THE ATELIER AYESHA Alchemy Guide FAQ version 2.0
                          By David Myers.

A compendium of game information obtained from players active on the message
boards of gamefaqs.com, with especial thanks to the contributors to the
"Ultimate Equipment Guide" thread.

contacting the author: by email, dwm042@email.com 

If you email me, please use the subject: ATELIER AYESHA
I'm on the GameFaqs Atelier Ayesha message boards as dwm042.

============================================================
i. Legal Stuff

This Faq is copyrighted (C) 2013 by David Myers. All rights are
reserved. This FAQ is not to be distributed unless you are explicitly listed
on the distribution list below. Authors that I have quoted retain their
own copyright to their words. I use their comments under fair use. Please
treat their contributions as having a copyright of their own, and if you
quote them, please say so.

Distribution List:

1) The author
2) Gamefaqs.com

That's it! All other distribution points are unauthorized.        

============================================================
Table of Contents

0. Updates

1. Introduction
      1A. About This FAQ
      1B. What is Alchemy?
      1C. Ok, step back a bit. What is a property?
      1D. Ok, how do I get properties? How do I transfer them?
      1E. Can properties be combined? Can properties stack?
      1F. How many properties can you put on an object?
      1G. What are some good properties? What items have those good 
          properties?
      1H. What are whetstones? What are dyes?
      1I. I have 3 properties on my Training Dye. How many do I transfer?
      1J. Item Registration: what is that? Is it important?
      1K. Ok, I don't have time right now to do anything fancy with my 
          Diamond Ball. What can I do with it right away?
      1L. What is this Nimbus Stone and why is it important?
      1M. Cow Cream? Genug Blessing Pot?
      1N. I just tried Malduke's formula for Nomadic Shoes and nothing
          happened. What gives?
      10. I have only one Pixie Breath and I'll lose it all making a 
          Golden Pot for the old Gentleman! Help!

2. Basics

3. In Depth
      3A. Ingredients for Dyes and Whetstones.
      3B. Ingredients for Genug Objects.
      3C. Transfer Chains.
      3D. Synthesis Concentrators.
      3E. Synthesis Feeds.
      3F. The Stats +6 loop.

4. Ultimate Weapon and Tools Synthesis
      4A. MasterLL's method.
      4B. God's Miracle Drug.

5. Things I need for this FAQ to Grow

6. Resources and Notes

7. About the Author

============================================================
0. UPDATES

ver 2.0 - Fix Fatal Wound property notes. Added duplication rate
          for Nio's shop.

ver 1.8 - Fixed classification of Mystery Talisman. Added Stats +6
          Loop.

ver 1.6 - hardcore rpg gamer's God's Miracle Drug. Flan Charcoal as
          synthesis concentrator. Nomadic Shoe note. Format changes.

ver 1.4 - Added sections 3D and 3E. Renamed per GameFAQS request.

ver 1.2 - Added Kyle's bar info. Cleaned up the Zerios quote.

ver 1.0 - Initial version of the FAQ.

============================================================
1. INTRODUCTION

------------------------------------------------------------
1A. About this FAQ:

The style of this FAQ is what I call a compendium. I'm not the author of
many of the ideas in this document (except for large parts of the 
introduction). Other people are. I am going to try and give as much credit
to the people who actually did the hard work on a per-section basis. If
you see someone's name or handle in parentheses, that means that a gamefaq
player contributed directly to this document. So if you see something 
like:
--------~
 (Foo)

Then Foo wrote a message on a message board that I read and used as source
material in this FAQ.

Often I will quote authors directly, in which case this document is using
their words under fair use and my use does not invalidate any copyright
of their own. Quotes may be edited for spelling, punctuation, and grammar.

From Calvin Coolidge:

"Nothing in the world can take the place of Persistence. Talent will not;
nothing is more common than unsuccessful men with talent. Genius will not;
unrewarded genius is almost a proverb. Education will not; the world is
full of educated derelicts. Persistence and determination alone are
omnipotent. The slogan 'Press On' has solved and always will solve the
problems of the human race."

------------------------------------------------------------
1B. What is Alchemy?

Alchemy is the art of combining items to generate a new item. In this
game you can generate items that heal, items that recover MP, items that
you can use as accessories, and most importantly, good whetstones and
good dyes, to add properties to your weapons and armor.

------------------------------------------------------------
1C. Ok, step back a bit. What's a property?

Items possess properties. To see the properties of an item, highlight an 
tem in your basket or container, and rather than pressing 'X' to use it or
move it, instead press the SELECT button. At this point, the up and down
directional buttons will let you read out things like traits, effects, and
properties.

Properties affect how an object behaves. They can make the object stronger. 
They can debuff enemies. They can provide all sorts of benefits if attached
to weapons, armor, accessories, bombs and healing items.

Properties are not always beneficial to you. A property like 
'Continuation LV2' may not help you if you need healing right *now*.

------------------------------------------------------------
1D. Ok, how do I get properties? How do I transfer them?

Sometimes, properties are found on objects. Sometimes, they are
created in the process of making objects. 

The Alchemy Skill, POWER TRANSFER, allows you to move propeties from an
object onto the new object being created.

------------------------------------------------------------
1E. Can properties be combined? Can properties stack?
    (Malduke)

Some can, yes. HP +10 and  HP +15 combine to form HP +25. 

Stats +6 can be created by combining Stats +2 and Stats +4.

Skill Enhance LV3 can be created by combining Skill Power +12% and
Skill Usage -25%.

Properties do not stack except on accessories.

------------------------------------------------------------
1F. How many properties can be placed on an object?

There are a maximum of five properties that can be placed on an object.
If you have more than five, the lowest on the list are pushed off and
the newest ones replace them, from top to bottom.

------------------------------------------------------------
1G. What are some good properties? What items have these good properties?

(MasterLL, Malduke)

Red Power          : 10% All Element Attack & 3% HP Absorb
Soul Words         : All Stats +4 & All Status Down Debuff Attack
Spirit Power       : +15% Fire and Ice Damage.
Skill Enhance Lv3  : 12% Skill Damage Bonus & -25% Skill MP Cost
Stats +6           : All Status +6
HP +25             : 25 more hit points

Red Power is most easily obtained from a White Obsidian gained 
as a request in Hornheim from the Elegant Lady.  If (Alt) Steinfeder
is available, there are Aurora Stone drops that can also yield Red
Power.

Skill Enhance LV3 is obtained from the Diamond Ball that Ranun sells.

Stats +6 is on the White Obsidian and also the Diamond Ball.

Soul Words can be obtained from the Word-Soul Man given by the old
man on the bench in Vierzeberg, as a request item. It's the next request
item after the Beast Leather request, which you may be stuck on.

Spirit Power is found on a Success Ring that Ranun sells, as well as
an item found in Willbell's ending quest.

HP +10 and HP +15 can be found on random equipment, weapons and armor,
and is often a consequence of creating items using the "Draw Power"
synthesis skill. Combining HP +10 and HP +15 yields HP +25.

From Silfurbor_Negla:

"Imo, its easier to use multiple whetstone with different traits to 
make ayesha staff with 5 desired trait, then copy the trait into green 
neutralizer/supplement

It will goes like this (utilize "not enough cp mechanic" and delete 
trait skill to have only 2 trait on the whetstone):
-Ranun diamond ball (all stat+6, skill enhance lv3)->blue whetstone
-White obsidian from hornheim last delivery quest (all stat+6, 
red power)->blue whetstone
-Mystery talisman (soul word, you can also add spirit power from 
wind spirit/wilbel final boss item drop)->blue whetstone

Use all whetstone on ayesha staff, you will get a staff with: stat+6, 
skill enchance lv3, red power, spirit power, soul word (and spirit power 
if you add it)

Then go to step 5 (green supplement) to spread the trait on all equipment"

From miruki:

"Never once had I any trouble beating any boss in this game... does Ayesha
have good items? I really like stuff that has the "HP Expand" effect, plus
something that revives and heals with auto-activate is very helpful as well.

Did you put some properties on your equipment? Skill Enhancement lvl 3 is
pretty much a given for all characters (besides Ayesha). Add some HP+, 
Red Power, Soul Words or other useful properties to you equipment to 
make battles easier. For Ayesha, high evasion and items with effects / 
properties that will make item usage take less time / more powerful are 
the way to go... imo."

From MasterLL:

"I also replaced Skill Enhance on Ayesha with "High Power", so at least 
when she gets hurt she gets MP back (since Skill Enhance has ZERO effect 
on Ayesha at all).

Obviously she won't be getting hurt unless it is DLC bosses (assuming they 
are just as powerful as the Grand Dragon).... since all her most powerful 
items I use takes up MP, and not having any MP makes all her items really 
bad:

God's Healing
Magic Circle
Himmel
Mirror

love all four of those.. lol"

------------------------------------------------------------
1H. What are whetstones? What are dyes?

Whetstones are items that can place properties on weapons. Dyes are items
that can place properties on armor. You do this by selecting them in the 
container or basket, choosing use, and then selecting the item to use them on.

There are four kinds of whetstones and four kinds of dyes.

Artisan Whetstone -- allows identification of properties on weapons.
Expert Whetstone  -- transfers 1 property.
Soul Whetstone    -- transfers 2-4 properties, depending on active effects.
Blade Whetstone   -- transfers 4+ properties

Polish Dye        -- allows identification of properties on armor.
Training Dye      -- transfers 1 property.
Magic Dye         -- transfers 2 properties.
Reflection Dye    -- transfers 4+ properties.

Artisan Whetstones and Polish Dye can be purchased early on in shops. I 
usually register the lowest level whetstones and dye with Marietta so I 
can have a plentiful supply.

The formulas for Expert and Soul Whetstones, and Training and Magic Dyes 
are found in the book in Hallos Village. For most of what you need for
weapons and armor, these whetstones are enough.

The final whetstone and dye formulas are obtained after the first major
boss fight near Regina's village, Riesengang, soon after creating the 
Flower Crystal.

------------------------------------------------------------
1I. I have 3 properties on my Training Dye. How many do I transfer?

You transfer one property, the one at the top of the property list of
the dye. This means that junk cuirasses with junk properties
are fair game for the transfer of one property to a whetstone.

------------------------------------------------------------
1J. Item Registration: what is that? Is it important?

You can register items you create in various stores in Vierzeberg
and Hornheim. Most of these shops are only accessible during the bazaar,
and so showing up when the bazaar is very useful.

Shops that will register items include:

Marietta's shop - 5 duplicates - dyes, whetstones, healing items, bombs.

Fred's Bakery   - 5 duplicates - baked goods, butters, cow cream.

Willbell's shop - 3 duplicates - dyes, whetstones.

Regina's shop   - 1 duplicate  - diamond ball, white obsidian, accessories.

Linca's shop    - 1 duplicate  - weapons and armor.

Juris's  shop   - 1 duplicate  - accessories.

Kyle's bar      - 5 duplicates - foods.

Nio's    shop   - 3 duplicates - medicine.

Linca's shop is in Marion's office and Juris's and Nio's shops are on 
the Vierzeberg bridge. There are events that mark when they begin selling,
but they are easy to miss.  Just check routinely.

Things I register are healing items, paper, bombs, dyes and whetstones,
good accessories, good weapons, good armor, and critical ingredients for
alchemy syntheses.

------------------------------------------------------------
1K. Ok, I don't have time right now to do anything fancy with my Diamond
    Ball. What can I do with it right away?

Both the Diamond Ball and White Obsidian are in the "Precious Ore" category,
so you can rapidly create a Glass Tiara with either of these items. I would
suggest registering these items with Regina first, then experiment by
making Tiaras.

By the way, register any really good Tiara you make.

Good Tiaras can be used to make Fortune Cards, giving you a pair of
good mid game accessories.

------------------------------------------------------------
1L. What is this Nimbus Stone and why is it important?

The Nimbus Stone allows you to move properties from that Glass Tiara you
just made onto whetstones and dyes. You get the formula for the Nimbus 
Stone as part of the quest for the Rainflower, often the next flower
found after Hallos Village.

------------------------------------------------------------
1M. Cow Cream? Genug Blessing Pot?

The Cow Cream formula becomes available after visiting Nanaca enough times
in a book you can buy from her. The Genug Blessing Pot formula is found
on an island, one you can access after buying a balloon in Hornheim.

------------------------------------------------------------
1N. I just tried Malduke's formula for Nomadic Shoes and nothing 
    happened. What gives?

You're not looking in the right place. If you make a pair of Nomadic
Shoes with Silver Fur and then Power Pour the fur as much as possible,
then what changes is the effect, not any properties, per se. The 
'Like the Wind' effect is more potent in terms of time savings than
the effect on the pair of shoes Ranum sells.

------------------------------------------------------------
10. I have only one Pixie Breath and I'll lose it all making a 
    Golden Pot for the old Gentleman! Help!

What you can do is Power Transfer the 'Fix Fatal Wound' property
from the Pixie Breath onto the Golden Pot and make sure you synthesize
more than one of them. The Old Gentleman only needs one pot. Then,
with the Golden Pot, make a Genug Blessing Pot, and from that, 
Distilled Water, so you can transfer this property onto Wonder Cream.

============================================================
2. BASICS
   (Malduke)

When you begin an alchemy session, you choose ingredients and then
add them in a selected order to create a new item. As you add items
you consume CP (your level times 2). Further, as you level up in
alchemy, you gain access to synthesis skills with which to manipulate
the items you create. 

Note that using better items consumes more CP.

On the  item creation screen, you can switch to the skills screen 
to select a skill using the left and right directional keys. You can
then switch back to choose the item for which the skill applies.

While setting the item up, using the SELECT button to look at the 
properties of the item during the creation process. The up and down
directional keys move you  through the various effects and properties.
The 'O' key is the backout key, and lets you step back to the item
selection menu, and even out of the synthesis process altogether.

The four selectable synthesis skills are:

DRAW POWER - costs 5 CP. Probably the first skill you will ever use.
You can get properties on items whose components had none with this
skill.

POWER POUR - costs 10 CP. Create a virtual item from the list of
unselected items. Sometimes used to exhaust CP so that no changes
past the selected component will have any effects.

POWER TRANSFER - costs 5 CP. This is one of the biggies. With this
specific properties on items can be transferred to new items. This
does not prevent other properties from being added afterwards (Order
is important in this game).

POWER DENIAL - costs 0 CP. This is used to delete a property from 
the property list. 

If you don't like the outcome of a synthesis, back track with the
'O' key until you can start again. Trying different approaches is key
to making good items.

============================================================
3. IN DEPTH

------------------------------------------------------------
3A. Ingredients for Dyes and Whetstones.

DYES           Training        Magic           Reflection

Ingredients    Water           Water           Water
               Polish Pdr      Oil             Medical Solution
               Cloth           Elixir          Silver Liquid
               Gemstone        Cloth           Cloth

WHETSTONES     Expert          Soul            Blade

Ingredients    Pale Clay       Living Clay     Clay(s)
               Fuel            Fuel            Fuel
               Metal           Metal           Metal
               Polish Pdr      Polish Pdr      Precious Ore

Precious Ore is a category in which the Diamond Ball and White Obsidian
are found, so you can immediately transfer properties from these objects
onto a Blade Whetstone.

The two Genug Items are in the "Water" category, which makes them
a stepping off point for any dye. 

Polish Powder is a way to put traits on both whetstones and dyes from
a single source.

------------------------------------------------------------
3B. Ingredients for Genug Objects.

ITEMS          Water Pot       Blessing Pot

Ingredients    Food            Pottery (category includes whetstones)
               Nimbus Stone    Everpure Water
               Mystery         Nimbus Stone
               Medicine        Precious Ore

Because there are multiple points of entry for high level properties
for the Genug Blessing Pot, it's somewhat more popular in published
synthetic pathways.

------------------------------------------------------------
3C. Transfer chains

A transfer chain is a sequence of syntheses that pushes desired properties
from an item to storage items, and then to dyes and then whetstones.

Once properties are on dyes, you can use dyes to add properties to low level
armor, and use the armor to make expert and soul whetstones.

Two transfer chains mentioned in Malduke's FAQ and worth noting are:

(1)
Objects in "Precious Ore" category
Glass Tiara
Fortune Card
Nimbus Stone -----------+
      |                 |
      V                 V
Genug Watering Pot -- Polish Powder 
Dye                -- Expert Whetstone or Dye

(2)
Whetstones
Wooden Weapon (Broom, or Staff)
Supplement Green
Cow Cream
Hard Skin (Leathers and Hard Skin are considered "Cloth")
Dye

To go from a Dye to Expert or Soul Whetstones, place a property on a
metal armor (I collect cuirasses for this purpose) and use the armor
to make the whetstone(s).

from Zerios:

"I forgot the exact process, but something that made it a bit easier for me
to stack traits on accessories and meet certain property requirements, mostly
since I didn't want stacks of Soul Words or felt +25 HP on my accessories
was necessary.

(1) Everpure Water (You can stack traits on the previous components, 
such as salt)
(2) Magisha Sheet 
(3) Fortune Card 
(4) Fortune Card to Metastasis Wing 
(5) Metastasis Wing to Dragon Scale
(6) Dragon Scale to Soul Chain.

You can probably branch off from there or before that to make other 
accessories.

You can cycle and loop in the ever pure water stage to get all the 
items you want. 

- You can down cycle to Supplements / Tonic's in order to to make 
Coarse Salt (iirc), Black Powder, Charcoal Flan(?) -> Diamond Ball.

You can also use metal armor for the whetstones, at least for the 
bladed ones, I think I did it for some of the lesser ones to knock 
Soul Wards off in exchange for Moon Power, there are probably 
better alternatives."

------------------------------------------------------------
3D. Synthesis Concentrators

One of the earliest items you can obtain from Regina is the Polished 
Crystal, which has Stats +2, an interesting power. Polished Crystal 
can be used in other sythesis pathways in the Mystery category and 
also the Jewel category. Deal is, making Polished Crystal
requires a Mystery.

ITEM           POLISHED CRYSTAL

Ingredients    Crystal
               Polish Powder
               Liquid
               Mystery

Point is, you can use Polished Crystals to make better Polished 
Crystals, which can then be fed into things like Nimbus Stones or
Genug Water Pots.

Accessories can concentrate as well. The Medical Earring is classified
as an Ore and uses Ore in its synthesis.

ITEM           MEDICAL EARRING

Ingredients    Ore
               Medical Ing.
               Dried Plant
               Elixir                      

Both Dyes and Whetstones have the ability to loop properties, by using
cloth, in the case of Dyes, or metal weapons, in the case of whetstones.

A famous concentration loop is the Supplement Green - Distilled Water 
loop. You can use whetstones to put properties on wooden weapons, 
use these to make Supplement Green, which then makes Distilled Water,
which is then used to make more Supplement Green.

As noted by hardcore_rpg_gamer, Flan Charcoal is a Fuel that needs
a Fuel to be created, thus forming a Fuel concentration loop.

------------------------------------------------------------
3E. Synthesis Feeds

A useful early synthesis feed is the Fortune Card, an accessory, which
uses the Lucky Charm category in its syntheses. Lucky Charms include 
both Glass Tiaras and Feather Pins. In turn, the Fortune Card is a 
Mystery, with all that implies.

ITEM           FORTUNE CARD

Ingredients    Paper
               Memory Ink
               Flour
               Lucky Charm

The Mystery Talisman is a Precious Ore, so can take Mysteries and feed them
back into things like Tiaras and Blade Whetstones. This makes Glass Tiara
to Fortune Card to Mystery Talisman a loop.

ITEM           MYSTERY TALISMAN

Ingredients    Access. Ing
               Mystery
               Ancient Word
               St(r)ing

The Nimbus Stone is a formidible way to push traits onto a Genug Pot,
and takes a variety of useful "inputs" for its components.

ITEM           NIMBUS STONE

Ingredients    Ore
               Mystery
               Distilled H20
               Polish Powder

------------------------------------------------------------
3F. The Stats +6 loop.

This is a self generating stats loop using a Medical Earring
that feeds into a Nimbus Stone, which is then used to make
another Medical Earring. Medical Earrings easily generate the
Stats +2 property as part of adding CP to the item. Nimbus Stones
readily generate a Stats +4 property as a result of pouring CP
into the creation of the stone. The loop starts with a Medical
Earring, created from anything, really.

Do enough cycles and it is easy to end up with a Medical Earring
that has 4 Stats +6 properties on it, and it requires no special
items or equipment at all.

============================================================
4. Ultimate Weapon Synthesis

------------------------------------------------------------
4A. MasterLL's method

From MasterLL:

"This is a collection of what I have learned on the previous topics as well 
as steps on how to transfer the properties to equipments you want.

This video & guide are those who are still unsure or am very lazy (since 
the alchemy system is different than Meruru/Totori).

LL's Guide Video
http://www.youtube.com/watch?v=CPcHeQazuzs

The video above shows you what materials and items I used to transfer four 
of the most used properties for end game equipments:

Red Power: 10% All Element Attack & 3% HP Absorb
Soul Words: All Stats +4 & All Status Down Debuff Attack
Skill Enhance Lv3: 12% Skill Damage Bonus & -25% Skill MP Cost
Stats +6: All Status +6

I didn't have a fifth added but with the following steps, I can when I 
need it.

Major credits to the following people below:
- Alaylle for helping me out (during my live-stream) in this lengthy BUT 
  perfect process to get all the major traits you want in.
- Kuroiki (trait suggestions)
- Silfurbor_Negla (overall helpful poster)
- gsbreaker (post information)


Each steps numbered below are for each video clip of that whole video. It 
shows how I transfer properties and delete while maintaining (via 
Manipulating) the best S-rank for equipments at the end

IMPORTANT NOTES:
- Try to keep quality at least 118-120!
- Delete unneeded Properties (it'll help with item transfers)!
- Alchemy Lv45 required at least
- Use "Power Pour" to keep Quality as high as possible

{WEAPONS}
01: Create Metastasis Wing
- "Soul Words" from Word Stone-Man
- "Red Power" from Aurora Stone

02: Create Mystery Talisman
- "Soul Words" & "Red Power" from Metastasis Wing

03: Create Blade Whetstone
- "Soul Words" & "Red Power" from Mystery Talisman

04: Use Blade Whetstone on Wooden Staff
- "Soul Words" & "Red Power" from Blade Whetstone

05: Create Supplement Green
- "Soul Words" & "Red Power" from Wooden Staff

06: Create Genug Blessing Pot
- "Stats +6" & "Skill Enhance Lv3" from Diamond Ball (from Ranun store)

07: Create Distilled Water
- "Stats +6" & "Skill Enhance Lv3" from Genug Blessing Pot
- "Soul Words" & "Red Power" from Supplement Green

08: Create Supplement Green
- All 4 properties from Distilled Water

NOTE: Repeat Step 07 & 08 until you have only the properties you want 
on the Supplement Green! (do a loop)

09: Create Cow Cream
- All 4 properties from Supplement Green

10: Create Steel Yarn Ball
- All 4 properties from Cow Cream

11: Create Melt Steel
- All 4 properties from Steel Yarn Ball

NOTE: Register Melt Steel and Steel Yarn Ball at Wilbell

12: Create Blade Whetstone
- All 4 properties from Melt Steel

NOTE: Register Blade Whetstone

{ARMORS}
13: Create Genug Blessing Pot
- All 4 properties from Blade Whetstone

14: Create Reflection Dye
- All 4 properties from Genug Blessing Pot

NOTE: Register Reflection Dye

{ACCESSORIES}
Soul Trap Chain: All 4 properties from Steel Yarn Ball
Dragon Scale Iron: All 4 properties from Melt Steel

NOTE: Register both at Regina if you can't make enough"

------------------------------------------------------------
4B. God's Miracle Drug

From hardcore_rpg_gamer:

My God's Miracle Drug looks like this:

- Keen Sense
- Time Power
- Mythic Potency
- High Speed Lv. 3
- Gold Honey

Gold Honey restores HP/MP, helps mitigate the MP cost of the item. 
If you stack two of them it should completely negate the MP cost 
(I have Ancient Power on Ayesha's gear, boosts skill and item powers
by 7%), but with Time Power, I felt one was enough. I used a Body 
Energy Powder as the Elixir item to get some of those properties 
on there (High Speed and Gold Honey, the rest came from stuff
available to make the item.)

Keen Sense is for Critical Chance. I'm using Silent Shoes over 
Dragon Scale Irons, and most of my gear has Bean Brightness on it 
(small HP recovery, +10 Critical Chance), so it suits my needs. 
The other traits are self explanatory....

For the Elixir item to make the God's Miracle Drug, I mentioned that
I used a Body Energy Powder as an ingredient. I had Gold Honey x3 and
High Speed Lv.3 on that, with some other property (I wanted Auto 
Activate 50%, but it didn't go to the Energy Powder when I made it).

You can play around with Flan Charcoals, which can also be used as 
an ingredient to make itself (fuel), and add in the Gold Honey 
property from Gold Hives (gunpowder). You can kinda just refine it a
bit by repeatedly using Flan Charcoals to make Flan Charcoals until
you're stacked enough Gold Honey or something. I remember doing 
something like that. You can then use a Flan Charcoal as fuel item
for the Body Energy Power. With one Gold Honey property, I recall
recovery around 40-50 MP when used.

I have a backup MP recovery item on hand just in case, though I had
considered stacking Gold Honey.

The other properties I had came from the Time Guard Flower (which is
a required item for the synthesis) and Keen Sense came from a Crystal
Claw (I think) that was also used to make the God's Miracle Drug."

============================================================
5. Things I need for this FAQ to Grow

If you know of something I've missed, or should include, write me 
some email! Yes, if you do, and I use what you send me, your name 
WILL be used in the FAQ. See the email address at the top for 
information.

============================================================
6. Resources and Notes

There is one other FAQ that covers similar material to this one. There
is the Walkthrough FAQ of Malduke. It is a good FAQ, and deserves
your time and attention. 

============================================================
7. About the Author

I'm male, in my 50s. I have a bachelors in Chemistry and a PhD in Biochemistry
from Rice University that I don't use much anymore. Still, the education was
worth the trip, in a Bull Durham kind of way. I write these things largely to
help me understand the game I play. I do believe if you can explain a topic
to mostly anyone, then you have a shot at explaining it to yourself. Or so
the logic goes.

I co-wrote a FAQ a few years ago that was well received,
The Atelier Iris Weapons Synthesis FAQ. The editor I used then and now 
was vim.