Metal Gear Solid 4: Guns of the Patroits FAQ/Walkthrough version 1.0 Copyright Martin Dale-Hench 2008, hockeyfox (at) ameritech (dot) net /) /) , _ __ _ ___// _/_(/ _ __ _ _/_ __ ___ _/_ _ (_/_(_(_/ (_/_)_ (_)/(_ (__/ )__(/_ /_)_(_(_(__/ (_(_)_(_(__/_)_ .-/ /) .-/ (_/ (/ (_/ ============================================================================== 0. TABLE OF CONTENTS ============================================================================== 1. INTRODUCTION -Author’s Note 2. WALKTHROUGH -Act 1 – Liquid Sun -Act 2 – Solid Sun -Act 3 – Third Sun -Act 4 – Twin Suns -Act 5 – Old Sun 3. EXTRAS (upcoming) -Emblems -Unlockables -iPod Songs -Rare Weapons -Costumes/Camos/Faces -Secrets 4. FAQ EXCREMENT ============================================================================== 1. INTRODUCTION ============================================================================== This FAQ is meant to be bare-boned and simple, easy for both average gamer and MGS expert to read and find whatever they want. No need for me to explain how the game or controls work, there’s the manual for that. I only put what I think any gamer wants to know: the walkthrough and the stuff that gives MGS its richness and replay value. ============================================================================== 2. WALKTHROUGH ============================================================================== *This walkthrough was written during a playing of the SOLID NORMAL difficulty. However, the same rules apply for all difficulties. Do not get caught. The enemy’s AI, vision range, hearing range, damage ratio, stamina, and number of enemies all increase proportionally as the difficulty goes higher. There are less items lying around in Extreme than in Liquid Easy. Been the same way since MGS1, so nothing drastic here. Move on. MIDDLE EAST – GROUND ZERO ------------------------- Get yourself accustomed to the handling of your items and weapons. Check out the BRIEFING menu to learn some moves that Snake might have. And yes, you only have the pithy stun knife and a Ration right now. Just go left and crawl under the truck and pick your first weapon, AK102. Go to the menu and equip it. Go north until you see another cutscene. After seeing the Gekko decimate the no-names, you will need to take some caution. The best path is to the left of your starting point, where there’s some debris blocking the road. Crawl under the debris to get a RATION and wait until the Gekko front of you goes away, and quickly get up and go to the end of the road while hugging the left wall. Go right and enter the left doorway. Beware of Gekkos jumping all over, left and right. *FOR THOSE GUNNING FOR A NO-ALERT RUN: Getting seen by a Gekko here WILL NOT trigger an Alert mode, so no worries about this one. The only thing you should be worried about is getting injured. Technically, the game haven’t started yet. ------------------------------------------------------------------------------ ACT 1 – LIQUID SUN ------------------------------------------------------------------------------ MIDDLE EAST – RED ZONE NW SECTOR -------------------------------- War has changed. You have Octocamo now. Pressing against a wall (Triangle) or floor (hold X) will make your chameleon-like suit resemble the background. Now, you only have a machine gun and a knife, so battling here is out of the question. Be stealthy like a ninja. Turn the corner to find an open door on the right. Enter it and continue until a cutscene is triggered. Now, CRAWL past the next doorspace and into the vent tunnel, and get COMPRESS. Look to the left for two soldiers battling it out. Wait until they retreats and continue crawling towards the next building and turn the corner again for another doorway. In this area, there’s a room with another COMPRESS and a dead soldier with some ammo. Pick them up, and crawl under the debris on the right. After going through the hole in the debris, stay behind the crates and look for a soldier scavenging the nearby grounds. Wait until he’s in the hallway and go into the rooms to the right. Let him backtrack south again and look through the north door. There should be two soldiers scanning the street, going westward. When they’ve gone west of you, walk slowly to your northeast to find the passage to the next area. MIDDLE EAST – RED ZONE ---------------------- You’re right next to a staircase. Go up. Do a roll to get across the gap upstairs (X while running). You see the soldier strolling just yonder. You have two choices – walk up to him softly and do a CQC (R1) and do whatever you want with him; OR hide behind the crates/corner and CQC/knife him when he doubles back (well, you could just go haywire with your beloved AK102). After neutralizing the guard, crawl/crouch slowly to the north end of this floor, to where there’s a blasted hole in the wall. Go against it and press triangle to jump over it. Drop down and crawl on the right (to avoid getting seen by the guards, duh), all way to the end – there’s a RATION near the end wall for your pains. Look down at the street to see if it’s clear for you to drop down. Do so when it’s alright (a COMPRESS is in a corner right under the Ration). Again, be vigilant for the soldier pacing the adjacent street. When he has his back to you, go right (north) and enter the building on the right. After meeting your newest buddy, MK. II, I’d suggest you to equip either your Operator or MK. 2 Pistol, which you just acquired from Otacon’s sidekick. I prefer the tranquilizer gun (MK 2 Pistol). Go to the balustrade ahead, and you’ll see three soldiers on the street. Eliminate all of them as silently as you can. Get on the street. Down the street, if there’s some soldiers with their backs to you, shoot them down. Ignore whatever’s flying above you, they won’t give you too much trouble if you keep on the right side. While crouching, run to the hallway on the right side, opposite of the T-intersection. There should be some windows between you and the warzone (and a dead soldier or two flying toward you, heh). Get to the other end of the hallway. Eliminate whatever man is in your sight. While you’re at it, look at the other side of the street. There will be some men coming out of a stairway. Wait until three men have come out of it and head for that stairs. MIDDLE EAST – MILITIA SAFE HOUSE -------------------------------- Yes, it’s pretty dark in here. Whip out your Solid Eye and set it to Night Vision (L2+Square). Walk slowly to the next doorway and CQC/headshot the guard there. Continue on your path (a RATION is next to some crates at the bend). When you see an alcove on your left, GO into it (and get some AMMO) and STAY there. Keep an eye on the hallway. When three men has gone past, you may come out and search more. ANEST. 22 AMMO is at the dead end. Go into the chicken coop and pick up REGAINER and NOODLES. Get out of the coop. Don’t be too excited and turn the next corner too quickly. Peer out just enough to see two soldiers having a council. Take ‘em both down with whatever your preferred gun is. In the room to your left is some .45 AMMO. There is a third man inside the next room. If you haven’t set off an alarm, he is talking to an injured soldier on the near wall to your immediate right. Get a clear shot as silently as you can. This room is a good time to pick up dead soldiers and shake them for some Rations or Ammo. The following hallway has a man patrolling it, so crouch-sneak a bit and look down the hallway and snipe him down. Get the ANEST. and .45 AMMO from the left and right cul-de-sacs. The next room will have two soldiers talking. Easy for you, take them out with direct headshots. Ignore the wing and QUICKLY go up the short stairs and crawl under the bed to the left. Let the two soldiers go past you, and get up and go down the hall. Again, the next room also has two loquacious mates. After creating peace in this room, all that remains are two men in the next hall. You’ll only see one, but take him out anyway with your MK 2. Stay where you are and wait until the second man comes over to examine the sleeping body. Do him a favor and admit him with his buddy into the Neverland. Pick up the RPG-7 AMMO at the end of the hall. The next room is the last one, collect all of the AMMO and the RATION there and go up the stairs to the URBAN RUINS. MIDDLE EAST – URBAN RUINS ------------------------- After meeting Drebin, you now can purchase guns or ammo from his Shop (in the Start menu). Drebin Points can be accumulated from acquiring leftover guns or succeeding achievements. Pick up some AMMO, PLAYBOY and NOODLES from the hallway to your right. Go up the stairs for an AK102, its AMMO, and PETRO BOMBS. Look down, towards the direction of the stairs. You will see a small path right next of the stairs. Jump down to it and pick up the DOT SIGHT, a nifty addition to your arsenal – it can be attached to a gun to give it the laser sight. Also on the same path are a RPG-7 AMMO and S.G. MINES. Don’t forget them, and drop down and go back up the stairs to the top again. This time, drop into the room to the left. If done correctly, you’ll land on a platform with an actual RPG-7 GRENADE LAUNCHER! Finally we can move onwards. Just navigate through the linear path of the ruins, picking up some AMMO and a RATION on the way. Don’t have to kill the two guards looking outward – ignore them and go up the debris to the left. To sidle a wall, press triangle and move in whatever direction you want to go. At the end, try to drop down to the right room for a PLAYBOY and a RATION. The left room yields nothing. Either way, continue until the ensuing cutscene with the DRUM CAN. MIDDLE EAST – DOWNTOWN ---------------------- If you’re here to find how you get through this fairly lengthy part of the battle without getting seen once, you’ve come to the right part – because I have the way. Eliminate two soldiers on the street right away. Stay on the right. At the intersection, there’s a soldier in white – shoot him over the automobile and go right. Go up the ladder behind the next building (before doing this, you might want to shoot down any remaining soldiers, if any, behind the sacks on the opposing side of the street). On the building, get down on the portico and crouch-walk. There’s a Javelin missile launcher you could use there, but you don’t really need it. Keep crouched and side step to the opening in the wall with your gun out. Take out the guy behind some sand sacks in the middle of the street. As for the other soldiers, don’t worry about them. Drop down and crawl through the hole under the car to the right. At the distance, there’s some rebel soldiers trying to advance the line. Don’t bother. Go to the first hallway to the left and jump over the crate. Go to the end of the hall and go right (second right), then the first left. You will be in the open street, but go along the right wall, past some columns. There will be an open window in the building to the left. Jump through it. TIP: there are some goodies in this building if you search up, such as a REGAINER and RATION. But you’ll have to tackle two soldiers in the 3rd floor – and then a sniper outside the window of the same room. But you’ll get a nifty new weapon out of him: M14EBR, an automatic sniper rifle. Drop down via the platforms to the rear. But you don’t have to go up – you could just go through the first floor rear window. :) After exiting the building, either through the rear window in 1st floor or from upstairs, keep on the right street. Snipe the two soldiers down the street quickly, before they head in your direction. There’s two more soldiers in that vicinity, but the only way to lure them out is to advance to the next T-intersection. Do just so and stay at the intersection, take out the guy that comes out of the alcove. The other guy will come to examine him. Take him out as well. Go to the same alcove and stay there until two soldiers pass you from the corner. Kill/tranq them if you like. Go to the corner. Peer out. There should be a man at the next corner, firing. Stay at the corner and headshot him. There might be a soldier popping out of a blind spot, be prepared for it. Get on the other side of the small street and CRAWL past the car and the van. Looking from the van, you will be witnessing a full-fledged battle, with bombs from helicopters and all. Stay by the van and snipe down the man on the second story of the sunlit building. CRAWL to the trench in front of you. Make sure you don’t come across the dead body there or you’ll automatically crouch up. After crawling across the trench to the other side, where there’s an opening for you to go through, stay still and shoot down any soldiers that might come up in front of the building. There should be 5 to 7 men in all you have to neutralize. Then crawl along the building to the door. MIDDLE EAST – ADVENT PALACE --------------------------- There’s nobody here at the moment, so go ballistic and explore every nook and cranny for RATIONS, NOODLES, AMMO, REGAINERS, and whatever else. Having Night Vision on is recommended, because it will reveal the bombs lying around. To defuse them, crawl over them. The way up to where you’re supposed to go: up the NE stairs (a bomb is blocking the way) to 3rd floor (again another mine), then take the other staircase to 4th floor. The door to the next cutscene is in the hallway past the counter – but you should take the time to go over the counter for a REGAINER, NOODLES, and AMMO. FROGS BATTLE ------------ *IF YOU WANT THE FROGS TROPHY – do not kill a single FROGS soldier here – either utilize the MK. 2 Tranquilizer or do not shoot at all and let the RAT PT. 01 squad take over. You also are not to shoot any of FROGS clinging on a wall, because they will then fall down and pummel to death. If you’ve gone through the entire building with Meryl’s squad without a kill, you will find a FROGS STATUE waiting for you in the basement. It’s just left of you when you regain control after the final cutscene of the building. *STRATEGY: This is important: STAY WITH MERYL AND RAT PT. 01. You won’t do any good by venturing out on your own or falling behind, battling the FROGS armed to the teeth alone. Just act as an auxiliary aid, shooting down the FROGS by your group. In Liquid Easy, you could not fire a single shot and the group would still be moving along nicely. In Extreme, you’d be very involved and the party would be very stagnant. How much you should help depends on the difficulty. As you progress down the floors – keep yourself well-protected with obstacles and pay attention for any FROGS trying to flank you. In the eastern room of third floor, a FROGS will throw a grenade in the room, so let the group go in the room without you for a moment and wait for the grenade to explode, then go out and be a hero. Second floor near the bathrooms, Akiba will be knocked unconscious by a blast. Crouch next to him (this is not mandatory) and tap triangle thrice to wake him up. If done quickly enough, he will thank you with two gifts: a RATION and AMMO. Keep shooting. After a while, Akiba will finally be useful and turn the lasers in the hall off. Follow Meryl down the hole. 1st floor: FROGS will come out after a bulldozer breaks down the left wall. After taking care of them from behind the counter (be sure to be quick and take cover as usual), follow Meryl to the elevator at the rear. Before going down the elevator, search the room for a REGAINER, AMMO and SMOKE GRENADES. Another cutscene follows when you go down. MIDDLE EAST - ADVENT PALACE GARAGE ---------------------------------- Pick up three P90 guns here, and the FROGS STATUE if you’ve managed to sweep through the building without killing anybody. Go up the hole. MIDDLE EAST – CRESCENT MERIDIAN ------------------------------- Another long street war. This time, you’ll be much more involved. The first soldiers you see are the PMCs – render all five harmless as fast as you can. Soon enough, a cutscene will show a rebel army escorting a tank in. They are your friends – you don’t have to shoot them, although you can, without penalty ;). If all five soldiers front of you are all gone, go right and go through the opening in the wall. On the street, there are four enemies shooting at the tank. Stay in the passage and snipe them down (one is on the second floor of the opposing building). Climb up the stairs in the same passage. Sidle the edge to the other side. Watch a rebel get gunned down, and pick up ANEST. 22 AMMO from a shaded corner to the right. Near the dead body, there is a great vantage point where you can shoot down soldiers without getting seen. Make sure you get the man in the building across the street. Wait until the tank moves on. Then drop down, get on the opposite side, to the van. Peer around the corner by the van – you should be able to see two men hiding by a corner. Wait until they’re not looking and kill/tranq them. Go on this way, the detour off the main road. There will be two pairs of enemies occupying the next corner by the main road and behind a pile of sand sacks. Take out the duo by the corner and crawl to the spot behind the sand sacks, under the corridor/portico. If there’s a lot of rebels still alive, the tank will be coming very soon and the enemies will retreat soon enough. If the rebels are wiped out, the tank will be slowing slowly, so you will have to shoot them out and quickly go around the corner and climb the ladder right there, but there’s a risk of getting caught by someone replacing the wounded/killed. Regardless of what you do, go up the ladder (it should be short, only one story – if it’s longer than that, then you have the wrong ladder) on the left side of the street, near the end of the street. Follow the portico and drop down for one badass scene. MIDDLE EAST – MILLENIUM PARK ---------------------------- After that awesome massacre, I hope you have the presence of mind to collect the weapons and ammo from the victims lying on the street. Pick the bodies and shake them for some extra items if you like. Go down the street to catch two men with their backs to you (were they rebels? oh, I don’t care, I want their ammo). There’s another man walking on the turn. After dispatching all three, go around the corner just enough to see a man standing watch near the gate to the left. Headshot him and get the man on the turret gun as well (can be tough from a distance – use first person view – triangle button). Now you can go into the park, but don’t do so yet. Stand on the spot where the watchman guard was and wait until a soldier in the park passes you. You know what to do. There’s one more on the far right side. After making the area Snake-safe, search the wood pile on the right for a RATION. To the left, there’s a path to a locker room for a RATION. Inside one of the lockers is a box of ANEST. AMMO. As for the next area of the park, take the man on the tower before entering. To get a good look of the area without going in, get on a crate and look over the wall. How you navigate the park is up to you. You can hide behind crates, wood piles, or even under the trucks, where there are often items to pick up. Where you want to go is behind the left tent. Go through the red door to end your first Act. ------------------------------------------------------------------------------ ACT 2 – SOLID SUN ------------------------------------------------------------------------------ SOUTH AMERICA – COVE VALLEY VILLAGE ----------------------------------- You start off at the top of a little knoll, where there is an excellent vantage point for the area before you. On the open space a little to the right, there are several soldiers holding up rebel forces. Turn your Solid Eye on – to distinguish the rebels from the enemies, they have a green (sometimes blue) mark next to their names. Red marks = enemies. Right now, the rebels are lying down in a file with their hands behind their heads. Tranq every enemy you see, and the others in the area will converge, allowing you to clear the area. *IF THE REBELS HAVE ESCAPED FROM THE ENEMY’S CONTROL: Check out the building directly behind the rebels – the one closest to you when you start. The rebels should have unlocked it, enter it to find SOUTH AMERICAN REBEL DISGUISE/CAMO, NOODLES, MUNA (a rare plant), TWIN BARREL SHOTGUN (!), and AMMO. Awesome pick-ups. There are various items scattered around the village and inside the houses, like C4, PENTAMEZIN, SVD (upstairs of NW house, the third of three houses in a row – roll across the gap to get to it), PETRO BOMBS, and of course, AMMO. After sucking the life out of the first area, follow the east path and take the right and lower one. You’ll be in the river area with a graduated hill to the left. There are some soldiers guarding the hill, you can snipe them incognito from the river (any rebels you freed will also help you, but they tend to get into a gunfight, so beware). Make sure you use your Solid Eye (NV is better) to distinguish the rebels from the soldiers. To scale the hill, you can use your NV to see footprints of former soldiers and follow it up. You’ll have to drop down once to take a detour around an obstacle. A packet of STUN GRENADES is next to little shack. After the CODEC conversation with Roy and his new wife, follow the rebels and the path north. There are three enemies patrolling the little rocky hill ahead – you can either let the rebels take over, or just shoot them down (quicker) with your Tranq gun and NV. Then there’s one more soldier to eliminate by the house around the right corner. Pick up the item there. One more is standing on the right fork. Continue on to get to the next area. SOUTH AMERICA – POWER STATION ----------------------------- OK, here will be where the rebel forces clash with whomever they so ardently abhor. Get out to the open field, and look up on the right cliff. There’re two snipers waiting to pick on you. Take them out. Then you have to take down a mass of soldiers protecting the power station. My preferred location of shooting is on the right, behind a log and between two boulders. Close enough, but not too close. There will be a LOT of enemies coming – they seem to respawn infinitely unless you go into the house somehow. My method is crawling to the right, hugging the cliff and taking down every soldier I see near the station. I keep going until I’m past the house in the rear, and I head for the back door (do not go behind the brick wall), tranqing the soldier there. Then the rebels will advance and infiltrate the station. Inside that house are a RATION, SHOTGUN AMMO, and a SLEEP GAS SATCHEL (rare!). *FOR A PSS (silenced pistol) AND FIM-92A (portable missile launcher): Go to through the house to find a staircase to the power tower. Climb it up and flip over the edge (either one with a wire attached, connecting it to another tower) and shimmy the wire to the next tower. Collect the items: RIFLE SCOPE, PSS, NOODLES, PENTMEZIN (roll from a crate to get it), and FIM-92A on the central platform. Hop over the crates to get back. Head for the tank behind the walls encumbering the station to meet Drebin once again. After the scene with Drebin, follow the rebels through the left path to find a haven with a lot of items to pick, chief among them a XMG MACHINE GUN, a JAVELIN, and a PSS PISTOL. At the other end of the path, there’s a fork with both ways leading to the Confinement Facility. SOUTH AMERICA – CONFINEMENT FACILITY ------------------------------------ OK, you have two choices: left or right. Both lead to a different confinement facility. Both eventually leads to the same destination, but each has a different weapon cached somewhere. The left facility has a VSS SNIPER RIFLE in a shack, and the right facility has a M870 CUSTOM in a small house at the NW corner (use the map). There are also plenty of AMMO scattered here and there. Either way, hug the canyon walls and anticipate for any guards pacing the trenches. The facilities also hold a lot of soldiers, so it’s a risk going in there. You can just bypass them and crawl/crouch around them to the exit. Also notable here is the quality of the guns that the soldiers drop. Don’t neglect to pick them up to expand your arsenal and accrue Drebin points. Follow the red line in the map to get to the Vista Mansion. SOUTH AMERICA – VISTA MANSION ----------------------------- Rebels are starting to raid the mansion. You only need to get through the place unscathed. Peer around the corner, headshot any men on the upper platform that might interfere with your eventual run to the right. A soldier will come through the lower path from the right. Wait for him to appear and kill/tranq him, and go through that path crouched until a cutscene. Thus far, you shouldn’t be seen at all, and I intend to keep that way for you the rest of the way. After the cutscene with the bulldozer, just wait a moment until the bulldozer charges through the gate, and every enemy in the vicinity will be dead. Pick up any guns lying around, and head for the broken-in gate. There are some items around you could pick up, but nothing worth it. At the gate, the way to go is to the immediate right. Sneak around the tents and head for the NE corner (there’s a SAILOR IPOD MUSIC behind a boxcar – you have to sidle through the tiny opening to get it, near the NE corner). Once you’re at the NE corner, hug the northern wall and go toward the mansion. At the stairs, look around if there’s any soldiers nearby, and wait they’re gone or take them out yourself. Once the path is clear, head to the mansion door (NE corner, facing north). MANSION: Go through the rooms (get a PENTAMEZIN from a couch) until you find a staircase going up. Don’t go up just yet, enter the adjoining room (with a PLAYBOY on a couch) and wait on by wall right of the door. Eventually, a soldier will come down from upstairs and barge through that door. Let him pass unawares and go upstairs. Pick up RATION, PLAYBOY, and .45 AMMO from the first room. Go to the next door, and viola! You’re outside, upstairs. The enemies should be already dead from the bullets of your lovable rebels. Pick up two boxes of AMMO and drop down through the hole in the rear. You’re now in a mine shaft... Get the items (RATION and AMMO) from the only room and go up the ladder. SOUTH AMERICA – RESEARCH LAB ---------------------------- After a long chat with Naomi, you will have to fight some FROGS in the mansion. The best way to do it is just hide under a bed and wait until they pass and shoot their legs out. Alternatively, use the Solid Eye to know their comparative locations and sneak up to them with a M4 or the best machine gun you have. On Solid Normal, a total of eight FROGS will come after you, two by two. ====================== BOSS: LAUGHING OCTOPUS ====================== Finally, a boss battle. I’m sure you’ve been waiting a while for this. The weapon of choice is any machine gun (or anti-mat rifle, if you’re on a re-run, but why are you here if you’ve already beaten the game once?). M4 isn’t the best out there, but if it’s all you’ve got, it’ll do for this fight. The fight is basically a hide & seek game, in the crowded confines of the house. Stay behind walls or crates when Octopus is firing her gun at you, and pop back out to counter with your assault rifle. Use your Solid Eye (again, NV is very effective here) to track her. Octopus will be hiding all over the place, sometimes going in and out of the windows, so keep your eye peeled on the screen and the Solid Eye map. Sometimes she will latch on the ceiling, ready to pounce on you. Night Vision will reveal her to you very easily, so always have that equipped. Occasionally, she will conceal herself with camouflage and make herself resemble an object in the house. The best way to dig her out is with NV. The possible locations of Octopus’ dissimulations: -A box in the northeastern room -Ceiling -Feigning to be a dead FROGS (its name will be “L. OCTOPUS”) -An electric switchbox in the middle room -The Christ-like figure in the picture in the hallway -Against a cranny in the wall When you find her with your NV, take your time and find her head and shoot her face in for maximum damage. Hide behind an obstacle if she tries to fire back and fire back when you can. When her HP is about 1/3, she will become more aggressive and head for you instead of hiding as a box somewhere. Be prepared and dodge her attacks accordingly. Her attacks: 1. Machine Gun: Most common attack. If she sees you and remains standing up, it’s most likely she’s going to fire some bullets at you. Be prepared to shift into and out of her sight – stay behind an obstacle wait until she stops firing at you, and pop back and fire back. 2. Tentacle Whip: No it’s not some deviant hentai game. She will at times lash one of her tentacles at you. All the most reason to just stay behind an obstacle when she sees you, and only stay in her sight when you’re firing at her. Good damage. 3. Rolling ball: She will curl into a ball and roll at a high speed at you. When you see her curl up, quickly go to an elevated platform (a bed) and wait there. She will bump into the bed and stop. Pull out your gun and fire at her when she gets back up. 4. Red bombs: She will throw three red flying bombs (reminds me of bees of The Pain in MGS3) that will orbit you and explode. You can either shoot them before they reach you or roll to avoid their explosions. 5. Tentacle Hold: If you happen to wander below her while she’s on the ceiling, she will grab you with a tentacle and choke you. Shake L3 to break free. But it’ll do massive damage. 6. Fake MK. 2: Once, you will see a large version of MK. II “trying to help you.” It’s a decoy. Just shoot it fro afar and it will explode, and Octopus will reveal herself from a window. 6. Inkscreen: Not really an attack – like an octopus, when attacked, she will emit a shroud of ink to obscure your view. Don’t worry, most of the time, it means she’s running away from you, not attacking you. Just retreat to somewhere clearer and keep looking for her. After you’ve weaned her health/stamina down to zero, you will face her next form: The Laughing Beauty. LAUGHING BEAUTY: All you got to do is shoot her (she will shift a lot, but keep shooting) with your MK. II and stay away from her, and you’ll get her Face Camo (must tranq her to death for this). You could also use Stun Grenades – she can’t evade their blast radius. Fun fact: All of the Beauties will break windows with their noise as they walk by them. Also, if you let the Beauty walk around for three minutes, the background will change into white and they will pose for your camera! ***FOR THE OCTOPUS STATUE: If you’re gunning for the Solar Gun and want the statue, you have to kill the BEAST (first form) non-lethally – either with MK. II, Mosin Nagant, V-Ring Shotgun Rounds, or Stun Grenades. Then you can find the Statue during the second form, on a bed in the middle. SOUTH AMERICA – MOUNTAIN TRAIL ------------------------------ Now you have to find Naomi by tracking the footsteps in the trail using Night Vision. Her footprints are pointer than others, so look for that. Eventually, her footprints will disappear – instead, look for heavier footprints, i.e., darker prints. For now, get the RATION from the right dead end. At the first open area, there are three paths – go up the middle to catch a soldier pissing, headshot him from behind, and get the FORE GRIP B and AMMO. Backtrack and take the west path, the one with multiple footprints. Across the bridge, there will be a soldier patrolling the intersection. Take him out. The left path is a dead end with a NOODLES (but beware of the a Claymore there, crawl to defuse and collect it). The middle is another dead end with a soldier inside a shack (STUN GRENADE, PSS, and PLAYBOY). So take the right path. The right path leads to another open area, forked with three more paths. But don’t get too excited and go to the open – there’s a sniper lying up on a hill. Turn your NV on to see him, make him taste his own medicine. The pointy feet go up the middle, but you can go left for a RATION and then right for a shack guarded by two soldiers (one sleeping inside) with ANEST. 22 AMMO and RPG-7 behind the shack. If you’re going up that path and continue on, there will be another guy waiting for you behind some crates, but you can just see his face just enough for a headshot but not for him to see you. After going through the middle path (or right, they converge), you will stumble upon a riverbank. Just walk across it. SOUTH AMERICA – MOUNTAIN TRAIL RIVERSIDE ---------------------------------------- Now, the pointy footprints disappear – look for the brighter, heavier footprints instead, as if the man was carrying someone else. That’s right – go left and follow the darker footprints. The right path will only give you some trouble – two soldiers waiting to surprise attack you (with a SMOKE GRENADE your only prize). You could go to the left path and go around to the right to find their backs to you. Regardless... now you have another three paths to scavenge. The pointy feet are back, this time going up the middle path, so go up there if you’re in a hurry. Left path: a soldier and a RATION, might be worth it because the same soldier might hear you going through the middle and attack you. Right path leads to a trap, a recording of Naomi calling for help in a hovel. Be mindful of the soldier on the ledge nearby. If you shoot the cassette player, you’ll stop the bawling! There’s a pack of SMOKE GRENADES, REGAINER, and S.G. MINES in the same area. Go back and up the middle path if you haven’t yet. Chop, chop. As you’re going up the middle path, make sure you turn your Solid Eye off and crouch-walk slowly, because there’ll be two soldiers in the other side of the rock wall expecting you to come through the left path. Sneak past them. Another expanse – see the soldier doing a bad job hiding behind a tree? Yeah, vanquish him. There’s a claymore right next to him, so crawl through it if you like. The left path has a trap door (NV to see it clearly) and RATION and NOODLES. The middle and right paths lead to the same places, so it doesn’t matter. I recommend the right path, as it will lead to an easier configuration of soldiers and a path to RPG-7 and AMMO (right path of three-way fork). Keep going west until you reach an encircled road with a path down to the mines. That’s your destination. There’s a PSS outside behind the last boulder, but you have to deal with a soldier there. Descend into the mines. SOUTH AMERICA – DREBIN’S ESCAPE ------------------------------- Atop Drebin’s vehicle, you have the option to use the machine gun turret (triangle) and shoot down the Power Suits, Gekkos and enemies. Just go nuts with it and CQC anybody that climbs onto the vehicle. Shooting at barrels will help as well. At the end, you will have to blast open the two green gatedoors with Drebin’s turret. It’s not required to shoot at it yourself, because the gates will explode by themselves if left long enough, but it will be easier on your health and time if you do it manually. *IMPORTANT NOTE ABOUT NO KILLS RUN: Killing the Power Suits does count as kills, so don’t shoot at them (unless you have V-Ring ammo), so don’t shoot at them or the foot soldiers at all if you want your kills count to stay at zero. Gekkos are fine because they’re not human. SOUTH AMERICA MARKETPLACE ------------------------- Here’s how I do it: go left, under the overhangs (there’s a 5.7 AMMO at the end) and go to the alley right next to it at the end. Follow the alley around, ignoring the screaming mass of people, and HUG the corners when you turn them, because a Gekko will come at the second corner, but won’t notice/ hurt you at all if you hug the corner. When you get back to the street, take an immediate left and go into a small alcove with an M72A3 ROCKET LAUNCHER snug up there. Then quickly get out on the street and run left, to the end of the road. There will be a Gekko blocking the way, but just roll past him and a cutscene will be triggered. *NOTE: There is a RARE box of CHAFF GRENADES on the last stall to the left, pick it up – it will prove to be invaluable in Act 4, especially in No Alert runs. ------------------------------------------------------------------------------ ACT 3 – THIRD SUN ------------------------------------------------------------------------------ EASTERN EUROPE – MIDTOWN 5 SECTOR --------------------------------- The mission right now is to track a Resistance member to their base. This portion of the Act will be quite lengthy and perhaps tedious for some, but if done flawlessly, you will get out of here in minus 15 minutes without any alerts. Go across the street to find your man to track. Don’t lose him – stay behind him, but not too close that he’ll hear your footsteps. If you actually lose him, don’t panic – stay where you are and hide in some doorway and he should eventually come back. Your job is to protect the Resistance member from the guards by putting to sleep the soldiers who happen to be in the way. *NOTE: If you lose a resistance member and find another one somewhere else, the paths will be somewhat different, but their paths will be the same from where they enter the park. You can find a new resistance member by utilizing the Signal Int. item and looking at the map for the lighted area for his location. In this sector, there will be two soldiers you’ll have to take care of – they can be shot at from the first stairs to the left when you start trailing the rebel. Or, you can just shoot at them when you see them on the street. The first one can be shot from the second corner you turn and the second soldier, near the park entrance, can be shot from behind the truck. Follow the resistance into the park. Once you’re in the park, follow him up to the fountain and stop right there. Go a bit northeast, still away from the member’s earshot and sight, and find two soldiers near the NE exit. Make them sing zzz. The resistance will take his time to piss on some trash bin. Let him approach the sleeping soldiers and discover their disability. Follow him out of the park. (If he either sees you or gets busted by the soldiers as you shoot them down, he’ll run away, but stay near the hedges, he’ll come back shortly). After trailing him for a while, you’ll enter a new area. EASTERN EUROPE – MIDTOWN NE SECTOR ---------------------------------- The man you’re looking for is to the left, behind the van. When you follow him to a new street, there will be some soldiers on the other side, but you don’t have to bother with them – they’ll be oblivious of you and the resistance member. The helicopter won’t see you either. Just duplicate the rebel’s path (hug the wall) and pick up the RATION by the lamppost while you’re at it. Shortly afterwards, there’ll be two soldiers below a bridge. The resistance member will try to sidle behind them, but I just shot them down. I think it’s possible for him to pass and you to crawl across the bridge without them ever knowing you two were there the whole time. Makes for nice suspense. Another new area is next. EASTERN EUROPE – MIDTOWN N SECTOR --------------------------------- The resistance member will go into a little courtyard – don’t follow him there. Instead, just go across the little alley and stand under an arch. It’ll trigger the member to emerge from the yard, clad in a soldier’s garb. Yes, you’ll have to follow him while he mingle among “fellow” comrades. Inside the courtyard he was just in are two RATIONS and a COMPRESS. Follow the pseudo-soldier back to the streets. Take out two soldiers to the northeast. Doesn’t matter if they won’t notice the rebel, they’ll still notice you. Then the rebel will join three soldiers as they advance through an alley. To distinguish the rebel from regular soldiers, turn your Solid Eye. The rebel will have a blue mark next to its health bar; the soldiers red. Almost there now. If you’ve still got your Signal Int. equipped, as you’re following the rebel around a building’s rear street (RATION and GRENADE), you’ll hear that the policemen has begun searching with vehicles. So that means there’ll be a car passing in a place near you. Be careful – when the rebel goes around the very next corner after heading north, there will be a patrol car coming, so stay at the same corner and peer until you see the car and dart back to the alley you just came from. When the vehicle has passed, go back to the rebel and hide in a doorway when he reaches a wall. (NOTE: if you see another car coming, just put yourself flat on a wall.) After doffing his fake clothes, the rebel will head to his base. EASTERN EUROPE – RIVERSIDE ESCAPE --------------------------------- You get infinite ammo here, so use any single-handed weapon you have (Twin-Barreled Shotgun is good, if you have it), or the machine gun you have at the start of the chase. MK II is good for the No-Kill run, although I’d HIGHLY recommend you to get the Solar Gun before going for a Big Boss Emblem run – this is near impossible to survive on the Extreme difficulty without Rations. On Solid Normal (any difficulty, really, if you use Rations), this shouldn’t be too tough. If things get hairy, you can use Stun Grenades to temporarily disable Hummers with turrets on them, and shoot ‘em up. The ravens can be killed easily with a machine gun, just fire wildly. They won’t count towards your kill count, as they’re unmanned. Look for men jumping on the van as well. *NOTE for Big Boss hunters: use Stun/Smoke grenades and MK. II/V-Ring with Twin Barrel Shotguns for the first two parts, and then Solar Gun for the final one, because you can’t recharge it here, it’s too dark. Twin-Barreled Shotgun works pretty good for the two Hummers that block your path. After crashing at the end... you face a new boss... ================== BOSS: RAGING RAVEN ================== Very straightforward. Head up to the top floor (might want to collect some RATIONS and AMMO on the floors on the way up – one is right next to the base of the staircase). The corner between the stairs and the top door will be your safe haven. You will return here when Raging Raven disappears and drops bombs on the tower – you will be safe here. The key is to use the Solid Eye Radar and look for a big blip – that’s Raging Raven. Take out the weapon of your choice (a powerful machine gun like PKM, HK21E, M60E4, a sniper rifle if you have one, or even a regular machine gun like MK 17 will do). When you locate her on the radar, go outside and find her. She might be flying low... try to track her down and shoot her. When you’ve gotten her attention, she’ll remain stationary in the air and shoot you with her assault rifle. Hide/crouch behind a barrier. Sometimes she will yell out “Rage!” and throw a missile at you. When she says the word, just sidestep left or right to dodge the attack. Just empty the magazines at her, when she has the wings open (when they’re closed, don’t bother). If you’re using a sniper rifle, you should always hit her head for max damage. If her blip on the radar disappears, it’s your cue to go into the tower and stay there while it sustains heavy bombings from Ravens squad. Then repeat what you’ve been doing. TIP: On your second run, just use a fully-charged Rail Gun shot, it works WONDERS! Again, after you’ve defeated her, there’ll be a Beauty form. The RAVEN STATUE, which appears only if you defeated her non-lethally (V-Ring or Mosin Nagant), will be on the top floor. ------------------------------------------------------------------------------ ACT 4 – TWIN SUNS ------------------------------------------------------------------------------ HELIPORT -------- I won’t tell you to do anything. Just have fun – what you do here will not impact your stats or results in any way. Just fool around. SHADOW MOSES – SNOWFIELD ------------------------ The visibility can get very low in this blizzard. When you can’t see for shit, use Night Vision. There are three pairs of AMMO in this area. Head north through the only path. Take the right/upper path. With your Night Vision, you should be able to see a Gekko patrolling the area. Fortunately, that’s the only thing giving you trouble. For now. Crawl up to the tree on the hill and wait for the Gekko to go south of you and jump down and run to the north exit. SHADOW MOSES – HELIPORT ----------------------- Total nostalgia here. The most important thing here to pick up is the CHAFF GRENADES right smack-dab on the helipad itself. There are nothing sniffing around, so don’t worry too much about getting caught, just keep away from the hangar door. There’s a RATION on the east side, on the snow, and another one on the south side, near the elevator. The doors on the west side lead to three rooms with RPG-7 AMMO, RATION, COMPRESS, and some GRENADES. There’s another ration on a crate, in the NW corner, but you’ll have to get to the second floor (stairs: NE corner) and drop down to it. A MK. 23 PISTOL is under the north tank. ANEST. 22 AMMO is on the second floor catwalk, west side. The hangar is infested with Scarabs, little black buggers. The best way to get around it is to go upstairs and crawl through the vent there all of the way to the end. SHADOW MOSES – TANK HANGER -------------------------- I believe that is a bad case of misspelling by Konami. Anyway – after going through the second floor vent, drop down and go to the end of the catwalk, just to the left. Throw a Chaff grenade and quickly drop down and run through the open hangar door to the northeast. It’s entirely possible that you just crawl/crouch through the front hangar door from the Heliport and navigate the place by reading the Scarab’s patterns. Risky, but possible, by going to the right side. Might want to try this if you don’t want to waste a Chaff Grenade. SHADOW MOSES – CANYON --------------------- There are tons of items here and two Gekkos here. At Normal difficulty, the Gekkos are sleeping, so you can just crawl through the entire canyon and get absolutely no trouble. On Extreme, they’re awake, but you can hug the left side and crawl by them. There’s a track of IPOD MUSIC – FLOWING DESTINY (from Zone of Enders) inside a cove on the left side, near the steel bars. Crawl under the next hangar door. SHADOW MOSES – NUCLEAR WARHEAD STORAGE BUILDING 1F -------------------------------------------------- A RATION is on the pathway on the left. Crawl under yet another half-closed hangar door to find yourself in the actual storage building. Otacon will tell you to go to the north door. First, climb into the truck and check behind the crate to find a FIM-92A PORTABLE SURFACE-TO-AIR MISSILE. Go to the door and Otacon finds out why he’s not Snake – the door’s locked, you have to go down to B2F. That’s just Kojima’s excuse to get you back there just for nostalgia. Sweep the area for some AMMO and go upstairs to the elevator. Press the button for B2F. SHADOW MOSES – NUCLEAR WARHEAD STORAGE BUILDING B2F --------------------------------------------------- Go right to find a hallway with M72A3, CLAYMORE, RATION, and AMMO. Now go back to the central hallway and follow the linear path to the place where you once fought Frank Jaeger (hell, the blood’s still on the halls!). On the following scene, you will have a chance to input in the password that Otacon just told you. You don’t have to get it right, actually. If you get it right, Snake’ll just say he’s not senile yet. However, there are secret passwords that yield various rewards. Here are the known ones: 14893 (Drebin’s CODEC): 100000 Drebin Points 12893 : 20% off everything in Drebin’s store 78925 : IPOD MUSIC – OLD L.A. 2040 (from POLICENAUTS) 13462 : IPOD MUSIC – POLICENAUTS ENDING After the scenes, pick up AMMO and a RATION from around the room. Go back through the halls, but when you reach the offices, a Gekko will drop down from B1F. Quickly hide behind a wall and wait until the Gekko turns down the central hall, and target his legs with a Tranq gun or a powerful machine gun, and shoot his head off when he falls down. PAY ATTENTION HERE: you HAVE to shoot at the back of his head or he won’t take any damage. On your repeat runs, you can just blow him into smithereens with your Rail Gun. Go back up to 1F. SHADOW MOSES – NUCLEAR WARHEAD STORAGE BUILDING 1F -------------------------------------------------- Go to the hangar door and MK. III will open it door. But wait.. of course they won’t let you go this easy. A Gekko will come out of the elevator. Go under the Gekko and the catwalk and wait until he jumps down. Then Tranq its legs and do your business. Alternatively, throw an empty magazine front of it and it will attract the Gekko’s attention. Keep throwing the magazine every 10-15 seconds until the MK. III completes its sacred duty. Or Rail Gun. SHADOW MOSES – SNOWFIELD & COMMUNICATION TOWER ---------------------------------------------- Collect the AMMO at the end of the walkway and get the GRENADES near the ramp. Go through the door on the left side to get a RATION, AMMO and the SVD SNIPER RIFLE. This sniper rifle will be very, very important shortly. You’ll find out soon. Drop down to the snowfield. ================= BOSS: CRYING WOLF ================= Remember Sniper Wolf? In my opinion, this one is much longer, if not harder. Like its predecessor here on the snowfield in MGS1, you will be sniping it out with her. Only that she won’t be vulernable to bullets the entire time – you have to wait until she emerges from her little lupine machine before you can hit her. While you’re looking for her (or waiting for her), there will be a ton of FROGS middling here. You’ll have to shoot them down as well, either with Tranq rounds or regular bullets. As usual, use the Night Vision to see in the blowing blizzard. There are two exceptional spots you can wait/shoot from: 1) under the truck at the beginning. Perfect cover, Wolf can hardly hurt you – BUT it will take Wolf forever to find you (you can lure her attention by shooting at the machine when you finally see it with your Night Vision – her mark is blue). Wolf will then storm around the truck, possibly damaging you some, and then retreat to the woods front of you to snipe you. Now’s the chance for you to hit her some with your SVD/Mosin Nagant. Don’t blow it. It’ll be a while before it happens again. Meanwhile, keep the FROGS at bay. Converse your Night Vision battery. She also might pop up on the southwestern corner; you can see her from under the truck. As usual, she’ll be the big blip on your radar. 2) There’s two communication towers in the middle of the field. You can shoot your way up the northern tower, where it’s higher, but it’s difficult to get up there undetected. You will have more opportunities to find Wolf there. Just be prepared to get in firefights with the FROGS. While you’re up there, lay down and look around to avoid getting seen. Track the Wolf with your radar. Another Beauty fight follows your victory. The WOLF STATUE (defeat her non- lethally – Mosin Nagant) is behind you, near the northern exit, when you regain control for the Beauty fight. After the Beauty fight, go into the building front of you and pick up a REGAINER from the NE corner and go down the stairs (Otacon will play a joke on you, familiar to MGS1 players). SHDAOW MOSES – BLAST FURANCE ---------------------------- Scarab galore. Get the STUN GRENADE and the RATION from the adjoining walkways. Now, your target is the elevator on the NW corner. It’s very possible to get there without notice by the Scarabs. However, you’ll miss out on all of those items lying around – but they’re nothing big – RATIONS, NOODLES, AMMO, the usual lot. To get through here, sidle along the edge along the western wall. Then quietly walk to the top of the stairs. Look around you. If there are no Scarabs below you, quickly drop down over the railing and do it one more time to the NW corner, where the elevator is. Press the button and go down to B5F. Alternatively, if you get into a tussle with the Scarabs, just throw a Chaff Grenade. Don’t even think about shooting at them – doing so will send forth hordes and swarms of them all around the room for you to deal with. SHADOW MOSES – BLAST FURANCE B5F -------------------------------- In the first part, wait until the Gekko goes away to the right and sprint to the second part. The second part will be tough, but it can be navigated with a Chaff Grenade. If you’re willing to use one up, just throw one in the middle and run to the NE exit. Without a Chaff Grenade, just stay to the left and make sure the Gekko in the middle isn’t looking and hide behind a box to block a Scarab scanning from the side of a case of three missiles. When the Scarab is looking the other way, sprint to the left side of the case. You should be able to see a group of three Scarabs surveying its surroundings. Study its pattern and sneak past them, get upwards and behind the case/barrels in the NW corner (if you’re in the right place, there should be a RATION there). Behind the case/box/whatever in the NW, look toward the middle of the room for a Gekko. Wait until it’s going away from you and get on the middle platform and go for the NE exit. Ta-da! SHADOW MOSES – UNDERGROUND BASE ------------------------------- After picking up some AMMO, crawl through the hole. Two scarabs patrol this area. One is mobile, and this is the one you should worry about. Keep your distance from it, but follow it. When it’ve crossed the bridge and gone to the left, quickly go over the bridge and right and up the stairs and get RPG-7 AMMO, FIM-92A, and NOODLES. The moving Scarab will come near the stairs but not up it. Let it scan and wait until I’ve gone back across the bridge and time your escape with the other Scarab above the exit. Pick up the .508MA and go through the door.... SHADOW MOSES – UNDERGROUND SUPPLY TUNNEL ---------------------------------------- ========== BOSS: VAMP ========== Not difficult. Shoot him with your most powerful machine gun or tranquilizer, grenades, whatever. He will jump around and attack you with a lunging strike (Take this!), throwing knives, some punching combos. The key here is just keep moving and shoot when he’s pouncing around on debris. When he’s on the floor, trying to land a punch on you, just move around, roll away from him. When his health or stamina reaches zero, it’s all over. Nah, he’s Vamp – you saw him with Raiden. He can’t go down that easy. But now that you’ve ‘killed’ him once, you can inject the secret poison into him: the Syringe. Equip the Syringe, CQC hold him and press triangle to finish him off. SHADOW MOSES – UNDERGROUND SUPPLY TUNNEL ---------------------------------------- Shoot the Rail Gun (make sure it’s fully loaded before you shoot it) to the Gekko’s heads to kill them in one shot. If one of them gets close to REX, it’ll start blinking a red light – kill it before it self-destructs, taking you with it. If you run out of Rails, buy some from Drebin. Try not to look at the Vamp-Raiden fight too much (it’s actually nothing special, compared to what you’ve seen in Act 2). Try to pick up the FIM-92A to the left too. SHADOW MOSES – METAL GEAR REX ----------------------------- Surreal being on a Rex, isn’t it? Wait until you get out of this tunnel. You have three weapons: Gatling Gun (it overheats if you use it too long, so tap it to prevent it from overheating), Laser (it is what it sounds like), and Missiles (powerful but limited). Just keep moving and shoot down the Gekkos as they come. It’s very possible to get killed here, even on Normal, so make sure your shots count. Most of the damage come from crashing into live Gekkos and debris falling on you, so walk sober and kill Gekkos early and fast. ==================== BOSS: METAL GEAR RAY ==================== The battle of colossi. Use the missiles first, they’ll lock on Ray and lock him down. While he’s down, send more flying. It will knock a good chunk of its HP. I don’t like the Laser myself, it’s impractical to wait for it to charge up, but if you like it better... Use the gatling gun, and if Ray gets close to you, press triangle to physically attack him. Keep moving to avoid his water cutter attack. While he’s doing the water cutter, use your Gatling Gun to attack his mouth for moderate damage. Missiles, Lasers, then Gatling Gun+Triangle Attacks, in that order. ------------------------------------------------------------------------------ ACT 5 – OLD SUN ------------------------------------------------------------------------------ OUTER HAVEN – SHIP BOW ---------------------- First things first. 50% off at Drebin’s. Whatever weapons you have will be carried over to your next playthrough, so take advantage of the sale now. There are multiple ways to get to the other side. One is by being a commando and fly through the deck screaming. I much prefer being stealthy. Here’s my way (there are more ways, you’re free to experiment). Equip your Face Octocamo and a silenced weapon. Go left and disable the two FROGS that come flying down. Go up to where they were and wait for two more to come down. Send them flying up to God. Again, sneak to the next crates near a ladder, about where the previous FROGS landed on. Stay behind the two crates. A FROG will jump down at the intersection just ahead. Let him/her/hir walk to the right. At the same time, a FROG will appear at the far end of the same passage. He will signal his buddy to come forth, shoot both of them down from the crates. The lone FROG that you ignored is still right of you, take him out if he’s still there. If not, don’t worry about it. After 6~7 FROGS, you’re in a good shape. Keep going north and left and wall press against a wall to fit through a small space. After that, be careful of Gekkos in the middle of the boat. They can detect you running between obstacles if you’re not careful enough. After the wall press, wait there. Two FROGS will descend. They’re the last two. Headshot them. Be mindful of the Gekkos as you go to the NW corner of the ship. Keep yourself hidden behind the room in the NW, from the Gekkos. One will fall down, wait until he’s either destroyed from missiles (from Missouri) or out of the way. When the way to the door in the middle is clear, head for it and tap triangle to turn the wheel. After you’ve opened it, enter and take the items and go down the elevator. OUTER HAVEN: COMMAND CENTER --------------------------- Right out of the elevator, there are three boxes of AMMO on the sides of the foyer. Go through the door. First, you have to face a dozen of FROGS. Go to the sides of the room and pick the FROGS out one by one with your assault or sniper rifles. There are FROGS on the catwalks above, too. By now, Act 5, you should be able to take care of them. ====================== BOSS: SCREAMING MANTIS ====================== Right off the bat, you see strings attached to you from above. To free yourself from them (no, the controller switch trick you did for Psycho Mantis won’t work), use the nanomachines’ killer: the Syringe. Yep, stick it in your neck. Then you will be able to attack the zombies and the Mantis herself. Use the Syringe on Meryl to get rid of Mantis’ control over her. You can either focus on the soldiers to minimize possible conflicts, but you can just focus on the Mantis from now on. The target is not Mantis herself, but the dolls by her sides. Use your rifles or shotgun (shotgun works best, if you can get medium-range or close to her) to hit the dolls several times. Mantis will regain control over Meryl, but keep hitting the dolls if you’re on a roll. You may Syringize Meryl again if needed. The Mantis will rely on his zombie soldiers to dish her most damage, so try to tranq/kill them if they become too much for you. Mantis’ attacks: -Red shurikens – she will throw four of them at a time, just move forward to make them miss. -Slash – she will teleport towards you and try to rip you to pieces. Probably her most powerful attack. After a few hits on Mantis’ dolls, she will use the soldiers and Meryl to shield the dolls. You can manage a shot past them, or just tranq them to render them ineffective. Hitting a doll five times each will cause it to drop onto the floor. Pick it up ASAP, before Mantis gets it back. Continue your onslaught on the other doll to get it as well. When you have both dolls, equip the Mantis Doll. Press L1 to target the doll, R1 to fire at Mantis. Once you’ve scored control over Mantis (keep your finger pressed on L1!), shake your Sixaxis controller to put her out of her misery. You’ve just defeated the Beast form of Screaming Mantis. It’s also the only way to defeat her, lethally or non-lethally. It is considered non-lethal, so regardless of what you do, there will be a MANTIS STATUE near the entrance from where you came in. OUTER HAVEN – MISSILE HANGAR ---------------------------- Just go up. Just roll through the Scarabs. If you’re doing a No-Alert run, those Scarabs will not give you an Alert, so no worries right there. At the microwave, spam Triangle as fast as you can. My method is rubbing my knuckles over the button, so that every time I sweep my hand over it, it presses the button three or four times. Did it the same way since MGS1. Hell, why are you reading this. It’s not rocket science, guys. Just play the game. ==================== BOSS: LORD VOLDEMORT ==================== There are three phases. All of them play the same. To advance to each phase of the fight, a special move has to be done, such as punch done by both men at the same time, or by choking him. But all you really need to do is use X to dodge or shift away, and R1 to punch or use CQC moves. If you do it near a post, Snake will smash his rival’s head in and do some nifty moves. You’ll have to press buttons to execute a combo or to counter any attacks from the nemesis. So, press X and up/down/back to shift around him to evade his punches and to get a clear attack on him. Spam R1 to do a combo and some CQC holds. Dash punching is effective, too (Forward+X+R1), but it doesn’t seem to work on a “smarter” Ocelot in the third phase. As for the fourth phase, just spam R1 and you’ve won the game. Congrats, old-timer. Enjoy the ending like everybody else did. Just don’t take it seriously. ============================================================================== 3. EXTRAS ============================================================================== coming up in a day or two, feel free to email me any tips on any aspect of the game. ============================================================================== 4. FAQ EXCREMENT ============================================================================== Version 1.0: Walkthrough completed. Extras need to be done. (6/19/08) Copyright by Martin Dale-Hench, 2008.
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