Review by VRX3000
"the review of "howevers""
I'll get straight to the point, Resident Evil 5 is a mix up of many different games but does none of them near as well as others in the genre. It tries to be too much and hurts itself because of it.
graphics/animation: The game is pretty; no doubt about that. Anyone that says otherwise is crazy...however, there is a bad side to this coin. The animations when you shoot enemies are identical to RE4. I don't mean similar; they are EXACTLY the same animations. Most will not notice this however so it's not a major fault.
AI: Enemies are dumb as usual for an RE game so that isn't a problem, however, the co-op AI also is pathetic. It is much better than Dom from gears of War but by no means is that a compliment. the AI has two modes, "attack" and "cover." In cover mode, the AI will stay right next to you and only shoot what you shoot or do nothing at all. In attack mode, the AI will run right into enemies and waste ammo like crazy. In fact, attack mode has a complete disregard for safety. If there are enemies below you that you just escaped and your partner is still in attack mode, they will jump down into the mess and start shooting....thus getting killed. It is a constant annoyance. Same goes for when you have boss battles; either the AI will follow you when you want to get one of you behind said creature, or they will run right up to it, thus getting a one hit kill. The AI is manageable on the easiest difficulty, but for anything else, you will need a friend to play with. The AI is just not competent enough to handle itself on harder difficulties.
Controls: Ah yes, the part that will likely make everyone angry. Resident Evil 4 rejuvenated the RE series with a new camera and controls, so of course the logical move would be to just copy that. However, survival horror has evolved since RE4. Dead Space proved you could have more freedom of movement and still keep up the scares. Capcom didn't get that memo and stuck with the RE4 formula. This would be fine if you had a small amount of enemies, tight corridors, and slow enemies like the old RE games, but RE5 decided it wanted to try to be both survival horror and a co-op shooter at the same time. RE5 sends waves of enemies after you and they just keep coming. Later on they get on motorcycles and even machine guns. The game is far too action packed for these controls. That and halfway through the game they try and implement a cover feature like gears but it just isn't as good as gears. Once again, RE5 tries to do too much and doesn't master any of it. In fact, since I'm on the topic of Gears of War, Resident Evil 5 has a satellite laser weapon. Yes, you heard that right. At least it isn't psychic powers like the 3rd live action RE movie.
plot: RE never had a great plot by any means. They were so bad it was good. However, this game actually tries to be good and "deep" which makes it just bad. Capcom basically tried to shove Resident Evil into Metal Gear and it doesn't come off that well. I won't spoil anything but it is best if you just ignore the philosophical speeches and the attempts to have shocking plot twists that are seen a mile away.
Overall, Resident Evil 5 is by no means a bad game. It is quite good if you can get a friend; a solid 8 if you can. However, I review based on single player. Not everyone can connect online or have friends to play with so they do not have the luxury of having the best experience. I must review the game based off of the bare minimum that the player can experience, and that bare minimum is a game that becomes a chore far too often due to inconsistent partner AI and features/controls that are not as good as other games that use them because RE5 tried to be 3 different games at once and didn't excel in any of them.
Reviewer's Score: 6/10 | Originally Posted: 03/17/09
Game Release: Resident Evil 5 (US, 03/13/09)
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