Chimera FAQ for Resistance: Fall of Man

Version 1.0

The following FAQ will provide useful information about all strains of
Chimera creatures, including basic information, combat tactics, and
suggested course of elimination.

No part of this FAQ may be reproduced or distributed in any way without
my consent. This FAQ is copyright to me, PhazonInfuser.


The Chimera are mutant creatures, and are the main enemy in
Resistance: Fall of Man. Born from an unknown virus, they are a ruthless and
blood-thirsty kind who want only global domination. The majority of the ones
you will face were born from once normal humans, who were infected by this
virus, and slowly mutated from within. The following guide will provide helpful
information on all strains in the game, and tactics on how to eliminate them
all.

Chimera Strains:

Hybrid
Crawler
Leaper
Menial
Cocoon
Carrier
Howler
Steelhead
Titan
Slipskull
Leaper Pod
Gray Jack
Hardfang
Roller
Widowmaker
Advanced Hybrid
Angel

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Hybrids – These are the basic soldier class strain of the Chimera creatures,
and the most common. You will literally be facing and killing hundreds and
hundreds of them. Hybrids are intelligent, and display military style battle
tactics. Hybrids are armed with the Bullseye, which is the standard Chimera
infantry weapon. Seldom found in groups of less then two, they are not to be
taken lightly. While not too much of a threat in groups of four or less, they
become much more lethal in larger groups, which is quite common later in the
game. There are times when you will literally be facing more then ten at a
time, and caution must be exercised. Although dangerous in large numbers, they
don’t take much to bring down. Small groups can easily be eliminated with the
Carbine, but for larger groups, I suggest the Bullseye, as it has a faster rate
of fire, will take one out quicker, and you won’t run out as they will drop
ammo for it. If there is a handful of them tightly grouped together, lob a frag
grenade or hedgehog at them, or fire a 40mm shell from your Carbine to take
them all out. Just be cautious, and take cover when you need if you’re facing a
large group.

Crawler – Crawlers are small, beetle like creatures that have the sole purpose
of spreading the Chimera virus, and infecting humans. They travel in very large
swarms, and overwhelm human soldiers. They usually emerge from Spire Attacks.
They then crawl into their bodies through the mouth or airways, where they
infect the person. Crawlers are not encountered during the gameplay; only in
cutscenes, so there is obviously no battle tactics for it.

Leaper – Leapers are scorpion like creatures, about the size of a medium sized
dog. Fast and tricky, they can prove to be a threat if you’re not careful.
Leapers actually evolve from Crawlers that fail to infect a human with the
virus. Leapers never travel alone, and always attack in large swarms. Distance
is your friend when fighting Leapers. Don’t let them get close to you. If you
do, you will regret it. They quickly try to surround and swarm on you, so make
sure you take as many out as you can before they get close. Their main attack
is jumping onto you and going to town with its teeth and claws. They do a
considerable amount of damage, so watch it. The best weapon against Leapers is
the Carbine, because it is very accurate, so you can take out Leapers from a
distance, and it has the 40mm shell launcher, which is also very useful against
Leapers. I have also found that if a large group is able to swarm close to you,
then the L11 -2 Dragon is a great weapon to use for its very large damage
radius. But you wont have it until your second time through the game.

Menial – Menials are the worker class of Chimera creatures. They are pretty
much found only in Chimera Conversion Centers, and any kind of Chimera Base.
Menials are perhaps the most human like of all the Chimeras. They retain the
most human like appearance. Used strictly for labor, Menials carry out duties
such as overseeing and running the conversion process of infected humans, and
any other basic duties. They are not armed, and usually focus on their duties.
But if they see you, they will approach you and attack. Although not armed,
they will jump and grab onto you if they get close enough, and deal
considerable damage until you shake them off. Take them out before get close.
It only takes about four shots to kill them, so the Carbine is plenty power to
stop them.


Howlers – Howlers are fairly large, four legged Chimera creatures. Purely
animalistic and ruthless, they will violently charge you and attempt to maul
you to a bloody pulp. It is usually not easy to eliminate them from a distance.
This is because of a combination of scarcely seeing them before they attack
you, and the fact that they very quickly charge at you. As the name suggests,
you can usually hear its howl before it attacks you, but if you’re in an open
area, you must take care it does not sneak up behind you. The best tactic is to
simply run backward as it charges you and fire as it chases you until it slumps
to the ground dead. I suggest using the Auger against Howlers, for its higher
firepower, and good accuracy, or the Hailstorm. The Dual Reapers are also a
good choice, as they can lock onto the Howler, and the shots will divert in
mid-air to hit them; very useful as you are running and strafing backwards to
avoid their attacks.

Steelhead – Steelheads are similar to a typical Hybrid in regards to appearance
and overall battle tactics. The difference is they are bigger, stronger, harder
to take down, and wield the powerful Auger instead of the Bullseye. What makes
Steelheads more difficult is the fact that taking cover will not protect you.
The Auger which they wield can penetrate all objects and walls, with exception
to the Auger’s own Force Barrier. They will continue to shoot at you through
whatever you are hiding behind. You are not safe until you retreat a very far
ways away, or eliminate them. One advantage is the shots from the Auger get
slowed drastically as they pass through objects or walls, so as long as you
keep moving, you will be able to avoid them. The best offensive against the
Steelheads are their own weapon, the Auger. It’s powerful and accurate. Another
favorite to use against them is the Hailstorm, but I prefer to save that ammo
for harder enemies, as there is not a lot of it in the game. Of course, if you
run out of Auger ammo, the Carbine and Bullseye will also do the job.

Titan – Titan’s represent the limit of the Chimera virus’ effect on humans.
Giant in size, being about twice as tall and wide as a normal human, Titan’s
are very strong, and tough to take down. They can take a lot of damage and
punishment before they finally go down. The Titan is armed with a very large
flamethrower. A direct hit will deal major damage. However, it must charge, and
if your observant, you can see when it charges, and dodge out of the way before
it is fired. In addition to that, Titan’s will also perform devastating melee
attacks on nearby soldiers. Because of its size, the Titan is slow and
cumbersome in its movements. It is not difficult to get behind it, where it is
safe. My preferred weapon to use against the Titan is the trusty Shotgun.
Chances are you will be very close to it, so it will deal considerable damage.
If you’re out of shells for the shotgun, retreat a little distance, and lob
some grenades. If you don’t feel much like doing that, then finish it off with
the Hailstorm.

Slipskulls – The Slipskull is what you would call the ninja of the Chimera
forces. Small, fast and agile wall crawlers, Slipskulls are more annoying than
a threat. But that doesn’t mean they should not be ignored. Slipskulls, usually
in groups of three or four, emerge suddenly once you enter a room, and quickly
leap from wall to wall, taking pot shots at you. They employ a laser targeted
projectile weapon, that does a decent amount of damage to you, but it takes
them a second to lock onto you and fire. Constant movement will help you avoid
taking hits. Because they are so small and fast, it can be difficult to hit
them with most of your weapons. The best way to deal with Slipskulls is to
enter the room, and make them emerge, and then backtrack so you are out of
range from their weapons, but you can still see them. Whip out the Sniper
Rifle, and carefully pick them off between jumps. If you are having a hard time
hitting them from their fast movements, use the alternate function of the
Sniper Rifle to slow down time to make it easier. If you don’t have any ammo
for it, use the Carbine at closer range, as it is the next most accurate
weapon, but make sure you don’t stand still for more than a second or two. I
have also had luck with the Dual Reapers with their limited tracking
capabilities.

Gray Jack – Old, decaying and decrepit, Gray Jacks are merely aged Hybrids. As
Hybrids age, their cooling units wear down, and their internal core temperature
rises, causing necrosis from within, which gives Gray Jacks their decayed
looking appearance. Age also seems to accelerate their metabolism even further,
causing their bodies to grow exponentially, giving them the appearance of being
too big for their skins. They are very tall, but look frail and stickly. But
they are far from frail. They can take a considerable amount of damage we
before going down, and they are surprisingly quick and are able to rush you in
the blink of an eye. But they are still frail, so a constant stream of fire
will keep them back until it kills them. I prefer the Bullseye for the Gray
Jacks. Its fast rate of fire will keep them back and away from you until they
take enough damage and die. During your second run through the game, after you
have acquired the Arc Cannon, use that against them. Usually only one or two
shots is all it takes to take down a Gray Jack.

Hardfang – Hardfangs are more elite Hybrids. They are tougher and much stronger
then a normal Hybrid. In addition to that, Hardfangs wield the Arc Cannon, a
very deadly and powerful weapon. It releases a potent stream of energy which
arcs towards enemies, which is you. It will very quickly drain your health, and
constant movement will not help to avoid the blast. The best way to eliminate
Hardfangs is to simply rush them with guns blazing. Take them down before they
can do much damage to you. This is an enemy which you have been saving the
Hailstorm ammo for. The Auger is also a prime choice to use, as you can take
cover and eliminate them without taking hits. If you have it, use your own Arc
Cannon to take them out.

Roller – Rollers are merely adult Leapers. They almost exactly like Leapers,
except slightly stronger, and can roll themselves into balls to move much
quicker. The tactics for Rollers are pretty much the same as Leapers. Take as
many out from a distance with the Carbine. If a large group gets close to you,
use that trusty L11 -2 Dragon after you get it in your second time through the
game

Widowmaker – Widowmaker’s are very large, spider like Chimera. I want to
emphasize large...large meaning the size of a small building. They are very
tough and resilient. Their most devastating attack is them trying to impale you
with one of their sharp tipped legs. This attack does not do damage; it kills
you, so be very cautious when battling a Widowmaker. You’re going to definitely
want to take these things on with your LAARK. If you are out of ammo for it,
then I recommend the Hailstorm or Arc Cannon. You are definitely going to want
some firepower for them.

Advanced Hybrid – As the name suggests, these are merely a more advanced type
of Hybrid. Stronger, faster, and does more damage. Advanced Hybrids carry the
Bullseye Mark II, which is an upgraded version of the Bullseye, which is very
fitting for an upgraded Hybrid. Luckily, you will be picking up this new
Bullseye right before you face Advanced Hybrids for the first time, so you will
be on equal ground. Saying that however, extreme care must be taken. Advanced
Hybrids are much, much more deadly, and a small group can overwhelm and kill
you very quickly. Pick them off from the safety of cover whenever possible;
they are much harder to dodge then normal Hybrids, so constantly strafing will
do you little good. For small groups, use their own Bullseye Mark II. For
larger groups, I have found the Hailstorm very effective, as the shots can
cover a large area, and take them out fairly quickly; before they take you out.
The Arc Charger is also nicely effective against them, if they are somewhat
close together.

Angel – The Angels are the “Big Bosses” of all the Chimera. They control every
other strain of the Chimera Virus, which means they control all the Chimera.
They are large, but not as large as the Widowmaker. Saying that however, they
are equipped with some kind of rocket unit, which allows them to fly, and make
long leaps from walls and/or pillars. Avoid their attacks at all cost; they are
very deadly. Maximum firepower is highly recommended against the Angels. And
KEEP MOVING. Never stand still for a second when fighting an Angel. The LAARK
is a prime weapon for them; just be sure to time your shots while they are
stationary, or you can easily miss, and waste ammo. If you do run out of
rockets, finish them off with the Hailstorm. The fast moving shots will easily
hit the Angel, and deal massive damage.



That’s It…Hopefully someone will find this guide useful.

Good Luck!!!