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........................Call of Duty: Black Ops 2..............................
..........................ZOMBIES FAQ/WALKTHROUGH..............................
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***THIS GUIDE WILL CONTAIN MAJOR SPOILERS!***   ***THIS GUIDE WILL CONTAIN
MAJOR SPOILERS!***   ***THIS GUIDE WILL CONTAIN MAJOR SPOILERS!***

Hello!  Welcome to my FAQ/Walkthrough for Call of Duty: Black Ops 2!  This
FAQ/Walkthrogh will be addressing the Zombies game mode. I will do my best to
avoid any spelling errors, but if you see any, or you have a tip, or you have a
strategy for a section in this guide, please contact me.  I will list how you
can contact me in the contact section.  If you enjoyed this guide, or it has
helped you, please recommend this guide.  You can do that by hitting the
recommend button at the top of the page.

Thanks for reading!  I hope you enjoy reading this as much as I've enjoyed
writing this!
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TABLE OF CONTENTS.
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1) What is Zombies?
2) Background information regarding CoD: World at War Zombies, and it's
evolution.
3) Past Zombie installments.
4) The storyline of Zombies up to the events of CoD: Black Ops 2.
5) What modes are in CoD: Black Ops 2 that involve Zombies?
6) Green Run.
7) TranZit!
8) The Bus.
9) Solo TranZit strategy.
10) Coop TranZit strategy.
11) Building items in TranZit.
12) TranZit weapons, Perks, and the Mystery Box.
13) Weapon upgrades.
14) The TranZit Easter Egg, and other secrets.
15) Grief Mode.
16) Survival Mode.
17) Achievements, and Trophies.
18) FAQ.
19) Special Thanks.
20) Character Quotes.
21) About me, Contact information.
22) Version History.
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1) What is Zombies?
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Zombies, originally known as Nazi Zombies, is a survival-type game mode.  First
appearing in Call of Duty: World at War, it became highly popular upon the
game's release, and returned in Call of Duty: Black Ops, and it has also
returned in Call of Duty: Black Ops 2.  In most maps, players face zombies of
other nationalities, inculding American zombies, Imperial Japanese zombies,
Soviet zombies, Nazi Zombies, and Asian zombies.

Up to four players must survive endless waves of attacking zombies, earning
points from killing zombies and repairing defenses.  These points may be used
to purchase weapons and perks in the process, or to unlock new areas and
activate special objects.  Zombies enter the player-accessible area of the map
via windows, holes in walls, or climbing out of a dirt surface, which are
initally barricaded but will be rapidly demolished by zombies.  They can be
repairded, however, with the exception of the dir*t surfaces.  There is no
limit to the number of rounds; the game will end when all players have been
incapacitated or killed by the zombies.  Zombies become stronger and faster
upon completion of each round, forcing players to make tactical decisions about
point spending and progressing through the map.  On occasion, zombies will drop
power-ups such as Max Ammo, Nuke, Double Points, Insta-Kill, and the Carpenter
upon their death, making the round easier.

Players start with 500 points each, gaining points by killing zombies, and
rebuilding barricades.  Killing zombies gives players 50 to 130 points for each
one killed depending on how the Zombie was killed.  A non-fatal shot awards 10
points, a headshot will award 100 points, a lethal melee attack awards 130
points, and an explosive kill will give 50 points.

These points are then used to buy weapons from varying costs or from the
Mystery Box for 950 points each.  Points can also be used on doors or piles of
debris to open a passage to another room.

Although, Zombies consist of eleven maps; the first, second, fourth, fifth, and
seventh maps feature Nazi zombies.  While the third map features Imperial
Japanese zombies.  The sixth map features American civilian, military, and
scientist zombies.  The eighth map features Russian scientist, cosmonaut, and
military zombies.  The ninth map features Russian sailors and divers.  The
tenth map features Himalayan civilian zombies, and the eleventh map features
astronaut and American military zombies.  The maps Shi No Numa, Der Riese, Kino
der Toten, Ascension, Shangri-La, and Moon all have the same four playable
characters that are often dubbed as the "Original Group), these four people are
Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen.  These four
people are also heard in Call of the Dead.  They also appear in the Call of
Duty: Black Ops versions of Nacht der Untoten, and Verruckt, while Five has
characters who actually existed in real-life.  These characters are John F.
Kennedy, Fidel Castro, Robert McNamara, and Richard Nixon.  Call of the Dead
also features characters who exist in real life.  These characters are Robert
Englund, Sarah Michelle Gellar, Danny Trejo, and Michael Rooker.  George A.
Romero also appears in Call of the Dead as a boss zombie.  The Call of Duty:
World at War versions of Nacht der Untoten and Verruckt, as well as Dead Ops
Arcade have unidentified playable characters.  TranZit consists of brand new
characters, Misty, Samuel, Marlton, and Russman.  It is unknown if the original
characters will reappear in Call of Duty: Black Ops 2 in DLC maps.  More
information about these maps will be given in a later section, before I get
into Zombies on Call of Duty: Black Ops 2.

The Zombies game mode is also known for carrying on the tradition of odd Easter
Eggs within Call of Duty games, like teddy bears.  These Easter Eggs used to be
found primarily in the campaign but are now usually found within the Zombie
maps, and as of Call of the Dead, now include achievements/trophies upon
completion of the Easter Egg.

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2)Background information regarding CoD: World at War zombies, and it's
evoloution.
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Call of Duty: World at War was the first Call of Duty to introduce Zombies as a
playable game mode, it was called Nazi Zombies.  After completion of the
campaign, players automatically start a game of Nazi Zombies on Nacht der
Untoten.  The player had to defend against waves of Nazi Zombies by buying new
weapons, unlocking new areas, and boarding up windows.  Boarding up windows or
damaging zombies gave points which could be used to unlock access to new areas,
and to buy weapons.  A new Nazi Zombies map came out with every multiplayer map
pack.  The 3 map packs brought new content such as the Pack-A-Punch Machine
that upgrades certain weapons, Perk-a-Cola machines that gave perks to players
for a certain amount of points, and Hellhounds.  All the Nazi Zombies maps were
ported over in the Hardened and Prestige versions of Call of Duty: Black Ops,
and were updated to feature Black Ops weapons as well as some of the original
World at War weapons.  The Call of Duty: Black Ops Rezurrection DLC made the
World at War maps available for purchase.
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3) Past Zombie installments.
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Call of Duty: World at War was released on November 11th, 2008 (My birthday!)
with one Nazi Zombie map on disc.
Nacht der Untoten is the first installment of Nazi Zombies.  This is the
smallest map that is playable in Zombies.  It takes place in the Airfield.  The
building in which the players defend themselves from Zombies has three rooms,
and the location of this map is in Germany.  The time this map takes place in
is 1943.  This map has the least amount of things that you can buy.  It has
limited wall weapons, a Mystery Box you can roll for 950 points, and a Sniper
Cabinet that you can open for 1500 points.  However, the Scoped Kar98k in this
cabinet is not worth the points.  In the iPod/iPad versions of Call of Duty:
World at War, this sniper cabinet gives the player the M2 Flamethrower.  This
map has a radio next to the Mystery Box you can interact with.  If you
knife/shoot the radio, it will start playing music.  Repeatedly striking the
radio cycles through all the songs.  This is the only map to appear in Call of
Duty: World at War, Call of Duty: Black Ops, and Call of Duty: Black Ops 2.

Verruckt was the first Zombies map to be released as downloadable content.  It
is also known as the Zombie Asylum.  The location of this map is Wittenau
Sanatorium, Berlin, Germany.  The time this map takes place is September 10th,
1945.  This was the second installment of Nazi Zombies.  This was the first map
to have Perk-a-Cola Machines in it.  These perks were Speed Cola, Juggernog,
Double Tap, and Quick Revive.  This was also the first map to have electric
barries in it.  Players could use these traps to kill or weaken zombies.  This
was also the first map to have a power switch that had to be manually activated
in order to turn the power on.  Without the power activated, players could not
buy the perks from the Perk-a-Cola Machines.  This map is much bigger than
Nacht der Untoten, having about 8 more rooms, and two spawn points.  The map is
almost symmetrical.  The behavior of the Zombies in this map was smarter,
faster, and more aggressive than in Nacht Der Untoten.  The fastest zombie type
of the entire Nazi Zombies series only appear in this map, they appear to be in
an outright sprint.

Shi No Numa was the second Zombies map to be released as downloadable content.
The title of this map is Japanese for "Swamp of Death".  This was the third
installment of Nazi Zombies.  The location of this map is in a Swamp in the
Pacific.  The time this map takes place in is 1945.  This was the first Nazi
Zombie level to have Japanese Zombies instead of Nazi Zombies.  The map
introuced new traps, Hellhounds, and new characters.  This map was widely
anticipated.  This was the first Zombie map to allow the player to go outside
without glitching and cheating.  The Mystery Box can spawn anywhere on this
map, and the Perk-a-Cola Machines spawn randomly in four huts, one in each hut.
This map has a zipline, and this map also introduced the Wunderwaffle DG-2.
The layout of this map is a medium sized map.  The Hellhounds are far fewer in
number and reinforcements than the zombies, but they are much faster and swarm
the player.  After a Hellhound round, there won't be another Hellhound round
for at least three rounds.  The Hellhounds appear through lightning and attack
you, the map fogs up to indicate their arrival.  This was the first map to have
Tank Dempsey, Takeo Masaki, Nikolai Belinski, and Doctor Richtofen as the
playable characters.  This was the first map to have traps and Perk-a-Cola
Machines that don't require the power to be turned on to use.  This was the
first and only map set in Japan.

Der Riese was the third, and final Zombies map to be released as downloadable
content for Call of Duty: World at War.  The title of this map is German for
"The Giant", the full name of this map is Waffenfabrik der Riese, it is also
known as the Zombie Factory.  This was the fourth installment of Nazi Zombies.
The location of this map is a secret Nazi factor in Breslau, Germany.  It time
it takes place is 1945.  This map was the first map to introduce teleportation,
and the Pack-a-Punch Machine that players can upgrade their weapons in for 5000
points.  Teleportating costs the players 1500 points.  This was the third map
to use electricity, but the second map in which power had to be turned on to
use.  To link the teleporters, the player had to activate the teleporter and
then go to the mainframe and link it.  Only by linking all three teleporters to
the manframe will the Pack-a-Punch Machine unlock for use.  Hellhounds walk
about the map, and they spawn randomly after round 15.  The Monkey Bombs do not
work on the Hellhounds.  This was the first map to have the Bowie Knife in it,
which could be bought for 3000 points.  The characters were fighting to clear
Der Riese, not for survival in the other maps.

Call of Duty: Black Ops was released on Nobember 9th, 2010.  It is the sequel
to Call of Duty: World at War.  Zombies returned now named Zombies instead of
Nazi Zombies.  Two Zombie maps were included with the game, as well as  a
Zombie arcade mode called Dead Ops Arcade.  Please note that I do not address
Dead Ops Arcade in this guide.

Kino der Toten (German for "Theatre of the Dead") is the fifth installment of
Zombies, and the first zombie map in Call of Duty: Black Ops.  The location of
this map is an abandoded theatre in Berlin.  The time this map takes place is
1963.  The Pack-a-Punch Machine returns in this map, as well as the Ray Gun.
This map was the first map to introduce the Thundergun.  This map also includes
a Teleporter similar to Der Rise.  Hellhounds are back in this map, and a new
type of zombie is introduced called Crawler.  They are zombies that run on all
four, and emit a green toxic gas cloud when killed.  They only appear after the
power is activated.  The hidden song in this map is "115".

Five is the sixth installment of Zombies, and the second map in Call of Duty:
Black Ops.  It takes place in the Pentagon on November 19th 1963.  The
characters are John F. Kennedy, Robert McNamara, Fidel Castro, and Richard
Nixon.  This map introduced elevators that allow you to travel to different
floors of the Pentagon.  The Pack-a-Punch Machine is in the Panic Room which
you have to activate 5 DEFCON Switches, and turn the power on to get into.  In
Five, there is a thief round in which the Pentagon thief appears and takes the
weapons of the players and then runs away with them.  Killing the thief after
he steals a weapon will result in all weapons returned, Max Ammo, and a Fire
Sale.  Killing him before he steals anyone's weapons will result in a Max Ammo,
and a Bonfire Sale, which links all teleporters to the Pack-a-Punch room and
drops the price to 1000 points. Not killing the thief will only result in a Max
Ammo.  The secret song in this map is "Won't Back Down" by Eminem.

Ascension is the seventh installment of Zombies, and the first map to be
released as downloadable content in Black Ops.  It's location is an abandoned
cosmodrome in the Soviet Union.  It time it takes place is October 1962.  This
map introduced new weapons, new Perks, and Space Monkeys.  Ascension is the
largest map on Earth out of the CoD: World at War and CoD: Black Ops zombie
maps.  The name of the song in this map is "Abracadavre" by Elena Siegman.
This map also replaced the Bowie Knife with the Sickle.  Treyarch confirmed the
events of Ascension occur at the same time of the events of Five.  To unlock
the Pack-a-Punch Machine, players have to launch all three Lunar Landers, and
launch a Rocket.  The players are able to shoot the rocket and it will explode.
After the rocket is destroyed, a Double Points is spawned.  When the map first
begins, the color scheme is black and white.  Once the power is activated, the
color is restored.

Call of the Dead is the eighth installment of Zombies, and the second map to be
released as downloadable content in Black Ops.  This map takes place in Siberia
Russia.  This is the first map to not have a year announced for when the map
takes place.  However, the date is March 17th.  George A Romero is in this map
as a boss zombie.  The Pack-a-Punch Machine is in the level, it spawns in
random water locations.  In this map is a Flinger that will launch the players
across the map, as well as a Zipline.  Zombies in this map are more evolved
than before, as they can cling and move through hanging objects, as well as
being in a constant sprint.  This map introduced a new Perk-a-Cola called
Deadshot Daiquiri.  The song in this map is "Not Ready to Die" by Avenged
Sevenfold.  This was the first map to have a Easter Egg you had to complete
that rewarded you with a Achievement after completion.  The Easter Egg aim is
to release the Original characters from a locked room, and send them to
Shangra-La.  This map has freezing water in which will freeze you if you are in
it for too long.  This map, and Shi No Numa are the only Zombie maps to have a
Zipline.  This is the first map to have seven perks in it, you can get all the
perks by killing George multiple times.  This is the only Zombies map in Black
Ops in which the Wunderwaffle DG-2 is obtainable.

Shangri-La is the ninth installment of Zombies, and the third map to be
released as downloadable content for Black Ops.  The location of this map is
the Himalayas, and the time of which the map takes place is unknown.  The
orginal four characters return in this map.  This map has a waterslide, as well
as a minecart.  There is also a Mud Pit Maze.  The Perk-a-Cola Machines spawn
at random.  The Pack-a-Punch Machine is also in this map.  The new Wonder
Weapon is the 31-79 JGb215.  It shrinks zombies and allows the player to kill
them by running into them.  Two new zombies are introduced, the Napalm Zombie,
and the Shrieker Zombie.  Napalm Zombies explode when the player contacts them.
Shrieker Zombies sprint and scream at the players.  Also in this map are Zombie
Moneys that try to steal any power ups.  This map has a massive Easter Egg that
rewards the players with a achievement.  This is the first, and only map to
feature female zombies.  This map introduced the Spikemore, which is a varation
of the Claymore.  The song in this map is "Pareidolia."  There are two switches
the players have to pull to activate the power.  This map has no traps.

Moon is the tenth installment of Zombies, and the fourth and final map to be
released as downloadable content for Black Ops.  The location of this map is
Area 51, and the Griffin Station.  This map spawns the Pack-a-Punch machine,
and a perk in spawn.  As soon as the players teleport to the Moon, they are
required to put on a Pressurized External Suit, otherwise they will die.  There
is no gravity until the power is activated.  This map introduced the
Perk-a-Cola called Mule Kick.  It allowed players to have three guns and costs
4000 points.  This map also introduced the Hacker.  This map marks the return
of the Gas Zombie, the Hellhounds, and a new zombie, the Astronaut Zombie.
This map introduced the Wave Gun.  There are two Easter Eggs in this map.  The
aim of this is to send missiles at Earth in an attempt to stop the Zombies.
This is the only map with five playable characters, the secret character is
Samantha, but she is stuck in Richtofens body.  The moon base is named the
"Griffin Station."   This is the only map that is is possible to have two Ray
Guns thanks to the QED.  Weapons, doors and perks can be hacked by the hacker
equipment.

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4) The story of Zombies leading to the events of CoD: Black Ops 2.
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Dr. Ludvig Maxis and his scientist team, Group 935, were tasked with creating
an army of super soldiers and new technology for the government project
christened "Der Riese" or "The Giant".  In his experiments, Maxis used Element
115 to create the zombies.  The zombies, however, couldn't be controlled and
would always be killed when they went berserk.

While this was going on, Dr. Edward Richtofen was testing 115 on living test
subjects to create his super soldiers at a Siberian facility. In his
experiments, Richtofen used Takeo Masaki, Nikolai Belinski, and an unknown
Mexican. When Richtofen accidentally killed the Mexican, he replaced him with
Tank Dempsey. Dempsey had recently been captured when he went to spy on the
asylum to rescue Dr. Peter McCain, an OSS spy sent to infiltrate Group 935.
After being captured, a Marine Recon team was sent in after him to the
abandoned asylum. Richtofen, however, already suspected Peter McCain (along
with Harvey Yena), and the team was killed. The testing affected each of the
subjects' minds, making Dempsey extremely aggressive, quieting Takeo into only
reciting Japanese proverbs, and making Nikolai functionless without vodka. It
also had the side effect of erasing their recent memories, making them forget
how Richtofen captured them and what he did to them.

Maxis also invented 115-powered teleporters, but they would always destroy
anything sent through them. All of these experiments were done with his
assistant, Dr. Richtofen. Without Maxis, Richtofen and Schuster would complete
the first successful teleportation with a walnut using a very small amount of
115. When Maxis found out about this, he criticized Richtofen for not working
on his project and that teleporting a walnut wasn't a big deal. Maxis then told
Richtofen that he was going to make a deal with the Nazi party for money and
equipment in exchange for weapons. These new weapons Group 935 created were
also powered by 115. Maxis created the Ray Gun based on plans received from Shi
No Numa. Richtofen created the Monkey Bomb and Wunderwaffe DG-2 from 115. Maxis
promised to mass-produce the DG-2 to his superiors, but his growing infatuation
with Sophia slowed his progress and infuriated Richtofen, who was secretly
plotting to overthrow him and take control of Group 935. Richtofen continued
his teleporter tests with Schuster behind Maxis' back. Richtofen was the first
human test subject and was first sent to the M.P.D., which he believed to be of
alien origin. When he touched it, he felt static and started hearing
whispering. He was then teleported to a jungle. Dr. Scheuster got worried and
planned to scrap the teleporter when Richtofen had been gone for a few days,
but he returned as Schuster was talking about it and told him that there was
work to be done. Richtofen sounded much crazier and Scheuster noticed this
change.

Two Group 935 scientists, Dr. Groph and Dr. Schuster, were stationed at the
Moon base and were trying to figure out how to work the M.P.D.. When Schuster
killed a rat, its soul was absorbed by a glass vial protruding from the
machine. The pair then proceeded to kill many people until the device was
filled with souls. The bodies were buried on the moon, leaving them open to
zombification. When they finished, they contacted Richtofen who told them that
he was going finally going to get rid of the Maxises, indicating that the two
scientists were aware of his scheme.

Unbeknownst to Maxis, Richtofen had already mastered teleportation while Maxis
was still trying to master it. Maxis was getting frustrated that he could not
send a subject to the mainframe Maxis and then used his daughter Samantha's
dog, Fluffy, as a teleporter test subject but once again failed. The dog was
teleported, but instead of being destroyed like past test subjects, she was
zombified (the first hellhound). When Samantha came running in and started
questioning her dad about what happened to her dog, Maxis tried to stop her and
get out of the room. Richtofen then followed through with his
previously-planned betrayal by locking Maxis and his daughter in the room with
the hellhound, he then activated the teleporter which he then thought killed
Samantha and Maxis.

Little did Richtofen know that Maxis' teleporter actually worked and sent
Samantha to the Moon base. In her fear, she ran into the M.P.D. and became the
one to control the zombies. When Richtofen was informed of what had occurred he
warned the pair of scientists about the hellhound and then told them to find a
way to get Maxis. When Maxis was found, they let him approach his daughter to
calm her down. After apologizing for his actions, Maxis told Samantha to kill
all of the Group 935 members for betraying him and was subsequently shot.
Samantha then proceeded to fulfill her father's request by unleashing the
zombies.

Richtofen retreated with his super-soldiers to Shi No Numa to think things
through. When the zombies attacked Richtofen he realized that Samantha will
stop at nothing to seek revenge. Richtofen planed to recover all of the
equipment to take control of the zombies. Richtofen then took the group to Der
Riese, which had been abandoned since the zombie takeover. The group used the
Wunderwaffe DG-2's 115 to overcharge the Teleporter, making it capable of time
travel. Richtofen was apparently unaware of this possibility until he tried it.
He seemed unconcerned that he and his partners have been teleported to an
abandoned theater in Germany in an unknown year. Although he didn't know what
year it was, Richtofen knew about the theater as it was the place Maxis would
unveil the Teleporter to the German high command. Since Maxis was killed, the
theater was abandoned.

Sometime prior the characters' arrival at the Soviet Cosmodrome, Yuri
Kravcheski was transferred to work on sending monkeys into space, much to his
dismay. His transfer was caused by his superior, Gersch, who he holds a grudge
against. As the radio messages progress, Yuri notices the teddy bear and the
Matryoshka Dolls and wonders how a child could be let into the station. A child
then slowly drives Yuri insane. Yuri, in his state of insanity, finishes the
Gersch Device and has Gersch activate it, letting in the zombies and trapping
Gersch. Yuri soon realizes his mistake and is heard screaming at the end of the
last recording.

After the events of Kino der Toten, the main characters somehow reach an
abandoned Soviet Cosmodrome. The characters then hear Gersch, who tells them
that the mechanism must be repaired. He is referring to the Kassimir Mechanism,
which must be repaired by completing different tasks. After all of the tasks
are completed and the mechanism is repaired, Gersch is freed.

While the events of Ascension are occurring in Russia, the events of "Five" are
also unfolding in the Pentagon. A piece of Intel reveals that all Wunderwaffe
materials were to be moved to American-controlled installations. As a mainframe
is visible behind one of the windows in "Five", it is apparent that it was
moved there as per this order. While John F. Kennedy, Robert McNamara, Fidel
Castro, and Richard Nixon are negotiating, zombies break into the Pentagon with
only the four of them left to fight them. While fighting, they call Dempsey,
Takeo, Nikolai, and Richtofen using three red telephones spread across the
Pentagon. Their calls show that they're running out of ammo and will soon be
defeated.

As they continue fighting, the three super-soldier test subjects slowly regain
their memories. Takeo is the first to remember, and remarks to himself that
some day when the group is finished fighting zombies Richtofen will get what he
deserves. He also shows his observations of the other two. He believes Nikolai
drinks vodka because he wishes to forget the past and can't function when he
remembers it, perhaps meaning Nikolai is beyond hope. Tank, on the other hand,
is slowly making progress, as he remembers that he'd seen Richtofen before the
fight at Shi No Numa. Takeo notes his shifting memories and believes Tank is
finally remembering what Richtofen did to him.

Sometime in the present, George A. Romero stumbled upon Group 935's research
while making a WWII film. He and the cast took a ship out to an abandoned lab
in Siberia. After he and the ship's crew were zombified, only the cast, made up
of Sarah Michelle Gellar, Robert Englund, Danny Trejo, and Michael Rooker,
remained. This set the stage for Call of the Dead. After the Kassimir Mechanism
was completed in Ascension, it overloaded the teleporter and sent the original
characters to a Group 935 facility in Siberia, where they were trapped behind a
locked door. The celebrities then proceeded to help them escape to Paradise.
Richtofen then asked the celebrities to help him obtain the Golden Rod, which
they did. Richtofen thanks the group by giving them the DG-2 to help them fight
the zombies. In reality, the group could've escaped after the security system
was disabled. It is unknown what became of the celebrities after helping the
group escape.

Shangri-La, however, does not live up to its name, as its inhabitants have all
been zombified before the group's arrival. Richtofen now states that this the
last step to controlling the world before he is teleported there. The temple
houses a mining facility filled with Element 115, explaining the inhabitants'
zombification.

Prior to the group's arrival to Shangri-La, two explorers, Brock and Gary went
on an expedition to prove their theories on Argatha. Brock later figures out
that the temple wasn't built by an ancient civilization, but by people in the
modern era interpreting it. After investigating the temple, the pair
accidentally activated the temple's time travel and died in the resulting
Zombie attack. The group travels back in time and helps the pair survive. The
pair's changing fate is illustrated by the radio that changes message and
location as the group helps them. When the group finally create the Focusing
Stone, it lands on an altar with Richtofen's name on it, meaning the temple was
in fact another Group 935 facility and explaining Richtofen's knowledge of its
location. The two explorers are then sent back to the moment they discovered
the temple, indicating that they're stuck in a never-ending loop.

Now in possession of both the Golden Rod and the Focusing Stone, Richtofen
believes he can now control the zombies. The group then travels to Area 51 so
they can get to the moon via a teleporter to a top-secret Moon facility named
Griffin Station. When the group reaches Area 51, it is already overrun. Due to
the Element 115 on the moon, astronauts and scientists sent there have been
zombified before the group's arrival. The people killed by Groph and Schuster
contributed even more to the zombie horde.

Richtofen then has the group complete the M.P.D.. When the device is completed,
it opens up to reveal Samantha Maxis suspended in the air. As it turns out, the
device acts like a prison and keeps her cryogenically frozen so she can be used
to control the zombies. Richtofen goes to a terminal to power up the Golden Rod
(or V Device) and the Focusing Stone, which he fuses together. However, he
encounters Dr. Maxis inside the terminal, who tries to stop him. Richtofen
switches souls with Samantha to gain control of the zombies. Richtofen finally
thinks everything has gone his way, until Takeo, Tank, and Nikolai decide to
stop him. Dr. Maxis, sensing Richtofen's betrayal, prepared a backup plan in
case Richtofen got this far. The group then fires the missiles located on the
Moon, which destroys the Earth's atmosphere. Richtofen is now only in control
of the zombies on the moon, greatly lessening the damage he could cause.

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5) What modes are in CoD: Black Ops 2 that involve Zombies?
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There are currently three game modes involving Zombies in Call of Duty: Black
Ops 2.  The game modes are TranZit, Grief, and Survival.

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6) Green Run
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Green Run is a Zombies map that is featured in Call of Duty: Black Ops 2.  It
is the main map in which the campaign mode, TranZit takes place.  The map is
split into three sections: The Bus Depot, Town, and Farm which are also
playable as separate maps in Survival and Grief.  Nacht Der Untoten, Diner, and
the Power Station can also be found in TranZit mode.  The events of the map are
set after Richtofen's Grand Scheme from the previous zombies map Moon from Call
of Duty: Black Ops

The Green Run map itself is split into certain places which are: Bus Depot,
Diner, Farm, Nacht Der Untoten, Power Station, and Town.

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7) TranZit
...............................................................................
...............................................................................
TranZit is the expansive exploration mode for Call of Duty: Black Ops 2
Zombies.  It is based on the Green Run map and different locations are
accessible by the bus or on foot.  TranZit has rounds, and functions like a
regular zombies game asides from the size and some of the new features.  There
is a new feature, bildables, which allows the player to build items in game.
The Pack-a-Punch Machine and a new power weapon, the Jet Gun, must be built.
Players can also add upgrades to the bus, and build a wind turbine-like
handheld power source, electric trap, improvised machine gun turret, and an
assault shield variant.  There are two new types of zombie, the Denizen of the
Forest, and the Electrical Zombie known as HIM, or known as The Avogadro.

At least five locations are located in the map: The Bus Depot, Diner, Farm, The
Power Station, and Town.  Each one appears to escalate in difficulty as the
player traverses across the world.  There is a method of transportation, the
upgradeable Bus, driven by T.E.D.D.  Zombies can latch onto it while it is in
motion, and players climb up to its roof or fight inside the bus to defend it.

All four playable characters are new: Misty, Marlton, Samuel, and Russman.

Some previous Perk-a-Colas make a return, such as Speed Cola, Double Tap Root
Beer, Juggernog, Stamin-up, and Quick Revive.  Perks will only give their
effects to the player if the power is activated.  Although, the players can buy
perks without having the power activated by use of a Turbine by placing it next
to the Perk-a-Cola machine.

Buildables, a new system that allows players to build objects from individual
items in the world.  Currently, the confirmed buildables are a variant of the
Assault Shield, called the Zombie Shield, the Turbine, a portable source of
power, Thrustodyne Aeronautics Model 23, also known as the Jet Gun can be
crafted, a turret with machine gun that must be powered by the Turbine, as well
as an electric trap that must be powered by the Turbine in order to operate
along with the Power Switch and Pack-A-Punch.

There are multiple easter eggs, including the major easter egg Tower of Babble,
which has two different paths: the Richtofen path, and the Dr. Maxis path.

The original Zombie map from Call of Duty; World at War, Nacht Der Untoten, is
featured on this map.  However, it does not have the upper level or the HELP
room available, nor are the windows repairable.  The Kar98k, MIA1 Carbine, and
Mule Kick are also absent from Nacht Der Untoten.

TranZit introduces a new Perk-a-Cola, Tombstone Soda.  Tombstone Soda allows
you to put a grave at your death site when you are downed, allowing you to
retrieve your perks and weapons when you respawn.

Weapons from Black Ops 2 can be Pack-a-Punched multiple times for a cheaper
price of 2000 points, occasionally changing the attachments and giving you full
ammo.

There's a Fridge that is located in the House on the Farm that allows players
to store weapons and collect them later.  The storage persists through
subsequent playthroughs, but only one weapon per player can be stored at a time.

There are Deposit boxes in the Bank safe that can be accessed by using the Ray
Gun or explosives to open the safe door.  This allows you to deposit and
withdraw points for a price.  The points remain for future games and will
accumulate through deposits from multple games.  You can also give points to
another player.

When the player enters the thick fog, the Denizens of the Forest appear and
jump on to the player and attacks.  You can knife them five times and they will
come off you, and you can hit them two times with the Galvaknuckles and they
will also come off you.

After activating the power you will see several light posts now have green
lights.  If you take a Denizen of the Forest under the light and a teleport
will appear under the lamp post, stand on it, and then jump on it and you will
be transported to a random location on the map.

There are several locations on the map that are not bus stops but are also
unaffected by the fog allowing you to move around without being attacked by the
Denizen of the Forests.  These locations are:

Between the Bus Depot and the Diner there is a tunnel.  Located in this tunnel
is a M16A2 Assult Rifle, and the Jet Turbine, the first piece of the Jet Gun
which can be found in one of three places inside of the tunnel.

Between the Farm and the Power Station there is a corn field.  Following the
bus route you will see a light post that flashes on and off at the right hand
side of the road marking an entrance leading into the corn field.  Follow the
path into the field and you will see a broken down car and shortly after that
there is a path going to the right leading farther into the cornfield, it is
easy to miss.  Here, you will find Nacht Der Untoten.  There is a piece of the
Jet Gun located here and sometimes you can find the radio used to build the
navigation table here.

Between the Power Station and the Town you can find the house from Evil Dead.
Looking out the right side of the bus you will see several small fires burning
in the distance marking this location.  Inside the house, you will find the
Bowie Knife and a Pressure Guage, one of the parts for the Jet Gun.

Between the Farm and the Power Station there is a corn field.  Following the
bus route you will see several pathways leading into the corn field on your
left.  They form interconnecting pathways one of which leads to a small opening
under a high voltage power line tower.  This is where you build the Navigation
Table for the Tower of Babble easter egg.

The song that plays while the map is loaded is highly reminiscent of a typical
1950s Doo Wop song.  Also, there are three songs that can be played by
activating three Teddy Bears.  These songs are "Carrion" by Kevin Sherwood,
"Imma Try It Out" by Skrillex, and "Carry On" by Avenged Sevenfold.  The song
that plays depends on which character is being used, and the order of which the
Teddy Bears are activated.  The first Teddy Bear is outside the Bus Depot near
a wooden bench.  The second Teddy Bear can be found in the Farmhouse on the
ground upstaris.  The last Teddy Bear can be found on a table in the bar close
to Stamin-Up in the Town.

In TranZit, it is possible for players to unlock permanent perk effects that
save to the players profile.  These effects will only work if the player is
connected to the internet so his profile can load the effect, as well as in
TranZit.  So far, only two permanent perk effects are confirmed, these are
Quick Revive, and Deadshot Daiquiri, although Deadshot Daiquiri is not in
TranZit as a buyable perk.  It is rumored that other permanent perk effects are
possible, although it is not confirmed.  For more information about these
permanent perk effects, and how to unlock them; see section 12.

Once the players have activated the power, players can turn it off and back on
if they wish.  Throwing EMP grenades in the power chamber will shut down the
power, and you will need to wait 30 seconds before you can flip the switch back
on.

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8) The Bus
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The Bus allows the players to travel through the map.  Zombies will break the
boarded bus windows to get in, and sprint at the bus whenever all players are
on it.  The Bus is can be upgraded.  One upgrade features a Plow on the front
of the bus.  Players can also climb on top of the bus to shoot off the zombies
that jump on top, however you will need the ladded that can be found lying
around TranZit in order to do so.  There is also a bus hatch that the players
can put in the bus to climb from inside of the bus, to the top of it.

The Bus is controlled by a robotic AI figure known as T.E.DE.D, and the Bus
will spawn outside of the starting location, the Bus Depot.  The Bus will not
move from the starting location until a player opens and boards the bus.
T.E.D.D. will continue to beep the horn however, until the players board it.
After this, the horn is still sounded, but once it has reached a location, it
is used to sound an imminent departure.  The Bus deparrting is not dependant on
the end or beginning of a round, but rather a timer.  It can arrive and depart
within a single wave.  All players do not need to be on the bus, some or all
can be left behind.

T.E.D.D. will not stop at all safe locations along the bus route, only at five
locations.  These locations are the Bus Depot, Diner, Farm, the Power Station,
and Town.  After Town, the bus will cross a bridge, and go back to the Bus
Depot.  It is important to note that there are valuable pieces of equipment and
weapons in between these stops, and a player can jump from the bus as it passes
one of these for no damage.

Players can not sprint inside of the Bus, or on top of the bus.  T.E.D.D. will
alert the players to an attack, but aside from that he will not be concerned of
the fate of the players.  Zombies can attack and get inside the Bus as if it
was any other structure.  Zombies are slightly faster than the bus, but spawn
slowly emerging from the ground.  Therefor, a horde of zombies is often seen
forming behind the bus, which if left alone will eventually run around the bus
and start attacking the windows.

The Bus is not very wide, just large enough for two players to pass side by
side, but not without issues and the bus is quite long.  This presents a
multitude of locations for zombies to enter the bus, all the side windows and
the front.  Additonally, if the ladder upgrade has been installed, then zombies
may climb onto the roof and jump inside of the bus.  If a powerup spawns within
the bus, it will stay stationary on the ground but the bus will keep moving,
and if it is not grabbed, it will be left behind.

Claymores and other equipment can be placed on the floor of the bus, though
they may slide forwards slightly to begin with.  Shooting from the rear of the
bus presents issues, as the players cannot jump up onto the rear bump, and if
one aims too low to the window frame, the bullets will be wasted and not hit
any zombies.  For this reasons, players may find it helpful to cook grenades
and throw them towards the incoming horde.  The Bus represents the safest way
to navigate from location to location, while avoiding the Denizen of the
Forests and other hazards along the way, at the cost of limited manuverability
while inside of the bus as well as many entrance ways for the zombies to enter
the bus while the players are on it.

The Bus has three upgrades; The Plow, Ladder, and Bus Hatch.  These may spawn
in one of four locations, and randomly spawn.  All four locations can only be
entered through use of a Turbine.  The first possible location is in the Bus
Depot in the room next to the spawn room.  The second possible location is in
the Diner area, in a shed.  The third possible location is on the Farm in a
shed.  The last possible location is in the Town in the book store.  The Plow
can be added to the front of the bus to deflect zombies and to prevent zombies
of climbing in the front windows.  The Bus Hatch allows for players to climb
out of the bus and onto the roof.  The ladder attaches onto the external rear
left of the bus.  It allows players to climb to the top of the bus from the
outside.  This is especially useful for players to get back on or in the bus
when leaving the Power Station, and Town.

Also, players can put the Bus Hatch in the Diner to gain access to the top of
the Diner.  This is especially useful so players can but the Galvaknuckles.
Although, you may only use each Bus Upgrade once, so you have to plan carefully
when selecting where to put the Bus Hatch.

Because T.E.D.D. is faulty, he often mistakes the bus stops for landmark
locations that are not within his driving radius, such as Slave Lake, which is
located in central Alberta, and the Grand Canyon.  Also, the bus appears to be
the bus from Nuketown, only with the pain chipped off, and damaged.  If players
do enough damage to T.E.D.D, he will attempt to kick all the players off the
bus, and lock the doors for about 30 seconds.  Because of this, players can be
either locked in, or out of the bus at a bad time.  The Bus can be powered down
by use of a EMP grenade in, or around the bus.  This is useful for staying in a
location for a longer time.

There is only one weapon that can be found inside of the Bus.  This is the
B23R.  The outline can be seen on the roof and players can buy it for 1000
points.  As this is the only constant weapon between locations, and is
available early, it is recommended that a player utiliize this.  It has a high
rate of fire, regular ammo availability, and considerable damage.  It retains a
one burst kill until round five, and can kill a zombie with a single headshot
until round ten.  Beyond on this weapon, the players are confined to whatever
weapons and ammo they entered the bus with.  The max ammo powerup can still
spawn from zombies killed in the bus, but will not stay in the bus, so it is
important to grab is as it represents the only way to gain ammo for other
weapons while on the bus.

There are several locations in TranZit that are not bus stops, but are also
unaffected by the fog allowing you to move around without being attacked by the
Denizen of the Forest.  The first location is located between the Bus Depot and
the Diner, it is a Tunnel.  Located in this Tunnel is a M16A2 Assult Rifle, and
the Jet Turbine, the first piece of the Jet Gun.  The next location is between
the Farm and the Power Station, there is a Corn Field.  Following the Bus route
you will see a light post that flashes on and off at the right hand side of the
road marking an entrance leading into the Corn Field.  Follow the path into the
field and you will see a broken down car and shortly after that, there is a
path going to the right leading farther into the Corn Field, it is easy to
miss.  Here, you will find the original Zombie map, Nacht Der Untoten.  There
are no weapons, and only one room you can be in.  Also, you cannot repair the
barriers.  There is a piece of the Jet Gun located here and sometimes you can
find the radio used to build the navigation table here as well.

The next location is between the Power Station and the Town, you can find the
house from Evil Dead here.  Looking out the right side of the Bus you will see
several small fires burning in the distance marking this location.  Inside of
the house you can find the Bowie Knife and a Pressure Gauge which is another
part of the Wave Gun.  Note: If you buy the Bowie Knife while you have the
Galvaknuckles, then the Bowie Knife will replace the Galvaknuckles.  The final
location is between the Farm and the Power Station, there is a Corn Field.
Following the bus route you will see several pathways leading into this Corn
Field on your left.  They form interconnecting pathways, one of which leads to
a small opening under a high voltage power line tower.  This is where you build
the Navigation Table for the Tower of Babble easter egg.

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9) Solo TranZit strategy.
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The player will spawn inside of a Bus Depot.  There are four zombies already
inside of the Bus Depot.  You should save one zombie, and then build the
Turbine.  The three pieces you need to build the Turbine are the mannequin, the
fan, and the wire.  You will find the wire near the phones, the fan on a bench,
and the mannequin in the middle of the room.  The Turbine is a source of power,
it can open doors, power perk machines, and power other items that you can
equip by building them.

Next, as you have a Zombie left, you should lure the Zombie onto the bus.  You
should then travel all the way to the Power Station to build the power switch
and activate the power.  Note: search for the Bus Hatch in each location as it
is used in the Diner when you return to there.  To build the power switch, you
will need to find the Zombie forearm, the Switch Lever, and the Switch Panel.
All of these parts spawn randomly in the underground portion of the Power
Station.  When you arrive at the Power Station, you will have to spend 750
points to open the door that leads to the Power.  You will be able to tell if
you are in the correct place if you see a very bright white area.  There is
also a AK74u on the wall next to this door, but you will not be able to buy it
until you return to this area.  After you have the power activated, get back on
the bus.  If you have any points saved in the bank in the Town, get them.
Next, return to the Diner, and end the round which will begin round two.

When the player has 1000 extra points to spend, the player should buy the B23R
on the bus.  This gun is a one-shot kill until round five, and a one-headshot
kill until round ten.  This is the only gun in TranZit that the player can
consistantly buy ammo for as long as they are on the bus.

In the Diner area, open the door that opens the Diner.  If you have the Bus
Hatch, and you got points out of the Bank, you should buy the MP5 for 1000
points, and open the top of the Diner.  On top of the Diner, you will then buy
the Galvaknuckles.  These are very powerful, and cost 6000 points to buy.  If
you did not withdraw points from the Bank, still buy the MP5 and spend the next
couple rounds building points for the Galvaknuckles.  Do not leave the Diner
area until you have the Galvaknuckles.  The Galvaknuckles are a one-hit kill
until round 12, and a two-hit kill until Round 22.  Also, the Galvaknuckles can
knock the Denizen of the Forests off of you in two hits, instead of five hits
with the normal knife.  The Galvaknuckles can be used with the Ballistics Knife.

After you have the Galvaknuckles, your next task will be getting points to buy
the Perk-a-Colas.  If you got points out of the Bank, this will be easier.  The
perks will not give their effect unless the power is activated, which you
should have already done.  The perks I buy in solo are Juggernog, Speed Cola,
Stamin-Up, and Quick Revive.  Note: Tombstone Soda is not in solo play.  After
the player has the perks they desire, they should buy Semtex in the Town for
250 points.  When the player returns to the Power Station, buy the AK74u off
the wall.  You should replace your MP5 with this.  The AK74u is the most
powerful wall gun you can buy.  The player should now have the B23R, the AK74u,
the Galvaknuckles, Semtex, and perks.

Next, the player should start hitting the Mystery Box.  The Ray Gun is what you
are trying to get out of this box.  It costs 950 points to hit the Mystery Box,
and if the player gets the Teddy Bear, the Mystery Box will move.  The
locations the Mystery Box can spawn are: the Garage next to the Diner, this is
also the starting location of the Mystery Box, The House on the Farm on the
second floor, and then there are two locations in Town the box can spawn, these
are: upstairs in the bar, and in a small alley off the main street.

The next task you should do, is unlock access to the Pack-a-Punch.  The first
step to do is place the Turbine next to the door that is behind where you drop
into the Power Station at.  You also have to make sure that no zombies will hit
your Turbine.  Next, head to Town and enter the bank.  You have to blow open
the two Bank vault doors using explosives, or the Ray Gun.  Then, you will be
able to go underneath the Bank, which is also the basement of the zombie map
Five from Call of Duty: Black Ops.  In this area, you will have to find the
three parts required to build the Pack-a-Punch Machine.  These parts are the
top, and bottom of the Pack-a-Punch machine, and a battery.  It costs 5000
points to upgrade.  You can also upgrade guns from Black Ops 2 more than once!
For 2000 points, you will get a random attachment for your gun, and you will
gain max ammo for it.

If you are to run out of ammo in a upgraded gun and you bought the gun off a
wall, you are able to go back to where you got the gun and buy ammo for 4500
points.  If you are to run out of ammo in a upgraded gun that is not a wall
gun, you will have to wait until you a zombie drops a max ammo power-up to get
ammo.

In the House on the Farm, you will find a fridge.  You can store a gun in this
fridge!  This is good for running out of ammo in a gun, or wanting the gun in a
new game.  The gun will save to your profile, so even if you die, you will be
able to get it in a new game.

After all of this, all that you have left to do is survive.  I will leave it to
you to decide how you will survive.  I recommend that you loop in a area that
you feel safe and confident in looping in.  I like to loop outside of the
Diner, in the Tunnel, outside of the Power Station, and in Town.

Although it was not listed in the strategy, if you want you can build other
items and use them to your advantage.  I believe the only useful items are the
Turbine, and the Zombie Shield.

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10) Coop TranZit strategy.
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The strategy for Coop is similar to the Solo TranZit strategy in the section
above.  Only that now there is more than one player.  There are some
differences from solo that I will talk about here.

There is a new perk, called Tombstone Soda.  Tombstone Soda allows you to put a
grave at your death site while you are downed, allowing you to retrieve your
perks and weapons when you respawn.

It is possible for a player to achieve five perks by using Tombstone Soda.
First, buy Speed Cola, Quick Revive, Double Tap, and Tombstone.  Next, kill
yourself in the Town.  Have your teammates spawn you in the Town as well.
Then, quickly buy Stamin-Up, and Juggernog.  Then, you have to get your
Tombstone.  You will regain Speed Cola, Quick Revive, and Double Tap to go
along with the Stamin-Up, and Juggernog.  This allows a player to have five
perks!

Another difference from Solo is unlocking the Pack-a-Punch Machine.  There is a
door after the two vault doors you have to blow up to open.  This door has to
have a Turbine placed in front of it WHILE the door in the Power Station has a
Turbine placed in front of it.

It is recommended that all four players stay together as if one player is at
the Diner, and the other three players are at Town and the player in the Diner
goes down, it will be impossible for him to be revived.

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11) Building items in TranZit.
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...............................................................................
The Turbine is built from the Mannequin, Model Plane Tail, and Fan, all which
are be found in the starting room where players spawn in the Bus Depot. The
turbine can be used to power the Perks-a-Cola machines before the power is
turned on at the Power Station and to open certain doors. The Turbine is also
used to provide power to the Electric Trap and Turret, two other buildables,
and to open the Secret Vault at the bank in the Town where the Pack-a-Punch can
be built.

The Electric Trap is built from three pieces, all which are found in the brick
building at the power station. It requires power from a Turbine to operate.  TV
tube found on windows up stairs from bench.  Car battery found on barrels
around the same area.  Tesla Ball assembly found usually beside the Tombstone
Soda.

The Power Switch is built from the Forearm, Switch Lever, and Switch Panel, all
which are found in the underground portion of the Power Station. Once the Power
Switch is built and activated, green street lamps along the bus routes are lit
and all of the Perks-a-Cola machines across Green Run are powered on.

The Jet Gun is built from the Gauge, Motorcycle Handlebar, Wires and the Jet
Engine, all of which are found across the entire Green Run map. The Jet Engine
is found in the tunnel in between the Bus Station and the Diner. It can spawn
in three spots: near the first window on the left, besides a car near the
center of the tunnel, between the first window on the right and M16. The Wires
can be found in the same room as Tombstone Soda, only after the power comes on
and after Maxis finishes talking. The Wires can spawn in one of four spots: On
the lower floor after the little bridge, on the lower floor near the collapsed
bridge by the tub, near the Tombstone Soda Perk, and on the lower floor in the
small room with the window on a tub. The Handbrake is found in Nacht Der
Untoten, which is hidden in the Cornfield. It can spawn in one of two spots:
Near the lamps, or in one of the cabinets. The Pressure Gauge is found in the
shack in the fog between the Power Station and Town. It can spawn in one of two
spots: Near the fireplace, or on the bed.

The Pack-a-Punch Machine is located in the Bank Vault in the Town. Grenades or
similar explosives can be used to open the Bank Vault, and Inner Vault Doors.
At this point, the players must use Turbines in the Power Station. They must be
placed next to the wall directly behind the players when they drop down into
the Power Station. This will cause the next part of the Bank to be accessible.
This part of the bank contains a table, and the parts required to construct the
Pack-A-Punch Machine. The three parts are the top, and bottom of the machine
itself, and a battery. Once these three parts are located and the players build
the Pack-A-Punch, it may then be used. Weapons from the first Black Ops can
only be upgraded once, for 5000. The weapons from Black Ops 2 can be upgraded
unlimited times, the first upgrade costs 5000. The second upgrade, and any
following upgrade costs 2000, and your weapon is given a random attachment and
gains full ammo. Don't forget that if your weapon is left in the Pack-A-Punch
for too long, you will lose it.

The Zombie Shield is built from the Car Door and the Dolly, both which are
found around the Diner. The Car Door is in the garage in one of three spots: On
the car, on the table in front of the car, or in the small room in the back
against the wall across from the window. The Dolly can be found inside of the
Diner, it spawns in one of two spots: Behind the counter on the left or right
side, or near a booth at the far end across from the Speed Cola Perk.

The Turret is built from the Lawn Mower, RPD, and Ammo Pouch, all which are
found at the Farm. It requires power from a Turbine to operate.  Machine gun
found in either the house or barn.  Ammo Pouch found in living room or kitchen
of house.  Lawnmower found around sides of house.

Navcard Usage Machine is under the pylon in the corn made on the left side of
the road between bus stops 3, and 4. You have to play on original difficulty
for this.  Purple Rock is in the hole beside the first mystery box location.
Control Panel #1 in WaW map part in corn maze on right side of road between bus
stops 3 & 4.  Wooden Board under the stairs by the work bench at the Power
Station.  Control Panel #2 leaning against dumpster beside mystery box location
in Town.

The Bus can be upgraded by adding on up to three parts. The Ladder can be
attached to the back lefthand side of the bus and attaching it allows players
to climb on top of the bus from outside of the bus. The Bus Hatch can be
attached to the emergency exit hatch in the inside of the bus and allows
players to climb on top of the bus from the inside. The Bus Hatch can instead
be installed to the inside of the Diner to allow players to climb onto the
Diner roof and purchase the Galvaknuckles for 6000 points. The Plow can be
attached to the front of the bus and doing so prevents zombies from jumping
into the front of the bus.

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...............................................................................
12) TranZit weapons, Perks, and the Mystery Box.
...............................................................................
...............................................................................
This is the list, location, and point costs of what the players can buy off the
walls in TranZit.

In the Bus Depot, you can buy the Olympia for 500 points.  Ammo costs 250
points.
In the Bus Depot, you can buy the M14 for 500 points, ammo costs 250 points.
On the Bus, you can buy the B23R for 1000 points, ammo costs 500 points.
In the Tunnel, you can buy the M16A1 for 1200 points, ammo costs 600 points.
In the Diner, you can buy the MP5 for 1000 points, ammo costs 500 points.
On top of the Diner, you can buy the Galvaknuckles for 6000 points.
In the Barn, you can buy the R870 MCS for 1500 points, ammo costs 750 points.
In the House on the Farm, you can buy Claymores for 1000 points.
Outside the Power Station, you can buy the AK74u for 1200 points, ammo costs
600 points.
In the Cabin, you can buy the Bowie Knife for 3000 points.
In the Burning Building in Town, you can buy Semtex Sticky Grenades for 250
points.

List of the guns you can get from the Mystery Box, the Mystery Box costs 950
points to use.

Ballistics Knife, Barret M82A1, Chicom CQB, DSR 50, Executioner, FAL,
Five-Seven, Five-Seven Dual Wield, Galil, HAMR, KAP-40, LSAT, M8A1, M27, M1216,
MTAR, Monkey Bombs, Python, RPD, RPG, Ray Gun, S12, SMR, Teddy Bear, Type 25,
War Machine, EMP Grenades.

Weapons worth using in my opinion: B23R, MP5, Galvaknuckles, Claymores, AK74u,
Semtex, Ballistics Knife, Galil, Monkey Bombs, RPD, Ray Gun, EMP Grenades.

Mystery Box Locations:
The Garage next to the Diner is the first and starting location.
The House on the Farm on the second floor.
In Town, The Mystery Box has two possible locations. One location is upstairs
in the bar, and the other is in a small alley off the main street.

Perk locations:
Quick Revive is in the Bus Stop. On solo, this costs 500, In Coop, this costs
1500.
Double Tap is in the Barn. This costs 2000.
Stamin-up and Juggernog are located in Town. Stamin-Up is 2000, Juggernog is
2500.
Speed Cola is in the Diner. This costs 3000.
Tombstone Soda is at the Power Station. This costs 2000.
Tombstone Soda is only available in the multiplayer and split-screen gamemode
Tranzit.

PERKS DO NOT WORK IF THE POWER IS NOT ACTIVATED!

What the Perks do:
Quick Revive on solo does what it did in solo zombies in Black Ops. When you go
down, you get dual upgraded pistols, it revives you in a few seconds, and you
get 3 uses of this perk in solo. In coop, you revive your teammates faster.
Double Tap increases firing speed, shoots one extra bullet each time you shoot
a bullet, does not consume ammo.
Stamin-up makes you move faster.
Juggernog is more health, you survive more hits from Zombies and live longer in
lava.
Speed Cola makes you reload faster, it also makes you rebuild barriers faster,
and you build things faster.
Tombstone puts a Tombstone where you die, if you get to it in time, you will be
able to get the perks and guns that you had when you died back.

Permanent Perk Effects:  It is possible to unlock permanent perk effects that
save to your profile.  They also stack onto the effects of their actual perks,
making them even stronger.  The player can tell when they unlock the permanent
perk effects by a green light emulating from the player for a brief period of
time.  Listed below are the methods how to unlock these effects, note that not
all have confirmed methods, so they will be explained with N/A until they are
discovered.  I will update this when methods are discovered and confirmed.

PhD Flopper Method: N/A  (Rumor is this is earned by getting a certain number
of explosive kills.)
Juggernog Method: N/A  (Rumor is this is earned by surviving so much damage.)
Quick Revive Method: This permanent perk effect is obtained by getting between
15 and 20 revives in a single game.  It also seems to depend on the number of
current players in the game.  This effect will increase revive time.
Stamin-Up Method: N/A  (Rumor is this is earned by running so many miles in
TranZit.)
Deadshot Daquiri Method: This permanent perk effect is obtained by getting a
certain number of headshots in one life without going down.  It appears to be
60 per player in the game.  This effect will give your guns a damage boost with
headshots.
Tombstone Method: N/A (Rumor is this is earned by picking up your Tombstone so
many times.)
Double Tap Method: N/A (Rumor is this is earned by firing so many bullets.)
Mule Kick Method: N/A (Rumor is this is earned by buying a certain number of
guns.)
Speed Cola Method: N/A (Rumor is this is earned by reloading a certain number
of times.)
...............................................................................
...............................................................................
13) Weapon upgrades.
...............................................................................
...............................................................................
In order to upgrade a weapon in TranZit, you must build the Pack-a-Punch
Machine.  This section is about what the un-upgraded guns will become once
upgraded, and information about the guns.  It costs 5000 points to upgrade, and
guns from Black Ops 2 can be upgraded multiple times for 2000 points after the
first upgrade.  To get on par with their defenses, a upgrade will increase
damage of the gun, add special abilities, fire special ammo, sound different,
look different, and may have new attachments.  Once a weapon is upgraded, the
player will only be awarded 60 points for killing a zombie.  Guns with no new
effect besides for increased ammo and damage will have a N/A.  Some of the
Pack-a-Punched Weapons have their designative acronyms spelled out.

M1911 becomes the Mustang and Sally.  Dual Wield, fires explosives.
Python becomes the Cobra.  Speed reloading.
Five-Seven becomes the Ultra.  N/A
Five-Seven Dual Wield becomes the Ultra & Violet.  N/A
B23R becomes the B34R.  Full auto.
Executioner becomes the Voice of Justice.  N/A
KAP-40 becomes the Karmic Atom Perforator-4000.  N/A
MP5 becomes the MP115 Kollider.  N/A
Chicom QCB becomes the Chicom Cataclysmic Quadruple Burst.  4-round burst.
AK74U becomes the AK74-FU2.  Reflex Sight.
SMR becomes the SM1L3R.  Hybrid Optic.
MTAR becomes the Malevolent Taxonomic Anodized Redeemer.  Reflex Sight.
Type 25 becomes the Strain 25.  Reflex Sight.
M8A1 becomes the Micro Aerator.  Reflex Sight.
M16 becomes the Skullcrusher.  Full Auto, Grenade Launcher.
M14 becomes the Mnesia.  Fore Grip.
Galil becomes the Lamentation.  Reflex Sight.
HAMR becomes the SLDG-HAMR.  N/A
RPD becomes the Relativistic Punishment Device.  N/A
DSR-50 becomes the Dead Specimen Reactor 5000.  Variable Zoom.
Barrett M82A1 becomes the Macro Annihilator.  Variable Zoom.
Olympia becomes the Hades.  Dragonbreath rounds.
R-870 MCS becomes the Refitted-870 Mechanical Cranium Sequencer.  N/A
M1216 becomes the Mesmerizer.  Six rounds before pump.
S12 becomes the Synthetic Dozen.  Fast mag.
RPG becomes the Rocket Propelled Grievance.  Reload every 8 rockets.
War Machine becomes the Dystopic Demolisher.  Grenades blow up on impact.
Ballistic Knife becomes the Krauss Defibrillator.  Revive a teammate instantly.
Ray Gun becomes the Porter's X2 Ray Gun.  N/A

...............................................................................
...............................................................................
14) The TranZit Easter Egg, and other secrets.
...............................................................................
...............................................................................
At the moment, there is known to be two ways doing this Easter Egg, there is
the one way of listening to Dr. Maxis that can be heard only when the power on
the map is turned off. This method is shown below. The other way is by
listening to Richtofen while the power is turned on, the only character that
can hear Richtofen is Samuel. This method follows the first steps in which the
NAV Table has to be built as well as the Thrustodyne Aeronautics Model 23 which
Richtofen makes comments of having to be built after the power is turned on.
Your progress in the Easter Egg will save to your profile so if you are playing
online, you will not have to do the Easter Egg steps you have already completed
in fresh games.

Note: The first three steps of the Easter Egg are the same for whichever side
of the Easter Egg you complete.

Step One: Every player must acquire a Turbine which the pieces required to
build the Turbine can be found in the Bus Depot.

Step Two: The Power Station must be accessed by getting off the bus at the
fourth stop and opening the door of a shed where a secret entrance can be found
which the players will drop down and enter the Power Station.

Step Three: There are three parts to make the switch to turn on the power. One
is a circuit panel, another is a zombie arm, and the last is the lever. They
are all scattered in this area, but they should not be too hard to find.
Collect these parts and assemble a power switch at the blueprint. Then, turn on
the power.

Dr. Maxis:

Step Four: After a while, Dr. Maxis will request the power to be turned off.
This must be done after he finishes his entire speech. All players must then
exit through the area containing the Tombstone Perk.

Step Five: An EMP Grenade must be acquired from the Mystery Box but only one is
needed.

Step Six: From the Power Station, the players must travel towards the Farm area
to see the cornfield. In the cornfield will be a tall structure referred to as
the Obelisk, or Pylon. The cornfield is set up as a maze. Once the players make
it trough and reach the foot of the structure, they must place down two
Turbines. Dr. Maxis will start talking as the Pylon charges up.

Step Seven: After about four rounds of defending the turbines, an Electrical
Zombie will approach. The EMP grenade should be used to kill it when it is
underneath the Pylon. The two turbines should now be picked up by two players
and each must be taken to the two green lights that have appeared while the
remaining two stay at the Pylon. The first one will be at the bank in Town and
one near the Diner. The four players should now place each of their Turbines
down where they are and the achievement will be unlocked.

Dr. Richtofen:

Step Four: After turning on the power, the players needs to assemble the
Thrustodyne Aeronautics Model 23 (Three of these parts can be retrieved before
turning on the power, but the wires cannot be obtained until Dr. Maxis finishes
his speech once the power is on).

Step Five: All 4 players need to obtain EMP Grenades from the Mystery Box.

Step Six: Find a table in the corn maze off of farm. You must survive 4 rounds
while only laying on this table. After the rounds, kill yourself. The voices
will then be heard by all the players after another game is started.

Step Seven: After sufficiently heating up the rock, Richtofen will ask you to
power up the Pylon. The players will then need to stay underneath the Pylon
killing zombies (may require explosive weapons, this needs to be confirmed)
until Richtofen speaks to Samuel again.

Step Eight: After sufficiently filling the pylon, Richtofen will say the pylon
has too much power and it needs to be reduced by a factor of 4. At this point,
all four players should find a different green light, and get a denizen to
create a teleporter at it. All four players must throw their EMP grenades
through the teleporters at the exact same moment. If done correctly, the lights
should glow with a blue electricity and the achievement should now be unlocked.

Please note that almost all of Richtofen's side of the achievement can be done
on round 1 (except for the EMP grenades and zombie slaying under the pylon).

...............................................................................
...............................................................................
15) Grief Mode.
...............................................................................
...............................................................................
Grief mode, also referred to as 4z4 and Last Man Standing, is a playable mode
in Call of Duty: Black Ops 2's Zombie mode where matches of two to eight
players in various team-sizes try to outlast each other in the zombie outbreak.
The teams cannot directly harm one another but they can still hinder each other
by blocking the enemy team's way or luring zombies towards them. Collected
power-ups only reward the team that picks them up. Knifing an enemy player
pushes them and slightly delays revive time as well as stunning them.
Occasionally, a power-up will drop and, when thrown at another player, will
attract the horde of zombies to them.  This can be used to have a bigger lobby
of teammates, but the teams will still only be able to get perks for their
technical team.

...............................................................................
...............................................................................
16) Survival Mode.
...............................................................................
...............................................................................
Survival is the name of the Classic Zombie's mode. It is one of three modes
involving Zombies, along with TranZit and Grief. The objective of Survival is
to survive limitless waves of the undead. The current maps that are able to be
played in Survival Mode are Bus Detop, Farm, Town, and Nuketown.

The Bus Depot Survival map is known as a very hard Survival map.  No
Perk-a-Cola Machines are on the map, even if you are playing solo, Quick Revive
will not be here.  Players do not have access to the Pack-a-Punch Machine.  The
only weapons the players can buy are the Olympia, M14, MP5, and a Remington
870.  The player can also roll the Mystery Box located directly to the left
when opening the door.  It only has one location it can spawn, so it can not be
moved by rolling the Teddy Bear.  The Turbine can not be built in Survival, so
the two metal doors are useless and the player must buy their way out of spawn
for 750 points.

In the Farm Survival Map, players spawn in front of the barn.  The only weapons
are the Olympia, MP5, and the Galvaknuckles.  Players can also roll the Mystery
Box for 950 points and it has two spawning locations on the map.  Perk-a-Cola
Machines are in the map for players to you.  As you can not access the Power
Station, players do not have to activate the power to buy the Perks.  Therefor,
the Perks will give you their effect as soon as you buy them.  The
Perk-a-Cola's are: Double Tap Root Beer, Juggernog, Quick Revive, and Speed
Cola.  Players can also use the Fridge in the House to store one weapon in.
This will save to your profile so the gun will remain in the Fridge if the
player dies and can be taken in the next game, similar to how the Bank works in
the map Town.

Town is the next Survival map and is also known as the easiest.  The
Pack-a-Punch Machine is found in the middle of the map in a small lava pit and
can be used for 5000 points.  It is because of the location of the Pack-a-Punch
Machine that it's possible for the player to die while upgrading.  There are
also six Perk-a-Cola Machines found on this map.  There is no power to turn on,
so the Perk-a-Colas and Pack-a-Punch Machine are easily obtained.  The six
Perk-a-Cola Machines are Stamin-Up, Juggernog, Double Tap, Speed Cola, Quick
Revive, and Tombstone Soda.  The only weapons are the MP5, and Semtex Grenades.
Players can also roll the Mystery Box for 950 points.  There are two possible
locations of the Mystery Box.

It is possible for players to get all 6 perks on Town Survival.  The player has
to buy Tombstone Soda, Speed Cola, Double Tap, and Juggernog.  Next, the player
has to kill themself next to Quick Revive.  Have your teammate end the round
after you have died.  When the player spawns, they have to go buy Tombstone
Soda, Stamin-Up, and Quick Revive.  After this is done, grab your Tombstone
that is next to Quick Revive.  When you pick up your Tombstone, you will get
Speed Cola, Double Tap, and Juggernog and have all six perks!

...............................................................................
...............................................................................
17) Achievements, and Trophies.
...............................................................................
...............................................................................
Don't Fire Untill You See (Bronze, 30 GS): The player must have all doors
opened without being set on fire in TranZit.

The Lights Of Their Eyes (Bronze, 5 GS): The player must pacify at least 10
zombies with 1 EMP in Green Run.

Undead Man's Party Bus (Bronze, 15 GS): The player must complete all upgrades
to the bus in 1 game in TranZit.

Dance On My Grave (Bronze, 5 GS): The player must acquire their Tombstone, in
Green Run.
NOTE: Can not be done solo.


Standard Equipment May Vary (Bronze, 25 GS): The player must acquire 4
different equippable items in 1 game in TranZit.

You Have No Power Over Me (Bronze, 15 GS): The player must defeat the
Electrical Zombie without being harmed by it.

I Don't Think They Exist (Bronze, 10 GS): The player must kill one of the
Denizens of the Forest while it is latched onto you, in TranZit.

Fuel Efficient (Bronze, 10 GS): The player must use an alternative mode of
transportation, in TranZit.

Happy Hour (Bronze, 10 GS): The player must buy 2 different perks before
turning on the power, in TranZit.

Tower of Babble (Silver, 75 GS): The players must complete the Easter Egg
"Tower of Babble."

...............................................................................
...............................................................................
18) FAQ.
...............................................................................
...............................................................................
Q) What is Nuketown Zombies?
A) Nuketown Zombies is a Zombies Map featured in Call of Duty: Black Ops 2.  It
takes place after a multiplayer game on Call of Duty: Black Ops as well as the
same time of the events on the Call of Duty: Black Ops zombie map Moon.

Q) Why isn't it in this FAQ?
A) Nuketown Zombies is not accessable to all of the players.  I will make a
section about it when it is able to be played by everyone.

Q) How do others have it and I don't?
A) This map is only available to players who purchased the Hardened, Care
Package, or Digital Deluxe edition of Call of Duty: Black Ops 2.  As well as
players who purchase the game's Season Pass in December 2012.

Q) I can't find "xxx" Gun/Perk in TranZit, where is it?
A) Unfortunatly, I can not go in to your mind and show you where the gun or
perk that you are looking for is.  However, all Gun and Perk locations have
been listed in this FAQ.

Q} What is the strongest wall gun to use?
A) The AK74u, Galvaknuckles, and Semtex.

Q) What all can you do in the bank with points?
A) You can store points, withdraw points, and give points to your teammates.

Q) I am lost in the Corn Field, can you help me?
A) It's very hard to explain how to navigate the Corn Field as it is a gigantic
maze.

Q) "HIM" spawned and completely wrecked me, how do I kill him?
A) He will die via contact with a knife.  Shooting him will not work.  EMP
Grenades will also kill him.

Q) I know something left out in this FAQ, how do I tell you?
A) Please see the Contact section below.

Q) What is Zombie XP and the Zombie Emblem?
A) At the time being, I am not that informed of the Zombie XP, and the Zombie
Emblem.  I will make a section on these topics when more information is
discovered about them.

Q) What exactly are the Denizens?
A) The Denizens are known as the Denizen of the Forests.  They are the little
zombies that jump on you and latch on to you in some areas between the areas
the Bus will stop during it's route.  With the starting knife, they take five
knifes to get off of you.  With the Bowie Knife and the Galvaknuckles, they
take just two hits to get off of you.  You can also kill them, and they can
also be shot off of you by teammates.

Q) I didn't die but my Galvaknuckles are gone, why?
A) Chances are, you got the Bowie Knife.  When you have the Galvaknuckles and
you buy the Bowie Knife, the Bowie Knife will replace the Galvaknuckles.

Q) Should I tell you about every glitch that happens to everyone?
A) No.  This is not a FAQ on glitches.  I don't care for them.

Q) When will there be downloadable content?
A) I can not answer this, I do not work for Treyarch.

Q) What sections will be updated into this at a later time?
A) That's for me to know, and for you to find out when they are updated! :)

Q) Why can't I put the Jet Gun in the Fridge in the House on the Farm?
A) You can only put guns in the Fridge.  The Jet Gun does not count as a gun.
Also, you can not put the Ray Gun, and the Ballistics Knife in the Fridge as
well.

Q) Why is there lava and fire everywhere?
A) Because Earth was hit by three missiles during the Easter Egg on the Call of
Duty: Black Ops Zombie map Moon.

Q) I got Juggernog but I still went down in two hits, why is the perk broken?
A) This is because you did not have the power activated.  For a perk to give
their effect to the player, the power has to be activated.

...............................................................................
...............................................................................
19) Character Quotes.
...............................................................................
...............................................................................
Abigail "Misty" Briaton:
"Okay, that's one for you, 78 for me, but yeah, one for you!"
"Hey Marlton, maybe we could build a tree fort."
"I'll get the one on the right, you get the one on the left, and let the middle
one eat Stuhlinger."
"Huh...the bus is clear for once."
"Stuhlinger, is that smell you?"
"I can't see anything but I can smell Stuhlinger..."
"Whoa, I thought I was a goner for sure out there."
"Stupid Jerk!  Go around the bus and check if there are any zombies hiding back
there."
"I can't see three feet in front of my face!"
"Marlton, sweetie, turn the lights on."
"Being in the dark is fun and all, but I like being able to see what I'm
killing."
"Ugh, lights are out.  That's why I knocked my shin into something."
"I'll bet there's some way to get this place lit up..."
"Never again, stumpchuckers, never!"
"Try again, you turd sniffer!"
"Huh I thought I was finished there for a second."
"Whew, that was almost my last rodeo!"
"Hey! Can someone toss me a Quick Revive?"
"What you won't do without me?"
"Don't expect any special favors...if you get my drift."
"Gonna have to look around for a new source of bullets!"
"Can anyone spare some slugs for a lady?"
"No bullets? No back-up? No problem!"
"Stuhlinger! It's your lucky day, you get to watch me use a knife!"
"Oh no i'm out of bullets! If only a big smelly idiot would protect me!"
"I was a six-time knife-fighting champ, I ain't afraid of nothing!"
"Let me show you boys how unarmed combat is supposed to go down!"
"One, two, I'm killing you!"
"Anyone hurt?... Yuck what is this stuff?"
"*Burp* Heh... That was unlady-like"
"Rappidy Dabbidy, Lets Kill some stuff!"
"You'll do, little man, you'll do...no, not you, Stuhlinger."
"Oohh, keep talking, never stop!"
"It's a lady's right to be fussy about her weapons!"
"At the risk of sounding sexist, this is a girl's gun!"
"This tning talks almost as much as I do!"
"Mr. Boxy, why must you be so expensive?"
"Oh, I even get rejected by the mysterious Mr. Box?"
"This looks like it might be good for something..."
"I sure hope I'm doing this right..."
"Gotta Prioritize."
"Ghouly Ghoulies, here I come!"
"HA!"
"Huh. I bet that idiot Stuhlinger couldn't do this."
"I won't hurt Marlton's feelings by telling him I made this. I'll just say I
found it."
"Huh. Some kind of wind machine...I'll ask Marlton what it does."

Samuel Stuhlinger:
"Gonna have to flip on the lights somehow."
"It's dark... I don't like the dark... Wierd shit happens in the dark..."
"I know what the aliens do in their spinning discs!"
"Remember the time I couldn't remember? CONSPIRACY!"
"That didn't surprise me, oh no. I've read about how 'they' plant them
everywhere."
"Oh, so the government can buy zombies but I can't?"
"Damned nation!"
"Ok, now you're just making me hungry!"
"I came here to shoot meat and eat sandwiches, and I am fresh out of
sandwiches."
"Huhhh, a little too close to click click click".
"Look like I have been too trigger happy".
"Why am I out of bullets? Hello? Who responsible for that?"
"I need ammo.. and cheese. I need ammo and CHEESE!"
"I heard they put something in the water to make you forget to count your
bullets. It's the game..."

Marlton Johnson:
"Finally, all my electrical engineering studies will yield results."
"Russman, go into the storm and measure the gigawatts."
"Finally, something I can cradle in my arms without it barfing."
"You're perfect...*coughs* y-your aim is perfect."
"Zombies! Everyone, jerk off the zombies! Why's everyone laughing at me?"
"Lay on, Macduff"
"That spells the end of you!"
"Ah, I did it!"
"Turnabout, is fair play."
"Released from this mortal coil!"
"Ashes...to ashes!"
"The floor, so dirty"
"Urrrggaaah, this floor is disgusting"
"Thank you for reviving me, now please step back"
"The M8A1 automatic rifle with a 5.56mm 32-round magazine could be...ugh, I
could just say "it's fine"."
"Now, I am become death, destroyer of worlds!"
"Oh, I would not trade this for all the tea in China. If there even is a China
anymore..."
"You see, to any underdeveloped mind, science is indistinguishable from magic."
"The Python .357 magnum revolver. No thank you, I have reproductive organs of
my own."
"This seems like a weapon for men with small penises, paging Russman."
"KAP-40...will this thing allow me to 'Kap' the zombies when I get swarmed?"
"The KAP, an automatic pistol with the recoil system of a rifle? The designer
was indecisive and has created a sub-par weapon!"
"The Executioner...a five-chambered portable shotgun-pistol. Really? I should
execute you for giving me this unwieldy thing!"
"If nothing else is available, I suppose I shall endure it."
"If I wanted a semi-automatic rifle, I'd make one of my own!"
"Fascinating...C4, insulated wire and a cheap toy and blammo! Crude, but
effective."
"Ah, the Soviet RPD light machine gun with a 100-round 7.62mm drum magazine...I
will not be changing clips very often."
"My diagnostics skills seem greatly enhanced!"
"I cannot store anymore ammo! Oh, that's a good thing."
"I have accumulated maximum ammunition! "
"Nuclear fission!"
"Fusion, fission...you're dead either way."
"Lick the atomic light!"
"I will now embark on a killing spree!"
"HAH! I have been granted the power of death!"
"I touch you and you touch the infinite. But I don't like touching."
"DEATH TO YOU, Double Points to me. An equitable accommodation."
"Ashes, to Ashes."
"Ammo conservation, Marlton, ammo conservation!"
"No ammo? That means I will have to engage these monstrosities with a
blade...uhh..."
"Have I mentioned I despise physical interaction? "
"Portable wind generator, courtesy of your resident genius!"
"Here. Definitely here."
"And then Marlton said, "let there be light"! Aaaaaah! And, of course, with
light comes heat and energy."
"Education soars to the rescue once more!"
"Great Tesla coils!"

Russman:
"If only we had a nerdy science geek to turn on the lights... Hey, Marlton!"
"Russman likes his bus relatively zombie-free. "
"You touchin' me? No you ain't touchin' me."
"Ain't no one allowed to touch Russman!"
"You no good freakalope!"
"Get ready to kiss the sky, Necro-Fuckers!"
"Full up, wipe out!"
"What's that? I heard something!"
"Work, damn you!"
"Fuck you, Marlton, I can build shit too!"
"Hmm, I smell a plan comin' together! Heeeheeheee!"

T.E.D.D.:
"Welcome aboard, please secure all personal belongings and take your seat. Now
departing from HARAP research station."
"It is unsafe to distract a driver while the bus is operational."
"Vandals will be ejected without a refund."
"Stay behind the yellow lines at all times or you'll be sorry, asshole!"
"Warning, warning. Software failure imminent."
"Keep fucking with me. See if I don't crash this bus and kill you all."
"Door privileges have been fucking revoked!"
"Hey asshole, I'm telling you to stop or I'm driving you off a cliff!"
"Get your ass off my bus!"
"Now crossing the Grand Canyon."
"Fuck you, now I am not stopping!"

...............................................................................
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20) Special Thanks.
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I would like to personally thank the following people/entities:

GameFAQs for existing, and for accepting my FAQ.
The GameFAQ Call of Duty: Black Ops 2 community for contributing information.
Activision and Treyarch for making the Call of Duty series.
The Call of Duty wiki for some of the information.
Sokkus for allowing me to use his FAQ as something to base mine off of.
My wonderful cat Nini for being awesome when I needed a break from writing this.
The television show House for being epic.
Iron Maiden for making great music to listen to while making this.
You for reading this.

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21) About me, Contact information.
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My name is Stephen Bishop, and my user name on GameFAQs is Anon330.  I am 21
years old, and I was born on November 11th, 1991.  I currently live in Niles,
Ohio.  This FAQ/Walkthrough was created so people would be able to have this
information in one spot fully explained instead of spread around the internet,
without being explained.  I started working on this November 18th, 2012 and I
finished it November 21st, 2012.  I did not get anything for creating this, and
I will not benefit from creating this.

If you need to contact me, you can email me at
zomglolwutmudkipz[at]hotmail[dot]com.
You can add me on WLM, and MSN.  The email above is my email for WLM.
You can reach me on AIM, my screen-name is IAmAGoon72.
My Steam username is madyall.
My PSN is MegadethFTMFW.
My GameFAQs username is Anon330.
You can find me on YouTube at
www[dot]youtube[dot]com[slash]user[slash]Mooxieftmfw.
My Facebook URL is www[dot]facebook[dot]com[slash]ThePersistenceOfLoss.

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22) Version History.
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Submitted on November 21st, 2012 to GameFAQs.
Version 1.0.

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This guide has been written by Stephen Bishop aka Anon330.  This document may
not be reproduced under any circumstances except for personal private use.  It
may not be placed on any website or otherwise distributed publicly without
advance written permission.  Use of this guide on any other website or as a
part of any public display is strictly prohibited, and also a violation of
copyright.  All trademark and copyrights contained in this document are owned
by their respective trademark and copyright holders.  If you wish to use my
guide on another website, please ask me for my permission first.

The sites allowed to use this guide: www[dot]GameFAQs[dot]com
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