hide results

    FAQ/Walkthrough by BahumautZero

    Version: 1.01 | Updated: 11/09/13 | Printable Version | Search Guide | Bookmark Guide

    
               CALL OF DUTY: Ghosts - VETERAN WALKTHROUGH/GUIDE V1.01
    
                          Written by: Bahumaut/ Ben Buttenshaw
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMNMNDNMMMMMMMMMNNMMNMNMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMNM8D$N8DNNMMMMMMMNMDDM7NOMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMD8OZD7$=$7?ZZNMMMMMNOZZZO+Z?MZ8NDMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMNDNO877+:?$~:.,,,~+DNMMMNN?:,:~,~:7I:I$$D8NNNMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMN8Z87OZ++=,=?::..,,=7O8NMMNO7=,,,.~?=I,+?+ZOI8OONNMMMMMMMMMMMMMM
    MMMMMMMMMMMNNOOZ?I~7~,=,,,,,,...,~=I$MMMO?~:,.,:,,,+,:+::?:??IO$D8NMMMMMMMMMMM
    MNMMNMMMMNDOD$O?,,,~:,:...,....,,~~?DMMMDI::,,:....,,,:,,:,,:+$+OZDDMMMMNMMMMM
    NMMMNMMMN88ZD$?~=::,,.,...,....:,=~7NMMMD$~~,:....,..,,,,,,:~===O+$ZNMMNNMMNMM
    MNMMNNMND$888I~:::,.,.,........,.=:?8MNM8?,~.=........,,,,,,::~=Z7Z?8DMDNNMNMM
    NMNDDDD8Z$$I7I:,,.,............,...,~NMM?,..,,.,.......,..,,:,:=I=7I$O88ONNMMM
    NMNN888Z7Z?=?I,,...................,:MNM=,...,..,...........,,,~?~I7I$$Z$DDMNM
    NNND8DD8$$=::?,:,,,,............. .,=MNN?:...............,,,,,:?=:+7$ZOZ$8DNNM
    MMNN88NDO$:::~:::,,,...............~7MMNZ=,................,,::~::=7$OO$ZDNMMM
    MMNDZ8888ZID=~O?+=,.................+MMMI....................,,:::=7OOOZ$ODMMN
    MNOZI8ZD8I=~7ZN+~=~..,......... ....,MNND....,::,............,...,+?8DOO?$OMMN
    NND8$D8D8++~~~=~:,..................+NNMM....,,:::,.............,,=+D8DDOO8DNN
    NNDNNMNNDIO,:,..,..,...........,,...OMMMM....,:::,....~,........,.??DNNNNDDDNN
    MNNMNNMMMNOO,.:.,,.~=,~,:,,.,,~:~,,.OMMMO.. .:=,,,::~~~,:.. ..,..,ZOMNMMMNNNMN
    MMMMNNNMNZ+,ID?=.M??~7DO$7=7?,.:~:..NNMMD..,::,:+I7$77II~:,,~I.=I.=DDNMMMMMMMM
    MMMMMMMNNNNMM7MMNZN$DDN8$N:~,,:,.:..NMNMD..~,,:,78NNI$I$8Z7?8I,,NODNNNMMMMMMMM
    MMMMNMNNNMMMMMDDDNMDNO8M8D+?,.,:,,..MNMNM,.,,~8$8MMMMMO8D88$DZONNNMNMNMNMMMMMM
    MMMMMNMNNNNMMMNMMMMON8DDNMMDN,I.,+.,NMNMM:.+=+MMMMMMMMMDN8MMM8Z88MM8MMMNMMMMMM
    MMMMMNNNNMNMMNMMMMNNDMND8N88$8~...~8NNMMMDD~,:7MMMMMMMNNMNMDDND88MDOMMMDMMMMNM
    MMMMMMNNNNNMMMMMMMNM8NNMMNNN888,..:IMMMMMM=,.I8MMMMMMMMMDDM8DNDN8ZM8NMZMMMMMMM
    MMMMMMMMNMMMMMMMMNMNMMN$DN8ONND...,,MMMMM8:..,ZMMMMMMMNM$OMDMDNNMMMIMDMMMMMMMM
    MMMMMMMNMN$?MMMMMNMMMDN8MNDDN8,...::NMMMM?:,..7MMMMNNMND$MMMNM?INDDNMMMMMMMMMM
    MMMNMMMM++..:8MMMMMMMNMNNDNN8:......+DMMO......7NDNNNN8D8MMNM88N:?==IMMMMZMMMN
    NNNNMDM8~,..,$=+=MDMDNNNDOD~........~8MM7.......D8DN8N8D8N8ND?+Z,:INMMMMMDMMMN
    MNMNMNND.....,,..+7MDDZZZ7~.. ......OMNND.... ...:=$$D8DDNI+:,,,=O..,D+DNNO8NM
    MMMMMMN8......:..~................~DNNMMN8I ......,~~,,,.,,,,.:IZ....8ONMNMNMM
    MMNNMNM+,,.:,.,..,..............,,8DMMMMMMMD$,.............,.~Z..,..:?ONNNNM8D
    NNDNMN?:...,,.,................~.8O8NMMMNNMN8=,............OM:...=.,:?7DN8NNMM
    MMDDMZ:.,,,,,................ ,?OOOOD8MOMMMZZO~.. ........M~....,,.,::?ONDNMID
    MNDNNZ,...,,,,................,ZOZZZDO8DNNZMMN:....~MNO. M. .....,,,:,=Z8ODNM$
    MNDDN7,....:::,................~ZOOO88O:NM7=O=,..+D8.  +8......,.:,,,::$DNNMDN
    MMNNM8$?:..:?=::..............:?OZI,.O+~.ION$=:.Z. ..........,::==,INDDO8DNMMM
    MMMNMD8ZI?:~+?~=,,.............,::...$77..,,,..::...........,,~=~7O$?8ODDNMMMM
    MMMMMNDD8O7$?I:~.,,............,...,,$7Z....+II7.....,.....,,.+7$=+IZDDNMNMMM8
    MMMMMND888O8O7,:.::...............,,..?Z.,7D,...............,=?+II+IIZDNMMMMMM
    MMMMMMNDOO=~$7.,,,,.:.,.........:,,,,.=+.77,..............:?I,?O7I$7$DNMMMMMMM
    MMDMMMMMNOOM8OO$$I?:~.............,,.I?8MI.,,,,.........:~8,+~7I7$ZZODMNNMNMNM
    MNNNMMND8Z8N?O$O7Z?+~~,,.,,...,...,,8MZ7.,,,,........,?,,=?+$=I7OODO8DMMNMNNMM
    MMMMMMMMN88$$O7Z$7Z?+?.,..,,:.::..:Z777$=,,,........+,.+==~?$?D88N8DNNMMNMDMMM
    MMMMMMMMMDD8O$$7OO$88MZ8N7ZZNDND88N=,O7$~::,,,.+?+~....?,~+=8NNNNNNNNNMNMMNNNM
    MMMMMMMMNDNOD8OD88$==I..,,~~~7=:DI=:,7?$+~~,~~. ..:,,:,$~~??8D8ONNMDDMNMMMNMMM
    MMMMMMMMND8$O8DDDZ?,?=...,...+.ZZZ+~=N$O++ID8O...,:?:~,=~7?$+$8DNMMNDNMMMMMMMM
    MMMMMMMMNMNNDDN8M8$~II=,,,....,ZOZ~I~N$Z=+:7MZ,...~==~?$I$+I+7?ODMMMNMMMMMNNMM
    MMMMMMMMMMMODNNO8DOOM$I?:..,.+.D88+7INDZ?I:8M8~ .,=~$$ZZDDZ$7I$MNNNMMMMNMMMMMM
    MMMMMMMMMMN8MMN+,DOOM$8O+~,=.,,~IN$DZM8O$8+NNZ~,.+II7O88M8O8NDNNMNMNMMNMMMMMMM
    MMMMMMMMNNNNNMM8MM8ONDMDDD:DZ,=DMMN8INDD7DNMM8I,:DO$ZDMNNN8NMNNNMMMN8NNMMMMMMM
    MMMMMMMMNNMMMNMMNM8DMNMMMM?ND+IN$MMN8MMM8NMNMMI:7MDNNMMMMMD8M8MMMNMMMMMMNNMMMM
    MMMMMMMMNNMMMMMMDMMMNMMMNNZMZO7IMMMMDMMMNMNMN7Z~8MNNMMMMMDMMDMMMMMMMMMMMMMMMMM
    MMMMMMNMMMM8$MMMMMDNMMMMMMMMN8I7$MMDZMMMMMNMZO8~NMNMMMMMMMMMMDMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMOMMMMMMMMMMMMMMMNN8DZNMMNMMMMNMMDND=DMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMNMMMM=MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMNNMMMIMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMNMNMMMMMMMMMMMNMM7NNMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    
    
    ******************************************************************************
    ******************************** VERSION INFO ********************************
    ******************************************************************************
    
    Version 1.00 - Campaign walkthrough complete
    
    Version 1.01 - Enemy intel and achievements completed
    
    ******************************************************************************
    ******************************** INTRODUCTION ********************************
    ******************************************************************************
    
    Who this guide is aimed at:
    
    This guide is intended both for those who are playing through for the first
    time on lower difficulties as well as players specifically on Veteran
    difficulty. Due to this there is probably more detail about cover and
    strategy than in more generalized guides which should help players struggling
    with lower difficulty run-throughs and give tips and advice to players on
    Veteran.
    
    Difficulty of the game:
    
    A slight increase generally in difficulty due to the removal of being able to
    create your own loadout before every level and the loss of the access perk
    which provided additional firepower and made certain scenarios easier. This
    time we're back to using some skill and strategy to get through a CoD game :)
    
    Contact:
    
    Please email me at benbutton600@hotmail.com, PM me at Gamefaqs.com at username
    BahumautZero or message me at trueachievements.com (gamer tag = Bahumaut)
    with any comments or suggestions, alternate strategies or tips. Now were ready
    to go lets hit the ground running in CoD Ghosts.
    
    ******************************************************************************
    ****************************** TABLE OF CONTENTS *****************************
    ******************************************************************************
    
    Just use Ctrl + F (the find function) and key in the code for the level to
    skip to the portion of the guide you need.
    
    --------------------------------- VERSION INFO -------------------------------
    
    --------------------------------- INTRODUCTION -------------------------------
    
    ------------------------------- TABLE OF CONTENTS ----------------------------
    
    ----------------------------------- CAMPAIGN ---------------------------------
    
    LEVEL 1 - Ghost Stories..................................................(GS1)
    
    LEVEL 2 - Brave New World...............................................(BNW2)
    
    LEVEL 3 - No Man's Land.................................................(NML3)
    
    LEVEL 4 - Struck Down....................................................(SD4)
    
    LEVEL 5 - Homecoming......................................................(H5)
    
    LEVEL 6 - Legends Never Die.............................................(LND6)
    
    LEVEL 7 - Federation Day.................................................(FD7)
    
    LEVEL 8 - Birds Of Prey.................................................(BOP8)
    
    LEVEL 9 - The Hunted.....................................................(TH9)
    
    LEVEL 10 - Clockwork.....................................................(C10)
    
    LEVEL 11 - Atlas Falls..................................................(AF11)
    
    LEVEL 12 - Into The Deep...............................................(ITD12)
    
    LEVEL 13 - End Of The Line............................................(EOTL13)
    
    LEVEL 14 - Sin City.....................................................(SC14)
    
    LEVEL 15 - All Or Nothing..............................................(AON15)
    
    LEVEL 16 - Severed Ties.................................................(ST16)
    
    LEVEL 17 - Loki..........................................................(L17)
    
    LEVEL 18 - The Ghost Killer............................................(TGK18)
    
    --------------------------------- ACHIEVEMENTS -------------------------------
    
    --------------------------------- LEGAL STUFF --------------------------------
    
    ******************************************************************************
    *********************************** CAMPAIGN *********************************
    ******************************************************************************
    
       II
      IIII
     I  L I
    _I  1 I_______________________________________________________________________
     I    I
     IIIIII  GHOST STORIES	                              			GS1
    I   M  I______________________________________________________________________
    I   I  I
    I   X  I  Mission Objective: Return to ODIN control
    I   E  I
    I   D  I  Head into the hatchway after SPC Mosely and follow her down the
    I      I  hallway.
    IIIIIIII
              Mission Objective: Reach the ODIN shutdown controls
    
    As you both embrace and you look deeply into his eyes, line up the circle of
    light on his face and pull the trigger. Follow SPC Mosley into a room where
    three federation astronauts enter from the left hatch. Keep going until you get
    to a room with a view. Apparently (read: as always in CoD games) the controlled
    character is too late to stop the weapon of mass destruction from firing.
    Keep following Mosley until two enemies pop out of a hatch in front of you and
    then explode. The space station will disintegrate around you re-enacting some
    scenes from the movie Gravity.
    
    Mission Objective: Destroy the ODIN satellite
    
    Once you reach the satellite, rip the cover off the fuel system. Empty your gun
    into said fuel system and die horribly. On Fire. Yeah.....
    
    Back on the ground (and in time) when you are blinded by the light from the
    doorway.
    
    [Rorke File 01/18: Hug the hedge to the right after you exit the doors until
    you see an open door directly in your path. On the floor inside is the intel.]
    
    
    Run after your brother until cutscene. It's
    a simple sequence and shouldn't take you more than one or two tries.
    
    ACHIEVEMENT UNLOCKED: Ghost stories (5G)
    
       II
      IIII
     I  L I
    _I  2 I_______________________________________________________________________
     I    I
     IIIIII  BRAVE NEW WORLD                 	                 	BNW2
    I   L  I______________________________________________________________________
    I   O  I
    I   G  I  Mission Objective: Finish security sweep with Hesh and Riley
    I   A  I
    I   N  I  Hello fable III er... Dead to rights: retribution... Oh that's right
    I      I  we're playing CoD here. Follow your allies until you emerge into the
    IIIIIIII  light.
    
    Mission Objective: Meet with team two at the wall
    
    After Hesh opens the door to the cafe, Riley will attack a trooper through the
    broken wall to the right. An enemy will enter from the left, another from the
    right and three in the building opposite. You can take cover on the left side of
    the hole in the wall but make sure not to shoot riley as this will make you fail
    the mission.
    
    Hesh will knock down a wall in the adjacent building and spot some troopers
    executing civilians. He then orders Riley to dispatch them (in my game Riley
    just looked at Hesh like - Are you nuts?). Take cover behind the van if
    needed and take out the four enemies in the area (mostly behind the gas
    station rubble). Follow your team to the pipe to get a new objective.
    
    Mission Objective: Backup team at LA river checkpoint
    
    When you arrive at the massive drain both sides will be locked in combat. Pick
    a good vantage point and start picking away at the innumerable horde of enemies.
    After a sizable dent in their population has been achieved your allies will move
    up, allowing you to do so as well. Repeat this one more time and the enemies
    will either retreat or stop spawning.
    
    Mission Objective: Take out enemy choppers with the MAAWS rocket launceher
    
    Well there's been five minutes without an explosion so grab the launcher and
    follow your instincts on those choppers. The launcher is located next to the
    small hut (security checkpoint) glowing gold. A useful strategy is to hide
    behind this hut, poking your head out to laser guide the rockets. After the
    second helicopter falls you will two new objectives. If you manage to take
    down both helicopters you'll unlock an achievement.
    
    Mission Objective: Report to Fort Santa Monica for mission briefing
    
    Mission Objective: Get in the back of the MATV
    
    Get in the MATV and roll on in with Riley driving shotgun.
    
    Mission Objective: Report to Elias with Hesh
    
    Any takers on the happy families ending? This is a CoD game after all. No?
    Walk with Dad.
    
    [Rorke File 02/18: When you enter the control room (upstairs room with a
    camera in it), the intel is sitting on a table to the right. Grab it before
    the converation ends.]
    
    ACHIEVEMENT UNLOCKED: Brave new world (10G)
    
       II
      IIII
     I  L I
    _I  3 I_______________________________________________________________________
     I    I
     IIIIII  NO MAN'S LAND	                                 		NML3
    I   L  I______________________________________________________________________
    I   O  I
    I   G  I  Don't mistake your initial viewpoint for a low quality camera as you
    I   A  I  are actually in control of Riley at the moment. Aww look at the little
    I   N  I  bundle of death on legs. Sick him on the lead target when told and
    I      I  watch him have fun with his jugular vein. After the three are dealt
    IIIIIIII  with continue following Hesh.
    
    Riley's throat's ripped out count [in Riley PoV]: 1
    
    Mission Objective: Gather intel on Federation activity in this area
    
    Make your way through the delapidated building in front and drop out the back
    porch. Follow Riley along the narrow ledge
    
    CHECKPOINT
    
    And once again you'll be in control of Riley. Nom the redshirt first once they
    have separated, then bark to show where the second enemy is. Hesh will then
    make himself useful by capping him in the noggin.
    
    CHECKPOINT
    
    Move Riley in through the garage to spot three federation soldiers inside.
    Hesh will once again shoot one through the bonce and Riley will get the change
    to continue his throat munching campaign.
    
    CHECKPOINT
    
    Riley's throat's ripped out count: 4
    
    After teleporting over the car barrier (somehow?) you will get the chance to
    participate in a reverse breach. What's that you ask? You'll see. Shoot the
    two that Riley isn't attached to.
    
    CHECKPOINT
    
    Send Riley the dog shaped missile at any enemy available. There is a L115
    sniper rifle on the ground in the hut here to grab if you like yourself some
    long range combat (or point and click adventure games). Three soldiers will
    be standing in front of radiation signs making them a perfect target for the
    dog distraction plus sniper combo.
    
    CHECKPOINT
    
    Strategy time --> Send Riley. Riley is indestructible and as we all know in
    Veteran mode allies who are indestructable and have decent AI should always
    lead the way. Riley is one step above that as he is a throat seeking cruise
    missile. There will be three pairs of soldiers in your way before reaching the
    house. Enter the house.
    
    [Rorke File 03/18: On the desk in the house]
    
    CHECKPOINT
    
    Continue following Riley and Hesh until you decide to slide for no reason.
    
    CHECKPOINT
    
    When you get into the tunnel, follow Hesh's advice by going down the
    strategically arranged path of cars. When you get back outside a single guard
    will be dawdling to the right. Knife him and then sync with Riley the
    pest exterminator again for some more shennanigans.
    
    This is a pretty simple if vicious stealth section. Single out lone soldiers in
    the long grass, humming the Jaws theme as you go. The system is rather forgiving
    so you can get away with murder. Just sayin.' Once you reach the guy on the
    trailer (Rorke), zoom in to listen in on the conversation.
    
    Riley's throat's ripped out count: 10
    
    Your exit marker will appear with only a few straggling guards in the way.
    Go for the throat.
    
    Riley's throat's ripped out count: 12
    
    Continue down another slide with Hesh and Riley.
    
    CHECKPOINT
    
    Mission Objective: Meet up with recon team
    
    Meet up. Complete quick time events and you'll meet some new friends.
    
    Mission Objective: Reach Firebase Charlie
    
    Follow the recon team through the metal gate.
    
    CHECKPOINT
    
    As you approach the road the squad will get open fire. If you still have your
    sniper rifle these guys will resemble sitting ducks at the firing range. After
    six soldiers hit the ground move up through the small building on the right.
    Two troopers will run past the front of this allowing you to shoot them in the
    back (it may not be sportsmanlike but this is Veteran mode dammit. All's fair).
    To your right will be a street running up a hill, the top is your next location
    so run up to the first car and take cover. Shots will ring out from two
    troopers behind the wall to the right and another that rushes down the hill
    with shotgun in hand. Continue to pop and stop until the street is clear.
    
    Regroup with the recon team at the top of the hill and follow them towards the
    stadium.
    
    ACHIEVEMENT UNLOCKED: No man's land (10G)
    
       II
      IIII
     I  L I
    _I  4 I_______________________________________________________________________
     I    I
     IIIIII  STRUCK DOWN	                              			SD4
    I   L  I______________________________________________________________________
    I   O  I
    I   G  I  Mission Objective: Locate Ajax using the remote sniper rifle
    I   A  I
    I   N  I  Take control of the remote sniper rifle to look for Ajax (to save
    I      I  some time he's at twelve o'clock in the press box).
    IIIIIIII
              CHECKPOINT
    
    Mission Objective: Mark the convoy with explosives
    
    When you regain control you'll see a sticky grenade launcher in front of you.
    Ah, one of the things CoD fans love to see :). Stick the convoy as much as
    possible (the reload takes a long time so it's difficult to get all the
    trucks).
    
    CHECKPOINT
    
    Follow Merrick to the truck and hop inside.
    
    CHECKPOINT
    
    Mission Objective: Rescue Ajax
    
    Give the most important character in the game a pat on the head and get ready
    for a wild ride. This can be a challenge on Veteran as you can only take a few
    hits before dying but if you take out at least some of the enemies on the way
    you should get through. Press RT when prompted to make the day of the enemy
    camp far more interesting (that's what you get for playing soccer during a
    military operation). After the first pair explode as you approach you can
    open fire on any soldiers you see. The truck will grind up the stairs and stop
    at the top. Riley will jump out and munch on the nearest trooper while you hop
    out.
    
    CHECKPOINT
    
    A large group of soldiers (five or more) will be firing from outside the right
    entryway so take cover behind the central partition. On the barricade to the
    right is our good friend the L115 sniper rifle. More will show up on the deck
    to the left and from the cover on the right of the roadway. Don't forget (like
    I constantly did) that you have Riley to make your life easier. Up the escalator
    to the left leaning against a pillar is some more ammo for the L115 and some
    more soldiers to shoot. This spot will put you in a prime postition to take out
    the soldier with a rocket launcher on the balcony directly ahead of you. Blast
    the enemies on the upper level before taking on the street troops. Despite the
    urging of your allies there isn't a time limit here so take your time and
    advance when ready. After erasing enough of the enemy roll call four troops
    will run in from the end of the street ahead. Another group will arrive on the
    upper walkway after that group, prompting a shift of position if you haven't
    already. If you take the walkway across there is some solid cover and a good
    position to spam Riley from. Once Riley has made friends with enough of the
    opposing side you can move up.
    
    CHECKPOINT
    
    Follow your allies to the door and take control of the remote sniper to suss
    the place out. Five enemies will be in dissaray in the room so take out as many
    as you can (your allies will mop up the rest). Watch the interrogation (far
    less intensity here than some recent CoD games I must say) and then follow
    Riley and his nose to chase Ajax's scent.
    
    CHECKPOINT
    
    After a quick slide you will be pinned down by RPG troopers. Use the Remote
    sniper to make quick work of all three of them and resume the trail. Merrick
    and Keegan will stop next to a roller door. Put on your gas mask and peg your
    gas grenade under it. Four choking enemies will fumble, run and in one case
    crawl out from the gas filled room. Perforate them and make a start on the
    remaining enemies inside. You will probably want to use Riley as your main
    attack method here once again as you move up the watery corridor. After another
    twelve or so soldiers meet the jaws of life... I mean death you can move up
    again.
    
    CHECKPOINT
    
    Follow the trail of flares to another set of closed doors. Hmm... Walking into
    a blaze of gunfire? No thanks. Lets take the little path under the rubble to
    the right of the doorway. Let Keegan take care of the wandering guard and
    follow him to the unguarded other door.
    
    CHECKPOINT
    
    Breach and clear.... You should be a veteran at this by now.
    
    [Rorke Intel 04/18: After the breach is over, look in the locker/clothing racks
    on the left to find the intel.]
    
    Once the bodies hit the floor follow Riley again.
    
    CHECKPOINT
    
    Inside you'll find Ajax.
    
    Mission Objective: Escape from the enemy base
    
    Mission Objective: Protect Merrick and Keegan while they exfil
    
    Head back into the prior room but watch out for the hallway your allies head
    towards. It's going to become a killzone in a few seconds. You'll get to use
    the remote ownage again so clear the field for your friends. After that you'll
    get the harder task of getting to your own chopper. The field is chockers now
    and you don't have Riley (as he's off single handedly taking down a chopper)
    so this can be annoying as the enemies tend to be grenade happy. Take out a
    handful to reduce the number firing at you and then make a beeline for the
    right hand side of the chopper. You should enter it automatically, Once again
    take control of the remote sniper, this time you must target the turrets. After
    all three are down you make your escape.
    
    ACHIEVEMENT UNLOCKED: Struck Down (10G)
    
       II
      IIII
     I  L I
    _I  5 I_______________________________________________________________________
     I    I
     IIIIII  HOMECOMING	                              			H5
    I   L  I______________________________________________________________________
    I   O  I
    I   G  I  Mission Objective: Get to the front lines
    I   A  I
    I   N  I  No, don't take Riley! Oh well, follow Hesh to the front lines and
    I      I  watch as the scale of the battle gets a lot bigger.
    IIIIIIII
              [Rorke File 05/18: In the first building you come to head left as
    soon as you enter and it will be sitting on a table.]
    
    Once you reac the balcony with the minigun, hop on and take control.
    
    Mission Objective: Defend the beach from the Federation invasion
    
    Take this minigun section in bursts, listen for the called out targets and
    take them out between dropping off the gun to recover. When you see the red
    smoke, get off the minigun and lie prone. An artilery strike will hit shortly
    after this causing serious damage if you are still on the gun. Just stay flat
    until you gain control of the drones and let them rip on the choppers below.
    
    CHECKPOINT
    
    Mission Objective: Fight through the trenches to drone control
    
    After you regain control, follow Hesh to cover and keep moving up as your squad
    does. You'll reach a Y-shaped brick intersection. Use the box on the right and
    start clearing the left fork first (making sure to clear the guard tower too).
    After this is clear take out the stragglers on the right and your squad should
    move up again. You'll be alerted to a hovercraft arriving. Unfortunately the
    hovercraft decides to spawn a tank. Yay. Don't cry yet in rememberance of CoD
    two's tanks yet, as you get to use the drones on this one. YAY! After the tank
    is scrap keep prodding your squad in the butt until it generates progress.
    
    CHECKPOINT
    
    Continue to advance as a hovercraft rides by overhead. You'll be tasked with
    more drone fly-bys until it events eventuate.
    
    Mission Objective: Retreat!
    
    Well, that direct a mission objective has gotta be a first.
    
    BONUS PoI: Look at the porta potties on the right side of the trench and read
    the label... Heh. If only that was a real company. And someone says "Shit! Come
    on let's move." I wonder what he was talking about.
    
    Take out the few remaining enemies and race into drone control. Lots of stuff
    is on fire but that shouldn't faze you.
    
    CHECKPOINT
    
    Mission Objective: Get to the command center and find your father
    
    Race straight through the mortar fire until Riley rejoins you. Unfortunately
    there is not time to stop and play with your favourite attack dog as enemies
    appear at the end of the street. Clear the four enemies quickly and race for
    the roller door on the left of the street.
    
    CHECKPOINT
    
    Wow. You sure like throwing people through burning walls. Watch the events
    reveal themselves (heh).
    
    ACHIEVEMENT UNLOCKED: Homecoming (10G)
    
       II
      IIII
     I  L I
    _I  6 I_______________________________________________________________________
     I    I
     IIIIII  LEGENDS NEVER DIE                            			LND6
    I   E  I______________________________________________________________________
    I   L  I
    I   I  I  Mission Objective: Locate Almagro
    I   A  I
    I   S  I  Hop off the chopper and grab some cover. Keep on the tail of your
    I      I  team as you race up the street. When the enemy tank rolls into view
    IIIIIIII  make sure you are behind cover or things will go badly for you.
              Sprint for the parking garage to escape the tank.
    
    CHECKPOINT
    
    Shoot the two RPG soldiers on the opposite balcony then concentrate your fire
    on the Federation soldiers on the street.
    
    Mission Objective: Disable the mobile rocket launcher
    
    interact with the side of the mobile rocket launcehr to hop aboard. Melee the
    trooper exiting the hatch and leave them a little present. After you slide off
    take cover immediately as the stunned soldiers will soon recover and start
    firing at you again.
    
    CHECKPOINT
    
    Mission Objective: Disable the next mobile rocket launcher
    
    Take out the first wave of opposition by using the cover on the right. Moving
    forward after the way is clear.
    
    CHECKPOINT
    
    Ah.... Crap. Well this seems bad. Take to your heels and try to outrun your
    team as things go bad. The chase sequence is pretty simple (a lot damn easier
    than Modern Warfare one) so you shouldn't have any problems following the
    leader.
    
    CHECKPOINT
    
    On the rooftop outside you will see some enemies salvaging well... other
    enemies. Open fire when you're ready until everyone is swept up by current
    events. Rorke will give you a hand, so pull out your knife and follow him.
    
    CHECKPOINT
    
    A new twist on stealth for CoD here people, you must kill enemies underwater to
    stay hidden. After the first Rorke stabbing you will split up to take care of
    two other guards. Stab your allocated target and watch Rorke go to town on the
    other guy. Grab a gun off the dead enemies and follow Rorke upstairs.
    
    CHECKPOINT
    
    Sprint for the opposite building as the bridge redecorates itself.
    
    CHECKPOINT
    
    Two enemies will be around the corner to your left. Take them down quickly.
    
    [Rorke File 06/18: On the desk the two guards were stationed at.]
    
    Head for the roof again. The Bizon's are pretty awesomely accurate so you
    should be fine with the five enemies on the rooftop. Turns out there's still
    some backup around so you're on the way again.
    
    Mission Objective: Regroup with Merrick
    
    Drop off the roof and get to cover in the next room fast. The enemies here are
    already alerted to you so underwater stealth is useless. Pop in and out of
    cover until all eight enemies are dead. Thanks to your pinned position,
    strategy kinda goes out the window.
    
    CHECKPOINT
    
    Mission Objective: Get to the hotel
    
    Once again you're in a pinned down location so just pop and drop as many
    soldiers as you can until a bridge appears in front of you.
    
    CHECKPOINT
    
    Thanks to the two Federation soldiers sitting on the overhang, immediate cover
    is your highest priotity. If you think you're good enough, you can try to
    stealth along the right hand side and stab some asses. Otherwise just shoot the
    six remaining soldiers in the room and wade on. You will be ambushed by four
    or five more troops as you exit the parking garage. Use the cars for cover and
    clear the balcony. Follow Rorke into the hotel.
    
    Mission Objective: Stop Almagro
    
    Catch up to Almagro.
    
    ACHIEVEMENT UNLOCKED: Legends Never Die (10G)
    
       II
      IIII
     I  L I
    _I  7 I_______________________________________________________________________
     I    I
     IIIIII  FEDERATION DAY	                              			FD7
    I   L  I______________________________________________________________________
    I   O  I
    I   G  I  Mission Objective: Confirm target's identity
    I   A  I
    I   N  I  To start with you will have to scan the guy in the white suit who
    I      I  exits the chopper in front of you. Follow Keegan onto the rooftop
    IIIIIIII  below.
    
    Mission Objective: Fire the zipline launcher
    
    Kinda reminds me of Batman and his gadgets :) That is a massive zipline
    launcher. Fire it at the building with the helicopter and it will attach
    automatically.
    
    Mission Objective: Capture the HVT
    
    The next sequence is a daydream of skyscraper window cleaners everywhere I'm
    sure. Go floor by floor and follow your allies instructions and you'll be fine.
    
    Mission Objective: Upload virus to the power system
    
    [Rorke File 07/18: Immediately after cutting through the glass, head left
    into the office and in one of the cubicles is the intel.]
    
    Just a few notes on this sequence: When you get to the main power circuit you
    do have enough time to upload the virus and get to the alcove so do that. When
    you take out the lone guard on the balcony, throw the knife at the closest
    running guard and Keegan will take care of the other.
    
    CHECKPOINT
    
    Follow Keegan on his rounds, dropping enemies like flies and generally
    following orders. When you reach the large group (not the group of five) shoot
    the TV and activate your strobe light to get the drop on the enemy. I
    definitely prefer the night vision goggles of the previous games to the
    crappy strobe though.
    
    CHECKPOINT
    
    After cutting the power to the elevators it's time for this sneaky, running
    around to end (this compares to stealth like and egg does to a cake). Grab a
    Vector from the shelf beside the console bank if you like and rejoin Keegan
    behind cover. Stay on the corner closest to the elevator control room and pick
    the troops off as they move forward.
    
    CHECKPOINT
    
    Grab your rope and get ready to take it up a notch. The building is now on high
    alert and the mission is going to hell in a handbasket. Rappel down the
    building and smash into the garden level.
    
    CHECKPOINT
    
    Immediately in front of you are several guns including the L115 if you want
    them. This section can become tedious if you aren't the slow and methodical
    type. These enemies are very good with grenade placement and will pin you down
    while the grenade does the work if you let them. Follow your allies at least
    one section of cover back. Use the sniper rifle to take out enemies from afar
    and if in doubt retreat as it is annoying restarting this section again and
    again due to impatience. This was probably the first reminder that I was
    actually playing on Veteran so remember to take it slow. About halfway through
    the room you will find some relief. I used the right hand side cover initially
    (protection from grenades) and sniped from there. Then after most of the
    enemies were cleared I moved to the small stairs at the far left side to move
    Keegan forwards. After that I picked off all I could see in front of me and
    made a beeline for the shattered glass doors on the left. As soon as I entered
    the objective updated. You may have a different approach or strategy, this is
    just the one that worked for me.
    
    CHECKPOINT
    
    Once you reach the broken glass doors at the other end you've made it.
    
    CHECKPOINT
    
    After the brief interrogation it's time to move again.
    
    Mission Objective: Escape the building
    
    Follow the squad and shoot the one or two troopers that get in your way.
    
    ACHIEVEMENT UNLOCKED: Federation Day (10G)
    
       II
      IIII
     I  L I
    _I  8 I_______________________________________________________________________
     I    I
     IIIIII  BIRDS OF PREY	                              			BOP8
    I   M  I______________________________________________________________________
    I   I  I
    I   X  I  Mission Objective: Fly with team
    I   E  I
    I   D  I  Thankfully the chopper controls here are a lot simpler than the
    I      I  battlefield counterparts or else this canyon would be strewn with
    IIIIIIII  broken choppers and controllers, Take control of the chopper and
              wind your way through the canyon after the rest of the team. Keep
    going until you reach a large cave through the rock.
    
    CHECKPOINT
    
    Mission Objective: Assault factory
    
    Mission Objective: Clear the anti-air targets
    
    Mission Objective: Clear the main island anti-air targets
    
    This is a very simple process, just lock onto anything with a orange outline
    with the missiles. Also whenever an enemy locks onto you, pop your flares and
    all will be fine.
    
    Mission Objective: Control the air
    
    After clearing all the ground targets three enemy helicopters will zoom in.
    Blast them to bits and then repeat for the five backup choppers that follow
    shortly afterwards.
    
    Mission Objective: Protect the Blackhawk
    
    Mission Objective: Clear the landing
    
    Head for the marker and remove the little orange blobs with extreme prejudice.
    
    CHECKPOINT
    
    Mission Objective: Find Rorke
    
    Once again you are back in the boots of Logan. The first group of seven enemy
    troops can be easily dispatcehd from range allowing your squad to move up.
    
    CHECKPOINT
    
    If you move to the left side after the checkpoint you can catch three or four
    enemies while they are moving, which makes the next confrontation a lot
    quicker. Use the cover in this area to move up and kill the remaining four
    soldiers.
    
    CHECKPOINT
    
    Stick to the enclosed corridors to remain bullet free. This will allow you to
    flank the enemies who are in cover on the opposite side of the room. When you
    have to move out of it be very careful of the soldiers on the far right of the
    large room as they like to move around a bit. They will also shoot through the
    glass windows, making them harder to hit from a distance. Your squad won't help
    too much here so progress is largely down to you. Reach the glass windowed room
    to push forward.
    
    CHECKPOINT
    
    Another group of eight Federation troopers will rush out to greet you. Pick
    off and move forward when you can (the enclosed areas are safer from the
    initial grenades). When you go up the stairs stop when the shouts begin and
    retreat back down to let your squad run up them. They will clear the two or
    three enemies waiting to ambush you when you arrive.
    
    CHECKPOINT
    
    Back to the narrow corridors and another six troopers to take out, then you'll
    be informed that your side is about to "Bring the thunder" on the building
    you're in.
    
    This means you're back in the chopper. Unload onto the building and enemies
    until you phase shift back into Logan (yes it is that brief).
    
    CHECKPOINT
    
    When you reach the rooftop it seems that the previous firebombing wasn't that
    effective as it is crawling with soldiers. There isn't room for much strategy
    here so take cover and ping all the Federation troops you can see. Enter the
    building opposite when the roof is clear.
    
    [Rorke File 08/18: On Rorke's Desk]
    
    Confront Rorke.
    
    ACHIEVEMENT UNLOCKED: Birds Of Prey (10G)
    
       II
      IIII
     I  L I
    _I  9 I_______________________________________________________________________
     I    I
     IIIIII  THE HUNTED	                              			TH9
    I   L  I______________________________________________________________________
    I   O  I
    I   G  I  Push Rorke when prompted. Now this is what I call an interrogation!
    I   A  I  Ah. I knew we should have thrown him out when we had the chance.
    I   N  I  Be a part of the Bane/Rorke recruitment program and drop towards the
    I      I  earth like a brick.
    IIIIIIII
              Stuck up a tree and bleeding? Cut yourself down and trudge forward
    listening to your team's radio chatter. Once you pull out a knife and motion
    tracker its back to business.
    
    CHECKPOINT
    
    Mission Objective: Regroup with ghosts
    
    You can get through this section pretty easily by sticking to the left wall of
    the area until you reach the crash site. If you cap the final guy before the
    plane he should drop a silenced gun if you feel like more weaponry would be a
    good idea.
    
    CHECKPOINT
    
    There are some pretty big gaps in the search pattern of the enemy but at times
    you will need to stop and wait for them to go past. After the crash site you
    can pretty much just creep straight down the middle. Keep going until you find
    the rest of the squad... or not.
    
    [Rorke File 09/18: When you rejoin your team next to the waterfall, look to
    the left of it along the creek bed for this intel.]
    
    CHECKPOINT
    
    Mission Objective: Prevent teammate's execution
    
    Shoot the two troopers closest to your teammate and the rescue is complete.
    
    CHECKPOINT
    
    Mission Objective: Evac to the river for exfil
    
    Slosh your way up the river until you come to a chopper and group of the enemy
    camping out.
    
    CHECKPOINT
    
    Exercise your patience and restraint and they will leave of their own accord.
    Once you get to the waterfall, follow Merrick's example and take cover.
    
    CHECKPOINT
    
    Another patrol will be directly in your path as you move up the river. To get
    around them stick to Keegan as he circles around to the right of the patrol.
    
    CHECKPOINT
    
    As you exit the trees a flight of choppers will pass overhead. Hold position
    until they pass. Depending on your shadowing skills you may lose track of the
    squad. They head to the top of the hill so make your way there.
    
    CHECKPOINT
    
    As soon as you reach the top of the hill hit the ground as a chopper will
    pass overhead. If you are standing up it will open fire on you (if it does just
    reload the checkpoint). Once you are told to move, get up and resume following
    the squad. Jump down the waterfall (Yes you read that right) to meet everyone.
    
    ACHIEVEMENT UNLOCKED: The hunted (25G)
    
       II
      IIII
     I  L I
    _I 10 I_______________________________________________________________________
     I    I
     IIIIII  CLOCKWORK	                              			C10
    I   L  I______________________________________________________________________
    I   O  I
    I   G  I  Mission Objective: Get into base undetected
    I   A  I
    I   N  I  Apparently you are now all in enemy uniform (Oh that's gonna make it
    I      I  MUCH easier to work out who to shoot) so you can move all the way up
    IIIIIIII  to an overlook with views of the checkpoint you want to infiltrate.
    
    CHECKPOINT
    
    Now the sequence of enemy kills. The first one is on the big radio tower with
    the blinking red light. The second is the group in front of the well lit window
    on the left tower. After that the rest will be taken out by your squad.
    
    CHECKPOINT
    
    Mission Objective: Clean up checkpoint
    
    Grab the glowing body to hide it and "Acting.... Natural (Ah loved the
    Muppets)."
    
    CHECKPOINT
    
    Mission Objective: Take out the vehicle's driver
    
    Ping the driver and hop into the truck.
    
    CHECKPOINT
    
    Roll into the base (with the powerout counter letting you know how long until
    blackout) and walk nonchalantly to the detector. As soon as the lights go down
    grab your night vision goggles and open fire.
    
    Disoriented as they are the enemies here should pose no challenge so move
    towards the end of the hall, popping heads along the way (vengance against
    veteran mode enemies is sweet).
    
    [Rorke File 10/18: In the server room where you plant the bug it is on a table
    nearby.]
    
    After planting the bug, keep moving until you reach a large metal door.
    
    CHECKPOINT
    
    Mission Objective: Disable the security door before the power is restored
    
    The drill is sitting there so use it (without drilling too far into it - look
    at the tablet to see when to stop). Repeat this and then get behind a pole as
    the door is blown.
    
    CHECKPOINT
    
    Mission Objective: Advance to the data center
    
    After the door is blown off its... well I would say hinges but they were burnt
    through with thermite. Grab cover to the right and start shooting through the
    offices on the left hand side. Stick to cover and move up when you feel secure,
    clear the offices and then at the next corner peek out. More grunts will spawn
    so take shots from this position as your squad catches up. Once the air clears
    move down this hallway to a T-intersection. Take the left fork to find yourself
    outside.
    
    CHECKPOINT
    
    Let your squadmate take care of the single enemy on the catwalk and circle
    around until you enter the glowing red room.
    
    CHECKPOINT
    
    Let your ally badass the first two enemies to death while you take cover on
    the left side of the hallway. Walk slowly up the left wall, picking off
    troopers as you go. Just keep an eye on the upper walkway to the right as well.
    
    Once you enter the nest, head to the control platform and drop the duffel bag.
    Aha, here we go. Deployable turret, mines and a sniper rifle. I smell a defend
    the XXXX section here :).
    
    CHECKPOINT
    
    Mission Objective: Defend Hesh as he retrieves the data
    
    Place the turret in a spot with a good field of view and chuck down as many
    mines as you have time for. Thanks to the amount of hardware you have available
    this defense job is actually pretty easy. Crouch in the command center and
    snipe the inital rush down the ramp. When the troops fan out along the catwalks
    lie prone and wait for them to come to you. Take out the occasional one that
    is not killed by your allies and the bar should finish off within no time.
    
    CHECKPOINT
    
    Mission Objective: Escape through the vault door
    
    Sprint through the vault door (marker) and into the elevator beyond.
    
    Mission Objective: Exit the facility
    
    Follow your allies instructions to make a clean getaway to the parking garage
    
    CHECKPOINT
    
    Mission Objective: Get to the extraction point
    
    Once the enemy are alerted to your presence you will be going hell for leather
    down the road wielding a turret. Take out the left truck in front of your
    vehicle as you race down the hill and then fire at whatever vehicles you can
    see until you successfully turn the corner. A row of trucks will appear to the
    left along the ledge. Aim for the tyres as this can crack the ice they are
    driving on as well as just blowing them up. At the one minute mark you'll get
    a reassurung message.
    
    CHECKPOINT
    
    Keep firing at the pursuing vehicles wheels to keep them off your tail. If you
    get eight vehicles in this method you'll unlock an achievement. There are
    several checkpoints in this section but the sequence is not too hard provided
    you just keep aiming at the ground underneath the vehicles. Hop in and escape.
    
    ACHIEVEMENT UNLOCKED: Clockwork (25G)
    
       II
      IIII
     I  L I
    _I  1 I_______________________________________________________________________
     I  1 I
     IIIIII  ATLAS FALLS	                              			AF11
    I   L  I______________________________________________________________________
    I   O  I
    I   G  I  Mission Objective: Detonate charges
    I   A  I
    I   N  I  Say hello to the troopers above.
    I      I
    IIIIIIII  CHECKPOINT
    
    Head for the break is the ice and get pulled onto the surface.
    
    CHECKPOINT
    
    Mission Objective: Clear the base camp
    
    Grab some cover behind the truck to the left as soon as you regain control as
    you emerge directly into the middle of a firefight. Head through the building
    on the left shooting out the windows to clear the path.
    
    CHECKPOINT
    
    Mission Objective: Ascend to catwalks using ascender gun
    
    Show your verticality by pressing x apparently.
    
    CHECKPOINT
    
    Mission Objective: Fight to the pressure regulators
    
    Boots on the catwalk and run into the room on the right for cover. Enemies will
    be on the upper catwalks along with the level you are on so this is a good
    defensive spot. Move from small room to room, clearing as you go until you
    reach the stairs.
    
    CHECKPOINT
    
    Three enemies should be in the next floor so jiggle at the top of the stairs
    taking shots until they breathe no more. Another set of stairs and a door
    detonation later and you'll be in what seems like a sleeping quarters with
    enemies.
    
    CHECKPOINT
    
    Place the charge and watch another breach with a difference. Self aware of the
    cliche of your breaches now are we CoD? Stay outside using your grenades and
    concussion grenades until the room is less lethal. You can then take cover on
    the right side of this room and pick off any remaining soldiers within.
    
    CHECKPOINT
    
    [Rorke File 11/18: On a desk to the right of the pressure regulator controls.]
    
    Mission Objective: Fight to the command center
    
    After running up the outside staircase, wait for the pressure to be released
    and take cover behind the crates on the left. Head for the office on the right
    when you can and use the windows to clear the enemies behind it. There are
    several explosive cannisters here to shoot if enemies stick in cover too much.
    After all the enemies have met their end head into the hallway beyond.
    
    CHECKPOINT
    
    Stick to Merrick until two enemies burst out of a door in front of you.
    Dispose of them.
    
    CHECKPOINT
    
    Enter the smoke filled room and immediately crouch to avoid taking damage.
    There are a few (four) enemies in here that are initially unaware you are
    here. Open fire and clear the room before going up the stairs.
    
    CHECKPOINT
    
    Watch the chopper rip into the massive cluster of enemies. Merrick will race
    around the corner but stop before you do as there are several troopers around
    the corner. There is plenty of effective cover in this area and enemies tend to
    rush out into the open a lot so keep thinning the herd until machine gunners
    appear on the adjacent balcony.
    
    Mission Objective: Take out the enemies on MGs
    
    Immediately take cover against the right wall and peek out to take your shots
    between healing up from their damage. When you're nearly done your allied
    helicopter will do a strafing run and your allies will head onwards.
    
    CHECKPOINT
    
    Mission Objective: Disable the water supression and destroy the oil rig
    
    Pull the body off the control panel and keep the water pressure in the middle
    of the gauge for an achievement.
    
    Mission Objective: Escape the oil rig
    
    Beat feet after your team until you reach a jump for safety.
    
    ACHIEVEMENT UNLOCKED: Atlas falls (25G)
    
       II
      IIII
     I  L I
    _I  1 I_______________________________________________________________________
     I  2 I
     IIIIII  INTO THE DEEP	                              			ITD12
    I   L  I______________________________________________________________________
    I   O  I
    I   G  I  Mission Objective: Neutralize AEGIS class combat ship
    I   A  I
    I   N  I  Swim through the lovely scenery (what is it with this game and
    I      I  water?). Follow Keegan until the boat patrol enters the scene.
    IIIIIIII  Take cover behind the same rock as Keegan and draw a bead on one
              of the divers. After the call of "weapons free," take the shot.
    
    CHECKPOINT
    
    After that unpleasantness is over continue following Keegan and his
    instructions. Hide from the salvage sub and the group raising salvage from the
    ocean floor.
    
    CHECKPOINT
    
    Another salvage crew will be in your path shortly afterwards. Once you know
    where all four of them are, open fire until the path is clear.
    
    CHECKPOINT
    
    A large mass of soldiers (ten) will be surrounding some salvage in front of
    you as you move up. Once again on the call "weapons free" take them out as
    quickly as possible. Some of them will vanish into the inky blackness from
    time to time so the quicker you can thin the herd the better to avoid suprise
    perforation later.
    
    CHECKPOINT
    
    Resume your guided tour, cut open the door and now the fun begins. Sonar blasts
    will explode in waves from the ship that cause physical damage to you (due to
    the extreme pressure they generate apparently). Sprint swim from cover to
    cover to avoid pain until you reach the top of the lighthouse. When you reach
    the top you need to release the torpedo and then steer it to the weak spot of
    the cruiser. If you manage to hit it first try you'll unlock an achievement.
    
    CHECKPOINT
    
    Mission Objective: Regroup at the rally point
    
    After regaining control it's time to bustle! Follow Keegan's path as close as
    you can to avoid horrible splattery death. Shortly into the mad dash more
    divers will appear to put a crimp in your plans.
    
    CHECKPOINT
    
    [Rorke File 12/18: As you peek over the edge of the destroyed ship (where the
    checkpoint respawns you) it is on the rock below you and slightly to the
    right.]
    
    Unload on them and use the underwater pillars for cover or stay in your initial
    position. If you stay in the inital spot though the enemies become more
    agressive and tend to race at you from the pillar on the right after you
    trigger the second wave. The only way to trigger the remaining waves is to
    keep moving forwards. Get ready to deal with five or six waves of two or three
    divers before you reach a breathing point.
    
    CHECKPOINT
    
    The enemy boats above will start dropping depth charges (screw their own guys?
    yeah sure why not. Screw the rules, I'm evil :) Follow Keegan to the broken
    ship and wait for the rain to end.
    
    CHECKPOINT
    
    Resume your trek until you meet some underwater friends (Under the sea, Under
    the sea....Argh my leg!!!). Yeah the sharks are hungry so you need to be
    very careful when moving up here. The sharks will circle quicker than you think
    but if you time it right (after the two closest circle past the point in front
    of you) then you should make it safely.
    
    CHECKPOINT
    
    Keep playing follow the leader until the level ends
    
    ACHIEVEMENT UNLOCKED: Into the deep (20G)
    
       II
      IIII
     I  L I
    _I  1 I_______________________________________________________________________
     I  3 I
     IIIIII  END OF THE LINE	                      			EOTL13
    I   L  I______________________________________________________________________
    I   O  I
    I   G  I  After Merrick drops down and you pull out your knife and press the
    I   A  I  melee button to ruin a certain guards day.
    I   N  I
    I      I  CHECKPOINT
    IIIIIIII
              Mission Objective: Infiltrate the factory
    
    After sliding down into the factory outskirts you will have to stab a guard
    leaning against a train car. Follow your squad until you reach another two
    guards and pop them.
    
    CHECKPOINT
    
    Mission Objective: Access Black Zone
    
    Continue following orders and your squad until you reach the Black Zone door.
    Stay in cover when it opens or you'll have a short and painful experience. This
    section is made harder by the fact that the cover moves. It's a production line
    and as such keeps moving. Your squad should be able to take most if not all of
    these enemies so don't worry if you have to hang back.
    
    Mission Objective: Upload visual scans of the weaponized rods
    
    [Rorke File 13/18: As you go down the stairs into the room filled with space
    components and rods, the intel is under the stairs.]
    
    Activate your camera and look at the missile-like objects above
    
    Mission Objective: Investigate the factory computer records
    
    Keep going until you reach the glowing computer and access the records. Then
    everything goes to hell. Shoot the nearest three soldiers when you can and drop
    to the floor to recover. Keep prone or pick off a few if you feel bold enough
    and wait until your squad pops smoke grenades to blind the attacking force.
    Once the air is full, activate your thermal goggles and follow your squad to
    the right.
    
    You can pretty much just fire with abandon here as while the room is filled
    with smoke, no one else can see a foot in front of them. Blast every orange-
    red blob you see that looks vaguely human (including enemies with riot shields)
    until the enemy throw flashbangs at you.
    
    Several heavily armoured enemies (and grenade happy) enemies will show up after
    the smoke clears. Grab some cover and use the most powerful guns you have to
    take them down fast (I had my trusty sniper rifle which took about three
    shots). Move up after these armoured guys hit the floor to force your squad
    forward.
    
    More armoured enemies will be present in the upper area so keep firing away
    with your most powerful weapons. When the upper area is clear you finally get
    a chance to breathe.
    
    CHECKPOINT
    
    Head for the helipad with your squad. You'll be warned en route that the pad
    is crawling with soldiers so bring your whomping stick. There will be more
    armoured enemies here so keep your ammo topped up. You will be told to keep
    out of the spotlight, yet if you are a good enough shot with a sniper it can
    be shot out giving you a window of opportunity.
    
    Once the initial rush dies down enough for you to run out, head for the small
    building up the stairs to the left and use this position to clear the next lot
    of enemies. This upper area is ideal for taking out the remaining enemies so
    take your time and it'll be fine.
    
    CHECKPOINT
    
    You'll then be overlooking a large group of enemies and vehicles. Pick off the
    turrets first and then the regular soldiers until your escape vehichle arrives.
    Sprint up and hop on. Lie flat and shoot any turrets until you get away.
    
    ACHIEVEMENT UNLOCKED: End of the line (20G)
    
       II
      IIII
     I  L I
    _I  1 I_______________________________________________________________________
     I  4 I
     IIIIII  SIN CITY	                              			SC14
    I   L  I______________________________________________________________________
    I   O  I
    I   G  I  Several event sequences will follow involving you and your fellow
    I   A  I  ghosts. Follow the prompts until you regain control.
    I   N  I
    I      I  Mission Objective: Escape
    IIIIIIII
              Grab the pistol on the ground in front of you and shoot the soldier
    to your left. A second on will open fire from your right so take him down.
    Grab some weapons from the bodies and then get ready to move.
    
    CHECKPOINT
    
    Your squad will move to a set of double doors. stay on the left side and when
    the doors open if you only have a shotgun hold back, otherwise open fire on
    the enemies within. Grab a better weapon from the bodies after the firing
    stops and continue following the squad.
    
    When tasked with hiding enter the side room and go prone against the window.
    Watch the soldier quietly die and resume the journey.
    
    CHECKPOINT
    
    Rorke will have an announcement to make before you meet the next bunch of
    soldiers. Get behind cover before Keegan opens fire or things will end badly.
    One strategy is to trigger the initial firefight and run back up to where you
    entered and shoot the enemies on the right roof first. Then shoot the enemies
    on the left roof and then start mopping up those on the street. If you have
    enough ammo you can just sit here, clearing the street. Otherwise you'll have
    to sprint down to grab some weaponry.
    
    CHECKPOINT
    
    Once the street level is clear (you may need to move your squad up to continue)
    head to the stairs at the back and get ready for the next wave. Thankfully
    there are only a handful of enemies in this wave. Once all the enemies are
    taking a dirt nap follow the squad down to the gate.
    
    CHECKPOINT
    
    [Rorke File 14/18: After Keegan opens the metal gate, jump over the red
    velvet ropes to your left. The intel is just sitting there.]
    
    Another door opening but things get complicated when it turns on you. You can
    actually run for the exit door before the door is even opened and in veteran
    mode you probably have to. If you are up against the wall next to the exit
    door you will be pushed through when the door is opened. After you're through
    sprint for the window.
    
    CHECKPOINT
    
    Mission Objective: Carry Riley to  the extraction point
    
    Back to the shooting and you can grab cover to the right, before laying down
    the smackdown. Riley will take some damage in the ensuing firefight so pick him
    up and take him along. You'll need to pick him up and put him down to keep
    fighting so make sure to put him down when enemies appear. This sequence is
    pretty straight forward, just be very cautious and keep Riley out of the fray
    until your exit arrives.
    
    ACHIEVEMENT UNLOCKED: Sin city (20G)
    
       II
      IIII
     I  L I
    _I  1 I_______________________________________________________________________
     I  5 I
     IIIIII  ALL OR NOTHING	                              			AON15
    I   L  I______________________________________________________________________
    I   O  I
    I   G  I  Mission Objective: Get to the flight deck
    I   A  I
    I   N  I  PoI: Notice that all the troops here read Soup 'N' Salad Weekly
    I      I
    IIIIIIII  [Rorke File 15/18: Behind you when you begin the level in one of the
               bunk beds on the left.]
    
    Follow Hesh until you emerge onto the flight deck. Wow I'm having deja'vu from
    the last CoD game (U.S.S Barrack Obama anyone?).
    
    CHECKPOINT
    
    Mission Objective: Clear the flight deck
    
    Take cover as soon as you reach the deck (the enemies will be approaching from
    your left as you emerge). Use the single shot MR-28 that you've been given to
    thin the enemy numbers. The second wave will arrive from the rear deck (to the
    left from the previous wave) so adjust your cover and continue the firefight.
    
    CHECKPOINT
    
    Mission Objective: Regroup with Hesh
    
    Head over to Hesh and grab the Osprey controls off the crate in front of him.
    
    CHECKPOINT
    
    Mission Objective: Defend the carrier
    
    Soldiers will then attempt to board with grapnel hooks (yeah seriously) so
    cut the rope (for an achievement too) and use the osprey to clear out a whole
    bunch of the opposition. After a couple of runs with the osprey you can move
    on to your next objective
    
    CHECKPOINT
    
    Mission Objective: Take control of the sparrow launcher
    
    Mission Objective: Destroy the federation gunship
    
    What a strange sounding objective... Race after Hesh to the slide and take out
    the enemies Max Payne style to save the private. Hop on the sparrow launcher
    controls to bring the fight to the enemy. A large amount of choppers come
    from the right during this confrontation and very few enemies come from the
    left so concentrate mainly on the right and mid sides. You are trying to take
    down the large gunship but it will take two or three barrages before it falls
    so until it does you need to make sure the choppers in the area are destroyed
    before they destroy you. It may take a few tries but once you get the hang of
    what it wants you to do it isn't too hard.
    
    CHECKPOINT
    
    Mission Objective: Escape the sinking carrier
    
    Follow right on Hesh's heels or else you won't make it. Jump on the chopper to
    make good your exit.
    
    ACHIEVEMENT UNLOCKED: All or nothing (20G)
    
       II
      IIII
     I  L I
    _I  1 I_______________________________________________________________________
     I  6 I
     IIIIII  SEVERED TIES	                              			ST16
    I   M  I______________________________________________________________________
    I   I  I
    I   X  I  Mission Objective: Rendezvous with bravo company
    I   E  I
    I   D  I  Depending on your skill in tank control in CoD games you have two
    I      I  choices. Either just follow the your line of tanks and fire when
    IIIIIIII  necessary or actively seek out enemies. I chose to just roll after
              the main group, which meant I wasn't hit and just rolled through
    most of the enemy.
    
    CHECKPOINT
    
    Mission Objective: Reach the airstrip
    
    Roll through several walls and over enemy personnel until you reach the
    airstrip.
    
    CHECKPOINT
    
    Mission Objective: Eliminate airstrip defenses
    
    Thanks to the mess this situation becomes it is just best to head straight for
    the four anti-air launchers and finish them off as quick as you can or else
    you will get surrounded and run out of health. Once the final one explodes you
    will regain control of Logan, hanging out of an incoming helicopter.
    
    CHECKPOINT
    
    Mission Objective: Secure the control room and launch the missile
    
    Use the mounted machine gun to clear the control room and jump inside. The
    better job you do at clearing the room the safer entry you make. Take cover
    upon entry and take out any remaining guards. At the breach point six enemies
    will be facing away from you so empty your clip at them. Launch the missile.
    
    CHECKPOINT
    
    Mission Objective: Reach the train
    
    Turns out you don't want to leave just yet. Timer ticking away and you have
    to make it through a lot of bad guys to reach your objective. This is what
    Veteran mode is all about.
    
    [Rorke File 16/18: Take the second right from the control room (a lone soldier
    will run out of it and on a desk in the first room is the intel.]
    
    The first room doesn't offer much in the way of cover so use the entryway to
    clear the room. Grenades are good here to get enemies out of cover. At the
    rampway down be very carefull as half a second too long in sight and you'll be
    dead. Throw down a flashbang and quickly shoot the gunman on the left.
    
    CHECKPOINT
    
    My time remaining: 6:29
    
    Head into the office on the right at the bottom of the ramp and squeeze into
    the closest corner next to the window. Use this spot to pick of any enemies you
    can see. After the first two or three troops are downed an elevator at the back
    of the room rises up. Peg in a grenade and another three soldiers will arrive
    from the far left door. Finish cleaning house here and jump in the elevator
    when Hesh gets on.
    
    My time remaining: 5:13
    
    Well that was a letdown. The timer goes bye-bye.
    
    CHECKPOINT
    
    After clearing this room the train will exit so try to stay on the right side
    as the train will leave out the right side of the tunnel (making your run
    easier). You can use the boxes to the right for cover while getting rid of the
    enemy forces. When the final one goes down, sprint for the train (marker) to
    take a breath.
    
    CHECKPOINT
    
    Mission Objective: Destroy the ground array defenses
    
    Back in the tank you will have to roll into the base and shoot out another
    four enemy defenses. This is a bit easier than last time, just remember to
    pop smoke and activate your thermals and you should be fine. Oh and you're
    meant to explode at the end.
    
    CHECKPOINT
    
    Mission Objective: Escape before the missile arrives
    
    Sprint to Badger and use the turret to explode anything in your way (it is
    pretty effective on everything so you shouldn't have any worries). Trundle
    out of the base to see the fireworks.
    
    ACHIEVEMENT UNLOCKED: Severed ties (20G)
    
       II
      IIII
     I  L I
    _I  1 I_______________________________________________________________________
     I  7 I
     IIIIII  LOKI	                              				L17
    I   L  I______________________________________________________________________
    I   O  I
    I   G  I  Mission Objective: Assault the station
    I   A  I
    I   N  I  Oh God....Space Marines! This section will probably remind you of the
    I      I  underwater section as you will be looking for the glinting lights of
    IIIIIIII  the enemies here to locate them. Distance is your friend in the
              opening forray so stay back and scope them to death.
    
    CHECKPOINT
    
    Mission Objective: Locate an entrance to the station
    
    A group of three enemies will be expelled from the hatch so welcome them with
    a barrage of gunfire.
    
    CHECKPOINT
    
    Mission Objective: Enter the station through the open hatch
    
    Well, that was exciting... Or if you get motion sickness rather problematic.
    Follow the officer after the world stops spinning. Three soldiers will pop up
    from below so use the cover to the right when taking them on.
    
    [Rorke File 17/18: At the base of the tall orange solar panel on the left
    floating slowly around.]
    
    Mission Objective: Locate the control module
    
    As you arrive into more open space large numbers (eight or more) of the enemy
    will arrive from your left. Use the large cover and peek over it to confront
    them.
    
    Mission Objective: Breach the control room
    
    Breach the control dome and slo-mo the four enemies inside.
    
    CHECKPOINT
    
    Mission Objective: Activate the kinetic rod targeting controller
    
    Use the computer that glows gold to activate the controller. Kick back and
    control the disaster movie.
    
    ACHIEVEMENT UNLOCKED: Loki (20G)
    
    
       II
      IIII
     I  L I
    _I  1 I_______________________________________________________________________
     I  8 I
     IIIIII  THE GHOST HUNTER	                              		TGH18
    I   L  I______________________________________________________________________
    I   O  I
    I   G  I  Mission Objective: Find Rorke
    I   A  I
    I   N  I  [Rorke File 18/18: In a small alcove behinde where you start.]
    I      I
    IIIIIIII  And the final baddie chase begins once again. Follow Hesh up the
              train and when you see the enemy running away either back up or take
    cover as reinforcements for them are about to arrive. Wait patiently as the
    train will help you by moving the enemies cover around. The main threat here
    is the sniper at twelve o'clock so make sure he doesn't get a shot off at you.
    Hesh will move up when the wave is done.
    
    CHECKPOINT
    
    Another running soldier will appear in your way so gun him down. Two enemies
    will be on the outlying platforms (one on each side) so make sure to shoot them
    before emerging fully. You will have to make a dodgy jump across the gap so
    wait until the train stops rocking before doing so. Another five troops will be
    at the next junction so take your time and use the scope to keep your distance.
    
    PoI: Hey see the car number? 1337. Ha.
    
    CHECKPOINT
    
    Another pair of enemies will await you before your next objective.
    
    CHECKPOINT
    
    Mission Objective: Jump to the rooftops
    
    Sprint along with Hesh until fun on a bun arrives.
    
    Mission Objective: Take out enemy helos
    
    Concentrate fire on the troops hanging out of the doors. The quicker you can
    take both lots down the more you'll live. Yeah they are that dangerous. If you
    need to take cover, use one of the connectors to the above rail and lie prone
    to avoid being shot. The helos will more to draw a bead on you so don't assume
    you're completely safe.
    
    After the second one falls you can resume your mad dash. Enemies will rappel
    onto the rooftops in front of you so grab some cover and keep pushing forward
    when you can. You will eventually arrive at the engine compartment.
    
    I'll leave the final events for you to experience yourself as they aren't
    difficult to complete. Another CoD feather in the cap and Ghosts is done and
    dusted.
    
    ******************************************************************************
    ********************************* ACHIEVEMENTS *******************************
    ******************************************************************************
    
    CAMPAIGN ACHIEVEMENTS
    
    
    Story Related (Unmissable):
    
    
    Ghost Stories - 5G
    
    Escape (Complete "Ghost Stories" on any difficulty.)
    
    Brave New World - 10G
    
    Redez-vous in Fort Santa Monica. (Complete "Brave New World" on any
    difficulty.)
    
    No Man's Land - 10G
    
    Make it to San Diego. (Complete "No Man's Land" on any difficulty.)
    
    Struck Down - 10G
    
    Find Ajax. (Complete "Struck Down" on any difficulty.)
    
    Homecoming - 10G
    
    Defend LA. (Complete "Homecoming" on any difficulty.)
    
    Legends Never Die - 10G
    
    Hunt down Almagro. (Complete "Legends Never Die" on any difficulty.)
    
    Federation Day - 10G
    
    Gather intel on Rorke. (Complete "Federation Day" on any difficulty.)
    
    Birds Of Prey - 10G
    
    Capture Rorke. (Complete "Birds Of Prey" on any difficulty.)
    
    The Hunted - 25G
    
    Make it out alive. (Complete "The Hunted" on any difficulty.)
    
    Clockwork - 25G
    
    Hack the system. (Complete "Clockwork" on any difficulty.)
    
    Atlas Falls - 25G
    
    Distract the Federation Fleet. (Complete "Atlas Falls" on any difficulty.)
    
    Into the Deep - 20G
    
    Destroy the enemy ship. (Complete "Into The Deep" on any difficulty.)
    
    End of the Line - 20G
    
    Storm the factory (Complete "End of the Line" on any difficulty.)
    
    Sin City - 20G
    
    Plan your next move. (Complete "Sin City" on any difficulty.)
    
    All or Nothing - 20G
    
    Gather the troops. (Complete "All or Nothing" on any difficulty.)
    
    Severed Ties - 20G
    
    Destroy the Federation's satellite array. (Complete "Severed Ties" on any
    difficulty.)
    
    Loki - 20G
    
    Commandeer the enemy space station. (Complete "Loki" on any difficulty.)
    
    The Ghost Killer - 20G
    
    Confront Rorke (Complete "The Ghost Killer" on any difficulty.)
    
    
    DIFFICULTY RELATED ACHIEVEMENTS
    
    
    You've earned it - 40G
    
    Earn the mask. Finish the campaign on Veteran.
    
    Complete all missions on veteran difficulty (can be tracked in mission select).
    
    Piece of cake - 100G
    
    Storm the common room and kill everyone without taking damage on Veteran.
    
    Set the difficulty to Veteran and play through the first half of Atlas Falls.
    You will come to a breach sequence. After being pushed away from the door by
    your ally you cannot take any damage before all the enemies in the room are
    dead. One method is to use flashbangs followed immediately by grenades to
    prevent enemies shooting you. Or if you are patient your allies may win the
    day for you. The checkpoint can be reloaded if you take damage.
    
    
    SITUATION RELATED ACHIEVEMENTS
    
    
    Spatial Awareness - 10G
    
    Kill your first enemy in the Call of Duty Ghosts campaign.
    
    During the mission "Ghost Stories" kill the first enemy. Pretty easy.
    
    Liberty Wall - 10G
    
    Take down both attack helicopters in Brave New World.
    
    During the mission "Brave New World" when you are in the large drain and a
    pair of helicopters appear (one by one). Use the Laser Designator Rocket
    Launcher to take out both of them to unlock this achievement. Can be done on
    any difficulty. Keep the radar on the target to make the missiles hit their
    mark.
    
    Blimey O'Riley - 10G
    
    Pounce on 10 enemies whilst controlling Riley.
    
    During the mission "No Man's Land" when you 'sync' with Riley you must get
    ten kills total during these sequences. Look at the "throats ripped out notes"
    on the mission guide to see roughly how many you should have at each point.
    
    Waste Not - 10G
    
    Every shot with the remote sniper kills a person or vehicle.
    
    During the mission "Struck Down" you will be tasked with using the remote
    sniper in several sequences. A breach (kill one enemy to complete), kill
    RPG troops (kill all three to complete) and helping allies reach evac (only
    shoot enemies near the protect marker - five or six total) The final section
    is three turrets to take out as your helicopter takes off. Shoot only the
    targets mentioned (or more if you want to risk it) and the achievement should
    pop.
    
    Go Ugly Early - 10G
    
    A-10 strafe 50 enemies.
    
    During the mission "Homecoming" when you are defending the beach you will
    get several runs with the A-10. Destroy fifty to get the achievement.
    
    It Came from Below! - 10G
    
    Kill 6 enemies with the knife while underwater in "Legends Never Die".
    
    The first knife kill is free as Rorke will walk you through it. There are only
    six or seven remaining water based enemies in the level however so you will
    need to make sure to get as many as you can. There is the flooded car park
    (three or so) and the defensive point where a few are in the water (can't sneak
    up on this lot though).
    
    Sleeping Beauty - 10G
    
    Kill sleeping enemy in face down rappel section.
    
    During the mission "Federation Day" after leaving through the hole in the
    glass you cut earlier you will be walking down the building looking at the
    ground below. In one of the levels before the lone enemy on the balcony, there
    is an enemy sleeping on a chair. Shoot him to get the achievement.
    
    Carbon Faceprint - 10G
    
    Catch the photocopier with your face.
    
    When the building explodes at the end of "Federation Day" a photocopier will
    rocket out of an upper floor. Place yourself under it to get this acheivement.
    
    Burn Baby Burn - 25G
    
    Destroy 80 fuel containers.
    
    During the mission "Birds of Prey" shoot every red and white fuel container you
    see. Use missiles and keep going until the achievement pops.
    
    Jungle Ghosts - 25G
    
    Finish the mission without breaking stealth.
    
    In  the first part of the mission before regrouping with your allies you must
    make it through without being seen. Head for gaps in the search pattern, lie
    flat when enemies are nearby and you CAN shoot enemies (just make sure it's a
    headshot) if need be. After you rejoin the squad just follow orders until the
    mission ends and the achievement will pop. You can reload checkpoints if you
    get spotted.
    
    Deep Freeze - 25G
    
    Drop 8 vehicles into ice holes.
    
    On the mission "Clockwork" during the vehicle chase. If you are on Veteran
    mode this is practically the only way to survive the mission. Shoot at the
    tyres of enemy vehicles and they should fall down ice pits. There are plenty
    of vehicle so it should come naturally.
    
    Grindin' - 40G
    
    Blow the pressure valves on your first attempt.
    
    On the mission "Atlas Falls" you will reach the pressure regulator controls.
    Just keep the pressure levels within the correct zone. Really easy 40G. Got it
    without even listening to the squads instructions.
    
    David & Goliath - 20G
    
    Take down the LCS on the first go.
    
    On the mission "Into the Deep" you will have to release and pilot a remote
    control missile from the top of a sunken lighthouse. Release the missile and
    aim the missile at the glowing red spot on the ship. Hit it to unlock this
    achievement.
    
    Cog in the machine - 35G
    
    Kill 5 enemies without being detected before infiltrating Black Zone.
    
    On the mission "End of the Line" at the start of the mission, crouch-walk
    behind every guard you can find until you stab five. They are pretty obvious
    and easy to knock off. I did it without realising. Stick it on recruit to make
    it even easier.
    
    Jack-pot - 20G
    
    Destroy 21 slot machines.
    
    During the mission "Sin City" there is a large scale firefight before the
    Rorke intel on the mission. Before going through the metal gate, shoot all
    twenty slot machines (there are only twenty here). Go through the gate and
    go down the hallway afterward. Before going down the stairs shoot the slot
    machines on the balcony opposite.
    
    End of your rope - 20G
    
    Cut a grappling hook rope with an enemy on it.
    
    During the mission "All Or Nothing" when the enemies in rubber rafts start
    boarding they will throw/ fire grappling hooks to climb up. Cut one of these
    with an enemy climbing on it to get the achievement.
    
    Fly-by-wire - 20G
    
    Take out 3 out of 3 helicopters with the remote missile.
    
    At the beginning of the mission "Severed Ties," press Y to change to remote
    missiles and shoot at the helicopters in the area. After the third on goes
    down the achievement will pop.
    
    They look like ants - 20G
    
    Destroy all enemy ground targets and kill no allies with the rods.
    
    During the mission "Loki" where you activate the contol laptop and take
    command of the satellite. Kill every enemy maked in red and kill no allies
    marked in blue. Take your time, listen to your allies comments like "keep
    your shots on target" (means you screwed up). Reload checkpoints if this
    happens and eventually you will unlock it.
    
    Tickets please - 20G
    
    Shoot the grapple guys off the side of the train.
    
    In the final mission "The Ghost Killer" you will destroy two helicopters.
    After that as you move forward along the train cars grappling hooks will
    appear ahead of you. Shoot the soldiers climbing up them before they reach the
    top and the achievement should unlock. You can restart the checkpoint if you
    fail.
    
    COLLECTIBLE ACHIEVEMENTS
    
    
    Audiophile - 15G
    
    Collect all 18 Rorke files.
    
    Follow the locations in the guide to collect all eighteen.
    
    
    MODE SPECIFIC ACHIEVEMENTS
    
    
    As I don't play these game modes (not enough people I know have Live so team
    games like safeguard and extinction hold little appeal for me) I have included
    the best solutions I can find. If you like the solution please vote positively
    for it if you have a trueachievements account. Makes the world go round :).
    
    Safeguard - 20G
    
    Reach round 20 in Safeguard.
    
    All credit for this solution goes to MCmichaelD who posted it on
    trueachievements.
    
    http://www.trueachievements.com/a181018/safeguard-achievement.htm?
    showguides=1
    
    Very simple. Do not do this online. Go to local and play by yourself. Set the
    game options>player options health double and fast regen.
    
    Play on stone haven or Stonehedge. I forget the name. In the top right corner
    of the map if you back was facing the castle, there is a burning 1 story house
    and next to it there is a 2 story house. Simply camp on the stairs of the 2
    story house. Call in your squad mate and move around the top floor so he
    eventually gets into the corner. When the enemies go up the stairs they will
    turn and look for him leaving you to shoot them in the back. I suggest you get
    the fp6 shotgun as it is a 1 shot kill even on the decimation class enemies.
    Very easy to do and I got it in about 25 minutes.
    
    No Man Left - 20G
    
    Escape with all four players.
    
    All credit for this solution goes to AAxAssassinxJFK who posted it on
    trueachievements.
    
    http://www.trueachievements.com/a181009/no-man-left-achievement.htm?
    showguides=1
    
    This is just a few survival tips to help you reach your goal
    
    Loadouts:
    3 people use this,
    Class: Tank
    Pistol Type: MP-443 Grach Pistol
    Ammo Type: Explosive Ammo
    Team Support: Armor
    Strike Package: Sentry Gun
    Equalizer: Crowd Control
    
    1 Person use same except instead of armor for the team support, use Feral
    Instincts instead.
    
    Upgrade Tips:
    upgrade what you think will help the group but mainly focus on sentry gun
    having 8 sentry guns on the field at once pretty much makes you unstoppable.
    The person with feral instincts must have that fully upgraded by the time you
    arm the nuke and place it down so everyone can run faster.
    
    Nuke escape Tips:
    Using the Feral instincts that the player drops quickly run through the aliens
    to where the first meteor is blocking the path, immediately turn around and
    each player place a sentry gun, hold off until the meteor disappears. then the
    player lays down another Feral Instincts and run to the next meteor. Repeat
    the step and when the meteor disappears you are pretty much home free run to
    the chopper and the achievement is yours. BTW make sure you have a riot shield
    on your back at ALL TIMES during the nuke run
    
    Sprinter - 20G
    
    Reach the exfil chopper with 1 minute and 30 seconds or more remaining on the
    clock.
    
    All credit for this solution goes to pogomax who posted it on trueachievements.
    
    http://www.trueachievements.com/a181010/sprinter-achievement.htm?showguides=1
    
    Basically this achievement will pop once you get on the exfil chopper after
    you have set the nuke and you have 1min 30 secs left on the clock. i just
    missed out on getting this yesterday as i had 1:20 left when I got on the
    chopper.
    
    tips to getting this:-
    1. change to pistol as you run faster with pistol in hand
    2. before setting nuke make sure health and Armour are full
    3. DON'T STOP FOR ANYTHING this time round you have to be selfish (sorry guys)
    4. know you route back
    
    good luck guys and gals!!
    
    PS. as long as you hit the chopper area with more than 1.30 on the clock you
    will get the achievement so if you want to stop and help someone you can but
    you dont need them for the achievement to pop as you will take off with out
    them.
    
    Made it Out Alive - 20G
    
    Escape 1st time.
    
    All credit for this solution goes to Sharpaedo who posted it on
    trueachievements.
    
    http://www.trueachievements.com/a181011/made-it-out-alive-achievement.htm?
    showguides=1
    
    I personally think medic is better for this, you move faster and regenerate
    health a lot faster. Also you don't take any damage from the gooey stuff the
    scorpions fling at you.
    
    It's also good to add that when the medic is fully upgraded everyone's health
    regens faster causing them to go down less and possibly save them when
    escaping.
    
    I find using the LMG in the second area (can't remember name) the best gun to
    use. This is because I like to use the booster, which makes you ADS, reload
    and move a little quicker aiming down sights. Plus with fully upgraded medic
    you move the speed you would with a SMG possibly faster.
    
    For your team:
    Have a weapon specialist- increased damage and faster reloads
    2 medics- faster movement, unlimited health regen, protection when reviving
    and immune to scorpions gas(It helps a lot)
    Then either a tank or engineer depending on there preference
    
    Ammo: I suggest just one person concentrates on upgrading ammo and supplying
    the team.
    -have armor piercing ammo
    
    Have your team use boosters, feral instincts, armor and the other with
    anything of there choice. Maybe 2 people with armor, but it's suggested that
    the 4th person leaves upgrading it and concentrates on ammo.
    
    Have your whole team use sentry guns, EVERYBODY.
    Fully upgraded sentry guns give you 2 sentries, both with 30% added rhino
    damage.
    This is by far the easiest method to complete extinction, just sit behind your
    army of turrets and you'll have no problem at all.
    
    It helps if you upgrade your pistol by one skill point to make you run a
    little faster after activating the nuke and have someone place feral down and
    you will run even faster and make it to the chopper in no time :P
    
    For the first area, it's pretty much straight forward. Just use which ever
    gun you feel at home with.
    
    Get your team to all fully upgrade your sentry turrets, you should have enough
    points or close by now.
    
    When taking out the barrier hive place down a few turrets to defend you and
    get a few people to spray at the main part of the hive when it's health comes
    up.
    
    Also:
    Searching the area is good- finding SOFLAM lasers are perfect for taking down
    the hive.
    
    Also another tactic is to place a ton of propane tanks on the barrier hive
    and shoot it as soon as it's health comes up.
    
    Another good way to place mortars on it but its costly and not recommended.
    There is a rocket launcher you can buy for around 2000 and does high damage
    but again not recommended.
    
    For the town area, repeat what's mentioned above.
    A good tactic here is the electric fences, they really do help out and you'll
    defiantly make your money back anyway.
    Also I've encountered a rhino at the start of the row a few times so beware
    one may be waiting.
    There is an attack heli you can call in for 6000 but I don't find this useful.
    
    After destroying the main barrier hive, restock, boost and armor etc. Take
    your money and continue on, there will be a rhino along the top of the place
    you're going, get your team to place turrets around the alley you came out of.
    Get someone to run up and lure the rhino down to the turrets and take it out.
    
    Again this area is the same, just place the drill. Defend with turrets etc..
    
    Like I said -Fully- upgraded sentry turrets are pretty much a must, I can't
    emphasise this.
    
    Before activating the nuke countdown, get your team to drop boosters, armor,
    ammo, feral and anything else helpful.
    Pull out your pistol (make sure you have 1 point in it)
    You will see the medics fly by with there increased movement speed combined
    with the feral boost :P
    
    Activate the nuke and run straight the way you came, 2 rhinos will pop out of
    the ground by the fence you came through, it's best to take them out there.
    Get everybody to place down there turrets and shoot the hell out of them.
    They should concentrate on the nearest turret but with everybody's fully
    upgraded turrets the rhino shouldn't last very long.
    
    Next concentrate on getting the other rhino ASAP.
    Once dealt with carry on running the way you came,
    A meteor will block the way for 20 seconds, just restock and place turrets
    down to protect you whilst you get ready to run again.
    
    Back in the town, I think 2 rhinos come here too. One will come out by the
    truck on the left as soon as you get through, place a turret and unload onto
    it before the next one spawns.
    Then carry on running back to the first main hive, another rhino will crawl
    out the ground near by. Again get everyone to place a turret and spray it back
     to the ground.
    If you have no money by this time, or failed to kill any rhinos I suggest just
    running around with your pistols.
    Try running into the house and jumping off the roof a few times in a circuit
    this should evade the rhinos.
    
    Once the way has been opened sprint to the chopper, if anyone goes down try
    dedicate yourself to getting them up, get people to place turrets/Ims around
    you. Get them up and run to the chopper and you'll be rewarded by an
    achievement :)
    
    Make sure your team has good communication, as it is key to taking down
    rhinos. If they're all running about all over the place chances are ones
    going to go down. Stick together with the turrets and it should be a breeze.
    
    Tank is too slow for my liking and if you're a medic with armor, fully
    upgraded turrets.. It's just too easy.
    
    Completionist - 25G
    
    Complete all Extinction challenges and escape.
    
    All credit for this solution goes to Tgamesmaster who posted it on
    trueachievements.
    
    http://www.trueachievements.com/a181012/completionist-achievement.htm?
    showguides=1
    
    Posting the whole guide would add way too much text for just one achievement.
    Follow the link to see the full challenge guide.
    
    Cabin Fever - 10G
    
    Make it to the cabin.
    
    All credit for this solution goes to pogomax who posted it on trueachievements.
    
    http://www.trueachievements.com/a181013/cabin-fever-achievement.htm?
    showguides=1
    
    Ok this one is relatively easy if you have a good group playing with you after
    you start extinction you will be dropped off by a chopper and given a drill to
    clear out hives after the 4th hive you will then be tasked to look after a
    chopper from scorpions this one is easy to do just load up and shoot. but the
    trick here is to not let the chopper go into evading mode as this then
    prolongs the destruction of a the barrier hive and also makes it harder for
    you later on in the game.
    
    now once this barrier hive is destroyed grab the $3000 and run down the hill
    past the jeep on the left there is an alley way with a wooded platform use the
    ladder and climb up and purchase the LMG for $3000 this will give you more
    fire power and less reloads, then its onto the next 4 hives with this area
    once you have hit the later 2 which are normally near the second barrier hive
    always make sure the electric fence is on as well as the fire trap as this
    will aid you in getting to the next area and your achievement popping. after
    you have done hive 8 its time to ready up as this is a big onslaught of
    aliens, now again you must stop the chopper from going into evading mode as
    this will become more troublesome as the longer it takes the more likely you
    will encounter a Rhino. Once this barrier has gone down the achievement will
    pop
    
    City Dweller - 20G
    
    Made it to the city.
    
    All credit for this solution goes to Sharpaedo who posted it on
    trueachievements.
    
    http://www.trueachievements.com/a181014/city-dweller-achievement.htm?
    showguides=1
    
    This achievement is to make it into in the city on extinction mode.
    Start up extinction mode either solo, with friends or public match. Your
    choice :)
    
    The team will be dropped off with a drill, you have to destroy the local hives
     by placing the drill on the hive and defending it.
    After all hives have been destroyed you'll come to a big wall blocking the way
    to the town.
    The chopper will come in as you need 'extra firepower'
    You must protect this chopper from the scorpions as it shoots at the hive.
    You have a few minutes to prep up before this so take your time.
    If you're level 22 and have turrets just place them down, whilst the turrets
    kill everything that moves around you get your team to spray all of there ammo
    into the top of the hive(where the chopper is shooting other wise you won't do
    damage, you'll know because you'll get hit markers)
    
    Quick ways of taking the hive out
    - searching places may find you a SOFLAM laser, this is good to use on the
    hive, just aim at the main area the chopper shoots and it should take a chunk
    of health out.
    - propane tanks, gather tanks and throw them onto the hive, wait for the
    health to appear and shoot.
    -Mortars, grenade turrets etc.. Just can be helpful but are costly
    -Armor piercing ammo
    
    After the hive is destroyed the achievement will pop.
    
    Any Means necessary - 40G
    
    Get 50 kills with the electric fence and fire traps in a single game.
    
    All credit for this solution goes to TheTrollinNooB who posted it on
    trueachievements.
    
    http://www.trueachievements.com/a181015/any-means-necessary-achievement.htm?
    showguides=1
    
    The description of the achievement is to kill 50 aliens in one game using the
    fire barrel or electric fence traps.
    
    Me and my brother found a easy way, after you get past the first hive and open
    to the electric fences you will have to drill one more hive then give it a
    minute or 2 and the aliens should start spawning again. Keep running them
    around and jumping over the fence panel on the floor. After just a couple of
    minutes the achievement should pop.
    
    I did this with a coop partner which made it much easier as he could revive me
    if and when I went down.
    
    Trash Picker - 20G
    
    Scavenge 40 items in a single game.
    
    All credit for this solution goes to FiBER NL who posted it on
    trueachievements.
    
    http://www.trueachievements.com/a181016/trash-picker-achievement.htm?
    showguides=1
    
    Did it on solo, popped in the lodge area.
    Solo probably is the best way to get this, or with a group of friends so
    people don't take some themselves.
    
    Loadout:
    Level 25
    - Class Tank
    - Pistol
    - Ammo Type: Armor Piercing
    - Team Support: Random (not used)
    - Strike package: Sentry gun
    - Equalizer: MK32
    
    Strategy:
    Swipe the intire floor of the map. Leave no corner untouched. Searchables
    are:
    
    1. Garbage bags / open flat on ground.
    2. Small hand gun size containers
    All hinted areas are hotspots, not guaranteed since they are randomly placed
    
    Upgrading (in chrono order):
    - Turret to +2
    - Tank +2
    - Ammo +4
    - Turret +3
    - Tank +3
    - Turret +4
    - Tank +4
    
    - First area, divide it into 4 zones
    - Start (mostly along edges)
    - House / Appartments (dont forget upstairs, usually a few there)
    - Lodge / Grassland (along fence, in 'valley', behind hyve
    - Barrier (edges + next to crate)
    
    Second and third area
    - Don't use drill before search trip
    When entering a new area for the first time without drilling no enemies will
    (re)spawn. Once you have drilled, the monsters in that area will respawn every
    few minutes.
    
    Tips:
    - On solo it can get quite tough, so be sure to equip a sentry gun. And don't
    leave it unattended, for they will kill it
    
    - Save ammo as much as you can. Or you will run out, let sentry do the work.
    Only drop ammo if you have enough spare for a turret.
    - Dont ignore your drill, loosing it fails your mission
    - You get 3 revives, so don't panic when u get down for the first time
    - Piercing ammo is mandatory to succeed. I didnt encounter any rhino's till i
    played on (nearly escaped, pff)
    - If you pick up secondaries, discard them when you come across a hypno knife
    and keep that till monsters come and use it on big monsters (eg. Scorpions)
    - Dont check the map to hastly.. make sure to take your time.. Some of the
    boxes can appear cammoflaged in their environment
    
    Throttled Escape - 10G
    
    Escape using a relic.
    
    To unlock this achievement, you must escape in the Extinction mode with a
    relic active. You can choose a relic once you hit level 1 again after
    completing level 30 for the first time.
    
    All credit for this solution goes to Marrkee who posted it on
    trueachievements.
    
    http://www.trueachievements.com/a181017/throttled-escape-achievement.htm?
    showguides=1
    
    Relics:
    Take More Damage - Aliens do increased damaged with their attacks.
    Pistols Only - Weapon purchases are not allowed.
    Smaller Wallet - Earn and carry less cash.
    Mortal - No class selection available.
    Do Less Damage - Inflict less damage against the aliens.
    
    Tips:
    - It is easiest to escape with 2 or 3 players.
    - Use the "Smaller Wallet" relic for this achievement.
    
    Other Information:
    - Once you reach level 1 again, you will have ALL items unlocked in your
    loadout - select what is best for you and your team.
    - You can deselect an active relic in your loadout and choose another relic.
    (Before the game starts)
    - Only the person with the relic active in their loadout will get the
    achievement.
    
    ******************************************************************************
    ******************************** LEGAL STUFF *********************************
    ******************************************************************************
    
    Copyright 2013 Ben Buttenshaw
    
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    website or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    Current sites with permission to host this walkthrough/guide:
    
    www.gamefaqs.com
    www.neoseeker.com
    www.cheatcc.com