Marvel Vs Capcom 

CHUN-LI FAQ

----------------------
MVC Chun-li             
FAQ written by          
Aaron TKH   
E-Mail :kokhair@hotmail.com          
----------------------------

===============================================================
TABLE OF CONTENTS 
=====================================================
1. Intro
2.Why should I Choose Chun-li
3.Chun-li Moves
4.Combos and Combo Inf
5.VS Opponents
6.Now Introducing :Chunli The Fat @$$ Slayer a.k.a How To kill the Fat 
  F***ER
7.Credits and thanks
8.OUTRO
_______________________________________________________________________

Intro

Hello ! This is the first FAQ I am writing (typing) so please bear with 
me as I still have a lot to learn, and maybe you too ,about Chun-li. 
About Chun-liís background, I dunno !Where she came from ? What she 
does, I dunno !  Anyway , letís get on with the rest of the FAQ .

_____________________________________________________________

WHY SHOULD I CHOOSE CHUN-LI

Why should you use Chun-li ? Well , for one thing she has an excellent 
launcher (either sheíll knock the enemy out of the air then youíll 
proceed by
......or youíll trade hits) unless of course its Hulk or spidey youíre 
fighting against .She has an excellent air super (takes about half a 
life) excellent supers that are all linkable and she has a continuous 
combo !

___________________________________________________________ 






Button Layout :

   ()		      ()		()
1,jab,LP         2,strong,MP        3,Fierce,HP

   ()		      ()		()
4,short,LK	 5,forward,MK     6,roundhouse,HK


I have put James Chen Combo FAQ legend here this is only for Combos


Combo Notations:
-> means use Magic Series to reach next move listed
XX indicates Special Move cancellation
/\ indicates that you cancel the last move with a Super Jump or that you   
   do a Double Jump 
\/ indicates that you land after the last move and continue on the 
   ground
 , indicates that no special combo method is needed in between the two  
    moves
 S. stands for standing
 C. stands for crouching
OC. stands for offensive crouching
DN. stands for holding down on the controller while attacking during a 
    jump
UP. stands for holding up on the controller while attacking during a 
    jump
 T. stands for holding towards on the controller (direction you are 
    facing)
 J. stands for Regular Jumping
SJ. stands for Super Jumping
DJ. stands for Double Jumping
 D. stands for Dashing before performing the move
(OTG) means this will hit opponent off the ground
(FS) means that the move you just did initiated the Flying Screen

Chun-li Moves

-----------------------------------
[Kikoken QCF+P
[----------
[Description : She bends back 
[then front and lets out a fire-
[fireball.
------------------------------------
[Thousand Burst Kicks Press Kick rapidly
[----------------------------
[Description : Chun-li raises 
[her leg and does a lotta kicks
[does good block damage but
[has a slow recovery because
[of her ending pose
---------------------------------------------
[Rising Bird Kick DP+K
[--------------
[Description : picture a 6-hit sho-ryu-ken
[done with kicks canbe linked from her launcher
---------------------------------------------
[Supers]
Senretsu-kyaku QCF+2K
Description : Something like TBK only that
it moves forward.Slow recovery ,can be linked
after D+HP
-----------------------------------------------
Kikoken QCF+2P
Description : a gigantic ball of energy surrounds 
Chun-li .Unsure whether it can be linked does 
good block damage.
-------------------------------------------------
Shichisei Senkuu Kyaku QCF+2K in air
Description : She rushes forward in the air 
and does a MK following which 5 chinese
charcters appear in the background linked 
after Lp ,Lk takes half a life does no block 
damage.
---------------------------------------------------
Super Rising Bird kick DP+2K
Description : like the rising bird kick but does about 12
can be linked after launcher.


=======================================================
Combos and Combo Information 
=======================================================
Chun-li's Magic series

Ground Magic series       : ZigZag
Jumping Magic series      : ZigZag
Super Jumping Magic series: ZigZag
Launchers                 : Standing Roundhouse
Jump in Combo : DN.MK->HK
I will use James Chen's format for Combos

Beginner :

1.D.S ->LP->MP->HP

2.D.C->LP->MP->HP

3.D.C->LK->MK->HK

4.LAUNCH , RBK OR SUPER RBK

5.C.HK->TAP K

6.C.LP->MK->HP, Senretsu-Kyaku 

INTERMEDIATE :

1.D.S LP->HK /\ LP->MP->DN.MK->DN. TAP MK

2.D.S LP->HK /\ LP->MP->DN.MK->HK

3. D.S LP->HK /\ LP->MP->HP
4. D.S LP->HK /\ LP->MP->WAIT A WHILE ,SLAM

EXPERT 

1.D.S. LP->HK /\ LP->LK->XX SHICHISEI SENKUU KYAKU

2.D.S. LP->HK /\ LP->LK->MP->DN.MK->LP->LK->XX SHICHISEI
   SENKUU KYAKU

3.HELPER , ANYTHING

4.INFINITE COMBO.
   D.S. LP->HK /\ LP->MP->DN.MK->LP->LK->MP->DN.MK->LP->LK             
   -> MP->DN.MK ........
 
=======================================================
VS OPPONENTS.

CPU
------
VS CHUN-LI

Beware of the cpuís hit, hit, hit, Senretsu kyaku, combo.  Whenever you 
get tripped , always roll because thereís a 80% chance sheíll do her 
SRK.  Keep jumping towards her and block . Sheíll most prob do her 
launcher you can then land and do any combo.
Try to super jump in with a DN.MK ->HK combo then land and continue any 
combo.
===============================================================
VS RYU

WHAT ! You need me to teach you to kill RYU ?!?!?!
===============================================================
VS ZANGIEF

always jump or super jump in at this fella but remember to block (he 
should do his spinning lariat/clothesline)you can then either attack 
with DN.MK->HK or land then do the combo you like .
EVIL MODE

Always shoot fireballs and do Kikoshoís as far away as possible from 
him. In you want to play offensive , jump in with the jump-in combo but 
keep tapping the kick button to push him away with the TBK
===============================================================
VS MORRIGAN 

As usual , try super jumping/jumping in on this lady .If on the ground , 
try blocking low to avoid being launched. But also , beware her vector 
drain when blocking you canít tech out of it .Her supers come out 
relatively slowly so you can always block them and GO COMBO !
===============================================================
VS CAPTAIN COMMANDO

Super jump straight up when he does his captain fire and try to aim your 
landing position near to this guy. NO!  You must not go forward in the 
air instantly when you super jump. But instead, you must try to jump in 
to land in sorta like a 45% angle .but always remember to BLOCK ! 
(Because....) Heíll then do his captain collider /corrider? Which 
usually has a long-enough recovery time (if you jumped in as I told you) 
for you to combo him to captain heaven when you land. Donít try to  
dash-in to him because his captain fire is very fast and can knock you 
and take away a lot of health b4 you have time to block.  His Captain 
storm super has long recovery time .and should not be feared, but 
BLOCKED.
===============================================================
VS MEGAMAN

THIS little robot is a very Cheap @$$ .whenever he kicks you , heíll 
usually do an 8 hit combo at least . So then again , BLOCK. Heíll try to 
keep you away by doing his cheap little fireballís and his tornado holds 
(which usually miss ) so Super-Jump !
but block while youíre landing cause heíll do his jab tornado holds 
which will blast you to the sky, or the more potent Hyper Megaman Which 
is like the faster version of the proton cannon. His pattern is :
Shoot a few fireballs , tornado hold .Repeat.
So counter it .Heíll usually throw in a few beat planes and rush frills 
in the mean time but unless he does a combo first , CPU will usually 
miss the combo and just let you take block damage (if you block)

===============================================================
VS STRIDER 

 Dont ever let this Bus3rd do his ground combo on you he usually does 
about 6-7 hits which can take away a lot of health (slightly more than 
1/4) .The Cpuís Strider is usually smart enough not to do his ragnorok 
(did I spell it correctly?) super .But the cpu will usually do the 
ďLEGIONĒ instead of the uroburos .unfortunately (fot the cpu that s ) 
LEGION has such a slow starting lag time , you usually have enough time 
to jump away first.(Because it does great block damage )and land in 
front of his face and combo him. 
However if you want to do a jump-in combo beware his air slam which has 
excellent range (ans so-so damage) but is very irritating.  Remember, 
Chun-Li has a triple jump which enables her to stay in the air for a 
VERY long time.
=========================================================== 
VS SPIDERMAN 

This guy can be killed just like strider and is complete wuzz when used 
by the computer . Just donít get hit by his 8-9 hit combo which takes 
away quite a bit .And remember to roll after he kicks you down (he might 
do his crawler assault)
===========================================================
VS  JIN 

WHOAAA! This damned shit does a lotta damage with every of his supers. 
Donít ever super jump on him .Heíll most prob do his Great Cyclone (or 
something) and you wont be able to block it .However along with  
strength comes his horrible lag time for all his supers.  Which lets you 
be able to kill him relatively easily .Just donít get hit by him or be 
prepared to lose at least 1/8 of a life Waiting pays of against this @$$ 
because heíll usually do his diving kick from the air which leaves him 
vulnerable (unless of course he does the thingy where he strips of all 
his clothes ) 
==============================================================
VS CAPTAIN AMERICA 

Run!Run!Run! Super-Jump-in donít ever rest against him. And never end a 
combo with S.HK because heíll do his super power and and take your 
health .You donít want that ,do you ?so super jump in on this guy cause 
he usually wont block (sucker) and if he does block your standing HK , 
always end that combo with a TBK.

===============================================================
VS VENOM

Donít worry about him . Heís really quite simple to kill .(QUITE STUPID 
TOO !!!)
Whenever he Webs you (the throw ) , heíll usually do a few hits then do 
a venom dive (is that the name?)But It DOESNOT COMBO ! So guess what ? 
COMBO him! 
When jumping in be careful. Cause heíll do a standing HK following which 
another venom dive which lets you land and attack .
===============================================================
VS HULK 

HaHaHaHaHaHa ! ! This stupid green vomit no laughing matter. He attacks 
usually combo and take away lotsa health. However, be particularly 
careful when jumping  in on this shit because he likes to Crush you , 
Gamaa style ! So Keep jumping in and blocking immediately and watch as 
he wastes his power !Au Contraire, he might also do a S.HK which has 
quite good recovery time (not good enough though), but you can always 
land dash in with C.MK->C.HP->SRK. Always block his attacks and wait for 
a chance to strike unless you want to eat his feet and eat his gamma 
charge !
===============================================================


VS GAMBIT

this @$$ likes to fly around the place and do kinetic cards . .Punish  
him by doing your SRBK/RBK and teach him that jumpin donch  pay .And 
Super-jump away from his Royal (Toilet) Flush because the recovery time 
has now lessened and the block damage is quite good . Donít push block 
him (3P while blocking) because of the high chance of getting hit by his 
cards .As Usual dont forget to roll away when he downs you because heíll 
royal Flush / Cajun Strike you .
==============================================================
VS WAR MACHINE 

Super-jump-in on this guy but donít forget to block the ever-lovin 
repulsor blast (which by the way is ever-lovin because of the lag time 
heheheheh) This guy has really powerful slams that can be OTGíED. He 
also likes likes to do his his supers.  (Super jump for the cannon and 
run in front of him and block if its the war destroyer ) Youíll also 
fing great joy in doing your infinite on him because he lets out a sound 
of cracking metal when you hit him How Nice !
===============================================================
VS WOLVERINE 

Wolvie is a real wuss here . he usually does little comboes (such as 
launch, lp->lk->drill claw) how dumb ! However his berserker Barrage X 
still does a lot of damage so beware and be offensive ! 
==============================================================



NOW INTRODUCING :
CHUN-LI THE FAT @$$ SLAYER ! ! ! ! ! 
								
HOW TO KILL THE Fat F***ER     (better known as [FF after stage7 ])

1st Form

With Chunli , walk up to his face when the round begins and just hold 
down and press MK->HK if his face turns and yells , just continue . if 
it doesnt block he will (90% chance) charge towards you from then on 
just keep repeating the Hold down Mk->HK.  heíll never charge to you 
again from the second time onwards at most heíll just teleport away from 
you ( HAHAHA futile attempt ) from there just dash forward and repeat 
Heheheheheheheh!

2nd Form 

his ugly face will always appear yours (errr.... Chun-liís face is not 
ugly ) wait for him to call his sentinel bombs/sentinel to come in then 
do your Kikosho your kikosho will ďeatĒ his stuff and blast his ass. You 
can follow up with yet another Kikosho after that and another just 
remember to block after it lest your kikosho ate his toys .
After eating 3 balls , Onslaught will be quite full (though his life bar 
donít be) however sometimes after eating the second ball sometimes 
Onslaught might be too full and will escape to the corners of the stage 
(maybe he went to the loo.  Who knows?)  And will come back with a big 
hand of which, itís a general rule to always super-jump when he 
...er.rrr goes to the loo.  By then, heíll appear on the other side of 
the screen  and you can let him eat another ball .his life should be 
almost slightly more than a 1/4 by now  from then youíll proceed to jump 
up then keep tapping HK. (PS Remember to block or else itíll be his turn 
to feed you with beams) He should be dead by now.  


CREDITS AND THANKS 
===================
Thanks to Capcom for creating all the fun games ever (other than SNK of 
course) 
==========================================================
 Yaozhong for giving me info on characters for so many games (Special 
thanx.)
==============================================================
Onslaught for letting me kick his big fat errrr....... nevermind .
======================================================
James Chen for creating the easy way to write combos 
==============================================================
Chen Wei yu (the fish ) for accompanying me to the arcade every time (I 
meant this )
==============================================================

To Lim Tian-Yi (Kung-fu master) For teaching me Strider and introducing 
Superbowl (Thanxxx to you too )
===============================================================
To Disi (The Arcade whizz )for teaching me many many infinite combos for 
marvel and kicking my @$$ in every game I challenge him in (and for 
reminding me to be humble)
===============================================================
And finally to all the ďcare-lair-fairísĒ out there for letting ME kick 
your butt (and helping my winning streak go up hehehehe)


OUTRO,(oppo of intro geddit ?) :

Well weíve (iĎve) finally reached the end of my yuckky FAQ hope youíve 
enjoyed reading it as much as I have enjoyed typing it out (now that my 
fingers are all numb) 
Letís hope your Chun-li improves .Any comments( good,bad )criticisms , 
complaints, please send them to kokhair@hotmail.com.