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    Walkthrough by devilishdemento

    Version: 1.0 | Updated: 07/21/12 | Printable Version | Search Guide | Bookmark Guide

    Copyright 2012 Marie Roberts
    FAQ Version - 1.0
    Last Update - 06/11/12
    Email Address - peacockwand@hotmail.com
    
    
     _____ _            _    _       _ _    _              ______               _ 
    |_   _| |          | |  | |     | | |  (_)             |  _  \             | |
      | | | |__   ___  | |  | | __ _| | | ___ _ __   __ _  | | | |___  __ _  __| |
      | | | '_ \ / _ \ | |/\| |/ _` | | |/ / | '_ \ / _` | | | | / _ \/ _` |/ _` |
      | | | | | |  __/ \  /\  / (_| | |   <| | | | | (_| | | |/ /  __/ (_| | (_| |
      \_/ |_| |_|\___|  \/  \/ \__,_|_|_|\_\_|_| |_|\__, | |___/ \___|\__,_|\__,_|
                                                     __/ |
        ---------------------------------            |___/  
         -------------------------------
           Episode 2: Starved for Help
         -------------------------------
        ---------------------------------
    
    ----------------
    ----------------
    |   CONTENTS   |
    ----------------
    ----------------
    
    
    SECTION 1 - LEGAL INFORMATION                                      (WD1)
    SECTION 2 - UPDATES                                                (WD2)
    SECTION 3 - STORYLINE                                              (WD3)
    SECTION 4 - CHARACTERS                                             (WD4) 
    SECTION 5 - CONTROLS                                               (WD5)
    SECTION 6 - GAME BASICS 1) TALKING AND DIALOGUE OPTIONS            (WD6.1)
                            2) FIGHTING OFF WALKERS                    (WD6.2)
                            3) EXPLORATION                             (WD6.3)
    SECTION 7 - WALKTHROUGH                                            (WD7)
              - CHAPTER 1: THE WOODS AND THE BEAR TRAP                 (WD7.1)
              - CHAPTER 2: THE MOTOR INN AND INFECTED                  (WD7.2)
              - CHAPTER 3: ST. JOHN DAIRY, MENDING FENCES, BACK        (WD7.3)
                FROM THE FENCE, JOLENE AND BACK FROM THE CAMP
              - CHAPTER 4: DINNER                                      (WD7.4)
              - CHAPTER 5: THE MEAT LOCKER                             (WD7.5)
              - CHAPTER 6: ESCAPE                                      (WD7.6)
              - CHAPTER 7: RESCUE AND SHOWDOWN                         (WD7.7)
              - CHAPTER 8: ABANDONED CAR                               (WD7.8)
    SECTION 8 - CONSEQUENCES OF YOUR DECISIONS IN FUTURE EPISODES      (WD8)
    SECTION 9 - DEATH SCENES                                           (WD9)
    SECTION 10 - WHY, THANK YOU VERY MUCH!                              (WD10)
    
    
    
    
    -------------------------
    -------------------------
    |   LEGAL INFORMATION   | (WD1)
    -------------------------
    -------------------------
    
    This guide is Copyright (c) 2012 Marie Roberts. It may be used - ONLY with 
    permission - on any gaming sites and for personal/private use. If I find that
    this FAQ is being used on a website without my permission it is a violation 
    of copyright, is prohibited and is not acceptable. This FAQ was completed 
    through the writer's (my) hard work, and copying it for profit or any other 
    reason without my permission is strictly forbidden.
    
    This FAQ is only to be used on: Gamefaqs.com
                                    Ign.com
                                    Neoseeker.com
                                    Cheatcc.com
                                    Supercheats.com
    
    
    
    --------------
    --------------
    |   UPDATES  | (WD2)
    --------------
    --------------
    
    21/07/12
    
    Right. It's finished. Have put in every outcome for every answer for
    every possibility (I think - and I hope!) and it's finally finished.
    Am posting it to various websites today.
    
    28/06/12
    This is going to be a tough one. I have to take into consideration all of the
    decisions made in the previous game, so it'll probably take me twice as long
    or longer to complete this walkthrough. But it's all fun, so I don't mind.
    
    
    
    -----------------
    -----------------
    |   STORYLINE   | (WD3)
    -----------------
    -----------------
    
    Lee Everett and his fellow survivors have set up camp at a motor inn for the
    last three months.Tensions are high as Kenny and Lilly fight for leadership. 
    However, although they've remained safe from the walkers, they're beginning 
    to run out of food. It's looking like the motor inn isn't a permanent 
    solution... So when brother Andy and Dan come along and claim they're from a 
    dairy with plenty of food an protection, the group grasps the opportunity. 
    But things aren't that simple. The walkers aren't the only danger out 
    there; there are ruthless bandits with crossbows, and there's something fishy
    about the St John family that Lee can't quite put his finger on...
    
    
    ------------------
    ------------------
    |   CHARACTERS   | (WD4)
    ------------------
    ------------------
    
    The following descriptions are courtesy of the Walking Dead Wikia.
    
    LEE EVERETT - 37 years old. The main protagonist. Lee hails from Macon, 
                  Georgia and has a brother who works at the family's pharmacy. 
                  Lee was a history professor at the University of Georgia for 
                  six years before being convicted of murdering a state senator 
                  who had been sleeping with his wife. Right before the 
                  apocalypse, Lee was being transported by local authorities to 
                  the West Central Prison in Georgia when the police car suddenly
                  crashes rendering him injured and unconscious for some period 
                  of time. 
    
    CLEMENTINE - 8 years old. Clementine, whose parents were on vacation when the
                 apocalypse started, was hiding in her tree-house during the 
                 apocalypse and was safe from the walkers, though her babysitter 
                 Sandra was not so lucky. She was later found by Lee Everett when 
                 he was wandering through her house in search of help. After 
                 helping him survive his encounter with Sandra, now a walker, he 
                 took her with him when he left as he realized that her parents 
                 weren't coming back.
    
    KENNY - In his 30s. A likable, but nevertheless flawed man, he is a sharp, 
            hard-working guy who likes to take action and make things happen. 
    
    KATJAA - In her 30s. She is from Fort Lauderdale and is the wife of Kenny and
             mother of Kenny Jr., Katjaa is also a blunt character who is not 
             afraid to say what is on her mind.
    
    DUCK - 10 years old. Duck is Kenny and Katjaa's son. A hyperactive child who
           seems surprisingly unfazed by the zombie apocalypse.
    
    LILLY - In her 20s. She is both a quick thinker, and leader; she is also 
            straight to the point regardless of how people react or feel about 
            what she has to say. However, she does have a kinder side to her, 
            and will appreciate others when they deserve it. 
    
    LARRY - In his 50s. Larry is the father of Lilly. Generally quiet but often 
            judgmental, Larry can quickly go from reserved to raging within 
            seconds. Has a heart condition which requires nitroglycerins pills.
    
    
    CARLEY - In her 30s. Carley is a news reporter from Atlanta. A great shot with
             a gun. Depending on your actions in the previous episode, Carley
             will either be dead (therefore not appearing in this or future
             episodes) or alive and grateful.
    
    DOUG - In his 20s. Doug is a likable and unthreatening IT guy. He is 
           incredibly resourceful and painfully logical. When he gets mad he is
           more likely to do something passive-aggressive than to get in anyone’s
           face. Depending on your actions in the previous episode, Dough will
           either be dead (therefore not appearing in this or future episodes)
           or be alive and grateful.
    
    
    
    
    ---------------
    ---------------
    |   CONTROLS | (WD5)
    ---------------
    ---------------
    
    MOVE CURSOR - Right control stick
    
    MOVE LEE - Left control stick
    
    A BUTTON - Primary interaction button (open doors, attack, pick up, etc)
    
    X BUTTON - Allows you to talk to people
    
    B BUTTON - Secondary interaction button (break down door/window instead of
               opening it, etc)
    
    Y BUTTON - Examine an object or person
    
    START BUTTON - Pause the game
    
    
    
    -------------------
    -------------------
    |   GAME BASICS   | (WD6)
    -------------------
    -------------------
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       TALKING & DIALOGUE OPTIONS          (WD6.1)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The vast majority of this game is based around talking and making decisions
    whilst you are talking. Many of these decisions are very important, and will
    influence how the game pans out and also what happens in future episodes.
    
    When you talk to someone and get a dialogue option, four choices will appear:
    
    
                                /---\
                                | Y | DIALOGUE OPTION
                                \---/
    
    
                        /---\            /---\
        DIALOGUE OPTION | X |            | B | DIALOGUE OPTION
                        \---/            \---/
                        
    
                                 /---\
                                 | A | DIALOGUE OPTION
                                 \---/
    
                 -----------------------------------------------------
        TIMER   |                                                     |
                 -----------------------------------------------------
    
    
    You must make a decision on what you're going to say before the timer runs
    out. The answers are placed in a randomised position on each playthrough so
    you can't memorise where an answer will be. You will usually get a "Good
    Karma" answer, a "Bad Karma" answer, an unimportant answer and the option to
    answer will silence (this is a valid option and still has consequences
    sometimes! 
    
    If you fail to make a decision before the timer runs out, Lee will usually
    just answer with silence.
    
    Not all dialogue options are timed.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        FIGHTING OFF WALKERS        (WD6.2)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    There are certain panic events throughout the game which require you to fight
    off a zombie. If you fail to fight off the zombie, you will end up with a
    generic Game Over cutscene (they're nothing worth dying foor) and will have
    to start over from the beginning of the panic event.
    
    There are many different things you may have to do in order to survive a 
    panic event:
    
    
    1) TAP THAT BUTTON! You'll get a button appear on the bottom of the screen
       (A, B, X or Y) and you must tap that button repeatedly as fast as you can.
       When you've tapped it enough, it will then quickly switch to a different
       button (again, A, B, X or Y) and you should press than button repeatedly
       until you have escaped danger. If you are too slow or press the wrong
       button, you will fail the panic event and die.
    
    2) KICK THAT FACE! If a zombie gets too close and you can't move, you have to
       kick it in the face before it gets to you. If you don't kick the zombie
       in time, you'll fail the panic event and die.
    
    3) USE A CERTAIN ITEM! Some zombies can only be defeated with a certain
       weapon. You must aquire this weapon before you can finish the panic
       event.
    
    4) RUN AWAY! Sometimes violence isn't an option, and you must simply run or
       crawl away from the zombie in order to escape or move on to the next
       part of the panic event.
    
    
    ~~~~~~~~~~~~~~~~~~~
        EXPLORATION      (WD6.3)
    
    ~~~~~~~~~~~~~~~~~~~
    
    There are segments of the game where you will not be under immediate threat
    of the zombies. For these parts, you must do certain things in order to
    progress. Use your cursor to search for objects, and when given the option,
    use items to progress further. Sometimes you cannot progress until you have
    spoken to someone about a certain subject. The best way to progress through
    the game is to try and do EVERYTHING - as nearly everything you can do is
    necessary to progress!
    
    
    
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    |                              CHAPTER 1                             |
    |                   THE WOODS AND THE BEAR TRAP                      | (WD7.1)
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    
    
    When the game starts, it will put you right into the action. Lee will be
    sneaking up on a zombie, which is too busy eating something to notice him.
    You have as much time as you like to kill it, as it will never turn around
    and kill you. Move your cursor over the zombie's head and press the A button
    to kill it.
    
    You'll now meet a new member of your group, Mark. You'll find out more about
    him later. Turns out that the zombie was eating a rabbit - which is now 
    tainted with the infection, so you can't eat it.
    
    Now you get some conversation time with Mark, in which you'll get some
    dialogue options. If you've played the first episode, you'll know the drill
    by now and I can tell you that it's exactly the same as before. If you're
    playing this series for the first time then 1) You need to play Episode 1
    first (you can't even play this one without finishing the first and 2) There
    is a section called Game Basics if you scroll up a little, which teaches you
    how to play.
    
    NOTE: I'm only covering the questions where one or more of the responses
    have an outcome that will change the game at a later stage. If I haven't put
    a question on here, it means that the response you choose really doesn't
    make a difference.
    
    Decide how you're going to answer Mark's questions:
    
    
     -----==--------------------------
    | TIMED QUESTION | Asked by: MARK |
    |----------------------------------------------------------------------------
    |        "You know, Kenny's been talking about taking off if he can          |
    |                         get that RV running."                              |
    |------------------------------------|---------------------------------------|
    |            YOUR ANSWER             |                 OUTCOME               |
    |------------------------------------|---------------------------------------|
    | He's better off without us.        | * YOU GAVE YOUR OPINION ABOUT KENNY * |
    |------------------------------------|---------------------------------------|
    | Kenny won't abandon us.            | * YOU GAVE YOUR OPINION ABOUT KENNY * |
    |------------------------------------|---------------------------------------|
    | He's got a family to look out for. | * YOU GAVE YOUR OPINION ABOUT KENNY * |
    |------------------------------------|---------------------------------------|
    | ...                                | Unimportant response.                 |
     ----------------------------------------------------------------------------
    
     ---------------------------------
    | TIMED QUESTION | Asked by: MARK |
    |-------------------------------------------------------------------------
    |  "...What's the old guy's deal anyway? Seems like he has a problem      |
    |                   with you in particular."                              |
    |-------------------------------------------------------------------------|
    |              YOUR ANSWER                |            OUTCOME            |
    |-----------------------------------------|-------------------------------|
    | He's an old racist asshole.             | * MARK WILL REMEMBER THAT *   |
    |-----------------------------------------|-------------------------------|
    | I have no idea.                         |  * Unimportant response *     |
    |-----------------------------------------|-------------------------------|
    | He thinks I'm dangerous.                | * MARK WILL REMEMBER THAT *   |
    |-----------------------------------------|-------------------------------|
    | He's just looking out for his daughter. | * MARK WILL REMEMBER THAT *   |
     -------------------------------------------------------------------------
    
    
    
    Mark then tries to take a shot at a crow in a nearby tree. You can either let
    him try or tell him not to - it doesn't matter either way. We then hear a 
    scream in the distance. Worried that it might be Kenny, Lee and Mark take 
    off immediately to find out what's wrong. They soon find three men. Two of 
    them are college kids and the third, their teacher, is on the ground, with 
    his leg in a bear trap! Kenny then comes along and joins the commotion. You 
    now get more dialogue options with the boys. Choose however you like.
    
    All the noise has attracted a small swarm of nearby walkers. Kenny and Mark 
    try to fight them off, but you're on borrowed time. You can try and pry the 
    trap open with your hands or your axe, but neither works. You can also try 
    cutting down the tree he's chained to, breaking the chain with a rock or 
    using a nearby branch to open the trap, but none of these work, either.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    | IF YOU DECIDE TO CUT HIS LEG OFF:                                          |
    |                                                                            |
    | Hover your cursor over the man's leg and press A to use the axe on him.    |
    | Do this several times, and you'll eventually hack it off. You'll then get  |
    | a notification saying * YOU CUT DAVID FREE *                               |
    |                                                                            |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    | IF YOU DECIDE NOT TO FREE DAVID:                                           |
    |                                                                            |
    | Just sit there and do nothing for about a minute until you get a cutscene  |
    | in which you choose to leave David. The game gives you a notification      |
    | which says * YOU WEREN'T ABLE TO FREE DAVID *. Travis, the kid with long   |
    | dark hair tries to take the gun from Mark, but in the struggle he gets     |
    | himself shot in the stomach. David gets eaten by the walkers.              |
    |                                                                            |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    No matter who you decide to save, you'll always end up taking back a casualty,
    whether that be David or Travis. Ben comes with you either way.
    
    The group makes their way back to the motor inn...
    
    
    
    
    
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    |                              CHAPTER 2                             |
    |                      THE MOTOR INN & INFECTED                      | (WD7.2)
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    
    Back at the motor inn, your actions have sparked another argument in the
    group. Lilly and Larry think that you should have left the newcomers to die,
    as you have enough food for them as it is. Kenny is trying to defend the
    decision to save the newcomers.
    
    The way that you answer the next question will affect Lilly and Kenny's
    disposition towards you quite heavily, so make a choice. If you side with
    Kenny, Lilly will be very angry and will hold a grudge against you for the
    rest of the episode. If you side with Lilly, Kenny will be really mad
    and won't consider you a friend of the family anymore (if you even were in the
    first place). If you side with neither, it won't really affect Kenny but 
    Lilly will still be mad.
    
    
     ----------------------------------
    | TIMED QUESTION | Asked by: LILLY |
    |--------------------------------------------------------------------
    |              "Hey, I didn't ask to lead this group."               |
    |--------------------------------------------------------------------|
    |            YOUR ANSWER             |            OUTCOME            |
    |------------------------------------|-------------------------------|
    | Kenny's right.                     | * THEY ALL NOTICED YOU SIDE   |
    |                                    |          WITH KENNY *         |
    |------------------------------------|-------------------------------|
    | It doesn't matter who's in charge! | * YOU TRIED TO STAY NEUTRAL * |
    |------------------------------------|-------------------------------|
    | Lilly's right.                     | * THEY ALL NOTICED YOU SIDE   |
    |                                    |            WITH LILLY *       |
    |------------------------------------|-------------------------------|
    | ...                                | Unimportant response.         |
     --------------------------------------------------------------------
    
    
    Depending on what you chose, the next bit of the conversation changes.
    Either way, Kenny storms off, and Larry brings up the subject that Lilly's
    the only one who's taken initiative. Larry then leaves to fix the wall, and
    Lilly forces you to take charge of food rationing for the day. She gives you
    four pieces of food - all you have left - but you have ten mouths to feed.
    It's up to you who you choose to feed.
    
    Talk to Katjaa, who's tending to the injured guy. Help her out if you like.
    
    You can try to offer Katjaa food, but she'll just get irate with you, refuse
    to eat and says she needs space. Leave her alone. Head right and follow the
    barricade.
    
    If Doug is alive, you'll find him here making a tripwire just incase there
    are intruders. Talk to him, then keep going right to meet up with Mark and 
    Larry. Mark is weak from hunger and struggling to apply enough pressure to 
    the walls of the barricade, so Larry yells at him.
    
    Talk to Mark about whatever you want. Mark will then ask for your axe. 
    Larry, for once, agrees with him. Both turn around, expecting you to give it 
    to them.
    
    -----------------------------
    |IF YOU GIVE THE AXE TO MARK|
    -----------------------------
    
    Mark takes the axe, then Larry kicks up a fuss because you didn't give the
    axe to him.
    
    In a panic event later on, Mark will be the one who tries to save you.
    
    ------------------------------
    |IF YOU GIVE THE AXE TO LARRY|
    ------------------------------
    
    Larry will snatch it away from you. This will prompt a converstion between
    Mark and Larry. Earlier on, you had the option to tell Mark your opinion
    on Larry (see the third dialogue option with Mark at the beginning of the
    chapter). Mark will now reference this to Larry.
    
    In a panic event later on, Larry will be the one who tries to save you.
    
    
    
    Talk to Larry.
    
    Now go left to find Clementine, Duck, Ben and Carley (if she's still alive)
    grouped together. Upon approaching, Clementine will tell you that she lost 
    her hat. Whatever dialogue choice you choose here doesn't matter, but she'd 
    really like that hat back! Her dad did give it to her, after all.
    
    Talk to Ben, Clementine, then Duck, and Carley if she's alive.
    
    Talk to Kenny. Lee will bring up the subject of leaving the motor inn in the
    RV. Depending on whether you chose to look after Duck in the last episode 
    (at the farm and when Larry was trying to kick him out), Kenny will act 
    differently. If you didn't look after Duck, you'll get a notification saying 
    * KENNY DOESN'T THINK YOU WERE LOOKING OUT FOR DUCK IN THE LAST EPISODE * and 
    Kenny will refuse to take you and Clementine with him on the boat. If you were
    kind to Kenny's family for the majority of the last episode, Kenny will 
    suggest that you and Clementine join him on the RV when the time comes.
    
     ------------------------------------
    | UNTIMED QUESTION | Asked by: KENNY |
    |--------------------------------------------------------------------------
    |  "Well the RV ain't even working yet, so this isn't worth talking about."|
    |--------------------------------------------------------------------------|
    |       YOUR ANSWER         |                   OUTCOME                    |
    |---------------------------|----------------------------------------------|
    | You should stay here.     | * YOU TRIED TO CONVINCE KENNY TO STAY *      |
    |---------------------------|----------------------------------------------|
    | The coast does sound like | * YOU TOLD KENNY LEAVING FOR THE COAST WAS A |
    |       a smart idea.       |               GOOD IDEA *                    |
     --------------------------------------------------------------------------
    
    Talk to Lilly.
    
    Offer three out of four pieces of food to whomever you like, and then you will
    get the option to KEEP THE LAST PIECE FOR YOURSELF or GIVE THE LAST PIECE
    TO SOMEBODY ELSE. Do what you want. Below is a list of what happens depending
    on who you give food to.
    
    ------------------------------------------------------------------------------
    | WHO YOU GIVE FOOD TO |             OUTCOME OF GIVING FOOD TO THEM          |
    |----------------------|-----------------------------------------------------|
    |       Katjaa         |       Katjaa will never accept food from you.       |
    |----------------------|-----------------------------------------------------|
    |     Doug/Carley      | Doug or Carley will only accept the apple. If you   |
    |                      | try to give him/her anything else, they'll say you  |
    |                      | should keep it for yourself. However, they will     |
    |                      | still remember that you tried to feed them. Either  |
    |                      | way, he/she will be very understanding and won't    |
    |                      | hold a grudge if you choose not to give him/her     |
    |                      |                       food.                         |
    |                      |         * YOU CHOSE TO FEED CARLEY/DOUG *           |
    |----------------------|-----------------------------------------------------|
    |         Mark         | Mark is appreciative that you give him food, but    |
    |                      |  Larry will complain (if you haven't fed him yet).  |
    |                      |           * YOU GAVE SOME FOOD TO MARK *            |
    |----------------------|-----------------------------------------------------|
    |        Larry         |   Larry will take the food and warns you that this  |
    |                      | "doesn't make them friends". Giving food to Larry   |
    |                      | will mainly get you in Lilly's good books, though.  |
    |                      |    Mark, if he hasn't been fed, will comment that   |
    |                      |                    he's hungry.                     |
    |                      |            * YOU MADE A TOUGH DECISION *            |
    |----------------------|-----------------------------------------------------|
    |      Clementine      | Clementine will be happy that you fed her. If you   |
    |                      | don't, she will seem very sad later on, but I don't |
    |                      |         think it has any long-term effects.         |
    |                      |      * YOU CHOSE TO TAKE CARE OF CLEMENTINE *       |
    |----------------------|-----------------------------------------------------|
    |         Ben          | Ben really appreciates you feeding him, but Kenny   |
    |                      | will come over and kick up a fuss if you haven't    |
    |                      |               fed his family yet.                   |
    |                      | * GIVING FOOD TO BEN MAY PROVE AN UNPOPULAR CHOICE *|
    |----------------------|-----------------------------------------------------|
    |        Duck          | You must give food to Duck if you want to feed      |
    |                      | Kenny, as Kenny won't accept food until Duck has    |
    |                      | eaten. If you don't feed Duck, Kenny will get very  |
    |                      |                   angry at you.                     |
    |                      |        * YOU LOOKED OUT FOR KENNY'S FAMILY *        |
    |----------------------|-----------------------------------------------------|
    |        Lilly         | Giving food to Lilly has no impact on anything. If  |
    |                      | you sided with Kenny earlier, she will make a       |
    |                      |snarky remark, but if sided with her, she'll smile   |
    |                      |             at you and say thanks.                  |
    |----------------------|-----------------------------------------------------|
    |        Kenny         | Kenny won't accept food unless you've already fed   |
    |                      |      Duck. He thanks you for giving him food.       |
    |                      |       * THE OTHERS NOTICED YOU FED KENNY *          |
    ------------------------------------------------------------------------------
    
    
    
    After making your choices, Lee will return to Lilly. If you didn't feed
    Larry, he'll come over and complain that he didn't get to eat. Kenny will
    do the same if you didn't feed Duck, although if you did feed him he'll thank
    you for looking out for his family. If he offered to let you on the RV
    earlier, he'll reiterate that offer now.
    
    Eventually, Katjaa will call you over.
    
    * CUTSCENE *
    
    During the cutscene, say what you like - it will end in a PANIC EVENT anyway!
    
    !!!!!!!!!!!!!!!!!!!!!!!!!
    !!!!!! PANIC EVENT !!!!!!
    !!!!!!!!!!!!!!!!!!!!!!!!!
    
    The dead teacher/Travis has ressurected... as a walker! Follow these steps to
    survive.
    
    1) Repeatedly press the indicated button as fast as you can until it changes
       to another button. Press that button once.
    
    2) Lee will call for the others to give him his axe back, but the walker
       grabs him again! Flick the left control stick in the
       indicated direction to slam the walker's head against the car. Do the
       same again, in the other direction, and repeat until Larry or Mark comes
       over with the axe.
    
    3) Press A on the walker's head to slam him away from you. Larry/Mark will
       try to behead the walker, but will miss.
    
    
    4) Kick the walker in the head three times by clicking the A button with the
       cursor over its head.
    
    5) Move the left control stick backwards to crawl away from the walker.
       NOTE - You don't actually have to do anything here - I simply sat there and
              did nothing and Lee crawled out of the truck by himself.
    
    6) When Lee falls off the truck, repeatedly press the indicated button as fast
       as you can.
    
    Carley/Mark/Larry will come over and kill the walker for you.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!!!!! PANIC EVENT OVER !!!!!!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    
    After the panic event, some new people will approach the motor inn - a pair
    of brothers. These are the St John brothers, and they claim to own a dairy
    not far away. This means that they have food, which they're willing to trade
    for gasoline. The game will give you the choice to tell the group whether or
    not you want to go to the dairy - either way, the group will make Lee, Carley/
    Doug, Mark and Ben go to check out the situation.
    
    On the walk to St. John's dairy, you'll have a conversation with Doug/Carley.
    Say whatever you like to them as it has no impact on anything. You'll then be
    asked some questions by the St. John brothers.
    
    
    
     ----------------------------------
    | TIMED QUESTION | Asked by: DANNY |
    |--------------------------------------------------------
    |                 "Where are you from?"                  |
    |--------------------------------------------------------|
    |       YOUR ANSWER        |          OUTCOME            |
    |--------------------------|-----------------------------|
    | Macon.                   | * ANDY WILL REMEMBER THAT * |
    |--------------------------|-----------------------------|
    | The motor inn's my home. | * ANDY WILL REMEMBER THAT * |
    |--------------------------|-----------------------------|
    | I move around a lot.     | * ANDY WILL REMEMBER THAT * |
    |--------------------------|-----------------------------|
    | ...                      | Unimportant response.       |
     --------------------------------------------------------
    
    
     ---------------------------------
    | TIMED QUESTION | Asked by: ANDY |
    |-----------------------------------------------------------------|
    |  "Y'all seem pretty settled in at that motor inn. Who's         |
    |                 running things over there?"                     |
    |-----------------------------------------------------------------|
    |    YOUR ANSWER    |                   OUTCOME                   |
    |-------------------|---------------------------------------------|
    | Lilly.            | * THE ST. JOHN BROTHERS NOTICED THAT *      |
    |-------------------|---------------------------------------------|
    | Kenny.            | * THE ST. JOHN BROTHERS TOOK NOTE OF THAT * |
    |-------------------|---------------------------------------------|
    | I am.             | * THE ST. JOHN BROTHERS TOOK NOTE OF THAT * |
    |-------------------|---------------------------------------------|
    | It's a democracy. | * THE ST. JOHN BROTHERS TOOK NOTE OF THAT * |
     -----------------------------------------------------------------
    
    
     ----------------------------------
    | TIMED QUESTION | Asked by: DANNY |
    |-----------------------------------------------------------------------
    |             "How many people you got over there, anyway?"             |
    |-----------------------------------------------------------------------|
    |        YOUR ANSWER          |                  OUTCOME                |
    |-----------------------------|-----------------------------------------|
    | [Change the subject]        | * YOU AVOIDED ANSWERING THE QUESTION *  |
    |-----------------------------|-----------------------------------------|
    | Nine. Including the kids.   | * YOU ANSWERED HONESTLY *               |
    |-----------------------------|-----------------------------------------|
    | Enough to defend ourselves. | * YOU LET THEM KNOW YOU ARE PREPARED TO |
    |                             |             DEFEND YOURSELVES *         |
    |-----------------------------|-----------------------------------------|
    | ...                         | Unimportant response.                   |
     -----------------------------------------------------------------------
    
     You'll then have to stop as the group comes across some bandits who are
    looking to cause trouble...
    
    * CUTSCENE *
    
    
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    |                              CHAPTER 3                             |
    |   ST JOHN DAIRY, MENDING FENCES, BACK FROM THE FENCE, JOLENE &     |
    |                          BACK FROM THE CAMP                        | (WD7.3)
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    
    
    When you reach the dairy, the St John brothers will introduce you to their
    mother, Brenda. There's a few dialogue options here, but none of the answers
    you give will make any impact later on. If you contradict anything you told
    the St. John brothers earlier, they'll take notice and challenge you on it,
    but ultimately it serves no importance.
    
    After the conversation, Carley/Doug and Ben return to the motor inn to fetch
    the others. Mark and Lee stay behind and volunteer to help out around the farm
    until the others get there. You now get the chance to explore the dairy.
    Do so if you wish. There's also a little side-quest here in which you can fix
    a swing for the kids. It's a little like the radio/battery side-quest in
    Episode 1, in that it won't make a huge amount of difference to the storyline
    but it bulks up the game a bit more. If you want to fix the swing, read the
    box below. But if you want to just carry on, skip the box. Andy St. John will
    fix the swing if you don't anyway.
    
    
    ------------------------------------------------------------------------------
    | FIXING THE SWING SIDEQUEST (OPTIONAL)                                      |
    |                                                                            |
    | First, go over to the right side of the screen until you find the broken   |
    | fence. Examine it - if you don't do this, you cannot pick up the materials |
    | necessary for fixing it.                                                   |
    |                                                                            |
    | When you resume control, head up the steps towards the house. On the front |
    | porch, if you go right there's a shoe bucket on the floor. Open it and     |
    | pick up the ROPE. Walk back down the steps and go left until you find a    |
    | workbench. There are some planks and a saw next to it. Look at the saw,    |
    | and then pick up the PLANKS. Lee will automatically cut them down to size. |
    |                                                                            |
    | Go back to the swing on the right hand side of the garden. You should now  |
    | be able to fix it!                                                         |
    ------------------------------------------------------------------------------
    
    Optional things to do are talking to Mark, who's nearby, and walking up the
    steps of the house and knocking on the door, which allows you to talk to
    Brenda. Looking at the certificates nailed to the house will mildly affect
    conversation later on, but not very much at all. Something very interesting
    to point out would be if you tried to open the fence to the left of Andy.
    He'll be very adamant that you don't go inside, and won't let you in at all.
    Strange...
    
    When you're ready, talk to Andy.
    
    1) When he asks how well armed you are at the dairy, ask how many guns THEY
       have to get some useful information. * YOU LEARNED THAT THEY HAVE SEVERAL
       GUNS *
    2) Ask him if you're the first survivors to come to the dairy to get a
       useful bit of information. * YOU FOUND OUT THAT OTHER SURVIVORS HAVE
       STAYED AT THE FARM *
    
    When you're done, choose the option to go fix the perimeter to move on to the
    next part of the game.
    
    *CUTSCENE*
    
    
    You'll now be with Mark, walking around the edge of the electric fence in an
    effort to remove any corpses from the fence. Answer any dialogue options
    as you please, since they aren't very important.
    
    When you approach the first corpse, you must take the arrow out of its head
    before it'll move, as it's pinned to the fence. Take out the arrow and then
    push it away.
    
    
     ----------------------------------
    | TIMED QUESTION | Asked by: MARK |
    |-------------------------------------------------------------------------
    |   "Can you imagine not having to worry about the Walkers anymore?"      |
    |-------------------------------------------------------------------------|
    |             YOUR ANSWER               |              OUTCOME            |
    |---------------------------------------|---------------------------------|
    | It's useless without gas.             | * HE NOTICED YOUR AMBIVALENCE * |
    |---------------------------------------|---------------------------------|
    | It's dangerous.                       | * HE NOTICED YOUR AMBIVALENCE * |
    |---------------------------------------|---------------------------------|
    | A fortress needs people to defend it. | * HE NOTICED YOUR AMBIVALENCE * |
    |---------------------------------------|---------------------------------|
    | ...                                   |  Unimportant response.          |
     -------------------------------------------------------------------------
    
     ---------------------------------
    | TIMED QUESTION | Asked by: MARK |
    |--------------------------------------------------------------------------
    |  "So what's your take on the brothers? They seem to have this place      |
    |                      tied down pretty well."                             |
    |--------------------------------------------------------------------------|
    |              YOUR ANSWER              |             OUTCOME              |
    |---------------------------------------|----------------------------------|
    | They're delaying the inevitable.      | * MARK PICKED UP ON YOUR DOUBT * |
    |---------------------------------------|----------------------------------|
    | We can take this place if we have to. | Unimportant response.            |
    |---------------------------------------|----------------------------------|
    | What do you mean?                     | Unimportant response.            |
    |---------------------------------------|----------------------------------|
    | ...                                   | * HE NOTICED YOUR SILENCE *      |
     --------------------------------------------------------------------------
    
    
    When you reach the next corpse, push it off. You'll discover that its fists
    are clenched too tightly around the wire for it to fall off. Cut off each
    of its wrists in order to continue.
    
    If you didn't feed Mark earlier, he'll complain that you didn't feed him.
    It doesn't make a big difference what you say, it's just the game's way of
    telling you that every decision makes a difference, no matter how small.
    
    With the next corpse, press A on the post on the right to go to the other
    side of the fence. You'll then be prompted to repeatedly press the A button
    until the fence is propped up.
    
    *CUTSCENE*
    
    You'll now have a panic event in which you must return to the dairy without
    being killed by the bandits, who are shooting arrows at you. But you can't
    just run out in the open, obviously. You need to find a way to get to the
    dairy safely.
    
    
    !!!!!!!!!!!!!!!!!!!!!!!!!
    !!!!!! PANIC EVENT !!!!!!
    !!!!!!!!!!!!!!!!!!!!!!!!!
    
    1) Look to the left-hand side of the tractor and BE QUICK (if you take too
       long, you get shot). Quickly remove the Chock from in front of the
       tyre.
    
    2) Look to the right-hand side of the tractor and pull the Plow Lever. This
       should make the tractor start rolling forward, towards the gate.
    
    3) Your objective is to move towards the gate whilst staying hidden behind
       the tractor. You'll know when you're in danger as the edges of the screen
       will get redder and redder. The easiest way to stay at a safe distance is
       to stay level with Mark or the big wheel on the tractor.
    
    4) Eventually the tractor will get stuck on a zombie. Look to the left-hand
       side of the tractor and press the A button on the zombie to drag it
       out. (Do this quickly or you'll get shot.) This starts the tractor moving 
       again, so stay level with Mark or the big wheel as you move to avoid 
       getting shot.
    
    5) You'll get stuck on another zombie. Look to the left and quickly press
       A on the zombie to drag it out. However, this one's still alive! Move your
       cursor over the zombie's head and press A to kick it. Do this a second
       time. You'll now how to repeatedly press the indicated button in order to
       pull the zombie from beneath the wheels - do this and the zombie will
       tear in half, which gets the tractor moving again.
    
    6) You must stay hidden behind the moving tractor. Just concentrate on moving 
       FORWARD - don't worry, the bandits can't shoot you during this step, no 
       matter how far forward you are. Don't fall too far back or the Walker will
       kill you.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!!!!! PANIC EVENT OVER !!!!!!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    * CUTSCENE *
    
    
    Say whatever you like when you return to the dairy, as the dialogue options
    don't make a lot of difference. Lilly, Larry, Clementine, Kenny, Katjaa and
    Duck are all there now. Carley and Ben are watching the motor inn, since they
    already ate on the way there.
    
    Katjaa and Brenda take Mark away to tend to his injury. Clementine, Duck and
    Kenny head to the swing. Head over to them and talk to them if you like.
    
    If you talk to Kenny, he will reference how many times you saved Duck in
    Episode 1 and will either treat you coldly or kindly. Nothing you say has an
    important impact on anything though.
    
    Talk to Clementine and ask her what she thinks of the dairy to get this
    dialogue option:
    
     ---------------------------------------
    | TIMED QUESTION | Asked by: CLEMENTINE |
    |-------------------------------------------------------------------
    |     "Do you think things will ever get back to how they were?"    |
    |-------------------------------------------------------------------|
    |   YOUR ANSWER     |                    OUTCOME                    |
    |-------------------|-----------------------------------------------|
    | Yes.              | * YOU SHARED HOPE WITH CLEMENTINE *           |
    |-------------------|-----------------------------------------------|
    | I don't think so. | * YOU DIDN'T HIDE THE TRUTH FROM CLEMENTINE * |
    |-------------------|-----------------------------------------------|
    | I'm not sure.     | Unimportant response.                         |
    |-------------------|-----------------------------------------------|
    | ...               | * SHE NOTICED YOUR SILENCE *                  |
     -------------------------------------------------------------------
    
    You can't talk to Duck, so head all the way to the left and go through the
    gate that leads to the barn. Lee won't let you enter the barn, so go right
    from here and talk to Lilly under the gazebo.
    
    When you're done, go up the front stairs to the house and talk to Danny
    and Andy. Agree to go with them to find the bandit camp to continue on with
    the game.
    
    
    Danny and Lee stumble across a camp, and the game tells you to slowly
    approach, but it doesn't matter how fast you go. When you reach the camp,
    you find that it's empty, and far too small to be the main camp. Nevertheless,
    you should have a look around in case you find anything they stole from the
    St. John brothers.
    
    Go left to find a table next to a shopping trolley. Look through both the
    boxes on the table, and on the third examination you'll find some boxes from
    the dairy, and a CAMERA. Pick up the CAMERA and Danny will come over, looking
    anxious and wanting to stop you from looking at it. Lee finds that the 
    batteries are dead though, so they can't see what's on the camera.
    
    Danny will make a comment about who's leading the group depending on what you
    said earlier. He's now moved over to the table, so you're free to examine
    the tent. Examine the photo, sleeping bag and bloody bunny to ascertain that
    there's a kid mixed up in all this bandit business. Now look underneath the
    big orange sleeping bag to find... CLEMENTINE'S HAT!
    
    As soon as you do this, you'll be attacked by a woman named Jolene with a
    crossbow. She claims she isn't with the bandits, and is quite obviously
    mad. She also says that she "knows" something about Danny, but doesn't
    reveal what it is.
    
    You can take one of two approaches with her.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    | IF YOU CHOOSE TO SHOOT JOLENE                                              |
    |                                                                            |
    | Eventually, you'll get the option to shoot her. If you do this, Danny will |
    | treat you more suspiciously and says you should have just shot her in the  |
    | leg to keep her alive. You'll understand why he says this later on.        |
    |                                                                            |
    | * YOU CHOSE TO SHOOT JOLENE *                                              |
    |                                                                            |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    | IF YOU CHOOSE TO SPARE JOLENE                                              |
    |                                                                            |
    | If you keep trying to calm her down and don't shoot her, she'll be on the  |
    | verge of telling you something about the St John brothers. Danny will      |
    | then shoot her in the head before she can say anything, which kills her.   |
    |                                                                            |
    | * YOU CHOSE NOT TO SHOOT JOLENE *                                          |
    |                                                                            |
    | You'll then get a dialogue option with Danny. It isn't hugely important    |
    | what you say, but since it does change dialogue ever so slightly later on  |
    | anyway, I'll show you what your notifications are anyway.                  |
    |                                                                            |
    | ----------------------------------                                         |
    | TIMED QUESTION | Asked by: DANNY |                                         |
    |---------------------------------------------------------------------       |
    |                             Goddammit!                              |      |
    |---------------------------------------------------------------------|      |
    |            YOUR ANSWER           |              OUTCOME             |      |
    |----------------------------------|----------------------------------|      |
    | I was going to shoot her myself. |* DANNY WILL REMEMBER THAT *      |      |
    |----------------------------------|----------------------------------|      |
    | You murdered that woman!         | Unimportant response             |      |
    |----------------------------------|----------------------------------|      |
    | Thanks, I guess.                 | * DANNY NOTICED YOUR SUSPICION * |      |
    |----------------------------------|----------------------------------|      |
    | She said she brought you meat.   | * DANNY NOTICED YOUR SUSPICION * |      |
    | (Option only available if you    |                                  |      |
    | were silent on the previous      |                                  |      |
    |      dialogue choice.)           |                                  |      |
    |----------------------------------|----------------------------------|      |
    | ...                              | * HE NOTICED YOUR SILENCE *      |      |
     ---------------------------------------------------------------------       |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Make your choice. Afterwards, you get a dialogue option. If you choose,
    "Thanks, I guess" then Danny will realise that you're suspicious towards him
    but it doesn't really matter. If you choose "I was going to shoot her myself"
    then he'll remember it, but again, it doesn't really matter.
    
    Lee and Danny head back to the farm. After a short conversation with Brenda,
    you'll be told that Katjaa, Kenny, Duck, Clementine and Andy are in the
    barn with the cow. Before you head over there, go towards the swing and
    talk to Danny again for an option, creepy conversation. Something about him 
    seems to have changed slightly. Make sure you say to him "You really like 
    that gun" to get a dialogue option. No matter what you choose, the outcome
    will always be * DANNY NOTICED YOUR SUSPICION *.
    
    Now go left and talk to Lilly to find out what happened with Kenny. Turns out
    that Kenny doesn't trust the St Johns and is trying to find out what's in
    the barn. When you're done with Lilly, enter the barn.
    
    Talk to Duck and Andy if you like - you won't learn much about the woman in
    the woods from Andy though. Give Clementine her hat back. This makes her
    really happy! You can't talk to Katjaa, so go right towards the door at the
    back of the barn. Try and open it and Kenny will come and talk to you.
    
    You now have the potential to piss Kenny off and get him to hate you a bit
    more, if that's the kind of relationship you want with him.
    
     ----------------------------------
    | TIMED QUESTION | Asked by: KENNY |
    |---------------------------------------------------------------
    |              "How about you? What about Clem?"                |
    |---------------------------------------------------------------|
    |           YOUR ANSWER            |         OUTCOME            |
    |----------------------------------|----------------------------|
    | She's not actually family...     | Unimportant response.      |
    |----------------------------------|----------------------------|
    | You're being stupid.             | * KENNY DIDN'T LIKE THAT * |
    |----------------------------------|----------------------------|
    | I'll protect her no matter what. | Unimportant response.      |
    |----------------------------------|----------------------------|
    | ...                              | Unimportant response.      |
     ----------------------------------------------------------------
    
    
    Kenny thinks the St Johns are hiding something behind the door. When he came
    in, he heard noises in there and Andy shut it up really quickly. We need
    to figure out how to get the door open. Examine the screws on the door
    and you'll decide that you need to unscrew the lock, have a look inside and
    put the lock back on, so you don't arouse suspicion.
    
    Just as you're formulating your plan, Andy comes up behind you and asks
    what you're doing. 
    
     ---------------------------------
    | TIMED QUESTION | Asked by: ANDY |
    |--------------------------------------------------------------
    |          "Can I help you folks with something?               |
    |--------------------------------------------------------------|
    |        YOUR ANSWER          |            OUTCOME             |
    |-----------------------------|--------------------------------|
    | Kenny heard a noise.        | * YOU MADE AN EXCUSE *         |
    |-----------------------------|--------------------------------|
    | Just checking out the barn. | * YOU MADE AN EXCUSE *         |
    |-----------------------------|--------------------------------|
    | What's behind the door?     | * YOU QUESTION ANDY DIRECTLY * |
    |-----------------------------|--------------------------------|
    | ...                         | * KENNY COVERED FOR YOU *      |
     --------------------------------------------------------------
    
    Choose what you like. You now have two objectives: distract Andy to get him
    out of the barn and find a tool to take off the screws. Exit the barn.
    
    If you like, talk to Lilly about what just happened in the barn. You can also
    go and talk to Brenda about everything if you like. Suspiciously, she refuses
    to let you see Mark. They're all acting out suddenly...
    
    When you're done talking to everyone, head over to the workbench near the
    generator and look in the toolbox. Pick up the MULTITOOL.
    
    Now head back to the generator and examine it. Use your MULTITOOL to open
    the yellow compartment on it to reveal the belt that is used to run the 
    generator. If you took this out, it'd probably break it, which would take
    a while to repair - just the distraction we need. However, the belt is
    spinning too fast for us to be able to touch it with our bare hands.
    
    This next bit needs to be done quickly. Press the green button on the
    generator to turn it off, and then you can take out the belt. If you don't
    take out the belt and you try going back to the barn, Andy simply comes out,
    turns the generator back on and returns to the barn.
    
    Once you've turned off the generator and removed the belt, Andy comes out
    and starts to repair it. He's really angry and says it'll take forever
    to fix. This is your chance! Head back to the barn.
    
    If you talk to Kenny, there's no way to get him to use the MULTITOOL. Looks
    like you're going to have to do it yourself. Try and examine the door.
    
    The dinnerbell rings now, and everyone else leaves to eat. Kenny says he'll
    make an excuse for you. You now have another choice.
    
    1) Walk away from the door and try to leave the barn. Andy comes and tells you
       to go and have supper. You leave for the house. This is the less
       interesting choice but at least you won't be acting suspicious.
    
    2) Unscrew all four screws on the lock and open the door. What you find behind
       the door is gruesome, but there's not much you can do - Andy enters the
       barn behind you and forces you to go to the house for dinner. You can
       interrogate him or make an excuse. Either way, the outcome is the same.
    
    
    
    
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    |                              CHAPTER 4                             |
    |                               DINNER                               | (WD7.4)
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    
    
    Once inside the house, Lee notices that Mark isn't there. It was just a
    shoulder injury, surely he can still walk and feed himself? Lee asks if he
    can go and wash his hands before dinner. Now is your chance to explore the
    house.
    
    You can go around and figure things out for yourself, but if you want to
    be slightly creeped out, try entering the dining room again. Something's not
    right...
    
    Look around downstairs if you like. If you examine the diplomas and
    awards on the wall, conversation changes ever so slightly later on.
    
    Head up the stairs. From this point on, if you try to head back downstairs,
    you'll be unable to for reasons that become apparent once you try.
    On the upstairs landing, open the closet. Examine everything in the closet
    for more suspicions, and then use the power cord at the bottom. Light shines
    through from a room on the other side of the wall...
    
    Now enter the bedroom. Notice that Mark isn't in the bed? Also notice how
    there are stains on the floor and light leaking out from underneath the
    bookshelf? I'm sure you can add things up. Move the bookshelf and open the
    hidden door behind it...
    
    * CUTSCENE *
    
    After this astonishing and rather horrible revelation, you must now run
    downstairs as fast as you can to get to Clementine before she eats!
    Run downstairs and enter the dining room.
    
    
    -----------------------------------------------------------------
    | CLEMENTINE IS ABOUT TO EAT HUMAN MEAT. YOU NEED TO STOP HER.   |
    |----------------------------------------------------------------|
    |   YOUR CHOICE   |                  OUTCOME                     |
    |-----------------|----------------------------------------------|
    | CLEMENTINE, NO! | * YOU STOPPED CLEMENTINE FROM EATING *       |
    |-----------------|----------------------------------------------|
    | DON'T EAT THAT! | * YOU STOPPED CLEMENTINE FROM EATING *       |
    |-----------------|----------------------------------------------|
    | IT'S PEOPLE!    | * YOU COULDN'T STOP CLEMENTINE FROM EATING * |
    |-----------------|----------------------------------------------|
    | ...             | Clementine eats the meat, but the game       |
    |                 | doesn't notify you about your decision.      |
     ----------------------------------------------------------------
    
    
    -----------------------------------
    | TIMED QUESTION | Asked by: LILLY|
    |------------------------------------------------------------
    |           "Yeah, Lee, what's gotten into you?"             |
    |------------------------------------------------------------|
    |          YOUR ANSWER          |          OUTCOME           |
    |-------------------------------|----------------------------|
    | This woman is fucking INSANE! | Unimportant response       |
    |-------------------------------|----------------------------|
    | Mark is upstairs. LEGLESS!    | * YOU CHOSE TO BE DIRECT * |
    |-------------------------------|----------------------------|
    | You are eating HUMAN meat!    | * YOU CHOSE TO BE DIRECT * |
    |-------------------------------|----------------------------|
    | ...                           | Unimportant response       |
     ------------------------------------------------------------
    
    
    
    
     -----------------------------------
    | TIMED QUESTION | Asked by: BRENDA |
    |------------------------------------------------------
    |    "To continue to rot 'til they eat some more!"     |
    |------------------------------------------------------|
    |    YOUR ANSWER    |            OUTCOME               |
    |-------------------|----------------------------------|
    | Just let us go.   | * YOU CHOSE TO PLEAD WITH THEM * |
    |-------------------|----------------------------------|
    | We outnumber you. | * YOU CHOSE TO THREATEN THEM *   |
    |-------------------|----------------------------------|
    | You're all sick.  | * YOU CHOSE TO BE DIRECT *       |
    |-------------------|----------------------------------|
    | ...               | Unimportant response.            |
     ------------------------------------------------------
    
    After this point, say whatever you like, it won't make any difference.
    You'll get a small cutscene, and then Danny will knock you out.
    
    
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    |                              CHAPTER 5                             |
    |                           THE MEAT LOCKER                          | (WD7.5)
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    
    
    You'll wake up stuck in a meat locker. Kenny, Clementine, Lilly and Larry
    are here, and Larry's causing such an unnecessary ruckus. Go through any
    necessary dialogue options with Clementine. You now want to talk to Larry
    for some optional, but interesting, dialogue which concerns your behaviour to
    him earlier on and in the previous Episode.
    
    After talking to everyone, either examine the air conditioning vent or wait
    around until you get a cutscene in which Larry has a heart attack. He lies on
    the floor, not breathing. Lilly starts trying to resussitate him, but Kenny
    wants to kill him in case he turns.
    
    You must now make a very important choice which will heavily influence the
    rest of the episode and probably episodes yet to come. You can either help
    Lilly revive Larry, or you can side with Kenny and kill him. Alternatively,
    you can just sit there and wait for the timer to run out.
    
    NOTE: This decision is potentially going to be huge in future episodes,
    because this is your chance to get in good with Kenny if you've got a crap
    relationship with him. Even if he didn't want to bring you with him before,
    if you choose to help him now he will later change his mind and say he wants
    you on that RV. This is no matter how many times you've left Duck to die or
    disagreed with Kenny.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    | IF YOU DO NOTHING                                                          |
    |                                                                            |
    | Kenny calls Lee useless and pushes him over. Lee watches from the ground   |
    | as Kenny picks up a salt lick and throws it on top of Larry's head,        |
    | crushing him.                                                              |
    |                                                                            |
    | This decision counts as not siding with Kenny, which means Kenny will      |
    | treat you just as badly as if you had tried to help Lilly. Lilly won't     |
    | hold it against you since you didn't outright try to kill her dad, so this |
    | counts as siding with Lilly.                                               |
    |                                                                            |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    | IF YOU DECIDE TO HELP KENNY                                                |
    |                                                                            |
    | Lee will agree with Kenny, and must hold Lilly away from Larry's body      |
    | while Kenny finds a way to destroy Larry's brain. To do this, you have a   |
    | minor panic event in which you must restrain Lilly by repeatedly pressing  |
    | the A button. You MUST do this, as you cannot continue until you've        |
    | restrained her. Lilly will eventually break free from your grasp, and you  |
    | must repeat this.                                                          |
    |                                                                            |
    | Kenny comes over with a salt lick, but he won't kill Larry until you've    |
    | moved Lilly out of the way. Repeatedly press A again until Kenny crushes   |
    | Larry's head with the salt lick.                                           |
    |                                                                            |
    | * YOU CHOSE TO HELP KENNY KEEP LARRY FROM TURNING *                        |
    |                                                                            |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    | IF YOU DECIDE TO HELP LILLY                                                |
    |                                                                            |
    | You must now take over from Lilly by doing compressions on Larry. Hover    |
    | your cursor over his chest and keep pressing. However, by the time you get |
    | to four, Kenny throws a massive salt lick onto Larry's head and crushes    |
    | it.                                                                        |
    | NOTE: If you manage to get to four compressions, Larry's mouth moves -     |
    | just before Kenny smashes his skull!                                       |
    |                                                                            |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    It should be noted that there is no way to save Larry, no matter how many
    compressions you manage or what you say.
    
    After you've made your decision, you need to find a way out. Examine the air
    conditioner. Lee mentions that one of them might be able to fit through it,
    and that if you had a coin you could probably take it off the wall. You can
    now ask around the room to see if anyone has a coin, but sadly the only person
    who may have one is Larry... who's currently laying dead on the floor.
    
    Talk to Lilly to ask for permission to look through Larry's pockets. Then
    press A over Larry's body to start searching. You have a choice of three 
    pockets to check. If you check the pocket on the right, you'll find a 
    wedding ring - it looks like Larry had some compassion after all, as this 
    belongs to his deceased wife. His back pocket reveals that he still carried 
    his wallet. Finally, check the pocket to the left side of the screen to find 
    some coins.
    
    Return to the air conditioner and use the coins on the two screws. This will
    enable Lee to take the unit off the wall. Clementine will volunteer to go
    through the hole and unlock the door from the other side. After a pause, 
    she manages to do so, and you can start your escape.
    
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    |                              CHAPTER 6                             |
    |                               ESCAPE                               | (WD7.6)
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    
    
    Leave Lilly to say goodbye to her father, and go through to the next room.
    Turns out that this is the room at the back of the barn - the one the
    brothers didn't want you to see. Turns out that it's a human slaughterhouse.
    
    Look at your surroundings. You have three possible weapon choices in this
    room - the SICKLE on the surface on the left, the HAY HOOK on the surface on
    the right, and the MINI CATTLE PROD on the edge of the large basin at the
    back of the room. If you don't take any of these, you end up fighting with
    your fists. What you pick doesn't matter hugely, it just slightly changes
    the next few minutes of gameplay. Take whichever you like, then talk to Kenny.
    Depending on whose side you chose back in the meat locker, Kenny will either
    completely ignore you or want to act as a team. Either way, head out into the
    barn.
    
    You'll immediately notice that Danny is sat guarding the entrance, his gun
    sat next to him. If you listen, you'll hear what he really thinks about his
    family. Slowly approach him. You'll then be able to listen to him complain
    about the current situation. Suddenly Andy comes up to the entrance, forcing 
    Lee and Kenny to hide behind a nearby stable door.
    
    You can now look out of the door and watch what's going on if you like.
    Danny places a bear trap in the path leading to the meat locker (just in case
    one of you tries to escape - a bit late, really), shuts the barn door and then
    disappears from view. Close your stable door and talk to Kenny. AND READ AHEAD
    BEFORE CONTINUING.
    
    
    !!!!!!!!!!!!!!!!!!!!!!!!!
    !!!!!! PANIC EVENT !!!!!!
    !!!!!!!!!!!!!!!!!!!!!!!!!
    
    The moment you open the door, you'll be faced with the barrel of Danny's gun.
    
    1) You literally have a couple of seconds to do this. Move your cursor and
       press A on the gun to grab it and prevent your death.
    2) You must now move your cursor onto Danny and press A before he reloads
       so he can't shoot you again. This will cause Lee to attack him with your
       weapon of choice.
    3) Now, either Kenny or Lilly will come along to your rescue with a sickle.
       This causes Danny to back himself into his own bear trap.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!!!!! PANIC EVENT OVER !!!!!!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    
    Katjaa will scream from the house, and Kenny will go running, leaving you with
    Lilly and Clementine. Danny is stuck on the floor with his leg in an
    unlockable trap.
    
    Choose whatever you like for the dialogue options, before making another
    choice. You can either kill Danny by stabbing him with the pitchfork, or
    let him live by dropping the pitchfork in the hay next to him. What you choose
    has a profound effect on Clementine.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    | IF YOU CHOOSE TO KILL DANNY                                                |
    |                                                                            |
    | Lee will thrust the pitchfork right through Danny's chest. Clementine      |
    | shouts out and hides behind Lilly, looking at Lee with distrust.           |
    |                                                                            |
    | * CLEMENTINE WITNESSED WHAT YOU DID *                                      |
    |                                                                            |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    | IF YOU CHOOSE TO LET DANNY LIVE                                            |
    |                                                                            |
    | Danny taunts Lee, but Lee refuses to be forced to kill somebody, because   |
    | it's not how the world works now. Clementine and Lilly approach and nod    |
    | their heads in approval of Lee's decision.                                 |
    |                                                                            |
    | NOTE - If you killed Larry, but spare Danny, Lilly will be even more livid |
    |        than before.                                                        |
    |                                                                            |
    | * CLEMENTINE WILL REMEMBER YOU SPARED HIS LIFE *                           |
    |                                                                            |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Lee exits the barn. Depending on who you saved in Episode 1, you'll now
    meet up with either Doug/Carley and Ben. They were worried because you were
    gone for so long and came to help. Lee tells them to find a way in round the
    back.
    
    You can now hear Brenda, Katjaa and Andy (and Duck's there too, although not
    speaking). Andy takes Duck out back and Brenda appears to be holding Katjaa
    hostage. Walking up to the house and when you get close, Brenda will
    come to the door.
    
    
    
    
    ------------------------------------
    | TIMED QUESTION | Asked by: BRENDA |
    |--------------------------------------------------------------------------|
    |          "Andy? Danny, is that you? What's going on out there?"          |
    |--------------------------------------------------------------------------|
    |          YOUR ANSWER           |                 OUTCOME                 |
    |--------------------------------|-----------------------------------------|
    | I left Danny in the barn...    | * YOU FRIGHTENED BRENDA *               |
    |--------------------------------|-----------------------------------------|
    | Where are Katjaa and the kid?! | * YOU ALERTED BRENDA TO YOUR PRESENCE * |
    |--------------------------------|-----------------------------------------|
    | Yeah, it's me!                 | * BRENDA SAW THROUGH YOUR LIE *         |
    |--------------------------------|-----------------------------------------|
    | ...                            | * BRENDA WAS FRIGHTENED BY THE LACK OF  |
    |                                |               RESPONSE *                |
     --------------------------------------------------------------------------
    
    
    She'll disappear.
    
    
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    |                              CHAPTER 7                             |
    |                          RESCUE AND SHOWDOWN                       | (WD7.7)
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    
    
    Approach the house again and look through the door to see Brenda holding 
    Katjaa by gunpoint. Open the door and go in. Read this next bit VERY
    CAREFULLY. A lot of people struggle with this but it's so, so easy once you 
    get the hang of it. Seriously, even if you die once, you should have learned 
    your lesson the first time like I did and understood what to do and what not 
    to do. SO READ CAREFULLY.
    
    
    !!!!!!!!!!!!!!!!!!!!!!!!!
    !!!!!! PANIC EVENT !!!!!!
    !!!!!!!!!!!!!!!!!!!!!!!!!
    
    1) The moment you step through the door, STOP MOVING. Brenda is pointing her
       gun at you, and the first thing you should know is that if she's pointing
       the gun at you, SHE WILL SHOOT IF YOU MOVE. So don't move.
    
    2) After some dialogue, she'll point the gun at Katjaa and move backwards up
       the stairs. DO NOT MOVE until she has finished moving, because if you move
       while she's moving, SHE WILL SHOOT.
    
    3) When Brenda's stopped moving and is pointing the gun at Katjaa, you should
       move forward very slowly. The very second she points the gun at you again,
       STOP MOVING.
    
    4) Hover your cursor over Brenda and talk to her. Choose the NICE dialogue
       option, as if you're mean to her she'll shoot.
    
    5) After the conversation, she'll point the gun at Katjaa again and move back.
       Notice that zombie Mark has now appeared at the top of the stairs and is
       flailing his arms about. Hmmm...
    
    6) As long as Brenda is not talking, not moving and pointing the gun at
       Katjaa, move forward again slowly. Stop straight away when she points the
       gun at you.
    
    7) Talk to Brenda again and choose the nice dialogue option. She'll point the
       gun at Katjaa again and move backwards.
    
    8) When Brenda is still again, move slowly forward. She'll point the gun at
       you again - so stop.
    
    9) Once again, talk to Brenda and choose the nice option. She'll point the
       gun at Katjaa and move backwards.
    
    10) When she's stopped moving, move towards her again for the last time.
        This will cause her to step backwards - right into zombie Mark's arms!
    
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!!!!! PANIC EVENT OVER !!!!!!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    With Katjaa now safe, you'll get a cutscene in which Andy and Kenny are
    fighting. Lee and Katjaa run outside to find Andy holding Duck captive.
    Kenny runs forward to try and save Duck, but Andy shoots him in the side.
    Katjaa runs to help Kenny, leaving the rest up to Lee.
    
    You'll get a dialogue option with Andy, but it doesn't matter what you say.
    
    Doug or Carley will now save you momentarily by temporarily disabling Andy.
    Duck gets away and Lee runs in to try and grab the gun.
    
    
    !!!!!!!!!!!!!!!!!!!!!!!!!
    !!!!!! PANIC EVENT !!!!!!
    !!!!!!!!!!!!!!!!!!!!!!!!!
    
    1) Press the indicated button repeatedly, then press the next indicated
       button once.
    
    2) Andy will drag Lee towards the electric fence. You get the option to
       do something to Andy with your hand, but I've never been able to get this
       to work so I'll assume you can't do anything here.
    
    3) You must now press the A button repeatedly - don't worry, you'll always
       lose here. If like me you're able to tap the button unnaturally fast, you
       may find that you're just sat here tapping forever - so wait for the
       redness on the edges of the screen to go away, and then you are safe to
       allow Andy to push Lee's face towards the fence so you can progress. If
       the edges of the screen are still red and he manages to push your face into
       the fence, Lee will get electrocuted and die.
       NOTE: If you tried to save Larry in the meat locker, Lilly will save you
       and you can skip on to step 5. If you chose to let Kenny kill Larry,
       Lilly will not save you and you must do step 4 before progressing.
    
    4) If Lilly doesn't save you, press the indicated button repeatedly, then
       press the next indicated button once.
    
    5) Lee will now be on top of Andy and must punch him. Do this repeatedly.
       
    6) If you failed to punch Andy, he will flip Lee over and start punching him.
       You must now press A on his face to push him away, and then press the 
       indicated button repeatedly. Press the next indicated button once to push
       Andy into the electric fence.
    
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!!!!!! PANIC EVENT OVER !!!!!!!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    If you punched Andy in the Panic Event, his face will be either normal
    or really bashed up depending on how much you punched him and which side you
    punched him on. If you damage Andy's face enough times, Carley/Doug will
    actually come over and tell Lee to stop punching him.
    
    Say whatever you like when you get a dialogue option with Andy.
    
    
    You now have the option to either kill Andy or leave him to the walkers.
    This will influence Clementine.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    | IF YOU KILL ANDY                                                           |
    |                                                                            |
    | Hover your cursor over Andy and press A. Lee kicks Andy into the electric  |
    | fence, killing him. NOTE: If you failed at punching Andy and had to do the |
    | extra actions during the panic event, Lee will have acquired Andy's gun    |
    | and will shoot him instead. For some strange reason, Lee decides not to    |
    | keep the extra gun and you will NOT carry it over into the next Episode.   |
    |                                                                            |
    | * YOU CHOSE TO KILL ANDY *                                                 |
    |                                                                            |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    | IF YOU LEAVE ANDY                                                          |
    |                                                                            |
    | Lee walks away from Andy, leaving him on the floor. Andy continuously      |
    | calls to Lee, and tells him to finish it like a man, but Lee keeps on      |
    | walking.                                                                   |
    |                                                                            |
    | * YOU SPARED ANDY'S LIFE *                                                 |
    |                                                                            |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    All the zombies start breaking into the dairy. The group walks away to
    safety as all of the zombies swamp the farm. If you look carefully, you can
    see zombie Brenda walking down from the house...
    
    
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    |                              CHAPTER 8                             |
    |                            ABANDONED CAR                           | (WD7.8)
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    
    
    
    On the journey back to the motor inn, Carley/Doug talks to you about what
    happened. They'll also give you the camera that you found back at Jolene's
    camp, which Katjaa managed to snaffle out of the dairy.
    
    Kenny and Lee will talk. If you sided with Lilly in the meat locker, you'll 
    get the following dialogue option:
    
    
     ----------------------------------
    | TIMED QUESTION | Asked by: KENNY |
    |----------------------------------------------------------------
    |                    "What do you think?"                        |
    |----------------------------------------------------------------|
    |       YOUR ANSWER         |              OUTCOME               |
    |---------------------------|------------------------------------|
    | You're not a hero.        | * KENNY WILL REMEMBER YOUR WORDS * |
    |---------------------------|------------------------------------|
    | You destroyed this group. | * KENNY WILL REMEMBER YOUR WORDS * |
    |---------------------------|------------------------------------|
    | You murdered Larry.       | * KENNY WILL REMEMBER YOUR WORDS * |
    |---------------------------|------------------------------------|
    | ...                       | * HE NOTICED YOUR SILENCE *        |
     ----------------------------------------------------------------
    
    If you helped Kenny to kill Larry in the meat locker, you'll get this dialogue
    option:
    
     ----------------------------------
    | TIMED QUESTION | Asked by: KENNY |
    |-------------------------------------------------
    |            "What do you think?"                 |
    |-------------------------------------------------|
    |   YOUR ANSWER  |            OUTCOME             |
    |----------------|--------------------------------|
    | I'm with you.  | * KENNY NOTICED YOUR LOYALTY * |
    |----------------|--------------------------------|
    | It'll be fine. | * KENNY NOTICED YOUR LOYALTY * |
    |----------------|--------------------------------|
    | We fucked up.  | * HE WILL REMEMBER THAT *      |
    |----------------|--------------------------------|
    | ...            | * HE NOTICED YOUR SILENCE *    |
     --------------------------------------------------
    
    Kenny will walk off and Clementine will talk to Lee instead. If you left both
    St. John brothers alive, Clementine will ask:
    
     ---------------------------------------
    | TIMED QUESTION | Asked by: CLEMENTINE |
    |-------------------------------------------------------------------------
    |                  "Lee? Are those bad people dead?"                      |
    |-------------------------------------------------------------------------|
    |           YOUR ANSWER             |               OUTCOME               |
    |-----------------------------------|-------------------------------------|
    | No, they are alive and suffering. | * YOU WERE DIRECT WITH CLEMENTINE * |
    |-----------------------------------|-------------------------------------|
    |    We didn't kill them, so I      | * YOU GAVE CLEMENTINE A REASSURING  |
    |           don't know              |              ANSWER *               |
    |-----------------------------------|-------------------------------------|
    | Yes. Walkers probably got 'em.    | * YOU WERE DIRECT WITH CLEMENTINE * |
    |-----------------------------------|-------------------------------------|
    | ...                               | * CLEMENTINE NOTED YOUR SILENCE *   |
     -------------------------------------------------------------------------
    
    But if you killed one or both of the St. John brothers, she will ask:
    
     ---------------------------------------
    | TIMED QUESTION | Asked by: CLEMENTINE |
    |---------------------------------------------------------------------------
    |                  "Lee? Did you have to kill those men?"                   |
    |---------------------------------------------------------------------------|
    |           YOUR ANSWER             |               OUTCOME                 |
    |-----------------------------------|---------------------------------------|
    | I'm sorry you saw that.     | * YOU GAVE CLEMENTINE A REASSURING ANSWER * |
    |-----------------------------|---------------------------------------------|
    | I shouldn't have done that. | * YOU REVEALED YOUR GUILT TO CLEMENTINE *   |
    |-----------------------------|---------------------------------------------|
    | Yes. They were bad.         | * YOU WERE DIRECT WITH CLEMENTINE *         |
    |-----------------------------|---------------------------------------------|
    | ...                         | * CLEMENTINE NOTICED YOUR SILENCE *         |
     ---------------------------------------------------------------------------
    
    You'll then come across an abandoned car. Say whatever you like when you go
    near it - it's abandoned so there's no one there. Go up to the car (I know
    the game tells you to go slowly, but it really doesn't matter). When you get
    close Lee will take the keys. Kenny notices that there's a ton of food in
    the back of the car - enough to feed you all for a few more months.
    
    Kenny wants to take all the food, and everyone else agrees with him that it's
    for the best - everyone except Clementine, who doesn't think we ought to
    steal the food. You must now make a choice which will affect Clementine.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    | IF YOU STEAL THE FOOD                                                      |
    |                                                                            |
    | Clementine will be upset with you, but you get the supplies out anyway.    |
    | Open the boot of the car. Take out every box you can, and at the end       |
    | you're left with a red hoodie that looks like it will fit Clementine. When |
    | you ask her if she wants it, she initially says no. You then get a         |
    | dialogue option.                                                           |
    |                                                                            |
    |                                                                            |
    |-----------------------------------------                                   |
    | UNTIMED QUESTION | Asked by: CLEMENTINE |                                  |
    |----------------------------------------------------------------------------|
    |                            "It's not mine."                                |
    |----------------------------------------------------------------------------|
    |            YOUR ANSWER             |               OUTCOME                 |
    |------------------------------------|---------------------------------------|
    | Just hold onto it for safekeeping. | * YOU CONVINCED CLEMENTINE TO TAKE    |
    |                                    |      THE HOODIE FOR A WHILE *         |
    |------------------------------------|---------------------------------------|
    | We're not like the bandits.        | * YOU CONVINCED CLEMENTINE THAT IT'S  |
    |                                    |       OKAY TO TAKE THE HOODIE *       |
    |------------------------------------|---------------------------------------|
    | It's yours now.                    | * YOU MADE CLEMENTINE TAKE THE        |
    |                                    |             HOODIE *                  |
    |----------------------------------------------------------------------------|
    |                                                                            |
    | You leave the car practically empty, and Clementine looks extremely        |
    | unhappy.                                                                   |
    |                                                                            |
    | * YOU CHOSE TO TAKE FOOD FROM THE CAR ANYWAY *                             |
    |                                                                            |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    | IF YOU DON'T STEAL THE FOOD                                                |
    |                                                                            |
    | Lee sticks with Clementine and they watch as everyone else unloads the car |
    | and takes box after box of supplies out. Katjaa finds a red hoodie that    |
    | looks like it will fit Clementine, but Clem refuses to wear it.            |
    |                                                                            |
    | * YOU AND CLEMENTINE CHOSE NOT TO STEAL FOOD *                             |
    |                                                                            |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Carly/Doug come over and tells you they've got the camcorder running. What you
    see isn't good. The camcorder shows that Jolene was watching the motor inn for
    a while before she stole Clementine's hat.
    
    And with that, the game is complete and your trailer for Episode 3 rolls...
    Congratulations! Second playthrough?
    
    
    
    --------------------------------------------------------
    --------------------------------------------------------
    |   CONSEQUENCES OF YOUR DECISIONS IN FUTURE EPISODES  | (WD8)
    --------------------------------------------------------
    --------------------------------------------------------
    
    SPOILERS FROM HERE ONWARDS.
    
    
    Throughout your playthrough, you may have noticed the game notifying you that
    certain decisions have had an impact on something, whether that be a character
    remembering something you said, Lee siding with a particular character, or
    Lee learning a certain piece of information about a character. However, very
    few of these notifications ACTUALLY have an effect on future episodes. The
    vast majority of them will have no effect whatsoever. Some of them will have
    tiny effects, such as changing a line of dialogue. But some of them have
    pretty heavy consequences, and can even lead to serious issues such as the
    death of a character.
    
    There are many ways I could do this, but the way I WILL do it is by writing
    lists of how choices affect characters, since it's how characters react to you
    that shapes the way the game pans out. Please note that I am NOT going to
    include decisions, actions or dialogue choices that do absolutely sod all.
    I will only include characters who are in more than one episode, and who have
    important events in later episodes. For instance, I don't include Hershel or 
    Shawn because they do not appear in any other episodes. And I've decided to
    put family members in the same list, e.g. Kenny, Katjaa and Duck or Larry and
    Lilly, since any decision to do with one family member affects all members of
    that family.
    
    In some places, I have said that the effect on the relationship is UNKNOWN.
    This is because there is no way to tell what kind of effect the decision
    will have had on the character - in some cases, a "harsh" decision could have 
    upset a character, but could lead to them being stronger later on, or learning
    the positive side of being direct and upfront.
    
    
    ####################################
    ! DECISIONS THAT AFFECT CLEMENTINE ! 
    ####################################
    
    Please note that most of this list is speculation, as we don't know whether
    or not Clementine will appear in the second series of episodes. However,
    what I CAN tell you is that most of the decisions you make for Clementine
    have nothing to show for them. They make very little difference in this
    first series of Episodes.
    
    CHAPTER: 2 - THE MOTOR INN & INFECTED
    WHEN: Lee must give out today's food rations to people of his choice.
    
    Lee can give Clementine one of the food rations. If he does, this will have
    a positive effect on his relationship with Clementine.
    
    CHAPTER: 3 -  ST JOHN DAIRY, MENDING FENCES, BACK FROM THE FENCE, JOLENE &     |
                  BACK FROM THE CAMP  
    WHEN: Clementine is on the rope swing, make Lee talk to her to get this
          dialogue option.
    
     ---------------------------------------
    | TIMED QUESTION | Asked by: CLEMENTINE |
    |-------------------------------------------------------------------
    |     "Do you think things will ever get back to how they were?"    |
    |-------------------------------------------------------------------|
    |   YOUR ANSWER     |      NOTIFICATION       |       EFFECT        |
    |-------------------|-------------------------|++++++++++++++++++++++
    | Yes.              | * YOU SHARED HOPE WITH  + POSITIVE effect on  +
    |                   |       CLEMENTINE *      +      relationship   +
    |-------------------|-------------------------+++++++++++++++++++++++
    | I don't think so. | * YOU DIDN'T HIDE THE   + POSITIVE effect on  +
    |                   | TRUTH FROM CLEMENTINE * +      relationship   +
    |-------------------|-------------------------+++++++++++++++++++++++
    | I'm not sure.     | Unimportant response.   | Neutral effect on   |
    |                   |                         |      relationship   |
    |-------------------|-------------------------|---------------------|
    | ...               |   * SHE NOTICED YOUR    ! NEGATIVE effect on  !
    |                   |         SILENCE *       !      relationship   !
     ---------------------------------------------!!!!!!!!!!!!!!!!!!!!!!!
    
    
    CHAPTER: 4 - DINNER
    WHEN: When Lee must run downstairs to stop Clementine eating Mark's leg.
    
    
    -----------------------------------------------------------------------
    |      CLEMENTINE IS ABOUT TO EAT HUMAN MEAT. YOU NEED TO STOP HER.    |
    |----------------------------------------------------------------------|
    |   YOUR CHOICE   |             OUTCOME           |         EFFECT     |
    |-----------------|-------------------------------|--------------------|
    | CLEMENTINE, NO! | * YOU STOPPED CLEMENTINE FROM + POSITIVE effect on +
    |                 |              EATING *         +    relationship    +
    |-----------------|-------------------------------++++++++++++++++++++++
    | DON'T EAT THAT! | * YOU STOPPED CLEMENTINE FROM + POSITIVE effect on +
    |                 |             EATING *          +    relationship    +
    |-----------------|-------------------------------|+++++++++++++++++++++
    | IT'S PEOPLE!    | * YOU COULDN'T STOP CLEMENTINE! NEGATIVE effect on !
    |                 |           FROM EATING *       !     relationship   !
    |-----------------|-------------------------------|!!!!!!!!!!!!!!!!!!!!!
    | ...             | Clementine eats the meat, but ! NEGATIVE effect on !
    |                 | the game doesn't notify you   !     relationship   !
    |                 |     about your decision.      !                    !
     -------------------------------------------------!!!!!!!!!!!!!!!!!!!!!!
    
    CHAPTER: 6 - ESCAPE
    WHEN: Lee is given the chance to kill Danny or spare him.
    
     ---------------------------------------------------------------------------
    | YOUR DECISION |                NOTIFICATION                 |    EFFECT   |
    |---------------|---------------------------------------------|!!!!!!!!!!!!!!
    |   Kill Danny  |    * CLEMENTINE WITNESSED WHAT YOU DID *    ! NEGATIVE    !
    |               |                                             ! effect on   !
    |               |                                             ! relationship!
    |---------------|---------------------------------------------!!!!!!!!!!!!!!!
    |  Spare Danny  | * CLEMENTINE WILL REMEMBER YOU SPARED HIM * + POSITIVE    +
    |               |                                             + effect on   +
    |               |                                             + relationship+
     -------------------------------------------------------------++++++++++++++
    
    
    CHAPTER: 7 - RESCUE AND SHOWDOWN
    WHEN: Lee is given the chance to kill Andy or spare him.
    
    ------------------------------------------------------------------
    | YOUR DECISION |       NOTIFICATION         |       EFFECT       |
    |---------------|----------------------------!!!!!!!!!!!!!!!!!!!!!!
    |   Kill Andy   | * YOU CHOSE TO KILL ANDY * ! NEGATIVE effect on !
    |               |                            !     relationship   !
    |---------------|----------------------------!!!!!!!!!!!!!!!!!!!!!!
    |   Spare Andy  | * YOU SPARED ANDY'S LIFE*  + POSITIVE effect on +
    |               |                            +     relationship   +
     --------------------------------------------+++++++++++++++++++++
    
    
    CHAPTER: 8 - ABANDONED CAR
    WHEN: Only if you spared BOTH St. John Brothers - Clem will give you this
          dialogue option.
    
     ---------------------------------------
    | TIMED QUESTION | Asked by: CLEMENTINE |
    |---------------------------------------------------------------------
    |                  "Lee? Are those bad people dead?"                  |
    |---------------------------------------------------------------------|
    |       YOUR ANSWER      |         OUTCOME        |        EFFECT     |
    |------------------------|------------------------?????????????????????
    | No, they are alive and | * YOU WERE DIRECT WITH ? UNKNOWN effect on ?
    |        suffering.      |       CLEMENTINE *     ?    relationship   ?
    |------------------------|------------------------?????????????????????
    |  We didn't kill them,  | * YOU GAVE CLEMENTINE A+ POSITIVE effect on+
    |    so I don't know.    |    REASSURING ANSWER * +    relationship   +
    |------------------------|------------------------+++++++++++++++++++++
    | Yes. Walkers probably  | * YOU WERE DIRECT WITH ? UNKNOWN effect on ?
    |        got 'em.        |       CLEMENTINE *     ?    relationship   ?
    |------------------------|------------------------?????????????????????
    |            ...         | * CLEMENTINE NOTED YOUR! NEGATIVE effect on!
    |                        |         SILENCE *      !    relationship   !
     -------------------------------------------------!!!!!!!!!!!!!!!!!!!!!
    
    
    CHAPTER: 8 - ABANDONED CAR
    WHEN: Only if you killed one or more of the St. John Brothers - Clem will give
          you this dialogue option.
    
     ---------------------------------------
    | TIMED QUESTION | Asked by: CLEMENTINE |
    |------------------------------------------------------------------------
    |                  "Lee? Did you have to kill those men?"                |
    |------------------------------------------------------------------------|
    |      YOUR ANSWER        |          OUTCOME        |        EFFECT      |
    |-------------------------|-------------------------|+++++++++++++++++++++
    | I'm sorry you saw that. | * YOU GAVE CLEMENTINE A + POSITIVE effect on +
    |                         |    REASSURING ANSWER *  +    relationship    +
    |-------------------------|-------------------------++++++++++++++++++++++
    | I shouldn't have done   |   * YOU REVEALED YOUR   ? UNKNOWN effect on  ?
    |          that.          |  GUILT TO CLEMENTINE *  ?    relationship    ?
    |-------------------------|-------------------------??????????????????????
    |    Yes. They were bad.  | * YOU WERE DIRECT WITH  ? UNKNOWN effect on  ?
    |                         |         CLEMENTINE *    ?    relationship    ?
    |-------------------------|-------------------------??????????????????????
    |            ...          |   * CLEMENTINE NOTICED  ! NEGATIVE effect on !
    |                         |       YOUR SILENCE *    !    relationship    !
     ---------------------------------------------------!!!!!!!!!!!!!!!!!!!!!
    
    CHAPTER: 8 - ABANDONED CAR
    WHEN: Lee is given the option whether or not to steal from the abandoned car.
    
     ----------------------------------------------------------------------------
    |    YOUR CHOICE     |        NOTIFICATION        |         EFFECT           |
    |--------------------|----------------------------!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    | Steal from the car | *  YOU CHOSE TO TAKE FOOD  ! VERY NEGATIVE effect on  !
    |                    |    FROM THE CAR ANYWAY *   ! Clementine - will also   !
    |                    |                            ! be brought up late on in !
    |                    |                            !          Episode 5.      !
    |--------------------|----------------------------!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    | Don't steal from   | * YOU AND CLEMENTINE CHOSE + VERY POSITIVE effect on  +
    |      the car       |     NOT TO STEAL FOOD *    + Clementine - will also   +
    |                    |                            + be brought up late on in +
    |                    |                            +          Episode 5.      +
     -------------------------------------------------+++++++++++++++++++++++++++
    
    
    
    ################################################
    ! DECISIONS THAT AFFECT KENNY, KATJAA AND DUCK !
    ################################################
    
    
    CHAPTER: 2 - MOTOR INN & INFECTED
    WHEN: Lee has to give out rations to people of his choice.
    
    If you give food to Duck, then this has a VERY POSITIVE effect on Kenny.
    He may even forgive you if you didn't look out for Duck back in Episode 1.
    
    If you have fed Duck already, you can then give food to Kenny himself. This
    has another positive effect on Kenny, although smaller, and at a price as
    Lilly and Larry dislike this decision.
    
    If you do NOT give food to Duck, this has a VERY NEGATIVE effect on Kenny.
    
    In Episode 4 later on, there will be a moment in which Kenny's loyalty will
    matter greatly. If he is not loyal enough, then he may not accompany you
    at the beginning of an important journey (although he will always join you
    later on). So, if you want Kenny to be there when it matters most, it's best
    to be nice to him.
    
    
    CHAPTER: 5 - THE MEAT LOCKER
    WHEN: Kenny asks Lee whether or not he will help him to kill Larry.
    
     --------------------------------------------------------------------------
    |YOUR CHOICE |        NOTIFICATION       |              EFFECT             |
    |------------|---------------------------+++++++++++++++++++++++++++++++++++
    | Kill Larry | * YOU CHOSE TO HELP KENNY + POSITIVE effect on relationship +
    |            | KEEP LARRY FROM TURNING * +            with Kenny           +
    |------------|---------------------------+++++++++++++++++++++++++++++++++++
    | Help Lilly |    No notification - Lee  ! NEGATIVE effect on relationship !
    |            |   tries to revive Larry   !            with Kenny           !
     ----------------------------------------!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    This is a BIG turning point in the game. If you help Kenny, he will remain
    loyal to you and forget practically everything you have done that is bad to
    his family.
    
    If you do NOT help Kenny, there is a large possibility that he will not help
    you at a critical point in Episode 4. If you haven't helped Kenny to kill
    Larry, you'd better have looked after Duck, otherwise you stand no chance of
    having Kenny's loyalty.
    
    
    
    CHAPTER: 8 - ABANDONED CAR
    WHEN: Lee has the choice whether or not to steal from the abandoned car.
    
    It's not of massive importance to major events later on in the game, but
    if you don't steal from the car then Kenny will complain about your decision
    later on in the game, several times.
    
    ~~~~~~~~~
    
    That's it. Yep, none of the other decisions in the episode matter much.
    Not even Lilly's make a major difference. Nor Carley/Doug's. Trust me on this.
    
    ---------------------
    ---------------------
    |   DEATH SCENES   | (WD9)
    ---------------------
    ---------------------
    
    CHAPTER 1 - THE WOODS AND THE BEAR TRAP
    
    There are no death scenes in this chapter.
    
    CHAPTER 2 - THE MOTOR INN AND INFECTED
    
    1) WHEN THE CASUALTY YOU BROUGHT BACK FROM THE WOODS REANIMATES
       When the Walker first jumps on Katjaa, the player must complete a quicktime
       event in order to pry the apart. If you fail, the Walker pushes Katjaa 
       away and goes for Lee instead, biting into his arm.
    
    2) WHEN THE CASUALTY YOU BROUGHT BACK FROM THE WOODS REANIMATES
       When the player is supposed to smash the Walker's head into each side of
       the truck - if the player fails, we see the Walker biting into Lee's
       stomach from Lee's point of view. The same scene plays if you fail to push
       the Walker away when asked to by the person wielding the axe.
    
    3) WHEN THE CASUALTY YOU BROUGHT BACK FROM THE WOODS REANIMATES
       When the player is supposed to kick the Walker away from him - if the 
       player simply makes Lee sit still, the Walker will crawl onto him and bite 
       his hand.
    
    4) WHEN THE CASUALTY YOU BROUGHT BACK FROM THE WOODS REANIMATES
       When the player is supposed to kick the Walker in the face - if the player
       takes no action, the Walker will bite into his ankle.
    
    5) WHEN THE CASUALTY YOU BROUGHT BACK FROM THE WOODS REANIMATES
       The player will have to make Lee press his thumbs into the Walker's eyes.
       If the player fails to quicktime event, the Walker falls onto Lee and
       takes a big chunk out of his neck - we see the wound.
    
    CHAPTER 3: ST. JOHN DAIRY, MENDING FENCES, BACK FROM THE FENCE, JOLENE AND 
               BACK FROM THE CAMP
    
    1) WHEN THE BANDITS ATTACK AT THE ELECTRIC FENCE
       The player must figure out a way to get the tractor moving. If they make
       Lee look out from the left-hand side for too long, Lee gets shot in his
       right eye with an arrow. The same thing happens no matter what side you
       peer out for too long from - you will just see it from a slightly 
       different angle.
    
    2) WHEN THE BANDITS ATTACK AT THE ELECTRIC FENCE
       The player must stay behind the moving tractor without getting shot. If the
       player stays in plain view of the bandits for too long, Lee will get shot
       straight through the side of his neck.
    
    3) WHEN THE BANDITS ATTACK AT THE ELECTRIC FENCE
       The player must pull a Walker out from underneath the tractor. The Walker
       attacks Lee, and the player must complete a quicktime event. If the player
       fails the quicktime event, Lee falls down onto his arse like a toddler and
       watches the Walker chomp on his wrist.
    
    4) WHEN THE BANDITS ATTACK THE ELECTRIC FENCE
       At one point, the player must stay behind the moving tractor. If the 
       crawling Walker gets too close to Lee, he falls to the ground. The Walker
       then crawls on top of Lee and takes a bite out of his throat; we see the
       wound.
    
    
    ---------------------------------
    ---------------------------------
    |   WHY, THANK YOU VERY MUCH!  | (WD10)
    ---------------------------------
    ---------------------------------
    
    I just want to say a big thank you to anybody reading this. I know it's a bit
    late out, but I put quite a bit of effort into this walkthrough (and a great
    many playthroughs of both Episodes 1 and 2) which is why it took so long.
    Hopefully the end result was worth it and has helped you. Feel free to
    contact me at peacockwand@hotmail.com if you have anything to say, whether
    that be constructive criticism or just a "thank you for making this guide". 
    Thank you again!