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    Gold War Machine by CChou

    Updated: 08/30/99 | Search Guide | Bookmark Guide

    From: "Chris Chou" <csc79137@prodigy.net>
    Date: Mon, 30 Aug 1999 22:00:36 -0500
    Marvel vs. Capcom Character FAQ
    Gold War Machine
    This game is property of Capcom and I have absolutely no voice or say in
    their business matters what so ever.  This FAQ is of my own work based on my
    experiences playing this character.  I actually really do not care what
    people do with this, if you like it let me know, if you want to use it go
    ahead, but kinda gimme some credit if it calls for any, thanks =)
    I.   Code
    II.  Helpers & Partners
    III. Moves
    IV.  Strategies
    I. Code
    How to Choose Gold War Machine
    Okay, first off this character is a hidden character, so ya gotta punch in
    the code in order to play him.
    	This is what the Character Select Screen should look like.
    Start with the cursor on Chun Li
    Procede 2 left to Zangief
    2 down to Strider
    2 right to Jin
    2 down to Wolverine
    2 left to Gambit
    4 up to Zangief
    2 right to Chun Li
    2 left to Zangief
    4 down to Gambit
    2 right to Wolverine
    2 up to Jin
    2 left to Strider
    2 down to Gambit
    2 right to Wolverine
    4 up to Chun Li
    1 up above Chun Li
    Press any punch button for the Gold color
    Press any kick button for the Light Blue color
    II. Helpers & Partners
    	A. Now that you have Gold War Machine, who should you choose with him?
    	The best choice depends on how you play.  Gold War Machine has almost no
    choice except to be extremely offensive.  He cannot afford to be defensive
    considering the fact that he cannot block =P  If you are a naturally
    offensive type of player, then you might want to choose another offensive
    character like Strider, Wolverine, or Spiderman.  If you are more defensive,
    then the best choices are Megaman, Captain America, Ryu.  If you are a
    little of both, then go for Chun Li, Gambit, or Morrigan.  One thing that
    should be part of the equation is the team supers, or team infinites.  Hereí
    s some examples of what supers may or may not work well with GW.
    Legion hits off the ground, and juggles enough to allow GWís Proton cannon
    to hit, and allows Strider to Legion again, etc....  Can also hit with
    Oroboros and Ragnarok while being hit.
    W/Chun Li:
    Kikosho(Puff ball), Senretsu Kyaku(Super dashing kick), Rising Bird Kick,
    and her 7 Star Heaven Kick can all hit easily while GW is hitting them.
    Puff Ball is the easiest to continue, 7-star is the prettiest =)
    W/War Machine:
    Cheapest team infinite, but highly effective is to have both on opposite
    sides of your enemy and War Destroyer with both, AMAZING tick damage, and if
    you hit, it keeps hitting them until dead.
    	B. Okay, now youíve chosen your team, what helper do you want?
    	I like the juggling call ins, ie. Colossus, Psylocke, Juggernaut.  But
    Michelle Heart, Lou, and Cyclops are very nice in grounding your enemy while
    you go airborne.
    III. Moves
    	Now youíre all set with your team, what are his moves?
    	Basically, his moves are just like regular War Machine, except he cannot
    block.  Good news, you canít be tripped, you canít be launched, and you can
    shock the hell outta people when you throw them during their super >=).  Bad
    news, you canít block, you can eat supers because they tend to stun you if
    you donít jump soon enough.  GW takes almost no damage from certain supers,
    but takes more damage from others.
    Standing HP		Burst from his hands(Knocks opponent away)
    Standing HK		Launcher
    Crouching MP	Mid Launcher
    D + MK		Knee Dive
    MP + LK		Smart Bomb
    Fireball + P	High Shoulder Cannon(A missile instead of a ray)
    Fireball + K	Low Shoulder Cannon(A missile instead of a ray)
    D + HP		Laser(A small laser instead of a missile)
    Reverse Dragon	Repulsar Ray
     Punch + K
    Fireball + PPP	Proton Cannon
    Hurricane + KKK	War Destroyer
    Team Super		Proton Cannon
    Counter		Repulsar Ray
    IV. Strategies
    A.	Offense
    Combo, combo, combo. You canít block, so you pretty much hafta go all out
    offense.  His comboís are mostly Zigzag Magic Series.
    Ground Combos I like to use:
    (S = Standing, C = Crouching, J = Jumping)
    Sjab, Sshort, Sforward, Sfierce.
    Sjab, Sstrong, Sfierce.
    Sshort, Sforward, Sfierce.
    Sshort, Cstrong, Sfierce.
    Cshort, Cstrong, Cfierce, Low Shoulder Cannon.
    Sjab, Sshort, Sstrong, Sforward, Sfierce.
    Sjab, Sshort, Sstrong, Sforward, Low Shoulder Cannon.
    Knee Dive, Jroundhouse, Sshort, Cstrong, Sroundhouse, Jjab, Jshort, Jstrong,
     Jforward, Jfierce(pointed up), Shoulder Cannon.
    Sshort, Cstrong, Sroundhouse, War Destroyer(Might not combo due to being a
    little slower than regular War Machine.)
    After juggling with Psylocke, Colossus, or Juggernaut, use Proton Cannon to
    	B. Defense
    If you can manage to hit your opponent before or during their moves, you can
    cancel it.  Best moves for this are GWís standing forward, crouching
    forward, and the knee dive.
    Gotta try your best to avoid attacks that hit a lot.
    Chun-Li:		Lightning Kick
    Wolverine:		Berserker Barrage
    Supers to stay away from:
    Ryu:  		Shinkuu Hadoken, Tatsumaki Senpuu Kyaku
    Morrigan:		Soul Eraser
    Chun-Li:		Kikosho(Puff Ball)
    Megaman:		Rush Drill, Hyper Mega Man
    Zangief:		Super Atomic Buster
    Captain America:	Hyper Charging Star
    Almost no damage:
    Jin:			Vulcan Cannon, Great Cyclone
    Chun-Li:		7-Star Heaven Kick
    Morrigan:		Sillouette Illusion(Doppleganger)
    Spiderman:		Maximum Spider
    Captain America:	Final Justice
    Captain Commando:	Captain Storm, Captain Sword*
    Wolverine:		Weapon X
     *Must hit just right, else no damage at all
    Easiest to avoid:
    Megaman/Roll:	Beat Plane(War Destroyer)
    Hulk:			Gamma Crush(War Destroyer)
    Most others he can avoid by super jumping.  If you need to stay in the air,
    you can either shoulder cannon in the air or smart bomb.  For Chun-Liís puff
    ball, if youíre about to land in the puff ball, you can try to knee dive
    then quickly cancel into a smart bomb.  If done correctly, GW will start to
    knee dive, then rise up a little and smart bomb thus get you outta harms
    Well thatís about it.  Not that hard is it?  Yeah right, heís gotta be one
    of the hardest characters to be successful with.  Just be sure to attack as
    much as possible.  GW can be thrown, and many deem throwing as the best way
    to kill GW, so be sure to practice Tech hitting outta throws.  Overall
    though, he is stronger than regular War Machine, he can be a huge pain in
    the butt to most people to play against.(At least thatís what Iíve been told
    =P)  So just have fun with him, I always do =)  Thanks to Capcom for the
    game, Marvel Comics for the characters, and all the people I beat up with GW
    =)  Also thanks to the Ultimate Marvel vs. Capcom Homepage for being the
    place where I found the code for this cool character =) (The site address of
    this great page escapes me for some insane reason -_-*)  Thanks for reading
    my FAQ, hope ya liked it, send any comments if ya got any.

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