FAQ/Walkthrough by Krystal109
Version 2.5, Last Updated 2013-08-01
Table of Contents
- The Last of Us - FAQ/Walkthrough
- The Quarantine Zone
- The Outskirts
- Bill's Town
- The Suburbs
- Tommy's Dam
- The University
- Lakeside Resort
- Bus Depot
- The Firefly Lab
- Optional Conversation
- Tags & Unlockables
- Version History and Updates
- Copyright & Disclaimer
The Last of Us - FAQ/Walkthrough
Version 2.5 - July 31, 2013
- Gameplay Completed
- Optional Conversations Added+Completed
- Multiplayer Added + Completed
|Author: Krystal K. - krystalnexus [at] yahoo [dot] com|
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First of all, thanks for reading my FAQ.
This guide is intended to walk you through the gameplay, while finding all secrets and collectibles. It will include all side quests, collectibles, and strategies.
If you want me to add something or notice a mistake, please email me at the above address with the correct information.
Firstly, thanks to everyone who takes the time to read this. If you find yourself using my guide and found it to be handy, please consider sending a donation to support the time and effort I have put forth to make a comprehensive and useful guide.
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Thanks again for your time. I in no way want you to feel obligated to donate, your support via emails is always appreciated though.
The controls for The Last of Us are similar to most action-adventure games, most notably the Uncharted series. If you are familiar with these games, a quick overview should be enough to refresh your memory. If you are unfamiliar with these games, please take a moment to look these over while you try them out on screen.
|L Analog||Move character|
|R Analog||Move camera|
|D-Pad (Up)||Select Health Kit or Nail Bomb|
|D-Pad (Down)||Select Bottle/Brick, Molotov, Smoke Bomb|
|D-Pad (Left) + X||Select long weapon|
|D-Pad (Right)+ X||Select handgun|
|L1 + R1||Fire Weapon|
|O||Crouch/Stand, Dive underwater|
Joel has a set health indicated in by the green bar around the current weapon selection in the bottom right of the screen. When Joel is attacked he will lose health and when the bar is depleted he will die and you'll need to restart from the last checkpoint. Note that some enemies, such as Clickers and Bloaters, have a one hit kill that will kill Joel no matter what his current health is.
Equipment & Weapons
Joel carries a Flashlight at all times, which can be turned on by hitting R3, and an assortment of equipment that he scavenges through the game. Due to a limited backpack size, Joel can only carry a limited amount of ammo and have up to four things equipped and available quickly via the D-Pad:
- 1 Small Firearm (Right)
- 1 Long Firearm (Left)
- Brick or Bottle (Down)
- Health Kit (Up)
As Joel progresses through the game he will scavenge new weapons to help him make his way through the numerous infected and scavengers that wish him dead. Bombs can be quickly equipped by pressing up or down on the D-Pad to the desired bomb, but new weapons will remain unequipped and will have to be equipped by pressing left or right on the D-Pad and holding X to select a new weapon.
Note that if you create the "Holsters" at a workbench, Joel has the ability to equip 2 Small and 2 Long Firearms at once.
Movement & Actions
The following is a list of the movement and actions that Joel can perform and what they do.
- Joel can climb over most low obstacles in the world to help him advance through the destroyed remains of civilization by pressing X near a low obstacle or ladder. In some cases, ledges will be too high to climb up alone and require Ellie's help. When looking at a high ledge press Triangle, if available, to boost Ellie up and then follow with her help by pressing X.
- If you want to go stealthy, crouching by pressing O will be an important part of your survival. Note that while this appears to make you more quiet, you will still need to move slowly to avoid excess noise and sneak up on enemies.
- Because nature has begun to reclaim the world, blocking sewage in major cities, much of the world has become flooded. Luckily, Joel can swim when he enters deep water and even dive by pressing O. Underwater, Joel has a limited amount of air, indicated by the half-circle next to the health meter, and you will need to resurface by pressing X before he runs out. If you run out of air, Joel's health will begin to fall.
Riding a Horse
- Taking a note from games such as Assassin's Creed, Joel and Ellie may rarely encounter a horse that they can ride. While the controls are similar to Joel's normal actions, horses do not automatically jump over obstructions. Watch out for logs and barricades and make sure to press X when you see one.
Combat can be approached in two major ways: going in guns a blazing or staying stealthy and undetected. While going in with the guns is a perfect answer to some encounters, other encounters are best done through stealth or distraction with bottles and bricks.
One of the most useful abilities that Joel possesses is listen mode. By holding down R2, Joel will crouch and listen to the noise of the enemies around him and identify their position, even if he can not see them. This will let you see around corners and find out if the enemies are coming your way or facing away and can be taken by surprise.
When guns are too loud or you find yourself in a desperate situation, melee can be a good way to get yourself out of a pinch. By pressing Square, Joel can engage in melee combat with his fist or melee weapons that he has found on the ground.
Melee weapons have a limited use, set by the durability of the object, but they can be upgraded with a Blade and Binding. Modified melee weapons are a one-hit kill and increase the durability of the weapon. Additionally, once the modification breaks, the weapon can be upgraded again.
When faced with large groups of enemies, bombs come in handy for taking out multiple targets with limited resources. There are three types of bomb: Nail Bombs, Molotov Cocktails, and Smoke Bombs. These can be thrown by holding L1 to arc the bomb and R1 to toss it once you are ready.
Note that causing a distraction with a bottle or brick to draw a large group of enemies close together will help maximize the damage.
- Once Joel finds the first Molotov Cocktail on the body of the Firefly in the Outskirts, Joel can craft them with a rag and alcohol. Molotovs can be tossed to create a wide fire explosion that sets anything within range on fire. These are highly effective against infected and can even destroy a Bloater.
- Inside the church basement of Bill's Town Bill will teach Joel how to create Nail Bombs by combining a blade and explosive. Nail Bombs are essentially proximity mines and can be thrown like a grenade or placed as a trap to explode when an enemy gets within range. If hit directly, enemies will become stunned by the spikey bomb and then explode afterwards.
- Once discovered in Pittsburgh, Joel can craft a Smoke Bomb with sugar and explosive. By tossing a Smoke Bomb, Joel can stun enemies and escape their clutches. Be careful, as Smoke Bombs can also stun Joel. Note that enemies stunned with Smoke Bombs can be shived from the front.
Stealth encounters are the key to keeping your guns ready with ammo when needed and Joel healthy. By using stealth kills, Joel will save ammo and stay undetected from the many enemies that may be within range of a gunshot.
Grabs and Executions
- When approaching an enemy from behind, Joel will be promoted with a grab option by hitting Triangle. Once grabbed, Joel can either hold the enemy hostage, strangle them, or shiv them (depending on if they are human or infected).
In order to survive, Joel and Ellie will need to scavenge the wreckage of the places they encounter to try and find valuable items that can be combined and used to help aid them in their journey. The following is a list of what types of items you can find, and how each of them is useful.
By far the most important items in the games, there are three different types: Health Kits, Health Can, and Health Bars. Health Kits heal most of your character's health, but are rare to find. They can be crafted with Alcohol and a Rag, but at the cost of not crafting something offensive with the same materials. In some rare cases, when running at low health, Health Kits may be found in unique "Low Health" spawn points or be given to the player by Ellie or Tess. the other two health items come in three sizes: Large, Medium, and Small. These items can not be placed in your inventory and heal Joel instantly, but for less than Health Kits.
- Melee weapons are close quarters items, such as pipes and bats. While increasing your basic melee attack power, these items each have a limited amount of hits before breaking or becoming so dull that they are no longer useful. Some items, such as hatchets and machetes, also have limited use, but they are one-hit kills and can be modified through crafting.
- Shivs get their own little section because they are extremely valuable. They are required for both taking down an Infected Clicker, requires the Shiv Master Skill, and opening special "Shiv Doors". Craftable with a Blade and Binding, these items have limited use and will break when their durability runs out. Note that Training Manuals can increase the durability of Shivs, getting you three uses if you find all by the end of the game.
- Joel can find guns in the world to help him survive difficult enemies and encounters, with the ability to equip one handgun and one long gun at a time. All unequipped weapons are stored in the backpack and can be equipped by using X and the D-Pad (left or right). Note that by using parts at a workbench, Joel can create holsters that allow him to equip two of each kind at a time. While great for quick kills, guns take ammunition, which is rarely found and dropped by enemies.
- There are three types of explosives: Molotov Cocktails, Nail Bombs, and Smoke Bombs. These items can be rarely found, but once you learn the recipe you can craft them fairly easy. They are essential for Bloater enemies and groups, meaning you should always keep one on hand in case of emergency.
Bottles & Bricks
- If you want to go the stealth route, bottles and bricks are your best friend. These handy items can be used to distract enemies by throwing them away from where you'd like to go to draw the enemy's attention or used to stun an enemy on contact. To equip, press Down on the D-Pad and then throw it with L1 + R1, aiming with the trajectory arc. If you are in a rush, you can automatically throw these by pressing or holding R1.
There are a total of five craftable items in the game and a bunch of melee weapon modifications. To craft items, hit Select and then choose the crafting tab. All found recipes will be listed here, with a wrench over an item meaning you can craft at least one. Selecting a craftable item with X will automatically bring up the crafting screen and allow you to make the items.
|Modified Melee Weapon||Melee Weapon + Blade + Binding|
|Shiv||Blade + Binding|
|Health Kit||Rag + Alcohol|
|Molotov Cocktail||Rag + Alcohol|
|Nail Bomb||Blade + Explosive|
|Smoke Bomb||Explosive + Sugar|
Only three items of each type can be carried at a time, so using items as needed to be able to scavenge more ingredients is a good idea.
Note that half items, items with a half circle to indicate that it is not a complete item, can not be used in a recipe until another half is found to complete the item.
As Joel finds Supplements on his journey, either through vitamin pills or plants, he gains points that can eventually be used to purchase upgrades in his combat abilities. These upgrades can be anything from increasing his maximum health to making his shivs more durable and giving him a last minute escape from a Clickers one hit kill by shiving then in the neck.
|Maximum Health||Increases weapon stability.||50||100||-|
|Listen Modes Distance||Increases radius of listen mode.||20||30||50|
|Crafting Speed||Reduces crafting times.||25||30||50|
|Healing Speed||Use Health Kits faster.||30||40||50|
|Weapon Sway||Increases weapon stability.||50||100||-|
|Shiv Master||Allows you to escape a Clickers attack with a shiv and increases the shivs durability.||75||100||-|
There are four types of collectibles: Firefly Pendants, Artifacts, Training Manuals, and Comics.
- There are thirty Firefly Pendants that can be collected through the single player story.
- There are twelve Training Manuals, two per craftable item, that containing information that improves that item type.
- Artifacts are like documents, they give you information on the world and some contain safe combinations, allowing you to open the safes in the world with valuable items.
- Ellie likes comics, so Joel will look out for them on his journeys. These comics can be viewed in the collectibles menu.
Additionally, there are Supplements to upgrade Joel's skills and Parts to upgrade his weapons, though neither of these appear in the collectibles menu.
While I normally write guides for Normal difficulty, I find that many people wish for information on tougher difficulties. For this reason, this guide is designed for HARD DIFFICULTY, which means that item placement may differ if you are playing on a lower difficulty.
After the heartwarming intro, you will be in control of Sarah. Start by checking the phone, which is dead, and then read the birthday card from Sarah to Joel on her dresser. Exit the bedroom and head across the hall into the bathroom, where a newspaper hint at the events in the world leading up to the pandemic. Continue down the hall into Joel's room, lit by the television, to see even more events unfold and then look out the window. When you're ready head downstairs.
The cell in the kitchen rings as you approach, with some messages from Joel's brother Tommy saying he is coming over and there is also a note on the fridge from Joel. After viewing this, head for Joel's office nearby to finally find Joel. Wait for Joel to load the gun and shoot the infected and then watch the scenes as Joel, Sarah, and Tommy drive away from Joel's home to try and leave town. Unfortunately, everyone had the same idea and the infected are attacking the drivers on the road. Seeking a way out, Tommy head into town and crashes.
As you awaken from the crash you will take over control of Joel. Kick open the window to the car by pressing Square and then exit for a scene. When you have control again, follow Tommy through the streets and down an alley. An infected in the alley will attack, so quickly press Square to hold him off while Tommy covers you. Continue into a building where you will be split up from Tommy in a cutscene.
Exit the back of the building and run across the parking lot quickly to the broken wall and head down the hill. Don't turn around to see what is following you, it is an infected, and keep running straight down the path until you reach the final cutscene.
The Quarantine Zone
20 Years Later
Tommy is nowhere to be found, but a woman name Tess appears to be friendly with Joel. Watch the scene and then follow Tess through the town, avoiding walking into the soldiers as they will not hesitate to shoot you for getting in their way.
Many of the townsfolk will talk about life in the quarantine zone and you can witness the identification and execution of infected.
Before heading for the checkpoint guards, talk to the man and woman by the news stand for the first Optional Conversation. These are conversations that shed light on the world around you and lead to a trophy if you manage to hear them all.
Head for the section zone and present your ID to the guard for a scene. When you have control again, turn around and sprint after Tess into a nearby building. Follow Tess and listen to the conversations to learn more about Robert and the Fireflies, a resistance group that fights against the military. When you reach the final room, help Tess push aside the cabinet and enter the tunnels.
Beyond the Wall
Follow Tess through the tunnels to your backpack and gain the 9mm Pistol and Handgun Ammo x4. You also start with two artifacts: the Boston Q.Z. Map and the Military Pamphlet, which you can view from the menu. Follow Tess and boost her up the ledge, by looking up and hitting Triangle, and then follow her by hitting X when she offers her hand. Continue up into the building and into the overgrown streets.
As you exit the pizzeria Tess will have an Optional Conversation that you should make sure to get before following Tess. Find the ladder behind a blue car and place it on the wall near Tess to climb up.
Head through the living room and into the kitchen, where you can open the drawers to find Parts x3. Instead of following Tess, head into the room by the kitchen and find the David Michael Vigil - 000102 Firefly Pendant on the desk. Now follow Tess down into the lower basement and turn on your flashlight by hitting R3.
As you approach the lower rooms, spores will infest the air and Joel will put on his mask. Head through the rooms and crouch under the broken wall and continue. Push the board out of the way and head through the gap for a scene. You can choose not to help the poor guy, but since his gun with Handgun Ammo x2 is nearby, put him out of his misery.
Continue through the maze of rooms until you run into some Infected Runners and learn how to use Joel's hearing to see what is going on nearby. Do as the game instructs by slowly sneaking up on the nearest infected and grab him with Triangle and quickly strangle him by hitting Square. The other two infected can not be taken by surprise, so go in with your fists and punch them to death.
After the coast is clear, head into the area to the right of the stairs and grab the Health Bar if needed and then take the stairs. Instead of heading across the planks, open the door in the nearby room and grab the Note to Brother and Health Bar, if needed. Head back and drop into the outside and follow Tess through a secret broken wall to proceed.
As you enter, head right and duck under a broken wall to find the plank that Tess mentions fell down. Pick it up and place it on the wall nearby, where Tess waits, and then turn around and head back the way you came and climb to the upper level. Cross the plank and grab the Health Bar on the metal walkway above the stairs if needed and follow Tess down.
Continue to follow Tess over a pylon and under a broken platform into an area with a white couch against one wall. If you look up at the tree branch here, you should see a the Ben Glueck - 000106 Firefly Pendant hanging from a branch, which you can shoot down. Now follow Tess into the nearby building and into the slums.
Take a moment to listen to the interesting conversations of the slums residence and then head down the narrow alley into a bus. Upon exiting the bus, head straight and you should find the Drafting Notice on the ground in the left area and the Wanted Poster by the fence to the quarantine zone. Now turn around and walk toward the man by Tess' location to continue.
Nothing spells fight like a bunch of crates on the ground for cover, so after the cutscene stay low and slowly get the angle on them and then either melee them or shoot them (melee is obviously more dangerous, but if you time it when they are using cover you should be okay). Continue around the corner and boost Tess up and then follow. Continue to the next area where more of Robert's men await.
Two guys walk into the courtyard and two more remain in the building. Start by letting Tess take out the one to the left and let the other walk off into the distance, do not follow. Instead, make your way to the left of the doorway across the way and listen to the men inside. When the one on the right turns his back from the door, and the other is also looking away, sneak in and strangle the one on the left while Tess takes out the other. Now exit out the window to sneak up on the final guy, who drops a Warehouse Key. Re-enter the building and get the Health Bar on the desk in the far room and the Health Can on the ground near the trash before continuing through the door.
The AI is very dynamic and each time you play the enemies won't always respond the same way. For this reason, it is hard to write strategies for encounters, but I will try my best to get a successful run that usually works. In general, patience is a virtue and the enemies will usually come to you at some point.
Wait for the men to finish their conversation and the man to take his position by the door and grab the bottle, do not throw it. Now sneak up to the crate to the left of the man at the door and grab him from his left side, making sure you pull him back to the left so you are not seen by the other men.
Take position back behind the crate and wait for the other man to see the body and investigate. Sometimes he will enter the building and sometimes he will investigate the area on the other side of the wall divider. If he investigates the room you are in, Tess should draw his attention and allow you to stealth kill him. If he heads off to the other door, head out the door and then sneak attack him as he enters the other building.
Take cover by the staircase going up and wait to see if the man above comes down. If he does, strangle him when he reached the bottom. If he doesn't, wait for him to turn around to walk back into the room and sneak up on him. Inside the upstairs room there is a bunch of paint cans that if you walk into will draw the attention of nearby enemies. Using this, draw the enemies into the room and hide. When their back is to you, or they are checking on a corpse, grab them and kill them.
Head into the warehouse and into the room on the left to find a Shiv and then grab the Health Kit from the opposite room on the upper level. Now meet up with Tess and open the gate.
After Joel jumps down, head off to the left through the containers and grab the Shiv on the gray boxes by the orange container. Do not head through the orange container and instead go around the outside to the left and sneak up on the guard and strangle him. Continue around the outside to the left and wait for the man inside to move right behind some crates and then sneak up to the same set of crates. When he heads back off to the left, strangle him and then follow the railing right to the Dock Notes and hide.
A nearby thug will stand facing your location and won't move for a while, so throw a bottle or brick toward the yellow forklift and sneak up behind him and strangle him. The final guy stands outside between you and the Shipping Manifest and can be rushed, as no other enemies will join the fight. Head back inside the warehouse and hug the left wall, passing through a white container to sneak up on another thug. The final guy in this area lies just behind the containers on the right as you approach the door.
Head through the doors to find Robert and then chase him down.
Instead of following Marlene up the stairs, head to the area to the right of the stairs to find 1/4 Blades, 1/2 Binding, and Parts x7. Follow Marlene to the roof for a scene and then head through the roof window and grab the Parts x3 on the table. Now help her with the door to continue.
Sneak through the crates and up the stairs and enter the left building, where you can jump over a desk and strangle the guard. Once clear, enter the room and hug the right wall to find a 1/2 Blades on a cabinet on the right. Jump through the window and hug the left wall to kill another guard. Watch out for the two men on the bridge and work your way around to kill them quietly. When the coast is clear, head down the stairs and into the building. Follow Marlene for a scene and meet Ellie.
If you kill the final soldier by the stairs too close to the door, Marlene will not head over to the dead Fireflies. You can restart the encounter to pull her back and get her to head over to the corpses.
Check the body by the news stand for the Philip Liu - 000105 Firefly Pendant and then head down through the area, into an alley, and to a fire escape. In order to reach the ledge above, look for the dumpster in the building nearby and grab it and move it under the ledge. now climb up and follow the linear path all the way back to Joel's Apartment.
Before doing anything, turn around and grab Tess's List from the living room table. Once you are ready, talk to Tess for an Optional Conversation and enter the small room behind the bookshelf. You will need to start the generator by hitting Triangle when the moving bar is in the lower section of the meter. Three successful pulls later and you can ride the elevator down.
At the bottom of the elevator head right and pick up the Patrol Routes Map. Continue through the tunnels and up a ladder to the outside world. Follow the girls along the riverbed and then up the container for a cutscene.
Follow Tess closely and avoid the lights. You need to make your way through the drainage pipes and to the other side. Drop into the deep water and climb up the other side. Instead of heading up the broken road to the upper level, search the right side of the area to find 1/4 Blades.
Climb up and hill and immediately hide behind the wooden wall to avoid the guards fire. Rush the stairs on your left and drop down into a ruined building. Head across the building to a garage door and ignore it, jumping through a window to find a 1/2 Binding in the desk on the other side. Now return to the garage door and open it.
Follow Tess from the car to the tank and then into a ruined building. Quickly pick up the brick nearby and throw it through the window opening to distract both soldiers and allowing you to rush through the opening on the right. Continue to the next brick on the ground and throw it out past the soldier on the right to draw his attention into the street and continue hugging the right wall.
Drop down into the large hole in the ground and take the drainpipe into the next room and follow the path through a small hole into a long corridor. Stick to the left side and follow it all the way to a room with 1/2 Blades and Parts x5. Exit and head through the large opening on the opposite wall and hang a left. Follow this to a gate to reach downtown Boston.
Follow Tess under the overpass, but when she turn left to climb up the road, head straight and jump through a gap in the fence to find a small area with Supplement x5. Crawl under the structure and meet up with the girls, grabbing the Evacuation Leaflet near the Fourth Street West sign. Follow Tess a bit, but before heading up the ramp turn left into the truck to find Parts x5. Now follow Tess and Ellie up the ramp.
After spotting the capitol building, turn to your right and crouch under the rubble to reach a new area. Immediately turn right and run all the way along the walkway to the last tree and knock down the Joseph Lenz - 000113 Firefly Pendant with a bottle or the nearby brick.
Enter the building on your right and examine the fresh corpse for another Optional Conversation and then continue through the door next to the stairs, where you can find Parts x6. Exit and head up the stairs, grabbing the Field Ops Log and then continue up the stairs to the 6th level, ignoring the 5th, to find 1/4 Blades.
Return to the 5th level and remove the Infected Clicker from the door to break in and then check the drawer of the desk for a 1/4 Blades. Grab the Supplement x5 and head under the cabinets and over a desk into the office. Ignore the door for now and walk to the other side of the cubicles to get a 3/4 Binding from a desk and then head through the door.
Quickly hit Square multiple times as the Clicker attacks to fend him off until Tess can save you. Enter the room directly across from where you exited and check the cabinet on your left for a Rag. Tess will grab the Alcohol from another nearby cabinet and hand it over, allowing you to now craft Health Kits.
Despite Tess telling you to heal yourself, you will find some health soon and should conserve your supplies.
The next room has the first Shiv Door in the game, but is worth using a shiv on to get the 1/2 Binding, Parts x25, and Supplement x10. Exit and return to the main hallway and enter the final room, where you will need to boost Tess up and then follow yourself.
After the cutscene, watch the Clicker carefully to learn where it is headed. The best way to deal with this guy is to wait for him to get close and throw a bottle or brick behind it to make it turn. Quickly pick up another brick and very slowly follow the Clicker, hoping it doesn't randomly turn around, and when you see the grab selection bash its head in by hitting Square.
Once the Clicker is dead, head back to where you jumped up and follow the wall of cabinets to find a Health Bar. Hug the right wall and enter the bathroom across the hall to find a Rag and an Alcohol. Now head right into the office of cubicles and check one of the cubicles for another Health Bar. When you are ready, follow Tess up and over the nearby ledge and grab the Health Kit next to the corpse before jumping down onto the steps and move the metal cabinet.
Continue to follow Tess and Ellie outside and across the scaffolding to enter the 4th level. Heading right will get you a 2x4, while heading left toward Tess and Ellie is the Revolver. You will need to drop down into the lower room and kill all enemies to advance, but going in guns blazing is generally a bad idea.
Start by dropping down and hugging the left wall and turning the corner left for an easy stealth kill on the nearby Infected Runner. Return to the hall and watch as the Runner enters a far door and exits a closer nearby door. When he passes back into the main area and all enemies are in the right section, walk into the left room and hide behind the L-shaped desk in the middle of the room. Wait patiently as the Runner returns to the far door and wait for him to walk past, you will need to be in the corner of the L-shaped desk so that he does not see you over it. You should be able to grab him just before he exits the door. Once dead, grab the Health Bar and examine the enemy locations.
There are two more runners, one on the left area and one by the Clicker. The one by the Clicker may seem difficult, but it is actually quite easy. Return to where you killed the first Runner and wait the the cement wall for the Runner to appear on the other side. As soon as it turns it's back, walk up and stealth kill it (the Clicker is totally oblivious). The one of the left is an easy kill now that there is no one to see you kill it. Return to the wall on the far side, wait for it to walk past, and stealth kill it. With only the Clicker left, make sure to grab a brick and very slowly sneak up to it and go all out with the melee attacks.
Once clear, Ellie and Tess will join you. Grab a 2x4 near the far pillar and then climb up and get the Revolver Ammo from the corpse. Grab the cabinet to move it out of the way of the door and wait for Tess to make a path for you. In the next room, grab the 1/2 Alcohol, 1/4 Blades, and a Health Bar.
You will likely need to start making room for other items, so make sure to craft and carry the max amount of Shivs and Health Kits when you have an abundance of supplies.
Continue into the next area and follow the linear path down until you reach a large sign that says Oliver LLF. Instead of following the path down, follow it up and along a ledge to get 1/2 Blades and Supplement x5. Head back down and follow the path around a corner, grabbing the 1/4 Blades and 3/4 Binding, and drop down, getting Parts x4 on the blue bench. Check the payphones for Supplement x5 and the Firefly corpse for a Molotov Cocktail and Rag. Finally, grab the Firefly Map on the corpse by the escalator and exit through the hole behind the vending machines.
This area is crawling with Clickers, which means you can not take them out with melee combat. Start by grabbing the Shiv nearby, or coming back for it after you use one, and sneak up on the nearby Clicker and shiv it through a stealth attack (press Triangle twice). Now head left and sneak up on the Runner feasting on a corpse.
Ignore the other Clickers for a moment and enter the store nearby to find a Health Bar on the broken shelves and the Note to Derek in the counter drawer. Return toward the entrance and make your way to the right side of the area where a Runner stands in the corner. This guy guards a safe with Parts x50, but attacking him will draw the attention of the Clickers. Finish him quickly, grab the parts, and run all the way back to the entrance and then crouch and make your way to the store, hoping they don't follow you.
Once the whole fiasco has died down, the enemies positions change a bit and make it even more dangerous. Unless you really need the health, ignore the Health Bar in the center of the Clicker infested area and make your way to the back right corner. There is a Health Can in a room off to the right, just past the area with the safe.
The last area may have a Clicker in it that walks up and down the hall. Wait for it to head back toward the main infested area and then look up to a ledge to boost Tess up to drop the nearby ladder.
Upon entering the outside again Tess will indicate which direction you need to go. Unfortunately you will need to get something to boost yourself up and that is a cabinet guarded by three Runners in the building to the left of the bus. Start by entering the building through the broken wall nearby and strangling the first Runner on the left. Exit and make your way around the left side of the building to sneak up on another Runner and then take out the last one however you feel like.
Grab the 1/4 Blades from the desk nearby and then move the nearby cabinet from the middle of the room to the bus. Climb over and then turn around and search the truck for the Medical Pamphlet. Continue down the alley and open the nearby garage for a scene.
Inside the back of the truck is Supplement x5 and near the door is the first workbench. Workbenches can be used to upgrade your weapons and make holsters. At the moment, you are unable to make holsters, so choose what you want to upgrade and then move into the next room.
Grab the Revolver Ammo x1 on the counter and continue straight across the room, taking the right door, to find 1/2 Blades. Now make your way into the much larger room and look under the collapsed floor for 1/2 Blades and 3/4 Alcohol. Head up the collapsed floor and climb up the side by the windows to shimmy over to the Michael Kiper - 000109 Fire Emblem and then continue into the other side of the next floor.
Find the 1/4 Blades in the cabinet near the suit of armor and then crawl under the rubble and move the beam to let Tess and Ellie through. Head through the new exit to the right and wait for the nearby Clicker to walk by ans smash it with a brick. Quickly retreat back to the beam you moved and allow the enemies to reset a bit.
You can take out the second one with a shiv or 2x4 and then the third with the 2x4 (if you didn't use it) or the brick in the large room off to the right. Enter the cafeteria on the left side of the area, where the girls were, and grab the 1/2 Blades and Health Can. The shiv door in the cafeteria leads to Handgun Ammo x4, Revolver Ammo x3, Rag, Alcohol, Parts x25 and Supplement x10.
Now head out the door at the end of the hall and up the stairs to another door. The Runner here is busy trying to break into the room with Tess and Ellie, so sneak up on it and strangle it and then enter the door. Tess and Ellie are in trouble, with a bunch of Runners coming in for the attack. If you have been conserving your ammo you can shoot them, but sometimes simple melee combat will just be easier. Once all the enemies are dead, heal up, check the corpses, and talk to both girls for Optional Conversations before you exit through the window in the other room.
Climb the fire escape to the roof and grab the wooden plank on the ground and place it on the railing to reach the other roof.
The Capitol Building
Head down the steps and get the Revolver Ammo x2 and Firefly Orders off the corpse at the foot of the steps and then push the dumpster against the fence to get up and over. Follow the road left and instead of going to the right, to the Capitol Building, go left and hop in the stone gazebo to find the Melinda Davidson - 000214 Firefly Pendant. Now head to the building for a scene.
After the scene, grab the 3/4 Rag and 1/2 Alcohol from the table on the lower level and then head up the left stairs to the level above the entryway. Keep right and enter a room with a lot of tables and grab the 1/4 Blades from the table below the window on the left. Turn around and head for the podium and get the 1/2 Binding behind it and Supplement x5 on top of it. Head out the nearby opening and hop into the adjacent room and grab the Hunting Rifle.
As you head into the hall with the crates, take position on the left wall behind the crate and wait for the guard to enter the room on the left. Now walk forward and hide behind the left side of the pillar and wait for a guard to approach on the right. When he passes, walk around and strangle him. You can now enter the left room and use the cases for cover to strangle the second guard. You should now have plenty of room to move around to strangle the last two guards, just be careful of their movement so that they do not sneak up on you. Grab the Supplement x5 from the desk in the back left room and head down the hall and stairs and drop to the next level.
Hug the right wall to get a Rag and 3/4 Binding from the case and then enter the dark room on the right with a Health Bar. Hide behind the chair, on the left side of the door, and wait for a guard to enter and then strangle him. Another guard may come in to check the location. If so, use the desk to stay out of his sight and when you find an opportunity to strangle him without others watch, do it.
Sometimes the first guard enters from the opposite side and the second takes much longer to check the area. Watch the guards and take out the two that patrol this room before leaving it. Also, sometimes the third guard will come close enough to spot the bodies and will need to be taken out here as well.
You should now be clear to leave this room out the way you originally came in and head to the opposite side of the area. Here there are a few crates that you can use for cover and possibly a guard with his back to you in a doorway. If this is the case, strangle him safely. If not, use the cover to stay hidden and either grab him quickly from around a corner, if he's walking toward you, or sneak up behind him and strangle him.
The final area has two guard in a large room with lots of cover spots and another in the room to the right with some bookcases. Approach from the left area and wait for the guard to move away and take position in an L-shaped cover section just on the other side of the doorway, against a pillar. When the left guard walks by quietly sneak up behind him and kill him behind the crates so the other guard doesn't see you. There is also a Health Bar on the crate here.
Sometimes the guard that patrols the bookcase room will leave and head back out into the section you already cleared. Watch your back in case this guy tries to sneak up on you and kill him quietly.
The final 1-2 guards are usually far enough away from each other that you should have no problem with them. Remember to keep an eye on all enemy movement so you know where they are. There is another Health Bar in the room with the bookcases that you should grab if needed before exiting the building.
Head to the subway entrance and rush down the steps for a scene. Run inside the subway and hug the right wall to grab the 1/2 Alcohol and 1/2 Blades then rush down the hall. After the scene, wait for one of the guards to approach and strangle him. Assuming the other doesn't see you, wait for him to pass one way or the other on the tracks and drop down to sneak up behind him.
Once the coast is clear, head onto the tracks to the right and find Supplement x5 between the two trains and behind a pillar. Head the opposite way down the tunnel now and dive under the obstructions until you meet up with Ellie again by a corpse with the Smuggler Note. Hop into the hallway behind the corpse and swim to the other side, where Supplement x5 hide on the surface and Parts x4 and the Shiyao Jiang - 000178 Firefly Pendant hide in the flooded area below.
In order to progress, head back to the main area and grab the raft in the water and use it to transport Ellie from one side to the other, where she will lower a ladder for Joel. You can now exit the subway around the corner.
Keep to the right on the path to find Supplement x5 in the bushes and then check the drain pipe on the right for 1/2 Alcohol. There isn't anything else and all paths on the other side of the riverbed lead to a fenced area with two buildings on the left. Start by going behind the leftmost building to grab the plank and lean it against the building opposite this wall, separate from the fence. Now climb the air conditioner to reach the roof, pull the plank up, and place it between you and the other building (make sure to pick up the modified pipe).
Drop down the other side and check the stacked barrels to find 1/4 Blades and then head toward the other buildings and drop down again. The cabin in the center of this area has a Clicker, so quietly approach it and smack it with your new modified lead pipe for an instant kill. Inside you can find 1/2 Rag and then head down the steps and kill the other Clicker with the less silent brick.
Enter the large building and check the dead end hall for Parts x5 and Supplement x5 and then the office for 1/4 Blades, Parts x2, Handgun Ammo x2 and the Pills Note. Head outside and drop down toward the fence and shiv open the nearby door for Alcohol, Supplement x15, Parts x10, and Rifle Ammo x3. Now boost Ellie over the fence to continue.
Hug the left wall into a fenced area with the gnomes behind the building on the left and grab the 1/2 Blades, 1/2 Binding, Parts x8, and Supplement x10. Exit through the building and cross the street and head up the stairs to a back door with Parts x8 sitting on the ground. There is another Parts x5 behind this house, near the blue garbage, that you should get and then you can enter the building for an Optional Conversation with Ellie and 1/2 Blades in the kitchen.
Continue down the street and hop on the cop car to reach the top of the camper where the Hui Wang - 000197 Firefly Pendant lies and then grab the Note to Bob on the barb wire at the end of the street. This contains the combination to a safe we passed earlier, so turn around and follow the path back to a red truck on the left side, past the evacuation sign, to open the safe for Parts x50, Supplement x10 and Rifle Ammo x3.
Head back toward the barb wire and enter the music store on the left and grab the 1/4 Rag, 3/4 Binding, Perimeter Note, and Parts x10. Head back outside and into the alley for a scene and then grab the 1/4 Rag by the blue garbage. Another shiv door is up the small steps to the right, it contains 1/2 Blades, Parts x25, 3/4 Alcohol, and Supplement x15.
Keep heading down the alley and grab the Arrow x2 sticking out of the dead Runner and then use the ladder to climb up the back of the truck to find the Bow and another Arrow. Cross the plank and then grab it and place it against the wall so you can climb up and use it to reach the next roof over.
A Clicker stands on the other side of the building, but a direct hit in the head with the bow will instantly kill it. Follow the roofs and head down the ladder on the other side and crawl under the nail bomb. Take a left, entering the building and go up the stairs, and enter the bedroom to get 1/2 Rag. Equip a brick or melee weapon before heading into the adjacent room and kill the Runner. Grab the Note to Rachel and Supplement x5 then head back outside.
Head to the opposite end of the alley and throw a bottle at the double trapped fence to set off the explosive. Continue forward, grabbing the Revolver Ammo x8 and then throw another bottle or brick at the ground trap. Inside the building, grab the Revolver Ammo x8 and then open the door for a shock.
There is two phases to this fight: the first phase you will need to shoot the Runners and Clickers before they reach Joel while Ellie tries to drop you and the second you will need to keep the infected off Ellie. Once you are dropped, tap Square to quickly get free and then sprint after Bill.
As soon as you exit, turn to the right and stand by the door and wait for Bill to open it. Rush inside and take cover, as a Clicker comes in the far door. Take it out with a brick or your melee weapon (or throw a Molotov at the front door so the enemies that follow are also burned) and then deal with the 2 Runners that follow.Before following Bill outside, grab the Health Bar, near the place you entered, 1/4 Alcohol, and 3/4 Rag in the small room on the right. If your melee weapon has seen a lot of use, grab the Baseball Bat by the exit and exit the building, following the linear path to a cutscene.
You start in Bill's place with lots of supplies nearby and an Optional Conversation with Ellie about the chess set nearby. Grab Bill's Map, the 1/4 Binding, 3/4 Alcohol, Parts x5, Revolver Ammo x3, Fences Note, 1/4 Blades, and Shiv: Sharpening Training Manual.
Now that our shivs are improved, it would be a great time to upgrade the Shiv Master skill to save yourself from one-hit kills from Clickers. Maximum Health is also a good skill to invest in, as it will help with your survivability.
Follow Bill upstairs and turn right into the bedroom for 1/2 Blades, Hunters Note, and Supplement x5. Follow Bill to another building, where there is Parts x4 behind the desk, and then follow him to the street.
Take position behind the cars, grabbing the 1/4 Blades and prepare for a fight. The Runners will reach you first and Joel can go to town with the lead pipe, but when the Clickers get close pull out your gun and start shooting. If a Clicker grabs Joel, quickly hit Triangle to shiv them.
After the fight, grab the new lead pipe on the pavement by the building and then look up at the street lamp further down the pavement. To get the Alex Raymond Vincent - 000266 Firefly Pendant use any of the many bricks and bottles, but make sure to get another brick before you continue on. Inside the gate, grab the 1/2 Rag and then head up the stairs and turn left to find Parts x10. Now head to the cellar for a cutscene.
Bill will hand over the Shotgun and then can be approached to gain a Nail Bomb, which you can now craft. Grab the 1/2 Rag, 1/4 Blades, Binding, and 1/4 Alcohol from the room nearby, and the Tools Level 1 and Parts x15 from the opposite side, and then take a second to create one or both of the gun holsters at the workbench. Head upstairs now and through the main church to Bill's room on the right for Supplement x5 and the Bomb Note. When you are ready, follow Bill out the window and into the graveyard.
Modify your lead pipe so that it can do a one-hit kill and then head to the first tombstone and grab the bottle. Toss it at the far gate to draw one of the Clickers over and then smash its face in with a brick. Quickly crouch and back up to the first tombstone and wait for one of the other Clickers to come investigate. With your modified pipe, hit and kill it quickly.
Slowly advance to the steps leading to the next area and throw one of the nearby bottles into the middle of the area, hopefully drawing over two of the three Clickers. Throw a Nail Bomb out in the middle of Clickers and hope to kill at least two. If one of them is left, wait for it to head closer to the final Clicker in the other area and then throw another bottle/Nail Bomb combo to take those two out as well. Grab the Supplement x5 in the corner of the final area and then have Bill open the gate.
There are three Runners here, two straight ahead and one in the alley. Sneak up to the two and strangle one and hope that Bill kills the other. If he doesn't, no sweat, as you can strangle it as well. Finally, kill the one in the alley and then enter the fenced backyard.
If you have any Nail Bombs left, throwing a bottle to get the Clicker and one of the Runners together and then tossing it in is great. If you don't use a brick on the Clicker and then finish off the Runners with your lead pipe. Head toward the house on the right and grab the Parts x10 and 1/4 Blades in the garage, and Peter Mrozik - 000263 from the laundry room.
The next backyard has a Clicker and two Runners. One of the Runners patrols over the roof of the garage and the other inside the garage below. Take out the one on the bottom quietly and then grab the Parts x7. The one on the roof and the Clicker should be easily enough to handle with not extra Runner to spot you killing the other.
Follow the backyards to the right into the next area and grab the Health Can from the barbeque. The other building on the opposite side has Parts x13, Arrow x3 and a Bow (in case you missed it previously). Return to the street and into the garage on the other side, where Ellie will sneak through the doggie door to let you into the next yard.
There are a total of four Clickers in this next area, all standing still for some perfect bow head shots. Start by killing the two in the yard with precision shots and then the two inside the house with the bow and a brick. Check the room with the final Clicker for a 1/2 Rag and 3/4 Binding and then the other side of the hall for Parts x5 before exiting and climbing up the camper and into the next yard.
Check the corner of the backyard for Supplement x5 and then head inside. There is Handgun Ammo x5 in the gray desk in the main hall, outside the kitchen, and Parts x5, 3/4 Rag, Supplement x5, and a Boy's Diary upstairs. Make sure to wait for Ellie to approach you in the kid's room for an Optional Conversation and when you're ready, grab the Arrows x2 in the garage and help Bill with the door to reach the school.
There are a bunch of Runners here, and while they can be taken head on, it is not really advised. Start by sticking close to the house and walking right, hiding behind a bush next to a tree. A Runner will walk around the cop car in a circle here and can be stealth killed when she walks past the bush and turns left.
Next is the Runner in the middle of the area that was probably the first one you noticed. Stand behind the long wall on the left and when he walks by and starts heading right sneak up on him and strangle him. Check the left area for the woman that walks back and forth by the blue and white sign. When she is heading away, hide between the table and the side of the sign so she can't see you as she walks up. When she starts to get closer, move around the left of the sign and hide until she walks up and turn around and then kill him quietly.
The final Runner that you can stealth kill is in the middle of the area walking along a bus and around an L-shaped pylon. Approach this from the left and wait for it to walk along the left side of the pylons and then hide in the corner of the pylon. When she walks past the right side, pop out and stealth kill her.
The next Runner is basically a trap, as there are more hiding behind the bus on the right. Feel free to pull out your guns to take out the first few and then finish the others up with melee attacks. Once the coast is clear, boost Ellie on top of the indicated bus to lower the ladder and reach the other side. The infected will swarm the location, so run straight back to the back of the building and onto the vent. Open the window, or wait for Bill to open a window if you cant find it, for a cutscene.
High School Escape
When you have control again, head down the left wall of the main hall and watch out for the Runner on the left. When it move off to the left, take position behind the desk so you can strangle it on its next trip by. Head up the destroyed stair for 1/2 Blades and 1/2 Alcohol and then hug the left wall and notice the Runner walking up and down the hallway nearby. Wait for the Runner to walk all the way up to the classroom and when it starts heading back down the hall follow it and strangle it.
The nearby doorway here leads into the classroom, where two Runners and a Clicker enter. Trigger their appearance and then back out of the doorway and hide behind the desk. The female Runner will walk up the classroom and come out the far door and circle back down to the entrance where we triggered it. Stay behind the desk and when she walks by, circle around and strangle her.
The easiest way to deal with the last Runner and Clicker in the classroom is to bomb them, but if you are out then I have figured out another strategy. Grab the bottle by the door and when the Clicker inside the classroom is near the far door, and the Runner is out of the room, toss a bottle down the hall. This will draw the Clicker out and allow you to enter the classroom and hide behind the second desk on the right. From here, you can wait for the Runner and kill him when he turns to walk out of the room.
Check the Clickers, if either of them are in the classroom wait until they leave or shiv them (hopefully only 1). As you exit the classroom, three Runners will come down the hall. You will be forced to kill them, so just hope that the Clickers are far enough away that they can't hear you. If one of them does come after you, take them out with your shotgun.
As you enter, the Bloater will come crashing through the far doors. These guys like to throw spores and are one-hit kills at close range. Equip a Molotov Cocktail and throw it at the bastard and then deal with the two Runners with your shotgun as he stumbles around on fire. Once the Runners are dead, focus your attacks on the Bloaters head while backing away from him and he should go down in 3-4 shots.
Head to the door where the Bloater came from and grab the 3/4 Rag on the right wall and the Parts x10 in the room he came from. Boost Bill up and then turn around and use L3 to focus on the three Runners coming your way. Take them out quickly and then help yourself up the bleachers and out the other side. Follow Bill into the alley and fend off the Runners long enough to let your buddies up the ladder and then follow them for a scene.
Search the house to get Supplement x5 in the kitchen, Note from Frank, Parts x8, Health Bar, 1/2 Explosive, 1/2 Alcohol, 3/4 Binding in the bedroom, and Shotgun Shells x8 in the garage.
There is an Optional Conversation for both Ellie and Bill. If you give Bill the letter, make sure to pick it up and re-add it to your collectibles before continuing.
Note that this new Note from Frank counts as a new entry in your collectibles and must be gathered for 100%.
When you are ready, get behind the truck and start pushing. The first attempt will fail and as you push it down the street you will be attacked three times by enemies. Fend them off and continue to push until the truck heads off down then hill and rush after it, jumping in the back and ignoring the enemies.
Watch the scene to gain the Siphon Hose and continue to the next town.