</-------------------------------------------------------------------------\>
                              Ratchet & Clank: 
                              Up Your Arsenal
                           
                                Weapons FAQ
                     
                             By: Dark Cloud 237
</-------------------------------------------------------------------------\>
E-mail: darkcloud237@bellsouth.net

Got any questions? Comments? Did I miss or forget something (I probably did, 
I am the poster child of forgetfulness)? If you answered yes to any of these 
questions, feel free to drop me a line. But, if you are just looking to just 
cuss me out, do not bother e-mailing me. I will take criticism, but if you 
are going to criticize me, at least try to sound reasonable about your 
complaint.

<<To skip to a certain section of the FAQ, press CTRL and F at the same time. 
Then type in the letter/number combination for the desired section, and press 
Find Next to go there. (the brackets are not necessary)>>

Version 1.4

</-------------------------------------------------------------------------\>
                             Table of Contents
</-------------------------------------------------------------------------\>
1. Version History                                                  [DC1]
2. What This Mass of Text Is For                                    [DC2]
3. How to Use This Guide                                            [DC3]
4. The Weaponry 
   4a. Normal Mode Weapons                                          [DC4]
   4b. Challenge Mode Weapons                                       [DC4B]
5. Getting Your Priorities Straight                                 [DC5]
6. Weapon Leveling Tips                                             [DC6]
7. Credits                                                          [DC7]
8. The Legal Jargon                                                 [DC8]
</-------------------------------------------------------------------------\>
                            1. Version History                          [DC1]
</-------------------------------------------------------------------------\>
12/09/04- Version 1.4: I added a couple of tips like I always do, but the big 
change is something that is bothering me with the way its being interpreted.
On any of the weapons back from GC, it used to say: Where First Available: 
Slim Cognito, after landing on [whatever]. This has been interpreted as 
Meaning Slim has a station on the planet mentioned. NOOOOOOOO!!! It means 
after you land there, you can go back to Aquatos to buy it!! To stop the 
masses of people confused by this, I have changed it to say Slim Cognito on 
Aquatos, after... Please tell me this will end the confusion...

12/01/04- Version 1.3: Added more tips, as you may or may not have expected.
The other thing I implemented is skipping to certain sections, explained above
the Table of Contents.

11/24/04- Version 1.2: Fixed yet more errors concerning the line spacing
(when they run together it just bothers me...), and re-did some weapon 
descriptions to try and get across their functionality better.

11/23/04- Version 1.1: Corrected some spacing errors with the lines, made 
other minor corrections, added the RY3NO discount price, added the ammo 
consumption of the special attack on the Shock Cannon, and added more tips.

11/22/04- Version 1.0: The initial version of this FAQ, it has all the basics-
all the data for each weapon, and a few leveling tips.

</-------------------------------------------------------------------------\>
                      2. What This Mass of Text Is For                  [DC2]
</-------------------------------------------------------------------------\>

This FAQ (my first! Whee!) will tell you everything you wanted to know about 
each of the 20 weapons in Ratchet & Clank: Up Your Arsenal. When you are the 
most heavily armed furry creature in the galaxy, knowing stuff about your 
weapons can really help out. Or, if you happen to be curious as to what new 
abilities and such your weapons gain when they upgrade, this FAQ will tell you 
that to. So, uh, moving on...

</-------------------------------------------------------------------------\>
                          3. How to Use This Guide                      [DC3]
</-------------------------------------------------------------------------\>

This small section will give you a quick rundown of the things that will be 
shown for each weapon, and what each piece of data means.

[Weapon Name] (pretty self-explanatory)
---------------
-Description: My description of what this implement of destruction does.
-Where Gotten/First Available: After you see it in the vendor on the planet 
mentioned here, it will be for sale on any vendor. So, just know where to 
look first.
-Cost: How much the weapons will cost.
-Ammo per crate: How much ammo for this weapon will come out of an ammo crate.
-Ammo cost: How much 1 ammo for this weapon costs at vendors.

V1 (which version of the weapon the data below is for. If the name of the 
weapon changes, it will shown next to the version number.)
--
Power: The higher this number is, the more posterior this version of this 
weapon can kick.
Ammo: The max ammo this version of the weapon can hold.
Add-ons: If the weapon gains any new mods or other enhancements, they will be 
listed here.

Also, please note: VERSIONS 6-8 ARE CHALLENGE MODE ONLY. You must purchase 
the Mega weapons (V6).

Allrighty! Now for the meat of the FAQ- the actual weapons!

</-------------------------------------------------------------------------\>
                               4. The Weapons
</-------------------------------------------------------------------------\>
 4a. Normal Mode Weapons                                                [DC4]
</----------------------\>

Shock Blaster
=============
- Description: Your first weapon, it is basically a shotgun. Does more damage 
if you are closer to the target. If you are farther away, it can still do 
damage, but again, the closer you are the better. It serves well enough early
on, but it quickly becomes outclassed by later weapons.
- Where Obtained: Kyzil Plateau, Veldin. From the Galactic Rangers.
- Cost: N/A
- Ammo per crate: 4
- Ammo cost: 5 bolts

V1
--
Power: 40
Ammo: 30

V2
--
Power: 50
Ammo: 35
Add-ons: Hold fire button to charge a super attack

V3
--
Power: 60
Ammo: 40
Add-ons: Lock-on Mod

V4
--
Power: 80
Ammo: 40
Add-ons: Shock Mod

V5- Shock Cannon
----------------
Power: 100
Ammo: 50
Add-ons: Hold fire button to charge a beam of death! (consumes 10 ammo)
---------------------------------------------------------------------------\>

Nitro Launcher
==============
- Description: Launches a bomb packed with explosive charges, which explodes 
to do area damage. Works best against groups of enemies. Be wary of the fact 
that bombs seem to like having long hang times before touching down and
exploding. 
- Where Gotten: Kyzil Plateau, Veldin. From the Galactic Rangers.
- Cost: N/A
- Ammo per crate: 1
- Ammo cost: 50 bolts

V1
--
Power: 200
Ammo: 8

V2
--
Power: 240
Ammo: 8
Add-ons: Acid Mod

V3
--
Power: 300
Ammo: 10
Add-ons: Lock-on Mod

V4
--
Power: 400
Ammo: 10
Add-ons: Larger blast radius

V5- Nitro Eruptor
-----------------
Power: 800
Ammo: 12
Add-ons: Releases energy missiles upon detonation, Wider blast radius
---------------------------------------------------------------------------\>

N60 Storm
=========
- Description: A great all-purpose weapon. Fairly strong, rapid fire rate. 
Gets a bit outclassed late in the game, but manages to remain a good weapon 
to fall back on. Best way to use it is to just get the green reticule on the 
enemy, then you simply hold circle, dodge enemy shots, and wait for them to 
die. Gets even easier after you get the Lock-on Mod.
- Where First Available: Nabla Forest, Florana.
- Cost: 15,000 bolts
- Ammo per crate: 15
- Ammo cost: 2 bolts

V1
--
Power: 150
Ammo: 150

V2
--
Power: 175
Ammo: 175
Add-ons: Increased range, shots ricochet (that means they bounce off walls)

V3
--
Power: 200
Ammo: 200
Add-ons: Lock-on Mod

V4
--
Power: 250
Ammo: 225
Add-ons: Shock Mod

V5- N90 Hurricane
-----------------
Power: 350
Ammo: 300
Add-ons: Improved rate of fire
---------------------------------------------------------------------------\>

Plasma Whip
===========
- Description: A melee weapon, it operates just like your trusty Omniwrench.
Just walk up to the enemy, and start mashing circle to swing the whip a lot.
I recommend doing rapid swings, because each hit will stun the enemy 
(except for really large enemies- they will not be fazed much), hopefully 
preventing them from hitting you. What bothers me with this weapon is, why 
does a melee weapon have ammunition? Plus, it is pretty weak.
- Where First Available: Nabla Forest, Florana.
- Cost: 7,500 bolts
- Ammo per crate: 3
- Ammo cost: 3 bolts

V1
--
Power: 40
Ammo: 25

V2
--
Power: 50
Ammo: 30
Add-ons: None

V3
--
Power: 70
Ammo: 35
Add-ons: None

V4
--
Power: 100
Ammo: 40
Add-ons: Use jump attack to create shockwaves

V5- Quantum Whip
----------------
Power: 140
Ammo: 50
Add-ons: Use combos to emit sonic waves
---------------------------------------------------------------------------\>

Infector
========
- Description: This weapon gives enemies a virus that causes them to attack 
other baddies. The infection does not last all that long, though. You can 
extend the infection time with more shots (although in my experience more 
shots tend to just kill the enemy). This can be a good tactical tool- you 
could potentially wipe out a roomful of enemies with just a few Infector shots
instead of using a ton of ammo from other weapons.
- Where First Available: Starship Phoenix, Outer Space
- Cost: 18,000 bolts
- Ammo per crate: 2
- Ammo cost: 20 bolts

V1
--
Power: 180
Ammo: 15

V2
--
Power: 240
Ammo: 15
Add-ons: Will also infect weakened enemies next to the target

V3
--
Power: 320
Ammo: 18
Add-ons: Splash damage

V4
--
Power: 400
Ammo: 18
Add-ons: Infects enemies faster

V5- Infecto-Bomb
----------------
Power: 600
Ammo: 20
Add-ons: All enemies within blast radius are infected
---------------------------------------------------------------------------\>

Suck Cannon
===========
- Description: Returning from the original Ratchet & Clank, the Suck Cannon 
can be used to suck up small enemies, then fire them back out as ammo. Crates
can serve as ammo, as well. Hold circle to suck things up.
Warning- if you start sucking, get something that serves as ammo, and stop 
sucking, you will not be able to suck anything back up unless you swing your 
wrench (thereby unequiping the Suck Cannon), then hold circle again to resume.
- Where First Available: Starship Phoenix, Outer Space
- Cost: 8,000 bolts (7,200 bolts with the Gadgetron Discount)
- Ammo per crate: N/A
- Ammo cost: N/A

V1
--
Power: 200
Ammo: N/A

V2
--
Power: 260
Ammo: N/A
Add-ons: Double the range, shots ricochet

V3
--
Power: 320
Ammo: N/A
Add-ons: Increased capacity, anything shot out is set on fire

V4
--
Power: 440
Ammo: N/A
Add-ons: None

V5- Vortex Cannon
-----------------
Power: 600
Ammo: N/A
Add-ons: Shoots flaming comets
---------------------------------------------------------------------------\>

Spitting Hydra
==============
- Description: The Spitting Hydra has the ability to lock on to multiple
enemies, 3 when you first get it. I guess the idea was for you to conserve 
ammo by being able to hit lots of enemies, but the Spitting Hydra has really
low ammunition- not good when coupled with the fact that it is weak, forcing
you to use multiple shots to kill some baddies.
- Where First Available: Capital City, Marcadia
- Cost: 40,000 bolts
- Ammo per crate: 2
- Ammo cost: 5 bolts

V1
--
Power: 200
Ammo: 15

V2
--
Power: 240
Ammo: 15
Add-ons: Can target 4 enemies

V3
--
Power: 280
Ammo: 15
Add-ons: Can target 5 enemies

V4
--
Power: 320
Ammo: 15
Add-ons: Can target 6 enemies

V5- Tempest
-----------
Power: 400
Ammo: 15
Add-ons: Can target 7 enemies
---------------------------------------------------------------------------\>

Agents of Doom
==============
- Description: Also returning from R&C 1, the Agents of Doom glove thingie 
launches an egg (do not worry, it hatches instantly) that releases 4 Agents, 
who will do kamikaze attacks on nearby enemies. After they get their laser 
cannons, they will shoot enemies until they have no ammo left, then do their 
usual kamikaze attack. 8 Agents can be deployed at once (that is 2 ammo).
- Where First Available: Annihilation Nation, Station Q9
- Cost: 60,000 bolts (54,000 bolts with Gadgetron Discount)
- Ammo per crate: 0 (crates do not seem to give Agents of Doom ammo)
- Ammo cost: 75 bolts

V1
--
Power: 240
Ammo: 6

V2
--
Power: 400
Ammo: 6
Add-ons: Agents have laser cannons

V3
--
Power: 660
Ammo: 8
Add-ons: Cannons gain rapid-fire ability

V4
--
Power: 2,000
Ammo: 8
Add-ons: Agents have jet-packs

V5- Agents of Dread
-------------------
Power: 6,000
Ammo: 8
Add-ons: Agents fire heat-seeking missiles, nuclear explosions upon death
---------------------------------------------------------------------------\>

Flux Rifle
==========
- Description: The all-important sniper rifle. Pull it out, hold L1 to use the
scope. Hold R1 to zoom in, and R2 to zoom out. Then, line up the reticule with
the target, and watch the unsuspecting enemy die. This is a pretty powerful 
weapon- it actually serves well if you take it out, do not zoom in, and just 
shoot people with it like you would any other weapon. 
- Where First Available: Deep Sea Hideout, Aquatos
- Cost: 75,000 bolts
- Ammo per crate: 0
- Ammo cost: 50 bolts

V1
--
Power: 300
Ammo: 10

V2
--
Power: 400
Ammo: 12
Add-ons: Shots pierce enemies

V3
--
Power: 500
Ammo: 12
Add-ons: Shots pierce multiple enemies

V4
--
Power: 1,600
Ammo: 12
Add-ons: Explosive rounds (enemies near the target will suffer damage, too)

V5- Splitter Rifle
------------------
Power: 2,800
Ammo: 15
Add-ons: None
---------------------------------------------------------------------------\>

Annihilator
===========
- Description: This useful weapon unleashes a missile at the target. Pretty 
basic stuff. As it upgrades, it will release bomblets (like the Bouncer) upon
impact, then it will eventually replace the bomblets with mini-missiles.
- Where First Available: Korgon Base, Tyhrranosis
- Cost: 150,000 bolts
- Ammo per crate: 2
- Ammo cost: 20 bolts

V1
--
Power: 500
Ammo: 20

V2
--
Power: 600
Ammo: 20
Add-ons: Scatters explosive mines upon impact (like the Bouncer)

V3
--
Power: 800
Ammo: 22
Add-ons: Mines gain homing capabilities

V4
--
Power: 1,100
Ammo: 22
Add-ons: Lock-on Mod, better missile and mine homing capabilities

V5- Decimator
-------------
Power: 1,400
Ammo: 25
Add-ons: Each shot releases a dozen (12) mini-missiles upon impact
---------------------------------------------------------------------------\>

Holoshield Glove
================
- Description: Throws out Holoshields, little oval-shaped shields that will 
block foes and take damage for you. They can only take so much punishment 
before they disintegrate. Up to 4 Holoshields can be deployed at once.
Frankly, these are not that useful. They really do not last a good long time,
And the HP Drain and shock abilities rarely work. Turn to the Shield Charger
if you want protection.
- Where First Available: Tyhrranosis (the dropship vendor)
- Cost: 30,000 bolts
- Ammo per crate: 1
- Ammo cost: 20 bolts

V1
--
Power: 200
Ammo: 8

V2
--
Power: 300
Ammo: 8
Add-ons: Drains HP from nearby enemies. Only heals if Ratchet is already hurt.

V3
--
Power: 400
Ammo: 10
Add-ons: Absorbs projectiles, then shocks nearby enemies

V4
--
Power: 500
Ammo: 10
Add-ons: Increased size, HP Drain enhanced

V5- Ultrashield Launcher
------------------------
Power: 600
Ammo: 12
Add-ons: For each hit it takes, it gives 3 shocks to nearby enemies.
---------------------------------------------------------------------------\>

Disc Blade Gun
==============
- Description: Replaces the Chopper from Going Commando. Fires little 
shurikens at the target. Kinda weak at first, but as it levels, it will split
into multiple discs when it ricochets, doing lots of damage. This weapon 
works extremely well in enclosed spaces- the discs will have more chances to 
quickly ricochet that way, producing more discs, and thus more pain.
- Where First Available: Obani Gemini, The Zygan System
- Cost: 175,000 bolts
- Ammo per crate: 2
- Ammo cost: 10 bolts

V1
--
Power: 500
Ammo: 25

V2
--
Power: 600
Ammo: 25
Add-ons: Shots will ricochet off walls

V3
--
Power: 1,400
Ammo: 25
Add-ons: Shots ricochet off enemies

V4
--
Power: 2,400
Ammo: 25
Add-ons: Increased range, better homing capabilities

V5- Multi-Disc Gun
------------------
Power: 3,600
Ammo: 25
Add-ons: Each ricochet creates a new disc (up to 16)
---------------------------------------------------------------------------\>

Rift Inducer
============
- Description: This weapon is amazing. It tears open a black hole that sucks 
up enemies. The hole will only stick around for a limited time. As it 
upgrades, you can combine multiple black holes to suck up larger baddies. It 
will eventually be able to shock enemies that are kinda close to it, which 
strikes me as pointless, because when they are close enough to be shocked, 
they are close enough to be sucked up. Also, note that even if an enemy is 
right next to the hole, it may take a moment for the hole to grab the enemy.
- Where First Available: Lot 42, Holostar Studios
- Cost: 180,000 bolts
- Ammo per crate: 1
- Ammo cost: 100 bolts

V1
--
Power: 1,000
Ammo: 8

V2
--
Power: 1,300
Ammo: 8
Add-ons: Can combine black holes (get 2 or more near each other)

V3
--
Power: 1,500
Ammo: 10
Add-ons: Lock-on Mod

V4
--
Power: 1,700
Ammo: 10
Add-ons: Holes can suck up enemies from further away

V5- Rift Ripper
---------------
Power: 2,000
Ammo: 12
Add-ons: Holes will shock nearby enemies
---------------------------------------------------------------------------\>

Qwack-O-Ray
===========
- Description: Like the Morph-O-Ray and Sheepinator, this baby turns foes into
ducks (actually, the aforementioned weapons turn enemies into chickens and 
sheep, respectively) if you shine the beam on them long enough. Luckily, long 
enough is usually about one second (unless you are using it on a jumbo enemy).
- Where First Available: Outpost X12, Aridia
- Cost: 200,000 bolts
- Ammo per crate: N/A
- Ammo Cost: N/A

V1
--
Power: 1,000
Ammo: N/A

V2
--
Power: 1,500
Ammo: N/A
Add-ons: Ducks lay explosive eggs

V3
--
Power: 2,000
Ammo: N/A
Add-ons: Eggs will seek out enemies

V4
--
Power: 2,500
Ammo: N/A
Add-ons: Ducks will attack enemies and act as decoys to draw enemy fire

V5- Qwack-O-Blitzer
-------------------
Power: 3,000
Ammo: N/A
Add-ons: Creates flaming ducks that will follow you and fly into enemies
---------------------------------------------------------------------------\>

Miniturret Glove
================
- Description: Returning from Going Commando, this glove sends out little 
turrets that will fire upon your enemies. A great weapon to have- its 
Omega (V8) version is the strongest weapon in the game!
- Where First Available: Slim Cognito (on Aquatos)
- Cost: 25,000 bolts (FREE if you have this weapon on a Going Commando save)
- Ammo per crate: 1
- Ammo cost: 30 bolts

V1
--
Power: 600
Ammo: 10

V2
--
Power: 800
Ammo: 10
Add-ons: None

V3
--
Power: 1,000
Ammo: 12
Add-ons: The turrets now shoot ice blasts

V4
--
Power: 1,200
Ammo: 12
Add-ons: Turrets will seek targets faster

V5- Megaturret Glove
--------------------
Power: 2,080
Ammo: 12
Add-ons: Turrets fire mini-missiles, can teleport if needed
---------------------------------------------------------------------------\>

Lava Gun
========
-Description: This incredible weapon is back from Going Commando, and this 
time, it is not shafted by an upgrade that wrecks everything good about it.
Hold the fire button to spew a constant stream of lava. Turn the analog stick
in a circle at the same time, and any baddies nearby will be toasted.
-Where First Available: Slim Cognito (on Aquatos)
-Cost: 40,000 bolts (FREE if you have it on a Going Commando save)
-Ammo per crate: 15
-Ammo cost: 3 bolts

V1
--
Power: 160
Ammo: 150

V2
--
Power: 240
Ammo: 150
Add-ons: Acid Mod

V3
--
Power: 360
Ammo: 175
Add-ons: Lock-on Mod

V4
--
Power: 500
Ammo: 175
Add-ons: None

V5- Liquid Nitrogen Gun
-----------------------
Power: 700
Ammo: 200
Add-ons: Stream freezes enemies- they shatter into pieces a second later
---------------------------------------------------------------------------\>

Shield Charger
==============
- Description: Also back from Going Commando, this baby generates a shield all
around Ratchet. It protects you far better than those lame Holoshields, and
if you run into enemies while the shield is up, you will inflict damage on 
them. This is not really a problem, but the constant loud hum the shield makes
annoys me. I had to get that off my chest.
- Where First Available: Slim Cognito (on Aquatos), after landing on Command   
 Center, Mylon
- Cost: 250,000 bolts (FREE if you have this weapon on a Going Commando save)
- Ammo per crate: 0
- Ammo cost: 500 bolts

V1
--
Power: 60
Ammo: 3

V2
--
Power: 100
Ammo: 3
Add-ons: None

V3
--
Power: 140
Ammo: 3
Add-ons: None

V4
--
Power: 180
Ammo: 4
Add-ons: None

V5- Tesla Barrier
-----------------
Power: 240
Ammo: 4
Add-ons: Zaps nearby enemies
---------------------------------------------------------------------------\>

Bouncer
=======
- Description: Yet another weapon back from Going Commando, this sweet weapon 
launches a big ball that explodes and releases a lot of tiny bomblets that 
bounce around (hence the name!) and explode with tremendous force. This 
weapon will clear out packs of enemies in a heartbeat.
- Where First Available: Slim Cognito (on Aquatos), after landing on Qwarks 
 Hideout, Thran Asteroid Belt
- Cost: 150,000 bolts (FREE if you have this weapon on a Going Commando save)
- Ammo per crate: 1
- Ammo cost: 50 bolts

V1
--
Power: 1,200
Ammo: 10

V2
--
Power: 1,400
Ammo: 10
Add-ons: Acid Mod

V3
--
Power: 1,400
Ammo: 12
Add-ons: Lock-on Mod

V4
--
Power: 1,800
Ammo: 12
Add-ons: None

V5- Heavy Bouncer
-----------------
Power: 2,000
Ammo: 12
Add-ons: Releases more bomblets that each explode way harder
---------------------------------------------------------------------------\>

Plasma Coil
===========
- Description: The last weapon returning from Going Commando, this weapon 
fires a ball of plasma. When it hits an enemy, electricity will arch out and 
hit other enemies. This is a very powerful weapon, so it is a very, very good
idea to have it in your arsenal.
- Where First Available: Slim Cognito (on Aquatos), after landing on Nefarious
 BFG, Koros
- Cost: 250,000 bolts (FREE if you have this weapon on a Going Commando save)
- Ammo per crate: 1
- Ammo cost: 50 bolts

V1
--
Power: 2,400
Ammo: 15

V2
--
Power: 3,000
Ammo: 15
Add-ons: Acid Mod

V3
--
Power: 3,600
Ammo: 18
Add-ons: Lock-on Mod

V4
--
Power: 4,200
Ammo: 18
Add-ons: None

V5- Plasma Storm
----------------
Power: 6,000
Ammo: 20
Add-ons: Ball will zap foes while traveling towards target
---------------------------------------------------------------------------\>

</-------------------------\> 
 4b. Challenge Mode Weapons                                            [DC4B]
</-------------------------\>

Okay, to get any of these versions of your weapons, you must complete the game
once and continue on that same file and play in Challenge Mode. Then, buy the 
Mega version of the weapon you want, and go from there. All Mega weapons 
become available at any vendor in the galaxy after you get its Normal Mode
form to V5. Also, while the Gadgetron Discount will also work for Mega 
weapons, you cannot get the Mega versions of the Going Commando weapons free.
----------------------------------------------------------------------------\>

RY3NO
=====
-Description: The third product in the RYNO (Rip Ya a New One) line, which
has become a staple of the series, this puppy launches a salvo of 8 mini- 
missiles that will each track a separate enemy. Be cautious of the fact that
it will target both enemies and crates. Also, if it targets and enemy, but
you swing the camera and that enemy is no longer on-screen, you may not hit 
that enemy. This is also the biggest gripe with the RYNOCIRATOR. If the enemy
is not on-screen when the blast occurs, it will not even take any damage. This
becomes annoying if and enemy slips behind you and gets off-screen.
-Where First Available: Nabla Forest, Florana
-Cost: 3,000,000 bolts (2,700,000 bolts with Gadgetron Discount)
-Ammo per crate: 0
-Ammo cost: 1,000 bolts

V1
--
Power: 6,000
Ammo: 25

V2
--
Power: 7,000
Ammo: 30
Add-ons: 12 shots per round, disintegrates enemies

V3
--
Power: 8,000
Ammo: 35
Add-ons: 14 shots per round

V4
--
Power: 9,000
Ammo: 40
Add-ons: 16 shots per round

V5- RYNOCIRATOR
---------------
Power: 10,000
Ammo: 50
Add-ons: Obliterates all on-screen enemies
---------------------------------------------------------------------------\>

Shock Cannon
============

V6- Mega Shock Cannon
---------------------
Cost: 420,000 bolts
Power: 1,100
Ammo: 50

V7- Giga Shock Cannon
---------------------
Power: 1,400
Ammo: 55

V8- Omega Shock Cannon
----------------------
Power: 2,100
Ammo: 60
---------------------------------------------------------------------------\>

Nitro Eruptor
=============

V6- Mega Nitro Eruptor
----------------------
Cost: 380,000 bolts
Power: 4,200
Ammo: 12

V7- Giga Nitro Eruptor
----------------------
Power: 5,000
Ammo: 14

V8- Omega Nitro Eruptor
-----------------------
Power: 6,000
Ammo: 16
---------------------------------------------------------------------------\>

N90 Hurricane
=============

V6- Mega N90 Hurricane
----------------------
Cost: 460,000 bolts
Power: 3,500
Ammo: 300

V7- Giga N90 Hurricane
----------------------
Power: 5,000
Ammo: 350

V8- Omega N90 Hurricane
-----------------------
Power: 6,000
Ammo: 400
---------------------------------------------------------------------------\>

Quantum Whip
============
V6- Mega Quantum Whip
---------------------
Cost: 180,000 bolts
Power: 1,400
Ammo: 50

V7- Giga Quantum Whip
---------------------
Power: 1,800
Ammo: 55

V8- Omega Quantum Whip
----------------------
Power: 2,400
Ammo: 60
---------------------------------------------------------------------------\>

Infecto-Bomb
============

V6- Mega Infecto-Bomb
---------------------
Cost: 220,000 bolts
Power: 4,000
Ammo: 20

V7- Giga Infecto-Bomb
---------------------
Power: 5,000
Ammo: 25

V8- Omega Infecto-Bomb
----------------------
Power: 6,000
Ammo: 30
---------------------------------------------------------------------------\>

Vortex Cannon
=============

V6- Mega Vortex Cannon
----------------------
Cost: 100,000 bolts (90,000 bolts with Gadgetron Discount)
Power: 4,200
Ammo: N/A

V7- Giga Vortex Cannon
----------------------
Power: 5,000
Ammo: N/A

V8- Omega Vortex Cannon
-----------------------
Power: 6,000
Ammo: N/A
---------------------------------------------------------------------------\>

Tempest
=======

V6- Mega Tempest
----------------
Cost: 540,000 bolts
Power: 3,200
Ammo: 15

V7- Giga Tempest
----------------
Power: 5,400
Ammo: 18

V8- Omega Tempest
-----------------
Power: 6,000
Ammo: 20
---------------------------------------------------------------------------\>

Agents of Dread
===============

V6- Mega Agents of Dread
------------------------
Cost: 660,000 bolts (594,000 bolts with Gadgetron Discount)
Power: 8,000
Ammo: 8

V7- Giga Agents of Dread
------------------------
Power: 10,000
Ammo: 10

V8- Omega Agents of Dread
-------------------------
Power: 12,000
Ammo: 12
---------------------------------------------------------------------------\>

Splitter Rifle
==============

V6- Mega Splitter Rifle
-----------------------
Cost: 340,000 bolts
Power: 5,200
Ammo: 15

V7- Giga Splitter Rifle
-----------------------
Power: 7,000
Ammo: 18

V8- Omega Splitter Rifle
------------------------
Power: 8,400
Ammo: 20
---------------------------------------------------------------------------\>

Decimator
=========

V6- Mega Decimator
------------------
Cost: 580,000 bolts
Power: 3,000
Ammo: 25

V7- Giga Decimator
------------------
Power: 4,000
Ammo: 28

V8- Omega Decimator
-------------------
Power: 5,000
Ammo: 30
---------------------------------------------------------------------------\>

Ultrashield Launcher
====================

V6- Mega Ultrashield Launcher
-----------------------------
Cost: 140,000 bolts
Power: 1,000
Ammo: 12

V7- Giga Ultrashield Launcher
-----------------------------
Power: 1,500
Ammo: 12

V8- Omega Ultrashield Launcher
------------------------------
Power: 2,000
Ammo: 14
---------------------------------------------------------------------------\>

Multi-Disc Gun
==============

V6- Mega Multi-Disc Gun
-----------------------
Cost: 500,000 bolts
Power: 4,400
Ammo: 25

V7- Giga Multi-Disc Gun
-----------------------
Power: 5,600
Ammo: 28

V8- Omega Multi-Disc Gun
------------------------
Power: 8,400
Ammo: 30
---------------------------------------------------------------------------\>

Rift Ripper
===========

V6- Mega Rift Ripper
--------------------
Cost: 780,000 bolts
Power: 4,000
Ammo: 12

V7- Giga Rift Ripper
--------------------
Power: 5,000
Ammo: 14

V8- Omega Rift Ripper
---------------------
Power: 6,000
Ammo: 16
---------------------------------------------------------------------------\>

Qwack-O-Blitzer
===============

V6- Mega Qwack-O-Blitzer
------------------------
Cost: 300,000
Power: 4,000
Ammo: N/A

V7- Giga Qwack-O-Blitzer
------------------------
Power: 5,000
Ammo: N/A

V8- Omega Qwack-O-Blitzer
-------------------------
Power: 6,000
Ammo: N/A
---------------------------------------------------------------------------\>

Megaturret Glove
================

V6- Mega Megaturret Glove
-------------------------
Cost: 620,000 bolts
Power: 10,400
Ammo: 12

V7- Giga Megaturret Glove
-------------------------
Power: 13,000
Ammo: 14

V8- Omega Megaturret Glove
--------------------------
Power: 15,600
Ammo: 16
---------------------------------------------------------------------------\>

Liquid Nitrogen Gun
===================

V6- Mega Liquid Nitrogen Gun
----------------------------
Cost: 260,000 bolts
Power: 2,600
Ammo: 200

V7- Giga Liquid Nitrogen Gun
----------------------------
Power: 3,000
Ammo: 250

V8- Omega Liquid Nitrogen Gun
-----------------------------
Power: 3,600
Ammo: 300
---------------------------------------------------------------------------\>

Tesla Barrier
=============

V6- Mega Tesla Barrier
----------------------
Cost: 700,000 bolts
Power: 300
Ammo: 4

V7- Giga Tesla Barrier
----------------------
Power: 400
Ammo: 5

V8- Omega Tesla Barrier
-----------------------
Power: 500
Ammo: 5
---------------------------------------------------------------------------\>

Heavy Bouncer
=============

V6- Mega Heavy Bouncer
----------------------
Cost: 740,000 bolts
Power: 3,000
Ammo: 12

V7- Giga Heavy Bouncer
----------------------
Power: 3,600
Ammo: 14

V8- Omega Heavy Bouncer
-----------------------
Power: 4,400
Ammo: 16
---------------------------------------------------------------------------\>

Plasma Storm
============

V6- Mega Plasma Storm
---------------------
Cost: 820,000 bolts
Power: 6,800
Ammo: 20

V7- Giga Plasma Storm
---------------------
Power: 7,600
Ammo: 22

V8- Omega Plasma Storm
----------------------
Power: 8,400
Ammo: 25

</-------------------------------------------------------------------------\>
                     5. Getting Your Priorities Straight                [DC5]
</-------------------------------------------------------------------------\>

Each and every weapon in R&C 3 is great. But... some are still a tad more 
useful than others. So, if you have to make a choice between some weapons 
that are available, but you cannot decide which to get first, this list 
should help you out. The top weapon is the most useful/powerful, then going 
down, the weapons get less and less useful. So, here you are:

1. Plasma Coil
2. Rift Inducer
3. Lava Gun
4. Annihilator
5. Bouncer
6. Shield Charger
7. Miniturret Glove
8. Qwack-O-Ray
9. Flux Rifle
10. Infector
11. Disc Blade Gun
12. N60 Storm
13. Spitting Hydra
14. Suck Cannon
15. Agents of Doom
16. Plasma Whip
17. Holoshield Glove

NOTE: The Shock Blaster and Nitro Launcher are not on this list because you 
get them at the beginning- no option of what order to buy them. The RY3NO is 
not included either because in Challenge Mode it is obviously your top 
priority weapon.

</-------------------------------------------------------------------------\>
                           6. Weapon Leveling Tips                      [DC6]
</-------------------------------------------------------------------------\>

If you are having difficulty upgrading a weapon, look no further. This 
section is dedicated to tips that offer great ways to level up your weapons. 
(Contributors will be listed in the Credits section. So be sure to look there 
and see all the people who gave these tips!)

- Shield Charger: Go to Annihilation Nation. Enter any Gauntlet course. Turn 
on your Shield Charger, then stand on the fire platforms. You should gain 
experience quickly. When you run out of ammo, just kill yourself, then rinse 
and repeat.

- Any weapon: If upgrading a weapon is too hard for you, wait until you get 
to Challenge Mode to upgrade it. The early enemies you should still be able 
to kill, and the weapons will gain insane amounts of experience, resulting in 
unbelievably fast levels.

- Suck Cannon: Go to planet Tyhrranosis, hop in the dropship, and choose The 
Final Battle. There should be plenty of small Tyhrranoids in this mission.

- Infector: Try going to Metropolis, and go to the area where the 
Biobliterator turned all the Tyhrranoids into robots. Use the Infector on the 
tank in that area, it should level fast.

- Any weapon: Just go to Nefarious BFG, Koros. Then, pull out the weapon you 
wish to upgrade and obliterate everything. This is an excellent method for 
leveling weapons- in fact, without this, it would have taken me another week
to write this FAQ!

- Rift Inducer: Head to the Sewers on Aquatos. Use the Rift Inducer there- all
the small Amoeboids there should give this weapon plenty of fast 
experience.

- Holoshield Glove: Go to Planet Daxx. Head along the Charge Boots path (in 
other words, do not take those Hypershot targets at the start), kill all the 
red bugs on the first plateau thingy, then when the giant robot flies down, 
throw out your shields. He will keep pumping lead into them, leveling them 
extremely quickly. 

- Shield Charger: You need the Gravity Boots for this one (do all the 
Blackwater City, Riglar battle missions). Fly to Holostar Studios. Now, look 
around the landing area for a surface the Gravity Boots can attach to. Go on 
up, and then from there the path is fairly logical. When you reach a tall 
column covered with Gravity Boot surfaces, activate your Shield Charger/Tesla
Barrier and start running up. Tyhrranoids will free fall down at you. Just let
Them hit your shield for easy EXP.

- Flux Rifle: Go to planet Mylon. Take out your Flux Rifle, and snipe the 
first two enemies. Now kill yourself, then rinse and repeat. This strategy 
works for almost any weapon.

- Suck Cannon: This one is a little tricky. Go to Mylon, go through the level, 
and kill the Biobliterator. Now, CHOOSE TO WARP BACK IN TIME. You will go back
to before you defeated the Biobliterator. Now, go to Mylon again. This time 
through the level, there will lots of small drones for you to suck up and 
blast people with.

- Holoshield Glove/Shield Charger: Go to Tyhrranosis, Rilgar 
(Blackwater City), or Aridia (Aridia is preferred) and enter the last Ranger 
mission, where you attack the Tyhrranoid base. Walk up to the base, and when 
the Gatling guns open fire on you, throw up your Holoshield or Shield Charger 
and just let the turrets pump lead into them.

- Infector: Go to any planet (preferably Koros or Mylon) and infect everyone.
The nifty thing about this weapon is you get EXP for infecting as well as 
killing.

- Any Weapon: Level your Flux Rifle to V5 or V8 (depending on if you are in 
Challenge Mode or not) to make this easier to do. Once your Flux/Splitter 
Rifle is ready, go to Annihilation Nation and enter The Terrible Two. Use your
trusty rifle to take large chunks out of their health meters. Once they are 
almost dead to death, switch to the weapon you want to level up, and use it to
finish Gary and Helen for good EXP.

- Any Weapon: Almost the same as the above tip, but instead you can try the 
Scorpio match.

<<Also, I am always accepting more tips! If you have one you would like to 
share, send me an e-mail. Make the subject something so I know it is about the
FAQ, and be sure to include the name you want put in the Credits section.
Also, for the love of all that is holy, do not send me an e-mail with a tip 
already given here, or one that is just barely altered. If it is not original,
I will not accept it.>>

</-------------------------------------------------------------------------\>
                            7. Credits/Thanks                           [DC7]
</-------------------------------------------------------------------------\>

- Thanks to whoever invented the Internet!
- Thanks to Insomniac Games for making the wonderful Ratchet & Clank: Up Your 
Arsenal, and coming up with all of those crazy weapons I love so much.

- Kleptokillo for telling me at which version the N60 Storm gets the Shock Mod
and for telling me the discounted price of the Suck Cannon
- soroush123 for telling me the discounted price of the Agents of Doom
- kittycat123 for telling me the non-discounted prices of the Shield Charger, 
Bouncer, and Plasma Coil
- Lackern for reminding me that the RY3NO can be discounted
- Dandude776 for reminding me that the special on the Shock Cannon consumes 
extra ammunition
- ShaGGy for telling me that you can in fact keep sucking with the Suck Cannon
after getting ammo
- I would like to thank all of the following people for contributing to the 
Tips section: BobTheHobo777, luckylink17, soroush123, FishSticks582,
Pierre Go, Lackern, Phoenix, spinningwheels, and arkan_choz
- Thanks to everybody at GameFAQs UYA message boards that supported me.

</-------------------------------------------------------------------------\>
                        8. The Boring Legal Jargon                      [DC8]
</-------------------------------------------------------------------------\>
This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site other than GameFAQs.com or 
Neoseeker.com or otherwise distributed publicly without advance written 
permission. Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.

Copyright 2004 Dean Konenkamp (Dark Cloud 237)
---------------------------------------------------------------------------\>