Mega Armor War Machine FAQ
	Version 1.2
	copyright 1999
	
	bryan landry
	sonofdurell@hotmail.com
	<http://bryanlandry.cjb.net>
	
	Mega Armor War Machine FAQ
	For the Game Marvel Vs. Capcom 
	All names of characters and such are the property of their respective 
owners.
	
	This FAQ is all my own work unless otherwise noted, so don't steal it. I 
don't know why you would want to steal it anyway. If you want to use this FAQ, 
write me at the above email address. This FAQ assumes that you know basic game 
mechanics, such as qcf and super jump. If you don't know, read one of the more 
detailed FAQ's. Mail me if you have any questions/comments/criticism/additions. 
There is more to come as soon as i get back to the arcade. Finally this is my 
first FAQ so give me a break, dammit.
	
	Table Of Contents:
	1.Changes
	2.What is Mega Armor War Machine?
	3.Why the #*$@ would i want to play with a character that can't block?
	4.How do i get Mega Armor War Machine?
	5.How do i fight Mega Armor War Machine?
	6.What are His Moves?
	7.What are Mega Armor War Machine's super moves?
	8.Who are the best partners for Mega Armor War Machine?
	9.I know all the moves, but i keep losing. Why?
	10.Thanks
	11.How do i make a contribution?
	
	
	Changes:
	Version 1.2 --4/17/99--
	I added a section on how to beat Onslaught. Fixed more minor errors. Added 
note on switching characters. Added some character strategy.
	Version 1.1--3/4/99--
	I added a thanks section. Added Mega Armor War Machine to the help 
section. Fixed some minor errors
	
	
	What is Mega Armor War Machine?
	Mega Armor War Machine is a secret character. He cannot block, but he has 
excellent defensive power. Also, he cannot be launched or swept and auto-combo 
super moves (captain storm, weapon x) only hit once for minimal damage. Also, 
Mega Armor War Machine is unable to fly and some of his projectiles are changed. 
For more details, look at the moves section below.
	
	Why the #*$@ would i want to play with a character that can't block?
	Mega War Machine can be a real bastard if used correctly. I find him to be 
most effective against jin/wolverine/spiderman/strider pattern button mashers. 
Isn't the point of the game to have fun? That's why i play. Mega Armor War 
Machine causes characters to change their strategy, and often makes them curse 
their misfortune. Also, my heroes, Beavis and Butthead, once said "because i'm a 
war machine!!!" They were quoting some obscure 80's heavy metal song. My 
rendition of this phrase as i select Mega Armor War Machine always brings a few 
laughs. What reason could be more convincing?
	
	How do i get Mega Armor War Machine?(thanks to gamesages for this one)
	Move the cursor to Zangief L, L, D, D, R, R, D, D, L, L, U, U, U, U, R, R, 
L, L, D, D, D, D, R, R, U, U, L, L,
	D, D, R, R, U, U, U, U, U.
	A box should appear above Zangief.
	
	How do i fight Mega Armor War Machine?(thanks to gamesages for this one)
	Get 5 Hyper Combo Finishes, Variable Combo Finishes, or Variable
	     Cross Finishes.
	Two of the five must be variable cross finishes.
	
	What are His Moves?
	Mega War Machine's moves are similar to War Machine's. Sounds logical, 
doesn't it. 
	
	Strong Punch:
	This is your best bet for throwing opponents. More on this button later
	
	Fierce Punch:
	This button is your new best friend. Use it to keep opponents away when 
you're on the ground. It also eats regular fireballs so you don't have to. In 
the air, it can be directed using the joystick. The default direction is 
straight, but you can move it up or down to surprise jumpy opponents. Throwing 
with the fierce button is not reccomended, since it gives the opponent lots of 
time to tech hit.(bummer)
	
	Roundhouse Kick:
	This is Mega Armor War Machine's launcher. Try your hardest to follow it 
with at least one hit. Since his leg flies straight up, range is limited. If you 
already play with War Machine, you'll be familiar with this move.
	
	Shoulder Cannon:
	qcf+punch
	(can be done in the air too)
	This move fires a single rocket at the enemy. It takes off a bit more 
damage than War Machine's Shoulder Cannon and stops projectiles. I'm still 
looking into the difference between the various punches with this move. 
	
	Crouching Shoulder Cannon:
	qcf+kick
	This move is the same as above, but it goes low. This move will stop some 
beam supers if if hits your opponent. I really pissed off a megaman user like 
this.(evil laughter)
	
	Smart Bomb:
	short+strong
	(can be done in the air)
	This move is the same as War Machine's. You can control the range with the 
joystick. You should use this move so that you can attack from overhead without 
getting hit with anything. Also, if you super jump over a beam super, you can 
hit your opponent with this and knock him out of the super. A good followup to 
this move is the knee dive.
	Use this move a lot, but don't get predictable.
	
	Knee Dive:
	(in the air)down+foward 
	This move is really important now, especially since Mega Armor War Machine 
cannot be launched.(more evil laughter) It is the same as war machine's. See 
combo section for more fun!!!
	
	Upward Kick:
	(in the air)up+roundhouse 
	This move is identical to War Machine's. Another surprise for jumpy 
opponents.
	
	Short Beam:
	down+fierce
	This move fires a short beam. It has better range than the regular fierce 
and can negate projectiles.
	
	What are Mega Armor War Machine's super moves?
	
	Proton Cannon:
	This move is the same as War Machine's, but instead of a large beam, many 
missles fly out of the cannon. The missles hit high, so they may miss smaller 
characters completely. It seems to deal more damage than War Machine's Proton 
Cannon. This is Mega Armor War Machine's Team-up super as well.
	
	War Destroyer:
	This super is the same as War Machine's War Destroyer, but it seems to do 
more damage as well. It combos after the launcher too.
	
	Who are the best partners for Mega Armor War Machine?
	Basically, pick your best character as the second guy, then press all 
three punch buttons to switch your starting character. The strategy here is to 
wail on your opponent, make him switch out, and when he does, use a Team-Up 
Super. I like to use Captain Commando, Zangief, Gambit, Hulk, and of course, War 
Machine.**IMPORTANT NOTE**Since Mega Armor War Machine cannot be stunned, you 
can switch characters while being hit. Switching during a large fireball-type 
move is one way to save Gold War Machine's hide. Remember to block immediately 
after pressing the buttons to switch, otherwise you'll get fried.
	
	I know all the moves, but i keep losing. Why?
	Mega Armor War Machine is completely different from War Machine in terms 
of strategy. Obviously, a "turtle" strategy is not a good idea. Below are hints 
to help you beat each character.
	
	Chun Li:
	-If she jumps around a lot, use the multi-directional capability of the 
fierce punch to surprise her in the air.
	-If she uses her lightning leg super, you can throw her while she is 
kicking you. This really surprises opponents.
	-If you think Chun Li is going to attack with that big blue fireball 
super, stay in the air and keep her at bay with your smart bombs and fierce 
punches. While on the ground use a smart bomb followed by a crouching firece to 
keep her from dashing in and burning you.
	-You can throw her if caught in the middle of her large fireball, but try 
to aviod the fireball at all costs. It seems to really hurt.
	
	
	Wolverine:
	-Use a standing fierce punch when he dashes in. Your launcher works too
	-The Weapon X super only hits once and it leaves Wolverine open to an 
attack.
	
	Jin:
	-Use the Standing Fierce to keep him at bay.
	-Throw him if he does a Satome Dynamite.
	-Super Jump over the Blodia punch. If it hits, it only hits once though.
	-If caught in the Blodia Vulcan, use the War Destroyer to punish him after 
he gets done shooting you.
	
	Zangief:
	-Keep away.
	-Use a standing fierce to keep Zangief back if he tries to grab you.
	
	Hulk:
	-Keep away from this guy and try your best to counter his moves.
	-The best way to counter his gamma crush is War Destroyer.
	-Super jump+Smart Bombs to avoid the Gamma Wave.
	-Use a standing fierce to hit Hulk during the Gamma Quake and make the 
rocks stop falling.
	
	Megaman:
	-Counter his fireballs with your crouching shoulder cannon or standing 
fierce punch.
	-Don't use the Proton cannon, megaman is too short to take all the hits.
	-Use a crouching shoulder cannon to try and disrupt his Hyper Megaman.
	-Smart Bombs will stop all his supers.
	
	Spiderman:
	-Stanging fierce will keep him away it will also negate web balls.
	-You can throw him if he connects with the crawler assault.
	-Use the War Destroyer as often as possible, Spiderman is kind of short
	
	Venom:
	-The Venom Web will hit only once.
	-Stay out of range of his standing fierce.
	-Super jump over his Death Bite
	
	Captain America:
	-Throw him to counter the Charging Star
	
	Captain Commando:
	-The Captain Storm will only hit once
	-Super Jump when he fires a Saptain Sword. You'll only take one hit.
	-Stay out of the range of his Captain Corridor. If caught, retaliate 
heavily while he is recovering.
	
	Ryu/Ken/Akuma:
	-Super jump over Ryu's fireball and use your Smart Bomb.
	-If you are caught in it, try a crouching Shoulder Cannon.
	-Aviod Ken. His throws have very high priority. Use your firece punch to 
keep him back.
	
	Strider:
	-Every time he tries to combo, throw him.
	-Aviod the Orobous at all costs...save at least a level of super to do a  
War Destroyer 
	-Use the Proton Cannon to make his animals go away.
	-Use the War Destroyer if he grabs the wall, guaranted fun.
	
	War Machine:
	-Use one of your supers when he does one of his.
	-If he does a smart bomb from above, use the War Destroyer
	-If he flies, use the War Destroyer.
	
	Morrigan:
	-Super jump over her supers and then smart bomb her from above.
	-Dash foward and use the War Destroyer to avoid multiple air Soul Fists.
	
	Gambit:
	-Use the super jump to tke minimal damage from his supers.
	-Throw him when he does a Cajun Slash
	-Launch him when he does a Cajun Strike.
	
	Metal Zangief:
	-Don't try to combo him.
	-Watch out for the Siberian Fire. 
	-Avoid spending too much time directly above him, he has that Aerial 
Spinning Lariat Super. 
	
	Red Venom:
	-Use a standing fierce to stop his standing fierce
	-He takes hits like a sissy, so attack him hard and fast
	
	MSH Performance Hulk:
	Follow same rules for regular Hulk.
	
	Shadow Lady:
	-Try to counter the Homing Missles with your fierce punch.
	-Avoid her fireball super at all costs.
	-You can throw her when she does her lightning or drill attacks.
	-The Short Beam will stop the drill too.
	
	Lilith:
	Follow same rules as Morrigan
	
	Roll:
	-Do not use the Proton Cannon, it will miss.
	-Only use Crouching Shoulder Cannon attacks, not the standing ones.
	
	Mega Armor War Machine:
	-Save your supers and helpers for him.
	-Switch out during his war destroyer to take minimal damage.
	-DO NOT Switch during the proton cannon..its not worth it. Instead use 
crouching shoulder cannon attacks.
	-DO NOT Try to jump out of the proton cannon if it begins to hit you. You 
get "stuck" in the stream of missles and take loads more damage.
	-Try to pick a second character who has beam supers to make your life 
easier.
	
	Onslaught:
	-Don't start with Mega Armor War Machine. Let your other character kill 
his first form.
	-Save your super energy for when Mega Armor War Machine comes out.
	-Super jump over his fist and hit him with smart bombs when he dashes 
across the screen.
	-Try to use the War Destroyer when he comes back on the screen after doing 
the above.
	-Otherwise, super jump, launch smart bombs, and hit him with your fierce 
punch when landing.
	-Repeat above until you have a level of super energy or are dead.
	 
	Thanks:
	Capcom for making good games.
	GameFaqs for posting my FAQ
	The guys at the Nicholls Arcade for helping me pratice my strategy.(heh-
heh)
	
	How do i make a contribution?
	email me at sonofdurell@hotmail.com.
	you'll get the appropriate credit.
	
	
	
	This document Copyright 1999 Bryan Landry 
	
	
	
	
	
	
	
	me

Mega Armor War Machine FAQ
Version 1.2
copyright 1999

bryan landry
sonofdurell@hotmail.com
<http://bryanlandry.cjb.net>

Mega Armor War Machine FAQ
For the Game Marvel Vs. Capcom
All names of characters and such are the property of their respective
owners.

This FAQ is all my own work unless otherwise noted, so don't steal it. I
don't know why you would want to steal it anyway. If you want to use
this FAQ, write me at the above email address. This FAQ assumes that you
know basic game mechanics, such as qcf and super jump. If you don't
know, read one of the more detailed FAQ's. Mail me if you have any
questions/comments/criticism/additions. There is more to come as soon as
i get back to the arcade. Finally this is my first FAQ so give me a
break, dammit.

Table Of Contents:
1.Changes
2.What is Mega Armor War Machine?
3.Why the #*$@ would i want to play with a character that can't block?
4.How do i get Mega Armor War Machine?
5.How do i fight Mega Armor War Machine?
6.What are His Moves?
7.What are Mega Armor War Machine's super moves?
8.Who are the best partners for Mega Armor War Machine?
9.I know all the moves, but i keep losing. Why?
10.Thanks
11.How do i make a contribution?


Changes:
Version 1.2 --4/17/99--
I added a section on how to beat Onslaught. Fixed more minor errors.
Added note on switching characters. Added some character strategy.
Version 1.1--3/4/99--
I added a thanks section. Added Mega Armor War Machine to the help
section. Fixed some minor errors


What is Mega Armor War Machine?
Mega Armor War Machine is a secret character. He cannot block, but he
has excellent defensive power. Also, he cannot be launched or swept and
auto-combo super moves (captain storm, weapon x) only hit once for
minimal damage. Also, Mega Armor War Machine is unable to fly and some
of his projectiles are changed. For more details, look at the moves
section below.

Why the #*$@ would i want to play with a character that can't block?
Mega War Machine can be a real bastard if used correctly. I find him to
be most effective against jin/wolverine/spiderman/strider pattern button
mashers. Isn't the point of the game to have fun? That's why i play.
Mega Armor War Machine causes characters to change their strategy, and
often makes them curse their misfortune. Also, my heroes, Beavis and
Butthead, once said "because i'm a war machine!!!" They were quoting
some obscure 80's heavy metal song. My rendition of this phrase as i
select Mega Armor War Machine always brings a few laughs. What reason
could be more convincing?

How do i get Mega Armor War Machine?(thanks to gamesages for this one)
Move the cursor to Zangief L, L, D, D, R, R, D, D, L, L, U, U, U, U, R,
R, L, L, D, D, D, D, R, R, U, U, L, L,
D, D, R, R, U, U, U, U, U.
A box should appear above Zangief.

How do i fight Mega Armor War Machine?(thanks to gamesages for this one)

Get 5 Hyper Combo Finishes, Variable Combo Finishes, or Variable
     Cross Finishes.
Two of the five must be variable cross finishes.

What are His Moves?
Mega War Machine's moves are similar to War Machine's. Sounds logical,
doesn't it.

Strong Punch:
This is your best bet for throwing opponents. More on this button later

Fierce Punch:
This button is your new best friend. Use it to keep opponents away when
you're on the ground. It also eats regular fireballs so you don't have
to. In the air, it can be directed using the joystick. The default
direction is straight, but you can move it up or down to surprise jumpy
opponents. Throwing with the fierce button is not reccomended, since it
gives the opponent lots of time to tech hit.(bummer)

Roundhouse Kick:
This is Mega Armor War Machine's launcher. Try your hardest to follow it
with at least one hit. Since his leg flies straight up, range is
limited. If you already play with War Machine, you'll be familiar with
this move.

Shoulder Cannon:
qcf+punch
(can be done in the air too)
This move fires a single rocket at the enemy. It takes off a bit more
damage than War Machine's Shoulder Cannon and stops projectiles. I'm
still looking into the difference between the various punches with this
move.

Crouching Shoulder Cannon:
qcf+kick
This move is the same as above, but it goes low. This move will stop
some beam supers if if hits your opponent. I really pissed off a megaman
user like this.(evil laughter)

Smart Bomb:
short+strong
(can be done in the air)
This move is the same as War Machine's. You can control the range with
the joystick. You should use this move so that you can attack from
overhead without getting hit with anything. Also, if you super jump over
a beam super, you can hit your opponent with this and knock him out of
the super. A good followup to this move is the knee dive.
Use this move a lot, but don't get predictable.

Knee Dive:
(in the air)down+foward
This move is really important now, especially since Mega Armor War
Machine cannot be launched.(more evil laughter) It is the same as war
machine's. See combo section for more fun!!!

Upward Kick:
(in the air)up+roundhouse
This move is identical to War Machine's. Another surprise for jumpy
opponents.

Short Beam:
down+fierce
This move fires a short beam. It has better range than the regular
fierce and can negate projectiles.

What are Mega Armor War Machine's super moves?

Proton Cannon:
This move is the same as War Machine's, but instead of a large beam,
many missles fly out of the cannon. The missles hit high, so they may
miss smaller characters completely. It seems to deal more damage than
War Machine's Proton Cannon. This is Mega Armor War Machine's Team-up
super as well.

War Destroyer:
This super is the same as War Machine's War Destroyer, but it seems to
do more damage as well. It combos after the launcher too.

Who are the best partners for Mega Armor War Machine?
Basically, pick your best character as the second guy, then press all
three punch buttons to switch your starting character. The strategy here
is to wail on your opponent, make him switch out, and when he does, use
a Team-Up Super. I like to use Captain Commando, Zangief, Gambit, Hulk,
and of course, War Machine.**IMPORTANT NOTE**Since Mega Armor War
Machine cannot be stunned, you can switch characters while being hit.
Switching during a large fireball-type move is one way to save Gold War
Machine's hide. Remember to block immediately after pressing the buttons
to switch, otherwise you'll get fried.

I know all the moves, but i keep losing. Why?
Mega Armor War Machine is completely different from War Machine in terms
of strategy. Obviously, a "turtle" strategy is not a good idea. Below
are hints to help you beat each character.

Chun Li:
-If she jumps around a lot, use the multi-directional capability of the
fierce punch to surprise her in the air.
-If she uses her lightning leg super, you can throw her while she is
kicking you. This really surprises opponents.
-If you think Chun Li is going to attack with that big blue fireball
super, stay in the air and keep her at bay with your smart bombs and
fierce punches. While on the ground use a smart bomb followed by a
crouching firece to keep her from dashing in and burning you.
-You can throw her if caught in the middle of her large fireball, but
try to aviod the fireball at all costs. It seems to really hurt.


Wolverine:
-Use a standing fierce punch when he dashes in. Your launcher works too
-The Weapon X super only hits once and it leaves Wolverine open to an
attack.

Jin:
-Use the Standing Fierce to keep him at bay.
-Throw him if he does a Satome Dynamite.
-Super Jump over the Blodia punch. If it hits, it only hits once though.

-If caught in the Blodia Vulcan, use the War Destroyer to punish him
after he gets done shooting you.

Zangief:
-Keep away.
-Use a standing fierce to keep Zangief back if he tries to grab you.

Hulk:
-Keep away from this guy and try your best to counter his moves.
-The best way to counter his gamma crush is War Destroyer.
-Super jump+Smart Bombs to avoid the Gamma Wave.
-Use a standing fierce to hit Hulk during the Gamma Quake and make the
rocks stop falling.

Megaman:
-Counter his fireballs with your crouching shoulder cannon or standing
fierce punch.
-Don't use the Proton cannon, megaman is too short to take all the hits.

-Use a crouching shoulder cannon to try and disrupt his Hyper Megaman.
-Smart Bombs will stop all his supers.

Spiderman:
-Stanging fierce will keep him away it will also negate web balls.
-You can throw him if he connects with the crawler assault.
-Use the War Destroyer as often as possible, Spiderman is kind of short

Venom:
-The Venom Web will hit only once.
-Stay out of range of his standing fierce.
-Super jump over his Death Bite

Captain America:
-Throw him to counter the Charging Star

Captain Commando:
-The Captain Storm will only hit once
-Super Jump when he fires a Saptain Sword. You'll only take one hit.
-Stay out of the range of his Captain Corridor. If caught, retaliate
heavily while he is recovering.

Ryu/Ken/Akuma:
-Super jump over Ryu's fireball and use your Smart Bomb.
-If you are caught in it, try a crouching Shoulder Cannon.
-Aviod Ken. His throws have very high priority. Use your firece punch to
keep him back.

Strider:
-Every time he tries to combo, throw him.
-Aviod the Orobous at all costs...save at least a level of super to do
a  War Destroyer
-Use the Proton Cannon to make his animals go away.
-Use the War Destroyer if he grabs the wall, guaranted fun.

War Machine:
-Use one of your supers when he does one of his.
-If he does a smart bomb from above, use the War Destroyer
-If he flies, use the War Destroyer.

Morrigan:
-Super jump over her supers and then smart bomb her from above.
-Dash foward and use the War Destroyer to avoid multiple air Soul Fists.

Gambit:
-Use the super jump to tke minimal damage from his supers.
-Throw him when he does a Cajun Slash
-Launch him when he does a Cajun Strike.

Metal Zangief:
-Don't try to combo him.
-Watch out for the Siberian Fire.
-Avoid spending too much time directly above him, he has that Aerial
Spinning Lariat Super.

Red Venom:
-Use a standing fierce to stop his standing fierce
-He takes hits like a sissy, so attack him hard and fast

MSH Performance Hulk:
Follow same rules for regular Hulk.

Shadow Lady:
-Try to counter the Homing Missles with your fierce punch.
-Avoid her fireball super at all costs.
-You can throw her when she does her lightning or drill attacks.
-The Short Beam will stop the drill too.

Lilith:
Follow same rules as Morrigan

Roll:
-Do not use the Proton Cannon, it will miss.
-Only use Crouching Shoulder Cannon attacks, not the standing ones.

Mega Armor War Machine:
-Save your supers and helpers for him.
-Switch out during his war destroyer to take minimal damage.
-DO NOT Switch during the proton cannon..its not worth it. Instead use
crouching shoulder cannon attacks.
-DO NOT Try to jump out of the proton cannon if it begins to hit you.
You get "stuck" in the stream of missles and take loads more damage.
-Try to pick a second character who has beam supers to make your life
easier.

Onslaught:
-Don't start with Mega Armor War Machine. Let your other character kill
his first form.
-Save your super energy for when Mega Armor War Machine comes out.
-Super jump over his fist and hit him with smart bombs when he dashes
across the screen.
-Try to use the War Destroyer when he comes back on the screen after
doing the above.
-Otherwise, super jump, launch smart bombs, and hit him with your fierce
punch when landing.
-Repeat above until you have a level of super energy or are dead.

Thanks:
Capcom for making good games.
GameFaqs for posting my FAQ
The guys at the Nicholls Arcade for helping me pratice my
strategy.(heh-heh)

How do i make a contribution?
email me at sonofdurell@hotmail.com.
you'll get the appropriate credit.



This document Copyright 1999 Bryan Landry