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    FAQ/Walkthrough by Wntermute

    Version: 1.5b | Updated: 08/22/05 | Printable Version | Search This Guide

    Jak And Daxter: The Precursor Legacy
    FAQ/Walkthrough
    by John 'Wntermute' Gall [wntermute@obroa-skai.com]
    Version 1.5b (08-22-05)
    (c) 2005 John Gall aka 'Wntermute'
    
    This is a FAQ for Jak & Daxter: The Precursor Legacy for the Playstation 2
    from the talented developers at Naughty Dog.
    
    
    Contents:
    1. Version History
    2. Story
    3. Controls
    4. Quest Items
    5. Eco Types
    6. Walkthrough
     A. Geyser Rock
     B. Sandover Village
     C. Sentinel Beach
     D. Forbidden Jungle
     E. Misty Island
     F. Fire Canyon
     G. Rock Village
     H. Lost Precursor City
     I. Boggy Swamp
     J. Precursor Basin
     K. Mountain Pass
     L. Volcanic Crater
     M. Snowy Mountain
     N. Spider Cave
     O. Lava Tube
     P. Gol And Maia's Citadel
     Q. The Large Precursor Door
    7. Bosses
     A. Dark Eco Plant
     B. Klaww
    8. Mini-Games
     A. 'Catch 200 Pounds Of Fish'
     B. 'Protect Farthy's Snacks'
    9. FAQs
    10. Glitches & Bugs
    11. Conclusion & Copyright
    
    ==================
    1. Version History
    ==================
    v0.1 (12-07-01) - Initial Revision; all but one Power Cell objective name
    found. played through the whole game in under 2 days with only 2 Power Cells
    and 1 Orb remaining to be found. I'll be reworking the Orb Locations portion as
    this document evolves.
    
    v0.2 (12-07-01) - Started work on Orb and Scout Fly Locations. Removed pieces
    left over from the Demo FAQ I was working from. Removed incorrect piece in
    Demo/Game comparison question. Finished Orb & Scout Fly locations up to Rock
    Village.
    
    v0.3 (12-14-01) - Returned from hiatus; Finished Orb & Scout Fly locations up
    to Lava Tube. Added dedication in Section 11, added Green & White Eco, added
    Glitches & Bugs section.
    
    v1.0 (01-03-02) - Finished Orb & Scout Fly locations in Gol & Maia's Citadel.
    Added more bugs. Corrected small error in Precursor Robot boss info. Added more
    special moves to Controls section.
    
    v1.5 (03-27-02) - Long overdue interim update. The old email address was shut
    off due to the Cox conversion from the @Home network to their own. Moved the
    area-specific FAQs to their respective areas. Will work on updating for more
    frequently asked questions later.
    
    v1.5a (10-27-02) - Corrected e-mail address
    
    v1.5b (08-22-05) - Corrected e-mail address
    
    ========
    2. Story
    ========
    Here is the story of the world of Jak & Daxter:
    
    Jak and Daxter are two elf-like friends that live on one of a group of islands.
    As usual with many pairs of friends, they are a truly 'odd' couple: Jak is the
    strong, silent type while Daxter is a seemingly endless source of wisecracks.
    Before the game begins, Jak and Daxter sneak over to Misty Island where they
    witness a meeting of Lurkers with their masters, Gol and Maia. Before they're
    spotted, they sneak off and find a Dark Eco pool and a Precursor artifact.
    They're discovered and Jak fights off the lurker with the Precursor artifact
    but knocks Daxter into the Dark Eco. Daxter jumps out of the sludge as an
    'ottsel' (part otter, part weasel). They return to the Green Sage, Samos, and
    are told only one person knows enough about Dark Eco to turn Daxter back. They
    also find out that the other sages have been out of touch for some time and the
    way to reach them is very dangerous. At this point, Samos's daughter Keira
    offers to help with a modified Zoomer that can resist the heat of the fiery
    Mountain Pass.
    
    It is up to Jak and Daxter to stop the Lurkers' evil plan and find a way to
    turn Daxter into his normal elf form.
    
    
    
    ===========
    3. Controls
    ===========
    Jak & Daxter  (expanded by request)
     Left Analog Stick     -  Move Jak & Daxter
     Right Analog Stick    -  Move & Zoom Camera
     X Button              -  Jump
     O Button              -  Spinkick
     [] Button             -  Punch / Shoot Yellow Eco burst
     /\ Button             -  Look Around (toggle view)
     L1 / R1 Buttons       -  Duck
     L2 / R2 Buttons       -  Heads-Up Progress Totals
     Start Button          -  Pause / Progress Screen
     Jump then Punch       -  Handstand Dive
     Punch then Jump       -  Uppercut
     Crouch then Punch     -  Uppercut
     Crouch then Jump      -  High jump
     L1 / R1 while moving  -  Roll
     Jump then Jump        -  Double-jump (more distance than a single Jump)
    Jump, Jump, Spinkick  -  Double-jump w/ spin (a little more distance than
    Double-jump)
     Roll then Jump        -  Rolling jump (more distance than Double-jump w/ spin
    
    Jak's A-Grav Zoomer
     Left Analog Stick   -  Turn Zoomer
     Right Analog Stick  -  Move & Zoom Camera
     X Button            -  Accelerate
     [] Button           -  Brake / Shoot Yellow Eco burst
     L1 / R1 Buttons     -  Jump / Hard turn
     L2 / R2 Buttons     -  Heads-Up Progress Totals
     Start Button        -  Pause / Progress Screen
    
    Lurker's Cannon (Misty Island - Arena Area)
     Left Analog Stick  -  Aim Cannon
     X Button           -  Fire Cannon (hold for farther shot)
     /\ Button          -  Leave Cannon
     L2 / R2 Buttons    -  Heads-Up Progress Totals
     Start Button       -  Pause / Progress Screen
    
    
    ==============
    4. Quest Items
    ==============
    These items are part of your quest:
    
    Precursor Orbs - These appear as mauve eggs with some writing on them. You can
    trade these for power cells with various characters and the Oracles along the
    way; generally 90 Orbs per power cell from people and 120 Orbs per power cell
    from Oracles. Most Orbs are in plain sight, but some are contained in other
    objects such as Metal Boxes or the Blue Eco Device.
    
    Power Cells - These are your main objectives in the game. They appear as
    glowing spheres with smaller spheres surrounding them. On the Progress Screen,
    you can see which of the power cell objectives you have completed and which you
    have discovered.
    
    Scout Flies - These are small helicopter-like objects that were sent to each
    area by Keira. They do not begin in plain sight; instead, you need to open the
    red metal boxes they are in (Handstand Dive, Zoomer, Yellow Eco burst,
    Flut-Flut Dash). In each location, there are 7 Scout Flies that can be found
    for another power cell.
    
    
    ============
    5. Eco Types
    ============
    There are several types of Eco in the game. Touching a piece of Blue, Red, or
    Yellow Eco will add it to your Eco Meter. The Eco Meter steadily drains after
    touching pieces of Eco and the effects (and quantity) of Eco are only for the
    last color touched. (example: if you have a full meter of Blue Eco and hit a
    piece of Yellow Eco, your meter will show only one piece's worth of Yellow Eco)
    
    Blue Eco - The effects of Blue Eco are as follows: Jak's movement speed is
    increased; nearby Orbs and green health crystals will glow blue then gravitate
    toward Jak; activation of several varieties of Precursor artifacts and devices
    (Orb Holder Devices, Precursor Doors, Jungle Temple Bridge, etc).
    
    Red Eco - The effect of Red Eco is to increase attack power. Under the
    influence of Red Eco, Jak can knock down a vertical bone bridge or kill a
    Skeleton Lurker with one punch; however, his running speed is slightly reduced.
    
    Yellow Eco -  When Jak punches, a ball of Yellow Eco power will shoot from his
    fist. His running speed is reduced. Generally, Yellow Eco bursts will travel to
    the nearest place they'll be useful. A jump-shot (shooting a Yellow Eco burst
    while jumping) will be more accurate than a shot fired while standing or
    running.
    
    Green Eco - When Jak opens most boxes & barrels and/or kill a lurker, small
    pieces of Green Eco will emerge. Collect 50 small pieces of Green Eco to gain a
    level back on Jak's health meter; if it's full, you can collect up to 50 pieces
    in reserve. Occasionally, you will encounter a large piece of Green Eco, it is
    worth 50 small pieces by itself. In two areas, there are Green Eco Vents
    (Sentinel Beach and Precursor Basin), these will return your health to full
    with 50 pieces' worth of Green Eco in reserve. The only time Green Eco affects
    the Eco Meter is in the Precursor Basin; the Green Eco Vent there is meant for
    curing the Dark Eco infected plants.
    
    Dark Eco - This form of Eco is toxic. Contact with a box of Dark Eco will cause
    the box to explode and take 1 unit of health. Contact with the Dark Eco in the
    Dark Eco pools in various locations will kill Jak.
    
    White Eco - This form of Eco only exists at ONE place in the game, the Gol &
    Maia's Precursor Robot boss fight. It appears as a small piece of the White Eco
    cloud that forms above the Precursor Silo; its only use is to deliver the final
    blow to the Precursor Robot. Its actual properties are a combination of Blue,
    Red, Yellow, and Green Eco.
    
    
    ==============
    6. Walkthrough
    ==============
    After watching the Intro Movie, you will be at the training area, Geyser Rock.
    
    A. Geyser Rock
    ==============
    Power Cells: 4
    Orbs: 50
     A.i Geyser Rock - Power Cells
     -----------------------------
     "Find The Cell On The Path" - Go straight along the path from the warp portal.
    "Open The Precursor Door" - Use the Blue Eco Vent to fill your Eco Meter, then
    walk to the door.
     "Climb Up The Cliff" - Follow the path past the Precursor Door pond.
     "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.
    
     A.ii Geyser Rock - Orb Locations
     --------------------------------
     Total: 50
     13 Orbs: Between warp portal and "Find The Cell On The Path" Power Cell
     8 Orbs: Along path between the Scout Fly platforms and the Precursor Door
     6 Orbs: On the beach below the Blue Eco cluster path
     3 Orbs: Near the Blue Eco Vent
     7 Orbs: In the pond behind the Precursor Door
     13 Orbs: On the path above the pond
    
    
     A.iii Geyser Rock - Scout Fly Locations
     ---------------------------------------
     1- The stairstepped area past the "Find The Cell On The Path" Power Cell
     2- The stairstepped area past the "Find The Cell On The Path" Power Cell
     3- The stairstepped area past the "Find The Cell On The Path" Power Cell
     4- The stairstepped area past the "Find The Cell On The Path" Power Cell
     5- The stairstepped area past the "Find The Cell On The Path" Power Cell
     6- The stairstepped area past the "Find The Cell On The Path" Power Cell
     7- The stairstepped area past the "Find The Cell On The Path" Power Cell
    
     A.iv Geyser Rock - Level Structure
     ----------------------------------
      - To Be Completed -
    
     A.v Geyser Rock - FAQs
     ----------------------
      - None -
    
    
    B. Sandover Village
    ===================
    Power Cells: 6
    Orbs: 50
     B.i Sandover Village - Power Cells
     ----------------------------------
     "Bring 90 Orbs To The Mayor" - Collect 90 Orbs and talk to the Mayor.
     "Bring 90 Orbs To Your Uncle" - Collect 90 Orbs and talk to the uncle.
    "Herd The Yakows Into Their Pen" - Kick, punch, or chase the 5 Yakows to guide
    them into the corral next to the Farmer's house.
     'Bring 120 Orbs To The Oracle' - Collect 120 Orbs and talk to the Oracle.
     "Bring 120 Orbs To The Oracle" - Collect 120 Orbs and talk to the Oracle.
     "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.
    
     B.ii Sandover Village - Orb Locations
     -------------------------------------
     Total: 50
     6 Orbs: On the path past the Sculptor's house
     15 Orbs: In the Blue Eco Device near the Birdwatcher's house
     9 Orbs: On the cliffs behind the Farmer's house
     5 Orbs: In the tunnel to the Jungle area
     9 Orbs: On the rock formations between the Farmer's house and the Oracle
     6 Orbs: On the beach below the Jungle area
    
     B.iii Sandover Village - Scout Fly Locations
     --------------------------------------------
     1- In the Fisherman's house
     2- In the side room of the Mayor's house
     3- On the peninsula below the Sculptor's house
     4- Below the bridge between the Mayor's house and the Sculptor's house
     5- In the Farmer's house
     6- On the first rock formation near the Farmer's house
     7- On the ledge near the Oracle
    
     B.iv Sandover Village - Level Structure
     ---------------------------------------
      - To Be Completed -
    
     B.v Sandover Village - FAQs
     ---------------------------
    Q. How do I get to the Oracle and Scout Fly in Sandover Village?
    A. Using the right timing, you can get across all of the rock formations using
    the double-jump w/ spin. The rolling jump works as well. [See Section 3 -
    Controls]
    
    
    C. Sentinel Beach
    =================
    Power Cells: 8
    Orbs: 150
     C.i Sentinel Beach - Power Cells
     --------------------------------
    "Unblock The Eco Harvesters" - Break the rocks blocking the Green Eco Vents.
    The Power Cell will pop out of the last vent.
    "Push The Flut Flut Egg Off The Cliff" - Move the egg off the cliff by
    punching or hitting it, then talk to the Birdwatcher next to the egg.
    "Get The Power Cell From The Pelican" - Climb the pelican's rock formation and
    hit it. Then quickly run to where the Power Cell landed before the pelican can
    scoop it up again.
    "Chase The Seagulls" - On the three Sentinel Stairways, the seagulls will be
    roosting on the left stairway. Run up to them and they will move to the middle
    stairway. Run up to them again and they will move to the right stairway. Run up
    to them again and they will fly up to the waterfall and cause a rockslide. The
    Power Cell will fall onto a step near the Green Eco Harvesters.
    "Launch Up To The Cannon Tower" - This requires the "Find The Blue Vent
    Switch" event in the Forbidden Jungle area. Use the uncapped Blue Eco Vent to
    power the Blue Eco Launchers and reach the cannon. The Power Cell will be
    dropped by the Ape Lurker who was controlling the cannon.
    "Explore The Beach" - This Power Cell is out in the open in an alcove near the
    strongboxes.
    "Climb The Sentinel" - This Power Cell is out in the open at the top of the
    middle Sentinel Stairway.
     "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.
    
     C.ii Sentinel Beach - Orb Locations
     -----------------------------------
     Total: 150
     7 Orbs: On the beach between the entrance and the strongboxes
     21 Orbs: In the strongboxes on the beach
     10 Orbs: On the steps up to the plateau above the beach
     5 Orbs: On the natural bridge at the waterfall
     5 Orbs: At the bottom of the waterfall
     5 Orbs: On a ledge of the cliff above the two wooden pillars
     10 Orbs: At the bottom of the two wooden pillars
     6 Orbs: Behind the left Sentinel Stairway
     5 Orbs: Between the middle and right Sentinel Stairways
     5 Orbs: At the top of the right Sentinel Stairway
     5 Orbs: On the rock formation above the two wooden pillars
     8 Orbs: On the ledge behind the waterfall
     10 Orbs: In the Blue Eco Device near the Flut Flut egg
    6 Orbs: On the platform at the top of the bridge near the Flut Flut egg's
    landing spot
     16 Orbs: In the shallows near the pelican's nest
     4 Orbs: On the steps below the pelican's nest
     10 Orbs: In the Blue Eco Device next to the pelican's nest
     6 Orbs: On the rock pillars that have Blue Eco Launchers
     6 Orbs: In the strongboxes on the rock pillars that have Blue Eco Launchers
    
     C.iii Sentinel Beach - Scout Fly Locations
     ------------------------------------------
     1- Near the Blue Eco clusters at the entrance to the Beach
     2- On a ledge of the cliff above the two wooden pillars
     3- At the top of the left Sentinel Stairway
     4- On the rock formation above the two wooden pillars
     5- On the beach below the Green Eco Harvesters
     6- On the ledge trail to the Flut Flut egg
    7- On the platform at the top of the bridge near the Flut Flut egg's landing
    spot
    
     C.iv Sentinel Beach - Level Structure
     -------------------------------------
      - To Be Completed -
    
     C.v Sentinel Beach - FAQs
     -------------------------
    Q. How do I power the Blue Eco Launcher in Sentinel Beach?
    A. There is a capped Blue Eco Vent right by the Blue Eco Launcher. You'll need
    to go through Forbidden Jungle and activate the Blue Eco Vent switch to turn on
    the capped vent.
    
    
    D. Forbidden Jungle
    ===================
    Power Cells: 8
    Orbs: 150
     D.i Forbidden Jungle - Power Cells
     ----------------------------------
    "Unblock The Eco Beam"/"Connect The Eco Beams" - Behind the Precursor Temple
    is a machine with the Eco beam redirection mirror on the top. Break the mirror
    blocking the beam then position the towers scattered across the level to
    connect the beam (while positioning the towers, a guide arrow will point to the
    next tower). Once the beam is connected back to the Mayor's house, talk to the
    Mayor to get the Power Cell.
    "Get To The Top Of The Temple" - Use the Blue Eco Vent across the river from
    the Precursor Temple to repair the Blue Eco bridge and open the Precursor Door
    at the base of the Temple. Use Blue Eco pieces and vents found in the Temple to
    power the Blue Eco platforms and Blue Eco Launchers to reach the top of the
    Temple. The Power Cell is sitting at the very top.
    "Find The Blue Vent Switch" - At the top of the Temple, hit the switch in the
    middle of the roof to lower the platform. This leads you to a room with two
    locked Blue Eco doors, a capped Blue Eco Vent and a ledge leading to a tunnel;
    this is the Temple Central Room. Follow the tunnel to the Blue Eco Switch and
    grab the Power Cell at the top.
     "Defeat the Dark Eco Plant" - See "Bosses" section below
     "Catch 200 Pounds Of Fish" - See "Mini-Games" section below
    "Follow The Canyon To The Sea" - From the Blue Eco Launcher below the
    Precursor Temple, follow the river through the stone tunnel out to the ocean.
    The Power Cell is sitting on a small outcropping in the shallows.
    "Open The Locked Temple Door" - There are two methods to open the door. A)
    Before breaking the mirror on the Blue Eco collecting machine, step into the
    beam. It acts as a Blue Eco Vent. Run to the locked door at the back of the
    Precursor Temple. B) Grab the three pieces of Blue Eco near the Blue Eco
    Launcher below the Precursor Temple. Use the Blue Eco Launcher to jump and
    guide Jak onto the ledge by the Blue Eco Door. Using either means, the Power
    Cell is right inside the door in a small chamber.
     "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.
    
     D.ii Forbidden Jungle - Orb Locations
     -------------------------------------
     Total: 150
     4 Orbs: On the bridge between the Village and the Jungle
    8 Orbs: On the path between the bridge to the Village and the bridge over the
    Fisherman's river
    9 Orbs: On the tree stumps along the path between the bridge to the Village
    and Eco Beam Tower
    2 Orbs: On the tree stumps across the creek between Eco Beam Tower 2 and Eco
    Beam Tower 3
     5 Orbs: On the Eco Beam collecting machine
     2 Orbs: On the bridge above the Fisherman's river
     8 Orbs: On the circular steps around the Dark Eco Plant escape tube
     4 Orbs: On the tree stumps near Eco Beam Tower 4
     2 Orbs: Near the Blue Eco bridge to the Precursor Temple
     6 Orbs: On ledges outside of the base of the Precursor Temple
     2 Orbs: On an upper floor of the Precursor Temple
     12 Orbs: In the tunnel between the Temple Central Room and the Blue Eco Switch
    12 Orbs: Along the corridor through the Blue Eco doors between the Blue Eco
    Switch and the Temple Central Room. (Some are in the Blue Eco Switch room
    itself)
     10 Orbs: Above the Blue Eco Launcher in the tunnel from the Temple Central Room
    10 Orbs: Above the Blue Eco Launcher in the corridor between the Temple
    Central Room and the Dark Eco Plant
    2 Orbs: On a platform in the corridor between the Temple Central Room and the
    Dark Eco Plant
     5 Orbs: Step on the head of the Dark Eco Plant 5 times after it is dead
     5 Orbs: Above the Dark Eco Plant escape tube
     4 Orbs: In the open in the valley below the Dark Eco Plant escape tube
    20 Orbs: In the Blue Eco Device in the valley below the Dark Eco Plant escape
    tube
     3 Orbs: Along the river below the Blue Eco bridge
     15 Orbs: In the shallows near the "Follow The Canyon To The Sea" Power Cell
    
     D.iii Forbidden Jungle - Scout Fly Locations
     --------------------------------------------
    1- On a tree stump along the path between the bridge to the Village and Eco
    Beam Tower 2
     2- Next to Eco Beam Tower 1
     3- On a tree stump near Eco Beam Tower 4
     4- On a ledge on the outside of the base of the Precursor Temple
     5- On an upper floor of the Precursor Temple
     6- Near the Blue Eco Device in the valley below the Dark Eco Plant escape tube
    7- Near the Blue Eco Launcher, in the river below the Precursor Temple & Blue
    Eco collecting machine
    
     D.iv Forbidden Jungle - Eco Beam Tower Locations
     ------------------------------------------------
     Tower 1 - Next to the Eco Beam collecting machine
     Tower 2 - The end of the path straight off the bridge to the Village
     Tower 3 - Next to the Precursor Temple across the creak from Eco Beam Tower 2
     Tower 4 - At the top of the cliff above the Fisherman's river
     Tower 5 - On the beach near the path back to the Village
    
     D.iv Forbidden Jungle - Level Structure
     ---------------------------------------
      - To Be Completed -
    
     D.v Forbidden Jungle - FAQs
     ---------------------------
      - None -
    
    
    E. Misty Island
    ===============
    Power Cells: 8
    Orbs: 150
     E.i. Misty Island - Power Cells
     -------------------------------
    "Catch The Sculptor's Muse" - Catch the Sculptor's Muse and return it to the
    Sculptor in Sandover Village.
     "Climb The Lurker Ship" - On top of the deckhouse on the Lurker Ship.
    "Stop The Cannon" - Beside the Lurker Cannon after the second Ape Lurker is
    killed.
     "Return To The Dark Eco Pool" - On bridge above the Dark Eco pool.
    "Find The Trans-Pad"/"Destroy The Balloon Lurkers" - After all of the Balloon
    Lurkers are killed, the cutscene shows the power cell appearing in the hold of
    the Lurker Ship.
     "Use Zoomer To Reach Power Cell" - Near the Zoomer stunt bridge.
    "Use Blue Eco To Reach Power Cell" - On a pillar across from the Blue Eco
    platform.
     "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.
    
     E.ii. Misty Island - Orb Locations
     ----------------------------------
     Total: 150
    10 Orbs: On the steps leading from the beach to the plateau the Sculptor's
    Muse starts on
     5 Orbs: Between two rock pillars in the Mist area
     5 Orbs: On breakaway rocks in the Mist area
     3 Orbs: In the alcove overlooking the Bay in the Mist area
     6 Orbs: On or near the platform at the top of the long backbone bridge
     7 Orbs: At the base of the small backbone bridge
     7 Orbs: On the path up the smoothed bone stairway to the vertical bone bridge
     19 Orbs: Over and under the Zoomer stunt bridge in the Bay area
     8 Orbs: Leading in and out of the hold of the Lurker Ship
     5 Orbs: In the skeleton tunnel in the Bay area
     10 Orbs: On the Lurker Ship
     10 Orbs: On the bridge between the Lurker Ship and the Lurker Cannon
     14 Orbs: In the strongboxes in the Precursor Silo area below the Dark Eco Pool
     5 Orbs: At the top of the steps from the Precursor Silo to the Dark Eco Pool
     3 Orbs: By the side door to the Arena
     3 Orbs: Along the path between the Arena door and the ribcage tunnel
     8 Orbs: In the alcove above the teeter-totter by the ribcage tunnel
     3 Orbs: On the beach below the ribcage tunnel
     15 Orbs: In the Blue Eco Device between the ribcage tunnel and the Bay
    4 Orbs: On the rock formation at the end of the bridge from the Lurker Ship's
    bow
    
     E.iii. Misty Island - Scout Flies
     ---------------------------------
     1- Platform at the top of the long backbone bridge
     2- Alcove overlooking the Bay Area near Mist
     3- Platform along the wall between alcove and Precursor Silo portal.
     4- Alcove overlooking the Bay Area above teeter-totter near beach.
     5- Raised area on the deck of the Lurker Ship.
     6- Side-platform on the bridge between Lurker Ship and Lurker Cannon.
     7- At the end of the Zoomer stunt bridge.
    
     E.iv Misty Island - Level Structure
     -----------------------------------
      - To Be Completed -
    
     E.v Misty Island - FAQs
     -----------------------
    Q. How is Misty Island different in the game as opposed to the demo?
    A. In the full game, you start the area on the boat instead of the beach.
    Daxter gives an extra comment when approaching the starting beach about getting
    the creeps. Catching the Sculptor's Muse does not teleport you to the platform
    at the top of the long backbone bridge; you need to return to Sandover Village
    and speak to the Sculptor to get the power cell.
    
    Q. How can I catch the Sculptor's Muse on Misty Island?
    A. This is what I have found to be the easiest: Pay attention to the Muse's
    route. There are a couple places where he can be caught relatively easily. On
    the stairstep platforms at the top and bottom of the long backbone bridge, the
    Muse takes his time to hop on every step. By skipping steps or hopping down on
    him from above, you can catch him or get close enough to make a quick dash
    after him with the Punch button.
    
    
    F. Fire Canyon
    ==============
    Power Cells: 2
    Orbs: 50
     F.i Fire Canyon - Power Cells
     -----------------------------
    "Reach The End Of The Canyon" - Get the Zoomer to the end of the Fire Canyon.
    The Power Cell is on the trans-pad at the end.
     "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.
    
     F.ii Fire Canyon - Orb Locations
     --------------------------------
     Total: 50
     10 Orbs: In a strongbox between the Trans-pad and the first blue balloon
     10 Orbs: In a strongbox on the first bridge
     10 Orbs: In a strongbox on the second bridge
     10 Orbs: In a strongbox on the third bridge
     10 Orbs: In a strongbox at the end of the canyon
    
     F.iii Fire Canyon - Scout Fly Locations
     ---------------------------------------
     1- Between the first and second blue balloons
     2- Shortly after the first bridge, near the 2 Ape Lurkers
     3- Between the pair of blue balloons by a jump and a Blue Eco Vent
     4- On the second bridge
     5- Just after the second bridge
     6- On the right just after the fourth bridge
     7- At the beginning of the last bridge
    
     F.iv Fire Canyon - Level Structure
     ----------------------------------
      - To Be Completed -
    
     F.v Fire Canyon - FAQs
     ----------------------
      - None -
    
    
    G. Rock Village
    ===============
    Power Cells: 6
    Orbs: 50
     G.i Rock Village - Power Cells
     ------------------------------
     "Bring 90 Orbs To The Gambler" - Collect 90 Orbs and talk to the Gambler.
     "Bring 90 Orbs To The Geologist" - Collect 90 Orbs and talk to the Geologist.
     "Bring 90 Orbs To The Warrior" - Collect 90 Orbs and talk to the Warrior.
     "Bring 120 Orbs To The Oracle' - Collect 120 Orbs and talk to the Oracle.
     "Bring 120 Orbs To The Oracle" - Collect 120 Orbs and talk to the Oracle.
     "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.
    
     G.ii Rock Village - Orb Locations
     ---------------------------------
     Total: 50
    7 Orbs: On the rock ledges past the waterfall between the Blue Sage's hut and
    the rest of Rock Village
     3 Orbs: Between the Oracle and the Geologist
     3 Orbs: Behind the boulder next to the Geologist
     20 Orbs: In the Blue Eco Device between the Geologist and the Oracle
    6 Orbs: Over the pontoon bridge between the Village deck and the Lost
    Precursor City
    4 Orbs: On the rock formation next to the coral reef where the Precursor City
    Chamber surfaces
     7 Orbs: Over the pontoon bridge between the floating ramadas
    
    
     G.iii Rock Village - Scout Fly Locations
     ----------------------------------------
     1- Behind the Blue Sage's hut
     2- In a niche by the rock platforms at the water's edge near the waterfall
     3- Behind the boulder between the Geologist and the Gambler
     4- Behind the boulder next to the Geologist
     5- On the deck outside the hall near the Warrior
     6- On the floating ramada near the Gambler
     7- At the entrance to Boggy Swamp
    
     G.iv Rock Village - Level Structure
     -----------------------------------
      - To Be Completed -
    
     G.v Rock Village - FAQs
     -----------------------
    Q. How do I open the Blue Eco Device in Rock Village?
    A. Generally, Blue Eco pieces you have already collected and have respawned
    will be automatically drawn to Jak while he is channeling Blue Eco. What you
    need to do is grab both pieces of Blue Eco and let them run out. Then, grab the
    piece behind the Geologist and run toward the second piece. When you see the
    second piece start moving (it will usually make a spiral course toward Jak..
    you'll see it flash sideways in your view when it moves), turn toward the Blue
    Eco Device; don't wait until you actually get the second piece. Make a run for
    the Blue Eco Device and use 1 or 2 rolling jumps if necessary; more than 2 will
    waste time while Jak recovers from each to be of any use.
    
    
    H. Lost Precursor City
    ======================
    Power Cells: 8
    Orbs: 200
     H.i Lost Precursor City - Power Cells
     -------------------------------------
    "Raise The Chamber" - In the City Chamber room at the bottom of the first
    slide, use the Blue Eco to charge all 6 spheres. This will open the door to the
    Chamber. Hit the switch in the Chamber to raise it to the surface between the
    entrance and the rock formation. The Power Cell will be on the top of the
    Chamber
    "Follow The Colored Pipes" - In the second large room, there are three glass
    cylinders connected to colored pipes. Hit the switch for the red pipe then
    climb the stairway of retracting platforms to the open end of the pipe.
    "Reach The Bottom Of The City" - At the bottom of the second slide is the
    Bottom Of The City. This power cell is over a switch in the Bottom Of The City
    / Slide Tube room.
    "Quickly Cross The Dangerous Pool" - This room is across a hallway from the
    spinning Lurker room near the Center of The Complex, at the top of the first
    slide. Hit the switch and cross the timed platform stairway to the power cell.
    "Match The Platform Colors" - This room is across a hallway from the spinning
    Lurker room near the Center Of The Complex. Light up all of the metal
    platforms. Once a platform is lit, jumping on it again will turn it off.
    'Climb The Slide Tube" - The platform where the "Reach The Bottom Of The City"
    Power Cell was on makes Dark Eco fill the vertical tube in that area. Use the
    Blue Eco vents to activate the Blue Eco Launchers and run up the spiral
    platform that lines the tube. Riding the third launcher will get you to a small
    room with a Power Cell.
    "Reach The Center Of The Complex" - This power cell is out in the open in the
    room next to the second large room
     "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.
    
     H.ii Lost Precursor City - Orb Locations
     --------------------------------
     Total: 200
     4 Orbs: In the first hallway
    6 Orbs: Over the heated pipe above the floating platform in the first large
    room
     8 Orbs: On the platform under the Flying Lurker in the first large room
     4 Orbs: Over the heated pipe on the ledge in the first large room
    12 Orbs: Over the timed platforms activated by the switches at the bottom of
    the first large room
     10 Orbs: In the Blue Eco Device in the alcove of the first large room
     3 Orbs: On the ledge by the exit of the first large room
     3 Orbs: In the second hallway
     3 Orbs: In the small room off the second hallway
     4 Orbs: In the third hallway
     6 Orbs: On the platform in the middle of the second large room
     9 Orbs: On the bottom ledge in the second large room
     3 Orbs: On the ledge by the open end of the blue pipe in the second large room
    10 Orbs: In the Blue Eco Device below the flying Lurker in the second large
    room
     8 Orbs: In the Center Of The Complex
    9 Orbs: In the small room next to the Center Of The Complex with the three
    spinning Lurkers
    6 Orbs: Over the heated pipe above the floating platform in the "Match The
    Platform Colors" room near the Center Of The Complex
     3 Orbs: In the Dangerous Pool room
     24 Orbs: On the first slide
     6 Orbs: In the City Chamber room
     31 Orbs: On the second slide
     19 Orbs: In the slide tube between the first and second Blue Eco Launchers
     11 Orbs: In the slide tube between the second Blue Eco Launcher and the top
    
     H.iii Lost Precursor City - Scout Fly Locations
     ---------------------------------------
     1- On the platform with the Piggyback Lurkers in the first large room
    2- On the platform above the Piggyback Lurkers in the small room off the
    second hallway
     3- In the green pipe in the second large room
     4- In the blue pipe in the second large room
    5- On the ledge in the middle of the red pipe's retracting platform staircase
    in the second large room
     6- On the platform below the flying Lurker in the second large room
    7- On the platform across the two steam covers in the room next to the City
    Chamber room
    
     H.iv Lost Precursor City - Level Structure
     ------------------------------------------
      - To Be Completed -
    
     H.v Lost Precursor City - FAQs
     ------------------------------
      - None -
    
    
    I. Boggy Swamp
    ==============
    Power Cells: 8
    Orbs: 200
     I.i Boggy Swamp - Power Cells
     -----------------------------
    "Ride The Flut Flut" - This power cell is on a wooden platform near the Flut
    Flut pad. Use the Flut Flut to jump across the wooden platforms to reach it.
     "Protect Farthy's Snacks" - See "Mini-Games" section below
    "Defeat The Lurker Ambush" - Past the Yellow Eco Vent after the Obstacle
    Course is a Blue Eco Launcher blocked by a large rock next to 4 Dark Eco boxes
    blocking a piece of Blue Eco. Shoot the rock and the Dark Eco boxes with a
    Yellow Eco Blast. Use the Blue Eco to power the Launcher (this will be one the
    "third pair"), which will send you to the Ambush Area. Fight off the Ape & Rat
    Lurkers to get the Power Cell which appears on the Blue Eco Launcher (the
    second of the "third pair").
    "Break The Tethers To The Zeppelin" - In the clearing after the second
    retracting spike fence. Shoot the rock holding the tether with a Yellow Eco
    burst. The power cell is inside the rock.
    "Break The Tethers To The Zeppelin" - At the end of the Obstacle Course. Shoot
    the rock holding the tether with a Yellow Eco burst. The power cell is inside
    the rock.
    "Break The Tethers To The Zeppelin" - In the small area at the fourth pair of
    Blue Eco Launchers. Shoot the rock holding the tether with a Yellow Eco burst.
    The power cell is inside the rock.
    "Break The Tethers To The Zeppelin" - In the second tar field past Boggy
    Billy's hut. Shoot the rock holding the tether with a Yellow Eco burst. The
    power cell is inside the rock.
     "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.
    
     I.ii Boggy Swamp - Orb Locations
     --------------------------------
     Total: 200
     5 Orbs: On the rock formation in the first clearing
     18 Orbs: In the boxes in the first clearing
     4 Orbs: Near the first Blue Eco Vent
     4 Orbs: Near the swinging pole after the first retracting spike fence
     6 Orbs: In the clearing after the second retracting spike fence
    28 Orbs: In the Obstacle Course (the side-view only area through the cave
    before the second retracting spike fence)
    10 Orbs: In metal boxes on the ground by the Yellow Eco Vent after the
    Obstacle Course
    12 Orbs: In metal boxes in the tar by the Yellow Eco Vent after the Obstacle
    Course
     5 Orbs: In the cave by the blocked Blue Eco Launcher
    9 Orbs: On the Blue Eco Launcher past the Dark Eco boxes (first of the "fourth
    pair")
    36 Orbs: In metal boxes between the fourth pair of Blue Eco Launchers and the
    Yellow Eco Vent past the Flut Flut pad
     20 Orbs: On the wooden platforms near the Flut Flut pad
    10 Orbs: In metal boxes in the tar past the Yellow Eco Vent near the Flut Flut
    pad
     10 Orbs: In metal boxes in the Dark Eco box field past Boggy Billy's hut
     10 Orbs: In metal boxes in the tar field past Boggy Billy's hut
     2 Orbs: In the open in the first tar field past Boggy Billy's hut
     5 Orbs: In the second tar field past Boggy Billy's hut
    6 Orbs: In the cave between the 4th Zeppelin tether and the entrance to the
    swamp
    
    
     I.iii Boggy Swamp - Scout Fly Locations
     ---------------------------------------
     1- On the log after the first clearing
     2- In the small area at the first pair of Blue Eco Launchers
     3- In the small area at the second pair of Blue Eco Launchers
    4- In the area past the Bat Lurkers near the Yellow Eco Vent after the
    Obstacle Course
     5- On a wooden platform near the Flut Flut pad
     6- On a wooden platform near the Flut Flut pad
     7- In the Dark Eco box field past Boggy Billy's hut
    
     I.iv Boggy Swamp - Zeppelin Tether Locations
     --------------------------------------------
     1- In the clearing after the second retracting spike fence
     2- At the end of the Obstacle Course
     3- In the small area at the fourth pair of Blue Eco Launchers
     4- In the second tar field past Boggy Billy's hut
    
     I.v Boggy Swamp - Level Structure
     ---------------------------------
      - To Be Completed -
    
     I.vi Boggy Swamp - FAQs
     -----------------------
    Q. Where is the entrance to Boggy Swamp?
    A. In Rock Village, go past the Gambler to the first floating ramada and the
    pontoon bridge that the Warrior repairs. You'll arrive at the second floating
    ramada, which is right by the Levitator. There is a second pontoon bridge off
    the second floating ramada. This leads to a Scout Fly which is right at the
    entrance to Boggy Swamp.
    
    Q. How do I get into the tar-filled area near where I get ambushed in Boggy
    Swamp?
    A. You don't get in there at all. That area is where the Precursor Artifact (a
    Precursor Robot arm) the Zeppelin is trying to retrieve is located. Once all
    four tethers are broken, you'll get a cutscene showing the rope on the arm
    breaking.
    
    Q. How do I get the boat to one of the two docks in Boggy Swamp?
    A. You can't get the Fisherman's boat there at all. It will only ferry you
    between Sandover Village and Misty Island. The docks in Boggy Swamp are just
    decoration.
    
    
    J. Precursor Basin
    ==================
    Power Cells: 8
    Orbs: 200
     J.i Precursor Basin - Power Cells
     ---------------------------------
    "Herd The Moles Into Their Hole" - Use the Zoomer to chase the 4 Lightning
    Moles into the hole.
    "Catch The Flying Lurkers" - Hit the blue Flying Lurkers until one spits out a
    Power Cell.
    "Beat The Record Time On The Gorge" - Fly through the obstacle course past the
    checkered tape in under 45 seconds.
    "Get The Power Cell Over The Lake" - Use the Zoomer to hop across the three
    tall rock platforms then off the ramp over the lake.
    "Cure Dark Eco Infected Plants" - Use the Green Eco vent near the patch of
    purple plants to fill your Eco meter and run over the purple plants. Recharge
    at the vent as necessary until all the purple plants are gone. When they are
    all gone, a large plant will sprout in the middle and spit out a Power Cell.
    "Navigate The Purple Precursor Rings" - Fly through the purple rings as
    quickly as you can (there's usually plenty of time, but if you miss one, you
    may need to start over). A Power Cell will pop out of the last ring.
    "Navigate The Blue Precursor Rings" - Fly through the blue rings as quickly as
    you can; many will require tricky jumps and one will take you past the
    Trans-pad (don't get too close to the Trans-pad or Jak will jump off the
    Zoomer!). A Power Cell will pop out of the last ring.
     "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.
    
     J.ii Precursor Basin - Orb Locations
     ------------------------------------
     Total: 200
     42 Orbs: In metal boxes in the Lightning Mole area
     25 Orbs: Out in the open in the Lightning Mole area
    12 Orbs: In the 2 tunnels between the Lightning Mole area and the Dark Eco
    plants area
     30 Orbs: In metal boxes in the Dark Eco plants area
     13 Orbs: Out in the open in the Dark Eco plants area
     14 Orbs: Up the ramp to the top of the donut arch and the connected platform
     13 Orbs: On the second raised platform (in the open & the metal box)
     16 Orbs: On the ledges in the Dark Eco plant area
     30 Orbs: In the metal boxes on the three tall rock platforms
     5 Orbs: On the rock platform ramp leading to the Power Cell over the lake
    
     J.iii Precursor Basin - Scout Fly Locations
     -------------------------------------------
     1- Near the Lightning Mole hole
     2- On the bridge over the entrance to the Precursor Basin
     3- Near the first purple Precursor Ring
    4- Near the first blue Precursor Ring (on the ledges in the Dark Eco plant
    area)
     5- On the donut arch by the Dark Eco infected plants
     6- Under the donut arch by the Dark Eco infected plants
     7- On the last platform across from the three tall rock platforms
    
     J.iv Precursor Basin - Level Structure
     --------------------------------------
      - To Be Completed -
    
     J.v Precursor Basin - FAQs
     --------------------------
      - None -
    
    
    
    K. Mountain Pass
    ================
    Power Cells: 4
    Orbs: 50
     K.i Mountain Pass - Power Cells
     -------------------------------
     "Defeat Klaww" - See "Bosses" section below
    "Reach The End Of The Mountain Pass" - Race the three Gyrocopter Lurkers to
    the detonator at the other end of the pass.
    "Find The Hidden Power Cell" - Before the cave entrance to the final stretch,
    there is a Yellow Eco Vent (which may require activating the Yellow Eco Vent
    Switch at Snowy Mountain). Power up with the Yellow Eco and fire bursts along
    the left wall. There is an odd-colored boulder that will get blown away,
    revealing the hidden Power Cell.
     "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.
    
     K.ii Mountain Pass - Orb Locations
     --------------------------------
     Total: 50
     3 Orbs: On the first ramp
     5 Orbs: On the first ramp from the re-joining of the first split in the path
     5 Orbs: On the second ramp from the re-joining of the first split in the path
    3 Orbs: On the bridge after the second ramp from the re-joining of the first
    split in the path
     5 Orbs: In the canyon after the bridge before the big jump
     5 Orbs: On the ramp for the big jump
     3 Orbs: The first metal box in the cave
     5 Orbs: Around the left side of the second pit in the cave
     8 Orbs: In the metal boxes by the line of Blue Eco Vents
     3 Orbs: Over the gorge in the middle of the cave
     5 Orbs: In the metal box after the gorge
    
     K.iii Mountain Pass - Scout Fly Locations
     ---------------------------------------
     1- At the base of the second ramp
     2- At the re-joining of the first split in the path
     3- After the second ramp from the re-joining of the first split in the path
     4- After the big jump
     5- On the left side in the first part of the cave
     6- On the right side after the Blue Eco Vents in the cave
     7- In the middle of the path after the gorge
    
     K.iv Mountain Pass - Level Structure
     ------------------------------------
      - To Be Completed -
    
     K.v Mountain Pass - FAQs
     ------------------------
      - None -
    
    
    L. Volcanic Crater
    ==================
    Power Cells: 8
    Orbs: 50
     L.i. Volcanic Crater - Power Cells
     ----------------------------------
     "Bring 90 Orbs To The Miners" - Collect 90 Orbs and talk to the miners.
     "Bring 90 Orbs To The Miners" - Collect 90 Orbs and talk to the miners.
     "Bring 90 Orbs To The Miners" - Collect 90 Orbs and talk to the miners.
     "Bring 90 Orbs To The Miners" - Collect 90 Orbs and talk to the miners.
     "Bring 120 Orbs To The Oracle" - Collect 120 Orbs and talk to the Oracle.
     "Bring 120 Orbs To The Oracle" - Collect 120 Orbs and talk to the Oracle.
    "Find The Hidden Power Cell" - There is a strongbox with no visible means to
    open it near the tunnel to Spider Cave. In Spider Cave, you need to go across
    the Dark Eco pool with the two spider webs then climb to the small floating
    platform area to get to a Yellow Eco vent (it's just above and left of the
    entrance as you go in). Use the vent and make a mad dash back up the tunnel to
    the box; either a jump shot or a quickly aimed shot will break the box
     "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.
    
     L.ii Volcanic Crater - Orb Locations
     --------------------------------
     Total: 50
     6 Orbs: In the miners' cave
     10 Orbs: On the path between the miners' cave and the Oracle
     15 Orbs: On the minecart track loop near Lava Tube
     15 Orbs: On the middle minecart track loop
     4 Orbs: On the path to Spider Cave
    
     L.iii Volcanic Crater - Scout Fly Locations
     ---------------------------------------
     1- Near the Miners.
     2- Down near the lava.
     3- Near the minecart track.
     4- In the middle of the minecart track loop near Lava Tube.
     5- In the middle of the minecart track loop near Spider Cave.
     6- In the middle of the minecart track loop near Spider Cave.
     7- In a small niche below the entrance to Volcanic Crater.
    
     L.iv Volcanic Crater - Level Structure
     --------------------------------------
      - To Be Completed -
    
     L.v Volcanic Crater - FAQs
     --------------------------
    Q. What is the seventh Power Cell in the Volcanic Crater?
    A. There is a strongbox with no visible means to open it near the tunnel to
    Spider Cave. In Spider Cave, you need to go across the Dark Eco pool with the
    two spider webs then climb to the small floating platform area to get to a
    Yellow Eco vent (it's just above and left of the entrance as you go in). Use
    the vent and make a mad dash back up the tunnel to the box; either a jump shot
    or a quickly aimed shot will break the box (you'll have maybe 1-3 seconds
    before the Eco runs out). {Thanks to RyanB for the info}
    
    
    M. Snowy Mountain
    =================
    Power Cells: 8
    Orbs: 200
     M.i. Snowy Mountain - Power Cells
     ---------------------------------
    "Find The Yellow Vent Switch" - Jump across icy ledges and floating platforms
    while dodging Precursor machines that will push you off to reach the switch.
    The entrance to the cave is behind a stand of trees near the iced waterfall.
    "Stop the Lurker Glacier Troops" - Use Red Eco to defeat the Glacier Troop
    Lurkers that use shields and fireballs. There are three of these Lurkers who
    operate the glacier battering rams.
    "Deactivate The Precursor Blockers" - There are 13 Precursor Blockers
    (barrel-shaped objects with blue aurora-like shields around them) in this area.
    Use double-jumps (with spinning sometimes helps) to jump over the blue Eco
    Shields around the blockers to hit the buttons on top. The last blocker will
    spit out the Power Cell.
    "Open The Frozen Crate" - After opening the Yellow Eco vent switch, use the
    Yellow Eco vent in the pass-through cave to blast the frozen crate in the wall.
    "Get Through The Lurker Fort" - Climb onto the structure in the middle of the
    Lurker Fort courtyard to get to the platforms around the inside of the Lurker
    Fort walls. at the end of the trail is the Power Cell.
    "Open The Lurker Fort Gate" - Use the Flut Flut to cross the gorge to the
    button that will lower the gate. The Flut Flut is across the icy bridge from
    one of the Glacier Troop Lurkers
    "Survive The Lurker Infested Cave" - To get to the Lurker infested cave, go to
    the icy platform across from icy river by the Lurker Fort and cross the second
    bridge. On a ledge at the top of the cave is the Power Cell.
     "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.
    
     M.ii Snowy Mountain - Orb Locations
     -----------------------------------
     Total: 200
     3 Orbs: On the first Precursor Blocker
     5 Orbs: Across the jump from the gondola to the base of the snowball ramp
     13 Orbs: In the open on the snowball ramp
     5 Orbs: On the Precursor Blockers on the snowball ramp
     6 Orbs: Near the Glacier Troop at the top of the snowball ramp
     4 Orbs: Down the slope next to the snowball ramp
     5 Orbs: Across the first icy bridge
     5 Orbs: Below the first icy bridge
     5 Orbs: On the icy river to the left of the Lurker Fort gate
     7 Orbs: On the icy platform
     3 Orbs: Near the Red Eco Vent in the Lurker infested cave
     3 Orbs: Near the exit of the Lurker infested cave
     5 Orbs: On the icy river to the right of the Lurker Fort gate
     4 Orbs: Near the Yellow Eco Vent switch
     6 Orbs: On the icy slope with two elevators
     9 Orbs: On the ice roof above the Yellow Eco Vent switch
     3 Orbs: At the upper end of the pass-through cave
    5 Orbs: Near the Glacier Troop between the Yellow Eco Vent switch roof and the
    bridge to the Flut Flut area
     15 Orbs: In the Flut Flut area
    11 Orbs: On the structure in the middle of the Lurker Fort and the bridge to
    the first corner structure
    7 Orbs: On the path around the Lurker Fort between the first corner structure
    and the main structure
     7 Orbs: On the main structure in the Lurker Fort
    2 Orbs: On the path around the Lurker Fort between the main structure and the
    second corner structure
     45 Orbs: In the three Blue Eco Devices in the Lurker Fort
     9 Orbs: In the pass-through cave with the blocked/unblocked Yellow Eco Vent
     8 Orbs: In the metal boxes at the top end of the pass-through cave
    
     M.iii Snowy Mountain - Scout Fly Locations
     ------------------------------------------
     1- Down the ramp from the gondola
     2- Below the first icy bridge
     3- Near the iced river by the Lurker Fort
     4- Up the side of the cliff
     5- In the pass-through cave with the capped Eco vent
     6- On the Lurker Fort
     7- The top of the structure in the Lurker Fort courtyard
    
     M.iv Snowy Mountain - Glacier Troop Locations
     ---------------------------------------------
     1- At the top of the snowball ramp
    2- Near the ice roof above the Yellow Eco Vent switch and the bridge to the
    Flut Flut area
     3- Across the ledges from the area below the first icy bridge
    
     M.v Snowy Mountain - Precursor Blocker Locations
     ------------------------------------------------
     1- Near the gondola
     2- On the snowball ramp
     3- On the snowball ramp
     4- On the icy river to the left of the Lurker Fort gate
     5- On the icy river to the left of the Lurker Fort gate
     6- On the icy platform
     7- On the icy platform
     8- At the mouth of the Lurker infested cave across from the icy platform
     9- On the icy river to the right of the Lurker Fort gate
     10- On the ice roof above the Yellow Eco Vent switch
     11- On the ice roof above the Yellow Eco Vent switch
     12- On the ice roof above the Yellow Eco Vent switch
     13- On the ice roof above the Yellow Eco Vent switch
    
     M.vi Snowy Mountain - Level Structure
     -------------------------------------
      - To Be Completed -
    
     M.vii Snowy Mountain - FAQs
     ---------------------------
    Q. How do I get across the gap at the start of Snowy Mountain?
    A. Using a double-jump w/spin will get you across to hang from the other side
    if done right. The rolling jump is useful to get across it also. In addition,
    there is a glitch in the collision detection with the mountain wall that will
    let Jak simply slide across if he jumps onto the rocks on the cliff. {Thanks to
    Christopher Beer and David Baranski for this one}
    
    
    N. Spider Cave
    ==============
    Power Cells: 8
    Orbs: 200
     N.i. Spider Cave - Power Cells
     ------------------------------
    "Use Your Goggles To Shoot The Gnawing Lurkers" - In the columned cavern, use
    the first person view to aim Yellow Eco bursts at the Centipede Lurkers that
    are gnawing on the columns. Once all of the Centipede Lurkers are destroyed,
    the Power Cell will fall out of the base of one of the columns.
    "Destroy The Dark Eco Crystals" - There are Dark Eco crystals in the columned
    cavern, an alcove on the path between the columned cavern and the Lurker Mine
    structure, a pool of water in the dark cave, across a Dark Eco pool in a cave
    above the columned cavern, and in a pool of water across another Dark Eco pool
    in the same cave.
    "Explore The Dark Cave" - In the dark cave, you need to hit the grey crystals
    to light them up green. The light lasts only for a while, but it's generally
    long enough to get to the next crystal with time to spare. Follow the path from
    crystal to crystal to find the Power Cell and an elevator that will take you
    back down to the beginning of the dark cave. To get across the Dark Eco pool,
    you need to use the rolling jump. [See Section 3 - Controls]
    "Climb The Giant Robot" - The Lurker Mine structure surrounds the Giant Robot.
    The quickest way up is to take the ramp by the Blue Eco piece, jump off the
    ramp onto the rock formation, jump from the rock formation to the next level of
    the structure, jump back onto the top of the rock formation, across to the
    elevator, across the unstable platforms around the side of the structure, then
    up and across the poles and platforms until you reach the top where the Power
    Cell is. The rotating platform is a red herring.
    "Launch To The Poles" - Near the Lurker Mine structure, there is a piece of
    Blue Eco, which will activate the Blue Eco Launcher in the pit next to it. The
    Launcher will send Jak to a set of poles, which have Orbs and more Blue Eco
    pieces around them. If done right, there will be Blue Eco left to activate the
    Blue Eco platform at the end of the set of poles. The Blue Eco platform will
    take Jak to the Power Cell.
    "Navigate The Spider Tunnel" - from the bottom of the Lurker Mine structure,
    use the spider webbed craters to jump across the Dark Eco to the Yellow Eco
    vent. Use the Yellow Eco to blast a path through the spiders into the tunnel.
    The Power Cell is at the deepest part of the tunnel, near a piece of Blue Eco
    and a Blue Eco Launcher.
    "Climb The Precursor Platforms" - Use the floating platforms in the columned
    cavern to reach the Power Cell on the platform connected to one of the columns.
     "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.
    
     N.ii Spider Cave - Orb Locations
     --------------------------------
     Total: 200
     46 Orbs: In the columned cavern (including those dropped by Centipede Lurkers)
     2 Orbs: In the lower tunnel from the columned cavern
     6 Orbs: In the metal boxes in the lower tunnel from the columned cavern
     16 Orbs: In the spider tunnel
     3 Orbs: At the bottom of the Lurker Mine structure
     50 Orbs: On the first wooden platform level of the Lurker Mine structure
     12 Orbs: In the lower corner of the Lurker Mine structure
     4 Orbs: On the second wooden platform level of the Lurker Mine structure
    29 Orbs: On the third & fourth wooden platform levels of the Lurker Mine
    structure
    18 Orbs: On the poles above the Blue Eco Launcher near the Lurker Mine
    structure
     3 Orbs: In the upper tunnel from the columned cavern
     6 Orbs: In the metal boxes by the upper Dark Eco pool
     5 Orbs: In the dark cave
    
     N.iii Spider Cave - Scout Fly Locations
     ---------------------------------------
     1- Near the Yellow Eco Vent by the entrance
     2- Across bridge from main structure in the columned cavern
     3- On the Lurker Mine structure near the bottom
     4- On the Lurker Mine structure near the top
    5- Near the Yellow Eco Vent by the top of the main structure in the columned
    cavern
     6- Across the Dark Eco pool in the cave by the top of the columned cavern
     7- In the dark cave
    
     N.iv Spider Cave - Dark Eco Crystal Locations
     ---------------------------------------------
     1- The top of the main columned cavern
    2- Near the Dark Eco pool in the tunnel between the columned cavern and the
    Lurker Mine cavern.
    3- Near the Dark Eco pool in the cave near the Yellow Eco vent at the top of
    the columned cavern.
     4- In the bottom of the water pool in the dark cave area.
    5- In the bottom of the water pool across the platformless Dark Eco pool from
    Crystal 3. Use the roll jump to get across as the double-jump w/ spin won't
    make it. {Thanks to RyanB for the info}
    
     N.v Spider Cave - Level Structure
     ---------------------------------
      - To Be Completed -
    
     N.vi Spider Cave - FAQs
     -----------------------
    Q. Where is the last Dark Eco Crystal in the Spider Cave?
    A. I have found all five Dark Eco Crystals (this information is the same as
    section 6.N.iv):
     1- The top of the main columned cavern
    2- Near the Dark Eco pool in the tunnel between the columned cavern and the
    Lurker Mine cavern.
    3- Near the Dark Eco pool in the cave near the Yellow Eco vent at the top of
    the columned cavern.
     4- In the bottom of the water pool in the dark cave area.
    5- In the bottom of the water pool across the platformless Dark Eco pool from
    Crystal 3. Use the roll jump to get across as the double-jump w/ spin won't
    make it. {Thanks to RyanB for the info}
    
    Q. Where is the Dark Cave in Spider Cave?
    A. Near the top Yellow Eco Vent in the main columned cavern area of Spider Cave
    is a smaller cavern containing: a large Dark Eco pool with 4 floating platforms
    in it, a raised ledge with Dark Eco crystal 3, and two ledges on the other side
    (one of the floating platforms moves in between them). The right ledge leads to
    Dark Eco crystal 5 (in the water across the Dark Eco pool). The left ledge
    leads to the Dark Cave area (which contains Dark Eco crystal 4, a power cell,
    and Scout Fly 7).
    
    
    O. Lava Tube
    ============
    Power Cells: 2
    Orbs: 50
     O.i. Lava Tube - Power Cells
     ----------------------------
    "Reach The End Of The Lava Tube" - Fly the Zoomer through the Lava Tube area
    to reach the end near Gol & Maia's Citadel
     "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.
    
     O.ii Lava Tube - Orb Locations
     ------------------------------
     Total: 50
     7 Orbs: On the first bridge
     5 Orbs: On the right embankment after the bridge
     4 Orbs: On the left embankment after the bridge
    21 Orbs: In metal boxes and in the open on the right side of the path of the
    second bridge
     13 Orbs: On the path between the second bridge and the Precursor door-lock room
    
    
     O.iii Lava Tube - Scout Fly Locations
     -------------------------------------
     1- Shortly after the first bridge
     2- In the middle of the second bridge
     3- On the left path after the Precursor door
     4- In the upper Mine & Dark Eco conveyer area
     5- In the upper Mine & Dark Eco conveyer area
     6- In the lower Mine & Dark Eco conveyer area
     7- In the lower Mine & Dark Eco conveyer area
    
     O.iv Lava Tube - Level Structure
     --------------------------------
      - To Be Completed -
    
     O.v Lava Tube - FAQs
     --------------------
      - None -
    
    
    
    P. Gol And Maia's Citadel
    =========================
    Power Cells: 5
    Orbs: 200
     P.i. Gol And Maia's Citadel - Power Cells
     ----------------------------
    "Free The Blue Sage" - From the entrance, cross the spinning platform and head
    left. Continue to the wooden platform at the base of the Precursor Robot's cage
    and follow it around to the path off to the left that continues as a color tile
    walkway. Cross this and through the door is a set of two moving platforms
    leading to a rotating block. Use the next to moving platforms to reach the next
    rotating block with the fire vent over it. Drop down to the wooden platform and
    jump to the donut-shaped spinning platform. Use the last moving platform to
    reach the Blue Eco Vent. Get the Blue Eco and this will cause a stairway of
    floating platforms to rise. Quickly cross here and get through the floating
    tiles that move around under more fire vents. These lead to the door by the
    shield generator for the Blue Sage's cage. Breaking the shield generator will
    cause the power cell to pop out.
    "Free The Red Sage" - From the entrance, cross the spinning platform and head
    right. Cross the color tile walkway and cross the wooden walkway to the partial
    spinning platforms. Climb and cross these to find another color tile walkway.
    Cross this and fight through the lurker-infested hallway then smash the three
    generators in the room at the end to open the door. Cross more partial spinning
    platforms to reach the shield generator for the Red Sage's cage. Breaking the
    shield generator will cause the power cell to pop out.
    "Free The Yellow Sage" - From the entrance, cross the spinning platform and
    head left. Cross the Pacman-shaped spinning platform to the two partial
    spinning platforms. These lead to a small hallway. Through the door at the end
    of the hallway is a Blue Eco Vent and a series of Blue Eco Launchers. Guide
    Jak's descent from each launcher's boost so he will land on the next launcher
    safely, gathering Blue Eco pieces if needed along the way. After the launchers
    is the door that leads to the shield generator for the Yellow Sage's cage.
    Breaking the shield generator will cause the power cell to pop out.
    "Free The Green Sage" - Once the other three Sages are freed, a set of
    floating platforms will appear leading up to a ladder of partial spinning
    platforms. From the wooden platform at the top, jump across the platforms that
    rotate on arms above the Precursor Robot's cage to reach the wooden platform at
    the top of the inner portion of the Citadel. At the end of the wooden platform
    is the shield generator for the Green Sage's cage. Breaking the shield
    generator will cause the power cell to pop out.
     "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.
    
     P.ii Gol And Maia's Citadel - Orb Locations
     ------------------------------
     Total: 200
    3 Orbs: Floating over the color tile walkway to the right of the spinning
    platform near the entrance door
    5 Orbs: Floating over the color tile walkway at the end of the partial
    spinning platforms to the right of the entrance
     37 Orbs: In the metal boxes in the lurker-infested hallway
     3 Orbs: Floating over the one-way color tile walkway below the Red Sage's cage
    5 Orbs: Floating over the color tile walkway leading to x from the wooden
    walkway around the base of the Precursor Robot's cage
     9 Orbs: Floating over the platforms that rise near the Blue Eco Vent
     30 Orbs: In the Blue Eco Device past the floating tiles under the fire vents
    30 Orbs: In the Blue Eco Device near the Blue Eco Vent on the path to the
    Yellow Sage
     28 Orbs: Above and around the Blue Eco Launchers on the path to the Yellow Sage
    30 Orbs: In the Blue Eco Device at the end of the Blue Eco Launchers on the
    path to the Yellow Sage
    20 Orbs: On the wooden platform around the top of the inner portion of the
    Citadel near the shield generator for the Green Sage's cage.
    
     P.iii Gol And Maia's Citadel - Scout Fly Locations
     -------------------------------------
     1- Next to the entrance door
    2- Across the color tile walkway and 2/4 spinning platform to the right of the
    entrance
     3- Across the partial spinning platforms from Scout Fly #2
    4- Between the rising Blue Eco platforms and the floating tiles under the fire
    vents
    5- Next to the Blue Eco Device near the Blue Eco Vent off the small hallway on
    the path to the Yellow Sage.
     6- Across the partial spinning platforms from the Yellow Sage's cage
    7- On the wooden platform around the top of the inner portion of the Citadel
    near the shield generator for the Green Sage's cage.
    
     P.iv Gol And Maia's Citadel - Level Structure
     ---------------------------------------------
      - To Be Completed -
    
     P.v Gol and Maia's Citadel - FAQs
     ---------------------------------
    Q. How do I cross the color tile walkways in Gol & Maia's Citadel?
    A. Use the double-jump & spin to cross these. If you notice while you're
    crossing, whatever color tile you land on as you jump across will disappear.
    Each walkway consists of up to 5 colors: red, blue, yellow, green, and brown
    (uncolored). This means that it is possible to cross each section successfully
    in 5 jumps or less. Using the double-jump with a spin will maximize the
    distance you can jump each time. The rolling jump will not help at all on these
    sections since you need more time and room to start the jump than you get on
    each tile.
    
    
    Q. The Large Precursor Door
    ===========================
    This is a boss fight but will not give a Power Cell once it is defeated. See
    the "Bosses" section below.
    
    Once the credits finish rolling, you'll have your attention brought to the
    large Precursor Door at the top of the Citadel. Here's what happens:
    - Less than 100 Power Cells:  Keira tells you that you need at least 100 Power
    Cells to open the door and then gameplay control is returned.
    - Return with 100 or 101 Power Cells:  All the Power Cells will jump into
    spots on the door and it will open. Inside is something surrounded by a bright
    white light, but whatever it is isn't shown. Keira will say it's beautiful and
    the credits will roll again.
    
    
    =========
    7. Bosses
    =========
    A. Dark Eco Plant
    =================
    This one is relatively simple. While the Dark Eco Plant's head is down, stay
    out of the area near him (try to stay out of the circle on the floor). While
    dodging the plant, kill the Hedgehog Lurkers that come at you. When the Dark
    Eco Plant raises its head and sprouts the two stair-step leaves, climb up and
    hit its head. Repeat this until he's dead.
    
    B. Klaww
    ========
    This one's a bit harder since the lava is instantly fatal. Klaww will send a
    number of boulders at you. Jump between the three platforms on the lava until
    the last boulder cracks to reveal a piece of Blue Eco. Grab the Blue Eco, which
    will build a bridge across where Klaww was to two pieces of Yellow Eco. Grab
    the Yellow Eco and fire Yellow Eco bursts at Klaww until he forms a glowing
    bounder over his head and it falls. The boulder will strike Klaww's head and
    bounce over to & roll along the bridge, breaking it as it goes. At this point
    you will be back to the first three platforms. Repeat this until Klaww gets hit
    for the third time (there's pieces missing from the bridge the second and third
    time it forms).
    
    C. Gol & Maia's Precursor Robot
    ===============================
    Once the four sages are free, enter the Precursor door by the Samos's shield
    generator (you'll be right next to it by the time you're able to free Samos).
    This will take you up outside the Citadel tower which is next to a nearby
    Precursor Silo. Take the Blue Eco Platform to the silo and gather the Yellow
    Eco. Fire Yellow Eco bursts at the robot while jumping; the bursts will target
    the blue laser Gol and Maia are using to open the silo. Once the laser is
    destroyed, they will send out a Mine Drone. Use the reactivated Blue Eco Vent
    and Blue Eco Launcher to safely get out of the Drone's range when it blows up.
    On landing, the silo doors are open slightly and the Robot will fire green
    bursts into the Dark Eco inside. Grab the Yellow Eco to shoot at the Dark Eco
    Monsters that jump out. After they're gone, another Mine Drone will come out
    and the Blue Eco Vent will be on again; just launch to safety and land again.
    The doors will open a little more and the robot will fire out about 5 or 6 Red
    Eco Mines. When they explode, they send out shockwaves that you'll have to jump
    over. Grab the Yellow Eco and fire at the robot some more. When the next Mine
    Drone comes out, launch to safety and land. This time the robot will fire large
    yellow bursts, so you just have to dodge them and return fire. After the Yellow
    Eco Cannon explodes, the four towers around the silo will light up with each of
    the Eco colors and generate a White Eco cloud. Dodge the robot's fire and
    simply grab a small White Eco cloud when one falls and hit Spinkick. Sit back
    and enjoy the ending cinema and the credits. (Be sure to watch all the credits,
    there is a second cinema about the large Precursor door on the top of the
    Citadel afterward).
    
    
    =============
    8. Mini-Games
    =============
    Mini-Games will always give you a "Do You Want To Play" prompt. Though you may
    play them as many times as you want until you win, once you win you can't start
    them again.
    
    A. 'Catch 200 Pounds Of Fish'
    =============================
    Location: Forbidden Jungle
    Referee: Fisherman
    Description: You will control the net that Jak is holding off the bridge over
    the river between the two waterfalls. You need to catch 200 pounds of fish by
    catching the 1 pound fish and 5 pound fish.
    Game Over: If you catch one poisonous eel or miss 20 pounds of fish.
    
    B. 'Protect Farthy's Snacks'
    ============================
    Location: Boggy Swamp
    Referee: Boggy Billy
    Description: Using the first-person view, shoot Yellow Eco bursts at the Rat
    Lurkers as they approach the snacks so the Boggy Billy's hog Farthy can return.
    Game Over: If a Rat Lurker reaches and steals a snack.
    
    
    =======
    9. FAQs
    =======
    Here are some questions about the game:
    
    Q. How many lives do I get?
    A. In the game, there are unlimited lives. You start out at the nearest
    starting point to where you last died. Since I'm not mapping the game, there's
    no point in finding all of the starting points for each location.
    
    Q. How do I save?
    A. The game saves automatically whenever you: get a Power Cell, when you
    capture the Sculptor's Muse, and when you defeat Gol & Maia's Precursor Robot.
    You can also manually save from the Options menu.
    
    Q. Are there any Gameshark codes for this game?
    A. For Gameshark codes, please check the official Gameshark site (
    http://www.gameshark.com ); although as of 1-3-02 there are no codes for this
    game listed there. IMHO, the only code that would seriously be of any use would
    be a code that resets the Precursor Basin Race record to 45.00 seconds for
    those players who were unfortunate enough to stumble onto the 00.01 second
    record bug. As a record holder at the Twin Galaxies official scoreboard (
    http://www.twingalaxies.com ), I do not use these devices during normal
    gameplay on any of the systems I use nor do I endorse modifying games.
    
    
    ===================
    10. Glitches & Bugs
    ===================
    Here are some glitches and bugs I've noticed and heard of (anything with a -
    was reported to me, anything with a + I have encountered myself, and anything
    with a * was reported to me and verified):
    
    A. Precursor Basin Race Bug
    ===========================
    Several people have encountered a bug that will set the starting record for the
    race at 00.01 seconds instead of 45.00 seconds. NOTE: While the record reads
    00.01, you will NOT get the power cell if you finish the race in less than 45
    seconds.
    - Some have been able to leave and work on other objectives then later return
    to have the record reset to normal.
     - Some have left the area and returned to have the record still at 00.01.
    - I have read on the Jak & Daxter message board at the official Jak & Daxter
    site that SCEA claims this to be the result of "a random series of actions" and
    is unrecoverable.
    - Some people who have encountered this bug have been able to start over ant
    NOT encounter it their second time around.
    - This bug does not happen all the time to everyone.. I have NOT encountered
    this bug myself.
    
    B. Other Minor Glitches
    =======================
    + On Misty Island, punching the Skeleton Lurker by the Scout Fly above the
    ribcage tunnel will sometimes push him INTO the solid platform and lose the
    Green Eco pieces he'd drop.
    + Shifting directions frequently will often leave the camera in awkward
    viewing angles. Using the right analog stick to relocate the camera generally
    helps correct this.
    + Sometimes reloading from a manual save in Gol & Maia's Citadel will place
    you next to the door by the shield generator for the Green Sage's cage.
    - When the glitch that causes Jak to start by the Green Sage in Gol & Maia's
    Citadel occurs and the Green Sage is rescued first, the game may freeze when
    other Sages are rescued. {Thanks to PODarkTerrain for this one}
    + At the bottom of the small backbone bridge on Misty Island is a small
    invisible ramp that leads from the bottom vertebra to the ground
    + There are collision detection glitches in practically every area, most
    notable are:
    + The bottom of the backbone bridge extends farther onto the platform than
    the backbone graphics do.
    + The ramp chains on the Lurker Ship's cargo bay make a "wall" rather than a
    "window"
    * The cliff that borders the gap at the beginning of Snowy Mountain will let
    Jak slide across instead of falling {Thanks to Christopher Beer and David
    Baranski for this one}
    * The Green Eco collector tethers have more mass than they appear; in many
    cases, diving into one will cause a slight pause before sliding down its length.
    * There is an outcropping from the wall across the entryway from the first
    light crystal in the Dark Cave on the Spider Cave level. Jumping off the ledge
    onto this outcropping while the light crystal is off gives the appearance that
    Jak is suspended in mid-air. {Thanks to BoneCollector11 for this one}
    
    
    ==========================
    11. Conclusion & Copyright
    ==========================
    If you have anything to add or correct (typos, suggestions, etc.) send me an
    email:  wntermute@home.com
    
    Special thanks to:
    - RyanB from the GameFAQs forum for help on the "Destroy The Dark Eco
    Crystals" Power Cell and confirmation of how to get the seventh Power Cell in
    Volcanic Crater. Thanks also go out to those who sent the same info afterward.
    - The users at the GameFAQs forum and the official SCEA Jak & Daxter message
    board that helped with the details of the FAQ: the Precursor Basin Race Bug.
     - The users at the GameFAQs form that pointed out the error in Eco Types.
    - Everyone who emailed about Jak & Daxter help, suggestions and corrections
    for the FAQ, and for the additional glitches.
    
    This document is copyright (c)2001, 2002, 2005 John Gall aka 'Wntermute',
    although this information is simply gathered by observation from playing the
    game. This document is to be kept in its entirety when displayed or posted. You
    may use the information in this document however you want, but do not claim it
    verbatim as your own.
    
    The following sites are sent the most up-to-date version:
     - A2Z Cheats ( http://www.a2zcheats.com ) {Demo & Full}
     - Cheat Code Central ( http://www.cheatcc.com ) {Full}
     - CheatCodes ( http://www.cheatcodes.com ) {Demo & Full}
     - Cheat Planet ( http://www.cheatplanet.com ) {Full}
     - Game Dungeon Zero ( http://gamedungeon0.tripod.com ) {Full}
     - GameFAQs ( http://www.gamefaqs.com ) {Demo & Full}
     - Hype.se ( http://www.hype.se ) {Full}
     - Neoseeker ( http://www.neoseeker.com ) {Demo & Full}
     - PS2 Domain ( http://www.ps2domain.net ) {Full}
     - PSX Codez ( http://www.psxcodez.com ) {Demo & Full}
    If you run a PS2 gaming site and wish to post this FAQ, please notify me so
    that I can get the most up-to-date version to you on a timely basis.
    
    > > Do NOT send this to Gamespot.com; I have demanded that they take it down. <
    <
    > > Do NOT send this to 911cheats.com; I have sent them several updates which
    they have ignored. < <
    
    In memory of Thomas "JediMasterThomas" Perry (1976-2001); May The Force Be With
    Him.