M  E  T  A  L    G  E  A  R    S  O  L  I  D (r)   2

S O N S   O F   L I B E R T Y

PLANT DOG TAG WALKTHROUGH (PAL)
by Packing Heat (funky_stylings@hotmail.com). Include the difficulty
if you email asking about tags.

and ZeroVirus / Huizar (jcarloshuizar@hotmail.com).
Twitter account: @ZeroVirus89.

This guide was initially written using the European (PAL) Playstation(r)2
version of Metal Gear Solid 2.
Then it was updated by ZeroVirus to match
the Dog Tags in Metal Gear HD Collection (US) version.

If you see any mistakes!, please e-mail ZeroVirus (jcarloshuizar@hotmail.com)

If you're looking for the Tanker walkthrough, then look on the
www.gamefaqs.com Metal Gear Solid HD Collection FAQs section for it.

-----------------------------------------------------------------------


=====================
:: Version History ::
=====================

::Version 2.0 :: 17th November 2011::
Update all of the dog tags to meet the list present in Metal Gear HD
Collection. Which has the Japanese Version of Dog Tags.


:: Version 1.1 :: 12th June 2002 ::
Guess I haven't updated for a while, but here goes. New ways of waking
up guards, added a guard I missed on the BC bridge (if you noticed), and
a helpful way to do those pull-ups quicker.

:: Version 1.0 :: 9th April 2002 ::
Complete listings of tags for every difficulty. Complete walkthroughs
for every tag for every difficulty. Also the "How to hold up" section
is here from the Tanker walkthrough. Special Tags section is also up.


======================
:: Big Shell Roster ::
======================

:: 001 :: How do I hold up a guard? ::
:: 002 :: Hold-up situation Q&A ::
:: 003 :: [Stealth] & various [Wig]s ::
:: 004 :: Special Tags ::
:: 005 :: Plant :: Very Easy :: 43 Tags ::
:: 006 :: Plant :: Very Easy :: Walkthrough ::
:: 007 :: Plant :: Easy :: 44 Tags ::
:: 008 :: Plant :: Easy :: Walkthrough ::
:: 009 :: Plant :: Normal :: 49 Tags ::
:: 010 :: Plant :: Normal :: Walkthrough ::
:: 011 :: Plant :: Hard :: 53 Tags ::
:: 012 :: Plant :: Hard :: Walkthrough ::
:: 013 :: Plant :: Extreme :: 54 Tags ::
:: 014 :: Plant :: Extreme :: Walkthrough ::
:: 015 :: Shell 1-2 connecting bridge SEMTEX ::
:: 016 :: Extreme Boss FAQ ::
:: 017 :: Not more credits! ::
:: 018 :: Legal Stuff ::


===============================
:: How do I hold up a guard? ::
===============================

Well, first you need a gun. At first you have your M9 tranquilizer gun.
This works fine for those guards that beg for their life and hand over
their tags with no "persuasion". But soon you will encounter guards that
call your bluff, act the tough guy as it were. So more means of
persuasion are needed to relinquish them of their belongings. The
USP/SOCOM handguns are the standard choice for achieving this. Simply
implant a hot piece of led in a guard's kneecap or hand, and he will be
more willing to co-operate with your demands. But point something more
powerful at him - a grenade launcher, Stinger missile launcher etc - and
the results are a little more amusing...

First, weapon drawn, you need to sneak up behind a (preferably
stationary) guard. Go into first person view (R1), now point the gun at
your the guard. If you're close enough, your character (Snake or Raiden)
will order the guard to "freeze!" If the guard raises his hands, then
you're in business. He's not going to be scared of you from behind (I
should hope), so we need to get in front of him. Hold L1, and release
R1, but still hold square. Now walk around in front of the
guard. Hold R1, release L1, and now we're pointing a gun at his face.

If he's a cowardly (or sensible, as it were) guard, then he will beg for
his life. Aiming at his crotch and face is a good way to scare him into
dropping goodies, and his tag will be the first thing he drops - if he
has one. You can usually see the tag sparkling on his chest now. Watch
him shake and drop his tag. After he has done so, you can either - 1.
Torture him some more, if he will drop some ammo or [RATION]s, or 2.
Tranquilize him, safest way, no noise, 3. Kill him, which
is usually noise, and rather messy.

Now the other type of guard you will encounter are the tougher ones.
Upon pointing a USP/SOCOM/M9 at their face/crotch, they will say
something like "If you're going to shoot, then shoot!" Ooh, what a tough
guy! He won't give you anything, and tranquilizing him will either do
nothing, or put him to sleep. Kneecapping him, or shooting his arm with
the SOCOM/USP (or maybe a quick round from a machine gun) will deliver a
non-fatal wound. Now he's more than happy to co-operate, so you can
proceed with your threats. But beware - if you put your gun away, he
will kick your arse. And after a little while, he will kick your arse
anyway if you just stand there with a gun at his crotch.

===========================
:: Hold-up Situation Q&A ::
===========================

Q :: 	The guard won't hand over his tag, and I only have an [M9]. Help?
A :: 	Okay, if you put your gun down while in front of him, he will
      kick you, then call for backup. You need to get behind him, so
      hold L1, release R1, and walk behind him, still pointing your gun
      at him. Now drop your gun, he won't notice, and knock him out
      with some punches.

Q ::  How do I switch weapons while in first person view, without the
      guard kicking my arse?
A ::  Hold L1, release R1. Now you can hit L2, and select a new weapon
      from your inventory. Hold R1, now release L1, and you're back in
      first person view, with your diferent weapon.

Q ::  I got the guard to freeze, but the fool is right by a
      railing/wall and I can't get in front!
A ::  While trying to get in front of him, purposely walk into him. He
      will make a noise "Uugh" and stumble back a few steps. Beware
      that his "uugh" could be heard by other guards. Or use the choke
      hold to drag him to a place where you can work.

Q ::  The dude is standing too close to other guards/Marines/laser
      trap!
A ::  This is useful for getting Marine's tags on the Hold rooms of the
      tanker. You may need to tranquilize some other Marines first, now
	sneek up behind the guy you want, grab him round throat, and drag
      him to a place where you can work. Be careful not to snap his
      neck though.

Q ::  Aaaghh! He turned around and spotted me before I could get him to
      freeze!
A ::  That's not a question. But killing the dude will not help, he
      needs to be alive to be able to hand over his tag. The best way
      to deal with him is to punch/kick combo him down until he has
      little stars above his head. You can come back for him. Now, if
      he's down, and getting up, stand behind him, point your gun, and
      hold him up.

Q ::  I hear you can use [Thermal Goggles] to aid your quest...
A ::  Yes you can. Equip the [Thermal Goggles] to your bonce, go into
      first-person view, and look at a guard. His tag should be glowing
	white as it is colder than his body, which is glowing red. This
      isn't a very effective method though. You need to be quite close
	to see the tag, and in front of him, and the [Thermal Goggles]
      don't have a zoom function. They're good for the Marines sections
	though.

Q ::  How do I look at the tags I've collected?
A ::  On the title screen, select Special, then Dog Tag Viewer. Load
      them from your memory card.

Q ::  Have I collected that guy's tag...or not?
A ::  If you equip something with a zoom/scope attached, zoom in on a
      guard, and hit triangle, you can see his details...only if you
      have his tag though.

Q ::  Oops! My finger slipped. He won't wake up!
A ::  Need the tag off a sleeping guard? 3 options -
      1. Spook another guard, and lead him to your sleeping friend. He
         will kick him awake. Hmm.
      2. Got [Coolant]? Spray a sleeping guard with your [Coolant]
         spray, he will wake up faster. Hooray!
      3. Try exiting the area, then re-entering (also	known as
         "Window's has crashed, what do I do?" solution. Only
         kidding.	This only works in certain areas...Deck 2, port is a
         good place to do this.
      4. Just thought of this one, can't be bothered changing that "3"
         up there. If you drag your sleeping guard into the patrol line
         of another guard, hide yourself, then the guard should wake up
         his snoozing comrade with a swift kick in the scrutux. Or
         head.
      5. Drag your sleeping friend onto some steps, then repeatedly
         pummel his head until he wakes up (various e-mails about this)
      6. Keep picking up the guy, then dropping him right back down
         again. It will take a while, but is handy if there are no
         steps around, and you don't have some Coolant. I found this
         out when looking for Rations on Extreme mode.

Q ::  Any way to do pullups quicker?
A ::  Having a full health guage means your grip level depletes slower.
      If you're wounded, it drips away like your blood. Stock up on
      [Ration]s then...

      NEW :: A quicker way to do pull-ups (this works best in Engine
             Room on the tanker, you don't need to do pull-ups on the
             Plant anyway), is to hang off a railing that has a railing
             Below it. Then hit X to drop to the lower railing. This
             Will count as 10 pull-ups for some reason. (Thanks to
             Yusef El-Sokby)


================================
:: [Stealth] & various [Wig]s ::
================================

The tags for the special items are accumulative, NOT including any tags
you acquired on the Tanker level. e.g. you need 73 tags on the Plant
_alone_ to get the Brown Wig.... etc.

Brown Wig   - infinite ammo when wearing upon your bonce -  73 tags
Stealth     - renders you invisible whilst equipped      - 121 tags
Orange Wig  - grants you infinite grip when wearing it   - 170 tags
Blue Wig    - allows for infinite oxygen when underwater - 218 tags

The special item is awarded to you upon completion of the game, so you
can use it when you load up your completed save file.


==================
:: Special Tags ::
==================

::    When you log into the first node with Raiden on the Big Shell,
      you are asked for your details. These will be displayed on the
      dog tag that Raiden is holding in the end credits...

::    Enter one of the following names and their statistics will
      magically appear...

    :: Hideo Kojima  :: You know who he is
    :: Yoji Shinkawa :: The dude who designed all the characters
    :: Ken Ogasawara :: He's a translator

David L Newell - look out for his tag. He's the director of motion design.

If you spot any more, let me know.


===================================
:: Plant :: Very Easy :: 43 Tags ::
===================================

ID       Name                           DoB     BLD     Location
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
000	 Iroquois Pliskin            	???  	 ?   	Arsenal Gear-Ascending Colon
001	 Brad I Lanning              	105	 AB  	Strut A Deep Sea Dock
002	 Charles P Pinkerton         	409	 A   	Strut A Deep Sea Dock
003	 Jason M Gillispie           	322	 B   	Strut A roof
004	 Samuel Andi Hendranata      	823	 O   	Strut A Pump Room
005	 Yasuhiro Matsuzaki          	1027	 B   	Strut A Pump Room
006	 Artthapong Siriamonthep     	1220	 O   	AB connecting bridge
007	 Amadeus Knothe              	301	 A   	AB connecting bridge
008	 Bob Fu                      	408	 B   	Strut B Transformer Room
009	 Yasuo Suzuki                	824	 O   	Strut B Transformer Room
010	 Yiqiang Yao                 	1116	 B   	BC connecting bridge
011	 Vanessa E Mejia             	315	 O   	Strut C Dining Hall
012	 Anthony J Willreign Supreme 	321	 ?   	Strut C Dining Hall
013	 Marques Dean                	707	 A   	CD connecting bridge
014	 Kevin M Miller              	720	 B   	CD connecting bridge
015	 Mathias Ellemann Jensen     	223	 ?   	Strut D Sediment Pool
016	 Christian Ryan De Ramos     	1114	 AB  	Strut D Sediment Pool
017	 Derek Broadbent             	902	 O   	DE connecting bridge
018	 Till Schlegel               	1117	 A   	DE connecting bridge
019	 Nana Mizuki                 	121	 O   	Strut E Parcel Room
020	 Csaba Millei                	307	 AB  	Strut E Parcel Room
021	 Jordan J Davis              	603	 ?   	Strut E heliport
022	 Luke Christian Roberts      	701	 AB  	Strut E heliport
023	 Sinya Tusunoda              	330	 B   	Strut F warehouse
024	 Asia R Pickle               	1228	 A   	Strut F warehouse
025	 Daniel P Wells              	1018	 ?   	FA connecting bridge
026	 David Anthony Wilson        	222	 O   	Shell 1 Core, 1F
027	 Jasper A Hefko              	1025	 ?   	Shell 1 Core, 1F
028	 Steven L Harper             	902	 O   	Shell 1 Core, 1F
029	 Yasuhiko Nakamura           	528	 O   	Shell 1 Core, B1
030	 Chris Escobar               	1126	 ?   	Shell 1 Core, B1
031	 Elliott I Kugler            	409	 ?   	Shell 1 Core, B1
032	 Mai Ohta                    	616	 B   	Shell 1 Core, B2 Computer Room
033	 Roth W Lanphear             	518	 ?   	Shell 1 Core, B2 Computer Room
034	 Cheng exs Cheng             	107	 AB  	Shell 1 Core, B2 Computer Room
035	 Liam P Slater               	227	 ?   	Shell 1 Core, B2 Computer Room
036	 Neill W Perry               	318	 O   	KL connecting bridge
037	 Robert W Goodenow III       	1226	 A   	Strut L Sewage Treatment Facility
038	 Mathias Buntrock            	310	 O   	Strut L Sewage Treatment Facility
039	 Andrei V Galinski           	919	 AB  	Shell 2 Core, 1F Air Purif. Room
040	 Naoki Inoue                 	619	 A   	Shell 2 Core, 1F Air Purif. Room
041	 Hiu Fung Wong               	1129	 ?   	Shell 2 Core, 1F Air Purif. Room
042	 Peter Stillman              	1116	 A   	Strut E heliport



:: Plant :: Very Easy :: Walkthrough ::

*** :: [M9] under the shelves by the steps, ammo on the crates by the
       door. [Ration] in the locker, one through the vent. Go through
       into the room with all the crates in. Use the computer in the
       corner by the lift to get your radar working before the guards
       wake up.

001 :: Brad I Lanning is the first guard to get up. Wait on the left of
       the boxes, after he speaks into his radio, run out and ambush
       him. No other guards will come. Tranquilize him, then hide him
       away from the other guard.

002 :: Charles P Pinkerton is the other guard. When he gets up, hold
       him up, same way as you got the other one.

*** :: Up the elevator to the roof. Crawl under the fence by the [M9]
       bullets. After some annoying interuptions from Campbell, head
       down into the building.

004 :: Samuel Andi Hendranata is the guard walking around the computers.

*** :: Use the node if your radar isn't online. Go up the stairs on the
       east to the roof again.

003 :: Jason M Gillispie is the guard now walking around on the roof where
       you started. Sneek up behind him.

*** :: Head out the door on the west of the computers to AB connecting
       bridge. Be careful of the metal bits of floor, tread quietly or
       flip over them.

006 :: Artthapong Siriamonthep is the guy on the left side. Run up behind him as
       he's down the far end.

007 :: Amadeus Knothe is the other one, standing still. Wait by the
       corner nearest him, then when he looks left, walk up to him.

*** :: Enter Strut B, Transformer Room. Play through until Stillman
       gives you the [Coolant]. Take out the C4 in the bathroom - at
       the top of the mirror. Head through to CD connecting bridge.

013 :: Marques Dean is the guard on CD connecting bridge. As he
       heads off the other way, run up behind him.

*** :: Into Strut D Sediment Pool. Watch the surveillance camera by the
       door as you enter. Defuse the bomb first, it's on the bottom
       level, under the door you entered from (under the hatch). The 2
       guards give sit.reps. (always wanted to say that) every so
       often, so be quick with them - others come if they don't report
       in.

016 :: Christian Ryan de Ramos is the one on the bottom level. As you're
       cooling the bomb, he will approach you. Hang over the edge until
       he turns back, then jump up and follow him. Ditch him in the
       water.

015 :: Mathias Ellemann Jensen is the one on the top level, walking around the
       centre. As he goes round one way, run round and appear behind
       him. Ditch him in the drink also.

*** :: Go through the door on the east onto DE connecting bridge. Wait
       until the guard on top of the other building goes.

017 :: Derek Broadbent is the guard at the other end of the bridge. From
       your end, go down to the lower level of the bridge. Wait by the
       ammo at the other end. When Mr. Derek walks down the stairs and
       stands at the bottom, run up and ambush him.

*** :: Enter Strut E Parcel Room 1F.

019 :: Nana Mizuki is in the middle of the room. Walk around the
       room clockwise, then when he stretches and yawns, run up and
       ambush his arse.

*** :: Run down the stairs in the south-west corner and find the
       [Mine Detector]. Run up the stairs on the east of the room to
       Strut E heliport.

022 :: Luke Christian Roberts is the guard up the top, he walks around the
       Harrier. Use the boxes as cover as you sneek up on him. He's
       gonna be your first kneecapping victim on the Big Shell.

021 :: Jordan J Davis is back down the stairs, then turn left. Sneek up
       on him as he sleeps.

*** :: Collect the [Claymore]. Go back to the Parcel Room. Once there,
       go through the door on the south-west onto EF connecting bridge.
       Equip your [Mine Detector] and guide yourself through the
       claymore ridden bridge. Enter Strut F warehouse at the other end
       of the bridge.

023 :: Sinya Tusunoda is the guard on the top level. Run out to the
       railing, and get to the south side without being spotted. Then
       when he walks around the balcony clockwise, follow him and take
       his tag.

024 :: Asia R Pickle is strutting around on the ground level. Go down
       the stairs, and use the boxes as cover. Ambush him.

*** :: Time to take out the bomb. Back up to the top level, and hang
       and drop off the west side of the railings. Point and spray :)

       Now go out of the south west door on the top level onto the FA
       connecting bridge. Use the (surpressed) [SOCOM] to shoot down
       the Cypher.

025 :: Daniel P Wells is the guard on the FA connecting bridge. Go down
       to the lower level, and wait just past the end steps. When he
       comes back down the steps, and stands at the bottom of them, run
       out and hold him up.

*** :: Enter Strut A Pump Room. That guard by the computers has woken
       up from your earlier darting incident. You should have his tag,
       rob him anyway to double check, then dispatch of him.

       Freeze the bomb in the room with the pipes - crawl along under
       the red one, in case you don't know. Now go back through to the
       AB connecting bridge. You have that guard's tag. Hopefully. Take
       him down and enter Strut B Transformer Room.

009 :: Yasuo Suzuki is the guard strutting casually along the blood-
       stained corridor. Stay halfway back down by the door you came
       through, wait for him to come down your end, then follow him as
       he turns. Don't stand too close to the edge or he'll see you.
008 :: Bob Fu is inside the room where you met Pliskin. Stand
       outside until your radar shows it's clear to sneek through the
       door. He will need kneecapping to remove his tag.

*** :: Take out the last C4. It's behind the open locker door at the
       north-east corner of this room. Go through to BC connecting
       bridge. Run across when the Cypher goes down into Strut C Dining
       Hall. Get [Sensor B] from the small room where Stillman was
       hiding.

       Now, it turns out Pliskin just armed the big-bugger bomb. Let's
       hear it for Pliskin! Whooo! You got 400 seconds to get to Strut
       A Deep Sea Dock. Use the elevator on the roof of Strut A to get
       down there. The bomb is on the under side of the sub. Stand on
       the south of the room, and spray.

       Oh joy, Fortune arrives. Keep avoiding her gun shots until Vamp
       arrives. Don't waste your ammo though.

       Now you're on a timer to get to Strut E heliport and deal with
       Fatman. Watch out for mines on the roof of Strut A when you come
       off the elevator. But before you get to Fatman...

005 :: Yasuhiro Matsuzaki has arrived. He's in Strut A, in the room with
       the pipes where the bomb was. He walks around clockwise, so
       follow him and ambush him. You're gonna have to kneecap him.

*** :: Now take down Fatman. Use a Boss FAQ if you need hints/tips.
       But basically, once the bombs are frozen, shoot him until he
       falls on his big fat arse, then put some bullets in his shiny
       bald head.

042 :: Peter Stillman's tag is under Fatman's fat arse. Drag his dead
       body away, freeze the bomb under where he was sitting (it must
       have hurt crapping that one out!), and take his (or rather,
       Stilman's) tag.

*** :: Go the the DE connecting bridge now. Shoot the guard above you
       before he sees you. Tricky shot...

018 :: Till Schlegel is the first guard. He's on the bottom level.
       Use the choke hold to drag him to the end of the bridge under
       the stairs so the other guard doesn't see you hold him up.
       Gonna have to kneecap this guy.

*** :: Now go to the CD connecting bridge.

014 :: Kevin M Miller is the first guard. Drag him back a bit so the
       other guy doesn't see your antics. The other guy doesn't have a
       tag. You should have got it earlier.

*** :: Now into Strut C Dining Hall.

011 :: Vanessa E Mejia is patrolling in the dining room around the tables.
       Enter through the first door, and quickly run round the side of
       the tables, and sneek up behind and ambush him in front of the
       Kelly Brook poster.
012 :: Anthony J Willreigm Supreme is the other guard in the corridor. Wait in
       the room with the tables, by the bottom door. When he passes and
       stops just outside, run out and get him. He will need
       kneecapping.

*** :: Onto the BC connecting bridge

010 :: Yigiang Yao is the guard on the BC connecting bridge now. Shoot
       down the Cypher from your doorway before he sees you. When he
       walks away from you, run up behind him and hold him up.d

*** :: Pass through the next few bridges and struts until you come to
       Strut F warehouse. You relinquished the guards in the previous
       struts/bridges of their tags earlier on. Hopefully, anyway.
       Enter the top level of the warehouse.

       In Strut F warehouse, check all rooms and take all guns. BEWARE
       of the C4 laser traps in the M4 room! Get the [AKS-74U] from
       downstairs. Now leave onto the EF connecting bridge. Beware of
       mines on the bridge. Leg it across the left turn on the bridge.
       At the end, put on the [BDU]. and equip the [AKS-74U]. Also put
       on the [Surpressor] for your AK if you picked it up. Enter
       Shell 1 Core, 1F. There's 3 guards we need to get...

       Be careful doing hold ups with your AK, it's very sensitive...
       as soon as you get the guard to freeze, try switching to SOCOM
       to make it go easier. But just don't let him see you without
       their beloved AK.

028 :: Steven L Harper is the guard patrolling the north corridor section.
       You need to take him down first. As you enter, go and hang
       around by the elevator. Then when he comes back down that way,
       ambush him for his tag. Careful of the camera though. Hide him
       in the far left corner by the elevator.
027:: Jasper A Hefko is patrolling the east corridor. Wait on the
       east end of the north corridor for him to stop at the corner,
       and proceed with the ambushing.
026 :: David Anthony Wilson is strutting up and down the west corridor. Easy
       to get, just wait until he stops at the north end. Does his name
       sound too familiar (or too "made up"?)? Then check the Special
       Tags section up there ^^^.

*** :: Jump in the elevator and head down to B2. Now you're in Shell 1
       Core, B2 Computer Room. 4 tags wandering around down here...

       Collect the [D. Mic] by the parrot.

035 :: Liam P Slater is the guy outside the actual computer room,
       just north of it. When you see him start to yawn and stretch
       out his arms sneak out and - wait until the 2 guards inside the
       computer room start arguing - drag him off the the bottom of the
       stairs with the choke hold. When he gets up, hold him up. You'll
       have to kneecap him to relinquish his tag though. (Sometimes he
       may go chicken-oriental (mental) and do a lap around the room)
034 :: Cheng exs Cheng is the guard that "has a look" at some "images"
       on the computer. Hide on the other side of the wall by him,
       south. When the other guard isn't near, tap on the wall. When he
       comes out, get him by the corner and hold him up.
032 :: Mai Ohta is the one that walks across and into the room with
       the node in. First, tranquilize the other pacing guard with your
       [M9] from a distance. Then hold up Mr. Ohta. :)
033 :: Roth W Lanphear is your tranquilized guard's name. Spray [Coolant]
       in his face (must be his face) to get him to wake up. Equip your
       [SOCOM] and hold him up as he pulls himself to his feet.

*** :: Collect the [D.Mic] near the parrot. Take the elevator to B1. 3
       tags in Shell 1 Core B1.

029 :: Yasuhiko Nakamura is the guard that walks along the corridor
       towards you. Get behind him and take his tag. Kneecapping
       needed. Hide his carcus in one of the lockers.
031 :: Elliot I Kugler is the guard on the left in the room. Tap on the
       far right locker to get his attention. When he comes, kick his
       arse. Wait for him to get up, and hold him up with Mr. SOCOM.
       Hide him in a locker of your choice. (Requires kneecapping).
030 :: Chris Escobar is the guy standing by the magazine rack. Hold
       him up WITH THE [M9]. He doesn't need kneecapping, and we need
       him alive to use the retina scanner.

*** :: You should now have 1 guard alive and sleeping. Drag him to the
       scanner. Use the [Coolant] to wake him up quicker. As soon as
       he's awake, choke hold him, and point his head at the scanner.
       You're now in the hostage room. The guard in here doesn't have a
       tag. Hooray!

       Before looking for Ames, go up to the west of the room and claim
       the [Thermal Goggles] as your own. Now locate Ames. I'll leave
       that to you...

       After all the crap happens, get out of the building. Leg it
       across the bridge, to Strut F warehouse. Collect the [PSG1]. Go
       to Strut D sediment pool. Take the north door to Shell 1-2
       connecting bridge.

       Now loads happens before you get any more tags. I'll pick up
       where you're pulling Emma around Shell 2 Core, 1F.

039 :: Andrei V Galinski is the guard now in the room opposite the
       elevator. Leave Emma there, then sneek up him as he sleeps.
       You'll need to kneecap him.
040 :: Naoki Inoue is the other guy on the south by the vent.
041 :: Hiu Fung Wong appears on the east corridor as you pull Emma
       that way. Leave her down the bottom of the steps, then deal
       with the guard, using the crates at the top of the steps as
       cover.

*** :: Exit onto the KL connecting bridge. Leave Emma in the entrance
       bit, then take down the 2 gun Cyphers.

036 :: Neill W Perry is now pacing up along the KL bridge. Hide at the
       end of the bridge for him to turn around, then ambush.

*** :: Now lead Emma into Strut L. Use the [Coolant] to extinguish the
       flames...and Emma if she burns.

038 :: Mathias Buntrock is one of those 2 guards. Dump Emma by the
       doorway. Tranquilize the other guy first. Then wait in the
       corridor, tap to get his attention, and ambush him as he comes
       round the corner.
037 :: Robert W Goodenow III is your sleeping guard. Use [Coolant] to wake him
       up, then rob his arse.

*** :: Lead Emma down onto the oil fence. You got some sniping to do.
       Great fun. Now you will enter Strut E...

020 :: Csaba Millei is now in the small room down the stairs in Strut E.
       He needs kneecapping to get his tag. That's the one you were
       probably wondering about. Thought I'd missed it.

*** :: Exit to the EF connecting bridge. Then go into Shell 1 Core.
       There's some Cyphers to take care of. Watch out for mines as you
       enter Shell 1 Core! Go into the elevator.

	 Now you're naked. Don't forget to get the radar back online with
       the node. You've now got 42/43 tags. Hooray! The last
       one is 000. It's in Arsenal Gear-Ascending Colon...

000 :: Iriquois Pliskin is the last one. When you meet Snake in the
       colon, and he hands back your gear, knock him out with punches
       and kicks. Then frisk him for the tag. He'll leather you when he
       gets up, but you need it.

*** :: Now finish the game...after many unduly annoying cutscenes,
       Codecs, and finishing credits.
       "Noooo! I can't skip them!!"



==============================
:: Plant :: Easy :: 44 Tags ::
==============================


ID       Name                           DoB     BLD     Location
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
000	 Meryl Silverburgh           	???  	 A   	Arsenal Gear-Ascending Colon
001	 Emiko Yokoshima             	619	 ?   	Strut A Deep Sea Dock
002	 Terry Cheung                	609	 O   	Strut A Deep Sea Dock
003	 Jacqueline D Benzon         	1003	 A   	Strut A roof
004	 Akihide Yonekura            	621	 A   	Strut A Pump Room
005	 Goushi Kawamura             	310	 A   	Strut A Pump Room
006	 William R Kelly             	325	 A   	AB connecting bridge
007	 Ryosuke Sugie               	301	 O   	AB connecting bridge
008	 Masanori Masabu Ihara       	204	 A   	Strut B Transformer Room
009	 Hiroyuki Doi                	1209	 A   	Strut B Transformer Room
010	 Marius Alain Nguyen         	711	 AB  	BC connecting bridge
011	 Kevin Chen                  	317	 AB  	Strut C Dining Hall
012	 Boudraa Reda                	727	 O   	Strut C Dining Hall
013	 Yu Ya Nan                   	1012	 ?   	CD connecting bridge
014	 Takayuki Ueda               	620	 A   	CD connecting bridge
015	 Luis Silva Garcia           	716	 O   	Strut D Sediment Pool
016	 Brian A Brown               	1021	 A   	Strut D Sediment Pool
017	 Nicholas S DeGrazia         	723	 AB  	DE connecting bridge
018	 Yuuki Ito                   	523	 B   	DE connecting bridge
019	 Anmar Saad Albinyan         	318	 ?   	Strut E Parcel Room
020	 Steve Masao Terada          	626	 ?   	Strut E Parcel Room
021	 Yuuki Yagi                  	402	 A   	Strut E heliport
022	 Brigitte Dickenscheid       	330	 ?   	Strut E heliport
023	 Agmall Sarwari              	820	 A   	Strut F warehouse
024	 Naoto Yamazaki              	1113	 AB  	Strut F warehouse
025	 Terry Matalas               	1211	 A   	Strut F warehouse
026	 Sefie J Nolte               	1215	 O   	FA connecting bridge
027	 David Li-San Chen           	1013	 A   	Shell 1 Core, 1F
028	 Ginseng W Mileur            	131	 O   	Shell 1 Core, 1F
029	 Remy Schuster               	101	 A   	Shell 1 Core, 1F
030	 Matthew J Whitney           	1115	 AB  	Shell 1 Core, B1
031	 Ricardo Enrique Salazar     	717	 O   	Shell 1 Core, B1
032	 Randall J Koerte            	917	 O   	Shell 1 Core, B1
033	 Syouhei Yoshino             	908	 ?   	Shell 1 Core, B2 Computer Room
034	 Mika M Claudepierre         	222	 O   	Shell 1 Core, B2 Computer Room
035	 Joshua M Busby              	718	 B   	Shell 1 Core, B2 Computer Room
036	 Oliver Swann                	312	 AB  	Shell 1 Core, B2 Computer Room
037	 Toshifumi Kotogi            	104	 A   	KL connecting bridge
038	 Erich Werdermann            	528	 ?   	Strut L Sewage Treatment Facility
039	 Kouhei Tuzita               	821	 AB  	Strut L Sewage Treatment Facility
040	 Federico Biscetti           	324	 O   	Shell 2 Core, 1F Air Purif. Room
041	 Matt R Miller               	207	 O   	Shell 2 Core, 1F Air Purif. Room
042	 Jean Pierre Laforce         	1130	 O   	Shell 2 Core, 1F Air Purif. Room
043	 Peter Stillman              	1116	 A   	Strut E heliport


*** :: The [M9] is by the diving suits, flip over the railing and
       shimmy along, then flip up. [Thermal Goggles] are in the water,
       near the diving suits. [M9] ammo on the white boxes.

       In the next room, first drag the right guy down by the right
       side. Now use the node.

001 :: Emiko Yokoshima is the one on the floor by the forklift. He
       gets up first. Wait behind him. After lengthy, and irritating,
       interuptions from Campbell and Rose at all the wrong times, hold
       him up.
002 :: Terry Cheung is the guard you just dragged down the side. If
       he causes an alert, don't worry, no-one will come, just knock
       him out and wait for him to come to.

*** :: Take the elevator. At the top, crawl through the hole in the
       fence by the [M9] ammo on the left. Go down the stairs.

004 :: Akihide Yonekura is the geezer wandering across the computer
       area. You don't have radar yet, but he's easy to sneek up on.

*** :: Use the node to get your radar back online. Then use the stairs
       on the right to go back up to the rooftop.

003 :: Jacqueline D Benzon is the girl now walking around on the rooftop.
       Use the boxes as cover and sneek up behind him.

*** :: Head back down the stairs. Take the door on the left of the
       computers to the AB connecting bridge.

007 :: Ryosuke Sugie is the guy on the right, standing still. Wait at
       the corner near him, when he looks to his left, walk up and rob
       him. Tread carefully on the metal floor, or he'll hear you.
006 :: William R Kelly is the other guard on the left side, pacing. Wait
       for him to go down the far end, then sneak quietly up behind
       him. Tread softly on the metal plated floor.

*** :: Enter Strut B Transformer Room. Something bad been going down,
       and still is... When you have control back, and a [SOCOM], use
       the node to get your radar for Strut B. Search the lockers on
       your way out to BC connecting bridge, then into Strut C Dining
       Hall. After yet more cutscenes, you finally get to move under
       your own free will. Use the node in the Dining Hall to get your
       radar, then head to the Ladies and freeze the bomb. Out now to
       CD connecting bridge.

013 :: Yu Ya Nan is this guard walking towards you as you come out
       of Strut C. Wait in the doorway for him to turn back, then
       follow him. IF you get there quick enough, you will see Mr.
       Nan unconscious, and a cardboard box legging it across the
       bridge...

*** :: Enter Strut D Sediment Pool - take down the surveillance camera.

016 :: Brian A Brown is the guard on the bottom level. First, tranquilize
       the guy on the top level, as your [SOCOM] isn't surpressed. Wait
       at the top of the stairs, when Mr. Brown walks by heading
       east, run down and follow him. Blast his kneecap with your
       [SOCOM] to get his tag. Ditch him in the water.

*** :: Use the node a bit further up to get the radar working. When the
       assault team come to check out why the dude's late with his
       status report, stay out their way and they will leave. Spray the
       C4 on the other side by the door you entered from.

015 :: Luis Silva Garcia is that guard on the top level, in the centre that
       you tranquilized. Spray [Coolant] in his face to get him to wake
       up, then use the [SOCOM] to kneecap him for his tag.

*** :: Go onto the DE connecting bridge through the bottom entrance.

017 :: Nicholas S DeGrazia is pacing around down the other end of the
       bridge. He also goes up the steps. Wait at the bottom corner by
       the ammo for him to come down, then run up behind and rob him.

*** :: Enter Strut E Parcel Room. The node is in the north-east corner,
       use it and make sure the guard doesn't see you while getting
       there.

019 :: Anmar Saad Albinyan is the guard pacing around between the
       conveyorbelts. Wait on the east for him to stand still and
       stretch his arms, then hold him up.

*** :: Go down the stairs on the west to find the [Mine Detector]. Use
       the stairs on the east to go up to the heliport. There's 2 tags
       up here that you need.

022 :: Brigitte Dickenscheid is pacing around, then heads up to the
       Harrier. Use the containers as cover, and tread lightly on the
       metal flooring. Ambush her.

*** :: Freeze the bomb under the center of the Harrier 2.

021 :: Yuuki Yagi is back down the stairs, then follow the path left.
       He's asleep, so sneek up and wake him up. Take his tag, then put
       him back to sleep.

*** :: Back into the Parcel Room, take the south-east door onto EF
       connecting bridge. Equip the [Mine Detector] as you cross the
       bridge into Strut F warehouse. 3 guards in here...

       Immediately head down the stairs. Use the boxes as cover to get
       by the guard, and enter the room on the south, the left one. Get
       your radar online with the node. In the room is a vent, crawl
       through it into another room where a [Surpressor] awaits.

025 :: Terry Matalas is the guard on the bottom level. Wait
       in the room with the node until your radar reveals he is
       standing quite near outside, looking east. Then run out and
       ambush him. He'll give up his tag without kneecapping. Hide him
       in the node room.
023 :: Agmall Sarwari will walk down the stairs in a little while.
       Wait behind the boxes at the bottom of the stairs. He will stop
       in the center and stretch his arms. Sneek out, he requires a
       kneecapping. Hide him in the node room also.

*** :: Now you'll hear the radio say "Why are you late with your status
       report?" Hide out in the node room in one of the lockers until
       the assault team leave, reporting no suspiscious happenings.

024 :: Naoto Yamazaki is the remaining guard on the top level. He'll
       be pacing along the bit overlooking the stairs. When he goes
       that end, run up behind him. Requires kneecaping.

*** :: Take out the bomb now. Hang over the west side railing, and drop
       down, it's behind the crates you land on. After it's done, exit
       onto the FA connecting bridge. 2 more bombs to go... Take down
       the Cypher as you come onto the bridge.

026 :: Sefie J Nolte is that guard on the bridge. He walks up and down the
       steps, so sneek up on him from wherever you please. Kneecap him.

*** :: Enter Strut A Pump Room. That guy by the computer, his tag
       should already be in your possession. Take out the bomb in the
       room with all the pipes - crawl along under the red pipe to get
       to it. Careful of the surveillance camera. Now watch a lengthy
       Codec with Pliskin and Stillman. "Blah blah blah!"

       Now off to AB connecting bridge...then into Strut B Transformer
       Room. 2 guards in here.

009 :: Hiroyuki Doi is the one in the corridor. Wait halfway down,
       not by the corner, for him to come down your end. When he turns,
       follow him. You'll have to kneecap him for his tag.
008 :: Masanori Masabu Ihara is the one inside the room where you met Pliskin.
       Use the radar to see when he passes the door, and is just inside
       it. Then sneek through and ambush him.

*** :: Freeze the bomb behind the locker door in the north-west of this
       room. Exit onto the BC connecting bridge. Take down the Cypher
       hovering just outside the door. Enter Strut C Dining Hall. Get
       your hands on [Sensor B]. Now it seems Pliskin has gone and
       armed the big arse bomb. Well done Pliskin! It's in the sub bay
       where you started...

       Head back to Strut A Pump Room. There's a new guard in the pipe
       filled room where the bomb was. The timer should be plenty, so
       let's take him down...

005 :: Goushi Kawamura is his name. He walks clockwise around the room, so
       sneek up behind him. He should be in the south-east corner as
       you enter.

*** :: Now up to the roof, use the elevator to get to the Deep Sea
       Dock. The bomb is stuck to the bottom of the sub. To spray it,
       kneel down at the south-east end of the sub. Don't waste any
       ammo on the impending Fortune fight.

       On Strut A roof, watch out for mines. Also mines on EF
       connecting bridge. Head up to Strut E heliport and fight Fatman.

043 :: Peter Stillman's tag is held by Fatman. Once he's dead, drag him
       and drop him and he'll drop it.

*** :: Also the excavation of Fatman's arse has revealed a big bomb.
       Freeze it.

       Go down to the DE connecting bridge. There's a guard above the
       door a little way. When he looks right, make a run for it down
       the stairs.

018 :: Yuuki Ito is the guard down here. Run up behind her and take
       her tag. You should have the other guard's tag.

*** :: Enter Strut D Sediment Pool, then out onto CD connecting bridge.
       1 guard on the bridge, you need his tag.

014 :: Yakayuki Ueda is all of his name. Wait in the
       doorway until he moves to the top of the stairs, then run out.
       Hopefully you took care of the surveillance camera eariler on.

*** :: Into Strut C Dining Hall.

011 :: Kevin Chen is the one in the dining room. Run in through the
       top door, and quickly run around the room on the right side.
       Follow him as he moves north.
012 :: Boudraa Reda is the other guard. Wait in the dining room, just
       inside the bottom door. When he passes and stops just outside,
       run out and ambush him.

*** :: Out onto BC connecting bridge. Careful of the Cypher.

010 :: Marius Alain Nguyen is the guard on the bridge. When he heads away
       from you, run up behind him.

*** :: Now get to Strut F warehouse. There's an [M4] in the top level,
       over on the left. Careful of the laser trap, don't just rush in
       (as I have just done). Shoot the control box on top of the
       locker. The [AKS-74U] resides in the bottom level door by the
       elevator.

       Now head out onto the EF connecting bridge, there's mines on it.
       Don the [B.D.U.] guards uniform and [AKS-74U], and leg it across
       the bridge into Shell 1 Core 1F. Be quick across the bridge or
       gun Cyphers will appear.

       Head down to the south room and get your radar working.

029 :: Remy Schuster is the guard that patrols the north
       corridor. Follow him up there, when you get behind him, switch
       to [SOCOM] and hold him up. Hide him in the corner by the
       elevator.
027 :: David Li-Sann Chen is on the west corridor. Follow him down, when you
       get near, get the [SOCOM] out and ambush him.
028 :: Ginseng W Mileur is on the east corridor. Take out the camera when
       he's not looking, and get behind him with your [SOCOM].

*** :: Now take the elevator to B2. Once there, get your radar working.
       The node is on the right of the computer area.


       First, the guard should be running around the outside like a
       headless chicken. Wait on the south-west corner for him to come
       round, then kick his arse when he gets to you. The guard inside
       the computer room should come and look.

035 :: Joshua M Busby is the guard on the south end of the computer
       area. If he doesn't come to look at you beat up the running-man,
       tap on the wall to lure him out. Wait round the corner, when he
       comes round, hold him up with your [SOCOM].
036 :: Kazanobu Uehera is the guard that was running around. You should
       have him unconsious, or tranquilized. Wake him up by spraying
       [Coolant] in his face. He will be more happy to give up his tag
       after a kneecapping.
033 :: Syouhei Yoshino is the one on the right in the computer area.
       Tranquilize the other guy first, then sneak up on him when he
       goes to look while his comrade is sleeping.
034 :: Mika M Claudepierre is your sleeping friend. Drag him into the area
       where the node is so he doesn't see the dead guy when he gets
       up. Needs to be kneecapped.

*** :: Take the eleveator to B1. There's 3 tags down here. First, get
       your radar online, the node is in the room to the right of the
       lift.

030 :: Matthew J Whitney will walk up towards the room with the node in. As
       soon as you have the radar back online, go out and stand by the
       elevator. When the guard passes you and stops, take out your
       [SOCOM] and rob him. Hide him in a locker in the node room when
       you have his tag.
032 :: Randall J Koerte is the guard in the seating area, the one on
       the right. Tap on the far right locker, then run out into the
       hallway. When he comes to check it out, he'll stop by the right
       end locker. Run in with your [SOCOM] and rob him. Hide him in a
       locker of your choice.
031 :: Ricardo Enrique Salazar is the other guard standing still. Sneak up on
       him from the side, and hold him up with your [M9]. Take his tag,
       and tranquilize him, you need him alive to work the scanner.

*** :: Now drag your sleeping guard to the scanner. Use the [Coolant]
       to wake him up, then chokehold him and stick his head in the
       scanner. You're now in the hostage room. Locate Ames.

       Get the [RGB6] and the [PSG 1] from the warehouse. Then head to
       the Strut 1-2 connecting bridge. Remember to get the AK
       [Surpressor] after the Harrier fight, by putting out the flames.

       I'll pick up now, where you've got emma up in the lift, you're
       now in Shell 2 Core, 1F Purification Room.

040 :: Federico Biscetti is the first guard as you come out of the elevator.
       Leave Emma in ther while you sneek up behind him.
041 :: Matt R Miller is the one by where you shot the Nikita rocket.
       Wait by the wall at the bottom of the steps, follow him when he
       turns and walks the other way.
042 :: Jean Pierra Laforce appears on the east corridor as you pull Emma to
       there. Leave her behind the boxes. When he turns and heads
       north, follow him and take his tag.

*** :: Onto the KL connecting bridge. Leave Emma in the doorway, and
       take down the gun Cyphers.

037 :: Toshifumi Kotogi is the guard on the bridge. Run up behind him as
       he stands looking east at the top of the stairs, rob his tag.

*** :: Lead Emma to Strut L, extinguishing one side of the flames and
       chokeholding her through. 4 more tags to go.

039 :: Kouheu Tuzita is the guard nearest you. Leave Emma by the
       doorway, then tranquilize the other guard. Stand in the corridor
       with the pipes in, and tap to get him to come. Ambush him as he
       walks round the corner towards you.
038 :: Erich Werdermann is your sleeping guard. Spray his face with
       [Coolant] to wake him up, then rob his arse.

*** :: Your last but one tag comes as you enter Strut E Parcel Room
       again. Lot's happens before then, so play through until you get
       there.

020 :: Steve Masao Terada is now in the Strut E Parcel Room after you
       take down Vamp. She's in the center, moshing to some music, so
       sneek up from her right side.

*** :: Watch out for mines in Shell 1 Core. Play through until you bump
       into Snake in Arsenal Gear-Ascending Colon, he has your las tag,
       and he's not giving it up without a fight. "Uhh, that was
       cornier than a Kellogs factory."

000 :: Meryl Silverburgh's tag is in Snake's possession. Knock him out
       with some punches and kicks, then frisk him for the final tag.

*** :: Complete the game, watch lots of lovely credits. You should get
       a [Brown Wig] for your efforts - If you've done Very-Easy before
       this.


================================
:: Plant :: Normal :: 49 Tags ::
================================

ID       Name                           DoB     BLD     Location
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
000	 Solid Snake                 	???  	 ?   	Arsenal Gear-Ascending Colon
001	 Jordan A Bowman             	927	 B   	Strut A roof
002	 Sean M Culhane              	708	 O   	Strut A Pump Room
003	 Jamie DR Dickie             	410	 ?   	Strut A Pump Room
004	 Daichi Bada                 	301	 B   	AB connecting bridge
005	 David L Newell              	112	 A   	AB connecting bridge
006	 Bren J Fraher               	228	 ?   	Strut B Transformer Room
007	 Gavin C Elliott             	825	 ?   	Strut B Transformer Room
008	 Johnny Chong                	719	 O   	BC connecting bridge
009	 Chuoc Shan Lam              	306	 B   	Strut C Dining Hall
010	 Markus Huendgen             	701	 ?   	Strut C Dining Hall
011	 Michael Roger Aarons        	801	 O   	CD connecting bridge
012	 Takuji Tada                 	413	 B   	CD connecting bridge
013	 Joseph A McClaren           	1102	 A   	Strut D Sediment Pool
014	 Dustin Weger                	207	 A   	Strut D Sediment Pool
015	 Wojtek Kujawa               	802	 O   	Strut D Sediment Pool
016	 Kenji Yamaguchi             	903	 A   	DE connecting bridge
017	 John A McCormick            	129	 O   	DE connecting bridge
018	 Robert Viset                	426	 B   	Strut E Parcel Room
019	 Tommi Eklof                 	826	 O   	Strut E Parcel Room
020	 Gary L Curtis               	825	 A   	Strut E Parcel Room
021	 Court Stauff                	515	 O   	Strut E heliport
022	 Frode A Steine              	602	 A   	Strut E heliport
023	 Katharine Irene Hargrove    	1210	 AB  	Strut E heliport
024	 David R Papps               	602	 A   	Strut F warehouse
025	 Matt D Huffman              	518	 A   	Strut F warehouse
026	 Ali H Rafati                	604	 AB  	Strut F warehouse
027	 Mais M Baali                	124	 O   	FA connecting bridge
028	 Satoru Oda                  	816	 O   	Shell 1 Core, 1F
029	 Kamal Aggarwal              	1023	 ?   	Shell 1 Core, 1F
030	 Anthony Hampton             	129	 A   	Shell 1 Core, 1F
031	 Ivan Lui                    	424	 O   	Shell 1 Core, 1F
032	 Hideaki Dei                 	1121	 A   	Shell 1 Core, B1
033	 Cesar Pariona Oncebay       	523	 O   	Shell 1 Core, B1
034	 Yuuko Hayashi               	1204	 B   	Shell 1 Core, B1
035	 Viktor Hamrefors            	824	 ?   	Shell 1 Core, B2 Computer Room
036	 Miroku Sato                 	1025	 O   	Shell 1 Core, B2 Computer Room
037	 Kojiro Hayama               	1206	 B   	Shell 1 Core, B2 Computer Room
038	 Mark S Eaton Fry            	1212	 ?   	Shell 1 Core, B2 Computer Room
039	 Han Yi Cheng                	1220	 O   	KL connecting bridge
040	 Yuta Tsubasa Teruya         	109	 ?   	Strut L Sweate Treatment Facility
041	 Mikiya Horiuchi             	1101	 A   	Strut L Sweate Treatment Facility
042	 Martin Johansson            	329	 B   	Shell 2 Core, 1F Air Purif. Room
043	 TaRo ArAkAwA                	1225	 O   	Shell 2 Core, 1F Air Purif. Room
044	 Gaku Yamada                 	624	 ?   	Shell 2 Core, 1F Air Purif. Room
045	 Zheng Xuan                  	316	 ?   	Shell 2 Core, 1F Air Purif. Room
046	 Erasmo O Metos              	314	 B   	Shell 2 Core, 1F Air Purif. Room
047	 Florian Busch               	502	 O   	Shell 2 Core, 1F Air Purif. Room
048	 Peter Stillman              	1116	 A   	Strut E heliport


====================================
:: Plant :: Normal :: Walkthrough ::
====================================

*** :: Use the node by the elevator to get your radar online. Take the
       elevator up. Those 2 unconscious guards don't have tags. Head
       out to the FA connecting bridge, when the Cypher goes down, run
       to the far steps and go halfway down them. Then wait until it
       moves away and enter Strut F warehouse on the top level.

       Go ahead to the door where the [M9] is. Now get back to Strut A.
       It's much easier to do the warehouse from the other side, so
       we'll come back later.

002 :: Sean M Culhane is that guard by the computers. When he
       turns his back, ambush him.

*** :: Use the node to get your radar. Head out to the AB connecting
       bridge. These 2 guards need to be kneecapped, so get past them
       without killing them. Enter Strut B. Good old Pliskin will now
       give you a [SOCOM] for dealing with those "tough" guards. Use
       the node by Pliskin for the radar. Your [SOCOM] isn't surpressed
       yet, so we'll have to be careful. Go on to Strut C Dining Hall.

       Stillman will now give you (after some unduly annoying cutscenes
       and Codecs) the [Coolant] to spray the bombs. Use the node in
       the dining hall for the radar. Then freeze the bomb in the
       toilets. Then off to CD connecting bridge (if you're quick,
       you'll see Pliskin in a box).

011 :: Michael Roger Aarons is this guard that Pliskin flattened. Apply
       some [Coolant] to his face to wake him up, then rob him. (If,
       for some strange reason, the tag says "Rene C Carviese" when you
       pick it up...for some reason I had that written down first :S)

*** :: Take out the camera en route to Strut D Sediment Pool. Tranq the
       guard by the center thing.

013 :: Joseph A McLaren is the other guard on the top level. With the
       other guy tranquilized, sneek up on Mr. McLaren and rob him. Dump
       him in the water. Don't ambush him too close to the top of the
       steps, or the other guy down there will spot him. If he does
       see something, tranquilize him when he comes running up the
       steps.

*** :: Quickly run to the node and get your radar. The assault team
       should come to check out the lack of status report, wait here
       until they leave.

015 :: Wojtek Kujawa is the guard on the bottom level. Sneek up
       behind him and ambush. If he's the one you tranquilized, then he
       will be walking towards the node. Wait at the end until he
       turns, then get him. Put him in the water.
014 :: Dustin Weger is the sleeping guard in the center on the top
       level. Wake him up with [Coolant] and rob him.

*** :: Freeze the bomb and head out to DE connecting bridge. Go down
       onto the bottom level so the lookout doesn't see you.

016 :: Kenji Yamaguchi is the guard on the bridge. When he starts to
       go back up the stairs, follow him and take his tag.

*** :: Enter Strut E Parcel Room, careful of the lookout sentry.
       Tranquilize the guard you can see, and get to the node.

019 :: Tommi Eklof is the other guy pacing around. Stay by the
       yellow machine on the right, when he turns and walks south, run
       up behind him.

*** :: Now go down the stairs on the west to hide out from the assault
       team checking out the missing status report. Also collect the
       [Mine Detector] from down here.

018 :: Robert Viset is the first sleeping guard. If the assault
       team didn't wake him up, then use the [Coolant] on him. You'll
       need to kneecap him, but the other guy is sleeping, so he won't
       hear.

*** :: Go up to Strut E heliport now. There's a guy over to the left,
       tranquilize him.

023 :: Katharine Irene Hargrove is the other guy pacing around over on the
       right. Use the boxes as cover, and ambush him.
022 :: Frode A Steine is the other guy you tranquilized. Wake him up
       with [Coolant] and rob his tag.

*** :: Freeze the bomb under the Harrier. Head back down the steps,
       take a left...

021 :: Court Stauff is the guy down to the left sleeping. Sneek up
       on him and ambush him for his tag. Then put him back to sleep :)

*** :: Go to the EF connecting bridge. Use the [Mine Detector] to guide
       yourself across into Strut F warehouse.

       In Strut F warehouse, use the look-round-corner trick to see if
       there's a guy standing over the stairway. When he isn't there,
       run down the stairs. Use the boxes as cover, go into the room
       on the south, the one on the left. Use the node in here to get
       the radar. Now in the room is a vent, crawl through it to get
       the [Surpressor] and fit it to your [SOCOM]. Crawl back into the
       node room.

026 :: Ali H Rafati is the guard on the bottom level. Another guard may
       be walking around down there, wait for him to go back upstairs.
       Wait inside the door in the node room, when Mr. Rafati is nearest
       to the door facing east, run out and use the choke-hold to drag
       him back into the node room. In here, use the [SOCOM] to shoot
       his knee and get his tag. Stuff him in a locker. He's the one
       that's responsible for a status report, so if assault teams come
       down, hide out until they leave.
024 :: Chen Yen Wen is that guard that sometimes comes downstairs. Wait
       by the boxes at the bottom of the stairs. When he comes down,
       ambush him. Requires kneecapping. Quickly drag him into the node
       room, and wait in there until the assault team leave.
025 :: Marr D Huffman is the last guard up the stairs. Wait by the
       corner by the door from the EF bridge, when she moves to the
       east, run round and ambush her.

*** :: Hang over the west railing and drop down to freeze the bomb.
       Then go out to the FA connecting bridge. Take down the Cypher
       hovering to the left side.

027 :: Mais M Baali is the guard on the FA connecting bridge now.
       Get down to the bottom level, wait at the bottom of the stairs.
       When the guard comes down the steps, then heads back up, run
       after him. You'll need to kneecap him for his tag.

*** :: Enter Strut A Pump Room. You should have that guy by the
       computer's tag. Head up the stairs to the roof of Strut A.

001 :: Jordan A Bowman is the guard wandering around up here on the roof.
       There's plenty of boxes to use as cover for your attack. More
       kneecapping required of you.

*** :: Back down the stairs. Enter the door on the east to the room
       with all the pipes in.

003 :: Jamie DR Dickie is the guard walking around in here. He goes
       around clockwise. Best idea is to wait outside until he passes
       the door, then run in and ambush him from behind.

*** :: Crawl along under the pipes, along under the red pipe, and
       freeze the bomb. Head out to the AB connecting bridge. 2 guards
       out here with tags.

004 :: Daichi Bada is the one on the left. When he turns and heads
       away from you, run after him, using the flip move to flip over
       the metal plated floor so he won't hear you. Kneecap him.
005 :: David L Newell is the other guy. Use the same tactic - run up behind
       him when he turns, flipping over the floor. *See Special Tags*

*** :: Enter Strut B Transformer Room.

007 :: Gavin C Elliott is the one out in the corridor. As he's heading
       away from you, run up behind him, flipping over the metal floor,
       and ambush him. Stuff him in a locker.
006 :: Bren J Fraher is strutting around in the room. Wait by a door
       for an opportunity to ambush him.

*** :: Freeze the bomb, it's behind the locker door in the north-
       west of the room. Exit to BC connecting bridge. Take down the
       Cypher. Enter Strut C Dining Hall.

010 :: Maarkus Huedgen is coming down the corridor towards you. Wait just
       in the entrance way to the mens toilets (on the left). When he
       stops at the corner, he turns and faces east. Run out and ambush
       him.
009 :: Chuoc Shan Lam is the guy walking around in the canteen area. He
       patrols all of it, so wait outside a door and wait for a good
       opportunity to run in and rob him.

*** :: Collect [Sensor B]. Head to Strut A, Deep Sea Dock, where you
       started. Pliskin has armed a big bomb. Nice one! The bomb is
       stuck to the bottom of the minisub. Kneel down in the south-east
       end of the sub to spray it.

       Watch out for mines on the rooftop of Strut A, and on the EF
       connecting bridge. I'll pick up now, you've beaten Fatman. Yeah?

048 :: Peter Stillman. Move Fatman when he's dead and he'll drop it.

*** :: Freeze the huge bomb you reveal under Fatman.

       Now get to Strut F warehouse. Get yourself the [M4] (watch the
       laser trap), and the [AKS-74U] from the various rooms.

       Onto the EF connecting bridge. Equip the [Mine Detector]. Stay
       in the doorway, and tranquilize the guy on top of the heliport
       stairs opposite. Use a [Chaff] to disable the Cyphers once you
       pass the mines. Enter Shell 1 Core 1F, equipping the [B.D.U.]
       and the [AKS-74U].

       Immediately head south along the corridor to the small room. Use
       the node, now you have radar. Yay! Go out the left door... Don't
       use the AK to hold up guards, it's too sensitive. So equip the
       [SOCOM] or [M9] for that purpose.

028 :: Storu Oda is the guard on the west corridor. Pace up and down
       it with him - if there's another guard, wait until he goes -
       then wait until he stops and get behind him with your [M9]. Take
       his tag then hide him down the small corridor on the left.
030 :: Anthony Hampton is the guard that patrols all the corridors. Wait
       here on the east corridor until he comes down from the north.
       He'll hand over his tag with a bullet in his leg. Stick him down
       the small corridor with the other guy.

*** :: Now you have 2 guards on the east corridor, with a surveillance
       camera at each end. Take out the both surveillance cameras with
       a [SOCOM] shot when the guards are out of range. Now from the
       south corner, tranquilize the guy on the left as they both walk
       north, then run after the other guard...

029 :: Kamal Aggarwal is the guard you're running after. Still
       have your [M9] equipped, and you should be able to ambush her
       from behind as she reaches the north corner. Drag her round the
       corner so the other guard doesn't see when you wake him up...
031 :: Ivan Lui is your sleeping guard. Wake him up with some
       [Coolant] in the face, then rob him as he gets up.

*** :: Now take the elevator (equip the AK again) to B2. 4 guards down
       here... But first get to the node in the top right corner of the
       computer area. The guard on the outside should now be doing laps
       around the computer room, for some reason :S

038 :: Mark S Eaton Fry is the running-man's name. Wait on the north-
       east corner outside the computer room, just by the stairs. When
       he runs up by you, kick his arse. Hopefully, the other guards
       won't see. Then drag him over by the stairs, and use [Coolant]
       to bring him round, then rob him.
037 :: Kojiro Hayama is the guard that looks at the computer
       screens. Wait outside the computer room on the south-west
       corner. When he's looking at the computer screen nearest you,
       tap on the wall to lure him out. Then run round the corner a
       little. Tap again to bring him to the corner of the corridor,
       and ambush him with your [M9].

*** :: Tranquilize the guard on the left side of the room.

035 :: Viktor Hamrefors is the other guard. With the other guy tranq'd,
       you can ambush him with your [M9]. Hide him by the node.
036 :: Miroku Sato is the sleeping guard on the left. Use [Coolant]
       to wake him up, and rob him with your [M9]. Re-administer the
       tranquilizer when you have his tag.

*** :: Collect the [D. Mic] by the parakeet. Get your AK out, and take
       the elevator to B1. The node is in the small room to the east.

032 :: Hideaki Dei is the guard that will come walking along the
       corridor. Wait just outside the node room. When he comes and
       stops outside the node room, get behind him and ambush him.
       He'll need kneecapping. Don't rob him too close to the other
       corner, or the other guard will hear. Stuff him in a locker.
034 :: Yuuko Hayashi is the bloke in the lounge area, on the right. Tap
       on the far right locker, then run into the corridor and wait by
       the white boxes. He'll stop by the right locker, run in with
       your [M9] and ambush him. Stuff him in a locker.
033 :: Cesar Pariona Oncebay is the last guard. Sneek up on him and rob his tag
       as he just stands there. DON'T kill him. Tranquilize him...

*** :: Now you've got that guy tranquilized, drag him to the scanner.
       Use [Coolant] to wake him up, then stuff his head in the
       scanner to get in the hostage room.

       Before locating Ames, run up to the desk on the west of the room
       and collect the [Thermal Goggles]. Now locate Ames. Blast your
       way out of there and get to EF connecting bridge (mines). Take
       down the sentry atop Strut E heliport first.

       Enter Strut F warehouse. Look in the top rooms for [RGB6] and
       [PSG 1] (there's a [PSG 1-T] in the vent in the same room).
       Now get to the DE connecting bridge.

016 :: John A McCormick is the guard here. When the sentry above you looks
       right, run down the steps. Ambush the guard at the bottom for
       his tag. You have the other guard's tag. Hopefully.

*** :: Now to the CD connecting bridge.

012 :: Takuji Tada is the guard down the far end, maybe on the steps.
       Tranquilize the guard pacing up and down the bridge first. Then
       ambush the guard from behind for the tag.

*** :: Run out to the BC connecting bridge.

008 :: Johnny Chong is the guy walking along the BC bridge. Use the
       corners as cover to sneak up on him

*** :: Now off to the Shell 1-2 connecting bridge, and shoot out the 10
       boxes. Lot's happens now before any more tags come your way, so
       I'll pick up where you've just got Emma up in the elevator...
       Don't forget - the AK Surpressor behind the flames after the
       Harrier fight, flip the gap, use the coolant on them - and to
       use the node _before_ you go down in the elevator...

       Okay...you've just got Emma up to the top floor in the elevator.

042 :: Martin Johansson is the guy by the node. Leave Emma in the elevator.
       Sneek up on him when he stretches his arms. Hide him in the
       small room further down where the 2 gun cameras are (take them
       out). Kill him, not tranquilize, or he'll wake up at the wrong
       time.
043 :: TaRo ArAkAwA is the guard where you shot the Nikita from.
       Wait at the bottom of the stairs for him to move east, then
       ambush him. Stick him in the small room with the other guy. Also
       needs to be killed so he doesn't inconveniently wake up.

*** :: Drag Emma into the room by the node. Leave her there.

045 :: Zheng Xuan is now in the small corridor on the east a bit
       further down. Run up behind him and take his tag. Another for
       your collection in that room with the gun cameras, also kill
       him.

*** :: Go back for Emma, drag her down to the small room. You will see
       a guard appear in the elevator, from where, I don't know. Leave
       Emma in the room with the dead guards.

047 :: Florian Busch is that guy who came out of the elevator. Wait in
       the small corridor. When he stops and looks into the node room,
       run up and ambush him. Guess where you're gonna stick him... and
       what you're gotta do to him.

*** :: There are now 2 guard by the bit where you shot the Nikita. Use
       the surpressed [SOCOM] to take him out with a headshot from the
       top of the stairs... he doesn't have a tag.

046 :: Erasmo O Metos is the other guy, standing there asleep. With
       the other guy dead, sneek up behind him and rob him.

*** :: Drag Emma along towards the exit. As you get up the stairs, a
       new guard arrives. Leave Emma behind the boxes.

044 :: Gaku Yamada is his name. When he looks to his right,
       run out from behind the boxes and ambush him.

*** :: That's all 6 from there. Take Emma out onto the bridge. Leave
       her in the doorway, take down the 2 Cyphers. Then run to the end
       of the bridge...

039 :: Han Yi Cheng is the guard on the bridge. Wait until he stands
       at the top of the steps and faces east, then run out and ambush
       him. He'll need kneecapping.

*** :: Lead Emma out, extinguish the flames, and enter Strut L Sewage
       Treatment Facility. 2 guards in here with tags. Use the
       [PSG 1-T] or the [M9] to tranquilize the far guard.

041:: Mikiya Horiuchi is the one still standing. Wait at the end of the
       corridor with the pipes in. When the guard sees the sleeping
       guard, run out and proceed with the ambush.
040 :: Yuta Tsubasa Teruya is the guy you tranquilized. Wake him up with
       some [Coolant] in the face, and rob him. Kneecapping needed.

*** :: I'll pick up after the sniping, when you re-enter Strut E
       Parcel Room...

020 :: Gary L Curtis is now in the Parcel Room, listening to music.
       Run up behind him and ambush him.

*** :: The only one you need now comes in Arsenal Gear-Ascending Colon.

000 :: Solid Snake. The legend himself. When you meet Snake in Arsenal,
       knock him out and frisk him for the tag. Either punch him, or
       use the blue side of the sword (press square to switch) to knock
       him out. That's the last tag.

*** :: Here come those credits. "I wonder what's on TV?"


==============================
:: Plant :: Hard :: 53 Tags ::
==============================


ID       Name                           DoB     BLD     Location
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

000	 Liquid Snake                	???  	 ?   	Arsenal Gear-Ascending Colon
001	 Ihor Novosilets             	701	 O   	Strut A roof
002	 Julian Tan                  	530	 ?   	Strut A Pump Room
003	 Max K Do                    	101	 ?   	Strut A Pump Room
004	 Jenam Ryu                   	621	 O   	AB connecting bridge
005	 Kit M Paines                	228	 O   	AB connecting bridge
006	 Stephen M Stretton          	424	 A   	Strut B Transformer Room
007	 Adrian Styrsky Ellwood      	1021	 O   	Strut B Transformer Room
008	 Hanbum Son                  	502	 A   	BC connecting bridge
009	 Juan Luis Rulz              	109	 ?   	Strut C Dining Hall
010	 Takayuki Kawakubo           	911	 B   	Strut C Dining Hall
011	 Gregory M Roy               	201	 ?   	CD connecting bridge
012	 Randy Lee Way               	1011	 A   	CD connecting bridge
013	 Taggart D Ryan              	1211	 ?   	Strut D Sediment Pool
014	 Sunny Hsu                   	1106	 A   	Strut D Sediment Pool
015	 Sascha Norbert Behr         	320	 O   	Strut D Sediment Pool
016	 Derrick S Edick             	122	 AB  	Strut D Sediment Pool
017	 Michael Mantilla            	401	 A   	DE connecting bridge
018	 Eiichiro Kimura             	903	 A   	DE connecting bridge
019	 Omar Khettab                	921	 A   	Strut E Parcel Room
020	 Ting Kae Lung               	316	 ?   	Strut E Parcel Room
021	 Eric J Melen                	717	 ?   	Strut E Parcel Room
022	 Chad P Bala                 	722	 O   	Strut E Parcel Room
023	 Gustavo L Lazo              	324	 ?   	Strut E heliport
024	 Alan Chon                   	316	 ?   	Strut E heliport
025	 Christian Alexander Heinzer 	306	 AB  	Strut E heliport
026	 Daisuke Kato                	1208	 B   	Strut F warehouse
027	 Takeshi Umeoka              	912	 O   	Strut F warehouse
028	 Masato Aoyama               	406	 O   	Strut F warehouse
029	 Yo Narita                   	416	 B   	Strut F warehouse
030	 Michael S Chang             	511	 A   	FA connecting bridge
031	 Lucky Zhu                   	404	 A   	Shell 1 Core, 1F
032	 Ryo Nitta                   	123	 B   	Shell 1 Core, 1F
033	 Shunsuke Katoh              	801	 AB  	Shell 1 Core, 1F
034	 Toru Yamagishi              	518	 A   	Shell 1 Core, 1F
035	 Sandra Stevic               	223	 ?   	Shell 1 Core, B1
036	 Brady N Hartel              	1002	 ?   	Shell 1 Core, B1
037	 Daichi Sumitomo             	909	 A   	Shell 1 Core, B1
038	 Chris David Adlam           	210	 ?   	Shell 1 Core, B2 Computer Room
039	 Shingo Minakawa             	829	 B   	Shell 1 Core, B2 Computer Room
040	 Victor Sjostrom             	1003	 B   	Shell 1 Core, B2 Computer Room
041	 Hiroyuki Sakashita          	710	 ?   	Shell 1 Core, B2 Computer Room
042	 Kazuto Ikeda                	923	 O   	KL connecting bridge
043	 Victor Melnik               	101	 A   	Strut L Sewage Treatment Facility
044	 Thiago Monezi Pires de Avila	428	 A   	Strut L Sewage Treatment Facility
045	 Phil A Marchant             	1006	 O   	Shell 2 Core, 1F Air Purif. Room
046	 Yuusuke Kitamura            	1029	 B   	Shell 2 Core, 1F Air Purif. Room
047	 Carlos C Cresswell          	913	 B   	Shell 2 Core, 1F Air Purif. Room
048	 Amir C Saya                 	705	 A   	Shell 2 Core, 1F Air Purif. Room
049	 Jeffrey Fong                	808	 O   	Shell 2 Core, 1F Air Purif. Room
050	 Sverrir Fridriksson         	504	 B   	Shell 2 Core, 1F Air Purif. Room
051	 Peter Stillman              	1116	 A   	Strut E heliport



==================================
:: Plant :: Walkthrough :: Hard ::
==================================

I'll leave finding ammo and [Ration]s to you. Look in the usual places.
You probably have [Stealth], but I'll do the walkthrough for those that
don't.

*** :: Flip over the railing, shimmy to the right, pull up by the
       diving suits. Collect the [Shaver]. Use the node by the elevator
       to get your radar. The 3 unconscious guards don't have tags.
       When they're after you, throw them, then stand behind them as
       they get up ready to snap their necks. Then take the elevator.
       Head down the stairs once on the roof.

       Once inside, head out to FA connecting bridge. When you see the
       Cypher hover down, leg it across and enter Strut F warehouse.
       There's an [M9] in the room just ahead of you, collect it. Now
       head back across the bridge to Strut A Pump Room. Leave the
       warehouse guards for later when you can get the radar easier...
       To get past the Cypher, run out and down the steps halfway, then
       run back up when it goes down by you, leg it across.

       Okay, you in Strut A Pump Room, with an [M9]? Good...let the
       tagging begin.

002 :: Julian Tan is walking around by the computers. Wait at the
       side, when he turns around, ambush him.

*** :: Use the node to get your radar online. Go up to the rooftop.

001:: Ihor Novosilets is walking around on the rooftop. He walks anti-
       clockwise. Use the boxes as cover when sneeking up on him.

*** :: Collect the [Chaff] on the rooftop. Head back down and go to AB
       connecting bridge.

005 :: Kit M Paines is the guy on the left of the AB bridge.
       Wait at the corner, when he looks to his left, walk up and hold
       him up. Don't run, or he'll hear you on the metal flooring.

*** :: Leave the other guy, he needs kneecapping. Enter Strut B
       Transformer Room. Pliskin will provide you with the means to
       give the guy his kneecapping. But later. Use the node by Pliskin
       to get your radar online.

       Exit to BC connecting bridge. Enter Strut C Dining Hall. After
       all the FMV, there's 2 guards. One is in the room with you.

009 :: Juan Luis Ruiz is the guard in the table area. Immediately run
       round the right side of the tables, and run up behind the guard
       as he heads north. Tranquilize after taking the tag.
010 :: Takayuki Kawakubo is out in the corridor. Wait inside the canteen
       behind the bottom door. When the guard walks up and stops just
       outside, run out the door and rob him.

*** :: Use the node to get the radar online. Now freeze the bomb in the
       Ladies. Then head out to the CD connecting bridge.

011 :: Gregory M Roy is the guard walking up and down the CD bridge.
       Stay in the doorway, when he heads the other way, run out and
       chase him, finishing off with an ambush and a mugging.

*** :: Take out the surveillance camera as you enter Strut D Sediment
       Pool. The guard on the bottom level makes frequent status
       reports, so we'll leave him for last. Don't stand too close too
       the barrier or he will spot you. We're gonna do this one without
       radar.

013 :: Taggart D Ryan is the guard on the top level, nearest you. Run up
       behind him and rob him when he's closest to you on the steps. If
       he's too close to the top of the steps, drag him away so the
       guard down the bottom doesn't see him.
016 :: Derrick S Edick is the guard over the other side.
       Tranquilize her from a distance, she's too hard to sneek up on
       without being spotted. Then drag her up the small steps near her
       that lead to the DE connecting bridge, and punch / use coolant
       on her to wake her up, then rob her.
014 :: Sunny Hsu is the tranquilized guard in the center. Wake
       him up with some [Coolant] in the face, then rob his tag.

*** :: Re-tranquilize the first guard, he may be waking up.

015 :: Sascha Norbert Nehr is the guy down the bottom. Wait until he
       heads east then run down the stairs and get him. He'll need
       kneecapping, so make sure the other guards are out.

*** :: Use the node to get your radar. There's 2 bombs this time. One
       is at the bottom of the stairs under a hatch. The other is down
       the far end under the door you entered from. Freeze them, then
       exit to the DE connecting bridge through the bottom door so the
       assault team doesn't see you.

       On the bridge, move to the first corner, then tranquilize the
       guy on the opposite building, or he'll spot you. Run down to the
       other end of the bridge and hide when the guard is elsewhere.

017 :: Michael Mantilla is the guard on the bridge. When he comes
       down, run out from your hiding at the end of the bridge, and run
       up behind him. You'll need to kneecap him.

*** :: Enter Strut E Parcel Room. The first guard in here makes the
       status reports, so leave him alone. There's also a surveillance
       camera on the support pole to the left of him. When he stretches
       and yawns, walk down past him, heading south. Wait by the next
       yellow machine. Use jumpshots to tranquilize the other 2 guards
       in the room, make sure they are both tranquilzied before moving
       on.

019 :: Omar Khettan is the guard making the status reports. Wait by the
       yellow machine for him to face away, then run out and ambush
       him. Tranquilize him only.

*** :: Assault teams will be coming soon, so take advantage of all the
       sleeping guards to shoot out the 3 surveillance cameras and use
       the node to get your radar online...there's a camera by the
       first guy, and one on the opposite side of the room on a pole, #
       the last one is in the south-east corner. Then quickly hide down
       the stairs where the [Mine Detector] is in the south-west of the
       room. Wait here until the assault team leaves. They will only
       wake up the status report guy.

       Leave the other 2 guys, they need kneecapping. Shoot them with
       another tranquilizer to keep them sleeping. Now get looking for
       that bomb...

       The bomb is stuck to a box on the conveyorbelt. Wait by the
       conveyorbelt for a box that bleeps, it's white. Freeze it then
       head to the heliport.

025 :: Christian Alexander Heinzer is the guard pacing nearest south. Run over
       to the west and wait by the containers. When he comes over to
       you, run up behind and rob him.
024 :: Alan Chon is the other geezer patrolling around. He will go
       round the Harrier, then back between the containers. Use the
       containers as cover, and ambush him.
023 :: Gustavo L Lazo is back down the stairs, turn left, he's on
       the end of this path. Sneek up on him while he's sleeping.

*** :: Freeze the bomb under the Harrier 2. Head down to the EF
       connecting bridge. Equip the [Mine Detector]. When the sentry
       above you looks the other way, leg it across to Strut F
       warehouse.

       Once in the warehouse, walk down the stairs. From the end of the
       stairs, tranquilize the guy on the bottom level walking around
       the boxes. Now run down to the corner by the 2 rooms, use a jump
       shot to tranquilize the other guy in the corner.

       Enter the room on the left and use the node. Don't worry if the
       other 2 guards come and wake up the guy in the middle, just keep
       going. In the node room is a vent, crawl through it for the
       [Surpressor] for your [SOCOM]. Crawl back into the node room.

029 :: Yo Narita is the guard standing just outside the door. Wait
       inside the door until he falls asleep, and the other guard out
       there is out of the way. Then run out and use the choke hold to
       drag him into the node room, where you can rob him, and stuff
       him neatly into a locker. Kill him, not tranquilize.
028 :: Masato Aoyama is the other guy downstairs. Wait inside the node
       room until he's near outside, facing east. Then run out and use
       the choke hold to drag him back to the node room. Kneecap him
       for his tag, stuff him in a locker. Kill him, don't tranq, or
       he'll wake up asking why he's in a locker.
026 :: Daisuke Kato is walking around on the top balcony. First
       tranquilize the guy on the east side of the balcony. Wait by the
       door to the EF bridge, when he comes by the corner, ambush him.
       Kneecapping required.
027 :: Hiroki Satayoshi is the tranquilized guard. Wake him up with
       some [Coolant] in the face, and rob him, needs kneecapping.

*** :: Hang over the west side of the balcony, drop down, and freeze
       the bomb. Then head out to the FA conencting bridge through
       the bottom door.

       On the bridge, shoot down the Cypher to the left. Run down to
       the other end.

030 :: Shinpei Munukami is the guard on the bridge. Stay down the end
       nearest him, when he walks down the stairs, run up and rob him
       as he stands at the bottom. Kneecapping.

*** :: Enter Strut A Pump Room. You should have the guy by the
       computer's tag. Wait outside the room with the pipes in it.
       When your radar shows a guy walk past the door, run in...

003 :: Max K Don is the guard in the bomb room. When he walks
       past the door, run in and ambush him for his tag.

*** :: Freeze the bomb - crawl along under the red pipe to get to it.
       There's also a bomb on the roof, behind a fence. Head out to AB
       connecting bridge.

004 :: Jenam Ryu is the guy on the left. When he heads the other
       way, run along behind, flipping over the metal flooring. Kneecap
       him for his tag. Duck down until the other guy passes.

*** :: Head into Strut B Transformer Room, the other guy shouldn't have
       a tag if you got it earlier.

       In Strut B, the 2 guards are in the room this time. Take down
       the cameras outside first. Wait by the first door, and tranq
       the guard standing just inside.

006 :: Justin B Ebersole is the other guy walking around the room.
       When he comes by the bottom door, run in and hold him up.
007 :: Adrian Styrsky Ellwood is the guard you tranquilized. Wake him up
       with some [Coolant] and rob him.

*** :: Freeze the bomb in the north-west of the room, kick the locker
       thing door off to see it. Head out to BC connecting bridge. Take
       down the Cypher. Enter Strut C Dining Hall and collect [Sensor
       B]. Pliskin now arms the huge bomb. Nice one Pliskin.

       Run to Strut A Deep Sea Dock. The bomb is stuck on the sub, to
       freeze it, flip over the railing, shimmy right, jump up by the
       diving suits. Stand on the small steps and the bomb is ahead of
       you, on the sub.

       Watch out for mines on the rooftop. Now go kill Fatman...

051 :: Peter Stillman. Fatman has his tag, move him when he's dead and
       he'll drop it.

*** :: Freeze the bomb nder Fatman. Head down to Strut E Parcel Room.

021 :: Takaaki Kitimaru is on the stairs. Wait until he heads down,
       then run down and drag him halfway back up. Rob him, and shoot
       his kneecap for the tag. (Make sure you use a gun, not coolant
       as I have just done).
020 :: Ting Kae Lung is the one pacing around in the room. Wait until
       the other guy falls asleep on his own, then follow the guard. He
       needs kneecapping.

*** :: You should have the other guy's tag from your earlier visit.
       Head to the DE connecting bridge.

018 :: Devon V Tailor is the first guard on the bridge. You should hear
       a guy above you snoring. Run down the steps and sneek up behind
       the guard.

*** :: You should have the other guy's tag. Head to the CD connecting
       bridge.

012 :: Randy Lee Way the first guard's name.
       Wait in the doorway for him to approach, then follow him down
       the steps and ambush him.

*** :: You should have the other guard's tag. Run along to the BC
       connecting bridge.

008 :: Hanbum Son is the guard on the bridge. Wait until the Cypher
       goes down, and she heads the other way, then run out behind her
       and ambush her.

*** :: Now get to Strut F warehouse and locate the [AKS-74U] (bottom
       floor, by the elevator, in the room) and the [M4] (top floor
       rooms, not necessary though).

       Get onto the EF bridge, use [Chaff] to screw up the Cyphers, and
       cross into Shell 1 Core 1F. Equip the [BDU] and [AKS-74U] at all
       times, but remember to use a [SOCOM] or [M9] for hold-ups!

       Okay, 4 guards on this level. First go to the room on the south
       of the corridors and use the node in there to get the radar.

       Exit out to the west corridor. Wait at the corner, when the
       guard is up the other end, whip out your [SOCOM] and take out
       the surveillance camera. Get your AK back out now.

031 :: Lucky Zhu is this guard on the west corridor. When there's
       no other guard around, sneek up behind him when he's nearest to
       the south end of the corridor, pull out your [SOCOM] and rob
       him. Hide him in the node room.
033 :: Shunsuke Katoh is the one on the north corridor. Follow him from
       behind, then rob him when he's nearest the west.

*** :: Now wait near the elevator, when the other 2 guards aren't near,
       shoot out the surveillance camera in the top corner of the east
       corridor with your [SOCOM].

       Get to the south end of the east corridor. Take out the camera
       when the guards are out of range. Tranquilize the guard on the
       left when the other guy is down the other end. Run up to the
       sleeping guy...

032 :: Ryu Nitta is the guard that is now coming to look at the
       sleeping guard. Wait just north of the sleeping guy, when the
       guard passes you, take out your [SOCOM] and rob him before he
       wakes the guy up.
034 :: Toru Yamagishi is the sleeping guard. Wake him up with
       [Coolant] and rob him.

*** :: Re-equip your AK and take the elevator to B2. You're now in
       Shell 1 Core B2 Computer Room. Go to the right as soon as you
       land there.

041 :: Hiroyuki Sakashita is the guard at the bottom of the steps on the
       right. When he turns around, ambush him, he'll need kneecapping.

*** :: Go into the computer area and use the node to get your radar.
       Wait just outside the entrance to the computer area, on the
       right, crouch down, and use jump shots to tranquilize all 3
       guards in there.

040 :: Victor Sjostrom is the guy who was looking at the computer
       screens. Wake him up with [Coolant] and rob his tag.
038 :: Chris David Adlam is the one nearest the node. Wake him up with
       some [Coolant] and rob him of his tag.
039 :: Shingo Minakawa is the one on the left. Again use [Coolant] to
       wake him up and rob him.

*** :: Collect the [D. Mic] by the parakeet. (There's a Maoi statue
       under the desk in the south-west you can spot.) Now head up in
       the elevator to B1. Head into the room on the right and use the
       node to get your Soliton radar online.

035 :: Sandra Stevic is the guard that will come walking along the
       corridor. Wait by the elevator for him to stop outside the node
       room, then ambush him. Stick him in a locker.
037 :: Daichi Sumitomo is on the left in the seating area. Tap on the
       far right locker, then run into the corridor and wait by the
       white boxes. When he comes and looks at the locker, ambush him.
       Hide him in one of the lockers.
036 :: Brady N Hartel is the last guy. Ambush him with your [SOCOM],
       kneecap him, but then switch to the [M9] and tranquilize him
       once you have his tag.

*** :: Drag the guard to the scanner. Wake him up with [Coolant], then
       use the choke hold and stick his head in the scanner.

       Once in the hostage room, go to the west of the room and collect
       the [Thermal Goggles]. Now locate Ames (he has a mullet).

       After all crap breaks loose, get to Strut F warehouse. Use a
       [Chaff] to pass the Cyphers. Run down the stairs and hide out
       in the first room, where you found the AK. Wait here until the
       Alert is over. Collect the [RGB6] from the top left room, and
       the [PSG 1] from the top right rooms. In the PSG room is also
       a [PSG 1-T] in the little vent.

       Now head to Strut D, then out the door to Shell 1-2 connecting
       bridge. Shoot out the control boxes...

       2 are hidden...go down the steps a little, then turn right 90
       degrees, then look down and right, it's on the wall. The second
       one, go to the far right, first person view with a [SOCOM],
       press L2+R2 to stand on your toes, it's under the bridge.

       Remember: wake up the president first with a missile in the wall
       by him, and chase him away from the contol thingy.

       I'll pick up where you've just brought Emma up in the lift...

       For a start, leave her in the lift...

045 :: Phil A Marchant is the first guard. When he turns his back, run
       in and ambush him. Kill him, and drag him into the small room
       with gun cameras (blow them up with the [RGB6] if they're alive)
046 :: Yuusuke Kitamura is the next one, he's by the boxes where you shot
       the Nikita through the vent. Wait by the wall at the bottom of
       the steps for him to turn around, ambush him and kill him. Hide
       him in the same room as the last bloke.

*** :: Go and fetch Emma, and drag her into the small room where the
       node is. Leave her there...

048 :: Amir C Saya has now appeared opposite the room with the
       dead guys in, down the small corridor bit. Sneek up on him when
       he turns his back, he'll need kneecapping. Add him to your
       collection.

*** :: Drag Emma down the corridor. When you reach the top of the
       stairs, a new guard arrives via the elevator. From where? Dunno.
       Leave Emma in the room where you now have 3 dead guys in
       storage. Run out into the end of the small corridor opposite...

050 :: Gabriele Freitas Peres is the guard that appeared in the
       elevator. Wait until he stands looking east into the node room,
       then run up and rob him. Kill him.
049 :: Jeffrey Fong is next. He's by the vent you shot the Nikita
       through. Wait at the bottom of the steps for him to turn his
       back, then sneek up on him.

*** :: Go back for Emma, and drag her towards the exit. As you get up
       the stairs, get behind the white boxes in the corridor, as a
       new guard has just appeared...

047 :: Carlos C Cresswell is the new guard. Wait behind the boxes until he
       heads the other way, then run up behind him and rob him.

*** :: Lead Emma out onto the KL connecting bridge. Shoot down 2
       Cyphers, and leave Emma in the doorway. Run to the end where the
       bridge joins on...

042 :: Kazuto Ikeda is the guard on the bridge. Sneek up behind when the
       guard is facing east standing at the top of the steps.

*** :: Go back for Emma, lead her into Strut L, extinguishing the fire
       on the way. Only 4 more tags to go :D. And credits :(

       As soon as you enter, leave Emma by the door. Tranquilize the
       far guard...

044 :: Thiago Monezi Pires de Avila is the other guy. Wait in the middle
corridor,
       tap on the wall. When he comes round, ambush him.
043 :: Victor Melnik is the sleeping guard. Use the [Coolant] to wake
       up the guard, and proceed to rob the tag.

*** :: After sniping along Strut L Oil Fence with Emma, you enter Strut
       E Parcel Room again. There's 1 last guard in here that you need
       to de-tag...

022 :: Chad P Bala is the guard moshing to music near the top of
       the stairs. Wait halfway down until he's near the top step, then
       run up and rob him. You'll need to kneecap him.


*** :: Head off to Strut 1 Core B2 computer room. Watch out for mines
       in Strut 1 Core. After all is done, the last tag is the one
       Snake has in Arsenal Gear-Ascending Colon, so play through until
       you meet him there...

000 :: Liquid Snake is the tag Snake drops in Arsenal Gear-Ascending
       Colon. Knock him out and frisk him.

*** :: That's it, watch all those lovely credits.


=================================
:: Plant :: Extreme :: 54 Tags ::
=================================

* indicates a Ration carrying guard

ID       Name                           DoB      BLD    Location
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

000	 Hideo Kojima                	824	 A   	Arsenal Gear-Ascending Colon
001	 Makoto Shiragaki            	804	 AB  	Strut A roof
002	 Richard W Hair Jr           	1022	 O   	Strut A Pump Room
003	 Spencer P Gallagher         	228	 A   	Strut A Pump Room
004	 Ruben Alexander van Ophuizen	1006	 AB  	AB connecting bridge
005	 Leevi Mursula               	417	 O   	AB connecting bridge
006	 Roy Grizzly                 	726	 O   	Strut B Transformer Room
007	 Murat Sahiner               	1006	 A   	Strut B Transformer Room
008	 Casey K Chan                	128	 ?   	BC connecting bridge
009	 David Yu                    	920	 B   	Strut C Dining Hall
010	 Yuta Shimizu                	615	 O   	Strut C Dining Hall
011	 Callum G Whitehurst*         	1207	 AB  	CD connecting bridge
012	 Matthew T Fenelon           	701	 O   	CD connecting bridge
013	 Edward Evans                	521	 A   	Strut D Sediment Pool
014	 Sonny Skinner               	221	 A   	Strut D Sediment Pool
015	 Ryo Hanazawa                	306	 O   	Strut D Sediment Pool
016	 Mixalis Tsakiris            	1218	 O   	Strut D Sediment Pool
017	 Wayne A Hindman II          	621	 O   	DE connecting bridge
018	 Zeeshan Raza                	1118	 AB  	DE connecting bridge
019	 Mikko Pellervo Rekola       	501	 ?   	Strut E Parcel Room
020	 Kouji Yamashita*             	1103	 B   	Strut E Parcel Room
021	 Makoto Chiba                	131	 O   	Strut E Parcel Room
022	 David Gomez                 	1219	 ?   	Strut E Parcel Room
023	 Christopher R Martinez      	428	 O   	Strut E Parcel Room
024	 Masayuki Yabuki             	1010	 B   	Strut E heliport
025	 Brendan Oconnor             	207	 O   	Strut E heliport
026	 Grant Drain                 	713	 AB  	Strut E heliport
027	 Yoshihiro Sakai             	909	 B   	Strut F warehouse
028	 Greg T McDaniel             	1223	 ?   	Strut F warehouse
029	 Ikuo Uchiumi                	1231	 A   	Strut F warehouse
030	 Ai Shimamatsu               	1016	 O   	Strut F warehouse
031	 Derek Faria                 	827	 B   	Strut F warehouse
032	 Artmed S Hernandez          	1130	 AB  	FA connecting bridge
033	 Rhys J Perkins              	1003	 ?   	Shell 1 Core, 1F
034	 Henry Van                   	1113	 ?   	Shell 1 Core, 1F
035	 Takashi Saitou              	415	 B   	Shell 1 Core, 1F
036	 Nicholas G Benson           	112	 AB  	Shell 1 Core, 1F
037	 Hongoh Yuki                 	507	 B   	Shell 1 Core, B1
038	 Nicholas A Fuentes          	416	 O   	Shell 1 Core, B1
039	 Roy PC Smillie              	1209	 O   	Shell 1 Core, B1
040	 Chris S Austin              	614	 ?   	Shell 1 Core, B2 Computer Room
041	 Tony Pawlik                 	619	 O   	Shell 1 Core, B2 Computer Room
042	 Erik PO Appelblad           	527	 O   	Shell 1 Core, B2 Computer Room
043	 Tooru Morita                	1016	 B   	Shell 1 Core, B2 Computer Room
044	 John Guest Jr               	318	 A   	KL connecting bridge
045	 Sunny Lee                   	1104	 O   	Strut L Sewage Treatment Facility
046	 Lei Adnan                   	204	 B   	Strut L Sewage Treatment Facility
047	 Ryo Harada                  	424	 O   	Shell 2 Core, 1F Air Purif. Room
048	 Hugo L Vidal                	810	 A   	Shell 2 Core, 1F Air Purif. Room
049	 Matthias Sauermann          	710	 A   	Shell 2 Core, 1F Air Purif. Room
050	 Rick BigBan Laiso           	416	 A   	Shell 2 Core, 1F Air Purif. Room
051	 Josh Garcia                 	409	 B   	Shell 2 Core, 1F Air Purif. Room
052	 Clayton R Worrell           	622	 A   	Shell 2 Core, 1F Air Purif. Room
053	 Peter Stillman              	1116	 A   	Strut E heliport


* indicates a Ration carrying guard



=====================================
:: Plant :: Extreme :: Walkthrough ::
=====================================

You probably have [Stealth] by now, but I'll go through without it for
those that don't have it yet. Note that [Ration]s are only dropped by
guards, so I'll tell you which guards to frisk/rob for those [Ration]s.
Pick up any ammo and items you see as usual. Let's roll...

*** :: Frisk the guard by the forklift truck 3 times for a [Bandage].
       Use the node to get your radar online. Quickly run and hide in
       the center bit by the barrels until the elevator arrives. Tap on
       the left inside boxes, when the left guard comes, break his
       neck. It will probably cause an alert, but just wait in the
       little bit inside the boxes and pick them off as they come round
       the corner to get you. Now take the elevator to the roof.

       Take the stairs down to Strut A Pump Room. Then go out onto the
       FA connecting bridge. Wait until the Cypher hovers to the other
       end, slowly follow it, when it sinks down, run into Strut F
       warehouse.

       Go straight ahead and enter the room to collect the [M9]. Now
       head back across the FA connecting bridge, use the same strategy
       to get past the Cypher, and re-enter Strut A Pump Room.

       Tranquilize the guard by the computers, he needs kneecapping.
       Use the node to get your radar online. Head up the stairs on the
       right to the rooftop. Collect the [Chaff] at the top...

001 :: Makoto Shiragaki is the guard up here. Run anti-clockwise around the
       boxes, and sneek up behind him for his tag. Frisk him for a
       [Bandage].

*** :: Now head back down the stairs, then take the door on the left to
       the AB connecting bridge. 2 guards out here...

005 :: Leevi Mursula is the one on the right. Wait in the little
       gap where the path divides. When he comes up your end, wait for
       him to turn back, then run out, flip over the 2 metal bits of
       floor, and hold him up.
004:: Ruben Alexander van Ophuizen is the other guy. Use the same strategy,
remember
       to flip over the metal flooring. Frisk him for [M9] ammo.

*** :: Enter Strut B, and Pliskin will give you a [SOCOM]. Use the node
       to get your radar. Exit onto BC connecting bridge, then enter
       Strut C Dining Hall.

       Stillman will give you the [Coolant], and 2 guards will appear
       in the strut, one of them in the same room as you... don't go
       for the node, or he will spot you... tranquilize him first, he
       needs a kneecapping. Now use the node. Go and wait the bottom
       door...

010 :: Yuta Shimizu is in the corridor. Wait inside the bottom door
       for him to stop in the corridor just outside, then run out and
       ambush him. Kill him, or he'll wake up shortly. He has some [M9]
       ammo if you need it.
009 :: David Yu is the guard in the room that you tranquilized.
       Wake him up with [Coolant], and rob him. You can kneecap him
       with the [SOCOM] as the other guard is out cold.

*** :: Run into the Ladies and freeze the bomb above the mirror. Head
       out to the CD connecting bridge.

011 :: Callum G Whiteburst is the guard on the CD bridge walking towards
       you. Wait in the doorway for him to turn back around, then run
       out and ambush him. Frisk him for your first [Ration]. Yay!!

*** :: Take care of the surveillance camera when entering Strut D
       Sediment Pool. There's 4 guards in here. The one over on the
       lower level makes frequent status reports, so be careful if you
       take him down. He will also spot you if you venture too close to
       the edge.

       Immediately tranquilize the guy in the middle.

013:: Edward Evans is the guard down the left side. Wait until
       the gun on the bottom goes past the stairs, and Mr. Evans is
       nearest your steps, then run out and ambush him when he turns
       his back. Drag him closer to the wall.
014 :: Sonny Skinner is the tranquilized guy in the center. Wake him
       up with [Coolant] and rob him. He has [Pentazemin].

*** :: Wait here in the center for the far guy to walk left, then run
       across and up the steps towards the door. Stay here.

016 :: Mixalis Tsakiris is this guard on the top level. From your
       hiding place on the small stairs, wait until the bottom level
       bloke goes round the other side. Then follow Mr. Tsakiris and
       ambush him. With the guy on the bottom out of range, you will
       get away with an un-silenced [SOCOM] shot to his kneecap.

*** :: Get to the top of the main steps. Now take out the first bomb -
       it's stuck under the small steps leading up to the door on the
       north.

015 :: Ryo Hanazawa is the guard on the bottom level. Wait here
       at the top of the stairs for him to pass heading east, then flip
       down and ambush him.

*** :: Work quickly now, as an assault team will be here in about 1
       minute. You have 2 bombs to spray - one under the hatch at the
       bottom of the stairs, one under a hatch on the bottom level on
       the far west. Then leg it to the node, use it, and head out the
       door to DE connecting bridge on the bottom level.

       Go along a little way, and tranquilize the guy above the door on
       Strut E. When the guard is on the top level, run to the other
       end, and wait where the ammo boxes are. Hide here...

017 :: Wayne A Hindman IIis the guard on the bridge. Wait here at the
       bottom end, when he comes down the steps, then looks north, run
       out and ambush him. He has [SOCOM] ammo.

*** :: Enter Strut E Parcel Room. There are 4 guards in here, plus 3
       surveillance cameras. The guard nearest you makes frequent
       status reports, and needs kneecapping, so does the guy wandering
       around in the middle...

       First you need to take care of those surveillance cameras. From
       the first yellow machine, jumpshot tranquilize the first 2
       guards. If a guard comes to wake them up, tranquilize him too.
       Then move to the next yellow machine down. Jumpshot the
       guard on the other end of the room with a tranquilizer dart.
       Wait a few seconds and another guard will walk up by the
       conveyorbelt. Jumpshot tranquilize him as well (unless you got
       him just now when he came looking...)

       Now run around and shoot out all 3 cameras with the [SOCOM] -
       the first one is on the pillar by the first 2 guards...now get
       your radar with the node in the north-east corner...the second
       is on a pillar in the south-east corner, the last one is on a
       pillar in the south-west corner. Now hide down the steps on the
       west while the assault team comes to check it out. Collect the
       [Mine Detector] that's down there.

       The assault team will wake up the 3 guards. When they leave, run
       round to the guy on the other side of the room by the steps,
       he's still asleep. Drag him halfway up the stairs...

021 :: Makoto Chiba is his name. Once you've dragged him halfway up
       the stairs, use [Coolant] to wake him up, then hold him up. Make
       sure you kill him with your [SOCOM], the others won't hear it,
       plus he would wake up soon when you're busy.

*** :: Now we're after the guy in the middle of the room. Stand by the
       yellow machine near the stairs (by the [Cardboard Box]), and
       use jumpshots to tranquilize the 2 guards together. Time it so
       they go down when the guy in the middle is away.

020 :: Kouji Yamashita is the guy in the middle. When he's furthest
       south, run up behind him and ambush him. You'll need to kneecap
       him for his tag. Hide him just to the right of the boxes in the
       middle... he has a [Ration] if you frisk him.

*** :: An assault team should now be preparing to come there. Hide up
       the stairs on the east wall for them to leave. They will wake
       up the 2 guards, and not notice the dead guy in the middle...

       Now when all is back to normal, once again hide by the yellow
       machine near the stairs and jumpshot tranquilize the 2 guards.

       Now drag the guy on the right (not the status report guy) over
       to the bottom of the stairs on the east.

022 :: David Gomez is this guy you've just dragged by the stairs.
       Wake him up with [Coolant] and rob him.
019 :: Mikko Pellervo Rebola is the last guy, he's the one making status
       reports. Tranquilize him again (poor guy), then wake him up
       with some [Coolant]. Use the [SOCOM] to kneecap him.

*** :: Now get out of there (remember to frisk the guy in the middle
       for a [Ration]) and head up to Strut E heliport (we'll get the
       bomb in the parcel room when we come back down - the assault
       team is probably in there).

024 :: Masayuki Yabuki is the guy at the end of the path at the bottom
       of the stairs leading up. Sneek up him while he's sleeping. He
       has [SOCOM] ammo.
026 :: Grant Drain is the first guy on the heliport top level. Wait
       behind the shelves with the tarp over them for him to pass
       heading east, then walk out and ambush him. He has [SOCOM]
       bullets.
025 :: Brendan Oconnor is the last guard. He walks around the north-west
       area. Tranquilize him, then drag him over the other side. Wake
       him up with [Coolant] and rob him, also needs kneecapping -
       people would have heard if you shot him over the other side. He
       has some [M9] darts.

*** :: Freeze the bomb under the Harrier. Head back down to the parcel
       room. If there's a guard down there, tranq him. Now the bomb
       is stuck on a white box on the conveyorbelt, so be ready to
       freeze it as it passes. Just hide in a box if an assault team
       comes. Best place to freeze it from is just inside the south-
       west corner, facing south. The assault team won't come down
       there. Hopefully.

       Head out onto the EF connecting bridge. There's gun Cyphers, and
       a guard above you. And mines. First chuck a [Chaff] out the door
       to screw up the Cyphers. Then walk out a little and tranquilize
       the guard above you (look just under the Sun). Now wait inside
       the doorway for the [Chaff] to wear off, then shoot down the
       Cyphers, equip the [Mine Detector] and head across the bridge
       into Strut F warehouse.

       In Strut F, immediately head down the stairs. At the bottom,
       jumpshot tranquilize the guard then tranquilize the guy who
       spots him go down. Drag the second guy you tranq'd into the
       node room just south on the left. Use the node in here to get
       your radar, then crawl through the vent to claim your
       [Surpressor], and screw it on to your [SOCOM]. Now crawl back to
       the node room with the tranq'd guard in...

029 :: Ikuo Uchiumi is this guard you have tranquilized in the
       node room. Use the [Coolant] to stave off the tranquilizer, then
       rob him. Kill him with your surpressed [SOCOM] and stuff him in
       a locker.

*** :: If your radar shows that there's now 2 guards outside, wait a
       few seconds and one will go back up the stairs.

030 :: Ai Shimamatsu is the guard down on the bottom level, north-west
       area. Use the boxes to sneek up on him and ambush him. If a
       guard upstairs spots you, just take the tag and hide until he's
       gone, he'll just wake the guy up.
027 :: Yoshihiro Sakai will be walking down the stairs pretty soon.
       Wait by the level 2 door on the north wall, just by the boxes
       (the end nearest the stairs). When he comes down, he will walk
       around the boxes, follow him round and ambush him. Hide him
       behind the boxes nearest the node room, the assault team won't
       spot him lying there...

*** :: There's now 1 guy left on the top level. Be careful when you go
       up the stairs, he looks over them sometimes. And be quick. That
       guy you just took down was the one who gave status reports.

028 :: Greg T McDaniel is on the upper level. Sneek up behind him when he
       walks the other way. He has some [SOCOM] bullets.

*** :: Now hang over the railing and drop down to disarm the bomb. Head
       out onto the FA connecting bridge on the bottom level. Shoot
       down the Cypher when it comes near you. The guard is down the
       other end...

032 :: Artmed S Hernandez is the guard on the FA bridge. Run down to the
       other end where there are some [Chaff] grenades while he's up
       the top. When he walks down the stairs, run along and ambush him
       at the bottom. Kneecap him for his tag.

*** :: Enter Strut A Pump Room.

002 :: Richard W Hair Jr is the guy by the computers. Wait at the end
       for him to turn his back, then jump him. Shoot his knee/elbow
       for the tag. He will drop a [Bandage].
003 :: Spencer P Gallagher is in the room with the pipes and the bomb.
       He walks clockwise around the room, so wait patiently outside
       the door until he passes, then run in and ambush him. He has
       [M9] bullets.

*** :: Freeze the bomb. It's located in the miriad of piping, how
       Fatman squeezed through that to get there is beyond me...over
       the south-east stairs, under the pipes, then north to south
       under the red pipe.

       Go out onto the AB connecting bridge. You should have these 2
       guards tags from your earlier visit, but check if you wish.
       Enter Strut B Transformer Room... first thing to do - take out
       the 2 surveillance cameras in the hallway...

       Wait by the first door, then tranquilize the guy just inside
       (behind the wire mesh fence thingy)...

006 :: Roy Grizzly is the other dude wandering around. Wait outside
       the first door for him to stop just inside, then run in and
       ambush him.
007 :: Murat Sahiner is the geezer you tranquilized. Wake him up
       with the [Coolant] and rob him. You'll need to kneecap him.
       Frisk him for [M9] darts.

*** :: Freeze the bomb. Now go out onto the BC connecting bridge. Shoot
       down the Cypher first. Then enter Strut C Dining Hall. Collect
       [Sensor B].

       Now head back to Strut A rooftop. There's a bomb up there...

       Freeze the bomb, then re-enter one of the doors. A Codec will
       appear, then Pliskin will arm the bomb. Nice one! Down in the
       elevator to the Deep Sea Dock... the bomb is stuck to the west
       wall, by a light. Use first person view to look, then freeze it.

       To beat Fortune, just keep flipping back and forth. :D

       Use the [Mine Detector] on the rooftop, then leg it to fight
       Fatman at Strut E heliport. See the extreme boss section for
       tips.

       Okay, once he's dead, drag him and drop him. Freeze the bomb
       under him...

053 :: Peter Stillman's tag will fall out of Fatman when you drop him.

*** :: Now head down to Strut E parcel room. If you don't have any
       [SOCOM] bullets, get the ones under the shelves at the north-
       west of the parcel room.

       Now head out to the DE connecting bridge. There is a guard above
       the doorway as you exit, when he looks right, and the guy down
       steps has just moved under your position, run down the steps...

018 :: Zeeshan Raza is the first guy on the DE bridge. When he's
       walks under your position, flip down the steps and ambush him.
       Kneecap him for his tag. He will drop a [Ration] if you frisk
       him enough.

*** :: Take down the other guard and frisk him for [SOCOM] ammo. You
       should have his tag. Now enter Strut D (there are [SOCOM]
       bullets by the door) and sneek past the guards onto the CD
       connecting bridge.

012 :: Matthew T Fenelon is the first guard on the CD bridge. Stay well
       inside the sheltered doorway for him to head down the steps,
       then run out and rob him. Be careful of the other guy walking
       down the other end - halfway down the steps is out of range.
       Rob him for some [SOCOM] bullets if you wish.

*** :: You should have the other guard's tag. Head onto the BC
       connecting bridge.

008 :: Casey K Chan is the guy on the BC bridge. Also there's a Cypher.
       Wait for it to go down, and for Drew to head up the other end
       of the bridge, then run and duck down in the little side bit
       that Fortune destroyed. When Mr. Chan stops just by you, jump
       out and rob him.

*** :: (Shoot down the Cypher if you need to). Now head to EF
       connecting bridge.

       First off, shoot down the 3 Cyphers from your doorway.Then walk
       out a little and tranq shot the guy above you (look just under
       the Sun for his head). Equip the [Mine Detector]. Now go into
       Strut F warehouse.

       In Strut F, head down the stairs, and enter the level 2 door by
       the stairs. There's a guy in there...

031 :: Derek Faria is this guy in the room. Use the boxes to sneek
       up to the box nearest him when he looks to his left. Then when
       he looks left again, jump out and ambush him.

*** :: Now run around the room and collect the [AKS-74u] and any ammo.
       Go up the stairs and enter the room on the west for the [M4]
       (shoot out the laser box).

       Back out to EF connecting bridge. Then you need to leg it across
       into Shell 1 Core 1F. Put on the [B.D.U.] and equip the
       [AKS-74u]. You must keep these at all times, but it's tricky to
       hold up guards with the AK due to the pressure sensitivity -
       it's not "release to shoot", but "press harder to mow them down"
       stylee. So to rob the guards, equip the [SOCOM] or [M9] when
       they're not looking, and use those...

       First thing, walk down to the south room and use the node to get
       your radar happening.

       Now head out the left door and wait in the corner of the west
       corridor. When the guard is up the other end, use the [SOCOM] to
       shoot out the surveillance camera...

033 :: Rhys J Perkins is the guard on the west corridor. Wait near the
       dead surveillance camera, when she moves down the south end,
       ambush her. Don't do this while the other guard is around. Then
       hide her in one of the lockers. She has [M9] ammo.
035 :: Takashi Saitou patrols the north corridor, and some of the other
       corridors. Wait in the north-west corner, when he comes near
       you, get behind him and rob him.

*** :: Now shoot out the 3 surveillance cameras on the east corridor
       when the last 2 guards aren't looking at you. Then tranquilize
       the guy on the left without the other seeing.

034 :: Henry Van is the guy still standing on the east corridor. Get
       behind him and ambush him.
036 :: Nichilas G Benson is the guy sleeping on the east corridor.
       Wake him up with [Coolant] and rob him with your [SOCOM].

*** :: Take the elevator to B2. Now you're in Shell 2 Core B2 computer
       room. 4 tags down here...

       First use the node in the north-east of the computer area. The
       bloke outside will start running around in a few seconds...

043 :: Tooru Morita is the guy doing laps. Wait outside the
       computer area on the north-east corner. When he comes round to
       you, punch-kick him down. Hold him up as he gets up, then drag
       him over to the stairs. Now rob him out of sight.

*** :: Now tranquilize 2 guards in the computer room - crouch jumpshot
       the 2 on the right from outside the area. Now we'll get the one
       on the left that's still standing...

041 :: Tony Pawlik is the guard on the left. Stand there
       with your AK, then equip the [M9] when he turns around and hold
       him up.
040 :: Chris S Austin is one of the sleeping guards, the one that
       walked across by the node. Drag him away from the other guy and
       wake him up with some [Coolant] then rob him. He has some [M9]
       ammo.
042 :: Erik PO Appelblad is the last guy, the one that looked at the girls
       on the computers. Wake him up with some [Coolant] then rob him.
       He has a [Ration] if you frisk him enough.

*** :: Collect the [D.Mic] by the parakeet. There's [SOCOM] ammo in a
       locker on the west. Take the elevator up to B1.

       Now in Shell 1 Core B1, go into the room on the right and use
       the node to get your radar happening.

037 :: Hongoh Yuki will now walk along the corridor towards the node
       room. Wait by the elevator, when he goes by and stops outside
       the node room door, whip out your [M9] and ambush him. Frisk him
       for a [Bandage], then stuff him in a locker.
039 :: Roy PC Smillie is the guy on the right in the seating area.
       Tap on the right locker, then run out into the corridor. Tap on
       the white boxes on a trolley. When he comes out, run behind him,
       take out your [SOCOM], and hold him up. You'll need to kneecap
       him for his tag, make sure you rob him out in the corridor
       though. He has some [AKS-74u] ammo. Stuff him in a locker.
038 :: Nicholas A Fuentes is the last guard. Sneek up on him from the
       side with your [M9]. Take his tag, then tranquilize him.

*** :: Take your tranquilized guard to the retinal scanner. Wake him up
       with some [Coolant], then use the choke-hold to stuff his face
       in said scanner.

       There's no more tags in Shell 1 Core. Yay! Before you locate
       Ames, go to the west by the desk and collect the [Thermal
       Goggles], and the [Bandage] in the south-west corner. Yes,
       there are 5 guards :( You should be able to find Ames just by
       knowing what he looks like - brown mullet. HINT - when you get
       to Shell 1 Core 1F, get killed. You restart, and no-one is
       after you, with full health. Then just tranq your way out.
       On the EF connecting bridge, first tranq the guy on Strut E, use
       the [Thermal Goggles] to see him at the top of the stairs, then
       use [Chaff] to pass the Cyphers, and the [Thermal Goggles] to
       see the mines.

       Enter Strut F warehouse... collect the [RGB6], [PSG 1] and the
       [PSG 1-T] from the rooms on the top level. The [PSG 1-T] is in
       a vent in the [PSG 1] room, there are bullets in the [Grenade]
       room and the [RGB6] room for it.

       Now get to Strut D, then out the door to Shell 1-2 connecting
       bridge. There's 14 SEMTEX controllers to shoot out... here's the
       hard ones... (see Shell 1-2 SEMTEX section at the bottom for
       for more)...

       a) down the steps a little, look down and right. It's on the
          wall
       b) atop 2 Cyphers
       c) behind the flag
       d) stand on the far right, first person view, press L2 + R2,
          then look under the bridge
       e) stand on the far left, look on the left side of the Strut G
          balcony bit. You can see the side of the box

       No more tags are available until you've just got Emma up in the
       elevator, in Shell 2 Core 1F. If you need tips on beating the
       Harrier, and Vamp, then there's a link at the bottom to an
       excellent FAQ about that...

       After the Harrier is destroyed, flip over the bridge, extinguish
       the flames and collect your [Surpressor] for the AK. You can
       crawl under the windows... then use [Chaff] to pass the Cyphers.

       Blow up the gun cameras with the [RGB6] before going for Emma...
       Collect the [Body Armour] underwater before you get Emma, use
       the [Thermal Goggles] to see better. (Thanks to john45).

*** :: Okay, you've just got Emma up in the elevator! Leave her there!
       Quickly run out and hide just in the node room...

047 :: Ryo Harada is walking up the corridor. As he passes the node room,
       run out and ambush him. The best place to hide is by the chairs
       opposite the node until he passes. He has some [M9] ammo. Hide
       him in the small room where the gun cameras are. Kill him.
048 :: Hugo L Vidal is on the south corridor where you shot the
       Nikita rocket from. He just stands there, so he's easy. Kneecap
       him for his tag. He has some [Nikita] rockets. Kill him, and
       drag him into the small room where the gun cameras are.

*** :: Drag Emma into the node room, leave her there...

050 :: Rick BigBan Laiso is now walking up the corridor towards the
       node room. Quickly leave Emma in the node room, then run out the
       side door and ambush him. Kill him, then add him to the pile of
       dead guards in the gun camera room. He'll drop a [Bandage].

*** :: Now drag Emma down the corridor to the top of the stairs. A new
       guard will arrive in the elevator, and one on the other side.
       Dump Emma in the gun camera room with the dead bodies.

052 :: Clayton R Worrell is the guy who just arrived via the elevator.
       He walks to the east of the elevator, then into the node room.
       Hide on the wall to the side of the node room, when he enters,
       go through the top entrance to the node room and rob him. Frisk
       him enough and he'll also drop some [RGB6] ammo. No need to hide
       him.
051 :: Josh Garcia is the guy now on the south area by the
       vents. Use the box by him as cover to ambush him.

*** :: Drag Emma along, up the stairs, and hide behind the boxes at the
       corner at the top of the stairs. A new guard just appeared...

049 :: Matthias Sauermann is the new guard. Wait until he walks north,
       then ambush him. He will drop some [Pentazamin].

*** :: Okay, 5 more tags left. Once you've got Emma onto the KL bridge,
       leave her in the sheltered doorway, shoot down the Cyphers with
       any of your supressed AK. There's a guard above the doorway.
       When he looks left, walk out just enough so you can shoot him
       dead with your AK.

044 :: John Guest Jr is the guard on the KL connecting bridge. Duck down
       where the bridge intersects until she stands at the top of the
       steps, then ambush her. She has some [M9] bullets.

*** :: Drag EE to the fire, extinguish it with [Coolant], then take her
       into Strut L Sewage Facility.

046 :: Lei Adnan is one of the guards. Tranquilize the other,
       then run out and hold him up.
047 :: Sunny Lee is the other guard. Wake him up with [Coolant], then
       rob him.

*** :: On the oil fence, you can use the [Stinger] on the Cyphers, and
       seagulls. Use Snake as soon as he calls. [Pentazamin] appears in
       the corner. And there's one last mine, on the second fence, stay
       over to the far right to half see it.

       Your next tag comes when you enter Strut E parcel room again, en
       route to the computer room...

023 :: Christopher R Martinez is moshing to music in the south-east corner of
       the parcel room. Run round the other way, and ambush him. He has
       [RGB6] ammo.

*** :: Now gun down the Cyphers on the EF connecting bridge. There are
       no mines there now, but there are some as you enter Shell 1
       Core...

       The naked bit is easy... wait until the first guy turns, then
       run round the other box, up the stairs, across the balcony,
       collect [Box 5], take the [Medicine], across the balcony by
       the camera, flip the gap, run past the final guy. :)

       Okay...the final tag is in Arsenal Gear-Ascending Colon...

000 :: Hideo Kojima. Oh yes! Beat the crap out of Snake until he's
       unconscious, then frisk him. To avoid being on the business end
       of an arse-whooping by Snake, run away, then when he goes to
       punch you, flip.



========================================
:: Shell 1-2 connecting bridge SEMTEX ::
========================================

Very Easy
Easy
Normal
          (a) on the cylinder ahead of you
          (b) on the floor by the first laser trap
          (c) on the floor by the second laser trap
          (d) turn around, there's one on the wall above your doorway
          (e) far left corner of the bridge, on the floor
          (f) to the left of the far doorway, surrounded by explosives
          (g) to the right of the far doorway, surrounded by explosives
          (h) stand on the far right, there's a gang of seagulls down
              on the far side. Shoot at them to disperse them, and
              reveal a control box
          (i) on top of the Cypher hovering around. Don't shoot the
              Chypher, shoot at the green light atop it
          (j) behind the Sons of Liberty flag. Keep shooting at it as
              it flaps about in the breeze, you'll eventually hit it

Hard
          (k) go down the steps and stop before the laser trap. Look to
              your right and down. There's one stuck to the wall behind
              the railings
          (l) stay on the far right, go into first-person view and hold
              L2+R2 to stand on your toes. Look under the bridge for
              this control box
Extreme
          (m) atop the second Cypher hovering around. Again, zoom in on
              it, and aim at the control box. Do not hit any part of
              the Cypher, or the bridge explodes
          (n) stand on the far left. Zoom in on the balcony of the
              Strut G dooway, the last one is stuck to the side of it.
              You can only see the side of the control unit


======================
:: Extreme Boss FAQ ::
======================

I'm not going to bother writing a guide on how to beat the bosses on
Extreme, as someone has already done it, and done an excellent job of
it.

Here's a direct link to Morph's Extreme Boss FAQ at GameFAQs, that he
gave me permission to advertise...

http://db.gamefaqs.com/console/ps2/file/metal_gear_solid_2_extreme_boss.
txt

Go there for all your troubles with bosses :)


=======================
:: Not more credits! ::
=======================

Morph - the creator of the excellent 'Extreme Boss FAQ' for allowing me
        to link to his FAQ

john45 - pointed me towards the Body Armour and Night Vision Goggles

Packing Heat  For letting me use his guuide and update it!.

email - I deleted your mails, but thanks to whoever emailed me about
        pummeling guards on steps to wake them up


=================
:: Legal Stuff ::
=================

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a registered trademark of Konami. Sony Playstation 2 is a registered
trademark of Sony Computer Entertainment. You may not use this guide on
a website without author's permission.

:: Authorized sites ::
   The following websites are authorized to host this FAQ:
   :GameFAQs (www.gamefaqs.com)
:: Contact me if you wish to host also

:: This document is Copyrighted to Packing Heat
   (funky_stylings@hotmail.com) and ZeroVirus (jcarloshuizar@hotmail.com).
   Include the difficulty level if you
   email us about tags, or just anything else about MGS2.