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    Venom by JChristopher

    Version: 1.0 | Updated: 11/27/99 | Printable Version | Search Guide | Bookmark Guide

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    @!@  !@!  @!!!:!    @!@ !!@!  @!@  !@!  @!! !!@ @!@
    !@!  !!!  !!!!!:    !@!  !!!  !@!  !!!  !@!   ! !@!
    :!:  !!:  !!:       !!:  !!!  !!:  !!!  !!:     !!:
     ::!!:!   :!:       :!:  !:!  :!:  !:!  :!:     :!:
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    MARVEL VS. CAPCOM FAQ
    by Joseph Christopher <sirlordjoseph@icqmail.com>
    version 1.0
    Nov. 27, 1999
                                                                           
    this faq is copyright 1999-2000 Joseph Christopher
                                                                           
    I didn't believe there will come a time when I'll have to write something          
    like this just to remind some people of what they all should be knowing            
    by heart :( Anyway, here goes...                                                   
                                                                                       
    By gaining access to this faq you agree to the following terms:                    
                                                                                       
    ___________________________________________________________________________________
    ===================================================================================
    ||                                                                               ||
    ||  1) I, Joseph Christopher, the author of this faq, is not in any way          ||
    ||     liable for any harm that anybody thinks came from reading this faq.       ||
    ||     Examples of this harm include physical ones, such as getting mauled       ||
    ||     by someone who lost to you via a technique found in this faq, and         ||
    ||     emotional ones, such as experiencing humiliation upon the use or          ||
    ||     most likely misuse of yet another technique found in this faq.            ||
    ||                                                                               ||
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    ||     out of ten chances are it is not in its latest update. You must           ||
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    ||     As for webmasters, web page contibutors, and all similar personnel,       ||
    ||     posting this faq on any other website requires every last sentence,       ||
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    ||  4) You will not use even a single phrase, sentence, or concept found         ||
    ||     anywhere in this faq on your own work, even if you expressed it in        ||
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    ||     any help it has done for you.                                             ||
    ||                                                                               ||
    ===================================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                                                       
    * This society does not care if you're the dumbest vegetable on earth,             
      if you do something wrong, someone will make you pay the price! ;)               
                                                                           
    * Peter Parker definitely made the mistake of the millenium when he discarded
      the all-powerful symbiote! Now it has taken a more powerful host, and
      fused what it has learned from a spider-influenced DNA to produce...
      Venom! Alright! I was waiting for this character(subconsciously) all
      my life and seeing him in MVC definitely left an evil grin on my face.
      He's not what I frequently use nowadays, but I still have won many battles
      with him cause:
                                                                           
    1. Venom can surprise a lot with his Venom Fang
    2. Venom is all range, without having to suffer much speed
    3. Venom has the most damaging non super or throw-linked air combo
    4. Venom's Venom Web is easily the best to use in a team work super
                                                                           
                                                                           
    Why read this guide:
       I. Legend
      II. General Moves
     III. Normal Moves
      IV. Supers
       V. Combos
      VI. Vs. Computer
     VII. Vs. Human
    VIII. Ending
      IX. Credits
       X. Revision History
      XI. Final Words
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ____      __    ____   ___  ____  _  _  ____
    (_  _)    (  )  ( ___) / __)( ___)( \( )(  _ \
     _)(_      )(__  )__) ( (_-. )__)  )  (  )(_) )
    (____)()  (____)(____) \___/(____)(_)\_)(____/
                                                                           
                                                                           
    U - up
    D - down
    B - back
    F - forward
    + - at the same time
    P - any punch
    K - any kick
    L - low
    M - medium
    H - high
    / - or
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ____  ____       ___  ____  _  _  ____  ____    __    __
    (_  _)(_  _)     / __)( ___)( \( )( ___)(  _ \  /__\  (  )
     _)(_  _)(_     ( (_-. )__)  )  (  )__)  )   / /(__)\  )(__
    (____)(____)()   \___/(____)(_)\_)(____)(_)\_)(__)(__)(____)
                     __  __  _____  _  _  ____  ___
                    (  \/  )(  _  )( \/ )( ___)/ __)
                     )    (  )(_)(  \  /  )__) \__ \
                    (_/\/\_)(_____)  \/  (____)(___/
                                                                           
                                                                           
    dash       - F,F / B,B (goes in direction you choose)
    super jump - D,U / D,UF / D,UB (goes in direction you choose)
    guard push - LP+MP+HP (while blocking)
    taunt      - press start
    call helper- MP+MK
    tag partner- HP+HK
    tag super  - D,DF,F+HP+HK
    team work  - D,DB,B+HP+HK
                                                                           
    * let me explain a few things about some of the general moves:
                                                                           
    call helper - your helper is the character you choose after you have chosen
                  the two members of your team. He/she basically, when called,
                  just enters the screen, does an attack, and leaves. Fighters
                  available in the character select screen are not available
                  as helpers and vice versa. With choosing a helper, the cursor
                  goes through all the possible selections and you have to
                  hit a button at the exact moment it highlights your desired
                  helper. There is, however, an alternative: (to use any of
                  these helpers, hold start and the corresponding button
                  immediately after choosing your second fighter.)
                                                                           
          Anita      - LP+MP+HP
          Colossus   - LP+MP+MK
          Cyclops    - LP+LK+MP
          Devilot    - MP+HP
          Iceman     - MP+MK
          Jubilee    - LK+MP+HP
          Juggernaut - LP+MK
          K. Arthur  - LP+MP
          Lou        - MP
          Magneto    - LK+HP
          Michelle H.- LP+LK
          Psylocke   - MK
          Pure & Fur - LK
          Rogue      - LP+LK+MP+HP
          Saki       - HP
          Sentinel   - MP+MK+HP
          Shadow     - LP+MK+HP
          Storm      - LP+LK+HP
          Thor       - LK+MP
          Ton-pooh   - LP+HP
          U. Soldier - LP
          US Agent   - MP+HP
                                                                           
    tag partner - your partner will enter the screen, attacking anything in
                  front of him or her, but you probably already know that by
                  now, don't you?
                                                                           
    tag super - common to crossover fans, this move needs at least two levels
                of super charged up. It will allow both fighters to execute
                their respective supers at the same time, the resting one
                being left behind as if they already "tagged"
                                                                           
    team work - ahh, this is new. your partner enters the screen as he would
     super      during a normal tag, but then after that you can control both
                your fighters at the same time! (they'll both respond to your
                controls.) What's more, your super gauge is set to infinite.
                Yeah! This state is timed though, so use it wisely. The length
                of time you stay in this state is determined by the amount
                of super you have charged up when you did it.
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ____  ____  ____      _  _  _____  ____  __  __    __    __
    (_  _)(_  _)(_  _)    ( \( )(  _  )(  _ \(  \/  )  /__\  (  )
     _)(_  _)(_  _)(_      )  (  )(_)(  )   / )    (  /(__)\  )(__
    (____)(____)(____)()  (_)\_)(_____)(_)\_)(_/\/\_)(__)(__)(____)
                           __  __  _____  _  _  ____  ___
                          (  \/  )(  _  )( \/ )( ___)/ __)
                           )    (  )(_)(  \  /  )__) \__ \
                          (_/\/\_)(_____)  \/  (____)(___/
                                                                           
                                                                           
    1. LP - Venom is not one of the normal-sized players in the game, so his
            jab won't be quite the same. This jab reaches further, is just
            about as fast, and combining both properties, it becomes superior
            in priority.
                                                                           
       a) standing - not quite a jab since he actually holds back before doing
                     it and utilizes the full length of his arm (which is quite
                     lenghty) And since it's just about as fast as any other,
                     can be unexpectedly used as a counter for dash-ins.
                                                                           
       b) crouching - well, he just crouches and does basically the same attack
                      as his standing LP. May also be used to counter dash-ins,
                      especially those that end in low attacks.
                                                                           
       c) jumping - well, he just jumps and does basically the same attack
                    as his standing LP. You can use it to start an air combo,
                    but other than that I don't see any reason to do it.
                                                                           
    2. MP - without doubt Venom's most useful move, these come with range and
            pack a moderately large damage as well. Combo filler, combo starter,
            anything that has to do with combos! That's the MPs' main uses.
                                                                           
       a) standing - this is what every MVC character has---a launcher. In
                     this move, Venom delivers an uppercut, but not with a
                     closed fist. Instead he claws his opponent so hard they
                     actually rise.
                                                                           
       b) crouching - yuck. If you're disgusted by the way his tongue hangs
                      from his mouth all the time, then don't do this move.
                      Most of you probably wouldn't care, and this is a very
                      useful pure-ground combo starter so I really advise
                      using it. Oh, and in this move, he licks(!) his opponent
                      by sticking his tongue out to its full length.
                                                                           
       c) jumping - well, he just jumps and does basically the same attack
                    as his crouching MP. You can use it to fill an air combo,
                    or counter a close air to air enconter but other than
                    those I don't see more reasons to use it.
                                                                           
    3. HP - the looong rangers! These babies reach about three-fourths the
            screen and come out fast enough to surprise any on-rusher! Let's
            not forget the fact that these can also deal awesome damage and
            are never to be underestimated.
                                                                           
       a) standing - Venom's whole upper body BECOMES his mouth, complete with
                     razor sharp teeth, and bites the opponent. Definitely
                     High on damage, comes out a little slower but is still
                     considered quick, and reaches, like I said, three-fourths
                     the screen! Nice to exchange hits with.
                                                                           
       b) crouching - well, he just crouches and does basically the same attack
                      as his standing HP. Just as high on damage, as quick
                      on execution time, but a little less on the reach factor.
                      Use it occasionally.
                                                                           
       c) jumping - this is an execption. Well, it's still quite long-ranged
                    but not as long as the other two HPs and clearly not as
                    useful. Don't even use it as an air combo ender either
                    cause a jumping HK to Venom Fang is always better.
                                                                           
    4. LK - nothing his LKs can do that his LPs can't do better so I won't
            be including strategies on this but I'll describe them...
                                                                           
       a) standing - everybody's short, forward kick, very common, very
                     useless
                                                                           
       b) crouching - everybody's crouching short, forward kick, very common,
                      very useless (yup, the kick still looks the same even
                      if he's crouching)
                                                                           
       c) jumping - your basic combo filler, but nothing else. Looks much like
                    the other LKs, so won't be packing much use with it either
                                                                           
    5. MK - looks the coolest, but is the most awkward to use. I recommend
            their use only as a combo filler or a super meter charger.
                                                                           
       a) standing - a whole lotta little sharp beaked shapes morph from Venom's
                     own skin in his leg area and hit the opponent almost
                     all at once. Gives two hits, may be linked from a standing
                     LP and to a Death Bite but nothing more than that.
                                                                           
       b) crouching - again, a whole lotta little sharp beaked shapes morph
                      from Venom's own skin this time in his back area and
                      hit the opponent all at once. May be linked from a crouching
                      MP and to a Death Bite but nothing more than that.
                                                                           
       c) jumping - Venom turns to YOU, compresses himself, and out comes a
                    multitude of "spike" skins that hit the opponent wherever
                    he is, that is, within a very short radius. Only for filling
                    air combos.
                                                                           
    6. HK - the multi-hitting ones. Makes use of multi-fanged mouths that take
            shape from his legs. These fanged mouths sort of jumps from Venom's
            body, hits the opponent, and goes back.
                                                                           
       a) standing - like I said, a multi-hitting move. His feet "melts" on
                     the ground and from its semi-liquid state, out splashes
                     those fanged mouths and quickly hit the opponent while
                     trying to return to their master.
                                                                           
       b) crouching - this is an execption. Hits only once but the method by
                      which Venom attacks in this move is very similar to the
                      one he used in his other HKs---the fanged mouths!
                                                                           
       c) jumping - well, he just jumps and does basically the same attack
                    as his crouching HP. Just as high on damage, as quick
                    on execution time, but a little less on the reach factor.
                    Use it occasionally and always link, if you're aligned
                    horizontally with the opponent, to a Venom Fang.
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ____  _  _      ___  ____  ____   ___  ____    __    __
    (_  _)( \/ )    / __)(  _ \( ___) / __)(_  _)  /__\  (  )
     _)(_  \  /     \__ \ )___/ )__) ( (__  _)(_  /(__)\  )(__
    (____)  \/  ()  (___/(__)  (____) \___)(____)(__)(__)(____)
                     __  __  _____  _  _  ____  ___
                    (  \/  )(  _  )( \/ )( ___)/ __)
                     )    (  )(_)(  \  /  )__) \__ \
                    (_/\/\_)(_____)  \/  (____)(___/
                                                                           
                                                                           
    1) Venom Fang - D,DF,F+P
                                                                           
            If you thought his standing/crouching HP, in which half his body
       body becomes a mouth, was cool, you'll think this is wacky. In this
       move Venom HIMSELF becomes a whole, big, fanged, slimy, mouth! He then
       dives for his unsuspecting victim to deal a lot of damage. Easily the
       most abused move in his arsenal, and not without good reason. It has
       damage, range, and priority, not to mention a great surprising ability.
       Also the best air combo ender and even better than an air throw.
                                                                           
    2) Venom Bite - D,DF,F+K
                                                                           
            Hey, I thought the Venom Fang was already a bite! Anyway, if that
       move copied while greatly improving his HP, this one does the same
       with his HK. This time his "melted" portion extends itself at a distance
       depending on the K you used and out comes those quick to strike fanged
       mouths---cool! Use this move as a ground combo ender or simply as a
       chipper but with extra care on estimating the opponent's distance and
       hitting the right K.
                                                                           
    3) Web Throw - F,DF,D,DB,B+P
                                                                           
            Shows that Venom still has some Spidey moves left, but also shows
       he has more than double the checkered bug's strength. Hits higher because
       of his height, but otherwise comes out the same, with the angle of the
       shot also depending on the P used (the stronger P, the higher angle)
       However, if it connects, Venom won't rely on circular (centripetal
       and centrifugal) force , but rather on his own weight-lifting strength!
       In other words, he doesn't whirl the opponent round his head like Spidey
       does, but instead slams the opponent on one side, pulls and slams him
       again on the other, repeats, and repeats again for a number of times
       depending on the buttons you mashed. A good strategy would be to air
       combo your opponent in a corner, end it with a Venom Fang, and pull off
       this move as he tries to fall and do a jump-in on you.
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     _  _      ___  __  __  ____  ____  ____  ___
    ( \/ )    / __)(  )(  )(  _ \( ___)(  _ \/ __)
     \  /     \__ \ )(__)(  )___/ )__)  )   /\__ \
      \/  ()  (___/(______)(__)  (____)(_)\_)(___/
                                                                           
                                                                           
    1) Venom Web - D,DF,F+2P
                                                                           
            This is what a true human spider should be doing, not some off-the-
       screen flying kicks. Venom jumps forward a little, prepares to do what
       looks like a jumping MK, but then flashes and out comes a screenfull
       of...WEB! Anyone open at that moment, unless he's at the peak of a super
       jump, will fall prey to this great super move. THE best super to use
       in a team work super because it allows your partner to pour out his/
       her own super while Venom's at it. Other useful reasons to do this move
       would be to finish what a helper started, punish a missed super, and
       trick a raging super-jumper.
                                                                           
    2) Death Bite - D,DF,F+2K
                                                                           
            First, there was the HK, then there was the Venom Bite. Now, this?
       Capcom has really overused the animation for Venom's HK cause, as you
       can see, it has both a special and a super version! *Sigh*,...at least
       it's a good ground combo ender, specifically after a crouching HK,
       and it also is a good chipper, compared to the Venom Web, which does
       ZERO chip. Use it mainly to counter slow ground attacks.
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     _  _  ____       ___  _____  __  __  ____  _____  ___
    ( \/ )(_  _)     / __)(  _  )(  \/  )(  _ \(  _  )/ __)
     \  /  _)(_     ( (__  )(_)(  )    (  ) _ < )(_)( \__ \
      \/  (____)()   \___)(_____)(_/\/\_)(____/(_____)(___/
                                                                           
                                                                           
    Universal Jump-in: HK - yes, that's all you should do to start a jump-in
                            combo. You may want to do a LK-> HK combo to
                            start a jump-in but, can the LK really hit the
                            opponent before he does something else?
                                                                           
    * a jump-in you MAY add while a dash-in you MUST add to any of these combos:
                                                                           
    1. LP-> MK-> Venom Fang
    2. D+MP-> D+MK-> Venom Fang
    3. MP-> UF-> LP-> LK-> MP-> MK-> HK-> Venom Fang
    4. D+MP-> D+HK-> Death Bite
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     _  _  ____  ____      _  _  ___
    ( \/ )(_  _)(_  _)    ( \/ )/ __)
     \  /  _)(_  _)(_      \  / \__ \
      \/  (____)(____)()    \/  (___/()
                 ___  _____  __  __  ____  __  __  ____  ____  ____
                / __)(  _  )(  \/  )(  _ \(  )(  )(_  _)( ___)(  _ \
               ( (__  )(_)(  )    (  )___/ )(__)(   )(   )__)  )   /
                \___)(_____)(_/\/\_)(__)  (______) (__) (____)(_)\_)
                                                                           
                                                                           
    Well, pull off all the combos I just taught you! If you block all day,
    computer opponents will most likely do a dumb attack that'd leave them
    open for a combo that ends in a super! If, however, they walk forward
    for no reason, they're planning to throw you so do what you want to counter
    that! Simple enough?
                                                                           
    Oh, yeah, how to beat Onslaught:
    First, cool-looking form: all you have to do is block low and lick his...
                              well, let's just say reapetedly do a D+MP
                              whenever he's finished doing a special move.
                              You can also try diving for him via Venom Fang.
                                                                           
    Second, cheap@$$ form: jump and HK his face until you're all charged up
                           for a super then Death Bite his face and make his
                           neck crack! Block right after your every move to
                           avoid his eye beams.
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     _  _  ____  ____  ____      _  _  ___      _   _  __  __  __  __    __    _  _
    ( \/ )(_  _)(_  _)(_  _)    ( \/ )/ __)    ( )_( )(  )(  )(  \/  )  /__\  ( \( )
     \  /  _)(_  _)(_  _)(_      \  / \__ \     ) _ (  )(__)(  )    (  /(__)\  )  (
      \/  (____)(____)(____)()    \/  (___/()  (_) (_)(______)(_/\/\_)(__)(__)(_)\_)
                                                                           
                                                                           
    *Well, there won't be any universal rules for fighting against humans cause
     no two humans think identically. There are, however, general rules that
     could apply to at most 80% of your encounters with human challengers.
                                                                           
    1. Use Anita as a helper - You may replace her, but make sure the
                               replacement pretty much does the same thing---
                               throw a lot of semi-homing stuff at the opponent!
                               As she comes in, do a Venom Fang to chip without
                               the risk of getting more damage than you dealt
                                                                           
    2. Do not let Venom's personality confuse you
                                                                           
            As you might have already known, Venom is well-equated with the
       word, "savagery" Whether you saw him on TV or read about him in the
       comic world, he's the aggressive, come-what-may type. He is, however
       very much the opposite in MVC. True, his air combos have a lot of
       berserk rage in them, but I'm talking about the way you'll LAND those
       air combos. First of all, don't just dash in and combo the opponent
       like crazy, one, because you simply can't, and two, because he'll find
       a lotta opens spots to take advantage of. Venom in MVC is cool and
       calculating, and will only make a move AFTER the opponent has done
       his. Here's what you generally should do: If the opponent jumps for
       you, jump back, block his series of attacks, and Venom Fang him afterwards.
       If he's short and dashes in, jab him in the face. If he's the tall,
       muscular type, try an HP to counter his dash-ins. If he tries to throw
       you, reverse the situation cause your throw is higher in priority.
       (not to mention opens the opponent up for a launcher)
                                                                           
    3. Don't abuse his MP/HP throw
                                                                           
            If you chose Venom mainly because of his mighty throw, then you're
       just about as desperate as a cheap@$$ Strider user! Almost ANYONE
       nowadays can easily win whenever they abuse the potential in this cheap
       throw. Not only does it have one of the highest ranks in terms of priority,
       it also does some nice damage and stuns the opponent long enough for
       you to hit him with a standing MP and continue with an air combo. You
       can always use the MK/HK, and if you really want to use the stunning
       version, do at least only when necessary. (e.g. you "sense" a throw
       coming your way but it's too late to do anyhing else)
                                                                           
    4. Know which super to use
                                                                           
            Venom only has two supers(whereas most have three or more) and
       the least you could do is know their differences in terms of use.
       The Venom Web is easier to connect when the opponent is wide open
       so use it only when you think you have confused the opponent on what
       you'll do next. The Death Bite, on the other hand, is best used as
       part of a combo simply because you can't do that with the Venom Web.
       Once you hit the opponent on the ground, follow-up with a D+HK which
       is the best normal move from which a Death Bite should come from.
       People who have less life generally deserve a Death Bite more than
       a Venom Web because the latter does ZERO chip damage. Finally, if
       you're doing a team work super, The Venom Web is the only super you
       should use(unless your opponent has very little life left) because
       it allows your teammate to do HIS super while Venom's busy comboing
       the opponent!
                                                                           
    5. Character-specific strategies:
                                                                           
    Captain America - if there's anyone who could counter your air Venom Fangs,
                      it's him. His jumping HP does almost equal damage, reaches
                      almost as far, and all that without having to sacrifice
                      execution time. Don't be the first one to super jump,
                      as he would most likely meet you in the air with the
                      accursed HP. Stay on the ground, dash forward and back
                      and lure him to miss a standing HP cause that's when
                      you spread out your Venom Web. Use a confuser's throwing
                      strategy(only to counter HIS throw attempts), guard
                      push his supers, and retaliate with a Death Bite
                                                                           
    Captain Commando - ahh...this captain must be dealt with in a rather
                       opposite manner than the first one. With this captain,
                       ALWAYS super jump and air block to avoid getting hit
                       by the heavily damaging Captain Corridor or the Captain
                       Sword super. Being able to block these would mean a
                       free Venom Web for you. DON'T use a confuser's game
                       with this captain because he'll just Captain Corridor
                       you out of it.
                                                                           
    Chunli - two problems: avoiding her launcher when you're air-borne and
             avoiding her low combo to Lightning K super when you're on dry
             land. Two solutions: never be the first to super jump and if
             you ever will, hit the HK button rapidly during the whole air
             trip. Second, dash to low combo to special and make use of my
             Venom Fang strategies, but with extra care. Missing would prove
             fatal...
                                                                           
    Gambit - just avoid his cheappy infinite (which would probably work exceptionally
             well on you) and you'll be fine. That's the only thing he can
             do to beat you so if you've mastered the art of avoiding it,
             and everything he can do set you up for it, (like a launcher,
             a ramming helper, or a throw in the corner) then you'll be fine.
             He can be a good confuser but has his options limited to low attacks
             and throws so show-off YOUR confusing skills and win! (well,
             actually your confusing skills will also have the same limits
             as his but your throws will have higher priority) He may use
             a rain of Kinetic Cards as a chip away strategy but that can
             easily be countered: Just dash right below him, and what else
             but Venom Web!
                                                                           
    Hulk - Block, block, block! Eventually he'll grow impatient and hit you.
           Then attack, attack, attack! He'll be wide open after just about
           ANYTHING he does so it's time to dash-in, throw him, and proceed
           with air combos which will also work on him fine. Just remember
           that with the Hulk, throwing is always necessary cause there's
           no other way to launch him. Hulk is big, yet he'd easily be able
           to block your Venom Web so use Death Bites instead. Don't use the
           Venom Fang on a standing Hulk cause more often than not you'll
           get punished by a Gamma Charge.
                                                                           
    Jin - obviously cannot even dream of having Hulk's reach, but would definitely
          be faster. Other than that, Jin would have all of Hulk's advantages
          and disadvantages as well. He'll pack power with his attacks, especially
          if he's all yellow! That doesn't give him much of an upperhand,
          though, as his attacks have a lame recovery time and could easily
          be punished by an aerial combo. Just use the same strategies you
          would on a Hulk user and watch out for that hurricane super whenever
          you jump!
                                                                           
    Megaman - two words: Keep Away. Yep, that's the NES freak's cheapy strategy!
              Let him use his X buster all he wants, while you constantly super
              jump and HK all the way. There'll be four kinds of Megaman
              users, and only two will you find challenging. The first one
              just hammers away with a stream of X busters that's easy to
              jump over and punish with a combo. The second one will always
              charge up his X buster and use it as part of an air combo. Just
              dash back and forth to confuse him into giving up that hold
              then welcome his fireball with a mid-air Venom Fang. The third
              Megaman user would be using a rammer as a helper, slide kick
              you, and hope that you'll retaliate with a combo as he summons
              his helper afterwards. He'll surely get hit, but you'll be punished
              by his helper as well, giving him enough time for a Hyper Megaman
              super. Just don't counter the slide kick and wait for him to
              run out of helpers, THEN attack! The fourth, most challenging
              one would be a Megaman that X busters low, then X busters high,
              then low, then high, then you lose your sanity---WRONG!! Fight
              on! Block his low X busters and dash forward when he does the
              high one. Eventually you'd be near him. Time to use your confusing
              skills. If he manages to escape, which would only be possible
              via super jump, catch him off guard with an MP or HP Web Throw
              (not LP cause it aims horizontally) By the way, don't worry
              bout his supers, just block and do either super of yours afterwards.
                                                                           
    Morrigan - will fight like you do, being a good confuser and all that.
               She will, however, have her options limited to low attacks
               and throws so show-off YOUR confusing throw skills and win!
               (well, actually your confusing skills will also have the same
               limits as hers but your throws will have higher priority)
               If she does something you won't, namely raining you with air
               fireballs, Dash in and punish her with your Venom Web or
               catch her off guard with an HP Web Throw if you don't have
               the extra charged super bar.
                                                                           
    Ryu - If he's using strategies found in my Ryu faq, then may the best
          confuser win! If he's not, you're in for a cheapy fireball game.
          Again, you'd be needing your invaluable jumping HK to chrage up
          your super, Venom Fangs to counter his ground fireballs and dash-in
          to Venom Web his air fireballs wherever he may be! (except at the
          peaks of high jumps, of course)
                                                                           
    Spiderman - Even his Maximum Spider has a high chance of getting countered
                by a Venom Web in progress so abuse that fact to your advantage.
                Master the art of rolling and you'll be avoiding his Crawler
                Assaults forever! His Ultimate Web Throw will be his only
                super that could counter all of yours but you can easily
                detect that. If he uses an air combo that knocks you down
                and falls right behind you as you get up, Venom Fang him!
                                                                           
    Strider Hiryu - I don't believe I'm hearing myself say this, but I advise
                    you to STAY in the corner when pitted against this teleport
                    master. That way he wouldn't be able to use an Ouroboros-
                    and-teleport-behind-you strategy. But with you in the
                    corner, he'll try two things: combo you like crazy, wherein
                    the guard push feature would prove most useful, and chip
                    away some nice damage with his robo dog, which you should
                    super jump to avoid and charge up your super meter. Use
                    your helper whenever he jumps for you then launch him
                    and air combo to Venom Fang. If he doesn't have a single
                    super charged up yet, hell, forget all I've just said
                    about him and engage in a confuser's throwing game instead.
                                                                           
    Venom - Just super jump and HK all the way and as you land, choose from
            two landing sites: as far away from him as possible to be able
            to continue super jumping and charging up your meter, or a little
            behind him so your HK could out prioritize he whips up and give
            you an opportunity to do a D+MP-> D+HK-> Death Bite combo whether
            he blocks it or not. If he's able to block all of it, engage in
            a confuser's throwing game but beware, he may not have an overhead
            but his throw allows him to combo you afterwards so get ready
            for that.
                                                                           
    War Machine - Just block his ground combos, D+MP to combo his throw attemps,
                  and do a dash in to Venom Web if he abuses his mid-air
                  smart bombs. If he's dumb enough not to include his War
                  Destroyer super in a combo, dash to Death Bite him one moment
                  after all his missiles are launched from his armor. I guarantee
                  you the missiles will drop where you WERE before you dashed
                  but you have to time it right, though. The Proton Cannon,
                  if not done as an ender to a helper attack, would be easily
                  detected and therefore super jumped from and punished with
                  what else but a Venom Web. If your opponent doesn't make
                  flaws like this, then you better stick to your good 'ol
                  jumping HK to mid-air Venom Fangs to do the trick.
                                                                           
    Wolverine - until recently have I thought that Wolvie users (including
                me, once) were just plain good at it but now I know Wolvie
                was just too advantaged to be defeated by a mere above average
                player. I hate to be called cheap, so now I have stopped
                using Wolverine, and started taking him as a challenge to
                defeat with my players. There'll be two things any "challenging"
                Wolvie user would do: stomp you like crazy until you open
                up for a combo to super, or dash in like crazy also until
                you open up for a combo to super! With the first strategy
                you'll again have to utilize your Venom Web and your helper
                and mix them up so you wouldn't get too predictable. For the
                second strategy, you'll have to assess yourself. If you think
                you can pretty much predict what he's doing, then combo him
                if he tries to throw and use the guard push otherwise. If
                he doesn't give up and still dashes in like crazy, smile
                and surprise him with a risky but rewarding D+HK to Death Bite
                turn his healing factor off for good!
                                                                           
    Zangief - Just charge up the way I've been telling you since the beginning
              of this section and guard push all his attacks so that he couldn't
              link them to a grapple or worse, SUPER grapple! He'll be using
              blocks much, so you'll just have to play a risky confuser's game
              with him. Remember that in a confuser's throwing game, you'll
              have to be extra careful since his throws are part of the few
              that can out prioritize yours! Whenever you're charged up and
              can't land a combo, just chip away with my helper to Venom
              Fang strategy.
                                                                           
                                                                           
    6. Strategies on secret characters:
                                                                           
    Golden War Machine - Just block his ground combos, super jump from his
                         throw attemps, and do a sudden dash in to jump up
                         and air throw if he abuses his mid-air smart bombs.
                         If he's dumb enough not to include his War Destroyer super
                         in a combo, dash and give him a Death Bite one moment
                         after all his missiles are launched from his armor.
                         I guarantee you the missiles will drop where you WERE 
                         before you dashed but you have to time it right, though.
                         The Proton Cannon, if not done as an ender to a helper
                         attack, would be easily detected and therefore super
                         jumped from and punished with what else but a Death
                         Bite. If your opponent doesn't make flaws like
                         this, then you better stick to your good 'ol jumping
                         HK to Venom Fangs to do the trick.
                                                                           
    Morrigan's Lilith Mode - as with her "older" counterpart, she'll be best
                             dealt with a confuser's strategy. This time she
                             can't use a rain of fireballs to annoy you because
                             she'll only have short range ones but still beware
                             her confusing skills and counter as you see fit.
                                                                           
    Orange Hulk - Block, block, block! Eventually he'll grow impatient and
                  hit you. Then attack, attack, attack! He'll be wide open after
                  just about ANYTHING he does so it's time to dash-in, deliver
                  an MP, and proceed with air combos which will also work
                  on him fine. Orange Hulk is big, yet he'd easily be able
                  to block your Venom Web so use Death Bites instead. Don't
                  use the Venom Fang on a standing Hulk cause more often than
                  not you'll get punished by a Gamma Charge.
                                                                           
    Roll - She's so cute, I wouldn't dare land a jab on her face, but, sadly,
           MVC is survival of the fittest and Roll, as many would say, is
           not "fit". I'd choose her over Megaman anytime but I must admit
           I find the always-give-you-a-stupid-look boy much harder to defeat.
           Refer to my Megaman strategies for dealing with her and adjust
           them according to these added notes: One, Roll's X buster CAN chip
           some block damage but it would need a down to forward motion so
           it'll come out slow. Two, you can low block against her Hyper Roll
           and you wouldn't get a bruise. And three, all her other supers
           are easy to block and retaliate with your Venom Web afterwards.
                                                                           
    Shadow Lady - Chunli minus the ability to combo a super but plus the
                  ability to chip away with her butt missiles. Keep an eye
                  out for your life bar cause these farts can cut it down
                  to half without even you noticing. Don't super jump, as
                  that would mean a free chip from those accursed butt bombs.
                  If she's stupid enough to do it while you're on the ground,
                  and up close then it's throwing time! The missiles won't
                  connect if you time your throw right. She'll also be using
                  a ramming helper to easily connect with her Big Bang Laser
                  so you'll have to predict when she'll use it. Knowing all
                  these, engage in a confuser's game and she'll definitely
                  short-circuit.
                                                                           
    Venom's Carnage Mode - I really am not very observant on who takes more
                           damage than who but I definitely noticed the Carnage
                           Mode's belief in the quote, "The best defense is
                           a strong offense." (did I say it right?) Anyway,
                           Carnage Mode concentrates on speed and power, but
                           gives up stamina in return. Don't try a confuser's
                           game for him cause he's already confused!(heh)
                           Seriously though, his tremendous speed just gives
                           him the ability to jab his way out of any confusing
                           strategy you may have in mind. Let him combo you
                           like crazy, (while you block, of course), abuse
                           your guard push, and make him feel he's just another
                           big sucker for the Death Bite!
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ____  _  _      ____  _  _  ____   ____  _  _   ___
    (_  _)( \/ )    ( ___)( \( )(  _ \ (_  _)( \( ) / __)
     _)(_  )  (      )__)  )  (  )(_) ) _)(_  )  ( ( (_-.
    (____)(_/\_)()  (____)(_)\_)(____/ (____)(_)\_) \___/
                                                                           
                                                                           
    Venom sees the potential in his partner(the one YOU chose) to be a good
    fighter like himself. He then invites his partner to join him as his
    tag teammate in their next adventures but, as soon as his partner agrees,
    the sybiote takes over his mind, he says a lot of gross things, and the
    partnership is immediately broken.
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     _  _       ___  ____  ____  ____   ____  ____  ___
    ( \/ )     / __)(  _ \( ___)(  _ \ (_  _)(_  _)/ __)
     )  (     ( (__  )   / )__)  )(_) ) _)(_   )(  \__ \
    (_/\_)()   \___)(_)\_)(____)(____/ (____) (__) (___/
                                                                           
                                                                           
    Jim Chamberlin (jjchamber4@aol.com) for info on the whats and hows of ASCII
                                        arts
                                                                           
    Benzi Robledo (benzi@iconn.com.ph) for the helper codes
                                                                           
    Gamefaqs.com for paying attention to this faq
    Capcom and all its affiliates for creating such a great game
                                                                           
    Ms. AsianCuteness for inspiring me in just about everything I do!
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     _  _  ____      ____  ____  _  _  ____  ___  ____  _____  _  _
    ( \/ )(_  _)    (  _ \( ___)( \/ )(_  _)/ __)(_  _)(  _  )( \( )
     )  (  _)(_      )   / )__)  \  /  _)(_ \__ \ _)(_  )(_)(  )  (
    (_/\_)(____)()  (_)\_)(____)  \/  (____)(___/(____)(_____)(_)\_)
                     _   _  ____  ___  ____  _____  ____  _  _
                    ( )_( )(_  _)/ __)(_  _)(  _  )(  _ \( \/ )
                     ) _ (  _)(_ \__ \  )(   )(_)(  )   / \  /
                    (_) (_)(____)(___/ (__) (_____)(_)\_) (__)
                                                                           
            none yet. suggestions, anyone?
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     _  _  ____  ____      ____  ____  _  _    __    __
    ( \/ )(_  _)(_  _)    ( ___)(_  _)( \( )  /__\  (  )
     )  (  _)(_  _)(_      )__)  _)(_  )  (  /(__)\  )(__
    (_/\_)(____)(____)()  (__)  (____)(_)\_)(__)(__)(____)
                 _    _  _____  ____  ____   ___
                ( \/\/ )(  _  )(  _ \(  _ \ / __)
                 )    (  )(_)(  )   / )(_) )\__ \
                (__/\__)(_____)(_)\_)(____/ (___/
                                                                           
                                                                           
    Please feel free to email me if there's something about Venom I left out
    or if you just want to comment on my work. Thank you. If ever I revise
    this faq and add something you feel came from one of your emails to me,
    email me again and remind me bout it so I can give you credit. Thanks
    again.
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                                                           
    And just in case you read the last part of this faq before the first,
    allow me restate my legal notice...
                                                                           
    By gaining access to this faq you agree to the following terms:                    
                                                                                       
    ___________________________________________________________________________________
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    ||  4) You will not use even a single phrase, sentence, or concept found         ||
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    ||     any help it has done for you.                                             ||
    ||                                                                               ||
    ===================================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~