbite from the
    wind chill.
    
    Soldier in back with Snake
    --------------------------
    One minute to dropoff. Move to the rear.
    Activate bailout bottle.
    
    Major Tom
    ---------
    This is one for the history books, the world's first HALO jump.
    
    Soldier in back with Snake
    --------------------------
    Ten seconds to dropoff...standby.
    Status OK, all green!
    Prepare for dropoff.
    Countdown 5. 4. 3. 2. 1...
    
    Major Tom
    ---------
    Spread your wings and fly! God be with you!
    
    /////////////
    //HALO JUMP//
    /////////////
    
    Major Tom
    ---------
    Listen up. Jack. Your mission is to infiltrate Tselinoyark, a mountainous area
    in Soviet territory, ensure the safety of Sokolov, and bring him back to the
    West. If we don't get Sokolov back before that weapon is complete, we'll be
    facing a crisis of unprecedented proportion. The clock is ticking. Once we've
    confirmed the rescue of Sokolov stand by at the recovery point. A recovery
    balloon will be dropped at that point. Helium will be pumped into the balloon
    to inflate it. The process takes about 20 minutes... Once it's complete, the
    gunship's arm will latch onto the balloon and pull it up.
    
    Snake
    -----
    The Fulton Surface-To-Air Recovery System. I'm familiar with the theory.
    
    Major Tom
    ---------
    Exactly. This will be the first time it's used in combat.
    
    Snake
    -----
    Do you think Sokolov's up to it?
    
    Major Tom
    ---------
    The shock will be less than during a parachute jump. And the arm can handle up
    to 500 pounds.
    
    Snake
    -----
    So you're planning on going over the border in a single Combat Talon?
    
    Major Tom
    ---------
    She's equipped with two 6-barrel 20 millimeter Vulcan cannons as well as two
    40 millimeter machine guns.
    
    Snake
    -----
    Sounds like she could hold her own against a battalion of tanks.
    
    Major Tom
    ---------
    Even with the fuel in the reserve tank, we're facing a 4-hour time limit... If
    all goes well, it shouldn't take more than a few hours.
    
    Snake
    -----
    Home in time for dinner.
    
    Major Tom
    ---------
    But if anything goes wrong...You'll be eating dinner, breakfast, and all the
    rest of your meals in the jungle.
    
    ///////////////////
    //Dremuchij South//
    ///////////////////
    
    [Right after landing]
    
    Major Tom
    ---------
    Do you copy? You're already in enemy territory, and someone might be listening
    in. From here on out, we'll be using code names to refer to each other. Your
    code name for this mission will be Naked Snake. I'll be referring to you as
    Snake from now on. You are not to mention your real name.
    
    Snake
    -----
    "Snake"?
    
    Major Tom
    ---------
    You don't like snakes?
    
    Snake
    -----
    What do you mean?
    
    Major Tom
    ---------
    You've eaten one before, haven't you?
    
    Snake
    -----
    In survival training.
    
    Major Tom
    ---------
    I'm glad to hear that.
    
    Snake
    -----
    I don't know if I'd ever order one in a restaraunt, but...
    
    Major Tom
    ---------
    Be careful. You might not have a choice.
    
    Snake
    -----
    What about you, Major? What should I call you?
    
    Major Tom
    ---------
    Hmm. Let's see...I'll be...I'll be Tom. Call me Major Tom. This will be a
    sneaking mission. You must not be seen by the enemy. You must leave no
    trace of your presence. Is that clear? This kind of infiltration is the FOX
    unit's specialty. In other words, weapons and equipment are procure on-site,
    that goes for food as well. Your completely naked just as your name implies.
    
    Snake
    -----
    Great. Now I see why you asked me if I like snakes. I suppose calling me
    "Snake" was your idea of a joke, too.
    
    Major Tom
    ---------
    No, there's a good reason for that I'll tell you later. when the time is
    right.
    
    Snake
    -----
    Gotcha. Getting back to the subject, how exactly am I supposed to feed myself?
    
    Major Tom
    ---------
    You've been issued a survival knife and a tranquilizer gun. Use them to hunt
    for food. You'll also find medical supplies in your backpack.
    
    Snake
    -----
    Yeah, about the backpack...I lost it in a tree on the way down.
    
    Major Tom
    ---------
    I see. Well, then, you'd better go get it back. Do you know where it is?
    
    Snake
    -----
    No problem. I can see it from here. It's stuck on a branch.
    
    Major Tom
    ---------
    To climb a tree, stand in front of a tree that's covered in ivy and press the
    Action button. I'll be monitoring your progress over the radio. We can't risk
    violating Soviet airspace, but I'll be in the gunship. My frequency is 140.85.
    I'll give you a CALL is I need to talk to you. If you need to talk to me use
    the SEND function. OK, Snake. Go get your backpack.
    
    [If you have trouble getting the backpack]
    Major Tom
    ---------
    The backpack ison the branch pointing east on that tree, right? Walk along the
    branch and get it. Be careful not to fall. You should be able to grab your
    backpack if you hang from the branch by pressing the Action Button.
    
    [After collecting the backpack]
    Major Tom
    ---------
    I see you've retrieved your backpack Snake. To equip a weapon, it is necessary
    to take it out from your backpack. In the Survival Viewer, choose "WEAPON"
    from the "BACKPACK". Your available weapons will be displayed in a window in
    the upper-left. From that list, choose the weapon you want to equip and press
    the Enter button. For other equipped items, just do the same thing from
    "ITEM".
    
    Snake
    -----
    Got it! Use the Survival Viewer "BACKPACK".
    
    Major Tom
    ---------
    Yep, that's right. Survival is fundamental to this mission. After you've been
    out in the field for a while, your stamina will start to drop. If your stamina
    gets too low, it'll affect your performance. You won't be able to shoot
    accurately for example, and your wounds won't heal as smoothly. Keep an eye on
    your stamina so you don't run out. To recover lost stamina, you can hunt for
    local flora and fauna. You can use either your tranquilizer gun or your knife
    to hunt.
    
    Snake
    -----
    My only weapon is a MK-22 Hush Puppy tranquilizer gun?
    
    Major Tom
    ---------
    That's right. It's been fitted with it's own suppressor. However, the
    suppressor will deteriorate every time you fire. Once its durability reaches
    zero, the noise suppression will be gone. So don't get too trigger happy with
    it. The suppressor's durability is shown in the icon. Any weapons and
    equipment beyond what your carrying now, you'll have to find as you go.
    
    Snake
    -----
    I have to find my own weapons an equipment? Whose crazy idea was this anyway?
    
    Major Tom
    ---------
    Solo covert actions are standard FOX operating procedure. You can't leave any
    traces of your presence. No weapons, equipment, footprints, sweat, or bodily
    wastes - the same goes for bullets and cartridges, too. Your presence in enemy
    territory is already a violation of international conventions of warfare.
    There aren't supposed to be any American soldiers in Russia. It could spark an
    international incident. You can't let anyone see you. You can't let the enemy
    know you're there. This is a stealth mission. You're a ghost, Snake, in every
    sense of the word. There'll be no rescue if you're captured. The military and
    the U.S. government will deny any involvement in the affair.
    
    Snake
    -----
    I'll keep it in mind. You said this was a solo mission, right?
    
    Major Tom
    ---------
    Right.
    
    Snake
    -----
    I guess that means I can't count on any reinforcements.
    
    Major Tom
    ---------
    Correct. The mission rests entirely in your hands.
    
    Snake
    -----
    A real one-man army.
    
    Major Tom
    ---------
    Relax, there's a support team ready to back you up over the radio.
    
    Snake
    -----
    Who?
    
    Major Tom
    ---------
    This time, survival is of the utmost importance. The first member of the
    support tema will be in charge of...monitoring your physical condition -
    acting as a medic, so to speak - as well as recording your mission data. She's
    a member of FOX as well. and she's here on the gunship with me.
    
    Snake
    -----
    "She"?
    
    Para-Medic
    ----------
    Hello, Snake. I'm Para-Medic. Nice to meet you.
    
    Snake
    -----
    Para...Medic?
    
    Para-Medic
    ----------
    As in a medic who comes in by parachute.
    
    Snake
    -----
    Aren't you going to tell me your real name?
    
    Para-Medic
    ----------
    Are you going to tell me yours, Mr. Snake?
    
    Snake
    -----
    My name, huh...it's John Doe.
    
    Para-Medic
    ----------
    And they call you Jack for short? You're a regular Captain Nemo.
    
    Snake
    -----
    A name means nothing on the battlefield. After a week, no one has a name.
    What's your name?
    
    Para-Medic
    ----------
    Jane Doe.
    
    Snake
    -----
    Very funny.
    
    Para-Medic
    ----------
    I wasn't joking, but I'll tell you my name only if you manage to make it back
    alive. My frequency is 145.73.
    
    Snake
    -----
    Good to know.
    
    Major Tom
    ---------
    There's one more person I want to introduce to you, Snake.
    
    Snake
    -----
    ?
    
    Major Tom
    ---------
    Speaking of snakes, you remember The Boss, don't you? A legendary soldier, and
    your mentor. Actually it was The Boss that got the DCI's authorization in the
    first place. She's going to be serving as FOX's mission advisor.
    
    Snake
    -----
    The Boss is?
    
    Major Tom
    ---------
    She has also helped me plan this mission. She and I were at SAS together.
    
    The Boss
    --------
    Jack, is that you? How many years has it been?
    
    Snake
    -----
    Boss??
    
    The Boss
    --------
    That's right, it's me.
    
    Snake
    -----
    ...
    
    The Boss
    --------
    Talk to me. Let me hear your voice.
    
    Snake
    -----
    It's been 5 years, 72 days, and 18 hours.
    
    The Boss
    --------
    You've lost weight.
    
    Snake
    -----
    You can tell just by the sound of my voice?
    
    The Boss
    --------
    Of course I can. I know all about you.
    
    Snake
    -----
    Really. Well. I don't know anything about you.
    
    The Boss
    --------
    What's that supposed to mean?
    
    Snake
    -----
    ...Why'd you disappear on me all of a sudden?
    
    The Boss
    --------
    I was on a top-secret mission. You didn't need me anymore.
    
    Snake
    -----
    But there were still so many things I wanted you to teach me.
    
    The Boss
    --------
    No, I taught you everything you needed to know about fighting techniques. I
    taught you all I could. the rest you needed to learn on your own.
    
    Snake
    -----
    Techniques, sure. But what about how to think like a soldier?
    
    The Boss
    --------
    How to think like a soldier? I can't teach you that. A soldier needs to be
    strong in spirit, body, and technique - and the only one you can learn from
    someone else is technique. In fact, technique doesn't even matter. What's most
    important is spirit. Spirit and body are like two sides of a single coin.
    They're the same thing. I can't teach you how to think. You'll just have to
    figure it out for yourself. Listen to me, Snake. Just because soldiers are on
    the same side right now, doesn't mean they always will be. Having personal
    feelings about your comrades is one of the worst sins you can commit. Politics
    determine who you face in the battlefield. And politics are a living thing.
    They change along with the times. Yesterday's good might be tomorrow's evil.
    
    Snake
    -----
    Is that why you abandoned me?
    
    The Boss
    --------
    No. It had nothing to do with you. I already told you, Snake. I was on a
    top-secret mission. Asoldier has to follow whatever orders he's given. It's
    not his place to question why. But you're looking for a reason to fight.
    You're a natural born fighter, but you're not quite a soldier. A soldier is a
    political tool, nothing more. That's doubly true if he's a career soldier.
    Right and wrong have no place in his mission. He has no enemies and no
    friends. Only the mission. You follow the orders you're given. That's what
    being a soldier is.
    
    Snake
    -----
    I do whatever I have to do to get the job done. I don't think about politics.
    
    The Boss
    --------
    That's not the same thing. Sooner or later, your conscience is going to bother
    you...In the end, you have to choose whether you're going to live a soldier,
    or just another man with a gun...There's a saying in the Orient. "Loyalty to
    the end". Do you know what that means?
    
    Snake
    -----
    Being...patriotic?
    
    The Boss
    --------
    It means devoting yourself to your country.
    
    Snake
    -----
    I follow the President and the top brass. I'm ready to die for them if
    necessary.
    
    The Boss
    --------
    The President and the top brass won't be there forever. Once their terms are
    up, others will take their place.
    
    Snake
    -----
    I follow the will of the leader, no matter who's in charge.
    
    The Boss
    --------
    People aren't the ones who dictate the missions.
    
    Snake
    -----
    Then who does?
    
    The Boss
    --------
    The times. People's values change over time. And so do the leaders of a
    country. So there's no such thing as an enemy in absolute terms. The enemies
    we fight are only enemies in relative terms, constantly changing along with
    the times. As long as we have "loyalty to the end", there's no point in
    believing in anything even in those we love.
    
    Snake
    -----
    And that's the way a soldier's supposed to think?
    
    The Boss
    --------
    The only thing we can believe in with absolute certainty...is the mission,
    Jack.
    
    Snake
    -----
    All right. But do me a favor.
    
    The Boss
    --------
    What is it?
    
    Snake
    -----
    Call me Snake.
    
    The Boss
    --------
    Snake? Oh, right, your code name is Snake. It suits you well.
    
    Major Tom
    ---------
    That's right. The legendary unit that The Boss put together during World War
    II was a snake. The Cobra Unit...a group of heroes that brough the war to an
    end and saved the world. As long as you've got a legendary hero backing you
    up, you'll be fine. Isn't that right, Snake?
    
    Snake
    -----
    Yeah. I can't think of anyone else I'd rather have with me. Ohm and one more
    thing, Boss.
    
    The Boss
    --------
    Yes?
    
    Snake
    -----
    It's good to hear your voice again.
    
    The Boss
    --------
    Same here. After all, who knows if either of us will make it out alive...
    Snake, you were always best at urban warfare and infiltrting buildings. But
    this is the jungle. Survival is going to be key. Those CQC techniques I taught
    you are sure to come in handy.
    
    Snake
    -----
    CQC - close quarters combat, huh. I've been in the Green Berets for the past
    few years. I'm probably pretty rusty.
    
    The Boss
    --------
    Not to worry. I'll be here to help you remember. After all, this is your first
    actual survival mission. I'll be supportinh you over the radio.
    
    Snake
    -----
    Where are you, Boss? Next to the major?
    
    Major Tom
    ---------
    The Boss is communicating with us by radio from aboard a Permit-class
    submarine in the Arctic Ocean.
    
    The Boss
    --------
    My frequency is 141.80. Call me if you need any advice on battle techniques.
    
    Snake
    -----
    Gotcha.
    
    Major Tom
    ---------
    Your mission is to retrieve Dr. Sokolov. Soklov is being held in an abandoned
    factory located to the north of your current position. Avoid heavy combat and
    don't let anyone see you. Don't forget that this is a stealth mission.
    
    [Snake now gets up while being talked to over the radio]
    
    The Boss
    --------
    Snake, try to remember some of the basics of CQC.
    
    Snake
    -----
    Commencing Virtous Mission...now.
    
    ////////////////////////
    //Dremuchij Swamp Land//
    ////////////////////////
    
    ///////////////////
    //Dremuchij North//
    ///////////////////
    
    [Snake spots some enemy soldiers]
    Snake
    -----
    Major. I've spotted two enemy soldiers.
    
    Major Tom
    ---------
    They're probably KGB troops sent to guard Sokolov.
    
    Snake
    -----
    AK-47's and grenades.
    
    Major Tom
    ---------
    Snake, your presence in Soviet territory is already a violation of
    international law. We can't let the Kremlin find out that the CIA and the
    American government are involved. Contact with the enemy is strictly
    prohibited. Don't engage them in battle either. This is a stealth mission. Got
    that?
    
    The Boss
    --------
    The major is right. The point of this mission is to sneak through the jungle
    without being seen. The success of the mission depends on how well you use
    your camouflage. Change your camouflage by selecting "CAMOUFLAGE" from the
    Survival Viewer. The "UNIFORM: option lets you pick your uniform, while the
    "FACE" option lets you change your face paint. Choosing camouflage that blends
    in with your surroundings will help you conceal yourself more effectively.
    Also don't forget that anything that moves will stand out in the jungle. If
    yu just stand up and run around like an idiot, you're bound to be spotted. But
    if you crawl instead, you should be able to sneak by without being noticed.
    You can see how effective your camouflage is by looking at the Camo Index. The
    Camo Index shows how well your current camouflage blends in with the
    surrounding area. The higher the value, the harder you are to spot, and vice
    versa. The key is to make yourself one with nature. Keep that in mind as you
    go along, OK?
    
    (Interrogations)
    Guard that comes towards you when you first enter the area
    Big Snakes Taste the best.
    
    Second closest guard when you first enter the area
    Alligator tastes great...
    CRAP!
    
    Guard to the far right of area
    Inside fallen trees.
    BASTARD....!
    
    Guard near the exit of the area
    Throw a grenade into a crocidiles mouth.
    You lousy....!!!
    
    ///////////////
    //Dolinovodno//
    ///////////////
    
    (Interrogations)
    Guard that stays south end of bridge: BASTARD!!!
    I shot down a hornets nest....and got stung!
    
    Guard that crosses the bridge from your side
    Let me go!!!
    The fruits on the branches....
    
    Guard that crosses the bridge from opposite side
    Lousy....!!
    Shake the rope bridge.
    
    Guard by the back exit of area
    Let me go!!!
    Underneath the bridge.
    
    ///////////
    //Rassvet//
    ///////////
    
    [Snake sees the old factory]
    Snake
    -----
    Major. I've reached the abandoned factory where Sokolov is supposedly being
    held, this place is a dump. I can't see Sokolov from here. The security is
    pretty tight. There are sentries posted around the perimeter...I wonder how
    many are inside.
    
    Major Tom
    ---------
    Your objective - Sokolov - is inside the factory...they should be holding him
    in a room in the northeast section.
    
    Snake
    -----
    The northeast section. Got it.
    
    Major Tom
    ---------
    Be careful. Your mission is to bring Sokolov back alive. He must not be
    exposed to any kind of danger. Do not approach Sokolov while in the Alert
    Phase.
    
    Snake
    -----
    Right.
    
    Major Tom
    ---------
    Oh, and one more thing, Snake.
    
    Snake
    -----
    You mean there's more?
    
    Major Tom
    ---------
    No...it's just...when you get to Sokolov. I want you to tell him something for
    me.
    
    Snake
    -----
    And that is?
    
    Major Tom
    ---------
    "Sorry for being so late"
    
    Snake
    -----
    Is that all?
    
    Major Tom
    ---------
    Yeah.
    
    Snake
    -----
    ...Understood. Beginning my approach to the target.
    
    [Snake finds Sokolov].
    Snake
    -----
    You must be Sokolov.
    
    Sokolov
    -------
    You have to get me out of here before they arrive!
    
    Snake
    -----
    It's...! What brought it in here?
    
    Sokolov
    -------
    If it is completed and the colonel gets his hands on it. It will mean the end
    of the Cold War.
    
    Snake
    -----
    The end of the Cold War?
    
    Sokolov
    -------
    Yes. And then the age of fear will truly begin...
    
    
    Colonel! Even if they are our enemies, they're still our countrymen!
    
    You're going to nuke your fellows!? Colonel!!
    
    I am about to show you what hell is really like...
    
    I've been waiting for you...Snake...
    
    (Interrogations)
    Guard on far left side
    You can crawl under floor.
    Let me go.
    
    Guard walking along the path to the right
    Use the action button to climb ladders.
    Let me go.
    
    Guard behind crates
    Shake the bodies of fallen soldiers.
    Let me go.
    
    Guard on the left back side of the factory
    Use the Right Analog Stick on the Radio Screen.
    Lousy...!!
    
    Guard by Sokolov's door
    Press the action button in front of the barrel.
    
    Guard walking through the ruined factory
    Shoot the bird before it flies.
    
    ******************************************************************************
    3.8 - Time Records
    ******************************************************************************
    
    Take as long as you want to collect food in the first two areas (Dremuchij
    South and Dremuchij Swamp Land). Then after the cut-scene in area 3 (Dremuchij
    North) start timing yourself. Pause timer when going through Radio and
    cut-scenes. If you are trying the stealth strategies then you must start over
    if you are discovered. Records are in HH:MM:SS:MS
    
    //////////////////////////////////////////////////////////////////////////////
    //                     Stealth-No Kills Strategy Times                      //
    //////////////////////////////////////////////////////////////////////////////
    //1ST PLACE - Brokaliv - - - - - - - - - - - - - - - - - - - - - - -12:46:22//
    //2ND PLACE - ThetrueNemesis - - - - - - - - - - - - - - - - - - - -12:49:12//
    //3RD PLACE - Brokaliv - - - - - - - - - - - - - - - - - - - - - - -17:31:93//
    //////////////////////////////////////////////////////////////////////////////
    
    //////////////////////////////////////////////////////////////////////////////
    //                    Stealth-With Kills Strategy Times                     //
    //////////////////////////////////////////////////////////////////////////////
    //1ST PLACE - Brokaliv - - - - - - - - - - - - - - - - - - - - - - -15:24:49//
    //////////////////////////////////////////////////////////////////////////////
    
    ******************************************************************************
    3.9 - Codes
    ******************************************************************************
    
    As of this time there is only one code out, it is only for Code Breaker
    Version 7.0 and higher.
    
    Mastercode (Must Be On)
    B4336FA9 4DFEFB79
    4F6AD812 032B9672
    AC659651 1C5F85A7
    07D5090B BCAFA75F
    1A7496EB A846A620
    6680A93F 8D240DE7
    DAF8C7C3 0D2F4E2A
    3B24E9FC 3FE8533D
    
    Infinite Play Time (Disables the OPM 20 second timer)
    259BD570 5941D32F
    
    Infinite Health
    16066948 A61A7AA2
    
    MK-22 Infinite Ammo
    B8FA8D59 BB83A6AA
    B8C7DDE2 FEB74461
    
    M1911A1 Infinite Ammo
    B8FA8D59 BB83A6AA
    7D296F48 0F5E614F
    
    Patriot Infinite Ammo (Activates hidden weapon)
    B8FA8D59 BB83A6AA
    8953146C 3090E4E3
    
    M16A1 Infinite Ammo
    B8FA8D59 BB83A6AA
    3D4682C6 5A57C9DE
    
    AKM (AK-47) Infinite Ammo
    B8FA8D59 BB83A6AA
    2443D7CF DB08BDBE
    
    M37 Infinite Ammo
    B8FA8D59 BB83A6AA
    32CFD654 62FED6C5
    
    SVD Infinite Ammo
    B8FA8D59 BB83A6AA
    40CFBCDA 576B41F3
    
    Frag Grenade Infinite Ammo
    B8FA8D59 BB83A6AA
    D1436871 3773EA10
    
    Stun Grenade Infinite Ammo
    B8FA8D59 BB83A6AA
    35424A23 644B5E78
    
    Magazine Infinite Ammo
    B8FA8D59 BB83A6AA
    07E066B4 39C532EA
    
    MK-22 Never Reload Clip
    B8FA8D59 BB83A6AA
    9DBDCA54 1471781C
    
    M1911A1 Never Reload Clip
    B8FA8D59 BB83A6AA
    35CCBDB8 131838A8
    
    Patriot Never Reload Clip
    B8FA8D59 BB83A6AA
    5C43957D B000A907
    
    M16A1 Never Reload Clip
    B8FA8D59 BB83A6AA
    D06F0EF9 8AED981B
    
    AKM (AK-47) Never Reload Clip
    B8FA8D59 BB83A6AA
    01F516B6 19422632
    
    M37 Never Reload Clip
    B8FA8D59 BB83A6AA
    9DC98F60 B9A9C4B2
    
    ------------------------------------------------------------------------------
    4. Version History
    ------------------------------------------------------------------------------
    
    Version 2.5 - Completed main DEMO script.
    
    Version 2.3 - Added more Code Breaker codes. Added a secret weapon to the
                  Weapons section.
    
    Version 2.0 - Added and rewrote parts of the Food section. Added a Time
                  Records section. Wrote a Stealth with kills walkthrough.
    
    Version 1.0 - Total Stealth walkthrough complete.
    
    Version 1.0B - Starting Walkthrough, started Demo Script, added a Codes
                   section, and Weapons section 50% complete. Corrected and added
                   some new Food items and locations.
    
    Version 0.9 - Finished the Camouflage section and Food sections.
    
    Version 0.8 - Finished the Items section and started the Camouflage and Food
                  sections.
    
    Version 0.6 - Added some more information onto the CQC section and started the
                  weapons and items sections.
    
    Version 0.5 - Added Close-Quarters Combat section.
    
    Version 0.1 - Added an important note and the controls. Added info on the
                  characters.
    
    ------------------------------------------------------------------------------
    5. Copyright 2005
    ------------------------------------------------------------------------------
    
    This document is the hard work of me Alan Stupak (Brokaliv). And I don't want
    anyone to take this guide and rip it off. This document cannot be changed or
    altered in any way, shape or form. You are welcome to ask my permission if
    you would like this guide posted on your website. This document is for
    private use only. You are free to print it out but you don't have permission
    to sell it for profit. This document is not to be published in any form of
    media publication unless you have the permission of me before hand. The
    websites listed below have permission to have this guide published on their
    sites. Use of this guide on any other web site or as a part of any public
    display is strictly prohibited, and a violation of copyright. That is all,
    thank you.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    Copyright 2005 Alan Stupak
    
    If you would like to donate some money to help pay for my college funds please
    send some money to me through www.paypal.com at acstupak@yahoo.com
    
    thanks for the support.
    
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