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    FAQ/Walkthrough by Bill Fountaine

    Version: Final | Updated: 09/07/12 | Printable Version | Search This Guide

    T  A  C  T  I  C  A  L      E  S  P  I  O  N  A  G  E      A  C  T  I  O  N
                                    Metal Gear Solid 4
                                    -=Guns of The Patriots=-
    
    
                        FAQ/Walkthrough for Metal Gear Solid 4
                          Written by Billy Fountaine AKA Genocide
                          Email: Solidsnake67_us@hotmail.com
                        Last Updated on: November 22, 2008
                                  Version: 1.01
    
    This guide is property of Billy Fountaine. It is only to appear on GameFAQs.
    If you would like permission to use my guide, contact me, my email is above.
    If it is used without my consent, I will take legal action.
    
                        ==--==--==--==-==--==--==--==-==--==--==--==-
                                      Version History
                        ==--==--==--==-==--==--==--==-==--==--==--==-
    
    Version 1.0 |June 20| The main walkthrough, as well as a few other sections,
    are complete. I will update the Weapons/Items and Cheats/Secrets sections
    soon.
    
    Version 1.01 |November 22| Sorry for the long delay, I added alot of stuff
    that was missing. And revised a good portion of the walkthrough. I still
    have some stuff to update/do, but otherwise the main portions are semi-done.
    I may add a BBE section too as well.
                        ==--==--==--==-==--==--==--==-==--==--==--==-
                                      Table of Contents
                        ==--==--==--==-==--==--==--==-==--==--==--==-
    A. Introduction
    B. Basics of the Game
       B-1. Controls
       B-2. Game Basics
       B-3. Close Quarters Combat
    C. Weapons/Items
       c-1. Weapons
       C-2. Customizations
       C-3. Items
    D. Characters
       D-1. Characters
    E. FAQ/Walkthrough
       E-1. Getting Into the City
       E-2. Act One - Liquid Sun
       E-3. Act Two - Solid Sun
       E-4. Act Three - Third Sun
       E-5. Act Four - Twin Suns
       E-6. Act Five - Old Sun
    F. Unlockables and Secrets
     F-1. Unlockables
     F-2. Secrets
     F-3. Downloads
    G. Rank Emblems
    H. Credits/Thanks/Contact Info
    I. Legal/Copyright Stuff
    
                        ==--==--==--==-==--==--==--==-==--==--==--==-
                                      A. -Introduction-
                        ==--==--==--==-==--==--==--==-==--==--==--==-
    Metal Gear Solid 4: Sons Of The Patriots is the final installment of the
    Metal Gear Solid franchise. The sequel to MGS2, it ties up all of the loose
    ends left by MGS2 & 3. And leaves everyone on a very happy note. Truly a GOTY
    candidate.
    
                        ==--==--==--==-==--==--==--==-==--==--==--==-
                                      B. -Basics of the Game-
                        ==--==--==--==-==--==--==--==-==--==--==--==-
                                     -[[[[B-1 Control's]]]]-
    Square-
    Use to toggle Auto-Aim on/off. And use this to switch the Solid Eye to Night
    Vision Mode.
    
    Triangle-
    The action button, press near railings to hang/walls to hug against them, and
    while a weapon is drawn, press to go into first person view. Also use this to
    switch the Solid Eye to Binocular Mode.
    
    Circle-
    Use this button to reload a weapon. And switch the Solid Eye to Normal Mode.
    
    X-
    Press this once to crouch, press and hold to lay on your stomach, while
    running press to roll.
    
    Directional Pad-
    Use UP to Zoom In with a Scope, DOWN to Zoom Out.
    
    Left Analog Stick (L3)-
    Press lightly to walk, firmly to run.
    
    Right Analog Stick (R3)-
    Moves Camera and Crosshairs. And move the map around on the start menu.
    
    L1-
    Aim your weapon.
    
    L2-
    Opens the ITEM Window.
    
    R1-
    With a weapon drawn, use weapon. Without weapon drawn, use CQC. While close,
    press and hold to grab them in a chokehold.
    
    R2-
    Opens the WEAPON Window.
    
    START-
    Pauses game, from here you can access the Codec, select the Weapons you want,
    select the items you want, choose different camoflauges/face camos, access
    Drebins Shop, access the briefing screen, options, and save. As well as the
    map.
    
    SELECT-
    Use to access the controls menu.
    
                                -[[[[B-2 Game Basics]]]]- 
    Life Bar-
    How much health you have, use rations to replenish this. If it
    becomes red, you are bleeding, crouch/use a band-aid to stop this.
    
    02 Gauge-
    
    How much breath you have underwater. Do not let this run out, or
    your health gauge will begin to diminish.
    
    Psyche/Stamina Gauge
    How much stamina/morale you have left. Having COMBAT HIGH can deplete
    this. Use items such as REGAIN, RATIONS, and COMPRESS to restore it.
    
    Grip Gauge-
    How long you're able to stay hanging over a ledge, once it runs
    out, you will automatically fall.
    
                            -[[[B-3 Close Quarters Combat]]]-
    While running, press R1 to CQC slam someone.
    
    Press and hold R1 to grab and hold an enemy. From here you can do a variety of
    things:
    
    Throat Slit - Press the action button.
    
    Hold Hostage - With a certain weapon equipped, hold L1 to aim the gun while
    holding the enemy as a shield.
    
    Disarm - While running at an enemy, press R1, then press R1 again to disarm
    the enemy.
    
    Hold Up - While sneaking up on an enemy, while close, point the gun at him
    to hold him up, you can get ammo from him here.
    
    Slam - While holding them, press R1 with the left analog stick up or down
    to slam them.
                        ==--==--==--==-==--==--==--==-==--==--==--==-
                                      C.     -Weapons/Items-
                        ==--==--==--==-==--==--==--==-==--==--==--==-
                                     -[[[[C-1 Weapons]]]]-
    ============
    -(Handguns)-
    ============
    Mk. 2 Tranquilizer
    Description -
    A 22-caliber tranquilzer pistol. Equipped with
    a built in grip mounted Laser Sight.
    Holds 10 rounds per magazine.
    
    -Usable Ammo-
    Anest. (.22)
    Laugh Anest
    Rage Anest
    Cry Anest
    Scream Anest
    
    Customizable: Yes
    -----------------
    Operator
    Description -
    A 45-caliber pistol custom made for Snake's mission.
    Holids 7 rounds per magazine.
    
    -Usable Ammo-
    .45ACP
    
    Customizable: Yes
    -----------------
    GSR
    Description -
    A 45-caliber pistol, unique by appearance.
    Not a very good rapid fire weapon, but its
    powerful rounds make up for it.
    Holds 8 rounds per magazine.
    
    -Usable Ammo-
    .45ACP
    
    Customizable: Yes
    -----------------
    Five Seven
    Description -
    An automatic pistol that uses the same
    kind of ammo as the submachine P90. Low recoil makes
    this weapon very easy to handle. Used by Snake when
    he infiltrated Galuade.
    Holds 20 rounds per magazine.
    
    -Usable Ammo-
    5.7 x 28 mm
    
    Customizable: Yes
    -----------------
    PMM
    Description -
    Russian 9mm automatic pistol. A modern version of
    the Makarov PM, official Soviet Army sidearm
    An easy to handle gun with relatively low recoil.
    Holds 12 rounds per magazine.
    
    -Usable Ammo-
    9 x 18mm
    
    Customizable: No
    -----------------
    PSS
    Description -
    A silenced pistol that uses a special type of
    soundless ammo.
    Holds 6 rounds per magazine.
    
    -Usable Ammo-
    7.62 x 42mm
    
    Customizable: No
    -----------------
    G18C
    Description -
    9mm machine pistol. Capable at firing a blazing
    1200 rounds per minute.
    Holds 33 rounds per magazine.
    
    -Usable Ammo-
    9 x 19mm
    
    Customizable: Yes
    -----------------
    Mk. 23
    Description -
    The same pistol that Snake used in Shadow
    Moses. Very powerful with plenty of stopping
    power.
    Holds 12 rounds per magazine.
    
    -Usable Ammo-
    .45ACP
    
    Customizable: Yes
    -----------------
    Race Gun
    Description - 38 caliber high precision pistol.
    Easy to fire in rapid succession. Bullets are
    ricochetable.
    Holds 19 rounds per magazine.
    
    -Usable Ammo-
    9 x 23mm
    
    Customizable: No
    -----------------
    Type 17
    Description -
    45 caliber Chinese machine pistol, same
    pistol EVA used in MGS3. Powerful enough
    to drop enemies almost instantly.
    Holds 10 rounds per magazine.
    
    -Usable Ammo-
    .45ACP
    
    Customizable: No
    -----------------
    Desert Eagle
    Description -
    The worlds most powerful pistol, firing
    50 caliber rouds. Meryls weapon of choice.
    Holds 7 rounds per magazine.
    
    -Usable Ammo-
    .50AE
    
    Customizable: No
    -----------------
    Desert Eagle Long Barrel
    Description -
    Practically identical to original model,
    barrel is extended which increases muzzle
    velocity. Meryls weapon of choice.
    Holds 7 rounds per magazine.
    
    -Usable Ammo-
    .50AE
    
    Customizable: No
    -----------------
    1911 Custom
    Description -
    The legendary custom handgun used by
    Naked Snake also known as Big Boss in Operation:
    Snake Eater.
    Holds 7rounds per magazine.
    
    -Usable Ammo-
    .45ACP
    
    Customizable: No
    -----------------
    Thor .45-70
    Description -
    The same pistol Liquid Ocelot uses, not
    very useful in firefight situations, although
    it is very powerful.
    Holds 1 round (Single Shot)
    
    -Usable Ammo-
    .45-70
    
    Customizable: No
    -----------------
    Solar Gun
    Description - A special type of weapon that uses the
    power of sunlight as its ammo. Hold Circle to recharge.
    A fully charged blow will knock the enemy out, and
    shake them of their items/ammo.
    Rechargable Power
    
    -Usable Ammo-
    None
    
    Customizable: No
    
    ===================
    -(Submachine Guns)-
    ===================
    P90
    Description-
    An easy to handle submachine pistol
    with plenty of penatrative power with
    low recoil. Same pistol Solidus used in
    MGS2. And is currently the weapon used
    by the FROGs.
    Holds 50 rounds per magazine.
    
    -Usable Ammo-
    5.7 x 28mm
    
    Customizable: Yes
    ------------------
    M10
    Description-
    Developed in the 1960s.
    Difficult to control from open bolt firing
    and 1000 rounds per minute. But very deadly
    in point blank range.
    Holds 30 rounds per magazine.
    
    -Usable Ammo-
    .45ACP
    
    Customizable: Yes
    ------------------
    MP7
    Description-
    Developed with the same concept as the P90.
    Has low recoil in full auto mode, but has
    little stopping power.
    Holds 20 rounds per magazine.
    
    -Usable Ammo-
    4.6 x 30mm
    
    Customizable: Yes
    ------------------
    Vz.83
    Description-
    Developed as a self defense weapon in
    Czechoslovakia. Comes with a built in laser
    sight, and is very easy to control.
    Holds 20 rounds per magazine.
    
    -Usable Ammo-
    9 x 18mm
    
    Customizable: No
    ------------------
    Bizon
    Description-
    Russian made 9mm, distinguished by its
    high capacity magazine. Based on the AKS-74u.
    Operates exactly like an AK, has moderate stopping
    power, but its large magazine cuts down on reloads.
    Holds 64 rounds per magazine.
    
    -Usable Ammo-
    9 x 18mm
    
    Customizable: No
    ------------------
    MP5SD2
    Description-
    One of the worlds finest submachine guns. Built
    in supressor, along with low recoil. Makes this
    a superb weapon.
    Holds 30 rounds per magazine.
    
    -Usable Ammo-
    9 x 19mm
    
    Customizable: No
    
    ==========
    -(Rifles)-
    ==========
    AK102
    Description -
    A modern improved version of the AK-74.
    A standard weapon with good stopping and
    penetrative power.
    Holds 30 rounds per magazine.
    
    -Usable Ammo-
    5.56 x 45mm
    
    Customizable: Yes
    ------------------
    M4 Custom
    Description -
    A shortened carbine model of the M16.
    Its rail system makes it highly customizable.
    A very powerful weapon.
    Holds 30 rounds per magazine.
    
    -Usable Ammo-
    5.56 x 45mm
    
    Customizable: Yes
    ------------------
    Mk .17
    Description -
    A new and advanced assault rifle. Plenty
    of stopping power and very easy to use.
    Used by PMCs.
    Holds 20 rounds per magazine.
    
    -Usable Ammo-
    7.62 x 51mm
    
    Customizable: Yes
    ------------------
    G3A3
    Description -
    One of the signature assault rifles of
    the West. Excellent range and power.
    Used by South American rebels.
    
    Holds 20 rounds per magazine.
    
    -Usable Ammo-
    7.62 x 51mm
    
    Customizable: No
    ------------------
    Fal Carbine
    Description -
    Shorter version of the FAL.
    Difficult to control in
    full auto mode. Plenty of power.
    Holds 20 rounds per magazine.
    
    -Usable Ammo-
    7.62 x 51mm
    
    Customizable: No
    ------------------
    AN94
    Description -
    Developed to replace the AK-74.
    Fires at a rate of 1800 rounds per
    minute. Powerful weapon effective
    for quick takedowns.
    Holds 30 rounds per magazine.
    
    -Usable Ammo-
    5.45 x 39mm
    
    Customizable: Yes
    ------------------
    XM8
    Description -
    Based on the G36, built in dot
    sight, allowing for extremly
    accurate aiming. A very useful
    weapon.
    Holds 30 rounds per magazine.
    
    -Usable Ammo-
    5.56 x 45mm
    
    Customizable: Yes
    ------------------
    Tanegashima
    Description -
    Mythical flintlock gun, work
    of a Japanese gunsmith. Not
    a very useful weapon in todays
    world. Using this weapon in an
    outside area will cause a tornado.
    Single Shot matchlock gun
    
    -Usable Ammo-
    Lead Ball
    
    Customizable: No
    ------------------
    M14EBR
    Description -
    Sniper version of the M14
    rifle. High stopping power,
    moderate recoil, long range,
    and full auto make this a
    very useful weapon. built
    in scope.
    Holds 20 rounds per magazine.
    
    -Usable Ammo-
    7.62 x 51mm
    
    Customizable: Yes
    ------------------
    DSR-1
    Description -
    Bullpup sniper rifle. Excellent
    power and precision. Built in
    scope.
    Holds 5 rounds per magazine.
    
    -Usable Ammo-
    7.62 x 67mm
    
    Customizable: No
    ------------------
    SVD
    Description -
    Semi-auto sniper rifle. High penetrating
    power.
    Holds 10 rounds per magazine.
    
    -Usable Ammo-
    7.62 x 54R
    
    Customizable: No
    ------------------
    Mosin-Nagant
    Description -
    Primary sniper rifle of the Soviet
    Army until the adoption of the SVD
    rifle. Carries anesthetic rounds
    which will take down the enemy in an
    instant. Used by The End in MGS3.
    Holds 5 rounds per magazine.
    
    -Usable Ammo-
    Anest.(7.62mm)
    Anest Laugh
    Anest Rage
    Anest Cry
    Anest Scream
    
    Customizable: No
    ------------------
    M82A2
    Description -
    Anti-material sniper rifle.
    Very very powerful, even at
    long ranges. Wielding this weapon
    makes you practically unstoppable.
    Akibas weapon of choice.
    Holds 10 rounds per magazine.
    
    -Usable Ammo-
    .508MR
    
    Customizable: No
    ------------------
    Rail Gun
    Description -
    Very powerful weapon that fires
    electromagnetic rounds. Same weapon
    used by Crying Wolf, and Dead Cell member
    Fortune. Contains the same power
    as a tank turret. Deals extreme damage.
    Holds 40 rounds per magazine.
    
    -Usable Ammo-
    Rail Gun Ammo
    
    Customizable: No
    ------------------
    
    ==================
    -(Other Firearms)-
    ==================
    HK21E
    Description -
    Belt fed general purpose machine gun.
    Contains large magazine and plenty of
    stopping power.
    Holds 100 rounds per magazine.
    
    -Usable Ammo-
    7.62 x 51mm
    
    Customizable: No
    ------------------
    M60E4
    Description -
    Primary weapon of the Navy/Marines,
    very powerful that can take down
    a group of enemies with no problem.
    Holds 200 rounds per magazine.
    
    -Usable Ammo-
    7.62 x 51mm
    
    Customizable: Yes
    ------------------
    PKM
    Description -
    General purpose machine gun, great
    firing stability, long range
    penetrative power.
    Holds 100 rounds per magazine.
    
    -Usable Ammo-
    7.62 x 54R
    
    Customizable: No
    ------------------
    Mk.46 Mod 1
    Description -
    Light weight machine gun thats easy to
    carry while taking on enemies while
    on the move.
    Holds 100 rounds per magazine.
    
    -Usable Ammo-
    5.56 x 45mm
    
    Customizable: Yes
    -----------------
    Patriot
    Description -
    The modified rifle used by The Boss in Metal Gear Solid 3.
    Contains unlimited ammo.
    
    -Usable Ammo-
    None
    
    Customizable: No
    ------------------
    Twin Barrel
    Description -
    Double barreled hunting shotgun,
    has the weight of a handgun, with
    the power of a shotgun.
    Holds 2 rounds per magazine.
    
    -Usable Ammo-
    12GA (00 Buck)
    Slug
    V.Ring
    
    Customizable: No
    ------------------
    M870 Custom
    Description -
    Pump action shotgun, suitable for
    close range combat. Very balanced
    weapon
    Holds 4 (+1) rounds per magazine.
    
    -Usable Ammo-
    12GA. (00 Buck)
    Slug
    V. Ring
    
    Customizable: Yes
    ------------------
    Saiga 12
    Description -
    Automatic Shotgun based on AK
    design. Very quick firing rate.
    Holds 8 rounds per magazine.
    
    -Usable Ammo-
    12GA. (00 Buck)
    Slug
    V.Ring
    
    Customizable: No
    ------------------
    XM25
    Description -
    Newly developed man-portable
    grenade launcher.
    Holds 6 rounds per magazine.
    
    -Usable Ammo-
    25mm A.B.G.
    
    Customizable: No
    ------------------
    MGL-140
    Description -
    Raging Ravens weapon of choice.
    Capable of repeat fire with a revolver
    style cylinder. Best weapon for taking
    out multiple enemies at once.
    Holds 6 rounds
    
    -Usable Ammo-
    40mm (Grenade)
    40mm (WP Grenade)
    40mm (Stun Grenade)
    40mm (Smoke Grenade)
    
    Customizable: Yes
    ------------------
    RPG-7
    Description -
    Rocket-propelled grenade launcher
    
    -Usable Ammo-
    RPG-7 Ammo
    
    Customizable: No
    ------------------
    M72A3
    Description -
    Portable Anti-Tank rocket launcher.
    
    -Usable Ammo-
    M72A3
    
    Customizable: No
    ------------------
    Javelin
    Description -
    Portable Anti-Tank Missile
    Controllable missile via right
    analog stick.
    
    -Usable Ammo-
    Javelin
    
    Customizable: No
    ------------------
    FIM-92A
    Description -
    Portable Surface-To-Air Missile
    Also known as the Stinger Missile
    Launcher.
    
    -Usable Ammo-
    FIM-92A
    
    Customizable: No
    
    ==============
    -(Explosives)-
    ==============
    Grenade
    Description -
    Standard Fragmentation grenade. Detonates
    after 2 seconds.
    ------------------
    Petro Bomb
    Description -
    Molotov Cocktail, douses enemies in flames.
    ------------------
    WP Grenade
    Description -
    Phosphorus Grenade, capable of setting enemies
    aflame.
    ------------------
    Stun Grenade
    Description -
    Special grenade used to temporarily disable
    the enemy by disabling their hearing and sight.
    ------------------
    Chaff Grenade
    Description -
    Grenade that temporarily disables electronic
    equipment.
    ------------------
    Smoke Grenade
    Description -
    Used to provide cover for a quick getaway. Can
    also temporarily disable an enemy.
    ------------------
    Smoke Grenade (Y)
    Description -
    Same as above, but this grenade releases a yellow
    smoke that causes the enemy to laugh.
    ------------------
    Smoke Grenade (R)
    Description -
    Same as above, but this grenade releases a red
    smoke that induces a feeling of rage in the enemy.
    ------------------
    Smoke Grenade (B)
    Description -
    Same as above, but this grenade releases a blue
    smoke that causes the enemy to cry/mourn for fallen
    comrades.
    ------------------
    Smoke Grenade (G)
    Description -
    Same as above, but this grenade releases a green
    smoke that causes the enemy to scream.
    ------------------
    Claymore
    Description -
    Anti-personnel mine used in ambushes and defensive
    combat.
    ------------------
    Sleep Gas Mine
    Description -
    A non lethal mine that releases a special gas that
    knocks the enemy unconcious.
    ------------------
    C4
    Description -
    Very popular plastic explosive with remote detonator.
    ------------------
    Sleep Gas Satchel
    Description -
    A device that releases sleep gas via a remote trigger.
    
    =======
    -(Etc)-
    =======
    Stun Knife
    Description -
    A CQC compatible knife equipped with a non lethal
    stun function.
    ------------------
    Magazine
    Description -
    Empty firearm magazine clip, can be used to distract
    enemies.
    ------------------
    Playboy
    Description -
    An adult magazine, useful for distracting enemies.
    ------------------
    Emotion Magazine
    Description -
    A photographic magazine of the B&B Corps members,
    when looked at, it causes soldiers to break down
    and lose control of their emotions, useful to
    use to slip by them.
    ------------------
    Mantis Doll
    Description -
    Doll capable of manipulating soldiers with nanomachines
    in their bodies, only works on living soliders, when
    uses, you can shake them of items and ammo, but it kills
    them afterwards. Used by Screaming Mantis.
    ------------------
    Sorrow Doll
    Description -
    Doll capable of manipulating dead soldiers with nanomachines
    in their bodies, only works on dead soldiers, can be used
    to shake them of items/weapons. Used by Screaming Mantis
    
    			    -[[[C-2 Customizations]]]-
    ------------
    -(Handguns)-
    ------------
    Mk. 2 Tranquilizer:
    None
    
    Operator:
    Muzzle Mount - Suppressor
    Bottom Mount - F. Light
    
    GSR:
    Bottom Mount - F. Light
    
    Five Seven:
    Bottom Mount - F. Light
    
    PMM:
    None
    
    PSS:
    None
    
    G18C:
    Bottom Mount - F. Light
    
    Mk. 23:
    Muzzle Mount - Suppressor
    
    Race Gun:
    None
    
    Type 17:
    None
    
    Desert Eagle:
    None
    
    Desert Eagle Long Barrel:
    None
    
    1911 Custom:
    None
    
    Thor .45-70:
    None
    
    Solar Gun:
    None
    -------------------
    -(Submachine Guns)-
    -------------------
    P90:
    Muzzle Mount - Suppressor
    Left Mount - Laser Sight
    Right Mount - F. Light (Rifle)
    
    M10:
    Muzzle Mount - Supressor
    
    MP7:
    Top Mount - Dot Sight or Scope
    
    Vz.83:
    None
    
    Bizon:
    None
    
    MP5SD2:
    None
    ----------
    -(Rifles)-
    ----------
    AK102:
    Bottom Mount - GP30 Grenade Launcher
    
    M4 Custom:
    Top Mount - Dot Sight or Scope
    Muzzle Mount - Suppressor
    Bottom Mount - XM320 Grenade Launcher or Masterkey Shotgun, or Foregrip A or
    Foregrip B
    Left Mount - Laser Sight
    Right Mount - F. Light
    
    Mk .17:
    Top Mount - Dot Sight or Scope
    Bottom Mount - Foregrip A or Foregrip B
    Left Mount - Laser Sight
    Right Mount - F. Light
    
    G3A3:
    None
    
    Fal Carbine:
    None
    
    AN94:
    Bottom Mount - GP30 Grenade Launcher
    
    XM8:
    Bottom Mount - XM320 Grenade Launcher
    
    Tanegashima:
    None
    
    M14EBR:
    Muzzle Mount - Suppressor
    Left Mount - Laser Sight
    Right Mount - F. Light
    
    DSR-1:
    None
    
    SVD:
    None
    
    Mosin-Nagant:
    None
    
    M82A2:
    None
    
    Rail Gun:
    None
    ------------------
    -(Other Firearms)-
    ------------------
    HK21E:
    None
    
    M60E4:
    Top Mount - Dot Sight or Scope
    Bottom Mount - Foregrip A or Foregrip B
    Left Mount - Laser Sight
    Right Mount - F. Light
    
    PKM:
    None
    
    Mk.46 Mod 1:
    Top Mount - Dot Sight or Scope
    Bottom Mount - Foregrip A or Foregrip B
    Left Mount - Laser Sight
    Right Mount - F. Light
    
    Twin Barrel:
    None
    
    M870 Custom:
    Top Mount - Dot Sight or Scope
    
    Saiga 12:
    None
    
    XM25:
    None
    
    MGL-140:
    Bottom Mount - Foregrip A or Foregrip B
    Right Mount - F. Light
    
    RPG-7:
    None
    
    M72A3:
    None
    
    Javelin:
    None
    
    FIM-92A:
    None
                                     -[[[[C-3 Items]]]]-
    ============
    -(Recovery)-
    ============
    Cigs
    Description-
    Snakes favorite brand of cigarettes, of "The Boss"
    brand. Restores psyche and relaxes you.
    ------------
    Muna
    Description-
    South American herb plant. Equipping it relaxes you
    and restores your psyche.
    
    Found in Act 2
    ------------
    Syringe
    Description-
    Nanomachine suppressant. Injecting it will restore
    your psyche for a short time. Using it too much will
    cause the effect to wear off. Can be used on other
    soldiers as well.
    
    Recieved In Act 2
    ------------
    Ration
    Description-
    Portable military ration, replenishes life and
    psyche when consumed.
    ------------
    Noodles
    Description-
    Instant Noodles, replenishes life and
    psyche when consumed.
    ------------
    Regain (R)
    Description-
    Beverage that fully restores life and psyche.
    ------------
    Pentazemin
    Description-
    Drug that stops hands from trembling during aiming,
    mostly during sniper fire.
    ------------
    Compress
    Description-
    Applied to the lower back to relieve lower back pain.
    ===================
    -(Mission Support)-
    ===================
    OctoCamo
    Description-
    Not really an item, but a very useful tool in your sneaking mission.
    To activate it, simply press against/lay against something, holding still.
    This will activate your suit to blend in with the surrounding area.
    Using this with FaceCamo proves very effective.
    -----------
    Solid Eye
    Description-
    A multipurpose goggle created by Otacon especially
    for this mission. Has a built in scope, light
    amplifying night vision, as well as a radar. Placed
    over Snakes right eye.
    
    Recieved after meeting up with the Mk II
    ------------
    Camera
    Description-
    Used for taking pictures.
    
    Found in the Nomad, or in Act 4
    ------------
    MG Mk.II
    Description-
    Remote mobile terminal built by Otacon and Sunny, used
    for providing Snake with operational support. Can be
    used to shock enemies, activate certain things. Comes
    equipped with stealth.
    ------------
    MG Mk.III
    Description-
    Built to replace the presumably destroyed MK II.
    ------------
    Cardboard Box
    Description-
    Snakes original favorite use of hiding. In his current
    situation, it is not as useful.
    
    Found in Act 1
    ------------
    Drum Can
    Description-
    Found by Snake in the Middle East. Provides a better
    way of sneaking other than the cardboard box. Can be
    used to knock over enemies. And rolling to a quick
    getaway. Rolling too much will cause Snake to vomit.
    
    Recieved in Act 1
    ------------
    iPod
    Description-
    Portable music player, Tunes can be found throughout
    the game, or downloaded.
    
    Found in Act 1
    ------------
    Signal Interceptor
    Description-
    Used to intercept PMC transmissions in order to find
    a resistance member.
    
    Recieved in Act 3
    ------------
    S. Plug
    Description-
    Injecting a soldier will give away the position of
    comrades also linked by SOP.
    
    Bought from Drebin after completing 10 hours of MGO play.
    ------------
    Bandana
    Description-
    Has the infinity symbol inscribed on it, provides
    infinite ammo.
    
    Unlocked via completing a no-kill run.
    ------------
    Stealth
    Description-
    Camoflauge capable of bending light, does not work
    in alert mode, or against unmanned weapons such
    as Gekko or Scarabs. Does not work when wearing
    a face camo.
    
    Unlocked via completing a no-alert run.
                        ==--==--==--==-==--==--==--==-==--==--==--==-
                                      D.     -Characters-
                        ==--==--==--==-==--==--==--==-==--==--==--==-
                                     -[[[[D-1 Characters]]]]-
    
    B & B Corps (Mantis, Octopus, Raven, Wolf)-
    A group of women, who have all been scarred by war. Turning them insane.
    They all have robotic-like outer bodies housing their real bodies.
    
    Big Mama-
    The leader of a small resistance group. You must meet up with her to find the
    location of Big Boss' corpse.
    
    Drebin-
    A weapons wholesaler, you can buy weapons/ammo/etc from him throughout the
    game.
    
    Liquid Ocelot-
    After Shadow Moses, Ocelot grafted Liquids arm onto his own. Doing this,
    enabled Liquid to take control of his mind and body. He now has full control
    over Ocelot, and is trying to take complete control over the System.
    
    Mei Ling-
    When the Shadow Moses incident ended, she became captain of the Missouri
    Warship, and is now aiding Snake and the team.
    
    Naomi Hunter-
    The very same doctor who injected Snake with FoxDie in Shadow Moses. She has
    returned. And is seemingly aiding Liquid in his plot.
    
    Otacon-
    A Shadow Moses survivor, he was the mind behind Metal
    Gear REX. After being rescued by Solid Snake, he aided Snake to the demise of
    REX. Two years later, he and Snake form an NGO named Philanthropy, an Anti-
    Metal Gear Organization, taking out countless Metal Gears around the world.
    He and Snake aided Raiden through the Big Shell incident. In the process,
    meeting with his stepsister Emma, who was later killed by Vamp. He now is
    aiding Snake, this time out of harms way, via MK II.
    Codec Frequency - 141.12
    
    Raiden-
    After the Big Shell incident, he suddenly disappeared. He then returned
    with the body of a cyborg. Seemingly learning the ways of a ninja. He
    first aids Snake by codec.
    
    Rat Patrol Team 01 (Meryl, Akiba, Johnathon, Ed)-
    Meryl's peacekeeping group. The entire team minus Akiba, thanks to the
    nanomachines, are able to act seemingly as one, as they know eachothers
    senses.
    
    Rosemary-
    Raidens former girlfriend. She is now married to Roy Campbell. And has become
    a psychologist.
    
    Roy Campbell-
    Old Snakes former commander from Foxhound. He contacts Snake & Otacon and
    informs them of Liquids new plot.
    
    Old Snake-
    The one and only legendary mercenary. He foiled Liquids plot in Shadow Moses,
    and once again, he's been asked to take out Liquid. Only this time, for good.
    
    Sunny-
    Olga Gurlukovichs daughter, she was taken by the Patriots when she was born.
    She was later rescued by Raiden.
    
    Vamp-
    A seemingly unkillable freak. He is apart of Liquid Ocelots army.
    
                        ==--==--==--==-==--==--==--==-==--==--==--==-
                                      E.     -FAQ/Walkthrough-
                        ==--==--==--==-==--==--==--==-==--==--==--==-
    Ok, to start things off, this guide will be written under the "Solid Normal"
    difficulty, so with that said, lets get started, shall we? :)
    
                                 -[[[[E-1 GETTING INTO THE CITY]]]]-
                                             MIDDLE EAST
    
    Ok, as we begin, you will be behind a truck in the middle of a battle field.
    Head right, crawling under the one truck, grabbing a ration, then crawl under
    the left truck, triggering a cutscene. After the cutscene, grab the AK-102
    next to the dead soldier next to you. Now head north, triggering another
    cutscene. Now we have a bigger problem, Gekko. To get passed these unnoticed,
    go left, into a building with stairs. Going up the stairs, there is a hole in
    the north wall. Jump through, and run like hell north. Hurry to the destination
    shown on your map. This will trigger a cutscene. Save your game if you like.
    Some cutscenes will follow, and ACT ONE will begin.
    
                                 -[[[[E-2 ACT ONE - LIQUID SUN]]]]-
                                      -(Getting to the MK II)-
    
                                          RED ZONE NW SECTOR
    As you begin, head north and stop at the end of the wall, you will see two PMC
    soldiers. Slowly crawl along the sidewalk, make sure your Octacamo activates
    first. As you go ahead, a cutscene will activate and a tank will come forth
    with more PMC troops. Continue slowly crawling until you're close to the tank.
    Wait until the two troops move on, and continue on. Stay behind the destroyed
    car. When the one soldier is at the front of the tank, continue on. You will
    see two more PMC troops, one will run across the street, one will be facing
    you. Wait until he moves, and jump through the window on your right. Go all
    the way right, and there will be a crawl space to the north, under some
    debris. Moving on, you will see another troop, move to the right, heading
    towards a door. Go all the way north, until you see three lockers and the
    exit, of which you will see another PMC troop. Wait until he walks into the
    building, and crawl on, be careful of the other two PMC troops. When they're
    not close, get up, and run behind the giant crate, near another open door. Go
    through this door to the next area.
                                             -RED ZONE-
    Run to the statue to avoid the PMCs, going right, and north. You will see one
    PMC troop, when he's walking away from you, CQC Slam him. Continue north until
    you see two PMC troops walk out, they will be headed your way, so move right
    and hide behind the wall at the bottom. Don't move an inch until they run
    away. Run north, and into the building. Triggering a cutscene. You will
    recieve a few new weapons & gadgets:
    
    METAL GEAR MK II
    SOLID EYE
    OPERATOR PISTOL W/ SILENCER
    MK 22 TRANQUILIZER W/ SILENCER
    
                                      -(MEETING WITH THE INFORMANTS)-
    From here, head north, crawling behind the side of the van, avoiding the PMC
    troops. When the troops move, slowly proceed passed the blockades. Tranq
    whatever troops you see. Head left, and you will see two PMC troops and a
    tank. Wait for the two PMC troops to move then crawl behind the tank. Tranq
    the two troops, and crawl on the left side of the three barrels. Crawl into
    the duct ahead of you. Once at the other end, go down the stairs into the
    safehouse.
    
                                             -MILITIA SAFE HOUSE-
    Do as Otacon says and switch the Solid Eye to Night Vision Mode. Go to the
    door, follow the path. Continue on, grab the Ration, and run by the three
    passing miltiamen. Keep going, to the next area. Go up the stairs, and
    head on. Moving on, run passed the two guards talking. Go up the stairs,
    run passed the two passing militiamen.
    Go to the room on the right, grab all of the ammo, and open up the lockers.
    You will get the militiamen uniform. Continue passed all of the guards
    heading to the destination. Climb up the stairs to the next area. Triggering
    a cutscene. This guy you meet, will sell you weapons in exchange for Drebin
    Points.
    
                                           -URBAN RUINS-
    Run to the hole ahead of you, go through it, and take a left. Then under the
    hole on the right. Follow the path and roll over the broken wall. Run under
    the wall and you will see two soldiers. Ignore them and go through the hole
    on the left. Climb over the wall, and grab the ration. Going north, take a
    right and the ceiling will collapse. Continue on, go through the hole on the
    right, and climb up on the diamond patterned floor, lean against the wall, and
    make your way across. Follow the path, climbing up onto another diamond
    patterned floor. Roll down to the floor below, triggering a cutscene, which
    will gain you the Drum Can.
    
                                            -DOWNTOWN-
    From here, stay on the right sidewalk, crouch running. When you get to the car,
    go right, then take another right, then head left, and pass the two soldiers.
    And then two more soldiers will be running across. Take a right, and grab the
    PENTAZAMIN, which will steady your hands. From here, run straight until you
    hear soldiers talking about a PMC sniper, crouch run taking a left passed them
    down the path that they are standing near. Then, take the first right, and
    move in between the walls follow the path and take the right, then another
    right to avoid the PMC soldiers/tank. Run up the path that the van is visible
    in. Here comes the tricky part. Crouch, and run to the passenger side of the
    van. Go through the path next to it, you will see a soldier. He'll ask if you
    have his back, follow him, but stay back as he leads you to the road, he'll
    most likely be killed. Crawl along the ground, when you get to the edge of
    the crate, Inchworm crawl to the crate ahead of you on the same sidewalk.
    Crawl around the inside of it, turn on your NVG, and tranq everyone ahead
    of you, continue crawling. Crawl all of the way, tranqing guys in the upper
    floors, and ahead of you, when you get to a lower area, in between a destroyed
    car and a foot higher land or so, crawl all the way to the destination shown,
    which is a door. Go inside the door, to the next area.
    
                                          -ADVENT PALACE-
    Ok, no enemies here, but you have to watch out for Claymores and Sleep Gas
    mines. Turn on NVG. Also, equip your Operator. Buy the Mosin Nagant if you're
    able to. Head up the stairs next to you, shoot the mine. Continue climbing
    until you reach the staircase with a mine, stay on this floor. Follow the hall
    around, shooting two sleep mines, and at the second mine, go up that staircase
    following the red blip on your radar. Shoot the sleep mine. Go in, and out the
    other side, triggering a cutscene. Get ready for a semi-boss battle.
    
                                         -[[[FROG Unit]]]-
    Follow Meryls unit, stay low. MAKE SURE YOU TRANQ EVERY SOLDIER. You will earn
    a doll afterwards, 5 of which are in the game. I will tell you where the next
    four are when we get there. After the first wave is taken out. Folow RAT PT 01
    downstairs. They will stand still, move over to Akiba and Ed. Continue taking
    out the FROGs, and follow Meryls unit. This next area will be flooded with
    the FROGS, so stay low, keep your rations handy. Follow RPT01, and Akiba will
    be knocked out, wake him by crouching and holding Triangle. Take out the
    remaining FROGs, and go back to Meryls unit. Follow them through the hole in
    the floor. A bulldozer will break into the building, with more FROGs. Take
    them out, then follow Meryls unit. A cutscene will ensue, then you have
    to jump down an elevator shaft. Jump down, and head over to Meryls unit to
    trigger another cutscene as well as a codec call.
    
                                            -ADVENT PALACE GARAGE-
    From here, turn around, and you should have earned the FROG doll, if you don't
    see it, turn on your night vision, shouldn't miss it. After that, head for the
    surface via the dirt/debris ramp. Continue on, and climb over the crates.
    You will go to another area, also known as the Crescent Meridian.
    
                                         -CRESCENT MERIDIAN-
    Head towards the rebels and a cutscene will follow. Go to the right side, and
    through that gap in the wall. Follow it and crawl through the vent next to a
    ladder. On the other side will be two more rebels, who will be killed. Slowly
    crawl along the middle of the road, inchworming the entire way. Tranq the
    guard behind the left wall and continue on. Towards the end of the road you
    will see a ladder, move passed the two PMC troops by crawling in the road as
    usual, to get to it. When you climb it, follow its path by crouch running.
    At the end, jump down, triggering a cutscene.
    
                                         -MILLENIUM PARK-
    Move along the path, have your NVG on to see the enemies easier, tranq them
    all in the head. Continue on tranqing the guard at the gun turret, as well as
    those inside the fountain area. Stay low, and continue along the road.
    Carefully tranqing any guards you see. First, take out the guard in the
    lookout post. Continue taking out guards, and head towards the destination on
    your map. You have now reached the end of ACT 1.
    
                                 -[[[[E-3 ACT TWO - SOLID SUN]]]]-
                                          SOUTH AMERICA
                                      -COVE VALLEY VILLAGE-
    
    Firstly, tranq all of the PMCs. There is about 7 of them. Head east. Climb up
    the small patches of land to get to the higher grounds, giving the militiamen
    some help. Make sure you do not get spotted though. Turn on your NVG and
    follow the footsteps. As soon as you reach the end, Campbell will call you,
    introducing you to Rose. Continue along the path tranqing guards, until you
    make it to the POWER STATION.
    
                                         -POWER STATION-
    The second you start, you will get a call from none other than Raiden. Go on
    passed the militiamen, Equip the Mosin Nagant, and take out the two snipers
    above you. Stay on the right side of the wall. Stay low, and run along the
    wall. When you get to a big open area. Move over into it, and head north.
    Make sure you crawl the entire way, if you need to, MK 22 tranq some of the
    soldiers, do NOT tranq the soldiers with the blue lifebars. Make your way
    around the outside of the building, and head towards the path, which will
    trigger a cutscene. After which, you will see two guards in the distance.
    Sniper tranq them both, then head that way. Further along you'll see two more,
    repeat. And head to the next area.
    
                                      -CONFINEMENT FACILITY-
    After the codec convo, continue on. Take out all of the soldiers with your
    Mosin Nagant, and continue on, stay on the left side of the map. Take out
    whatever soldiers you see, and continue on, once out of the path, go through
    the base, and tranq the soldiers you see, making it through the compound,
    to the other side, making it to the next area.
    
                                        -VISTA MANSION-
    Okay, main job here is to make it to the roof of the mansion, so when you
    begin, Tranq every single red life bar'd enemy around you. Stay on the left
    side of the map. Taking the left path through. A small cutscene ensues, and a
    bulldozer. shoot whatever enemies are shooting at it, with your MK 22, and it
    will break into the mansions gates. Make your way in, and go around the right
    side, staying close to the wall. Make your way to the north edge of the wall.
    Tranq whatever enemies you see. Once at the very north edge, head west and
    go up the stairs, tranqing the enemies. Now, make your way in the back door
    of the mansion. Once in, head through the door on the right. Continue along
    the hallway, and take a right, go to the stairs, and hide behind the stand.
    Make sure your Octocamo blends in. Quickly run up stairs. Continue along
    the hallway path, going through the doors, to be on the roof. Once on the roof
    head north. And drop through the hole in the ceiling. Go down the stairs and
    make your way through the tunnel, at the end of the tunnel will be a ladder.
    Climb it to the next area.
                                           -RESEARCH LAB-
    As soon as the cutscenes end. You'll have 8 FROGs to deal with. Move to the
    south side of the door on the right side of the upper right room. SIX of them
    will come from the inside. Hide-shooting from this spot will make things much
    easier. After they're taken care of, TWO more will come, but move to the south
    by the bookcase, as they will come from the north, take them down. A boss
    battle will follow when you run to the left side of the room.
    
                                        -[[[LAUGHING OCTOPUS]]]-
    
    Her attacks-
    Homing explosive projectiles
    Machine gun
    Camoflauge mimmicks
    Tentacle Rolling Ball
    
    Your Night Vision is very useful here, as the battle begins, unload your
    Mosin Nagant into her. She'll then disappear, turn on Night Vision. She'll
    be hiding on a wall, use your Mosin, and take her down. Next she'll hide in a
    box, shoot it with the MK 22 a couple times and you'll get her. Make sure you
    avoid her homing explosives and tentacle ball. She'll then be on a wall
    looking like someone crucified, Shoot her, then she'll act as MK II, again,
    shoot her. She'll act as a dead soldier next. Then as Naomi, after you beat
    her, you must face her BEAUTY side.
                                         -[[[LAUGHING BEAUTY]]]-
    Her Attacks-
    Trying to grab you
    
    Before you take on the beauty, run to the north east room, in the south east
    corner of this room, is the Laughing Octopus doll. Now, hurry and shoot the
    Beauty. She'll dodge. But if you aim right you'll hit her. FIVE shots with
    the Mosin Nagant will take her down. Don't let her grab you, because she'll
    try seducing you, and take you to a white-room, which I personally haven't
    encountered yet. You must beat her in THREE minutes or you'll be sent to the
    white room automatically. After you take her out, Drebin will call you.
    
    Beating her will earn you the facecamo, and if you took her out tranq wise,
    you will earn her face, as a camo.
                                          -MOUNTAIN TRAIL-
    After the codec call from Raiden, turn on your NVG. To know which footprints
    are Naomi's, look closely with then NVG, her footprints look arrow shaped.
    Unlike the others. Follow the path until Otacon tells you they split up into
    different directions. Take the left-most path, and you will cross a bridge.
    Tranq the one guard, and the take the right-most path. Slowly continue, and
    tranq the guard laying up on the hill. Follow the middle path, going towards
    the guard you just tranqed. Continue forward and another guard will be waiting
    at another split up. Tranq him through the rocks, and take the path to the
    left of where he is, right next to him. You will come to a waterfall, and her
    prints vanish.
                                  -MOUNTAIN TRAIL RIVERSIDE-
    
    Otacon will say something. Take the left most path and you will see her prints
    again on the left trail. From here on, take the middle path. Be cautious, as
    2 FROGS will be around here, crawl, and tranq both of them. Continue along the
    path and you will see a soldier, tranq him, be careful as there is a mine next
    to him. Take the right path, and follow it. Continue on, and you'll see
    another guard, tranq him. Take the path on the left side of the guard. Take
    the path further, and stick to the path with her prints, be careful, as a
    guard is there. Tranq him, and move on. A bit further is another guard, take
    him down and follow the trail with alot of prints. This leads you to a
    cave/tunnel, go inside. And a cutscene will follow.
    
                                -DREBIN TANK GETAWAY (VISTA MANSION)-
    Ok, during this part, kick the zombified soldier off your tank. Don't shoot
    the powered suits, keep kicking soldiers off the tank, Drebin will
    drive through. On the next area, Gekko will be there, take them out with the
    machine gun, avoiding the soldiers, as you don't wan't to kill them.
    
                                -DREBIN TANK GETAWAY (POWER STATION)-
    Shoot the door with the machine gun, then shoot the tank when told. Then,
    shoot the doors again, taking them off.
    
                                -DREBIN TANK GETAWAY (WOODLANDS HIGHWAY)-
    Shoot the Gekko and the tank.
                                          -MARKETPLACE-
    From here on, you have to reach the exit while avoiding the Gekko. Go north,
    staying on the very left, then head towards the destination east. Oh, and try
    avoid being dropkicked by the Gekko ;). Getting there will ensue a cutscene.
    And ACT 2 comes to a close.
                                 -[[[[E-4 ACT THREE - THIRD SUN]]]]-
                                             EASTERN EUROPE
                                            -MIDTOWN S SECTOR-
    TIP: Wearing a face other than any of Snakes or the default facecamo, will
    allow you to walk passed PMCs unnoticed, given a weapon is not drawn.
    You must be wearing the civilian disguise for it to work.
    
    This act can be frustrating if you're not careful, as you can easily spook
    him. When you start, run straight from your position. A cutscene will follow,
    and you will have found a resistance member.
    Very carefully tail this guy. After a few minutes of tailing him, he will stop
    as a PMC soldier will be up ahead. Very carefully
    tranq the PMC soldier, and he will continue on. Stay behind the truck/van, and
    tranq the guard up the road. When he climbs up the stairs, stay at a fair
    distance, because he will run back and urinate on a statue. Once he's done
    that, get a bit closer. Careful, as to your left will be two PMC troops, tranq
    them. Continue trailing him for a few more minutes. At one point, he'll hide
    behind a door, lean out, then run down an alley to the next area.
    
                                          -MIDTOWN NE SECTOR-
    Turn left, and he'll come walking out, As you follow, be careful, stay on the
    sidewalk, as this area has a helicopter with a searchlight. And stay near the
    wall, as there are THREE PMC soldiers. Continue on, and soon he'll walk behind
    TWO PMC troops, tranq them both. Continue on and he'll lead you to the next
    area.
                                          -MIDTOWN N SECTOR-
    When you first come in you'll hear some screams. Stay a bit back, as the
    resistance member will come out dressed as a PMC troop. Continue following,
    and up ahead you'll see two PMC troops, tranq them. Continue following up the
    road, and soon he'll take a left, going passed THREE PMC troops, tranq them.
    As you continue following, Otacon will soon tell you that they're conducting
    vehicle patrols. When you see them, equip the drum can and stay still until
    they pass. Continue following, and soon, he'll lose the PMC uniform, and you
    continue following him to the end of the path, which will trigger a cutscene.
    Following the cutscene, will be a bike chase, similar to that from MGS3.
    
                                       -CHURCH COURTYARD-
    The MK22, P90, and stun grenades are all you will need here. Do not use the
    P90 on enemies. Use only the stun weapons on them.
    
    				     -RIVERSIDE WEST-
    Same strategy as before.
    	               	             -RIVERSIDE EAST-
    Same strategy as before. This time use the P90 to take out those unmanned
    birds. Once your done, a cutscene follows, as well as a boss battle.
    
    					-[[[RAGING RAVEN]]]-
    Her Attacks:
    Grenade launcher
    Swooping into the building
    Smoke grenade
    Missile dropping
    
    Ok, when you start off, head to the balcony. She is easy to notice among the
    other birds. When you get a clear shot. Hit her with the Mosin. Make sure you
    run from her grenades, as they take a good portion of life away. When you beat
    her, you must face her BEAUTY side.
    
    					-[[[RAGING BEAUTY]]]-
    Her Attacks-
    Trying to grab you
    
    When the battle first begins, run all the way up to the top balcony. Turn on
    your NVG, and you'll find the Raven Doll. Then, hurry and take her out, same
    rules apply to her as did the Octopus Beauty. After you defeat her, cutscenes
    will ensue, this marks the end of Act 3.
    
    Beating her rewards you with the grenade launcher, and her face camo, granted
    you used non-lethal means.
    
                                 -[[[[E-5 ACT FOUR - TWIN SUNS]]]]-
                                           SHADOW MOSES
                                          -Various Areas-
    Welcome back to Shadow Moses, the setting of Metal Gear Solid. When you start,
    you'll see that you are MGS1 Snake, take either of the two routes from MGS1.
    The left air duct, or the second floor duct. Also, avoid the enemies. Once you
    enter, a cutscene follows. as it was all a dream. The NVG are VERY useful
    here, as you can see MUCH better.
    
    Head west, along the only path. From here CRAWL. Equip your Facecamo. INCHWORM
    passed this Gekko. Once passed, you will then be in a PS3'd version of the
    Heliport. You will encounter alot of flashback conversations. Pick up the
    chaff. in the middle of the heliport. From here, you have THREE entry ways.
    The two air ducts, and the front door. Equip the chaff you just aquired. Go to
    the front door, and throw one. Run as fast as you can to the door straight
    across from you. The giant door on the right. throw another chaff right as you
    reach the tank. Once you reach the Canyon, crawl the entire way, do not wake
    the Gekko. Stay in the middle. Crawl to the slightly opened door.
    
    				    -NUCLEAR WARHEAD STORAGE BUILDING-
    No need to worry here, no enemies. Run to the door, and crawl under it.
    Run all the way forward, and go to the shut door. Otacon will call.
    Now, run up the stairs. And go to the elevator. Open it, go inside, and go
    take it to Otacons old office.
    
    				    -NUCLEAR WARHEAD STORAGE BUILDING B2-
    Run down the hallway, and take a left. Continue on, and follow the path. Go
    down the hallway, which has alot of blood stains, continue following. And go
    through the door. A cutscene will follow, when asked, put in the code 48273.
    When the cutscene ends, go back the way you came, but be careful, a Gekko will
    be here now. Wait for it to go down the hallway, and crawl over to the blocked
    door. Crawl under the desk. Run through the room, and go to the damaged
    switchboard. Equip the MK III, face it, and press triangle. It will destroy
    the Gekko. Now, take the elevator back down.
    
    				    -NUCLEAR WARHEAD STORAGE BUILDING-
    Go back to the door you went to. But this time, a Gekko will come out. Wait
    until it jumps down from the stairs, lay down, take out your MK 22, and wait
    until it walks into plain sight, shoot both legs and it'll go down. When it
    gets back up, repeat. Keep doing this until Otacon finishes. When he is, run
    to the next area.
    
    OR, if you have beaten this game once, just fully charge your rail gun and
    take it out.
    
    				    -SNOWFIELD & COMMUNICATION TOWERS-
    From here, run forward and make a left. Make your way down, a cutscene and a
    boss battle follows.
    
    				   -[[[CRYING WOLF]]]-
    Her Attacks-
    Rail Gun
    Trampling you
    Grenades
    Deploying more FROGs
    
    This one can be a tough one. Turn on your NVG. When the battle begins, tranq
    all of the guards that you see. Now, equip your Mosin, look around for her.
    She is quite easy to spot. When she runs near you, get away. When she runs
    away, follow her footprints. When you take her out. A cutscene emerges, and
    you now must face her beauty form.
    
    				    -[[[CRYING BEAUTY]]]-
    Her Attacks-
    Trying to grab you
    
    Same applies here with the other beauties, but before you do anything, AS SOON
    as you start turn around. You will see the WOLF Doll. If you don't see it,
    turn on your Night Vision. When you beat her, a cutscene emerges. And Drebin
    calls. The Rail Gun you pick up is VERY useful. It can take down Gekkos with
    a level 2/3 charge. When the cutscene ends. Go into the door ahead of you, and
    down the stairs, which will lead to a little funny codec convo with Otacon.
    
    Beating her earns you the Rail Gun & her face camo.
    
    					-BLAST FURNACE-
    This level is sort of tricky, as there are scarabs around. First, run left
    down the walkway, and lean against the wall to get across. Once across, look
    on the west wall, there is a scarab. Shoot it down with your silenced Operator.
    Drop down, out of the scarabs sight. You may lose some slight health. Hurry
    and access the elevator, get in, and take it down to B5. 
    
    			        -CASTING FACILITY SOUTH-
    Okay, from the start, equip your Rail Gun, fully charge it, and aim it
    directly at the Gekkos head. Taking him down. From here on run towards the red
    blip on your radar. Run up the stairs, and into the room, be careful, as this
    has Scarabs AND Gekko. Ok, the easiest way out = Take everything out. Start by
    shooting the Scarabs with your silenced Operator. Then, fully charge the rail
    gun and take out the Gekko. Once everything is out. head towards the blip on
    your radar. Go down the ladder and into the next room.
    
    	                           -UNDERGROUND BASE-
    Starting off, run forward, and crawl through the duct. Be careful, as
    there is two patrolling scarabs. Wait until the one closest to you moves up,
    move up with it, when it stops, take it out with your Operator, then do the
    same for the one on the wall. Then run to the door.
    
    			        -UNDERGROUND SUPPLY TUNNEL-
    When the cutscenes end, you'll have a boss fight.
    
    			           -[[[VAMP]]]-
    His Attacks-
    Knife throwing
    Charge slash
    
    Do anything you can to kill him. Avoid his knifes & jump out of the way when
    he charges at you. When you take him down, equip the syringe, and get him
    into a CQC hold, press triangle while holding him, and that will be that.
    
    When you finish him, a cutscene follows. And you have a bunch of suicide Gekko
    to deal with.
    
    You must destroy these before they can self-destruct. Which occurs when their
    lights stop blinking, take them down in 1 shot with a Level 2-3 charge. There
    is a handful of Gekko, so you'll be busy. It ends when Vamp says "Kill Me."
    Following is a cutscene. After this, you control REX.
    
    				 -SURFACE TUNNEL-
    One of the funnest parts of the game, you get to control Metal Gear REX.
    There is three weapons to toggle between, done by the weapon window. To use
    the machine gun cannon, aim with L1, and shoot with R1, use the missiles by
    aiming with L1 lock on, and shoot with R1, charge up the laser with L1. and
    Shoot with R1. Also, during certain occasions (in the upcoming battle),
    pressing triangle performs a special attack. Also, pressing and holding
    triangle will cause Snake to scream LIQUID!!!, recovering some life. Make
    your way through the tunnel, taking as little damage as possible, take out
    as many Gekkos as you can, as Drebin points are valuable. When you reach
    the end, a cutscene and boss fight follows.
    
    				   -PORT AREA-
    				-[[[METAL GEAR RAY]]]-
    His Attacks-
    Missiles
    Machine Gun
    Water Cannon
    Stomping You
    
    Basic thing here is, dodge, and counter attack. When he's at a distance,
    
    charge up your laser/lock on your missiles. Shoot down any missiles he fires
    at you. Rinse and repeat until he's finished. A cutscene will follow, which
    will signify the end of Act 4.
    
                                 -[[[[E-6 ACT FIVE - OLD SUN]]]]-
    				  OUTER HAVEN WARSHIP
    		        		-SHIP BOW-
    This is where things get real tricky. From the start, run right all of the way
    until you reach the wall. From here, crouch, make sure you have Facecamo
    equipped. Turn on your NVG. Tranq every guard you see, and crawl forward. Take
    out the guard a few floors up, and look to the left, tranq whatever guards you
    see, and whoever come to wake them up. Continue crawling forward, staying on
    the very right of the ship. A bit further, stop, you will see two guards.
    Tranq them both. Be careful, as two more will drop down. Continue crawling
    north and two more drop down, take them out. Be careful now, stay to the very
    right of the ship. As there is a Gekko. Move forward, but stay low, as two
    more jump down from the north, take them out. Look up high and you'll see one
    looking around on a higher deck, tranq him. Slowly advance while crawling.
    Look to the left on a higher deck when advancing, you'll see another guard,
    take him out. When you get to the two sleeping guards, stay put, as another
    Gekko will drop down, this one will be destroyed by bombs. When it's destroyed
    move to the north side of the crates, as the other Gekko will come to
    investigate. When it leaves, run to the watertight door and open it. Run
    inside to the end, into the elevator. Leading you to the next area. With FROGs
    and the final B&B Corp boss fight. Screaming Mantis.
    
    				    -COMMAND CENTER-
    Run forward into the main room, triggering the cutscene. From here on, you
    have to take out every FROG soldier, if you want the bandana you must not kill
    any of them, so take out your MK22 and Mosin, and Stun Grenades if you need
    them, and take out every soldier shown on your Solid Eye radar. There are FROG
    soldiers in the upper floor. Take them all out, and get ready for the final
    B&B Corps member.
    			        -[[[SCREAMING MANTIS]]]-
    Her attacks-
    Getting Meryl to shoot you
    Using soldiers to shoot at you
    teleport slice
    Getting Meryl to kill herself
    Puppeteering you
    
    This one is VERY easy once you know the trick.
    When the battle begins, inject yourself with the Syringe, then CQC slam Meryl.
    Then, take out your P90/M4, and shoot at her Mantis doll, which has the red
    aura. Shoot it until it falls, when it does, Equip it, and aim it at her.
    Then shake the controller while holding L1, profit. Now you must face her
    Beauty form. But before you take her down, get the MANTIS statue. It is in
    between the two staircases from where you start at the north. When you have
    it, take her down, and congrats. You have all 5 dolls, earning you the SOLAR
    GUN. A very useful gun which will come next playthrough, that knocks enemies
    out with a full charge. A cutscene will follow.
    
    				-MISSLE HANGARS-
    When you regain control, go along the hallways. After you go through them a
    few cutscenes will follow. When you regain control, this hangar will have
    scarabs. Don't bother shooting at them, just run like hell and roll when you
    are near them. It saves time, and you won't get as hurt. You must pass through
    three of these, the fourth will trigger a cutscene, and you won't be
    controlling Snake as he's running.
    
    			         -MICROWAVE ROOMS-
    Hurry through the room, be careful not to touch any of the prods. At a certain
    point you will be shocked automatically. The further you move, you'll be 
    shocked again. This will require you to repeatedly tap Triangle. Further on it
    will happen again. Only this time you'll be crawling. Quickly tapping it will
    get you right at the door, even though you most likely won't make it, the
    cutscene will follow anyway. After quite a few cutscenes, there is one thing
    that remains, the final boss battle.
    
    				-[[[LIQUID OCELOT]]]-
    His Attacks-
    Punching
    Kicking
    Elbowing You in the Head (when he grabs you)
    
    Liquid Ocelot has 4 Phases: Liquid (MGS1), Liquid Ocelot (MGS2), Ocelot (MGS3)
    and Ocelot (MGS4).
    
    The controls for this fight are:
    X: Duck
    Triangle: Special Actions, Life Recovery during him taunting you.
    L1: Block.
    R1: Punches, Kicks, A firm press allows for a strong punch.
    If you press and hold R1, you can grab him & place him in a chokehold/elbow
    him in the back of the head. If you press R1 firmly near one of the pillars,
    you can grab him and put him against them. Allowing for choking, punching,
    and kneeing. Heading towards him firmly pressing R1 will allow you to CQC
    throw him, allowing for punches and a special action.
    
    During Phase 2, he'll say "Take This". Make sure you duck out of the way. When
    you reach Phase 4, all you really have to do is spam R1. Otherwise, the fight
    is pretty simple. After you've beaten him, congratulations. You have just
    beaten Metal Gear Solid 4: Guns of the Patriots.
    
    If you followed my guide, you will recieve 3 main gifts = Stealth Camo,
    Bandana, and Solar Gun, also, you will have unlocked most weapons/iTunes,
    as well as the FaceCamos.
    
                        ==--==--==--==-==--==--==--==-==--==--==--==-
                                   F. Unlockables And Secrets
                        ==--==--==--==-==--==--==--==-==--==--==--==-
    				   -(F-1. Unlockables)-
    				 -UNLOCKABLE WEAPONS-
    
    Desert Eagle, Long Barrel-
    Earn the Fox Emblem.
    
    Mantis and Sorrow Dolls-
    Shoot them down during the Screaming Mantis battle.
    
    MGL-140 Grenade Launcher-
    Defeat Raging Raven.
    
    Mk. 23 Handgun-
    Underneath the truck in Act 4, where you find the Socom in
    MGS1.
    
    Patriot-
    Earn the Big Boss Emblem.
    
    Race (Ricochet) Gun-
    Complete the game once.
    
    Rail Gun-
    Defeat Crying Wolf.
    
    Solar Gun-
    Collect the five statues (Defeat the FROGs Battle w/ Rat PT 01,
    and the four B&B corps with non-lethal weapons.
    
    Thor 45-70-
    Earn the Fox Hound Emblem.
     
    World War I Pistol-
    Earn the Hound Emblem. 
    
    				  -UNLOCKABLE ITEMS-
    
    Bandanna-
    Complete the game without killing anybody including bosses.
    
    Digital Camera-
    Found in the Nomad vehicle during the mission intermission, you can unlock a
    special photo by picking up this item in stage 4 instead of the Nomad.
    
    Scanning Plug S-
    Play on Metal Gear Online for more than 10 hours. You buy this from Drebin.
    
    Stealth Camo-
    Complete the game without triggering a single alert.
    
    				-UNLOCKABLE OUTFITS-
    
    Altair (from Assassins Creed)-
    Earn the Assassin Emblem.
    
    Civilian Disguise-
    Recieved in Act 3.
    
    Middle East Militia Disguise-
    Found in Middle East in the Militia Safe House.
    
    South American Rebel Disguise-
    Found in South America (Cove Valley Village).
    
    Suit-
    Complete the game once.
    
    				-UNLOCKABLE FACECAMOS-
    
    Corpse Facecamo-
    Earn the Big Boss Emblem.
    
    MGS1 Snake-
    Start Act 4.
    
    Crying Wolf-
    Defeat the Beauty form of Crying Wolf by non-lethal means.
    
    Drebin-
    Purchase and keep more than 60 different weapons.
    
    FaceCamo-
    Defeat the Beauty form of Laughing Octopus.
     
    Laughing Octopus-
    Defeat the Beauty form of Laughing Octopus by non-lethal means.
     
    Otacon-
    Run into Otacon using the Metal Gear II during the briefing scene.
    
    Raging Raven-
    Defeat the Beauty form of Raging Raven by non-lethal means.
    
    Raiden Mask A-
    Run into Sunny using the Metal Gear II during the briefing.
    
    Raiden Mask B-
    Run into Dr. Naomi Hunter using the Metal Gear II during the briefing.
    
    Roy Campbell-
    Run into Colonel Campbell using the Metal Gear II during the Act 1 Briefing.
     
    Screaming Mantis-
    Defeat the Beauty form of Screaming Mantis by non-lethal means.
    
    Young Snake-
    Start Act 3
    
    Young Snake with Bandana-
    Start Act 3
    				   -UNLOCKABLE ITUNES-
    
    Beyond the Bounds - Increases stun damage done by non-lethal weapons
    Located In - Act 4, Shadow Moses, Tank Hangar. After power is restored,
    backtrack to the upper catwalk and explore all rooms.
    
    Big Boss - Increase stun damage and increases Snake's accuracy when played,
    Earn the Big Boss emblem.
    
    Bio-hazard - Cause soldiers held by Snake to scream.
    Located In - Act 3 Europe, Midtown.
    
    Destiny's Call - Causes soldiers held by Snake to get angry. 
    A gift from a militia or rebel soldier if Snake gives them a healing item.
    
    Flowing Destiny - Causes soldiers held by Snake to cry.
    Located In - Act 4, Shadow Moses, Canyon. Look in the small hole in the
    north west corner.
    
    The Fury - Causes soldiers held by Snake to get angry.
    Located In - Act 2 South America, Cove Valley Village. Inside the large,
    burnt house.
    
    MGS4 Love Theme - Causes soldiers held by Snake to cry.
    A gift from a militia or rebel soldier if Snake gives them a healing item.
    
    Opening, Old L.A. 2040 -Increase Snake's accuracy,
    Located In - Act 4, Shadow Moses, Nuclear Warhead Storage B2.
    Input 78925 into Otacon's lab computer.
    
    Policenaughts Ending - Causes soldiers held by Snake to fall asleep.
    Located In - Act 4, Shadow Moses, Nuclear Warhead Storage B2.
    Input 13462 into Otacon's lab computer.
    
    Rock Me - Increases Snake's amount of life recovered from items and other
    means.
    Located In - Act 2, South America, Confinement Facility.
    Island in the south-east.
    
    Sailor - Increases Snake's amount of life recovered from items and other
    means.
    Located In - Act 2, South America, Vista Mansion.
    Between the east wall and a container. To the north.
    
    Show Time - Causes soldiers held by Snake to scream.
    A gift from a militia or rebel soldier if Snake gives them a healing item.
    
    Snake Eater - Increases the life recovery rate of Snake through items and
    other means.
    Earn all 40 game clear emblems.
    
    Subsistence - Increases Snake's accuracy. Play at least one game of Metal Gear
    Online. With at least two players.
    
    
    
    				     -UNLOCKABLE AMMO-
    
    Emotive ammo (cry) Finish game once 
    Emotive ammo (laughter) Finish game once 
    Emotive ammo (rage) Finish game once 
    Emotive ammo (scream) Finish game once 
    Smoke Grenade (blue) Finish game once 
    Smoke Grenade (green) Finish game once 
    Smoke Grenade (red) Finish game once 
    Smoke Grenade (yellow) Finish game once 
    
    				      -OTACON CODES-
    
    14893 100,000 DP 
    13462 iPod tune 
    78925 iPod tune 
    
    				   -EXTRA SCREEN PASSWORDS-
    
    thomas Unlocks "Desperate Chase" iPod Song 
    george Unlocks "Gekko" iPod Song 
    theodore Unlocks "Midnight Shadow" iPod Song 
    abraham Unlocks "Mobs Alive" iPod Song 
    
    				-COMPLETION UNLOCKABLES-
    
    New combat vests-
    Clear the single-player game once.
    
    The Boss Extreme-
    Complete the single-player mode once, and saving the
    cleared data.
    
    				     -(F-2. Secrets)-
    
    While fighting the second form of any B&B unit, wait 3 minutes. After that the
    whole area around Snake and the beast will go white. If you have obtained the
    camera already once you pull it out the Beauty will pose for you.
    
    Set the PS3 system date to a Wednesday or Sunday, and Drebin will have cheaper
    prices. Also, in Act 5 all prices are half off.
    
    After Psycho Mantis disappears, hold L1 for a small cameo from The Sorrow.
    
    You carry over your Drebin points, weapons, ammunition, items, and special
    items from a previous game upon game clear. However, Snake will need to
    encounter Metal Gear II in the first stage to get his stuff back.
    
    Shake the Sixaxis controller to return Snake's Octocamo to its neutral
    (black and blue) color.
    
    If Snakes psyche gauge decreases during a cutscene, press X rapidly to
    replenish it.
    
    When a character is introduced for the first time, press R2 to view that
    characters motion capture person.
    
    During Act 4, you can collect "Ghost Pictures" with your camera.
    
    				     -(F-3. Downloads)-
                                         -OctoCamo-
    Digital Red (6/12)
    - Red Colored, no special effects.
    
    Digital Blue (6/19)
    - Resembles water, Camo index increases when near water.
    
    Laughing Camo (7/3)
    - Pattern inbued with the emotion "Laughter", when spotted by enemies, they
    will begin to laugh.
    
    Raging Camo (7/3)
    - Pattern inbued with the emotion "Rage", when spotted by enemies, rage will
    ensue.
    
    Crying Camo (7/17)
    - Pattern inbued with the emotion "Cry", when spotted by enemies, they
    will begin to cry.
    
    Screaming Camo (7/17)
    - Pattern inbued with the emotion "Scream", when spotted by enemies, they
    will begin to scream.
    
    Snake Camo (7/31)
    - Resembles snakeskin, allows you to knock enemies unconcious with a single
    hit. Eliminates stress from carrying heavy weapons and items, backpain, and
    screw ups from rolling. Camo Index will decrease by 10%.
    
    Beauty Camo (8/14)
    - Same color as the beauty body suits, Absorbs enemy psyche when holding
    normal soldiers in CQC. Stress will increase at twice the normal rate while
    in the sun.
    
    Metal Camo (8/28)
    - Metallic paterrn. Life and Psyche will decrease at half the normal rate.
    Camo Index will decrease by 10%.
    
    Gear Camo (9/11)
    - Resembles mechanical gears. Causes Psyche Gauge to decrease at half the
    normal rate. Retains a higher Camo Index than normal.
    
    Fly Camo (9/25)
    - Smelly camo pattern. Increases Stress while worn and attracts flies.
    Normal soldiers will be knocked out instantly if grabbed in CQC.
    
    Haven Camo (10/9)
    100% Camo index when still, but causes Life and Psyche to decrease at twice
    the normal rate.
    
    					     -iTunes-
    Conclusion (6/12)
    - A song representing Old Snake's will to fight as he pushes forward to end
    Liquid's insurrection.
    
    HIND D (6/26)
    - The Hind D music from Metal Gear Solid.
    
    Battle of Highland (7/10)
    - Designed to accompany battles in South America. Different from the games
    South American combat music, it possesses a more ethnic tone.
    
    Harrier (7/24)
    - A new harrier theme composed by Norihiko Hibino for [Metal Gear Solid 2:
    Digital Graphic Novel].
    
    Love Theme ~hum version~ (8/7)
    - MGS4's "Love Theme" without lyrics. A guitar version arranged differently
    from the original.
    
    Battle (8/21)
    - From Metal Gear Solid 2. Battle music from the Plant Chapter. The percussion
    parts were phrase-sampled to bring out a sense of speed during battles.
    
    Forerunner (9/4)
    - A track that depicts Old Snake joining an intense battle as the militiamen's
    savior. An original track made for MGS4.
    
    The Pain (9/18)
    - From Metal Gear Solid 3. Music from the battle with The Pain.
    
    On The Edge (10/2)
    - A song for Snake, a soldier who's fought his way through battlefields in
    every corner of the world.
    
    POLICENAUTS MEDLEY (10/16)
    - A medley of intense battle music from POLICENAUTS.
    
    War Has Changed (10/30)
    - An original track produced for the MGS4 trailer at the 2005 Tokyo Game Show.
    
    Escape Through The Woods (11/13)
    - Background medley from the escape with Eva in MGS3. Feel the urgency of
    their fight to survive.
                        ==--==--==--==-==--==--==--==-==--==--==--==-
                                   G. Rank Emblems
                        ==--==--==--==-==--==--==--==-==--==--==--==-
    Rank Emblems are what you recieve after meeting certain qualifications during
    your trip through the game. Depending on play time, kills, alerts, deaths and
    so on.
    					-Ant-
    Requirement(s)-
    Difficulty - Any
    Search 50 guards
    
    Reward(s) = None
    				      -Assassin-
    Requirement(s)-
    Alerts - Under 25
    Difficulty - Any
    Kills/Stuns - Over 50 with knife
    Perform over 50 CQC grabs
    
    Reward(s) = Altair Outfit from Assassins Creed
    
    					-Bear-
    Requirement(s)-
    Break the necks of 100 soldiers
    Difficulty - Any
    
    Reward(s) = None
    			                 -Bee-
    Requirement(s)-
    Difficulty - Any
    Inject 50 soldiers using Syringe/Scanning Plug
    
    Reward(s) = None
    
    				       -Big Boss-
    Requirement(s)-
    Alerts - 0
    Continues - 0
    Health Items Used - 0
    Kills - 0
    Total Time - Under 5 hours
    Difficulty - The Boss Extreme
    No Special Item Usage
    
    Reward(s) = The Patriot (MGS3 Gun), Big Boss iPod tune, and Corpse Facecamo.
    
    				    -Blue Bird-
    Requirement(s)-
    Difficulty - Any
    Give over 50 Items to allied soldiers (Rations, Noodles, etc)
    
    Reward(s) = None
    
    			           -Centipede-
    Requirement(s)-
    Alerts - Under 75
    Continues -  Over 25
    Kills - Under 250
    Difficulty - Any
    
    Reward(s)= None
    
    				     -Chicken-
    Requirement(s)-
    Alerts - Over 150
    Continues - Over 50
    Health Items Used - Over 50
    Kills - Over 500
    Total Time - Over 35 hours
    Difficulty - Any
    
    Reward(s) = None
    
    
    					-Cow-
    Requirement(s)-
    Alerts - Over 100
    Difficulty - Any
    
    Reward(s) = None
    
    				    -Crocodile-
    Requirement(s)-
    Kills - Over 400
    Difficulty - Any
    
    Reward(s) = None
    
    				      -Eagle-
    Requirement(s)-
    150 headshots
    Difficulty - Any
    
    Reward(s) = None
    
    				      -Fox-
    Requirement(s)-
    Alerts - Under 5
    Continues - 0
    Health Items Used - 0
    Kills - 0
    Total Time - Under 6 Hours
    No Special Item Usage
    Difficulty - Solid Normal or above
    
    Reward(s) = Long Barrel Desert Eagle
    
    				    -Foxhound-
    Requirement(s)-
    Alerts - Under 3
    Continues - 0
    Health Items Used - 0
    Kills - 0
    Total Time - Under 5 & 1/2 Hours
    No Special Item Usage
    Difficulty - Big Boss Hard or The Boss Extreme
    
    Reward(s) = Thor .45-70
    
    				      -Frog-
    Requirement(s)-
    Side jump 200 times
    
    Reward(s) = None
    
    				     -Gekko-
    Requirement(s)-
    Lean against the wall for a total time of 60 minutes (1 hour)
    Difficulty - Any
    
    Rewards = None
    				   -Giant Panda-
    Requirement(s)-
    Total Time - Over 30 hours
    Difficulty - Any
    
    Reward(s) = None
    
    			            -Gibbon-
    Requirement(s)-
    Hold up 50 guards
    Difficulty - Any
    
    Reward(s) = None
    
    				      -Hawk-
    Requirement(s)-
    Get praised by rebel soldiers over 25 times
    Difficulty - Any
    
    Reward(s) = None
    
    				      -Hog-
    Requirement(s)-
    Get Combat High 10 times
    Difficulty - Any
    
    Reward(s) = None
    
    				     -Hound-
    Requirement(s)-
    Alerts - Under 3
    Continues - 0
    Health Items Used - 0
    Kills - 0
    No Special Item Usage
    Total Time - Under 6 & 1/2 hours
    Difficulty - Naked Normal or above
    
    
    Reward(s) = Type 17 Pistol
    
    				     -Hyena-
    Requirement(s)-
    Pick up 400 weapons and or items
    Difficulty - Any
    
    Reward(s) = None
    
    				   -Inch Worm-
    Requirement(s)-
    Crawl for a total time of 60 minutes (1 hour)
    Difficulty - Any
    
    Reward(s) = None
    
    			            -Jaguar-
    Requirement(s)-
    Alerts - Over 75
    Continues - Under 25
    Kills - Under 250
    Difficulty - Any
    
    Reward(s) = None
    				    -Leopard-
    Requirement(s)-
    Alerts - Over 75
    Continues - Over 25
    Kills - Under 250
    Difficulty - Any
    
    Reward(s) = None
    
    				   -Little Grey-
    Requirement(s)-
    Aquire all 69 Weapons
    
    Reward(s) = None
    
    			           -Lobster-
    Requirement(s)-
    Crouch for for 2 & 1/2 hours
    
    Reward(s) = None
    
    				     -Mantis-
    Requirement(s)-
    Alerts - 0
    Continues - 0
    Health Items Used - 0
    Total Time - Under 5 hours
    Difficulty - Any
    
    Reward(s) = None
    
    				    -Octopus-
    Requirement(s)-
    Alerts - 0
    Difficulty - Any
    
    Reward(s) = None
    
    				    -Panther-
    Requirement(s)-
    Alerts - Over 75
    Continues - Under 25
    Kills - Over 250
    Difficulty - Any
    
    Reward(s) = None
    
    				      -Pig-
    Requirement(s)-
    Health Items Used - 40
    
    Reward(s) = None
    
    				    -Pigeon-
    Requirement(s)-
    Kills - 0
    Difficulty - Any
    
    Reward(s) = Bandana
    
    				     -Puma-
    Requirement(s)-
    Alerts - Over 75
    
    Continues - Over 25
    Kills - Over 250
    Difficulty - Any
    
    Reward(s) = None
    				    -Rabbit-
    Requirement(s)-
    Flip through 100 pages of a Playboy Magazine
    
    Reward(s) = None
    
    				     -Raven-
    Requirement(s)-
    Total Time - Under 5 hours
    Difficulty - Any
    
    Reward(s) = None
    
    				    -Scarab-
    Requirement(s)-
    Perform 100 rolls
    Difficulty - Any
    
    Reward(s) = None
    
    				   -Scorpion-
    Requirement(s)-
    Alerts - Under 75
    Continues - Under 25
    Kills - Under 250
    Difficulty - Any
    
    Reward(s) = None
    
    			           -Spider-
    Requirement(s)-
    Alerts - Under 75
    Continues - Over 25
    Kills - Over 250
    Difficulty - Any
    
    Reward(s) = None
    
    				    -Tarantula-
    Requirement(s)-
    
    Alerts - Under 75
    Continues - Under 25
    Kills - Over 250
    Difficulty - Any
    
    Reward(s) = None
    
    				     -Tortoise-
    Requirement(s)-
    Hide in a cardboard box/drum can for a total time of 60 minutes (1 hour)
    Difficulty - Any
    
    Reward(s) = None
    
    					-Wolf-
    Requirement(s)-
    Continues - 0
    Health Items Used - 0
    Difficulty - Any
    
    Reward(s) = None
                        ==--==--==--==-==--==--==--==-==--==--==--==-
                                   H. Credits/Thanks/Contact Info
                        ==--==--==--==-==--==--==--==-==--==--==--==-
    Thanks too all of you for reading my FAQ. Thanks to the various people on
    GameFAQs in the Cheats/Secrets section, without them I wouldn't have found
    some of the iTunes & such. Also, credit to bfscr, his guide cleared up some
    of the emblems I had some mistakes on while writing my guide. To contact me
    with strategies, mistakes, etc. Email me at solidsnake67_us@hotmail.com. Hope
    you all enjoyed my guide.
                        ==--==--==--==-==--==--==--==-==--==--==--==-
                                   I. Legal/Copyright Stuff
                        ==--==--==--==-==--==--==--==-==--==--==--==-
    As I said before, this guide is property of Billy Fountaine. It is only to
    appear on GameFAQs. If you would like permission to use my guide, contact me,
    my email is above. If it is used without my consent, I will take legal action.