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    Combo FAQ by Benzi

    Version: 1.4 | Updated: 04/30/98 | Printable Version | Search Guide | Bookmark Guide

    Date: Thu, 30 Apr 1998 15:53:23 +0800
    
    Marvel vs. Capcom Combo FAQ  ver 1.4
    (I thank James Chen for the "Marvel" and "vs" part. I made the "Capcom")
    
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    ###b      d###        A        ########b Y##b        d##P #########  ###
    ####b    d####       d#b       #########b Y##b      d##P  #########  ###
    #####b  d#####      d#^#b      ###  Y###P  Y##b    d##P   ####       ###
    ######bd######     d#P Y#b     ###  d##P    Y##b  d##P    #########  ###
    *****Y**P*****    d*******b    *******C      Y**bd**P     *********  ***
    ***** YP *****   d**P***Y**b   ***IY***b      Y****P      ****       ***
    *****    *****  d**P     Y**b  ***I Y***b      Y**P       *********  *********
    *****    ***** d**P       Y**b ***I  Y***b      YP        *********  *********
                        
                            Y%b      d%P .%%%%%%                       
                             Y%b    d%P  %%(              
                       ====== Y%b  d%P   "%%%%%. ======   
                               Y%bd%P        )%%         
                                Y%%P     %%%%%%"        
                    
     d########b        A        #######b    d########b  d#######b   ###b      d###
    d########b        d#b       ########b  d########b  d#########b  ####b    d####
    d##              d#^#b      ###   Y##P d##        d#b       d#b #####b  d#####
    d##             d#P#Y#b     ###   d#P  d##        d#b       d#b ######bd######
    d**            d*******b    ******C    d**        d*b       d*b *****Y**P*****
    d**           d**P***Y**b   **IY       d**        d*b       d*b ***** YP *****
    d********b   d**P     Y**b  Y*b        d********b  d*b*****d*b  *****    *****
     q********b d**P       Y**b Y*b         q********b  Y*******P   *****    ***** 
    
    
                 ._._._._._._._._._._._._._._._._._._._._._._._._._
                /   a compiled Combo Faq made by Benzi Robledo     \
               |              (benzi@iconn.com.ph)                  |
               |._._._._._._._._._._._._._._._.__._.__._._._._._._._|
              |                                                      |
              | Copyright 1998. All rights reserved. Distribution of |
              |  this file, in whole part or in part is permitted,   | 
              |  provided that it is not modified in any form and    |
              |    that proper credit is given to the author.        |
              `=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
     =-=-=-=-=
    |Updates: |
     -=-=-=-=-
    
    Ver 1.4 (04/28/98) - added the "Strategy" and "Best Helpers" section, a new 
    cheap combo for MegaMan (about 60+ hits), added someone/fixed the Credits
    section and some spell checking.
    
    Ver 1.3 (04/18/98) - fixed the Copyright thing, the drawing, Migs Rustia's 
    page, my mispelled e-mail address at the top and some finishing touches...
    
    Ver 1.2 (04/16/98) - made the drawing and placed it here (isn't it cool??) 
    and some spell checking again. 
    
    Ver 1.1 (04/14/98) - corrected some Wolverine combos, added combos for Ryu, 
    and did some spell checking too.
    
    Ver 1.0 (03/29/98) - started the Combo FAQ and some spell checking
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                              **Introduction**:
    
    Well, I'm back! After making the a FAQ for Marvel Super Heroes Vs. Street 
    Fighter, I've decided to make a Combo FAQ for the new Cross-over game Marvel 
    Vs. Capcom. The game's cool...new characters, new features like the helpers, 
    the Double Attack move etc. The game's pretty hard, I had a pretty hard time 
    on finishing the game and I only finished 4 characters: Ryu, MegaMan, Strider 
    and Captain Commando (I didn't even finish Wolvie yet!). I'm really not that 
    good like you. Anyway, I won't put the basic moves for each characters so you
    better get them by yourselves. I recommend Edward T. Ma's ver 2.00 FAQ (and 
    Migs Rustia's page too, see the website down this FAQ). Remember, this is a 
    combo FAQ!! A note about combos: it'll be better if you always dash in a start 
    of a ground combo. And not all of the combos came from me...so I thank you all 
    of you guys for submitting your combos to marvelous pages like Gouki's page, 
    Mig Rustia's page and other marvelous web pages out there (I can't name them 
    all) So, this ends the intro and let's get crazy!! (I forgot, this FAQ is best 
    seen on MS-EDITOR where I made it, and get my new Wolverine FAQ!!)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -=< BASIC CONTROLS >=- (forgive my art)
    
       ______          ____           ____             ____
      /******\        /    \         /    \           /    \
     |********|      |      |       |      |         |      |  --> Punch buttons
      \_****_/        \____/         \____/           \____/
        |~~|         J a b         S t r o n g     F i e r c e
      .-|  |-.         ____           ____             ____
     (  \__/  )       /    \         /    \           /    \
      \.____./       |      |       |      |         |      |  --> Kick buttons
                      \____/         \____/           \____/
                    S h o r t    F o r w a r d    R o u n d h o u s e
    
    
    b  = hold back               d = hold down (not dash)   u  = hold up
    t  = hold toward             c = while crouching        j  = while jumping
    +  = add                    \/ = you've landed          -> = chain                  
    d. = while dashing
    
    otg  = on the ground (?)  { } = do  it quickly    /\      = super-jump
    s.j. = while super-           (tap fast but     d.c./d.s. = dash then
           jumping                not necesarrily             quickly crouch/dash
                                  needed for                   while standing
                                  the combo)
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -=< SECRET CHARACTERS >=-
    
    Here's the Diagram on the Character Select Menu (this came from Ben Vargas' 
    Strider FAQ...I expanded it a bit):
    
    
            +-------------+-------------+-------------+
            |             |             |             |   
            |   Chun-li   |     Ryu     |   Zangief   |
            |             |             |             |
            +-------------+-------------+-------------+
            |             |             |             |        
            |  Morrigan   |   Captain   |  Mega Man   |
            |             |   Commando  |             | 
            +-------------+-------------+-------------+
            |             |             |             |
            |   Strider   | Spider Man  |    Jin      |
            |             |             |             |
            +-------------+-------------+-------------+
            |             |             |             |
            |   Captain   |   Venom     |    Hulk     |
            |   America   |             |             |
            +-------------+-------------+-------------+
            |             |             |             |
            |   Gambit    |     War     |  Wolverine  | 
            |             |   Machine   |             |
            +-------------+-------------+-------------+
    
    
    1. Gold War Machine (he's very slow...some combos for War Machine work too)
    -> go to Zangief's box, move L, L, D, D, R, R, D, D, L, L, U, U, U, 
    U, R, R, L, L, D, D, D, D, R, R, U, U, L, L, D, D, R, R, U, U, U, U, U
    
    2. Lilith (actually Morrigan...very sexy...some combos for Morrigan work too)
    -> go to Zangief's box, move L, L, D, D, R, R, U, U, D, D, D, D, L, L, 
    U, U, U, U, R, L, D, D, D, D, R, R, U, U, U, U, L, L, D, D, D, D, R, D
    
    3. Orange Hulk (faster but no super-armor...some combos for Hulk work too)
    -> go to Chun Li's box, move R, R, D, D, L, L, R, R, D, D, L, L, U, U, U, 
    U, D, D, R, R, U, U, D, D, D, D, U, U, U, U, L, U
    
    4. Red Venom (takes damage well...he has his own combos 4 himself)
    -> go to Chun Li's box, move R, D, D, D, D, L, U, U, U, U, R, R, D, D, L, 
    L, D, D, R, R, U, U, U, U, L, L, U
    
    5. Roll (very small!!) 
    -> go to Zangief's box, move L, L, D, D, R, R, D, D, L, L, U, R, U, U, R, R
    
    6. Shadow Lady (some combos for Chun-li work)
    -> go to Morrigan's box, move U, R, R, D, D, D, D, L, L, U, U, U, U, R, R, L, 
    L, D, D, R, R, D, D, L, L, U, U, R, R, U, U, L, L, D, D, D, D, D
    
    -=< TRICKS >=-
    
    Choosing your Helper:
    -> after selecting 2 of your characters, quicly press the desired buttons
    of your favorite helper with the Start button
    
    
    Unknown Soldier Jab                    Devilot         Strong+Fierce           
    
    Jubilee         Short+Strong+Fierce    Storm           Jab+Short+Fierce        
    
    Saki            Fierce                 Juggernaut      Jab+Forward             
    
    Psylocke        Forward                Pure and Fur    Short                   
    
    Magneto         Short+Fierce           Michelle Heart  Jab+Short               
    
    Thor            Short+Strong           Iceman          Strong+Forward          
    
    Cyclops         Jab+Short+Strong       Lou             Strong                  
    
    U.S. Agent      Strong+Fierce          King Arthur     Jab+Strong              
    
    Anita           Jab+Strong+Fierce      Rogue           Jab+Strong+Fierce+Short 
    
    Ton-Pooh        Jab+Fierce             Colossus        Jab+Strong+Forward      
    
    Sentinel        Strong+Forward+Fierce  Shadow          Jab+Forward+Fierce
    
    
    Change character Line-up:
    -> hold 3 punch butons until the round starts
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -=< Secret Matches >=-
    
    1. Orange Hulk/Wolverine
    -> at least 5 team supers before reaching Onslaught
    
    2. Gold War Machine/Captain America
    -> finsh opponent by switching (fierce and r.house) 2 times without
    losing a character before round 6
    
    3. Red Venom/?
    -> change leader at beginning of each stage, get first Attack on all
    stages, win with a switch on round 6.
    
    4. Lilith/Chun-Li
    -> use helper once in each stage, 2 team supers and one helper finish
    
    5. Roll/MegaMan
    -> use helper once in each stage, 2 swith finishes and one helper finish
    
    6. Shadow Chun-Li/?
    -> use helper in every stage, get a switch finish, helper finish 
    without losing a character
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    
                               -=< COMBOS!! >=-
    
    -=[Wolverine]=- (some of the MSH vs. SF combos still work)
    
    1. jump in: {j. jab -> j. short -> j. roundhouse} -> \/ -> d.s. jab ->
    s. jab -> s. strong -> s. fierce
      
    2. the "magic series": s. roundhouse -> /\ -> s.j. jab -> s.j. short -> 
    s.j. strong -> s.j. forward -> s.j. fierce or s.j. roundhouse
    
    3. d.s. jab -> s. jab -> s. short -> c. forward -> c. strong -> s. roundhouse
    -> /\ -> s.j. jab -> s.j. short -> j. strong -> j. strong -> j. forward ->
    Fatal Claw OR drill claw up 
     
    4. jump in near enemy j. jab -> j. short -> j. roundhouse -> \/ ->
    d.s. short -> s. forward -> s. forward -> s. roundhouse -> /\ -> s.j. jab ->
    s.j. short -> s.j. strong -> s.j. strong -> drill claw -> try to go above 
    enemy and press/tap d + roundhouse (otg)
    **note:**
    not sure...
    
    5. after defeating the enemy (press start): d.s. short -> s. roundhouse ->
    /\ -> s.j. jab -> s.j. short -> s.j. strong -> s.j. strong -> drill claw
     
    6. near: d.s. jab -> {s. jab} -> s. strong -> c. fierce -> Tornado claw.
     
    7. jump in: j. jab -> j. roundhouse -> \/ -> c. jab -> c. short -> c. strong
    -> s. roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. strong -> {s.j. 
    strong} -> s.j. forward -> s.j. roundhouse,  s.j. fierce or drill claw
    
    8. super jump: head stomp -> (still on air) s.j. roundhouse ->  c. jab -> 
    c. short -> c. strong -> s. roundhouse -> /\ -> s.j. jab -> s.j. short -> 
    s.j. strong -> {s.j. strong} -> s.j. forward -> s.j. roundhouse,  s.j. fierce 
    or drill claw
    
    9. super jump: head stomp -> (still on air) s.j. roundhouse ->  c. jab -> 
    c. short -> c. forward -> c. fierce -> c. roundhouse -> Fatal Claw, 
    Berserker Barrage or Berserker Barrage X
    
    10. d.c. jab -> c. short -> c. forward -> c. fierce -> c. roundhouse -> 
    Berserker Barrage X or Fatal Claw
    
    11. c. short -> c. strong -> {s. roundhouse} -> fatal claw 
    
    12. d.s. (hold toward) short -> s. forward -> s. forward -> fatal claw
    
    13. d.s. jab -> s. short -> s. strong -> c. forward -> c. fierce -> 
    c. roundhouse -> Fatal Claw
    **not sure**
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -=[Strider Hiryu]=- (this guy can chain almost anything)
    
    1. d.s jab -> s. short -> s. forward -> s.fierce -> s.roundhouse -> 
    (jab) Ame No Murakamo
    
    2. d.s. jab -> s. short -> s. forward -> s. fierce -> c. roundhouse
    
    3. j. roundhouse -> \/ c. forward -> (jab) Ame No Murakamo
    
    4. j. roundhouse -> \/ d.c. short -> c. fierce -> /\ -> s.j jab -> 
    s.j. short -> s.j. strong -> s.j. forward -> s.j. fiece 
    
    5. j. roundhouse -> \/ -> d.c. short -> c. fierce -> /\ -> s.j. jab -> 
    s.j. short -> s.j. strong -> s.j. forward -> (jab) Ame No Murakamo
    
    6. Activate Uroburos -> j. fierce -> \/ -> d.s. jab -> s. short -> 
    s. strong ->  s. forward -> s. fierce -> C.Roundhouse -> (jab)
    Ame No Murakamo
    
    7. Activate Uroburos j. fierce -> j. roundhouse -> \/ d.c. short -> c. forward 
    -> c. fierce -> /\ -> Ragnarok
    **note:** 
    this combo is on Migs Rustia's web page
    
    8. d.s. jab -> s. short -> s. strong -> s. forward -> s .fierce -> 
    s. roundhouse -> (jab) Ame No Murakamo     
    
    9. j. jab -> j. short -> \/ -> c. strong -> c. fierce -> /\ -> s.j. jab -> 
    s.j. short -> s.j. forward -> QCF+Roundhouse 
    
    10. j. jab -> j. short -> \/ -> c. strong -> c. fierce -> /\ -> s.j. jab 
    -> s.j. short -> s.j. strong -> s.j. forward -> (slight pause) then Air Throw
    
    11. Activate Satellite Orbit ->  d.c. short -> c. forward -> c. fierce ->
    /\ -> s.j. jab -> s.j. short -> s.j. strong -> Satellite Launch 
    
    12. j. jab -> j. short -> \/ -> c. strong -> c. fierce -> /\ -> 
    s.j. jab -> s.j. short -> s.j. strong -> s.j. forward -> press up -> 
    s.j. jab -> s.j. short -> s.j. strong -> s.j. forward -> air combo finisher
    (fierce, Ame No Murakamo etc.)
    
    13. Uroburos -> j. short -> j. forward -> \/ -> s. jab -> s. short -> 
    s. forward -> s. fierce -> s. roundhouse -> Team Super/Ragnarok
    
    14 d.s. jab -> s. short -> s. forward -> s. fierce -> s. roundhouse -> Ghram
    
    15. (Jin must be Team-mate and must be on Level 3) -> Uroburos -> d.s. jab
    -> s. short -> s. strong -> s. forward -> s. jab -> s. short -> s. strong ->
    s. forward -> s. jab -> s. short -> s. strong -> s. forward -> s. fierce ->
    s. roundhouse -> Team Super
    **note:**
    saw this on Gouki's Page
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -=[Venom]=- (he's like Sabretooth...)
    
    1. j. fierce -> \/ -> s. strong -> /\ -> s.j. jab -> s.j. short -> 
    s.j. fierce
    
    2. (fierce) throw -> s. strong -> /\ -> s.j. jab -> s.j. short -> s.j. fierce
    
    3. call a charging helper (Sentinel, Juggernaut etc.) -> Venom Web
    
    4. j. fierce -> \/ -> s. strong -> /\ -> s.j. jab -> s.j. short -> 
    s.j. roundhouse -> (fierce) Venom Fang
    
    5. (fierce) throw -> s. strong -> /\ -> s.j. jab -> s.j. short -> 
    s.j. strong -> s.j. forward -> (fierce) Venom Fang 
    
    6. (fierce) throw -> s. strong -> /\ -> s.j. jab -> s.j. short -> 
    s.j. strong -> {s.j. forward} -> (strong...slight pause) air throw 
    
    7. j. fierce -> \/ -> s. strong -> /\ -> s.j. jab -> s.j. short -> 
    s.j. strong -> {s.j. forward} -> (strong...slight pause) air throw
            
    8. j. fierce -> \/ -> s. roundhouse -> Deathbite or Team Super        
    
    9. c. strong -> c. roundhouse -> Deathbite or Team Super
    **note:**
    not sure...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -=[Red Venom (Carnage)]=- (a faster Venom!)
    
    1. d.s. jab -> s. short -> s. strong -> s. forward -> s. fierce -> /\ ->
    s.j. jab -> s.j. short -> s.j. strong -> s.j forward -> s.j. fierce -> 
    s.j. roundhouse -> (fierce) Venom Dive
    
    2. (fierce) throw -> s. short -> s. strong -> s. forward -> s. fierce -> 
    /\ -> s.j. jab -> s.j. short -> s.j. strong -> s.j forward -> s.j. fierce -> 
    s.j. roundhouse 
    
    3. charging helper (sentinel etc.) -> Venom Web 
    
    4. (fierce) throw -> s. strong -> s. forward -> s. fierce -> /\ ->
    s.j. jab -> s.j. short -> s.j. strong -> {s.j. forward} -> (strong) 
    air throw
    
    5. corner: (fierce) throw -> s. jab -> s. short -> s. strong -> s. forward
    -> s. fierce -> s.j. jab -> s.j. short -> s.j. strong -> end the
    combo with any: s.j. fierce -> s.j roundhouse {Venom Dive}, (strong) air 
    throw 
    
    6. d.s. jab -> s. short -> s. strong -> s. forward -> s. roundhouse ->
    Deathbite or Team Super
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -=[Spider-man]=- (he has a new dash on air)
    
    1. d.s. short -> s. forward -> c. roundhouse -> Crawler Assault
    
    2. d.c. short -> c. roundhouse -> Crawler Assault
    
    3. j. jab -> j. strong -> j. fierce -> \/ -> c. short -> c. forward ->
    s. roundhouse -> s.j. jab 
    
    4. d.s. short -> s. forward -> s. roundhouse -> (jab) web ball/web swing
    
    5. web ball then jump in: j. jab -> {j. short} -> j. strong -> j. fierce ->
    d.s. jab -> {s. jab} -> s. strong -> (strong) web throw (d, db, b strong)
    ***note:***
    i think you could use fierce web throw (d, db, b fierce) against larger
    enemies. 
    
    6. web ball then jump in: j. jab -> {j. short} -> j. strong -> j. fierce ->
    d.s. jab -> s. jab -> s. strong -> /\ s.j. jab -> s.j. strong -> s.j.
    forward -> s.j. fierce -> s.j. roundhouse
    ***note:***
    do the combo in a steady manner in order to count the s.j. roundhouse. if
    you want to do all the combo (including in the { } ), do it for bigger
    characters
    
    7. basic "magic series": c. forward -> s. roundhouse -> /\ -> s.j. jab ->
    s.j. short -> s.j. strong -> s.j. forward -> s.j. fierce -> s.j. roundhouse
    ***note:***
    steady manner...
    
    8. web ball then jump in: j. jab -> {j. short} -> j. strong -> j. fierce ->
    -> \/ -> {d.s. jab} -> c. short -> c. forward -> s. roundhouse -> s.j. jab ->
    s.j. short -> s.j. strong -> s.j. forward -> s.j. fierce -> s.j. roundhouse
    ***note:***
    steady manner (for the roundhouse to hit). all (i mean all!) hits will
    work only for big characters you could substitute the s.j. fierce for a
    (forward or roundhouse) web swing. in the first part (the part when you land),
    the d.s. jab sometimes doesn't connect...if you want to skip this, go for the
    c. short immediately (so it will be d.c. short -> c. forward...etc)
    
                                another is...
    
    8.5. web ball then jump in: j. jab -> {j. short} -> j. strong -> j. fierce ->
    -> \/ -> {d.s. jab} -> c. short -> c. forward -> s. roundhouse -> s.j. jab ->
    s.j. short -> s.j. strong -> s.j. forward -> s.j. fierce -> {s.j. roundhouse}
    -> (still on air...the super jump) s.j. jab -> {s.j. short} -> s.j. strong ->
    s.j. fierce ->  \/ -> -> c. short -> c. forward -> s. roundhouse -> s.j. jab
    -> s.j. short...etc.
    ***note:***
    this works (best on big characters) on everyone except Omega Red because he
    recovers (from a blow) very slowly. on the air combo, after the s.j. fierce
    hits the opponent, on the way down, after the opponent is finished in his/her
    recovery (what??!!), quickly follow with a (still on super jump) s.j. jab ->
    s.j. strong -> s.j. fierce -> \/...etc...
    
    9. jump in: j. jab -> {j. short} -> j. strong -> j. fierce -> \/ ->
    d.c. short -> c. forward -> s. roundhouse -> (fierce) spider-sting -> (otg)
    c. short -> s. roundhouse  -> /\ s.j. jab -> s.j. short -> s.j. strong
    -> s.j. forward -> s.j. fierce -> s.j. roundhouse
    
    10. jump in: j. jab -> {j. short} -> j. strong -> j. fierce -> \/ ->
    d.c. short -> c. forward -> s. roundhouse -> /\ s.j. jab -> s.j. short ->
    s.j. strong -> grab enemy
    ***note:***
    this looks totally cool!! i dunno if you could add s.j. forward after the
    s.j. strong then grab...(confused)
    
    11. after defeating enemy (press start): j. roundhouse (hold up) -> j. jab
    -> j. short -> j. strong -> j. forward -> j. fierce...
    
    12. when against Onslaught: do a j. jab -> {j. short} -> j. strong ->
    j. fierce...fast
    
    *11 j. jab -> {j. short} -> j. strong -> j. fierce -> \/ -> d.s. short ->
    s. forward -> s. roundhouse
    **note:**
    then try to put a web-ball
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -=[Captain America]=- (a little faster Captain America than MSH vs. SF)
    
    1. s. jab -> s. fierce -> (jab) Shield Slash
    
    2. j. fierce -> \/ -> c. short -> c. forward -> c. roundhouse ->
    (jab) Shield Slash (otg)
    
    3. j. fierce -> \/ -> c. short -> c. forward -> Hyper Stars & Stripes
    
    4. j. fierce -> \/ -> c. jab -> c. strong -> c. fierce -> s.j. jab -> 
    s.j. short -> s.j. strong -> s.j. forward -> s.j. fierce, s.j. roundhouse, 
    or any air combo finisher
    
    5. j. jab -> j. strong -> \/ -> d.c. short -> s. forward -> s. forward ->
    Hyper Stars & Stripes
    
    6. Cartwheel -> c. short -> c. forward -> Hyper Stars & Stripes
    **note:**
    use against fireball happy guys
    
    7. s. short -> s. forward -> s. roundhouse -> Final Justice or
    Hyper Charging Star
    
    8. jump in: j. fierce -> \/ -> d.s. short -> s. strong -> /\ -> s.j. jab ->
    s.j. short -> s.j. forward -> grab (using strong) opponent -> \/ -> (otg)
    {Hyper Charging Star or Final Justice}
    
    9. jump in: j. fierce -> \/ -> d.s. jab -> c. short -> s. forward -> s.
    forward -> s. fierce
    
    10. jump in: j. short -> j. forward -> j. roundhouse -> \/ -> d.s. jab ->
    c. short -> c. forward -> Hyper Stars n' Stripes
    
    11. c. short -> c. short -> c. roundhouse -> (jab) Shield Slash or
    Hyper Stars & Stripes
    
    12 j. d + roundhouse -> \/ -> c. short -> c. roundhouse -> (jab) Shield Slash
    
    13. d.s. short -> s. forward -> s. forward -> s. roundhouse -> Charging Star
    
    14. d.s. jab -> s. strong -> s. fierce -> (strong) Shield Slash
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -=[Gambit]=- (very strong...)
    
    1. c. short -> c. roundhouse -> Royal Flush
    
    2. s. short -> s. forward -> s. roundhouse -> (jab) Cajun Slash
    
    3. j. fierce -> j. roundhouse -> \/ -> c. short -> c. forward -> (fierce)
    Cajun Strike
    
    4. j. fierce -> \/ -> c. short -> c. fierce -> /\ -> s.j. jab -> s.j. short 
    -> s.j. strong -> s.j. forward -> fierce, roundhouse or any air combo 
    finisher
    
    5. (jab) Kinetic Card -> (jab) Cajun Slash
    
    6. Trick Card -> (fierce) Kinetic Card -> Royal Flush
    
    7. j. fierce -> j. roundhouse -> \/ -> d.c. short -> c. fierce -> Royal Flush
    
    8. j. fierce -> j. roundhouse -> \/ -> d.s. short -> s. forward -> 
    s. roundhouse -> (jab) Kinetic Card -> (fierce) Cajun Slash
    
    9. (jab) Kinetic Card -> (jab) Cajun Slash -> (jab) Cajun Slash (repeat)
    
    10. d.s. jab -> s. short -> s. strong -> c. forward -> c. roundhouse ->
    Cajun Strike
    
    11. j. jab -> j. short -> \/ ->  s. jab -> s. short -> s. forward ->
    s. fierce
    
    12.  d.s. short -> s. roundhouse -> (jab) Kinetic Card
    
    13. d.s. jab -> s. short -> s. forward -> s. roundhouse -> (jab) Cajun Slash
    
    14. j. fierce -> j. roundhouse -> \/ -> d.s. short -> c. roundhouse 
    (fierce) Cajun Slash (otg)
    
    15. j. fierce -> \/ -> d.c. short -> c. strong -> c. roundhouse -> 
    Royal Flush (otg)
    
    16. corner: (fierce) throw -> c. short (otg) -> c. fierce -> /\ -> s.j. jab
    -> s.j. short -> s.j. strong -> s.j. forward -> s.j. fierce, s.j. roundhouse
    or any air combo finisher
    
    17. j. fierce -> j. roundhouse -> \/ -> d.s. short -> c. fierce -> 
    Royal Flush
    
    18. j. short -> j. forward -> j. fierce -> \/ -> d.s. short -> s. roundhouse 
    -> (jab) Kinetic Card -> d.c. short -> c. fierce -> /\ -> s.j. jab -> 
    s.j. short -> s.j. strong -> s.j. forward -> s.j. fierce, s.j. roundhouse
    or any air combo finisher
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -=[Hulk]=- (I think he's the strongest)
    
    1. s. fierce -> Gamma Wave  
    
    2. s. jab -> s. fierce 
    
    3. c. short -> c. forward -> (roundhouse) Gamma Charge
    
    4. j. roundhouse -> \/ -> c. fierce -> Super Gamma Wave
    
    5. j. roundhouse -> \/ -> c. short -> c. fierce -> /\ -> s.j. jab -> 
    s.j. forward -> s.j. fierce or any air combo finisher 
    
    6. corner: j. short -> j. forward -> \/ -> c. fierce -> (jab) Gamma Tornado 
    -> s. fierce (otg) -> (jab) Gamma Tornado
    
    7. j. roundhouse -> c. fierce -> (u + roundhouse) Gamma Charge -> 
    u + roundhouse -> s. fierce (otg) -> (jab) Gamma Tornado
    **note:**
    not sure
    
    8. c. short -> c. fierce -> /\ -> s.j. jab -> s.j. strong -> s.j. forward ->
    s.j. fierce
    
    9. jump in: j. fierce -> \/ -> c. short -> c. fierce -> /\ ->  s.j jab ->
    s.j. short -> s.j. strong -> s.j. forward -> s.j. fierce
    
    10. jump in: b + j. fierce -> \/ -> s. fierce -> Gamma Charge (2 hits)
    
    11. jump in: j. short -> j. forward -> \/ -> c. fierce -> /\ -> s.j. jab ->
    s.j. short -> s.j. forward -> u + s.j. roundhouse -> s.j. roundhouse
    
    12. s. jab -> s. short -> s. forward -> Gamma Charge (2 hits)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -=[War Machine]=- (he has few combos...forgive me)
    
    1. s. roundhouse -> Star Destroyer
    
    2. s. short -> s. roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. strong
    -> s.j. forward -> s.j. u + fierce -> (jab) Shoulder Cannon
    
    3. d.s. jab -> s. short -> c. strong -> s. roundhouse -> /\ -> s.j. jab -> 
    s.j. short -> s.j. strong -> s.j. forward -> Smart Bomb
    **note:**
    not sure
    
    4. d.s. short -> s. roundhouse -> War Destroyer
    
    5. d.s. jab -> s. short -> s. fierce -> Shoulder Cannon
    
    7 d.c. short -> s.roundhouse -> War Destroyer -> c. short (otg) -> 
    c. roundhouse
    
    8. (fierce) Throw into corner -> d.c. short -> s.roundhouse -> /\ -> 
    s.j. jab -> s.j. short -> s.j. strong -> s.j. u + fierce -> d + s.j. fierce,
    s.j. roundhouse, (jab) Shoulder Cannon or any air combo finisher
    
    9. Air Smart Bomb -> Knee Stomp -> j. d + fierce -> \/ -> d.c. short -> 
    s. roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. strong-> 
    s.j. u + fierce -> Shoulder Cannon
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -=[Captain Commando]=- (I love his Captain Corridor!)
    
    1. s. jab -> s. short -> c. forward -> c. roundhouse -> Captain Corridor
    
    2. j. fierce -> \/ -> c. jab -> c. forward -> c. fierce -> 
    (jab ) Commando Strike/Captain Fire
    
    3. c. short -> c. forward -> c. fierce -> Captain Storm
    
    4. s. jab -> s. short -> s. roundhouse -> /\ -> s.j. jab -> s.j. short 
    -> s.j. strong -> s.j. forward -> s.j. fierce, s.j. roundhouse or 
    Captain Fire
    **note:** 
    you can substitute c. strong for the launcher
    
    5. corner: j. short -> j. fierce -> \/ -> d.s. jab -> s. short -> 
    s. roundhouse -> Captain Sword -> c. short (otg) -> s. roundhouse ->
    s.j. jab -> s.j. short -> s.j. strong -> s.j. forward -> s.j. fierce, 
    s.j. roundhouse or Captain Fire
    
    7. s. jab -> s. short -> s. strong -> c. fierce -> Captain Fire
    **note:**
    it's like #2
    
    8. s. jab -> s. short -> s. strong -> c. forward -> s. fierce ->
    Commando Strike
    
    9. d.s. short -> s. roundhouse -> Captain Sword
    
    10. d.c. jab -> c. forward -> c. fierce -> Captain Fire, Captain Corridor or 
    Captain Storm
    
    11. d.s. jab -> s. jab -> c. short -> s. roundhouse -> Captain Corridor
    
    12. d.s. jab -> s. jab -> s. roundhouse -> /\ -> s.j. jab, s.j. short -> 
    s.j. forward -> Captain Fire, s.j. fierce or any air combo finisher
    
    13. j. short -> j. roundhouse -> \/ -> d.c. short -> c. forward -> 
    c. roundhouse --> (fierce) Captain Corridor (otg)
    
    14. d.c. jab -> c. short -> c. forward -> c. fierce -> 
    (short) Commando Strike
    
    15. d.c. short -> c. forward -> c. fierce -> Captain Storm
    
    16. d.c. short -> c. forward -> c. fierce -> Captain Storm -> c. short (otg)
    -> s. roundhouse -> Captain Sword
    
    17. corner -> d.c. short -> c. forward -> c. fierce -> Captain Storm -> 
    c. short (otg) -> s. roundhouse -> Captain Sword -> c. short (otg) ->  
    s. roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. forward ->  
    any air combo finisher (Captain Fire, s.j. fierce etc.)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -=[Chun-Li]=- (about 8 appearances already??)
    
    1. c. forward -> c. roundhouse -> Lightning Legs
    
    2. j. jab -> j. strong -> \/ -> s. forward -> s. roundhouse -> /\ -> 
    s.j.. jab -> s.j. short -> Nana Sei Sen Ku Kyaku
    **note:**
    Nana Sei Sen Ku Kyaku is the Air Demon
    
    3. j. jab -> j. strong -> \/ -> c. short -> c. forward -> c. fierce ->
    Senretsu Kyaku -> Lightning Legs
    
    4. j. jab -> j. short -> j. strong -> d.s. short -> s. roundhouse ->
    Hazan Tenshou Kyaku -> c. short (otg) -> s. roundhouse -> s.j. jab -> 
    s.j. short -> s.j. strong -> Stomp Kick -> Stomp Kick -> Lightning Legs
    
    5. c. jab -> c. short -> c. fierce -> Senretsu Kyaku
    
    6. air dash: j. short-> j. forward -> j. roundhouse -> \/ -> d.c. short ->
    c. strong -> c. fierce -> Lightning Legs
    
    7. jump in: j. strong -> j. fierce -> \/ -> d.s. jab -> s. short -> c. strong
    -> c. forward -> c. roundhouse -> Axe Kick
    
    8. while dashing/sliding (holding down): c. short -> s. strong -> s. round-
    house -> /\ -> s.j. jab -> s.j. short -> s.j. strong -> j. forward ->
    {s.j. strong} -> s.j. forward -> d + s.j. forward -> (forward) Lightning Legs
    
    9. d.s. jab -> s. strong -> s. fierce -> Kikosho (super)
    
    10. d.c. short -> c. forward -> c. fierce or (roundhouse) Axe Kick
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -=[Jin]=- (Jin is not a "combo" guy...)
    
    1. s. strong -> Saotome Cyclone
    
    2. c. roundhouse -> Saotome Dynamite
    
    3. s. short -> Blodia Fist
    
    4. j. fierce -> \/ -> c. jab -> c. fierce -> Blodia Fist/Vulcan
    
    5. j. short -> j. roundhouse -> c. jab -> c. strong -> Blodia Fist
    
    6. j. fierce -> \/ -> s. strong -> s.j. jab -> s.j. strong -> s.j. fierce
    
    7. d.s.jab -> s.jab -> s. forward
    
    8. In Corner: d.c. jab -> c. strong -> Blodia Punch -> c. roundhouse -> 
    Saotome Dynamite
    
    9. j. roundhouse -> \/ -> s. forward -> d + Roundhouse
    
    10. j. fierce -> \/ -> s. strong -> /\ -> s.j. jab -> s.j. short -> 
    any air combo finisher
    
    11. Half a screen to corner: j. fierce -> \/ -> d.s. short -> s. fierce -> 
    Blodia Vulcan
    
    12. j. jab -> j. fierce -> \/ -> s. strong -> /\ s.j. jab -> s.j. roundhouse 
    -> s.j. d + roundhouse
    
    13. corner -> j. fierce -> \/ s. strong -> /\ -> s.j. jab -> s.j. short -> 
    s.j. roundhouse -> Air Drill -> Saotome Dynamite
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -=[Mega Man]=- (Capcom's Blue Bomber!)
    
    1. j. short -> j. forward -> \/ -> c. short -> c. forward -> c. roundhouse
    -> Tornado Hold (otg)
    
    2. charge Mega Buster -> j. short -> j. forward -> j. roundhouse -> \/ -> 
    d.s. short -> s. forward -> s. roundhouse -> s.j. jab -> s.j short ->
    s.j. strong -> s.j. forward -> Mega Buster
    
    3. s. roundhouse -> s.j. jab -> s.j short -> s.j. strong -> s.j. forward -> 
    air combo finisher
    **note:**
    the finsher could be a charged Mega Buster, the Hyper Mega Man,
    the Leaf Shield etc.
    
    4. charge Mega Buster -> (jump in) j. jab -> \/ -> d.c. short -> c.forward -> 
    Mega Buster 
    
    6. Charge Mega Buster -> d.c. roundhouse -> c. Mega Buster release (otg)
    
    5. d.c. short -> c.forward -> c.roundhouse -> Rush Drill(otg)
    
    7. d.s. short -> s.roundhouse -> /\ -> s.j. jab -> s.j. strong -> 
    Hyper Megaman 
    
    8. charge Mega Buster -> d.s.short -> s.roundhouse -> /\ -> s.j. jab ->
    s.j. forward -> Mega Buster -> Beat Plane
    
    9. charge Mega Buster -> (jab) Tornado Hold -> Mega Buster release -> 
    Hyper Megaman
    
    10. corner: Tornado Hold -> s.roundhouse -> /\ -> s.j. jab -> s.j. short ->
    s.j. strong -> s.j. forward -> s.j. fierce, s.j. roundhouse or anay air 
    combo finisher
    
    11. charge Mega Buster -> Leaf Shield Activation -> d.c. short -> c.forward 
    ->s.roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. strong -> s.j. forward 
    -> Fire Leaf Shield -> Mega Buster -> Hyper MegaMan
    
    12. new: charge Mega Buster -> Rush Drill
    
    **note: A very cheap combo. This requires one Super meter. Charge Mega Buster 
    for 20 seconds or more if you want more hits (I usually do it about 50 sec). 
    Release near enemy then follow it with a Rush Drill. Don't go over the 
    fireball and stay up with its pace (so don't press the kicks to much). You 
    can get up to 60+ hits!!
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -=[Morrigan]=- (Well, she's sexy though...)
    
    1 j. fierce -> \/ -> c. short -> c. fierce -> /\ -> s.j. jab -> s.j. short 
    -> s.j. strong -> s.j. forward -> s.j. roundhouse, fierce, Shadow Blade or 
    any air combo finisher
    
    2. j. short -> j. strong -> fierce -> \/ -> d.c. jab -> c. jab -> c. forward
    -> c. fierce -> /\ -> s.j. jab -> s.j. short -> s.j. strong -> s.j. forward
    -> Shadow Blade/Vector Drain
    
    3 d.c. short -> c. forward -> s. roundhouse
    
    4. d.s. jab -> s. short -> s. strong -> s. forward -> s. fierce -> 
    s. roundhouse 
    
    5. d.s. jab -> s. short -> s. strong -> s. forward -> Shadow Blade
    
    6. d.c. short -> c. forward -> Silhouette Blade
    
    7. c. roundhouse -> Silhouette Blade (otg)
    
    8. d.s. jab -> s. short -> s. strong -> Darkness Illusion
    
    9. j. jab -> j. short -> \/ -> d.c. short -> c. forward -> c. fierce ->
    /\ -> s.j. jab -> s.j. short -> s.j. strong -> s.j. forward -> air combo
    finisher (s.j. roundhouse, fierce etc.)
    
    10. d.c. short -> c. strong -> c. forward c. roundhouse -> Darkness 
    Illusion (otg)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -=[Ryu (Ken/Akuma)]=- (some combos work in other modes)
    
    
    for Ryu only:
    
    1. jump in: j. roundhouse -> d.c. short -> c. fierce -> /\ -> s.j. jab -> s.j.
    short -> s.j. strong (2 hits) -> s.j. forward -> Super Fireball, Hadoken or
    Hurricane Kick
    
    2. jump in: j. forward -> j. roundhouse -> \/ -> c. forward -> c. fierce ->
    /\ -> s.j. jab -> s.j. short -> {s.j. strong} -> u + s.j. forward -> s.j.
    fierce -> s.j. roundhouse
    
    4. jump in: j. forward -> j. fierce -> \/ -> s. jab -> s. short -> s. fierce
    -> Shinkyuu Hadoken
    
    5. d.s. short -> c. jab -> c. short -> c. forward -> c. roundhouse ->
    Shinkyuu Hadoken
    
    6. jump in: j. fierce -> s. strong -> c. roundhouse -> Vacuum Hurricane
    
    for Akuma only:
    
    1. Drop kick -> \/ -> d.c. fierce -> s.j. jab -> s.j. short -> s.j. strong
    -> s.j forward -> s.j. fierce, roundhouse, hurricane kick or any air combo 
    finisher
    
    2. d.c. short -> c. fierce -> /\ -> s.j. jab -> s.j. short -> s.j strong ->
    s.j. forward -> u + s.j. forward -> Air Hadoken -> Demon Blade Kick
    
    3. jump in: Demon Blade Kick -> \/ -> c. forward -> (forward or roundhouse)
    Hurricane Kick -> {Messatsu Gou Shoryuu}
    
    4. jump in: j. forward -> j. fierce -> \/ -> d.c. short -> c. fierce -> /\ ->
    s.j. jab -> s.j. short -> s.j strong -> s.j. forward -> {u + s.j. forward} ->
    (forward or roundhouse) Huricane Kick
    
    for Ken only:
    
    1. d.c. short -> c. fierce -> /\ -> s.j. jab -> s.j. short -> s.j. strong ->
    s.j. forward -> (roundhouse) hurricane kick -> Shinryuken.
    
    2. jump in: j. forward -> j. roundhouse -> \/ -> c. jab -> s. strong ->
    s. forward Shorryuu Reppa
    
    3. d.c. short -> c. fierce -> /\ -> s.j. jab -> s.j. short -> s.j. strong ->
    s.j. forward -> any SPECIAL
    
    4. air to air (while s.j./j): j. short -> j. forward -> j. fierce ->
    Hurricane Kick -> \/ -> Hurricane Kick
    
    works for all 3 (modes):
    
    1. s. jab -> s. strong -> s. fierce
       
    2. d.s. short -> s. forward -> s. roundhouse
       
    3. j. roundhouse -> c. short -> c. forward -> Hadoken
       
    4. c. fierce -> s.j. jab -> s.j. short -> s.j. forward -> s.j. strong 
    -> Tatsumaki-Senpukyaku
       
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -=[Zangief]=-  
    
    1. j. d + fierce -> \/ -> c. strong -> /\ -> s.j. jab -> s.j. forward ->
    Spinning Latriat -> \/ -> roundhouse -> Double Final Atomic Buster
    
    2. jump in: j. roundhouse -> \/ -> c. strong -> /\ -> s.j. short ->
    s.j. forward -> (kick) Lariatt -> \/ -> s. roundhouse or (punch) Latriatt
    
    3. jump in: j. roundhouse -> \/ -> c. strong -> s. short -> s. forward
    -> (air...i dunno) screw pile driver
    
    4. jump in: j. roundhouse -> \/ -> s. forward -> Siberian Slam -> (as he/she
    gets up, corner) Spinning Piledriver
    
    5. jump in: j. forward -> \/ -> s. jab -> Green Hand -> Spinning Piledriver
    
    6. jump in: d + fierce -> \/ -> c. strong -> /\ -> s.j. jab -> s.j. strong
    -> s.j. forward -> (kick) Spinning Lariat -> \/ -> s. roundhouse -> walk or
    jump forward, as they are about to land and do whatever special grab or super
    throw you like.
    
    7. c. strong -> /\ -> s.j. jab -> s.j. forward -> s.j. roundhouse
    
    8. (jump over opponent) -> j. d + fierce -> \/ -> s. roundhouse -> 
    (short) Air Throw
    
    9. c. strong -> /\  -> s.j. jab -> Spinning Piledriver
    
    10 j. roundhouse -> \/ -> c. fierce Double Final Atomic Buster
    
    11. J. fierce -> \/ -> c. strong -> /\ -> s.j. jab -> s.j. forward -> 
    Kick Lariat -> \/ -> s. roundhouse -> (jab) Green Hand -> Final Atomic Buster
    
    12. j. fierce -> c. strong -> /\ -> s.j. jab -> s.j. forward -> 
    (air) Spinning Pile Driver
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -=[Orange Hulk]=- (he's quite faster)
    
    1. s. short -> s. fierce -> Ground Wave
    
    2. c. short -> c. forward -> Gamma Quake
    
    3. j. short -> \/ -> d.c. short -> c. fierce -> Gamma Crush
    
    4. d.c. short -> c. fierce -> Ground Wave or Gamma Wave
    
    5 j. short -> \/ -> c. short -> c. forward -> Gamma Charge -> Gamma Charge
    
    6. j. roundhouse -> \/ -> d.c. short -> c. fierce -> /\ -> s.j. jab -> 
    s.j. short -> s.j. strong -> s.j. forward -> s.j. fierce
    
    7. j. short -> \/ -> c. short -> c. fierce -> Upwards Gamma Charge -> 
    Upwards Gamma Charge -> c. fierce (otg) -> Gamma Throw
    
    8. j. short -> j. strong -> \/ -> c. fierce -> Upwards Gamma Charge -> 
    Upwards Gamma Charge -> c. fierce (otg) -> Gamma Wave
    
    9. corner -> c. short -> Gamma Quake -> c. fierce -> Gamma Tornado
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -=[Gold War Machine]=- 
    
    1. d.s. short -> s. roundhouse -> War Destroyer
    
    2. d.s. jab -> s. short -> s. fierce -> Shoulder Cannon
    
    3. d.c. short -> c. strong -> s. roundhouse -> /\ -> s.j. jab -> s.j. short 
    -> s.j. strong -> s.j. u + fierce -> (jab) Shoulder Cannon
    
    4. d.c. short -> s. roundhouse -> War Destroyer -> c. short (otg) -> 
    c. roundhouse
    
    5. (fierce) throw into corner -> d.c. short -> s. roundhouse -> /\ s.j. jab 
    -> s.j. short -> s.j. strong -> s.j. u + fierce -> any air combo finisher
    
    6. Air Smart Bomb -> Knee Stomp -> j. d + fierce -> \/ -> d.c. short -> 
    s. roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. strong -> 
    s.j. u + fierce -> Shoulder Cannon
                     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -=[Shadow Lady]=- (she's like a Dark Chun-Li)
    
    1. c. short -> c. roundhouse -> Lightning Kick (otg)
    
    2. j. roundhouse -> \/ -> Lightning Kick
    
    3. d.s. jab -> s. strong -> s. fierce -> Shadow Drill
    
    4. j. fierce -> \/ -> d.s. jab -> s. roundhouse /\ s.j. jab -> s.j. short 
    -> s.j. strong -> s.j. forward -> Lightning Legs, s.j. fierce or roundhouse
    
    5. jump towards corner: j. d + forward -> j. d + forward -> j. d + forward 
    -> fierce, roundhouse or Lightning Legs
    
    6. j. roundhouse -> \/ -> s. roundhouse -> /\ -> s.j. jab -> s.j. short -> 
    s.j. d + forward -> s.j. d + forward -> Lightning Legs
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -=[Lilith]=- (Morrigan too)
    
    1. d.c. short -> c. forward -> s. roundhouse
    
    2. d.s. jab -> s. short -> s. strong -> s. forward -> s. fierce -> 
    s. roundhouse
    
    3. d.s. jab -> s. short -> s. strong -> s. forward -> Shadow Blade
    
    4. j. jab -> j. short -> \/ -> d.c. short -> c. forward -> c. fierce -> /\ ->
    s.j. jab -> s.j. short -> s.j. strong -> s.j. forward -> s.j. roundhouse,
    fierce etc or any air combo finisher
    
    5. d.c. short -> c. strong -> c. forward -> c. roundhouse -> 
    Darkness Illusion (otg)
    
    6. d.s. jab -> s. short -> s. strong -> Darkness Illusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -=[Roll]=- (MegaMan's sister)
    
    1. j. jab -> \/ -> d.c. short -> c. forward -> c. roundhouse -> (jab) 
    Tornado Hold (otg) or Mega Buster
    
    2. d.c. short -> c. forward -> c. roundhouse -> Rush Drill(otg)
    
    3. Flower Bouquet -> c. roundhouse -> Rush Drill (otg) 
    
    4. d.c. short -> c. forward -> s. roundhouse -> /\ -> s.j. jab -> s.j. short 
    -> s.j. strong -> s.j. forward -> Mega Buster
    
    5. Leaf Shield -> d.s. short -> s. roundhouse -> /\ -> s.j. jab -> s.j. short 
    -> s.j. strong -> s.j. forward -> Fire Leaf Shield 
    
    6. d.s. short -> s. roundhouse -> /\ -> s.j. jab -> S.j. strong -> Hyper Roll 
    
    7. corner -> Tornado Hold -> s. roundhouse -> /\ -> s.j. jab -> s.j. short -> 
    s.j. strong -> s.j. forward -> Mega Buster
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -=< Strategy >=-
    
    - Always pick a good and strong helper. I always choose Juggernaut everytime 
    I play (so if you see a guy here in the Phil., using Wolvie and Strider or
    any partner, with Juggie as a helper, and sucks on playing the game, chances 
    that it would be me...hehehehe). Look at the "Best Helpers" section for
    other good helpers.
    
    - Learn how to perform a safe ground/air combo that when blocked, it can keep
    you out of trouble (counter attacks).  
    
    - On Onslaught: have someone like Ryu or Captain Commando who can fire on his
    face. Don't rely on characters like Wolvie on defeating him (except for other
    professional Wolvie players, hi guys!). Always (and I mean always) shield his 
    attacks and be patient on attacking him. Use a big helper like the Sentinel, 
    Juggie, Colossus etc. which covers most of the screen.
    
    - Always use a helper before attacking (usually done before a ground combo). 
    
    - If a human player keeps on attacking you, keep an eye on how he attacks and
    how often he uses his strategy on killing you. 
    
    - Look out for low attacks when you dash in. Try to block this moves.
    
    - Be careful and don't jump on opponents who prioritize air attacks or those 
    who has an "anti-air attack" super like War Machine Star Destroyer or Jin's  
    Saotome Cyclone (which can take up almost half of your life!!). Try setting 
    up a ground combo instead of those combos which you start by jumping (duh).
    
    - A very cheap tip: If an opponent keeps on blocking, try to walk near 
    him and throw him or try to jump on his other side and attack (sometimes, 
    he'll be confused on where he's supposed to block).
    
    - Don't be wild when perform a certain move or a combo...just relax, ok? 
    
    - Don't panic if you're about to die...you're still alive and still can beat
    your oponnent!!
    
    - Combo is the key!!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -=< BEST HELPERS >=-
    
    Actually, a good helper for me is the one who has front projectiles and 
    the one's who goes to the enemy (like Psylocke)
    
    1. Juggernaut  
    
    2. Colossus
    
    3. Sentinel
    
    4. Psylocke
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -=< BEST TEAMS >=-
    
    here's my fave list on my team-ups:
    
    1. Strider/Wolvie
    -> the "combo" kings! The Ultimate Fighting Machine!!
    
    2. Wolvie/Spidey
    -> It's my old fave but they're still great!
    
    3. Wolvie/Captain Commando
    -> My first team (i finished my very first game because of this guys) 
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
     -----------
    |Credits!!!!|
     -----------
    
    Once Again!! I finished an another FAQ and i think it's not that 
    bad...well anyway, here the people i wanna thank:
    
    1. Migs Rustia  (squatter@iconn.com.ph)
    -> here's his page (MVC: the site) : 
    http://www.geocities.com/Area51/Vault/5027/index.html
    (man, I hate you for doing such a nice & informative webpage...good job) 
    
    2. Edward T. Ma (Edmaedmaedma@juno.com)
    -> maker of the ver 1.2 Marvel Vs. Capcom FAQ. Some combos came 
    from his work, and other names for the moves.
    
    3. Ben Vargas (Strider106@yahoo.com)
    -> some combos for Strider taken from his Strider FAQ...
    
    5. Green Goblin (ggs@geocities.com)
    -> thanks for other combos
    
    7. Gouki (forgot your e-mail)
    -> here's his marvelous page (too much on the graphics though):
    http://www.geocities.com/SiliconValley/6785/moves.html
    
    8. James Chen
    -> XSF/MARVEL FAQ and the art up there 
    
    9. Eduardo Perez 
    -> for teaching me how to do my very first combo (thanks man!!)
    
    10. Shirley Mata
    -> hi....where are you again??
    
    11. Jie/Jo Bautista (twins) & Eric
    -> thanks for the cheap MegaMan combo!!
    
    Finally, thanks To Capcom (nice work again, guys), to Marvel for making such 
    awesome characters, especially to you and to God up there! Just write for any 
    comments, questions or something wrong about this FAQ, k?? thank you for 
    reading this thing, bye guys!!  
    
           ._______________________________.
    ---===<  by benzi (benzi@iconn.com.ph) _>===---
          |-------------------------------|___.
    ---===<   Remember: "Combo is the key"     >===---
           `----------------------------------'