System/Gameplay Comparison Guide by Slateman

Version: 1.0 | Updated: 01/08/13 | Printable Version

Document:   VS/VS2/VH2/DS3/VC/DSC/VR/DSR System Guide
Games:      Vampire Savior
            Vampire Savior 2
            Vampire Hunter 2
            Darkstalkers 3
            Vampire Chronicle 
            Vampire Chronicle: The Chaos Tower
            Darkstalkers Chronicle: The Chaos Tower
            Vampire Resurrection
            Darkstalkers Resurrection
Platform:   Arcade
            Sega Dreamcast
            Sega Saturn
            Microsoft Xbox360
            Sony Playstation 1
            Sony Playstation 2
            Sony Playstation 3
            Sony PSP
Developer:  Capcom
Publisher:  Capcom

Author:     Slateman (
Version:    1.0
Date:       December 24th, 2012

Table Of Contents

1:   About
     1a:    About The Author
     1b:    Vampire / Darkstalkers Series History
     1c:    Vampire Savior Releases

2:   Vampire Savior History  
     2a:    Vampire Savior
     2b:    Changes Found In Vampire Hunter 2 & Vampire Savior 2
     2c:    Changes Found In Vampire Hunter 2
     2d:    Changes Found In Vampire Savior 2
     2e:    Final Contrasts

3:   Characters & Regional Differences
     3a:    Regional Name Differences
     3b:    Character Roster
     3c:    Alternate & Bonus Characters
     3d:    Bonus Characters
     3e:    Alternate Characters
     3f:    Bosses & Mid-Bosses
     3g:    Special Intros
     3h:    Special Finishes

4:   Console Comparisons
     4a:    Sega Saturn 
     4b:    Sony Playstation 1
     4c:    Sega Dreamcast
     4d:    Sony PSP
     4e:    Sony Playstation 2
     4f:    Sony Playstation 3 / Xbox 360

5:   Features Comparison
     5a:    Bonus Features Comparison
     5b:    Final Comprison Verdict

6:   Credits

7:   Legal Stuff


Revision Notes
1.0    First document
1.1    Fixed some PS1 details (EX System Set & BGM Info)

1:     About

Vampire Savior was an arcade game who, with its quasi-sequels Vampire Hunter 2 
and Vampire Savior 2 were all both melted down into an international release of
Darkstalkers 3.  The gameplay of all four games differs in some fundamental 
ways.  There were five other ports to home consoles, each of which function
in completely different ways both in additional features and gameplay itself.

Hmm...Well, it turns out there's quite a lot to talk about. This document will
serve to explain the differences between VS, VS2, VH2, DS3, VC as well as 
desribing what all these acronyms mean.

From here on out I'll be discussing the Japanese versions using the Japanese
titles primarily.  Seeing as how many titles referenced here were never 
released outside of Japan, it is more consistent this way.  

1a:   About The Author

I'm a huge Street Fighter fan and have been running an artwork page on the 
series for over a decade.  I've always admired the Vampire / Darkstalkers
series but recently have returned to it to do some research for the upcoming
Vampire Resurrection and impending fourth entry into the series.  

However, I've always been a bit confused at how VS differed from VS2, why VH2
even existed and what the difference between VC and the Darkstalkers collection
was.  In searching, I found some information was easier to come by than other 
information and all felt rather incomplete.  Thus, this FAQ.  

In writing this, I am without the Dreamcast entry into the series.  I own 
a copy of both the Japanese and US releases of VS and DS3.  I imported the 
Saturn game the day it came out.  I've got the PS2 collection and both the 
Japanese and US versions of Chronicle for the PSP.  As you can see, I have 
the resources to do the research required to write a document such as this.

I've written many FAQs and guides including four on the Street Fighter 
series.  I love Capcom fighting games.  If you want to see more of my 
creations, feel free to check out:    (Street Fighter & Vampire galleries)       (For sprites, GIFs & other FAQs)

1b:    Vampire / Darkstalkers Series History

This document exists to clarify the bizarre history of the third entry into the
Vampire/Darkstarkers game.  In addition, I'd like to compare all the individual
releases to see how they relate and which is the "best".  

To really paint a good picture, however, we should start in the beginning.  In
1994 Capcom released the first game in a new series, following the success of
the Street Fighter franchise.  Vampire: The Night Warriors was issued in Japan
and upon sending it west, the name was changed to Darkstalkers.  Here it
carried the same The Night Warriors suffix.  The sequel was released a year
later and also had a different name inside/outside of Japan, as you can see
by this chart.

  Japanese Name                            International Title
  -------------                            -------------------
  Vampire: The Night Warriors              Darkstalkers: The Night Warriors
  Vampire Hunter: Darkstalkers' Revenge    Night Warriors: Darkstalkers' Revenge

These releases were rather straightforward, with arcade versions and console
translations to follow.  However, the best game in the series (IMO) was the 
third.  Now, after the first release of this game, a pair of alternate 'sequels'
came out as well as numerous ports.  Each differs somewhat from the others, so
let's break down the release history of this great game, once again with the 
Japanese name listed on the left and the international version on the right.

1c:     Vampire Savior Releases

Arcade Titles
Vampire Savior                          [Darkstalkers: Jedah's Damnation]
Vampire Savior 2
Vampire Hunter 2                        [Night Warriors 2: Darkstalkers Revenge]

Saturn Titles
Vampire Savior

PS1 Titles
Vampire Savior: EX Edition               Darkstalkers 3

PS2 Titles
Vampire: Darkstalkers Collection

Dreamcast Titles
Vampire Chronicle: For Matching Service

PSP Titles
Vampire Chronicle: The Chaos Tower       Darkstalkers Chronicle: The Chaos Tower

PS3/Xbox360 Titles
Vampire Resurrection                     Darkstalkers Resurrection

Those listed [in brackets] are unused titles.  These are alternate titles 
that were planned for release in different regions but sadly, they were never

All of these games are based on the same fighting engine, that of Vampire
Savior.  For example, Vampire Hunter 2 features tweaks to make it more 
similar to Vampire Hunter.  Ultimately though, Vampire Savior is the 
root of it all.

Because you'll be subjected to these throughout this guide, you should know what
these all mean.

     DS     Darkstalkers
     VS     Vampire Savior
     VS2    Vampire Savior 2
     VH     Vampire Hunter
     VH2    Vampire Hunter 2
     VC     Vampire Chronicle

     SS     Sega Saturn
     DC     Sega Dreamcast
     PS1    Playstation 1 (2/3)
     PSP    Sony Playstation Portable


2:    Vampire Savior History

The third entry into the Vampire (Japan) / Darkstalkers (U.S.) series of games 
has an entirely convoluted and long history.  Appearing on 7 different consoles
(not including arcades), each game differs somewhat from all the others.  In 
addition, there are alternate titles, minor tweaks and even some unreleased 
titles to muddy up the entire chronology.  Here is a very detailed history of 
all versions of Vampire Savior (and its alternates).

2a:   Vampire Savior

Released in May of 1997, Vampire Savior: The Lord Of Vampire succeeded 
Vampire/Darkstalkers and Vampire Hunter/Night Warriors as the third entry into
the series.  An international version was planned with the title Darkstalkers: 
Jedah's Damnation but it was never realized.  In fact, GameFan magazine put out
a strategy guide for Jedah's Damnation - a game that never even hit shelves!  
International versions of Vampire Savior did exist but the title was the same.
Some arcade marquees have a different subtitle: Vampire Savior: World Of

Vampire Savior added a few gameplay tweaks to differentiate it from its 
predecessors, namely Dark Force moves, the loss of the traditional 'round' 
system, and added four new characters.  However, since VS is the basis of this
document, I won't spend much time on discussing how it compares to those

2b:   Changes To Vampire Hunter 2 & Vampire Savior 2

On the 13th of September, 1997 a pair of slightly different versions of Vampire
Savior hit arcades throughout Japan.  Titled Vampire Hunter 2 (a sequel to 
Vampire Hunter, game #2 in the series) and Vampire Savior 2 (which really 
isn't a sequel as VS came out only four months earlier!), each has a small set
of changes.  Two weeks later, Vampire Hunter 2 had an update (version 070929) 
likely fixing small problems found in the original rom.

Each title fixed some glitches in Vampire Savior but both contain gameplay
changes.  The following changes were made to both VH2 and VS2.

Level Backgrounds     
     The level backgrounds had color swaps to give them a new look.  Red Thirst
     now featured a blue moon rather than a red one.  In addition, there was one
     additional background included (Revenger's Roost, essentially just a third
     background swap) as well.  

Default Speed
     After choosing a fighter in VS, normal speed was the default option.  In
     VS2 & VH2, the default choice is set to turbo.  Nice.  

Aerial Chains
     Chain combos have been in every Vampire game but Aerial Chains were only
     added to VS and were removed for VS2 and VH2.  

Dark Force
     The biggest change to the game system has to do with Dark Force (DF) and
     its moves.  There are several major changes here.
     First off, using any character's Dark Force now consumes two levels of your
     S.S. gauge rather than one. 
     When a character initiated a DF move in VS, each character would have a 
     specific move associated with it (i.e. Bulleta would fire rockets for any
     punch attacks and Lilith had a mirror image attacking.)  Most of those 
     attacks have been made into their own EX moves.  When in DF mode now, the 
     background still changes like it did in VS but fighters have a standard set
     of moves.
     However, all moves performed now are much more powerful.  Any normal, ES 
     or EX move will inflict more damage than when not in DF mode. 
     You have added defense as well during DF mode.  You will take less damage
     from all attacks and that damage will heal more quickly than normal.  Your
     recoverable health (flashing white) from before entering DF mode will be 
     immediately recovered upon initiating DF mode.
     In addition, enemies will not be able to recover energy lost to attacks
     made while in DF mode.  This contrasts to the standard VS system where you
     will recover energy by avoiding damage.  Any attacks now inflict permanent
     All ES moves will have your character flash red rather than blue while
     in DF mode.  This appears to just be a cosmetic change.

As you can see, the biggest difference between VS and VS2/VH2 has to do with
Dark Force mode.  While character movesets were changed somewhat, it is this
that makes VS2/VH2 play differently from VS.

Once again, these are the changes that can be found in both VH2 and VS2.  These
next sections talk about differences specific to each title.

2c:   Changes To Vampire Hunter 2

As this is a sequel to Vampire Hunter, this game removed the four new VS
characters and replaces them with the VH characters that weren't in VS.

       Char Removed             Char Added
       ------------             ----------
       Bulleta                  Donovan
       Jedah                    Phobos
       Lilith                   Pyron

The background music was changed also to play that of the original Vampire 

The background when you enter Dark Force has changed color here.  VS and VS2 are
the same.

The final boss was changed for all characters to Pyron.  There are two endings
to the game; the first was for any normal character and the second was for 
when the game was completed with Pyron.

The HUD surrounding the life bars is now green in color rather than yellow
as it was in VS.   The center area & S.S. gague border is now purple rather than
silver as it was in VS.

The intro movie is new for VS2/VH2 and is almost identical.  This game's opening
movie contains a blue moon and there is a picture of Donovan holding Morrigan 
by the head.  This is followed by the Demitri scene from the opening of VH.

The arcade ROM of Vampire Hunter 2 has an alternate, unused title screen for 
Night Warriors 2, likely intended for an international release that never 

2d:   Changes To Vampire Savior 2

Released the same day as VH2, this game features everything VH2 had with the
exception of the background music and character roster.

       Char Removed             Char Added
       ------------             ----------
       Aulbath                  Donovan
       Gallon                   Phobos
       Sasquatch                Pyron

The final boss was changed for all characters to Jedah.  There are two endings
to the game; the first was for any normal character and the second was for 
when the game was completed with Jedah.

The HUD surrounding the life bars is now blue in color rather than yellow
as it was in VS.  The center area & S.S. gague border is now blue rather than 
silver as it was in VS.

The game's intro movie contains a red moon and there is a picture of Bulleta
holding Lilith by the head.  This is followed by the Demitri scene from the
opening of VH.

2e:   Final Contrasts

In summation, VH2 and VS2 both featured the same fighting engine as VS, 
however it was tweaked in some significant ways.  Many of the changes were
just visual though.  

                         VS              VH2                 VS2
                         --              ---                 ---
Aerial Chains            Yes             No                  No
DF Enemy Recovery        Yes             No                  No
DF S.S. Gauge Cost       1               2                   2
Final Boss               Varies          Pyron               Jedah
HUD                      Yellow          Green               Blue
HUD Border               Silver          Purple              Blue
Intro Movie Moon         n/a             Blue                Red
Intro Movie Char         n/a             Donovan/Morrigan    Bulleta/Lilith
Final Boss               Char Specific   Pyron               Jedah


3:    Characters & Regional Changes 

18 characters were playable across all three versions of VS and this tally 
includes every fighter in the Vampire series.  Here we'll talk about these
characters, their names in Japan vs. the rest of the world, and who appears in
which games. Bonus and alternate characters are here as well as boss matchups
and special intros/finales as well.  

3a:   Regional Name Differences

Someone always gives me a hard time for using Japanese names in my FAQs.  
However, as the Japanese versions are the games I typically play, and due to
the fact that many of these titles were never released outside of Japan, I will
use those names first and foremost.  Like the Street Fighter line of games, 
several characters underwent name changes.  Here is the full list of names in
the original Japanese and the international versions.

     Japanese Name          International Name
     -------------          ------------------
     Aulbath                Rikuo
     Bulleta                BB Hood
     Gallon                 John Talbain
     Lei-Lei                Hsien-Ko
     Phobos                 Huitzil
     Zabel                  Lord Raptor

IMO names like Lei-Lei and Gallon are so much better than their English-
language counterparts.  

     Japanese Level         International Level
     --------------         -------------------
     Fetus Of God           Creator's Fetus

One level underwent a name change.  Fetus Of God was a bit too much for the
English-speaking territories and so the level's name was changed to Creator's

3b: Character Roster

Here I've listed all five Vampire/Darkstalkers games.  As certain characters 
were dropped from the arcade upgrades of VS, here you can see which fighters
were present in which game.  Only Anakaris, Bishamon, Demitri, Felicia, 
Morrigan, Victor and Zabel were in all five iterations.  

                      V            VH           VS          VH2          VS2
     Anakaris         *            *            *            *            *
     Aulbath          *            *            *            *            
     Bishamon         *            *            *            *            *
     Bulleta                                    *                         *
     Demitri          *            *            *            *            *
     Donovan                       *            *            *            *
     Felicia          *            *            *            *            *
     Gallon           *            *            *            *             
     Jedah                                      *                         *
     Lei-Lei                       *            *            *            *
     Lilith                                     *                         *
     Morrigan         *            *            *            *            *
     Phobos           #            *                         *            *
     Pyron            #            *                         *            *
     Q-Bee                                      *                         *
     Sasquatch        *            *            *            *            
     Victor           *            *            *            *            *
     Zabel            *            *            *            *            *

# Phobos and Pyron were non-playable characters in the original Vampire.

There is a total of 18 characters in all.  While the arcade games maxed out due
to memory issues on Capcom's CPS2 board, every home version features every 

The PS2 game (Vampire: Darkstalkers Resurrection) contains arcade versions of 
VS/VH2/VS2 - which are each limited to their roster numbers above.  However, 
upon completing each game with Marionette, the remaining characters are 
playable in each game.  More on this in section 4e.

3c:   Alternate & Bonus Characters

The main cast of Vampire is a strong and diverse one, but there are several 
other characters in the games.  In researching for this FAQ, I was confused
as many guides and cheat listings are unclear.  Since many of these characters
are just slightly different versions, unclear information is not good.  I'll
try to make this all a bit less confusing...if I can.

3d:   Bonus Characters

The first set of characters is pretty straight forward.  

                         VS      VH2      VS2      Method
     Shadow              *       *        *        Random + Start 5x
     Marionette                  *        *        Random + Start 7x
     Oboro Bishamon      *       *        *        Start +3P
     Dark Gallon         *       *                 Start +3P

     Featured in all three games (sometimes this is referred to as Soul Mode),
     Shadow allows you to fight as the character you just beat.  An alternate
     method of choosing Shadow will allow you to choose your first character, 
     and then the same rules apply.  Highlight the random select box, hit start
     5 times and then a punch or a kick.

     Here you fight as the same character as your enemy.  She was only available
     in VH2 and VS2.  Highlight the random select box, hit start 7 times and 
     then a punch or a kick.

Oboro Bishamon
    Oboro is only selectable after you have beaten him (on all versions, I 
    believe).  He is somewhat like Shin Gouki to Gouki, but not quite as powered
    up.  Highlight Bishamon and hold start and hit all three punches 

Dark Gallon
    Sometimes listed as Shadow Gallon, Dark Gallon has the same moveset as 
    Gallon but his Dragon Cannon move has slightly different properties.  You
    can recognize Dark Gallon by his flashing colors.  Hold start and hit all
    three punches simultaneously to choose him.
3e:   Alternate Characters

As for alternate characters, these are only available on the PS1 and Saturn
versions (as the PS2 game are arcade versions and the DC/PSP games were 
compilations).  I have read that Phobos and Donovan are available on all three
arcade versions on the PS2, but I can't verify this.

In order to select these characters (most of whom differ only in their move 
properties), highlight the character, hold down (Select (PS1), L (SS) or 
Start (PS2)) and hit any attack button.  On the PS1, you can turn on the 
shortcut option in the options menu.  Then, when choosing your fighter here,
the name will change color.  In fact, this is the only method I could get to
work to choose Alternate Lilith (sometimes referred to as True Lilith).

                          PS1          SS       PS2
     Alternate Lilith      *
     VH Aulbath            *
     VH Donovan            *                     *?
     VH Phobos             *           *         *?
     VH Victor             *

Alternate Lilith has Morrigan's voice but Lilith's sprites.  

3f:   Bosses & Mid-Bosses

This list compiles all the final bosses and mid-bosses found in VS, VS2 and VH2.
Note that in VH2, the end boss for all characters is Pyron.  Jedah is the final
boss for all characters in VS2.  

Characters listed in (parentheses) are impossible combinations in the arcade
versions of each game.  The VS2 and VH2 mid-boss information was taken from
Senio "Akuma" Rotondi's PS1 DS3 FAQ.  I have not tested this against the
PS2 arranged versions of each title.

                ---------------Mid Bosses---------------
                VS              VS2            VH2               VS Final Boss
                --              ---            ---               -------------
Anakaris        Q-Bee           Q-Bee          Sasquatch         Jedah
Aulbath         Felicia         (Felicia)      Felicia           Jedah
Bishamon        Victor          Victor         Victor            Jedah
Bulleta         Gallon          Gallon         (Donovan)         Zabel
Demitri         Bishamon        Bishamon       Bishamon          Morrigan
Donovan         (Phobos)        Bulleta        Demitri           (Jedah)
Felicia         Morrigan        Morrigan       Morrigan          Lilith
Gallon          Bulleta         (Anakaris)     Anakaris          Dark Gallon
Dark Gallon     Bulleta         (Bulleta)      Bulleta           Gallon
Jedah           Jedah           Demitri        (Jedah)           Demitri
Lei-Lei         Zabel           Zabel          Zabel             Jedah
Lilith          Jedah           Morrigan       (Jedah)           Morrigan
Morrigan        Demitri         Demitri        Demitri           Lilith
Phobos          (Pyron)         Felicia        Morrigan          (Jedah)
Pyron           (Donovan)       Phobos         Donovan           (Jedah)
Q-Bee           Anakaris        Anakaris       (Anakaris)        Jedah
Sasquatch       Aulbath         (Aulbath)      Aulbath           Jedah
Victor          Lilith          Lilith         Gallon            Jedah
Zabel           Lei-Lei         Lei-Lei        Lei-Lei           Jedah

Oboro's boss/mid-boss enemies are the same as Bishamon.

3g:   Special Intros

When two characters face off in a specific pair, you will get an alternate
intro.  You don't need to do anything special to get these alternate intros.
Either arrangement works as well (i.e. you can control Anakaris and fight
Felicia or control Felicia and fight Anakaris to get the same result).

     Anakaris       Felicia
     Aulbath        Aulbath?
     Bishamon       Oboro Bishamon     
     Gallon         Bulleta
     Zabel          Bulleta
     Zabel          Lei-Lei

Bishamon can face Oboro if you face him as the last character.  I'm unsure if
this will work by playing as Oboro and facing Bishamon.  I imagine it would.

Apparently Lilith has an alternate that can be done against any foe.  An 
alternate method is to hold Start/Select (consoles?) as the game is loading the
next match.  

3h:   Special Finishes

By beating a specific enemy with a specific character, while performing a 
specific move, you will get a special finish!  It may seem excessive but it 
is just another way Capcom has given proper attention to this remarkable game.

    You               Enemy               Finish With
    ---               -----               -----------
    Demitri           Anakaris            Midnight Bliss
    Lilith            CPU Morrigan        Just defeat her
    Anakaris          [Any]               Any Pharaoh EX move
    Bishamon          [Any]               Togakubi Sarashi / Soul Torment 
    Bishamon          [Any]               ES Hi En Zan
    Gallon            [Any]               Moment Slice/Razor Slice
    Jedah             [Any]               Prova = Del = Servo
    Jedah             [Any]               Sangue = Passare


4:    Console Comparisons

Now to the ports.  We've covered Vampire Savior and its arcade brethren but the
console ports are varied and rather interesting.  Each has its own pros and cons
and none are really perfect.  We'll discuss how each differs here and ultimately
which of these is the best.  Let's start, shall we?

4a:  Sega Saturn         Vampire Savior (JPN Only)     1998.04.16

This was the first home version available and was a spectacular port of 
the arcade game.  Vampire Savior was only released in Japan and required
the 4-Meg RAM cart like Capcom's other efforts on the platform (X-Men Vs.
Street Fighter, Marvel Super Heroes Vs. Street Fighter, Street Fighter 
Zero 3, Pocket Fighters & Cyberbots were the others IIRC.) This allowed 
Capcom to make a fairly perfect translation.  All 18 characters were included
but they all function in the VS system of play.  This means the changes made 
to Dark Force moves in VH2 are not present here.  Alternate backgrounds from 
VH2/VS2 are also present.

The game is also very limited on options.  Only Arcade, Versus and 
Training modes are present.  Upon completing the game (without losing a
round) the EX Options menu opens up.  This allows you to change your 
special meter stock, move the HUD around, view all the game's endings 
and even change the language to English, if you so desire!  This 
changes the names to match the international title.

EX Options Breakdown:
       VS Mode Players:         (Set CPU as Vs. enemy for p1 or p2)
       S.S. Gauge:              (00-99 super stock)
       VS. Mode ID Gauge        (Moves HUD location)
       Cockpit Position         (Moves HUD location)
       Ending                   (All VS endings)
       Language                 (Changes all text & char names)
       Clear Data                    
       AV Output                (For RGB users)

Among all the ports, this EX Options is one of the weaker ones.  The
endings galleries are nice, of course you have to beat the game first
to unlock each.

While all 18 fighters are here, the game is ultimately Vampire Savior and 
little else.  

Pros:    Perfect arcade translation (Superior to the PS1 game)
         All 18 characters, all backgrounds
         Change language
         Ending gallery

Cons:    Arcade, Versus & Training Modes Only
         No mixed modes (VH2 vs VS2, etc)

Verdict:     7.5/10

This is a perfect arcade translation and for that it should rate higher.  
However, as it was so limited on game options and didn't offer mixed modes like
later games (i.e. including VH2 and VS2 options), it falls short of an 
illustrious 9 rating or even a solid 8.  The 4Mb RAM cart made sure it had 
everything the arcade title had; sadly it didn't offer much more.  The EX 
Options menu gave a cool tweak or two, but only the ending gallery was truly 
worthwhile.  How does perfection only get a 7.5?  When that's all there is to

4b:   Sony Playstation   Vampire Savior EX (JPN)   1998.11.05 | 2011.02.09 (PSN)
=-=-=-=-=-=-=-=-=-=-=-   Darkstalkers 3 (US)       1998.11.30 | 2012.04.24 (PSN)

The PS1 version of the game shipped in November of 1998 in Japan, Europe and 
the United States.  Titled Darkstalkers 3 in the west, it carried the name 
Vampire Savior: EX Edition in the east and continued the tradition of EX 
versions on Sony's PS1.  The suffix was appended as the system's meager memory
required frames of animations to be cut.  These animations don't seem
to affect gameplay at all.  Both the Japanese and international games were made
available on the PSN nearly a decade and a half later.

As a package, this game was remarkably complete and had more features than 
the Saturn game including an expanded EX options menu and a DX options menu, 
together which allow you to tweak the game system to match VS/VH2/VS2.  In 
addition, upon selecting a character, you have the option of fighting in DF 
Change or DF Force styles which is akin to the basic changes between the VS 
and VS2 modes of play (see section 2b)

D.F. Change:     Dark Force uses 1 level of your S.S. gauge.
                 Air chain combos are present.
D.F. Power:      Dark Force uses 2 levels of your S.S. gauge.
                 You inflict more damage with attacks while using DF.
                 Damage caused during Dark Force cannot be recovered.
                 You receive less damage while using DF.
                 Any recoverable damage is regained when initiating DF.
                 EX attacks are tweaked and are more powerful.
Original Character Mode allows you to craft a color scheme for your fighter and
gain experience to level up.  By leveling up, you will unlock collection mode 
artwork as well as the EX and DX Options menus.  It's like Street Fighter Zero 
3's World Tour mode with a little less customizability.  However, you can 
edit and change the colors of your characters which is pretty cool.  This editor
gives you a lot of freedom to customize too.

There is an art gallery containing 32 pieces of artwork.  These are stored as 
.BMP files which you could peruse by inserting the game CD into any computer.  

The EX and DX Options menus are quite nice.  These really allow you to tweak 
the game in many profound ways and is wonderful for those looking to change.  
The first, the EX Options, has a great music and ending gallery, the latter 
featuring all VS endings, including Oboro, Anita, staff rolls as well as the
VS2 and VH2 endings.  The music gallery is wonderful and allows you to listen
to all BGM tracks.  It's strange, this feature is only avilable in the 
Japanese options menu.  In the west, this was replaced with BGM and SE volume 
settings in the west.  The BGM menu is in the DX Options Menu in the west.

This is not the only difference between the Japanese release and Darkstalkers
3; in the latter, blood was changed to the color white.  

The EX Options allows you to change the system setting to match VS / VH2 / VS2.
I think this only affects the game's HUD, again, those details were covered in 
section 2c & 2d.  You're also given the option to set the game to default to DF
Change or DF Power, but this isn't quite as useful.  

As for the DX Options, this has two cool tweaks.  The first is called DX 
Cancel and gives you freedom to cancel moves into ES/EX moves that would 
normally not cancel.  It's definitely fun though it removes some of the 
challenge of the normal fighting techniques.  It's somewhat similar to custom
combos in SFZ2 or V-Ism supers in SFZ3.
The second is called Second Jump and gives all fighters the ability to double 
jump.  Not sure how useful it is, but I love games that give the player 
options like these.

EX Options Breakdown:
       System Set               (Play using VS / VH2 / VS2 settings)
       Music                    (Default / VS / VH2 / Darkstalkers)
       Music Test               (Listen to all tracks - Japan Only!)
       Ending                   (All VS endings + Oboro, Anita, All Staff,
                                 VS2, VH2, Pyron, Jedah, Marionette)
       Game Type                 (DF Change or DF Power)

DX Options Breakdown:
       DX Cancel                (Allows some moves to cancel into ES/EX moves)
       Second Jump              (Allows for double jumping)

Each character loses some frames of animation to account for the PS1 only having
2Mb of memory.  For example, when facing Jedah as a final boss, he no longer 
descends from the sky like he does in the arcade game.  It appears when two of
the same characters are facing off, many, if not all, of these frames are 

While the visuals suffered and load times were annoying, the number of options
found in this title make it a better all-around title than the Saturn game and
a solid representation with plenty of replayability.

Pros:    All 18 characters, all backgrounds
         System change to play VS/VH2/VS2 modes
         Ending gallery, Background music test (JPN Only)
         DX Options Menu
         Change music in game.  
         Character editor
         Released outside of Japan!

Cons:    Loss of frames of animation
         Longer load times

Verdict:     9/10

In some ways, this is the best version of the game.  It is the only port to 
feature the DX Options, it contains every bit of everything, it was released
internationally and it is still easy to obtain.  The game was made available 
on the Playstation Store and is playable on the PS3, PSP and PS Vita.  The 
biggest selling point is that it really is VS, VH2 and VS2 all wrapped in one
perfect package with the ability to play the game as any version at any time.

The loss of frames is a big detraction however and it really holds this back
from being stellar.  While not viable for tournament play, it is ultimately a 
fun and comprehensive package.

4c:   Sega Dreamcast   Vampire Chronicle: For Matching Service  2000.08.10 (JPN)

I do not own the DC game but by researching guides online and the gameplay of
the PSP game, I have a good view of this title.  Most details here therefore
will be identical to the PSP game with the exception of:

    PSP title was released outside of Japan
    PSP title contains Chronicle Mode
    PSP title contains Tower Mode

Those three details will be discussed in the PSP section below.

Now, while we had seen several releases of VS before the DC game hit in the 
summer of 2000, this game was unique in one very important way.  VC allowed
gamers the ability to choose different versions of each character.  The idea
behind this title was the same as Hyper Street Fighter II.  Here, you could 
match a VH-style Morrigan vs. a VS2 Morrigan.  This worked in two ways:

Mode & Character Selection

Upon choosing to play this game you will be presented with two choices.  These
will change just about everything about the game!

Mode Select

As you enter Arcade Mode, you will be prompted to choose a game mode.  This 
choice will affect the game's system.  Here is a quick overview of what these 
choices mean.

                   Vampire             Hunter           Savior
                   -------             ------           ------
Damage                                                  Recoverable
Rounds             2                   2                Bats/Carries Over
Supers             1 Bar               99 Bars          99 Bars
Super Meter        Decreases/Resets    No Reset         No Reset
HUD Color          Blue                Green            Yellow

Damage:     In Savior mode, when you are hurt, your health meter will have a 
            darker red hue.  Over time, this damage can be recovered unless 
            you are hurt again.  

Rounds:     Vampire and VH had a standard 2-round system while VS2 has a 
            bat system.  If you lose half your health and defeat your 
            opponent, you start the next round with only half of your health.

Supers:     The original Vampire worked a lot like Super Street Fighter II X.
            You had only one bar of super and after each round it reset.   
            As the games progressed, you could build more than just one 
            meter and these would not reset after each round.  In addition, 
            the original Vampire also had your meter start decrease after it was
            filled up.  This gave a sense of urgency to use an ES or EX move

HUD Color:  This is just cosmetic but the HUD area surrounding your character's
            life bar changes color based on which system you chose.  Vampire 
            has a blue surrounding while VH has green and VS has yellow.  This
            was covered in sections 2c, 2d and 2e.

Character Select

The second choice will be made after you pick a character.  This choice will 
affect how your character plays.  Remember, this has nothing to do with the
first choice of mode.  

What is great about Vampire Chronicle is that you can pit a VH Q-Bee against
a VS2 Donovan.  This is noteworthy for two reasons.  The first is that like the
PS1 game, you can fight mixed modes (VH vs VS2), but here you have more options
than in the PS1 game.  Second, Q-Bee wasn't in VH and Donovan wasn't in VS
thereby making this an impossible combination.  That's kind of cool.

Here's a breakdown of what these choices mean:
                   Vampire           Hunter          Savior      Savior 2
                   -------           ------          ------      --------
Pursuit                                *               *            *
Dark Force                                             *        (changed)
Ground Chains      (basic)             *               *            *
Air Chains                                             *            
Taunt                                                  *            *

Pursuit:     Introduced in VH, Pursuit attacks allow you to attack a downed
             character by pressing up+attack.  Not available in the first title,
             this is available in all subsequent releases.

Dark Force:  The biggest addition to VS, this is not available in the first two
             games.  How it functions in VS and VS2 differs.  We went over all
             the specific changes way up in section 2b.  To surmise, aerial
             chains were removed and dark force mode underwent massive tweaks. 

Chains:      There are two types of chains: Air and Ground.  In Vampire, you 
             can perform a limited weak-to-strong chain but this was expanded
             in the later games.  Air chains are only available in Savior mode.

Taunt:       Also known as 'Friendships', taunts were first introduced in VS
             and were limited to 15 uses per round (match?)
ES/EX Moves: Not included above, the way ES moves were enhanced slightly in 
             Savior 2.

There is no Hunter 2 character mode here but that's ok.  Since VS2 and VH2 have
identical gameplay options (the only changes were with characters and visual 
tweaks), Savior 2 emcompasses both games.

Ultimately, you can play this game like an arcade-perfect Vampire Savior if you
so desire.  However, the real fun is mixing characters and modes.  The gameplay
of this title is therefore the most varied and fun of all the VS home ports.  

Other Items

The gameplay changes are the largest focus of VC but other things are noteworthy
as well.  Since you can fight as different versions of different characters, 
their individual background music is also present here.  A Vampire Victor will
have his music from Vampire.  VH Lei-Lei will have her music from that game and
so forth.

Continuing the tradition of EX Options menus, we have one here, albeit 
somewhat limited.

EX Options Breakdown:
       VS Mode                  (1P or 2P is CPU)     
       S.S. Gauge               (00-99 super stock)
       Command Times            (Short / Normal / Long)
       Time Lag                 (None - 7 Frames)
       Credits                  (Savior / Savior 2 / Hunter 2 / Chronicle)
       Opening Demo             (All 3 titles + Chronicle)

S.S. Gauge:       Note the S.S. gauge will not work for Vampire mode.  Even if
                  you set this to 99, you still must charge your gauge up and 
                  it will decrease if you chose Vampire mode.  

Command Times:    This option allows you to change the duration the game will
                  accept a command for a move, i.e. the number of milliseconds
                  allowed to perform a QCF+P.

Time Lag:         This sets lag for online play.

Credits/Opening:  Both of these allow you to watch the openings and credits
                  of the games via this menu.  They do not set these movies
                  as the default movies.

Pros:    All 18 characters, all backgrounds, mixed modes
         Online play
         Ending/Opening galleries
         All BGM

Cons:    Very limited, Japan-only release.  
         Online play was still in its infancy.
         No artwork or music galleries

Verdict:     ?

Like the Saturn game before it, VC does not feature too many gameplay modes
and options.  

However, if this game is the same as the PSP game below, it is a great 
compendium of Vampire gameplay.  It has everything!!!  The limited nature of its
release is both a curiosity and an unfortunate situation.  I'd love to get a 
hold of this to test it out, but with only 5,000 copies in existence and very
high prices on the used market, I can't say it's a high priority.  

If I do get a chance to try this out, I'll post my thoughts in a subsequent 

4d:   Sony PSP    Vampire Chronicle: The Chaos Tower            2004.12.12 (JPN)
=-=-=-=-=-=-=-    Darkstalkers Chronicle: The Chaos Tower       2005.03.24 (US)

This title is the same as the aforementioned Vampire Chronicle but differs in
some key ways.  All details pertaining to the DC game above carry over here
with the exception of a Versus Mode option in the EX Options menu.

Vampire Chronicle: The Chaos Tower was issued under the Darkstalkers brand in 
the west and was the first new Darkstalkers release in more than six years.  
This brought the limited Dreamcast title back to life with a spectacular 
conversion on Sony's handheld and its screen made the game look gorgeous.  Of 
course, it *is* a handheld and therefore the controls will never match the 
glory of an arcade stick.  Hardware aside, this was in some ways the ultimate 
version of Vampire Savior and the PSP game featured a better network mode than 
the Dreamcast, a wide-screen option (or letterboxed with cool animated 
backgrounds), the same EX option mode as the DC and an easy-command input 

This title had a network mode that was more readily used than the DC game.  
Online play was available via WiFi.

As the game was finally released outside of Japan, the mode and character 
select options were localized.  Here are the name differences:

Mode Select

     JPN:    Vampire      / Hunter         / Savior
     US:     Darkstalkers / Night Warriors / Darkstalkers 3

Character Select
     JPN:    Vampire      / Hunter         / Savior           / Savior 2
     US:     Darkstalkers / Night Warriors / Darkstalkers 3   / DS3 (SP)

A new Tower Mode was included which gave a cool and unique single-player 
experience and gave players different scenarios to fight with.  

One of the PSP game's biggest features is the Chronicle option which is
the most complete image, music and movie gallery of all the ports.  Here, we
have 96 images (less than the PS2), the complete soundtrack (Vampire, VH and
VS releases totaling 93 songs) plus sound effects and voice tracks, as well as 
an exhaustive movie gallery.  This has all 22 VS endings, a pair from both VH2 
and VS2, the 10 endings from Vampire, 14 from VH and opening movies from all 
five games plus Chronicle.  While some of these were available in other games, 
none have as many as this collection has.  Spectacular!

As there was no VS2 and VH2 releases outside of Japan, these were given the
title DarkStalkers 3 (SP) and Night Warriors (SP) throughout the game.

The EX Options menu is identical to that of the DC VC with the exception of the
Versus Mode setting and the Opening Demo.  Since this is included in the 
Chronicle feature on the PSP game, it was not needed in this menu.

Finally, VC contains one bonus background that other releases do not.  Chaos 
Tower was made specifically for this release.

Pros:    Same as DC version plus the following:

         Expanded Image gallery
         Sound Test with all songs and character voices
         Complete ending gallery (all games, all endings)
         One new background
         Still easily available
         Crisp visuals on the handheld screen

Cons:    It *is* a handheld
         Network mode no longer relevant. 

Verdict:     9/10

This game has it all.  It is a super collection / remix of all the Vampire 
games and it allows for a near infinite number of battle combinations.  Things 
look great, the unlockables are vast and it's a whole lot of fun.  VC on the 
PSP really has everything you could possibly want.

If only this weren't a handheld.  For that reason alone it'll never be 
considered perfect.  
4e:   Sony Playstation 2     Vampire: Darkstalkers Collection   2005.05.19 (JPN)

Almost five years after the Dreamcast game shipped, another ultimate 
compendium was issued.  Vampire: Darkstalkers Collection is a spectacular 
Japanese-only collection of all five Vampire games.  Here we have full arcade 
versions of Vampire, Night Hunter, Vampire Savior, Vampire Hunter 2 and Vampire
Savior 2.  This is the only place to get Vampire Hunter 2 on consoles.  These
are all arcade-based games and for this, they lack some of the extra features 
available in prior releases.  However, this has its own set of cool additions 
as well.

By completing VS, VH2 and VS2, bonus versions of each game was available, 
allowing you to play with all 18 characters (and bonus characters) on each 
title, using each game's system as a base.  All five games (well, 8) mimic
what Capcom did with Street Fighter Zero: Fighter's Generation (SF Alpha
Anthology in the west) by allowing you to set specific arcade tweaks via stars.
By turning on/off stars in the options menu, you could tweak very specific 
portions of the game.  Sadly, Capcom never told anyone what each star did.  
However, all arcade upgrades were made available; a perk only the truest of
hardcore fans could appreciate.  Most of these updates were made to fix items
that required fixing.  More on this below.

One benefit of this game that trumps others is that you get a chance to play
Vampire and Vampire Hunter using its original interface, character selection
screens, etc.  

The illustration gallery is the best of the bunch featuring almost 200 pieces
of artwork.  These are unlocked by fulfilling several requirements and all
are pretty cool.  It covers just about everything that has been drawn for the

The bonus character Dee isn't a great addition, as he is really just a mix of
Donovan and Demitri, but his ending is cool (an unrealized fight between him
and Anita, and a special ending where Anita has grown up).  However, even
though he's nothing too special, it's cool having someone new to fight as.

Sadly, the music gallery is a shoddy thrown-together sound test.  They really
could've taken a cue from the PSP collection.  In addition, there is no
ending or opening gallery.  This would have all been an easy thing to put in
the game, as all the movies are here.  It's unfortunate this wasn't organized
in a better fashion.

Bonus Characters
                   VS      VS'      VH2      VH'      VS2      VS2'     Method

Shadow             *       *        *        *        *        *        Start 5x
Marionette                          *        *        *        *        Start 7x
Dee                        *                 *                 *        Start 9x
Oboro Bishamon     *       *        *        *        *        *        Start+3P
Dark Gallon        *       *        ?        *                 *        Start+3P

You must defeat Oboro before you can select him.

Shadow, Marionette & Dee are selected by highlighting the random box, hitting 
start the number of times listed (5, 7, 9) and pressing any button.  

For all three secret games, go into the secret options menu (hold R1 while
hitting game options) and highlighting the 14th star on the 2nd row.  This will
replace the random box with Dee.  Speaking of the secret options menu...

Secret Options Menu

When Capcom releases a game in the arcades, the date is listed upon booting it
up.  After getting feedback from the community, the developer will go back and
tweak the game, removing glitches, balancing characters, etc.  This ROM will
be released with a new date.  Since all five games in the PS2 collection are
arcade-based, you can go back and select different versions of each game.  

In order to access this section, you must go into the options mode of any game,
then hold L1 + R1 and press circle.  Here will be the secret options menu and
now you can enable/disable stars to change settings in the games.

The problem with this is that no one knows for certain what each star does.  
Some people have made an effort to categorize and list all these changes.  You
can read two such documents here:

(paste as one line)

This had the potential of being an outrageously cool addition to the game, but
with little documented information (the second link above has a LOT of info!),
it remains not as useful as it could have been.

Though a small thing, the arranged versions of the game are cool in that they
allow you to use the characters missing from each game.  In VS, you can now
play as Donovan, Pyron or Phobos, and in VH2, Q-Bee, Lilith, etc.  This does
make VS2 and VH2 very similar to one another, however.

Pros:    Arcade-perfect translations of all 5 arcade games
         Arranged versions of VS / VH2 / VS2
         Star system allows you to tweak a ton of elements of the game
         Hidden character Dee
         Massive art gallery

Cons:    Arcade, Versus & Training Modes Only
         No mixed modes (VH2 vs VS2, etc) 
         No movie or proper sound gallery
         Star system not explained to know what each does
         Not released outside of Japan

Final Verdict:     9.5/10

Five arcade-perfect ports in one package, what more can you ask for?  Well,
after VC and the tweaks found in the PS1 game, it would have been nice to be
able to do more here, but ultimately this is an incredible package.  The art
gallery is the best in the series and while there is a music/sound effect option
it's cumbersome to navigate through.  

In the end, the gameplay is top notch and is featured on a platform where
arcade sticks are easily available.  Extras aside, this proves to be the 
strongest port of them alll.

4f:   Sony Playstation 3     Vampire Resurrection          2013.03.14 (JPN)
      Microsoft Xbox360      Darkstalkers Resurrection     2013.??.?? (US)

Nearly eight years later, Vampire is getting some love from Capcom.  A 
compilation of Vampire Hunter and Vampire Savior will be getting the HD
treatment for a PSN and XBL release.  This version will have arcade versions
of these two games and feature online play, tournament brackets, YouTube 
uploads, unlockable galleries and a challenge mode like the recent SF3:3S and
Marvel Vs. Capcom Origins titles had.  

As of writing, this has yet to be released, but I'm curious how Vampire Savior
will be handled.  In the west it'll be titled Darkstalkers 3 and I expect it 
will come with the option to choose DF Charge and DF Force like the PS1 game
before it.  Considering the differences between VS and VH2/VS2 and the lack of
attention this got in the west, this should suffice for most gamers.  

I also expect a decent art gallery, nowhere near the PS2 collection's but 
better than the original PS1 game.  The same will go for a movie gallery.  Will
this have the VS2 and VH2 endings?  How about their intros?  I doubt this is 
meant to be a serious collection (we have those on the PSP and PS2) but more of
an online-focused title.  I look forward to it.

Pros:    The best online play in the series' history

Cons:    We'll see!

Final Verdict:     ?/10

I'm psyched!!!


5:    Features Comparisons

Though the game is essentially the same on all platforms, the title of 'Best'
would be tied with extras, features and remixes.  Let's break it down, shall we?

5a:   Bonus Features Comparison

                      ARC      SS     PS1     DC     PSP     PS2     PS3/X360
All 18 Chars                   *       *      *       *       *         *
Bonus Chars                    *       *      *       *       +Dee      *
Mixed Modes                            *      *       *                 *
Online                                        *       *                 *
Sound Test                            JPN             *       *         ?
Image Gallery                          32             96     192        ?
Movie Gallery                  *       *      *       *       *         ?

All 18 Chars
No arcade game features all 18 characters, all home versions do.

Bonus Chars
The Saturn game has Phobos, the PS1 game has several VH characters.  Shadow
was available in the arcade game and Marionette was later, but they don't 
really count.  

Mixed Modes
By this I mean VS Gallon vs. VH2 Aulbath.  The Saturn & PS2 games are arcade
translations and do not feature these.  The PS1 has it through D.F. Change and 
D.F. Power and also through the EX Menu.

The PSP and DC games have this as they were designed to be that way.  

     Winner:     PSP/DC

Sound Test
For some reason only the Japanese version of the PS1 has this, but it is 
complete and features music from all 3 Vampire games, sound effects, etc.

The PSP game has all the tracks too, but with a better interface.  

The PS2 game has the tracks in each individual game, thus, a more cumbersome

     Winner:     PSP

Image Gallery
The PS1 has 32, the PSP tripled that to 96 but since the PS2 game is a 
compilation of all Vampire/Darkstalkers games, it contains 192 pieces of 
art to win this category.  

     Winner:     PS2

Movie Galleries
You can view the endings as you beat them on the Saturn and PS1 games though 
the latter features the VH2 and VS2 endings as well.  Once again, the PSP
game has the upper hand, featuring movies from every game in an easy-to-use

Sadly, the PS2 game has no interface to watch opening/ending movies.  

     Winner:     PSP

5b:   Final Comparison Verdict

      -----------     --------     --------     --------     --------------
      Sega Saturn vs. Sony PS1 vs. Sony PS2 vs. Sony PSP vs. Sega Dreamcast
      -----------     --------     --------     --------     --------------

Well, this comes down to Gameplay Vs. Extras.

The first is easy.  The PSP game was packed with extras and has every character
and every version of everything.  It's glorious.  So, if your interest lies in 
artwork, options and tweaks, this is the way to go.

Gameplay should be the most important and I can discount the Saturn version
right off for not having any mixed modes, and only being an arcade translation
of VS with all 18 characters (something the PS2 game has and more).  The DC game
is likely spectacular but you can't buy the thing and online play is no longer 
a selling point.  The PSP game is perfect but I cannot consider a handheld the 
best just due to the controls.

We're left with the PS1 and PS2 games.  While the PS2 game won't let you tweak
settings and play VH2 Jedah vs. VS2 Gallon (an impossible combination), the loss
of animation frames and longer load times make the PS1 title an inferior 

Therefore, the PS2 game is the victor here.  It's got everything (but a movie
gallery), quick load times, unlockables, Dee, alternate versions of VS, VS2 and
VH2 and impeccable gameplay.  The only real downside is that it was never made
available outside of Japan.  

If you love VS, this is the way to go.  It's still somewhat expensive and many
don't have the ability to play Japanese games though.  If you just need a quick
fix or a cheap alternative, the PS1 game is pretty good.  


6:     Credits

Of all the FAQs I've written (over two dozen), this has been the longest labor
of love.  What started as a basic guide to cover the differences and consoles
grew to encompass quite a lot of material.  I spent weeks playing whenever I 
could, comparing every aspect of every game.  I thoroughly enjoyed the journey 
in learning Vampire Savior and discovered far more than I ever imagined.  In 
fact, the only downside was having to wait so long to finish it.  That was 

I poing this out because this much work and dedication requires credit.  While
I did most of this myself, I'm going to link to a bunch of other resources from
which I culled some useful information.  Credit goes to them and to me, and if
you decide to use this info anywhere, give credit where it's due, please.

GameFAQs and its FAQs
    I launched my first site in 1995 and GameFAQs was in its infancy too.  I've
    appreciated all the site has offered and have used it incessantly since 
    then.  I'm not going to credit every single FAQ, but I referenced most of
    them in searching.
Other Links:


7:     Legal Stuff

This FAQ is copyright (c) 2012, Trevor Esposito (
Vampire Savior is copyright (c) 1998-2013, Capcom
Vampire Savior is trademark of Capcom.

You may not distribute this for profit.  You may not edit or alter the contents
herein without the permission of the author.

Currently, this FAQ may only be hosted at

The most current version of this FAQ can always be found here:

Hope the FAQ was useful in some form.

Good luck and have fun!