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    FAQ/Walkthrough by American Arsenal

    Version: 2.0 | Updated: 09/06/10 | Printable Version | Search This Guide

    
    -------------------------------------------------------------------------------
        ZONE OF THE ENDERS (PS2)
            An FAQ/Walkthrough, version 2.0 / September 6, 2010
                By American Arsenal <americanarsenal4(at)gmail(dot)com>
    -------------------------------------------------------------------------------
    
      Hi there.  Welcome to my guide for ZOE!  Looking for something in particular?
      Use the search function by hitting Ctrl + F on your keyboard and typing in a
      keyword (ie "Sniper" or "Tyrant").  Or, better yet, type in one of the
      section numbers listed in the Table of Contents (look down) to jump instantly
      to a certain section.  Try "IV.", for instance, to find in-depth information
      about the Rescue Missions.  Got all that?  Okay, then let's get started.
    
    
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                TABLE OF CONTENTS
               ===================
    
            I.  Introduction
           II.  The Basics
    
          III.  Walkthrough
                iii.a.  Enter Leo
                iii.b.  Meeting with the Atlantis
                iii.c.  Infected
                iii.d.  Tyrant
                iii.e.  Life and Death
    
           IV.  Boss Strategies
            V.  Rescue Missions
           VI.  Sub-weapons
          VII.  Versus Mode
         VIII.  FAQ
           IX.  Revision History
            X.  Legal Disclaimer
           XI.  Credits
    
    
                   *        *        *        *        *         *
    
    
    =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
         I. ----------------------------------------------------- INTRODUCTION
    =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
    
      Hey, look who it is again!  Don't get excited, it's just me again.  I'm back
      with yet another FAQ for a game that no one plays anymore.  Exciting times.
      In a way, though, it's a good thing that this game isn't exactly at the
      height of its popularity.  Y'see, I'm actually writing this guide more as a
      way to regain my FAQ-writing mojo than to help people.  It's pretty simple:
      I'm lazy as hell, so sitting down and knocking out a quick guide for a short,
      fun game like ZOE was a great way to get back into the FAQ-writing game.  As
      always, I do my best to keep things interesting by dropping in my own brand
      of humor every now and then.  The problem with that is that my jokes suck, so
      more often than not I just end up looking like an idiot.  Just a heads-up.
    
      So yeah.  Zone of the Enders, or ZOE for short.  It's definitely not Konami's
      best ever release, but it's a fun if preposterously short game.  I mean, when
      are giant robots *ever* anything other than totally awesome?
    
      Feel free to shoot me an email if you have questions or concerns that aren't
      covered in the guide.
    
      - American Arsenal
        americanarsenal4 (at) gmail (dot) com
    
    
                   *        *        *        *        *         *
    
    
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         II. ------------------------------------------------------ THE BASICS
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      This is the part of the guide where I tell you a bunch of stuff that you
      already know - really basic things like how to move around or what all those
      bars on the screen represent.  If this is all too condescending for you,
      please skip ahead.
    
    -------------------------------------------------------------------------------
         CONTROLS
    -------------------------------------------------------------------------------
    
      Which buttons do which things.
    
         START BUTTON
        ==============
    
         Press Start to pause the game and open up the menu screen.
    
         LEFT ANALOG STICK
        ===================
    
         Move.  Just like in every other game, the Left Stick is used to control
         your character.  Tilt it to move Jehuty forward, backward, left, or right.
    
         RIGHT ANALOG STICK
        ====================
    
         Look around.  Tilt the Right Stick to look around and align your aiming
         reticule.
    
         D-PAD
        =======
    
         Select sub-weapon.  Press up or down on the D-Pad to cycle through your
         available sub-weapons.
    
         X BUTTON
        ==========
    
         Descend.  Hold X to hover downward.  On menu screens, pressing X cancels
         your selection.
    
         TRIANGLE BUTTON
        =================
    
         Ascend.  Same thing as X, except instead of moving down, Triangle allows
         Jehuty to soar upward.
    
         SQUARE BUTTON
        ===============
    
         Primary attack.  Depending on how close you are to the enemy, pressing
         Square will either fire a laser gunshot (if you're distant) or slash with
         Jehuty's sword (if you're right in the enemy's face).
    
         CIRCLE BUTTON
        ===============
    
         Secondary attack.  Just like with the primary attack, the distance between
         you and the enemy determines the Circle Button's function.  If you're far
         from the nearest enemy, Square activates your selected sub-weapon.  If
         you're up close, it executes a throw move.
    
         R1 BUTTON
        ===========
    
         Guard.  Hold down R1 to activate a shield that blocks most enemy attacks.
    
         R2 BUTTON
        ===========
    
         Dash.  Tap this button for a quick boost of speed or hold it while moving
         for a continuous burst.  Furthermore, hold it down while stationary to
         enter burst mode.
    
         L1 BUTTON
        ===========
    
         Center camera.  Hit L1 to center the camera behind Jehuty's back.  Also,
         it cancels any lock-ons during battle, allowing you to turn tail and flee
         if things get too hairy.
    
         L2 BUTTON
        ===========
    
         Change lock.  During battle, press L2 to switch your lock from one enemy
         to another.
    
    -------------------------------------------------------------------------------
         THE FINE ART OF BLOWING SHIT THE HELL UP
    -------------------------------------------------------------------------------
    
      All the basic stuff that you:  (1) should already know, (2) should have no
      trouble figuring out for yourself, or (3) will be told by the in-game
      tutorials.  But I'll explain it all to you anyway.
    
         THE MAIN MENU
        ===============
    
      Boot up the game, enjoy the lengthy introductory cutscenes, and this is what
      will eventually pop up.  Several ahoy!
    
         + NEW GAME:  Click on this to begin a new game.  Obviously.  Before it
           begins, you'll have to choose a difficulty setting (your options:  Easy,
           Normal, Hard, Extreme).  Let it be known that this guide was written
           based on Normal mode, so information may vary slightly should you opt
           for Easy, Hard, or Extreme.
    
         + LOAD GAME:  After you've started a new game and saved it, this is the
           option you choose to return to the game.
    
         + OPTIONS:  Click on "Options" to tinker with the game's vibration,
           caption, and sound options.  There's really no need to tinker with them
           unless you're afraid of vibrating controllers, hate sub-titles, or don't
           like Stereo sound.
    
         THE GAME SCREEN
        =================
    
      The-thing-you-see-all-the-time-when-you're-playing.  It looks kinda like
      this:
    
                             ___________________________
                            |                           |
                            | EN / 1             SQ / 2 |
                            |                           |
                            |                           |
                            |                           |
                            |           [ 5 ]           |
                            |                           |
                            |                           |
                            |                           |
                            |    3                      |
                            | [=====] Lv.4       -=- 6  |
                            |___________________________|
    
    
      Okay, so what does it all mean?  Let's take it one at a time.
    
         + 1:  This displays the number of enemies that you have engaged in combat.
               This is different from the total number of enemies in the area.
    
         + 2:  This is the number of enemy squadrons patrolling the current area.
    
         + 3:  This is Jehuty's life.  Every time he sustains damage, it will
               decrease.  If it is completely empty, you're dead.
    
         + 4:  Jehuty's current level.
    
         + 5:  That's you!  The rings around Jehuty represent the number of enemy
               squads in the area.
    
         + 6:  This is your currently-equipped sub-weapon and the amount of ammo
               you have for it.
    
         MOVEMENT
        ==========
    
      You can steer Jehuty, your flying battle tank of doom, using the Left Analog
      Stick.  To hover downward or soar upward, use the Triangle and X buttons
      respectively.  It may take a bit of time to get used to moving in this way,
      but you'll get the hang of it before too long.
    
         ATTACKING
        ===========
    
      You can activate Jehuty's main attack functions by pressing the Square
      button.  Depending on your distance from the nearest enemy, two different
      attack options are possible.  From range, Jehuty's attack is a basic gunshot.
      Press the button repeatedly to fire continuously.  Up close, Jehuty is able
      to slice and dice his enemies with a blade attack.  This is much more
      powerful than the gunshot, but also riskier to use, since you have to be
      right in the middle of the fray to use it.  A balanced use of both attack
      types is crucial to badassing your opponents (yeah, I just used "badass" as a
      verb).
    
         DASH AND BURST
        ================
    
      To dash, hold down the R2 button while moving.  Jehuty has unlimited dashing
      capabilities, so there's no need to use it sparingly.  Hit the dash button in
      conjunction with either X or Triangle to execute a flip either upward or
      downward.  It looks cool, and it's the best way to evade enemy fire.
    
      If you're stationary when you hold R2, Jehuty will enter burst mode.  In
      burst mode, Jehuty gathers energy in preparation for a powerful attack (but
      take note that it leaves you exposed to enemy attack).  
    
         DASH ATTACK
        =============
    
      In mid-dash, Jehuty gains access to new attack options.  For instance, dash
      toward a foe and hit Square to execute a lunging blade strike that's stronger
      than the basic blade attack.  Additionally, Jehuty's ranged lasers are more
      potent while dashing.  Instead of a basic gunshot, Jehuty releases a web of
      lasers.
    
         BURST ATTACK
        ==============
    
      Like the dash attack, attacking while in burst mode provides Jehuty with two
      additional attack possibilities.  In close-quarters, Jehuty spins around,
      cutting in a deadly circle with his blade.  From far, he'll launch a massive
      ball of energy at the foe you're locked-onto.  Keep in mind that burst
      attacks require a moment to prepare, meaning that Jehuty is open to enemy
      attacks.  At the same time, burst attacks are significantly more powerful
      than dash moves (they're often enough to destroy a foe), so they're worth the
      effort.
    
         GRAB 'N' THROW
        ================
    
      When you're right next to an enemy frame, press the Circle button to grab it.
      If you aren't close enough, the baddie will slap you silly for making a
      mistake, so be careful.  Once you've got hold of another frame, aim him where
      you want to and send him flying.  If you tap L2 to lock-onto a different
      enemy, you can actually send your captured frame flying into the other one,
      damaging them both.  Bad.  Ass.  You can also toss enemies into buildings.
    
         ESCAPING
        ==========
    
      If you get into a sticky situation and need to flee the scene, tap L1 to
      release your lock-on.  A time will appear on-screen; when it reaches zero,
      Jehuty has successfully escaped from the fray.  This is useful if too many
      enemy squads attack at once - you can back off, regroup, and try it again.
    
         THE GLOBAL STAGE
        ==================
    
      This is the hub world.  From the Global Stage, you can visit any area in the
      game's world.  In the Walkthrough, I tend to refer to it as the "world map"
      or the "overworld" because it's like the world map from an RPG.
    
         LEVELING UP
        =============
    
      Another element that ZOE has borrowed from RPGs.  By defeating enemies, you
      gain levels, which boost Jehuty's offensive and defensive capabilities.
      Level 8 is the highest you can get, so don't bother trying to surpass that.
      Also note that enemies level up alongside you, becoming more powerful and
      learning new moves as you progress through the game.
    
    -------------------------------------------------------------------------------
         THE STORY
    -------------------------------------------------------------------------------
    
      The following introduction to the game's story was copied verbatim from the
      ZOE instruction manual.  Enjoy.  Or not.  Whateva.
    
      "In the remote reaches of the solar system in the 22nd century, there is a
      colony on Jupiter called "Antilia."  In a sudden outbreak of war, a shy youth
      named Leo Stenbuck loses his friends right before his eyes.  Thoughts of "if
      they just weren't around I wouldn't be picked on anymore" had crossed through
      his mind just moments before his friends were killed.  Blaming himself for
      not being able to save them, he panicked and ran away from the scene of the
      attack, inadvertently stumbling onto the cause of the war, the Orbital Frame
      "Jehuty," a colossal war machine with a human form that holds the key to
      civilization's existence.
    
      "The game is set in the near future, in which you pilot the player's machine,
      the colossal robot "Jehuty."  You must fight enemies blocking your path and
      complete a variety of objectives while progressing through the story.
      Ultimately, you must choose between shooting down enemies or protecting the
      civilians around you."
    
    
                   *        *        *        *        *         *
    
    
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         III. ---------------------------------------------------- WALKTHROUGH
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      The part of the guide that you came here for (I assume).  A couple notes
      before we get into it:
    
         + The guide is based on the "Normal" difficulty setting, so the
           information might vary slightly if you choose to play on a different
           setting.
    
         + Is there something I haven't covered in the guide?  Have questions or
           concerns that I haven't dealt with?  Or, better yet, do you have a more
           effective method of getting through the game?  I'd love to hear all
           about it, so email me:  americanarsenal4 (at) gmail (dot) com.
    
      Let's rock.  And then later on we'll roll.
    
    -------------------------------------------------------------------------------
         iii.a.  Enter Leo
    -------------------------------------------------------------------------------
    
      Following the explosive intro cutscene, you'll immediately tossed into the
      heat of battle, with no knowledge of the game's play mechanics.  Don't worry,
      this initial battle is nice and easy.  In fact, you can breeze through it
      merely by using the Left Stick to steer Jehuty toward the enemy machine and
      hammering the Square Button.  You won't die - you probably won't even sustain
      any damage, for that matter - since this fight is meant to serve as an
      introduction to the gameplay more than anything else.
    
      After you've destroyed the enemy robot - this particular type of enemy 
      Orbital Frame is known as a Raptor, and you'll be seeing a *lot* of them as
      the game progresses - a handy tutorial will boot up.  If you prefer to learn
      things on your own, it's totally cool to skip it, but I'd recommend indulging
      in each training session if you want to get up to speed on how the game
      works.  Each session is short and sweet and full of useful information on how
      to operate Jehuty, your futuristic mechanism of utter destruction.
    
      When you're ready, select "end training" and you'll regain control of Jehuty.
      Thanks to that first battle, we now need to retrieve an item called Metatron
      Ore to replenish poor Jehuty's health supply.  Move straight ahead toward the
      box, then follow ADA's commands.  Following the directional arrow, exit the
      hangar via the hole in the ceiling (remember, press Triangle to ascend and X
      to move down).
    
      Outside, a pack of unhappy Raptors awaits you.  Apply some of the skills you
      learned during the tutorial, such as the dash and the dash attack, to make
      short work of these small fries.  Your sword is significantly more powerful
      than the basic gunshot, so I recommend closing in on your opponents and
      beating them down melee-style.  The two Raptors will go down in a flash, even
      at the hands of a newbie.  When they're done with, a second group of foes
      will zero in on you.  This time you're up against a pair of Mummyheads -
      heavily-armored foes that are definitely more threatening than the Raptors.
      Stay on the move to avoid their projectile attacks and defeat them with some
      well-timed sword blows.
    
      Having jumped those hurdles with relative ease, the game throws something a
      bit more difficult your way.  Viola, the pink-haired woman from the opening
      cutscenes, shows up in her Orbital Frame Neith.  She's a lot tougher than the
      enemies you've been fighting up until now, but the good news is that you just
      need to survive a few minutes of this fight.  Nail her a few times with sword
      strikes or stay back on your heels and fire lasers at her from afar.  Either
      way, she'll bow out of the battle after a bit.
    
      With that, you get a breather.  There are no more enemies in this area, so
      once Leo stops whining (get used to it), you're free to explore.  First, we
      need to find the local server to install some new modules onto Jehuty.
      Follow the arrow to the central platform and stop in front of the designated
      spot.  This new module allows you to lock-onto enemies in battle, thus giving
      you the ability to deal with multiple foes at once.  You'll be given the
      option of enjoying a few more tutorials; it's all useful information, so
      again I recommend watching them.  You'll also gain access to the main menu,
      from which you can save your game, view the current mission, and more.
    
         --[ NEW MISSION OBJECTIVE! ]--------------------------------------
         Obtain the flight mode module and move to another area using "AREA
         CHANGE" in the Command Menu. -------------------------------------
    
      Our goal at this point in the game is to find another local server from which
      we can extract a module that will allow Jehuty to traverse the entire colony.
      In order to access said server, we'll need to first locate the passcode,
      which is held by one of the four squads of enemy frames patrolling the
      Factory.  Unless you're so amped up that you want to destroy all four squads
      just for the hell of it, look for the squad labeled "PASSCODE" and beat the
      crap out of them.
    
      If you take too much damage, look for the squad marked "METATRON" and defeat
      them to win some health-replenishing Metratron Ore.  There is also a cache of
      Metatron hidden away in the southern reaches of the Factory, so seek it out
      if need be.
    
      With the "PASSCODE" squad defeated, you'll get <pass_global>.  Find the local
      server in one of the sunken areas to the north (check your map on the menu
      screen).  You'll be granted a new module that allows you to leave the Factory
      and explore the rest of the colony.  Simply select "Area Change" from the
      main menu and you'll be on your way.
    
         --[ NEW MISSION OBJECTIVE! ]--------------
         Destroy the large Orbital Frame in Town.1.
         ------------------------------------------
    
      Enter Town.1 and prepare yourself for the game's first boss battle.
    
         BOSS!  TEMPEST
        ================
    
         The first boss in ZOE isn't the most difficult, but Tempest can prove a
         handful for the unsuspecting gamer.  His first form is a cakewalk, though.
         You can't get close enough to him to use your blade attack, so keep your
         distance and fire either dash beams of burst attacks at him.  Both are
         effective, although the former is a safer approach given that it keeps you
         on the move, making Jehuty hard to hit.  To avoid Tempest's flamethrowers,
         all you need to do is stay in motion.  Once his health gauge is halfway
         depleted, Tempest switches things up.
    
         The second stage of the battle kicks off with Tempest launching a volley
         of fireballs toward you - either continually dash to shake them off or
         knock them down by guarding.  Either way, he'll follow up by driving into
         the sky, waiting for a moment, then propelling himself downward toward
         you.  What you want to do is move far away and start charging up a burst
         attack.  After his violent descent, Tempest reveals his head - this is
         your cue to release your burst attack.  Follow it up with a blast from
         your dash lasers.  Rinse and repeat until he's done.
    
      Once he's down for the count, Leo fusses for a bit, then decides to get a
      move on.  Despite having their head honcho taken down a notch, enemy squads
      continue to roam the town.  Fortunately, there's some Metatron Ore right in
      front of Jehuty when you regain control it.  Grab it, since that last battle
      probably left you hurting a bit.
    
         --[ NEW MISSION OBJECTIVE! ]----------------------
         Avoid unnecessary battle and move to another area.
         --------------------------------------------------
    
      Now then, your objective in the ruins of this town is to locate the enemy
      squad carrying a certain passcode that will grant us access to our very first
      sub-weapon.  A grand total of six squads patrol the team, some of which
      include a new enemy frame called the Cyclops.  I suggest taking down every
      last enemy squad - who knows, you might level up.  Once you've cleared out
      the area and obtained <pass_javelin>, you're home free.  Go to the sewer area
      in the center of the town and unlock the Javelin from the server.
    
         + SUB-WEAPON ACQUIRED!  Javelin.  Just like the ones they use in the
           Olympics (except that these are good for blowing up hostile robots),
           these weapons travel in an arc toward a foe when fired.  They don't do a
           ton of damage, but work well enough considering that they're the first
           sub-weapon you acquire.  Raptors also carry Javelins, so you'll be
           familiar with them even before you get to use them yourself.
    
      The bad news is that you don't have any ammo yet.  The good news is that you
      can get some by defeating the baddies in this location.  When you've done so,
      exit the area.
    
         .- RESCUE MISSION:  TOWN.2 -.
         |  =======================   \________________________________________
         |                                                                     |
         |  At this point in the game, you've got the opportunity to venture   |
         |  into town for an optional mission.  Although it's not necessary    |
         |  to complete the game, participating in rescue missions will boost  |
         |  your overall score at the end of the game.                         |
         |                                                                     |
         |  For your first rescue mission, you need to destroy five enemy      |
         |  squads before they destroy the town.  The most effective way to    |
         |  deal with these foes is to lure them away from the buildings and   |
         |  fight them using only your sword; gunshots have the tendency to    |
         |  miss their intended target and damage the infrastructure instead.  |
         |  Also, target the Mummyheads and Raptors first - they're the ones   |
         |  that are most likely to cause destruction to the buildings.        |
         |  Cyclops, on the other hand, aren't gonna do a lot of damage with   |
         |  their fists, so leave them for last.                               |
         |                                                                     |
         |  Once all the enemy frames have been defeated, ADA will give you a  |
         |  status report and a ranking from "A" through "E" ("A" being the    |
         |  best, obviously).  During one of the battles, you should have      |
         |  received <pass_phalanx>, which can be used at a local server to    |
         |  attain a new sub-weapon called the Phalanx.                        |
         |_____________________________________________________________________|
    
    
         --[ NEW MISSION OBJECTIVE! ]--------------------------------------
         Obtain colony info necessary for mission completion from the local
         server in Factory.1. ---------------------------------------------
    
      As you arrive at Factory.1, ADA will impart some useful tips.  Pay attention.
      Your first order of business in this familiar area is to go toe-to-toe with
      the squad carrying the passcode we need.  ADA just pointed said group out to
      you, so approach and fight.  Keep in mind that this is a Level 3 squad, so
      it's gonna be a tougher fight than you're used to.  Even so, it's still just
      a trio of Raptors, so how hard can it be?  Win and you'll get <pass_antilia>.
      Check out the server (look for the green thing in the corner of your map).
      Also, there's some Metatron Ore right next door, so grab it if you need it.
    
      We're done in the Factory for now, so return to the world map and listen
      carefully as ADA explains your next move.  When you regain control, you've
      got a choice:  either proceed onward with the game or take a short break and
      try your luck at another rescue mission.  Up to you.
    
         .- RESCUE MISSION:  TOWN.1 -.
         |  =======================   \________________________________________
         |                                                                     |
         |  What really sucks about this rescue mission in particular is that  |
         |  any damage caused in the earlier encounter with Tempest counts     |
         |  against you.  So basically, you may be screwed from the very       |
         |  beginning.  Hopefully you didn't let Tempest blow up too much,     |
         |  but, hey, what can you do?  Really, the only way to avoid this is  |
         |  to start a new game and be mind-numbingly careful during the       |
         |  battle with Tempest.                                               |
         |                                                                     |
         |  In Town.1, there are six squads waiting for you.  The *only* safe  |
         |  place to fight these guys is in the gulch in the center of the     |
         |  area.  Try to lure your foes here - one group at a time - by       |
         |  getting near enough to lock-onto them, then fleeing into the       |
         |  sewer area.  They'll follow you, at which point you can engage     |
         |  them without fear of destroying anything you're not supposed to.   |
         |  Hopefully you can still attain a high score, regardless of the     |
         |  damage inflicted by Tempest.                                       |
         |_____________________________________________________________________|
    
    
      Now that you've (hopefully) saved many innocent lives, make an about face and
      head into City.1.
    
    -------------------------------------------------------------------------------
         iii.b.  Meeting with the Atlantis
    -------------------------------------------------------------------------------
    
      City.1, here we come!
    
         --[ NEW MISSION OBJECTIVE! ]----------------------------------------
         Move to City.1 where the colony shaft is located and destroy the EPS
         relay block. -------------------------------------------------------
    
      When you land, ADA explains that there's no way to pass the forcefield up
      ahead.  Instead, we'll have to destroy the EPS relay block using some kind of
      long-distance weapon.  But!  We don't have any long-distance weapons.  And
      there aren't any around here, so return to the world map.  As for City.1, 
      we'll be back.
    
         --[ NEW MISSION OBJECTIVE! ]-----------------------------
         Destroy the porters in Town.2 and obtain the hidden item.
         ---------------------------------------------------------
    
      From the world map, head to Town.2 to see what's goin' down over there.  Not
      only have the enemies that you destroyed during the first rescue mission
      returned, but there's also a "Vector Trap" in the area.  As ADA will tell
      you, there are several objects called Porters scattered around town.  Destroy
      them to release the trap.  Now, it's a pain in the ass to shoot them down
      while there are still enemies roaming the area, so take out all five squads
      before worrying about the Porters.  One other thing that's worth noting:  at
      this point, the Mummyhead foes have gained a new ability.  Watch out for
      their plasma cannon - it hurts.  Badly.
    
      Additionally, if you didn't bother to complete the rescue mission here, you
      won't have retrieved the Phalanx sub-weapon yet.  Get the passcode from the
      appropriately labeled squad, then access the server.  Fun!
    
         + SUB-WEAPON ACQUIRED!  Phalanx.  The Phalanx has machinegun firing rate,
           but that's not what's interesting about this weapon.  What *is*
           interesting is that how hard you press the button determines how the
           energy shots are distributed; lightly hold the button to shoot a shower
           of shots in a wide arc or push it down all the way to fire in a nearly
           straight line.  It's effective from close range, but lacks accuracy from
           distance.
    
      Once you've cleared the area of enemies, land Jehuty on the ground and shoot
      out the Porters.  In case you haven't figured it out yet, Porters are those
      little black and white jar-looking devices floating around the level.
      They're a bit tricky to hit, so stand right in front of one and maneuver the
      Right Analog Stick around until the aiming reticule gets bigger.  Hit the
      Porter a few times and it'll blow.  There are six in all, and once they've
      been destroyed a new item will appear.  Go check it out to gain the Sniper,
      another new weapon!
    
         + SUB-WEAPON ACQUIRED!  Sniper.  This long-range weapon comes fully-loaded
           with 20 shots.  Though its main use is to destroy the EPS relay block
           in City.1, it can be used in battle as well (albeit somewhat
           ineffectively).
    
         --[ NEW MISSION OBJECTIVE! ]-------------------------------------------
         Use the newly obtained Sniper and destroy the EPS relay block in City.1
         -----------------------------------------------------------------------
    
      With that new Sniper weapon shining in your hot little hands, proceed to
      City.1 where you can use it to destroy the EPS relay block.  Park yourself in
      front of the massive structure ahead and observe the rotating shaft in the
      middle.  Using the Sniper, you need to hit each individual white circle on
      that shaft.  Just as you did with the Porters in the previous mission, line
      up the white circles using the Right Stick, then fire as they enter the
      targeting reticule.
    
      Make sure you're precise with your aim, because if you run out of ammo you'll
      have to return to Town.2 to collect more (and all your progress will be
      lost).  Once all eight are gone, the forcefield will dissipate.  Hunt down
      the squads that you haven't eliminated yet and use <pass_geyser> - received
      from one of the enemy groups - to access the local server.
    
         + SUB-WEAPON ACQUIRED!  Geyser.  This weapon is best used in a small,
           confined area.  Once released, the Geyser sets up a network of lasers
           that cause damage to anything nearby (except you, obviously).
    
      After that, it's time to get outta here.  From the world map, two areas are
      now accessible:  EPS.1 and EPS.2.  Set your course for EPS.1 first.
    
         --[ NEW MISSION OBJECTIVE! ]-------------------------
         Destroy the power supply facility of EPS.1 and EPS.2.
         -----------------------------------------------------
    
      Your first order of business in this sprawling mountainscape is to fight your
      way toward the satellite on the other side of the area.  However, as you'll
      soon find out, the satellite cannot be destroyed with Jehuty's basic laser
      shots.  Instead, you'll need to head underground to blow up the emergency EPS
      generator.  By defeating the various foes in the area, you can find some
      ammunition for that Geyser weapon you earned back in the city.  Also, there
      are ten Porters scattered around the mountain.  Destroy them all to receive
      <pass_halberd>, which allows you to extract the Halberd sub-weapon from the
      nearby server.  Awesome.
    
         + SUB-WEAPON ACQUIRED!  Halberd.  This weapon fires a heavy stream of
           energy directly ahead.  Although controlling the stream's direction is
           easy, Jehuty is immobilized while the Halberd is in use (which leaves
           you vulnerable to enemy attack).  It's a similar weapon to those plasma
           cannons that the Mummyheads love to use.
    
      Now, as for that maintenance passage that ADA's been telling you about,
      check your map.  Just opposite the satellite should be a marker that looks
      like three arrows, pointing at a small entrance hidden behind the mountains.
      Head to that place to locate a strip of highway leading into the side of the
      mountain.  Go inside.
    
      The path is linear; there are no twists or turns, so you can't get lost (if
      you do, I'll be impressed).  Every so often you'll meet up with some enemies,
      but they're nothing you haven't dealt with a million times before.  Since
      this is such a confined space, it's the perfect opportunity to try out those
      Geysers of yours.
    
      After three separate opponents have been dealt with, you'll enter the
      generator room.  Position yourself in front of the generator (it's the thing
      that looks like a giant fan) and blast it a few times.  Once ADA gives you
      the confirmation that it has been destroyed, you're good to go.  Return to
      the surface and exit the area.
    
      Back on the world map, you're supposed to travel to EPS.2 right now.
      However, if you take a little break and visit City.1, you can score a cool
      new sub-weapon called the Mummy.  Shockingly, you don't even have to beat
      down any enemies to gain the passcode for it; it's just happily sitting there
      underneath the giant structure in the middle.  Nice!
    
         + SUB-WEAPON ACQUIRED!  Mummy.  While it won't blast your foes into
           oblivion, the Mummy is still a terrific weapon (albeit one that must be
           conserved and used only when needed).  Basically, it's a shield, like
           the ones used by Mummyheads (hence the name).  However, it also
           replenishes Jehuty's health, making it a valuable addition to your
           arsenal.
    
         --[ NEW MISSION OBJECTIVE! ]-----------------
         Destroy the emergency EPS generator of EPS.2.
         ---------------------------------------------
    
      Same deal as last time.  Hell, the area is even shaped the same, so you'll
      know exactly where to go to find the underground entrance.  However, as you
      make your way through the underground tunnel, an unexpected energy field
      impedes the path to the generator room.  Uh-oh.  Head back outside and deal
      with the group of Cyclops that just appeared.  Be careful - they're a bit
      tougher than the ones you've been dealing with so far.  Defeat them to find
      <pass_control1>.  That's all there is to do here, so get a move on.
    
         --[ NEW MISSION OBJECTIVE! ]-----------------------------------
         Obtain the module necessary to get past the EPS.2 energy field.
         ---------------------------------------------------------------
    
      Go to Town.1, where six squads are eagerly anticipating your arrival.  One of
      them has the second part of the passcode that we need.  You're fighting Level
      4 opponents now, so they are obviously going to be more difficult than the
      baddies from before - consider yourself warned.  On the plus side, there are
      two groups in town carrying Metatron Ore, and you can find even more of the
      good stuff laying around, so health shouldn't be too big of an issue.
    
      The only squad you *have* to defeat here is the one with the passcode.  The
      enemies in this area tend to group together, however, so you'll probably end
      up dealing with multiple squads no matter what.  Either way, you've got both
      passcodes in your control now, so leave town and head for EPS.1.
    
      Despair!  Seven squads have repopulated this area with startling (and
      annoying) speed.  Take them on if you want, otherwise just fight off the ones
      that attack you as you head for the entrance to the underground passage in
      the back.  There are no indoor battles this time around - thankfully - so
      just take a right at the first opening and play with the server to receive
      <rap_ctrl.drvr>.  This nifty device allows you to take control of a downed
      Raptor.  Cool.
    
      Okay, so now we need to find an undamaged, unmanned Raptor to manipulate for
      our own dark purposes.  Celvice seems to remember seeing on such vehicle
      somewhere, but doesn't bother to elaborate.  How helpful.  Leave the
      mountains and go visit Town.2, but beware of the high level Mummyhead that
      attacks you on the way out (as well as the Raptor that follows).  The Geyser
      is your best bet to cause a ton of damage in such close quarters.
    
      Once you arrive in Town.2, ignore the various enemies (unless they attack
      you, in which case you may as well teach them a thing or two about the proper
      use of deck chairs, err... I mean about fighting) and land next to the red
      box containing Sniper ammo.  See the Raptor on the ground nearby?  That's
      gonna be your toy for a bit.
    
         --[ NEW MISSIONN OBJECTIVE! ]----------------
         Destroy the emergency EPS generator of EPS.2.
         ---------------------------------------------
    
      ADA will automatically warp your Raptor to EPS.2.  With the almighty Jehuty
      sitting on the sidelines, you're stuck with this crappy Raptor.  I suggest
      avoiding battles like the plague; ignore everyone and head straight for the
      underground passage.  Sadly, inside there's nowhere to run, so you *have* to
      fight (if this is your first night at Fight Club, you *have* to fight).
    
      Let me go over the Raptor's controls.  Just like with Jehuty, the Triangle
      and X buttons are used to move up and down.  It can dash and burst, too -
      nothing new there.  Its basic attack is a Javelin, just like Jehuty's
      sub-weapon.  The Raptor's dash attack is a Geyser, and its burst attack fires
      an energy ball in an arc.  Err, spiffy.
    
      Survive the battles by whatever means necessary.  My personal strategy is to
      use the dash attack continuously, so that Geysers end up everywhere, causing
      damage from all angles.  Take a right after the first battle and, after
      dealing with an unhappy Cyclops, grab the <detector_fcmd> from the server.
      This reveals a set of previously invisible Porters.  Destroy them to score
      some Metatron Ore; a godsend in this POS Raptor.
    
      Proceed onward en route to the generator room.  Blocking the path along the
      way, however, is a dead end.  Blast through the wall with a burst attack to
      gain access to the generator room.  Find the massive fan and blow it to
      smithereens.  Then watch as your Raptor spazzes out.  Thank God we don't have
      to use that thing anymore.
    
    -------------------------------------------------------------------------------
         iii.c.  Infected
    -------------------------------------------------------------------------------
    
      Jehuty!
    
         --[ NEW MISSION OBJECTIVE! ]---------------------
         Move to Mountain.1 and meet up with the Atlantis.
         -------------------------------------------------
    
      On the overworld, fly beyond EPS.1 and 2 and head for the mountains.  As you
      arrive, ADA will explain that she was created in a nearby Factory.  Not that
      it's worth anything at this point in time, but whateva.
    
         .- RESCUE MISSION:  TOWN.3 -.
         |  =======================   \________________________________________
         |                                                                     |
         |  As you may notice, only one of the 11 squads in this area is       |
         |  moving when the mission begins; all the others remain stationary.  |
         |  Make that particular squad your first target.  Lure the enemies    |
         |  toward the river in the center of town to fight.  Once they've     |
         |  been taken down, the other ten squads will get their rears in      |
         |  gear.  One by one, approach them and get them to follow you to     |
         |  the river.  Remember to use only melee attacks and don't migrate   |
         |  away from the river.                                               |
         |_____________________________________________________________________|
    
    
         --[ NEW MISSION OBJECTIVE! ]---------------------------------------
         Avoid battle with the large Orbital Frame located ahead and move to
         another area. -----------------------------------------------------
    
      As of now, there's no way to defeat this behemoth of an enemy.  You're
      screwed from the beginning if you try, so instead simply retreat to the world
      map as soon as you get the chance.  Oh, and by the way, Jehuty's been
      infected with a nasty virus.  Spectacular.  Better check out ADA's "home" -
      Factory.2 - to try to find a way to cure it.
    
      Or, you could check out another rescue mission instead.  Your call.
    
         .- RESCUE MISSION:  CITY.2 -.
         |  =======================   \________________________________________
         |                                                                     |
         |  This mission can be a bit of a pain because, given Jehuty's        |
         |  infection, only one hit from an enemy will end the game.  That     |
         |  means *be* *careful* - just because all the squads here are        |
         |  comprised of puny Level 1 foes doesn't mean you should let your    |
         |  guard down.  Not even the oh-so-helpful Metatron Ore is of any     |
         |  use here.                                                          |
         |                                                                     |
         |  Okay, so first thing's first then.  Take out the squad that is     |
         |  comprised of only a single Cyclops - he poses the least danger to  |
         |  you.  Dash in and hit him with a sword attack, then quickly move   |
         |  away to avoid a possible counterattack.  Once he's been disposed   |
         |  of, two squads remain.  Take them on one at a time, otherwise      |
         |  you're definitely going to get hit at least once.  Aim for the     |
         |  Mummyheads before dealing with the Raptors - their plasma cannons  |
         |  are your worst enemy at this point in time.  Hit them hard with    |
         |  constant dash lasers and stay on the move to evade any of their    |
         |  attacks.                                                           |
         |_____________________________________________________________________|
    
    
         --[ NEW MISSION OBJECTIVE! ]----------------------------------
         Find the program in Factory.2 necessary for the repair of ADA.
         --------------------------------------------------------------
    
      Enter the factory, but be very careful.  Thanks to the virus, a single blow -
      even a tiny bullet - will destroy Jehuty.  "Oh fudge" is right.  Because of
      this handicap, you want to avoid enemy confrontation at all costs.  Search
      your map for an arrow, which can be found in one of the sunken-in warehouses.
      Quickly head there, staying away from any nearby enemy squads and keeping low
      to the ground, if possible.  Remember, you can escape from battle pressing L1
      to release your lock and moving in the opposite direction.
    
      Once inside, you'll encounter a pair of servers guarded by an enemy.  As luck
      would have it, it's just a Level 1 Raptor.  Close in on him and slice through
      him before he's got a chance to retaliate - smother him with melee attacks,
      don't give him a chance to breathe.  Upon his defeat, you'll obtain
      <pass_vaccine>.  Use it to access one of the servers, procuring the vaccine
      to cure Jehuty's virus.  Back in business!
    
      Forget about the other server for now.  We need a couple of passcodes to
      crack its code, so leave it and return to the overworld.  Unless, of course,
      you want to clear out all the baddies in the Factory now that you're not
      guaranteed to die.
    
         .- RESCUE MISSION:  CITY.1 -.
         |  =======================   \________________________________________
         |                                                                     |
         |  Here's the deal:  five squads are swarming the area and survivors  |
         |  reside within the central shaft.  Aim for the Raptors and          |
         |  Mummyheads first - as always - and rely principally on your sword. |
         |  Only use a projectile attack if you are facing away from the main  |
         |  shaft, otherwise you're likely to miss and cause some damage.      |
         |  Additionally, take the groups on one by one, as you have for each  |
         |  of the previous missions.  This is the last rescue mission, so     |
         |  give it your best!                                                 |
         |_____________________________________________________________________|
    
    
      Oh, you may also want to note that if you pay a visit to EPS.1 again, you can
      find some rare refills for your Mummy sub-weapon.
    
    -------------------------------------------------------------------------------
         iii.d.  Tyrant
    -------------------------------------------------------------------------------
    
      Chapter intro.
    
         --[ NEW MISSION OBJECTIVE! ]-------------------------------------
         Find the module necessary to avoid the laser attacks of the large
         Orbital Frame in Park.1. ----------------------------------------
    
      ADA explains that Jehuty needs a better means of defense in order to deal
      with that giant Orbital Frame we met earlier.  Make your way into City.2 to
      started on the search for a better defensive item.  The enemy frames in this
      area are pretty advanced and can are more than capable of beating your ass if
      you let things get out of hand.  Be wary and don't try to fight multiple
      squads at once.  Escape from battle if things get too hectic and pick a fight
      elsewhere.
    
      Anyway, your goal in City.2 is to obtain <pass_decoy1> from one of the many
      enemy squadrons.  After snagging it, you may also want to go about destroying
      the nine Porters in this area.  Doing so releases a Vector Trap, allowing you
      to collect the Comet sub-weapon.
    
         + SUB-WEAPON ACQUIRED!  Comet.  This weapon fires a ball of energy that
           homes in on foes.  And it's shaped kinda like a comet, thus the name.
    
      Nothing left to do in the city, so head back to the overworld and set your
      pace for Town.3.  Chances are, ghostly Orbital Frames will attack the moment
      you arrive.  Uh-oh!  Currently, it's not possible to damage them, so Area
      Change and return to the world map, where it's nice and safe.  ADA explains
      what's up - once again, we need to find a special module.
    
         --[ NEW MISSION OBJECTIVE! ]------------------------------------------
         Find the anti-stealth module necessary to defeat the enemy in stealth.
         ----------------------------------------------------------------------
    
      EPS.2 - you know the deal:  sprawling mountainscapes, underground tunnels,
      and far too many enemy squads to bother dealing with.  Ignore them unless
      they attack and head for the underground entrance in the back.  Once there,
      proceed into the generator room, where our self-controlled Raptor met its
      demise earlier.  Unfortunately, it seems to have un-demised itself, 'cause
      it's back and it's looking for a fight.  Quickly re-destroy the Raptor and
      take its <detector.fcmd>.
    
      Back outside, a set of Porters has magically appeared right before you.
      Blast down all five to release the trap, then go collect <pass_gauntlet> from
      the air above you.  Slap it through the local sever to gain access to a
      badass sub-weapon called the Gauntlet.  Lovely.
    
         + SUB-WEAPON ACQUIRED!  Gauntlet.  The Gauntlet launches a powerful shot
           directly at a foe, causing remarkable damage.  Without a doubt one of
           the better sub-weapons available to you.
    
      Now, get back to Town.3 and get to work cutting down those previously
      invincible enemy frames.  Though it's still a bit difficult to see your foes,
      the lock-on system works perfectly for showing where they are.  Grab
      <pass_decoy2> from the squadron carrying it, then stick around and clear out
      the rest if you feel like it.  Otherwise, get your metal behind over to
      Factory.2.
    
      When you arrive, head into the underground facility from before and defeat
      the Raptor that appears before unlocking the remaining server to obtain the
      Decoy sub-weapon.  Finally!  Back outside, shoot the Porters scattered across
      the factory's outskirts to earn some ammunition for this device.
    
         + SUB-WEAPON ACQUIRED!  Decoy.  This sub-weapon, necessary to defeating
           Tyrant, creates a mirror image of Jehuty that befuddles the enemy while
           keeping you nice and safe.
    
      Park.1, here we come!
    
         --[ NEW MISSION OBJECTIVE! ]--------------
         Destroy the large Orbital Frame in Park.1.
         ------------------------------------------
    
      Equip the Decoy beforehand, then enter Park.1 and prepare yourself for the
      first boss battle in a while.
    
         BOSS!  TYRANT
        ===============
    
         Begin the battle by moving nearer to Tyrant and firing a dash blast at him
         while moving laterally to avoid his lasers.  When a red warning flashes
         on-screen, release a Decoy and quickly move to the side; this is the best
         time to go all-out on Tyrant with a powerful burst energy blast.  His
         other lasers can be easily avoided by simply holding down the dash button
         and circling around his head, firing lasers when you're in front.
    
         At about half health, Tyrant morphs into a battleship of sorts.  At this
         point, you're done with the Decoy, so switch it out in favor of your
         Geysers.  This section of the battle begins with Tyrant charging at you,
         so lay down some Geysers and get out of the way.  When he pauses to fire
         missiles or lasers at you, retaliate with a dash or burst attack.  Also,
         watch out for the spheres of energy that he launches toward you; if one
         connects, Jehuty will be temporarily frozen, allowing Tyrant to plow right
         through you.  Keep it up and he'll fall before long.
    
      After the battle, pay attention to the short cutscene, then fly toward the
      mountains.
    
    -------------------------------------------------------------------------------
         iii.e.  Life and Death
    -------------------------------------------------------------------------------
    
      The final battle beckons.
    
         --[ NEW MISSION OBJECTIVE! ]------------------------------------------
         Fly through the gully along the mountain slope and get from the dam to
         the warehouse area. --------------------------------------------------
    
      Enter the area called Mountain.1 and snatch the Metatron Ore straight ahead
      to heal up from the previous battle.  There's some more Metatron off to the
      right, but ignore it for now and proceed ahead.  Grab the red item box, which
      contains some ammunition for a few of Jehuty's sub-weapons, and continue
      along the river.  As you near some Metatron Ore, a trio of enemies will
      appear to exact their fiery revenge upon you for killing their brethren.  Or
      something.
    
      Defeat the enemies and keep up the pace.  After locating more ammo, you'll
      come across a dead end.  A couple of baddies emerge - don't worry, it's just
      a pair of Cyclops.  Destroy them.  Afterward, pick up the <pass_bounder>
      sitting next to the dam.  Open up the local server above using the passcode
      to receive the game's final sub-weapon, the Bounder.
    
         + SUB-WEAPON ACQUIRED!  Bounder.  The Bounder is basically a giant ball of
           energy that thunders toward an enemy with incredible speed.  Very
           effective in confined areas.
    
      Return to the beginning of the area and take the right turn that you ignored
      earlier, dealing as necessary with any foes that attack on the way back.
      Feed upon the Metatron Ore if you need to, then make short work of the enemy
      squad that shows up.  Remember, the Geyser sub-weapon works wonders in these
      closer-quarter skirmishes.  Don't think you're screwed when you reach another
      dead end; simply descend and maneuver through the hole in the wall,
      collecting Decoy ammo inside.  Drill a hole in the wall, aiming for the two
      square boxes that appear, using a charge burst attack.  Head through.
    
      On the other side, continue along the valley at your own pace, grabbing the
      ammo as needed and taking down any enemy squadrons that come around.  Usually
      it's only two or three opponents at a time, and you've dealt with much, much
      worse than that.  Besides, Metatron is all over this canyon area - you'll be
      hard-pressed to find a constructive way to use it all.
    
      Although it appears to be yet another dead end, you can actually blast
      through a weak spot in the wall.  Check your map for the area marked with an
      arrow and bust through with a charged shot.  Do the exact same thing on the
      other side of the wall and you'll spill out into another section of the
      gorge.  Turn left and continue along, picking up any ammo you might find.
      From here, the entrance to the warehouse designated by Elena and Thunderheart
      is just a Sniper blast away.  Enter via the hole in the bottom of the dam.
    
         --[ NEW MISSION OBJECTIVE! ]------------------
         Destroy the large Orbital Frame in Mountain.1.
         ----------------------------------------------
    
      Boss time!
    
         BOSS!  NEBULA
        ===============
    
         What this guy likes to do is launch an attack, then quickly retreat and
         hide behind the mountains where you can't hit him.  When he returns from
         his hiding place, station yourself below him and dash back and forth,
         firing lasers as you go.  Not only is this a simple way to rack up the
         damage, but Nebula will have a hard time striking you.  Once he starts
         moving around, there's no chance of hitting him, so just back off and play
         it safe until he returns.  Repeat until her enters attack mode numero dos.
    
         After a round of lasers and other vicious attacks, Nebula will fly way up
         high before diving back down.  Avoid the dive by making good use of your
         dash ability - do the same to dodge the ensuing laser storms.  Stay on the
         move and he'll have trouble hitting you.  Finally, he'll expose his tail,
         so hit it hard with a burst attack followed up by as many dash attacks as
         you can release.
    
         If you're running low on health, hold off until he heads up above, at
         which point you should whip out a Mummy to recharge.  Also, if you pump a
         charged burst attack into Nebula's face right as he comes down, he'll
         automatically whip out his tail - allowing you to deal out some major
         damage.
    
      After the fight, Rock Thunderheart radios in.  Save as prompted - trouble
      lurks ahead.
    
         --[ NEW MISSION OBJECTIVE! ]-----------------
         Meet up with the civilian freighter Atlantis.
         ---------------------------------------------
    
      I told you trouble lurks ahead!  Hope you're ready for the most difficult
      boss fight yet!
    
         BOSS!  NEITH
        ==============
    
         Piloted by the ever-cocky Viola, Neith has definitely improved since your
         last run-in at the outset of the game.  Not only is Neith the quickest
         enemy you've ever seen, but nearly all of your long-distance attacks are
         useless.  This means you have to play into Neith's strengths by
         maintaining close range.
    
         The most effective way to go about fighting Neith is to try to smother
         her - beat her at her own game.  Stay in close and constantly attack with
         your sword.  Fire like crazy as you dash toward her, then slam her with a
         blade combo.  Be careful, though!  Neith is deadly quick with her own
         sword, so be ready to dash away at any time.  Also keep an eye out for her
         burst attack; she'll be defenseless for a moment as she charges it up,
         giving you just a small window in which you can attack her.
    
         If you take too much damage, try to back off for a bit and play defense.
         Use a Mummy to heal.  The key to avoiding Viola's lightning-quick
         offensives is, simply, to stay on the move at all times.  And when I say
         this, I don't just mean back and forth, but up and down as well.  Use the
         entire environment to your advantage - attack her from above or below.
    
      When the battle ends, Leo whines some more.  Yawn.
    
         --[ NEW MISSION OBJECTIVE! ]-----------------
         Meet up with the civilian freighter Atlantis.
         ---------------------------------------------
    
      This area - the final part of the game - is chock full of bombs set to blow
      the place to hell and back.  It's your job to disarm the explosives and save
      the day.  ADA will search for the locations of the bombs - in the meantime,
      you get to hold off waves of attacking enemy frames.  Once a bomb has been
      found, forget the enemies for a second and devote yourself to neutralizing
      it - disarming the bombs needs to take precedence over finishing off enemy
      frames.
    
      To disarm a bomb, switch your lock onto it by pressing L2 a few times.  Once
      you've locked-on, grab it by hitting Circle.  Don't let go until the bomb
      detonates - it takes a full four seconds for this to occur.  If Jehuty is
      attacked while holding a bomb, he'll drop it.  Fend off any nearby foes and
      pick it up again.
    
      If a bomb happens to explode, it'll cause *huge* damage - killing you, in
      many cases.  In other words, be very careful and be very attentive to the
      bombs.  There are four of them in total, and you've got no more than a minute
      to drop what you're doing and diffuse one once ADA's found it.
    
      When you've taken care of all the bombs and finished off the remaining
      enemies, Viola appears again, ready to settle the score.
    
         BOSS!  ZOMBIE NEITH
        =====================
    
         Unsurprisingly, this battle has a lot in common with the previous tussle
         with Neith.  However, she has learned some new tricks that throw a wrench
         into the system.  For one thing, she now has an obsession with tossing
         Bounder blasts at you from afar.  Of course, she still loves using those
         burst attacks from before - when she uses these, she's momentarily open to
         attack.
    
         As with before, movement is absolutely crucial - don't ever get caught
         stationary and don't ever let her get a chance to strike.  In terms of
         offense, getting up close and personal is really the only effective way to
         deal with Neith.  Get in her face and start whacking away with your blade
         (please don't read that line out of context) to really cut through her
         health meter.
    
      After a series of explosions, things start to go downhill.  You're not out of
      the woods yet!
    
         BOSS!  ANUBIS
        ===============
    
         Okay, so listen up:  winning this battle is impossible.  Straight up.  No
         matter what you do, there is absolutely no way to defeat Anubis.  Because
         of this fact, all you need to do is survive this battle.  Defending
         against Anubis doesn't work and none of your attacks will so much as slow
         him down.  Just dash around, evading his strikes and doing your best to
         maintain a healthy distance between you and him.  The game will take over
         before long.
    
      Congratulations!  You just beat Zone of the Enders!  No more listening to Leo
      whining!  Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay!
    
    
                   *        *        *        *        *         *
    
    
    =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
         IV. ------------------------------------------------- BOSS STRATEGIES
    =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
    
      Bosses in ZOE serve as a nice break from the relative monotony of smashing
      the flunky Orbital Frames that inhabit every area of the game.  None of them
      are frustratingly difficult - at least not if you've got the right strategy.
    
         TEMPEST
        =========
    
         The first boss in ZOE isn't the most difficult, but Tempest can prove a
         handful for the unsuspecting gamer.  His first form is a cakewalk, though.
         You can't get close enough to him to use your blade attack, so keep your
         distance and fire either dash beams of burst attacks at him.  Both are
         effective, although the former is a safer approach given that it keeps you
         on the move, making Jehuty hard to hit.  To avoid Tempest's flamethrowers,
         all you need to do is stay in motion.  Once his health gauge is halfway
         depleted, Tempest switches things up.
    
         The second stage of the battle kicks off with Tempest launching a volley
         of fireballs toward you - either continually dash to shake them off or
         knock them down by guarding.  Either way, he'll follow up by driving into
         the sky, waiting for a moment, then propelling himself downward toward
         you.  What you want to do is move far away and start charging up a burst
         attack.  After his violent descent, Tempest reveals his head - this is
         your cue to release your burst attack.  Follow it up with a blast from
         your dash lasers.  Rinse and repeat until he's done.
    
         TYRANT
        ========
    
         Begin the battle by moving nearer to Tyrant and firing a dash blast at him
         while moving laterally to avoid his lasers.  When a red warning flashes
         on-screen, release a Decoy and quickly move to the side; this is the best
         time to go all-out on Tyrant with a powerful burst energy blast.  His
         other lasers can be easily avoided by simply holding down the dash button
         and circling around his head, firing lasers when you're in front.
    
         At about half health, Tyrant morphs into a battleship of sorts.  At this
         point, you're done with the Decoy, so switch it out in favor of your
         Geysers.  This section of the battle begins with Tyrant charging at you,
         so lay down some Geysers and get out of the way.  When he pauses to fire
         missiles or lasers at you, retaliate with a dash or burst attack.  Also,
         watch out for the spheres of energy that he launches toward you; if one
         connects, Jehuty will be temporarily frozen, allowing Tyrant to plow right
         through you.  Keep it up and he'll fall before long.
    
         NEBULA
        ========
    
         What this guy likes to do is launch an attack, then quickly retreat and
         hide behind the mountains where you can't hit him.  When he returns from
         his hiding place, station yourself below him and dash back and forth,
         firing lasers as you go.  Not only is this a simple way to rack up the
         damage, but Nebula will have a hard time striking you.  Once he starts
         moving around, there's no chance of hitting him, so just back off and play
         it safe until he returns.  Repeat until her enters attack mode numero dos.
    
         After a round of lasers and other vicious attacks, Nebula will fly way up
         high before diving back down.  Avoid the dive by making good use of your
         dash ability - do the same to dodge the ensuing laser storms.  Stay on the
         move and he'll have trouble hitting you.  Finally, he'll expose his tail,
         so hit it hard with a burst attack followed up by as many dash attacks as
         you can release.
    
         If you're running low on health, hold off until he heads up above, at
         which point you should whip out a Mummy to recharge.  Also, if you pump a
         charged burst attack into Nebula's face right as he comes down, he'll
         automatically whip out his tail - allowing you to deal out some major
         damage.
    
         NEITH
        =======
    
         Piloted by the ever-cocky Viola, Neith has definitely improved since your
         last run-in at the outset of the game.  Not only is Neith the quickest
         enemy you've ever seen, but nearly all of your long-distance attacks are
         useless.  This means you have to play into Neith's strengths by
         maintaining close range.
    
         The most effective way to go about fighting Neith is to try to smother
         her - beat her at her own game.  Stay in close and constantly attack with
         your sword.  Fire like crazy as you dash toward her, then slam her with a
         blade combo.  Be careful, though!  Neith is deadly quick with her own
         sword, so be ready to dash away at any time.  Also keep an eye out for her
         burst attack; she'll be defenseless for a moment as she charges it up,
         giving you just a small window in which you can attack her.
    
         If you take too much damage, try to back off for a bit and play defense.
         Use a Mummy to heal.  The key to avoiding Viola's lightning-quick
         offensives is, simply, to stay on the move at all times.  And when I say
         this, I don't just mean back and forth, but up and down as well.  Use the
         entire environment to your advantage - attack her from above or below.
    
         ZOMBIE NEITH
        ==============
    
         Unsurprisingly, this battle has a lot in common with the previous tussle
         with Neith.  However, she has learned some new tricks that throw a wrench
         into the system.  For one thing, she now has an obsession with tossing
         Bounder blasts at you from afar.  Of course, she still loves using those
         burst attacks from before - when she uses these, she's momentarily open to
         attack.
    
         As with before, movement is absolutely crucial - don't ever get caught
         stationary and don't ever let her get a chance to strike.  In terms of
         offense, getting up close and personal is really the only effective way to
         deal with Neith.  Get in her face and start whacking away with your blade
         (please don't read that line out of context) to really cut through her
         health meter.
    
         ANUBIS
        ========
    
         Okay, so listen up:  winning this battle is impossible.  Straight up.  No
         matter what you do, there is absolutely no way to defeat Anubis.  Because
         of this fact, all you need to do is survive this battle.  Defending
         against Anubis doesn't work and none of your attacks will so much as slow
         him down.  Just dash around, evading his strikes and doing your best to
         maintain a healthy distance between you and him.  The game will take over
         before long.
    
    
                   *        *        *        *        *         *
    
    
    =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
         V. -------------------------------------------------- RESCUE MISSIONS
    =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
    
      Rescue missions are optional endeavors into the game's various areas in an
      attempt to protect survivors.  It's kinda like being a fireman, except with
      giant robots, and explosions, and you don't actually get to see the people
      that you're saving.  For each mission you complete, you'll receive one of
      five rankings from ADA.  "A" is the best ranking, and means that you saved
      everyone and almost none of the infrastructure was destroyed.  An "E" ranking
      means you totally sucked, let everyone die, or didn't even bother trying the
      mission.
    
         RESCUE MISSION ONE:  TOWN.2
        =============================
    
      For your first rescue mission, you need to destroy five enemy squads before
      they destroy the town.  The most effective way to deal with these foes is to
      lure them away from the buildings and deal with them using only your sword;
      gunshots have the tendency to miss their intended target and damage the
      infrastructure instead.  Also, target the Mummyheads and Raptors first -
      they're the ones that are most likely to cause destruction to the buildings.
      Cyclops, on the other hand, aren't gonna do a lot of damage with their fists,
      so leave them for last.
    
         RESCUE MISSION TWO:  TOWN.1
        =============================
    
      What really sucks about this rescue mission in particular is that any damage
      caused in the earlier encounter with Tempest counts against you here.  So
      basically, you may be screwed from the very beginning.  Hopefully you didn't
      let Tempest blow up too much, but, hey, what can you do?  Really, the only
      way to avoid this is to start a new game and be mind-numbingly careful during
      the battle with Tempest.
    
      In Town.1, there are six squads waiting for you.  The *only* safe place to
      fight these guys is in the gulch in the center of the area.  Try to lure your
      foes here - one group at a time - by getting near enough to lock onto them,
      then fleeing into the sewer area.  They'll follow you, at which point you can
      engage them without fear of destroying anything you're not supposed to.
      Hopefully you can still attain a high score, regardless of the damage
      inflicted by Tempest.
    
         RESCUE MISSION THREE:  TOWN.3
        ===============================
    
      As you may notice, only one of the 11 squads in this area is moving when the
      mission begins; all the others remain stationary.  Make that particular squad
      your first target.  Lure the enemies toward the river in the center of town
      to fight.  Once they've been taken down, the other ten squads will get their
      rears in gear.  One-by-one, approach them and get them to follow you to the
      river.  Remember to use only melee attacks and don't migrate away from the
      river.
    
         RESCUE MISSION FOUR:  CITY.2
        ==============================
    
      This mission can be a bit of a pain because, given Jehuty's infection, only
      one hit from an enemy will end the game.  That means *be* *careful* - just
      because all the squads here are comprised of puny Level 1 foes doesn't mean
      you should let your guard down.  Not even the oh-so-helpful Metatron Ore is
      of any use here.
    
      First things first, take out the squad that is comprised of only a single
      Cyclops - he poses the least danger to you.  Dash in and hit him with a sword
      attack, then quickly move away to avoid a possible counterattack.  Once he's
      been disposed of, two squads remain.  Take them on one at a time, otherwise
      you're definitely going to get hit at least once.  Aim for the Mummyheads
      before dealing with the Raptors - their plasma cannons are your worst enemy
      at this point in time.  Hit them hard with constant dash lasers and stay on
      the move to evade any of their attacks.
    
         RESCUE MISSION FIVE:  CITY.1
        ==============================
    
      Here's the deal:  five squads are swarming the area, and survivors reside
      within the central shaft.  Aim for the Raptors and Mummyheads first - as
      always - and rely principally on your sword.  Only use a projectile attack if
      you are facing away from the main shaft, otherwise you're likely to miss and
      cause some damage.  Additionally, take the groups on one by one, as you have
      for each of the previous missions.  This is the last rescue mission, so give
      it your best!
    
      And there you have it!  Complete all five missions with good rankings and you
      can expect to receive a nice score at the end of the game!
    
    
                   *        *        *        *        *         *
    
    
    =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
         VI. ----------------------------------------------------- SUB-WEAPONS
    =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
    
      ZOE boasts a decent number of sub-weapons, each of which come in handy at
      certain points throughout the game.
    
         JAVELIN
        =========
    
      Just like the ones they use in the Olympics (except that these are good for
      blowing up hostile robots), these weapons travel in an arc toward a foe when
      fired.  They don't do a ton of damage, but work well enough considering that
      they're the first sub-weapon you acquire.  Raptors also carry Javelins, so
      you'll be familiar with them even before you get to use them yourself.
    
         PHALANX
        =========
    
      The Phalanx has machinegun firing rate, but that's not what's interesting
      about this weapon.  What *is* interesting is that how hard you press the
      button determines how the energy shots are distributed; lightly hold the
      button to shoot a shower of shots in a wide arc or push it down all the way
      to fire in a nearly straight line.  It's effective from close range, but
      lacks accuracy from distance.
    
         SNIPER
        ========
    
      This long-range weapon comes fully-loaded with 20 shots.  Though it's main
      use is to destroy the EPS relay block in City.1, it can be used in battle as
      well (albeit somewhat ineffectively).
    
         GEYSER
        ========
    
      This weapon is best used in a small, confined area.  Once released, the
      Geyser sets up a network of lasers that cause damage to anything nearby
      (except you, obviously).
    
         HALBERD
        =========
    
      This weapon fires a heavy stream of energy directly ahead.  Although
      controlling the stream's direction is easy, Jehuty is immobilized while the
      Halberd is in use (which leaves you vulnerable to enemy attack).  It's a
      similar weapon to those plasma cannons that the Mummyheads love to use.
    
         MUMMY
        ======
    
      While it won't blast your foes into oblivion, the Mummy is still a terrific
      weapon (albeit one that must be conserved and used only when needed).
      Basically, it's a shield, like the ones used by Mummyheads (hence the name).
      However, it also replenishes Jehuty's health, making it a valuable addition
      to your arsenal.
    
         COMET
        =======
    
      This weapon fires a ball of energy that homes in on foes.  And it's shaped
      kinda like a comet, thus the name.
    
         GAUNTLET
        ==========
    
      The Gauntlet launches a powerful shot directly at a foe, causing remarkable
      damage.  Without a doubt one of the better sub-weapons available to you.
    
         DECOY
        =======
    
      This sub-weapon, necessary to defeating Tyrant, creates a mirror image of
      Jehuty that befuddles the enemy while keeping you nice and safe.
    
         BOUNDER
        =========
    
      The Bounder is basically a giant ball of energy that thunders toward an
      enemy with incredible speed.  Very effective in confined areas.
    
    
                   *        *        *        *        *         *
    
    
    =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
         VII. ---------------------------------------------------- VERSUS MODE
    =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
    
      Versus Mode is unlocked after completing the game.  It allows you to take
      control of any Orbital Frame encountered in the game (with the bosses being
      the exception) and go at it with a friend or the computer.  Fun for a while,
      but not a ton of depth to it.  In any case, here's a list of the playable
      frames.
    
         JEHUTY
        ========
    
      You already know and love Jehuty.  Since you have to beat the game to unlock
      Versus Mode, I'm gonna assume that you're already familiar with his
      intricacies.
    
         NEITH
        =======
    
      Neith relies mostly on speed, but also boasts a number of powerful moves -
      especially from a distance.  Of all the Orbital Frames at your disposal, she
      is the most similar to Jehuty.  Her normal distance attack is a quick needle
      shot, whereas her melee attack is a four-hit sword slice.  Dashing, she can
      release either a flame blast or a downward chop.  Her burst attacks are a
      charged ball of flames and a sword spin.
    
         RAPTOR
        ========
    
      As you may recall from the short episode in which you're forced to play as a
      Raptor, they kind of suck.  They can't hope to match up to Jehuty or Neith in
      terms of speed, and their distance attacks are generally inaccurate, easy to
      avoid, and weak.  Its normal distance attack is a Javelin; its close-distance
      counterpart is a four-hit sword strike.  It's distance dash attack is a
      Geyser, while the melee equivalent is a headfirst lunge.  From burst mode, it
      can use a Bounder or unleash a dual sword slash.
    
         CYCLOPS
        =========
    
      Although the Cyclops is a wizard in melee combat, it has no ranged moves
      whatsoever.  That puts it at an immediate disadvantage in any battle.  A
      smart player will just stay back and blast you with laser, so be ready to
      guard often and try to close the gap between you and your opponent.  Its
      normal attack is a punch, its dash attack is an uppercut, and its burst
      attack is a powerslap.
    
         MUMMYHEAD
        ===========
    
      The Mummyhead may be a powerhouse, but if you want to play as it you'll need
      to know how to play defensively.  Since it only has two attacks - the normal
      machinegun and the burst plasma cannon - the Mummyhead is a poor choice
      under nearly all circumstances.
    
    
                   *        *        *        *        *         *
    
    
    =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
         VIII. ----------------------------------------------------------- FAQ
    =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
    
      Frequently Asked Questions are, uh... questions that are asked, um...
      frequently.  If that wasn't obvious.  But thanks to this section, they don't
      have to be frequently answered questions.
    
         + Q:  Is there any way to defeat Anubis at the end of the game?
    
           A:  Nope.  No matter what you try, it's impossible.  As ADA says, it's
               not the right time for Jehuty to do battle with Anubis.  Kind of a
               copout and definitely an anti-climax, but there you have it.
    
         + Q:  I ran out of sniper ammo trying to destroy that EPS relay block!
               Can I get more?
    
           A:  Yep.  Just return to Town.2 to find a box containing extra ammo.  Of
               course, you'll have to re-destroy the parts of the relay block,
               since leaving the area causes them to regenerate.  Damn you, video
               game logic!
    
         + Q:  I'm too lazy to beat the game, but I wanna try out the Versus Mode.
               Is there anyway to do this?
    
           A:  You're in luck, 'cause I've got a nifty code that unlocks Versus
               Mode right off the bat.  Go to the title screen (y'know, the one
               that says "Zone of the Enders" in big letters at the top?  Yep,
               that's the one) and press:  Circle, X, Right, Left, Right, Right,
               Left, Down, Down, Up, Up.  Enjoy!
    
         + Q:  How do I unlock extra frames and stages for Versus Mode?
    
           A:  Simply beat the game a second time to unlock two new playable Frames
               (Zombie Neith and a Raptor with only one sword - wtf?), as well as a
               couple of new stages.
    
         + Q:  How can I get in contact with you?
    
           A:  My e-mail is americanarsenal4 (at) gmail (dot) com.  Let me warn
               you, though:  I'm lazy and take forever to answer questions,
               especially ones that I can't answer from memory.  Please be patient
               with me.  If you have a *really* urgent question, you may be able to
               catch me on Google Talk (americanarsenal4).  I'll be nice as long as
               you are, so please don't be obnoxious (i.e. don't IM every single
               time I get on).  Fair enough, right?  One last thing:  please please
               *please* check the guide before getting in contact with me.  There's
               nothing more annoying than having someone nag you about something
               that is clearly explained in the guide.  Bottom line:  Ctrl + F is
               your friend.  And my friend.
    
    
                   *        *        *        *        *         *
    
    
    =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
         IX. ------------------------------------------------ REVISION HISTORY
    =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
    
      If you're interested in knowing exactly what this version of the guide
      contains that wasn't available in previous versions, this is the place to be!
    
         CURRENT VERSION
        =================
    
      Version 2.0 / September 6, 2010
    
         + Long time no update.  Hot on the heels of my rewritten Shenmue guide,
           this the second entry of my "rewrite all of my old shit so that it's not
           so shitty" project.  Ideally I'd like to redo everything I've ever
           written, but it's probably wishful thinking to think that I'll have the
           time (and motivation) needed to do that.  We'll see.
    
         + So yeah.  The whole thing is new - everything is rewritten, more
           detailed, prettier, and generally better.  Hope you enjoy (all two of
           you who are still playing this game nine years after it came out).
    
         PAST VERSIONS
        ===============
    
      Still Version 1.0 / March 13, 2005
    
         + Allowed <honestgamers.com> and <www.gamerhelp.com> to host this, and all
           of my other FAQs.
    
      Version 1.0 / June 26, 2004
    
        + The first version of this guide.  Everything is done.
    
        + If you're lucky, I may decide to toss in some character bios later on.
          If not, this is about as complete as this guide will ever be.  Hope you
          enjoy it!
    
    
                   *        *        *        *        *         *
    
    
    =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
         X. ------------------------------------------------- LEGAL DISCLAIMER
    =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
    
    This document is copyright (c) 2004-2010 Chris Noonan (American Arsenal).  It
    is not to be reproduced in any way, shape, or form.  However, feel free to
    download it, print it out for personal use, or send it to your buddies, as long
    as you leave it unaltered and do not make a profit off of it.  Doing so would
    be very illegal, so I suggest that you do nothing of the sort.  One final note:
    this document should absolutely *NOT* be found on any websites with the
    exception of <www.gamefaqs.com>, <www.ign.com>, <www.neoseeker.com>,
    <www.honestgamers.com> and <www.gamerhelp.com>.  Don't even bother asking for
    permission to use it, as the answer will always be no.
    
    
                   *        *        *        *        *         *
    
    
    =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
         XI. --------------------------------------------------------- CREDITS
    =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
    
      Before signing off, I need to give a couple shout-outs to some people without
      whom I never would've gotten off my butt and written this guide.  Thanks!
    
         GameFAQs, IGN, and Neoseeker
        ==============================
    
         For hosting my guides.
    
         My inspirations
        =================
    
         I don't want to be sappy or anything, but I wouldn't be writing FAQs if
         some really awesome people hadn't paved the way for me.  I'm talking about
         people like Crazyreyn, Adrenaline SL, and Phoenix 1911.  These guys are
         like the FAQing equivalents of Kurt Vonnegut (ie they're awesome writers).
    
         And, above all, thanks to you (yes, *you!*) for reading this guide.  I
         sincerely hope you found whatever you were looking for, and maybe we'll
         see each other again in another guide.  Check out my CRP if you've got a
         minute or two:
    
               - http://gamefaqs.com/features/recognition/39691.html -
    
    _______________________________________________________________________________
    Copyright (c) 2004-2010 Chris Noonan.  All rights reserved.  End of document.