Title:	Road to Glory Mode – Getting a High Legend Score
Game: 	NCAA Football ’13 (PS3 and Xbox360)
Author: 	LuckyLindy84 (Kyle Lindemann)

Table of Contents
  
	1.	Intro
	2.	Selecting a Difficulty Setting
	3.	Character Creation
	4.	High School
	5.	Picking a School 
	A.	List of every School's Offensive Philosophy
	6.	Going to Practice
	7.	Earning Coach Trust
	8.	Skill Increases (Career and One-Game Boosts)
	9.	The Importance of Injury and Stamina
	10.	The Option of Quitting at Halftime
	11.	Reaction Time
	12.	Catching
	13.	Getting a High Legend Score 
	A.	As a Quarterback 
	B.	As a Running Back 
	C.	As a Wide Receiver 
	D.	As a Defensive Player
	14.	Save before the Offseason Begins
	15.	Record Breaking
	16.	Don’t Cheat
	17.	Playing for Realism
	18.	Power-Up Packages
	19.	The End
1.	Intro 
   Playing NCAA ’13 is something that should be fun and enjoyable. I 
have been playing NCAA Football every year since it came out in 1992. 
I was eight years old in the beginning and I haven’t stopped playing 
since. Although I have many more adult responsibilities now, my love 
of football and the game have not diminished one bit. I find myself 
putting in the hours every week, though mostly when my girlfriend is 
not around. Haha.
   Let me introduce myself real quick. My name is Kyle Lindemann. I 
am a hardcore jock but I’m also a gaming enthusiast. I’ve been 
playing video games ever since I played Super Mario Bros. on regular, 
16-bit Nintendo in 1989 and I’ve been hooked on sports video games 
ever since Techmo Super Bowl came out… I served in the U.S. Marine 
Corps from 2005-10 and I have been finishing up my degree from Kent 
State University here in Ohio. I work in sales but I also enjoy 
writing, playing sports, and video games in my free time. I am very 
passionate about the Cleveland Browns and College Football as well. 
If you have any questions at all, feel free to e-mail me at 
RedSunIndustries@gmail.com and I will help you in any way I can. You 
can also find me online at the PS3 Network under the username: 
LuckyLindy84. Challenge me to an online game of NCAA ’13 if you’re 
daring enough. And if you feel like any of my guides have helped you, 
donate to my PayPal account, “RedSunIndustries@gmail.com.” Even $1 
helps. I have spent many hours playing games and writing guides in 
order to help others enjoy and get the most out of their gaming 
experience (which I am not paid for).
   Playing an NCAA “Road to Glory Mode” is the closest that a sports 
game can come to acting like an RPG. I have created a simple guide 
here for you to get the highest Legend Score possible (50,000 Max). 
There is an inherent trait in all of us that simply enjoys logging in 
and seeing our name at the top of the leaderboard, no matter what 
that leaderboard may be. Everyone likes being #1, even if it’s 
beating your best-friend in a game of Horse. If you want bragging 
rights amongst your friends or like seeing your name at the top, let 
my guide aid you in your efforts. I’ve always abided by the motto: 
“Why play if not to win?”
2.	Choosing a Difficulty Setting
   When you begin your Road to Glory Mode there are 4 difficulty 
settings available. They are Freshman, Varsity, All-American, and 
Heisman. These are ranked in order of their difficulty. Competing in 
the Online Leaderboards is only available in Varsity and Heisman 
modes. If you’re a hardcore realist who wants the most intense gaming 
experience, Heisman might be the level for you.  However, keep in 
mind that competing in the Online Leaderboards is only available in 
Varsity and Heisman modes.
3.	Creating a Character
   If you choose to begin a Road to Glory Mode with an already 
existing NCAA player, you will not be eligible for the Road to Glory 
Online Leaderboards.
   When creating your character, it is imperative that he be tall if 
he is a QB, WR, or DB. This will stop you from getting as many passes 
knocked down at the line of scrimmage if you’re a QB and will help 
you jump up and grab balls either as a receiver or a defensive back. 
Being a tall player also helps you see your player when he is on the 
screen better. If you are 5-9 it is a lot harder to go up over a 
defender and snag a ball over the middle.
   On the other hand, having a running back who is 5-6 and 165 lbs. 
makes running the ball a lot easier. Why? Because you’re smaller and 
able to get through holes a lot easier than a 6-3, 250 lb. running 
back. Remember Noel Devine from West Virginia or Darren Sproles when 
he was at Kansas State? That’s what I’m talking about. How much 
strength or trucking ability you have as a 6-3, 250 lb. running back 
or as a 5-6, 165 lb. running back has no difference in the game. That 
will depend on your character’s individual strength and trucking 
ratings, so don’t worry about your 5-6 guy not being able to break 
tackles. A break tackle rating of 80 is the same regardless of your 
player’s size. Having a running back who is tiny and able to get 
through any hole will make running the ball a lot easier. You won’t 
have a hard time catching screens, swing passes and out-routes, but 
if you’re a RB who likes to go over the middle a lot, having a 5-6 
guy won’t work well. However, you will rack up 400 yards a game on 
the ground a lot easier. Having a WR who is 6-7 will enable you to 
jump up over any DB for a pass and will help you when you go over the 
middle. Having a 6-6 QB will help you throw passes better over the 
middle and they will very rarely get batted down. This is important.
	4. High School
       For some this may be boring as you want to start your NCAA 
career, for others it may be fun to go back in time and create your 
high school playing days. Hopefully the jersey options available will 
help you get as close to possible as creating your high school 
uniforms and team. It is important to become a 5-star recruit in the 
SPARQ ratings. Why? Because if you are a 5-star recruit you are going 
to have a lot higher ratings than a 3-star recruit once you get to 
your college. This could mean the difference between starting out as 
a 79 overall and as a 68 overall. Play all of the games and try to 
rack up as many stats as possible. This will give you more available 
points for Skill Boosts once your college career begins. Being able 
to power-up early on in your career will enable you to perform better 
on the field. Believe me, there is a huge difference between a 
running back having 90 speed or 99 speed and a quarterback having 92 
arm strength or 81 arm strength.
       You also want to finish the regular season either 9-1 or 10-0 
(depending on how long of a schedule you chose. The longer the 
better). This is because you will most likely go to the State 
Playoffs, which will give you more games to earn extra attribute 
points so you can Power Up big time in your Freshman year at your 
school. You should try to advance to the State Championship game as 
well because this will give you more games and more attribute points.
       However, if you wish to simulate your High School career, don’t 
skip the weeks, simply play the game, but once the game starts just 
choose the “Skip Ahead to End of Game” option and the entire game 
will simulate. You will still receive recruiting bonuses like you 
played the game, but if you skip ahead weeks you will not receive any 
recruiting bonuses.
5.	Picking a School
       If you aren’t sure of what school to choose from, my advice is 
to choose a school that will place you at #1 or #2 on the depth chart 
right away. You only have so many games over a 4 year career and you 
don’t want to be spending half of the first season or the whole first 
season on the bench where you won’t be able to generate many stats or 
points. If you are a loyal band-wagoner of your favorite team, you 
may have to ride the pine for some of the first year if you are going 
to play with Alabama, but if that’s where you’ll be happiest, do it.
       If you aren’t sure of what school to pick, what school suits 
your playing style? If you are a Running QB who also likes to run the 
Option, you are better suited for playing at Navy, Georgia Tech, Ohio 
State, Army or Air Force to name a few. If you prefer a spread 
offense that gives you the opportunity to run and pass, schools like 
Arizona, Baylor, Cincinnati, Clemson or Northern Illinois are your 
best bet. The in-game play calling is based on what school you are 
playing for. If you want to be a Pocket Passer or a Balanced QB 
playing in a Pro-Style Offense, you are better suited for a school 
like USC, Oklahoma, Cal, Florida, Arkansas or Alabama. Even playing 
for June Jones’ Run-And-Shoot style at SMU will be sure to help you 
rack-up monster passing stats.
       You might also be better choosing a school that plays in a 
Conference with a Conference Championship Game. This will give you 
the chance to play 4 extra games over the course of your college 
career. Take a glance at the Depth Charts or Rosters of the schools 
before you begin. If a school has 3 Freshman offensive lineman that 
are that are mid-70’s or low 80’s in ratings, this will be a good 
school for you to choose. This way they will be there for the 4 years 
you are there and by the time they are Seniors they will most likely 
be in the 90’s. I cannot stress the importance of how much easier the 
game is on offense if you are a QB or a RB and you have a great 
offensive line.
       If you are a WR, there is nothing worse than catching the ball 
from a terrible QB. Does the school you’re thinking of have a 
promising Freshman or Sophomore QB who can take over in 2 years? You 
don’t want to run the risk of catching passes from a 60 OVR walk-on 
your Junior year or being stuck with a 57 OVR walk-on Freshman left 
tackle blocking for you. Make sure the school you want to play for is 
amongst your Top 3 choices when you begin, otherwise you may not get 
an offer from that school.
A.	Here is a list of all the schools and the offensive system that 
they run:
Air Force:			Option Run 
Akron:			Spread 
Alabama:			One Back 
Arizona:			Spread 
Arizona State:		Spread 
Arkansas:			Spread 
Arkansas State:		Spread 
Army:				Option 
Auburn:			Multiple 
Ball State:		Spread 
Baylor:			Spread 
Boise State:		Multiple 
Boston College:		One Back 
Bowling Green:		Multiple 
Buffalo:			Spread 
BYU:				Pro 
Cal:				Pro 
Central Michigan:	Multiple 
Cincinnati:		Spread 
Clemson:			Spread 
Colorado:			Pro 
Colorado State:		One Back 
Connecticut:		Pro 
Duke:				Pistol 
East Carolina:		Air Raid 
Eastern Michigan:	One Back 
Florida:			Pro 
Florida Atlantic:	Spread 
FIU:				Spread 
Florida State:		Multiple 
Fresno State:		Spread 
Georgia:			Pro 
Georgia Tech:		Option 
Hawaii:			Pro 
Houston:			Air Raid 
Idaho:			One Back 
Illinois:			Spread 
Indiana:			Air Raid 
Iowa:				Pro 
Iowa State:		Spread 
Kansas:			Pro 
Kansas State:		Multiple 
Kent State:		One Back 
Kentucky:			Pro 
Louisiana Tech:		Air Raid 
Louisville:		Spread 
LSU:				Multiple 
Marshall:			Spread 
Maryland:			Multiple 
Memphis:			Spread 
Miami:			Pro 
Miami (OH):		Pro 
Michigan:			Multiple 
Michigan State:		Pro 
Mid Tenn State:		Air Raid 
Minnesota:			Multiple 
Mississippi State:	Spread 
Missouri:			Spread 
Navy:				Option 
NC State:			Multiple 
Nebraska:			Spread 
Nevada:			Pistol 
New Mexico:		Pistol 
New Mexico State:	Spread 
North Carolina:		Spread 
North Texas:		Spread 
Northern Illinois:	Pistol 
Northwestern:		Spread 
Notre Dame:		Spread 
Ohio:				Pistol 
Ohio State:		Spread 
Oklahoma:			Multiple 
Oklahoma State:		Air Raid 
Ole Miss:			Spread 
Oregon:			Spread 
Oregon State:		Pro 
Penn State:		Multiple 
Pitt:				Pro 
Purdue:			Spread 
Rice:				Spread 
Rutgers:			Pro 
San Diego State:		Pro 
San Jose State: 		Pistol 
SMU:				Run and Shoot 
South Carolina:		Multiple 
Southern Miss:		Spread 
Stanford:			Pro 
Syracuse:			Pro 
TCU:				Spread 
Temple:			Multiple 
Tennessee:			Pro 
Texas:			Pro 
Texas A&M:			Air Raid 
Texas State:		Spread 
Texas Tech:		Air Raid 
Toledo:			Spread 
Troy:				Air Raid 
Tulane:			One Back 
Tulsa:			Spread 
UAB:				Pro 
UCF:				Multiple 
UCLA:				Spread 
UL Lafayette:		Spread 
UL Monroe:			Spread 
UMass:			Spread 
UNLV:				Pistol 
USC:				Pro 
USF:				Multiple 
Utah:				Multiple 
Utah State:		Spread 
UTEP:				One Back 
UT – San Antonio:	Multiple 
Vanderbilt:		Pro 
Virginia:			Pro 
Virginia Tech:		Multiple 
Wake Forest:		Spread 
Washington:		Pro 
Washington State:	Air Raid 
West Virginia:		Air Raid 
Western Kentucky:	Pro 
Western Michigan:	Pro 
Wisconsin:			Pro 
Wyoming:			Spread
6. The Importance of Practice
       Each week you will have the option to go to practice where you 
will be required to partake in 25 practice reps. This is important 
because it gives you the opportunity to earn more skill points for 
Skill Boosts and also helps you learn the playbook. Sometimes it may 
be important to practice that Screen Pass play a couple of times 
before you really learn how to master it. The closer you get your 
character to 99 in everything, the better. It’s worth taking 5 
minutes of your time to go to practice each week and rack up extra 
skill points. I’ve even gotten up to 5,000 extra skill points just 
from one Practice session. It’s worth it.
7. Coach Trust
       You earn the ability to increase your Coach Trust rating with 
each good play you make. Earning the Max Coach Trust rating will give 
you the option to call up to 20 plays per game on your own as well as 
to change the direction of the play. This is very important because 
it helps you be able to call plays that you’re good at running, as 
well as switch to a running play on 1st and Goal at the 2 so you can 
get a rushing touchdown if you’re a RB or call a pass-play on 1st and 
Goal at the 2 if you’re a QB wanting a TD pass in your stats.
8. Skill Increases (Career and One-Game Boosts)
       There are various skill increases that you will have the option 
to pick each week. The ones that are Career Boosts will be outlined 
in Green and the ones that are One-Game Boosts will be outlined in 
Yellow. One game boosts such as an improvement to your Stamina and 
Injury are important, however, don’t waste too much of your hard-
earned skill points on temporary quick-fixes that will only last one 
game. Spend your points on a boost that will help you for the rest of 
your career. Then once you get to 99 in everything you will no longer 
have to practice or worry about skill boosts. But in the meantime 
it’s very important to try to get to 99 Catch or 99 Agility if you 
are a Wide Receiver.
9.      Injury and Stamina
       Increasing your Injury and Stamina ratings to 99 is imperative. 
As a running back, you will take a lot of hits. There is nothing more 
annoying than getting inside the goal line and either being taken out 
of the game due to injury (it happens a lot if your injury rating is 
low) or being taken out of the game because your character is 
fatigued (happens a lot too if Stamina isn’t a 99). You can either 
offset this by calling the hurry-up after each play (whether it was a 
rush, pass completion or pass incompletion) and the same play will 
run again. If you’ve ran the ball 5 times in a row, most likely the 
computer will sub you out of the game if your stamina is low. You can 
offset this by calling a hurry-up at the conclusion of the play. This 
is done on the PS3 by holding “Triangle” as soon as the play is over 
and the computer will call the same play again. You can keep doing 
this over and over (even on 4th down) until there is a penalty, your 
player gets injured, your team scores, or there is a turnover on 
downs. Being able to call the hurry-up is important once you get 
inside the 20 because scoring TD’s is important to increasing your 
Legend Score. Calling the hurry-up can also save Game Time and can 
allow your team to have a few more offensive possessions a game, 
enabling you to have better stats.
       If you are a RB or a WR who also returns kicks and punts, you 
can let the kickoff bounce into the end zone on purpose (this will 
save clock time and save your character fatigue) and you can run away 
from punts and let them bounce. Why? Because there are no Legend 
score increases for anything involving kick or punt returns and you 
won’t be penalized by your coach for not returning it. Not returning 
kicks or punts will also save your character’s stamina. This will 
also enable you to rack up better stats because you’ll be starting 
every drive about 20 yards further back, giving you the opportunity 
to get more yards. When the computer punts a ball that will land 
inside of the 10, you can simply run back and fair catch it and your 
coach won’t hold it against you. Imagine how many more yards you can 
rack-up starting in bad field position compared to good field 
position? It could mean the difference of an extra 150-200 yards per 
game. Something to think about.
10. The Option of Quitting at Halftime
       If the game you are playing in isn’t going according to plan, 
just simply quit at halftime. Make sure that AutoSave is set to off 
(your Legend Score is automatically updated online each time your 
file is saved). You don’t want to have your player get injured and 
then hit the “Sim until In Game” button only to realize in horror 
that your player is out for the entire game and the rest of the game 
simulates. If this happens and you haven’t saved in a while, you will 
either have to power off your console or exit the game (which will 
automatically save if the game is completed upon exit). I have Auto 
Save disabled because if I am having a bad game at Halftime or if my 
team is losing badly, I simply quit the game and start a new one. 
This gives you the chance to earn better stats the next time around. 
Your Legend Score is not affected and the system doesn’t consider it 
cheating (because it’s not). So if you have a goal of getting 400 
yards rushing, 5 TD’s, and 100 yards receiving, simply quit at 
halftime if you only have 8 carries for 32 yards and your team is 
losing 28-10. Then you can start over and try to get a higher Legend 
Score. Just make sure that AutoSave is off.
11. Reaction Time
       The game has a new feature called Reaction Time. This enables 
you to have time slow when you are getting a carry and you want to 
see how the play develops first. Having a higher rating will help you 
make better reads and wait for the open hole. It’s pretty self-
explanatory, but it is very helpful when running counters, half-back 
screens, and off-tackle runs that require you to wait for your blocks 
to set up. This is also very helpful when running a route and trying 
to catch a pass. It slows time down and enables you to get open 
quicker. This is especially great for quick slant routes over the 
middle.
12. Catching
       One of the biggest challenges for some people in this game is 
catching the ball or racking up a lot of receiving numbers as a 
running back. I have figured out a simple way to take care of all of 
that. On PS3, by hitting the “X” button, your player automatically 
calls for the ball. If done when you are open or are the primary 
receiver for the play, you will get the ball 95% of the time. One way 
to rack up a lot of receptions or receiving stats as a Running Back 
is to hit the Hurry-Up button (Triangle on the PS3) after a screen 
pass play is ran. As a Running Back, you can run this play over and 
over and over again (Until you score, you are injured, there is a 
penalty, or a turnover on downs).  This may enable you to get 12 
receptions in a row and dink your way all the way down the field into 
the end zone for a touchdown. When you want to catch the ball, simply 
hit the Triangle button on PS3 when the ball arrives and your player 
will take off with the ball. Practice makes perfect and it’s all 
about timing. If you want to rack up monster receiving numbers once a 
good passing play is called, simply hit the hurry-up button after the 
conclusion of the play and you can keep running it over and over. 
Screen passes are the best for this.
13. Getting a High Legend Score
       There are many things that affect your Legend Score. There is a 
maximum of 50,000 total points. The important things to keep in mind 
are the 1,000 point winners. For instance, you will receive 1,000 
points if you win the Heisman, but you will have a difficult time 
winning the Heisman if your team isn’t in relevant contention for the 
National Title. Even if you went 9-3 and rushed for 4,000 yards and 
50 TD’s, you will end up as a Heisman finalist, but don’t expect to 
win it if your school isn’t even ranked. Your goal throughout the 
season is for your team to finish to as close to undefeated as 
possible. Now if you are Arkansas State going up against Oregon, 
winning the game is going to be very difficult. But you should try to 
win as many games as you can. This will help you get into a BCS Bowl 
Game (which will give you extra points), help you win the Heisman, 
and will assure of better recruits coming to your school for the next 
year. Having a good record can also get you into your Conference 
Championship game, which will give you 4 extra games over the course 
of your career to build up points. If you want to reach the 50,000 
Legend Score plateau, you simply need to average a score of 12,500 
each year. 
A.	Here is a list of the bonus points you will receive for being a 
Quarterback:
-	1000 points = Win the Heisman Memorial Trophy
-	1000 points = NCAA record 19,127 Passing Yards (Career)
-	1000 points = NCAA record 155 Passing TD’s (Career)
-	750 points = NCAA record 2,628 Rushing Yards (Season)
-	750 points = Beat Barry Sanders’s Record of 37 Rushing TD’s 
(Season)
-	750 points = 5,833 Passing Yards (Season)
-	750 points = 58 Passing TD’s (Season) 

B.	Here is a list of the important bonus points you will receive 
for being a Running Back:
-	1000 points =	Win the Heisman Memorial Trophy
-	1000 points = NCAA record 349 Receptions (Career)
-	1000 points = NCAA record 50005 Receiving Yards (Career)
-	1000 points = NCAA record 60 Receiving TDs (Career)
-	1000 points = NCAA Career Rushing Record (career) 
-	750 points = Break the NCAA Single Season Receiving TD’s Record 
(27)
-	750 points = Break the NCAA Single-Season Receiving Record 
(2060)
-	750 points = Beat Barry Sanders’ Record of 37 Rushing TD’s 
(Season)
-	750 points = Break the NCAA Single-Season Rushing Record
-	750 points = Win the National Championship 

C.	Here is a list of the important bonus points you will receive 
for being a Wide Receiver:
-	1000 points = Win the Heisman Memorial Trophy
-	1000 points = NCAA record 60 Receiving TD’s (Career)
-	1000 points = NCAA record 5,005 Receiving Yards (Career)
-	1000 points = NCAA record 349 Receptions (Career)
-	750 points = NCAA record 27 Receiving TD’s (Season) 

D.	Here is a list of the important bonus points you will receive 
for being a Defensive Player
-	1000 points = Win the Heisman Memorial Trophy
-	1000 points = 52 Sacks (Career)
-	1000 points = Intercept 29 Passes (Career)
-	750 points = Intercept 20 Passes (Career)
-	750 points = 24 Sacks (Season)
-	750 points = 14 Interceptions (Season)
14. Save before the Offseason
	There’s nothing worse than beginning a new season and realizing 
that there’s a 62 Overall Quarterback throwing passes to you, or a 57 
Overall Left Tackle blocking for you. How do you avoid this? Simply 
save before the Offseason begins. Just make sure that “Auto-Save” is 
turned off. This way once you begin your new season you can check out 
the Depth Chart before you start the first week of your new season 
and you can see who is starting. If there are terrible players 
starting on your team, simply quit and re-start from your previous 
save. Let the offseason simulate again and hopefully your Coach 
recruited better players this time around. This will have a larger 
affect if your team went 11-2 compared to 5-7. The better your team 
record was, usually the better the next wave of recruited players 
are. Keep repeating this until hopefully there are at least some 
decent players out there blocking for you or catching passes for you.
	Another important thing to consider is players leaving early for 
the NFL. If you have a 92 Overall Junior Left Tackle, he may not be 
at your school for the next season. Keep track of what Juniors and 
Redshirt Sophomores are on your team before you begin the offseason 
(only 80 and higher). You don’t want your 92 Overall Left Tackle 
graduating early and leaving you stuck with a 71 Overall Left Tackle 
for the next year. Save before you begin The Offseason and if he 
isn’t there on your Depth Chart for the next season because he left 
for the NFL early, simply quit and go back to your previous save and 
sim the Offseason again. There is a good chance that he will be back 
on your team. Keep quitting and going back to your previous save 
until all the players that you want are back.
15. Record breaking
       You want to have an impressive Freshman campaign, but you don’t 
want to set the bar too high. If you’ve magically rushed for 5,000 
yards your first year, you won’t get anywhere near as many points 
towards your Legend Score in your Sophomore campaign if you aren’t 
able to break all of your previous records. The goal is to steadily 
increase your stats in each season, ultimately blowing the doors off 
in your final Senior Season. There are certain benchmarks you should 
want to hit each year, depending on your position.
       One important thing to keep in mind is to know what the Single 
Game records are for your school. If the single-game rushing record 
for your school is 311 yards, don’t go out and rip off 588 yards 
against Valdosta State. Why? Because you receive a 175 point bonus 
every time you set a new single-game rushing record for your school. 
Raising the bar from 311 to 588 yards will stop you from being able 
to break the record again (at least for a while). Once you got to 350 
yards, don’t accept a handoff unless you’re inside the 5, otherwise 
keep calling pass plays and rack-up receiving yards instead. Same 
goes for single-game passing records as well. If the single-game 
Passing TD record for your school is at 5, don’t go and pass for 8 
TD’s the first time you can. Get it to 6 and try to scramble into the 
end zone the rest of the game.
       Qualifying for the point bonuses in your Legend Score every year 
are more important than the yards you average per carry or how many 
receiving TD’s you’ve had. If you look at the Online Leaderboards 
you’ll notice there are RB’s with 45000 scores with little receiving 
yards and QB’s with 48000 scores with little or no rushing yards and 
RB’s with a 10.0 avg. ranked below RB’s with an 8.0 avg. It’s all 
about earning the right point bonuses in your Legend Score.
16. Don’t Cheat
       If you change any of the default settings on your Road to Glory 
Mode you’ll automatically be disqualified and your score will drop to 
zero, so leave the settings alone. Also, the 5 minute quarters 
setting cannot be changed either. If you are playing for realism, 5 
minute quarters can be annoying, I know. However, leave the settings 
as they are, otherwise you will receive a Legend Score of 0 in the 
online leaderboards.
17. Playing for Realism
       For those of you who want to play a more realistic Road to Glory 
Mode and don’t care about your Legend Score, don’t worry about your 
score then. Just have fun. If you are bothered by 700 yard passing 
games each week, don’t worry about it. You can play it to as 
realistic as you want. If you want to play on All-American as a 3-
star recruit at Ball State and see if you can launch them into 
National Title contention, do it. You don’t have to restart any of 
the games if you don’t want to. If you happen to go 8 of 17 passing 
for 141 yards and 3 INT’s and don’t want to restart, then don’t. This 
is your Road to Glory Mode and you should play it however you want 
to.
18. Power-Up Packages
	There are Power-Ups available once you begin your Road to Glory 
Mode. They can be purchased while your player is still in high 
school. You can receive an automatic 5-star rating, extra recruiting 
points, maximum coach trust, and other perks if you choose. It’s all 
up to you as to what you would like to do.
19. The End
       I hope this guide helped you throughout your Road to Glory Mode. 
Your Road to Glory Mode is however you want it to be. Playing the 
game should be fun. If racking up 10,000 yards passing a season isn’t 
fun for you, then don’t do it. Play it as you want it, but if you 
want a high Legend Score and want to be at the top of the Online 
Leaderboards, do us all a favor and throw realism out the window. 
Feel free to Email me at: RedSunIndustries@gmail.com if you have any 
questions. I hope this guide helped and Go Golden Flashes!