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    FAQ/Walkthrough by Wntermute

    Version: 0.2b | Updated: 08/22/05 | Search Guide | Bookmark Guide

    Jak And Daxter: The Precursor Legacy
    Demo FAQ/Walkthrough
    by John 'Wntermute' Gall [wntermute@obroa-skai.com]
    Version 0.2b (08-22-05)
    
    This is a FAQ for Jak & Daxter: The Precursor Legacy for the Playstation 2
    from the talented developers at Naughty Dog.
    
    
    Contents:
    1. Version History
    2. Story
    3. Controls
    4. Items & Hazards
    5. Eco Types
    6. Walkthrough
     A. Misty Island - Starting Beach Area
     B. Misty Island - Sculptor's Muse Area
     C. Misty Island - Mist Pillar Area
     D. Misty Island - Arena Area
     E. Misty Island - Side Beach Area
     F. Misty Island - Lurker Ship Area
     G. Misty Island - Bay Area
     H. Item Locations
    7. FAQs
    8. Conclusion
    
    ==================
    1. Version History
    ==================
    v0.1 (12-01-01) - Initial Revision
    
    v0.2 (12-08-01) - Corrected typo in Walkthrough section 6B (20 Orbs in
    Sculptor's Muse area, not 10)
    
    v0.2a (10-27-02) - Corrected e-mail address
    
    v0.2b (08-22-05) - Corrected e-mail address
    
    ========
    2. Story
    ========
    Here is the story of the world of Jak & Daxter from what can be pieced together
    from the demo, preview video, and behind the scenes video. All three are
    available on the Playstation Underground Holiday 2001 demo disc.
    
    Game Story:
    Jak and Daxter are two elf-like friends that live on one of a group of islands.
    As usual with many pairs of friends, they are a truly 'odd' couple: Jak is the
    strong, silent type while Daxter is a seemingly endless source of wisecracks.
    At some point before the game begins, Daxter is hit by some Dark Eco sludge and
    is turned into an 'otsel' (part otter, part weasel). Generally, the dangerous
    Dark Eco sludge is very rare and was stored in various locations at some point
    in the past by the Precursors. However, there are a group of beings called the
    Lurkers who are trying to gather all the Dark Eco sludge in the world to turn
    all of the innocent elves in the world into otsels.
    
    It is up to Jak and Daxter to stop the Lurkers' evil plan and find a way to
    turn Daxter into his normal elf form.
    
    
    Demo Story (intro movie):
    Jak and Daxter visit the local wiseman to see if they can find some information
    on how to turn Daxter back to normal. The wiseman says he has been watching the
    Lurkers trying to obtain the source of Dark Eco on the nearby Misty Island. He
    decides to send Jak and Daxter to Misty Island to stop the Lurkers.
    
    
    ===========
    3. Controls
    ===========
    Jak & Daxter (Misty Island - All Areas)
     Left Analog Stick   -  Move Jak & Daxter
     Right Analog Stick  -  Move & Zoom Camera
     X Button            -  Jump
     O Button            -  Spinkick
     [] Button           -  Punch
     /\ Button           -  Look Around (toggle view)
     L1 / R1 Buttons     -  Duck
     L2 / R2 Buttons     -  Heads-Up Progress Totals
     Start Button        -  Pause / Progress Screen
     Jump then Punch     -  Handstand Dive
     Punch then Jump     -  Uppercut
     Crouch then Punch   -  Uppercut
    
    Jak's A-Grav Zoomer (Misty island - Bay Area)
     Left Analog Stick   -  Turn Zoomer
     Right Analog Stick  -  Move & Zoom Camera
     X Button            -  Accelerate
     [] Button           -  Brake
     L1 / R1 Buttons     -  Jump
     L2 / R2 Buttons     -  Heads-Up Progress Totals
     Start Button        -  Pause / Progress Screen
    
    Lurker's Cannon (Misty Island - Arena Area)
     Left Analog Stick  -  Aim Cannon
     X Button           -  Fire Cannon (hold for farther shot)
     /\ Button          -  Leave Cannon
     L2 / R2 Buttons    -  Heads-Up Progress Totals
     Start Button       -  Pause / Progress Screen
    
    
    ==================
    4. Items & Hazards
    ==================
    These items are part of your quest:
    
    Orbs - These appear as mauve eggs with some writing on them. In the full game,
    these are apparently a form of currency. In the demo, the 150 Orbs present only
    count toward your completion goal at a rate of about 1% per 15 Orbs. Most Orbs
    are in plain sight, but some are contained in other objects such as Metal Boxes
    or the Blue Eco Device.
    
    Power Cells - These are your main objectives in the game. They appear as
    glowing spheres with smaller spheres surrounding them. On Misty Island, there
    are 8 total. On the Progress Screen, you can see which of the 8 objectives you
    have completed. Power Cells count toward completion at 10% each.
    
    Scout Flies - These appear as small helicopter-like objects. They do not begin
    in plain sight; instead, you need to open the red metal boxes they are in with
    a Handstand Dive. In the Demo, there are 7 Scout Flies that count for 10%
    combined or about 1.4% each.
    
    
    These are the hazards of your quest; Health Meter deductions for contact are in
    Health Meter units in parenthesis after the hazard name:
    
    The Fish (Fatal) - Surrounding the beach areas of the island is an invisible
    boundary line. If you swim past that line or fall into the water away from a
    beach, a large fish will come and swallow you whole. The only way to avoid The
    Fish once it appears is to get back within the boundary line.
    
    The Fall (1) - Falls from high places can still hurt Jak. However, the only
    place this is observed on Misty Island in the Demo is the platform at the top
    of the long backbone bridge in the Sculptor's Muse Area. A jump straight off
    might be ok, but a double-jump will give Jak a harmful fall. The only way to
    avoid it is to not double-jump from that platform in the first place.
    
    The Mist (Fatal) - The Mist only exists in the Mist Pillar Area of Misty
    Island. A fall from one of the pillars into The Mist is fatal. (Most locations
    in the Mist Pillar Area where this would be an issue would still fall outside
    the area that is safe from The Fish anyway)
    
    Purple Lurkers (1) - Purple Lurkers move about in a gorilla-like fashion; that
    is, they can stand on two legs but move quicker by dropping to all fours. They
    only try to punch Jak and if successful, will stand up and beat their chests.
    Purple Lurkers can be killed with one normal punch or kick.
    
    Skeleton Lurkers (1) - These are tall, bulky Lurkers dressed in skeletal armor.
    They carry clubs made from a large bone and swing their clubs at Jak when
    they're close. These require two normal hits or one hit while under the
    influence of Red Eco to kill.
    
    Mud Lurkers (1) - These are purple and white frog-like creatures. They hide in
    several of the mud puddles around Misty Island. To attack Jak, they can spit
    out fireballs. If Jak is wading in the mud nearby, they will hide. To kill Mud
    Lurkers, Jak needs to attack them from the area around the edge of the mud
    puddle. Only one hit is needed to kill a Mud Lurker.
    
    Dark Eco Boxes (1) - Yellow and grey boxes marked with a biohazard-like symbol.
    These contain the same Dark Eco sludge that turned Daxter into an otsel. When
    touched by Jak, they explode. Avoiding the boxes altogether is the idea here,
    since Jak can't outrun the explosion. Be careful when punching near a Dark Eco
    Box since Jak's punching momentum can easily send him into one by mistake.
    
    Dark Eco Pool (Fatal) - The Dark Eco Pool is at the top of the stairs that
    appear when the Arena Area ambush fight is over. Falling into the Dark Eco in
    the pool, like falling into The Mist, is fatal.
    
    Balloon Lurker Mines (1) - Attached to each of the Balloon Lurkers' balloons
    are two mines, one in front of and one behind the driver. To put it in Daxter's
    words "Rule Number 1: Always avoid the mines!". Also, the mines appear to
    provide weight to the balloon; attacking the driver is much harder once a
    single mine is detached from the balloon since he's higher off the surface of
    the bay.
    
    Lurker Cannon Charges (1) - These are bombs shot from the Lurker Cannon on top
    of the Arena Area. If Jak enters the Arena Area ambush fight before stopping
    the cannon, these will periodically fall into the middle part of the arena. Run
    from these if one falls nearby.
    
    Barrels (1) - These appear on the bridge between the top of the Lurker Ship and
    the balcony above the Arena Area in the following pattern: 2 rolling then 1
    bouncing. Jump over the rolling barrels and duck under the bouncing ones (it is
    possible to time a run up the bridge to simply run under the bouncing barrel
    instead of ducking)
    
    
    ============
    5. Eco Types
    ============
    There are at least 4 types of Eco in the game. Touching a piece of Blue, Red,
    or Yellow Eco will add it to your Eco Meter. The Eco Meter steadily drains
    after touching pieces of Eco and the effects of Eco are only for the last color
    touched (example: Grabbing a piece of Red Eco then a piece of Blue Eco will
    give you 2 pieces' worth of Blue Eco power. Grabbing 2 pieces of Blue Eco then
    a piece of Red Eco will give you 3 pieces' worth of Red Eco power)
    
    Blue Eco - This appears naturally in several strategic locations on Misty
    Island. The effects of Blue Eco are as follows: Jak's movement speed is
    increased; nearby Orbs and green health crystals will glow blue then gravitate
    toward Jak; activation of the Blue Eco Device when nearby; and activation of
    the Blue Eco platform on contact in the Mist Pillar Area.
    
    Red Eco - This appears in several places in the Misty Island demo: naturally in
    the Mist Pillar Area and Side Beach Area, in a wooden chest in the Mist Pillar
    Area, and dropped from Purple Lurkers and Skeleton Lurkers in the Arena Area
    ambush fight. The effect of Red Eco is to increase attack power. Under the
    influence of Red Eco, Jak can knock down a vertical bone bridge or kill a
    Skeleton Lurker with one punch.
    
    Yellow Eco - This form of Eco is not in the Demo. From watching the preview
    video, it appears to be similar to the Red Eco but instead of increasing your
    attack's power it increases the range. When Jak punches, a ball of Yellow Eco
    power will shoot from his fist.
    
    Dark Eco - This form of Eco is toxic. Contact with a box of Dark Eco will cause
    the box to explode and take 1 unit of health. Contact with the Dark Eco in the
    Dark Eco pool in the Arena Area will kill Jak.
    
    
    ==============
    6. Walkthrough
    ==============
    After watching the Intro Movie, you will already be on Misty Island. Apparently
    in the real game, you start out on or near Lookout Island where there is a
    small village.
    
    For purposes of the walkthrough, I will be separating the island into areas for
    clarity of item locations.
    
     A. Misty Island - Starting Beach Area
     -------------------------------------
     Quest Items:  10 Orbs
     Hazards:  The Fish
    
    Orb Locations:
    - 3 in a vertical column above the teeter-totter (you need to double-jump from
    the top step or Handstand Dive on the teeter-totter to reach the top Orb)
     - 3 in a line on the bottom step
     - 4 in a line on the top step
    
    
     B. Misty Island - Sculptor's Muse Area
     -------------------------------------
     Quest Items:  20 Orbs, 1 Scout Fly, 1 Power Cell
     Hazards: The Fish, Purple Lurkers, Skeleton Lurkers, Mud Lurkers, The Fall
    
    Orb Locations:
     - 4 on the smoothed bone stairway
     - 3 in a vertical column at the vertical bone bridge platform
     - 7 in a circle on the platform at the base of the short backbone bridge
    - 3 in a vertical column above the teeter-totter next to the platform at the
    top of the long backbone bridge
     - 3 in a line on a step near teeter-totter
    
    Scout Fly Location: Platform at the top of the long backbone bridge
    
    Power Cell Location:  Regardless of where along the path you catch him, you're
    instantly transported to the platform at the top of the long backbone bridge
    after the Catch Cutscene.
    
    
     C. Misty Island - Mist Pillar Area
     ----------------------------------
     Quest Items: 13 Orbs, 2 Scout Flies, 1 Power Cell
    Hazards: The Mist, Purple Lurkers, Skeleton Lurkers, Mud Lurkers, Dark Eco
    Boxes
    
    Orb Locations:
     - 3 in a line in the Scout Fly alcove
    - 3 in a line on the breakaway stones along the wall between the alcove and
    the Arena Area portal
    - 2 in a line on the breakaway stones on the platform next to the 2 Blue Eco
    pieces
     - 5 in an arc between the Red Eco platform and the Mud Lurker platform
    
    Scout Fly Location: Alcove overlooking the Bay Area
    Scout Fly Location: Platform along the wall between alcove and Arena Area
    portal.
    
    Power Cell Location: On a pillar across from the Blue Eco platform
    
    
     D. Misty Island - Arena Area
     ----------------------------
     Quest Items: 19 Orbs, 1 Power Cell
     Hazards: Purple Lurkers, Skeleton Lurkers, Lurker Cannon Charges, Dark Eco Pool
    
    Orb locations:
     - 5 in a line at the top of the stairs that raise after fighting off the ambush
     - 2 in Metal Box 1 (Counting from left, Cannon's view)
     - 4 in Metal Box 2 (Counting from left, Cannon's view)
     - 3 in Metal Box 3 (Counting from left, Cannon's view)
     - 2 in Metal Box 4 (Counting from left, Cannon's view)
     - 3 in Metal Box 5 (Counting from left, Cannon's view)
    
    Power Cell Location:  Beside the Lurker Cannon after the second Purple Lurker
    is killed.
    Power Cell Location:  On bridge above the Dark Eco pool.
    
    
     E. Misty Island - Side Beach Area
     ---------------------------------
     Quest Items: 36 Orbs, 1 Scout Fly
    Hazards: The Fish, Purple Lurkers, Skeleton Lurkers, Mud Lurkers, Dark Eco
    Boxes
    
    Orb Locations:
     - 3 in a line at the Arena Area portal
     - 3 in an arc from the Red Eco blob to the stone step in the mud
     - 4 in a vertical column above the teeter-totter
     - 4 in a line on the Scout Fly's platform
     - 3 in a line on the bottom step to the beach below the ribcage tunnel
     - 15 in the Blue Eco Device
     - 2 in a line on the bottom step near the Lurker Ship bridge
     - 2 in a line on the top step near the Lurker Ship bridge
    
    Scout Fly Location: Alcove overlooking the Bay Area above teeter-totter.
    
    
     F. Misty Island - Lurker Ship Area
     ----------------------------------
     Quest Items: 20 Orbs, 2 Scout Flies, 1 Power Cell
    Hazards: The Fish, Purple Lurkers, Skeleton Lurkers, Mud Lurkers, Dark Eco
    Boxes, Barrels, Balloon Lurker Mines
    
    Orb Locations:
     - 6 on the bow of the Lurker Ship
     - 4 on the top step near the Power Cell
     - 3 on the Arena Area bridge between side platforms 1 and 2
     - 4 on the Arena Area bridge side platform 3
     - 3 on the Arena Area bridge between side platform 3 and Arena Area balcony
    
    Scout Fly Location: Raised area on the deck of the Lurker Ship.
    Scout Fly Location: Side-platform 2 on the Arena Area bridge.
    
    Power Cell Location:  On top of the deckhouse on the Lurker Ship.
    
    
     G. Misty Island - Bay Area
     --------------------------
     Quest Items: 32 Orbs, 1 Scout Fly, 2 Power Cells
     Hazards: The Fish, Balloon Lurker Mines
    
    Orb Locations:
     - 5 on the Zoomer stunt bridge ramp
     - 5 on the Zoomer stunt bridge platform near power cell
     - 5 on the Zoomer stunt bridge near Scout Fly
     - 4 in a line under Zoomer stunt bridge
     - 8 in a line at Lurker Ship hold doors
     - 5 in a line under skeleton tunnel
    
    Scout Fly Location: At the end of the Zoomer stunt bridge.
    
    Power Cell Location: Near the Zoomer stunt bridge.
    Power Cell Location: After all of the Balloon Lurkers are killed, the cutscene
    shows the power cell appearing in the hold of the Lurker Ship.
    
    
     H. Item Locations
    ------------------
      i. Scout Flies (about 1.4% per Fly - 10% of Total)
      --------------
    #1: {Sculptor's Muse Area} - Platform at the top of the long backbone bridge
    #2: {Mist Pillar Area} - Alcove overlooking the Bay Area
    #3: {Mist Pillar Area} - Platform along the wall between alcove and Arena Area
    portal.
    #4: {Side Beach Area} - Alcove overlooking the Bay Area above teeter-totter.
    #5: {Lurker Ship Area} - Raised area on the deck of the Lurker Ship.
    #6: {Lurker Ship Area} - Side-platform 2 on the Arena Area bridge.
    #7: {Bay Area} - At the end of the Zoomer stunt bridge.
    
      ii. Power Cells (about 10% per Cell - 80% of Total)
      ---------------
    #1 "Catch The Sculptor's Muse" - {Sculptor's Muse Area} Regardless of where
    along the path you catch him, you're instantly transported to the platform at
    the top of the long backbone bridge after the Catch Cutscene.
    #2 "Climb The Lurker's Ship" - (Lurker Ship Area} On top of the deckhouse on
    the Lurker Ship.
    #3 "Stop The Cannon" - {Arena Area} Beside the Lurker Cannon after the second
    Purple Lurker is killed.
    #4 "Return To The Dark Eco Pool" - {Arena Area} On bridge above the Dark Eco
    pool.
    #5 "Find The Trans-Pad"/"Destroy The Balloon Lurkers" - {Bay Area} After all of
    the Balloon Lurkers are killed, the cutscene shows the power cell appearing in
    the hold of the Lurker Ship.
    #6 "Use Zoomer To Reach Power Cell" - {Bay Area} Near the Zoomer stunt bridge.
    #7 "Use Blue Eco To Reach Power Cell" - {Mist Pillar Area} On a pillar across
    from the Blue Eco platform.
    #8 "Free 7 Scout Flies" - {Last Scout Fly's Area} After all of the Scout Flies
    are found, the cutscene shows the power cell appearing right next to the
    seventh Scout Fly's location.
    
      iii. Orbs (about 1% per 15 Orbs - 10% of Total)
      ---------
    150 Orbs Total:
    10 Orbs -- Starting Beach Area
    20 Orbs -- Sculptor's Muse Area
    13 Orbs -- Mist Pillar Area
    19 Orbs -- Arena Area
    36 Orbs -- Side Beach Area
    20 Orbs -- Lurker Ship Area
    32 Orbs -- Bay Area
    
    
    
    
    =======
    7. FAQs
    =======
    Here are some questions about the demo:
    
    Q. Can you use the boat in the Staring Beach Area?
    A. Not in the Demo, only in the full game.
    
    Q. How long is the demo?
    A. A built-in timeout timer (probably geared toward store demo units) gives you
    a little over 15 minutes.
    
    Q. Is there any way to stop the Demo's timeout timer?
    A. As of yet, no. If and when a Gameshark code comes out (which I seriously
    doubt for just a demo with the full game coming so soon), I will include it.
    
    Q. When I get around 90 Orbs, Daxter says something about getting a power cell.
    What is he talking about?
    A. His remark has no bearing on the Demo. From what I can tell from the Behind
    The Scenes video.. in the full game, there is a poor elf wearing a barrel who
    asks for 90 Orbs to "get back on his feet". He then promises the duo a power
    cell in exchange for this favor.
    
    Q. How can I catch the Sculptor's Muse?
    A. This is what I have found to be the easiest: Pay attention to the Muse's
    route. There are a couple places where he can be caught relatively easily. On
    the stairstep platforms at the top and bottom of the long backbone bridge, the
    Muse takes his time to hop on every step. By skipping steps or hopping down on
    him from above, you can catch him or get close enough to make a quick dash
    after him with the Punch button.
    
    Q. How many lives do I get?
    A. In the demo, there are unlimited lives. However, there is still the timeout
    timer which limits the amount one can get done in one session.
    
    Q. How do I activate the Blue Eco platform?
    A. First, make sure you knock the vertical bone bridge to the Mist Pillar Area
    into place. Notice there is a piece of Blue Eco at both ends of the bridge and
    one piece of Blue Eco on a platform just below the Mist Pillar Area end of the
    bridge; you will need all three. Then clear the Skeleton Lurker and Mud Lurker
    from the path (the Purple Lurker is optional). Once the path is clear, start at
    the Sculptor's Muse Area end of the vertical bone bridge and collect all three
    Blue Eco pieces then make a beeline for the Blue Eco Platform. It will activate
    on contact if you have Blue Eco power remaining.
    
    Q. How do I activate the Blue Eco Device?
    A. First, clear the area around the Device: there are 4 Purple Lurkers, 1
    Skeleton Lurker, and 2 Mud Lurkers in the area we'll be working in. Then, go to
    the ribcage tunnel and follow it toward the beach.. there are two steps down to
    the beach where there's another Purple Lurker that aren't very visible at first
    glance. On both steps there are pieces of Blue Eco.. so grab both, run up to
    grab the third piece of Blue Eco by the vertical bone bridge, jump and spin
    across the mud puddle, then run for the Blue Eco Device. The top of the Blue
    Eco Device should raise before you make contact. 15 more Orbs are now yours.
    
    Q. Is it possible to get all 8 Power Cells in the time limit? Is it possible to
    get 100% within the time limit?
    A. Yes, it is definitely possible to get all 8 Power Cells within the time
    limit. Given that you need all 7 Scout Flies to get all 8 Power Cells, the
    completion percentage would be over 90% (how far over depends on how many Orbs
    Jak collected.. I've gotten 96.1% myself). As for 100%, it would be EXTREMELY
    difficult if it is possible, requiring the utmost efficiency in collecting Orbs
    and a very quick capture of the elusive Sculptor's Muse.
    
    
    =============
    8. Conclusion
    =============
    If you have anything to add or correct (typos, suggestions, etc.) send me an
    email:  wntermute@obroa-skai.com
    
    You may use the information in this document however you want. There is no
    copyright on this information as it is simply observation from playing the game.
    

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