Ryu by PSahye

Version: 1.5 | Updated: 01/01/70 | Printable Version

Welcome the Unoffical

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   Version 1.5
   Ryu is one of the best characters in Marvel vs. Capcom, simply because
   HE'S EASY TO USE!!! Ryu has got a large power up sense Marvel Super
   Heroes Vs. Street fighter. He can now change into Ken or Akuma! This
   gives the Shotokan vets all the best supers and combos in one
   character. The only problem is that it takes one level off of his
   super bar.
     Updates in this version
     Ryu's Story
     Ryu's Moves
     Ryu's Combos
     Upcoming Games and Rumors(like what I know about the next "vs." game
   Darkstalkers Vs. Street Fighter!)
     In this version I have changed the Extra Stuff section into the
     Upcoming Games and Rumors section, I have also added a description
     on how to play in each of Ryu's modes.
  Ryu's Story
   Ryu was trained by Gouken in the art of Shotokan karate. Ryu trained
   with a young boy by the name of Ken Masters. The two of them trained
   to become the greatest fighters in the world. Ken left to America
   shortly after, and Ryu kept up with his training. Now, Ryu searchs the
   World for great fighters to perfect his skills.
  Ryu's Moves
Ryu has a large set of moves that are easy to learn.
Here is the button set up:

(jab)    (strong)   (fierce)
(short)  (foward)   (roundhouse)
And here is the moves legend.

DB=down back
DF=down foward
SJ=super jump

   Overhead Punch F + Strong
   Description: Ryu cocks his hand back and punchs his opponent in the
   face. This moves is unblockable from a crouching block,but it can only
   connect to for 2-Hits.
   Spin Kick F + Foward kick
   Description: Ryu does a small hop kick at his opponent. I think it is
   very usless but you can use it if you want!
   Hadouken D,DF,F + any pucnh
   Description: If you don't know what this is you must be readin' the
   wrong FAQ! Anyway this is Ryu's fireball, it is fast and will change
   if you swicth modes (from Ken to Akuma). As Ken the Hadouken will be
   large, and will head downward when it is thrown from the air, but will
   still only travel half screen. As Akuma, your Hadouken will travel
   full screen. In the air, the Hadouken will travel full screen, but
   will srink in size.
   Shoryuken F,D,DF + Any punch
   Description:Ryu does a large uppercut that does large damage! In Ken
   mode Ryu's hand will be on fire. In Akuma Mode his hand will be charge
   with electricity. Both of these versions stun the opponent.
   Tatsumaki-Senpuukyaku D,DB,B + Any kick
   Description: Ryu's hurricane kick. It is slow and powerful. It only
   hits once,
   but can be a air combo finisher.
   Super Moves
   Shinku Hadouken D,DF,F + 2 punches (In Akuma mode do D,DB,B to do the
   Messatsu Gou Hado witch is a variant of the Shinku Hadouken)
   Description: A souped-up version of Ryu's Hadouken. It is a beam super
   and comes out pertty fast there is no delay and it does very good
   damage. Use it whenever you see an opening!
   Shinku Tatsumaki Senpukyaku
   Description: D,DB,B + 2 kicks A souped-up version of Ryu's Tatsumaki
   Senpukyaku. This move does massive damage!! Use it if an opponent
   get's to close.
   Shin Shoryuken F,D,DF + 2 punch
   Description: Ryu does a wierd Shoryuken that hits 3 times on the
   ground and seven in the air. It does incredible damage.
   Shotokan Switch
   Description: Ryu turns his back and changes identities. Doing it with
   strong will get you Ken, and fierce will get you Akuma.
   The following supers are done in Ken and Akuma Modes.
   (ken and akuma)Shoryu Reppa/Messatsu Gou Shoryu D,DF,F + Any punch 
   Description: Ryu does three flaming/electrocuting Shoryukens. Does
   okay damage don't use it unless your sure it will connect.
   (ken)Shinn-Ryuken D,DF,F + any kick
   Description:ryu does a long flaming Shoryuken that heads upward. Use
   it on opponents that like to do jump in attacks.
   (akuma)Tenma Gou Zankyu D,DF,F + any punch(in air)
   Description: Akuma throws 30 plus air Hadoukens at the opponet. It
   hits thy opponent of the ground. Don't use it to often.
   Ryu's Combos
   Ryu has a large set of combos that are easy to use, because of the
   fact that Ryu can now change modes(i.e. he can now do combos that
   Akuma and ken could do in X-men Vs. Street fighter and Marvel Super
   Heroes Vs. Street Fighter). Here is the Legend of abbreviations that i
   will use in the combos section

, is used to indicate normal move chaining
S. stands for standing
C. stands for crouching
DN. stands for holding down on the controller while attacking
T. stands for holding towards on the controller (direction you are facing)
J. stands for jumping
SJ. stands for Super Jumping
D. stands for Dashing before performing the move
AD. stands for Air Dashing
F. stands for Flying
(OTG) means this will hit opponent off the ground
AC - Air Combo
AC Finisher - A move that will end an air combo by initiating the FS

   Combos for all modes(These combos work in Ryu, Ken, and Akuma modes)
    1. S.Jab,S.Strong,S.Fierce
    2. D.S.Short, S.Forward, S.Roundhouse
    3. J.Roundhouse, C.Short, C.Forward,Hadoken
    4. C.Fierce, SJ.Jab, SJ.Short, SJ.Forward, SJ.Strong,
   These combos work in Ken mode only
    1. C.fierce, SJ, SJ.Short, SJ.Foward, SJ.Roundhouse
    2. S.Jab, S.Foward, S.Roundhouse
    3. S.Jab, S.Foward, S.Strong, Tatsumaki-Senpukyaku(sometimes just
       skip the foward and go straight to the S.Strong)
    4. S.Short, S.Forward, C.Short, C.Forward, Shoryu Reppa
   These combos are for Akuma only
    1. S.Short, S.Fierce, Chop (to do the chop jsut preform ryu's
       overhead punch)
    2. J.Short, J.Forward ,.C.Short, C.Forward ,Messatsu Gou Shoryu
       (Sorry about the lack of Akuma combos, I just don't use that mode
       that much)
  Upcoming Games and Rumors
       Here I'll post the latest information on Upcoming capcom games and
       The largest rumor so far is that of the next "VS" game. There are
       two theories as of now. Please do not sell this faq it is ment to
       help out the few people that want to master Ryu in Marvel Vs.
       Capcom, not to make money.
        Pierre Sahye & Asif Masroor,
       Marvel  Marvel entertiment,Capcom  Capcom ,Marvel Vs.
       Capcom:Clash of the heroes
       All rights reserved