Copyright 2012 Marie Roberts
FAQ Version - 1.0
Last Update - 31/10/12
Email Address - peacockwand@hotmail.com


 _____ _            _    _       _ _    _              ______               _ 
|_   _| |          | |  | |     | | |  (_)             |  _  \             | |
  | | | |__   ___  | |  | | __ _| | | ___ _ __   __ _  | | | |___  __ _  __| |
  | | | '_ \ / _ \ | |/\| |/ _` | | |/ / | '_ \ / _` | | | | / _ \/ _` |/ _` |
  | | | | | |  __/ \  /\  / (_| | |   <| | | | | (_| | | |/ /  __/ (_| | (_| |
  \_/ |_| |_|\___|  \/  \/ \__,_|_|_|\_\_|_| |_|\__, | |___/ \___|\__,_|\__,_|
                                                 __/ |  ----------------------
                                                |___/    --------------------
                                                         Episode 1: A New Day
                                                         --------------------
                                                        ----------------------

----------------
----------------
|   CONTENTS   |
----------------
----------------


SECTION 1 - LEGAL INFORMATION                                 (WD1)
SECTION 2 - UPDATES                                           (WD2)
SECTION 3 - STORYLINE                                         (WD3)
SECTION 4 - CHARACTERS                                        (WD4)
SECTION 5 - CONTROLS                                          (WD5)
SECTION 6 - GAME BASICS 1) TALKING AND DIALOGUE OPTIONS       (WD6.1)
                        2) FIGHTING OFF WALKERS               (WD6.2)
                        3) EXPLORATION                        (WD6.3)
SECTION 7 - WALKTHROUGH                                       (WD7)
          - CHAPTER 1: THE LONG RIDE HOME AND THE WOODS       (WD7.1) 
          - CHAPTER 2: IN THE YARD                            (WD7.2) 
          - CHAPTER 3: MEETING CLEMENTINE                     (WD7.3)
          - CHAPTER 4: HERSHEL'S FARM & SHAWN OR DUCK?        (WD7.4) 
          - CHAPTER 5: WELCOME HOME, CLEMENTINE ATTACKED,     (WD7.5)
                       MOTOR INN & THE GIRL IN ROOM 9   
          - CHAPTER 6: BROTHER                                (WD7.6)
          - CHAPTER 7: DOUG OR CARLEY                         (WD7.7)
          - CHAPTER 8: SAFE... MOSTLY                         (WD7.8)
SECTION 8 - CONSEQUENCES OF YOUR DECISIONS IN FUTURE EPISODES (WD8)
SECTION 9 - DEATH SCENES                                      (WD9)
SECTION 10 - WHY, THANK YOU VERY MUCH!                        (WD10)




-------------------------
-------------------------
|   LEGAL INFORMATION   | (WD1)
-------------------------
-------------------------

This guide is Copyright (c) 2012 Marie Roberts. It may be used - ONLY with 
permission - on any gaming sites and for personal/private use. If I find that
this FAQ is being used on a website without my permission it is a violation 
of copyright, is prohibited and is not acceptable. This FAQ was completed 
through the writer's (my) hard work, and copying it for profit or any other 
reason without my permission is strictly forbidden.

This FAQ is only to be used on: Gamefaqs.com
                                Ign.com
                                Neoseeker.com
                                Cheatcc.com
                                Supercheats.com



--------------
--------------
|   UPDATES  | (WD2)
--------------
--------------

31/10/12

Added a couple of bits I'd missed out, and added a Death Scenes section since
there seemed to be a demand for it.

19/06/12

Submitting to Gamefaqs... Hope I haven't used too much ASCII, I used as
little as possible, but I think the amount of boxes I did is actually going
to come in handy to readers. It was the easiest way of doing things.

26/05/12

Didn't work on this for a while as it was a bit tedious (so scrap my last
update!). Someone else has already written a walkthrough for this, so I won't
be the first unfortunately, but I'm still going to post this anyway because
it's a bit more in-depth about dialogue options. It's finished now, just doing
finishing touches.

05/05/2012

Started writing this walkthrough after seeing that it was still on gamefaqs
most wanted FAQ list. Can't believe nobody has written one for this - it's
so short, so easy and a good game, so it has a lot of appeal for any
walkthrough writer.



-----------------
-----------------
|   STORYLINE   | (WD3)
-----------------
-----------------

Lee Everett, the our main protagonist, finds himself in the back of a police
car for currently unknown reasons. Suddenly, the car crashes into what looks
like a human being. When Lee comes to, Atlanta has been taken over by a
zombie apocalypse, and, injured and confused, he must do what he can to 
survive. Along the way, he meets a little girl called Clementine. She, too,
is all on her own. The pair team up, and together they journey to meet other
survivors and find a safe place until help arrives.

However, things are going to be more difficult than they seem. There are
fights, arguments, difficult decisions to be made and more danger than they
have ever known. Lee and Clementine's future lies in your hands.


------------------
------------------
|   CHARACTERS   | (WD4)
------------------
------------------

The following descriptions are courtesy of the Walking Dead Wikia.

LEE EVERETT - 37 years old. The main protagonist. Lee hails from Macon, 
              Georgia and has a brother who works at the family's pharmacy. 
              Lee was a history professor at the University of Georgia for 
              six years before being convicted of murdering a state senator 
              who had been sleeping with his wife. Right before the 
              apocalypse, Lee was being transported by local authorities to 
              the West Central Prison in Georgia when the police car suddenly
              crashes rendering him injured and unconscious for some period 
              of time. 

CLEMENTINE - 8 years old. Clementine, whose parents were on vacation when the
             apocalypse started, was hiding in her tree-house during the 
             apocalypse and was safe from the walkers, though her babysitter 
             Sandra was not so lucky. She was later found by Lee Everett when 
             he was wandering through her house in search of help. After 
             helping him survive his encounter with Sandra, now a walker, he 
             took her with him when he left as he realized that her parents 
             weren't coming back.

HERSHEL GREENE - In his early 50s. Hershel owns a farm and is relatively 
                 unconcerned about the zombie apocalypse. He takes in Lee 
                 and Clementine for the night.

SHAWN GREENE - In his 20s. Hershel's son. Resourceful, Shawn picks up Lee and
               Clementine and takes them to his father's farm where its 
               safer. He will do what he has to, to get the job done. 

KENNY - In his 30s. A likable, but nevertheless flawed man, he is a sharp, 
        hard-working guy who likes to take action and make things happen. 

KATJAA - In her 30s. She is from Fort Lauderdale and is the wife of Kenny and
         mother of Kenny Jr., Katjaa is also a blunt character who is not 
         afraid to say what is on her mind.

DUCK - 10 years old. Duck is Kenny and Katjaa's son. A hyperactive child who
       seems surprisingly unfazed by the zombie apocalypse.

GLENN - In his 20s. Glenn is nifty at collecting supplies for the group and is
        always willing to help those in need.

LILLY - In her 20s. She is both a quick thinker, and leader; she is also 
        straight to the point regardless of how people react or feel about 
        what she has to say. However, she does have a kinder side to her, 
        and will appreciate others when they deserve it. 

LARRY - In his 50s. Larry is the father of Lilly. Generally quiet but often 
        judgmental, Larry can quickly go from reserved to raging within 
        seconds. Has a heart condition which requires nitroglycerins pills.


CARLEY - In her 30s. Carley is a news reporter from Atlanta. A great shot with
         a gun.

DOUG - In his 20s. Doug is a likable and unthreatening IT guy. He is 
       incredibly resourceful and painfully logical. When he gets mad he is
       more likely to do something passive-aggressive than to get in anyone’s
       face.




---------------
---------------
|   CONTROLS | (WD5)
---------------
---------------

MOVE CURSOR - Right control stick

MOVE LEE - Left control stick

A BUTTON - Primary interaction button (open doors, attack, pick up, etc)

X BUTTON - Allows you to talk to people

B BUTTON - Secondary interaction button (break down door/window instead of
           opening it, etc)

Y BUTTON - Examine an object or person

START BUTTON - Pause the game



-------------------
-------------------
|   GAME BASICS   | (WD6)
-------------------
-------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   TALKING & DIALOGUE OPTIONS          (WD6.1)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The vast majority of this game is based around talking and making decisions
whilst you are talking. Many of these decisions are very important, and will
influence how the game pans out and also what happens in future episodes.

When you talk to someone and get a dialogue option, four choices will appear:


                            /---\
                            | Y | DIALOGUE OPTION
                            \---/


                    /---\            /---\
    DIALOGUE OPTION | X |            | B | DIALOGUE OPTION
                    \---/            \---/
                    

                             /---\
                             | A | DIALOGUE OPTION
                             \---/

             -----------------------------------------------------
    TIMER   |                                                     |
             -----------------------------------------------------


You must make a decision on what you're going to say before the timer runs
out. The answers are placed in a randomised position on each playthrough so
you can't memorise where an answer will be. You will usually get a "Good
Karma" answer, a "Bad Karma" answer, an unimportant answer and the option to
answer will silence (this is a valid option and still has consequences
sometimes! 

If you fail to make a decision before the timer runs out, Lee will usually
just answer with silence.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    FIGHTING OFF WALKERS        (WD6.2)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There are certain panic events throughout the game which require you to fight
off a zombie. If you fail to fight off the zombie, you will end up with a
generic Game Over cutscene (they're nothing worth dying foor) and will have
to start over from the beginning of the panic event.

There are many different things you may have to do in order to survive a 
panic event:


1) TAP THAT BUTTON! You'll get a button appear on the bottom of the screen
   (A, B, X or Y) and you must tap that button repeatedly as fast as you can.
   When you've tapped it enough, it will then quickly switch to a different
   button (again, A, B, X or Y) and you should press than button repeatedly
   until you have escaped danger. If you are too slow or press the wrong
   button, you will fail the panic event and die.

2) KICK THAT FACE! If a zombie gets too close and you can't move, you have to
   kick it in the face before it gets to you. If you don't kick the zombie
   in time, you'll fail the panic event and die.

3) USE A CERTAIN ITEM! Some zombies can only be defeated with a certain
   weapon. You must aquire this weapon before you can finish the panic
   event.

4) RUN AWAY! Sometimes violence isn't an option, and you must simply run or
   crawl away from the zombie in order to escape or move on to the next
   part of the panic event.


~~~~~~~~~~~~~~~~~~~
    EXPLORATION      (WD6.3)

~~~~~~~~~~~~~~~~~~~

There are segments of the game where you will not be under immediate threat
of the zombies. For these parts, you must do certain things in order to
progress. Use your cursor to search for objects, and when given the option,
use items to progress further. Sometimes you cannot progress until you have
spoken to someone about a certain subject. The best way to progress through
the game is to try and do EVERYTHING - as nearly everything you can do is
necessary to progress!

----------------------------------------------------------------------
----------------------------------------------------------------------
|                              CHAPTER 1                             |
|                   THE LONG RIDE HOME & THE WOODS                   | (WD7.1)
----------------------------------------------------------------------
----------------------------------------------------------------------

You will start the game in the back seat of a police car, with handcuffs
limiting your abilities. All you can do is look around and talk for the
moment. In the front seat of the car is an old cop of a pleasant demeanor,
who looks at you in the rearview mirror and begins to make conversation.

Throughout the game, you will be able to make a great deal of dialogue
choices. These will influence changes in events, character attitudes,
and many other things and will also continue over into later episodes.
A lot of these dialogue choices are timed, so you have little time to make
a decision. However, if you think you're going to struggle making a quick
decision, feel free to pause the game before choosing. I will do my best
to let you know whether a decision will be timed or untimed, very important,
and what the outcome of each answer will be. Once again, this is NOT a
spoiler-free walkthrough, so play the game through without a walkthrough if
you do not want anything spoiled for you.

The policeman will now give you your first dialogue option of the game.
Be aware that silence IS a valid option. I noticed that if you choose silence,
you actually tend to find out a little more information about the storyline.
Nothing important or anything, but it may fill you in a little. However,
you're less likely to make plot-changing decisions if you constantly choose
silence, so I wouldn't recommend choosing it for every answer.

If you run out of time to answer a question, you will automatically answer
with silence.

 -------------------------------------------
| TIMED QUESTION | Asked by: POLICE OFFICER |
|---------------------------------------------------------------------------
|                "Well, I reckon you didn't do it, then.                    |
|---------------------------------------------------------------------------|
|             YOUR ANSWER                |            RESPONSE              |
|----------------------------------------|----------------------------------|
|You know what they say about reckoning. | ALL ANSWERS RECEIVE A SLIGHTLY   |
|----------------------------------------|      DIFFERENT RESPONSE.         |
| Does it really matter?                 |                                  |
|----------------------------------------| NONE OF THE RESPONSES AFFECT HOW |
| Why do you say that?                   |  THE EVENTS OF THE GAME UNFOLD,  |
|----------------------------------------| NOR ARE ANY OF THE RESPONSES     |
| ...                                    |     PARTICULARLY IMPORTANT.      |
 ---------------------------------------------------------------------------

 -------------------------------------------
| TIMED QUESTION | Asked by: POLICE OFFICER |
|---------------------------------------------------------
| "Usually is 'bout now I get the "I didn't do it"."      |
|---------------------------------------------------------|
|    YOUR ANSWER       |            OUTCOME               |
|----------------------|----------------------------------|
| And what do you say? | ALL ANSWERS RECIEVE A SLIGHTLY   |
|----------------------|      DIFFERENT RESPONSE.         |
| Not from me.         |                                  |
|----------------------| NONE OF THE RESONSES AFFECT HOW  |
| Every time?          |  THE EVENTS OF THE GAME UNFOLD,  |
|----------------------|   NOR ARE ANY OF THE RESPONSES   |
| ...                  |     PARTICULARLY IMPORTANT.      |
 ---------------------------------------------------------


Notice the many cop cars going by in the opposite direction. Listen to
the radio a bit more, then press Y on the rearview mirror again.


After making your choices, you need to look around in order to continue.
Move to right joystick around in order to do this. Your character's eyes will
follow the cursor on the screen. Listen to the radio and then hover over the
rearview mirror. Press Y button over it to Look at it. This will continue
the conversation.

 -------------------------------------------
| TIMED QUESTION | Asked by: POLICE OFFICER |
|--------------------------------------------------------------
| "I followed your case a little bit, you being a Macon boy    |
|                       and all.                               |
|--------------------------------------------------------------|
|       YOUR ANSWER         |            OUTCOME               |
|---------------------------|----------------------------------|
| So you've got an opinion. | Unimportant response.            |
|---------------------------|----------------------------------|
| You're from Macon then.   | * HE PICKS UP ON THAT *          |
|---------------------------|----------------------------------|
| What'd you think?         | Unimportant response.            |
|---------------------------|----------------------------------|
| ...                       | Unimportant response.            |
 --------------------------------------------------------------

 -------------------------------------------
| TIMED QUESTION | Asked by: POLICE OFFICER |
|-----------------------------------------------------
|          "You wanna know how I see it?"            |
|----------------------------------------------------|
|    YOUR ANSWER     |            OUTCOME            |
|--------------------|-------------------------------|
| Sure.              | Unimportant response.         |
|--------------------|-------------------------------|
| Not really.        | * HE PICKS UP ON THAT *       |
|--------------------|-------------------------------|
| I got much choice? | * HE PICKS UP ON THAT *       |
|--------------------|-------------------------------|
| ...                | Unimportant response.         |
 ----------------------------------------------------

 When he says "Regardless, could be you just married the wrong woman", your
character's answer will be the same regardless of which response you choose.
Mr Chatterbox keeps yakking on, so humour him and keep listening. Take
notice of the police helicopter going overhead. None of this bodes well, and
that radio keeps going off. But Mr Chatterbox policeman just turns off the
radio and continues with his story.

 -------------------------------------------
| TIMED QUESTION | Asked by: POLICE OFFICER |
|--------------------------------------------------------
|  "...he starts crying out for his mama. 'Mama, it's    |
|         all a big mistake! It wasn't me!               |
|--------------------------------------------------------|
|      YOUR ANSWER       |            OUTCOME            |
|------------------------|-------------------------------|
| Man.                   | Continues the conversation.   |
|------------------------|-------------------------------|
| So, he did do it?      | Continues the conversation.   |
|------------------------|-------------------------------|
| Maybe he was innocent? | Continues the conversation.   |
|------------------------|-------------------------------|
| ...                    | Unimportant response.         |
 --------------------------------------------------------


Keep an eye on the left hand side of the road ahead now as the policeman
continues. Hopefully, you'll notice what he doesn't. Say whatever you like
at the next dialogue option, but it won't make any difference - the same
thing will happen everytime, so just watch events unfold helplessly.

They should have been wearing their seatbelts...

*CUTSCENE*

When you come to, it's dawn. You must have been out for a long time. In the
crash, your character injured his leg pretty badly, and the cop isn't in
the car anymore. In fact, by the looks of thing he's dead on the floor
outside. Well, that bodes well, doesn't it?

Use the right stick and the Y button to look around. Examine the shotgun on
the floor outside. Why did the cop have his gun out in the first place?
Unless it got tossed out of the car during the crash? Then look at the
dead cop on the floor to try to get a response out of him. Suddenly he's not
so chatty. If you examine him a couple of time, you will surmise that he
wasn't tossed from the car. Something else must have killed him...

Look all the way to the right and the view will change to your character and
the window. You can try to take your cuffs off, but to no avail. For now,
look at the window. You'll notice that you get the option to kick it by
pressing the A button. Do so four times, and the window will smash. Now use
the left joystick to move your character towards the window. When he's close
enough, press A on the window again to haul yourself out of the car.

*CUTSCENE*

Now use the left stick again to move yourself around to the other side of
the car. The shotgun is on the ground to your left, but if you try to pick
it up you'll notice that it's empty. There's no point in trying to carry it
now - especially with the handcuffs on, making it impossible to hold the
shotgun in the first place - so leave it for now. On the ground to the right
of the shotgun there is a SHOTGUN SHELL. It is VERY IMPORTANT that you pick
this up now - it will make things easier later. Go over to it and pick it
up.

Move over to the officer. When the camera angle zooms in on him, you'll
notice the KEYS TO THE HANDCUFFS on his belt. Pick them up, then use them on 
your cuffs. Your character will drop them - right next to the dead man's
head! Pick the KEYS TO THE HANDCUFFS up again and unlock both cuffs.
Prepare yourself for a struggle, now... Because the police officer is
starting to wake up!

!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!! PANIC EVENT !!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!

The police officer will suddenly grab at you. Luckily he misses, because
something is obviously wrong with him. Your character falls over backwards.

1) Use the left joystick to move your character backwards, away from the
   attacking cop. (If you want to, you can examine the cop by using the
   Y button at the same time as crawling backwards.)
2) Once cornered against the car, pick up the SHOTGUN on your left. Your
   character wil automatically try to load it, but fumbles and drops the
   SHOTGUN SHELL.
3) Pick up the SHOTGUN SHELL on your right, and your character will
   automatically load it, succesfully this time.
4) Point the cursor at the cop's head and press the A button to shoot!

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!! PANIC EVENT OVER !!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

*CUTSCENE*

A figure emerges from the hill ahead of you. Press the Y button on it to
yell at it for help. The figure runs away. The camera angle will then change
and you'll hear ominous music and a rustling in the bushes... Look to your
right.

*CUTSCENE*


----------------------------------------------------------------------
----------------------------------------------------------------------
|                              CHAPTER 2                             |
|                             IN THE YARD                            | (WD7.2)
----------------------------------------------------------------------
----------------------------------------------------------------------

Close call. You'll now find yourself in someone's back garden. Maybe someone
in the house can help you?

Walk up the stairs to the decking of the house and knock on the glass door.
Nobody answers - so use the B button to force your way in.

While exploring the house you'll hear a beeping noise. We'll investigate
that in a moment. Look at the book on the nearby kitchen surface and take
note of the picture of the unicorn. A child has been in here recently, then.
Now walk into the kitchen. Whether you examine the pool of blood on the floor
or not, your character will always slip over it. Now his clothes are REALLY
dirty. What a shame.

Drink the GLASS OF WATER next to the tap and then open all the drawers in the
kitchen. In one of them you'll find an important item which you need in order
to progress - a WALKIE TALKIE. The only other important thing in the kitchen
is the note on the fridge. If you read the note you'll come to the conclusion
that the child's parents have gone to Savannah and that she is being cared
for by a babysitter.

Now exit the kitchen, go left and use the answering machine, listen to all
three messages. Whilst doing so, examine the room on the left. After the last
message has played, your WALKIE TALKIE will go off...

A little girl will be talking to you. Here you have the chance to make
more dialogue choices. Ask the little girl all of the questions. Don't worry,
there are no important or storyline-affecting choices to be made, so say
what you like. After you ask her where she is, and she tells you that she's 
in the treehouse, you will get attacked by Sandra, the babysitter.

!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!! PANIC EVENT !!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!

1) When prompted, press the indicated button repeatedly. Eventually, you will
   be told to press another button - press this button once to survive this
   part of the struggle.
2) Lee then slips on the blood and takes a nasty knock on the head, causing
   his vision to go blurry. Move your cursor to the zombie's head and press
   the A button when prompted - this will cause Lee to kick her in the face.
3) Lee escapes, but the zombies grabs his leg and he falls... AGAIN. Move
   the cursor to her head once more and press A to punch her in the face.
4) Lee tries to move towards the door, but the zombies is on him like bees to
   honey. When prompted, repeatedly press the indicated button, then when the
   button changes, press the new indicated button once.
5) Clementine, the little girl, will now come to the door with a hammer.
   As quickly as possible move the cursor over to the hammer to pick it up.
   You also have the option to kick the zombie in the face, but this won't
   make things progress any faster, so just pick up the hammer.
6) Hit the zombie in the head five times with the hammer, and you'll be safe
   once more.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!! PANIC EVENT OVER !!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


----------------------------------------------------------------------
----------------------------------------------------------------------
|                              CHAPTER 3                             |
|                         MEETING CLEMENTINE                         | (WD7.3)
----------------------------------------------------------------------
----------------------------------------------------------------------

Clementine will come over to you. You get the chance to make more dialogue
choices - some of these will make a difference later on.

 ---------------------------------------
| TIMED QUESTION | Asked by: CLEMENTINE |
|------------------------------------------------------------------------
|                       "Did you kill it?"                               |
|------------------------------------------------------------------------|
|       YOUR ANSWER         |                   OUTCOME                  |
|---------------------------|--------------------------------------------|
| Something else did.       | * CLEMENTINE WILL REMEMBER WHAT YOU SAID * |
|---------------------------|--------------------------------------------|
| I don't know. I think so. | * CLEMENTINE WILL REMEMBER WHAT YOU SAID * |
|---------------------------|--------------------------------------------|
| Yes.                      | * CLEMENTINE WILL REMEMBER WHAT YOU SAID * |
|---------------------------|--------------------------------------------|
| ...                       | * CLEMENTINE SEEMS AFRAID *                |
 ------------------------------------------------------------------------

The two of you will talk for a while. She will eventually ask you a question.
This one is untimed, so you have plenty of time to choose what to do.


 -----------------------------------------
| UNTIMED QUESTION | Asked by: CLEMENTINE |
|----------------------------------------------------------------------------
|                         "What should we do now?"                           |
|----------------------------------------------------------------------------|
|               YOUR ANSWER               |              OUTCOME             |
|-----------------------------------------|----------------------------------|
| Look for help, before it gets dark.     | Next 5-10 mins of gameplay take  |
|                                         | place during daytime. There will |
|                                         | be a brief PANIC EVENT.          |
|-----------------------------------------|----------------------------------|
| Get out of here once the sun goes down. | Next 5-10 mins of gameplay take  |
|                                         | place at night. There will be no |
|                                         | PANIC EVENT.                     |
 ----------------------------------------------------------------------------

Choose whichever choice you fancy. Both of them will lead you to the same
part of the game in about 5-10 minutes time and you get to make the same
dialogue choices during both of them, so it's basically down to you whether
you fancy a very short PANIC EVENT or not. Make your choice and then find the
appropriate section below.



       -------------------------------
-----------------------------------------------
||||| LOOK FOR HELP, BEFORE IT GETS DARK ||||||
-----------------------------------------------
       -------------------------------

Move left, down the stairs and open the gate to the north.

*CUTSCENE*

Try to open the gate again and Clementine will express her worries that if 
she leaves, her parents may come back to the house looking for her and she'll
never know.


 ---------------------------------------
| TIMED QUESTION | Asked by: CLEMENTINE |
|--------------------------------------------------
|       "What if my parents come home?"            |
|--------------------------------------------------|
|       YOUR ANSWER        |       OUTCOME         |
|--------------------------|-----------------------|
| They won't. Let's go.    | Unimportant response. |
|--------------------------|-----------------------|
| I won't leave you alone. | Unimportant response. |
|--------------------------|-----------------------|
| I don't know.            | Unimportant response. |
|--------------------------|-----------------------|
| ...                      | Unimportant response. |
 --------------------------------------------------

After choosing an answer, Lee and Clementine will approach the two men on the
other side of the gate. They will be hostile at first, but upon realising
that you're human, they will be relieved and talk to you.

You'll get more dialogue options now. When they say "Thought for a second 
that you and the little one were both gonna give us the chomp", you can 
choose any answer as they will all give you the same response.

The two men will introduce themselves as Shawn Greene and Chet. You'll now
get another dialogue option that will influence people's opinions of you
later on.

 ----------------------------------
| TIMED QUESTION | Asked by: SHAWN |
|-------------------------------------------------------------------
| "How about you help us clear the way and we'll take you and your  |
|    daughter to my father's farm. It should be safer there."       |
|-------------------------------------------------------------------|
|      YOUR ANSWER     |                   OUTCOME                  |
|----------------------|-----------------|--------------------------|
| I'm her neighbour.   | * HE NOTICED WHAT YOU SAID *               |
|----------------------|--------------------------------------------|
| I'm her babysitter.  | * SHAWN THINKS YOU'RE THE BABYSITTER NOW * |
|----------------------|--------------------------------------------|
| I'm just some guy.   | * HE NOTICED WHAT YOU SAID*                |
|----------------------|--------------------------------------------|
| ...                  | * SHAWN DREW HIS OWN CONCLUSION *          |
 -------------------------------------------------------------------

After making your choice, the zombies start to attack!

!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!! PANIC EVENT !!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!

When Shawn prompts you, move your cursor over to the green car to help him
push it. After one push, you'll be prompted to do another one - do so.
If you don't do this quickly enough, it'll be game over. You can tell when
the zombies are getting a bit too close because the edges of the screen will
get redder and redder.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!! PANIC EVENT OVER !!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

After you successfully move the car, you'll get a cutscene and drive away
to safety. Shawn's comment during this cutscene changes depending on what
you told him about your relationship with Clementine earlier.

Now skip ahead to the section marked CHAPTER 4: HERSHEL'S FARM.




           -------------------------------
---------------------------------------------------
||||| GET OUT OF HERE ONCE THE SUN GOES DOWN ||||||
---------------------------------------------------
           -------------------------------

Move left until you see a gate to the north. Go over to it and open it. 
Keep going left until someone tries to shoot you. Clementine will ask you if
you're both going to die.

 ---------------------------------------
| TIMED QUESTION | Asked by: CLEMENTINE |
|---------------------------------------------------------------------------
|                           "Are we going to die?"                          |
|---------------------------------------------------------------------------|
|      YOUR ANSWER           |                    OUTCOME                   |
|----------------------------|----------------------------------------------|
| I don't know.              | Unimportant response.                        |
|----------------------------|----------------------------------------------|
| No.                        | * YOU HELPED CLEMENTINE CALM DOWN A LITTLE * |
|                            |     Positive influence on relationship.      |
|----------------------------|----------------------------------------------|
| They're after me, not you. | Unimportant response.                        |
|----------------------------|----------------------------------------------|
| ...                        |     * CLEMENTINE IS REALLY UPSET NOW *       |
|                            |     Negative influence on relationship.      |
 ---------------------------------------------------------------------------
 
The two men in the background will shout out at you.

 ----------------------------------
| TIMED QUESTION | Asked by: ANDRE |
|---------------------------------------------------------------------
|             "Stay down! Georgia State Patrol!"                      |
|---------------------------------------------------------------------|
|      YOUR ANSWER     |                   OUTCOME                    |
|----------------------|----------------------------------------------|
| OK!                  | * THE TROOPER HEARD THAT *                   |
|----------------------|----------------------------------------------|
| We're friendly!      | * THE TROOPER HEARD THAT *                   |
|----------------------|----------------------------------------------|
| I'll come quietly!   | * THE TROOPER HEARD THAT *                   |
|----------------------|----------------------------------------------|
| ...                  |  They shoot at the car but nothing important |
|                      |  happens.                                    |
 ---------------------------------------------------------------------

After they discover that you're not zombies, a conversation will ensue.
You'll get yet another dialogue option.


 ----------------------------------
| TIMED QUESTION | Asked by: SHAWN |
|-------------------------------------------------------------------
| "How about you help us find our buddy and we'll take you and your |
|    daughter to my father's farm. It should be safer there."       |
|-------------------------------------------------------------------|
|      YOUR ANSWER     |                   OUTCOME                  |
|----------------------|--------------------------------------------|
| I'm her neighbour.   | * HE NOTICED WHAT YOU SAID *               |
|----------------------|--------------------------------------------|
| I'm her babysitter.  | * SHAWN THINKS YOU'RE THE BABYSITTER NOW * |
|----------------------|--------------------------------------------|
| I'm just some guy.   | * HE NOTICED WHAT YOU SAID*                |
|----------------------|--------------------------------------------|
| ...                  | * SHAWN DREW HIS OWN CONCLUSION *          |
 -------------------------------------------------------------------

Soon, their buddy "Chet" pops up... in zombie form! The group makes a run for
the car and escapes in the nick of time.


----------------------------------------------------------------------
----------------------------------------------------------------------
|                              CHAPTER 4                             |
|                   HERSHEL'S FARM & SHAWN OR DUCK                   | (WD7.4)
----------------------------------------------------------------------
----------------------------------------------------------------------

*CUTSCENE*

You'll arrive at a remote farm. Shawn's friend will leave. Hershel, Shawn's
father, will now make an appearance. After a short conversation with his son,
he'll turn his attention to you and Clementine. He'll say, "You brought a
couple guests." Answer however you please, as it doesn't affect anything
later on in the game. Shawn's introduction of you will be different depending
on what you said your relationship with Clementine was earlier.

Eventually, Shawn will head inside to check on his sister, leaving Hershel to
tend to your nasty leg wound. He'll say that it's "Swollen to hell". Answer
him however you like, this also won't affect anything later on.

You'll now get some dialogue choices that WILL affect Hershel's opinion of
you.

 ------------------------------------
| TIMED QUESTION | Asked by: HERSHEL |
|---------------------------------------------------
|        "What'd you say your name was?"            |
|---------------------------------------------------|
|   YOUR ANSWER   |              OUTCOME            |
|-----------------|---------------------------------|
| It's Lee.       | * HERSHEL KNOWS YOUR NAME. *    |
|-----------------|---------------------------------|
| I didn't.       | * HERSHEL WILL REMEMBER THAT. * |
|-----------------|---------------------------------|
| Doesn't matter. | * HERSHEL WILL REMEMBER THAT. * |
|-----------------|---------------------------------|
| ...             | * HERSHEL WILL REMEMBER THAT. * |
 ---------------------------------------------------

No matter what you pick, Lee will always end up telling Hershel his name.
If you don't tell him straight away, it counts as being dishonest and will
affect your relationship with Hershel later in the game.

 ------------------------------------
| TIMED QUESTION | Asked by: HERSHEL |
|-------------------------------------------------------
| "How'd this happen?"                                  |
|-------------------------------------------------------|
|   YOUR ANSWER     |            OUTCOME                |
|-------------------|-----------------------------------|
| Car accident.     | * HERSHEL MADE NOTE OF THAT.      |
|-------------------|-----------------------------------|
| I don't remember. | * YOU DIDN'T ANSWER HIS QUESTION. |
|-------------------|-----------------------------------|
| I fell.           | Unimportant response.             |
|-------------------|-----------------------------------|
| Jumping a fence.  | * HERSHEL DOUBTS YOU *            |
 -------------------------------------------------------

If you answer with "CAR ACCIDENT", Hershel will ask you two more questions.
First he will ask you "Where were you headed before the accident. Answer
however you please, as it will not affect the storyline. He'll then ask:

 ------------------------------------
| TIMED QUESTION | Asked by: HERSHEL |
|----------------------------------------------------------------
|               "Who were you with, the girl?"                   |
|----------------------------------------------------------------|
|    YOUR ANSWER    |                   OUTCOME                  |
|-------------------|--------------------------------------------|
| Nobody .          | * HERSHEL WILL DEFINITELY REMEMBER THAT *  |            |
|-------------------|--------------------------------------------|
| A police officer. | * HERSHEL BELIEVES YOU *                   |
 ----------------------------------------------------------------

Your relationship with Hershel later in the game will depend on how honest you
have been with him during this conversation. If you haven't told him about the
car accident, he'll ask you about Clementine: "What types-a danger the girl
seen?" Answer however you want, it doesn't affect the storyline.

Shawn will now return and suggest building a barricade to fortify the farm.
If you went out at night, that means Chet died, so Hershel will agree with
Shawn. If you went out in the daytime, Chet survived, so Hershel doesn't agree
that there's enough danger to warrant fortification. You'll then get two
dialogue options. Question 1 is "I don't think anyone knows how big this is
yet." Question 2 is "Lee, come on, tell him what you saw out there, man."
Answer both however you like - neither affect the storyline in the slightest.

*CUTSCENE*

After being sent to sleep in the barn, Clementine will comment on the smell.
She will say "It smells like..." Choose what you like - it's not hugely
important, but it DOES have a minor impact on a conversation heard in the
next Episode. *Thanks to Greg Hutton for this information!* 

Listen to Lee's nightmare for an inkling of what may have happened in his
past.

In the morning, you'll be woken by Kenny. He's part of the family you've been
sharing the barn with. You'll also meet his son, Duck. You'll get two dialogue
choices: "That's my boy, Ken Jr. We call him "Duck"." and ""I'd appreciate 
the company of a man who can knock a couple of heads together if he has to."
Answer both questions however you like. Neither is important.

After the conversation, Clementine stays with Kenny's wife, Katjaa. Kenny goes
to fix a nearby car, and Duck and Shawn start building the fence (or rather,
Shawn builds the fence while Duck sits around doing nothing).

You will now regain control. Speak to Katjaa first.

1) Ask her "How was the city?" to receive a dialogue option.

 -----------------------------------
| TIMED QUESTION | Asked by: KATJAA |
|-------------------------------------------------------------------------
| "Don't you want to go back to the moment before you knew all of this?"  |
|-------------------------------------------------------------------------|
|            YOUR ANSWER            |              OUTCOME                |
|-----------------------------------|-------------------------------------|
|       Was bad before.             | * KATJAA WILL REMEMBER THAT. *      |
|                                   | Negative influence on relationship. |
|-----------------------------------|-------------------------------------|
|    Things happen for a reason.    |    * KATJAA WILL REMEMBER THAT *    |
|                                   | Positive influence on relationship. |
| ----------------------------------|-------------------------------------|
|       Who wouldn't?               |      Unimportant response           |
|-----------------------------------|-------------------------------------|
|           ...                     |      Unimportant response.          |
 -------------------------------------------------------------------------

2) Ask her "What do you do?" to receive a dialogue option.
    * YOU LEARNED KATJAA IS A VETERINARIAN *

 -----------------------------------
| TIMED QUESTION | Asked by: KATJAA |
|---------------------------------------------------------------------------
| "We need to hope that we can go back to our jobs, Lee. Back to normal. It |
|                       can't stay like this."                              |
|---------------------------------------------------------------------------|
|          YOUR ANSWER          |                  OUTCOME                  |
|-------------------------------|-------------------------------------------|
|       No, I USED to.          |     * KATJAA LEARNED YOU WERE FIRED. *    |
|-------------------------------|-------------------------------------------|
|          My mistake.          |        Unimportant response.              |
 ---------------------------------------------------------------------------

3) Say to her, "You two actually looked relaxed."
   *YOU LEARNED CLEMENTINE IS A FIRST GRADER*


Go to the right and talk to Kenny.

1) Ask him, "What's your plan?"
   * YOU LEARNED ABOUT KENNY'S BOAT *
2) Ask him, "How's your son doing?"
   * YOU SHOWED AN INTEREST IN HIS FAMILY *
3) Ask him, "Need any help?" to get a dialogue option.

 ----------------------------------
| TIMED QUESTION | Asked by: KENNY |
|---------------------------------------------------------
|          "You know what you're doing?"                  |
|---------------------------------------------------------|
|   YOUR ANSWER   |                OUTCOME                |
|-----------------|---------------------------------------|
| I'm ok.         | * KENNY LEARNED SOMETHING ABOUT YOU * |
|-----------------|---------------------------------------|
| No kids.        | * KENNY LEARNED SOMETHING ABOUT YOU * |
|-----------------|---------------------------------------|
| I have no idea. | * KENNY LEARNED SOMETHING ABOUT YOU * |
|-----------------|---------------------------------------|
| ...             | * KENNY NOTICED YOUR SILENCE *        |
 ---------------------------------------------------------



Now head round the other side of the house and talk to Shawn. Ask him if he
needs a hand. He'll ask you to cut up some pieces of wood. Then you'll get
some dialogue options.

 ----------------------------------
| TIMED QUESTION | Asked by: SHAWN |
|-------------------------------------------------------------------------
|       "I saw a guy in Atlanta kill a kid. A boy. Just shot him right in |
|                                the face."                               |
|-------------------------------------------------------------------------|
|               YOUR ANSWER               |           OUTCOME             |
|-----------------------------------------|-------------------------------|
|                  Damn.                  |      Unimportant response.    |
|-----------------------------------------|-------------------------------|
|     Was the boy one of the walkers?     |      Unimportant response.    |
|-----------------------------------------|-------------------------------|
|     You gotta do what you gotta do.     |      * SHAWN DISAGREES *      |
|-----------------------------------------|-------------------------------|
|              ...                        |      Unimportant response.    |
 -------------------------------------------------------------------------



 ----------------------------------
| TIMED QUESTION | Asked by: SHAWN |
|--------------------------------------------------------------------
|             "Have you had to off one yet?"                         |
|--------------------------------------------------------------------|
|            YOUR ANSWER            |            OUTCOME             |
|-----------------------------------|--------------------------------|
| I bashed a poor girl's brains in. | * SHAWN WON'T FORGET THAT *    |
|-----------------------------------|--------------------------------|
| I had to shoot one.               | * SHAWN WON'T FORGET THAT *    |
|-----------------------------------|--------------------------------|
| Sometimes it's kill or be killed. | * SHAWN WON'T FORGET THAT *    |
|-----------------------------------|--------------------------------|
|...                                | * SHAWN NOTICED YOUR SILENCE * |
 --------------------------------------------------------------------

He'll ask how your family is; answer however you like.

This will complete the conversation with Shawn. If you're done talking to
everyone, you should now go into the barn to talk to Hershel.

Hershel's attitude will be slightly different depending on what you said to
him earlier, but he's always going to be slightly hostile, so don't worry too
much. Say whatever you like during the dialogue. If you decide to tell him
the truth, he will be a little less hostile than usual, though still hostile.
If you are silent all the time, he'll think you're telling the truth, but will
tell you to learn how to answer questions. If you outright lie, he will not be
happy at all.

After the frank conversation, you'll hear the thunder of machinery and a
yell. I wonder what's happened... Not. Hershel will run inside to get his
gun and Lee runs over to see what's happened.

It's not a pretty scene. Duck has accidentally turned on the tractor and
trampled one of Shawn's legs. The noise has attracted a small horde of
zombies, but a horde nonetheless.

Half the group of zombies grab Duck. The other half grab Shawn, who can't
move because his leg is still underneath the tractor wheel. You must now make
a tough decision that will influence your relationship with both Hershel and
Kenny. I will spoil things now and tell you that it is more important to
befriend Kenny. Choose now who you are going to save, and below I'll tell you
how to save them and the consequences of both.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!! IF YOU CHOOSE TO SAVE DUCK !!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Simply click on Duck and Lee will run over to him. Now hover over the zombie
and press the A button to punch it out of the way . Kenny will come over
to assist in the rescue of Duck. Hover over Duck again and press A to help
Kenny pull him away. Alternatively, press A on the zombie again to punch it
away...

Lee then goes over the help Shawn, asking Kenny for help on the way. Kenny 
simply runs off with Duck instead of helping Shawn. With one pair of hands 
and not enough time, Lee fails to save Shawn as the zombies get to him first.
Saving Duck will earn you a better relationship with Kenny later on, and you 
can add more points to the relationship by sticking up for Kenny when Hershel
confronts you both later.

Hershel runs out and shoots the zombies eating his son, but it's too late. 
Shawn is already dead. He tells you all to get out, yells at Kenny, then 
turns on you with a dialogue option.

Choose what you want, none of the answers will make a great difference to the 
storyline. Hershel kicks you all out of his farm, and Kenny offers you a ride
to Macon. The group leaves Hershel to mourn the death of his son.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!! IF YOU CHOOSE TO SAVE SHAWN !!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Click on Shawn. Then click on the tractor to move it as much as you can off of
Shawn's leg. Lee will then try to pull Shawn out from beneath the tractor. 
Kenny pulls Duck away from the other zombies, so Duck is safe for now. Shawn 
begs Kenny to now help him, but Kenny runs in the opposite direction to take
care of Duck. Now click on Shawn to try to pull him away once more. However, 
no matter how fast you are, you will be unable to pull him out from beneath 
the tractor. The zombies break through and begin to eat Shawn.

Hershel now runs outside and shoots the zombies chomping on his son. The 
zombies are dead, but it's too late. After about 10 seconds of conversation 
with his father, Shawn breathes his last breath.

Hershel then turns on you and offers you a dialogue option.

 ------------------------------------
| TIMED QUESTION | Asked by: HERSHEL |
|----------------------------------------------------------------
|   "You tried to help him. But this piece of shit let him die." |
|----------------------------------------------------------------|
|        YOUR ANSWER         |             OUTCOME               |
|----------------------------|-----------------------------------|
|    It's nobody's fault.    |    * KENNY WILL REMEMBER THAT *   |
|                            | Positive influence on relationship|
|----------------------------|-----------------------------------|
|      It's my fault.        |    * KENNY WILL REMEMBER THAT *   |
|                            | Positive influence on relationship|
|----------------------------|-----------------------------------|
|     It's Kenny's fault.    |    * KENNY WILL REMEMBER THAT *   |
|                            | Negative influence on relationship|
|----------------------------|-----------------------------------|
|            ...             |      Unimportant response.        |
 ----------------------------------------------------------------

Hershel will kick you all out of his farm. Shawn will always die, there is 
no way to save him. Kenny will offer you a ride to Macon. You all walk away 
from the farm, leaving Hershel to grieve over the death of his son.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!! IF YOU CHOSE TO DO NOTHING !!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

To do this, just wait until your timer runs out when prompted to make a choice
between Duck and Shawn. A notice will come up saying * YOU CHOSE TO DO 
NOTHING *. When the timer runs out, Kenny will come and save Duck, and Shawn
will ask you to help him once more. Wait for the timer to run out again. You
will, again, get a notice saying * YOU CHOSE TO DO NOTHING *.

Hershel will run out with a gun and shoot the zombies, but it's too late;
Shawn has already died from blood loss. Hershel turns on Kenny, and then
yells at you, giving you a dialogue option. Choose whatever answer you want,
it doesn't make any difference to the storyline. No matter what you say, 
Hershel will kick you all out of his farm. Shawn will always die, there is 
no way to save him. Kenny will offer you a ride to Macon. You all walk away 
from the farm, leaving Hershel to grieve over the death of his son.







----------------------------------------------------------------------
----------------------------------------------------------------------
|                              CHAPTER 5                             |
|  WELCOME HOME, CLEMENTINE ATTACKED, MOTOR INN & THE GIRL IN ROOM 9 | (WD7.5)
----------------------------------------------------------------------
----------------------------------------------------------------------

* CUTSCENE *

After the cutscene, you'll be in a pharmacy with a group of new people. An
argument ensues, in which you'll get many dialogue choices. I'll only
direct you on the ones that matter.

Say whatever you like to Clementine when she tells you she needs to go to the
toilet.

 ----------------------------------
| TIMED QUESTION | Asked by: KENNY |
|-----------------------------------------------------------------
|   "Maybe you should go join them, then - you have something     |
|                       in common."                               |
|-----------------------------------------------------------------|
|    YOUR ANSWER    |                  OUTCOME                    |
|-------------------|---------------------------------------------|
| She's the leader. | * LILLY NOTICED WHAT YOU SAID *             |
|                   | Positive influence on relationship with her |
|-------------------|---------------------------------------------|
| She's not wrong.  | * LILLY NOTICED WHAT YOU SAID *             |
|                   | Positive influence on relationship with her |
|-------------------|---------------------------------------------|
| She's an asshole. | * LILLY WILL REMEMBER WHAT YOU CALLED HER * |
|                   | Negative influence on relationship with her |
|-------------------|---------------------------------------------|
| ...               | Unimportant response                        |
 -----------------------------------------------------------------


 ----------------------------------
| TIMED QUESTION | Asked by: KENNY |
|----------------------------------------------------------
|        "Lee, what do we do about this guy?"              |
|----------------------------------------------------------|
|    YOUR ANSWER    |               OUTCOME                |
|-------------------|--------------------------------------|
| Reason with him.  | * YOU DIDN'T SIDE WITH KENNY *       |
|                   | Negative influence on relationship   |
|                   |            with Kenny.               |
|                   | Positive influence on relationship   |
|                   |        with Larry and Lilly.         |
|-------------------|--------------------------------------|
| It's him or Duck. | * KENNY WILL REMEMBER YOUR LOYALTY * |
|                   | Positive influence on relationship   |
|                   |              with Kenny.             |
|                   | Negative influence on relationship   |
|                   |        with Larry and Lilly.         |
|-------------------|--------------------------------------|
| Kick his ass.     | * KENNY WILL REMEMBER YOUR LOYALTY * |
|                   | Positive influence on relationship   |
|                   |             with Kenny.              |
|                   | Negative influence on relationship   |
|                   |       with Larry and Lilly.          |
|-------------------|--------------------------------------|
| ...               | Unimportant response                 |
 ----------------------------------------------------------


 ----------------------------------
| TIMED QUESTION | Asked by: LARRY |
|------------------------------------------------------------
| "The first thing he'll do is sink his teeth into his mom's |
|                            face."                          |
|------------------------------------------------------------|
|     YOUR ANSWER     |              OUTCOME                 |
|---------------------|--------------------------------------|
| Deal with it.       | * KENNY WILL REMEMBER YOUR LOYALTY * |
|                     | Positive influence on relationship   |
|                     |             with Kenny.              |
|                     | Negative influence on relationship   |
|                     |            with Larry and Lilly.     |
|---------------------|--------------------------------------|
| He's just a boy.    | Unimportant response                 |
|---------------------|--------------------------------------|
| We do what you say. | * YOU DIDN'T SIDE WITH KENNY *       |
|                     | Positive influence on relationship   |
|                     |       with Larry and Lilly.          |
|                     | Extremely negative influence on your |
|                     |     relationship with Kenny.         |
|---------------------|--------------------------------------|
| ...                 | Unimportant response                 |
 ------------------------------------------------------------


 ----------------------------------
| TIMED QUESTION | Asked by: LARRY |
|--------------------------------------------------------------------
|         "But we can't wait. We're tossin' him out NOW."            |
|--------------------------------------------------------------------|
|         YOUR ANSWER         |               OUTCOME                |
|-----------------------------|--------------------------------------|
| Hit him, Kenny. [Stop him]  | * KENNY WILL REMEMBER YOUR LOYALTY * |
|                             | Positive influence on relationship   |
|                             |             with Kenny               |
|                             | Negative influence on relationship   |
|                             |        with Larry and Lilly          |
|-----------------------------|--------------------------------------|
| NO! [Stop him]              | * KENNY WILL REMEMBER YOUR LOYALTY * |
|                             | Positive influence on relationship   |
|                             |             with Kenny               |
|                             | Negative influence on relationship   |
|                             |        with Larry and Lilly          |
|-----------------------------|--------------------------------------|
| You're right. [Let him]     | * YOU DIDN'T SIDE WITH KENNY *       |
|                             | Extremely negative influence on your |
|                             |     relationship with Kenny.         |
|                             | Positive influence on relationship   |
|                             |        with Larry and Lilly.         |
|-----------------------------|--------------------------------------|
| I'm sorry, Kenny. [Let him] | * YOU DIDN'T SIDE WITH KENNY *       |
|                             | Extremely negative influence on your |
|                             |      relationship with Kenny.        |
|                             | Positive influence on relatiohnship  |
|                             |       with Larry and Lilly.          |
 --------------------------------------------------------------------


Decide however you want to decide. After the argument, Clementine will scream.
She's being attacked by a zombie that was in the bathroom!


!!!!!!!!!!!!!!!!!!!
!!! PANIC EVENT !!!
!!!!!!!!!!!!!!!!!!!

Lee runs to help Clementine but falls over onto his side. The camera angle
will have turned so that the floor is vertical. Move the cursor over
Clementine and press A to save her.

Lee sprints over and begins to struggle with the zombie. Press the indicated
button repeatedly until Carley shoots the zombie away from you.

Alternatively, you could do nothing and let the zombie get Clementine. Carley
will shoot the zombie anyway, but it will still have an important effect
on Clementine.

* CLEM WILL REMEMBER YOU PROTECTED HER * /* CLEM WILL REMEMBER YOU DIDN'T 
SAVE HER *


!!!!!!!!!!!!!!!!!!!!!!!!
!!! PANIC EVENT OVER !!!
!!!!!!!!!!!!!!!!!!!!!!!!

* CUTSCENE *

Once you regain control, you should look around the drugstore. Make your way
to the right first. There's an ENERGY BAR on the floor next to the ATM.
Go over to Clementine and press A to give her the ENERGY BAR. Talk to her if
you like, there are no important decisions within her current dialogue
choices though.

Continue to the right and take another ENERGY bar off of the shelves. Give the
ENERGY BAR to Lilly, then talk to her. Again, no important decisions within her
dialogue choices.

Keep going right and take another ENERGY BAR from the Beverages stand. Kenny,
Katjaa and Duck are on your right - give them the new ENERGY BAR. Then talk
to Kenny.

If you said that it was okay to chuck Duck out to the zombies during the
earlier argument, Kenny will be fuming and you'll get an extra dialogue
option.

If you tried to protect Duck earlier, Kenny will be very grateful.

At some point in the conversation, Kenny will pull you aside and talk about
what happened with Shawn back on Hershel's farm. You'll eventually get one of
two choices - console him or berate him. If you console him, * KENNY WILL 
REMEMBER YOUR LOYALTY * Nothing happens if you berate him.

Continue right and look at the photographs and newspapers on the wall next to
Katjaa for a peek at Lee's family, who, if you hadn't already guessed, were
the owners of this place. Keep going right and look at more photographs.
Ignore Doug for now and grab the ENERGY BAR on the shelf behind Carley.
Then give that same ENERGY BAR to Carley before talking to her.


------------------------------------------------------------------------------
| CARLEY'S RADIO SIDE-QUEST (OPTIONAL)                                       |
|                                                                            |
| Talk to Carley about her radio. She's trying to fix it, but it just won't  |
| work. When you get the chance to examine it, flip it over and take off the |
| battery cover to reveal that the radio has no batteries in it.             |
|                                                                            |
| You now need to find the batteries. One is on the floor to the right of    |
| Clementine; the other is on a shelf to the left of Doug. Return to Carley, |
| and give both BATTERIES to her. Talk to her again - she still can't get    |
| the radio working! You'll get another look at it. Flip it over and open    |
| the battery door again... The batteries are in the wrong way round!        |
| Switch the batteries over and close the battery door. Flip the radio over  |
| again. Turn it on and then turn the volume up to get the radio working!    |
------------------------------------------------------------------------------


Now head back over to Lilly and Larry and go through the door next to them to
enter the Office. Clementine will follow you.

The first thing you should do is pick up the photograph of Lee's family from
the floor. Lee rips himself out of the picture so that nobody can connect him
with this store (locals would probably know that the owner's son was a
murderer). Carley comes in to question you. Answer her first question however
you like - she'll react the same no matter what you say. She'll then reveal
that she knows you're a killer - unwelcome news, especially in front of
Clementine.


 -------------------------------------
| UNTIMED QUESTION | Asked by: CARLEY |
|-----------------------------------------------------------------------
|                  "I'll keep it to myself for now."                    |
|-----------------------------------------------------------------------|
|      YOUR ANSWER      |                    OUTCOME                    |
|-----------------------|-----------------------------------------------|
| How can I trust you?  | Unimportant response.                         |
|-----------------------|-----------------------------------------------|
| I don't trust you.    | * CARLEY WILL REMEMBER YOU DIDN'T TRUST HER * |
|                       |       Negative influence on relationship      |
|-----------------------|-----------------------------------------------|
| Thanks.               | * CARLEY WILL REMEMBER YOU TRUSTED HER *      |
|                       |       Positive influence on relationship      |
 -----------------------------------------------------------------------

When she leaves, continue exploring the office. Move the pallet away from the
desk. Then, start moving the desk away from the door, with Clementine's help.

Say anything you like to Clementine, and then again when she tries talking to
you about your family. When she hurt her finger, walk over to the first aid
kit and take out a BANDAGE. Press A on Clementine to look at her
finger, then press X to cover the cut up.

Open the drawer next to Clementine and look through it to get a REMOTE
CONTROL for the television. It won't work on the telly if you try though,
so simply keep it in your inventory for now - we'll need it later.

Exit the office to return to the store front. Clementine will ask you why
you killed somebody, but you can say whatever you want to her - it's not
important and she won't speak to anyone about it.

After spending a little time in the pharmacy again, Glenn will call up saying
he's stuck in the motor inn, surrounded by zombies, trapped.

If you choose to talk to Clementine again now, you get two more dialogue 
options. Choose either of them to get the notification * YOU CHECKED ON
CLEMENTINE *.

You can also ask Carley if she's okay after fixing the radio. If you do this,
you'll receive the notification * CARLEY NOTICED YOUR CONCERN *.

When you're ready to rescue Glenn, talk to Carley, and the both of you will
head out to the motor inn.

* CUTSCENE *

When you get there, you'll meet up with Glenn. The truth behind his story
is that he was trying to hit on some girl stuck in room 9, who's crying.
The girl started yelling and a ton of zombies came running. The girl is now
trapped with zombies on the other side of the room. There are two zombies
outside the door, a zombie at the base of the stairs, a zombie slumped
against a car, a zombie eating a corpse in the middle of the parking lot,
and a zombie behind the RV. You must now try to kill all of the zombies
SILENTLY, so that you don't attract anymore via gunshot.

!!!!!!!!!!!!!!!!!!!
!!! PANIC EVENT !!!
!!!!!!!!!!!!!!!!!!!

You start off behind the wall. Follow this step-by-step guide to survive
this part of the game. An important thing to note is that if you peek over
an object and look at a zombie for too long, they will see you and kill you!
This takes about 4-5 seconds. Music will start up and the edges of your screen
will slowly go red when you are in danger. Stealth is of paramount importance
here!

1) Look to the left side of the wall and pick up the PILLOW. DO NOT look
   over the top of this wall as this will make the zombie chomping on the 
   corpse notice you.
2) Now look to the right side of the wall and run over to the little pick-up
   truck.
3) While hiding behind the pick-up truck, look left and hover your cursor
   over the zombie slumped against the car. Press the A button to execute
   a kill on this zombie with the PILLOW... One down!
3) While behind the car, open the car door closest to you and take the SPARK
   PLUG. Then release the gear shift.
4) Still behind the car, do NOT look over the top of it as it will make
   chomping-corpse zombie notice you. Instead, you can now press A on the car
   to push it right into the zombie near the stairs. BOOM! Another one down.
5) Once again behind the pick-up truck, press up and use the SPARK PLUG on 
   the window. Then reach inside the window and pick up the AWL.
6) Return behind the brick wall. Now is the time to peek over the wall and
   press the A button on the zombie. This will cause Lee to sneak up behind
   chomping-corpse zombie. When you get the chance, immediatedly hover your
   cursor over the zombie's head and press A to jam the AWL into its head!
   If you hesitate you die instantly.
7) Now behind the RV, look around the left corner and press A on the remaining
   zombie to attract its attention. As soon as it gets close enough (when
   Lee begins to get up) press A on the zombie to make Lee approach it. When
   the camera angle zooms in up close, press A on the zombie's head to jam
   the AWL into it. You literally only have 2 seconds to do this.
8) The team will now head over to the zombie that's crushed by the car. There
   is a handy FIRE AXE next to it, but the zombie is too close for us to be
   able to grab it. Hover your cursor over the zombie's head to use the AWL
   one last time - there's no way you're getting it back now - besides, you
   now have something better. Pick up the FIRE AXE and then head up the
   stairs on the right.
9) At the top of the stairs, get close to the two zombies until one starts to
   approach you. Press A on her when she gets close enough to lop off her
   head. If she gets to you before you press A on her, you will have a second
   chance at survival - repeatedly tap the indicated button, then press the
   next indicated button once to chop the zombie's head off. If you fail to
   do this, you die. Repeat with the second zombie to have wiped out the area.
10) Try to open the door to find that the girl behind it is most 
    uncooperative. With little choice, use the axe to unbar the door and then
    open it.


!!!!!!!!!!!!!!!!!!!!!!!!
!!! PANIC EVENT OVER !!!
!!!!!!!!!!!!!!!!!!!!!!!!

The girl reveals that she's been bitten, so this has all been for nought.
Nevertheless, the team tries to help her. Eventually, the girl notices that
you have a gun. She wants it so that she can commit suicide and end it now.
Make your choice whether or not to let her have it - it will end the same way
no matter what you pick. You cannot save the girl.

The group heads back in Glenn's car, with a few full gas cans to hand.



----------------------------------------------------------------------
----------------------------------------------------------------------
|                              CHAPTER 6                            |
|                               BROTHER                             | (WD7.6)
----------------------------------------------------------------------
----------------------------------------------------------------------

Back in the drugstore, you should now go over and talk to Doug. Agree to have
a look around outside.

Outside the drugstore, you see how bad the situation is. There's no easy
escape from this place, not out the front doors anyway.

The first thing you should do is look to the right to see a walker trapped
underneath a telephone pole. Press the A button over them to compare the
corpse to the people in the photograph. It turns out that that is the corpse
of Lee's brother. He must have the keys to the back of the pharmacy counter,
so we now have a solution for getting Larry's nitroglycerin pills.

You need to distract the zombies so that they aren't paying any attention to
you. That way, you can run across to Lee's brother unnoticed. But how are you
going to do that?

Look all the way to the left. There is a TV store across the street with
loads of televisions in the display window. Press the A button over them
for Lee to try to turn them on with his dad's REMOTE CONTROL. It doesn't work,
but then Doug reprograms the remote so that it works with the display tellys.
A few of the zombies take notice - but not enough.

Now, this is going to sound really stupid, but trust me on this. Use your
FIRE AXE to break the padlock on the gate in front of you. Open the gate latch
and pick up the brick on the ground in front of you. Press A once more over
the televisions in the display to break the window. The static is now loud
enough to attract ALL of the zombies. With the coast clear, press A over
the trapper walker on the right to make Lee run over to it.

Lee has a conversation with his dead brother. Say what you like to him, then
bash him in the head with the FIRE AXE five - yes, five - times. Then press
A on his body to take the KEYS TO BEHIND THE PHARMACY COUNTER.

And good timing - the zombies star to turn their attention back to Lee!
Lee and Doug make it back inside, but the zombies no longer have a gate to
keep them away from the door...

Back inside, Lee tells Lilly that he has the key to the counter. She follows
him to the office. Use the key on the door we previously unblocked in the
office. However, the moment Lee steps in, it sets off an alarm... A REALLY
LOUD ALARM that goes blaring across the town and alerts a great many zombies
to your location.

Things are about to get rough.



----------------------------------------------------------------------
----------------------------------------------------------------------
|                              CHAPTER 7                             |
|                           DOUG OR CARLEY?                          | (WD7.7)
----------------------------------------------------------------------
----------------------------------------------------------------------

Kenny starts giving out orders. Lilly and Larry leave to get to safety,
and Kenny goes round back to get his pick-up truck. Katjaa and Duck barricade
the door behind him, and Doug, Glenn and Carley lean against the entrance to
stop the zombies getting in. Katjaa then calls for help. Glenn obliges,
leaving a vulnerability in the defenses.


!!!!!!!!!!!!!!!!!!!
!!! PANIC EVENT !!!
!!!!!!!!!!!!!!!!!!!

1) Run over to the entrance to take the place of Glenn. 

2) Doug will chat to you, and then a zombie will try to break through the door. 
   DON'T try to push it's head like we've been doing throughout the game - 
   this won't work. Instead, push the middle of the door where the handles are
   to make Lee push it shut. It is impossible to die on this step, by the way.
   You have no time limit.

The window barricades now cave in, and Carley leaves to cover that side of the
room. Lee sends Clementine to find something with which to bar the door.

3) Another zombie tries to break through the door - push the centre, where the
   handles are, once more to make the doors close again. Once again, you can't
   die here so don't panic and take your time.

Doug now leaves to deal with the other window, where the barricade has also
collapsed.

4) Another zombie tries to break through the door - you must now continuously
   press the indicated button, then when the button changes, press the new 
   indicated button once to close the doors again. You will die if you fail
   this step.

5) Clementine now turns up with Lee's father's cane. Take it from her and then
   use it on the door's handles to keep the door firmly shut.


YOU MUST NOW MAKE A VERY IMPORTANT CHOICE WHICH WILL AFFECT FUTURE EPISODES.

Carley has a zombie wrapped around her leg, and she's out of ammo. She needs
you to grab ammo out of her purse and throw it to her so that she can shoot
the zombie.

Doug has been grabbed by zombies beyond the barricade and needs someone to
pull him free.

You can only save one person, and if you take too long to choose then everyone
dies - including you. Make your choice. Doug is on the left and Carley is on
the right.

6) After making your choice, Clementine gets attacked by a zombie. Run over to
   her. Then press A on the zombie three times to kill it. 

7)Run to the exit before the zombie grabs you.

As you get to the exit, Larry shoves you onto the floor and leaves you to
die! Lee lies on the floor, helpless, the sounds of zombies drawing nearer...
Then Kenny returns and uses the FIRE AXE to chop the zombie's head off. He
offers you his hand - take it!

!!!!!!!!!!!!!!!!!!!!!!!!
!!! PANIC EVENT OVER !!!
!!!!!!!!!!!!!!!!!!!!!!!!



----------------------------------------------------------------------
----------------------------------------------------------------------
|                              CHAPTER 8                             |
|                           SAFE... MOSTLY                           | (WD7.8)
----------------------------------------------------------------------
----------------------------------------------------------------------


Take this moment to talk to everyone. Move forward and talk to Glenn, who
tells you he's heading to Georgia to try to save his friends. Say whatever
you like to him, and watch him drive away.

Now walk over to Kenny and talk to him. After the conversation, go downwards
and talk to Doug or Carley, whoever's alive. Say whatever you like to him/her,
then walk over to Clementine. Her WALKIE TALKIE is broken, and she's really
upset. Say what you like to her, and then Larry will want to talk to you.

He'll talk to you, and you'll find out some more bad news - he knows that you
are a killer. He tells you to stay away from Lilly and to watch yourself around
Clementine.

Lilly now talks to you, and the game ends with all the lights going out.

TO BE CONTINUED... IN EPISODE 2!!!

Watch the trailer for the next episode. Its contents change depending on how
you played the first episode.

Congratulations, you've completed Episode 1!




-----------------------------------------------------
-----------------------------------------------------
| CONSEQUENCES OF YOUR DECISIONS IN FUTURE EPISODES | (WD8)
-----------------------------------------------------
-----------------------------------------------------

SPOILERS FROM HERE ONWARDS.


Throughout your playthrough, you may have noticed the game notifying you that
certain decisions have had an impact on something, whether that be a character
remembering something you said, Lee siding with a particular character, or
Lee learning a certain piece of information about a character. However, very
few of these notifications ACTUALLY have an effect on future episodes. The
vast majority of them will have no effect whatsoever. Some of them will have
tiny effects, such as changing a line of dialogue. But some of them have
pretty heavy consequences, and can even lead to serious issues such as the
death of a character.

Since this is the first Episode, this is a lot less complicated as there are
no previous consequences to take into account. But there are a few choices
where you will want to make the right decision, or else it will come back to
bite you in the ass a few episodes down the line. In this section of my
walkthrough, I want to clear up which decisions DO matter.

There are many ways I could do this, but the way I WILL do it is by writing
lists of how choices affect characters, since it's how characters react to you
that shapes the way the game pans out. Please note that I am NOT going to
include decisions, actions or dialogue choices that do absolutely sod all.
I will only include characters who are in more than one episode, and who have
important events in later episodes. For instance, I don't include Hershel or 
Shawn because they do not appear in any other episodes. And I've decided to
put family members in the same list, e.g. Kenny, Katjaa and Duck or Larry and
Lilly, since any decision to do with one family member affects all members of
that family.

####################################
! DECISIONS THAT AFFECT CLEMENTINE !
####################################

Please note that most of this list is speculation, as we don't know whether
or not Clementine will appear in the second series of episodes. However,
what I CAN tell you is that most of the decisions you make for Clementine
have nothing to show for them. They make very little difference in this
first series of Episodes.

CHAPTER: 3 - MEETING CLEMENTINE
WHEN: Clementine asks you if the zombified babysitter is dead.

 --------------------------------------------------------------------------
|                       "Did you kill it?"                                 |
|--------------------------------------------------------------------------|
|         YOUR CHOICE       |        NOTIFICATION        |     EFFECT      |
|---------------------------|----------------------------|-----------------|
|    Something else did.    | * CLEMENTINE WILL REMEMBER | Neutral effect  |
|                           |       WHAT YOU SAID *      | on relationship |
|---------------------------|----------------------------------------------|
| I don't know. I think so. | * CLEMENTINE WILL REMEMBER | Neutral effect  |
|                           |      WHAT YOU SAID *       | on relationship |
|---------------------------|----------------------------------------------|
|            Yes.           | * CLEMENTINE WILL REMEMBER | Neutral effect  |
|                           |      WHAT YOU SAID *       | on relationship |
|---------------------------|----------------------------!!!!!!!!!!!!!!!!!!!
|             ...           | * CLEMENTINE SEEMS AFRAID *! NEGATIVE effect !
|                           |                            ! on relationship !
 --------------------------------------------------------!!!!!!!!!!!!!!!!!!!


CHAPTER: 3 - MEETING CLEMENTINE
WHEN: If you decide to leave at night time, Andre will shoot at Lee and Clem.
      She then asks if you're both going to die.

 -------------------------------------------------------------------------
|                         "Are we going to die?"                          |
|-------------------------------------------------------------------------|
|        YOUR CHOICE         |        NOTIFICATION      |      EFFECT     |
|----------------------------|--------------------------+++++++++++++++++++
|            No.             | * YOU HELPED CLEMENTINE  + POSITIVE effect +
|                            |    CALM DOWN A LITTLE *  + on relationship +
|----------------------------|--------------------------!!!!!!!!!!!!!!!!!!!
|           ...              | * CLEMENTINE IS REALLY   ! NEGATIVE effect !
|                            |        UPSET NOW *       ! on relationship !
 -------------------------------------------------------!!!!!!!!!!!!!!!!!!!

CHAPTER 4 - HERSHEL'S FARM
WHEN: When you're in the barn with Clementine at night, she will bring up
      the "doody" conversation. Your response to her will have a minor
      effect on a conversation in the next episode. Thanks to Greg Hutton
      for this information!

CHAPTER: 5 - CLEMENTINE ATTACKED
WHEN: Clementine gets attacked by the Walker in the drugstore's bathroom.

 ----------------------------------------------------------------------------
|            YOUR ACTION           |    NOTIFICATION    |       EFFECT       |
|----------------------------------|--------------------++++++++++++++++++++++
|    Player saves Clementine.      | * CLEMENTINE WILL  +    Lee saves Clem  +
|                                  | REMEMBER YOU SAVED + POSITIVE effect on +
|                                  |       HER *        +      relationship  +
|----------------------------------|--------------------++++++++++++++++++++++
| Player does not save Clementine. | * CLEMENTINE WILL  !  Carley saves Clem !
|                                  | REMEMBER YOU DIDN'T! NEGATIVE effect on !
|                                  |     SAVE HER *     !       relationship !
 -------------------------------------------------------!!!!!!!!!!!!!!!!!!!!!!


CHAPTER: 5 - CLEMENTINE ATTACKED
WHEN: Lee gains control for the first time in the drugstore.

The player has the choice to give Clementine an ENERGY BAR (there are a great
many that can be found around the drugstore). There is no negative effect if
you don't give her one. But if you do give her an energy bar, the game will
notify you that * YOU LOOKED AFTER CLEMENTINE *. This has a POSITIVE effect
on the relationship.

################################################
! DECISIONS THAT AFFECT KENNY, KATJAA AND DUCK !
################################################

It is important to note that if you make a mistake in this episode, it is
possible to change Kenny's opinion slightly in later episodes. However, there
are a couple of choices that can cause irrepairable damage to your
relationship with Kenny, so watch out for these ones! Also, there is no way
to pacify both Kenny and Lilly. You have to piss off either one or the other.
If you try to stay neutral or silent, neither of them will like you.


CHAPTER: 4 - HERSHEL'S FARM
WHEN: Kenny will ask Lee if he knows what he's doing with Clementine. No
      answer will affect your relationship with Kenny at all, but your choice
      does affect dialogue a little bit later on. During the final chapter,
      when everyone's getting settled in at the Motor Inn, Kenny will bring up
      the subject of Clementine. Depending on what you said earlier on, and on
      how you treated Clementine throughout the game, Kenny will give you his
      opinion on whether or not you will be a good adoptive father for Clem.

CHAPTER: 4 - SHAWN OR DUCK?
WHEN: When the player is forced to choose between saving Shawn Greene or
      Duck.

 ---------------------------------------------------------------------------
|        YOUR CHOICE          |                     EFFECT                  |
|-----------------------------|++++++++++++++++++++++++++++++++++++++++++++++
| * YOU CHOSE TO SAVE DUCK *  + VERY, VERY positive influence on your       +
|                             + relationship with Kenny. Kenny is far more  +
|                             + likely to side with you in future episodes. +
|                             + Note - It is still possible to screw up your+
|                             + relationship with Kenny, so see the other   +
|                             +               choices first.                +
|-----------------------------+++++++++++++++++++++++++++++++++++++++++++++++
| * YOU CHOSE TO SAVE SHAWN * ! REALLY NEGATIVE influence on relationship   !
|                             ! with Kenny. Kenny will be angry at you in   !
|                             ! future episodes, and won't want to take you !
|                             ! on the RV with him in Episode 2. (You can   !
|                             ! make it up to him in Episode 2 by feeding   !
|                             !        Duck some of the rations.)           !
|-----------------------------!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
| * YOU CHOSE TO DO NOTHING * ! REALLY NEGATIVE influence on relationship   !
|                             ! with Kenny. Kenny will be angry at you in   !
|                             ! future episodes, and won't want to take you !
|                             ! on the RV with him in Episode 2. (You can   !
|                             ! make it up to him in Episode 2 by feeding   !
|                             !        Duck some of the rations.)           !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

In Episode 4 later on, there will be a moment in which Kenny's loyalty will
matter greatly. If he is not loyal enough, then he may not accompany you
at the beginning of an important journey (although he will always join you
later on). So, if you want Kenny to be there when it matters most, it's best
to be nice to him.

CHAPTER: 4 - SHAWN OR DUCK?
WHEN: You only get this choice if you tried to save Shawn first. After Hershel
      discovers that his son is dead, he gives Lee a dialogue option.


 --------------------------------------------------------------------------
|       "You tried to help him. But this piece of shit let him die."       |
|--------------------------------------------------------------------------|
|      YOUR ANSWER     |        NOTIFICATION          |       EFFECT       |
|----------------------|------------------------------++++++++++++++++++++++
| It's nobody's fault. | * KENNY WILL REMEMBER THAT * + POSITIVE effect on +
|                      |                              + your relationship  +
|----------------------|------------------------------++++++++++++++++++++++
|   It's my fault.     | * KENNY WILL REMEMBER THAT * + POSITIVE effect on +
|                      |                              + your relationship  +
|----------------------|------------------------------++++++++++++++++++++++
| It's Kenny's fault.  | * KENNY WILL REMEMBER THAT * ! NEGATIVE effect on !
|                      |                              ! your relationship  !
 -----------------------------------------------------!!!!!!!!!!!!!!!!!!!!!!


CHAPTER: 5 - WELCOME HOME
WHEN: Larry is trying to kick Duck out of the drugstore, in case the kid is
      bitten. You are presented with a dialogue choice.

 ----------------------------------------------------------------------------
|                  "Lee, what do we do about this guy?"                      |
|----------------------------------------------------------------------------|
|    YOUR CHOICE    |           NOTIFICATION     |           EFFECT          |
|-------------------|----------------------------!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
| Reason with him.  |   * YOU DIDN'T SIDE WITH   ! This is one of the worst  !
|                   |          KENNY *           ! things you can ever do    !
|                   |                            ! to Kenny. It sounds like  !
|                   |                            ! an option that would calm !
|                   |                            ! everyone down, but instead!
|                   |                            ! it makes Kenny hate your  !
|                   |                            !            guts.          !
|-------------------|----------------------------!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
| It's him or Duck. | * KENNY WILL REMEMBER YOUR + This basically seals your +
|                   |          LOYALTY *         + bromance with Kenny as    +
|                   |                            + long as you choose to be  +
|                   |                            + violent against Larry in  +
|                   |                            + the next dialogue option. +
|-------------------|----------------------------++++++++++++++++++++++++++++
| Kick his ass.     | * KENNY WILL REMEMBER YOUR + This basically seals your +
|                   |          LOYALTY *         + bromance with Kenny as    +
|                   |                            + long as you choose to be  +
|                   |                            + violent against Larry in  +
|                   |                            + the next dialogue option. +
 ------------------------------------------------++++++++++++++++++++++++++++

In Episode 4 later on, there will be a moment in which Kenny's loyalty will
matter greatly. If he is not loyal enough, then he may not accompany you
at the beginning of an important journey (although he will always join you
later on). So, if you want Kenny to be there when it matters most, it's best
to be nice to him.

CHAPTER: 5 - WELCOME HOME
WHEN: When Larry is trying to kick Duck out of the drugstore. Follows the
      previous choice. THIS IS THE MOST IMPORTANT CHOICE IN THE WHOLE EPISODE.

 ----------------------------------------------------------------------------
|              "But we can't wait. We're tossin' him out NOW."               |
|----------------------------------------------------------------------------|
|     YOUR CHOICE   |        NOTIFICATION        |         EFFECT            |
|-------------------|----------------------------+++++++++++++++++++++++++++++
|   Hit him, Kenny. | * KENNY WILL REMEMBER YOUR + This decision, especially +
|     [STOP HIM]    |         LOYALTY *          + if you saved Duck earlier,+
|                   |                            + will make your bond with  +
|                   |                            + Kenny very strong. He will+
|                   |                            + side with Lee on all his  +
|                   |                            + choices from  now on.     +
|-------------------|----------------------------+++++++++++++++++++++++++++++
| NO! [Stop him]    | * KENNY WILL REMEMBER YOUR + This decision, especially +
|                   |         LOYALTY *          + if you saved Duck earlier,+
|                   |                            + will make your bond with  +
|                   |                            + Kenny very strong. He will+
|                   |                            + side with Lee on all his  +
|                   |                            + choices from  now on.     +
|-------------------|----------------------------+++++++++++++++++++++++++++++
|   You're right.   | * YOU DIDN'T SIDE WITH    ! This decision, especially  !
|    [Let him]      |         KENNY *           ! if you saved Shawn earlier,!
|                   |                           ! is unforgiveable to Kenny. !
|                   |                           ! He will be very unwilling  !
|                   |                           ! to cooperate from now on.  !
|-------------------|---------------------------!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
| I'm sorry, Kenny. | * YOU DIDN'T SIDE WITH    | This decision, especially  !
|    [Let him]      |         KENNY *           ! if you saved Shawn earlier,!
|                   |                           ! is unforgiveable to Kenny. !
|                   |                           ! He will be very unwilling  !
|                   |                           ! to cooperate from now on.  !
 -----------------------------------------------!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


In Episode 4 later on, there will be a moment in which Kenny's loyalty will
matter greatly. If he is not loyal enough, then he may not accompany you
at the beginning of an important journey (although he will always join you
later on). So, if you want Kenny to be there when it matters most, it's best
to be nice to him.


CHAPTER: 5 - CLEMENTINE ATTACKED
WHEN: As soon as the player regains control of Lee in the drugstore. Talk to
      Kenny and go through every topic with him. Eventually, Kenny will pull
      Lee aside to talk about what happened on Hershel's farm. The player will
      get the choice to CONSOLE Kenny or BERATE him. Nothin happens if you
      berate him, but if you choose to console Kenny then the game notifies
      you that * KENNY WILL REMEMBER YOUR LOYALTY *. This has a positive 
      influence on your relationship.


#########################################
! DECISIONS THAT AFFECT LARRY AND LILLY !
#########################################

It should be noted that these choices are more geared towards Lilly. Larry's
opinion of Lee changes very little, no matter what you pick. But Lilly can be
persuaded to be a more forgiving person if you make the right choices. Also,
if you screw things up with Lilly here, you get the opportunity to put 
everything right in Episode 2. By the way, there is NO way to keep both Lilly
and Kenny happy. It's either side with Kenny and make Lilly made, side with
Lilly and make Kenny mad, or stay silent and neither of them like you.


CHAPTER: 5 - WELCOME HOME
WHEN: Larry is trying to get Duck kicked out of the drugstore.

 ----------------------------------------------------------------------------
|          "Maybe you should go join them, then - you have something         |
|                                 in common."                                |
|----------------------------------------------------------------------------|
|    YOUR CHOICE    |           NOTIFICATION          |         EFFECT       |
|-------------------|---------------------------------++++++++++++++++++++++++
| She's the leader. | * LILLY NOTICED WHAT YOU SAID * + POSITIVE influence on+
|                   |                                 +   your relationship  +
|-------------------|---------------------------------++++++++++++++++++++++++
| She's not wrong.  | * LILLY NOTICED WHAT YOU SAID * + POSITIVE influence on+
|                   |                                 +   your relationship  +
|-------------------|---------------------------------++++++++++++++++++++++++
| She's an asshole. | * LILLY WILL REMEMBER WHAT YOU  ! NEGATIVE influence on!
|                   |          CALLED HER *           !   your relationship  !
|                   |                                 !   Lilly brings it up !
|                   |                                 ! if you speak to her  !
|                   |                                 !    after the fight.  !
 -----------------------------------------------------!!!!!!!!!!!!!!!!!!!!!!!!


CHAPTER: 5 - WELCOME HOME
WHEN: Larry is trying to kick Duck out of the drugstore, in case the kid is
      bitten. You are presented with a dialogue choice.

 ----------------------------------------------------------------------------
|                  "Lee, what do we do about this guy?"                      |
|----------------------------------------------------------------------------|
|    YOUR CHOICE    |           NOTIFICATION     |           EFFECT          |
|-------------------|----------------------------+++++++++++++++++++++++++++++
| Reason with him.  |   * YOU DIDN'T SIDE WITH   + POSITIVE influence on your+
|                   |          KENNY *           + relationship with Lilly   +
|-------------------|----------------------------+++++++++++++++++++++++++++++
| It's him or Duck. | * KENNY WILL REMEMBER YOUR ! NEGATIVE influence on your!
|                   |          LOYALTY *         ! relationship with Lilly   !
|-------------------|----------------------------!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
| Kick his ass.     | * KENNY WILL REMEMBER YOUR ! NEGATIVE influence on your!
|                   |          LOYALTY *         ! relationship with Lilly   !
 ------------------------------------------------!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


CHAPTER: 5 - WELCOME HOME
WHEN: Larry is trying to get Duck kicked out of the drugstore. Follows the
      previous dialogue choice.

 ----------------------------------------------------------------------------
|              "But we can't wait. We're tossin' him out NOW."               |
|----------------------------------------------------------------------------|
|     YOUR CHOICE   |        NOTIFICATION        |         EFFECT            |
|-------------------|----------------------------!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|   Hit him, Kenny. | * KENNY WILL REMEMBER YOUR ! Very NEGATIVE effect on   !
|     [STOP HIM]    |         LOYALTY *          ! your relationship with    !
|                   |                            ! Lilly. If you speak to her!
|                   |                            ! after the fight, she will !
|                   |                            ! be mad at you about this. !
|-------------------|----------------------------!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
| NO! [Stop him]    | * KENNY WILL REMEMBER YOUR ! Very NEGATIVE effect on   !
|                   |         LOYALTY *          ! your relationship with    !
|                   |                            ! Lilly. If you speak to her!
|                   |                            ! after the fight, she will !
|                   |                            ! be mad at you about this. !
|-------------------|----------------------------!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|   You're right.   | * YOU DIDN'T SIDE WITH     + POSITIVE effect on your   +
|                   |          KENNY *           + relationship with Lilly.  +
|                   |                            + She will be a lot kinder  +
|                   |                            +    in future episodes.    +
|-------------------|----------------------------+++++++++++++++++++++++++++++
| I'm sorry, Kenny. | * YOU DIDN'T SIDE WITH     + POSITIVE effect on your   +
|                   |          KENNY *           + relationship with Lilly.  +
|                   |                            + She will be a lot kinder  +
|                   |                            +    in future episodes.    +
 ------------------------------------------------+++++++++++++++++++++++++++++


################################
! DECISIONS THAT AFFECT CARLEY !
################################

Please note that none of this matters if you choose to let Carley die at the
end of the Episode. I suppose none of it matters hugely anyway, as Carley
is forever indebted to Lee if you save her life. So basically, if you save
Carley you can do very little to piss her off - she'll always be on your side.

CHAPTER: 5 - CLEMENTINE ATTACKED
WHEN: When the player first regains control of Lee in the drugstore. Talk to
      Carley and fix her radio for her. After it's fixed, let the broadcast
      finish, then talk to Carley again about what you heard. After the short
      conversation, you get the notification * CARLEY NOTICED YOUR CONCERN *
      which as a positive influence on your relationship with Carley.

CHAPTER: 5 - CLEMENTINE ATTACKED
WHEN: After the player finds the photograph in the drugstore's office, Carley
      walks in and tells Lee she knows he's a murderer.

 ----------------------------------------------------------------------------
|                      "I'll keep it to myself for now."                     |
|----------------------------------------------------------------------------|
|     YOUR CHOICE    |        NOTIFICATION        |         EFFECT           |
|--------------------|----------------------------!!!!!!!!!!!!!!!!!!!!!!!!!!!!
| I don't trust you. | * CARLEY WILL REMEMBER YOU ! NEGATIVE effect on your  !
|                    |     DIDN'T TRUST HER *     ! relationship with Carley !
|--------------------|----------------------------!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|       Thanks.      | * CARLEY WILL REMEMBER YOU + POSITIVE effect on your  +
|                    |        TRUSTED HER *       + relationship with Carley +
 -------------------------------------------------++++++++++++++++++++++++++++

CHAPTER: 7 - DOUG OR CARLEY
WHEN: When you must make a choice between Doug or Carley. If you save Carley,
      she will always be happy with Lee, and nothing you can say will make
      her despise him. So, basically, it's either have her die or have her be
      happy with you.


-----------------
-----------------
| DEATH SCENES | (WD9)
-----------------
-----------------

CHAPTER 1 - THE WOODS

1 - WHEN LEE IS SUPPOSED TO CRAWL AWAY FROM THE ZOMBIE POLICEMAN
    If Lee fails to crawl away from the zombie policeman, it crawls on top of
    him and bites into his neck.

2 - WHEN LEE HAS BACKED HIMSELF INTO THE POLICE CAR AND MUST SHOOT THE ZOMBIE
    POLICEMAN
    You have absolutely ages, and I mean ages, to do this, but if you do take
    too long (about 30 seconds) to shoot the policeman, he will clamber on
    top of Lee and chomp into his neck.

CHAPTER 3 - MEETING CLEMENTINE

1 - WHEN THE ZOMBIFIED BABYSITTER ATTACKS LEE
    If you fail the first step of the panic event with the Walker, where she
    sneaks up from behind and grabs you, she will push Lee to the ground and
    take a nice big chunk out of his neck. The camera zooms in on the walkie-
    talkie and we hear Clementine say: "Are you dead, too?"

2 - WHEN THE ZOMBIFIED BABYSITTER ATTACKS LEE
    If you fail to kick the Walker in the head after Lee's trip (when he has 
    blurred vision), she will crawl onto Lee and violent eat his neck. The
    camera changes so that we see the walkie-talkie, and we hear Clementine
    ask: "Hello? Did they get you?"

3 - WHEN THE ZOMBIFIED BABYSITTER ATTACKS LEE
    If you fail to punch the Walker in the face after it grabs Lee's ankle,
    it will climb on top of Lee and rip his neck out. The camera changes so
    we see the walkie-talkie, and we hear Clementine say: "Please don't go."

4 - WHEN THE ZOMBIFIED BABYSITTER ATTACKS LEE
    If you fail to fight off the Walker when Clementine comes to the door (but
    before she offers you the hammer), it will climb on top of Lee and bite
    his neck. We see Clementine's legs running away. The same thing happens
    after she offers you the hammer.

5 - WHEN THE ZOMBIFIED BABYSITTER ATTACKS LEE
    After taking the hammer from Clementine, you must hit the Walker in the
    face with it. If you take 10 seconds to do this, the Walker will bite
    Lee's forehead and progress to his neck. Clementine runs away.

6 - WHEN THE ZOMBIFIED BABYSITTER ATTACKS LEE
    After hitting the Walker with the hammer once, Lee climbs on top of it. If
    you fail to hit it again, it attacks Lee - we see blood splatter the 
    window and Clementine runs away. This scene is shown at every death now 
    until the Walker has been dealt the final blow.

7 - DURING THE DAYTIME, WHEN SHAWN NEEDS YOUR HELP PUSHING THE CAR
    If you take too long to push the car, the Walkers gang up on you all.
    Shawn and Clementine run away in opposite directions, but Lee and Chet
    get eaten by Walkers.

CHAPTER 5 - MOTOR INN

1 - IF YOU PEEK OVER THE WALL FOR TOO LONG
    The Walker in the middle of the parking lot will notice Lee if he peers
    over the wall for too long. If this happens, you get a cutscene where 
    Lee ducks back behind the wall, exclaiming: "Shit, I think it saw me."
    Glen whispers, "We're fucked!" Suddenly, the Walker grabs Lee from the
    other side of the wall and bites his neck.

2 - IF YOU PEEK OVER THE TOP OF THE CAR FOR TOO LONG
    The Walker in the middle of the parking lot will notice Lee if he peers
    over the car for too long. If this happens, you get a cutscene where Lee
    ducks back behind the car, exclaiming, "Shit, that guy saw me!" The camera
    zooms out to show Lee, Carley and Glenn being surrounded by Walkers.

3 - WHEN TRYING TO KILL THE WALKER IN THE MIDDLE OF THE PARKING LOT
    When you have to click on the walker's brain using the AWL, if you take
    longer than two seconds the Walker will jump on Lee, bite his neck and
    disembowel him.

4 - IF YOU PEEK ROUND THE LEFT SIDE OF THE RV FOR TOO LONG
    The Walker on the left side of the RV will notice Lee if he peers round
    the side of the RV for too long. If this happens, you get a cutscene where
    Lee ducks back behind the RV, exclaiming, "Fuck! That guy saw me!" The
    Walkers lurches round the RV and bites Lee's neck.

5 - WHEN TRYING TO KILL THE WALKER ROUND THE SIDE OF THE RV
    If you fail to stab this Walker within the two second window, it will
    jump on Lee, biting his neck, before proceeding to eat his intestines.
 
6 - WHEN TRYING TO KILL THE FIRST WALKER ON THE BALCONY
    If you run straight into the first Walker on the balcony, you'll have to
    do a quicktime event. If you fail this, Lee shouts, "Aww, shit!" and falls
    to the ground, the Walker eating his neck. Carley yells out, "Lee, no!"

7 - WHEN TRYING TO KILL THE SECOND WALKER ON THE BALCONY
    If you run straight into the second Walker on the balcony, you'll have to
    do a quicktime event. If you fail this, the Walker falls on Lee and we see
    blood splatter and Lee's feet. Bit of a boring one, really. 

CHAPTER 7 - DOUG OR CARLEY

1 - WHEN HOLDING THE BARRICADE SHUT
    Katjaa will call Glenn for help, at which point the player is supposed to
    make Lee run over the the barricade to take his place. If the player does
    NOT go over to the barricade and just sits there like a lemon, the timer
    runs out (this takes about 20 seconds). Everyone starts yelling at you to
    help them. As soon as the timer runs out, you hear Kenny honking the car
    out back, signalling that he's ready to go. Glenn apologises to everyone
    before leaving to help Katjaa. This leaves Carley and Doug to hold the 
    door alone. Unable to hold it, the Walkers eventually break into the 
    drugstore. Carley and Doug fall to the ground and we hear them being 
    eaten.

2 - WHEN HOLDING THE BARRICADE SHUT
    After Carley and Doug have left to cover the windows, a Walker will burst
    through the doors for a third time. The player must complete a quicktime
    event in which they must continuously press A, then press the next
    indicated button. If you fail, the Walkers force their way through the 
    door and the one at the front bites Lee in the neck.

3 - WHEN HAVING TO CHOOSE BETWEEN DOUG AND CARLEY
    When you are given the choice between Doug and Carley, simply sit there,
    clicking nothing, until the timer runs out. When it does, Doug gets 
    dragged through the window by the Walkers. Carley tries to shoot her empty
    gun at the nearest Walker, before being pulled to the floor screaming.
    Clementine runs away and we hear the sound of teeth against flesh.

4 - DOUG'S DEATH SCENE
    Note - this is NOT a Game Over scene, the game continues as normal after.
    If you choose to save Carley, you hear Doug shout out. The Walkers
    successfully drag him out of the window. We see several bite down
    on his neck and shoulders, and a couple claw out his stomach and eat that.
    Carley covers her mouth in horror before continuing to shoot the oncoming
    horde.

5 - CARLEY'S DEATH SCENE
    Note - this is NOT a Game Over scene, the game continues as normal after.
    If you choose to save Doug, he thanks Lee. His gratitude is cut short,
    however, as Carley screams. She attempts to shoot her empty gun at the
    oncoming Walkers. One of them grabs her hair and she is pulled to the
    ground. She screams again. Shocked, she tries to pull herself up on a
    nearby freezer, but a Walker bites into her face and she falls to the
    ground, eaten alive.

6 - CLEMENTINE'S DEATH SCENE
    After choosing between Doug and Carley, Clementine will need saving from
    a Walker. If the player is too slow to get to the Walker, it will climb
    on top of Clementine, who screams - we hear munching. Lee, too upset to
    notice anything else, gets attacked by a Walker behind him.

7 - WHEN TRYING TO ESCAPE THE DRUGSTORE
    After saving Clementine from the female Walker, Lee must run to the exit,
    which Larry is holding open. If Lee doesn't move fast enough, the crawling
    Walker behind him will pull him to the ground. Larry watches in slight
    shock, and Clementine is mortified as they watch Lee being eaten before
    their eyes. Lee reaches out his hand, probably as a cry for help, but
   Larry emotionlessly closes the door on him.

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| WHY, THANK YOU VERY MUCH! | (WD10)
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I'd just like to say thank you to anyone who's reading this. If anybody
got some use out of this walkthrough then I've done my job and I'm glad.

Thank you to all the sites who accepted this guide.

Thank you to Phil Armstead for pointing out a mistake I made in the
Consequences section!

Thank you to Greg Hutton for pointing out that the "doody" conversation
has an impact on the next episode.