Metal Gear Solid 4: Guns of the Patriots 
Trophy Guide 

Table of Contents

I - Introduction

001.0 - Contact Info 
002.0 - Legal Info
003.0 - Version History

II Ė Trophy Guide

000.0 Ė Road Map 
001.0 Ė Trophies 
002.0 Ė Weapons 
003.0 Ė Emblems 
004.0 Ė The Ghosts of Shadow Moses 
005.0 Ė Flashbacks 
006.0 Ė iPod Tracks 
007.0 Ė Big Boss Emblem Guide 


Welcome to my Metal Gear Solid 4: Guns of the Patriots Trophy Guide. 

Any questions, comments, corrections, or contributions are welcome, my email 
is tarrun75(at)gmail(dot)com. Please make sure to add something related to 
MGS4 in the subject line so I don't have to figure out what game you're 
talking about. Questions regarding something that's already covered in the 
guide will not be answered. Credit will be given to anything sent to me that 
I add or major corrections. For corrections, please email me only if it's 
something really important, something that will clearly confuse anyone 
reading.

Legal information:
This document is copyrighted Tarrun 2012. 
This guide may not be reproduced under any circumstance except for personal 
or private use. It may not be placed on any web site, magazine or otherwise 
distributed publicly without advanced written permission. This guide may not 
be used for profit, and may only be used on the following sites: 

- www.gamefaqs.com
- www.supercheats.com

Use of this work on any other web site besides the ones noted above or as a 
part of any public display is a violation of copyright and is strictly 
prohibited.


Version History: 

First Submission: A complete trophy guide, though a few additional sections 
still need work.  

Second Submission: All sections complete. 



II Ė Trophy Guide

After years of waiting, fans of trophies can finally rejoice! Metal Gear 
Solid 4, one of the most critically acclaimed games on the Playstation 3, has 
finally received a trophy patch. The trophy list includes 34 trophies Ė 1 
platinum, 5 gold, 9 silver, and 19 bronze - that you can add to your 
collection. 

Before jumping in, however, be sure to download patch 2.00. Also, be aware 
that any save file created before downloading this patch will not be able to 
earn trophies, and you do not receive trophies retroactively if you load up 
an old save. After installing the patch, fire up the this PS3 classic and 
start a new game to begin your hunt for the platinum! 



000.0 Ė Road Map 

Earning all 34 trophies wonít be easy, and youíll have to play the game at 
least eight times to get everything. You can earn almost all of them within 
two or so runs, but you are required to have all 40 emblems in order to 
obtain the Snake Eater iPod track, which is needed for Sounds of the 
Battlefield. Although you can earn multiple emblems in a single run, five 
require their own playthrough. 


Step One: First Playthrough 

Just play the game naturally, focus on enjoying the game and earning all of 
the story-related trophies. If you want, start looking for collectibles and 
weapons, and nab any of the miscellaneous trophies while youíre at it. The 
main purpose here is to get a basic feel for the game. Try to use stealth and 
non-lethal tactics as you prepare for the Big Boss emblem, and definitely 
consider defeating the Beauty and the Beast Corp bosses non-lethally to 
obtain the Solar Gun. For the sake of this road map, however, letís assume 
that you only earn the unmissable trophies for now. 

Trophies Earned: (5/34) 

Liquid Sun 
Solid Sun 
Third Sun 
Twin Suns 
Old Sun 


Step Two: Preparing for Big Boss and Miscellaneous Emblems

You now have to decide whether you want to try to obtain the Big Boss emblem 
or practice a bit more. If you arenít ready, now is the time that you want to 
really ramp up your efforts and get familiar with the game. Your time wonít 
be wasted, however, since you will need five separate playthroughs to earn 
five different emblems: Centipede, Spider, Jaguar, Panther, and Leopard. 
Additionally, it is very important to obtain the Solar Gun to make your Big 
Boss run a lot easier. Consider earning some of the easier miscellaneous 
trophies along the way while youíre at it as well. 

Trophies Earned: (27/34)

Laughing Octopus Doll 
Frog Soldier Doll 
Raging Raven Doll 
Crying Wolf Doll 
Screaming Mantis Doll 
SUNLIGHT! 
Are you an Otaku too? 
Can you feel my power now!!!? 
Crop Circle
Divine Wind
Drum Can Addict
Emotion Control
FaceCamo Addict
Ghost Photography Addict 
Handle with Caution 
Hands Up!
Hurt me more!
I Just Donít Fear Death
LIQUID! 
Overhead view ó just like old times.
That Tune Is His Mind Control Music
Youíre pretty good.

Emblems Earned: (5/40) 

Centipede 
Spider 
Jaguar 
Panther 
Leopard


Step Three: Big Boss Emblem

Now itís time to tackle the most difficult challenge Ė the Big Boss emblem. 
While there isnít a trophy directly related to this emblem, you need to 
unlock it along with the other 39 emblems to earn the Snake Eater song for 
Sounds of the Battlefield. 

The requirements for Big Boss are tough, but fortunately you can save as 
often as youíd like. This means that you can save after every checkpoint and 
reload if you die or raise an alert. By now you should be very familiar with 
the game, so itís just a matter of putting it all together. Refer to the Big 
Boss emblem section of this guide for more info and tips. If you havenít 
purchased them from Drebinís store, youíll obtain the stealth camo and 
bandana as a reward at the end. 

Trophies Earned: (29/34)

Stealth Camouflage 
Infinite ammo. 

Emblems Earned: (15/40)

Big Boss
Fox Hound
Fox 
Hound
Mantis
Wolf 
Raven 
Octopus 
Pigeon 
Scorpion 


Step Four: Chicken Emblem 

With Big Boss completed, itís time to earn the Chicken emblem. With special 
items such as the stealth camo, bandana, and Patriot, youíll be able to clean 
up any other trophies you have missed up until now and have some fun meeting 
the ridiculous requirements for Chicken. See the emblems guide for more 
details regarding your emblem runs. Also be sure to watch all of the 
flashbacks for Flashback Mania and find as many of the iPod songs as you can. 
You canít earn Sounds of the Battlefield just yet, but you can collect the 
majority of them now to save time later. 

Trophies Earned: (31/34)

Flashback Mania 
You enjoy all the killing, thatís why.

Emblems Earned: (37/40)

Chicken 
Puma 
Crocodile
Pig 
Giant Panda 
Cow
Hyena 
Hog 
Eagle 
Bear 
Gibbon
Ant 
Rabbit 
Blue Bird 
Hawk 
Bee 
Scarab 
Frog 
Tortoise 
Gecko 
Inch Worm 
Lobster 


Step Five: Little Grey Emblem, Assassin Run, and Clean Up 

Youíre almost there! If youíve been following this guide, there are only 
three more emblems and trophies remaining each. Assassin and Tarantula have 
similar requirements, so go for both of those in a single run. You may have 
earned the Little Grey emblem at some point prior to this, but if not now is 
the time to focus on collecting the remaining weapons as well. 

It is also possible that you didnít earn the five emblems that require five 
individual playthroughs before attempting Big Boss in Step Two; if thatís the 
case youíll have to obtain those as well now. 

Once you earn all forty emblems youíll score the Snake Eater iPod song, and 
if youíve obtained all of the other iPod songs youíll nab the Sounds of the 
Battlefield trophy. Assuming youíve earned all of the other trophies as well, 
enjoy that sweet, sweet platinum trophy. Youíve certainly earned it. 

Trophies Earned: (34/34) 

I am THE expert on weapons 
Sounds of the Battlefield 
The Legendary Hero 

Emblems Earned: (40/40) 

Little Grey 
Assassin 
Tarantula 



001.0 - Trophies 
	

Name: The Legendary Hero
Rank: Platinum 
Description: Obtained all trophies.	

How Itís Earned: Like all platinum trophies, you earn this when all other 
trophies have been obtained. 


Name: Liquid Sun		 
Rank: Bronze 
Description: Cleared Act 1 (Middle East).

How Itís Earned: This is a story related trophy and will automatically unlock 
when you finish Act 1. 


Name: Solid Sun		 
Rank: Bronze 
Description: Cleared Act 2 (South America).

How Itís Earned: This is a story related trophy and will automatically unlock 
when you finish Act 2. 


Name: Third Sun		 
Rank: Bronze 
Description: Cleared Act 3 (Eastern Europe).

How Itís Earned: This is a story related trophy and will automatically unlock 
when you finish Act 3. 


Name: Twin Suns		 
Rank: Bronze 
Description: Cleared Act 4 (Shadow Moses).

How Itís Earned: This is a story related trophy and will automatically unlock 
when you finish Act 4. 


Name: Old Sun		 
Rank: Bronze 
Description: Cleared Act 5 (Outer Haven).

How Itís Earned: This is a story related trophy and will automatically unlock 
when you finish Act 5. 


Name: You enjoy all the killing, that's why.		
Rank: Bronze 
Description: Killed many enemies in one area, and vomited.

How Itís Earned: If you kill 50 or more enemies in a single act, you will 
trigger a flashback of Liquid from Metal Gear Solid 1 telling Snake that he 
enjoys killing, which will cause Snake to throw up. A good point in the game 
to earn this is during one of the conflicts between PMCs and rebels in the 
first two acts. Specifically, Downtown in Act 1 or just outside Vista Mansion 
in Act 2 are two good places to camp out and rack up kills. 


Name: Laughing Octopus Doll
Rank: Bronze 
Description: Defeated Laughing Octopus by non-lethal means, and obtained the 
Laughing Octopus Doll.

How Itís Earned: Defeat Laughing Octopusí Beast form using non-lethal tactics. 
Afterwards, the doll will be on one of the beds in the lab during the Beauty 
fight. 


Name: Frog Soldier Doll
Rank: Bronze 
Description: Escaped the Haven Troopers in the Middle East by non-lethal 
means, and obtained the Frog Soldier Doll.	

How Itís Earned: Complete the Advent Palace portion of Act One using non-
lethal methods. After several cinematics with Meryl and the Rat Patrol, the 
doll will be in the underground parking garage where the Rat Patrol parts 
with Snake. 


Name: Raging Raven Doll
Rank: Bronze
Description: Defeated Raging Raven by non-lethal means, and obtained the 
Raging Raven Doll.

How Itís Earned: Defeat Raging Ravenís Beast form using non-lethal tactics. 
Afterward, the doll will be on the highest floor of the tower during the 
Beauty fight. 


Name: Crying Wolf Doll
Rank: Bronze
Description: Defeated Crying Wolf by non-lethal means, and obtained the 
Crying Wolf Doll.	

How Itís Earned: Defeat Crying Wolfís Beast form using non-lethal tactics. 
Afterward, the doll will be against the wall behind where Snake begins during 
the Beauty fight.  


Name: Screaming Mantis Doll
Rank: Bronze
Description: Defeated Screaming Mantis by non-lethal means, and obtained the 
Screaming Mantis Doll.

How Itís Earned: Defeat Screaming Mantisí Beast form using non-lethal tactics. 
After hitting the Psycho Mantis doll with non-lethal rounds and picking it up, 
finish off Screaming Mantis and find the doll by the south exit of the area 
during the Beauty fight. ((Thanks to Nova666 for contributing to this 
section)


Name: Divine Wind
Rank: Silver
Description: Caused a "divine wind" using the Tanegashima.

How Itís Earned: At first glance, the Tanegashima doesn't look like much. Not 
only is it a mediocre weapon at best with an ungodly reload time, but it 
costs a whopping one million Drebin Points. However, when fired outside, the 
Tanegashima has a thirty-percent chance of immediately eliminating every 
enemy in the area by summoning a devastating tornado, or divine wind, which 
also causes them to drop any weapons and items they're carrying. Simply 
purchase the Tanegashima, preferably in Act 5 when you can take advantage of 
Drebinís 50% war discount, and fire it somewhere outside. If youíre lucky, 
youíll create the divine wind and earn the trophy. 


Name: Handle with Caution 
Rank: Bronze 
Description: Broke off the most important part of a statue.

How Itís Earned: Early in Act 1, right before you meet Otacon, you will enter 
an area called the Red Zone. At the beginning of this area is a statue near 
some stairs. If you jump onto the statueís base, youíll have the option to 
blend in with it. Along with changing camouflage, Snake will grab the 
statueís genitals while posing. Do this a few times, and eventually that part 
of the statue will break off. 


Name: Hands Up! 
Rank: Bronze
Description: Held an enemy soldier at gunpoint and performed a body check.

How Itís Earned: Sneak up behind an enemy, ideally your run-of-the-mill PMC 
and not a frog soldier, and point your gun at them. Snake will say ďFreeze!Ē 
and the enemy will put their hands up in surrender. Now, an option will 
appear to perform a body check, so press Triangle and Snake will begin 
patting him down. When an exclamation mark appears, press Triangle again and 
youíll receive an item. If, however, you press it while Snake is checking the 
enemyís crotch, Snake will take a cheap shot and knock him out instead. Ouch. 

	
Name: Flashback Mania
Rank: Gold 
Description: Viewed all flashbacks. 

How Itís Earned: While watching the cinematics, you will occasionally see the 
X button flash onscreen. If you press X, images, audio, or both from previous 
Metal Gear games will be spliced into the scene, serving as a flashback for 
Snake during his mission. 

You donít have to watch all of these in a single playthrough, the trophy is 
cumulative as long as you start a new game using the same completed save file. 
The majority of these flashbacks occur during cutscenes, but some, such as 
the one for ďYou enjoy all the killing, thatís why.Ē are triggered during 
gameplay. A full list of these flashbacks will be provided shortly. 


Name: SUNLIGHT! 
Rank: Silver
Description: Obtained the Solar Gun.	

How Itís Earned: Defeat the Beast forms of the Beauty and Beast Corp and 
complete the Advent Palace sequence with the Rat Patrol using non-lethal 
tactics. Afterwards, collect the dolls left in each area to earn the Solar 
Gun at the end of the game. Remember that even if you shoot a Haven Trooper 
with a tranquilizer gun while they're hanging from a ceiling, they'll fall to 
their death and count as a kill. For more information on the specific dolls, 
check out each individual doll-related trophy. 


Name: Sounds of the Battlefield	
Rank: Gold
Description: Obtained all iPodģ tracks (excluding tracks obtained via 
password).

How Itís Earned: Like the description says, you must obtain all iPod tracks 
that can be found or earned in the game. Many of them are lying around and 
some are given to you by holding up enemies or giving health items to rebel 
allies, but the two toughest ones by far are the Big Boss and Snake Eater 
tracks, which require you to earn the Big Boss emblem and all forty emblems, 
respectively. There are 33 tracks that you need to obtain, a full list will 
be provided as soon as possible. 


Name: I Just Don't Fear Death	
Rank: Silver
Description: Ended ALERT status while wearing the Corpse Camo.

How Itís Earned: To obtain the Corpse Camo, you must finish a game with 51 or 
more continues. Afterward, while in an alert, if you equip the Corpse Camo 
and lay flat, enemies who discover you will think that Snake is dead and 
dismiss the alert. 


Name: I am THE expert on weapons	
Rank: Gold
Description: Obtained all weapons (excluding weapons obtained via password).

How Itís Earned: There are 69 weapons that you will need to obtain, many can 
be purchased from Drebinís store or found in various areas throughout the 
game. Of those, only 65 are required for this trophy, since the other four 
can be obtained via password. Check the weapons section of this guide for 
more information regarding their locations. (Thanks to Nova666 for 
contributing to this section) 


Name: Infinite ammo. 
Rank: Gold
Description: Obtained the Bandana. 

How Itís Earned: You can either earn the bandana by playing through the game 
without killing a single enemy, or you can purchase it from Drebin for five 
million Drebin Points. 


Name: Stealth Camouflage
Rank: Gold
Description: Obtained the Stealth Camouflage.	

How Itís Earned: You can obtain the stealth camo by either playing through 
the game without going into a single alert, or you can buy it from Drebin for 
five million Drebin Points. 


Name: Ghost Photography Addict
Rank: Silver
Description: Snapped at least 5 shots of ghosts on Shadow Moses Island.

How Itís Earned: The ghosts are exclusively located in Act Four, and can be 
found in nearly every area you pass through. Before attempting to find the 
ghosts, you must at least have the Digital Camera to take photos - you can 
find it during the mission briefing sequences next to Sunny's desk. It's 
highly recommended that you also have the Sorrow Doll and some Chaff Grenades, 
though. Once you collect five photos, you will earn the trophy. For more 
information, check out the Ghosts of Shadow Moses section of this guide. 


Name: FaceCamo Addict
Rank: Silver 
Description: Obtained 10 or more types of FaceCamo (excluding types obtained 
via password).

How Itís Earned: There are more than ten FaceCamos in the game, but you only 
need ten. You will automatically earn three FaceCamos while playing the game 
naturally, so you will have to find the other seven. 

- Big Boss - Earn the Big Boss emblem (see the Emblems section for details). 
While wearing this camo, enemies that see you will become terrified or pass 
out. 

- Colonel Campbell - Stun Campbell with the MK.II during Act One's mission 
briefing. 

- Crying Beauty - Defeat Crying Beauty using non-lethal tactics. 

- Drebin - Acquire sixty weapons in one game. 

- Laughing Beauty - Defeat Laughing Beauty using non-lethal tactics. 

- Otacon - Stun Otacon with the MK.II during Act Three's mission briefing. 

- Raging Beauty - Defeat Raging Beauty using non-lethal tactics. 

- Raiden A - Stun Sunny with the MK.II during Act Three's mission briefing. 

- Raiden B - Stun Naomi with the MK.II during Act Three's mission briefing. 

- Screaming Beauty - Defeating Screaming Beauty using non-lethal tactics.


Name: Can you feel my power now!!!?
Rank: Silver 
Description: Took control of an enemy soldier's body using the Mantis Doll or 
Sorrow Doll.	

How Itís Earned: You obtain the Psycho Mantis and Sorrow dolls during the 
boss battle with Screaming Mantis. During the fight, shoot the dolls until 
Mantis drops them, and then run over and pick them up. The Mantis doll allows 
Snake to control living enemies, while the Sorrow doll grants you power over 
the dead. Simply equip a doll and use it like any other weapon on the 
appropriate enemy and the trophy is yours. 


Name: Emotion Control 
Rank: Bronze
Description: Controlled an enemy soldier's emotions using an Emotive Magazine.
	
How Itís Earned: The Emotion magazines can be purchased from Drebinís shop 
for 2000 DP and are essentially identical to the Playboy magazines. Drop one 
on the ground, and when an enemy finds it you will earn the trophy. Keep in 
mind that this will not work during an alert phase.  


Name: Hurt me more!
Rank: Bronze 
Description: Shocked an enemy soldier using MK.II/III.

How Itís Earned: You obtain the MK.II early in Act 1 and can use it as an 
item from then one. When you take control of the MK.II, drive it up to an 
enemy, hold L1, and press R1 to attack. If it hits, the enemy will be knocked 
out and youíll earn the trophy. 


Name: Drum Can Addict 
Rank: Bronze
Description: Knocked an enemy soldier flying using a Drum Can.

How Itís Earned: You obtain the Drum Can early in Act 1, and afterward you 
can hide and roll around in it. If you press X while hiding in the Drum Can, 
Snake will tip it over and start rolling. If you connect with an enemy you 
will earn the trophy, just keep in mind that if you roll for too long Snake 
will get dizzy and throw up. 


Name: Crop Circle 
Rank: Silver
Description: Found a crop circle and heard a mysterious voice.

How Itís Earned: After fighting Laughing Octopus in Act 2, you will have to 
track Naomi through the woods. In this section you will come across a river, 
follow it to the left until you find a crop circle near the riverbank. When 
you step on it, you will hear a flashback from Metal Gear Solid 2 and earn 
this trophy. 


Name: Are you an Otaku too? 
Rank: Silver 
Description: Viewed all model posters.

How Itís Earned: There are four posters that you need to find, two in Act 2 
and another two in Act 3. 

1. On the first floor of Vista Mansion, look against the wall in the hallway 
near the staircase. Look for a painting of two nude figures on the wall, and 
shoot it. The painting will fall down and reveal a poster of Japanese model 
Akina Minami. 

2. Still in Vista Mansion, head upstairs and lie prone on the bed. Press 
Triangle to roll over, and enter first person view to find the poster on the 
ceiling. 

3. In Act 3, from where you begin in Midtown S Sector, follow the resistance 
member until you reach the park. Then head to the right until you reach a 
dead end, where you will find the poster. 

4. In Midtown Central Sector, find a white van at a T-intersection where the 
helicopter is patrolling. Head up the street thatís on a slight incline and 
follow it up you reach another parked vehicle. Look at the wall near the 
vehicle for the fourth poster. 

For each poster, you have to look at the poster in first-person view and wait 
for Snake to say something like, ďAkina!Ē Snake must say something to confirm 
that it has registered. 


Name: Youíre pretty good. 
Rank: Silver 
Description: Got kissed by Ocelot during the final battle.	

How Itís Earned: During third phase of the final battle with Liquid Ocelot, 
when Ocelot begins using CQC and the Snake Eater theme is playing, one of his 
attacks involves putting Snake in a headlock that you have to wiggle out of. 
If you do nothing, however, Ocelot will say Snakeís name and give him a quick 
peck on the cheek. 


Name: That Tune Is His Mind Control Music	
Rank: Bronze
Description: Played Oishii Two-han Seikatsu and made one of the BB Corps 
dance.

How Itís Earned: During the Beauty forms of any of the B&B Corp boss fights, 
avoid fighting the Beauty for three minutes until the screen goes white and 
the environment disappears. You begin with Oishii Two-han Seikatsu in your 
iPod, so equip it and watch the Beauty dance. 


Name: Overhead view -- just like old times...
Rank: Bronze
Description: Used overhead view on Shadow Moses Island.

How Itís Earned: Very simple, once you reach the helipad during Act 4 
readjust the camera so that itís pointing down over Snake, similar to the 
original camera angle from the earlier Metal Gear Solid games. Run around for 
a bit and Snake will say the line that the trophy is based on. If it doesnít 
trigger, try tweaking the camera angle a little bit. 


Name: LIQUID! 
Rank: Bronze 
Description: Piloted Metal Gear REX and screamed at your enemy.

How Itís Earned: Easy trophy. During the boss battle with Liquidís RAY at the 
end of Act 4, press and hold Triangle to make REX roar while Snake screams 
out Liquidís name. 



002.0 Ė Weapons  

You will need to collect the 69 in-game weapons for the ďI am THE expert on 
weaponsĒ trophy as well as the Little Grey emblem as you work towards ďSounds 
of the Battlefield.Ē Below is a list of all 69 weapons and a brief 
description of how they can be obtained. 


002.1 - Handguns 

- Mk2 - Otacon gives you this weapon in Act One when Snake meets up with the 
MK.II. 

- Operator - Otacon gives you this weapon in Act One when Snake meets up with 
the MK.II. 


- GSR - The GSR can be purchased from Drebin for 3000 DP or found in the 
Middle East Militia's safe house in Act One. Scarabs will also occasionally 
drop them. 


- Five-Seven - The Five-Seven is the alternate weapon for Haven Troopers, so 
if you force them to drop their weapon - either by holding them up or 
knocking them out - they'll resort to using their Five-Seven afterwards. You 
can also buy it from Drebin for 6000 Drebin Points. 


- PMM - Resistance members in Act Three carry them, but you'll have to alert 
them to your presence before they equip the PMM and attack you. The PMM can 
also buy purchased from Drebin for 3500 DP. 


- PSS - The PSS is a fairly common weapon, but the easiest way to find one is 
by destroying Scarabs. Many of them carry the PSS, so pick off a few in the 
tank hanger in Act Four, for example, and you'll score one easily. If that's 
not an option, the PSS is available at Drebin's shop for 5000 DP. 


- G18C - Some of the rebels in Act Two carry this weapon, so your best bet is 
to stick around in an area where rebels and PMCs continuously respawn and 
loot the corpses for a G18C. If grave robbing isn't you thing, Drebin will 
sell you one for 8000 Drebin Points. 


- Mk.23 - At the Shadow Moses helipad in Act Four, find the truck directly in 
front of the main entrance to the tank hanger. The Mk.23 is under the truck. 


- Race Gun - Complete the game once on any difficulty.  


- Type 17 - Earn the Hound Emblem (see the Emblem section for details).  


- Desert Eagle - Purchase this weapon from Drebin for 20000 Drebin Points. 
Scarabs can also drop one, but itís less frequent than the GSRís they usual 
carry.  


- Desert Eagle (Long Barrel) - Earn the Fox emblem (see the Emblems section 
for details). 


- Thor .45-70 - Earn the Fox Hound emblem (see the Emblems section for 
details).  


- Solar Gun - Defeat the Beast forms of the Beauty and Beast Corp and 
complete the Advent Palace sequence with the Rat Patrol using non-lethal 
tactics. Afterwards, collect the dolls left in each area to earn the Solar 
Gun. Remember that even if you shoot a Haven Trooper with a tranquilizer gun 
while they're hanging from a ceiling, they'll fall to their death and count 
as a kill. Check out each individual doll-related trophy for where the dolls 
themselves can be found. 



002.2 - Submachine Guns 

- P90 - The P90 is the weapon of choice by Haven Troopers, so you can first 
pick one up in the Advent Palace while escaping with the Rat Patrol. 


- M10 - The rebels in Act Two carry this weapon, particularly the ones being 
held in the Cove Valley Village. Alternatively, you can purchase this from 
Drebin for 3000 Points. 


- MP7 - PMCs in Act One's Downtown carry this weapon. You can also find them 
in Drebin's shop for 3000 DP. 


- VZ.83 - Big Mama gives you the VZ before the motorcycle chase sequence in 
Act Three 


- Bizon - Obtain this weapon from Drebin for 7000 Drebin Points.


- MP5SD2 - The MP5 can be purchased from Drebin for 15000 Drebin Points. 


- Patriot - Earn the Big Boss emblem (see the Emblems section for details). 



002.3 - Rifles

- AK102 - This is the standard weapon for PMCs in Act One, and you find one 
during the prologue sequence.  


- M4 Custom - Drebin gives you this weapon for free in Act One.


- Mk.17 - A fairly common weapon in Act Three, the Mk.17 can also be found in 
the Militia Headquarters in Act One or purchased from Drebin's store for 3500 
DP.  


- G3A3 - Some of the rebels in Act Two carry this weapon, and it can also be 
found in Drebin's shop with a 4000 DP price tag.


- FAL Carbine - Score this weapon from Drebin for 4500 Points. 

 
- AN94 - In Act Two's Cove Valley Village, check some of the buildings to 
find the AN94. You can also buy it from Drebin for 5000 DP.


- XM8 - In the Power Plant area of Act Two, explore the west side of the 
plant to find the XM8. 


- Tanegashima - This weapon is only available in Drebin's shop for a 
staggering one million Drebin Points. I suggest buying it in Act Five when 
Drebin cuts his prices by 50%. 



002.4 - Machine Guns

- HK21E Ė In the rebel hideout in Act 1, knock out the rebel talking about a 
gun launderer to find this weapon. Alternatively, purchase this weapon from 
Drebin's store for 6000 DP. (Thanks to Arcadia Evander for contributing to 
this section) 


- M60E4 - PMCs in Act Two carry this weapon, or it can be bought from 
Drebin for 10000 Drebin Points. 


- PKM - Rebel soldiers carry the PKM in the Vista Mansion area. 


- MK.46 Mod 1 - The weapon can be found in Drebin's store for 9000 DP. 



002.5 - Shotguns 

- Twin Barrel  - The Twin Barrel is located in the locked building in the 
southern part of Cove Valley Village, in Act Two. If Snake gets into a 
firefight with the PMCs holding the rebels hostage, the PMC inside will come 
out, and later on the surviving rebels will head inside and explore the 
building. This is the same building that contains the South American rebel 
costume. 


- M870 Custom - In the Northwest corner of the Confinement Facility in Act 
Two is a small shed that contains the M870. It's also found in Drebin's shop 
sporting a 30000 DP price tag. 


- Saiga-12 - Snake can buy this weapon from Drebin for 40000 DP. 



002.6 - Sniper Rifles 

- M14EBR - Many PMC snipers use the M14, so you can find them around Downtown 
in Act One. You can also buy it from Drebin for 9000 DP. 


- DSR-1 Ė You automatically earn this weapon after completing Act 2. (Thanks 
to Arcadia Evander for contributing to this section)  


- SVD - Besides being a weapon carried by some PMC snipers, you can find the 
SVD in Cove Valley Village in Act Two. You can also buy the SVD from Drebin 
for 18000 Drebin Points. 


- VSS - In Act Two, take the west path from the Power Plant to reach a part 
of the Confinement Facility that isn't in the midst of a skirmish between the 
rebels and PMCs - but does have several rebel POWs. You'll find the VSS in a 
large building with a partially destroyed floor. 


- Mosin Nagant - Purchase this weapon from Drebin for 60000 DP. 



002.7 - The BFG's 

- M82A2 - You can buy this weapon from Drebin for 200000 Points. 


- Rail Gun - Snake automatically gains this weapon after defeating Crying 
Wolf. 


- XM25 - Purchase this weapon from Drebin for 80000 Drebin Points. It's also 
occasionally dropped by Haven Troopers.


- MGL-140 - Snake automatically gains this weapon after defeating Raging 
Raven in Act Three. 


- RPG-7 - In Act One's Red Zone, you'll find two RPG's - one in a building 
northwest of where Snake meets the MK.II, and another in a small inlet right 
next to the entrance to the rebel's safe house. You can also find numerous 
other RPG's in the safe house itself. 


- M72A3 - In the Marketplace in Act Two, find a small inlet on the left side 
of the main street behind the first few stalls. You can also purchase this 
weapon from Drebin for 40000 Points. 


- Javelin - After meeting Drebin behind the Power Station in Act Two, take 
the southern of the two paths in the northwest corner. Near a small overhang 
in the corner is a Javelin along with some other weapons and items. If you 
don't mind the steep price, Drebin will sell you one for 150000 DP. 


- FIM-92A - In Act Four, jump into the back of the truck in the Nuclear 
Disposal Facility in Shadow Moses to find a FIM. There's also another one 
located in the northwest corner of the inner compound of the Power Plant in 
Act Two - you'll need to turn off the current and use the power lines to 
cross over the wall, though. Otherwise, Drebin's got them in stock for 100000 
Drebin Points each.


002.8 - Explosives 

- Grenade - Many soldiers carry standard grenades - just hold up and search a 
few and you're bound to find one eventually. 


- Petro Bomb - The rebels in Act One use these the most, and you can find 
some directly across the street from where you begin Act One, in a narrow 
alley to the north. Drebin also has them in stock for 100 Drebin Points. 


- White Phosphorus Grenade - While escaping from the Advent Palace with the 
Rat Patrol in Act One, a box of WP grenades can be found on the staircase 
behind the bar leading down to the first floor. WP grenades are pretty common, 
however, so you can find them in a myriad of other locations throughout the 
game. Drebin also sells them for 110 Drebin Points per box. 


- Stun Grenade - As with the other grenades, stun grenades are scattered 
throughout the five acts, but specifically can be found in the second floor 
of the Advent Palace in Act One, just behind a claymore mine in a dead end. 


- Chaff Grenade - On the Shadow Moses helipad in Act Four. 


- Smoke Grenade - Smoke grenades are extremely common, so you can find them 
just about anywhere. Specifically, check out the second floor stairs in the 
Advent Palace in Act One to find some. Drebin will also sell them for 100 DP. 


- Smoke Grenade (Yellow) - Purchase them from Drebin for 100 Drebin Points 
after completing the game once. 


- Smoke Grenade (Red) - Purchase them from Drebin for 100 Drebin Points after 
completing the game once. 


- Smoke Grenade (Blue) - Purchase them from Drebin for 100 Drebin Points 
after completing the game once. 


- Smoke Grenade (Green) - Purchase them from Drebin for 100 Drebin Points 
after completing the game once. 


- Claymore Mine - Several claymores are planted around the Advent Palace in 
Act One, but you'll have to crawl over them or use the MK.II to disarm them 
before collecting one.  


- Sleeping Gas Mine - Several are planted as traps around the Advent Palace 
in Act One, but you'll have to crawl over them or use the MK.II to disarm 
them before collecting one. 


- C4 - Enter the Power Plant's inner compound in Act Two. Look under some 
computers in the first room to find a box of C4 lying on the floor. Drebin 
will also sell C4 for 400 DP. 


- Sleeping Gas Satchel - Drebin sells Satchels in his shop for 400 DP. 



002.9 - Miscellaneous 


- Stun Knife - Snake begins the game with this weapon. 


- Magazine - Any time Snake picks up a weapon with extra ammo in it. 


- Playboy - Playboys are quite popular among the PMCs, but you can find one 
lying on a couch on the first floor of the Advent Palace in Act One. 


- Emotion Magazine - Drebin sells this item for 2000 Points. 


- Psycho Mantis Doll - Shoot the Psycho Mantis doll hanging from a string on 
Screaming Mantis' right side until it drops to the ground. You have to do 
this anyway to defeat the boss. 


- The Sorrow Doll - Shoot the Sorrow doll hanging from the string on 
Screaming Mantis' left side until it drops to the ground. Unlike the Psycho 
Mantis doll, this is an optional item that you do not need to use against the 
boss. I recommend obtaining this doll early before attacking the Mantis doll, 
since Screaming Mantis will attack you more aggressively as her Psycho Mantis 
doll takes damage. 



003.0 - Emblems  

Emblems are the rankings - or code names, as it's been known in previous 
games - that you're awarded after completing the game. You earn different 
rankings by fulfilling certain requirements, which occasionally reap rewards. 
There are forty emblems in the game, and unlike in previous titles you can 
earn multiple emblems in a single play-through. While there isnít a trophy 
specifically related to any emblem, youíll need to earn all 40 for the Snake 
Eater iPod song and eventually the Sounds of the Battlefield trophy. 


003.1 - The Emblems 

- Big Boss - 
How It's Earned - This is the most difficult emblem to earn, as there are 
several difficult requirements to fulfill. Complete the game under the 
following requirements:

- Difficulty: The Boss Extreme 
- Continues: Zero, so no dying and no failing missions. 
- Alerts: Zero, though cautions are fine. 
- Healing Items Used: Zero, including non-ration items like noodles. 
- Kills: Zero, including all bosses. 
- Completion Time: Under five hours. 
- Special Items Used: None. 

What It Unlocks - After all of that work, earning the Big Boss ranking scores 
you the Patriot machine gun, the Big Boss face camo, and the Big Boss iPod 
song. 


- Fox Hound - 
How It's Earned - This is the second most difficult emblem to earn, as it's 
nearly identical to the Big Boss with a few exceptions. Complete the game 
under the following requirements:

- Difficulty: Big Boss Hard or higher.  
- Continues: Zero, so no dying and no failing missions. 
- Alerts: Under three.  
- Healing Items Used: Zero, including non-ration items like noodles. 
- Kills: Zero, including all bosses. 
- Completion Time: Under five hours and thirty minutes. 
- Special Items Used: 

What It Unlocks - For your efforts, you receive the Thor .45-70 pistol, which 
is pretty much a shotgun that's the size of a pistol. It holds only a single 
bullet, but that's about all you're going to need. 


- Fox - 
How It's Earned - I suppose this would be the third most difficult emblem to 
earn then, wouldn't it? Fox is about the same as before, but with more 
relaxed requirements. 

- Difficulty: Solid Normal or higher.  
- Continues: Zero, so no dying and no failing missions. 
- Alerts: Five or fewer.  
- Healing Items Used: Zero, including non-ration items like noodles. 
- Kills: Zero, including all bosses. 
- Completion Time: Under six hours. 
- Special Items Used: None. 

What It Unlocks - Getting the Fox ranking earns you the long-barreled Desert 
Eagle, which has a long-range scope to attack from a distance. Not bad.


- Hound - 
How It's Earned - Same as the others, this is nothing more than a watered-
down Big Boss run. Complete the game under the following requirements:

- Difficulty: Naked Normal or higher.  
- Continues: Zero, so no dying and no failing missions. 
- Alerts: Under three.  
- Healing Items Used: Zero, including non-ration items like noodles. 
- Kills: Zero, including all bosses. 
- Completion Time: Under six hours and thirty minutes.  
- Special Items Used: None. 

What It Unlocks - For your efforts you get the Type 17 pistol, which has 
fully automatic and semi-automatic options like a machine gun. 


- Mantis - 
How It's Earned - Complete the game under the following requirements: 

- Continues: Zero 
- Alerts: Zero  
- Healing Items Used: Zero, including non-ration items like noodles. 
- Completion Time: Under five hours.  

What It Unlocks - Nothing 


- Wolf - 
How It's Earned - Complete the game without using any healing items like 
rations, noodles, or Regain. 

What It Unlocks - Nothing 


- Raven - 
How It's Earned - Finish the game in less than five hours. 

What It Unlocks - Nothing


- Octopus - 
How It's Earned - Play through the game without setting off a single alert 
phase.

What It Unlocks - Stealth Camouflage


- Bear - 
How It's Earned - Eliminate one hundred enemies using CQC chokeholds. 

What It Unlocks - Nothing 


- Eagle - 
How It's Earned - Register 150 or more headshots. 

What It Unlocks - Nothing 


- Assassin - 
How It's Earned - This one's interesting: you need to stun or kill more than 
fifty enemies with the knife, have more than fifty CQC chokeholds, and have 
fewer than 25 alerts. 

What It Unlocks - The Altair disguise as seen in the April Fools trailer. I 
don't think Kojima quite understands the concept of April Fools... Or maybe 
he does all too well. 


- Pigeon - 
How It's Earned - Finish the game with zero kills, including bosses. 

What It Unlocks - The Bandana, which gives the wearer infinite ammo.  


- Blue Bird - 
How It's Earned - Give fifty healing items to the rebel soldiers in Acts One 
and Two. To do this, equip a healing item and press Triangle while standing 
in front of a soldier. As a bonus, sometimes they'll give you something in 
exchange. 

What It Unlocks - Nothing 


- Hawk - 
How It's Earned - Be praised by rebel soldiers more than twenty-five times. 
This will only happen if you kill a PMC near a rebel, so stand near some 
rebels and pick off PMCs during one of the many gunfights you'll stumble 
across. 

What It Unlocks - Nothing 


- Little Gray - 
How It's Earned - Obtain all sixty-nine weapons in the game. Unfortunately, 
this includes the Patriot, which you can only get your hands on by earning 
the Big Boss emblem. 

What It Unlocks - Nothing 


- Ant - 
How It's Earned - Hold up fifty soldiers and search them for items. 

What It Unlocks - Nothing 


- Gibbon - 
How It's Earned - Simply hold up fifty soldiers.

What It Unlocks - Nothing 


- Tortoise - 
How It's Earned - Spend an hour or longer sitting in a cardboard box or oil 
drum. Your best bet is to find a safe place to hide, equip the box, and 
switch the TV to something and kill your hour that way. 

What It Unlocks - Nothing


- Rabbit - 
How It's Earned - Flip through one hundred or more pages in a Playboy 
magazine. You pervert.

What It Unlocks - Nothing


- Bee - 
How It's Earned - Inject fifty soldiers with the syringes, or scan them with 
the scanning plug. 

What It Unlocks - Nothing 


- Gecko - 
How It's Earned - Spend at least one hour hugging the walls. Only the wall 
hugs where you must press Triangle first count. 

What It Unlocks - Nothing 


- Scarab - 
How It's Earned - Perform one hundred sideways rolls. 

What It Unlocks - Nothing


- Frog - 
How It's Earned - Dodge or forward roll two hundred times. 

What It Unlocks - Nothing


- Inch Worm - 
How It's Earned - Crawl on the ground for at least one hour. 

What It Unlocks - Nothing 


- Lobster - 
How It's Earned - Remain crouched for at least two hours and thirty minutes 
in the game. 

What It Unlocks - Nothing 


- Hyena - 
How It's Earned - Collect four hundred weapons or items from dead soldiers. 

What It Unlocks - Nothing, but you should be doing this anyway for the ammo 
and Drebin Points.


- Hog - 
How It's Earned - Enter ten or more combat highs. Combat highs occur when you 
fire one hundred or more rounds during an alert. 

What It Unlocks - Nothing 


- Pig - 
How It's Earned - Use forty or more rations or other healing items. 

What It Unlocks - Nothing 


- Cow - 
How It's Earned - Enter more than one hundred alert phases. 

What It Unlocks - Nothing


- Crocodile - 
How It's Earned - Rack up four hundred or more kills. 

What It Unlocks - Nothing


- Giant Panda - 
How It's Earned - Have a completion time of thirty hours or longer. This is 
actually more difficult than it sounds, but you can just leave your PS3 on 
overnight or something. 

What It Unlocks - Nothing 


- Scorpion - 
How It's Earned - Complete the game under the following requirements: 

- Continues: Twenty-five or fewer.  
- Alerts: Seventy-five or fewer.   
- Kills: Two hundred and fifty or fewer.  

What It Unlocks - Nothing


- Tarantula - 
How It's Earned - Complete the game under the following requirements: 

- Continues: Twenty-five or fewer.  
- Alerts: Seventy-five or fewer.   
- Kills: Two hundred and fifty or more.  

What It Unlocks - Nothing


- Centipede - 
How It's Earned - Complete the game under the following requirements: 

- Continues: Twenty-five or more.  
- Alerts: Seventy-five or fewer.   
- Kills: Two hundred and fifty or fewer.  

What It Unlocks - Nothing


- Spider - 
How It's Earned - Complete the game under the following requirements: 

- Continues: Twenty-five or more.  
- Alerts: Seventy-five or fewer.   
- Kills: Two hundred and fifty or more.  

What It Unlocks - Nothing

- Jaguar - 
How It's Earned - Complete the game under the following requirements: 

- Continues: Twenty-five or fewer.  
- Alerts: Seventy-five or more.   
- Kills: Two hundred and fifty or fewer.  

What It Unlocks - Nothing


- Panther - 
How It's Earned - Complete the game under the following requirements: 

- Continues: Twenty-five or fewer.  
- Alerts: Seventy-five or more.   
- Kills: Two hundred and fifty or more.  

What It Unlocks - Nothing


- Leopard - 
How It's Earned - Complete the game under the following requirements: 

- Continues: Twenty-five or more.  
- Alerts: Seventy-five or more.   
- Kills: Two hundred and fifty or fewer.  

What It Unlocks - Nothing


- Puma - 
How It's Earned - Complete the game under the following requirements: 

- Continues: Twenty-five or more.  
- Alerts: Seventy-five or more.   
- Kills: Two hundred and fifty or more.  

What It Unlocks - Nothing


- Chicken - 
How It's Earned - Complete the game under the following requirements: 

- Continues: Fifty or more. 
- Alerts: One hundred and fifty or more.
- Healing Items Used: Fifty or more. 
- Kills: Five hundred or more. 
- Completion Time: Thirty-five hours or longer. 

What It Unlocks - The Corpse Camo, and the satisfaction in knowing that you 
managed to play the absolute worst game of Metal Gear Solid 4 imaginable. 



003.2 - Emblems Runs 

At first, getting all forty emblems might seem like a real pain. After all, 
playing through the game forty times sounds like it would become more like 
work than fun. However, you can earn multiple emblems in Guns of the Patriots, 
so you actually can kill several birds with one stone if you play your cards 
right and plan ahead. This section will outline how to get all the emblems in 
the fewest number of games.   


003.21 - The Big Boss Run 

This is the run where you get all of the difficult emblems, the ones that 
require you to limit your alerts, play time, et cetera. Fortunately, none of 
the emblems have a save requirement, so you can save after every checkpoint 
if you'd like. 

What Emblems You'll Get: 

- Big Boss - This is the emblem you're shooting for. 

- Fox Hound - A watered down Big Boss emblem.  

- Fox - Another watered down Big Boss emblem. 

- Hound - A third watered down version of the Big Boss emblem. 

- Mantis - Contains four of the seven requirements for Big Boss. 

- Wolf - Requires no healing items, a requirement for Big Boss. 

- Raven - A completion time of five hours is also a requirement for Big Boss. 

- Octopus - Zero alert phases is a requirement for the Big Boss emblem.

- Pigeon - Zero kills is a requirement for Big Boss. 

- Scorpion - Has requirements that will all be fulfilled in a Big Boss run.


003.22 - The Chicken Run 

Now it's time for the complete opposite. Earning the Big Boss emblem requires 
you to play the best game of Metal Gear Solid 4 possible, and the Chicken 
emblem requires you to play the worst. The key here is that you must complete 
the game in over thirty-five hours, which gives you plenty of time to fulfill 
the requirements for many of the remaining emblems because, quite frankly, 
there isn't a whole lot else to do for thirty-five hours. 

Also, if you do this emblem after your Big Boss run, you'll be able to use 
items like the Stealth Camo and Bandana to allow you to quickly get to where 
you need to be to earn another emblem. 

What Emblems You'll Get:

- Chicken - Like Big Boss, it's the emblem you're working towards. 

- Puma - Contains requirements that are going to be far surpassed by Chicken. 

- Crocodile - Requires four hundred kills to Chicken's five hundred. 

- Pig - Requires forty healing items used to Chicken's fifty. 

- Giant Panda - Chicken's game time requirement is five hours longer than 
this one. Personally, I'd recommend leaving your game on overnight or 
something. 

- Cow - This emblem requires you to have more than one hundred alerts, which 
you will easily exceed with Chickenís requirement of 150. 

- Hyena - Since you have to kill five hundred people, it shouldn't be too 
difficult to collect four hundred weapons or items. In fact, if you hang 
around in Acts One and Two where PMCs and rebels continuously respawn, you 
should easily be able to collect four hundred weapons. 

- Hog - Combat highs occur when you fire one hundred or more rounds during an 
alert phase. Since you want to kill as many people as possible, want to enter 
as many alerts as possible, and may have the Patriot and/or Bandana, this 
shouldn't be too difficult.  

- Eagle - Again, you're aiming to kill five hundred people and you shouldn't 
be worried about dying, so take your time and aim for headshots. You can also 
hold soldiers up for the Gibbon emblem and execute them with headshots.  

- Bear - If you have the stealth camouflage from a Big Boss run, you can 
easily sneak up to an enemy and put them in a CQC hold. 

- Gibbon - Holding up fifty soldiers is easy if you have the Stealth Camo. 

- Ant - Searching fifty soldiers is easy and time consuming, the perfect 
combination when trying to get the Chicken emblem. 

- Rabbit - Same as Ant, continuously flipping through the porno magazine 
takes time, which you have plenty of. 

- Blue Bird - Since you're going to be hanging around the rebels and are 
actively trying to die anyway, take the time to give them any healing items 
you may have. As a bonus, when youíre low on health the rebels may actually 
give you items like noodles that you can give right back to them. You can use 
health items on yourself in Acts Three through Five when you don't need them 
to earn this emblem. 

- Hawk - Again, since you should be engaged in combat with the PMCs, as long 
as you're near a rebel you're bound to be praised by them. I personally like 
to stay just outside of Vista Mansion in Act Two before the bulldozer 
destroys the gate and use the VSS to pick off PMCs as they show up. You'll 
hear the rebels praise you when they shout out, "Oh yeah!", "That's how you 
do it!", or "Nice shot!" among other phrases. 

- Bee - My advice is to pick a soldier that's alone while tracking Naomi in 
Act Two and just inject them fifty times. Easy emblem to earn. 

- Scarab - To roll, lay on the ground and press X while pointing the right 
analog stick to the left or right. Find a quiet, open area and just roll 
around for a while. 

- Frog - Similar to Scarab, just stand around dodging back and forth. If you 
want, stand in front of a Stryker while it's shooting at you or something. 

- Tortoise - It's boring to hide in a box for an hour, so equip it and go 
find something else to do. 

- Gecko - This emblem is equally as boring, but you can kill two birds with 
one stone by crouching while hugging the wall. Once again, read a magazine or 
take an hour-long walk while this is going on. 

- Inch Worm - Same as the previous two, just lie prone and wait for the hour 
to pass by. 

- Lobster - This emblem seems a bit more annoying since it requires you to 
remain crouched for two and a half hours, but you can earn this emblem while 
getting a few others. Remember, you're crouched while under a cardboard box, 
and you can crouch while hugging a wall as well. 
 

003.23 - The Assassin Run 

The Assassin run won't earn you as many emblems as the previous two, but you 
can still earn multiple emblems in one run. 

What Emblems You'll Get:

- Assassin - This run should be designed to get this emblem. 

- Tarantula - This emblem isn't really a perfect fit with Assassin, but the 
minimal alerts and high number of kills is good enough to link the two. 


003.24 - Miscellaneous 

Big Boss, Assassin, and Chicken combined can earn you thirty-four of the 
forty emblems, but that still leaves another six to complete. Unfortunately, 
five of the six all have separate requirements, so you will have to play 
through five individual games to get them. 

The final emblem, Little Gray, is a bit of a black sheep, since you need to 
pick up all sixty-nine weapons in the game - not including the 1911 Custom - 
to earn it. You'll probably end up scoring this emblem eventually during one 
of the other runs. If you need help finding a specific weapon, check the 
Weapons section in this guide for a specific location. 



004.0 - The Ghosts of Shadow Moses

In the original Metal Gear Solid, the player could use the digital camera to 
find ghostly images of the developers throughout the game. These ghosts 
couldn't be seen by the naked eye, but they would show up in the photo album 
after taking a picture of them. 

A similar Easter Egg is included in Guns of the Patriots, and now you can use 
the camera to find thirty images of both the developers and a few familiar 
characters from the original Metal Gear Solid. These ghosts are exclusively 
located in Act Four, and can be found in nearly every area you pass through. 
If you collect five photos, you will earn the trophy Ghost Photography Addict. 

Before attempting to find the ghosts, you must at least have the Digital 
Camera to take photos - you can find it during the mission briefing sequences 
next to Sunny's desk. It's highly recommended that you also have the Sorrow 
Doll and some Chaff Grenades, though. The Sorrow Doll, when equipped along 
with the camera, allows the player to see any ghosts before taking a picture, 
and Chaff Grenades will allow you to search areas infested with Scarabs for 
ghosts without having to worry about being seen. 


004.1 - Heliport 

- Nishimura - 
Description: The profile of a man wearing glasses. 

Where It's Found: Stand on the far side of the actual helipad and look 
towards the facility - the ghost is just above the box of chaff grenades in 
the middle of the helipad. 


- Shigeno - 
Description: The man with hair covering his left eye. 

Where It's Found: East of the main entrance is a surveillance camera and a 
staircase leading up to the catwalk above. Stand on the snow or the staircase 
and focus the lens under the surveillance camera to find the ghost.


- Genome Soldier I - 
Description: The full body of a genome soldier dressed in a heavy white 
outfit to stay warm outside in a blizzard. 

Where It's Found: There are several munitions warehouses on the west side of 
the heliport. Head inside the southern-most warehouse and look between the 
two crates against the south wall - the soldier will be hovering inside there.


- Muraoka - 
Description: A nondescript man's face staring straight ahead. 

Where It's Found: From the south side of the helipad, walk towards the 
elevator so that you're as close as possible but can still see over the fence. 
Look towards the top left corner of the elevator near the steel beams to find 
the ghost. Muraoka is one of the toughest ghosts to photograph because the 
ghost's gray complexion blends in with the snowstorm swirling around behind 
it. Use the elevator as a background and wait for the wind to die to down to 
get a clear shot. 


- Tanaka - 
Description: A somewhat chubby man's face staring straight ahead. 

Where It's Found: Stand on the helipad and face the northwest corner, where 
the second surveillance camera and the first floor ventilation shaft are. The 
ghost can be found just under the camera.  



004.2 - Tank Hanger and Canyon

- Master Miller - 
Description: The face of Master Miller. 

Where It's Found: Crawl through the ventilation shaft on the first floor - 
the one where Tanaka's ghost can be found - and look where the two vents 
intersect just inside the facility. 
 

- Genome Soldier II - 
Description: A regular genome soldier, dressed in the plain olive drab and 
talking into a radio. 

Where It's Found: Enter the tank hanger and face the northwest side of the 
tank parked inside. You probably want to toss a chaff grenade here to 
temporarily knock out the Scarabs. 


- Decoy Octopus - 
Description: Decoy Octopus' real face, not disguised as the DARPA Chief. 

Where It's Found: Stand in front of the elevator on the first floor and look 
up in the top left corner to find him. As with the previous ghost, make sure 
the Scarabs are indisposed or take the photo before they spot you. 


- The DARPA Chief - 
Description: The face of the DARPA Chief. 

Where It's Found: Crouch down and walk under the partially open door that 
leads to the canyon, and then face the southeast corner to find the Chief's 
face hovering near the ceiling. The ghost is located near the first door that 
connects the tank hanger to the corridor with the Scarabs on the ceiling, not 
the one that connects the corridor with the canyon itself. 


- Kobayashi - 
Description: A man that's in the middle of screaming. 

Where It's Found: As you enter the canyon, look to the west to find two large 
rocks in the ground. Stand just north of here and aim the camera at the rock 
closest to you - if you use the rock as a backdrop you should be able to spot 
the ghost. 


- Vulcan Raven - 
Description: The grinning face of Vulcan Raven. 

Where It's Found: Stand near the entrance to the Nuclear Warhead Storage 
Building and hug the west wall. Now slowly walk southwest with the camera 
equipped until you see Vulcan Raven's face where the rock wall juts out. 


- Korekado - 
Description: A man with a thin beard and extremely bright eyes staring 
straight ahead. 

Where It's Found: Stand near the entrance to the Nuclear Warhead Storage 
Building and look towards the east. There are some pipes that you can crawl 
under and a large tank, and the ghost is hanging around just above the pipes. 
Face the rock wall to see him better. 



004.3 - Nuclear Warhead Storage Building

004.31 - Nuclear Warhead Storage Building: First Floor

- Makimura - 
Description: A man that looks like he's just been surprised by something, 
with his mouth wide open and eyes like saucers. 

Where It's Found: After crawling under the first door, there's a narrow 
catwalk on the west side of the first room. At the very end is a window that 
looks into the room with all of the warheads - the ghost is sitting in front 
of the window. If you can't see him, back up a little. 


- Genome Soldier III - 
Description: A genome soldier dressed wearing a HAZMAT suit and a gasmask.

Where It's Found: In the southwest corner of the main room are two nuclear 
missiles next to the staircase. Stand at the base of the stairs and look at 
the tip of the nearest warhead to spot the ghost. 


004.32 - Nuclear Warhead Storage Building: Second Floor

- Matsuhana - 
Description: A man that's screaming, with his hands on his face in a "Home 
Alone" way. 

Where It's Found: The hallway just before Otacon's office where Grey Fox 
killed a handful of soldiers is shaped like the letter "L". The ghost is 
located in the inner corner of the "L" and can be seen from both sides. 


- Kenneth Baker, ArmsTech President - 
Description: The face of Kenneth Baker.

Where It's Found: In Otacon's office, look at the super computers against the 
wall near the locker where Otacon was hiding in the original game. Baker's 
face can clearly be seen against the wall.  


- Hideo Kojima - 
Description: The face of the man himself, Hideo Kojima. 

Where It's Found: In Otacon's office, look against the wall where Snake 
inputs the password to find a Policenauts poster. Hideo's face can be found 
near the top left corner of this poster. 


- Takabe - 
Description: A bearded man's face staring straight ahead, though the face is 
tilted slightly to the left. 

Where It's Found: In Otacon's office, stand in between the two cubicles and 
face the one farthest from the Policenauts poster - and therefore nearest the 
exit. Takabe's face is in front of the computer on the desk. 


- Shimizu - 
Description: A girl with hair partially covering her face. 

Where It's Found: Leave Otacon's office and destroy the Gekko that crashes 
through the ceiling. Stand underneath the hole that was created and take a 
photo of the ghost. 



004.4 - Snowfield and Communications Tower 

Note: The ghosts in the snowfield can be found during or after the fight with 
Crying Wolf. It's much easier to find them afterwards since you don't have to 
worry about being attacked, so it's recommended to finish her off first. 


- Sniper Wolf - 
Description: The face of Sniper Wolf. 

Where It's Found: After defeating Crying Beauty, you're supposed to enter the 
munitions warehouse you're standing in front of to continue down to the 
Casting Facility. Instead, look to the munitions warehouse east of the one 
you can enter and look near the top of the doorway. 


- Sato - 
Description: A man covering the lower half of his face with his hands. 

Where It's Found: Head east from the exit that leads to the Casting Facility 
until you find the wreckage of the Hind D. Stand south of the wreck and focus 
on the cockpit to see the ghost. 


- Shinkawa - 
Description: A nondescript man looking slightly to the right. 

Where It's Found: Stand near the collection of storage containers near the 
southwest corner of the southern communications tower. Focus the camera above 
the area that juts out and has a ladder attached to the north side of it. 


- Nakamura - 
Description: A man with a beard standing in between two cartoon characters 
reminiscent of the Three Stooges.  

Where It's Found: From the southern communications tower, jump down into the 
area where Snake and Meryl first encountered Sniper Wolf and follow that to 
the end where the mines were. Stand back and look up by the railings to find 
the ghosts. 


004.5 - Casting Facility

004.51 - Casting Facility South 

- Hirano - 
Description: A bald man sucking on his thumb. 

Where It's Found: Near the north side of this area is an old furnace that's 
partially collapsed. Stand to the south of the furnace and look between the 
two towers. 


007.52 - Casting Facility North 

- Sasaki - 
Description: A bald man with a very thick moustache. 

Where It's Found: Climb onto the conveyor belt and crawl north until you 
reach an area that you can only crawl under. Be about twenty feet south of 
the obstruction and look on the right side to see the ghost. Make sure to lie 
prone to avoid being spotted by the patrolling Gekko or any of the Scarabs. 



004.6 - Underground Base 

- Kaneda - 
Description: The head and upper body of a woman with both arms raised, 
showing her palms. 

Where It's Found: In the first hallway of the base, you have to run down some 
stairs and crawl through a grate to reach the main area from the original 
game. At the bottom of the stairs, turn around and look back up. 


- Negishi - 
Description: A frowning man looking up and to the left. 

Where It's Found: Crawl through the broken grate to reach a familiar area 
from the original Metal Gear Solid that's filled with ravens and Scarabs. 
Destroy the two Scarabs and stand on the catwalk that connects the two sides. 
Now look over the edge towards the sewer and focus the camera on the spot 
where the water falls over the side to find the ghost.  



004.7 - Underground Supply Tunnel 

Note: The final three ghosts can only be photographed during the boss fight 
with Vamp. This can be pretty annoying because while you're trying to zoom in 
on a ghost, Vamp will run and knock you down. Your best bet is to "kill" him 
and use the few seconds of free time to snap the photo. 


- Kimura - 
Description: The upper body of a woman with one arm raised. 

Where It's Found: Stand in the far corner behind Rex to view the back right 
side of its head. Hug the wall and look up to find this ghost. This is one of 
the most difficult ghosts to photograph because it may take some searching to 
pinpoint, so keep an eye on where Vamp is to avoid taking damage.  


- Grey Fox, Frank Jaeger - 
Description: The profile of Grey Fox wearing his cybernetic helmet. 

Where It's Found: Stand in front of Rex and look under its right foot, where 
Fox sacrificed himself to save Snake. 


- Liquid Snake - 
Description: The face of Liquid Snake. 

Where It's Found: Look up from where you begin the Vamp fight and focus on 
the camera lens on Rex's cockpit. 



005.0 Ė Flashbacks 

During the game, you will occasionally see an (X) icon flash on screen. If 
you press X, youíll see a flashback from a previous Metal Gear game. The 
majority of these flashbacks appear during cutscenes, but some are triggered 
during gameplay as well. 

There are 66 moments where you have to trigger a flashback, but that number 
is not related to the ďFlashbacks ViewedĒ figure you see at the end of each 
act. That number just shows how many times youíve pressed X during the 
flashbacks.  


005.1 Ė Prologue 

1. At the end of the opening cinematic, when Snake is saluting in front of 
the grave. 

2. The next flashback occurs in the same scene when Snake mentions FOXDIE. 

3. The third flashback can be obtained when Otacon brings up Naomi, almost 
immediately after the previous one. 

4. The last flashback in the prologue occurs when Otacon says that they have 
located Liquid Ocelot. 


005.2 Ė Act 1 

1. When you rendezvous with Otacon and the MK.II. 

2. After Snake is held up at gunpoint by Johnny and calls him a rookie for 
having the safety on. 

3. In the same cinematic, when Meryl is introduced. 

4. Near the end of this cutscene, when Johnnyís stomach problems flare up. 

5. At the end of Act 1 when Snake finds Ocelot. 

6. After the soldiers start getting sick, when Snake sees Naomi. 


005.31 Ė Act 2: Mission Briefing 

1. This flashback occurs when Otacon mentions that the Rat Patrol team 
survived Liquidís attack at the end of Act 1. 

2. Just before Snake mentions Naomi and Otacon brings up the message he 
received from her. 

3. During Naomiís video. 

4. When Otacon is talking about how Naomi used radar data from Shadow Moses 
to prove that the message is legitimate. 

5. Around the same time as the previous flashback, when Otacon mentions Mei 
Ling. 


005.32 Ė Act 2 

1. When Snake mentions Solidus during the opening cinematic. 

2. Still in the opening cutscene, but this time when Vamp appears for the 
first time. 

3. After meeting Drebin, you will be prompted to see a flashback as he 
recites the names of the Beauty and the Beast Corp. 

4. Soon after the previous flashback, when Snake mentions the FOXHOUND 
members who share codenames with the B&B Corp. 

5. In the same cinematic, when Drebin talks about keeping ďthis whole messĒ 
in check. 

6. After meeting Naomi and she mentions Shadow Moses. 

7. After the game prompts you to save, when Snake is talking about FOXDIE. 

8. When Naomi tells you about a new strain of FOXDIE. 

9. Once you leave Naomiís lab, Snake will begin examining the footprints with 
a knife. 

10. While following the trail to find Naomi, you will reach a river. Go 
downstream until you find a small patch of grass that has been flattened down 
into a crop circle and you will hear Roy Campbellís alien abduction story 
from Metal Gear Solid 2. This is the same location where you earn the Crop 
Circle trophy. 

11. Near the end of the act when you enter the marketplace, Drebin will 
notice how Snake and Naomi are holding the monkeyís hands. 

12. When Raiden appears and defeats several Gekkos, he will sheath his sword 
and the flashback prompt will appear. 


005.41 Ė Act 3: Mission Briefing 

1. Naomi will comment on the photo of Olga in Sunnyís kitchen, and later 
Sunny says, ďHer name was Olga.Ē 

2. Snake and Otacon are talking about how Liquid and Snake donít have the 
same DNA as Big Boss, and Snake will say, ďSo thatís what Liquid was talking 
about!Ē 

3. Right when Naomi says that Liquid has left for Europe to find Big Bossí 
corpse. 

4. The next flashback will occur when Naomi is looking over Raidenís body. 

5. The final flashback appears when Naomi comments about Otaconís photo of 
his sister, Emma.

 
005.42 Ė Act 3 

1. After Big Mama destroys a Scarab. 

2. Before exiting the church, when Big Mama says, ďNowadays, anyone with a 
computer can get combat training.Ē 

3. After the motorcycle sequence, when Big Mama reveals that she was impaled 
by a metal spike during the crash. 

4. When Big Mama tells Snake to promise that heíll return. 

5. After the fight with Raging Raven, Big Mama will glance back at her 
crashed motorcycle. 


005.51 Ė Act 4 Mission Briefing 

1. When Otacon and Snake are talking about the Patriot AIs while Sunny is 
walking down the stairs.  

2. When Snake and Otacon are talking to Campbell and Snake says, ďWhatís his 
plan?Ē  


005.52 Ė Act 4 Audio Flashbacks 

There are several audio flashbacks in this act. They may not be required for 
the trophy, but either way you earn 1000 Drebin Points for listening to them. 

1. When you walk onto the helipad, where the Chaff grenades are. 

2. In the little warehouse before entering Shadow Moses, Snake will comment 
about the surveillance camera. 

3. In front of the elevator by the helipad. 

4. Under the truck in the helipad is an Mk.23, the SOCOM from the original 
Metal Gear Solid. When you equip and aim it, Snake will say, ďJust like old 
times...Ē 

5. Angle the camera so that itís looking down on Snake, and heíll comment 
about using overhead view. This is also required for the ďOverhead view Ė 
just like old times...Ē trophy. 

6. Enter Shadow Moses from the second floor ventilation shaft. 

7. Between the tank and the cargo door that leads outside to the canyon where 
Snake fought Vulcan Raven. 

8. As you enter the canyon, Snake will hear Grey Foxís introduction. 

9. When you run down the hallway towards Otaconís office. 

10. After the cinematics in Otaconís office, check out the lockers. 

11. After defeating Crying Wolf, run up the south communications tower and 
run around the second floor catwalk. 

12. After defeating Crying Wolf, find the crashed wreck of the Hind D behind 
the towers to hear this flashback. 

13. After defeating Crying Wolf, run down the trench leading up to the 
communications tower. 

14. After defeating Crying Wolf, near the northern tower by a wolf wandering 
around. 

15. Enter the underground base and crawl through the open grate. Otacon will 
say, ďFinally, itís just up ahead.Ē Wait for him to finish and stand near the 
locked door behind you. 


005.53 Ė Act 4 

1. After inputting the password in Otaconís office, Snake will look around 
and reminisce about meeting Otacon for the first time. 

2. In the same cinematic, when Otacon reminds Snake that Naomi stole his 
blood. 

3. When Otacon claims that Vamp and Naomi are likely heading towards the 
underground hangar where REX should be. 

4. Shortly after, when Snake talks about the good olí days when doors 
required keycards. 

5. After defeating Crying Beauty, Otacon will say, ďWelcome home... Wolf.Ē 

6. As soon as you enter the underground hangar, Snake will look up and mimic 
the same scene from the original Metal Gear Solid. 

7. After defeating Vamp, when Otacon says, ďWhy does it always end this way?Ē 

8. After defeating Liquidís RAY, Raiden will appear to help Snake. There are 
a few hidden flashbacks here, so the usual (X) icon wonít appear to alert you 
when to press X. Basically, from the moment Raiden screams out Roseís name 
and the screen turns black, continue to press X until the cinematic finishes. 


005.61 Ė Act 5 Mission Briefing 

1. When Otacon is talking about how Naomi was determined to stop Liquid. 

2. When Otacon tells Snake that Naomi gave Sunny a program that she was 
working on that could destroy the Patriot AIs. 

3. When Otacon claims that the program Sunny and Naomi developed is even 
better than Emmaís from Metal Gear Solid 2. 


005.62 Ė Act 5 

1. When Screaming Mantis appears and the ghostly figure of Psycho Mantis 
appears behind her. 

2. After defeating Screaming Mantis, Psycho Mantis will ask about your saved 
data, referencing the boss battle from Metal Gear Solid 1. 

3. In the same scene, Mantis will also attempt to move your controller with 
his psychokinetic powers. If you have an older PS3 controller, Mantis will 
get upset that thereís no vibration feature either. If you have a newer 
DualShock controller, Mantis will gleefully exclaim that the vibration 
feature has returned. 

4. This is another hidden flashback. When Psycho Mantis is seizing and the 
Screaming Mantis armor explodes, keep pressing X to see a few images of Hideo 
Kojima. 

5. When you hear The Sorrow say, ďThe spirit of the warrior will always be 
with you.Ē 

6. During the scene where Johnny and Meryl are trying to hold off the Frogs, 
Johnny will reveal that he doesnít have any nanomachines. 

7. Soon after the previous flashback, Meryl deduces that Johnnyís stomach 
problems were because he didnít have nanomachines to suppress them. 

8. Shortly after, when Johnny talks about meeting Meryl the first time in 
Shadow Moses. 

9. At the wedding, when Drebin reveals that he was a child soldier and talks 
about his family. 


005.7 Ė Epilogue 

1. When Big Boss says that ďSomeone can be made to play a specific role.Ē 

2. Later, when Big Boss says that all of the original members of the Patriots 
have passed on and only Zero remains. 

3. When Big Boss kills Zero. 

4. When Big Boss reveals that the new strain of FOXDIE that Zero planted in 
Snake will kill him. 

5. Shortly after, Big Boss will reveal that the FOXDIE virus also killed EVA 
and Ocelot. 

6. When Snake is carrying Big Boss, he looks down at his Patriot and says 
that had Snake been in his place he might not have made the same mistakes. 

7. The final flashback occurs when Big Boss salutes in front of the grave. If 
you have viewed all of the other flashbacks, you should earn the trophy 
immediately. 



006.0 Ė iPod Tracks 

One of Snakeís items is an iPod, and you begin the game with nine songs on it. 
However, you can add several more songs to your library by finding them 
throughout the game, inputting passwords in the Extras menu, or downloading 
them in the same area. The trophy Sounds of the Battlefield only requires you 
to obtain the songs that you find while playing the game. There are 33 in 
total. 


Song: Inorino Uta 
Artist: Two-Han Princess 
Album: HIDECHAN! Radio 2.5 

Where Itís Located: During the Act 1 Mission Briefing, take control of the 
Mk.II and search upstairs in Sunnyís kitchen.  


Song: Destinyís Call Ė Break for the Fortress 
Artist: Norihiko Hibino
Album: Metal Gear Solid: Portable Ops 

Where Itís Located: During one of the first two acts, give the rebels health 
items and they will give you something in return. There is a chance that one 
of these items will be this iPod track. 

Effect: Enemies in a CQC hold will become enraged. 


Song: Love Theme (Action Version) 
Artist: Kojima Productions Sounds 
Album: Metal Gear Solid 4: Guns of the Patriots 

Where Itís Located: During one of the first two acts, give the rebels health 
items and they will give you something in return. There is a chance that one 
of these items will be this iPod track.

Effect: Enemies in a CQC hold will cry. 


Song: MPO+ Theme 
Artist: Kojima Productions Sounds 
Album: Metal Gear Solid: Portable Ops 

Where Itís Located: During one of the first two acts, give the rebels health 
items and they will give you something in return. There is a chance that one 
of these items will be this iPod track.

Effect: Enemies in a CQC hold will start laughing. 


Song: Show Time 
Artist: Kojima Productions Sounds
Album: Metal Gear Solid: Portable Ops 

Where Itís Located: During one of the first two acts, give the rebels health 
items and they will give you something in return. There is a chance that one 
of these items will be this iPod track.

Effect: Enemies in a CQC hold will scream. 


Song: Theme of Tara 
Artist: Konami Kukeiha Club 
Album: Metal Gear 

Where Itís Located: In the Militia Safe House in Act 1, check an alternate 
route before the area where two militia soldiers are examining a wing from 
one of Raging Ravenís drones. 


Song: Zanzibarland Breeze
Artist: Mutsuhika Izumi 
Album: Metal Gear Music Collection 

Where Itís Located: In Act 1, you have to navigate through the Urban Ruins 
before encountering Johnny. Before jumping down and triggering that cutscene, 
drop down into another area on the left and search for this track. 


Song: Level 3 Warning 
Artist: Konami Kukeiha Club 
Album: Metal Gear 2: Solid Snake 

Where Itís Located: In Act 1, you will find this in the third floor kitchen 
of Advent Palace. 


Song: Theme of Solid Snake 
Artist: Konami Kukeiha Club 
Album: Metal Gear 2: Solid Snake 

Where Itís Located: In Millennium Park in Act 1, the track is inside of a 
building behind some crates. 


Song: Boktai 2 Theme 
Artist: Kojima Productions Sounds
Album: Boktai 2: Solar Boy Django 

Where Itís Located: During the Act 2 Mission Briefing, take control of the 
Mk.II and search upstairs in Sunnyís kitchen.  


Song: The Fury 
Artist: Kojima Productions Sounds 
Album: Metal Gear Solid 3: Snake Eater 

Where Itís Located: In Cove Valley Village in Act 2, check inside a burnt 
building. 


Song: Rock Me Baby 
Artist: 66 Boys 
Album: Metal Gear Solid 3: Snake Eater 

Where Itís Located: In the Confinement Facility in Act 2, look for a small 
island to the southeast. 

Effect: Increased life recovery speed when crouched or laying down. 


Song: Metal Gear 20 Years History: Part 3
Artist: Norihiko Hibino 
Album: Metal Gear 20th Anniversary Music Collection

Where Itís Located: In the Confinement Facility in Act 2, there is a small 
room with some beds in the main complex. 


Song: Sailor 
Artist: Starry K 
Album: Metal Gear Solid 3: Healiní Tracks 

Where Itís Located: In Act 2, Vista Mansion, search some shipping containers 
against the northwest wall. 

Effect: Increased life recovery speed when crouched or laying down. 


Song: Bon Dance 
Artist: Kojima Productions Sounds
Album: Metal Gear Solid 3: Snake Eater 

Where Itís Located: At the end of Act 2, a Gekko will crash through a stall 
in the market and reveal this track. 


Song: Shin Bokura no Taiyou Theme 
Artist: Kojima Productions Sounds 
Album: Shin Bokura no Taiyou

Where Itís Located: During the Act 3 Mission Briefing, take control of the 
Mk.II and search upstairs in Sunnyís kitchen.  


Song: Test Subjectís Duality 
Artist: Kojima Productions Sounds
Album: Metal Gear Acid 2

Where Itís Located: In Midtown S Sector in Act 3, run down the road to the 
east from where you begin. 


Song: One Night in Neo Kobe City 
Artist: Konami Kukeiha Club 
Album: Snatcher

Where Itís Located: In Act 3, Midtown S Sector, hold up the PMC standing in 
the street near the eastern entrance to the park and perform a body search on 
him. 

Effect: Enemies in a CQC hold will start laughing. 


Song: Bio Hazard 
Artist: Konami Kukeiha Club 
Album: Snatcher 

Where Itís Located: In Act 3, hold up and search the resistance member youíre 
tailing. 

Effect: Enemies in a CQC hold will scream. 


Song: On Alert
Artist: Kojima Sound Productions
Album: Metal Gear Acid 

Where Itís Located: In Midtown N Sector in Act 3, the disguised resistance 
member will join three PMCs and follow along with them. Eventually, two of 
the PMCs will wander off, leaving just the resistance member and the final 
PMC. Follow the PMC down an alley to find this iPod tune. 


Song: The Essence of Vince 
Artist: Kojima Productions Sounds 
Album: Metal Gear Acid 2 

Where Itís Located: Run to the top of Echoís Beacon where you fight Raging 
Raven. The iPod track is outside in the corner. 


Song: Lunar Knights Main Theme 
Artist: Kojima Productions Sounds 
Album: Lunar Knights 

Where Itís Located: During the Act 4 Mission Briefing, take control of the 
Mk.II and search upstairs in Sunnyís kitchen.  


Song: Warhead Storage 
Artist: Kojima Productions Sounds 
Album: Metal Gear Solid 

Where Itís Located: From the helipad, enter Shadow Moses via the second story 
ventilation shaft. Youíll find the iPod song at the end before you drop down 
into the tank hangar. 


Song: Flowing Destiny 
Artist: Maiko Horisawa 
Album: Zone of the Enders

Where Itís Located: In the canyon in Act 4, search the left side of the area 
near the exit to find a small inlet. 

Effect: The volume of your gunshots and explosions will decrease. 


Song: Old L.A. 2040 
Artist: Konami Kukeiha Club 
Album: Policenauts 

Where Itís Located: In Otaconís office in Act 4, enter the password ď78925Ē.  

Effect: Increased accuracy. 


Song: Policenauts End Title 
Artist: Konami Kukeiha Club 
Album: Policenauts 

Where Itís Located: In Otaconís office in Act 4, enter the password ď13462Ē. 

Effect: Enemies in a CQC hold will fall asleep. 


Song: Metal Gear 20 Years History: Part 2
Artist: Norihiko Hibino 
Album: Metal Gear 20th Anniversary Music Collection

Where Itís Located: In Act 4, check under the desk on the far end of the 
offices on B2 of the Warhead Storage Building on your way to Otaconís office. 


Song: Beyond the Bounds
Artist: Maki Kimura 
Album: ANUBIS 

Where Itís Located: In Act 4, you have to turn the power back on in Otaconís 
office so the Mk.III can open the door leading to the snow field where the 
communication towers are. After this bit, return to the tank hangar and find 
the Level 4 door on the catwalk. It will now open, and youíll find the iPod 
song inside.  

Effect: Increases your stun damage with non-lethal weapons. 


Song: The Best Is Yet To Come 
Artist: Aoife Ni Fhearraigh 
Album: Metal Gear Solid 

Where Itís Located: In the warehouse that you use to exit the snow field 
where you fight Crying Wolf, just before Snake and Otacon have the codec 
conversation about changing disks. 


Song: Yell Dead Cell 
Artist: Kojima Productions Sounds 
Album: Metal Gear Solid 2: Sons of Liberty 

Where Itís Located: In Act 4, Casting Facility North, search near the exit by 
the conveyor belt. 


Song: Metal Gear Solid Main Theme (The Document Remix)"
Artist: Kojima Productions Sounds 
Album: The Document of Metal Gear Solid 2

Where Itís Located: At the beginning of Act 5, look for a hatch on the left. 


Song: Big Boss
Artist: Norihiko Hibino 
Album: Metal Gear Solid Bande Dessinťe 2

Where Itís Located: Earn the Big Boss emblem. 

Effect: Increases stun damage and accuracy. 


Song: Snake Eater 
Artist: Cynthia Harrell 
Album: Metal Gear Solid 3: Snake Eater 

Where Itís Located: Earn all 40 emblems. 

Effect: Increased stun damage, steady aim while sniping, enemies in a CQC 
hold will fall asleep, increased life recovery speed while lying down. 



007.0 Ė Big Boss Emblem Guide 

The Big Boss emblem is easily the toughest part on your road to the platinum 
trophy. However, itís not as difficult as it may appear to be as long as you 
know what to do and plan ahead. This section isnít going to serve as a full, 
detailed guide to play through the game, but is rather a collection of tips 
for the trickier parts. 

007.1 Ė Pre-Game Planning 

1. Have the following items before starting your Big Boss run: 
- The Solar Gun 
- The Mosin Nagant 
- ďSailorĒ or ďRock Me BabyĒ iPod tracks 
- Full ammo for the Mk2, Mosin Nagant, Chaff, and Stun Grenades 
- The Act 1 rebel costume. 

One of the most important things to remember is that you canít buy 
tranquilizer rounds from Drebin on The Boss Extreme difficulty, so if you run 
out youíre stuck until you can find some. When you begin a New Game+, youíll 
start with the same amount of ammo that you ended the last game with, so 
beginning with the max can only help. 

The Solar Gun is immensely helpful for several reasons. First, itís a non-
lethal weapon that you can recharge with sunlight, allowing you to conserve 
your Mk2 and Mosin Nagant rounds. An added bonus is that enemies hit by the 
Solar Gun will drop random items, which often ends up being tranquilizer 
rounds since all of your other weapons will be maxed out.  

Lastly, the two iPod tracks increase you life recovery speed while prone, so 
if you get hurt you can quickly heal without wasting time. Alternatively, you 
also regenerate health for every day you donít play, so you can change the 
internal clock on your PS3 to heal up as well. 


2. Time Management 

Five hours is very doable, but you have to know what youíre doing and not 
waste valuable time. Everything adds to your total time Ė cinematics, codec 
conversations, pausing or going through the menus, etc. If you ever need to 
take a break, reach the next checkpoint, save, and quit to the main menu. 
Itís a little annoying, sure, but itís the only way to stop the clock. 

Obviously, youíll want to skip all of the cutscenes and codec calls, there 
are a few that you have to watch but theyíre fairly short and wonít eat up 
too much time. 

For reference, here are my times for my first post-patch Big Boss run. The 
first times are an estimate of how long it took to complete that act, while 
the times in parenthesis indicate my overall time. 

Act 1: 45 minutes (00:44:33) 
Act 2: 45 minutes (01:29:05)
Act 3: 40 minutes (02:09:17) 
Act 4: 40 minutes (02:46:25) 
Act 5: 30 minutes (03:15:15)
Total: 16 minutes (03:31:53)

These times are all very easy to match, and in fact could be surpassed 
without too much trouble. Finishing the first two acts with a good time is 
the key to meeting the time requirement, the final three acts are shorter so 
if you give yourself a little wiggle room you donít have to worry if you get 
stuck and take a bit longer later on. On the other hand, you will really hate 
it if youíre pressed for time near the end and have to try and race through 
to finish in time, recklessly rushing through only leads to mistakes and 
frustration. 

As a final note, your goal should be to complete each act in a little under 
an hour. You may notice that there is an extra 16 or so minutes at the end, 
this comes from the credits and some of the post-credits scenes, which you 
canít skip. With that in mind, your goal should be to complete the game in 
4:30:00 just to be on the safe side. 


3. At any time, you can check your stats by viewing the Act 2 Mission 
Briefing. If you ever think you may have accidentally registered a kill, 
create a new save and check. On the same note, you should have at least three 
save files Ė one made at the beginning of each act, and alternating between 
the other two just in case you accidentally save when you made a mistake. If 
this happens, you simply have to replay one or two areas, or in an absolute 
worst-case scenario the entire act instead of the entire game. 



007.2 Ė Tips 

As mentioned, this guide is not meant to be a full walkthrough. If you need 
help, I have actually already written a detailed walkthrough that can meet 
those needs. 

www.gamefaqs.com/ps3/926596-metal-gear-solid-4-guns-of-the-
patriots/faqs/53118 

It was not written specifically for The Boss Extreme, however the 
difficulties are similar enough that it should give you a good idea of how to 
approach whatever section youíre having trouble with. With that in mind, here 
are some tips for some of the trickier parts of each act. 


007.21 Ė Act 1 

1. Sneaking through the warzones between the PMCs and rebels is not terribly 
difficult, but one of the perks to helping the rebels is that they will 
consider you an ally and wonít attack you. Obviously, you donít have time for 
that now. If you have the rebel disguise, however, you can equip that in the 
caves, for example, and not have to worry about it. 

2. Advent Palace is your first real test for surviving The Boss Extreme 
difficulty. This section can be tricky because you have to be careful and 
avoid dying, but still fight enough to keep the Rat Patrol alive. 

In this case, the Mk.II is your best friend. Other than the areas where the 
FROGs are attacking from across the main area, find a good place to hide and 
take control of your little robot buddy. You can activate stealth camo by 
pressing X, and then sneak up to the FROGs and zap them, which knocks them 
out. 

Additionally, use any of the sleeping gas mines that you picked up on the way 
up to knock out a few FROGs in key areas. I find that the two most effective 
places are near the stairs after fighting in the main area for the first time, 
as you and the Rat Patrol make your way into the diner and kitchen. Several 
FROGs follow after you and this is an easy way to take them out and focus on 
fighting in the next area. The second point is right after you enter the 
bathrooms where Johnny is knocked out and later disables the laser trap. 


007.22 Ė Act 2 

1. Before fighting Laughing Octopus, youíll have to fight several FROGs that 
burst through the windows. To save time, plant any remaining sleeping gas 
mines you may have in the hallways to quickly knock them out. If you miss any, 
you can just use your Mk2 from under the bed without a problem.  

2. The Stryker sequence is not very difficult except for perhaps right after 
leaving Vista Mansion. You have to fend off a wave of Gekkos that are trying 
to charge you while the zombie-like PMCs attempt to climb onto Drebinís 
Stryker and grab you. You should be fine as long as you check for nearby 
enemies when you get a break, but you have to be extra careful to avoid 
killing anyone here. Youíll have Gekkos exploding, dirt and dust clouds 
obscuring your view, and general chaos making it difficult to see everything, 
and all it takes is one stray PMC to climb up the front of the tank and get 
shot to ruin your Big Boss run. Just to be safe, save immediately after 
completing this section and check your stats in the Mission Briefing. 


007.23 Ė Act 3 

1. The motorcycle scene is notoriously difficult, and it will undoubtedly 
take you a few tries. There are, however, a few ways to make your life easier. 

A. First of all, take advantage of the twin barrel shotgun and stun grenades. 
Theyíre a lot more useful than the Mk2, though they certainly have their own 
drawbacks. Use stun grenades for any area with a group of enemies, 
particularly when Big Mama stops at various points. The twin barrel, while 
slow to reload, will help you quickly take out enemies otherwise. 

B. If youíre really having trouble, enable auto-aim to help you target 
enemies. Donít be afraid to disable it when you stop, though, as sometimes it 
can be tricky to target exactly who you want. 

C. Take out the gunners in the Hummers first, theyíll inflict a massive 
amount of damage if they shoot you and it will probably ruin your chance at 
reaching the next checkpoint. Any time you come up to one, they should be 
your first priority. 

D. Exploding barrels donít count as kills. There are several scattered around 
the streets, and youíll often find a group of enemies surrounding them. Take 
advantage of them. 

E. One of the trickiest parts is in the last section when two Hummers try to 
cut you off and Big Mama is forced to weave through them. Simply put, you 
canít kill both gunners, and it often leads to getting hit and losing a large 
chunk of your life. The solution? Smoke grenades. As youíre driving down that 
street, toss a smoke grenade into the intersection to blind the gunners and 
slip through unharmed. 

F. Save the Solar Gun for the end when youíre being swarmed by FROGs. Donít 
worry about charging it, just fire off as many shots and hit as many FROGs as 
you can to get through. Itís nearly impossible to do this flawlessly, but as 
long as you hit enough of them youíll retain most of your life. 


007.24 Ė Act 4 

1. Save your chaff grenades until after you defeat Crying Wolf. You can get 
through the other areas without too much trouble, while the later sections 
can be problematic without them. Make sure to have at least two or three in 
case you get stuck somewhere. 

2. When Otacon is unlocking the door in the Warhead Storage Building, youíre 
supposed to protect the Mk.III from the Gekko that appears until he can 
finish. If youíre playing on a New Game+, you can use the rail gun to destroy 
it as soon as you take control. The game will jump ahead and immediately 
unlock the door for you, saving you a good three minutes. 

3. You can defeat Crying Wolf through normal means, but a quicker ways 
involves smoke and stun grenades. When you sneak up on her, throw a smoke 
grenade to blind her and spam stun grenades to quickly knock down her stamina 
gauge. Stand far back enough that it doesnít blind you, and throw an 
additional smoke grenade every three stun grenades to keep her incapacitated. 
You can easily end this battle in a few minutes this way. Alternatively, if 
youíve previously purchased stun grenade rounds for your grenade launcher 
from Drebin, you can use those instead as well. 


007.25 Ė Act 5 

1. Screaming Mantis is the only real challenge in this act. In the battle 
with the FROGs beforehand, hide in one of the exits on the highest floor and 
wait for them to come to you. 

2. When the Screaming Mantis battle actually begins, immediately run up and 
hide in one of these areas again. Any damage you received previously will 
carry into this fight, and youíll want to be at full strength before Mantis 
begins attacking more aggressively. 

Once you starting attacking her Mantis doll, keep the pressure on. When you 
damage the doll, sheíll lose control over her minions and give you a short 
break, otherwise her army of FROGs will grow and make it much more difficult 
to stay alive and get a good shot at the Mantis doll. Additionally, if you 
have the Solar Gun, use it here. The blast it creates is much larger than the 
standard bullet, which gives you a slight advantage to actually hit the doll. 
As a bonus, since itís a non-lethal weapon, if you miss thereís no risk of 
accidentally kill a FROG.