hide results

    FAQ/Walkthrough by Alex 'vin' Kleinheider

    Version: 1.25 | Updated: 10/22/14 | Printable Version | Search This Guide

     _________________________________________________________________________/\___
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/  \Ż
       Please click the link above to recommend this FAQ to other users.    /    \
         For continual updates about new guides, feel free to visit my      ŻŻ||ŻŻ
              facebook: facebook.com/vinh3im -- twitter: @vinheim             ||
                        https://www.youtube.com/TheVinh3im      Thanks a ton! ||
    __________________________________________________________________________||__
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
             _____          __         .__      ________
            /     \   _____/  |______  |  |    /  _____/  _________ _______
           /  \ /  \_/ __ \   __\__  \ |  |   /   \  ____/ __ \__  \\_  __ \
          /    Y    \  ___/|  |  / __ \|  |__ \    \_\  \  ___// __ \|  | \/
          \____|__  /\___  >__| (____  /____/  \______  /\___ (____  /__|
                  \/     \/ _________\/    .__  .__   \/___  \/    \/
                           /   _____/ ____ |  | |__| __| _/
                           \_____  \ /  _ \|  | |  |/ __ |
                           /        (  <_> )  |_|  / /_/ |
                          /_______  /\____/|____/__\____ |
                            ______\/____________________\/_
                            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                P E A C E   W A L K E R
    
                                              < ASCII art created by vinheim 2010 >
    
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
                            Metal Gear Solid: Peace Walker
                                    FAQ/Walkthrough
                                   -----------------
                                      Version 1.25
                                 Last updated: 07/20/10
                                ------------------------
                                  Authored by: vinheim
                                Email: vinheim@gmail.com
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    -            Facebook: facebook.com/vinh3im  -=- Twitter: @vinheim            -
    --                       https://www.youtube.com/TheVinh3im                  --
    
    -----       This document Copyright 2010 Alexander Paul Kleinheider       -----
    ---          Metal Gear Solid: Peace Walker Copyright 2010 Konami           ---
    -------------------------------------------------------------------------------
    ---vinheim-----------------------------------------------------------miehniv---
    
    This  may  not  be  reproduced under  any  circumstances  except  for personal,
    private use. It  may not  be placed  on  any  web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other web
    site or as a part of any public display is strictly prohibited, and a violation
    of copyright.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  -------------------
                                   Table of Contents
                                  -------------------
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
     To navigate much easier through this guide, I added the search system, which
    works just by following these simple steps:
    
    - Highlight the "Section Code" of the section which you wish to go and copy it
      (CTRL+C).
    
    - Press CTRL+F to bring up the search sub-menu.
    
    - Paste (CTRL+V) the "Section Code" and press ENTER twice to be where you
      wanted to be. Just like magic!
    
     My Section Codes were made as precise as possible, and I also prefer this
    method instead of having you scroll 30 min through this huge guide looking for
    the section you want to go.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ~~~~~> Section <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> Section Code <~~~~~~
    
    1] Introduction..................................................[sx100]
    
        1.1] Contact Rules  . . . . . . . . . . . . . . . . .[sx101]
        1.2] Donations  . . . . . . . . . . . . . . . . . . .[sx102]
    
    2] Game Basics...................................................[sx200]
    
        2.1] Story  . . . . . . . . . . . . . . . . . . . . .[sx201]
        2.2] Controls . . . . . . . . . . . . . . . . . . . .[sx202]
           2.2.1] Shooter Type  . . . . . . . . . . . .[sx203]
           2.2.2] Action Type . . . . . . . . . . . . .[sx204]
           2.2.3] Hunter Type . . . . . . . . . . . . .[sx205]
    
    3] Characters....................................................[sx300]
    
    4] Abbreviations.................................................[sx400]
    
    5] In-depth Walkthrough (Main OPS)...............................[sx500]
    
        5.1] Militaires Sans Frontières Camping Site  . . . .[sx501]
        5.2] MSF Mother Base  . . . . . . . . . . . . . . . .[sx502]
        5.3] Contact the Sandinista Comandante  . . . . . . .[sx503]
        5.4] Pursue Amanda  . . . . . . . . . . . . . . . . .[sx504]
        5.5] Armored Vehicle Battle: LAV-Type G . . . . . . .[sx505]
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        5.6] Rescue Chico . . . . . . . . . . . . . . . . . .[sx506]
        5.7] Pursue the Jungle Train  . . . . . . . . . . . .[sx507]
        5.8] Tank Battle: T-72U . . . . . . . . . . . . . . .[sx508]
        5.9] Destroy the Barricade  . . . . . . . . . . . . .[sx509]
        5.10] Infiltrate the Crater Base  . . . . . . . . . .[sx510]
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        5.11] Pupa Battle . . . . . . . . . . . . . . . . . .[sx511]
        5.12] Travel to the Cloud Forest  . . . . . . . . . .[sx512]
        5.13] Attack Chopper Battle: Mi-24A . . . . . . . . .[sx513]
        5.14] Head for the Lab  . . . . . . . . . . . . . . .[sx514]
        5.15] Locate the ID Card  . . . . . . . . . . . . . .[sx515]
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        5.16] Chrysalis Battle  . . . . . . . . . . . . . . .[sx516]
        5.17] Travel to the Mine Base . . . . . . . . . . . .[sx517]
        5.18] Eliminate the Guards  . . . . . . . . . . . . .[sx518]
        5.19] Cocoon Battle . . . . . . . . . . . . . . . . .[sx519]
        5.20] Infiltrate the Underground Base . . . . . . . .[sx520]
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        5.21] Torture Chamber Escape  . . . . . . . . . . . .[sx521]
        5.22] Head for Peace Walker's Hangar  . . . . . . . .[sx522]
        5.23] Peace Walker Battle . . . . . . . . . . . . . .[sx523]
        5.24] Infiltrate the U.S. Missile Base  . . . . . . .[sx524]
        5.25] Head to the Control Tower . . . . . . . . . . .[sx525]
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        5.26] Peace Walker Battle 2 . . . . . . . . . . . . .[sx526]
        5.27] Peace Walker Battle 3 . . . . . . . . . . . . .[sx527]
        5.28] Zadornov Search Mission #1  . . . . . . . . . .[sx528]
        5.29] Zadornov Search Mission #2  . . . . . . . . . .[sx529]
        5.30] Zadornov Search Mission #3  . . . . . . . . . .[sx530]
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        5.31] Zadornov Search Mission #4  . . . . . . . . . .[sx531]
        5.32] Zadornov Search Mission #5  . . . . . . . . . .[sx532]
        5.33] Zadornov Search Mission #6  . . . . . . . . . .[sx533]
    
    6] Research & Development (R&D)..................................[sx600]
    
        6.1] Weapons  . . . . . . . . . . . . . . . . . . . .[sx601]
           6.1.1] Handguns  . . . . . . . . . . . . . .[sx602]
           6.1.2] Shotguns  . . . . . . . . . . . . . .[sx603]
           6.1.3] Assault Rifles  . . . . . . . . . . .[sx604]
           6.1.4] Submachine Guns . . . . . . . . . . .[sx605]
           6.1.5] Sniper Rifles . . . . . . . . . . . .[sx606]
           6.1.6] Machine Guns  . . . . . . . . . . . .[sx607]
           6.1.7] Missiles  . . . . . . . . . . . . . .[sx608]
           6.1.8] Throwing Weapons  . . . . . . . . . .[sx609]
           6.1.9] Placeable Weapons . . . . . . . . . .[sx610]
           6.1.10] Close-Range Weapons  . . . . . . . .[sx611]
    
        6.2] Items  . . . . . . . . . . . . . . . . . . . . .[sx612]
           6.2.1] Recovery Items  . . . . . . . . . . .[sx613]
           6.2.2] Equipment . . . . . . . . . . . . . .[sx614]
           6.2.3] Radars  . . . . . . . . . . . . . . .[sx615]
    
    7] Latest Update.................................................[sx700]
    
    8] Closing.......................................................[sx800]
    
        8.1] Credits  . . . . . . . . . . . . . . . . . . . .[sx801]
        8.2] Last Words . . . . . . . . . . . . . . . . . . .[sx802]
    ===============================================================================
    ================================== END OF ToC =================================
    ===============================================================================
    
     __  __  ____ ____                                          __  __  ____ ____
    |  \/  |/ ___/ ___|   .=================================.  |  \/  |/ ___/ ___|
    | |\/| | |  _\___ \  |          1] Introduction          | | |\/| | |  _\___ \
    | |  | | |_| |___) | |              [sx100]              | | |  | | |_| |___) |
    |_|  |_|\____|____/   '================================='  |_|  |_|\____|____/
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Hello everyone and welcome to my very Metal Gear Solid Peace Walker
    FAQ/Walkthrough. I'm writing this for some reasons:
    
    1] There's no guide, even though the game came out some time ago in Japanese.
    2] I'm a fan of the Metal Gear Solid series. I've played and finished all of
       the games, except for the ACID ones and MGS4, due to the lack of PS3. Since
       this game is in the Top 100 Most Wanted FAQs.
    3] I see that my Demo FAQ is getting an unusual amount of hits lately (most
       likely since the game came out) and I don't want the readers to find out
       it's only a FAQ for the Demo of the game, so I'll give them a walkthrough to
       both enjoy and use it.
    
     I'll give it a try and deliver you another guide of mine and a way to pass
    through the game if you're having some trouble. So let's start rocking, shall
    we? Well, I hope you like both the FAQ and the game but before starting, there
    are some things I want to address, so please read the following paragraphs:
    
    - I'm writing this for free and because I'm falling in love with this game. If
    you are looking for tons of eloquent ways for me to say "move here and a battle
    will start", you are going to be so disappointed.
    
    - The usage of abbreviations. When you're in my place or any who writes for
    GameFAQ's or any other page, writing a guide for any game of such proportions,
    people complain about using too many abbreviations. You have no idea how
    helpful abbreviations are. It also looks better in every aspect you think.
    
    - If you see that my guide is lacking content, please let me know through an
    email or visit my site and contact me there through the forums or PM me.
    
    - The spoilers are great issues in making guides. I am a player of the game,
    just like you are. The first time I played through this game was completely
    by myself. I didn't read any spoilers, therefore nothing was spoiled for me.
    All the story's ups and downs that were supposed to surprise me had such
    effect. And I really think it's not fair spoiling such story elements to you.
    
     With all this said, let's start with the guide! Enjoy  this guide and remember
    that it is a spoiler-free, so you don't  have to worry about  important info of
    the game being spoiled.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     ~-~ ~-~ ~-~  1.1] Contact Rules  ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx101.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                        '-----'
    
     Any critics, suggestions, spelling mistakes, contributions are welcome, so
    please send them at the following e-mail:
    
    
                               --> vinheim@gmail.com <--
    
     I always reply to all the mails I get, since feedback is the best reward of
    all.
    
    o Important
    -----------
    
     The only sites allowed to host my FAQ's from here on out are the following:
    
    - www.gamefaqs.com
    - www.supercheats.com
    - www.neoseeker.com
    
     This is because many sites either steal my guides or they don't update them,
    making it really hard on me because many readers from other sites often ask me
    question from an incomplete guide, so this is a better way to keep track of my
    FAQ's and my readers. Please, if you're not on the list above, don't even
    bother asking about hosting them because the answer will be NO. Thanks.
    -----------
    
     I also have MSN and AIM, but please, if you add me, do NOT start bombing me
    with IM. If I have the time, I'll chat to you, since I'm always busy writing
    FAQ's and making some research for my job and school, but please keep it
    polite, 'k? Anyway, here they are:
    
    MSN: xander_may_cry@hotmail.com
    AIM: vinh3im
    
     Ask politely and I'll add you. I don't have YIM, so start mailing me to make
    one just so you can chat with me.
    
     Also, I created a Facebook page for you to check it out here:
    
    o http://www.facebook.com/pages/Vinheim/127120257336550
    
     This was made because several people like to add me on Facebook and since I'm
    not accepting people I don't know, and I removed the people that added me
    (sorry for that), I created this page, so enjoy. Also, take a look to a page
    made from a friend of mine, Absolute Steve.
    
    o http://www.facebook.com/pages/Absolute-Steve/154222827929873
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                       ~-~ ~-~ ~-~  1.2] Donations  ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx102.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                        '-----'
    
     This is a little experiment of mine and I just wanna see how it goes. Well, if
    you found this guide to be at least somewhat useful, think about donating some
    money. I mean, I'm a student who pays his own school, and it's gastronomy and
    it consumes all the money I get at home. I'm not asking for 10-20 bucks.
    Whatever your heart wants to give is fine, be it 1 buck, 50 cents.
    
     Whatever the amount you can donate, I'd truly, TRULY appreciate it and your
    help would be greatly appreciated. Well, you can only donate through PayPal at
    the moment, which the account is: vinheim@gmail.com
                                      -----------------
    
     Instead of buying the official guides which cost around 20 dls., better donate
    half or a quarter or whatever amount to yours truly.
    
     To those who support me, thanks.                  - Alexander Paul Kleinheider
                                                                aka vinheim
    
     __  __  ____ ____                                          __  __  ____ ____
    |  \/  |/ ___/ ___|   .=================================.  |  \/  |/ ___/ ___|
    | |\/| | |  _\___ \  |          2]  Game Basics          | | |\/| | |  _\___ \
    | |  | | |_| |___) | |              [sx200]              | | |  | | |_| |___) |
    |_|  |_|\____|____/   '================================='  |_|  |_|\____|____/
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     A little of the basics of the game. I'd add more, but this is just a Demo and
    just a little bit of the game is explained.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          ~-~ ~-~ ~-~  2.1] Story ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx201.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                        '-----'
    
     Stories tell of a legendary solider who once waged war against the world. His
    name was Naked Snake, a.k.a. Big Boss, and the truth behind this legend will
    finally be told. The era is the 1970's. Big Boss had stationed his soldiers
    without borders in Colombia, South America, where he was approached by visitors
    from Costa Rica, a "nation without a military." In the wake of the Cuban
    Missile Crisis, as Latin America became a key to maintaining the power balance
    between East and West, Costa Rica had miraculously managed to maintain its
    peace and neutrality. However, in various regions of the country, a mysterious
    armed force seemed to be engaging in suspicious activities. Now, to preserve
    peace in this nation without a military, the soldiers without borders move into
    action. In time, they would be known as the founders of "Outer Heaven."
    
                                      - Metal Gear Solid Peace Walker Official Site
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                        ~-~ ~-~ ~-~  2.2] Controls ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx202.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                        '-----'
    
     Note that there are 2 types of controls here in the demo. The Shooter Type and
    the Action Type. I'll go into detail in separate. Also, these also have 2 types
    each, which is when you're aiming your gun and when you're in stealth mode.
    
    o Please Note:
                                                                             ______
     = Shooter Type                                                          sx203
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     The Shooter Type is my personal favorite. After playing a lot of shooting
    games on the PSP, this type clicked with me in an instant. With this, you move
    the camera with the symbol buttons, while you move with the Analog. All the
    other actions are made with the D-pad, giving you more control of the camera in
    this type.
    
    o Normal Mode
    -------------
    o------------+----------------------------------------------------------------o
    |- L button  | = Aim Button.                                                  |
    |============+================================================================|
    |- R button  | = Attack Button (CQC).                                         |
    |============+================================================================|
    |- D-pad     | = Up: Action Button.                                           |
    |            +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    |            | = Down: Crouch Button.                                         |
    |            +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    |            | = Left: Equipment Selection Button.                            |
    |            +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    |            | = Right: Weapon Selection Button.                              |
    |============+================================================================|
    |- Analog    | = Move.                                                        |
    |============+================================================================|
    |- Start     | = Menu Button.                                                 |
    |============+================================================================|
    |- Select    | = Select between normal aim and auto aim.                      |
    |============+================================================================|
    |- X button  | = Camera Control Buttons.                                      |
    |============+================================================================|
    |- [] button | = Camera Control Buttons.                                      |
    |============+================================================================|
    |- /\ button | = Camera Control Buttons.                                      |
    |============+================================================================|
    |- O button  | = Camera Control Buttons.                                      |
    o------------'----------------------------------------------------------------o
    
    o Aiming Mode
    -------------
    o------------+----------------------------------------------------------------o
    |- L button  | = Aim Button.                                                  |
    |============+================================================================|
    |- R button  | = Attack Button (shoot).                                       |
    |============+================================================================|
    |- D-pad     | = Up: Reload Button.                                           |
    |            +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    |            | = Down: Crouch Button.                                         |
    |            +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    |            | = Left: Camera Switch Button.                                  |
    |            +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    |            | = Right: Camera Switch Button.                                 |
    |============+================================================================|
    |- Analog    | = Move.                                                        |
    |============+================================================================|
    |- Start     | = Menu Button.                                                 |
    |============+================================================================|
    |- Select    | = Nothing.                                                     |
    |============+================================================================|
    |- X button  | = Camera Control Buttons.                                      |
    |============+================================================================|
    |- [] button | = Camera Control Buttons.                                      |
    |============+================================================================|
    |- /\ button | = Camera Control Buttons.                                      |
    |============+================================================================|
    |- O button  | = Camera Control Buttons.                                      |
    o------------'----------------------------------------------------------------o
    
                                                                             ______
     = Action Type                                                           sx204
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Unlike the Shooter Type, this type of controls are made more for those that
    prefer to use the action buttons and not mess that much with the camera,
    whichever their reasons. I assume this is the type that is less picked by
    gamers in general.
    
    o Normal Mode
    -------------
    o------------+----------------------------------------------------------------o
    |- L button  | = Camera Reset Button.                                         |
    |============+================================================================|
    |- R button  | = Aim Button.                                                  |
    |============+================================================================|
    |- D-pad     | = Up: Camera Control Buttons.                                  |
    |            +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    |            | = Down: Camera Control Buttons.                                |
    |            +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    |            | = Left: Camera Control Buttons.                                |
    |            +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    |            | = Right: Camera Control Buttons.                               |
    |============+================================================================|
    |- Analog    | = Move.                                                        |
    |============+================================================================|
    |- Start     | = Menu Button.                                                 |
    |============+================================================================|
    |- Select    | = Select between normal aim and auto aim.                      |
    |============+================================================================|
    |- X button  | = Crouch Button.                                               |
    |============+================================================================|
    |- [] button | = Attack Button (CQC).                                         |
    |============+================================================================|
    |- /\ button | = Action Button.                                               |
    |============+================================================================|
    |- O button  | = Weapon/Item Selection Button.                                |
    o------------'----------------------------------------------------------------o
    
    o Aiming Mode
    -------------
    o------------+----------------------------------------------------------------o
    |- L button  | = Precision Firing Button.                                     |
    |============+================================================================|
    |- R button  | = Aim Button.                                                  |
    |============+================================================================|
    |- D-pad     | = Up: Camera Control Buttons.                                  |
    |            +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    |            | = Down: Camera Control Buttons.                                |
    |            +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    |            | = Left: Camera Control Buttons.                                |
    |            +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    |            | = Right: Camera Control Buttons.                               |
    |============+================================================================|
    |- Analog    | = Move.                                                        |
    |============+================================================================|
    |- Start     | = Menu Button.                                                 |
    |============+================================================================|
    |- Select    | = Nothing.                                                     |
    |============+================================================================|
    |- X button  | = Crouch Button.                                               |
    |============+================================================================|
    |- [] button | = Attack Button (Weapon Attack).                               |
    |============+================================================================|
    |- /\ button | = Reload Button.                                               |
    |============+================================================================|
    |- O button  | = Nothing.                                                     |
    o------------'----------------------------------------------------------------o
    
                                                                             ______
     = Hunter Type                                                           sx204
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
                                      - Metal Gear Solid Peace Walker Official Site
    
     __  __  ____ ____                                          __  __  ____ ____
    |  \/  |/ ___/ ___|   .=================================.  |  \/  |/ ___/ ___|
    | |\/| | |  _\___ \  |           3] Characters           | | |\/| | |  _\___ \
    | |  | | |_| |___) | |              [sx300]              | | |  | | |_| |___) |
    |_|  |_|\____|____/   '================================='  |_|  |_|\____|____/
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Some info plus the Voice Actor of the characters of the game. Note that the
    official site still lacks detailed info of some characters, which I'll update
    as the official site does too.
    
       ~-~  NAKED SNAKE AKA BIG BOSS  ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
       ~ Voice Actor: David Hayter
    
     Former member of the CIA Special Unit, "FOX". An expert in combat and stealth
    infiltration, Snake is a legendary hero who once rescued the world from the
    brink of all-out nuclear war. Snake holds the title of "Big Boss" for
    eliminating "The Boss" - a legendary woman known in intelligence circles as the
    mother of the world's modern Special Forces Residing in Colombia, South
    America, he now leads a mercenary group known as the MSF (Militaires Sans
    Frontières), A.K.A. "Soldiers Without Borders".
    
       ~-~  KAZUHIRA MILLER  ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
       ~ Voice Actor: Robin Atkin Downes
    
     Miller plays a vital role in the management of the MSF and supports Snake
    during his missions. The child of an American GHQ officer and a Japanese woman,
    he was born during Japan's occupation by US military forces and was given the
    name "Kazuhira" - a name that represents "Peace" in Japanese. Upon graduating
    from college in the US, he joined the Japanese Self Defense Force. After being
    discharged, he drifted from one region to another as a mercenary, eventually
    meeting Snake in Colombia.
    
       ~-~  AMANDA  ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
       ~ Voice Actor: Grey Delisle
    
     Daughter of FSLN Comandante and sister of Chico. Amanda and most of her FSLN
    troops were ousted from Nicaragua forcibly by Somoza's National Guards and they
    fled into Costa Rica by crossing the Rio San Juan. Due to her father's death
    she is now an acting Comandante. She also is a heavy smoker.
    
        ~-~  CHICO  ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
       ~ Voice Actor: Anthony del Rio
    
       ~-~  HUEY  ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
       ~ Voice Actor: Christopher Randolph
    
     One of the lead Peace Walker project researchers. He was behind its body
    design and the Reptile pod. Due to his unique body structure he is unable to
    walk, so he uses his custom-made wheelchair that looks pretty much
    futuristically. Huey's father was involved in Manhattan Project. Huey is the
    father of Hal "Otacon" Emmerich from MGS. Also, his favorite film is 2001: The
    Space Odyssey.
    
       ~-~  PAZ  ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
       ~ Voice Actor: Tara Strong
    
     A young Costa Rican girl who cherishes peace. She is studying the nation's
    Peace Constitution under the guidance of Galvez at the yet-to-be-sanctioned
    United Nations University for Peace. She was held captive by the mysterious
    armed force initiating military deployment in various parts of Costa Rica. She,
    alongside Galvez, entreats the "Soldiers Without Borders" to eliminate the
    armed force and restore peace to the nation. Her name, Paz, means "Peace" in
    Spanish.
    
       ~-~  CÉCILE  ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
       ~ Voice Actor: Cat Taber
    
     An ornithologist that came into Costa Rica in order to study some birds.
    Unfortunately, one day while trying to watch and record a Quetzal, she
    accidentally recorded a voice that apparently belonged to The Boss in an
    ancient Mayan Temple, which led to her capture by the Peace Sentinels. She was
    blindfolded, although a female member was kind to her. Despite this, however,
    the Peace Sentinels kept her prisoner and confiscated everything she had except
    her undergarments.
    
       ~-~  COLDMAN  ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
       ~ Voice Actor: H. Richard Greene
    
       ~-~  GÁLVEZ  ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
       ~ Voice Actor: Steve Blum
    
     Paz's former instructor. A professor who has lectured on the subject of peace
    for decades. Galvez currently teaches at Costa Rica's University for Peace. He
    accepts Paz's request to ask the "Soldiers Without Borders" to investigate and
    eliminate the armed force that threatens the region. However, there is more to
    Galvez than meets the eye...
    
       ~-~  STRANGELOVE  ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
       ~ Voice Actor: Vanessa Marshall
    
                                      - Metal Gear Solid Peace Walker Official Site
    
     __  __  ____ ____                                          __  __  ____ ____
    |  \/  |/ ___/ ___|   .=================================.  |  \/  |/ ___/ ___|
    | |\/| | |  _\___ \  |         4] Abbreviations          | | |\/| | |  _\___ \
    | |  | | |_| |___) | |              [sx100]              | | |  | | |_| |___) |
    |_|  |_|\____|____/   '================================='  |_|  |_|\____|____/
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     A little list of abbreviations used throughout the FAQ.
    
    o Directions*
    =-------------------------------------. .-------------------------------------=
    N ----------------------------- North | | West ------------------------------ W
    S ----------------------------- South | | East ------------------------------ E
    NW ------------------------ Northwest | | Northeast ------------------------ NE
    SW ------------------------ Southwest | | Southeast ------------------------ SE
    =-------------------------------------' '-------------------------------------=
    
    * Note that the directions are based on the map in the Menu which you can check
    at any time by pressing Start.
    
     __  __  ____ ____                                          __  __  ____ ____
    |  \/  |/ ___/ ___|   .=================================.  |  \/  |/ ___/ ___|
    | |\/| | |  _\___ \  |      5] In-depth Walkthrough      | | |\/| | |  _\___ \
    | |  | | |_| |___) | |              [sx500]              | | |  | | |_| |___) |
    |_|  |_|\____|____/   '================================='  |_|  |_|\____|____/
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Author notes:
      This is how it works:
    
    - Mission Prep: I'll list what Items/Weapons are recommended for you to take
    into the mission, as well as what camouflage.
    
    - Unit: Which unit you'll control during the mission.
    
    - Time Limit: If the mission has time limit, I'll write it down here.
    
    - Item Checklist: The Items that you'll be picking up from the various item
    boxes or hidden among the area will be displayed here. Note that I won't be
    putting the items you get from soldiers, so please just remember that. Also
    notice that next to the items you've obtained, it's the quantity of that item
    throughout the whole area and its type.
    
     SPECIAL NOTE: I'll be dividing the OPS in the Main OPS and the Extra OPS, so
    you can find them easier.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
                           M E T A L   G E A R   S O L I D :
                                P E A C E   W A L K E R
            '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
     Now go to your UMD option in your PSP, select Metal Gear Solid: Peace Walker
    Demo Ops and let this little wonderful adventure begin. You'll have 3 options
    for you to pick at the main menu, which are: New Game, Load Game, Options, Key
    Config, Help and Delete. Let me quickly go in little detail of each one of you,
    ok?
    
    o New Game: You start a new file of MGS: PW
    o Load Game: You load a previously made file of MGS: PW
    o Options: Let's you change various options of the game itself, like the view
    (whether you want it inverted or not), controls, your aim mode, etc.
    o Language Setting: Allows you to change the language of the game.
    o Data Install: Let's you install data on your MS to shorten loading time.
    o Delete: Allows you to delete save files stored in your Memory Stick, from all
    the ones you have.
    o Extras:
    
     Ok now, after all that, select Options, choose your type of controls and
    change whatever you want then select New Game to let the magic begin.
    
     You're told to input your name within 15 letters and all uppercase. Since you
    might've guessed, my input name is vinheim or more exactly, VINHEIM for this
    game. Select where you want to create your save file. Watch the opening scene
    of Big Boss getting off his motorcycle, walk in to the beach and you'll now be
    at...
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #01 - Militaires Sans Frontières Camping Site                     | sx501
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Binoculars           | Grenade              | Uniform: Battle Fatigues      |
    | Ration               | Mk22                 |                               |
    | Surround Indicator   | M16A1                |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    |                      | Stun Rod             |
    |                      |                      |
    |                      |                      |
    |                      |                      |
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Grenade *1 x5 ----------------- (TW) = ITEM ------------------ Ration *5 x3 |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Some dude will direct you through the tutorial, which is totally optional, but
    I recommend doing it so that you don't have to struggle in the game. Anyway,
    his first task is to...
    
     Task #1
    ŻŻŻŻŻŻŻŻ
     You must look in the direction he yells. If he yells up, press either Up on
    the D-pad or /\ to look up and so on, depending on what type of controls you
    picked. Once it's over, you'll pass to...
    
     Task #2
    ŻŻŻŻŻŻŻŻ
     Same as the previous task, only that this time you have to look left and
    right. If he yells right, press either right on the D-pad or [] to look in that
    direction and so on. Once it's over, you'll pass to...
    
     Task #3
    ŻŻŻŻŻŻŻŻ
     He'll tells you this time how to Crouch using the Crouch Button. Press once
    the Couch Button to Crouch and let it pressed to Lie Down. As he says, you
    can't move while you're lying down, which is a bit awkward, but whatever.
    Passing on to...
    
     Task #4
    ŻŻŻŻŻŻŻŻ
     Time to move. Use the analog stick to move. Tilt is slowly to walk and tilt it
    further to run. Use it as you see fit. Pass on to...
    
     Task #5
    ŻŻŻŻŻŻŻŻ
     Time to Roll, serious. While you run, press the Attack Button to Roll and hit
    enemies and do some other things. Nothing special. Now you pass on to...
    
     Task #6
    ŻŻŻŻŻŻŻŻ
     Time to attack without gunfire, in other words... CQC. While you're standing,
    press the Action Button (the same as before) to perform hand to hand Combat.
    
     Task #7
    ŻŻŻŻŻŻŻŻ
     Time to use the Stun Rod. Simply Aim while you're standing still and press the
    Action Button to use the Stun Rod.
    
     Task #8
    ŻŻŻŻŻŻŻŻ
     Time to start CQC. Simply press the Action Button while you're moving close to
    him to drop him.
    
     Task #9
    ŻŻŻŻŻŻŻŻ
     Time to restrain your opponent. Simply press the Action Button and keep it
    pressed to restrain your opponent. Maintain him like that too long and he'll
    pass out.
    
     Task #10
    ŻŻŻŻŻŻŻŻŻ
     From the previous stance, you can throw him to the ground. How? When you have
    them restrained, press a direction in the analog stick to throw them that way.
    
     Task #11
    ŻŻŻŻŻŻŻŻŻ
     Time to do the same thing in the previous task, only that once restrained, you
    have to throw your opponent towards the other opponent.
    
     Task #12
    ŻŻŻŻŻŻŻŻŻ
     Time to kick some ass. This is when you're surrounded by multiple enemies.
    Restrain your enemy and when you're throwing him, point to where another enemy
    is to make the CQC button to appear. Press it to grab and throw that next
    enemy. You can do that over and over.
    
     After the training, watch the scene, which is rather interesting. You're given
    the option to zoom into the clothes of Paz and see her... cuts, of course,
    heheh ;). Now you're about to start your first mission, but first, you're in an
    area without enemies. Miller initiates a conversation with you. Do as he says
    and shoot some stuff, like coconuts and oil drums.
    
     Whenever you're ready, move all the way to the E side of the map and grab
    'Grenade *1 x5' that are right next to the pier. Now approach the door to the
    NE and Miller tells you to make it explode using a grenade. Do so and proceed
    to the next area, which is the jungle. You'll watch a scene as you enter
    though.
    
     Pretty easy area. There are only 3 enemies and there's 1 in each path (one in
    the lower path on the W side, one in the middle path in the center of the map
    and one on the upper path on the E side). Wait for them to turn around and
    either pass by them, shoot them or CQC them. Check the E area to find some
    steps that that raise from the floor and on top you'll find 'Ration *5 x3'. Now
    pass on to the next area -- Puerto del Alba.
    
     Not much to say about this area. There are 4 soldiers total. 1 of the soldiers
    are exactly E of y our position, which you can easily take care with your Mk22
    and using the crates on the S as protection and cover. Another soldier is in
    the center of the area, so you can use all the crates laying there are cover.
    As you go E, you'll find a building. A little to the N is a set of stairs that
    take you to your destination. Beware though because there's a soldier up here,
    as well as another soldier at the NW corner of the area.
    
     Like I said, use your Mk22 to shoot them in the head. As you enter your
    objective, a scene triggers and you'll have to press some buttons, which appear
    onscreen. Once it's over, you'll return to MSF Mother Base, which is the first
    time you'll be here.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #-- - MSF Mother Base                                             | sx502
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     You have several options to choose from here. Select Staff first and view the
    tutorial. Select Auto Assign to unlock Mk22 Rank 2 and Analyzer. Now exit the
    Staff and go to R&D. Start Developing Mk22 Rank 2 from the Weapon tab and
    Analyzer from the Item tab.
    
     Now we have to wait to complete a mission to have them complete. Now return
    and press L to find the Mission Selector. You have several tabs, which are:
    
     ~ Main Ops: Shows all the missions of the main game.
     ~ Extra Ops: These are optional OPS for you to take, which are totally
                  optional and recommendable to do.
     ~ Co-Ops: Allows you to host a game or join an already started game.
     ~ Cutscenes: Let's you watch the cutscenes you've already watched through the
                  game.
     ~ Regions: A quick overview of the map and the areas/sectors you'll be passing
                   through in the missions.
     ~ All: Shows you all missions.
    
     Now select the mission you want to do (Contact the Sandinista Comandante) and
    you'll be able to choose from single or host. You have more friends with a PSP
    and a copy of the game, select host and you can play the mission multiplayer.
    If not, select single and another screen will appear, which allows you to
    change the options, hear the Briefing Files and the Mission Prep.
    
     Read the Mission Prep from the next mission, pick that and next up is...
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #02 - Contact the Sandinista Comandante                           | sx503
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | Mk22                 | Uniform: Jungle Fatigues      |
    | Binoculars           | M16A1                |                               |
    | Surround Indicator   | Grenade              |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  |                      |
    | Mate                 |                      |
    | Love Box             |                      |
    | Analyzer             |                      |
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Rnest x16 --------------------- AMMO = ITEM ------------------- Ration*5 x3 |
    | 5.56x45mm x120 ------------------------------------------------------- AMMO |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     As we start, you'll immediately see an enemy soldier walking in front of you.
    Let him go. After the little talk of Miller, move forward and equip the
    Surround Indicator. You'll see that the first soldier is looking away from
    where you're coming. Approach him and use CQC to knock him down.
    
     Once you've taken care of him, move to the SW part of the truck there and stay
    there until you see the NW soldier moves to the NE. Once he starts doing that,
    follow up and CQC his ass too. Now go NE through the narrow path to find 'Rnest
    x8'. Now move NW to get to El Cenegal: Ravine. Start going E, go E at the first
    fork and next to the second log there is 'Ration*5 x3'. Now move forward to get
    to El Cenegal: Swamp. There are 3 enemies here this time. From the entrance, go
    NE a little and take out the enemy near the destroyed boat with the Mk22.
    
     Once done this, go E some more and take out the next enemy. Now there's one
    patrolling the SE part. If he noticed a downed enemy, quickly make use of this
    and while he gets to them, shoot him in the head. Nicely done. Check the N side
    behind the boat to find '5.56x45mm x90'. Now move NE to get to Rio Del Jade,
    which is the last area of the mission. First of all, move S a bit and stay
    behind the wall of wooden pillars. Once done that, stay close to this little
    piece of "wall" and you'll see 2 enemy soldiers a little S of your position.
    They move from W to E (one of them) and the other the opposite direction,
    meaning that they always meet each other near you.
    
     What to do? Mmm... wait until they go in separate directions (they're
    separating from each other), chase the one going to the E, CQC him and KO him.
    Once done that, quickly hide 'cus you'll be in range of sight of the other
    soldier. Once he turns around, follow him too and CQC his ass. Nicely done. Now
    for the other ones. Near this second one, a little bit more to the S and also
    near the W wall is another soldier. Approach him using the wooden walls near
    the wall.
    
     Now go all the way to the S part of the area and next to the house is a search
    tower with a guard on top. Move up the ladder when the enemy is facing N and
    CQC him. Down here is another enemy that moves slowly. Take him out too. Before
    taking care of the last soldier, go inside the house near the S search tower to
    find '5.56x45mm x30' and 'Rnest x8'. Now wait for the soldier to move N inside
    the house on the E side to take him out as well. Once you've done that, the
    mission is over and a scene triggers.
    
     During the scene, make sure to shoot down the 2 hovercrafts that appear and
    once done that, the normal scene continues. Now you'll be back in the MSF
    Mother Base.
    
     At this point, I recommend doing the Extra OPS and do this last mission a
    couple of times to get a lot of soldier enemies. Now you're ready to tackle...
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #03 - Pursue Amanda                                               | sx504
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | Mk22                 | Uniform: Jungle Fatigues      |
    | Binoculars           | M16A1                |                               |
    | Surround Indicator   | Grenade              |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Smoke Grenade        |
    | Mate                 |                      |
    | Love Box             |                      |
    | Analyzer             |                      |
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration *5 x3 ------------------ ITEM = (KI) ------ Confidential Document *1 |
    | Fulton SYS *5 x5 -------------- ITEM = (KI) ------ Confidential Document *1 |
    | Ration *5 x6 ------------------ ITEM = ITEM ------------------- Love Box *1 |
    | 5.56x45mm x180 ---------------- AMMO = CAMO ------------------- T.Stripe *1 |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     As you start, several enemies will approach. There are a total of 4 soldiers
    here and the best thing you can do is to hide in the house on the S end of the
    area until they start their normal patrol. Once they're doing that, you'll have
    a soldier on the W side of the house, another one on the S side of the house,
    another one patrolling the NE side and the boathouse and the other one on the W
    side next to the wall.
    
     Take care of the soldier that's on the W side of the house, then the S one,
    next is the NE one and finally the one on the W. Once done that, move N to El
    Cenegal: Swamp. There's only 1 soldier here and he's on the N side of the area,
    in front of the boat. FRS him and grab 'Ration *5 x3' from the center of the
    area. Now proceed W to El Cenegal: Ravine. There are 2 soldiers here. As you go
    N through the narrow path, you'll see a soldier patrolling across the narrow
    path.
    
     When you get to the rope bridge, you'll find another soldier patrolling.
    Miller tells you that you can hang from the bridge's side to get passed the
    soldier but...
    
       <vin> Don't do it crouching or Miller will scold you XD.
    
     ... make sure to FRS him. You'll now be in the N part of the Cenegal: Swamp.
    This place is not that hard, thankfully since your Jungle Fatigues provides an
    ok camouflage. There's an enemy right in front of you on the S side of the area
    facing S. Use Mk22 to put him to sleep and FRS him. Now look near the solider
    to the S to find 'Confidential Document *1'...
    
       <vin> This item lets you develop the M10 in the R&D submenu.
    
     ... there's also a soldier coming from the N, so hide behind a bush and take
    care of him. There's one last soldier in the NE side of the area, near the exit
    of this area, so use the trees to your advantage. You'll now reach Bananal
    Fruta de Oro: Sorting Shed.
    
     There are several soldiers in this area, around 5, but the good thing is that
    the area is big and there's a ton of space to take cover and hide yourself. Go
    N a little bit and hide behind the first crates you come across. There's a
    soldier that walks towards these crates and stays in the N side. Once he turns
    around, plant an Mk22 dart in the back of his neck or CQC him. Now go to the SW
    side of the area to find 'Fulton SYS *5 x5'. There's another soldier patrolling
    the N most side, near the exit, but he's the least of out worries at the
    moment.
    
     Go N and when you hit a fence, there's a room to the right. There's an FSLN
    prisoner in here, as well as 'Ration *5 x3'. Send the prisoner to Mother Base
    using one of those FRS you just got, just in case you used all the FRS by now.
    Now go E from this room to find 'Love Box *1'. Now go W into the actual Sorting
    Shed (enter from the lowest part) and you'll find 3 Soldiers here. There's one
    patrolling the W side, going N and S. The other one is patrolling the N side
    inside the Shed, which you can take care after the one patrolling the W side.
    
     The other one is patrolling the NE side of the Shed. Now check the SW side of
    the Shed to find a little room with an FSLN prisoner. You'll also find
    '5.56x45mm x90' and 'Confidential Document *1'...
    
       <vin> This one allows you to develop the Twin Barrel Shotgun.
    
     ... now go N towards the exit and you'll find a room on the left side with
    '5.56x45mm x90' and 'T.Stripe *1', which is your first Camouflage. Check a
    little to the SE of this room to find 'Ration *5 x3'. Now go N through the door
    to reach the end of the mission.
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #04 - Armored Vehicle Battle: LAV-Type G                          | sx505
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | M16A1                | Uniform: Tiger Stripes        |
    | Binoculars           | M1C                  |                               |
    | Surround Indicator   | Grenade              |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Smoke Grenade        |
    | Walkman              |                      |
    | Mate                 |                      |
    | Analyzer             |                      |
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    |                                    Many                                     |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Ok, you have to decide either to kill all the enemies, or destroy the tank. I
    recommend killing the soldiers since the tank has a ton of "health". You start
    next to some crates, so use them to take cover. Start by taking out your M1C
    and sniping down all the enemy soldiers that walk alongside the tank. Try
    sniping them out, even if they spot you.
    
     Once they get too close, forget about your M1C and take out your M16A1. Press
    Select to select Auto Aim ON and point at the enemy soldiers that linger
    around. Once you've taken care of 2 waves of 4 soldiers, a third wave comes out
    of the back of the tank. Like always, use the crates near you to take cover and
    avoid open areas at all cost.
    
     Once you've taken care of the soldiers, the commander appears on top of the
    tank. Switch over to Manual Aim and aim for the commander's head. You can
    actually shoot from behind the crates backing up a little so you can barely see
    the commander's head on top. This is a good way to kill the commander and
    restrain yourself from taking a ****load of dmg. This is pretty much it.
    
     If you try to destroy the tank, you'll need your LAW, several Grenades and a
    ton of M16A1 bullets to actually destroy it. Don't forget that you also have to
    kill all of the soldiers so that they won't bother you. Once it's over, a scene
    triggers and when you have to press buttons, shoot the hovercraft that's
    holding Amanda and the scene continues, in which she's taken to MSF Mother Base
    to get healed.
    
     Watch the talk between Snake and Miller and Amanda. Now return to MSF Mother
    Base. Also, Mechs are now available for viewing and the Medical Team is created
    and Sickbay is now an option at the Staff menu. Also, to end this with a
    cherry, Amanda joins MSF. You can also develop Tortilla Chips *1, which revives
    you once killed if you have these equipped. Nice.
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #05 - Rescue Chico                                                | sx506
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | Mk22                 | Uniform: Tiger Stripe         |
    | Binoculars           | Twin Barrel          |                               |
    | Surround Indicator   | Grenade              |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Walkman              | Smoke Grenade        |
    | T. Chips             |                      |
    | Analyzer             |                      |
    | FRS                  |                      |
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Rnest x16 --------------------- AMMO = AMMO ------------------ 12 Gauge x30 |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     From where we start, open up your map and you'll see a fork right in front of
    you. Jump up the ledge on the left and go N a little bit to find 'Rnest x8'.
    From this item, look N and you'll see a soldier patrolling the N area. You can
    easily approach him with your Tiger Stripe Camo and all the trees around here.
    Now go to the N side of this area and you'll see another soldier up here. Once
    you take care of him, go N to Camino de Lava: Junction.
    
     Open up your map as you enter the area and locate the exit. From behind the
    crates you area, look N over the left side to find a soldier. Wait for him to
    go N and quickly run N and hide behind the two larger crates. As you move to
    these crates, Miller calls you and spots a sniper. Stay on the left side of
    these crates and when the soldier you previously saw goes N, CQC his ass.
    
     As for the snipers' location, he's on top of the hill N of you (between the
    "!" mark and you). You can even see him moving. If you have good Accuracy like
    I do, you can take him out with the Mk22. If not, take him out with any weapon
    you have. Now go N and you'll see another soldier patrolling the area near the
    train. Take him out and now FRS the FSLN soldier on top of the train. Now go N
    to the Aldea Los Despiertos.
    
     As you gain control, quickly hide because a soldier's coming your way. Mk22
    him, FRS him and now look N to find another soldier. Check the W side to find
    another soldier. Now go all the way N and check behind the truck to find 'Rnest
    x8'. Now look S from the E path to find another soldier patrolling the area.
    Check behind the E most house to find '12 Gauge x30'. Now, if you check behind
    the W most house you'll also find '12 Gauge x30'.
    
     Open your map and locate all 5 doors. Check the second one from N to S in the
    middle path (behind some iron fence) to have some funny dialogue. Now check the
    rest of them leaving the top one for last. Watch the scene and the mission will
    end.
    
     You can now develop C4s at MSF, as well as Mk Support Supply and Mk Support
    Strike. Also, the Intel Team is finally created. You also get Placeable Weapon
    Support Supply Marker.
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #06 - Pursue the Jungle Train                                     | sx507
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | Mk22                 | Uniform: Squares              |
    | Binoculars           | M16A1                |                               |
    | Surround Indicator   | Grenade              |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Smoke Grenade        |
    | Walkman              |                      |
    | T. Chips             |                      |
    | Analyzer             |                      |
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Rnest x16 --------------------- AMMO = AMMO ------------------ 12 Gauge x30 |
    | 12 Gauge x30 ------------------ AMMO = ITEM ------------------ Ration *5 x3 |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Before anything, make sure to leave at least 4 FRS free to rescue all 4 POW's
    in the mission. As you start, you'll be right next to a soldier, so wait a few
    seconds for him to turn around and FRS him. Just to let you know, the enemies
    are in the same place as in the previous mission. As for items, you'll find
    'Rnest x8' on the E side and '12 Gauge x30' on the W side. Now go S on to
    Camino de Lava: Junction.
    
     As you enter, go E behind the tree and look S to find a soldier. Now look at
    the dummy doll in middle of the area and you'll see that a sniper is shooting
    at it. Hop on to the train  (where the POW was in the previous mission) and
    look SE to see him. There's also a soldier on the S side for you to FRS him.
    Now go NE and proceed to Cafetal Aroma Exncantado: Entrance.
    
     This area is pretty big. As you go N, you'll see a fence with a part of it
    missing. There's also a soldier here patrolling the entrance towards the center
    of the first part of the area. Wait for him to go W to intercept him. Now go
    inside and locate the soldier patrolling the W side of this first area. Take
    care of him as well.
    
     Go to the W side S of the little room to find 'Rnest x8'. Before going N,
    check the N side to find a POW. FRS him out of there. As you go N up the little
    hill, you'll see a soldier on top. Take him out and go E from the truck up here
    to find '12 Gauge x30'. Now, before going Inside the building, locate the
    soldier on the second floor stationed right in front of the entrance. Take him
    out as well.
    
     As you go inside, once you're like halfway through the first building on the
    right, locate the soldier in front of you on the second floor. You know what to
    do. Go N some more and you'll see a POW on a small alcove to the right. Now
    proceed all the way N to the Mill.
    
     This area is easy as pie. From where you start, go N a little bit and you'll
    have a soldier patrolling to the W on the first floor and you'll have another
    soldier patrolling the second floor. Take care of both and enter the room to
    the left to find another POW. Move to the N side of the first floor to find yet
    another POW. Go up to the second floor and you'll find a soldier patrolling the
    exit of the area. Easily take him out.
    
     Now go outside, down the stairs and go E down here to find 'Ration *5 x3'. Now
    simply go N to El Cadalso, which is the final area of the mission. After the
    little scene, we now have to secure the train and take care of all the
    soldiers. This is rather easy. I did it with my Mk22, which is rather easy.
    From where you're left, stand up, aim your gun and shoot in the head to both
    soldiers standing in the middle. The 2 other ones near the train to the N will
    see and go see them (1 at a time).
    
     Take care of both of them and approach the final one on the NW side which
    shouldn't even notice the other dudes laying around. See? Piece of cake ;). Now
    watch the scene and it'll continue in the next mission. After the mission,
    you'll be able to develop the M60 and the Sonic Eye.
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #07 - Tank Battle: T-72U                                          | sx508
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | M1C                  | Uniform: Squares              |
    | Binoculars           | M16A1                |                               |
    | Surround Indicator   | Grenade              |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Smoke Grenade        |
    | Walkman              | C4                   |
    | T. Chips             |                      |
    | Analyzer             |                      |
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    |                                    None                                     |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This battle is exactly the same as the one with the Armored Vehicle. When you
    start, you'll be behind 2 train wagons. Try shooting down some soldiers (watch
    out because they have helmets on, so you'll have to shoot them 2 times in the
    head to remove the helmet) and have the tank shoot at both train wagons and
    they'll form a safe perimeter on the NE corner of the area, where the missiles
    shot from the tank won't pass.
    
     You'll probably get hurt while the tank shoots the wagons, so heal up and
    quickly move inside the safe perimeter. There will also be several, and I mean
    SEVERAL enemies this time (over 10), so wait for them to get close, pop out
    your M16A1, activate auto aim and shoot them. They'll be near death, so you can
    FRS them.
    
     Once you take care of the soldiers, look at the tank and shoot at the fuel
    barrels that are on the back of the tank. Shoot them with the M16A1 until they
    explode. Now shoot at the tank until you lower 1 bar to have the Commander
    appear on top, just like with the Armored Vehicle. Pop out your M1C and shoot
    down the Commander.
    
     After the mission, you'll now be able to develop Mosin-Nagant and Curry
    Recipe. Also, you can Trade staff with other players.
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #08 - Destroy the Barricade                                       | sx509
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | Mk22                 | Uniform: Squares              |
    | Binoculars           | M16A1                |                               |
    | Surround Indicator   | Grenade              |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Smoke Grenade        |
    | Walkman              | C4                   |
    | T. Chips             |                      |
    | Analyzer             |                      |
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration *5 x3 ------------------ ITEM = AMMO ---------------------- Rnest x8 |
    | Desert Auscam -------------------------------------------------------- CAMO |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Go W before going up the stairs to find 'Ration *5 x3'. Now go up the stairs
    and enter the building. Hide behind the crates near the door and wait for the
    soldier to walk away to take care of him. Move to the stairs on the W and look
    down to find a soldier. There's another soldier on the SE part of the first
    floor, so take him out as well. Now leave the area to the S.
    
     The enemies are all in the same position as in the previous mission here, so
    take 'em out, move to the S part of the area and go W into Aldea Los
    Despiertos. Be really careful in this area. Do not shoot them in the head
    because they have helmets and you'll have to shoot them twice in the head,
    making it hard, so instead only CQC them.
    
     There are 2 soldiers in the lower middle path, which are very easy to CQC.
    There's another one near the barricade to the NW and another one to the far N
    near the truck. As for items, there's 'Rnest x8' on the E side and 'Desert
    Auscam' on the W side. Now go to the orange line in your map, which is the
    barricade and plant a C4 there. Move away, blow it and go N to the next area
    and finish the mission.
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #09 - Infiltrate the Crater Base                                  | sx510
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | Mk22                 | Uniform: Desert Auscam        |
    | Binoculars           | M16A1                |                               |
    | Surround Indicator   | Grenade              |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Smoke Grenade        |
    | Walkman              | C4                   |
    | T. Chips             |                      |
    | Analyzer             |                      |
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration*5 x9 ------------------- ITEM = AMMO --------------------- Rnest x16 |
    | 5.56x45mm x180 ------------------------------------------------------- AMMO |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     From where we start, move forward and when you're on the bridge, drop down
    from the left side and you'll fall right next to 'Ration*5 x3'. Once this done,
    proceed N and hide behind the fallen bride, grab 'Rnest x8' and look N (be
    careful of the soldier on top of the N side of the broken bridge). You'll see 2
    soldiers on the N side of the bridge. Wait for the one moving around to turn
    away from you, approach them and combo CQC them.
    
     Now carefully go up the ladder, take care of the one up here and proceed N to
    the next area, which is Los Cantos: Ridge. This area is a bit tougher. Proceed
    forward and you'll see a soldier in middle of the road looking E. Wait for him
    to look NE and approach him to CQC him, or if you want, you can also use your
    Mk22, which is not recommended since he has a helmet on and you'll have to
    double shoot him, which is tough.
    
     Now move to the S side of the truck and CQC the soldier walking around here.
    There's also a soldier that walks to the N side of the truck all the way to the
    E side of it. Take him out using your Mk22 if you want, or CQC him. Whichever
    way is best for you. Now go up the little ledge SW of the truck and you'll come
    to a house with 'Ration*5 x3' and a POW.
    
     Now go N a little bit from the truck and you'll see another path forking to
    the SW. Follow this path and enter the little bunker to find '5.56x45mm x90'.
    Now simply proceed N to Fuerte La Ladera. Ok, toughest area in the game so far,
    so don't go screwing this up, ok?
    
     To start, run N and you'll see an enemy standing in the middle of the road all
    the way to the N end of it. Move behind the wall on the right side and he'll
    start walking S. Once he passes by, approach him and CQC him. Now move to the E
    side of the area and follow the narrow path N to find 'Rnest x8'.
    
     Now move to the left side of the area and look up the roof of the building.
    You'll see 2 enemies up here (there are actually 3). Approach the building and
    get to the ladder on the left side. wait for them to look S (towards your
    position, but they won't notice you). Once up here, they'll both be next to
    each other and the other one N of them. Grab one and throw him to the other
    soldier to KO them both, then move on to the lone one. That's the easiest way
    to do it.
    
     Now move to the right side and drop down the hole in the floor. FRS the POW
    down here. Enter the little room to the W and grab '5.56x45mm x90'. Now go
    inside the little NE room to find 'Ration *5 x3' and then proceed NW to reach
    the end of the mission. Oh, you'll have to find the truck where the nukes
    where, so here's a list of all the trucks and what they have:
    
    57577 - Fish
    48273 - Metal Gear... XD
    63824 - Kojima. You can recruit Hideo Kojima inside this truck.
    64779 - This is your Truck!
    00000 - Something that screams SUNLIGHT! lol
    777 - Casino chips
    140.96 - A pic of Mei Ling from MGS1.
    66447799 - Nothing
    
     You can also create M1928A1 when the mission is over.
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #10 - Pupa Battle                                                 | sx511
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | LAW                  | Uniform: Desert Auscam        |
    | S. Curry             | RPG2                 |                               |
    | Surround Indicator   | Grenade              |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Smoke Grenade        |
    | Walkman              | C4                   |
    | T. Chips             | Supply Marker        |
    | Analyzer             |                      |
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    |                                    None                                     |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Ok, this is probably the hardest boss yet, and man did I have difficulties
    trying to take it out. If you see Amanda's Briefing Files, she tells you to
    take out the rockets on the sides of PUPA, as well as the machine guns on the
    back of it. This is actually what I recommend you to do, mainly because PUPA
    uses 2 of its 3 attacks with the rockets and the machine guns.
    
     PUPA uses the rockets impulse itself into you, running over you and dealing
    quite a large amount of dmg. The other attack: it starts running across the
    wall and using the machine guns to hurt you. These are quite easy to dodge if
    you keep running to the sides. After this attacks, it charges at you using the
    first attack I mentioned. The third attack, PUPA throws small lightning rod
    pods to the floor all across the field.
    
     Once done that, it discharges an electric shock that passes through all the
    lightning rod pods, hurting you big time. Thanks to Maze for the tip: Once PUPA
    throws the lightning rod pods, you'll see 3 openings on the walls, one on each
    side (from where Snake entered the area). Move to one of these areas and lay
    flat on the floor. The electrical discharges from the rod pods will pass right
    on top of you, saving you a ton of ammo and rations.
    
     Remember that you have to be all the way inside these corridors so that this
    attack doesn't hurt you. If you run out of ammo, use the Supply Marker I told
    you to bring and you'll receive 3 AMMO for the LAW and 3 for the RPG2, as well
    as 2 Rations. When you deplete all the health bars, you'll need to open the
    hatch and enter. The hatch is on top of the cylinder on the head, so go inside
    and you now need to remove the plates.
    
     Take out the ones with the A symbol on them and once you've done that, take
    out the ones with a C and lastly the ones with an M. Since you have a time
    limit, you'll most probably miss one M plate, but that's ok since you'll
    destroy it. Now watch the scene and Huey joins Outer Heaven. You'll also be
    able to create Support Supply Marker (Thrown), Chaff Grenades and Night Vision
    Goggles. You can also use Outer OPS to send your soldiers to other countries.
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #11 - Travel to the Cloud Forest                                  | sx512
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | Mk22                 | Uniform: Tiger Stripe         |
    | ID Card              | Twin Barrel          |                               |
    | Surround Indicator   | Grenade              |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Smoke Grenade        |
    | Walkman              | C4                   |
    | NVG                  |                      |
    | Analyzer             |                      |
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Rnest x8 ---------------------- AMMO = CAMO ------------------------- Snake |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Start by going E looking N. When you can jump up on a ledge, do so and you'll
    see an item box to the N. Before going to it, equip your NVG and look NE and
    find a scout behind the lone tree. Mk22 his head and before even moving,
    quietly approach the edge of the ledge you're on to find another scout right
    next to the edge of the ledge, behind another tree.
    
     Take care of him as well and grab 'Rnest x8' from the N. Now proceed N and
    when you see you can climb up a ledge on the E side of the map, do so, quietly
    and look behind the tree to find another scout. Take him out and proceed all
    the way N to the next area. Proceed forward and drop down as soon as you can.
    Follow this right wall and you'll see a scout right in middle of the area lying
    down.
    
     Shoot his head and you'll be able to see another scout directly W of this one,
    behind a tree and in middle of some bushes. Take him out as well and go N
    (you're still up here on the ledge on the E side). You'll see a tree where the
    2 paths connect. Behind this tree is another scout, so take him out as well.
    You'll also find 'Snake' on the S side of this same tree.
    
     Now, before proceeding N, try following the path to the W and you'll find a
    POW. FRS him and then proceed N to the next area. A scene triggers as you enter
    this area and the mission will end. You'll be able to develop Ballistic Shield
    after the fight.
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #12 - Attack Chopper Battle: Mi-24A                               | sx513
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | LAW                  | Uniform: Desert Auscam        |
    | Shield               | M16A1                |                               |
    | Surround Indicator   | Grenade              |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Smoke Grenade        |
    | Walkman              | C4                   |
    | NVG                  | Supply Marker        |
    | Analyzer             |                      |
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    |                                    None                                     |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This pretty much like the Armored Vehicle fight. You can either take care of
    the enemies or you can take the chopper down. Well, the fastest way is to take
    care of the enemies, so let's get started. Start by staying in the same area
    you start (behind the tree) and look N to see the enemy soldiers. Take out your
    M16A1 or your Twin Barrel and kill them all. Wait for the chopper to fly on to
    the E side and it'll drop down several more soldiers.
    
     As the chopper is doing that, take out your LAW beforehand and as the soldiers
    appear, shoot the LAW to kill them all, or most of them. Hide behind the tree
    again and always have this tree between you and the chopper. If any soldier
    survives this, use your M16A1 and take him out.
    
     Do this over and over until the commandant appears in the chopper. When the
    chopper is still, shoot a single LAW missile and the commandant will die.
    Pretty neat, huh?! Another good tip is that if you brought the LAW and the RPG2
    and soldiers survive, take out your shield and the Grenades and use these while
    you protect yourself with the shield. This is actually an easier fight than the
    one with PUPA.
    
     After the fight, you'll receive Sneaking Suit and you'll be able to develop
    FIM-43.
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #13 - Head for the Lab                                            | sx514
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | Mk22                 | Uniform: Snake                |
    | ID Card              | M60                  |                               |
    | Surround Indicator   | Grenade              |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Smoke Grenade        |
    | Walkman              | C4                   |
    | NVG                  |                      |
    | Analyzer             |                      |
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration *5 x9 --------------------------------------------------------- ITEM |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Alrighty. Start by going NW into the Bottom of the Cliff. Down here, equip
    your NVG and proceed N hiding behind the broken walls. You'll see a sniper
    laying down on an elevated platform to the far N side of the area. If you stay
    behind the second large boulder in middle of the area and look N on the left
    side to find another sniper laying down. These are the only 2 snipers of the
    area.
    
     I recommend taking the one on the left side of the area, using the boulder as
    protection. FRS both of them and now proceed N to the Top of the Cliff. Another
    large-ass area. From the SW walls, go E a little -- quietly and look N behind
    the large tree to find a scout. Approach him, Mk22 him and FRS him out of
    there.
    
     From where the scout is/was, look E from the N side of the wall to find a
    sniper at the distance. Also, do you see the "room" in the center of the S
    side? Go in there from the W side to find a POW. FRS him out of there. Go out
    from the E side, follow the S wall and go up the ledge when you get to it. Up
    here, there's a sniper next to the ledge you just used looking N. Take care of
    him and move to the SE corner to find 'Ration *5 x3'.
    
     Now follow the E wall to the N and take care of the first sniper you saw. Now
    proceed E to Ruinas de Xochiquetzal to trigger a scene. Once it's over, go E a
    little bit and you'll see a soldier patrolling. Now go to the E side to the
    entrance of the ruins, but beware because there are 2 soldiers patrolling the
    entrance (from inside).
    
     The best thing to do is to knock on the wall when a soldier is near you (not
    both) to lure him. When he's getting near you, move to the broken wall S of the
    entrance and knock again so he moves away from the entrance. CQC and FRS his
    ass. When you see that the other soldier is moving away from the entrance, go
    in and go W right away. You'll see another soldier in this W path. If you go W
    from this fork you'll find a lone 'Ration *5 x3'.
    
     Return to the previous fork, go N and look E near the end of the path to find
    a POW. FRS him out of there. E of this POW is the main path with 2 soldiers.
    One's just standing while the other one is patrolling. Wait for the patrolling
    one  to move towards the entrance and CQC the one standing. Quickly move S and
    take out the other soldier.
    
     Now move to the NE corner of the area to find 'Ration *5 x3'. Now move N to
    the AI Laboratory. Watch the scene and the OPS is over.
    
     Once the OPS is over, you'll be able to develop Support Strike Marker (Thrown)
    and Support Supply Marker Rank 3.
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #14 - Locate the ID Card                                          | sx515
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | Mk22                 | Uniform: Snake                |
    |                      | M60                  |                               |
    | Surround Indicator   | Grenade              |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Smoke Grenade        |
    | Walkman              | C4                   |
    | NVG                  |                      |
    | Analyzer             |                      |
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration *5 x3 --------------------------------------------------------- ITEM |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Make sure to leave at least one Item space available for the ID Card you have
    to obtain. You're at the Ruinas de Xochiquetzal once again. There are 4
    soldiers in this area. On patrolling the W path  and the other one patrolling
    the entrance. Follow the W path and go W at the fork (where the dead end is)
    and you'll find a POW here...
    
       <vin> How in Outer Heaven's name did he get here when he wasn't here in the
       previous OPS?
    
     FRS him out of there, grab 'Ration *5 x3' and leave the ruins, but beware of
    the soldier patrolling outside. Now move W to the next area. The 2 snipers are
    gone, but instead, there's a scout and a sniper just in front of you when you
    enter the area, on the lower level of the area.
    
     You'll see that the scout is looking to the S, so move N, approach him from
    behind and before approaching enough to CQC him, look W and Mk22 the sniper.
    When you grab the scout, from that position, look to the SW side of the map
    (where the other entrance of the area is) and you'll see a scout on the left
    side of the wall and a sniper on the right side of it.
    
     Follow the N side of the map and approach the sniper from behind. Now take
    care of the scout on the SW side of the map. Now move to the Bottom of the
    Cliff. Remember where the sniper was near the entrance? Move to where he was
    and equip your NVG to see another sniper, but this one is on the left side. Go
    to the W side of the map and look S with the NVG on to find yet another sniper.
    
     What you have to do is to proceed through the middle sector of the area,
    taking care of the E one first and then the one on the W side. Now proceed SE
    to Catarata de la Muerte. You may or may not find your man here. If not, take
    care of the scout patrolling the area (use the Sound Indicator) and proceed SW
    to Selva de Leche.
    
     Go SW as you enter and you'll find a scout hiding next to the boulder. Take
    him out go W a little bit (where the shooting dummy is) and go S a little bit
    to find another scout hiding behind a tree. Now check directly SE towards the
    second shooting dummy to find a sniper. Take care of him and proceed S to the
    last area.
    
     There should be a sole scout in the S side of this area behind a tree. This
    one is the one you're looking for, the one with the orange jacket. Take the ID
    Card from him and return all the way to the AI Lab to trigger a scene. When you
    regain control, do the same thing you did when you fought the PUPA. Start
    taking out boards in random order to have the scene continue and afterwards,
    the OPS ends.
    
     You unlock EOPS [013].
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #15 - Chrysalis Battle                                            | sx516
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | FIM-43               | Uniform: Snake                |
    | S. Curry             | M60                  |                               |
    | Surround Indicator   | Grenade              |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Smoke Grenade        |
    | Walkman              | C4                   |
    | NVG                  | Support Supply Marker|
    | Analyzer             |                      |
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    |                                    None                                     |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Remember the battle with the PUPA? And the Attack Chopper Mi-24A? Well, this
    is basically a battle with both of them combined. Chrysalis has high
    maneuverability and high attack power. The reason why I chose the FIM-43 over
    the RPG is because the Chrysalis moves a lot and the FIM locks on the target --
    unlike the RPG.
    
     Now take a look and find all the pillars in the area. When you need to do is
    to take cover whenever Chrysalis uses the Chain Gun and once it stops shooting,
    stand up, lock on to him and shoot. When you're out of FIM ammo, move around
    while avoiding the Chain Gun and when you hear it say Charging or Railgun,
    you'll see a red line pointing at you. Keep moving from left to right to avoid
    it.
    
     When it starts its attack form, take out your M60, aim carefully and shoot the
    complete clip on it. When the chasers appear, change to Auto Aim and shoot them
    down with the M60 (they only take 2 shots). Use your Support Supply Marker
    whenever you are out of ammo. Pretty simple fight. Use your Surround Indicator
    to keep track of where he is since the mist is too thick to see.
    
     Once the OPS is over, you'll be able to develop Carl Gustav M2 *2 and Support
    Strike Marker *3. You'll also unlock EOPS [052] and [088].
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #16 - Travel to the Mine Base                                     | sx517
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | Mk22                 | Uniform: Snake                |
    | S. Curry             | M10                  |                               |
    | Surround Indicator   | Grenade              |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Smoke Grenade        |
    | Walkman              | C4                   |
    | NVG                  |                      |
    | Analyzer             |                      |
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    |                                    Many                                     |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Ok, we start in a rather large area, so let's get started. Start by going up
    the ladder on the first house you come across. Move to the E side and stay
    hanging from the ledge. Move to the S side of the house to find a POW. FRS him,
    return to where you started and start moving W. Take out the soldier patrolling
    this path and go S in middle of the path and in between the buildings.
    
     You'll see 2 soldiers in the center of the area. Now go SW from here and
    you'll find 2 more enemy soldiers near the exit, so take them out (no problem
    at all) and proceed to the next area and the end of the mission... are you
    serious? This one was very short!
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #17 - Eliminate the Guards                                        | sx518
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | M1C                  | Uniform: Snake                |
    | S. Curry             | M10                  |                               |
    | Surround Indicator   | Grenade              |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Smoke Grenade        |
    | Walkman              | C4                   |
    | NVG                  |                      |
    | Analyzer             |                      |
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    |                                    Many                                     |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Another easy mission. What you need to do is to kill 24 enemies, without
    counting the chasers. Stay where you start until you take care of all the
    chasers (there are around 6 of them). Once you've taken care of them, start
    moving to the bottom of the area and once at the bottom, you'll find a ladder
    going up.
    
     Go up this ladder and you'll find a little iron wall of protection (those to
    take cover). All the soldiers that try to take you down either go up this
    ladder or follow a path that passes in front of you. Once they start going up
    the ladder, toss a grenade to take out several soldiers at the same time. There
    are also snipers and soldiers with RPGs, so take them out with the M1C.
    
     This is pretty much if for this OPS. The good OPS is the next one. You also
    unlock the EOPS [080], [029] and [053].
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #18 - Cocoon Battle                                               | sx519
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | LAW                  | Uniform: Snake                |
    | S. Curry             | M60                  |                               |
    | Surround Indicator   | Grenade              |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Smoke Grenade        |
    | Walkman              | C4                   |
    | NVG                  | Support Supply Marker|
    | Analyzer             |                      |
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    |                                    None                                     |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Another battle, and it's against Cocoon. Alrighty, let's get started. We need
    to destroy the radiators first. Go under Cocoon and you'll see the two
    radiators in middle of it. Shoot it with the M60 until you destroy them, which
    shouldn't take long at all. Now stay down here until you see that Cocoon
    readies the gatling gun, which shoots under Cocoon.
    
     Once the gatling gun lowers, get out of there and shoot your LAW to the AI
    Pod. Shoot it over and over as many times as you can. When it says "Preparing
    for area attack", quickly run under Cocoon and wait for the missiles to stop
    shooting. Wait down here until the gatling gun lowers once again, get out and
    shoot the AI Pod with the LAW and if you run out of missiles, use your M60 to
    take a decent amount of dmg. against it.
    
     When it says "Preparing for sweep attack", get away from Cocoon or get under
    it to avoid it. Once you've taken care of the radiators, make sure not to stay
    under Cocoon for too much because it can lower itself and nearly killing you.
    Once it has 2 bars left, it'll find a thermostat issue and ram itself into the
    wall. You'll be shown a ladder on the upper side of Cocoon.
    
     Go up this ladder and on top, you'll be in the front side of the Cocoon. Go to
    the back of it (be quick otherwise the gatling guns will penetrate your ass
    XD). Back here, go up the little ledge towards the center of Cocoon and up
    here, move to the front to find another ladder. Once you get to the top, you'll
    see 2 gatling guns. Quickly approach the AI Pod and use the M60 to shoot the
    hell out of the gatlings.
    
     Watch out for the missiles. Whenever you're targeted, quickly move to another
    side of this upper part to completely avoid the missiles. Now just shoot the AI
    Pod until you need to open the hatch. Shoot it nonstop until you open it.
    Inside, remove the boards you wish for and the mission will end.
    
     You'll also unlock EOPS [031].
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #19 - Infiltrate the Underground Base                             | sx520
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | Mk22                 | Uniform: Sneaking             |
    | S. Curry             | M10                  |                               |
    | Surround Indicator   | Grenade              |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Smoke Grenade        |
    | Analyzer             | C4                   |
    | NVG                  | Support Supply Marker|
    |                      |                      |
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    |                                    None                                     |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Remember to have the Surround Indicator on at all times. Start by proceeding W
    and you'll hear some soldier saying to search for Snake and to guard the
    elevators. Great. Before crossing the bridge, stand on it and look N to find
    several guards at the lower part of the area. Proceed to the W across the
    bridge and keep looking N on the upper part to find another soldier. Take him
    out at a distance with the Mk22 and when you get to the end of the path, look S
    down the stairs to find yet another soldier.
    
     Take him out and check behind the boxes on the S end to find a POW. Now
    proceed N past the stairs and go up the ladder on the right side when you get
    to it to find the first soldier you Mk22'd. FRS him and jump on the tank in
    middle of the room. If you look NE, you'll find the 4 soldiers. Take out the
    one on the N side and another soldier will go see him. Use this time to quickly
    Mk22 the second one.
    
     FRS them both and now it's time to take care of the next to. One's only
    standing looking S, while the other one is patrolling. Wait for the patrolling
    one to move S, shoot the standing one and quickly CQC the patrolling one. Now
    the area is secure. Now activate the elevator to the N and go to Underground
    Passage A.
    
     Not a big area. As you start, you'll see a soldier to the E of you. Ignore him
    and quickly go E behind the crates near him. Stick to the crates and another
    soldier arrives to him. They both then run to the elevator you just used and
    they'll stay there. Equip your Surround Indicator and start going E. Watch out
    because there will be soldiers moving towards the elevator, so you'll have to
    hide from them as you move E. Try not attacking them.
    
     As you reach the E end of the area, you'll find a POW in the middle of the
    room, but there will be 2 soldiers that will quickly run W. Hide, wait them to
    pass, FRS him and proceed E to Underground Passage B. This area is not that
    difficult, but the shielded soldiers that Miller told you about in the Briefing
    Files are here. Start go going E and taking out the soldier before the little
    room.
    
     Go inside and you'll see another soldier right outside the room. Take him out
    as well (the good thing about the Sneaking camo is that your footsteps are
    silent and the soldiers won't hear them). Move to the far right to find a
    soldier with a shield and one without one. First take out the w/o one and then
    the shielded one (take care of him from behind). Now go E, press the Action
    button near the shutters and quickly tap it. Afterwards proceed inside to
    finish the mission.
    
       <vin> Oh damn, pretty nice scene triggers here, so press your buttons
       quickly!
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #20 - Torture Chamber Escape                                      | sx521
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | None                                        |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Fulton Recovery System *5 x5 -- ITEM = ITEM ------------------ Ration *5 x3 |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Ok, watch the scene and press /\ as fast as you can when prompted. You'll have
    the /\ sequence 3 times before Snake passes out. Once you regain control, check
    the mirror next to the bed and press the button to have Snake take out a
    Jigsaw. When the soldier in front of the door leaves, approach it and use the
    jigsaw.
    
     Alternate between the L and R buttons as they flash, otherwise, you'll make
    noise and alert the guards, ending the mission. Once you've broken the lock,
    stay away from the door and wait for the guard to come and then go. Open the
    door and hide so that you can take care of the soldier patrolling your cell
    first. Now go W and in this hallway you'll find 2 more soldiers, one patrolling
    N and S and the other one not.
    
     As the patrolling one goes S, take care of the other soldier and then take
    care of the patrolling one. Enter the door at the NW corner of the area to find
    'Ration *5 x3'. Now open your map and you'll see 3 adjacent rooms in the middle
    structure on the left side. Go inside the deepest room and use the control
    panel. Open the door and release the shackles of the prisoners.
    
     Now exit and in the hallway where the 2 soldiers are, go S and W at the fork.
    Enter the little room to find 'Fulton Recovery System *5 x5'. Now move E and
    you'll see a POW inside a cell. Open it and FRS her. Now proceed SE into the
    next area... which is not in this mission.
    
     You'll unlock EOPS [054] after this mission.
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #21 - Head for Peace Walker's Hangar                              | sx522
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | Mk22                 | Uniform: Sneaking             |
    | S. Curry             | M10                  |                               |
    | Surround Indicator   | Grenade              |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Smoke Grenade        |
    | Analyzer             | C4                   |
    | NVG                  | Support Supply Marker|
    |                      |                      |
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    |                                    None                                     |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     You'll start in the SE corner and the soldiers are in the same place plus
    there are 3 more soldiers. There's one on the bridge you used in the previous
    mission when you were here to get to the lower part. There are 2 more guarding
    the stairs on the NW corner, which you should take, but before that, check the
    W side of the bridge (on top of course) to find a POW. FRS him, take care of
    the soldiers near the stairs and proceed to the next area.
    
     In this area, you'll find 2 soldiers patrolling the central area. Take care of
    them and FRS the POW in the NE corner. Now proceed E to the next area. As you
    enter the area, check the NW corner to find a POW. Go E to find a shielded
    soldier. Use the pillar near him to CQC his ass. There's another shielded
    soldier on the E side of the room, so approach him from behind and CQC him.
    
     Now go down the stairs, approach the shutter, open it like last time and
    proceed to the last area of the mission... and the end of it.
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #22 - Peace Walker Battle                                         | sx523
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | RPG2                 | Uniform: Sneaking             |
    | S. Curry             | M60                  |                               |
    | Surround Indicator   | Grenade              |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Chaff Grenade        |
    | Analyzer             | C4                   |
    | NVG                  | Support Supply Marker|
    |                      | Support Strike Marker|
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    |                                    None                                     |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Ok, the battle against Peace Walker is finally here. And it's quite simple, to
    be honest -- a lot easier than the Cocoon, that's for sure. One tip - always
    stay running around Peace Walker, always; and try always to stay behind it,
    where the Mammal Pod is.
    
     Whenever it says "S Mines", look at the right side of it and shoot the bomb it
    shoots out with the M60 as it's still in the air to destroy it and damage Peace
    Walker. As you always run around Peace Walker, when it activates its
    Flamethrower (it'll hit the back side of it), don't stay too close to it and
    shoot it with the RPG2. Also, make good use of the Support Strike Marker, so
    you can deal some heavy damage on Peace Walker.
    
     It also goes berserk and runs around the pit using the flamethrower, so make
    sure to stick to a wall and stay there until it finishes. That's pretty much
    it. Just keep attacking the Mammal Pod from behind using RPG2s and with the M60
    to finish this mission quickly.
    
     After the mission, you'll receive Battle Dress, which is a new camo. You'll
    also unlock EOPS [038].
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #23 - Infiltrate the U.S. Missile Base                            | sx524
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | Mk22                 | Uniform: Sneaking             |
    | S. Curry             | M10                  |                               |
    | Surround Indicator   | Grenade              |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Smoke Grenade        |
    | Analyzer             | C4                   |
    | NVG                  | Support Supply Marker|
    |                      |                      |
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    |                                    None                                     |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Ok, time to finish this. Start by going E up this path and at the N side, look
    W to find a soldier and another one on a higher path. Do not shoot them as they
    wear helmets. Dammit. I hate helmets. So you'll have to CQC your way through
    this mission. Wait for him to give you his back, as well as the one on top.
    Once you've dealt with the one down here, go all the way to the S and go down
    the hole behind the barrels (watch out for the chaser).
    
     Follow the path until you find a POW, which you should FRS. Now, before
    continuing, look N through the hallway and equip your Surround Indicator. When
    you see the sound source is to the NE, quickly run towards the W into the open
    area. Go up the ladder to the S and up here, you'll find 2 soldiers and a
    chaser. Do not shoot the chaser or you'll trigger an alarm.
    
     Hide behind the crate next to the ladder and wait for the chaser to leave. Now
    CQC the guard on the W side (next to the edge of the floor), then take out the
    one on the W side. Now go W to the Small Maintenance Dock. Go N a little and
    you'll see a yellow ladder. Go up this ladder (take care of the chaser) and
    down the stairs at the end to find a POW. Now proceed W sticking to the N wall
    and take out the soldier on this NW side.
    
     You'll find another soldier in the central area. Ignore him if possible, move
    to the SW corner, go up the stairs and follow the path to get to your goal, the
    rooftop. Start by going N and following the path, take out the soldier here and
    go down the ladder on the S side. Follow the path down here and go up the
    ladder on the N side. You'll find 2 soldiers up here, so use a follow-up CQC to
    take care of both of them at the same time. Afterwards, go W, inside the
    building and go E in here to find a POW.
    
     Now go W and into the door to end the mission.
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #24 - Head to the Control Tower                                   | sx525
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | M60                  | Uniform: Battle               |
    | G. Curry             | M16A1                |                               |
    | Surround Indicator   | Twin Barrel          |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Grenade              |
    | NVG                  | Smoke Grenade        |
    |                      | Chaff Grenade        |
    |                      | Support Supply Marker|
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    |                                    None                                     |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     We finally get to use out Battle Dress, which is nice because you can use 3
    main weapons. Since the soldiers will keep coming, it's pointless to use
    sneaking methods like we've been doing throughout the game. Move to the door
    and from here, shoot down the 2 chasers and the 2 soldiers that are on the
    other side of the area. Now move to the N side and look E to find more
    soldiers.
    
     There are 2 soldiers and a sniper to the far E side, so take out the soldiers
    first and snipe down the sniper with your M16A1. Move on to the previous area
    now. Remember the N wall you used to cross the area? We need to go there.
    There's no real walkthrough for this area, as there are several enemies and
    they all move. What I can tell you is that an armored enemy approaches you as
    you start, so take him out and the chaser in the area.
    
     Afterwards, go down the stairs to the S and use these stairs as cover, but be
    careful because they like to toss grenades, so always keep moving and run if
    you hear a grenade hitting the ground. Now proceed N to the next area -- the
    Main Maintenance Dock. Another area with a ton of soldiers. Dammit. Watch out
    for the armored soldiers that come get you. There's also a sniper on the upper
    area and a little bastard with RPGs at the N most side of the area.
    
     Kill them all and proceed to the Underpass. Here, just run to the N, kill both
    armored soldiers and proceed E through the hallway and into the elevator. In
    here, Heaven's Divide starts playing in the background, which is quite fitting
    if you hear it and see Snake killing all the enemy soldiers. Follow the path
    and when you get to the door, kill all the armored soldiers in the open area.
    Yes, it's tough, and to make it worse, a chopper appears. Good grief!
    
     Shoot them all -- yes, I'm serious and the gate to the N opens for you to...
    dammit, more soldiers! Take these 5 dudes down and proceed N to trigger a scene
    and the end of the mission.
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #25 - Peace Walker Battle 2                                       | sx526
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | M60                  | Uniform: Battle               |
    | G. Curry             | RPG2                 |                               |
    | Surround Indicator   | LAW                  |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Grenade              |
    | NVG                  | Chaff Grenade        |
    |                      | Support Strike Marker|
    |                      | Support Supply Marker|
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    |                                    None                                     |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     At the start of the battle, run up to her ASAP shoot an RPG to the AI Pod,
    quickly switch to the LAW, shoot it and move to get evade the missiles. Now
    toss a Support Strike Marker under it to have MSF attack. Now keep attacking
    with the RPGs and LAWs while you evade the missiles. After 2 RPGs, 2 LAWs and
    an MSF strike, it'll enter auto defense mode. Phase 1 completed.
    
     It still has the flamethrower, the S mines, the howl and the missiles.
    Something new it has is the Drill Missiles. Just move to evade them but the bad
    thing is that they go underground and come up and hit you. Keep moving without
    stopping. When the black orb is shinning red, do not shoot your RPG nor LAW
    because it'll turn back at you. Keep shooting the AI Pod over and over with
    everything you have.
    
     It'll try launching the nuke again several times, so make sure you always have
    at least 3 missiles with you when this happens. You can also use your Strike
    Support to help you prevent the launch of the nuke. This is pretty much is for
    the fight =). Oh, once you're inside the Mammal Pod, take out every board you
    see. You have 4 minutes to do so and it should take around 2 to do it. Now
    watch the scene.
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #26 - Peace Walker Battle 3                                       | sx527
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | M60                  | Uniform: Battle               |
    | G. Curry             | RPG2                 |                               |
    | Surround Indicator   | LAW                  |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Grenade              |
    | NVG                  | Chaff Grenade        |
    |                      | Support Strike Marker|
    |                      | Support Supply Marker|
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    |                                    None                                     |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Not much to do here but to attack the AI Pod, the one that's under the black
    orb that lit red in the previous mission.
    
             This is the end of this amazing game. Hope you enjoyed the FAQ
         and I'll see you in my next one. Don't go because you still have a ton
          of things to do like to complete the 100+ EOPS. Good luck with that!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    Z A D O R N O V   S E A R C H   M I S S I O N S
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #27 - Zadornov Search Mission #1                                  | sx527
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | Mk22                 | Uniform: Sneaking             |
    | S. Curry             | M10                  |                               |
    | Surround Indicator   | Grenade              |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Smoke Grenade        |
    | Analyzer             |                      |
    | NVG                  |                      |
    |                      |                      |
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    |                                    None                                     |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Ok, you'll be near the beginning of the game. Zadornov can be at either of
    these locations:
    
    o In the second floor of the boathouse in Rio del Jade.
    o W room at Bananal Fruta de Oro: Sorting Shed.
    o N room at Bananal Fruta de Oro: Sorting Shed.
    
     Note that Zadornov is in one of those room, while in the other ones there's a
    POW for you to rescue. When you find Zadornov, approach from behind and point
    the gun at his head to yell "FREEZE!" and have him lay on the ground. Now FRS
    him and you're good to go -- head to the recovery zone.
    
     This is the way the next Search Missions are gonna be. You'll also be able to
    develop Soliton Radar after this OPS. You also unlock EOPS 008, 015, 032, 056,
    076 and 090.
    
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-.-~-~-~-
     OPS #28 - Zadornov Search Mission #2                                  | sx528
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-'-~-~-~-
    
     ~ Mission prep:
    o~~Items~~~~~~~~~~~~~~~.~~~~~~~~~~~~~Weapons~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | Ration               | Mk22                 | Uniform: Sneaking             |
    | S. Curry             | M10                  |                               |
    | Surround Indicator   | Grenade              |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    | FRS                  | Smoke Grenade        |
    | Analyzer             |                      |
    | NVG                  |                      |
    |                      |                      |
    |                      |                      |
    o~~~~~~~~~~~~~~~~~~~~~~'~~~~~~~~~~~~~~~~~~~~~~o
    
     ~ Unit: Snake
     ~ Time Limit: None
    o~~Item Checklist: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
    |                                    None                                     |
    o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Ok, you'll be near the beginning of the game. Zadornov can be at either of
    these locations:
    
    o NW alcove lying down behind a fallen tree stump at Bosque del Alba.
    
     When you find Zadornov, approach from behind and point the gun at his head to
    yell "FREEZE!" and have him lay on the ground. Now FRS him and you're good to
    go -- head to the recovery zone. You'll be able to develop Cardboard Box Tank.
    
     __  __  ____ ____                                          __  __  ____ ____
    |  \/  |/ ___/ ___|   .=================================.  |  \/  |/ ___/ ___|
    | |\/| | |  _\___ \  |  6] Research & Development (R&D)  | | |\/| | |  _\___ \
    | |  | | |_| |___) | |              [sx600]              | | |  | | |_| |___) |
    |_|  |_|\____|____/   '================================='  |_|  |_|\____|____/
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     All the items that you can develop in R&D will be listed here, their
    Development Cost as well as the requirement needed to start developing it. I'll
    also separate them in classes as Handguns, Shotguns, etc., so let's get
    starting, shall we?
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                        ~-~ ~-~ ~-~  6.1] Weapons  ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx601.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                        '-----'
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     ~-~  6.1.1] Handguns  ~-~                                               sx602
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
     -= M1911A1
    ŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 1945
     - Requirement: R&D Team lv.8
    
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 19034
     - Requirement: R&D Team lv.26
                    Intel Team lv.10
    
    
     -= Mk22
    ŻŻŻŻŻŻŻŻ
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost:
     - Requirement:
    
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 31232
     - Requirement: R&D Team lv.42
                    Medical Team lv.27
                    Intel Team lv.27
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     ~-~  6.1.2] Shotguns  ~-~                                               sx603
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
     -= Twin Barrel
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 3603
     - Requirement: R&D Team lv.12
    
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 25561
     - Requirement: R&D Team lv.27
    
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 79738
     - Requirement: R&D Team lv.47
    
    
     -= M37
    ŻŻŻŻŻŻŻ
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 26690
     - Requirement: R&D Team lv.29
    
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 89978
     - Requirement: R&D Team lv.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     ~-~  6.1.3] Assault Rifles  ~-~                                         sx604
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
     -= M16A1
    ŻŻŻŻŻŻŻŻŻ
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 17305
     - Requirement: R&D Team lv.28
    
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 57315
     - Requirement: R&D Team lv.
    
     -= RK47
    ŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 7059
     - Requirement: R&D Team lv.19
                    Get Confidential Document *1 in EOPS 013.
    
    
     -= FAL
    ŻŻŻŻŻŻŻ
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 25980
     - Requirement: R&D Team lv.29
                    Get Confidential Document *2 in EOPS 054.
    
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 72345
     - Requirement: R&D Team lv.45
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     ~-~  6.1.4] Submachine Guns  ~-~                                        sx605
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
     -= M10
    ŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 2750
     - Requirement: R&D Team lv.9
    
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 31550
     - Requirement: R&D Team lv.30
                    Intel Team lv.12
    
    
     -= M1928A1
    ŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 17880
     - Requirement: R&D Team lv.19
    
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 23660
     - Requirement: R&D Team lv.
    
    
     -= Uz61
    ŻŻŻŻŻŻŻŻ
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 41020
     - Requirement: R&D Team lv.36
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     ~-~  6.1.5] Sniper Rifles  ~-~                                          sx606
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
     -= M1C
    ŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 2260
     - Requirement: R&D Team lv.7
    
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 31100
     - Requirement: R&D Team lv.28
    
    
     -= Mosin-Nagant
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 4900
     - Requirement: R&D Team lv.14
                    Medical Team lv.2
    
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 29370
     - Requirement: R&D Team lv.27
                    Medical Team lv.10
    
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost:
     - Requirement: R&D Team lv.54
                    Medical Team lv.32
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     ~-~  6.1.6] Machine Guns  ~-~                                           sx607
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
     -= M60
    ŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 5110
     - Requirement: R&D Team lv.14
                    Finish Main OPS 06
    
    
     -= PKM
    ŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 17030
     - Requirement: R&D Team lv.27
                    Finish EOPS 28
    
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 43270
     - Requirement: R&D Team lv.34
    
    
     -= MG3
    ŻŻŻŻŻŻŻ
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 48690
     - Requirement: R&D Team lv.37
                    Finish EOPS 31
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     ~-~  6.1.7] Missiles  ~-~                                               sx608
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
     -= LAW
    ŻŻŻŻŻŻŻ
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 31323
     - Requirement: R&D Team lv.38
    
    
     -= RPG-2
    ŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 14500
     - Requirement: R&D Team lv.12
                    Finish EOPS [030]
    
    
     -= RPG7
    ŻŻŻŻŻŻŻŻ
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 22540
     - Requirement: R&D Team lv.34
                    Finish EOPS [038]
    
    
     -= FIM-43
    ŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 61290
     - Requirement: R&D Team lv.22
    
    
     -= Carl Gustav
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 26290
     - Requirement: R&D Team lv.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     ~-~  6.1.8] Throwing Weapons  ~-~                                       sx609
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
     -= Grenade
    ŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 27050
     - Requirement: R&D Team lv.30
    
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 66340
     - Requirement: R&D Team lv.43
    
    
     -= Smoke Grenade
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 1770
     - Requirement: R&D Team lv.7
    
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 14870
     - Requirement: R&D Team lv.21
    
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 55920
     - Requirement: R&D Team lv.39
    
    
     -= Chaff Grenade
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 20260
     - Requirement: R&D Team lv.17
                    Intel Team lv.3
    
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 55690
     - Requirement: R&D Team lv.29
                    Intel Team lv.13
    
    
     -= Stun Grenade
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 2660
     - Requirement: R&D Team lv.10
    
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 21630
     - Requirement: R&D Team lv.26
    
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 58530
     - Requirement: R&D Team lv.40
    
    
     -= Support Supply Marker (Thrown)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 16220
     - Requirement: R&D Team lv.22
                    Intel Team lv.8
    
    ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 51960
     - Requirement: R&D Team lv.
                    Intel Team lv.
    
    
     -= Support Strike Marker (Thrown)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 45690
     - Requirement: R&D Team lv.29
                    Intel Team lv.11
    
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 87034
     - Requirement: R&D Team lv.
                    Intel Team lv.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     ~-~  6.1.9] Placeable Weapons  ~-~                                      sx610
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
     -= C4
    ŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 2920
     - Requirement: R&D Team lv.12
                    Finish Main OPS 05
    
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 21640
     - Requirement: R&D Team lv.28
    
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 77490
     - Requirement: R&D Team lv.51
    
    
     -= Claymore
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: ---
     - Requirement: R&D Team lv.13
    
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 13220
     - Requirement: R&D Team lv.21
    
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 56650
     - Requirement: R&D Team lv.42
    
    
     -= Anti-tank Mine
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 3670
     - Requirement: R&D Team lv.15
    
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 25240
     - Requirement: R&D Team lv.31
    
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 79800
     - Requirement: R&D Team lv.
    
    
     -= Solid Magazine
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 6680
     - Requirement: R&D Team lv.20
    
    
     -= Liquid Magazine
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 6680
     - Requirement: R&D Team lv.20
    
    
     -= Solidus Magazine
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 6680
     - Requirement: R&D Team lv.20
    
     -= Super Magazine
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 6680
     - Requirement: R&D Team lv.20
    
    
     -= Aerial Mine
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 10020
     - Requirement: R&D Team lv.25
                    Get Confidential Document *1 in EOPS 014.
    
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 32460
     - Requirement: R&D Team lv.37
    
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 58970
     - Requirement: R&D Team lv.43
    
    
     -= Support Supply Marker (Set)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost:
     - Requirement: R&D Team lv.9
    
    
     -= Support Strike Marker (Set)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 37380
     - Requirement: R&D Team lv.24
                    Intel Teal lv.4
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     ~-~  6.1.10] Close-Range Weapons  ~-~                                   sx611
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         ~-~ ~-~ ~-~  6.2] Items  ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx612.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                        '-----'
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     ~-~  6.2.1] Recovery Items  ~-~                                         sx613
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
     -= Ration
    ŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 14420
     - Requirement: R&D Team lv.22
                    Mess Hall lv.5
    
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 40070
     - Requirement: R&D Team lv.34
                    Mess Hall lv.14
                    Staff with 3* chef skill
    
    
     -= Spicy Curry
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 2880
     - Requirement: R&D Team lv.12
                    Mess Hall lv.5
    
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 28850
     - Requirement: R&D Team lv.34
                    Mess Hall lv.16
    
    
     -= Great Curry
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 52020
     - Requirement: R&D Team lv.40
                    Mess Hall lv.26
    
     ..:: Rank *4 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 70760
     - Requirement: R&D Team lv.43
                    Mess Hall lv.37
    
    
     -= Future Curry
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *5 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost:
     - Requirement: R&D Team lv.49
                    Mess Hall lv.51
    
    
     -= Tortilla Chips
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 2100
     - Requirement: R&D Team lv.9
                    Mess Hall lv.4
    
    
     -= Mate
    ŻŻŻŻŻŻŻŻ
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 10810
     - Requirement: R&D Team lv.14
                    Mess Hall lv.16
    
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 40070
     - Requirement: R&D Team lv.34
                    Mess Hall lv.28
    
     ..:: Rank *4 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: --- (?)
     - Requirement: R&D Team lv.39
                    Mess Hall lv.32
    
     ..:: Rank *5 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 98050
     - Requirement: R&D Team lv.44
                    Mess Hall lv.36
    
    
     -= Lime Soda
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 4670
     - Requirement: R&D Team lv.17
                    Mess Hall lv.14
    
    
     -= Zero-calorie Soda
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 14420
     - Requirement: R&D Team lv.22
                    Mess Hall lv.18
    
    
     -= Men's Cologne
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 2880
     - Requirement: R&D Team lv.12
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     ~-~  6.2.2] Equipment  ~-~                                              sx614
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
     -= Fulton Recovery System
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 5190
     - Requirement: R&D Team lv.12
    
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 23370
     - Requirement: R&D Team lv.24
    
     ..:: Rank *4 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 87430
     - Requirement: R&D Team lv.49
    
    
     -= Analyzer
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 20810
     - Requirement: R&D Team lv.19
    
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 36730
     - Requirement: R&D Team lv.32
                    Intel Team lv.20
    
    
     -= Shield
    ŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 16010
     - Requirement: R&D Team lv.19
    
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 26820
     - Requirement: Combat Unit lv.10
                    R&D Team lv.24
    
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 52020
     - Requirement: Combat Unit lv.24
                    R&D Team lv.40
    
    
     -= Night Vision Goggles
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 21680
     - Requirement: R&D Team lv.20
                    Intel Team lv.4
    
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 48030
     - Requirement: R&D Team lv.25
                    Intel Team lv.12
    
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 122490
     - Requirement: R&D Team lv.51
                    Intel Team lv.33
    
    
     -= Sonic Eye
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 11670
     - Requirement: R&D Team lv.12
                    Finish Main OPS 06
    
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 26820
     - Requirement: R&D Team lv.24
                    Intel Team lv.10
    
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 52020
     - Requirement: R&D Team lv.40
                    Intel Team lv.26
    
    
     -= Love Box
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 22840
     - Requirement: R&D Team lv.29
    
     ..:: Rank *3 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 45080
     - Requirement: R&D Team lv.37
    
     ..:: Rank *4 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 92980
     - Requirement: R&D Team lv.51
    
    
     -= Walkman
    ŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 20730
     - Requirement: R&D Team lv.27
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     ~-~  6.2.3] Radars  ~-~                                                 sx615
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
     -= Surround Indicator
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *2 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost: 22610
     - Requirement: R&D Team lv.11
                    Intel Team lv.7
    
    
     -= Soliton Radar
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ..:: Rank *1 ::..
         ŻŻŻŻŻŻŻŻŻ
     - Development Cost:
     - Requirement: R&D Team lv.39
                    Intel Team lv.41
    
     __  __  ____ ____                                          __  __  ____ ____
    |  \/  |/ ___/ ___|   .=================================.  |  \/  |/ ___/ ___|
    | |\/| | |  _\___ \  |         7] Latest Update          | | |\/| | |  _\___ \
    | |  | | |_| |___) | |              [sx700]              | | |  | | |_| |___) |
    |_|  |_|\____|____/   '================================='  |_|  |_|\____|____/
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
    = Version 1.25 (July 20th, 2010)
      - Continued the guide.
    
     __  __  ____ ____                                          __  __  ____ ____
    |  \/  |/ ___/ ___|   .=================================.  |  \/  |/ ___/ ___|
    | |\/| | |  _\___ \  |            8] Closing             | | |\/| | |  _\___ \
    | |  | | |_| |___) | |              [sx800]              | | |  | | |_| |___) |
    |_|  |_|\____|____/   '================================='  |_|  |_|\____|____/
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                        ~-~ ~-~ ~-~  8.1] Credits  ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx801.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                        '-----'
    
    1. People
    
    - Gbness, Mighty Oracle, Super Slash, PeTeRL90, Truly Dexterous, warfreak,
    IceQueenZer0, BSulpher, Da Hui, DBM11085, Snow Dragon: All those who I consider
    online friends. These guys are really cool and I always have a blast talking to
    them on AIM, MSN and the FCBS. They all inspire me in writing more and more
    FAQ's. Note that all these fellows are FAQ writers as myself, so I thank them
    too for supporting me in my FAQing.
    
    - Raul and Eduardo: Just for being my best friends and always being there for
    me, in the good and bad moments.
    
    - You: For having the patience of reading through the whole guide.
    
    
    2. Internet sites
    
    - www.gamefaqs.com: For hosting my guide.
    - www.supercheats.com: For hosting my guide.
    - www.neoseeker.com: For hosting my guide.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                       ~-~ ~-~ ~-~  8.2] Final Words  ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx802.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                        '-----'
    
     Like I said, I had no plans on doing this FAQ, but the outcome is beautiful.
    If you like this FAQ, if you found it useful, make sure to check my other FAQs
    in case you need help with any game in particular. Here's a little list of FAQ
    I've made:
    
    1. Tales of Symphonia (GCN) DONE
    2. Jericho (360) DONE
    3. Tales of Legendia (PS2) [In progress]
    4. Tales of the Abyss (PS2) DONE
    5. Devil May Cry (PS2) DONE
    6. Tales of the Abyss Enemy Database (PS2) DONE
    7. Jericho Monster List (360) DONE
    8. Jericho Achievements (360) DONE
    9. Castlevania: Portrait of Ruin (DS) [In progress]
    10. Metal Gear Solid 3: Snake Eater (PS2) DONE
    11. Lloyd Irving Character FAQ (GCN) [In progress]
    12. Devil May Cry 3: Dante's Awakening (PS2) DONE
    13. Devil May Cry 3: Dante's Awakening Special Edition (PS2) DONE
    14. Pokemon Platinum (DS) [In progress]
    15. Soma Bringer (DS) [In progress]. Might take this one down, but still unsure
    16. Dragon Quest VIII (PS2)
    17. Shin Megami Tensei: Devil Survivor (DS) DONE
    18. Kingdom Hearts 358/2 Days (DS) [In progress]
    19. Tales of Eternia (PSP)
    20. Sands of Destruction (DS) DONE
    21. Yu-Gi-Oh! 5D's Tag Force 4 (PSP) DONE
    22. Dante's Inferno (PSP) DONE
    23. Dante's Inferno Judas Coins Locations (PSP) DONE
    24. Dante's Inferno Boss FAQ (PSP) DONE
    25. LittleBigPlanet (PSP) DONE
    26. Mimana Iyar Chronicle (PSP) DONE
    27. Metal Gear Solid: Peace Walker Demo FAQ (PSP) DONE
    28. Hexyz Force (PSP) IN PROGRESS ALONG WITH THIS ONE
    29. Metal Gear Solid Peace Walker (PSP) IN PROGRESS
    
     Please check these games if you have any doubts in one future. So, with all
    this said and done, I bid you farewell!
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                          _       _          _                _
             ____________(_)_____| |________(_)______________|·|
             \ \   __  __ _ _ __ | |__   ___ _ _ __ ___O  O  |·|_________
              \ \_(_ \/ _) | '_ \|  _ \ / _ \ | '_ ' _ \_____|·|xxxxxxxx||
               \____\  /_| | |_| | |_| |  __/ | |_| |_| |____|·|ŻŻŻŻŻŻŻŻŻ
                     \/  |_|_| |_|_| |_|\___)_|_| |_| |_|    |·|
                                                              Ż
         İ Alexander P. Kleinheider [vinheim] 2010. Contact: vinheim@gmail.com
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ