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    FAQ/Walkthrough by mrjhwar

    Version: 1.01 | Updated: 08/30/13 | Printable Version | Search This Guide

    -------------------------------------------------------------------------------
    |                       Dragon's Crown FAQ/Walkthrough                        |
    |                               by Jerryn Hur                                 |
    |                          Version 1.01 (8/30/13)                             |
    |                            mrjhwar@hotmail.com                              |
    |                         Copyright 2013 Jerryn Hur                           |
    |          Most updated version will always be found at gamefaqs.com          |
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
                                     Version Notes
    -------------------------------------------------------------------------------
    
    Version 1.01 (8/30/13)
    -Skimmed through guide and fixed some errors
    -Added a lot of details about each skills for each class and made changes to
       builds
    -Correction on Wraith's vulnerability
    -Correction on enemy scaling
    
    
    Version 1.0 (8/28/13):
    -First Release!
    
    
    -------------------------------------------------------------------------------
                                   Table of Contents
    -------------------------------------------------------------------------------
    
    Introduction                           [DCINT]
    Walkthrough                            [DCWAL]
       First Part (Intro/Tutorial/Path A)  [DCWA1]
         Ancient Temple Ruins              [DCW1A]
         Old Capital                       [DCW1B]
         Wallace's Underground Labyrinth   [DCW1C]
         Bilbaron Subterranean Fortress    [DCW1D]
         Castle of the Dead: Catacombs     [DCW1E]
         Ghost Ship Cove                   [DCW1F]
         Forgotten Sanctuary               [DCW1G]
         Mage's Tower                      [DCW1H]
         Lost Woods                        [DCW1I]
       Second Part (Path B/Final Boss/LoC) [DCWA2]
         Ghost Ship Cove                   [DCW2A]
         Bilbaron Subterranean Fortress    [DCW2B]
         Castle of the Dead: Catacombs     [DCw2C]
         Ancient Temple Ruins              [DCW2D]
         Wallace's Underground Labyrinth   [DCW2E]
         Forgotten Sanctuary               [DCW2F]
         Old Capital                       [DCW2G]
         Mage's Tower                      [DCW2H]
         Lost Woods                        [DCW2I]
         Final Boss                        [DCW2J]
         LoC                               [DCW2K]
    Enemies                                [DCENE]
    Bosses                                 [DCBOS]
    Cooking                                [DCCOO]
    ChainRun/Allies/Online/Scaling/XP/Loot [DCINF]
    Class Guides                           [DCCLA]
       Common Skills                       [DCCCO]
       Amazon                              [DCCAM]
       Dwarf                               [DCCDW]
       Elf                                 [DCCEL]
       Fighter                             [DCCFI]
       Sorceress                           [DCCSO]
       Wizard                              [DCCWI]
    Stalls                                 [DCSTA]
       Dragon's Haven Inn                  [DCSDR]
       Canaan Temple                       [DCSCA]
       Morgan's Magic Item Shop            [DCSMO]
       Lucain's Tower                      [DCSLU]
       Adventurers Guild                   [DCSAD]
       Castle                              [DCSCT]
       Stables                             [DCSST]
       Gate                                [DCSGA]
    Quests                                 [DCQUE]
    Trophies                               [DCTRO]
    
    
    -------------------------------------------------------------------------------
                                   Introduction[DCINT]
    -------------------------------------------------------------------------------
    
    Welcome to my Dragon's Crown FAQ/Walkthrough. Here I will be going over
    everything that I know about the game. This guide is NOT spoiler free. If you
    see any errors, have any questions, suggestions, or comments, feel free to
    e-mail me at mrjhwar@hotmail.com with a subject Dragon's Crown.
    
    
    -------------------------------------------------------------------------------
                                   Walkthrough[DCWAL]
    -------------------------------------------------------------------------------
    
    I will go through each dungeon by section number. If it's an optional room in a
    section, it will be called "section # room." I will mention the monsters
    that may appear. Refer to the enemies section of my guide if needed. I'll also
    mention the kinds of treasure chest you can find. Runes are sometimes random so
    I'll only mention notable ones that are always there. Also note that if this is
    the first time you're playing this game, you won't have access to runes until
    later in the game.
    
    
    -----------------------------------------
    First Part (Intro/Tutorial/Path A)[DCWA1]
    -----------------------------------------
    
    The first part of the game is basically a long tutorial. It will slowly
    introduce you to all the stalls and features of the game. Most of the story is
    also in this part. While you're in this part, you won't be able to play online
    though you can play local coop.
    
    Go ahead and do the tutorial at the beginning. After that, go to the
    adventurers guild. Choose option A to continue (if you choose option B, the
    game will just make you try again so feel free to try option B). Then head to
    the gate to go to the Ancient Temple Ruins.
    
    
    
          ----------------------------------
         <Ancient Temple Ruins Path A[DCW1A]>
          ----------------------------------
    
    ================
    General Enemies:
    Goblins
    Orcs
    Giant Spiders
    Owlbears
    Pit Vipers
    Skeletons
    Lizardman
    Wasps
    Vampire Bats
    
    Treasure Chests:
    Wooden x5
    Golden x1
    
    Boss: Harpy
    ================
    
       Section 1
    
    Enemies: Goblins, Orcs
    Treasure Chests: Wooden x1, Box x2
    
    
       Path Selection Screen: Roland, Barbarian Warrior
    
    
       Section 2
    
    Enemies: Pit Vipers, Wasps, Goblins
    Treasure Chests: Wooden x1
    Room: Just click on the wooden door
    
    
       Section 2 room (Quest: Help the Honey Buzzards)
    
    Enemies: Orcs
    Treasure Chests: Wooden x2, Box x2
    Quest: For the quest, just destroy the boxes in the back.
    
    
       Section 3
    
    Enemies: Giant Spiders, Orcs, Owlbears
    Treasure Chests: Wooden x1
    
    
       Section 4
    
    Enemies: Floor Spikes, Vampire bats, Goblins, Orcs
    Treasure Chests: Box x1
    
    
       Section 5
    
    Enemies: Goblins, Bunch of Thieves
    Treasure Chests: none
    Room: Click on the wall painting and attack it until it breaks.
    
    
       Section 5 room (Quest: Draconic History)
    
    Enemies: Goblins, Skeletons
    Treasure Chests: Golden x1
    Quest: Just open the golden chest.
    
    
       Section 6
    
    Environment: Partial Water
    Enemies: Lizardman
    Treasure Chests: Food Box x1
    
    
    ++++++++++++++++++++++++++++++++++++++
     * BOSS: Harpy *
    
       Swipe
    
    The harpy will swipe in front of her. Just stay behind her and you don't have
    to worry about it.
    
    
       Throw Feathers
    
    The harpy will throw 3 feathers in front of her. Just stay behind her and you
    don't have to worry about it.
    
    
       Grab
    
    The harpy will grab you. This is super fast and hard to avoid but as long as
    you get out of the grab fast by pressing all your buttons, you shouldn't take
    any damage.
    
    
       Swoop
    
    When the harpy is flying high in the air, it will swoop at you. It's pretty
    easy to see coming so evade it.
    
    
       Storm
    
    The harpy will cast storm. I find it hard to see coming and it's quite
    damaging. Just be prepared to evade out of the way.
    ++++++++++++++++++++++++++++++++++++++
    
    
    
    Go to the adventurers guild. Now you can learn skills and do quests. Refer to
    the class guides section and the quests section of this guide if you need to.
    
    Now go to the castle. Then go to the gate and then to the Old Capital.
    
    
    
          -------------------------
         <Old Capital Path A[DCW1B]>
          -------------------------
    
    ================
    General Enemies:
    Goblins
    Lizardman
    Sabertooth
    Orcs
    Vampire Bats
    Scorpions
    Dragonlisk
    Killer Fish
    Ghosts
    Skeletons
    
    Treasure Chests:
    Wooden x3
    Metal x1
    Golden x2 (1 with runes)
    
    Boss: Wyvern Leader
    ================
    
       Section 1
    
    Enemies: Goblins, Sabertooth, Orcs, Lizardman
    Treasure Chests: none
    
    
       Section 2
    
    Enemies: Vampire Bats, Scorpions
    Treasure Chests: Wooden x1
    
    
       Path Selection Screen: Tommit, Great Thief
    
    
       Section 3
    
    Environment: Water
    Enemies: Killer Fishes
    Treasure Chests: none
    
    
       Section 4
    
    Enemies: Floor Spikes, Ceiling Traps, Lizardman, Vampire Bats, Scorpions
    Treasure Chests: Wooden x1
    Rooms: (a) Click on door; (b) Click on plain looking wall and attack it
    
    
       Section 4 room a
    
    Enemies: Lizardman
    Treasure Chests: Metal x1, Golden x1 (runes)
    Runes: 2 on pillar + blue rune = Golden Chest
    
    
       Section 4 room b (Quest: Mysterious Whispers)
    
    Environment: Dark
    Enemies: Ghosts(no torch!), Skeletons
    Treasure Chests: Golden x1
    Quest: Just open the treasure chest
    
    
       Section 5
    
    Enemies: Scorpions, Dragonlisk
    Treasure Chests: Wooden x1
    
    
       Section 6
    
    Enemies: Vampire Bats, Lizardman
    Treasure Chests: Food Box x2
    
    
    +++++++++++++++++++++++++++++++++++++++
     * BOSS: Wyvern Leader *
    
       Bite
    
    The wyvern will bite. Just evade or block it.
    
    
       Tail
    
    The wyvern will attack with its tail. It's quick and hard to see coming. It may
    be better to stay in front of him where he'll at least do a predictable charge
    up before he attacks.
    
    
       Fireball
    
    He'll charge up and launch a fireball ahead. Evade it.
    
    
       Swoop
    
    While in the air, he'll swoop straight ahead. Evade it.
    
    
       Summon
    
    Once he is hurt enough, he'll start summoning more wyverns. They are weaker and
    can easily be killed with collateral damage.
    +++++++++++++++++++++++++++++++++++++
    
    
    
    Go to the Castle. The correct choice is A though you're free to try B to see
    what happens. Then follow the fairy to the Old Tower. Then head to the gate and
    to Wallace's Underground Labyrinth.
    
    
    
          ---------------------------------------------
         <Wallace's Underground Labyrinth Path A[DCW1C]>
          ---------------------------------------------
    
    ================
    General Enemies:
    Evil Wizards
    Wood Golems
    Slime
    Skeletons
    Undeads
    Myconids
    Worms
    Wasps
    
    Treasure Chests:
    Wooden x4
    Red x1
    Golden x2 (1 with runes)
    
    Boss: Doom Beetle
    ================
    
       Section 1
    
    Enemies: Evil Wizards, Wood Golems
    Treasure Chests: Wooden x1, Box x1
    Rooms: Click on door
    
    
       Section 1 room
    
    Enemies: Slime
    Treasure Chests: Red Chest x1
    
    
       Path Selection Screen: Rickey, Magician's Apprentice
    
    
       Section 2
    
    Enemies: Evil Wizards, Wood Golems
    Treasure Chests: Wooden x1
    
    
       Section 3
    
    Enemies: Evil Wizards
    Treasure Chests: Box x1
    Rooms: Click on door
    
    
       Section 3 room (Quest: Reacquire Research)
    
    Enemies: Skeletons, Undeads
    Treasure Chests: Golden x1 (see quest)
    Quests: Step on red, yellow, dark blue, and purple in order then get chest.
    
    
       Section 4
    
    Enemies: Myconids, Myconid Colony
    Treasure Chests: none
    Rooms: Use torch to burn off the remaining myconid colony and click on door.
    
    
       Section 4 room
    
    Enemies: Myconids
    Treasure Chests: Wooden x1, Golden x1 (runes)
    Runes: 2 runes on the wall + blue rune = Golden Chest
    
    
       Section 5 (Quest: Delicacy Delivery)
    
    Enemies: Worms, Myconids, Wasps, Wasp Nest
    Treasure Chests: Wooden x1
    Quest: Attack the colorful background mushroom for the spores. More at boss
    
    
       Section 6
    
    Enemies: Myconids
    Treasure Chests: Food Box x1
    
    
    +++++++++++++++++++++++++++++++++++++++++
     * BOSS: Doom Beetle *
    
    
       Cocoons
    
    Worms will constantly drop from the sky and either attack you or turn into
    cocoons. If it survives for a certain amount of time, it will turn into another
    doom beetle but with less health.
    
    
       Slam
    
    The beetle will smile and tilt back for a second then do a slam. Easy to see
    coming. Time an evade/block or get out of there.
    
    
       Bite
    
    The beetle will open his mouth wide then bite. Easy to see coming so evade or
    get out of there.
    
    
       Jump
    
    The beetle will try to jump you. It's slow and easy to see coming.
    
    
       Charge
    
    The beetle will tilt its head down a bit and charge. Evade it.
    ++++++++++++++++++++++++++++++++++++++
    
    
    
    
    Go to the Old Tower. Then go to Canaan Temple. Then go to Lucain's Tower. Then
    go to the Adventurers Guild. Then to the Castle. Finally, head to the gate and
    to Bilbaron Subterranean Fortress.
    
    
    
          --------------------------------------------
         <Bilbaron Subterranean Fortress Path A[DCW1D]>
          --------------------------------------------
    
    ================
    General Enemies:
    Goblins
    Orcs
    Evil Wizards
    Scorpions
    Dragonlisk
    Sabertooth
    
    Treasure Chests:
    Wooden x6
    Golden x1
    
    Boss: Minotaur
    ================
    
       Section 1
    
    Enemies: Goblins
    Treasure Chests: none
    
    
       Section 2
    
    Enemies: Goblins, Orcs
    Treasure Chests: Wooden x1
    
    
       Path Selection Screen: Hobgoblin "Chef"
    
    
       Section 3
    
    Enemies: Goblins, Orcs, Dragonlisk
    Treasure Chests: Wooden x1
    Rooms: Get a bomb off of one of the goblins and use it to blow up cracked wall
    
    
       Section 3 room (Quest: Flying Fortress Blueprints)
    
    Enemies: Evil Wizards
    Treasure Chests: Golden x1
    Quest: Just get the golden chest
    
    
       Section 4
    
    Enemies: Goblins, Orcs, Evil Wizards
    Treasure Chests: Wooden x1
    
    
       Section 5
    
    Enemies: Sabertooth, Goblins, Orcs, Evil Wizards, Scorpions
    Treasure Chests: Wooden x1, Box x1
    Rooms: (a,b) click on door
    
    
       Section 5 room a
    
    Enemies: Orcs
    Treasure Chests: Box x1
    
    
       Section 5 room b (Quest: Reclamation of Honor)
    
    Enemies: Orcs
    Treasure Chests: Wooden x1, Box x2
    Quest: Get chest without attacking the orcs
    
    
       Section 6
    
    Environment: Dark
    Enemies: Goblins, Orcs
    Treasure Chests: Wooden x1, Box x1
    
    
       Section 7
    
    Enemies: Goblins, Orcs
    Treasure Chests: Food box x1
    
    
    ++++++++++++++++++++++++++++++++++++++
     * BOSS: Minotaur *
    
       Swipe
    
    A simple swipe. He charges up before swiping so evade/block it.
    
    
       Shockwave
    
    He'll charge up and do a slam that causes a shockwave along the ground that
    goes far. Evade/block it.
    
    
       Jump
    
    He'll jump at you. Evade it.
    
    
       Charge
    
    He'll get ready and then charge at you. Evade it.
    
    
       Summon
    
    He'll summon a bunch of orcs into the area. Just focus on attacking the boss
    and they should die off from collateral damage.
    +++++++++++++++++++++++++++++++++++++
    
    
    
    Go to the castle, then to the adventurers guild, then to the Canaan Temple and
    pray. As you come out, you'll be asked if you want to donate. Go ahead and do
    it. 1 coin is nothing in this game. After that, head to the gate and to the
    Castle of the Dead: Catacombs.
    
    
    
          -------------------------------------------
         <Castle of the Dead: Catacombs Path A[DCW1E]>
          -------------------------------------------
    
    ================
    General Enemies:
    Undead
    Brood Corpse
    Skeletons
    Vampire Bats
    Ghosts
    Giant Spiders
    
    Treasure Chests:
    Wooden x1
    Metal x4
    Red x1
    Golden x1 (1 with runes)
    
    Boss: Vampire
    ================
    
       Section 1
    
    Enemies: Undead, Brood Corpse
    Treasure Chests: Metal x1
    
    
       Path Selection Screen: Wandering Ghost of a Knight
    
    
       Section 2
    
    Enemies: Skeletons, Vampire Bats, Undead
    Treasure Chests: Metal x1
    
    
       Section 3
    
    Enemies: Floor Spikes, Ghosts, Skeletons
    Treasure Chests: Wooden x1
    Rooms: (a,b) click on door
    
    
       Section 3 room a (Quest: Save the Seamstresses)
    
    Enemies: none
    Treasure Chests: Metal x1, Box x1
    Quest: The girl you save is part of a quest
    
    
       Section 3 room b (Quest: Save the Seamstresses)
    
    Enemies: Ceiling Trap
    Treasure Chests: none
    Quest: The girl you save is part of a quest
    
    
       Section 4
    
    Enemies: Skeletons, Undead, Vampire Bats, Giant Spiders
    Treasure Chests: Metal x1, Box x2
    Rooms: (a,b) Click on door
    
    
       Section 4 room a
    
    Enemies: Arrow Traps
    Treasure Chests: Red x1
    
    
       Section 4 room b (Quest: Save the Seamstresses)
    
    Enemies: none
    Treasure Chests: Golden x1 (rune)
    Runes: 2 runes on the wall + blue = Golden Chest
    Quest: The girl you save is part of a quest
    
    
    ++++++++++++++++++++++++++++++++++++++
     * BOSS: Vampire *
    
       Teleport
    
    The vampires will annoying teleport around.
    
    
       Swipe
    
    The vampires will swipe. This is a very close range move so you usually don't
    have to worry about it.
    
    
       Launch Bats
    
    This is the main move that will hurt you. They can either launch a bunch in an
    arc or use them like shields. Either will do quite a bit of damage so avoid
    them.
    ++++++++++++++++++++++++++++++++++++++
    
    
    
    Go to the adventurers guild. After that, head to the gate and go to the Ghost
    Ship Cove.
    
    
    
          -----------------------------
         <Ghost Ship Cove Path A[DCW1F]>
          -----------------------------
    
    ================
    General Enemies:
    Vampire Bats
    Skeletons
    Undeads
    Lizardman
    Brood Corpses
    Pirates
    Ghosts
    
    Treasure Chests:
    Wooden x3
    Metal x2
    Red x1
    Golden x1
    
    Boss: Pirates
    ================
    
       Section 1
    
    Enemies: Vampire Bats, Skeletons, Lizardman
    Treasure Chests: Wooden x1, Box x1
    
    
       Section 2
    
    Environment: Water
    Enemies: Lizardman
    Treasure Chests: none
    
    
       Path Selection Screen: Mermaid Swimming in Shallow Water
    
    
       Section 3
    
    Enemies: Undead, Vampire Bats, Brood Corpse
    Treasure Chests: none
    
    
       Section 4
    
    Enemies: Undeads, Brood Corpse, Vampire Bats, Skeletons
    Treasure Chests: Box x1
    
    
       Section 5
    
    Enemies: Brood Corpse, Vampire Bats, Undeads
    Treasure Chests: none
    Rooms: Click on door
    
    
       Section 5 room (Quest: Ship Sleuthing)
    
    Enemies: Pirates
    Treasure Chest: Red x1, Box x1
    Quest: Click on the flag on the wall.
    
    
       Section 6
    
    Enemies: Undead
    Treasure Chests: Wooden x1, Box x1
    
    
       Section 7 (Quest: Open Sesame)
    
    Enemies: Skeletons, Vampire Bats, Undead
    Treasure Chests: none
    Rooms: See runes
    Runes: Click on rune on door + Blue + Green
    
    
       Section 7 room
    
    Enemies: Skeletons
    Treasure Chests: Wooden x1, Metal x1, Golden x1 (rune)
    Runes: Click on 2 runes on wall + blue = Golden Chest
    
    
       Section 8
    
    Environment: Dark
    Enemies: Ghost, Skeletons, Undeads, Brood Corpses
    Treasure Chests: Metal x1, Food Box x1
    
    
    +++++++++++++++++++++++++++++++++++++
     * BOSS: Pirates *
    
    These are just a bunch of regular pirates. Just mow them down and make sure to
    babysit the lamp. Just be cautious if an assassin appears.
    +++++++++++++++++++++++++++++++++++++
    
    
    
    Go to the Castle, then go to the adventurers guild, then go to Lucain's Tower.
    You can choose either option. Then go to the gate and head to the Forgotten
    Sanctuary.
    
    
    
          ---------------------------------
         <Forgotten Sanctuary Path A[DCW1G]>
          ---------------------------------
    
    ================
    General Enemies:
    Evil Wizards
    Fighters
    Vampire Bats
    Goblins
    Ghosts
    scorpions
    Hellhounds
    Demons
    Wasps
    
    Treasure Chests:
    Wooden x3
    Red x5
    
    Boss: Golem
    ================
    
    
       Section 1
    
    Enemies: Evil Wizards, Fighters, Vampire Bats
    Treasure Chests: Wooden x1
    
    
       Path Selection Screen: Female Monk Warrior
    
    
       Section 2
    
    Enemies: Floor Spikes, Fighters, Ghosts, Scorpions
    Treasure Chests: Red x2, Box x1
    
    
       Section 3
    
    Enemies: Fire Trap, Evil Wizards, Hellhounds, Fighters, Demons, Scorpions
    Treasure Chests: Box x1
    Rooms: Stand on the triangle in front of the door for awhile
    
    
       Section 3 room
    
    Enemies: Demons, Demon Portal
    Treasure Chests: Red x2
    
    
       Section 4
    
    Enemies: Fighters, Evil Wizards
    Treasure Chests: Wooden x1
    
    
       Section 5
    
    Enemies: Wasps, Wasp Nest
    Treasure Chests: Wooden x1, Box x1
    
    
       Section 6
    
    Enemies: Wasps, Fighters, Evil Wizards
    Treasure Chests: none
    
    
       Section 7
    
    Enemies: Demons, Demon Portal, Scorpions
    Treasure Chests: Red x1, Food Box x2
    
    
    +++++++++++++++++++++++++++++++++++++++
     * BOSS: Golem *
    
       Ally Golem
    
    Click on the 2 runes by him + green to activate him. He will slowly but surely
    get to the enemy golem. Protect him from the demons, goblins, and hellhounds.
    Once he reaches the enemy golem, the golems will swing at each other dealing
    good damage to each other.
    
    
       Summon
    
    Throughout the fight, demons, hellhounds, and goblins with bombs will
    constantly show up. They are generally not that bad but the demons can end up
    hurting you a lot. Continue killing them off to minimize damage to your golem.
    
    
      Swing
    
    The enemy golem will swing his sword at you if you or your ally golem gets
    nearby. It's super long charge time so just stay away from his front. If you
    happen to get hit, it will usually take out most of your health so don't get
    hit.
    ++++++++++++++++++++++++++++++++++++
    
    
    
    Go to Lucain's Tower. I recommend buying all the runes if you can. Then head to
    the Canaan Temple. Then head back to Lucain's Tower. Then head to the gate and
    go to the Mage's Tower.
    
    
    
          --------------------------
         <Mage's Tower Path A[DCW1H]>
          --------------------------
    
    ================
    General Enemies:
    Wood Golems
    Evil Wizards
    Owlbears
    Fighters
    Slime
    Pit Vipers
    Doppelgangers
    Demons
    Hellhounds
    Vampire Bats
    
    Treasure Chests:
    Wooden x3
    Metal x1
    Golden x3 (1 rune, 1 puzzle success, 1 minigame success)
    
    Boss: Warlock
    ================
    
    
       Section 1
    
    Enemies: Wood Golems, Evil Wizards, Owlbears
    Treasure Chests: Wooden x1
    
    
       Section 2
    
    Enemies: Evil Wizards
    Treasure Chests: none
    Rooms: Attack the shield on the wall, pick it up, then block the wizards' magic
    
    
       Section 2 room (Quest: Henritta's Automatic Doll)
    
    Enemies: none
    Treasure Chests: Wooden x1, Golden x1 (rune), Box x2
    Quest: Click on the doll
    
    
       Section 3
    
    Enemies: none
    Treasure Chests: none
    
    
       Section 4
    
    Enemies: Fighters, Evil Wizards, Slime (by attacking the blue vial)
    Treasure Chests: Wooden x1
    
    
       Path Selection Screen: Bound Spirit
    
    
       Section 5 (Quest: Hunt for the Forbidden Text)
    
    Enemies: Wood Golems, Fighters, Evil Wizards, Pit Vipers
    Treasure Chests: none
    Room: See Quest
    Quest: Click on the bookshelf twice then attack it
    
    
       Section 5 room
    
    Environment: Dark
    Enemies: Doppelgangers
    Treasure Chests: Golden x1
    
    
       Section 6
    
    Enemies: Wood Golems, Evil Wizards
    Treasure Chests: none
    
    
       Section 7
    
    Enemies: Demons, Hellhounds, Vampire Bats, Evil Wizards
    Treasure Chests: Metal x1, Box x1
    
    
       Section 8
    
    Enemies: Lava
    Treasure Chests: none
    Notes: Steer magic carpet up/down to avoid lava. Small ones can be killed
    
    
       Section 8 success
    
    Enemies: none
    Treasure Chests: Golden x1
    
    
    +++++++++++++++++++++++++++++++++++++++
     * BOSS: Warlock *
    
       Fireballs
    
    A bunch of fireballs into one directions. Easy to avoid.
    
       Fire Wall
    
    A simple fire wall around the warlock. Evade out of there.
    
    
       Meteor
    
    Meteors from the sky and make a big explosion. Evade the heck away from the
    impact zone.
    
    
       Thunder
    
    A straight horizontal thunder. Evade into a different plane.
    
    
       Summon
    
    He will summon undeads and skeletons throughout the fight. Either ignore them
    or kill them through collateral damage.
    +++++++++++++++++++++++++++++++++++++
    
    
    
    Head to Lucain's Tower, then to the Castle, then to the gate, then to the
    adventurers guild, then to the stables, then to the Lost Woods.
    
    
    
          ------------------------
         <Lost Woods Path A[DCW1I]>
          ------------------------
    
    ================
    General Enemies:
    Wood Golems
    Sabertooths
    Wasps
    Vampire Bats
    Fighters
    Evil Wizards
    Lizardman
    Killer Fishes
    Living Muds
    Pit Vipers
    Dragonlisks
    
    Treasure Chests:
    Wooden x5 (1 minigame fail)
    Metal x1
    Golden x1 (1 minigame success)
    
    Boss: Gazer
    ================
    
    
       Section 1
    
    Enemies: Wood Golems, Sabertooths, Wasps
    Treasure Chests: Wooden x1, Box x1
    
    
       Path Selection Screen: Forest Hermit Magician
    
    
       Section 2
    
    Enemies: Wasps, Wasp Nest
    Treasure Chests: Wooden x1
    
    
       Section 3
    
    Enemies: Vampire Bats, Fighters, Evil Wizards
    Treasure Chests: Metal x1, Box x2
    
    
       Section 4
    
    Enemies: Lizardman, Killer Fishes
    Treasure Chests: none
    Notes: Steer away from whirls and kill the fishes to keep boat intact
    
    
       Section 4 success (Quest: Crystal Collection)
    
    Enemies: none
    Treasure Chests: Golden x1
    Quest: Attack the crystals to gather 20 shards
    
    
       Section 4 failure
    
    Enemies: Living Mud, Evil Wizards, Fighters
    Treasure Chests: Wooden x1, Box x1
    
    
       Section 5
    
    Enemies: Pit Vipers, Dragonlisks, Lizardman
    Treasure Chests: Wooden x2, Food Box x1
    
    
    ++++++++++++++++++++++++++++++++++++++
     * BOSS: Gazer *
    
    
       Silence
    
    Whatever the gazer is looking at will be silenced. If you are a magic user like
    a Wizard or Sorceress, try to stay behind the gazer.
    
    
       Teleport
    
    The gazer will teleport throughout the fight.
    
    
       Bite
    
    The gazer will open his mouth and chase someone. Evade when he gets near.
    
    
       Laser
    
    The gazer will fire a laser straight ahead and down. It's very fast and
    damaging. Do not evade backwards as he will catch up and get you. Evade up and
    down into different planes to avoid it.
    
    
       Fire Circle
    
    The gazer will cast fire around him. Evade out of there.
    
    
       Launch Fireballs
    
    The gazer will launch a line of fireballs into your general location. Easy to
    avoid but it will create a vertical line of fire that stays for awhile.
    
    
       Launch Magic Missiles
    
    The gazer will launch 3 magic missiles, sometimes several times in a row. It
    will home in on you for awhile. It doesn't do a lot of damage but it stuns for
    a split second which may be enough time for the other magic missiles to hit you
    and it adds up really fast. Keep evading them.
    
    
       Super Explosion
    
    The gazer will turn into a water mine looking thing and float around. It will
    sometimes teleport as well. This is the perfect time to attack for a few
    seconds. Be prepared to evade out since there will be a very big explosion
    soon.
    ++++++++++++++++++++++++++++++++++++++
    
    
    
    When you're back in town, go to Lucain's Tower, then to the Castle, and then
    you're done with the First Part! Now you can take path B of each dungeon and
    play with others online. Also, Path A's level should be between 15-20 now so
    keep that in mind.
    
    
    
    ------------------------------------------
    Second Part (Path B/Final Boss/LoC)[DCWA2]
    ------------------------------------------
    
    The second part of the game is where the meat of the game is at. You can take
    path B of each dungeon which features slightly different paths and different
    bosses. You can also play with others online which I personally find more
    interesting.
    
    There isn't much of a story here. Just beat all the path B bosses within a time
    limit to get the talisman then fight the last boss. After that, you can go to
    LoC or a higher difficulty level to repeat this process again with a higher
    level cap.
    
    You can also chain runs now. After finishing a dungeon, you get the option to
    continue. When you do, you'll go to the dungeon to the right in the map without
    returning to town. You get better rewards such as more score, more gold, and
    better loot. So what keeps you from doing this forever? Your gear can't be
    repaired so they will eventually break. You spells won't replenish either.
    If you die too many times, the cost the revive may become too expensive.
    
    I listed the dungeons in the order they appear in the map from left to right.
    When you continue from a dungeon, it will be the next dungeon you see in this
    guide.
    
          -----------------------------
         <Ghost Ship Cove Path B[DCW2A]>
          -----------------------------
    
    ================
    General Enemies:
    Vampire Bats
    Skeletons
    Lizardman
    Brood Corpses
    Undeads
    
    Treasure Chests:
    Wooden x4 (1 minigame success)
    
    Boss: Kraken
    ================
    
    
       Section 1
    
    Enemies: Vampire Bats, Skeletons, Lizardman
    Treasure Chests: Wooden x1, Box x1
    
    
       Section 2
    
    Enemies: Lizardman
    Treasure Chests: none
    
    
       Path Selection Screen: Mermaid Swimming in Shallow Water
    
    
       Section 3
    
    Enemies: Vampire Bats, Brood Corpse, Undeads
    Treasure Chests: none
    
    
       Section 4
    
    Enemies: Undeads, Vampire Bats, Skeletons
    Treasure Chests: Wooden x2, Box x1
    
    
       Section 5
    
    Enemies: Kraken Tentacles
    Treasure Chests: none
    Notes: Just stay top right and kill off tentacles that grab the mast
    
    
       Section 5 Success
    
    Enemies: none
    Treasure Chests: Wooden x1, Food Box x1
    
    
       Section 5 Failure
    
    Enemies: Lizardman
    Treasure Chests: Food Box x2
    
    
    +++++++++++++++++++++++++++++++++++++++++++
     * BOSS: Kraken *
    
       Tentacles
    
    While the tentacle are up, the Kraken can't be hurt. The tentacles will do a
    slam which is easy to avoid. During this time, the only other moves you have to
    watch out for is Flood and Poison Line.
    
    
       Flood
    
    The Kraken is trying to flood the whole place causing you to escape. Each time
    the Kraken breaks a pillar, a wave will go from right to left. Jump or evade to
    not get hurt.
    
    
       Poison Line
    
    The Kraken will launch a vertical line of poison that will stay for a while.
    Just stay out of it.
    
    
       Summon
    
    Whenever the 2 tentacles go down, 2 lizardman will come from the left. You can
    either ignore them and focus on the boss or kill them first.
    
    
       Poison Gas
    
    The Kraken will spew poison gas in front of him. Back off when the poison gas
    is there since it does a ton of damage.
    
    
       Water Jet
    
    The Kraken will fire a burst of water. Evade through it.
    
    
       Time Limit
    
    If enough time passes, the whole place will flood and you'll escape. This is
    also the only way to do the quest "Living Fossil."
    ++++++++++++++++++++++++++++++++++++++
    
    
    
          --------------------------------------------
         <Bilbaron Subterranean Fortress Path B[DCW2B]>
          --------------------------------------------
    
    ================
    General Enemies:
    Goblins
    Orcs
    Scorpions
    
    Treasure Chests:
    Wooden x5 (1 with runes)
    Red x1
    Golden x1 (1 with runes)
    
    Boss: Gargoyle Gate
    ================
    
    
       Section 1
    
    Enemies: Goblins
    Treasure Chests: none
    
    
       Section 2
    
    Enemies: Goblins, Orcs
    Treasure Chests: Wooden x1
    
    
       Path Selection Screen: Hobgoblin "Chef"
    
    
       Section 3
    
    Enemies: Goblins, Orcs
    Treasure Chests: Wooden x1, Box x1
    Rooms: Click on door
    
    
       Section 3 room
    
    Enemies: Arrow Traps, Orcs
    Treasure Chests: Red x1
    
    
       Section 4
    
    Enemies: none
    Treasure Chests: Box x2
    
    
       Section 5
    
    Environment: Fire
    Enemies: Orcs, Goblins
    Treasure Chests: Wooden x1, Box x1
    
    
       Section 6
    
    Environment: Fireball from sky
    Enemies: Orcs, Goblins, Scorpions
    Treasure Chests: Wooden x1, Box x1
    Rooms: See runes
    Runes: Click on rune + blue + green
    
    
       Section 6 room
    
    Enemies: none
    Treasure Chests: Wooden x1, Golden x1 (rune)
    Runes: Click on 2 runes + blue = Golden Chest
    
    
       Section 7
    
    Enemies: Goblins, Orcs
    Treasure Chests: Box x1, Food Box x1
    
    
    +++++++++++++++++++++++++++++++++++++++
     * BOSS: Gargoyle Gate *
    
       Cannon
    
    You will have NPC knight allies who will bring out a cannon during the fight.
    Cannonballs are dropped by elite goblins such as goblin mages and red caps.
    Kill those, grab a cannonball, attack the cannon with the cannonball to load
    it, grab a torch that should be nearby, then attack the cannon with the torch
    to launch it. It will do a lot of damage to the gate.
    
    
       Summon
    
    Throughout the fight, orcs and goblins will be flowing in. Either ignore them
    and try to damage the gate as much as possible to speed things up or kill them
    and mainly damage the gate with a cannon.
    
    
       Slam
    
    Whenever the gate is up, it will slam down and do damage to anybody nearby.
    
    
       Flame
    
    It will open its mouth for a bit then shoot a big linear flame out. It's very
    damaging so stay on a different plane than the gate when it opens its mouth.
    
    
       Spread Fire
    
    Sometimes when it opens its mouth, it will just spread a bit of fire nearby.
    It's somewhat damaging so don't be near it when it opens its mouth either.
    
    
       Fireballs from Sky
    
    Throughout the fight, there will be fireballs from the sky. Try your best to
    stay out of the markers on the ground that indicate a fireball is coming.
    ++++++++++++++++++++++++++++++++++++++
    
    
    
          -------------------------------------------
         <Castle of the Dead: Catacombs Path B[DCW2C]>
          -------------------------------------------
    
    ================
    General Enemies:
    Undeads
    Skeletons
    Brood Corpses
    Ghosts
    
    Treasure Chests:
    Wooden x1
    Metal x3 (2 from boss section 3)
    
    Boss: Wraith
    ================
    
    
       Section 1
    
    Enemies: Undeads, Skeletons, Brood Corpses
    Treasure Chests: Wooden x1
    
    
       Path Selection Screen: Wandering Ghost of a Knight
    
    
       Section 2
    
    Enemies: Ghosts, Undeads
    Treasure Chests: Metal x1, Box x1
    
    
    +++++++++++++++++++++++++++++++++++++++
     * BOSS: Wraith *
    
       Vulnerability
    
    The Wraith takes very little damage in the first room you encounter it. You
    have to attack the destroy the wall to the right and enter it. Once you do,
    pick up the torch, kill the 3 ghosts so they doesn't bother you later, then
    attack the cancle on the statue to the right with the torch to light it. Now is
    when the Wraith will take full damage. The candle will eventually run out. When
    it does, grab the torch and repeat with the next statue to the right.
    
    
       Summon
    
    Throughout the fight, there will be skeletons and undeads harassing you. The
    undeads are the ones that make this a tough fight by grabbing you. Try to kill
    them off with collateral damage.
    
    
       Swipe
    
    The Wraith will do swipes. Try to stay behind the Wraith to avoid it. It can
    freeze you so be careful.
    
    
       Throw Scythe
    
    The Wraith will throw his scythe like a boomerang. It's slow so just evade it.
    
    
       Ice Bolts
    
    The Wraith will launch ice bolts in your general location. It's easy to see
    coming and inaccurate so don't worry about it too much.
    
    
       Time Limit
    
    You basically get a total of 5 statues to kill the Wraith. If you run out of
    statues, you can try to finish it off if it has low health. Otherwise, it will
    take too long and you're probably better off escaping by going right.
    ++++++++++++++++++++++++++++++++++++++
    
    
    
          ----------------------------------
         <Ancient Temple Ruins Path B[DCW2D]>
          ----------------------------------
    
    ================
    General Enemies:
    Goblins
    Orcs
    Wasps
    Pit Vipers
    Diana
    Owlbears
    
    Treasure Chests:
    Wooden x3 (2 from escape boss)
    Red x1
    Golden x1 (1 from escape boss/runes)
    
    Boss: Medusa
    ================
    
    
       Section 1
    
    Enemies: Goblins, Orcs
    Treasure Chests: Wooden x1
    
    
       Path Selection Screen: Roland, Barbarian Warrior
    
    
       Section 2
    
    Enemies: Orcs, Wasps
    Treasure Chests: none
    
    
       Section 3
    
    Enemies: Pit Vipers, Diana
    Treasure Chests: Red x1, Box x1
    
    
    ++++++++++++++++++++++++++++++++++++++++
     * BOSS: Medusa *
    
    
       Make Pit Vipers
    
    Medusa will be constantly making pit vipers. While they are easy to kill, you
    will take a bunch of damage if they manage to bind you.
    
    
       Swipe
    
    Medusa will constantly be swiping left and right.
    
    
       Petrify
    
    Medusa's eyes will glow orange for awhile and then cast petrify. Look away when
    that happens. One thing to remember is that if you evade away, you'll be
    looking straight at the Medusa so be careful when evading. Petrify itself does
    a lot of damage and any damage you take while petrified will be high.
    
    
       Sparks
    
    Medusa will sometimes let out a bunch of sparks instead of petrifying when her
    eyes turn orange. They don't do too much damage and can pretty much be ignored.
    
    
       Eye Lasers
    
    Medusa will sometime fire eye lasers on the ground when her eyes glow. Stay
    away from its path since it does quite a bit of damage.
    
    
       Escape
    
    If you head right to the next section, you will continue through until you
    reach Medusa again. You get 3 treasure chests with 1 of them being a golden but
    even if you beat Medusa when you see her again, you'll escape and get less
    experience. If you're doing loot runs and don't care about experience, it may
    be better to just escape.
    ++++++++++++++++++++++++++++++++++++++
    
    
       Section 5 (escape from Medusa)
    
    Enemies: Pit Vipers, Owlbears, Goblins, Orcs, Diana
    Treasure Chests: none
    
    
       Section 6
    
    Enemies: Goblins, Orcs
    Treasure Chests: Wooden x1, Box x1
    
    
       Section 7
    
    Enemies: Pit Vipers
    Treasure Chests: Wooden x1, Golden x1 (rune)
    Runes: Click 2 runes + blue = Golden Chest
    
    
     * BOSS: Medusa *
    
    See above
    
    
    
          ---------------------------------------------
         <Wallace's Underground Labyrinth Path B[DCW2E]>
          ---------------------------------------------
    
    ================
    General Enemies:
    Wood Golems
    Evil Wizards
    Slime
    Ghosts
    Undeads
    Skeletons
    Goblins
    Living Muds
    Vampire Bats
    
    Treasure Chests:
    Wooden x3
    Metal x2
    Red x2
    
    Boss: Cyclops
    ================
    
    
       Section 1
    
    Enemies: Wood Golems, Evil Wizards
    Treasure Chests: Wooden x1, Box x1
    Rooms: Click on door
    
    
       Section 1 room
    
    Enemies: Slime
    Treasure Chests: Red x1
    
    
       Path Selection Screen: Rickey, Magician's Apprentice
    
    
       Section 2
    
    Environment: Dark
    Enemies: Floor Spikes, Ghosts, Undeads, Evil Wizards, Skeletons
    Treasure Chests: Wooden x1
    
    
       Section 3
    
    Enemies: Evil Wizards, Skeletons, Undeads
    Treasure Chests: none
    Rooms: Click on door
    
    
       Section 3 room (Quest: Lima Ray's Resurrection)
    
    
    Enemies: Goblins, Evil Wizards, Skeletons
    Treasure Chests: Red x1, Box x1
    Quest: Attack to extinguish all the candles then click on the statue
    
    
       Section 4
    
    Enemies: Skeletons
    Treasure Chests: Wooden x1, Metal x1, Box x1
    
    
       Section 5
    
    Enemies: Living Muds, Evil Wizards
    Treasure Chests: none
    
    
       Section 6
    
    Enemies: Ceiling Traps, Skeletons, Undeads, Vampire Bats, Evil Wizards
    Treasure Chests: Metal x1, Food Box x1
    
    
    +++++++++++++++++++++++++++++++++++++++
     * BOSS: Cyclops *
    
       Close the Gate
    
    At the beginning, grab the key and attack the keyhole on the ground to start
    the process of closing the gate. Otherwise, more cyclops will keep coming in.
    once the gate starts closing, cyclops from the other side will try to go
    through. Attack the hand that tries to stop the gate from closing to prevent
    that from happening.
    
    
       Punch
    
    The cyclops will punch sometimes 2 to 3 times in a row. He'll sometimes punch
    the other side so be careful for that.
    
    
       Slam
    
    The cyclops will do a big slam that also causes a shockwave. Very damaging but
    easy to see coming.
    
    
       Jump
    
    The cyclops will try to jump on you. Easy to see coming.
    
    
       Rock Throw
    
    The cyclops will grab a rock from the ceiling and throw it at you. Easy to see
    coming.
    
    
       Power Up
    
    The cyclops will power up and have red waves emanating. Do NOT get hit while he
    is powered up.
    +++++++++++++++++++++++++++++++++++++++
    
    
    
          ---------------------------------
         <Forgotten Sanctuary Path B[DCW2F]>
          ---------------------------------
    
    ================
    General Enemies:
    Fighters
    Evil Wizards
    Vampire Bats
    Scorpions
    Diana
    Demons
    Hellhounds
    
    Treasure Chests:
    Wooden x2
    Red x4 (1 with runes)
    Golden x2 (1 with runes)
    
    Boss: Arch Demon
    ================
    
    
       Section 1
    
    Enemies: Fighters, Evil Wizards, Vampire Bats, Scorpions, Diana
    Treasure Chests: Wooden x1
    
    
       Path Selection Screen: Female Monk Warrior
    
    
       Section 2
    
    Enemies: Diana, Demons, Evil Wizards
    Treasure Chests: Box x1
    Notes: Just run to the right before the floor collapses
    
    
       Section 3 (Quest: A Monk's Struggle)
    
    Enemies: Demons, Hellhounds, Evil Wizards
    Treasure Chests: Red x1, Box x1
    Rooms: (a) See runes; (b) See Quest
    Quest: Do not step in pink circle. Click on statue on right and attack it
    Runes: Click on 1 rune + blue + green = skeleton key
    
    
       Section 3 room a (Quest: Informer)
    
    
    Enemies: Fire Traps, Hellhounds, Evil Wizards
    Treasure Chests: Red x1, Golden x1 (rune)
    Runes: Click on 1 rune + red + yellow = Golden Chest
    Quest: See runes
    
    
       Section 3 room b
    
    Enemies: Fighters, Evil Wizards
    Treasure Chests: Red x1, Golden x1, Box x1
    
    
       Section 4
    
    Enemies: Hellhounds, Evil Wizards, Demons
    Treasure Chests: none
    Note: Attack the Demon Lord to proceed
    
    
       Section 5
    
    Enemies: Fire Traps, Demons, Demon Portals, Evil Wizards
    Treasure Chests: Red x1, Box x2
    
    
       Section 6
    
    Enemies: Ceiling Traps, Fighters, Evil Wizards
    Treasure Chests: Wooden x1
    
    
    +++++++++++++++++++++++++++++++++++++++
     * BOSS: Arch Demon *
    
       Swipe
    
    He'll do a swipe which has limited range. Just don't stay in front of him.
    
    
       Grab
    
    He will grab you and do a lot of damage if you don't escape. Press a bunch of
    buttons to escape ASAP.
    
    
       Random Thunder
    
    He will cast thunder all over the place. You have less than a second to react
    once you see a thunder is about to be cast on you. Be on your toes.
    
    
       Elemental + Bombs
    
    He will cast a certain elemental bomb all over the place. It will blow up in a
    + sign. Move or evade diagonally to avoid it.
    
    
       Straight Thunder
    
    He will cast thunder straight ahead of him. Just be behind him or on a
    different plane.
    
    
       Teleport
    
    He will teleport around and eventually to a random player to do a swipe or
    grab. Just anticipate that he may teleport to you and prepare to evade.
    
    
       Summon Demons
    
    He will summon a bunch of demons and black demons throughout the encounter.
    They are what makes this encounter more annoying than it should be. I would
    focus on killing the arch demon since they replenish way too fast.
    
    
       Spark Portal
    
    He makes some kind of portal on the ground where purple sparkles come out and
    homes in on you. It's slow and easy to evade.
    
    
       Time Limit
    
    If you don't defeat him within a time limit, you'll escape the dungeon.
    +++++++++++++++++++++++++++++++++++++++
    
    
    
          -------------------------
         <Old Capital Path B[DCW2G]>
          -------------------------
    
    ================
    General Enemies:
    Goblins
    Sabertooths
    Lizardman
    Vampire Bats
    Scorpions
    
    Treasure Chests:
    Metal x1
    Red x3 (2 at boss)
    
    Boss: Red Dragon
    ================
    
    
       Section 1
    
    Enemies: Goblins, Sabertooths, Lizardman
    Treasure Chests: none
    
    
       Path Selection Screen: Tommit, Great Thief
    
    
       Section 2
    
    Enemies: Vampire Bats, Lizardman
    Treasure Chests: Metal x1
    
    
       Section 3
    
    Enemies: Scorpions
    Treasure Chests: Red x1, Food Box x2
    
    
    +++++++++++++++++++++++++++++++++++++++
     * BOSS: Red Dragon *
    
         <Treasure Room>
    
       Jump
    
    The dragon will jump at you. When he lands, treasure will fall down and damage
    and knock you down. Evade around the best you can.
    
    
       Bite
    
    The dragon will bite in the direction it's looking at. Evade or block it.
    
    
       Punch
    
    The dragon will punch in the direction it's looking at. It's kind of hard to
    see coming unless you stare at his hands. It's damaging and it knocks back so
    try to watch out for it.
    
    
       Slam
    
    The dragon will slam the ground hurting anyone on the ground. It will also
    cause treasure to fall down and damage and knock you down. Evade the best you
    can.
    
    
       Flame
    
    The dragon will sweep the whole room with fire. The whole room will burn for
    awhile. The fire sweep itself is easy to evade but you will probably burn from
    the aftermath.
    
    
         <On the run>
    
    This happens when you continue right through the door you can open by clicking
    on it. It's easier to survive and deal damage and you get access to a big arrow
    launcher which deals a lot of damage to the dragon. The drawback is that you
    have limited time before you escape. You should ideally do some damage to the
    dragon in the treasure room before going this route.
    
    
       Run
    
    This is when the dragon is running at you. Do not get too close to the dragon
    or you will get hurt. You may attack his head from the air though.
    
    
       Slam
    
    The dragon will slam the ground hurting anyone on the ground. It will also
    cause treasure to fall down and damage and knock you down. Evade the best you
    can.
    
    
       Fireball
    
    The dragon will launch a fireball diagonally down. Easy to avoid.
    
    
       Flame
    
    The dragon will flame the whole screen. The narrator will give you a warning as
    well. Pick up the big shield and get behind it to avoid damage.
    
    
       Escape
    
    If you don't kill the dragon by the time you get to the bridge, you'll escape.
    +++++++++++++++++++++++++++++++++++++++
    
    
    
          --------------------------
         <Mage's Tower Path B[DCW2H]>
          --------------------------
    
    ================
    General Enemies:
    Wood Golems
    Evil Wizards
    Owlbears
    Fighters
    Pit Vipers
    Slime
    Doppelgangers
    Demons
    
    Treasure Chests:
    Wooden x5 (1 puzzle
    Golden x1 (1 puzzle/rune)
    
    Boss: Chimera
    ================
    
    
       Section 1
    
    Enemies: Wood Golems, Evil Wizards, Owlbears
    Treasure Chests: Wooden x1
    
    
       Section 2
    
    Enemies: Evil Wizards
    Treasure Chests: none
    Rooms: Attack the shield on the wall, pick it up, the block the wizards' magic
    
    
       Section 2 room (Quest: Henritta's Automatic Doll)
    
    Enemies: none
    Treasure Chests: Wooden x1, Golden x1 (rune), Box x2
    Quest: Click on the doll
    
    
       Section 3
    
    Enemies: none
    Treasure Chests: none
    
    
       Section 4
    
    Enemies: Fighters, Evil Wizards, Pit Vipers, Slime (by attacking the blue vial)
    Treasure Chests: Wooden x1
    
    
       Path Selection Screen: Bound Spirit
    
    
       Section 5
    
    Enemies: Fighters, Evil Wizards, Doppelgangers, Demons
    Treasure Chests: none
    
    
       Section 6
    
    Enemies: Demons
    Treasure Chests: none
    
    
       Section 7 (Quest: Magic Carpet Secrets)
    
    Enemies: none
    Treasure Chests: Wooden x2
    Quest: Click on the wheel
    
    
    +++++++++++++++++++++++++++++++++++++++
     * BOSS: Chimera *
    
    
       Swipe
    
    The arm by the lion's head will occasionally swipe. It's easy to see coming.
    
    
       Fireball
    
    The lion will sometimes launch a fireball. It's easy to see coming.
    
    
       Fire Sweep
    
    The lion will sweep the whole room with fire. The sweep is easy to evade but
    the leftover fire will most likely hurt you and put you on fire. Try to stay in
    the air or find a spot without fire.
    
    
       Ice
    
    The goat will cast ice under your feet. When you see a mist around your
    character, get out of there.
    
    
       Thunder
    
    The goat will cast thunder around the room. This is faster than Ice and is
    tough to avoid. Try to anticipate and evade it.
    
    
       Poison
    
    The snake will launch a poison ball. Very slow and easy to avoid but leaves a
    puddle of poison in that area for a long time.
    
    
       Time Limit
    
    If you don't kill the Chimera after the second drop, the third drop will cause
    you to escape.
    +++++++++++++++++++++++++++++++++++++++
    
    
    
          ------------------------
         <Lost Woods Path B[DCW2I]>
          ------------------------
    
    ================
    General Enemies:
    Wood Golems
    Sabertooths
    Wasps
    Evil Wizards
    Fighters
    Lizardman
    Vampire Bats
    
    Treasure Chests:
    Wooden x3
    Metal x1
    Golden x1 (1 with runes)
    
    Boss: Killer Rabbit
    ================
    
    
       Section 1
    
    Enemies: Wood Golems, Sabertooths, Wasps
    Treasure Chests: Wooden x1, Box x1
    
    
       Path Selection Screen: Forest Hermit Magician
    
    
       Section 2
    
    Enemies: Wood Golems, Evil Wizards, Wasps, Fighters
    Treasure Chests: Golden x1 (rune)
    Runes: Click on 2 runes(on tree and chair) + blue = Golden Chest
    
    
       Section 3
    
    Enemies: Fighters
    Treasure Chests: Wooden x2, Box x3
    
    
       Section 4
    
    Enemies: Lizardman, Vampire Bats
    Treasure Chests: none
    
    
       Section 5
    
    Enemies: Fighters, Evil Wizards, Vampire Bats, Lizardman
    Treasure Chests: Metal x1, Box x1, Food Box x1
    
    
    +++++++++++++++++++++++++++++++++++++++
     * BOSS: Killer Rabbit *
    
       Bite
    
    The rabbit will do a biting motion for awhile. Don't get too close or you'll
    get stunned and lose a lot of life.
    
    
       Charging Bite
    
    The rabbit will do a biting motion while on the move. Don't get in the way or
    you'll get stunned.
    
    
       Jumping
    
    It will jump in place which stuns and does a lot of damage. Don't get too
    close.
    
    
       Storm
    
    The rabbit will turn into a storm and follow players around. The rabbit can't
    be hurt at this point. Good thing is that the storm is easy to avoid and won't
    do a lot of damage as long as you try to stay away and evade out.
    
    
       Deadly Bite
    
    The rabbit will emit green gas and jump with a red flash. If you get hit, it's
    instant death no matter what. Evade the heck away from the rabbit. The rabbit
    may do this a few times in a row so don't assume it's safe after he lands.
    
    
       Time Limit
    
    If time runs out, you'll see knights coming in and a supply of bombs for you to
    use. You will end up escaping at this point no matter what you do.
    +++++++++++++++++++++++++++++++++++++++
    
    
    
           -----------------
          <Final Boss[DCW2J]>
           -----------------
    
    You can only fight the last boss once you get all 9 talismans from all the path
    B bosses. Once you get all that, go to the gate and look for a Z rune on the
    circle of symbols then click on the 2 black runes on your character. It will
    open a portal to the right. There you will fight...
    
    
    +++++++++++++++++++++++++++++++++++++++
     * BOSS: Ancient Dragon *
    
       Fireball
    
    It will start forming fire in its mouth in a specific direction.
    Then it will launch a fireball from its mouth. If it's in the direction that
    you're in, evade away from it or time an invulnerability move to it.
    
    
       Breath Fire
    
    It will start forming fire in its mouth and the screen will
    zoom out. Then it will breath fire and sweep the whole screen from one side to
    the other. Either take advantage of a invulnerability move during that time or
    evade through it.
    
    
       Storm
    
    You'll see 2 green swirls on the left and right. If left alone,
    you'll have really difficult to evade storms sweep the whole screen. One thing
    you can do is kill one of the swirls ASAP. if you do, the storm won't appear on
    that side of the screen. Another thing you can do is time an invulnerability
    right when you see storms coming.
    
    
       Explosion
    
    You'll see 3 flames falling from the sky. If left alone, the
    whole screen will explode with fire and it's very difficult to evade. You can
    kill the flame coming down the middle then stay in the middle and continue to
    DPS the boss.
    
    
       Thunder
    
    You'll see thunder clouds at the top. After awhile, there is a
    quick thunder that occurs below each cloud. Just remember where the clouds are
    and try to stay away from them.
    
    
       Bite
    
    It will kind of move its head back and bite in the direction it's
    looking at. This should be easy to see coming so evade/invulnerability
    appropriately.
    
    
       Slam
    
    You'll see the dragon move up. It will slam and damage anyone on the
    ground. It's easy to see coming so time an jump/evade/invulnerability
    appropriately.
    
    
       Summon Skeletons
    
    You'll see skeletons come from each side of the screen.
    There can be tough blue elites and some may be carrying crossbows. This is what
    gives most people trouble so I will go into some ways they can be dealt with.
    
    1. Kill them all. The problem with this is that you'll lose a lot of DPS on the
    boss. If you have a way to damage both the boss and the skeletons, then go
    ahead. One thing wizards can do is extinct as many as possible then go back to
    the boss until they can extinct again. Otherwise, go for the other strategies.
    
    2. Ignore them. This is only doable if you have a class that can ignore them
    and still maintain a respectable DPS on the boss. Amazon can do this by
    brandishing and Dwarf can do this with grand smashes. Otherwise, go for other
    the strategies.
    
    3. Kill the one with the crossbow only. As you probably know by now, the
    crossbow causes a nasty knockdown. Kill the one with the crossbow ASAP, take
    the crossbow so the others can't use it, use it up on the skeletons and kill
    as many as possible, then go back to the boss. This is probably the most ideal
    way to deal with the skeletons.
    
    The best time to kill off leftover skeletons is during the flight phase of the
    boss since you can't DPS the boss that well during that time. The only
    exception would be if the boss is really close to death and can be finished off
    with a few reflected green missiles.
    
    
       Flight Phase
    
    After a certain amount of time, the dragon will go into flight phase. During
    this time, you can't attack the boss directly but it won't
    be doing any major attacks to you either except at the beginning and the end.
    
    At the beginning right when it flies away, he'll fill the whole screen with
    fire. The only way to avoid that would be to be behind one of the walls on the
    sides or by being invulnerable. I'm not sure if it can be evaded but I've
    failed my attempts at it so far.
    
    Once it's at the top of the screen, it will start firing green missiles at the
    walls on each side. They aren't targeted at you but it can still damage you for
    a trivial amount of damage. If you attack them, it will reflect back to the
    boss for a little bit of damage. Even if it's minor, it gives you something to
    do. It's also possible to extend the life of the walls.
    
    Skeletons will still spawn during this time. They should be easy to deal with
    since the dragon isn't attacking you directly. I would focus on killing the
    skeletons rather than reflecting the green missiles at this point to reduce
    headache when the dragon comes back. The exception would be if the dragon can
    be finished off with the reflected green missiles.
    
    At the end of flight phase, the dragon will fly and swipe the whole screen.
    It can be avoided by being behind a wall or by being invulnerable.
    
    
       Heal
    
    This is a move that's only used if certain conditions are met. It
    will only occur when it comes back from flight phase and only when its health
    is below a certain amount. What this means is that if your DPS on the boss is
    not high enough, you won't be able to defeat it.
    +++++++++++++++++++++++++++++++++++++++
    
    
    
    Congratulations on defeating the Ancient Dragon! Now you can go into LoC, the
    Colosseum, or go to the next difficulty. Harder difficulties means higher level
    cap, more experience, more enemies, more elites, and faster bosses.
    
    
    
           ----------
          <LoC[DCW2I]>
           ----------
    
    LoC stands for Labyrinth of Chaos. You get access to it once you beat the
    Ancient Dragon. It is basically a random dungeon generator. When you beat
    normal Ancient Dragon, you get access to floors 1-3, when you beat hard Ancient
    Dragon, you get access to floors 4-6, and when you beat Infernal Ancient
    Dragon, you get access to floors 7-99.
    
    You can only get access to the next floor by beating the current floor you're
    at. Each floor has 3 stages to beat and you have to beat them all in one
    chain. Every 9 floors has just 1 stage with a boss which I'll go over in the
    boss section of this guide.
    
    Each floor will give you the specified reward each time you clear it but with
    different attributes in white text. You can get amnesia elixir which refunds
    most skill points on floors 3, 6, 9 just once and on floor 99 as many times as
    you want. You'll also get a Seal of the Conquerer once at floor 9. After floor
    9, it will have the same loots rewards from floors 1-9 repeating with them
    being level 99. Above floor 18, it will repeat the exact same rewards but
    enemies will continue to get tougher.
    
    Trying to play with randoms online is iffy in LoC. You can't just join a random
    person's room from the get go like with the usual dungeons. You can either
    start clearing and hoping someone ends up joining in random or end up joining
    a random person's room after continuing a chain. The problem is that it will
    send you to a random floor that you may not desire. Even if you clear a deeper
    floor than where you're at, it won't be cleared. It can also interrupt your
    progress on a floor and send you somewhere else.
    
    In LoC, the enemies levels can go up to 255 but you're stuck at 99. Enemies,
    especially elites, will take a bunch of hits to die and hit like trucks. Some
    classes will have a harder time than others because of this deeper into LoC.
    
    
    
    -------------------------------------------------------------------------------
                                     Enemies[DCENE]
    -------------------------------------------------------------------------------
    
    Here I will go over each of the enemies and what to watch out for.
    
    
       Bandit Tommit
    
    Locations: Randomly almost everywhere
    
    Will show up randomly and steal drops and treasure chests. He has a lot of
    health and fast. He attacks or retaliates with bombs. You usually have to
    deplete his health a couple of times. Once he is killed, you will get back
    everything that he took.
    
    
       Brood Corpse
    
    Locations: Castle of the Dead: Catacombs, Ghost Ship Cove
    
    Morbidly obese undead thing. It is really slow but it does a very damaging
    vomit. Once killed, it will blow up and spread vomit and maggots around. Just
    be sure to avoid the vomiting and blowing up and you should be fine.
    
    
       Demon - Black Demon
    
    Locations: Forgotten Sanctuary, Mage's Tower
    
    They are those annoying flying red or black round demons. The red ones fling
    fireballs and cast fire under your feet. The black ones cast thunder all over
    the place. They aren't tough but they do a lot of damage and can be annoying
    to hit. Be sure to evade a lot. If there is a demon portal, take that out first
    ASAP.
    
    
       Diana
    
    Locations: Ancient Temple Ruins, Forgotten Sanctuary
    
    They are the stationary statues that shoot arrows. Just approach them from a
    different plane.
    
    
       Doppelganger
    
    Locations: Mage's Tower
    
    They look like hunched skeletons with a transparent skin. They will jump around
    and try to bump into you. If they succeed, they will turn into you and become
    more dangerous. Try not to let them bump into you and once they do, just kill
    them accordingly.
    
    
       Dragonlisks
    
    Locations: Old Capital Path A, Bilbaron Subterranean Fortress Path A, Lost
       Woods Path A
    
    They are the raptors that breath fireballs. If you knock them down, you can
    ride them and cast fireballs.
    
    
       Evil Wizards
    
    Locations: Wallace's Underground Labyrinth, Bilbaron Subterranean Fortress,
       Forgotten Sanctuary, Mage's Tower, Lost Woods
    
    They teleport around and cast all kinds of spells including fire, poison,
    thunder, ice, and web. They can do quite a bit of damage. They are also
    resistant to magic. After they cast their magic or if they get hit, they will
    teleport to the other side of the room. Just be sure to keep moving and evading
    as needed.
    
    
       Fighter - Gladiator
    
    Locations: Forgotten Sanctuary, Mage's Tower, Lost Woods
    
    They are humans in armor. They can charge, attack, twirl, jump attack, or cast
    light magic. The gladiator can take a beating and deal damage but they are
    pretty easy to evade.
    
    
       Ghosts
    
    Locations: Castle of the Dead: Catacombs, Old Capital Path A, Ghost Ship Cove
       Path A, Forgotten Sanctuary Path A, Wallace's Underground Fortress Path B
    
    They are the white spirits. They can only be damage by fire such as a torch,
    fire spells, or bombs. They are slow and easy to avoid but they do consistent
    damage if you let them touch you.
    
    
       Giant Spiders
    
    Locations: Ancient Temple Ruins Path A, Castle of the Dead: Catacombs Path A
    
    Literally giant spiders that drop down from the sky. They fling webs and
    poison around and sometimes goes back to the sky. They are easy to evade and
    easy to kill.
    
    
       Goblins - Goblin Mages - Red Caps
    
    Locations: Ancient Temple Ruins, Old Capital, Bilbaron Subterranean Fortress,
       Forgotten Sanctuary Path A, Wallace's Underground Labyrinth Path B
    
    They are the small green dudes that usually come in multiples. Regular goblins
    may come with a dagger, crossbow, or bomb. Regular goblins are weak but the
    ones with a crossbow may get annoying. Goblin mage is just a bit tougher but
    casts a bunch of dangerous hard to evade spells. Take them out ASAP. Red caps
    are a lot tougher, a lot faster, and can do stunning and damaging combos.
    Evade a lot to not get stunned.
    
    
       Hellhounds
    
    Locations: Forgotten Sanctuary, Mage's Tower Path A
    
    Dogs with fire. They will spit fire but it's really easy to see coming. They
    are easy to deal with.
    
    
       Killer Fishes
    
    Locations: Old Capital Path A, Lost Woods Path A
    
    They are fishes.... They can't be attacked until they jump at you but they
    usually die in one hit.
    
    
       Living Mud
    
    Locations: Lost Woods Path A, Wallace's Underground Labyrinth Path B
    
    They are the big mud monsters. They can fling mud or grab you for an
    unavoidable big damage. As long as you avoid their grabs, you should be fine.
    
    
       Lizardman - Boss Lizardman
    
    Locations: Old Capital, Ghost Ship Cove, Lost Woods, Ancient Temple Ruins Path
       A
    
    They are lizardmen with spears. They can jump attack, swing, stab, throw, or
    twirl their spears. They also have a really close range but damaging poison
    spit. The blue ones will generally stay back and throw their spears while the
    green ones and the boss lizardmen with come at you. The main thing you want to
    watch out for is their spear twirls. They are resistant to knockback and they
    do a lot of damage while doing that move. Just stay back when they do that.
    
    
       Myconids
    
    Locations: Wallace's Underground Labyrinth Path A
    
    The mushroom dudes. They are very easy to deal with. The small ones may hide in
    the corner to grow big but even then, they are easy to deal with.
    
    
       Orcs - Orc Chieftains
    
    Locations: Ancient Temple Ruins, Bilbaron Subterranean Fortress, Old Capital
       Path A
    
    They are the big green humanoids. They do usual attacks though what you want to
    watch out for is the jump attack. It's easy to see coming but it's very
    damaging. Otherwise, they aren't too hard to deal with.
    
    
       Owlbears
    
    Locations: Ancient Temple Ruins, Mage's Tower, Old Capital, Lost Woods
    
    They are big bears with an owl face? They will only show up randomly in wooded
    areas. They are a bit resistant to knockback and can deal decent damage so
    approach from range.
    
    
       Pirates - Assassins
    
    Locations: Ghost Ship Cove Path A
    
    They are pirates with swords. The regular ones are easy to deal with and evade.
    The assassins with the red sword on the other hand are difficult. They will
    teleport, cast binding webs, do devastating combos, and they are resistant to
    knockbacks. I would mainly approach them in range if possible or attacks with
    invulnerability frames.
    
    
       Pit Viper
    
    Locations: Ancient Temple Ruins, Mage's Tower, Lost Woods Path A
    
    They are snakes. They are easy to kill but can do a damaging grab so watch out
    for that.
    
    
       Sabertooths
    
    Locations: Old Capital, Lost Woods, Bilbaron Subterranean Fortress Path A
    
    They are the big darkish blue sabertooths. They can knock you down when they
    are running. If you knock them down, you can ride them. Regular attack is a big
    bite that does extra damage to knocked down enemies. Just dashing and jumping
    will do a bit of damage and knock enemies down. 
    
    
       Scorpions
    
    Locations: Old Capital, Bilbaron Subterranean Fortress, Forgotten Sanctuary
    
    They are scorpions and they usually come in multiples. Though they can poison
    and do some damage, they are really easy to kill.
    
    
       Skeletons - Wights
    
    Locations: Wallace's Underground Labyrinth, Castle of the Dead: Catacombs,
       Ghost Ship Cove, Ancient Temple Ruins Path A, Old Capital Path A
    
    Skeletons with a sword and shield. They sometimes come with crossbows. Regular
    skeletons are easy to kill though the one with the crossbow can be annoying.
    Wights, the blue elite skeletons, have a freezing chance to their attacks and
    are resistant to knockback so be careful for that.
    
    
       Slime
    
    Locations: Wallace's Underground Labyrinth, Mage's Tower
    
    Green slime that expand rapidly. Mainly weak to fire but can be beaten down.
    They will only do damage if you touch them.
    
    
       Thief
    
    Locations: Ancient Temple Ruins, Wallace's Underground Labyrinth
    
    They appear in multiples in certain places. They look like Tommit but they
    don't attack at all and they die easily. Time to relieve some stress caused by
    Tommit....
    
    
       Undeads - Ghouls
    
    Locations: Wallace's Underground Labyrinth, Castle of the Dead: Catacombs,
       Ghost Ship Cove
    
    They look like zombies. They will charge at you and grab you. If they are
    knocked down, they will lie dormant and grab anyone who steps on them. Try to
    approach them from range or evade through them and attack a bit from behind.
    
    
       Vampire Bats
    
    Locations: Almost everywhere
    
    They are bats. They will fly at you and do consistent damage. They are weak but
    can be annoying to attack since they are flying around.
    
    
       Wasps
    
    Locations: Ancient Temple Ruins, Lost Woods, Wallace's Underground Labyrinth
       Path A, Forgotten Sanctuary Path A
    
    They are really big wasps. They will try to dive sting you or launch stingers
    at you. They are easy to kill but can be annoying to attack since they are
    flying around. If there is a wasp nest, take that out first ASAP.
    
    
       Wood Golems
    
    Locations: Mage's Tower, Lost Woods, Wallace's Underground Labyrinth
    
    They are tree trunks that move and attack. They are slow but can take a beating
    and are resistant to knockback. When you see them charging for an attack, they
    will probably get it off so be sure to avoid it.
    
    
       Worms
    
    Locations: Wallace's Underground Labyrinth Path A
    
    They are big worms with tentacles. They will bite or try to poison you. They
    are easy to kill.
    
    
    -------------------------------------------------------------------------------
                                     Bosses[DCBOS]
    -------------------------------------------------------------------------------
    
    Here I will go over the movelist of each boss and how to deal with them.
    
    Table of Contents of Bosses
    
    Arch Demon     [DCBAR]
    Chimera        [DCBCH]
    Cyclops        [DCBCY]
    Doom Beetle    [DCBDO]
    Gargoyle Gate  [DCBGA]
    Gazer          [DCBGZ]
    Golem          [DCBGO]
    Harpy          [DCBHA]
    Killer Rabbit  [DCBKI]
    Kraken         [DCBKR]
    Medusa         [DCBME]
    Minotaur       [DCBMI]
    Pirates        [DCBPI]
    Red Dragon     [DCBRE]
    Vampires       [DCBVA]
    Warlock        [DCBWA]
    Wraith         [DCBWR]
    Wyvern Leader  [DCBWY]
    Final Boss     [DCBFI]
    LoC Boss       [DCBLO]
    
    
    
    ---------------------------------------
              Arch Demon[DCBAR]
    ---------------------------------------
    
    Location: Forgotten Sanctuary Path B
    
    
       Swipe
    
    He'll do a swipe which has limited range. Just don't stay in front of him.
    
    
       Grab
    
    He will grab you and do a lot of damage if you don't escape. Press a bunch of
    buttons to escape ASAP.
    
    
       Random Thunder
    
    He will cast thunder all over the place. You have less than a second to react
    once you see a thunder is about to be cast on you. Be on your toes.
    
    
       Elemental + Bombs
    
    He will cast a certain elemental bomb all over the place. It will blow up in a
    + sign. move or evade diagonally to avoid it.
    
    
       Straight Thunder
    
    He will cast thunder straight ahead of him. Just be behind him or on a
    different plane.
    
    
       Teleport
    
    He will teleport around and eventually to a random player to do a swipe or
    grab. Just anticipate that he may teleport to you and prepare to evade.
    
    
       Summon Demons
    
    He will summon a bunch of demons and black demons throughout the encounter.
    They are what makes this encounter more annoying than it should be. I would
    focus on killing the arch demon since they replenish way too fast.
    
    
       Spark Portal
    
    He makes some kind of portal on the ground where purple sparkles come out and
    homes in on you. It's slow and easy to evade.
    
    
       Time Limit
    
    If you don't defeat him within a time limit, you'll escape the dungeon.
    
    
    
    ---------------------------------------
                 Chimera[DCBCH]
    ---------------------------------------
    
    Location: Mage's Tower Path B
    
    
       Swipe
    
    The arm by the lion's head will occasionally swipe. It's easy to see coming.
    
    
       Fireball
    
    The lion will sometimes launch a fireball. It's easy to see coming.
    
    
       Fire Sweep
    
    The lion will sweep the whole room with fire. The sweep is easy to evade but
    the leftover fire will most likely hurt you and put you on fire. Try to stay in
    the air or find a spot without fire.
    
    
       Ice
    
    The goat will cast ice under your feet. When you see a mist around your
    character, get out of there.
    
    
       Thunder
    
    The goat will cast thunder around the room. This is faster than Ice and is
    tough to avoid. Try to anticipate and evade it.
    
    
       Poison
    
    The snake will launch a poison ball. Very slow and easy to avoid but leaves a
    puddle of poison in that area for a long time.
    
    
       Time Limit
    
    If you don't kill the Chimera after the second drop, the third drop will cause
    you to escape.
    
    
    
    ---------------------------------------
                 Cyclops[DCBCY]
    ---------------------------------------
    
    Location: Wallace's Underground Labyrinth Path B
    
    
       Close the Gate
    
    At the beginning, grab the key and attack the keyhole on the ground to start
    the process of closing the gate. Otherwise, more cyclops will keep coming in.
    once the gate starts closing, cyclops from the other side will try to go
    through. Attack the hand that tries to stop the gate from closing to prevent
    that from happening.
    
    
       Punch
    
    The cyclops will punch, sometimes 2 to 3 times in a row. He'll sometimes punch
    the other side so be careful for that.
    
    
       Slam
    
    The cyclops will do a big slam that also causes a shockwave. Very damaging but
    easy to see coming.
    
    
       Jump
    
    The cyclops will try to jump on you. Easy to see coming.
    
    
       Rock Throw
    
    The cyclops will grab a rock from the ceiling and throw it at you. Easy to see
    coming.
    
    
       Power Up
    
    The cyclops will power up and have red waves emanating. Do NOT get hit while he
    is powered up.
    
    
    
    ---------------------------------------
               Doom Beetle[DCBDO]
    ---------------------------------------
    
    Location: Wallace's Underground Labyrinth Path A
    
    
       Cocoons
    
    Worms will constantly drop from the sky and either attack you or turn into
    cocoons. If it survives for a certain amount of time, it will turn into another
    doom beetle but with less health.
    
    
       Slam
    
    The beetle will smile and tilt back for a second then do a slam. Easy to see
    coming. Time an evade/block or get out of there.
    
    
       Bite
    
    The beetle will open his mouth wide then bite. Easy to see coming so evade or
    get out of there.
    
    
       Jump
    
    The beetle will try to jump you. It's slow and easy to see coming.
    
    
       Charge
    
    The beetle will tilt its head down a bit and charge. Evade it.
    
    
    
    ---------------------------------------
             Gargoyle Gate[DCBGA]
    ---------------------------------------
    
    Location: Bilbaron Subterranean Fortress Path B
    
    
       Cannon
    
    You will have NPC knight allies who will bring out a cannon during the fight.
    Cannonballs are dropped by elite goblins such as goblin mages and red caps.
    Kill those, grab a cannonball, attack the cannon with the cannonball to load
    it, grab a torch that should be nearby, then attack the cannon with the torch
    to launch it. It will do a lot of damage to the gate.
    
    
       Summon
    
    Throughout the fight, orcs and goblins will be flowing in. Either ignore them
    and try to damage the gate as much as possible to speed things up or kill them
    and mainly damage the gate with a cannon.
    
    
       Slam
    
    Whenever the gate is up, it will slam down and do damage to anybody nearby.
    
    
       Flame
    
    It will open its mouth for a bit then shoot a big linear flame out. It's very
    damage so stay on a different plane than the gate when it opens its mouth.
    
    
       Spread Fire
    
    Sometime when it opens its mouth, it will just spread a bit of fire nearby.
    It's somewhat damaging so don't be near it when it opens its mouth either.
    
    
       Fireballs from Sky
    
    Throughout the fight, there will be fireballs from the sky. Try your best to
    stay out of the markers on the ground that indicate a fireball is coming.
    
    
    
    ---------------------------------------
                  Gazer[DCBGZ]
    ---------------------------------------
    
    Location: Lost Woods Path A
    
    
       Silence
    
    Whatever the gazer is looking at will be silenced. If you are a magic user like
    a Wizard or Sorceress, try to stay behind the gazer.
    
    
       Teleport
    
    The gazer will teleport throughout the fight.
    
    
       Bite
    
    The gazer will open his mouth and chase someone. Evade when he gets near.
    
    
       Laser
    
    The gazer will fire a laser straight ahead and down. It's very fast and
    damaging. Do not evade backwards as he will catch up and get you. Evade up and
    down into different planes to avoid it.
    
    
       Fire Circle
    
    The gazer will cast fire around him. Evade out of there.
    
    
       Launch Fireballs
    
    The gazer will launch a line of fireballs into your general location. Easy to
    avoid but it will create a vertical line of fire that stays for awhile.
    
    
       Launch Magic Missiles
    
    The gazer will launch 3 magic missiles, sometimes several times in a row. It
    will home in on you for awhile. It doesn't do a lot of damage but it stuns for
    a split second which may be enough time for the other magic missiles to hit you
    and it adds up really fast. Keep evading them.
    
    
       Super Explosion
    
    The gazer will turn into a water mine looking thing and float around. It will
    sometimes teleport as well. This is the perfect time to attack for a few
    seconds. Be prepared to evade out since there will be a very big explosion
    soon.
    
    
    
    ---------------------------------------
                 Golem[DCBGO]
    ---------------------------------------
    
    Location: Forgotten Sanctuary Path A
    
       Ally Golem
    
    Click on the 2 runes by him + green to activate him. He will slowly but surely
    get to the enemy golem. Protect him from the demons, goblins, and hellhounds.
    Once he reaches the enemy golem, the golems will swing at each other dealing
    good damage to each other.
    
    
       Summon
    
    Throughout the fight, demons, hellhounds, and goblins with bombs will
    constantly show up. They are generally not that bad but the demons can end up
    hurting you a lot. Continue killing them off to minimize damage to your golem.
    
    
      Swing
    
    The enemy golem will swing his sword at you if you or your ally golem gets
    nearby. It's super long charge time so just stay away from his front. If you
    happen to get hit, it will usually take out most of your health so don't get
    hit.
    
    
    ---------------------------------------
                 Harpy[DCBHA]
    ---------------------------------------
    
    Location: Ancient Temple Ruins Path A
    
    
       Swipe
    
    The harpy will swipe in front of her. Just stay behind her and you don't have
    to worry about it.
    
    
       Throw Feathers
    
    The harpy will throw 3 feathers in front of her. Just stay behind her and you
    don't have to worry about it.
    
    
       Grab
    
    The harpy will grab you. This is super fast and hard to avoid but as long as
    you get out of the grab fast by pressing all your buttons, you shouldn't take
    any damage.
    
    
       Swoop
    
    When the harpy is flying high in the air, it will swoop at you. It's pretty
    easy to see coming so evade it.
    
    
       Storm
    
    The harpy will cast storm. I find it hard to see coming and it's quite
    damaging. Just be prepared to evade out of the way.
    
    
    ---------------------------------------
             Killer Rabbit[DCBKI]
    ---------------------------------------
    
    Location: Lost Woods Path B
    
    
       Bite
    
    The rabbit will do a biting motion for awhile. Don't get too close or you'll
    get stunned and lose a lot of life.
    
    
       Charging Bite
    
    The rabbit will do a biting motion while on the move. Don't get in the way or
    you'll get stunned.
    
    
       Jumping
    
    It will jump in place which stuns and does a lot of damage. Don't get too
    close.
    
    
       Storm
    
    The rabbit will turn into a storm and follow players around. The rabbit can't
    be hurt at this point. Good thing is that the storm is easy to avoid and won't
    do a lot of damage as long as you try to stay away and evade out.
    
    
       Deadly Bite
    
    The rabbit will emit green gas and jump with a red flash. If you get hit, it's
    instant death no matter what. Evade the heck away from the rabbit. The rabbit
    may do this a few times in a row so don't assume it's safe after he lands.
    
    
       Time Limit
    
    If time runs out, you'll see knights coming in and a supply of bombs for you to
    use. You will end up escaping at this point no matter what you do.
    
    
    ---------------------------------------
                 Kraken[DCBKR]
    ---------------------------------------
    
    Location: Ghost Ship Cove Path B
    
    
       Tentacles
    
    While the tentacle are up, the Kraken can't be hurt. The tentacles will do a
    slam which is easy to avoid. During this time, the only other moves you have to
    watch out for is Flood and Poison Line.
    
    
       Flood
    
    The Kraken is trying to flood the whole place causing you to escape. Each time
    the Kraken breaks a pillar, a wave will go from right to left. Jump or evade to
    not get hurt.
    
    
       Poison Line
    
    The Kraken will launch a vertical line of poison that will stay for a while.
    Just stay out of it.
    
    
       Summon
    
    Whenever the 2 tentacles go down, 2 lizardman will come from the left. You can
    either ignore them and focus on the boss or kill them first.
    
    
       Poison Gas
    
    The Kraken will spew poison gas in front of him. Back off when the poison gas
    is there since it does a ton of damage.
    
    
       Water Jet
    
    The Kraken will fire a burst of water. Evade through it.
    
    
       Time Limit
    
    If enough time passes, the whole place will flood and you'll escape. This is
    also the only way to do the quest "Living Fossil."
    
    
    ---------------------------------------
                 Medusa[DCBME]
    ---------------------------------------
    
    Location: Ancient Temple Ruins Path B
    
    
       Make Pit Vipers
    
    Medusa will be constantly making pit vipers. While they are easy to kill, you
    will take a bunch of damage if they manage to bind you.
    
    
       Swipe
    
    Medusa will constantly be swiping left and right.
    
    
       Petrify
    
    Medusa's eyes will glow orange for awhile and then cast petrify. Look away when
    that happens. One thing to remember is that if you evade away, you'll be
    looking straight at the Medusa so be careful. Petrify itself does a lot of
    damage and any damage you take while petrified will be high.
    
    
       Sparks
    
    Medusa will sometimes let out a bunch of sparks instead of petrifying when her
    eyes turn orange. They don't do too much damage and can pretty much be ignored.
    
    
       Eye Lasers
    
    Medusa will sometime fire eye lasers on the ground when her eyes glow. Stay
    away from its path since it does quite a bit of damage.
    
    
       Escape
    
    If you head right to the next section, you will continue through until you
    reach Medusa again. You get 3 treasure chests with 1 of them being a golden but
    even if you beat Medusa when you see her again, you'll escape and get less
    experience. If you're doing loot runs and don't care about experience, it may
    be better to just escape.
    
    
    ---------------------------------------
                Minotaur[DCBMI]
    ---------------------------------------
    
    Location: Bilbaron Subterranean Fortress Path A
    
    
       Swipe
    
    A simple swipe. He charges up before swiping so evade/block it.
    
    
       Shockwave
    
    He'll charge up and do a slam that causes a shockwave along the ground that
    goes far. Evade/block it.
    
    
       Jump
    
    He'll jump at you. Evade it.
    
    
       Charge
    
    He'll get ready and then charge at you. Evade it.
    
    
       Summon
    
    He'll summon a bunch of orcs into the area. Just focus on attacking the boss
    and they should die off from collateral damage.
    
    
    ---------------------------------------
                 Pirates[DCBPI]
    ---------------------------------------
    
    Location: Ghost Ship Cove Path A
    
    These are just a bunch of regular pirates. Just mow them down and make sure to
    babysit the lamp. Just be cautious if an assassin appears.
    
    
    ---------------------------------------
               Red Dragon[DCBRE]
    ---------------------------------------
    
    Location: Old Capital Path B
    
         <Treasure Room>
    
       Jump
    
    The dragon will jump at you. When he lands, treasure will fall down and damage
    and knock you down. Evade around the best you can.
    
    
       Bite
    
    The dragon will bite in the direction it's looking at. Evade or block it.
    
    
       Punch
    
    The dragon will punch in the direction it's looking at. It's kind of hard to
    see coming unless you stare at his hands. It's damaging and it knocks back so
    try to watch out for it.
    
    
       Slam
    
    The dragon will slam the ground hurting anyone on the ground. It will also
    cause treasure to fall down and damage and knock you down. Evade the best you
    can.
    
    
       Flame
    
    The dragon will sweep the whole room with fire. The whole room will burn for
    awhile. The fire sweep itself is easy to evade but you will probably burn from
    the aftermath.
    
    
    
         <On the run>
    
    This happens when you continue right through the door you can open by clicking
    on it. It's easier to survive and deal damage and you get access to a big arrow
    launcher which deals a lot of damage to the dragon. The drawback is that you
    have limited time before you escape. You should ideally do some damage to the
    dragon in the treasure room before going this route.
    
    
       Run
    
    This is when the dragon is running at you. Do not get too close to the dragon
    or you will get hurt. You may attack his head from the air though.
    
    
       Slam
    
    The dragon will slam the ground hurting anyone on the ground. It will also
    cause treasure to fall down and damage and knock you down. Evade the best you
    can.
    
    
       Fireball
    
    The dragon will launch a fireball diagonally down. Easy to avoid.
    
    
       Flame
    
    The dragon will flame the whole screen. The narrator will give you a warning as
    well. Pick up the big shield and get behind it to avoid damage.
    
    
       Escape
    
    If you don't kill the dragon by the time you get to the bridge, you'll escape.
    
    
    ---------------------------------------
                Vampires[DCBVA]
    ---------------------------------------
    
    Location: Castle of the Dead: Catacombs Path A
    
    
       Teleport
    
    The vampires will annoying teleport around.
    
    
       Swipe
    
    The vampires will swipe. This is a very close range move so you usually don't
    have to worry about it.
    
    
       Launch Bats
    
    This is the main move that will hurt you. They can either launch a bunch in an
    arc or use them like shields. Either will do quite a bit of damage so avoid
    them.
    
    
    ---------------------------------------
                 Warlock[DCBWA]
    ---------------------------------------
    
    Location: Mage's Tower Path A
    
    
       Fireballs
    
    A bunch of fireballs into one directions. Easy to avoid.
    
       Fire Wall
    
    A simple fire wall around the warlock. Evade out of there.
    
    
       Meteor
    
    Meteors from the sky and make a big explosion. Evade the heck away from the
    impact zone.
    
    
       Thunder
    
    A straight horizontal thunder. Evade into a different plane.
    
    
       Summon
    
    He will summon undeads and skeletons throughout the fight. Either ignore them
    or kill them through collateral damage.
    
    
    ---------------------------------------
                 Wraith[DCBWR]
    ---------------------------------------
    
    Location: Castle of the Dead: Catacombs Path B
    
    
       Vulnerability
    
    The Wraith takes very little damage in the first room you encounter it. You
    have to attack the destroy the wall to the right and enter it. Once you do,
    pick up the torch, kill the 3 ghosts so they doesn't bother you later, then
    attack the cancle on the statue to the right with the torch to light it. Now is
    when the Wraith will take full damage. The candle will eventually run out. When
    it does, grab the torch and repeat with the next statue to the right.
    
    
       Summon
    
    Throughout the fight, there will be skeletons and undeads harassing you. The
    undeads are the ones that make this a tough fight by grabbing you. Try to kill
    them off with collateral damage.
    
    
       Swipe
    
    The Wraith will do swipes. Try to stay behind the Wraith to avoid it. It can
    freeze you so be careful.
    
    
       Throw Scythe
    
    The Wraith will throw his scythe like a boomerang. It's slow so just evade it.
    
    
       Ice Bolts
    
    The Wraith will launch ice bolts in your general location. It's easy to see
    coming and inaccurate so don't worry about it too much.
    
    
       Time Limit
    
    You basically get a total of 5 statues to kill the Wraith. If you run out of
    statues, you can try to finish it off if it has low health. Otherwise, it will
    take too long and you're probably better off escaping by going right.
    
    
    ---------------------------------------
             Wyvern Leader[DCBWY]
    ---------------------------------------
    
    Location: Old Capital Path A
    
    
       Bite
    
    The wyvern will bite. Just evade or block it.
    
    
       Tail
    
    The wyvern will attack with its tail. It's quick and hard to see coming. It may
    be better to stay in front of him where he'll at least do a predictable charge
    up before he attacks.
    
    
       Fireball
    
    He'll charge up and launch a fireball ahead. Evade it.
    
    
       Swoop
    
    While in the air, he'll swoop straight ahead. Evade it.
    
    
       Summon
    
    Once he is hurt enough, he'll start summoning more wyverns. They are weaker and
    can easily be killed with collateral damage.
    
    
    
    ----------------------------------------
               Final Boss[DCBFI]
    ----------------------------------------
    
    Location: With all 9 talismans in possession, go to gate, click on the Z rune
    on the circle of symbols and your 2 black runes, enter the portal to the right.
    
    
       Fireball
    
    It will start forming fire in its mouth in a specific direction.
    Then it will launch a fireball from its mouth. If it's in the direction that
    you're in, evade away from it or time an invulnerability move to it.
    
    
       Breath Fire
    
    It will start forming fire in its mouth and the screen will
    zoom out. Then it will breath fire and sweep the whole screen from one side to
    the other. Either take advantage of a invulnerability move during that time or
    evade through it.
    
    
       Storm
    
    You'll see 2 green swirls on the left and right. If left alone,
    you'll have really difficult to evade storms sweep the whole screen. One thing
    you can do is kill one of the swirls ASAP. if you do, the storm won't appear on
    that side of the screen. Another thing you can do is time an invulnerability
    right when you see storms coming.
    
    
       Explosion
    
    You'll see 3 flames falling from the sky. If left alone, the
    whole screen will explode with fire and it's very difficult to evade. You can
    kill the flame coming down the middle then stay in the middle and continue to
    DPS the boss.
    
    
       Thunder
    
    You'll see thunder clouds at the top. After awhile, there is a
    quick thunder that occurs below each cloud. Just remember where the clouds are
    and try to stay away from them.
    
    
       Bite
    
    It will kind of move its head back and bite in the direction it's
    looking at. This should be easy to see coming so evade/invulnerability
    appropriately.
    
    
       Slam
    
    You'll see the dragon move up. It will slam and damage anyone on the
    ground. It's easy to see coming so time an jump/evade/invulnerability
    appropriately.
    
    
       Summon Skeletons
    
    You'll see skeletons come from each side of the screen.
    There can be tough blue elites and some may be carrying crossbows. This is what
    gives most people trouble so I will go into some ways they can be dealt with.
    
    1. Kill them all. The problem with this is that you'll lose a lot of DPS on the
    boss. If you have a way to damage both the boss and the skeletons, then go
    ahead. One thing wizards can do is extinct as many as possible then go back to
    the boss until they can extinct again. Otherwise, go for the other strategies.
    
    2. Ignore them. This is only doable if you have a class that can ignore them
    and still maintain a respectable DPS on the boss. Amazon can do this by
    brandishing and Dwarf can do this with grand smashes. Otherwise, go for other
    the strategies.
    
    3. Kill the one with the crossbow only. As you probably know by now, the
    crossbow causes a nasty knockdown. Kill the one with the crossbow ASAP, take
    the crossbow so the others can't use it, use it up on the skeletons and kill
    as many as possible, then go back to the boss. This is probably the most ideal
    way to deal with the skeletons.
    
    The best time to kill off leftover skeletons is during the flight phase of the
    boss since you can't DPS the boss that well during that time. The only
    exception would be if the boss is really close to death and can be finished off
    with a few reflected green missiles.
    
    
       Flight Phase
    
    After a certain amount of time, the dragon will go into flight phase. During
    this time, you can't attack the boss directly but it won't be doing any major
    attacks to you either except at the beginning and the end.
    
    At the beginning right when it flies away, he'll fill the whole screen with
    fire. The only way to avoid that would be to be behind one of the walls on the
    sides or by being invulnerable. I'm not sure if it can be evaded but I've
    failed my attempts at it so far.
    
    Once it's at the top of the screen, it will start firing green missiles at the
    walls on each side. They aren't targeted at you but it can still damage you for
    a trivial amount of damage. If you attack them, it will reflect back to the
    boss for a little bit of damage. Even if it's minor, it gives you something to
    do. It's also possible to extend the life of the walls.
    
    Skeletons will still spawn during this time. They should be easy to deal with
    since the dragon isn't attacking you directly. I would focus on killing the
    skeletons rather than reflecting the green missiles at this point to reduce
    headache when the dragon comes back. The exception would be if the dragon can
    be finished off with the reflected green missiles.
    
    At the end of flight phase, the dragon will fly and swipe the whole screen.
    It can be avoided by being behind a wall or by being invulnerable.
    
    
       Heal
    
    This is a move that's only used if certain conditions are met. It
    will only occur when it comes back from flight phase and only when its health
    is below a certain amount. What this means is that if your DPS on the boss is
    not high enough, you won't be able to defeat it.
    
    
    
    ---------------------------------------
               LoC Boss[DCBLO]
    ---------------------------------------
    
    Location: LoC Floors Multiples of 9
    
    
       Ice Blast
    
    Horizontal ice blast. It's fast but easy to avoid. Just keep evading.
    
    
       Shake Horns
    
    The Demon Lord will shake his horns around to hit everything near his head.
    Kind of hard to see coming so be cautious.
    
    
       Gravity Well
    
    Creates a gravity well that sucks you in. Go in the opposite direction as much
    as you can so you don't get stuck.
    
    
       Petrify x3
    
    He'll cast petrify from 3 different places: one left, one middle, one right.
    Normally no big deal but other things will be distracting you. Try to get to
    one side of the screen so you can just look away all 3 of them in one
    direction. Or you can wear some gear it petrification immunity.
    
    
       Storm
    
    A yellow circle appears on the ground and a storm appears. Evade out of there
    ASAP as it's very damaging.
    
    
       Ice Prison
    
    He'll cast Ice Walls around that can't be jumped over Destroy it ASAP if it has
    you trapped in a confined space.
    
    
       Elemental Rain
    
    He'll launch a bunch of magic of a certain element into the air and it will
    rain in a general location. Easy to see coming and avoid.
    
    
       Draining Well
    
    A black purple circle that will recover his health if you are in it. Stay out
    of it.
    
    
       Eye Ice Beam
    
    A very quick eye ice beam that can freeze you. Evade into a different plane
    ASAP.
    
    
       Explosion
    
    A red orange circle with fire gathering up that eventually explodes. Very
    damaging but super easy to see coming. Just don't go there.
    
    
       Summon
    
    Doppelgangers, Demons, and Skeletons will be summoned. I would try to ignore
    and avoid them as much as possible and focus DPS on the boss. Even better if
    you can attack both boss and them.
    
    
    
    -------------------------------------------------------------------------------
                                     Cooking[DCCOO]
    -------------------------------------------------------------------------------
    
    I will quickly cover everything I know about cooking.
    
    The cooking minigame will occur after stages Ghost Ship Cove, Ancient Temple
    Ruins, and Old Capital. The bonuses you get from cooking will last you until
    you're next cooking minigame or when you return to town. There will be a
    cooking minigame after each floor of LoC as well but without any boss
    ingredients.
    
    
       Cooking Time
    
    The most important thing when it comes to cooking is cooking
    time. No matter what you do, be sure the food is fully cooked and that it
    doesn't over cook. If it's under or over cooked, it will always give you poor
    stats.
    
    You'll know when something is fully cooked by seeing if it can be stirred which
    is the left icon when you press a pot or pan. The left icon won't exist if the
    food is fully cooked. This is when you should eat the food ASAP. Don't waste
    time by trying to add another spice and just eat it. You'll know if you're too
    late when you see black smoke coming out.
    
    
       Ingredient
    
    The second most important thing is the ingredient. There are 2
    kinds of ingredient: regular and boss. Regular ingredients are ones that appear
    as long as a boss ingredient doesn't replace them. Boss ingredients will only
    show up when you beat that boss before getting to the cooking minigame.
    
    In general, boss ingredients will be better than regular ingredients. If you
    see a boss ingredient, get it ASAP. Be sure to use all 3 spices on them to get
    the maximum benefit and please don't under or over cook it.
    
    Possible boss ingredients include minotaur tongue, gazers, red dragon cut,
    worms(doom beetle), chimera brain, killer rabbit, kraken, arch demon heart,
    harpy eggs, wyvern meat, and myconids(clear Wallace's Underground Labyrinth
    Path A).
    
    Some good regular ingredients include carrots, green beans, rabbit, chicken,
    snake, scorpions, and barracuda(orange cross section of a fish).
    
    
       Spices
    
    There are 3 spices in each camp. They have a multiplier specific
    for each ingredient. I highly recommend using all 3 spices whenever you can. If
    it's a boss ingredient, I say it's a must to get the most benefit.
    
    
       Strategy
    
    I recommend memorizing your position before cooking starts. Then
    look for the ingredient that you know gives you a lot of bonus. Then use that
    ingredient, put in all 3 spices if you can, stir until fully cooked, then eat
    it. During all this, you should be looking for the next best ingredient.
    
    If you are alone, cook 2 ingredients at a time. There is a bit of down time
    during the stirring part so use that time to cook another ingredient.
    
    
    -------------------------------------------------------------------------------
                    ChainRun/Allies/Online/Scaling/XP/Loot[DCINF]
    -------------------------------------------------------------------------------
    
    Here I will go over chain runs, allies, online, enemy scaling, experience, and
    loot.
    
          ----------
         <Chain Runs>
          ----------
    
    A chain run is when you choose to continue your adventure instead of going back
    to town after finishing a dungeon. When you do, you get bonuses to score, gold,
    and treasure rank and quality. The more you do, the more bonus you get though
    it will stop increasing at some point.
    
    What keeps you from doing this non-stop is that your gear will eventually
    break and your limited use skills and items will run out. You can try to extend
    this as much as you can by filling up multiple bags. You can switch bags when
    you choose your path in the dungeon. You get your first bag from the
    adventurers guild when you unlock path B and you can buy more bags from
    Morgan's Magic Item Shop. You can buy 1 during normal and you can buy the
    remaining 6 once you get to hard mode.
    
    Each item can only be put into one bag. Skills on the other hand can be put
    into multiple bags. When you use a skill on one bag, it won't use it up in the
    other bags.
    
    
          ------
         <Allies>
          ------
    
    You can have AI allies or other players. You can manually add specific AI at
    the Dragon's Haven Inn. If you have slots open, AI you have resurrected can
    also join during your game. If you're online, other players can randomly join
    your game. People in your friends list can also manually join your game.
    
    A handy thing to do when leveling an alt is to first resurrect some high levels
    with your main then put them in your alt's party.
    
    
          ------
         <Online>
          ------
    
    When you're online, there is always a chance you will randomly join someone's
    game. Even if you manually choose a dungeon through the stables, it can join
    another's game in that dungeon. Same thing applies for LoC though you don't
    have to option to join a random floor in LoC initially.
    
    While online, people can randomly join your game if you have slots open.
    
    While online, if you finish a dungeon alone and choose to continue your
    adventure, you may be put into a random person's game. If you do, your life
    points will reset to 2 and food buffs won't be applied. This can also happen
    during LoC. You may end up joining a random floor if you're online. This can
    happen even if you didn't finish all the stages in a floor. If you are put into
    a floor deeper than where you're at, you won't get credit for the clear. If you
    don't desire this, you would have to play offline.
    
    
          -------------
         <Enemy Scaling>
          -------------
    
    Enemy levels are set by difficulty and path. Enemies scale with increased
    health when there are additional party members even if it's AI.
    
    
          ----------
         <Experience>
          ----------
    
    Score = experience
    
    Here are some ways score is affected
    Prayers:
    Adventurer's Boon  500   10% bonus score
    Explorer's Boon    4000  25% bonus score
    Trailblazer's Boon 10000 50% bonus score
    
    Difficulty:
    Normal: 10% score multiplier
    Hard: 50% score multiplier
    Inferno: 200% score multiplier
    
    Chain Run Score Bonus: up to +200% score
    
    Score Bonus from Food Minigame
    
    Path B completion > Path B Escape ~ Path A > anything else in the stage > LoC
    
    In other words, the best way to get experience would be to get the best prayer,
    play the highest difficulty, and chain run speed through and successfully
    complete as many Path B's as possible. LoC is not a good place for experience,
    because it doesn't offer any kind of completion experience bonus.
    
    
          ----
         <Loot>
          ----
    
    Things that effect spoils:
    
    Prayers
    Athena's Blessing 7500  % to gain extra spoils from chests
    Jula's Blessing   20000 better % of higher ranked loot
    Vernas's Blessing 40000 better % of higher quality loot
    
    Chain run bonus:
    Increase rank and quality of spoils
    
    Golden chests tend to have better ranked spoils than all others. Wooden, metal,
    and red chests are somewhat equal. Chests found in optional rooms tend to have
    better ranked spoils than chests found along the mandatory path.
    
    Bosses give 2 usually highly ranked spoils.
    
    So the best way to get good loot is to do get one of the loot boosting prayers,
    speed run through a couple of dungeons to get the bonus up, then start going
    into all the optional rooms. As you may have noticed, difficulty doesn't affect
    the spoil. You will always get loot that is around your level so feel free to
    do this in normal difficulty.
    
    
    -------------------------------------------------------------------------------
                                  Class Guides[DCCLA]
    -------------------------------------------------------------------------------
    
    Here I'll give a description, go over each skills, give my personal build, and
    give strategies for each class. For builds, 155 is the max amount of skill
    points(SP) you can get. 99 for each class level and 56 from quests.
    
    If you want to try different builds, you can use an amnesia elixir and not
    save so it doesn't use it up. The game only autosaves after the loot page when
    you come back from a dungeon, when you leave the Dragon's Haven Inn after
    making a change, or after the credits when you beat the game. Just avoid those
    and you can test out builds as much as you want. Or you can just make a backup
    save on another slot.
    
    
    --------------------------------------
            Common Skills[DCCCO]
    --------------------------------------
    
       Slide Attack
    
    Increases slide attack damage and knockback %. I never use slide on purpose so
    I never invest into this skill.
    
    rank 1 (1 SP, 0 total common skills): Power 30, Knockback + 30%
    rank 2 (1 SP, 0 total common skills): Power 34, Knockback + 40%
    rank 3 (2 SP, 3 total common skills): Power 40, Knockback + 55%
    rank 4 (3 SP, 3 total common skills): Power 46, Knockback + 70%
    rank 5 (4 SP, 6 total common skills): Power 60, Knockback +100%
    
    
       Wealth to Health
    
    It's not a bad skill but unlike Nutritionist, it doesn't work once your health
    is maxed and it can't be saved for later. It rather spend the points into more
    Nutritionist or Vitality Boost.
    
    rank 1 (1 SP, 0 total common skills): HP recovered per coin:  2
    rank 2 (1 SP, 0 total common skills): HP recovered per coin:  3
    rank 3 (2 SP, 3 total common skills): HP recovered per coin:  5
    rank 4 (3 SP, 3 total common skills): HP recovered per coin:  7
    rank 5 (4 SP, 6 total common skills): HP recovered per coin: 10
    
    
       Money is Power
    
    It can be used to speed up leveling or to gain life points. I personally don't
    think it's worth spending skill points on.
    
    rank 1 (1 SP, 0 total common skills): + 10 per coin
    rank 2 (1 SP, 0 total common skills): + 20 per coin
    rank 3 (2 SP, 3 total common skills): + 40 per coin
    rank 4 (3 SP, 3 total common skills): + 60 per coin
    rank 5 (4 SP, 6 total common skills): +100 per coin
    
    
       Vitality Boost
    
    It's a great skill to spend leftover points into. It's nice because not only
    does it boost your HP, it boosts the amount food heals you since food heals you
    by percentage. One thing to note is that rank 10 costs 6 SP for 30 HP and it
    won't increase your max HP with food since it caps at 999. (500 HP at level 99
    for any class + 200 = 700 x 150% = 1050 > 999)
    
    rank  1 (1 SP,  0 total common skills): Max HP + 20
    rank  2 (1 SP,  0 total common skills): Max HP + 35
    rank  3 (1 SP,  3 total common skills): Max HP + 50
    rank  4 (2 SP,  3 total common skills): Max HP + 65
    rank  5 (2 SP,  6 total common skills): Max HP + 80
    rank  6 (3 SP,  6 total common skills): Max HP +100
    rank  7 (3 SP,  9 total common skills): Max HP +120
    rank  8 (4 SP,  9 total common skills): Max HP +145
    rank  9 (4 SP, 12 total common skills): Max HP +170
    rank 10 (6 SP, 12 total common skills): Max HP +200
    
    
       Nutritionist
    
    Another skill that nice to spend leftover points into. 1 rank into this is
    especially nice since it give you a 20% boost in food's effectiveness just for
    1 SP. Not a bad skill to max if you have leftover SP even after investing into
    Vitality Boost.
    
    rank 1 (1 SP, 0 total common skills): Recovery +20%
    rank 2 (1 SP, 0 total common skills): Recovery +25%
    rank 3 (2 SP, 3 total common skills): Recovery +30%
    rank 4 (3 SP, 3 total common skills): Recovery +35%
    rank 5 (4 SP, 6 total common skills): Recovery +50%
    
    
       Maintenance
    
    It increases the uses with pick up weapons such as daggers and crossbows. A
    very mediocre skill to spend points into unless you are using daggers as an
    Elf.
    
    rank 1 (1 SP, 0 total common skills): 20% chance of not depleting
    rank 2 (1 SP, 0 total common skills): 25% chance of not depleting
    rank 3 (2 SP, 3 total common skills): 30% chance of not depleting
    rank 4 (3 SP, 3 total common skills): 35% chance of not depleting
    rank 5 (4 SP, 6 total common skills): 50% chance of not depleting
    
    
       Adroit Hands
    
    It decreases the cooldown when using items, spells, or swapping weapons. It's
    a must have for certain classes and certain builds.
    
    rank 1 (1 SP, 0 total common skills): -10% cooldown time
    rank 2 (1 SP, 0 total common skills): -15% cooldown time
    rank 3 (2 SP, 3 total common skills): -20% cooldown time
    rank 4 (2 SP, 3 total common skills): -25% cooldown time
    rank 5 (3 SP, 6 total common skills): -30% cooldown time
    rank 6 (3 SP, 6 total common skills): -35% cooldown time
    rank 7 (5 SP, 9 total common skills): -50% cooldown time
    
    
       Evasion
    
    It increases the number of times you can evade at time. I find at least 2
    points into here essential for most classes.
    
    rank 1 (2 SP, 0 total common skills): Continuous evade +1
    rank 2 (3 SP, 3 total common skills): Continuous evade +2
    rank 3 (4 SP, 6 total common skills): Continuous evade +3
    
    
       Deep Pockets
    
    It allows you to carry more items per bag. Classes like Wizard and Sorceress
    will want to max these while it depends on the build for other classes. Note
    that once you invest points into this, it won't be refunded even with amnesia
    elixir.
    
    rank 1 (2 SP, 0 total common skills): total bag slots =  8
    rank 2 (4 SP, 3 total common skills): total bag slots =  9
    rank 3 (6 SP, 6 total common skills): total bag slots = 10
    
    
    
    --------------------------------------
               Amazon[DCCAM]
    --------------------------------------
    
    Amazon has the highest DPS in the game. Amazon is capable of blocking and
    getting a short invulnerability buff from it with the appropriate skills. The
    Amazon can stay up close by taking advantage of the invulnerability from a
    skill called brandish. Amazon will speed up and do more damage with a natural
    ability called berserk.
    
    The main drawback with Amazon is that if she is not in berserk level 3, her
    damage tends to be mediocre and it may be tough to get to or maintain it.
    
    Summary:
    +Highest DPS
    +Lots of invulnerability skills
    +Good air damage and mobility
    +Super fast at berserk level 3
    -Meh DPS when not berserk level 3
    -Can be difficult to get to and maintain berserk level 3
    
    
          --------------
         <Natural Skills>
          --------------
    
       Parry
    
    The Amazon is capable of blocking attacks by holding the square button. It
    works just like the Fighter's block but it can't block magic and it doesn't
    have as many skills that affect it. It can block many attacks and when
    successful, the Amazon will take no damage. If you invest into the Parry skill,
    you'll also get a short invulnerability buff if you time it right before the
    enemy's attack.
    
    This is a great skill to master even without the Parry skill. It allows you to
    stay in position and continue your ground combo. Also, it allows to to quickly
    redo a ground combo instead of going into Brandish if Brandish isn't needed.
    While brandish will do amazing damage if War Paint is activated, it will
    actually do less damage than the ground combo without it. So without War Paint,
    you'll actually do higher DPS if you do a ground combo and cancel it with a
    parry to redo the ground combo faster instead of going into Brandish. This is
    only the case if invulnerability from Brandish is not needed.
    
    Careful not to block too often. While you won't take any damage, you will end
    up dropping your weapon. Also, parrying reduces the weapon's durability quite a
    bit so if you parry too often, you'll find yourself with a broken weapon really
    quick.
    
    
       Berserk
    
    There are 3 levels of berserk. The Amazon's speed will increase
    with each level. In order to increase the level of berserk, the Amazon needs
    to hit something a certain amount of time. The first level is just a few hits
    and the number of hits required goes up quite a bit with higher levels of
    berserk.
    
    You can lose all berserk if you don't attack anything for about 5 seconds, if
    you get knocked down, or if you get stunned in some way. You won't lost berserk
    if you just get hurt or if you recover from a potential knock down before you
    hit the ground by evading.
    
    
       Power Smash
    
    By pressing O, the Amazon will do a power smash. It will do a lot of damage and
    the Amazon is invulnerable while doing it. It's not as powerful as the Dwarf's
    power smash and the Amazon have other ways to deal a lot of damage and become
    invulnerable.
    
    
          ------
         <Skills>
          ------
    
       Stun Wave (Air Skill)
    
    Adds a shockwave to Amazon's air down slam. It's Amazon's only ranged attack.
    Some people like to max this but I find the damage to be too mediocre. At max,
    it did slightly less damage than one swing from pressing square while on the
    ground.
    
    rank 1 (1 SP, 0 total air skills): Power 20, Shockwave
    rank 2 (1 SP, 0 total air skills): Power 24, Shockwave Distance 110%
    rank 3 (2 SP, 3 total air skills): Power 28, Shockwave Distance 120%
    rank 4 (2 SP, 3 total air skills): Power 32, Shockwave Distance 130%
    rank 5 (3 SP, 6 total air skills): Power 36, Shockwave Distance 140%
    rank 6 (3 SP, 6 total air skills): Power 40, Shockwave Distance 150%
    rank 7 (5 SP, 9 total air skills): Power 60, Shockwave Distance 190%
    
    
       Neck Splitter (Air Skill)
    
    When you press down square after a double jump, the Amazon will do a downward
    slam. This skill will strengthen that move. Also, if the enemy is down, it will
    do extra damage(neck splitter, get it?). The drawback is that there is a
    downtime during the move that you can't even evade cancel. Also, the damage
    isn't that great even when maxed out if the enemy is not down and it
    gets harder and harder to knock them down as you progress in the game and most
    bosses are immune. You can however put 1 SP into this and 2 into Stun Wave so
    you have enough skills in air skills so you can max out Deadly Revolution.
    
    rank  1 (1 SP,  0 total air skills): Power 150, Downed Enemy Damage +100%
    rank  2 (1 SP,  0 total air skills): Power 155, Downed Enemy Damage +105%
    rank  3 (1 SP,  3 total air skills): Power 162, Downed Enemy Damage +110%
    rank  4 (2 SP,  3 total air skills): Power 169, Downed Enemy Damage +115%
    rank  5 (2 SP,  6 total air skills): Power 176, Downed Enemy Damage +120%
    rank  6 (3 SP,  6 total air skills): Power 182, Downed Enemy Damage +130%
    rank  7 (3 SP,  9 total air skills): Power 189, Downed Enemy Damage +140%
    rank  8 (4 SP,  9 total air skills): Power 196, Downed Enemy Damage +155%
    rank  9 (4 SP, 12 total air skills): Power 203, Downed Enemy Damage +170%
    rank 10 (6 SP, 12 total air skills): Power 230, Downed Enemy Damage +200%
    
    
       Deadly Revolution (Air Skill)
    
    This skill increases the air spinning move damage and increases the number of
    times you can switch directions. It will also boost the damage if it's an enemy
    in the air. This is a great move for damaging enemies in the air. The ability
    to switch direction while doing this move will allow you to stay in the air
    longer, stay on the enemy to do more damage, and it can be used to dodge things
    in the air. Highly recommended for all Amazons to max.
    
    rank 1 (1 SP, 0 total air skills): Pow 18, Direction 2, Air Enemy Damage + 30%
    rank 2 (1 SP, 0 total air skills): Pow 20, Direction 2, Air Enemy Damage + 35%
    rank 3 (2 SP, 3 total air skills): Pow 22, Direction 2, Air Enemy Damage + 45%
    rank 4 (2 SP, 3 total air skills): Pow 24, Direction 3, Air Enemy Damage + 55%
    rank 5 (3 SP, 6 total air skills): Pow 26, Direction 3, Air Enemy Damage + 70%
    rank 6 (3 SP, 6 total air skills): Pow 28, Direction 3, Air Enemy Damage + 85%
    rank 7 (5 SP, 9 total air skills): Pow 30, Direction 4, Air Enemy Damage +100%
    
    
       Brutal Drive (Ground Skill)
    
    This skill powers up the Amazon's power smash and increases the distance the
    shockwave travels. This isn't a bad move, but it doesn't reach air and it's
    overshadowed by Amazon's high ground combo damage.
    
    rank  1 (1 SP,  0 total ground skills): Pow 440, Shockwave Pow/Range 165/100%
    rank  2 (1 SP,  0 total ground skills): Pow 480, Shockwave Pow/Range 180/105%
    rank  3 (1 SP,  3 total ground skills): Pow 520, Shockwave Pow/Range 195/110%
    rank  4 (2 SP,  3 total ground skills): Pow 560, Shockwave Pow/Range 210/115%
    rank  5 (2 SP,  6 total ground skills): Pow 600, Shockwave Pow/Range 225/120%
    rank  6 (3 SP,  6 total ground skills): Pow 640, Shockwave Pow/Range 240/125%
    rank  7 (3 SP,  9 total ground skills): Pow 680, Shockwave Pow/Range 255/130%
    rank  8 (4 SP,  9 total ground skills): Pow 720, Shockwave Pow/Range 270/135%
    rank  9 (4 SP, 12 total ground skills): Pow 760, Shockwave Pow/Range 285/140%
    rank 10 (6 SP, 12 total ground skills): Pow 880, Shockwave Pow/Range 375/190%
    
    
       Parry (Ground Skill)
    
    This skill adds an invulnerability buff to a successful block that was
    activated right before the attack. It will also damage and stun nearby enemies.
    The damage is pretty pathetic even when maxed but the stun is nice. The idea of
    this skill is to use the invulnerability time and stun time to increase berserk
    level and to get into Brandish if you can. This isn't really necessary though
    it nice deep in LoC. I would put at least 1 point just for the 2 seconds
    invinciblity and stun chance.
    
    rank  1 (1 SP,  0 total ground skills): Power 100, Invincibility Time 2.0s
    rank  2 (1 SP,  0 total ground skills): Power 110, Invincibility Time 2.3s
    rank  3 (1 SP,  3 total ground skills): Power 120, Invincibility Time 2.7s
    rank  4 (2 SP,  3 total ground skills): Power 130, Invincibility Time 3.0s
    rank  5 (2 SP,  6 total ground skills): Power 140, Invincibility Time 3.3s
    rank  6 (2 SP,  6 total ground skills): Power 150, Invincibility Time 3.7s
    rank  7 (3 SP,  9 total ground skills): Power 160, Invincibility Time 4.0s
    rank  8 (3 SP,  9 total ground skills): Power 180, Invincibility Time 4.3s
    rank  9 (3 SP, 12 total ground skills): Power 190, Invincibility Time 4.7s
    rank 10 (4 SP, 12 total ground skills): Power 250, Invincibility Time 5.0s
    
    
       Punisher (Ground Skill)
    
    This skill will add an extra hit to the ground combo making it do more damage
    and easier to increase the level of berserk. Since both ground combo and
    berserk crucial to Amazon, this skill should be maxed ASAP.
    
    rank 1 (1 SP, 0 total ground skills): Power 20
    rank 2 (2 SP, 0 total ground skills): Power 40
    rank 3 (3 SP, 3 total ground skills): Power 60
    
    
       Brandish (Ground Skill)
    
    Amazon will twirl her weapon and be invincible while doing it. This skill is
    crucial if the Amazon wants to survive up close and be able to maintain
    berserk. Do note that this skill doesn't really shine until the higher ranks.
    This skill should be maxed.
    
    rank 1 (3 SP, 0 total ground skills): Power 100, # of Spins 1
    rank 2 (1 SP, 0 total ground skills): Power 110, # of Spins 2
    rank 3 (2 SP, 3 total ground skills): Power 120, # of Spins 3
    rank 4 (3 SP, 3 total ground skills): Power 130, # of Spins 4
    rank 5 (5 SP, 6 total ground skills): Power 150, # of Spins 5
    
    
       Berserk (Supplemental Skill)
    
    This increases the Amazon's damage output when she is in any level of berserk.
    Considering how easy it is to get to berserk level 1, this skill can be looked
    as a straight increase to damage dealt. This should be maxed out no matter
    what.
    
    rank  1 (1 SP,  0 total supplemental skills): Dmg Dealt in Berserk +10%
    rank  2 (1 SP,  0 total supplemental skills): Dmg Dealt in Berserk +15%
    rank  3 (1 SP,  3 total supplemental skills): Dmg Dealt in Berserk +20%
    rank  4 (2 SP,  3 total supplemental skills): Dmg Dealt in Berserk +25%
    rank  5 (2 SP,  6 total supplemental skills): Dmg Dealt in Berserk +30%
    rank  6 (3 SP,  6 total supplemental skills): Dmg Dealt in Berserk +35%
    rank  7 (3 SP,  9 total supplemental skills): Dmg Dealt in Berserk +40%
    rank  8 (4 SP,  9 total supplemental skills): Dmg Dealt in Berserk +45%
    rank  9 (4 SP, 12 total supplemental skills): Dmg Dealt in Berserk +50%
    rank 10 (6 SP, 12 total supplemental skills): Dmg Dealt in Berserk +60%
    
    
       Adrenaline (Supplemental Skill)
    
    This skill will increase the damage dealt of the Amazon more and more as her
    health drops. Note that I said more and more. It does activate even when her
    health is not at critical but only partially. While it's true that you should
    try to keep health high, there should still be plenty of times where this will
    kick in and help you out. It combos well with Incite Rage. Highly recommended
    to get even if you don't get Incite Rage.
    
    rank 1 (1 SP, 0 total supplemental skills): Damage Dealt Up to + 30%
    rank 2 (1 SP, 0 total supplemental skills): Damage Dealt Up to + 40%
    rank 3 (2 SP, 3 total supplemental skills): Damage Dealt Up to + 50%
    rank 4 (2 SP, 3 total supplemental skills): Damage Dealt Up to + 60%
    rank 5 (3 SP, 6 total supplemental skills): Damage Dealt Up to + 70%
    rank 6 (3 SP, 6 total supplemental skills): Damage Dealt Up to + 80%
    rank 7 (4 SP, 9 total supplemental skills): Damage Dealt Up to +100%
    
    
       War Paint (Supplemental Skill)
    
    This skill will make copies of the Amazon that will do everything the Amazon
    does. This skill will melt bosses. It only costs 9 SP to get this amazing skill
    that will almost cut the time it takes to kill bosses in half. This is a MUST
    max.
    
    rank 1 (2 SP, 0 total supplemental skills): Uses 3, Copies 1, Duration 10s
    rank 2 (3 SP, 0 total supplemental skills): Uses 3, Copies 1, Duration 15s
    rank 3 (4 SP, 3 total supplemental skills): Uses 3, Copies 2, Duration 20s
    
    
       Incite Rage (Supplemental Skill)
    
    This skill will increase your berserk level instantly at the cost of health.
    You might be wondering why you'd want to sacrifice health to increase
    berserk when you can use that health to increase berserk manually and do
    damage. Sometimes it can get annoying to get to berserk level 3 manually and it
    does take time to get there.
    
    This skill will save you time and hastle of getting to berserk level 3. Also,
    it's easier to get to the invincible brandish part of the rotation. This skill
    will take advantage of adrenaline. Finally, you'll kill bosses significantly
    faster. And after you kill the boss, you get back to full health anyways and
    it's not that hard to kill the boss before you die (assuming you have this, War
    Paint, Brandish, Punisher, Adroit Hands, and Adrenaline). This also works deep
    into LoC.
    
    If you're really concerned about the health loss and don't plan on getting
    Adrenaline, you can just get rank 1 or 2 to help you get to berserk level 3
    with less health loss. Obviously you'd manually get to berserk level 1 or 2
    before using the skill since getting to level 3 takes the longest.
    
    Anyways, I highly recommend at least trying this skill along with War Paint,
    Brandish, Punisher, Adroit Hands, and Adrenaline. Use this skill about 3
    seconds before the boss starts, do one combo on the boss, activate War Paint,
    then watch how fast the boss melts.
    
    rank 1 (1 SP, 0 total supplemental skills): Uses 3, HP loss 30%, berserk lvl +1
    rank 2 (2 SP, 0 total supplemental skills): Uses 3, HP loss 50%, berserk lvl +2
    rank 3 (3 SP, 3 total supplemental skills): Uses 3, HP loss 70%, berserk lvl +3
    
    
       Iron Will (Supplemental Skill)
    
    This skill will prevent knockback and reduce all damage taken to 10 but
    constantly drain 5% of your health every second. This skill will generally not
    see use until deep into LoC where regular monsters start hitting like trucks.
    
    You can also use Stalwart Spirits instead if you want to prevent knockback. If
    you do use this skill, then you may want to also carry some form of healing
    potion. You can also not max this out so you don't lose too much health from
    it.
    
    rank 1 (1 SP, 0 total supplemental skills): Uses 3, Duration  8s
    rank 2 (1 SP, 0 total supplemental skills): Uses 3, Duration 12s
    rank 3 (2 SP, 3 total supplemental skills): Uses 4, Duration 12s
    rank 4 (3 SP, 3 total supplemental skills): Uses 4, Duration 16s
    rank 5 (5 SP, 6 total supplemental skills): Uses 5, Duration 20s
    
    
          -----------------
         <My Personal Build>
          -----------------
    
    Stun Wave         rank  3 ( 4 SP)
    Deadly Revolution rank  7 (17 SP)
    Parry             rank  3 ( 3 SP)
    Punisher          rank  3 ( 6 SP)
    Brandish          rank  5 (14 SP)
    Berserk           rank 10 (27 SP)
    Adrenaline        rank  7 (16 SP)
    War Paint         rank  3 ( 9 SP)
    Incite Rage       rank  3 ( 6 SP)
    Iron Will         rank  3 ( 4 SP)
    
    Vitality Boost    rank  6 (10 SP)
    Nutritionist      rank  1 ( 1 SP)
    Adroit Hands      rank  7 (17 SP) (For Incite Rage -> War Paint)
    Evasion           rank  3 ( 9 SP)
    Deep Pockets      rank  3 (12 SP)
    
    
          --------
         <Strategy>
          --------
    
    As an Amazon, it is crucial to take advantage of invulnerability from brandish.
    Brandish is key in order to stay alive, keep doing damage, and maintain
    berserk. Remember to evade if you have to while out of brandish.
    
    When approaching regular enemies, try to brandish into them. Once you get to at
    least berserk level 2, you can start using the regular ground combo on them
    cautiously. Evade and Deadly Revolution if necessary to dodge and continue
    damage on the enemies.
    
    I use Iron Will along with some form of a healing potion for the tougher
    enemies in LoC. Another option if possible would be to block with some points
    into the parry skill for the invulnerability so you can get into brandish and
    raise berserk.
    
    For bosses, assuming you are using my personal build, be sure your health is
    not above your maximum health by food. This is so that when you use incite
    rage, your health will be critical and adrenaline will kick in along with gear
    that have more damage dealt when low HP. Then start off with an incite rage
    about 3 seconds ahead of time. Then after one ground combo, war paint should be
    useable. Use war paint and go to town. Be sure to be in a safe spot after
    brandish or evade and use deadly revolution to dodge and continue damage if
    necessary. You can use stalwart potion to prevent knockdown so you can maintain
    berserk level 3 if you want.
    
    
    ---------------------------------------
                Dwarf[DCCDW]
    ---------------------------------------
    
    Dwarf is the most resilient class in the game. With invulnerability from grand
    smash and damage reduction from pump up, they can really take a beating. Their
    damage output is decent. Only drawback is trying to find something meaningful
    to do in between grand smashes. I will go into more detail in the strategies
    section.
    
    Summary:
    +Most resilient class
    +Grand smash good damage and invulnerability
    +Can throw enemies and objects
    +Can pump up to take less damage
    +Can create bombs
    +Low chance of knockdowns
    -Finding something meaningful to do in between grand smashes
    
    
          --------------
         <Natural Skills>
          --------------
    
       Grab/Throw
    
    By pressing up and squaure, the Dwarf can grab barrels and enemies and throw
    them at other enemies. They can walk around and jump while carrying them for a
    few seconds before dropping them because of fatigue. They can grab enemies and
    throw them off cliffs.
    
    
       Pump Up
    
    By holding the square button, the Dwarf will pump up which reduces the damage
    the dwarf takes. The buff lasts about 30 seconds before it has to be
    refreshed.
    
    
       Power Smash
    
    By pressing O, the Dwarf will do a power smash. They will do a lot of damage
    especially if they get the skill Grand Smash. They are also invulnerable while
    doing the power smash. This is the Dwarf's main damage dealing move. The main
    drawback is that they lose their weapon for a few seconds.
    
    
          ------
         <Skills>
          ------
    
       Power Bomb (Attack Skill)
    
    This skill adds a shockwave and increases the damage of throws. It's nice at
    first but its damage becomes mediocre later on. I personally put 1 point into
    is just for the shockwave.
    
    rank  1 (1 SP,  0 total attack skills): + 20% damage, Shockwave range 100%
    rank  2 (1 SP,  0 total attack skills): + 30% damage, Shockwave range 105%
    rank  3 (1 SP,  3 total attack skills): + 40% damage, Shockwave range 110%
    rank  4 (2 SP,  3 total attack skills): + 50% damage, Shockwave range 115%
    rank  5 (2 SP,  6 total attack skills): + 60% damage, Shockwave range 120%
    rank  6 (3 SP,  6 total attack skills): + 75% damage, Shockwave range 125%
    rank  7 (3 SP,  9 total attack skills): + 90% damage, Shockwave range 130%
    rank  8 (4 SP,  9 total attack skills): +105% damage, Shockwave range 135%
    rank  9 (4 SP, 12 total attack skills): +120% damage, Shockwave range 140%
    rank 10 (5 SP, 12 total attack skills): +150% damage, Shockwave range 180%
    
    
       Lethal Fists (Attack Skill)
    
    Increases damage of unarmed attacks. It comes in handy as a filler if you use
    grand smash. Max this if you want to go the lethal fist + frenzy + magma
    infusion + powder mastery route as a filler after grand smashes.
    
    rank  1 (1 SP,  0 total attack skills): + 20% unarmed damage
    rank  2 (1 SP,  0 total attack skills): + 40% unarmed damage
    rank  3 (1 SP,  3 total attack skills): + 60% unarmed damage
    rank  4 (2 SP,  3 total attack skills): + 80% unarmed damage
    rank  5 (2 SP,  6 total attack skills): +100% unarmed damage
    rank  6 (3 SP,  6 total attack skills): +120% unarmed damage
    rank  7 (3 SP,  9 total attack skills): +140% unarmed damage
    rank  8 (4 SP,  9 total attack skills): +160% unarmed damage
    rank  9 (4 SP, 12 total attack skills): +180% unarmed damage
    rank 10 (5 SP, 12 total attack skills): +250% unarmed damage
    
    
       Eagle Dive (Attack Skill)
    
    You do a big dive and start to drop bombs at higher ranks. It can do decent
    damage if you can get all the bombs to hit. It's also a nice filler if you have
    the double grand smash build. Powder mastery will boost the damage.
    
    rank 1 (1 SP, 0 total attack skills): Dive with 0 bombs
    rank 2 (1 SP, 0 total attack skills): Dive with 3 bombs
    rank 3 (2 SP, 3 total attack skills): Dive with 4 bombs, bomb power 70
    rank 4 (3 SP, 3 total attack skills): Dive with 5 bombs, bomb power 80
    rank 5 (5 SP, 6 total attack skills): Dive with 6 bombs, bomb power 90
    
    
       Grand Smash (Attack Skill)
    
    The dwarf's main move. It deals a lot of damage to both ground and air and in
    a good amount of area. This should be maxed out for most dwarf players.
    
    rank 1 (1 SP, 0 total attack skills): Power 120, Lightning Power 36
    rank 2 (1 SP, 0 total attack skills): Power 130, Lightning Power 39
    rank 3 (2 SP, 3 total attack skills): Power 140, Lightning Power 42
    rank 4 (3 SP, 3 total attack skills): Power 155, Lightning Power 47
    rank 5 (5 SP, 6 total attack skills): Power 180, Lightning Power 55
    
    
       Frenzy (Attack Skill)
    
    Dwarf will do a bunch of fast strikes and end with an uppercut. This does
    decent damage especially when combined with magma infusion. Max this if you're
    going for lethal fist + frenzy + magma infusion + powder mastery.
    
    rank 1 (3 SP, 0 total attack skills): Power 30, Duration 1.5s
    rank 2 (1 SP, 0 total attack skills): Power 36, Duration 2.0s
    rank 3 (2 SP, 3 total attack skills): Power 42, Duration 2.5s
    rank 4 (3 SP, 3 total attack skills): Power 48, Duration 3.0s
    rank 5 (5 SP, 6 total attack skills): Power 60, Duration 4.0s
    
    
       Bomb Satchel (Tools Skill)
    
    Allows you to create bombs. It won't do as much damage as bombs you find in
    dungeons but it's still a good amount. This is a good option if you plan to
    max powder mastery.
    
    rank 1 (1 SP, 0 total tools skill): Number of uses  4
    rank 2 (1 SP, 0 total tools skill): Number of uses  6
    rank 3 (2 SP, 3 total tools skill): Number of uses  8
    rank 4 (3 SP, 3 total tools skill): Number of uses 10
    rank 5 (5 SP, 6 total tools skill): Number of uses 15
    
    
       Fire Barrel (Tools Skill)
    
    Creates a fire barrel in front of the Dwarf. It can then be grabbed and thrown.
    It's a bit inconvenient compared to bombs, because you have to manually grab it
    and when you do, you only have a couple of seconds before it's dropped because
    of fatigue. It's nice for setting up by bosses ahead of time. Damage is boosted
    by Powder Mastery.
    
    rank 1 (1 SP, 0 total tools skill): Number of uses 3
    rank 2 (1 SP, 0 total tools skill): Number of uses 4
    rank 3 (2 SP, 3 total tools skill): Number of uses 5
    rank 4 (3 SP, 3 total tools skill): Number of uses 6
    rank 5 (5 SP, 6 total tools skill): Number of uses 9
    
    
       Magma Infusion (Tools Skill)
    
    Adds fire damage to your attacks. The amount of damage is constant so more
    frequent attacks will make this shine which is why it combos well with frenzy.
    Max this if you plan to lethal fist + frenzy + magma infusion + powder mastery
    during downtimes of grand smashes. In case you're wondering how you would use
    this during grand smash downtime when there is a cooldown in effect, you would
    use this before grand smashing since it lasts awhile.
    
    rank 1 (1 SP, 0 total tools skills): Number of uses  3, Duration 15s
    rank 2 (1 SP, 0 total tools skills): Number of uses  4, Duration 18s
    rank 3 (2 SP, 3 total tools skills): Number of uses  5, Duration 21s
    rank 4 (3 SP, 3 total tools skills): Number of uses  6, Duration 25s
    rank 5 (5 SP, 6 total tools skills): Number of uses 12, Duration 35s
    
    
       Powder Mastery (Tools Skill)
    
    This skill increases the damage done by skills eagle dive bombs, bomb satchel,
    fire barrel, and magma infusion. If you plan on using any of those skills
    often, you should max this skill.
    
    rank  1 (1 SP,  0 total Tools Skill): + 20% damage of fire skills
    rank  2 (1 SP,  0 total Tools Skill): + 25% damage of fire skills
    rank  3 (1 SP,  3 total Tools Skill): + 30% damage of fire skills
    rank  4 (2 SP,  3 total Tools Skill): + 35% damage of fire skills
    rank  5 (2 SP,  6 total Tools Skill): + 40% damage of fire skills
    rank  6 (3 SP,  6 total Tools Skill): + 50% damage of fire skills
    rank  7 (3 SP,  9 total Tools Skill): + 60% damage of fire skills
    rank  8 (4 SP,  9 total Tools Skill): + 70% damage of fire skills
    rank  9 (4 SP, 12 total Tools Skill): + 80% damage of fire skills
    rank 10 (5 SP, 12 total Tools Skill): +100% damage of fire skills
    
    
       Trinket Maniac (Supplemental Skill)
    
    Recovers HP whenever a score item is picked up. Unlike Nutritionist, this skill
    won't heal HP above max and can't be carried for later use. Unless Vitality
    Boost and Nutritionist is maxed and you still have leftover points, I would
    skip this.
    
    rank  1 (1 SP,  0 total supplemental skills):  2 HP recovered per score item
    rank  2 (1 SP,  0 total supplemental skills):  3 HP recovered per score item
    rank  3 (1 SP,  3 total supplemental skills):  4 HP recovered per score item
    rank  4 (2 SP,  3 total supplemental skills):  5 HP recovered per score item
    rank  5 (2 SP,  6 total supplemental skills):  6 HP recovered per score item
    rank  6 (2 SP,  6 total supplemental skills):  7 HP recovered per score item
    rank  7 (3 SP,  9 total supplemental skills):  8 HP recovered per score item
    rank  8 (3 SP,  9 total supplemental skills):  9 HP recovered per score item
    rank  9 (4 SP, 12 total supplemental skills): 10 HP recovered per score item
    rank 10 (5 SP, 12 total supplemental skills): 15 HP recovered per score item
    
    
       Rock Skin (Supplemental Skill)
    
    Reduces damage taken while pumped up. While technically not a must skill, this
    is what makes Dwarf resilient and I highly recommend that this skill is maxed
    out if you want to make things easier for you.
    
    rank 1 (1 SP, 0 total supplemental skills): -20% damage taken while pumped-up
    rank 2 (1 SP, 0 total supplemental skills): -25% damage taken while pumped-up
    rank 3 (2 SP, 3 total supplemental skills): -30% damage taken while pumped-up
    rank 4 (3 SP, 3 total supplemental skills): -35% damage taken while pumped-up
    rank 5 (5 SP, 6 total supplemental skills): -50% damage taken while pumped-up
    
    
       Toughness (Supplemental Skill)
    
    Any damage lower than a certain amount won't knock you back. If you played
    other classes, you should have experienced annoying knockback when getting hit
    from enemies. Not only is it annoying but it stops you from attacking and
    sometimes makes you drop your weapon. With this skill, you can kiss most of
    those situations goodbye. Highly recommended to max out.
    
    rank 1 (1 SP, 0 total supplemental skills): Resistant to hits < 30 damage
    rank 2 (1 SP, 0 total supplemental skills): Resistant to hits < 45 damage
    rank 3 (2 SP, 3 total supplemental skills): Resistant to hits < 60 damage
    rank 4 (3 SP, 3 total supplemental skills): Resistant to hits < 80 damage
    rank 5 (5 SP, 6 total supplemental skills): Resistant to hits <120 damage
    
    
          -----------------
         <My Personal Build>
          -----------------
    
    Power Bomb     rank  1 ( 1 SP) (Just to increase the area of effect of throws)
    Eagle Dive     rank  5 (12 SP)
    Grand Smash    rank  5 (12 SP)
    Bomb Satchel   rank  5 (12 SP)
    Fire Barrel    rank  2 ( 2 SP)
    Powder Mastery rank 10 (26 SP)
    Rock Skin      rank  5 (12 SP)
    Toughness      rank  5 (12 SP)
    
    Vitality Boost rank  8 (17 SP)
    Nutritionist   rank  5 (11 SP)
    Adroit Hands   rank  7 (17 SP)
    Evasion        rank  3 ( 9 SP)
    Deep Pockets   rank  3 (12 SP)
    
    
          --------
         <Strategy>
          --------
    
    The main strategy is to use grand smash twice. In order to do that, you need to
    max out grand smash and adroit hands and carry two weapons in your bag. The
    rotation is use grand smash with O, swap to your other weapon, use another
    grand smash, then do a filler which I will go over, pick your weapon back up
    then repeat.
    
    What's so great about this is that it does great amount of damage, it covers
    both ground and air, it covers a good amount of area, and you are invulnerable
    while doing it.
    
    The most ideal thing to do is to time the grand smash to the enemy's attacks.
    If you do, you will be very unlikely to die.
    
    During the downtime of grand smash, you can either dodge around, refresh pump
    up, attack with fists, use eagle dive, or throw things around. What you do is
    up to you and the situation.
    
    
    -----------------------------------------
                  Elf[DCCEL]
    -----------------------------------------
    
    Elf has one of the highest burst damage in the game. Elf has a really good
    evade motion. She also has the option to create daggers and do devastating
    backstabs if she wishes. The main drawback with Elf is that she becomes
    mediocre when she runs out of arrows and she has to attack in some way to get
    more arrows.
    
    Summary:
    +High burst damage
    +Ranged
    +Create daggers and high backstab damage
    +Good evade
    -Meh damage when out of arrows
    -Must attack in order to get more arrows
    -Attacking air can be tricky
    
    
          --------------
         <Natural Skills>
          --------------
    
       Charged Shot
    
    Elf has the natural ability to charge her shots. Charged shots
    will do more damage and will pierce. It is highly recommended to charge most of
    her shots in order to get the most out of her arrows.
    
    
       Dash Shot
    
    Hold square while pressing left or right then letting go of square
    will activate the dash shot. She will fire a quick piercing shot in the
    opposite direction. If she has points invested into the skill clone shots, she
    will fire that many shots at once.
    
    
       Arrows
    
    Elf can run out of arrows. In order to get more arrows, she or her
    allies needs to attack enemies and they will drop arrows.
    
    
          ------
         <Skills>
          ------
    
       Power Shot (Bow and Arrow Skill)
    
    This skill will increase the damage of charged shot and add a shockwave to it.
    This skill should be maxed out since charged shot is a crucial move that is
    used all the time.
    
    rank  1 (1 SP,  0 total B&A skills): Power 210, Shockwave
    rank  2 (1 SP,  0 total B&A skills): Power 220, Shockwave Range 105%
    rank  3 (1 SP,  3 total B&A skills): Power 230, Shockwave Range 110%
    rank  4 (2 SP,  3 total B&A skills): Power 240, Shockwave Range 115%
    rank  5 (2 SP,  6 total B&A skills): Power 250, Shockwave Range 120%
    rank  6 (3 SP,  6 total B&A skills): Power 260, Shockwave Range 125%
    rank  7 (3 SP,  9 total B&A skills): Power 270, Shockwave Range 130%
    rank  8 (4 SP,  9 total B&A skills): Power 280, Shockwave Range 135%
    rank  9 (4 SP, 12 total B&A skills): Power 290, Shockwave Range 140%
    rank 10 (6 SP, 12 total B&A skills): Power 320, Shockwave Range 170%
    
    
       Rapid Fire (Bow and Arrow Skill)
    
    This skill will allow you to fire arrow in rapid succession. It comes in handy
    when trying to finish something off fast or to rapidly apply the Salamander Oil
    or Toxic Extract. Rank 1 is a must though higher ranks is up to you.
    
    rank 1 (1 SP, 0 total B&A skills): Volley +1
    rank 2 (2 SP, 0 total B&A skills): Volley +2
    rank 3 (3 SP, 3 total B&A skills): Volley +3
    rank 4 (5 SP, 3 total B&A skills): Volley +4
    
    
       Spacious Quiver (Bow and Arrow Skill)
    
    Increases your arrow capacity. Since firing arrows is how we do most of our
    DPS, this skill should be maxed ASAP.
    
    rank 1 (1 SP, 0 total B&A skills): Arrow Max + 2
    rank 2 (1 SP, 0 total B&A skills): Arrow Max + 4
    rank 3 (2 SP, 3 total B&A skills): Arrow Max + 7
    rank 4 (3 SP, 3 total B&A skills): Arrow Max +10
    rank 5 (5 SP, 6 total B&A skills): Arrow Max +15
    
    
       Impact Arrow (Bow and Arrow Skill)
    
    This skill will add a shockwave to a arrow that lands on the ground. At max
    level, the amount of damage the shockwave does will be comparable to Salamander
    Oil. If you don't want to rely on Salamander all the time to be able to do good
    damage, max this skill out.
    
    rank 1 (1 SP, 0 total B&A skills): Power  50, Shockwave Range 105%
    rank 2 (1 SP, 0 total B&A skills): Power  65, Shockwave Range 110%
    rank 3 (2 SP, 3 total B&A skills): Power  80, Shockwave Range 115%
    rank 4 (2 SP, 3 total B&A skills): Power  95, Shockwave Range 120%
    rank 5 (3 SP, 6 total B&A skills): Power 110, Shockwave Range 125%
    rank 6 (3 SP, 6 total B&A skills): Power 125, Shockwave Range 130%
    rank 7 (5 SP, 9 total B&A skills): Power 175, Shockwave Range 150%
    
    
       Clone Strikes (Bow and Arrow Skill)
    
    This skill will have the crouched charged shot and dash shot fire several
    arrows at the same time. This is a great skill for the crouched charged shot
    since all the arrows will be charged and they will all land for an Impact
    Arrow, Salamander Oil, or Toxic Extract effect. This is a must up to rank 2.
    Higher ranks can be a waste of arrows or a DPS increase depending on the enemy
    so it's up to you if you want to increase it more or not.
    
    rank 1 (1 SP, 0 total B&A skills): Multishot +1
    rank 2 (2 SP, 0 total B&A skills): Multishot +2
    rank 3 (3 SP, 3 total B&A skills): Multishot +3
    rank 4 (5 SP, 3 total B&A skills): Multishot +4
    
    
       Toxic Extract (Tools Skill)
    
    This skill will add a chance to poison to arrows and dagger and will leave a
    poisonous cloud if the arrow lands on the ground. This should be used for the
    poisonous cloud effect by having the arrow land on the ground. Do not do an air
    non-charged shot since that arrow won't pierce the enemy which means there is a
    chance that it won't reach the ground. While it doesn't do as much damage as
    Salamander Oil, this can still come in handy if you run out of Salamander Oil
    or against fire resistant enemies. It's up to you if you want to invest any
    points into this.
    
    rank 1 (1 SP, 0 total tools skills): Uses 20
    rank 2 (1 SP, 0 total tools skills): Uses 25
    rank 3 (2 SP, 3 total tools skills): Uses 30
    rank 4 (3 SP, 3 total tools skills): Uses 35
    rank 5 (5 SP, 6 total tools skills): Uses 50
    
    
       Holdout Dagger (Tools Skill)
    
    Creates a dagger in the Elf's hands. This is a must if you want to get
    Backstab. This with Backstab is a great alternative if you run out of arrows.
    
    rank 1 (1 SP, 0 total tools skills): Uses 3
    rank 2 (1 SP, 0 total tools skills): Uses 4
    rank 3 (2 SP, 3 total tools skills): Uses 5
    rank 4 (2 SP, 3 total tools skills): Uses 6
    rank 5 (3 SP, 6 total tools skills): Uses 9
    
    
       Salamander Oil (Tools Skill)
    
    Adds a chance to burn enemies to arrows and dagger and leaves a blaze if the
    arrow lands on the ground. This should be used for the blaze on the ground
    effect. Do not do an air non-charged shot since that arrow won't pierce enemies
    which means the arrow may not reach the ground. This does a lot of damage and
    should be maxed out.
    
    rank 1 (1 SP, 0 total tools skills): Uses 20
    rank 2 (1 SP, 0 total tools skills): Uses 25
    rank 3 (2 SP, 3 total tools skills): Uses 30
    rank 4 (3 SP, 3 total tools skills): Uses 35
    rank 5 (5 SP, 6 total tools skills): Uses 50
    
    
       Elemental Lore (Supplemental SKill)
    
    When square is held, Elf will cast a spell that changes depending on the
    closest element. Default is a small storm that goes a short distance and does
    okay damage. It can be used as many times as you want. This is a great skill to
    use if you run out of arrows. Max this if you don't plan on using daggers to
    Backstab. Otherwise, you can just put 1 SP into this just to be able to use it.
    
    rank  1 (1 SP,  0 total supplemental skills): Enables Use
    rank  2 (1 SP,  0 total supplemental skills): Damage + 20%
    rank  3 (1 SP,  3 total supplemental skills): Damage + 30%
    rank  4 (2 SP,  3 total supplemental skills): Damage + 40%
    rank  5 (2 SP,  6 total supplemental skills): Damage + 50%
    rank  6 (2 SP,  6 total supplemental skills): Damage + 60%
    rank  7 (3 SP,  9 total supplemental skills): Damage + 70%
    rank  8 (3 SP,  9 total supplemental skills): Damage + 80%
    rank  9 (4 SP, 12 total supplemental skills): Damage + 90%
    rank 10 (5 SP, 12 total supplemental skills): Damage +100%
    
    
       Deadly Boots (Supplemental Skill)
    
    Increases the damage of kicks based on the boots' DEF. Even with this maxed
    out, kick damage will be low. I don't recommend getting this skill unless you
    have absolutely no other skill you want to spend SP on (Vitality Boost?
    Nutritionist?)
    
    rank  1 (1 SP,  0 total supplemental skills): Kick Attack + 50% of Boots' DEF
    rank  2 (1 SP,  0 total supplemental skills): Kick Attack + 75% of Boots' DEF
    rank  3 (1 SP,  3 total supplemental skills): Kick Attack +100% of Boots' DEF
    rank  4 (2 SP,  3 total supplemental skills): Kick Attack +125% of Boots' DEF
    rank  5 (2 SP,  6 total supplemental skills): Kick Attack +150% of Boots' DEF
    rank  6 (3 SP,  6 total supplemental skills): Kick Attack +175% of Boots' DEF
    rank  7 (3 SP,  9 total supplemental skills): Kick Attack +200% of Boots' DEF
    rank  8 (4 SP,  9 total supplemental skills): Kick Attack +230% of Boots' DEF
    rank  9 (4 SP, 12 total supplemental skills): Kick Attack +260% of Boots' DEF
    rank 10 (6 SP, 12 total supplemental skills): Kick Attack +300% of Boots' DEF
    
    
       Backstab (Supplemental Skill)
    
    Increases the damage of dagger if attacking the enemy from behind. At max,
    dagger backstabs can do an amazing amount of damage. This with Holdout Daggers
    is a good alternative when you're out of arrows.
    
    rank  1 (1 SP,  0 total supplemental skills): Dagger Backstab Damage + 80%
    rank  2 (1 SP,  0 total supplemental skills): Dagger Backstab Damage +100%
    rank  3 (1 SP,  3 total supplemental skills): Dagger Backstab Damage +120%
    rank  4 (2 SP,  3 total supplemental skills): Dagger Backstab Damage +135%
    rank  5 (2 SP,  6 total supplemental skills): Dagger Backstab Damage +155%
    rank  6 (3 SP,  6 total supplemental skills): Dagger Backstab Damage +175%
    rank  7 (3 SP,  9 total supplemental skills): Dagger Backstab Damage +195%
    rank  8 (4 SP,  9 total supplemental skills): Dagger Backstab Damage +210%
    rank  9 (4 SP, 12 total supplemental skills): Dagger Backstab Damage +230%
    rank 10 (5 SP, 12 total supplemental skills): Dagger Backstab Damage +300%
    
    
       Battle Hardened (Supplemental SKill)
    
    This skill will reduce damage taken and knockback while charging an arrow. I
    recommend at least 1 SP into this for the knockback resistance but higher
    ranks is up to you.
    
    rank 1 (1 SP, 0 total supplemental skills): Dmg Tkn Charging -20%, Knkbk Res 50
    rank 2 (1 SP, 0 total supplemental skills): Dmg Tkn Charging -25%, Knkbk Res 66
    rank 3 (2 SP, 3 total supplemental skills): Dmg Tkn Charging -30%, Knkbk Res 75
    rank 4 (3 SP, 3 total supplemental skills): Dmg Tkn Charging -35%, Knkbk Res 80
    rank 5 (5 SP, 6 total supplemental skills): Dmg Tkn Charging -50%, Knkbk Res 83
    
    
          -----------------
         <My Personal Build>
          -----------------
    
    Power Shot      rank 10 (27 SP)
    Rapid Shot      rank  4 (11 SP)
    Spacious Quiver rank  5 (12 SP)
    Impact Arrow    rank  7 (17 SP)
    Clone Strikes   rank  3 ( 6 SP)
    Toxic Extract   rank  1 ( 1 SP)
    Holdout Dagger  rank  5 ( 9 SP)
    Salamander Oil  rank  5 (12 SP)
    Elemental Lore  rank  2 ( 2 SP)
    Backstab        rank 10 (26 SP)
    Battle Hardened rank  2 ( 2 SP)
    
    Vitality Boost  rank  5 ( 7 SP)
    Nutritionist    rank  1 ( 1 SP)
    Maintenance     rank  1 ( 1 SP)
    Evasion         rank  3 ( 9 SP)
    Deep Pockets    rank  3 (12 SP)
    
    
    
          --------
         <Strategy>
          --------
    
    Against regular enemies, I mostly use air charged shots aimed down. This takes
    advantage of the skills power shot and impact, doesn't activate clone shots so
    you conserve arrows, and keeps you away from most of the harm. As long as I'm
    doing this, I rarely run out of arrows and I still dish out a lot of damage.
    You can also stay in the air longer by evading or kicking to do another charged
    shot and do this up to 5 times.
    
    Against bosses, the main move to use crouched charged shot. If the boss is on
    the ground, you don't have to use the salamander oil as impact itself does
    comparable damage. If you boss is even slightly in the air, impact won't affect
    the boss so you should use salamander oil.
    
    Against Killer Rabbit, I recommend using salamander oil and crouched rapid
    shot. The target is so small that clone shots would be a waste.
    
    
    
    ----------------------------------------
                 Fighter[DCCFI]
    ----------------------------------------
    
    Fighter is the hardest and most vulnerable class in the game. He lacks the
    invulnerability frames in his main attack rotations that other close range
    classes have. He relies on blocking to do big damage which means you have to
    know all the enemies well in order to bring out most of fighter's potential.
    Tempest edge, his main damage dealer, leaves him a bit vulnerable which is
    another reason why fighter has to know all the enemies well.
    
    If you do master the block into tempest edging when safe, fighter becomes quite
    good and rewarding. Also, I recommend carrying another weapon you can switch to
    since Fighter is quite prone to dropping his weapon.
    
    Summary:
    +Can block and get buffs from it
    +50% chance to autoblock and get buffed
    +Good air time and damage
    +Can taunt enemies
    +Can take damage party takes at a reduced amount
    -Most vulnerable class in the game
    -Hardest class to play properly
    -Must block for big damage
    -Risky main damage dealing skill(tempest edge)
    
    
          --------------
         <Natural Skills>
          --------------
    
       Block
    
    A crucial skill to master as a fighter. There are many skills that activate
    from a block including a damage buff. If you block successfully, you'll also
    take no damage. If you block too often, you won't take any damage but you'll
    drop your shield. Note that you can still block with your weapon though it
    can't block magic, you won't get any block buffs, it reduces the weapon's
    durability quite a bit, and you can drop your weapon as well if you block with
    that too often.
    
    
       Power Smash
    
    Fighter will slam his weapon to the ground. He is invulnerable while doing
    this. It does a minor ground shockwave damage around him. If the enemy is
    clipping the fighter while he does this, the enemy will take a lot of damage.
    
    
          ------
         <Skills>
          ------
    
       Cyclone Masher (Attack Skill)
    
    This skill will increase the damage and range of Fighter's air cyclone and
    reduce his speed of descent in the air. Since it's Fighter's main way of
    dealing damage in the air, I recommend that this skill be maxed out.
    
    rank 1 (1 SP, 0 total attack skills): Power 20, Descent Speed -30%, Range 100%
    rank 2 (1 SP, 0 total attack skills): Power 22, Descent Speed -45%, Range 105%
    rank 3 (2 SP, 3 total attack skills): Power 23, Descent Speed -60%, Range 110%
    rank 4 (3 SP, 3 total attack skills): Power 25, Descent Speed -75%, Range 115%
    rank 5 (5 SP, 6 total attack skills): Power 30, Descent Speed -90%, Range 125%
    
    
       Shockwave (Attack Skill)
    
    Adds ground shockwaves to Fighter's up square attack. The shockwaves only
    travel a very short distance and will do low damage even when this is maxed
    out. I don't recommend this skill at all.
    
    rank 1 (1 SP, 0 total attack skills): Power 15, # of Shockwaves 2
    rank 2 (1 SP, 0 total attack skills): Power 18, # of Shockwaves 2
    rank 3 (2 SP, 3 total attack skills): Power 23, # of Shockwaves 3
    rank 4 (3 SP, 3 total attack skills): Power 30, # of Shockwaves 3
    rank 5 (5 SP, 6 total attack skills): Power 45, # of Shockwaves 4
    
    
       Judgement (Attack Skill)
    
    Adds a shockwave to Fighter's air downward smash. The damage is not that great
    even when this is maxed so I don't recommend this skill.
    
    rank 1 (1 SP, 0 total attack skills): Power 40, Shockwave Range 100%
    rank 2 (1 SP, 0 total attack skills): Power 44, Shockwave Range 120%
    rank 3 (2 SP, 3 total attack skills): Power 46, Shockwave Range 140%
    rank 4 (2 SP, 3 total attack skills): Power 48, Shockwave Range 160%
    rank 5 (3 SP, 6 total attack skills): Power 50, Shockwave Range 180%
    rank 6 (3 SP, 6 total attack skills): Power 52, Shockwave Range 200%
    rank 7 (5 SP, 9 total attack skills): Power 60, Shockwave Range 300%
    
    
       Rebuke (Attack Skill)
    
    This skill will improve the damage of the power slam. The damage power slam
    does when this skill is maxed is quite high. Though its use is somewhat limited
    due to its short range, the invulnerability and high damage makes this skill
    somewhat attractive. Just carry another weapon that you can switch to it and
    continue to deal damage. You can also get Adroit Hands skill to be able to
    Rebuke more often.
    
    rank 1 (1 SP, 0 total attack points): Pow 440, Shckwv Pow 165, Shckwv Rng 100%
    rank 2 (1 SP, 0 total attack points): Pow 480, Shckwv Pow 180, Shckwv Rng 115%
    rank 3 (2 SP, 3 total attack points): Pow 520, Shckwv Pow 195, Shckwv Rng 130%
    rank 4 (2 SP, 3 total attack points): Pow 580, Shckwv Pow 210, Shckwv Rng 145%
    rank 5 (3 SP, 6 total attack points): Pow 600, Shckwv Pow 225, Shckwv Rng 160%
    rank 6 (3 SP, 6 total attack points): Pow 640, Shckwv Pow 240, Shckwv Rng 185%
    rank 7 (5 SP, 9 total attack points): Pow 800, Shckwv Pow 300, Shckwv Rng 285%
    
    
       Tempest Edge (Attack Skill)
    
    Adds a whirlwind and stab to Fighter's ground combo. This is the Fighter's main
    damage dealing move on the ground and should be maxed. The drawback is that the
    Fighter can't block during the whirlwind and can't block or dodge during the
    stab. Be cautious when using this skill.
    
    rank  1 (3 SP,  0 total attack skills): Power 30, Duration 1.5s, Range 100%
    rank  2 (1 SP,  0 total attack skills): Power 33, Duration 1.9s, Range 103%
    rank  3 (1 SP,  3 total attack skills): Power 36, Duration 2.2s, Range 106%
    rank  4 (2 SP,  3 total attack skills): Power 41, Duration 2.4s, Range 110%
    rank  5 (2 SP,  6 total attack skills): Power 45, Duration 2.7s, Range 114%
    rank  6 (3 SP,  6 total attack skills): Power 50, Duration 2.9s, Range 119%
    rank  7 (3 SP,  9 total attack skills): Power 54, Duration 3.2s, Range 124%
    rank  8 (4 SP,  9 total attack skills): Power 60, Duration 3.4s, Range 130%
    rank  9 (4 SP, 12 total attack skills): Power 66, Duration 3.7s, Range 136%
    rank 10 (6 SP, 12 total attack skills): Power 75, Duration 4.2s, Range 150%
    
    
       Cover Allies (Defense Skill)
    
    This skill will protect allies behind you when you block and increase your
    damage for a few seconds. While it's kind of tough to consistently protect your
    allies, this skill is crucial because of the damage buff. With this, your basic
    rotation would be to block then Rebuke or Tempest Edge when safe in order to
    deal the most damage possible. Max this skill.
    
    rank 1 (1 SP, 0 total defense skills): Effect Range 100%, ATK Increase + 40%
    rank 2 (2 SP, 0 total defense skills): Effect Range 125%, ATK Increase + 70%
    rank 3 (3 SP, 3 total defense skills): Effect Range 200%, ATK Increase +100%
    
    
       Reflex Guard (Defense Skill)
    
    This skill will give you a chance to automatically block. When it activates, it
    will also activate all skills that are activated by a block such as Cover
    Allies, Bash, and Missile Reflect. It can also activate during Tempest Edge.
    It's a very nice safety net and it should be maxed.
    
    rank 1 (1 SP, 0 total defense skills): Auto-block Chance 25%
    rank 2 (1 SP, 0 total defense skills): Auto-block Chance 30%
    rank 3 (2 SP, 3 total defense skills): Auto-block Chance 35%
    rank 4 (2 SP, 3 total defense skills): Auto-block Chance 40%
    rank 5 (3 SP, 6 total defense skills): Auto-block Chance 50%
    
    
       Bash (Defense Skill)
    
    This skill will activate when you block something then let square go. It will
    do some minor damage and potentially stun the enemy. You are also invincible
    while doing this. While not a must skill, it's not a bad skill to invest in.
    
    rank  1 (1 SP,  0 total defense skills): Power 20, Stun Rate 20%
    rank  2 (1 SP,  0 total defense skills): Power 24, Stun Rate 25%
    rank  3 (1 SP,  3 total defense skills): Power 28, Stun Rate 30%
    rank  4 (2 SP,  3 total defense skills): Power 32, Stun Rate 35%
    rank  5 (2 SP,  6 total defense skills): Power 36, Stun Rate 40%
    rank  6 (2 SP,  6 total defense skills): Power 40, Stun Rate 45%
    rank  7 (3 SP,  9 total defense skills): Power 44, Stun Rate 50%
    rank  8 (3 SP,  9 total defense skills): Power 48, Stun Rate 55%
    rank  9 (4 SP, 12 total defense skills): Power 52, Stun Rate 60%
    rank 10 (6 SP, 12 total defense skills): Power 60, Stun Rate 80%
    
    
       Missile Reflect (Defense Skill)
    
    This skill will sometimes reflect projectiles back at the enemy. The effect is
    pretty straightforward. I personally don't think it's worth investing too much
    into but if you have leftover points and have nowhere else to put them and you
    block projectiles often, then why not.
    
    rank  1 (1 SP,  0 total defense skills): Reflect Chance 20%
    rank  2 (1 SP,  0 total defense skills): Reflect Chance 25%
    rank  3 (1 SP,  3 total defense skills): Reflect Chance 30%
    rank  4 (2 SP,  3 total defense skills): Reflect Chance 35%
    rank  5 (2 SP,  6 total defense skills): Reflect Chance 40%
    rank  6 (2 SP,  6 total defense skills): Reflect Chance 45%
    rank  7 (3 SP,  9 total defense skills): Reflect Chance 50%
    rank  8 (3 SP,  9 total defense skills): Reflect Chance 55%
    rank  9 (4 SP, 12 total defense skills): Reflect Chance 60%
    rank 10 (6 SP, 12 total defense skills): Reflect Chance 80%
    
    
       Distraction (Supplemental Skill)
    
    This will cause enemies, including bosses, to focus their attention on you. It
    will also give you a damage buff. This should be maxed just for the damage
    buff.
    
    rank 1 (1 SP, 0 total supplemental skills): Uses 5, Attract 5 Enemies, Dmg +10%
    rank 2 (2 SP, 0 total supplemental skills): Uses 5, Attract 6 Enemies, Dmg +20%
    rank 3 (3 SP, 3 total supplemental skills): Uses 5, Attract 9 Enemies, Dmg +30%
    
    
       Sacrifice (Supplemental Skill)
    
    This will make you take the damage your party members would have taken and
    reduces all damage taken by a certain amount. This is a risky skill to take if
    you have a party. If you solo, then it will be a nice damage reduction skill.
    Max this if you mainly solo or have a competent party that won't get you killed
    when you use this.
    
    rank 1 (1 SP, 0 total supplemental skills): Uses 3, Damage Taken -30%
    rank 2 (1 SP, 0 total supplemental skills): Uses 3, Damage Taken -40%
    rank 3 (2 SP, 3 total supplemental skills): Uses 3, Damage Taken -50%
    rank 4 (3 SP, 3 total supplemental skills): Uses 3, Damage Taken -60%
    rank 5 (4 SP, 6 total supplemental skills): Uses 3, Damage Taken -70%
    
    
       Shield Tactics (Supplemental Skill)
    
    This skill makes it so you can block more hits before you drop your shield. If
    you find yourself dropping your shield often, invest into this skill.
    
    rank  1 (1 SP,  0 total supplemental skills): Guard Resistance + 20%
    rank  2 (1 SP,  0 total supplemental skills): Guard Resistance + 30%
    rank  3 (2 SP,  3 total supplemental skills): Guard Resistance + 40%
    rank  4 (2 SP,  3 total supplemental skills): Guard Resistance + 50%
    rank  5 (3 SP,  6 total supplemental skills): Guard Resistance + 60%
    rank  6 (3 SP,  6 total supplemental skills): Guard Resistance + 70%
    rank  7 (4 SP,  9 total supplemental skills): Guard Resistance + 85%
    rank  8 (4 SP,  9 total supplemental skills): Guard Resistance +100%
    rank  9 (5 SP, 12 total supplemental skills): Guard Resistance +120%
    rank 10 (6 SP, 12 total supplemental skills): Guard Resistance +150%
    
    
          -----------------
         <My Personal Build>
          -----------------
    
    Cyclone Masher  rank  5 (12 SP)
    Rebuke          rank  7 (17 SP)
    Tempest Edge    rank 10 (29 SP)
    Cover Allies    rank  3 ( 6 SP)
    Reflex Guard    rank  5 ( 9 SP)
    Bash            rank  7 (12 SP)
    Distraction     rank  3 ( 6 SP)
    Shield Tactics  rank  3 ( 4 SP)
    
    Vitality Boost  rank  9 (21 SP)
    Nutritionist    rank  1 ( 1 SP)
    Adroit Hands    rank  7 (17 SP)
    Evasion         rank  3 ( 9 SP)
    Deep Pockets    rank  3 (12 SP)
    
    
          --------
         <Strategy>
          --------
    
    The main rotation is to block for the damage buff then tempest edge when safe.
    Still, there are many things to consider with this simple rotation.
    
    You need to know all the enemies and their moves well in order to block. You
    have to know when evade is preferred.
    
    For tempest edge, you can't block during the whirlwind phase and you can't
    block or evade during the stab. This means you have to be cautious when using
    it.
    
    Realize that there are some fights where blocking often is not practical and
    you should just evade and attack without worrying about blocking.
    
    Rebuke is a nice skill to use after a damage buff. You can time it with an
    enemies attack to take advantage of the invinciblity while using it. I
    recommend carrying another weapon to switch to after using rebuke if you
    aren't already.
    
    Fighter is really simple yet hard and it's about practice and experience.
    
    
    
    ----------------------------------------
                Sorceress[DCCSO]
    ----------------------------------------
    
    A super support class. She has good crowd control spells, she can create food,
    cast protection on the party, and curse enemies to make them easier to kill.
    She can also bring bodies back to life as skeleton allies.
    
    Main drawbacks are relatively low damage and reliance on mana. In order to use
    her rod to attack or to evade, she needs to use mana. she can only get more
    mana manually, by attacking enemies with square, or by getting killing blows
    on enemies after getting the Mental Absorb skill.
    
    During the downtime while she is manually charging her mana, damage output is
    almost non-existent which can be a pain.
    
    Summary:
    +Good crowd control spells
    +Create food spell
    +Raise Skeleton skill
    +Protection skill
    +Curse spell
    -Relatively low damage
    -Reliance on mana
    
    
          --------------
         <Natural Skills>
          --------------
    
       Magic
    
    Mana is consumed to use their rod and to evade on the ground. In order to
    recharge mana, you manually charge by holding square, attack the enemy with
    square, or kill enemies while having the appropriate skill.
    
    
          ------
         <Skills>
          ------
    
       Mental Absorb (Supplemental Skill)
    
    You gain mana whenever you get the killing blow on an enemy. I recommend
    investing 1 SP into this.
    
    rank  1 (1 SP,  0 total supplemental skills): MP recovered +15
    rank  2 (1 SP,  0 total supplemental skills): MP recovered +18
    rank  3 (1 SP,  3 total supplemental skills): MP recovered +21
    rank  4 (2 SP,  3 total supplemental skills): MP recovered +24
    rank  5 (2 SP,  6 total supplemental skills): MP recovered +27
    rank  6 (3 SP,  6 total supplemental skills): MP recovered +30
    rank  7 (3 SP,  9 total supplemental skills): MP recovered +34
    rank  8 (4 SP,  9 total supplemental skills): MP recovered +38
    rank  9 (4 SP, 12 total supplemental skills): MP recovered +42
    rank 10 (5 SP, 12 total supplemental skills): MP recovered +50
    
    
       Extract (Supplemental Skill)
    
    This skill will increase the amount of mana you get back when you use your
    square attack. It recovers a decent amount of mana at max but I'd rather play
    is safe and just charge manually which recovers at a similar rate.
    
    rank 1 (1 SP, 0 total supplemental skills): MP Recovered Per Hit + 5
    rank 2 (1 SP, 0 total supplemental skills): MP Recovered Per Hit + 7
    rank 3 (2 SP, 3 total supplemental skills): MP Recovered Per Hit + 9
    rank 4 (2 SP, 3 total supplemental skills): MP Recovered Per Hit +11
    rank 5 (3 SP, 6 total supplemental skills): MP Recovered Per Hit +13
    rank 6 (3 SP, 6 total supplemental skills): MP Recovered Per Hit +15
    rank 7 (5 SP, 9 total supplemental skills): MP Recovered Per Hit +20
    
    
       Concentrate (Supplemental SKill)
    
    This skill increases the rate of your manual charge. Since you'll be manually
    charging all the time, this is a must max.
    
    rank 1 (1 SP, 0 total supplemental skills): MP Charge Speed +10%
    rank 2 (1 SP, 0 total supplemental skills): MP Charge Speed +14%
    rank 3 (2 SP, 3 total supplemental skills): MP Charge Speed +18%
    rank 4 (3 SP, 3 total supplemental skills): MP Charge Speed +22%
    rank 5 (5 SP, 6 total supplemental skills): MP Charge Speed +30%
    
    
       Spirit Up (Supplemental Skill)
    
    This skill will increase your max MP. Since manual charging is by a percentage,
    it also increases manual charge speed. This is a must max.
    
    rank 1 (1 SP, 0 total supplemental skills): Max MP + 30
    rank 2 (1 SP, 0 total supplemental skills): Max MP + 50
    rank 3 (2 SP, 3 total supplemental skills): Max MP + 70
    rank 4 (3 SP, 3 total supplemental skills): Max MP +100
    rank 5 (5 SP, 6 total supplemental skills): Max MP +150
    
    
       Ice Prison (Supplemental Skill)
    
    This skill with create ice walls that do damage and confine enemies. It's not a
    bad skill to get.
    
    rank 1 (1 SP, 0 total supplemental skills): Uses 5, Power 50, Duration  8s
    rank 2 (3 SP, 3 total supplemental skills): Uses 7, Power 63, Duration 12s
    rank 3 (5 SP, 6 total supplemental skills): Uses 9, Power 75, Duration 20s
    
    
       Protection (Supplemental Skill)
    
    This skill will reduce damage taken and prevent knockback on the whole party.
    This skill will greatly increase survivability and DPS of the whole party. Even
    if you solo, it will greatly benefit you. This is a must max.
    
    rank 1 (1 SP, 0 total supplemental skills): Uses 3, Duration 20s, Dmg Tkn -25%
    rank 2 (1 SP, 0 total supplemental skills): Uses 3, Duration 24s, Dmg Tkn -30%
    rank 3 (2 SP, 3 total supplemental skills): Uses 4, Duration 28s, Dmg Tkn -35%
    rank 4 (3 SP, 3 total supplemental skills): Uses 4, Duration 32s, Dmg Tkn -40%
    rank 5 (5 SP, 6 total supplemental skills): Uses 5, Duration 40s, Dmg Tkn -50%
    
    
       Gravity (Supplemental Skill)
    
    This skill will gather up all the enemies into one place and deal a bit of
    damage. It will not only keep them from attacking you, it will make it easier
    to attack them all at once. A good skill to invest into.
    
    rank 1 (1 SP, 0 total supplemental skills): Use 3, Pow 10
    rank 2 (3 SP, 0 total supplemental skills): Use 5, Pow 16,More Suction/Duration
    rank 3 (5 SP, 3 total supplemental skills): Use 8, Pow 25,More Suction/Duration
    
    
       Thunderhead (Attack Skill)
    
    This skill will create a moving thundercloud that chases and zaps enemies. It's
    an okay spell that is overshadowed by Rock Press and Blizzard.
    
    rank 1 (1 SP, 0 total attack skills): Uses 3, Pow  80, Duration 20s
    rank 2 (1 SP, 0 total attack skills): Uses 3, Pow  92, Duration 22s, More Zaps
    rank 3 (2 SP, 3 total attack skills): Uses 4, Pow 104, Duration 24s, More Zaps
    rank 4 (2 SP, 3 total attack skills): Uses 4, Pow 116, Duration 26s, More Zaps
    rank 5 (3 SP, 6 total attack skills): Uses 5, Pow 128, Duration 28s, More Zaps
    rank 6 (3 SP, 6 total attack skills): Uses 5, Pow 140, Duration 30s, More Zaps
    rank 7 (5 SP, 9 total attack skills): Uses 7, Pow 160, Duration 32s, More Zaps
    
    
       Rock Press (Attack SKill)
    
    Drops a huge rock in front of the Sorceress. It will deal good damage and stun
    enemies that are crushed and also do minor damage and stun other enemies on the
    ground. This skill should be maxed out.
    
    rank 1 (1 SP, 0 total attack skills): Uses 5, Power 350
    rank 2 (1 SP, 0 total attack skills): Uses 5, Power 420
    rank 3 (2 SP, 3 total attack skills): Uses 6, Power 490
    rank 4 (2 SP, 3 total attack skills): Uses 6, Power 560
    rank 5 (3 SP, 6 total attack skills): Uses 7, Power 665
    rank 6 (3 SP, 6 total attack skills): Uses 7, Power 770
    rank 7 (5 SP, 9 total attack skills): Uses 9, Power 875
    
    
       Blizzard (Attack Skill)
    
    Creates a blizzard that covers the whole screen and damages and freezes
    enemies. This is a very useful skill to use during boss fights with adds. This
    should be maxed out.
    
    rank 1 (1 SP, 0 total attack skills): Uses 3, Power 35, Duration  4s
    rank 2 (1 SP, 0 total attack skills): Uses 3, Power 40, Duration  5s
    rank 3 (2 SP, 3 total attack skills): Uses 4, Power 42, Duration  6s
    rank 4 (3 SP, 3 total attack skills): Uses 4, Power 44, Duration  7s
    rank 5 (5 SP, 6 total attack skills): Uses 5, Power 50, Duration 10s
    
    
       Animate Skeleton (Special Skill)
    
    This will revive player bones into skeletons that fight for you and they are
    actually competent. Not a bad skill to get. Note that the whole party can only
    have a total of 4 skeletons.
    
    rank 1 (1 SP, 0 total special skills): Skeleton's Lvl  50% of Player's, Max 1
    rank 2 (1 SP, 0 total special skills): Skeleton's Lvl  60% of Player's, Max 2
    rank 3 (2 SP, 3 total special skills): Skeleton's Lvl  70% of Player's, Max 2
    rank 4 (3 SP, 3 total special skills): Skeleton's Lvl  80% of Player's, Max 3
    rank 5 (5 SP, 6 total special skills): Skeleton's Lvl 100% of Player's, Max 4
    
    
       Levitation (Special Skill)
    
    This skill allows the Sorceress to glide in the air. More importantly, it will
    increase the damage of magic casted while in the air. This skill should be
    maxed.
    
    rank 1 (1 SP, 0 total special skills): Magic Damage +20% While in Air
    rank 2 (3 SP, 0 total special skills): Magic Damage +35% While in Air
    rank 3 (5 SP, 3 total special skills): Magic Damage +50% While in Air
    
    
       Create Food (Special Skill)
    
    This skill will create food around the Sorceress. It can be used to heal the
    whole party and stock them with food for later use. It can also be used during
    boss fights for healing. I recommend maxing this skill and using it liberally.
    
    rank 1 (1 SP, 0 total special skills): Uses 5, Food Generated 4
    rank 2 (1 SP, 0 total special skills): Uses 5, Food Generated 5
    rank 3 (2 SP, 3 total special skills): Uses 7, Food Generated 6
    rank 4 (2 SP, 3 total special skills): Uses 7, Food Generated 7
    rank 5 (4 SP, 6 total special skills): Uses 9, Food Generated 8
    
    
       Curse (Special Skill)
    
    This spell will turn everyone in front of you into a frog. While a frog, they
    will be harmless. Higher ranks will affect enemies even farther away. This
    spell also works on elite enemies. Not a bad skill to get.
    
    rank 1 (1 SP, 0 total special skills): Uses 5, 1 Pulse
    rank 2 (3 SP, 0 total special skills): Uses 7, 2 Pulse
    rank 3 (5 SP, 3 total special skills): Uses 9, 3 Pulse
    
    
       Petrification (Special Skill)
    
    This spell will petrify all enemies looking at your direction. Note that elite
    enemies will recover from this faster. Not a bad skill to get.
    
    rank 1 (1 SP, 0 total special skills): Uses 3, Duration  5s
    rank 2 (1 SP, 0 total special skills): Uses 3, Duration  6s
    rank 3 (2 SP, 3 total special skills): Uses 4, Duration  7s
    rank 4 (2 SP, 3 total special skills): Uses 4, Duration  8s
    rank 5 (3 SP, 6 total special skills): Uses 5, Duration  9s
    rank 6 (3 SP, 6 total special skills): Uses 5, Duration 10s
    rank 7 (5 SP, 9 total special skills): Uses 7, Duration 15s
    
    
          -----------------
         <My Personal Build>
          -----------------
    
    Mental Absorb    rank 3 ( 3 SP)
    Concentrate      rank 5 (12 SP)
    Spirit Up        rank 5 (12 SP)
    Protection       rank 5 (12 SP)
    Rock Press       rank 7 (17 SP)
    Blizzard         rank 5 (12 SP)
    Animate Skeleton rank 5 (12 SP)
    Levitation       rank 3 ( 9 SP)
    Create Food      rank 5 (10 SP)
    
    Vitality Boost   rank 5 ( 7 SP)
    Nutritionist     rank 5 (11 SP)
    Adroit Hands     rank 7 (17 SP)
    Evasion          rank 3 ( 9 SP)
    Deep Pockets     rank 3 (12 SP)
    
    
          --------
         <Strategy>
          --------
    
    Use blizzard as crowd control during a boss that summon enemies. Use Rock Press
    to stun enemies and do burst damage. You can create food during a boss and eat
    when you get a chance. It's preferred to have a party of any kind to take full
    advantage of moves like protection, create food, curse, and crowd control
    spells.
    
    
    
    ----------------------------------------
                 Wizard[DCCWI]
    ----------------------------------------
    
    The main benefit of Wizard is slow and extinct. Slow is great because it works
    on bosses. Extinct becomes useful in LoC with tough non-boss enemies.
    
    The main drawback of Wizard is the reliance on mana. In order to use
    his rod to attack or to evade, he needs to use mana. He can get more mana by
    manually recharging it, by hitting enemies with square, or by killing enemies
    after getting the Mental Absorb skill.
    
    During the downtime while he is charging his mana, damage output is almost
    non-existent which can be a pain.
    
    Summary:
    +Slow spell
    +Extinct spell
    +High fire damage
    -Reliance on mana
    
    
          --------------
         <Natural Skills>
          --------------
    
       Magic
    
    Mana is consumed to use their rod and to evade on the ground. In order to
    recharge mana, you manually charge by holding square, attack the enemy with
    square, or kill enemies while having the appropriate skill.
    
    
          ------
         <Skills>
          ------
    
       Concentrate (Supplemental SKill)
    
    This skill increases the rate of your manual charge. Since you'll be manually
    charging all the time, this is a must max.
    
    rank  1 (1 SP,  0 total supplemental skills): MP Charge Speed +10%
    rank  2 (1 SP,  0 total supplemental skills): MP Charge Speed +14%
    rank  3 (1 SP,  3 total supplemental skills): MP Charge Speed +18%
    rank  4 (2 SP,  3 total supplemental skills): MP Charge Speed +22%
    rank  5 (2 SP,  6 total supplemental skills): MP Charge Speed +26%
    rank  6 (3 SP,  6 total supplemental skills): MP Charge Speed +30%
    rank  7 (3 SP,  9 total supplemental skills): MP Charge Speed +34%
    rank  8 (4 SP,  9 total supplemental skills): MP Charge Speed +38%
    rank  9 (4 SP, 12 total supplemental skills): MP Charge Speed +42%
    rank 10 (5 SP, 12 total supplemental skills): MP Charge Speed +50%
    
    
       Extract (Supplemental Skill)
    
    This skill will increase the amount of mana you get back when you use your
    square attack. It recovers a decent amount of mana at max but I'd rather play
    is safe and just charge manually which recovers at a similar rate.
    
    rank 1 (1 SP, 0 total supplemental skills): MP Recovered Per Hit + 5
    rank 2 (1 SP, 0 total supplemental skills): MP Recovered Per Hit + 7
    rank 3 (1 SP, 3 total supplemental skills): MP Recovered Per Hit + 9
    rank 4 (2 SP, 3 total supplemental skills): MP Recovered Per Hit +11
    rank 5 (2 SP, 6 total supplemental skills): MP Recovered Per Hit +13
    rank 6 (3 SP, 6 total supplemental skills): MP Recovered Per Hit +15
    rank 7 (4 SP, 9 total supplemental skills): MP Recovered Per Hit +20
    
    
       Mental Absorb (Supplemental Skill)
    
    You gain mana whenever you get the killing blow on an enemy. I recommend
    investing 1 SP into this.
    
    rank 1 (1 SP, 0 total supplemental skills): MP recovered +15
    rank 2 (1 SP, 0 total supplemental skills): MP recovered +18
    rank 3 (2 SP, 3 total supplemental skills): MP recovered +21
    rank 4 (3 SP, 3 total supplemental skills): MP recovered +24
    rank 5 (5 SP, 6 total supplemental skills): MP recovered +30
    
    
       Spirit Up (Supplemental Skill)
    
    This skill will increase your max MP. Since manual charging is by a percentage,
    it also increases manual charge speed. This is a must max.
    
    rank 1 (1 SP, 0 total supplemental skills): Max MP + 30
    rank 2 (1 SP, 0 total supplemental skills): Max MP + 50
    rank 3 (2 SP, 3 total supplemental skills): Max MP + 70
    rank 4 (3 SP, 3 total supplemental skills): Max MP +100
    rank 5 (5 SP, 6 total supplemental skills): Max MP +150
    
    
       Fire Ward (Supplemental SKill)
    
    Creates a magic circle in front of the Wizard. It will reduce fire damage
    taken by half, increase fire damage taken by enemies inside the circle by the
    specified amount, and spew weak homing fireballs. It will also allow the usage
    of fire spells in water. This skill will mainly be used to boost fire damage. I
    recommend maxing this spell. Note that you can only have 1 fire ward out at a
    time.
    
    rank 1 (1 SP, 0 total suppl skills): Use 3, Dur 15s, Fire Dmg +20%, Rnge 100%
    rank 2 (3 SP, 3 total suppl skills): Use 5, Dur 20s, Fire Dmg +35%, Rnge 150%
    rank 3 (5 SP, 6 total suppl skills): Use 7, Dur 30s, Fire Dmg +50%, Rnge 200%
    
    
       Blaze (Attack Skill)
    
    Creates a fire that stays for quite a while constantly dealing decent damage.
    When this is used with Fire Ward, it will do a lot of damage. I recommend
    maxing this skill. Note that you can only have 1 Blaze going on at once.
    
    rank 1 (1 SP, 0 total attack skills): Uses 3, Power 25
    rank 2 (1 SP, 0 total attack skills): Uses 4, Power 30
    rank 3 (2 SP, 3 total attack skills): Uses 5, Power 35
    rank 4 (3 SP, 3 total attack skills): Uses 6, Power 40
    rank 5 (5 SP, 6 total attack skills): Uses 9, Power 50
    
    
       Storm (Attack Skill)
    
    This will create 3 storms that will spread and circle the area it was casted
    in. It lasts awhile and deals decent damage and will stun most enemies. It's a
    decent skill to invest in.
    
    rank 1 (1 SP, 0 total attack skills): Uses 3, Power 10
    rank 2 (1 SP, 0 total attack skills): Uses 3, Power 12
    rank 3 (2 SP, 3 total attack skills): Uses 4, Power 14
    rank 4 (2 SP, 3 total attack skills): Uses 4, Power 16
    rank 5 (3 SP, 6 total attack skills): Uses 5, Power 18
    rank 6 (3 SP, 6 total attack skills): Uses 6, Power 20
    rank 7 (5 SP, 9 total attack skills): Uses 9, Power 25
    
    
       Flame Burst (Attack Skill)
    
    Wizard will launch a bunch of big fireballs in the direction that he is facing.
    It's a quick burst like the name suggests. The overall damage that this move
    does isn't that great and enemies not close by won't even get hit by all the
    fireballs. There are better crowd control moves such as storm and there are
    better single target damage moves such as Blaze.
    
    rank 1 (1 SP, 0 total attack skills): Uses 3, Power 30
    rank 2 (1 SP, 0 total attack skills): Uses 3, Power 35
    rank 3 (2 SP, 3 total attack skills): Uses 4, Power 39
    rank 4 (2 SP, 3 total attack skills): Uses 4, Power 44
    rank 5 (3 SP, 6 total attack skills): Uses 5, Power 45
    rank 6 (3 SP, 6 total attack skills): Uses 6, Power 50
    rank 7 (5 SP, 9 total attack skills): Uses 9, Power 60
    
    
       Thunderbolt (Attack Skill)
    
    Causes a bunch of thunder around the Wizard. It has a good chance of causing a
    stun. The drawback is that damage done is unreliable because sometimes the
    thunder will miss the enemy even when they are right in the area where thunder
    is hitting. While it does have a higher stun rate than Storm, Storm will last
    longer and cover more area reliably.
    
    rank  1 (1 SP,  0 total attack skills): Uses 3, Power  40
    rank  2 (1 SP,  0 total attack skills): Uses 3, Power  46
    rank  3 (1 SP,  3 total attack skills): Uses 3, Power  52
    rank  4 (1 SP,  3 total attack skills): Uses 4, Power  58
    rank  5 (1 SP,  6 total attack skills): Uses 4, Power  64
    rank  6 (1 SP,  6 total attack skills): Uses 4, Power  70
    rank  7 (1 SP,  9 total attack skills): Uses 5, Power  76
    rank  8 (1 SP,  9 total attack skills): Uses 5, Power  82
    rank  9 (1 SP, 12 total attack skills): Uses 5, Power  88
    rank 10 (1 SP, 12 total attack skills): Uses 7, Power 110
    
    
       Meteor Swarm (Attack Skill)
    
    After a long cast time (about 10 seconds!), damaging meteors will fall in front
    of the Wizard. While damaging, the long cast time is a big drawback. You also
    can't even move while you're casting. If your casting gets interrupted, you
    have to start over. Of course there is also no guarantee that there will be
    anybody where the meteor drops either. You can try this out for fun but it
    won't be very practical.
    
    rank 1 (3 SP, 0 total attack skills): Uses 3, Power 1200, Meteors 3
    rank 2 (4 SP, 3 total attack skills): Uses 3, Power 1350, Meteors 4
    rank 3 (5 SP, 6 total attack skills): Uses 3, Power 1500, Meteors 5
    
    
       Create Wood Golem (Special Skill)
    
    When the Wizard presses square on a box or wooden object, it will turn into a
    wood golem that fights for you. If you press square on a box while you still
    have a golem, it will enhance that golem. Unlike the Sorceress's skeletons,
    this wood golem is slow and weak to fire. I would not recommend this skill.
    
    rank 1 (1 SP, 0 total special skills): Golem's lvl  50% of Player's, Enhance 0 
    rank 2 (1 SP, 0 total special skills): Golem's lvl  60% of Player's, Enhance 1 
    rank 3 (2 SP, 3 total special skills): Golem's lvl  70% of Player's, Enhance 2 
    rank 4 (3 SP, 3 total special skills): Golem's lvl  80% of Player's, Enhance 3 
    rank 5 (5 SP, 6 total special skills): Golem's lvl 100% of Player's, Enhance 3 
    
    
       Levitation (Special SKill)
    
    This skill will allow the Wizard to descend slowly while in the air. More
    importantly, it will increase magic damage while the Wizard is in the air. This
    skill should be maxed.
    
    rank 1 (1 SP, 0 total special skills): Magic Damage +20% While in Air
    rank 2 (3 SP, 0 total special skills): Magic Damage +35% While in Air
    rank 3 (5 SP, 3 total special skills): Magic Damage +50% While in Air
    
    
       Slow (Special Skill)
    
    This will create an area in front of the Wizard that slows time for all
    enemies. The great thing is that it works on bosses too. This will greatly
    increase the party's survivability and DPS. A must have skill.
    
    rank 1 (1 SP, 0 total special skills): Uses 4, Range 100%, Slow Effect 60%
    rank 2 (1 SP, 0 total special skills): Uses 5, Range 105%, Slow Effect 65%
    rank 3 (2 SP, 3 total special skills): Uses 6, Range 110%, Slow Effect 70%
    rank 4 (3 SP, 3 total special skills): Uses 7, Range 120%, Slow Effect 75%
    rank 5 (4 SP, 6 total special skills): Uses 9, Range 130%, Slow Effect 85%
    
    
       Extinction (Special Skill)
    
    This skill will instantly kill all non-boss enemies in front of the Wizard. Not
    really needed until tough enemies deep into LoC which is where it really
    shines.
    
    rank 1 (1 SP, 0 total special skills): Uses 3
    rank 2 (1 SP, 0 total special skills): Uses 4
    rank 3 (2 SP, 3 total special skills): Uses 5
    rank 4 (3 SP, 3 total special skills): Uses 6
    rank 5 (5 SP, 6 total special skills): Uses 9
    
    
          -----------------
         <My Personal Build>
          -----------------
    
    Concentrate    rank 10 (26 SP)
    Mental Absorb  rank  1 ( 1 SP)
    Spirit Up      rank  5 (12 SP)
    Fire Ward      rank  3 ( 9 SP)
    Blaze          rank  5 (12 SP)
    Storm          rank  7 (17 SP)
    Levitation     rank  3 ( 9 SP)
    Slow           rank  5 (10 SP)
    Extinction     rank  5 (12 SP)
    
    Vitality Boost rank  5 ( 7 SP)
    Nutritionist   rank  2 ( 2 SP)
    Adroit Hands   rank  7 (17 SP)
    Evasion        rank  3 ( 9 SP)
    Deep Pockets   rank  3 (12 SP)
    
    
          --------
         <Strategy>
          --------
    
    Slow! Slow is the key to wizards. It makes so many bosses so much easier.
    
    For DPSing bosses, use slow, fire ward, blaze, and an air charged fire ball to
    deal a lot of damage.
    
    For really tough non-boss enemies, use slow to gather them up and extinct them.
    
    
    
    -------------------------------------------------------------------------------
                                     Stalls[DCSTA]
    -------------------------------------------------------------------------------
    
    Here I will go over each stall of the game
    
    
    -------------------------------------
         Dragon's Haven Inn[DCSDR]
    -------------------------------------
    
          -------------
         <Select Player>
          -------------
    
    Here you can select your other characters or create a new one. Each save file
    has a max of 16 characters. You can also edit your character's name, messages,
    and voice here.
    
    
          -------------
         <Choose Allies>
          -------------
    
    Here is where you can add specific AI allies that you resurrected to your
    party. You can also open or close slots so that players (AI or online players)
    can or can't join your party in the middle of your adventure. You can also let
    your AI allies go here.
    
    
          -----------------
         <Report Adventures>
          -----------------
    
    This is where you can manually save your game. You can also save it to another
    slot as a back up.
    
    
          -------
         <Options>
          -------
    
    This is the options where you can select narrator voice, control volume, decide
    if you want your online to be in the same area only or all areas, and if you
    want to use analog or D-pad for movement. This can also be accessed by pressing
    start out in town.
    
    
          ---------------
         <Return to Title>
          ---------------
    
    Returns you to the title without saving.
    
    
    
    -------------------------------------
            Canaan Temple[DCSCA]
    -------------------------------------
    
          -------
         <Prayers>
          -------
    
    You can only have 1 prayer in effect per chain run. The prayer will end once
    you come back to town. Prayers will not work with the Final Boss.
    
    Paladin's Prayer              N 50    more weapons/shields
    Warrior Maiden's Benediction  N 50    more accessories
    Life Protection               N 200   1 extra life point
    Bountiful Protection          H 5000  2 extra life points
    Heaven's Protection           I 15000 3 extra life points
    Prayer of Profit              N 300   10% increase in gold gains
    Prayer of Fortune             H 2000  25% increase in gold gains
    Prayer of Wealth              I 5000  50% increase in gold gains
    Adventurer's Boon             N 500   10% increase in score gains
    Explorer's Boon               H 4000  25% increase in score gains
    Trailblazer's Boon            I 10000 50% increase in score gains
    Athena's Blessing             H 7500  % to gain extra spoils from chests
    Jula's Blessing               I 20000 better % of higher ranked loot
    Vernas's Blessing             + 40000 better % of higher quality loot
    Change Difficulty to Normal   H 0
    Change Difficulty to Hard     H 0
    Change Difficulty to Infernal I 0
    
    N = unlocked by default
    H = unlocked once reaching hard
    I = unlocked once reaching infernal
    + = unlocked once beating infernal final boss
    
    
          --------------
         <Resurrect/Bury>
          --------------
    
    When you pick up skeletons, you can pay a price to resurrect them or bury them
    for a chance to get one of their items.
    
    If you resurrect, you can add them to your party and bring them along.
    Unfortunately, they can't repair their gear so eventually they will become
    useless. You can however switch them to a different bag that they have at the
    Dragon's Haven Inn by pressing triangle while choosing them as an ally.
    
    30 is the max number of AI allies you can have. Once you reach that number, you
    have to let a few go at the Dragon's Haven Inn before you can resurrect more.
    
    If you bury, you get a very small chance to get one of their items.
    Unfortunately, it won't be repairable if it's gear. You can however sell it for
    money.
    
    
    
    -------------------------------------
       Morgan's Magic Item Shop[DCSMO]
    -------------------------------------
    
          ---------
         <Buy Items>
          ---------
    
    Here you can buy bags when available and buy potions that can heal or buff you
    in some way. For the potions, you should see 2 numbers. The lower number
    indicates how many times it can be used in a dungeon and the second number
    indicates how much it will automatically refill before it completely runs out
    and you'd have to buy another one. The automatic refill occurs when you come
    back to town from a dungeon.
    
    
          ----------
         <Sell Items>
          ----------
    
    Here you can sell anything that you have.
    
    
          --------------
         <Appraise Items>
          --------------
    
    Here you can appraise loot.
    
    
          ----------------
         <Repair Equipment>
          ----------------
    
    Here is where you repair your gear. If your gear breaks, it will act like you
    don't have it or if it's a weapon, it will act like a level 1 weapon.
    
    
    -------------------------------------
            Lucain's Tower[DCSLU]
    -------------------------------------
    
          ---------
         <Buy Items>
          ---------
    
    Here you can buy runes which will be permanent once you buy it and spells that
    do all kinds of things such as cast fire or heal the party. For the spells,
    you should see 2 numbers. The lower number indicates how many times it can be
    used in a dungeon and the second number indicates how much it will
    automatically refill before it completely runs out and you'd have to buy
    another one. The automatic refill occurs when you come back to town from a
    dungeon.
    
    
          ----------
         <Rune Magic>
          ----------
    
    Here is a list of all possible rune combinations. I would memorize certain ones
    such as the skeleton key and treasure hunter for more treasure chests, the life
    point increaser, the temporary invulnerability, and item use increaser.
    
    
    -------------------------------------
          Adventurers Guild[DCSAD]
    -------------------------------------
    
    This is where you learn skills, reset skills with amnesia elixir, and get or
    turn in quests. I will go into more detail on quests at the quests section of
    this guide.
    
    
    -------------------------------------
               Castle[DCSCT]
    -------------------------------------
    
    This is mainly a story location. Once you beat the game on normal, you'll get
    miniquests to clear certain dungeons. Come back to the castle after you do the
    dungeon for a minor gold reward.
    
    
    -------------------------------------
               Stables[DCSST]
    -------------------------------------
    
    This is where you pay to select specific dungeon. It can also act as a lobby
    for online players to join.
    
    
    -------------------------------------
                Gate[DCSGA]
    -------------------------------------
    
    This is where you go to the colosseum once it unlocked, open the portal to
    the Ancient Dragon, and go to a random dungeon.
    
    I haven't messed with the colosseum much but you can fight AI or other players.
    You basically set how many players, if AI is allowed, how many life points, and
    how much time it will last. Then you wait until those slots are filled whether
    by AI or players. One thing to note is that you don't need other players. You
    can do this with just other AI. You can easily get the King of the Colosseum
    Trophy by setting life points and number of players to the lowest and killing
    AI 10 times.
    
    The portal to the Ancient Dragon can only be opened once you have all 9
    talismans.
    
    You can go to a random dungeon by going all the way right.
    
    
    -------------------------------------------------------------------------------
                                     Quests[DCQUE]
    -------------------------------------------------------------------------------
    
    Here I will go over how to do each quest. It's all in alphabetical order.
    
       A Beast Most Foul
    
    Level to 40-50 with appropriate gear. Switch to normal. Go to the Dragon's
    Haven Inn and turn off your ally slots. Go defeat the Killer Rabbit at Lost
    Woods Path B alone.
    
    
       A Midsummer Day's Request
    
    This is a quest that will take awhile no matter what. There aren't any
    shortcuts since fairies appear randomly. Just keep this quest with you for
    awhile and you should get it eventually.
    
    
       A Monk's Struggle
    
    Go to Forgotten Sanctuary Path B. When you get to a pink circle on the floor,
    DO NOT STEP INTO IT. Go around the top and to the right you should see a
    statue. Click it then attack it.
    
    
       Bear Witness
    
    Level to 40-50 with appropriate gear. Switch to normal. Go to the Dragon's
    Haven Inn and turn off your ally slots. Go defeat the Red Dragon at Old Capital
    Path B alone. Remember not to leave the treasure room.
    
    
       Beastmaster
    
    Search my guide walkthrough for places with a dragonlisk or sabertooth, go
    there, knock one down when you see one, ride it, and kill 10 enemies.
    
    
       Best of the Dead
    
    Search my guide for places with skeletons. There will be wights among them
    especially if you are in higher difficulties. If still on normal, you can go to
    Ghost Ship Cove Path A and enter the optional room after you leave the ship
    with the runes green and blue. There will usually be wights there.
    
    
       Breach Gargoyle Gate
    
    Level to 40-50 with appropriate gear. Switch to normal. Go to the Dragon's
    Haven Inn and turn off your ally slots. Go defeat the Gargoyle Gate at Bilbaron
    Subterranean Fortress Path B alone.
    
    
       Church Cover-up
    
    Level to 40-50 with appropriate gear. Switch to normal. Bring any kind of party
    along to Castle of the Dead: Catacombs Path A and kill the Vampires as fast as
    you can.
    
    
       Contract Renegotiations
    
    Level to 40-50 with appropriate gear. Switch to normal. Go to the Dragon's
    Haven Inn and turn off your ally slots. Go defeat the Arch Demon at Forgotten
    Sanctuary Path B alone.
    
    
       Crush Hydeland's Enemies
    
    Search my guide for places with Fighter and go there on higher difficulties to
    kill gladiators. If on normal, Lost Woods Path B has a couple of gladiators
    though you would have to do it a few times.
    
    
       Crystal Collection
    
    Go to Lost Woods Path A and successfully cross the water on the boat. Then
    attack the crystals and collect 20 shards.
    
    
       Cyclops Problems
    
    Level to 40-50 with appropriate gear. Switch to normal. Go to the Dragon's
    Haven Inn and turn off your ally slots. Go defeat the Cyclops at Wallace's
    Underground Labyrinth Path B alone.
    
    
       Dead Master's Party
    
    Go to Castle of the Dead: Catacombs Path A. When you see ghosts, turn your
    character clockwise in front of them.
    
    
       Decipher Golem Runes
    
    I highly recommend doing this after you get to level 40-50 and get appropriate
    gear. Then switch to normal and bring any kind of party along to Forgotten
    Sanctuary Path A. Remember not to activate the golem!!! Then get to the enemy
    Golem and attack away. Be sure to steal the bombs from the goblins and use it.
    
    
       Delicacy Delivery
    
    Go to Wallace's Underground Labyrinth Path A and near the end, you should see
    colorful mushrooms in the background. Attack them to get spores to drop. The
    Doom Beetle area also has some in the back. I usually have to do this twice.
    
    
       Doom Cocoons
    
    Get to the Doom Beetle Boss at Wallace's Underground Labyrinth. Ignore the boss
    and focus on attacking the cocoons until you get 5.
    
    
       Draconic History
    
    Go to Ancient Temple Ruins Path A. Near the end, you'll see a wall painting.
    Click on it then attack it to break it. Enter then open the chest.
    
    
       Family Matters
    
    Level to 40-50 with appropriate gear. Switch to normal. Bring a party of any
    kind to Castle of the Dead: Catacombs Path B and kill the Wraith as fast as you
    can.
    
    
       Flying Fortress Blueprints
    
    In Bilbaron Subterranean Fortress Path A, right when you see goblins carrying
    bombs, steal one from them and hold onto it. You should see a wall with cracks
    in the same area. Bomb it, enter, then open the chest.
    
    
       Forest Clearing
    
    Go to the lost woods and start killing wood golems. Path A gives more but you
    still may have to do it twice.
    
    
       Harpy Adoption
    
    Get to the Harpy boss at Ancient Temple Ruins Path A. Stay in the water and be
    cautious if you use a ranged attack.
    
    
       Harpy Problems
    
    Level to 40-50 with appropriate gear. Switch to normal. Go to the Dragon's
    Haven Inn and turn off your ally slots. Go defeat the Harpy at Ancient Temple
    Ruins Path A alone.
    
    
       Help the Honey Buzzards
    
    In the first optional room of Ancient Temple Ruins Path A, destroy the boxes in
    the back.
    
    
       Henritta's Automatic Doll
    
    Go to Mage's Tower. In the second section, attack the shield on the wall and
    equip it. Block the evil wizards' magic and a door should appear to the right.
    Enter then click on the doll in the back.
    
    
       Hunt for the Forbidden Text
    
    Go to Mage's Tower Path A. You should see a bookshelf shaped like a door along
    the way. Click it TWICE only then attack it.
    
    
       Informer
    
    You need all 4 runes for this. Go to Forgotten Sanctuary Path B. You'll
    eventually see a door with a rune on it. Click on the rune and green and blue
    to open it. Once inside, click on the rune there and red and yellow.
    
    
       Kill Killer Fish
    
    Search my guide to find where killer fishes are and kill 10. There are some in
    Old Capital Path A and Lost Woods Path A.
    
    
       Lima Ray's Resurrection
    
    Go to Wallace's Underground Labyrinth Path B. In one of the optional doors, you
    should see a bunch of goblins, candles on the floor, and a statue in the back.
    Put out all the candles by attacking them then click on the statue.
    
    
       Living Fossil
    
    Get to the Kraken at Ghost Ship Cove Path B. Just stay in the back without
    attacking while evading the tentacles and poison. Once time runs out, you'll
    end up in a place with a fish that's lying on the ground. Click the fish.
    
    
       Looks Can Kill
    
    Level to 40-50 with appropriate gear. Switch to normal. Go to the Dragon's
    Haven Inn and turn off your ally slots. Go defeat the Medusa at Ancient Temple
    Ruins Path B alone.
    
    
       Magic Carpet Secrets
    
    Go to Mage's Tower Path B. Right after the magic carpet ride, you come to a
    room with a wheel. Click the wheel.
    
    
       Morgan's Web
    
    Search my guide for places with giant spiders. Kill them and they drop the
    strands. Castle of the Dead: Catacombs Path A is a good place to go for this.
    
    
       Must Love Hellhounds
    
    Search my guide for places with hellhounds and take 5 hits from them.
    
    
       Mysterious Whispers
    
    Go to Old Capital Path A. Along the way, you should see an awkward colored
    plain wall. Click it and attack it to break it. Enter and click on the chest.
    
    
       Myth Busters
    
    Level to 40-50 with appropriate gear. Switch to normal. Go to the Dragon's
    Haven Inn and turn off your ally slots. Go defeat the Kraken at Ghost Ship Cove
    Path B alone.
    
    
       Open Sesame
    
    You need runes green and blue for this. Go to Ghost Ship Cove Path A. Right
    when you leave the ship, you should see a door on the rock wall with a rune on
    it. Click the rune and blue and green to open it.
    
    
       Peer into the Past
    
    Level to 40-50 with appropriate gear. Switch to normal. Go to the Dragon's
    Haven Inn and turn off your ally slots. Go defeat the Warlock at Mage's Tower
    Path A alone.
    
    
       Reacquire Research
    
    In one of the rooms in Wallace's Underground Labyrinth Path A, you'll see a
    locked up chest with colored switched on the floor. Step on red, yellow, dark
    blue, purple in that order. The middle switch resets it if you mess up. Now 
    click the chest.
    
    
       Reclamation of Honor
    
    At Bilbaron Subterranean Fortress Path A, the second optional room will have
    sleeping orcs with a treasure chest. Just click the treasure chest without
    attacking the orcs.
    
    
       Release the Genie
    
    Get to the Pirates boss at Ghost Ship Cove Path A. Once the lamp is out, get it
    and use it to summon the genie. Then drop the lamp and pick it back up so you
    can summon again. Do this 3 times.
    
    
       Rescue the Children
    
    To do this easily, level up to 40-50 in hard mode with appropriate gear first.
    Then change difficulty to normal and kill the Minotaur at Bilbaron Subterranean
    Fortress Path A as fast as you can. Alternatively, you can try to do this with
    people online.
    
    
       Rite of Passage
    
    Be sure to equip the armor. Then go to Bilbaron Subterranean Fortress Path A
    and kill all the orcs. You will have to do this twice.
    
    
       Save the Seamstresses
    
    To do this easily, level up to 40-50 in hard mode with appropriate gear first.
    Then change the difficulty to normal and bring any kind of party along. Go to
    Castle of the Dead: Catacombs Path A and enter all the optional rooms to save
    all 3 girls. Then fight the Vampire and babysit the girls as you kill the boss.
    
    
       Search and Resurrection
    
    Start collecting bones. Don't forget to have this quest accepted before you
    start resurrecting them.
    
    
       Ship Sleuthing
    
    At Ghost Ship Cove Path A, enter the optional room in the ship. Click on the
    black flag on the wall.
    
    
       Soul Gazing
    
    Level to 40-50 with appropriate gear. Switch to normal. Go to the Dragon's
    Haven Inn and turn off your ally slots. Don't forget to equip the urn. Go
    defeat the Gazer at Lost Woods Path A alone.
    
    
       Steal Wyvern Eggs
    
    Go to Old Capital Path A and get to the boss. Attack him down to half health
    and he should start summoning female wyverns. Kill them and they drop 2 eggs
    each. Don't kill the boss until you get all 10 eggs.
    
    
       Submerged Memories
    
    Go to Lost Woods Path A. Once on a boat, steer the boat to all the vortex and
    let the fish land on it.
    
    
       The Owlbear Menace
    
    The fastest way to do this would be to go to Mage's Tower. There is a chance
    for them to show up in the very beginning. Just keep quitting the adventure and
    entering Mage's Tower until you kill 10.
    
    
       Unnatural Life
    
    Level to 40-50 with appropriate gear. Switch to normal. Go to the Dragon's
    Haven Inn and turn off your ally slots. Go defeat the Chimera at Mage's Tower
    Path B alone.
    
    
    
    -------------------------------------------------------------------------------
                                    Trophies[DCTRO]
    -------------------------------------------------------------------------------
    
    Here I will list all the trophies for the game and how to get the harder ones.
    It will be in the order shown in PSN Trophies.
    
    Dragon's Crown: Earn all trophies!
    The Adventure Begins: Complete your first mission.
    The Stolen Scepter: Retrieve the royal scepter.
    Lucain's Bones: Obtain the bones of the magician Lucain.
    Subterranean Subterfuge: Successfully gather intel from Bilbaron Fortress.
    Disappearing Damsels: Unravel the mystery behind the missing village girls.
    Royal Orb: Retrieve the royal orb.
    Purify the Sanctuary: Replace the holy seal.
    Rune Stones: Acquire the rune stones.
    Draconic Dissertations: Acquire research on the Ancient Dragon.
    Talisman: Obtain a talisman.
    Talismaster: Obtain all the talismans.
    Fantastic Fighter: Complete a game as a Fighter.
    Amazing Amazon: Complete a game as an Amazon.
    Dazzling Dwarf: Complete a game as a Dwarf.
    Epic Elf: Complete a game as an Elf.
    Wondrous Wizard: Complete a game as a Wizard.
    Scintillating Sorceress: Complete a game as a Sorceress.
    Hardcore Hero: Conquer the game on Hard difficulty.
    Blazing Hero: Conquer the game on Infernal difficulty.
    Vanquisher: Defeat the Ancient Dragon within 2 minutes on normal.
    Conqueror: Defeat the Ancient Dragon within 3 minutes on hard.
    The Destroyer: Defeat the Ancient Dragon within 4 minutes on infernal.
    Order to Chaos: Defeat the Demon Lord in the Labyrinth of Chaos.
    Crime and Punishment: You were thrown in jail 10 times. Poor impulse control
       leads to multiple incarcerations.
    Oniomaniac: Buy all the items in the store.
    Unsullied: Clear a round without taking damage.
    Insatiable Adventurer: Clear all 9 rounds in the Labyrinth without returning to
       town
    Savior: Purchase a Life Point for a dead companion.
    Merciful Fossor: Bury 100 sets of bones
    Devout Follower: Offer 100,000 gold to the goddess.
    King of the Colosseum: Be the champion of the colosseum ten times.
    Three-star Chef: Score over 50,000 points during camp.
    Gourmand: Eat all the different food that can be made at camp.
    Paragon: Reach level 99.
    Legendary Strike: Deal over 100,000 damage in one strike.
    Best of the Best: Earn over 5,000,000 points in one adventure.
    Novice Art Collector: Obtain 1 piece of Treasure Art.
    Dabbling Collector: Obtain 5 piece of Treasure Art.
    Amateur Collector: Obtain 10 piece of Treasure Art.
    Art Lover: Obtain 15 piece of Treasure Art.
    Art Connoisseur: Obtain 20 piece of Treasure Art.
    Amateur Curator: Obtain 25 piece of Treasure Art.
    Art Fiend: Obtain 30 piece of Treasure Art.
    Art Hunter: Obtain 35 piece of Treasure Art.
    Art Expert: Obtain 40 piece of Treasure Art.
    Renowned Art Expert: Obtain 45 piece of Treasure Art.
    Gallery Owner: Obtain 50 piece of Treasure Art.
    Museum Owner: Fill the entire Treasure Art gallery.
    
    
       Three-star Chef
    
    Just join a random online group and when you get to camp, be sure to get the
    boss ingredient, add all 3 spices to it, fully cook it, and eat it. Do that for
    some other ingredients as well. Hopefully your score + score of the others will
    be over 50,000.
    
    
       Gourmand
    
    This isn't easy to get. You have to eat every single ingredient in the game
    both fried and boiled. You don't need to add spices. You may need to fully cook
    them but I'm not 100% sure on that. What I do know is that there are 3 kinds of
    camps, one after Ghost Ship Cove, one after Ancient Temple Ruins, and one after
    Old Capital. You can get to a random one with just regular ingredients by
    clearing a floor of LoC.
    
    Each camp has 8 regular ingredients so there is a total of 24 regular
    ingredients. For bosses, there are minotaur tongue, gazers, red dragon
    cut, worms(doom beetle), chimera brain, killer rabbit, kraken, arch demon
    heart, harpy eggs, wyvern meat, and myconids(clear Wallace's Underground
    Labyrinth Path A) for a total of 11.
    
    When you kill a boss that can be an ingredient, it will replace a regular
    ingredient. You can get all 8 regular ingredients by clearing one of the 3
    stages without killing a boss that can be an ingredient or by clearing a floor
    of LoC. For the boss ingredient, just kill the boss and get to the cooking
    minigame.
    
    
       Legendary Strike
    
    I found that the best way to do this is to boost damage up as much as possible
    then toss a bomb.
    
    I can think of 5 ways to increase damage:
    -Gear with +dmg dealt, +dmg dealt at low HP, +dmg dealt at 0 LP, +fire dmg
    -Class specific ways such as Wizard's fire ward, Amazon's berserk, etc
    -Food buff from cooking
    -The strength potion buff
    -Bomb something that is weak to fire (Wood Golem, Insects, etc)
    
    I know Bilbaron Subterranean Fortress Path A and Forgotten Sanctuary Path A has
    some goblins with bombs. Boxes and treasure chests may also have bombs in them.
    The weapon crate made with runes will almost always have a bomb as well so you
    can look for the specific runes.
    
    
    
    -------------------------------------------------------------------------------
                                         End
    -------------------------------------------------------------------------------
    
    
    I hope you found this guide to be useful. If you have any questions, comments,
    or suggestions, feel free to e-mail me at mrjhwar@hotmail.com with a subject
    Dragon's Crown. Thanks for reading!
    
    
    
    -------------------------------------------------------------------------------