Metal Gear Solid 4
Emblems Guide
By bfscr

Update versions.

14 June 2008-1.00
Started the guide

17th June 2008-1.01
Corrected various mistakes.

Contents
A. About this guide
B. General FAQ
C. Tips
D. Emblems
1. Big Boss
2. Fox Hound
3. Fox
4. Hound
5. Mantis
6. Wolf
7. Raven
8. Octopus
9. Bear
10. Eagle
11. Assassin
12. Pigeon
13. Blue Bird
14. Hawk
15. Little Grey
16. Ant
17. Gibbon
18. Tortoise
19. Rabbits
20. Bee
21. Gekko
22. Scarab
23. Frog
24. Inch Worm
25. Lobster
26. Hyena
27. Hog
28. Pig
29. Cow
30. Crocodile
31. Giant Panda
32. Scorpion
33. Tarantula
34. Centipede
35. Spider
36. Jaguar
37. Panther
38. Leopard
39. Puma
40. Chicken
E. Credits
F. Contact me

A. About this guide.
This guide is simply a way of pointing you in the right way of achieving 
the 40 emblems you can collect after completing a game. There are some benefits 
to obtaining these emblems though some are mainly for show.

B. General FAQ
Q. How many emblems are there?
A. 40 in total.

Q. What are emblems?
A. at the end of the game you will get a statistics sheet. You will get a 
title which is your emblem for that game.

Q. What is the point of collecting them?
A. A lot of the emblems that require a lot of skill and patience will reward
you such as new weapons and face camos.

Q. Do I have to play through the game 40 times to get each emblem?
A. No, when you complete the game you get your statistics and a title (an
emblem). It will only show one emblem which is the best you have achieved. 
The next screen will show you other emblems you may have unlocked from a 
flashing icon. Press R1 to see an emblem's description or L1 to see a picture
of the emblem full screen.

C. Tips
One may think some of these emblems are impossible to get. What it takes is 
understanding how the game works.

Unless stated always choose Liquid Easy when emblem hunting. But if you prefer 
a challenge rather than doing it these easy way go ahead. It may be worth 
mentioning that you can choose a difficulty when loading from a completed game.


For time limited emblems always skip the cutscenes. They count towards how long
you've played. I believe pausing still contributes to your game duration but
I need confirmation on that.

To avoid alert phases take advantage of every trick in the book. Crawling for
the entire game can help a lot. Allowing your octocamo to blend in with the 
surroundings every time you move onto a new area is worth it. Might be worth
noting  that alerts happen when the enemy can see you. Not if you shoot at
them and they can't see you.

To avoid killing anyone which is difficult for the run and gunners, use non
lethal weapons such as the Mk. 2 Pistol. The best way is to not confront an
enemy and only use tranq darts when there is no other alternative.

Save often. Can't stress this enough. Additionally make separate saves as
backups. If you want an emblem that needs no continues then saving will be
a god send. You die you can load your game again. Also have healing items as 
an active item to avoid dying. (don't do this if the target emblem requires
you not to use healing items.

You can heal by staying still (your stress level goes down if you hide in a box)
although it's a problem if you have a time limit.

If you have items that will help then use them. Stealth camo/bandana can be 
unlocked or bought from Drebin's shop on your second playthrough. But it's
5 million DP for each. 

D. Emblems
1. Big Boss
Requirements-
Alert Phases: 0
Kills: 0
Continues: 0
Total time: under 5 hours
Healing items used: 0
No stealth camo/bandana
Difficulty: The Boss Extreme.
Unlocks: Patriot weapon, Big Boss zombie facecamo and an iPod song (Big Boss)
Tips: This is the hardest emblem of them all. Not good to start off a guide 
with the hardest but most of you are looking for this emblem.

First off play a few normal games and get some DP points and weapons. When
You feel you're ready take it slow but not too slow. The part where you'll fall
the most is Act 4. Those Gekko can see through your camo, just stay out of their
way. Make sure you have enough non lethal ammo because you're going to need it.
Drebin does not sell non lethal weapons or ammo on Extreme difficulty. 

The maximum capacity for the Mk. 2 pistol and the Mosin Nagaint is 50 darts 
each. So you have 100 darts you need to keep safe. Use these for all soldiers 
but don't use them all the time. Use stun grenades against boss battles. The
maximum stun grenades you can have at one time is 10 for Extreme.

For no kills keep in mind all unmanned enemies (gekkos, dwarf gekkos, those
flying things that follow Raging Raven) do not count as kills. The rocket men
do count as kills (they are in the chase sequence near the end of Act 2).

Healing items qualify as rations, regains and noodles. Any other method is fine.

The time still runs whilst you're paused, don't leave it on that screen to take
a break. Turn the game off or on the main menu. (But do be careful not to switch
off whilst it's saving/installing.) This is confirmed from someone who left 
their game on pause.

"Pausing does count toward your playtime, i left the game running during the 
night, and it jumped from 15 hours to 34 on my next save."

Keep moving, save often, save in different files, keep stealthy. It's not as
easy as it sounds so this should be the LAST emblem you work for.

The unlockable items you get may seem worth it but you may never want to play
this game ever again. These include the Patriot (first seen in MGS3 which you
unlocked by completing the game once) which is infinite ammo and fairly 
powerful.The Big Boss facecamo. This is not Big Boss' face, it's a burnt 
face. You gonear an enemy and they'll start screaming until they fall 
unconcious. And an iPod song.

In theory you'll unlock other emblems if you do this one. That is if you haven't
completed the other emblems.

2. Fox Hound
Requirements-
Alert Phases: under 3
Kills: 0
Continues: 0
Total time: under 5 and a half hours
Healing items used: 0
No stealth camo/bandana
Difficulty: Big Boss Hard (or extreme if you have a death wish)
Unlocks: Thor .45-70

Follow the same technique as Big Boss. It's much easier but still a little 
difficult. Don't slack off thinking you can have an alert, try to avoid alerts
as much as possible. But if you have one don't panic. 

The biggest difference is that you don't have to go on Extreme which is a
relief. Again don't relax too soon as you could get caught off guard.

The unlockable weapon may seen terrible to you but this is the most powerful 
handgun in the game (apart from the solar gun). It has a magazine capacity
of one before you need to reload, but one bullet is all it needs.

3. Fox
Requirements-
Alert Phases: under 5
Kills: 0
Continues: 0
Total time: under 6 hours
Healing items used: 0
No stealth camo/bandana
Difficulty: Solid Normal (or higher)
Unlocks: Long Barrel Desert Eagle

This is much easier to do. Yet it's still a challenge. Same thing to do as Big
Boss or Foxhound. Don't slack off etc.

Your reward is a long barrel Desert Eagle. It's almost the same as a normal DE
but you get a scope (x3 and x10). 

4. Hound
Requirements-
Alert Phases: under 3
Kills: 0
Continues: 0
Total time: under 6 and a half hours
Healing items used: 0
No stealth camo/bandana
Difficulty: Naked Normal (or higher.
Unlocks: Type 17 Pistol.

Same thing as the first three emblems except this is the easiest of the lot.

You unlock a type 17 pistol, first introduced in MGS3. EVA was the person who
used it, it was an imitation C-96 "broomhandle" mauser 

5. Mantis
Requirements-
Alert Phases: 0
Continues: 0
Total time: under 5 hours
Healing items used: 0

If you completed the Big Boss emblem you get this automatically. 

If you're aiming for this then it should be easy. First off there's no
difficulty requirement so you can head onto Liquid Easy and cakewalk this.
You can kill so don't be afraid to use all manner of (silenced) lethal weapons.

Don't cause alerts or that's it for this emblem. 

Unfortuntely there's no unlocks for this emblem.

6. Wolf
Requirements-
Continues: 0
Healing items used: 0

This is generally an easy one. Liquid Easy, take your time heal by sitting
still. Save often etc etc.

7. Raven
Requirements-
Total time: under 5 hours

Oh this is far too easy. Just run through the entire game. No restrictions to 
obtaining this emblem. You can literally run through the entire level. Keep
some rations handy though. If you run past a group of PMCs then you're going to
get spotted and they'll shoot everything they got at you.

8. Octopus
Requirements-
Alert Phases: 0

This one may give you a few troubles but remember there's no time limit. There's
no limit on kills or continues or healing items. So take it easy. Just be 
stealthy. I know I keep saying it but save often.

9. Bear
Requirements-
kill 100 enemies using chokeholds.

Just hold onto R1 behind an enemy, then chokehold them. Do this 100 times. 
Not so easy when rebel factions go gung ho on the PMCs thus removing the 
number of enemies you can defeat.

10. Eagle
Requirements-
150 head shots.

This is sometime achieved when you don't even know it depending on your combat
style. If you're the aggressive player who kills small animals in Act 1 or 2 
then this should be automatic. My personal technique is to use a sniper rifle
(SVD as it's semi automatic) at a distance whilst using your octocamo to 
ensure you're not seen. Use your NV solid eye to find enemies. The best level
to do this is in Act 2 as the sniper vantage points are plentiful.

11. Assassin.
Requirements-
kill/stun over 50 enemies with knife.
over 50 CQC holds.
under 25 times discovered.
Unlocks: Altair disquise.

This was originally an April Fools gag where Snake would wear Altair's (the 
assassin from Assassin's Creed) outfit. But it's actually an unlockable item.

To unlock you need the Assassin emblem. I find this particularly difficult for
me as I try not to go near enemies. The best method is to grab an enemy with CQC
and slit their throat. Do this 50 times and that's it. But of course there's a
catch, you can't be discovered. (I.E. Alert phases). Most enemies will go around
in groups so it's quite difficult to catch one PMC on their own.

If you have stealth camo then you should be able to do this very easily. As 
your spoils you get the Altair costume which is the best disquise. But it's
not as good as the octocamo.

12. Pigeon
Requirements-
Kills: 0
Unlocks: Bandana

If you can't afford to buy the bandana you can always do this emblem. No kills 
is one thing that can be a casual stroll or difficult. It all depends on if
you have a blood lust. 

Use tranq guns throughout the entire game. One thing that catches people off
guard is the FROG battle in Act 1 or the rocket men in Act 2.

Sometimes the FROGs will attach themselves to the walls. You shoot them with a 
dart and they'll fall to their death counting as a kill. There has been some 
confusion with this, MoogleDee has this to say:

"using the tranq gun to knock haven troops off the wall in act 1 didn't seem 
to kill them when I did it. If I remember right, they fell off using the tranq 
and the nade launcher loaded with smokes and even though they fell, it didn't 
count towards my kills."

My personal advice is to avoid them all together, your teammates will dispose
of them quick enough.

The rocket men (I'm not sure if they count as a kill or not but most say it's
a kill) are similar to the Fury in MGS3 except they have bigger jet packs.
You'll know what they look like when you see the. If you don't understand then
they are in the chase sequence in Act 2 where you are on top of Drebin's striker
with a turret as your weapon. Drebin will tell you to shoot them but DO NOT.
Wait a while and you'll eventually move. Shoot the Gekkos instead. Try not to
shoot any soldiers.

Kill the bosses with tranq guns and stun grenades.

Your reward is the bandana which allows you to have infinite ammo.

13. Blue Bird
Requirements-
Give over 50 items to rebels.

For this emblem, go on Liquid Easy as you have a much higher limit to what
you can hold.

To do this you hold an item as active (E.G. rations). Go up to an ally and press
triangle as soon as the icon on the bottom middle appears. You'll give them the
item, in return they'll give you something too. Usually some ammo or noodles. 
But some will give you iPod songs. This is time consuming but it's far too 
simple to fail on.

14. Hawk
Praised by allies over 25 times.

I got this on my first go. Start killing enemies as rebels witness. They'll say
something like "nice shot". They say it as often as you kill PMCs. Just help out
the rebels and you'll get this emblem easily.

15. Little Grey
Requirements-
Get all 69 weapons.

This is one of the hardest emblems to get. As you need to unlock certain
weapons. Take for example the Patriot. 3 guesses how you get the patriot.

Oh yes that's right, the Big Boss emblem. The hardest emblem in the game.

I don't really have any advice except buy any weapon you can find. Some of you
may have trouble getting the matchlock gun which is sold for 1 million Drebin 
points. Fear not. I got this weapon on my second play through. How? I bought it
during Act 5 where it was half price and I've been accumulating DP. It's 
easier than I initially thought.

There is another way. You use passwords to unlock guns. But Konami haven't 
released the passwords. So it might be worth waiting.

16. Ant
Requirements-
50 body searches.

Hold up any soldier and do a body search on him by moving to his front and stop 
aiming seeing as he dropped his gun. It's finding lone soldiers that's the 
trouble.

17. Gibbon
Requirements-
50 hold ups.

You should get this if you got the Ant emblem.

18. Tortoise
Requirements-
Sit in a carboard box/drum can for over 60 minutes.

Simply use the box/can and sit in a corner for an hour. Make sure you aren't in 
the way of a patrol. You can just leave the game alone for an hour, be sure
to check every few minutes. You don't want to come back to a continue screen.

19. Rabbit
Requirements-
Turn 100 pages of a playboy magazine.

Fitting code name. Should take a few minutes to do this. It's counting how many
pages you've read through that sucks. 

20. Bee
Requirements-
Inject 50 PMC soldiers.

You won't get this on your first go. As you don't get the syringe until near the
end of Act 2. You can also use a scanning plug which I believe you receive after
playing 10 hours on Metal Gear Online.

To inject someone, equip your syringe/plug and CQC grab them. Press triange as
soon as the icon appears.

A time consuming emblem with no real reward.

21. Gekko
Requirements-
Wall hug for an hour.

Press triangle against a wall and you're wall hugging. Them leave the game on
it's own. Much like the tortoise emblem.

22. Scarab.
Requirements-
Forward roll 100 times.

Get used to tapping X in the game. In fact do it all the time. You should get
that emblem easily.

23. Frog
Requirements-
Jump to the side 200 times.

Hold down L1, then tap X and tilt the left stick left or right to do a side
roll.

This is extremely boring unless it's one of your moves to avoid enemy contact.

24. Inch Worm
Requirements-
Crawl for an hour.

I found this easier than expected. It's something I use often to avoid alert 
phases. Just crawl everywhere. It'll add on a couple of hours to your total game
time though.

25. Lobster
Requirements-
Crouch for two hours and a half.

Initially I thought I had to crouch for the entire game to get this emblem but 
all you have to do is leave Snake on crouch for two hours and a half. The 
biggest problem is that Snake will get back ache and alert enemies. Just keep
him in an empty area.

26. Hyena
Requirements-
Pick up 400 weapons/items.

This is something you should want to obtain. More weapons you pick up, more DP
you get after selling them plus ammo.

Put your solid eye on to see dropped weapons or hidden items. One thing to do is
wait for a battle to end and pick up all the weapons that were left by the dead.

27. Hog
Requirements-
Get a combat high 10 times.

I'm not really sure how you get a combat high. I do remember in MGS1 Snake told 
Meryl she got a combat high when they first met.

It's something to do with firing a weapon a number of times during an alert 
phase. My advice: go looking for fights.

Update: 17th June 2008. A number a people have contacted me on how combat highs
are achieved.

Berformet says:
"A BATTLE HIGH happens every time you get into battle and kill a certain number 
of PMC's. You hear some creapy voice over that says "You like the killing! 
The bloodshed! The Pain!" or something like that."

Another says:
"I believe the way to get a Combat High is have your Stress Level reach 100%.
At least with my experience everytime I've had one is when my Stress is 100%. 
So a startegy would be get into a lot of alert phases and fights, also 
crouching could help because I think when you crouch for a while and your 
back hurts and your stress goes up. I'm not completely sure though."

Spike says:
"In the Croc emblem you mention getting the voice and the puking up, from what 
I've read that is a combat high... So something like 15-20+ kills in quick 
succession seems to do the trick (I think...I've only gotten it once and didn't 
count). A good place seems to be on the stretch of road in Act 1 with the rebel 
tank, I just killed along the way and then sat in the smashed up building 
opposite the small sandbag bunker near the end and kept on killing."

Whilst I have not tested combat highs I consulted the official MGS4 guide 
to see what they had to say:

"A Combat High will kick in if Snake shoots with a gun more than 100 times 
during the Alert Phase."

From what I can gather not many of us actually know how they work. 
Nevertheless it might be worth someone trying any of the above techniques to
see which one works.

If I was to follow the game guide way of doing it, I would try it out on Act
4 seeing as enemies respawn or in Act 1 seeing as there's an area where enemies
keep on coming. Try using a weapon with a high capacity of bullets. The M60 has
the most so use that.


28. Pig
Requirements-
Use 40 healing items.

This should be a relaxing emblem. Just use healing items constantely.

29. Cow
Requirements-
Alerts: over 100

Boring to do but can be fun for the sadistic players. Throw magazines at enemies
or set up claymores. The keyword to make this emblem fun rather than a chore
is to be creative in getting caught.

30. Crocodile
Requirements-
Kills: over 400

Oh yes I had an enjoyable experience with this. Couple it with the Cow emblem
and you have two emblems. The problem with this is after so many kills you get
a voice in your head saying you like to kill. Then you throw up. No joke. Bit
of an issue when you're hiding from PMCs in your snug vantage point.

31. Giant Panda
Requirements-
Total Time: Over 30 hours

Plug your controller in the USB port to keep it charged. Hide somewhere. Leave
PS3 on over night. Mess about in the game. Leave it on over night again.

You should pick up 30 hours that way. Watching cut scenes will help as they are 
included in the total time.

32. Scorpion
Requirements-
Alert Phases: under 75
Kills: under 250
Continues: under 25

I got this on my first go. The best way is to use tranq guns and keep out of the
enemy's way. Even then it's simple. 

33. Tarantula
Requirements-
Alert Phases: under 75
Kills: over 250
Continues: under 25

Exactly the same as Scorpion but kill over 250. I suggest sniping.

34. Centipede
Requirements-
Alert Phases: under 75
Kills: Under 250
Continues: over 25

Follow the same as the Scorpion emblem but instead when you get to boss battles
let them kill you. Do this 25 times.

35. Spider
Requirements-
Alert Phases: under 75
Kills: over 250
Continues: over 25

These last few emblems are quite boring. 

36. Jaguar
Requirements-
Alert Phases: over 75
Kills: under 250
Continues: under 25

For this you need to learn how to hide or at least use your tranq guns seeing as
you have a limit to how many you need to kill yet cause alerts.

37. Panther
Requirements-
Alert Phases: over 75
Kills: over 250
Continues: under 25

Kill everyone you see and walk right into enemy camps to say hello. Try not to 
get killed.

38. Leopard
Requirements-
Alert Phases: over 75
Kills: under 250
Continues: over 25

Run into enemies and let yourself get killed.

39. Puma
Requirements-
Alert Phases: over 75
Kills: over 250
Continues: over 25

This time run into enemies and kill as many as you can before you die.

40. Chicken
Requirements-
Alert Phases: over 150
Kills: over 500
Continues: over 50
Total time: over 35 hours
Healing items used: over 50

Despite this being the joke emblem, it's harder to achieve than some emblems.

My strategy is to relax.  Don't use crouching or crawling, don't even use the
octocamo. Run around seeking attention. Start off healing yourself when you get
an alert. When you have done over 50, start killing enemies. Let them kill you
though, you need 50 continues so it may take a while. Might be worth timing 
yourself for the 35 hour game time. 500 kills is quite a lot so that'll add 
onto your game time.


E. Credits.
The biggest part of compiling this guide was the official MGS4 Guide by 
Piggyback. This guide helped me get a lot of the emblems but still let me 
figure out my own plan that I felt comfortable with.

The posters of Gamefaqs in the MGS4 board, a lot of people mentioned strategies.

The following people who have emailed me to correct errors:

Berformet
Spike
MoogleDee
David Hayter (not the real one of course)
Others who emailed me and didn't leave their name. Email me back if you want
your name down.

Konami and Hideo Kojima for making this game.

Posters from the Newgrounds forum also helped a lot.

F. Contact Me
If you have noticed spelling mistakes or want to let me know about better ways
of obtaining these emblems I'll put them in this guide with your alias
of course. Remember to include it if you want to be credited.

My email address is bfscr1 [at] hotmail.co.uk.