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    No Crystarium Usage Challenge Guide by Mud_Chan

    Version: 1.10 | Updated: 05/11/10 | Printable Version | Search Guide | Bookmark Guide

    
    
                                  FINAL FANTASY XIII
    
                             No Crystarium Challenge (NCU)
    
                          Written for GameFAQs.com by Mud_Chan
    
    
      MMMMMM UUUUUU DD    DD OOOO WWWW NNNN          YY     YY   OOOOOO  UU    UU
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      MMMM   UUUUU    DDDD    OO   WW   NN    SSSS   YY YY  YY  O        UU    UU
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      MM     UU     DD    DD OOOO WWWW NNNN          YY     YY   OOOOOO   UUUUUU
    
    ===============================================================================
    ----------------------------------Introduction----------------------------{A01}
    ===============================================================================
    
    This is a guide containing information on Final Fantasy XIII specifically for a
    no crystarium usage challenge, which will hereby be written as "NCU".  This NCU
    means that the user is not to touch the crystarium grid at any time during
    their playthrough.  This means the stats you start off with can only be
    increased with Weapon and Accessory upgrades.
    
    This guide is not a full walkthrough and will only guide for things along the
    lines of preparation, difficult fights, bosses, specific items to be obtained
    in an area (but not a full list), and upgrade paths.
    
    Spoiler Alert.  Although this guide will not specifically point out any major
    plot line spoilers, it will have boss names, locations, and so on all through-
    out the guide.
    
    -------------------------------------------------------------------------------
    ***        Even if you plan to skip through this guide, it is highly        ***
    ***         suggested that you read the entire "NCU Basics" section         ***
    ***         as it contains information essential to this challenge.         ***
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
    -----------------------------Versions and Updates-------------------------{A02}
    ===============================================================================
    
    4/16/2010 - v_1.00 : First version including full walkthrough. 45/64 Missions.
    
    5/16/2010 - v_1.10 : New alternate strats, spell/grammar fixes, new missions.
                         55/64 Missions.
    
    ===============================================================================
    --------------------------------People Involved---------------------------{A03}
    ===============================================================================
    
    Although the guide was written by me (Mud_Chan), special mentions go to 
    MasaBlades, Haseo150, MasterLL, and busybob for help on strategies and strategy
    brainstorming.  They will be mentioned throughout the guide on strategies they
    have come up with and/or contributed to.  Additional others may be given credit
    throughout the guide for smaller contributions.
    
    
    
    ===============================================================================
    -------------------------------Table of Contents--------------------------{TOC}
    ===============================================================================
    
            o____________________________________________________________o
            |                                                            |
            |     Introduction.................................{A01}     |
            |     Version Information..........................{A02}     |
            |     People Involved..............................{A03}     |
            |                                                            |
            |     Table of Contents............................{TOC}     |
            |                                                            |
            |     NCU Basics...................................{B00}     |
            |       Available Abilities........................{B01}     |
            |       ATB-Cancel/Refresh.........................{B02}     |
            |       Eidolon Cancel.............................{B03}     |
            |       Upgrading..................................{B04}     |
            |       Shrouds....................................{B05}     |
            |       Gil........................................{B06}     |
            |       Avoiding Fights............................{B07}     |
            |                                                            |
            |     Walkthrough..................................{C01}     |
            |       Before the Crystarium......................{C02}     |
            |       Chapter 03.................................{C03}     |
            |       Chapter 04.................................{C04}     |
            |       Chapter 05.................................{C05}     |
            |       Chapter 06.................................{C06}     |
            |       Chapter 07.................................{C07}     |
            |       Chapter 08.................................{C08}     |
            |       Chapter 09.................................{C09}     |
            |       Chapter 10.................................{C10}     |
            |       Chapter 11: Getting Started................{C11}     |
            |         Eidolons and Superconductors.............{X01}     |
            |         Chocobos and UCRs........................{X02}     |
            |         Chocobo Gil Farming......................{X03}     |
            |         Taejin's Tower...........................{X04}     |
            |         Oerba....................................{X05}     |
            |         Before Leaving Pulse.....................{X06}     |
            |       Chapter 12.................................{C12}     |
            |       Chapter 13: Before the Trials..............{C13}     |
            |         Chapter 13: The Trials...................{Y01}     |
            |         Final Preparations.......................{Y02}     |
            |         Final Bosses.............................{Y03}     |
            |                                                            |
            |     Additional Missions..........................{D01}     |
            |                                                            |
            |     Legal Jargon.................................{EFG}     |
            |                                                            |
            O------------------------------------------------------------O
    
    
    
    ===============================================================================
    ----------------------------------NCU Basics------------------------------{B00}
    ===============================================================================
    
    In the following sections are information on the inter-workings of the NCU
    challenge.  They are provided as follows:
    
    1. Available Abilities
    2. ATB-Cancel/Refresh Guide
    3. Eidolon Cancel
    4. Upgrading
    5. Shrouds
    6. Gil
    7. Avoiding Fights
    
    
    ===============================================================================
    ------------------------------Available Abilities-------------------------{B01}
    ===============================================================================
    
    Since you cannot use crystarium, your characters are limited in their roles and
    abilities.  This is a quick list of all the abilities each has.  Note that the
    only real importance of this section pertains to which elements a character
    has.  Some parties may be favorable to Lightning over Sazh because she is
    the only one with Thunder.  Things in parenthesis indicate passive abilities
    that are present whenever the character is in said stance.
    
         Light HP:300, ST:30, MA:30             Fang  HP:750, ST:90, MA:55
         ---------------------------            ------------------------------
         Com - Attack      Blitz                Com - Attack      Blitz
               Ruin                                   Ruin
    
         Rav - Thunder                          Sen - Provoke     Mediguard
                                                      (Evade)     (Fringeward)
         Med - Cure                                   (Deathward)
    
                                                Sab - Slow
    
    
         Hope  HP:270, ST:23, MA:35             Snow  HP:760, ST:62, MA:37
         ---------------------------            ------------------------------
         Rav - Fire         Blizzard            Com - Attack       Ruin
    
         Syn - Protect                          Rav - Blizzard     Froststrike
    
         Med - Cure                             Sen - Provoke      Steelguard
    
    
         Sazh  HP:320, ST:27, MA:27             Vanille HP:350, ST:23, MA:35
         ---------------------------            ------------------------------
         Com - Attack       Ruin                Rav - Aero
    
         Rav - Fire                             Sab - Deshell
    
         Syn - Faith                            Med - Cure
    
    
    
    ===============================================================================
    ------------------------------ATB-Cancel/Refresh--------------------------{B02}
    ===============================================================================
    
    ATB-Cancel gives you a fully loaded ATB bar upon a paradigm switch after using
    two full ATB bars of attacks (not limited to a single paradigm). 
    
    TO PERFORM: (just an example)
    
    1. Your bar charges up. You hit attack and it BEGINS to perform. Think of this
       as your ATB-Cancel "charging". It is "charged" to 50%.
    
    2. The attacks you lined up are being executed.
    
    3. Your ATB gauge fills again.
    
    4. You hit attack and it begins to perform. Your ATB-Cancel is now "charged" to
       100%. From here you can switch paradigms, or wait for your attacks to finish
       and then switch your paradigm. (P.S. you can stay in that paradigm for 100 
       rounds if you want, it will stay "charged" at 100%, giving you an instant 
       chain of attacks on your next paradigm switch)
    
    5. You switch from Relentless Assault to, say another Relentless Assault. Your
       ATB gauge is already fully loaded (and your "charge" is 0). Now you hit 
       attack and without even having to wait for a bar to fill up, you're already
       at 50% "charge" just by hitting attack there.
    
    This does not require you to stay in a single paradigm for two attacks. Say you
    wanted to switch between COM/RAV/RAV and RAV/RAV/RAV. Lets say you switch 
    paradigms after every single round of attacks. The hidden "charge" still 
    accumulates, and you would still have a full ATB gauge waiting for you every 
    other switch.
    
    Throughout this guide you will see many lines saying to ATB-Cancel for burst
    Ravager, or for burst healing, or for burst something or another.  This implies
    that the fully charged attacks are best used by switching to a paradigm that
    fulfills the mentioned need.  Therefore, "ATB-Cancel for burst heals" means to
    ATB-Cancel into a paradigm with one or more medics.
    
    For example, you can run two paradigms, Com/Rav/Rav and Com/Rav/Med for burst 
    healing by making sure the first paradigm to get the full charge was the one 
    with the Medic in it.  After that, just repeatedly switch the paradigms after
    each attack.  Every heal will be instant and you can still raise that stagger 
    gauge on the casted Ravager spells.
    
    NOTE FOR SLOW ATB:
    
    If you let the first attack fill then cancel and execute, then repeat a second
    time, this will also fill your ATB-Cancel "charge".  On fast ATB or with Haste
    up, it is not beneficial however, as the bar will fill faster than the action
    will complete. (thanks to MasaBlades)
    
    ===============================================================================
    --------------------------------Eidolon Cancel----------------------------{B03}
    ===============================================================================
    
    Eidolon Cancel is a much simpler process.  When an enemy is about to perform
    an attack, you can ignore the damage and effects if you time it right.  The
    key is to confirm the Eidolon and start the animation right as the attack
    lands.  This is usually reservered for strong attacks, such as Destrudo, 
    Levinbolt, and so on.  Note that on certain abilities, especially ones that
    remove buffs, the non-leader characters may take the effects of the spell.
    When Eidolon Cancel is mentioned on strategies in this guide, know that this is
    what it refers to.
    
    
    
    ===============================================================================
    -----------------------------------Upgrading------------------------------{B04}
    ===============================================================================
    
    All upgrades in this guide (save for the first) will be given a gil value which
    corresponds to the amount of gil required to upgrade said item if all 
    components are purchased.  It is expected that you earn a x3 multiplier, then
    use the suggested type and number of components to level the item.
    
    The items used for upgrades in specific chapters are as follows (and will be 
    mentioned at the appropriate part of the guide):
    
    Chapter 9:    Multiplier obtained by Sturdy Bone x36 = 2880 gil.  
                  Synthetic components used will be Crankshafts.
    
    Cp11(pre-M7): Multiplier obtained by Sturdy Bone x36 = 2880 gil.
                  Synthetic items will be Superconductors (SC).
    
    Post-M7:      Multiplier obtained by Sturdy Bone x36 = 2880 gil.
                  Synthetic items will be Superconductors (SC) and Ultracompact 
                  Reactors (UCR) as described at the time.
    
    
                                   Ways to Save Gil
                                   ----------------
    
    1.  Use the organic items you have picked up along your travels to get to the
        x3 multiplier.
    
    2.  Reduce the number of Superconductors or Crankshafts by one.  All the
        values are rounded up to the nearest one, but they do not take account of
        the amount of experience you get from your multiplier.  You can save gil by
        filling in that last 1/4 of a superconductor with some scrap synthetic
        items you have picked up along your travels instead.
    
    
                                 Trapezohedron Trick
                                 -------------------
    
    This trick is a way to multiply your Trapezohedrons without having to buy more
    than one.  It will require you to upgrade the Pandoren Spear, a weapon for Fang
    purchaseable from Platus' Workshop.  Note: Items listed are not used in the
    listed order.  See above notes and reference other guides on upgrades if
    needed.
    
    This will require:
    Base Cost:     16,200 gil
    T1*:           44,880 gil (36 Sturdy Bone, 50 SC)
    Scarletite:    100,000 gil
    T2*:           145,240 (72 Sturdy Bone, 2 UCR, 23 SC)
    Trapezohedron: 2,000,000 gil the first time, free for subsequent times.
    T3*:           1,237,680 gil (36 Sturdy Bone, 25 UCR)
                   =============
    Total:         1,544,000 gil (excluding the Trapezohedron)
    
    Then, dismantle it and you should get 3 Trapezoherdron.  Note: It is a good
    idea to save before the weapon leveling and dismantling.  Just in case.
    
    
    
    ===============================================================================
    ------------------------------------Shrouds-------------------------------{B05}
    ===============================================================================
    
    Shrouds are an essential part of this challenge.  They allow you to start off
    a fight with offensive and defensive buffs which last for around 5 minutes.
    They greatly reduce difficulty on some fights and allow for nearly impossible
    victories in others.
    
    Through out the guide you will see sections marked as "Shroud Farming".  These
    will have guides at that part of the game describing how to get specific
    shrouds that will be mentioned as well.  To put this information in one place,
    please see the guides below (they are also copied into their respective spots
    in the walkthrough).
    
    -------------------------------------------------------------------------------
    ***       It is highly reccommended that you gather 30 of each shroud       ***
    ***       (excluding ethersol) before leaving the suggested areas to        ***
    ***    gather them. They become much harder to obtain later in the game.    ***
    -------------------------------------------------------------------------------
    
    Drop rates on shrouds are increased the lower amount of stars you get in a
    battle.  A zero (0) star victory will increase a shroud drop chance by 8 times.
    This is popularly believed, but I can not confirm myself, nor have I actually
    seen a reliable source indicating this.  I can confirm however that the lower
    the rating, the higher the drop rate by some margin.
    
    Another unconfirmed possibility that I will mention, but will not test, is that
    specific groupings of enemies drop specific types of shrouds, and cannot drop
    any other.  An example would be the panther enemies in chapter two.  A single
    panther drops Fortisol only, whereas a double panther group can only drop
    Deceptisol.  It is unconfirmed whether or not this trend continues later in the
    game.
    
    
    See "Shroud Farming" Guides below.
    
    
                               /Deceptisol and  Fortisol\
                               \------------------------/
    
    First room in chapter two with Vanille (leader) and Hope.
    
    1. Run up the stairs to the single panther. Have Hope kill it and just sit
       idle. Should get 2 or 3 stars as a result, great chance to drop fortisol.
    
    2. Kill the other two packs up there as fast as you can, still a great chance 
       to drop deceptisol (even with 5 stars).
    
    3. Run back to savepoint, the single panther will have respawned, repeat step 1
       for another chance at a Fortisol.
    
    4. Kill the other two packs on the other side of the stairs nice and fast for 
       good deceptisol chances.
    
    5. Run back to save point, single panther respawns, kill again by step 1 method
       for another fortisol chance.
    
    6. Save, quit, load, repeat.
    -------------------------------------------------------------------------------
    
                                       /Aegisol\
                                       \-------/
    
    First controllable area with Lightning (leader) and Hope.
    
    1. Equip Lightning with Gladius.
    
    2. To the right of the save point is a little jump and a single Thexteron. Use
       a COM/MED group. Wait for its first attack to land, then auto attack until 
       it dies. You should get 0 stars. Great drop rate.
    
    3. Run around the save point to the other pack (3 or so enemies) and enter 
       combat. Hit start, select, retry.
    
    4. Now run back to the broken pathway (where Sazh was left behind). 
       P.S. it is a dead end.
    
    5. Then run back to where you killed the first guy, he will have respawned. 
       Repeat infinitely. Save when done.
    -------------------------------------------------------------------------------
    
                                       /Ethersol\
                                       \--------/
    
    Ethersol is infinitely obtainable later in the game.  It is a costly procedure
    but you will need at least a few ethersol to advance through chapter 13.
    
    The process is as follows:
    
    1. Purchase a Speed Sash from Moogleworks.             10,000 gil
    2. Use 8 Sturdy Bone to get 1.5x multiplier               640 gil
    4. Use 2 Superconductors to get star level              1,680 gil
    3. Upgrade using a Mnar Stone                          60,000 gil
    4. Use 1 Superconductor to upgrade to star                840 gil
    5. Dismantle for 1 ethersol and some change.           ----------
                                                           73,160 gil
    
    This method was brought to my attention by busybob of GameFAQs.
    
    
    
    ===============================================================================
    --------------------------------------Gil---------------------------------{B06}
    ===============================================================================
    
    Gil is a precious commodity in the NCU challenge.  The best way to farm without
    the ability to kill powerful enemies efficiently is to ride on a chocobo.
    However, there is a considerable amount of farming needed just to arrive at
    that point.  There are essentially four upgrade spots prior to Chocobos being
    unlocked, 3 of them being highly suggested and requiring gil.  This gil is best
    to obtain between chapters 7 and 9 by the methods listed below.  Gil is also
    from Mission 1 (M1), should you not want to farm early.  It is a much slower
    process though.  The methods listed below will also be listed in their 
    respective chapters.
    
    It is recommended you have  17,160 gil for the chapter 9 boss.
    It is recommended you have 194,320 gil for Mission 7.
    It is recommended you have 185,520 gil for Mission 12.
    
    This is a total of 397,000 gil needed between chapters 7 and 9. Beyond chapter
    9, gil becomes scarce.  Having this amount of gil will be enough to last you
    until chocobos are unlocked, then gil is only a measure of time.  See "Chocobos
    & Gil" section below. Note that you do not have to have this amount of gil, but
    it is highly suggested you have it.  Also, it is suggested to have this before
    completing chapter 9 because farming Mission 1 is much more time consuming.
    
    
                                       Chapter 7
                                       ---------
    When in Hope's house in chapter 7, you will be sprung into action after some
    cutscene's.  There will be two treasures available in this house, as well as
    two packs of enemies.  These enemies have a good chance to drop premium chips,
    which net 2,500 gil per.  In these packs it is best to take out the enemy
    wielding the rocket launcher in the back first.  They can easily be defeated
    using Rav/Com/Rav and Rav/Com/Med paradigms.
    
    
                                       Chapter 9
                                       ---------
    In the room before Barthandelus, there are many enemies.  They all have good
    chances to drop Credit and Premium Chips, netting 500 and 2,500 gil 
    resepectively. Steer clear of the packs with the lizards, as they take longer 
    to kill and don't drop as many chips.  It is suggested you start with a
    sentinel as some of these packs can make short work of you quickly.
    
    
                                       Mission 1
                                       ---------
    
    This enemy will yield 3 bomb cores per defeat beyond the first defeat.  They
    sell for a combined 1260 gil for the three.  Thus, if you find you are still
    short on gil here, just repeat this simple fight to obtain slow and steady gil.
    
    
                               /========================\
                               |-----Chocobos & Gil-----| 
                               \========================/
    
    With chocobos unlocked, you can now farm the most gil per hour in an NCU play-
    through.  It is very luck dependent, but you can make anywhere from terrible
    gil to over 500,000 gil an hour.  Items like Gold Nugget, Gold Dust, Chocobo
    Plush, and Moogle Puppet sell for a very fair premium.  This will be the main
    source of gil for the remainder of the NCU playthrough and will eventually net
    you ultimate weapons.
    
    
    
    ===============================================================================
    --------------------------------Avoiding Fights---------------------------{B07}
    ===============================================================================
    
    A big part of this challenge is avoiding fights.  In fact, avoid as much as
    possible.  If you don't have to do an encounter, then don't.  Most enemies you
    can simply run around, others you will need to kite, use deceptisol, or both.
    
    The term "Kiting" refers to luring an enemy away from their standing point.
    In certain situations you have to lure an enemy or group of enemies out towards
    you.  Once they move enough to create an opening, use that chance to run past
    them.  An example of this is the Juggernought in chapter 12.  "Kite" him a bit
    foward and then run around him.
    
    Deceptisol is useful for getting past fast moving enemies.  Deceptisol is
    limited for a large portion of the game however, and expensive later, but there
    is a trick! As you may have noticed on the mini-map, when you enter an enemies
    "combat zone" the map will tint red.  When you leave the zone, it will go back
    to blue.  
    
    What you need to do is:
    1. Pop a deceptisol, then run through that combat zone.
    2. Once you are on the other side (the map will turn blue), run right back into
       the enemy and start combat.
    3. Start, select, retry.
    4. You have your deceptisol back and you are on the other side of the enemy.
    
    There may be a few occasions in the game where you may want to use both a kite
    and a deceptisol to sneak past.  Just remember to enter combat and reset to get
    your deceptisol back or you are essentially wasting 30,000 gil.
    
    The guide will not tell you when you should make use of these tricks, it is
    expected that you notice them and perform them when you feel you need to.
    
    
    
    ===============================================================================
    ----------------------------------Walkthrough-----------------------------{C01}
    ===============================================================================
    
    The walkthrough will not be comprehensive.  This is not intended to tell you
    where every single treasure is, and sometimes not even the location of a
    treasure that is suggested for you to pick up.  There are plenty of other
    guides that cover this.
    
    This guide will have a list at the start of the chapter containing important
    treasures that you should pick up.  As mentioned, not every treasure is on the
    list and not every treasure on the list will have its location given. It is
    still suggested that you obtain as many treasures as possible for to aid in
    your travel.
    
    The guide will also have notifications for gil and shroud farming opportunities
    as well as difficult fights and all boss fights (past gaining crystarium).  For
    the first 9 chapters there will be many notifications on when to remove
    accessories, as you may put yourself in a rough position by not having them
    after a character swap.
    
    
    
    ===============================================================================
    -----------------------------Before the Crystarium------------------------{C02}
    ===============================================================================
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Iron Bangle x3            [ ] Fortisol               |
            |   [ ] Power Circle              [ ] Power Wrist            |
            |   [ ] Gladius                                              |
            O------------------------------------------------------------O
    
    
    Play chapter 1.  Right when chapter 2 starts there is a shroud farming area.
    For a reference on how to obtain shrouds and how many to get, please see the
    "Shrouds" section (B05) above.
    
                               /========================\
                               |-----Shroud Farming-----| 
                               \========================/
    
                               /Deceptisol and  Fortisol\
                               \------------------------/
    
    First room in chapter two with Vanille (leader) and Hope.
    
    1. Run up the stairs to the single panther. Have Hope kill it and just sit
       idle. Should get 2 or 3 stars as a result, great chance to drop fortisol.
    
    2. Kill the other two packs up there as fast as you can, still a great chance 
       to drop deceptisol (even with 5 stars).
    
    3. Run back to savepoint, the single panther will have respawned, repeat step 1
       for another chance at a Fortisol.
    
    4. Kill the other two packs on the other side of the stairs nice and fast for 
       good deceptisol chances.
    
    5. Run back to save point, single panther respawns, kill again by step 1 method
       for another fortisol chance.
    
    6. Save, quit, load, repeat.
    -------------------------------------------------------------------------------
    
    Upon completing the neccessary farming, continue with chapter 2 as usual.  The
    Boss will give you a Doctor's Code.  Do NOT sell this item.
    
    
    
    ===============================================================================
    -----------------------------------Chapter 3------------------------------{C03}
    ===============================================================================
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Pearl Wing                [ ] Deneb Duellers         |
            |   [ ] Silver Bangle             [ ] Librascope             |
            |   [ ] Magician's Mark                                      |
            O------------------------------------------------------------O
    
    First off, when it asks you about the crystarium grid tutorial, obviously skip
    it.  If you do not skip it will force you to buy a node, thus ruining your NCU
    game right away.
    
    Simple area, in addition to the important items there is a fair amount of gil
    and a lot of components.  You should be able to pick them all up.  No need to
    rush.
    
    NOTE: When you see this boss coming up, unequip any accessory from Snow.
    
                               /========================\
                               |----Manasvin Warmech----|
                               \========================/
                                        Boss #01
    
    This boss is just after the crystarium grid was given to you, so as you may
    guess, it will require no strategy or stats at all.  Very simple fight.  If
    you really need advice, Com/Rav/Rav and Rav/Rav/Rav will build up stagger.
    Com/Com/Rav deals good stagger damage.  Com/Rav/Med is the traditional healer.
    
    Note: Throw a +HP bangle on Light to help with living (thanks to MasaBlades).
    
    -------------------------------------------------------------------------------
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Librascope x3                                        |
            O------------------------------------------------------------O
    
                               /========================\
                               |---------Garuda---------|
                               \========================/
                                        Boss #02
    
    Another simple boss.  For a simple explanation, just Com/Rav/Rav, then 
    Rav/Rav/Rav to stagger, then Com/Rav/Rav again when staggered.  Com/Rav/Med is
    the healing paradigm.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                               |---------Shiva----------|
                               \========================/
                                        Boss #03
    
    Simple simple.  If you wanted to you could steelguard the full fight and fill
    the gauge in time.  Feel free to switch around some if you want.
    
    
    
    ===============================================================================
    -----------------------------------Chapter 4------------------------------{C04}
    ===============================================================================
    
                   Many party switches throughout, handle it.
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Librascope x2             [ ] Black Belt             |
            O------------------------------------------------------------O
    
    Right when chapter 4 starts there is a shroud farming area.  For a reference on
    how to obtain shrouds and how many to get, please see the "Shrouds" section 
    (B05) above.
    
                               /========================\
                               |-----Shroud Farming-----|
                               \========================/
    
                                       /Aegisol\
                                       \-------/
    
    First controllable area with Lightning (leader) and Hope.
    
    1. Equip Lightning with Gladius.
    
    2. To the right of the save point is a little jump and a single Thexteron. Use
       a COM/MED group. Wait for its first attack to land, then auto attack until 
       it dies. You should get 0 stars. Great drop rate.
    
    3. Run around the save point to the other pack (3 or so enemies) and enter 
       combat. Hit start, select, retry.
    
    4. Now run back to the broken pathway (where Sazh was left behind). 
       P.S. it is a dead end.
    
    5. Then run back to where you killed the first guy, he will have respawned. 
       Repeat infinitely. Save when done.
    -------------------------------------------------------------------------------
    
                               /========================\
                               |------Dreadnought-------|
                               \========================/
                                        Boss #04
    
    For this guy putting Doctor's Code on Sazh will make for easy full heals.  Use
    +HP accessories wherever you see fit, but it is not required.
    
    Start in Syn/Rav/Sab to get up faith and deshell.  If healing is needed use a
    potion or switch to Com/Rav/Med.  Again, Com/Rav/Rav and Rav/Rav/Rav will be
    the best stagger builders.  Then Com/Com/Rav for your damage.  Gladius on
    Lightning and Deneb Duellers on Sazh will help speed this up.  Note that you
    can completely avoid pulling out a Medic if you want to just use potions.
    However, you may as well just save your pots and heal up anyways.  Making use
    of ATB-Cancels to give yourself burst healing will keep your characters on top
    nice and easy.
    
    -------------------------------------------------------------------------------
    
    Your party will split after this fight, so unequip Vanille and Sazh.  Lightning
    and Hope will take the spotlight.
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Librascope                                           |
            O------------------------------------------------------------O
    
                               /========================\
                               |----------Odin----------|
                               \========================/
                                        Boss #05
    
    This fight you should equip your +HP items.  You would do well to start out in
    Com/Syn, then when Lightning runs in, switch to Rav/Syn or Med/Syn so Hope can
    continue his buffing.  This will help to separate Lightning and Hope so you
    don't have two taking damage on one attack.  After that the fight is pretty
    much yours.  Rav/Rav most of the time, use ATB-Cancels for healing into a
    Rav/Med or a Med/Med as needed.  There is a chance of bad luck, but overall a
    simple fight.  But don't worry, the next one is significantly harder and
    longer.
    
    Note: If you have trouble meeting the time requirement, go into settings and
    set ATB speed to slow.  This is not essential here, but there are a few fights
    where it is recommended.
    
    -------------------------------------------------------------------------------
    
                         And Sazh and Vanille take control.
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Fortisol                                             |
            O------------------------------------------------------------O
    
    Remember to unequip any accessories you may have on Sazh or Vanille before
    finishing the chapter.
    
    
    
    ===============================================================================
    -----------------------------------Chapter 5------------------------------{C05}
    ===============================================================================
    
                                    Hope and Light
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Hawkeye                   [ ] Edged Carbine          |
            |   [ ] Ethersol                                             |
            O------------------------------------------------------------O
    
                               /========================\
                               |--------Bulbasaur-------|
                               \========================/
                                        Boss #06
    
    Strategy provided by the gamer currently known as MasterLL.
    
    -------------------------------------------------------------------------------
    Optional Upgrade:  This is not a suggested upgrade, as the fight can be done
    without it.  However, if you have trouble with Hope getting one shot through
    protect by this bosses air jump move, you can and should upgrade Hope's Silver
    Bangle to star level.  This only requires 1,560 experience per bangle and can
    easily be done for free by using the scrap components you have collected on
    your trip.  If you really want, you can do that for Lightning's too.
    -------------------------------------------------------------------------------
    
    Light (lead)                                 Hope
      Gladius lv. 1                                Hawkeye lv. 1
      Silver Bangle lv. 1 (or star)                Silver Bangle lv. 1 (or star)
      HP=400 (or HP=480)                           HP=370 (or HP=450)
    
    Paradigms:
    1. Rav/Rav
    2. Com/Rav
    3. Com/Med
    4. Rav/Med
    5. Med/Med
    6. Med/Syn (start)
    
    When the fight starts toss a Librascope.  Pay attention to his elements for
    the rest of the fight.  This fight doesn't have a set strategy so much as a
    list of guidelines.  
    
    Some important things to remember:
    - Use ATB-Cancels when you can, as always.
    - He CAN be completely interrupted if you time your attacks on stagger.
    - Potions are still pretty good.
    - Keep protect up at all times. Keep healed to full.
    - When he is weak to thunder, summon Odin.
    - When he absorbs thunder stick with paradigms (2) and (3).
    - When Light and Hope are separated, use Ruin to keep them separated.
    
    This is the first fight involving any difficulty in NCU, but it is not a hard
    fight. This is not so much difficult as it is a hard introduction to mastering
    ATB-Cancels. Try to follow these guidelines and the fight will be yours...after
    approximately 15 minutes.
    
    -------------------------------------------------------------------------------
    
    Before continuing onward, unequip Light and Hope's accessories.  You are about
    to lose control of them.
    
    
    
    ===============================================================================
    -----------------------------------Chapter 6------------------------------{C06}
    ===============================================================================
    
                           Vanille (lead) and Sazh take control.
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Belladonna Wand           [ ] Procyon                |
            |   [ ] Doctor's Code*            [ ] Librascope             |
            O------------------------------------------------------------O
           *Again, this item is a must and like the first one, do NOT sell it.
    
                               /========================\
                               |-----Enki and Enlil-----|
                               \========================/
                                        Boss #07
    
    Vanille and Sazh should both be using +HP bangles. Theres two ways to 
    beat this fight.
    
    First way:
    
    Target one, burn it down. It will start using multi-target attacks and 
    elemental melee strikes after it it loses 30% or so of its health (they both 
    do this). To live thru this, ready a potion and use it directly after the 
    multi-target. The 150 health should help you live should the other one decide 
    to run in and smack Vanille directly after. Another way to quick heal after 
    is to ATB-Cancel to a healer paradigm for instant heals.  After the first one 
    dies. Work down the other.
    
    This is a long approach taking up to 15 minutes.  It also has increased
    potential for a bad luck loss.  They may decide to do a regular melee and an
    elemental melee strike at the same time.  If this happens to Vanille, you will
    die and there is really nothing you can do about it.  It can happen so quickly
    that a potion you were just waiting to use can't even get off.
    
    Second way:
    
    This is the very fun way to beat it. I'm sure you're not having difficulty with
    this fight until one or both of them howls, which majorly buffs them and they 
    start doing multi-target attacks. A fun fact, they hurt each other very badly 
    with those attacks (you may have noticed that one likes to walk out of range 
    before the other uses the multi-target). Bring them both down around 30%, 
    but make sure they don't howl yet.
    
    Then, debuff them with deshell. After that, bring them both down until they 
    howl. YOU WANT THEM TO BOTH HOWL WITHIN A FEW SECONDS OF EACH OTHER. Now, they
    will not stand to the outside of the area anymore, they will both be standing 
    right next to Sazh and Vanille.
    
    Be in a healing paradigm at all times, the damage you do right now is 
    completely unessential. Make use of ATB-Cancels for instant heals from one 
    healing paradigm to a second healing paradigm (e.g. MED/RAV to MED/COM). 
    Throw potions when ever you need to. I mean just chug potions if you really
    have to.  
    
    After about 6 or 7 of these multi-target attacks, one will be dead. I don't 
    know the exact number but I believe these guys do somewhere in the ballpark of 
    8,000 damage to each other if they are in range.
    
    If you survived thru that, there will only be one left and he will most likely 
    have less than 15,000 health. Take him down by standard procedure. Keep 
    yourselves above 350 health to ensure you aren't killed by one of their 
    elemental melee strikes.
    
    This method is the fast method, and will almost always be less than 10 minutes.
    It has less time for a bad luck double melee type event to occur.
    -------------------------------------------------------------------------------
    
    Before continuing onward, unequip Vanille and Sazh's accessories. You are about
    to lose control of them.
    
    
    
    ===============================================================================
    -----------------------------------Chapter 7------------------------------{C07}
    ===============================================================================
    
                                    Light and Hope
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Librascope                                           |
            O------------------------------------------------------------O
    
                      Snow and Hope (with quick Fang/Light scene)
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Fortisol                  [ ] Paladin                |
            |   [ ] Shaman's Mark             [ ] Deceptisol             |
            |   [ ] Vidofnir                                             |
            O------------------------------------------------------------O
    
                               /========================\
                               |------Dragon Robot------|
                               \========================/
                                        Boss #08
    
    Equip Snow with Doctor's Code, equip Hope with the best +HP bangle you have.
    
    Paradigms:
    Sen/Syn
    Com/Rav
    Com/Rav (again)
    Rav/Rav
    Rav/Rav (again)
    
    And you can input any paradigms with healing should you wish to not use
    potions.  If you don't care about using these incredibly cheap potions, have
    them do all of your healing.
    
    The fight is incredibly simple.  First get protect on both Snow and Hope, then
    go Com/Rav to Rav/Rav and work up the stagger gauge.  During a stagger,
    ATB-Cancel between two Com/Rav paradigms.   
    
    Repeat.  It is a very simple fight.  If you are impatient or having trouble,
    just use a summon to deal a very large amount of damage.
    
    -------------------------------------------------------------------------------
    
                                  Fang and Lightning
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Gae Bolg                  [ ] Axis Blade             |
            O------------------------------------------------------------O
    
                               /========================\
                               |---Dragon Robot_v2.0----|
                               \========================/
                                        Boss #09
    
    Hint from MasterLL:  The first phase with only Hope means nothing.  Use this 
    chance to use a librascope or cast libra.  Then just ravage until you die.  
    It will actually leave you with 1 single HP.
    
    After the cutscene, it will restart everyone with full health in a full party
    against him.  Hit start, select, retry.
    
    Now you can set your own paradigms and equip +HP bangles on Light, Hope should
    already have one on.  Put the second Doctor's Code on Fang.
    Com/Rav/Rav
    Com/Rav/Rav (again)
    Com/Rav/Med
    Com/Com/Rav
    Com/Com/Med
    Sab/Med/Syn (start here)
    
    Get protect up.  Then get slow on the boss.  Keep those up for the entire fight
    and the battle is almost yours already.
    
    Make use of Com/Rav/Rav on ATB-Cancels for bursts with the other Com/Rav/Rav.
    Use potions when needed.  Go Com/Rav/Med when you need a little extra healing.
    
    When he is staggered, go Com/Com/Rav with ATB-Cancels to Com/Com/Med. This will
    provide all the healing you need in addition to a potion every now and then and
    will allow you to deal good damage.
    
    This is essentially the entire fight.
    
    -------------------------------------------------------------------------------
    
                                  Light, Fang, Hope
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Ethersol                  [ ] Brawler's Wristband    |
            O------------------------------------------------------------O
    
                               /=======================\
                               |------Gil Farming------| 
                               \=======================/
    
    Refer to the section on Gil Farming (B06) for amount of gil you should be
    trying to obtain.
    
    When in Hope's house in chapter 7, you will be sprung into action after some
    cutscenes.  There will be two treasures available in this house, as well as
    two packs of enemies.  These enemies have a fair chance to drop premium chips,
    which net 2,500 gil per.  In these packs it is best to take out the enemy
    wielding the rocket launcher in the back first.  They can easily be defeated
    using Rav/Com/Rav and Rav/Com/Med paradigms.
    
    Continue outside to proceed.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                               |-----Havoc Skytank------|
                               \========================/
                                        Boss #10
    
    Equip +HP items on all your characters. Make sure Doctor's Code is unequiped.
    
    Paradigms:
    Med/Sen/Syn (start)
    Com/Sen/Med
    Com/Sen/Med (again)
    Med/Com/Med
    Rav/Com/Rav
    Com/Com/Med
    
    Start off by putting protect on everyone.  Switch to Com/Sen/Med.  Use this
    with the other Com/Sen/Med for ATB-Cancels to speed the process.
    
    You want to kill the hulls first, then the turrets, then the main body.  You 
    can use Odin to speed the process some, but it isn't neccessary.
    
    Later on in the fight when the skytank is near death and all that is alive,
    he will use a large gun attack.  Build chain with Rav/Com/Rav and use
    Med/Com/Med for heals after the big attack.  When he is staggered, use
    Com/Com/Med.
    
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
    -----------------------------------Chapter 8------------------------------{C08}
    ===============================================================================
    
                                    Sazh and Vanille
    
                               /========================\
                               |----Midlight Reaper-----|
                               \========================/
                                        Boss #11
    
    
    Strategy provided by the gamer currently known as MasterLL.
    
    Equip Doctor's Code on Sazh, and a +MA item like Shaman's Mark on Vanille.
    Equipping Sazh's Deneb Duellers would be helpful.
    
    You want to start with a Syn/Sab paradigm.  Get faith and deshell up.  Then
    switch between Com/Rav and Rav/Rav to work up the stagger gauge.  Potions can
    cover all your healing, or you can set up a Com/Med paradigm for small damage
    amounts.  This is the general formula for the entire fight but there is one
    mechanic to beat.
    
    He does an attack called Railgun.  This targets one player and will instantly
    kill you, even if you have the best available bangle at level star.  The good
    news is it 1) mainly targets Vanille, and 2) can be interrupted, but only when
    the boss is staggered.
    
    The key to the fight is getting him staggered then spacing out Sazh and
    Vanille's attacks so that he never has the chance to shoot it.  Due to you
    needing to break it, you will want to have him staggered as frequently as
    possible, which makes using potions for all the heals very attractive.
    
    If you can get lucky or master this rail gun attack, the fight is yours.
    
    -------------------------------------------------------------------------------
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Spica Defender's          [ ] Healer's Staff         |
            O------------------------------------------------------------O
    
                               /========================\
                               |-------Brynhildr--------|
                               \========================/
                                        Boss #12
    
    Swith the ATB speed in settings to SLOW.  Don't change accessories.
    
    Start in Syn/Sab to put faith on Vanille.  ATB-Cancel to anything with Vanille
    as Sab until deshell gets up.  Once deshell is up use ATB-Cancels between
    two paradigms where Vanille is a Rav.  
    
    Sazh really does nothing on this fight, which is great because you can focus on
    doing all the healing with potions.  His only Rav move is fire, which is
    absorbed and thus doesn't fill the gauge.  The idea that Ruins fill his gauge
    is popular, however I couldn't find any proof of it, and if it is so, it is
    beyond negligible.
    
    Therefore, keep Vanille casting as much as possible with ATB-Cancels and keep
    drinking potions.  With slow ATB this can be done without any shrouds with over
    500 ticks left on the death timer easily.
    
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
    -----------------------------------Chapter 9------------------------------{C09}
    ===============================================================================
    
                                  Light, Hope, Fang
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Pandoran Spear                                       |
            O------------------------------------------------------------O
    
    There will be lots of party switching.  It is a good idea to keep the best +HP
    accessories available for Sazh and Vanille.  Having Fang for Sentinel in the
    Light/Hope/Fang group makes things much easier, and the +HP is not as useful.
    
                                   Sazh and Vanille
    
    Walk down a short hallway with two loots that aren't exactly vital to your
    cause.
    
                                  Light, Hope, Fang
    
    More unnecessary treasures followed by a quick switch to the other party.
    
    
                                   Sazh and Vanille
    
    Another small room with a quick change after.  There is a forced battle in the
    end of this that is actually a pain.  Make sure the highest +HP bangle you 
    have is on Sazh, because there is a very good chance of him getting one shot
    by the lizards bomb move.  As a special bonus, that blast targets Sazh about
    90% of the time.
    
                                  Light, Hope, Fang
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Storm Scarf                                          |
            O------------------------------------------------------------O
    
                               /========================\
                               |-----Wannabe Zapdos-----|
                               \========================/
                                        Boss #13
    
    Simple fight with two phases.  Essentially one fight, then a repeat battle that
    has a little extra damage and a little more life.  It is not difficult at all.
    
    Start with Med/Syn/Sen to get protect up for the physical damage.
    
    Afterwards the fight is easiest won by shifting between Com/Rav/Sen and 
    Com/Med/Sen.  When he is staggered, feel free to go nuts with Com/Med/Com.
    
    In fact, if you really want to, you don't even need a sentinel, you will just
    need to use potions more often.  There are ample ways to beat this overly
    simple miniboss.
    
    -------------------------------------------------------------------------------
    
    You will now have full access to changing your party (save for the leader) and
    all characters will be available.
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Librascope                [ ] Ethersol               |
            |   [ ] Gold Bangle                                          |
            O------------------------------------------------------------O
    
                               /=======================\
                               |------Gil Farming------| 
                               \=======================/
    
    Refer to the section on Gil Farming (B06) for amount of gil you should be
    trying to obtain.
    
    In the room before Barthandelus, there are many enemies.  They all have good
    chances to drop Credit and Premium Chips, netting 500 and 2,500 gil 
    resepectively. Steer clear of the packs with the lizards, as they take longer 
    to kill and don't drop as many chips.  It is suggested you start with a
    sentinel as some of these packs can make short work of you quickly.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                               |------Barthandelus------|
                               \========================/
                                        Boss #14
    
    Strategy provided by MasaBlades with help from Haseo150, both on GameFAQs.
    
    Suggested Upgrade List: Total Gil Required = 17,160 gil 
    -------------------------------------------------------------------------------
    Gold Bangle* 
              = 36 Sturdy Bone =  2,880 gil
              = 17 Crankshafts = 14,280 gil
                               = 17,160 gil
    
    -------------------------------------------------------------------------------
    OPTIONAL UPGRADE (not included in gil estimates)
    Bladed Lance* 
              = 36 Sturdy Bone =  2,880 gil
              = 24 Crankshafts = 20,160 gil
                               = 23,040 gil
    
    OPTIONAL UPGRADE (not included in gil estimates)
    Warrior's Wristband*
              Brawler's Wristband lv.1
              = 36 Sturdy Bone =  2,880 gil
              = 32 Crankshafts = 26,880 gil
              Uraninite from Chapter 7 boss
              = 36 Sturdy Bone =  2,880 gil
              = 23 Crankshafts = 19,320 gil
                               = 51,960 gil
    
    
    Party Composition and Gear
    -------------------------------------------------------------------------------
    Lightning (lead)
      Gladius lv. 1
      Gold Bangle*
      HP=650
    
    Fang
      Bladed Lance
      Brawler's Wristband or better
      HP=750
    
    Hope
      Hawkeye lv. 1
      Best Available remaining +HP accessory
    
    Paradigms:
    
      1. Com/Com/Rav (starting)
      2. Med/Com/Rav 
      3. Rav/Com/Med
      4. Com/Sen/Rav
      5. Com/Sen/Med
      6. Not Needed. If you want to make duplicate for ATB-Cancels, I suggest (1).
    
          ***Use Aegisol and Fortisol both before starting the encounter.***
    
    
    When the fight starts, change the target to the Right Ailette (Thunder head) 
    and switch to (2).  Use a librascope now.
    
    After it dies, switch to (1), target and start attack on the Right Pauldron 
    (Fire head) and switch to (2).
    
    Once it's taken out, switch to (3).  Target the Left Pauldron (Water head) and
    either use Odin (optional) since it's weak to Thunder, or just kill it using 
    (3).
    
    Only one head will remain, the Left Ailette (Blizzard head).  Switch between 
    (4) and (5) to take it out. 
    
    Once it is dead, Barthandelus will do a slight transformation. After this, go 
    into (3) until a stagger, then (1) to deal massive damage. Use Potions to heal.
    
    Now is the tricky part... He will use Destrudo. Normally, this move will kill 
    you, no matter what. It can kill you even with the Crystarium, rather easily. 
    When he starts to charge Destrudo, switch to (1) and and attack until he
    flinches, which is very obvious.  After this, switch to (5).
    
    There are two ways to live through this:
    
    1) Charge up a full ATB bar, use one attack, then cancel everything else.
       Do this twice.  Now wait until you see Destrudo launch. Immediately when it
       does hit attack.  Lightning will be in the process of running while it hits
       and as a result will take very little damage.  This is the Destrudo Dodge.
    
    2) Just ready a potion and wait until the first hit of Destrudo happens, then
       use the potion.  If timed correctly it will heal between some hits and keep
       all of your characters alive.
    
    After Destrudo, heal with potions as neccessary to survive a ruin attack, then
    use a Phoenix Down on Hope if he died.
    
    Repeat the process of dealing as much damage as you can and surviving Destrudo.
    After 20 minutes of battle time he will cast Doom.  By then, if you still
    haven't downed him, you should have enough TP for another Odin summon.  You
    can Eidolon Cancel a Destrudo to make the most of your time.  Deal as much
    damage as you can with Odin and hopefully clear the battle.
    
    -------------------------------------------------------------------------------
    
    Short Simplified Kill Order:
    ============================
    Right Ailette, Right Pauldron, Left Pauldron, Left Ailette, Barthandelus
    
    Note: If you are still having trouble with the battle, try out some of the
    optional upgrades.  You are sitting at the best pre-chocobo gil farming spot
    after all.
    
    
    
    ===============================================================================
    ----------------------------------Chapter 10------------------------------{C10}
    ===============================================================================
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Rigels*                   [ ] Ethersol               |
            O------------------------------------------------------------O
        *Treasure chest is linked to a Berserker, sentinels are useful on him.
    
                               /========================\
                               |-------Cid Raines-------|
                               \========================/
                                        Boss #15
    
    Strategy provided by Haseo150 on GameFAQs.
    
    Lightning(lead)/Fang/Hope.  
    
    Some notes about the boss:
    Gearing for +HP is very helpful.
    Do NOT use Fortisol.
    Cid paradigm shifts too. Offense/Defense/Heal. Pay attention to it.
    
    Cid starts in Offense mode. Start in Med/Sen/Syn, get protect up on the party.
    Once that is up, follow these guidelines:
    
    Offensive Mode - Com/Sen/Med with ATB-Cancels to Rav/Sen/Rav
    
    Defensive and Healing Mode - Rav/Sab/Rav until he is slowed, then Rav/Com/Rav.
    If you are low on life from offensive mode, Rav/Com/Med and/or potions can 
    help.
    
    Follow this trend.  When he gets to around 60% life, he transforms and does a
    massive full party attack that can kill Lightning.  You either want him to be
    staggered by now or close to being staggered.  Either Eidolon Cancel the blast
    and bring him into stagger or skip his phase change completely by staggering
    him before that.
    
    Once you have him staggered with Odin out, work up the gesalt gauge.  Then go
    gesalt when it's full.  You want to raise his stagger to as high of a percent
    as you can before you pull the finishing move.  Make sure that the finishing
    move is done while he is still in stagger, even if you have to end early. If
    his stagger is high enough and his health is low enough, the finishing move
    will instantly kill him with death.  This is your goal.
    
    -------------------------------------------------------------------------------
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Feymark                                              |
            O------------------------------------------------------------O
    
                               /========================\
                               |--------Bahamut---------|
                               \========================/
                                        Boss #16
    
                      ***Use Aegisol before starting the encounter.***
    
    His opening move will kill off at least one person if you don't start with
    aegisol.  Rather than having to start a fight recovering, you should just use
    the shroud.  Fortisol is also recommended for the sake of beating the timer.
    
    Set ATB speed to slow.
    
    Start in Sab/Med/Sab and try to debuff him.  After his attacks it would be a
    good idea to switch to Sen/Med/Med to recover.  Afterwards, try to debuff him
    again.  Once he is debuffed switch between Sen/Rav/Rav and Sen/Rav/Med to
    build his gauge.  Make use of ATB-cancels to speed the process.  With slow
    ATB speed and shrouds this is one simple fight.
    -------------------------------------------------------------------------------
    
    Proceed down the path to go to Gran Pulse.
    
    
    
    ===============================================================================
    --------------------------Chapter 11: Getting Started---------------------{C11}
    ===============================================================================
    
    Welcome to the start of the hard part of this challenge.  In Gran Pulse you
    will gain all your gil to create all your weapons.  The fights ahead are mostly
    difficult and usually require upgrades.
    
    The suggested way of doing things is the way mentioned in this guide.  There
    are other ways but coming up with this order took a little bit of thought and
    is overall very helpful in speedily unlocking chocobos.
    
    Alternate strategies may be provided on some fights.
    
    
    
    ===============================================================================
    -------------------------Eidolons and Superconductors---------------------{X01}
    ===============================================================================
    
    The first goal on Gran Pulse is to finish obtaining the Eidolons.  In the
    process, you will unlock Superconductors from Lenora's Garage.  As a bonus,
    this guide will also cover unlocking waystones and picking up certain items to
    aid in the completion of this task and the tasks ahead.
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Partisan                  [ ] Mythril Bangle         |
            O------------------------------------------------------------O
    
                               /========================\
                               |-------Alexander--------|
                               \========================/
                                        Boss #17
    
    Equip Hope and Light with +magic weapons.  +HP accessories for the party.
    
    Best to start in Syn/Med/Sen and cast protect on the party.  
    
    After that go to Rav/Rav/Sen to raise the gauge.  Should you need healing go 
    Rav/Med/Sen or Med/Rav/Sen (highest magic for the medic).  In tight positions 
    Med/Med/Sen can save you, but it probably won't be needed.
    
    This fight is simple enough and shouldn't take long.  If you are still having
    troubles, try putting ATB speed to slow.  Furthermore, if you really feel you
    must, just use shrouds.  Not needed but they will make this fight nothing.
    
    -------------------------------------------------------------------------------
    
    After beating him run out to the main field.  There is a Cieth stone right in
    front of you.
    
                               /========================\
                               |-------Mission 1--------|
                               \========================/
    
    Choose a team of Fang/Light/Snow.  Equip them with +magic items.  Get a pre-
    emptive strike by sneaking.  It is very easy to do this without a deceptisol.
    Start in Com/Rav/Rav and switch to Com/Com/Com after he staggers.  Ruins will
    destroy him in seconds.  He shouldn't hit your party since Snow and Light will
    time their ruin chains to keep him interrupted.  Just time it on Fang and the
    battle is yours.
    
                               /=======================\
                               |------Gil Farming------| 
                               \=======================/
    
    Refer to the section on Gil Farming (B06) for amount of gil you should be
    trying to obtain.
    
    This enemy will yield 3 bomb cores per defeat beyond the first defeat.  They
    sell for a combined 1260 gil for the three.  Thus, if you find you are still
    short on gil here, just repeat this simple fight to obtain slow and steady gil.
    
    -------------------------------------------------------------------------------
    
                       The Cieth stone for Mission 2 is nearby.
    
                               /========================\
                               |-------Mission 2--------|
                               \========================/
    
    You can easily complete this with a sentinel up.  Sen/Com/Med and Sen/Rav/Rav
    should be more than enough to complete.  You can start off with a Com/Rav/Rav
    if you think you can get a pre-emptive strike.  It is not very hard to get one
    without using deceptisol.  When they start running low on guys Com/Rav/Rav and
    Com/Rav/Med are good enough.  Another note is you may want to change your 
    leader since it is easier to pick targets to attack if you are not the
    sentinel.
    
    Another approach is to use Fang/Snow/healer of some sort and just Com/Sen/Med
    the whole fight.  Fang with her equipment setup from Barthandelus can easily
    destroy all these wolves with blitz in no time at all.
    
    -------------------------------------------------------------------------------
    
                       The Cieth stone for Mission 3 is nearby.
    
                               /========================\
                               |-------Mission 3--------|
                               \========================/
    
    This mark can be tough, but a sentinel in party will make it easy.  Sen/Com/Med
    and Sen/Rav/Rav again work wonders.  
    
    This mission gives you a Platinum Bangle which will prove useful in upcoming 
    fights. This will also eventually become one of your 3 Wurtzite Bangles.
    
    -------------------------------------------------------------------------------
    
                       The Cieth stone for Mission 4 is nearby.
    
                               /========================\
                               |-------Mission 4--------|
                               \========================/
                                        Waystone
    
    Here you will have to fight a large number of cute chicken monsters.  It is
    easy to get a no deceptisol pre-emptive strike from the one on the left side
    right when you jump up to their platform.  With that you can Com/Rav/Med with
    a lot of blitzing to kill them off.  If you see one trying to summon go
    Com/Rav/Rav and kill it as fast as possible.  You may need an aegisol to live
    through their powerful magic attacks.
    
    If you want a simple solution, do that pre-emptive strike and just summon.
    
    -------------------------------------------------------------------------------
    
                 Backtrack a little to find the Cieth stone for Mission 5.
    
                               /========================\
                               |-------Mission 5--------|
                               \========================/
    
    This guy can be quite annoying. Just deceptisol pre-emptive and use a summon.
    
    He can be beaten otherwise but his wind slash is very annoying.  Try to get
    used to how and when he casts it and ready a potion for it to help stop
    deaths.  Having Fang as a sentinel during that attack will also help.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                               |-------Mission 6--------|
                               \========================/
                                        Waystone
    
    Simple enough.  Have a sentinel in the party to absorb the attacks and kill the
    small ones first.  Then the large one.
    
    Pick up the Mythril Bangle next to the mark after you beat him.
    
    -------------------------------------------------------------------------------
    
    Now follow the destination markers.  When you arrive at the second save point
    in the Mah'habara Caverns superconductors will be unlocked.  They will be your
    main source of upgrading pre-mission 7 and one of the most important upgrade
    tools you will use for the rest of the entire game.
    
    Continue through the cave system and you'll run into the Hecatoncheir fight.
    
                               /========================\
                               |------Hecatoncheir------|
                               \========================/
                                        Boss #18
    
          ***Use Aegisol and Fortisol both before starting the encounter.***
    
    Give Vanille the Platinum Bangle lv. 1 and Fang the Gold Bangle*
    
    Start by popping shrouds.
    
    Be sure to set ATB speed to slow.
    
    Start with Sab/Com.  When Fang runs in and starts to attack, break the attack
    cycle by switching to Sab/Sen or Med/Sen, which are the only two paradigms
    you will need for the rest of the fight.
    
    -------------------------------------------------------------------------------
    
    To continue onwards the way this guide intends, either backtrack through the
    cave or go ahead to Mission 20 outside Taejin's Tower.  At this point in the 
    game Mission 20 is available, and it is also a waypoint.  See Mission 20 in the
    Additional Missions (D01) section below if you choose that approach.
    
    
    
    ===============================================================================
    ------------------------------Chocobos and UCRs---------------------------{X02}
    ===============================================================================
    
    This section will require a lot of upgrades.  These battles are fierce and the
    easiest strategies that involve the least amount of luck require the upgrades
    listed.  You can upgrade less if you want to or not at all.  Missions 7 and 12
    have been completed without the use of upgrades or elixirs, however, I can tell
    you that it is quite the annoying process and requires a certain degree of
    luck.  It is also considerably more difficult.
    
    Should you want to try it without upgrades, feel free to challenge yourself.
    Try searching for an NCUNEL (NEL = No Equipment Leveling) guide, which may or
    may not be out there.
    
    The Mission 7 Cieth stone is right by the the Mission 6 waypoint Cieth stone.
    
                               /========================\
                               |-------Mission 7--------|
                               \========================/
    
    Fight overview:
    
    He starts with 324,000 HP. At 200,000 HP he starts using double Levinbolt. At 
    115,000 HP he starts using triples. You need to be able to survive every double
    and one, only one triple.
    
    Suggested Upgrade List: Total Gil Required = 194,320 gil 
    -------------------------------------------------------------------------------
    Partisan* 
              = 36 Sturdy Bone =  2,880 gil
              = 16 SC          = 13,440 gil
                               = 16,320 gil
    
    Hawkeye* 
              = 36 Sturdy Bone =  2,880 gil
              = 16 SC          = 13,440 gil
                               = 16,320 gil
    
    Diamond Bangle lv. 18
              Platinum Bangle from Mission 3
    
              = 36 Sturdy Bone = 2880 gil
              = 70 SC          = 58,880 gil
              Scarletite       = 100,000 gil
                               = 161,760 gil
    
    
    Party Composition and Gear
    -------------------------------------------------------------------------------
    Fang (leader)
    Partisan* (cheap and helpful for damage)
    Mythril Bangle lv.1
    MAG244, HP1050
    
    Snow
    Paladin lv.1
    Gold Bangle*
    HP1110
    
    Hope
    Hawkeye* (cheap and helpful for healing)
    Diamond Bangle lv.18
    HP1110
    
    Should you choose not to upgrade the diamond bangle, be prepared to use a
    Phoenix Down on Hope after every double Levinbolt.
    
    You only need 4 paradigms in your deck for this one (yes, you can cast slow 
    but it is hard to land and it seems to leave every time he casts myasma, which
    is about every 15 seconds).
    
    1.Com/Sen/Med
    2.Com/Sen/Med (again)
    3.Sen/Sen/Med
    4.Com/Sen/Syn
    (reference this when I have numbers below)
    
          ***Use Aegisol and Fortisol both before starting the encounter.***
    
    Start in (1), use ATB-Cancels between (1) and (2) to get extra attacks with 
    Fang to speed up the fight, you don't even need to enter (3) for the single 
    Levinbolts. If Snow loses protect, go to (4) and get protect back up on him. 
    Usually by the time you switch into (4) and can select (1) or (2) from the list
    again, he will already have protect.
    
    Around 200k HP he starts using double levinbolt. You want to be in (3) for this.
    You can be late shifting into it so long as you're in it before the second one.
    After the hits you should make use of ATB-Cancels between (1) and (2) to 
    benefit Hope and his healing. Again, if Snow loses protect, switch to (4). He 
    actually alternates in this area, his first levinbolts after getting below 200k 
    will be a double, then a single, then a double again. So, remember that to get
    more damage.
    
    Around 115k HP he starts using triple, you need to survive thru one. This means
    you have to be in (3) early to save yourself. As long as no one has deshell
    you should all barely live. Afer the third, wait for Hope to get off his heal
    chain, then ATB-Cancel it to (1) and just use ATB cancels for Fangs hits.
    
    The hard part, another triple is coming up. Much like preparation for the 
    double, don't bother switching to (3) until you see him start to use the first 
    missile. Live thru the first, live thru the second, and be ready to hit your 
    summon right when you see the 3rd one coming. If he is under 75k life you 
    pretty much won.
    
    Now, the third will be over and you have Bahamut out. Go to anything where Fang
    is Com and use ATB-Cancels to push out as much damage as possible, when you see
    another missile charging, go gestalt mode. Use down-x, then up-x, then repeat
    that. Down-x is highest damage and since you can't lift him, you need to use
    up-x to put Bahamut back to ground level. Alternate those until you run out
    then megaflare. 
    
    If he doesn't die, just do as much damage as you possibly can because he's
    going to triple missile the second you get back, not even enough time for a
    paradigm shift.
    
    -------------------------------------------------------------------------------
    
    Now you have unlocked ultracompact reactors.  Mission 12 is also available.
    
                               /========================\
                               |-------Mission 12-------|
                               \========================/
    
    Mission 12 is also possible with no upgrades, but that is a difficult and luck
    dependent fight due to it relying on character positioning, which is very hard
    to influence even if you know how.  He spawns a fist, the one requirement of
    beating this without the luck is to be able to kill that fist.  For this I
    chose to upgrade Hope's Weapon to it's second tier star level (Eagletalon*).
    This weapon was chosen because it will eventually become Hope's ultimate
    weapon.
    
    Suggested Upgrade List: Total Gil Required = 185,520 gil 
    -------------------------------------------------------------------------------
    Eagletalon* 
              Hawkeye*
              = Perovskite     = 30,000 gil
              = 72 Sturdy Bone =  5,760 gil
              = 28 SC          = 23,520 gil
              = 3 UCR          =150,000 gil
                               =179,280 gil
    
    Mythril Bangle lv. 5
    
              = 36 Sturdy Bone =  2,880 gil
              = 4 SC           =  3,360 gil
                               =  6,240 gil
    
    
    Party Composition and Gear
    -------------------------------------------------------------------------------
    Snow(lead)
    Feymark lv.1
    Mythril Bangle lv.5 (Need 1100HP minimum to live)
    1100HP
    
    Fang
    Partisan* (from M7 fight)
    Gold Bangle* (from chap 9 boss)
    1100HP, 244Mag
    
    Hope
    Eagletalon* (3 UCRs+28SCs+Perovskite)
    Diamond Bangle lv.18 (from M7 fight)
    1110HP, 541Mag
    
          ***Use Aegisol and Fortisol both before starting the encounter.***
    
    Start Sab/Rav/Rav, after slow is up go Com/Rav/Rav, use two Com/Rav/Rav set ups
    to maximize damage with ATB-cancels. Use Com/Rav/Med when you need healing.
    
    When he does "Murderous Might" or something like that, cancel all attacks, 
    re-target his fist (which will have just spawned), start attack, and then 
    ATB-cancel if up to Com/Rav/Rav. With Hopes new weapon you should be able to 
    down it in time. You should see that fist two or three times.
    
    When your shrouds wear off, he'll be less than 200,000 life. Summon Shiva, 
    charge gestalt to full, and don't die because you can get one shot now. Then 
    go gestalt. The finishing move does around 125,000 damage when hes at 999.9% 
    stagger.
    
    -------------------------------------------------------------------------------
    
                              Mission 13 is now available.
    
                               /========================\
                               |-------Mission 13-------|
                               \========================/
    
    Goblin pack.  You can run into some bad luck with the goblin punches.  Easiest
    done with a deceptisol pre-emptive strike and a Bahamut summon.  Do this to
    kill all of the small enemies.  Then use a sentinel to live through the big
    guy's attacks.
    
    -------------------------------------------------------------------------------
    
                              Mission 14 is now available.
    
                               /========================\
                               |-------Mission 14-------|
                               \========================/
    
    This group is much easier to use a sentinel on.  Kill the small lizards first
    and then work to the big guys.  Should you still have trouble, use a summon to
    kill all the small lizards.
    
    -------------------------------------------------------------------------------
    
    Completion of Mission 14 unlocks chocobos, which is the main source of gil
    farming in NCU.
    
    Before you start actively focusing on the gil farm, first pick up a few
    treasures around the Steppe on your chocobo.
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Scarletite                [ ] Platinum Bangle        |
            O------------------------------------------------------------O
    
    The Scarletite is on top of a mountain in the center of the map.  The Platinum
    Bangle is by where the Ochu spawns.  Be sure to run along the wall (to the left
    upon entering) to run to the chest.  If you get to close to the baby ochus, the
    mother will spawn, and you may not be able to grab that treasure anymore.
    
    
    
    ===============================================================================
    -----------------------------Chocobo Gil Farming--------------------------{X03}
    ===============================================================================
    
    With chocobos unlocked, you can now farm the most gil per hour in an NCU play-
    through.  It is very luck dependent, but you can make anywhere from terrible
    gil to over 500,000 gil an hour.  Items like Gold Nugget, Gold Dust, Chocobo
    Plush, and Moogle Puppet sell for a very fair premium.  This will be the main
    source of gil for the remainder of the NCU playthrough and will eventually net
    you ultimate weapons.
    
    To start, use a guide on gil farming or chocobo treasure locations to 
    familiarize yourself with the locations of the infinitely obtainable treasures.
    Then set up a path you wish to follow that starts and ends at a save point. Go
    along that path and collect all the treasures you can, then save the game,
    reload, and do it again.  This is much faster than using the waypoint to change
    maps and change back, however that will also do the trick.
    
    From here on out, it will be expected that all the gil you need be obtained by
    this method.  The values for future upgrades are not listed in the start of the
    guide, but now in their appropriate section since this is the best gil method
    and it is not missable, so you have nothing to worry about.
    
    
    
    ===============================================================================
    --------------------------------Taejin's Tower----------------------------{X04}
    ===============================================================================
    
    Before going onward, it is suggested you complete Mission 9.  This will give
    you a waypoint back to the Steppe after reaching Oerba.  Should you not want to
    do this, expect a long run or make sure to have all the upgrades required for
    Barthandelus version 2 (see Oerba section).
    
                               /========================\
                               |-------Mission 9--------|
                               \========================/
                                        Waystone
    
    Kaiser Behemoth is not a difficult fight.  If you want the easiest approach,
    deceptisol and then summon.  He won't stand a chance.  Otherwise make sure to
    have Hope in party.  Get protect on everyone.  Once he reaches his second phase
    make sure to have a sentinel out full time since his hits really hurt.
    
    -------------------------------------------------------------------------------
    
    It is suggested you have the following gear upgrades for Dahaka.  It is best
    to obtain these before continuing.  Should you decide to complete Mission 20
    (see Additional Missions), you can waystone from Taejin's Tower back to the
    Steppe before you fight the boss, so it as not as big of a deal.
    
    You will want 2nd teir weapons for Fang/Hope and either Lightning or Vanille.
    Vanille is preferred since she will eventually upgrade onto the ultimate,
    whereas Lightning will not be used very often for the rest of the game.  In
    addition, Fang's weapon for the Dahaka fight will only be used for that fight
    and for the second Barthandelus fight, however, with the gil farmed from
    chocobos, 200,000 gil for 2nd tier weapons isn't a very big deal.
    
    You will also want to have star level adamant bangles on Hope and Lightning/
    Vanille.  A level 23 adamant bangle on Fang will do since she has higher base
    HP.  Level 23 is the level just past the transmute from diamond bangle.  Unlike
    the weapons, there is absolutely no reason not to upgrade the bangles, as these
    bangles will eventually be upgraded to Wurtzite* Bangles, something you will
    definitely need for the final bosses of the game.
    
    The upgrade paths are listed below. 
    
    Suggested Upgrade List: Total Gil Required = 1,329,680 gil 
    -------------------------------------------------------------------------------
    Diamond lv. 18 to Adamant*
              = 36 Sturdy Bone =   2,880 gil
              = 1 UCR          =  50,000 gil
              Adamantite       = 220,000 gil
    
              = 72 Sturdy Bone =   5,760 gil
              = 2 UCR          = 100,000 gil
              = 24 SC          =  20,160 gil
    
                               = 398,800 gil
    
    
    Platinum lv. 1 to Adamant*
              Platinum Bangle from chocobo riding
              = 36 Sturdy Bone =   2,880 gil
              = 70 SC          =  58,880 gil
              Scarletite       =  (from chocobo riding)
    
              = 36 Sturdy Bone =   2,880 gil
              = 1 UCR          =  50,000 gil
              Adamantite       = 220,000 gil
    
              = 72 Sturdy Bone =   5,760 gil
              = 2 UCR          = 100,000 gil
              = 24 SC          =  20,160 gil
    
                               = 460,560 gil
    
    
    Diamond lv. 1 to Adamant lv. 23
              Diamond Bangle from Mission 26 in Taejin's (have gil prepared for it)
              = 72 Sturdy Bone =   5,760 gil
              = 1 UCR          =  50,000 gil
              = 50 SC          =  42,000 gil
    
                               =  97,760 gil
    
    
    Rhomphala* 
              Partisan* (from M7 and M12)
              = Perovskite     =  30,000 gil
              = 72 Sturdy Bone =   5,760 gil
              = 7 SC           =   5,880 gil
              = 2 UCR          = 100,000 gil
    
                               = 141,640 gil
    
    
    Brightwing Staff*
              Pearlwing lv. 1
              = 72 Sturdy Bone =   5,760 gil
              = 1 Part. Accel  =  10,000 gil
              = 6 SC           =   5,040 gil
              = Perovskite     =  30,000 gil
    
              = 72 Sturdy Bone =   5,760 gil
              = 3 UCR          = 150,000 gil
              = 29 SC          =  24,360 gil
    
                               = 230,920 gil
    
    -------------------------------------------------------------------------------
    
    These upgrades will be more than adequate to advance onwards and defeat Dahaka.
    
    After completing the upgrades plus the gil needed in waiting for the last
    Diamond Bangle to drop, head back through the cave system to Taejin's Tower.
    
    Start the missions inside to advance up the tower as per usual gameplay.
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Unsetting Sun             [ ] Ethersol               |
            O------------------------------------------------------------O
    
                               /========================\
                               |-------Mission 21-------|
                               \========================/
    
    This one isn't difficult, he does strong attacks but nothing you cannot live
    through.  If you are having difficulty, or haven't completed the suggested
    upgrades, try using shrouds.  If you still have difficulty, make Lightning lead
    and summon Odin when he gets a little lower.  He isn't too hard to stagger, he
    is weak to thunder, and he is susceptable to Odin's instant kill finisher.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                               |-------Mission 22-------|
                               \========================/
    
    This guy isn't tough at all.  Start by buffing protect on the party.  Quickly
    kill one of the Hoplites, but not the second one.  From there, kill the leader.
    
    If you are having trouble with his strong hits, have Fang go sentinel.
    
    Kill the second hoplite only after the Ambling Bellows is dead.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                               |-------Mission 23-------|
                               \========================/
    
    This guy has one toublesome move only, and that is his lightning shock.  It
    is position dependent on who it hits and does around 1500 damage.  Right now,
    only one person in your party should have less than 1500 HP.  Make sure that
    person is not your leader.  Beyond that, this is a long but incredibly simple
    fight.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                               |-------Mission 24-------|
                               \========================/
    
    This one is actually fairly difficult until you get better bangles due to the
    heavy burst.  The two guys in the back put de-protect on your whole party every
    3 or so seconds.  The wasp just flys around hitting for 1200+ damage.  Simple
    solution is to summon Bahamut to take out the two guys in the back.  After
    that, this guy can be simply done with a medic in the party.
    
    If you are still having deaths with a medic out, just put a sentinel in the
    party.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                               |-------Mission 25-------|
                               \========================/
    
    This guy is annoying all the way until you beat Barthandelus 2.  He can easily
    kill anyone in your party despite their HP at this point.  He can do up to
    2600 damage on a deshelled target, and you have no way to remove deshell.
    
          ***Use Aegisol and Fortisol both before starting the encounter.***
    
    Best to handle this is have Lightning as your leader.  When the shrouds wear
    off, summon Odin.  Odin can easily raise the stagger gauge and can also deal
    some significant damage.
    
    When the stagger is about to wear off, hope that his health is low enough for
    Odin's finisher to instant kill him.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                               |-------Mission 26-------|
                               \========================/
    
    For this fight, it may seem like a good idea to kill the little bats first
    since they die fast, however, focus all your attacks on the big bat.
    
    Go Com/Rav/Rav with ATB-Cancels to the same paradigm.  Go Com/Rav/Med if you
    need to heal.  Kill the big one off first, then the little ones.
    
    Should you decide to kill the little ones first, the big one will start using
    Aeroga pretty frequently, which is a real pain.
    
    If you need a little help on this, try using a deceptisol to kill the big one
    faster.
    
    -------------------------------------------------------------------------------
    
    Beating Mission 26 gives you a Diamond Bangle lv. 1.  Upgrade this to Adamant
    lv. 23 as mentioned above before the Dahaka boss fight.
    
                               /========================\
                               |---------Dahaka---------|
                               \========================/
                                        Boss #19
    
    Party Composition and Gear
    -------------------------------------------------------------------------------
    Fang (lead)
    Rhomphala*
    Adamant Bangle Lv. 23
    522Mag, 1990HP
    
    Hope
    Eagletalon*
    Adamant Bangle*
    541Mag, 1770HP
    
    Vanille
    Brightwing Staff*
    Adamant Bangle*
    416Mag, 1850HP
    
    Paradigms:
    1. Sab/Rav/Rav
    2. Com/Rav/Rav
    3. Com/Rav/Rav (again)
    4. Com/Rav/Med
    5. Sab/Med/Med
    
    Side Note: If you want to use Lightning rather than Vanille, upgrade her a 
    Razor Carbine* and insert another paradigm for Com/Rav/Com to be used when
    Dahaka is staggered.  Also note that he absorbs lightning after his Firestorm
    ability. Also, he is immune to deshell, so Vanille shouldn't go Sab ever.
    
          ***Use Aegisol and Fortisol both before starting the encounter.***
    
    Start off the fight in (1). Go until Dahaka has slow. Then go to (2) and (3)
    using ATB-Cancels when available. If Fang is not at full health, go to (4)
    until she is healed to full. He will use Foul Utterance right before he
    gets staggered. It needs to hit Fang. If it hits the other two...they will
    most likely die. If anyone dies here, reset the battle (it almost always hits
    the leader anyways).
    
    When he gets staggered, switch between (2) and (3) making use of ATB Cancels.
    Your ruin chains will end up hitting for up to 17,000 a hit by the end of his
    stagger.
    
    When the stagger ends, go (5) to heal up to full health really fast, sometimes
    a potion may be a better way to top off. You want to be in full health by the
    time he uses his Firestorm. When the Firestorm starts casting, go into (5), he
    will clean off his slow and do about 1550 damage to each of your party members.
    Keep in (5) until he has slow cast on him.
    
    Afterwards, stay in (5) if Fang isn't 100% topped off or (2/3) if she is. If
    you used Lightning instead of Vanille, this is the spot where Lightning cannot
    Rav.
    
    He will use another Foul Utterance.
    
    Repeat same procedure to get him on his 2nd stagger.  Repeat what you did for
    the first stagger.
    
    After that, just go (2/3) and try to work his stagger up. If you get him to
    200% stagger without him using his next big attack, make sure Fang is full
    healed for "Foul Utterance", this means you skipped a phase! More than likely
    though, the screen will glow green and he will start another attack of a name
    I do not remember. It just screams "major debuffs" though. Use this chance to
    summon Bahamut and Eidolon Cancel the move. Burn him as much as you can. Again,
    Foul Utterance means go gestalt or die because by now your shrouds will have
    worn off by now.
    
    After the summon he should be very close to dead, just go (2/3) and burn him 
    really fast before he re-does the big debuff move. You should be able to kill
    him here, and if not, you should be able to bring him to stagger and kill him
    there. If not, consider it bad luck. 
    
    Note: After his first time doing that big debuff move, he goes immune to slow,
    so don't bother with (1) or (5).
    
    -------------------------------------------------------------------------------
    
    Continue onwards to Oerba.  There you will complete a mission waypoint, warp
    back to the Steppe and farm more upgrades before Barthandelus 2.
    
    
    
    ===============================================================================
    ------------------------------------Oerba---------------------------------{X05}
    ===============================================================================
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Librascope                [ ] Heavenly Axis          |
            |   [ ] Pleiades Hi-Powers        [ ] Taming Pole            |
            |   [ ] Ethersol                  [ ] Perovskite             |
            O------------------------------------------------------------O
    
    You can begin the Bhakti sidequest here.  The pack of enemies is an easy kill,
    as is the Vampire by the tree, however the Vetala's are a pain.  And you will
    need to fight four of them to get 3 pieces and the Taming Pole.  It is highly
    recommended you save your shrouds and effort to kill these guys AFTER beating
    Barthandelus 2.
    
    The first goal here is to do Mission 28.  The Cieth stone is near the beginning
    of Oerba.
    
                               /========================\
                               |-------Mission 28-------|
                               \========================/
                                        Waypoint
    
    Simple mission.  Although, with the mass amounts of enemies, it is actually
    very difficult to kill them regularly.  Use a summon and you should be able to
    kill every single enemy with it.  If any live, there will only be few, and you
    can easily finish them off.
    
    -------------------------------------------------------------------------------
    
    With this waypoint completed, you can now teleport back to the Steppe (Mission
    9 Cieth stone).  This will be useful because you need to get more upgrades for
    the Barthandelus 2 fight.
    
    It is highly suggested you have Wurtzite lv. 32 or higher bracers and all 2nd
    tier weapons on a party consisting of Fang/Sazh/Vanille.
    
                               /========================\
                               |-----Barthandelus 2-----|
                               \========================/
                                        Boss #20
    
    Strategy submitted by MasaBlades.
    
    Suggested Upgrade List: Total Gil Required = 1,843,200 gil 
    -------------------------------------------------------------------------------
    Adamant* to Wurtzite lv. 32 (x2)
              Dark Matter      =   840,000 gil
    
                               = 1,680,000 gil (for two)
    
    Adamant lv. 23 to Wurtzite lv. 32
              = 72 Sturdy Bone =     5,760 gil
              = 2 UCR          =   100,000 gil
              = 24 SC          =    20,160 gil
              Dark Matter      =   840,000 gil
    
                               =   965,920 gil
    
    Deneb Duellers to Canopus AMPs*
              = 36 Sturdy Bone =     2,880 gil
              = 17 SC          =    14,280 gil
              Perovskite (found this chapter)
    
              = 72 Sturdy Bone =     5,760 gil
              = 3 UCR          =   150,000 gil
              = 29 SC          =    24,360 gil
     
                               =   197,280 gil
    
    
    Party Composition and Gear
    -------------------------------------------------------------------------------
    Fang (lead)
    Rhomphala*
    Wurtzite lv. 32
    522Mag, 3180HP
    
    Sazh
    Canopus AMPs*
    Wurtzite lv. 32
    663Mag, 2750HP
    
    Vanille
    Brightwing Staff*
    Wurtzite lv. 32
    416Mag, 2780HP
    
    Paradigms:
    
    1. Com/Com/Med
    2. Com/Com/Med
    3. Com/Rav/Med
    4. Sab/Rav/Rav
    5. Sab/Rav/Sab
    6. Sen/Syn/Med
    
    Make sure to have at minimum 50 potions in your inventory, but more like 99 
    would be better.  You will want at least 20 Phoenix Downs just in case.
    
    
          ***Use Aegisol and Fortisol both before starting the encounter.***
    
    Make sure you have at least 3 TP. Set ATB speed to slow.
    
    Right at the beginning use a Librascope and start in (4). Do one attack chain
    and switch to (5). Keep doing this until deshell lands, then switch between
    (4) and (3) until a stagger. While he is staggered use (1/2) with ATB-Cancels.
    Repeat this x2 and he should be around 2.2 million HP.  
    
    When he goes into his second phase, use (4) until the big dispel for about
    120% chain. Eidolon cancel the dispel and ATB-Cancel between (4) and (5) to
    raise the stagger. Then do a bit of damage with Com and use gestalt mode. 
    
    Use the Right+X move and he should be at 999.9% for Megaflare, resulting in 
    99,199 damage on the dot. He should be under 1.9 million HP at this point.
    
    NOTES FOR 2ND PHASE: You should really be using a potion right before every
    paradigm shift.  The healing is actually a great help.  When someone dies,
    switch to (6) and use phoenix down.  Continue the fight when they are buffed
    again.
    
    But, directly after the summon, switch to (6) and rebuff faith on the party.
    You will spend most of the fight between (1/2) and (3).  Use (5) to get
    deshell on him.
    
    When he does his laughter move, switch to (6) to remove damage.  You should be
    able to see a few more staggers, switch between (1) and (2) during them.
    
    If you started with 5 TP, you may be close to seeing a second summon before the
    fight ends.  If so, take it, that will almost always equal a win.  Otherwise,
    you should be able to kill him off in time anyways.
    
    Should you see him below 300,000 HP, consider where his stagger gauge is at
    then.  If it doesn't look like you'll see another stagger, just switch between
    (1) and (2) for the remainder of the fight.
    
    -------------------------------------------------------------------------------
    
    Now that Barthandelus is dead, the crystarium will expand to stage 9.  This
    means your summons will be even more powerful.  Now is a good time to get the
    taming pole and to finish off Bahkti's repairs.  
    
    The Vetalas can be easily killed simply by summoning Odin at the start. Working
    to stagger with Lightning in Rav, dealing as much damage as possible, and then
    using the finisher to instant kill.  Farming TP for the summons can be done
    easily on the Vampires.
    
    Finishing the repairs will net you:
    
    2 UCR's (which will not be factored into the upcoming upgrade costs, just know
             you can save 100,000 gil.) 
    
    1 Gold Nugget, 5 Perfume, 3 Platinum Ingot.  These will yield 572,500 gil!
    
    You will also get 10 deceptisols.
    
    
    
    ===============================================================================
    -----------------------------Before Leaving Pulse-------------------------{X06}
    ===============================================================================
    
    At this point you will want to upgrade all of your weapons to ultimates.  It
    is not required, but it is highly suggested.  You can beat chapter 12 with 2nd
    tier weapons and Wurtzite* bracers, however the last boss of chapter 12 will
    easily take around 2 hours to kill, and will drain at least 60-70 phoenix
    downs.
    
    You will need to get these upgrades anyways, so you may as well do them now.
    
    Should you want a break from the massive amount of chocobo farming, try doing
    some missions.  You can easily complete almost all of the C-rank missions in
    2nd tier weapons and you can try B-ranks as you start to level up the
    ultimates.
    
    Order of operations:
    1. Upgrade the three bracers to Wurtzite*
    2. Buy a Trapezohedron
    3. Perform the Trapezohedron mulitplier twice. (to get 5 traps)
    4. Create 4 ultimate weapons (Hope, Sazh, Vanille, Fang)
    
    Note: The amount of gil needed for this is very high. Obtaining 11 million gil
    is roughly 25 hours of chocobo riding.  Don't expect to get it all done in one
    day.
    
    Note also: You can do the rest of the game without Hope should you so wish.
    However, having him will make things easier on certain fights and especially
    on certain additional missions.
    
    Suggested Upgrade List: Total Gil Required = 10,880,760 gil
    -------------------------------------------------------------------------------
    (1)
    
    Wurzite lv. 32 to Wurtzite*
              = 72 Sturdy Bone =     5,760 gil
              = 6 UCR          =   300,000 gil
              = 39 SC          =    32,760 gil
    
                               =   338,520 gil for one
    
                               = 1,015,560 gil (for 3 of these) 
    
    (2)
    
    Trapezohedron              = 2,000,000 gil
    
    (3)
    
    Multiplier (see Upgrading (B04)) x2
    
                               = 3,088,000 gil
    
    (4)
    Eagletalon* to Nue* (Note: You can do ahead fights without Hope if you want,
                         so you can skip his upgrade)
              Trapezohedron from multiplier.
              = 72 Sturdy Bone =    5,760 gil
              = 18 UCR         =  900,000 gil
              = 7 SC           =    5,880 gil
    
                               =  911,640 gil
    
    Canopus AMPs* to Total Eclipses*
              Trapezohedron from multiplier.
              = 36 Sturdy Bone =    2,880 gil
              = 26 UCR         =1,300,000 gil
    
                               =1,302,880 gil
    
    Brightwing Staff* to Nirvana*
              Trapezohedron from multiplier.
              = 72 Sturdy Bone =    5,760 gil
              = 23 UCR         =1,150,000 gil
              = 23 SC          =   19,320 gil
    
                               =1,175,080 gil
    
    Taming Pole lv. 1 to Kain's Lance*
              = 36 Sturdy Bone =    2,880 gil
              = 33 SC          =   27,720 gil
              Uraninite        =   45,000 gil
    
              = 36 Sturdy Bone =    2,880 gil
              = 3 UCR          =  150,000 gil
              Trapezohedron from multiplier.
    
              = 72 Sturdy Bone =    5,760 gil
              = 23 UCR         =1,150,000 gil
              = 4 SC           =    3,360 gil
    
                               =1,387,600 gil
    
    -------------------------------------------------------------------------------
    
    Before proceeding on to chapter 12, it is a good idea to have at least one
    ethersol.  You may not need any, but one will cover the one summon you will
    need to use, since farming TP is very difficult there.
    
    
    
    ===============================================================================
    ----------------------------------Chapter 12------------------------------{C12}
    ===============================================================================
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Lionheart                 [ ] Punisher               |
            |   [ ] Antares Deluxes           [ ] Mistilteinn            |
            |   [ ] Power Glove                                          |
            O------------------------------------------------------------O
    
    This chapter will force a series of unavoidable attacks as follows:
    1. Gestalt Odin fight
    2. 2 PSICOM soldiers and a robot
    3. King Behemoth
    4. Proudclod_v1.0
    5. Adamanchelid
    6. Bulbasaur/Tyrant
    7. Proudclod_v2.0
    
    The main party for this chapter will be Fang/Sazh/Hope as protect plays a much
    larger role than deshell.  You will need to use Vanille as noted however.
    
    The first two battles are incredibly simple and you can use your own judgement
    to beat them.
    
                               /========================\
                               |-----King Behemoth------|
                               \========================/
    
    This is actually simple enough at the point you are here.  Start with 
    Sen/Syn/Syn to get faith and protect up on the party.  Then you can simply
    Com/Rav/Rav with occasional switches to Com/Rav/Med if you take some damage.
    
    Upon reaching his second form, if you have a chance at making him stagger, 
    switch between two Com/Rav/Med paradigms with ATB-Cancels for burst healing.
    
    If you can't make him stagger, do the above with Com/Com/Med.  Ruins will kill
    him quickly.
    
    Should you still have trouble in his second form, Bahamut will easily take him
    out.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                               |-----Proudclod_v1.0-----|
                               \========================/
                                        Boss #21
    
    
    There are two ways to approach this fight, the simple way and the fast way.
    The fast way involves making him stagger and having to live through a difficult
    chain of moves.  It isn't easy.  Also, beyond that, he heals himself to full
    and buffs himself with haste and bravery.  It isn't an easy fight.
    
    However, if you never make him stagger, you can slowly work away his 1.5 
    million HP easily with only 3 paradigms (this is suggested method).  Start
    Sen/Syn/Syn to buff with protect and faith.  Then use ATB-cancels to switch
    between two Com/Com/Med for burst.  It will take a while but he will die.
    
    Of course recast protect and faith should they wear off.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                               |------Adamanchelid------|
                               \========================/
    
    You will more than likely need a summon so use an Ethersol if you don't have
    enough TP.
    
          ***Use Aegisol and Fortisol both before starting the encounter.***
    
    This fight will require a party of Vanille(lead)/and any two ravagers.  Simply
    Sab/Rav/Rav and Rav/Rav/Rav with ATB-Cancels until you are about to die.  At 
    that time summon Hecatoncheir.  Finish off his stagger by switching Vanille to
    Rav.  When Vanille gets close to dying, she has to heal herself up because
    Hecatoncheir will not.
    
    Once he is staggered and the gestalt gauge is full, or once Heca is about to
    lose his timer, go gestalt.  Best way to build his gauge is to hit up+x until
    you only have 2 points left, then use the 'O' attack.  Then use the finisher.
    
    If it does not kill him there, try again.  Overall, this is the simplest method
    to kill him.  It should be possible without shrouds, just a bit more hectic.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                               |------Bulba/Tyrant------|
                               \========================/
    
    Two very difficult fights by themself made simple due to the fact they are
    fighting each other.  Com/Rav/Sab to Com/Rav/Rav on the bulbasaur until you get
    it to around 100,000 HP, then switch to the Tyrant.  Take them both down around
    the same time and you won't take any damage.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                               |-----Proudclod_v2.0-----|
                               \========================/
                                        Boss #22
    
    Not a hard fight.  There are some tricks though.  If you do stagger him while
    in air phase, he has a chance to do a ridiculously powerful move that is very
    hard to live through.  Unlike the first fight, it is not a 100% chance, but
    when and if it happens, it really hurts.  Staggering him in ground phase means
    that he will be shooting the powerful cannon more.  You can do this in the 
    first phase if you wish, however it is just much simpler to go the slow and
    safe no stagger route.
    
    No shrouds or summons needed. Party of Fang/Sazh/Hope
    
    Start in Sen/Syn/Syn and get protect and faith up.  Simply ATB-Cancel between
    two Com/Com/Med until he gets to around two million HP.  Here, he will heal to
    full and cast bravery, vigilence, and haste on himself.  He will also cast
    deshell and deprotect on himself.  In this phase you will need to be in
    Sen/Com/Med every ground phase and Com/Com/Med with ATB-Cancels as before in
    the air phases.  It will be beneficial to have two Sen/Com/Med paradigms to
    switch for healing on his ground phases.
    
    Sazh will die during almost every ground phase.  Don't bother bringing him back
    up until the air phase starts.
    
    Make sure to keep protect on the party at all times and faith up as much as
    possible and the fight will be long, but very, very simple.
    
    -------------------------------------------------------------------------------
    
    Proceed ahead to finish chapter 12.
    
    
    
    ===============================================================================
    ------------------------Chapter 13: Before the Trials---------------------{C13}
    ===============================================================================
    
    As soon as you finish Proudclod, run past the sacrifices and straight forward.
    Now you have a portal back to Gran Pulse!
    
    Since you should have already created all the ultimate weapons and bangles you
    should need, you do not have to go back.  Should you decide you want to obtain
    more weapons, do more missions, or create more ethersols, head back now.  Once
    you kill the first miniboss, you will be unable to go back until right before
    the final boss fights, so be very prepared.
    
    The fights you will see before being getting another Gran Pulse portal are as
    follows:
    
    1.  Bandersnatch and Marmaduke
    2.  Rurouni Cieth
    3.  Total Immortal (elixir behind him)
    4.  Tiamat
    
    These are the only four fights you need to complete in all of chapter 13 before
    the final boss fights.  It will be beneficial to have enough TP for a summon
    on the first fight, and at least 2 ethersol, as summons may be useful on the
    3rd and 4th fights as well.
    
    When you feel ready to start the challenge, continue to onward to the trials.
    
    
    
    ===============================================================================
    ----------------------------Chapter 13: The Trials------------------------{Y01}
    ===============================================================================
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Elixir                    [ ] Weirding Glyph         |
            O------------------------------------------------------------O
    
                               /========================\
                               |Bandersnatch & Marmaduke|
                               \========================/
    
          ***Use Aegisol and Fortisol both before starting the encounter.***
    
    Start with Fang/Sazh/Vanille.  Start in Sab/Rav/Rav on the small one.  Switch
    to Sab/Rav/Med after the first chain.  Switch between that and another
    Sab/Rav/Med until it staggers.  Summon Bahamut right at the stagger and work up
    to around 500% stagger.  Go gestalt and use the finisher.  It should one hit
    kill the little one.
    
    On to the big one.  Sab/Rav/Med to build the chain safely, go Sab/Rav/Rav if
    you can get an attack chain or two from that.  When he staggers go Com/Com/Med.
    
    He should be dead in three or four staggers.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                               |-----Total Immortal-----|
                               \========================/
    
    Strategy provided by busybob of GameFAQs.com
    
    Start fight with deceptisol pre-empt and Fortisol.  Start in Sab/Rav/Sab until
    deshell is up, switch to Sab/Rav/Rav if he is not staggered by then until he
    staggers.  Once staggered, use ATB-Cancels between two Com/Com/Rav paradigms.
    
    It is a close race but you should be able to kill him before the stagger ends
    or soon after and shouldn't take any damage.
    
    -------------------------------------------------------------------------------
    
    After killing the Immortal, go to the portal behind him.  There are two 
    treasures on that floor, then go through the portal again for two more 
    treasures, one of them being an elixir.  Go through the portal a third time and
    you will be back where you started.
    
                               /========================\
                               |-----Rurouni Cieth------|
                               \========================/
                                   
    This guy is particularly annoying.  The easiest way to take him out is to have
    a party of Hope/Vanille/Snow, however Fang would do.  Equip Snow with Paladin
    or its 2nd tier version.  Switch between Rav/Med/Sen, Rav/Rav/Sen, and 
    Syn/Med/Sen.
    
    He will remove protect nearly every time he does his big attack, so be ready
    to rebuff protect between the removal and the big hit.
    
    If things get hairy and he targets Hope for his big attack, use a summon.  This
    is a rare occurance and you shouldn't see it more than once, if at all.
    
    You can also choose to set up a paradigm that involves Vanille casting deshell.
    He can be hit by it, but it is very hard to put on and usually doesn't end up
    lasting for even one full chain of spells.
    
    Note: Snow does not need to have his weapon upgraded.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                               |---------Tiamat---------|
                               \========================/
    
    You want a party of Fang/Sazh/Vanille.  ATB speed set to slow is helpful, but
    not needed.
    
    Paradigms
    1. Com/Com/Rav
    2. Com/Com/Med
    3. Sab/Rav/Rav (starting)
    4. Sab/Rav/Med
    5. Sab/Rav/Sab
    6. Sab/Syn/Med
    
          ***Use Aegisol and Fortisol both before starting the encounter.***
    
    Start with enough TP for one summon.
    
    Start by doing ATB-Cancels between (3) and (4) until he is staggered.  Then do
    ATB-Cancels between (1) and (2) while he is staggered.
    
    When the first stagger is nearing the end, switch to (5) and use one chain of
    attacks.  Then ready Bahamut.  When you see him start to cast "Laser Rain",
    summon Bahamaut (eidolon cancel).  Hopefully Vanille got deshell on him.
    
    Then, switch between Sab roles with ATB-Cancels to work up the gestalt gauge.
    If you get him staggered before Bahamuts time runs out, do some Com attacks,
    otherwise you'll easily be able to make him stagger in gestalt mode.  Use up-x
    first to position bahamut, then just use sideways-x and 'O' attacks to do the
    most damage.  Do the finisher when his stagger is about to die or when you run
    out of gestalt points.
    
    He will go back to his air phase.  Switch to (6) to get faith on Fang, then go
    to (3).  Should the shrouds wear off, just go to (6) to quickly get faith back
    up. From here just repeat the first process of making him stagger.
    
    After the stagger, he'll do the ground phase again, go to (5) again.  Alternate
    between (5) and (4) until deshell is on, then alternate between (3) and (4).
    When he is staggered, alternate between (1) and (2) like always.
    
    This fight will repeat this way until you kill him.
    
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
    ------------------------------Final Preparations--------------------------{Y02}
    ===============================================================================
    
    Remember those Doctor's Codes that you were told not to sell.  You must upgrade
    them to star level then dismantle them.  Doing so will grant you one elixir per
    Doctor's Code.  You will have 1 elixir from killing the Immortal, and two
    Doctor's Codes (3 if you did Additional Mission 41).
    
    Doctor's Code to star level
              = 1 Ferroelectric Film = 540 gil
              = 1 Wicked Fang        =  80 gil          
                                     = 640 gil
    
    You need to have at least two elixirs to beat Orphan's second phase ahead, but
    it is a good idea to make as many elixirs as you have.  You may want all 4.
    
    Additionally, before continuing, either make sure you have 5 TP, or pick up the
    ethersol at the end of the hallway and use it before you start the boss fight.
    
    Also, it is a good idea to have 99 potions, a lot of phoenix downs, 10+ Foul
    Liquid, and 10+ Mallet before continuing.  You should arrange your inventory
    order to make them easily accessible.
    
    
    
    ===============================================================================
    ---------------------------------Final Bosses-----------------------------{Y03}
    ===============================================================================
    
            o____________________________________________________________o
            |Important Items:                                            |
            |   [ ] Ethersol*                                            |
            O------------------------------------------------------------O
               *Unless you have 5 TP, use this right after you get it.
    
                               /========================\
                               |-----Barthandelus 3-----|
                               \========================/
                                        Boss #23
    
    Suggested team of Fang/Hope/Vanille
    
    Paradigms:
    1. Com/Rav/Med
    2. Com/Rav/Med (again)
    3. Sab/Rav/Med
    4. Sab/Rav/Med (again)
    5. Com/Med/Sab (starting)
    6. Sen/Med/Med
    
    You can also do this with Sazh over Hope, but due to him using Ultima directly
    after Tharrusian laughter, it is good to have a double healing paradigm. By
    directly after, I mean you usually get between 0 and 2 attack chains with which
    to prepare for the next blow.
    
          ***Use Aegisol and Fortisol both before starting the encounter.***
    
    Start in (5).  Get deshell on him.  Then ATB-Cancel between (3) and (4) to
    raise the stagger gauge.  He will use ultima during this time.  Go to (6) to
    live thru it.  It will occassionally do 3500+ damage (with shell on!) to one of
    your non-sentinel characters, and at the same time deal less than 300 damage to
    another.  If someone dies the first time, just reset the fight.  Otherwise use
    a phoenix down and continue.
    
    When he gets staggered, ATB-Cancel between (1) and (2) for damage.  After
    stagger you may need to recast deshell on him.  Also, he can now use a move
    called Tharrusian Laughter, much the same as it was on the last fight with him.
    You will definitely want to be in (6) when this hits.
    
    Tharrusian Laughter will be immediately followed by ultima.  You will usually
    only have 1 chain of attacks to recover.  If you have an ATB-Cancel, you may
    be able to get off 2.  It is a good idea to just stay in (6) unless you need
    to stop the stagger gauge from depleting.
    
    His timing on Tharrusian Laughter/ultima combo is the only hard part to this
    entire fight.  He really loves to use this combo directly after you stagger
    him, killing your chance to get 800,000 or so damage.  Should this happen, on
    the next time, raise him to around 200% stagger and then attack as little as
    possible until he uses the laughter/ultima combo.  You should be switching
    between (5) and (6) and so you don't raise his gauge much.
    
    After he does the attack combo, stagger him, and you should be on separate
    times for it for the rest of the fight.  Note that if you do not stop him from
    using the combo during his stagger, you will never make the time limit.
    
    Repeat the process of staggering him and surviving the combo to beat this
    fight.
    
    
    ALTERNATE STRATEGY:
    
    For this one, use a double healer team.  Get him to 235-240% stagger.  Make
    sure deshell is on him.  Then just ruin spam.  You will deal 10,000 or so
    damage per ruin while deshell is on him.  You should switch to Sen/Med/Med for
    ultima and laughter, but you can immediately switch back to Com/Med/Med.
    
    Using this strategy he usually dies with you only having to stagger him twice
    from deshell recasts.  It takes a while but can easily be killed before Doom
    is even cast.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                               |-----Orphan Stage 1-----|
                               \========================/
                                        Boss #24
    
    Strategy submitted by MasaBlades.
    
    Suggested team of Fang/Sazh/Vanille.  Wurtzite* and Ultimate weapon on each.
    
    SET ATB SPEED TO SLOW!
    
    It is suggested you arrange your item inventory to allow easy access to potion,
    phoenix down, antidote, mallet, and foul liquid.
    
    Paradigms:
    1. Com/Com/Med
    2. Com/Com/Med
    3. Sab/Rav/Med
    4. Sab/Rav/Sab
    5. Sab/Rav/Rav
    6. Sen/Syn/Med
    
    Start in (6) for Merciless Judgement, you'll take around half your HP in
    damage. Use two potions, then use Mediguard. As soon as his swipe finishes,
    switch to (3). Use one attack chain to try to stick Slow, and if it doesn't
    stick go back to (6) to take less damage and keep switching between (6) and (3)
    until Slow sticks. 
    
    Once slow is up, use (5) to build chain and (3) or (6) to heal.  Don't hesitate
    to use potions. Once the stagger gets to about 330%, use (4) until Deshell
    lands.  Go into (3) until a stagger if you haven't already reached it from (4).
    ATB-Cancel between (1) and (2) for around 1 million damage.
    
    Now (after stagger) switch back over to (6) for another Merciless Judgement. 
    Orphan is now in his attacking phase. Use some potions after that Judgement
    and go into (3). Stay here until his chain reaches 230%, only switching to (6)
    to remove Daze or to defend against Chains of Torment. Once his chain reaches
    230%, summon Bahamut.
    
    Switch between Sab paradigms for ATB-Cancels while Bahamut charges his ATB and
    use (6) while Orphan attacks. You don't want Bahamut to stop in the middle of
    his attacks just to heal you, so being in Sentinel is the best thing to do. 
    Make sure your Gestalt is full then go into gestalt and use sideways+x.
    Normally Orphan will be at 999% by the time you use Megaflare and will receive
    about 345,000 damage. 
    
    Now make sure you're in (6) for a Merciless Judgment. He will now once again
    be in his healing phase. Now, what you have to do now is get your TP back. Stay
    in (3) for the whole time until he is staggered and do NOT use Deshell, just 
    Faith. Once staggered switch between (1) and (2) as before.
    
    He will go into attacking phase again after a Merciless Judgement.  For this
    phase stay in (3) with switches to (6) as needed.  If it's a case of wanting
    ATB-Cancel heals, switch to (2).
    
    Another Judgement and it's the healing phase with the same strategy.  This
    cycle will continue until he gets to 2.7 million HP. 
    
    Now here's where it gets slightly tricky. Before he gets to 2.7 million HP, you
    have to get above 3TP again, and summon Bahamut at about 2.9 million HP while
    Orphan is in his healing phase. You want Orphan to be at 380% on the stagger
    gauge before summoning. (you should be back above 3TP by this point or close)
    
    Build more chain with Sab roles but do NOT let his HP get down to 2.7 million
    HP, or he will use Merciless Judgment. This will break the stagger and end your
    summon.
    
    To avoid this, go into gestalt right before the 2.7 million HP mark. If you've
    done this correctly, by the end of the summon he should be down to about
    1.7 million HP.  You should not have Doom nor should you have used any elixirs
    at this point.  Note: You may want to consider going into (6) before going
    gestalt, as the next Judgement will be considerably faster than previous ones.
    
    Orphan is now in his Final Phase, it's a mixture of healing and attacking. 
    You'll get debuffs and dark orbs while Orphan heals himself. Right after the
    Judgement initiating the final phase (right when summon ends), use an elixir.
    This is EXTREMELY crucial to your survival.
    
    Treat this now as if it were an attacking phase.  Use (3) to build the chain. 
    Keep doing this until he reaches 230% Stagger OR he uses Des Irae. In the case
    of Des Irae, you must Eidolon Cancel it or you'll die if you aren't at full HP
    in Sentinel. 
    
    Follow the normal summon routine to get the most possible damage.  Use another
    elixir after the next Judgement. 
    
    Rinse and repeat, and eventually you'll win, or run out of elixirs.
    
    Note: He can randomly cast instant death on your main character, that is the
    a luck factor you have to put up with.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                               |-----Orphan Stage 2-----|
                               \========================/
                                        Boss #25
    
    Strategy submitted by MasaBlades.
    
    Suggested team of Fang/Sazh/Vanille.  Wurtzite* and Ultimate weapon on each.
    
    1. Com/Com/Med
    2. Com/Com/Med
    3. Sab/Rav/Med
    4. Sab/Syn/Sab (starting)
    5. Sab/Rav/Rav
    6. Sen/Rav/Med
    
    Start in (4) and stay in it until you all get Faith. Go into (5) and build 
    stagger, but watch out for his weird wave thing. It barely does any damage
    but it can inflict Slow.  If deshell didn't land before leaving (4), ATB-Cancel
    back into it until deshell lands.  You will want it during the stagger.
    
    When Orphan uses Kaleidoscopic Ray switch to (6). It varies from 1000 to 2500
    damage. Go into (3) to heal up after, then go back into (5) until he gets
    staggered or uses Temporal Hollow, which Dispels everyone including himself. It
    also resets the stagger gauge. If he uses this, just go into (4) and restart
    the process. The doom counter is high enough for you to survive.
    
    Once he's staggered, do one or two attack chains with (5) then use ATB-Cancels
    with (1) and (2). You should get him down to about 1.5 million HP or lower. 
    
    After the stagger he will use Rebirth, which gives him Faith, Bravery, Haste,
    and Vigilance. You want to change to (6) since this move also deals a fair
    amount of damage. If he uses Temporal Hollow now, those buffs he just cast will
    be dispelled.
    
    Just keep on with this strategy.  Two staggers will win the fight.
    
    Note: Throughout the fight he casts Necrosis, which inflicts Fog. Be prepared
    to use an item or two to fix this.
    
    -------------------------------------------------------------------------------
    ***                                                                         ***
    ***                             CONGRATULATIONS                             ***
    ***                                                                         ***
    -------------------------------------------------------------------------------
    
     You beat the game and you didn't use crystarium.  I hope you had fun.  Enjoi!
    
    
    
    ===============================================================================
    -----------------------------Additional Missions--------------------------{D01}
    ===============================================================================
    
    Here are additional missions not put into the regular walkthrough.  Some are
    deemed impossible, some are deemed unreachable (e.g. preceded by a "deemed 
    impossible" mission), and then the regular ones.  Some fights may suggest that
    you have level 10 crystarium summons (post final boss) and some may offer
    weaker gear strategies if it seems simple and possible.  Additionally, some
    fights may suggest you use different weapon and gear setups specifically for
    that fight.
    
    A difficulty rating will be posted on these optional missions.  The difficulty
    rating is based on a scale of 1 to 10 with 1 being the simplest. Unless
    specified, these assume difficulty based on having ultimate weapons and
    Wurtzite Bangles with level 9 crystarium summons.
    
    Game rated ranks will also be posted in this section.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank C |-------Mission 8--------| Difficulty: 1/10
                               \========================/
    
    Just Com/Rav/Rav your way to victory.  This isn't even difficult at a low 
    level. Com/Rav/Med if you actually need it.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank C |-------Mission 10-------| Difficulty: 1/10
                               \========================/
    
    This guy has strong melee attacks, but get protect up and he doesn't have much.
    If you are undergeared you may need to heal, but not a difficult fight at all.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank C |-------Mission 11-------| Difficulty: 1/10
                               \========================/
    
    More little chicken monsters.  By this point you can just blitz the way to
    victory without a thought.  If the summoner gets away just Com/Rav/Rav and kill
    him as fast as possible.  If you are undergeared a summon will do the trick.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank C |-------Mission 15-------| Difficulty: 1/10
                               \========================/
    
    Another goblin pack, and a large one at that.  Keeping a sentinel in the party
    will make this simple.  
    
    If you are not very upgraded, a deceptisol sneak attack with a summon will take
    out all the small ones.  The big guy can be finished with a sentinel out.
    
    If you have a lot of upgrades, Com/Rav/Rav and Com/Rav/Med will do the trick
    quickly.
    
    Note: This yields a Survivalist's Catalog, which increases the drop rate of
    shrouds.  Should you be short on shrouds, it would be a good idea to complete
    this mission as early as possible.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank B |-------Mission 16-------| Difficulty: 1/10
                               \========================/
    
    Sahagins again, and as per the trend, they are numerous.  Sentinel it up for a
    long but almost certain victory.  If you want to speed things up a summon will
    easily take care of most of them.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank B |-------Mission 17-------| Difficulty: 2/10
                               \========================/
                                        Waystone
    
    This guy has strong multi-target attacks.  If you have T2* weapons or better I
    highly suggest you just deceptisol pre-empt then destroy him in that initial
    stagger.
    
    Otherwise, it actually takes a while to raise his miniscule 110% stagger gauge.
    Fang as sentinel will reduce the damage people take, but he will still hit the
    entire party quite a bit.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank C |-------Mission 18-------| Difficulty: 4/10
                               \========================/
                                        Waystone
    
    An Ambling Bellows, just like Mission 22, this time with 4 Hoplites.  Kill 3 of
    them and kill him next.  Sentinel sadly doesn't pick them up too well.  Best
    saved for later in the game.  
    
    If you are planning on doing it earlier, deceptisol pre-empt and killing the
    big guy first is an option.  It may require a summon or some luck to not be
    killed before he dies.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank C |-------Mission 19-------| Difficulty: 2/10
                               \========================/
    
    Four of the lightning dogs from Taejin's Tower area.  Simple mission later on,
    but a pain earlier.  Later it can be done with just Com/Rav/Rav and 
    Com/Rav/Med.  Should you approach this earlier, a Fang as sentinel will help, 
    and just keep your party healed for their area of effect lightning attack.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank C |-------Mission 20-------| Difficulty: 2/10
                               \========================/
                                        Waystone
    
    Goblins of plenty. Can easily be done the first time you see it using a 
    deceptisol pre-empt and a summon.  Sentinel it otherwise, however it would be
    difficult unless you have T2* weapons or better.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank B |-------Mission 27-------| Difficulty: 4/10
                               \========================/
    
    Start with shrouds in Sab/Rav/Med.  When he does levinbolt, switch to
    Sen/Com/Med, every time.  Sab/Rav/Med will raise the gauge, the Sen paradigm
    will decrease the party damage, and Com/Com/Med is the best way to deal damage
    while he is staggered.  Two staggers and he is gone.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank B |-------Mission 29-------| Difficulty: 3/10
                               \========================/
    
    Lucky you.  You actually have to fight two Juggernauts for this one.  But don't
    worry.  They are incredibly easy.  Fang/Sazh/Vanille is the best team.  Start
    in Sab/Rav/Sab.  He is really susceptible to debuffs so you'll have them on in
    no time.  After that, go Sab/Syn/Med if you didn't use shrouds or just
    Sab/Rav/Med if you did.  Sab/Rav/Med is your best gauge raiser.  When he's
    staggered, use Com/Com/Med.
    
    He uses steamclean either keep using your Sab/etc. paradigms or, you can just
    save an ATB-Cancel to switch back to Sab/Rav/Sab right after the debuffs clear
    on him.  With these debuffs, he will usually only have one attack every 15 or
    so seconds, which gives you more than enough time to full heal.
    
    If he is under 300,000 health at the end of a stagger, don't bother staggering
    him again.  Just keep deshell and slow on him as much as possible (+faith on
    party) and just Com/Com/Med him.
    
    Note: There is a small chance he may use wrecking ball as his one attack.
    This is very uncommon and if it does happen, Fang will usually still survive.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank B |-------Mission 30-------| Difficulty: 5/10
                               \========================/
    
    This one can be difficult and it is highly recommened you wait on it until you
    have ultimate weapons and Wurtzite Bracers Lv.* on the team.  Start with both
    shrouds and a team of Fang/Sazh/Vanille.  Com/Com/Med until the big guy shows
    himself.  Then focus him in Com/Rav/Med and try to get in Com/Rav/Rav as much
    as possible since he is weak to aero.  He should be down in 3 staggers.  
    
    You will have tons of bats all over the place so if he isn't dead by the time
    the shrouds wear off, it would be a good idea to pull a summon on him for an
    easy 400,000 or so damage, plus it clears his bat buddies out for at least 10
    to 15 seconds.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank B |-------Mission 31-------| Difficulty: 4/10
                               \========================/
                                        Waystone
    
    This is an incredibly simple yet annoying fight. Every enemy here will hit your
    entire party every single attack they do, and they will also interrupt your
    abilities.  Either use a summon to destroy this easily or expect to retry many
    times over until the random number generator called luck is on your side.
    
    -------------------------------------------------------------------------------
    
    
                               /========================\
                        Rank B |-------Mission 32-------| Difficulty: 3/10
                               \========================/
    
    The same annoying guy as you will or have already seen in Mission 36.  The
    only difference is there is only one.  This fight is still difficult to do
    due to the fact that he will non-stop cast storm conduction for 1500 damage to
    your entire party every 2 to 3 seconds (with slow on) without interruption once
    you get him below 50%.  It also heals him for 40,000.  The only good way to do
    this is use a summon to immediately kill him, or to open with a deceptisol and
    burn down really fast. The storm conduction can be interrupted if he is
    staggered.
    
    If you don't want to open with a shroud or summon, it would be a good idea to
    not use deshell on him, because it takes a lot to stagger him and if you let
    him get too low on health you won't have the chance to stagger him before he
    starts chain casting storm conduction.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank B |-------Mission 33-------| Difficulty: 2/10
                               \========================/
    
    Exact same fight as the forced Adamanchelid in Chapter 12. Strategy unchanged.
    Vanille as lead.  Work up the stagger as much as possible before you are forced
    to summon.  Then summon. Raise until you have to gestalt. Then up-x until you
    have 2 points left. Then 'O' for one attack. Then the big gun. Should kill it.
    Otherwise, try again.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank B |-------Mission 34-------| Difficulty: 3/10
                               \========================/
    
    This fight is a race.  You need to get deshell and slow on him right at the
    start.  From there you need to be in Sab/Rav/Rav as much as possible and use
    ATB-Cancels for quick heals when needed.  It is a very tight and close race to
    get him to stagger before he unleashes the grudge.  Should you be successful,
    you'll have him dead in two rounds of Com/Com/anything after he staggers.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank C |-------Mission 35-------| Difficulty: 1/10
                               \========================/
                                       Titan: A-1
    
    Duplicate of Mission 23 in Taejin's Tower.  Nothing new.  Reference Mission 23
    in the Taejin's Tower (X04) section.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank C |-------Mission 36-------| Difficulty: 7/10
                               \========================/
                                       Titan: B-1
    
    Use a deceptisol and start with Med/Com/Com as Vanille.  Use ATB-Cancels to
    another Med/Com/Com and heal as much as you can until someone dies.  At that
    time, summon Hecatoncheir.  Switch Vanille to a Sab or Rav and attack until
    they both stagger.  Go Gestalt before you die.  Hit the 'O' attack and hope
    they are close enough to where they both get hit.  If they are, just keep
    hitting 'O' until it forces the final move.  The final move should kill them.
    If it does not, try again.
    
    ALTERNATE STRATEGY:
    
    Start with a deceptisol in Com/Com/Sab.  You attack one target and Sazh attacks
    the other.  Vanille puts up deshell on both.  Then go Com/Rav/Med to kill one
    off.  With ATB-Cancels you could hopefully kill it off before the stagger wears
    down on the second.  If you succeed, stagger and Com/Com/Med until you win.
    This requires a very large amount of luck.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank C |-------Mission 37-------| Difficulty: 4/10
                               \========================/
                                       Titan: B-2
    
    Long fight.  Since they do over 1,000 damage every single hit to non-sentinels
    and are immune to all elements (says they are weak to fire but they block it
    100%), the only real way to do this is to use a sentinel full time and Com them
    down.  Takes a while but restores TP.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank B |-------Mission 38-------| Difficulty: 2/10
                               \========================/
                                       Titan: C-1
    
    One of the little chicken monsters will summon.  Be sure to focus him and
    Com/Rav/Rav him down very fast.  With your ultimate weapons he should die in no
    time at all. ATB-Cancels on every opportunity will help you kill them faster.
    
    Note that more than one can summon, but they don't seem to summon at the same
    time.  Stopping that is all you need to win it.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank C |-------Mission 39-------| Difficulty: 3/10
                               \========================/
                                       Titan: C-2
    
    Easiest to complete with Fang/Snow/(Hope or Vanille).  Start in Sab/Sen/Syn to
    get slow on Ochu and protect on the party.  Switch to Com/Sen/Med to get 
    healing.  Then switch to Com/Sen/Rav to deal damage, going back to Com/Sen/Med
    as healing is needed.  If you get in a rough situation, use Bahamut.  He will
    deal a good amount of damage to Ochu and kill off some of the little guys,
    giving you a chance to reset everything.  Shrouds are not needed but can only
    make it faster.
    
    Note: Snow does not need upgraded weapons.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank B |-------Mission 40-------| Difficulty: 2/10
                               \========================/
                                       Titan: C-3
    
    Unlike other chicken monsters, these guys can both summon at the same time.
    Good news is they are very easy to get a pre-empt on without deceptisol.
    You can easily Com/Rav/Rav one dead and then move to the other.  The second one
    will more than likely have gotten his summon off, but the guy they summon is 
    very easy to kill.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank A |-------Mission 41-------| Difficulty: 3/10
                               \========================/
                                       Titan: D-1
    
    This is easier than you would think.  Start with a party of Lightning (lead),
    Fang, Sazh.  Start by using a deceptisol and an aegisol.  Start in a 
    Com/Com/Com paradigm and ATB-Cancel into the same.  If someone is dying at a
    faster rate than the party, go Med/Com/Com and throw a few heals, then go back.
    
    When someone does get around to dying, summon Odin.  Switch Lightning to
    Ravager and stagger them one at a time.  Fill the gestalt gauge and go gestalt
    mode.  The 'O' attack should hit all three.  Make sure to target the tonberry
    that staggered first since his stagger will end first.
    
    By the time your gestalt points are running low or his stagger gauge is running
    low, you should be able to use the finisher and instant kill the whole party.
    
    Note: This gives you the third and final Doctor's Code, do NOT sell it.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank B |-------Mission 42-------| Difficulty: 4/10
                               \========================/
                                       Titan: D-2
    
    Easiest to complete with Fang/Snow/(Hope or Vanille).  Start with shrouds and
    switch between Com/Sen/Rav and Com/Sen/Med.  Put slows on if you feel it to be
    helpful.  If things get rough or you want an easy start, summon Bahamut.  To
    deal a good 150,000 damage to each one and usually kill one of the small ones.
    
    If you do decide to summon Bahamut, use up+x only while in gestalt.  It does
    moderate damage, but more importantly it hits every single enemy.  This will
    easily ensure they are all staggered for Megaflare.
    
    Note: Snow does not need upgraded weapons.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank B |-------Mission 43-------| Difficulty: 5/10
                               \========================/
                                       Titan: D-3
    
    Make a party of Light/Snow/Fang.  Start with a deceptisol in Com/Sen/Com.
    Summon Odin right when the fight begins.  Odin's initial attack will stagger a
    few guys but blitz the guys that are not already staggered.  Then switch to Rav
    and stagger them.  Once all the enemies are staggered, go gestalt and 
    immediately perform the finisher.
    
    All but the Borgbear and the Borgbear Hero will die.  Switch to Med/Sen/Sab to
    get slow up on both, then Rav/Sen/Com to get the small guy to stagger and hit
    as much as you can before you have to go back to Med/Sen/Com.  Once you kill
    the little guy, do the same for the big one.  Keep slow up at all times.
    
    To make this simpler, it is good to have Paladin on Snow and Razor Carbine* on
    Lightning to assist with the healing.  However, a level one Edged Carbine will
    suffice.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank A |-------Mission 44-------| Difficulty: 5/10
                               \========================/
                                       Titan: D-4
    
    A summon is almost required here.  If you start in Com/Rav/Rav with a pre-empt
    you will not be able to kill it before the stagger ends even with shrouds. So
    the simple solution is to start with a pre-empt and no shrouds, then summon
    Bahamut.  Kill the corrosive custard first to avoid the quake casts.
    
    After the summon is over you can kill the red guy using Com/Rav/Med and kill
    the yellow guy afterwards with Com/Rav/Med and Com/Rav/Rav.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank A |-------Mission 45-------| Difficulty: ?/10
                               \========================/
                                       Titan: E-1
    
    
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank A |-------Mission 46-------| Difficulty: ?/10
                               \========================/
                                       Titan: E-2
    
                                   Not Attempted Yet
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank B |-------Mission 47-------| Difficulty: 10/10
                               \========================/
                                       Titan: E-3
    
                                   Deemed not possible.
    
    Potential Strategies:
    Random Instant Stagger on first chain.  Attack interruption if possible.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank A |-------Mission 48-------| Difficulty: 1/10
                               \========================/
                                       Titan: E-4
    
    Make Vanille lead.  Summon Hecatoncheir right when the fight starts. Go gestalt
    and use the finisher as fast as you can.  Instant win.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank A |-------Mission 49-------| Difficulty: 6/10
                               \========================/
                                       Titan: E-5
    
    This is Tyrant.  He can kill between 1 and 3 people of your party in one single
    attack chain.  If you kill his sword, you only have around 5 to 8 seconds
    before he summons a new one.  He is nearly impossible to stagger, and summons
    in gestalt mode while he's staggered do very minimal damage (Bahamut barely
    broke 100k). Sentinels also do next to nothing.
    
    Your best bet is get deshell on him, then just Com him to death with ruins
    while Fang sits in sentinel 100% of the time and Vanille heals when not putting
    up deshell.  It still requires a bit of luck.  This fight can be hard.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank B |-------Mission 50-------| Difficulty: 3/10
                               \========================/
                                       Titan: E-6
    
    A behemoth with a fake name.  This Humbaba does the same thing you as all the
    varieties of behemoth.  Start with Sab/Syn/Sab to get deshell and faith up.
    Then Sab/Rav/Rav and Sab/Rav/Med to get his stagger up.  He'll full heal when
    he is at around 500% stagger.  Same stagger building as before but you'll spend
    more time with a medic out.  Get deshell back up on him before he staggers.
    
    When he does stagger, go Com/Com/Med and watch your 45,000 damage ruins
    decimate him in seconds.
    
    Note: I used aegisol for this fight, but also killed him first try.  I think
    that it could be easily done without aegisol, but if the damage is too much,
    then you know what to use.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank A |-------Mission 51-------| Difficulty: ?/10
                               \========================/
                                      Titan: Final
    
                                   Deemed unreachable.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank A |-------Mission 52-------| Difficulty: 8/10
                               \========================/
    
    Basically, with Fang/Sazh/Vanille, start in Com/Rav/Sab. You need to use all
    shrouds, especially deceptisol. Aegisol may seem useless but the one poison
    bolt he gets off can one shot you without it. You need to have luck on your
    side so he only gets off one poison bolt before you stagger him (he can cast up
    to four before you can finish one chain of attacks, or as few as one) You also
    need deshell to get up on that first attack chain. Then you must switch between
    two Com/Rav/Rav paradigms. 
    
    Note that the one single poison bolt that gets off is best if it lands on Fang
    since she actually does the least damage in that group. If you want to rely on
    this chance, put +magic accessories on Sazh and Vanille then just reset until
    it goes your way.
    
    Make sure to libra him here too. Hope would actually be a better candidate than
    Fang but due to AI issues in casting order, Vanille would need to be lead in
    order for the stagger to not die quickly, and putting Hope in AI without having
    libra'd will cause Hope to massively heal him.
    
    You will need to use Hope over Fang on future Zirnitra fights so Libra is a
    very good idea to do here while it's easiest.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank A |-------Mission 53-------| Difficulty: 10/10
                               \========================/
    
    This is a 2 parter. And a difficult one at that.  First you have to fight a
    Tyrant.  See Mission 49 above pertaining to killing him.
    
    
    After killing Tyrant, you can access the Ceith stone for Mission 53.
    
    This is just like Mission 52...except considerably harder.  This is basically
    the same crazy grind on the Wyvern all while not dying to the smaller enemies
    attacks.
    
    For this one, make a party of Vanille(lead)/Sazh/Hope.  You will want to have
    already Libra'd the Zirnitra before this fight.  You start in Sab/Rav/Rav.  You
    need to make sure only one person gets hit by the acid as last time, and make
    sure deshell gets up on the first cycle.  Beyond that, Rav/Rav/Rav as much as
    possible with ATB-Cancels.  You can afford to do one single chain of
    Rav/Rav/Med if anyone gets in the red.
    
    Once the bird is dead.  Summon Hecatoncheir and watch as his earth moves just
    obliterate the little guys.  Note you can also kill the little guys yourself,
    but usually by the time you kill the big guy, all your characters will be in
    the red.  It takes a large amount of luck just to get that bird down so I
    would say it is definitely worth it to spend 3 TP.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank B |-------Mission 54-------| Difficulty: 7/10
                               \========================/
    
    The only difficulty involved in this one is luck based.  There are no
    additional upgrades or items not mentioned in the guide.
    
    Hope (lead) with Nue* and Weirding Lv. 1
    Sazh with Procyons lv.1 and accessory for instant stagger.
    Light with Hauteclaire and accessory for instant stagger.
    
    Rav/Com/Com x2 are only paradigms.
    
    Open with a librascope and then use a phoenix down on the dead one. Shift right
    after the first chain from the living one. Make use of cancels to benefit party
    members.
    
    All you need is a lucky stagger. Sazh will be the one to bring it in for
    extended stagger. Summon Alexander and use a full fire chain. ATB-Cancel for
    as much fire as possible.
    
    When his stagger gauge is about half depleted, go gestalt and hit Up+x non-
    stop. Right before the stagger depletes fully, end early and it'll do 183k
    damage at 999.9% stagger.
    
    If you are still not making the cut, there are many options:
    1. Attack some with Hope before the stagger
    2. Upgrade Procyons to 2nd tier for Stagger Maintenance II
    3. Upgrade Procyons and/or Hauteclaire to T2* for more damage at the start.
    4. Upgrade Weirding Glyph (you can double the +magic after a transmute)
    
    SPECIAL NOTE:  If he targets Hope first and kills him more than 5 times in a
    row, it is NOT random.  You need to create a new team, and then put this team
    back together.  I saw 22 attempts in a row where Hope was targeted and killed
    first until I thought of messing with the party.  My statistics may be off but
    that should be a (1/3)^22*(22!/((22-1)!*1!)) = 7x10^-10 chance, which is about
    as rare as winning the lottery.  Therefore, know that this is some sort of
    game mechanic, and NOT just random bad luck.  Although, I did buy some lottery
    tickets just to be safe.
    
    
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank A |-------Mission 55-------| Difficulty: ?/10
                               \========================/
    
                                   Not Attempted Yet
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank C |-------Mission 56-------| Difficulty: 1/10
                               \========================/
    
    Good to have one of these in there.  So simple you don't even have to be
    prepared for it.  Com/Com/Med will cover you on killing all the little guys,
    then get deshell up on the big guy and give him a quick stagger and kill.
    Com/Rav/Rav and Com/Com/Med will finish it well.
    
    If you want to do this early, summon to clear out the little munchins then keep
    a sentinel up.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank C |-------Mission 57-------| Difficulty: 1/10
                               \========================/
    
    Just use Com/Rav/Rav the whole time.  ATB-Cancel to another Com/Rav/Rav if you
    want it to go faster.  With lower level gear, just use a sentinel.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank B |-------Mission 58-------| Difficulty: 3/10
                               \========================/
    
    Start with a deceptisol in Com/Com/Rav with a party of Fang/Sazh/Vanille.
    Target the robot first.  At the end of your attack chain he will be staggered
    and Sazh will have hit the Behemoth Wannabe.  Switch to Com/Rav/Rav and destroy
    the robot in that one attack chain.
    
    Afterwards switch to Sab/Com/Sab and do one chain of attacks on the Behemoth.
    He will stagger here.  Switch to Com/Com/Rav again for one chain of attacks and
    summon Bahamut.  Do another set of attacks and he should be around 40% life.
    Go gestalt now or you risk the chance of him full healing himself.
    
    Keep him off the ground in gestalt mode, he actually will stand up and heal
    himself while you are in gestalt mode (It happened to me 4 battles in a row).
    Up-X and down-X will work well.  When his stagger is at 999.9% go with a
    Megaflare.  It will deal around 350,000 damage and finish him off.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank A |-------Mission 59-------| Difficulty: ?/10
                               \========================/
    
                                   Not Attempted Yet
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank A |-------Mission 60-------| Difficulty: 3/10
                               \========================/
    
    Start off with both shrouds and deceptisol.  Immediately kill one in
    Com/Rav/Rav with ATB-Cancels to either another Com/Rav/Rav or a Com/Rav/Med.
    
    Once you kill the first one, work the second down with Com/Rav/Med making use
    of ATB-Cancels onto itself every time.  You won't get him to stagger, but he
    will be dead before the shrouds wear off.
    
    Once the second is dead, work the third down with Com/Com/Med.  When shrouds do
    wear off, rebuff faith.  Continue to kill him with Com/Com/Med to victory.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank A |-------Mission 61-------| Difficulty: 3/10
                               \========================/
    
    Different location, same Juggernaut. Reference Mission 29 for the strategy.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank A |-------Mission 62-------| Difficulty: 10/10
                               \========================/
    
                                   Deemed not possible.
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank A |-------Mission 63-------| Difficulty: ?/10
                               \========================/
    
                                   Not Attempted Yet
    
    -------------------------------------------------------------------------------
    
                               /========================\
                        Rank A |-------Mission 64-------| Difficulty: ?/10
                               \========================/
    
                                   Deemed unreachable.
    
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
    --------------------------------Legal Jargon------------------------------{EFG}
    ===============================================================================
    
    This guide was written by Michael Harris (a.k.a. Mud_Chan) with help from
    MasaBlades, Haseo150, MasterLL, and busybob users on GameFAQs.com.  This guide
    is written for use on GameFAQs.com and its affiliates only.  This may be not be
    reproduced under any circumstances except for personal, private use. It may not
    be placed on any web site or otherwise distributed publicly without advance 
    written permission. Use of this guide on any other web site or as a part of any
    public display is strictly prohibited, and a violation of copyright.
    
    All trademarks contained in this document are owned by their trademark holders.
    
    Copyright 2010 Michael Harris
    
    -------------------------------------------------------------------------------