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                                       .

                   FAQ/Walkthrough by Greg Boccia aka noz3r0
                              facebook.com/noz3r0
                                 Version 1.00

                                   ________
                       ___________(________)___________
                      /             |    |             \
                     |    __________|____|__________    |
                     |   /          |____|          \   |
                     |  |            |\/|            |  |
                     \  \            |\/|            /  /
                      |  |           |\/|           |  |
                      |  |           |\/|           |  |
                      |  |           |\/|           |  |
                      |  |           |\/|           |  |
                      |  |           |\/|           |  |
                      |  |           |__|           |  |
                      |   \_________|____|_________/   |
                       \            |    |            /
                        \___________|____|___________/
                                   (______)
                                    |   :|
      Kingdom Hearts Final Mix      |   :|  Kingdom Hearts Re: Chain of Memories
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ      |   :|  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   I. Introduction           [0100] |   :|   XI. Introduction             [1100]
  II. Characters             [0200] |   :|  XII. Characters               [1200]
 III. Basics                 [0300] |   :| XIII. Basics                   [1300]
  IV. Walkthrough            [0400] |   :|  XIV. Walkthrough              [1400]
      - Awakening            [0401] |   :|       - Traverse Town          [1401]
      - Destiny Islands      [0402] |   :|       - Agrabah                [1402]
      - Traverse Town        [0403] |   :|       - Olympus Coliseum       [1403]
      - Wonderland           [0404] |   :|       - Wonderland             [1404]
      - Olympus Coliseum     [0405] |   :|       - Monstro                [1405]
      - Deep Jungle          [0406] |   :|       - Halloween Town         [1406]
      - Traverse Town Redux  [0407] |   :|       - Atlantica              [1407]
      - Agrabah              [0408] |   :|       - Neverland              [1408]
      - World Revisit        [0409] |   :|       - Hollow Bastion         [1409]
      - Monstro              [0410] |   :|       - 100 Acre Wood          [1410]
      - World Revisit Part 2 [0411] |   :|       - Twilight Town          [1411]
      - Atlantica            [0412] |   :|       - Destiny Islands        [1412]
      - Halloween Town       [0413] |   :|       - Castle Oblivion        [1413]
      - Neverland            [0414] |   :|   XV. Reverse/Rebirth          [1500]
      - Pre-Hollow Bastion   [0415] |   :|       - Hollow Bastion         [1501]
      - Hollow Bastion       [0416] |   :|       - Agrabah                [1502]
      - World Revisit Part 3 [0417] |   :|       - Monstro                [1503]
      - Re: Hollow Bastion   [0418] |   :|       - Neverland              [1504]
      - End of the World     [0419] |   :|       - Traverse Town          [1505]
   V. Side Quests            [0500] |   :|       - Atlantica              [1506]
      - 100 Acre Wood        [0501] |   :|       - Olympus Coliseum       [1507]
      - Trinity Marks        [0502] |   :|       - Wonderland             [1508]
      - Dalmatians           [0503] |   :|       - Halloween Town         [1509]
      - Gummi Ship           [0504] |   :|       - Destiny Islands        [1510]
      - Optional Bosses      [0505] |   :|       - Twilight Town          [1511]
      - Item Synthesis       [0506] |   :|       - Castle Oblivion        [1512]
      - Mushrooms            [0507] |   :|  XVI. Outro                    [1600]
  VI. Olympus Coliseum       [0600] |   :|
      - Phil Cup             [0601] |   :|
      - Pegasus Cup          [0602] |   :|
      - Hercules Cup         [0603] |   :|_______________
      - Hades Cup            [0604] |   :|               |
      - Gold Match           [0605] |   :|     __________|
      - Platinum Match       [0606] |   :|     \
 VII. Mini-Games             [0700] |   :|      \__
      - The Jungle Slider    [0701] |   :|       __)
      - Vine Jumping         [0702] |   :|      /
VIII. Appendices             [0800] |   :|     /
      - Weapons              [0801] |   :|     \
      - Accessories          [0802] |   :|      \__
      - Items                [0803] |   :|       __)
      - Magic                [0804] |   :|      /
  IX. The Heartless          [0900] |   :|     /_________
   X. Journal                [1000] |   :|                |
                                    |   :|________________|
                                    |____|


 ________________________//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\________________________
 ________________________|       Introduction        |________________________
                         \\_________________________//                  [0100]

  The Destiny Islands are a beautiful paradise where children’s laughter
abounds. Day after day, Sora, Riku, and Kairi talk and dream of new places, new
worlds beyond their islands. They ponder the usual questions that adolescents
do -- about the world outside, about their own existence. Little do they know a
great destiny awaits them. One stormy night, a terrible darkness invades the
Destiny Islands. Thus does their journey begin...

  Sora awakens in another world, in a place called Traverse Town. His hopes of
seeing new worlds are realized, but his friends Riku and Kairi are nowhere in
sight.

  Meanwhile, Donald and Goofy have also arrived in Traverse Town. They have come
from Disney Castle in search of a “key” and its owner. Their king, who has
mysteriously disappeared, has left them a cryptic message: "Now, there’s
somebody with a ‘key’ -- the key to our survival... We need that key."

  What is happening to this world? The "somebody" mentioned by the missing king
turns out to be Sora. To find Kairi and Riku, Sora joins Donald and Goofy and
embarks on an epic journey.

 ________________________//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\________________________
 ________________________|        Characters         |________________________
                         \\_________________________//                  [0200]

                           Sora   |\  /\  /|   Riku
                           ŻŻŻŻ   | \/  \/ |   ŻŻŻŻ
   Main character. Age 14. As a   |________|   Age 15. He may seem cool and
   teenager he has his share of      (  )      collected for his age, but he is
       concerns, but he manages   |\  /\  /|   far from the quiet type. Always
    to keep an upbeat attitude.   | \/  \/ |   curious about the unknown, he
      He may seem simple-minded   |________|   begins to question the small,
  at times, but he has a strong      (  )      closed world in which he lives.
              sense of justice.   |\  /\  /|
                                  | \/  \/ |
                          Kairi   |________|   Donald Duck
                          ŻŻŻŻŻ      (  )      ŻŻŻŻŻŻŻŻŻŻŻ
  Age 14. She moved to Sora and   |\  /\  /|   Court wizard and loyal servant
 Riku's island a few years ago.   | \/  \/ |   to the king. He embarks on
          Though she may appear   |________|   a journey to carry out the
      delicate, she possesses a      (  )      missing king's orders: to find a
       strong, unyielding will.   |\  /\  /|   mysterious "key" and its owner.
                                  | \/  \/ |   A feisty, impatient magician.
                                  |________|
                          Goofy      (  )      Heartless
                          ŻŻŻŻŻ   |\  /\  /|   ŻŻŻŻŻŻŻŻŻ
  Captain of the royal knights,   | \/  \/ |   Mysterious beings that hunt Sora
         a soldier who despises   |________|   relentlessly. Many types of
      weapons. Under the king's      (  )      Heartless exist.
  orders, he accompanies Donald   |\  /\  /|
  on the quest to find the key.   | \/  \/ |
   An easygoing, clumsy knight.   |________|


 ________________________//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\________________________
 ________________________|          Basics           |________________________
                         \\_________________________//                  [0300]
           _.——————._                                    _.——————._
          |    L2    |                                  |    R2    |
         /|—´ŻŻŻŻŻŻ`—|\                                /|—´ŻŻŻŻŻŻ`—|\
        //|    L1    |\\______________________________//|    R1    |\\
       ///'—´ŻŻŻŻŻŻ`—'—\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/—'—´ŻŻŻŻŻŻ`—'\\\
      //'               `.        S  O  N  Y        .´               '\\
     /'       .——.        '                        '        .——.       '\
    /         |  |         \   ____        ____   /        ( /\ )        \
   (     .——.  \/  .——.     ) [ SL ]      [ ST > (    .——.  '——'  .——.    )
   |     |   >    <   |     |  ŻŻŻŻ        ŻŻŻŻ  |   ( [] )      ( () )   |
  .(     '——'  /\  '——'     )_       .——.       _(    '——'  .——.  '——'    ).
    \         |  |            `.    ( PS )    .´           ( >< )        /
 ´   `.       '——'      .´ŻŻ`.  \    '——'    /  .´ŻŻ`.      '——'       .´   `
 |     `._             .      .  )          (  .      .             _.´     |
 |        Ż—._____.—.  '      '  |__________|  '      '  .—._____.—Ż        |
 |                  /\  `.__.´  /ŻŻŻŻŻŻŻŻŻŻŻŻ\  `.__.´  /\                  |
 |                 /  `._    _,´              `._    _,´  \                 |
 |                /      ŻŻŻŻ                    ŻŻŻŻ      \                |
 '              .´                                          `.              '
  \           .´                                              `.           /
   `._     _.´                                                  `._     _.´
      ŻŻŻŻŻ                                                        ŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Button      | Function                                                       |
|=============|================================================================|
| L1          | Hold down to display magic shortcut menu                       |
| L2          | Cycle through available targets while locked on                |
| R1          | Engage or disengage target lock                                |
| R3          | Revert camera to default frontal view                          |
| D-Pad       | Move cursor / Move cursor in command menu                      |
| Left Stick  | Move character / Move Camera (when in first person mode)       |
| Right Stick | Move camera                                                    |
| Start       | Display main menu / Pause (during battle and cutscenes)        |
|             | Skip events (during cutscenes)                                 |
| Select      | Toggle first-person view on and off                            |
| Circle      | Cancel / Jump / Ascend when flying or swimming                 |
| Triangle    | Special Commands (Talk/Open Chests/Save, etc.) / Use Special   |
|             | Abilities / Call Allies (battles) / Press while holding the L1 |
|             | button to cast assigned spell                                  |
| Square      | Use abilities (Dodge Roll, etc.) / Descend when flying or      |
|             | swimming / Press while holding the L1 button cast spell        |
| Cross       | Confirm / Attack / Press while holding the L1 button  to cast  |
|             | assigned spell                                                 |
|_____________|________________________________________________________________|

* Press the L1, L2, R1, R2, Start, and Select buttons together to perform a Soft
Reset returning the game to the Start Menu. Pause and Soft Reset are disabled
during certain scenes.

Choosing a Difficulty
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  When you select "New Game" from the start menu you'll have three difficulty
settings to choose from under "Game Mode." Once chosen, the "Game Mode" cannot
be changed.

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Final Mix: Beginner | Begin with rare items in easy mode. This is a mode for |
|                     | people who have never played before and have a hard    |
|                     | time. You start with 8 Strength Ups, 8 Defense Ups,    |
|                     | 4 AP Ups, an EXP Necklace, and a Ribbon.               |
|---------------------|--------------------------------------------------------|
| Final Mix           | A balanced mode recommended for first-timers. This     |
|                     | difficulty has been rebalanced since the original      |
|                     | Kingdom Hearts and functions like a difficulty between |
|                     | Expert and Final Mix Proud.                            |
|---------------------|--------------------------------------------------------|
| Final Mix: Proud    | Encounter tough enemies for thrilling battles.         |
|_____________________|________________________________________________________|

Gauges
ŻŻŻŻŻŻ
  There are three gauges in the bottom right corner for Sora and another two in
the top right corner of the screen for Sora's companions. The green one is the
Hit Points (HP) Gauge and reflects the amount of Health said character has left.
Once it falls below a certain point, a warning alarm will sound off, and the
gauge will flash red. The blue gauge shows your Magic Points (MP). MP decrease
when spells are cast. Some abilities consume MP as well. The orange bar is the
charge gauge. Once it fills up to a certain point, it is converted to MP. Spells
with low MP cost draw from the charge gauge first.

Experience Points and Rewards
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You earn experience points by defeating enemies. Executing certain actions,
like parrying an attack, also yield experience points in the form of Tech Points
and the amount earned differs based on equipment and abilities you have. There
are several items that enemies leave behind when they are defeated. The Green
Orbs restore HP and Clear Orbs refill the charge gauge. Yellow Orbs are Munny,
the currency of the game, and Treasure Chests that drop contain items. In all
instances, the larger the orb the greater the effect or value.


 ________________________//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\________________________
 ________________________|        Walkthrough        |________________________
                         \\_________________________//                  [0400]

  This part of the guide covers Kingdom Hearts Final Mix from beginning to end
on the difficulty, Final Mix Proud. If you are playing on a different level of
difficulty then these tactics still apply, the fights just might be a little
easier for you.

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Awakening                                                         [0401]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        ITEMS
        ŻŻŻŻŻ
        [ ] Potion

        ENEMIES
        ŻŻŻŻŻŻŻ
        • Shadow                             * Darkside


Choose One, Sacrifice Another
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Sora starts out in a "Dive to the Heart," a place inside of himself that acts
like a dream. You gain control at the Snow White Platform where you must choose
one item and sacrifice another. These choices serve as a starting point for your
stats and also determine your skill order while leveling.

                                   Dream Rod
                                   ŻŻŻŻŻŻŻŻŻ
                           The power of the mystic.
                                Inner strength.
                          A staff of wonder and ruin.

                                 Dream Shield
                                 ŻŻŻŻŻŻŻŻŻŻŻŻ
                          The power of the guardian.
                           Kindness to aid friends.
                            A shield to repel all.

                                  Dream Sword
                                  ŻŻŻŻŻŻŻŻŻŻŻ
                           The power of the warrior.
                              Invincible courage.
                        A sword of terrible destruction.

  The choice you really need to make is going to be whether you want +2 Item
Slots or want 3 MP instead of 2. Taking the Dream Rod will always net 3 MP at
the start of the game and 10 MP at the end. Taking the Sword or Shield will have
you start with 2 MP and finish the game with 8 MP. The Shield always gives the
+2 Item Slots so choosing Sword has no statistical benefit since you can
increase your Strength, Defense, and AP through items to reach their maximum.

                            Sora's Stats - Level 1
                            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        |ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻ|
        | CHOOSE | SACRIFICE | HP | MP | AP | STR | DEF | ITM | ACC. |
        |========|===========|====|====|====|=====|=====|=====|======|
        | Rod    | Shield    | 18 |  3 |  3 |  5  |  1  |  3  |  2   |
        |--------|-----------|----|----|----|-----|-----|-----|------|
        | Rod    | Sword     | 18 |  3 |  3 |  3  |  3  |  3  |  2   |
        |--------|-----------|----|----|----|-----|-----|-----|------|
        | Shield | Rod       | 18 |  2 |  1 |  5  |  4  |  3  |  2   |
        |--------|-----------|----|----|----|-----|-----|-----|------|
        | Shield | Sword     | 18 |  2 |  3 |  4  |  4  |  3  |  2   |
        |--------|-----------|----|----|----|-----|-----|-----|------|
        | Sword  | Rod       | 18 |  2 |  1 |  6  |  2  |  3  |  2   |
        |--------|-----------|----|----|----|-----|-----|-----|------|
        | Sword  | Shield    | 18 |  2 |  3 |  6  |  1  |  3  |  2   |
        |________|___________|____|____|____|_____|_____|_____|______|

                           Sora's Stats - Level 100
                           ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        |ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻ|
        | CHOOSE | SACRIFICE | HP | MP | AP | STR | DEF | ITM | ACC. |
        |========|===========|====|====|====|=====|=====|=====|======|
        | Rod    | Shield    | 87 | 10 | 51 |  48 |  46 |  6  |  3   |
        |--------|-----------|----|----|----|-----|-----|-----|------|
        | Rod    | Sword     | 87 | 10 | 51 |  46 |  48 |  6  |  3   |
        |--------|-----------|----|----|----|-----|-----|-----|------|
        | Shield | Rod       | 87 |  8 | 49 |  48 |  49 |  8  |  3   |
        |--------|-----------|----|----|----|-----|-----|-----|------|
        | Shield | Sword     | 87 |  8 | 51 |  47 |  49 |  8  |  3   |
        |--------|-----------|----|----|----|-----|-----|-----|------|
        | Sword  | Rod       | 87 |  8 | 49 |  49 |  46 |  7  |  3   |
        |--------|-----------|----|----|----|-----|-----|-----|------|
        | Sword  | Shield    | 87 |  8 | 51 |  49 |  45 |  7  |  3   |
        |________|___________|____|____|____|_____|_____|_____|______|

|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lvl | Stat Bonus | Picked Sword      | Picked Shield     | Picked Rod        |
|=====|============|===================|===================|===================|
|   2 | Strength   |                   |                   |                   |
|   3 | Defense    |                   |                   |                   |
|   4 | Strength   |                   |                   |                   |
|   5 | Defense    |                   |                   |                   |
|   6 | Max HP     | Sliding Dash      | Slapshot          | Stun Impact       |
|   7 | Strength   |                   |                   |                   |
|   8 | Max HP     |                   |                   |                   |
|   9 | Defense    | Scan              | Berserk           | Treasure Magnet   |
|  10 | Max HP     |                   |                   |                   |
|  11 | Max AP     |                   |                   |                   |
|  12 | Max MP     | Slapshot          | Tech Boost        | Ripple Drive      |
|  13 | Strength   |                   |                   |                   |
|  14 | Max HP     |                   |                   |                   |
|  15 | Defense    | Counterattack     | Guard             | Scan              |
|  16 | Max HP     |                   |                   |                   |
|  17 | Max AP     |                   |                   |                   |
|  18 | Max Items  | Tech Boost        | Stun Impact       | Hurricane Blast   |
|  19 | Strength   |                   |                   |                   |
|  20 | Max AP     |                   |                   |                   |
|  21 | Defense    | Combo Plus        | Scan              | MP Haste          |
|  22 | Max HP     |                   |                   |                   |
|  23 | Max AP     |                   |                   |                   |
|  24 | Max MP     | Guard             | Lucky Strike      | Air Combo Plus    |
|  25 | Strength   |                   |                   |                   |
|  26 | Max HP     |                   |                   |                   |
|  27 | Defense    | Hurricane Blast   | Leaf Bracer       | Tech Plus         |
|  28 | Max HP     |                   |                   |                   |
|  29 | Max AP     |                   |                   |                   |
|  30 | Max Items  |                   | Treasure Magnet   |                   |
|  31 | Strength   |                   |                   |                   |
|  32 | Max AP     |                   |                   |                   |
|  33 | Defense    | Blitz             |                   | Guard             |
|  34 | Max HP     |                   |                   |                   |
|  35 | Max AP     |                   |                   |                   |
|  36 | Max MP     | Treasure Magnet   | Second Chance     | Aerial Sweep      |
|  37 | Strength   |                   |                   |                   |
|  38 | Max HP     |                   |                   |                   |
|  39 | Defense    | Ripple Drive      | Sliding Dash      | Leaf Bracer       |
|  40 | Max HP     |                   |                   |                   |
|  41 | Max AP     |                   |                   |                   |
|  42 | Max Items  |                   | Jackpot           | MP Rage           |
|  43 | Strength   |                   |                   |                   |
|  44 | Max AP     |                   |                   |                   |
|  45 | Defense    | MP Haste          | Counterattack     | Air Combo Plus    |
|  46 | Max HP     |                   |                   |                   |
|  47 | Max AP     |                   |                   |                   |
|  48 | Max MP     | Second Chance     | Critical Plus     | Lucky Strike      |
|  49 | Strength   |                   |                   |                   |
|  50 | Max HP     |                   |                   |                   |
|  51 | Defense    | Stun Impact       | Hurricane Blast   | Sliding Dash      |
|  52 | Max HP     |                   |                   |                   |
|  53 | Max AP     |                   |                   |                   |
|  54 | Max HP     |                   |                   | Max Accessories   |
|  55 | Strength   |                   |                   | Combo Master      |
|  56 | Max AP     |                   |                   |                   |
|  57 | Defense    | Vortex            | Treasure Magnet   | Counterattack     |
|  58 | Max HP     |                   |                   |                   |
|  59   Max AP     |                   |                   |                   |
|  60 | Max MP     | Aerial Sweep      | Blitz             | Berserk           |
|  61 | Strength   |                   |                   |                   |
|  62 | Max HP     |                   |                   |                   |
|  63 | Defense    | MP Rage           | Combo Plus        | Jackpot           |
|  64 | Max HP     |                   |                   |                   |
|  65 | Max AP     |                   |                   |                   |
|  66 | Max HP     | Combo Plus        |                   | Max MP            |
|  67 | Strength   |                   |                   |                   |
|  68 | Max AP     |                   |                   |                   |
|  69 | Defense    | Leaf Bracer       | Ripple Drive      | Slapshot          |
|  70 | Max HP     |                   |                   |                   |
|  71 | Max AP     |                   |                   |                   |
|  72 | Max HP     | Air Combo Plus    | MP Haste          | Treasure Magnet   |
|  73 | Strength   |                   |                   |                   |
|  74 | Max HP     |                   |                   |                   |
|  75 | Defense    | Treasure Magnet   | Critical Plus     | MP Rage           |
|  76 | Max AP     |                   |                   |                   |
|  77 | Strength   |                   |                   |                   |
|  78 | Defense    | Berserk           | Vortex            | Blitz             |
|  79 | Max AP     |                   |                   |                   |
|  80 | Strength   |                   |                   |                   |
|  81 | Defense    | Tech Boost        | Tech Boost        | Tech Boost        |
|  82 | Strength   |                   |                   |                   |
|  83 | Defense    |                   |                   |                   |
|  84 | Strength   | Critical Plus     | Aerial Sweep      | Vortex            |
|  85 | Defense    |                   |                   |                   |
|  86 | Max AP     |                   |                   |                   |
|  87 | Strength   | MP Rage           | Combo Plus        | Combo Plus        |
|  88 | Defense    |                   |                   |                   |
|  89 | Max AP     |                   |                   |                   |
|  90 | Strength   | Lucky Strike      | MP Rage           | Second Chance     |
|  91 | Defense    |                   |                   |                   |
|  92 | Max AP     |                   |                   |                   |
|  93 | Strength   | Combo Plus        | Air Combo Plus    | Combo Plus        |
|  94 | Defense    |                   |                   |                   |
|  95 | Max AP     |                   |                   |                   |
|  96 | Strength   | Air Combo Plus    | Combo Plus        | Critical Plus     |
|  97 | Defense    |                   |                   |                   |
|  98 | Max AP     |                   |                   |                   |
|  99 | Strength   | Critical Plus     | Air Combo Plus    | Combo Plus        |
| 100 | Defense    | Jackpot           | MP Rage           | Critical Plus     |
|_____|____________|___________________|___________________|__________________ |

The Power to Fight
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After choosing your path you will fall to the Cinderella Platform where a
Shadow will appear.

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| S | HP: 10       Experience: 1       Drop: HP balls                          |
| H |                                                                          |
| A |  Shadows are the most common enemy that Sora will encounter. They are    |
| D | the most basic Heartless and aren't very strong. Shadows are rarely      |
| O | alone and thus attack in groups. When they sink into the ground they are |
| W | unable to be damaged but you can still lock onto them.                   |
|___|__________________________________________________________________________|

  Defeat the Shadow and you are forced to fight a few more. With the foes
defeated you are taken to another platform. Examine the door then open the
[CHEST] that appears then push the box around and smash it to receive your first
item in the game, a [POTION]. Break the barrel that appears and you can open the
door to reach a new area.

  When you arrive on the ship at Destiny Islands there will be three members
of the Final Fantasy crew to greet you. They will each ask a question that
affects the pace at which you will level throughout the course of the game.
Choosing the first set of answers will start you at Dawn, choosing the middle
set starts you at Midday, and the third set of answers starts you in the Dead
of Night. There are 25 possible combinations based on your choices but you can
always back out if you don't get the desired result.

Tidus - "What are you so afraid of?"       |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ       | Lvl |   Dusk  |  Midday |   Dawn  |
1. Getting old.                            |=====|=========|=========|=========|
2. Being different                         |   5 |     155 |     120 |      96 |
3. Being indecisive.                       |  10 |     821 |     675 |     576 |
                                           |  15 |   2,041 |   1,735 |   1,506 |
Wakka - "What do you want outta life?"     |  20 |   3,971 |   3,465 |   3,106 |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ     |  25 |   7,221 |   6,515 |   5,986 |
1. To see rare sights.                     |  30 |  12,291 |  11,515 |  10,856 |
2. To broaden my horizons.                 |  35 |  20,291 |  19,515 |  18,856 |
3. To be strong.                           |  40 |  33,891 |  33,815 |  33,356 |
                                           |  45 |  56,091 |  57,315 |  58,256 |
Selphie - "What's most important to you?"  |  50 |  91,091 |  95,715 |  99,856 |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |  55 | 150,291 | 160,815 | 174,856 |
1. Being number one.                       |  60 | 220,291 | 235,815 | 264,856 |
2. Friendship.                             |  65 | 290,291 | 319,815 | 354,856 |
3. My prize possessions.                   |  70 | 364,291 | 409,815 | 444,856 |
                                           |  75 | 444,291 | 499,815 | 534,856 |
Note                                       |  80 | 524,291 | 589,815 | 624,856 |
ŻŻŻŻ                                       |  85 | 608,291 | 679,815 | 714,856 |
  As you can see, choosing Dusk requires   |  90 | 698,291 | 769,815 | 804,856 |
more experience to level than Midday and   |  95 | 788,291 | 859,815 | 894,856 |
Dawn until about level 40. Afterwards, it  | 100 | 878,291 | 949,815 | 984,856 |
takes less experience to level.            |_____|_________|_________|_________|

Defeat the Darkness
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You return on the Aurora Platform. You'll have to fight more Shadows but you
are given an opportunity to save. A pathway appears that leads to the Belle
Platform where a large heartless appear before Sora.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Darkside                                                              |
|-----------------------------------------------------------------------------|
| HP: 240                    |  Darkside only has two attacks and being the   |
| Attack: 2                  | first boss isn't that hard. He always leads    |
| Defense: 2                 | with a Shadow Summon attack where he slams his |
| Weak: N/A                  | fist into the ground and emits an aura that    |
| Resist: N/A                | summons Shadows. Focus on attacking his fist   |
| Drop: N/A                  | to kill the Shadows simultaneously or you can  |
| Experience: 18             | climb his arm and strike the head. Finishing a |
|----------------------------' combo attack on Darkside's head results in 2   |
| Tech Points so you can gain some extra experience while fighting him. After |
| some time Darkside will use Darkness Orb, an attack that launches orbs of   |
| darkness that seek to your location. You can parry them backwards for Tech  |
| Points and some damage, but it's best to outrun them. You can lose this     |
| battle but the story progresses either way.                                 |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Destiny Islands                                                   [0402]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        ITEMS
        ŻŻŻŻŻ
        [ ] Potion                           [ ] Hi-Potion
        [ ] Hi-Potion                        [ ] Pretty Stone
        [ ] Fish                             [ ] Fish
        [ ] Fish                             [ ] Log
        [ ] Log                              [ ] Coconut
        [ ] Coconut                          [ ] Cloth
        [ ] Empty Bottle                     [ ] Drinking Water
        [ ] Rope                             [ ] Mushroom
        [ ] Mushroom                         [ ] Mushroom
        [ ] Seagull Egg

        ACCESSORIES
        ŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Protect Chain

        KEYBLADES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Kingdom Key

        ENEMIES
        ŻŻŻŻŻŻŻ
        • Shadow                             * Darkside

Supplies for the Raft
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Talk to Kairi once you gain control to get your list of things to collect --
two Logs, one Cloth, one Rope. Run along the beach and you'll spot one of the
[LOGS] you need. Continue up the short steps near the waterfall and climb the
ladder. Follow this path to the ship (which you may recall from earlier) to
find the [ROPE] in the corner. Head back down the ladder and follow the ramp
across from it up to a makeshift tree house where the [CLOTH] can be found.

  The final item is found on the small island. To reach it enter the Seaside
Shack, where you'll find a Save Point, and exit atop. Likewise, you can jump
from near the waterfall to get up top and cross the bridge or swim behind the
island and use the ladder. Return to Kairi with the items in hand to receive a
[HI-POTION] for your efforts. You can call it a day or explore this half of the
island more if you wish.

Dueling
ŻŻŻŻŻŻŻ
  If you talk to Wakka, Selphie, Tidus, or Riku they will offer up a duel. This
is a good opportunity to get a little experience, gain Potions, or raise your
score versus Riku.

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| W | HP: 75       Experience: 1       Drop: N/A                               |
| A |                                                                          |
| K |  He will throw his Blitzball at you and you can knock it back at him.    |
| K | Doing so results in 1 Tech Point and it leaves Wakka stunned. Use this   |
| A | opportunity to get in a combo. Wakka also does a jumping throw signaled  |
|   | by his shout, "Take this!" which can be knocked back for 2 Tech Points   |
|   | and a resulting stun.                                                    |
|___|__________________________________________________________________________|

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| S | HP: 45       Experience: 1       Drop: N/A                               |
| E |                                                                          |
| L |  She swings her jump rope around at you and you can deflect it back at   |
| P | her for 1 Tech Point and a stun. Like Wakka, the stun leaves her open    |
| H | for a chain attack. Selphie doesn't defend much so an all-out attack is  |
| I | a good option as well, especially since Selphie has fewer Hit Points     |
| E | then the rest of the gang.                                               |
|___|__________________________________________________________________________|

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| T | HP: 60       Experience: 2       Drop: N/A                               |
| I |                                                                          |
| D |  He uses a jumping attack and often follows with a side step. Timing the |
| U | parry on his normal attack will net 2 Tech Points but you can also swing |
| S | just before he leaps to start a combo. Using Aerial attacks is a good    |
|   | idea against Tidus since it often leaves you behind him, especially      |
|   | after he uses a leaping strike.                                          |
|___|__________________________________________________________________________|

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| T | HP: 180      Experience: 4       Drop: Potion                            |
| E |                                                                          |
| A |  After defeating all three Final Fantasy characters you'll receive the   |
| M | option to duel them in a 3 vs 1 by talking to Tidus. The best way to win |
|   | this fight is to take out Selphie first since she has the lowest HP. It  |
| D | lets you focus on dodging Wakka's Blitzball while you smack her around.  |
| U | Take out Tidus next by countering his leaping strike, but watch for the  |
| E | chance to knock Blitzballs back at Wakka. Obviously, Wakka goes last and |
| L | he has the most HP, but alone he isn't a threat.                         |
|___|__________________________________________________________________________|

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| R | HP: ???      Experience: 5       Drop: Potion                            |
| I |                                                                          |
| K |  Riku's tactic is to leap behind Sora and crack him in the back of the   |
| U | head. This should also be your tactic since Riku will parry your attacks |
|   | from the front with ease. If you unleash a full combo on Riku he'll land |
|   | on his back and spring forward with a vicious strike, just be sure to    |
|   | dodge it and you can counter.                                            |
|___|__________________________________________________________________________|

Food for the Journey
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  The second half of the island opens up now. Head through the door that Kairi
was blocking to enter the Cove and start a race with Riku. The best way to win
the race is to simply run (don't jump) off the edge instead of following Riku.
Run through the water and up the steps then run off the edge again. Run right
of the boat and up the ramp, then jump up to the Star. Run off the edge and
go back the same way you came. Riku takes his time jumping around which slows
him down (and you too if you jump!) so just running is fastest. You receive a
[PRETTY STONE] for winning the race.

  With the race over, jump across the docks to the other side. To the right is
a box that you can pick up and throw. To the left of the docks is an alcove high
above. Position the box close enough so that you can jump up and claim the
[PROTECT CHAIN] from the [CHEST]. Jump down and grab the [MUSHROOM] between the
bushes. Jump down to the beach and push the rock out of the way to reach another
alcove with a [MUSHROOM]. Talk to Kairi to get a list of items -- one Seagull
Egg, three Mushrooms, two Coconuts, three Fish, and some Drinking Water.

  Smack the trees nearby until you collect two [COCONUTS]. Return to the
Seashore and jump into the ocean to collect three [FISH] then talk to Wakka.
Run under the waterfall to obtain some [DRINKING WATER] then head into the
Secret Place. In the cave you'll find the final [MUSHROOM] and a scene occurs.
Climb atop the Seaside Shack and up the skinny tree. Jump from here atop the
other tree to grab the [SEAGULL EGG]. Return to Kairi to obtain another [HI-
POTION] and call it a day when you're ready.

The Door Has Opened...
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After some cutscenes you'll gain control of Sora on Destiny Islands at night.
The island is under attack by Shadows, but your wooden sword won't affect them!
Head to the island where Riku is located for another scene. Sora obtains the
[KINGDOM KEY] Keyblade at this point and can now damage the Heartless. You may
defeat the Shadows as long as you would like but the objective is the Secret
Place. Inside you'll find Kairi, but another scene takes over and you once again
find yourself fighting Darkside.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Darkside                                                              |
|-----------------------------------------------------------------------------|
| HP: 300                    |  This time around Darkside is a little bit     |
| Attack: 6                  | stronger. It stills uses the Summon Shadow     |
| Defense: 6                 | attack and Darkness Orb so you'll want to take |
| Weak: N/A                  | advantage of the Summon Shadow attack to get   |
| Resist: N/A                | the most damage in. In addition to these is a  |
| Drop: N/A                  | new attack, Darkness Rain. Darkside will reach |
| Experience: 60             | into the ground and pull out a huge ball of    |
|----------------------------' darkness before using the attack. You'll be    |
| able to deal a significant amount of damage during this time, just don't    |
| get hit by the ball of darkness. Unlike the previous battle, you must win   |
| this one so don't hold back if you need to use a Potion.                    |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Traverse Town                                                     [0403]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        ITEMS
        ŻŻŻŻŻ
        [ ] Postcard #1                      [ ] Cottage
        [ ] Postcard #2                      [ ] Mythril Shard
        [ ] Mythril Shard                    [ ] Postcard #3
        [ ] Mega-Potion                      [ ] Mega-Potion
        [ ] Potion                           [ ] Potion
        [ ] Pretty Stone                     [ ] Elixir
        [ ] Mythril                          [ ] Mega-Potion
        [ ] Elixir                           [ ] Postcard #4
        [ ] Mega-Ether                       [ ] Postcard #5
        [ ] Mythril                          [ ] Pretty Stone
        [ ] Mythril Shard                    [ ] Postcard #6
        [ ] Elixir                           [ ] Camping Set
        [ ] Mega-Ether

        ACCESSORIES
        ŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Brave Warrior

        SPELLS/ABILITIES
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Dodge Roll                       [ ] Trinity Jump
        [ ] Fire

        TRINITIES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Trinity Jump #1                  [ ] Trinity Jump #2
        [ ] Trinity Jump #3                  [ ] Trinity Jump #4

        ENEMIES
        ŻŻŻŻŻŻŻ
        • Shadow                             • Soldier
        * Leon                               * Guard Armor

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ACCESSORY SHOP                       | ITEM SHOP                             |
|======================================|=======================================|
| Protect Chain .................. 300 | Potion ........................... 60 |
| Fire Ring ...................... 450 | Hi-Potion ....................... 150 |
| Blizzard Ring .................. 450 | Ether ........................... 200 |
| Thunder Ring ................... 450 | Tent ............................ 250 |
| Ability Stud ................... 600 | Morning Star .................... 300 |
| Obsidian Ring ................. 1000 | Warhammer ....................... 450 |
|                                      | Smasher ......................... 450 |
|                                      | Stout Shield .................... 450 |
|______________________________________|_______________________________________|

The First District
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Sora arrives in Traverse Town and is awakened by Pluto. This world is the main
hub for people from all different worlds that were attacked by the Heartless.
You will spend a lot of time in Traverse Town because of the Accessory Shop, the
large building in the center of this First District. Go south of the afore-
mentioned shop to find the Item Shop located next to the steps. Sell your Pretty
Stone then target the fan on the ceiling and hit it to receive a [POSTCARD].

  Leave the Item Shop and take the Postcard to the funny looking Mailbox.
Deliver it to receive a [COTTAGE]. Head up the steps past the Accessory Shop and
look right to find some crates. Push the large one over to the shop and use it
to reach the roof. Open the [CHEST] to find another [POSTCARD], which can be
mailed for a [MYTHRIL SHARD]. Enter the Accessory Shop and talk to Cid to gain
some understanding of where you are. Jump atop the shelf to Cid's left to find
a [CHEST] containing a [MYTHRIL SHARD]. Note that there is also a Save Point in
the shop.

The Second District
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  As you enter the Second District you'll witness a man losing his Heart. Some
Shadows appear and you'll need to defeat them before progressing. To the right
is a [CHEST] on an awning. You'll need to jump from the nearby lantern to reach
it and obtain the [POSTCARD] which can be mailed for a [MEGA-POTION]. Head
along this side of the district towards the large building at the opposite end.
Jump across the gap and then over to the Gizmo Shop ledge. From here you can
reach the [CHEST] with a [MEGA-POTION] inside.

  You can enter the Gizmo Shop and fight waves of Shadows for some decent
experience and Munny. You want to enter the Dalmatians' House afterwards to
learn about Pongo and Perdita's 99 missing Dalmatians. Exit through the house
to the Alleyway and head to the far side to find a [POTION] within a [CHEST].
If you climb into the balconies you can find another [CHEST] with another
[POTION] at the end near the Dalmatians' House. On the opposite end you'll need
to look over the balcony towards the chest on the ground to notice another
[CHEST] on a ledge -- it contains a [PRETTY STONE].

  Head back to the Second District and enter the Hotel to trigger another scene
with Donald and Goofy searching for something. Venture to the Third District via
the alley that splits the Second District then return to Cid in the Accessory
Shop. Save your game and leave the Shop to finally find someone.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Leon                                                                  |
|-----------------------------------------------------------------------------|
| HP: 120                    |  First off, this battle can be pretty tough    |
| Attack: 8                  | being at a low level. Second, you are really   |
| Defense: 8                 | not supposed to win the battle and the scene   |
| Weak: N/A                  | afterwards is the same regardless of whether   |
| Resist: N/A                | you "win" or not. Leon hits pretty hard with   |
| Drop: Elixir               | a quick one-two cut, but it can be parried for |
| Experience: 30             | 1 Tech Point and leaves Leon open for a combo. |
|----------------------------' Leon also casts Fire, which should be dodged   |
| unless you are skillful enough to reflect is back at Leon. Performing this  |
| skillful maneuver stuns Leon for quite some time and allows you to get in   |
| some good damage. Waiting around for this moment requires a lot of patience |
| but is the safest way to defeat Leon. Likewise, you can employ a hit and    |
| run tactic where you only swing twice then run to dodge Leon's attacks but  |
| it can be risky. The best way to win is wait for Leon to jump towards you,  |
| then quickly move so you are behind him and unleash a 3-hit combo.          |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Take out the Leader
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the scenes talk to Yuffie then open the [CHEST] on the table for the
[ELIXIR]. Check the pictures around the room then jump up and hit the clock
above Leon's head until it reads 7:00. A sound will indicate a [CHEST] spawning
behind you on the seat, it contains a [MYTHRIL]. Let Leon know when you're ready
and head out.

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| S | HP: 24       Experience: 3       Drop: Spirit Shard (8%)                |
| O |                                        Potion (2%)                      |
| L |                                        Protect Chain (1%)               |
| D |                                                                         |
| I |  Soldiers claw like Shadows but deal more damage and have more HP. They |
| E | can dash towards you to try for a high damage attack, but if you time   |
| R | it right you can hit their head for some Tech Points. Long combos work  |
|   | best against the Soldier as well as Aerial combos.                      |
|___|_________________________________________________________________________|

  Head out to the Second District and get some practice against the Soldiers
then go to the First District. Talk to Aerith outside the Accessory Shop to
receive a [MEGA-POTION]. Before heading out, it's not a bad idea to pick up a
Fire Ring or Protect Chain to raise your defense just a bit for the boss that
awaits you. Head to the Third District when you're set. You meet up with Donald
and Goofy to fight off a large group of Soldiers. Once you defeat them the
leader that Leon mentioned emerges.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Guard Armor                                                           |
|-----------------------------------------------------------------------------|
| HP: 84 (Arm), 196 (Leg), 120 (Body)|  The Guard Armor has multiple parts    |
| Attack: 11 (Arm/Leg), 8 (Body)     | that can all deal damage. You'll want  |
| Defense: 10 (Arm/Leg, 8 (Body)     | to target the arms first since they    |
| Weak: N/A                          | have the fewest HP, though they have   |
| Resist: N/A                        | the least dangerous attack. They spin  |
| Drop: Brave Warrior                | around from time to time and can knock |
| Experience: 110 (Body)             | you way back. While spinning, if you   |
|------------------------------------' get a shot in on them you'll stun the  |
| arms and they'll fall lifeless for a few seconds so you can get additional  |
| damage! Next, take out the legs which can also detach and start stomping    |
| around dealing a little damage but mainly knocking you back. Attack them    |
| from behind while detached and they'll go lifeless for a few seconds. While |
| all of this is happening, you need to watch out for a Body Slam from the    |
| Body. This attack can deal a lot of damage and possibly kill you in a       |
| single hit if you are a little under leveled. Once the arms and legs have   |
| been defeated the Body isn't much of a threat.                              |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Traverse Town Aftermath
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the scene Aerith will give you [500 MUNNY]. If you beat Leon earlier
you'll also receive an [ELIXIR]. Head towards the dining area next to the Item
Shop to spot [TRINITY JUMP #1]. Use it to reach a [CHEST] with a [POSTCARD]
inside -- it can be mailed for a [MEGA-ETHER]. Head towards the exit gates and
look left for [TRINITY JUMP #2] that results in a lot of Munny. From here go
towards the Second District and jump over the short wall to the safe. You can
unlock the safe now to receive a [POSTCARD] that can be mailed for a [MYTHRIL].
Now go through the Second District to the Hotel then to the Red Room to find a
[CHEST] with a [PRETTY STONE]. Now, head through the Gizmo Shop in the Second
District and use the ladder.

  This takes you up to the upper level roofs. Cross the narrow path and jump
to the large building across the gap. Move towards the hole straight ahead and
look left for a [CHEST] containing a [MYTHRIL SHARD]. Go through the hole to
reach a balcony in the Third District. Check the corners here with R1 to lock
onto and examine a [POSTCARD] that can be mailed for an [ELIXIR]. Jump down and
go behind the "Lady and the Tramp" statues to find [TRINITY JUMP #3] which gives
a [CAMPING SET] and lots of Munny.

  Lastly, head to the door with a flame on it and cast Fire to reach the
Mystical House. Jump across the stones and enter the Empty House via the hole
in the left side. Here you'll meet Merlin and the Fairy Godmother, but you're
really here for the [TRINITY JUMP #4] which nets a lot of Munny and a [MEGA-
ETHER]. From here you are left to equipping the party and stocking up on some
Potions before leaving to the Gummi Ship; picking up Donald's [MORNING STAR]
and Goofy's [SMASHER] aren't a bad idea. You'll also want to purchase at least 5
Potions before leaving. They won't be used for healing, but for gaining access
to new areas in the next world.

Gummi Ship Adventures!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  When you leave Traverse Town you'll have the option of going to one of the two
available worlds. Choose the top one (Battle LV 1) to get started. This first
course doesn't offer much in terms of difficulty. You'll have to break through
some rocks that block your path, but otherwise it's a safe trip. Nothing even
shoots back at you. Disembark when you arrive to reach Wonderland.

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Wonderland                                                        [0404]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        ITEMS
        ŻŻŻŻŻ
        [ ] Ether                            [ ] Potion
        [ ] Tent                             [ ] Footprints
        [ ] Hi-Potion                        [ ] Camping Set
        [ ] Camping Set                      [ ] Antenna
        [ ] Scan-G                           [ ] Stench
        [ ] Dalmatians 16, 17, & 18          [ ] Mega-Potion
        [ ] Camping Set                      [ ] Dalmatians 13, 14, & 15
        [ ] Defense Up                       [ ] Meteor-G
        [ ] Mythril Shard                    [ ] Dark Matter
        [ ] Potion                           [ ] Ether
        [ ] Elixir                           [ ] Potion
        [ ] Potion                           [ ] Thundara-G
        [ ] Potion                           [ ] Potion
        [ ] Mythril Shard                    [ ] Navi-G Piece
        [ ] Defense Up

        ACCESSORIES
        ŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Ifrit's Horn

        SPELLS/ABILITIES
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Blizzard

        TRINITIES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Trinity Jump #5                  [ ] Trinity Jump #6

        ENEMIES
        ŻŻŻŻŻŻŻ
        • Shadow                             • Large Body
        • Red Nocturne                       • Soldier
        • Gigas Shadow                       * Trickmaster

Down the Rabbit Hole
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the scene with the White Rabbit head through the door down the hall. In
this room you're clearly too large, so approach the Doorknob to get things
started. Push the bed in then drink the contents of the bottle. When you drop
down you'll find a new enemy.

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| R | HP: 24       Experience: 1       Drop: Blaze Shard (6%)                 |
| E |                                        Ether (1%)                       |
| D |                                        Fira Ring (0.5%)                 |
|   |                                                                         |
| N |  Red Nocturne's will fly around the air back and forth and then they    |
| O | start to swirl some fire around. That's your indication to either prep  |
| C | for knocking a fireball back at them or dodging it. Like most enemies,  |
| T | deflecting their attack results in a stun so you can kill them pretty   |
| U | quickly. In a group you can get surrounded and pummeled easily so take  |
| R | them out quickly. Once you acquire Blizzard you'll get Tech Points for  |
| N | using that spell on them, to which they are also weak and take          |
| E | additional damage.                                                      |
|___|_________________________________________________________________________|

  After you clear out the Heartless head through the hole you revealed when you
pushed the bed in. When the scene ends you're tasked with finding evidence of
Alice's innocence.

Evidence for the Red Queen
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Head out to the Lotus Forest to meet the Cheshire Cat. He mentions four pieces
of evidence, but you need only one to start the trial. It is, however,
incredibly useful to find all of the pieces so let's get started. Clear out the
Heartless and turn into the alcove past the red flower to find [TRINITY JUMP #5]
to receive an [ETHER], [POTION], and [TENT]. In this alcove you'll also find
the [FOOTPRINTS], your first piece of evidence. Give the flower here a Potion
to receive a [HI-POTION]. The red flower you passed earlier wants an Ether and
will produce a [CAMPING SET] for your patronage. The other red flower along the
path will do the same.

  Head to the far side of the Lotus Forest and climb the rock to reach a lily
pad with an [ANTENNA]. From this pad you can spot a [CHEST] high above in the
corner. It is possible to make this jump and have Sora grab the ledge, you just
need to jump at the absolute end of the pad while running to grab it; the chest
holds a [SCAN-G]. Head back to the alcove and climb the mushrooms up to a hole
in the tree. Go through it to arrive back in the Bizarre Room right next to the
[STENCH].

Bonus Evidence
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  The last piece of evidence is the tricky one that the Cheshire Cat alluded to.
First head back to the Lotus Forest where the large rock is located. Jump on
the mushrooms and go left to reach a platform where you can jump across to the
acorn. Hop down to the [CHEST] to find [DALMATIANS 16, 17, & 18] then return to
the entrance. Give the yellow flower a Potion and Sora becomes huge. Step on the
stump near the entrance then "Take" the acorn from the tree. Hit the tree to
change its direction then eat the acorn. Climb the tree once more and use the
newly raised platform to reach a hole in the corner. From here you land on a
faucet in the Bizarre Room. Carefully jump across to the [CLAW MARKS] to receive
the [BLIZZARD] magic.

The Red Queen's Trial
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Save your game back in the Queen's Castle then approach the Ace of Hearts to
present your evidence. There are five boxes of evidence and you can only choose
one so there will be a 20% chance you pick the wrong one. If you choose the
wrong one then Donald, Goofy, or both will be locked up during the next battle
but you can break them out so it's not a big deal.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Cards and Tower                                                       |
|-----------------------------------------------------------------------------|
| HP: 60 (Heart), 45 (Spade)           |  The objective of this fight is to   |
|     24 (Tower), 9 (Crank), 10 (Queen)| bring down Alice's cage so she can   |
| Attack: 9 (Heart/Spade/Queen)        | be freed. You need to break the 3    |
| Defense: 9 (Heart/Spade/Queen)       | cranks around the tower and they     |
| Weak: N/A                            | only take 1 HP worth of damage every |
| Resist: N/A                          | hit. While this is happening the     |
| Drop: N/A                            | Cards will be attacking you and they |
| Experience: 100 (Tower/Queen)        | can hurt. It's usually best to take  |
|--------------------------------------' out a few Cards first then get to    |
| work on breaking the tower. You can knock the Queen out in a single hit     |
| most of the time. The Cards get back up over time so you can't just dispose |
| of them and then break the tower after. The tower can be targeted after the |
| cranks have been broken and also only takes 1 HP worth of damage every hit. |
| It's not a bad idea to use Fire repeatedly to hit the crank and tower since |
| it shoots fast and can end the fight quickly.                               |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Where'd Alice Go?
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Head back into the Bizarre Room and drink the contents of the bottle to return
to the Rabbit Hole. At the beginning you'll find some enemies that can be
defeated to reveal a [CHEST]. Inside you'll find a [MEGA-POTION] as a nice
reward. You'll also probably notice that there are some new enemies you might
encounter.

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| G | HP: 150      Experience: 0       Drop: Fury Stone                       |
| I |                                                                         |
| G |  This Heartless is new to Final Mix and can only be found in one        |
| A | location in the entire game, the Bizarre Room in Wonderland. When you   |
| S | enter there will either be all Shadows or a mix of Soldiers, Large      |
|   | Bodies, and Red Nocturne. You want to enter the Bizarre Room when there |
| S | is just Shadows. Defeat three waves of them and the Gigas Shadows will  |
| H | appear. There isn't anything special about them other than being huge   |
| A | versions of the Shadow. The trick is to not get hit because once you do |
| D | that Gigas Shadow will disappear and there's only 7 of them. The drop   |
| O | rate is based on how many you defeat: 3 (10%), 4 (20%), 5 (35%), 6      |
| W | (50%), and 7 (100%, 2 items).                                           |
|   |                                                                         |
|   |  If you equip items to reach maximum MP and have Cheer on everyone then |
|   | you can summon Dumbo and use Splash to kill all the Gigas Shadows       |
|   | without fear of taking damage since you're invincible. This is the best |
|   | method for easily acquiring Fury Stones.                                |
|___|_________________________________________________________________________|

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| L | HP: 160      Experience: 7       Drop: Spirit Shard (12%)               |
| A |                                        Hi-Potion (4%)                   |
| R |                                        Protera Chain (1%)               |
| G |                                                                         |
| E |  The Large Body is one of the more annoying Heartless you'll fight. It  |
|   | is best to strike at its back since you'll get reflected at the belly.  |
| B | If the Large Body taps it's belly it will charge at you so either Dodge |
| O | Roll at an angle towards but away from it or hit it with magic to force |
| D | the Large Body to stop. Likewise, you can counter by timing your strike |
| Y | with the Keyblade to stun the Large Body when it charges. This leaves   |
|   | the Large Body exposed for combos to its back. Goofy can be useful for  |
|   | his spinning shield attack deals a lot of damage to the Large Body. In  |
|   | the same sense, Donald is useful for countering charges with magic. The |
|   | most important thing is to leave the Large Body for last when in battle |
|   | because trying to kill it while you are being shot at raises the        |
|   | difficulty of this foe.                                                 |
|___|_________________________________________________________________________|

Curiouser and Curiouser
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Head back to the Lotus Forest and clear out the Heartless then give the yellow
flower a Potion again to grow larger. Push the rock into the water to raise two
platforms then "Take" the acorn by hitting the tree. Hit the tree again to move
it back away from you, then eat the acorn. Use the new platforms to reach an
area with [TRINITY JUMP #6] -- it yields a [CAMPING SET] and plenty of MP. You
can also give the red flower a Hi-Potion to receive a [MEGA-POTION] in return.
By that math, you can turn Potions into Mega-Potions by resetting the flowers
and buying Potions, feeding them to the red flower near the entrance, then using
the Hi-Potion they give on the red flower you just fed. Curious.

  Go through the doorway back to the Queen's Castle and open the [CHEST] to
receive find [DALMATIANS 13, 14, & 15]. Return to the Lotus Forest and head to
the back end. Climb up the tree using the mushrooms and enter the Bizarre Room
by jumping from the acorn branch across the gap. Clean out the Heartless the
"Touch" the lamp to light it and receive a [DEFENSE UP] from the [CHEST] that
spawns. Touch the second light to spawn a picture that you need to examine. In
this closed off area of the Lotus Forest you'll find two yellow flowers where
you can trade a Potion for a [HI-POTION] and an Elixir for a [MYTHRIL SHARD].
With this area complete, return to the Bizarre Room.

                                    N O T E
                                    ŻŻŻŻŻŻŻ
        |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
        |   You will start to encounter White Mushrooms at this point |
        | in the game. They are pretty useful for obtaining rarer     |
        | items for synthesis. It might seem insignificant at this    |
        | point but it'll save you some time later in the game if     |
        | you take advantage of the White Mushrooms starting now.     |
        | Don't go actively looking for them, just know what to do    |
        | when one appears.                                           |
        |_____________________________________________________________|

A Very Merry Unbirthday
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Hit the latch next to the Teddy Bear so that it drops into the chair. Now exit
the Bizarre Room and climb up the mushrooms near the entrance of the Lotus
Forest and reach the corner exit to return to the Bizarre Room. Turn the faucet
to animate the pot then jump into it to reach a [CHEST] with a [METEOR-G]
inside. Drop down and enter the Bizarre Room from the Queen's Castle. Fight your
way back to the tabletop and grow big again. Read the [BOOK] near the Teddy Bear
to receive a [MYTHRIL SHARD]. Now move the Teddy Bear to make the clock become
real, then move the clock and get small again.

  Enter the Tea Party Garden and open the [CHEST] before jumping down to receive
a [DARK MATTER]. There is a sign next to the Mad Hatter and March Hare picture
that details sitting down in the chairs around the table to receive a reward.
If you start a battle then the table goes away, so grab the rewards first!

                                     Battle
                                      ___
                                     |   |
                                     |___|
                                  ___________
                            ___  |           |  ___
          Potion & Munny - |   | |           | |   | - Ether & MP
                           |___| |           | |___|
                            ___  |           |  ___
                  Battle - |   | |           | |   | - Potion & MP
                           |___| |           | |___|
                            ___  |           |  ___
             Elixir & HP - |   | |           | |   | - Potion & HP
                           |___| |           | |___|
                                 |___________|

Finding the Trickmaster
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Enter the Bizarre Room via the door in the house. Clear out the Heartless in
the room then jump up to the candles and light them. Release the latch at the
far end of the room to reach another area of the Queen's Castle. Open the nearby
[CHEST] to find a [THUNDARA-G] then drop down. Enter the Bizarre Room once more
and "Examine" the flower near the Doorknob to receive two [POTIONS] and a
[MYTHRIL SHARD]. Save your game then talk to the Cheshire Cat to start the boss
fight.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Trickmaster                                                           |
|-----------------------------------------------------------------------------|
| HP: 600                    |  Trickmaster can be a bit of a pain if you     |
| Attack: 9                  | don't understand his mechanics. While it may   |
| Defense: 9                 | seem a bit backwards, the best defense against |
| Weak: N/A                  | Trickmaster is to be constantly on offense. If |
| Resist: N/A                | you don't give the Trickmaster time to light   |
| Drop: Ifrit's Horn         | his batons then you'll be in good shape. You   |
| Experience: 150            | can tell when Trickmaster is attacking because |
|----------------------------' his legs stiffen up. Afterwards, he swoops     |
| down to attack so dodge and then counter this. If you stand in the corner   |
| near the Teddy Bear you can just leap from this chair to the Trickmaster    |
| deal damage to his body -- he doesn't take damage anywhere else while he is |
| standing. After a few combos, Trickmaster will collapse and you can really  |
| let him have it. Refrain from using Fire, it will just light the batons of  |
| Trickmaster and double his damage. Likewise, you can use Blizzard to put    |
| out the batons. If Trickmaster does go to the fireplace and lights his      |
| batons then you need to be ready to Dodge Roll as he will shoot Fire at you |
| and it does a lot of damage. Using the table in the center of the room is   |
| not a bad idea, it's just that the Trickmaster can smash it and you'll have |
| to wait for it to raise again. With all of this knowledge, the simplest way |
| to defeat Trickmaster is stand near the Teddy Bear and just let him have it |
| and he'll never light his batons and he'll collapse often so you'll finish  |
| the battle relatively quickly.                                              |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Traverse Town Pitstop
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle you receive a [NAVI-G PIECE] and are free to leave. Head back
to Traverse Town for a quick pitstop. Go to the cafe and use Blizzard to
extinguish the candles then open the [CHEST] for a [DEFENSE UP]. From here go to
the Battle LV 2 world, which is in fact the Olympus Coliseum.

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Olympus Coliseum                                                  [0405]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        ITEMS
        ŻŻŻŻŻ
        [ ] Mythril Shard                    [ ] Dalmatians 22, 23, & 24
        [ ] Mega-Potion                      [ ] Entry Pass
        [ ] Hero License                     [ ] Postcard #7
        [ ] Postcard #8                      [ ] Megalixir
        [ ] Orichalcum                       [ ] Thundara-G
        [ ] Dalmatians 58, 59, & 60

        ACCESSORIES
        ŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Inferno Band

        SPELLS/ABILITIES
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Thunder                          [ ] Sonic Blade

        TRINITIES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Trinity Jump #7                  [ ] Trinity Jump #8

        ENEMIES
        ŻŻŻŻŻŻŻ
        • Shadow                             • Large Body
        • Red Nocturne                       • Soldier
        • Blue Rhapsody                      * Cloud
        * Cerberus

Becoming a Hero
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  The Olympus Coliseum welcomes you with open arms and readily available items
to be had. In front of you are the gates, to left and right you'll find
TRINITY JUMP #7] and [TRINITY JUMP #8] which yield [CHESTS] containing a
[MYTHRIL SHARD] and [DALMATIANS 22, 23, & 24]. There is also a [CHEST] behind
the left side pillars that contains a [MEGA-POTION]. Enter the Lobby and talk to
Phil. Try to move the pedestal when he asks, but of course it won't budge. Talk
to Phil again and he will let you participate in the trials.

The Trials
ŻŻŻŻŻŻŻŻŻŻ
  The initial trial is to break 20 barrels within 30 seconds. It's not that
difficult, just start comboing all the way through the barrels straight ahead
then take out the remaining two at the end. The next trial is to break 25
barrels within a minute. Start by running around the perimeter and destroying
these barrels. Once you reach the start jump up and smash the next three then
continue climbing and smashing. At the top you'll have to combo one barrel into
another to save time, otherwise just use Fire to target the barrel that's far
away across the gap.

  Phil seems to stiff the group, but at least he hands over the power of
[THUNDER]. Leave the Lobby and meet Hades who hands over an [ENTRY PASS]. Turn
back around and talk to Phil in the Lobby to start the Preliminaries, just make
sure you save first. During the Preliminaries you'll face a new Heartless, the
Blue Rhapsody.

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| B | HP: 24       Experience: 1       Drop: Frost Shard (12%)                |
| L |                                        Ether (1%)                       |
| U |                                        Blizzara Ring (0.5%)             |
| E |                                                                         |
|   |  The Blue Rhapsody functions much like it's counterpart, the Red        |
| R | Nocturne. It will whiz around and cast Blizzard spells, so in a group   |
| H | you can be completely surrounded and take some damage. Fortunately,     |
| A | these little fellows are low on HP and are weak against Fire. Casting   |
| P | Fire on the Blue Rhapsody will result in Tech Points and generally kill |
| S | them in a single shot. In a group fight it's best to take out the Blue  |
| O | Rhapsody early so that you can focus on melee combat instead of dodging |
| D | spells. Lure them away from the melee attackers and cast Fire spells in |
| Y | quick succession to make short work of these Heartless.                 |
|___|_________________________________________________________________________|

The Preliminaries
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  The key to making it through is utilizing your spells when you need to and
focusing on the melee attackers. Blast Red Nocturnes with Blizzard to quickly
eliminate a foe that would drain a lot of your HP. The same applies to the Blue
Rhapsody, focus them down with Fire and then tackle the Soldiers or Shadows that
accompany them. In battles where both of the wizards exist, use Blizzard first
to wipe out all the Red Nocturnes. Once you clear the first six rounds you'll be
faced against Cloud.

                 |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                 |      Round #       |       Enemies        |
                 |====================|======================|
                 | 1 - Shadow Scout   | Soldier x4           |
                 |                    | Blue Rhapsody x3     |
                 |--------------------|----------------------|
                 | 2 - Sinisters      | Shadow x10           |
                 |                    | Blue Rhapsody x3     |
                 |--------------------|----------------------|
                 | 3 - Heat & Freeze  | Red Nocturne x5      |
                 |                    | Blue Rhapsody x5     |
                 |--------------------|----------------------|
                 | 4 - Shadow Platoon | Shadow x2            |
                 |                    | Soldier x2           |
                 |                    | Red Nocturne x3      |
                 |                    | Blue Rhapsody x3     |
                 |--------------------|----------------------|
                 | 5 - Blue Revenge   | Blue Rhapsody x9     |
                 |--------------------|----------------------|
                 | 6 - Big One        | Large Body x1        |
                 |                    | Red Nocturne x4      |
                 |                    | Blue Rhapsody x4     |
                 |--------------------|----------------------|
                 | 7                  | Cloud                |
                 |____________________|______________________|

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Cloud                                                                 |
|-----------------------------------------------------------------------------|
| HP: 300                    |  First things first, this is a battle where    |
| Attack: 11                 | the outcome doesn't affect anything; the       |
| Defense: 10                | story continues even if you lose. If you don't |
| Weak: N/A                  | want to just throw in the towel and get beaten |
| Resist: N/A                | then you need to watch out for Cloud's lunge   |
| Drop: N/A                  | attack. He will usually do this a few times in |
| Experience: 80             | rapid succession and follow it up with a       |
|----------------------------' leaping strike. The leaping strike sends a     |
| shockwave in a small area around Cloud so you have to jump to dodge or      |
| Dodge Roll away. Dodge Rolling out and then quickly back in will let you    |
| hit Cloud a few times and charge your MP. If Cloud targets Donald or Goofy  |
| then use Fire to deal some easy damage to Cloud, otherwise continue to      |
| dodge everything and wait for the leaping strike to counter.                |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  There is a cutscene where Cerberus enters and the gang is taken back into the
Lobby. You'll have a chance to save and restock before heading back out to fight
the beast.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Cerberus                                                              |
|-----------------------------------------------------------------------------|
| HP: 600                    |  Cerberus has an array of attacks but they are |
| Attack: 11                 | all easily dodged and countered. As long as    |
| Defense: 10                | you are patient you can escape this battle     |
| Weak: N/A                  | unscathed. First, Cerberus uses Meteor to fire |
| Resist: N/A                | large balls of flame at you. They move pretty  |
| Drop: Inferno Band         | slow so you can Dodge Roll to avoid and even   |
| Experience: 200            | get up in Cerberus' face and attack during     |
|----------------------------' this time. Next, Cerberus will likely start    |
| using it's three heads to attack in a snapping action. Stand off to the     |
| side and attack one of the outer heads immediately after it snaps, you      |
| should be able to get two hits in every time and this phase lasts awhile.   |
| Cerberus will also rear up and slam the ground, just jump over the shock    |
| wave. Lastly, Cerberus spews Darkness from its mouth and voids begin to     |
| appear beneath Sora's location. You can just run and Dodge Roll around to   |
| avoid the damage here. If at any time you have a bunch of MP just get some  |
| space and let Fire fly. Overall, Cerberus is one of the easier bosses.      |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Junior Heroes
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle the group will receive the [HERO LICENSE]. Head outside and
talk to Cloud to learn [SONIC BLADE]. As you leave there is another scene. You
have the option of going on to the Battle LV 3 world now if you want but there
is some stuff in Traverse Town if you want to go back.

Lighting Up Traverse Town
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  With Thunder available to Sora, head to the Third District. There is a broken
wire in one of the corners, use Thunder on it. This will power the Gizmo Shop,
so head over to it via the Second District. Clear out the enemies and climb up
to the second level. Step on the three raised platforms on the second level and
you'll hear a chime. Hop back down and check the clock to receive not one, but
two [POSTCARDS]. You can turn them both in for a [MEGALIXIR] and [ORICHALCUM].
While you're here you can also visit the Dalmatians' House to receive a
[CURAGA-G] for finding so many of their puppies. When you're all finished, head
to the Battle LV 3 world, Deep Jungle.

...And Wonderland?
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  With Thunder you can visit Wonderland's Lotus Forest to unveil a new chest.
Jump up the platforms in the fake pond to the left of the entrance. Use Thunder
on the bells to spawn a [CHEST] with [THUNDARA-G] inside. If you enter the
Bizarre Room from the Lotus Forest's far end atop the canopy then examine the
picture you'll be taken another area where you can use Thunder on the bells. The
[CHEST] that spawns has [DALMATIANS 58, 59, & 60] inside.

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Deep Jungle                                                       [0406]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        ITEMS
        ŻŻŻŻŻ
        [ ] Mega-Potion                      [ ] Protect-G
        [ ] Mythril Shard                    [ ] Dalmatians 34, 35, & 36
        [ ] Hi-Potion                        [ ] Ether x2
        [ ] Dalmatians 25, 26, & 27          [ ] Mega-Potion
        [ ] Meteor-G                         [ ] Mythril
        [ ] Dalmatians 28, 29, & 30          [ ] Thundara-G
        [ ] Mega-Potion                      [ ] Mythril Shard
        [ ] Protect-G                        [ ] Fire-G
        [ ] Aeroga-G                         [ ] Aeroga-G
        [ ] Shell-G                          [ ] Mythril Shard
        [ ] Dalmatians 31, 32, & 33          [ ] Mythril
        [ ] Orichalcum                       [ ] Navi-G Piece

        ACCESSORIES
        ŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Protect Chain                    [ ] White Fang

        KEYBLADES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Jungle King

        SPELLS/ABILITIES
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Cure                             [ ] Trinity Charge

        TRINITIES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Trinity Jump #9                  [ ] Trinity Jump #10

        ENEMIES
        ŻŻŻŻŻŻŻ
        • Shadow                             • Powerwild
        • Bouncywild                         • White Mushroom
        • Black Ballade                      • Pink Agaricus
        * Sabor                              * Clayton
        * Stealth Sneak

Sabor, Danger
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
  As you gain control of Sora you're immediately in a fight against Sabor. This
cat has minimal attacks but it's slashes can hurt. He's pretty easy to beat
though, so just let him have it. When you regain control, head outside and grab
the barrel. Bring it back in and position it close enough to the steps that you
can run up them. At the second level exit and turn left, jumping the small gap.
It seems like a dead end here, but you can actually jump around the corner to
a platform with a ladder. Climb the ladder and jump the gap on the roof to find
a [CHEST] with a [PROTECT CHAIN].

  Drop down to the netting below the treehouse and you can spot another [CHEST]
on a second tier, it holds a [MEGA-POTION]. Jump down into the canopy of trees
to land in a new area. There is a Save Point and a [CHEST] containing a [MEGA-
ETHER] on a second level platform. When you are ready, jump into the hollow
log and go along for the ride. Taking this shortcut throws you right into camp.
Enter the tent to find Jane and be reunited with Donald and Goofy. Put them both
in your party so you can utilize the Trinities.

Camp Exploration
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You receive the [PROTECT-G] that Donald and Goofy found after the scene.
Start by opening the [CHEST] for a [MYTHRIL SHARD] then exit the tent. Go to the
left side past the table to find [TRINITY JUMP #9] -- it spawns a [CHEST] with
[DALMATIANS 34, 35, & 36]. Check the grandfather clock near Clayton for [RECIPE
CARD 1] then check the flagpole just outside the tent for [RECIPE CARD 2]. Head
to the stove pot and "Examine" it to place a Potion inside. Target the stove and
cast Fire to receive a [HI-POTION].

  Head back to the clothesline and check the pink shirt for [RESEARCH NOTE 1]
then search the globe near the tent for [RESEARCH NOTE 2]. There is also a third
note, examine the record player for [RESEARCH NOTE 3]. Head to the lab table and
"Examine" the flasks to place a Potion inside. Cast Blizzard and you'll receive
[ETHER x2]. Now you need to collect all six slides around the camp:

     [ ] Slide 1 - Atop the camp tent. Reach it by climbing the briefcases.
     [ ] Slide 2 - Atop a dresser to the right of the tent.
     [ ] Slide 3 - To the left of the tent near an easel.
     [ ] Slide 4 - Atop the pile of crates in front of the tent.
     [ ] Slide 5 - Climb atop the camp tent and run along the white canopy.
     [ ] Slide 6 - On the briefcases to the left of the tent.

                                    N O T E
                                    ŻŻŻŻŻŻŻ
        |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
        |  You can check out the other areas if you want. One of note |
        | is the Bamboo Thicket next to Camp. It has a chance of      |
        | spawning a Black Ballade if you are looking for Synthesis   |
        | items already.                                              |
        |_____________________________________________________________|

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| B | HP: 80       Experience: 20      Drop: Lightning Stone                  |
| L |                                                                         |
| A |  The Black Ballade is a wizard, like a Red Nocturne or Blue Rhapsody,   |
| C | but unlike them it doesn't use offensive and instead plays a game. The  |
| K | magic it casts splits itself into 5 total Black Ballades but only one   |
|   | of them is the right one. They line up, so stand far enough back to see |
| B | all of them. One of the Black Ballades will bob up and down then the    |
| A | group will rotate positions pretty quickly. Follow the one that moved   |
| L | and hit it after they stop. You'll get Tech Points, some Munny, and HP  |
| L | balls for getting the right one, but choosing the wrong one and you get |
| A | zapped. Mess up three times and you're out, the Black Ballades leave.   |
| D | Items have a 10% chance of dropping when you hit the right Black        |
| E | Ballade and a 100% chance if you hit the right one four straight times. |
|___|_________________________________________________________________________|

Kerchak, Friend
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Return to Jane and place the slides in the projector. After a scene you can
leave the tent, only to be ambushed by Sabor again! Head down the left side to
enter Hippo's Lagoon. Jump across all the Hippos to reach a [CHEST] with
[DALMATIANS 25, 26, & 27].  Now swim over to the platform at your right and
climb up the right set of trees to reach a [CHEST] with a [MEGA-POTION]. On the
opposite side of the river you can spot another chest. You'll need to jump from
the other side and swing the Keyblade at the perfect time to make it, but it is
possible. If you can't make the jump you can always come back later when you
learn a new skill. The [CHEST] has a [METEOR-G] inside.

  Head back towards the entrance and climb the vine to reach Vines (not to be
confused with the Vines 2, which is coming up). Swing across the vines to
another platform, then swing from here to a [CHEST] -- a [MYTHRIL]. Continue to
swing from vine to vine until you reach Vines 2. After the scene swing across
to the next platform and open the [CHEST] to find [DALMATIANS 28, 29, & 30].
Now swing back to the platform you started at and climb the vine to reach the
Climbing Trees.

Attack of the Wild
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Follow the path around to [TRINITY JUMP #10] which reveals a [CHEST] with a
[THUNDARA-G]. Enter the Tree House area from here to start another scene. Jump
off the edge near the bottom of the area, where you can see a plank extended out
and rope hanging down below. You'll land in the Cliffs where Sabor will ambush
you once again. Defeat him and climb to the upper tier to find two [CHESTS] -- a
[MEGA-POTION] and [MYTHRIL SHARD]. Return to the Camp Tent for a scene.

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| P | HP: 30       Experience: 4       Drop: Ether (20%/0%)                   |
| O |                                        Power Shard (16%/8%)             |
| W |    Drop percentages are for if the     Mega-Ether (4%/0%)               |
| E |   enemy slipped on a banana peel or    Potion (2%/0%)                   |
| R |   not, listed in that order.           Protera Chain (0%/0.5%)          |
| W |                                                                         |
| I |  These Heartless jump and roll around to dodge your attacks. It's best  |
| L | to just get up in their face and don't let them attack. You will get    |
| D | blocked but not parried and if you take some damage it's not a big deal |
|   | since they drop so many HP balls.                                       |
|___|_________________________________________________________________________|

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| B | HP: 30       Experience: 2       Drop: Ether (20%/0%)                   |
| O |                                        Power Shard (24%/12%)            |
| U |    Drop percentages are for if the     Mega-Ether (4%/0%)               |
| N |   enemy slipped on a banana peel or    Hi-Potion (0%/2%)                |
| C |   not, listed in that order.           Protera Chain (0%/1%)            |
| Y |                                                                         |
| W |  Much like their counterpart, the Bouncywild will move around often but |
| I | these Heartless a bit faster. They also chuck banana peels to make Sora |
| L | slip and lose munny, though they too can slip on them and their drops   |
| D | are modified for the better if they do so.                              |
|___|_________________________________________________________________________|

Save the Gorillas
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  The objective now is to stop Clayton from getting the gorillas. Start out at
the Camp and defeat the Powerwilds. You'll go to a few other areas that you've
already been to and receive a reward each time you save a gorilla.

     [ ] Camp - Protect-G
     [ ] Bamboo Thicket - Fire-G
     [ ] Cliff - Aeroga-G
     [ ] Climbing Trees - Aeroga-G
     [ ] Tree House - Shell-G

                                    N O T E
                                    ŻŻŻŻŻŻŻ
        |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
        |  When returning to the Tree House there is a chance you'll  |
        | find White Mushrooms that are Stopped. You can't do help    |
        | them right now, but when you get Stop you can return.       |
        |_____________________________________________________________|

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| P | HP: 200      Experience: 0       Drop: Serenity Power                   |
| I |                                                                         |
| N |  The Pink Agaricus appears in two locations, one of which is the Tree   |
| K | House in Deep Jungle. When you enter the Tree House you'll find three   |
|   | White Mushrooms that are Stopped. Cast Stop on them and they'll animate |
| A | then drop clear orbs. After you animate all three, check inside the     |
| G | Tree House for the Pink Agaricus. The objective is to cast Stop on the  |
| A | Heartless then hit it as many times as you can before it can move again |
| R | to increase the drop rate. Having Aeroga on Sora and using Ragnarok is  |
| I | the best way to get a high number, though having to hit Triangle will   |
| C | also force Donald and Goofy to hit the Pink Agaricus and actually lower |
| U | your hit count (Note: In the original Final Mix it is possible to get   |
| S | 100 hits but it is not possible in this version because of this new     |
|   | "feature"). At 40, 50, and 60 hits there is a 10% drop chance. At 70,   |
|   | 80, and 90 its 20%. There is a 100% drop chance at 100 hits but again,  |
|   | it is not possible.                                                     |
|___|_________________________________________________________________________|

  Return to Jane after saving the gorillas then head out to the Bamboo Thicket
to find Sabor waiting for you.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Sabor                                                                 |
|-----------------------------------------------------------------------------|
| HP: 180                    |  Sabor isn't messing around anymore. He is     |
| Attack: 12                 | faster, stronger, and has more HP. In this     |
| Defense: 11                | area he also has the benefit of jumping in and |
| Weak: N/A                  | out of the thicket. Using Fire and Sonic Blade |
| Resist: N/A                | work out really well this time around. You may |
| Drop: White Fang           | find using Guard and then countering to work   |
| Experience: 150            | out as well. Either way, Sabor still isn't a   |
|----------------------------' large threat and should go down after a few    |
| combos. If for some reason you are having trouble, remember to Dodge Roll   |
| away from his attacks and the Dodge Roll back into him to close the gap.    |
| Follow this up with a combo and watch the combo finisher knock Sabor across |
| the battlefield. Blasting Sabor with Fire is always a good idea too.        |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Save Jane Too!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After you defeat Sabor you'll view a scene with Jane. Head back to the tent
then back to the Climbing Trees. You objective is to find the four black
unbloomed flowers and cast magic on them so that they open. One is right at the
beginning, another is on the tree in the center. The third is up above the Tree
House entrance and the last one is where Jane and Terk are, you'll need to use
Fire after locking on. Once they are all opened attack the large fruit hanging
from the tree to free your friends.

  Return to the Camp and save your game. You'll want to swap out Donald for the
next battle because he's going to useless. Take off Healing Herb and Wind Armor
from Tarzan's abilities and instead equip the two Critical Plus abilities he
has. The amount of physical damage that Tarzan deals will really help in the
coming fight. Give Goofy a bunch of Potions then head to the Cliff to find
Clayton.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Clayton and Stealth Sneak                                             |
|-----------------------------------------------------------------------------|
| HP: 250 (Clayton), 750 (Stealth Sneak) |  The initial fight is against a    |
| Attack: 12 (Clayton/Stealth Sneak)     | few Powerwilds and Clayton. It's   |
| Defense: 11 (Clayton/Stealth Sneak)    | easy to just hit Clayton a few     |
| Weak: N/A                              | times to start the real battle. He |
| Resist: N/A                            | appears riding the invisible boss, |
| Drop: Mega-Potion (Stealth Sneak)      | the Stealth Sneak. You'll want to  |
| Experience: 270                        | go all out against Stealth Sneak   |
|----------------------------------------' so that it becomes visible and     |
| easier to hit. You're going to take damage so be ready to toss yourself a   |
| Potion if Goofy doesn't do it for you. The battle ends when Clayton is      |
| defeated but it's hard to take him out when the Stealth Sneak is pummeling  |
| you so take out the lizard first. Using Sonic Blade should deal quite a bit |
| of damage and could stun the Stealth Sneak which is useful for additional   |
| combos. Listen for Clayton to yell, "Gotcha!" so you can dodge his shots    |
| and keep attacking Stealth Sneak. Eventually the lizard becomes immune to   |
| damage so switch to Clayton and be on the look out for the lizard's vicious |
| Eye Beam attack. The beam itself travels pretty slowly but it is homing so  |
| you have to Dodge Roll to avoid, if you don't it's going to hurt. When the  |
| Stealth Sneak leaves its trance you can take it down to 1 HP before it goes |
| back into it. Focus Clayton down and he'll start burning through Potions to |
| keep alive. You'll be able to down the Stealth Sneak and then Clayton once  |
| the trance is over. Keep your health high and use your MP!                  |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Waterfall Secrets
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Your reward for this fight is the power of healing; Sora obtains [CURE].
After Kerchak boosts you up, enter the Waterfall Cavern. Head to the end of the
cavern and jump up to the [CHEST] for a [MYTHRIL SHARD]. Turn around and jump
even higher to another [CHEST] and [DALMATIANS 31, 32, & 33]. Turn around yet
again and jump higher still to a [MYTHRIL] in a [CHEST]. Across from here is a
[CHEST] with an [ORICHALCUM] inside. You can exit at the top to seal the keyhole
to Deep Jungle and receive a [NAVI-G PIECE], the [JUNGLE KING] Keyblade, and
learn the power of [RED TRINITY], Trinity Charge. Head back to Traverse Town
when you are finished.

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Traverse Town Redux                                               [0407]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        ITEMS
        ŻŻŻŻŻ
        [ ] Dalmatians 4, 5, & 6             [ ] Earthshine Gem
        [ ] Dalmatians 10, 11, & 12          [ ] Old Book
        [ ] Comet-G                          [ ] Navi-G Piece

        SPELLS/ABILITIES
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Summon (Simba)                   [ ] Aero

        TRINITIES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Trinity Charge #1                [ ] Trinity Charge #2
        [ ] Trinity Charge #3

        ENEMIES
        ŻŻŻŻŻŻŻ
        • Shadow                             • Soldier
        • Large Body                         • Red Nocturne
        • Blue Rhapsody                      • Yellow Opera
        • Green Requiem                      • Air Soldier
        • Sniperwild                         * Opposite Armor

Help with Gummis
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Start off by going down the alley past the Accessory Shop where Sora first
appeared in Traverse Town. Here you'll find [TRINITY CHARGE #1] and it leads to
a [CHEST] in the Alleyway, [DALMATIANS 4, 5, & 6]. Head to the Second District
and fight your way through the Gizmo Shop and down to the Dalmatians' House to
claim any rewards you might have for finding lost puppies.

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Y | HP: 24       Experience: 3       Drop: Thunder Shard (8%)               |
| E |                                        Ether (1%)                       |
| L |                                        Thundara Ring (0.5%)             |
| L |                                                                         |
| O |  The Yellow Opera functions just like the other wizards except that it  |
| W | casts balls of Thunder at you as opposed to Blizzard or Fire. The big   |
|   | downside here is that the Yellow Opera doesn't have a weakness like     |
| O | Fire or Blizzard that can instantly defeat them. Instead, you'll have   |
| P | to rely on smashing these Heartless into the ground. Since they lack a  |
| E | weakness it might be best to single them out and defeat them first as   |
| R | opposed to the other wizards you'll face. They are the strongest of the |
| A | three but aren't much trouble.                                          |
|___|_________________________________________________________________________|

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| G | HP: 15       Experience: 4       Drop: Bright Shard (10%)               |
| R |                                        Ether (4%)                       |
| E |                                        Protera Chain (0.5%)             |
| E |                                                                         |
| N |  This wizard looks just like all the others you've faced but it is not  |
|   | an offensive wizard. Instead, this little guy whizzes around casting a  |
| R | light Cure on damaged compadres. Obviously, this is detrimental to      |
| E | defeating the Heartless so you'll want to target the Green Requiem's    |
| Q | first in every battle they are in. Often, the Green Requiem will join   |
| U | up with a Large Body and several other wizards. These fights can be     |
| I | harder than others since you have a lot of moving parts and a foe with  |
| E | a large HP reservoir, and that plays right into the hands of the Green  |
| M | Requiem.                                                                |
|___|_________________________________________________________________________|

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| A | HP: 30       Experience: 2       Drop: Spirit Gem (4%)                  |
| I |                                        Potion (2%)                      |
| R |                                        Hi-Potion (1%)                   |
|   |                                                                         |
| S |  The Air Soldier fights much like a regular Soldier except it can fly   |
| O | around. This allows it to use a swooping charge instead of a straight   |
| L | on shot, thus it is harder to dodge, especially in a group. It's hard   |
| D | to catch the Air Soldier on the ground for a combo so you'll be forced  |
| I | to use magic or Aerial Combos to take them down. Air Soldiers are       |
| E | rarely by themselves and often accompany ground forces to give you a    |
| R | lot to think about -- take out other Heartless before these, however.   |
|___|_________________________________________________________________________|

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| S | HP: 28       Experience: 10(n(n + 1))/2  Drop: Power Stone              |
| N |                                                                         |
| I |  These pink Heartless appear in the middle of the Second District at    |
| P | Traverse Town. The objective is to not be seen or they will lock onto   |
| E | you and fire invisible projectiles that can't be dodged. At first, you  |
| R | will find just one Sniperwild, but as you defeat it more appear. The    |
| W | best tactic is going to be using Stop then trying to defeat as many as  |
| I | you can. Remember to have Donald and Goofy aid you when trying to take  |
| L | them out. You'll get 10 experience for killing one and an additional    |
| D | 10 for each one after that (10, then 20, then 30, etc..). After beating |
|   | 6 Sniperwilds there is a 35% chance to get the Power Drop. After 12 it  |
|   | is 50%, after 18 it's 60%, after 24 it's 100% drop, and if you get all  |
|   | 30 you'll get 2 more at 100% chance.                                    |
|   |                                                                         |
|   |  There is a pattern to the Sniperwild spawns. It starts with one, then  |
|   | once it's defeated two more spawn in the center. Once those two are     |
|   | defeated three will spawn in the center. Defeating these three resets   |
|   | the pattern. A riskier but more mana conserving way of defeating the    |
|   | Sniperwilds is to hit one with Fire while sitting near the entrance to  |
|   | the First District. It'll hop up to you and you can kill it from there. |
|   | If you are spotted and reinforcements are summoned you won't gain any   |
|   | items or experience for killing these Heartless, so just leave.         |
|___|_________________________________________________________________________|

  From here head to the Alleyway. In front of the waterway is a gated off path,
but also [TRINITY CHARGE #2] which grants you access to the Secret Waterway.
Talk to Leon a few times and you'll receive the [EARTHSHINE GEM]. Check near the
steps for a [CHEST] with [DALMATIANS 10, 11, & 12]. Head over to Cid at the
Accessory Shop. He'll install the Gummi for you but you need to take the [OLD
BOOK] to Merlin. Head to the Magician's Study and talk to Merlin then talk to
the Fairy Godmother to learn how to summon [SIMBA].

An Old Friend
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Head back to the Third District to meet up with Riku. Enter the Vacant House
near the exit to the Second District and talk to Cid. He'll hand over the
[WARP-G] and ask you to check out the bell atop the Gizmo Shop in the Second
District. Find Cid again in the First District to receive a [COMET-G] then save
your game. Climb atop the Gizmo Shop and use [TRINITY CHARGE #3] to reach the
bell. Ring it three times and jump down for a boss fight. Make sure you have
your equipment up-to-date; equip the Jungle King Keyblade.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Opposite Armor                                                        |
|-----------------------------------------------------------------------------|
| HP: 135 (Arm/Leg), 900 (Body) |  The boss starts out like Guard Armor but   |
| Attack: 15 (Arm/Leg/Body)     | after minimal damage it switches to the     |
| Defense: 12 (Arm/Leg/Body)    | more powerful Opposite Armor. Start with    |
| Weak: N/A                     | defeating the "hands" to stop the annoying  |
| Resist: N/A                   | spin attack. It's best to be a little bit   |
| Drop: N/A                     | reckless for the opening part of the battle |
| Experience: 390 (Body)        | since you'll likely parry attacks instead   |
|-------------------------------' of taking damage. Focus on the "feet" next  |
| but you likely won't defeat them before the Body pulls the feet in and      |
| charges up a powerful beam. This is best avoided by heading down one of the |
| alleys or using the steps to block the attack since it will fire regardless |
| of line of sight. Using Simba is a bad idea, instead just stick to aerial   |
| attacks and backing away to use Cure when your HP gets too low. The main    |
| Body will drop fast once it's by itself, just keep the pressure on.         |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Sora learns the power of air and acquires [AERO] magic.

Side Projects
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Talk to Cid to learn you only have one half of the required Navi-G Pieces to
reach another area, but at least the first new path is open. He will now sell
Gummi Blocks so buy what you need. The COM. 2 is great for expanding your
availability. At this point in the game you can start/complete a few optional
adventures:

     [0501] 100 Acre Wood
     [0601] Phil Cup
     [0701] The Jungle Slider
     [0702] Vine Swinging

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Agrabah                                                           [0408]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        ITEMS
        ŻŻŻŻŻ
        [ ] Mega-Potion                      [ ] Mega-Ether
        [ ] Mega-Potion                      [ ] Mega-Ether
        [ ] Mega-Potion                      [ ] Scissors-G
        [ ] Megalixir                        [ ] Cottage
        [ ] Dark Matter                      [ ] Mega-Ether
        [ ] Thundara-G                       [ ] Mega-Ether
        [ ] Elixir                           [ ] Mythril Shard
        [ ] Mega-Potion                      [ ] Elixir
        [ ] Thundara-G                       [ ] Cottage
        [ ] Mythril Shard                    [ ] Defense Up
        [ ] Mythril Shard                    [ ] Dalmatians 37, 38, & 39
        [ ] Cottage                          [ ] Torn Page
        [ ] Mythril                          [ ] Meteor-G
        [ ] Thundaga-G                       [ ] Ansem's Report 1
        [ ] AP Up

        ACCESSORIES
        ŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Fire Ring                        [ ] Ray of Light
        [ ] Thunder Ring                     [ ] Protera Chain

        KEYBLADES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Three Wishes

        SPELLS/ABILITIES
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Blizzara                         [ ] Fira
        [ ] Genie                            [ ] Trinity Ladder

        TRINITIES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Trinity Jump #11                 [ ] Trinity Jump #12
        [ ] Trinity Charge #4                [ ] Trinity Ladder #1

        ENEMIES
        ŻŻŻŻŻŻŻ
        • Shadow                             • Pot Spider
        • Yellow Opera                       • Fat Bandit
        • Bandit                             • Black Fungus
        • Green Requiem                      • Air Soldier
        • Pot Scorpion                       • White Mushroom
        * Pot Centipede                      * Cave of Wonders
        * Jafar                              * Genie Jafar

A Whole New World
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Defeat the Heartless in the first area and open the [CHEST] near the Storage
for a [MEGA-POTION]. Jump up the crates to a second tier where another [CHEST]
awaits, this one holds a [MEGA-ETHER]. Now enter the Storage to spot a Save
Point but also a [CHEST] behind the barrel for another [MEGA-POTION]. You may
have noticed that there are a few new enemies in this area.

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| B | HP: 39       Experience: 7       Drop: Blaze Gem (4%)                   |
| A |                                        Potion (2%)                      |
| N |                                        Protera Chain (0.5%)             |
| D |                                                                         |
| I |  Bandits are nimble like Soldiers but use a sword to aid in combat. The |
| T | downside to the sword is the pause they have before they strike making  |
|   | it easy to counter. They can throw their swords and manipulate them as  |
|   | well, but it's too easy to strike the Bandit when he is weaponless.     |
|___|_________________________________________________________________________|

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| P | HP: 21       Experience: 2       Drop: Mythril Shard (1%)               |
| O |                                        Tent (1%)                        |
| T |                                        Camping Set (0.5%)               |
|   |                                                                         |
| S |  The Pot Spider looks just like a regular pot except it sprouts legs    |
| P | and tries to kill you. There isn't much to it, they jump around and     |
| I | die relatively easy. They often attack in groups and can be a little    |
| D | annoying but at least they drop a ton of Munny once defeated.           |
| E |                                                                         |
| R |                                                                         |
|___|_________________________________________________________________________|

  Head out to Main Street and clear out the Heartless, keeping aware that the
pots can be Pot Spiders. Climb the building up to the canopy and jump across
the gap to a [CHEST] containing a [MEGA-ETHER]. Head to the opposite end and
into the Alley where Jafar with dispatch Bandits to take you down, but you won't
have any of that. Once the Heartless have been defeated climb up to the next
level to find a [CHEST] and another [MEGA-POTION]. Use the Keyhole that's next
to the chest to unlock a door higher up. It can be reached by jumping across
the shutters but you don't need to go that way.

Genie of the Lamp
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Return to Main Street and head to the opposite end where you'll find a pole
you can climb to reach Aladdin's House. Check the [CHESTS] in here to find a
[SCISSORS-G] and a [MEGALIXIR]. Move the cabinet that is on top of the Magic
Carpet and it will fly away. There is also a dresser in this room that can be
moved to reveal a Keyhole that opens a gate. Head back to the Plaza and jump
across the shutters and then across the gap to a [CHEST] with a [COTTAGE]. Be
on the look out for Heartless and the Pot Spiders though.

  From here cross back into Main Street and climb up to the highest point. Jump
over to a [CHEST] to acquire a [DARK MATTER]. Now head to the desert via the
Plaza and take a magic carpet ride out to Aladdin. Al isn't doing so well, so
clear out the Heartless to help. You'll want to head back to Agrabah after
choosing your party, just keep Aladdin out for now. You'll be meeting a new
Heartless once you return.

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| F | HP: 240      Experience: 20      Drop: Blaze Gem (8%)                   |
| A |                                        Hi-Potion (4%)                   |
| T |                                        Firaga Ring (1%)                 |
|   |                                                                         |
| B |  Fat Bandits are to Bandits, as Large Bodies are to Soldiers. The Fat   |
| A | Bandit can breathe fire, turn quickly to strike you, and shoot fiery    |
| N | balls of pain at you. You can bat the fireballs back though and stun    |
| D | the Fat Bandit. It's hard to fight these Heartless in the close quarter |
| I | areas in Agrabah but if you acquired Gravity you can make short work of |
| T | them since they remain highly vulnerable when flattened.                |
|___|_________________________________________________________________________|

Reach the Palace
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Clear out the Plaza and climb up the crates so you can jump across to the
Alley. Defeat the Heartless in this small area and jump across the shutters to
reach Main Street once again. Now, jump along the canopies to reach the far end
and enter the Bazaar. In this area you have a chance at finding Black Fungi,
but you're here to get the [TRINITY JUMP #11] at the bottom of the area -- it
yields a [MEGA-ETHER]. Now climb up and jump across the shutters to reach a
[CHEST] with [THUNDARA-G] inside. Continue to make the climb and reach another
[CHEST], this one has a [FIRE RING]. Now use the Keyhole to open a locked gate
and return to Main Street.

  Head to Aladdin's House to progress the story then head back to Main Street
after you've re-equipped the group and saved. Jump across to the yellow canopies
and enter the Palace Gates.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Pot Centipede                                                         |
|-----------------------------------------------------------------------------|
| HP: 600                    |  As the battle starts get a lock onto the Pot  |
| Attack: 18                 | Centipede's head. Pot Spiders will come from   |
| Defense: 15                | all areas to join with the Pot Centipede and   |
| Weak: N/A                  | that's not a good thing. Use Blizzard to blast |
| Resist: N/A                | them as they try to join to limit the numbers  |
| Drop: Ray of Light         | a bit. If you have Stun Impact or Ripple Wave  |
| Experience: 250            | you'll be able to use those to keep the Pot    |
|----------------------------' Spiders from joining as well. Cast Aero on     |
| Sora to avoid getting hit too much and focus on attacking the Head or Tail, |
| whichever isn't trying to attack you. They switch off and on so just bounce |
| between them. Now and again you can pin one of them in a corner and just    |
| completely break all strategy that would be required to win the battle. Use |
| your "Call for Help" to get Donald and Goofy involved if you do pin one of  |
| halves so you can quickly end the fight.                                    |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                                    N O T E
                                    ŻŻŻŻŻŻŻ
        |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
        |  When returning to the Plaza Gates there is a chance to     |
        | spawn the Pot Scorpion.                                     |
        |_____________________________________________________________|

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| P | HP: 200      Experience: 20      Drop: Mythril Stone                    |
| O |                                                                         |
| T |  The Pot Scorpion spawns in the Palace Gates of Agrabah after you've    |
|   | beaten the Pot Centipede. There are 12 pots but only one is the Pot     |
| S | Scorpion. Simply walk into the pots and if they move you can break them |
| C | but if it doesn't it's the Pot Scorpion. Break all 11 pots first then   |
| O | strike the Pot Scorpion. The only way to hurt it is to Guard right when |
| R | it charges to claw you. It gets knocked unconscious for a moment so you |
| P | can damage it. You can negate the poison attack with Aeroga if you have |
| I | trouble dodging it. There's a 20% chance for the item to drop, it       |
| O | becomes 35% if you break the 11 pots before attacking the Pot Scorpion. |
| N | There is also a 10% chance of getting the item when you smash the 11th  |
|   | pot, so make sure you break the other pots first!                       |
|___|_________________________________________________________________________|

Cave of Wonders
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Re-enter the Palace Gates from up high and jump down to the [CHEST] to acquire
a [PROTERA CHAIN]. Visit Aladdin's House to find a merchant selling some items.

                           |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                           |       MERCHANT        |
                           |=======================|
                           | Potion ........... 60 |
                           | Hi-Potion ....... 150 |
                           | Ether ........... 200 |
                           | Tent ............ 250 |
                           | Camping Set ..... 500 |
                           |_______________________|

  Head to the desert and catch a ride with Carpet again to find the Cave of
Wonders.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Cave of Wonders                                                       |
|-----------------------------------------------------------------------------|
| HP: 380                    |  During the fight with the Cave of Wonders     |
| Attack: 18                 | you'll have to fight Bandits and Fat Bandits.  |
| Defense: 15                | Start by climbing up the head of the tiger and |
| Weak: N/A                  | moving to one of it's eyes. Begin unleashing   |
| Resist: N/A                | your best combos to deal a significant amount  |
| Drop: N/A                  | of damage quickly. Don't worry about the beams |
| Experience: 400            | shooting out of it's eyes, you'll dodge them   |
|----------------------------' simply from standing here. You do have to deal |
| with the Bandits tossing their swords at you, so use Aero to negate that.   |
| Each eye has half the HP of this boss, so be sure to switch off once you    |
| break one of them.                                                          |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  While fighting the Heartless here make sure not to fall. Once they have all
been defeated check the [CHEST] for a [MEGA-ETHER]. Head into the Hall and start
cleansing it of Heartless, remembering not to fall. When fighting the Green
Requiem and Yellow Operas just use magic because if you try to Aerial Combos
you'll likely fall. There is a barrel just before the three water spouts, jump
atop it to reach a platform with a [CHEST] containing an [ELIXIR]. Jump from
here down to the other half and up to another [CHEST] to acquire a [MYTHRIL
SHARD].

  At the beginning of this area you can see a pillar with a water spout that
bridges the gap to a set of stairs on the far end. Make the jump to reach the
Bottomless Hall and a [CHEST] with another [MEGA-POTION]. Head back to the
Hall and jump over to the exit, back into the Bottomless Hall. To your right is
a [CHEST] with an [ELIXIR] if you can make the crafty jump. Drop down after you
get the item and swim to the [TRINITY JUMP #12] -- it spawns a [CHEST] with a
[THUNDARA-G] inside.

The Treasure Room
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Back at the Bottomless Hall you can jump atop the water spout to reach a
[CHEST] with a [COTTAGE], you'll just have to fight the Pot Spiders and Shadows
for it. Enter the Treasure Room from here where there is a chance to spawn White
Mushrooms. Clear out the Heartless and use [TRINITY CHARGE #4] to receive a
[MYTHRIL SHARD] and a large sum of Munny. Jump atop the monument with the flames
under it to reach a green [CHEST] with a [DEFENSE UP] inside. You can jump from
here to the other [CHEST] to acquire a [MYTHRIL SHARD]. Jump over to the small
walkway for the last [CHEST] in this area and to find [DALMATIANS 37, 38, & 39].

Chambers of Secrets
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Head back to the Hall and take the steps to a stone platform that leads to
the Dark Chamber. Use the Save Point and swap Donald out for Aladdin, you must
have Aladdin to progress. Jump over to the [CHEST] for a [COTTAGE] then make
the other jump to find a [TORN PAGE] in the [CHEST]. Now drop down into the
water and swim to the Relic Chamber. Go up the steps to the [CHEST] containing
a [THUNDER RING] then make your way to the other end.

  Face the monkey statue and "Call" Abu to gain access to some new steps. If
you pushed the stone off the cliff earlier you can reach a [CHEST] with a
[MYTHRIL] inside. Head back into the Dark Chamber by using the steps you just
received access to and you'll spot a [CHEST] with a [METEOR-G] inside. Swim up
the waterfall (Yes, UP the waterfall) and call Abu again to lower the platform.
Grab the [PROTERA CHAIN] from the [CHEST] then swim up the waterfall near the
Save Point to enter the Silent Chamber.

  Head down the waterfall and call touch the statue then swim back up. Now swim
into the Hidden Room and jump-slash the pillar here. After the cutscene head
back to the Treasure Room. Call Abu on the statue near the Save Point to reach
a [CHEST] with a [THUNDAGA-G] inside. Save your game and head to the Lamp
Chamber when you're ready.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Jafar                                                                 |
|-----------------------------------------------------------------------------|
| HP: 500                    |  Jafar always starts by chanting then firing   |
| Attack: 18                 | a beam of fire from his staff at you. Just hug |
| Defense: 15                | the platform that he's on to avoid it. He will |
| Weak: N/A                  | use this through the battle and also use an    |
| Resist: N/A                | ice storm that is easily avoided. When Jafar   |
| Drop: N/A                  | whisks around the room in his void ball, Genie |
| Experience: 600            | will start to attack. You'll know when he's    |
|----------------------------' going to swing because he'll yell something    |
| about hoping he doesn't hit you. Chase Jafar around and try to melee him,   |
| but if you can't then fire off some spells. He'll put up a magic-shield     |
| if you cast too many spells but then he'll come into your melee range and   |
| you can still hurt him. Overall, this battle isn't that tough.              |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Phenomenal Cosmic Power
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle you receive an upgrade to Blizzard, it becomes [BLIZZARA].
Unfortunately, Jafar turns himself into an all-powerful genie. Head back to
the Treasure Room Save Point to heal then go after Jafar.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Genie Jafar                                                           |
|-----------------------------------------------------------------------------|
| HP: 750                    |  This battle is one of the simplest battles in |
| Attack: 18                 | the game. Target Jafar's lamp that Iago is     |
| Defense: 15                | flying around with and just pummel it. Jafar   |
| Weak: N/A                  | will throw rocks and shoot fireballs now and   |
| Resist: N/A                | again but they don't do a lot of damage at all |
| Drop: N/A                  | and it's too simple to just heal. There is the |
| Experience: 730            | aspect of moving platforms but it plays to     |
|----------------------------' your advantage since you can often hide behind |
| one to avoid getting hit. Iago can be knocked out to allow for an even      |
| easier method of damage, he'll drop green orbs when this happens.           |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Itty Bitty Living Space
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You receive an upgrade to Fire, it becomes [FIRA]. You also receive [ANSEM'S
REPORT 1] for some good reading. You have to escape the Cave of Wonders by
riding the Carpet but it's not difficult at all. After the scenes end you'll
receive the Summon [GENIE], [THREE WISHES] Keyblade, and learn the power of
[GREEN TRINITY], Trinity Ladder. Head to the Storage via the Plaza and you'll
find [TRINITY LADDER #1] which gives an [AP UP] via the [CHEST].

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  World Revisit                                                     [0409]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        ITEMS
        ŻŻŻŻŻ
        [ ] Mythril Shard                    [ ] Dalmatians 7, 8, & 9
        [ ] Postcard #9                      [ ] AP Up
        [ ] Holy-G                           [ ] Mythril
        [ ] Elixir                           [ ] Mythril Shard
        [ ] Mythril Shard

        TRINITIES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Trinity Ladder #2                [ ] Trinity Ladder #3
        [ ] Trinity Ladder #4                [ ] Trinity Ladder #5
        [ ] Trinity Ladder #6

Traverse Town
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Land at the Accessory Shop and talk to Pinnochio. Use [TRINITY LADDER #2] to
gain access to the Synthesis Shop at last! Check the two [CHESTS] for a
[MYTHRIL SHARD] and [DALMATIANS 7, 8, & 9] then check the note next to the
fireplace for a [POSTCARD]. Now you can talk to the Moogles to learn how to
Synthesize. You should be able to make quite a few things at the start. Mail
the Postcard for an [AP UP] and head to the next world. It also might be a
good idea to visit the 100 Acre Wood (Section [0501]) since you're in Traverse
Town and can advance that plot.

Olympus Coliseum
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You can put out the torches around the area with Blizzara to receive a
[HOLY-G] and there is [TRINITY LADDER #3] near the rankings that gets you a
[MYTHRIL].

Wonderland
ŻŻŻŻŻŻŻŻŻŻ
  Land at the Rabbit Hole to use [TRINITY LADDER #4] and receive an [ELIXIR].
Go to the Bizarre Room and shrink down. [TRINITY LADDER #5] can be found in
the chimney, use it to find a [CHEST] with a [MYTHRIL SHARD INSIDE].

Deep Jungle
ŻŻŻŻŻŻŻŻŻŻŻ
  Disembark at the Jungle: Tunnel and climb to the Treetop. Use [TRINITY LADDER
#6] to acquire a [MYTHRIL SHARD] and plenty of green orbs. With that, you've
gathered all the available items in previous worlds. Onward!

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Monstro                                                           [0410]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        ITEMS
        ŻŻŻŻŻ
        [ ] Mega-Ether                       [ ] Cottage
        [ ] Dalmatians 55, 56, & 57          [ ] Osmose-G
        [ ] Flare-G                          [ ] Megalixir
        [ ] Dalmatians 76, 77, & 78          [ ] Mega-Ether
        [ ] Thundaga-G                       [ ] Cottage
        [ ] Torn Page                        [ ] Mega-Ether
        [ ] Thundaga-G                       [ ] Cottage
        [ ] Mythril                          [ ] Dalmatians 79, 80, & 81
        [ ] Mythril Shard                    [ ] Potion x2
        [ ] Cottage                          [ ] Watergleam
        [ ] Scan-G                           [ ] Cottage
        [ ] Dalmatians 73, 74, & 75          [ ] Megalixir
        [ ] Mythril                          [ ] Mythril Shard

        SPELLS/ABILITIES
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Cheer                            [ ] High Jump
        [ ] Stop

        TRINITIES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Trinity Jump #13                 [ ] Trinity Jump #14
        [ ] Trinity Jump #15                 [ ] Trinity Ladder #7

        ENEMIES
        ŻŻŻŻŻŻŻ
        • Shadow                             • Large Body
        • Yellow Opera                       • Green Requiem
        • Air Soldier                        • Barrel Spider
        • Search Ghost                       • Rare Truffle
        • Grand Ghost                        * Parasite Cage


Swallowed Whole
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Set a course from Agrabah to either world, but the Battle LV 5 world is
the easier course. After a bit you'll eventually be swallowed up by Monstro,
it's unavoidable. When you arrive inside Monstro just swim towards the back of
Monstro's mouth to start more scenes. You'll be facing a few new enemies in
the next area.

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| S | HP: 45       Experience: 10      Drop: Bright Gem (4%)                  |
| E |                                        Hi-Potion (2%)                   |
| A |                                        Mega-Potion (1%)                 |
| R |                                                                         |
| C |  Search Ghosts aren't the toughest Heartless you'll find. They often    |
| H | just charge and flail to deal damage. They can phase in and out to      |
|   | appear behind you but otherwise they don't pose much of a threat. If    |
| G | you defeat a Search Ghost while it is glowing you will receive          |
| H | additional green and clear orbs which somewhat promotes using magic for |
| O | a quicker and more efficient kill. In groups just use Blizzara to get   |
| S | them all at once.                                                       |
| T |                                                                         |
|___|_________________________________________________________________________|


|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| B | HP: 24       Experience: 3       Drop: Mythril Shard (1%)               |
| A |                                        Camping Set (1%)                 |
| R |                                        Cottage (0.5%)                   |
| R |                                                                         |
| E |  Barrel Spiders are just like the Pot Spiders you encountered while in  |
| L | Agrabah, except they are in barrels. They do pose a greater threat      |
|   | however, since they can charge at you and explode to deal a lot of      |
| S | damage. The upside is that this can be dodged and the low HP of the     |
| P | Barrel Spider makes it easy to take out quickly. Like the Pot Spider,   |
| I | the Barrel Spider drops a lot of green orbs and Munny once defeated so  |
| D | even if you take some damage it's not urgent to heal. Skills like Stun  |
| E | Impact and Ripple Drive are great for keeping the Barrel Spiders        |
| R | numbers in check, so hope to get these to proc.                         |
|___|_________________________________________________________________________|

Playing Games
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Enter Chamber 1 to trigger another scene. Defeat the Search Ghosts and enter
Chamber 3 via the lower exit. Clear out the Fat Bodies and Search Ghosts in
here then open the [CHEST] for a [MEGA-ETHER]. Return to Chamber 1 and take the
other exit to reach Chamber 2. There are Air Soldiers and other Heartless in
here, just kill them and loot the [CHEST] for a [COTTAGE]. Head on to Chamber 3
again, but this time you're higher up. Try not to fall or break both of the
barrels.

  Use one of the barrels to reach a platform above you. It has a [CHEST] with
[DALMATIANS 55, 56, & 57] inside. From here you can jump across the gap to a
[CHEST] with an [OSMOSE-G] and use the barrel on this side to reach the [CHEST]
that's higher up, it has a [FLARE-G] inside. Jump back across and enter
Chamber 2 again, just from the other entrance. Clear out the Barrel Spiders
and jump from one platform to the next to reach the [CHEST] with a [MEGALIXIR]
inside.

He's Not Lying
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Jump back across and fight through Chamber 5 to Chamber 6. Clear out the
Heartless and turn left to a [CHEST] with [DALMATIANS 76, 77, & 78] inside.
There is an exit right here back to Chamber 5, take it. Defeat the waves of
Heartless, lots of Shadows, then loot the [CHESTS] for a [MEGA-ETHER] and
[THUNDAGA-G]. You can also use [TRINITY JUMP #13] to receive a [COTTAGE] and
some Munny.

  Clear out the Heartless and use a barrel at the top of the final step to reach
a [CHEST] on the upper platform, it contains a [TORN PAGE]. There is an exit
right here back to Chamber 5, take it. Defeat the waves of Heartless, lots of
Shadows, then loot the [CHESTS] for a [MEGA-ETHER] and [THUNDAGA-G]. You can
also use [TRINITY JUMP #13] to receive a [COTTAGE] and some Munny. Climb up
using the barrel and defeat the Search Ghosts that appear.

  Grab the barrel and move it towards the exit. Press Circle to drop it instead
of throwing it and you can leap from the barrel to the ledge -- the [CHEST]
contains a [MYTHRIL]. Jump across to the new area and break the barrel to gain
access to the [CHEST], [DALMATIANS 79, 80, & 81] inside. Jump back to the area
you start at and enter Chamber 4. Save your game after the scenes then proceed
into the Bowels for a boss fight.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Parasite Cage                                                         |
|-----------------------------------------------------------------------------|
| HP: 450                    |  The Parasite Cage basically flails around     |
| Attack: 21                 | swinging its flexible arms around to deal      |
| Defense: 17                | damage and prevent you from using melee combat |
| Weak: Fire                 | to your advantage. You can just empty a bunch  |
| Resist: N/A                | of Fira into it from a distance and then get   |
| Drop: N/A                  | in close to regain some HP and deal a little   |
| Experience: 500            | bit of damage. Once you have some HP back,     |
|----------------------------' just return to firing off Fira spells from a   |
| distance. The battle isn't too difficult especially with Riku helping you   |
| out. In the worst case, just use Ethers and cast Fira until it dies.        |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Reaching New Heights
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle Goofy will learn [CHEER]. Jump into the hole and open the
[CHEST] near Geppetto to learn [HIGH JUMP], a Shared ability that you should
immediately equip. Jump on the ledge of the ship then jump atop it to reach
[TRINITY LADDER #7] and a [MYTHRIL SHARD] from the mast. Jump into the water
from here and swim over to [TRINITY JUMP #14] which yields two [POTIONS] and a
[COTTAGE]. Jump up the platforms from here to reach a [CHEST] with the
[WATERGLEAM] inside.

  Swim over to the platform infront of Geppetto's Ship and climb up to another
[CHEST] to acquire a [SCAN-G]. From here jump to the central stack then to the
back end of the one you were just on. Climb up to the top for a [CHEST] that
contains a [COTTAGE]. Now, from where you got the Blue Trinity, make a long
jump over to a low platform. Climb up to the top to find a [CHEST] that is
hiding [DALMATIANS 73, 74, & 75]. Head back to Chamber 6 where you got the Torn
Page and make a jump and slash to reach a [CHEST] with a [MEGALIXIR]. Make
another similar jump to the ledge nearby. The [CHEST] here contains a [MYTHRIL]
and there is an exit back to Chamber 1.

Mushrooms and a Rematch
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  From the mouth you'll need to climb up the wooden structures and reach the
door above the Chamber 1 entrance to enter the Throat. Use [TRINITY JUMP #15]
to get a [MYTHRIL SHARD] then climb up into Monstro's Stomach. Note: It is
possible to encounter Rare Truffles at this location.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Parasite Cage                                                         |
|-----------------------------------------------------------------------------|
| HP: 900                    |  This time around the stakes are higher and    |
| Attack: 21                 | the Parasite Cage is going all-in. Riku isn't  |
| Defense: 17                | around for this battle and your enemy has a    |
| Weak: Fire                 | lot more health this time around. Parasite     |
| Resist: N/A                | Cage can now shoot green gas at Sora and even  |
| Drop: N/A                  | lunge it's body for massive damage. You'll     |
| Experience: 1000           | want to get right in it's face and deal a lot  |
|----------------------------' damage fast. Keeping Aero on isn't a bad idea  |
| since you can parry with it. When the Parasite Cage is knocked down it's    |
| mouth opens up revealing an orb of darkness. Attack this for double damage  |
| and green orbs to aid your healing instead of stopping to cast Cure.        |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle you learn [STOP] and are released from Monstro. Unlike the
original game, you can always return to Monstro. There are several reasons you
might want to return, one would be to fight a Grand Ghost.

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| G | HP: 300      Experience: 100     Drop: Frost Stone                      |
| R |                                                                         |
| A |  The Grand Ghost appears in the Stomach of Monstro and is one of the    |
| N | more annoying new Heartless because it can only take damage from the    |
| D | use of curative items. That's all there is to it, get close to it and   |
|   | use an item to "heal" it. Mega-Potions have a 5% chance of making the   |
| G | item drop, Mega-Ethers are 10%, Elixirs are 35%, and Megalixirs are a   |
| H | 100% drop chance in addition to killing the Grand Ghost in a single     |
| O | use. Obviously, using Megalixirs are the best way to guarantee an item  |
| S | will drop so just use those. Though you can get 3 Frost Stones if you   |
| T | are lucky with using Elixirs.                                           |
|___|_________________________________________________________________________|

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  World Revisit Part 2                                              [0411]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        ITEMS
        ŻŻŻŻŻ
        [ ] Geppetto                         [ ] Cid
        [ ] Cactuar                          [ ] Yuffie
        [ ] Postcard #10                     [ ] Defense Up
        [ ] Mythril                          [ ] Dalmatians 52, 53, & 54
        [ ] Dalmatians 49, 50, & 51          [ ] Dalmatians 46, 47, & 48
        [ ] Haste2-G

        KEYBLADES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Wishing Star                     [ ] Spellbinder


Traverse Town
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
  The first thing you want to do is check out Geppetto's House, it's next to
the Accessory Shop. He'll hand over the [GEPPETTO] Gummi Blueprint and if you
talk to him again and meet the requirements for the other Blue Prints he'll hand
those over too. Open the [CHEST] here to obtain the [WISHING STAR] Keyblade then
check the tea pot in the corner of the shelf for the last [POSTCARD]. Mail this
for a [DEFENSE UP] then check out the Accessory Shop and Item Shops new wares.

         |ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         | Blueprint | Condition                                    |
         |===========|==============================================|
         | Geppetto  | Talk to Geppetto                             |
         | Chocobo   | Enter Geppetto's House 30 times              |
         | Cid       | Defeat 500+ Heartless                        |
         | Cactuar   | Defeat 1000+ Heartless                       |
         | Yuffie    | Defeat 1500+ Heartless                       |
         | Aerith    | Defeat 3000+ Heartless                       |
         | Leon      | Defeat 4000+ Heartless                       |
         | Hyperion  | Defeat 5000+ Heartless and learn all Summons |
         |___________|______________________________________________|

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ACCESSORY SHOP                       | ITEM SHOP                             |
|======================================|=======================================|
| Protect Chain .................. 300 | Potion ........................... 60 |
| Fire Ring ...................... 450 | Hi-Potion ....................... 150 |
| Blizzard Ring .................. 450 | Ether ........................... 200 |
| Thunder Ring ................... 450 | Tent ............................ 250 |
| Ability Stud ................... 600 | Camping Set ..................... 500 |
| Obsidian Ring ................. 1000 | Morning Star .................... 300 |
| Protera Chain .................. 800 | Shooting Star ................... 800 |
| Fira Ring ..................... 1200 | Magus Staff .................... 1200 |
| Blizzara Ring ................. 1200 | Warhammer ....................... 450 |
| Thundara Ring ................. 1200 | Silver Mallet .................. 1200 |
| Chaos Ring .................... 1800 | Smasher ......................... 450 |
| Element Ring .................. 4800 | Gigas Fist ..................... 1200 |
|                                      | Mythril Shield .................. 800 |
|                                      | Stout Shield .................... 450 |
|                                      | Golem Shield ................... 1200 |
|______________________________________|_______________________________________|

  Visit Merlin now that you have learned all the magic spells there are and he
will hand over the [SPELLBINDER] Keyblade. You should also talk to the Fairy
Godmother if you haven't learned Dumbo and Bambi yet. Since you're here you
might as well check in on Pooh in the 100 Acre Wood (Section [0501]).

Agrabah
ŻŻŻŻŻŻŻ
  You can find a [CHEST] in Main Street near the entrance to the upper level of
the Palace Gates. Since you have High Jump, just reach the ledge and claim the
[MYTHRIL]. Enter the Palace Gates from here and High Jump directly left and up
to a [CHEST] to find [DALMATIANS 52, 53, & 54]. There is another chest across
the way but it's impossible to reach right now. Head to the Cave of Wonders and
in the Entrance clear out the Heartless. Move the barrel next to the raised
platform and High Jump off of it to reach a [CHEST] with [DALMATIANS 49, 50, &
51].

  Drop down into the water below and enter the Dark Chamber. Head over to the
Save Point and swim up the waterfall into the Silent Chamber. Now head up the
steps and High Jump to the ledge you revealed earlier in Agrabah. Touch the
statue to reveal two [CHESTS]. Jump down and find [DALMATIANS 46, 47, & 48] as
well as a [HASTE2-G]. With that your time in Agrabah is done, for now. You can
check out the Olympus Coliseum for the Pegasus Cup (Section [0602]) if you feel
confident in your abilities. You can also receive a Torn Page from Pongo and
Perdita and advance the 100 Acre Wood story (Section [0501]). This is a great
idea since you'll learn [STOPRA] if you've been keeping up.

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Atlantica                                                         [0412]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        ITEMS
        ŻŻŻŻŻ
        [ ] Mythril Shard                    [ ] Mega-Ether
        [ ] Mega-Potion                      [ ] Mythril
        [ ] Elixir                           [ ] Cottage
        [ ] Cottage                          [ ] Mega-Potion
        [ ] Cottage                          [ ] Mega-Ether
        [ ] Mythril Shard                    [ ] Elixir
        [ ] Mega-Potion                      [ ] Cottage
        [ ] Torn Page                        [ ] Mythril Shard
        [ ] Elixir                           [ ] Crystal Trident
        [ ] Mythril Shard                    [ ] Mythril
        [ ] Orichalcum                       [ ] Mythril
        [ ] Ansem's Report 3

        KEYBLADES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Crabclaw

        SPELLS/ABILITIES
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Thundara                         [ ] Mermaid Kick

        ENEMIES
        ŻŻŻŻŻŻŻ
        • Search Ghost                       • Screwdiver
        • Aquatank                           • Sea Neon
        • Sheltering Zone                    • Pink Agaricus
        * Shark                              * Flotsam
        * Jetsam                             * Ursula

Part of Her World
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Head to the Battle LV 5 world like you were trying to reach before Monstro
so rudely interrupted. You'll arrive at Atlantica in the Tranquil Grotto where
you'll learn to swim. Just follow Flounder around and tag him. After a few
rounds of this a new enemy will appear.

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| S | HP: 30       Experience: 8       Drop: Frost Gem (4%)                   |
| E |                                        Ether (1%)                       |
| A |                                        Blizzaga Ring (0.2%)             |
|   |                                                                         |
| N |  Sea Neons are one of the easiest water Heartless to defeat. They only  |
| E | charge at you and can die from a single Fira. They drop so many clear   |
| O | orbs that you might as well just use Fira to take them out everytime    |
| N | since you'll refill the Charge Gauge quickly.                           |
|___|_________________________________________________________________________|

  Hit the clamshell to open it and use the Save Point. Switch out Goofy for
Ariel since there are no Trinity Marks available to you in this world. Ariel
focuses on magic and clearly it's at an advantage in this area. Head out to the
Undersea Valley when you are ready.

Treasures of the Deep
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Start by heading to the red shell in front of you. Clear the Heartless then
shoot it with a Fira spell to claim a [MYTHRIL SHARD]. Nearby is an alcove with
another clam shell, hit it with your Keyblade to claim the [MEGA-ETHER] inside.
Leave the alcove and descend to your left towards another clam shell. Clear the
Heartless that spawn and open this shell for a [MEGA-POTION]. From here there is
a somewhat hidden alcove that leads to another shell. To get to it, look up
from the shell to notice the opening on the underside of the cliff. The shell
here contains a [MYTHRIL]. Now swim across to the opposite side to find two more
shells -- an [ELIXIR] and [COTTAGE].

  Follow the trident symbols to the Calm Depths. Go with the flow of the current
to fight some Search Ghosts then enter the Undersea Cave. Open the shell here
to acquire another [COTTAGE] then swim up. In the Undersea Gorge clear out the
Sea Neons then descend near the entrance to find a blue clam shell. Hit it with
Blizzara to acquire the [MYTHRIL SHARD]. Keep along the ocean floor to find
another clam shell. Hit it to get the [MEGA-ETHER] then continue along towards
Triton's Palace. Instead of entering here though, go to the left of it and
enter the Undersea Garden to find a clam with a [MEGA-POTION] inside.

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| S | HP: 48       Experience: 15      Drop: Thunder Gem (4%)                 |
| C |                                        Hi-Potion (2%)                   |
| R |                                        Thundaga Ring (0.2%)             |
| E |                                                                         |
| W |  The Screwdiver works in conjunction with Aquatanks to charge up and    |
| D | attack much like a Soldier would. They move quickly and in a group are  |
| I | annoying more than they are deadly. With other enemies the Screwdiver   |
| V | will be hard to dodge so dispatch of the other Heartless first then     |
| E | focus all of your attention on the Screwdiver. If there is an Aquatank  |
| R | present then defeat that first.                                         |
|___|_________________________________________________________________________|

To Triton's Palace
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Head back to the Gorge and into Triton's Palace. Clear out the Heartless and
descend near the entrance to reach a clam shell -- it holds a [COTTAGE]. There's
another clam shell on the ground to the right of the entrance. This one has a
[MEGA-ETHER] inside. From here you can see the yellow clam shell. Hit it with
Thunder and claim the [MYTHRIL SHARD]. Swim across the bridge to the opposite
end and hit the clam shell here for an [ELIXIR]. Enter Triton's Throne from here
to start a cutscene.

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| S | HP: 90       Experience: 10      Drop: Frost Gem (8%)                   |
| H |                                        Ether (4%)                       |
| E |                                        Blizzaga Ring (1%)               |
| L |                                                                         |
| T |  The Sheltering Zone is a giant version of the Sea Neon. It moves much  |
| E | slower and it doesn't really attack often. The catch is that it is      |
| R | electric so hitting it will harm you. When defeat the Sheltering Zone   |
| I | will split into three Sea Neons. You'll want to take this guy out last  |
| N | since it's usually grouped with Screwdivers and adding three more Sea   |
| G | Neons to the fray isn't a good idea. If you defeat the Sheltering Zone  |
|   | with a Fire attack then it won't split into Sea Neons and you'll        |
| Z | receive Munny and clear orbs for defeating it instead. Overall, this    |
| O | guy isn't that big of a threat, he's just big and shouldn't post a      |
| N | threat to you so long as you stick to casting Fira spells from a safe   |
| E | distance.                                                               |
|___|_________________________________________________________________________|

Ariel's Folly
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Head to Ariel's Grotto and swim to the bottom for a [CHEST] with a [MEGA-
POTION] inside. There's another [CHEST] higher up that holds a [COTTAGE] and
another higher than that with a [TORN PAGE] inside. Leave the Grotto and ride
the dolphin here so that another one spawns where you're heading. You must do
this in order to progress even though the dolphin doesn't take you anywhere.
Head to the Undersea Cave where you have a chance to spawn the Pink Agaricus.
Return to the Undersea Valley and ride the dolphin here to the Sunken Ship.

  Swim down from the entrance to a [CHEST] with a [MYTHRIL SHARD]. Behind this
a ship with a hole in it. There is [CHEST] here as well and it holds an [ELIXIR]
for you. Head inside the large ship and open the [CHEST] here for the [CRYSTAL
TRIDENT]. Check near the back of the steps for a [MYTHRIL SHARD] in the [CHEST]
then swim down underneath the steps to find a clam shell with a [MYTHRIL]. Head
outside to meet the Shark.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Shark                                                                 |
|-----------------------------------------------------------------------------|
| HP: 200                           |  You can actually just run away from    |
| Attack: 22                        | the Shark if you don't want to fight it |
| Defense: 19                       | and it'll let you get away. It is a     |
| Weak: N/A                         | good idea to fight him though since he  |
| Resist: N/A                       | drops some good items and isn't that    |
| Drop: Hi-Potion/Ether/Mega-Potion | tough. Get Aero on Sora and try to      |
| Experience: 100                   | strike from the Sharks side to avoid    |
|-----------------------------------' being chomped. If you fight near the    |
| walls you'll have a chance to dodge the Sharks charge and it'll get stuck   |
| in the wall leaving itself exposed.                                         |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Ursula's Tricks
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Head into the Undersea Gorge via the hole at the bottom of this area. Hit
the geyser and ride it to pop loose the [CHEST] near Ariel's Grotto. Open the
chest for an [ORICHALCUM] then enter the Grotto and place the Crystal Trident in
it's slot. After the scene head back to Triton's Throne where you'll encounter
a new enemy.

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| A | HP: 120      Experience: 30      Drop: Thunder Gem (8%)                 |
| Q |                                        Mega-Potion (4%)                 |
| U |                                        Thundaga Ring (1%)               |
| A |                                                                         |
| T |  An Aquatank holds a bunch of Screwdivers underneath itself. It will    |
| A | charge at you now and again which certainly deals a lot of damage, but  |
| N | in general these Heartless don't pose much of a threat to you. You'll   |
| K | get a bunch of Munny for defeating them.                                |
|___|_________________________________________________________________________|

  Head back to the Sunken Ship and turn left to the front end of a smaller ship
smashed against the wall. Behind it you can examine a switch that Sebastian can
reach. This gives you access to the Den of Tides. Defeat the Search Ghosts then
stay right at the fork to reach the Cavern Nook. Open the clam shells for a
[MEGA-ETHER] and a Save Point then head down the other path to find Ursula.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Ursula, Flotsam, & Jetsam                                             |
|-----------------------------------------------------------------------------|
| HP: 400 (Ursula), 60 (Eels)       |  This battle is easier if you have Fira |
| Attack: 22 (Ursula/Eels)          | set as a quick spell. The objective is  |
| Defense: 19 (Ursula/Eels)         | to shoot Fira into the cauldron until   |
| Weak: N/A                         | it backfires and knocks everything out. |
| Resist: N/A                       | This is the perfect time to hit Ursula  |
| Drop: N/A                         | since any other time she takes minimal  |
| Experience: 1300 (Total)          | damage or deflects all damage. You'll   |
|-----------------------------------' probably have to do this three or four  |
| times and that means you could run out of MP. You have two options, use     |
| Ethers or knock out Flotsam and Jetsam to get some MP back. The latter is a |
| good option since it also takes these two out of the battle for a little    |
| bit. You'll know when they revive because Ursula shouts, "Get up and fight!"|
| Remember to "Call for Help" when Ursula goes down so that your companions   |
| are chipping in to maximize damage.                                         |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Return of the King
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You learn the Shared Ability [MERMAID KICK] after the battle, be sure to
equip it! Leave Ursula's Lair and then head back in. Blow up the sea urchin and
the nearby clam will drop a [CHEST] containing [MYTHRIL]. Head out and save then
go to the Calm Depths and swim against the current to reach an unknown location
where Ursula awaits for a rematch.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Ursula                                                                |
|-----------------------------------------------------------------------------|
| HP: 900                           |  This time around Ursula isn't playing  |
| Attack: 22                        | games. Harnessing the power of the      |
| Defense: 19                       | trident, she grows to an enormous size! |
| Weak: N/A                         | You'll need to endure this battle since |
| Resist: N/A                       | you're going to take damage. There are  |
| Drop: N/A                         | a few attacks you'll need to dodge. The |
| Experience: 1500                  | easiest one is her Thunder spell. She   |
|-----------------------------------' casts it throughout the battle so just  |
| put Aero on and you're fine. Another is when she starts to open her mouth.  |
| You'll want to swim away with Mermaid Kick at this point or you'll get      |
| sucked in to chomping range. Ursula also shoots bubbles at you but she has  |
| to taunt you before she lets you have it, a dead giveaway to back up. Once  |
| you take her down to 300 health (one bar remaining) she'll start to use a   |
| Thunder Strike that hits all around her. She will also make an announcement |
| for this attack, so just back away and then charge right back in.           |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After battle you learn [THUNDARA] and receive [ANSEM'S REPORT 3]. Return to
Ariel's Grotto and seal the Keyhole to receive the [CRABCLAW] Keyblade. With
that your time here is done. You can use your Torn Page to help Pooh out again
in the 100 Acre Wood (Section [0501]). It is recommended to do this next since
you'll get a great number of awesome items.

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Halloween Town                                                    [0413]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        ITEMS
        ŻŻŻŻŻ
        [ ] Torn Page                        [ ] Thundara-G
        [ ] Elixir                           [ ] Forget-Me-Not
        [ ] Jack-in-the-Box                  [ ] Flare-G
        [ ] Meteor-G                         [ ] Defense Up
        [ ] Ether                            [ ] Ether
        [ ] Mega-Ether                       [ ] Ansem's Report 7
        [ ] Dalmatians 40, 41, & 42

        ACCESSORIES
        ŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Holy Circlet

        KEYBLADES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Pumpkinhead

        SPELLS/ABILITIES
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Gravira

        TRINITIES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Trinity Charge #5

        ENEMIES
        ŻŻŻŻŻŻŻ
        • Search Ghost                       • Shadow
        • Black Fungus                       • Gargoyle
        • Wight Knight                       • Chimera
        * Lock                               * Shock
        * Barrel                             * Oogie Boogie

What Makes a Heart?
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Head to the Battle LV 6 world to reach Halloween Town. Save then enter the
Guillotine Square where Search Ghosts are just sitting around, not attacking at
all. Head up the steps towards Dr. Finkelstein's Lab to have an introduction
play. Enter the Lab Entryway then into the Research Lab. After the scenes check
the bookshelf for a [TORN PAGE] then go back outside.

  Go under the steps at Jack's house (through the gate to your left) to find a
[CHEST] with a [THUNDARA-G]. Pull the spider at the door three times to receive
an [ELIXIR]. To the right of Jack's house is the entrance to the Graveyard. You
will end up fighting a new Heartless here.

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| W | HP: 60       Experience: 16      Drop: Hi-Potion (2%)                   |
| I |                                        Lucid Gem (1%)                   |
| G |                                        Mega-Potion (0.5%)               |
| H |                                                                         |
| T |  Wight Knights are tall and lanky Heartless that squirm around and can  |
|   | block your attacks pretty easily. They have a crafty way of sneaking    |
| K | behind you and dealing damage. When they jump you can Guard and counter |
| N | to beat them. Otherwise, stick to a full frontal onslaught to take this |
| I | Heartless down. In waves you'll want to keep an eye on these guys but   |
| G | they aren't the primary target.                                         |
| H |                                                                         |
| T |                                                                         |
|___|_________________________________________________________________________|

Pieces of the Heart
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After clearing the Graveyard out, Sally hands over the [FORGET-ME-NOT]. Give
this to Dr. Finkelstein then return to the Graveyard. Examine the large casket
at the back to reach the Boneyard. Talk to the Mayor and play his little Mini-
Game regarding the ghosts and the tombstones. The pumpkin bursts revealing a
[CHEST] with the [JACK-IN-THE-BOX] inside. Take this back to the good Doctor
for another scene.

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| G | HP: 70       Experience: 20      Drop: Lucid Gem (4%)                   |
| A |                                        Ether (2%)                       |
| R |                                        Mega-Ether (0.5%)                |
| G |                                                                         |
| O |  Gargoyles fly around and occasionally try to dive bomb you. It should  |
| Y | not be difficult to kill them while comboing other things in the air.   |
| L | Chances are you'll end up parrying them during combos with the ground   |
| E | fighters.                                                               |
|___|_________________________________________________________________________|

After Oogie Boogie
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Follow Zero out to the Graveyard. Go through the casket once more and then
into a door around the giant pumpkin. On Moonlight Hill you have a chance at
spawning the Black Fungi again, but chances are there's a ton of Heartless.
Clear them out and check the gravestone at the top of the hill and it will
unfurl leading out to the Bridge. This area throws you into a ton of Heartless,
just accept that you need to beat them and do so. Open the [CHEST] underneath
the bridge for a [FLARE-G]. Climb back up and jump to the left side of the
bridge to net a [METEOR-G] from the [CHEST]. You can reach the [CHEST] on the
opposite side if you jump from the small ledge. You'll get stuck just short of
the chest but you can climb up with another jump to claim the [DEFENSE UP].

  Enter Oogie's Manor and fight off the Heartless. Open the small [CHEST] for
an [ETHER] then head inside. Loot the [CHEST] here for another [ETHER] then
light the platform with a Fira. Jump up to reach the outside of the manor.
Fight around until you head up the steps to a broken tower. Turn left and jump
atop the roof of the jagged wall then jump from here to the cage. Loot the
[CHEST] for a [MEGA-ETHER] and continue back the other way until you enter the
Evil Playroom.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Lock, Shock, and Barrel                                               |
|-----------------------------------------------------------------------------|
| HP: 150 (Lock), 120 (Shock), 180 (Barrel) |  The basis for this battle is   |
| Attack: 24 (Lock/Shock/Barrel)            | to just beat these little guys  |
| Defense: 20 (Lock/Shock/Barrel)           | into a pulp. It's not that hard |
| Weak: N/A                                 | and they don't attack much. The |
| Resist: N/A                               | key to maximizing your efforts  |
| Drop: N/A                                 | is to leave Barrel (the fat one |
| Experience: 240                           | that spins around a lot) for    |
|-------------------------------------------' last. He gives the most         |
| experience points when killed last, the others won't give as much. Cast     |
| spells like Aero and Fira to speed up the fight.                            |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The Torture Chamber
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Save if you need then hit the lever in the room. Leave the room and run to
the end of the bridge. If you look down you'll notice the cage dropped all the
way to the bottom. Jump down to it and claim the [ORICHALCUM] from the [CHEST].
Use the elevator to head to the base of the mansion then enter the Torture
Chamber via the green door.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Oogie Boogie                                                          |
|-----------------------------------------------------------------------------|
| HP: 450                           |  First off, take out the two Gargoyles  |
| Attack: 24                        | that Oogie summons. He will start to    |
| Defense: 20                       | throw dice, but he has two kinds. Some  |
| Weak: N/A                         | are regular dice that determine how the |
| Resist: N/A                       | blades are going to spin, or whether    |
| Drop: N/A                         | toy soldiers or buzz saws are going to  |
| Experience: 2500                  | come after you. These dice can be hit   |
|-----------------------------------' and deflected for a bunch of Tech Point |
| experience points. It's also good for avoiding an attack all together. The  |
| other kind of dice are explosive and they hurt, run away from them. When    |
| the symbols around the circle light up step on the one where Oogie Boogie   |
| is located and the fence will rise trapping you with him. This gives you an |
| opportunity to damage Oogie Boogie. You'll have to do this cycle three or   |
| four times before he goes down.                                             |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You receive a [HOLY CIRCLET] and [ANSEM'S REPORT 7] for beating Oogie Boogie.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Oogie's Manor                                                         |
|-----------------------------------------------------------------------------|
| HP: 90                            |  The power of darkness flows through    |
| Attack: 24                        | Oogie Boogie as he controls his manor.  |
| Defense: 20                       | There are seven orbs that you need to   |
| Weak: N/A                         | destroy. Two are around the base and    |
| Resist: N/A                       | the other five are along the wooden     |
| Drop: N/A                         | path near the top of Oogie. You'll have |
| Experience: 2500                  | to deal with the Gargoyles along the    |
|-----------------------------------' way in addition to two lanterns that    |
| are shooting fireballs but you can kill them all. Keep Aero up when Oogie   |
| starts to fire balls of darkness. They hurt and poison but Aero can reflect |
| them making it easier to just attack away.                                  |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After this fight you get an upgrade to [GRAVIRA] and receive the [PUMPKINHEAD]
Keyblade. Head back to Oogie's Manor and jump down. Use [TRINITY CHARGE #5] to
knock a [CHEST] off the archway and claim the [MYTHRIL SHARD]. At the bottom of
the ruins near the guillotine is a [CHEST] with [DALMATIANS 40, 41, & 42]. There
is also a chance of encountering a Chimera in this area. It will appear after
you beat a few waves of Wight Knights. You can also finish the 100 Acre Wood
now since you got the last Torn Page (Section [0501]).

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| C | HP: 900      Experience: 20      Drop: Blazing Stone                    |
| H |                                                                         |
| I |  The Chimera spawns in the Ruins of Oogie's Manor. You'll have to       |
| M | fight some Wight Knights first. The Chimera spawns Gargoyles to attack  |
| E | so take them out and re-focus on the main guy. He has a smaller HP bar  |
| R | to reflect how much damage he needs to take before going unconscious.   |
| A | When he goes unconscious little beams of bouncing energy go around the  |
|   | area. Deflect them back to deal damage to Chimera. There is 35% of it   |
|   | dropping an item when defeated, 20% if you deflect 6 beams, and 40% if  |
|   | if you deflect them 9 times. Casting Aeroga and staying near Chimera    |
|   | is a fast way to kill him.                                              |
|___|_________________________________________________________________________|

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Neverland                                                         [0414]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        ITEMS
        ŻŻŻŻŻ
        [ ] Meteor-G                         [ ] Dalmatians 88, 89, & 90
        [ ] Ansem's Report 9                 [ ] Flare-G
        [ ] Navi-G Piece                     [ ] Paper-G
        [ ] Dalmatians 82, 83, & 84          [ ] Orichalcum

        ACCESSORIES
        ŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Raven's Claw                     [ ] Protera Chain

        KEYBLADES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Fairy Harp

        SPELLS/ABILITIES
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Cura                             [ ] Tinker Bell
        [ ] Ars Arcanum                      [ ] Glide

        TRINITIES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Trinity Ladder #8

        ENEMIES
        ŻŻŻŻŻŻŻ
        • Shadow                             • Pirate
        • Air Pirate                         • Rare Truffle
        • Anti-Sora                          • Battleship
        • Barrel Spider                      • Jet Balloon
        * Anti-Sora                          * Captain Hook

Off to Never, Neverland
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Head to the last world on the map, Neverland. It's Battle LV 7 so make sure
you've cleared Atlantica and Halloween Town first. As you arrive you're captured
immediately, so you need to escape. Put Peter Pan in your party if you want,
just know there is a Trinity in this level.

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| P | HP: 105      Experience: 28      Drop: Power Gem (4%)                   |
| I |                                        Hi-Potion (2%)                   |
| R |                                        Mega-Potion (1%)                 |
| A |                                                                         |
| T |  Pirates are pretty much Bandits, just stronger and on a boat instead   |
| E | of in the desert.                                                       |
|___|_________________________________________________________________________|

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| A | HP: 120      Experience: 150     Drop: Mega-Potion (40%)                |
| N |                                        Elixir (5%)                      |
| T |                                                                         |
| I |  This clone of Sora are pretty annoying. They fly around and kick you   |
| - | to knock Munny loose. They aren't that tough but in a group it can be   |
| S | hard to avoid them. Stick to focusing on Shadow Sora first to avoid     |
| O | getting hit and losing a bunch of Munny.                                |
| R |                                                                         |
| A |                                                                         |
|___|_________________________________________________________________________|

Fighting with Yourself
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Head out to the Hold then up the ladder and into the next room. Jump down
into the hole and fight off the waves of Pirates. Climb up the other ladder
to start a scene. Open the [CHEST] in the corner for a [METEOR-G] then use
the shelf on the wall to jump up through the hole in the grated ceiling. Enter
the next room and use [TRINITY LADDER #8] to lower a ladder. Climb up it to
reach a new area.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Anti-Sora                                                             |
|-----------------------------------------------------------------------------|
| HP: 750                           |  This time Anti-Sora isn't running away |
| Attack: 24                        | and he's a big stronger. He'll fight    |
| Defense: 20                       | just like Sora does using a three hit   |
| Weak: N/A                         | combo. He also can sink into the ground |
| Resist: N/A                       | and appear in a different spot. The     |
| Drop: Raven's Claw                | third move that Anti-Sora has is a      |
| Experience: 2000                  | split into three. You'll have to hit    |
|-----------------------------------' the real one, but take out the fakes    |
| first; they die in a single hit. Overall, the battle is more about using    |
| Cure and Aero when you need to and countering Anti-Sora.                    |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Getting Hooked Up
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle open the [CHEST] to release [DALMATIANS 88, 89, & 90]. There
is a hatch on the floor that leads down to the Cabin. Loot the [CHEST] here for
a [PROTERA CHAIN] then exit the room. Head into the adjacent room and back to
the Captain's Cabin. Exit out to the deck to trigger a scene. You will learn
[CURA] and have a chance to change party members. You'll also be facing two new
enemies in the ensuing battle.

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| B | HP: 300      Experience: 100     Drop: Power Gem (16%/8%)               |
| A |                                        Element Ring (2%/0%)             |
| T |                                        Elixir (1%/1%)                   |
| T |                                                                         |
| L |  The drop percentages are for when the Battleship is defeated and then  |
| E | if the mast is broken. Breaking the mast also results in green orbs and |
| S | clear orbs all over the place. These things can charge at you really    |
| H | fast and it hurts if you get hit. It can fire cannons in addition to    |
| I | charging. Destroying the mast first is the best course of action since  |
| P | it will slow this Heartless down.                                       |
|___|_________________________________________________________________________|

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| A | HP: 120      Experience: 40     Drop: Power Gem (4%)                    |
| I |                                       Hi-Potion (2%)                    |
| R |                                       Mega-Potion (1%)                  |
|   |                                                                         |
| P |  The Air Pirate is much like the Gargoyle in that it flies around and   |
| I | tries to dive bomb you. You'll want to Guard against this or just fly   |
| R | up to them and beat them down. Magic is a good alternative but they     |
| A | won't return any clear orbs for you to refill the Charge Gauge. Stick   |
| T | to defeating other Heartless first in a group, like the Battleship as   |
| E | the Air Pirate is a lesser threat.                                      |
|___|_________________________________________________________________________|

  Once you've defeated a few waves of Heartless it's time for Captain Hook to
join the fray.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Captain Hook                                                          |
|-----------------------------------------------------------------------------|
| HP: 900                           |  During the course of this fight there  |
| Attack: 24                        | will always be a Battleship flying      |
| Defense: 20                       | around. Use that as a way to gain some  |
| Weak: N/A                         | east green orbs and clear orbs. Hook    |
| Resist: N/A                       | uses a move called Ars Arcanum and it   |
| Drop: N/A                         | can deal a lot of damage. To avoid it,  |
| Experience: 3400                  | just fly away. The one thing you need   |
|-----------------------------------' to avoid is casting Fira on the Captain |
| because it'll cause him to run around the ship and he'll likely run into    |
| you causing damage. Hook might present a bunch of HP but it's too easy to   |
| just avoid the big damage by flying away. It could be a longer fight, but   |
| it's definitely one of the easier ones.                                     |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Clock Tower
ŻŻŻŻŻŻŻŻŻŻŻ
  You learn [ARS ARCANUM] and get [ANSEM'S REPORT 9] for winning the fight.
Tinker Bell comes calling you to the Clock Tower to which you are taken. Open
the [CHEST] on this level to get a [FLARE-G] then talk to Wendy. Fly down and
adjust the clock that says 11:45 until it reads 12:00. After the Keyhole is
sealed you receive a [NAVI-G PIECE], the [TINKER BELL] summon, the [FAIRY HARP]
Keyblade, and [GLIDE]. Leave Neverland and then land again at the Cabin. Make
your way down to the Hold and fly up above the support beams to find a [CHEST]
with a [PAPER-G] inside. Check the opposite end of the beam for another [CHEST]
with [DALMATIANS 82, 83, & 84] inside. Lastly, on the deck you can find another
[CHEST] on the crow's nest with an [ORICHALCUM].

                                    N O T E
                                    ŻŻŻŻŻŻŻ
        |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
        |  The deck has a chance to spawn the Jet Balloon now!        |
        |_____________________________________________________________|

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| J | HP: 240      Experience: 100    Drop: Dazzling Stone                    |
| E |                                                                         |
| T |  The Jet Balloon can spawn at the Deck of Neverland. It flies around    |
|   | really fast and fires Missile Divers at your when you lock onto it or   |
| B | hit it. These things are fired in rapid succession and can knock large  |
| A | amounts of Munny out of your wallet. Do your best to close the distance |
| L | and keep at least Aerora up (Aero won't help much) so you can rush      |
| L | through the waves of Missile Divers. Don't stay too far away from the   |
| O | Jet Balloon when you deal the finishing blow or the prizes will fall    |
| O | into the sea. There is a 100% chance of a single item dropping and      |
| N | a 20% chance of a second one dropping.                                  |
|___|_________________________________________________________________________|

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Pre-Hollow Bastion                                                [0415]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        ITEMS
        ŻŻŻŻŻ
        [ ] Transform-G                      [ ] Dalmatians 1, 2, & 3
        [ ] AP Up                            [ ] Orichalcum
        [ ] Flare-G                          [ ] Dalmatians 19, 20, & 21
        [ ] Mythril                          [ ] Osmose-G
        [ ] Power Up                         [ ] Dalmatians 70, 71, & 72
        [ ] Elixir                           [ ] Dark Matter
        [ ] Dalmatians 64, 65, & 66          [ ] Holy-G
        [ ] Scissors-G                       [ ] Dark Matter
        [ ] Orichalcum                       [ ] Dalmatians 85, 86, & 87

        SPELLS/ABILITIES
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Aerora

        TRINITIES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Trinity Push #1                  [ ] Trinity Push #2
        [ ] Trinity Push #3                  [ ] Trinity Push #4

Olympus Coliseum
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You'll want to head here first and complete the Hercules Cup (Section [0603])
before continuing to the other areas since you'll learn the power of Yellow
Trinity and you can use it. Use [TRINITY PUSH #1] in the Lobby to lock the
Olympus Coliseum's Keyhole.

Traverse Town
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Before you can go to Hollow Bastion you need to talk to Cid at Traverse Town.
He'll give you the [TRANSFORM-G] you need to reach the next area. Head to the
Magician's Study and fly across the water at the back end to reach a [CHEST]
with [DALMATIANS 1, 2, & 3]. Use [TRINITY PUSH #2] around the backside to reach
a [CHEST] with an [AP UP].

Wonderland
ŻŻŻŻŻŻŻŻŻŻ
  Land at the Queen's Castle and go into the Lotus Forest. Climb up the tree
and Glide across the fake pond to a [CHEST] containing an [ORICHALCUM]. From
here you can enter the Tea Party Garden where another [CHEST] can be found
holding a [FLARE-G]. There is a second [CHEST] at this location with
[DALMATIANS 19, 20, & 21] inside. Glide across the hedges to yet another [CHEST]
to claim a [MYTHRIL].

Deep Jungle
ŻŻŻŻŻŻŻŻŻŻŻ
 Head to the Tree House. You'll be able to Glide over to the boat that is
suspended. Open the [CHEST] for a [MYTHRIL].

Agrabah
ŻŻŻŻŻŻŻ
  Head to the Palace Gates and jump to the highest platform. Glide across to
the [CHEST] for an [OSMOSE-G]. If you head to the Hall at the Cave of Wonders
you can find [TRINITY PUSH #3] and push the giant head into the pit. It would
be used to reach some chests, but you should have claimed them earlier with
High Jump.

Halloween Town
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  In Guillotine Square you can jump on a ledge next to the Lab Entranceway.
Jump and Glide away from the entranceway to another ledge. From here you can
jump into the pumpkin to find a [POWER UP] within the [CHEST]. There are two
more [CHESTS] in the giant mouth to the right. Glide there and claim [DALMATIANS
70, 71, & 72] and an [ELIXIR].

  Venture to Moonlight Hill and enter the cemetery from the right side. Search
around to find a bunch of [CHESTS] -- a [DARK MATTER], [DALMATIANS 64, 65, & 66]
a [HOLY-G], and a [SCISSORS-G].

Neverland
ŻŻŻŻŻŻŻŻŻ
  Head to the Clock Tower and check what time the clock says. It corresponds
with the game time and you'll be able to open a door based on what time it is.
Game time 1-12 hours would open the doors 1-12 but as time progresses you'll
need to figure out what time it will be in game. Example; the game clock reads
as 33:41:20 so the clock will read 9:41:20 and the 9:00 door will be lit and
available for opening.

|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|  You can also head to the Hold and use [TRINITY PUSH
| TIME  | REWARD        | #4] to enter a room with plenty of goodies. Open the
|=======|===============| [CHESTS] in this room to claim a {DARK MATTER], an
| 1:00  | Orichalcum    | [ORICHALCUM], [DALMATIANS 85, 86, & 87], an upgrade
| 2:00  | Power Up      | to [AERORA]. Quite the bountiful gift for using a
| 3:00  | Mythril Shard | single Trinity.
| 4:00  | Power Up      |
| 5:00  | AP Up         |
| 6:00  | Mythril       |
| 7:00  | AP Up         |
| 8:00  | Defense Up    |
| 9:00  | Orichalcum    |
| 10:00 | Defense Up    |
| 11:00 | Mythril Shard |
| 12:00 | Megalixir     |
|_______|_______________|

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Hollow Bastion                                                    [0416]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        ITEMS
        ŻŻŻŻŻ
        [ ] Life-G                           [ ] Dalmatians 91, 92, & 93
        [ ] Meteor-G                         [ ] Megalixir
        [ ] Mythril                          [ ] Thundara-G
        [ ] Paper-G                          [ ] Thundaga-G
        [ ] Dark Matter                      [ ] Ultima-G
        [ ] Thundaga-G                       [ ] AP Up
        [ ] Khama vol. 8                     [ ] Elixir
        [ ] Mythril                          [ ] Mega-Potion
        [ ] Theon vol. 6                     [ ] Azal vol. 3
        [ ] Mava vol. 6                      [ ] Ultima-G
        [ ] AP Up                            [ ] Salegg vol. 6
        [ ] Mahara vol. 5                    { ] Mava vol. 3
        [ ] Hafet vol. 4                     [ ] Dalmatians 97, 98, & 99
        [ ] Osmose-G                         [ ] Emblem Piece x4
        [ ] Orichalcum                       [ ] Mythril
        [ ] Mega-Ether                       [ ] Cottage
        [ ] Mega-Potion                      [ ] Dalmatians 94, 95, & 96
        [ ] Haste2-G                         [ ] Orichalcum
        [ ] Megalixir                        [ ] Cottage x2
        [ ] Thundaga-G                       [ ] Orichalcum
        [ ] Osmose-G                         [ ] Ansem's Report 5
        [ ] Fireglow

        ACCESSORIES
        ŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Blizzara Ring                    [ ] Fira Ring
        [ ] Thundara Ring

        SPELLS/ABILITIES
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Trinity Detect                   [ ] Cheer
        [ ] Ragnarok

        TRINITIES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Trinity Ladder #9                [ ] Trinity Charge #6
        [ ] Trinity Jump #16                 [ ] Trinity Jump #17

        ENEMIES
        ŻŻŻŻŻŻŻ
        • Shadow                             • Darkball
        • Defender                           • Wizard
        • Wyvern                             • Stealth Soldier
        * Riku                               * Maleficent
        * Dragon Maleficent                  * Riku-Ansem

The Rising Falls
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  If you drop down onto the water you can walk on it. Jump over the first set
of rocks to spot a [CHEST] with a [LIFE-G] inside. Head back to the starting
platform and use Blizzara to freeze the bubbles. Jump from them up to a [CHEST]
with [DALMATIANS 91, 92, & 93]. Glide from here to a central location and freeze
the bubble here. Hope up to another platform and claim the [BLIZZARA RING] from
the [CHEST]. Now jump into the bubble you just froze to go underwater and find
another [CHEST] with a [METEOR-G] inside.

  Head back up the platforms until a scene takes over. Donald and Goofy leave,
Beast joins, and Sora is without the Keyblade. Glide over to the [CHEST] behind
you for a [MEGALIXIR] then climb up to the Castle Gates where you'll surely find
new enemies.

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| D | HP: 60       Experience: 32     Drop: Lucid Crystal (1%)                |
| A |                                       Hi-Potion (1%)                    |
| R |                                                                         |
| K |  Darkballs can charge and bite you to deal damage but they can also     |
| B | move through darkness to become un-hittable. When they emerge from the  |
| A | darkness you can take damage since they are charging. Occasionally      |
| L | Darkballs will move around rapidly -- these movements will deflect      |
| L | your attacks. Take these guys out early since they have low HP.         |
|___|_________________________________________________________________________|

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| W | HP: 135      Experience: 65     Drop: Power Crystal (2%)                |
| Y |                                       Hi-Potion (2%)                    |
| V |                                       Elixir (0.5%)                     |
| E |                                                                         |
| R |  Wyverns are large and have a swooping attack that they'll use when you |
| N | aren't looking to knock you back. Be careful of where you are located   |
|   | and don't try to jump out to hit them because you'll likely end up      |
|   | falling. Instead, focus on defeating other Heartless and wait for this  |
|   | one to come to you.                                                     |
|___|_________________________________________________________________________|

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| D | HP: 240      Experience: 120    Drop: Bright Crystal (2%)               |
| E |                                       Elixir (1%)                       |
| F |                                       Defender (0.2%)                   |
| E |                                                                         |
| N |  Defenders have a giant shield that protects them from all frontal      |
| D | attacks. The shield also uses Fire and Blizzard, the former of which    |
| E | can be deflected while the latter cannot. The best way to beat them is  |
| R | Dodge Roll to their backside and combo. Likewise, Gravity provides the  |
|   | same opportunity while dealing a large chunk of damage in the process.  |
|___|_________________________________________________________________________|

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| W | HP: 75       Experience: 90     Drop: Shiny Crystal (2%)                |
| I |                                       Ether (2%)                        |
| Z |                                       Wizard's Relic (0.2%)             |
| A |                                                                         |
| R |  Wizard's often come in groups and as you might guess, cast a variety   |
| D | of magic. They have the ability to disappear and reappear like Search   |
|   | Ghosts and are impervious to attack while using Thunder. They should be |
|   | one of your first targets in a battle.                                  |
|___|_________________________________________________________________________|

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| S | HP: 180      Experience: 120    Drop: Energy Stone (35%)                |
| T |                                                                         |
| E |  The Stealth Soldier is what you might expect, a Soldier that is        |
| A | invisible but targetable and damageable. It attacks swiftly and uses a  |
| L | charge attack like the Soldier but it deals far more damage. Use Aero   |
| T | to deal with this damage and make sure you defeat the other Heartless   |
| H | in the area before fighting these things. Using Stop on the Stealth     |
|   | Soldier will make it visible and obviously freeze it. They can be       |
| S | tough until you reach higher levels, where you can hunt them in the     |
| O | Grand Hall.                                                             |
| L |                                                                         |
| D |                                                                         |
| I |                                                                         |
| E |                                                                         |
| R |                                                                         |
|___|_________________________________________________________________________|

Entering the Castle
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Turn right from the entrance and go through the gate. Examine the red lit up
crystal then the blue one to be taken lower. Let Beast take out the Darkballs
then jump into the bubble on the left that's off the water. Jump up to the
[CHEST] to claim a [MYTHRIL] then across to another [CHEST] for a [THUNDARA-G].
Use the crystal here and a platform slides out. Jump and Glide across the
platforms back to where you entered this zone to find a [PAPER-G] inside the
[CHEST] on the ledge.

  Return to the area with the movable block and push it so you can reach the
platform opposite the entrance. Use the crystal here to extend another platform
then cross them to reach the Waterway. Call Beast to break the gate and take the
[THUNDAGA-G] from the [CHEST]. Head back to the Base Level and use the other
bubble. Open the [CHEST] for a [FIRA RING] then utilize the Save Point. Freeze
the bubble on the other side with Blizzara and jump on it then to a ledge up
high. Open the [CHEST] for a well-earned [DARK MATTER]. Now use the bubble you
just froze to reach another section of the Waterway.

  Have Beast break the stone wall and defeat the Heartless in the Dungeon. Open
the [CHESTS] to claim an [ULTIMA-G] and [THUNDAGA-G], then make a mental note
of the Trinity Jump in this room. Leave the Dungeon and button hook left to a
switch, release it. Move up and press another switch to move the gates again,
then use yet another switch to reveal the final switch, that when pressed grants
to access the next section. Use the bubble here to hit another switch that
raises a platform to a Defender. Distract it so Beast gets a back attack then
release the switch. Return to the Castle Gates by using the switches in reverse
order and enter the Entrance Hall.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Riku                                                                  |
|-----------------------------------------------------------------------------|
| HP: 500                           |  The battle against Riku isn't all that |
| Attack: 31                        | hard because he doesn't hit that hard   |
| Defense: 24                       | though he is pretty fast. He fights     |
| Weak: N/A                         | with combos and jumps away when you hit |
| Resist: N/A                       | him but with Donald and Goofy he can't  |
| Drop: N/A                         | run away like he normally could. Use    |
| Experience: 2000                  | Aerora and summon Tinker Bell if you    |
|-----------------------------------' are having trouble but you should be    |
| able to just hack and slash your way to victory. A Dodge Roll here and      |
| there will help avoid some of his attacks and leaves Riku open for a solid  |
| combo. Overall, this fight should be easy and end relatively fast.          |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The Greatest Puzzle of Them All
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You learned [TRINITY DETECT] which will be used on the White Trinity Marks
around the worlds, but for now you need to clear Hollow Bastion. Head up the
steps and into the room with the Heartless Symbol. On the right pillar is a
small ledge you can grab onto and reach the upper level. Open the [CHEST] on
the opposite pillar for an [AP UP]. Exit to the right and enter the Library.
Pick up the red book on the ground, [KHAMA VOL. 8]. Place it into the empty
slot on the bookshelf with the red books and the wall slides. Now check the
pillar to your left and spin it twice to get the [CHEST] and the [ELIXIR] inside
of it.

  Head up the stairs to find two similar pillars. Turn the first one four times
and open the [CHEST] for a [MYTHRIL]. Turn the second one five times and open
the [CHEST] for a [MEGA-POTION]. Pick up [THEON VOL. 6] from the desk near the
Save Point then use [TRINITY LADDER #9] to reach [AZAL VOL. 3]. Now take [MAVA
VOL. 6] out of the orange slot and place Theon vol. 6 in it's place. Press the
switch to unlock the door on the second level. Now jump across the top of the
bookcases and open the [CHEST] for an [ULTIMA-G] then walk over to another
pillar that spins. Spin it twice and claim the [AP UP] from the [CHEST].

  If you drop down between the bookcases in front of the Save Point you'll reach
a new section. Take [SALEGG VOL. 6] from amidst the green books then place it
with the blue books behind you. Now run back to the entrance and place Azal
vol. 3 with the yellow books. Run in a circle to come back to the bookcase you
just moved and claim [NAHARA VOL. 5]. Place it with the yellow books on the
second floor to find [MAVA VOL. 3] with the purple books. Drop back down to
where you grabbed Salegg vol. 6 from the green books and place the correct two.
Grab [HAFET VOL. 4] off the table in the new room and place with the purple
books.

  Enter the Lift Stop and cast Gravira on the floating platform holding a
[CHEST] then release [DALMATIANS 97, 98, & 99]. Use the blue crystal to ride up
to a new area and use Gravira on the [CHEST] again. Take the [OSMOSE-G] then
return to the Library. You might want to heal and save before continuing out the
door on the second floor.

Opening the Heartless Door
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Head right and break the two pots nearby to have an [EMBLEM PIECE] drop out
into the fountain. Don't get it yet, instead move around the room and light the
eight candles on fire. Near the last set of candles is a stone with a lightning
bolt. Cast Thundara then jump to the central area and claim an [EMBLEM PIECE].
Opposite the Library door is a statue that can be pushed into place, doing so
creates a [CHEST] on the first floor. Now head over to [TRINITY CHARGE #6] to
knock a statue over and reveal another [EMBLEM PIECE]. Jump down and grab the
two pieces in the center then open the chest that you revealed for the final
[EMBLEM PIECE]. Place all the pieces on the Heartless Door to start a cutscene.

From the Top to the Bottom
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Enter the Lift Stop and hit the red crystal to change it blue. Use the first
blue crystal to go up. Use Gravira on the [CHEST] to obtain an [ORICHALCUM],
then head back down. Change the crystal back to red and ride the elevator again,
this time down. Enter the Waterway and defeat the Heartless, then take the right
platform to find a red crystal. Examine it for a [MYTHRIL] then head back down
and take the other platform to reach the Dungeon. Clear out the Heartless and
use [TRINITY JUMP #16] to obtain a [MEGA-ETHER], [COTTAGE], and [MEGA-POTION].

  Return to the initial platform in the Lift Stop and exit past the red crystal
into the Castle Gates. Be careful here since if you fall you'll have a nice
little trip back up. Let the Wyverns come to you and defeat them then hit the
red crystal. Use the newly moving platform to reach another [CHEST] that you
must use Gravira on, it contains [DALMATIANS 94, 95, & 96]. Now ride the moving
platform back to the opposite end and jump on the other one. Ride this to a
[CHEST] containing [HASTE2-G]. Glide from here to another [CHEST] on the pillar
for an [ORICHALCUM].

Bottom to Top, I Stop
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Cross back over to the original platform and use the blue crystal. Move up
the steps to a red crystal that teleports you to a platform. It moves to the
opposite end of the castle but Heartless appear to impede your progress. Beat
them and hit the crystal again to continue. Use [TRINITY JUMP #17] to obtain
a [MEGALIXIR] and two [COTTAGES] then open the [CHEST] for a [THUNDAGA-G]. Head
down the steps and back into the Lift Stop. Use the blue crystal to move up then
enter the Great Crest. Open the [CHEST] to the left as you enter for an
[ORICHALCUM]. Use another blue crystal to reach a higher location.

  Defeat the Heartless and use Gravira to grab the [THUNDARA RING] from the
[CHEST]. Jump off the platform near the blue crystal and Glide to the right so
you go underneath the area to hidden section of the Lift Stop. Use Gravira and
open the [CHEST] for a [ROYAL CROWN], well done. Head back to the High Tower and
jump off and Glide left then just drop, it takes you back one area. Return to
the High Tower again and use the red crystal then enter the Lift Stop behind
you. Fight through this area back to the High Tower where more Heartless await.
Use Gravira to lower the [CHEST] and obtain an [OSMOSE-G].

  Use the red crystal and climb up the steps to another one. From here you can
climb the steps again to a [CHEST] with a [MEGALIXIR]. Examine the red crystal
on this ledge to open a way back to the Library. Hop down the steps now and
enter the Lift Stop to reach the Castle Chapel.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Maleficent                                                            |
|-----------------------------------------------------------------------------|
| HP: 900                           |  Maleficent flies around on a moving    |
| Attack: 31                        | platform that has a health bar. Knock   |
| Defense: 24                       | it down or use Gravira to bring it down |
| Weak: N/A                         | so you can hit Maleficent who will try  |
| Resist: N/A                       | to hit you away with her staff. She can |
| Drop: N/A                         | also summon Defenders and Darkballs to  |
| Experience: 3400                  | the battlefield to assist her. You'll   |
|-----------------------------------' want to deal with the Darkballs, the    |
| Defenders shouldn't be too much of a bother. When Maleficent shouts she     |
| will summon a meteor shower that goes down the middle of the battlefield,   |
| so get wide of it or take some damage. Summon Tinker Bell and use Aerora    |
| to help mitigate the threat and if you're feeling brash just use Ars        |
| Arcanum a few times to really put a dent in Maleficent's HP.                |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle Donald learns [CHEER] and you receive [ANSEM'S REPORT 5].
Save and adjust your items as you deem necessary. Head into the darkness portal
to fight Maleficent again.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Dragon                                                                |
|-----------------------------------------------------------------------------|
| HP: 1200                          |  This battle is one of the harder ones  |
| Attack: 31                        | in the game. Using Tinker Bell and      |
| Defense: 24                       | Aerora is a viable strategy if you just |
| Weak: N/A                         | want to get up in the Dragon's face and |
| Resist: N/A                       | wail on it. You'll still need to be     |
| Drop: N/A                         | cautious of your health but you can do  |
| Experience: 6000                  | a lot of damage with this formula.      |
|-----------------------------------' Regardless of your approach, you need   |
| know what can kill you. When the Dragon stomps it creates a shockwave       |
| through the entire room so you'll need to jump. Maleficent can also breath  |
| a green fire on the ground that continues to burn. This all comes in        |
| addition claw swipes and bite attacks. There is also a nasty homing green   |
| fireball that you'll have to deal with, though it can be parried for quite  |
| a large number of Tech Points. The basic strategy is to Glide in and hit    |
| the Dragon after it breathes fire. Take the weak hits from the claws and    |
| when the homing fireball is coming after you parry it. You'll be able to    |
| stay out of the fiery floor area and slowly nitpick damage. Likewise, a     |
| reliable way for victory is to reach Maleficent's back and attack her head  |
| for here. Strike Raid is a great ability for this particular approach.      |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle you receive the [FIREGLOW]. Head back through the portal
and save again. Move through the Lift Stop into the Grand Hall. Proceed up the
stairs and another battle begins. You'll want to equip any Dark Resistant gear
you have to lessen the damage you'll take.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Riku-Ansem                                                            |
|-----------------------------------------------------------------------------|
| HP: 900                           |  The difficulty doesn't drop for this   |
| Attack: 31                        | rematch. Darkness has taken over this   |
| Defense: 24                       | former ally and he's a lot tougher than |
| Weak: N/A                         | earlier. Donald and Goofy are not       |
| Resist: N/A                       | available for this fight so you'll have |
| Drop: N/A                         | to rely on Aerora and Cura to keep Sora |
| Experience: 8500                  | in good health. Riku still uses a three |
|-----------------------------------' hit combo that can be Guarded. This     |
| leaves him open for a full combo. Normally, he'll try to counter attack     |
| right back so prepare to Guard again and you can get another combination in |
| for more damage. Rarely, Riku will throw his Keyblade at you. Either Dodge  |
| Roll or Guard, though the latter can be difficult. When Riku moves to the   |
| center of the room and says, "Behold the power of darkness" you'll want to  |
| start Gliding around the outside of the room to avoid his Dark Aura attack. |
| You'll want to wait until he finishes in the center before running in to    |
| strike. Dark Aura will be used more frequently when Riku drops under 300    |
| HP, so you'll want to really put up some damage then. Ars Arcanum, when     |
| used midway through a combo, is a great way to deal a ton of damage quickly.|
| Whatever you do, don't cast Fira on Riku -- he casts it backs as Dark Fire  |
| and it really hurts if you get hit.                                         |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle you receive [RAGNAROK]. Head back to the Entrance Hall after
the scene, it's fastest if you just drop off the ledges. Another scene takes
over when you reach this area and approach the group.

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  World Revisit Part 3                                              [0417]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        ITEMS
        ŻŻŻŻŻ
        [ ] Orichalcum                       [ ] Navi-Gummi
        [ ] Orichalcum                       [ ] Dark Matter
        [ ] Orichalcum                       [ ] Dalmatians 67, 68, & 69
        [ ] Dalmatians 43, 44, & 45

        ACCESSORIES/EQUIPMENT
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Lord Fortune                     [ ] Violetta
        [ ] Ifrit Belt

        KEYBLADES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Oathkeeper                       [ ] Lady Luck

        SPELLS/ABILITIES
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Mushu

        TRINITIES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Trinity Detect #1                [ ] Trinity Detect #2
        [ ] Trinity Detect #3                [ ] Trinity Detect #4
        [ ] Trinity Detect #5                [ ] Trinity Detect #6
        [ ] Trinity Detect #7                [ ] Trinity Detect #8
        [ ] Trinity Detect #9

Traverse Town
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You regain control of Sora in Traverse Town. Talk to the party then head to
the First District to find Cid. He'll tell you where to find a new Gummi. Check
out the shops before heading down to the Secret Waterway.

                                    N O T E
                                    ŻŻŻŻŻŻŻ
        |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
        |  All the Worlds have been flooded with new Heartless and    |
        | enemies that were weaker have grown stronger. You'll have a |
        | lot of new encounter combinations as you backtrack through  |
        | the worlds.                                                 |
        |_____________________________________________________________|

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ACCESSORY SHOP                       | ITEM SHOP                             |
|======================================|=======================================|
| Protect Chain .................. 300 | Potion ........................... 60 |
| Fire Ring ...................... 450 | Hi-Potion ....................... 150 |
| Blizzard Ring .................. 450 | Ether ........................... 200 |
| Thunder Ring ................... 450 | Tent ............................ 250 |
| Ability Stud ................... 600 | Camping Set ..................... 500 |
| Obsidian Ring ................. 1000 | Orichalcum ..................... 5000 |
| Protera Chain .................. 800 | Morning Star .................... 300 |
| Fira Ring ..................... 1200 | Shooting Star ................... 800 |
| Blizzara Ring ................. 1200 | Magus Staff .................... 1200 |
| Thundara Ring ................. 1200 | Wisdom Staff ................... 4000 |
| Chaos Ring .................... 1800 | Warhammer ....................... 450 |
| Element Ring .................. 4800 | Silver Mallet .................. 1200 |
| Protega Chain ................. 4800 | Grand Mallet ................... 4000 |
| Firaga Ring ................... 4000 | Smasher ......................... 450 |
| Blizzaga Ring ................. 4000 | Gigas Fist ..................... 1200 |
| Thundaga Ring ................. 4000 | Mythril Shield .................. 800 |
| Firagun Band .................. 8000 | Onyx Shield .................... 2800 |
| Blizzagun Band ................ 8000 | Stout Shield .................... 450 |
| Thundagun Band ................ 8000 | Golem Shield ................... 1200 |
|                                      | Adamant Shield ................. 4000 |
|______________________________________|_______________________________________|

  Once there use [TRINITY DETECT #1] to reveal a [CHEST] with [ORICHALCUM]. Go
check out the mural in the distance after talking to Kairi to receive the
[NAVI-GUMMI] then talk to Kairi again to receive the [OATHKEEPER]. Head up the
steps to the Magician's Study and talk to the Fairy Godmother to obtain the
Mushu Summon and receive the [LORD FORTUNE]. Head back and talk to Cid to get
the Gummi added to the ship then head out.

Wonderland
ŻŻŻŻŻŻŻŻŻŻ
  Head back to the Lotus Forest and exit into the Bizarre Room via the exit
near the acorn branch. Examine the painting to reach a hidden area of the Lotus
Forest and [TRINITY DETECT #2]. Open the [CHEST] for the [LADY LUCK] Keyblade.

Olympus Coliseum
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Use [TRINITY DETECT #3] in the center of the Gates to reveal a [CHEST] with
the [VIOLETTA].

Deep Jungle
ŻŻŻŻŻŻŻŻŻŻŻ
  In the Cavern of Hearts you can find [TRINITY DETECT #4] to reveal a [CHEST]
with an [ORICHALCUM].

Agrabah
ŻŻŻŻŻŻŻ
  At the Cave of Wonders Entrance you'll find [TRINITY DETECT #5]. Using it
reveals a [CHEST] with an [IFRIT BELT].

Monstro
ŻŻŻŻŻŻŻ
  Head to Chamber 6 to find [TRINITY DETECT #6]. Open the [CHEST] for a [DARK
MATTER].

Atlantica
ŻŻŻŻŻŻŻŻŻ
  Go to Triton's Palace and check inside the giant conch shell in the center
for [TRINITY DETECT #7]. Open the [CHEST] for an [ORICHALCUM].

Halloween Town
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Head to Moonlight Hill and use [TRINITY DETECT #8] to reveal a [CHEST]. Open
it for [DALMATIANS 67, 68, & 69].

Neverland
ŻŻŻŻŻŻŻŻŻ
  On the Deck near the wheel you can find [TRINITY DETECT #9]. Open the [CHEST]
that spawns for [DALMATIANS 43, 44, & 45].

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Return to Hollow Bastion                                          [0418]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        ITEMS
        ŻŻŻŻŻ
        [ ] Defense Up                       [ ] Dark Matter
        [ ] Dalmatians 61, 62, & 63          [ ] Ansem's Report 2
        [ ] Ansem's Report 4                 [ ] Ansem's Report 6
        [ ] Ansem's Report 10

        ACCESSORIES
        ŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Ramuh Belt                       [ ] Omega Arts

        SPELLS/ABILITIES
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Firaga                           [ ] Curaga
        [ ] Aeroga

        KEYBLADES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Divine Rose                      [ ] Oblivion

        TRINITIES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Trinity Detect #10

        ENEMIES
        ŻŻŻŻŻŻŻ
        • Shadow                             • Darkball
        • Defender                           • Wizard
        • Wyvern                             • Stealth Soldier
        * Behemoth

Reuniting with Princesses
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Climb up the platforms and before you reach the largest one you'll notice
there's a new bubble. Use it to reach a [CHEST] with a [DEFENSE UP]. Grab
[TRINITY DETECT #10] on your way up, it reveals a [CHEST] with a [THUNDAGA-G].
This should be your final Trinity if you've been following along. Head into the
Library and Beast reunites with Belle. Talk to her to receive the [DIVINE ROSE]
Keyblade. Enter the Lift Stop from here and take a long ride to a [CHEST]. Use
Gravira and open it to receive a [RAMUH BELT].

  Now head back to the Entrance Hall and work your way all the way back to the
top of the castle. Talk to the Princesses when you get to them and save your
game. Enter the Grand Hall and head up the stairs to the right. Open the [CHEST]
for a [DARK MATTER] then Glide to the [CHEST] opposite the Keyhole to find the
[OBLIVION] Keyblade. To the left of the Keyhole is another [CHEST] with
[DALMATIANS 61, 62, & 63]. That should be the last of them as well. Enter the
Dark Depths to face the Behemoth.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Behemoth                                                              |
|-----------------------------------------------------------------------------|
| HP: 1350                          |  The Behemoth can only take damage on   |
| Attack: 35                        | its horn so you need to climb on its    |
| Defense: 27                       | back to reach it. The Behemoth will     |
| Weak: N/A                         | cast a Thunder spell and can stomp      |
| Resist: N/A                       | around. It also summons a darkness ball |
| Drop: Omega Arts                  | that splits into littler ones, like     |
| Experience: 16000                 | Darkside's attack. You'll want to hop   |
|-----------------------------------' down to avoid the damage from this.     |
| Using Aerora makes the battle simple since you can neglect the damage you   |
| will be taking and just use all your MP on abilities to defeat the foe. Ars |
| Arcanum and Ragnarok both work well when Behemoth is low so you can finish  |
| it off.                                                                     |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You'll get an upgrade to [FIRAGA] for winning the battle. Head back to the
Library and talk to Aerith to receive [ANSEM'S REPORT 2], [ANSEM'S REPORT 4],
[ANSEM'S REPORT 6], and [ANSEM'S REPORT 10]. Talk to her a few more times to
learn [CURAGA]; Aerith is really helpful!

Optional Exploration
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  If you got all the Dalmatians you can collect a Full Gummi Set and learn
[AEROGA] by visiting Pongo and Perdita. The Hades Cup is also available now,
see section [0604] for more details.

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  End of the World                                                  [0419]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        ITEMS
        ŻŻŻŻŻ
        [ ] Mythril Shard                    [ ] Pretty Stone
        [ ] Mega-Potion                      [ ] Mythril
        [ ] Elixir                           [ ] Mythril Shard
        [ ] Pretty Stone                     [ ] Cottage
        [ ] AP Up                            [ ] Gale
        [ ] Dark Matter                      [ ] Ultima-G
        [ ] Drill-G                          [ ] Full-Life-G
        [ ] Spirit Gem                       [ ] Thunder Gem
        [ ] Frost Gem                        [ ] Bright Gem
        [ ] Blaze Gem                        [ ] AP Up
        [ ] Lucid Gem                        [ ] Megalixir
        [ ] Elixir                           [ ] Megalixir

        ACCESSORIES/EQUIPMENT
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Meteor Strike                    [ ] Mighty Shield

        SPELLS/ABILITIES
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Superglide

        ENEMIES
        ŻŻŻŻŻŻŻ
        • Darkball                           • Invisible
        • Shadow                             • Arch Behemoth
        • Angel Star                         • Neoshadow
        • Rare Truffle                       * Chernabog
        * Ansem                              * Darkside
        * World of Chaos

Across the Plains of Nothingness
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Move towards the first chest you can see to be warped into a battle with a
new enemy, the Invisible. Open the [CHEST] for a [MYTHRIL SHARD] then head to
the one off to your right. Opening this [CHEST] starts another battle, this time
with Darkballs and a single Invisible. Win the battle to claim a [PRETTY STONE].
Move back across the Final Dimension to another [CHEST] with a [MEGA-POTION].
Move up to the red [CHEST] and open it to fight an Arch Behemoth. Winning the
fight results in a [MYTHRIL].

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| I | HP: 300      Experience: 120    Drop: Gale (6%)                         |
| N |                                       Orichalcum (1%)                   |
| V |                                                                         |
| I |  The Invisible uses a scalloped, bladed sword and has a high attack     |
| S | power to combine with it's swift attack speed that makes for quite the  |
| I | formidable foe. Now and again the Invisible plunges it's sword into the |
| B | ground and disappears, turning into a ring of dark fire. This ring will |
| L | encompass the nearest enemy (Sora, Donald, Goofy) and then collapse to  |
| E | deal a bit of damage. You can avoid the damage by jumping or rolling as |
|   | the ring collapses.                                                     |
|___|_________________________________________________________________________|

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| A | HP: 220      Experience: 150    Drop: Gale (6%)                         |
| N |                                       Ether (2%)                        |
| G |                                       Mythril (1%)                      |
| E |                                                                         |
| L |  Angel Stars shoot long-range attacks that home in on your location, so |
|   | you'll want to focus on them first. They often put their wings up in    |
| S | front to block attacks, so roll behind them for easy damage. When it    |
| T | glows purple it fires a tornado while a blue glow lets it summon        |
| A | another Angel Star. They absorb Thunder and you can deflect their magic |
| R | but stick to just pummeling these Heartless.                            |
|___|_________________________________________________________________________|

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| A | HP: 1050     Experience: 450    Drop: Mythril Shard (20%)               |
| R |                                       Omega Arts (5%)                   |
| C |                                                                         |
| H |  The Arch Behemoth is very similar to the Behemoth boss you just beat.  |
|   | This one is blue and has a flame design marked into it's body. The Arch |
| B | Behemoth follows the same attack patterns as a regular Behemoth but it  |
| E | has more attack damage and defense. It will appear throughout the End   |
| H | of the World in various locations, but is always alone. Deal with this  |
| E | foe by attacking it's horn. The best way to do this is to just on it's  |
| M | back via the hind legs. When it bends over you can strike it from the   |
| O | front just watch out for the stomping and darkness balls that the Arch  |
| T | Behemoth can emit from it's horns. Using Ars Arcanum is a good idea     |
| H | when the Arch Behemoth is knelt down.                                   |
|___|_________________________________________________________________________|

  Head off to the right side where the chests are to fight some Angel Stars.
Open the [CHEST] for an [ELIXIR] then move up to another [CHEST] and take the
[MYTHRIL SHARD]. Continue to another green [CHEST] that opens up into Angel
Stars and Invisibles, but beating them results in a [PRETTY STONE]. Open the
red [CHEST] for a [COTTAGE] then run across to the other two. One [CHEST] opens
to a battle and results in an [AP UP], the other is a battle and nets a [GALE].
Move up to the central area to fight an Arch Behemoth and enter a new area.

Giant Crevasse
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Jump and Glide straight ahead to the platform in front of you. Open the
[CHEST] here for a [DARK MATTER]. Jump to the next platform and then into the
webbed-off area. Defeat the Heartless and drop down the hole to a [CHEST] with
[METEOR STRIKE] inside. Jump up and Glide back towards the entrance but turn
left and open the [CHEST] for an [ULTIMA-G]. Jump across the crevasse and use
the icy ledges to climb up and reach another [CHEST] with a [DRILL-G] inside.
Jump down and across the crevasse from here into another webbed-off area.
Defeat the Heartless and drop down the hole to find a [CHEST] with a
[FULL-LIFE-G]. Fly across from here towards the swirling air to find the Save
Point. Jump into the light when you are ready.

World Terminus
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Touch the blue light then run into the pillar of light to reach the Third
District of Traverse Town. Defeat the enemies and open the [CHEST] to claim a
[SPIRIT GEM]. Exit when you are done and move to the next area doing the same
thing. You'll visit Wonderland next and the [CHEST] here has a [THUNDER GEM].
Next is the Olympus Coliseum and it has a [FROST GEM]. Deep Jungle is up and the
reward here is a [BRIGHT GEM]. Next is Agrabah with a [BLAZE GEM] hidden high
above in the Palace Gates. Atlantica has an [AP UP] and Halloween Town has a
[LUCID GEM]. Next is Neverland, it's reward a [MIGHTY SHIELD]. Lastly is the
100 Acre Wood where you'll find no enemies, just a [MEGALIXIR] in the [CHEST]
and a Save Point. Enter the next and claim an [ELIXIR] from the [CHEST] in the
room. Check out the machine and then leave, jumping through a new hole to a boss
fight.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Chernabog                                                             |
|-----------------------------------------------------------------------------|
| HP: 1500                          |  This fight is about mitigating large   |
| Attack: 40                        | chunks of damage. Chernabog doesn't     |
| Defense: 30                       | have many attacks and doesn't attack    |
| Weak: N/A                         | often but he hits very hard. Since you  |
| Resist: N/A                       | are flying you can't use Summons but    |
| Drop: N/A                         | you can land on Chernabog's shoulder.   |
| Experience: 2000                  | Do this and summon Tinker Bell, with    |
|-----------------------------------' her and Aero going you should be fine   |
| with the damage that Chernabog deals. Stick to getting behind his head and  |
| just let him have it. When he bends over he isn't hurt, in fact he's just   |
| charging up to erupt so you'll want to back away at that point.             |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                    N O T E
                                    ŻŻŻŻŻŻŻ
        |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
        |  Chernabog was from Fantasia and the song that plays is     |
        | "A Night on the Bare Mountain" which is a renaming of the   |
        | "Night on Bald Mountain" -- the segment where Chernabog     |
        | appears in the movie.                                       |
        |_____________________________________________________________|

Linked Worlds
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle you learn [SUPERGLIDE]. Descend into the hole Chernabog left
and enter the Linked Worlds. You'll face an Arch Behemoth and then waves of
Invisibles, Darkballs, and Angel Stars. After you've defeated them all you'll
be able to enter the Final Rest.

                                    N O T E
                                    ŻŻŻŻŻŻŻ
        |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
        |  The previous area, the Linked Worlds, has a chance to      |
        | spawn the Neoshadow. It is the last exclusive Heartless!    |
        |_____________________________________________________________|

|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| N | HP: 150      Experience: 400    Drop: Stormy Stone (35%)                |
| E |                                                                         |
| O |  Neoshadows work as a team to defeat you, by attacking your backside    |
| S | when you are hitting another or popping out from the ground and         |
| H | grabbing your legs, immobilizing you while the swarm attacks. You'll    |
| A | need to be vigilant to defeat these "new" Shadows. Trinity Limit is a   |
| D | way to take out a bunch of them in a single swoop. They'll continue to  |
| O | spawn until you can defeat them all at once, so make sure to use an     |
| W | ability that can multi-target.                                          |
|___|_________________________________________________________________________|

  The door here leads to the final boss and as such is a point of no return. Do
not enter this door unless you are prepared to beat the game. You can return to
other worlds and collect other items, etc. Open the [CHEST] for a [MEGALIXIR]
then proceed how you want. Here's a list of the things that you can still do:

[0504] Gummi Ship
[0505] Optional Bosses
[0506] Item Synthesis
[0604] Hades Cup
[0605] Gold Match
[0606] Platinum Match

  In addition to these you can continue to level up and grow stronger. You can
also gather any Trinity Marks [0502] or Dalmatians [0503] you've missed. Try to
complete the Journal, it will have a gold Mickey to signify you've completed it.
When you do step through the door you arrive in Destiny Islands. Head to the
Secret Place to start a cutscene then fly over to Ansem to start the battle.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Ansem                                                                 |
|-----------------------------------------------------------------------------|
| HP: 1200                          |  Ansem uses a few attacks to damage the |
| Attack: 40                        | party and they can be avoided for the   |
| Defense: 30                       | most part. The Guardian will reach      |
| Weak: N/A                         | around and fire energy disks at you,    |
| Resist: N/A                       | like a Strike Raid, so you can just     |
| Drop: N/A                         | Dodge Roll away. The Guardian will also |
| Experience: 10000                 | phase through Ansem and attempt to hit  |
|-----------------------------------' you, again Dodge Roll or Guard. The     |
| attack here that really gets annoying and can get you hurt is when Ansem    |
| says, "Submit!" The Guardian will then lash out towards you and if he       |
| connects then you are possessed. The Attack command will change to Freeze   |
| periodically and if you hit Freeze the Guardian grabs you and Ansem will    |
| hit you pretty hard. The key to breaking free of this is to either run far  |
| away and just Freeze so Ansem can't reach you, or use an ability like Ars   |
| Arcanum or Ragnarok to deal a bunch of damage without having to use Attack. |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After you beat Ansem he simply flies away to a crater. Stock up on healing
items and anything else you might need before chasing after Ansem because once
you start the next battle you'll be at it until the game ends. Donald and Goofy
won't be able to make it through the barrier Ansem puts up. Then it gets worse,
Ansem resummons Darkside.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Darkside                                                              |
|-----------------------------------------------------------------------------|
| HP: 900                    |  This time around Darkside is a little bit     |
| Attack: 40                 | stronger. It stills uses the Summon Shadow     |
| Defense: 30                | attack where it plunges its fist into the      |
| Weak: N/A                  | ground. There is also the Darkness Rain where  |
| Resist: N/A                | Darkside picks up a ball of darkness and has   |
| Drop: N/A                  | it burst into little balls. Then there is the  |
| Experience: 8000           | homing Dark Fire attack that it shoots from    |
|----------------------------' its chest. The battle is pretty much the same  |
| as the second time you fought Darkside so using those tactics again works   |
| out just fine.                                                              |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Ansem                                                                 |
|-----------------------------------------------------------------------------|
| HP: 1500                          |  Ansem's attacks have changed a little  |
| Attack: 40                        | bit this time. He uses an attack that   |
| Defense: 30                       | similar to Riku's Dark Aura, where he   |
| Weak: N/A                         | dashes around the arena inflicting      |
| Resist: N/A                       | heavy damage. Avoid this like you did   |
| Drop: N/A                         | before, jump up and Glide around until  |
| Experience: 20000                 | he's done. Ansem will also say, "My     |
|-----------------------------------' strength returns!" and the Guardian     |
| will dive into the ground. Pools of darkness are created under Sora and     |
| then the Guardian shoots out of them, so be sure to constantly move. There  |
| is still the "Submit!" where the Guardian will possess you but outside of   |
| that the only difficult thing is finding a spot to get some damage in.      |
| During possession use skills and before/after his Dark Aura are great times |
| to get some combos in.                                                      |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: World of Chaos                                                        |
|-----------------------------------------------------------------------------|
| HP: 1500                          |  The World of Chaos might seem a bit    |
| Attack: 40                        | overwhelming, but you'll be taking it   |
| Defense: 30                       | down in sections so don't fret! Start   |
| Weak: N/A                         | with attacking Ansem. He wields a large |
| Resist: N/A                       | double-bladed Soul Eater, can summon    |
| Drop: N/A                         | Bit Snipers, and can fire lasers. Put   |
| Experience: 20000                 | up Aeroga and let Ansem have it until   |
|-----------------------------------' the lasers come, at which point you     |
| should just fly away. Come back once they're gone and just focus on beating |
| down Ansem. He doesn't attack much so you won't take much damage and it's   |
| simple to fly away and heal. In fact, if you fly really high up into the    |
| air you can fight some Bit Snipers to quickly regain health. Once Ansem is  |
| defeated he'll protect himself during a short scene and become invulnerable |
| until later.                                                                |
|                                                                             |
|  A Portal to Darkness appears at this point and Sora flies through it.      |
| Fight off the Shadows and break the Room Core to return to the outside.     |
| Another Portal to Darkness appears and this time you'll have to fly into    |
| it. Inside you find plenty of Darkballs, but also Goofy. Defeat the Heart-  |
| less and then the Room Core to escape with Goofy. The Face becomes a target |
| at this point, but you'll want to destroy the artillery off to the sides    |
| first. The Face has 1200 HP so you'll be hitting it for a while. It has a   |
| chomp and energy blast attack that are pretty strong but using Aeroga and   |
| a Curaga now and again makes it simple. Once defeated, the final Portal to  |
| Darkness appears. Clear out the Invisibles to save Donald then break the    |
| Room Core to break the barrier protecting the Main Core.                    |
|                                                                             |
|  Head to the central area and clear the Artillery then destroy the Main     |
| Core. Ansem will break the seal he created to attempt to prevent you from   |
| destroying the World of Chaos. He fights just like earlier in the battle    |
| but adds a move where he uses a Dark Void to draw the party in and then     |
| create an explosion to damage you. Again, keep Aeroga running to mitigate   |
| damage and dodge lasers then focus on damaging Ansem.                       |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle the gameplay ends and cutscenes take over from here on out.
If you've met the following criteria then you can view a scene titled:

                                 Special Movie
                          Another Side, Another Story
                                  [Deep Dive]

Unlock Conditions
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Difficulty - Final Mix: Beginner
Conditions - Cannot unlock

Difficulty - Final Mix
Conditions - Complete all Worlds
             Return all 99 Dalmatians
           * Complete the Journal

Difficulty - Final Mix: Proud
Conditions - Defeat the World of Chaos
           * Complete all Worlds
           * Complete Hades Cup

* Deep Dive is also unlocked if you meet these conditions, otherwise you just
  get Another Side, Another Story. This is different than the original games
  Special Secret and it includes more footage.


 ________________________//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\________________________
 ________________________|        Side Quests        |________________________
                         \\_________________________//                  [0500]

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  100 Acre Wood                                                     [0501]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        ITEMS
        ŻŻŻŻŻ
        [ ] Mythril Shard                    [ ] Mega-Ether
        [ ] Elixir                           [ ] Naturespark
        [ ] Mythril Shard                    [ ] AP Up
        [ ] Mythril                          [ ] Mythril Shard
        [ ] Shield2-G                        [ ] Rare Nut
        [ ] Dark Matter                      [ ] Power Up
        [ ] Rare Nut                         [ ] Defense Up
        [ ] Rare Nut                         [ ] Mythril Shard
        [ ] Rare Nut                         [ ] AP Up
        [ ] Rare Nut                         [ ] Orichalcum
        [ ] Mythril                          [ ] Mythril

        ACCESSORIES
        ŻŻŻŻŻŻŻŻŻŻŻ
        [ ] EXP Ring

        SPELLS/ABILITIES
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Stopra                           [ ] Cheer

Welcome to the 100 Acre Wood
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  This world is first accessible after you give Merlin the Old Book from Cid.
Head to the Magician's Study and read the book to be taken into it! The 100 Acre
Wood is different from other worlds in that it is unlocked in stages throughout
the game by collecting the Torn Pages that were scattered across the universe.
As you find the Torn Pages you can return to the 100 Acre Wood to discover a new
area is available with new characters. You can find the Torn Pages at the
following locations:

[ ] Traverse Town - Reward for finding 51 Dalmatians
[ ] Agrabah - Found in a chest in the Dark Chamber
[ ] Monstro - Found in a chest in Chamber 6
[ ] Atlantica - On a shelf in Ariel's Grotto
[ ] Halloween Town - On the bookshelf in the Lab

Saying Goodbye to Pooh?
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Head to the Wood: Meadow to find Winnie the Pooh thinking on a log. After
talking to Pooh, check inside the log for a [CHEST] with a [MYTHRIL SHARD]
inside. Leave and head to Pooh's House. Head around back and hit the chimney
then enter the house. Pick up the [MEGA-ETHER] you knocked down then check the
cabinet for an [ELIXIR]. Leave the house and get an explanation from Owl about
this world. You can return when you have more pages since new areas will open up
then.

Pooh's Hunny Hunt
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  With a Torn Page in hand, head back to the 100 Acre Wood. Check the tree at
the top of the book to find Piglet. You have to run around the tree to sneak
up and talk to him. Pooh comes in and if you talk to him you'll start a mini-
game.

  Pooh will fly up and get honey from the tree. This causes bees to try and
attack him. The nature of this game is to not move around a whole lot. Stay on
an even level with Pooh and when bees come near just lock on and swing the
Keyblade once. Sora will automatically jump and land back on the branch if you
don't move. It shouldn't bee too hard to achieve a score higher than 100 in
this game.

  After completing the mini-game, regardless of your score, you receive the
[NATURESPARK] which you can give to the Fairy Godmother

Rabbit's House
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  With another Torn Page in hand, go to Rabbit's House in the 100 Acre Wood.
Check the front door and mailbox for a few notes from Rabbit, then head around
back to find Pooh and Piglet. Enter the house and check the roots in the
ceiling to find a pot of honey. Head all the way out of the area now, only to
be stopped by Piglet. It seems Pooh has gotten himself stuck. Talk to him from
outside and Tigger will come in. Time for another mini-game.

  This game isn't all that difficult. Simply stand on a carrot to have the Rush
command become available. When Tigger leaps into the air use it and you'll land
underneath him, preventing a carrot from being smashed. Just re-adjust on the
carrot you guarded for the Rush command to re-appear and continue this pattern
for a minute.

  Head back inside and Pooh will get unstuck. The Torn Page turns into a
[MYTHRIL SHARD] for your hard work.

Pooh's Swing
ŻŻŻŻŻŻŻŻŻŻŻŻ
  You should be able to get a Torn Page from turning in Dalmatians. That will
open up this area in the 100 Acre Wood. Jump in the water and grab Eeyore then
target Pooh and walk him up the hill. Once you reach the swing the Mini-game
starts.

  Press R1 when Owl opens his wings to push Pooh at the perfect time. This will
get the maximum distance and Pooh will fly pretty far. The best timing is right
when Owl is starting to close his wings. It shouldn't be too hard to break 40m
in this challenge.

  For your efforts you'll learn the [STOPRA] spell.

Tigger's Giant Pot
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  With the Torn Page from Atlantica you can enter the clearing to the right of
Pooh's House. Talk to Tigger and agree to bounce with him. Jump across the
stumps and talk to Tigger again. Again, jump across the stumps in the order that
Tigger and Roo do. For the last one jump on the seesaw then drop down and jump
across the stumps to Tigger. It's easier if you just fall from the tree after
lining yourself up.

  Talk to Tigger again and then Roo. The trick here is to knock the nuts back
at the pot but you score higher if you hit the nut at the peak of it's
trajectory so you'll want to jump up and swing with your longest Keyblade to
hit it from as high as possible. You can get upto 6 points per swing if you're
pretty good.

  There's a ton of items to get in this area. Jump into the hole where the pot
was to find a [CHEST] with an [AP UP]. Jump out and move near Pooh to spot a
[MYTHRIL] inside the log, just break it to claim the item. Talk to Tigger then
meet him at the seesaw, ask him to be your partner. Jump up to the top of the
tree you land on and jump over to a tree with a hole in it (you can land on
the leafy canopy). Jump over to the [CHEST] for a [MYTHRIL SHARD] then back over
to go in the hole and knock loose a [SHIELD2-G]. Now head back and use Roo to
reach a new area. Grab the [RARE NUT] then jump off and land underneath where
you just were to find a [CHEST]. This is best accomplished by jumping off and
swinging your Keyblade to get in. Claim the [DARK MATTER] and head to Owl.

  Owl will take the Rare Nut and give a [POWER UP]. Use Roo again to claim the
second [RARE NUT] from the same spot, it's exchanged for a [DEFENSE UP]. From
here run past Tigger and Roo to a small stump. Step on it and turn around to
notice a geyser granting access to another [RARE NUT]. Exchange this for a
[MYTHRIL SHARD] then use Tigger again. From here jump to the other tree and
look down to the next [RARE NUT]. Trade this one for an [AP UP] then step on
the stump near Piglet and climb up to the hill. Jump from here to the wood then
turn around and jump atop the canopy to claim the last [RARE NUT] which turns
in for an [ORICHALCUM]. When you leave you'll receive a [MYTHRIL] for clearing
this area.

Pooh's Muddy Path
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You just need to find all of Pooh's friends. Target Pooh and walk around the
bush until you can examine the leaves to reveal Eeyore. Now head back the other
way and find Roo atop a root. Talk to him then use the well to woosh up to the
ledge and talk to Tigger. Now lead Pooh over to the blue flowers and he'll come
up to where Tigger was. Shoot the beehive with a Fira spell and it clogs the
hole for Pooh. Target him and walk across the log bridge. Lead him to another
set of blue flowers to reach Piglet inside the tree. Now talk to Owl and then
drop down. Talk to Piglet then Rabbit and you'll clear the event. The Torn Page
turns into an [EXP RING]. If you return to Pooh's House and light the wood pile
on fire you'll receive a [MYTHRIL].

Three Cheers for Mini-Games
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Meet the following credentials on the Mini-Games and you can talk to Owl at
Pooh's House to receive {CHEER]. Owl will tell you thanks for each one you've
completed so you'll know where you missed out. Likewise, check your scores in
the Mini Game section of the Journal.

                     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                     | Mini-Game          | Condition    |
                     |====================|==============|
                     | Pooh's Hunny Hunt  | 100+ Points  |
                     | Block Tigger       | 150+ Points  |
                     | Pooh's Swing       | 40+ Meters   |
                     | Tigger's Giant Pot | < 30 seconds |
                     | Pooh's Muddy Path  | < 5 minutes  |
                     |____________________|______________|

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Trinity Marks                                                     [0502]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

All for One, and One for All
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After Sora meets up with Donald and Goofy, they officially join the party.
This unlocks the first of a few Trinity skills. Trinity Marks are little hidden
symbols around the worlds and each color responds to a different Trinity skill.
All the skills aren't unlocked from the start, you have to meet certain
objectives throughout the story to gain access to them.

          |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          |     SKILL      | COLOR  |            UNLOCK             |
          |================|========|===============================|
          | Trinity Jump   | Blue   | Defeat Guard Armor            |
          | Trinity Charge | Red    | Seal Deep Jungle Keyhole      |
          | Trinity Ladder | Green  | Seal Agrabah Keyhole          |
          | Trinity Push   | Yellow | Complete Hercules Cup         |
          | Trinity Detect | White  | Defeat Riku at Hollow Bastion |
          |________________|________|_______________________________|

       |ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
       | TRINITY |       WORLD      |             ZONE                 |
       |=========|==================|==================================|
       | Jump    | Traverse Town    | First District                   |
       | Jump    | Traverse Town    | First District                   |
       | Jump    | Traverse Town    | Third District                   |
       | Jump    | Traverse Town    | Magician's Study                 |
       | Jump    | Wonderland       | Lotus Forest                     |
       | Jump    | Wonderland       | Lotus Forest                     |
       | Jump    | Olympus Coliseum | Coliseum Gates                   |
       | Jump    | Olympus Coliseum | Coliseum Gates                   |
       | Jump    | Deep Jungle      | Camp                             |
       | Jump    | Deep Jungle      | Climbing Trees                   |
       | Jump    | Agrabah          | Bazaar                           |
       | Jump    | Agrabah          | Cave of Wonders - Silent Chamber |
       | Jump    | Monstro          | Mouth                            |
       | Jump    | Monstro          | Chamber 5                        |
       | Jump    | Monstro          | Throat                           |
       | Jump    | Hollow Bastion   | Dungeon                          |
       | Jump    | Hollow Bastion   | Great Crest                      |
       | Charge  | Traverse Town    | First District                   |
       | Charge  | Traverse Town    | Alleyway                         |
       | Charge  | Traverse Town    | Second District                  |
       | Charge  | Agrabah          | Cave of Wonders - Treasure Room  |
       | Charge  | Halloween Town   | Oogie's Manor                    |
       | Charge  | Hollow Bastion   | Entrance Hall                    |
       | Ladder  | Traverse Town    | Accessory Shop                   |
       | Ladder  | Wonderland       | Rabbit Hole                      |
       | Ladder  | Wonderland       | Bizarre Room                     |
       | Ladder  | Olympus Coliseum | Coliseum Gates                   |
       | Ladder  | Deep Jungle      | Treetop                          |
       | Ladder  | Agrabah          | Storage Room                     |
       | Ladder  | Monstro          | Mouth                            |
       | Ladder  | Neverland        | Ship: Cabin                      |
       | Ladder  | Hollow Bastion   | Library                          |
       | Push    | Traverse Town    | Mystical House                   |
       | Push    | Olympus Coliseum | Lobby                            |
       | Push    | Agrabah          | Cave of Wonders - Hall           |
       | Push    | Neverland        | Ship: Hold                       |
       | Detect  | Traverse Town    | Secret Waterway                  |
       | Detect  | Wonderland       | Lotus Forest                     |
       | Detect  | Olympus Coliseum | Coliseum Gates                   |
       | Detect  | Deep Jungle      | Cavern of Hearts                 |
       | Detect  | Agrabah          | Cave of Wonders - Entrance       |
       | Detect  | Halloween Town   | Moonlight Hill                   |
       | Detect  | Monstro          | Chamber 6                        |
       | Detect  | Atlantica        | Triton's Palace                  |
       | Detect  | Neverland        | Deck                             |
       | Detect  | Hollow Bastion   | Rising Falls                     |
       |_________|__________________|__________________________________|


 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Dalmatians                                                        [0503]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Pongo and Perdita
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  If you visit Pong and Perdita at the Dalmatians' House in Traverse Town you'll
learn that their 99 Dalmatians have gone missing, scattered amongst the Worlds.
Throughout the course of the game you'll be able to find them in chests (because
that makes sense) and for every few that you collect (they come three at time)
you can check back in for a reward. Rewards are cumulative so if you wait to
collect them all before checking in you'll still get everything.

                |ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                | RESCUED | REWARD                            |
                |=========|===================================|
                |    12   | Curaga-G                          |
                |    21   | Firaga-G                          |
                |    30   | Thundara-G                        |
                |    42   | Mythril Shard                     |
                |    51   | Mythril, Torn Page                |
                |    60   | Megalixir                         |
                |    72   | Orichalcum                        |
                |    81   | Ultima-G                          |
                |    90   | Tech Boost                        |
                |    99   | Complete gummi collection, Aeroga |
                |_________|___________________________________|

Where are they?
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  If you followed the walkthrough you'll pick them all up. If not, consult the
table below for their locations.

            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            |  DALMATIANS  |              LOCATION                |
            |==============|======================================|
            | 1, 2, & 3    | Traverse Town - Mystical House       |
            | 4, 5, & 6    | Traverse Town - Alleyway             |
            | 7, 8, & 9    | Traverse Town - Synthesis Shop       |
            | 10, 11, & 12 | Traverse Town - Secret Waterway      |
            | 13, 14, & 15 | Wonderland - Queen's Castle          |
            | 16, 17, & 18 | Wonderland - Lotus Forest            |
            | 19, 20, & 21 | Wonderland - Tea Party Garden        |
            | 22, 23, & 24 | Olympus Coliseum - Coliseum Gates    |
            | 25, 26, & 27 | Deep Jungle - Hippos' Lagoon         |
            | 28, 29, & 30 | Deep Jungle - Vines 2                |
            | 31, 32, & 33 | Deep Jungle - Waterfall Caverns      |
            | 34, 35, & 36 | Deep Jungle - Camp                   |
            | 37, 38, & 39 | Agrabah - Treasure Room              |
            | 40, 41, & 42 | Halloween Town - Oogie's Manor       |
            | 43, 44, & 45 | Neverland - Deck                     |
            | 46, 47, & 48 | Agrabah - Secret Room                |
            | 49, 50, & 51 | Agrabah - Entrance (Cave of Wonders) |
            | 52, 53, & 54 | Agrabah - Palace Gates               |
            | 55, 56, & 57 | Monstro - Chamber 3                  |
            | 58, 59, & 60 | Wonderland - Lotus Forest            |
            | 61, 62, & 63 | Hollow Bastion - Grand Hall          |
            | 64, 65, & 66 | Halloween Town - Cemetery            |
            | 67, 68, & 69 | Halloween Town - Moonlight Hill      |
            | 70, 71, & 72 | Halloween Town - Guillotine Square   |
            | 73, 74, & 75 | Monstro - Mouth                      |
            | 76, 77, & 78 | Monstro - Chamber 6                  |
            | 79, 80, & 81 | Monstro - Chamber 5                  |
            | 82, 83, & 84 | Neverland - Hold                     |
            | 85, 86, & 87 | Neverland - Hold                     |
            | 88, 89, & 90 | Neverland - Captain's Cabin          |
            | 91, 92, & 93 | Hollow Bastion - Rising Falls        |
            | 94, 95, & 96 | Hollow Bastion - Castle Gates        |
            | 97, 98, * 99 | Hollow Bastion - Lift Stop           |
            |______________|______________________________________|

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Gummi Ship                                                        [0504]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Flying Between Worlds
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  When you leave Traverse Town it'll be in a Gummi Ship. This is how you travel
around the worlds of Kingdom Hearts. You can customize a ship, purchase blue-
prints, and participate in Gummi Ship Missions to further expand your prowess
at defeating the Heartless while flying between worlds. One of the first things
you'll want to do when getting the Gummi Ship is to check out the tutorial on
how to build ships. All ships need a cockpit and an engine, from there just add
what you feel is necessary. Wings to turn faster, weapons to destroy, and even
decorative items.

Upgrading the Gummi Ship
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Not everything is available at the start, you have to unlock certain things
as you go. For instance, Cid won't start selling gummis until you return to
Traverse Town after acquiring the Navi-G Pieces.
|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| UPGRADE  | COST | UNLOCK | DESCRIPTION                                       |
|==========|======|========|===================================================|
| Spray    |  250 |    N/A | Allows you to paint your gummi blocks             |
| Palette  |  400 | RIKU 2 | Adds more colors for the Spray                    |
| SYS. UP1 |  400 | AGRABA | Expands the assembly area to 8x8x8                |
| SYS. UP2 |  750 | RIKU 2 | Expands the assembly area to 10x10x10             |
| COM. LV1 |  N/A |        | 1 Blueprint, 100 Blocks, Power Level 3            |
| COM. LV2 |  500 |        | 5 Blueprints, 150 Blocks, Power Level 5           |
| COM. LV3 | 1000 | AGRABA | 10 Blueprints, 200 Blocks, Power Level 8          |
|__________|______|________|___________________________________________________|

* RIKU 2 - Defeat Riku for the second time at Hollow Bastion
* AGRABA - Lock Agrabah's Keyhole

Collecting Blueprints
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  There are a lot of blueprints available in the game and there's a lot of ways
to go about collecting them.

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| GUMMI SHIP   | DEF | SPD | ATK | OBTAINED                                    |
|==============|=====|=====|=====|=============================================|
| Kingdom      | *** |  *  |  *  | Default blueprint                           |
|--------------|-----|-----|-----|---------------------------------------------|
| Hyperion     | *** | *** | *** | Defeat 5000 Heartless and learn all summons |
|--------------|-----|-----|-----|---------------------------------------------|
| Geppetto     | *** |  *  |  *  | Talk to Geppetto in his house               |
|--------------|-----|-----|-----|---------------------------------------------|
| Cid          | *** |  *  |     | Defeat 500 Heartless                        |
|--------------|-----|-----|-----|---------------------------------------------|
| Leon         | *** |  ** |  ** | Defeat 4000 Heartless                       |
|--------------|-----|-----|-----|---------------------------------------------|
| Yuffie       | *** |  *  |     | Defeat 1500 Heartless                       |
|--------------|-----|-----|-----|---------------------------------------------|
| Aerith       | *** |  *  |  ** | Defeat 3000 Heartless                       |
|--------------|-----|-----|-----|---------------------------------------------|
| Cactuar      | *** |  *  |     | Defeat 1000 Heartless                       |
|--------------|-----|-----|-----|---------------------------------------------|
| Chocobo      | *** |  *  |     | Enter Geppetto's house 30 times and talk to |
|              |     |     |     | Pinocchio                                   |
|--------------|-----|-----|-----|---------------------------------------------|
| Cindy        |  ** |  *  |  *  | Between Wonderland and Deep Jungle          |
|--------------|-----|-----|-----|---------------------------------------------|
| Shiva        | *** |  *  |  *  | Between Deep Jungle and Olympus Coliseum    |
|--------------|-----|-----|-----|---------------------------------------------|
| Lamia        |  ** |  *  |     | Between Atlantica and Neverland             |
|--------------|-----|-----|-----|---------------------------------------------|
| Sandy        | *** |  *  |     | Between Halloween Town and Agrabah          |
|--------------|-----|-----|-----|---------------------------------------------|
| Sylph        | *** |  *  |  *  | Between Wonderland and Deep Jungle          |
|--------------|-----|-----|-----|---------------------------------------------|
| Carbuncle    |  ** |  *  |     | Between Halloween Town and Agrabah          |
|--------------|-----|-----|-----|---------------------------------------------|
| Mindy        | *** |  ** |  ** | Between Agrabah and Atlantica               |
|--------------|-----|-----|-----|---------------------------------------------|
| Goblin       | *** |  *  |  *  | Between Traverse Town and Olympus Coliseum  |
|--------------|-----|-----|-----|---------------------------------------------|
| Bomb         |  ** |  *  |     | Between Atlantica and Neverland             |
|--------------|-----|-----|-----|---------------------------------------------|
| Remora       |  ** |  *  |  *  | Orange colored Warp Hole                    |
|--------------|-----|-----|-----|---------------------------------------------|
| Ahriman      | *** |  ** |     | Purple colored Warp Hole                    |
|--------------|-----|-----|-----|---------------------------------------------|
| Imp          |  ** |  *  |     | Orange colored Warp Hole                    |
|--------------|-----|-----|-----|---------------------------------------------|
| Siren        |  ** |  *  |     | Orange colored Warp Hole                    |
|--------------|-----|-----|-----|---------------------------------------------|
| Stingray     |  *  |  *  |     | Between Atlantica and Neverland             |
|--------------|-----|-----|-----|---------------------------------------------|
| Catoblepas   |  ** |  *  |     | Between Atlantica and Neverland             |
|--------------|-----|-----|-----|---------------------------------------------|
| Adamant      | *** |  *  |  *  | Between Agrabah and Atlantica               |
|--------------|-----|-----|-----|---------------------------------------------|
| Serpent      | *** |  ** |  *  | Between Hollow Bastion and Neverland        |
|--------------|-----|-----|-----|---------------------------------------------|
| Ifrit        | *** |  *  |  *  | Purple colored Warp Hole                    |
|--------------|-----|-----|-----|---------------------------------------------|
| Odin         | *** |  *  |  ** | Purple colored Warp Hole                    |
|--------------|-----|-----|-----|---------------------------------------------|
| Atomos       | *** |  *  |  *  | Between Agrabah and Halloween Town          |
|--------------|-----|-----|-----|---------------------------------------------|
| Golem        | *** |  *  |  *  | Between Agrabah and Halloween Town          |
|--------------|-----|-----|-----|---------------------------------------------|
| Diablos      | *** | *** | *** | Between Agrabah and Atlantica               |
|--------------|-----|-----|-----|---------------------------------------------|
| Deathguise   | *** |  ** |  *  | Between Agrabah and Atlantica               |
|--------------|-----|-----|-----|---------------------------------------------|
| Typhoon      | *** |  ** |  *  | Between Agrabah and Halloween Town          |
|--------------|-----|-----|-----|---------------------------------------------|
| Alexander    | *** |  *  |  *  | Between Traverse Town and Wonderland        |
|--------------|-----|-----|-----|---------------------------------------------|
| Leviathan    | *** | *** | *** | Blue colored Warp Hole                      |
|--------------|-----|-----|-----|---------------------------------------------|
| Ramuh        | *** | *** |  *  | Between Deep Jungle and Olympus Coliseum    |
|--------------|-----|-----|-----|---------------------------------------------|
| Omega        | *** |  *  |     | Between Hollow Bastion and the End of the   |
|              |     |     |     | World                                       |
|--------------|-----|-----|-----|---------------------------------------------|
| Moogles      | *** |  *  |     | Complete Traverse Town Mission 3            |
|--------------|-----|-----|-----|---------------------------------------------|
| Valefor      | *** |  ** |     | Complete Wonderland Mission 3               |
|--------------|-----|-----|-----|---------------------------------------------|
| PuPu         |  ** |  *  |     | Complete Olympus Coliseum Mission 3         |
|--------------|-----|-----|-----|---------------------------------------------|
| Cerberus     | *** |  ** |  *  | Complete Deep Jungle Mission 3              |
|--------------|-----|-----|-----|---------------------------------------------|
| Tonberry     | *** |  *  |     | Complete Agrabah Mission 3                  |
|--------------|-----|-----|-----|---------------------------------------------|
| Pandaemonium | *** |  *  | *** | Complete Atlantica Mission 3                |
|--------------|-----|-----|-----|---------------------------------------------|
| Ixion        | *** |  *  | *** | Complete Halloween Town Mission 3           |
|--------------|-----|-----|-----|---------------------------------------------|
| Gilgamesh    | *** | *** |  *  | Complete Neverland Mission 3                |
|--------------|-----|-----|-----|---------------------------------------------|
| Phoenix      | *** |  ** |     | Complete Hallow Bastion Mission 3           |
|--------------|-----|-----|-----|---------------------------------------------|
| Eden         | *** |  *  |  *  | Complete End of the World Mission 3         |
|--------------|-----|-----|-----|---------------------------------------------|
| Bahamut      | *** |  *  | *** | Complete all Gummi Ship Missions            |
|______________|_____|_____|_____|_____________________________________________|


Gummi Ship Missions
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Most of these are unlocked as you go, so you can complete them as you play
but it's recommended to wait until you've collected all the Dalmatians and have
a full gummi set to tinker with. After completing all the missions, press the
Triangle button to reach the Gummi Ship Mission screen. Chip and Dale interrupt
to congratulate you with a [BAHAMUT] blueprint and [CROWN-G].


Traverse Town
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
   ____________
  | Mission 1  | LEVEL *
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Obtain a score of 80 or higher.                                              |
|                                                                              |
| Reward: Wheel-G                                                              |
|                                                                              |
|  There's really nothing to this one. It's the easiest mission.               |
|______________________________________________________________________________|

   ____________
  | Mission 2  | LEVEL **
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Set off from Olympus Coliseum, and collect 30 or more shield blocks.         |
|                                                                              |
| Reward: Fang-G                                                               |
|                                                                              |
|  Just remember that only obstacles give you Shields. Equp an Esuna-G and     |
| you'll be able to see a lot more of them you'll need. Osmose-G is great for  |
| snagging the ones that are way out there.                                    |
|______________________________________________________________________________|

   ____________
  | Mission 3  | LEVEL *****
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Set off from Hollow Bastion, and get a 0 score while taking no damage. Use   |
| of Shield-G and Shield2-G is prohibited.                                     |
|                                                                              |
| Reward: Moogles                                                              |
|                                                                              |
|  You want to make a Gummi Ship that is small and compact, preferably fast.   |
| The best way to do this is use a cockpit, a Holy-G, and Haste2-G. Any more   |
| than that and you're going to get hit too easily. A trick for this mission   |
| is to put a Transform-G on this Gummi Ship and then clone it, linking it to  |
| it's clone. You'll want this for the beginning of the mission where there is |
| a wall of obstacles and shortly after the first large wave of enemies. Time  |
| your Transform on the first wall in the second difficult area and you can    |
| skip three of the four walls then have time to Transform again to avoid the  |
| fourth.                                                                      |
|______________________________________________________________________________|


Wonderland
ŻŻŻŻŻŻŻŻŻŻ
   ____________
  | Mission 1  | LEVEL *
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Obtain a score of 120 or higher.                                             |
|                                                                              |
| Reward: Wheel-G                                                              |
|                                                                              |
|  There's really nothing to this one. It's one of the easier missions, just   |
| take a good Gummi Ship and destroy everything.                               |
|______________________________________________________________________________|

   ____________
  | Mission 2  | LEVEL **
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Set off for Wonderland, and use 5 or more Haste-G or Haste2-G blocks while   |
| taking no damage.                                                            |
|                                                                              |
| Reward: Fang-G                                                               |
|                                                                              |
|  Build a strong Gummi Ship and put a Haste-G on it. Brake when you aren't    |
| boosting and you should be able to get quite a few uses before you arrive.   |
|______________________________________________________________________________|

   ____________
  | Mission 3  | LEVEL ***
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Set off from Traverse Town, and collect 40 or more Gummi Blocks.             |
|                                                                              |
| Reward: Valefor                                                              |
|                                                                              |
|  With a strong Gummi Ship you should be able to just decelerate and destroy  |
| everything. Equip Esuna-G and an Osmose-G so you can see more and collect    |
| the Gummis that might be out of reach more easily.                           |
|______________________________________________________________________________|


Olympus Coliseum
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   ____________
  | Mission 1  | LEVEL *
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Obtain a score of 180 or higher.                                             |
|                                                                              |
| Reward: Wheel-G                                                              |
|                                                                              |
|  Like the other missions that require a low score, just run through it with  |
| a good Gummi Ship and you'll easily achieve the score.                       |
|______________________________________________________________________________|

   ____________
  | Mission 2  | LEVEL ***
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Set off from Deep Jungle with only Thundara-G as a weapon. Destroy 70 or     |
| more enemy ships.                                                            |
|                                                                              |
| Reward: Horn-G                                                               |
|                                                                              |
|  Equip all of your Thundara-G and take any other weapons off. Know that you  |
| can rotate the Thundara-G to shoot up/down as opposed to left/right, you'll  |
| want a good mix for this mission and that's really the trick to meeting the  |
| requirement. Likewise, put them all in one direction and use R1 to turn      |
| sideways and essentially shoot straight.                                     |
|______________________________________________________________________________|

   ____________
  | Mission 3  | LEVEL ****
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| FIND THE HIDDEN OBSTACLES                                                    |
| Set off from Traverse Town, and destroy all 140 obstacles.                   |
|                                                                              |
| Reward: PuPu                                                                 |
|                                                                              |
|  This could be a little difficult but the trick is equip all lasers. Meteor  |
| and Ultima are great for taking everything out in this mission. Equip an     |
| Osmose-G to collect the Specials and refill your Power meter so you can      |
| continue the carnage. You'll also need an Esuna-G since some obstacles are   |
| hidden, thus the objective line.                                             |
|______________________________________________________________________________|


Deep Jungle
ŻŻŻŻŻŻŻŻŻŻŻ
   ____________
  | Mission 1  | LEVEL *
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Obtain a score of 200 or higher.                                             |
|                                                                              |
| Reward: Wheel-G                                                              |
|                                                                              |
|  It might be difficult to get this with the default Gummi Ship but come back |
| with a powerful one and you'll achieve this easily.                          |
|______________________________________________________________________________|

   ____________
  | Mission 2  | LEVEL **
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| HOLD DOWN THE R1 BUTTON FOR HEAVY FIRE                                       |
| Set off from Agrabah, and collect 10 or more special blocks.                 |
|                                                                              |
| Reward: Fang-G                                                               |
|                                                                              |
|  Since you're going to be focusing on collecting the Specials just equip     |
| ten lasers (Meteor-G and Ultima-G) and just blow everything up. Keep an      |
| Osmose-G on to draw the Specials in and refill the Power meter.              |
|______________________________________________________________________________|

   ____________
  | Mission 3  | LEVEL ***
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Set off from Wonderland with only Thundaga-G as a weapon. Destroy 55 or more |
| enemy ships.                                                                 |
|                                                                              |
| Reward: Cerberus                                                             |
|                                                                              |
|  Stagger all of your Thundaga-G so that when fired, it takes up a large      |
| amount of space. Remember that this weapon fires out slowly and doesn't go   |
| very far but it really packs a wallop. Wait for enemies to get closer before |
| letting them have it and you'll clear this easily.                           |
|______________________________________________________________________________|


Agrabah
ŻŻŻŻŻŻŻ
   ____________
  | Mission 1  | LEVEL *
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Obtain a score of 330 or higher.                                             |
|                                                                              |
| Reward: Wheel-G                                                              |
|                                                                              |
|  Like the previous missions, destroy everything and collect everything to    |
| break the score easily. Be sure to set off from Deep Jungle, Wonderland, or  |
| Olympus Coliseum so you'll have a far trip.                                  |
|______________________________________________________________________________|

   ____________
  | Mission 2  | LEVEL ***
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Set off from Wonderland with only Comet-G as a weapon. Destroy 130 or more   |
| enemy ships.                                                                 |
|                                                                              |
| Reward: Horn-G                                                               |
|                                                                              |
|  Load up on the Comet-Gs then set off. When you lock on and fire the Comet-G |
| shoots in a high arc, but if you start up high and move down as you fire you |
| lessen the arc and hit your targets much more accurately.                    |
|______________________________________________________________________________|

   ____________
  | Mission 3  | LEVEL ****
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| THE BIGGER THE BETTER?                                                       |
| Collect 130 or more gummi blocks. Use of Drain-G or Osmose-G is prohibited.  |
|                                                                              |
| Reward: Tonberry                                                             |
|                                                                              |
|  Make a strong ship that can destroy everything then fill out the rest of    |
| the building area so that the ship uses the entire surface area. This will   |
| let you collect a ton of blocks without using Osmose-G.                      |
|______________________________________________________________________________|


Atlantica
ŻŻŻŻŻŻŻŻŻ
   ____________
  | Mission 1  | LEVEL **
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Collect 10 or more armor blocks!                                             |
|                                                                              |
| Reward: Wheel-G                                                              |
|                                                                              |
|  You can set off from Deep Jungle or Olympus Coliseum to help out but you    |
| run the risk of Monstro. Instead, just leave from Neverland and break all    |
| the blue boulders. They are 50/50 on Armor or Power blocks, so hopefully you |
| don't get unlucky.                                                           |
|______________________________________________________________________________|

   ____________
  | Mission 2  | LEVEL ****
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Keep all obstacles intact, and obtain a score of 240 or higher.              |
|                                                                              |
| Reward: Caterpillar-G x6                                                     |
|                                                                              |
|  Equip 10 Thunder-G so you can easily destroy anything and set off from      |
| Neverland. You'll need to know when to stop firing or you'll break the large |
| boulders in the background. It's also good to try and fire at an angle to    |
| break a lot of ships. Use Osmose-G carefully and make sure you take off any  |
| Esuna-G since you want to avoid obstacles. Once you achieve 240 points just  |
| stop firing and coast through.                                               |
|______________________________________________________________________________|

   ____________
  | Mission 3  | LEVEL *****
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| AVOID THE ITEMS                                                              |
| Avoid all items, and obtain a score of 260 points or higher.                 |
|                                                                              |
| Reward: Pandaemonium                                                         |
|                                                                              |
|  This is definitely one of the hardest Gummi Ship Missions, so first off do  |
| not get disappointed or frustrated. Like the previous mission, you can leave |
| from far away but you have Monstro to contend with. It's easier to leave     |
| Neverland with a Gummi Ship that has 10 Thunder-G and a Transform-G to morph |
| into another Gummi Ship with 6 Meteor-G and 4 Ultima-G. Start off by blowing |
| up all the ships at the beginning and through the first asteroid field. You  |
| should come through with about 100 points, so focus on breaking some of the  |
| obstacles to score higher. After this you'll move between two large purple   |
| boulders that cannot be destroyed. Focus on destroying the smaller ships and |
| leave the stronger ones alone. Enemies will come out of the next set of      |
| purple boulders, so you can get 8 easy points off of them. The next part is  |
| a make or break area, you need to score high coming through here to get      |
| close to 200. There is a lot of ships before you reach an area with a ton of |
| Special blocks, just make sure you come out with a lot of points. When you   |
| clear the final area with the Specials, transform and start moving through   |
| the narrow area. Use your lasers to lock onto blocks that are hidden up in   |
| the ceiling and you can score a bunch of points easily without the fear of   |
| grabbing them. Once you achieved 260 points just coast till the end.         |
|______________________________________________________________________________|


Halloween Town
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   ____________
  | Mission 1  | LEVEL ***
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| LUCKY BLUE                                                                   |
| Collect 20 or more power blocks.                                             |
|                                                                              |
| Reward: Wheel-G                                                              |
|                                                                              |
|  This one isn't that difficult if you just leave from Wonderland or Deep     |
| Jungle. Remember that only blue boulders can spawn Power blocks.             |
|______________________________________________________________________________|

   ____________
  | Mission 2  | LEVEL ***
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| KEEP MOVING AND SHOOTING                                                     |
| Destroy 220 or more enemy ships without using the brakes.                    |
|                                                                              |
| Reward: Caterpillar-G x4                                                     |
|                                                                              |
|  Again, set off from Wonderland or Deep Jungle and this because simple.      |
|______________________________________________________________________________|

   ____________
  | Mission 3  | LEVEL ****
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Set off from Neverland with only Meteor-G as a weapon. Obtain a score of 550 |
| or higher.                                                                   |
|                                                                              |
| Reward: Ixion                                                                |
|                                                                              |
|  Equip all of your Meteor-G and an Osmose-G, Esuna-G, and Fire-G. Go slow    |
| and just be conservative on using Osmose-G to collect things other than a    |
| Special. Don't run out of energy before you achieve the required score, but  |
| don't be so stingy that you fail to score.                                   |
|______________________________________________________________________________|


Neverland
ŻŻŻŻŻŻŻŻŻ
   ____________
  | Mission 1  | LEVEL ***
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Set off from Atlantica with only Thunder-G as a weapon. Destroy 150 or more  |
| enemy ships.                                                                 |
|                                                                              |
| Reward: Rock-G                                                               |
|                                                                              |
|  Equip all 10 Thunder-G in two rows, one of six and another of four, on      |
| different vertical plains (going horizontally). This will let you reach a    |
| wide range all at once and not diminish your firing power.                   |
|______________________________________________________________________________|

   ____________
  | Mission 2  | LEVEL ****
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Use 100 or more gummi blocks, and set off from Olympus Coliseum. Arrive in   |
| Neverland without taking any damage.                                         |
|                                                                              |
| Reward: Drill-G                                                              |
|                                                                              |
|  Make a giant cube is effectively 9x9 with weapons added to achieve the      |
| 100 gummi block requirement. Take off Esuna-G but keep Osmose-G on and load  |
| up with a bunch of lasers. You should be able to just destroy everything in  |
| your path before you can take damage.                                        |
|______________________________________________________________________________|

   ____________
  | Mission 3  | LEVEL ******
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Use 10 or fewer gummi blocks, and set off from Olympus Coliseum. Destroy     |
| 777 or more obstacles.                                                       |
|                                                                              |
| Reward: Gilgamesh                                                            |
|                                                                              |
|  This might sound like it's incredibly hard, but it's possible to achieve    |
| 999 (the maximum) obstacles long before you finish. Use a cockpit, Fire-G,   |
| Esuna-G, six Meteor-G, and one Thunder-G so you can still break things if    |
| you run out of Power. Decelerate the entire time and just make sure you turn |
| the correct way coming out of the warp.                                      |
|______________________________________________________________________________|


Hollow Bastion
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   ____________
  | Mission 1  | LEVEL ****
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Set off from Neverland with only Ultima-G as a weapon. Destroy 130 or more   |
| enemy ships.                                                                 |
|                                                                              |
| Reward: Rock-G                                                               |
|                                                                              |
|  Load up on Ultima-G and brake the whole way. Fire when you've locked on and |
| there's plenty of enemies around for the maximum effect.                     |
|______________________________________________________________________________|

   ____________
  | Mission 2  | LEVEL ****
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| COLLECT ALL THE ITEMS                                                        |
| Obtain a score of 1,600 or higher.                                           |
|                                                                              |
| Reward: Angel-G                                                              |
|                                                                              |
|  Start from Olympus Coliseum and just brake the entire trip. Use your best   |
| Gummi Ship, something with a lot of lasers is preferable, and make sure to   |
| have Esuna-G and Osmose-G to collect everything. It shouldn't be too hard to |
| achieve this score, just make sure you turn left coming out of the warp.     |
|______________________________________________________________________________|

   ____________
  | Mission 3  | LEVEL *****
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Use Haste2-G 10 or more times without taking damage. Use of Shield-G or      |
| Shield2-G is prohibited.                                                     |
|                                                                              |
| Reward: Phoenix                                                              |
|                                                                              |
|  You can essentially do the exact same thing as the previous mission, just   |
| blow up everything in your path and boost whenever it's up.                  |
|______________________________________________________________________________|


End of the World
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   ____________
  | Mission 1  | LEVEL *****
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| SURVIVAL OF THE FITTEST                                                      |
| Use 2 or fewer gummi blocks, and arrive without taking any damage or using   |
| the brakes.                                                                  |
|                                                                              |
| Reward: Shoes-G                                                              |
|                                                                              |
|  Make a Gummi Ship with any cockpit and a Holy-G engine. You can fly over    |
| pretty much the entire mission, so just ride the top of the screen and duck  |
| down when you are forced to, otherwise it's not that hard.                   |
|______________________________________________________________________________|

   ____________
  | Mission 2  | LEVEL *****
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| DEFEAT OMEGA                                                                 |
| Use 5 or fewer gummi blocks, and obtain a score of 350 or higher.            |
|                                                                              |
| Reward: Dark-G                                                               |
|                                                                              |
|  Make a Gummi Ship with a cockpit, Fire-G engine, and three Meteor-G as your |
| weapon. At the start you can be a little loose with your Power usage since   |
| you'll get a bunch of Power items early. Through the asteroid field you'll   |
| want to be a little conservative, leave at least 2 Power by the end of it    |
| so you can break the blue boulders afterwards and really refill. When you    |
| reach the Omegas you'll want to just let loose and hope you can break a few, |
| just leave at least a single shot for afterwards because you'll find a lot   |
| Power and Armor items shortly after. The final stretch is where you can make |
| up a lot of points, so just obliterate everything.                           |
|______________________________________________________________________________|

   ____________
  | Mission 3  | LEVEL *****
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| DESTROY THEM ALL                                                             |
| Obtain a score of 600 or higher.                                             |
|                                                                              |
| Reward: Eden                                                                 |
|                                                                              |
|  Make a huge Gummi Ship with 6 Meteor and 4 Thunder going horizontal across  |
| the center. Decelerate the entire time and use Osmose sparingly, but at the  |
| start you can pop it once or twice since you get power ups. Your goal before |
| the asteroid field should be at least 75 points. Enter the asteroid field    |
| and focus on blasting rocks with Thunder and hitting the ships with Meteor.  |
| Use the ships size to grab a lot of the gummis that drop. Come out of here   |
| at around 225 points for a good pace. The next area you can be a little more |
| loose and break everything, but come out of it with 5-7 power so you can hit |
| the swarm of Omegas. After the Omegas you'll want 465+ points or you can't   |
| make the objective. The ending is easy, just blast everything and use Osmose |
| collect all the items. It'll be close right up to the end, but with a little |
| luck you can close out the final mission.                                    |
|______________________________________________________________________________|

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Optional Bosses                                                   [0505]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Phantom
ŻŻŻŻŻŻŻ
  The first optional boss that you'll want to fight is Phantom. Head off to
Neverland and notice how you cannot land at the Clock Tower. Instead land in the
Ship: Cabin and swap out Goofy for Peter Pan. Talk to Tinker Bell and agree to
go with her to investigate the Clock Tower. After a short scene you'll be thrown
into battle with Phantom.

                                    N O T E
                                    ŻŻŻŻŻŻŻ
        |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
        | Phantom is based on Lord Ombra from "Peter and the Shadow   |
        | Thieves"                                                    |
        |_____________________________________________________________|
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Phantom                                                               |
|-----------------------------------------------------------------------------|
| HP: 1200                   |  This fight can be difficult so you'll need    |
| Attack: 42                 | some preparation. Gear up with MP increasing   |
| Defense: 34                | Accessories and Keyblade, also stock up on     |
| Weak: N/A                  | Ethers and Elixirs just to be safe. The key to |
| Resist: N/A                | beating Phantom is to cast Stopra on the clock |
| Drop: Stopga               | at the start of the battle. This is because    |
| Experience: 9999           | Phantom casts Doom on one of your allies. The  |
|----------------------------' counter starts at 12 and if it reaches 0 that  |
| ally loses it's heart, but using Stopra on the clock also stops the Doom    |
| countdown. With the most crucial part of the battle out of the way, you     |
| need to move on to how to damage Phantom. There is an orb at the base of    |
| Phantom that changes colors and that's your indication of what attack to    |
| use. Red means Fire, Blue means Blizzard, Yellow means Thunder, and White   |
| means a Physical attack. As you can see, having items and MP regen          |
| abilities will be helpful. Also, mapping at least two of these spells to    |
| your quick keys will help.                                                  |
|                                                                             |
|  Phantom will take three hits before the orb breaks and usually try to      |
| claw you. The Heartless then moves towards the clock and begins to cast a   |
| poisonous energy ball. If you get hit by this you'll take five ticks of     |
| damage and it can be deadly. The simplest way to avoid this is position     |
| yourself around the corner of Phantom when he casts the spell so it hits    |
| the wall. This is also a good time to recast Stopra on the clock, you'll    |
| want to do this about every other time Phantom casts his energy ball to     |
| avoid losing a team member. The battle will loop like this until you beat   |
| Phantom, so use Ethers/Elixirs as you need to keep your MP high enough to   |
| cast spells.                                                                |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle you obtain the power of time, [STOPGA].

Kurt Zisa
ŻŻŻŻŻŻŻŻŻ
  The next optional boss you'll want to tackle is Kurt Zisa. Head to Agrabah
and land at Aladdin's House where you'll find Carpet jumping around and
frantically pointing. Talk to him and he'll take you into the desert.

                                    N O T E
                                    ŻŻŻŻŻŻŻ
        |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
        | Kurt Zisa is named after Kurt Zisa of Medford, New York who |
        | won Square's "KINGDOM HEARTS: Name-In-Game" contest that    |
        | was held a few months prior to the North American release   |
        | of the original game.                                       |
        |_____________________________________________________________|
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Kurt Zisa                                                             |
|-----------------------------------------------------------------------------|
| HP: 1500                   |  This is a three phase battle and you'll want  |
| Attack: 42                 | to have Aeroga set as a quick cast. As soon as |
| Defense: 34                | the battle starts cast Aeroga because Kurt     |
| Weak: N/A                  | Zisa will use Silencega, an ability that will  |
| Resist: N/A                | cancel all spell casting until the dark orbs   |
| Drop: Ansem's Report 11    | in his hands are destroyed. Kurt will only use |
| Experience: 10000          | Physical attacks during this phase which       |
|----------------------------' consist of dashes and swings of his weapons,   |
| which are called Khopeshes. It shouldn't be too hard to get in and hit the  |
| orbs, with Aeroga aiding in some of the damage as well as mitigation. Once  |
| the orbs have been destroyed the second phase starts.                       |
|                                                                             |
|  Kurt Zisa breaks down in this phase uses its head to stretch out like a    |
| snake to attack. The attack is weak and shouldn't do much, you can heal     |
| through the damage anyways since magic is no longer sealed. Take this       |
| opportunity to really lay it on Kurt Zisa, seriously go all out and get as  |
| much damage as you can in. If you can take down at least half of his health |
| you're in great shape. Once the head retracts and Kurt Zisa stands up this  |
| phase is over and the third phase begins.                                   |
|                                                                             |
|  Kurt will put up a shield and float around the arena summoning tornadoes   |
| and fireballs. The trick is to deal damage to the shield in the form of     |
| magic. Thunder is good but Blizzard is best if you can get all of the       |
| flakes to the hit the shield, and that requires patience. Hitting the fire  |
| back at Kurt is also effective at knocking the shield down. Physical        |
| attacks will cause clear orbs to drop so you can refill the Charge Gauge,   |
| which is useful. When the shield goes down Kurt Zisa will rever to phase    |
| two and then back to phase one. When phase one starts again Kurt Zisa will  |
| twirl around the battlefield and you'll need to Dodge Roll or Glide past    |
| the attacks, else you face massive damage. By the third time you enter      |
| phase two you should be able to defeat Kurt Zisa.                           |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You learn [ZANTETSUKEN] for defeating Kurt Zisa and receive [ANSEM'S REPORT
11].

The Unknown
ŻŻŻŻŻŻŻŻŻŻŻ
  The final boss you'll want to face is listed in the Journal simply as "?" and
given the title of Unknown. Having played the other games in the series you can
deduce who this Nobody is, but it won't be included here. You can face the
Unknown by heading to the Castle Chapel in Hollow Bastion. Step into the dark
portal to start a scene that leads into a battle with this foe.

                                    N O T E
                                    ŻŻŻŻŻŻŻ
        |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
        | The achievement "He Who Doesn't Exist" lists it as "Defeat  |
        | the Mysterious Man in Hollow Bastion" though the journal    |
        | lists him as Unknown. Playing through Re: Chain of Memories |
        | and watching 358/2 Days should give plenty of insight as to |
        | who this figure truly is.                                   |
        |_____________________________________________________________|
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Unknown                                                               |
|-----------------------------------------------------------------------------|
| HP: 1500                    |  Start off by settings your shortcuts to      |
| Attack: 46                  | Graviga, Aeroga, and Curaga. Believe it or    |
| Defense: 46                 | not, this foe is effected by Graviga. Not in  |
| Weak: N/A                   | the standard way of course, but it will bring |
| Resist: N/A                 | him to his knees allowing you to hack away.   |
| Drop: EXP Necklace          | Start the battle by summoning Tinker Bell and |
| Experience: 12000           | casting Aeroga. Lock on and get ready to      |
|-----------------------------' Dodge Roll some lightning fields. Unknown     |
| will toss around balls of lightning that hit the ground and spread into a   |
| sphere of pain, so keep away. With those avoided, you can start laying      |
| combos into the Mysterious Man. You're going to take damage, but it's easy  |
| heal through with Aeroga up and Tinker Bell might just do the trick. If you |
| had a bunch of items left over you could always stock up Donald and Goofy   |
| with Elixir and Megalixirs so you are in tip-top shape.                     |
|                                                                             |
|  Once you deal 300 points of damage, Unknown will start to teleport around  |
| and after another 300 points he'll begin to summon ethereal blades that he  |
| will toss at Sora. Dodge Roll this attack and start using Strike Raid to    |
| deal damage while becoming invulnerable to the lightning damage. Once the   |
| Unknown is down to 600 health he'll start using a technique that messes     |
| with your commands. Triangle and your top three options will alternate      |
| between Shock and Release very quickly, you need to hit the right one. It   |
| is best to just smash the Cross button and hit up then down in hopes of     |
| landing on Release quickly. The Shock doesn't deal much damage so you want  |
| to just be quick about getting released. During this time you'll want to    |
| start using Graviga before Unknown teleports and you'll bring him to his    |
| knees. This is great for healing or tacking on some additional damage. If   |
| the going gets tough, use Strike Raid and Sonic Blade to avoid all the      |
| damage and use Elixirs to refill your MP. Gravity Break is a great finisher |
| for this fight, so you can add that as well.                                |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  For defeating Unknown you'll acquire an [EXP NECKLACE] and [ANSEM'S REPORT 13]
as a reward for the tough battle. Reading through this report should shed some
light on the Unknown's identity.

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Item Synthesis                                                    [0506]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Meeting the Moogles
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You can begin Item Synthesis at the Moogle Shop after gaining access to it.
To do so, obtain the power of Green Trinity (Trinity Ladder) and use it in the
Accessory Shop to pull down the ladder leading up to the shop. From here you can
leave via the front door to the First District. You'll have to listen to one
Moogle's explanation of Synthesis then you can you can begin. List I starts out
unlocked automatically, but to gain access to the others you must meet certain
criteria:

• List II  - Create three out of six items on List I.
• List III - Create nine unique items between Lists I and II.
• List IV  - Create fifteen unique items between Lists I, II, and III. **
• List V   - Create twenty-one unique items between Lists I-IV.
• List VI  - Create all thirty items on Lists I-V.

**  You learn [ENCOUNTER PLUS] for reaching List IV.

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ITEMS 1-6        | INGREDIENTS       | ITEMS 7-12       | INGREDIENTS       |
|==================|===================|==================|===================|
| Mega-Potion      | 1 Spirit Shard    | Mega-Ether       | 1 Blaze Shard     |
|                  | 1 Power Shard     |                  | 1 Frost Shard     |
|                  | 4 Mythril Shard   |                  | 1 Thunder Shard   |
|------------------|-------------------|                  | 2 Mythril         |
| Cottage          | 1 Lucid Shard     |------------------|-------------------|
|                  | 1 Bright Shard    | Guard Earring    | 3 Bright Shard    |
|------------------|-------------------|                  | 1 Frost Shard     |
| Energy Bangle    | 2 Spirit Shard    |                  | 3 Mythril Shard   |
|                  | 1 Bright Shard    |------------------|-------------------|
|------------------|-------------------| Angel Bangle     | 3 Thunder Shard   |
| Power Chain      | 2 Power Shard     |                  | 1 Bright Gem      |
|                  | 1 Lucid Shard     |------------------|-------------------|
|------------------|-------------------| Golem Chain      | 3 Blaze shard     |
| Magic Armlet     | 3 Blaze Shard     |                  | 1 Spirit Gem      |
|                  | 3 Frost Shard     |------------------|-------------------|
|                  | 3 Thunder Shard   | Rune Armlet      | 3 Blaze Gem       |
|------------------|-------------------|                  | 3 Frost Gem       |
| EXP Earring      | 1 Fury Stone      |                  | 3 Thunder Gem     |
|                  | 1 Power Stone     |------------------|-------------------|
|                  | 1 Mythril Stone   | Moogle Badge     | 1 Blazing Stone   |
|                  | 1 Serenity Power  |                  | 1 Frost Stone     |
|                  | 3 Dark Matter     |                  | 1 Lightning Stone |
|==================|===================|                  | 5 Mythril         |
| ITEMS 13-18      | INGREDIENTS       |                  | 3 Orichalcum      |
|==================|===================|==================|===================|
| AP Up            | 2 Blaze Gem       | ITEMS 19-24      | INGREDIENTS       |
|                  | 2 Frost Gem       |==================|===================|
|                  | 2 Thunder Gem     | Elixir           | 1 Power Crystal   |
|                  | 4 Mythril         |                  | 1 Shiny Crystal   |
|------------------|-------------------|                  | 2 Bright Crystal  |
| Dark Ring        | 2 Lucid Gem       |                  | 3 Orichalcum      |
|                  | 2 Bright Gem      |------------------|-------------------|
|------------------|-------------------| Defense Up       | 3 Lucid Shard     |
| Master Earring   | 5 Spirit Shard    |                  | 3 Bright Shard    |
|                  | 3 Spirit Gem      |                  | 2 Bright Gem      |
|                  | 1 Fury Stone      |                  | 1 Power Crystal   |
|------------------|-------------------|                  | 5 Orichalcum      |
| Gaia Bangle      | 5 Lucid Shard     |------------------|-------------------|
|                  | 3 Lucid Gem       | Heartguard       | 3 Lucid Gem       |
|                  | 1 Lightning Stone |                  | 1 Lucid Crystal   |
|------------------|-------------------|                  | 1 Bright Crystal  |
| Titan Chain      | 5 Power Shard     |------------------|-------------------|
|                  | 3 Power Gem       | Three Stars      | 1 Power Gem       |
|                  | 1 Power Stone     |                  | 3 Mystery Goo     |
|------------------|-------------------|                  | 1 Shiny Crystal   |
| Mythril          | 5 Mythril Shard   |------------------|-------------------|
|                  | 1 Mythril Stone   | Atlas Armlet     | 5 Blaze Shard     |
|                  | 1 Mystery Goo     |                  | 5 Frost Shard     |
|==================|===================|                  | 5 Thunder Shard   |
| ITEMS 25-30      | INGREDIENTS       |                  | 1 Mystery Goo     |
|==================|===================|                  | 3 Dark Matter     |
| Dark Matter      | 9 Lucid Shard     |------------------|-------------------|
|                  | 1 Gale            | Crystal Crown    | 5 Lucid Crystal   |
|                  | 2 Mythril         |                  | 1 Power Crystal   |
|------------------|-------------------|                  | 1 Shiny Crystal   |
| Megalixir        | 5 Lucid Gem       |                  | 3 Blazing Stone   |
|                  | 3 Lucid Crystal   |                  | 3 Frost Stone     |
|                  | 2 Gale            |==================|===================|
|                  | 1 Dark Matter     | ITEMS 31-33      | INGREDIENTS       |
|------------------|-------------------|==================|===================|
| Power Up         | 5 Spirit Shard    | Fantasista       | 3 Fury Stone      |
|                  | 3 Spirit Gem      |                  | 3 Power Stone     |
|                  | 5 Power Shard     |                  | 3 Mythril Stone   |
|                  | 3 Power Gem       |                  | 5 Energy Stone    |
|                  | 1 Dark Matter     |------------------|-------------------|
|------------------|-------------------| Seven Elements   | 3 Blazing Stone   |
| Cosmic Arts      | 5 Bright Shard    |                  | 3 Frost Stone     |
|                  | 3 Bright Gem      |                  | 3 Lightning Stone |
|                  | 1 Bright Crystal  |                  | 5 Dazzling Stone  |
|                  | 3 Mythril Stone   |------------------|-------------------|
|------------------|-------------------| Ultima Weapon    | 5 Thunder Gem     |
| EXP Bracelet     | 1 Energy Stone    |                  | 5 Mystery Goo     |
|                  | 1 Dazzling Stone  |                  | 3 Serenity Power  |
|                  | 1 Stormy Stone    |                  | 3 Stormy Stone    |
|                  | 8 Orichalcum      |                  | 3 Dark Matter     |
|                  | 3 Dark Matter     |__________________|___________________|
|------------------|-------------------|
| Ribbon           | 5 Blaze Gem       |
|                  | 5 Frost Gem       |
|                  | 5 Thunder Gem     |
|                  | 1 Gale            |
|                  | 3 Serenity Power  |
|__________________|___________________|

Where Can I Find Rare Materials?
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You can find numerous Dark Matter via chests but you can also Synthesize
them. The same thing applies to Mythril. Mystery Goo is obtained from either a
Rare Truffle or White Mushroom. You can check out how to conquer these Heartless
and win their Mystery Goo in section [0508]. Gale drops from the Invisibles at
the End of the World. The Stones can be found from defeating new enemies to the
Final Mix:

         |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |    MATERIAL     |    HEARTLESS    |       LOCATION        |
         |=================|=================|=======================|
         | Blazing Stone   | Chimera         | Halloween Town        |
         | Dazzling Stone  | Jet Balloon     | Neverland             |
         | Energy Stone    | Stealth Soldier | Hollow Bastion        |
         | Frost Stone     | Grand Ghost     | Monstro               |
         | Fury Stone      | Gigas Shadow    | Wonderland            |
         | Lightning Stone | Black Ballade   | Deep Jungle           |
         | Mythril Stone   | Pot Scorpion    | Agrabah               |
         | Power Stone     | Sniper Wild     | Traverse Town         |
         | Serenity Power  | Pink Agaricus   | Deep Jungle/Atlantica |
         | Stormy Stone    | Neoshadow       | End of the World      |
         |_________________|_________________|_______________________|

How Many Materials Do I Need?
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Not as many as you might think. Equipping Lucky Strike on every character is
a good way to collect a lot of the common items. Below you'll see how many of
each item you'll need to collect in order to make all 33 items.

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|      SHARDS      |      GEMS      |      CRYSTALS      |      STONES       |
|==================|================|====================|===================|
| 12 Blaze Shard   | 10 Blaze Gem   | 4 Bright Crystal   | 7 Blazing Stone   |
| 13 Bright Shard  |  8 Bright Gem  | 9 Lucid Crystal    | 6 Dazzling Stone  |
| 10 Frost Shard   | 10 Frost Gem   | 3 Power Crystal    | 6 Energy Stone    |
| 19 Lucid Shard   | 13 Lucid Gem   | 3 Shiny Crystal    | 7 Frost Stone     |
| 12 Mythril Shard |  7 Power Gem   |                    | 5 Fury Stone      |
| 13 Power Shard   |  7 Spirit Gem  |                    | 5 Lightning Stone |
| 13 Spirit Shard  | 15 Thunder Gem |                    | 8 Mythril Stone   |
| 12 Thunder Shard |                |                    | 5 Power Stone     |
|                  |                |                    | 4 Stormy Stone    |
|__________________|________________|____________________|___________________|

                             |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                             |       OTHER       |
                             |===================|
                             | 14 Dark Matter    |
                             |  4 Gale           |
                             | 10 Mystery Goo    |
                             | 13 Mythril        |
                             | 19 Orichalcum     |
                             |  7 Serenity Power |
                             |___________________|

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Mushrooms                                                         [0507]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

White Mushrooms
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  White Mushrooms are curious Heartless. They wander around aimlessly making
gestures as if playing charades.

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|      WORLD       |        AREA         |  These Heartless are non-combatants
|==================|=====================| and instead request that you use
| Traverse Town    | Red Room            | magic on them. This appeases them and
| Wonderland       | Lotus Forest        | once they have been hit with magic
| Coliseum         | Hades Cup, Seed 6   | they want three times in a row they
| Deep Jungle      | Camp                | burst with joy resulting a large
| Deep Jungle      | Treehouse           | quantity of clear orbs and an item
| Agrabah          | Treasure Room       | based on the final spell cast. They
| Atlantica        | Undersea Cave       | appear in various locations as seen
| Atlantica        | Sunken Ship         | in the table. What gestures they make
| Halloween Town   | Graveyard           | determine what you need to cast on
| End of the World | Final Rest          | them to make them happy.
|__________________|_____________________|

  White Mushrooms only make certain gestures depending on which World they are
in. Consult the tables below to find their locations and gestures as well as
which spells to cast based on their gestures.

 |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻ|ŻŻŻ|ŻŻŻ|ŻŻŻ|ŻŻŻ|ŻŻŻ|
 | GESTURE         | SPELL    | LOCATION         | F | B | T | C | A | G | S |
 |-----------------|----------|------------------|---|---|---|---|---|---|---|
 | Fanning itself  | Blizzard | Traverse Town    | X | X | X |   |   |   |   |
 | Shivering       | Fire     | Wonderland       | X | X | X |   |   |   |   |
 | Light over head | Thunder  | Deep Jungle      | X | X | X | X |   |   |   |
 | Spinning        | Aero     | Halloween Town   | X | X | X |   | X |   |   |
 | Lay on ground   | Cure     | Agrabah          | X | X | X |   |   | X |   |
 | Stops moving    | Stop     | Atlantica        | X | X | X |   |   |   | X |
 | Floating        | Gravity  | End of the World | X | X | X | X | X | X | X |
 |_________________|__________|__________________|___|___|___|___|___|___|___|
* F - Fire, B - Blizzard, T - Thunder, C - Cure, A - Aero, G - Gravity, S - Stop

  So now you know how to defeat these White Mushrooms and get the items they
drop, but what do they drop? Casting the same spell on the White Mushroom raises
the chance of dropping rarer items and does away with the Shards, instead it
replaces them with Arts. These can be sold for Munny, but if you get one of each
Art you can visit Merlin to receive Goofy's [DREAM SHIELD].

 |ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|
 | LAST SPELL |    ITEMS      | DROP % | SPELL x3   |    ITEMS      | DROP % |
 |------------|---------------|--------|------------|---------------|--------|
 | Blizzard   | Frost Shard   |   100% | Blizzard   | Blizzard Arts |   100% |
 |            | Frost Gem     |    10% |            | Frost Gem     |    40% |
 |            | Mystery Goo   |    10% |            | Mystery Goo   |    20% |
 |------------|---------------|--------|------------|---------------|--------|
 | Fire       | Blaze Shard   |   100% | Fire       | Fire Arts     |   100% |
 |            | Blaze Gem     |    10% |            | Blaze Gem     |    40% |
 |            | Mystery Goo   |    10% |            | Mystery Goo   |    20% |
 |------------|---------------|--------|------------|---------------|--------|
 | Thunder    | Thunder Shard |   100% | Thunder    | Thunder Arts  |   100% |
 |            | Thunder Gem   |    10% |            | Thunder Gem   |    40% |
 |            | Mystery Goo   |    10% |            | Mystery Goo   |    20% |
 |------------|---------------|--------|------------|---------------|--------|
 | Aero       | Spirit Shard  |   100% | Aero       | Aero Arts     |   100% |
 |            | Spirit Gem    |    10% |            | Spirit Gem    |    40% |
 |            | Mystery Goo   |    10% |            | Mystery Goo   |    20% |
 |------------|---------------|--------|------------|---------------|--------|
 | Cure       | Bright Shard  |   100% | Cure       | Cure Arts     |   100% |
 |            | Bright Gem    |    10% |            | Bright Gem    |    40% |
 |            | Mystery Goo   |    10% |            | Mystery Goo   |    20% |
 |------------|---------------|--------|------------|---------------|--------|
 | Stop       | Power Shard   |   100% | Stop       | Stop Arts     |   100% |
 |            | Power Gem     |    10% |            | Power Gem     |    40% |
 |            | Mystery Goo   |    10% |            | Mystery Goo   |    20% |
 |------------|---------------|--------|------------|---------------|--------|
 | Gravity    | Lucid Shard   |   100% | Gravity    | Gravity Arts  |   100% |
 |            | Lucid Gem     |    10% |            | Lucid Gem     |    40% |
 |            | Mystery Goo   |    10% |            | Mystery Goo   |    20% |
 |____________|_______________|________|____________|_______________|________|


Rare Truffles
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Similar in appearance to White Mushrooms, though colored blue and yellow,
they also are non-combatant Heartless. Instead of wandering around gesturing
the Rare Truffle will jump into the air constantly. Perhaps its desire is to fly
or maybe it just likes to bounce, either way it loves to be "juggled" in the
air. There are multiple ways to do this, one is let the Rare Truffle get into a
corner and cast Aeroga on Sora when the Rare Truffle jumps. This will let the
Heartless bounce up and down, you just need to recast Aeroga to keep it going.
The other way is to jump up and swing the Keyblade, knocking the Rare Truffle
back into the air. It's about timing this way; Jump, swing, land, pause. Repeat
this pattern to keep the Rare Truffle up.

  You receive n Tech Points per "juggle" where n = the number of times you've
hit the Rare Truffle. You can't hit it more than 100 times so doing the math,
which is (n(n + 1))/2, you will gain a total of 5050 Experience points if you do
100 juggles. It's prudent for attempting maximum experience gain to get to the
higher numbers, because only hitting it 50 times results in only 1275 XP. So,
what's the point of this? To get rare items! Check the charts below for the
prizes and locations of Rare Truffles.

|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Hits |      ITEM      | Drop % |   |     LOCATION     |        AREA          |
|======|================|========|   |==================|======================|
|   10 | Elixir         |   100% |   | Coliseum         | Hercules Cup, Seed 6 |
|      | Mystery Goo    |    20% |   | Coliseum         | Hades Cup, Seed 46   |
|------|----------------|--------|   | Monstro          | Throat               |
|   50 | Elixir         |   100% |   | Halloween Town   | Bridge               |
|      | Shiitake Rank  |   100% |   | Neverland        | Ship's Deck          |
|      | Mystery Goo    |    40% |   | End of the World | Final Rest           |
|------|----------------|--------|   |__________________|______________________|
|  100 | Megalixir      |   100% |
|      | Matsutake Rank |   100% |   * While items don't drop in the Coliseum
|      | Mystery Goo    |   100% |     you can still collect the experience if
|______|________________|________|     you want.


Black Fungi
ŻŻŻŻŻŻŻŻŻŻŻ
  Unlike the others, these Mushrooms will attack by spewing poison out from
around themselves. They also only take 1 HP of damage every hit so you need to
hit them 9 times. The final hit needs to be a critical finisher or else you
won't get any items. They have a 100% chance to drop [MYSTERY GOO] defeated in
this manner and an additional 10% to get a [MYSTERY MOLD] which sells for 3,000
Munny.

                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                  |     LOCATION     |        AREA         |
                  |==================|=====================|
                  | Coliseum         | Pegasus Cup, Seed 4 |
                  | Coliseum         | Hades Cup, Seed 36  |
                  | Agrabah          | Bazaar              |
                  | Halloween Town   | Moonlight Hill      |
                  | Hollow Bastion   | Dungeon             |
                  | End of the World | Final Rest          |
                  |__________________|_____________________|


 ________________________//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\________________________
 ________________________|     Olympus Coliseum      |________________________
                         \\_________________________//                  [0600]

Are you not entertained?
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  The Olympus Coliseum is a unique world because you will revisit it several
times throughout the course of the game. Once you have defeated Cerberus and
saved the Coliseum some tournaments, referred to as a cup, will begin to open
during the course of the game. Stop by as they are unlocked to participate and
win great prizes.

[ ] Phil Cup - Seal the Traverse Town Keyhole
[ ] Pegasus Cup - Complete Monstro
[ ] Hercules Cup - Seal the Halloween Town and Neverland Keyholes
[ ] Hades Cup - Seal the Hollow Bastion Keyhole
[ ] Gold Match - Complete the Hades Cup
[ ] Platinum Match - Complete all four cups

Different Modes
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You'll start with Sora, Donald, and Goofy as you attempt to clear all nine
battles. If you complete this mode you'll unlock another, using just Sora.
Complete this mode to unlock a Time Trial.

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Phil Cup                                                          [0601]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        SPELLS/ABILITIES
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Gravity                          [ ] Combo Plus
        [ ] Tech Boost

Conquering the Phil Cup
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  The first two groups will go down from a Blizzard blast or two and during a
time trial you'll gain a lot of time by doing that. For the Big Feet battle
you'll want to take out the Powerwild first so you can focus on the Hammerlegs
by themselves. This same concept applies for the Nightwalkers and Hard Hitters
groups. During a Time Trial you can utilize Gravity during the waves with Large
Bodies to increase your time through them. The Shadow Battalion group is where
you'll want to use all of your magic, like Fire, to tear through the little
guys and then focus on the Armored Torso.


                 |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                 |       Seed #       |       Enemies        |
                 |====================|======================|
                 | 9 - Jungle Vice    | Powerwild x4         |
                 |                    | Soldier x3           |
                 |--------------------|----------------------|
                 | 8 - Monkey & Magic | Powerwild x1         |
                 |                    | Green Requiem x2     |
                 |                    | Red Nocturne x2      |
                 |                    | Yellow Opera x5      |
                 |--------------------|----------------------|
                 | 7 - Big Feet       | Hammerlegs x1        |
                 |                    | Powerwild x4         |
                 |--------------------|----------------------|
                 | 6 - Magic Alert    | Red Nocturne x5      |
                 |                    | Yellow Opera x5      |
                 |--------------------|----------------------|
                 | 5 - Nightwalkers   | Large Body x1        |
                 |                    | Powerwild x5         |
                 |--------------------|----------------------|
                 | 4 - Hard Hitters   | Gauntlets x1         |
                 |                    | Shadow x4            |
                 |                    | Blue Rhapsody x3     |
                 |--------------------|----------------------|
                 | 3 - Indomitable    | Large Body x2        |
                 |                    | Green Requiem x6     |
                 |--------------------|----------------------|
                 | 2 - Wild Corps     | Gauntlets x1         |
                 |                    | Hammerlegs x1        |
                 |                    | Powerwild x4         |
                 |--------------------|----------------------|
                 | 1 - Shadow         | Armored Torso x1     |
                 |     Battalion      | Yellow Opera x4      |
                 |                    | Blue Rhapsody x4     |
                 |____________________|______________________|


                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                  | ENTRY METHOD            | REWARD       |
                  |=========================|==============|
                  | Enter together.         | Gravity      |
                  | Enter alone; just Sora. | Combo Plus   |
                  | Set time limit.         | Tech Boost   |
                  |_________________________|______________|

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Pegasus Cup                                                       [0602]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        ITEMS
        ŻŻŻŻŻ
        [ ] Orichalcum                       [ ] Dark Matter

        SPELLS/ABILITIES
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Strike Raid

                 |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                 |       Seed #       |       Enemies        |
                 |====================|======================|
                 | 9 - Ghost Bandits  | Search Ghost x2      |
                 |                    | Bandit x1            |
                 |                    | Air Soldier x3       |
                 |--------------------|----------------------|
                 | 8 - Marauders      | Bandit x2            |
                 |                    | Barrel Spider x3     |
                 |                    | Shadow x4            |
                 |--------------------|----------------------|
                 | 7 - Sluggers       | Fat Bandit x1        |
                 |                    | Large Body x2        |
                 |                    | Pot Spider x1        |
                 |                    | Barrel Spider x1     |
                 |--------------------|----------------------|
                 | 6 - Pots & Bolts   | Pot Spider x5        |
                 |                    | Yellow Opera x3      |
                 |                    | Green Requiem x2     |
                 |--------------------|----------------------|
                 | 5 - The Big Combo  | Fat Bandit x2        |
                 |                    | Search Ghost x4      |
                 |--------------------|----------------------|
                 | 4 - Toadstool      | Black Fungus x3      |
                 |--------------------|----------------------|
                 | 3 - Pots & Barrels | Pot Spider x5        |
                 |                    | Barrel Spider x5     |
                 |--------------------|----------------------|
                 | 2 - Giant Impact   | Fat Bandit x3        |
                 |                    | Large Body x2        |
                 |--------------------|----------------------|
                 | 1 - Leon & Yuffie  | Leon                 |
                 |                    | Yuffie               |
                 |____________________|______________________|

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Leon and Yuffie                                                       |
|-----------------------------------------------------------------------------|
| HP: 600 (Leon), 300 (Yuffie) |  This fight isn't so bad as a group since    |
| Attack: 21 (Leon/Yuffie)     | you can focus on Yuffie while Donald and     |
| Defense: 18 (Leon/Yuffie)    | Goofy distract Leon. In a solo fight you'll  |
| Weak: N/A                    | want to have Aero up all the time to avoid   |
| Resist: N/A                  | the damage Leon will inflict from chasing    |
| Drop: N/A                    | you around. Focus on Yuffie since she can    |
| Experience: 700 (Total)      | heal Leon anyways. She tosses shuriken at    |
|------------------------------' you can they can be batted back at her for a |
| stun. Be sure to do this every chance you get. Often you can pin Yuffie in  |
| a corner and just let her have it until she's out of the fight. Do watch    |
| out for her large Shuriken that cuts right through you. Leon still uses     |
| Fire and has his leaping attack which is his downfall again. When Leon      |
| leaps into the air just dodge roll behind him and combo. Having Stun Impact |
| gives you multiple chances to combo if the stun procs so equip it if you    |
| have it.                                                                    |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                  | ENTRY METHOD            | REWARD       |
                  |=========================|==============|
                  | Enter together.         | Strike Raid  |
                  | Enter alone; just Sora. | Orichalcum   |
                  | Set time limit.         | Dark Matter  |
                  |_________________________|______________|

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Hercules Cup                                                      [0603]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        ACCESSORIES/EQUIPMENT
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Herc's Shield

        KEYBLADES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Metal Chocobo                    [ ] Olympia

        SPELLS/ABILITIES
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Critical Plus                    [ ] Gravity Break

                 |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                 |       Seed #       |       Enemies        |
                 |====================|======================|
                 | 9 - Dusk Vanguard  | Gargoyle x5          |
                 |                    | Shadow x3            |
                 |--------------------|----------------------|
                 | 8 - Minions of     | Wight Knight x4      |
                 |     Horror         | Air Pirate x1        |
                 |                    | Barrel Spider x2     |
                 |--------------------|----------------------|
                 | 7 - Buccaneers     | Battleship x1        |
                 |                    | Pirate x4            |
                 |--------------------|----------------------|
                 | 6 - Stray Phantom  | Gargoyle x4          |
                 |                    | Wight Knight x3      |
                 |--------------------|----------------------|
                 | 5 - Mad Truffle    | Rare Truffle x1      |
                 |--------------------|----------------------|
                 | 4 - Cloud          | Cloud                |
                 |--------------------|----------------------|
                 | 3 - Dark Squadron  | Wight Knight x1      |
                 |                    | Gargoyle x2          |
                 |                    | Pirate x2            |
                 |                    | Air Pirate x2        |
                 |--------------------|----------------------|
                 | 2 - Flying Pirates | Battleship x2        |
                 |                    | Pirate x2            |
                 |                    | Air Pirate x1        |
                 |--------------------|----------------------|
                 | 1 - Hercules       | Hercules             |
                 |____________________|______________________|

                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                  | ENTRY METHOD            | REWARD        |
                  |=========================|===============|
                  | Enter together.         | Herc's Shield |
                  | Enter alone; just Sora. | Critical Plus |
                  | Set time limit.         | Gravity Break |
                  |_________________________|_______________|

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Hercules                                                              |
|-----------------------------------------------------------------------------|
| HP: 450                    |  Hercules begins this fight by guarding with a |
| Attack: 29                 | yellow glow. He's invincible during this time  |
| Defense: 23                | but soon barrels will spawn. Pick them up and  |
| Weak: N/A                  | toss them at Hercules and he'll become dizzy   |
| Resist: N/A                | and attackable. Go all out for damage since he |
| Drop: Herc's Shield        | will quickly recover. It's easy to dodge his   |
| Experience: 700            | lunge and spinning attack with a Dodge Roll,   |
|----------------------------' but don't try to hit him with a barrel during  |
| this time. Instead, wait for him to start flexing and taunting then hit him |
| and follow up with a combo. Eventually, this pretty boy will fall.          |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Hades Cup                                                         [0604]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        ITEMS
        ŻŻŻŻŻ
        [ ] Orichalcum

        ACCESSORIES/EQUIPMENT
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Genji Shield                     [ ] Shiva Belt

        KEYBLADES
        ŻŻŻŻŻŻŻŻŻ
        [ ] Lionheart

        SPELLS/ABILITIES
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        [ ] Blizzaga                         [ ] Thundaga
        [ ] Graviga                          [ ] Trinity Limit

Conquering the Hades Cup
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After completing the Hades Cup and learning Blizzaga, put out the flames at
the Gates again. Open the [CHEST] for a [SHIVA BELT] and examine the purple pot
for an [ORICHALCUM].

               |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
               |       Seed #          |       Enemies        |
               |=======================|======================|
               | 49 - Shadow Brothers  | Soldier x3           |
               |                       | Shadow x7            |
               |-----------------------|----------------------|
               | 48 - Wild Dance       | Wight Knight x3      |
               |                       | Powerwild x4         |
               |-----------------------|----------------------|
               | 47 - Terrible Feet    | Hammerlegs x1        |
               |                       | Pirate x4            |
               |                       | Shadow x2            |
               |-----------------------|----------------------|
               | 46 - Dirty Claws      | Powerwild x1         |
               |                       | Pot Spider x8        |
               |-----------------------|----------------------|
               | 45 - Mad Truffle      | Rare Truffle x1      |
               |-----------------------|----------------------|
               | 44 - Yuffie           | Yuffie               | - Beating Yuffie
               |-----------------------|----------------------| nets the [GENJI
               | 43 - Outlaws          | Bandit x3            | SHIELD]
               |                       | Pirate x4            |
               |-----------------------|----------------------|
               | 42 - Dark Garrison    | Defender x1          |
               |                       | Wight Knight x3      |
               |                       | Soldier x2           |
               |-----------------------|----------------------|
               | 41 - Bad Union        | Bandit x1            |
               |                       | Powerwild x2         |
               |                       | Large Body x1        |
               |                       | Fat Bandit x1        |
               |                       | Soldier x1           |
               |-----------------------|----------------------|
               | 40 - Behemoth         | Behemoth             | - Beating the
               |-----------------------|----------------------| Behemoth nets
               | 39 - Red Legion       | Search Ghost x1      | [BLIZZAGA]
               |                       | Red Nocturne x8      |
               |-----------------------|----------------------|
               | 38 - Blue Legion      | Blue Rhapsody x7     |
               |                       | Gargoyle x2          |
               |-----------------------|----------------------|
               | 37 - Sorcerous Armor  | Guard Armor x1       |
               |                       | Blue Rhapsody x2     |
               |                       | Red Nocturne x2      |
               |-----------------------|----------------------|
               | 36 - Mad Fungus       | Black Fungus x1      |
               |                       | Green Requiem x4     |
               |-----------------------|----------------------|
               | 35 - Spiders & Magic  | Red Nocturne x3      |
               |                       | Yellow Opera x3      |
               |                       | Pot Spider x2        |
               |-----------------------|----------------------|
               | 34 - Optical Trick    | Stealth Sneak x1     |
               |                       | Blue Rhapsody x2     |
               |                       | Green Requiem x4     |
               |-----------------------|----------------------|
               | 33 - Magic Force      | Wizard x1            |
               |                       | Red Nocturne x2      |
               |                       | Yellow Opera x4      |
               |                       | Blue Rhapsody x2     |
               |-----------------------|----------------------|
               | 32 - Shadow Summoners | Wizard x3            |
               |                       | Shadow x6            |
               |-----------------------|----------------------|
               | 31 - Mystic Mages     | Angel Star x1        |
               |                       | Wizard x4            |
               |-----------------------|----------------------|
               | 30 - Cerberus         | Cerberus             | - Beating this
               |-----------------------|----------------------| for upgrades you
               | 29 - Sky Raiders      | Air Soldier x4       | to [THUNDAGA]
               |                       | Air Pirate x3        |
               |-----------------------|----------------------|
               | 28 - Spookies         | Search Ghost x6      |
               |-----------------------|----------------------|
               | 27 - Terrible Fists   | Gauntlets x1         |
               |                       | Gargoyle x5          |
               |-----------------------|----------------------|
               | 26 - Shadow Storm     | Shadow x?            |
               '----------------------------------------------'
               | 25 - Avengers         | Bandit x1            |
               |                       | Wight Knight x1      |
               |                       | Pirate x1            |
               |                       | Soldier x1           |
               |                       | Powerwild x1         |
               |-----------------------|----------------------|
               | 24 - Dark Knights     | Opposite Armor x1    |
               |                       | Darkball x6          |
               |-----------------------|----------------------|
               | 23 - Black Flap       | Gargoyle x2          |
               |                       | Air Soldier x3       |
               |                       | Air Pirate x2        |
               |-----------------------|----------------------|
               | 22 - Night Soarers    | Wyvern x3            |
               |                       | Search Ghost x2      |
               |                       | Wight Knight x2      |
               |-----------------------|----------------------|
               | 21 - Air Corsairs     | Battleship x1        |
               |                       | Wyvern x2            |
               |                       | Darkball x4          |
               |-----------------------|----------------------|
               | 20 - Cloud & Leon     | Cloud                | - Winning this
               |                       | Leon                 | battle nets the
               |-----------------------|----------------------| [LIONHEART]
               | 19 - The Large Trio   | Large Body x3        |
               |                       | Wight Knight x2      |
               |-----------------------|----------------------|
               | 18 - Blaze Bandits    | Fat Bandit x3        |
               |                       | Red Nocturne x4      |
               |-----------------------|----------------------|
               | 17 - False Angels     | Angel Star x2        |
               |                       | Wyvern x2            |
               |                       | Large Body x2        |
               |-----------------------|----------------------|
               | 16 - Dark Storm       | Darkball x?          |
               |-----------------------|----------------------|
               | 15 - Air Brigade      | Wyvern x1            |
               |                       | Air Pirate x1        |
               |                       | Air Soldier x1       |
               |                       | Gargoyle x1          |
               |                       | Search Ghost x1      |
               |-----------------------|----------------------|
               | 14 - Violent Bunch    | Fat Bandit x2        |
               |                       | Invisible x1         |
               |                       | Wizard x2            |
               |-----------------------|----------------------|
               | 13 - Heavy Warriors   | Fat Bandit x2        |
               |                       | Defender x1          |
               |                       | Large Body x2        |
               |-----------------------|----------------------|
               | 12 - Interceptors     | Defender x3          |
               |-----------------------|----------------------|
               | 11 - Elder Force      | Invisible x3         |
               |                       | Angel Star x2        |
               |-----------------------|----------------------|
               | 10 - Hades            | Hades                | - Beating Hades
               |-----------------------|----------------------| upgrades you to
               | 9 - Night Rave        | Shadow x5            | [GRAVIGA] and
               |                       | Darkball x3          | you receive
               |                       | Invisible x1         | [ANSEM'S REPORT
               |-----------------------|----------------------| 8] as well
               | 8 - The Requiem       | Red Nocturne x2      |
               |                       | Blue Rhapsody x2     |
               |                       | Yellow Opera x2      |
               |                       | Wizard x2            |
               |                       | Angel Star x1        |
               |-----------------------|----------------------|
               | 7 - Invisible Fear    | Stealth Sneak x1     |
               |                       | Invisible x3         |
               |-----------------------|----------------------|
               | 6 - Mad Mushroom      | White Mushroom x3    |
               |-----------------------|----------------------|
               | 5 - Black Storm       | Shadow x?            |
               |                       | Darkball x?          |
               |-----------------------|----------------------|
               | 4 - Twin Mirage       | Stealth Sneak x2     |
               |-----------------------|----------------------|
               | 3 - Shadow Troopers   | Wyvern x?            |
               |                       | Wizard x?            |
               |                       | Defender x?          |
               |-----------------------|----------------------|
               | 2 - Final Battalion   | Darkball x?          |
               |                       | Angel Start x?       |
               |                       | Invisible x?         |
               |-----------------------|----------------------|
               | 1 - Rock Titan        | Rock Titan           |
               |_______________________|______________________|

                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                  | ENTRY METHOD            | REWARD          |
                  |=========================|=================|
                  | Enter together.         | Trinity Limit   |
                  | Enter alone; just Sora. | Save the Queen  |
                  | Set time limit.         | Save the King   |
                  |_________________________|_________________|

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Hades                                                                 |
|-----------------------------------------------------------------------------|
| HP: 1800                   |  Hades uses Fire attack exclusively but not a  |
| Attack: 42                 | single attack is truly lethal. Watch out for   |
| Defense: 34                | his Fireball, you can reflect to stun him. He  |
| Weak: Blizzard             | will shout, "Feel the heat!" and move to the   |
| Resist: N/A                | center of the arena during the fight. Stand    |
| Drop: Ansem's Report 8     | behind him at this point and turn close to him |
| Experience: 3000           | as he shoots flames from his hands and moves   |
|----------------------------' in a circular motion. The closer you are, the  |
| further you have to run so stay in close. Hades will sometimes levitate     |
| toward you with a small fire flowing from his hands. Use Blizzard and he'll |
| stop in his track, switching to another attack. Hades also charges at you   |
| now and again, Blizzard stops this too.                                     |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Rock Titan                                                            |
|-----------------------------------------------------------------------------|
| HP: 2100                   |  There isn't a whole lot of strategy involved  |
| Attack: 42                 | for this battle. Target the Rock Titan's legs  |
| Defense: 34                | and hack away while avoiding a stomp and it    |
| Weak: N/A                  | will eventually fall over. At this point, jump |
| Resist: N/A                | on it's shoulders and continue to hack away.   |
| Drop: Trinity Limit        | Watch it for it's flailing head, but other     |
| Experience: 4000           | than that there isn't much to it. This fight   |
|----------------------------' acts more as a time sink than an actual fight  |
| so enjoy it because it's the easiest champion you'll face.                  |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Gold match                                                        [0605]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Ice Titan                                                             |
|-----------------------------------------------------------------------------|
| HP: 1500                    |  This is a solo battle so you won't be able   |
| Attack: 46                  | to use Summons. Aeroga is also going to be a  |
| Defense: 46                 | bad idea, since using Aeroga will force Ice   |
| Weak: N/A                   | Titan to just use attacks that Aeroga cannot  |
| Resist: N/A                 | mitigate. Equip MP Haste/Rage and Guard when  |
| Drop: Diamond Dust Keyblade | fighting the Ice Titan or you're going to     |
| Experience: 5000            | have a bad time. This giant can only be hit   |
|-----------------------------' during battle when his attacks are reflected  |
| back at him. Move to a corner of the arena and wait for the icicles to      |
| start flying at you, then simply guard against them. Unfortunately, this    |
| isn't the only attack the Ice Titan has in his arsenal. It also summons     |
| three large boulders to fall just above your head and it uses an icy breath |
| across half the arena. This all seems pretty vicious and it can be if you   |
| don't Dodge Roll away or Glide. Between these attacks you'll have icicles   |
| flying towards you, remember to just block them and eventually the Ice      |
| Titan will become exhausted and keel over. Use this opportunity to get some |
| attacks in before it stands back up. Once it does stand up, the Ice Titan   |
| emits a frosty ring around itself then follows up with a large flurry of    |
| icicles and then ice boulders. Reflect the icicles then start Dodge Rolling |
| out of the way and the normal pattern will resume.                          |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You receive the [DIAMOND DUST] Keyblade for defeating the Ice Titan and
winning the Gold Match.

 .```.  ________________________________________________________________________
(     ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \   /  Platinum Match                                                    [0606]
 /   \  ________________________________________________________________________
/_____\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Sephiroth                                                             |
|-----------------------------------------------------------------------------|
| HP: 1800                   |  Sephiroth is completely immune to magical     |
| Attack: 42                 | damage, so make your magic shortcuts Aeroga    |
| Defense: 34                | and Curaga. It is also highly recommended to   |
| Weak: N/A                  | have Strike Raid/Sonic Blade, Second Chance,   |
| Resist: N/A                | Dodge Roll, MP Rage/Haste, and Leaf Bracer     |
| Drop: Ansem's Report 12    | all equipped. Remove any other attack ability  |
| Experience: 10000          | and have at maximum one additional Combo Plus  |
|----------------------------' so you can finish your combos. Berserk and     |
| Critical Plus are great to equip, and for equipment anything with Dark      |
| Resistance will help but don't sacrifice Defense for Dark Resistance. Use   |
| Ultima Weapon Keyblade or Divine Rose, whichever you have. Lastly, put an   |
| Elixir in every item slot.                                                  |
|                                                                             |
|  The battle itself is in three stages and changes when Sephiroth loses 600  |
| health. The initial phase has Sephiroth using slashes and an ability called |
| Stigma, where he summons pillars of fire around himself. You can time your  |
| strikes on Sephiroth by leaping and swinging when he rushes at you, but it  |
| might be better to just use Aeroga and constantly Guard if you aren't good  |
| with the timing of your strike. When you do get a combo in you'll want to   |
| reach the Combo Finish or else he will teleport and slash you, to which you |
| should Dodge Roll. After you deal 300 points of damage you'll start to see  |
| Sephiroth taking damage to which he will begin a attacking a little faster  |
| instead of just walking around. If you are having trouble, use Strike Raid  |
| repeatedly to quickly burn through Sephiroth's health and remain immune.    |
|                                                                             |
|  After taking away his first two health bars, Sephiroth will integrate a    |
| new attack into his pattern, Heartless Angel. You'll know you've entered    |
| this phase because it's his first attack and he even calls out the attack,  |
| "Descend, Heartless Angel" after he teleports to the other end of the arena |
| where you'll need to hit him quickly. If you fail to hit Sephiroth either   |
| by using Strike Raid or Supergliding over to him, you'll be reduced to 1 HP |
| and 0 MP. This is usually followed by a teleport slash and you're dead, so  |
| break this up! During this phase it's best to just stay in the center of    |
| arena and wait for Heartless Angel since it's easy to get a good combo off  |
| on Sephiroth. If you have trouble with this, work on timing an Elixir as    |
| soon as you get hit with Heartless Angel and you'll back in the fight. In   |
| addition, Sephiroth uses Omnislash too. With Leaf Bracer equipped you can   |
| just cast Curaga to heal as he hits you if you can't dodge. Like the first  |
| phase, Strike Raid or Sonic Blade work well but also use a lot of MP.       |
|                                                                             |
|  After another 600 points of damage, Sephiroth will be at his yellow health |
| bar and start his third phase by casting Supernova. It is possible to dodge |
| the meteors and the final hit which can be lethal, but it is once again     |
| best to use Strike Raid just before the hit so you are invincible and then  |
| immediately start damage on Sephiroth once he is no longer invincible. He   |
| also starts using Shadow Flare, conjuring orbs of darkness around himself   |
| that hurt and break up your combos. All of these attacks are in addition to |
| those he gained in phase two, so you need to still look out for Heartless   |
| Angel. You can wait for this attack to deal damage and then use Strike Raid |
| or Sonic Blade to hit during other attacks to negate damage to yourself and |
| get in easy damage on Sephiroth. Don't shy away from using Elixirs to heal  |
| and regen your HP, this is a tough battle that should merit the use of such |
| rare items.                                                                 |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle you receive the [ONE-WINGED ANGEL] Keyblade and [ANSEM'S
REPORT 12]. When you leave you get an additional scene with Cloud and Sephiroth
as a bonus for defeating this mighty foe.

 ________________________//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\________________________
 ________________________|        Mini-Games         |________________________
                         \\_________________________//                  [0700]

   ________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   The Jungle Slider                                                 [0701]
   ________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   ITEMS
   ŻŻŻŻŻ
   [ ] Elixir                           [ ] AP Up
   [ ] Dark Matter                      [ ] Defense Up
   [ ] Power Up

How to:
ŻŻŻŻŻŻŻ
  You can start his mini-game by disembarking at Jungle: Tunnel. From here just
jump inside the log to begin the mini-game. Your objective is to collect fruit
and there are 10 pieces per stage. Each stage connects to the next one so you'll
end up going through the first few stages often since you have to restart to
unlock the next stage.

Stage 1
ŻŻŻŻŻŻŻ
  The first three fruit are on the left, the next three are on the right, then
three more are right down the center. When you reach the branches jump over the
first then swing to smash the second. Jump over the third and in the middle of
your landing area is the 10th fruit. You receive an [ELIXIR] for getting all 10
and if you are going to Stage 2 go left.

Stage 2
ŻŻŻŻŻŻŻ
  In this cave you'll find the first six fruits in the middle, two groups of
three. The next three are in a larger open area but still relatively centered.
After grabbing these three take a sharp right to reach the 20th fruit and
receive an [AP UP] for your efforts. If you're headed to Stage 3 take the left
path at the split.

Stage 3
ŻŻŻŻŻŻŻ
  The first three fruits are dead center. Hug the left edge around the curve to
get the second group of three then return to center for the next group of three.
The final fruit is just ahead dead center. For getting 30 fruit you'll receive
a [DARK MATTER]. Stay right at the split to reach Stage 4.

Stage 4
ŻŻŻŻŻŻŻ
  There are four fruits right in the center of the track. Ignore the branch that
hides the last one, it doesn't hurt you. Stick to the right around the curves to
grab two more fruit then cut back left quickly to grab the remaining four. You
receive a [DEFENSE UP] for picking up the first 40 fruit. Go left at the split
to reach Stage 5.

Stage 5
ŻŻŻŻŻŻŻ
  All the fruit is in the center. It might be a bit deceiving with all the
water but for the most part, it's all right in front you. Collect them all to
reach 50 total and receive a [POWER UP].

   ________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   Vine Jumping                                                      [0702]
   ________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  From the Hippos' Lagoon in Deep Jungle, climb up the first fine and talk to
the flower. There are a few courses you can do, but they don't give you any
items. This is a requirement for the Journal, but just one entry suffices.

 ________________________//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\________________________
 ________________________|        Appendices         |________________________
                         \\_________________________//                  [0800]

  This section covers all the game's content; Weapons, Accessories, Items, and
Magic.

   ________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   Weapons                                                           [0801]
   ________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Keyblades
ŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|             Kingdom Key              |              Jungle King             |
|======================================|======================================|
| Attack: +3                           | Attack: +5                           |
| MP: 0                                | MP: 0                                |
| Crit Rate: x1                        | Crit Rate: x0.5                      |
| Crit Bonus: 0                        | Crit Bonus: 0                        |
| Recoil: 30                           | Recoil: 1                            |
|                                      |                                      |
| The keychain attached draws out the  | Has a long reach but seldom deals    |
| Keyblade's true form and power.      | critical blows.                      |
|--------------------------------------|--------------------------------------|
| Obtained: Speak to Riku after the    | Obtained: Lock the Keyhole in Deep   |
| Heartless attack Destiny Islands.    | Jungle                               |
|______________________________________|______________________________________|

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|            Three Wishes              |               Crabclaw               |
|======================================|======================================|
| Attack: +6                           | Attack: +6                           |
| MP: 0                                | MP: +1                               |
| Crit Rate: x1                        | Crit Rate: x1                        |
| Crit Bonus: 0                        | Crit Bonus: 0                        |
| Recoil: 60                           | Recoil: 30                           |
|                                      |                                      |
|                                      | Raises max MP by 1, and enhances     |
| A powerful weapon that is difficult  | magic and summon power. Also deals   |
| to deflect.                          | good physical damage.                |
|--------------------------------------|--------------------------------------|
| Obtained: Lock the Keyhole in        | Obtained: Lock the Keyhole in        |
| Agrabah.                             | Atlantica.                           |
|______________________________________|______________________________________|

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|             Pumpkinhead              |              Fairy Harp              |
|======================================|======================================|
| Attack: +7                           | Attack: +8                           |
| MP: 0                                | MP: +1                               |
| Crit Rate: x2                        | Crit Rate: x0.5                      |
| Crit Bonus: 0                        | Crit Bonus: +2                       |
| Recoil: 1                            | Recoil: 30                           |
|                                      |                                      |
|                                      | Raises max MP by 1, and enhances     |
| Has a long reach and the ability to  | magic and summon power. Sometimes    |
| deal a string of critical blows.     | deals powerful critical blows.       |
|--------------------------------------|--------------------------------------|
| Obtained: Lock the Keyhole in        | Obtained: Lock the Keyhole in        |
| Halloween Town.                      | Neverland.                           |
|______________________________________|______________________________________|

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|            Wishing Star              |              Spellbinder             |
|======================================|======================================|
| Attack: +5                           | Attack: +4                           |
| MP: 0                                | MP: +2                               |
| Crit Rate: Always                    | Crit Rate: x1                        |
| Crit Bonus: +2                       | Crit Bonus: 0                        |
| Recoil: 1                            | Recoil: 30                           |
|                                      |                                      |
| Has a short reach, but always        | Raises max MP by 2 and               |
| finishes up a combo attack with a    | significantly raises magic and       |
| powerful critical blow.              | summon power.                        |
|--------------------------------------|--------------------------------------|
| Obtained: Chest at Geppetto's House. | Obtained: Speak to Merlin after      |
|                                      | acquiring all first-level spells.    |
|______________________________________|______________________________________|

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|            Metal Chocobo             |                Olympia               |
|======================================|======================================|
| Attack: +9                           | Attack: +10                          |
| MP: -1                               | MP: 0                                |
| Crit Rate: x0.1                      | Crit Rate: x1                        |
| Crit Bonus: 0                        | Crit Bonus: +2                       |
| Recoil: 90                           | Recoil: 90                           |
|                                      |                                      |
| Possess incredible power and reach,  | A powerful weapon that is difficult  |
| but reduces max MP by 1. Rarely      | to deflect. Capable of inflicting    |
| deals critical blows.                | mighty critical blows.               |
|--------------------------------------|--------------------------------------|
| Obtained: Defeat Cloud in the        | Obtained: Complete Phil, Pegasus,    |
| Hercules Cup.                        | and Hercules Cups.                   |
|______________________________________|______________________________________|

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|              Lionheart               |               Lady Luck              |
|======================================|======================================|
| Attack: +10                          | Attack: +7                           |
| MP: +1                               | MP: +2                               |
| Crit Rate: x1                        | Crit Rate: x1                        |
| Crit Bonus: 0                        | Crit Bonus: 0                        |
| Recoil: 30                           | Recoil: 1                            |
|                                      |                                      |
|                                      | Raises max MP by 2, and              |
| Raises max MP by 1, and enhances     | significantly enhances magic and     |
| magic and summon power. Also deals   | summon power. Also inflicts good     |
| great physical damage.               | physical damage.                     |
|--------------------------------------|--------------------------------------|
| Obtained: Defeat Leon and Cloud in   | Obtained: White Trinity Mark in the  |
| the Hades Cup.                       | Lotus Forest.                        |
|______________________________________|______________________________________|

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|             Divine Rose              |              Oathkeeper              |
|======================================|======================================|
| Attack: +13                          | Attack: +9                           |
| MP: 0                                | MP: +1                               |
| Crit Rate: x2                        | Crit Rate: x2                        |
| Crit Bonus: 0                        | Crit Bonus: 0                        |
| Recoil: 60                           | Recoil: 1                            |
|                                      |                                      |
| A powerful weapon that is difficult  | Raises max MP by 1, and enhances     |
| to deflect. Capable of dealing a     | magic and summon power. Capable of   |
| string of critical blows.            | dealing a string of critical blows.  |
|--------------------------------------|--------------------------------------|
| Obtained: Speak with Belle in the    | Obtained: Speak to Kairi in the      |
| Library of Hollow Bastion.           | Secret Waterway.                     |
|______________________________________|______________________________________|

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|              Oblivion                |             Ultima Weapon            |
|======================================|======================================|
| Attack: +11                          | Attack: +14                          |
| MP: -1                               | MP: +2                               |
| Crit Rate: x1                        | Crit Rate: x2                        |
| Crit Bonus: +2                       | Crit Bonus: +2                       |
| Recoil: 30                           | Recoil: 90                           |
|                                      |                                      |
|                                      | The ultimate Keyblade. Raises max MP |
| Possesses colossal power, but        | by 2, and possesses maximum power    |
| reduces max MP by 1.                 | and attributes.                      |
|--------------------------------------|--------------------------------------|
| Obtained: Chest in the Grand Hall of | Obtained: Item Synthesis.            |
| Hollow Bastion.                      |                                      |
|______________________________________|______________________________________|

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|            Diamond Dust              |           One-Winged Angel           |
|======================================|======================================|
| Attack: +3                           | Attack: +8                           |
| MP: +3                               | MP: -2                               |
| Crit Rate: x1                        | Crit Rate: x0.5                      |
| Crit Bonus: 0                        | Crit Bonus: +16                      |
| Recoil: 1                            | Recoil: 90                           |
|                                      |                                      |
|                                      | Has little power, but sometimes      |
| Greatly enhances magic and summon    | deals extremely powerful critical    |
| power. Raises max MP by 3.           | blows. Reduces max MP by 2.          |
|--------------------------------------|--------------------------------------|
| Obtained: Complete the Gold Match    | Obtained: Complete the Platinum      |
| at the Olympus Coliseum              | Match at the Olympus Coliseum        |
|______________________________________|______________________________________|

Staves
ŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|    Weapon      | STR | MP | Range |  Buy  | Sell | Location                  |
|================|=====|====|=======|=======|======|===========================|
| Mage's Staff   |   1 | -- | Short |     - |   -- | Initial Weapon            |
| Morning Star   |   2 | -- | Short |   150 |   60 | Item Shop                 |
| Fantasista     |   3 | +3 |   -   |     - |  300 | Item Synthesis            |
| Magus Staff    |   3 | +1 | Short |  1000 |  200 | Item Shop                 |
| Shooting Star  |   4 | -- | Short |   750 |  160 | Item Shop                 |
| Warhammer      |   4 | -1 | Long  |   250 |   90 | Item Shop                 |
| Wisdom Staff   |   5 | +1 | Short |  4000 |  260 | Item Shop                 |
| Dream Rod      |   5 | +2 | Long  |     - |    - | Traverse Town             |
| Lord Fortune   |   7 | +1 | Short |     - |    - | Traverse Town             |
| Silver Mallet  |   7 | -1 | Long  |  1000 |  200 | Item Shop                 |
| Wizard's Relic |   8 | +2 | Long  |     - | 1000 | Wizard                    |
| Grand Mallet   |   9 | -1 | Long  |  4000 |  160 | Item Shop                 |
| Save the Queen |  10 | +2 | Long  |     - |    - | Olympus Coliseum          |
| Violetta       |  11 | -1 | Short |     - |    - | Olympus Coliseum          |
| Meteor Strike  |  13 | -- |   -   |     - |    - | End of the World          |
|________________|_____|____|_______|_______|______|___________________________|

Shields
ŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|    Weapon       | STR | MP | Range |  Buy  | Sell | Location                 |
|=================|=====|====|=======|=======|======|==========================|
| Knight's Shield |   1 | -- | Med.  |     - |    - | Item Shop                |
| Stout SHield    |   1 | -- | Long  |   250 |   90 | Item Shop                |
| Smasher         |   3 | -- | Short |   250 |   90 | Item Shop                |
| Golem Shield    |   3 | -- | Long  |  1000 |  200 | Item Shop                |
| Mythril Shield  |   4 | -- | Med.  |   750 |  160 | Item Shop                |
| Seven Elements  |   4 | +3 |   -   |     - |  300 | Item Synthesis           |
| Adamant Shield  |   5 | -- | Long  |  4000 |  260 | Item Shop                |
| Onyx Shield     |   6 | -- | Med.  |  2800 |  220 | Item Shop                |
| Dream Shield    |   6 | +2 | Med.  |     - |    - | Traverse Town            |
| Gigas Fist      |   7 | -- | Short |  1000 |  200 | Item Shop                |
| Herc's Shield   |   9 | -- | Med.  |     - |    - | Olympus Coliseum         |
| Genji Shield    |  10 | -- | Long  |     - |    - | Olympus Coliseum         |
| Save the King   |  11 | +2 | Long  |     - |    - | Olympus Coliseum         |
| Defender        |  13 | +1 | Long  |     - | 1000 | Defender                 |
| Mighty Shield   |  15 | -- |   -   |     - |    - | End of the World         |
|_________________|_____|____|_______|_______|______|__________________________|
   ________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   Accessories                                                       [0802]
   ________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Accessory      | HP | MP | AP | STR | DEF | Element Damage Reduction         |
|================|====|====|====|=====|=====|==================================|
| Ability Stud   | -- | -- | +2 | --- | --- | N/A                              |
| Angel Bangle   | +6 | -- | -- | --- |  +2 | N/A                              |
| Atlas Armlet   | -- | +2 | -- | --- |  +2 | N/A                              |
| Blizzard Ring  | -- | -- | -- | --- |  +1 | Blizzard                         |
| Blizzara Ring  | -- | -- | -- | --- |  +2 | Blizzard                         |
| Blizzaga Ring  | -- | -- | -- | --- |  +3 | Blizzard                         |
| Blizzagun Band | -- | -- | -- |  +2 |  +2 | Blizzard                         |
| Brave Warrior  | +3 | -- | -- |  +1 | --- | N/A                              |
| Chaos Ring     | -- | -- | -- | --- |  +2 | Dark                             |
| Cosmic Arts    | +9 | +2 | +2 | --- | --- | N/A                              |
| Crystal Crown  | +6 | +1 | +3 |  +2 |  +2 | N/A                              |
| Dark Ring      | -- | -- | -- | --- |  +3 | Dark                             |
| Element Ring   | -- | -- | -- | --- |  +2 | Fire, Blizzard, Thunder          |
| Energy Bangle  | +3 | -- | -- | --- |  +1 | N/A                              |
| EXP Earring    | -- | -- | -- | --- | --- | N/A                              |
| EXP Ring       | -- | +1 | -- | --- | --- | N/A                              |
| EXP Bracelet   | -- | -- | -- |  -2 |  -2 | N/A                              |
| EXP Necklace   | -- | -- | +2 | --- | --- | N/A                              |
| Fire Ring      | -- | -- | -- | --- |  +1 | Fire                             |
| Fira Ring      | -- | -- | -- | --- |  +2 | Fire                             |
| Firaga Ring    | -- | -- | -- | --- |  +3 | Fire                             |
| Firagun Band   | -- | -- | -- |  +2 |  +2 | Fire                             |
| Gaia Bangle    | +9 | -- | -- | --- |  +3 | N/A                              |
| Golem Chain    | -- | -- | -- |  +3 |  +1 | N/A                              |
| Guard Earring  | -- | -- | +3 | --- |  +1 | N/A                              |
| Heartguard     | +3 | -- | -- | --- |  +4 | Dark                             |
| Holy Circlet   | -- | -- | +3 | --- | --- | Fire, Blizzard, Thunder          |
| Ifrit Belt     | -- | -- | -- |  +3 | --- | Fire                             |
| Ifrit's Horn   | -- | -- | +1 | --- |  +1 | Fire                             |
| Inferno Band   | -- | -- | -- | --- |  +2 | Fire, Dark                       |
| Magic Armlet   | -- | +1 | -- | --- | --- | N/A                              |
| Master Earring | -- | -- | +4 | --- |  +2 | N/A                              |
| Moogle Badge   | +6 | +1 | +2 | --- | --- | N/A                              |
| Obsidian Ring  | -- | -- | -- |  +1 | --- | Dark                             |
| Omega Arts     | +3 | -- | -- |  +3 |  +3 | N/A                              |
| Power Chain    | -- | -- | -- |  +2 | --- | N/A                              |
| Prime Cap      | -- | -- | -- |  -5 |  +5 | N/A                              |
| Protect Chain  | -- | -- | -- | --- |  +1 | N/A                              |
| Protera Chain  | -- | -- | -- | --- |  +2 | N/A                              |
| Protega Chain  | -- | -- | -- | --- |  +3 | N/A                              |
| Ramuh Belt     | -- | -- | +3 | --- | --- | Thunder                          |
| Raven's Claw   | -- | -- | -- |  +2 |  +2 | Dark                             |
| Ray of Light   | +3 | +1 | -- | --- | --- | N/A                              |
| Ribbon         | -- | -- | -- | --- |  +3 | All attack types                 |
| Royal Crown    | -- | +2 | -- |  -3 | --- | Fire, Blizzard, Thunder          |
| Rune Armlet    | -- | +1 | -- | --- |  +2 | N/A                              |
| Shiva belt     | -- | +2 | -- | --- | --- | Blizzard                         |
| Three Stars    | -- | -- | -- | --- |  +4 | Fire, Blizzard, Thunder          |
| Thunder Ring   | -- | -- | -- | --- |  +1 | Thunder                          |
| Thundara Ring  | -- | -- | -- | --- |  +2 | Thunder                          |
| Thundaga Ring  | -- | -- | -- | --- |  +3 | Thunder                          |
| Thundagun Band | -- | -- | -- |  +2 |  +2 | Thunder                          |
| Titan Chain    | -- | -- | -- |  +4 |  +2 | N/A                              |
| White Fang     | -- | -- | +1 |  +1 |  +1 | N/A                              |
|________________|____|____|____|_____|_____|__________________________________|
   ________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   Items                                                             [0803]
   ________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Item        | Buy | Sell | Effect                                            |
|=============|=====|======|===================================================|
| Potion      | 60  |   12 | Restores 30 HP of one character                   |
| Hi-Potion   | 150 |   30 | Restores 60 HP of one character                   |
| Ether       | 200 |   40 | Restores 3 MP of one character                    |
| Elixir      | --- |   80 | Restores all HP/MP of one character               |
| Mega-Potion | --- |   40 | Restores 30 HP of each party member               |
| Mega-Ether  | --- |   60 | Restores 3 MP of each party member                |
| Megalixir   | --- |  100 | Restores all HP/MP of each party member           |
| Tent        | 250 |   50 | Fully restore the party's HP                      |
| Camping Set | 300 |  100 | Restores all HP and 3 MP of each party member     |
| Cottage     | --- |  150 | Fully restores the party's HP and MP              |
| Power Up    | --- |   50 | Raises one character's STR by 1                   |
| Defense Up  | --- |   50 | Raises one character's DEF by 1                   |
| AP Up       | --- |   50 | Raises one character's Max AP by 1                |
|_____________|_____|______|___________________________________________________|
   ________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   Magic                                                             [0804]
   ________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Fire Element
ŻŻŻŻŻŻŻŻŻŻŻŻ
  A fireball that automatically homes in on remote targets but does not execute
sharp turn. Can only hit one target.

Damage: Fire = MP+20
        Fira = MP+24
        Firaga = MP+30

Upgrades: Traverse Town
          Agrabah
          Hollow Bastion

Blizzard Element
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Short-range attack that flings seven ice crystals, covering a conical area.
Increase power widens the cone. Opponents who are hit by several crystal do not
take accumulated damage. Attack can be parried with a shield.

Damage: Blizzard = (MP+22) * # of flakes
        Blizzara = (MP+26) * # of flakes
        Blizzaga = (MP+32) * # of flakes

Upgrades: Wonderland
          Agrabah
          Olympus Coliseum

Thunder Element
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Creates flashes of lightning around Sora or the locked-on target. Increased
power improves the range. This spell can damage several targets.

Damage: Thunder = [(MP * 2)+14] * # of bolts
        Thundara = [(MP * 2)+18] * # of bolts
        Thundaga = [(MP * 2)+22] * # of bolts

Upgrades: Olympus Coliseum
          Atlantica
          Olympus Coliseum

Cure Element
ŻŻŻŻŻŻŻŻŻŻŻŻ
  Restores a character's HP. Best used at a distance from the battle action, as
it has a short preparatory stage.

Heal: Cure = (MP * 3) +6
      Cura = (MP * 3) +18
      Curaga = (MP * 3)+30

Upgrades: Deep Jungle
          Neverland
          Hollow Bastion

Gravity Element
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Creates a dark sphere. Targets within its radius take a % of their Max HP
(damage). Most boss monsters are immune to Gravity attacks. If Sora has 12 HP
when using Gravity, 9 with Gravira, or 6 with Graviga, the enemy will be reduced
to 0 HP.

Damage: Gravity = (MP * 5) +40%
        Gravira = (MP * 5) +55%
        Graviga = (MP * 5) +70%

Upgrades: Olympus Coliseum
          Halloween Town
          Olympus Coliseum

Stop Element
ŻŻŻŻŻŻŻŻŻŻŻŻ
  The target is stopped for the duration. The effect unfolds around Sora or the
locked-on target. Increase power improves the range. Attacking stopped targets
deals damage upon release of the spell.

Time: Stop = (MP +2) seconds

Upgrades: Monstro
          Hundred Acre Wood
          Neverland

Wind Element
ŻŻŻŻŻŻŻŻŻŻŻŻ
  A barrier that reduces damage taken by enemy attacks by half is created around
Sora or the locked-on target for the duration. Aerora and Aeroga deal damage to
opponent who touch the barrier.

Aero = Time = (MP+18) = seconds
Damage: (Aerora/ga) = (MP * 2) +6


 ________________________//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\________________________
 ________________________|       The Heartless       |________________________
                         \\_________________________//                  [0900]

  This section contains a list of all Heartless not including bosses. The table
includes HP (Health Points), ATK (Attack), DEF (Defense), MPR (Magic Point
Recovery Speed), and EXP (Experience). PHB (Pre-Hollow Bastion) and AHB (After
Hollow Bastion) values are based on before the rescue of Kairi and defeat of
Riku-Ansem and afterwards. The right side of the table details damage dealt
according to element, x1.0 being normal damage and numbers greater dealing more
than normal, numbers less than x1.0 dealing partial damage. The Worlds are
initialized as follows:

     TT = Traverse Town
     WL = Wonderland
     OC = Olympus Coliseum
     DJ = Deep Jungle
     AG = Agrabah
     MO = Monstro
     AT = Atlantica
     HT = Halloween Town
     HB = Hollow Bastion
     EW = End of the World

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|               Shadow                 |             Gigas Shadow             |
|======================================|======================================|
|     | PHB | AHB | Weapon:   x1.0     |     | PHB | AHB | Weapon:   x1.0     |
|=====|=====|=====| Fire:     x1.0     |=====|=====|=====| Fire:     x0.49    |
| HP  |  10 |  60 | Blizzard: x1.0     | HP  | 150 | 300 | Blizzard: x0.5     |
| ATK |   2 |  40 | Thunder:  x1.0     | ATK |   9 |  35 | Thunder:  x0.5     |
| DEF |   2 |  30 | Gravity   x1.0     | DEF |   9 |  27 | Gravity   x0.04    |
| MPR |   0 |  53 | Stop      x1.0     | MPR |  23 |  49 | Stop      x0.3     |
| EXP |   1 |  30 | Stun      x1.0     | EXP |   0 |   0 | Stun      x0.5     |
|======================================|======================================|
| Rewards: Lucid Shard (6%)            | Rewards: Lucid Shard (10-100%)       |
|          Potion (1%)                 |          Fury Stone (10-100%)        |
|          --                          |          --                          |
| Worlds: All Worlds                   | Worlds: WL                           |
|______________________________________|______________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|               Soldier                |            Stealth Soldier           |
|======================================|======================================|
|     | PHB | AHB | Weapon:   x1.0     |     | PHB | AHB | Weapon:   x1.0     |
|=====|=====|=====| Fire:     x1.0     |=====|=====|=====| Fire:     x0.49    |
| HP  |  24 | 120 | Blizzard: x1.0     | HP  | 180 | 240 | Blizzard: x0.5     |
| ATK |   8 |  35 | Thunder:  x1.0     | ATK |  31 |  35 | Thunder:  x0.1     |
| DEF |   8 |  27 | Gravity   x1.0     | DEF |  24 |  27 | Gravity   x0.04    |
| MPR |   8 |  47 | Stop      x1.0     | MPR |  44 |  49 | Stop      x0.2     |
| EXP |   3 |  90 | Stun      x1.0     | EXP | 120 | 240 | Stun      x0.5     |
|======================================|======================================|
| Rewards: Spirit Shard (8%)           | Rewards: Energy Stone (35%)          |
|          Potion (2%)                 |          --                          |
|          Protect Chain (1%)          |          --                          |
| Worlds: TT, WL, AG, MO, HB           | Worlds: HB                           |
|______________________________________|______________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|             Large Body               |             Red Nocturne             |
|======================================|======================================|
|     | PHB | AHB | Weapon:   x1.0     |     | PHB | AHB | Weapon:   x1.0     |
|=====|=====|=====| Fire:     x1.0     |=====|=====|=====| Fire:     Absorb   |
| HP  | 160 | 300 | Blizzard: x1.0     | HP  |  24 |  60 | Blizzard: x1.0     |
| ATK |  11 |  35 | Thunder:  x1.0     | ATK |   9 |  35 | Thunder:  x0.5     |
| DEF |  10 |  27 | Gravity   x1.0     | DEF |   9 |  27 | Gravity   x1.0     |
| MPR |  15 |  49 | Stop      x1.0     | MPR |   6 |  43 | Stop      x1.0     |
| EXP |   7 | 240 | Stun      x1.0     | EXP |   1 |  60 | Stun      x1.0     |
|======================================|======================================|
| Rewards: Spirit Shard (12%)          | Rewards: Blaze Shard (6%)            |
|          Hi-Potion (4%)              |          Ether (1%)                  |
|          Protera Chain (1%)          |          Fira Ring (0.5%)            |
| Worlds: WL, OC, AG, MO, HB           | Worlds: TT, WL, AG, HB               |
|______________________________________|______________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|            Blue Rhapsody             |             Yellow Opera             |
|======================================|======================================|
|     | PHB | AHB | Weapon:   x1.0     |     | PHB | AHB | Weapon:   x1.0     |
|=====|=====|=====| Fire:     x1.0     |=====|=====|=====| Fire:     x1.0     |
| HP  |  24 |  60 | Blizzard: Absorb   | HP  |  24 |  60 | Blizzard: x1.0     |
| ATK |  11 |  35 | Thunder:  x0.5     | ATK |  15 |  35 | Thunder:  Absorb   |
| DEF |  10 |  27 | Gravity   x1.0     | DEF |  12 |  27 | Gravity   x1.0     |
| MPR |   9 |  43 | Stop      x1.0     | MPR |  14 |  43 | Stop      x1.0     |
| EXP |   1 |  60 | Stun      x1.0     | EXP |   3 |  60 | Stun      x1.0     |
|======================================|======================================|
| Rewards: Frost Shard (12%)           | Rewards: Thunder Shard (8%)          |
|          Ether (1%)                  |          Ether (1%)                  |
|          Blizzara Ring (0.5%)        |          Thundara Ring (0.5%)        |
| Worlds: TT, WL, MO, HB               | Worlds: TT, AG, MO, HB, NL, WL       |
|______________________________________|______________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|            Green Requiem             |             Black Ballade            |
|======================================|======================================|
|     | PHB | AHB | Weapon:   x1.0     |     | PHB | AHB | Weapon:   x0.0     |
|=====|=====|=====| Fire:     Absorb   |=====|=====|=====| Fire:     x0.0     |
| HP  |  15 |  45 | Blizzard: Absorb   | HP  |  80 |  80 | Blizzard: x0.0     |
| ATK |  15 |  35 | Thunder:  Absorb   | ATK |  12 |  12 | Thunder:  x0.0     |
| DEF |  12 |  27 | Gravity   x1.0     | DEF |  11 |  11 | Gravity   x0.0     |
| MPR |  14 |  43 | Stop      x1.0     | MPR |  17 |  17 | Stop      x0.0     |
| EXP |   4 |  90 | Stun      x1.0     | EXP |  20 |  20 | Stun      x0.0     |
|======================================|======================================|
| Rewards: Bright Shard (10%)          | Rewards: Lightning Stone (10%) [1-3] |
|          Ether (4%)                  |          Lightning Stone (10%) [4]   |
|          Protera Chain (0.5%)        |          Lightning Stone (100%) [4]  |
| Worlds: TT, AG, MO, DJ, HB           | Worlds: DJ                           |
|______________________________________|______________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|              Powerwild               |              Bouncywild              |
|======================================|======================================|
|     | PHB | AHB | Weapon:   x1.0     |     | PHB | AHB | Weapon:   x1.0     |
|=====|=====|=====| Fire:     x1.0     |=====|=====|=====| Fire:     x1.0     |
| HP  |  30 | 120 | Blizzard: x1.0     | HP  |  18 |  90 | Blizzard: x1.0     |
| ATK |  12 |  35 | Thunder:  x1.0     | ATK |  12 |  35 | Thunder:  x1.0     |
| DEF |  11 |  27 | Gravity   x1.0     | DEF |  11 |  27 | Gravity   x1.0     |
| MPR |  15 |  47 | Stop      x1.0     | MPR |  13 |  47 | Stop      x1.0     |
| EXP |   4 |  90 | Stun      x1.0     | EXP |   2 |  60 | Stun      x1.0     |
|======================================|======================================|
| Rewards: Ether (20%)                 | Rewards: Power Shard (12%)           |
|          Power Shard (16%)           |          Hi-Potion (2%)              |
|          Mega-Ether (2%)             |          Protera Chain (1%)          |
| Worlds: DJ                           | Worlds: DJ, MO                       |
|______________________________________|______________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|             Sniperwild               |              Air Soldier             |
|======================================|======================================|
|     | PHB | AHB | Weapon:   x1.0     |     | PHB | AHB | Weapon:   x1.0     |
|=====|=====|=====| Fire:     x0.49    |=====|=====|=====| Fire:     x1.0     |
| HP  |  28 |  90 | Blizzard: x0.5     | HP  |  33 | 120 | Blizzard: x1.0     |
| ATK |  15 |  35 | Thunder:  x1.0     | ATK |  15 |  35 | Thunder:  x1.0     |
| DEF |  13 |  27 | Gravity   x0.04    | DEF |  12 |  27 | Gravity   x1.0     |
| MPR |  20 |  49 | Stop      x0.3     | MPR |  18 |  47 | Stop      x1.0     |
| EXP |   0 |   0 | Stun      x0.5     | EXP |   5 |  90 | Stun      x1.0     |
|======================================|======================================|
| Rewards: Power Stone (35%) [6]       | Rewards: Spirit Gem (4%)             |
|          (50%) [12], (60%) [18]      |          Potion (2%)                 |
|          (100%) [24], (100/60%) [30] |          Hi-Potion (1%)              |
| Worlds: TT                           | Worlds: TT, AG, MO, HB, WL           |
|______________________________________|______________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|               Bandit                 |              Fat Bandit              |
|======================================|======================================|
|     | PHB | AHB | Weapon:   x1.0     |     | PHB | AHB | Weapon:   x1.0     |
|=====|=====|=====| Fire:     x1.0     |=====|=====|=====| Fire:     x1.0     |
| HP  |  39 | 120 | Blizzard: x1.0     | HP  | 240 | 300 | Blizzard: x1.0     |
| ATK |  18 |  35 | Thunder:  x1.0     | ATK |  18 |  35 | Thunder:  x1.0     |
| DEF |  15 |  27 | Gravity   x0.8     | DEF |  15 |  27 | Gravity   x1.0     |
| MPR |  22 |  47 | Stop      x0.6     | MPR |  24 |  49 | Stop      x1.0     |
| EXP |   7 |  90 | Stun      x1.0     | EXP |  20 | 240 | Stun      x1.0     |
|======================================|======================================|
| Rewards: Blaze Gem (4%)              | Rewards: Blaze Gem (8%)              |
|          Potion (2%)                 |          Hi-Potion (4%)              |
|          Protera Chain (0.5%)        |          Firaga Ring (1%)            |
| Worlds: AG, MO                       | Worlds: AG, MO                       |
|______________________________________|______________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|             Pot Spider               |             Barrel Spider            |
|======================================|======================================|
|     | PHB | AHB | Weapon:   x1.0     |     | PHB | AHB | Weapon:   x1.0     |
|=====|=====|=====| Fire:     x1.0     |=====|=====|=====| Fire:     x1.0     |
| HP  |  21 |  60 | Blizzard: x1.0     | HP  |  24 |  60 | Blizzard: x1.0     |
| ATK |  18 |  35 | Thunder:  x1.0     | ATK |  21 |  35 | Thunder:  x1.0     |
| DEF |  15 |  27 | Gravity   x1.0     | DEF |  17 |  27 | Gravity   x1.0     |
| MPR |  18 |  43 | Stop      x1.0     | MPR |  23 |  43 | Stop      x1.0     |
| EXP |   2 |  30 | Stun      x1.0     | EXP |   3 |  30 | Stun      x1.0     |
|======================================|======================================|
| Rewards: Mythril Shard (1%)          | Rewards: Mythril Shard (1%)          |
|          Tent (1%)                   |          Camping Set (1%)            |
|          Camping Set (0.5%)          |          Cottage (0.5%)              |
| Worlds: AG                           | Worlds: MO, NL                       |
|______________________________________|______________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|            Pot Scorpion              |             Search Ghost             |
|======================================|======================================|
|     | PHB | AHB | Weapon:   x1.0     |     | PHB | AHB | Weapon:   x1.0     |
|=====|=====|=====| Fire:     x0.49    |=====|=====|=====| Fire:     x1.0     |
| HP  | 200 | 240 | Blizzard: x0.5     | HP  |  45 | 120 | Blizzard: x1.0     |
| ATK |  17 |  35 | Thunder:  x1.0     | ATK |  21 |  35 | Thunder:  x1.0     |
| DEF |  15 |  27 | Gravity   x0.04    | DEF |  17 |  27 | Gravity   x1.0     |
| MPR |  24 |  49 | Stop      x0.3     | MPR |  27 |  47 | Stop      x1.0     |
| EXP |  20 | 240 | Stun      x0.5     | EXP |  10 | 120 | Stun      x1.0     |
|======================================|======================================|
| Rewards: Mythril Stone (20%)         | Rewards: Bright Gem (4%)             |
|          --                          |          Hi-Potion (2%)              |
|          --                          |          Mega-Potion (1%)            |
| Worlds: AG                           | Worlds: HT, MO, AT, TT               |
|______________________________________|______________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|             Grand Ghost              |               Sea Neon               |
|======================================|======================================|
|     | PHB | AHB | Weapon:   x0.0     |     | PHB | AHB | Weapon:   x1.0     |
|=====|=====|=====| Fire:     x0.0     |=====|=====|=====| Fire:     x1.0     |
| HP  | 300 | 300 | Blizzard: x0.0     | HP  |  30 |  60 | Blizzard: x1.0     |
| ATK |  20 |  35 | Thunder:  x0.0     | ATK |  22 |  35 | Thunder:  x1.0     |
| DEF |  17 |  27 | Gravity   x0.0     | DEF |  19 |  27 | Gravity   x1.0     |
| MPR |  29 |  49 | Stop      x0.0     | MPR |  29 |  45 | Stop      x1.0     |
| EXP | 100 | 400 | Stun      x0.0     | EXP |   8 |  60 | Stun      x1.0     |
|======================================|======================================|
| Rewards: Frost Stone (Varies)        | Rewards: Frost Gem (4%)              |
|          --                          |          Ether (1%)                  |
|          --                          |          Blizzaga Ring (0.5%)        |
| Worlds: MO                           | Worlds: AT                           |
|______________________________________|______________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|           Sheltering Zone            |              Screwdiver              |
|======================================|======================================|
|     | PHB | AHB | Weapon:   x1.0     |     | PHB | AHB | Weapon:   x1.0     |
|=====|=====|=====| Fire:     x1.0     |=====|=====|=====| Fire:     x1.0     |
| HP  |  90 | 240 | Blizzard: x1.0     | HP  |  48 | 120 | Blizzard: x1.0     |
| ATK |  22 |  35 | Thunder:  x1.0     | ATK |  22 |  35 | Thunder:  Absorb   |
| DEF |  19 |  27 | Gravity   x1.0     | DEF |  19 |  27 | Gravity   x1.0     |
| MPR |  31 |  47 | Stop      x1.0     | MPR |  31 |  47 | Stop      x1.0     |
| EXP |  20 | 150 | Stun      x1.0     | EXP |  15 |  90 | Stun      x1.0     |
|======================================|======================================|
| Rewards: Frost Gem (8%)              | Rewards: Hi-Potion (12%)             |
|          Ether (4%)                  |          Thunder Gem (4%)            |
|          Blizzaga Ring (1%)          |          Thundaga Ring (0.2%)        |
| Worlds: AT                           | Worlds: AT                           |
|______________________________________|______________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|              Aquatank                |             Wight Knight             |
|======================================|======================================|
|     | PHB | AHB | Weapon:   x1.0     |     | PHB | AHB | Weapon:   x1.0     |
|=====|=====|=====| Fire:     x1.0     |=====|=====|=====| Fire:     x1.0     |
| HP  | 120 | 300 | Blizzard: x1.0     | HP  |  60 | 120 | Blizzard: x1.0     |
| ATK |  22 |  35 | Thunder:  x1.0     | ATK |  24 |  35 | Thunder:  x1.0     |
| DEF |  19 |  27 | Gravity   x0.9     | DEF |  20 |  27 | Gravity   x1.0     |
| MPR |  33 |  49 | Stop      x1.0     | MPR |  24 |  47 | Stop      x1.0     |
| EXP |  30 | 240 | Stun      x1.0     | EXP |  16 |  90 | Stun      x1.0     |
|======================================|======================================|
| Rewards: Thunder Gem (8%)            | Rewards: Lucid Gem (4%)              |
|          Mega-Potion (4%)            |          Hi-Potion (2%)              |
|          Thundaga Ring (1%)          |          Mega-Potion (0.5%)          |
| Worlds: AT                           | Worlds: HT                           |
|______________________________________|______________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|              Gargoyle                |                Chimera               |
|======================================|======================================|
|     | PHB | AHB | Weapon:   x1.0     |     | PHB | AHB | Weapon:   x1.0     |
|=====|=====|=====| Fire:     x1.0     |=====|=====|=====| Fire:     x1.0     |
| HP  |  70 | 135 | Blizzard: x1.0     | HP  | 900 | 900 | Blizzard: x1.0     |
| ATK |  24 |  35 | Thunder:  x1.0     | ATK |  24 |  35 | Thunder:  x1.0     |
| DEF |  20 |  27 | Gravity   x1.0     | DEF |  20 |  27 | Gravity   x0.5     |
| MPR |  34 |  47 | Stop      x1.0     | MPR |  36 |  49 | Stop      x0.5     |
| EXP |  20 | 120 | Stun      x1.0     | EXP |  20 | 120 | Stun      x1.0     |
|======================================|======================================|
| Rewards: Lucid Gem (4%)              | Rewards: Blazing Stone (Varies)      |
|          Ether (2%)                  |          --                          |
|          Mega-Ether (0.5%)           |          --                          |
| Worlds: HT                           | Worlds: HT                           |
|______________________________________|______________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|               Pirate                 |              Air Pirate              |
|======================================|======================================|
|     | PHB | AHB | Weapon:   x1.0     |     | PHB | AHB | Weapon:   x1.0     |
|=====|=====|=====| Fire:     x1.0     |=====|=====|=====| Fire:     x1.0     |
| HP  | 105 | 120 | Blizzard: x1.0     | HP  | 120 | 135 | Blizzard: x1.0     |
| ATK |  27 |  35 | Thunder:  x1.0     | ATK |  27 |  35 | Thunder:  x1.0     |
| DEF |  21 |  27 | Gravity   x1.0     | DEF |  21 |  27 | Gravity   x1.0     |
| MPR |  38 |  47 | Stop      x1.0     | MPR |  38 |  48 | Stop      x1.0     |
| EXP |  28 |  90 | Stun      x1.0     | EXP |  40 | 120 | Stun      x1.0     |
|======================================|======================================|
| Rewards: Power Gem (4%)              | Rewards: Power Gem (4%)              |
|          Hi-Potion (2%)              |          Hi-Potion (2%)              |
|          Mega-Potion (1%)            |          Mega-Potion (1%)            |
| Worlds: NL                           | Worlds: NL, MO                       |
|______________________________________|______________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|             Battleship               |              Jet Balloon             |
|======================================|======================================|
|     | PHB | AHB | Weapon:   x1.0     |     | PHB | AHB | Weapon:   x1.0     |
|=====|=====|=====| Fire:     x1.0     |=====|=====|=====| Fire:     x0.25    |
| HP  | 300 | 450 | Blizzard: x1.0     | HP  | 240 | 240 | Blizzard: x0.25    |
| ATK |  27 |  35 | Thunder:  x1.0     | ATK |  27 |  35 | Thunder:  x0.25    |
| DEF |  21 |  27 | Gravity   x0.5     | DEF |  21 |  27 | Gravity   x0.1     |
| MPR |  40 |  49 | Stop      x0.8     | MPR |  40 |  40 | Stop      x0.15    |
| EXP | 100 | 240 | Stun      x1.0     | EXP | 100 | 240 | Stun      x0.25    |
|======================================|======================================|
| Rewards: Power Gem (8%)              | Rewards: Dazzling Stone (20%/100%    |
|          Elixir (1%)                 |          --                          |
|          --                          |          --                          |
| Worlds: NL                           | Worlds: NL                           |
|______________________________________|______________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|              Darkball                |               Defender               |
|======================================|======================================|
|     | PHB | AHB | Weapon:   x1.0     |     | PHB | AHB | Weapon:   x1.0     |
|=====|=====|=====| Fire:     x1.0     |=====|=====|=====| Fire:     x1.0     |
| HP  |  60 |  90 | Blizzard: x1.0     | HP  | 240 | 300 | Blizzard: x1.0     |
| ATK |  31 |  35 | Thunder:  x1.0     | ATK |  31 |  35 | Thunder:  x1.0     |
| DEF |  24 |  27 | Gravity   x1.0     | DEF |  24 |  27 | Gravity   x0.9     |
| MPR |  40 |  53 | Stop      x1.0     | MPR |  44 |  49 | Stop      x1.0     |
| EXP |  32 |  60 | Stun      x1.0     | EXP | 120 | 240 | Stun      x1.0     |
|======================================|======================================|
| Rewards: Lucid Crystal (1%)          | Rewards: Bright Crystal (2%)         |
|          Hi-Potion (4%)              |          Elixir (1%)                 |
|          --                          |          Defender (0.2%)             |
| Worlds: All Worlds                   | Worlds: HB, TT, WL                   |
|______________________________________|______________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|               Wyvern                 |                Wizard                |
|======================================|======================================|
|     | PHB | AHB | Weapon:   x1.0     |     | PHB | AHB | Weapon:   x1.0     |
|=====|=====|=====| Fire:     x1.0     |=====|=====|=====| Fire:     Absorb   |
| HP  | 135 | 150 | Blizzard: x1.0     | HP  |  75 |  90 | Blizzard: Absorb   |
| ATK |  31 |  35 | Thunder:  x1.0     | ATK |  31 |  35 | Thunder:  Absorb   |
| DEF |  24 |  27 | Gravity   x0.9     | DEF |  24 |  27 | Gravity   x1.0     |
| MPR |  42 |  47 | Stop      x1.0     | MPR |  42 |  47 | Stop      x1.0     |
| EXP |  65 | 120 | Stun      x1.0     | EXP |  90 | 150 | Stun      x1.0     |
|======================================|======================================|
| Rewards: Power Crystal (2%)          | Rewards: Shiny Crystal (2%)          |
|          Hi-Potion (2%)              |          Ether (2%)                  |
|          Elixir (0.5%)               |          Wizard's Relic (0.2%)       |
| Worlds: HB, TT, DJ, AG               | Worlds: HB, TT, WL, DJ, AG, HT       |
|______________________________________|______________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|              Behemoth                |          Destroyed Behemoth          |
|======================================|======================================|
|     | PHB | AHB | Weapon:   x1.0     |     | PHB | AHB | Weapon:   x1.0     |
|=====|=====|=====| Fire:     x0.0     |=====|=====|=====| Fire:     x0.0     |
| HP  | N/A |1350 | Blizzard: x0.0     | HP  | N/A |1500 | Blizzard: x0.0     |
| ATK | N/A |  35 | Thunder:  x0.0     | ATK | N/A |  42 | Thunder:  x0.0     |
| DEF | N/A |  27 | Gravity   x0.03    | DEF | N/A |  34 | Gravity   x0.03    |
| MPR | N/A |  57 | Stop      x0.0     | MPR | N/A |  57 | Stop      x0.0     |
| EXP | N/A |7000 | Stun      x0.5     | EXP | N/A | 600 | Stun      x0.5     |
|======================================|======================================|
| Rewards: Orichalcum (20%)            | Rewards: --                          |
|          Mythril Shard (20%)         |          --                          |
|          --                          |          --                          |
| Worlds: HB, EW                       | Worlds: Hades Cup                    |
|______________________________________|______________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|            Arch Behemoth             |               Invisible              |
|======================================|======================================|
|     | PHB | AHB | Weapon:   x1.0     |     | PHB | AHB | Weapon:   x1.0     |
|=====|=====|=====| Fire:     x0.0     |=====|=====|=====| Fire:     x1.0     |
| HP  | N/A |1050 | Blizzard: x0.0     | HP  | N/A | 300 | Blizzard: x1.0     |
| ATK | N/A |  40 | Thunder:  x0.0     | ATK | N/A |  35 | Thunder:  x1.0     |
| DEF | N/A |  30 | Gravity   x0.03    | DEF | N/A |  27 | Gravity   x0.8     |
| MPR | N/A |  57 | Stop      x0.0     | MPR | N/A |  55 | Stop      x0.6     |
| EXP | N/A | 450 | Stun      x0.5     | EXP | N/A | 120 | Stun      x1.0     |
|======================================|======================================|
| Rewards: Mythril Shard (20%)         | Rewards: Gale (6%)                   |
|          Omega Arts (5%)             |          Orichalcum (1%)             |
|          --                          |          --                          |
| Worlds: EW                           | Worlds: EW                           |
|______________________________________|______________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|             Angel Star               |               Neoshadow              |
|======================================|======================================|
|     | PHB | AHB | Weapon:   x1.0     |     | PHB | AHB | Weapon:   x1.0     |
|=====|=====|=====| Fire:     x0.5     |=====|=====|=====| Fire:     x1.0     |
| HP  | N/A | 220 | Blizzard: x0.5     | HP  | N/A | 150 | Blizzard: x1.0     |
| ATK | N/A |  40 | Thunder:  Absorb   | ATK | N/A |  40 | Thunder:  x1.0     |
| DEF | N/A |  30 | Gravity   x0.5     | DEF | N/A |  30 | Gravity   x1.0     |
| MPR | N/A |  55 | Stop      x0.3     | MPR | N/A |  55 | Stop      x1.0     |
| EXP | N/A | 150 | Stun      x1.0     | EXP | N/A | 400 | Stun      x1.0     |
|======================================|======================================|
| Rewards: Gale (6%)                   | Rewards: Stormy Stone (35%)          |
|          Ether (2%)                  |          --                          |
|          Mythril (1%)                |          --                          |
| Worlds: EW                           | Worlds: EW                           |
|______________________________________|______________________________________|

 ________________________//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\________________________
 ________________________|          Journal          |________________________
                         \\_________________________//                  [1000]

Completionist?
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  If you are looking to complete Jiminy's Journal than you need to collect all
the entries noted below.

             |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
             | Chronicles           | Ansem's Report             |
             |======================|============================|
             | [ ] Sora's Story     | [ ] Ansem's Report 1       |
             | [ ] Wonderland       | [ ] Ansem's Report 2       |
             | [ ] Olympus Coliseum | [ ] Ansem's Report 3       |
             | [ ] Deep Jungle      | [ ] Ansem's Report 4       |
             | [ ] Agrabah          | [ ] Ansem's Report 5       |
             | [ ] Monstro          | [ ] Ansem's Report 6       |
             | [ ] Hundred Ace Wood | [ ] Ansem's Report 7       |
             | [ ] Atlantica        | [ ] Ansem's Report 8       |
             | [ ] Halloween Town   | [ ] Ansem's Report 9       |
             | [ ] Neverland        | [ ] Ansem's Report 10      |
             |______________________| [ ] Ansem's Report 11      |
                                    | [ ] Ansem's Report 12      |
                                    | [ ] Ansem's Report 13      |
                                    |____________________________|
             |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
             | Characters 1         | The Heartless              |
             |======================|============================|
             | PAGE 1               | PAGE 1                     |
             | [ ] Sora             | [ ] Shadow                 |
             | [ ] Riku             | [ ] Gigas Shadow           |
             | [ ] Kairi            | [ ] Soldier                |
             | [ ] Mickey Mouse     | [ ] Stealth Soldier        |
             | [ ] Donald Duck      | [ ] Large Body             |
             | [ ] Goofy            | [ ] Red Nocturne           |
             | [ ] Minnie Mouse     | [ ] Blue Rhapsody          |
             | [ ] Daisy Duck       | [ ] Yellow Opera           |
             |                      |                            |
             | PAGE 2               | PAGE 2                     |
             | [ ] Pluto            | [ ] Green Requiem          |
             | [ ] Chip             | [ ] Black Ballade          |
             | [ ] Dale             | [ ] Powerwild              |
             | [ ] Huey             | [ ] Bouncywild             |
             | [ ] Dewey            | [ ] Sniperwild             |
             | [ ] Louie            | [ ] Air Soldier            |
             | [ ] Merlin           | [ ] Bandit                 |
             | [ ] Fairy Godmother  | [ ] Fat Bandit             |
             |                      |                            |
             | PAGE 3               | PAGE 3                     |
             | [ ] Pongo            | [ ] Pot Spider             |
             | [ ] Perdita          | [ ] Barrel Spider          |
             | [ ] 99 Puppies       | [ ] Pot Scorpion           |
             | [ ] Brooms           | [ ] Search Ghost           |
             | [ ] Leon             | [ ] Grand Ghost            |
             | [ ] Yuffie           | [ ] Sea Neon               |
             | [ ] Aerith           | [ ] Sheltering Zone        |
             | [ ] Cloud            | [ ] Screwdiver             |
             |                      |                            |
             | PAGE 4               | PAGE 4                     |
             | [ ] Sephiroth        | [ ] Aquatank               |
             | [ ] Cid              | [ ] Wight Knight           |
             | [ ] Tidus            | [ ] Gargoyle               |
             | [ ] Selphie          | [ ] Chimera                |
             | [ ] Wakka            | [ ] Pirate                 |
             | [ ] Moogles          | [ ] Air Pirate             |
             | [ ] Snow White       | [ ] Battleship             |
             | [ ] Cinderella       | [ ] Jet Balloon            |
             |                      |                            |
             | PAGE 5               | PAGE 5                     |
             | [ ] Aurora           | [ ] Darkball               |
             | [ ] Belle            | [ ] Defender               |
             | [ ] beast            | [ ] Wyvern                 |
             | [ ] Maleficent       | [ ] Wizard                 |
             | [ ] Dragon           | [ ] Behemoth               |
             | [ ] Ansem            | [ ] Destroyed Behemoth     |
             | [ ] ?                | [ ] Arch Behemoth          |
             |______________________| [ ] Invisible              |
             |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                            |
             | Characters 2         | PAGE 6                     |
             |======================| [ ] Angel Star             |
             | PAGE 1               | [ ] Neoshadow              |
             | [ ] Dumbo            | [ ] White Mushroom         |
             | [ ] Bambi            | [ ] Black Fungus           |
             | [ ] Mushu            | [ ] Rare Truffle           |
             | [ ] Simba            | [ ] Pink Agaricus          |
             | [ ] Alice            | [ ] Darkside               |
             | [ ] Queen of Hearts  | [ ] Guard Armor            |
             | [ ] Cards (Hearts)   |                            |
             | [ ] Cards (Spades)   | PAGE 7                     |
             |                      | [ ] Red Armor              |
             | PAGE 2               | [ ] Opposite Armor         |
             | [ ] White Rabbit     | [ ] Trickmaster            |
             | [ ] Cheshire Cat     | [ ] Stealth Sneak          |
             | [ ] Doorknob         | [ ] Sneak Army             |
             | [ ] Hercules         | [ ] Pot Centipede          |
             | [ ] Philoctetes      | [ ] Parasite Cage          |
             | [ ] Hades            | [ ] Kurt Zisa              |
             | [ ] Cerberus         |                            |
             | [ ] Rock Titan       | PAGE 8                     |
             |                      | [ ] Phantom                |
             | PAGE 3               |____________________________|
             | [ ] Ice Titan        |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
             | [ ] Tarzan           | 101 Dalmatians             |
             | [ ] Jane Porter      |============================|
             | [ ] Clayton          | [ ] 1, 2, & 3              |
             | [ ] Terk             | [ ] 4, 5, & 6              |
             | [ ] Kerchak          | [ ] 7, 8, & 9              |
             | [ ] Kala             | [ ] 10, 11, & 12           |
             | [ ] Sabor            | [ ] 13, 14, & 15           |
             |                      |____________________________|
             | PAGE 4               |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
             | [ ] Aladdin          | Trinity List               |
             | [ ] Genie            |============================|
             | [ ] Jasmine          |                            |
             | [ ] Jafar            | [ ] Trinity Jump (17/17)   |
             | [ ] Jafar-Genie      | [ ] Trinity Charge (6/6)   |
             | [ ] Abu              | [ ] Trinity Ladder (9/9)   |
             | [ ] Iago             | [ ] Trinity Push (4/4)     |
             | [ ] Carpet           | [ ] Trinity Detect (10/10) |
             |                      |____________________________|
             | PAGE 5               |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
             | [ ] Pinocchio        | Mini Games                 |
             | [ ] Geppetto         |============================|
             | [ ] Jiminy Cricket   | [ ] Jungle Slider          |
             | [ ] Ariel            | [ ] Vine Jump              |
             | [ ] King Triton      | [ ] Pooh's Hunny Hunt      |
             | [ ] Ursula           | [ ] Block Tigger           |
             | [ ] Sebastian        | [ ] Pooh's Swing           |
             | [ ] Flounder         | [ ] Tigger's Giant Pot     |
             |                      | [ ] Pooh's Muddy Path      |
             | PAGE 6               | [ ] Olympus Coliseum       |
             | [ ] Jetsam           |____________________________|
             | [ ] Flotsam          |
             | [ ] Jack Skellington |
             | [ ] Sally            |
             | [ ] Oogie Boogie     |
             | [ ] Dr. Finkelstein  |
             | [ ] Zero             |
             | [ ] Lock             |
             |                      |
             | PAGE 7               |
             | [ ] Shock            |
             | [ ] Barrel           |
             | [ ] The Mayor        |
             | [ ] Peter Pan        |
             | [ ] Tinker Bell      |
             | [ ] Wendy            |
             | [ ] Captain Hook     |
             | [ ] Mr. Smee         |
             |                      |
             | PAGE 8               |
             | [ ] The Crocodile    |
             | [ ] Winnie the Pooh  |
             | [ ] Piglet           |
             | [ ] Tigger           |
             | [ ] Owl              |
             | [ ] Rabbit           |
             | [ ] Eeyore           |
             | [ ] Roo              |
             |______________________|


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 ________________________//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\________________________
 ________________________|       Introduction        |________________________
                         \\_________________________//                  [1100]

             Our hero walks tirelessly along a path within a field
                         and comes across a crossroad.
  Sora stands at the center of this crossroad and looks up at the night sky,
             thinking of the friends he has become separated from.
            A myserious man approach from one of the forks and says
                          "What you seek lies ahead.
                But you will lose something dear to obtain it."
                Only one path remains when the man disappears.
       Sora arrives at the gates of a curious building, Castle Oblivion,
                          by following the sole path.
          What will Sora gain on this journey and what will he lose?

 ________________________//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\________________________
 ________________________|        Characters         |________________________
                         \\_________________________//                  [1200]

Sora
ŻŻŻŻ
  A fourteen-year-old boy and the hero if this tale. In his last adventure,
Sora was chosen as the Keyblade master and saved the world, but only at the
cost of being separated from his closest friends. He now journeys to find those
friends and return home with them. Although a little naive, Sora has an uncanny
sense of justice.

Riku
ŻŻŻŻ
  A fifteen-year-old boy who is best friends with Sora and Kaira. Mature for
his age, Riku is cool and collected. To save the world, he chose to remain in
the realm of darkness.

Donald Duck
ŻŻŻŻŻŻŻŻŻŻŻ
  The court wizard who serves the king of Disney Castle. He is journeying with
Sora and Goofy to find the king. Donald is talkative, moody, and bit short-
tempered.

Goofy
ŻŻŻŻŻ
  The clumsy but easy going captain of the Disney Castle Royal Knights. Despite
his position, Goofy dislikes weapons. He is journeying with Sora and Donald to
find the king.

Unknown
ŻŻŻŻŻŻŻ
  A mysterious man who showed Sora and his companions the way to Castle
Oblivion. It seems there are others like him. Surely he has his reason for
approaching Sora, but those reasons remain unclear.

 ________________________//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\________________________
 ________________________|          Basics           |________________________
                         \\_________________________//                  [1300]
           _.——————._                                    _.——————._
          |    L2    |                                  |    R2    |
         /|—´ŻŻŻŻŻŻ`—|\                                /|—´ŻŻŻŻŻŻ`—|\
        //|    L1    |\\______________________________//|    R1    |\\
       ///'—´ŻŻŻŻŻŻ`—'—\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/—'—´ŻŻŻŻŻŻ`—'\\\
      //'               `.        S  O  N  Y        .´               '\\
     /'       .——.        '                        '        .——.       '\
    /         |  |         \   ____        ____   /        ( /\ )        \
   (     .——.  \/  .——.     ) [ SL ]      [ ST > (    .——.  '——'  .——.    )
   |     |   >    <   |     |  ŻŻŻŻ        ŻŻŻŻ  |   ( [] )      ( () )   |
  .(     '——'  /\  '——'     )_       .——.       _(    '——'  .——.  '——'    ).
    \         |  |            `.    ( PS )    .´           ( >< )        /
 ´   `.       '——'      .´ŻŻ`.  \    '——'    /  .´ŻŻ`.      '——'       .´   `
 |     `._             .      .  )          (  .      .             _.´     |
 |        Ż—._____.—.  '      '  |__________|  '      '  .—._____.—Ż        |
 |                  /\  `.__.´  /ŻŻŻŻŻŻŻŻŻŻŻŻ\  `.__.´  /\                  |
 |                 /  `._    _,´              `._    _,´  \                 |
 |                /      ŻŻŻŻ                    ŻŻŻŻ      \                |
 '              .´                                          `.              '
  \           .´                                              `.           /
   `._     _.´                                                  `._     _.´
      ŻŻŻŻŻ                                                        ŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Button      | Function                                                       |
|=============|================================================================|
| L1 Button   | Deck rotate counterclockwise.                                  |
| L2 Button   | Un-Stock Card                                                  |
| L1+L2       | Activate stock skills using cards (1-3 cards)                  |
| R1 Button   | Deck rotate clockwise.                                         |
| R2 Button   | Lock-on/off a target                                           |
| R2+R-Stick  | Switch a target                                                |
| R3 Button   | Reset the camera behind the character                          |
| D-Pad Right | Rotate deck clockwise                                          |
| D-Pad Left  | Rotate deck counterclockwise                                   |
| D-Pad Up    | Reload Deck shortcut                                           |
| D-Pad Down  | Shotcut to designated card                                     |
| Left Stick  | Move                                                           |
| Right Stick | Move camera                                                    |
| Start       | Pause/Dispay Menu                                              |
| Select      | Switch to Enemy Cards/Display Map                              |
| Cross       | Use card                                                       |
| Triangle    | Stock a card/Use stocked cards/Lift objects                    |
| Square      | Dodge Roll/Side Step                                           |
| Circle      | Jump/Glide                                                     |
|_____________|________________________________________________________________|


 ________________________//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\________________________
 ________________________|        Walkthrough        |________________________
                         \\_________________________//                  [1400]

       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | 1F - Traverse Town                                                [1401]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|    S: Start
|  T  |-|     |-|  C  |    B: Key of Beginnings - > 1 Card
|_____| |_____| |_____|    G: Key of Guidance - > 3 Card
           |       |       T: Key to Truth - Green Card
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|    R: Key to Rewards
|  G  |-|     | |     |    C: Conqueror's Respite
|_____| |_____| |_____|
           |       |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|  B  |-|     | |  R  |
|_____| |_____| |_____|
           |
        |ŻŻŻŻŻ|
        |     |
        |_____|
           |
        |ŻŻŻŻŻ|
        |  S  |
        |_____|
_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Calm Bounty - *358/2 Days Clear Bonus* Maverick Flare

Room of Rewards - Lionheart, *358/2 Days Clear Bonus* Saix Enemy Card
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

To Find is to Lose
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the opening scene you receive the [TRAVERSE TOWN] World Card. You'll be
forced to use it here on the first floor. You'll start the tutorial on the
combat system and once it ends you'll receive the [KEY OF BEGINNINGS]. Another
tutorial takes over where you'll smash a barrel to acquire a [BLIZZARD 5] and be
thrown into battle with some Shadows.

  Afterwards, break the barrels and crates as well as street posts to release HP
balls and MP balls. Approach the door and use the card you acquired from
defeating the Shadows to create a new room. If you need to take a break use the
Moment's Reprieve, else use your other card. Move up to the next room and use
the Key of Beginnings to enter the room to the left. Here you'll meet Leon and
another tutorial takes over.

To Lose is to Find
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the tutorial you'll receive [SIMBA 6] and the [KEY OF GUIDANCE]. To
reach the next room you'll need a 3+ map card to enter, so you'll likely have to
fight some Heartless to get one. Clear out the next room you make and enter the
Room of Guidance using a 3+ and the Key of Guidance card. After the scene you
receive the [KEY TO TRUTH]. Head to the next room, it requires a 9+ card to
enter, but remember that 0 cards meet all criteria. Clear this room then enter
the Room to Truth using a Green Card and the Key to Truth. You'll want to make
sure you've reached level 7 for this fight to get the Stun Impact sleight.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Guard Armor                                                           |
|-----------------------------------------------------------------------------|
| HP: 200                          |  Being the first boss in the game, the   |
| Attack: 5                        | Guard Armor is relatively simple. You    |
| Drop: Guard Armor Enemy Card     | have to defeat the arms and legs before  |
| Experience: 48                   | attacking the body but with some cards   |
|----------------------------------| above 5 you should be able to just slash |
| Phys | Fire | Bliz | Thun | Neut | endlessly. Remember to combine your      |
|======|======|======|======|======| lower level cards so they don't get      |
| x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | broken and wait on using your Potion     |
|----------------------------------' until your reload counter reaches 3. The |
| Gimmick Card in this fight can be used to make the Guard Armor crumple into |
| a heap of it's parts. It shouldn't be hard to break at least one part with  |
| this useless card. If you are struggling still, wait for some Donald or     |
| Goofy cards to drop and use them in a sleight to get the most out of your   |
| deck and deal a lot of damage.                                              |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Got it Memorized?
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the fight you'll be in the Conqueror's Respite. You can go down a room
if you want to create one, but make sure you save then exit back to Castle
Oblivion. Here you'll meet Axel who immediately challenges Sora!
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Axel                                                                  |
|-----------------------------------------------------------------------------|
| HP: 420                          |  Axel wields flaming chakrams and won't  |
| Attack: 8                        | hesitate to throw them at you. Luckily   |
| Drop: Fire                       | this particular attack is easy to dodge  |
| Experience: 75                   | or you can just card break it. If you    |
|----------------------------------| are up close Axel will use a three hit   |
| Phys | Fire | Bliz | Thun | Neut | combo that can deal some damage, but     |
|======|======|======|======|======| again you can always card break this. As |
| x1.0 | x0.0 | x1.0 | x0.5 | x0.5 | Axel begins to stock cards up for a      |
|----------------------------------' sleight be ready to use a 0 card. He     |
| will use Fire Wall if you don't break the sleight and it can be damaging    |
| and difficult to avoid. Overall, the fight shouldn't be too tough, just     |
| heal when you need to and reload when you have some space.                  |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

More Worlds to Visit
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You receive five more World Cards and the order you go to them definitely
matters. The floor layout will always be the same for the floor you are on,
regardless of which world you enter. The thing that changes per floor is how
strong the enemies are, including the Bosses. You can use this as a reference,
but the guide will go in order so the maps will still be included and boss stats
will be listed as if you followed the guide.

                  Jafar-Genie           Cloud              Hades
               /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
      |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻ|
      | FLOOR |  HP  | AP |  XP  |  HP  | AP |  XP  |  HP  | AP |  XP  |
      |=======|======|====|======|======|====|======|======|====|======|
      |   2   |  550 |  7 |  233 |  274 |  4 |  192 |  440 |  6 |  233 |
      |   3   |  600 |  9 |  372 |  298 |  5 |  308 |  480 |  7 |  372 |
      |   4   |  650 | 11 |  512 |  323 |  6 |  423 |  520 |  9 |  512 |
      |   5   |  700 | 13 |  651 |  347 |  7 |  539 |  560 | 11 |  651 |
      |   6   |  750 | 15 |  791 |  372 |  8 |  654 |  600 | 12 |  791 |
      |_______|______|____|______|______|____|______|______|____|______|

                  Trickmaster       Parasite Cage       Oogie Boogie
               /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
      |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻ|
      | FLOOR |  HP  | AP |  XP  |  HP  | AP |  XP  |  HP  | AP |  XP  |
      |=======|======|====|======|======|====|======|======|====|======|
      |   2   |  550 |  7 |  233 |  605 |  6 |  233 |  550 |  7 |  233 |
      |   3   |  600 |  9 |  372 |  660 |  7 |  372 |  600 |  9 |  372 |
      |   4   |  650 | 11 |  512 |  715 |  9 |  512 |  650 | 11 |  512 |
      |   5   |  700 | 13 |  651 |  770 | 10 |  651 |  700 | 13 |  651 |
      |   6   |  750 | 15 |  791 |  825 | 12 |  791 |  750 | 15 |  791 |
      |_______|______|____|______|______|____|______|______|____|______|


                                    Floor 2
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|         |ŻŻŻŻŻ|                                                              |
|         |  R  |          S: Start                                            |
|         |_____|          B: Key of Beginnings - Green Card                   |
|            |             G: Key of Guidance - Total 15                       |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|  T: Key to Truth - Red Card                          |
| |  G  | |     |-|  C  |  R: Key to Rewards                                   |
| |_____| |_____| |_____|  C: Conqueror's Respite                              |
|    |       |                                                                 |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                                              |
| |     |-|     |                                                              |
| |_____| |_____|                                                              |
|            |                                                                 |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                                      |
| |  B  |-|  S  |-|  T  |                                                      |
| |_____| |_____| |_____|                                                      |
|______________________________________________________________________________|


                                    Floor 3
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                 |ŻŻŻŻŻ|                                                      |
|                 |  C  |  S: Start                                            |
|                 |_____|  B: Key of Beginnings - > 5 Card, > 7 Card           |
|                    |     G: Key of Guidance - Green Card                     |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|  T: Key to Truth - < 3 Card                          |
| |  T  |-|     |-|     |  R: Key to Rewards                                   |
| |_____| |_____| |_____|  C: Conqueror's Respite                              |
|            |       |                                                         |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                                      |
| |  R  |-|     | |  B  |                                                      |
| |_____| |_____| |_____|                                                      |
|            |                                                                 |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                                      |
| |  S  |-|     |-|  G  |                                                      |
| |_____| |_____| |_____|                                                      |
|                                                                              |
|______________________________________________________________________________|


                                    Floor 4
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                              |
| |  R  | |  T  |-|     |-|  C  |  S: Start                                    |
| |_____| |_____| |_____| |_____|  B: Key of Beginnings - > 8 Card             |
|    |               |             G: Key of Guidance - > 1 Card               |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|  T: Key to Truth - Red Card, Green Card      |
| |     |-|     |-|     |-|  G  |  R: Key to Rewards                           |
| |_____| |_____| |_____| |_____|  C: Conqueror's Respite                      |
|            |       |                                                         |
|         |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                              |
|         |  B  | |     |-|  S  |                                              |
|         |_____| |_____| |_____|                                              |
|______________________________________________________________________________|


                                    Floor 5
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                                              |
| |  C  |-|  T  |                    S: Start                                  |
| |_____| |_____|                    B: Key of Beginnings - Total 20           |
|            |                       G: Key of Guidance - Red Card, < 5 Card   |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|            T: Key to Truth - = 0                     |
| |     |-|     | |  R  |            R: Key to Rewards                         |
| |_____| |_____| |_____|            C: Conqueror's Respite                    |
|    |               |                                                         |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                              |
| |     |-|     |-|     |-|  B  |                                              |
| |_____| |_____| |_____| |_____|                                              |
|    |       |                                                                 |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                                              |
| |  S  |-|     |                                                              |
| |_____| |_____|                                                              |
|            |                                                                 |
|         |ŻŻŻŻŻ|                                                              |
|         |  G  |                                                              |
|         |_____|                                                              |
|______________________________________________________________________________|


                                    Floor 6
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|         |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                                      |
|         |     |-|     |                 S: Start                             |
|         |_____| |_____|                 B: Key of Beginnings - = 3, = 4 Card |
|            |       |                    G: Key of Guidance - = 6, = 7 Card   |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|         |ŻŻŻŻŻ| T: Key to Truth - < 3 Red, 30 Green  |
| |  B  |-|     | |  G  |         |  C  | R: Key to Rewards - 20 Red           |
| |_____| |_____| |_____|         |_____| C: Conqueror's Respite               |
|            |                       |                                         |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                      |
| |  S  |-|     |-|     |-|     |-|     |                                      |
| |_____| |_____| |_____| |_____| |_____|                                      |
|                    |               |                                         |
|                 |ŻŻŻŻŻ|         |ŻŻŻŻŻ|                                      |
|                 |  R  |         |  T  |                                      |
|                 |_____|         |_____|                                      |
|______________________________________________________________________________|
       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | 2F - Agrabah                                                      [1402]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        |ŻŻŻŻŻ|
        |  R  |          S: Start
        |_____|          B: Key of Beginnings - Green Card
           |             G: Key of Guidance - Total 15
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|  T: Key to Truth - Red Card
|  G  | |     |-|  C  |  R: Key to Rewards
|_____| |_____| |_____|  C: Conqueror's Respite
   |       |
|ŻŻŻŻŻ| |ŻŻŻŻŻ|
|     |-|     |
|_____| |_____|
           |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|  B  |-|  S  |-|  T  |
|_____| |_____| |_____|

_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Calm Bounty - Gravity

Room of Rewards - Warp, *358/2 Days Clear Bonus* Luxord Enemy Card
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Warm Welcome
ŻŻŻŻŻŻŻŻŻŻŻŻ
  As soon as you enter Agrabah you'll find Aladdin in trouble with some
Heartless. Clear them out and you'll receive the [KEY OF BEGINNINGS]. You don't
have to go far, just clear the room and enter the Room of Beginnings. After a
quick scene you'll obtain the [KEY OF GUIDANCE]. You'll need to travel through
a few rooms before reaching the Room of Guidance, so take the time to level up
while traveling.

  You'll have to fight off more Heartless in the Room of Guidance, but you'll
receive an [ETHER] for your efforts. Another event occurs and you receive the
[KEY TO TRUTH]. Head back to the starting room and enter the Room to Truth for
a boss fight.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Jafar-Genie                                                           |
|-----------------------------------------------------------------------------|
| HP: 550                          |  Jafar is one of the easiest fights in   |
| Attack: 7                        | the game because all you need to do is   |
| Drop: Jafar-Genie Enemy Card     | chase down Iago and hit the lamp. Jafar  |
| Experience: 233                  | will toss boulders and fireballs at you  |
|----------------------------------| but it's just too simple to switch to a  |
| Phys | Fire | Bliz | Thun | Neut | 0 card and card break the attack. Jafar  |
|======|======|======|======|======| attacks very slowly, so focus on finding |
| x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | Iago and locking onto him then worry     |
|----------------------------------' about the card level that Jafar is       |
| using against you. The Gimmick Card in this battle will stop the platforms  |
| from moving and raise them to the maximum level so that you can hit Iago    |
| without having to jump.                                                     |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the scene you'll receive a [GENIE CARD]. Head out to the 3F when you
are ready. You'll have a chance to save in the hall.

       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | 3F - Olympus Coliseum                                             [1403]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                |ŻŻŻŻŻ|
                |  C  |  S: Start
                |_____|  B: Key of Beginnings - > 5 Card, > 7 Card
                   |     G: Key of Guidance - Green Card
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|  T: Key to Truth - < 3 Card
|  T  |-|     |-|     |  R: Key to Rewards - = 0 Red Card
|_____| |_____| |_____|  C: Conqueror's Respite
           |       |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|  R  |-|     | |  B  |
|_____| |_____| |_____|
           |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|  S  |-|     |-|  G  |
|_____| |_____| |_____|

_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Calm Bounty - Blizzard Raid Sleight

Room of Rewards - Metal Chocobo, *358/2 Days Clear Bonus* Total Eclipse
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Toppling Towers
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the opening scene you receive the [KEY OF BEGINNINGS]. You should note
that you can knock down the pillars for prizes in this area. You'll have to move
through several rooms before you can reach the Room of Beginnings so take your
time and gain some levels, collect new cards, and build a better deck. You can
step on some stones for Moogle Points and HP and some barrels might be Barrel
Spiders so watch out! In the Room of Beginnings you'll meet Phil and receive
the [KEY OF GUIDANCE]. Head back towards the starting room and turn into the
Room of Guidance where Cloud awaits.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Cloud                                                                 |
|-----------------------------------------------------------------------------|
| HP: 298                          |  Cloud has two sleights that he'll use   |
| Attack: 5                        | and you'll want to either break them or  |
| Drop: Hi-Potion                  | dodge them by rolling often. Cross-Slash |
| Experience: 308                  | isn't so bad and doesn't need to broken, |
|----------------------------------| since Cloud just swings his sword around |
| Phys | Fire | Bliz | Thun | Neut | in place. When he uses Omnislash use a   |
|======|======|======|======|======| 0 card then follow up with a combo. This |
| x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | is a battle where the best defense is a  |
|----------------------------------' good offense, so hit Cloud with what you |
| have. He will start a Strike Raid without a sleight so you'll want to watch |
| out for that, card breaking when needed.                                    |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle you receive the [KEY TO TRUTH]. Save if you can then make
your way to the Room to Truth.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Hades                                                                 |
|-----------------------------------------------------------------------------|
| HP: 480                          |  Hades is going to be a rough fight at   |
| Attack: 7                        | this level but it's not unbeatable. Take |
| Drop: Hades Enemy Card           | all of your Fire cards out of your deck  |
| Experience: 372                  | and have a few heals ready. Don't forget |
|----------------------------------| put your new Hi-Potion in the deck so    |
| Phys | Fire | Bliz | Thun | Neut | you can get quicker reloads. The Temper  |
|======|======|======|======|======| Flare sleight that Hades uses will let   |
| x1.0 | x0.0 | x1.0 | x0.0 | x0.5 | him spin around the room shooting fire   |
|----------------------------------' from his hands. It's not necessary to    |
| break this sleight, just run in tight circles to avoid the damage then let  |
| him have it. Firagaball is the sleight you want to card break because it    |
| hits hard and can be difficult to avoid. Use your Donald and Goofy cards    |
| wisely since you don't get a Gimmick Card in this fight.                    |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle you'll receive the [CLOUD] card and be taken to the
Conqueror's Respite. Climb up the ladder and save then move to the fourth floor.
       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | 4F - Wonderland                                                   [1404]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|  R  | |  T  |-|     |-|  C  |  S: Start
|_____| |_____| |_____| |_____|  B: Key of Beginnings - > 8 Card
   |               |             G: Key of Guidance - > 1 Card
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|  T: Key to Truth - Red Card, Green Card
|     |-|     |-|     |-|  G  |  R: Key to Rewards - = 9 Red, = 9 Green
|_____| |_____| |_____| |_____|  C: Conqueror's Respite
           |       |
        |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
        |  B  | |     |-|  S  |
        |_____| |_____| |_____|

_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Calm Bounty - Stop

Room of Rewards - Synchro Sleight, *358/2 Days Clear Bonus* Xemnas Enemy Card
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Flowers, and Mushrooms, and Presents, Oh My!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Next up is Wonderland, the land of everything mushrooms and mischevy. After
the opening scene you'll receive the [KEY OF BEGINNINGS]. The starting room has
a black flower that needs to be broken up in order to move to the next room. In
addition to these flowers are plenty of other objects that can be interacted
with to produce items. Make your way over to the Room of Beginnings where you'll
have to fight some Card Soldiers. It can be a little dangerous, but they come
in waves so just use Cure when you get a chance and hold off on Potions until
your reload counter gets high. You'll receive the [CARD SOLDIER] Enemy Card for
completing this fight and receive the [KEY OF GUIDANCE].

  Enter the Room of Guidance for a quick scene and collect the [KEY TO TRUTH].
With this in hand save your game and make your way to the Room of Truth where
you'll find the Trickmaster.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Trickmaster                                                           |
|-----------------------------------------------------------------------------|
| HP: 650                          |  The Trickmaster uses his batons to      |
| Attack: 11                       | swing and hit you, but you can only hit  |
| Drop: Trickmaster Enemy Card     | his midsection to deal any damage. Just  |
| Experience: 512                  | fight from the table with a jump and     |
|----------------------------------| swing combination, just beware the 0     |
| Phys | Fire | Bliz | Thun | Neut | cards that the Trickmaster will use to   |
|======|======|======|======|======| stop you in your tracks. Using the Jafar |
| x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | Genie Enemy Card is useful since it will |
|----------------------------------' prevent the Trickmaster from card breaks |
| and allow you to get a lot of easy damage in. There is a possibility that   |
| he will knock the table down, but if you're patient a Gimmick Card will     |
| appear that raises the table back up.                                       |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You don't receive any items in the aftermath, so just head on to the next
floor.
       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | 5F - Monstro                                                      [1405]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻ| |ŻŻŻŻŻ|
|  C  |-|  T  |                    S: Start
|_____| |_____|                    B: Key of Beginnings - Total 20
           |                       G: Key of Guidance - Red Card, < 5 Card
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|            T: Key to Truth - = 0
|     |-|     | |  R  |            R: Key to Rewards - 15 Total Green
|_____| |_____| |_____|            C: Conqueror's Respite
   |               |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|     |-|     |-|     |-|  B  |
|_____| |_____| |_____| |_____|
   |       |
|ŻŻŻŻŻ| |ŻŻŻŻŻ|
|  S  |-|     |
|_____| |_____|
           |
        |ŻŻŻŻŻ|
        |  G  |
        |_____|

_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Calm Bounty - Fire Raid Sleight

Room of Rewards - Aqua Splash, *358/2 Days Clear Bonus* Xaldin Enemy Card
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

The Belly of the Beast
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Collect the [KEY OF BEGINNINGS] after the opening scene and set a course to
the Room of Beginnings. You'll want to try and level up as much as possible in
the rooms you go to since the boss is in the Room of Guidance this go around.
Try to phase out your Kingdom Keys in favor of something stronger like the
Olympia. After the scene in the Room of Beginnings you'll acquire the [KEY OF
GUIDANCE] and learn [HIGH JUMP]. Load up on Cure cards then head to the Room
of Guidance to fight the Parasite Cage.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Parasite Cage                                                         |
|-----------------------------------------------------------------------------|
| HP: 770                          |  The Parasite Cage is always facing you  |
| Attack: 10                       | while the four platforms spin around.    |
| Drop: Parasite Cage Enemy Card   | You'll have to deal with the Parasite    |
| Experience: 651                  | Cage firing poisonous balls at you and   |
|----------------------------------| that forces you to jump to another       |
| Phys | Fire | Bliz | Thun | Neut | platform. Jump close to the Parasite     |
|======|======|======|======|======| Cage so you can get an attack off. Also, |
| x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | card breaking his attacks is a great way |
|----------------------------------' to close the gap and stay on the moving  |
| platforms. The other attack you have to watch out for is the lunge, where   |
| it plants it's arms and throws it's body at you. The Gimmick Card will make |
| the acid become water and remove the platforms allowing you to have an all  |
| out assault on the boss. Reload when you need to, especially if you don't   |
| have a Cure ready because it's essential in this fight.                     |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You'll obtain the [KEY TO TRUTH] for beating the Parasite Cage. You'll want
to save before heading to the Room of Truth as there is an event here as well.
You'll have two minutes (2:00) to clear the Shadows and fill the meter. Once
you accomplish this you'll receive a [DUMBO] card and be free to leave. Onward
to the last world in this set!
       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | 6F - Halloween Town                                               [1406]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

        |ŻŻŻŻŻ| |ŻŻŻŻŻ|
        |     |-|     |                 S: Start
        |_____| |_____|                 B: Key of Beginnings - = 3, = 4 Card
           |       |                    G: Key of Guidance - = 6, = 7 Card
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|         |ŻŻŻŻŻ| T: Key to Truth - < 3 Red, 30 Green
|  B  |-|     | |  G  |         |  C  | R: Key to Rewards - 20 Red
|_____| |_____| |_____|         |_____| C: Conqueror's Respite
           |                       |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|  S  |-|     |-|     |-|     |-|     |
|_____| |_____| |_____| |_____| |_____|
                   |               |
                |ŻŻŻŻŻ|         |ŻŻŻŻŻ|
                |  R  |         |  T  |
                |_____|         |_____|

_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Calm Bounty - Gifted Miracle Sleight

Room of Rewards - Bind, *358/2 Days Clear Bonus* Bond of Flame
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

The Pumpkin King
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You start off meeting Jack Skellington who quickly explains Halloween Town's
Heartless problem. Defeat the Heartless and Sora will learn [TERROR] as well as
acquire the [KEY OF BEGINNINGS]. You can interact with statues and pumpkins to
get Moogle Points and HP, just watch out for the fountains that try to spit acid
at you. Make your way to the Room of Beginnings and try to acquire some of the
Pumpkinhead cards since they can be an upgrade. When you receive the [KEY OF
GUIDANCE] make your way to the Room of Guidance. You have to go through two more
rooms to get there, so do yourself a favor and gain a level or two as you
progress.

  Collect the [KEY TO TRUTH] and try to reach level 27 so you learn a new
sleight before progressing. Once you clear this world you'll have a follow up
fight so just gain the levels now. If you feel comfortable with how you are
playing then you can opt to just create a Moment's Reprieve or something easy
along the way, but leveling is always a good idea. Reach the Room to Truth to
find Oogie Boogie.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Oogie Boogie                                                          |
|-----------------------------------------------------------------------------|
| HP: 750                          |  This is another simple fight if you     |
| Attack: 15                       | have some high number cards. Oogie will  |
| Drop: Oogie Boogie Enemy Card    | toss out dice, so card break the attack  |
| Experience: 791                  | and the gate guarding Oogie Boogie will  |
|----------------------------------| lower 1/3 of the way. Obviously, doing   |
| Phys | Fire | Bliz | Thun | Neut | this three times means the gate will go  |
|======|======|======|======|======| all the way down and allow you to jump   |
| x2.0 | x0.5 | x0.5 | x0.5 | x0.5 | up and attack him. If you don't card     |
|----------------------------------' break the dice then you'll have to deal  |
| with added enemies, saw blades, or daggers depending on the roll. The good  |
| news with the dice is that you can hit them with the high probability of    |
| getting a Gimmick Card. The Gimmick Card will lower the gate completely, so |
| use it after you've lowered the gate naturally to have two consecutive      |
| attacks at Oogie Boogie.                                                    |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  From the Conqueror's Respite climb up and save. When you head to the exit hall
you'll be greeted by Larxene who would like to test Sora.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Larxene                                                               |
|-----------------------------------------------------------------------------|
| HP: 920                          |  The battle with Larxene is one where    |
| Attack: 6                        | you must pay attention to her cards. If  |
| Drop: Thunder                    | she stocks up for Mega Volt you'll want  |
| Experience: 1925                 | to break it or counter sleight with a    |
|----------------------------------| Sonic Blade or Strike Raid for the best  |
| Phys | Fire | Bliz | Thun | Neut | damage. The sleight you need to be very  |
|======|======|======|======|======| careful of is the Teleport Rush because  |
| x1.0 | x0.5 | x0.5 | x0.0 | x1.0 | you'll take a lot of little hits that    |
|----------------------------------' add up in a hurry. He other attacks are  |
| simple enough to dodge if you can't break them, just Dodge Roll when she    |
| yells, "Lightning" or "Vanish" to avoid the lightning strike or kunai she   |
| throws at you. Sonic Blade is your best attack in this fight because you    |
| can strike many times and the speed  matches Larxene.                       |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Another Set of Worlds
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After defeating Larxene you'll receive a new set of [WORLD CARDS]. Head up and
go to whatever world you want, just remember that the floor layout is based on
the floor you go to and not the level.

                  Giant Ursula       Captain Hook     Dragon Maleficent
               /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
      |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻ|
      | FLOOR |  HP  | AP |  XP  |  HP  | AP |  XP  |  HP  | AP |  XP  |
      |=======|======|====|======|======|====|======|======|====|======|
      |   7   |  640 | 17 | 1730 |  744 | 13 | 1630 |  960 | 17 | 1730 |
      |   8   |  680 | 19 | 1990 |  809 | 14 | 1789 | 1020 | 19 | 1990 |
      |   9   |  720 | 21 | 2249 |  874 | 15 | 1849 | 1080 | 21 | 2249 |
      |  10   |  760 | 23 | 2509 |  939 | 16 | 2008 | 1140 | 23 | 2509 |
      |_______|______|____|______|______|____|______|______|____|______|

                                    Floor 7
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                                                                              |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| S: Start                             |
| |  C  | |     | |  R  | |     |-|  G  | B: Key of Beginnings - Red Card      |
| |_____| |_____| |_____| |_____| |_____| G: Key of Guidance - Green Card      |
|    |       |       |       |            T: Key to Truth - Blue Card          |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| R: Key to Rewards - Total 30         |
| |     |-|     |-|     |-|     |-|  S  | C: Conqueror's Respite               |
| |_____| |_____| |_____| |_____| |_____|                                      |
|    |       |               |                                                 |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                              |
| |  T  | |     | |  B  |-|     |                                              |
| |_____| |_____| |_____| |_____|                                              |
|                                                                              |
|______________________________________________________________________________|


                                    Floor 8
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|   S: Start                                           |
| |  C  |-|     |-|  T  |   B: Key of Beginnings - = 5 Card                    |
| |_____| |_____| |_____|   G: Key of Guidance -  = 6 Card                     |
|            |              T: Key to Truth - 30 Total                         |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|   R: Key to Rewards - 15 Total Blue                  |
| |     |-|     |-|     |   C: Conqueror's Respite                             |
| |_____| |_____| |_____|                                                      |
|    |       |                                                                 |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                                      |
| |  R  | |     |-|  B  |                                                      |
| |_____| |_____| |_____|                                                      |
|            |                                                                 |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                                      |
| |  S  |-|     |-|     |                                                      |
| |_____| |_____| |_____|                                                      |
|            |       |                                                         |
|         |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                                      |
|         |     | |  G  |                                                      |
|         |_____| |_____|                                                      |
|______________________________________________________________________________|


                                    Floor 9
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                                                                              |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|   S: Start                                   |
| |  B  |-|     | |     |-|  R  |   B: Key of Beginnings - Red Card            |
| |_____| |_____| |_____| |_____|   G: Key of Guidance - = 9 Card              |
|            |       |              T: Key to Truth -  = 1 Card                |
|         |ŻŻŻŻŻ| |ŻŻŻŻŻ|           R: Key to Rewards - = 2 Blue Card          |
|         |     | |     |           C: Conqueror's Respite                     |
|         |_____| |_____|                                                      |
|            |       |                                                         |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                              |
| |  T  |-|     |-|     |-|  C  |                                              |
| |_____| |_____| |_____| |_____|                                              |
|            |       |                                                         |
|         |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                                      |
|         |     | |     |                                                      |
|         |_____| |_____|                                                      |
|            |       |                                                         |
|         |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                              |
|         |  S  | |     |-|  G  |                                              |
|         |_____| |_____| |_____|                                              |
|______________________________________________________________________________|
       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | 7F - Atlantica                                                    [1407]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| S: Start
|  C  | |     | |  R  | |     |-|  G  | B: Key of Beginnings - Red Card
|_____| |_____| |_____| |_____| |_____| G: Key of Guidance - Green Card
   |       |       |       |            T: Key to Truth - Blue Card
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| R: Key to Rewards - Total 30
|     |-|     |-|     |-|     |-|  S  | C: Conqueror's Respite
|_____| |_____| |_____| |_____| |_____|
   |       |               |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|  T  | |     | |  B  |-|     |
|_____| |_____| |_____| |_____|

_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Calm Bounty - Shock Impact, Homing Blizzara

Room of Rewards - Quake Sleight, *358/2 Days Clear Bonus* Demyx Enemy Card
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Under the Sea
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the initial event you'll acquire the [KEY OF BEGINNINGS]. You'll start
to obtain [KEY TO REWARD] cards from this floor up so collect them and use them
immediately (you can only hold one at a time) so you can reap the rewards. If
you've completed 358/2 Days you'll get an added bonus! Don't worry about getting
enough cards to get all of them, you'll get plenty as you play, just remember
to go back to previous worlds to get the rewards.

  Make your way to the Room of Beginnings to acquire the [KEY OF GUIDANCE] and
try to get some Crabclaw cards since it's a well-rounded Keyblade. When you are
ready, take the [KEY OF TRUTH] that you get from the Room of Guidance and go to
far left of the map to the Room of Truth where you'll find Ursula.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Ursula                                                                |
|-----------------------------------------------------------------------------|
| HP: 640                          |  Ursula has tentacles that guard her     |
| Attack: 17                       | head so you'll have to take them out.    |
| Drop: Ursula Enemy Card          | Destroying the tentacles can also result |
| Experience: 1730                 | in a Gimmick Card which lets you get to  |
|----------------------------------| Ursula's face so get to breaking those   |
| Phys | Fire | Bliz | Thun | Neut | tentacles! You'll want a deck of 9 or    |
|======|======|======|======|======| higher card or you need Jafar so you can |
| x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | combo without getting card breaks. Use   |
|----------------------------------' your Friend cards to break through the   |
| tentacles and if you get some down but acquire a Gimmick Card, hold it.     |
| Bust up Ursula and when she puts the tentacles back, use the Gimmick Card   |
| to get a second round of damage in. You'll want to break her Thunder attack |
| but you can dodge roll the others.                                          |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle make sure you save because you'll have another boss fight
immediately.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Riku                                                                  |
|-----------------------------------------------------------------------------|
| HP: 1250                         |  Riku doesn't use any sleights so that's |
| Attack: 8                        | a plus, but he does use three-hit combos |
| Drop: Aero                       | that have a chance to stun you. You can  |
| Experience: 2175                 | counter after his jump slash or just     |
|----------------------------------| focus on card breaks. Riku will use a    |
| Phys | Fire | Bliz | Thun | Neut | Shadow Enemy Card once he reaches 50%    |
|======|======|======|======|======| health so ride it out or use Jafar at    |
| x1.0 | x0.5 | x0.5 | x0.5 | x1.0 | this point so you don't get broken while |
|----------------------------------' trying to fend off Riku. If you get low  |
| you can back off and chances are Riku will just sit back letting you heal.  |
| Use Sonic Blade and Strike Raid sleights if you're having a tough time      |
| since they do a lot of damage and have action presses for follow up damage. |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Head to the next floor after you've saved, but make sure you use any Key to
Rewards that you have on previous floors first.

       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | 8F - Neverland                                                    [1408]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|   S: Start
|  C  |-|     |-|  T  |   B: Key of Beginnings - = 5 Card
|_____| |_____| |_____|   G: Key of Guidance -  = 6 Card
           |              T: Key to Truth - 30 Total
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|   R: Key to Rewards - 15 Total Blue
|     |-|     |-|     |   C: Conqueror's Respite
|_____| |_____| |_____|
   |       |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|  R  | |     |-|  B  |
|_____| |_____| |_____|
           |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|  S  |-|     |-|     |
|_____| |_____| |_____|
           |       |
        |ŻŻŻŻŻ| |ŻŻŻŻŻ|
        |     | |  G  |
        |_____| |_____|

_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Calm Bounty - Teleport

Room of Rewards - Thunder Raid Sleight, *358/2 Days Clear Bonus* Midnight Roar
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Up, Up, and Away
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the initial scene you receive the [KEY OF BEGINNINGS] and learn the
ability [GLIDE]. The enemies on this floor can hit a bit hard so stack a deck
with lots of high level cards so you're constantly breaking the enemy. Head out
to the Room of Beginnings to acquire the [KEY OF GUIDANCE] and have Peter Pan
join as a Friend. In the Room of Guidance Peter Pan will leave and you'll get
the [KEY TO TRUTH]. Head to the top of the map and enter the Room to Truth
where you'll find Captain Hook.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Captain Hook                                                          |
|-----------------------------------------------------------------------------|
| HP: 809                          |  Captain Hook has two sleights that you  |
| Attack: 14                       | need to be aware of in order to win. The |
| Drop: Hook Enemy Card            | first is Barrel Blast where Captain Hook |
| Experience: 1789                 | moves to one end and tosses six barrels  |
|----------------------------------| onto the deck. It's easy to avoid these  |
| Phys | Fire | Bliz | Thun | Neut | and let them roll back to Captain Hook   |
|======|======|======|======|======| for an easy stun. This sleight is also   |
| x1.0 | x1.0 | x0.5 | x0.0 | x0.5 | great for reloading your deck since it   |
|----------------------------------' takes a long time and is predictable.    |
| The Combo & Present sleight just requires you to back up and avoid the      |
| presents that Hook tosses. All-in-all, keep your distance and counter to    |
| beat Captain Hook who isn't all that difficult.                             |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle make sure you save once again before heading to the Exit
Hall. You also receive the [TINKER BELL] summon card.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Riku                                                                  |
|-----------------------------------------------------------------------------|
| HP: 1250                         |  Riku is quite a bit tougher this time   |
| Attack: 8                        | around. His normal jump slash splits     |
| Drop: N/A                        | into energy that forks out and he uses   |
| Experience: 3025                 | the Helm Split sleight. The third attack |
|----------------------------------| of the sleight is the one that hurts     |
| Phys | Fire | Bliz | Thun | Neut | because it does 5 hits of damage and can |
|======|======|======|======|======| stun you like his normal attacks. Keep a |
| x1.0 | x0.5 | x0.5 | x0.5 | x1.0 | 0 card ready to break the sleight and    |
|----------------------------------' use your Jafar Enemy Card to get off a   |
| amount of combos early to really drain his health. Bring plenty of Cure so  |
| you can heal up and utilize Glide to avoid his attacks. If you are having   |
| trouble then resort to using Sonic Blade, it really is a strong sleight.    |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle you learn the [MAGNET SPIRAL] sleight. Head up to the next
world when you're set.

       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | 9F - Hollow Bastion                                               [1409]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|   S: Start
|  B  |-|     | |     |-|  R  |   B: Key of Beginnings - Red Card
|_____| |_____| |_____| |_____|   G: Key of Guidance - = 9 Card
           |       |              T: Key to Truth -  = 1 Card
        |ŻŻŻŻŻ| |ŻŻŻŻŻ|           R: Key to Rewards - = 2 Blue Card
        |     | |     |           C: Conqueror's Respite
        |_____| |_____|
           |       |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|  T  |-|     |-|     |-|  C  |
|_____| |_____| |_____| |_____|
           |       |
        |ŻŻŻŻŻ| |ŻŻŻŻŻ|
        |     | |     |
        |_____| |_____|
           |       |
        |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
        |  S  | |     |-|  G  |
        |_____| |_____| |_____|

_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Calm Bounty - Reflect Raid Sleight

Room of Rewards - Mushu, *358/2 Days Clear Bonus* Xigbar Enemy Card
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Beauty and the Beast
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the opening scene you receive the [KEY OF BEGINNINGS]. Make your way to
the far end of the map and into the Room of Beginnings where you'll receive the
[KEY OF GUIDANCE]. As you make your way through this long map keep in mind that
Wizards will absorb elemental attacks so stock up on Physical attacks. Focus on
getting some levels here since it's easy to level up quickly. After the Room of
Guidance you receive the [KEY TO TRUTH] and Beast becomes a Friend.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Dragon Maleficent                                                     |
|-----------------------------------------------------------------------------|
| HP: 1080                         |  Maleficent has a few attacks that you   |
| Attack: 21                       | need to be aware of, but only one that   |
| Drop: Dragon Maleficient         | really need to be broken. She will use a |
| Experience: 2249                 | tail swipe and a snap attack, these can  |
|----------------------------------| both be avoided by keeping some distance |
| Phys | Fire | Bliz | Thun | Neut | during her strike. She also uses a stomp |
|======|======|======|======|======| that sends waves across the battlefield  |
| x1.0 | x0.5 | x0.5 | x0.5 | x1.0 | which can be avoided by jumping and      |
|----------------------------------' Gliding around the room. The last attack |
| is where she breathes green flames all over the place. The flames stay on   |
| the ground for awhile so you want to break this attack so you can have a    |
| place to stand and fight. Use your Jafar card and sleights to break this    |
| attack if you don't have 0 cards. Bring some Cures in case you do get hit   |
| but otherwise just defend against her breath attack.                        |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle head to the Exit Hall -- the coast is clear this time. Take
this time to get to some Room of Rewards on previous floors then head to the
10th floor.
       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | 10F - 100 Acre Wood                                               [1410]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                |ŻŻŻŻŻ|           S: Start
                |  C  |           B: Key of Beginnings - Blue Card, > 3 Card
                |_____|           G: Key of Guidance - Green Card, < 7 Card
                   |              T: Key to Truth -  Red Card, = 0 Card
        |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|   R: Key to Rewards - = 3 Green, = 7 Red
        |     |-|     |-|     |   C: Conqueror's Respite
        |_____| |_____| |_____|
           |       |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|  R  | |  T  | |     |-|  G  | |     |   * This map reflects what you would
|_____| |_____| |_____| |_____| |_____|     see if you chose this floor as a
   |               |               |        world other than 100 Acre Wood.
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|     |-|     |-|     |-|     |-|  S  |
|_____| |_____| |_____| |_____| |_____|
           |               |
|ŻŻŻŻŻ| |ŻŻŻŻŻ|         |ŻŻŻŻŻ|
|  B  | |     |         |  G  |
|_____| |_____|         |_____|

Finding Piglet
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Your objective in the 100 Acre Wood is to help Pooh find his friends. Start
with Piglet who can be found on the backside of Pooh's house. He'll run around
the bushes, just catch him in one of them. Piglet gives you the [CONFUSE]
sleight and lets you leave.

Veggie Panic
ŻŻŻŻŻŻŻŻŻŻŻŻ
  In the next area you'll find Rabbit if you try to head out the back. Be sure
to smash the pots for a ton of Moogle Points. Talk to Rabbit to start this Mini
Game where you'll need to sort vegetables. You have to sort 30 vegetables and
only make 6 mistakes. Press Square to sort cabbages to the left, Circle to sort
pumpkins to the right, and Triangle when a large veggie comes. You'll also get
the option to use Triangle when Pooh stumbles into your path. Just keep in mind
that you can run from side to side to avoid carrots and reach vegetables. If
you score 30 or higher you'll receive [CROSS-SLASH+].

Balloon Glider
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  In the next area choose to use the balloons. Your objective is to reach the
top of the tree. Press Circle to float up and you can collect additional
balloons along the way if you pop some, but you can't have more than three at
any given time. Don't hit the bees or branches and try to get a maximum of 500
points. If you make it to the top Owl will give you [FIRAGA BURST].

Tigger's Jump-A-Thon
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  In the next area you'll find Tigger, but don't talk to him quite yet. Instead,
jump on the tree stumps and glide over to a [CHEST] to find a [SPELLBINDER].
Talk to Tigger to start his Mini Game. Each stump is labeled for a different
button, just hit the buttons that Tigger jumps to. If you score 25 or higher
you'll receive [IDYLL ROMP] from Tigger. This game is basically "Simon Says"
and you can pause and write down where Tigger jumps if you are having trouble.

Whirlwind Plunge
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  In the next area jump into the windy well to start the Mini Game. Your job is
to collect prizes but you can only do so with Pooh. If he gets away from you,
hit Triangle to bring him back. Use Square to roll past obstacles and reach the
prizes faster. You can't fail this Mini Game, so just shoot for a high score.
Roo meets you at the end and gives you a [MEGA-ETHER].

Bumble-Rumble
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Jump up from where you are and talk to Eeyore, then check the treehole in the
background to start the final Mini Game. You are given several cards in a random
deck to defeat 50 bees. Use Wind Cards to blow bees away, the Keyblade to smack
them, and Honey cards to recover Pooh's gauge. If the gauge reaches zero then
the game is over. It's really not that difficult, so just destroy the bees and
use the Wind card when it gets too hard to take them out. You'll receive an
[ELIXIR] if you complete the game.

  Head across the log to the clearing and save your game. Pooh will hand over
the [BAMBI] summon card after you approach the log and finish the scene. You'll
be taken to the 10F Exit Hall where Vexen approaches.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Vexen                                                                 |
|-----------------------------------------------------------------------------|
| HP: 1250                         |  Vexen can be difficult because he uses  |
| Attack: 17                       | high level cards and has a shield that   |
| Drop: N/A                        | will card break you. This comes in       |
| Experience: 3525                 | addition to his Freeze sleight that will |
|----------------------------------| freeze Sora and leave him open for a     |
| Phys | Fire | Bliz | Thun | Neut | follow up attack. This is best broken    |
|======|======|======|======|======| with a 0 card, so make sure you have a   |
| x1.0 | x0.5 | x0.0 | x0.5 | x0.5 | few. Often you'll want to use sleights   |
|----------------------------------' to counter Vexen or just use a high      |
| combination of cards to break his higher level cards. Midway through the    |
| fight, Vexen will incorporate the Ice Needles sleight which will force you  |
| to constantly run to avoid. It's not hard to avoid, just don't stop moving. |
| In the end, Vexen can become fodder to a Sonic Blade deck.                  |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle Sora learns [FREEZE] and receives the [TWILIGHT TOWN] World
Card. Next up is Twilight Town!

       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | 11F - Twilight Town                                               [1411]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

|ŻŻŻŻŻ| |ŻŻŻŻŻ|
|  B  |-|     |              S: Start
|_____| |_____|              B: Key of Beginnings - > 5, < 5, Blue Card
           |                 R: Key to Rewards - = 8 Blue, = 1 Red, 20 Green
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|      C: Conqueror's Respite
|  R  |-|     |-|  C  |
|_____| |_____| |_____|
           |
|ŻŻŻŻŻ| |ŻŻŻŻŻ|
|  S  |-|     |
|_____| |_____|
           |
        |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
        |     |-|     |-|     |
        |_____| |_____| |_____|

_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Calm Bounty - Warpinator, *Clear Bonus* One-Winged Angel, *Clear Bonus* Ansem

Room of Rewards - Stardust Blitz, *358/2 Days Clear Bonus* Roxas Enemy Card
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

The Other Side of the Heart
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the opening scene you receive the [KEY OF BEGINNINGS]. Twilight Town is
pretty small but it's a great place to level up, and you'll want to take full
advantage of that because your first destination will be your last one in this
world. When you are done leveling up, head to the Room of Beginnings to find
Vexen still pursuing you.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Vexen                                                                 |
|-----------------------------------------------------------------------------|
| HP: 1460                         |  Vexen fights exactly like your previous |
| Attack: 18                       | fight with him but he uses a new sleight |
| Drop: Vexen Enemy Card           | called Slide Break. Vexen summons an ice |
| Experience: 5700                 | sword and dashes towards you to start a  |
|----------------------------------| three-hit combo. This attack can kill    |
| Phys | Fire | Bliz | Thun | Neut | you so you'll definitely want to watch   |
|======|======|======|======|======| for it and card break it. He doesn't     |
| x1.0 | x0.5 | x0.0 | x0.5 | x0.5 | always use this attack, only when he has |
|----------------------------------' low health, but it's something to watch  |
| out for before you get too excited for a victory. Remember to keep your     |
| Potions/Hi-Potions for when you have a high reload counter. Jafar is great  |
| for finishing out the battle, but Sonic Blade is always great because it    |
| does so much damage.                                                        |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  As you head to the 11F Exit Hall you'll meet Riku once more.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Riku                                                                  |
|-----------------------------------------------------------------------------|
| HP: 1350                         |  Riku isn't much tougher this go around  |
| Attack: 10                       | then the previous time. He still has the |
| Drop: Mega-Potion                | Helm Split sleight and adds Dark Firaga  |
| Experience: 5700                 | to his arsenal. He's still hard but with |
|----------------------------------| your increased levels and new cards he   |
| Phys | Fire | Bliz | Thun | Neut | should be easier than your previous      |
|======|======|======|======|======| fights. Use Jafar and Cures, Mega-Ether, |
| x1.0 | x0.5 | x0.5 | x0.5 | x1.0 | and Oogie Boogie if you need. Focus on   |
|----------------------------------' breaking Riku's cards and you'll have a  |
| much simpler fight since you can negate all the annoying attacks he has.    |
| Like all fights, you can simply use a Sonic Blade deck to melt through Riku |
| and win easily.                                                             |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle you'll receive the [DESTINY ISLANDS] World Card. Donald and
Goofy will leave as Friends, so you'll be going alone through the next world.

       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | 12F - Destiny Islands                                             [1412]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|  C  |-|     |-|     |-|     |-|  G  |
|_____| |_____| |_____| |_____| |_____|
           |       |
        |ŻŻŻŻŻ| |ŻŻŻŻŻ|   S: Start
        |     | |  R  |   B: Key of Beginnings - = 2 Card, = 8 Card
        |_____| |_____|   G: Key of Guidance - 50 Total
           |              R: Key to Rewards - 33 Blue, 33 Red, 33 Green
        |ŻŻŻŻŻ| |ŻŻŻŻŻ|   C: Conqueror's Respite
        |     |-|  B  |
        |_____| |_____|
           |
        |ŻŻŻŻŻ| |ŻŻŻŻŻ|
        |     |-|  S  |
        |_____| |_____|

_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Calm Bounty - Judgment, *Clear Bonus* Zexion Enemy Card

Room of Rewards - Megalixir, *358/2 Days Clear Bonus* Two Become One
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Keeping Promises
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You'll need plenty of cards to get through this area, especially to enter the
Room of Rewards. Destiny Islands is pretty small compared to other worlds though
so you might need to recreate rooms if you can get the right stuff. You get the
[KEY OF BEGINNINGS] after the opening scene. This is another great spot to level
up if you feel weak, so take your time through this world. If you can, try to
get into the Room of Rewards for the [MEGALIXIR] (and [TWO BECOME ONE] if you've
completed 358/2 Days) since it's really handy.

  In the Room of Beginnings you'll acquire the [KEY OF GUIDANCE]. Navigate to
the end of the world and enter the Room of Guidance where you'll find the
Darkside waiting.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Darkside                                                              |
|-----------------------------------------------------------------------------|
| HP: 1920                         |  Darkside is one of the few bosses in    |
| Attack: 26                       | the game where you'll want to avoid the  |
| Drop: Darkside Enemy Card        | use of sleights. Use a bunch of high     |
| Experience: 5558                 | level cards so you can break all of the  |
|----------------------------------| Darksides attacks. The ones that can     |
| Phys | Fire | Bliz | Thun | Neut | cause some trouble are when he fires     |
|======|======|======|======|======| balls of darkness from his chest and     |
| x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | when he breaks a ball of darkness to     |
|----------------------------------' rain it down upon you. These are easy to |
| break since they aren't sleights, so focus on breaking these and jumping    |
| over his slam attacks. The Gimmick Card in this fight will create pillars   |
| for you to reach Darksides head, making it easy to get a lot of hits off.   |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle you receive the [OATHKEEPER]. Be sure to save in the
Conqueror's Respite because Riku is waiting for you again.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Riku                                                                  |
|-----------------------------------------------------------------------------|
| HP: 1600                         |  Riku is much stronger now and has the   |
| Attack: 13                       | powerful Dark Aura sleight. It is one of |
| Drop: Riku Replica Enemy Card    | the most deadly sleights in the game, so |
| Experience: 6225                 | it is imperative that you card break it  |
|----------------------------------| or you'll likely die. If there is a      |
| Phys | Fire | Bliz | Thun | Neut | single attack to focus on in this battle |
|======|======|======|======|======| it's going to be that one. Equip the     |
| x1.0 | x0.5 | x0.5 | x0.5 | x1.0 | Vexen and Jafar-Genie Enemy Cards so you |
|----------------------------------' go all out early and when Dark Aura      |
| starts to get used repeatedly you can use Vexen in case you don't block it. |
| You'll want to use a lot of sleights and have quite a few 0 cards, not to   |
| mention Megalixirs and Cures. If you have the Roxas Enemy Card you can get  |
| some good damage in with it, but the preferred method here is to use Sonic  |
| Blade since this is regarded as the toughest battle in the game.            |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After you defeat Riku you'll learn the truth about him, if the Riku Replica
Enemy Card didn't give it away. You'll want to head back to Destiny Islands and
before talking to Riku though since you'll be in another boss fight and it'd be
a shame to lose to Larxene after beating the Riku Replica.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Larxene                                                               |
|-----------------------------------------------------------------------------|
| HP: 1570                         |  Larxene comes packed with the Mega Volt |
| Attack: 15                       | and Teleport Rush sleights from the      |
| Drop: Larxene Enemy Card         | first time you fought her. Mega Volt is  |
| Experience: 5963                 | not that bad, but Teleport Rush still    |
|----------------------------------| has a chance to beat you. Larxene also   |
| Phys | Fire | Bliz | Thun | Neut | comes with a new Blade Storm sleight. To |
|======|======|======|======|======| avoid this you need to be crafty or just |
| x1.0 | x0.5 | x0.5 | x0.0 | x1.0 | card break it. If you don't avoid it you |
|----------------------------------' get locked in the lightning bolt and     |
| your HP drains without you able to do anything. You also end up stunned     |
| which means you'll get hit with her lightning attacks and likely die. If    |
| you don't want to use a Sonic Blade deck to beat Larxene then you'll want   |
| Vexen and Jafar-Genie cards. Including a combo for Holy is great and it     |
| never hurts to have a bunch of Cures. Larxene takes normal damage to        |
| sleights though, so there really isn't a point to not just use Sonic Blade  |
| over and over.                                                              |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You acquire the [OBLIVION] Keyblade Card after this battle and get access to
the 13th Floor.

       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | 13F - Castle Oblivion                                             [1413]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                                |ŻŻŻŻŻ| S: Start
                                |  M  | B: Key of Beginnings - = 1B, = 3R, 99T
                                |_____| R: Key to Rewards - 30B, 40R, 20G
                                   |    M: Marluxia
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|  B  |-|     |-|     |-|     |-|     |
|_____| |_____| |_____| |_____| |_____|
           |                       |
|ŻŻŻŻŻ| |ŻŻŻŻŻ|                 |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|     |-|     |                 |     |-|  R  |
|_____| |_____|                 |_____| |_____|
   |                               |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|     |-|     |-|     |-|     |-|     |
|_____| |_____| |_____| |_____| |_____|
                                   |
                                |ŻŻŻŻŻ|
                                |     |
                                |_____|
                                   |
        |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
        |  S  |-|     |-|     |-|     |
        |_____| |_____| |_____| |_____|

_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Calm Bounty - Raging Storm, *Clear Bonus* Ultima Weapon, *Clear Bonus* Lexaeus

Room of Rewards - Super Glide, *358/2 Days Clear Bonus* Star Seeker
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Courage to Face the Scary Stuff
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the initial scene you'll learn [TRINITY LIMIT] and receive the [KEY OF
BEGINNINGS]. This is the final floor so level up as you need and gather the
cards that are required of you. You can't go up the right side until you reach
the Room of Beginnings, but you might want to level a bit first since you'll
have another fight on your hands. You can use Trinity Limit or Mega Flare to
quickly annihiliate any group of enemies, so use it over and over to quickly
gain a bunch of levels.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Axel                                                                  |
|-----------------------------------------------------------------------------|
| HP: 1460                         |  Axel is obviously much stronger now     |
| Attack: 19                       | than when he was testing you on the very |
| Drop: Axel Enemy Card            | first floor. He still uses Fire Wall so  |
| Experience: 6225                 | you'll want to break that sleight but    |
|----------------------------------| his new Firetooth sleight is just as     |
| Phys | Fire | Bliz | Thun | Neut | vicious and can deplete your health in a |
|======|======|======|======|======| single use so it's best to make sure you |
| x1.0 | x0.0 | x1.0 | x0.5 | x0.5 | card break it. Firetooth has Axel chuck  |
|----------------------------------' his chakram at you and you can dodge it  |
| but after he reaches 50% health, Axel will have fireballs above his head    |
| that he tosses at you. They rebound off of the walls and it's very hard to  |
| dodge, so just save yourself the pain of dodging it and card break. Axel    |
| doesn't use his sleights much though, so utilize them yourself. The Riku    |
| and Jafar-Genie Enemy Cards are useful for not getting broken and keeping   |
| all your cards around. If you have Demyx you can actually load up on a lot  |
| of Blizzards and do a ton of damage with Blizzaga.                          |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  With Axel defeated, head to the top right portion of the floor to find
Marluxia.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Marluxia                                                              |
|-----------------------------------------------------------------------------|
| HP: 1740                         |  Marluxia has a slew of sleights you'll  |
| Attack: 19                       | have to deal with but none more deadly   |
| Drop: Marluxia Enemy Card        | than Blossom Shower. The attack is very  |
| Experience: 12931                | similar to Vexen's Ice Blade, in that    |
|----------------------------------| Marluxia will teleport and strike you    |
| Phys | Fire | Bliz | Thun | Neut | multiple times before slamming his       |
|======|======|======|======|======| scythe down and summoning petals to      |
| x1.5 | x0.5 | x0.5 | x0.5 | x0.5 | strike you. You won't really be able to  |
|----------------------------------' react so unless you have a revive up and |
| waiting this will end your fight most of the time -- break this sleight.    |
| Deathscythe is also deadly but somewhat avoidable, you still want to err on |
| the side of caution though, so break this too. Drop Shot is used late in    |
| fight but at this point you'll want to just kill him with your own sleights.|
| Use a Vexen card to save yourself and use Riku/Jafar-Genie to get your hits |
| in without getting yourself broken. This is a perfect time to use your      |
| Roxas Enemy Card for the double x3 damage it will help you do (1.5 x 2).    |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Unfortunately, Marluxia was just messing around and he's still alive. You'll
get the opportunity to save, so do so. Beating Marluxia also gives you a chance
to go back to Twilight Town and get the [ONE-WINGED ANGEL] Keyblade from a Calm
Bounty room. You can also get [DIAMOND DUST] from any world via Calm Bounty.
It's not a bad pick up if you're struggling, but if you just won the previous
fight without much qualm, you're ready to end this once and for all.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Marluxia - Second Form                                                |
|-----------------------------------------------------------------------------|
| HP: 1440                         |  This battle is a bit easier than the    |
| Attack: 28                       | previous, but Marluxia has his perks to  |
| Drop: N/A                        | this fight. You have to take out the     |
| Experience: 0                    | arm-scythes to deal damage to the main   |
|----------------------------------| body, but getting there requires dodging |
| Phys | Fire | Bliz | Thun | Neut | Marluxia's attacks. When there are rose  |
|======|======|======|======|======| buds on the battlefield you need to      |
| x1.5 | x0.5 | x0.5 | x0.5 | x0.5 | break Marluxia's attack or destroy the   |
|----------------------------------' buds because when you get attacked the   |
| buds fire lasers at you. When the battle shows Marluxia forming a ball of   |
| darkness you'll want to break the attack because the world will go dark and |
| you card values become hidden. Marluxia can also toss energy balls at you   |
| but it's easy to dodge. Finally, the rose petal attack that also has a      |
| scene should be broken because it does a ton of damage and is unavoidable.  |
| The scythes are vicious so just take them out immediately then focus on     |
| breaking the attacks and getting in combos when you have the chance since   |
| sleights are pretty useless.                                                |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Marluxia - Third Form                                                 |
|-----------------------------------------------------------------------------|
| HP: 1937                         |  To begin, you'll want to realize that   |
| Attack: 29                       | Marluxia uses sleights and the attacks   |
| Drop: N/A                        | are easy to recognize. Gale of Severance |
| Experience: 0                    | uses 8-8-8, it blows you back to the far |
|----------------------------------| side of the battlefield and deals little |
| Phys | Fire | Bliz | Thun | Neut | damage. Whirlwind of the Void uses 7-7-7 |
|======|======|======|======|======| and will knock all of Sora's cards out   |
| x1.5 | x0.5 | x0.5 | x0.5 | x0.5 | of the deck and scatter them around the  |
|----------------------------------' room. It doesn't do much damage, but it  |
| is annoying and makes it hard to prepare to break his other attacks. Doom   |
| uses 6-6-6 and you'll want to try to break it quickly. If you fail to break |
| the sleight then you must break 6 cards or die, so switch to 0s and 9s.     |
| Circle Reject uses 5-5-5 and causes Marluxia to smash his scythe in the     |
| center of the field causing a wave that is pretty high, nigh impossible to  |
| jump over. It does heavy damage so break it if you can't seem to jump it.   |
| Lastly, Omni Laser is used via 4-4-4 and it can kill you pretty easily so   |
| just break this sleight. Essentially, you'll want to attack Marluxia after  |
| you break his sleights, so just queue up a heavy sleight or 0 card and then |
| follow up with a combo. It's easy to use Sonic Blade to break any of his    |
| sleights, just know that Gale of Severance can break it. Bring a bunch of   |
| Megalixir/Mega-Potions and use Curaga as needed. It might be easier to deal |
| a large amount of damage early using the Roxas Enemy Card then switch to    |
| Riku or Jafar-Genie to avoid card breaks and spam sleights. The battle is   |
| more of attrition than difficulty, so just prepare for the long haul and    |
| you'll be able to conquer this final battle.                                |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ________________________//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\________________________
 ________________________|      Reverse/Rebirth      |________________________
                         \\_________________________//                  [1500]

  This part of the game is unlocked when you defeat Marluxia and create a save
game afterwards. You play as Riku as he travels from the basement of Castle
Oblivion. After the opening scene you'll receive [HOLLOW BASTION] World Card
and arrive in B12F.

What's Different?
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Riku gains HP (Health Points), AP (Attack Points), and DP (Dark Points) when
he levels up instead of HP, CP (Card Points), and Sleights. Riku also cannot
change his deck, instead the deck changes on each floor. Also, Riku starts in
the basement of Castle Oblivion instead of the first floor, but he still moves
up the levels of the castle. Riku can also reload his deck instantly and the
counter never increases.

       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | B12F - Hollow Bastion                                             [1501]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        |ŻŻŻŻŻ|
        |  C  |
        |_____|
           |
        |ŻŻŻŻŻ| |ŻŻŻŻŻ|    S: Start
        |     |-|  T  |    B: Key of Beginnings - Red Card
        |_____| |_____|    G: Key of Guidance - Green Card
           |               T: Key to Truth - > 5 Card
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|    C: Conqueror's Respite
|  G  |-|     |-|     |
|_____| |_____| |_____|
           |       |
        |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
        |     |-|     |-|  B  |
        |_____| |_____| |_____|
           |
        |ŻŻŻŻŻ|
        |  S  |
        |_____|

_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Riku's Deck
ŻŻŻŻŻŻŻŻŻŻŻ
- 9 Soul Eater          - 8 Soul Eater           - 7 Soul Eater
- 8 Soul Eater          - 7 Soul Eater           - 6 Soul Eater
- 7 Soul Eater          - 6 Soul Eater           - 5 Soul Eater
- 6 Soul Eater          - 5 Soul Eater           - 4 Soul Eater
- 5 Soul Eater          - 4 Soul Eater           - 3 Soul Eater
- Defender
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Dark Beginnings
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the opening scene you'll acquire the [KEY OF BEGINNINGS]. You'll want
to level up a little bit through this first area so you can get some AP and HP
before the boss fight. Head to the Room of Beginnings to get the [KEY OF
GUIDANCE] and head on over there. Get used to the different style of fighting
that you must use with Riku and enter the Room of Guidance to get the [KEY TO
TRUTH]. When you're ready to clear this world, head to the Room of Truth where
Maleficent is waiting.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Dragon Maleficent                                                     |
|-----------------------------------------------------------------------------|
| HP: 600                          |  Maleficent is much the same as when you |
| Attack: 7                        | fought her with Sora. She still has the  |
| Drop: Dragon Maleficient         | the tail spin, snap, stomp, and fire     |
| Experience: 130                  | attacks, but they are simpler to break   |
|----------------------------------| with Riku and she doesn't do nearly as   |
| Phys | Fire | Bliz | Thun | Neut | much damage. Since you can't heal, you   |
|======|======|======|======|======| want to focus on breaking Dragon         |
| x1.0 | x0.5 | x0.5 | x0.5 | x1.0 | Maleficent's cards then following up     |
|----------------------------------' with a combo. When she uses the fireball |
| attack, break it and you'll receive the Gimmick Card for the battle. It     |
| creates a platform that you can jump on and fly around to avoid the fiery   |
| ground and get easy hits on Maleficent's head.                              |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The Seeker of Darkness
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle head to the Exit Hall where you'll meet Ansem. During the
first portion of the battle you'll need to just focus on breaking Ansem's cards
as soon as he shows them, a "Rapid Break" as the game calls it. Afterwards, use
a number 7 card to match Ansem's and enter a duel. It's easy to flip back to all
the 9s at the end of the deck to quickly break his cards three times. This is
the basics of dueling. Afterwards, Riku learns [D MODE], a mode that can be
activated in battle from card breaks. You also receive the [AGRABAH], [MONSTRO],
[NEVERLAND], and [TRAVERSE TOWN] World Cards.

Worlds and Floors
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Much like Sora's story, the floors will remain the same regardless of the
world you go to but the enemies and bosses stats will vary depending on where
you go. As you move to B11F you'll gain Mickey as a Friend.

                  Jafar-Genie       Parasite Cage       Captain Hook
               /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
      |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻ|
      | FLOOR |  HP  | AP |  XP  |  HP  | AP |  XP  |  HP  | AP |  XP  |
      |=======|======|====|======|======|====|======|======|====|======|
      |  B11  |  640 | 17 | 1730 |  744 | 13 | 1630 |  960 | 17 | 1730 |
      |  B10  |  680 | 19 | 1990 |  809 | 14 | 1789 | 1020 | 19 | 1990 |
      |  B9   |  720 | 21 | 2249 |  874 | 15 | 1849 | 1080 | 21 | 2249 |
      |  B8   |  760 | 23 | 2509 |  939 | 16 | 2008 | 1140 | 23 | 2509 |
      |_______|______|____|______|______|____|______|______|____|______|

                  Guard Armor
               /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
      |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻ|
      | FLOOR |  HP  | AP |  XP  |
      |=======|======|====|======|
      |  B11  |  640 | 17 | 1730 |
      |  B10  |  680 | 19 | 1990 |
      |  B9   |  720 | 21 | 2249 |
      |  B8   |  760 | 23 | 2509 |
      |_______|______|____|______|

                                   Floor B11
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                                                                              |
| |ŻŻŻŻŻ|                                                                      |
| |  C  |                                                                      |
| |_____|                                                                      |
|    |                                                                         |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ|    S: Start                                                  |
| |     |-|  T  |    B: Key of Beginnings - > 3 Card                           |
| |_____| |_____|    C: Conqueror's Respite                                    |
|    |       |                                                                 |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                                      |
| |     |-|     |-|  B  |                                                      |
| |_____| |_____| |_____|                                                      |
|    |                                                                         |
| |ŻŻŻŻŻ|                                                                      |
| |  S  |                                                                      |
| |_____|                                                                      |
|______________________________________________________________________________|


                                   Floor B10
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |ŻŻŻŻŻ|           S: Start                                                   |
| |  C  |           B: Key of Beginnings - > 5 Green Card                      |
| |_____|           C: Conqueror's Respite                                     |
|    |                                                                         |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                      |
| |     |-|     |-|     |-|     |-|  B  |                                      |
| |_____| |_____| |_____| |_____| |_____|                                      |
|    |                                                                         |
| |ŻŻŻŻŻ|                                                                      |
| |  S  |                                                                      |
| |_____|                                                                      |
|______________________________________________________________________________|


                                   Floor B9
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |ŻŻŻŻŻ|         |ŻŻŻŻŻ|                                                      |
| |  C  |         |  B  |  S: Start                                            |
| |_____|         |_____|  B: Key of Beginnings - Blue Card                    |
|    |               |     C: Conqueror's Respite                              |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                                      |
| |     |-|     |-|     |                                                      |
| |_____| |_____| |_____|                                                      |
|    |       |       |                                                         |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                                      |
| |     |-|     |-|     |                                                      |
| |_____| |_____| |_____|                                                      |
|    |                                                                         |
| |ŻŻŻŻŻ|                                                                      |
| |  S  |                                                                      |
| |_____|                                                                      |
|______________________________________________________________________________|


                                   Floor B8
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |ŻŻŻŻŻ|         |ŻŻŻŻŻ|                                                      |
| |  C  |         |  B  |  S: Start                                            |
| |_____|         |_____|  B: Key of Beginnings - = 0 Red Card                 |
|    |               |     C: Conqueror's Respite                              |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                                      |
| |     |-|     |-|     |                                                      |
| |_____| |_____| |_____|                                                      |
|    |       |       |                                                         |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                                      |
| |     | |     | |     |                                                      |
| |_____| |_____| |_____|                                                      |
|    |       |       |                                                         |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                                      |
| |     |-|     |-|     |                                                      |
| |_____| |_____| |_____|                                                      |
|            |                                                                 |
|         |ŻŻŻŻŻ|                                                              |
|         |  S  |                                                              |
|         |_____|                                                              |
|______________________________________________________________________________|
       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | B11F - Agrabah                                                    [1502]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻ|
|  C  |
|_____|
   |
|ŻŻŻŻŻ| |ŻŻŻŻŻ|    S: Start
|     |-|  T  |    B: Key of Beginnings - > 3 Card
|_____| |_____|    C: Conqueror's Respite
   |       |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|     |-|     |-|  B  |
|_____| |_____| |_____|
   |
|ŻŻŻŻŻ|
|  S  |
|_____|

_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Riku's Deck
ŻŻŻŻŻŻŻŻŻŻŻ
- 7 Soul Eater          - 6 Soul Eater           - 4 Soul Eater
- 3 Soul Eater          - 7 Soul Eater           - 6 Soul Eater
- 4 Soul Eater          - 3 Soul Eater           - 7 Soul Eater
- 6 Soul Eater          - 4 Soul Eater           - 3 Soul Eater
- 7 Soul Eater          - 6 Soul Eater           - 4 Soul Eater
- 3 Soul Eater          - 7 Soul Eater           - 6 Soul Eater
- 4 Soul Eater          - 3 Soul Eater           - Fat Bandit
- Dragon Maleficent
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Another Arabian Night
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  The floors are smaller in Riku's story and go by fast. Get a quick few levels
and use the Fat Bandit card when you fight Fat Bandits to take them out quickly.
The use of The King is great for the Holy Burst sleight which can clear the
battlefield quickly. You start the world with the [KEY OF BEGINNINGS] and you
will on every floor. There isn't much to this world, just head to the Room of
Beginnings for the boss fight.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Jafar-Genie                                                           |
|-----------------------------------------------------------------------------|
| HP: 550                          |  Start the battle by using your Dragon   |
| Attack: 7                        | Maleficent card. The objective here is   |
| Drop: Jafar-Genie Enemy Card     | the same, attack the lamp that Iago is   |
| Experience: 233                  | holding and just card break Jafar when   |
|----------------------------------| he attacks. Try to avoid entering Dark   |
| Phys | Fire | Bliz | Thun | Neut | Mode since sleights will auto-target     |
|======|======|======|======|======| Jafar instead of the lamp. Instead, try  |
| x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | to grab The King cards and use them to   |
|----------------------------------' stun Iago. The Gimmick Card can still    |
| appear if you break Jafar's attacks, it raises the platforms to the highest |
| level and stops them from moving.                                           |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | B10F - Monstro                                                    [1503]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻ|           S: Start
|  C  |           B: Key of Beginnings - > 5 Green Card
|_____|           C: Conqueror's Respite
   |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|     |-|     |-|     |-|     |-|  B  |
|_____| |_____| |_____| |_____| |_____|
   |
|ŻŻŻŻŻ|
|  S  |
|_____|

_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Riku's Deck
ŻŻŻŻŻŻŻŻŻŻŻ
- 7 Soul Eater          - 5 Soul Eater           - 4 Soul Eater
- 1 Soul Eater          - 7 Soul Eater           - 5 Soul Eater
- 4 Soul Eater          - 1 Soul Eater           - 7 Soul Eater
- 5 Soul Eater          - 4 Soul Eater           - 1 Soul Eater
- 7 Soul Eater          - 6 Soul Eater           - 3 Soul Eater
- 2 Soul Eater          - 7 Soul Eater           - 6 Soul Eater
- 3 Soul Eater          - 2 Soul Eater           - Search Ghost
- Jafar Genie           - Dragon Maleficent
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Breaking out of the Cage
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  With the Jafar-Genie card you'll be able to power through Heartless with ease
since you won't get cards broken. Start with this card at the beginning of every
battle then use Dragon Maleficent after. Take the [KEY OF BEGINNINGS] and march
to the Room of Beginnings while leveling up a little bit. Holy Burst is going to
be the best way to plow through the areas still, so use it when you get The King
cards.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Parasite Cage                                                         |
|-----------------------------------------------------------------------------|
| HP: 660                          |  The Parasite Cage is always facing you  |
| Attack: 7                        | while the four platforms spin around.    |
| Drop: Parasite Cage Enemy Card   | You'll have to deal with the Parasite    |
| Experience: 372                  | Cage firing poisonous balls at you and   |
|----------------------------------| that forces you to jump to another       |
| Phys | Fire | Bliz | Thun | Neut | platform. You'll want to collect The     |
|======|======|======|======|======| King cards and use them to heal if you   |
| x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | get low. Try to card break the Parasite  |
|----------------------------------' Cage often so you can get to Dark Mode   |
| and have a chance at the Gimmick Card which turns the poisonous floor into  |
| harmless water. If you are feeling bold, use Holy Burst (or Inverse Burst)  |
| and you can stun the Parasite Cage.                                         |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Once you reach the Conqueror's Respite be sure to heal and save since you'll
have Vexen waiting for you in the Exit Hall.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Vexen                                                                 |
|-----------------------------------------------------------------------------|
| HP: 1090                         |  Use Jafar-Genie off the start and card  |
| Attack: 6                        | break Vexen so you can get past his      |
| Drop: N/A                        | shield and actually deal damage. When    |
| Experience: 575                  | you enter Dark Mode you'll be able to    |
|----------------------------------| bypass the shield and deal damage more   |
| Phys | Fire | Bliz | Thun | Neut | directly. You want to break his sleights,|
|======|======|======|======|======| but if you don't Freeze will have an     |
| x1.0 | x0.5 | x0.0 | x0.5 | x0.5 | ice stalagmite appear under Riku and Ice |
|----------------------------------' Needles has a bunch of icicles following |
| you around the room. When Vexen is low on health he'll use Diamond Dust, a  |
| new sleight that essentially causes a blizzard around the room and a finish |
| with Vexen shooting a wall of ice everywhere. It's best to just stack cards |
| and break it with a better sleight or use a 0 card. Stick to using The King |
| cards to heal and stun Vexen since it leaves him open for some easy combos, |
| the Holy Burst just isn't worth it in this battle.                          |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | B9F - Neverland                                                   [1504]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻ|         |ŻŻŻŻŻ|
|  C  |         |  B  |  S: Start
|_____|         |_____|  B: Key of Beginnings - Blue Card
   |               |     C: Conqueror's Respite
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|     |-|     |-|     |
|_____| |_____| |_____|
   |       |       |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|     |-|     |-|     |
|_____| |_____| |_____|
   |
|ŻŻŻŻŻ|
|  S  |
|_____|

_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Riku's Deck
ŻŻŻŻŻŻŻŻŻŻŻ
- 7 Soul Eater          - 5 Soul Eater           - 3 Soul Eater
- 2 Soul Eater          - 0 Soul Eater           - 0 Soul Eater
- 1 Soul Eater          - 3 Soul Eater           - 5 Soul Eater
- 7 Soul Eater          - 9 Soul Eater           - 7 Soul Eater
- 5 Soul Eater          - 3 Soul Eater           - 2 Soul Eater
- Pirate                - Parasite Cage          - Jafar Genie
- Dragon Maleficent
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Staying Hooked
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Like normal, you acquire the [KEY OF BEGINNINGS] and are on your way. The deck
you are given is pretty horrible, but atleast there's some 0s and a 9 to work
with. It's a short journey to the Room of Beginnings where you'll find Captain
Hook.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Captain Hook                                                          |
|-----------------------------------------------------------------------------|
| HP: 617                          |  Captain Hook has two sleights that you  |
| Attack: 7                        | need to be aware of in order to win. The |
| Drop: Hook Enemy Card            | first is Barrel Blast where Captain Hook |
| Experience: 551                  | moves to one end and tosses six barrels  |
|----------------------------------| onto the deck. It's easy to avoid these  |
| Phys | Fire | Bliz | Thun | Neut | and let them roll back to Captain Hook   |
|======|======|======|======|======| for an easy stun. It's easy to flip to a |
| x1.0 | x1.0 | x0.5 | x0.0 | x0.5 | 0 card and break this, so do so and get  |
|----------------------------------' into Dark Mode. An Inverse Burst here is |
| perfect for doing a ton of damage, you won't regret it. You'll want to be   |
| careful when Hook uses his random value card, but otherwise this isn't that |
| tough of a battle.                                                          |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | B8F - Traverse Town                                               [1505]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻ|         |ŻŻŻŻŻ|
|  C  |         |  B  |  S: Start
|_____|         |_____|  B: Key of Beginnings - = 0 Red Card
   |               |     C: Conqueror's Respite
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|     |-|     |-|     |
|_____| |_____| |_____|
   |       |       |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|     | |     | |     |
|_____| |_____| |_____|
   |       |       |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|     |-|     |-|     |
|_____| |_____| |_____|
           |
        |ŻŻŻŻŻ|
        |  S  |
        |_____|

_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Riku's Deck
ŻŻŻŻŻŻŻŻŻŻŻ
- 9 Soul Eater          - 8 Soul Eater           - 7 Soul Eater
- 1 Soul Eater          - 6 Soul Eater           - 5 Soul Eater
- 4 Soul Eater          - 2 Soul Eater           - 3 Soul Eater
- 2 Soul Eater          - 1 Soul Eater           - 3 Soul Eater
- Shadow                - Hook                   - Parasite Cage
- Jafar-Genie           - Dragon Maleficent
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Home for Lost Souls
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You get a pretty decent deck for this floor, combine it with the Shadow Enemy
Card and you're sure to level up easily in this world. Take the [KEY OF
BEGINNINGS] and march up to the corner room to fight the Guard Armor, but try
to get your AP and DP up before doing so.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Guard Armor                                                           |
|-----------------------------------------------------------------------------|
| HP: 278                          |  Guard Armor is still one of the easier  |
| Attack: 12                       | bosses but he does use quite a few high  |
| Drop: Guard Armor Enemy Card     | value cards. You have to destroy the     |
| Experience: 336                  | arms and legs first, but they go quickly |
|----------------------------------| and you'll be able to enter Dark Mode    |
| Phys | Fire | Bliz | Thun | Neut | fast. Sleights aren't really useful      |
|======|======|======|======|======| though since they miss often unless you  |
| x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | use Inverse Burst which could end the    |
|----------------------------------' battle fast. The Gimmick Card still      |
| causes Guard Armor to crumple into a heap of metal, leaving itself wide     |
| open for a good thrashing.                                                  |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Save at the Conqueror's Respite since you have another battle on your hands.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Riku Replica                                                          |
|-----------------------------------------------------------------------------|
| HP: 1200                         |  The fight against the Riku Replica can  |
| Attack: 8                        | be a little difficult but you can use    |
| Drop: N/A                        | Dark Aura where he can only use Helm     |
| Experience: 1675                 | Bash, which hurts but it can't compare.  |
|----------------------------------| Get to Dark Mode quickly by using the    |
| Phys | Fire | Bliz | Thun | Neut | Jafar-Genie and Dragon Maleficent cards  |
|======|======|======|======|======| and use Inverse Burst and Dark Aura to   |
| x1.0 | x0.5 | x0.5 | x0.5 | x1.0 | quickly spin the battle in your favor.   |
|----------------------------------' If you can, get into a Duel with him     |
| because your deck is stronger and it's easy to get a hit in this way. It    |
| can be hard, but with Riku Replica's limited attacks and Riku's Dark Mode,  |
| there's just no comparison.                                                 |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
World Cards Set II
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Head up the steps after the battle to receive four more World Cards, for
[ATLANTICA], [OLYMPUS COLISEUM], [WONDERLAND], and [HALLOWEEN TOWN]. Just like
before the floors are static but the worlds are not.

                     Ursula             Hades           Trickmaster
               /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
      |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻ|
      | FLOOR |  HP  | AP |  XP  |  HP  | AP |  XP  |  HP  | AP |  XP  |
      |=======|======|====|======|======|====|======|======|====|======|
      |  B7   |  595 | 14 | 1470 |  600 | 12 |  791 |  600 |  9 |  372 |
      |  B6   |  640 | 17 | 1730 |  634 | 13 |  930 |  650 | 11 |  512 |
      |  B5   |  680 | 19 | 1990 |  673 | 15 | 1069 |  700 | 13 |  651 |
      |  B4   |  720 | 21 | 2249 |  712 | 16 | 1209 |  750 | 15 |  791 |
      |_______|______|____|______|______|____|______|______|____|______|

                  Oogie Boogie
               /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
      |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻ|
      | FLOOR |  HP  | AP |  XP  |
      |=======|======|====|======|
      |  B7   |  600 |  9 |  372 |
      |  B6   |  650 | 11 |  512 |
      |  B5   |  700 | 13 |  651 |
      |  B4   |  750 | 15 |  791 |
      |_______|______|____|______|

                                   Floor B7
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |ŻŻŻŻŻ|         |ŻŻŻŻŻ|                                                      |
| |  C  |         |  B  |  S: Start                                            |
| |_____|         |_____|  B: Key of Beginnings - 20 Total Blue                |
|    |               |     C: Conqueror's Respite                              |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                                      |
| |     |-|     | |     |                                                      |
| |_____| |_____| |_____|                                                      |
|    |       |       |                                                         |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                                      |
| |     | |     | |     |                                                      |
| |_____| |_____| |_____|                                                      |
|    |       |       |                                                         |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                                      |
| |     |-|     |-|     |                                                      |
| |_____| |_____| |_____|                                                      |
|            |                                                                 |
|         |ŻŻŻŻŻ|                                                              |
|         |  S  |                                                              |
|         |_____|                                                              |
|______________________________________________________________________________|


                                   Floor B6
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|         |ŻŻŻŻŻ|                                                              |
|         |  C  |         S: Start                                             |
|         |_____|         B: Key of Beginnings - Red Card, Green Card          |
|            |            C: Conqueror's Respite                               |
|         |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                                      |
|         |     |-|     |                                                      |
|         |_____| |_____|                                                      |
|            |       |                                                         |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                              |
| |     |-|     |-|     |-|  B  |                                              |
| |_____| |_____| |_____| |_____|                                              |
|    |       |                                                                 |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                                              |
| |     |-|     |                                                              |
| |_____| |_____|                                                              |
|    |                                                                         |
| |ŻŻŻŻŻ|                                                                      |
| |  S  |                                                                      |
| |_____|                                                                      |
|______________________________________________________________________________|


                                   Floor B5
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                                              |
| |  B  | |  C  |                                                              |
| |_____| |_____|                                                              |
|    |       |                                                                 |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|  S: Start                                    |
| |     |-|     |-|     |-|     |  B: Key of Beginnings - 30 Total Red         |
| |_____| |_____| |_____| |_____|  C: Conqueror's Respite                      |
|    |       |       |       |                                                 |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                              |
| |     |-|     |-|     |-|     |                                              |
| |_____| |_____| |_____| |_____|                                              |
|                            |                                                 |
|                         |ŻŻŻŻŻ|                                              |
|                         |  S  |                                              |
|                         |_____|                                              |
|______________________________________________________________________________|


                                   Floor B4
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                         |ŻŻŻŻŻ|                                              |
|                         |  C  |                                              |
|                         |_____|                                              |
|                            |                                                 |
|                 |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                              |
|                 |     |-|     |                                              |
|                 |_____| |_____|                                              |
|                    |       |                                                 |
|         |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| S: Start                             |
|         |     |-|     | |     |-|     | B: Key of Beginnings - < 5 Blue      |
|         |_____| |_____| |_____| |_____| C: Conqueror's Respite               |
|            |       |       |       |                                         |
| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                      |
| |  B  |-|     |-|     | |     |-|     |                                      |
| |_____| |_____| |_____| |_____| |_____|                                      |
|                    |       |       |                                         |
|                 |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|                                      |
|                 |     |-|     | |     |                                      |
|                 |_____| |_____| |_____|                                      |
|______________________________________________________________________________|
       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | B7F - Atlantica                                                   [1506]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻ|         |ŻŻŻŻŻ|
|  C  |         |  B  |  S: Start
|_____|         |_____|  B: Key of Beginnings - 20 Total Blue
   |               |     C: Conqueror's Respite
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|     |-|     | |     |
|_____| |_____| |_____|
   |       |       |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|     | |     | |     |
|_____| |_____| |_____|
   |       |       |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|     |-|     |-|     |
|_____| |_____| |_____|
           |
        |ŻŻŻŻŻ|
        |  S  |
        |_____|

_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Riku's Deck
ŻŻŻŻŻŻŻŻŻŻŻ
- 0 Soul Eater          - 4 Soul Eater           - 6 Soul Eater
- 4 Soul Eater          - 3 Soul Eater           - 5 Soul Eater
- 3 Soul Eater          - 7 Soul Eater           - 1 Soul Eater
- 7 Soul Eater          - 6 Soul Eater           - 2 Soul Eater
- 6 Soul Eater          - 0 Soul Eater           - Darkball
- Sea Neon              - Guard Armor            - Parasite Cage
- Jafar-Genie           - Hook                   - Dragon Maleficent
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Everything's Better Down Where it's Wetter
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  The first thing you need to realize is the total number of blue cards you'll
need to get to the Room of Beginnings. The second this is that all the enemies
here are huge so using Holy Burst is perfect for leveling in Atlantica. If you
make a Meeting Ground room you won't regret it. Use the [KEY OF BEGINNINGS] to
find Ursula once you've leveled up a few times.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Ursula                                                                |
|-----------------------------------------------------------------------------|
| HP: 595                          |  Ursula has tentacles that guard her     |
| Attack: 14                       | head so you'll have to take them out.    |
| Drop: Ursula Enemy Card          | Destroying the tentacles can also result |
| Experience: 1470                 | in a Gimmick Card which lets you get to  |
|----------------------------------| Ursula's face so get to breaking those   |
| Phys | Fire | Bliz | Thun | Neut | tentacles! You'll want to use Jafar off  |
|======|======|======|======|======| the start to get into Dark Mode quickly  |
| x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | and then use an Inverse Burst to break   |
|----------------------------------' the tentacles. Use Dark Firaga to get    |
| some large bursts in and just have fun with this easy fight.                |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | B6F - Olympus Coliseum                                            [1507]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        |ŻŻŻŻŻ|
        |  C  |         S: Start
        |_____|         B: Key of Beginnings - Red Card, Green Card
           |            C: Conqueror's Respite
        |ŻŻŻŻŻ| |ŻŻŻŻŻ|
        |     |-|     |
        |_____| |_____|
           |       |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|     |-|     |-|     |-|  B  |
|_____| |_____| |_____| |_____|
   |       |
|ŻŻŻŻŻ| |ŻŻŻŻŻ|
|     |-|     |
|_____| |_____|
   |
|ŻŻŻŻŻ|
|  S  |
|_____|

_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Riku's Deck
ŻŻŻŻŻŻŻŻŻŻŻ
- 8 Soul Eater          - 7 Soul Eater           - 6 Soul Eater
- 1 Soul Eater          - 7 Soul Eater           - 6 Soul Eater
- 5 Soul Eater          - 1 Soul Eater           - 5 Soul Eater
- 6 Soul Eater          - 7 Soul Eater           - 1 Soul Eater
- 6 Soul Eater          - 7 Soul Eater           - 8 Soul Eater
- 0 Soul Eater          - 0 Soul Eater           - 0 Soul Eater
- 1 Soul Eater          - 1 Soul Eater           - 1 Soul Eater
- Hi-Potion             - Powerwild              - Guard Armor
- Parasite Cage         - Jafar-Genie            - Ursula
- Hook                  - Dragon Maleficent
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Trick Deck?
ŻŻŻŻŻŻŻŻŻŻŻ
  You receive the [KEY OF BEGINNINGS] at the start. Check out your deck and you
will notice there's quite a few 1s. When you fight skip over the 1s and when it
is all you have left, use the Powerwild Enemy Card to turn them into 9s. This
is the best strategy for getting through this world and makes it great for
leveling.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Hades                                                                 |
|-----------------------------------------------------------------------------|
| HP: 634                          |  You have to watch out for the Temper    |
| Attack: 13                       | Flare and Firagaball sleights, though    |
| Drop: Hades Enemy Card           | the former is easy to dodge by running   |
| Experience: 930                  | in circles, the latter can kill you if   |
|----------------------------------| you don't break it. Luckily, you have    |
| Phys | Fire | Bliz | Thun | Neut | three 0 cards and using the Powerwild    |
|======|======|======|======|======| card once you reach Dark Mode will let   |
| x1.0 | x0.0 | x1.0 | x0.0 | x0.5 | you use Dark Aura twice, plenty to beat  |
|----------------------------------' Hades into the ground with. Use The King |
| cards for Inverse Burst or MM Miracle, but don't waste it on a standard     |
| Holy Burst.                                                                 |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Make your way to the Conqueror's Respite then onto the next floor.
       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | B5F - Wonderland                                                  [1508]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

|ŻŻŻŻŻ| |ŻŻŻŻŻ|
|  B  | |  C  |
|_____| |_____|
   |       |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|  S: Start
|     |-|     |-|     |-|     |  B: Key of Beginnings - 30 Total Red
|_____| |_____| |_____| |_____|  C: Conqueror's Respite
   |       |       |       |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|     |-|     |-|     |-|     |
|_____| |_____| |_____| |_____|
                           |
                        |ŻŻŻŻŻ|
                        |  S  |
                        |_____|

_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Riku's Deck
ŻŻŻŻŻŻŻŻŻŻŻ
- 5 Soul Eater          - 2 Soul Eater           - 1 Soul Eater
- 5 Soul Eater          - 4 Soul Eater           - 3 Soul Eater
- 5 Soul Eater          - 2 Soul Eater           - 1 Soul Eater
- Large Body            - Guard Armor            - Parasite Cage
- Hades                 - Jafar-Genie            - Ursula
- Hook                  - Dragon Maleficent
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A Curious Deck
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  The deck is small but the enemies use few cards that are high value. Use
Jafar-Genie often to avoid getting card breaks and Dragon Maleficent to deal
high damage quickly. Take the [KEY OF BEGINNINGS] and go to the top-left of the
map to find the Trickmaster.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Trickmaster                                                           |
|-----------------------------------------------------------------------------|
| HP: 700                          |  The Trickmaster uses his batons to      |
| Attack: 13                       | swing and hit you, but you can only hit  |
| Drop: Trickmaster Enemy Card     | his midsection to deal any damage. Just  |
| Experience: 651                  | fight from the table with a jump and     |
|----------------------------------| swing combination, just beware the 0     |
| Phys | Fire | Bliz | Thun | Neut | cards that the Trickmaster will use to   |
|======|======|======|======|======| stop you in your tracks. Using the Jafar |
| x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | Genie Enemy Card is useful since it will |
|----------------------------------' prevent the Trickmaster from card breaks |
| and allow you to get a lot of easy damage in. There is a possibility that   |
| he will knock the table down, but if you're patient a Gimmick Card will     |
| appear that raises the table back up.                                       |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | B4F - Halloween Town                                              [1509]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                        |ŻŻŻŻŻ|
                        |  C  |
                        |_____|
                           |
                |ŻŻŻŻŻ| |ŻŻŻŻŻ|
                |     |-|     |
                |_____| |_____|
                   |       |
        |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| S: Start
        |     |-|     | |     |-|     | B: Key of Beginnings - < 5 Blue
        |_____| |_____| |_____| |_____| C: Conqueror's Respite
           |       |       |       |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|  B  |-|     |-|     | |     |-|     |
|_____| |_____| |_____| |_____| |_____|
                   |       |       |
                |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
                |     |-|     | |     |
                |_____| |_____| |_____|

_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Riku's Deck
ŻŻŻŻŻŻŻŻŻŻŻ
- 7 Soul Eater          - 7 Soul Eater           - 9 Soul Eater
- 9 Soul Eater          - 7 Soul Eater           - 0 Soul Eater
- 4 Soul Eater          - 9 Soul Eater           - 9 Soul Eater
- 9 Soul Eater          - 4 Soul Eater           - 0 Soul Eater
- 7 Soul Eater          - 9 Soul Eater           - 9 Soul Eater
- 7 Soul Eater          - 7 Soul Eater           - Wight Knight
- Guard Armor           - Parasite Cage          - Trickmaster
- Hades                 - Jafar-Genie            - Ursula
- Hook                  - Dragon Maleficent
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Happy Halloween
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You start with the [KEY OF BEGINNINGS]. Your deck this go around is packed
with great high value cards. Plenty of 7s and 9s, some 0s for card breaking,
and the enemies here provide great experience. If you've been a little under-
leveled nows a perfect opportunity to level up before facing the boss.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Oogie Boogie                                                          |
|-----------------------------------------------------------------------------|
| HP: 750                          |  This is another simple fight since you  |
| Attack: 15                       | have some high number cards. Oogie will  |
| Drop: Oogie Boogie Enemy Card    | toss out dice, so card break the attack  |
| Experience: 791                  | and the gate guarding Oogie Boogie will  |
|----------------------------------| lower 1/3 of the way. Obviously, doing   |
| Phys | Fire | Bliz | Thun | Neut | this three times means the gate will go  |
|======|======|======|======|======| all the way down and allow you to jump   |
| x2.0 | x0.5 | x0.5 | x0.5 | x0.5 | up and attack him. If you don't card     |
|----------------------------------' break the dice then you'll have to deal  |
| with added enemies, saw blades, or daggers depending on the roll. The good  |
| news with the dice is that you can hit them with the high probability of    |
| getting a Gimmick Card. The Gimmick Card will lower the gate completely, so |
| use it after you've lowered the gate naturally to have two consecutive      |
| attacks at Oogie Boogie.                                                    |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Venture to the Conqueror's Respite and save since you'll have another fight
on your hands in the Exit Hall.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Lexaeus                                                               |
|-----------------------------------------------------------------------------|
| HP: 1860                         |  Lexaeus resists normal attacks, but     |
| Attack: 18                       | will take normal damage to sleights,     |
| Drop: Lexaeus Enemy Card         | that means you need to use Dark Mode to  |
| Experience: 6117                 | beat him. Lexaeus uses three sleights    |
|----------------------------------| and two of them are nigh impossible to   |
| Phys | Fire | Bliz | Thun | Neut | avoid. Impact Quake will see Lexaeus use |
|======|======|======|======|======| his tomahawk to slam into the ground and |
| x0.5 | x0.5 | x0.5 | x0.5 | x1.0 | create rocks that spike up underneath    |
|----------------------------------' Riku. The attack does a lot of damage    |
| and the timing is hard to get used to, so it's best to break this. Ground   |
| Impact causes an aura to span across the field and it does a bunch of       |
| damage, it's impossible to dodge so use a 0 card to break this. Lastly, he  |
| can use Rockshatter. Lexaeus gathers rocks around himself then smashes them |
| outward. This can be avoided if you just stay inbetween the rocks as they   |
| fly at you. He uses high value card often and tosses his tomahawk, be sure  |
| to avoid it with a Dodge Roll. Other than sleights, you need to be aware of |
| his Enemy Card that can stun you. It's best to just shuffle to your duel 0  |
| cards and break two attacks then reload and do it again until you reach     |
| Dark Mode. Let loose with Dark Firaga and only use Dark Aura to counter one |
| of his sleights, otherwise Lexaeus will just break it. Inverse Burst is     |
| also great for this fight                                                   |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Head up the stairs after the battle to receive the [DESTINY ISLANDS] World
Card. Take the time to save here then continue on.

       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | B3F - Destiny Islands                                             [1510]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                |ŻŻŻŻŻ|
                |  C  |
                |_____|
                   |
        |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
        |     |-|     |-|     |   S: Start
        |_____| |_____| |_____|   B: Key of Beginnings - > 7 Green Card
           |               |      C: Conqueror's Respite
|ŻŻŻŻŻ| |ŻŻŻŻŻ|         |ŻŻŻŻŻ|
|  B  |-|     |         |     |
|_____| |_____|         |_____|
           |               |
        |ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
        |     |-|     |-|     |
        |_____| |_____| |_____|
                           |
                        |ŻŻŻŻŻ|
                        |  S  |
                        |_____|

_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Riku's Deck
ŻŻŻŻŻŻŻŻŻŻŻ
- 3 Soul Eater          - 1 Soul Eater           - 3 Soul Eater
- 5 Soul Eater          - 3 Soul Eater           - 5 Soul Eater
- 0 Soul Eater          - 4 Soul Eater           - 2 Soul Eater
- 4 Soul Eater          - 6 Soul Eater           - 4 Soul Eater
- 6 Soul Eater          - 8 Soul Eater           - 6 Soul Eater
- 8 Soul Eater          - 0 Soul Eater           - 3 Soul Eater
- 1 Soul Eater          - 3 Soul Eater           - 6 Soul Eater
- 4 Soul Eater          - 6 Soul Eater           - Hi-Potion
- Guard Armor           - Parasite Cage          - Trickmaster
- Hades                 - Jafar-Genie            - Oogie Boogie
- Ursula                - Hook                   - Dragon Maleficent
- Lexaeus
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A Familiar Foe
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Get a few levels here using your new Lexaeus card. It's great for finishing
off enemies with high HP quickly. Your deck isn't too strong but it's not poor
either since you have a Hi-Potion. This means you want to string together 3
hit combos via stocking them and then reload with the Hi-Potion. Take the [KEY
OF BEGINNINGS] and open the Room of the Beginnings to start a battle.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Darkside                                                              |
|-----------------------------------------------------------------------------|
| HP: 1920                         |  Darkside is one of the few bosses in    |
| Attack: 26                       | the game where you'll want to avoid the  |
| Drop: Darkside Enemy Card        | use of sleights. Use a bunch of high     |
| Experience: 5558                 | level cards so you can break all of the  |
|----------------------------------| Darksides attacks. The ones that can     |
| Phys | Fire | Bliz | Thun | Neut | cause some trouble are when he fires     |
|======|======|======|======|======| balls of darkness from his chest and     |
| x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | when he breaks a ball of darkness to     |
|----------------------------------' rain it down upon you. These are easy to |
| break since they aren't sleights, so focus on breaking these and jumping    |
| over his slam attacks. The Gimmick Card in this fight will create pillars   |
| for you to reach Darksides head, making it easy to get a lot of hits off.   |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the battle you're afforded the opportunity to leave and heal/save. You
should take this opportunity since talking to Sora starts another battle.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Zexion                                                                |
|-----------------------------------------------------------------------------|
| HP: 1120                         |  Zexion uses three sleights that are     |
| Attack: 12                       | easily countered. Cyclone Snatch will    |
| Drop: Zexion Enemy Card          | steal Riku's cards, so break this. Dark  |
| Experience: 6280                 | Punisher has Zexion's real self, not his |
|----------------------------------| clones, grab you and sap some health     |
| Phys | Fire | Bliz | Thun | Neut | over time. This can be broken at any     |
|======|======|======|======|======| point during the attack. Catastrophe has |
| x1.0 | x0.5 | x0.0 | x0.5 | x0.5 | all the copies shoot beams to the center |
|----------------------------------' then spin around to hit you, but it's    |
| easy to avoid. If you don't dodge Catastrophe you'll take a lot of damage   |
| though, so it's your call. Zexion normally just uses his lexicon to steal   |
| a few cards and build a sleight, but it's easy to dodge this attack since   |
| you start in Dark Mode. It's best to just use Jafar-Genie and lay into      |
| Zexion early and use Oogie Boogie when you start to take damage. Inverse    |
| Burst and Dark Firaga should be your main attacks in the fight, though      |
| normal slashes inbetween his sleights work fine too.                        |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Head to the Exit Hall via the Conqueror's Respite to start a scene then save
and use your new [TWILIGHT TOWN] World Card.

       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | B2F - Twilight Town                                               [1511]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻ|         |ŻŻŻŻŻ|
|  G  |         |  C  |
|_____|         |_____|
   |               |
|ŻŻŻŻŻ|         |ŻŻŻŻŻ|  S: Start
|     |         |     |  B: Key of Beginnings - = 0 Blue Card
|_____|         |_____|  G: Key of Guidance - 50 Total
   |               |     C: Conqueror's Respite
|ŻŻŻŻŻ|         |ŻŻŻŻŻ|
|     |         |     |
|_____|         |_____|
   |               |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|     | |  B  | |     |
|_____| |_____| |_____|
   |       |       |
|ŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻŻŻ|
|     |-|     |-|     |
|_____| |_____| |_____|
           |
        |ŻŻŻŻŻ|
        |  S  |
        |_____|

_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Riku's Deck
ŻŻŻŻŻŻŻŻŻŻŻ
- 9 Soul Eater          - 6 Soul Eater           - 3 Soul Eater
- 6 Soul Eater          - 4 Soul Eater           - 2 Soul Eater
- 7 Soul Eater          - 4 Soul Eater           - 1 Soul Eater
- 3 Soul Eater          - 1 Soul Eater           - 0 Soul Eater
- 1 Soul Eater          - 4 Soul Eater           - 2 Soul Eater
- 0 Soul Eater          - 7 Soul Eater           - 4 Soul Eater
- 1 Soul Eater          - 0 Soul Eater           - 3 Soul Eater
- 1 Soul Eater          - 0 Soul Eater           - Potion
- Guard Armor           - Parasite Cage          - Trickmaster
- Darkside              - Hades                  - Jafar-Genie
- Oogie Boogie          - Ursula                 - Hook
- Dragon Maleficent     - Lexaeus                - Zexion
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Darkness in Zero
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After the interesting scene, you receive the [KEY OF BEGINNINGS]. It's a very
short trip to the Room of Beginnings where the Riku Replica will challenge Riku.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Riku Replica                                                          |
|-----------------------------------------------------------------------------|
| HP: 1350                         |  This fight has the Riku Replica with    |
| Attack: 10                       | all of his sleights. Breaking Dark Aura  |
| Drop: N/A                        | and Dark Firaga is important since they  |
| Experience: 5900                 | do so much damage. Riku Replica will use |
|----------------------------------| the Shadow Enemy Card too, so counter it |
| Phys | Fire | Bliz | Thun | Neut | with Parasite Cage and use Jafar-Genie   |
|======|======|======|======|======| to really get some damage going. Start   |
| x1.0 | x0.5 | x0.5 | x0.5 | x1.0 | up Dragon Maleficient once that breaks   |
|----------------------------------' down then use Oogie Boogie if you start  |
| to lose some HP. The best way to win the fight is to sleight combo until    |
| you reach Dark Mode then just use Dark Break and Dark Firaga to take off    |
| huge chunks of health. The King cards are best for MM Miracle uses since    |
| healing and stunning helps a great deal. Speaking of stunning, your new     |
| Zexion card is mighty useful in this fight.                                 |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You receive the [KEY OF GUIDANCE], so head up to the Room of Guidance for a
quick scene. Head out to the Exit Hall once you're done with this floor. After
the scene you receive the [CASTLE OBLIVION] World Card.

       ________________________________________________________________________
|\/\/| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|    | B1F - Castle Oblivion                                             [1512]
|    | ________________________________________________________________________
 ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻ|
|  B  | S: Start
|_____| B: Key of Beginnings - 13 Total
   |
|ŻŻŻŻŻ|
|     |
|_____|
   |
|ŻŻŻŻŻ|
|     |
|_____|
   |
|ŻŻŻŻŻ|
|  S  |
|_____|

_______________________________________________________________________________
Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
Riku's Deck
ŻŻŻŻŻŻŻŻŻŻŻ
- 8 Soul Eater          - 7 Soul Eater           - 6 Soul Eater
- 8 Soul Eater          - 7 Soul Eater           - 6 Soul Eater
- 5 Soul Eater          - 4 Soul Eater           - 3 Soul Eater
- 5 Soul Eater          - 4 Soul Eater           - 3 Soul Eater
- 0 Soul Eater          - 0 Soul Eater           - 9 Soul Eater
- 7 Soul Eater          - 4 Soul Eater           - 9 Soul Eater
- 7 Soul Eater          - 4 Soul Eater           - 9 Soul Eater
- 7 Soul Eater          - 4 Soul Eater           - 9 Soul Eater
- 9 Soul Eater          - 9 Soul Eater           - Hi-Potion
- Guard Armor           - Parasite Cage          - Trickmaster
- Darkside              - Hades                  - Jafar-Genie
- Oogie Boogie          - Ursula                 - Hook
- Dragon Maleficent     - Lexaeus                - Zexion
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

The Heart of Darkness
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Like usual, you start with the [KEY OF BEGINNINGS]. You'll notice that the
floor is short and your deck is massive, filled with a bunch of great cards.
This is obviously the best place to level for Riku since you can reach Dark Mode
so quickly. The enemies here can kill you quickly since they use high value
cards and deal heavy damage, but Dark Mode makes that end fast. Use The King
cards for MM Miracle to get stuns instead of Holy/Inverse Burst.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Ansem                                                                 |
|-----------------------------------------------------------------------------|
| HP: 1780                         |  Ansem uses three sleights, two of which |
| Attack: 30                       | you need to break or pay the price.      |
| Drop: N/A                        | Shock Slash has the Guardian toss rings  |
| Experience: 0                    | of lightning at Riku that need to be     |
|----------------------------------| evaded, it's much easier if you are at a |
| Phys | Fire | Bliz | Thun | Neut | distance. Dark Rush is basically Ansem's |
|======|======|======|======|======| Sonic Blade and it's hard to avoid so    |
| x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | you'll want to break it. Dark Shadow is  |
|----------------------------------' also vicious because it has the Guardian |
| appear beneath Riku and rise up several times inflicting massive damage.    |
| It's imperative that you block this or you'll end up crippled. While on the |
| offensive you need to make sure that the Guardian isn't defending Ansem so  |
| you can actually hit him. If you keep a little distance it's easy to just   |
| counter and reach Dark Mode quickly. From here you can use Dark Aura to do  |
| plenty of damage. You have plenty of Enemy Cards to help, so use Jafar and  |
| Dragon Maleficent like you have all game. Oogie Boogie is useful in a pinch |
| to heal, but Zexion and Lexaeus cards are useless in this fight.            |
|-----------------------------------------------------------------------------|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Unlockables for Sora
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After you make a cleared save for Reverse/Rebirth you'll gain access to some
new cards in Sora's playthrough:

- Ultima Weapon (Calm Bounty in Castle Oblivion)
- Lexaeus Enemy Card (Calm Bounty in Castle Oblivion)
- Zexion Enemy Card (Calm Bounty in Destiny Islands)
- Ansem Enemy Card (Calm Bounty in Twilight Town)

 ________________________//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\________________________
 ________________________|           Outro           |________________________
                         \\_________________________//                  [1600]

Thanks
ŻŻŻŻŻŻ
- A Backdated Future for the controller ASCII
- ElectroSpecter for an amazing guide on the original game
- Numerous other authors for formatting design concepts
- Prima Games OSG for factual information
- Kingdom Hearts Wiki for factual information

Legal
ŻŻŻŻŻ
  This document is Copyright İ2013 Greg Boccia (noz3r0) and is the intellectual
property of the author. It may be not be reproduced under any circumstances
except for personal, private use as long as it remains in its unaltered,
unedited form. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

  All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Guide releases are exclusive to: GameFAQs.com/Gamespot.com, Supercheats.com