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    Puzzle Solutions FAQ by TheEternalVenomX

    Version: 1.00 | Updated: 09/28/05 | Printable Version | Search Guide | Bookmark Guide

    ===============================================================================
                             Ratchet & Clank: Going Commando
                                  Puzzle Solutions FAQ
                                      PlayStation2
                                  Developer: Insomniac
                                    Publisher: SCEA
                                FAQ By: TheEternalVenomX
    ===============================================================================
    
    1. Introduction
    2. Version History
    3. Electrolyzer Description
    4. Infiltrator Description
    5. Electrolyzer Solutions
     5.1. Maktar Nebula
     5.2. Planet Endako
     5.3. Planet Barlow
     5.4. Planet Doobo
     5.5. Planet Todano
     5.6. Planet Smolg
     5.7. Insomniac Museum
    6. Infiltrator Solutions
     6.1. Planet Jobba
     6.2. Planet Endako
     6.3. Planet Todano
     6.4. Planet Aranos
     6.5. Planet Smolg
     6.6. Planet Grelbin
     6.7. Planet Yeedil
    7. Legal Information
    
    _-_-_-_-_-_-_-_
    1. Introduction
    _-_-_-_-_-_-_-_
    
    I wanted to do a full walkthrough of Ratchet & Clank: GC but found it a little 
    too overwhelming.  Then again, doing a FAQ for Mario & Luigi: Superstar Saga 
    will eat up time.  So, I decided to address the one issue that the R&C:GC FAQ 
    page doesn't have: a Puzzle Solution FAQ.  So, I started a FAQ that will 
    outline and explain every Electrolyzer and Infiltrator puzzle in the game.  
    This way I can both enjoy Ratchet & Clank: Going Commando while working hard
    on this FAQ.
    
    _-_-_-_-_-_-_-_-_-
    2. Version History
    _-_-_-_-_-_-_-_-_-
    
    September 24, 2005
    ---
    
    I wrote up the basic skeleton of the FAQ in addition to adding Maktar Nebula 
    and Planet Endako Electrolyzer Puzzle Solutions.
    
    September 25, 2005
    ---
    
    Got a heck of a lot of Electrolyzer Puzzles done and have started on 
    Infiltrator Puzzles.  I'm trying to get some ASCII art done for the 
    descriptions, I'm a complete newbie at it.
    
    September 27, 2005
    ---
    
    Took a day's break to get past Snivelak in regular gameplay.  That mission is 
    always a brick wall of difficulty, I took the time to work on my Side 
    Challenges FAQ.  Anyways, got past it today and am quickly trying to finish 
    this guide.  Finished both Descriptions with some extremely rough ASCII art.  
    Hope those work out.
    
    September 28, 2005
    Version 1.00
    ---
    
    All Finished, Version 1.00 is ready for submitting.
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_
    3. Electrolyzer Description
    _-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    Here's a crude ASCII drawing to indicate what an Electrolyzer Puzzle will
    look like.
    
     --- -*- ---
    |   |   |   |
    |   |   +   *
    |---|---|-+-|
    |   |   |   |
    |   |   |   |
    |---|---|---|
    |   |   |   |
    |   |   |   |
     *-- --- ---
    
    The "-" and "|" symbols are the wires of the puzzle itself, the boundaries
    if you will.  The "*" are the sparks that travel along the wires and will
    eventually go into the inner part.  Now, the "+" are the switches that need
    to be flipped to accomodate the sparks.  A switch must be parallel with the
    spark to get it to pass through.  Once a spark goes through a switch, both
    disappear and the speed of the other sparks increases.
    
    OK, we'll use the top spark here for a short example (not the one on the
    right side or in the lower left corner), let's say it wanders into the 
    following part of the puzzle 
    
     --- --- ---
    |   |   *   |
    |   |   +   *
    |---|---|-+-|
    |   |   |   |
    |   |   |   |
    |---|---|---|
    |   |   |   |
    |   |   |   |
     -*- --- ---
    
    Looks like it's going to hit the switch, so let's quickly press X to flip
    it.  Notice how the spark on the far right has also moved, we need to follow
    that but in a second.
    
    
     --- --- ---
    |   |   *   |
    |   |   |   |
    |---|---|---*
    |   |   |   |
    |   |   |   |
    |---|---|---|
    |   |   |   |
    |   |   |   |
     --* --- ---
    
    Now the switch is parallel to the wire, the spark goes through and disappears
    along with the switch.  Please notice how the other switch was flipped too,
    all switches flip with the press of X.  So, you need to really pay attention
    to the whole grid.
    
     --- --- ---
    |   |   |   |
    |   |   |   |
    |---|---|--*|
    |   |   |   |
    |   |   |   |
    |---|---|---|
    |   |   |   |
    |   *   |   |
     --- --- ---
    
    The first spark is gone, we do nothing since the second spark has a clear path
    through it's switch.
    
     --- --- ---
    |   |   |   |
    |   |   |   |
    |---|---|---|
    |   |   |   |
    |   |   |   |
    |---|---|---|
    |   *   |   |
    |   |   |   |
     --- --- ---
    
    Bet you are wondering, why in the hell is that third spark still around? Well,
    only the switches need to disappear.  You'll have a few sparks left over, but
    as long as the switches all clear away: the puzzle is complete.
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-
    4. Infiltrator Description
    _-_-_-_-_-_-_-_-_-_-_-_-_-
    
    The Infiltator Puzzle is shaped like a giant sphere, and needs to be turned
    to create a path for the current.  The sphere kind of looks like this based
    on this ASCII diagram
    
     /-----\
    /   |   \
    |   |   |
    |===O===|
    |       |
    \       /
     \-----/
    
    OK, I completely suck at ASCII but imagine that as a sphere with the lines
    being the dimensions of it.  
    
    The "O" is the point where the pathway will first start, let's move the
    sphere West, or left.
    
     /-----\
    /       \
    |       |
    |   O===|
    |       |
    \       /
     \-----/
    
    Oh hell, it's a dead end.  When you encounter one of these, eliminate this
    path from your list and head back
    
     /-----\
    /   |   \
    |   |   |
    |===O===|
    |       |
    \       /
     \-----/
    
    OK, we are back at the very beginning: let's head North or Up this time.
    
    
     /-----\
    /       \
    |       |
    |   O===|
    |   |   |
    \   |   /
     \-----/
    
    The South path is the way we came, the only path here is East so let's take
    that one.
    
     /-----\
    /       \
    |       |
    |===O===|
    |   |   |
    \   |  /
     \-----/
    
    How interesting, two possible paths.  Let's take the East one, shall we?
    
     /-----\
    /       \
    |       |
    |===O   |
    |       |
    \       /
     \-----/
    
    Darn, another dead end.  If this happens in the middle of the path then 
    you'll have to backtrack one move to the previous junction.  If you run
    out of time and have to re-start the whole thing: you must head back from
    memory.
    
     /-----\
    /       \
    |       |
    |===O===|
    |   |   |
    \   |   /
     \-----/
    
    OK, we are back to the previous sphere, let's take it south
    
     /-----\
    /   |   \
    |   |   |
    |===O===|
    |       |
    \       /
     \-----/
    
    Hey, we're back at the start point and have completed the puzzle.  This
    is what you must to do finish an Infiltrator puzzle.  If you can see the
    start point from your current position: you are close.  This is a game of
    trial-and-error, timing and luck.  This section was designed to tell you
    what to expect.
    
    -_-_-_-_-_-_-_-_-_-_-_-_-
    5. Electrolyzer Solutions
    -_-_-_-_-_-_-_-_-_-_-_-_-
    
    The numbers refer to the location of the puzzle, find the number of the
    solution and match it up to it's respective position for each planet.
    
    3. Electrolyzer Description will explain these puzzles, but if you don't want
    to read that much then here's a simple guide.
    
    Yes = Flip the Switches
    No = Don't Flip the Switches
    
    "Flip" and "Don't Flip" in the order indicated in each solution.
    
    =*=*=*=*=*=*=*=*=
    5.1 Maktar Resort
    =*=*=*=*=*=*=*=*=
    
    Positions
    
    1 = Leaving Battle Arena
    2 = Leaving Battle Arena
    
    Solutions
    
    Maktar Nebula 1: No, Yes, Yes, Yes, No, Yes, Yes
    Maktar Nebula 2: Yes, Yes, Yes, Yes, Yes, Yes, Yes, No, Yes
    
    =*=*=*=*=*=*=*=*=
    5.2 Planet Endako
    =*=*=*=*=*=*=*=*=
    
    1 = Go Left after leaving ship, this Electrolyzer Puzzle will open the door.
    2 = First Crane Room
    3 = Second Crane Room
    4 = Clank's Restraints
    
    Planet Endako 1: No, Yes, Yes, No, Yes, No, Yes, No, Yes
    Planet Endako 2: No, Yes, Yes, Yes, No, Yes, No, Yes, Yes
    Planet Endako 3: Yes, Yes, No, Yes, Yes, No, Yes, Yes, No
    Planet Endako 4: No, Yes, Yes, Yes, Yes, Yes, Yes, Yes, Yes
    
    =*=*=*=*=*=*=*=*=*
    5.3. Planet Barlow
    =*=*=*=*=*=*=*=*=*
    
    1 = Desert Rider's Dirtbike
    
    Planet Barlow 1: No, Yes, Yes, No, Yes, Yes, Yes, No, Yes 
    
    =*=*=*=*=*=*=*=*=
    5.4. Planet Dobbo
    =*=*=*=*=*=*=*=*=
    
    1 = Power Generator
    
    Planet Dobbo 1: No, Yes, Yes, Yes, No, Yes, Yes, Yes, Yes, No, Yes, Yes
    
    =*=*=*=*=*=*=*=*=*
    5.5. Planet Todano
    =*=*=*=*=*=*=*=*=*
    
    1 = Elevator
    
    Planet Todano 1: Yes, Yes, No, Yes, Yes, No, Yes, Yes, No, Yes, Yes
    
    =*=*=*=*=*=*=*=*=
    5.6 Planet Smolg
    =*=*=*=*=*=*=*=*=
    
    1 = Cargo Room Elevator
    
    Planet Smolg 1: Yes, Yes, Yes, Yes, No, Yes, No, Yes, Yes, Yes, No, Yes, No 
    
    =*=*=*=*=*=*=*=*=*=*=
    5.7. Insomniac Museum
    =*=*=*=*=*=*=*=*=*=*=
    
    To get to this museum, first set your PS2 internal clock to 2:55AM.  Then head
    to Planet Boldan  Head up the stairs and take a turn south.  Go into the room 
    with the Thugs, taking them out first of course, and you'll come to a 
    junction.  The left path will take you into a courtyard with a fountain.  On 
    the top of this fountain is a teleporter.  This teleporter will become
    active at 3:00AM (a giant clock displaying the time is in the distance).  Once
    it hit that time, that clock will ring and you can teleport to the Museum.
    
    1 = Back Door
    
    Insomniac Museum 1: Yes, Yes, Yes, No, Yes, Yes, Yes, No, Yes, Yes, No, Yes, 
                        Yes, No, Yes, Yes, Yes
    _-_-_-_-_-_-_-
    6. Infiltrator
    _-_-_-_-_-_-_-
    
    The numbers refer to the location of the puzzle, find the number of the
    solution and match it up to it's respective position for each planet.
    
    Section 3, Intriltator Description will explain these puzzles, but if you
    don't want to read that much then here's a simple guide.
    
    N = North = Up
    E = East = Right
    W = West = Left
    S = South = Down
    NE = Northeast = Top-Right
    NW = Northwest = Top-Left
    SE = Southeast = Bottom-Right
    SW = Southwest = Bottom-Left
    
    You have to pick a direction for the pathway to go, so you rotate the sphere
    in the directions indicated each time.  You are timed the minute you rotate
    the sphere, so it's more of a manner of skill to do it all.
    
    =*=*=*=*=*=*=*=*=
    6.1. Planet Jobba
    =*=*=*=*=*=*=*=*=
    
    1 = Exit Battle Arena
    
    Planet Joba 1: W, SE, S, NE, E, NE
    
    =*=*=*=*=*=*=*=*=*
    6.2. Planet Endako
    =*=*=*=*=*=*=*=*=*
    
    Note: This puzzle is optional (in that it isn't need to beat the game).  But
    a Nanotech Boost is behind the door locked by this puzzle.
    
    1 = Second Crane Room
    
    Planet Endako 1: N, NE, E, N, SE, E, N, N, E, S, E, S, E, NE
    
    =*=*=*=*=*=*=*=*=*
    6.3. Planet Todano
    =*=*=*=*=*=*=*=*=*
    
    1 = Force Gate
    2 = Door to Weapons Facility
    3 = It's in the Rocket Silo, that large room with a half-circle platform with
        the rocket inside.  The puzzle is hidden behind some crates.
    
    Planet Todano 1: N, N, SW, W, SW, SW, S, SE
    Planet Todano 2: W, S, E, S, S, SE, N, SE, N
    Planet Todano 3: S, SW, S, S, NE, S, SW, S, SW, N, NW, S, S, S
    
    =*=*=*=*=*=*=*=*=*
    6.4. Planet Aranos
    =*=*=*=*=*=*=*=*=*
    
    1 = Western Door to Co-ordinates for Snivelak
    
    Planet Aranos 1: W, NW, W, SE, SW, S, SE, S, S, SE, N
    
    =*=*=*=*=*=*=*=*=
    6.5. Planet Smolg
    =*=*=*=*=*=*=*=*=
    
    1 = Outside Force Field
    
    Planet Smolg 1: W, SW, SE, E, S, E, SW, SE, E, NE
    
    =*=*=*=*=*=*=*=*=*=
    6.6. Planet Grelbin
    =*=*=*=*=*=*=*=*=*=
    
    1 = Mine Shaft
    2 = Door from Mine Shaft to Surface
    
    Planet Grelbin 1: W, SW, SE, E, S, S, SE, N, SE, N
    Planet Grelbin 2: N, NE, E, NE, E, N, SE, E, Se, SE, N, NW
    
    =*=*=*=*=*=*=*=*=*
    6.7. Planet Yeedil
    =*=*=*=*=*=*=*=*=*
    
    1 = MegaCorp HQ
    
    Planet Yeedil 1: N, SW, SW, S, SW, N, N, SW, W, SW, SW
    
    _-_-_-_-_-_-_-_-_-_-
    7. Legal Information
    _-_-_-_-_-_-_-_-_-_-
    
    Ratchet & Clank: Going Commando is a trademark of SCEA, this guide is 
    intended to assist gamers through the Electrolyzer and Infiltator puzzles
    contained in the game, the author is not making a profit off it.
    
    This guide Copyright 2005 TheEternalVenomX.  This guide may not be 
    copied, altered, distributed or sold without the author's consent and 
    permission.
    
    Right now, I only give permission for GameFAQs to host this FAQ.  I mean
    no offense to any other sites, but I just feel most comfortable with what
    I have going on right here.