SHOPPING GUIDE
                              FINAL FANTASY XIII
                                  Version 1.0
                                      By
                                   AZorro007

The purpose of this guide is to provide the Final Fantasy XIII Player with 
accurate information upon which to base informed "purchase" or "otherwise 
acquire" decisions about useful goods sold by thirteen Vendors.

Although acquisition strategy elements may be inferred from the discussion 
that follows, it is not the purpose or intent of this guide to suggest 
strategies for game play. How to use the information provided has been left as
an exercise in logic for the reader of this guide.

The guide provides complete story-time-line information on the appearance and 
contents of the 13 stores that appear as Key Items in the Final Fantasy XIII 
game. Additionally, it addresses the time-line availability of alternate 
sources for each of the goods sold by the Vendors. Also, it presents a time 
line of potential sources of Gil for purchase of goods from the Vendors.

As suggested by the "annotated" TABLE OF CONTENTS index, Vendor and Vendor 
goods information is contained in the first four sections of the guide. The 
fifth section addresses means for acquiring Gil to make purchases.

The first two Sections of the presented material are intended to be as 
"spoiler free" as possible. One result is that there is a certain amount of 
residual ambiguity in the presentation of the second Section. The third 
Section (which may contain spoilers) is offered to resolve the ambiguity. The 
fourth Section (which probably contains spoilers) is intended to identify 
acquisition specifics of Vendor goods by means other than Vendor purchase.

The fifth (and final) Section contains specifics and time-line detail on 
sources of Gil. Given the level of detail provided, it is fairly certain that 
at least some readers will find that this is not a "spoiler free" Section.

A feature of the Final Fantasy XIII game is the existence of an 
Upgrade/Dismantle Process. Many Vendor goods can be used with impact in this 
process during game play. The Player "purchase" or "otherwise acquire" 
decision will determine the nature and extent of use for such goods. Thus 
although details of the Upgrade/Dismantle Process will be left to other 
writings that specifically address its workings, necessarily elements of the 
process will be "exposed" during the discussion of this guide.

During game play, available Vendors are accessed by querying any [Save] 
station using [X], selecting [Shop] from the command list that appears and 
then selecting the Vendor of interest from the store list that appears.

Convenient access to specific Vendor information in this document may be had 
by making use of "find feature" of your personal computer (Use Ctrl + F to 
activate the find feature for a Microsoft Windows-based system). Use the Table
of Contents and/or the "Index List of Contents" titles or "designator keys" to
move the text display to the merchandise detail coverage of interest.

For example, for convenient access to the information prepared for a specific 
Vendor, move to the "Index List of Contents", select the corresponding 
"designator key" and copy it into the "Find" box. When thus has been done, 
four appearances of the "designator key" will be found. There will be one 
appearance for each of the four Vendor information Sections of this guide.

The material of this presentation is based upon facts gathered by play of the 
original U.S Version of Final Fantasy XIII game (put on sale on March 9, 2010)
on the Model CECHE01 PlayStation 3 gaming console using Version 3.61 
PlayStation 3 software.

It is a pleasure to acknowledge the contribution of GameFAQs user destrian522 
to the preparation of this guide. Destrian522 has taken the trouble to read 
over earlier editions of the guide and return comments on its content that has 
enabled the author to improve the quality of the originally-presented product.

The material of this guide is copyright 2012 by Robert E. Fricks (email: 
zorro007@pacbell.net). Final Fantasy XIII is copyright 2009 and 2010 by Square 
Enix Co., Ltd. with all rights reserved. This guide has been prepared for 
exclusive posting on www.GameFAQs.com solely for the support of web site
users. Reproduction of single copies of this guide for personal use is 
permitted. All other uses, particularly those for financial gain or commercial 
purpose, are not authorized.





                               TABLE OF CONTENTS

[A] INDEX LIST OF VENDORS - A display of Vendor "Titles" in the order of their
appearance in the Final Fantasy XIII story-line progression.

[B] MERCHANDISE AVAILABILITY DETAIL - A tabular display for each Vendor that 
describes store openings and provides an annotated listing of goods for sale.

[C] STORY-LINE NOTES - Comments on game progression as it relates to the 
appearance, evolution and use of merchandise sold in the various Vendors.

[D] ALTERNATE SOURCES - Identification of principal alternate sources for 
store merchandise in terms of their character and story-line availability.

[E] SOURCES OF GIL - Selected facts as an introductory overview of means for 
collecting Gil in amounts needed to be able to purchase Vendor goods.





                           [A] INDEX LIST OF VENDORS

[*01*] UNICORN MART: The Item Store that appears in Chapter 1

[*02*] B&W OUTFITTERS: An Accessories Store that appears in Chapter 2

[*03*] UP IN ARMS: A basic Weapons Store that appears in Chapter 3

[*04*] LENORA'S GARAGE: An Inorganic Component Store that appears in Chapter 4

[*05*] MAGICAL MOMENTS: An Accessories Store that appears in Chapter 5

[*06*] CREATURE COMFORTS: An Organic Components Store that appears in Chapter 5

[*07*] PLAUTUS'S WORKSHOP: A specialty Weapons Store that appears in Chapter 7

[*08*] THE MOTHERLODE: A Transformation Element Store appearing in Chapter 8

[*09*] MOOGLEWORKS: An Accessories Store that appears in Chapter 10

[*10*] R&D DEPOT: A special Components Store that may be opened in Chapter 11

[*11*] GILGAMESH,Inc.: A unique Weapons Store that may be opened in Chapter 11

[*12*] SANCTUM LABS: A special Accessories Store that appears in Chapter 12

[*13*] EDEN PHARMACEUTICALS: A special Items Store that appears in Chapter 12




                      [B] MERCHANDISE AVAILABILITY DETAIL

Merchandise entries under each Vendor are listed in the order they are 
displayed when the Vendor is selected by using [Shop] at a [Save] Station.

In the tables, "First Availability" refers to the point in the game at which 
the listed merchandise first becomes available for purchase from the Vendor 
under consideration. That the same good may have become available "earlier" 
from an alternate source is not a consideration of the tabular presentation.

Merchandise prices provided are given in terms of "Gil" - the currency used in 
the Final Fantasy XIII game.

Accessories and Weapons all appear at a "Lv. 1" designated capability in the 
Main Menu Vendor listings of the Final Fantasy XIII game. For simplicity of 
presentation, the "Lv. 1" designator has been omitted in the lists that follow.

All such accessories and weapons are candidates for "upgrading" or 
"dismantling" using the associated process active during game play. Consult one
of the available Final Fantasy XIII Upgrading and/or Dismantling guides for 
application details about the process.




                              [*01*] UNICORN MART

Access to this facility is granted as part of the initialization sequence that 
occurs as a part of the game introduction at the start of Chapter 1.

As can be seen in the list, the initial two-item inventory set expands five 
times over the event progression of several Chapters in the game.

------------------------------------------------------------------------------
|                                UNICORN MART                                 |
|                        "your health is our business"                        |
|                       Merchandise Availability Index                        |
------------------------------------------------------------------------------|
|    Item         | Cost |        Usage          |      First Availability    |
------------------------------------------------------------------------------|
 Potion               50   Restores Hit Points    After Chapter 1 Start
 Antidote            100   Removes Poison         Start of Chapter 5
 Holy Water          100   Removes Curse          Start of Chapter 7
 Painkiller          100   Removes Pain           Start of Chapter 9
 Foul Liquid         100   Removes Daze           Start of Chapter 10
 Mallet              100   Removes Fog            Start of Chapter 9
 Wax                 100   Removes Imperil        Start of Chapter 11
 Phoenix Down       1000   Revives Ally           After Chapter 1 Start




                             [*02*] B&W OUTFITTERS

Access to this Vendor is granted as a "spoil" of the first battle in Chapter 2.

As shown in the table, the initial single-item inventory is expanded on eight 
separate occasions as the story line progresses.

------------------------------------------------------------------------------
|                               B&W OUTFITTERS                                |
|                              "gear to protect"                              |
|                       Merchandise Availability Index                        |
------------------------------------------------------------------------------|
| Accessory         | Cost |          Usage         |    First Availability   |
------------------------------------------------------------------------------|
 Iron Bangle           500    Hit Points  +50        After Chapter 2 Start
 Silver Bangle         800    Hit Points +100        After Chapter 4 Start
 Tungsten Bangle      1500    Hit Points +150        Start of Chapter 5
 Titanium Bangle      3600    Hit Points +200        Start of Chapter 9
 Gold Bangle          9000    Hit Points +250        Start of Chapter 10
 Mythril Bangle      15000    Hit Points +300        Start of Chapter 11
 Power Wristband      1000    Strength +20           After Chapter 3 Start
 Brawler's Wristband  3000    Strength +50           Start of Chapter 9
 Warrior's Wristband 10000    Strength +100          Partway through Chapter 11
 Magician's Mark      1000    Magic +20              After Chapter 3 Start
 Shaman's Mark        3000    Magic +50              Start of Chapter 9
 Sorcerer's Mark     10000    Magic +100             Partway through Chapter 11
 Black Belt           4500    Resist Physical +10%   After Chapter 4 Start
 General's Belt      12000    Resist Physical +15%   Start of Chapter 10
 Rune Bracelet        4500    Resist Magic +10%      After Chapter 4 Start
 Witch's Bracelet    12000    Resist Magic +15%      Start of Chapter 10
 Giant's Glove        3000    Resist Debrave +30%    Start of Chapter 11
 Glass Buckle         3000    Resist Defaith +30%    Start of Chapter 11
 Metal Armband        3000    Resist Deprotect +30%  Start of Chapter 5
 Serenity Sachet      3000    Resist Deshell +30%    Start of Chapter 5
 Glass Orb            3000    Resist Slow +30%       Start of Chapter 9
 Star Pendant         3000    Resist Poison +30%     Start of Chapter 7
 Pearl Necklace       3000    Resist Imperil +30%    Start of Chapter 11
 Warding Talisman     3000    Resist Curse +30%      Start of Chapter 11
 Pain Dampener        3000    Resist Pain +30%       Start of Chapter 10
 White Cape           3000    Resist Fog +30%        Start of Chapter 10
 Rainbow Anklet       3000    Resist Daze +30%       Start of Chapter 11
 Cherub's Crown       3000    Resist Death +30%      Partway through Chapter 11




                               [*03*] UP IN ARMS

The Up in Arms electronic pass is granted to the Player a "spoil" of battle 
during the controlled series of events that conclude Chapter 3. As full Player 
control of events is not returned until the start of Chapter 4, first use of 
this Vendor is delayed until Chapter 4.

The initial inventory set containing a single, basic, weapon for each active 
character is augmented through major additions twice as the game progresses.

------------------------------------------------------------------------------
|                                 UP IN ARMS                                  |
|                 "classic pieces to cutting-edge upgrades"                   |
|                       Merchandise Availability Index                        |
------------------------------------------------------------------------------|
|     Weapon           | Cost |   Usage   |        First Availability         |
------------------------------------------------------------------------------|
 Blazefire Saber         2000   Lightning       After Chapter 4 Start
 Edged Carbine           4600   Lightning       Start of Chapter 6
 Gladius                 7100   Lightning       Partway through Chapter 11
 Vega 42s                2000     Sazh          After Chapter 4 Start
 Deneb Duellers          3900     Sazh          Start of Chapter 6
 Wild Bear               1800     Snow          After Chapter 4 Start
 Power Circle            4500     Snow          Start of Chapter 6
 Ninurta                 2800     Hope          After Chapter 4 Start
 Hawkeye                 4400     Hope          Start of Chapter 6
 Binding Rod             2500    Vanille        After Chapter 4 Start
 Pearlwing Staff         2300    Vanille        Start of Chapter 6
 Rod of Thorns           3000    Vanille        Partway through Chapter 11
 Bladed Lance            4500     Fang          Partway through Chapter 11
 Partisan                6600     Fang          Partway through Chapter 11




                           [*04*] LENORA'S GARAGE

The electronic pass that allows access to this Vendor appears as a "spoil" of 
an unavoidable story-line battle that occurs partway through Chapter 4.

Automatic additions to the initial inventory appear three times during 
subsequent game play.

------------------------------------------------------------------------------
|                              LENORA'S GARAGE                                |
|                        scrap parts at bargain prices                        |
|                       Merchandise Availability Index                        |
------------------------------------------------------------------------------|
|      Component      | Gil Cost |             First Availability             |
------------------------------------------------------------------------------|
 Polymer Emulsion            200    Partway through Chapter 4
 Ferroelectric Film          460    Partway through Chapter 4
 Insulated Cabling           280    Partway through Chapter 4
 Ceramic Armor               660    Start of Chapter 7
 Passive Detector            840    Start of Chapter 7
 Liquid Crystal Lens         320    Start of Chapter 9
 Epicyclic Gear              320    Start of Chapter 9
 Radial Bearing              320    Partway through Chapter 11
 Superconductor              840    Partway through Chapter 11
 Bomb Fragment               430    Start of Chapter 7
 Fiber-optic Cable           840    Partway through Chapter 11
 Ring Joint                  840    Start of Chapter 9
 Crankshaft                  840    Start of Chapter 9
 Perfect Conductor          1600    Partway through Chapter 11
 Piezoelectric element       840    Partway through Chapter 11
 Turbojet                    840    Start of Chapter 7
 Paraffin Oil                320    Partway through Chapter 4
 Amplifier                   520    Partway through Chapter 11
 Silicone Oil                660    Partway through Chapter 11




                            [*05*] MAGICAL MOMENTS

The electronic pass for access of this Vendor appears as a "spoil" of a story-
line battle that occurs partway through Chapter 5.

The initial inventory list contains a single Amulet. Four expansions bring the 
total accessory set available for purchase to ten.

------------------------------------------------------------------------------
|                               MAGICAL MOMENTS                               |
|                      heirloom quality protection charms                     |
|                       Merchandise Availability Index                        |
------------------------------------------------------------------------------|
|    Accessory     | Cost |        Usage           |    First Availability    |
------------------------------------------------------------------------------|
 Guardian Amulet     5000   Critical Protect         Start of Chapter 8
 Auric Amulet        5000   Critical Shell           Partway through Chapter 5
 Watchman's Amulet   5000   Critical Veil            Start of Chapter 6
 Hero's Amulet       5000   Critical Bravery         Start of Chapter 10
 Saint's Amulet      5000   Critical Faith           Start of Chapter 10
 Zealot's Amulet     5000   Critical Vigilance       Start of Chapter 11
 Flamebane Brooch    3000   Critical Barfire         Start of Chapter 11
 Frostbane Brooch    3000   Critical Barfrost        Start of Chapter 11
 Sparkbane Brooch    3000   Critical Barthunder      Start of Chapter 11
 Aquabane Brooch     3000   Critical Barwater        Start of Chapter 11




                           [*06*] CREATURE COMFORTS

The electronic pass for use to access the goods sold by this Vendor appears as 
a "spoil" of the final story-line battle that occurs at the end of Chapter 5.

The initial five-organic-component inventory receives three additions as the 
game is played to achieve a total organic-component set of twenty.

------------------------------------------------------------------------------
|                              CREATURE COMFORTS                              |
|           "scientific specimens, bushmeat, and organic materials"           |
|                       Merchandise Availability Index                        |
------------------------------------------------------------------------------|
|      Component          | Cost |             First Availability             |
------------------------------------------------------------------------------|
 Wicked Fang                  80             End of Chapter 5
 Thickened Hide               80             End of Chapter 5
 Enigmatic Fluid              80             End of Chapter 5
 Sturdy Bone                  80             End of Chapter 5
 Scaled Wing                  80             End of Chapter 5
 Fragrant Oil                 80             Start of Chapter 8
 Barbed Tail                  80             Start of Chapter 8
 Bestial Claw                 80             Start of Chapter 8
 Vibrant Ooze                 80             Start of Chapter 8
 Iron Shell                   80             Start of Chapter 8
 Monstrous Fang              150             Start of Chapter 10
 Smooth Hide                 150             Start of Chapter 10
 Mysterious Fluid            150             Start of Chapter 10
 Otherworldly Bone           150             Start of Chapter 10
 Abominable Wing             150             Start of Chapter 10
 Medicinal Oil               150             Start of Chapter 11
 Diabolic Tail               150             Start of Chapter 11
 Gargantuan Claw             150             Start of Chapter 11
 Transparent Ooze            150             Start of Chapter 11
 Armored Shell               150             Start of Chapter 11




                           [*07*] PLAUTUS'S WORKSHOP

The electronic pass for this Vendor appears as a "spoil" of the final story-
line battle that occurs at the end of Chapter 7. However, access to the Vendor 
for goods purchase is not allowed until the start of Chapter 8.

The initial inventory of six weapons, one for each character, is augmented 
three times during the rest of the game to produce three weapon purchase 
opportunities in support of each.

------------------------------------------------------------------------------
|                             PLAUTUS'S WORKSHOP                              |
|                    "the finest in specialized weaponry"                     |
|                       Merchandise Availability Index                        |
------------------------------------------------------------------------------|
|     Weapon           |  Cost  |   Usage   |        First Availability       |
------------------------------------------------------------------------------|
 Axis Blade              15000    Lightning    Start of Chapter 8
 Lifesaber               20000    Lightning    Start of Chapter 10
 Lionheart               28000    Lightning    After Chapter 12 Start
 Spica Defenders         14500       Sazh      Partway through Chapter 11
 Antares Deluxes         22000       Sazh      Start of Chapter 13
 Procyons                30000       Sazh      Start of Chapter 8
 Paladin                 20000       Snow      Start of Chapter 8
 Rebel Heart             11000       Snow      Start of Chapter 13
 Umbra                   32600       Snow      Start of Chapter 10
 Airwing                 10000       Hope      Start of Chapter 8
 Otshirvani              28200       Hope      Start of Chapter 13
 Vidofnir                16900       Hope      Partway through Chapter 11
 Healer's Staff          19800     Vanille     Start of Chapter 10
 Mistilteinn             11000     Vanille     After Chapter 12 Start
 Belladonna Wand         31200     Vanille     Start of Chapter 8
 Punisher                31000       Fang      Start of Chapter 13
 Pandoran Spear          16200       Fang      Partway through Chapter 11
 Gae Bolg                13100       Fang      Start of Chapter 8




                             [*08*] THE MOTHERLODE

This Vendor appears as a "spoil" of a story-line battle that occurs toward the 
end of Chapter 8.

Three updates are used to complete the inventory list of items for sale by this
Vendor.

------------------------------------------------------------------------------
|                               THE MOTHERLODE                                |
|                         "mineralogical excellence"                          |
|                       Merchandise Availability Index                        |
------------------------------------------------------------------------------|
|      Component      |   Cost   |             First Availability             |
------------------------------------------------------------------------------|
 Millerite                  3000     Partway through Chapter 8
 Rhodochrosite              8000     Partway through Chapter 8
 Cobaltite                 17000     Partway through Chapter 8
 Perovskite                30000     Start of Chapter 9
 Uraninite                 45000     Start of Chapter 9
 Mnar Stone                60000     Start of Chapter 10
 Scarletite               100000     Start of Chapter 11




                              [*09*] MOOGLEWORKS

This Vendor appears as a "spoil" of a story-line battle that occurs partway 
through Chapter 10.

A single addition to the initial inventory completes the goods for sale list 
for this Vendor.

------------------------------------------------------------------------------
|                                 MOOGLEWORKS                                 |
|           "accessories the likes of which you've never imagined"            |
|                       Merchandise Availability Index                        |
------------------------------------------------------------------------------|
|    Accessory     | Cost |        Usage           |  First Availability      |
------------------------------------------------------------------------------|
 Whistlewind Scarf    1000  ATB Segment Charge      Partway through Chapter 10
 Nimbletoe Boots      6000  Improved SEN Evasion    Start of Chapter 11
 Collector Catalog  100000  Item Scavenger          Partway through Chapter 10
 Speed Sash          10000  ATB Increase on Kill    Start of Chapter 11




                               [*10*] R&D DEPOT

This Vendor is one of two in the game that are non-story-line acquisitions. 
That is, this Vender is not presented to the Player during the "normal" story-
line progression of the game; the Player must choose to seek out and find the 
source that "delivers" the Vendor to be able to access its merchandise.

The goods purchase options are fully developed upon receipt of the electronic 
pass for this Vendor.

------------------------------------------------------------------------------
|                                 R&D DEPOT                                   |
|                    specialized weapons development items                    |
|                       Merchandise Availability Index                        |
------------------------------------------------------------------------------|
|      Component      |   Cost   |             First Availability             |
------------------------------------------------------------------------------|
 Green Needle               7000    Upon completion of Chapter 11 side quest
 Particle Accelerator      10000    Upon completion of Chapter 11 side quest
 Ultracompact Reactor      50000    Upon completion of Chapter 11 side quest
 Adamantite               220000    Upon completion of Chapter 11 side quest
 Dark Matter              840000    Upon completion of Chapter 11 side quest
 Trapezohedron           2000000    Upon completion of Chapter 11 side quest




                             [*11*] GILGAMESH,Inc.

The capability for access of this store is at the option of the game Player. 
That is, this facility is one of two in the game that are not automatically 
awarded as a story-line Key Item Inventory entry.

All inventory items are available for purchase when access to this Vendor is 
first obtained.

------------------------------------------------------------------------------
|                              GILGAMESH, Inc.                                |
|                sophisticated weapons for qualified customers                |
|                       Merchandise Availability Index                        |
------------------------------------------------------------------------------|
|     Weapon           |  Cost  |   Usage   |        First Availability       |
------------------------------------------------------------------------------|
 Organyx                 280000   Lightning    Complete Chapter 11 side quest
 Hauteclaire              20000   Lightning    Complete Chapter 11 side quest
 Pleiades Hi-Powers       22000     Sazh       Complete Chapter 11 side quest
 Aldebarans              263000     Sazh       Complete Chapter 11 side quest
 Rigels                   19000     Sazh       Complete Chapter 11 side quest
 Sacrificial Circle      210000     Snow       Complete Chapter 11 side quest
 Feymark                  25000     Snow       Complete Chapter 11 side quest
 Unsetting Sun            21000     Snow       Complete Chapter 11 side quest
 Malphas                 198000     Hope       Complete Chapter 11 side quest
 Simurgh                  21200     Hope       Complete Chapter 11 side quest
 Alicanto                 18000     Hope       Complete Chapter 11 side quest
 Tigerclaw               300000    Vanille     Complete Chapter 11 side quest
 Heavenly Axis            24000    Vanille     Complete Chapter 11 side quest
 Shamanic Spear           23000     Fang       Complete Chapter 11 side quest
 Dragoon Lance           230000     Fang       complete Chapter 11 side quest
 Taming Pole              27000     Fang       Complete Chapter 11 side quest




                              [*12*] SANCTUM LABS

This capability appears as a "spoil" of the story-line battle that occurs as 
part of the opening sequence of events of Chapter 12.

The complete inventory of offered accessories is made available for purchase at
the point of Vendor acquisition in the game.

------------------------------------------------------------------------------
|                                SANCTUM LABS                                 |
|                        "next-generation combat gear"                        |
|                       Merchandise Availability Index                        |
------------------------------------------------------------------------------|
| Accessory       |  Cost  |          Usage         |    First Availability   |
------------------------------------------------------------------------------|
 Platinum Bangle     48000   Hit Points +400          After Chapter 12 Start
 Royal Armlet       200000   Resist Phys & Magic +5%  After Chapter 12 Start
 Entite Ring        120000   Elemental Resist +10%    After Chapter 12 Start




                          [*13*] EDEN PHARMACEUTICALS

This Vendor appears as a "spoils" product of the final story-line battle of 
Chapter 12.

This Vendor appears with the full suite of inventory available for purchase.

------------------------------------------------------------------------------
|                            EDEN PHARMACEUTICALS                             |
|            products of academic and industry-sponsored research             |
|                       Merchandise Availability Index                        |
------------------------------------------------------------------------------|
|    Item         | Cost |        Usage          |     First Availability     |
------------------------------------------------------------------------------|
 Librascope        10000   View enemy description  Start of Chapter 13
 Fortisol          12000   Augmented attack        Start of Chapter 13
 Aegisol           12000   Augmented defense       Start of Chapter 13
 Deceptisol        30000   Temporary invisibility  Start of Chapter 13




                              [C] STORY-LINE NOTES

The notes presented add detail to the basic descriptive information provided in
the prior section.

These notes are provided separately so as to preserve the innocence of those 
wanting to use the merchandise information for each store but not wishing to 
know more than the absolute minimum of story-line information before proceeding
through the game.

It is felt that there are no major plot spoilers in the comments provided but 
there will be a few "revealing" remarks made about the structure of the game.

GENERAL: The thirteen Chapters of the game define a time sequence of events to 
have each address a separate segment of the total story line. The nature and 
the content of the shops that appear evolve in reflection of the Chapter-by-
Chapter, story-line progression.

Most Chapters begin with a series of scenes that introduce characters and 
present materials that develop the game story line. Some Chapters will require 
Player involvement as the scenes occur by including a battle action for Player 
address. The "First Availability" annotations "Start of Chapter" and "After 
Chapter Start" have been included in the tables to distinguish between these 
two chapter opening types. "Start of Chapter" has been used to designate events
that occur after a "scenes only" Chapter opening. "After Chapter Start" denotes
the fact that a "forced" battle must be completed as part of the Chapter 
opening event sequence before the designated Vendor good becomes available.

A feature of the evolution is that additions to store contents may appear at 
any time. Such updates will usually be announced to the Player by display of a 
"New Merchandise Available" notification enclosed in a rectangular red box in 
the upper left-hand corner of the game screen. Each announcement appears once 
and only momentarily so the Player will have to be especially alert to see it.

The "First Availability" annotations entered into the Merchandise tables for 
the Vendors have, in part, been used to compensate the fleeting nature of the 
notifications by advising the reader, in general terms, when some of the "New 
Merchandise Available" announcements occur. Additional information on inventory
appearances for each Vendor is provided in the notes that follow.

The presented notes also include an introductory discussion of the potential 
availability of Vendor goods from alternate sources. Specifics on the available
alternate sources are presented in the next major text subdivision of this 
document (Section D, Alternate Sources).

The reader is advised that the use of the Upgrade and/or Dismantling processes 
can also produce units of some of the goods sold by the various Vendors. 
However, discussion of those sources has been deemed to be outside the scope of
this guide.




[*01*] UNICORN MART:  This facility becomes available during the initialization
sequence that occurs to begin Chapter 1 of the game. There is a two-part battle
with a mechanical monster that must be completed before this Vendor will become
available. After the battle, there is no "New Merchandise Available" 
notification when this Vendor appears. Instead there is notification of a 
tutorial with a choice provided that allows one to view or skip the tutorial. 
Under "Gameplay Basics" in the Tutorial one will find an explanation of how 
Vendors may be accessed. If the Datalog is viewed, the Unicorn Mart "electronic
pass" will appear in the Key Item List. After the tutorial, the Vendor will 
appear (no availability notification is presented) but only when the [Shop] 
command is selected at a [Save] station.

The merchandise offered by Unicorn Mart evolves in anticipation of the needs of
the typical Player in upcoming battles with fiends.

In Chapter 1, the only means available for replacing a character's depleted 
health during battle is by using a potion. Also, should a character be overcome
in battle, the available means for returning that character to the battle is by
use of a Phoenix Down. Unicorn Mart provides means for compensating those 
difficulties through the inventory items available for purchase.

In other Chapters, fiends will be encountered that use various status attacks 
such as Poison, Curse, Pain, Daze, Fog and Imperil. For example, enemies 
featuring the capability to inflict Poison status on a character first appear 
in Chapter 5 and the "Antidote" entry for Unicorn Mart first appears at the 
beginning of Chapter 5.

Thus, whenever a new item appears for sale at Unicorn Mart, anticipate meeting 
fiends in battle with the corresponding status attacks in the Chapters 
following the appearance.

Also anticipate having items sold by this Vendor available from alternate 
sources. Usually recovered Treasure Sphere contents plus collected battle 
spoils will be in sufficient quantity that purchases from this Vendor will not 
be necessary.




[*02*] B&W OUTFITTERS: There is a battle with a mechanized panther as part of 
the opening sequence for Chapter 2. One of the "spoils" received from this 
battle will always be the B&W Outfitters "electronic pass" Key Item that allows
purchase of goods sold.

At any time B&W Outfitters offers only a basic set of accessories for the game.
Additional useful accessories can be acquired as the story line is pursued.

There are multiple additions to the B&W Outfitters inventory of goods for sale 
as the game progresses. Additions normally occur at the start of a Chapter but 
a "mid-Chapter" addition is seen in Chapter 11. The accessories with "First 
Availability" of "Partway through Chapter 11" are received as play first enters
the Mah'habara Subterra. Take the northernmost "open" path out of the Archylte 
Steppes to proceed to that area.

Most accessories are not listed as being for sale until after an exemplar has 
been made available during normal story-line game play.  Most accessories sold 
by this store become available in limited quantity from treasure chests and/or 
side quest completions as the story line proceeds. In a few cases accessories 
may be obtained in quantity as spoils of battle from defeated fiends.




[*03*] UP IN ARMS: This Vendor appears as a "spoil" of the second-to-last 
battle that occurs as a part of the last sequence of actions in Chapter 3. 
After the electronic pass for Up in Arms access is received, there is a scene 
change and a second end-of-chapter battle begins. Completion of the second 
battle sees continuation of action without Player control of Vendor goods 
through the start of Chapter 4.

Store inventory evolves in depth and scope as the game progresses. Initially 
basic weapons assigned by the game at character initialization for the first 
five playable characters are reflected by the weapon set displayed. Later, 
alternative weapons for each of those characters are introduced as the Chapter 
6 additions shown.

The final inventory addition occurs in Chapter 11 and adds the basic weapon for
the sixth playable character as well as weapons with alternate capability for 
two of the six playable characters. Those weapons, annotated with "First 
Availability" of "Partway through Chapter 11", are received as play first 
enters the Mah'habara Subterra. (Take the northernmost "open" path out of the 
Archylte Steppes to proceed to that area.)

Usually this store will not display a weapon as being for sale until after the 
point in the game where an acquisition opportunity for that weapon has been 
provided to the Player. In all cases, one unit of each of the listed weapons 
will be supplied by the game as a "character initialization" item or as the 
content of a Treasure Sphere available during game play.




[*04*] LENORA'S GARAGE: The electronic pass allowing use of this Vendor is 
granted as a "spoil" at the end of a two-part, story-line battle against a 
large mechanical monster approximately half-way through Chapter 4.

The initial inventory of components consisting of four items receives three 
additions to achieve a total of nineteen as the game progresses. Additions to 
inventory normally occur after the identical items have been made available for
collection as spoils of battle with encountered enemies.

All but five of the inorganic components sold by this Vendor can be obtained in
quantity as "rare" spoils of battle with various "mechanical" fiends. However, 
the fiend producing any given inorganic component may not always be available 
for battle when convenient.




[*05*] MAGICAL MOMENTS: The electronic pass for access of this Vendor appears 
as a "spoil" of a story-line battle with a Feral Behemoth approximately three-
quarters of the way through Chapter 5.

Typically accessories are added to inventory only after one or more units have 
otherwise been made available to the Player. In general, a few (1, 2 or 3) of 
each of the listed accessories can be acquired from Treasure Spheres during 
game play.

The adjective "Critical" used in the "Usage" column refers to the fact that the
capability indicated for the accessory only becomes active when the Hit Points 
of a character having the accessory equipped are reduced to their critical 
point level or less - and that only once per particular battle.




[*06*] CREATURE COMFORTS: Access to this Vendor becomes available immediately 
after the final story-line battle that occurs at the end of Chapter 5. Upon 
conclusion of the battle, restored Player control allows movement forward to a 
[Save] Station and use of the organic components available from this Vendor.

Most of the components sold by this Vendor can be obtained in quantity as 
"rare" spoils of battle with various fiends. However, the fiend producing any 
given organic component may not always be available for battle when convenient.

Customarily, a component will not appear in inventory until after opportunity 
to collect units through battle with fiends that drop the component has been 
presented by the game.




[*07*] PLAUTUS'S WORKSHOP: This Vendor appears as a "spoil" of a final story-
line battle that is inserted into an automatic sequence of scenes that define 
the end of Chapter 7. Upon completion of the unavoidable battle, additional 
scenes bring Chapter 7 to a conclusion and the story line moves on to begin 
Chapter 8. Chapter 8 sees restored Player control and allowed use of a [Save] 
Station to purchase the weapons then available from this Vendor.

Each weapon available from this Vendor exhibits a "Special" element that 
expands the battle-arena capability set over those of the basic weapons offered
by the Up in Arms Vendor. These include individual features to extend physical 
attack power, expand magical attack options and increase defensive strengths.

Note that, most of the time, the weapon will not appear for sale in this store 
until after the Treasure Sphere containing the weapon has been made available 
for access by the Player. In every case one unit of each weapon sold can be 
found in a Treasure Sphere during the game.




[*08*] THE MOTHERLODE: This Vendor appears as a "spoil" of the first of two 
story-line battles that occur at the end of a very short Chapter 8.

The initial inventory list receives three updates as the game progresses to 
realize the final set of seven items available for sale. Each of the items for 
sale is a "Transformation Element" of the type needed to transform weapons 
and/or accessories to their alternate forms as part of the Upgrade Process that
can be used by the Player to improve their basic capabilities.

Goods availability from alternate sources for the inventory items varies. 
"Inexhaustible" sources appear for the first two items before the Vendor 
appears. Alternate sources for the rest of the goods sold only appear after 
their appearance in the Vendor inventory list.




[*09*] MOOGLEWORKS: This Vendor appears as a "spoil" of a major story-line 
battle that occurs two-thirds of the way through Chapter 10.

Two of the inventory goods become available upon appearance of this Vendor. The
next (final) two inventory items appear in Chapter 11.

All goods displayed by this Vendor may be acquired in Chapter 11 either as 
Treasure Sphere contents or as products received from completed optional and/or
story-line actions.




[*10*] R&D DEPOT: This Vendor can only be acquired as the "First Time" 
Completion Bonus for finishing an "optional" Mission 7 side quest first 
available in the Chapter 11 action area of Final Fantasy XIII. Completion can 
be as Chapter 11 is first traveled or upon later return to the action area.

All inventory items are immediately available for purchase when the electronic 
pass for this Vendor is received.

Goods sold by this Vendor have special application in the Upgrade process that 
can be applied to increase Weapon and Accessory capabilities.

Given dismantling sources are not to be considered; only three of the sold 
goods can be obtained in quantity from alternate sources. 




[*11*] GILGAMESH,Inc.: To obtain access, one must complete the Mission 46 side 
quest first available as one proceeds along the story line of Chapter 11. The 
Gilgamesh, Inc. Vendor access interface appears as the First Time Completion 
Bonus for successful execution of the repeatable Mission 46 side quest.

The side quest need not be completed at the first opportunity. As additional 
game progression takes place, there will be later opportunity to return to the 
Chapter 11 action arena to complete the side quest and thus acquire Gilgamesh, 
Inc.

This Vendor appears with its full complement of goods in place.

The weapons available from this Vendor are generally more powerful than those 
sold by other Vendors. However the increase in power comes at the price of the 
weapon also having some sort of disadvantageous characteristic that the Player 
must deal with during battle.

At least one unit of each of the weapons sold by this Vendor can be obtained 
from a Treasure Sphere or a "battle spoils" alternate source.




[*12*] SANCTUM LABS: The opening sequence of events of Chapter 12 begins with a
series of scenes interrupted by a battle demanding Player participation. Upon 
conclusion of the unavoidable battle and completion of additional scenes, game 
control is given to the Player with a [Save] Station available to use for 
access to the "special" accessories sold by this Vendor.

This Vendor appears with a complete inventory set available for immediate 
purchase. The accessories offered are, in a vague sense, advanced versions of 
certain accessories sold in other stores found in the game.

A minimum of two units of each of the listed accessories are available by 
completing various actions during game play. For the first two of the listed 
items, four units will be available from alternate sources. Additional units, 
if desired, require purchase from this store.




[*13*] EDEN PHARMACEUTICALS: The battle granting the electronic pass for this 
Vendor begins activities to conclude Chapter 12. First access to the goods sold
is immediate after the battle ends and just before a possible Chapter 13 start.

The four items sold by this store provide the Player with means for execution 
of effective battle strategy against stronger opponents.

This Vendor appears so late in the game that it seems likely that the aware 
Player will have found satisfactory alternate means to collect any needed 
Shroud items sold by this Vendor and/or to execute the Librascope function.




                             [D] ALTERNATE SOURCES

Most goods that can be obtained by purchase at the listed Vendors have 
alternative sources which allow the Player to obtain them at no Gil cost. A 
presentation of such alternate sources is the subject of this document section.

Addressed source types include game Initialization actions, Treasure Spheres, 
battle spoils and side quest "rewards". "Dismantling" actions that produce 
goods of interest are not considered by the presentation.

The following presentation conventions are used by the tabulations that follow.

Each entry consists of the name of the good under consideration followed by a 
brief description of the location of the source. Where necessary, the location 
description is augmented by a parenthetical expression to add detail.

If the source of a good is through Initialization, the word "Initialization" 
appears in the location description of the corresponding Tabular entry.

Next consider the possible tabular entries for a Treasure Sphere.

A Treasure Sphere containing a single good has a basic description (e.g., 
Potion - Chapter 1 - Aerorail Trussway 13-E). If the Treasure Sphere contains 
more than one good, the number of goods contained in the Treasure Sphere is 
added to the basic description as a numeric indicator enclosed in parentheses 
(e.g., Potion - Chapter 1 - Aerorail Trussway 12-E (two)).

Battle spoils entries are similar.

If a battle can be repeated after a [Save] action that collects the spoils 
received, the tabular entry has the form of a basic description followed by the
"name" of the enemy that must be defeated to receive the good under 
consideration (e.g., Potion - Chapter 3 - Encased in Crystal (PSICOM Tracker)).
As "repeatable" battles may be fought over and over, no numeric indicator is 
included as a part of the parenthetical description supplement. As many goods 
as desired can be acquired by fighting the battle repeatedly.

If a battle can not be repeated after a [Save] action that collects the spoils 
received, a tabular entry will appear only if the outcome of the battle is 
always the same. For such battles, the entry has the same form as the 
"repeatable" battle description but with a numeric indicator included as a part
of the parenthetical description supplement (e.g., Potion - Chapter 1 - 
Aerorail Trussway 6-W (Beta Behemoth - five)). Observe that "not repeatable" 
battles with spoils governed solely by chance are not sources displayed by the 
tabular listings.

Chapter 11 side quest reward alternate sources (64 Missions, repair of Bhakti 
the robot, Chocobo Treasure Hunt) can be significant. They will be identified 
in the presentation. The same basic entry types will be used for their display 
with the parenthetical description supplement suitably modified to include 
specific indicators for those sources.

That alternate sources are available is only part of the story. The timing 
associated with that availability is also a significant factor for 
consideration.

Ten of the thirteen Final Fantasy XIII Chapters are "one time" events. That is,
once the Chapter has been completed, return to play through its activities 
another time is not permitted in the game. Two of the remaining three Chapters 
are "partly" repeatable while the remaining Chapter is "totally" repeatable.

Within that structure, organization within the Chapters also impacts alternate 
source availability. Each Chapter can be considered to be composed of multiple 
"segments" with a segment defined by a "boundary" at its beginning and a second
"boundary" at its end. "Boundaries" customarily occur near a [Save] Station 
location or when a story-line "cut scene" event occurs.

Source availability may be impacted by internal restrictions in a Chapter. A 
Chapter may be open end-to-end with all "segments" repeatable or, one or more 
"segments" may be non-repeatable in the end-to-end sense to establish separate 
"compartments" of play within a Chapter.

Chapters 1, 2, 4, 7, 9 are "compartmented" and may be played only once each 
game. Usually sources lying within these Chapters must be addressed when play 
is in the associated compartment for they quite likely will not be available 
otherwise. 

Chapters 3, 5, 6, 8 and 10 are open "end-to-end"; there are no internal 
barriers to restrict travel for play between the chapter starting point and the
"end-of-chapter" battle sequence. These chapters, once completed may not be 
played over but, until completed, free access to all alternate sources is 
always possible.

Chapters 11, 12 and 13 have "special" structures.

Chapter 11 is unique within Final Fantasy XIII. It is without internal story-
line barriers of the types just described and its parts may be visited as many 
times as desired. Thus, once its "puzzles" have been solved, all alternate 
sources there will always be available.

"Replayable" Chapter 12 is divided into two "compartments". The initial segment
of the Chapter is a one-time-only compartment separated from the several 
segments that define the open "end-to-end" remainder of the Chapter. The open 
"end-to-end" part of Chapter 12 may be re entered for replay at Player choice 
after an initial "story-line-completion" Chapter 12 play through.

Chapter 13 has "creatively presented" segments and multiple compartments. Some 
internal segments are "interconnected" and can be played multiple times during 
the story-line progression of the Chapter upon Player choice. Upon completion 
of story-line actions in Chapter 13, replay access remains available but is 
limited to two "important" segments of the Chapter 13 story-line pathway only.




                              [*01*] UNICORN MART

Goods available from this Vendor seem less important as the game progresses. 
Equivalent capability can be realized by use of accessories that become 
available and through exercise of magical techniques gained through character 
development.

The complete inventory for Unicorn Mart features seven items.

Three item types can only be acquired by purchase from this Vendor. The other 
four item types can be found in limited quantity in Treasure Spheres. Two of 
these four can be obtained in "unlimited" quantity as spoils received in 
repeatable battles.

Remember that the non-repeatable battles of Chapter 1 involving PSICOM Warden, 
PSICOM Enforcer, and PSICOM Aerial Sniper enemies may yield Potions and/or 
Phoenix Down items as spoils in limited quantity but their unpredictable 
appearance has produced the decision to omit them from the list display.


Potion       - Chapter 1 - Aerorail Trussway 13-E (Manasvin Warmech - six)
               Chapter 1 - Aerorail Trussway 13-E (Initialization - ten)
               Chapter 1 - Aerorail Trussway 13-E
               Chapter 1 - Aerorail Trussway 12-E (two)
               Chapter 1 - Aerorail Trussway 11-E (PSICOM Warden - one)
               Chapter 1 - Aerorail Trussway 6-W (Beta Behemoth - five)
               Chapter 2 - Sacrarium (four)
               Chapter 2 - House of Stairs (two)
               Chapter 2 - House of Stairs (two)
               Chapter 2 - Anima's Throne (five)
               Chapter 3 - Amid Timebound Waves (PSICOM Enforcer)
               Chapter 3 - Amid Timebound Waves (PSICOM Warden)
               Chapter 3 - Encased in Crystal (PSICOM Tracker)
               Chapter 3 - The Frozen Falls (PSICOM Tracker)
               Chapter 3 - The Frozen Falls (PSICOM Ranger)
               Chapter 3 - Gates of Antiquity (PSICOM Ranger)
               Chapter 3 - A City No Longer (three)
               Chapter 3 - A City No Longer (PSICOM Tracker)
               Chapter 3 - A City No Longer (PSICOM Ranger)
               Chapter 4 - Scavenger's Trail (Corps Regular)
               Chapter 4 - Scavenger's Trail (Corps Gunner)
               Chapter 4 - Scavenger's Trail (PSICOM Ranger)
               Chapter 4 - Scavenger's Trail (PSICOM Tracker)
               Chapter 5 - Bioweapons Maintenance (Corps Watchman)
               Chapter 5 - Bioweapons Maintenance (Corps Marksman)
               Chapter 8 - The Mall (Corps Gunner)

Antidote     - Chapter 5 - Canopy Wardwalks (three)
               Chapter 5 - Research Corridor (Alpha Behemoth - four)
               Chapter 5 - Bioweapons Maintenance (six)

Holy Water   - Chapter 7 - The Metrostile (three)
               Chapter 7 - Nutriculture Complex (four)
               Chapter 7 - Western Promenade (four)

Pain Killer  - No units available from considered alternate sources.

Foul Liquid  - No units available from considered alternate sources.

Mallet       - No units available from considered alternate sources.

Phoenix Down - Chapter 2 - Ambulatory
               Chapter 3 - Amid Timebound Waves
               Chapter 3 - Amid Timebound Waves (PSICOM Enforcer)
               Chapter 3 - Amid Timebound Waves (PSICOM Warden)
               Chapter 3 - Encased in Crystal (PSICOM Tracker)
               Chapter 3 - The Frozen Falls (PSICOM Tracker)
               Chapter 3 - The Frozen Falls (PSICOM Ranger)
               Chapter 3 - Gates of Antiquity (PSICOM Ranger)
               Chapter 3 - A City No Longer (PSICOM Tracker)
               Chapter 3 - A City No Longer (PSICOM Ranger)
               Chapter 3 - Echoes of the Past
               Chapter 4 - Munitions Necropolis
               Chapter 4 - Scavenger's Trail (Corps Regular)
               Chapter 4 - Scavenger's Trail (Corps Gunner)
               Chapter 4 - Scavenger's Trail (PSICOM Ranger)
               Chapter 4 - Scavenger's Trail (PSICOM Tracker)
               Chapter 4 - Scavenger's Trail
               Chapter 4 - Scrap Processing
               Chapter 4 - Scrap Processing
               Chapter 5 - Bioweapons Maintenance (Corps Watchman)
               Chapter 5 - Bioweapons Maintenance (Corps Marksman)
               Chapter 7 - The Metrostile (Corps Pacifex)
               Chapter 7 - The Metrostile (Corps Tranquifex)
               Chapter 7 - Nutriculture Complex
               Chapter 7 - The Agora (Corps Tranquifex)
               Chapter 7 - The Agora (PSICOM Bombardier)
               Chapter 7 - Pedestrian Terraces (Corps Pacifex)
               Chapter 7 - Pedestrian Terraces (PSICOM Scavenger)
               Chapter 7 - Pedestrian Terraces (PSICOM Predator)
               Chapter 7 - Pedestrian Terraces (PSICOM Bombardier)
               Chapter 7 - Central Arcade (Corps Pacifex)
               Chapter 7 - Central Arcade (Corps Tranquifex)
               Chapter 7 - Central Arcade (PSICOM Aerial Sniper)
               Chapter 7 - Rivera Towers (PSICOM Aerial Sniper)
               Chapter 7 - Western Promenade (Corps Pacifex)
               Chapter 7 - Western Promenade (Corps Tranquifex)
               Chapter 7 - Western Promenade (PSICOM Scavenger)
               Chapter 7 - Western Promenade (PSICOM Bombardier)
               Chapter 7 - Felix Heights (Corps Pacifex)
               Chapter 7 - Felix Heights (PSICOM Scavenger)
               Chapter 7 - Felix Heights (PSICOM Bombardier)
               Chapter 7 - Estheim Residence
               Chapter 7 - Estheim Residence (PSICOM Scavenger)
               Chapter 7 - Estheim Residence (PSICOM Predator)
               Chapter 7 - Estheim Residence (PSICOM Bombardier)
               Chapter 8 - Park Square
               Chapter 8 - The Mall (Corps Gunner)
               Chapter 9 - Primary Engine Bay




                             [*02*] B&W OUTFITTERS

Goods available from this Vendor are used to augment character offensive and 
defensive capabilities. As can be seen from the sources listing, at least one 
copy of all but two of the goods can be obtained from alternate sources. 
Additionally, other goods of the same or similar types with additional 
capability will be found as the game is played.

Twenty-eight accessory unit types comprise the inventory of goods available 
from this Vendor.

The first six accessory types, if equipped, increase the maximum Hit Point 
statistic for a character. A feature of this set is that the capability 
increase grows larger as one moves down the list.

The second six accessory types, if equipped, increase the physical and magical 
offensive power for a character. Capability increase within each three element 
accessory class is a characteristic as one scans down the list.

The following four accessories augment the physical and magical defensive 
capability for a character when equipped. The second entry for each of the two 
accessory types has improved capability over that exhibited by the first.

The final twelve accessories, when equipped, provide augmented defensive 
capability against various specific types of enemy "status" attacks.


Iron Bangle         - Chapter  1 - Aerorail Trussway 12-E
                      Chapter  1 - Aerorail Trussway 6-W
                      Chapter  2 - Sacrarium

Silver Bangle       - Chapter  3 - Amid Timebound Waves
                      Chapter  3 - Echoes of the Past
                                   (Garuda Interceptor - one)

Tungsten Bangle     - Chapter  5 - Bioweapons Maintenance
                                   (Aster Protoflorian - one)
                      Chapter  7 - Felix Heights

Titanium Bangle     - No units available from considered alternate sources.

Gold Bangle         - Chapter  9 - Bridge Access

Mythril Bangle      - Chapter 11 - Yaschas Massif, The Pass of Paddra

Power Wristband     - Chapter  2 - Ambulatory

Brawler's Wristband - Chapter  7 - Estheim Residence
                      Chapter 11 - Archylte Steppe, Western Benchland,
                                   Mission 12 (Geiseric)

Warrior's Wristband - Chapter 11 - Taejin's Tower, Second Tier, Mission 23

Magician's Mark     - Chapter  3 - Amid Timebound Waves

Shaman's Mark       - Chapter  7 - Rivera Towers
                      Chapter 11 - Faultwarrens, Titan's Throne, Mission 47
                                   (Raktavija)
                      Chapter 11 - Archylte Steppe, Central Expanse, Mission 62
                                   (Raktavija)

Sorcerer's Mark     - Chapter 11 - Yaschas Massif, Tsubaddran Basin, Mission 5
                      Chapter 11 - Mah'habara, Twilit Cavern, Mission 18

Black Belt          - Chapter  4 - Another Man's Treasure
                      Chapter  7 - Felix Heights
                      Chapter 11 - Archylte Steppe, Western Benchland,
                                   Mission 12 (Geiseric)

General's Belt      - Chapter 11 - Faultwarrens, Nereid Path, Mission 44

Rune Bracelet       - Chapter  9 - Bridge Access (two)
                      Chapter 11 - Vallis Media, Atzilut's Tears
                      Chapter 11 - Yaschas Massif, Ascendant Scarp
                      Chapter 11 - Faultwarrens, Titan's Throne, Mission 47
                                   (Raktavija)
                      Chapter 11 - Archylte Steppe, Central Expanse, Mission 62
                                   (Raktavija)

Witch's Bracelet    - Chapter 11 - Archylte Steppe, Haerii Archaeopolis
                      Chapter 11 - Faultwarrens Primeval Crossroads, Mission 35
                      Chapter 11 - Faultwarrens, Salamandrine Path, Mission 42

Giant's Glove       - Chapter 11 - Oerba, Village Proper, Mission 28

Glass Buckle        - Chapter 11 - Archylte Steppe Western Benchland Mission 32

Metal Armband       - Chapter  4 - Munitions Necropolis
                      Chapter  6 - Rain-spotted Vale
                      Chapter 10 - Inner Conduit
                      Chapter 11 - Taejin's Tower, Third Tier (two)
                      Chapter 11 - Mah'habara, An Asylum from Light (two)

Serenity Sachet     - No units available from considered alternate sources.

Glass Orb           - Chapter 11 - Taejin's Tower, fourth Tier (two)
                      Chapter 11 - Yaschas Massif, Tsumitran Basin

Star Pendant        - Chapter  5 - Field Trial Range S
                      Chapter  8 - Chocobo Corral
                      Chapter 11 - Faultwarrens, A Dance of Light, Mission 37

Pearl Necklace      - Chapter 11 - Yaschas Massif, Ascendant Scarp, Mission 4

Warding Talisman    - Chapter  7 - Nutriculture Complex
                      Chapter 11 - The Faultwarrens, The Gaian Path

Pain Dampener       - Chapter  9 - Rotary Shaft
                      Chapter  9 - Bridge Access

White Cape          - Chapter  9 - Rotary Shaft
                      Chapter 11 - Archylte Steppe, Eastern Tors, Mission 33

Rainbow Anklet      - Chapter 10 - Lower Traverse
                      Chapter 11 - Taejin's Tower, Fourth Tier (two)
                      Chapter 11 - Mah'habara, An Asylum from Light

Cherub's Crown      - Chapter 13 - The Tesseracts




                               [*03*] UP IN ARMS

This Vendor is an "arms" dealer. Weapons sold appear to show a characteristic 
of "Strength Emphasis", "Magic Emphasis" or "Balanced Attack Emphasis".

One unit of each of the goods sold can be obtained from an alternate source as 
the game is played. Five of the goods are "presented" to the Player as each 
playable character enters the game. A single unit of each of the other nine can
be found in Treasure Spheres. Thus, for complete coverage of this Vendor's 
inventory, all that needs to be done is to be observant during play so that no 
Treasure Sphere contents are missed.

Unless a Treasure Sphere is missed, there would appear to be little need for 
making any purchase from this Vendor.


Blazefire Saber - Chapter  1 - Aerorail Trussway 13-E (Initialization)

Edged Carbine   - Chapter  5 - Field Trial Range N

Gladius         - Chapter  2 - Ambulatory

Vega 42s        - Chapter  1 - Aerorail Trussway 13-E (Initialization)

Deneb Duellers  - Chapter  3 - Encased in Crystal

Wild Bear       - Chapter  1 - Aerorail Trussway 5-W (Initialization)

Power Circle    - Chapter  1 - Aerorail Trussway 3-N

Ninurta         - Chapter  4 - Another Man's Treasure

Hawkeye         - Chapter  5 - Research Corridor

Binding Rod     - Chapter  2 - Sacrarium (Initialization)

Pearlwing Staff - Chapter  3 - The Waters Stilled

Rod of Thorns   - Chapter 11 - Archylte Steppe, Central Expanse

Bladed Lance    - Chapter  7 - Western Promenade (Initialization)

Partisan        - Chapter 11 - Vallis Media, Fingers of Stone




                            [*04*] LENORA'S GARAGE

This Vendor is one of four that have goods for sale in support of the Final 
Fantasy XIII Upgrade Process. The goods offered are subset of the totality of 
possible "inorganic" good types that can be collected in the game.

The role of the "inorganic" components offered is to allow the Player to 
accumulate "Experience Points" as necessary to upgrade accessories and weapons.
As shown by the sources list, four of the nineteen components are only 
available by purchase. The other offered components can be collected from 
alternate sources shown (although source access is usually restricted to be 
within certain action areas traveled during play).

Fourteen of the listed goods can be acquired as "rare" drops in battles from 
the fiend sources indicated in the list. Starting with Chapter 10, component 
collection from battle spoils sources may be improved by use of a "Catalog" 
accessory.

A decision to purchase from this Vendor may involve recognition of funds 
availability, complexity of collection action alternatives, consideration of 
the use of alternative components, and needed timing of upgrade actions.


Polymer Emulsion      - Chapter  2 - Ambulatory (Myrmidon)

Ferroelectric Film    - Chapter  3 - Forgotten Commons (Crusader)
                        Chapter  3 - A City No Longer (one)

Insulated Cabling     - Chapter  3 - The Frozen Falls (three)
                        Chapter  3 - The Frozen Falls (Ciconia Velocycle)
                        Chapter  7 - Pedestrian Terraces (four)

Ceramic Armor         - Chapter  4 - Scavenger's Trail (Uhlan)

Passive Detector      - Chapter  4 - Wrack and Ruin (Pulsework Soldier)
                        Chapter  4 - Another Man's Treasure (Pulsework Soldier)
                        Chapter  4 - Devastated Dreams (Pulsework Soldier)
                        Chapter  4 - Scrap Processing (Pulsework Soldier)

Liquid Crystal Lens   - No units available from considered alternate sources.

Epicyclic Gear        - No units available from considered alternate sources.

Radial Bearing        - Chapter 10 - Vestibular Hold (Pulsework Knight)
                        Chapter 10 - Central Conflux (Pulsework Knight)
                        Chapter 10 - The Synthrona (Pulsework Knight)
                        Chapter 10 - Basement Conflux (Pulsework Knight)

Superconductor        - Chapter  7 - Western Promenade (Orion)
                        Chapter  8 - The Mall (Orion)
                        Chapter  8 - The Clock Tower (Orion)
                        Chapter 11 - Archylte Steppe, Northern Highplain, 
                                     Mission 10 (four)

Bomb Fragment         - Chapter  4 - Scrap Processing (Bomb)

Fiber-optic Cable     - Chapter  4 - Scavenger's Trail (three)
                        Chapter  7 - The Metrostile (three)
                        Chapter  7 - The Metrostile (Falco Velocycle)
                        Chapter  7 - Rivera Towers (Falco Velocycle)

Ring Joint            - No units available from considered alternate sources.

Crankshaft            - No units available from considered alternate sources.

Perfect Conductor     - Chapter  9 - Crew Corridors (Viking)
                        Chapter  9 - Rotary Shaft (Viking)
                        Chapter  9 - Rotary Shaft
                        Chapter  9 - Starboard Weather Deck (Viking)
                        Chapter  9 - Starboard Weather Deck
                        Chapter  9 - Bridge Access
                        Chapter 11 - Mah'habara, Dusktide Grotto (three)
                        Chapter 11 - Mah'habara, An Asylum from Light (three)
                        Chapter 11 - Mah'habara, Abandoned Dig (four)
                        Chapter 11 - Archylte Steppe, Northern Highplain, 
                                     Mission 17 (three)
                        Chapter 11 - Archlyte Steppe, Haerii Archaeopolis, 
                                     Mission 31 (three)
                        Chapter 12 - Expressway (five)
                        Chapter 13 - The Tesseracts (four)

Piezoelectric element - Chapter 11 - Archylte Steppe, Northern Highplain, 
                                     Mission 17 (four for every replay)
                        Chapter 11 - Mah'habara, Twilit Cavern, Mission 18
                                     (four for every replay)

Turbojet              - Chapter  5 - Environmental Regulation (Feral Behemoth)
                        Chapter  5 - Bioweapons Maintenance (Milvus Velocycle)

Paraffin Oil          - Chapter  3 - Encased in Crystal (Watchdrone)
                        Chapter  3 - The Frozen Falls (two)
                        Chapter  3 - The Frozen Falls (Watchdrone)
                        Chapter  3 - Gates of Antiquity (Watchdrone)
                        Chapter  4 - Wrack and Ruin (Watchdrone)
                        Chapter  4 - Another Man's Treasure (Watchdrone)

Amplifier             - Chapter 10 - Transept (Berserker)
                        Chapter 10 - Vaults (Berserker)
                        Chapter 11 - Taejin's Tower (Tyrant)
                        Chapter 11 - Faultwarrens, Titan's Throne, Mission 49
                                     (Tyrant)
                        Chapter 12 - Siren Park (Tyrant)

Silicone Oil          - Chapter  9 - External Berths (four)
                        Chapter  9 - External Berths (Deckdrone)
                        Chapter  9 - Starboard Weather Deck (Deckdrone)




                            [*05*] MAGICAL MOMENTS

The wares offered by this Vendor offer improved defensive capability against 
specific types of attack that is conditioned upon a character's Hit Point level
being at its critical level or lower.

Units of each of the ten accessories offered for sale are available from one or
more Treasure Spheres.  Treasure Spheres containing units of the accessories 
become accessible to game play no later than the time of their appearance in 
the store inventory. Thus the Player has the opportunity to "test" each 
capability before committing to a purchase if desired.


Guardian Amulet   - Chapter  7 - Western Promenade
                    Chapter  8 - The Clock Tower

Auric Amulet      - Chapter  4 - Scrap Processing
                    Chapter 10 - Inner Conduit

Watchman's Amulet - Chapter  5 - Environmental Regulation
                    Chapter 11 - Yaschas Massif, Tsumitran Basin

Hero's Amulet     - Chapter 10 - Vestibular Hold

Saint's Amulet    - Chapter 10 - Lower Traverse
                    Chapter 11 - Mah'habara, Twilit Cavern (two)

Zealot's Amulet   - Chapter 11 - The Faultwarrens, Via Lunae
                    Chapter 11 - Faultwarrens, Via Solis, Mission 40
                    Chapter 11 - Faultwarrens, Titan's Throne, Mission 51
                                 (Attacus)

Flamebane Brooch  - Chapter 11 - Oerba, Rust-eaten Bridge

Frostbane Brooch  - Chapter 11 - Taejin's Tower, The Cloven Spire (two)

Sparkbane Brooch  - Chapter 11 - Taejin's Tower, Ground Tier

Aquabane Brooch   - Chapter 11 - Sulyya Springs, Subterranean Lake




                           [*06*] CREATURE COMFORTS

This Vendor is one of four that have goods for sale in support of the Final 
Fantasy XIII Upgrade Process. The goods offered are subset of the totality of 
possible "organic" good types that can be collected in the game.

The primary role of the "organic" components offered is to allow the Player to 
maximize the effect of "inorganic" components used accumulate "Experience 
Points" as necessary to upgrade accessories and weapons. Use of "organic" 
components prior to use of "inorganic" components can make the "inorganic" 
component "Experience Point" contribution up to three times that of the base 
value.  The "organic" components used also act to add to the Experience Point 
accumulation needed to improve the capability of equipment via the Upgrade 
Process.

As shown by the sources list, two of the twenty components are available in 
quantity only by purchase. The other offered components can be collected from 
alternate sources shown (although source access is usually restricted to be 
within certain action areas traveled during play).

Eighteen of the listed goods can be acquired as "rare" drops in battles from 
the fiend sources indicated in the list. Starting with Chapter 10, the player 
will have the option of improving component collection from battle spoils 
sources by making use of a "Catalog" accessory.

A decision to purchase from this Vendor may involve recognition of funds 
availability, complexity of collection action alternatives, consideration of 
the use of alternative components, and needed timing of upgrade actions.



Wicked Fang       - Chapter  2 - Sacrarium (Pantheron)
                    Chapter  2 - Ambulatory (Pantheron)
                    Chapter  3 - Amid Timebound Waves (Pantheron)
                    Chapter  3 - Encased in Crystal (Pantheron)
                    Chapter  3 - Encased in Crystal (seven)
                    Chapter  3 - A City No Longer (Pantheron)
                    Chapter  4 - Wrack and Ruin (Pantheron)
                    Chapter  4 - Wrack and Ruin (Thexteron)
                    Chapter  4 - Another Man's Treasure (Thexteron)
                    Chapter  5 - Ecological Research (Thexteron)
                    Chapter  5 - Canopy Wardwalks (Thexteron)
                    Chapter  5 - Research Corridor (Thexteron)
                    Chapter  5 - Bioweapons Research Site D (Silver Lobo)
                    Chapter  5 - Field Trial Range S (Silver Lobo)
                    Chapter  5 - Field Trial Range N (Silver Lobo)
                    Chapter  5 - Bioweapons Maintenance (Silver Lobo)

Thickened Hide    - Chapter  2 - Sacrarium (Zwerg Scandroid)
                    Chapter  2 - Ambulatory (Zwerg Scandroid)
                    Chapter  4 - Scavenger's Trail (twenty - possible minigame
                                 outcome)
                    Chapter  4 - Scrap Processing (Gremlin)
                    Chapter  6 - Sun-dappled Trail (Gremlin)
                    Chapter  6 - A Shimmering Sky (Gremlin)
                    Chapter  6 - Rain-spotted Vale (Gremlin)
                    Chapter  6 - Rain-spotted Vale (Garchimacera)
 

Enigmatic Fluid   - Chapter  3 - Amid Timebound Waves (Breshan Bass)
                    Chapter  3 - A Silent Maelstrom (Breshan Bass)
                    Chapter  3 - Encased in Crystal (Breshan Bass)
                    Chapter  3 - Encased in Crystal (Bloodfang Bass)
                    Chapter  3 - Encased in Crystal (six)
                    Chapter 11 - Sulyya Springs, Subterranean Lake (ten)

Sturdy Bone       - Chapter  4 - Munitions Necropolis (Incubus)
                    Chapter  4 - Munitions Necropolis (Succubus)
                    Chapter  4 - Devastated Dreams (Incubus)
                    Chapter  4 - Devastated Dreams (Succubus)
                    Chapter 10 - High Conflux (Skata'ne)
                    Chapter 10 - High Conflux (Stikini)
                    Chapter 10 - The Synthrona (Stikini)
                    Chapter 10 - Hypogeum (Skata'ne)
                    Chapter 10 - Hypogeum (Stikini)
                    Chapter 10 - Substratal Conflux (Skata'ne)
                    Chapter 10 - Substratal Conflux (Stikini)

Scaled Wing       - Chapter  6 - A Shimmering Sky (ten)
                    Chapter  6 - Rain-spotted Vale (Wyvern)
                    Chapter 11 - Yaschas Massif, Tsumitran Basin (Svarog)
                    Chapter 11 - Yaschas Massif, Ascendant Scarp (Svarog)

Fragrant Oil      - Chapter  5 - Ecological Research (Frag Leech)
                    Chapter  5 - Canopy Wardwalks (Frag Leech)
                    Chapter  5 - Research Corridor (Frag Leech)
                    Chapter  5 - Bioweapons Research Site D (Crawler)
                    Chapter  5 - Field Trial Range N (Crawler)
                    Chapter  5 - Environmental Regulation (Crawler)
                    Chapter 10 - Lower Traverse (Noctilucale)

Barbed Tail       - Chapter  5 - Canopy Wardwalks (Vespid)
                    Chapter  5 - Research Corridor (Vespid)
                    Chapter  5 - Field Trial Range N (Barbed Specter)
                    Chapter  5 - Environmental Regulation (Barbed Specter)
                    Chapter  5 - Environmental Regulation (eight)
                    Chapter  9 - Rotary Shaft (Vespid Soldier)
                    Chapter  9 - Primary Engine Bay (Vespid Soldier)
                    Chapter  9 - Starboard Weather Deck (Vespid Soldier)
                    Chapter  9 - Starboard Weather Deck (thirteen)

Bestial Claw      - Chapter  3 - Gates of Antiquity (Alpha Behemoth)
                    Chapter  5 - Canopy Wardwalks (Alpha Behemoth)
                    Chapter  5 - Research Corridor (Alpha Behemoth)
                    Chapter  7 - Western Promenade (Lodestar Behemoth)
                    Chapter  7 - Felix Heights (Lodestar Behemoth)
                    Chapter 10 - Inner Conduit (Greater Behemoth)
                    Chapter 10 - Basement Conflux (Greater Behemoth)
                    Chapter 10 - Hypogeum (Greater Behemoth)

Vibrant Ooze      - Chapter  4 - Scrap Processing (six)
                    Chapter  6 - The Old Growth (Flandragora)
                    Chapter  6 - Sun-dappled Trail (Flandragora)
                    Chapter  6 - Rain-spotted Vale (Flandragora)
                    Chapter  7 - Nutriculture Complex (Flanitor)
                    Chapter  9 - Cargo Access (Flanitor)
                    Chapter  9 - Cargo Access (Flanborg)
                    Chapter  9 - Primary Engine Bay (Flanitor)
                    Chapter  9 - Primary Engine Bay (Flanborg)
                    Chapter 10 - Lower Traverse (Phosphoric Ooze)
                    Chapter 10 - Central Conflux (Phosphoric Ooze)
                    Chapter 11 - Yaschas Massif, Ascendant Scarp (Hybrid Flora)
                    Chapter 11 - Yaschas Massif, The Deepgap (Hybrid Flora)
                    Chapter 11 - Yaschas Massif, Pass of Paddra (Hybrid Flora)

Iron Shell        - Chapter  4 - Scrap Processing (eight)
                    Chapter  6 - A Shimmering Sky (Scalebeast)
                    Chapter  6 - A Shimmering Sky (fifteen)
                    Chapter  6 - Rain-spotted Vale (Scalebeast)
                    Chapter  7 - Nutriculture Complex (Lucidon)
                    Chapter  9 - Rotary Shaft (Thermadon)
                    Chapter  9 - Primary Engine Bay (Thermadon)
                    Chapter  9 - Starboard Weather Deck (Thermadon)
                    Chapter  9 - Bridge Access (Thermadon)

Monstrous Fang    - Chapter 11 - Archylte Steppe, Central Expanse (Gorgonopsid)
                    Chapter 11 - Archylte Steppe, Eastern Tors (Gorgonopsid)
                    Chapter 11 - Archylte Steppe, Eastern Tors (Megistotherian)
                    Chapter 11 - Archylte Steppe, Northern Highplain
                                 (Gorgonopsid)
                    Chapter 11 - Archylte Steppe, Northern Highplain
                                 (Megistotherian)
                    Chapter 11 - Archylte Steppe, Northern Highplain (eleven)
                    Chapter 11 - Archylte Steppe, Western Benchland
                                 (Gorgonopsid)
                    Chapter 11 - Archylte Steppe, Northern Highplain
                                 (Megistotherian)
                    Chapter 11 - Yaschas Massif, Tsubaddran Highlands
                                 (Gorgonopsid)
                    Chapter 11 - Yaschas Massif, Tsumitran Basin (Gorgonopsid)

Smooth Hide       - Chapter  8 - The Mall (Zwerg Metrodroid)
                    Chapter  8 - The Clock Tower (Zwerg Metrodroid)
                    Chapter 10 - Inner Conduit (Imp)
                    Chapter 10 - Basement Conflux (Imp)
                    Chapter 11 - Archylte Steppe, Central Expanse (Rangda)
                    Chapter 11 - Archylte Steppe, Eastern Tors (Rangda)
                    Chapter 11 - Archylte Steppe, Western Benchland (Rangda)
                    Chapter 11 - Archylte Steppe, Western Benchland (Leyak)
                    Chapter 11 - Archylte Steppe, Western Benchland (eight)
                    Chapter 11 - Yaschas Massif, Tsubaddran Highlands (Leyak)
                    Chapter 11 - Yaschas Massif, Tsumitran Basin (Rangda)
                    Chapter 11 - Yaschas Massif, Tsumitran Basin (Leyak)
                    Chapter 11 - Yaschas Massif, Pass of Paddra (Rangda)
                    Chapter 11 - Yaschas Massif, Pass of Paddra (Leyak)

Mysterious Fluid  - Chapter  6 - The Old Growth (Hedge Frog)
                    Chapter  6 - The Old Growth (eight)
                    Chapter  6 - Rain-spotted Vale (Hedge Frog)
                    Chapter  6 - Rain-spotted Vale (Mud Frog)

Otherworldly Bone - Chapter 10 - Hypogeum (two)

Abominable Wing   - Chapter  7 - Rivera Towers (Ushumgal Subjugator - one)
                    Chapter  7 - Rivera Towers (Ushumgal Subjugator - nine)
                    Chapter 11 - Archylte Steppe, Central Expanse (Amphisbaena)
                    Chapter 11 - Archylte Steppe, Western Benchland
                                 (Amphisbaena)
                    Chapter 11 - Archylte Steppe, Eastern Tors (Amphisbaena)
                    Chapter 11 - Taejin's Tower, The Palisades (Amphisbaena)
                    Chapter 11 - Taejin's Tower, The Cloven Spire (Amphisbaena)
                    Chapter 12 - Expressway (Amphisbaena)

Medicinal Oil     - Chapter 10 - Lower Traverse (ten)

Diabolic Tail     - Chapter 11 - Archylte Steppe, Aggra's Pasture (Triffid)
                    Chapter 11 - Archylte Steppe, Eastern Tors (seven)
                    Chapter 11 - Yaschas Massif, Tsubaddran Highlands (Triffid)
                    Chapter 11 - Yaschas Massif, Tsubaddran Highlands (nine)
                    Chapter 11 - Yaschas Massif, Tsumitran Basin (Triffid)
                    Chapter 11 - Yaschas Massif, Ascendant Scarp (Triffid)
                    Chapter 11 - Yaschas Massif, Pass of Paddra (Triffid)

Gargantuan Claw   - Chapter 10 - Inner Conduit (seven)
                    Chapter 11 - Archylte Steppe, Central Expanse
                                 (Behemoth King)
                    Chapter 11 - Archylte Steppe, Northern Highplain
                                 (Behemoth King)
                    Chapter 11 - Yaschas Massif, Tsumitran Basin
                                 (Behemoth King)
                    Chapter 12 - Expressway (Behemoth King)

Transparent Ooze  - Chapter 11 - Archylte Steppe, Central Expanse (Flan)
                    Chapter 11 - Vallis Media, Fingers of Stone (Flan)
                    Chapter 11 - Archylte Steppe, Central Expanse (Dire Flan)
                    Chapter 11 - Archylte Steppe, Arid Strath (Dire Flan)
                    Chapter 11 - Vallis Media, Fingers of Stone (Dire Flan)

Armored Shell     - Chapter 11 - Archylte Steppe, Central Expanse (Navidon)
                    Chapter 11 - Archylte Steppe, Eastern Tors (Navidon)





                           [*07*] PLAUTUS'S WORKSHOP

One unit of each of the eighteen weapons sold by this Vendor can be obtained at
no charge as the game is played.

One of the weapons is "presented" to the Player as a playable character enters 
the game. A single unit of each of the other seventeen weapons can be found in 
Treasure Spheres. Thus, for complete coverage of this Vendor's inventory, all 
that needs to be done is to be observant during play so that no Treasure Sphere
contents are missed.

Therefore, if a Player searches each area passed through carefully as the game 
is played, there may not be any need for making a purchase from this Vendor.



Axis Blade      - Chapter  7 - Western Promenade

Lifesaber       - Chapter  9 - Crew Corridors

Lionheart       - Chapter 12 - Gran Prix Circuit

Spica Defenders - Chapter  8 - The Mall

Antares Deluxes - Chapter 12 - Leviathan Plaza

Procyons        - Chapter  6 - Sun-dappled Trail

Paladin         - Chapter  7 - Pedestrian Terraces

Rebel Heart     - Chapter 12 - Expressway

Umbra           - Chapter  9 - Bridge Access

Airwing         - Chapter  1 - Skybridge No. 103 (Initialization)

Otshirvani      - Chapter 12 - Expressway

Vidofnir        - Chapter  7 - Western Promenade

Healer's Staff  - Chapter  8 - The Clock Tower

Mistilteinn     - Chapter 12 - Edenhall Grand Foyer

Belladonna Wand - Chapter  6 - Sun-dappled Trail

Punisher        - Chapter 12 - Ramuh Interchange

Pandoran Spear  - Chapter  9 - Crew Corridors

Gae Bolg        - Chapter  7 - Western Promenade




                             [*08*] THE MOTHERLODE

This Vendor is the "always available" source for seven of the ten 
Transformation Elements used by the Finally Fantasy XIII Upgrade Process. The 
remaining three Transformation Elements can be acquired from the R&D Depot 
Vendor, or, in two instances, from alternate sources.

It is perhaps fortunate that at least a few of all of the goods sold can be 
obtained at no cost by other means. Treasure Spheres and side quest activities 
can provide limited quantities of each of the elements displayed. Five of the 
Seven Elements can be obtained in quantity as "rare" "Spoils" from battles with
fiends. The game provides 7 Uraninite and 5 Mnar Stone components at "no cost".

Units of the first two Transformation Elements can be acquired as battle spoils
before they become available for purchase from this Vendor. Battle spoil units 
for the remaining three Elements having that alternative as a source do not 
become available until after the corresponding inventory entries appear.

Careful planning and a little bit of collection perseverance when the 
opportunity to collect an "unlimited" number of Transformation Elements when 
the opportunity presents itself may significantly impact the necessity for 
purchases to be made from this Vendor.

Generally, the decision to purchase will likely involve recognition of the 
number and type of goods available in a Player's inventory, the amount of funds
that may become available, the feasibility of Element collection from battle 
and/or side quest actions, and the required timing of needed upgrade actions.


Millerite     - Chapter  3 - A City No Longer
                Chapter  3 - A City No Longer (PSICOM Executioner)
                Chapter  9 - External Berths
                Chapter 11 - Archylte Steppe, Western Benchland
                Chapter 11 - Yaschas Massif, Tsumitran Basin
                Chapter 11 - Yaschas Massif, Ascendant Scarp (two)
                Chapter 11 - Archylte Steppe (Chocobo Treasure Hunt)
                Chapter 13 - The Tesseracts

Rhodochrosite - Chapter  7 - Pedestrian Terraces (PSICOM Warlord)
                Chapter  9 - Rotary Shaft
                Chapter 11 - Yaschas Massif, The Paddraean Archaeopolis
                Chapter 11 - Archylte Steppe (Chocobo Treasure Hunt)
                Chapter 11 - Archylte Steppe, Central Expanse, Mission 9
                Chapter 11 - Archylte Steppe, Font of Namva, Mission 16
                Chapter 11 - Taejin's Tower, The Palisades, Mission 20
                Chapter 11 - Yaschas Massif, Ascendant Scarp, Mission 56
                Chapter 13 - The Tesseracts

Cobaltite     - Chapter  9 - Bridge Access (PSICOM Reaver)
                Chapter 11 - Archylte Steppe (Chocobo Treasure Hunt)
                Chapter 11 - Archylte Steppe, Central Expanse, Mission 2
                Chapter 11 - Archylte Steppe, Northern Highplain, Mission 13
                Chapter 11 - Sulyya Springs, Subterranean Lake, Mission 19
                Chapter 11 - Taejin's Tower, fifth Tier, Mission 25

Perovskite    - Chapter 11 - Oerba, Village Proper
                Chapter 11 - Mah'habara, Abandoned Dig
                Chapter 13 - The Tesseracts (Sanctum Templar)

Uraninite     - Chapter  7 - Estheim Residence (Havoc Skytank - one)
                Chapter 11 - Sulyya Springs, Subterranean Lake
                Chapter 11 - Taejin's Tower, The Palisades, Mission 29
                Chapter 11 - Mah'habara, Abandoned Dig, Mission 30
                Chapter 11 - Faultwarrens, A Dance of Shadow, Mission 36
                Chapter 11 - Vallis Media, Atzilut's Tears, Mission 57
                Chapter 13 - The Tesseracts

Mnar Stone    - Chapter 11 - Archylte Steppe, Central Expanse (two)
                Chapter 11 - Sulyya Springs, Subterranean Lake
                Chapter 11 - Faultwarrens, Titan's Throne, Mission 47
                Chapter 11 - Taejin's Tower, The Cloven Spire, Mission 60

Scarletite    - Chapter 11 - Archylte Steppe, Central Expanse
                Chapter 11 - Archylte Steppe, Central Expanse (Adamanchelid)
                Chapter 11 - Archylte Steppe, Northern Highplain (Adamanchelid)
                Chapter 11 - Archlyte Steppe, Eastern Tors (Adamanchelid)
                Chapter 11 - Archylte Steppe, Eastern Tors, Mission 33
                             (Adamanchelid)
                Chapter 11 - Faultwarrens, Titan's Throne, Mission 50
                Chapter 12 - Ramuh Interchange (Adamanchelid)
                Chapter 12 - Edenhall (Sacrifice)
                Chapter 13 - The Tesseracts (Sacrifice)
                Chapter 13 - The Tesseracts





                              [*09*] MOOGLEWORKS

Goods sold by this Vendor comprise four "specialty" accessories. Three have 
capabilities that support more efficient execution of battle actions. One, the 
third listed, can be used to improve the quantity of spoils received as a 
result of battle completions.

Depending upon how a Player chooses to play the game, there may or may not be 
any need to make purchases from this Vendor. As shown by the sources display, 
all accessory types will become available from alternate sources in Chapter 11.

A unit of the first of the four accessories offered appears in Chapter 9; 
before it appears in the shop inventory in Chapter 10. Thus the Player has an 
opportunity to try out that accessory before a purchase decision is made. The 
third listed unit appears in inventory in Chapter 10 but comes with a rather 
high price tag. The remaining two units do not appear in inventory until 
Chapter 11 when alternate sources for all units are available.


Whistlewind Scarf - Chapter  9 - Starboard Weather Deck
                    Chapter 11 - Yaschas Massif, The Paddraean Archaeopolis
                    Chapter 11 - Yaschas Massif, Tsubaddran Basin, Mission 5
                                 (Edimmu)
                    Chapter 11 - Taejin's Tower, Sixth Tier, Mission 26
                                (Penanggaian)

Nimbletoe Boots   - Chapter 11 - Yaschas Massif, Tsubaddran Basin, Mission 5
                                 (Edimmu)
                    Chapter 11 - Taejin's Tower, Sixth Tier, Mission 26
                                (Penanggaian)

Collector Catalog - Chapter 11 - Taejin's Tower, Seventh Tier
                    Chapter 11 - Archylte Steppe, Haerii Archaeopolis
                    Chapter 11 - Vallis Media, Atzilut's Tears, Mission 8

Speed Sash        - Chapter 11 - Archylte Steppe, Eastern Tors
                    Chapter 11 - Taejin's Tower, second Tier, Mission 21
                    Chapter 11 - Faultwarrens, Sylphid Path, Mission 43
                    Chapter 11 - Mah'habara, The Earthworks, Mission 58





                               [*10*] R&D DEPOT

This Vendor is the "always available" source for six "high quality" components 
useful in the Final Fantasy XIII Upgrade Process.

The first inventory entry is for an "organic" component useful for producing 
the Experience Point "Bonus" state during equipment upgrades. The next two 
inventory entries are for "inorganic" components that add significant numbers 
of Experience Points during efforts to improve equipment capability. The final 
three inventory items are Transformation Elements used to convert equipment of 
one type to another as the Upgrade Process is executed.

One Transformation Element is only available by purchase from this Vendor; also
the single "organic" component and one of the two "inorganic" components sold 
are available in quantity only by purchase. The other inventory items have 
alternate sources.

Additionally, for the inventory items that are not a Transformation Element, 
alternate "organic" and "inorganic" components can be collected from many 
different fiends and applied to accomplish the same ends as the components sold
by this Vendor. Examples include the use of "Chocobo Plume" organic components
in place of the "Green Needle" inventory item and the use of the "Bomb Core" 
inorganic component as a replacement for the "Particle Accelerator".

Acquiring units identical to those sold from alternate sources can be difficult
and time consuming. Purchase of inventory items from this Vendor will require 
significant amounts of Gil. A review of such factors will be involved in making
a decision to purchase or collect replacement goods as substitutes for use.


Green Needle         - No units available from considered alternate sources.

Particle Accelerator - Chapter 11 - Mah'habara, Dusktide Grotto
                       Chapter 11 - Mah'habara, An Asylum from Light (two)
                       Chapter 11 - Mah'habara, Abandoned Dig (two)
                       Chapter 11 - Taejin's Tower, second tier,
                                    Mission 22 (three)
                       Chapter 11 - Taejin's Tower, The Palisades, Mission 29
                                    (Juggernaut)
                       Chapter 11 - Faultwarrens, Titan's Throne,
                                    Mission 49 (seven)
                       Chapter 11 - Oerba, Village Proper, Mission 61
                                    (Juggernaut)
                       Chapter 12 - Expressway (The Proudclad - one)
                       Chapter 12 - Siren Park (six)
                       Chapter 12 - Leviathan Plaza (Juggernaut)
                       Chapter 12 - Leviathan Plaza (six)
                       Chapter 13 - The Tesseracts (two)

Ultracompact Reactor - Chapter 11 - Oerba, Dilapidated Dwelling (Bhakti - two)

Adamantite           - No units available from considered alternate sources.

Dark Matter          - Chapter 11 - Archlyte Steppe, Central Expanse
                                    (Shaolong Gui)
                       Chapter 11 - Archylte Steppe, Eastern Tors
                                    (Shaolong Gui)
                       Chapter 11 - Archylte steppe, Northern Highplain
                                    (Shaolong Gui)

Trapezohedron        - Chapter 11 - Archlyte Steppe, Central Expanse
                                    (Adamantoise)
                       Chapter 11 - Archlyte Steppe, Central Expanse
                                    (Adamantoise)
                       Chapter 11 - Archylte Steppe, Eastern Tors,
                                    (Adamantortoise)
                       Chapter 11 - Archylte Steppe, Eastern Tors, Mission 63
                                    (Adamantortoise)
                       Chapter 12 - Leviathan Plaza (Adamantoise)





                             [*11*] GILGAMESH,Inc.

This Vendor offers sixteen different weapons as goods for sale. Ten of the 
weapons can be found in Treasure spheres as the game is played. Six of the 
weapons can be obtained as battle spoils from some "inexhaustible" source.

A Player would be wise to be thorough in the exploration of areas containing 
Treasure Spheres as the game progresses. One could expend a significant amount 
of Gil purchasing weapons from this Vendor to replace those not collected as 
Treasure Sphere contents.

On the other hand, the weapons to be found in Treasure Spheres are "cheap" when
their purchase price is compared to the prices of the more expensive weapons 
that are available from this Vendor. It is perhaps fortunate that alternate 
sources also exist for each of the expensive weapons offered by this Vendor.

A capable, determined player can choose to obtain at least one unit of all 
weapons sold by this Vendor from alternate sources. 


Organyx            - Chapter 11 - Faultwarrens, Titan's Throne, Mission 49
                                  (Tyrant)

Hauteclaire        - Chapter 11 - Mah'habara, Maw of the Abyss

Pleiades Hi-Powers - Chapter 11 - Oerba, Deserted Schoolhouse

Aldebarans         - Chapter 11 - Faultwarrens, Titan's Throne, Mission 48
                                  (Verdelet)

Rigels             - Chapter 10 - Hibernatorium

Sacrificial Circle - Chapter 11 - Faultwarrens, Titan's Throne, Mission 50
                                  (Humbaba)

Feymark            - Chapter 10 - The Synthrona

Unsetting Sun      - Chapter 11 - Taejin's Tower, Sixth Tier

Malphas            - Chapter 11 - Faultwarrens, Titan's Throne, Mission 47
                                  (Raktavija)

Simurgh            - Chapter 11 - Taejin's Tower, Third Tier

Alicanto           - Chapter 10 - Inner Conduit

Tigerclaw          - Chapter 11 - Faultwarrens, Titan's Throne, Mission 45
                                  (Neochu)

Heavenly Axis      - Chapter 11 - Oerba, Village Proper

Shamanic Spear     - Chapter 13 - The Tesseracts

Dragoon Lance      - Chapter 11 - Faultwarrens, Titan's Throne, Mission 46
                                  (Zirnitra)

Taming Pole        - Chapter 11 - Oerba, Rust-eaten Bridge





                              [*12*] SANCTUM LABS

This Vendor sells three "High Capability" accessories that can be used to 
improve the defensive characteristics of a Player's battle party.

Fortunately, limited quantities of each are available from alternate sources. 
This allows a Player to evaluate their usefulness prior to making a decision to
commit a significant amount of Gil to buy additional units of any of them.


Platinum Bangle - Chapter 11 - Archylte Steppe, Northern Highplain (two)
                  Chapter 11 - Mah'habara, Maw of the Abyss
                  Chapter 11 - Archylte Steppe, Aggra's Pasture
                  Chapter 11 - Yaschas Massif, Tsubaddran Highlands, Mission 3

Royal Armlet    - Chapter  9 - Cargo Access
                  Chapter 11 - Archylte Steppe, Western Benchland, Mission 12
                  Chapter 11 - Oerba, Village Proper, Mission 61
                  Chapter 12 - Edenhall (Proudclad - one)

Entite Ring     - Chapter  9 - Bridge (Barthandelus - one)
                  Chapter 11 - Archylte Steppe (Chocobo Treasure Hunt - one)




                          [*13*] EDEN PHARMACEUTICALS

This Vendor sells goods that relate to the execution of most efficient possible
battle strategies.

It is not clear that purchase of goods from this Vendor is necessary as all 
capabilities offered by purchase of goods sold by this store can be otherwise 
acquired.

Use of the Libra Technique available by exercise of battle menu options during 
a battle can be used as substitute for using a Librascope. The use of the Libra
Technique during a battle will reveal the same enemy information produced by 
pre-battle use of a Librascope. Also, there is a "Kill: Libra" accessory that, 
if equipped, causes a piece of information about an enemy to be revealed each 
time it is defeated. Therefore, over multiple battles with the same enemy, it 
can cause execution of the Libra function.

With patience and persistence, Shrouds of all types (Aegisol, Deceptisol and 
Fortisol) can be collected as "occasional" battle spoils at almost any point in
the game. Consult any posted guide covering "Shroud Collection" for details.


Librascope - Chapter  3 - Encased in Crystal
             Chapter  3 - Echoes of the Past (two)
             Chapter  4 - Wrack and Ruin
             Chapter  4 - Devastated Dreams
             Chapter  4 - Scavenger's Trail
             Chapter  6 - A Shimmering Sky
             Chapter  7 - The Metrostile
             Chapter  9 - Bridge Access
             Chapter 11 - Archylte Steppe, Western Benchland (five)
             Chapter 11 - Taejin's Tower, Sixth Tier
             Chapter 11 - Oerba, Village Proper
             Chapter 12 - Siren Park
             Chapter 13 - The Tesseracts

Fortisol   - Chapter  2 - Appears as an occasional battle spoil in this and all
                          subsequent chapters
             Chapter  2 - Sacrarium (Pantheron)
             Chapter  2 - Sacrarium
             Chapter  4 - Scrap Processing
             Chapter  7 - Pedestrian Terraces

Aegisol    - Chapter  4 - Appears as an occasional battle spoil in this and all
                          subsequent chapters
             Chapter 13 - The Tesseracts (two)

Deceptisol - Chapter  2 - Appears as an occasional battle spoil in this and all
                          subsequent chapters
             Chapter  2 - Sacrarium (Pantheron)
             Chapter  2 - Sacrarium (Zwerg Scandroid)
             Chapter  7 - Rivera Towers
             Chapter 11 - Oerba, Dilapidated Dwelling (Bhakti - ten)





                               [E] SOURCES OF GIL

There are two sources for the Gil needed to purchase goods from the Final 
Fantasy XIII Vendors: a total of 51,503 Gil can be recovered as the contents of
Treasure Spheres to be found scattered about throughout the game; Gil may be 
also obtained by selling goods collected during the course of game play.

This document section has as it purpose the presentation of a selection of 
useful sources of Gil for Player consideration. It will present a complete list
of the locations of the Treasure Sphere sources and the amount of Gil to be 
found in each. It will provide per item selling prices and location information
for Vendor and Non Vendor goods sources (Treasure Spheres, single unit recovery
actions and "inexhaustible" suppliers) chosen by the author as being of 
potential use to those interested in collecting "significant" amounts of Gil.

The Gil sources list is intended to present a "starter" set of collection 
opportunities. Components may be sold for Gil or used in the upgrade process. 
Acquired equipment may be sold or upgraded and sold at a higher price.
(When selling equipment, it will be wise to be sure that one unit of each 
equipment type is always available to the Datalog inventory file.) The typical 
Player will likely wish to consider such options together with other actions to
develop a Gil collection strategy suitable to a preferred style of play.

Excess components contained in inventory can be sold for Gil. Indeed, since the
maximum number of units that may be accumulated in inventory at one time is 99,
the Player may wish to review component inventory levels upon occasion to make
sales necessary to be sure those component accumulations remain under their 
maximum limit (so as to accumulate Gil from opportunities that otherwise would 
be lost). Generally, there seems to be little advantage to be gained by selling
components. There is no known situation where it is possible to accumulate 
additional Gil by sale of components to purchase other components for resale. 
Sale of one component to purchase other components to produce a more efficient 
equipment upgrade process seems not to be a particularly useful option.

The source location description conventions introduced in Section [D] apply to 
the slightly modified version of the prior source location list entries that 
follow. Remember that a "plain" location description is used to denote a 
Treasure Sphere recovery opportunity. A location description including a non-
numeric parenthetical descriptor indicates an "unlimited" source with access 
gained by completing the action denoted by the parenthetical expression.



                                Treasure Spheres

Chapter 1  -   50 Gil - Aerorail Trussway 11-E
               50 Gil - Aerorail Trussway 5-W
              100 Gil - Aerorail Trussway 6-W

Chapter 2  -   30 Gil - Sacrarium
              100 Gil - Oblatorium

Chapter 3  -  200 Gil - The Waters Stilled
               50 Gil - Amid Timebound Waves
              240 Gil - Encased in Crystal
               50 Gil - The Frozen Falls
               30 Gil - The Mirrored Morass
              600 Gil - Gates of Antiquity

Chapter 4  -  300 Gil - Scavenger's Trail (amount depends on minigame outcome)
              300 Gil - Scrap Processing

Chapter 5  - 1500 Gil - Environmental Regulation

Chapter 6  - None

Chapter 7  - 2000 Gil - Rivera Towers

Chapter 8  - None

Chapter 9  -  300 Gil - Starboard Weather Deck
             3600 Gil - Bridge Access

Chapter 10 -  600 Gil - High Conflux

Chapter 11 - 2615 Gil - The Archylte Steppe, Western Benchland
             4721 Gil - Taejin's Tower, Ground Tier
             1827 Gil - Yaschas Massif, The Ascendant Scarp

Chapter 12 - 9240 Gil - Gran Prix Circuit
            15000 Gil - Expressway

Chapter 13 - 3000 Gil - The Tesseracts
             5000 Gil - The Tesseracts




                                 Vendor Goods
     (Refer to Vendor inventory sources listings for location information)


Fortisol      -  500 Gil - There is a unique opportunity to rapidly accumulate
                           units of this shroud as battle "spoils" from an 
                           encounter with a "lone" Pantheron that is the first 
                           user-controlled battle opportunity of Chapter 2. On 
                           the average, one shroud will be received about every
                           other battle.

Deceptisol    -  500 Gil - Enemy battle groups consisting of two Pantheron or
                           three Zwerg Scandroid that are "close" to the "lone"
                           Pantheon battle site provide a unique opportunity to
                           rapidly collect units of this shroud at a frequency 
                           of about one shroud per every two battle completions

Phoenix Down  -  500 Gil - Sale of Phoenix Down could be used to produce
                           "significant" amounts of Gil in the early game.

Millerite     - 1000 Gil - Provides an early game opportunity for collection of
                           Gil needed during play of Chapter 3.

Rhodochrosite - 2000 Gil - A potential source of needed Gil that can be
                           exercised during Chapter 7 play. Another
                           inexhaustible source of Rhodochrosite appears in
                           Chapter 11.

Cobaltite     - 3000 Gil - Can be sold for Gil at the end of Chapter 9.
                           Replacement units can be obtained from an
                           inexhaustible supplier available in Chapter 11.

Perovskite    - 4000 Gil - Possible source of Gil during Chapter 13 game play.

Particle      - 5000 Gil - Multiple inexhaustible sources for this component 
Accelerator                will be found in Chapter 11 and Chapter 12.

Scarletite    - 7000 Gil - Potential source of Gil during Chapter 11 game play.
                           Multiple inexhaustible sources appear in Chapter 11.
                           Inexhaustible sources available in Chapters 12 & 13.




                              Non Vendor Goods


                                  Chapter 7

Credit Chip    -    500 Gil - The Metrostile (Corps Pacifex)
                              The Metrostile (Corps Tranquifex)
                              The Agora (Corps Tranquifex)
                              Pedestrian Terraces (Corps Pacifex)
                              Pedestrian Terraces (PSICOM Warlord)
                              Central Arcade (Corps Pacifex)
                              Central Arcade (Corps Tranquifex)
                              Western Promenade (Corps Pacifex)
                              Western Promenade (Corps Tranquifex)
                              Felix Heights (Corps Pacifex)

Incentive Chip -   2500 Gil - The Agora (PSICOM Bombardier)
                              Pedestrian Terraces (PSICOM Scavenger)
                              Pedestrian Terraces (PSICOM Predator)
                              Pedestrian Terraces (PSICOM Bombardier)
                              Central Arcade (PSICOM Aerial Sniper)
                              Rivera Towers (PSICOM Aerial Sniper)
                              Western Promenade (two)
                              Western Promenade (PSICOM Scavenger)
                              Western Promenade (PSICOM Bombardier)
                              Felix Heights (PSICOM Scavenger)
                              Felix Heights (PSICOM Bombardier)
                              Estheim Residence (PSICOM Scavenger)
                              Estheim Residence (PSICOM Predator)
                              Estheim Residence (PSICOM Bombardier)



                                  Chapter 9

Credit Chip    -    500 Gil - External Berths (PSICOM Dragoon)
                              Crew Corridors (PSICOM Infiltrator)
                              Crew Corridors (PSICOM Raider)
                              Crew Corridors (PSICOM Huntress)
                              Rotary Shaft (PSICOM Infiltrator)
                              Rotary Shaft (PSICOM Raider)
                              Rotary Shaft (PSICOM Huntress)
                              Starboard Weather Deck (PSICOM Dragoon)
                              Bridge Access (PSICOM Infiltrator)
                              Bridge Access (PSICOM Destroyer)
                              Bridge Access (PSICOM Huntress)
                              Bridge Access (PSICOM Dragoon)
                              Bridge Access (PSICOM Ranger)
                              Bridge Access (PSICOM Reaver)

Incentive Chip -   2500 Gil - External Berths (PSICOM Dragoon)
                              External Berths (three)
                              Crew Corridors (PSICOM Infiltrator)
                              Crew Corridors (PSICOM Raider)
                              Crew Corridors (PSICOM Huntress)
                              Rotary Shaft (PSICOM Infiltrator)
                              Rotary Shaft (PSICOM Raider)
                              Rotary Shaft (PSICOM Huntress)
                              Starboard Weather Deck (PSICOM Dragoon)
                              Bridge Access (PSICOM Infiltrator)
                              Bridge Access (PSICOM Destroyer)
                              Bridge Access (PSICOM Huntress)
                              Bridge Access (PSICOM Dragoon)
                              Bridge Access (PSICOM Ranger)



                                  Chapter 10

Tetradic Crown -  15000 Gil - Mezzanine (Cid Raines)
Lv. 1


                                  Chapter 11

Moonblossom    -   6000 Gil - Taejin's Tower, Fifth Tier, Mission 24 
Seed                          (one for every replay)
                              Faultwarrens, Via Stellarium, Mission 39
                              (two for every replay)
                              Faultwarrens, Titan's Throne, Mission 45
                              (eight for every replay)

Cactuar Doll   -  12000 Gil - Archylte Steppe, Eastern Tors
                              Archylte Steppe (Any Cactuar)
                              Faultwarrens, The Nereid Path

Gold Dust      -  15000 Gil - Archylte Steppe (Chocobo Treasure Hunt)
                              Archylte Steppe, Central Expanse (Adamanchelid)
                             Archylte Steppe, Northern Highplain (Adamanchelid)
                              Archylte Steppe, Eastern Tors (Adamanchelid)
                              Faultwarrens, A Dance of Shadow
                              Archylte Steppe, Eastern Tors, Mission 33,
                              (Adamanchelid)

Tetradic Crown -  15000 Gil - Archylte Steppe (Chocobo Treasure Hunt - one)
Lv. 1                         Yaschas Massif, Paddran Archaeopolis, Mission 7
                              (Bituitus)
                              Taejin's Tower, Ground Tier, Mission 24
                              (Mithridates)

Moogle Puppet  -  18000 Gil - Archylte Steppe (Chocobo Treasure Hunt)
                              Mah'habara, An Asylum from Light
                              Oerba, Deserted Schoolhouse

Tonberry       -  28500 Gil - Faultwarrens, Gaian Path, Mission 41
Figurine                      (one for every replay)

Plush Chocobo  -  35000 Gil - Archylte Steppe (Chocobo Treasure Hunt)

Tetradic Tiara -  40000 Gil - Archylte Steppe (Chocobo Treasure Hunt - one)
Lv. 1                         Taejin's Tower, The Cloven Spire (Dahaka - one)
                              Yaschas Massif, Paddran Archaeopolis, Mission 7
                              (Bituitus)
                              Taejin's Tower, Ground Tier, Mission 24
                              (Mithridates)

Gold Nugget    -  60000 Gil - Archylte Steppe, Northern Highplain
                              Archylte Steppe, Northern Highplain
                              Archylte Steppe (Chocobo Treasure Hunt)
                              Archylte Steppe, Eastern Tors, Mission 63
                              (one for every replay)
                              Archlyte Steppe, Central Expanse (Shaolong Gui)
                              Archylte Steppe, Eastern Tors (Shaolong Gui)
                             Archylte steppe, Northern Highplain (Shaolong Gui)

Platinum Ingot - 150000 Gil - Archylte Steppe, Eastern Tors (Adamantortoise)
                              Archlyte Steppe, Eastern Tors (Adamantoise)
                              Oerba, Dilapidated Dwelling (Bhakti - three)
                              Archlyte Steppe, Eastern Tors, Mission 63
                              (Adamantortoise)
                              Archylte Steppe, Eastern Tors (Long Gui)
                              Archylte Steppe, Central Expanse (Adamantoise)



                                  Chapter 12

Credit Chip    -    500 Gil - The Skywalk (Corps Defender)
                              The Skywalk (Corps Steward)
                              The Skywalk (Sanctum Archangel)
                              The Skywalk (Sanctum Seraph)
                              Expressway (Corps Defender)
                              Expressway (Corps Steward)
                              Expressway (Sanctum Archangel)
                              Siren Park (Sanctum Seraph)
                              Siren Park (Sanctum Archangel)
                              Siren Park (Sanctum Inquisitrix)
                              Leviathan Plaza (Sanctum Archangel)
                              Leviathan Plaza (Sanctum Celebrant)
                              Edenhall (Sanctum Archangel)
                              Edenhall (Sanctum Inquisitrix)

Incentive Chip -   2500 Gil - The Skywalk (Corps Defender)
                              The Skywalk (Corps Steward)
                              The Skywalk (Sanctum Archangel)
                              The Skywalk (Sanctum Seraph)
                              Expressway (Corps Defender)
                              Expressway (Corps Steward)
                              Expressway (Sanctum Archangel)
                              Siren Park (Sanctum Seraph)
                              Siren Park (Sanctum Archangel
                              Leviathan Plaza (Sanctum Archangel)
                              Leviathan Plaza (Sanctum Celebrant)
                              Edenhall (Sanctum Archangel)

Perfume        -  12500 Gil - Siren Park (Sanctum Inquisitrix)
                              Edenhall (Sanctum Inquisitrix)
                              Edenhall (Sacrifice)

Gold Dust      -  15000 Gil - Ramuh Interchange (Adamanchelid)

Plush Chocobo  -  35000 Gil - Leviathan Plaza

Platinum Ingot - 150000 Gil - Leviathan Plaza (Adamantoise)



                                  Chapter 13

Credit Chip    -    500 Gil - The Tesseracts (Sanctum Templar)

Perfume        -  12500 Gil - The Tesseracts (Sacrifice)