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    FAQ/Walkthrough by MattRyanPerez

    Version: 1.0 | Updated: 06/05/11 | Search Guide | Bookmark Guide

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    L.A. Noire FAQ/Walkthrough (X360)
    Version 1.0
    By Matt "SpacePirate" Perez
    Email: nintendomaster@comcast.net
    The Rundown
    1. Introduction
    2. Sunset Blvd.: The World of "L.A. Noire"
       2A. Controls
       2B. Backstory
       2C. Notebook
       2D. Investigations
       2E. Interrogations
    3. FAQs
    4. Patrol Desk
       4A. "Upon Reflection"
       4B. "Armed and Dangerous"
       4C. "Warrants Outstanding"
       4D. "Buyer Beware"
    5. Traffic Desk
       5A. "The Driver's Seat"
       5B. "A Marriage Made in Heaven"
       5C. "The Fallen Idol"
    6. Homicide Desk
       6A. "The Red Lipstick Murder"
       6B. "The Golden Butterfly"
       6C. "The Silk Stocking Murder"
       6D. "The White Shoe Slaying"
       6E. "The Studio Secretary Murder"
       6F. "The Quarter Moon Murders"
    7. Vice Desk
       7A. "The Black Caesar"
       7B. "The Set Up"
       7C. "The Naked City" (DLC)
       7D. "Manifest Destiny"
    8. Arson Desk
       8A. "The Gas Man"
       8B. "A Walk in Elysian Fields"
       8C. "House of Sticks"
       8D. "A Polite Invitation"
       8E. "A Different Kind of War"
    9. The Streets of L.A.
       9A. Street Crimes
       9B. Golden Film Reels
       9C. Landmark Locations
       9D. The Badge Pursuit Challenge (DLC)
    10. Newspaper Locations
    11. Achievement List
    12. The Standards
        12A. Contact Information
        12B. Version Updates
        12C. Messages from Author
        12D. Credits
        12E. Copyright
                                    1. Introduction
    How's it going gamers, my name's Matt and welcome to my guide for Rockstar's
    fantastic "L.A. Noire." I haven't attempted to write a guide in some time but
    upon finishing this particular game, it felt like a no-brainer to write 
    this walkthrough.
    Only a special kind of game can get me to replay it and "L.A. Noire" is one of
    those games. I can say without the imminent outlook of humility that we are 
    looking at the future of gaming with Rockstar's venture into the noir genre.
    With this original piece of storytelling, Rockstar took a risk with a 
    staggeringly expensive and untested technology. Instead of creating a generic 
    title that simply showed off the tech behind the game, they very ambitiously 
    built a game whose most basic gameplay is dependent on the success of the
    quality of this untapped technology. As Tommy Vercetti would say, these guys 
    have some balls.
    This is not "GTA with hats" as most of the action centers around investigating
    and interrogating but like the American satirization of "Grand Theft Auto IV" 
    and the tragic period piece of "Red Dead Redemption," "L.A. Noire" follows 
    Rockstar's trend of bridging serious storytelling with the interactive media of
    video games.
    A quick note if you're still reading, this game wasn't meant to be played
    mistake free. If you're hoping to enjoy the game, you might want to just tackle
    it on your own first using my tips and tricks to help you through some of the 
    more difficult stages. Then afterwards, looking for perfection. But "L.A. 
    Noire" allows you to make mistakes and paves a unique path for your 
    playthrough. If you are however super stumped or want to five star each case, 
    then look no further.
                       2. Sunset Blvd.: The World of "L.A. Noire"
    Sweet reference, huh?
    "L.A. Noire" puts a unique twist on the open-world game. Well really, it's an
    unconventional game all together. Though the action bits are well-done, it
    comes second to the detective work that dominates the gameplay. Not every lead 
    turns into a car chase or a shootout. More often than not, you're sniffing out 
    clues and pressing suspects for information.
    So there's a lot of new ground covered and for those a bit overwhelmed by it,
    check out some of my tips in this section to prep yourself for some of the more
    daunting situations in the game.
    -=-=-                             2A. Controls                            -=-=-
    *Taken from instructional manual
    *On Foot*
    Left Stick: Movement/Manipulate Clue
    Right Stick: Rotate Camera
    Y: Enter/Exit Vehicle/Hold to make Partner Drive
    B: Leave Clues Analysis/Reload
    A: Interact/Investigate Clue
    X: Talk/Interrogate/Ask Partner for Help
    Right Bumper: Enter/Exit Cover
    Right Trigger: Run/Shoot (with weapon drawn)
    Left Bumper: Discard Found Weapon
    Left Trigger: Aim Weapon
    D-Pad: Navigate Notebook Options
    D-Pad Right: Call Partner
    D-Pad Down: Zoom Out Mini Map
    Start: Pause
    Back Button: Bring up Notebook/Exit Notebook
    Left Stick: Steering
    Right Stick: Rotate Camera
    Dpad Up: Change Camera
    A: Respond to Dispatch Call
    Right Bumper: Handbrake
    Right Trigger: Accelerate
    Right Stick Button: Look Behind
    Left Trigger: Brake
    Left Stick Button: Siren/Horn
    A: Punch
    X: Dodge (hold to block)
    Y: Grapple Moves
    Left Trigger: Lock onto Target
    B: Finishing Move
    A: Select Truth
    X: Select Doubt
    Y: Select Lie
    Select: View Notebook
    Left Bumper: Use Intuition Point
    -=-=-                            2B. Backstory                            -=-=-
    *Taken from instruction manual
    In the years after World War II, while many struggled to rebuild their lives in
    a devastating economy, Los Angeles embraced an era of unprecedented growth and 
    prosperity, and Hollywood became a shining beacon of the American Dream to the 
    rest of the world. Yet beneath the glitz and glamour lay a darker reality: a 
    burgeoning drug trade, a movie industry relentlessly preying on naive young 
    girls, rampant corruption at every level of police and government, and 
    thousands of demobilized troops trying to readjust to civilian life and leave 
    the horrors of war behind them.
    After years of fighting in the Pacific Theatre of World War II, one such young 
    man, Marine Lieutenant Cole Phelps, was awarded one of the Navy's highest 
    honors, the Silver Star, and was honorably discharged. Keen to continue serving
    his county on home soil, Cole signed up with the L.A.P.D., a police force 
    suffering a public relations crisis amid accusations of corruption and 
    brutality. A young, decorated war hero could be just what the department needs
    to turn the tide of public opinion. The powers that be are watching...
    -=-=-                            2C. Notebook                             -=-=-
    Is it a clichť? Sure, but in the world of "L.A. Noire," your notebook is the
    most important tool you've got (sort of). Clues and evidence you collect get
    marked down and leads are built off the information stored in your notebook.
    When you come upon new information, a prompt on the left side of the screen
    will pop up to tell you what exactly was stored. Information ranges from
    basic case information, people of interest (P.O.I.), locations, and clues and
    The most important information stored in the notebook is the case evidence.
    During interrogations, you might want to press the Back Button in order to 
    check out evidence you could potentially pin on a suspect before choosing
    "Truth," "Doubt" or "Lie."
    When you get a location and address, that info goes into the "Locations"
    section of your notebook and from that, you can set a destination marker on
    your map. Usually when you enter your car and you've got a potential new 
    location, the notebook will come up automatically for you to set the
    People of interest will receive a brief description in the notebook. 
    -=-=-                          2D. Investigations                         -=-=-
    Throughout the game, you will come upon areas where clue need to be scrounged
    and searched for. The most basic areas for this are crime scenes but apartments
    and other locations are also explored during the game.
    An investigation occurs when a distinct song begins to play and you are given
    the freedom to roam around areas and pick up items and inspect them for clues.
    If you approach something you can interact with, your controller will rumble 
    and a two-note piano cue will sound. When you are finished with an item, you
    may still pick the item up but the controller will not rumble
    Areas are usually littered with useless items that do nothing but distract you
    from the real clues. Often times, items like beer bottles and hair brushes can 
    be picked up for no reason whatsoever. To save yourself time, look for the most
    obvious clues first before sniffing through every inch of the area. 
    Certain items need further investigating to attain the clues from them. If you
    need to turn the item around in a certain way, a noise will play and a prompt
    telling you to rotate the item with the control stick will appear in the upper
    left hand side of the screen. Other times you must press "A" to physically
    open or change the item around to get the clue. Either way, make sure you do so
    before putting important items down. If you do so, your controller will
    continue to rumble as you pass by the item.
    When all of the important clues and evidence are found in the area, the music
    will conclude and you can be on your way. By important, I mean the items that
    give you information that is recorded in your notebook. You don't need to pick
    up all the useless crap around the areas to end the music so save yourself the
    energy and pass over the obvious trash.
    If you can't seem to find every clue in the area, an Intuition point may be
    spent to highlight all the clues on your mini map. You may want to save those
    points for interviews though. You don't need to be stingy with the points since
    you get them through leveling up from gaining XP but you're probably going to
    have harder situations during interrogations than investigations. 
    Also keep in mind that if an interactive newspaper is in the area, the 
    investigation music will not end until this paper is found.
    -=-=-                          2E. Interrogations                         -=-=-
    Interrogations make up a large part, if not the bulk of "L.A. Noire." The
    exciting nature of the gameplay stems from the interrogation sequences. Without
    this technology, this aspect of the game would not be possible. 
    After asking the interviewee a question, you need to read them like Daniel
    Negreanu at the World Series of Poker. Team Bondi and Rockstar hired
    professional actors of course, so if their character is lying, there will be
    some sort of unconscious tic that reveals the truth behind the response. After
    asking a question, keep an eye on how they respond to the meet of the
    question. There are many unique ways to catch a character in their deception.
    1. When they tell you that core info, watch their eyes. If they attempt to
       avoid eye contact, they might be full of it.
    2. Nervous tics such as fidgeting, scratching and obvious signs of discomfort
       will give up the characters true feelings like LeBron James gave up trying
       to bring relevance to Cleveland sports.
    3. Classic tell-tales such as a higher voice or shaking the head "no" while
       giving information should be called on immediately.
    4. Sudden dramatic changes in mood after challenging a person should be noted.
    5. Of course, sometimes your instincts and gut is what you should go on. Some
       people just seem stand-up, straight shooting people while others seem
       slippery and conniving. If you can read the person true intentions, than you
       should have no problem calling them out or believing there story.
    6. Of course, if you have evidence that contradicts exactly what the person is
       telling you, then totally disregard everything I just told you and knock the
       person on their ass with the cold hard facts.
    Interviews go as follows: you ask the person your question and you then take
    what they said and either decide that it's the "Truth (A)," or you "Doubt (X)"
    the validity of the words. Either one of these will advance the action of the
    conversation in one of the two directions. If however, what they told you
    contradicts a piece of evidence you've got locked away in your Notebook (Back
    Button), then you may call the person out on a "Lie (Y)" where the person asks
    for a specific piece of evidence which you then must present to them.
    The most important thing to remember during all of this is that "Lie" is 
    separate from "Truth" and "Doubt." If you believe your interviewee's answer and
    have no reason to doubt it, then choose "Truth." But if you believe there is 
    some deception in their words, then you have some deliberation to do. If you 
    have evidence that contradicts what they've stated, choose "Lie." If not, 
    choose "Doubt." Often times, you might want to choose "Lie" just to see what 
    exactly you need to catch them in a deception. You can back out of an 
    accusation and choose "Doubt" if you have no evidence. Just know that choosing 
    "Lie" won't advance the interview until you also choose a piece of evidence.
    Say you've done all of this and you're still stumped. Through ranking up during
    the story, you will receive Intuition points. A single Intuition point can be
    use to eliminate one of the three choices. If "Lie" is not eliminate, some
    useless evidence will be crossed off to narrow the choices for you. A useful
    stat emerges when you press the button ("LB") to use a point. It will tell you
    the percentage of people who got the question right after using the point. If
    the percentage is extremely high, than you can assume it's something simple
    like "Truth." Don't worry too much on being stingy with points however, you can
    store a maximum of five and you can attain them fairly quickly.
    Quick note before moving on, ranking occurs when you attain a certain amount
    of XP from completing investigations and interrogations, as well as completing
    street crimes, finding hidden vehicles and discover new landmarks.
                                        3. FAQs
    Send in questions (Check out the Contact Information section) and I'll post the
    most common ones I see.
    Q: How similar is "L.A. Noire" to previous Rockstar games such as "Grand Theft 
       Auto IV" and "Red Dead Redemption?"
    A: Calling "Red Dead Redemption" a Wild West version of GTA felt wrong so
       comparing "L.A. Noire" in that fashion is even more inaccurate. Though it's
       a free-roaming game, "L.A. Noire" is on a different spectrum from those 
       two games. GTA and RDR focus on action sequences while "L.A. Noire" is more 
       focused on old-fashioned detective work.
    Q: Does "L.A. Noire" contain a large sandbox city to explore?
    A: Yes and no. During your cases, the city is a backdrop that houses the clues
       and people that need to be discovered to progress the main storyline. Once 
       you make it to the Traffic Desk however, you are able to play The Streets of 
       L.A. which can be found in the "Cases" section of the main menu. Here, you 
       can explore the city, completing Street Crimes, finding Golden Reels and 
       searching for hidden vehicles and landmarks.
    Q: How long is "L.A. Noire?"
    A: If you disregard the side missions and the collectibles, then you can
       probably plow through the game in between 15 and 20 hours. If you take your
       time and attempt to 100% the game, then the time will increase a few hours.
       The cases are very replayable as you probably won't five star each case on
       your first go (unless you're reading this guide from the beginning).
    Q: Are there bonus outfits in the game?
    A: Technically there are bonus outfits besides the ones you unlock through
       leveling up. Most involve having to pre-order the game prior to its release
       and one other involves becoming a Rockstar Social club member. Were they
       worth any of the extra effort? Hell no, as Joe Rogan says, be a man and 
       learn how to be accurate in a game.
    Q: My system is crashing after playing "L.A. Noire." Why is this?
    A: Beats the hell out of everybody. Check here for more information: 
                                    4. Patrol Desk
    The opening section of the game, these short missions show you the ropes to
    "LA Noire." Shooting should come naturally to any Rockstar fan but most of the
    action stems from investigations and interrogations, something very new to any
    video gamer, I'm sure.
    -=-=-                         4A. "Upon Reflection"                       -=-=-
    After that hell of an intro, follow the ticker to your destination, a dark
    alleyway where a shooting took place. The detectives on the scene order you to
    do the leg work and find the weapon used during the shooting. 
    1. Follow your partner down the alleyway towards the lighted stairwell. 
       -There will be boxes piled up, one in particular with a NEWSPAPER (1/13)
        lying on top. Press "A" to pick the paper up and watch the story behind the 
        headline. In case you don't know, you collect these papers throughout the 
        game to give backstory to one of the story arcs in the main storyline. 
        There are 13 scattered in investigation areas; this is your first.
    2. Continue following Dunn to the back wall of the alley where a bloodstained
       door lies in front of you. Inspect it to get some insight on what might have
    3. Make a left and you'll take notice to the window directly above you. The 
       reflection of the murder weapon will shine off this opened window.
    4. Continue down to the lighted drainage pipe on the side of the building.
       Climb up it by simply walking towards it. Once on top, move down to the left
       and inspect the gun on the ground.
       -Turn the gun to the side to inspect the make and model of the pistol. Then
        further investigate the magnum by pressing "A" and opening up the cylinder
        to check the ammo. Once you've got your information, set the gun down and 
        make your way off the roof.
    The investigation will end and you and your partner will discuss paying a visit
    to a local gun shop. Get back to your vehicle and drive on down to the gun
    store. Enter the building and talks with the owner will begin. Turns out your
    hunch was right and the gun was sold by the merchant. He will take out a 
    Smith and Wesson order log. You're looking for a model 27 with polished nickel
    and a pearl grip. It's on the second page, halfway down belonging to a Errol
    Schroeder. Place your finger on the entry and press "A." Get back in your car
    and set the apartment as your destination.
    When you enter the apartment building, check out the mailboxes to the right to
    find out the perps apartment number. Walk up the stairs and approach the first
    door on the right, apartment two. Your boy gets a little defensive when he
    realizes the gun isn't in his dresser and he goes and knocks out Dunn. A fight
    will then begin. To fist fight, hold "LT" and press "A" to punch. This is an
    easy enough fight so knock Schroeder around a bit, counter him after dodging a
    shot with "X" and grapple him to cause some serious damage with "Y." Eventually
    Schroeder will end up on his back and an investigation of his apartment will
    To your left is the dresser Schroeder was just looking through. Inspect it
    to find a little notebook lying off to the side. Open it up and turn the pages
    until you find Floyd Roses name listed on the paper. Phelps' mind begins to
    race but Dunn tells him to drop it and call it in, ending this case.
    -=-=-                       4B. "Armed and Dangerous"                     -=-=-
    After the little intro, gun it to Westlake Savings and Loans a few blocks down.
    A firefight will commence with you taking cover behind a truck. Target enemies
    with "LT" and light them up with your shotty by pressing "RT." Take out the
    guys out front, then press "RB" to remove yourself from cover and head down to
    the building's entrance. Press "RB" to get back in cover and tag enemies as you
    see them from the door frame. This will end this quick mission.
    -=-=-                       4C. "Warrants Outstanding"                    -=-=-
    The mission starts off with Officer Dunn recognizing a street bum who jumped
    parole. Get after him by running with "RT" down the alleyways. Jumping over
    fences and between buildings occurs automatically while running. Keep an eye
    on Bowers and if you lose sight of him, check his location on your radar.
    Eventually you'll turn a corner and the perp while knock you down with a
    clothesline. A fight will begin similar to the fight at the end of "Upon
    Reflection." Finish him off however you seem fit and his ass will get carted 
    back to the pen via the wagon.
    -=-=-                          4D. "Buyer Beware"                         -=-=-
    While patrolling your beat, you come across the aftermath of a murder. An
    investigation begins as you were first on to the scene.
    1. Take a look at the body at your feet.
       -Check the victims left coat pocket to find a layaway voucher for some
        jewelry. This is all you're going to get from him so begin to sweep the 
        crime scene.
    2. Walk over to the trash can in front of you to find your murder weapon. Turn
       the gun to its side to find out the make and model of the gun.
    3. At the edge of the sidewalk near the victim are .32 shell casings. Inspect
       them to finish up the investigation.
    Follow Dunn to the witness in the red shirt to get a statement from him. He
    tells of a girl running into the shoe store behind you. Walk in to meet Clovis
    Galletta. She'll give you the victim's full name and you two will sit down for
    a quick interview.
    In case you're following this guide from the beginning, a short description of
    interviews can be found in the "Interrogations" section of this guide. Your 
    first interview is easy enough though, as you are told through screen prompts
    what the correct answer to each question is.
    DESCRIPTION: Shoe store clerk, eyewitness to murder of Everett Gage.
    1. Eyewitness account
       -Lie, bring up the "Layaway voucher" to hear the girl cry about pearl 
        earrings. You get the name of Edgar Kalou, the jewelry store owner who was 
        humiliated by the murder victim.
    2. Possible murder suspect
       -Doubt, a motive is revealed through racial tensions between Gage and 
    3. Details of shooting
       -Truth, you get a more detailed description of the murder.
    The interview revealed everything you need to know. Had you failed to get
    information out of her, you would have to take a trip to the gun store again.
    Fortunately you don't have to so get in your car and book it to the suspects
    shop, Hartfield's Jewelry Store. Enter the building and approach the man behind
    the counter. The merchant says Kalou is lying down in the back but when he
    busts out running out of the store, it's obvious this is your man. Make after
    him until you both enter a park. Aim your pistol at his back until a meter
    fills up. This will initiate a warning shot from your gun and stop Kalou in his
    Kalou gets a one way trip to Central but it's not the end of your time
    together. After conversing with the ever charismatic Captain Donelly, you 
    will begin an interview with the murder suspect. You can't fail this interview
    if you're thinking of giving it your best without my help.
    DESCRIPTION: Jewelry store owner and murder suspect.
    1. Argument with Gage
       -Lie, bring up "Suspect positively identified" to loosen his tongue a bit 
        about a possible motive.
    2. Possible religious motive
       -Doubt, Kalou goes on a racial rant, making the motive all too clear.
    The suspect is charged and you are on your way up to the big times. No more
    patrol desk for you, Officer Phelps.
                                    5. Traffic Desk
    Welcome to the big league, boyos. You are now a detective on the traffic desk
    and you'll be working with Stefan Bekowsky through your time here. Cases will
    now be thicker and be far more layered than the ones you went through on the
    Patrol Desk. You will also be graded based on your performance.
    Part of your grade is attributed from extra funds you cost the city including
    car damage, injuries to citizens and basic damage to the city. This isn't
    "Grand Theft Auto," watch where you're driving and unless you're in a car 
    chase, keep your ass on the road and out of trouble spots. If you hate stopping
    for pedestrians and traffic, keep your siren buzzing and the streets will be
    fairly clear for you.
    -=-=-                        5A. "The Driver's Seat"                      -=-=-
    *5A. "The Driver's Seat"*
    After getting acquainted with your partner, Stefan Bekowsky, as well as the 
    department as a whole, exit the station and drive on down to the scene of the 
    crime. After entering the parking lot, walk out on to the tracks and towards 
    the car. You'll be greeted by an Officer Hart who will give you a quick run
    down of the situation including the person who called it in, Nate Wilkey, the
    blood splatters inside the vehicle and the car's owner, Adrian Black.
    1. Walk up to the passenger side of the car to speak to the coroner, Malcolm
       Carruthers. You can then check the interior of the car to see just how much
       blood has been spilled.
    2. Walk in front of the car and inspect the ground next to the telephone pole.
       -Have a look at the wallet on the ground first. To the left is a driver's
        license which will give you the address of Adrian Black. To the right is a
        photo of the happily married husband and wife.
       -Next, take a look at the glasses next to the wallet. You can check the 
        brand name of them by turning them slightly.
    3. Go directly left past the tracks to find a bloodied lead pipe. Turn it to
       its side to read off the brand name, InstaHeat.
    4. Walk back to the car and pop open its trunk.
       -Pick up the note on the left. You'll get a name from the odd live pig 
    This will end the investigation so go talk to Wilkey whose standing right by 
    the car.
    DESCRIPTION: Reporting witness at crime scene
    1. Purpose at scene
       -Truth, Wilkey's a straight shooter and simply saw the car while working.
    2. Knowledge of Adrian Black
       -Truth, Nate has seen the car before though.
    3. Contents of wallet
       -Doubt, Wilkey checked the wallet but it was empty of all money.
    4. Bloodstained pipe found
       -Truth, the blood had been sitting for quite a while before it was 
    You've got all you can here so get in your car and head down to the Black
    Residence. Go to the door and knock for Mrs. Black. Follow Margaret inside and
    you'll give the wife the grim details. After being told an Instaheat water
    heater, and investigation of the house will begin.
    1. Head straight into the dining room and inspect the NEWSPAPER (2/13) lying on
       the table. Watch the story behind the headline and place it back down.
    2. Next to the paper are matches from a Cavanagh's Bar. Further inspect them
       with "A" and you'll get the location lead.
    3. Now head into the kitchen which is adjoined to the dining room. Take a look
       at the table near the vacuum cleaner. 
       -Pick up the receipt to the right to find out the details of the InstaHeat 
       -Also check the brochure to the left and inspect it from top to bottom.
    4. Go down the hall and into the first bedroom on the right. Check out the
       dresser at the foot of the bed.
       -To the right is a glasses case. Pop it open to confirm the brand name,
       -To the left is a photo of Adrian. Inspect it further to check the back of 
        the picture which has a little note from a Nicole.
    5. Behind you is a closet so take a look at that. You'll find a used train
       ticket to Seattle as well as a missing suitcase.
    6. You can go to the end of the hall to Margaret's bedroom and check her photo
       on the dresser upon entering, though I don't know if this counts as a end 
       case clue. Better to be safe than sorry I suppose.
    7. From the kitchen door, go outside and take a look at the right side of the
       house where you'll find a half installed water heater.
       -Finish putting the InstaHeat water heater together by setting the pieces in
        place. It's like fitting a cube into square-shaped hole so you shouldn't 
        have a problem setting the pieces in place. Ultimately, you'll discover 
        that the missing piece is the same bloodied pipe from the crime scene.
    This will end the investigation so go back inside and interview Mrs. Black and
    hopefully shed some light on this case.
    DESCRIPTION: Wife of missing person Adrian Black
    1. Slaughterhouse receipt
       -Truth, the receipt is written out to Frank Morgan, a co-worker of Adrian.
    2. Cavanagh's Bar matchbook
       -Truth, Adrian frequents the bar, until recently because of business trips
        to Seattle.
    3. Location of Adrian Black
       -Truth, Adrian left for the bar particularly early last night.
    4. Stenzel glasses case
       -Truth, not much here besides Mrs. Black nagging her husband not to be so
    5. Photograph signed 'Nicole'
       -Lie, bring up "Concealed message" which Margaret knows about but still 
        worries of her husband's safety.
    6. Alibi for Mrs Black
       -Truth, though no one can vouch for her, Margaret was home all night waiting
        for her husband to come home.
    After the interview, walk over to the phone on the counter near the front door
    to get the address for the bar. Once you've got it, exit the residence and set
    Cavanagh's Bar as your destination. Once you arrive, walk up to the bar and
    talk to the bartender who will point out Frank Morgan to you. Walk to the back
    of the establishment and take a seat with Morgan.
    DESCRIPTION: Friend and coworker of missing person Adrian Black.
    1. Link to abandoned vehicle
       -Lie, bring up "Receipt for live hog" to put this SOB in his place.
    2. Location of Adrian Black
       -Doubt, push him a little harder and he'll give up his location; holed up in
        his apartment.
    After getting the information, you'll be given the option of arresting him or
    letting him go. Do what you wish (come on, this prick's an accessory to
    conspiracy, book 'em, Danno). Afterwards, set Morgan's Apartment as your
    destination and head over there. On your way, it's revealed that the blood is
    not human, and is in fact swine blood. 
    When you arrive, enter the building and take a look to the left for the 
    mailboxes. Get Morgan's apartment number and head upstairs. Take a left and it 
    will be your first door on the left. Knock on the door and give Black the scare
    of his life. He'll make for the window so high tail it after him. Keep up with 
    him across the rooftops until your partner cuts him off with the car. Arrest 
    Black, get some accommodation from the Captain and enjoy your first five star 
    case rating. All in a day's work.
    -=-=-                   5B. "A Marriage Made in Heaven"                   -=-=-
    Working with a hit-and-run felony so head on down to Ray's Cafe to check out
    the scene of the crime. When you arrive, Officer Kaplan will brief you on the
    situation, providing a name for the stiff as well as a witness at the side of 
    the bar. 
    1. Move on over to the body and begin your investigation of it.
       -Check Mr. Pattison's left coat pocket to find a life insurance receipt from
        California Fire and Life. You'll receive an address from this as well.
       -Now check his right coat pocket to find the victim's wallet. Check the
        license and move on.
    2. After receiving Carruther's report on the body, move up the street towards
       the start of the trail of blood.
    3. Move further back to the initial blood splatter from the impact.
    4. Continue your climb up the street to the tire marks staining the street, 
       informing you that the driving did in fact brake before impact.
    5. Before entering the bar, enter the alleyway to the right of the bar nearest
       the body. On the right side wall near the dumpster are two trash cans.
       Inspect the area to discover a bloody knife. Turn it to its side to get the
    6. Enter Ray's and approach the bar. A NEWSPAPER (3/13) will be lying on top in
       front of the bartender. Watch the story behind the headline and place the 
       paper back down.
    The music won't end but your investigation is complete. Walk on over to 
    Shannon at the front of the Cafe and begin interviewing her.
    DESCRIPTION: Eyewitness to hit and run incident
    1. Eyewitness report
       -Truth, an argument was overheard in the bar below Perry's apartment.
    2. Suspect vehicle description
       -Truth, Perry gives a detailed description of the car as well as the first
        three letters of its license plate.
    3. Argument overheard
       -Doubt, it was obvious a wife and husband were arguing based on the intimate
        information being yelled out.
    Once the interview concludes, enter the bar and talk to the bartender, Dudley
    DESCRIPTION: Bartender at Ray's Cafe
    1. Hit and run incident
       -Doubt, the drunken tussle was moved outside by the owner of the bar.
    2. Association with victim
       -Truth, no one seems to have much sympathy for the poor fella.
    3. Argument overheard in bar
       -Doubt, you'll get Dudley's statement on the relationship between the bar's
        owner, Leroy Sabo, and Mrs. Lester Pattinson.
    4. Joint business venture
       -Doubt, Lynch reveals the secret to Sabo's drowning dump.
    At the conclusion of the interview, walk towards the back of the bar and make a
    phone call in order to run the vehicle's license plates. There's a match in
    a William Shelton. Exit the bar and head over to your vehicle. Set the Pattison
    Residence as your destination and drive on over there. Walk on up the steps on
    knock on Pattison's door. You'll be greeted by the fairly calm Lorna Pattison.
    Go on over to the couch and begin conversing with her. Mr. Sabo will also
    grace you with his presence when Lorna is pressed.
    DESCRIPTION: Wife of victim Lester Pattison
    1. Hit and run incident
       -Doubt, Lorna has little sympathy for her gambling addicted husband.
    2. Nature of argument
       -Doubt, clearly Lorna these two were fine lovebirds.
    3. Partnership with Leroy Sabo
       -Lie, bring up the "Insurance letter" and see just how much the two
        benefited from the timely death of on Lester Pattison.
    Exit the premises but before entering your vehicle, take a right and walk to 
    the gamewell at the end of the block to get a message from Carruthers. Before
    heading to the morgue, take a trip down to your hit-and-run suspects residence
    right down the street. You wait until morning for your suspect to walk on out
    to his red Lincoln. When he realizes he's busted, he'll jumped into his
    Continental and break on down the road. Begin your pursuit of him.
    Be wary of the citizens on the sidewalks. Make sure not to tag them but feel
    free to blast any other object on the road. For the sharp turns Shelton will
    make, use your handbrake with "RB" to keep your speed up. He'll take a left off
    the main road but when he emerges back on to the streets, you'll be able to tag
    him with a few shots from your vehicle. Aim for his front wheel and swing your
    car's momentum right into it. When he makes a turn, try to T-bone him and his
    car will be off the road in no time. When he does cease to move, get out of
    your car and book the dork.
    Once Shelton's on his way, set your destination for Central Morgue and drive on
    down there. When you arrive, head on inside to talk to Carruthers. Turns out
    Lester was dead before the car ever hit him. Now that bloody knife at the scene
    of the crime makes more sense (an Achievement should unlock at this point). 
    Time to bring Lorna in for the murder of her husband. Drive on back to her
    house and confront her.
    ... hup, saw that coming from a mile away. Chase after Sabo through the alleys
    and backstreets. You won't have the time to threaten Sabo with your gun. If you
    try, he'll only shoot you, resetting the meter. So just continue following him 
    until he takes a young woman hostage. Move the cursor to the right of the
    lady's head before Sabo jitters over to that side. When does move his head to
    your right, shoot it straight on to close this case.
    -=-=-                        5C. "The Fallen Idol"                        -=-=-
    I really dug this case during my initial playthrough. Great vibe and atmosphere
    throughout, as well as taking advantage of the games setting. Enough about what
    I think though, exit the station and head up over the hill to the crime scene. 
    You will be greeted by Officer Gonzales who will give you the lowdown on the
    case. Once you've got your basic information, go towards the right side of the
    hill to a fenced off dirt path. Walk on down to the crash site where Carruthers
    is waiting to talk to you.
    1. Do as Carruthers says and check the items on the trunk of the car.
       -The first piece of evidence are torn off panties that were found in the
        younger woman's hand bag.
       -Check the purse to the left next. Inside, you'll find a letter from the
        mother of Jessica Hamilton begging the star-struck girl to come home to
        her family.
    2. Next, walk on over to the passenger side of the vehicle where you'll see the
       interior damage done by the car's nose dive.
    3. Go discuss the situation with Carruther's who will present you with a
       shrunken head movie prop. Turn it to its side to get the full clue from the
       item. Had the women died in the crash, this would've gone down as the murder
       weapon as it was lodged into the accelerate that propelled the vehicle off
       the cliff.
    The scene has been swept so go back up the cliff and head over to the ambulance
    where the driver, the smug June Ballard, sits awaiting an interview.
    DESCRIPTION: B-movie actress and driver of crashed Chevy Styleline
    1. Doping allegation
       -Doubt, Ballard's husband has connections apparently a score will be
        settled between them and the prime suspect, Mark Bishop.
    2. Injured female passenger
       -Lie, bring up the torn "Underwear" to get some disturbing revelations about
    3. Fake shrunken head
       -Doubt, once again, Mark Bishop shows up into the discussion, which leads to
        your final question.
    4. Suspect 'Mark Bishop'
       -Doubt, you're now getting into the political realm of Hollywood.
    After you finish up the interview, head back on down the hill and into vehicle,
    driving back to Central to the Receiving Hospital wing. Take a left off the 
    hill since going right ends in dead ends. When you arrive, talk to the nurse at
    the front desk and enter Jessica's room which is right behind you. Begin talks
    with the visibly harmed young girl.
    DESCRIPTION: Passenger in crashed Chevy Styleline
    1. Crash incident report
       -Lie, bring up her "Underwear" and she'll explain exactly what happened.
    2. Contact with parents
       -Lie, bring up the "Letter from mother" which leads to a possible drugging
        before the crash.
    3. Association with Bishop
       -Doubt, you'll learn further the tension between the two egos that are
        currently overseeing Jessica's life.
    4. Evidence of criminal abuse
       -Truth, you're apparently looking for a building with a mermaid out front.
    While exiting the hospital, you'll get a glance of June leaving with another
    man. Bekowsky decides you two should tail her. In order to keep any and all
    suspicion away from the tail, you need to keep a safe distance without losing
    track of the car. If you happen to lose sight of the vehicle, press "B" to
    zoom in on her location. Reckless driving will also give you away so make sure
    you're watching the road. And whatever you do, don't accidentally press the 
    Left Stick Button and sound your siren. If suspicion is growing from the 
    driver, then the red blip on the mini map indicating the car will begin to 
    With that in mind, stay on June until the vehicle stops in front of a diner.
    Ballard will exit the vehicle in order to use the phone. Walk up to the edge of
    the door and lean in to see if Ballard is watching. When her glance moves away
    from the door, move in and sit at the table on the left with the paper lying on
    top. The paper will keep you incognito while Ballard yells through the phone.
    From her yelling, you'll get Mark Bishop's address. Hurry on down there to
    meet with the goons June just sent to the apartment. Run up to the building
    and get on the elevator. Bishop's apartment is to the left so bust open the
    door and begin fist fights with the gangsters.
    If you don't make it in time, you won't have the pleasure of roughing up
    McAfee's goons but that's about the only difference. After sending the boys on
    their merry way, the search of Bishop's apartment begins.
    1. If you're starting in the living space where Mrs. Bishop is collecting
       herself, then turn around and take a look at the small counter near the open
       window shutters adjacent to the kitchen. Check out the photo of a Marlon 
       Hopgood posing with Mark in front of his prop store which holds a mermaid at
       its peak.
    2. Next, pop into that kitchen and check out the counter below those window
       shutters. Take a look at the large replica of the "Intolerance" movie set.
       Fun fact, that movie was made by a super special racist.
    3. To the left of the replica is a picture of the actual set.
    4. To the immediate right of the kitchen entrance is a prop saddle presented to
       Mark from Silver Screen Props... and yes, I think by "Gay" they mean happy.
    5. Now enter the bedroom next to the "Gay Cowboys" prop and go straight towards
       the window. On the ground is a check to Hopgood's ex-wife from Bishop for
       20,000 dollars.
    Now walk on back to Gloria for an interview.
    DESCRIPTION: Wife of Mark Bishop and assault victim
    1. Domestic disturbance
       -Doubt, you'll get more context into the tensions between June and Mark.
    2. Whereabouts of Bishop
       -Truth, Bishop's most likely on set.
    3. Check for $20,000
       -Lie, bring up the "$20,000 check" to get some details on possible
    4. Abuse of Jessica Hamilton
       -Doubt, you'll learn some disturbing truths about the seemingly normal 
        Bishop family.
    After the interview, use the telephone on the small counter around the corner
    to receive the address to the Silver Screen Props store. Head back down the
    elevator and exit the building. Set Silver Screen as your destination and drive
    on down to the prop store. 
    And there's your mermaid. Enter the brick building and walk up to the counter
    on the right to meet Marlon Hopgood. He'll mention a sound stage where castings
    are held and then lead you to the said stage in the back building. The place is
    shady enough so start checking for incriminating evidence.
    1. Walk on to the sound stage and take a look at the back right corner of the
       room. There will be a metal shelf back here which you can inspect. A bottle
       of chloral hydrate lay open on the rack. Pick it up and turn it to get the
    2. Now walk to the opposite wall where you'll find a seemingly innocent mirror
       on the wall. Inspect it to learn that it's one way and that there is a "peep
       den" behind it.
    3. Leave the building and take a left towards the tables on the other end of 
       the back lot. You'll find two things on this bench, a half made shrunken
       head prop and another that looks identical to the one at the crime scene.
       Like that head, you'll have to turn it slightly to get the clue.
    4. To the right adjoining table lies a NEWSPAPER (4/13) which you can grab and
       watch the story behind the headline.
    5. Time to discover the pervert's sanctuary. Behind you and to the right of the
       dumpsters is a false wall. Check it out and you'll knock it down to discover
       another entrance into the sound stage building. Enter the camera room.
    6. Check out the camera and the bathroom hole-in-the-wall to the right before
       anything else.
    7. To the left of the camera is a wooden cabinet with various items lying on 
       top. Inspect the area and pick up the film canister next to the bottle of
       alcohol. If you turn it to the side, you will see the names "Mark Bishop"
       and "Jessica Hamilton" printed on it. Inspect it further with "A" to see
       that the canister for the screen tests were empty.
    8. To the left of the cabinet is a metal shelf that you can take a look at.
       Pick up the film on the right and turn it to its side to inspect the label
       printed on it. You'll get Bishop's set address from this evidence.
    The investigation should end so go back inside the sound stage and begin 
    interviewing Hopgood.
    DESCRIPTION: Owner and proprietor of Silver Screen Props
    1. Association with Bishop
       -Lie, bring up the "Empty film canister" to catch Hopgood in a bad spot. 
        Good to see Phelps completely flip out on a suspect.
    2. Whereabouts of Bishop
       -Truth, Hopgood mentions the Jungle Drum set and that it would be a solid
        hiding spot, if not a dangerous one.
    3. Relationship with Ballard
       -Lie, bring the "Empty film canister" up again to hear the details of
        Hopgood and Ballard's blackmail attempts.
    4. Evidence of blackmail
       -Lie, bring up the "$20,000 check" to finish this interview off.
    And in comes Roy Earl, vice detective. You'll be seeing more of Earl, but for
    now he's just here to protect Hopgood, his informant. While leaving the prop
    shop, you'll be greeted by two of Mickey C's boys who are out looking for
    Bishop themselves. Bekowski gives the two a tongue lashing and naturally, 
    bullets start flying so hit the gas and high tail it down the street. Two cars
    will then be pursuing you down the road. You can either lose these boys by 
    making a few slick turns down some backstreets or by bashing into their cars
    and forcing them off the road. Either way works and when you're finished, set
    the 'Jungle Drums' Set as your destination.
    Upon arriving, you and your partner will approach the set and spot Mark Bishop.
    Unfortunately, he also spots you and makes a run for it. Chase after him, 
    climbing up and down the stairs and towards the back end of the set. From there
    you will climb a large staircase that will reach the upper sections of the set.
    Keep on Bishop and jump over the chasms as well as outrunning the movie set's
    failing structure. Climb up the ladder to the top of the set and keep running,
    making sure you don't slow down as the wood boards at your feet take a plunge.
    At some point, the boards will fall on him and you'll need to pull a quick left
    on to a wooden platform so keep your eyes open for that. Keep on him and he'll
    eventually hit a dead end where you take him into your custody. But of course,
    McAfee's boys decide to show up at that very moment so you'll need to escort 
    Bishop off the set and into a wagon. Begin by following him down the ladder and
    into some cover. Take out the enemy in front of you (try for headshots since an
    Achievements requires 30 of them to unlock) and follow Bishop down a layer. 
    Take cover and look closely to what the Tommy gun-packing gangsters are taking
    cover at. Shoot the red barrels to send the boys flying and continue following
    Bishop off the structure.
    After the jump, take cover and tag the kid in front of you. You are now going 
    to be assaulted by enemies from a long distance. Head over to the body of the
    man you just shot and grab his rifle. Take cover behind the large statue you 
    are presently standing near and take out the three goons from far away. Once
    they're down, cautiously move up to the next set of cover pieces until enemies
    emerge, one at your level and one above. Wait for the guy above to come out and
    then blow the barrels of fuel he's standing right next to. Then take out the
    other. Follow Bishop to the ladder and slide down to ground level where 
    Bekowski is waiting for you.
    Follow the two to a piece of cover. From there, look to an upper-right column
    where a gangster stands by a whole mess of fuel barrels. Blast the barrels and
    the rest of your enemies will be crushed by the column. Continue following
    your partner, popping the two boys you meet along the wait to the car. Out 
    front you'll get some help from the police. Finish off the rest of McAfee's
    boys and you'll have this case in the bag with a five star rating. Enjoy the
    ending, this will be your last case on the Traffic Desk. You now move up to the
                                    6. Homicide Desk
    New suit, new partner, new outlook. You're moving up the ranks fast and you're
    enjoying the benefits of a job well done. You're so confident in your abilities
    in fact that you're looking at each new case as the next big step in your
    career. And why not, with the premier job at Central and a serial killer on the
    loose, you're ready to crack the biggest case this town's ever seen before.
    On the Homicide Desk, it's like and death so get ready for a daunting new
    challenge before you. Let's get on with it with your first case.
    -=-=-                    6A. "The Red Lipstick Murder"                    -=-=-
    Captain Donelly is giving his prize boy a big case for his first assignment on
    this particular beat. You'll be investigating a murder of a woman that bears
    all signs of the Werewolf, or as the Examiner calls him, The Black Dahlia 
    killer. Depart the station with your new partner and head up to The Moors 
    crime scene. When you arrive, drive up the dirt road to your location. Greet 
    L.A's finest yellow journalists and then go up and get the skinny from Officer
    1. Right as you walk on to the scene, you'll see footprints scattered about
       where you are standing. Inspect them to learn the size of the shoe prints:
    2. Go up to the mutilated body and talk to Carruthers before inspecting the
       -Take a look at the woman's face which has suffered massive blunt force
       -Move on to her left hand where the one of her finger has been badly cut, 
        possibly from the violent removal of a ring.
       -Inspect the torso of the female which contains the phrases "Fuck you B.D."
        and "Tex." Leave the body and you'll get some explanation on the writing.
    3. Turn towards the woman's belongings behind and to the right of the body.
       Disregard to brush but have a look at the purse. Inside you'll find some
       lip stick. Inspect it further and you'll see that it could not be the one
       used on the body.
    4. To the left of you will be a park bench and at the feet of it will be what
       appears to be a simple puzzle. The statue is of a globe so turn the dials to
       match up with one another until it clicks open. Turns out it's a table 
       lighter from The Bamba Club, complete with an address.
    Your investigation is over so head back to your car and set The Bamba Club as
    your destination. Enter the building and talk to the temp at the bar. He'll 
    direct you to a McColl is sitting in the back of the establishment. Walk 
    back their and begin talks with the man. Celine, her husband Jacob and McColl
    apparently go "way back" so an interview with the man begins.
    DESCRIPTION: Bamba Club owner and proprietor
    1. Suspect seen with victim
       -Truth, Celine left with a man the night of the murder and it turns out 
        McColl was concerned enough to get the man's license plate which he hands
        over to you. This should also unlock the Achievement "Round Heels."
    2. Ring stolen from victim
       -Doubt, the ring removed was not Celine's wedding ring but a large garnet 
        ring that was given to Celine from McColl from back in the day.
    3. Knowledge of husband
       -Doubt, McColl attempted to get a hold of Jacob but he refused to come down
        since he was still steaming about his wife.
    McColl will provide you with an address but you still need to call in the
    license plate so head to the front desk of the club where a telephone is 
    hanging on the wall nearby and ring up R&I before exiting. Set the Henry
    Residence as your destination and head on over. Approach the household and
    Galloway will get you inside the burglarized residence.
    1. Upon entering, look to the left near the mantel and check the floor where a 
       NEWSPAPER (5/13) lies. Pick it up and view the story behind the headline.
    2. Behind you is the living room and behind that is the dining room. Enter the
       dining room and go to the corner of the house where you'll find a large
       high heel on the ground. Check the size on the sole and you'll get the clue
       you're looking for.
    3. To your right is the kitchen. Approach the window to get inspect the forced
       entry into the home.
    4. Behind you is a refrigerator with a note attached to the door. Read the note
       to discover further evidence of marital issues as well as Jacob Henry's
       apartment address.
    5. Exit the kitchen and walk down the hall until you discover the bedroom.
       To the left is a dresser and vanity mirror than you can inspect.
       -Have a look at the empty Tiffany & Co. ring box. You'll have to fully
        inspect it to get the full details on the item.
       -To the right of the box is a picture of Celine that you can take a look at.
        The garnet ring is distinct in this photo.
    With the investigation done, leave the house from the back door and take a left
    towards the next door neighbor's backyard. A car will pull into the driveway
    and a woman will emerge from the car looking concerned at your presence. Talk 
    to her and she'll dish to you about the couple's marital issues. You've got
    enough negative info on the husband so you might as well finally meet the sap.
    Get back in your car and set Jacob Henry's Apartment as your destination. When
    you arrive, follow Galloway to the apartment. Your partner will storm in and
    sit Jacob down with the gravity of his words and the fear of his gun. Of 
    course, before an interview you've got to sweep the apartment.
    1. Walk into the kitchen and check the large cabinet jutting out from the wall.
       A notepad sits on top of this cabinet which you can inspect. This is 
       something new. Shade in the paper with the "A" button to reveal pressure 
       marks from the pencil. Shade the center enough so the message on the paper
       becomes clear.
    2. To the left is a closed door which leads to Henry's bedroom. Let yourself in
       and approach the open suitcase on top of the bed. Inside are shoes which you
       can check the size of by turning them to the side.
    The quick investigation will end so go and make yourself acquainted with Mr.
    DESCRIPTION: Husband of murder victim Celine Henry
    1. Movements of victim
       -Lie, bring up "Husband's alibi" which manages to bring a whole lot of guilt
        and regret into Jacob's world.
    2. Last contact with victim
       -Truth, you guilt trip him for some time keeping details.
    3. Motive for murder
       -Lie, bring up the "Death threat note" which turns out to be a big
    Galloway gets a little out of hand and Jacob begins throwing his hands. For
    this fight, make sure you're countering often. You're not going to have much
    luck button mashing so keep dodging and when you can catch him, do so.
    Eventually you'll drop Jacob and put him in cuffs. Walk on over to the cabinet
    in the kitchen where the note was located and call dispatch. Carruther's will
    inform you on the cause of death and possible murder weapons to be on the
    lookout for. R&I will also give you a registered owner for the license plate.
    While Henry gets sent downtown, set your sights on Alonzo Mendez's Apartment
    building. When you arrive, approach the building and take a look at the 
    mailboxes to the left of the entrance to get the apartment number. Go inside
    and make for the steps. Before going up, check the floor number apartment 16 is
    located on (fourth) and head upstairs. The apartment is at the end of the hall
    so walk over and kick that mother down to start investigating.
    1. The apartment is as clean as can be until you walk down the hall and enter
       the bedroom on the left. First take a look at the shoe next to the suspects
       bed. Turn them over and see that they are size eights.
    2. After that, take a look at the floor near the foot of the bed. You'll see
       a bloodied cardboard box with two items sitting on top.
       -First inspect the used lipstick. You'll have to twist it to get the full
        clue, including the brand name.
       -Next, pick up the bloody socket wrench and move it around until you feel a
        rumble. This is looking like your guy.
    Though it seems suspicious, it doesn't help that Mendez books it shortly after
    entering the apartment. Follow him out the window and down the roof of the
    building. He'll eventually get to a ladder which he'll slide down and then jump
    across to another building. Keep on him as he slides down a pole on to street
    level and jumps into a car across the street. Galloway drives the car around so
    jump in and begin pursuing Mendez. Watch out for the people on the sidewalks
    and continue after him down the backstreets. He'll blast through a gate and
    begin driving up the side of a hill. Be careful not to drive over the guard
    railing and meet him back up on the street.
    He's done with the fancy back road stunts so get alongside of him and let 
    Galloway shoot out the crook's tires. Once one is out, crash into the side of
    him until the vehicle is disabled and you can take Mendez into custody. Of
    course the criminal is of Latino descent (peep the last name before calling me
    a racist). Back at the apartment Donelly will congratulate you for a job well 
    done and is optimistic of the headlines you'll make for the company.
    -=-=-                      6B. "The Golden Butterfly"                     -=-=-
    Drive down to the crime scene after the opening cinematic. Itís located in a 
    "Loverís Lane" next to a dirt lot behind a few houses. Youíll be met by Captain
    Donelly who will show you off to the press before telling you to go talk to 
    Carruthers near the scene of the crime. Walk on down towards the wooded area 
    and talk to Officer Gonzales who will lead you to the body. Upon walking on to 
    the scene, talk to the coroner who will run you through the details of the 
    beaten and strangled woman before you.
    1. Check the body in question.
       -Inspect the head and examine the neck of the female. A distinctive rope 
        mark will be present on the skin.
       -Check the womenís ring finger on her left hand. There will be a mark where 
        a wedding or engagement ring was violently removed.
       -Look at the victimís right wrist where Carrutherís believes a wrist watch 
        was torn off. 
       -Take a look at the victimís chest which will be bruised and marked with 
        shoe prints.
    2. To the right of the body lies a womanís purse.
       -Remove a name tag from the purse which reads Deldre Moller. From the name, 
        you will gain the identity of the husband who called in a missing personís 
       -You can also inspect the money though you will get no clues from it.
    3. Behind the body are foot prints in the muddy ground. This will give no clues
       but will finish up the inspection.
    Head back to your car and pay a visit to the Moller Residence. Go up the porch 
    and knock on the door. Your boy isnít here but his daughter is: Michelle 
    Moller. Before your rather heavy chat with Michelle, look around the apartment 
    for some insight on the Moller family.
    1. Walk into the hallway in front of you and take a right into a bedroom.
       -Have a look at the work boots in front of you as you enter the room. Check 
        the soles of one of the boots to learn Hugoís shoe size.
    2. Right next to you will be a dresser. 
       -Go over to the dresser and pick up the ring and watch cases. Both are 
        missing jewelry.
    This will end the investigation so go talk to Michelle in the living room. 
    After letting her know the bad news, an interview will begin.
    DESCRIPTION: Daughter of murder victim Deldre Moller.
    1. Missing watch and rings
       -Truth, she will confirm the jewelry worn on her motherís person.
    2. Last contact with victim
       -Doubt, Michelle will give you Hugoís alibi. You will also get a new clue 
        about Belmont High.
    3. State of parentsí marriage
       -Doubt, Michelle mentions some violence in the family and a golden butterfly 
    At the conclusion of the interview, the father, Hugo Moller, will enter the 
    house with some fire in his eyes. He calms down after hearing of his wifeís 
    passing and sits down with an interview with you.
    DESCRIPTION: Husband of murder victim Deldre Moller.
    1. Footprints at crime scene
       -Lie, bring up his "Size eight work boots" and heíll make an excuse for his 
        deception, mentioning his penis size.
    2. Missing persons report
       -Doubt, Hugo gets a little defensive and explains why he and his wife got 
        into a fight last night.
    3. Alibi for Hugo Moller
       -Lie, bring up "Husbandís alibi" and heíll say he was out driving around to 
    4. History of violence
       -Lie, bring up "Butterfly brooch" and heíll try to make an excuse for his 
    After the interrogation, you leave the property, allowing Hugo to turn himself 
    in at the station later on. As you walk away from the house discussing the lack
    of evidence to pin Hugo with, a neighbor waves you and your partner down.
    Walk across the street and talk to the neighbor. She reinforces that the fight 
    last night was fairly serious and mentions that she witnessed Hugo burning 
    something in his incinerator in the backyard. In fact, heís doing the exact 
    same thing at that very moment. Chase down Hugo into the backstreets until you 
    are prompted to tackle Hugo with the "A" button. Tap it repeatedly and you will
    run faster and faster until you catch up with the suspect. Youíll cart him over
    back to the incinerator where you are told to inspect it. Check the barrel and 
    youíll pick up a brown shoe which you can turn around to reveal a bloodstain 
    next to the size "8" marking. Though he says he can explain the blood, you send
    him away to the station in a wagon. 
    After taking care of the daughter, walk on over to the gamewell to the right of
    the house to get the address to Belmont High School. Galloway meanwhile will be
    reporting to dispatch where youíll get a message to meet the coroner down at 
    Central. Set the address for the high school and head on down there. Upon 
    arriving, you will notice a creeper peeping two young ladies in the parking 
    lot. Once heís made, he takes off down the side of the football field. Make 
    after him and follow him through the streets. Eventually you will close in on 
    him until you are able to tackle him to the ground.
    Right afterwards, Galloway will get a message from dispatch about a vehicle in
    the schoolís parking lot registered to a Mrs. Hugo Moller. You will then get
    the distinct pleasure of meeting Eli Rooney, a slimy child molester who was
    seen near Moller's car last night during the school's dance. Upon emptying his
    pockets, you'll find a golden butterfly jewel. This will warrant a one way trip
    to Central for Rooney. An investigation of the car will begin.
    1. Go right to the trunk and pop it open.
       -Take a look at the bloody rope which will go down as one of the murder 
       -Check the bloody overalls which are green and are stitched with the letters
        "H" and "M."
       -Lastly, look at the bloody tire iron mixed in with the rest of the
        incriminating evidence.
    At the conclusion of the investigation, walk over to the gamewell near your car
    in order to set up interrogations with the two suspects. Afterwards, set the
    morgue as your destination and drive on down there. When you arrive, walk
    straight in and enter the open door to the right to speak with Carruthers. He
    will inform you that the death was by strangulation with a rope and asks you
    to inspect the samples he has laid out for you.
    1. Have a look at the rope samples Carruthers has laid out on the table.
       -The last rope down is your match. Move it up to the picture to confirm it.
        Carruthers and Galloway will explain that sailors and ministers would be 
        the likely owners of ropes such as this.
    2. Next to the samples are the shoe prints from the crime scene. Size eights,
       just like Moller's shoes.
    3. To finish up the investigation, check out the body.
    Leave the office and head on down to the station. Walk in and talk to the
    officer at the front desk who will tell you who's in each room. Follow
    Galloway down to the first interview room where Captain Donelly is there
    waiting to give you a few encouraging words on your big decision looming on the
    horizon. Head on into the room and begin your interrogation of Eli Rooney.
    DESCRIPTION: Alleged child sex offender.
    1. Place of employment
       -Doubt, he will tell you he's been working at Henesey Marine where he's
        required to wear green overalls.
    2. Access to braided rope
       -Truth, the guy knows his ropes and prefers the braid.
    3. Motive for Moller murder
       -Doubt, Rooney describes a man removing there overalls and dropping a golden
        butterfly before drifting off.
    4. Footprints at crime scene
       -Doubt, turns out Rooney's wearing size eight shoes.
    Leave the interrogation room and head on over to Hugo's room to begin his
    DESCRIPTION: Husband of murder victim Deldre Moller
    1. Disposal of evidence
       -Truth, seems like the blood on the shoe is from a rabbit, not the wife.
    2. Access to braided rope
       -Doubt, Hugo knows his ropes and said if he had to, he would use a triple
    3. Victim's vehicle recovered
       -Lie, bring up the "overalls" and he'll deny that they are his.
    4. Access to tire iron
       -Lie, bring up the "bloody tire iron" to stump Hugo.
    Though you could pin either of these guys up with the evidence you've got,
    charge Eli Rooney with the murder of Deldre Moller. It's obvious Donelly wants
    a good headline and it's a tough decision either way, so go with the child
    molester and you'll wrap this case up with a five star rating.
    -=-=-                    6C. "The Silk Stocking Murder"                    -=-=-
    After the luncheon session with Donelly, get inside your vehicle and head
    downtown to investigate the crime scene. Upon arriving, Officer Hart will lead
    you through the back alleys to the woman's ravaged body.
    1. Take a look at the corpse lying on the ground first.
       -Check the severe lacerations on the neck by turn the head the right. This
        woman was brutalized.
       -As always, check that left ring finger, which bears the same wound that's
        become common in these homicides.
       -Next, check the right hand which is grasping a half torn apart library 
       -Finally, check the victim's torso which has been mark up with the phrase
        "Kiss the blood. BD."
    2. Step away from the body and hear the same lecture you've been fed many times
       by Galloway that this is once again a copycat killer. Same M.O. as well as
       signs of stomping by small shoes and a similar lipstick color. Behind the
       body and underneath the tree is a bloody stocking you can take a look at.
       Further evidence of a possible strangulation.
    3. Off to your left and near the pavement is a noticeable trail of blood.
       -Inspect this initial trail and follow the bread crumbs over to the back 
        door of one of the buildings.
       -Check the ground here and you'll find a blue lady's hat which you can
        further inspect to read the words Antonia on the brim. Same as the first
        name of the library card you just found on the victim's body.
       -Put the hat down and follow Galloway as the two of you continue tracking
        the blood. He'll start pretending to do police work so continue onward
        through the gates in front of you and walk to the end wall of the building
        to your left. Blood will be smeared across the bricks and below the ominous
        sign is a trash can where a blue high heel is lying conveniently on top.
        Turn the heel slightly to catch a glimpse of the blood splattered across
        the toe of the shoe.
       -To your left, the trail continues. You'll be able to inspect the beginning
        droplets of this new direction which moves toward the parked police vehicle
        in front of you. Continue to follow down the alley from where you entered,
        moving along the buildings to your left until you come upon a key hanging
        from a water valve. Inspect it further by turning it away from you until
        you get the house key number.
       -To the left of this pipe and slightly further down the alleyway is a large
        stretch of the blood on the ground. Here you will find a note with a coded
        pattern inscription on it.
       -Resume walking along the buildings until you hit the end of the alley. On
        the building to your right, you will see a ladder with blood painting
        the pavement below it. Inspect the fire escape and make your way up to the
        roof of the building.
       -Ahead of you is a pigeon coop so enter and inspect the bed of hay on your
        right hand side. Lying on top is a letter for a Mrs. A. Maldonado. Open the
        envelope up which ends up being empty.
       -Move forward, exiting the coop and jumping to the roof on the right. The
        second pile of blood on this roof will house a new clue so pick it up and
        inspect it with "A." Simply an enameled and gold plated makeup case.
       -Walk towards the drainage pipe up ahead and to the right and inspect it 
        really quick before climbing up it. Straight ahead on this roof is the
        woman's wedding ring which has been hung up and waiting for you.
       -Jesus Christ this killer's got a lot of time on his hands. Move forward
        towards the next roof and pop on up there. To the left is the paint brush
        and bucket used to lead you all the way up here.
       -Finally, in the corner of the building ahead is the purse of the victim.
        Further inspect it and find the missing half of the woman's library card.
        You've got a full name, provided by the killer himself.
    With the investigation through, set the Antonia's Residence as your destination
    and head on down there. Welcome to Parsons Boarding House, Barbara Lapenti 
    will be your host this afternoon. Follow the establishment owner inside and
    into the living room where you'll discuss the state of which Antonia is 
    currently in. Go inspect Antonia's room which is upstairs and to the left,
    simply follow Galloway.
    1. Clearly someone's been through here so begin the investigation by checking 
       out the broken window off to the right.
    2. The object used to smash the window is in plain sight so go on through 
       to the balcony and have a look at the blunt object. Turn the iron picket
       sideways to get the full analysis on the ornery object.
    3. Hop back inside the ravaged room and take a look at the opened suitcase 
       lying on top of the victim's bed. You'll find an envelope address to 
       Maldonado so pop it open to see its contents. Looks like divorce papers for
       Antonia's husband sent from her attorney. You'll get the address of the man
       from the letter.
    4. At the end of the room is an opened dresser. Face down inside the drawer is 
       a wedding photograph you can inspect. The charm bracelet clearly worn in 
       this photo is absent from the crime scene.
    With your investigation over, head back downstairs and begins your interview 
    with Lapenti.
    DESCRIPTION: Parsons Boarding House owner and proprietor
    1. Possible suspects
       -Truth, the husband Angel is a definite suspect as he was getting served
        with papers from Antonia near the time of the murder.
    2. Movements of victim
       -Doubt, damn Phelps got them panties in a bunch. At least you got a solid
        location from it.
    3. Evidence of break-in
       -Lie, bring up the "Broken window" and she'll make excuses for the lie, 
        hoping to maintain her reputation.
    4. Breakdown of marriage
       -Lie, bring up the "Charm bracelet photograph" to get a new clue on the
        religious necklace.
    Exit the boarding house and set the El Dorado Bar as your next location. Swing
    on down there and upon arriving, enter the bar and begin a conversation with
    the temp bartender, Diego Aguilar. Antonia was in last night complaining about
    Angel and getting drunk enough to forget a letter at the bar. Aguilar will
    present you with the letter so take a look at it further. Divorce papers for
    the hubby, but Diego didn't need to pop the letter open to know what Antonia's
    intentions were last night. When you place the letter down, an interview with
    Diego will begin.
    DESCRIPTION: El Dorado bartender
    1. Missing jewelry
       -Doubt, Diego directed Antonia to the fruit market across the street for a 
        phone to use so that'll be the next place you investigate.
    2. Movements of victim
       -Truth, no man swept the future Ms. Maldonado off her feet.
    Exit the bar and making a U-turn to the Just Picked Fruit Market on the right. 
    The place is actually closed at the moment so set the Maldonado Residence as
    your next destination and drive down to the suspects home. When you arrive,
    check the mailboxes to the right to get Maldonado's apartment number. Head
    inside and down the hall until you hit the stair set to your left. Climb on up
    to the third floor and Galloway will "surprise" your suspect. Unfortunately,
    your boy's friend of to the side surprises your partner and tackles him down to
    the ground, initiating a fight sequence where you take on the friend. Dodge the
    kid's attacks and tag him with a head-body until he collapses on the floor. If
    Galloway isn't finished with Angel, help the old timer out with some surprise
    Once the two are down, Finbarr, err, Galloway will call for some backup to cart
    the suspects to Central. Once they're secure, an investigation of the apartment
    will commence.
    1. Walk back into the suspect's kitchen where you'll find laundry hanging up to
       the right of you near the refrigerator. One item in particular, the bloody
       shirt, can be inspected. Point out the blood stains on both the collar and 
       the left sleeve.
    2. Behind you on the ground of the kitchen is a small wooden crate marked with
       Just Picked Fruit Market symbols. Pop the case open to reveal a box of
       crushed grapes. Seems like Just Picked may be a front to a much larger
       and much less legal distribution chain.
    With the investigation commencement, walk on out of the apartment and begin
    canvassing the neighbors for information. The first door to the right houses a
    night worker who can attest to the martial issues between the Maldonado family.
    Further down the hall, before the staircase is an apartment to the left but no
    one is home so move on. The first door on the right past the staircase is
    answered by a clearly disturbed father who belongs in "Majora's Mask." He's got
    no real evidence so continue on down the end of the hall for the last door on
    the left. Luckily, a gossip-churning busy body leaves here and will give you
    some details on the night of the murder. According to this nosey old hag, Angel
    never returned to his apartment after the heated fight with his wife.
    With that taken care of, exit the apartment building and jump inside your car.
    You'll get a call over dispatch requesting your presence at the station to
    investigate a new piece of evidence found. Set Central as your destination and
    scurry on down the street to meet Donelly. Your boy Fleisher will inform you
    that the Captain and Pinker are awaiting you in the downstairs office. Follow
    Galloway to this location which is straight down the hall and down a set of
    stairs. Enter the office to discuss the discovery of two new letters from The
    Black Dahlia killer. Slipped into the back seat of a cab, one note is written 
    with the headlines of The Examiner and The Times while the other is a typed 
    Take a look at the headline letter first which includes the same message 
    written on the body of Celine Henry two cases back. Set that down and take a
    look at the poem on the other sheet of paper. Phelps, an aficionado of 
    literature and the arts will recognize the piece as a Shelley, written over a
    hundred years ago. Nice, you've got the same taste as a serial killer. After
    a failed attempt to figure the Dahlia out, head on upstairs to Interview Room
    2. Galloway will lead the way so just follow him in case you forget. Enter the
    room and begin your interrogation of Angel.
    DESCRIPTION: Estranged husband of victim Antonia Maldonado
    1. Last contact with victim
       -Lie, bring up "Husband's alibi" to catch Angel in his deception. He gives
        you some valuable information on the car that took Antonia away.
    2. Divorce proceedings
       -Lie, bring up the "Divorce papers" and Angel will admit he had been abusive
        the night he was presented papers. Also, Angel is wearing a size eight
    3. Jewelry taken from body
       -Truth, Angel reinforces that her charm bracelet was always locked up in 
        some type of box.
    4. Bloodstained shirt found
       -Doubt, the blood is from a particularly brutal fist fight between Angel and
        his brother. Your suspect doesn't know much about the El Dorado but he's
        familiar with the fruit market across the street, including a suspicious
        fellow who consistently checked out Antonia's body.
    You're through with Angel so head back outside and pay another visit to the
    Just Picked Fruit Market. Seems like the place is open so walk back to the
    cashier station to chit chat with the employee. Clem Feeney is the name of the
    Fruit Market employee and he's got information to give on the late Antonia
    DESCRIPTIONS: Just Picked Fruit Market owner and proprietor
    1. Distinctive necklace
       -Doubt, Feeney will own up to selling "the odd bottle on the side" to the
        after hours crowd.
    2. Contact with victim
       -Doubt, there's definitely an off vibe coming from this guy who admits to
        making contact with Antonia last night.
    3. Movements of victim
       -Truth, apparently the victim was picked up by the same brown Ford that
        met her outside of her apartment.
    At the conclusion of the interview, an investigation of the fruit market will
    begin immediately.
    1. Right in front of you are inviting green double doors leading to the back of
       the market. You could search this whole outside area but I have a slight
       hunch that you're going to want to take a look inside that room. Kick open
       the door where you'll find the stolen set of the hit HBO drama "Boardwalk 
       Empire." Or just a plethora of bootlegged bottles. Check the stack of
       crates right in front of you before moving on.
    2. Check to your left and approach the desk closest to the door. Lying on top 
       is an inconspicuous bloody scalpel that you can examine by turning it to its 
    3. Place the scalpel and walk on over to the other desk which is illuminated by
       a green light. To the right of the desk is an open file cabinet that you can
       take a look at to find a jewelry box with a combinational lock on it. The
       dot patterned paper you found at the crime scene is your code which is 
       2-5-3. The box will open revealing a dismantled charm bracelet.
       -Check each segment of the bracelet to get the full piece of evidence
        written in your notebook. Back out of the inspection to finish this
    Feeney catches you finding all of the cold hard evidence and makes a run for 
    it. He'll jump in his pickup so follow him with your car. He'll blast through
    a guard post into a parking lot so chase after him. Keep an eye out for
    panicked pedestrians and parked cars and stay on your man. Exit the lot and
    make a quick right and then a quick left. Keep an eye on your mini map because
    at this point he'll be a handful of yards ahead of you. He won't make this easy
    though and take a detour on the grass ahead of you. Stay on him as he zigs and
    zags his way back on to the road. If your eye catches the ramp to the left of
    Feeney's fleeing vehicle, take that over the guard railing and hum the 007
    theme song to yourself.
    Feeney will seemingly be ready to just take the straight road like most of the
    perps do up until this point in the game. However, he dips to the left and 
    drives through the back parking lot of a burger joint before ramping it over 
    into another parking lot. Exit the lot with a left turn and keep on your boy.
    At this point, he succumbs to the straight path so gain speed on him and allow
    Galloway to blast out one his tires from the side. Crash the car off the road
    and apprehend Feeney, charging him with the murder of Antonia Maldonado. Damn
    fine job if I do say so myself.
    -=-=-                     6D. "The White Shoe Slaying"                    -=-=-
    An interesting setting for this case which I very much enjoy. Walk out into the
    dreary mess and head up to the crime scene at Signal Hill. Officer Brown greets
    you at the scene while Carruthers and Pinker bring you up to speed on the
    situation, including an estimation of the time of death, though the weather 
    needs to be accounted for. Let's get started...
    1. Check the battered corpse first, of course.
       -Have a look at the head and turn the face to the left in order to get a 
        clue about a dry cleaning service as opposed to the triple braid 
        strangulation marks.
    2. That's the only clue you're getting from this body so back out of your
       inspection and take a left away from the body. On the ground you will see
       distinct boot prints but no drag marks.
    3. Behind you are muddy tire tracks in the grass. Go over there and inspect the
       area for the clue.
    This will wrap up your investigation so go on the only information you have and
    approach the gamewell right by the crime scene. When you get over the phone, 
    Gonzales pulls up with a potential witness to the murder, Catherine Barton.
    DESCRIPTION: Witness and Signal Hill resident
    1. Suspicious persons
       -Truth, if this case wasn't already strange enough, you may be on the
        lookout for a horribly disfigured hobo leader. Interesting...
    Go back to the gamewell and get the address to Superior Laundry Services, as
    well as hobo camps in the vicinity of Signal Hill. Walk on over to your car and
    take a drive to Superior Laundry Services. When you arrive, follow Galloway
    inside the establishment and approach the counter. The proprietor of the 
    business will grab his ledger for you to take a look at. You're looking for the
    ticket number "F1363" which will be a "1x Green Silk Dress." The entry is
    located on the first page and belongs to a T. Taraldsen. Exit the building and
    set the address as your destination.
    The house is creepy enough so walk up to the porch and knock on the front door
    to be greeted by the husband of the victim, Lars Taraldsen. The two were at a
    party hosted by a Bobby Ross last night. An investigation of the house will 
    begin shortly after breaking the bad news to Lars.
    1. To left of the front door is a bedroom. Head inside and directly in front of
       you will be a dresser. Inspect the top of it.
       -First, check the matchbook from Baron's Bar which will give you another 
        lead to go off of.
       -Next, take a look at the overturned picture frame of the seemingly happy
    2. Walk over to the kitchen on the living room side. Before entering, check out
       the table with a chess game prepared on top. You'll find another matchbook
       for Baron's Bar.
    3. Walk through the kitchen into the back utilities room. To the left is a sink
       and a handbag resting on top. Take a look at the handbag for a clue.
       -Pull out the victim's driver's license to get yet another clue.
       -Next to the license is some lipstick so grab it and further inspect it by
        twisting it out.
    4. Behind you is the door to the utilities room and a plaid jacket is hanging 
       on the door knob. Take a look at the soaking wet coat to get some evidence 
       of Lars' whereabouts last night.
    5. At the end of the room, you'll find a pair of boots you can inspect. Turn 
       them over to get the size number: eights.
    6. As you probably saw when approaching the house, the Taraldsen family has the
       privilege of owning their own boat so head outside and inspect the boat on 
       the right side of the house. At the front is a triple braid rope that seems
       to match the ligature marks on the neck of the victim.
    With investigation over with, head back inside to interrogate Lars. First
    however, make a phone call from the family's telephone in their living room to
    take care of Bobby Ross. Now on to First Mate Lars.
    DESCRIPTION: Husband of murder victim Theresa Taraldsen
    1. Possible suspects
       -Lie, bring up the "Bow rope" to put some pressure on Lars.
    2. Alibi for Lars Taraldsen
       -Doubt, angry at his wife, Lars allowed his drunken wife to leave Ross' 
        party alone to get further wasted at her favorite drinking whole, Baron's  
    3. Victim's state of mind
       -Doubt, Mr. Taraldsen is starting to become a bit unhinged.
    4. Last contact with victim
       -Lie, either bring up the "Wet jacket" or the "Muddy boots." Seems like Lars
        was getting a little flirty himself last night.
    You're done with Lars so follow the string and head over to Baron's Bar. Head
    inside the watering hole and approach the bar. The bartender will know why 
    you're here based on news reports and is ready to answer some questions about
    DESCRIPTION: Baron's Bar bartender
    1. Last contact with victim
       -Truth, you'll get the number of the cab that picked up Theresa and her
        new friend.
    2. Vagrant male suspect
       -Doubt, you get two suspects, one is a sailor and the other is currently 
        having a drink at the bar.
    3. Yellow Cab 3591
       -Truth, you still only know she wanted to go out dancing.
    When the interview ends, Cluff will point out Richard Bates to you, one of the
    creeps all over Theresa late last night. After Galloway flashes the badge, 
    Bates makes a run for it out the back of the establishment. Hurry on after him
    through the parking lot and across the street. Nearly running into him, a car
    will skid to a halt in the middle of the road. Commandeer the vehicle and drive
    after the pickup Bates just popped into. Tail him through the backyard of a few
    neighborhood houses, remaining wary of the various vulnerable people about.
    He'll slide on back to the streets but only momentarily as he climbs up a hill
    and back into some backyards. Keep on after him as Galloway pours on a couple
    of shots. Bates will fly past a gas station pump and be back on the main road.
    Try to get at least one solid shot into the pickup with your vehicle before the
    suspect makes a dramatic left over a hill and on to a street below. At this
    point enough damage should be dealt for you to spin him out and apprehend him.
    Right there you will conduct the interview with Bates.
    DESCRIPTION: Acquaintance of victim Theresa Taraldsen
    1. Contact with victim
       -Doubt, Bates was trying to lay it in smooth with Theresa but his broken
        face must've complicated matters.
    2. Account of movements
       -Doubt, the man with a brick face has been charged with sexual assault
        before. Oh, and he got tagged by the sailor outside the bar.
    Bates will get a trip down to Central after the interview. Walk over to the
    telephone booth to your right and call in the cab number. Enter your vehicle 
    and wait a good five seconds before dispatch rings in with the location of your
    Yellow Cab. Set the trace as your destination and get after the vehicle. When
    you spot the cab, turn your sirens on and pull it over. A conversation will
    begin between you and the driver. Once you've got your information, get back in
    your car and set the station as you next destination. A certain sailor is
    awaiting an interview. When you arrive, you'll be informed by Fleischer that 
    your suspect's in Interview Room 2 so head over there and pop in for a little 
    meet and greet.
    DESCRIPTION: US Navy Able Seaman seen with victim on night of murder
    1. Contact with victim
       -Doubt, you know this story so you just pressure it out of Jessop.
    2. Incident with Bates
       -Doubt, can you really blame the guy for giving Richie a shiner?
    3. Movements prior to murder
       -Doubt, by the end of the night, the kid realized he wasn't getting any from
        the hysterical older woman so they caught an All American 249 down to her
        place and that's the last he saw of her.
    4. Cab ride with victim
       -Doubt, no "hand relief" for Jessop.
    ... and the hobo comes back into play. The disfigured hobo has been spotted and
    you get his location from Officer Kelly. However, you still have the bus depot
    lead to take care of so set that as your destination and head over. When you
    arrive, head inside the Interstate Bus Depot lobby and you will then walk over
    to the clerk. You get a name, Frank Zeferelli, but unfortunately for you, he's
    out doing his rounds. You're handed a bus schedule so inspect it further for 
    the full details. 
    You now need to locate All American 74 which is running a circular route about 
    the city. Bite the bullet and get back in your car. A red line will be present 
    on your mini map so flip your siren on and speed down this puppy. The first time
    I performed this drive I just went straight down and basically ran the entire 
    length of the route but this time I went backwards and it seemed to go faster. 
    Either way, you'll eventually catch up with the bus so pull it over and talk to
    the Zeferelli. Turns out the noble sailor let the woman get off in front of a 
    shady hobo camp.
    It's all coming back to the far-fetched hobo hater's story back at the crime 
    scene. Set the Hobo Camp as your destination and drive on over. When you enter
    the camp, a distinguished hobo gathers his troops and sics them on your
    fascist ass. While Galloway is spraying the homeless with lead, you'll begin a
    fist fight with your number one suspect. Do as you've been doing, countering
    with the head-body and finishing him with a solid uppercut a la "Mortal 
    Kombat." The clearly battle fatigued hobo's name is Stuart Ackerman. Checking 
    his little crawl space should be next on your agenda.
    1. Walk straight in and towards the interactive NEWSPAPER (6/13) lying on top 
       of stacked up wooden crates. Watch the story behind the headline and move 
       on. This is a damn good one by the way.
    2. Move towards the bed and take a look at the shelf next to it. A bloodied
       triple braid is lying on top. Move it towards you to get the full clue.
    3. Behind you is a table with a purse lying on top. Further inspect it by
       turning it towards you, then subsequently opening it up.
       -From the purse, you will a ticket stub from the Crystal Ballroom. Again,
        you'll need to turn it towards you to get the clue.
    With the case nearly in the bag, run on over to your car and head down to the
    station to interrogate Ackerman. Enter the police station and follow your
    partner down to Interview Room 1. Ackerman carried a flamethrower during the
    war, which explains the deformation of his face.
    DESCRIPTION: Vagrant sighted in vicinity of Signal Hill
    1. Motive for murder
       -Lie, bring up the "Bloodstained rope piece" to remind him what killing he's
        currently he's involved in.
    2. Contact with victim
       -Doubt, Ackerman's mind is seemingly lost at this point in his life.
    3. Alibi for Stuart Ackerman
       -Doubt, Ackerman has no alibi to back up his words.
    It's a no-brainer; Stuart Ackerman is charged with the murder of Therese
    Taraldsen. Get your accommodations from Donelly as well as your five star case 
    rating from the game. Well done.
    -=-=-                  6E. "The Studio Secretary Murder"                  -=-=-
    Donelly informs you and Galloway that a rose gold wedding ring and matching 
    engagement ring have recently been sold to a pawnbroker in town. With a clear
    connection to the Deidre Moller and the case going before the Grand Jury in the
    next week, any suspicious evidence such as this needs to be analyzed 
    thoroughly. Your first order of business is to pay a visit to the pawnbroker
    before heading over to the crime scene of another unfortunate woman. Head
    outside and set your destination for the Pawnbroker.
    Enter the store and approach the gated counter. Mr. Bremner will grab the 
    pawned rings and present them to you on the counter. Take a look at the first
    ring on the left which you can turn over in order to inspect the makers mark.
    Now look at the ring on the right and inspect it the same way, looking at the
    quality of the band. Bremner will provide the name of the seller, Percy B.
    Shelley, as well as his address. The information is bogus: Shelley's the author
    of the poem and in turn, the address must be false. Enough with the pawnbroker 
    though, set course for the crime scene at a Railyard.
    When you arrive at the railyard, Officer Walwick will escort you out to the 
    scene of the crime. Once there, Officer Hart will brief you on the situation,
    as well as the two people on scene with information on the murder. Head over to
    Carruther's to get his take on the killing before sweeping the area.
    1. First things first, take a look at the woman's body.
       -Take a look at the battered head and turn it to the side. Lipstick marks
        are scattered across her swollen and bruised face but the thing that sticks
        out the most apparently is her foul smell, leading to the assumption that
        you're dealing with a vagrant.
       -Check the right hand which is bearing the signs of a missing ring finger.
        This is all you're going to get from her person.
    2. Behind the body is a blanket with the collected pieces of evidence lying on 
       -Take a look at the handbag on the right. It continues two items of
        interest. The first, the top half of a letter begging the woman to come
        back home and the other, an identification slip from The Keystone Film
        Company which closed down back in '41.
       -The second item to check out is the matchbook which can be examined to find
        a note about Mensch's Bar, a possible lead to the case.
       -The last item on the blanket is a receipt for various personal items over 
        at a local liquor store.
    With the investigation over with, go and talk to Nelson Gaines who called in 
    the body. While working in the morning, Gaines saw the second witness on top of
    the lifeless body. Go over and talk to this "Jamison" who's being watched by an
    officer. Interestingly enough, John here was kissing the corpse. I think
    Galloway speaks for all of us when he tags him with a fist. When asked to empty
    out his pockets, Jamison removes some lipstick which you can inspect further
    with "A."
    DESCRIPTION: Pacific Electric railyard employee, potential suspicious witness
    1. Interference with evidence
       -Truth, John lifted the lipstick off the purse and left everything be.
    2. Discovery of victim's body
       -Doubt, Jamison didn't report the body and is getting arrested for what he
    Now that that little venture into the weird is out of the way, walk over to the
    gamewell by your car to get the address to Levine's Liquor Store. Set the 
    address for the liquor store and upon arriving, you'll meet the proprietor who
    happened to be a good friend with Evelyn's ex-husband. He was even allowing her
    to stay inside the shop. Follow Robbins into the back of the store to take a
    look at Summers' living space.
    1. Upon entering the vagrant's home, look to your right and inspect the picture
       sitting on top of the cardboard boxes.
    2. To the left of the entrance, you'll find a few items on the floor.
       -In the center of the pile is an old name plate belonging to Summers.
       -To the right is a bowling pin which you can further inspect to read where
        the pin emerged from.
       -To the left is an award with "Keystone Films 1938" printed on the front.
    3. Move towards the right of the bed and inspect the items on the floor here.
       -To the left is another picture of potential family and friends.
       -To the right is a book on "Aristotle Metaphysics" which feels out of the
        ordinary. Open the book to see who the book belonged to: Grosvenor 
    This will finish up your investigation so go back to the main store area and 
    talk to Robbins.
    DESCRIPTION: Liquor store owner and friend of victim Evelyn Summers
    1. Contact with victim
       -Truth, Evelyn came around to pick up some booze to make-up for a fight
        between her and a boy.
    2. Relationship with victim
       -Truth, Robbins confirms she had been roughing it for quite some time. The
        alcoholism didn't help matters either.
    3. Knowledge of McCaffrey
       -Doubt, apparently Summers looked up to this McCaffrey.
    Head on out of the store and follow-up on your other initial lead: Mensch's 
    Bar. When you arrive, you'll spark up a conversation with the bartender who 
    knows Evelyn well, but he sure doesn't have many happy memories of her. He
    tells you to ask around the bar about her so approach the reader in the booth
    right ahead of you. Turns out this is your boy, Grosvenor McCaffery. 
    DESCRIPTION: Known associate of murder victim Evelyn Summers
    1. Criminal history
       -Doubt, ah, a good old-fashioned commie. Where's McCarthy when you need him.
    2. Relationship with victim
       -Lie, bring up the "Book" to catch him off guard. McCaffery mentions a 
        Tiernan as a logical suspect.
    Once that's wrapped up, head on out the bar and get in your car. You'll get a
    message from dispatch as soon as you enter. Donelly is requesting your presence
    at the station so drive on over to Central to meet him. Follow Galloway down to
    the basement where Donelly, Pinker and Carruthers are awaiting you. The 
    evidence of the Black Dahlia continue to pile up and the integrity of each case
    is falling apart. Captain wants you to continue on your investigation of the
    Summers case but the possibility of one single killer throughout each case is
    starting to threaten the department and its integrity.
    Run upstairs and call in McCaffery's name to attain an address. We're not 
    headed there just yet, however. Get in your vehicle and set your destination for
    Rawling's Bowling Alley. At the lanes, you'll meet sweet old Florence Jenkins
    who will tell you about the pin setter, James Tiernan, bringing a girl around 
    sometimes during work. He's in the back working so head over to the door at the
    side of the lanes. As soon is he catches of glimpse of you, Tiernan makes a
    bee-line to his car. After you commandeer the sexy Bond car, get after Tirenan
    through the alleyways.
    He'll mainly stay on the street but he's driving fairly reckless at this point.
    When you get a chance, ram into his car. Since he's driving with a souped-up
    engine, it'll take a few whacks before he's out of commission. He'll eventually
    plow through a park and head into a train tunnel. Dodge the train to the left
    and grind the suspect's car into the tunnel wall until his car is toast. Get out
    of your car and apprehend Tiernan. While he gets sent on his way downtown, set
    your next destination for McCaffery's Apartment and head over.
    Approach the entrance and take a quick glance over at the mailboxes to get the
    apartment number. Head inside and walk up the stairs to apartment 6. Kick down
    the door and begin your investigation.
    1. Once entering the apartment, take a left and approach the desk at the side
       wall. Here you will find the second half of the torn letter found at the
       scene of the crime.
    2. Right behind you on the comforter are some incriminating pieces of evidence.
       A bloodied tire iron rests here and after further inspection of it, you see
       that it is from Rawling's Bowling Alley.
    At that very moment, a friend of McCaffery's will enter the room demanding an
    explanation for your presence. After some banter, you are told Grosvenor is on
    top of the roof caring for carrier pigeons. Head back to the staircase and go
    up on more level. Walk out to the hall and make a right where you'll see
    another set of stairs on the right. Head up to the roof and confront McCaffery
    who unsurprisingly books it. Keep on him and follow him down the fire escape to
    the ground. He'll climb a set of stairs proceed to run through backyards and
    dirt lots. You'll be fairly close to him so just keep your eye on him and 
    continue pursuing. Eventually he'll come along a backstreet where he begins to
    run out of steam. Take this opportunity to sprint and tackle the suspect.
    Head down to Central to conduct the final two interviews of this case.
    Head into Interview Room 1 to begin the interrogation of Tiernan.
    DESCRIPTION: Rawling's Bowling Alley employee and friend of victim
    1. Relationship with victim
       -Lie, bring up "Victim last seen" to reveal the nature of their
    2. Victim's book found
       -Doubt, the kid's trying his damndest to blame it on McCaffery.
    3. Alibi for James Tiernan
       -Lie, bring up the "Liquor purchase"
    4. Access to murder weapon
       -Doubt, the evidence isn't looking good for Tiernan but with this statement,
        he might've just gotten the upper hand on McCaffery.
    Leave the interrogation and head over to Interview Room 2 with another chat 
    with McCaffery.
    DESCRIPTION: Known associate of murder victim Evelyn Summers
    1. Alibi for McCaffery
       -Lie, bring up the "Torn letter" to completely confuse McCaffery.
    2. Access to tire iron
       -Lie, bring up "Tiernan's accusation" and he'll tell you that Tiernan in
        fact confided in McCaffery after murdering Summers.
    This interview is over for the time being so walk out of the room and make a
    phone call to dispatch. From this call you get McCaffery's criminal record 
    which includes a near fatal assault of a woman. Head back on over to Tiernan's
    room for one final question.
    DESCRIPTION: Rawling's Bowling Alley employee and friend of victim
    1. Events prior to murder
       -Lie, bring up "McCaffery's accusation" and he will basically confirm the
        story, sans for the words McCaffery put in Tiernan's mouth. James simply
        cannot remember what happened the night of the murder.
    We're almost there. Go back to McCaffery's room with one final question as
    DESCRIPTION: Known associate of murder victim Evelyn Summers
    1. Military service
       -Lie, bring up "McCaffery's criminal record" and watch McCaffery have a
        complete mental breakdown
    After McCaffery's slip up, charge the man with the murder of Evelyn Summers and
    close the case with some real talk from Captain Donelly.
    -=-=-                    6F. "The Quarter Moon Murders"                   -=-=-
    This case begins in the station's Evidence Room. The Dahlia has once again left
    you some troubling letters. Examine the first letter which contains a message
    lifted from a previous crime scene. Next, move on to the little red notebook to
    the left. It's a collection of poems from Percy B. Shelley which you can 
    further inspect by opening it up. A particular poem has been bookmarked and 
    underlined for you to read. Finally, pick up the typed Shelley excerpt lying on
    the table. From the descriptions, Phelps realizes the killer may be using the
    poems literally and this particular piece points to the Pershing Square
    fountain. Get into your car and head over to the landmark to investigate any 
    possible leads here. Stop your car outside the park and run down to the center 
    Walk to the base of the fountain where you'll be able to job up to the top
    level of the structure. Check the first piece of evidence on the right which is 
    Elizabeth Short's social security card. Next, take a look at the note to the 
    left. It's another Shelley poem from the Dahlia. Seems like your hunch was more 
    than just that. 
    This case is essentially a scavenger hunt between you and the serial killer.
    Each poem refers to a particular landmark on your map. Check your full map and
    look at the landmark Northeast from Central. It's the HALL OF RECORDS and the
    poem is clearly referring to its domed skylight. Set a marker on the landmark
    and drive on over. When you arrive, enter the building and approach the front
    You're going to need to get on top of the chandelier in this hall so follow 
    Rusty upstairs to the access panel in the maintenance room on the top floor.
    Climb up the ladder and cautiously approach the wiring. Gently move forward on 
    the wire and keep yourself balanced like your grinding a rail in "Tony Hawk." If
    you fall, you can pick yourself up but only three times so be extra careful. 
    When you get to the chandelier, inspect the clues lying on top. The first item 
    you should inspect is a watch which if you remember, is a remnant of the Deldre 
    Moller case. Grab the next stanza to the left and read through it quickly 
    before a minor complication occurs.
    Turns out standing on top of expensive chandeliers high above the ground wasn't
    the greatest idea you've ever had. Swing your momentum back and forth until you
    can jump towards the staircase which occurs automatically like always. Once
    that's over with, exit the building and bring your map back up. Search for the
    L.A. PUBLIC LIBRARY which is directly Northwest of Pershing Square and set your
    next marker on there. Drive on over there to discover the landmark is under 
    some serious construction. Approach the drainage pipe up the stairs and to the
    right to begin your descent up the structure. Once you're up, walk over to the
    wooden platform to the left and lift yourself up another level.
    From here, take a right and head towards the scaffolding. Pop on up and begin
    climbing the ladder here. Continue on down towards a elevated 2x4 which you can
    walk over carefully to the other side. To the left is another drainage pipe so
    jump on up it to the next roof. Right in front of you is another ladder so 
    climb on up that as well. Run around the building using the scaffolding and
    jumping over the short chasms until you arrive at another ladder. Once up that,
    you'll have to balance you're way from one scaffolding structure to the other
    so take your time and get it over with. From here, you'll have to head down 
    the scaffolding to a lower level and jump down to a lower roof before heading
    up another ladder which leads to a fire escape. 
    This will put you on top of the building so go around to the opposite side and 
    inspect the items lying on the ground. The first item you'll find is a piece of
    Antonia Maldonado's necklace. Grab the next poem and you'll end up back on the
    street. Open up your map and place a marker at the WESTLAKE TAR PITS which is
    in the far Southwest corner of the map. Head on back to your car and drive on
    over there. When you arrive, approach the tar pit where you'll equipped
    yourself with some new clothing. Head towards the lake and walk straight in
    towards the first safe platform which you can identify by the four wooden poles
    jutting out of the lake. 
    First take a right towards the second platform and then walk straight towards 
    the island for the next two platforms. Make a right to the next platform and 
    then another right for the subsequent platform. Make two lefts for the next two
    platforms and then a right to the farthest platform out. Follow the line 
    straight down and to the left next. Make a left towards the dying dinosaur and
    then a right parallel to the island. The final platform leads right on to the
    dirt path of the island so head over there. Below the large tree in front of
    you are two more clues to investigate. The first is the other open-toed shoe
    of Theresa Teraldsen. Check out the next stanza to the Shelley poem and when
    you're done, place it back down.
    Galloway will come pick you up so when you're back on the other side, check 
    your map again and locate the L.A. COUNTY ART MUSEUM which is directly North
    of the Tar Pits. When you arrive, enter the garden and follow the signs to the
    entrance of the maze here at the museum. A large, rotating structure is located
    at the heart of this maze so that's where you're headed. Since there are no 
    discernable landmarks, just follow my directions exactly as stated. Go left, 
    right, left, right, right, right around the bend, left, left around the bend
    and then a right. Now you're into the meat of the maze so go left, right,
    right, right, left and follow this path down to the rotating structure. Lying
    on the structure are your next two clues, Celine Henry's ring which needs to be
    inspected and the next stanza. 
    As night sets in and a rain begins to fall, set your next destination of this 
    hunt for the INTOLERANCE SET which is directly West of Pershing Square.
    Approach the set from 8th St. and jump the wooden fence where you'll be able to
    enter the ravaged set. Head straight back into the set until you hit the back
    wall where the large set of stairs is located. Run up them and then move 
    straight through the lighted tunnel onto the large wooden platform. The 
    structure will break apart and begin to swerve so shift your body away around
    the platform in order to keep it at a balanced, centered level. Eventually,
    you'll just have to jump for the next platform in front of you, so shift all
    of your weight forward to allow the structure to fall towards your the platform.
    Walk past the giant elephant and look towards the ladders on the left and take
    one of them down to the King's Throne. Sitting on the throne are your final two
    clues: Evelyn Summers' typewriter ring mentioned by Tiernan and the final 
    stanza of the night. Right as you read the note, the set will begin to crumble
    yet again. Sprint straight ahead and then make a quick right towards the next
    set of platforms. From there, run straight down the line off the tumbling 
    structure. Bring up your map and set the marker to CHRIST CROWN OF THORNS which
    is directly Southwest of your current location. Drive down the street to the
    abandoned church and approach the ominous double doors to your killer's home.
    And there he is, The Black Dahlia killer, Garrett Mason who you met in an
    earlier case while investigating a bar. The suspect lets off and shot and then
    disappears. Run to the altar to see that he was standing on the grating of a 
    sewer. Run over to the house off the right. Kick open the door and enter the 
    bathroom off to the far left side of the house. Here you will find the second
    entrance into the sewers. Before jumping down, inspect the bloody tire iron on
    the ground as well as the bathtub. 
    Afterwards, head down in the catacombs of the church. Be careful here, shots 
    come out of nowhere since it's so dark down here and the Dahlia shoots from 
    corner to corner. Make your way through the tunnels, tagging Garrett when 
    you've got the chance. If you don't bag him by then, he will reach the end of 
    the tunnels where a ladder will be waiting. Head up the ladder and finish off 
    the job in the graveyard outside. Case closed though I'm sure you won't feel to
    justified by the ending.
                                     7. Vice Desk
    Welcome to the majors with your pal Roy Earle. He might be a slippery son of a
    bitch but he's your partner now in the seedy underworld of Hollywoodland, where
    everyone's watching your every move. Give 'em a good performance, detective.
    -=-=-                        7A. "The Black Caesar"                       -=-=-
    Your first day on vice involves investigating the death of two junkies who shot
    up with army surplus morphine. After a brief conversation with your new right
    hand man, head outside and into your slick new ride as you drive down to the
    scene of the crime. When you arrive, head up the stairs of the apartment and
    walk over to the last apartment down the hall. Enter the room and hear the
    details of the case from Carruthers while Earle gives you a rundown of how the
    show works at Ad Vice.
    1. Check the stiff on the chair to investigate his arm and the discarded 
    2. Take a look at the corner of the yellow rug you are currently standing on.
       -Have a look at the wallet on the left first. Inspect the Lamont's drivers
        license first and then check the pay stub in the right side pocket.
       -When you're through with that, take a look at the emptied popcorn box on 
        the right. Inspect it further by looking at the logo at the side of the
        cup. The Black Caesar which is located across the street from the 
        apartments. Continue inspecting it to find something suspicious at the 
        bottom of the cup.
    3. Now have a look at Tyree's body near the carpet.
       -Check the victim's left arm to find the area of penetration on the skin.
       -Take a look at Tyree's left breast pocket where you'll find his wallet.
        Check out the driver's license to the left and then take a look at the
        handwritten note stuffed into the pocket on the right.
    4. Head towards the kitchen but not before checking out the small table on the
       right first.
       -The first clue you'll find lying on the table is a folded piece of paper 
        with a peculiar doodle written on it.
       -Take a look at the piece of music next to get some out loud thinking by 
    5. Once you're through investigating the corpse, head on back to the kitchen
       area and inspect the counter directly in front of you. You'll pick up a cup
       near a cutting board which if inspected further will feel extra heavy to
       the detective. Continue inspecting until you look at the bottom of the
       Black Caesar cup where you'll find a morphine syrette taped to the bottom.
    That's the end of the investigation and you now have a clear lead to follow up
    on. So head right across street to the Black Caesar Food Hut. After an awkward
    conversation with the fry cook in charge, your suspect will book it out of 
    there so get on after him. Pop right on over the stone wall and follow him as
    he jumps on to a drainage pipe towards the roof of the building. Continue
    pursuing him as he jumps from one roof to another until you're on someone's
    porch chasing him around the roof. He'll climb to another level of the roof 
    before clothes lining you to the ground. Time for a good old fashioned fist
    fight. Dodge a few shots and knock the cook out.
    1. Walk straight into the food establishment and approach the instrument case
       in front of you.
       -Inspect the mute first; turn it slightly to further inspect it, then
        pressing "A" to pop it open revealing more number slips.
       -Check out the Blue Room Jazz Club ticket to the left, both the front and
        the back. You'll get the name of a booking agent: Jermaine Jones.
    2. Head to the left of the shop and investigate the large cardboard box near 
       the counter. Inside you will find an entire supply of popcorn cups and
       army surplus syrettes. Inspect one of the syrettes further to get the full
    On that note, the investigation will end so head back outside to have a little
    one-on-one with Mr. Fleetwood Morgan.
    DESCRIPTION: Fry cook at Black Caesar food hut, suspected morphine dealer.
    1. Morphine overdose victims
       -Lie, bring up the "Morphine for distribution" to get the name of the 
        distributor, Jermaine Jones through Armstrong Edwards.
    2. Numbers slips recovered
       -Doubt, you get some scraps of information but nothing much to go on besides
        the slips themselves.
    Morgan's got no more information for you so at the conclusion of the interview,
    call for the address of Jermaine Jones' booking agency at the phone booth
    located at the side of the food hut. Set the destination for Jones' Booking
    Agency. Head up the staircase and inspect the building directory before
    entering. Walk inside and enter the office to the far left of the lobby where
    you'll find Jones sitting at his desk in front of you. After a quick chit chat
    with the subject, an investigation will begin of the premises.
    1. Head over to the illuminated radio Jones has in the corner of his office.
       You'll be able to tune the station so use your clue from the crime scene and
       set the radio to 275FM and make sure you turn the volume knob to its max.
       -At that moment, the top of the radio opens to reveal all sorts of 
        contraband but before you can inspect it, you must face-off against Jones'
        cronies. Out box the guards with a few slick shots and continue your
       -Take a look at the fat wad of cash first which you have to further inspect
        to get Cole to talk.
       -Check the morphine syrette in the bottom right-hand corner of the radio
        top to mark the evidence.
       -Next to the syrette is another numbers slip from "Ottie's."
       -Have a look at the hefty supply of marijuana to the left side of the radio.
       -Finally, check the label further up on the case of the radio which will 
        have been furnished by a Ramez Removals.
    Once the investigation is through, approach Jones for an interrogation.
    DESCRIPTION: Musical booking agent. Booked jobs for Tyree and Lamont.
    1. Army surplus morphine
       -Doubt, Lenny Finkelstein seems to be the man above Jones' head at the 
    2. Involvement of 'Ottie'
       -Lie, bring up "Distributor identified" to reveal the connection between
        Jones and Merlon Ottie.
    3. Link to Ramez Removals
       -Doubt, Ramez is connected to Lenny Finkelstein in some way.
    Once the interviews over, head on outside and use the telephone to get the 
    address for Ramez Removals and the person of interests in the case. Before
    heading there though, set your destination for Numbers Operation. Once you
    arrive, head inside the den in front of you and walk up the staircase to the
    right of you. Walk on over to the desk in this room to meet Merlon Ottie before
    investigating the place.
    1. Head on over to the various telephones at the far left corner of the room
       and inspect them.
    2. Take a look at the illuminated red slot machine at the far left side of
       the room. Remember the strange doodle left at the crime scene? It was
       sketched with a cherry, bell and the word "WIN." Try your hand at the game
       until you hit any of those symbols in their correct spot. When they do hit,
       press hold to keep them their while you attempt for the other symbols. So
       for example, say the last slot hits "WIN," then move your hand over to it
       and press Hold and continue until you retain the entire pattern. Or just be
       badass like me and hit them all on your second try.
       -A secret compartment will open on the slot machine containing various 
        contraband inside, similar to the radio before. Check the morphine syrettes
        on the right and inspect them further.
       -Now take a look at Ottie's number slips on the left.
       -After that, have a look at the label on the back of the compartment door
        which once again reads Ramez Removals.
    Soon after discovering the stash, Ottie will make a run for it. Get after him,
    running down the steps and out of the shop towards the right side of the
    parking lot. Keep after him as he enters a diner only to be knocked down at the
    entrance of the restaurant. Back at the den, before the interview with Ottie,
    Earle will fiddle around with Ottie's valuable cane which you can further 
    inspect to find an IOU note from Ramez.
    DESCRIPTION: Gambler and hustler, runs bookmaking and numbers rackets
    1. Army surplus morphine
       -Lie, bring up "Finkelstein identification" who will identify Ramez as the
        dope hustlers.
    2. IOU note from Jose Ramez
       -Truth, to get some information on Ramez.
    After sending Ottie down to the station, get in your car and head down to Ramez
    Removals. When you arrive, Jose will already have taken off in a company truck
    so get after him with your siren on. He obviously isn't going to pull over so
    start tagging him with your car. Eventually, Ramez will open up the back of
    the truck and start throwing furniture at you, so try to stay to the side of
    his car. Police vehicles will attempt to run him off the road but he'll just
    plow right through them. Get along his left side and keep the vehicle steady so
    Earle can take out his tires and run him off the road. Once the vehicle comes 
    to a halt, get out of your car and apprehend the suspect. When you get back to
    the warehouse, an investigation will begin.
    1. When you enter the warehouse, walk over to the desk on your left where
       you'll find a store ledger for Ramez Removals. Pop it open and search for a
       repeat business, which will clearly be "Polar Bear Ice Company." Once you
       examine that name, take a look at the second page of the ledger and inspect
       Ottie's name.
    2. Behind you on a lighted table is your next interactive NEWSPAPER (7/13) so
       watch the story behind the headline and move on.
    3. Start heading through the mountains of furniture where you'll find various
       puddles of water on the ground. Follow the trail to a door in the back end
       of the store. It's blocked by a pile of extremely large wooden crates.
       -To the right of the door is a lighted ladder which you should head up. Head
        down the catwalk to the left until you get to a large control panel which
        moves the crane at the top of the warehouse. Using the light emitted from
        the crane, remove the wooden crate directly blocking the door to allow 
        Earle entry into the cold room.
       -Head back down the catwalk and ladder and enter the cold room. Check out
        the giant ice block before blasting it with your pistol. You'll find a
        large inventory of army surplus morphine. Like always, inspect the syrette
        closely to get the full clue.
    After the investigation, a Polar Bear Ice Company truck will arrive at the
    store. As you and Earle yell orders at the truck, Ramez books it into the 
    warehouse. Follow him and follow his movements with your mini map. Make sure to
    reload your gun and kill Ramez as he waits for you with a shotgun. After the
    coroner picks up the body, get in your car and head to the Polar Bear Ice
    Company. When you arrive, Earle will ice a "janitor" and you to will kick the
    front door down to discover Lenny Finkelstein inside. After a few shots are
    exchanged, the Fink will high tail it out of there so head on after him. 
    In the first room, take out the man on the right and continue on. Enter the 
    next room taking cover behind the bar since one employee will be spraying his 
    shotgun the second you enter the room. Head behind the bar and around the
    corner, taking out the man in the back of the hall as you do. Take cover in the
    next room and wait for your next victim to stick his head out before tagging
    him and moving on to the freezer. Take out the two boys on ground level before
    heading to the staircase in the back. Take out the kid with the Tommy gun and
    climb the stairs to confront Finkelstein. Fulfill Lenny's wish and plug him
    full of lead.
    1. Follow Earle around the bend to find a few suspicious boxes. Pop them open
       to find a whole mess of army surplus morphine to end the investigation and
       this case.
    Get your accommodation from Lieutenant Colmyer and then receive your five star
    case reward.
    -=-=-                            7B. The Set Up                           -=-=-
    Quiet night on the town with your partner, what could possibly go wrong? After 
    an unexpected decision to the boxing match, approach the men furiously trying
    to open the door to the victorious fighter's dressing room. The men are the
    fighter's manager and trainer who are upset that their boy disregarded the plan
    they had laid out that involved the fighter, Hammond, to throw the fight. Once
    you kick the door in, an investigation of Albert Hammond's locker room will 
    1. Walk on over to the lockers on the left and investigate Hammond's which is
       the second to the left. Check the notepad on the left which lists 
       bookmakers' odds and a telephone number.
    2. Behind you are two benches with the one on the right holding the next 
       interactive NEWSPAPER (8/13). Watch the story behind the headline to end the
    Exit the dressing room and head down the stairs to make your acquaintance with
    Mickey Cohen. Once you're finished with that awkward confrontation, make a
    phone call using the telephone near the doors of the stadium on the left side
    of the room. You'll get the address to a Hotel El Mar so set that as your next
    destination and drive on down there. When you arrive, enter the hotel and
    approach the front desk. You'll be given the hotel's register and Earle will
    tell you to look for a name out of the ordinary. Scan the second page of the
    register until you come upon Winston Churchill's name and inspect it. You're 
    man is staying in room 207 so head up the stairs to the right and open the door
    directly in front of you.
    1. Have a look at the trash can knocked over on the ground right below the
       window. Here you'll find a telegram from Hammond's mother who is expecting
       her boy in the coming days.
    2. Approach the dresser to the right of you next to the window.
       -Inspect the box of chocolates to get a scent of something unexpected. You
        never know what you're going to get with these cases (sorry).
       -Check out the movie stub to the left of the box of chocolates and further
        inspect it to mark the piece of evidence down in your notebook.
    3. Head over to the table to the right of the dresser and inspect the newspaper
       lying open here. Take a look at the page long ad on the right side 
       and inspect the filled out box on the bottom right corner of the page.
    4. Walk on over to the fighter's bedside table on the left. Here you'll find a
       note with bookmakers' payouts scribbled out.
    Head out of the hotel and into your vehicle, setting Candy Edwards Address as
    your next destination. When you arrive at the Aleve Motel, enter the lobby and
    talk to the woman at the front desk on the left. You'll get the location to
    Edwards' room so follow her directions and head up there. As you approach the
    first door on the left, you'll hear some arguing going on inside so kicked the
    door down to discover the Italian beating on Candy. Knock this guy's block off
    with a few punches and soon after an investigation of the motel room will
    1. First off, check the punk lying unconscious right in front of you. The 
       investigation of the body occurs like it would a corpse.
       -Check the gangster's right coat pocket to find a notebook with bookmakers'
        names scribbled throughout, matching nicely with Hammonds' notes.
       -Now check the right coat pocket to find a pocket knife.
    2. Check out the dresser to the right of you where you'll find various items
       lying on top.
       -Take a look at the bus ticket for one on the right side of the dresser.
       -Then check out the Canard Ascania cruise ship photo to the left of the bus
    This will end the investigation and at that moment, Edwards will come out of
    her unconscious state, ready to take questions from you.
    DESCRIPTION: Girlfriend of Albert Hammond
    1. Whereabouts of Hammond
       -Lie, bring up the "Magazine coupon" to learn what occurred before the fight.
    2. List of odds recovered
       -Lie, bring up the "Bookmakers' payouts" to advance the conversation.
    3. Plans to leave town
       -Doubt, she swears the connection between her and Albert are cut.
    Unconvinced of Edwards' story, Earle proposes to stake the girl out. The next
    afternoon, Candy leaves the apartment and Earle sends you to tail the her. For
    the Achievement hunters out there, this is where the "The Moose" Achievement
    begins. This involves avoiding using cover or going incognito except at the
    beginning and end of the tail since you can't control that. Going incognito 
    during this tail is completely unnecessary and the use of cover is easily 
    substituted by standing at a corner and using the Right Stick to watch the 
    suspect so I will describe the following tail as if you couldn't care less
    about the 15Gs but if you do, you can still follow my directions, just don't go
    to cover and use your camera controls effectively.
    You begin this tail incognito so watch Candy as she walks by you and through a
    gap in a stonewall. Stay here until you lose sight of her and run over to the
    entrance of the wall. You need to be careful because Candy will actively look
    behind, especially if you're making noise. Take cover at the wall and watch 
    Edwards until she makes a right on to the sidewalk. Continue after her but use
    the fence to the left as cover while you approach the sidewalk. Allow Edwards
    to gain a bit of space between herself and you before walking after her. Stay
    on the grass to the right and as soon as she starts walking by buildings, run
    over and stick to the side of the building.
    At the end of this block, she'll turn the corner so as soon as she does that,
    head up the sidewalk to the end of the buildings. Watch her from this angle
    until she walks by the statue just up ahead. When she does, run over behind
    the statue and then behind the building just up ahead. Edwards will walk up the
    block for little and then cross the street to her left. Since she is so far 
    away, begin crossing the street and towards the picket fence. Stand at the edge
    of this fence and watch as she walks away from you. When the trail is in danger
    of getting too far ahead, run up to the blue car parked on the lawn up ahead.
    She'll begin heading left towards the neighborhoods so run to the backyard of
    the green house right in front of you and catch a glimpse of Edwards. She'll 
    walk behind the shed right in front of you so as she does, run up to it and 
    stay behind it.
    Candy will take a right and begin heading up the path but don't move just yet
    because she'll pause for a second to check her surroundings. Once she's going
    again, jump over the fence and hit the corner of the house right in front of
    you to keep the tail going. As she walks towards an alleyway, run up and stay
    behind the tiny shed and subsequently, the big building up ahead to watch 
    the alleyway. When she makes it to the end of the alley and turns right, book
    it down towards her. When you hit the end of the alley, the tail will end with
    Edwards entering a bookie's liquor store. Earle will pull up and you'll then
    have to investigate the joint. Enter the store and talk to the bookmaker.
    Apparently Candy made out like a bandit on the fight and she also made a phone
    call and wrote on the notepad.
    Walk over to the telephone and check out the notepad lying in front of it.
    You'll be able to shade in the paper where the pressings from the pencil will
    appear. You'll get the address to the Examiner Drugstore so hop in your car and
    on over there. Over dispatch, you'll get the names of three stores that are
    fronts for bookmaker's offices, including one you haven't heard of. When you
    arrive, enter the building and talk to the bookie who will say you just missed
    Edwards but she called a cab and asked for a card which you can find on the 
    telephone around the corner. Once you get that information, make a phone call
    here to get the number of the cab Candy took. After that, approach the bookie
    once more to get the address for Ray's. Head out of the shop and set Ray's
    Bookmakers as your next destination.
    As you arrive, you'll peep the cab Edwards is taking. At the moment of your
    arrival, Edwards will emerge from the bookmaker's office and jump into the
    car. Begin tailing the vehicle straight down the road, keeping your distance of
    course. Make sure you're not driving recklessly as the streets will be packed
    with cars. Eventually the cab will pull up to an International Bus Depot where
    she will get out with her bags and head inside. Your on-foot tail will resume
    so stick behind the wall here and watch as Edwards grabs a ticket. Make sure
    you're not too far up because Edwards will double-back and might catch you
    watching her. As she walks back, she'll enter the rest room to the right of the
    lobby so head over there. The door is locked and you'll hear Candy scream and
    then a shot get fired.
    You'll kick the door down and discover Edwards dying on the toilet. She'll try
    to get a few words out but it's futile as she passes on. The prime suspect now
    is Hammond. Directly in front of you is Edwards purse and a revolver lying on 
    the floor. Take a look at the revolver first which you need to further 
    investigate to check the cylinder. This seems to be the murder weapon as a 
    single shot was fired. Check out the purse next which is carrying a ticket 
    stub for The Egyptian Theatre which was showing "The Set Up." Exit the depot 
    and head over to your vehicle, setting The Egyptian Theatre as your next 
    destination. As you pull up to the front of the theatre, you get a message from
    the coroner stating that the cause of death was a stab wound. All signs point 
    to the gangster killing Edwards and making off with the money.
    Luckily, it looks like Mickey C's boy has paid a visit to the theatre in order
    to finish the job. Run up the walkway and enter the theatre where a 
    conversation is being held between Hammond and Arquero inside the actual
    theatre. Make a left and head for the doors into the theatre room. After a bit
    of eavesdropping on your part, a fire fight will begin. Throw a few shots up to
    the balcony to scare Arquero away and then try to tag the guys up in the front
    row. Earle will tell you to follow him so do so but take cover when you hit 
    that final row of chairs because a few gangsters will begin firing from the
    balconies above you. Continue following Earle until you meet Arquero on the
    stage where you should take care of him. 
    From there, the case ends with Phelps allowing Hammond to leave town and lying 
    about the motives to the Edwards killing.
    -=-=-                      7C. "The Naked City" (DLC)                     -=-=-
    The Naked City vice case, now that's a case that had it all. Mystery. Shoot
    outs. Corruption. Plot twists. Romance. And cops who really care. This DLC is
    very satisfying and increases the playtime of an already great game. Let's get
    it started by exiting the station and driving over to the murder scene. When
    you arrive, Officer Wheeler will tell you where the apartment's at so head up
    the stairs in front of you and enter apartment six at the end of the hallway.
    As you approach the door, your old partner Bekowsky will walk out to greet you,
    as well as Rusty. Your victim was found dead in a tub and the body was 
    discovered by the cleaning woman. Though it appears to be a suicide, Carruthers
    is one hundred percent certain it's a murder the departments dealing with here.
    Once the conversation is over, an investigation of the murder scene will begin.
    1. Head down the hallway to the right towards the bathroom on the left to begin
       talk with Mal. After a little lesson on drowning, you'll begin investigating
       the body.
       -Check the woman's head first which if turned to the side, will show serious
        bruising on the neck.
       -Take a look at the left arm and turn over the hand to inspect the black
        sapphire ring on her finger. The ring's unusual enough to make a note of
       -Now have a look at the victim's right arm which have been torn up by what
        appear to be bite marks. Carruthers will confirm your observation and give
        you his theory of the murder, that of two victims holding the woman down 
        and injecting her with morphine, throwing her in the tub afterwards to make
        it look like a suicide.
    2. You're done with the body so walk out of the bathroom and continue down the
       hall to the left. Enter the bedroom at the end of the hall and right in 
       front of you will be a men's smoking jacket hanging on a folding screen. 
       Inspect the jacket and move on.
    3. At the foot of the bed, you will find barbiturates which can be further
       inspect by turning them over.
    4. Head over to the nightstand at the right of the bed where you'll find an odd
       container with a Japanese woman on the lid. Further inspect it with "A" to
       find more barbiturates but continue to inspect it to find a prescription 
       written by a Dr. Stoneman to Julia Randall, your victim.
    5. Walk straight back out to the living room where you'll see a large portrait
       of Julia above a dresser next to a record player. On this dresser you will
       find three framed photos of Ms. Randall. Check all three to get some 
       feedback from Phelps but the middle photo in particular can be further 
       inspected to find an address for a D'Assine Dress Store.
    You should get your first Achievement of the DLC once all the narcotics are
    found. With the investigation finished, walk over to Mrs. Reynoldson who is 
    sitting at a table in the living room. Before the interview even starts, 
    Reynoldson will mention the name Mr. Henderson who may be a major person of 
    interest in the case.
    DESCRIPTION: Maid and housekeeper to Julia Randall
    1. Victim's state of mind
       -Lie, bring up the "Sleeping pills" to learn that Randall was a bit of a
        high roller, even if she didn't really have the funds to support her wild
    2. Victim's personal life
       -Lie, bring up the "Men's smoking jacket" which Reynoldson links to your
        Henderson character who is an older gentleman from San Francisco.
    3. Relationship with victim
       -Doubt, Reynoldson was moody which is understandable considering the number
        of sleeping pills around the apartment.
    Exit the apartment where you will tell Bekowsky and Galloway to run down the
    jacket while you take a look outside. Head back down the stairs but while
    walking towards the exit ahead, take a look at the trash can next to the plant
    to your right. Inspect the item to the right and further inspect it to see that
    you're holding a used morphine syrette. Once you've found that, head out to
    your vehicle and set your next destination for D'Assine Dress Store. Once you
    arrive at the horribly named store, enter the shop and talk to the woman at the
    DESCRIPTION: Owner and proprietor of D'Assine fashion boutique
    1. Victim's employment history
       -Truth, apparently the owner let Randall go because she was too good-looking
        compared to her old-ass self or something like that.
    After the interview, the owner will call over one of her employees who was a 
    close friend to Randall. You'll meet Heather Swanson and after inspecting
    her engagement ring, a new interview will begin.
    DESCRIPTION: Fashion model and friend of Julia Randall
    1. Relationship with victim
       -Truth, the two were introduced through her fiance, Henry Arnett who was a
        good friend to Julia for years.
    2. Informed of 'Mr Henderson'
       -Truth, Swanson really doesn't know anyone by the name of Henderson and any
        possible link to Randall.
    After breaking the news of Randall's death to Swanson, leave the store and set 
    your next destination for Dr. Stoneman's Practice. When you arrive, head inside
    and inspect the floor directory on the wall to your right. Walk on over to the 
    elevator down the hall and head up to the fifth floor. Head down the hallway 
    and enter the last door you come to. Enter the lobby of the practice and speak 
    to the woman at the front desk. The receptionist will page the good doctor and 
    send you down the hall to your right into his office. After informing Stoneman
    of Randall's death, an interview will begin.
    DESCRIPTION: Prescribing physician for Julia Randall
    1. Relationship with victim
       -Lie, bring up the "Benzedrine prescription" to learn just how heavy of a 
        pill popper Julia really was.
    2. Additional medications
       -Doubt, like many fashion models, Randall was also using the pills to keep
        her weight down.
    Once the interview is over, use the telephone on Stoneman's desk to call R&I
    to hear your messages. Carruther's is requesting your presence at the morgue so
    exit the building and drive on over to the receiving hospital. When you arrive,
    enter the building and head down the hall on the right. The morgue is the first
    door on the left. Mal will confirm that two killers were responsible for
    Randall's death but he's got something else for you. Next to the victim is the
    body of a burglar named Jimmy Leblanc. The criminal was carrying two syrettes
    but there was no morphine pumping through his veins. Carruthers found something
    else on the body so walk towards the counter next to him and inspect the 
    harmonica lying there. 
    After investigating that piece of evidence, Mal will receive a call informing 
    you that Henry Arnett is at the station ready to be interviewed. Walk across 
    the parking lot into the police station and enter Interview Room 2 on the right
    to begin the interrogation.
    DESCRIPTION: Fiance and Heather Swanson and friend of Julia Randall
    1. Relationship with victim
       -Doubt, my man banged her.
    2. Informed of 'Mr Henderson'
       -Lie, bring up the "Housekeeper's statement" to catch Arnett in his lie. The
        unique engagement ring may have come from Henderson.
    3. Burglary suspect Leblanc
       -Doubt, though he seems squirrelly, Arnett says he's never heard of Leblanc.
    After he clearly lies about being in the Marines, you let him off the hook in
    order to tail him. You pass on his business card to the watch commander and
    also request the records on Jimmy Leblanc. Once that's done, begin tailing 
    Arnett. Make sure you drive carefully as to not alert Arnett of your presence.
    If you can get through this without being detected, you will receive another
    Achievement. This is a very long tail and Arnett passes through some heavy
    traffic so stay alert and eventually, he'll stop at pawnbroker. He exits the
    shop with a wad of cash and begins walking down the sidewalk. Earle will head
    inside the store while you continue to tail the suspect.
    Stay on the opposite side of the street and keep an eye on him with "B." At the
    next intersection, he'll cross the street so keep your distance until he makes
    it across. Once he does, move closer and stick behind the first building you
    come to. When he's gotten farther ahead, carefully begin tailing him on the
    sidewalk. He'll eventually make a right into a shopping square. Run over to the
    end of the building and watch as he makes his way to the buildings in the back.
    When he's cleared your sight, move in closer to end the tail. Arnett's been 
    walking towards a travel agency. He'll make his purchase and leave the 
    establishment. Once he clears the area, Phelps enters the agency and gets 
    Arnett's one-way ticket to Mexico City for tomorrow night. 
    After receiving that piece of evidence, you meet with Earle outside. Arnett 
    sold a Faberge cigarette case which you can further inspect with "A."  Get in
    your car and dispatch will radio you to inform you that Bekowsky and Galloway
    request that you meet them at Hollywood station. They will also tell you that
    Leblanc's arresting agent was Patrolman Fred Wallis and that he is currently
    working a shift on Hollywood ninth beat. Set your destination for Hollywood
    Ninth Beat first and head over there. When you arrive, you will find Wallis
    chasing after two perps. Assist him and chase them down as well. They'll both
    eventually arrive at a construction site with some of their buddies. Take cover
    and blast these crooks away. Afterwards, Wallis will tell you all the 
    information he has on Leblanc, including a possible name for his partner.
    With that over with, get in your car and head down to the station. You'll get
    some information from Bekowsky and afterwards, you will inspect a list of 
    stolen items over the past year. First, search for the gold cigarette case
    which can be found second from the top. Underneath the cigarette case is a
    black sapphire ring so inspect that as well. Halfway down the list you will 
    find a silver pill box which can be investigated. Finally, move down to the 
    bottom of the list where you'll find Swanson's pearl engagement ring listed 
    here. Beverly Evestrom is a consistent listing for these items stolen so your 
    next stop is her residence. Exit the station and drive on down there. When you
    arrive, you'll enter the large house and greet the elderly woman who is 
    expecting 43 pieces of her property to be returned.
    DESCRIPTION: Wealth burglary victim
    1. List of stolen items
       -Lie, bring up the "Faberge cigarette case" to remind Evestrom the true
        value of the case. She also mentions her daughter's boyfriend and how he
        was disappointed when the case was stolen.
    2. Burglary incident report
       -Truth, Evestrom was at a social function held by Dr. Stoneman when the
        burglary took place.
    That's all the information you can get out of Evestrom but by chance, 
    Evestrom's daughter, Heather Swanson enters the room. After telling Swanson
    that both her and Randall's engagement rings were stolen, you decide to head
    over to Arnett's apartment building. Swanson will accompany you on your drive
    over. To get the next Achievement, you need to drive over to the apartment
    without taking any damage. Put your siren on and drive very carefully to easily
    get this next Achievement. Upon arriving, walk over to the entrance and talk to
    the employee at the front desk to your right. After getting his apartment 
    number, get inside the elevator and head up. As you walk to Arnett's door, you
    hear a loud crash and kick open the door. Arnett's on the ground and the 
    suspect is headed out the window on to the fire escape. 
    Chase after him as he goes down the fire escape and then climbs a drainage pipe
    to the right. He'll then go across a narrow plank between two roofs so do the
    same. Soon after clearing that obstacle, your suspect will clock you with a 2x4
    and you'll wake up back in Arnett's apartment. Henry's up but before 
    interrogating him, quickly investigate the apartment. Walk over to the suitcase
    lying on the ground next to the couch the couple is sitting on and inspect it.
    Check out the ticket to Mexico City and then take a look at the watch next to
    it. Further inspect it by turning it slightly to get the clue. That will end
    the short investigation so walk over to Arnett and begin the interrogation.
    DESCRIPTION: Fiance of Heather Swanson and friend of Julia Randall
    1. Professional burglary ring
       -Lie, bring up the "Faberge cigarette case" and the truth will finally come
        up about the team of burglars. Randall seemed to be the driving force to
        steal more and more.
    2. Motive for Randall murder
       -Lie, bring up the "Train ticket" to find out that Arnett order Leblanc and
        Willy to kill Randall.
    3. Identity of 'Mr Henderson'
       -Lie, bring up the "Contraband list" to learn that Henderson is Stoneman and
        he put the social gatherings together to get the rich out of their houses
        for the night.
    After sending Arnett downtown, get in your car and drive down to the Stoneman's
    office. When you arrive, enter the building and get in the elevator. Once 
    again, the doctor's office is at the end of the hall. Open the door and you'll
    enter the practice and charge Stoneman who is ready to be locked up. 
    Unfortunately, the doctor's grief drives him to a point of no return. After 
    that sequence, use the phone on Stoneman's desk to call up the coroner. You'll
    also get a message from Bekowsky about the whereabouts of Willy. You'll receive
    the wrestler's address so exit the building and drive on down to the apartment
    building which is just around the block.
    Upon arriving, Bekowsky will say the suspect plays a harmonica around the
    building often. Begin walking down along the side of the building until you 
    come across an alleyway. You should be hearing a harmonica playing as you head
    down the street. Eventually you'll find him and once you make yourself known,
    he'll begin shooting and make a run for it. Run down the alleyway and up the
    drainage pipe to the left. Once you're up here, pop up to the next roof and
    climb the ladder to the left. The ladder ends up on a billboard so run down
    that and jump into the window to the left. Head up the stairs until you arrive
    on the roof. Climb the drainage pipe on the far right side of the wall to your 
    right. Once you're up here, run down to the end of the roof where you'll spot
    Reade climbing the Broadway sign to your right.
    To get the next Achievement of the DLC, shoot out everything letter of this
    Broadway sign before tagging Willy. Once he's down, the case will end with you
    receiving some compliments from your Lieutenant.
    -=-=-                        7D. Manifest Destiny                         -=-=-
    Though Earle will try his best to get out of this case, exit the station and
    drive on over to the 111 Club. When you arrive, enter the club and get briefed
    by your old friend, Bekowsky. An old war buddy of yours, Eddie McGoldrick who
    is the owner of the club, has been shot dead along with two musicians who were
    linked to the stiffs in "The Black Caesar" case.
    1. To the right of you is the musician Bowe who is propped up against the bar.
       Bowe got a few more than the necessary amount of gunshot wounds.
    2. Head to the stage at the right of the club where you'll find a suitcase 
       lying on the floor directly in front. It'll be a trumpet case with three
       mouth pieces inside. Inspect the mouth pieces from right to left to open up
       a secret compartment.
       -At the bottom left side of the compartment is a stub for The Blue Room.
       -To the right of the stub is a syringe to go along with the rest of the
        tools in the case.
    3. To the right of the stage is Bittleston's body which you can inspect. Check 
       the late musician's right coat pocket to find a syrette of morphine.
    4. Head inside the maintenance room where you'll find a crate of Valor 
       cigarettes on the right. Further inspect it to get the clue.
    5. At the end of this room, you'll find a few machine guns on a stand. Inspect
       one of these guns to find out that they are BARs most likely from the war.
       All of these clues point to the Coolbridge Heist.
    The investigation will end so head back to the waitress who Bekowsky is holding
    for you.
    DESCRIPTION: Hostess at the 111 Club
    1. 111 Club shooting incident
       -Doubt, the club was getting into some dirty business and the wire finally
    2. Knowledge of McGoldrick
       -Truth, Eddie came into some money unexpectedly and purchased the club on a
        whim, not knowing a thing about a business.
    Exit the club and head for the Hollywood Police Station. After getting the name
    of the detectives working the Coolridge Heist from the Lieutenant, head over to
    Caldwell's desk down the hall. Simply follow Earle to Caldwell's desk and 
    start talking to him. The detective will present you with ledger marking the
    items stolen from the ship. Take a look at the second page which lists the
    item stolen. Inspect each item circled in red which includes BARs, Thompsons,
    Valor cigarettes and of course, the morphine. With that hunch confirmed, head
    out the station and follow up on your lead for The Blue Room. When you arrive,
    enter the club where the band is rehearsing. After telling Earle to cool off
    with a drink, you'll sit down to talk to Elsa.
    DESCRIPTION: German exile and nightclub Jazz singer
    1. Army surplus morphine
       -Doubt, it's very doubtful anyone other than prominent white men are 
        supplying the smack.
    2. Morphine overdose victims
       -Doubt, you won't get much info but Elsa will fester at a wound in Cole.
    Though it's clear who you need to visit next, Phelps tells Earle that he'll
    need the rest of the night to himself. Turns out you're staking out the club
    waiting for Elsa to leave. She gets in a cab and drives off. Tail the singer
    down the road. Keep in the thick of the traffic and the driver won't feel
    suspicious but as he takes a right, leave open some space. Continue following
    the vehicle until it arrives at Elsa's place. Phelp's will enter her room but
    oh look at that, Earle has been watching the whole time. The case will resume
    at The Mocambo Club the next day. The two of you will enter the club and demand
    the hostess take you over to Cohen's table. After a little meet and greet with
    you and Johnny Stompanato, the interrogation of Mickey Cohen will begin.
    DESCRIPTION: 'Mickey' Cohen, prominent organized crime boss
    1. Finkelstein drug operation
       -Doubt, you're not getting much from Cohen.
    2. 111 Club shooting incident
       -Doubt, it's clear Cohen's playing his cards close to his chest on this one.
    Seems like Cohen has started a mess that he can't seem to stop so back at the
    station, you're told by Officer Faber that there's a guy with an automatic
    shooting up a Hollywood bus over on North Bronson Ave. so exit the station and 
    head over there. When you arrive, you'll see the shooter spraying the streets
    from atop of roof. Begin by rounding the corner and running straight for the
    building. Once there, run around to the back of this building through the
    parking lot on the right. There you will find a ladder leading to a fire 
    escape you can climb to get to the roof. Once you're up there, take cover at
    the wall in front of you and wait for your man to leave his cover in order to
    pop him with a few shots.
    Afterwards, Earle will meet you up on the roof so go over to the body and 
    investigate the scene quickly. Take a look at the sniper's right coat pocket to
    find his notebook with a location and time as well as a restaurant name and
    number. Next, check the shooter's weapon and further inspect it to get the make
    and model. It's a BAR that most likely was originally stored on the Coolridge.
    The investigation will end so you end up back on the street and begin talks
    with the driver of the ravaged bus: and old war buddy of yours named Felix
    DESCRIPTION: Former Marine and Hollywood transit bus driver
    1. Informed of Coolridge heist
       -Doubt, Alvarro is familiar with McGoldrick coming into some money.
    2. Motive for shooting
       -Lie, bring up the "Sniper's pocketbook" to coax some information out of
        Alvarro including two prominent names: Courtney Sheldon and Jack Kelso.
        You should also get an Achievement for this information.
    With two new leads, head over to the gamewell on the right side of the street
    to get Kelso's address and drive over. Here you will meet Kelso and the three
    of you will head down to Hollywood to conduct an interview.
    DESCRIPTION: Former Marine and OCS training dropout
    1. Army surplus morphine
       -Doubt, Kelso makes a good point about the dope gang going on in town and
        the unlikely nature of Marines dropping into the mix.
    2. Ex-Marine McGoldrick
       -Truth, Kelso is being straight with you.
    3. Arms stolen from Coolridge
       -Truth, Kelso is an honest man but he uses that honesty to keep harping on
        Phelps' past.
    4. SS Coolridge robbery
       -Doubt, Kelso isn't naming names and isn't giving you information easily.
    After the interview and more harsh words towards Phelps, Officer Faber informs
    you of a diner shooting involving another name from the manifest, Chris
    Majewski. Get in your vehicle and set the destination for Robert's Diner. When
    you arrive, your suspects are just leaving the diner and driving off in their
    car so get on after them. Swing on to the back road and pursue them through the
    alleyway back on to the streets. Keep on them down the streets and eventually
    they'll get to a police blockade. They'll pull a left and make a sharp turn 
    into an alleyway which ends up being a dead end. They'll get out their vehicle
    so jump out of yours a tag them with a few shots. Afterwards an investigation
    of the scene will begin.
    1. Check the first body in front of you.
       -Take a look at the murderers right coat pocket where you will find a
        notebook that describes a meeting between Cohen and Sheldon tonight.
       -Now check the left coat pocket where you will find a copy of the Coolridge
        manifest with each name getting a hit team assigned to them. Since this is
        a copy of a police document, there's the possibility of a traitor in your
    2. To the right of the body and in between the two corpses, there will be a 
       NEWSPAPER (9/13) on the ground. Watch the story behind the headline and 
       move on.
    Run back over to your vehicle and set Grauman's Chinese Theatre as your next
    destination. As you arrive, you will see people leaving the theatre get gunned
    down by gangsters with BARs. They'll escape with their car so keep after them
    and try to drive them off the road. The driver will swerve off the road and
    into some backyards that lead to a backstreet. At the end of this stretch,
    you'll be back on the street so now's the perfect time to get Earle in close to
    take a tire out and bash the car into oblivion. When the vehicles disabled, 
    the suspects will run out guns a-blazing so put them down quickly. After the 
    coroner picks up the bodies, get in your car and set the Hollywood Post Office
    as your next destination.
    When you arrive, a fire fight between the gangsters and police has already
    broken out so stick behind a vehicle and start picking crooks off. Once the
    guys out front are down, move up to the entrance of the building and start 
    gunning down the boys behind the counter. During my first playthrough, the game
    glitched and left a shooter behind the counter where I couldn't hit him. If
    this occurs, go to the right and you'll find a path leading to the back of the 
    counter. When you've bagged all your boys, you must inspect the crime scene.
    1. Inspect the body of Becket who is actually still breathing.
       -Becket will request that you relay a message over to Courtney Sheldon who
        is appearing to be the number one person of interest. 
       -After you get that clue, inspect Beckett's left hand which is holding a
        Polar Bear Ice Company business card for Lenny Finkelstein. 
    2. Once you're done here, follow Earle over to the other body on the opposite 
       end of the post office. Inspect the bodies left coat pocket to find another
       note about a meeting between Sheldon and Cohen tonight.
    Once the investigation ends, head over to your vehicle and set the Meeting
    Place as your next destination. When you arrive, you'll find Cohen's boys but
    Sheldon is nowhere to be found. The gangsters will start blasting away so take
    out the boys taking cover at the car and as you move in closer, tag the guy
    shooting from the roofs to the right. Take cover at the wall to your right as
    more shooters will fill this alleyway. Move over to the dumpster on the left,
    bagging the gunner on the balcony to your right on the way. As you take cover
    here, kill the rest of the gangsters taking refuge at their vehicle. Head on
    over to the car and finish the guys ahead off, one on the ground and the other 
    on the roof. As you head back to your vehicle, dispatch will inform you that
    Courtney Sheldon has arrived at the station and is requesting an interview with
    you. Set Hollywood as your next destination and head on over.
    As you arrive, Captain Donelly will greet you at the door demanding Earle 
    follow him for a moment while you go in and conduct the interrogation of
    Courtney Sheldon. The two will exit so head over to the interview room which is
    the first door on your right. Here you will find Sheldon along with his mentor
    Dr. Harlan Fontaine.
    DESCRIPTION: Former Marine medic listed on Coolridge passenger manifest
    1. 6th Marines being targeted
       -Lie, bring up the "Shooter's notebook" to catch Sheldon off guard.
    2. SS Coolridge robbery
       -Lie, bring up "Beckett's confession" to pin Sheldon with the robbery.
    Right as you nearly put this case in the bag, Captain Donelly and Police Chief
    Worrell will interrupt your interview in order to suspend you from duty. You
    silently receive your lumps and watch as all you've worked for crumbles in
    front of your eyes. Prepare for reassignment.
                                     8. Arson Desk
    All you've worked for your entire life is gone in a blink of an eye, fizzled
    away because of your relationship with a German exile behind the backs of your
    family, co-workers and in a way, the city that believed in you based on the 
    heroic tales detailed in the newspapers. Now instead of people passing by you
    talking about your great achievements and accolades, the city scorns you with
    criticism and pity. So here you've arrived at the bottom of the bin, the Arson
    Desk where people come to retire. Here you will remain, a shadow of your former
    self, but perhaps not regretting your decision because of the love felt through
    Elsa, your partner in crime so to speak.
    -=-=-                          8A. "The Gas Man"                          -=-=-
    After get debriefed on the two house fires, set the destination for Steffens
    House Fire and head over there. When you arrive, walk on over to the family
    devestated by the loss of their home. Talk to them to find out that they were
    out on vacation and returned to find the house burnt to the ground. Don
    Steffens hands you a business card of the travel agency that surprised them 
    with a free vacation to Catalina Island. After you get the clue from the card,
    the interview will begin.
    DESCRIPTION: Homeowner and arson victim
    1. Travel competition
       -Truth, the family won the vacation through the Suburban Redevelopment fund
        who awarded the family after the wife filled out a form.
    2. Suburban Redevelopment
       -Doubt, Don was a holdout during the Suburban Redevelopment buyout of all 
        the homes on the block.
    After the interview, you will need to investigate through all the blackened
    wreckage of the house which proves to be a bit more difficult than your regular
    investigation. Luckily, these investigations usually only involve one or two
    items of interest.
    1. Head to the left side of the house and walk along the fence towards the back
       of the lot. You'll come across a battered water heater about halfway down.
       Inspect the water heater to find out that the InstaHeat model was recently
       serviced three times by a Matthew Ryan.
    You're done with this area so head into your car and drive to the end of the
    block to use the gamewell located on your mini map. You'll get information on
    the purpose of the fund as well as an address. Before heading there though, 
    drive on over to the Sawyer household to investigate their house fire. 
    Unfortunately, the scene over here is a bit grimmer as the family was cooked
    by an exploding InstaHeat water heater.
    1. Walk towards the front of the house towards the victim's bodies to speak 
       with Carruthers. After the conversation with your old friend, investigate
       the bodies as a whole to view the damage done. The burns are superficial
    2. Head over to the right side of the house by following the walkway that 
       circles the residence. You probably won't be able to see it but you'll feel
       the rumble where a small blue valve is lying on the ground. Further
       investigate the item by turning it away from you to read that you're holding
       an InstaHeat regulator valve.
    You'll call over Biggs to check the significance of the valve. As Lynch 
    commends you on the find, the next door neighbor approaches you to tell you
    that the family was supposed to go on a vacation won through the Gulliver's
    Travel Agency but one of the children became ill and the family cancelled.
    After receiving this information, Lynch spots a notorious firebug across the
    street who you begin chasing after through an alleyway. The suspect blasts
    through the back door of a restaurant and burns through there. He'll then 
    sprint across the street and over a fence into some backyards. There will be
    your best chance to tackle the arsonist by tapping the "A" button.
    Herbert Chapman is the name of your firebug and after apprehending him, you 
    search his pockets to find a cigarette and set of matches. Chapman's headed for
    Wilshire for future questioning but in the meantime, you've got a few leads to
    cover. So set your next destination for Gulliver's Travel Agency and drive on
    over. When you arrive, you and your partner will enter the elaborate building
    and meet John Cunnigham who remembers the Sawyer family and has a list of
    contest winners for you to look at. About halfway down you will find the Sawyer
    family which you should inspect. You should also take a look at the Steffens
    entry higher up on this page. Once you identify those two names, an interview
    will begin with the travel agent.
    DESCRIPTION: Gulliver's Travel Agency sales representative
    1. Suburban Redevelopment
       -Truth, though you've heard that the fund has government ties, Cunningham
        denies it.
    2. Promotional travel contest
       -Doubt, the selection of the lucky winners is meant to be supervise but in
        reality, the Suburban Redevelopment fund simply calls Cunningham and
        informs him of the names of the winners.
    Exit the building and set your sights on the Suburban Redevelopment address.
    When you arrive, you'll be surprised to see that the address leads to an
    Elysian Fields Development Site and the fact that they invest in the Suburban
    Redevelopment Fund. Elysian Fields is run by a man named Leland Monroe, someone
    Biggs is clearly intimidated by. Before heading up on that lead, make a visit
    to Fire Station No. 32 to have a talk with Lynch. When you arrive, enter the
    station and approach Lynch over by the table. On the table, Lynch will have
    recovered the water heater from the Sawyer fire which like the Steffans' house,
    was recently serviced. 
    Lynch has somewhat of a test for you now where you must construct the chain of 
    events that lead to the gas explosion. On the left will be the balloon that
    must expand with gas and make contact with the mosquito coil so grab that and
    attach it to the coil to the far right. Grab the blue regulator valve at the
    center and place it at the center of the table, connecting to the balloon on
    the right. Finally, grab the final connection and place it on the left to 
    connect it all together. Now you must turn on the gas which can be done by
    pulling the red lever at the far left side of the contraption. This will be
    produce a violent explosion and afterwards, Lynch will request that the two of
    you pay a visit to the InstaHeat Factory.
    Exit the station and head over to the factory. Follow Biggs into the offices
    and approach the front desk to the right. The duty manager on today is named
    Ivan Rasic whose office is located right behind you through the door and 
    directly in front of you. As you approach the door, you will be able to 
    investigate an advertisement for the new and improved water heater model. When
    you enter the office, you will immediately bring up the pressure regulator from
    the Sawyer fire to which Rasic informs you has been tampered with.
    DESCRIPTION: InstaHeat factory manager
    1. InstaHeat Model 70
       -Doubt, the model 70 is outdated but to keep up with the demand for water
        heater installations, they are still being used.
    2. Heater service history
       -Lie, bring up the "Heater serviced by Ryan" who will tell you some truths
        about the installer.
    After in the interview, you will demand to see a list of installers InstaHeat
    employs. The only way to get further information on the entire list of 
    installers is to cross reference with arsonists so head over to the phone in 
    the office and dial up R&I. Through some super humanly fast background checking
    you will discover that three names on the list, two of which serviced the 
    Sawyer and Suffins water heaters, have criminal records. Go back over to the
    desk and continue talks with Rasic. You'll get the whereabouts of the three
    suspects and you'll also demand that Rasic show you the lockers of his 
    employees. Follow him over to the locker room and begin investigating.
    1. Walk over to the first set of lockers on the left and you'll eventually find
       one you can open. It's Walter Clemens' and inside you'll find an anarchist
       pamphlet which you can open up and inspect further.
    2. Move down the line to the right until you hit the next locker, Matthew 
       Ryan's. The locker is filled to the brim with anarchist pamphlets. 
       Investigate the pamphlet to the left and like before, inspect it further by 
       opening it up.
    3. Head down to the last set of lockers where you'll find Reginald Varley's
       locker. Here you'll find a Moz-Kill mosquito repellent pack. Inspect it
       further and put it down afterwards to learn that the coil is the preferred 
       choice among arsonists.
    Rasic will go back to work while you've got three potential arsonists doing
    rounds on houses so head to your car and set your first destination for 
    Clemens' Worksite. Clemens will be in the middle of servicing and won't run
    when you two approach him.
    DESCRIPTION: InstaHeat gas fitter
    1. Knowledge of Varley
       -Doubt, you get Clemens statement that Varley gets kickbacks from some
        developer since he does their work first.
    2. Employment with InstaHeat
       -Doubt, Clemens gives a frank and honest account of his arson charge.
    3. Knowledge of Ryan
       -Lie, bring up "Clemens' anarchist pamphlets" who throws Ryan under the
    Clemens is clearly not your guy so head back to your vehicle and drive over to
    Varley's Worksite. You'll arrive at the worksite and hold Varley at gunpoint.
    As soon as he catches wind of you, he books it down through the development.
    Chase after him as he turns a corner and heads straight through a lot towards
    another. After heading through his second house and dodge an oncoming
    bulldozer, Varley will run straight ahead for a good while. Take this as your
    chance to shoot a warning shot by aiming your pistol at his back for a short
    moment. This will end the chase and send Varley down to the station. With two
    down, head for Ryan's Worksite.
    When you arrive at the house, Ryan will appear car but he soon bails on the
    situation at hand and jumps into his van and through the fence to the left.
    Pursue the suspect and you'll watch as Ryan absolutely plows through the
    construction zone. Make sure you don't tag any of the workers through here.
    Eventually Ryan will go over a ramp and arrive back on the streets. Get in
    close and allow Biggs time to take a tire out. He'll make a quick detour 
    through a parking lot and be right back on the road soon after. Start bashing
    the car and hopefully by this point it flips and you can apprehend Ryan for
    future questioning.
    You need to conduct interviews and charge a suspect now so head on down to the
    Wilshire Police Station. Approach the watch commander up front to get the room
    numbers each suspect is waiting in and then follow Biggs to Interview Room One
    which is housing Ryan. Sit down and begin your interview with Matthew Ryan.
    DESCRIPTION: InstaHeat gas fitter
    1. Anarchist literature
       -Lie, bring up "Ryans' anarchist pamphlets" which will clearly jar the 
    2. InstaHeat Model 70
       -Lie, bring up "Ivan Rasic's statement" to quiet Ryan down a bit.
    3. Suburban Redevelopment
       -Doubt, Ryan mentions that Varley's got a connection with the Suburban
        Redevelopment Fund.
    4. Attempted murder charge
       -Lie, bring up "Ryan's criminal record" to learn how Ryan's family was
        killed by a faulty water heater and how spiteful Ryan is towards the
        Hephastos Water Heater Company which was absorbed by InstaHeat.
    Leave the interrogation and head over to Interview Room Two to have a little
    chat with Varley. The second room is down the hall, to the left and is the 
    second door on the right. Walk in and begin your conversation with the suspect.
    DESCRIPTION: InstaHeat gas fitter
    1. Work at Sawyer's residence
       -Lie, bring up the "Heater serviced by Varley" to pin the suspect at the
        scene as well as hearing how the family basically duped the company for a
        free water heater.
    2. Suburban Redevelopment
       -Lie, bring up "Water Clemens' statement" and he'll try to convince you that
        the developer giving out kickbacks isn't a conspiracy since they're doing
        it all the time so as to not miss an important date.
    3. InstaHeat Model 70
       -Lie, bring up the "Mosquito coils" who will say that the coils belong to 
        Ryan who needed room for his pamphlets.
    Varley isn't your man so leave the interrogation and charge Matthew Ryan with 
    the murder of the Sawyer family.
    -=-=-                    8B. "A Walk in Elysian Fields"                   -=-=-
    You've got another house fire with arson victims so exit the station and head
    over to the scene of the crime. When you arrive, approach Carruthers who is
    standing at the foot of the house. Follow the coroner inside to view the
    disturbing crime scene. Lynch believes the scorched bodies were moved after the
    initial explosion and that the fire damage was done postmortem.
    1. Investigate the bodies first to get a closer look at the damage done to the
    2. Behind you is the family portrait mentioned earlier. Insect it and a 
       discussion will break out about the possible suspect. 
       -Phelps reaches for a possible motive and proposes that you got the Sawyer 
        case wrong. Biggs can't wrap his head around the sick nature of the case 
        and runs out of the house. Head over to him outside for a quick pep talk 
        and the investigation will resume.
    3. Post-pone the interview with the neighbor in order to finish up the
       investigation of the crime scene. Walk into his front yard though and at 
       corner closest to the Morelli's lawn and the sidewalk, you'll find a tree
       with some valuable evidence screwn on the ground.
       -Have a look at the multiple cigarette butts on the ground and inspect them
        further by tilting the butt to its side. Someone was watching.
       -To the right of the cigarettes are boot prints that you can inspect.
    4. To the right of the house on the front lawn you will find the next
       interactive NEWSPAPER (10/13). Watch the story behind the headline and
       move on.
    5. Head over to the right side of the house where you'll find a gaping hole in
       the foundation. To the right of it is the water heater for the house. Not
       only is it the same InstaHeat model, but it's also been serviced by your old
       friend Reginald Varley.
    After your sweep of the house, head back on over to the neighbor to see if you
    can get any information from him. Before the interview, he reaffirms that the
    family won a trip away.
    DESCRIPTION: Homeowner and Morelli family neighbor
    1. Morelli fire witness report
       -Doubt, Morelli like the Steffans were holdouts on the neighborhood buyout.
    2. Suspicious activity
       -Doubt, you get a basic description of the smoking man hanging around 
        outside the house.
    3. Planned demolitions
       -Doubt, Forman was angry that Morelli wasn't giving in to Elysian Fields.
    4. Promotional travel contest
       -Truth, the contest wasn't offered to people who were willing to sell.
    Biggs approaches you but finds a piece of origami on the front lawn which you
    can fold out to reveal that it was made using an Elysian Fields Developments 
    poster with Leland Monroe on the front. Forman brings out another flyer but the
    bottom portion which promotes a trip to Catalina Island is still attached. Hand
    it back to Forman and you'll be done with the crime scene. Walk towards the
    gamewell near your vehicle and use it to get the address for the Elysian Fields
    Headquarters. You'll also be told to contact Captain McKelty who will order you
    to drop the Monroe lead. Biggs has a hunch to go visit Rancho Escondido so get
    in your car and head over there.
    With the recent fire that has ravaged the new housing development comes civil
    unrest and a riot will break out as you arrive on scene. Disperse the rioters
    by taking two down through fist fights. Once they are sent downtown, an 
    investigation of this lot will begin.
    1. From where you are standing, approach the right side of the structure to
       pull out a loose brick. Inspect it further to find that the cement quality
       is below standards, as well as the rest of the structure. As you insert the
       brick back into the building, a section of the wall comes crashing down.
    Clearly there's something suspicious going on with Elysian Fields so go over
    your Captain's head and pay a visit to Leland Monroe at the Elysian Fields
    Headquarters. Enter the building and approach the receptionist who will send 
    you up the stairs to talk to Monroe's secretary. The secretary will insist her
    boss doesn't have the time of day for the police but as the discussion becomes
    more heated, Monroe emerges from his office to invite you in. Walk into the
    impressive office and sit down for a conversation with Leland Monroe.
    DESCRIPTION: President of Elysian Fields Developments
    1. Elysian linked to arsons
       -Doubt, you'll bring up the link between the fires and the flyers but you
        won't get much information from Monroe.
    2. Promotional travel contest
       -Lie, bring up the "Elysian Fields flyers" and Monroe will mention that the
        Mayor and the Chief of Police are all part of the Suburban Redevelopment
    3. Local land acquisitions
       -Doubt, Monroe will state that he would build around the old lots if needed.
    4. Rancho Escondido fire
       -Lie, bring up the "Poor cement quality" and to deflect any accusations of
        dodging housing codes, he'll mention that the buildings were insured and
        they would have to be inspected by California Fire and Life.
    As the interview wraps up, Monroe will offer to provide you with a list of
    contractors who worked with Elysian Fields on the housing developments. His
    secretary will provide the list so walk on over to her desk and take a look.
    Inspect the third name down which will be Herbert Chapman's, your firebug. Head
    downstairs and enter the offices to the right in order to use a phone. 
    Unfortunately, Chapman was released this morning but an APB was sent over KGPL
    at your request.
    The case has been put on hold so Phelps takes it easy over at The Blue Room for
    the night. After getting an interesting message from an old friend, the case 
    will resume with you and Biggs getting the apartment address for Chapman
    through KGPL. Drive on over to the building where you will meet Chapman's 
    landlord who hasn't seen Chapman all morning. He points out Chapman's vehicle
    though so begin inspecting the car.
    1. Open up the trunk of the car to find various incriminating pieces of 
       -Check out the package of Moz-Kill which you will need to further inspect to
        get the full clue.
       -Below the Moz-Kill package is a pack of Bennington .45 ammo.
       -Finally, check the Elysian Fields flyer to the left of the case of ammo.
    While investigating the car, Biggs will catch Chapman exiting the laundromat
    down the street. Your suspect also catches a glimpse of you and in a panic, 
    pulls out a pistol and high jacks an oncoming trolley. Begin pursuing the
    wrecking ball through the streets. Get to the side of the vehicle and bash into
    the side plate's until they break off. From that point, Biggs can shoot out the
    wheels which will bring the trolley to a complete halt. Get out of your car and
    approach the trolley. Chapman begins shooting so you have no choice but to
    bring him down. 
    The case appears to be closed but Phelps isn't satisfied, though there's not 
    much he can do about it. There could be another way for Cole to expose the
    corruption going on with Elysian Fields and it involves Elsa and an
    investigator named Jack Kelso.
    -=-=-                        8C. "House of Sticks"                        -=-=-
    This case is out of Cole Phelps' hands and so the perspective shifts from 
    Phelps to Jack Kelso. As Kelso, you will be sitting in your office inside the 
    California Fire and Life building when a woman named Elsa enters the room and
    presents you with an insurance document. Read through the letter which presents
    $20,000 to the sole beneficiary of the late Louis Buchwalter's estate, Elsa
    Lichtmann. Turns out Lichtmann wants the settlement investigated so you pull
    out Buchwalter's case file. Take a look at the right side of the folder and
    turn the small pink paper out of the way. Read through the document from top to
    bottom in order to get the clue about Elysian Fields.
    Now go back to the blueprints of the property and inspect the top right-hand
    corner of the document which details the latitude and longitude of the property.
    Once you do that, an interview with Elsa will begin.
    DESCRIPTION: Jazz singer, beneficiary of Lou Buchwalter's Insurance policy
    1. Disputed claim payout
       -Doubt, Lichtmann suspects there is something wrong with the house since 
        Buchwalter was a fine craftsman according to her.
    2. Connection to Buchwalter
       -Doubt, you'll find out the origins of their relationship which began on
        Ellis Island.
    3. Motive for dispute
       -Truth, Elsa's case catches your eye but she further piques your interest
        when she mentions that the insurance company that employs you may be 
    You decide to reopen the case for Elsa, but right after she leaves your office,
    Elizabeth Eberly will inform you that your boss Mr. Benson wants to see you.
    Follow Eberly up the stairs and to Benson's office where the insurance agent is
    shooting a few putts. You make the mistake of mentioning the case to Curtis who
    will demand that you simply pay the case out and forget about the junkie.
    Determined however, you exit the building and head out to your car. Get into
    your vehicle and drive out the Elysian Fields Site mentioned in the documents.
    When you arrive, the subdivision office will be empty, so start snooping around
    1. Approach the first desk on the left and take a look at the folded piece of
       paper on the corner. The paper is a receipt for cement making supplies and
       knowing the correct way how to mix cement, you're puzzled at the order.
    2. Head over to the furthest desk to the right and inspect the documents lying 
       on the corner.
       -Check out the document on the left which is an order of demolition from the
        Department of Building and Safety.
       -Now look at the memo to the right which is a message from Leland Monroe
        stating delays will not be tolerated.
    Walk outside and you'll be met by an angry employee who tells you to get lost.
    Refusing to leave, a fight breaks out between you two. This guys a punching bag
    so beat up on him and he'll tell you where the find the lot where Buchwalter
    was killed. Hop in your car and set the Demolished House as your next 
    destination. Drive halfway down the block to find the demolished pile of
    1. Head to the back of the lot from the left side and you'll come across a pile
       of lumber that you can actually piece together. Grab the bottom piece of
       2x4 and you'll be able to piece the section together to read "Keystone Film
    As you pick up this lead, someone will jump into a bulldozer behind you and 
    start driving towards you. Run right into the ditch ahead. After jumping over
    the second pipe, press "LT" to target the driver who will then elevate their 
    plow to protect themselves. This will buy you extra time so head over to the
    platforms and clear these two. Once you clear the next pipe, start shooting 
    again and continue onward. Once you clear the next set of platforms, blast at 
    the driver once more before tackling this next section. Jump into the drainage
    ditch and pop out. Once you get over this section and begin climbing the
    ladder in front of you, the bulldozer will crash, ending the chase. You leave
    the shady area and get into your vehicle. Drive over to the gamewell to your
    right and trace the address to Keystone Films. Set the address as your next 
    destination and drive on over.
    When you arrive, the guard here will give you the lowdown on the film studio.
    Keystone went out of business in '41 and the only people who visit the studio
    now are Elysian Fields delivery boys. With the guard occupied, you are free to
    explore Keystone Film Studios.
    1. To the right of the guard booth is the first fence you can climb. Hop over
       it into a lot filled with lumber. On the left, check the end of the pile of
       wood farthest to the right to find a lumber delivery receipt.
    2. Turn right towards the pile of wood closest to the street and check the left
       end of the pile to find an Inferior quality lumber sign that clearly states
       that the lumber is not meant for structural use.
    3. Jump back over the fence and climb over the fence on the right near the
       front of the studio. At the end of the building on the left, you will find 
       an open door to a Screening Room. Head inside and approach the table off to 
       the right of room. You will find a film canister with the words "Suburban 
       Redevelopment Fund" written out on the label. The canisters without its film
    4. Approach the large wooden shelf at the center of the room. Here you can pop
       open the camera and adjust the film being played.
       -Click the bottom switch in the opposite direction to get the film to play
        forwards instead of back.
       -Turn the middle dial to the left in order to slow down the film to its
        original speed.
       -Turn the top focus dial to the right until the film starts over. Enjoy the
    After watching the incriminating film reel that involves essentially the 
    leaders of Los Angeles, run back out to the guard booth near the street and 
    call Curtis Benson to inform him of your findings about Elysian Fields and ask
    about his involvement with the Suburban Redevelopment Fund. A nervous Benson
    orders you to call Lichtmann and settle for the $20,000 before something bad
    happens. You call Elsa and plan to meet with her later tonight at The Blue
    Room. You do just that, but while Phelps is watching from an alleyway. Cole
    plans to meet with you in the morning and informing him of the potential danger
    of this case. But your not sleeping on this so head on out to the Elysian
    Fields Site Two.
    At the housing development, you will see a building with a flickering light on
    the second story. Enter the dark house and head over to the stairs. On your way
    you can check out the clue in the hallway that shows you the faulty wiring
    going on inside the house. Climb the stairs and enter the room with the 
    flickering light. As you enter you will be confronted by three hitmen out for
    your blood. A fist fight will begin but try as you will, the gangsters will
    prevail in the end. You awake in the trunk of the hitmen's car and after they
    make an interesting phone call from the subdivision office, they will resume
    driving you over to your death bed. The resourceful Jack Kelso manages to
    break out of the trunk and jumps straight out on to the back street.
    Escape the scene and head for a car in the street. Get in it and start the
    getaway. More cars will appear and you've got to shake them so head down back
    roads and alleys to dodge these guys. Also try to cut into heavy traffic to
    crash your pursuer's vehicles. Eventually they'll be out of your hair so gun it
    for Elsa's apartment next. When you arrive, you'll approach the apartment and
    after saying a few words to Cole, you'll collapse on the floor.
    -=-=-                      8D. "A Polite Invitation"                      -=-=-
    After your little run in with Monroe's goons, you awake in a hospital bed
    recovering from the damage done. After an intimate conversation with Elsa, 
    Petersen, the Assistant District Attorney, will enter your room and propose
    that you become a D.A.'s investigator. Petersen's looking to run for the next
    job up and he plans to take down the Vice Squad to help him do it. Of course
    you have a much bigger fish to fry right now. After the scene, you'll be back
    on your feet so head out to your car and pay Curtis Benson a visit at his home.
    When you arrive, check the mailbox numbers on the left to find where Benson
    lives. When you've gotten it, run up the stairs ahead of you and knock on your
    former bosses apartment door. After a short conversation and a solid pistol
    whip to the face, begin investigating Benson's apartment.
    1. Benson's bedroom is behind you and to the left so kick open the door to
       discover Curtis has a guest--a twelve year-old at that. After telling her to
       leave the apartment, continue your investigation.
    2. Head to the dining room table directly behind the couch Benson is sitting
       on. At bottom left-hand corner of the table, you will find a folder filled
       with Benson's stock on the Suburban Redevelopment Fund.
    3. To the left of the table is a desk with a document lying on top. The 
       document is an insurance policy made out to Elysian Fields Developments
       against all losses or damages occurring to Rancho Escondido for a premium
    This is all the dirt you're going to find in Benson's apartment, so walk back 
    to the couch and begin interrogating him.
    DESCRIPTION: Vice President of California Fire & Life
    1. Motive for fraud
       -Lie, bring up the "Share certificate" to reveal some corruption in the city
        of Angels.
    2. Suburban Redevelopment
       -Lie, bring up the "Insurance agreement" and Benson will hint at something
        more massive than simple insurance fraud.
    3. Buchwalter case settlement
       -Doubt, the information you seek is back in the case file, and you realize
        you need Phelps on your side to crack this case.
    Exit Benson's apartment and hop into your vehicle, heading back to your office
    at the California Fire & Life building. When you enter the building, follow
    Barty's instructions and use the elevators in the back and your office is
    directly right of you. Enter your office and check out the case file lying on
    top of your desk. Take a look at the top right-hand corner of the blueprint to
    find the latitude and longitude of the property. Inspect that to get a clue.
    Scan the pink card on the right side of the folder and tap the independent
    devaluation entry. After that quick investigation, Cole will enter your office.
    With the grievances aired out, you decide to team up with the arson detective.
    Your first stop is the Hall of Records.
    You'll arrive in front of the building so enter the hall and approach the front
    desk. The guard here will tell you where the Land Registry Office is located so
    head up the stairs and enter the first hall to the left. Go and talk to the
    employee here to begin your investigation.
    1. You'll ask the guard for the company details on the Suburban Redevelopment
       Fund so follow him back to the right side of the shelves. He might take a 
       few seconds to follow you but when he does, he'll approach the bookcase 
       marked "S" where you can pick out the register on the fund.
       -Pop open the register and turn the page once to find the Suburban 
        Redevelopment Fund on the fourth page. Go down the list of names and
        inspect Courtney Sheldon's name at the bottom.
    2. You'll need information on the plot of land but you lack an address and only
       have coordinates. Follow Holmes over to a contraption that can pinpoint
       the coordinates of property.
       -The first two numbers of the latitude are complete so turn the dial with
        the left stick to 29 seconds to complete that part of the coordinate. 
       -The first number of the longitude is correct but the last two are slightly 
        off. Turn the dial with the right stick to the left until the longitude 
        reads 118'17'59. Keep this position for a second or two and you'll get the
        lot number: 1876988.
       -Walk over to the adding machine and divide 1876988 with 90,000. Use the 
        lever on the right and you'll be left with the number 20. Each number is 
        assigned a letter, starting with 0. You are looking for the "U" section so
        head back down the aisle ahead of you and the shelf you are looking for is
        on the left.
    4. At this case, you will be able to pull out the Land Value Record book so 
       open that up and search for the number 1876988 which can be found on the
       second page listed under the name Randall Jones. The improved value dwarfs
       the book value.
    As you discover this information, hitmen will storm the office with machine 
    guns in hand. Take out the shooter behind the book stand directly in front of
    you. To you're right, a gangster has taken cover behind one of the larger
    shelves. Walk over and quickly dispatch him. Take cover behind this shelf and
    take out the shooter at the entrance of the office. Then walk over to
    the door and finish the job by killing the gangster off to the left. 
    Afterwards, Kelso will confront Courtney about his involvement with the funding
    company. Turns out Sheldon's been betrayed by his mentor and is the fall guy 
    for this mess.
    The case continues over at Kelso's apartment where a phone is ringing. Head
    inside and answer the phone which is on the shelf directly in front of you. 
    It's Leland Monroe inviting you over to his estate for a nice chat about
    things. You make a few phone calls and leave the apartment at seven. Get in
    your car and head over to Leland Monroe's Mansion. When you arrive, you'll meet
    up with three of your old army buddies, including Alvarro. Time to storm the
    Tag the first few boys sweeping the garden and move up halfway through the
    garden to finish off the first line. Kill the shooters at the staircase after
    the garden and then take cover from there to take out the guys on the level
    above. Slowly move up to the staircase on the right, taking out shooters as you
    see them. Once you're up here, bum rush the house and eliminate the remaining 
    enemies. The entrance to the house is on the right side of the patio. Kick open
    the door and shoot the first shooter on your left and then enter killing the
    two shooters on the right. Walk over to the double doors on the left and kick
    them down. A single shooter stands in this room so tag him and move on to the
    doors straight ahead.
    Here you will be held at gunpoint by a woman. She shoots your arm but startled
    by the gun, she drops her arm and Kelso decks her. Move into the next room
    which will be empty but the room after will be a filled up hall so bust through
    and take cover to your left. Take out the two shooters at ground level and head
    for the staircase ahead. Watch the floor above as two shooters will emerge. Tag
    them and finish climbing the staircase. Enter the hallway to the right and
    you'll find a bathroom door open. Enter this room and to your left is Leland
    Monroe's office.
    Kelso goes Jack Bauer on that fat bastard's ass and blasts his right thigh. 
    While Monroe writhes in pain on the ground, investigate his office.
    1. Walk over behind Monroe's desk and take a look at the yellow folder at the 
       bottom left-hand corner of the desk. This is a list of names of property
       owners that needed to be bought. Tap on an owner that refused to sell like
       the Steffens or Sawyer to move on.
    2. Behind the desk on the shelf below the window you'll find two more items.
       -Your next NEWSPAPER (11/13) is on the left. Watch the story behind the 
        headline and move on.
       -Take a look at the photo on the right to see a picture of the Suburban
        Redevelopment Fund.
    3. To the right you will see an open cabinet and a safe inside. Check out the
       safe to view its contents.
       -Check the little black book on the right first to see the entire payroll of
        the Suburban Redevelopment Fund, including Cole's old friend.
       -Have a look at Monroe's stock in the Fund to the left of the book. Monroe's
        obviously dwarfs Benson's.
       -Look at the manila folder on the top shelf of the safe. Read the document
        inside which is Ad Vice police report on Fontaine written by Earle. This is
        Monroe's insurance policy if things go wrong.
    The investigation will end and so you'll call up Phelps to tell him of the
    situation. You get Biggs and he informs you that Fontaine was killed by a 
    former patient and that Elsa has been taken. According to Monroe, the patient
    is the man who started all the fires and the only information he has on him is
    that he was a bug sprayer. With no more use of Monroe, you leave the man crying
    helplessly on his floor.
    -=-=-                    8E. "A Different Kind of War"                    -=-=-
    The arsonist's a bug sprayer so you've got three possible employers to check
    out. Set your first destination for Rapid Exterminators and head on over. Walk
    inside and approach the counter. According to the employee, your man doesn't
    work for this business. Before leaving, investigate the NEWSPAPER (12/13) on
    the counter here and watch the story behind the headline before moving on (best
    one of these by the way). Exit the building and drive on over to Nuclear Bug &
    Rodent Control next. Enter the building and approach the counter to the right.
    This isn't your place so exit the shop and visit your final exterminator, 
    Westlake Pest Control. Go inside the building and you'll get the address to
    your cowboy arsonist.
    After you get the arsonist's location, you will take over the role of Phelps 
    once more at the Fontaine murder yesterday. Follow Rusty into the shrink's 
    office to begin the investigation.
    1. Right as you enter the room, look to your left to find a manila folder on
       top of a shelf. 
       -Tap this small piece of paper and then turn it over to read the first full 
        document. Go down to the red circle around the Sawyer family address and
        inspect that.
       -Turn the page over and read through the psychiatric report on your 
        arson suspect. Once you've gone through it top to bottom, move on.
    2. To the right of the room there will be a bookcase lining the wall and at the
       foot of it you will see a crystal ball lying there. Pick it up and turn it
       over to find a blood smear.
    3. Now take a look at the various papers on the end of Fontaine's desk.
       -You will move some of the papers out of the way and discover a drawing pad.
        Shade in the paper to reveal a stretch of what appears to be a road and
        various street names that have some type of meaning to Biggs.
       -Inspect the newspaper page on the right to put it under the sketch. It
        appears the new houses are all being built in the path of the freeway that
        was mentioned way back on the Traffic Desk.
    4. Go over to the doctor's desk and take a look at your final interactive 
       NEWSPAPER (13/13) on the right side. Watch the story behind the headline and
       move on.
    5. Have a look at the body of Harlan Fontaine. Investigate the doctor's head 
       and turn it to the side to find bruises on the neck area.
    6. Head out of the office into the room you walk through to get here. To the
       right is a door to the patio and to the left of that is a green cabinet that
       you can pop open. Inside you'll find a staggeringly large stash of morphine.
       Further inspect the syrette to finish this investigation.
    The conspiracy is as clear as day now. Cheap houses were built up around the 
    new highway being planned by the city and insured through Benson. The houses
    however will be reclaimed by the government through eminent domain and with the
    cheap building cost and the huge payback, the conspirators are going to get
    away with millions. The only thing left to do is catch the firebug. The 
    perspective will shift back over to Jack in the present at the Ranch Bunkhouse
    the Okie cowboy is living at. Approach the front door of the darkened house and
    enter to begin investigating.
    1. To the right you'll find the pieces of a flamethrower taken home from the
    2. Move into the kitchen on the right and then head into the room to the left
       where you'll find hundreds of origami pieces hang from the ceiling. On the 
       wall to your right, you'll find some pictures of Okinawa which Jack recalls.
    3. Walk over to the work bench at the end of the room where you'll be able to
       investigate one of the origami cranes. 
    4. Posted on the wall near the window at this side of the room is a map of the
       Los Angeles river tunnels. Inspect it end this investigation.
    From the information you gather, you believe the arsonist to be a man named
    Ira. Kelso will phone into Petersen and then Phelps. Taking control of Phelps
    again, KGPL reports that Kelso has located the kidnapping suspect in the river
    tunnels. Unfortunately, he sent this over dispatch and with the corruption 
    going on in the department, an APB has been sent out about Kelso. While driving
    over to the tunnels, you happen upon Kelso being pursued by some cops. Your
    mission is to safeguard his journey to the sewers. Not the first few cops cars
    off of him and eventually more will come. Just keep up with Jack and knock 
    around as many vehciles as you can. Soon the attacks will cease and you'll 
    simply need to follow Jack as he makes his way to the river tunnels.
    Inside the tunnels, you'll take back control of Kelso. Take cover at the wall
    to the right here. Tag the first guy charging at you and then pick off the
    last three guys in this area. Run down the tunnel and a shooter will emerge
    from the left. Eliminate him and enter the tunnel he was taking cover in. Make
    a left at the railing and jump down in the flowing water just up ahead. Follow
    the water down into the pool of water and take cover at the wall to your right.
    Take out the two boys waist deep in water and continue on towards the ladder at
    the end of the wall on the left. When you climb up the ladder, there will be a
    talkative shooter on your right so tag him and move straight ahead towards the
    lights and enemies. Take out the shooters in the tunnel to the left here and
    run down it.
    Ahead of you, you will witness a shooter get engulfed in flames. Head down the
    catwalk to your right and take cover at this shielded railing. As the gangsters
    are concerned about Ira and his flamethrower, pick them off from this spot.
    Once they're all down, head for the staircase located at the end of the walkway
    on the right. Take cover at the wall on the left and finish off the three guys
    ahead of you. Now you'll need to make a decision. If you're going for the 
    Roscoe and Friends Achievement which requires you to use every gun in the game,
    then enter the room ahead of you to equip the flamethrower. This hulking thing
    is tough to use and makes you extremely vulnerable. If you couldn't care less
    about the Achievement move on.
    Take a right and make your way through the speeding water. You'll have a man
    above you shooting at your so tag him and continue onward. Cross the bridge and
    go up the ladder to the right at the end of the wall. Kill the two shooters at 
    the end of this hallway and run up towards the stairs. Pop the two shooters on
    these catwalks and make a left down the entire stretch of the room. You'll come
    along another tunnel to your left so enter it and discover Elsa and Ira. Enjoy
    the rest of the game.
    Congratulations on completing "L.A. Noire." Stick around after the credits to
    see an extra scene.
                                 9. The Streets of L.A.
    Once you hit the Traffic Desk, you'll be given the option of exploring the
    streets of Los Angeles away from any case or storyline. In this section, you 
    will find all the extra side missions and collectibles away from the main
    storyline. Stay attentive and bang these out to show your dominance over the
    streets of Los Angeles.
    -=-=-                          9A. Street Crimes                          -=-=-
    There are 40 total street crimes. They tend to be quick and involve more action
    than investigation. You can tackle some of these during cases but you'll
    probably want to focus on them during the free roam since the calls come in
    much more frequently. When you get a call, press "A" and the location of the
    crime will appear on your map. Head on over and initiate the story. Each desk
    has a limited amount of street crimes so you can't just bang them all out when
    you hit Traffic. 
    By the way, this list is probably completely out of order. I was driving around
    trying to find reels and landmarks and I had various street crime locations to
    go to on the map, which is actually a great strategy if you don't want to sit
    around waiting for these missions to pop up.
    *Traffic Desk*
    1. "Masked Gunman"
    You've got a John Wayne wannabe up on the roof so book it for the ladder up
    there and send this little cowboy running for the hills. Once you hit the roof,
    Smily Burnette will slide down off of it so keep an eye on him as you do the 
    same. Run to the fence to the right and follow the shots from George Houston's 
    pistol. Since he fired his gun, you can take olí Broncho Billy anytime during 
    this chase. If you continue chasing this Fuzzy Knight, he'll eventually grab a
    hostage. Simply place the reticule to one side and wait for Chill Wills to 
    place his head in the way of the bullet. Guess this particular cowboy won't be 
    "Back in the Saddle" any time soon... okay I'm done.
    2. "Shoo-Shoo Bandits"
    Make a run up the stairs and take a left down the alley once they're cleared.
    Head straight for the two suspects and take cover behind the large piece of
    aluminum. The two bandits will enter the vehicle and your only option is to tag
    them with headshots. Take out the driver to the left and finish your boy off on
    the right. Case closed.
    3. "Hotel Bandits"
    Help the down on his luck hotel employee by pursuing the fleeing perps. They'll
    reach a car and drive off. Commandeer a vehicle from the parking lot and get
    after them. The cops have set-up a blockade at the end of the street so be
    prepared for them to make a quick left turn. Stay on their tails until they
    make a dramatic right turn into a parking garage. Follow them inside and pursue 
    the suspects on foot. Head up to the top and kill the two criminals.
    4. "Death from Above"
    Snipe off the first two crooks and then high tail it over to the building. At
    the right of the building, you will find a drainage pipe that you can climb up.
    You will find a suspect taking cover on this roof so take him out and climb the
    ladder up to the top of the building. Keep the cursor to the left and he'll
    eventually stick his head out right at your reticule.
    5. "Pawnshop Holdup"
    Follow Bekowsky to the back of the shop and enter the shop. Pop the guy on the
    left first and then take cover behind the file cabinet directly in front of the
    door. Kill the next guy and make your way upstairs to the roof. Your final guy
    will have taken a hostage up here so set your reticule to the left and headshot
    the criminal when he pops his head over the cursor.
    6. "Cosmic Rays"
    So Joaquin Phoenix has seriously lost it and has completely integrated into 
    his role from "Signs." Chase after the pantless psycho as he goes through some
    streets, a parking lot and eventually up a drainage pipe on top of the roof. 
    When you make your way up the roof, the rapper will jump straight into the
    pavement because he wasted a year building up a character for a crap 
    7. "Gangfight"
    Goddamn violent Latinos (once again, check the last name). Take cover and blast
    the various gang members away. When you take them all down, more will arrive so
    take them out as well. 
    8. "Hung Out to Dry"
    Easy enough mission, tag the robbery suspects in the warehouse and if needed,
    head up the stairs in order to finish the job.
    9. "Amateur Hour"
    Enter the hole in the wall of the bank and enter the darkened main lobby. One
    of the suspects will be taking cover here so take him out and then head
    upstairs. On the opposite end of where you're standing are the two other 
    suspects you need to subdue. Once they're down, run back to the vault where
    Bekowsky will be knocked out. Run out toward the escaping vehicle and you'll
    watch the car swerve and crash, allowing you to apprehend the girl.
    10. "Army Surplus"
    Very simple case, just kill the cop killers. Bada bing bada boom.
    11. "Theatre Robbery"
    Looks like a member of Danny Devito's a cappella singing gang from "It's Always
    Sunny in Philadelphia." Pursue the suspect as he veers off to the left into an
    alleyway. He'll continue through a parking lot and continue on through some
    more alleys. He'll eventually stop in a parking lot and climb on up a drainage
    pipe. Run across the roof and along the awning until you come to the suspect.
    Subdue him and be done with this mission.
    12. "Boxing Clever"
    Chase down the burglary suspect as he climbs on to a construction site. After a
    bit of climbing, the suspect will hit a dead end and a fight will commence.
    Dodge his shots and tag him with a few blows to take him down.
    *Homicide Desk*
    13. "Bank Job"
    Take out the two bandits out front before storming the bank. Stay covered and
    take out the guys at the end of the room as well as the boys up top. Once they
    are down, move further into the bank and take the elevator to the right. Right
    when the doors open, you'll have to pop someone standing in front of you. Move
    on to the room to the left with one cowboy inside. Next is the vault room which
    you can stand outside to pick the first person off at. Next is a boy to the 
    left behind a desk and a guy further inside to the right that's ready to get
    put down.
    14. "Death Plunge"
    Simple enough case, follow Galloway up to the roof of the building until he 
    runs out of steam. From there, the ladder to the jumper is in front of you so
    make your way up. Phelps will help him down and that'll be it.
    15. "Unsuccessful Holdup"
    The gasman's gone mad and has driven some wannabe holdup artists into the
    sewers. Take a left past the sign and into the shack. There will be a ladder
    you can climb down into the tunnels. Once down there, your mission will be to
    subdue the crooks so when you turn the first corner, light up the man standing
    in front of you. Continue onward to another ladder but do not run out of the
    room. A train will plow by but once that's past, continue pursuing the suspects
    on the tracks. They'll both eventually stop and you can take them down with a 
    few shots.
    16. "Would Be Robber"
    Step on it towards your robbery suspect in the yellow car. Follow him down the
    road until he gets cut off by a police car. He'll skid into an alleyway on the
    left a shoot off a ramp. Follow suit and continue pursuit on the road below.
    He'll cut into a gas station but slam straight into the wall. He then takes
    the gas station attendant hostage. Move your cursor to the left and in a second
    or two, he'll throw his head right in the way of your bullet. The other suspect
    climbed up on to the roof so head up there to subdue the criminal.
    17. "Vengeful Ex"
    I'm surprised gramps didn't break a hip when he pulled that trigger at the cop.
    Chase down this senile old bastard through the marketplace. You're free to end
    the coot's life at anytime. Watch out for pedestrians and follow him from cover
    to cover until you've got him cornered for a shot. Just to throw my opinion out
    there, I'm assuming he soiled himself at the conclusion of this mission. Just
    letting it be known.
    18. "Running Battle"
    After the suspect downs the cop, pursue him through the alleyway to the right.
    Keep an eye on your mini map since he's going to get a bit of a head start on
    you. Climb up the drainage pipe and follow who from one roof top to the next.
    By the time you climb the ladder up to the next rooftop, the mission will be
    to eliminate the target, so taken him down when he starts firing at you.
    19. "Misunderstanding"
    You witness the murder and robbery of an innocent man so chase after the
    criminal. Keep after him through the backyards and keep an eye on your mini map
    to know where he's at all times. Your partner will eventually bring the car
    around and trap the murderer in a parking garage. Take the suspect down here.
    20. "Honey Boy"
    The old guy from "Billy Madison" is held up in his house with a shotgun because 
    the devil woman that is his wife pissed him off. The psychopath takes down an
    officer so approach the house and take the old boy out yourself.
    21. "Bowling Lane Robbery"
    Tag cue ball when he tries to harm you with a shotgun twenty feet away. Take 
    cover at the entrance and take out the guy to your right. Then enter the 
    bowling alley facing the left side desk and kill the sorry sap here. The
    remaining suspect will flee so go down the bowling lane and exit out the side
    door. The old timer grabs a good ol' boy as a hostage so wait until he sticks
    his head out really far to the left side and blast him.
    22. "Canned Fish"
    Following a report on suspicious activity, you enter a warehouse building a 
    demand the suspects stop boosting canned fish. You'll enter a fist fight so 
    counter the suspect with a head-body and finish him off with "B." Once the two 
    assailants are down, run forward a bit to watch your third man jump in a truck 
    and drive off. You'll commandeer a vehicle and the hot pursuit is on. Both 
    vehicles move fairly slow so keep on though you don't want to be right on his 
    ass since he'll dip and dodge a few obstacles. Eventually, you two will arrive 
    at an oil refinery where another cop will cut in front of the truck. Bash into 
    the vehicle and send him flying off a hill. Apprehend the suspect (Frank 'effin
    Morgan) and wrap this mission up.
    23. "Thicker Than Water"
    Keep up with the suspect as they flee through an alleyway and then a
    construction sight. He will emerge on the streets and recklessly pass lanes
    from there until running into a truck in a parking lot. Here you will be able
    to apprehend the suspect and end the case.
    24. "Killer Bandits"
    The one suspect on the right will begin firing at you so tag him first and get
    him out of the equation. The other suspect will grab a truck and attempt to hit
    you with it. Get out of the way of the vehicle and he will crash, allowing you 
    to kill him as he exits the vehicle.
    25. "Cop Killer Shot"
    Take out the man on the catwalk and once he's down, head for the drainage pipe
    at the right of the building. Continue up the two ladders and you'll find your
    cop killer behind some cover up ahead. Take him out to finish up this case.
    *Vice Desk*
    26. "Camera Obscura"
    Ah, Hopgood and his peepshow fetishes. Good to have the dirty old man back in
    the game. Pursue him through a few alleys and parking lots. Keep up with him
    until the end since he actually is quite fast. Eventually he'll get obliterated
    by a train and you'll be able to take him into custody.
    27. "Commies"
    The kid out front is begging to be shot in the face so grant him his wish and
    brain him with a bullet. Hostages will begin emerging from the bank so approach
    the front entrance and tag the two boys inside here.
    28. "The Blue Line"
    Look at this Paul Muni Scarface-looking mother. Blast the first few targets 
    away and approach the lawn, taken out the remaining targets. One suspect will
    most likely make their way to a vehicle so be on the lookout for the vehicle
    since I got ran straight the hell over. The car won't make it too far so finish
    your guy off and end this mission. I prefer Montana and his frilly Hawaiian 
    29. "Against the Odds"
    You've got a sting operation set-up so walk into the bar and grab the newspaper
    to the left in order to go incognito. The suspect will enter the establishment
    for a few seconds and then leave. Tail your guy down the street to the left.
    He'll walk up to a sign and inspect it for a few seconds so make sure you're in
    cover at this point. He'll head down an alleyway so chill at the corner of the
    street until he gets a little ways away from the vehicle being polished here.
    Once he heads over to the parking lot, continue pursuing him. He'll meet his 
    boss here and that'll be your cue to start firing and ending these two.
    30. "Secret Keepers"
    Enter the parking lot and approach the commie checking out his crap blue car.
    When he catches a glimpse of you, he'll book it in his car so commandeer the
    nearest vehicle and pursue him. Bash into this guy as much as possible to 
    disable his vehicle. He'll cut off into an alleyway and head into a parking lot
    but hopefully by then the case will be over.
    31. "The Badger Games"
    Goddamn that was smooth. The suspect will head down a street with the siren
    blaring and then begin driving down an alley. Keep up with him as he enters
    more and more backstreets until he arrives at a construction area. It's at this
    location that the kid will drive the vehicle straight into a ditch where you
    can apprehend the criminal and finish the mission.
    32. "Daylight Robbery"
    Keep up with the suspect through the backyards until he decides to walk in a
    straight line for an extended period of time. At that point, aim your gun at 
    his back and wait for the warning shot to occur.
    33. "Fatal Plunge"
    Damn... he ain't gonna be in "L.A. Noire 2." Head up the drainage pipe and
    then the ladder to the very top of this building. You've got the bartender and
    the wannabe actress from the Traffic Desk days. As your suspect flees, slide
    down the drainage pipe and hop into your car and begin pursuing him. You're
    boy is fast and is going to make various detours through train depot so keep
    tabs on his location with "B." At the third train depot, his luck will catch up
    to him and he'll be plowed over by a train, successfully ending his run here.
    34. "Zoot Suit Riot"
    Tag the boss at the beginning of the mission and head inside the dark 
    warehouse. Take cover and use the flashes from the guns of suspects to identify
    where they are located and shoot them accordingly. You may need to climb the
    stairs to the right to finish the job.
    35. "Bad Date"
    An investigation during a street crime? Interesting. I don't know if the
    suspect spawns if you don't check the two clues here but just do them to be
    sure. Check the victim's head to see that he was killed through blunt trauma
    to the cranium. Check out the blood stains near the drainage pipe and once your
    through doing that, head up to the roof where you'll find your murderer. A fist
    fight will begin so tag him with a few shots and be done with this odd case.
    *Arson Desk*
    36. "Accident Prone"
    You've got a hit-and-run victim and no suspect so through a possible witness in
    the crowd, enter the alleyway to the left. Instead of heading up the ramp to 
    the right, take a left and walk towards the back entrance of the building.
    You'll be able to investigating the blood smears on the ground and wall. Your
    suspect is in the corner of this little alcove and when he sees you, a fight
    will begin. Break him down and book him.
    37. "Hot Property"
    Pursue the failure of a burglar down the road and into a parking which leads
    into a backstreet. Get alongside the vehicle and allow Biggs to shoot out one
    of the suspects wheel. From there, smash the vehicle off the road. If you don't
    get him there, continue tailing the suspect down the road and into another set
    of parking lots. If you continue with him through here and back on the road, he
    will have a head on collision with a car and give up. Run over and apprehend
    the suspect.
    38. "Bus Stop Shooting
    Follow Biggs to the entrance of the bus depot. To the left, the stick-up boys
    will be taking cover behind a set of chairs. Pick them off as they stick their
    heads up and the last suspect will high tail it out of there into the parking
    lot. Run after him and tag him in the back to end this case.
    39. "Cafe Holdup"
    The suspects have hostages and are loaded. Before the criminal finishes
    counting to five, tag him with a headshot from where you're standing. The 
    hostages will leave the scene of the crime so run over and take cover at the
    wooden crates behind the restaurant. Three suspects are to the left, center and
    right of your location so take them out slowly when they emerge from cover.
    40. "Paper Sack Holdup"
    Follow the suspect's vehicle as they swerve into parking lots and then into a
    narrow alleyway. This will transition over to another parking lot and another
    quick alleyway. Keep on your guys up this street but be ready as they make a
    sharp right into another alley. At the end of this long stretch of pavement, 
    the suspect will go back on to the main road for a while. Try to either knock
    him out of commission or allow Biggs time and space to shoot out a tire. But
    you might want to wait because the car will eventually launch off a dirt ramp
    (which you want to follow suit specifically for the badass nature of the stunt)
    and smash the car into oblivion. Apprehend the suspects on the road below.
    -=-=-                      9B. Golden Film Locations                      -=-=-
    A big thank you goes out Feber20 (Gregory Amiot) on YouTube. When it comes to 
    big collection quests such as this, I find text descriptions very difficult to 
    follow so I turn to underappreciated videos like Feber20's to get me through
    them. Since the street names in the game are difficult to read, you can get
    more detailed descriptions here and some general visuals from the videos.
    Definitely check out Feber20's channel.
    Feber20's Channel: http://www.youtube.com/user/feber20
    There are a total of 50 Golden Reels to find and they are all named after
    famous film noirs. Very cool, indeed. When you come across a Golden Film Reel, 
    your controller will rumble like you just found a clue so press "A" to pick it 
    up and inspect it. The location I give you is the closest discernable area and
    your starting point for the search of these reels. From the location I give you
    basic directions to the reel. By the way, I view the map as up, down, left and
    right which may be confusing while exploring the Central area of the map. Most
    of streets are slanted but I'm not going to say Southwest to go down the
    street, but instead say South. No need to complicate this whole thing.
    *Golden Film Reels 1-10*
    Video Guide: http://www.youtube.com/watch?v=A9pbY7glN1g
    The collection begins at the very top left part of the city, at the corner of
    La Brea and Hollywood facing West which leads to a freight depot.
    1. "The Big Sleep"
       Location: Corner of La Brea Ave. and Hollywood Blvd.
       Follow the train tracks to the West into the freight depot and run on over 
       to the large elevated water tank at the center. At the ground will be a 
       pallet and next to it is your first Golden Film Reel.
    2. "The Letter"
       Location: Corner of Selma Ave. and Las Palmas Ave.
       Head East until you see a housing development with red cobblestone to the 
       South. Run over here and head up the first staircase you see off to the
       left. To the right on the ground in front of the apartment is the next reel.
    3. "Brute Force"
       Location: Corner of Hollywood Blvd. and Schrader Blvd.
       Head South down the street and take the second right down this street.
       The street's a dead end and at this sidewalk will be the film reel.
    4. "Nightmare Alley"
       Location: Corner of Ivar Ave. and Franklin Ave.
       Head North over a ramp into a restaurant parking lot. To the left you can 
       drive down to the back towards a few dumpsters. Jump over the railing and
       the film reel will be on the walkway.
    5. "Where the Sidewalk Ends"
       Location: Corner of Sunset Blvd. and El Centro Ave.
       Head West on Sunset and you'll eventually see a theatre showing "The Big
       Sleep" off to the right. Go behind the ticket both and you'll find the next
       film reel.
    6. "Gilda"
       Location: Corner of Cahuenoa Blvd. and De Longpre Ave.
       Head South and there will be a fork in the road. Right at that corner is a 
       small wall you can jump over and your film reel will be resting on the
       ground below.
    7. "In a Lonely Place"
       Location: Corner of El Centro Ave. and Santa Monica Blvd.
       Head south on El Centro Ave. and on the right hand side of the road will be
       a miniature golf course. Head in and go to the eighth tee where you'll see
       your seventh film reel.
    8. "Odd Man Out"
       Location: Corner of St. Andrews and Sunset Blvd.
       Drive South down St. Andrews and make the first right which leads into a
       parking lot. Check out the back porch for the second house on the left and
       you'll find the film reel.
    9. "The Night of the Hunter"
       Location: Right side end of Fountain Ave.
       Head South down this unnamed street and make the first right at the Hillside
       Motel sign. Park in front of the building and head directly North to the
       pool in the back. At the Northeast corner of the pool, you'll find the film
    10. "The Spiral Staircase"
        Location: Corner of Santa Monica Blvd. and Wilton Pl.
        Head East down Santa Monica and on your left you will see a gated park.
        The tree nearest the street is next to a birdbath and at the base of the
        structure is your next reel.
    *Golden Film Reels 11-20*
    Video Guide: http://www.youtube.com/watch?v=HKgQ0NIqNYs
    11. "The Woman in the Window"
        Location: Near the corner of Lemongrove and Wilton, facing West
        Head West down Lemongrove and make your first left. About halfway down the
        street, get out of your car and head left into the community. Find the 
        brick path and bench area and you'll also see a tree with a picnic table
        underneath it. Lying on top is the film reel.
    12. "Sunset Boulevard"
        Location: West end of Melrose Ave.
        Drive East on Melrose and look to your left until you see a small mini mall
        which has a path centered by a tree. In front of the tree is a golden film
    13. "The Narrow Margin"
        Location: Corner of Santa Monica Blvd. and Ardmore Ave.
        Head West on Santa Monica and take a left on to this unmarked street.
        Before the first right, there will be a large driveway on the right that
        leads to a double door garage. Head behind the garage and through a path
        into a Zen garden with benches and a fountain. At the foot of the fountain
        is the next reel.
    14. "White Heat"
        Location: Second corner street of the North end of Mariposa Ave.
        Head Southeast until you see a large green apartment building. Run around
        the back to find a set of stairs you can run up that lead to a film Reel
        lying in front of an apartment door.
    15. "Crossfire"
        Location: Corner of Melrose Ave. and Heliotrope Dr.
        Head Southwest towards the gas station and run to the large building to its
        left to find the Golden Film Reel lying on the ground.
    16. "M"
        Location: Corner of Middlebury St. and Vermont Ave.
        Head through the rentals to the West until you hit the second backstreet
        and head to the North end. Go into the backyard of the corner house on the
        left and you'll find a seesaw. The reel is at the base of the seesaw.
    17. "Thieves' Highway"
        Location: Corner of Maplewood Ave. and Kingsley Dr.
        To the Southwest is a burger joint called Joe's. On the counter as you
        enter the building is the next reel.
    18. "The Killers"
        Location: Corner of Mariposa Ave. and 1st St.
        Head East down 1st until you hit the next street. On the left is a half-
        finished house. Head inside it and to the left will be the next film reel.
    19. "The Lady from Shanghai"
        Location: Corner of Council St. and 1st St.
        Head Northwest into the school yard and you'll eventually get into a
        baseball field. At the pitcher's mound, you'll find the next film reel.
    20. "The Third Man"
        Location: East most end of Oakwood Ave.
        Head East into the park and follow the hill to the right. You'll arrive at
        a lookout with park benches. A tree centers the lookout and on the ground
        next to it lays a golden reel.
    *Golden Film Reels 21-30*
    Video Guide: http://www.youtube.com/watch?v=lEaYeYiGih0
    21. "Shadow of a Doubt"
        Location: Corner of Beverly Blvd. and Coronado St.
        Head North on Coronado and make the first left into a gated area. Stay to
        the left of this dirt path and stop driving when he hit the end of the
        aircraft facility. From here, approach the empty hangar where a golden film
        reel will be lying on the ground in front of the one aircraft.
    22. "Laura"
        Location: Corner of 2nd St. and Virgil Ave.
        Head West on 2nd St. but instead of making the left following the road, go
        straight on through the lawn and into a camp site. On one of the benches
        here lies the next film reel.
    23. "The Set-Up"
        Location: Corner of 6th St. and Berendo St.
        Head South on Berendo St. and enter the first driveway you see on the left.
        Run down the driveway and halfway through, jump up the sidewall to the left
        continuing Eastward. Follow the path to the next golden reel.
    24. "The Killing"
        Location: Corner of 6th St. and Commonwealth Ave.
        To the immediate Northeast of your location is a large chapel. Approach the
        church from the front but instead of heading to the double-doors, walk over
        to the small doors off to the left. The last one will have a golden reel in
    25. "Night and the City"
        Location: Corner of Alvarado St. and Wilshire Blvd. (MacArthur Park)
        To the West of your location is a large lake with a small gazebo out in the
        middle of the water. Simply run out to it and the golden reel will be front
        and center on the platform.
    26. "The Big Clock"
        Location: Corner of 3rd St. and Alvarado St.
        Head South down Alvarado and make the first right into the driveway. Take a
        left and follow the squirrelly path until you get to a large driveway off to
        the right. Follow your way up it and approach the front door where the reel
        is lying on the ground.
    27. "The Naked City"
        Location: Corner of Beverly Blvd. and Bonnie Brae St.
        Head South down Bonnie Brae (really it's Southwest but to lessen confusion,
        I'm just going with South). Stop at the first neighborhood house on the
        right which is pale blue. Walk up on the porch and at the end of it is your
        film reel.
    28. "This Gun for Hire"
        Location: Westernmost end of 1st St.
        Head North through the broken gate into a construction area. Move West
        along the fence until you see a sort of bridge structure. Walk to the end
        of it to find the film reel.
    29. "Sweet Smell of Success"
        Location: Corner of 3rd St. and Union Ave.
        Head South on Union and take a left into the first dirt path you see. Off 
        to the right is a large pit so jump over it and end up on the other side.
        Off to the right is some scaffolding and on the ground is your next film
    30. "Rififi"
        Location: Corner of 3rd St. and Union Ave.
        Do the same thing as the previous entry but instead of taking a left at the
        dirt road, bypass that and take the next left on to a legitimate road. As
        you go down the road, you'll approach a fork in the road. Bear right and 
        stop your vehicle at the intersection where you'll find a bright blue house
        on the right. Walk on the porch and you'll find the 30th film reel.
    *Golden Film Reels 31-40*
    Video Guide: http://www.youtube.com/watch?v=fMSwzeZT-WI
    31. "Murder, My Sweet"
        Location: Corner of 9th St. and Beacon Ave.
        Head up North on Beacon Ave. and to the left you'll see an open market
        which is marked by a large clock near the street. Walk over to see a
        staircase leading to a parking lot. In front of the bottom of the steps is
        a large tree where your next film reel is located under.
    32. "The Big Carnival"
        Location: Corner of 9th St. and Figueroa St.
        Head West down 9th St. but make the first right into a parking lot behind
        a neighborhood. Get out of your car and approach the back of the white
        house directly North of you. On the porch is the golden reel.
    33. "Mildred Pierce"
        Location: Intersection of Glendale Blvd., Lucas Ave. and 2nd St.
        Head South in-between the large fork in the road and head into the train
        tunnel. Count how many dividing lanes you go by while driving down this
        tunnel. On the fourth one, stop and look to the left of it to find a small
        section of tunnel cut off from the rest. In the pile of trash on the right,
        you'll find you're next reel.
    34. "Key Largo"
        Location: Fork at Figueroa St. and Flower St.
        Head North on this lone road and make your first left. Drive down this road
        and make the first right towards a fenced in dirt path. Make for the end of
        this road and you'll see a large abandoned house directly in front of you.
        Go over there and walk on the porch where you'll find the film reel off to
        the left.
    35. "Leave Her to Heaven"
        Location: Fork at Figueroa St. and Flower St.
        Same starting location since these back roads unfortunately have no names.
        Drive North and make your third right and then your second left. Drive
        North until you hit the third right where you should stop and get out of
        your car. Across the way from that path is an abandoned swim club. Take a
        right around the building until you get to a grassed area next to the
        sidewalk where you'll find the reel.
    36. "The Maltese Falcon"
        Location: Corner of Grand Ave. and 1st St.
        Head North up Grand and make your first left. Go down a bit and make the
        first right. Immediately stop and enter the lot to your right. On the
        ground near the fence to the right and next to the pile of bricks is the 
        gold reel.
    37. "The Big Heat"
        Location: Corner of Olive St. and 4th St.
        Head up North on Olive St. one block. A street will be to your left and a
        part of the Angel's Flight landmark will be to your right. Go out on to the
        attraction and in the line queue, you will find the next reel.
    38. "Angels with Dirty Faces"
        Location: Corner of 1st St. and Spring St.
        Head South down Spring for a little over half a block where you'll see the
        signs of a construction project going on with the buildings to the right.
        Going underneath the structure to find a ladder to climb up. Once at the
        top of this ladder, run South towards the housed in area of the project to
        find the reel on the large spool turned table.
    39. "Strangers on a Train"
        Location: Corner of 2nd St. and Main St.
        Move a little South on Corner St. and turn into the parking lot on the 
        left. Drive down to the far end of the parking lot near the building. Jump
        over the wall to the side and look to your left to find the reel on the
        ground in front of the doors.
    40. "Touch of Evil"
        Location: Corner of 6th St. and Broadway
        Head East down 6th St. but make your first left into an alleyway. Climb up
        the drainage pipe on the right side of the building in front of you and 
        then follow suit with the two ladders ahead. Once up top, run to the far
        left end of the building to find the 40th film reel on the ground.
    *Golden Film Reels 41-50*
    Video Guide: http://www.youtube.com/watch?v=p2vTLpkz3JI
    41. "Out of the Past"
        Location: Southernmost end of Broadway
        Head North up Broadway but take a left into the large train platform. In
        the middle of the housed in area lies the next film reel.
    42. "The Asphalt Jungle"
        Location: Corner of 6th St. and San Pedro St.
        Head South down San Pedro St. and make a right on to the train tracks that
        you'll see. Go straight down the tracks and they will begin to elevate into
        a train station. On the center platform, you'll see a golden reel closest 
        to you.
    43. "Pickup on South Street"
        Location: Alameda St. between Union Station and El Pueblo de Los Angeles
        To the East is Union Station so run over and enter the monument. Stick to
        the right side and you'll hit a concession stand where the next film reel
        is lying on top of the counter.
    44. "House of Bamboo"
        Location: Corner of Alameda St. and 2nd St. (Traction Ave.)
        Head North up Alameda and make the first right. On the left is an open
        warehouse with guard posts in front. Drive through those and head straight
        back into the building until you hit a staircase. Run on up those stairs
        and make a right on the skywalk. The golden film reel will be on the floor
        of the platform.
    45. "Scarlet Street"
        Location: Corner of Alameda St. and 6th St.
        Drive East down 6th St. until you see an alleyway off to the left. Drive
        straight down towards a raised platform and go to the end of that. Jump 
        over the railing next to the dumpster and grab the next reel on the ground.
    46. "Detour"
        Location: Corner of Bay St. and Lawrence St.
        Move North towards a bridge next to a set of train tracks. Jump over the
        platform and you'll find the next reel on the tracks on the other side.
    47. "Notorious"
        Location: East most side of Olympic Blvd.
        Take a left on to the unnamed street and head North on it. Take the first
        left and keep to the left until a garage is next to you on the right. Enter
        the garage and approach the lighted area on the right. The film reel is on
        the office floor.
    48. "Double Indemnity"
        Location: East most end of 7th St.
        Make a right and travel South on this unnamed road. Make your first right
        and then make a left into the dead end road. Park the car about halfway
        down the road and run over to the left side of the street. You'll find a
        row of tables in front of you, one with a film reel on top. Run over and
        grab it.
    49. "Body and Soul"
        Location: Corner of Santa Fe Ave. and 7th St.
        To the left of the bridge is a side road you can drive down. From there you
        can get underneath the bridge. Go to the far end of the structure to find a
        door leading to a staircase. Make your way up that and from there, run to
        the right side of the bridge near the red barrels. Just up ahead is the 
        gold film reel.
    50. "Gun Crazy"
        Location: East most end of 4th St.
        Make a left and drive to the end of the street where you'll need to make a
        left. Go past the first intersection but halfway down take a left into the
        freight depot (full circle mofo) and head to the back near the large water
        tank. The last golden film reel as at the base of this tower.
    -=-=-                        9C. Landmark Locations                       -=-=-
    There are 30 L.A. landmarks to discover through your time with "L.A. Noire."
    When you arrive at a landmark location, you'll be prompted with the discovery,
    as well as given the option to check the building out with "B," endangering 
    each and every person within a few feet of your vehicle. This section will
    follow the same structure as the Golden Film Reels section where I give you a
    location and directions to the landmark from that location. The game may count
    the landmark before you even get to the actual location but I will be giving
    you the exact spot these landmarks are at. Enjoy your tour of sunny Los 
    *Central Locations*
    1. Hall of Records
       Location: Corner of Broadway and 1st St.
       Head North on Broadway and make your first right. The landmark is directly
       to your left.
    2. Chinatown
       Location: North end of Alameda St.
       At the end of the street, make a left on to an unnamed street and then make
       a right on Broadway. Head North and eventually you'll see the entirety of
       Chinatown on the left.
    3. Union Station
       Location: Corner of 1st St. and Alameda St.
       Drive South down Alameda St. and on the left is the large station.
    4. El Pueblo de Los Angeles:
       Location: Corner of Los Angeles St. and Alameda St.
       Drive South down Los Angeles St. and the large park and fountain are on the
    5. L.A. Cold Storage Co.
       Location: Corner of 4th St. and Alameda St.
       Head South down Alameda St. and take the first right. On the right is the 
    6. 4th St. Viaduct
       Location: Corner of 4th St. and Molino St.
       Head East down 4th St. and you'll eventually start driving across a bridge.
       Halfway down, the landmark will register.
    7. 6th St. Viaduct
       Location: Corner of 6th St. and Mateo St.
       Drive East down 6th St. and like the previous entry, you'll start heading
       down a bridge where halfway through, the landmark will register.
    8. National Biscuit Company
       Location: Corner of Industrial St. and Mateo St.
       Head South down Mateo St. and it's right on the corner.
    9. Angel's Flight
       Location: Corner of Hill St. and 3rd St.
       At this intersection, the landmark is on the West.
    10. The Bradbury Building
        Location: Corner of 3rd St. and Broadway
        The building is on the Southeast corner. Head South down Broadway and it's
        on the left.
    11. Pershing Square
        Location: Corner of Hill St. and 5th St.
        Drive South down Hill St. and the park is the entire block on your right.
    12. L.A. Public Library
        Location: Corner of Grand Ave. and 5th St.
        Drive West on 5th St. and the library will be located on the left.
    13. Main St. Terminal
        Location: Corner of Los Angeles St. and 6th St.
        I found registering this location a tad bit difficult on my playthrough so
        you may want to drive around a little while. If you drive South on Los
        Angeles, the terminal is clear to your right but if it refuses to register,
        drive on the tracks by taking a right on 6th from Los Angeles and left on
        Main St. The entrance to the rails is on the left.
    14. RKO Theatre
        Location: Corner of 8th St. and Hill St.
        The theatre which is playing "Odd Man Out" is to the corner to the 
    15. Los Angeles Examiner
        Location: Corner of Broadway and 11 St.
        Head South down Broadway and on the right is your next location.
    16. Christ Crown of Thorns
        Location: Corner of 9th St. and Bixel St.
        Head East down 9th St. and make the first right and you'll see the gated
        church on the right.
    17. Intolerance Set
        Location: Corner of 8th St. and Francisco St.
        Head South down Francisco St. and check out the giant movie set made by a
        racist on the right.
    18. The Mayfair Hotel
        Location: Corner of 7th St. and Witmer St.
        Head East down 7th St. and make the first right where you'll find the hotel
        on the right at the corner.
    19. The Good Samaritan Hospital
        Location: Corner of Wilshire Blvd. and Lucas Ave.
        Drive North on Lucas Ave. and make the second left. The hospital is the
        first building on the left.
    *Wilshire Locations*
    20. MacArthur Park
        Location: Corner of Wilshire Blvd. and Alvarado St.
        Head East on Wilshire Blvd. and you'll be going through the center of this
    21. Park Plaza
        Location: Corner of 6th St. and Park View St.
        Head South down Park View St. and on the right you will find the sanctuary
        of the Order of Elks.
    22. L.A. County Art Museum
        Location: Corner of 9th St. and Hoover St.
        Head up North on Hoover St. and you'll find the large museum on the left.
    23. Westlake Tar Pits
        Location: Corner of Hoover St. and San Marino St.
        Drive West down San Marino St. and you'll find the entrance to the tar pits
        on the first left. Head down the dirt path and you'll find the large lake
        of tar.
    24. Bullocks Wilshire
        Location: Corner of Westmoreland Ave. and Wilshire Blvd.
        Head East down Wilshire Blvd. and you'll find the giant building on the
    *Hollywood Locations*
    25. Brown Derby
        Location: Corner of Vine St. and Selma Ave.
        Drive North on Vine St. and on the right you'll see a medium-sized building
        with a unique sign on top.
    26. Musso & Franks
        Location: Corner of Whitley Ave. and Hollywood Blvd.
        Drive West down Hollywood Blvd. and at the far corner of your first right.
    27. Crossroads of the World
        Location: Corner of Las Palmas Ave. and Sunset Blvd.
        Head East down Sunset Ave. and the building with the gigantic structure 
        will be on the left-side of the road.
    28. Max Factor Building
        Location: Corner of Highland Ave. and Hollywood Blvd.
        Head South down Highland Ave. and the large building will be located on the
    29. Hotel Roosevelt
        Location: Corner of Orange Dr. and Hollywood
        Drive South down Orange Dr. and you'll find the building at the right-hand
    30. Grauman's Theatre
        Location: Corner of Orchid Ave. and Hollywood
        Head West down Hollywood and the giant theatre is clearly on the right.
    -=-=-                9D. The Badge Pursuit Challenge (DLC)                -=-=-
    This small package of DLC is a little version of the Golden Film Reels 
    sidequest. This section will play out just like the last three where I give you
    a discernable location to start at and directions that lead to the badge.
    Fortunately, these locations are found at landmarks so the guide's based off of
    that for the most part. If you haven't found the landmark yet, then check the 
    section up above and there will be directions to it.
    *Central Locations*
    1. Hall of Records
       Enter the hall and approach the front desk in the lobby. On the right side,
       you will find the badge.
    2. Union Station
       Enter the station to the far left and approach the first ticket counter. The
       ticket booth third from the right will lead to the badge.
    3. Chinatown
       In the most Southwestern part of Chinatown, you'll be in a stretch of shops.
       One of the shops has two statues in front and between them you'll find the 
    4. Angel's Flight
       At the low end of the trolley, the badge is located underneath the tracks.
    5. Pershing Square
       From the center fountain of the park, head towards 6th St. and you'll see a
       green and yellow wooden trolley in the park named Trolley-Dogs. There is a
       table near the hotdog spot and lying on top is the next badge.
    6. 6th Street Viaduct
       Drive underneath the bridge approaching from the East side. When you get
       directly below the viaduct, you'll find a ladder which you can climb up and
       the badge will be right in front of you.
    7. Main St. Terminal
       At the corner of Main St. and 6th St., head South down Main St. and make a
       left on to the tracks through the building. Once you are through the 
       building, the terminal will be on the left and you'll find a lone cable car.
       At the right side of the car, you'll find the badge on the tracks.
    8. RKO Theatre
       Move to the right of the theatre entrance and below the "Night Train" movie
       poster, you'll find the badge below on the ground.
    9. Los Angeles Examiner
       Head South down Broadway and enter the alleyway behind the Examiner building
       to the right. At the end of the parking lot on the right, the badge will be
       on the edge of the planter.
    10. L.A. Public Library
        Head to the back of the library and approach the corner on the left side.
        Run up the stairs and you'll find a drainage pipe here. Climb up it and 
        then jump up the scaffolding to the left. Run over to the front of the 
        building and you'll find two large tanks here. Jump up in between the tanks
        and the badge will be on the ground here.
    11. Intolerance Set
        Hop the fence on the 8th St. side and enter the set from the front. Run up
        the stairs to the jungle set and run down the steps on the left. Head
        through the tunnel to the right and walk to the side of the staircase you
        just ran down. This tunnel leads underneath the jungle set and it's here 
        where you'll find the next badge.
    *Wilshire Locations*
    12. McArthur Park
        Towards the Southeast of the bridge going through the park you'll find a
        dock along the lake where they'll be some duck paddle boats. There's a 
        barrel at the end of the dock where the badge is located.
    13. L.A. County Art Museum
        Heading South down Hoover St. and enter the driveway to the right and drive
        straight ahead into the parking lot. Run down the path off to the left that
        leads to a staircase into the museum. On your way, you'll find the badge on
        the path here.
    14. Westlake Tar Pits
        Drive down the path and into the parking lot of the tar pits. Walk towards
        the lake and you'll see a small white building facing the tar pits. 
        Approach the front door and the badge will be on the porch.
    15. Bullocks Wilshire
        Behind the building you will find a staircase heading down to a lower 
        entrance into the building. At the foot of this door you will find the 
    *Hollywood Locations*
    16. Crossroads of the World
        Walk down the side of the landmark and you'll come to a small hallway you
        can enter. The badge is on the ground.
    17. Musso & Franks
        Run over to the back of this building and check out the back door of the
        bar which is covered by an awning. At the foot of the door you'll find the
    18. Max Factor Building
        Head South down Highland Ave. and make the first left behind the building.
        Off to the left is a large fence and a dumpster at its corner. Jump the
        fence and the badge will be next to the dumpster near cardboard boxes.
    19. Grauman's Theater
        Head up the red carpet towards the theater entrance and when you get up 
        there, check the door to the left where you'll find the next badge.
    20. Hotel Roosevelt
        Walk up to the door that enters the hotel and you'll find the badge on the
                                10. Newspaper Locations
    During some of your investigations, you will come across newspapers which you
    can pick up and inspect. When you inspect them, you will watch the story behind
    the headlines. The arc that you watch through the papers will become relevant
    later on in the game as it gives backstory to the main storyline at that point.
    There are a total of 13 newspapers and they can only be found during cases so
    keep your eyes out for these. During investigations, if there is an unfound
    newspaper, the music will not end until it is found and watched through.
    1. Shrink Says "The Mind is the Final Frontier"
       Patrol Desk, "Upon Reflection"
       When the investigation of the alleyway begins, follow your partner down to
       the lighted stairwell where you'll come upon a pile of boxes. Atop one of
       them is the paper you are searching for.
    2. Alienist Fontaine, Provides Help for Troubled Vets
       Traffic Desk, "The Driver's Seat"
       When your investigation of the Black Residence begins, walk straight ahead
       into the dining room where the paper is lying on the left corner of the
       centered table.
    3. Shrink to the Stars Promises Mental Breakthrough
       Traffic Desk, "A Marriage Made in Heaven"
       During your initial investigation of Ray's Cafe, enter the bar and approach
       the counter. A newspaper will be lying directly in front of the bartender.
    4. Dope Floods Streets Cops Chase War Surplus Contraband
       Traffic Desk, "The Fallen Idol"
       When you begin investigating the Silver Screen Props sound stage, you'll
       have to go out to the back lot in between the two buildings. There, you will
       find tables used to create props. On the table closest to the main store
       you will find the paper lying on top.
    5. Family Burnt to Death Cops Say House Fire Deaths are Suspicious
       Homicide Desk, "The Red Lipstick Murder"
       When the investigation of the Henry Residence begins, look to your left at
       the mantel against the wall. On the ground lies the newspaper you're looking
    6. Missing Morphine Cops Say: Goons Fighting Dope War
       Homicide Desk, "The White Shoe Slaying"
       After you bum rush the Hobo Camp, you'll begin investigating Stuart 
       Ackerman's shack. It's right in front as you enter the living space, lying 
       on top of stacked up crates.
    7. Mickey Cohen Heir Apparent to Bugsy Siegel
       Vice Desk, "The Black Caesar"
       During your investigation of Ramez Removals, the paper will be to the right
       on a table near a crucial piece of evidence.
    8. Alienist Fontaine Working Selflessly to Help the Infirm
       Vice Desk, "The Set Up"
       During your first investigation searching for clues in Albert Hammond's
       dressing room, the paper is located on one of the two red benches located at 
       the center of the room.
    9. LAPD Vice Scandal Could Go All the Way to the Top
       Vice Desk, "Manifest Destiny"
       During the alleyway investigation with the car chase, you will find the
       newspaper in between the two bodies on the ground.
    10. Housing Development Burns Ex Servicemen Irate as GI Houses Razed
        Arson Desk, "A Walk in Elysian Fields"
        During the initial investigation of the Morelli's house fire, the paper can
        be found on the front lawn at the right of the house.
    11. Suburban Redevelopment Fund Promises 10,000 New Homes
        Arson Desk, "A Polite Invitation"
        While investigating Leland Monroe's office, the newspaper can be found 
        behind his desk on a the shelf below the window. It's sitting next to a
        photograph of the Suburban Redevelopment Fund.
    12. 'Crusade Against Corruption' Petersen Pledges to Clean Up LAPD
        Arson Desk, "A Different Kind of War"
        During your visits to exterminators, you'll find the paper on the counter
        inside Rapid Exterminators' building. You can't miss it if you're speaking
        with the employee here.
    13. "The Face of Progress" Says Mayor of Developer Leland Monroe
        Arson Desk, "A Different Kind of War"
        While investigating Fontaine's office, check the ride side of his desk to
        find a newspaper lying there. This is your final paper.
                                  11. Achievement List
    You'll get the majority of these Achievements from completing the game.
    Certain Achievements will be mentioned in the main walkthrough but others must 
    be dealt with on The Streets of L.A. Good luck!
    *Normal Achievements*
    Asphalt Jungle (15G)
    Chase down and tackle a fleeing suspect on foot as an LAPD Detective.
    Traffic Stop (15G)
    Disable a suspect vehicle with help from your partner.
    Not So Hasty (15G)
    Stop a fleeing suspect with a warning shot as an LAPD Detective.
    Shamus To The Stars (80G)
    Complete all story cases with a five star rating.
    The Brass (30G)
    Achieve maximum rank.
    The Plot Thickens (15G)
    Find and solve an inspection puzzle.
    Golden Boy (15G)
    Clear a case finding every clue as an LAPD Detective or Investigator.
    The Straight Dope (15G)
    Use evidence to prove a lie as an LAPD Detective or Investigator.
    One For The File (15G)
    Find and inspect a clue as an LAPD Detective or Investigator.
    The City Of The Angels (80G)
    Reach 100% Game Complete.
    The Up And Up (30G)
    Complete a story case with a five star rating.
    The Long Arm Of The Law (30G)
    Complete all street crime cases.
    A Cop On Every Corner (15G)
    Complete a single street crime case.
    Johnny On The Spot (30G)
    Respond to 20 street crime cases.
    Public Menace (30G)
    Rack up $47,000 in penalties during a single story case.
    The Moose (15G)
    Follow Candy Edwards without using cover or incognito, except when starting or 
    picking up the tail.
    Star Map (15G)
    Discover all landmark locations around the city.
    The Third Degree (30G)
    Correctly branch every question in every interview in a single story case.
    The Hunch (30G)
    Use four intuition points in a single interview session, correctly branching 
    each question.
    Auto Fanatic (30G)
    Drive every vehicle in the city.
    Hollywoodland (30G)
    Find and inspect all gold film reels.
    Auto Collector (15G)
    Drive 40 different vehicles.
    Keep A Lid On (15G)
    Complete a brawl without losing your hat as an LAPD Detective or Investigator.
    Auto Enthusiast (15G)
    Drive 5 different vehicles.
    Lead Foot (15G)
    Keep the needle above 80mph for more than ten seconds while driving.
    Miles On The Clock (15G)
    Drive more than 194.7 miles.
    Magpie (80G)
    Find and inspect 95% of all clues.
    The Shadow (15G)
    Tail a suspect without being spotted, in a single case.
    Roscoe And Friends (15G)
    Kill at least one bad guy with every gun.
    Wooden Overcoats (30G)
    Bring down a total of 30 bad guys with head shots.
    Dead Men Are Heavier (15G)
    Shoot and kill a total of 100 bad guys.
    *Secret Achievements*
    Stab-Rite (15G)
    At Ray's Cafe, find the bloodstained knife on your first sweep of the crime 
    No Rest For The Wicked (15G)
    Complete all cases on the Vice desk.
    Moth To A Flame (70G)
    Complete all cases on the Arson desk.
    The Simple Art of Murder (15G)
    Complete all cases on the Homicide desk.
    Police Academy (15G)
    Complete all cases on the Patrol desk.
    Paved With Good Intentions (15G)
    Complete all cases on the Traffic desk.
    Huckster (15G)
    At Elysian Fields, outwit Leland Monroe when discussing his developments or 
    advertising campaign.
    Round Heels (15G)
    At the Bamba Club, get Dick McColl to give up the license plate of Celine 
    Henry's male companion.
    The Fighting Sixth (15G)
    At the Bus Shooting, talk Felix Alvarro into giving up the Marines involved in 
    the Coolridge heist.
    *DLC: "A Slip of the Tongue"*
    The Printer's Devil (20G)
    Complete 'A Slip of the Tongue'.
    Racing For Pinks (20G)
    Find and inspect all of the Marquee-printed pink slips.
    Femme Imbecile (20G)
    Correctly branch every question in the interview with Jean Archer.
    Chop Shop (20G)
    During the Industrial Street raid, kill a goon by shooting the hanging engine 
    Nowhere In A Hurry (20G)
    Catch and arrest Cliff Harrison before he is stopped by uniformed backup.
    *DLC: "The Naked City"*
    Eight Million Stories (20G)
    Complete 'The Naked City'.
    A Good-Looking Corpse (20G)
    Find and inspect all of the narcotics in Julia Randall's apartment.
    Fakeloo (20G)
    Tail Henry Arnett from Hollywood Station to the pawnbroker and travel agent 
    without being spotted.
    Chauffeur Service (20G)
    Escort Heather Swanson to Arnett's apartment without damaging your vehicle.
    Give My Regards (20G)
    Shoot every letter down from the tower at the Broadway Hotel.
                                   12. The Standards
    -=-=-                       12A. Contact Information                      -=-=-
    Though I've never used it, I'm pretty sure I'd much rather you guys message me
    questions and comments through GameFAQs' new messaging system. Seems fairly
    easy to use and I'd sure as hell check that more than I check my email. 
    Of course, if you are a member of the old school, you can send questions and 
    comments to nintendomaster@comcast.net and I'll try to check it as often as
    Please check the guide thoroughly to insure your question wasn't already
    If you find mistakes in the guide, feel free to email me. Fixing up the guide
    not only helps me but everyone reading for clarity on the game.
    Make sure your topic pertains to the guide and your question. If you leave it
    blank, I have no reason to open it.
    Also, please try to use some form of language or grammar close to English. I'm
    not going to sit down and figure out whatever code you wrote out to me. If I 
    can sit my ass down and write out this guide with good grammar and spelling,
    then you can take an extra three seconds out of your life to write out your
    email or message so that I can actually read it.
    -=-=-                         12B. Version History                        -=-=-
    June 5th, 2011: Completed "The Naked City" as well as The Badge Pursuit 
                    Challenge DLC. Added a new section. (Version 1.0)
    May 26th, 2011: Main walkthrough is complete. Added The Badge Pursuit Challenge
                    and went through the guide and did general proofreading. (0.95)
    May 25th, 2011: Finished the Vice Desk and wrapped up the Street Crimes and 
                    Golden Reels sections. Started and finished the Landmark 
                    Locations section. Added to the Newspaper Locations section.
                    (Version 0.8)
    May 23rd, 2011: Looks like we weren't Rapturized so finished walkthrough up to
                    the Vice Desk. Added to the Newspaper Locations, Gold Reels,
                    and the Street Crimes sections. (Version 0.5)
    May 21st, 2011: Cleaned up the format a bit. Wrote up the Achievements section,
                    added to the walkthrough up until "The Golden Butterfly." In
                    turn, added to the Newspaper Locations section. Started The
                    Streets of L.A. chapter as well as adding a bit of information
                    to the Golden Films and Street Crimes section. Of course this 
                    is irrelevant seeing as, you know... Rapture. (Version. 0.3)
    May 20th, 2011: Initial version, completed guide up to "The Driver's Seat" and
                    included "The Golden Butterfly." Completed the Sunset Blvd.
                    section as well as The Standards. Started the Newspaper
                    Locations section following the walkthrough. (Version 0.2)
    -=-=-                      12D. Messages from Author                      -=-=-
    -Hidden Vehicles section will most likely be coming. It's a bit complicated
     though so it might take some time or extra help.
    -I'll be covering all the future DLC so come back when they are released.
    -=-=-                             12D. Credits                            -=-=-
    -GameFAQs for anything they've ever hosted of mine.
    -Neoseeker for the continued hosting of my work.
    -Any legitimate gaming site that asks to host my guide, it gives relevance to
     what I'm doing.
    -Team Bondi and Rockstar for their continued innovation of video games.
    -Adam Sessler for his excellent review which convinced me to buy the game.
    -Feber20 (Gregory Amiot) for the use of his YouTube video collection.
    -Anyone who emails me feedback, I really appreciate it, truly.
    -=-=-                             12E. Copyright                          -=-=-
    The hosting of this guide on any site without my written permission is 
    prohibited. If you wish to host my guide, shoot me a message or email. If I
    allow you to use my guide, keep up with the updates and make absolutely no
    changes to the guide, even if there is a mistake. If you steal my guide, I will
    take action.
    The following sites have my permission of use:
    -SpacePirate (c) 2011

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