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    FAQ/Move List by Andrew Testa

    Version: 1.1 | Updated: 02/05/05 | Printable Version | Search Guide | Bookmark Guide

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                                                       ---------------------------
                                                       -> ASCII done by Swicky. <-
                                                       ---------------------------
    
    ===============================================================================
    -------------------------------------------------------------------------------
    
                               Dragon Ball Z: Budokai
                                For the Playstation 2
    
                                    FAQ/Movelist
                                     Version 1.1
                                Last Updated 02/05/05
    
                          Written & Compiled by "TestaALT"
                           Email address TestaALT@aol.com
    
        This file is Copyright (c) 2005 Andrew Testa. All rights reserved.
    
    -------------------------------------------------------------------------------
    ===============================================================================
    
    
                 The latest version of this guide can be found at:
                              http:\\www.gamefaqs.com
    
    
          +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                  T  A  B  L  E    O  F    C  O  N  T  E  N  T  S
          +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
     1.00 - What's New
     2.00 - Introduction
     3.00 - Legal Disclaimer/Copyright Notice
     4.00 - Basics
         4.01 - Overview
         4.02 - Controls
     5.00 - Characters/Move Lists
         5.01 - Android #16
         5.02 - Android #17
         5.03 - Android #18
         5.04 - Android #19
         5.05 - Captain Ginyu
         5.06 - Cell
         5.07 - Dodoria
         5.08 - Frieza
         5.09 - Goku
         5.10 - Great Saiyaman
         5.11 - Hercule
         5.12 - Kid Gohan
         5.13 - Krillin
         5.14 - Nappa
         5.15 - Piccolo
         5.16 - Raditz
         5.17 - Recoome
         5.18 - Teen Gohan
         5.19 - Tien
         5.20 - Trunks
         5.21 - Vegeta
         5.22 - Yamcha
         5.23 - Zarbon
     6.00 - Story Mode Walkthrough
     7.00 - Duel Mode
     8.00 - World Tournament
         8.01 - Novice Mode
         8.02 - Adept Mode
         8.03 - Advanced
     9.00 - Edit Skills
         9.01 - Edit Skills Help
         9.02 - The Dragon Balls
    10.00 - Practice
    11.00 - Options
    12.00 - Legend of Hercule
    13.00 - Capsule List
    14.00 - Secrets/Extras
    15.00 - Gameshark Codes
    16.00 - Frequently Asked Questions
    17.00 - Contact Me
    18.00 - Acknowledgements
    19.00 - Last Words
         19.01 - Conclusion
    
    +-------------------------------------+------------------------------------+
    | Press Control + F and type in the   | Best Viewed at 1024 by 768 pixels. |
    | number of the section  to automati- +------------------------------------+
    | cally go to it. This will allow     | Document made in Win32pad with no  |
    | less scrolling and more information | margin settings. Best put in any   |
    |          for you to know!           | text processor. No Word processors.|
    +-------------------------------------+------------------------------------+
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    1.00 - What's New
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Version 1.1   (02/05/05): Reformatted document.
    
    Version 1.0   (02/13/03): Original version of document.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    2.00 - Introduction
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Welcome all to my ninth FAQ posted on GameFAQs.com. This one happens to be the
    first one for the Sony Playstation 2 hence the fact that my one for All-Star
    Baseball 2003 is for the Gamecube though it shouldn't be. I will try to make
    this FAQ the best I can meaning having it be comprehesive and to the point.
    The information will hopefully be acccurate and detailed. I will try to live
    up to this even if I have already wrote it and am writing this last. ^_^
    
    For the record, if you are reading this FAQ/Walkthrough you should know that
    it is for one of the greatest television shows of all time, Most likely a
    greatest hits game, and the best fighting game since Tekken ruled the earth.
    This FAQ/Walkthrough is for Dragon Ball Z: Budokai. Though I do not know what
    the term 'Budokai' means, I know that anything with Dragon Ball Z in it has to
    be a great game. And this game does not fall far from it! This game is very
    good. Even when it rips off almost every fighting game with there ideas, it
    still shines in my heart as 'that fighting game'. It might not ever be as
    great as Tekken but it comes close!
    
    People enjoy this game as much as Dragon Ball Z Legends and Final Bout. It
    is very good. It follows the story to the Cell games and is accurate. You
    might find mistakes if you are like me and a Dragon Ball Z junkie but the
    story is pretty accurate to be blunt. This is most likely my favorite Dragon
    Ball Z game because it is fun and follows the story. It also boasts 60 unique
    moves. The characters are details and the voice acting might not be what it
    should be but it comes close. For people like me, the voice acting is irrata-
    ting hence the fact that is it not the characters in the television show. None
    the less, it is still solid for any person who doesn't tone in on the voice
    like I do.
    
    For those who do not know already, Dragon Ball Z is a very successfull tele-
    vision show that has changed the life of many. My life revolved around Dragon
    Ball Z when the episodes were new and I still watch the repeats over and over
    when I have a chance. Dragon Ball Z, I believe started in 1987 and in Japan.
    It turned out to be a very good success there and they decided to have it in
    the United States. Well, when it came here it was happy day for all the people
    who have been waiting and hearing about the best Television show of all time.
    When it arrived, it lived up to its greatness.
    
    Dragon Ball Z: Budokai, is far by the best Dragon Ball Z game ever made. It
    might rip off other games as I stated earlier but it follows the story very
    well, has the character moves, and has almost every character playable. I like
    this game because of all of those facts. If someone is reading this right now
    who does not have this game I urge them to go out and at least rent it. If you
    have played any fighting games then it at least deserves a good rent. The game
    did take two years to make, don't you know.
    
    This is one of the longest introductions I have created in my time of writing
    FAQs but I had so much to say about the game that I couldn't resist delving
    a bit. If you have anything to change in this FAQ because it is unaccurate,
    Or if you have something to add that I couldn't cover, please email me at
    you fancy and I will put it in. You will also get completely credited. With
    that said, onward!
    
                      - Andrew Testa (TestaALT[at]aol[dot]com)
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    3.00 - Legal Disclaimer/Copyright Notice
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    This document is Copyright İ 2005 Andrew "TestaALT" Testa. All Rights
    Reserved. This document may not be reproduced or retransmitted in any form and
    under any circumstances without the complete consent of the author. It may not
    be sold, altered, or published in any way without the advance permission of
    the author. All sources, which have contributed to this document, are cited
    and/or credited in some form.
    
    The only sources you can see this document at are:
    
    GameFAQs <http://www.gamefaqs.com>
    IGN <http://www.ign.com>
    
    If you see this document at any other sources email me telling so as I will
    not allow this document to be published at any other sources. Please do not
    ask me, as it is very annoying. These terms have become binding once the
    recipient (or reader) opened this document. Violation of these terms is
    strictly prohibited and will result in a lawsuit. Please do not take these
    terms as threats and/or not read them as they are all very much true. I can
    sue you for an act of plagiarism and will not hesitate to do so. Thank you for
    reading this legal disclaimer and have a nice day! :D
    
                  "Don't Steal, just ask!"  -  Breath of Fire III
    
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    ==============================================================================
    4.00 - Basics
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    This section will cover the basics of the game hence the name.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    4.01 - Overview
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Health Gauge: The green bar in the upper corner right next to the fighters
    picture. When you hit the opponent, that goes down. When it goes past 3 bars
    the opponent has lost.
    
    Ki Gauge: Located under the health gauge, this is yellow. This controls your
    moves. So if you do a move that costs 1 ki it will go down 1 ki. When you have
    no ki the move will not work. You can shoot ki blasts with circle. The ki
    gauge will deplenish when you get hit and it will replenish when you hit the
    opponent.
    
    Time: The thing bewteen the life gauges is the time. It will tell you how much
    fighting time you have left if it is on.
    
    Capsules: This will tell which capsules you and the opponent have.
    
    For the game modes, look at the game modes section.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    4.02 - Controls
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
     ___________
    | BY BUTTON \
    |____________\_________
    | G  = X button        |
    | P  = Square Button   |
    | K  = Triangle Button |
    | E  = Circle Button   |
    | L1 = N/A             |
    | L2 = N/A             |
    | R1 = Punch + Kick    |
    | R2 = Punch + Guard   |
    |______________________|
    
    
     ___________
    | BY ATTACK \
    |____________\__
    | G  = Guard    |
    | P  = Punch    |
    | K  = Kick     |
    | E  = Ki Blast |
    | R  = Right    |
    | L  = Left     |
    |_______________|
    
    Guard
    This allows you to block your opponents attacks. It is very usefull in just
    about every battle. Use it when the opponent decides to go on a killing
    streak to avoid damage. It is that simple.
    
    Punch
    This is self explanitory to many people. This allows you to punch your
    opponents. When you punch them there health bar goes down. You can make
    juggles to make this a pretty big attack.
    
    Kick
    This is exactly like Punch except you kick your opponent. The player you
    control puts his foot up in the air and kicks. When you kick your opponent
    your health bar goes down. You can add this up with juggles to make a pretty
    big attack.
    
    Ki Blast
    In Dragon Ball Z, the players have ki blasts. These are energy blasts that
    hurt there opponents. This is exactly in the game. The ki blast homes in on
    the opponent so do not worry about aiming. It is a blast that hurts the
    opponent.
    
    Right
    Move your character right.
    
    Left
    Move your character left.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    5.00 - Characters/Move Lists
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    5.01 - Android #16
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Description:
    Android #16 is a Android. He has red orange hair and wears a suit that is
    green. It has the Red Ribbon Logo on the side. He is very strong and somewhat
    fast. He dies during the cell games because he tries to self-destruct himself
    with Cell. This does not work because Bulma took that part out when fixing
    him. He dies but his death is not in vain as Gohan beat Cell and saves the
    earth. Android #16 was meant to destroy Goku. He was the perfect machine for
    doing so. In the end, Android #16 is a 'good guy' as so to speak. He is very
    quiet and only talks when talking too.
    
    
    Move List:
    Skill Name -> Rocket Punch
    Effect -> Can Launch Death-Move Rocket Punch (Only #16 can use)
    Usage -> E Button after P P LP P
    -------> E Button after RP P P
    -------> E Button after RK P P LP
    (1 ki gauge used)
    
    Skill Name -> Hell Flash
    Effect -> Can Launch Ultimate-Move Hell Flash (Only #16 can use)
    Usage -> E Button after RP RP P
    (1 ki gauge used)
    
    Skill Name -> Devil Crush
    Effect -> Can attack while chasing opponent (Only #16 can use)
    Usage -> E Button after P P K
    
    Skill Name -> Killing Neck Throw
    Effect -> Can grab and throw opponent (only #16 can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    
    Skill Name -> Finishing SplashSkill
    Effect -> Attack opponent with oppressive force (only #16 can use)
    Usage -> E Button after RK K K K
    (3 Ki gauge used)
    
    Overall:
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    5.02 - Android #17
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Description:
    Android #17 is the male that has long black hair. He wears regular jeans and a
    black shirt. He dies during the Cell absorb and lives in Cell's body. Cell
    dies by Gohan's kamehameha blast later in the Android saga. All of the
    Androids were created by Dr. Gero, of the Red Ribbon army. All of these An-
    droids were meant to destroy the earth but we all know that Dr. Gero wanted to
    destroy his arch nemesis, Goku. As of it, Gero slaves away and makes 20 An-
    droids, 1 being himself. Only 4 of these are in the game as playable charac-
    ters to my knowledge. And that concludes the dscription and history of Android
    #17.
    
    
    Move List:
    Skill Name -> Power Blitz
    Effect -> Can Launch Death-Move Power Blitz (Only #17 can use)
    Usage -> E Button after P P P P
    -------> E Button after RK P P P
    (1 ki gauge used)
    
    Skill Name -> Energy Field
    Effect -> Can Launch Death-Move Energy Field (Only #17 can use)
    Usage -> E Button after P RP P
    -------> E Button after RP P P K
    (1 ki gauge used)
    
    Skill Name -> Power Strike
    Effect -> Can attack while chasing opponent (Only #17 can use)
    Usage -> E Button after RP P P P
    (2 ki gauge used)
    
    Skill Name -> Power Falling Star
    Effect -> Can repeatedly fire Ki Blast Wave (Only #17 can use)
    Usage -> E Button after RP P P P
    (2 Ki gauges used)
    
    Skill Name -> Buster Swing
    Effect -> Can grab and throw opponent (Only #17 can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    
    Overall:
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    5.03 - Android #18
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Description:
    Android #18 is the male that has long blonde hair. He wears very black pants &
    a blue shirt. He dies during the Cell absorb and lives in Cell's body. Cell
    dies by Gohan's kamehameha blast later in the Android saga. Luckily, she gets
    barfed out of Cell's body beforehand thus having her not die!!! All of the
    Androids were created by Dr. Gero, of the Red Ribbon army. All of these An-
    droids were meant to destroy the earth but we all know that Dr. Gero wanted to
    destroy his arch nemesis, Goku. As of it, Gero slaves away and makes 20 An-
    droids, 1 being himself. Only 4 of these are in the game as playable charac-
    ters to my knowledge. And that concludes the dscription and history of Android
    #18.
    
    Move List:
    Skill Name -> Power Blitz
    Effect -> Can Launch Death-Move Power Blitz (Only #18 can use)
    Usage -> E Button after P P P P
    -------> E Button after RK P P P
    (1 ki gauge used)
    
    Skill Name -> Energy Field
    Effect -> Can Launch Death-Move Energy Field (Only #18 can use)
    Usage ->E Button after P RP P
    -------> E Button after RP P P K
    (1 ki gauge used)
    
    Skill Name -> Power Strike
    Effect -> Can attack while chasing opponent (Only #18 can use)
    Usage -> E Button after RP P P P
    (2 ki gauge used)
    
    
    Skill Name -> Power Falling Star
    Effect -> Can repeatedly fire Ki Blast Wave (Only #18 can use)
    Usage -> E Button after RP P P P
    (2 Ki gauges used)
    
    Skill Name -> Buster Swing
    Effect -> Can grab and throw opponent (only #18 can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    
    Overall:
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    5.04 - Android #19
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Description:
    Android #19 has a pretty short history. He is created by Dr. Gero and is one
    of the weakest Androids. He gets killed by Vegeta's fatal blast. He is very
    weak and doesn't have very good attacks. What made him defeat Goku was the
    fact that Goku had a disease and that the Android had a suck energy ability in
    which Goku had never seen before. The physical appearence on the android is he
    wears shirt and pants that makes him look like a clown. He has a hat that is
    pointy and has R R on it. This stands for red ribbon. He is one of 20 androids
    made to destroy the world. And that concludes the description of this Android!
    
    
    Move List:
    Skill Name -> Photon Shot
    Effect -> Can Launch Death-Move Photon Shot (Only #19 can use)
    Usage -> E Button after P P P P
    -------> E Button after P RP P
    -------> E Button after RK P P P
    (1 Ki gauge used)
    
    Skill Name -> Life Drain
    Effect -> Can Launch Ultimate-Move Life Drain (Only #19 can use)
    Usage -> E Button after K K LK
    (3 Ki gauge used)
    
    Skill Name -> Power Break
    Effect -> Can attack while chasing opponent (Only #19 can use)
    Usage -> E Button after K K RK K
    (1 Ki gauge used)
    
    Skill Name -> Rolling Crush
    Effect -> Can grab and throw opponent (only #19 can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    
    
    Skill Name -> Cybernetic Pain
    Effect -> Attack opponent with oppressive force (only #19 can use)
    Usage -> E Button after RP P P P
    (3 Ki gauge used)
    
    
    Overall:
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    5.05 - Captain Ginyu
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Description:
    One might ask why I laugh when I see the Ginyu Force. The reason why is be-
    cause of the fact that they are weak and have very stupid moves. They also
    pose like idiots. Anyways, the captain of this force named Captained Ginyu
    is a purple, alien type person. He wears regular armor for a fighter and he
    has the scouter on his left eye. He gets killed when fighting Goku. What hap-
    pens is he knows he is weaker then Goku so he body switches. Then he dies of
    Ginyu which is really Goku's Punch. Luckily, he body switches back so Goku
    isn't stuck in his body.
    
    
    Move List:
    Skill Name -> Milky Cannon
    Effect -> Can Launch Death-Move Milky Cannon (Only Ginyu can use)
    Usage -> E Button after P P P P
    -------> E Button after P RP P
    -------> E Button after RK P P P
    (1 Ki gauge used)
    
    Skill Name -> Body Change
    Effect -> Can Launch Ultimate-Move Body Change (only Ginyu can use)
    Usage -> E Button after RP P P K
    (3 Ki gauge used)
    
    Skill Name -> Special Fighting Pose 1
    Effect -> Attack Posing, Attack Power increased by 3 stages (only Ginyu can
    use)
    Usage -> E Button after P P K K K
    -------> E Button after K K LK
    (Ki gauge does nto decrease)
    
    Skill Name -> Special Fighting Pose 2
    Effect -> Attack Posing, Attack Power increased by 3 stages (only Ginyu can
    use)
    Usage -> E Button after P P K RK
    -------> E Button after K K K K
    (Ki gauge does nto decrease)
    
    Skill Name -> Processed Power Crush
    Effect -> Can attack while chasing opponent (only Ginyu can use)
    Usage -> E Button after K K RK K
    (1 Ki gauge used)
    
    Skill Name -> Parmesan Shower
    Effect -> Can repeatedly fire Ki Blast Wave (only Ginyu can use)
    Usage -> E Button after RP P P P
    (2 Ki gauge used)
    
    Skill Name -> Ginyu Strike
    Effect -> Can grab and throw opponent (only Ginyu can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    
    
    Skill Name -> Ginyu Special
    Effect -> Can Attack Opponents with oppressive force (only Ginyu can use)
    Usage -> E Button after RK K K
    (3 Ki gauges used)
    
    Overall:
    
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    ==============================================================================
    5.06 - Cell
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Description:
    Cell is the ultimate creation of Dr. Gero. He was meant to destroy earth. He
    has to absorb the androids to become the ultimate creation. He absorbs them
    but still gets the **** beaten out of him by Gohan. He then barfs out #18 and
    from that point is very weak. He tries to self-destruct but Goku sends him to
    another planet. Unlucky for the Z-Fighters, he regenerates. Gohan and Cell
    then do a classic Kamehameha duel and Gohan wins. He destroys all of Cell's
    Cells so he will not come back. He looks like an Alien in all of his forms but
    his best looking form is his last because he looks like he is on top of
    things. That is all for Cell!
    
    
    Move List:
    Skill Name -> Second Form
    Effect -> Can become Second Form (only Cell can use)
    Usage -> P + K + G
    With 3 or more Ki gauge (no ki used in transformation)
    
    Skill Name -> Perfect Form
    Effect ->Can become Second Form (only Cell can use)
    Usage -> P + K + G
    With 4 or more Ki gauge (requires second form)
    
    Skill Name -> Perfect Form (Power-Weighted)
    Effect -> Can become power-weighted Perfect Form (only Cell can use)
    Usage -> P + K + G
    With 5 or more Ki gauge (requires second form)
    
    Skill Name -> Kamehameha
    Effect -> Can Launch Death-Move Kamehameha (only Cell can use)
    Usage -> E Button after P P P P
    -------> E Button after RP RP P P
    -------> E Button after RK P P LP
    (1 ki gauge used)
    
    Skill Name -> Spirit Bomb
    Effect -> Can Launch Ultimate-Move Spirit Bomb (only Cell can use)
    Usage -> E button after RP RP P P K after perfect form
    (3 ki gauge used)
    
    Skill Name -> Ultimate Attack
    Effect -> Can Attack Opponents with oppressive force (only Cell can use)
    Usage -> E button after P P K
    
    Skill Name -> Negative Power Rain
    Effect -> Can repeatedly fire Ki Blast Wave (only Cell can use)
    Usage -> E button after K K K RK
    (2 ki gauge used)
    
    Skill Name -> Lasso
    Effect -> Can grab and throw opponent (only Cell can use)
    Usage -> P + G When near opponent
    (Ki gauge does not decrease)
    
    Skill Name -> Cybernetic Radar
    Effect -> Can Attack Opponents with oppressive force (only Cell can use)
    Usage -> E button after RK K K
    (Uses 3 ki gauge)
    
    Overall:
    
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    ==============================================================================
    5.07 - Dodoria
    ==============================================================================
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    Description:
    Dodoria really is not a big character in this game. He is pink and gets man-
    slaughtered by Vegeta in the Namek Saga. He is actually pretty strong for be-
    ing considered a alien. I really do not know why he is a playable character as
    he is not very big in this game at all. Some people like him and some people
    don't. But that is besides the point. Dodoria is pink and pretty overweight.
    He is one of Frieza's best lackey's or villians to be blunt. I never play as
    him in this game because of the fact that he has a lot of surface area to be
    hit. I would not choose him but I am sure he has his ups as well as his downs.
    
    
    Move List:
    Skill Name -> Dodoria Beam
    Effect -> Can Launch Death-Move Dodoria Beam (only Dodoria can use)
    Usage -> E Button after P P P P
    -------> E Button after P RP P
    -------> E Button after RK P P P
    (1 ki gauge used)
    
    Skill Name -> Dodoria Ultra Spike
    Effect -> Can attack while chasing opponent (only Dodoria can use)
    Usage -> E Button after K K RK K
    (1 Ki gauge used)
    
    Skill Name -> Dodoria Big Blaster
    Effect -> Can repeatedly fire Ki Blast Wave (only Dodoria can use)
    Usage -> E Button after RP P P P
    (2 Ki gauge used)
    
    Skill Name -> Dodoria Typhoon
    Effect -> Can grab and throw opponent (only Dodoria can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    
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    ==============================================================================
    5.08 - Frieza
    ==============================================================================
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    Description:
    Frieza is one of the best villians of all time in this game. He is a male.
    That is a common mistake that most people have because he talks ur... lack of
    a better word, "Girlish". Don't let that full you though, he is one of the
    toughest villians in the game. When powered up, he matches Goku. Anyways,
    Frieza dies at Goku's ki blast when Frieza tries to kill Goku. That is not
    exactly right although a lot of people think think so. Frieza does not die
    while he gets almost killed by Goku. Instead, when Frieza and his Dad come to
    earth Trunks kills Frieza and his Dad by his swift blade. Now that Frieza's
    history is over with lets go on to his physical appearence. Frieza has many
    forms which he is different in all of them. The most that people know him in
    is his final form which is the only playable form besides going percent. He
    is white and purple in some places. His face is round as of his body but that
    is because of strength. Frieza is a good character that if equipped right can
    be the best character in the game!
    
    
    Move List:
    Skill Name -> Final Form
    Effect -> Can become Final Form (only Frieza can use)
    Usage ->P + K + G With 4 or more Ki in gauge
    (No ki in transformation)
    
    Skill Name -> 100% Final Form
    Effect -> Can become 100% Final Form (only Frieza can use)
    Usage ->P + K + G With 5  or more Ki in gauge
    (No ki in transformation)
    
    Skill Name -> Death Beam
    Effect -> Can Launch Death-Move Death Beam (only Frieza can use)
    Usage -> E Button after P P P P
    -------> E Button after P RP P
    -------> E Button after RK P P P
    (1 Ki gauge used)
    
    Skill Name -> Death Ball
    Effect -> Can Launch Ultimate-Move Death Ball (only Frieza can use)
    Usage -> E Button after RP P P K
    (3 Ki gauge used)
    
    Skill Name -> Frieza Nightmare
    Effect -> Can attack while chasing opponent (only Frieza can use)
    Usage -> E Button after K K RK K
    (1 Ki gauge used)
    
    Skill Name -> Killer Ball
    Effect -> Can repeatedly fire Ki Blast Wave (only Frieza can use)
    Usage -> E Button after RP P P P
    (2 Ki gauge used)
    
    Skill Name -> Meteor Crash
    Effect -> Can grab and throw opponent (only Frieza can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    
    
    Skill Name -> Evil Dance
    Effect -> Can Attack Opponents with oppressive force (only Frieza can use)
    Usage -> E Button after RK K K
    (3 Ki gauge used)
    
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    ==============================================================================
    5.09 - Goku
    ==============================================================================
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    Move List:
    Skill Name -> King Kai Fist X2
    Effect -> Can transform into King Kai Fist X2 (only Goku can use)
    Usage ->P + K + G With 2 or more Ki in gauge
    (No ki in transformation)
    
    Skill Name -> King Kai Fist X5
    Effect -> Can transform into King Kai Fist X5 (only Goku can use)
    Usage ->P + K + G With 3 or more Ki in gauge
    (No ki in transformation)
    
    Skill Name -> King Kai Fist X10
    Effect -> Can transform into King Kai Fist X10 (only Goku can use)
    Usage ->P + K + G With 4 or more Ki in gauge
    (No ki in transformation)
    
    Skill Name -> Super Saiyan
    Effect -> Can transform into Super Saiyan (Only Goku can use)
    Usage ->P + K + G With 5 or more Ki in gauge
    (No ki in transformation)
    
    Skill Name -> Kamehameha
    Effect -> Can Launch Death-Move Kamehameha (only Goku can use)
    Usage -> E Button after P P P P
    -------> E Button after P RP P
    -------> E Button after RK P P P
    (1 Ki gauge used)
    
    Skill Name -> Warp Kamehameha
    Effect -> Can Launch Ultimate-Move Warp Kamehameha (only Goku can use)
    Usage -> E Button after P P K K
    (2 Ki gauge used)
    
    Skill Name -> Spirit Bomb
    Effect -> Can Launch Ultimate-Move Spirit Bomb (only Goku can use)
    Usage -> E Button after RP P P K (When in King Kai Form)
    (3 Ki gauge used)
    
    Skill Name -> Zanku Fist
    Effect -> Can attack while chasing opponent (only Goku can use)
    Usage -> E Button after K K RK K
    (1 Ki gauge used)
    
    Skill Name -> Continuos Kamehameha
    Effect -> Can repeatedly fire Ki Blast Wave (only Goku can use)
    Usage -> E Button after RP P P P
    (2 Ki gauge used)
    
    Skill Name -> Dragonthrow
    Effect -> Can grab and throw opponent (only Goku can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    
    Skill Name -> Super Dragon Fist
    Effect -> Can Attack Opponents with oppressive force (only Goku can use)
    Usage -> E Button after RK K K
    (3 Ki gauge used)
    
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    ==============================================================================
    5.10 - Great Saiyaman
    ==============================================================================
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    Move List:
    Skill Name -> Justice Punch
    Effect -> Can Launch Death-Move Justice Punch (only Great Saiyaman can use)
    Usage -> E Button after P P P P
    -------> E Button after RK P P P
    (1 Ki gauge used)
    
    Skill Name -> Justice Kick
    Effect -> Can Launch Death-Move Justice Kick (only Great Saiyaman can use)
    Usage -> E Button after P P K K
    -------> E Button after K K RK RK
    (1 Ki gauge used)
    
    Skill Name -> Justice Finisher
    Effect -> Can attack while chasing opponent (only Great Saiyaman can use)
    Usage -> E Button after K K RK K
    (2 Ki gauge used)
    
    Skill Name -> Justice Flash
    Effect -> Can repeatedly fire Ki Blast Wave (only Great Saiyaman can use)
    Usage -> E Button after RP P P P
    (2 Ki gauge used)
    
    Skill Name -> Justice Dynamite
    Effect -> Can grab and throw opponent (only Great Saiyaman can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    
    Skill Name -> Justice Carnival
    Effect -> Can Attack Opponents with oppressive force (only Great Saiyaman can
    use)
    Usage -> E Button after RK K K
    (3 Ki gauge used)
    
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    ==============================================================================
    5.11 - Hercule
    ==============================================================================
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    Move List:
    Skill Name -> High Tension
    Effect -> Can become High Tension  (only Hercule can use)
    Usage ->P + K + G With 4 or more Ki in gauge
    (No ki in transformation)
    
    Skill Name -> Dynamite Kick
    Effect -> Can Launch Death-Move Dynamite Kick (only Hercule can use)
    Usage -> E Button after P P P P
    -------> E Button after RP P P P
    -------> E Button after RP P P K
    (1 Ki gauge used)
    
    Skill Name -> Hercule Special
    Effect -> Can Launch Ultimate-Move Hercule Special (only Hercule can use)
    Usage -> E Button after RK P P P When in High Tension
    (2 Ki gauge used)
    
    Skill Name -> Present for you
    Effect -> Can Launch Ultimate-Move Present for you (only Hercule can use)
    Usage -> E Button after K K RK RK
    (3 Ki gauge used)
    
    Skill Name -> Hercule Critical Attack
    Effect -> Can attack while chasing opponent (only Hercule can use)
    Usage -> E Button after RP P P
    (1 Ki gauge used)
    
    Skill Name -> Hercule Miracle Bomb
    Effect -> Can grab and throw opponent (only Hercule can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    
    Skill Name -> Hercule Ultra Dynamite
    Effect -> Can Attack Opponents with oppressive force (only Hercule can use)
    Usage -> E Button after RK K K
    (3 Ki gauge used)
    
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    ==============================================================================
    5.12 - Kid Gohan
    ==============================================================================
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    Move List:
    Skill Name -> Unlock Potential
    Effect -> Can unlock Hidden Potential (only Kid Gohan can use)
    Usage ->P + K + G With 3 or more Ki in gauge
    (No ki in transformation)
    
    Skill Name -> Masenko
    Effect -> Can Launch Death-Move Masenko (only Kid Gohan can use)
    Usage -> E Button after K K RK K
    -------> E Button after RP P RP P
    (1 Ki gauge used)
    
    Skill Name -> Kamehameha
    Effect -> Can Launch Death-Move Kamehameha (only Kid Gohan can use)
    Usage -> E Button after P P P P
    -------> E Button after P P RP P
    (1 Ki gauge used)
    
    Skill Name -> Killquick
    Effect -> Can attack while chasing opponent (only Kid Gohan can use)
    Usage -> E Button after RP P K K
    (1 Ki gauge used)
    
    Skill Name -> Continuous Ki Blast Wave
    Effect -> Can repeatedly fire Ki Blast Wave (only Kid Gohan can use)
    Usage -> E Button after P P K K
    (2 Ki gauge used)
    
    Skill Name -> Hurricane Kick
    Effect -> Can grab and throw opponent (only Kid Gohan can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    
    Favorite Custom:
    unlock potential
    continous ki blasts wave
    continous ki blasts wave
    potential
    1/3 sensu bean
    mix blood power
    
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    ==============================================================================
    5.13 - Krillin
    ==============================================================================
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    Description:
    Krillin (Which is spelt that way; other guides have it wrong) is a huge part
    of Dragon Ball Z. He was known in Dragon Ball as the little blad guy that has
    the power. In Dragon Ball Z, he was know as a threat but not by much. Anyways,
    his story is he grew up with his best friend Goku. They trained under master
    Roshi's aid and became very strong. They compete in the martial arts tourna-
    ment and Goku wins, obviously, because he is stronger. Anyways, the story goes
    on until Krillin almost gets killed by Nappa. He then watches the furious
    battles that Goku has and when Goku beats Vegeta, he [Krillin] almost kills
    Vegeta but Goku says that he doesn't want anyone to sink to Vegeta's level.
    Vegeta then utters that there are Dragon ball's on the planet Namek and Kril-
    lin and the gang go there. Once they get there they find out about Frieza and
    such and the struggle for the Dragon Ball's rages on. Finally, Goku comes and
    absolutely annilhates the Ginyu force. Then, while facing Frieza Krillin dies.
    But his death is not in vain as Goku destroys Frieza. later on in the series
    everyone gets there life back and they happy again. Only to be disrupted by
    Frieza's arrival on the planet earth. Before anyone can take a crack at Frieza
    and his Dad Trunks comes and destroys them. Then they find out about the
    Androids and Cell and Krillin gets a crush on Android #18. He even sacrifices
    the earth to save #18. It doesn't really matter though, as Gohan beats the
    snot out of Cell (or so it seems).
    
    
    Move List:
    Skill Name -> Unlock Potential
    Effect -> Can unlock Hidden Potential (only Krillin can use)
    Usage ->P + K + G With 3 or more Ki in gauge
    (No ki in transformation)
    
    Skill Name -> Kamehameha
    Effect -> Can Launch Death-Move Kamehameha (only Krillin can use)
    Usage -> E Button after P P P P
    -------> E Button after P P LP P
    -------> E Button after RP P RP P
    (1 Ki gauge used)
    
    Skill Name -> Destructo Disk
    Effect -> Can Launch Ultimate-Move Destructo Disk (only Krillin can use)
    Usage -> E Button after K K RK K When Potential unlocked
    (2 Ki gauge used)
    
    Skill Name -> Zanku Fist
    Effect -> Can attack while chasing opponent (only Krillin can use)
    Usage -> E Button after RP P K K
    (1 Ki gauge used)
    
    Skill Name -> Jackhammer
    Effect -> Can grab and throw opponent (only Krillin can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    
    Skill Name -> Berserk Fist
    Effect -> Can Attack Opponents with oppressive force (only Krillin can use)
    Usage -> E Button after RP P P P
    (3 Ki gauge used)
    
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    ==============================================================================
    5.14 - Nappa
    ==============================================================================
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    Description:
    Nappa has a pretty short lifespan in Dragon Ball Z. When fighting Goku, he
    gets severly beaten up. We are talking beaten the **** out of. After Goku
    takes care of him, he leaves a little life left so he can live. Then Vegeta
    walks in and throws Nappa up in the air. Then he sends a hruling blast at him
    that brings him to his death. Vegeta says that he has died a warriors death
    but we all know the reason why he killed him was because he failed. Anyways,
    Nappa has killed many of the Z-Fighters anyways. Now lets go onto the physical
    appearence of Nappa. Nappa is bald. He is very musculer. Very musculer. This
    brings me to why Goku and such arn't. They are way stronger then Nappa.
    Anyways, Nappa wears a saiyans vest and has his tailed rapped around himself.
    He also has saiyan pants. And that wraps up the biography for Nappa!
    
    
    Move List:
    Skill Name -> Break Cannon
    Effect -> Can Launch Death-Move Break Cannon (only Nappa can use)
    Usage -> E Button after P P P P
    -------> E Button after RK K K LK
    (1 Ki gauge used)
    
    Skill Name -> Bomber DX
    Effect -> Can Launch Death-Move Bomber DX (only Nappa can use)
    Usage -> E Button after RP RP P RP
    -------> E Button after RK P P LP
    (1 Ki gauge used)
    
    Skill Name -> Giant Attack
    Effect -> Can attack while chasing opponent (only Nappa can use)
    Usage -> E Button after K K K RK
    (1 Ki gauge used)
    
    Skill Name -> Megaton Throw
    Effect -> Can grab and throw opponent (only Nappa can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    
    Skill Name -> Breakstorm
    Effect -> Can Attack Opponents with oppressive force (only Nappa can use)
    Usage -> E Button after P P K
    (3 Ki gauge used)
    
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    ==============================================================================
    5.15 - Piccolo
    ==============================================================================
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    Description:
    Piccolo, who was created by Akira Toriyama, is one of the best characters in
    this game. He combines raw power with speed and with intelligence. Some people
    might know Piccolo as one that everyone talks about. It seems that people like
    him because he is 'cool'. The definition of Piccolo being 'cool' is still un-
    known to many. Piccolo is very powerful. He is as powerful as the blood-fight-
    ing saiyajin (SA-YEN) race. If you do not know, they are very powerful.
    
    The history of Piccolo is one that people would be amazed of. About 500 years
    before DragonBall was in play and Goku was born, there was a Nameck that came
    to earth to serve the purpose as the earths protector. This person was called
    Kami-sama. Now, Kami-sama really wanted to be the earths protector but in or-
    der to properly be god and protector of earth he had to rid himself of all the
    darkness that brooded within him. This would be a hard task. What the Nameck
    had to do was to diverse himself of all the bad that he had. This would form
    another person. This person would turn out to be Piccolo but at the time they
    called him Piccolo Daimo. This version of Piccolo was trapped inside a bottle
    and would never get out because that would only serve the purpose of him rul-
    ing the world. Everything was perfectly fine until one day Pilaf released him.
    This only causes chaos.
    
    Once Piccolo got out he wasted no time. He collected the seven dragon balls
    which would grant him one wish. After collecting them he made the wish. He
    decided that being young again would be a great wish. He wished that and then
    killed the dragon god that gave him the wish. Then he was off. In complete
    control. He killed anyone that he disliked. Until Tenshinhan and Goku cam a-
    long and gave him a run for his money. They defeated him in a heroic battle
    but before Piccolo was dead he hatched himself another egg in which would
    make an exact duplicate of himself. They then battle at the 23rd martial arts
    tournement. Goku wins by the skin of his teeth and lets Piccolo live.
    
    Later in the story, Goku's brother, Raditz, comes out from a spaceship and
    goes to Goku's house. He says for them to join forces and destroy this world.
    Goku refuses and Raditz takes his son, Gohan. Goku needs to plan fast so he
    decides to join forces with the other strongest person on earth, which is Pic-
    colo. Together, they go and battle Raditz. Radtiz seems to have the upper hand
    and hurts Goku. Out of rage, Gohan's power level increases drastically and
    head buts Raditz. Raditz is hurting a lot and it leaves time for Goku to grap
    Raditz while Piccolo does his famous attack called special beam cannon. When
    Piccolo shoots it goes through Raditz and hits Goku, too. They are both dead
    and it is a said sad sad site. At the time before Raditz's death, he says that
    there are 2 other sayajin warriors that are coming and they are a lot stronger
    then him.
    
    Piccolo then trains Gohan and trys to unlock his full potential. They bond
    and Gohan really likes Piccolo. When the new people come that Raditz is talk-
    ing about, they destroy all the Z fighters except Piccolo and Gohan. One of
    the fighters, whose name is Nappa, fires a blast at Gohan that would kill him.
    Piccolo acts fast and jumps in front of Gohan and takes the hit. This kills
    Piccolo after some encouraging last words to Gohan. Gohan cries and his power
    level increases. He tries to take on Nappa but almost gets crushed. Before he
    gets crushed Goku comes back to life and saves him. Then he weakens Nappa. Be-
    fore he can save Nappa, his ally Vegeta, which came with him to earth, kills
    him with one blast.
    
    Then Goku and Vegeta fight. It is a raging battle that is very action-packed.
    Goku has enough time for the spirit bomb and throws it at him. It almost kills
    Vegeta but as a strategic plan he turns into a Monkey after making a moon. He
    then gets his tail cut off by a swordsman and almost dies. Goku lets him go as
    a act of he doesn't want to be like Vegeta.
    
    Goku needs to heal and Gohan and friends go to Nameck to follow Vegeta because
    there are Dragon Balls there which would allow them to free there friends. It
    turns out, that Frieza, a very powerful person, is looking for the Dragon
    balls in Nameck as well. I will try not to go into very much on nameck, basi-
    cally everyone finds the Dragon Balls and steals them from each other. Gohan
    gets them and wishes Piccolo back. Before that, however, Goku gets well and
    kills the Ginyu force, which was Frieza's lackeys, as so to speak.
    
    The battle against Goku and Frieza rages on but it turns out that Goku is the
    victor. Later on in the series, they have to face Cell. Gohan beats him by
    the skin of his teeth but Goku dies. That is the story of Dragon Ball Z. This
    should tell you who piccolo is.
    
    
    Move List:
    
    SKILL NAME: Sync with Nail
    KI USED: 4 or more in Ki gauge
    COMMAND: PKG
    COMMENTS: This is self-explanitory, if you have 4 or more Ki in your gauge and
    press PKG simultaneously you will turn into the same Piccolo but with a fused
    Nail making him stronger. This attack is the understudy of fuse with Kami,
    which you should use if you have that amount of ki. I, myself, never use this
    because I always have more then 5 Ki in my gauge thus having me fuse with kami
    instead of Nail.
    
    A little history about Nail is that he is a Nameck from Nameck that fuses with
    Piccolo so that they can hold Frieza off while Goku heals. He is a pretty
    good warrior to be blunt. He gets his butt kicked but frieza when fighting
    alone...
    
    SKILL NAME: Fuse with Kami
    KI USED: With 5 or more in Ki Gauge
    COMMAND: PKG
    COMMENTS: Another self explanitory move. If you have 5 or more ki in your
    gauge and press PKG simultaneously you will turn into the same Piccolo but
    with a fused Kami making him stronger. This skill is a lot better then Sync
    with Nail because it makes Piccolo even stronger. Even if you need the Ki you
    will see that this is better. It is a easy command to do, also. Because of the
    fact that all you have to do is press three buttons simultaneously.
    
    SKILL NAME: Light Grenade (With Kami)
    KI USED: 1/2 Ki Used
    COMMAND: P + P + LP + P + E
    COMMENTS: I use this attack in the middle of the battle when I need the edge.
    What is does is Piccolo's arms and hands turn into a light and he fires it at
    the opponent. It is a cool move to do in the middle of the battle hence the
    fact that it is effective. Try to do it.
    
    SKILL NAME: Light Grenade (With Kami)
    KI USED: 1/2 Ki Used
    COMMAND: RK + P + P + LP + E
    COMMENTS: I use this attack in the middle of the battle when I need the edge.
    What is does is Piccolo's arms and hands turn into a light and he fires it at
    the opponent. It is a cool move to do in the middle of the battle hence the
    fact that it is effective. Try to do it. This is the exact same thing as the
    other light grenade but it has different commands.
    
    SKILL NAME: Destructive Wave
    KI USED: 1 Ki used
    COMMAND: P + P + P + P + E
    COMMENTS: I absolutely love this attack! Piccolo throws some punches then
    throws his Destructive Wave at the enemy. This wave is purple and in control!
    It is a fairly easy command to do because of the fact that all you have to do
    is press square four times then circle. It is a great move for beginners be-
    cause of its easiness.
    
    SKILL NAME: Destructive Wave
    KI USED: 1 Ki used
    COMMAND: RP + RP + P + P + RP + E
    COMMENTS: I absolutely love this attack! Piccolo throws some punches then
    throws his Destructive Wave at the enemy. This wave is purple and in control!
    It is a fairly easy command to do because of the fact that all you have to do
    is press square four times then circle. It is a great move for beginners be-
    cause of its easiness. This is the same thing as the other one except it has
    a harder command. I do not use this one. I use the other!
    
    SKILL NAME: Special Beam Cannon
    KI USED: 2 Ki used
    COMMAND: RP + P + PR + P + E
    COMMENTS: This move is Piccolo's trade mark whenever the poster that came with
    the came says it or not! Piccolo upper cuts the enemy in the air then goes
    past them and hits them down hard. Then he goes in his special beam cannon po-
    sition and charges up. Then he fires a big blast! I love it. It is a die hard
    move that looks awesome!  The command is tough to learn but once you get the
    hang of it it is really great!
    
    SKILL NAME: Instant Killquick
    KI USED: 1 Ki used
    COMMAND: P + P + K + E
    COMMENTS: This attack is meant for right when the battle starts. Piccolo warms
    up with some punches then a kick and then it is a kick up in the air and a hit
    back down to ground. I use this attack almost every battle. It is great at the
    start when you can practice it. Try it, it looks cool!
    
    SKILL NAME: Demon Roundhouse
    KI USED: Grab - No Ki used
    COMMAND: PG
    COMMENTS: More of the same thing with the instant killquick except you grab
    the opponent. What happens is Piccolo throws the opponent up in the air then
    hits them down. It is a pretty good move considering it uses no ki what so
    ever. I like it a lot because of its easy command.
    
    Basic Strategies:
    So you want to rule this game with Piccolo, eh? Well, it is going to be very
    hard. The first and foremost thing you need to learn is all the moves he has
    to offer. Go to my 'Piccolo's Moves section' to find out how to use them. I
    would start out with the destructive wave because it is a very good attack and
    it is very easy to learn. All you have to do is press P P P P E. Simple.
    
    Once you have mastered some attacks it is on to the basics of juggling. This
    is a great art in which is very easy. All you have to do is press a certain
    button a certain number of times and it will work. Here are some easy ones:
    
    P
    PP
    PPP
    PPPP
    K
    KK
    KKK
    KKKK
    
    Pretty easy, huh? I thought so... Anyways, juggling isn't that hard. Just
    press the buttons above very fast. You can practice it in the practice section
    of the game.
    
    Now, once you have some moves down lets get to the basic battle. The basic
    battle is a battle in which you will fight most of the time. It consist of
    a regular fighter. I will list the play by play here.
    
    - Battle starts, you start off with a quickkill.
    
    - You then do a juggle that knocks them down.
    
    - Power up your Ki by pressin X and taping left or right twice. Do this while
    the nemy is down and cannot hurt you.
    
    - Once the enemy gets back up you smash him into the air.
    
    - He/she tries to fight back but cannot. You do a destructive wave on the
    enemy to stop it from rampaging you.
    
    - Hit it some more with juggles and repeat the proccess of above.
    
    This is a basic battle where you dictate the temple and win. I exspect the
    enemy to fight back but if you are on it and follow this it most likely will
    not.
    
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    ==============================================================================
    5.16 - Raditz
    ==============================================================================
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    Description:
    There is a short history for Raditz as well. He comes to the planet earth to
    see how his brother Goku is fending in destroying the earth. Well, it seems
    he hasn't done jack in doing that. So, Raditz comes to Goku and finds out
    that he has gone soft. He takes Gohan hostage and puts him in a spaceship.
    Piccolo and Goku join forces and meet up with Raditz. There is a heated battle
    between the three. Goku grabs Raditz's tail. Raditz sweet talks Goku as so it
    seems into getting his grib off his tail. Goku does so and Raditz does a
    counter and Goku is thrown to the ground. Raditz then puts his foot on Goku's
    chest and starts puching down. Goku is now crying in pain. Piccolo cannot do
    anything about it. So raging Gohan breaks out of the spaceship he was jailed
    in and headbutt's Raditz with one mighty blow. Raditz then faulters and is
    very weakened by the 5 year olds headbutt. From here, goku grabs Raditz and
    Piccolo charges up for his special attack. He throws it at Raditz and it goes
    straight threw him and kills Goku in the process. Goku dies with a smile on
    his face because he has saved the earth. Piccolo takes that into considera-
    tion and trains Gohan. Anyways, Raditz is gone. He is dead and not coming
    back. The brother saiyan to Goku has a weird physical appearence. He has
    very long hair that looks like it hasn't been cut once. I have heard that
    saiyan's hair never grows so he was born with that hair. Besides that, he
    looks like Nappa except he is not so Musculer. And that concludes the descrip-
    tion for Raditz!
    
    
    Move List:
    Skill Name -> Double Sunday
    Effect -> Can Launch Death-Move Double Sunday (only Raditz can use)
    Usage -> E Button after P P P P
    (1 Ki gauge used)
    
    Skill Name -> Saturday Crush
    Effect -> Can Launch Death-Move Saturday Crush (only Raditz can use)
    Usage -> E Button after P RP P
    -------> E Button after RP P P K
    (1 Ki gauge used)
    
    Skill Name -> Exciting Year
    Effect -> Can Attack Opponents with oppressive force (only Raditz can use)
    Usage -> E Button after K K RK K
    (1 Ki gauge used)
    
    Skill Name -> Weekly Special
    Effect -> Can repeatedly fire Ki Blast Wave (only Raditz can use)
    Usage -> E Button after RP P P P
    (2 Ki gauge used)
    
    Skill Name -> Day Crush
    Effect -> Can grab and throw opponent (only Raditz can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    
    Skill Name -> Dynamite Monday
    Effect -> Can Attack Opponents with oppressive force (only Raditz can use)
    Usage -> E Button after RK K K
    (3 Ki gauge used)
    
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    ==============================================================================
    5.17 - Recoome
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Move List:
    Skill Name -> Recoome Eraser Gun
    Effect -> Can Launch Death-Move Recoome Eraser Gun (only Recoome can use)
    Usage -> E Button after P P P P
    -------> E Button after RP RP P RP
    (1 Ki gauge used)
    
    Skill Name -> Recoome Bomber
    Effect -> Can Launch Ultimate-Move Recoome Bomber (only Recoome can use)
    Usage -> E Button after RK K K LK
    (3 Ki gauge used)
    
    Skill Name -> Special Fighting Pose 3
    Effect -> After posing, Attack power increased by 3 stages (only Recoome can
    use)
    Usage -> E Button after P P RP P P
    -------> E Button after RK K K K
    (Ki does not decrease)
    
    Skill Name -> Special Fighting Pose 4
    Effect ->After posing, Attack power increased by 3 stages (only Recoome can
    use)
    Usage -> E Button after K K K K
    -------> E Button after RP RP P P
    ( Ki does not decrease)
    
    Skill Name -> Recoome Buster Magnum
    Effect -> Can attack while chasing opponent (only Recoome can use)
    Usage -> E Button after K K K RK
    (1 Ki gauge used)
    
    Skill Name -> Recoome Max Vulcan
    Effect -> Can repeatedly fire Ki Blast Wave (only Recoome can use)
    Usage -> E Button after P P K
    (2 Ki gauge used)
    
    Skill Name -> Recoome Hyper Swing
    Effect -> Can grab and throw opponent (only Recoome can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    
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    ==============================================================================
    5.18 - Teen Gohan
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Move List:
    Skill Name -> Super Saiyan
    Effect -> Can become Super Saiyan (only Teen Gohan can use)
    Usage ->P + K + G With 4 or more Ki in gauge
    (No ki in transformation)
    
    Skill Name -> Super Saiyan 2
    Effect -> Can become Super Saiyan 2 (only Teen Gohan can use)
    Usage ->P + K + G With 5 or more Ki in gauge
    (No ki in transformation)
    
    Skill Name -> Kamehameha
    Effect -> Can Launch Death-Move Kamehameha (only Teen Gohan can use)
    Usage -> E Button after P P P P
    -------> E Button after P P LP P
    -------> E Button after RP P RP P
    (1 Ki gauge used)
    
    Skill Name -> Super Kamehameha
    Effect -> Can Launch Ultimate-Move  (only Teen Gohan can use)
    Usage -> E Button after K K RK K When Super Saiyan 2
    (3 Ki gauge used)
    
    Skill Name -> Instant Killquick
    Effect -> Can attack while chasing opponent (only Teen Gohan can use)
    Usage -> E Button after  RP P K K
    (1 Ki gauge used)
    
    Skill Name -> High-speed hammer
    Effect -> Can repeatedly fire Ki Blast Wave (only Teen Gohan can use)
    Usage -> E Button after P P K K
    (2 Ki gauge used)
    
    Skill Name -> Jackhammer
    Effect -> Can grab and throw opponent (only Teen Gohan can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    
    Skill Name -> Fierce Ranma
    Effect -> Can Attack Opponents with oppressive force (only Teen Gohan can use)
    Usage -> E Button after K K RK
    (3 Ki gauge used)
    
    Favorite Custom:
    Kamehameha
    Kamehameha
    Mixed Blood Power
    Super Kami Water
    Rage!!
    Normal Evil Tribe Uniform
    +-+-+-+-+-+-+-+-+-+-+-+-+
    super saiyan
    super saiyan 2
    mix blood power
    high-speed hammer
    high speed hammer
    potential
    
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    ==============================================================================
    5.19 - Tien
    ==============================================================================
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    Move List:
    Skill Name -> Ki Blast Cannon
    Effect -> Can Launch Death-Move Ki Blast Cannon (only Tien can use)
    Usage -> E Button after P RP P P
    -------> E Button after K K RK RK P
    (1 Ki gauge used)
    
    Skill Name -> Dodompa
    Effect -> Can Launch Death-Move Dodompa (only Tien can use)
    Usage -> E Button after P P P P
    -------> E Button after RK P P P
    (1 Ki gauge used)
    
    Skill Name -> Volleyball Fist
    Effect -> Can Launch Ultimate-Move  (only Tien can use)
    Usage -> E Button after RP P P K
    (2 Ki gauge used)
    
    Skill Name -> Jackhammer Fist Flash
    Effect -> Can attack while chasing opponent (only Tien can use)
    Usage -> E Button after K K RK K
    (1 Ki gauge used)
    
    Skill Name -> Domination Blast
    Effect -> Can repeatedly fire Ki Blast Wave (only Tien can use)
    Usage -> E Button after RP P P P
    (2 Ki gauge used)
    
    Skill Name -> Jackhammer Fist
    Effect -> Can grab and throw opponent (only Tien can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    
    Skill Name -> Machinegun Fist
    Effect -> Can Attack Opponents with oppressive force (only Tien can use)
    Usage -> E Button after RK K K
    (1 Ki gauge used)
    
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    ==============================================================================
    5.20 - Trunks
    ==============================================================================
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    Move List:
    Skill Name -> Super Saiyan
    Effect -> Can become Super Saiyan (only Trunks can use)
    Usage ->P + K + G With 3 or more Ki in gauge
    (No ki in transformation)
    
    Skill Name -> Super Trunks
    Effect -> Can become Super Trunks (only Trunks can use)
    Usage ->P + K + G With 4 or more Ki in gauge
    (No ki in transformation)
    
    Skill Name -> Super Trunks 2
    Effect -> Can become Super Trunks 2 (only Trunks can use)
    Usage ->P + K + G With 5 or more Ki in gauge
    (No ki in transformation)
    
    Skill Name -> Buster Cannon
    Effect -> Can Launch Death-Move Buster Cannon (only Trunks can use)
    Usage -> E Button after P P P P
    -------> E Button after RK P P P
    (1 Ki gauge used)
    
    Skill Name -> Finish Buster
    Effect -> Can Launch Death-Move Finish Buster (only Trunks can use)
    Usage -> E Button after P RP P
    -------> E Button after K K RK RK P
    (1 Ki gauge used)
    
    Skill Name -> Burning Attack
    Effect -> Can Launch Ultimate-Move Burning Attack (only Trunks can use)
    Usage -> E Button after RP P P K
    (3 Ki gauge used)
    
    Skill Name -> Blast Attack
    Effect -> Can attack while chasing opponent (only Trunks can use)
    Usage -> E Button after K K RK K
    (1 Ki gauge used)
    
    Skill Name -> Energy Burst
    Effect -> Can repeatedly fire Ki Blast Wave (only Trunks can use)
    Usage -> E Button after RP P P P
    (2 Ki gauge used)
    
    Skill Name -> Rapid Fall Slash
    Effect -> Can grab and throw opponent (only Trunks can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    
    Skill Name -> Meteor Break
    Effect -> Can Attack Opponents with oppressive force (only Trunks can use)
    Usage -> E Button after RK K K
    (3 Ki gauge used)
    
    Favorite Custom:
    1.   Super Saiyen
    2.   Super Trunks
    3.   Burning Attack
    4.   Burning Attack
    5.   Mixed Blood Power
    6-7. Potential.
    -~-~-~-~-~-~-~-
    Super Saiyan
    Mixed Blood Power
    Potential
    Burning Attack
    Finish Buster
    1/3 Senzu Bean
    
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    ==============================================================================
    5.21 - Vegeta
    ==============================================================================
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    Move List:
    Skill Name -> Super Saiyan
    Effect -> Can become Super Saiyan (only Vegeta can use)
    Usage -> P + K + G With 4 or more Ki in gauge
    (No ki in transformation)
    
    Skill Name -> Super Vegeta
    Effect -> Can become Super Vegeta (only Vegeta can use)
    Usage -> P + K + G With 5 or more Ki in gauge
    (No ki in transformation)
    
    Skill Name -> Galick gun
    Effect -> Can Launch Death-Move Galick gun (only Vegeta can use)
    Usage -> E Button after P P P P
    -------> E Button after P RP P
    -------> E Button after RK P P P
    (1 Ki gauge used)
    
    Skill Name -> Final Flash
    Effect -> Can Launch Ultimate-Move Final Flash (only Vegeta can use)
    Usage -> E Button after P P K K
    (2 Ki gauge used)
    
    Skill Name -> Big Bang Attack
    Effect -> Can Launch Ultimate-Move Big Bang Attack (only Vegeta can use)
    Usage -> E Button after RP P P K
    (3 Ki gauge used)
    
    Skill Name -> Final Bash
    Effect -> Can attack while chasing opponent (only Vegeta can use)
    Usage -> E Button after K K RK K
    (1 Ki gauge used)
    
    Skill Name -> Meteor Flash
    Effect -> Can repeatedly fire Ki Blast Wave (only Vegeta can use)
    Usage -> E Button after RP P P P
    (2 Ki gauge used)
    
    Skill Name -> Nose Dive Crash
    Effect -> Can grab and throw opponent (only Vegeta can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    
    Skill Name -> Meteor Break
    Effect -> Can Attack Opponents with oppressive force (only Vegeta can use)
    Usage -> E Button after RK K K
    (3 Ki gauge used)
    
    Favorite Custom:
    Super Saiyan
    Super Vegeta
    1/3 Senzu Bean
    Big Bang Attack
    Final Flash
    Potential
    -~-~-~-~-~-~-~-
    Super Saiyan
    Big Bang Attack
    Big Bang Attack
    Potential
    Super Kami Water
    Saiyan Spirit
    
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    ==============================================================================
    5.22 - Yamcha
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Move List:
    Skill Name -> Kamehameha
    Effect -> Can Launch Death-Move Kamehameha (only Yamcha can use)
    Usage -> E Button after P RP P
    -------> E Button after RK P P P
    (1 Ki gauge used)
    
    Skill Name -> Wolf Fang Fist
    Effect -> Can Launch Death-Move Wolf Fang Fist (only Yamcha can use)
    Usage -> E Button after P P P P
    -------> E Button after RK P P P
    (1 Ki gauge used)
    
    Skill Name -> Wolf Slice Fist
    Effect -> Can attack while chasing opponent (only Yamcha can use)
    Usage -> E Button after K K RK K
    (1 Ki gauge used)
    
    Skill Name -> Wolf Fang Blast
    Effect -> Can repeatedly fire Ki Blast Wave (only Yamcha can use)
    Usage -> E Button after RP P P K
    (2 Ki gauge used)
    
    Skill Name -> Tiger Jackhammer
    Effect -> Can grab and throw opponent (only Yamcha can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    
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    ==============================================================================
    5.23 - Zarbon
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Move List:
    Skill Name -> Monster Form
    Effect -> Can become Monster (only Zarbon can use)
    Usage -> P + K + G With 4 or more Ki in gauge
    (No ki in transformation)
    
    Skill Name -> Possibility Cannon
    Effect -> Can Launch Death-Move Possibility Cannon (only Zarbon can use)
    Usage -> E Button after P P P P
    -------> E Button after P P LP P
    -------> E Button after RK P P LP
    (1 Ki gauge used)
    
    Skill Name -> Hyper Elegant Magnum
    Effect -> Can attack while chasing opponent (only Zarbon can use)
    Usage -> E Button after P P K
    (1 Ki gauge used)
    
    Skill Name -> Super Beautiful Arrow
    Effect -> Can repeatedly fire Ki Blast Wave (only Zarbon can use)
    Usage -> E Button after RP RP RP P
    (2 Ki gauge used)
    
    Skill Name -> Missing Screw
    Effect -> Can grab and throw opponent (only Zarbon can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    
    Skill Name -> Extra Graceful Cannon
    Effect -> Can Attack Opponents with oppressive force (only Zarbon can use)
    Usage -> E Button after RK K K
    (3 Ki gauge used)
    
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    ==============================================================================
    6.00 - Story Mode Walkthrough
    ==============================================================================
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         6.01 - Story of Dragon Ball Z
         6.02 - Saiyan Saga
         6.03 - Goku verse Raditz
         6.04 - Holding Raditz
         6.05 - Goku verse Nappa
         6.06 - Goku verse Vegeta
         6.07 - Gohan verse Vegeta
         6.08 - Spaceship
         6.09 - Training: Deflecting Ki Blasts
         6.10 - Training: Burst Mode?
         6.11 - Training: Kill!
         6.12 - Namek Sage, Ginyu Force
         6.13 - Goku verse Recoome
         6.14 - Goku verse Ginyu
         6.15 - Ginyu verse Goku
         6.16 - Namek Saga, Frieza
         6.17 - Goku verse Frieza
         6.18 - Super Saiyan Goku verse Frieza
         6.19 - Android Saga
         6.20 - Goku verse Android #19
         6.21 - Piccolo verse Android #18
         6.22 - Piccolo verse Imperfect Cell
         6.23 - The Cell Games!
         6.24 - Goku verse Perfect Cell
         6.25 - Gohan verse Perfect Cell
         6.26 - Gohan verse 7 Cell Juniors
         6.27 - Gohan verse Perfect Cell
         6.28 - More Story Mode; A mutually deadly foe
         6.29 - Piccolo verse Raditz
         6.30 - Holding Raditz
         6.31 - More Story Mode; Saiyan Attack!
         6.32 - Piccolo verse 6 saibermen
         6.33 - Piccolo verse Nappa
         6.34 - More Story Mode; Vegeta, Saiyan Prince
         6.35 - Vegeta verse Goku
         6.36 - Vegeta verse Krillin
         6.37 - Vegeta verse Gohan
         6.38 - More Story Mode; Vegeta's Attack
         6.39 - Vegeta verse Zarbon
         6.40 - Vegeta verse Recoome
         6.41 - More Story Mode; The road to Super Saiyan
         6.42 - Vegeta verse Frieza
         6.43 - More Story Mode; Frieza? Or Vegeta?
         6.44 - Vegeta verse Frieza
         6.45 - More Story Mode; Raging Frieza
         6.46 - Frieza verse Gohan
         6.47 - Frieza verse Piccolo
         6.48 - Frieza verse Vegeta
         6.49 - More Story Mode; The True Ruler
         6.50 - Frieza verse Goku
         6.51 - More Story Mode; Super Saiyan Vegeta
         6.52 - Vegeta verse Android #19
         6.53 - Vegeta verse #18
         6.54 - More Story Mode; Vegeta's Confidence
         6.55 - Vegeta verse Cell
         6.56 - More Story Mode; Perfect Form Cell Complete!
         6.57 - Vegeta verse Cell
         6.58 - More Story Mode; Aim for perfect form!
         6.59 - Cell verse #16
         6.60 - Cell verse Krillin
         6.61 - More Story Mode; A Cold Blooded Assassin
         6.62 - Cell verse Yamcha
    
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    ==============================================================================
    6.01 - Story of Dragon Ball Z
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Goku, the worlds strongest fighter along with Piccolo, has fought many
    fierce battles in his lifetime. Together with his son, Gohan, they decided to
    take a visit to some old friends. So they went on the nimbus cloud and went
    there. Once they got there, Gohan met Goku's friends. This includes Krillin,
    Bulma, and Master Roshi. Before they could talk, they say and heard a space-
    ship land from afar. They decided to not let that worry them and went back to
    talking. Goku would check that out later. But, it seems that the person in-
    side the space ship went to see them. When he got there he told Goku that his
    name was Raditz and he was his brother. He also told him that they were made
    to put destruction on planets and that they would need to destroy this planet
    which was Planet Earth. Goku refused this because he had been protecting the
    planet for quiet some time. Out of rage, Raditz kneed Goku in the stomach
    then took his beloved child names Gohan. Goku was mad and decided to join
    forces with the strongest in the world to stop Raditz. This person was named
    Piccolo-Goku's rival since they met in the martial arts tournament. They
    joined forces and flied to where Raditz held Gohan. Then Raditz once again
    asked them to join forces. Then they went into a raging battle.
    
    Battle verse Raditz.
    
    Back to the story. This makes Raditz off guard enough for Goku to grab his
    tail- the only hurtful part of the saiyan body. Goku has his tail and Picco-
    lo charges up for the special beam cannon. Raditz decides that Goku is dumb
    and thinks up the idea that if he says that he won't hurt anyone anymore, Goku
    will let him go. Needless to say, this works. Before Piccolo can get into
    another battle with the intelligent Raditz, Raditz throws Goku to the ground
    and puts his foot on his chest. Then he starts punching down. Goku is now cry-
    ing in agony. Gohan, Goku's son is trapped in Raditz's spaceship. He is hear-
    ing Goku's cries and is in rage. He immediately breaks the spaceship and head
    butts Raditz. You might now be saying, "Gohan is just a little boy". In
    theory, he is. But his saiyan blood brood and he has special powers. After the
    head butt, Goku gets just enough strength to grab the now weak Raditz so that
    Piccolo can use the special beam cannon on him. It is now your job to power
    up Piccolo so he has enough energy to use his special beam cannon.
    
    Battle of Holding Raditz.
    
    Piccolo puts his fingers on his head and power forms. Then he sends a straight
    but powerful blast to Raditz. The only problem is, this blast goes through
    Raditz and kills him but then it goes through Goku, also. This means that not
    only Raditz died but Goku has too!Well, you always know that there is a catch.
    Before Raditz rests in peace, he has some words for Piccolo. They are that two
    more saiyan warriors will arrive here in less then a year. He also says that
    they are super strong and that you will all die. Then he rests. This brings up
    quick a dilema for Piccolo. He will have to go under hard training to be able
    to beat them. He decides that Gohan has the power, and decides to train Gohan
    with him. He can unlock his potential ability. He can save the earth. This
    Piccolo isn't that bad, anymore!
    
    You thought Goku was dead, didn't you? Well, he isn't, he just goes to where
    all dead people go; the otherworld. Here, he gets advice from King Yama to
    search for King Kai so he can train him. To get to Kin Kai, he has to travel
    on a road called snake way that is the sky. It is a very long journey for him
    but he finally makes it to King Kai. When he gets there, he learns all he has
    to offer from him including the spirit bomb and the King Kai Fist (For those
    of you who watch the television, King Kai Fist is Kao Ken). Why all of this is
    happening, Piccolo has trained Gohan and they are strong. They go to where the
    spaceships are going to land. Along with them, all of the Z Fighters decide to
    back them up. It turns out, that these warriors are strong. There names are
    Vegeta and Nappa. Nappa forms alien warriors and they kill almost all the Z
    warriors accept Piccolo, Gohan, Krillin, Tien, and Chowzu (sorry about the
    misspell). Well, Chowzu is Tiens best friend and is a king. He decides that
    the only way to defeat the likes of Nappa is to make himself explode while he
    is on Nappa. This does not work and Chowzu dies. Tien runs into action but
    gets clobbered but Nappa. Now, it is just Krillin, Gohan, and Piccolo. Nappa,
    being the scum he is, throws a huge Ki blast at Gohan. Before the blast
    reaches Gohan, Piccolo jumps in the way and takes it. The blast was so power-
    ful that he dies. Gohan is now in rage, he just lost his mentor. His power
    level increases drastically but it is still no match for Nappa. While all this
    is happening, Goku goes all the way from King Kai's to where he started and is
    back on Earth. He races over and quickly puts the nimbus cloud on Gohan before
    he gets crushed by Nappa's blow. Goku jumps into battle and almost kills Nappa
    with his newfound power. As a great warrior, he refuses to kill Nappa. Vegeta,
    Nappa's battle friend, does that saying that all he is is worthless scum. Goku
    then fights Vegeta and matches his power! Vegeta throws a fake moon in the sky
    and turns into a Monkey that has 10 times more power.
    
    This is going to take a while. After the fierce fight with Vegeta that drained
    Goku's energy and health to just about zero, Goku gets taken to a hospital to
    get medical treatment. Then he gets a sensu bean from an old friend that makes
    them and is suddenly better. Meanwhile, Gohan, Krillin, and Bulma go to the
    capsule corpse and find a spaceship to fly to the planet Namek. Why are they
    going to you might ask. Well, Vegeta said there were Dragon Balls there and if
    they can get there hands on them they can wish back all of there lost friends
    that died in the Nappa battle. They go and make it there. A lot of things hap-
    pen while Goku is in that spaceship going to Namek himself. First off, there
    is a complete struggle for the Dragon Balls. In the end, Frieza collecting 4
    of them and has to find 2. Vegeta, saiyan prince, has one himself and goes to
    where Bulma resides and takes it from here. He then finds a good hiding spot
    and takes 4 Dragon balls from Frieza. The Dragon Ball stealing ends when the
    Ginyu force comes along. But that is in another saga! Now, you are in a space-
    ship going to Namek. You need to train your life out and that is what Goku
    wants to do is seems. You need to do the training exercises to get stronger
    and more intelligent.
    
    After Goku does some very intense and interesting training, you are on Namek
    and ready to roll in battle. It seems that Gohan, Krillin, and Suprisingly
    Vegeta have all fallen to the Ginyu force. Yes, Vegeta has joined sides! Any-
    ways, it is your job to wipe the floor of 2 members of the Ginyu force. Re-
    cooms and Ginyu himself. The battle with Recoome is tough, but you prevail.
    You do the same to Ginyu and he gets extreme in madness. He then thinks of his
    famous attack to switch bodies with Goku because he has ultimate power. Once
    that cheap attack happens you are Ginyu but you are Goku at heart. You then
    have to show Ginyu a lesson again and he changes back. This might be very
    confusing but words cannot express it. Well, anyways, after the battles you
    have to take on the wonderus Frieza. But that is another saga!
    
    This is going to take a while. After the heroic battle with the Ginyu force
    Goku now decides to take on the ruler of the universe. Frieza. Well, that is
    Lord Frieza to you bub! Anyways, Goku needs to heal so they have to heal him.
    In the mean time, Gohan wishes every person that died back to life. This means
    that Piccolo is back! He is ready to go! He will fuse with nail and be very
    powerful. But he has to find Frieza. In the meantime of him finding Frieza,
    Gohan, Vegeta, and Krillin have to hold him off. This is going to be tough. In
    the first form, Gohan taunts Frieza into the second form. Why he does that, I
    do not know. Anyways, in the second form, Frieza takes out Krillin with one
    fatal blow. You now that this makes Gohan one angry person! Gohan, out of com-
    plete and blinding rage, power level goes up to and matches Frieza. Then he
    flies over to Frieza at lightening speed and punches him a couple times. Then
    he hits him down to the groud and does about 100 Ki blasts on Frieza. Vegeta
    is amazed by this. Gohan's power increased drastically by death. He took down
    Frieza. A kid took Frieza down. Could Gohan be the super saiyan? All of these
    thoughts are racing through his mind. And it turns out that the rage that Go-
    han had, the pure strength he had, was all for nothing. Krillin gets healed by
    Dende. Now the Z-Fighters are back in order! And guess what, Piccolo has made
    it to this party. He takes on Frieza and is overpowering. Frieza transforms
    into another form that makes him just as powerful as Piccolo. Piccolo and
    Frieza then match punch to punch, kick to kick, ki blast to ki blast. This is
    a very big battle. Piccolo then questions Frieza about him transforming into
    a bigger form and how he can't. Frieza laughs and does this. Then he takes on
    Vegeta, which gets healed by Dende. This makes Frieza mad and Frieza destroys
    Dende with one blow. Before Gohan can attack, Goku comes to face off with
    Frieza. We are finally at the battle of the strongest. Goku and Frieza fight
    so fast people cannot almost see them. Frieza is stronger, however and takes
    the upper hand. Goku calls for the spirit bomb but gets demolished by Frieza
    before he can throw it. He has to make the spirit bomb and leaves Piccolo to
    take on Frieza. Piccolo does about 20 blasts but they do not hurt Frieza at
    all. Right before Frieza hits Piccolo hard, Gohan and Krillin use the last of
    there power to hit Frieza. This stops Frieza from killing Piccolo. Now, the
    spirit bomb is ready and Goku throws it at Frieza. Frieza is scared to death
    by the utter hugeness of the ki blast. It is so big that Frieza cannot get out
    of the way or reflect it. Frieza gets hit by it and all of the warriors con-
    graduate Goku. But Frieza is not dead. He is merely hurt. He starts off his
    attack by killing Krillin with an amazing blast. This makes Goku very made.
    But that is not all Frieza does, he hits Piccolo hard with his Death Beam at-
    tack. Goku is in complete rage. He utters to Gohan to go to his spaceship and
    get Piccolo and him out of there. Gohan hesitates to but finally does. They
    then are on a spaceship home. Meanwhile, Goku is in complete rage. He utters
    to Frieza that Krillin was his best friend and that they have been together
    for most of his years. He also says that Krillin has already dies and cannot
    be revived again. Frieza laughs. Goku gets mad, so mad he turns super saiyan
    and beats the **** out of Frieza. Frieza is at mercy but Goku, being the true
    warrior gives it to him, not thinking about the lifes Frieza took. He leaves
    Frieza there but Frieza does one last blast on Goku. Goku says he gave Frieza
    mercy and does a overpowering blast at the blast that Frieza made. This takes
    care of the blast and kills Frieza. Then Goku leaves in Frieza's spaceship.
    
    The Z-Fighters wished everyone back to left that had died. But Goku was not
    one of them. They looked and searched but never found him. Meanwhile, Piccolo
    felt the power of Frieza once more. Yes, Frieza is back. He is a robot type
    person now and with his Dad. Before any of the Z-Fighters fight, a mysterious
    warrior emerges and turns super saiyan. Then destroys both Frieza and his Dad
    which, might I add is very powerful. His nme is trunks and he is the son of
    Vegeta and Bulma. He only tells Goku that for the meantime. Yes, Goku is back!
    He came down in the spaceship. Now that all the Z-Fighters are here, Goku and
    Trunks have a private talk. Trunks is from the future. Goku agrees with this
    and does not tell Bulma because she might not birth Trunks if he does. Also,
    Trunks has to leave to protect his people but he says that in three years that
    Goku will get a heart disease. He says there is no cure for it now but in the
    future where Trunks lives there is. Trunks hands him the cure. Goku thanks
    him. But that is not all. Trunks also says that Dr. Gero will have androids in
    three years that will take down the Z-Fighters. Well, in his time Goku wasn't
    there and they weren't ready so they might win. Trunks leaves and the Z-Fight-
    ers train. Then, in three years they find out that Trunks was right, Androids
    are terrorizing the cities. They find the androids and fight them. It seems
    that one of them is Dr. Gero himself and the other is one of his creations.
    Anyways, Goku gets pounded by Android #19 for unknown reasons. Right before
    Goku is about to die Vegeta comes and destroys android #19 saying the only one
    that would kill him was himself. Then Dr. Dero runs to the lab in the mount-
    ains and takes out the other androids. The reinforcements. They try to go to
    Goku's house where he is but Vegeta cuts them off. Vegeta gets pounded by them
    and then, you, Piccolo fight them. You win and hold them off. But how, you
    might ask. Piccolo is not as strong as a super saiyan. Well, he has fused
    back with Kami. Now he is very strong. Then, Cell, a new creature that has
    actually been terrorizing the city (The androids were not but they thought
    they were) needs to absorb #17 and #18 (The reinforcements) to have ultimate
    power. You, Piccolo, have to fight Cell now. Once you win you will have fended
    them off, for now...
    
    It turns out that Cell has absorbed the androids hence the fact of Vegeta's
    stupidity. See, Vegeta and Trunks trained in the hypobolic time chamber and
    got really strong. Then they fought second form Cell. Cell made a deal with
    Vegeta that they would fight a real fight after he absorbs #17. Trunks tries
    to stop this but Vegeta hits him hard. Cell turns final form and beats the
    **** out of Vegeta and Trunks. Then he tells Krillin that he is going to hold
    the Cell games. A game to see if the world gets saved. If Cell loses the Cell
    games which is a fight, might I add, then he is dead and the world is saved.
    If not, then Cell destroys the world. He will give them 10 days to train.
    They, and by they I mean the Z-Fighters, train there life out in the hypo-
    bolic time chamber and Gohan turns super saiyan! Then, they go to the Cell
    games and fight Cell. Goku is up first and the battle is even. They match
    every punch for punch. Goku says he quits because he knows he will lose. He
    also says that he knows someone that will win. He calls for Gohan. Gohan
    obeys and fights. Piccolo is in rage. He asks Goku what he is doing. Goku
    says that you will see. Gohan fights Cell and Gohan wins! Then Goku blurts
    out to Piccolo that if Cell backs Gohan in a corner that Gohan will go berserk
    and kill him. Cell hears this and does that, thinking of the power that he
    will face. He births Cell Jrs. to kill the Z-Fighters. And they tourcher them
    to the bone. Gohan is in fury and goes Super Saiyan 2. He then takes down Cell
    in a fierce battle and turns him back to his second form, barfing out android
    #18. Cell knows he cannot win and attempts to destroy the planet by explosing
    himself and others. Goku has to act fast and takes him to King Kais where he
    explodes. Gohan is sad but they won! They didn't. Cell regenerates and comes
    back to the planet earth in a couple minutes. Then says that his Saiyan Cells
    make him stronger. He does a Kamehameha on Gohan. Gohan replies back with
    one. Then Gohan hears his Dad saying to give it all he has. You can win, Go-
    han. It seems Cell has the upper hand but a blast from Vegeta changes that.
    See, Cell destroyed Trunks and Vegeta went berserk. The love for a son. But,
    Cell hit him down. So Vegeta blasts Cell and the other Z-Fighters join in,
    blasting with everything they have at Cell. Tien, Yamcha, Krillin, Vegeta,
    even Piccolo go into this act. Cell has to hit them to stop them so he throws
    a ki blast at them. But that makes Cell offguard and it is Gohan's chance!
    Gohan makes a big "Ka" sound and his blast overwhelmes Cells. This kills Cell,
    and all of his cells. The world is saved! Gohan has defeated Cell with the
    help of some friends!
    
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    6.02 - Saiyan Saga
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    Goku, the worlds strongest fighter along with Piccolo, has fought many
    fierce battles in his lifetime. Together with his son, Gohan, they decided to
    take a visit to some old friends. So they went on the nimbus cloud and went
    there. Once they got there, Gohan met Goku's friends. This includes Krillin,
    Bulma, and Master Roshi. Before they could talk, they say and heard a space-
    ship land from afar. They decided to not let that worry them and went back to
    talking. Goku would check that out later. But, it seems that the person in-
    side the space ship went to see them. When he got there he told Goku that his
    name was Raditz and he was his brother. He also told him that they were made
    to put destruction on planets and that they would need to destroy this planet
    which was Planet Earth. Goku refused this because he had been protecting the
    planet for quiet some time. Out of rage, Raditz kneed Goku in the stomach
    then took his beloved child names Gohan. Goku was mad and decided to join
    forces with the strongest in the world to stop Raditz. This person was named
    Piccolo-Goku's rival since they met in the martial arts tournament. They
    joined forces and flied to where Raditz held Gohan. Then Raditz once again
    asked them to join forces. Then they went into a raging battle.
    
    Battle verse Raditz.
    
    Back to the story. This makes Raditz off guard enough for Goku to grab his
    tail- the only hurtful part of the saiyan body. Goku has his tail and Picco-
    lo charges up for the special beam cannon. Raditz decides that Goku is dumb
    and thinks up the idea that if he says that he won't hurt anyone anymore, Goku
    will let him go. Needless to say, this works. Before Piccolo can get into
    another battle with the intelligent Raditz, Raditz throws Goku to the ground
    and puts his foot on his chest. Then he starts punching down. Goku is now cry-
    ing in agony. Gohan, Goku's son is trapped in Raditz's spaceship. He is hear-
    ing Goku's cries and is in rage. He immediately breaks the spaceship and head
    butts Raditz. You might now be saying, "Gohan is just a little boy". In
    theory, he is. But his saiyan blood brood and he has special powers. After the
    head butt, Goku gets just enough strength to grab the now weak Raditz so that
    Piccolo can use the special beam cannon on him. It is now your job to power
    up Piccolo so he has enough energy to use his special beam cannon.
    
    Battle of Holding Raditz.
    
    Piccolo puts his fingers on his head and power forms. Then he sends a straight
    but powerful blast to Raditz. The only problem is, this blast goes through
    Raditz and kills him but then it goes through Goku, also. This means that not
    only Raditz died but Goku has too!Well, you always know that there is a catch.
    Before Raditz rests in peace, he has some words for Piccolo. They are that two
    more saiyan warriors will arrive here in less then a year. He also says that
    they are super strong and that you will all die. Then he rests. This brings up
    quick a dilema for Piccolo. He will have to go under hard training to be able
    to beat them. He decides that Gohan has the power, and decides to train Gohan
    with him. He can unlock his potential ability. He can save the earth. This
    Piccolo isn't that bad, anymore!
    
    You thought Goku was dead, didn't you? Well, he isn't, he just goes to where
    all dead people go; the otherworld. Here, he gets advice from King Yama to
    search for King Kai so he can train him. To get to Kin Kai, he has to travel
    on a road called snake way that is the sky. It is a very long journey for him
    but he finally makes it to King Kai. When he gets there, he learns all he has
    to offer from him including the spirit bomb and the King Kai Fist (For those
    of you who watch the television, King Kai Fist is Kao Ken). Why all of this is
    happening, Piccolo has trained Gohan and they are strong. They go to where the
    spaceships are going to land. Along with them, all of the Z Fighters decide to
    back them up. It turns out, that these warriors are strong. There names are
    Vegeta and Nappa. Nappa forms alien warriors and they kill almost all the Z
    warriors accept Piccolo, Gohan, Krillin, Tien, and Chowzu (sorry about the
    misspell). Well, Chowzu is Tiens best friend and is a king. He decides that
    the only way to defeat the likes of Nappa is to make himself explode while he
    is on Nappa. This does not work and Chowzu dies. Tien runs into action but
    gets clobbered but Nappa. Now, it is just Krillin, Gohan, and Piccolo. Nappa,
    being the scum he is, throws a huge Ki blast at Gohan. Before the blast
    reaches Gohan, Piccolo jumps in the way and takes it. The blast was so power-
    ful that he dies. Gohan is now in rage, he just lost his mentor. His power
    level increases drastically but it is still no match for Nappa. While all this
    is happening, Goku goes all the way from King Kai's to where he started and is
    back on Earth. He races over and quickly puts the nimbus cloud on Gohan before
    he gets crushed by Nappa's blow. Goku jumps into battle and almost kills Nappa
    with his newfound power. As a great warrior, he refuses to kill Nappa. Vegeta,
    Nappa's battle friend, does that saying that all he is is worthless scum. Goku
    then fights Vegeta and matches his power! Vegeta throws a fake moon in the sky
    and turns into a Monkey that has 10 times more power.
    
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    6.03 - Goku verse Raditz
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    You are Goku in this battle. What you need to do is take down Raditz. You
    can do this very easily by attacking him then doing a Kamehamehe's on him.
    To do this, press Punch, Punch, Punch, Punch, and Ki blast very quickly. If
    you do not know what I am talking about then press the square button 4 times
    then the circle button once. You have to do this right in front of your opp-
    onent and fast. This triggers you doing a very cool looking Kamahamaha
    attack on Raditz. The only other attack that you can do is very hard for beg-
    inners to do and it is not nessicarily. Basically, at the start of the battle
    use your destruction wave on Raditz. Then do a kicking juggle on him and then
    a punching. Finally, do another destruction wave on him. If he is still alive
    do the combo while he is on the ground and is vurnable. He should be jelly on
    your toast after this. Remember to block whenever he starts to get a combo
    going!
    
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    6.04 - Holding Raditz
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    You are Goku again. This isn't a battle. What you need to do is roll your
    analog stick as fast as possible. Turn it right when you are left of the blue
    target in the middle and when you are on the left turn the analog stick right.
    You will have 15 seconds so just move it left and right on the blue target. It
    might be hard at first but try again if it doesn't work. You only need to do
    this for 15 seconds so it is no biggie.
    
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    6.05 - Goku verse Nappa
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    Nappa is not a trouble at all. He may look big and strong but looks can be de-
    cieving. When the battle starts, do a kamehameha on the big guy. Then he will
    most likely retaliate with a juggle such as a couple punches or kicks. Block
    these attacks by holding the X button. After he does one punch, counter with
    a kick juggle of your own. This should bring him to the ground. Double tap and
    on the second tap, hold the tap down to fly to Nappa. Right when Nappa gets up
    and is ready to go, do a kamehameha on him. Then block whatever he tries to
    throw at you. This might be, perhaps, one of his skills. Do not worry about
    this, block what he throws at you then counter. If he ever gets the opportun-
    ity to do a skill on you, block it for the least damage possible. This stra-
    tegy should get you throw this fight with no problem at all. Just remember to
    block when he attacks you in full rage.
    
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    6.06 - Goku verse Vegeta
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    Vegeta may look small, but after blowing away Nappa with just one blow, he is
    a real trouble. The battle, is still not that better then Nappa's. Vegeta is
    more faster then Nappa (obviously) and, to your utter suprise, he gives out
    more damage and he has better combos. Though all of these things are going to
    make you not want to fight this one, he his easy hence the fact that it is the
    beginning of the game. Therefore, the only advice I can give you is what I
    gave you in all the battles before. This is to start off the fight with a
    Kamehameha, then block whatever he throws at you. Then, do a juggle and repeat
    the proccess. If Vegeta decides to do is famous juggle kick on you, block that
    sucker to aviod damage. I have also found out that when Vegeta and Goku both
    do there special attacks on each other at the same time, no one wins. It is a
    tie. In theory, this means that there power level are the exact same. This ad-
    vice should serve you well in this fight!
    
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    6.07 - Gohan verse Vegeta
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    More of the same thing in the last battle except you are little Gohan. Well,
    you will learn that little Gohan has awesome powers later in this game. Any-
    ways, start off this battle the way you did all of you others, with your sig-
    nature move. This move is the Masenko skill. This skill can be used like the
    same way as the other characters have, At the beginning of the battle, press
    Punch, Punch, Punch, Punch, Kick. This would translate to square four times
    and circle once. This will do the masenko skill. This should bring Vegeta to
    the ground. From here, fly fast over to him and wait until he gets up. When he
    does, do a juggle on him. An example of this is Kick, four times or Punch,
    four times. Vegeta should be mad by now and whatever he does, block it. Then
    repeat this proccess, blocking and using skills as you go along. Before you
    know it, you will be done with this battle. This battle is fairly easy and is
    like Goku's, might I add. Also the only difference is Gohan is smaller which
    you can take to your advantage. ;)
    
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    6.08 - Spaceship
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    This is going to take a while. After the fierce fight with Vegeta that drained
    Goku's energy and health to just about zero, Goku gets taken to a hospital to
    get medical treatment. Then he gets a sensu bean from an old friend that makes
    them and is suddenly better. Meanwhile, Gohan, Krillin, and Bulma go to the
    capsule corpse and find a spaceship to fly to the planet Namek. Why are they
    going to you might ask. Well, Vegeta said there were Dragon Balls there and if
    they can get there hands on them they can wish back all of there lost friends
    that died in the Nappa battle. They go and make it there. A lot of things hap-
    pen while Goku is in that spaceship going to Namek himself. First off, there
    is a complete struggle for the Dragon Balls. In the end, Frieza collecting 4
    of them and has to find 2. Vegeta, saiyan prince, has one himself and goes to
    where Bulma resides and takes it from here. He then finds a good hiding spot
    and takes 4 Dragon balls from Frieza. The Dragon Ball stealing ends when the
    Ginyu force comes along. But that is in another saga! Now, you are in a space-
    ship going to Namek. You need to train your life out and that is what Goku
    wants to do is seems. You need to do the training exercises to get stronger
    and more intelligent.
    
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    6.09 - Training: Deflecting Ki Blasts
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    This training is fairly simple. What I did was before I trained with my broth-
    er. He threw Ki blasts at me and I reflected them. This is what I advice you
    do before you try doing this exercise. Anyways, Vegeta will throw constant ki
    blasts at you. What you need to do, right before the blast hits you, press X a
    d right. This will reflect it. Now that you have one down, don't get offguard!
     You have to do 15. Use the same strategy as above as it is the only strategy
    that works. This is fairly simple. Just remember that if you do not get this
    try it in a duel with friends to practice!
    
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    6.10 - Training: Burst Mode?
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    Sorry Matt, I did not know what this was called and I am assuming that this is
    the real name hence the fact that it was in your FAQ. The name really stumped
    me, luckily Matt was precise and there! Anyways, what you need to in this
    training is get into burst mode with Vegeta five times. Now, after this Vegeta
    will do a big blow on you. You need to preserve health so block this. Do it 5
    times and you will be rid of this training. If anyone has a better tactic be-
    sides blocking please go to the contact me section and find out how to!
    
    EMAIL FROM BEN:
    To activate Burst Zone, both fighters must hit each other with Punch+Kick
    attack. Just press (or press and hold for a more powerfull attack) the Punch
    and Kick buttons at the same time when you are close to Fake Vegeta, and
    chances are he will do the same. Just keep doing it it until Bust Zone act-
    ivates. ALSO, the R1 button does the same thing as pressing Punch and Kick,
    so this is a easier altenative. Right, you just activated Burst Zone (You
    know when you activated it, backround fades to black, lightning crackles).
    Tecnically, it doesn't matter if you win Burst Zone, you only need to acti-
    vate it 5 times. But since you are going to need you health for the next
    challenge, you want to be winning Burst Zone. In Burst Zone, you fight my
    rotating the Left analogue stick at ridiculous speeds. The fighters on
    screen will be going hell for leather attacking and blocking, so the faster
    you rotate, the more you attack, the more Vegeta has to block. After a while
    (Don't know how long exactly, 10 to 15 seconds maybe) you will come out of
    Burst Zone and back to reality, and whoever was loosing (Defending more than
    attacking) takes the full hit of the damage inflicted. The Winner takes zero
    damage. Yippe-kai-ai mother f*****! My tactic: On going into Burst Zone, the
    controller goes on knee (any surface will do), right hand holds it normaly,
    left hand goes palm down on left stick. Rotate that damn thing as if you life
    depended on it!! And keep it up for as long as it takes to win!! Winning is
    easy this way, but doing it five times is murder on your hand. I think Burst
    Zone is a quality addition to Budokai, it captures the essence of those men-
    tal high speed fight scenes from the series and sends you adrenaline crazy
    trying to win 'em! Really sets Budokai apart from toher fighting games.
    THANK YOU BEN FOR THIS INFORMATION!
    
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    6.11 - Training: Kill!
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    In this training, you have to kill the fake Vegeta. Now, as you might of
    known, your health has come over from the last two battles. If you have de-
    flected the Ki good and blocked after burst mode, then you are in great shape!
    On the other hand, I did not do any of those things on the first try and I
    was... ur... screwed. I had about a sliver of life left. But I prevailed in
    this battle! This means that this battle is not the toughiest in the world!
    This actually means this battle is easy! At the start, do a kamahemahe on the
    enemy. He should be on the ground and vurnable. So go up to him and wait until
    he gets up. From here do a juggle on him such as four punches or four kicks to
    kick him down again (don't we love doing that?). Then block whatever he throws
    at you and repeat the proccess, hitting him hard and blocking. If you do not
    have that much life left, and you cannot win (it took me 15 tries to win),
    then restart and do the whole training over again and be sure to do good on
    the first two! That is basically all the strategy for this exercise!
    
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    6.12 - Namek Sage, Ginyu Force
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    After Goku does some very intense and interesting training, you are on Namek
    and ready to roll in battle. It seems that Gohan, Krillin, and Suprisingly
    Vegeta have all fallen to the Ginyu force. Yes, Vegeta has joined sides! Any-
    ways, it is your job to wipe the floor of 2 members of the Ginyu force. Re-
    cooms and Ginyu himself. The battle with Recoome is tough, but you prevail.
    You do the same to Ginyu and he gets extreme in madness. He then thinks of his
    famous attack to switch bodies with Goku because he has ultimate power. Once
    that cheap attack happens you are Ginyu but you are Goku at heart. You then
    have to show Ginyu a lesson again and he changes back. This might be very
    confusing but words cannot express it. Well, anyways, after the battles you
    have to take on the wonderus Frieza. But that is another saga!
    
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    6.13 - Goku verse Recoome
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    Another fairly easy battle. Recoome is all about what you learned in the exer-
    cises. This means deflecting ki mostly. When he throws it at you you need to
    deflect it right back at him. Do this by press X and the direction he is in at
    the same time right before the blast hits. After that, Recoome is about doing
    the same attack over and over. This means that you need to get used to that
    attack and counter that sucker, as so to speak! Now that we are done with what
    Recoome does, let's get down to what you do. What you do at the start of the
    battle is attack Recoome with a kick or punch juggle to get him on the ground.
    Then, do a King Kai fist and start doing even more juggles on him. When the
    opportunity prevents itself, do a Kamehameha on him. Repeat the proccess of
    juggling and skilling him and you should be done in no time. As always, remem-
    ber to block his attacks and counter back!
    
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    6.14 - Goku verse Ginyu
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    Don't think that the leader of the Ginyu squad is any harder then the other
    crew members! Start off the battle with a kicking or punching juggle to get
    your Ki up. Then go as high as King Kai Fist as you can. After this, do what
    you have done in the last battles. This means do a Kamehameha on Ginyu. He
    should be on the ground. Then run up to him and wait until he gets up. When he
    does, do a kicking or punching juggle on him. When he tries to attack you,
    block whatever he throws at you. Repeat this proccess like you always have to
    make this battle easier. This is starting to get repetative, eh?
    
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    6.15 - Ginyu verse Goku
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    Take note that you are Ginyu now because of the switch! Ginyu is a pretty pa-
    thetic character with horrible skills. Heh, if you are exspecting King Kai
    Fist to get you out of this battle you are mistaken! You have the skills that
    Ginyu has, though you are Goku at heart. Anyways, the only real advice I can
    give you is from the olden nintendo days when Mike Tysons Punch out was new.
    The coach always said stick and move. I can put this into my own standards and
    say do a juggle and block. This means to do a juggle such as punching four
    times or kicking four times. After this, block whatever Goku gives you and
    repeat the proccess. Heh, I guess things still havn't changed! ^_^
    
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    6.16 - Namek Saga, Frieza
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    This is going to take a while. After the heroic battle with the Ginyu force
    Goku now decides to take on the ruler of the universe. Frieza. Well, that is
    Lord Frieza to you bub! Anyways, Goku needs to heal so they have to heal him.
    In the mean time, Gohan wishes every person that died back to life. This means
    that Piccolo is back! He is ready to go! He will fuse with nail and be very
    powerful. But he has to find Frieza. In the meantime of him finding Frieza,
    Gohan, Vegeta, and Krillin have to hold him off. This is going to be tough. In
    the first form, Gohan taunts Frieza into the second form. Why he does that, I
    do not know. Anyways, in the second form, Frieza takes out Krillin with one
    fatal blow. You now that this makes Gohan one angry person! Gohan, out of com-
    plete and blinding rage, power level goes up to and matches Frieza. Then he
    flies over to Frieza at lightening speed and punches him a couple times. Then
    he hits him down to the groud and does about 100 Ki blasts on Frieza. Vegeta
    is amazed by this. Gohan's power increased drastically by death. He took down
    Frieza. A kid took Frieza down. Could Gohan be the super saiyan? All of these
    thoughts are racing through his mind. And it turns out that the rage that Go-
    han had, the pure strength he had, was all for nothing. Krillin gets healed by
    Dende. Now the Z-Fighters are back in order! And guess what, Piccolo has made
    it to this party. He takes on Frieza and is overpowering. Frieza transforms
    into another form that makes him just as powerful as Piccolo. Piccolo and
    Frieza then match punch to punch, kick to kick, ki blast to ki blast. This is
    a very big battle. Piccolo then questions Frieza about him transforming into
    a bigger form and how he can't. Frieza laughs and does this. Then he takes on
    Vegeta, which gets healed by Dende. This makes Frieza mad and Frieza destroys
    Dende with one blow. Before Gohan can attack, Goku comes to face off with
    Frieza. We are finally at the battle of the strongest. Goku and Frieza fight
    so fast people cannot almost see them. Frieza is stronger, however and takes
    the upper hand. Goku calls for the spirit bomb but gets demolished by Frieza
    before he can throw it. He has to make the spirit bomb and leaves Piccolo to
    take on Frieza. Piccolo does about 20 blasts but they do not hurt Frieza at
    all. Right before Frieza hits Piccolo hard, Gohan and Krillin use the last of
    there power to hit Frieza. This stops Frieza from killing Piccolo. Now, the
    spirit bomb is ready and Goku throws it at Frieza. Frieza is scared to death
    by the utter hugeness of the ki blast. It is so big that Frieza cannot get out
    of the way or reflect it. Frieza gets hit by it and all of the warriors con-
    graduate Goku. But Frieza is not dead. He is merely hurt. He starts off his
    attack by killing Krillin with an amazing blast. This makes Goku very made.
    But that is not all Frieza does, he hits Piccolo hard with his Death Beam at-
    tack. Goku is in complete rage. He utters to Gohan to go to his spaceship and
    get Piccolo and him out of there. Gohan hesitates to but finally does. They
    then are on a spaceship home. Meanwhile, Goku is in complete rage. He utters
    to Frieza that Krillin was his best friend and that they have been together
    for most of his years. He also says that Krillin has already dies and cannot
    be revived again. Frieza laughs. Goku gets mad, so mad he turns super saiyan
    and beats the **** out of Frieza. Frieza is at mercy but Goku, being the true
    warrior gives it to him, not thinking about the lifes Frieza took. He leaves
    Frieza there but Frieza does one last blast on Goku. Goku says he gave Frieza
    mercy and does a overpowering blast at the blast that Frieza made. This takes
    care of the blast and kills Frieza. Then Goku leaves in Frieza's spaceship.
    
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    6.17 - Goku verse Frieza
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    Goku is just taking on everyone these days, eh? Frieza is, no doubt, the hard-
    est fighter he has facest. Therefore, you need to keep extra guard up. What I
    would do is start the battle off with a kick or punch juggle. Then, why frieza
    is down, power up to the highest King Kai Fist you can. Hopefully, this is
    times ten. When this happens, frieza will be mad. Therefore, block what he
    throws at you and counter it with a quick kamehameha. Then repeat the proccess
    of juggling, blocking, countering, and skilling frieza. Before you can say
    "Frieza is a dead man" (yes, he is a man) he will be dead. That simple. Don't
    think that you can't come unprepared! This is you first major battle so train
    and do a tournament!
    
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    6.18 - Super Saiyan Goku verse Frieza
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    This battle is very tough. Frieza is charged up to 100%. This is very bad. E-
    ven with your Super Saiyan Strength this is going to be one hell of a battle.
    Anyways, I would like to point out that if you get hit and your Ki gauge goes
    below 3 (or is it 4?) that you will automatically get out of super saiyan!
    Frieza will do the same. Anyways, start off the battle with a couple juggle
    kicks that will take Frieza to the ground. Then run to him and wait until he
    gets back up. From here, do a kamehameha on him to silence him. Remember to
    block whatever he throws at you! Why is this battle hard you might ask? Well,
    sometimes Frieza, right before getting hit, teleports to a safe area and hits
    you like in the series. This is a pretty tough counter to prevent hence the
    fact that you do not control Frieza! To not allow this don't do such big at-
    tacks while running up to him. This will most likely prevent it.
    
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    6.19 - Android Saga
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    The Z-Fighters wished everyone back to left that had died. But Goku was not
    one of them. They looked and searched but never found him. Meanwhile, Piccolo
    felt the power of Frieza once more. Yes, Frieza is back. He is a robot type
    person now and with his Dad. Before any of the Z-Fighters fight, a mysterious
    warrior emerges and turns super saiyan. Then destroys both Frieza and his Dad
    which, might I add is very powerful. His nme is trunks and he is the son of
    Vegeta and Bulma. He only tells Goku that for the meantime. Yes, Goku is back!
    He came down in the spaceship. Now that all the Z-Fighters are here, Goku and
    Trunks have a private talk. Trunks is from the future. Goku agrees with this
    and does not tell Bulma because she might not birth Trunks if he does. Also,
    Trunks has to leave to protect his people but he says that in three years that
    Goku will get a heart disease. He says there is no cure for it now but in the
    future where Trunks lives there is. Trunks hands him the cure. Goku thanks
    him. But that is not all. Trunks also says that Dr. Gero will have androids in
    three years that will take down the Z-Fighters. Well, in his time Goku wasn't
    there and they weren't ready so they might win. Trunks leaves and the Z-Fight-
    ers train. Then, in three years they find out that Trunks was right, Androids
    are terrorizing the cities. They find the androids and fight them. It seems
    that one of them is Dr. Gero himself and the other is one of his creations.
    Anyways, Goku gets pounded by Android #19 for unknown reasons. Right before
    Goku is about to die Vegeta comes and destroys android #19 saying the only one
    that would kill him was himself. Then Dr. Dero runs to the lab in the mount-
    ains and takes out the other androids. The reinforcements. They try to go to
    Goku's house where he is but Vegeta cuts them off. Vegeta gets pounded by them
    and then, you, Piccolo fight them. You win and hold them off. But how, you
    might ask. Piccolo is not as strong as a super saiyan. Well, he has fused
    back with Kami. Now he is very strong. Then, Cell, a new creature that has
    actually been terrorizing the city (The androids were not but they thought
    they were) needs to absorb #17 and #18 (The reinforcements) to have ultimate
    power. You, Piccolo, have to fight Cell now. Once you win you will have fended
    them off, for now...
    
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    6.20 - Goku verse Android #19
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    *Sigh* This is, yet another easy fight. This game is starting to get very re-
    petative, indeed. Android #19 is that fat, clown type android that is pure
    white. That was not a racist sentence at all. That is what he really looks
    like! Anyways, try to exploit all of Goku's moves for the last time. Have him
    use the kamehameha at the beginning of the fight. Then have him do a juggle so
    he will have enough ki to turn super saiyan. Walk up to the android and block
    his attacks. Then repeat the proccess of fighting and blocking. If the android
    decides to go on a fighting urge always remember to block all of his attacks.
    This android is all about big kick attacks that can simply be blocked at the
    right time. Stick and block! Before you know it, you will be done with this
    battle!
    
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    6.21 - Piccolo verse Android #18
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    This would seem like an interesting match in the television show. Guess what,
    it is. This battle's power level's are very even. You start off the battle as
    Piccolo and you are fighting android #18. Start off the battle by doing a
    juggle to hit the android on the ground. Then do the same again. Remember kick
    juggles are punches or kicks! After getting enough Ki, use the skill fise with
    kami which you do by pressing square, triangle, and X at the same time. You
    need atleast 4 ki in your gauge to perform this. After fusing with Kami, try
    to mix it up with the skills. Do a special beam cannon or destruction wave for
    god's sake. The android has the attack called energy field which needs to be
    blocked because it will hurt you and throw you on the ground. Remember, block-
    ing will not reduce all the damage to zero but it will be close! And that con-
    cludes the strategy to this fight.
    
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    6.22 - Piccolo verse Imperfect Cell
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    This will be a very interesting match. Piccolo, being a fused Namek, has super
    powers unlike any other Namekian. Imperfect Cell, being imperfect might mean
    that he is weak but he actually very strong. Start off the battle by doing a
    juggle to hit the android on the ground. Then do the same again. Remember kick
    juggles are punches or kicks! After getting enough Ki, use the skill fise with
    kami which you do by pressing square, triangle, and X at the same time. You
    need atleast 4 ki in your gauge to perform this. After fusing with Kami, try
    to mix it up with the skills. Do a special beam cannon or destruction wave for
    god's sake. The android has the attack called kamehameha which needs to be
    blocked because it will hurt you and throw you on the ground. Remember, block-
    ing will not reduce all the damage to zero but it will be close!
    
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    6.23 - The Cell Games!
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    It turns out that Cell has absorbed the androids hence the fact of Vegeta's
    stupidity. See, Vegeta and Trunks trained in the hypobolic time chamber and
    got really strong. Then they fought second form Cell. Cell made a deal with
    Vegeta that they would fight a real fight after he absorbs #17. Trunks tries
    to stop this but Vegeta hits him hard. Cell turns final form and beats the
    **** out of Vegeta and Trunks. Then he tells Krillin that he is going to hold
    the Cell games. A game to see if the world gets saved. If Cell loses the Cell
    games which is a fight, might I add, then he is dead and the world is saved.
    If not, then Cell destroys the world. He will give them 10 days to train.
    They, and by they I mean the Z-Fighters, train there life out in the hypo-
    bolic time chamber and Gohan turns super saiyan! Then, they go to the Cell
    games and fight Cell. Goku is up first and the battle is even. They match
    every punch for punch. Goku says he quits because he knows he will lose. He
    also says that he knows someone that will win. He calls for Gohan. Gohan
    obeys and fights. Piccolo is in rage. He asks Goku what he is doing. Goku
    says that you will see. Gohan fights Cell and Gohan wins! Then Goku blurts
    out to Piccolo that if Cell backs Gohan in a corner that Gohan will go berserk
    and kill him. Cell hears this and does that, thinking of the power that he
    will face. He births Cell Jrs. to kill the Z-Fighters. And they tourcher them
    to the bone. Gohan is in fury and goes Super Saiyan 2. He then takes down Cell
    in a fierce battle and turns him back to his second form, barfing out android
    #18. Cell knows he cannot win and attempts to destroy the planet by explosing
    himself and others. Goku has to act fast and takes him to King Kais where he
    explodes. Gohan is sad but they won! They didn't. Cell regenerates and comes
    back to the planet earth in a couple minutes. Then says that his Saiyan Cells
    make him stronger. He does a Kamehameha on Gohan. Gohan replies back with
    one. Then Gohan hears his Dad saying to give it all he has. You can win, Go-
    han. It seems Cell has the upper hand but a blast from Vegeta changes that.
    See, Cell destroyed Trunks and Vegeta went berserk. The love for a son. But,
    Cell hit him down. So Vegeta blasts Cell and the other Z-Fighters join in,
    blasting with everything they have at Cell. Tien, Yamcha, Krillin, Vegeta,
    even Piccolo go into this act. Cell has to hit them to stop them so he throws
    a ki blast at them. But that makes Cell offguard and it is Gohan's chance!
    Gohan makes a big "Ka" sound and his blast overwhelmes Cells. This kills Cell,
    and all of his cells. The world is saved! Gohan has defeated Cell with the
    help of some friends!
    
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    6.24 - Goku verse Perfect Cell
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    This fight is one of the greatest in Z-Fighter history. Everyone is depending
    on Goku to defeat Cell and win. Luckily, all that you have to do is fight cell
    and Cell is easy now. Basically, all you have to do is to a lot of different
    combos and juggles. I like to start off the battle with a juggle. Then I would
    do another. I would then have enough ki to turn super saiyan. From here, I
    would do Goku's signature move; Kamehameha. To do this move press square four
    times and then circle once. I would keep doing this. If the opportunity
    becomes availible, do a dragon throw grab by pressing square and X at the same
    time. This should trigger a grab. Remember to block whatever he throws at you.
    He will mostly do kick juggles which is not a big deal if you block it. Cell
    is big on this and the kamehameha. These two attacks deal lots of damage.
    Also, when Cell tries to do a juggle on you counter it. To counter, after he
    does a attack right before he connects with another you hit him. After this
    battle, Goku draws with Cell. He says there is a better warrior then him that
    can destroy Cell!
    
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    6.25 - Gohan verse Perfect Cell
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    Use the same strategy as in the last battle. If you do not want to scroll back
    the information is here:Basically, all you have to do is to a lot of different
    combos and juggles. I like to start off the battle with a juggle. Then I would
    do another. I would then have enough ki to turn super saiyan. From here, I
    would do Goku's signature move; Kamehameha. To do this move press square four
    times and then circle once. I would keep doing this. If the opportunity
    becomes availible, do a dragon throw grab by pressing square and X at the same
    time. This should trigger a grab. Remember to block whatever he throws at you.
    He will mostly do kick juggles which is not a big deal if you block it. Cell
    is big on this and the kamehameha. These two attacks deal lots of damage.
    Also, when Cell tries to do a juggle on you counter it. To counter, after he
    does a attack right before he connects with another you hit him.
    
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    6.26 - Gohan verse 7 Cell Juniors
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    You have to defeat a full seven cell juniors. They are pretty tough but gener-
    ally like to defend. Use this to your advantage. When one cell comes out, do
    some blows on him. If they connect then you can hit him. If he blocks them
    then you should wait until he attacks then counter. Do a Kamehameha on the
    juniors and do some juggles. Try to mix everything up as best as possible. It
    seems that the Cells talk to each other and tell them to block this or that
    attack. So, try to mix everything up. If you do not know any good moves be-
    sides the Kamehameha then go to practice and practice them hence the name.
    These battles can be very easy or very hard depending on how much you know!
    When i was fighting them I had about no trouble until the end. At the end, a
    Cell gave me a hard time and I had a slither of life left. I had killed four
    cells very easy and the last three gave me trouble. Want to know why? All I
    was doing is the Kamehameha. They started to block it and counter it after.
    See, I told you so!
    
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    6.27 - Gohan verse Perfect Cell
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    Use the same strategy as in the last battle. If you do not want to scroll back
    the information is here:Basically, all you have to do is to a lot of different
    combos and juggles. I like to start off the battle with a juggle. Then I would
    do another. I would then have enough ki to turn super saiyan. From here, I
    would do Goku's signature move; Kamehameha. To do this move press square four
    times and then circle once. I would keep doing this. If the opportunity
    becomes availible, do a dragon throw grab by pressing square and X at the same
    time. This should trigger a grab. Remember to block whatever he throws at you.
    He will mostly do kick juggles which is not a big deal if you block it. Cell
    is big on this and the kamehameha. These two attacks deal lots of damage.
    Also, when Cell tries to do a juggle on you counter it. To counter, after he
    does a attack right before he connects with another you hit him.
    
    Only this time, you have two thirds of you health. This will make it very very
    hard. It took me about 15 tries before I was successful. If you get to ahead
    in the battle Cell will become a fighting maniac and do about 10 continuos
    Kamehameha's in a row. That happened to me but, hey, I got bad luck!  Besides
    that, use the strategy as above! Watch the ending because it is pretty cool.
    
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    6.28 - More Story Mode; A mutually deadly foe
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    6.29 - Piccolo verse Raditz
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    Goku, the worlds strongest fighter along with Piccolo, has fought many
    fierce battles in his lifetime. Together with his son, Gohan, they decided to
    take a visit to some old friends. So they went on the nimbus cloud and went
    there. Once they got there, Gohan met Goku's friends. This includes Krillin,
    Bulma, and Master Roshi. Before they could talk, they say and heard a space-
    ship land from afar. They decided to not let that worry them and went back to
    talking. Goku would check that out later. But, it seems that the person in-
    side the space ship went to see them. When he got there he told Goku that his
    name was Raditz and he was his brother. He also told him that they were made
    to put destruction on planets and that they would need to destroy this planet
    which was Planet Earth. Goku refused this because he had been protecting the
    planet for quiet some time. Out of rage, Raditz kneed Goku in the stomach
    then took his beloved child names Gohan. Goku was mad and decided to join
    forces with the strongest in the world to stop Raditz. This person was named
    Piccolo-Goku's rival since they met in the martial arts tournament. They
    joined forces and flied to where Raditz held Gohan. Then Raditz once again
    asked them to join forces. Then they went into a raging battle.
    
    Piccolo verse Raditz
    
    You are Piccolo in this battle. What you need to do is take down Raditz. You
    can do this very easily by attacking him then doing a destruction wave on him.
    To do this, press Punch, Punch, Punch, Punch, and Ki blast very quickly. If
    you do not know what I am talking about then press the square button 4 times
    then the circle button once. You have to do this right in front of your opp-
    onent and fast. This triggers you doing a very cool looking Destruction wave
    attack on Raditz. The only other attack that you can do is very hard for beg-
    inners to do and it is not nessicarily. Basically, at the start of the battle
    use your destruction wave on Raditz. Then do a kicking juggle on him and then
    a punching. Finally, do another destruction wave on him. If he is still alive
    do the combo while he is on the ground and is vurnable. He should be jelly on
    your toast after this. Remember to block whenever he starts to get a combo
    going!
    
    Back to the story. This makes Raditz off guard enough for Goku to grab his
    tail- the only hurtful part of the saiyan body. Goku has his tail and Picco-
    lo charges up for the special beam cannon. Raditz decides that Goku is dumb
    and thinks up the idea that if he says that he won't hurt anyone anymore, Goku
    will let him go. Needless to say, this works. Before Piccolo can get into
    another battle with the intelligent Raditz, Raditz throws Goku to the ground
    and puts his foot on his chest. Then he starts punching down. Goku is now cry-
    ing in agony. Gohan, Goku's son is trapped in Raditz's spaceship. He is hear-
    ing Goku's cries and is in rage. He immediately breaks the spaceship and head
    butts Raditz. You might now be saying, "Gohan is just a little boy". In
    theory, he is. But his saiyan blood brood and he has special powers. After the
    head butt, Goku gets just enough strength to grab the now weak Raditz so that
    Piccolo can use the special beam cannon on him. It is now your job to power
    up Piccolo so he has enough energy to use his special beam cannon.
    
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    6.30 - Holding Raditz
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    Goku, the worlds strongest fighter along with Piccolo, has fought many
    fierce battles in his lifetime. Together with his son, Gohan, they decided to
    take a visit to some old friends. So they went on the nimbus cloud and went
    there. Once they got there, Gohan met Goku's friends. This includes Krillin,
    Bulma, and Master Roshi. Before they could talk, they say and heard a space-
    ship land from afar. They decided to not let that worry them and went back to
    talking. Goku would check that out later. But, it seems that the person in-
    side the space ship went to see them. When he got there he told Goku that his
    name was Raditz and he was his brother. He also told him that they were made
    to put destruction on planets and that they would need to destroy this planet
    which was Planet Earth. Goku refused this because he had been protecting the
    planet for quiet some time. Out of rage, Raditz kneed Goku in the stomach
    then took his beloved child names Gohan. Goku was mad and decided to join
    forces with the strongest in the world to stop Raditz. This person was named
    Piccolo-Goku's rival since they met in the martial arts tournament. They
    joined forces and flied to where Raditz held Gohan. Then Raditz once again
    asked them to join forces. Then they went into a raging battle.
    
    Piccolo verse Raditz
    
    You are Piccolo in this battle. What you need to do is take down Raditz. You
    can do this very easily by attacking him then doing a destruction wave on him.
    To do this, press Punch, Punch, Punch, Punch, and Ki blast very quickly. If
    you do not know what I am talking about then press the square button 4 times
    then the circle button once. You have to do this right in front of your opp-
    onent and fast. This triggers you doing a very cool looking Destruction wave
    attack on Raditz. The only other attack that you can do is very hard for beg-
    inners to do and it is not nessicarily. Basically, at the start of the battle
    use your destruction wave on Raditz. Then do a kicking juggle on him and then
    a punching. Finally, do another destruction wave on him. If he is still alive
    do the combo while he is on the ground and is vurnable. He should be jelly on
    your toast after this. Remember to block whenever he starts to get a combo
    going!
    
    Back to the story. This makes Raditz off guard enough for Goku to grab his
    tail- the only hurtful part of the saiyan body. Goku has his tail and Picco-
    lo charges up for the special beam cannon. Raditz decides that Goku is dumb
    and thinks up the idea that if he says that he won't hurt anyone anymore, Goku
    will let him go. Needless to say, this works. Before Piccolo can get into
    another battle with the intelligent Raditz, Raditz throws Goku to the ground
    and puts his foot on his chest. Then he starts punching down. Goku is now cry-
    ing in agony. Gohan, Goku's son is trapped in Raditz's spaceship. He is hear-
    ing Goku's cries and is in rage. He immediately breaks the spaceship and head
    butts Raditz. You might now be saying, "Gohan is just a little boy". In
    theory, he is. But his saiyan blood brood and he has special powers. After the
    head butt, Goku gets just enough strength to grab the now weak Raditz so that
    Piccolo can use the special beam cannon on him. It is now your job to power
    up Piccolo so he has enough energy to use his special beam cannon.
    
    
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    6.30 - Holding Raditz
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    You are Piccolo again. This isn't a battle. What you need to do is roll your
    analog stick to the right as fast as possible. This will bring up Piccolo's
    Ki. Once Piccolo reaches 3 Ki he will be ready to fire his Special Beam
    cannon. But to make matters worse, Piccolo only has 15 seconds to charge the
    blast. When you see Piccolo on the screen, put your palm on the left analog
    stick and start turning it to the left. This is pretty hard. Keep trying if
    a victory does not come to you. After you get it up to 3 Ki in the gauge, it
    is time for the blast.
    
    Piccolo puts his fingers on his head and power forms. Then he sends a straight
    but powerful blast to Raditz. The only problem is, this blast goes through
    Raditz and kills him but then it goes through Goku, also. This means that not
    only Raditz died but Goku has too!
    
    Well, you always know that there is a catch. Before Raditz rests in peace, he
    has some words for Piccolo. They are that two more saiyan warriors will arrive
    here in less then a year. He also says that they are super strong and that you
    will all die. Then he rests. This brings up quick a dilema for Piccolo. He
    will have to go under hard training to be able to beat them. He decides that
    Gohan has the power, and decides to train Gohan with him. He can unlock his
    potential ability. He can save the earth. This Piccolo isn't that bad,
    anymore.
    
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    6.31 - More Story Mode; Saiyan Attack!
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    6.32 - Piccolo verse 6 saibermen
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    These saibermen are a pain in the neck. They are very easy to defeat but come
    back like flies. In this battle, you must fight 6. Six of them. You might be
    gasping right now saying that you could not possible do that. But the thing
    is, you can. Each Saiberman has one third (1/3) of his normal life taken away
    from him. So, at the start of the battle you will fight a Saiberman with a
    full red bar. It will only take one bar to kill it. This is still a lot of
    work but with my strategy that you need to practice it will be easy.
    
    At the start of the battle, you need to get your ki up. You do not do this
    the stupid way and power up. Instead, you pound the pulp out of the saiberman
    with kick and punch juggles. What is a juggle? It is a attack that does not
    cost ki but is a combo. Like in Tekken... Anyways, do a juggle by pressing
    kick, kick, kick, kick or punch, punch, punch, punch. This will do a combo
    that does not cost ki. In the process of doing it however, you gain ki by each
    punch. In the end, you will have more ki and the enemy will be on the ground.
    Once you do that last punch you need to start powering up. To power up, tap
    left or right twice but on the second tap hold it and the X button. Your
    character will have white around him. This is actually a energy wave. You ki
    bar will go up. Once the opponent gets back up do the same that you did last
    time except switch from whatever type of attack you did (kick/punch) to the
    other one. This allows the opponent to be offguard and not be able to block
    your juggle attack.
    
    If you do not do that and do the same attack it might and most likely will be
    blocked. So juggle him down and power up again. When he gets up do a destruct-
    ive wave on him by pressing punch, punch, punch, punch, and ki wave which
    translates to square, square, square, square, and circle. The opponent will be
    on the ground again and that will leave you time to power up again. Don't
    leave anything to chance, this is a tough battle. When the opponent gets back
    up you need to hit him down with a destructive wave again. With luck, he will
    be toast. If he isn't then do another destructive wave. Use the same strategy
    as above for each and every opponent. If the opponent starts blocking your de-
    structive wave do another skill move on him. And remember to mix up the
    blocks! Another reminder is if the opponent starts going on a killing streak
    remember to block his every move to avoid damage. You need to avoid getting
    hurt at all costs so be conservative about it. With luck, you will have won
    this very hard battle.
    
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    6.33 - Piccolo verse Nappa
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    Nappa is not a trouble at all. He may look big and strong but looks can be de-
    cieving. When the battle starts, do a Des. Wave on the big guy. Then he will
    most likely retaliate with a juggle such as a couple punches or kicks. Block
    these attacks by holding the X button. After he does one punch, counter with
    a kick juggle of your own. This should bring him to the ground. Double tap and
    on the second tap, hold the tap down to fly to Nappa. Right when Nappa gets up
    and is ready to go, do a Des. Wave on him. Then block whatever he tries to
    throw at you. This might be, perhaps, one of his skills. Do not worry about
    this, block what he throws at you then counter. If he ever gets the opportun-
    ity to do a skill on you, block it for the least damage possible. This stra-
    tegy should get you throw this fight with no problem at all. Just remember to
    block when he attacks you in full rage.
    
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    6.34 - More Story Mode; Vegeta, Saiyan Prince
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    6.35 - Vegeta verse Goku
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    Alright, this is where the real fun begins. And I am talking fun! You are Veg-
    eta and your goal is to take down Goku. This may seem really hard because the
    games tries to make it that way. It is not, though. Ignore the turn into King
    Kai Fist comment they give you because it is demeaning. I mean, once Goku
    turns Kai you will have knocked him out of it. There is no point in being
    worried. The only thing that you need to be worried about is the fact that
    your health goes on to the next battle and the battle after that. So, when
    Goku goes on a hitting streak remember that the block button is your friend.
    Get to know it by using it in this battle. Anyways, as the battle starts off
    you need to be sure not to have Goku throw and cheap shots therefore do a
    juggle on him to bring up your ki. Then, power up while he is on the ground.
    Once he gets back up you are off of your power up and on with the fight. Do
    a galick gun to weaken Goku. The button command for this is Punch, Punch,
    Punch, Punch and Ki Blast which translates to Square, Square, Square, Square,
    and Circle. This will do Vegeta's Galick gun. Goku will hit the ground and
    you will be back to powering up once again. Goku will get back up and you will
    do a juggle on him. He will hit the ground then you will power up. He gets up
    again and you do a Galick gun on him. Repeat this process throughout the
    battle to ensure a win. If Goku blocks your attacks then you block his and
    counter it. This battle is very easy using my strategy. [Boosts] All of my
    battles are easy when you use my strategy!
    
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    6.36 - Vegeta verse Krillin
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    Baldy!!! You get to face baldy! I may be sounded childish right now but it is
    because that is what Vegeta calls him. Heck, before the battle it says take
    down baldy! Vegeta was just acting stupid. -_- Anyways, the battle will start
    against Krillin and you will be ready to go. I wond why I have to say the same
    thing over and over again from the last battle when I can just copy it here.
    Wait, I can copy it here. I guess I will. But a reminder goes out to Krillin
    for being smaller then the other fighters so you will have to hit him low.
    Some thigns fly over his head.
    
    Anyways, as the battle starts off you need to be sure not to have Krillin
    throw and cheap shots therefore do a juggle on him to bring up your ki. Then,
    power up while he is on the ground. Once he gets back up you are off of your
    power up and on with the fight. Do a galick gun to weaken Krillin. The button
    command for this is Punch, Punch, Punch, Punch and Ki Blast which translates
    to Square, Square, Square, Square, and Circle. This will do Vegeta's Galick
    gun. Krillin will hit the ground and you will be back to powering up once
    again. Krillin will get back up and you will do a juggle on him. He will hit
    the ground then you will power up. He gets up again and you do a Galick gun on
    him. Repeat this process throughout the battle to ensure a win. If Krillin
    blocks your attacks then you block his and counter it. Do all the safety
    regulations as so to speak... -_- Oh, and the health in this battle carries
    on to the next as well so try not to get hit as you always try not to.
    
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    6.37 - Vegeta verse Gohan
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    Easy battle. Even with your depleted health you can defeat him easiely. He is
    short and does not attack that much. He just blocks. Which can easiely be
    looked around when you do a galic gun on him. Meh, if you have almost no
    health left then he will give you trouble. Use the same strategy as you have
    before time and time again:
    
    Anyways, as the battle starts off you need to be sure not to have Gohan
    throw and cheap shots therefore do a juggle on him to bring up your ki. Then,
    power up while he is on the ground. Once he gets back up you are off of your
    power up and on with the fight. Do a galick gun to weaken Gohan. The button
    command for this is Punch, Punch, Punch, Punch and Ki Blast which translates
    to Square, Square, Square, Square, and Circle. This will do Vegeta's Galick
    gun. Gohan will hit the ground and you will be back to powering up once
    again. Gohan will get back up and you will do a juggle on him. He will hit
    the ground then you will power up. He gets up again and you do a Galick gun on
    him. Repeat this process throughout the battle to ensure a win. If Gohan
    blocks your attacks then you block his and counter it. Do all the safety
    regulations as so to speak... -_- Oh, and the health in this battle carries
    on to the next as well so try not to get hit as you always try not to.
    
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    6.38 - More Story Mode; Vegeta's Attack
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    6.39 - Vegeta verse Zarbon
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    Well, Zarbon looks tough when he transforms. Very tough. But he isn't. He is
    just a bulked up and fatter version of what he used to be. His attacks will be
    slow. Oh so slow. Anyways, start the battle off with one of your famous Galick
    guns. It seems that Zarbon does not fall for a second so you will have to put
    up your ki by hitting him. But it doesn't make a difference. After the first
    Galick gun Zarbon will be in rage. Block his first two attacks then counter
    before he can lay the third. And what will I counter with, you might ask?
    Your deadly Galick gun, of course. Do so and repeat the pattern of counter-
    ing and Galick Gunning. When you have no ki left do a punch or kick juggle
    on him in substitute for the Galick gun. Once you get your Ki back Galick Gun
    once again. This may be a cheap way to win but it very effective. There is
    also the way of actually learning his other moves but for the first time a-
    round it will be hard. And that wraps up this battle...
    
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    6.40 - Vegeta verse Recoome
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    Heh, more of the same thing. Recoome is a sucker for the sidestep.  At the be-
    ginning of the battle remember to sidestep and hit him in the back. Rather
    then sidestepping, it is basically the same as the last battle. Want a stra-
    tegy? Here it is:
    
    Block his first two attacks he decides to throw at you then please counter
    before he can lay the third. And what will I counter with, you might ask?
    Your deadly Galick gun, of course. Do so and repeat the pattern of counter-
    ing and Galick Gunning. When you have no ki left do a punch or kick juggle
    on him in substitute for the Galick gun. Once you get your Ki back Galick Gun
    once again. This may be a cheap way to win but it very effective. There is
    also the way of actually learning his other moves but for the first time a-
    round it will be hard. And that wraps up this battle...
    
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    6.41 - More Story Mode; The road to Super Saiyan
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    6.42 - Vegeta verse Frieza
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    Sigh, we have to take on lord Frieza? What the ****. No matter, he is yet
    another sucker of a enemy. He is not the best Frieza he could be, either so it
    won't be suicidle... Here is the strategy:
    
    This battle is pretty tough. Frieza is very strong. Start off the battle by
    blocking Frieza's killing spree. After two hits that you block you need to
    automatically counter it with a Galick Gun. Frieza will be on the ground and
    you will powering up. There after you will need to stop powering up when the
    enemy gets back up. Then do a Galick Gun and repeat the patterns. What are the
    patterns you might ask? Well, it starts out with you doing a Galick Gun on the
    Lord. This will drop him to the ground. After that you need to power up. When
    Frieza gets back up do another Galick Gun on him. Repeat that pattern. Remem-
    ber to block whatever he throws at you. If he teleports to the side please
    block whatever he does. Blocking is the key! And that about wraps it up.
    
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    6.43 - More Story Mode; Frieza? Or Vegeta?
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    6.44 - Vegeta verse Frieza
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    *REPEATION*
    Sigh, we have to take on lord Frieza? What the ****. No matter, he is yet
    another sucker of a enemy. He is not the best Frieza he could be, either so it
    won't be suicidle... Here is the strategy:
    
    This battle is pretty tough. Frieza is very strong. Start off the battle by
    blocking Frieza's killing spree. After two hits that you block you need to
    automatically counter it with a Galick Gun. Frieza will be on the ground and
    you will powering up. There after you will need to stop powering up when the
    enemy gets back up. Then do a Galick Gun and repeat the patterns. What are the
    patterns you might ask? Well, it starts out with you doing a Galick Gun on the
    Lord. This will drop him to the ground. After that you need to power up. When
    Frieza gets back up do another Galick Gun on him. Repeat that pattern. Remem-
    ber to block whatever he throws at you. If he teleports to the side please
    block whatever he does. Blocking is the key! And that about wraps it up.
    
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    6.45 - More Story Mode; Raging Frieza
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    6.46 - Frieza verse Gohan
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    A child dares challenge lord Frieza? Well, that seems to be the case after in
    the series Gohan pounds Frieza into the ground. But that is besides the point
    in this battle. It is the exact opposite. Gohan tends to do just about nothing
    in this battle. All he does is block. Which is easy to get around. I really
    like the character Frieza because of his very great move. What is this move,
    one might ask? Well, Frieza has a badass sidestep. This sidestep will teleport
    Frieza from on side to another. If it is used correctly Frieza can be a great
    character in this game. Want to know how? Are you intrigued? Well, what you
    need to do is right before the enemy decides hit you you press down X and
    Frieza will teleport to his/her back. Then you can do a Death Beam on the
    character. This is the basic strategy of this battle and almost every battle
    with Frieza. Easy, easy, easy.
    
    Start off the battle with a death beam. Then sidestep right when the opponent
    decides to hit you. You will go to the other side of him or rather his back.
    From here, do a juggle on him to get your Ki back. After you are finished do-
    ing that, power up. This will bring your Ki up drastically. Then you will need
    to do another Death Beam and repeat the process of above. It is very easy to
    do this, even a beginniner can do this strategy. I know a lot of others but I
    decided not to do them hence the fact that most people that have just played
    the game look at my FAQ.
    
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    6.47 - Frieza verse Piccolo
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    The Namek decides to challenge the Lord in which killed many? What the hell is
    going around here? Piccolo has skills. Which are easy to get around. I really
    like the character Frieza because of his very great move. What is this move,
    one might ask? Well, Frieza has a badass sidestep. This sidestep will teleport
    Frieza from on side to another. If it is used correctly Frieza can be a great
    character in this game. Want to know how? Are you intrigued? Well, what you
    need to do is right before the enemy decides hit you you press down X and
    Frieza will teleport to his/her back. Then you can do a Death Beam on the
    character. This is the basic strategy of this battle and almost every battle
    with Frieza. Easy, easy, easy.
    
    Start off the battle with a death beam. Then sidestep right when the opponent
    decides to hit you. You will go to the other side of him or rather his back.
    From here, do a juggle on him to get your Ki back. After you are finished do-
    ing that, power up. This will bring your Ki up drastically. Then you will need
    to do another Death Beam and repeat the process of above. It is very easy to
    do this, even a beginniner can do this strategy. I know a lot of others but I
    decided not to do them hence the fact that most people that have just played
    the game look at my FAQ.
    
    
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    6.48 - Frieza verse Vegeta
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    Now, you are in final form and are taking on Vegeta, prince of the saiyans.
    Vegeta is prince but not the best. Frieza is a great character... I really
    like the character Frieza because of his very great move. What is this move,
    one might ask? Well, Frieza has a badass sidestep. This sidestep will teleport
    Frieza from on side to another. If it is used correctly Frieza can be a great
    character in this game. Want to know how? Are you intrigued? Well, what you
    need to do is right before the enemy decides hit you you press down X and
    Frieza will teleport to his/her back. Then you can do a Death Beam on the
    character. This is the basic strategy of this battle and almost every battle
    with Frieza. Easy, easy, easy.
    
    Start off the battle with a death beam. Then sidestep right when the opponent
    decides to hit you. You will go to the other side of him or rather his back.
    From here, do a juggle on him to get your Ki back. After you are finished do-
    ing that, power up. This will bring your Ki up drastically. Then you will need
    to do another Death Beam and repeat the process of above. It is very easy to
    do this, even a beginniner can do this strategy. I know a lot of others but I
    decided not to do them hence the fact that most people that have just played
    the game look at my FAQ.
    
    
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    6.49 - More Story Mode; The True Ruler
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    6.50 - Frieza verse Goku
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    Heh, Goku is one chump to be fighting you. He is only at super saiyan form,
    and Frieza cannot be beaten. Well, in the series that is totally bogus as Goku
    slams Frieza when he turns super saiyan. Your role in this battle is to 'Slam'
    Goku back. It is a very cool episode that tells you what would of happened if
    Frieza had the upper hand and defeated Goku therefore ruling the world. Yada
    yada yada... -_-
    
    Start off the battle with a death beam. Then sidestep right when the opponent
    decides to hit you. You will go to the other side of him or rather his back.
    From here, do a juggle on him to get your Ki back. After you are finished do-
    ing that, power up. This will bring your Ki up drastically. Then you will need
    to do another Death Beam and repeat the process of above. It is very easy to
    do this, even a beginniner can do this strategy. I know a lot of others but I
    decided not to do them hence the fact that most people that have just played
    the game look at my FAQ.
    
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    6.51 - More Story Mode; Super Saiyan Vegeta
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    6.52 - Vegeta verse Android #19
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    Same old, same old. I am beginning to be a broken record... And I would hate
    to be that. Number 19 is very powerful and... uh... Vegeta can turn Super
    saiyan so who cares about that! :P Use the same strategy as above:
    
    This battle is pretty tough. #19 is very strong. Start off the battle by
    blocking #19's killing spree. After two hits that you block you need to
    automatically counter it with a Galick Gun. #19 will be on the ground and
    you will powering up. There after you will need to stop powering up when the
    enemy gets back up. Then do a Galick Gun and repeat the patterns. What are the
    patterns you might ask? Well, it starts out with you doing a Galick Gun on the
    Lord. This will drop him to the ground. After that you need to power up. When
    #19 gets back up do another Galick Gun on him. Repeat that pattern. Remem-
    ber to block whatever he throws at you. If he teleports to the side please
    block whatever he does. Blocking is the key! And that about wraps it up.
    
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    6.53 - Vegeta verse #18
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    Heh, this is a pretty stupid battle. A puny android against uber Vegeta, who
    happens to be a saiyam prince. Well, it doesn't matter. In the end, the An-
    droid will still kick your @$$ like in the series. It does matter though, if
    you lose this battle you will not be able to go on with the story. And story
    is good for people who like the Dragon Ball Z television show, right?
    
    Hm... there is not special way to beat this Android. No lopewhole or anything
    that my brilliant mind might think of... -_- Hey, I was speaking out loud
    there, sorry. What you need to do is do what you have always been doing since
    the beginning of time. One wise man once said that the best Defense is in fact
    offense. Which was Steiner from the uber Game, Final Fantasy IX, might I add
    a terrific game. Well, here is the strategy:
    
    This battle is pretty tough. #19 is very strong. Start off the battle by
    blocking #19's killing spree. After two hits that you block you need to
    automatically counter it with a Galick Gun. #19 will be on the ground and
    you will powering up. There after you will need to stop powering up when the
    enemy gets back up. Then do a Galick Gun and repeat the patterns. What are the
    patterns you might ask? Well, it starts out with you doing a Galick Gun on the
    Lord. This will drop him to the ground. After that you need to power up. When
    #19 gets back up do another Galick Gun on him. Repeat that pattern. Remem-
    ber to block whatever he throws at you. If he teleports to the side please
    block whatever he does. Blocking is the key! And that about wraps it up.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    6.54 - More Story Mode; Vegeta's Confidence
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    6.55 - Vegeta verse Cell
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Cell, oh cell, you have my Cell's Cell. Give me back my Cells! I will rip you
    to pieces! I am a super saiyan! </vegeta's boast> Anyways, Cell is nothing in
    this battle to be short. The next one will be tough but there is no need to
    panic in this one. Pure easiness. He isn't even final form or anything... You
    should have a breeze doing this battle. Strategy? Am I a broken record?
    Apparently I am so heres the strategy:
    
    This battle is pretty tough. Cell is very strong. Start off the battle by
    blocking Cell's killing spree. After two hits that you block you need to
    automatically counter it with a Galick Gun. Cell will be on the ground and
    you will powering up. There after you will need to stop powering up when the
    enemy gets back up. Then do a Galick Gun and repeat the patterns. What are the
    patterns you might ask? Well, it starts out with you doing a Galick Gun on the
    Lord. This will drop him to the ground. After that you need to power up. When
    Cell gets back up do another Galick Gun on him. Repeat that pattern. Remem-
    ber to block whatever he throws at you. If he teleports to the side please
    block whatever he does. Blocking is the key! And that about wraps it up.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    6.56 - More Story Mode; Perfect Form Cell Complete!
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    6.57 - Vegeta verse Cell
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Cell! You are at your final form! Good job! Now you can pound me to pulp! I
    was so stupid to let you go to your final form! I am an asinine idiot...
    </Vegeta> I refuse to list the strategy as above! I am not going to do that
    because it is cheap KB... Instead, I will tell you to look up at it and use
    it in this battle. Please, make my life a little easier!
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^LOOK UP^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    6.58 - More Story Mode; Aim for perfect form!
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    6.59 - Cell verse #16
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    If number 16 thinks he is going to beat you he has another thing coming...
    Cell should have way more power then him even at his form... Oh well, looks
    like you are going to have to destroy number 16... The strategy for this
    battle his here:
    
    This battle is pretty tough. #16 is very strong. Start off the battle by
    blocking #16's killing spree. After two hits that you block you need to
    automatically counter it with a Kamehameha. #16 will be on the ground and
    you will powering up. There after you will need to stop powering up when the
    enemy gets back up. Then do a Kamehameha and repeat the patterns. What are the
    patterns you might ask? Well, it starts out with you doing a Kamehameha on the
    Lord. This will drop him to the ground. After that you need to power up. When
    #16 gets back up do another Kamehameha on him. Repeat that pattern. Remem-
    ber to block whatever he throws at you. If he teleports to the side please
    block whatever he does. Blocking is the key! And that about wraps it up.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    6.60 - Cell verse Krillin
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Well, Krillin thinks that he can defeat you? You are a better fighter then
    him! Krillin is actually a pretty good fighter that is short and blocks a lot
    making it hard to hit him. So use this strategy to beat him:
    
    This battle is pretty tough. Krillin is very strong. Start off the battle by
    blocking his killing spree. After two hits that you block you need to
    automatically counter it with a Kamehameha. He will be on the ground and
    you will powering up. There after you will need to stop powering up when the
    enemy gets back up. Then do a Kamehameha and repeat the patterns. What are the
    patterns you might ask? Well, it starts out with you doing a Kamehameha on the
    Lord. This will drop him to the ground. After that you need to power up. When
    #16 gets back up do another Kamehameha on him. Repeat that pattern. Remem-
    ber to block whatever he throws at you. If he teleports to the side please
    block whatever he does. Blocking is the key! And that about wraps it up.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    6.61 - More Story Mode; A Cold Blooded Assassin
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    6.62 - Cell verse Yamcha
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    This is the hardest battle... I will not give you a strategy because I will
    just repeat what I have said over and over again throughout time. So use the
    strategies that I have told you and mix them together. Yamcha is one tough
    person to beat; he has great attacks and is on super hard. He can be beaten,
    though. You will have to block a lot and mix all of your attacks. People call
    Cell Cellin in this battle which is pretty amusing... ^_^
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    7.00 - Duel Mode
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Duel Mode; The mode in which you duel. This is where you can face off against
    the computer and your friends. You can choose a regular player or a custom
    player in which you make put the skills in. To find out how to do that, please
    consult with the skills section as it will direct it out to you. You can
    choose to play you verse the computer or you verse a friend. If you want to
    play a friend, of coursse you will need to extra controller! Once you get into
    duel mode it is like a regular battle. You fight the enemy and try to
    deplenish there life bar. After the battle you can choose to fight again,
    change characters, or quit all together. This makes it very easy to go through
    battles and keep going if you want to pick characters. At first, that is all
    I did. Every battle against my brother I would change characters to get the
    feel of them. Though almost every character had the same button commands it
    was still different every time. The feel, that is. And that basically wraps
    up this section. It is basically verse mode in Tekken. Roger that!
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    8.00 - World Tournament
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    This section will have the world tournaments in it and how to defeat them or
    win them. The tournament is the three star dragon ball and it is available at
    the very beginning of the game. Besides that, here is are some very good
    strategies.
    
    CORNER THEM AND KICK/PUNCH THEM OFF!
    This is a very cheap way to win the beginning tournaments in this game. It is
    to corner the enemy and kick/punch them off. The androids are especially good
    at this hence the fact that there skills can throw people off. A lot of people
    can do this but they do it best. I think the attack is energy field. You can
    find other attacks that can throw people off and tell me. I would add it to
    this section and you would get credited!
    
    SIDESTEP YOUR WAY TO VICTORY
    This is a strategy that my brother and I have developed throughout or playing
    time. It is, when you are in a corner or on the edge, press X and down almost
    at the same time to do a sidestep. From there keep doing it until you are the
    one about to knock them off and the enemy is cornered. Then hit them off! It
    is that simple. You will have to careful because they can knock you off while
    you are sidesteping!
    
    SKILLS FOR A SURE WIN!
    This is a very good strategy to winning. Even though it is very VERY cheap it
    works and it isn't a pain in the arse. What you do is put the skills vaccine
    and heart disease on. This will allow the opponent to have his life go down
    and yours will not because you have the vaccine. Then go to options and change
    the time of duel to 30 seconds. This will allow the World Tournament time to
    be 30 seconds. This might be a very easy way to win but I still urge you to
    win the regular way! This strategy might be broken but it works!
    
    +-----------------------------+
    | Do you have more? They can  |
     \ be here in one quick email! \
      | My email address is:        |
       \ TestaALT@aol.com. Drop me   \
        | a line. I will try to up-   |
         \ date the strategies but it  \
         | will be hard! Thank you!!!  |
         +-----------------------------+
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    8.01 - Novice Mode
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Bracket:
                |
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
      |ŻŻŻŻŻ|       |ŻŻŻŻŻ|
    |ŻŻŻ| |ŻŻŻ|   |ŻŻŻ| |ŻŻŻ|
    
    Number of opponents fought until finals: 2
    Difficulty: Easy
    Time of Completion: 7 minutes
    Best Character for fight: Any...
    Money made for Winner: 10K
    Money made for Runner-Up: 5K
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    8.02 - Adept Mode
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Bracket:
                    |
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
        |ŻŻŻŻŻŻŻ|       |ŻŻŻŻŻŻŻ|
      |ŻŻŻ|   |ŻŻŻ|   |ŻŻŻ|   |ŻŻŻ|
     |Ż| |Ż| |Ż| |Ż| |Ż| |Ż| |Ż| |Ż|
    
    Number of opponents fought until finals: 3
    Difficulty: Medium
    Time of Completion: 12 minutes
    Best Character for fight: Trunks; Custom
    Money made for Winner: 30K
    Money made for Runner-Up: 15K
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    8.03 - Advanced
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Bracket:
                              |
                     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|           |
        |ŻŻŻŻŻŻŻ|       |ŻŻŻŻŻŻŻ|       |
      |ŻŻŻ|   |ŻŻŻ|   |ŻŻŻ|   |ŻŻŻ|   |ŻŻŻ|
     |Ż| |Ż| |Ż| |Ż| |Ż| |Ż| |Ż| |Ż| |Ż| |Ż|
    
    Number of opponents fought until finals: 4
    Difficulty: Hard
    Time of Completion: 15 minutes
    Best Character for fight: Trunks; Custom
    Money made for Winner: 50K
    Money made for Runner-Up: 25K
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    9.00 - Edit Skills
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    This section is big for a lot of people. I will tell you how to use the edit
    skills section of this game. First off, I would advise that you have or get
    a memory card if you do not already have one for this game. Then, go to edit
    skills in the main menu and put which memory card slot your memory card is in
    at the time. Then I would advice you go to the help section to find out how to
    use these skills. I would list this myself but there is no point. All you have
    to do is go to the help section in the edit skills section in this game. Any-
    ways, once you find out how to use them go to Mr. Popo's and buy a skill. Let
    us say that you buy Kamehameha for Goku. You would then go to the skill list
    for Goku and go to the first slot. Then you would press X and a tray would
    come up with all of your capsules. From here press X on kamehameha to equip it
    with Goku. Now, when you press triangle it will go back and automatically
    save. From here, do a duel or world tournament. Then pick Goku and put his
    type to custom. Now when you battle you will have that skill equiped. That
    concludes this section. For more information on it I will try to update it
    but if that does not work then I would look in other FAQs on GameFAQs.com to
    find it out if you cannot understand. Or you can just go to the help section
    in this game and find out. Your choice! If you have anything to add to this
    section please email me at TestaALT@aol.com any time. Thank you!
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    9.01 - Edit Skills Help
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    +----------------------------------------------------------------------------+
    | The next part is exactly from the games help section. These are not my     |
    | words and should not be. This should not be plagirized in anyway as the    |
    | game has a copyright on it as well. AGAIN, THESE ARE FROM THE GAME AND ARE |
    | NOT MY WORDS. THE GAME PRODUCERS MADE THIS! Just wanted to be clear... ;)  |
    +----------------------------------------------------------------------------+
    
    +---------------------------------------------------------------+
    | What is E.S.S. (Exciting Skill System)?                       |
    |                                                               |
    | With E.S.S. you can edit a character's skills. Edit Skills to |
    | make your own custom character. You can make all kinds of     |
    | characters, like:                                             |
    |                                                               |
    | No Death-moves but a high guard ability.                      |
    | Ferocious Physical Attacker.                                  |
    | One-Shot Death Move Killer.                                   |
    +---------------------------------------------------------------+
    
    +---------------------------------------------------------------+
    | How to Acquire Skills                                         |
    |                                                               |
    | Skills appear in the form of capsules, and you can acquire    |
    | them by playing in Story Mode. You can also use prizes you've |
    | won at the World Tournament to buy skills t Mr. Popo's Skill  |
    | shop.                                                         |
    +---------------------------------------------------------------+
    
    +---------------------------------------------------------------+
    | How to select skills.                                         |
    |                                                               |
    | To use Skills, Set them in the custom Tray. You can set up to |
    | seven Skills in the custom tray.                              |
    +---------------------------------------------------------------+
    
    +---------------------------------------------------------------+
    | Skill Sheet                                                   |
    |                                                               |
    | You can check Skills' Effects and Conditions in the Skill     |
    | Sheet.                                                        |
    | Skill Name - The name of the skill.                           |
    | Effect - The Skill's effects.                                 |
    | Conditions - The conditions required to activate the skill    |
    | Skill Icon - Indicates the Skill's Function                   |
    | Notes - Notes to help you use the skill                       |
    +---------------------------------------------------------------+
    
    +---------------------------------------------------------------+
    | Skill Sheet 2                                                 |
    |                                                               |
    | Skills are rated with four levels of rarity. The power of the |
    | effects increases with rarity.                                |
    | Common - Top is completely blue.                              |
    | Uncommon - Top is blue with white around letters Skill Sheet  |
    | Rare - Top is blue with Gold around letters Skill Sheet       |
    | Special Rare - Completely Golden on the top                   |
    +---------------------------------------------------------------+
    
    +---------------------------------------------------------------+
    | Skill Icon                                                    |
    |                                                               |
    | Icons are indicated at the bottom of the Skill Sheet. The     |
    | icons are:                                                    |
    | P - Can increase - Skill increases when set repeatedly        |
    | Arrow Circles - Can Trade - Skill can be traded with other    |
    | players                                                       |
    | Arrow Circle with No sign - Cannot trade - Skill cannot be    |
    | traded with other players                                     |
    | Z - Use Only Once - Skill can only be used once per battle    |
    | Blue circle with number - No. of Slots - The number of slots  |
    | to set the Skill                                              |
    +---------------------------------------------------------------+
    
    +---------------------------------------------------------------+
    | How to Activate Skills                                        |
    |                                                               |
    | There are various patterns for activating Skills:             |
    |                                                               |
    |    - Activated as soon as the battle begins                   |
    |    - Activated with the combo shwon on the Skill Sheet        |
    |    - Activation when special conditions are met               |
    |                                                               |
    |     P            P            P           P            E      |
    |     ^----------->^----------->^---------->^----------->^----> |
    +---------------------------------------------------------------+
    
    +---------------------------------------------------------------+
    | How to increase Skills                                        |
    |                                                               |
    | You can increase the effect of a skill that 'Can Increase' by |
    | setting them up to three times.                               |
    |                                                               |
    | Kamehameha x1                                   Kamehameha x2 |
    | Small blaster                                    Bigger blast |
    +---------------------------------------------------------------+
    
    +---------------------------------------------------------------+
    | Trading Skills                                                |
    |                                                               |
    | You can trade acquired Skill between memory cards (8MB) (Ps2) |
    +---------------------------------------------------------------+
    
    +---------------------------------------------------------------+
    | Note                                                          |
    | If there is no memory card (8MB) (for PlayStation 2(r)) in    |
    | memory card slot you cannot purchase or organize skills.      |
    +---------------------------------------------------------------+
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    9.02 - The Dragon Balls
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    When you progress in this game and make money in the tournaments, you can have
    the choice of going to Mr. Popo's shop to buy capsules for you characters.
    Some time or another in these visits, you will buy a Dragon Ball. For the
    people who do not watch the television show, a Dragon Ball is a very special
    item. Very special. if you collect all 7 then you can wish for the Dragon.
    Getting all 7 might take a little while, though. The dragon Balls don't
    exactly come on sale every day. You get the chance to buy them rarely. So when
    you do see it buy it. You will need 8,000 zennie to buy it but when you do a
    lot of things will happen.
    
    You are intrigued and want to know now, right? Well, once you collect all se-
    ven Dragon Balls a mystical Dragon will come and grant you anything you want.
    That might be the case for the television show but is not for this game. When
    you summon the Dragon, he will grant you a wish, duh. But this isn't anything
    you desire, instead, you get to get a breakthrough for one of your characters.
    These breakthroughs are wonderus capsules, when you equip them to your charac-
    ter, in battle they will have every skill that they have in the game. These
    breakthroughs are very cool and very rare. But, you only get to choose from 3
    of your characters. This is avoidable, however. Let me tell you...
    
    When you summon the Dragon you only can choose from 3 characters to get the
    breakthrough. This makes this game pretty much suck. This is avoidable as I
    have stated above. What you need to do is when you summon the Dragon and find
    out that the Dragon doesn't have to offer the breakthrough that you desire,
    take out your memory card in slot 1. Then pick a character and the game will
    try to save. It will say that there is no memory card in slot one and tell
    you to insert one or say no. Say no and the dragon will go back and you will
    be back to the summoning screen with all the dragon balls you had before. Keep
    doing this until you have gotten the character that you desire. This is a very
    cool way. PLEASE NOTE, I HAVE NOT EXPERIENCED ANY PROBLEMS WITH THIS BUT YOU
    MIGHT. USE THIS STRATEGY AT YOUR OWN RISK! Thank you!
    
    And that basically wraps up the Dragon and his mystical Balls (pun not
    intended). If you have anything to add to this please email me about it and
    I will be sure to add it for you.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    10.00 - Practice
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    This is a very good mode for people starting the game. VERY GOOD. In this mode
    you will practice (hence the name). You can practice all of the skills your
    character has, learn how to fight, or just pound someone in the ground. What
    I like to do is when I buy a skill I come here and practice it 10 times to get
    used to that skill. This will also tell you how much damage it does. I would
    advise using this when you get new skills to practice them and to see how much
    damage it does. Also for beginners wanting to find out how to use skills and
    how to, basically, fight. All of the menu's and such are very easy to know and
    you should know what they are by the header name. If you do not then I advise
    you look in the manual that came with the game. I will try to put more in this
    section as my updates go on but practice is very self-explanitory. If you
    would like to tell me something special and such about this section please
    email me any time you like. My email address is TestaALT@aol.com. Thank you!
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    11.00 - Options
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    GAME OPTIONS
    Game Difficulty: This shows how hard you want Story mode you be from very easy
    to very hard.
    Com Level: This allows you to set the difficulty of the opponent. It ranges
    from very weak to very hard.
    Duel Time: This sets how long the duels will last. The fighter with the most
    health wins at the end of the time limit. This ranges from no time limit to
    a 30 second time limit.
    Quick Start: Tired of those 20 second introductions when playing the world
    tournament? Put this on to allow that to stop!
    
    SAVE/LOAD
    Save Game Data: Hence the name; SAVE GAME DATA. If you want to know, it saves
    in memory card slot 1.
    Load Game Data: Hence the name; LOAD GAME DATA. If you want to know, it loads
    in memory card slot 1.
    
    CONTROL CONFIGURATION
    Allows you to customize the controls in this game.
    
    SCREEN SETTING
    Brightness Control: Press X to get to the brightness control screen. Then put
    it left or right to put it up or down.
    Screen Adjust: Adjusts screen.
    
    SOUND SETTING
    Speaker: Speaker or Mono... What will it be?
    Music Volume: Adjust it by pressing left or right.
    Voice/SFX Volume: Adjust it by pressing left or right.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    12.00 - Legend of Hercule
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    This is the funniest thing in this whole game. Hercule thinks he can beat Cell
    but before he can fight him he has to defeat the Z-Fighters which are trying
    to stop him from being a suicidle. Basically, you are Hercule and you have to
    defeat 11 people. Use the same strategy as of a real battle. This is going to
    be very tough. For some battles the health carries of and some have a 60
    second time limit. Don't let this suprise you! And the hardest battles are
    going to be #9 and 10 hence the fact that they are very strong and your health
    carries over. So if you do really bad in battle #9 and get to the red bar then
    it is going to be very tough in 10 hence the fact that the health carries on
    and you will on have the red bar left. This makes this very hard. Once you get
    it down there are 2 more modes you can attend to which are Adept and Advanced.
    They have the same enemies but they are on a harder difficulty. This will make
    it very hard. All of the battles are 99 seconds excluding Vegeta's fight which
    is 60 seconds.
    
         12.01 - Match #1: Yamcha
         12.02 - Match #2: Tien
         12.03 - Match #3: Krillin
         12.04 - Match #4: Android #16
         12.05 - Match #5: Trunks
         12.06 - Match #6: Vegeta
         12.07 - Match #7: Piccolo
         12.08 - Match #8: Five Cell Juniors
         12.09 - Match #9: Super Saiyan Goku
         12.10 - Match #10: Super Saiyan 2 Gohan
         12.11 - Match #11: Cell
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    12.01 - Match #1: Yamcha
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    The fight with Yamcha is far by the easiest. Yamcha has really bad moves to be
    blunt. Start off the battle by doing a kick or punch juggle to hit him down.
    When this happens turn Kick tension. After this, do a dynamite kick on the
    enemy by pressing square, square, square, square, and circle. This will do a
    kick in the air. Your ki gauge should be pretty much down so juggle kick or
    punch Yamcha down then power up by holding X and tapping left or right once
    and on the second time holding. Try to this very fast so you can avoid getting
    kicked by the now getting up enemy. Block whatever he throws at you then re-
    peat the process of doing a dynamite kick, juggling him down, and powering up.
    When you have nothing in your ki gauge which might happen sometime or another,
    do the hercule miracle bomb near the opponent by pressing square and X at the
    same time. This will do a evry funny grab that doesn't cost and ki at all. If
    you want to get fancy and do something that is very cool, do the present for
    you attack. It costs 3 ki but it severely hurts the opponent. It is the same
    tactic that he did on Buu! To do this attack, press triangle, triangle, right
    and triangle at the same time, right and triangle at the same time, and fi-
    nally circle. This is a very funny attack that you have to see. If you master
    it then all of the tournament will be very easy. Another attack that you can
    do is Hercules Critical Attack. It uses 1 ki and it pretty stylish for the
    Martial arts master. Press square, right and square at the same time, square,
    square, and finaly circle. This attack is pretty cool like I said. That is
    basically all of his attacks that you can use that work well. And that con-
    cludes this fight.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    12.02 - Match #2: Tien
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    *NOTE: The health in this battle will be carried on to the next battle.*
    
    Start off the battle by doing a kick or punch juggle to hit him down.
    When this happens turn Kick tension. After this, do a dynamite kick on the
    enemy by pressing square, square, square, square, and circle. This will do a
    kick in the air. Your ki gauge should be pretty much down so juggle kick or
    punch Yamcha down then power up by holding X and tapping left or right once
    and on the second time holding. Try to this very fast so you can avoid getting
    kicked by the now getting up enemy. Block whatever he throws at you then re-
    peat the process of doing a dynamite kick, juggling him down, and powering up.
    When you have nothing in your ki gauge which might happen sometime or another,
    do the hercule miracle bomb near the opponent by pressing square and X at the
    same time. This will do a evry funny grab that doesn't cost and ki at all. If
    you want to get fancy and do something that is very cool, do the present for
    you attack. It costs 3 ki but it severely hurts the opponent. It is the same
    tactic that he did on Buu! To do this attack, press triangle, triangle, right
    and triangle at the same time, right and triangle at the same time, and fi-
    nally circle. This is a very funny attack that you have to see. If you master
    it then all of the tournament will be very easy. Another attack that you can
    do is Hercules Critical Attack. It uses 1 ki and it pretty stylish for the
    Martial arts master. Press square, right and square at the same time, square,
    square, and finaly circle. This attack is pretty cool like I said. That is
    basically all of his attacks that you can use that work well. And that con-
    cludes this fight.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    12.03 - Match #3: Krillin
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Start off the battle by doing a kick or punch juggle to hit him down.
    When this happens turn Kick tension. After this, do a dynamite kick on the
    enemy by pressing square, square, square, square, and circle. This will do a
    kick in the air. Your ki gauge should be pretty much down so juggle kick or
    punch Yamcha down then power up by holding X and tapping left or right once
    and on the second time holding. Try to this very fast so you can avoid getting
    kicked by the now getting up enemy. Block whatever he throws at you then re-
    peat the process of doing a dynamite kick, juggling him down, and powering up.
    When you have nothing in your ki gauge which might happen sometime or another,
    do the hercule miracle bomb near the opponent by pressing square and X at the
    same time. This will do a evry funny grab that doesn't cost and ki at all. If
    you want to get fancy and do something that is very cool, do the present for
    you attack. It costs 3 ki but it severely hurts the opponent. It is the same
    tactic that he did on Buu! To do this attack, press triangle, triangle, right
    and triangle at the same time, right and triangle at the same time, and fi-
    nally circle. This is a very funny attack that you have to see. If you master
    it then all of the tournament will be very easy. Another attack that you can
    do is Hercules Critical Attack. It uses 1 ki and it pretty stylish for the
    Martial arts master. Press square, right and square at the same time, square,
    square, and finaly circle. This attack is pretty cool like I said. That is
    basically all of his attacks that you can use that work well. And that con-
    cludes this fight.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    12.04 - Match #4: Android #16
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Start off the battle by doing a kick or punch juggle to hit him down.
    When this happens turn Kick tension. After this, do a dynamite kick on the
    enemy by pressing square, square, square, square, and circle. This will do a
    kick in the air. Your ki gauge should be pretty much down so juggle kick or
    punch Yamcha down then power up by holding X and tapping left or right once
    and on the second time holding. Try to this very fast so you can avoid getting
    kicked by the now getting up enemy. Block whatever he throws at you then re-
    peat the process of doing a dynamite kick, juggling him down, and powering up.
    When you have nothing in your ki gauge which might happen sometime or another,
    do the hercule miracle bomb near the opponent by pressing square and X at the
    same time. This will do a evry funny grab that doesn't cost and ki at all. If
    you want to get fancy and do something that is very cool, do the present for
    you attack. It costs 3 ki but it severely hurts the opponent. It is the same
    tactic that he did on Buu! To do this attack, press triangle, triangle, right
    and triangle at the same time, right and triangle at the same time, and fi-
    nally circle. This is a very funny attack that you have to see. If you master
    it then all of the tournament will be very easy. Another attack that you can
    do is Hercules Critical Attack. It uses 1 ki and it pretty stylish for the
    Martial arts master. Press square, right and square at the same time, square,
    square, and finaly circle. This attack is pretty cool like I said. That is
    basically all of his attacks that you can use that work well. And that con-
    cludes this fight.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    12.05 - Match #5: Trunks
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Start off the battle by doing a kick or punch juggle to hit him down.
    When this happens turn Kick tension. After this, do a dynamite kick on the
    enemy by pressing square, square, square, square, and circle. This will do a
    kick in the air. Your ki gauge should be pretty much down so juggle kick or
    punch Yamcha down then power up by holding X and tapping left or right once
    and on the second time holding. Try to this very fast so you can avoid getting
    kicked by the now getting up enemy. Block whatever he throws at you then re-
    peat the process of doing a dynamite kick, juggling him down, and powering up.
    When you have nothing in your ki gauge which might happen sometime or another,
    do the hercule miracle bomb near the opponent by pressing square and X at the
    same time. This will do a evry funny grab that doesn't cost and ki at all. If
    you want to get fancy and do something that is very cool, do the present for
    you attack. It costs 3 ki but it severely hurts the opponent. It is the same
    tactic that he did on Buu! To do this attack, press triangle, triangle, right
    and triangle at the same time, right and triangle at the same time, and fi-
    nally circle. This is a very funny attack that you have to see. If you master
    it then all of the tournament will be very easy. Another attack that you can
    do is Hercules Critical Attack. It uses 1 ki and it pretty stylish for the
    Martial arts master. Press square, right and square at the same time, square,
    square, and finaly circle. This attack is pretty cool like I said. That is
    basically all of his attacks that you can use that work well. And that con-
    cludes this fight.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    12.06 - Match #6: Vegeta
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    *This is only a 60 second fight!*
    
    Start off the battle by doing a kick or punch juggle to hit him down.
    When this happens turn Kick tension. After this, do a dynamite kick on the
    enemy by pressing square, square, square, square, and circle. This will do a
    kick in the air. Your ki gauge should be pretty much down so juggle kick or
    punch Yamcha down then power up by holding X and tapping left or right once
    and on the second time holding. Try to this very fast so you can avoid getting
    kicked by the now getting up enemy. Block whatever he throws at you then re-
    peat the process of doing a dynamite kick, juggling him down, and powering up.
    When you have nothing in your ki gauge which might happen sometime or another,
    do the hercule miracle bomb near the opponent by pressing square and X at the
    same time. This will do a evry funny grab that doesn't cost and ki at all. If
    you want to get fancy and do something that is very cool, do the present for
    you attack. It costs 3 ki but it severely hurts the opponent. It is the same
    tactic that he did on Buu! To do this attack, press triangle, triangle, right
    and triangle at the same time, right and triangle at the same time, and fi-
    nally circle. This is a very funny attack that you have to see. If you master
    it then all of the tournament will be very easy. Another attack that you can
    do is Hercules Critical Attack. It uses 1 ki and it pretty stylish for the
    Martial arts master. Press square, right and square at the same time, square,
    square, and finaly circle. This attack is pretty cool like I said. That is
    basically all of his attacks that you can use that work well. And that con-
    cludes this fight.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    12.07 - Match #7: Piccolo
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Start off the battle by doing a kick or punch juggle to hit him down.
    When this happens turn Kick tension. After this, do a dynamite kick on the
    enemy by pressing square, square, square, square, and circle. This will do a
    kick in the air. Your ki gauge should be pretty much down so juggle kick or
    punch Yamcha down then power up by holding X and tapping left or right once
    and on the second time holding. Try to this very fast so you can avoid getting
    kicked by the now getting up enemy. Block whatever he throws at you then re-
    peat the process of doing a dynamite kick, juggling him down, and powering up.
    When you have nothing in your ki gauge which might happen sometime or another,
    do the hercule miracle bomb near the opponent by pressing square and X at the
    same time. This will do a evry funny grab that doesn't cost and ki at all. If
    you want to get fancy and do something that is very cool, do the present for
    you attack. It costs 3 ki but it severely hurts the opponent. It is the same
    tactic that he did on Buu! To do this attack, press triangle, triangle, right
    and triangle at the same time, right and triangle at the same time, and fi-
    nally circle. This is a very funny attack that you have to see. If you master
    it then all of the tournament will be very easy. Another attack that you can
    do is Hercules Critical Attack. It uses 1 ki and it pretty stylish for the
    Martial arts master. Press square, right and square at the same time, square,
    square, and finaly circle. This attack is pretty cool like I said. That is
    basically all of his attacks that you can use that work well. And that con-
    cludes this fight.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    12.08 - Match #8: Five Cell Juniors
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Start off the battle by doing a kick or punch juggle to hit him down.
    When this happens turn Kick tension. After this, do a dynamite kick on the
    enemy by pressing square, square, square, square, and circle. This will do a
    kick in the air. Your ki gauge should be pretty much down so juggle kick or
    punch Yamcha down then power up by holding X and tapping left or right once
    and on the second time holding. Try to this very fast so you can avoid getting
    kicked by the now getting up enemy. Block whatever he throws at you then re-
    peat the process of doing a dynamite kick, juggling him down, and powering up.
    When you have nothing in your ki gauge which might happen sometime or another,
    do the hercule miracle bomb near the opponent by pressing square and X at the
    same time. This will do a evry funny grab that doesn't cost and ki at all. If
    you want to get fancy and do something that is very cool, do the present for
    you attack. It costs 3 ki but it severely hurts the opponent. It is the same
    tactic that he did on Buu! To do this attack, press triangle, triangle, right
    and triangle at the same time, right and triangle at the same time, and fi-
    nally circle. This is a very funny attack that you have to see. If you master
    it then all of the tournament will be very easy. Another attack that you can
    do is Hercules Critical Attack. It uses 1 ki and it pretty stylish for the
    Martial arts master. Press square, right and square at the same time, square,
    square, and finaly circle. This attack is pretty cool like I said. That is
    basically all of his attacks that you can use that work well. And that con-
    cludes this fight.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    12.09 - Match #9: Super Saiyan Goku
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    *NOTE: The health of this battle goes onto the next.**
    
    Start off the battle by doing a kick or punch juggle to hit him down.
    When this happens turn Kick tension. After this, do a dynamite kick on the
    enemy by pressing square, square, square, square, and circle. This will do a
    kick in the air. Your ki gauge should be pretty much down so juggle kick or
    punch Yamcha down then power up by holding X and tapping left or right once
    and on the second time holding. Try to this very fast so you can avoid getting
    kicked by the now getting up enemy. Block whatever he throws at you then re-
    peat the process of doing a dynamite kick, juggling him down, and powering up.
    When you have nothing in your ki gauge which might happen sometime or another,
    do the hercule miracle bomb near the opponent by pressing square and X at the
    same time. This will do a evry funny grab that doesn't cost and ki at all. If
    you want to get fancy and do something that is very cool, do the present for
    you attack. It costs 3 ki but it severely hurts the opponent. It is the same
    tactic that he did on Buu! To do this attack, press triangle, triangle, right
    and triangle at the same time, right and triangle at the same time, and fi-
    nally circle. This is a very funny attack that you have to see. If you master
    it then all of the tournament will be very easy. Another attack that you can
    do is Hercules Critical Attack. It uses 1 ki and it pretty stylish for the
    Martial arts master. Press square, right and square at the same time, square,
    square, and finaly circle. This attack is pretty cool like I said. That is
    basically all of his attacks that you can use that work well. And that con-
    cludes this fight.
    
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    12.10 - Match #10: Super Saiyan 2 Gohan
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Start off the battle by doing a kick or punch juggle to hit him down.
    When this happens turn Kick tension. After this, do a dynamite kick on the
    enemy by pressing square, square, square, square, and circle. This will do a
    kick in the air. Your ki gauge should be pretty much down so juggle kick or
    punch Yamcha down then power up by holding X and tapping left or right once
    and on the second time holding. Try to this very fast so you can avoid getting
    kicked by the now getting up enemy. Block whatever he throws at you then re-
    peat the process of doing a dynamite kick, juggling him down, and powering up.
    When you have nothing in your ki gauge which might happen sometime or another,
    do the hercule miracle bomb near the opponent by pressing square and X at the
    same time. This will do a evry funny grab that doesn't cost and ki at all. If
    you want to get fancy and do something that is very cool, do the present for
    you attack. It costs 3 ki but it severely hurts the opponent. It is the same
    tactic that he did on Buu! To do this attack, press triangle, triangle, right
    and triangle at the same time, right and triangle at the same time, and fi-
    nally circle. This is a very funny attack that you have to see. If you master
    it then all of the tournament will be very easy. Another attack that you can
    do is Hercules Critical Attack. It uses 1 ki and it pretty stylish for the
    Martial arts master. Press square, right and square at the same time, square,
    square, and finaly circle. This attack is pretty cool like I said. That is
    basically all of his attacks that you can use that work well. And that con-
    cludes this fight.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    12.11 - Match #11: Cell
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Start off the battle by doing a kick or punch juggle to hit him down.
    When this happens turn Kick tension. After this, do a dynamite kick on the
    enemy by pressing square, square, square, square, and circle. This will do a
    kick in the air. Your ki gauge should be pretty much down so juggle kick or
    punch Yamcha down then power up by holding X and tapping left or right once
    and on the second time holding. Try to this very fast so you can avoid getting
    kicked by the now getting up enemy. Block whatever he throws at you then re-
    peat the process of doing a dynamite kick, juggling him down, and powering up.
    When you have nothing in your ki gauge which might happen sometime or another,
    do the hercule miracle bomb near the opponent by pressing square and X at the
    same time. This will do a evry funny grab that doesn't cost and ki at all. If
    you want to get fancy and do something that is very cool, do the present for
    you attack. It costs 3 ki but it severely hurts the opponent. It is the same
    tactic that he did on Buu! To do this attack, press triangle, triangle, right
    and triangle at the same time, right and triangle at the same time, and fi-
    nally circle. This is a very funny attack that you have to see. If you master
    it then all of the tournament will be very easy. Another attack that you can
    do is Hercules Critical Attack. It uses 1 ki and it pretty stylish for the
    Martial arts master. Press square, right and square at the same time, square,
    square, and finaly circle. This attack is pretty cool like I said. That is
    basically all of his attacks that you can use that work well. And that con-
    cludes this fight.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    13.00 - Capsule List
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    +----------------------------------------------------------------------------+
    | Does this look familiar? It is from the Prima's official strategy guide on |
    | this game. I have collected every capsule but the book had then right next |
    | to my computer so I just typed them down as I went along. This does not    |
    | look exactly alike because it is in A-Z order of characters. But the cap-  |
    | sules are in the same order. AGAIN, THIS INFORMATION IS FROM PRIMA'S GUIDE!|
    +----------------------------------------------------------------------------+
    
         13.01 - Android #16's Capsules
         13.02 - Android #17's Capsules
         13.03 - Android #18's Capsules
         13.04 - Android #19's Capsules
         13.05 - Captain Ginyu's Capsules
         13.06 - Cell's Capsules
         13.07 - Dodoria's Capsules
         13.08 - Frieza's Capsules
         13.09 - Goku's Capsules
         13.10 - Great Saiyaman's Capsules
         13.11 - Hercule's Capsules
         13.12 - Kid Gohan's Capsules
         13.13 - Krillin's Capsules
         13.14 - Nappa's Capsules
         13.15 - Piccolo's Capsules
         13.16 - Raditz's Capsules
         13.17 - Recoome's Capsules
         13.18 - Teen Gohan's Capsules
         13.19 - Tien's Capsules
         13.20 - Trunks's Capsules
         13.21 - Vegeta's Capsules
         13.22 - Yamcha's Capsules
         13.23 - Zarbon's Capsules
         13.24 - Other Capsules
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    13.01 - Android #16's Capsules
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Skill Name -> Rocket Punch
    Effect -> Can Launch Death-Move Rocket Punch (Only #16 can use)
    Usage -> E Button after P P LP P
    -------> E Button after RP P P
    -------> E Button after RK P P LP
    (1 ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Hell Flash
    Effect -> Can Launch Ultimate-Move Hell Flash (Only #16 can use)
    Usage -> E Button after RP RP P
    (1 ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Devil Crush
    Effect -> Can attack while chasing opponent (Only #16 can use)
    Usage -> E Button after P P K
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Killing Neck Throw
    Effect -> Can grab and throw opponent (only #16 can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Finishing SplashSkill
    Effect -> Attack opponent with oppressive force (only #16 can use)
    Usage -> E Button after RK K K K
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    13.02 - Android #17's Capsules
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Capsules:
    Skill Name -> Power Blitz
    Effect -> Can Launch Death-Move Power Blitz (Only #17 can use)
    Usage -> E Button after P P P P
    -------> E Button after RK P P P
    (1 ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Energy Field
    Effect -> Can Launch Death-Move Energy Field (Only #17 can use)
    Usage -> E Button after P RP P
    -------> E Button after RP P P K
    (1 ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Power Strike
    Effect -> Can attack while chasing opponent (Only #17 can use)
    Usage -> E Button after RP P P P
    (2 ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Power Falling Star
    Effect -> Can repeatedly fire Ki Blast Wave (Only #17 can use)
    Usage -> E Button after RP P P P
    (2 Ki gauges used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Buster Swing
    Effect -> Can grab and throw opponent (Only #17 can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    13.03 - Android #18's Capsules
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Capsules:
    Skill Name -> Power Blitz
    Effect -> Can Launch Death-Move Power Blitz (Only #18 can use)
    Usage -> E Button after P P P P
    -------> E Button after RK P P P
    (1 ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Energy Field
    Effect -> Can Launch Death-Move Energy Field (Only #18 can use)
    Usage ->E Button after P RP P
    -------> E Button after RP P P K
    (1 ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Power Strike
    Effect -> Can attack while chasing opponent (Only #18 can use)
    Usage -> E Button after RP P P P
    (2 ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Power Falling Star
    Effect -> Can repeatedly fire Ki Blast Wave (Only #18 can use)
    Usage -> E Button after RP P P P
    (2 Ki gauges used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Buster Swing
    Effect -> Can grab and throw opponent (only #18 can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    13.04 - Android #19's Capsules
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Capsules:
    Skill Name -> Photon Shot
    Effect -> Can Launch Death-Move Photon Shot (Only #19 can use)
    Usage -> E Button after P P P P
    -------> E Button after P RP P
    -------> E Button after RK P P P
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Life Drain
    Effect -> Can Launch Ultimate-Move Life Drain (Only #19 can use)
    Usage -> E Button after K K LK
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Power Break
    Effect -> Can attack while chasing opponent (Only #19 can use)
    Usage -> E Button after K K RK K
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Rolling Crush
    Effect -> Can grab and throw opponent (only #19 can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Cybernetic Pain
    Effect -> Attack opponent with oppressive force (only #19 can use)
    Usage -> E Button after RP P P P
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
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    ==============================================================================
    13.05 - Captain Ginyu's Capsules
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Capsules:
    Skill Name -> Milky Cannon
    Effect -> Can Launch Death-Move Milky Cannon (Only Ginyu can use)
    Usage -> E Button after P P P P
    -------> E Button after P RP P
    -------> E Button after RK P P P
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Body Change
    Effect -> Can Launch Ultimate-Move Body Change (only Ginyu can use)
    Usage -> E Button after RP P P K
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Special Fighting Pose 1
    Effect -> Attack Posing, Attack Power increased by 3 stages (only Ginyu can
    use)
    Usage -> E Button after P P K K K
    -------> E Button after K K LK
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Special Fighting Pose 2
    Effect -> Attack Posing, Attack Power increased by 3 stages (only Ginyu can
    use)
    Usage -> E Button after P P K RK
    -------> E Button after K K K K
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Processed Power Crush
    Effect -> Can attack while chasing opponent (only Ginyu can use)
    Usage -> E Button after K K RK K
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Parmesan Shower
    Effect -> Can repeatedly fire Ki Blast Wave (only Ginyu can use)
    Usage -> E Button after RP P P P
    (2 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Ginyu Strike
    Effect -> Can grab and throw opponent (only Ginyu can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Ginyu Special
    Effect -> Can Attack Opponents with oppressive force (only Ginyu can use)
    Usage -> E Button after RK K K
    (3 Ki gauges used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
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    ==============================================================================
    13.06 - Cell's Capsules
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Capsules:
    Skill Name -> Second Form
    Effect -> Can become Second Form (only Cell can use)
    Usage -> P + K + G
    With 3 or more Ki gauge (no ki used in transformation)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Perfect Form
    Effect ->Can become Second Form (only Cell can use)
    Usage -> P + K + G
    With 4 or more Ki gauge (requires second form)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Perfect Form (Power-Weighted)
    Effect -> Can become power-weighted Perfect Form (only Cell can use)
    Usage -> P + K + G
    With 5 or more Ki gauge (requires second form)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Kamehameha
    Effect -> Can Launch Death-Move Kamehameha (only Cell can use)
    Usage -> E Button after P P P P
    -------> E Button after RP RP P P
    -------> E Button after RK P P LP
    (1 ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Spirit Bomb
    Effect -> Can Launch Ultimate-Move Spirit Bomb (only Cell can use)
    Usage -> E button after RP RP P P K after perfect form
    (3 ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Ultimate Attack
    Effect -> Can Attack Opponents with oppressive force (only Cell can use)
    Usage -> E button after P P K
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Negative Power Rain
    Effect -> Can repeatedly fire Ki Blast Wave (only Cell can use)
    Usage -> E button after K K K RK
    (2 ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Lasso
    Effect -> Can grab and throw opponent (only Cell can use)
    Usage -> P + G When near opponent
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Cybernetic Radar
    Effect -> Can Attack Opponents with oppressive force (only Cell can use)
    Usage -> E button after RK K K
    (Uses 3 ki gauge)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
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    ==============================================================================
    13.07 - Dodoria's Capsules
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Capsules:
    Skill Name -> Dodoria Beam
    Effect -> Can Launch Death-Move Dodoria Beam (only Dodoria can use)
    Usage -> E Button after P P P P
    -------> E Button after P RP P
    -------> E Button after RK P P P
    (1 ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Dodoria Ultra Spike
    Effect -> Can attack while chasing opponent (only Dodoria can use)
    Usage -> E Button after K K RK K
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Dodoria Big Blaster
    Effect -> Can repeatedly fire Ki Blast Wave (only Dodoria can use)
    Usage -> E Button after RP P P P
    (2 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Dodoria Typhoon
    Effect -> Can grab and throw opponent (only Dodoria can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    13.08 - Frieza's Capsules
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Skill Name -> Final Form
    Effect -> Can become Final Form (only Frieza can use)
    Usage ->P + K + G With 4 or more Ki in gauge
    (No ki in transformation)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> 100% Final Form
    Effect -> Can become 100% Final Form (only Frieza can use)
    Usage ->P + K + G With 5  or more Ki in gauge
    (No ki in transformation)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Death Beam
    Effect -> Can Launch Death-Move Death Beam (only Frieza can use)
    Usage -> E Button after P P P P
    -------> E Button after P RP P
    -------> E Button after RK P P P
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Death Ball
    Effect -> Can Launch Ultimate-Move Death Ball (only Frieza can use)
    Usage -> E Button after RP P P K
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Frieza Nightmare
    Effect -> Can attack while chasing opponent (only Frieza can use)
    Usage -> E Button after K K RK K
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Killer Ball
    Effect -> Can repeatedly fire Ki Blast Wave (only Frieza can use)
    Usage -> E Button after RP P P P
    (2 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Meteor Crash
    Effect -> Can grab and throw opponent (only Frieza can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Evil Dance
    Effect -> Can Attack Opponents with oppressive force (only Frieza can use)
    Usage -> E Button after RK K K
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    13.09 - Goku's Capsules
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Capsules:
    Skill Name -> King Kai Fist X2
    Effect -> Can transform into King Kai Fist X2 (only Goku can use)
    Usage ->P + K + G With 2 or more Ki in gauge
    (No ki in transformation)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> King Kai Fist X5
    Effect -> Can transform into King Kai Fist X5 (only Goku can use)
    Usage ->P + K + G With 3 or more Ki in gauge
    (No ki in transformation)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> King Kai Fist X10
    Effect -> Can transform into King Kai Fist X10 (only Goku can use)
    Usage ->P + K + G With 4 or more Ki in gauge
    (No ki in transformation)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Super Saiyan
    Effect -> Can transform into Super Saiyan (Only Goku can use)
    Usage ->P + K + G With 5 or more Ki in gauge
    (No ki in transformation)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Kamehameha
    Effect -> Can Launch Death-Move Kamehameha (only Goku can use)
    Usage -> E Button after P P P P
    -------> E Button after P RP P
    -------> E Button after RK P P P
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Warp Kamehameha
    Effect -> Can Launch Ultimate-Move Warp Kamehameha (only Goku can use)
    Usage -> E Button after P P K K
    (2 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Spirit Bomb
    Effect -> Can Launch Ultimate-Move Spirit Bomb (only Goku can use)
    Usage -> E Button after RP P P K (When in King Kai Form)
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Zanku Fist
    Effect -> Can attack while chasing opponent (only Goku can use)
    Usage -> E Button after K K RK K
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Continuos Kamehameha
    Effect -> Can repeatedly fire Ki Blast Wave (only Goku can use)
    Usage -> E Button after RP P P P
    (2 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Dragonthrow
    Effect -> Can grab and throw opponent (only Goku can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Super Dragon Fist
    Effect -> Can Attack Opponents with oppressive force (only Goku can use)
    Usage -> E Button after RK K K
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    13.10 - Great Saiyaman's Capsules
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Capsules:
    Skill Name -> Justice Punch
    Effect -> Can Launch Death-Move Justice Punch (only Great Saiyaman can use)
    Usage -> E Button after P P P P
    -------> E Button after RK P P P
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Justice Kick
    Effect -> Can Launch Death-Move Justice Kick (only Great Saiyaman can use)
    Usage -> E Button after P P K K
    -------> E Button after K K RK RK
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Justice Finisher
    Effect -> Can attack while chasing opponent (only Great Saiyaman can use)
    Usage -> E Button after K K RK K
    (2 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Justice Flash
    Effect -> Can repeatedly fire Ki Blast Wave (only Great Saiyaman can use)
    Usage -> E Button after RP P P P
    (2 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Justice Dynamite
    Effect -> Can grab and throw opponent (only Great Saiyaman can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Justice Carnival
    Effect -> Can Attack Opponents with oppressive force (only Great Saiyaman can
    use)
    Usage -> E Button after RK K K
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    13.11 - Hercule's Capsules
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Capsules:
    Skill Name -> High Tension
    Effect -> Can become High Tension  (only Hercule can use)
    Usage ->P + K + G With 4 or more Ki in gauge
    (No ki in transformation)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Dynamite Kick
    Effect -> Can Launch Death-Move Dynamite Kick (only Hercule can use)
    Usage -> E Button after P P P P
    -------> E Button after RP P P P
    -------> E Button after RP P P K
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Hercule Special
    Effect -> Can Launch Ultimate-Move Hercule Special (only Hercule can use)
    Usage -> E Button after RK P P P When in High Tension
    (2 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Present for you
    Effect -> Can Launch Ultimate-Move Present for you (only Hercule can use)
    Usage -> E Button after K K RK RK
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Hercule Critical Attack
    Effect -> Can attack while chasing opponent (only Hercule can use)
    Usage -> E Button after RP P P
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Hercule Miracle Bomb
    Effect -> Can grab and throw opponent (only Hercule can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Hercule Ultra Dynamite
    Effect -> Can Attack Opponents with oppressive force (only Hercule can use)
    Usage -> E Button after RK K K
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    13.12 - Kid Gohan's Capsules
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Capsules:
    Skill Name -> Unlock Potential
    Effect -> Can unlock Hidden Potential (only Kid Gohan can use)
    Usage ->P + K + G With 3 or more Ki in gauge
    (No ki in transformation)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Masenko
    Effect -> Can Launch Death-Move Masenko (only Kid Gohan can use)
    Usage -> E Button after K K RK K
    -------> E Button after RP P RP P
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Kamehameha
    Effect -> Can Launch Death-Move Kamehameha (only Kid Gohan can use)
    Usage -> E Button after P P P P
    -------> E Button after P P RP P
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Killquick
    Effect -> Can attack while chasing opponent (only Kid Gohan can use)
    Usage -> E Button after RP P K K
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Continuous Ki Blast Wave
    Effect -> Can repeatedly fire Ki Blast Wave (only Kid Gohan can use)
    Usage -> E Button after P P K K
    (2 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Hurricane Kick
    Effect -> Can grab and throw opponent (only Kid Gohan can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
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    ==============================================================================
    13.13 - Krillin's Capsules
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Capsules:
    Skill Name -> Unlock Potential
    Effect -> Can unlock Hidden Potential (only Krillin can use)
    Usage ->P + K + G With 3 or more Ki in gauge
    (No ki in transformation)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    
    Skill Name -> Kamehameha
    Effect -> Can Launch Death-Move Kamehameha (only Krillin can use)
    Usage -> E Button after P P P P
    -------> E Button after P P LP P
    -------> E Button after RP P RP P
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Destructo Disk
    Effect -> Can Launch Ultimate-Move Destructo Disk (only Krillin can use)
    Usage -> E Button after K K RK K When Potential unlocked
    (2 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Zanku Fist
    Effect -> Can attack while chasing opponent (only Krillin can use)
    Usage -> E Button after RP P K K
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Jackhammer
    Effect -> Can grab and throw opponent (only Krillin can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Berserk Fist
    Effect -> Can Attack Opponents with oppressive force (only Krillin can use)
    Usage -> E Button after RP P P P
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
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    ==============================================================================
    13.14 - Nappa's Capsules
    ==============================================================================
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    Capsules:
    Skill Name -> Break Cannon
    Effect -> Can Launch Death-Move Break Cannon (only Nappa can use)
    Usage -> E Button after P P P P
    -------> E Button after RK K K LK
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Bomber DX
    Effect -> Can Launch Death-Move Bomber DX (only Nappa can use)
    Usage -> E Button after RP RP P RP
    -------> E Button after RK P P LP
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Giant Attack
    Effect -> Can attack while chasing opponent (only Nappa can use)
    Usage -> E Button after K K K RK
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Megaton Throw
    Effect -> Can grab and throw opponent (only Nappa can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Breakstorm
    Effect -> Can Attack Opponents with oppressive force (only Nappa can use)
    Usage -> E Button after P P K
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
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    ==============================================================================
    13.15 - Piccolo's Capsules
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Capsules:
    Skill Name -> Sync with Nail
    Effect -> Can Sync with Nail (only Piccolo can use)
    Usage -> P + K + G With 4 or more Ki in gauge
    (No ki in transformation)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Fuse with Kami
    Effect -> Can Fuse with Kami (only Piccolo can use)
    Usage -> P + K + G With 5 or more Ki in gauge
    (No ki in transformation)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Light Grenade
    Effect -> Can Launch Death-Move Light Grenade (only Piccolo can use)
    Usage -> E Button after P P LP P
    -------> E Button after RK O O LP
    (1/2 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Destructive Wave
    Effect -> Can Launch Death-Move Destructive Wave (only Piccolo can use)
    Usage -> E Button after P P P P
    -------> E Button after RP RP P RP
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Special Beam Cannon
    Effect -> Can Launch Ultimate-Move Special Beam Cannon (only Piccolo can use)
    Usage -> E Button after RP P P RP
    (2 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Hellzone Grenade
    Effect -> Can Launch Ultimate-Move Hellzone Grenade (only Piccolo can use)
    Usage -> E Button after K K K RK When fused with Kami
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Instant Killquick
    Effect -> Can attack while chasing opponent (only Piccolo can use)
    Usage -> E Button after P P K
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Demon Roundhouse
    Effect -> Can grab and throw opponent (only Piccolo can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Fierce Ranma
    Effect -> Can Attack Opponents with oppressive force (only Piccolo can use)
    Usage -> E Button after RK K K
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
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    ==============================================================================
    13.16 - Raditz's Capsules
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Capsules:
    Skill Name -> Double Sunday
    Effect -> Can Launch Death-Move Double Sunday (only Raditz can use)
    Usage -> E Button after P P P P
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Saturday Crush
    Effect -> Can Launch Death-Move Saturday Crush (only Raditz can use)
    Usage -> E Button after P RP P
    -------> E Button after RP P P K
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Exciting Year
    Effect -> Can Attack Opponents with oppressive force (only Raditz can use)
    Usage -> E Button after K K RK K
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Weekly Special
    Effect -> Can repeatedly fire Ki Blast Wave (only Raditz can use)
    Usage -> E Button after RP P P P
    (2 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Day Crush
    Effect -> Can grab and throw opponent (only Raditz can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Dynamite Monday
    Effect -> Can Attack Opponents with oppressive force (only Raditz can use)
    Usage -> E Button after RK K K
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    13.17 - Recoome's Capsules
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Capsules:
    Skill Name -> Recoome Eraser Gun
    Effect -> Can Launch Death-Move Recoome Eraser Gun (only Recoome can use)
    Usage -> E Button after P P P P
    -------> E Button after RP RP P RP
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Recoome Bomber
    Effect -> Can Launch Ultimate-Move Recoome Bomber (only Recoome can use)
    Usage -> E Button after RK K K LK
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Special Fighting Pose 3
    Effect -> After posing, Attack power increased by 3 stages (only Recoome can
    use)
    Usage -> E Button after P P RP P P
    -------> E Button after RK K K K
    (Ki does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Special Fighting Pose 4
    Effect ->After posing, Attack power increased by 3 stages (only Recoome can
    use)
    Usage -> E Button after K K K K
    -------> E Button after RP RP P P
    ( Ki does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Recoome Buster Magnum
    Effect -> Can attack while chasing opponent (only Recoome can use)
    Usage -> E Button after K K K RK
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Recoome Max Vulcan
    Effect -> Can repeatedly fire Ki Blast Wave (only Recoome can use)
    Usage -> E Button after P P K
    (2 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Recoome Hyper Swing
    Effect -> Can grab and throw opponent (only Recoome can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
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    ==============================================================================
    13.18 - Teen Gohan's Capsules
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Capsules:
    Skill Name -> Super Saiyan
    Effect -> Can become Super Saiyan (only Teen Gohan can use)
    Usage ->P + K + G With 4 or more Ki in gauge
    (No ki in transformation)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Super Saiyan 2
    Effect -> Can become Super Saiyan 2 (only Teen Gohan can use)
    Usage ->P + K + G With 5 or more Ki in gauge
    (No ki in transformation)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Kamehameha
    Effect -> Can Launch Death-Move Kamehameha (only Teen Gohan can use)
    Usage -> E Button after P P P P
    -------> E Button after P P LP P
    -------> E Button after RP P RP P
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Super Kamehameha
    Effect -> Can Launch Ultimate-Move  (only Teen Gohan can use)
    Usage -> E Button after K K RK K When Super Saiyan 2
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Instant Killquick
    Effect -> Can attack while chasing opponent (only Teen Gohan can use)
    Usage -> E Button after  RP P K K
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> High-speed hammer
    Effect -> Can repeatedly fire Ki Blast Wave (only Teen Gohan can use)
    Usage -> E Button after P P K K
    (2 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Jackhammer
    Effect -> Can grab and throw opponent (only Teen Gohan can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Fierce Ranma
    Effect -> Can Attack Opponents with oppressive force (only Teen Gohan can use)
    Usage -> E Button after K K RK
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    13.19 - Tien's Capsules
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Capsules:
    Skill Name -> Ki Blast Cannon
    Effect -> Can Launch Death-Move Ki Blast Cannon (only Tien can use)
    Usage -> E Button after P RP P P
    -------> E Button after K K RK RK P
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Dodompa
    Effect -> Can Launch Death-Move Dodompa (only Tien can use)
    Usage -> E Button after P P P P
    -------> E Button after RK P P P
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Volleyball Fist
    Effect -> Can Launch Ultimate-Move  (only Tien can use)
    Usage -> E Button after RP P P K
    (2 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Jackhammer Fist Flash
    Effect -> Can attack while chasing opponent (only Tien can use)
    Usage -> E Button after K K RK K
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Domination Blast
    Effect -> Can repeatedly fire Ki Blast Wave (only Tien can use)
    Usage -> E Button after RP P P P
    (2 Ki gauge used)
    Other additional notes:
    
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Jackhammer Fist
    Effect -> Can grab and throw opponent (only Tien can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Machinegun Fist
    Effect -> Can Attack Opponents with oppressive force (only Tien can use)
    Usage -> E Button after RK K K
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    13.20 - Trunks's Capsules
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Capsules:
    Skill Name -> Super Saiyan
    Effect -> Can become Super Saiyan (only Trunks can use)
    Usage ->P + K + G With 3 or more Ki in gauge
    (No ki in transformation)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Super Trunks
    Effect -> Can become Super Trunks (only Trunks can use)
    Usage ->P + K + G With 4 or more Ki in gauge
    (No ki in transformation)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Super Trunks 2
    Effect -> Can become Super Trunks 2 (only Trunks can use)
    Usage ->P + K + G With 5 or more Ki in gauge
    (No ki in transformation)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Buster Cannon
    Effect -> Can Launch Death-Move Buster Cannon (only Trunks can use)
    Usage -> E Button after P P P P
    -------> E Button after RK P P P
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Finish Buster
    Effect -> Can Launch Death-Move Finish Buster (only Trunks can use)
    Usage -> E Button after P RP P
    -------> E Button after K K RK RK P
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Burning Attack
    Effect -> Can Launch Ultimate-Move Burning Attack (only Trunks can use)
    Usage -> E Button after RP P P K
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Blast Attack
    Effect -> Can attack while chasing opponent (only Trunks can use)
    Usage -> E Button after K K RK K
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Energy Burst
    Effect -> Can repeatedly fire Ki Blast Wave (only Trunks can use)
    Usage -> E Button after RP P P P
    (2 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Rapid Fall Slash
    Effect -> Can grab and throw opponent (only Trunks can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Meteor Break
    Effect -> Can Attack Opponents with oppressive force (only Trunks can use)
    Usage -> E Button after RK K K
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    13.21 - Vegeta's Capsules
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Capsules:
    Skill Name -> Super Saiyan
    Effect -> Can become Super Saiyan (only Vegeta can use)
    Usage -> P + K + G With 4 or more Ki in gauge
    (No ki in transformation)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Super Vegeta
    Effect -> Can become Super Vegeta (only Vegeta can use)
    Usage -> P + K + G With 5 or more Ki in gauge
    (No ki in transformation)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Galick gun
    Effect -> Can Launch Death-Move Galick gun (only Vegeta can use)
    Usage -> E Button after P P P P
    -------> E Button after P RP P
    -------> E Button after RK P P P
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Final Flash
    Effect -> Can Launch Ultimate-Move Final Flash (only Vegeta can use)
    Usage -> E Button after P P K K
    (2 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Big Bang Attack
    Effect -> Can Launch Ultimate-Move Big Bang Attack (only Vegeta can use)
    Usage -> E Button after RP P P K
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Final Bash
    Effect -> Can attack while chasing opponent (only Vegeta can use)
    Usage -> E Button after K K RK K
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Meteor Flash
    Effect -> Can repeatedly fire Ki Blast Wave (only Vegeta can use)
    Usage -> E Button after RP P P P
    (2 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Nose Dive Crash
    Effect -> Can grab and throw opponent (only Vegeta can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Meteor Break
    Effect -> Can Attack Opponents with oppressive force (only Vegeta can use)
    Usage -> E Button after RK K K
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    13.22 - Yamcha's Capsules
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Capsules:
    Skill Name -> Kamehameha
    Effect -> Can Launch Death-Move Kamehameha (only Yamcha can use)
    Usage -> E Button after P RP P
    -------> E Button after RK P P P
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule can be equiped more then once.
    This capsule is an ability capsule.
    
    Skill Name -> Wolf Fang Fist
    Effect -> Can Launch Death-Move Wolf Fang Fist (only Yamcha can use)
    Usage -> E Button after P P P P
    -------> E Button after RK P P P
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Wolf Slice Fist
    Effect -> Can attack while chasing opponent (only Yamcha can use)
    Usage -> E Button after K K RK K
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Wolf Fang Blast
    Effect -> Can repeatedly fire Ki Blast Wave (only Yamcha can use)
    Usage -> E Button after RP P P K
    (2 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Tiger Jackhammer
    Effect -> Can grab and throw opponent (only Yamcha can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    13.23 - Zarbon's Capsules
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    Capsules:
    Skill Name -> Monster Form
    Effect -> Can become Monster (only Zarbon can use)
    Usage -> P + K + G With 4 or more Ki in gauge
    (No ki in transformation)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Possibility Cannon
    Effect -> Can Launch Death-Move Possibility Cannon (only Zarbon can use)
    Usage -> E Button after P P P P
    -------> E Button after P P LP P
    -------> E Button after RK P P LP
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an ability capsule.
    
    Skill Name -> Hyper Elegant Magnum
    Effect -> Can attack while chasing opponent (only Zarbon can use)
    Usage -> E Button after P P K
    (1 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Super Beautiful Arrow
    Effect -> Can repeatedly fire Ki Blast Wave (only Zarbon can use)
    Usage -> E Button after RP RP RP P
    (2 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Missing Screw
    Effect -> Can grab and throw opponent (only Zarbon can use)
    Usage -> P + G When near a opponent
    (Ki gauge does not decrease)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    Skill Name -> Extra Graceful Cannon
    Effect -> Can Attack Opponents with oppressive force (only Zarbon can use)
    Usage -> E Button after RK K K
    (3 Ki gauge used)
    Other additional notes:
    This capsule can be traded.
    This capsule can be used as many times as you desire in battle.
    This capsule can be equiped more then once.
    This capsule needs 1 slot to set the skill.
    This capsule is an Physical capsule.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    13.24 - Other Capsules
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Skill Name -> Goku
    Effect -> Goku can now be used in Duel, World Tournament, and Practice Modes.
    Usage -> Can be used when acquired!
    Other additional notes:
    This capsule cannot be traded.
    This capsule is an support capsule.
    
    Skill Name -> Kid Gohan
    Effect -> Kid Gohan can now be used in Duel, World Tournament, and Practice
    Modes.
    Usage -> Can be used when acquired!
    Other additional notes:
    This capsule cannot be traded.
    This capsule is an support capsule.
    
    Skill Name -> Teen Gohan
    Effect -> Teen Gohan can now be used in Duel, World Tournament, and Practice
    Modes.
    Usage -> Can be used when acquired!
    Other additional notes:
    This capsule cannot be traded.
    This capsule is an support capsule.
    
    Skill Name -> Vegeta
    Effect -> Vegeta can now be used in Duel, World Tournament, and Practice
    Modes.
    Usage -> Can be used when acquired!
    Other additional notes:
    This capsule cannot be traded.
    This capsule is an support capsule.
    
    Skill Name -> Krillin
    Effect -> Krillin can now be used in Duel, World Tournament, and Practice
    Modes.
    Usage -> Can be used when acquired!
    Other additional notes:
    This capsule cannot be traded.
    This capsule is an support capsule.
    
    Skill Name -> Trunks
    Effect -> Trunks can now be used in Duel, World Tournament, and Practice
    Modes.
    Usage -> Can be used when acquired!
    Other additional notes:
    This capsule cannot be traded.
    This capsule is an support capsule.
    
    Skill Name -> Piccolo
    Effect -> Piccolo can now be used in Duel, World Tournament, and Practice
    Modes.
    Usage -> Can be used when acquired!
    Other additional notes:
    This capsule cannot be traded.
    This capsule is an support capsule.
    
    Skill Name -> Tien
    Effect -> Tien can now be used in Duel, World Tournament, and Practice Modes.
    Usage -> Can be used when acquired!
    Other additional notes:
    This capsule cannot be traded.
    This capsule is an support capsule.
    
    Skill Name -> Yamcha
    Effect -> Yamcha can now be used in Duel, World Tournament, and Practice
    Modes.
    Usage -> Can be used when acquired!
    Other additional notes:
    This capsule cannot be traded.
    This capsule is an support capsule.
    
    Skill Name -> Raditz
    Effect -> Raditz can now be used in Duel, World Tournament, and Practice
    Modes.
    Usage -> Can be used when acquired!
    Other additional notes:
    This capsule cannot be traded.
    This capsule is an support capsule.
    
    Skill Name -> Nappa
    Effect -> Nappa can now be used in Duel, World Tournament, and Practice Modes.
    Usage -> Can be used when acquired!
    Other additional notes:
    This capsule cannot be traded.
    This capsule is an support capsule.
    
    Skill Name -> Ginyu
    Effect -> Ginyu can now be used in Duel, World Tournament, and Practice Modes.
    Usage -> Can be used when acquired!
    Other additional notes:
    This capsule cannot be traded.
    This capsule is an support capsule.
    
    Skill Name -> Recoome
    Effect -> Recoome can now be used in Duel, World Tournament, and Practice
    Modes.
    Usage -> Can be used when acquired!
    Other additional notes:
    This capsule cannot be traded.
    This capsule is an support capsule.
    
    Skill Name -> Zarbon
    Effect -> Zarbon can now be used in Duel, World Tournament, and Practice
    Modes.
    Usage -> Can be used when acquired!
    Other additional notes:
    This capsule cannot be traded.
    This capsule is an support capsule.
    
    Skill Name -> Dodoria
    Effect -> Dodoria can now be used in Duel, World Tournament, and Practice
    Modes.
    Usage -> Can be used when acquired!
    Other additional notes:
    This capsule cannot be traded.
    This capsule is an support capsule.
    
    Skill Name -> Frieza
    Effect -> Frieza can now be used in Duel, World Tournament, and Practice
    Modes.
    Usage -> Can be used when acquired!
    Other additional notes:
    This capsule cannot be traded.
    This capsule is an support capsule.
    
    Skill Name -> Android #16
    Effect -> Android #16 can now be used in Duel, World Tournament, and Practice
    Modes.
    Usage -> Can be used when acquired!
    Other additional notes:
    This capsule cannot be traded.
    This capsule is an support capsule.
    
    Skill Name -> Android #17
    Effect -> Android #17 can now be used in Duel, World Tournament, and Practice
    Modes.
    Usage -> Can be used when acquired!
    Other additional notes:
    This capsule cannot be traded.
    This capsule is an support capsule.
    
    Skill Name -> Android #18
    Effect -> Android #18 can now be used in Duel, World Tournament, and Practice
    Modes.
    Usage -> Can be used when acquired!
    Other additional notes:
    This capsule cannot be traded.
    This capsule is an support capsule.
    
    Skill Name -> Android #19
    Effect -> Android #19 can now be used in Duel, World Tournament, and Practice
    Modes.
    Usage -> Can be used when acquired!
    Other additional notes:
    This capsule cannot be traded.
    This capsule is an support capsule.
    
    Skill Name -> Cell
    Effect -> Cell can now be used in Duel, World Tournament, and Practice Modes.
    Usage -> Can be used when acquired!
    Other additional notes:
    This capsule cannot be traded.
    This capsule is an support capsule.
    
    Skill Name -> Hercule
    Effect -> Hercule can now be used in Duel, World Tournament, and Practice
    Modes.
    Usage -> Can be used when acquired!
    Other additional notes:
    This capsule cannot be traded.
    This capsule is an support capsule.
    
    Skill Name -> Great Saiyaman
    Effect -> Great Saiyaman can now be used in Duel, World Tournament, and Prac-
    tice Modes.
    Usage -> Can be used when acquired!
    Other additional notes:
    This capsule cannot be traded.
    This capsule is an support capsule.
    
    THIS CAPSULE LIST IS ALMOST COMPLETE BUT I NEED YOUR HELP IN GETTING IT THERE.
    PLEASE EMAIL ME ABOUT MISTAKES AND THINGS TO ADD. IF YOU WANT TO ADD SOMETHING
    PLEASE PUT IT IN THE FORMAT OF ABOVE BUT IF YOU DON'T WANT TO JUST TELLING ME
    WOULD BE GREAT! THANK YOU! EMAIL ADDRESS IS TESTAALT@AOL.COM!
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    14.00 - Secrets/Extras
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
     ______________________
    | UNLOCKABLE CHARACTER \
    |_______________________\______________________________________
    | Vegeta    Defeat/Beat Vegeta in story mode                   |
    | Zarbon    Defeat/Beat Zarbon in story mode                   |
    | Raditz    Defeat/Beat Raditz in story mode                   |
    | Nappa     Defeat/Beat Nappa  in story mode                   |
    | Cell      Defeat/Beat Cell   in story mode                   |
    | Recoom    Defeat/Beat Recoom in story mode                   |
    | Frieza    Defeat/Beat Frieza in story mode                   |
    | #16       Defeat/Beat Android #16 in story mode              |
    | #17       Defeat/Beat Android #17 in story mode              |
    | #18       Defeat/Beat Android #18 in story mode              |
    | #19       Defeat/Beat Android #19 in story mode              |
    | Hercule   Beat World Tournament in adept mode                |
    | Saiyaman  Beat World Tournament in advanced mode             |
    | Yamcha    Defeat/Beat Yamcha in story mode with Cell/Krillin |
    | Dodoria   Defeat/Beat Frieza in story mode with Vegeta       |
    | Ginyu     Defeat/Beat Ginyu in story mode                    |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    WEIRD RADAR
    ŻŻŻŻŻŻŻŻŻŻŻ
    In this game, when you are loading up something like duel or story, you will
    see a radar on the bottom right hand corner of the screen circle clock-wise.
    You can move this radar right and left by doing so on the left analog stick.
    This really isn't a secret but a lot of people do not know that this exists
    until they accidently bump it. Just thought I would tell you! :P
    
    LEGEND OF HERCULE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    In this game, you can get entrance to a different and very funny mode. It is
    called the legend of hercule. In this mode, you will face a series of oppo-
    nents that are in Dragon Ball Z leading up to Cell. This mode is very funny
    because you are Hercule and are fighting them. You do not get anything for
    defeating them but it is very fun. To find out how to beat them visit the
    Legend of Hercule section for more details.
    
    EXTRA STORY!
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    After you complete this game, you will have the viable option of playing story
    mode again. But when you play it, you can choose from what fight that you want
    to do. There is also new story for all of the parts that the producers left
    out to make your first time around easier. There also is wacky parts of the
    story that would never happen.
    
    MORE MODES, MORE POWER!
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    I got the name from that medabot television show... Anyways, after doing a
    mode like novice for the legend of hercule or the World tournament, you
    can choose to do more modes. What you do is go to Mr. Popo's shop and buy
    the reccomended item. That item should be a capsule that will allow you to
    do another difficult in this game. Just thought I would tell you!
    
    **MORE COMING**
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    15.00 - Gameshark Codes
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    +-----------------------------------+
    | These codes are from the official |
    | Gameshark site. They are not by   |
    | me. They made them! The site is   |
    |        Gameshark.com.             |
    +-----------------------------------+
    
    (M) Must Be On                      0E3C7DF21853E59E
                                        EE89A24EBCB94BBA
    PLAYER 1
    Inf Health                          DE47908E01E41B83
    Low Health                          DE47908EFD199B83
    Max Ki                              DE47909601A99B83
    Low Ki                              DE479096FEA99B83
    
    PLAYER 2
    Low Health                          DE472A8E01E41B83
    Max Ki                              DE472A8EFD199B83
    Low Ki                              DE472A9601A99B83
    
    
    Inf Zenie                           CE4063AEBCA9BEAB
    All System Capsules                 DE409D0ABDAA9C84
                                        DE409D16BDAA9C84
                                        DE409D12BDAA9C84
                                        DE409D1EBDAA9C84
                                        DE409D1ABDAA9C84
                                        DE409D26BDAA9C84
                                        CE409D22BCA99C84
     All Dragonballs                    DE409D02BDAA9C84
                                        CE409D0EBDAA9C84
    CHARACTERS
    Enable All Characters               DE409E0EBDAA9C84
                                        DE409E0ABDAA9C84
                                        DE409E16BDAA9C84
                                        DE409E12BDAA9C84
                                        CE409E1EBCA99C84
                                        FE409E0FBCA99B84
    
    Enable Vegeta                       FE409E0FBCA99B84
    Enable Trunks                       FE409E09BCA99B84
    Enable Yamcha                       FE409E0ABCA99B84
    Enable Raditz                       FE409E15BCA99B84
    Enable Nappa                        FE409E14BCA99B84
    Enable Ginyu                        FE409E17BCA99B84
    Enable Recoome                      FE409E16BCA99B84
    Enable Zarbon                       FE409E11BCA99B84
    Enable Dodoria                      FE409E10BCA99B84
    Enable Frieza                       FE409E13BCA99B84
    Enable #16                          FE409E12BCA99B84
    Enable #17                          FE409E1DBCA99B84
    Enable #18                          FE409E1CBCA99B84
    Enable #19                          FE409E1FBCA99B84
    Enable Cell                         FE409E1EBCA99B84
    Enable Hercule                      FE409E19BCA99B84
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    16.00 - Frequently Asked Questions
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Question #1: How many characters are available in this game?
    Answer #1: Twenty-Three in all.
    
    Question #2: Who is the best character in this game?
    Answer #2: I choose Trunks over all because with the right skills equiped he
    can do a one hit kill!
    
    Question #3: How do I find <insert capsule here>?
    Answer #3: Just go to Mr. Popo's and try to get it. If it isn't in the recco-
    mended then you will have to try again and again until success.
    
    Question #4: Can play as <insert character here>?
    Answer #4: This question is very vague. I will list all the characters since
    I know I will get the answer a lot. This might be spoilers to some so please
    do not look at this if you would like not to see it. Here are all 23 char-
    acters in this game:
    
    Android #16
    Android #17
    Android #18
    Android #19
    Captain Ginyu
    Cell
    Dodoria
    Frieza
    Goku
    Great Saiyaman
    Hercule
    Kid Gohan
    Krillin
    Nappa
    Piccolo
    Raditz
    Recoome
    Teen Gohan
    Tien
    Trunks
    Vegeta
    Yamcha
    Zarbon
    
    Question #5: What are your game statistics?
    Answer #5: You are going to laugh when you here this. My game statistics are
    I have beaten regular story mode, have every character, have beaten the World
    tournament, and have almost every capsule. You are waiting for the funny part
    right about now, right? Well, I only have 3 breakthroughs and I have not com-
    pleted the Legend of hercule Adept and Advances yet. A lot of people have and
    they have not made a FAQ on this game yet which is funny to me because I am
    inexperienced at this game at the time.
    
    Question #6: I see that Trunks has a badass sword in one of his forms, can I
    use this weapon and how much does it hurt?
    Answer #6: Unfortunantly, you cannot use Trunks sword in this game to my know-
    ledge. Using it would make Trunks even better then he already is.
    
    Question #7: What is a breakthrough?
    Answer #7: A breakthrough is a capsule in this game that, when equiped, will
    allow the character to battle with all of his skills. It is a great capsule
    but can only be found by summoning the dragon. Look in the edit skills section
    for more detail on this!
    
    Question #8: How many capsules are there in this game?
    Answer #8: I think there are about 220. I do not have every capsule, though.
    
    Question #9: I am having trouble at this part in the story, can you help me?
    Answer #9: Look at the walkthrough...
    
    Question #10: I have something that you did not put into this guide, where can
    I give you it?
    Answer #10: Email me at TestaALT@aol.com. I am always wanting extra things...
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    17.00 - Contact Me
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    This section will tell you how to contact the author regarding work that he
    has done. Questions you have can be sent to TestaALT@aol.com. I have only
    two rules when it comes to sending me an email. They are: the question should
    not be answered in this document and put the game name in the subject line.
    If you do not follow these rules, your email will be ignored. The question
    might be added in the next update as I see fit. I will try my best to respond
    to your question. Additionally, you can _always_ contact me by AIM if you 
    have any questions. My screen name is TestaALT and I am online a lot with it.
    Thank you for reading this information.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    18.00 - Acknowledgements
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
     * Prima for most of the lists
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    19.00 - Last Words
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ==============================================================================
    19.01 - Conclusion
    ==============================================================================
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    This is my guide for Dragon Ball Z: Budokai for GameFAQs. I hope that you
    thought it was informative and "good." I loved writing for such a game. 
    Though it is a 'knock off' to other hits like Tekken it is still
    good. I have watched Dragon Ball (Z, GT) since I was 7 years of age and I am
    still watching it now. Please email me about anything you are having trouble
    in this game. Not only will it be put in the extras section so other people
    can see it you will be credited for telling me about it and you will get an
    answer to your question. Remeber not to ask me questions already put in the
    FAQ hence the fact that I do not want to answer the same thing. For now,
    good day and goodbye. Thank you for reading!
    
       Did you like this guide? Rate my guide and see some of my other work at:
    
             -> http://gamefaqs.com/features/recognition/23249.html <-
    
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