Question from Blackout2012
What is the best strategy for defending aganist mind control?
Getting beat up losing troops due to them being mind controlled. I know killing the mind controlling alien will free the solider, but by the time I get to the alien they've already been killed or have killed someone else. Is there any way to defend aganist mind control all together?
Top Voted Answer
Units with high Will stand a better chance to not be mind controlled - this can be boosted by manufacturing the Mind Shield accessory. As well as taking up your accessory slot each one requires an Ethereal corpse - which is part of the problem.
Having a Psi soldier of your own - a second tier skill Psi Inspiration boosts the Will of nearby troops making them harder for alien mind control - though by grouping together potentially leaves you open to a Muton alien grenade.
A strategic advantage is getting the Iron Will perk from the Officer Training School early - increasing the amount of Will gained on level up for all your soldiers - the earlier you can take this the more of a boost it will give by the time they reach Colonel.
Not taking previously Critically Wounded soldiers on missions where there is likely Psionic enemies - the permanent reduction to their Will makes them very succeptable to mind control or panic.
As for during the mission - careful progress. For smaller UFOs the Sectoid Commanders / Ethereals tend to stay in the central control room - which gives you a bit more opportunity to get your units prepared just outside before breaching together. For larger UFOs or other missions a slower approach across the map, half movement and overwatch should mean more of your troops are available to take shots should a psionic unit be uncovered. Squad Sight on your snipers will help provide long range firepower, providing there is a straight line to the target. Battle scanners (sniper) allow you to detect a unit without alerting it which can be useful if you want to scout around a corner without moving there.
Finally you have potentially 2 turns to kill the psionic before it takes control - the turn you spot and alert it, and the next turn once it has successfully mind controlled your unit.
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