FAQ/Move List by RCheung

Version: 1.3 | Updated: 01/30/96 | Printable Version

From: rmcheung@ix.netcom.com (=P)
Newsgroups: alt.games.sf2,rec.games.video.arcade
Subject: ** Marvel Super Heroes FAQ v1.3 ** -- Hot Off The Press!!!
Date: Tue, 30 Jan 1996 05:40:06 GMT

Marvel Super Heroes FAQ v1.3 (msheroes.faq)

Written by: Richard Cheung (=P)


Capcom's new fighting game, Marvel Super Heroes can be easily thought
of as X-Men: Children of the Atom II.  It uses the almost same engine
and style of play.  As far as I call tell, it should be distributed
nationwide by this time.

(Please excuse all inaccuracies and send corrections to the above

Everyone allowed to duplicate the information from this FAQ (including
EGM =P ) as long as credit is given to this FAQ and its author.

[Major Notes/Correction in This Version]

The combo section is very limited right now.  I'm only adding the
combos that I've discovered or been E-mail to me.  If need combos
badly, there is a combo FAQ out there, you might want to pick it up. 

Sorry if MSH FAQ v1.2 wasn't terribly, widely distributed.  I tried,
but some Web Sites still have v1.1.  

My HD crashed between v1.2 and v1.3.  I'm working off an E-mailed FAQ
from Mousse Lee (THANKS!).  I know I'm forgetting alot of changes that
everyone has sent me, please resend them if you don't see them here.


        * [Based on beta of the game.]
        * First FAQ.
        * Unorganized Information with plenty of typos.

        * [Based on beta of the game.]
        * Unorganized Information with plenty of typos.
        * History added
        * Abbrevations addded
        * Minor corrections
        * More info on Captain America, Magneto, and Spiderman
        * [Based on beta of the game.]
        * Common Moves added
        * More info on moves esp. Psylock

        * FIRST attempt to make the FAQ accurate with the full release
version of the game.
        * Infinity Counter added

v1.1    * Info on Blackheart, Shuma Gorath, and Bosses
        * How to taunt added
        * Gems corrected
        * Juggernaut item pick up added
        * Disable Gems added

v1.2    * More corrections

v1.3      * Combos added
          * Pumpkins added
          * Alternate Colors added
          * More junk



Jab    Strong   Fierce
 a        b        c

Short    Forward  Roundhouse
 x        y        z

        <Joystick Motions>

BF (back forward)               [Hold] o-- --o

QCF (Quarter Circle Forward)    | \ --o
                                o  o

QCB (Quarter Circle Back)       |  / o--
                                o o

FCD (Forward Circle Down)       --o \  |
                                     o o

BCF (Back Circle Forward)       o--  / | \  --o
                                    o  o  o

FCB (Forward Circle Back)       --o \  |  / o--
                                     o o o

FDD (Forward Down Diagonal)     --o | \
                                    o   o

UDF (Up Diagonal Forward)               o o
                                |  \ o--

BDD (Back Diagonal Down)        o-- / |
                                   o  o

DD (Down Down)                  | |
                                o o

DCF (Diagional Cirle Forward)    / | \ --o  Note: While most of us use

                                          o  o  o     QCF or HCF,
after you                                                         lose
the computer describes
certain moves are SUPPOSED
to be performed THIS way.

<Special Move Notes>
        These notes are placed in parenthesis after special moves.
They indicate the move's attributes.

A - Can also be done in the air
C - Directionally controllable by using different punch or kick
        Usually for projectiles this means:
        a or x (jab or short)           -       Shoot Down
        b or y (strong or forward)      -       Shoot Middle/Straight
        c or z (fierce or roundhouse)   -       Shoot Up
M - Must be done the in the air

<Combo Abbreviations>
c - crouching attack
j - jumping or airbone attack (may involve a super jump)
n - jumping neck attack
s - standing attack
t - throw attack

[Common Moves]
These moves work for all characters.


        --o --o         (tap forward on the joystick twice)
        abc             (tap all three punch buttons together)

<Super Jump>

        | o             (flick the joystick down then up)
        o |
        xyz             (tap all three kick buttons together)

<Infinity Counter>
        Similar to Alpha Counter on Street Fighter Alpha.  It uses 3/4
of an Infinity Bar.

        o-- / | + punch
           o  o

        Does nothing, but looks cool.  =P  (Actually, it might be
possible avoid projectiles with this.  Not sure yet.  Definatly for
Psylock, though.)

        | | + Start
        o o

<Change Gem>
        To to cycle between the gems in your possesion to select the
one to use:

        tap Start

<Use Gem>

        |  / o-- + abc
        o o

<Disable Gems>
        "Both players must press and hold start at the begining of the
match when it says 'round one fight.'  You know that it worked if it
says 'no gems' at the bottom of the screen through the fight.  Also,
if only one player presses start it will say 'no gems?' at the bottom
of the screen for a couple of seconds but the gems will not be
[Bob White]

<Choose Alternate Color> (Not 100% sure, yet)
        You can select alternate colors by holding down on the
controller when you select your character in the bottom row.  Hold up
for the top


        The graphics are done the same style as all recent Capcom
games.  The drawing are similar to X-Men: CoTA or SFA.  The
backgrounds have beautiful scenery, except it still looks like they
using 256 or 512 colors, so you can still see the dithering(?).  The
animation for the X-Men characters that have been imported into this
game seems to be smoother.  This particularly noticable for certain
moves such Wolverine's Berseker Barrage.


        Marvel Super Heroes is based on the Capcom engine.  There
still NO zoom back as Samuri Showdown.  Two different Capcom employees
at Golfland told me that the engine can't do that.  This might no
longer be a problem, since, the super jump is nice and difficult to
control.  The super jump can still be activated with three kick
buttons or a down-up joystick motion.  Controling your super jump in
the air is almost nil.  You basically jump UP.
        There is still a super bar that can be powered up three times.
The third power up has the infinity symbol on it.  NO, that doesn't
mean you have unlimited super; it is just the way this game indicates
level 3.  Although, different characters have different levels they
can power up to.  Some can have 3, others 1.
        The new addition to the game are the magic power gems.  Each
gem gives your characters a temporary power up.  They are (from
        Power   (extra damage)                          (red)
        Mind    (infinity power regeneration)           (blue)
        Soul    (healing)                               (green)
        Time    (extra speed)                           (pink)
        Space   (super armour)                          (purple)
        Reality (adds projectiles to normal moves)      (orange)
                b       fireballs that travel straight
                y       six "icicles" which drop either up or down,
                                depending on where the opponent is
                c or z  three electrical spheres in direction of
                    Start   pumpkins are lobbed at opponent whom will
dizzy                           after about 2 - 4 hits. 
        "Gems always pop out on the side of thekk character who gets
First Attack.  A Gem also always pops out on the side of the character
when they get into "Danger", i.e. when their meter starts flashing
because they're about to die.  To knock gems out of other players, hit
them with any special moves.  That always does it.  Nothing else will
do it." [jchensor@ucla.edu (J Chen)]
        You can also collect gems when you defeat certain CPU
characters.  You can cycle through the many gems you have with the
Start button.  To use a gem, do a quarter-circle-back motion with the
joystick, and hit all three punch buttons.  A meter on the bottom will
tells you how time you have left of a power up.  Also, each character
a one specific gem that gives them extra power up.
        Each character has a gem which does something extra special
for them, kinda a preferred gem.  They are listed below with the
character descriptions.
        You can still air block just about anything.  Though, it
appears you can't air block while flying.

[The Characters]

I'll be brief for now.  After all, everybody knows what Iron Man or
Hulk looks like.

<Captain America>

        Oh joy, here's the Ryu character.  Just GUESS what moves
Captain America has.

Gem: Power
        Captain America will have shadows behind his moves.  If he
does a Shield Slash, it will be followed by shadows, allowing it to
hit three times.  He will do three Stars and Stripes in a row instead
of one.

QCF + punch                                     Shield Slash (A/C)
        Captain America throws his shield at you.  If you block, his
shield will bounce back into him for another throw.  If dodge it
completely, his shield will richocet off the back wall and fall to the
middle of the screen.  He must then repick up the shield if he plans
to shoot again.

FDD + punch                                     Stars and Stripes
        Captain America lunges forward in an upward motion and...

BCF + kick                                      Charging Stars
        Captain America rushes at you quickly.  =P

FCB + punch                                     Cartwheel
        Captain America does a cartwheel.  It goes through opponents
and projectiles.

Infinity Power (Super)

QCF + abc                                       Final Justice
        Captain America does Charging Stars with a shadow behind it.
If he connects, he will continue with an automatic combo.

        Captain America can double jump by tapping the joystick up
after you've jumped.

<Iron Man>

        Wait, isn't Iron Man a small Sentinel (sorry, I couldn't
resist).  Maybe Stark Enterprises stays in business making Sentinels.

Gem: Soul
        Whenever he hits someone after he usesthe Soul Gem, he fries
the enemy with electricity.  The enemy stays blue for a while and they
have little lightning streaks go around them.  This drains energy off
their infinity bar.


DCF + punch                             Uni Beam (A)
        A wide beam attack with HUGE delay times.  Alot like
Sentinel's standing fierce.  Hmm...

ax by or cz                             Smart Bomb (A)
        Two small, little bombs that fall out of Iron Man's shoulders.

QCB + punch                             Repulsor Array
        Iron Man holds his hand up and energy shoots all over

QCB + xyz (in air)                      Fly (M)
        Iron Man goes, "don't you wish the super jump was better" as
he drops smart bombs like mad.  Repeating the moves makes him land.
When you land, your legs stick out.  This can do damage.

Infinity Power

HCF + abc                               Proton Cannon
        Iron Man's calls for a huge gun to appears.  Then he blasts
the whole screen.  It is similar to Cyclop's Super Optic Blast.

1. j <b>, s <a>, s <b>, s <c>, Uni Beam

        Iron Man can shoot a missile by pulling down and pushing
fierce.  A jumping fierce will also allow him to shoot a short range
hand beam.  It can be aimed forward, diagonal up, and diagonal down.
          Pushing down and <y> will make Iron man slide.  Pushing down
and <y> in the air does a rapidly descending knee thrust at a forty
five degree angle.


        Well, Spaz Master fans, the
pound-on-all-the-buttons-and-shake-the-joystick character is back, and
more spazzy than ever.  Here's the really funny part, HE CAN DO
BERSERER BARRAGE ANYTIME HE WANTS.  Yes, that right, you can score an
easy 9 hits with Berserer Barrage anytime.  Even better, there is a
Super Berserer Barrage that hit about 18+ times!

Gem: Power
        Wolverine uses the ultra-fast, aftershadows, power-up that he
had in X-Men:CoTA.  Also each of the aftershadows hit.


ax by or cz                             Drill Claw (A/C)
        The direction is controlled by the joystick.  It can no longer
go backwards.

FDD + punch                             Tornado Claw
        You forgot to slam on that button there...

QCF + punch (+ punch + punch... etc.)   Berserker Barrage
        This is the full blown Berseker Barrage from X-Men:CoTA except
you can do it anytime now without losing Super Power.  As I said
earlier, the animation is much smoother here.  You must tap the punch
buttons repeated to score the extra hits.

Infinity Power

QCF + abc                               Super Berserker Barrage
        Plently of hits.

FDD + abc                               Weapon X
        Wolverine rushes you.  If you don't block, you get plently o'
hits.  It is similiar to Captain America's Final Justice.

        Wolverine's healing is ALWAYS on.  When he takes damage, 1/2
of that damage will slowly heal back.  So technically, Wolverine only
takes 1/2 damage.

        Description later...

Gem: Power
        Psy gets three shadows similar to her power-up in X-Men:CoTA.
Also, all the shadows can hit.  Only the middle one can BE hit.


QCF + punch                             Psi-Blast (A/C)

QCF + kick                              Psi-Spin (A)
          To combo all 3 Psi spins together, you only need to do the
quarter circle motion only for the first one, then just push the
appropriate kick buttons for the next two.  You can also go in any
order, it does NOT have to be <x>,then <y>,then <z>.  The only
limitation is that you cannot hit the same level kick button two
times in a row.  So you can do...short, forward, roundhouse...short,
forward ,short...short, roundhouse, forward... etc.  And they don't
have to hit the opponent to chain together like that.        

QCB + any button                        Ninjitsu (A/C)
        Teleports Psylock to any of the four corners of the screen.
The button determines where.
        a       top left
        b       same spot
        c       top right
        x       bottom left
        y       behind opponent
        z       bottom right

Inifinity Power

QCF + abc                               Psi-Thrust (A/C)
         The direction of her Psi thrust is determined in the split
second before the move actually comes out, hence the delay animation.
Hold the stick in the direction you want to thrust.

QCF + xyz                               Psi-Maelstrom

QCB + xyz                               Kochou Gakure

1. (consider double or triple jumping) j <y>, d <y>, Psi-Spin w/<y>,
Psi-Spin w/<z>, Psi-Spin w/<x>  (If opponent block the first step, j
<y>, follow it up with: t <b>, Psi-Blast w/<a>) 

          Psylocke's taunt hits opponents.  If the opponent is close
enough it will knock a gem out of them like when you use a gem.   
          "Psylocke can *TRIPLE* jump, not Just double jump.  Just tap
up again at any point during you super jump or normal jump to jump up
again.  This makes for excellent control while trying to jump kick you
enemy, because you can position yourself right over them, then wiggle
the joystick back and forth so that they don't know which side to
block on.  The triple jump is also useful for avoiding certain
infinity moves such as Dr. Doom's Molecular Shield, Thanos' Space,
Power, and Reality Gems, and Iron Man's Proton Cannon.  Just jump past
them and do a combo when you land on the other side. 
          Pushing towards and <y> will make Psylocke lunge forward and
do an overhead kick that hits couching opponents.  Pushing back and
<z> will make Psylocke slide backwards then forwards [to her original
position] and do a kick.  Pushing towards and <z> will make Psylocke
slide forwards and do a kick.  This move can go under fireballs, and
if you're close enough, you'll actually end up behind you're opponent
when the move finishes.  Good for surprise attacks." 


        He talks to himself, just like in the cartoon.

Gem: Power
        Power gem makes a mirror image of Spiderman attack you from
the other side.  It does double damage and can easily confuse you.


QCB + punch                             Web-Throw (C)
        He shoots a stream of web at you.  If he hits, you swings you
over his head like a tether ball and, if you are close enough, throws
you to the other side.  It is alot like Omega Red's attack.  If you
are wonder, "How can Spiderman throw Blackheart?"  I have a comic card
that says Spiderman has the proportional strength of a spider and can
lift about 10 times his body weight.  Okay, so even I can't remember
that last time he did that, but that's what the card says.

QCF + punch                             Web-Ball (A)
        Spiderman shoots a ball of web at you.  If you are hit, you
become encased in webbing and can't move.  If Spiderman is close
enough, he can do a nice little combo.

QCB + kick                              Web-Swing (A)
        Spiderman shoots a web up and then swing at you.  He trys you
kick you while swing like in those really bad jungle movies.

FDD + punch (+ punch)                   Spider Sting
        Now Spiderman can Dragon Punch too.  It doesn't go very high.
At the top of the Spider Sting, Spiderman can punch his opponent back
down to the ground for an easy 2-hit combo.

Infinity Power

QCF + abc                               Maximum Spider (C)
        Spiderman goes really fast and shadows trail him.  If you
don't block, Spiderman knocks you up and down the screen in an
automatic combo.  It is very similiar to Nightcrawler's X-Power from
Konami's X-Men game.

1. c <y>, s <z>, j <x>, j <y>, j <z>
2. j <y>, c <x>, c <y>, s <z>, j<x>, j <y>, j <c>     

        Spiderman can jump off the wall like Chun Li.  I think he can
also stay there.  Both Spiderman's Web-Throw does not work on
Juggernaut; they will break.  Juggy still takes some damage though.


Gem: Time
        Hulk's fierce/roundhouse moves are as fast as his jab/short


BF + kick or DU + kick                  Gamma Rush
        Gamma Rush can be started by BF *or* by DU.  It works like
Psylocke's Psychic Thrust...direction can be changed (once) in the
middle of the rush by holding in a direction and tapping a button.
This makes for *awesome* control.

DD + abc                                Gamma Throw
        Hulk grabs a piece of the ground.  He then holds the ground
over his head until you hit punch again for him to throw it.  This has
huge delays.

HCF + punch
        Just like the Gamma Throw, but he doesn't hold the ground; he
throws immediately.

HCB + punch                             Gamma Grab
        Hulk grabs you.  It can be blocked.  =(  (Damn, all you
whiner.)  If he misses he just reaches out and grabs nothing.  If he
connects, he swings you around with one hand and throws you to the
other side.  Alot like T. Hawk's throw without the jump.
        Gamma grab range is his whole outstretched arm.  Thus, if
someone lands on his elbow, ya still got him.  :)
        Also, this can be Tech Hitted!!!  =(

Infinity Power

QCF + abc                               Gamma Crush
        Hulk grabs a piece of ground, jumps up, and lands on your
head.  It is alot like Collusus's X-Power and just as hard to connect
        Gamma Crush can be comboed, if you combo the first hit.  The
first hit of the infinity bounces the person, so they will always be
hit by the falling rock.

1. n <x>, n <c>, c <c>, Gamma Throw, s <z>, Gamma Crush    

        He like he was in X-Men:CoTA.  Less damaging though.

Gem: Space
        Magneto gets his infamous force field around him.  He takes no
damage but cannot throw except in that air and non-blocking opponents.


HCF + punch                             E-M Disruptor (A)
        Typical beam attack

HCB + kick                              Hyper Gravitation (A)
        Four black sphere slowly float towards you.  If they connect,
they suck you into Magneto.  Do combo here...

UDF + punch                             Magnetic Wave (M)
        Magneto shoots two red wave attack at you from the air.

QCB + xyz                               Fly
        Have fun...  Repeating it will make it him land.

Infinity Power

QCF + abc                               Magnetic Shockwave
        Magneto causes collumns of energy to rise from the ground and
hit you.  It is similiar to Pyron's Super except the collums follow in
succession, one after the other, until the edge of the screen.  If you
are hit by one, you will be hit each one following.  Thus you will be
hit by more collumns to the closer you are to Magneto.

QCF + xyz                               Magnetic Tempest (A)
        Magneto creates several chunks of metal that float for a
second then fly at
the target.  Usually pretty fast and nice for nailing quick opponents.

        "When throwing (ground or air) with the b button, he can
control where the opponent goes.  After he grabs, if you hold the
joystick down and continue to tap the 'b' button, he throws straight
down. If you hold the joystick up, he throws up in the air and away."

        Very slow.  Every move lags with huge delays.  Less damaging
than in X-Men.  If Juggernaut does his normal Power Up and get's a
Power Gem, he does about triple damage.  One standing fierce can
almost take off half.  But don't worry, it is relatively easy to avoid
Juggernaut for the short time has for the power up.
        Also, Juggernaut dkoes NOT stun except for combos and dizzies.
If you hit  Juggernaut with a fierce, he can counter with atleast a
jab or strong (sometimes even a fierce) BEFORE you can recover from
your fierce.  I think this is to compensate for the delays that he has
the last longer than some character's special moves.

Gem: Space
        Juggy turns gray and takes little or no damage.  Definatly, no
damage from regular moves.  While he was protected with the Space Gem,
Final Justice (and probably other moves) don't continue the combo!


QCF + punch                             Juggernaut Punch
        Juggernaut rushes you and punches you into the ground.  If he
connects he does about 1/6 of your life, and you go fly across the
screen.  It has good priority, but a huge recovery time.
        He can use this move as a sacrafice move.  If he is close
enough, he can start the Juggernaut Punch right as some characters
start thier special moves ie. Ironman's Uni Beam. Juggernaut will get
hit by the Uni Beam, but it will only slow down the rush.  He will
finish the move when the Uni Beam ends and pound Ironman who is
recovering from his own move.  This usually a good idea if Juggernaut
has enough life and just powered up.

QCB + punch                             Earthquake
        Juggernaut hits the ground as he does in X-Men.  It about 1/5
as damaging in this game, and things don't fall from the sky.  This
move is usually NOT a good damage trade off.

FDD + three punches                     Citorak Power Up
        This can be done anytime.  It almost doubles Juggernaut's
damage for about 3 secs.  It also makes Juggernaut stand still for
about 1 sec when he's powering up.

HCF + kick                              Juggernaut Splash
        Juggernaut does a low dive at you.

Infinity Power

QCF + three punches                     Juggernaut Headcrusher
        Juggernaut rushes you with a headbutt that hits many times and
does plenty of damage if it connects.

        "Speaking of Juggernaut, you'll notice on certain boards that
there are additional objects laying around (most noticeable are the
backbone and the boulder).  To pick an object up, move on top of the
thing and tap down twice and all three punches.  (Like the Hulk move.)
Object can be destroyed while you hold it, and the range isn't that
great... but if you hit with it, *ouch*!" 
                                        [Rich Joseph
        Spiderman's Web-Ball and Web-Throw do not work on Juggernaut;
they will break.  Juggy still takes some damage though.

<Shuma Gorath>
        Strange purple octopus guy.

Gem: Time
        Shuma can turn people into stone.
        "Hits turn them into stone but revert them back if hit again
while stoned.  Thus, after turning them into stone once, you can hit
them with all 6 hits from the Roundhouse attack and they will still be
stoned (first hit frees them, second stones them, third hit frees
them, fourth stones, fifth hit frees them, and sixth stones them
again.  Do it repeatedly until the Gem runs out." [jchensor@ucla.edu
(J Chen)]


BF + punch                              Shoot
        Shuma shoots a ring of eyes at you.

BF + kick                               Mystic Bounce (A/C)
        Shuma does an overhead Blanka Ball with a trail of shadows.
Decent damage.

HCB + kick                              Grab
        Shuma's special grab.  Shuma picks you up, drops you, and
smashes you.

Infinity Power

HCF + abc                               Chaos Demension
        Shuma will glow for a few second.  Hit the opponent with
almost any regular move and Shuma will surround you, lift you, and
drop you.  It is similiar to Spiral's Super and just as easy to avoid.
          "Just activating Shuma's Infinity move, QCF+all punch, will
actually hit and stun the enemy if you're close enough, just as
sometimes happens when you use an infinity gem near an enemy.  You can
exploit this by backing you opponent into the corner, activating the
infinity move to stun them, and immediately grabbing them right after
for a Chaos Dimension." [Josh <josh@ea.oac.uci.edu>]

        Shuma can shoot a short beam with a standing fierce.  In the
air, Up + Forward Kick gives you the "Shuma Copter", while Down +
Forward Kick gives you the "Stone Drop" (can petrify).  With a
Roundhouse normal grab, Shuma will drain your life and give it to

        The "keep-away" character who does relatively little damage,
but has awesome range. Blackheart can produce a vast array of
projectile with just one button.

Gem: Reality
        Turn Blackheart invisible.  Wish it lasted longer.


HCF + punch                             Dark Thunder (C)
        Blackheart shoots lighting.

HCB + punch                             Thunder Slam
        Blackheart shoots a ball at the ground.  Jab is close and
fierce is across the screen.  When the ball hits the ground, it
explodes into a collumn of lighting.  If you use this move after your
little demons stun a player, it is one of Blackheart's most damaging
        "If you use Fierce and tap the button again before it
explodes, you get a column of fire.  If you use Strong and tap the
button again, you get a column of Ice.  Jab can only produce
lightning.  If player is closer than max range of where columns
appear, the Fierce and Strong columns try to track the enemy and will
appear under them."

[jchensor@ucla.edu (J Chen)]

Infinity Moves

QCF + abc                               Armageddon
        This causes a hail of meteors to fall from the sky.  It has
bad lag on the set up, and most of the time is blocked by anybody
who's awake.  Decent damage if you can hit though.

QCF + xyz                               Heart of Darkness
        This causes a pit to form under your opponent which demons fly
out of. If the demons hit, they keep hitting you up into the air, then
a beam of some sort shoots out of the pit and the character drops to
the ground. Usually blocked, also if Blackheart is hit during this
move it never finishes.  Great damage tho.  You can use ths move after
a Thunder Slam connects for a quick and damaging combo.

        Both fierce and roundhouse will cause Blackheart to shoot
demons which can done in the air.
        Dashing is invulnerable, and can be faked.  (Just rush, then
hold back).  He can also dash in the air.


<Dr. Doom>
        Funny that Magneto doesn't just crush him.

        "It looks as though Dr. Doom is harder than Thanlos.  Dr. Doom
uses alot of beam weapon attacks.  He can also summon a bunch of rocks
from the ground which create a shield about him.  He then tosses them
you.  Watch yourself, his attacks are painful."
                             [Orion Henry (ohenry@sdcc10.ucsd.edu)]

        "Word of warning: Dr. Doom's Infinity attack (the Photon
Array) is one of those that uses up just one level of Infinity power;
I've seen him do it 3X in a row..." [Rei Nakazawa

        "Thanos uses a bunch of magical attacks: tossing rocks,
flames, or bubbles.  Advice block alot.  His moves are mostly set in
combos.  He uses the Infinity Gems for his Infinity Moves.  The gems
can be joggled from him; it just takes hard work, and normal attacks
won't do it.  You have to use your Infinity Moves to have him drop a

Reality - This causes 2 stone pillars to rise from the ground which
surround you.  Decent damage if you block.  TONS of damage if you

Soul - An electrical blue beam shoots from his head; if unblocked it
picks you up, and tosses you around while Thanos drains your life.

Mind - This causes the background to change to a space scene.  The
directions on the joystick are reversed ie. foward goes backward."
                            [Orion Henry (ohenry@sdcc10.ucsd.edu)]

Power - He shoots a HUGE fireball at you that will almost
always leave you dead.

"Time Gem - Thanos throws a glowing box at you, if you're hit, you
glowing and are temporarily slowed down.

Space Gem- Thanos opens a vortex in front of him that sucks up rocks 
from the ground.  Then another vortex will open over your character,
dump the rocks back on you." [Josh <josh@ea.oac.uci.edu>] 



Blackheart [Mousse Lee (mousee@pixi.com)]: 
        Mephisto: "Quickly my son, give me the gems and I will show
you power beyond your imagination."
      Blackheart: "Father...   ...the earth heros make you look
foolish, your tired and authoritarian dictatorship is over.  He who
has the gems rule the universe..."k


[Final Thoughts]

        A Capcom employee has told me that there are codes to play
Thanos and Dr. Doom.  He says he doesn't know them, though.  Also, he
doesn't know if Akuma is in the game.

[Additional Credits]

Mr. Nutz (pcoyne@ucla.edu)               Infinity Counter Correction
Milo Cooper (mdcooper@crash.cts.com)     Blackheart Info
Tuxedo Kamen (jqassar@sdcc10.ucsd.edu)   Iron Man's Repulsor Array
Orion Henry (ohenry@sdcc10.ucsd.edu)     More Info on Characters and
Rich Joseph (rich@itrc.dciu.k12.pa.us)   Taunting, Gem Corrections,
Bob White (rwhite@tir.com)               Disabling Gems
David Spence (bj890@freenet.carleton.ca) Blackheart Info
Yu De Lin (yulin@cs.Buffalo.EDU)         Minor Corrections
Mousse Lee (mousee@pixi.com)             Corrections and Info
Rei Nakazawa (nakazawa@scf.usc.edu)      More info on Gem and Bosses
"Mr. Nutz" <pcoyne@ucla.edu>             Magneto throwing
jchensor@ucla.edu (J Chen)               Gem and Character Corrections
LadiFlyer@aol.com (Dan Wells)            Minor Corrections
Chris Rasin <sfjbyd@scfn.thpl.lib.fl.us> Name of Blackheart's move
ROBERT A NEYLON <uneylr00@mcl.ucsb.edu>  Minor Corrections
Chris Yu <cyyu@ucsd,edu>                     Combos
Ejones337@aol.com                                    Magneto throwing
Josh <josh@ea.oac.uci.edu>                   Character Strategy
Colin A. Main <vmain@wimsey.com>             Web Throw correction
Scott <shadowmen@aol.com>                    Psy correction
Eugene Bradley <ebradley@deepthought.armory.com> WWW Page for FAQ

(Note: All paraphase and quotes, longer than 3 lines, contributed by
other people have been given credit next to the quote.  All quotes
less than 3 lines have been ruthless stolen by me.  =)  Actually, if
gave credit to everything, this FAQ would look like a Thesis.)


[New versions of this FAQ is post to alt.games.sf2 and

This FAQ can found the WWW Page: