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                                DEVIL MAY CRY 4
                         TRIAL VERSION (PLAYSTATION 3)
                            WRITTEN BY createxceed

                              © Amir Gattami 2008


This Strategy Guide may not be reproduced under any circumstances except for
personal, private use. It may not be placed on any website or otherwise
distributed publicly without the author's explicit permission in written form.
In addition, by publicing this guide, the publisher agrees to keep the guide
up to date at all times and that the author has the right to request the
immediate removal of the guide for any reason. Use of this guide on any website
other than those mentioned below or as a part of any public display is strictly
prohibited, and a violation of copyright.


WEBSITES THAT ARE ALLOWED TO HOST THIS FAQ:

<GameFAQs>
<Neoseeker>
_______________________________________________________________________________


- - - - - - - -
 U P D A T E S
- - - - - - - -

__________VERSION 0.85_________________________________________________________

- Rewrote the Walkthrough to a greater extent.

- Changed the layout a little bit.

- Expanded the Terms section by adding information about the Style Gauge and
the Exceed Gauge.

- Added contact information.
_______________________________________________________________________________

__________VERSION 0.8__________________________________________________________

- Changed the top box a bit.

- Rewrote the introduction.

- Changed section 004 in the TOC.

- Did some revision (corrected a few grammar and layout mistakes).

- Reworked the entire Basics section. Had the controls scheme reworked, revised
Nero's moves and corrected a few errors.

- Corrected a few additional errors and mistakes.

- Reworked the actual guide, removed the Secrets section and incorporated it
in the walkthrough to include the location of all collectible red orbs. This
includes green orbs and orbs acquired from smashing objects.

- Finished the Speed Guide section.
_______________________________________________________________________________

__________VERSION 0.6_________________________________________________________

The first version of the FAQ.
_______________________________________________________________________________





=======================
   TABLE OF CONTENTS
=======================


001: INTRODUCTION
002: BASICS
   002A: CONTROLS
   002B: TERMS
   002C: PLAYING AS NERO
   002D: MOVES
003: WALKTHROUGH
   003A: EXTERMINATOR
   003B: EXECUTIONER
   003C: BERIAL
   003D: SPEED GUIDE
004: ADVANCED GAMEPLAY
   004A: DEVIL BRINGER
   004B: STYLISH!
   004C: EXCEED
005: FREQUENTLY ASKED QUESTIONS
006: CREDITS & CLOSURE





001: INTRODUCTION
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_ |                         I N T R O D U C T I O N                          |
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So you downloaded the demo for DEVIL MAY CRY 4, didn't you? Of course you did.
People both unfamiliar with DEVIL MAY CRY and those who have been fans of the
game series since the release of the first game have been looking forward to
this. Now it's finally here, little less than two weeks before its release.
Us fans have been dying to play this game and the demo gets just about enough
saliva running to make us crave the game even more.

So what's in this demo?

Two 'missions': Exterminator and Executioner. Exterminator has a 10-minutes
time limit, while Executioner offers a playthrough against the icy Frosts and
the fiery Berial, one of the bosses of DEVIL MAY CRY 4. Both modes are quite
enjoyable in their own ways, though I personally favor Exterminator.

DEVIL MAY CRY has come a long way, and now that it's reached the next-gen
consoles, I have to say that I'm impressed. I think CAPCOM showed us with this
game that DEVIL MAY CRY can continue for a long time and introduce new, fresh
ways to enjoy them. Let's just hope they take their time with each game.

So, without further ado, let's get on with this strategy guide. Before we get
to the juicy parts, let's take a look at the basics of the game, and
familiarize ourselves with the new hero of the games: Nero.





002: BASICS
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   002A: CONTROLS
~~~===========================================================================|
   C O N T R O L S                                                            |
~~~===========================================================================|


TRIANGLE        Use your sword.
SQUARE          Use your firearm.
CROSS           Jump, examine, confirm.
CIRCLE          Devil Bringer, examine.
L1              No function.
R1              Lock-on.
L2              Charge the EX-Gauge.
R2              No function.
L3 JOYSTICK     Control Nero, highlight menu options.
R3 JOYSTICK     Camera control.
D-PAD           Highlight menu options.
START           Pause game.
SELECT          Taunt.
SIX-AXIS        No function.




   002B: TERMS
~~~===========================================================================|
   T E R M S                                                                  |
~~~===========================================================================|


RED ORB: "A magic red stone of crystallized demon blood. Offer it to the gods
          to earn new power." - Red Orbs have no practical use in the demo.

GREEN ORB: "A magic green stone of crystallized demon fluid. It returns lost
            life power." - These neat things instantly recovers a little bit
            of your health, and are worth 10 red orbs.

RED QUEEN: Nero's customized sword. Though deadly by itself, the sword can be
           revved for additional damage (and spectacular visuals).

BLUE ROSE: Nero's special gun that fires two bullets simultaneously through
           two pipes. Although not as fast as Dante's Ebony & Ivory, the
           double bullets offer enough stopping power to compete with them.

DEVIL BRINGER: The name given to Nero's mysterious right arm. Little is known
               about it, other than that it seems to be demonic, and that it
               allows Nero to battle enemies in a unique way.

FORTUNA: The great castle city Nero lives in. Since there is nearly no story
         in the demo, Fortuna will merely serve as the setting of the demo.

EVIL LEGACY: A mysterious item that grants Nero the "Hell Bound" ability.

HELL BOUND: A nify platform mechanism. Hell Bound is the name for various
            moves that can be performed with the Devil Bringer to access
            otherwise unreachable areas, and to gain an upper hand against
            enemies during combat.

STYLE GAUGE: The word(s) that appear to the right when you start attacking
             enemies. The ranking order is D, C, B, A, S, SS, SSS, where D is
             the lowest and SSS is the highest. Depending on your Style rank,
             rank, enemies will drop different amounts of red orbs when killed.
             The Style ranks are: Deadly, Carnage, Brutal, Atomic, Smokin',
             Smokin' Style and Smokin' Sick Style.

EXCEED GAUGE: The gauge just to the left of your health bar. It has a meter
              that shows how much you need to rev your sword to light one lamp.
              Whenever you strike with your sword with at least one lamp lit,
              Nero's attack will become faster, stronger and with increased
              visual effects. In the demo, you can have no more than three
              lamps lit.




   002C: PLAYING AS NERO
~~~===========================================================================|
   P L A Y I N G   A S   N E R O                                              |
~~~===========================================================================|


In DEVIL MAY CRY 4, there is one fundamental difference you need to think
about. Specifically, you need to understand that you're *not* playing as Dante.
In my experience, these two work a bit differently, and this is true especially
during combat because Nero requires different tactics from Dante. I'll get more
detailed on this later, but here are a few things to keep in mind.

- You can't perform an effective taunt as often as Dante.

- Firing the gun at enemies is not used to increase the Style Gauge.

- Nero attacks slower. Don't be a crazy button masher. Plan your next move.
Preferably before you even start the attack (combo). Once you get used to
controlling Nero, you won't think about it, but keep it in mind anyway.

- Use the Devil Bringer to pull enemies to you or away from each other. By
controlling their positions, you can plan effective attacks that give you
higher ranking in the Style Gauge.

- Buster does a lot of damage. Depending on the situation, you may want to use
it scarcely in order to get a higher Style Gauge ranking.

- Learning how to use Instant Revving is quite helpful as they add more depth
and style to gameplay and the combo system. See [004C Exceed] for more info.
In addition, they deal around 1.5 more damage than its non-exceeded counter-
part. Mastering Instant Revving is incredibly helpful, and a step towards
mastering Nero.

- If you should get lost, consult your mini-map. You can find it at the bottom
right of your television screen.




   002D: MOVES
~~~===========================================================================|
   M O V E S                                                                  |
~~~===========================================================================|


Abbreviations I will use in this section:

T = Triangle
C = Circle
X = Cross
S = Square


DODGE ROLL: R1 + X + Direction (only left or right).
- Nero will roll to the side. A fairly effective dodging maneuver that, when
used properly, can mean the difference between life and death.


STANDARD COMBO: T, T, T, T.

- Nero will perform a standard 4-hit combo.


EXTENDED COMBO: T, T, pause... T, T, T, T.

- A 6-hit combo, although two of those hits may count as one.


AERIAL RAVE: T, T, T (while airborn).

- Pretty much like Dante's Aerial Rave, but with one slash less. The last
slash will send your enemy straight down.


SPLIT: R1 + T + Forward (while airborn).

- Nero slashes straight down. A fast attack with decent damage. I like it.


HIGH ROLLER: R1 + T + Backward.

- An upward slash that sendds enemies straight up. Hold T to follow along the
enemy mid-air.


STREAK: R1 + T + Forward.

- Nero performs a sweeping slash with decent range and reach. I like to think
of it as a sweet mix between Stinger and Rapid Slash. One of my favorite moves
and EX-Streak looks even better.


BUSTER: C (can be used while airborn).

- Grab your enemy with the Devil Bringer and let the punishment begin. Buster
does different things depending on what enemy you use it on. It's a very
powerful technique. A Scarecrow can be killed with two Busters.


GRIM GRIP: R1 + C (while standing on a blue crest and facing a Grim Grip).

- This ability allows Nero to extend his arm a very long way. This ability
allows Nero to cover distances he would otherwise be unable to.


SNATCH: R1 + C (can be used while airborn).

- Extend your arm and pull an enemy towards you, or pull yourself towards the
enemy. One of my favorite moves, definitely. You can remain airborn for a very
long time with this ability coupled with Buster. You can also use it to move
Scarecrows out of the way and rearrange their locations to suit your needs.





003: WALKTHROUGH
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   003A: EXTERMINATOR
~~~===========================================================================
   M I S S I O N :   E X T E R M I N A T O R
~~~===========================================================================


NOTE: This mode comes with a 10-minutes time limit. Also, I'll be ignoring all
those tutorial screens that pop up because they're incredibly annoying.

NOTE: The fights at the Opera House Plaza, Residential District and Port
Caerula can all be ignored.



============================================================
 O P E R A   H O U S E   P L A Z A
------------------------------------------------------------


+++ OBJECTIVE: ENTER THE STOREHOUSE +++

Run up and turn right. Keep going until you see a cutscene. Go down the stairs
and towards the fountain. You will now face the Scarecrows, DMC4's slash fodder
and relatives to the first game's puppets.


++ BATTLE: 3 SCARECROWS

The first two Scarecrows will appear near the fountain. Once you've killed one
Scarecrow, it will drop some Red Orbs for you to collect. The third Scarecrow
spawns once you've killed the first.

After you've killed all three, run past the fountain and head north on the map.
Press Circle or X when in front of the door to enter it.


++ BONUS: HIDDEN ORBS

In Devil May Cry, you can get red orbs not only from defeating enemies, but
also by destroying various objects or find them hidden in various locations.
Devil May Cry 4 is no different, and there are plenty of them to find in the
demo.

There are six benches you can smash and four trash bins you can smash for red
orbs (and green orbs as well). The six benches account for 600 red orbs, and
the trash bins for 255. So this place alone holds 865 red orbs, not including
the ones you get from killing the Scarecrows.



============================================================
 S T O R E H O U S E
------------------------------------------------------------


+++ OBJECTIVE: ACCESS THE BUSINESS DISTRICT +++

Run up the stair and make a jump or just jump directly up the walls. Once past
the broken staircase, run ahead (to your right) up the stairs. Just keep
following the path (you really can't get lost) until you reach the archway. Run
ahead, bust a few crates if you like. Once in the room on the other side, you'll
see another cutscene.


++ BATTLE: 3 SCARECROWS

This is a little different from the other battle because this area is much
smaller than the plaza, and you're faced with three Scarecrows at once, and
one of them is just about to attack when the cutscene is over. If you focus,
you'll be able to defeat these without too much hassle because you can slash
at more than one demon at the same time due to the small area.


++ BONUS: HIDDEN ORBS

Before you head up the broken stairs, there are two barrels you
can smash for 50 red orbs each.

One of the barrels has a few steps to its left that lead to a dead end. Jump
up, and wall jump again to access a small indent in the wall, where a big red
orb can be found. It's worth 1000 red orbs.

The barrel upstairs holds 40 red orbs, and the three crates hold 145 red orbs.
Inside the place where you fight the Scarecrows, there are two barrels, two
creates and five shelves to smash. The barrels hold 40 red orbs, the shelves
hold 750 red orbs and the crates hold 140 red orbs.

That's 2215 red orbs in the storehouse.



============================================================
 T E R R A C E   /   B U S I N E S S   D I S T R I C T
------------------------------------------------------------


+++ OBJECTIVE: ENTER THE CATHEDRAL +++

A quick cutscene showing the chaos down below. Unfortunately you can't jump
down and fiest upon the hordes of Scarecrows. Instead, follow the path and
enter the door. This is the shortest pause in the game.



============================================================
 C A T H E D R A L
------------------------------------------------------------


+++ OBJECTIVE: OBTAIN THE EVIL LEGACY +++

Go down the stairs and go past the two human statues. Once you reach the large
pillar, examine it to trigger a cutscene a to obtain the Evil Legacy item,
which gives you the Hell Bound ability used with the Devil Bringer. Sweet!
Now, head to the blue platform-like crest and press R1 + Circle to send Nero
flying a long distance. Run to Nero's left, stand on the crest and use the
Grip Grip again. Keep going ahead and exit through the red door.


++ BONUS: HIDDEN ORBS

Instead of running down the stairs near the entrance, run straight ahead
instead. Jump on the wall, perform a wall jump straight up to get 100 red orbs.

In the area where you pick up the Evil Legacy, you can see five chairs on each
side, right? Of course, you can smash them. Each five chairs hold a total of
100 red orbs.

In the long path that leads to the door to the next area, there are four green
benches you can smash for 90 orbs each.

You see that red orb to the left of the red door? Do you also notice the gap
between you and it? No problems. Just use the Grim Grip to grab it. 100 red
orbs earned with ease.

That's 760 red orbs in this area.



============================================================
 T E R R A C E   /   B U S I N E S S   D I S T R I C T
------------------------------------------------------------


+++ OBJECTIVE: REACH THE RESIDENTIAL DISTRICT +++

Follow the path and use the Devil Bringer to progress through the area.
Once you've reached the small balcony, you'll trigger another cutscene.


++ BATTLE: 2 SCARECROWS

This would be one of the easier battles, but bweare that you're confined in
a very small area, and it's easy to get hit by one Scarecrow while you're
busy punishing the other. This battle should be over very quickly. It is,
in my opinion, the most unnecessary, boring and unrewarding fight in the demo.

After the battle, the seal should break and now you can use the Grim Grip to
reach a larger area.


++ BATTLE: 5 SCARECROWS

You'll start by fighting only three Scarecrows, but as you progress with
finishing them off, an additional two will eventually appear. This is one of
the better fights in the demo as it lasts longer, and the plain structure of
the battle ground helps for easy, stylish combat.

After you've defeated the Scarecrows, head for the double doors inside the
small passageway.



============================================================
 R E S I D E N T I A L   A R E A
------------------------------------------------------------


+++ OBJECTIVE: MAKE YOUR WAY TO PORT CAERULA +++

Simply drop down or use Streak to jump.


++ BATTLE: 3 SCARECROWS

These Scarecrows are spread out. The first one is at the foot of the stairs
and the second one is somewhere along the narrow path. The third one is
lurking somewhere out in the open past the alleyway. The only actual problem
with this area is that it's fairly dark and it's hard to judge the distance
at times. Nevertheless, this should be an easy battle.

Once you've killed the demons, head down the path and enter through the blue
large double doors.


++ BONUS: HIDDEN ORBS

If you smash the barrels, urns and food crates in the narrow path, you can
get 240 red orbs. And there is a container to Nero's immediate right when
you get out of the narrow path that holds 100 red orbs.

The Red Orb Crystal (as I like to call it) is a place that gives you an
undefined amount of red orbs as this entirely depends on how you attack.
For the sake of numbers, in this example, I just stood in front of it
and did the 4-hit combo three times. I got 1188 red orbs from it, so
let's assume we get at least 1000 red orbs from it, unless you're doing it
quite wrong.

If you turn left right after passing the metal bar to Nero's left (this bar
is the right pillar of the fence that was to the Red Orb Crystal's right
before you destroyed it), you can get to a special place. Yes, there are
two red orbs lying here. They're worth 2 red orbs. Nothing, eh? well, you
see that heap of red orbs lying in front of you? Pick them up, and the ones
to your left, and you're accumulated an additional 2500 red orbs!

This area holds no less than 3842 red orbs! Niiice!



============================================================
 P O R T   C A E R U L A
------------------------------------------------------------


+++ OBJECTIVE: ENTER THE CUSTOMS HOUSE +++ 

Notice how most of these doors lead to areas that don't quite seem to connect
to each other?

You can't progress this area because the bridge hasn't been lowered. You need
to take care of this. Run out of the cave-like passage and follow the narrow
path. Don' turn right through the ramps; instead, keep going forward, turn
left, pick up the orb worth 20 red orbs and use the Devil Bringer to cover
some distance. Run up and enter the doors.


++ BONUS: HIDDEN ORBS

Just before running down the docks, right after you exit the
small cave-like passage, turn to your left. You can find a red orb if you
jump up. It's worth 100 red orbs.



============================================================
 C U S T O M S   H O U S E
------------------------------------------------------------


+++ OBJECTIVE: ACCESS THE OPERATING MECHANISM +++

Just run straight ahead to trigger a cutscene.


++ BATTLE: 3 SCARECROWS

This battle is similar to the battle in the Storehouse, except this area
is a bit larger. Use the same method as in the storehouse, and you should do
just fine. Now, find the glowing blue mechanism. Recognize it? If you don't,
here's a tip: Slash it with your swords until all floating ...things have
rotated and entered the mechanism. Jump up, collect the two orbs worth 10 red
orbs each and enter the door.



============================================================
 P O R T   C A E R U L A
------------------------------------------------------------


+++ OBJECTIVE: OPERATE THE MECHANISM +++

The smallest gameplay part of the demo. Just run up to the mechanism and
examine it. A funny cutscene will follow, with the bridge finally being
lowered. It's time to head back to Port Caerula through the customs house.


============================================================
 C U S T O M S   H O U S E
------------------------------------------------------------


+++ OBJECTIVE: RETURN TO PORT CAERULA +++

Nothing to do here. Just head back to Port Caerula through the blue double
doors you entered before when you had to kill the Scarecrows.



============================================================
 P O R T   C A E R U L A
------------------------------------------------------------


+++ OBJECTIVE: CROSS THE BRIDGE AND EXIT THE PORT +++

Right when you have left the customs house, you'll be facing more demons.


++ BATTLE: 3 SCARECROWS

This battle is similar to the first battle in the demo. There are two
Scarecrows in front of you and a third a few yards behind. Quickly dispose of
them and use the blue crest to Grim Grip your way back to the narrow path.

This time, head down the big ramps. You can see four Scarecrows lying on the
gound. These are the last Scarecrows in the demo, and it is also the largest
bunch you'll come across.


++ BATTLE: 8 SCARECROWS

I'm not 100% certain there are 8, but I am fairly certain they're eight of
them. Of course, the last four spawn as you keep killing other Scarecrows.
This fight is the most difficult Scarecrow fight because the area is not as
large as you'd like to think, and they can bunch up on you to deal some quite
unwanted damage.

Once youäve cleared the area, follow the map north, passing the bridge until
you reach the two large doors. The area beyond is the same place you start at
if you choose to play Mission: Executioner.


++ BONUS: REMATCH AGAINST THE SCARECROWS

You can actuall exit Port Caerula and return to fight the Scarecrows in this
area. I tend to do this because it's the only place I can get SSS against
Scarecrows, and the quantity of Scarecrows appeals to me.


++ BONUS: CONTINUE ONWARDS!

You can continue through Mission: Executioner after Port Caerula. I suggest
you try it; it can be a bit fun with the time pressure!



 -   C O N G R A T U L A T I O N S ! !

You have now completed the intended part of Mission: Exterminator, but more
challenges await! Can you gather more than 10,000 orbs? One thing that is
kind of fun to do is to try to get to the boss and kill him within the time
limit. Better yet, do it without taking any damage at all.

Just to clarify, getting 10,000 red orbs isn't as hard as you'd like to
think. If you picked up all red orbs you can pick up, you've accumulated no
less than 8742 red orbs! That leaves you with 1258 red orbs to get from
Scarecrows. And since you can reach one of the hidden red orbs location
from Port Caerula (this area is in the snowy area, and will be included in
the proper section), you're really not facing a challenge here. But since
10,000 is such a great number, I thought I'd include it in.




   003B: EXECUTIONER
~~~===========================================================================
   M I S S I O N :  E X E C U T I O N E R
~~~===========================================================================


NOTE: This second mode has NO TIME LIMIT. You have an infinite amount of time
to play, but the drawback is that there is very little to do. Remember, in
Mission: Exterminator that you could continue where Mission: Executioner
begins? Well, in the latter, you can't go to Port Caerula or any other part
except forwards.



============================================================
 F O R T U N A   C A S T L E   G A T E
------------------------------------------------------------


+++ OBJECTIVE: ENTER THE IRON HILLS +++

Nice blizzard, huh? Just run ahead and follow the map, or the road. Doesn't
matter because you really can't get lost. Once you've reached the dead end, a
cutscene will be shown, and lead you to battle a new type of enemy: Frosts.


++ BATTLE: 3 FROSTS

You start by facing two Frosts. You'll need to put in some heavy work here as
Frosts are more agile and stronger than Scarecrows. They can slash you, they
can uppercut you, they can shoot their icy claws at you and create a barrage
of ice for some rough damage. They can also teleport mid-air and create a
massive, thick barrier around them which heals them, and you'll need to break
the barrier quickly to stop them from healing.

Dodging by rolling and jumping is good to know. Try to anticipate their
attacks. They pull back a little before an attack, and they jump straight up
just before they crash down with the barrage of ice I mentioned earlier.
Aside from slashing them, if you use Buster on them, you can whirl them around
in a crazy manner before flinging them off in the distance.

Once one Frost is dead, another will appear. Once you've defeated every one,
consult your mini-map for directions (you'll want to head north towards the
grand castle). Grab the green orb and enter the gate.


++ BONUS: HIDDEN ORBS

Instead of running up the snowy path, turn left and jump up the small cliffs
(or whatever it is) and collect the big red orb. It's worth 1000 red orbs. And
you can get this baby in Mission: Exterminator as well, so this means that you
can get roughly 9500 red orbs in Mission: Exterminator without killing any
enemies. That 10,000 red orbs challenge? Not a problem!

Before you trigger the cutscenes with the Frosts, there are two pillars here
you can smash for a green orb each. A green orb is worth 10 red orbs.

In the battle against the frosts, there are several pillars to smash, but
only four of them hold green orbs. These hold two green orbs each, so they
make a total of 80 red orbs. There are four very large pillars on which you
can jump up and stand. Two of these will grant you 400 red orbs, for a total
of 800 red orbs.

That's about 1900 red orbs in this area.



============================================================
 F E R R U M   H I L L S
------------------------------------------------------------


+++ OBJECTIVE: FACE BERIAL +++

Something tells me those gates do NOT lead to Ferrum Hills, but I could be
wrong. Anyway, run up the stairs, and witness an awesome cutscene. Ladies and
gentlemen, I give you Berial.



   003C: BERIAL
=========================================
   B O S S   F I G H T :   B E R I A L
-----------------------------------------

Coming soon...



   003D: SPEED GUIDE
===========================
   S P E E D   G U I D E
---------------------------

Right, so you want to rush through Mission: Exterminator and spank Berial good
before your time runs out? Instant Revving, Buster and avoiding damage are
fundamental to get through quickly. The latter saves time to recover from
damage while the other two simply deal a lot of damage.



- OPERA HOUSE PLAZA

Run straight ahead.
Skip the scenes.
Take down the Scarecrows really quickly (preferable counter-clockwise).
Enter the door to the right.

OPTION: You can choose to skip this fight altogether.


- STOREHOUSE

You can pick up that big fat red orb if you like, but it's quite unnecessary.
You can perform a wall jump near where you enter to get up the stairs quickly.
Run up, turn right and left again to sprint towards the fight.
Defeat the Scarecrows and exit through the door.


- TERRACE / BUSINESS DISTRICT

Just run quickly into that door after skipping the cutscene.


- CATHEDRAL

Run right (Nero's immediate left), head down the first stairs and jump.
Keep running, jump over the crest and get the Evil Legacy.
Run back, and use the Grim Grip to get up, then run left.
Use another Grip Grip to get even further up, run towards the door and exit.


- TERRACE / BUSINESS DISTRICT

Run left, then use the Grim Grip. Run right, past the sign and right again.
Use the Grim Grip to get to the two Scarecrow. Finish them quickly.
You'll fight a few more Scarecrows. Kill them, and exit through the doors.


- RESIDENTIAL AREA

Jump down, kill the first Scarecrow and proceed to kill the other two.
Smash the Red Orb Crystal if you like but no point.
Get the big hidden orbs here if you like but, again, no use.
Run down the path quickly and enter the door.

OPTION: You can skip this fight, too.


- PORT CAERULA

Run here (by the time you're past the stairs, Nero should be sprinting).
Use the Grim Grip to cover some serious distance.
Run upwards towards the blue doors. Enter the building.


- CUSTOMS HOUSE

Another cutscene to quickly skip and three Scarecrows to butcher.
Go to the magic dial. Instant Revving should charge it much faster.
Jump, wall-jump and when you land, open the door.


- PORT CAERULA

Immediately run up, activate the crane and skip the cutscene.
Return through the door.


- CUSTOMS HOUSE

Jump down and run to the blue doors. Leave the customs house.


- PORT CAERULA

Three more pesky Scarecrows to kill. Dispose of them swiftly and then
use the Grim Grip to cover distance, and head towards the Scarecrows.
Kill all the Scarecrows here, and run quickly towards the large doors.

OPTION: The two fights in Port Caerula can be skipped.


- FORTUNA CASTLE GATES

Either pick up the big red orb or ignore it. I say ignore it.
Run along the snowy path, and sprint on until you reach the bridge.
Skip the cutscene and quickly defeat the three Frosts.
Run along the bridge that leads to the big castle and enter the ports.


- FERRUM HILLS

Keep running ahead. Skip the Berial cutscene.
Beat Berial.



YOU'RE DONE! And of course, you'll get nothing whatsoever from beating
Mission: Exterminator within the time limit. But, if you did, you have
something to be proud of. I've done it, and you can do it. Just don't let
Berial kill you, m'kay?



004: ADVANCED GAMEPLAY
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Coming soon...





005: F.A.Q.
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Q - What is DEVIL MAY CRY?
A - A game series developed and created by CAPCOM. They revolve around Dante,
a part-human, part-demon P.I. who is an all-around badass and hunts demons for
a living. In this game, however, we're introduced to a new main character.
This is the character you control in this demo, and his name is Nero.

Q - When does this game come out?
A - JAPAN: 31st January. US: 5th February. EUROPE: 8th February. All of them
are released in this year, 2008. Except for Japan, they got it last year.

Q - WHAT?! IT'S BEEN OUT FOR A YEAR?!
A - No, I was just joking.

Q - Who is this Nero guy, then?
A - The new 'hero' starring in DEVIL MAY CRY 4.

Q - Why does he have white hair? Is he related to Dante?
A - I'm not going to spoil anything, so all I can say is, maybe.

Q - Can you play as Dante?
A - Yes, at roughly halfway through the game, you'll get to play as Dante.

Q - Why can you get red orbs in this demo if you can't use them?
A - Because red orbs in DEVIL MAY CRY is what experience points are to any
given Japanese RPG. Without them, it would feel very weird.

Q - Nero's gun is useless. Am I right or what?
A - Yes and no. In this demo,it has no actual practical use, but if you think
it's useless and you're playing the real game, you don't know how to play it.
Naturally, you're not playing the real game yet...

Q - Can you get an SSS-rank on your Style score while fighting enemies?
A - Yes, it can and have been done. You can even SSS Berial.

Q - What happens if you beat Berial on Mission: Exterminator?
A - Beat him on Mission: Executioner and find out.

Q - What happens if you beat Berial on Mission: Executioner, then?
A - You get a "Coming soon" message. Big reward, eh?

Q - No.
A - ¤@&!





   006: CREDITS & CLOSURE
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I'd like to thank the following:

- Mikael "Mike" Nilsson (a.k.a. althalus26) for downloading the demo for me.
Thank you for letting me borrow your PS3 and O.D. on the demo. Without you,
this demo and the experience it brought me wouldn't have been possible. It was
fun making that Japanese account and enter random crap, wasn't it?

- CAPCOM for developing and creating such a wonderful game series, even though
I have never been quite satisfied with any DEVIL MAY CRY instalment beyond the
original one. These games mean a lot to me as both a player and an aspiring
game designer.

- Adrenaline SL, for giving me inspirations by your DMC FAQ design. I remember
consulting your FAQ every now and then and try to compare my gaming style to
how you did things. If anything, this FAQ is dedicated partly to you.

- I'd also like to dedicate this FAQ to my friend Daniel "Terminator" Sandén,
because he'll be downloading the XBOX360 version of the game in about a week,
and this guide is for him. He's getting the PC version. Good luck with your
first DMC game!


You can e-mail me about anything regarding the demo or this FAQ. If you have any
questions, or you feel I've missed something or you think there's something not
in the FAQ that I should add (not including a strategy guide for Berial), don't
hesitate to send me a mail.

E-MAIL: amirgattami@gmail.com

Please state clearly in the subject what your mail is about, or I'll just delete
it without opening it.