FINAL FANTASY XIII

                         No Crystarium Challenge (NCU)

                      Written for GameFAQs.com by Mud_Chan


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===============================================================================
----------------------------------Introduction----------------------------{A01}
===============================================================================

This is a guide containing information on Final Fantasy XIII specifically for a
no crystarium usage challenge, which will hereby be written as "NCU".  This NCU
means that the user is not to touch the crystarium grid at any time during
their playthrough.  This means the stats you start off with can only be
increased with Weapon and Accessory upgrades.

This guide is not a full walkthrough and will only guide for things along the
lines of preparation, difficult fights, bosses, specific items to be obtained
in an area (but not a full list), and upgrade paths.

Spoiler Alert.  Although this guide will not specifically point out any major
plot line spoilers, it will have boss names, locations, and so on all through-
out the guide.

-------------------------------------------------------------------------------
***        Even if you plan to skip through this guide, it is highly        ***
***         suggested that you read the entire "NCU Basics" section         ***
***         as it contains information essential to this challenge.         ***
-------------------------------------------------------------------------------



===============================================================================
-----------------------------Versions and Updates-------------------------{A02}
===============================================================================

4/16/2010 - v_1.00 : First version including full walkthrough. 45/64 Missions.

5/16/2010 - v_1.10 : New alternate strats, spell/grammar fixes, new missions.
                     55/64 Missions.

===============================================================================
--------------------------------People Involved---------------------------{A03}
===============================================================================

Although the guide was written by me (Mud_Chan), special mentions go to 
MasaBlades, Haseo150, MasterLL, and busybob for help on strategies and strategy
brainstorming.  They will be mentioned throughout the guide on strategies they
have come up with and/or contributed to.  Additional others may be given credit
throughout the guide for smaller contributions.



===============================================================================
-------------------------------Table of Contents--------------------------{TOC}
===============================================================================

        o____________________________________________________________o
        |                                                            |
        |     Introduction.................................{A01}     |
        |     Version Information..........................{A02}     |
        |     People Involved..............................{A03}     |
        |                                                            |
        |     Table of Contents............................{TOC}     |
        |                                                            |
        |     NCU Basics...................................{B00}     |
        |       Available Abilities........................{B01}     |
        |       ATB-Cancel/Refresh.........................{B02}     |
        |       Eidolon Cancel.............................{B03}     |
        |       Upgrading..................................{B04}     |
        |       Shrouds....................................{B05}     |
        |       Gil........................................{B06}     |
        |       Avoiding Fights............................{B07}     |
        |                                                            |
        |     Walkthrough..................................{C01}     |
        |       Before the Crystarium......................{C02}     |
        |       Chapter 03.................................{C03}     |
        |       Chapter 04.................................{C04}     |
        |       Chapter 05.................................{C05}     |
        |       Chapter 06.................................{C06}     |
        |       Chapter 07.................................{C07}     |
        |       Chapter 08.................................{C08}     |
        |       Chapter 09.................................{C09}     |
        |       Chapter 10.................................{C10}     |
        |       Chapter 11: Getting Started................{C11}     |
        |         Eidolons and Superconductors.............{X01}     |
        |         Chocobos and UCRs........................{X02}     |
        |         Chocobo Gil Farming......................{X03}     |
        |         Taejin's Tower...........................{X04}     |
        |         Oerba....................................{X05}     |
        |         Before Leaving Pulse.....................{X06}     |
        |       Chapter 12.................................{C12}     |
        |       Chapter 13: Before the Trials..............{C13}     |
        |         Chapter 13: The Trials...................{Y01}     |
        |         Final Preparations.......................{Y02}     |
        |         Final Bosses.............................{Y03}     |
        |                                                            |
        |     Additional Missions..........................{D01}     |
        |                                                            |
        |     Legal Jargon.................................{EFG}     |
        |                                                            |
        O------------------------------------------------------------O



===============================================================================
----------------------------------NCU Basics------------------------------{B00}
===============================================================================

In the following sections are information on the inter-workings of the NCU
challenge.  They are provided as follows:

1. Available Abilities
2. ATB-Cancel/Refresh Guide
3. Eidolon Cancel
4. Upgrading
5. Shrouds
6. Gil
7. Avoiding Fights


===============================================================================
------------------------------Available Abilities-------------------------{B01}
===============================================================================

Since you cannot use crystarium, your characters are limited in their roles and
abilities.  This is a quick list of all the abilities each has.  Note that the
only real importance of this section pertains to which elements a character
has.  Some parties may be favorable to Lightning over Sazh because she is
the only one with Thunder.  Things in parenthesis indicate passive abilities
that are present whenever the character is in said stance.

     Light HP:300, ST:30, MA:30             Fang  HP:750, ST:90, MA:55
     ---------------------------            ------------------------------
     Com - Attack      Blitz                Com - Attack      Blitz
           Ruin                                   Ruin

     Rav - Thunder                          Sen - Provoke     Mediguard
                                                  (Evade)     (Fringeward)
     Med - Cure                                   (Deathward)

                                            Sab - Slow


     Hope  HP:270, ST:23, MA:35             Snow  HP:760, ST:62, MA:37
     ---------------------------            ------------------------------
     Rav - Fire         Blizzard            Com - Attack       Ruin

     Syn - Protect                          Rav - Blizzard     Froststrike

     Med - Cure                             Sen - Provoke      Steelguard


     Sazh  HP:320, ST:27, MA:27             Vanille HP:350, ST:23, MA:35
     ---------------------------            ------------------------------
     Com - Attack       Ruin                Rav - Aero

     Rav - Fire                             Sab - Deshell

     Syn - Faith                            Med - Cure



===============================================================================
------------------------------ATB-Cancel/Refresh--------------------------{B02}
===============================================================================

ATB-Cancel gives you a fully loaded ATB bar upon a paradigm switch after using
two full ATB bars of attacks (not limited to a single paradigm). 

TO PERFORM: (just an example)

1. Your bar charges up. You hit attack and it BEGINS to perform. Think of this
   as your ATB-Cancel "charging". It is "charged" to 50%.

2. The attacks you lined up are being executed.

3. Your ATB gauge fills again.

4. You hit attack and it begins to perform. Your ATB-Cancel is now "charged" to
   100%. From here you can switch paradigms, or wait for your attacks to finish
   and then switch your paradigm. (P.S. you can stay in that paradigm for 100 
   rounds if you want, it will stay "charged" at 100%, giving you an instant 
   chain of attacks on your next paradigm switch)

5. You switch from Relentless Assault to, say another Relentless Assault. Your
   ATB gauge is already fully loaded (and your "charge" is 0). Now you hit 
   attack and without even having to wait for a bar to fill up, you're already
   at 50% "charge" just by hitting attack there.

This does not require you to stay in a single paradigm for two attacks. Say you
wanted to switch between COM/RAV/RAV and RAV/RAV/RAV. Lets say you switch 
paradigms after every single round of attacks. The hidden "charge" still 
accumulates, and you would still have a full ATB gauge waiting for you every 
other switch.

Throughout this guide you will see many lines saying to ATB-Cancel for burst
Ravager, or for burst healing, or for burst something or another.  This implies
that the fully charged attacks are best used by switching to a paradigm that
fulfills the mentioned need.  Therefore, "ATB-Cancel for burst heals" means to
ATB-Cancel into a paradigm with one or more medics.

For example, you can run two paradigms, Com/Rav/Rav and Com/Rav/Med for burst 
healing by making sure the first paradigm to get the full charge was the one 
with the Medic in it.  After that, just repeatedly switch the paradigms after
each attack.  Every heal will be instant and you can still raise that stagger 
gauge on the casted Ravager spells.

NOTE FOR SLOW ATB:

If you let the first attack fill then cancel and execute, then repeat a second
time, this will also fill your ATB-Cancel "charge".  On fast ATB or with Haste
up, it is not beneficial however, as the bar will fill faster than the action
will complete. (thanks to MasaBlades)

===============================================================================
--------------------------------Eidolon Cancel----------------------------{B03}
===============================================================================

Eidolon Cancel is a much simpler process.  When an enemy is about to perform
an attack, you can ignore the damage and effects if you time it right.  The
key is to confirm the Eidolon and start the animation right as the attack
lands.  This is usually reservered for strong attacks, such as Destrudo, 
Levinbolt, and so on.  Note that on certain abilities, especially ones that
remove buffs, the non-leader characters may take the effects of the spell.
When Eidolon Cancel is mentioned on strategies in this guide, know that this is
what it refers to.



===============================================================================
-----------------------------------Upgrading------------------------------{B04}
===============================================================================

All upgrades in this guide (save for the first) will be given a gil value which
corresponds to the amount of gil required to upgrade said item if all 
components are purchased.  It is expected that you earn a x3 multiplier, then
use the suggested type and number of components to level the item.

The items used for upgrades in specific chapters are as follows (and will be 
mentioned at the appropriate part of the guide):

Chapter 9:    Multiplier obtained by Sturdy Bone x36 = 2880 gil.  
              Synthetic components used will be Crankshafts.

Cp11(pre-M7): Multiplier obtained by Sturdy Bone x36 = 2880 gil.
              Synthetic items will be Superconductors (SC).

Post-M7:      Multiplier obtained by Sturdy Bone x36 = 2880 gil.
              Synthetic items will be Superconductors (SC) and Ultracompact 
              Reactors (UCR) as described at the time.


                               Ways to Save Gil
                               ----------------

1.  Use the organic items you have picked up along your travels to get to the
    x3 multiplier.

2.  Reduce the number of Superconductors or Crankshafts by one.  All the
    values are rounded up to the nearest one, but they do not take account of
    the amount of experience you get from your multiplier.  You can save gil by
    filling in that last 1/4 of a superconductor with some scrap synthetic
    items you have picked up along your travels instead.


                             Trapezohedron Trick
                             -------------------

This trick is a way to multiply your Trapezohedrons without having to buy more
than one.  It will require you to upgrade the Pandoren Spear, a weapon for Fang
purchaseable from Platus' Workshop.  Note: Items listed are not used in the
listed order.  See above notes and reference other guides on upgrades if
needed.

This will require:
Base Cost:     16,200 gil
T1*:           44,880 gil (36 Sturdy Bone, 50 SC)
Scarletite:    100,000 gil
T2*:           145,240 (72 Sturdy Bone, 2 UCR, 23 SC)
Trapezohedron: 2,000,000 gil the first time, free for subsequent times.
T3*:           1,237,680 gil (36 Sturdy Bone, 25 UCR)
               =============
Total:         1,544,000 gil (excluding the Trapezohedron)

Then, dismantle it and you should get 3 Trapezoherdron.  Note: It is a good
idea to save before the weapon leveling and dismantling.  Just in case.



===============================================================================
------------------------------------Shrouds-------------------------------{B05}
===============================================================================

Shrouds are an essential part of this challenge.  They allow you to start off
a fight with offensive and defensive buffs which last for around 5 minutes.
They greatly reduce difficulty on some fights and allow for nearly impossible
victories in others.

Through out the guide you will see sections marked as "Shroud Farming".  These
will have guides at that part of the game describing how to get specific
shrouds that will be mentioned as well.  To put this information in one place,
please see the guides below (they are also copied into their respective spots
in the walkthrough).

-------------------------------------------------------------------------------
***       It is highly reccommended that you gather 30 of each shroud       ***
***       (excluding ethersol) before leaving the suggested areas to        ***
***    gather them. They become much harder to obtain later in the game.    ***
-------------------------------------------------------------------------------

Drop rates on shrouds are increased the lower amount of stars you get in a
battle.  A zero (0) star victory will increase a shroud drop chance by 8 times.
This is popularly believed, but I can not confirm myself, nor have I actually
seen a reliable source indicating this.  I can confirm however that the lower
the rating, the higher the drop rate by some margin.

Another unconfirmed possibility that I will mention, but will not test, is that
specific groupings of enemies drop specific types of shrouds, and cannot drop
any other.  An example would be the panther enemies in chapter two.  A single
panther drops Fortisol only, whereas a double panther group can only drop
Deceptisol.  It is unconfirmed whether or not this trend continues later in the
game.


See "Shroud Farming" Guides below.


                           /Deceptisol and  Fortisol\
                           \------------------------/

First room in chapter two with Vanille (leader) and Hope.

1. Run up the stairs to the single panther. Have Hope kill it and just sit
   idle. Should get 2 or 3 stars as a result, great chance to drop fortisol.

2. Kill the other two packs up there as fast as you can, still a great chance 
   to drop deceptisol (even with 5 stars).

3. Run back to savepoint, the single panther will have respawned, repeat step 1
   for another chance at a Fortisol.

4. Kill the other two packs on the other side of the stairs nice and fast for 
   good deceptisol chances.

5. Run back to save point, single panther respawns, kill again by step 1 method
   for another fortisol chance.

6. Save, quit, load, repeat.
-------------------------------------------------------------------------------

                                   /Aegisol\
                                   \-------/

First controllable area with Lightning (leader) and Hope.

1. Equip Lightning with Gladius.

2. To the right of the save point is a little jump and a single Thexteron. Use
   a COM/MED group. Wait for its first attack to land, then auto attack until 
   it dies. You should get 0 stars. Great drop rate.

3. Run around the save point to the other pack (3 or so enemies) and enter 
   combat. Hit start, select, retry.

4. Now run back to the broken pathway (where Sazh was left behind). 
   P.S. it is a dead end.

5. Then run back to where you killed the first guy, he will have respawned. 
   Repeat infinitely. Save when done.
-------------------------------------------------------------------------------

                                   /Ethersol\
                                   \--------/

Ethersol is infinitely obtainable later in the game.  It is a costly procedure
but you will need at least a few ethersol to advance through chapter 13.

The process is as follows:

1. Purchase a Speed Sash from Moogleworks.             10,000 gil
2. Use 8 Sturdy Bone to get 1.5x multiplier               640 gil
4. Use 2 Superconductors to get star level              1,680 gil
3. Upgrade using a Mnar Stone                          60,000 gil
4. Use 1 Superconductor to upgrade to star                840 gil
5. Dismantle for 1 ethersol and some change.           ----------
                                                       73,160 gil

This method was brought to my attention by busybob of GameFAQs.



===============================================================================
--------------------------------------Gil---------------------------------{B06}
===============================================================================

Gil is a precious commodity in the NCU challenge.  The best way to farm without
the ability to kill powerful enemies efficiently is to ride on a chocobo.
However, there is a considerable amount of farming needed just to arrive at
that point.  There are essentially four upgrade spots prior to Chocobos being
unlocked, 3 of them being highly suggested and requiring gil.  This gil is best
to obtain between chapters 7 and 9 by the methods listed below.  Gil is also
from Mission 1 (M1), should you not want to farm early.  It is a much slower
process though.  The methods listed below will also be listed in their 
respective chapters.

It is recommended you have  17,160 gil for the chapter 9 boss.
It is recommended you have 194,320 gil for Mission 7.
It is recommended you have 185,520 gil for Mission 12.

This is a total of 397,000 gil needed between chapters 7 and 9. Beyond chapter
9, gil becomes scarce.  Having this amount of gil will be enough to last you
until chocobos are unlocked, then gil is only a measure of time.  See "Chocobos
& Gil" section below. Note that you do not have to have this amount of gil, but
it is highly suggested you have it.  Also, it is suggested to have this before
completing chapter 9 because farming Mission 1 is much more time consuming.


                                   Chapter 7
                                   ---------
When in Hope's house in chapter 7, you will be sprung into action after some
cutscene's.  There will be two treasures available in this house, as well as
two packs of enemies.  These enemies have a good chance to drop premium chips,
which net 2,500 gil per.  In these packs it is best to take out the enemy
wielding the rocket launcher in the back first.  They can easily be defeated
using Rav/Com/Rav and Rav/Com/Med paradigms.


                                   Chapter 9
                                   ---------
In the room before Barthandelus, there are many enemies.  They all have good
chances to drop Credit and Premium Chips, netting 500 and 2,500 gil 
resepectively. Steer clear of the packs with the lizards, as they take longer 
to kill and don't drop as many chips.  It is suggested you start with a
sentinel as some of these packs can make short work of you quickly.


                                   Mission 1
                                   ---------

This enemy will yield 3 bomb cores per defeat beyond the first defeat.  They
sell for a combined 1260 gil for the three.  Thus, if you find you are still
short on gil here, just repeat this simple fight to obtain slow and steady gil.


                           /========================\
                           |-----Chocobos & Gil-----| 
                           \========================/

With chocobos unlocked, you can now farm the most gil per hour in an NCU play-
through.  It is very luck dependent, but you can make anywhere from terrible
gil to over 500,000 gil an hour.  Items like Gold Nugget, Gold Dust, Chocobo
Plush, and Moogle Puppet sell for a very fair premium.  This will be the main
source of gil for the remainder of the NCU playthrough and will eventually net
you ultimate weapons.



===============================================================================
--------------------------------Avoiding Fights---------------------------{B07}
===============================================================================

A big part of this challenge is avoiding fights.  In fact, avoid as much as
possible.  If you don't have to do an encounter, then don't.  Most enemies you
can simply run around, others you will need to kite, use deceptisol, or both.

The term "Kiting" refers to luring an enemy away from their standing point.
In certain situations you have to lure an enemy or group of enemies out towards
you.  Once they move enough to create an opening, use that chance to run past
them.  An example of this is the Juggernought in chapter 12.  "Kite" him a bit
foward and then run around him.

Deceptisol is useful for getting past fast moving enemies.  Deceptisol is
limited for a large portion of the game however, and expensive later, but there
is a trick! As you may have noticed on the mini-map, when you enter an enemies
"combat zone" the map will tint red.  When you leave the zone, it will go back
to blue.  

What you need to do is:
1. Pop a deceptisol, then run through that combat zone.
2. Once you are on the other side (the map will turn blue), run right back into
   the enemy and start combat.
3. Start, select, retry.
4. You have your deceptisol back and you are on the other side of the enemy.

There may be a few occasions in the game where you may want to use both a kite
and a deceptisol to sneak past.  Just remember to enter combat and reset to get
your deceptisol back or you are essentially wasting 30,000 gil.

The guide will not tell you when you should make use of these tricks, it is
expected that you notice them and perform them when you feel you need to.



===============================================================================
----------------------------------Walkthrough-----------------------------{C01}
===============================================================================

The walkthrough will not be comprehensive.  This is not intended to tell you
where every single treasure is, and sometimes not even the location of a
treasure that is suggested for you to pick up.  There are plenty of other
guides that cover this.

This guide will have a list at the start of the chapter containing important
treasures that you should pick up.  As mentioned, not every treasure is on the
list and not every treasure on the list will have its location given. It is
still suggested that you obtain as many treasures as possible for to aid in
your travel.

The guide will also have notifications for gil and shroud farming opportunities
as well as difficult fights and all boss fights (past gaining crystarium).  For
the first 9 chapters there will be many notifications on when to remove
accessories, as you may put yourself in a rough position by not having them
after a character swap.



===============================================================================
-----------------------------Before the Crystarium------------------------{C02}
===============================================================================

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Iron Bangle x3            [ ] Fortisol               |
        |   [ ] Power Circle              [ ] Power Wrist            |
        |   [ ] Gladius                                              |
        O------------------------------------------------------------O


Play chapter 1.  Right when chapter 2 starts there is a shroud farming area.
For a reference on how to obtain shrouds and how many to get, please see the
"Shrouds" section (B05) above.

                           /========================\
                           |-----Shroud Farming-----| 
                           \========================/

                           /Deceptisol and  Fortisol\
                           \------------------------/

First room in chapter two with Vanille (leader) and Hope.

1. Run up the stairs to the single panther. Have Hope kill it and just sit
   idle. Should get 2 or 3 stars as a result, great chance to drop fortisol.

2. Kill the other two packs up there as fast as you can, still a great chance 
   to drop deceptisol (even with 5 stars).

3. Run back to savepoint, the single panther will have respawned, repeat step 1
   for another chance at a Fortisol.

4. Kill the other two packs on the other side of the stairs nice and fast for 
   good deceptisol chances.

5. Run back to save point, single panther respawns, kill again by step 1 method
   for another fortisol chance.

6. Save, quit, load, repeat.
-------------------------------------------------------------------------------

Upon completing the neccessary farming, continue with chapter 2 as usual.  The
Boss will give you a Doctor's Code.  Do NOT sell this item.



===============================================================================
-----------------------------------Chapter 3------------------------------{C03}
===============================================================================

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Pearl Wing                [ ] Deneb Duellers         |
        |   [ ] Silver Bangle             [ ] Librascope             |
        |   [ ] Magician's Mark                                      |
        O------------------------------------------------------------O

First off, when it asks you about the crystarium grid tutorial, obviously skip
it.  If you do not skip it will force you to buy a node, thus ruining your NCU
game right away.

Simple area, in addition to the important items there is a fair amount of gil
and a lot of components.  You should be able to pick them all up.  No need to
rush.

NOTE: When you see this boss coming up, unequip any accessory from Snow.

                           /========================\
                           |----Manasvin Warmech----|
                           \========================/
                                    Boss #01

This boss is just after the crystarium grid was given to you, so as you may
guess, it will require no strategy or stats at all.  Very simple fight.  If
you really need advice, Com/Rav/Rav and Rav/Rav/Rav will build up stagger.
Com/Com/Rav deals good stagger damage.  Com/Rav/Med is the traditional healer.

Note: Throw a +HP bangle on Light to help with living (thanks to MasaBlades).

-------------------------------------------------------------------------------

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Librascope x3                                        |
        O------------------------------------------------------------O

                           /========================\
                           |---------Garuda---------|
                           \========================/
                                    Boss #02

Another simple boss.  For a simple explanation, just Com/Rav/Rav, then 
Rav/Rav/Rav to stagger, then Com/Rav/Rav again when staggered.  Com/Rav/Med is
the healing paradigm.

-------------------------------------------------------------------------------

                           /========================\
                           |---------Shiva----------|
                           \========================/
                                    Boss #03

Simple simple.  If you wanted to you could steelguard the full fight and fill
the gauge in time.  Feel free to switch around some if you want.



===============================================================================
-----------------------------------Chapter 4------------------------------{C04}
===============================================================================

               Many party switches throughout, handle it.

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Librascope x2             [ ] Black Belt             |
        O------------------------------------------------------------O

Right when chapter 4 starts there is a shroud farming area.  For a reference on
how to obtain shrouds and how many to get, please see the "Shrouds" section 
(B05) above.

                           /========================\
                           |-----Shroud Farming-----|
                           \========================/

                                   /Aegisol\
                                   \-------/

First controllable area with Lightning (leader) and Hope.

1. Equip Lightning with Gladius.

2. To the right of the save point is a little jump and a single Thexteron. Use
   a COM/MED group. Wait for its first attack to land, then auto attack until 
   it dies. You should get 0 stars. Great drop rate.

3. Run around the save point to the other pack (3 or so enemies) and enter 
   combat. Hit start, select, retry.

4. Now run back to the broken pathway (where Sazh was left behind). 
   P.S. it is a dead end.

5. Then run back to where you killed the first guy, he will have respawned. 
   Repeat infinitely. Save when done.
-------------------------------------------------------------------------------

                           /========================\
                           |------Dreadnought-------|
                           \========================/
                                    Boss #04

For this guy putting Doctor's Code on Sazh will make for easy full heals.  Use
+HP accessories wherever you see fit, but it is not required.

Start in Syn/Rav/Sab to get up faith and deshell.  If healing is needed use a
potion or switch to Com/Rav/Med.  Again, Com/Rav/Rav and Rav/Rav/Rav will be
the best stagger builders.  Then Com/Com/Rav for your damage.  Gladius on
Lightning and Deneb Duellers on Sazh will help speed this up.  Note that you
can completely avoid pulling out a Medic if you want to just use potions.
However, you may as well just save your pots and heal up anyways.  Making use
of ATB-Cancels to give yourself burst healing will keep your characters on top
nice and easy.

-------------------------------------------------------------------------------

Your party will split after this fight, so unequip Vanille and Sazh.  Lightning
and Hope will take the spotlight.

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Librascope                                           |
        O------------------------------------------------------------O

                           /========================\
                           |----------Odin----------|
                           \========================/
                                    Boss #05

This fight you should equip your +HP items.  You would do well to start out in
Com/Syn, then when Lightning runs in, switch to Rav/Syn or Med/Syn so Hope can
continue his buffing.  This will help to separate Lightning and Hope so you
don't have two taking damage on one attack.  After that the fight is pretty
much yours.  Rav/Rav most of the time, use ATB-Cancels for healing into a
Rav/Med or a Med/Med as needed.  There is a chance of bad luck, but overall a
simple fight.  But don't worry, the next one is significantly harder and
longer.

Note: If you have trouble meeting the time requirement, go into settings and
set ATB speed to slow.  This is not essential here, but there are a few fights
where it is recommended.

-------------------------------------------------------------------------------

                     And Sazh and Vanille take control.

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Fortisol                                             |
        O------------------------------------------------------------O

Remember to unequip any accessories you may have on Sazh or Vanille before
finishing the chapter.



===============================================================================
-----------------------------------Chapter 5------------------------------{C05}
===============================================================================

                                Hope and Light

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Hawkeye                   [ ] Edged Carbine          |
        |   [ ] Ethersol                                             |
        O------------------------------------------------------------O

                           /========================\
                           |--------Bulbasaur-------|
                           \========================/
                                    Boss #06

Strategy provided by the gamer currently known as MasterLL.

-------------------------------------------------------------------------------
Optional Upgrade:  This is not a suggested upgrade, as the fight can be done
without it.  However, if you have trouble with Hope getting one shot through
protect by this bosses air jump move, you can and should upgrade Hope's Silver
Bangle to star level.  This only requires 1,560 experience per bangle and can
easily be done for free by using the scrap components you have collected on
your trip.  If you really want, you can do that for Lightning's too.
-------------------------------------------------------------------------------

Light (lead)                                 Hope
  Gladius lv. 1                                Hawkeye lv. 1
  Silver Bangle lv. 1 (or star)                Silver Bangle lv. 1 (or star)
  HP=400 (or HP=480)                           HP=370 (or HP=450)

Paradigms:
1. Rav/Rav
2. Com/Rav
3. Com/Med
4. Rav/Med
5. Med/Med
6. Med/Syn (start)

When the fight starts toss a Librascope.  Pay attention to his elements for
the rest of the fight.  This fight doesn't have a set strategy so much as a
list of guidelines.  

Some important things to remember:
- Use ATB-Cancels when you can, as always.
- He CAN be completely interrupted if you time your attacks on stagger.
- Potions are still pretty good.
- Keep protect up at all times. Keep healed to full.
- When he is weak to thunder, summon Odin.
- When he absorbs thunder stick with paradigms (2) and (3).
- When Light and Hope are separated, use Ruin to keep them separated.

This is the first fight involving any difficulty in NCU, but it is not a hard
fight. This is not so much difficult as it is a hard introduction to mastering
ATB-Cancels. Try to follow these guidelines and the fight will be yours...after
approximately 15 minutes.

-------------------------------------------------------------------------------

Before continuing onward, unequip Light and Hope's accessories.  You are about
to lose control of them.



===============================================================================
-----------------------------------Chapter 6------------------------------{C06}
===============================================================================

                       Vanille (lead) and Sazh take control.

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Belladonna Wand           [ ] Procyon                |
        |   [ ] Doctor's Code*            [ ] Librascope             |
        O------------------------------------------------------------O
       *Again, this item is a must and like the first one, do NOT sell it.

                           /========================\
                           |-----Enki and Enlil-----|
                           \========================/
                                    Boss #07

Vanille and Sazh should both be using +HP bangles. Theres two ways to 
beat this fight.

First way:

Target one, burn it down. It will start using multi-target attacks and 
elemental melee strikes after it it loses 30% or so of its health (they both 
do this). To live thru this, ready a potion and use it directly after the 
multi-target. The 150 health should help you live should the other one decide 
to run in and smack Vanille directly after. Another way to quick heal after 
is to ATB-Cancel to a healer paradigm for instant heals.  After the first one 
dies. Work down the other.

This is a long approach taking up to 15 minutes.  It also has increased
potential for a bad luck loss.  They may decide to do a regular melee and an
elemental melee strike at the same time.  If this happens to Vanille, you will
die and there is really nothing you can do about it.  It can happen so quickly
that a potion you were just waiting to use can't even get off.

Second way:

This is the very fun way to beat it. I'm sure you're not having difficulty with
this fight until one or both of them howls, which majorly buffs them and they 
start doing multi-target attacks. A fun fact, they hurt each other very badly 
with those attacks (you may have noticed that one likes to walk out of range 
before the other uses the multi-target). Bring them both down around 30%, 
but make sure they don't howl yet.

Then, debuff them with deshell. After that, bring them both down until they 
howl. YOU WANT THEM TO BOTH HOWL WITHIN A FEW SECONDS OF EACH OTHER. Now, they
will not stand to the outside of the area anymore, they will both be standing 
right next to Sazh and Vanille.

Be in a healing paradigm at all times, the damage you do right now is 
completely unessential. Make use of ATB-Cancels for instant heals from one 
healing paradigm to a second healing paradigm (e.g. MED/RAV to MED/COM). 
Throw potions when ever you need to. I mean just chug potions if you really
have to.  

After about 6 or 7 of these multi-target attacks, one will be dead. I don't 
know the exact number but I believe these guys do somewhere in the ballpark of 
8,000 damage to each other if they are in range.

If you survived thru that, there will only be one left and he will most likely 
have less than 15,000 health. Take him down by standard procedure. Keep 
yourselves above 350 health to ensure you aren't killed by one of their 
elemental melee strikes.

This method is the fast method, and will almost always be less than 10 minutes.
It has less time for a bad luck double melee type event to occur.
-------------------------------------------------------------------------------

Before continuing onward, unequip Vanille and Sazh's accessories. You are about
to lose control of them.



===============================================================================
-----------------------------------Chapter 7------------------------------{C07}
===============================================================================

                                Light and Hope

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Librascope                                           |
        O------------------------------------------------------------O

                  Snow and Hope (with quick Fang/Light scene)

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Fortisol                  [ ] Paladin                |
        |   [ ] Shaman's Mark             [ ] Deceptisol             |
        |   [ ] Vidofnir                                             |
        O------------------------------------------------------------O

                           /========================\
                           |------Dragon Robot------|
                           \========================/
                                    Boss #08

Equip Snow with Doctor's Code, equip Hope with the best +HP bangle you have.

Paradigms:
Sen/Syn
Com/Rav
Com/Rav (again)
Rav/Rav
Rav/Rav (again)

And you can input any paradigms with healing should you wish to not use
potions.  If you don't care about using these incredibly cheap potions, have
them do all of your healing.

The fight is incredibly simple.  First get protect on both Snow and Hope, then
go Com/Rav to Rav/Rav and work up the stagger gauge.  During a stagger,
ATB-Cancel between two Com/Rav paradigms.   

Repeat.  It is a very simple fight.  If you are impatient or having trouble,
just use a summon to deal a very large amount of damage.

-------------------------------------------------------------------------------

                              Fang and Lightning

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Gae Bolg                  [ ] Axis Blade             |
        O------------------------------------------------------------O

                           /========================\
                           |---Dragon Robot_v2.0----|
                           \========================/
                                    Boss #09

Hint from MasterLL:  The first phase with only Hope means nothing.  Use this 
chance to use a librascope or cast libra.  Then just ravage until you die.  
It will actually leave you with 1 single HP.

After the cutscene, it will restart everyone with full health in a full party
against him.  Hit start, select, retry.

Now you can set your own paradigms and equip +HP bangles on Light, Hope should
already have one on.  Put the second Doctor's Code on Fang.
Com/Rav/Rav
Com/Rav/Rav (again)
Com/Rav/Med
Com/Com/Rav
Com/Com/Med
Sab/Med/Syn (start here)

Get protect up.  Then get slow on the boss.  Keep those up for the entire fight
and the battle is almost yours already.

Make use of Com/Rav/Rav on ATB-Cancels for bursts with the other Com/Rav/Rav.
Use potions when needed.  Go Com/Rav/Med when you need a little extra healing.

When he is staggered, go Com/Com/Rav with ATB-Cancels to Com/Com/Med. This will
provide all the healing you need in addition to a potion every now and then and
will allow you to deal good damage.

This is essentially the entire fight.

-------------------------------------------------------------------------------

                              Light, Fang, Hope

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Ethersol                  [ ] Brawler's Wristband    |
        O------------------------------------------------------------O

                           /=======================\
                           |------Gil Farming------| 
                           \=======================/

Refer to the section on Gil Farming (B06) for amount of gil you should be
trying to obtain.

When in Hope's house in chapter 7, you will be sprung into action after some
cutscenes.  There will be two treasures available in this house, as well as
two packs of enemies.  These enemies have a fair chance to drop premium chips,
which net 2,500 gil per.  In these packs it is best to take out the enemy
wielding the rocket launcher in the back first.  They can easily be defeated
using Rav/Com/Rav and Rav/Com/Med paradigms.

Continue outside to proceed.

-------------------------------------------------------------------------------

                           /========================\
                           |-----Havoc Skytank------|
                           \========================/
                                    Boss #10

Equip +HP items on all your characters. Make sure Doctor's Code is unequiped.

Paradigms:
Med/Sen/Syn (start)
Com/Sen/Med
Com/Sen/Med (again)
Med/Com/Med
Rav/Com/Rav
Com/Com/Med

Start off by putting protect on everyone.  Switch to Com/Sen/Med.  Use this
with the other Com/Sen/Med for ATB-Cancels to speed the process.

You want to kill the hulls first, then the turrets, then the main body.  You 
can use Odin to speed the process some, but it isn't neccessary.

Later on in the fight when the skytank is near death and all that is alive,
he will use a large gun attack.  Build chain with Rav/Com/Rav and use
Med/Com/Med for heals after the big attack.  When he is staggered, use
Com/Com/Med.

-------------------------------------------------------------------------------



===============================================================================
-----------------------------------Chapter 8------------------------------{C08}
===============================================================================

                                Sazh and Vanille

                           /========================\
                           |----Midlight Reaper-----|
                           \========================/
                                    Boss #11


Strategy provided by the gamer currently known as MasterLL.

Equip Doctor's Code on Sazh, and a +MA item like Shaman's Mark on Vanille.
Equipping Sazh's Deneb Duellers would be helpful.

You want to start with a Syn/Sab paradigm.  Get faith and deshell up.  Then
switch between Com/Rav and Rav/Rav to work up the stagger gauge.  Potions can
cover all your healing, or you can set up a Com/Med paradigm for small damage
amounts.  This is the general formula for the entire fight but there is one
mechanic to beat.

He does an attack called Railgun.  This targets one player and will instantly
kill you, even if you have the best available bangle at level star.  The good
news is it 1) mainly targets Vanille, and 2) can be interrupted, but only when
the boss is staggered.

The key to the fight is getting him staggered then spacing out Sazh and
Vanille's attacks so that he never has the chance to shoot it.  Due to you
needing to break it, you will want to have him staggered as frequently as
possible, which makes using potions for all the heals very attractive.

If you can get lucky or master this rail gun attack, the fight is yours.

-------------------------------------------------------------------------------

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Spica Defender's          [ ] Healer's Staff         |
        O------------------------------------------------------------O

                           /========================\
                           |-------Brynhildr--------|
                           \========================/
                                    Boss #12

Swith the ATB speed in settings to SLOW.  Don't change accessories.

Start in Syn/Sab to put faith on Vanille.  ATB-Cancel to anything with Vanille
as Sab until deshell gets up.  Once deshell is up use ATB-Cancels between
two paradigms where Vanille is a Rav.  

Sazh really does nothing on this fight, which is great because you can focus on
doing all the healing with potions.  His only Rav move is fire, which is
absorbed and thus doesn't fill the gauge.  The idea that Ruins fill his gauge
is popular, however I couldn't find any proof of it, and if it is so, it is
beyond negligible.

Therefore, keep Vanille casting as much as possible with ATB-Cancels and keep
drinking potions.  With slow ATB this can be done without any shrouds with over
500 ticks left on the death timer easily.

-------------------------------------------------------------------------------



===============================================================================
-----------------------------------Chapter 9------------------------------{C09}
===============================================================================

                              Light, Hope, Fang

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Pandoran Spear                                       |
        O------------------------------------------------------------O

There will be lots of party switching.  It is a good idea to keep the best +HP
accessories available for Sazh and Vanille.  Having Fang for Sentinel in the
Light/Hope/Fang group makes things much easier, and the +HP is not as useful.

                               Sazh and Vanille

Walk down a short hallway with two loots that aren't exactly vital to your
cause.

                              Light, Hope, Fang

More unnecessary treasures followed by a quick switch to the other party.


                               Sazh and Vanille

Another small room with a quick change after.  There is a forced battle in the
end of this that is actually a pain.  Make sure the highest +HP bangle you 
have is on Sazh, because there is a very good chance of him getting one shot
by the lizards bomb move.  As a special bonus, that blast targets Sazh about
90% of the time.

                              Light, Hope, Fang

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Storm Scarf                                          |
        O------------------------------------------------------------O

                           /========================\
                           |-----Wannabe Zapdos-----|
                           \========================/
                                    Boss #13

Simple fight with two phases.  Essentially one fight, then a repeat battle that
has a little extra damage and a little more life.  It is not difficult at all.

Start with Med/Syn/Sen to get protect up for the physical damage.

Afterwards the fight is easiest won by shifting between Com/Rav/Sen and 
Com/Med/Sen.  When he is staggered, feel free to go nuts with Com/Med/Com.

In fact, if you really want to, you don't even need a sentinel, you will just
need to use potions more often.  There are ample ways to beat this overly
simple miniboss.

-------------------------------------------------------------------------------

You will now have full access to changing your party (save for the leader) and
all characters will be available.

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Librascope                [ ] Ethersol               |
        |   [ ] Gold Bangle                                          |
        O------------------------------------------------------------O

                           /=======================\
                           |------Gil Farming------| 
                           \=======================/

Refer to the section on Gil Farming (B06) for amount of gil you should be
trying to obtain.

In the room before Barthandelus, there are many enemies.  They all have good
chances to drop Credit and Premium Chips, netting 500 and 2,500 gil 
resepectively. Steer clear of the packs with the lizards, as they take longer 
to kill and don't drop as many chips.  It is suggested you start with a
sentinel as some of these packs can make short work of you quickly.

-------------------------------------------------------------------------------

                           /========================\
                           |------Barthandelus------|
                           \========================/
                                    Boss #14

Strategy provided by MasaBlades with help from Haseo150, both on GameFAQs.

Suggested Upgrade List: Total Gil Required = 17,160 gil 
-------------------------------------------------------------------------------
Gold Bangle* 
          = 36 Sturdy Bone =  2,880 gil
          = 17 Crankshafts = 14,280 gil
                           = 17,160 gil

-------------------------------------------------------------------------------
OPTIONAL UPGRADE (not included in gil estimates)
Bladed Lance* 
          = 36 Sturdy Bone =  2,880 gil
          = 24 Crankshafts = 20,160 gil
                           = 23,040 gil

OPTIONAL UPGRADE (not included in gil estimates)
Warrior's Wristband*
          Brawler's Wristband lv.1
          = 36 Sturdy Bone =  2,880 gil
          = 32 Crankshafts = 26,880 gil
          Uraninite from Chapter 7 boss
          = 36 Sturdy Bone =  2,880 gil
          = 23 Crankshafts = 19,320 gil
                           = 51,960 gil


Party Composition and Gear
-------------------------------------------------------------------------------
Lightning (lead)
  Gladius lv. 1
  Gold Bangle*
  HP=650

Fang
  Bladed Lance
  Brawler's Wristband or better
  HP=750

Hope
  Hawkeye lv. 1
  Best Available remaining +HP accessory

Paradigms:

  1. Com/Com/Rav (starting)
  2. Med/Com/Rav 
  3. Rav/Com/Med
  4. Com/Sen/Rav
  5. Com/Sen/Med
  6. Not Needed. If you want to make duplicate for ATB-Cancels, I suggest (1).

      ***Use Aegisol and Fortisol both before starting the encounter.***


When the fight starts, change the target to the Right Ailette (Thunder head) 
and switch to (2).  Use a librascope now.

After it dies, switch to (1), target and start attack on the Right Pauldron 
(Fire head) and switch to (2).

Once it's taken out, switch to (3).  Target the Left Pauldron (Water head) and
either use Odin (optional) since it's weak to Thunder, or just kill it using 
(3).

Only one head will remain, the Left Ailette (Blizzard head).  Switch between 
(4) and (5) to take it out. 

Once it is dead, Barthandelus will do a slight transformation. After this, go 
into (3) until a stagger, then (1) to deal massive damage. Use Potions to heal.

Now is the tricky part... He will use Destrudo. Normally, this move will kill 
you, no matter what. It can kill you even with the Crystarium, rather easily. 
When he starts to charge Destrudo, switch to (1) and and attack until he
flinches, which is very obvious.  After this, switch to (5).

There are two ways to live through this:

1) Charge up a full ATB bar, use one attack, then cancel everything else.
   Do this twice.  Now wait until you see Destrudo launch. Immediately when it
   does hit attack.  Lightning will be in the process of running while it hits
   and as a result will take very little damage.  This is the Destrudo Dodge.

2) Just ready a potion and wait until the first hit of Destrudo happens, then
   use the potion.  If timed correctly it will heal between some hits and keep
   all of your characters alive.

After Destrudo, heal with potions as neccessary to survive a ruin attack, then
use a Phoenix Down on Hope if he died.

Repeat the process of dealing as much damage as you can and surviving Destrudo.
After 20 minutes of battle time he will cast Doom.  By then, if you still
haven't downed him, you should have enough TP for another Odin summon.  You
can Eidolon Cancel a Destrudo to make the most of your time.  Deal as much
damage as you can with Odin and hopefully clear the battle.

-------------------------------------------------------------------------------

Short Simplified Kill Order:
============================
Right Ailette, Right Pauldron, Left Pauldron, Left Ailette, Barthandelus

Note: If you are still having trouble with the battle, try out some of the
optional upgrades.  You are sitting at the best pre-chocobo gil farming spot
after all.



===============================================================================
----------------------------------Chapter 10------------------------------{C10}
===============================================================================

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Rigels*                   [ ] Ethersol               |
        O------------------------------------------------------------O
    *Treasure chest is linked to a Berserker, sentinels are useful on him.

                           /========================\
                           |-------Cid Raines-------|
                           \========================/
                                    Boss #15

Strategy provided by Haseo150 on GameFAQs.

Lightning(lead)/Fang/Hope.  

Some notes about the boss:
Gearing for +HP is very helpful.
Do NOT use Fortisol.
Cid paradigm shifts too. Offense/Defense/Heal. Pay attention to it.

Cid starts in Offense mode. Start in Med/Sen/Syn, get protect up on the party.
Once that is up, follow these guidelines:

Offensive Mode - Com/Sen/Med with ATB-Cancels to Rav/Sen/Rav

Defensive and Healing Mode - Rav/Sab/Rav until he is slowed, then Rav/Com/Rav.
If you are low on life from offensive mode, Rav/Com/Med and/or potions can 
help.

Follow this trend.  When he gets to around 60% life, he transforms and does a
massive full party attack that can kill Lightning.  You either want him to be
staggered by now or close to being staggered.  Either Eidolon Cancel the blast
and bring him into stagger or skip his phase change completely by staggering
him before that.

Once you have him staggered with Odin out, work up the gesalt gauge.  Then go
gesalt when it's full.  You want to raise his stagger to as high of a percent
as you can before you pull the finishing move.  Make sure that the finishing
move is done while he is still in stagger, even if you have to end early. If
his stagger is high enough and his health is low enough, the finishing move
will instantly kill him with death.  This is your goal.

-------------------------------------------------------------------------------

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Feymark                                              |
        O------------------------------------------------------------O

                           /========================\
                           |--------Bahamut---------|
                           \========================/
                                    Boss #16

                  ***Use Aegisol before starting the encounter.***

His opening move will kill off at least one person if you don't start with
aegisol.  Rather than having to start a fight recovering, you should just use
the shroud.  Fortisol is also recommended for the sake of beating the timer.

Set ATB speed to slow.

Start in Sab/Med/Sab and try to debuff him.  After his attacks it would be a
good idea to switch to Sen/Med/Med to recover.  Afterwards, try to debuff him
again.  Once he is debuffed switch between Sen/Rav/Rav and Sen/Rav/Med to
build his gauge.  Make use of ATB-cancels to speed the process.  With slow
ATB speed and shrouds this is one simple fight.
-------------------------------------------------------------------------------

Proceed down the path to go to Gran Pulse.



===============================================================================
--------------------------Chapter 11: Getting Started---------------------{C11}
===============================================================================

Welcome to the start of the hard part of this challenge.  In Gran Pulse you
will gain all your gil to create all your weapons.  The fights ahead are mostly
difficult and usually require upgrades.

The suggested way of doing things is the way mentioned in this guide.  There
are other ways but coming up with this order took a little bit of thought and
is overall very helpful in speedily unlocking chocobos.

Alternate strategies may be provided on some fights.



===============================================================================
-------------------------Eidolons and Superconductors---------------------{X01}
===============================================================================

The first goal on Gran Pulse is to finish obtaining the Eidolons.  In the
process, you will unlock Superconductors from Lenora's Garage.  As a bonus,
this guide will also cover unlocking waystones and picking up certain items to
aid in the completion of this task and the tasks ahead.

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Partisan                  [ ] Mythril Bangle         |
        O------------------------------------------------------------O

                           /========================\
                           |-------Alexander--------|
                           \========================/
                                    Boss #17

Equip Hope and Light with +magic weapons.  +HP accessories for the party.

Best to start in Syn/Med/Sen and cast protect on the party.  

After that go to Rav/Rav/Sen to raise the gauge.  Should you need healing go 
Rav/Med/Sen or Med/Rav/Sen (highest magic for the medic).  In tight positions 
Med/Med/Sen can save you, but it probably won't be needed.

This fight is simple enough and shouldn't take long.  If you are still having
troubles, try putting ATB speed to slow.  Furthermore, if you really feel you
must, just use shrouds.  Not needed but they will make this fight nothing.

-------------------------------------------------------------------------------

After beating him run out to the main field.  There is a Cieth stone right in
front of you.

                           /========================\
                           |-------Mission 1--------|
                           \========================/

Choose a team of Fang/Light/Snow.  Equip them with +magic items.  Get a pre-
emptive strike by sneaking.  It is very easy to do this without a deceptisol.
Start in Com/Rav/Rav and switch to Com/Com/Com after he staggers.  Ruins will
destroy him in seconds.  He shouldn't hit your party since Snow and Light will
time their ruin chains to keep him interrupted.  Just time it on Fang and the
battle is yours.

                           /=======================\
                           |------Gil Farming------| 
                           \=======================/

Refer to the section on Gil Farming (B06) for amount of gil you should be
trying to obtain.

This enemy will yield 3 bomb cores per defeat beyond the first defeat.  They
sell for a combined 1260 gil for the three.  Thus, if you find you are still
short on gil here, just repeat this simple fight to obtain slow and steady gil.

-------------------------------------------------------------------------------

                   The Cieth stone for Mission 2 is nearby.

                           /========================\
                           |-------Mission 2--------|
                           \========================/

You can easily complete this with a sentinel up.  Sen/Com/Med and Sen/Rav/Rav
should be more than enough to complete.  You can start off with a Com/Rav/Rav
if you think you can get a pre-emptive strike.  It is not very hard to get one
without using deceptisol.  When they start running low on guys Com/Rav/Rav and
Com/Rav/Med are good enough.  Another note is you may want to change your 
leader since it is easier to pick targets to attack if you are not the
sentinel.

Another approach is to use Fang/Snow/healer of some sort and just Com/Sen/Med
the whole fight.  Fang with her equipment setup from Barthandelus can easily
destroy all these wolves with blitz in no time at all.

-------------------------------------------------------------------------------

                   The Cieth stone for Mission 3 is nearby.

                           /========================\
                           |-------Mission 3--------|
                           \========================/

This mark can be tough, but a sentinel in party will make it easy.  Sen/Com/Med
and Sen/Rav/Rav again work wonders.  

This mission gives you a Platinum Bangle which will prove useful in upcoming 
fights. This will also eventually become one of your 3 Wurtzite Bangles.

-------------------------------------------------------------------------------

                   The Cieth stone for Mission 4 is nearby.

                           /========================\
                           |-------Mission 4--------|
                           \========================/
                                    Waystone

Here you will have to fight a large number of cute chicken monsters.  It is
easy to get a no deceptisol pre-emptive strike from the one on the left side
right when you jump up to their platform.  With that you can Com/Rav/Med with
a lot of blitzing to kill them off.  If you see one trying to summon go
Com/Rav/Rav and kill it as fast as possible.  You may need an aegisol to live
through their powerful magic attacks.

If you want a simple solution, do that pre-emptive strike and just summon.

-------------------------------------------------------------------------------

             Backtrack a little to find the Cieth stone for Mission 5.

                           /========================\
                           |-------Mission 5--------|
                           \========================/

This guy can be quite annoying. Just deceptisol pre-emptive and use a summon.

He can be beaten otherwise but his wind slash is very annoying.  Try to get
used to how and when he casts it and ready a potion for it to help stop
deaths.  Having Fang as a sentinel during that attack will also help.

-------------------------------------------------------------------------------

                           /========================\
                           |-------Mission 6--------|
                           \========================/
                                    Waystone

Simple enough.  Have a sentinel in the party to absorb the attacks and kill the
small ones first.  Then the large one.

Pick up the Mythril Bangle next to the mark after you beat him.

-------------------------------------------------------------------------------

Now follow the destination markers.  When you arrive at the second save point
in the Mah'habara Caverns superconductors will be unlocked.  They will be your
main source of upgrading pre-mission 7 and one of the most important upgrade
tools you will use for the rest of the entire game.

Continue through the cave system and you'll run into the Hecatoncheir fight.

                           /========================\
                           |------Hecatoncheir------|
                           \========================/
                                    Boss #18

      ***Use Aegisol and Fortisol both before starting the encounter.***

Give Vanille the Platinum Bangle lv. 1 and Fang the Gold Bangle*

Start by popping shrouds.

Be sure to set ATB speed to slow.

Start with Sab/Com.  When Fang runs in and starts to attack, break the attack
cycle by switching to Sab/Sen or Med/Sen, which are the only two paradigms
you will need for the rest of the fight.

-------------------------------------------------------------------------------

To continue onwards the way this guide intends, either backtrack through the
cave or go ahead to Mission 20 outside Taejin's Tower.  At this point in the 
game Mission 20 is available, and it is also a waypoint.  See Mission 20 in the
Additional Missions (D01) section below if you choose that approach.



===============================================================================
------------------------------Chocobos and UCRs---------------------------{X02}
===============================================================================

This section will require a lot of upgrades.  These battles are fierce and the
easiest strategies that involve the least amount of luck require the upgrades
listed.  You can upgrade less if you want to or not at all.  Missions 7 and 12
have been completed without the use of upgrades or elixirs, however, I can tell
you that it is quite the annoying process and requires a certain degree of
luck.  It is also considerably more difficult.

Should you want to try it without upgrades, feel free to challenge yourself.
Try searching for an NCUNEL (NEL = No Equipment Leveling) guide, which may or
may not be out there.

The Mission 7 Cieth stone is right by the the Mission 6 waypoint Cieth stone.

                           /========================\
                           |-------Mission 7--------|
                           \========================/

Fight overview:

He starts with 324,000 HP. At 200,000 HP he starts using double Levinbolt. At 
115,000 HP he starts using triples. You need to be able to survive every double
and one, only one triple.

Suggested Upgrade List: Total Gil Required = 194,320 gil 
-------------------------------------------------------------------------------
Partisan* 
          = 36 Sturdy Bone =  2,880 gil
          = 16 SC          = 13,440 gil
                           = 16,320 gil

Hawkeye* 
          = 36 Sturdy Bone =  2,880 gil
          = 16 SC          = 13,440 gil
                           = 16,320 gil

Diamond Bangle lv. 18
          Platinum Bangle from Mission 3

          = 36 Sturdy Bone = 2880 gil
          = 70 SC          = 58,880 gil
          Scarletite       = 100,000 gil
                           = 161,760 gil


Party Composition and Gear
-------------------------------------------------------------------------------
Fang (leader)
Partisan* (cheap and helpful for damage)
Mythril Bangle lv.1
MAG244, HP1050

Snow
Paladin lv.1
Gold Bangle*
HP1110

Hope
Hawkeye* (cheap and helpful for healing)
Diamond Bangle lv.18
HP1110

Should you choose not to upgrade the diamond bangle, be prepared to use a
Phoenix Down on Hope after every double Levinbolt.

You only need 4 paradigms in your deck for this one (yes, you can cast slow 
but it is hard to land and it seems to leave every time he casts myasma, which
is about every 15 seconds).

1.Com/Sen/Med
2.Com/Sen/Med (again)
3.Sen/Sen/Med
4.Com/Sen/Syn
(reference this when I have numbers below)

      ***Use Aegisol and Fortisol both before starting the encounter.***

Start in (1), use ATB-Cancels between (1) and (2) to get extra attacks with 
Fang to speed up the fight, you don't even need to enter (3) for the single 
Levinbolts. If Snow loses protect, go to (4) and get protect back up on him. 
Usually by the time you switch into (4) and can select (1) or (2) from the list
again, he will already have protect.

Around 200k HP he starts using double levinbolt. You want to be in (3) for this.
You can be late shifting into it so long as you're in it before the second one.
After the hits you should make use of ATB-Cancels between (1) and (2) to 
benefit Hope and his healing. Again, if Snow loses protect, switch to (4). He 
actually alternates in this area, his first levinbolts after getting below 200k 
will be a double, then a single, then a double again. So, remember that to get
more damage.

Around 115k HP he starts using triple, you need to survive thru one. This means
you have to be in (3) early to save yourself. As long as no one has deshell
you should all barely live. Afer the third, wait for Hope to get off his heal
chain, then ATB-Cancel it to (1) and just use ATB cancels for Fangs hits.

The hard part, another triple is coming up. Much like preparation for the 
double, don't bother switching to (3) until you see him start to use the first 
missile. Live thru the first, live thru the second, and be ready to hit your 
summon right when you see the 3rd one coming. If he is under 75k life you 
pretty much won.

Now, the third will be over and you have Bahamut out. Go to anything where Fang
is Com and use ATB-Cancels to push out as much damage as possible, when you see
another missile charging, go gestalt mode. Use down-x, then up-x, then repeat
that. Down-x is highest damage and since you can't lift him, you need to use
up-x to put Bahamut back to ground level. Alternate those until you run out
then megaflare. 

If he doesn't die, just do as much damage as you possibly can because he's
going to triple missile the second you get back, not even enough time for a
paradigm shift.

-------------------------------------------------------------------------------

Now you have unlocked ultracompact reactors.  Mission 12 is also available.

                           /========================\
                           |-------Mission 12-------|
                           \========================/

Mission 12 is also possible with no upgrades, but that is a difficult and luck
dependent fight due to it relying on character positioning, which is very hard
to influence even if you know how.  He spawns a fist, the one requirement of
beating this without the luck is to be able to kill that fist.  For this I
chose to upgrade Hope's Weapon to it's second tier star level (Eagletalon*).
This weapon was chosen because it will eventually become Hope's ultimate
weapon.

Suggested Upgrade List: Total Gil Required = 185,520 gil 
-------------------------------------------------------------------------------
Eagletalon* 
          Hawkeye*
          = Perovskite     = 30,000 gil
          = 72 Sturdy Bone =  5,760 gil
          = 28 SC          = 23,520 gil
          = 3 UCR          =150,000 gil
                           =179,280 gil

Mythril Bangle lv. 5

          = 36 Sturdy Bone =  2,880 gil
          = 4 SC           =  3,360 gil
                           =  6,240 gil


Party Composition and Gear
-------------------------------------------------------------------------------
Snow(lead)
Feymark lv.1
Mythril Bangle lv.5 (Need 1100HP minimum to live)
1100HP

Fang
Partisan* (from M7 fight)
Gold Bangle* (from chap 9 boss)
1100HP, 244Mag

Hope
Eagletalon* (3 UCRs+28SCs+Perovskite)
Diamond Bangle lv.18 (from M7 fight)
1110HP, 541Mag

      ***Use Aegisol and Fortisol both before starting the encounter.***

Start Sab/Rav/Rav, after slow is up go Com/Rav/Rav, use two Com/Rav/Rav set ups
to maximize damage with ATB-cancels. Use Com/Rav/Med when you need healing.

When he does "Murderous Might" or something like that, cancel all attacks, 
re-target his fist (which will have just spawned), start attack, and then 
ATB-cancel if up to Com/Rav/Rav. With Hopes new weapon you should be able to 
down it in time. You should see that fist two or three times.

When your shrouds wear off, he'll be less than 200,000 life. Summon Shiva, 
charge gestalt to full, and don't die because you can get one shot now. Then 
go gestalt. The finishing move does around 125,000 damage when hes at 999.9% 
stagger.

-------------------------------------------------------------------------------

                          Mission 13 is now available.

                           /========================\
                           |-------Mission 13-------|
                           \========================/

Goblin pack.  You can run into some bad luck with the goblin punches.  Easiest
done with a deceptisol pre-emptive strike and a Bahamut summon.  Do this to
kill all of the small enemies.  Then use a sentinel to live through the big
guy's attacks.

-------------------------------------------------------------------------------

                          Mission 14 is now available.

                           /========================\
                           |-------Mission 14-------|
                           \========================/

This group is much easier to use a sentinel on.  Kill the small lizards first
and then work to the big guys.  Should you still have trouble, use a summon to
kill all the small lizards.

-------------------------------------------------------------------------------

Completion of Mission 14 unlocks chocobos, which is the main source of gil
farming in NCU.

Before you start actively focusing on the gil farm, first pick up a few
treasures around the Steppe on your chocobo.

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Scarletite                [ ] Platinum Bangle        |
        O------------------------------------------------------------O

The Scarletite is on top of a mountain in the center of the map.  The Platinum
Bangle is by where the Ochu spawns.  Be sure to run along the wall (to the left
upon entering) to run to the chest.  If you get to close to the baby ochus, the
mother will spawn, and you may not be able to grab that treasure anymore.



===============================================================================
-----------------------------Chocobo Gil Farming--------------------------{X03}
===============================================================================

With chocobos unlocked, you can now farm the most gil per hour in an NCU play-
through.  It is very luck dependent, but you can make anywhere from terrible
gil to over 500,000 gil an hour.  Items like Gold Nugget, Gold Dust, Chocobo
Plush, and Moogle Puppet sell for a very fair premium.  This will be the main
source of gil for the remainder of the NCU playthrough and will eventually net
you ultimate weapons.

To start, use a guide on gil farming or chocobo treasure locations to 
familiarize yourself with the locations of the infinitely obtainable treasures.
Then set up a path you wish to follow that starts and ends at a save point. Go
along that path and collect all the treasures you can, then save the game,
reload, and do it again.  This is much faster than using the waypoint to change
maps and change back, however that will also do the trick.

From here on out, it will be expected that all the gil you need be obtained by
this method.  The values for future upgrades are not listed in the start of the
guide, but now in their appropriate section since this is the best gil method
and it is not missable, so you have nothing to worry about.



===============================================================================
--------------------------------Taejin's Tower----------------------------{X04}
===============================================================================

Before going onward, it is suggested you complete Mission 9.  This will give
you a waypoint back to the Steppe after reaching Oerba.  Should you not want to
do this, expect a long run or make sure to have all the upgrades required for
Barthandelus version 2 (see Oerba section).

                           /========================\
                           |-------Mission 9--------|
                           \========================/
                                    Waystone

Kaiser Behemoth is not a difficult fight.  If you want the easiest approach,
deceptisol and then summon.  He won't stand a chance.  Otherwise make sure to
have Hope in party.  Get protect on everyone.  Once he reaches his second phase
make sure to have a sentinel out full time since his hits really hurt.

-------------------------------------------------------------------------------

It is suggested you have the following gear upgrades for Dahaka.  It is best
to obtain these before continuing.  Should you decide to complete Mission 20
(see Additional Missions), you can waystone from Taejin's Tower back to the
Steppe before you fight the boss, so it as not as big of a deal.

You will want 2nd teir weapons for Fang/Hope and either Lightning or Vanille.
Vanille is preferred since she will eventually upgrade onto the ultimate,
whereas Lightning will not be used very often for the rest of the game.  In
addition, Fang's weapon for the Dahaka fight will only be used for that fight
and for the second Barthandelus fight, however, with the gil farmed from
chocobos, 200,000 gil for 2nd tier weapons isn't a very big deal.

You will also want to have star level adamant bangles on Hope and Lightning/
Vanille.  A level 23 adamant bangle on Fang will do since she has higher base
HP.  Level 23 is the level just past the transmute from diamond bangle.  Unlike
the weapons, there is absolutely no reason not to upgrade the bangles, as these
bangles will eventually be upgraded to Wurtzite* Bangles, something you will
definitely need for the final bosses of the game.

The upgrade paths are listed below. 

Suggested Upgrade List: Total Gil Required = 1,329,680 gil 
-------------------------------------------------------------------------------
Diamond lv. 18 to Adamant*
          = 36 Sturdy Bone =   2,880 gil
          = 1 UCR          =  50,000 gil
          Adamantite       = 220,000 gil

          = 72 Sturdy Bone =   5,760 gil
          = 2 UCR          = 100,000 gil
          = 24 SC          =  20,160 gil

                           = 398,800 gil


Platinum lv. 1 to Adamant*
          Platinum Bangle from chocobo riding
          = 36 Sturdy Bone =   2,880 gil
          = 70 SC          =  58,880 gil
          Scarletite       =  (from chocobo riding)

          = 36 Sturdy Bone =   2,880 gil
          = 1 UCR          =  50,000 gil
          Adamantite       = 220,000 gil

          = 72 Sturdy Bone =   5,760 gil
          = 2 UCR          = 100,000 gil
          = 24 SC          =  20,160 gil

                           = 460,560 gil


Diamond lv. 1 to Adamant lv. 23
          Diamond Bangle from Mission 26 in Taejin's (have gil prepared for it)
          = 72 Sturdy Bone =   5,760 gil
          = 1 UCR          =  50,000 gil
          = 50 SC          =  42,000 gil

                           =  97,760 gil


Rhomphala* 
          Partisan* (from M7 and M12)
          = Perovskite     =  30,000 gil
          = 72 Sturdy Bone =   5,760 gil
          = 7 SC           =   5,880 gil
          = 2 UCR          = 100,000 gil

                           = 141,640 gil


Brightwing Staff*
          Pearlwing lv. 1
          = 72 Sturdy Bone =   5,760 gil
          = 1 Part. Accel  =  10,000 gil
          = 6 SC           =   5,040 gil
          = Perovskite     =  30,000 gil

          = 72 Sturdy Bone =   5,760 gil
          = 3 UCR          = 150,000 gil
          = 29 SC          =  24,360 gil

                           = 230,920 gil

-------------------------------------------------------------------------------

These upgrades will be more than adequate to advance onwards and defeat Dahaka.

After completing the upgrades plus the gil needed in waiting for the last
Diamond Bangle to drop, head back through the cave system to Taejin's Tower.

Start the missions inside to advance up the tower as per usual gameplay.

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Unsetting Sun             [ ] Ethersol               |
        O------------------------------------------------------------O

                           /========================\
                           |-------Mission 21-------|
                           \========================/

This one isn't difficult, he does strong attacks but nothing you cannot live
through.  If you are having difficulty, or haven't completed the suggested
upgrades, try using shrouds.  If you still have difficulty, make Lightning lead
and summon Odin when he gets a little lower.  He isn't too hard to stagger, he
is weak to thunder, and he is susceptable to Odin's instant kill finisher.

-------------------------------------------------------------------------------

                           /========================\
                           |-------Mission 22-------|
                           \========================/

This guy isn't tough at all.  Start by buffing protect on the party.  Quickly
kill one of the Hoplites, but not the second one.  From there, kill the leader.

If you are having trouble with his strong hits, have Fang go sentinel.

Kill the second hoplite only after the Ambling Bellows is dead.

-------------------------------------------------------------------------------

                           /========================\
                           |-------Mission 23-------|
                           \========================/

This guy has one toublesome move only, and that is his lightning shock.  It
is position dependent on who it hits and does around 1500 damage.  Right now,
only one person in your party should have less than 1500 HP.  Make sure that
person is not your leader.  Beyond that, this is a long but incredibly simple
fight.

-------------------------------------------------------------------------------

                           /========================\
                           |-------Mission 24-------|
                           \========================/

This one is actually fairly difficult until you get better bangles due to the
heavy burst.  The two guys in the back put de-protect on your whole party every
3 or so seconds.  The wasp just flys around hitting for 1200+ damage.  Simple
solution is to summon Bahamut to take out the two guys in the back.  After
that, this guy can be simply done with a medic in the party.

If you are still having deaths with a medic out, just put a sentinel in the
party.

-------------------------------------------------------------------------------

                           /========================\
                           |-------Mission 25-------|
                           \========================/

This guy is annoying all the way until you beat Barthandelus 2.  He can easily
kill anyone in your party despite their HP at this point.  He can do up to
2600 damage on a deshelled target, and you have no way to remove deshell.

      ***Use Aegisol and Fortisol both before starting the encounter.***

Best to handle this is have Lightning as your leader.  When the shrouds wear
off, summon Odin.  Odin can easily raise the stagger gauge and can also deal
some significant damage.

When the stagger is about to wear off, hope that his health is low enough for
Odin's finisher to instant kill him.

-------------------------------------------------------------------------------

                           /========================\
                           |-------Mission 26-------|
                           \========================/

For this fight, it may seem like a good idea to kill the little bats first
since they die fast, however, focus all your attacks on the big bat.

Go Com/Rav/Rav with ATB-Cancels to the same paradigm.  Go Com/Rav/Med if you
need to heal.  Kill the big one off first, then the little ones.

Should you decide to kill the little ones first, the big one will start using
Aeroga pretty frequently, which is a real pain.

If you need a little help on this, try using a deceptisol to kill the big one
faster.

-------------------------------------------------------------------------------

Beating Mission 26 gives you a Diamond Bangle lv. 1.  Upgrade this to Adamant
lv. 23 as mentioned above before the Dahaka boss fight.

                           /========================\
                           |---------Dahaka---------|
                           \========================/
                                    Boss #19

Party Composition and Gear
-------------------------------------------------------------------------------
Fang (lead)
Rhomphala*
Adamant Bangle Lv. 23
522Mag, 1990HP

Hope
Eagletalon*
Adamant Bangle*
541Mag, 1770HP

Vanille
Brightwing Staff*
Adamant Bangle*
416Mag, 1850HP

Paradigms:
1. Sab/Rav/Rav
2. Com/Rav/Rav
3. Com/Rav/Rav (again)
4. Com/Rav/Med
5. Sab/Med/Med

Side Note: If you want to use Lightning rather than Vanille, upgrade her a 
Razor Carbine* and insert another paradigm for Com/Rav/Com to be used when
Dahaka is staggered.  Also note that he absorbs lightning after his Firestorm
ability. Also, he is immune to deshell, so Vanille shouldn't go Sab ever.

      ***Use Aegisol and Fortisol both before starting the encounter.***

Start off the fight in (1). Go until Dahaka has slow. Then go to (2) and (3)
using ATB-Cancels when available. If Fang is not at full health, go to (4)
until she is healed to full. He will use Foul Utterance right before he
gets staggered. It needs to hit Fang. If it hits the other two...they will
most likely die. If anyone dies here, reset the battle (it almost always hits
the leader anyways).

When he gets staggered, switch between (2) and (3) making use of ATB Cancels.
Your ruin chains will end up hitting for up to 17,000 a hit by the end of his
stagger.

When the stagger ends, go (5) to heal up to full health really fast, sometimes
a potion may be a better way to top off. You want to be in full health by the
time he uses his Firestorm. When the Firestorm starts casting, go into (5), he
will clean off his slow and do about 1550 damage to each of your party members.
Keep in (5) until he has slow cast on him.

Afterwards, stay in (5) if Fang isn't 100% topped off or (2/3) if she is. If
you used Lightning instead of Vanille, this is the spot where Lightning cannot
Rav.

He will use another Foul Utterance.

Repeat same procedure to get him on his 2nd stagger.  Repeat what you did for
the first stagger.

After that, just go (2/3) and try to work his stagger up. If you get him to
200% stagger without him using his next big attack, make sure Fang is full
healed for "Foul Utterance", this means you skipped a phase! More than likely
though, the screen will glow green and he will start another attack of a name
I do not remember. It just screams "major debuffs" though. Use this chance to
summon Bahamut and Eidolon Cancel the move. Burn him as much as you can. Again,
Foul Utterance means go gestalt or die because by now your shrouds will have
worn off by now.

After the summon he should be very close to dead, just go (2/3) and burn him 
really fast before he re-does the big debuff move. You should be able to kill
him here, and if not, you should be able to bring him to stagger and kill him
there. If not, consider it bad luck. 

Note: After his first time doing that big debuff move, he goes immune to slow,
so don't bother with (1) or (5).

-------------------------------------------------------------------------------

Continue onwards to Oerba.  There you will complete a mission waypoint, warp
back to the Steppe and farm more upgrades before Barthandelus 2.



===============================================================================
------------------------------------Oerba---------------------------------{X05}
===============================================================================

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Librascope                [ ] Heavenly Axis          |
        |   [ ] Pleiades Hi-Powers        [ ] Taming Pole            |
        |   [ ] Ethersol                  [ ] Perovskite             |
        O------------------------------------------------------------O

You can begin the Bhakti sidequest here.  The pack of enemies is an easy kill,
as is the Vampire by the tree, however the Vetala's are a pain.  And you will
need to fight four of them to get 3 pieces and the Taming Pole.  It is highly
recommended you save your shrouds and effort to kill these guys AFTER beating
Barthandelus 2.

The first goal here is to do Mission 28.  The Cieth stone is near the beginning
of Oerba.

                           /========================\
                           |-------Mission 28-------|
                           \========================/
                                    Waypoint

Simple mission.  Although, with the mass amounts of enemies, it is actually
very difficult to kill them regularly.  Use a summon and you should be able to
kill every single enemy with it.  If any live, there will only be few, and you
can easily finish them off.

-------------------------------------------------------------------------------

With this waypoint completed, you can now teleport back to the Steppe (Mission
9 Cieth stone).  This will be useful because you need to get more upgrades for
the Barthandelus 2 fight.

It is highly suggested you have Wurtzite lv. 32 or higher bracers and all 2nd
tier weapons on a party consisting of Fang/Sazh/Vanille.

                           /========================\
                           |-----Barthandelus 2-----|
                           \========================/
                                    Boss #20

Strategy submitted by MasaBlades.

Suggested Upgrade List: Total Gil Required = 1,843,200 gil 
-------------------------------------------------------------------------------
Adamant* to Wurtzite lv. 32 (x2)
          Dark Matter      =   840,000 gil

                           = 1,680,000 gil (for two)

Adamant lv. 23 to Wurtzite lv. 32
          = 72 Sturdy Bone =     5,760 gil
          = 2 UCR          =   100,000 gil
          = 24 SC          =    20,160 gil
          Dark Matter      =   840,000 gil

                           =   965,920 gil

Deneb Duellers to Canopus AMPs*
          = 36 Sturdy Bone =     2,880 gil
          = 17 SC          =    14,280 gil
          Perovskite (found this chapter)

          = 72 Sturdy Bone =     5,760 gil
          = 3 UCR          =   150,000 gil
          = 29 SC          =    24,360 gil
 
                           =   197,280 gil


Party Composition and Gear
-------------------------------------------------------------------------------
Fang (lead)
Rhomphala*
Wurtzite lv. 32
522Mag, 3180HP

Sazh
Canopus AMPs*
Wurtzite lv. 32
663Mag, 2750HP

Vanille
Brightwing Staff*
Wurtzite lv. 32
416Mag, 2780HP

Paradigms:

1. Com/Com/Med
2. Com/Com/Med
3. Com/Rav/Med
4. Sab/Rav/Rav
5. Sab/Rav/Sab
6. Sen/Syn/Med

Make sure to have at minimum 50 potions in your inventory, but more like 99 
would be better.  You will want at least 20 Phoenix Downs just in case.


      ***Use Aegisol and Fortisol both before starting the encounter.***

Make sure you have at least 3 TP. Set ATB speed to slow.

Right at the beginning use a Librascope and start in (4). Do one attack chain
and switch to (5). Keep doing this until deshell lands, then switch between
(4) and (3) until a stagger. While he is staggered use (1/2) with ATB-Cancels.
Repeat this x2 and he should be around 2.2 million HP.  

When he goes into his second phase, use (4) until the big dispel for about
120% chain. Eidolon cancel the dispel and ATB-Cancel between (4) and (5) to
raise the stagger. Then do a bit of damage with Com and use gestalt mode. 

Use the Right+X move and he should be at 999.9% for Megaflare, resulting in 
99,199 damage on the dot. He should be under 1.9 million HP at this point.

NOTES FOR 2ND PHASE: You should really be using a potion right before every
paradigm shift.  The healing is actually a great help.  When someone dies,
switch to (6) and use phoenix down.  Continue the fight when they are buffed
again.

But, directly after the summon, switch to (6) and rebuff faith on the party.
You will spend most of the fight between (1/2) and (3).  Use (5) to get
deshell on him.

When he does his laughter move, switch to (6) to remove damage.  You should be
able to see a few more staggers, switch between (1) and (2) during them.

If you started with 5 TP, you may be close to seeing a second summon before the
fight ends.  If so, take it, that will almost always equal a win.  Otherwise,
you should be able to kill him off in time anyways.

Should you see him below 300,000 HP, consider where his stagger gauge is at
then.  If it doesn't look like you'll see another stagger, just switch between
(1) and (2) for the remainder of the fight.

-------------------------------------------------------------------------------

Now that Barthandelus is dead, the crystarium will expand to stage 9.  This
means your summons will be even more powerful.  Now is a good time to get the
taming pole and to finish off Bahkti's repairs.  

The Vetalas can be easily killed simply by summoning Odin at the start. Working
to stagger with Lightning in Rav, dealing as much damage as possible, and then
using the finisher to instant kill.  Farming TP for the summons can be done
easily on the Vampires.

Finishing the repairs will net you:

2 UCR's (which will not be factored into the upcoming upgrade costs, just know
         you can save 100,000 gil.) 

1 Gold Nugget, 5 Perfume, 3 Platinum Ingot.  These will yield 572,500 gil!

You will also get 10 deceptisols.



===============================================================================
-----------------------------Before Leaving Pulse-------------------------{X06}
===============================================================================

At this point you will want to upgrade all of your weapons to ultimates.  It
is not required, but it is highly suggested.  You can beat chapter 12 with 2nd
tier weapons and Wurtzite* bracers, however the last boss of chapter 12 will
easily take around 2 hours to kill, and will drain at least 60-70 phoenix
downs.

You will need to get these upgrades anyways, so you may as well do them now.

Should you want a break from the massive amount of chocobo farming, try doing
some missions.  You can easily complete almost all of the C-rank missions in
2nd tier weapons and you can try B-ranks as you start to level up the
ultimates.

Order of operations:
1. Upgrade the three bracers to Wurtzite*
2. Buy a Trapezohedron
3. Perform the Trapezohedron mulitplier twice. (to get 5 traps)
4. Create 4 ultimate weapons (Hope, Sazh, Vanille, Fang)

Note: The amount of gil needed for this is very high. Obtaining 11 million gil
is roughly 25 hours of chocobo riding.  Don't expect to get it all done in one
day.

Note also: You can do the rest of the game without Hope should you so wish.
However, having him will make things easier on certain fights and especially
on certain additional missions.

Suggested Upgrade List: Total Gil Required = 10,880,760 gil
-------------------------------------------------------------------------------
(1)

Wurzite lv. 32 to Wurtzite*
          = 72 Sturdy Bone =     5,760 gil
          = 6 UCR          =   300,000 gil
          = 39 SC          =    32,760 gil

                           =   338,520 gil for one

                           = 1,015,560 gil (for 3 of these) 

(2)

Trapezohedron              = 2,000,000 gil

(3)

Multiplier (see Upgrading (B04)) x2

                           = 3,088,000 gil

(4)
Eagletalon* to Nue* (Note: You can do ahead fights without Hope if you want,
                     so you can skip his upgrade)
          Trapezohedron from multiplier.
          = 72 Sturdy Bone =    5,760 gil
          = 18 UCR         =  900,000 gil
          = 7 SC           =    5,880 gil

                           =  911,640 gil

Canopus AMPs* to Total Eclipses*
          Trapezohedron from multiplier.
          = 36 Sturdy Bone =    2,880 gil
          = 26 UCR         =1,300,000 gil

                           =1,302,880 gil

Brightwing Staff* to Nirvana*
          Trapezohedron from multiplier.
          = 72 Sturdy Bone =    5,760 gil
          = 23 UCR         =1,150,000 gil
          = 23 SC          =   19,320 gil

                           =1,175,080 gil

Taming Pole lv. 1 to Kain's Lance*
          = 36 Sturdy Bone =    2,880 gil
          = 33 SC          =   27,720 gil
          Uraninite        =   45,000 gil

          = 36 Sturdy Bone =    2,880 gil
          = 3 UCR          =  150,000 gil
          Trapezohedron from multiplier.

          = 72 Sturdy Bone =    5,760 gil
          = 23 UCR         =1,150,000 gil
          = 4 SC           =    3,360 gil

                           =1,387,600 gil

-------------------------------------------------------------------------------

Before proceeding on to chapter 12, it is a good idea to have at least one
ethersol.  You may not need any, but one will cover the one summon you will
need to use, since farming TP is very difficult there.



===============================================================================
----------------------------------Chapter 12------------------------------{C12}
===============================================================================

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Lionheart                 [ ] Punisher               |
        |   [ ] Antares Deluxes           [ ] Mistilteinn            |
        |   [ ] Power Glove                                          |
        O------------------------------------------------------------O

This chapter will force a series of unavoidable attacks as follows:
1. Gestalt Odin fight
2. 2 PSICOM soldiers and a robot
3. King Behemoth
4. Proudclod_v1.0
5. Adamanchelid
6. Bulbasaur/Tyrant
7. Proudclod_v2.0

The main party for this chapter will be Fang/Sazh/Hope as protect plays a much
larger role than deshell.  You will need to use Vanille as noted however.

The first two battles are incredibly simple and you can use your own judgement
to beat them.

                           /========================\
                           |-----King Behemoth------|
                           \========================/

This is actually simple enough at the point you are here.  Start with 
Sen/Syn/Syn to get faith and protect up on the party.  Then you can simply
Com/Rav/Rav with occasional switches to Com/Rav/Med if you take some damage.

Upon reaching his second form, if you have a chance at making him stagger, 
switch between two Com/Rav/Med paradigms with ATB-Cancels for burst healing.

If you can't make him stagger, do the above with Com/Com/Med.  Ruins will kill
him quickly.

Should you still have trouble in his second form, Bahamut will easily take him
out.

-------------------------------------------------------------------------------

                           /========================\
                           |-----Proudclod_v1.0-----|
                           \========================/
                                    Boss #21


There are two ways to approach this fight, the simple way and the fast way.
The fast way involves making him stagger and having to live through a difficult
chain of moves.  It isn't easy.  Also, beyond that, he heals himself to full
and buffs himself with haste and bravery.  It isn't an easy fight.

However, if you never make him stagger, you can slowly work away his 1.5 
million HP easily with only 3 paradigms (this is suggested method).  Start
Sen/Syn/Syn to buff with protect and faith.  Then use ATB-cancels to switch
between two Com/Com/Med for burst.  It will take a while but he will die.

Of course recast protect and faith should they wear off.

-------------------------------------------------------------------------------

                           /========================\
                           |------Adamanchelid------|
                           \========================/

You will more than likely need a summon so use an Ethersol if you don't have
enough TP.

      ***Use Aegisol and Fortisol both before starting the encounter.***

This fight will require a party of Vanille(lead)/and any two ravagers.  Simply
Sab/Rav/Rav and Rav/Rav/Rav with ATB-Cancels until you are about to die.  At 
that time summon Hecatoncheir.  Finish off his stagger by switching Vanille to
Rav.  When Vanille gets close to dying, she has to heal herself up because
Hecatoncheir will not.

Once he is staggered and the gestalt gauge is full, or once Heca is about to
lose his timer, go gestalt.  Best way to build his gauge is to hit up+x until
you only have 2 points left, then use the 'O' attack.  Then use the finisher.

If it does not kill him there, try again.  Overall, this is the simplest method
to kill him.  It should be possible without shrouds, just a bit more hectic.

-------------------------------------------------------------------------------

                           /========================\
                           |------Bulba/Tyrant------|
                           \========================/

Two very difficult fights by themself made simple due to the fact they are
fighting each other.  Com/Rav/Sab to Com/Rav/Rav on the bulbasaur until you get
it to around 100,000 HP, then switch to the Tyrant.  Take them both down around
the same time and you won't take any damage.

-------------------------------------------------------------------------------

                           /========================\
                           |-----Proudclod_v2.0-----|
                           \========================/
                                    Boss #22

Not a hard fight.  There are some tricks though.  If you do stagger him while
in air phase, he has a chance to do a ridiculously powerful move that is very
hard to live through.  Unlike the first fight, it is not a 100% chance, but
when and if it happens, it really hurts.  Staggering him in ground phase means
that he will be shooting the powerful cannon more.  You can do this in the 
first phase if you wish, however it is just much simpler to go the slow and
safe no stagger route.

No shrouds or summons needed. Party of Fang/Sazh/Hope

Start in Sen/Syn/Syn and get protect and faith up.  Simply ATB-Cancel between
two Com/Com/Med until he gets to around two million HP.  Here, he will heal to
full and cast bravery, vigilence, and haste on himself.  He will also cast
deshell and deprotect on himself.  In this phase you will need to be in
Sen/Com/Med every ground phase and Com/Com/Med with ATB-Cancels as before in
the air phases.  It will be beneficial to have two Sen/Com/Med paradigms to
switch for healing on his ground phases.

Sazh will die during almost every ground phase.  Don't bother bringing him back
up until the air phase starts.

Make sure to keep protect on the party at all times and faith up as much as
possible and the fight will be long, but very, very simple.

-------------------------------------------------------------------------------

Proceed ahead to finish chapter 12.



===============================================================================
------------------------Chapter 13: Before the Trials---------------------{C13}
===============================================================================

As soon as you finish Proudclod, run past the sacrifices and straight forward.
Now you have a portal back to Gran Pulse!

Since you should have already created all the ultimate weapons and bangles you
should need, you do not have to go back.  Should you decide you want to obtain
more weapons, do more missions, or create more ethersols, head back now.  Once
you kill the first miniboss, you will be unable to go back until right before
the final boss fights, so be very prepared.

The fights you will see before being getting another Gran Pulse portal are as
follows:

1.  Bandersnatch and Marmaduke
2.  Rurouni Cieth
3.  Total Immortal (elixir behind him)
4.  Tiamat

These are the only four fights you need to complete in all of chapter 13 before
the final boss fights.  It will be beneficial to have enough TP for a summon
on the first fight, and at least 2 ethersol, as summons may be useful on the
3rd and 4th fights as well.

When you feel ready to start the challenge, continue to onward to the trials.



===============================================================================
----------------------------Chapter 13: The Trials------------------------{Y01}
===============================================================================

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Elixir                    [ ] Weirding Glyph         |
        O------------------------------------------------------------O

                           /========================\
                           |Bandersnatch & Marmaduke|
                           \========================/

      ***Use Aegisol and Fortisol both before starting the encounter.***

Start with Fang/Sazh/Vanille.  Start in Sab/Rav/Rav on the small one.  Switch
to Sab/Rav/Med after the first chain.  Switch between that and another
Sab/Rav/Med until it staggers.  Summon Bahamut right at the stagger and work up
to around 500% stagger.  Go gestalt and use the finisher.  It should one hit
kill the little one.

On to the big one.  Sab/Rav/Med to build the chain safely, go Sab/Rav/Rav if
you can get an attack chain or two from that.  When he staggers go Com/Com/Med.

He should be dead in three or four staggers.

-------------------------------------------------------------------------------

                           /========================\
                           |-----Total Immortal-----|
                           \========================/

Strategy provided by busybob of GameFAQs.com

Start fight with deceptisol pre-empt and Fortisol.  Start in Sab/Rav/Sab until
deshell is up, switch to Sab/Rav/Rav if he is not staggered by then until he
staggers.  Once staggered, use ATB-Cancels between two Com/Com/Rav paradigms.

It is a close race but you should be able to kill him before the stagger ends
or soon after and shouldn't take any damage.

-------------------------------------------------------------------------------

After killing the Immortal, go to the portal behind him.  There are two 
treasures on that floor, then go through the portal again for two more 
treasures, one of them being an elixir.  Go through the portal a third time and
you will be back where you started.

                           /========================\
                           |-----Rurouni Cieth------|
                           \========================/
                               
This guy is particularly annoying.  The easiest way to take him out is to have
a party of Hope/Vanille/Snow, however Fang would do.  Equip Snow with Paladin
or its 2nd tier version.  Switch between Rav/Med/Sen, Rav/Rav/Sen, and 
Syn/Med/Sen.

He will remove protect nearly every time he does his big attack, so be ready
to rebuff protect between the removal and the big hit.

If things get hairy and he targets Hope for his big attack, use a summon.  This
is a rare occurance and you shouldn't see it more than once, if at all.

You can also choose to set up a paradigm that involves Vanille casting deshell.
He can be hit by it, but it is very hard to put on and usually doesn't end up
lasting for even one full chain of spells.

Note: Snow does not need to have his weapon upgraded.

-------------------------------------------------------------------------------

                           /========================\
                           |---------Tiamat---------|
                           \========================/

You want a party of Fang/Sazh/Vanille.  ATB speed set to slow is helpful, but
not needed.

Paradigms
1. Com/Com/Rav
2. Com/Com/Med
3. Sab/Rav/Rav (starting)
4. Sab/Rav/Med
5. Sab/Rav/Sab
6. Sab/Syn/Med

      ***Use Aegisol and Fortisol both before starting the encounter.***

Start with enough TP for one summon.

Start by doing ATB-Cancels between (3) and (4) until he is staggered.  Then do
ATB-Cancels between (1) and (2) while he is staggered.

When the first stagger is nearing the end, switch to (5) and use one chain of
attacks.  Then ready Bahamut.  When you see him start to cast "Laser Rain",
summon Bahamaut (eidolon cancel).  Hopefully Vanille got deshell on him.

Then, switch between Sab roles with ATB-Cancels to work up the gestalt gauge.
If you get him staggered before Bahamuts time runs out, do some Com attacks,
otherwise you'll easily be able to make him stagger in gestalt mode.  Use up-x
first to position bahamut, then just use sideways-x and 'O' attacks to do the
most damage.  Do the finisher when his stagger is about to die or when you run
out of gestalt points.

He will go back to his air phase.  Switch to (6) to get faith on Fang, then go
to (3).  Should the shrouds wear off, just go to (6) to quickly get faith back
up. From here just repeat the first process of making him stagger.

After the stagger, he'll do the ground phase again, go to (5) again.  Alternate
between (5) and (4) until deshell is on, then alternate between (3) and (4).
When he is staggered, alternate between (1) and (2) like always.

This fight will repeat this way until you kill him.

-------------------------------------------------------------------------------



===============================================================================
------------------------------Final Preparations--------------------------{Y02}
===============================================================================

Remember those Doctor's Codes that you were told not to sell.  You must upgrade
them to star level then dismantle them.  Doing so will grant you one elixir per
Doctor's Code.  You will have 1 elixir from killing the Immortal, and two
Doctor's Codes (3 if you did Additional Mission 41).

Doctor's Code to star level
          = 1 Ferroelectric Film = 540 gil
          = 1 Wicked Fang        =  80 gil          
                                 = 640 gil

You need to have at least two elixirs to beat Orphan's second phase ahead, but
it is a good idea to make as many elixirs as you have.  You may want all 4.

Additionally, before continuing, either make sure you have 5 TP, or pick up the
ethersol at the end of the hallway and use it before you start the boss fight.

Also, it is a good idea to have 99 potions, a lot of phoenix downs, 10+ Foul
Liquid, and 10+ Mallet before continuing.  You should arrange your inventory
order to make them easily accessible.



===============================================================================
---------------------------------Final Bosses-----------------------------{Y03}
===============================================================================

        o____________________________________________________________o
        |Important Items:                                            |
        |   [ ] Ethersol*                                            |
        O------------------------------------------------------------O
           *Unless you have 5 TP, use this right after you get it.

                           /========================\
                           |-----Barthandelus 3-----|
                           \========================/
                                    Boss #23

Suggested team of Fang/Hope/Vanille

Paradigms:
1. Com/Rav/Med
2. Com/Rav/Med (again)
3. Sab/Rav/Med
4. Sab/Rav/Med (again)
5. Com/Med/Sab (starting)
6. Sen/Med/Med

You can also do this with Sazh over Hope, but due to him using Ultima directly
after Tharrusian laughter, it is good to have a double healing paradigm. By
directly after, I mean you usually get between 0 and 2 attack chains with which
to prepare for the next blow.

      ***Use Aegisol and Fortisol both before starting the encounter.***

Start in (5).  Get deshell on him.  Then ATB-Cancel between (3) and (4) to
raise the stagger gauge.  He will use ultima during this time.  Go to (6) to
live thru it.  It will occassionally do 3500+ damage (with shell on!) to one of
your non-sentinel characters, and at the same time deal less than 300 damage to
another.  If someone dies the first time, just reset the fight.  Otherwise use
a phoenix down and continue.

When he gets staggered, ATB-Cancel between (1) and (2) for damage.  After
stagger you may need to recast deshell on him.  Also, he can now use a move
called Tharrusian Laughter, much the same as it was on the last fight with him.
You will definitely want to be in (6) when this hits.

Tharrusian Laughter will be immediately followed by ultima.  You will usually
only have 1 chain of attacks to recover.  If you have an ATB-Cancel, you may
be able to get off 2.  It is a good idea to just stay in (6) unless you need
to stop the stagger gauge from depleting.

His timing on Tharrusian Laughter/ultima combo is the only hard part to this
entire fight.  He really loves to use this combo directly after you stagger
him, killing your chance to get 800,000 or so damage.  Should this happen, on
the next time, raise him to around 200% stagger and then attack as little as
possible until he uses the laughter/ultima combo.  You should be switching
between (5) and (6) and so you don't raise his gauge much.

After he does the attack combo, stagger him, and you should be on separate
times for it for the rest of the fight.  Note that if you do not stop him from
using the combo during his stagger, you will never make the time limit.

Repeat the process of staggering him and surviving the combo to beat this
fight.


ALTERNATE STRATEGY:

For this one, use a double healer team.  Get him to 235-240% stagger.  Make
sure deshell is on him.  Then just ruin spam.  You will deal 10,000 or so
damage per ruin while deshell is on him.  You should switch to Sen/Med/Med for
ultima and laughter, but you can immediately switch back to Com/Med/Med.

Using this strategy he usually dies with you only having to stagger him twice
from deshell recasts.  It takes a while but can easily be killed before Doom
is even cast.

-------------------------------------------------------------------------------

                           /========================\
                           |-----Orphan Stage 1-----|
                           \========================/
                                    Boss #24

Strategy submitted by MasaBlades.

Suggested team of Fang/Sazh/Vanille.  Wurtzite* and Ultimate weapon on each.

SET ATB SPEED TO SLOW!

It is suggested you arrange your item inventory to allow easy access to potion,
phoenix down, antidote, mallet, and foul liquid.

Paradigms:
1. Com/Com/Med
2. Com/Com/Med
3. Sab/Rav/Med
4. Sab/Rav/Sab
5. Sab/Rav/Rav
6. Sen/Syn/Med

Start in (6) for Merciless Judgement, you'll take around half your HP in
damage. Use two potions, then use Mediguard. As soon as his swipe finishes,
switch to (3). Use one attack chain to try to stick Slow, and if it doesn't
stick go back to (6) to take less damage and keep switching between (6) and (3)
until Slow sticks. 

Once slow is up, use (5) to build chain and (3) or (6) to heal.  Don't hesitate
to use potions. Once the stagger gets to about 330%, use (4) until Deshell
lands.  Go into (3) until a stagger if you haven't already reached it from (4).
ATB-Cancel between (1) and (2) for around 1 million damage.

Now (after stagger) switch back over to (6) for another Merciless Judgement. 
Orphan is now in his attacking phase. Use some potions after that Judgement
and go into (3). Stay here until his chain reaches 230%, only switching to (6)
to remove Daze or to defend against Chains of Torment. Once his chain reaches
230%, summon Bahamut.

Switch between Sab paradigms for ATB-Cancels while Bahamut charges his ATB and
use (6) while Orphan attacks. You don't want Bahamut to stop in the middle of
his attacks just to heal you, so being in Sentinel is the best thing to do. 
Make sure your Gestalt is full then go into gestalt and use sideways+x.
Normally Orphan will be at 999% by the time you use Megaflare and will receive
about 345,000 damage. 

Now make sure you're in (6) for a Merciless Judgment. He will now once again
be in his healing phase. Now, what you have to do now is get your TP back. Stay
in (3) for the whole time until he is staggered and do NOT use Deshell, just 
Faith. Once staggered switch between (1) and (2) as before.

He will go into attacking phase again after a Merciless Judgement.  For this
phase stay in (3) with switches to (6) as needed.  If it's a case of wanting
ATB-Cancel heals, switch to (2).

Another Judgement and it's the healing phase with the same strategy.  This
cycle will continue until he gets to 2.7 million HP. 

Now here's where it gets slightly tricky. Before he gets to 2.7 million HP, you
have to get above 3TP again, and summon Bahamut at about 2.9 million HP while
Orphan is in his healing phase. You want Orphan to be at 380% on the stagger
gauge before summoning. (you should be back above 3TP by this point or close)

Build more chain with Sab roles but do NOT let his HP get down to 2.7 million
HP, or he will use Merciless Judgment. This will break the stagger and end your
summon.

To avoid this, go into gestalt right before the 2.7 million HP mark. If you've
done this correctly, by the end of the summon he should be down to about
1.7 million HP.  You should not have Doom nor should you have used any elixirs
at this point.  Note: You may want to consider going into (6) before going
gestalt, as the next Judgement will be considerably faster than previous ones.

Orphan is now in his Final Phase, it's a mixture of healing and attacking. 
You'll get debuffs and dark orbs while Orphan heals himself. Right after the
Judgement initiating the final phase (right when summon ends), use an elixir.
This is EXTREMELY crucial to your survival.

Treat this now as if it were an attacking phase.  Use (3) to build the chain. 
Keep doing this until he reaches 230% Stagger OR he uses Des Irae. In the case
of Des Irae, you must Eidolon Cancel it or you'll die if you aren't at full HP
in Sentinel. 

Follow the normal summon routine to get the most possible damage.  Use another
elixir after the next Judgement. 

Rinse and repeat, and eventually you'll win, or run out of elixirs.

Note: He can randomly cast instant death on your main character, that is the
a luck factor you have to put up with.

-------------------------------------------------------------------------------

                           /========================\
                           |-----Orphan Stage 2-----|
                           \========================/
                                    Boss #25

Strategy submitted by MasaBlades.

Suggested team of Fang/Sazh/Vanille.  Wurtzite* and Ultimate weapon on each.

1. Com/Com/Med
2. Com/Com/Med
3. Sab/Rav/Med
4. Sab/Syn/Sab (starting)
5. Sab/Rav/Rav
6. Sen/Rav/Med

Start in (4) and stay in it until you all get Faith. Go into (5) and build 
stagger, but watch out for his weird wave thing. It barely does any damage
but it can inflict Slow.  If deshell didn't land before leaving (4), ATB-Cancel
back into it until deshell lands.  You will want it during the stagger.

When Orphan uses Kaleidoscopic Ray switch to (6). It varies from 1000 to 2500
damage. Go into (3) to heal up after, then go back into (5) until he gets
staggered or uses Temporal Hollow, which Dispels everyone including himself. It
also resets the stagger gauge. If he uses this, just go into (4) and restart
the process. The doom counter is high enough for you to survive.

Once he's staggered, do one or two attack chains with (5) then use ATB-Cancels
with (1) and (2). You should get him down to about 1.5 million HP or lower. 

After the stagger he will use Rebirth, which gives him Faith, Bravery, Haste,
and Vigilance. You want to change to (6) since this move also deals a fair
amount of damage. If he uses Temporal Hollow now, those buffs he just cast will
be dispelled.

Just keep on with this strategy.  Two staggers will win the fight.

Note: Throughout the fight he casts Necrosis, which inflicts Fog. Be prepared
to use an item or two to fix this.

-------------------------------------------------------------------------------
***                                                                         ***
***                             CONGRATULATIONS                             ***
***                                                                         ***
-------------------------------------------------------------------------------

 You beat the game and you didn't use crystarium.  I hope you had fun.  Enjoi!



===============================================================================
-----------------------------Additional Missions--------------------------{D01}
===============================================================================

Here are additional missions not put into the regular walkthrough.  Some are
deemed impossible, some are deemed unreachable (e.g. preceded by a "deemed 
impossible" mission), and then the regular ones.  Some fights may suggest that
you have level 10 crystarium summons (post final boss) and some may offer
weaker gear strategies if it seems simple and possible.  Additionally, some
fights may suggest you use different weapon and gear setups specifically for
that fight.

A difficulty rating will be posted on these optional missions.  The difficulty
rating is based on a scale of 1 to 10 with 1 being the simplest. Unless
specified, these assume difficulty based on having ultimate weapons and
Wurtzite Bangles with level 9 crystarium summons.

Game rated ranks will also be posted in this section.

-------------------------------------------------------------------------------

                           /========================\
                    Rank C |-------Mission 8--------| Difficulty: 1/10
                           \========================/

Just Com/Rav/Rav your way to victory.  This isn't even difficult at a low 
level. Com/Rav/Med if you actually need it.

-------------------------------------------------------------------------------

                           /========================\
                    Rank C |-------Mission 10-------| Difficulty: 1/10
                           \========================/

This guy has strong melee attacks, but get protect up and he doesn't have much.
If you are undergeared you may need to heal, but not a difficult fight at all.

-------------------------------------------------------------------------------

                           /========================\
                    Rank C |-------Mission 11-------| Difficulty: 1/10
                           \========================/

More little chicken monsters.  By this point you can just blitz the way to
victory without a thought.  If the summoner gets away just Com/Rav/Rav and kill
him as fast as possible.  If you are undergeared a summon will do the trick.

-------------------------------------------------------------------------------

                           /========================\
                    Rank C |-------Mission 15-------| Difficulty: 1/10
                           \========================/

Another goblin pack, and a large one at that.  Keeping a sentinel in the party
will make this simple.  

If you are not very upgraded, a deceptisol sneak attack with a summon will take
out all the small ones.  The big guy can be finished with a sentinel out.

If you have a lot of upgrades, Com/Rav/Rav and Com/Rav/Med will do the trick
quickly.

Note: This yields a Survivalist's Catalog, which increases the drop rate of
shrouds.  Should you be short on shrouds, it would be a good idea to complete
this mission as early as possible.

-------------------------------------------------------------------------------

                           /========================\
                    Rank B |-------Mission 16-------| Difficulty: 1/10
                           \========================/

Sahagins again, and as per the trend, they are numerous.  Sentinel it up for a
long but almost certain victory.  If you want to speed things up a summon will
easily take care of most of them.

-------------------------------------------------------------------------------

                           /========================\
                    Rank B |-------Mission 17-------| Difficulty: 2/10
                           \========================/
                                    Waystone

This guy has strong multi-target attacks.  If you have T2* weapons or better I
highly suggest you just deceptisol pre-empt then destroy him in that initial
stagger.

Otherwise, it actually takes a while to raise his miniscule 110% stagger gauge.
Fang as sentinel will reduce the damage people take, but he will still hit the
entire party quite a bit.

-------------------------------------------------------------------------------

                           /========================\
                    Rank C |-------Mission 18-------| Difficulty: 4/10
                           \========================/
                                    Waystone

An Ambling Bellows, just like Mission 22, this time with 4 Hoplites.  Kill 3 of
them and kill him next.  Sentinel sadly doesn't pick them up too well.  Best
saved for later in the game.  

If you are planning on doing it earlier, deceptisol pre-empt and killing the
big guy first is an option.  It may require a summon or some luck to not be
killed before he dies.

-------------------------------------------------------------------------------

                           /========================\
                    Rank C |-------Mission 19-------| Difficulty: 2/10
                           \========================/

Four of the lightning dogs from Taejin's Tower area.  Simple mission later on,
but a pain earlier.  Later it can be done with just Com/Rav/Rav and 
Com/Rav/Med.  Should you approach this earlier, a Fang as sentinel will help, 
and just keep your party healed for their area of effect lightning attack.

-------------------------------------------------------------------------------

                           /========================\
                    Rank C |-------Mission 20-------| Difficulty: 2/10
                           \========================/
                                    Waystone

Goblins of plenty. Can easily be done the first time you see it using a 
deceptisol pre-empt and a summon.  Sentinel it otherwise, however it would be
difficult unless you have T2* weapons or better.

-------------------------------------------------------------------------------

                           /========================\
                    Rank B |-------Mission 27-------| Difficulty: 4/10
                           \========================/

Start with shrouds in Sab/Rav/Med.  When he does levinbolt, switch to
Sen/Com/Med, every time.  Sab/Rav/Med will raise the gauge, the Sen paradigm
will decrease the party damage, and Com/Com/Med is the best way to deal damage
while he is staggered.  Two staggers and he is gone.

-------------------------------------------------------------------------------

                           /========================\
                    Rank B |-------Mission 29-------| Difficulty: 3/10
                           \========================/

Lucky you.  You actually have to fight two Juggernauts for this one.  But don't
worry.  They are incredibly easy.  Fang/Sazh/Vanille is the best team.  Start
in Sab/Rav/Sab.  He is really susceptible to debuffs so you'll have them on in
no time.  After that, go Sab/Syn/Med if you didn't use shrouds or just
Sab/Rav/Med if you did.  Sab/Rav/Med is your best gauge raiser.  When he's
staggered, use Com/Com/Med.

He uses steamclean either keep using your Sab/etc. paradigms or, you can just
save an ATB-Cancel to switch back to Sab/Rav/Sab right after the debuffs clear
on him.  With these debuffs, he will usually only have one attack every 15 or
so seconds, which gives you more than enough time to full heal.

If he is under 300,000 health at the end of a stagger, don't bother staggering
him again.  Just keep deshell and slow on him as much as possible (+faith on
party) and just Com/Com/Med him.

Note: There is a small chance he may use wrecking ball as his one attack.
This is very uncommon and if it does happen, Fang will usually still survive.

-------------------------------------------------------------------------------

                           /========================\
                    Rank B |-------Mission 30-------| Difficulty: 5/10
                           \========================/

This one can be difficult and it is highly recommened you wait on it until you
have ultimate weapons and Wurtzite Bracers Lv.* on the team.  Start with both
shrouds and a team of Fang/Sazh/Vanille.  Com/Com/Med until the big guy shows
himself.  Then focus him in Com/Rav/Med and try to get in Com/Rav/Rav as much
as possible since he is weak to aero.  He should be down in 3 staggers.  

You will have tons of bats all over the place so if he isn't dead by the time
the shrouds wear off, it would be a good idea to pull a summon on him for an
easy 400,000 or so damage, plus it clears his bat buddies out for at least 10
to 15 seconds.

-------------------------------------------------------------------------------

                           /========================\
                    Rank B |-------Mission 31-------| Difficulty: 4/10
                           \========================/
                                    Waystone

This is an incredibly simple yet annoying fight. Every enemy here will hit your
entire party every single attack they do, and they will also interrupt your
abilities.  Either use a summon to destroy this easily or expect to retry many
times over until the random number generator called luck is on your side.

-------------------------------------------------------------------------------


                           /========================\
                    Rank B |-------Mission 32-------| Difficulty: 3/10
                           \========================/

The same annoying guy as you will or have already seen in Mission 36.  The
only difference is there is only one.  This fight is still difficult to do
due to the fact that he will non-stop cast storm conduction for 1500 damage to
your entire party every 2 to 3 seconds (with slow on) without interruption once
you get him below 50%.  It also heals him for 40,000.  The only good way to do
this is use a summon to immediately kill him, or to open with a deceptisol and
burn down really fast. The storm conduction can be interrupted if he is
staggered.

If you don't want to open with a shroud or summon, it would be a good idea to
not use deshell on him, because it takes a lot to stagger him and if you let
him get too low on health you won't have the chance to stagger him before he
starts chain casting storm conduction.

-------------------------------------------------------------------------------

                           /========================\
                    Rank B |-------Mission 33-------| Difficulty: 2/10
                           \========================/

Exact same fight as the forced Adamanchelid in Chapter 12. Strategy unchanged.
Vanille as lead.  Work up the stagger as much as possible before you are forced
to summon.  Then summon. Raise until you have to gestalt. Then up-x until you
have 2 points left. Then 'O' for one attack. Then the big gun. Should kill it.
Otherwise, try again.

-------------------------------------------------------------------------------

                           /========================\
                    Rank B |-------Mission 34-------| Difficulty: 3/10
                           \========================/

This fight is a race.  You need to get deshell and slow on him right at the
start.  From there you need to be in Sab/Rav/Rav as much as possible and use
ATB-Cancels for quick heals when needed.  It is a very tight and close race to
get him to stagger before he unleashes the grudge.  Should you be successful,
you'll have him dead in two rounds of Com/Com/anything after he staggers.

-------------------------------------------------------------------------------

                           /========================\
                    Rank C |-------Mission 35-------| Difficulty: 1/10
                           \========================/
                                   Titan: A-1

Duplicate of Mission 23 in Taejin's Tower.  Nothing new.  Reference Mission 23
in the Taejin's Tower (X04) section.

-------------------------------------------------------------------------------

                           /========================\
                    Rank C |-------Mission 36-------| Difficulty: 7/10
                           \========================/
                                   Titan: B-1

Use a deceptisol and start with Med/Com/Com as Vanille.  Use ATB-Cancels to
another Med/Com/Com and heal as much as you can until someone dies.  At that
time, summon Hecatoncheir.  Switch Vanille to a Sab or Rav and attack until
they both stagger.  Go Gestalt before you die.  Hit the 'O' attack and hope
they are close enough to where they both get hit.  If they are, just keep
hitting 'O' until it forces the final move.  The final move should kill them.
If it does not, try again.

ALTERNATE STRATEGY:

Start with a deceptisol in Com/Com/Sab.  You attack one target and Sazh attacks
the other.  Vanille puts up deshell on both.  Then go Com/Rav/Med to kill one
off.  With ATB-Cancels you could hopefully kill it off before the stagger wears
down on the second.  If you succeed, stagger and Com/Com/Med until you win.
This requires a very large amount of luck.

-------------------------------------------------------------------------------

                           /========================\
                    Rank C |-------Mission 37-------| Difficulty: 4/10
                           \========================/
                                   Titan: B-2

Long fight.  Since they do over 1,000 damage every single hit to non-sentinels
and are immune to all elements (says they are weak to fire but they block it
100%), the only real way to do this is to use a sentinel full time and Com them
down.  Takes a while but restores TP.

-------------------------------------------------------------------------------

                           /========================\
                    Rank B |-------Mission 38-------| Difficulty: 2/10
                           \========================/
                                   Titan: C-1

One of the little chicken monsters will summon.  Be sure to focus him and
Com/Rav/Rav him down very fast.  With your ultimate weapons he should die in no
time at all. ATB-Cancels on every opportunity will help you kill them faster.

Note that more than one can summon, but they don't seem to summon at the same
time.  Stopping that is all you need to win it.

-------------------------------------------------------------------------------

                           /========================\
                    Rank C |-------Mission 39-------| Difficulty: 3/10
                           \========================/
                                   Titan: C-2

Easiest to complete with Fang/Snow/(Hope or Vanille).  Start in Sab/Sen/Syn to
get slow on Ochu and protect on the party.  Switch to Com/Sen/Med to get 
healing.  Then switch to Com/Sen/Rav to deal damage, going back to Com/Sen/Med
as healing is needed.  If you get in a rough situation, use Bahamut.  He will
deal a good amount of damage to Ochu and kill off some of the little guys,
giving you a chance to reset everything.  Shrouds are not needed but can only
make it faster.

Note: Snow does not need upgraded weapons.

-------------------------------------------------------------------------------

                           /========================\
                    Rank B |-------Mission 40-------| Difficulty: 2/10
                           \========================/
                                   Titan: C-3

Unlike other chicken monsters, these guys can both summon at the same time.
Good news is they are very easy to get a pre-empt on without deceptisol.
You can easily Com/Rav/Rav one dead and then move to the other.  The second one
will more than likely have gotten his summon off, but the guy they summon is 
very easy to kill.

-------------------------------------------------------------------------------

                           /========================\
                    Rank A |-------Mission 41-------| Difficulty: 3/10
                           \========================/
                                   Titan: D-1

This is easier than you would think.  Start with a party of Lightning (lead),
Fang, Sazh.  Start by using a deceptisol and an aegisol.  Start in a 
Com/Com/Com paradigm and ATB-Cancel into the same.  If someone is dying at a
faster rate than the party, go Med/Com/Com and throw a few heals, then go back.

When someone does get around to dying, summon Odin.  Switch Lightning to
Ravager and stagger them one at a time.  Fill the gestalt gauge and go gestalt
mode.  The 'O' attack should hit all three.  Make sure to target the tonberry
that staggered first since his stagger will end first.

By the time your gestalt points are running low or his stagger gauge is running
low, you should be able to use the finisher and instant kill the whole party.

Note: This gives you the third and final Doctor's Code, do NOT sell it.

-------------------------------------------------------------------------------

                           /========================\
                    Rank B |-------Mission 42-------| Difficulty: 4/10
                           \========================/
                                   Titan: D-2

Easiest to complete with Fang/Snow/(Hope or Vanille).  Start with shrouds and
switch between Com/Sen/Rav and Com/Sen/Med.  Put slows on if you feel it to be
helpful.  If things get rough or you want an easy start, summon Bahamut.  To
deal a good 150,000 damage to each one and usually kill one of the small ones.

If you do decide to summon Bahamut, use up+x only while in gestalt.  It does
moderate damage, but more importantly it hits every single enemy.  This will
easily ensure they are all staggered for Megaflare.

Note: Snow does not need upgraded weapons.

-------------------------------------------------------------------------------

                           /========================\
                    Rank B |-------Mission 43-------| Difficulty: 5/10
                           \========================/
                                   Titan: D-3

Make a party of Light/Snow/Fang.  Start with a deceptisol in Com/Sen/Com.
Summon Odin right when the fight begins.  Odin's initial attack will stagger a
few guys but blitz the guys that are not already staggered.  Then switch to Rav
and stagger them.  Once all the enemies are staggered, go gestalt and 
immediately perform the finisher.

All but the Borgbear and the Borgbear Hero will die.  Switch to Med/Sen/Sab to
get slow up on both, then Rav/Sen/Com to get the small guy to stagger and hit
as much as you can before you have to go back to Med/Sen/Com.  Once you kill
the little guy, do the same for the big one.  Keep slow up at all times.

To make this simpler, it is good to have Paladin on Snow and Razor Carbine* on
Lightning to assist with the healing.  However, a level one Edged Carbine will
suffice.

-------------------------------------------------------------------------------

                           /========================\
                    Rank A |-------Mission 44-------| Difficulty: 5/10
                           \========================/
                                   Titan: D-4

A summon is almost required here.  If you start in Com/Rav/Rav with a pre-empt
you will not be able to kill it before the stagger ends even with shrouds. So
the simple solution is to start with a pre-empt and no shrouds, then summon
Bahamut.  Kill the corrosive custard first to avoid the quake casts.

After the summon is over you can kill the red guy using Com/Rav/Med and kill
the yellow guy afterwards with Com/Rav/Med and Com/Rav/Rav.

-------------------------------------------------------------------------------

                           /========================\
                    Rank A |-------Mission 45-------| Difficulty: ?/10
                           \========================/
                                   Titan: E-1



-------------------------------------------------------------------------------

                           /========================\
                    Rank A |-------Mission 46-------| Difficulty: ?/10
                           \========================/
                                   Titan: E-2

                               Not Attempted Yet

-------------------------------------------------------------------------------

                           /========================\
                    Rank B |-------Mission 47-------| Difficulty: 10/10
                           \========================/
                                   Titan: E-3

                               Deemed not possible.

Potential Strategies:
Random Instant Stagger on first chain.  Attack interruption if possible.

-------------------------------------------------------------------------------

                           /========================\
                    Rank A |-------Mission 48-------| Difficulty: 1/10
                           \========================/
                                   Titan: E-4

Make Vanille lead.  Summon Hecatoncheir right when the fight starts. Go gestalt
and use the finisher as fast as you can.  Instant win.

-------------------------------------------------------------------------------

                           /========================\
                    Rank A |-------Mission 49-------| Difficulty: 6/10
                           \========================/
                                   Titan: E-5

This is Tyrant.  He can kill between 1 and 3 people of your party in one single
attack chain.  If you kill his sword, you only have around 5 to 8 seconds
before he summons a new one.  He is nearly impossible to stagger, and summons
in gestalt mode while he's staggered do very minimal damage (Bahamut barely
broke 100k). Sentinels also do next to nothing.

Your best bet is get deshell on him, then just Com him to death with ruins
while Fang sits in sentinel 100% of the time and Vanille heals when not putting
up deshell.  It still requires a bit of luck.  This fight can be hard.

-------------------------------------------------------------------------------

                           /========================\
                    Rank B |-------Mission 50-------| Difficulty: 3/10
                           \========================/
                                   Titan: E-6

A behemoth with a fake name.  This Humbaba does the same thing you as all the
varieties of behemoth.  Start with Sab/Syn/Sab to get deshell and faith up.
Then Sab/Rav/Rav and Sab/Rav/Med to get his stagger up.  He'll full heal when
he is at around 500% stagger.  Same stagger building as before but you'll spend
more time with a medic out.  Get deshell back up on him before he staggers.

When he does stagger, go Com/Com/Med and watch your 45,000 damage ruins
decimate him in seconds.

Note: I used aegisol for this fight, but also killed him first try.  I think
that it could be easily done without aegisol, but if the damage is too much,
then you know what to use.

-------------------------------------------------------------------------------

                           /========================\
                    Rank A |-------Mission 51-------| Difficulty: ?/10
                           \========================/
                                  Titan: Final

                               Deemed unreachable.

-------------------------------------------------------------------------------

                           /========================\
                    Rank A |-------Mission 52-------| Difficulty: 8/10
                           \========================/

Basically, with Fang/Sazh/Vanille, start in Com/Rav/Sab. You need to use all
shrouds, especially deceptisol. Aegisol may seem useless but the one poison
bolt he gets off can one shot you without it. You need to have luck on your
side so he only gets off one poison bolt before you stagger him (he can cast up
to four before you can finish one chain of attacks, or as few as one) You also
need deshell to get up on that first attack chain. Then you must switch between
two Com/Rav/Rav paradigms. 

Note that the one single poison bolt that gets off is best if it lands on Fang
since she actually does the least damage in that group. If you want to rely on
this chance, put +magic accessories on Sazh and Vanille then just reset until
it goes your way.

Make sure to libra him here too. Hope would actually be a better candidate than
Fang but due to AI issues in casting order, Vanille would need to be lead in
order for the stagger to not die quickly, and putting Hope in AI without having
libra'd will cause Hope to massively heal him.

You will need to use Hope over Fang on future Zirnitra fights so Libra is a
very good idea to do here while it's easiest.

-------------------------------------------------------------------------------

                           /========================\
                    Rank A |-------Mission 53-------| Difficulty: 10/10
                           \========================/

This is a 2 parter. And a difficult one at that.  First you have to fight a
Tyrant.  See Mission 49 above pertaining to killing him.


After killing Tyrant, you can access the Ceith stone for Mission 53.

This is just like Mission 52...except considerably harder.  This is basically
the same crazy grind on the Wyvern all while not dying to the smaller enemies
attacks.

For this one, make a party of Vanille(lead)/Sazh/Hope.  You will want to have
already Libra'd the Zirnitra before this fight.  You start in Sab/Rav/Rav.  You
need to make sure only one person gets hit by the acid as last time, and make
sure deshell gets up on the first cycle.  Beyond that, Rav/Rav/Rav as much as
possible with ATB-Cancels.  You can afford to do one single chain of
Rav/Rav/Med if anyone gets in the red.

Once the bird is dead.  Summon Hecatoncheir and watch as his earth moves just
obliterate the little guys.  Note you can also kill the little guys yourself,
but usually by the time you kill the big guy, all your characters will be in
the red.  It takes a large amount of luck just to get that bird down so I
would say it is definitely worth it to spend 3 TP.

-------------------------------------------------------------------------------

                           /========================\
                    Rank B |-------Mission 54-------| Difficulty: 7/10
                           \========================/

The only difficulty involved in this one is luck based.  There are no
additional upgrades or items not mentioned in the guide.

Hope (lead) with Nue* and Weirding Lv. 1
Sazh with Procyons lv.1 and accessory for instant stagger.
Light with Hauteclaire and accessory for instant stagger.

Rav/Com/Com x2 are only paradigms.

Open with a librascope and then use a phoenix down on the dead one. Shift right
after the first chain from the living one. Make use of cancels to benefit party
members.

All you need is a lucky stagger. Sazh will be the one to bring it in for
extended stagger. Summon Alexander and use a full fire chain. ATB-Cancel for
as much fire as possible.

When his stagger gauge is about half depleted, go gestalt and hit Up+x non-
stop. Right before the stagger depletes fully, end early and it'll do 183k
damage at 999.9% stagger.

If you are still not making the cut, there are many options:
1. Attack some with Hope before the stagger
2. Upgrade Procyons to 2nd tier for Stagger Maintenance II
3. Upgrade Procyons and/or Hauteclaire to T2* for more damage at the start.
4. Upgrade Weirding Glyph (you can double the +magic after a transmute)

SPECIAL NOTE:  If he targets Hope first and kills him more than 5 times in a
row, it is NOT random.  You need to create a new team, and then put this team
back together.  I saw 22 attempts in a row where Hope was targeted and killed
first until I thought of messing with the party.  My statistics may be off but
that should be a (1/3)^22*(22!/((22-1)!*1!)) = 7x10^-10 chance, which is about
as rare as winning the lottery.  Therefore, know that this is some sort of
game mechanic, and NOT just random bad luck.  Although, I did buy some lottery
tickets just to be safe.



-------------------------------------------------------------------------------

                           /========================\
                    Rank A |-------Mission 55-------| Difficulty: ?/10
                           \========================/

                               Not Attempted Yet

-------------------------------------------------------------------------------

                           /========================\
                    Rank C |-------Mission 56-------| Difficulty: 1/10
                           \========================/

Good to have one of these in there.  So simple you don't even have to be
prepared for it.  Com/Com/Med will cover you on killing all the little guys,
then get deshell up on the big guy and give him a quick stagger and kill.
Com/Rav/Rav and Com/Com/Med will finish it well.

If you want to do this early, summon to clear out the little munchins then keep
a sentinel up.

-------------------------------------------------------------------------------

                           /========================\
                    Rank C |-------Mission 57-------| Difficulty: 1/10
                           \========================/

Just use Com/Rav/Rav the whole time.  ATB-Cancel to another Com/Rav/Rav if you
want it to go faster.  With lower level gear, just use a sentinel.

-------------------------------------------------------------------------------

                           /========================\
                    Rank B |-------Mission 58-------| Difficulty: 3/10
                           \========================/

Start with a deceptisol in Com/Com/Rav with a party of Fang/Sazh/Vanille.
Target the robot first.  At the end of your attack chain he will be staggered
and Sazh will have hit the Behemoth Wannabe.  Switch to Com/Rav/Rav and destroy
the robot in that one attack chain.

Afterwards switch to Sab/Com/Sab and do one chain of attacks on the Behemoth.
He will stagger here.  Switch to Com/Com/Rav again for one chain of attacks and
summon Bahamut.  Do another set of attacks and he should be around 40% life.
Go gestalt now or you risk the chance of him full healing himself.

Keep him off the ground in gestalt mode, he actually will stand up and heal
himself while you are in gestalt mode (It happened to me 4 battles in a row).
Up-X and down-X will work well.  When his stagger is at 999.9% go with a
Megaflare.  It will deal around 350,000 damage and finish him off.

-------------------------------------------------------------------------------

                           /========================\
                    Rank A |-------Mission 59-------| Difficulty: ?/10
                           \========================/

                               Not Attempted Yet

-------------------------------------------------------------------------------

                           /========================\
                    Rank A |-------Mission 60-------| Difficulty: 3/10
                           \========================/

Start off with both shrouds and deceptisol.  Immediately kill one in
Com/Rav/Rav with ATB-Cancels to either another Com/Rav/Rav or a Com/Rav/Med.

Once you kill the first one, work the second down with Com/Rav/Med making use
of ATB-Cancels onto itself every time.  You won't get him to stagger, but he
will be dead before the shrouds wear off.

Once the second is dead, work the third down with Com/Com/Med.  When shrouds do
wear off, rebuff faith.  Continue to kill him with Com/Com/Med to victory.

-------------------------------------------------------------------------------

                           /========================\
                    Rank A |-------Mission 61-------| Difficulty: 3/10
                           \========================/

Different location, same Juggernaut. Reference Mission 29 for the strategy.

-------------------------------------------------------------------------------

                           /========================\
                    Rank A |-------Mission 62-------| Difficulty: 10/10
                           \========================/

                               Deemed not possible.

-------------------------------------------------------------------------------

                           /========================\
                    Rank A |-------Mission 63-------| Difficulty: ?/10
                           \========================/

                               Not Attempted Yet

-------------------------------------------------------------------------------

                           /========================\
                    Rank A |-------Mission 64-------| Difficulty: ?/10
                           \========================/

                               Deemed unreachable.

-------------------------------------------------------------------------------



===============================================================================
--------------------------------Legal Jargon------------------------------{EFG}
===============================================================================

This guide was written by Michael Harris (a.k.a. Mud_Chan) with help from
MasaBlades, Haseo150, MasterLL, and busybob users on GameFAQs.com.  This guide
is written for use on GameFAQs.com and its affiliates only.  This may be not be
reproduced under any circumstances except for personal, private use. It may not
be placed on any web site or otherwise distributed publicly without advance 
written permission. Use of this guide on any other web site or as a part of any
public display is strictly prohibited, and a violation of copyright.

All trademarks contained in this document are owned by their trademark holders.

Copyright 2010 Michael Harris

-------------------------------------------------------------------------------