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    Walkthrough by vhayste

    Updated: 05/31/13 | Printable Version | Search This Guide

    
                  R e s i d e n t  E v i l :  R e v e l a t i o n s
    
     
    
                                W A L K T H R O U G H
    
    
                            AUTHOR: PAUL MICHAEL (VHAYSTE®)
                              CONTACT: vhayste@gmail.com
                 http://www.facebook.com/pages/vhayste/110018722374948
    
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    NOTE: THIS WALKTHROUGH COVERS THE MAIN CAMPAIGN EPISODES AND COLLECTIBLES
    ARE FOUND ALONG THE WAY. FOR DEDICATED COLLECTIBLE SECTIONS, TROPHY LIST
    GUIDE SCREENSHOTS AND LOCATIONS OF ALL HANDPRINTS, REFER TO THE
    LINK BELOW 
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Illustrated online version of the guide is available below
    http://www.supercheats.com/walkthrough/resident-evil-revelations/
    
    
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                             [  C O P Y R I G H T  ]
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                  ==============================================
                          T A B L E   OF   C O N T E N T S
                  ==============================================
    
    
    
    E00 - Introduction
    E01 - EPISODE 1: Into the Depths 
    E02 - EPISODE 2: Double Mystery
    E03 - EPISODE 3: Ghosts of Veltro
    E04 - EPISODE 4: A Nightmare Revisited
    E05 - EPISODE 5: Secrets Uncovered
    E06 - EPISODE 6: Cat and Mouse
    E07 - EPISODE 7: The Regia Solis
    E08 - EPISODE 8: All on the Line
    E09 - EPISODE 9: No Exit
    E10 - EPISODE 10: Tangled Webs
    E11 - EPISODE 11: Revelations
    E12 - EPISODE 12: The Queen is Dead
    
    HP00 - Handprint Location Guide
    
    HP01 - Episode 1: Into the Depths
    	#1 ------- Handprint 1 
    	#2 ------- Handprint 2
    	#3 ------- Handprint 3
    	#4 ------- Handprint 4 
    
    HP02 - Episode 2: Double Mystery
    	#5 ------- Handprint 5 
    	#6 ------- Handprint 6 
    	#7 ------- Handprint 7  
    	#8 ------- Handprint 8 
    	#9 ------- Handprint 9 
    
    HP03 - Episode 3: Ghosts of Veltro
    	#10 ------- Handprint 10 
    	#11 ------- Handprint 11 
    	#12 ------- Handprint 12 
    	#13 ------- Handprint 13 
    	#14 ------- Handprint 14 
    	#15 ------- Handprint 15 
    
    HP04 - Episode 4: A Nightmare Revisited
    	#16 ------- Handprint 16 
    	#17 ------- Handprint 17
    	#18 ------- Handprint 18
    
    HP05 - Episode 5: Secrets Uncovered
    	#19 ------- Handprint 19 
    	#20 ------- Handprint 20 
    
    HP06 - Episode 6: Cat and Mouse
    	#21 ------- Handprint 21 
    	#22 ------- Handprint 22
    	#23 ------- Handprint 23 
    HP07 - Episode 8: All on the Line
    	#24 ------- Handprint 24 
    	#25 ------- Handprint 25 
    	#26 ------- Handprint 26 
    
    HP08 - Episode 9: No Exit
    	#27 ------- Handprint 27 
    
    HP09 - Episode 11: Revelations
    	#28 ------- Handprint 28 
    
    HP10 - Episode 12: The Queen Is Dead
    	#29 ------- Handprint 29 
    	#30 ------- Handprint 30 
    
    
    	
    
    ==========================
    __ E00 | Introduction ___
    ==========================
    
    RE: Revelations takes place in the events between RE4 and RE5. Jill and
    Parker, Bioterrorism Security Assessment Alliance (BSAA) agents, were sent
    to the drifting luxury liner, the SS Queen Zenobia to search for Chris
    Redfield and his partner, Jessica Sherawat after they lost contact to them
    team. Little do they know that within the narrow and dark corridors of the
    ship lurks a new breed of evil that will test their mettle and survival.
    This installment of the game returns to the survival horror essence of
    gameplay, focusing mainly on limited supplies and puzzle solving. Veteran
    players will enjoy the game's classic setting (unable to move while
    shooting) while new players will comfortable with the “shooter” setting
    that allows them to move while firing. The game also introduces a new tool
    called Genesis, which allows them to scan enemies or find hidden items in
    every nook and cranny of the ship. Supplies are very limited so it is
    imperative to stop and scan every corner for those extra supplies. 
    This guide will feature a detailed walkthrough to help you survive the
    unforgiving halls of the SS Queen Zenobia. A Handprints locations guide and
    trophy guide will be included as well. 
    
    
    =============================
    ______ E01 | Episode 1 ______
    ______ Into the Depths ______
    =============================
    
    After the scene, go up the walkway and shoot the lock on the door. Enter
    the cabin and follow the corridor until you get a glimpse of something in
    the next room. Proceed through the next door and continue until you find
    multi-corridor room. Examine the blood coming out from the ducts if you
    want then find your way to the next door. 
    
    Enter the dining room and go around the counter to reach the door to the
    southeast of the room. Examine the locker in the corner to find some
    handgun ammo as well. Enter the kitchen and examine the sparkling object
    under the grate on the floor. 
    
    After the scene, kill the enemy. It may take multiple shots to the head
    before it goes down. Watch the next scenes. Once in control, read the short
    Genesis bioscanner manual since it will be a very helpful tool you can use
    throughout the entire game. Jump off the broken stairs and collect the ammo
    nearby. Scan the carcass using your Genesis tool. You have to check the
    beach and scan the carcasses until you get 100% analysis. 
    
    In the first beach, you can get 66%. Three large chunks and three small
    chunks on a pole, by the boat and another small one behind the shack, on
    top of the dump. The carcass near the pathway to the west will come to life
    so shoot it until it dies. Grab the green herb afterward.
    
    There's a small chunk inside the tunnel, a large chunk outside and another
    by the shore. Pick up the hand grenade by the barrel beside the large
    carcass then scour the area for more ammo and another grenade by the boats.
    There's also an FBC crate nearby. Scan it to find the first handprint
    (collectible) in the game. 
    
    There are two more chunks under the wooden walkway and another one in the
    corner, among the pile dump. Explore the deadend further west and scan the
    area to find a green herb.
    
    There should be more than enough carcasses to get 100% analysis. Once done,
    report back to your boss. A living carcass will burst through the shack's
    door. Kill it and hand over the samples for a scene and evaluation.
    Manually save your game and continue. 
    
    Once you're back, scan the corpse and an item near its head to find some
    ammo. There are other scannable objects here. Scanning the chunk of meat on
    the sink will also give a significant analysis boost. 
    
    Before opening the next door to the north, return to the dining hall to the
    west and scan the food vending machine to find the second handprint in the
    game. 
    
    Before returning to the kitchen, backtrack to the small storage room to the
    southeast of your map, where you first caught a glimpse of the B.O.W.
    There's another handprint located along the corridor, outside of that room.
    It is on the wall to the lower right. 
    
    Return to the kitchen and go through the door to the north. Follow the
    walkway until you reach a fork. Examine the brown, heavy door to the west
    to find Chris. You need to find the key so go through the next door and go
    downstairs. It's a dead end so scan the floor to find a green herb. Go
    upstairs this time and pick up the green herb along the way. Continue along
    the corridor only to find it blocked. Enter the crew cabin and proceed to
    the shower room. There's a mutated enemy here so kill it then immediately
    scan it afterward. Scan the nearby bed to find some ammo. 
    
    Go around the cabin and exit through the next door. The next door along the
    corridor bears and Anchor Mark. This leads to a weapon box. You can't open
    it for now so continue forth. The brown door to the right is locked so just
    go straight ahead. 
    
    As soon as you enter the door, you'll hear a woman's scream. Go downstairs
    to see her murdered. Open the door to the infirmary and kill the enemies.
    Don't forget to scan them before or after killing them. Scan the area for
    items, including another handprint by the wall with some x-ray results.
    Scan the floor near the woman to find the Crew Quarters Area Key.
    
    Exit the infirmary and kill the B.O.W along the way. Once you've exited to
    the hallway with two locked doors, open the first door to the left to enter
    the laundromat. There's a hand grenade on the table, some ammo and another
    grenade by the open washing machine (scan it). There's also a B.O.W that
    will emerge from one of the open machines there. Exit the room afterward. 
    
    Enter the crew cabin next. There's a BOW waiting by the door so quickly
    kill it. Continue forth and two more BOWs then backtrack to meet up with
    Parker. Open the door to trigger a scene. Chapter complete. 
    
    
    
    ============================
    ______ E02 | Episode 2 _____
    ______ Double Mystery ______
    ============================
    
    The control now switches to Chris and Jessica. Just follow the path until
    you reach the crash site. Jump down the ledge and scan the area for ammo.
    Continue until you reach the cockpit. Open the cockpit door then scan the
    control panel for a handprint. 
    
    Scan the pilot's corpse then pick up the Flight Plan from him. Continue
    forth and destroy the crates along the way to find some items. Open the
    gate to proceed inside the mine. You'll encounter some infected wolves.
    Kill them quickly then scan them immediately as their corpses disintegrate
    almost immediately. Past the large cavern are two paths. Don't worry since
    they'll lead to the same area. Pick up the ammo and continue forth. Before
    jumping across the gap, kill the infected wolves and pick up the BOW Decoys
    on the nearby crate. 
    
    Continue to the large cavern. There's a lot of infected wolves that will
    appear so use your BOW Decoys to make your job a lot easier. After clearing
    the area, pick up the ammo and green herb, as well as extra handgun ammo
    and BOW Decoys by scanning. Proceed to the next corridor and you'll find
    some stalagmites to the left. Scan it to find another handprint. 
    
    Continue forth and you'll find more crates. Destroy them to find additional
    supplies. Follow Jessica and jump to the next ice ledge. An accident
    happens and you'll find yourself temporarily incapacitated at the bottom of
    the pit and a large group of beasts unto you. Shoot a few of them but when
    their numbers get too much for you to handle, use your BOW Decoys to give
    you some breathing space. If you haven't used that much before reaching
    this point, you should have enough to survive until Jessica arrives. Climb
    the ladder then continue to the next area. Look over the ledge to trigger a
    scene.
    
    The control switches over to Jill. Push the table away from the nearby door
    then open it. In the bathroom, examine the toilet to find the screwdriver.
    Pick up the green herb in the corner as well. 
    
    Go back to the bedroom and a BOW will appear. You don't have any weapons so
    you just have to evade it. Position yourself in front of the TV and let the
    BOW attack. Evade at the right time and it will hit the TV, trapping it
    there for a bit. Now go to the control panel by the other door and screw it
    open. You have to re-arrange the circuitry so that the buttons will be over
    the glowing orbs. Open the door to leave the room. 
    
    You have to keep avoiding the enemies and make your way to the eastern side
    of the immediate area. This is a straightforward path so you don't have to
    worry about getting lost. Pick up ammo along the way and continue until you
    reach the large dining hall (Cafeteria). Go downstairs to meet up with
    Parker. Go through the door and he'll hand you x3 BOW Decoys. Enter the
    first door then avoid the BOWs. Head to the next room. This room has a lot
    more BOWs so you may have to use your BOW Decoys to lessen their numbers. 
    
    Head to the next room and go straight ahead. Pick up the Custom Parts on
    the cabinet beside the metal door. Kick the metal door to retrieve your
    weapons. After that, examine the green chest to modify your weapons.
    Install the Damage +1 upgrade to your handgun. 
    
    Once done, enter the room straight ahead and kill the BOW. Scan the bed to
    find a Hand Grenade underneath it. Backtrack through the two rooms and
    kill/ go past the BOWs. Scan the clock in the second room to find a green
    herb. Once you've reached the corridor where there's a door requiring a
    card key, scan the ornament on the table to obtain a Custom Part (+Firing
    Rate). You can return to the weapon room to upgrade your handgun again. 
    
    Return to the cafeteria and scan for some additional items. There's a Helm
    Door to the east but you can't open it yet so just take note of it. There's
    also a handprint in the turkey itself. Scan it then go upstairs. There's
    also another anchor door in the middle of the stairs. Ignore it for now and
    just take note of its location. 
    
    Go upstairs and scan the shelf in the middle-north to find a Hand Grenade.
    Kill the BOWs inside and continue forth. Make your way to the room where
    you woke up earlier. Enter that room and kill the BOW from before. Now go
    to the bathroom and scan the wall near the showerhead to find another
    handprint. 
    
    Exit to the corridor and shoot the lock open. There's also another Helm
    Door to the west so ignore it for now. Call the elevator and you'll have
    two options for your destination. Select the lower cabin first. Grab the
    green herb on the drawer then open the door ahead. This leads to the weapon
    box where you retrieved your weapons earlier. 
    
    Return to the elevator and select the bridge this time. Continue to the
    locker room and loot the green herb, shotgun shells and ammo. Once you make
    it to the bridge, scan the lower right corner to find a Hand Grenade.
    There's also a handgun ammo case in the leftmost control panel. 
    
    Finally, there's a handprint on the window near the middle so scan it as
    well. Examine the destroyed panel for a scene. Chapter complete. 
    
    
    
    ==============================
    _______ E03 | Episode 3 ______
    ______ Ghosts of Veltro ______
    ==============================
    
    You'll be in a flashback sequence with Parker in your control. Collect the
    ammo, hand grenade and green herb in the room. Exit to the next hall and
    take the path to the left. This leads to a green herb. Pick it up and
    regroup with Jessica. You have to eliminate all monsters in the area until
    Jessica tells you to move out. There's also a lot of grenades, herbs and
    ammo around the area so make sure to pick them all out before moving out.
    Make your way to the elevator and kill the monster there. Disembark from
    the elevator and continue to the next room. A monster will break through
    the windows. Kill it and continue inside. 
    
    There are more enemies waiting inside. Before entering, vault over the
    yellow caution sign to find a green herb and some ammo in the corridor.
    Exit the conference room and turn to the right to find an M3 Shotgun beside
    the Danger Sign. Before going forth, turn around and enter the room at the
    end of the corridor to find shotgun shells, a green herb and a couple of
    hand grenades inside. 
    
    Continue to the next room to the west to find another green herb and some
    ammo in one of the lockers there. Exit that room and continue to the next
    hallway. Follow the straightforward path until you reach a staircase. Make
    your way to the 6th floor and you'll find a large double-door. Check the
    table to the right before opening it to find a grenade and ammo. Enter the
    office area and kill the three monsters patrolling the area. Loot the
    lockers for some ammo then exit the room. 
    
    Head to the south and open the gate. The monsters chasing Jessica will be
    kind enough to wait until you finish the sequence. Head to the next room
    and collect the ammo and herbs then call the elevator. You have to defend
    yourself from waves of monsters that will attack. After a while, the
    elevator will arrive. Head there and push the button to close the door. 
    
    Disembark from the elevator and make your way to the helipad. After the
    scene, the control switches back to Jill. 
    
    Go downstairs to reach the lower portion of the bridge. Collect the green
    herb and handgun ammo on the table ahead, near the elevator.  Before taking
    the elevator, kill the BOW in the next hallway and enter the room to the
    northwest. Here you'll find a lot of goodies, including a Helm Key and
    Custom Parts. Collect the BOW Decoys and ammo. There's a card
    reader-protected safe in here as well. Take note of its location. 
    
    There's another helm door to the southwest. Open it using the key you found
    to find some valuable items inside. Start off by getting the ship's Upper
    Deck Map on the wall to the south. Pick up the Crest from the bookshelf
    then examine the captain's seat. Scan his open stomach to find shotguns
    shells. You can examine the nearby book as well to know the history of the
    ship. 
    
    The elevator is not working so backtrack to the elevator you used to reach
    the bridge. Next, select the Upper Cabin to reach the second Helm Door you
    passed by earlier. Scan the bed to obtain “Illegal Custom Parts”
    from underneath it. Return to the elevator and select the Lower Cabin and
    head to the weapon box room to upgrade your weapon using the custom parts
    you found earlier. 
    
    Make your way to the cafeteria where you'll find two new enemies. These
    fire projectiles so take them out from a distance. Before opening the helm
    door in the Cafeteria, go upstairs and make your way to the middle-northern
    room. There should be a shotgun displayed on the wall and an empty pedestal
    under it. Place the Crest you obtained earlier to get this shotgun, called
    Windham. A BOW will burst through the cabinet beside you so take it out and
    return to the cafeteria. When ready, open the helm door to proceed to the
    next area. 
    
    Once you've reached the large hall, go behind the large clock to the east
    to find a handprint behind it. 
    
    There's also a weapon box nearby. Upgrade your shotgun if you have the
    extra part(s). Examine the massive door behind the clock then examine the
    note posted beside it. You'll have to go to take the stairs and to the
    promenade deck. 
    
    In the same area, go downstairs and scan the broken display case on the
    wall to the northeast. You'll find another handprint there. 
    
    Next, take any of the stairs to the northwest/southwest to reach the third
    floor. Open the door to the southeast to reach the Solarium. There are free
    scanning targets here so just open your scanner and scan the chunk of flesh
    on the ceilings and on that massive lump. Hack the panel beside the
    green-lit door ahead to open it.  Enter the room and scan the handprint on
    the electrical box. 
    
    There's also a M40A1 rifle, a custom part and a document on table to be
    added to your Key Items inventory. There's also a control to purify the
    pool. Activate it and leave the area since the filtration will take a
    while. 
    
    Back in the main hall, make your way to the bottom floor and enter the door
    leading to the promenade deck. Once there, destroy the crate at the bottom
    of the stairs to grab some handgun ammo. Go back upstairs and enter the
    door. Follow the corridor and grab the rifle and handgun ammo at the end.
    Enter the next door and take out the ranged enemies across. 
    
    Follow the path to the left to find a green herb, then go around and take
    the stairs to the lower floor to find a custom parts kit on the table. 
    Enter the small storage room southwest of the table to find a Shotgun Ammo
    Case. There's also a weapon box nearby so use it to upgrade your weapons. 
    
    Go back upstairs and examine the white gate with red arrows to call your
    partner and lift it. The comms officer is located inside the room in the
    corner. Before opening it, grab the ammo and clear the area of enemies
    since you'll have to take it down. 
    
    This fight will take a while and will surely test your survival skills.
    First off, take note of the gas canisters. You  need to detonate these when
    the boss gets near. This should stun it, allowing you to go up close and
    deal massive melee damage. Next, the enemies here will be endless. You'll
    encounter the basic and upgraded forms melee-type mutants, and the ranged
    mutant. The ranged mutant can also lay down traps that will prevent you
    from moving so make sure to watch where you're going. 
    
    Next, the ledges and windows. This will allow you to vault over them,
    giving you a quick escape. Keep on the move and concentrate your fire on
    the boss only. It's okay to shoot the ordinary, pesky enemies as long as it
    will help keep you alive. Take note that the health and ammo in this area
    is very limited so you'll have to do with what you have. Your partner will
    be completely ignored by the enemies as well so don't count on him. As
    usual, this boss' weakness is in the head. Try your best dealing damage
    with it. Kill the remaining enemies and get the Lifebouy Key from its
    corpse. 
    
    After the battle, scan the crate inside the room where the mutated comms
    officer came out. 
    
    In the same area and before leaving, go to the lower floor and go to the
    open kitchen. There's another handprint on the hanging cabinet. 
    
    Now open the Lifebouy door to the west and examine the elevator. Next, open
    the control panel so you can rewire it. From here, you can go back to the
    bridge or deck. There's no point in going back to the bridge for now so
    select Deck. Grab all ammo, green herb and grenades. There's some ammo
    inside the trash bin that you can reveal by scanning and a safe that's
    locked by a card reader. Both doors leading outside are locked in the
    similar fashion as well so ignore them for the meantime.
    
    Check the handprint on the table to the left. Return to the elevator then
    go to Promenade Deck. 
    
    Make your way back to the main hall and head to the second floor. Open the
    door to the Communications Room using the Lifebouy Key and the chapter will
    be complete. 
    
    
    
    ===================================
    __________ E04 | Episode 4 ________
    ______ A Nightmare Revisited ______
    ===================================
    
    Once in control, collect the items nearby and scan the control panel to get
    some shotgun shells. You can examine the Safety Procedures nearby as well
    if you want. Leave the Comms room then take the Iron Anchor Key from
    Raymond. You have to go to the Casino in the first floor of the hall but
    before leaving, go upstairs and return to the Solarium. If you followed
    this walkthrough and activated the water-filtration system earlier, then
    the water should be clean by now. 
    
    Dive to the water and head to the nearest ladder. This will bring you to
    the diving pool's diving board. Climb the diving board to find a rifle
    ammo, machine gun ammo case and a handprint. 
    
    Return to the pool and go to the northeast corner ladder. Scan the stumbled
    artificial tree to get some ammo, get the custom parts on the nearby table
    and Illegal Custom Parts on the counter of the nearby hut. Collect the BOW
    Decoys, Grenades and ammo nearby. There are some meat chunks you can scan
    as well. Leave the Solarium and head back to the main hall. 
    
    Upgrade your weapons using the parts you acquired. Before moving to the
    casino, you can backtrack to the Cafeteria to open the Anchor Door there.
    Inside, you'll find more ammo. Scan the table near the wall to get a Custom
    Parts as well. Once done, enter the casino next.
    
    There's a small fountain in the middle of the casino with some fishes and a
    shining golden object on top. Just take note of this object of interest
    when the power returns. Turn right (south) and you'll find a Handgun Ammo
    Case by the grates. 
    
    Turn to the right again and scan the slot machines to the southwest. You
    should find another handprint there. 
    
    You'll also find a Green Herb to the northwest part of the room, beside the
    stairs. Now go upstairs to the northeast to find the breaker for the
    casino. Activate it to restore the power. Go to the fountain and press the
    button. This will transform the fishes into flesh-hungry beasts. Kill them
    all and grab the coin that they'll drop. 
    
    There's also a note by the fountain that'll say that the door to the VIP
    room needs 107 grams to open. Play the slot machine nearest to the stairs.
    Don't worry if you don't win since you'll always get your coin back. Keep
    playing until you hit the jackpot and get a Bundle of Coins. Now go to the
    VIP door and place the coins on the platter. You need to place 3 bronze, 2
    silver and 4 gold coins to get the exact weight. 
    
    Once inside the VIP room, collect the ammo and scan the cabinet by the
    wall. You'll be able to obtain a Custom Part there as well. Now go down the
    ladder until you reach the bottom floor then use the next ladder to climb
    back up. Follow the tunnel to the Freight Lift. Before boarding the lift,
    check the southwest corner (refer to the map) to find a Custom Part again. 
    
    The key to operate the lift will be missing so enter the door to the south
    and follow it until you reach an elevator. It won't be operational so you
    have to rewire the nearby control panel again. Activate the elevator to
    return to the Crew Quarters. 
    
    Make your way through the dining room and the kitchen. You'll finally reach
    the room where the dummy Chris was held. Enter it and kill the BOW inside.
    Scan the handprint on the Veltro banner, then grab the Custom Kit on the
    floor. Scan the corner beside it to find some handgun ammo. There's also a
    note on the table that you can examine. 
    
    Leave the room and then go upstairs. Continue forth until you reach the
    Iron Anchor door you found earlier. Enter it to find ammo, green herb, MP5
    and a weapon box. Swap any weapon then apply the new upgrades you found. I
    suggest bringing in the MP5 and swap it with your M401 Rifle. There's a
    boss battle ahead so it is recommended to attach Bind, Damage +30 and
    Infighter to your MP5. Otherwise, you can opt to put these instead to your
    shotgun. There's also another custom part that you can pick up from the
    floor along the corridor outside, though you should be able to scan and tag
    it from the weapon box's location. 
    
    Leave the room and continue to the infirmary where you recovered the keys
    earlier. Enter the room and examine the note if you want. After doing so,
    you'll find the mutated Rachel outside the window. Pursue her and you'll
    encounter her immediately in the staircase outside the room. Aim for her
    head when you can and evade her lunge. She doesn't have that much attacks
    so you have to expect that she'll get in close to grab you or pummel you.
    After dealing enough damage, she'll cower and run away. 
    
    Follow her and take out the BOWs along the way. She'll appear inside the
    crew cabin's shower room. The space  here is very limited so deal damage to
    her the best you can. Like before, she'll run away through the vents when
    enough damage is dealt. 
    
    Exit the crew cabin and you'll encounter a shooter BOW around the corner.
    Be prepared since Rachel will be here as well. Engage her and deal damage
    to her the best you can. Continue forth to the staircase and you'll
    encounter Rachel again. 
    
    You'll eventually reach the dining room. Here, you'll have to finish her as
    more enemies come in. Parker will arrive to lend a hand. It will be a good
    idea to throw a grenade or two to soften the enemies up. 
    
    After defeating Rachel, pick up the Lift Key from her corpse then head back
    to the freight lift. Use the key on the panel then pull the lever to
    activate the lift. Chapter complete. 
    
    
    
    ===============================
    _______ E05 | Episode 5 _______
    ______ Secrets Uncovered ______
    ===============================
    
    You'll be controlling a new character now. Start by scanning the immediate
    area for items. First, scan the crates to the right for some MG ammo. Go
    downstairs and before entering the room, scan the barrel on the floor
    beside the shelves with boxes for a Screwdriver. Enter the room and grab
    the green herb inside then exit and continue along the corridor. You'll run
    into two doors. One is locked and can only be opened by rewiring the
    control panel. Open the panel using the screwdriver you found earlier and
    start rewiring it. 
    
    Examine the controls to open the locked down door. Get the grenade and the
    MG ammo by the shelf then exit the room. Exit through the next door and go
    to the next room. Scan the wall to the right to find a handprint. 
    
    Loot the ammo and grenades nearby then scan the floor to obtain the
    Security Token. This sub-chapter will be complete afterward. 
    
    Control shifts back to Jill. Get off the lift then head to the northeast
    corner of the room. Scan the logbook on top of the box to find a handprint.
    
    
    The door to the southwest requires a card reader so ignore it for now. Go
    through the northeastern door. If you noticed, there's an ammo case on top
    of the pipe but you can't reach it for now. Shooting it won't dislodge it
    from its location either. Ignore it for now then go down the ladder.
    Proceed through until you reach a control room. Scan the pipe beside the
    consoles to find a rifle ammo. There's also a weapon box here so customize
    / swap your weapons as necessary. Examine the warning screens to know where
    the problem is. You can't do anything with the consoles for now so just
    leave the room and continue.
    
    Exit the room and turn right to find a couple of crates. Break them to
    obtain some ammo. You have to wade through flooded waters this time. There
    will be infected fishes as well; however, engaging won't be cost-effective
    as of this moment since you probably have limited ammo after your fight
    with Rachel last time. Follow the corridors until you reach a room with an
    elevated platform and green herb. Before reaching that room, you should
    have noticed steam blowing off from an overhead path. Take note of this
    since you'll have to return here in a short while. 
    
    Exit the room and quickly turn right (north) then left (west) to find a
    steel gate. Open and go upstairs. Scan the vent to find some MG ammo then
    enter the door. Ignore the console for now then grab the green herb ahead.
    There's also a note that will tell you how to operate the steam using the
    lever to the right. 
    
    A: Maintenance Room
    B: Engine Room, Upper level
    C: Engine room, lower level
    
    Pull the lever once so it stops the steam from blowing in the lower level.
    Backtrack to the water and kill/ avoid the monsters along the way. There
    are MG ammo in the dead end to the south. One is on counter while the other
    should be scanned, submerged on the floor. Now enter the next gate and go
    through another door to reach the engine room's lower level. Turn to the
    right to find a custom parts kit. 
    
    Now go around and obtain the Queen Zenobia Lower Interior Map on the wall.
    Go through the next door this time and go up the ladder. Pick up the ammo
    along the walkway and ignore the large cog door for now. There's also an
    Illegal Custom Part in the other platform with no way to reach it. Just
    take note of its location since you can't get it for now. Go downstairs and
    carefully kill the infected fishes before moving forth. 
    
    Enter the room to straight to the northeast and kill the monster inside to
    find an AUG and a custom kit. Exit the room and head south this time.
    There's some shotgun shells underwater in front of the stairs to the
    southwest so scan it and pick it up when you have the chance. Now go
    upstairs and destroy the crate to find a shock grenade. Enter the nearby
    door to find yourself in the engine room's upper level. Go straight to find
    a Machine Gun Ammo Case and a memo beside it. Examine the console to update
    your objectives. 
    
    Now pull the lever to remove the steam in the upper level. Pull the lever
    near Parker again so it stops to A. Now exit through the door behind Parker
    and go back to the previous room with a green herb and elevated platform. 
    
    Exit to that next room and you'll notice that the steam is gone now.
    There's also another out-of-reach Custom Part on top of the tank here. Like
    the Illegal Custom Part a while ago, ignore it for now since you'll be able
    to collect it in the later chapters. Grab the Cog and shock grenade in the
    room. Scan the floor beside the valve to find some shotgun shells. Now turn
    the valve so the dial turns to “Off”
    
    Now you have to backtrack to Parker. Take note that enemies will spawn the
    areas you cleared so you have the option to run past them or engage them.
    After regrouping with Parker, go past him and exit through the other door.
    Now you have to go downstairs and make your way back to the Cog mechanism
    you saw earlier. Place the cog in the middle then operate the button to the
    left to reveal the Restart Key. Get the key and return to the engine room.
    Place the key on the other console and watch the next scene. Regroup with
    Parker to complete the section. 
    
    The control now switches over back to Keith. Follow the path and take out
    the BOWs along the way. Once you've reached the crash site, invisible
    Hunters will attack you. Fall back to the ledge you jumped from. This way,
    you can avoid getting surrounded. Let your partner stay in front so the
    enemies attack him. Keep your eye on the shimmers and distortion in front
    of you and feel free to shoot them. If you're using your shotgun, wait
    until they get into close range to knock them off. Take note that after
    they stagger, you can shoot at them while they're down. Keep doing this
    until your partner tells you that you've taken care all of them. 
    
    Collect all items you from the crates and scanning the area. Once done,
    find the terminal and examine it for a cutscene. Mission complete. 
    
    
    
    ===========================
    _____ E06 | Episode 6 _____
    ______ Cat and Mouse ______
    ===========================
    
    The control will now switch to Chris. Ignore the weapon box since Chris
    won't allow you to use it. Get inside and get the MG ammo in a vase in the
    northeast corner of the room (scan). Grab the handgun ammo nearby and scan
    the vase beside the map to get a hand grenade. Obtain the ship interior map
    on the wall as well. Next, take the elevator down and exit to the
    promenade. There's a lot of enemies here but don't worry, they're not
    infinite. You have to blitz through them and go upstairs so you can easily
    funnel them. 
    
    Scour the area for more items. I won't be specifying their individual
    locations. Once done, continue through the steel Lifebouy door in the lower
    floor and make your way to the exit. You won't be able to use the weapon
    box here so just go past it. Once you've reached the promenade area's
    entrance and before opening the Helm Door, go downstairs to find a Hand
    Grenade in the corner. 
    
    Once you've reached the main hall, scan the space below the large clock's
    pendulum to get some shotgun shells. Now go upstairs and get some handgun
    ammo on the table near the weapon box. Now go downstairs and enter the
    Casino. Grab the green herb on the chair near the door and it will break
    open, revealing two massive chainsaw monsters. 
    
    You have to use your grenades here to stop them on their tracks. Pulse
    grenades are powerful enough to stun them and allow you to land a melee
    attack. Keep distance and don't allow yourself to get caught in their
    chainsaw attacks since you can instantly die regardless of your health. Use
    the slot machines, fountain and escalators to run around and lead them to
    circles while you're attacking their heads. Take care not to get caught by
    their foot traps. 
    
    After taking them out, obtain the Trident Key from one of them then
    continue to the door where they came from. Grab the green herb and hand
    grenade then open the door. Jump through the opening and immediately kill
    the bloated monster before it explodes near you. Exit the door and
    immediately kill the bloated monsters. Scan the pile of gore in front of
    you to find a hand grenade. This room has a lot of monsters so take them
    out before continuing. Scan similar piles ahead to find a handgun ammo and
    another grenade. Take the ladder up. 
    
    Kill the bloater immediately then jump down the next opening. You can't go
    anywhere else so ride the lift and go down. Go through the door to the
    northeast and jump down the ladder. Follow the corridor until you reach the
    control room. There are two exploding monsters and a clawed one outside.
    Before heading out, grab the two grenades on the console. Exit and throw a
    grenade in the middle. The double detonation should instantly kill the
    clawed monster as well. 
    
    Go through the next door and follow the corridor. The first corner has a
    ranged monster, while the second corner has an exploder and two normal
    monsters. Kill them and proceed further. In the next room, there's an
    exploder inside the room with several ammo. There's also a normal monster
    ahead but be careful since two more will spawn behind you. Kill the
    exploder and grab the much needed ammo. There's also a green herb in the
    corner, beside the valve. 
    
    The next room has an exploder and two ranged monsters. Shoot the exploder
    first then deal with the ranged monsters. Exit the room and kill the
    monsters ahead. Enter the gate to the south and head to the next door to
    complete the section. 
    
    The control will now switch to Jill. You have to find the pipe in the
    console Parker was operating earlier, this is beside the map display on the
    wall. After grabbing the wall, swim to the grate in the middle and pry it
    open. 
    
    It will fail the first time so find another pipe in the bottom of the room,
    middle-right side. Remember to take a breather using the air pockets at the
    top of the room. Pry open the grate for the second time to escape. 
    
    After the scene, scan the floor near you to find a hand grenade. There's an
    ammo box ahead and a Shotgun Ammo Case. Now you have to make your way back
    to the control room. Be careful since more infected fishes will be waiting
    to ambush you. Before reaching the control room, there will be two supply
    crates in the corner near the door. Open them for some ammo. After the
    cutscene, use the weapon box to upgrade/ swap weapons. Exit the control
    room and head to the ladder. You'll be ambushed by two normal monsters.
    Kill them and go up the ladder. Return to the lift and pull the lever for a
    cutscene. 
    
    Your next destination is the main hall. Exit the lift enter the tunnel to
    the north. Be careful of the monster on the ceiling. Take the ladders up
    until you reach the casino VIP room. Make your way to the main hall next.
    Once in the main hall, before taking the elevator, head to the northwest to
    find a broken display case with a Custom Parts kit. Regroup with Parker and
    take the elevator. A large monster will jump on top of the elevator. You
    have to quickly shoot its dangling limb's soft spot before it smashes you
    in, dealing heavy damage. Keep doing this until it lets up. 
    
    Once you've reached the observation deck, grab the ammo and green herb
    nearby then use the weapon box if you want. There's a boss battle ahead so
    make sure you don't get caught off guard. 
    
    This boss only has two attacks and will have predictable movements due its
    size and overall build. First is the charge. Evading it will require proper
    timing but it will help waiting for it to get into charging position (wait
    for it to lay down its massive, carapaced limb in front it) then quickly
    run away. The two gas tanks will help halt its charge, rendering it
    motionless. Use this chance to pump bullets to its unarmored parts. 
    
    After charging, it will be vulnerable for 3-4 seconds, enough time to pump
    lead to its squishy parts before moving away. It's attacks are devastating
    and can even knock down your character so do your best avoiding it. Also,
    aside from the two gas tanks, you don't have any other means of stopping
    the creature. Keep repeating the pattern until you defeat it. You can scan
    the remains several times to get your analysis up. 
    
    After defeating the boss, the remaining supplies in the room, including a
    Rifle Ammo box by the window. There are ammo under the seats so make sure
    to scan them as well. Once ready, go up the ladder. Scan the box to the
    left to find some handgun ammo then get the Veltro Key Card from the card
    nearby. There's also a Veltro Agent's Journal that you can read. 
    
    Open the door using the key card then collect the ammo from the ammo boxes
    right outside the door. Continue along the walkway and pick up the green
    herb before the stairs. Continue up and take the ladder to reach the
    antenna array. Scan the handprint on the electrical panel then operate it.
    Rewire the antenna .
    
    
    
    =============================
    ______ E07 | Episode 7 ______
    ______ The Regia Solis ______
    =============================
    
    Once in control, go back to the observation deck and take the elevator to
    the north. The elevator will stop on the third floor of the main hall. Take
    the stairs as you learn your next destination from Quint. Before going
    anywhere, I suggest making a little detour to pick up a weapon. Go to the
    second floor of the main hall and go back to the cafeteria. Remember the
    door that's locked with a keycard, on the way to the library? You should be
    able to open it now and obtain the Python Magnum. Scan the bookshelf to
    find some MG ammo. An enemy will drop off from the ceiling so take it out
    as well. 
    
    There are more enemies in the library where Rachel will also make an
    appearance. She'll drop an illegal custom part so weight the risks of
    engaging her with your current ammo and health supplies. 
    
    Head to the lowest floor to find Raymond on the way to the Promenade. Once
    you're in the area, go downstairs and destroy the crate for some ammo. Now
    make your way to the dining area and you'll caught a glimpse of a Hunter.
    Carefully move and kill them when they attack you. Head to the lifebouy
    door where more of them are waiting. Have your shotgun ready. Your
    destination is the Deck but I suggest going to the Bridge first and open
    the safe there to get an Illegal Custom Part inside the briefing room in
    the level as the elevator.  
    
    Now return to the elevator and take the Deck level this time. There's also
    another safe here containing an Illegal Custom part. Now head outside and
    wait for the hunters to attack. Have your shotgun ready and repel their
    attacks. Grab the green herb near the weapon box and use the box as well to
    swap/upgrade your weapons. There's a weapon cache along the way. Prepare
    for two more waves of hunters that will appear in the helipad. Once done,
    destroy the crates for some much needed ammo and green herbs. 
    
    Before opening the UAV container, head to the edge of the foredeck to find
    a handprint there. 
    
    As soon as you're in control, destroy the crates for ammo. Follow Parker to
    the next area. Pick up the green herb and clear the walkway as fast as you
    can. Destroy the crates along the way for some extra ammo and use the
    explosive barrels to kill enemies faster. Once you enter the next room,
    throw a grenade to kill the ranged and exploding monster. Take the elevator
    down. 
    
    Exit the elevator and pick up the green herb by the doorway. Rachel will be
    here to make your job harder, regardless if you killed her back in the
    lower cabins earlier. First, head to the control room to the left. Scan the
    window to find another handprint. Grab the ammo behind as well. Exit the
    other door of that room to find a Custom Parts kit in the other end.
    
    Quickly backtrack and go around the opposite way. Take out the ranged enemy
    blocking the ladder then jump down. Ignore the ranged BOW ahead then get
    the Magnum Ammo Case behind it. Continue forth and avoid the bear traps.
    The last corner will have a couple of traps and a ranged BOW. There's no
    way to get past this so throw a grenade to clear the path. 
    
    Save at least one BOW Decoy for the last turn since there's a chainsaw
    monster waiting at the end. Throw the decoy to the right, enough to give
    you space to run past the chainsaw monster. Pick up the RPG/rocket launcher
    ahead then enter the door. (If you missed it the first time around, like I
    did, don't worry; you can get it at the start of the next episode)
    
    In this door, run through the corridor and go past Rachel. There will be
    ranged BOWs on the door. Just ignore them and run towards the door. Keep
    mashing the button to open it. Examine the set of radios ahead to activate
    the UAV and complete the episode. 
    
    
    
    =============================
    ______ E08 | Episode 8 ______
    ______ All on the Line ______
    =============================
    
    Swim through the corridor until you reach the Cargo Hold. If you missed
    getting the Rocket Launcher earlier, this is the time to do so. Swim up to
    get some air then make your way to the ladder. Go around the walkway and
    enter the control room where you scanned a handprint earlier. Table and
    area behind it to find more ammo. Now jump off the ledge nearest to the
    control room and dive. Open the door and follow the corridor until you
    reach a staircase. If you swim up, you'll find a ladder leading to Trident
    Door. Ignore it for now; scan the side to get some ammo instead. 
    
    Jump back to the water and dive to the bottom. Grab the ammo box there and
    open the door. Swim in the corridor and make sure to catch your breath by
    going up the open vents. Follow the path until you reach the large room
    with Cog mechanism (where you got the Reset Key). There will be swimming
    BOWs here; avoid them since you don't have any way of attacking them. Don't
    forget to grab the Illegal Custom Parts that's unreachable a while ago. 
    
    Continue swimming until you reach the control room. There's an ammo box in
    the middle so pick it up then swim up in the middle vent, where you pried
    it open a while ago. Climb up and jump back to the water at the other end
    of the tunnel. From there, enter the room to the right then swim to the
    next room. Grab the Custom Parts kit that's previously unreachable. 
    
    Continue swimming and you'll find an ammo box along the way. There's a
    broken window that you can swim through ahead; enter it to reach the
    control room easily. There's also an air pocket here that you can use.
    Continue through the next corridors and once you reached the ladder, grab
    the Rifle Ammo Case on the pipe near the ledge. 
    
    Continue to the lift and swim up to grab some air. You'll find a Custom
    Parts Kit and an ammo box on the lower platform underwater so dive down and
    grab them. Once done, climb up the ledge and pick up the green herb in the
    corner. Scan the boxes and electronic cabinets to find ammo. There's also
    another green herb in the corridor to the south. 
    
    Go through the tunnel to the northeast and jump down the water. Swim to the
    next ladder and climb up. Scan the floor near the fan to get some ammo then
    continue up to the casino VIP room. Scan the chairs to find some ammo then
    exit the room for a scene. 
    
    During this sequence, you have to gun down the grotesque tentacles. You
    have to mind your gun's temperature. Save your grenades when the tentacles
    are swarming towards you. Shoot also the pods that they release. The
    grenades replenish over time but you still have to make your shots count.
    You'll have to heal as necessary. Continue until you get a cutscene. After
    the scene, the section will be complete. 
    
    After the scene, you'll be partnering up with Chris. You'll have to make
    your way to the lift and dive again. Don't bother using the Pulse Grenade
    unless its necessary. Open the previously locked door and follow the
    corridors. Grab the handgun ammo along the way and exit to the next room.
    An BOW will emerge from the vent. Kill / avoid it then swim up to the open
    vent for air. Grab the ammo on the floor as well. Continue to the next
    corridor and grab the shotgun shells. Kill/ swim past the BOW and open the
    door to reach the hold. Make your way to the corner door again where you
    dove earlier then make your way back to the staircase where the trident
    door is located. Climb up the ladder and Chris will give you the Trident
    Key. Open the door to enter the lab. 
    
    Once inside, go past the door with fingerprint recognition system and vault
    over the broken window. Scan the room to find a Pulse Grenade and handgun
    ammo. Examine the computer to register your fingerprint. You can also use
    the weapon box nearby. 
    
    Return to the other door and operate the fingerprint sensor to the left.
    Once inside, scan the handprint on the locker to the left. There's also an
    Illegal Custom Part and some ammo on the bench. There's also a BOW Decoy
    under the shelves on the other side. 
    
    Now enter the sterilization chamber. A new BOW will make an appearance. Use
    your pulse grenade to stun it and wait until the door is opened. Fall back
    and engage it. The enemy is slow and the area's pretty wide so run around
    and shoot its unarmored parts until it explodes. Now for its surviving
    lower half, keep distance until it is taken out. Don't forget to scan it as
    well for additional analysis points. 
    
    Now before doing anything, scan the bloody side of the aquarium to find
    another handprint. 
    
    Before doing anything, pick up the L. Hawk from the seat in the corner then
    go back to Chris's sterilization chamber and scan the floor to find another
    Illegal Custom Part. 
    
    Once done, take the elevator to the west. After exiting, scan the left side
    of the first arc in the tunnel to find another handprint. Go through the
    tunnel and scan the flesh chunks for large analysis boosts. Pick up the
    handgun ammo along the way as well. Once done, head to the vault door in
    the end of the tunnel to complete the episode. 
    
    
    
    =====================
    __ E09 | Episode 9 __
    ______ No Exit ______
    =====================
    
    Head inside and make your way to the security door. You'll encounter two
    BOWs along the way. Kill them and head to the next room. If you haven't
    collected all items here, you should be able to do so now. Take the
    elevator next. In the next room, you'll find more items. There will be two
    Rocket Launchers (though you can only swap one of your weapons and carry of
    launcher at a time), green herbs (one must be scanned from the dumpster),
    M401 rifle, BOW Decoys, a Python Magnum (and magnum bullets beside it), MG
    ammo, shotgun shells and Shock Grenades. Take note of their general
    locations. 
    
    Once ready, activate the two generators to activate the computer. There
    will be a lot of BOWs that will start pouring in. Stay on the upper
    platform for the meantime and take out the enemies that will go after you.
    One of the generators will reset so you have to go down and pull the lever
    down again. Use your grenades, especially the BOW Decoys if ever you feel
    that you're getting overwhelmed. I also suggest using the Rocket Launchers
    here to deal splash damage to multiple enemies. This way, you'll save green
    herbs and bullets. Eventually, hunters will also appear. Do the same tactic
    you did the first time you encountered them; find a corner and wait for
    them to attack to avoid getting surrounded. Once clear, gather the
    remaining supplies and ammo then regroup with Quint to examine the data. 
    
    After the cutscene, the control will switch to Jill. Before moving on,
    there are invisible laser barriers that will prevent your progress. Use
    your scanner to see them. Turn around from Chris and operate the panel on
    the wall. This will allow you to move forth. Then find another similar
    control box nearby and operate it. This should deactivate all lasers in the
    walkway. The door nearby won't open so head to the next door. Pick up the
    green herb along the way. 
    
    Examine the fingerprint scanner beside the door and enter the room. You'll
    find ammo (scan the corner beside the MG ammo to find some Magnum ammo) and
    a green herb. There's also a manifesto under the blacklight that you can
    read. There's also a Machine Gun Ammo case on the table in the middle. 
    
    Head to the next room and find a computer station in the corner. Scan the
    wall above the monitor to find a handprint. 
    
    You can find another Illegal Custom Part by scanning the reading equipment
    on the table beside the rifle ammo. There's also another note on the table
    in the middle, this time discussing the Malacoda mutation. Exit to the main
    viral container. Collect the ammo outside. There's also a weapon box and a
    green herb beside it. Head to the elevator and ride it down. 
    
    Exit the elevator and collect the ammo nearby. Use your scanner to see the
    invisible laser grids and make your way to the control panel. You can't do
    anything about the item by the corpse so ignore it for now. Press the
    button once then backtrack to the starting point. You should be able to go
    down the ladder next. Exit to the next door where you'll find a ranged BOW
    and two shielded BOWs. Use grenades if you have to then climb up the
    platform to find some ammo, a pulse grenade and an Illegal Custom Part. If
    you peek through the window, you'll find another Illegal Custom Part
    floating in the water. Just ignore it for now. 
    
    To open the next door, use the fingerprint scanner beside it. Continue
    through another door to find the map for the Laboratory on the wall. Scan
    the floor in the corner to get some shotgun shells then collect the other
    ammo in the room. You can't copy the passcode from the console yet so find
    the laser control console near the door. Use it to deactivate the laser
    grid you encountered earlier. 
    
    Return to the laser room with the corpse and examine the body. Read through
    the notes to obtain the Prototype Vaccine. Return back to the control room
    and use the inoculator. Next, examine the console to enter the employee ID
    and download the data.
    
    Wait until the download is complete then get the Authentication Code from
    the console. Now leave the room and make your way back to Chris. The room
    will be filled with virus-infected water so you have to swim out of the
    area. The laser grids will still be active so don't just go swimming
    blindly. You have to swim above the laser traps and through the broken
    window. Swim up for air. Before finding the ladder to regroup with Chris,
    we must dive again to get the Illegal Custom Parts you saw floating around
    a while ago. Dive to the window level and swim north. You should find it
    along the way. Now swim to the ladder and climb up to regroup with Chris.
    Use the weapon box as necessary.
    
    Now examine the terminal to initiate the virus neutralization program. Now
    you have to fend yourselves from multiple BOWs. Take out the ranged BOWs
    and stay on the upper platforms. Shielded BOWs will make an appearance and
    will be able to jump on the platforms. Just switch platforms as necessary.
    Don't forget to scan them as well. After defeating all enemies, cutscene
    plays and the episode will be complete. 
    
    
    
    ==========================
    ____ E10 | Episode 10 ____
    ______ Tangled Webs ______
    ==========================
    
    You'll be controlling Parker this time. You have to head to the bridge so
    enter the Promenade. Go downstairs and destroy the crate to find some
    handgun ammo then continue to the main area. You'll encounter a knight BOW
    here and several stalkers. Take them out and head to the Lifebouy Door.
    You'll find two stalkers and a knight BOW inside. You have to use a grenade
    to stun them then shower them with shotgun shells up close. Take the
    elevator but do a detour to the deck first. Head to the helipad and destroy
    the crates to find some ammo. Scan the UAV launcher to find a Custom Part.
    Return to the elevator and go to the bridge this time. Watch the scene and
    the section will be complete. 
    
    You'll now have to control Jill again. Follow Chris as he leads you out of
    the lab. Jump to the hole and dive down. Follow the corridor and you should
    see an Illegal Custom Parts kit before the next corner. Debris will fall
    down on it but that doesn't mean you can't get it. Pick it up and continue
    swimming through the hallway to reach a ladder. Go up and follow Chris.
    Once you exit the door, an explosion will occur nearby. Check where it
    happened to find a Handgun Ammo Case. 
    
    Jump down from the ledge and follow the path. Attempt to follow Chris, only
    to have your path stopped by an explosion. Open the door nearby and
    continue until you find Parker. Talk to him and assist him. Continue to the
    next door and grab the handgun ammo. Move on and your path will be hindered
    by steam. Backtrack a bit and turn off the steam using the button past the
    group of floating BOWs. 
    
    Two BOWs will emerge from the water. Shoot the nearby gas tank to soften
    them up then finish them off with your handgun. Continue forth to meet up
    with Chris. Turn around first to find some handgun ammo by the blocked
    door. Kill the group of BOWs in front of Chris by shooting the gas tank
    nearby. Kill a couple more ranged BOWs in the next turn by doing the same.
    Kill the last BOW in the boiler room and continue through the door. Follow
    the walkway for a cutscene. 
    
    After the scene, you'll have another countdown. You have to make your way
    out of the ship and go to the foredeck before the time runs out. Head to
    the door and destroy the crate to find a green herb. There's also a weapon
    box nearby that you can use if you want. Jump down the ledge to encounter
    another knight BOW charging towards you. Stop it on its tracks by shooting
    the gas tank by the wall. Kill it then turn the valve to the left to turn
    off the fire stream. 
    
    Continue to the end of the walkway and grab the MG Ammo from the crate.
    Take the ladder up and kill the ranged BOW there. Proceed to the end of the
    path and jump to the shaft. Kill the two BOWs then grab the Custom Parts in
    the crate. Climb up the ladder afterward. 
    
    Continue to the viewing deck of the ship and run ahead. Be careful of the
    falling lifeboats and debris. Once you've reached the end, watch the
    following scene and the episode will be complete. 
    
    
    
    =========================
    ___ E11 | Episode 11 ____
    ______ Revelations ______
    =========================
    
    You'll now be fighting against a giant, mutated beast. There will be green
    herbs here and a hidden herb to the left. There's also a handprint in the
    middle of the platform, on a boiler. 
    
    Don't waste your ammo since the only way to take out the parasites is by
    using rocket launchers These are dropped by your support chopper. You have
    to evade/ shoot out the projectiles the parasites will release and you have
    to move from side to side to avoid getting crushed by the slam attacks of
    the parasites. The rocket launchers are only one-shot weapons but they're
    powerful enough to take out the parasites. Take out all tentacles to
    complete this sequence. 
    
    In this sequence, you have to use the mounted machine gun on the chopper to
    deal with the multiple parasites. Like before, keep an eye on your gun's
    temperature to avoid overheating. You can also launch grenades but use
    these only when multiple parasites are converging or if you need some
    breathing space. The grenades are slow to recover so you'll have to rely on
    your gunning skills to take out the parasites. The weakness of these
    parasites are on their heads. However, hitting them with gunfire on their
    main bodies will still damage and kill them, only much longer. Connected
    grenade shots can also instantly take them out as well. Continue shooting
    them and the projectiles they release until the infected host opens its
    mouth. Keep shooting at it until you get the chance to target it using a
    missile launcher and land the killing blow on the beast. 
    
    After the scene, we'll be controlling Parker again on another flashback.
    However, we will start fresh this time.  You'll have very little ammo. Move
    forth and take out the hunter. To conserve ammo, stun it then hit it with a
    melee. Once done, pick up the green herb then enter the elevator. Exit the
    elevator and pick up the ammo on the floor. Take out he hunters then talk
    to Raymond to help him up. 
    
    Follow the path to the west (refer to the map) then enter the storage room.
    You should find some ammo and a green herb inside. Head to the next door
    and pick up the ammo along the way. Take out the hunter that will appear
    along the way and another one that will be waiting as you turn around the
    corner. Before entering the conference room to the south, you should go
    straight ahead and enter another storage room that contains a handgun ammo,
    hand grenade and green herb inside. 
    
    Enter the conference room and pick up another handgun ammo on the table.
    Exit to the next corridor and continue forth until you can leave Raymond
    down. Turn around and run past the conference room. Vault over the caution
    sign to find a green herb and MG ammo ahead. Now backtrack and vault over
    another sign to the north that will take you to the staircase. Go upstairs
    and kill the hunter then pick up the green herb along the way. 
    
    Ignore the 4th floor door for now then continue upstairs. Take out the
    hunter there and pick up the green herb and ammo by the door. Now go down
    to the 4th floor and enter the door. Pick up the ammo on the floor in the
    corner then continue to the next room. Open one of the lockers there to
    find more handgun ammo. Clear the room of hunters. Loot the nearby lockers
    for more ammo and green herb then pick up the tourniquet. There's also a
    grenade in the corner cubicle, before reaching the double-doors. You should
    see it on your way out. 
    
    Make your way back to Raymond and take out the enemies along the way. When
    you reach the corridor with Raymond, take out more enemies and tend to him.
    After the scene, open the door behind him and continue to reach the
    elevator. Take out the BOW there then pick up the ammo on the bench and
    inside the crate. Take the elevator next.
    
    Exit the elevator and collect the supplies nearby. Make your way to the
    lobby and take out more hunters. Assist Raymond until he gets inside then
    kill all nearby hunters. Once done, replenish your ammo and herb supplies
    with the scattered items in the area and the scene will follow. This
    completes the current episode. 
    
    
    
    ===============================
    _______ E12 | Episode 12 ______
    ______ The Queen Is Dead ______
    ===============================
    
    Open the first hatch then collect the shogun shell and green herb from the
    room. Cut open the next hatch and continue to the next room with a dead
    blob. There will be two doors here. First, open the door to the north to
    find a room with a green herb, MG ammo and an Illegal Custom Parts. 
    
    Next, cut open the next door and swim through a bunch of dead blobs and a
    corpse. Continue to the next hallway and you'll see a blob eating a corpse.
    Turn left from that intersection where the blob came from to find a room
    with MG and rifle ammo, as well as a Rifle Ammo Case. Exit the room and
    swim to the next door. Pick up the handgun ammo on the floor then cut the
    next hatch open. There's an electronic door in this room. Pick up the ammo
    from the ammo box in the shelf to the right then cut the next hatch open
    while Chris fixes the wires on the door. 
    
    Head to the next room and you'll find the power button in the other side of
    the grates. You have to go around the corridors to get there. The problem
    is there's  some blobs swimming about. For the first blob, wait for it to
    go away and pick up the magnum ammo from the floor. You have to swim to the
    ceiling to avoid it. Go around the corner to find the hole near the floor
    that you can go through. Head to the next hole and pick up the pulse
    grenade. In the next room, there's another blob that's going around. Just
    follow its direction, grab the floating ammo along the way and swim through
    another hole to reach the power button. Grab the MG ammo as well then press
    the button. Now backtrack to Chris and open the door. Pick up the rifle
    ammo swim up the ladder for a scene. 
    
    After the cutscene, pick up the voice recorder from the corpse. Move along
    to the next room and grab the shotgun shells from the table. Scan the
    corpse to get some MG ammo. Open the next door to reach a dining room. Scan
    the floor to find a hand grenade, green herb and MG ammo from the broken
    clock. Scan the wall with the markings to find another handprint. Head to
    the next room for a scene. 
    
    After the scene, scan the floor to find a hand grenade. Pick up the ammo
    and green herb here then use the weapon box nearby. Pick up your best
    weapons then open the helm door. Go downstairs and continue forth to the
    next door. Scan the base of the throne where Norman sits to find the last
    handprint. Scan the rooms further for some ammo and pick up the other
    supplies as well if you need to. Norman will drop his PDA. Pick it up and
    leave the area to complete this section.
    
    This is the final boss fight in the game and it can either be frustrating
    or easy. The key here is evasion. (For Asian PS3 users, press the Circle
    button instead of the X button + yung left analog stick to evade) The
    battle will be divided to three stages. Suggested weapons here would be the
    Magnum, Shotgun, Rocket Launcher or Machine Gun. The boss has the ability
    to teleport and create illusions; you'll know if he'll use it when you see
    his only eye start to glow. Also, it's only weakness is its exposed heart.
    It will only get exposed when he's using his special attack. 
    
    For the first stage, the boss will just teleport near you and perform a
    smash attack that can cause AoE damage. The only way to stop this is to
    face him and shoot his heart before his attack lands. You only have a few
    seconds to react and your attack should be powerful enough to stagger him.
    That's why you have to use the magnum or shotgun in this stage. If his
    attack connects, expect high damage to your character or even get knocked
    down. Keep repeating this method until the boss staggers completely,
    allowing you to perform a charged melee attack. There are only two extra
    green herbs here. However, as long as you keep your cool, 2-3 herbs should
    be enough to last you through this battle. 
    
    For the second part, he'll start making a copy of himself and attempt to
    smash you. You can easily distinguish the real one from the purple smoke
    that he's emitting from his mouth. React quickly and shoot its heart to
    stagger it and stop the attack. It will also start sending illusions to
    confuse you. Take note; as long as you don't see a purple smoke coming from
    the enemy, don't turn around or run. After sending his copies, he will
    follow shortly after. As long as you're anticipating his attacks and react
    accordingly, then you shouldn't have problems stopping him. 
    
    For the third phase, the boss will start rushing towards you, with the
    combination of a few decoy attacks and a real, heavy swing that will send
    you flying. Prepare to evade whenever he vanishes; otherwise, use the time
    to reload whenever you're facing the illusions. During this stage, his
    heart will be exposed most of the time so showering it with bullets using
    your MG while keeping distance is a good way to keep dealing damage. 
    
    If you're having problems evading, you can exploit the weapon box by
    opening it at the right time, before the boss hits you. You'll be immune
    while opening it. Keep repeating this method until the squishy organ on his
    back turns to red. You can attack it or continue concentrating on his heart
    until he is defeated. 
    
    
    
    
    
    ======================================
    _______________ HP00 _________________
    ______ Handprint Location Guide ______
    ______________________________________
    ======================================
    
    For an illustrated version, please see the link below:
    http://www.supercheats.com/walkthrough/resident-evil-revelations/
    handprint-location-guide
    
    HP01 - Episode 1: Into the Depths
    
    #1: In the second area of the beach while scanning the carcasses. The
    handprint is located on a FBC crate near the dock.
    
    #2: Once inside the ship for the first time continue to reach the dining
    area with some vending machines. Scan the food vending machine to find this
    handprint
    
    #3: After the scene in the kitchen, backtrack to the small storage room to
    the southeast of your map, where you first caught a glimpse of the B.O.W.
    There's another handprint located along the corridor, outside of that room.
    It is on the wall to the lower right.
    
    #4. After seeing a woman get murdered by a couple of BOWs in the infirmary
    in the ship’s bilge, scan the wall where there are pinned X-ray results
    to find this handprint.
    
    HP02 - Episode 2: Double Mystery
    
    #5: While controlling Chris, follow the path until you reach the crash
    site. Jump down the ledge and scan the area for ammo. Continue until you
    reach the cockpit. Open the cockpit door then scan the controls for a
    handprint.
    
    #6: Once you’re inside the caves, you’ll reach a large cavern where you
    have to fend off several wolf-like BOWs. Proceed to the next corridor and
    you'll find some stalagmites to the left. Scan it to find another
    handprint.
    
    #7: Once you’ve reached the cafeteria area in the ship, scan the turkey
    in the corner, near the Helm Door to find this handprint.
    
    #8: This is inside the room where Jill woke up earlier. You can return
    there after getting your equipment. Kill the BOW inside and scan the wall
    by the showerhead in the bathroom to find this handprint.
    
    #9: This is inside the bridge, on the window across the stairs.
    
    HP03 - Episode 3: Ghosts of Veltro
    
    #10: Inside the main hall, go behind the giant clock and scan it from
    behind to find this print.
    
    #11: In the main hall still, go to the lowest floor and scan the broken
    display case on the wall to the northeast. You'll find another handprint
    there.
    
    #12: From the main hall, make your way to the third floor to find the lone
    corridor leading to the Solarium. Once there, rewire the control panel
    beside the green-lit door. Enter the room and scan the handprint on the
    electrical box.
    Important: Activate the pool’s water purification system here.
    
    #13: After defeating the mutated comms officer in the Promenade, scan the
    crate inside the room where he came out.
    
    #14: In the Promenade, go to the lower floor and go to the open kitchen.
    There's another handprint on the hanging cabinet.
    
    #15: Opening the large Lifebouy door in the Promenade area gives you access
    to the elevator that will bring you to the deck and the bridge. Head to the
    deck level and scan the stained table there to find this print.
    
    HP04 - Episode 4: A Nightmare Revisited
    
    #16: If you activated the water purification earlier (when you found
    handprint #12), then the pool in the Solarium will be clean enough for
    swimming. Dive to the water and head to the nearest ladder. This will bring
    you to the diving pool's diving board. Climb the diving board to find a
    rifle ammo, machine gun ammo case and a handprint.
      
    #17: After reaching the Casino area, turn to the right from the escalators
    and scan the slot machines to the southwest. You should find another
    handprint there.
      
    #18: This is found inside the room where you found the dummy Chris earlier.
    Enter it and kill the BOW inside. Scan the handprint on the Veltro banner.
      
    HP05 - Episode 5: Secrets Uncovered
    
    #19: After entering the locked door from the security room, scan the wall
    to the right, where the projector is pointing, to find a handprint.
    
    #20: After using the lift, get off then head to the northeast corner of the
    room. Scan the logbook on top of the box to find a handprint.
    
    HP06 - Episode 6: Cat and Mouse
    
    #21: After reaching the antenna arraw, scan the electric box to find this
    handprint.
    
    #22: After reaching the foredeck, scan the northernmost ledge to find the
    handprint on the edge.
    
    #23: During the timed race to the UAV’s remote controls, you’ll reach
    the cargo hold where Rachel and a lot of BOWs are waiting. Enter the small
    control room to the left then scan the window to find this handprint.
    
    H07- Episode 8: All on the Line
    
    #24: Once you’ve reached the secret lab and enter the locker area through
    fingerprint scanning, scan the locker to the left to this handprint.
    
    #25: Check the bloodied side of the aquarium in the secret lab to find this
    handprint.
    
    #26: After exiting elevator, scan the left side of the first arc in the
    tunnel to find another handprint.
    
    HP08 - Episode 9: No Exit
    
    #27: Inside the secret lab, room before reaching the main viral container,
    there’s a computer in the corner of the room. Scan it to find handprint
    on the wall, above the monitor.
      
    HP09 - Episode 11: Revelations
    
    #28: You'll now be fighting against a giant, mutated beast; the handprint
    in the middle of the platform, on a boiler.
    
    HP10 - Episode 12: The Queen Is Dead
    
    #29: Once you’ve reached the interior of the ship, you’ll eventually
    find a dining room. Scan the blood-stained wall to find this handprint.
    
    #30: After reaching the room where Norman is staying, scan the base of the
    throne to find the game’s last handprint.
    
    
    
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                  R e s i d e n t  E v i l :  R e v e l a t i o n s
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    NOTE: THIS WALKTHROUGH COVERS THE MAIN CAMPAIGN EPISODES AND COLLECTIBLES
    ARE FOUND ALONG THE WAY. FOR DEDICATED COLLECTIBLE SECTIONS, TROPHY LIST
    GUIDE SCREENSHOTS AND LOCATIONS OF ALL HANDPRINTS, REFER TO THE
    LINK BELOW 
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    http://www.supercheats.com/walkthrough/resident-evil-revelations
    
                            AUTHOR: PAUL MICHAEL (VHAYSTE®)
                              CONTACT: vhayste@gmail.com
                 http://www.facebook.com/pages/vhayste/110018722374948
                                ALL RIGHTS RESERVED