[[[___[[ASSASSIN'S CREED]]___]]
[[___[[Game script & E-mails text, 0.4]]___]]
[___[[sarranduin at gmail com]]___]


TABLE OF CONTENTS
[[INTO]___] Introduction
[_[WRNG]__] Warnings and disclaimers
[_[VRSN]__] Version History

[[NEWG]___] New Game - Beginning
[[AD1M]___] Abstergo Laboratory - Day 1 Morning 
[_[TTRL]__] Tutorial
[[BLK1]___] Memory Block 1
[_[B1P1]__] Solomon's Temple
[_[B1P2]__] Masyaf 
[[AD1E]___] Abstergo Laboratory - Day 1 Evening

[[AD2M]___] Abstergo Laboratory - Day 2 Morning
[[BLK2]___] Memory Block 2
[_[B2P1]__] Masun - Masyaf
[__[21S1]_] Memory Strand 1 - Eavesdropping
[__[21S2]_] Memory Strand 2 - Pickpocket
[__[21S3]_] Memory Strand 3 - Interrogation
[__[21S4]_] Memory Strand 4 - Knowledge
[_[B2P2]__] Tamir - Damascus
[__[22S1]_] Memory Strand 1 - Pickpocket
[__[22S2]_] Memory Strand 2 - Eavesdropping
[__[22S3]_] Memory Strand 3 - Interrogation
[__[22S4]_] Memory Strand 4 - Eavesdropping
[__[22S5]_] Memory Strand 5 - Eavesdropping
[__[22S6]_] Memory Strand 6 - Pickpocket
[__[22S7]_] Memory Strand 7 - Knowledge
[__[22S8]_] Memory Strand 8 - Assassination
[[AD2E]___] Abstergo Laboratory - Day 2 Evening

[[AD3M]___] Abstergo Laboratory - Day 3 Morning
[[BLK3]___] Memory Block 3
[_[B3P1]__] Garnier de Naplouse - Acre
[__[31S1]_] Memory Strand 1 - Informer
[__[31S2]_] Memory Strand 2 - Interrogation 
[__[31S3]_] Memory Strand 3 - Pickpocket 
[__[31S4]_] Memory Strand 4 - Pickpocket
[__[31S5]_] Memory Strand 5 - Eavesdropping
[__[31S6]_] Memory Strand 6 - Informer
[__[31S7]_] Memory Strand 7 - Knowledge
[__[31S8]_] Memory Strand 8 - Assassination
[_[B3P2]__] Talal - Jerusalem
[__[32S1]_] Memory Strand 1 - Informer
[__[32S2]_] Memory Strand 2 - Interrogation
[__[32S3]_] Memory Strand 3 - Pickpocket
[__[32S4]_] Memory Strand 4 - Pickpocket
[__[32S5]_] Memory Strand 5 - Informer 
[__[32S6]_] Memory Strand 6 - Eavesdropping
[__[32S7]_] Memory Strand 7 - Knowledge 
[__[32S8]_] Memory Strand 8 - Assassination
[[AD3E]___] Abstergo Laboratory - Day 3 Evening

[[AD4M]___] Abstergo Laboratory - Day 4 Morning
[[BLK4]___] Memory Block 4
[_[B4P1]__] Abu'l Nuquod - Damascus
[__[41S1]_] Memory Strand 1 - Interrogation
[__[41S2]_] Memory Strand 2 - Eavesdropping
[__[41S3]_] Memory Strand 3 - Pickpocket
[__[41S4]_] Memory Strand 4 - Informer
[__[41S5]_] Memory Strand 5 - Eavesdropping
[__[41S6]_] Memory Strand 6 - Informer
[__[41S7]_] Memory Strand 7 - Knowledge
[__[41S8]_] Memory Strand 8 - Assassination


[[EMLS]___] E-mails
[_[ELUC]__] Lucy's computer
[__[LCIN]_] Lucy's inbox
[__[LOUT]_] Lucy's outbox
[__[LDEL]_] Lucy's deleted items
[_[EVID]__] Vidic's computer
[__[VDIN]_] Vidic's inbox
[__[VOUT]_] Vidic's outbox
[__[VDEL]_] Vidic's deleted items
[__[ADMN]_] The conference room's computer.


[[INTO]___] Introduction
Assassin's Creed has no subtitles. Hopefully this may help those who cannot 
hear or understand the dialogue, those who want to brush up on what's said, or
those who missed certain parts. 

This whole thing is a labor of love... many hours of watching and replaying 
scenes two or more times each went into it. It is extremely accurate, but
naturally there will be mistakes. There are also occassionally sections where I
could not understand what was said, or when there wasn't enough time for me to
write everything down. These parts are marked with asterisks (*) and will be
fixed as updates continue. In addition, I know this is a Canadian game, but I'm
an American and use the spelling most familiar to me. Sorry. It follows that
I am playing the North American, PS3 version of the game. However, I do not 
know of any version differences in the script (at this time).

I appreciate corrections on the text and suggestions for improvement as a whole
at my e-mail, sarranduin at gmail dot com- please place "AC script" or similar
in the subject line. [Version 0.4- see note in Version History!!]

[_[WRNG]__] Warnings and disclaimers
Assassin's Creed, Alta´r, and all other characters, plots, and game components 
are copyright Ubisoft Entertainment. I receive no money or compensation of 
any kind for writing this. 

Permission is NOT given to reproduce this in any form on any website, or in any
other form of public distribution without my express, written approval! Any 
reproduction not for personal and private use is a violation of copyright. This
version has been submitted to GameFAQs.com, and will also appear linked to or
on Neoseeker.com and GameSpot.com- please contact me if it is anywhere else.

Please buy or rent the game instead of just reading this- although I vaguely 
describe things beyond what's plainly said, it's not worth missing. Reviewers 
who say it's repetitive are lying and didn't play the game the way it was 
supposed to. Obviously, this guide contains spoilers for sections of the game 
you haven't reached yet. You have been warned. 

[_[VRSN]__] Version History
0.3 (Jan 19, 2008) - Finished storyline through Memory Block 2 and beginning 
Block 3. Lucy's first three e-mails included.
0.4 (Jan 29, 2008) - Dialogue re-format. "Rough-draft" text of Memory Block 3
    and 4's first section.

NOTE ON CURRENT VERSION: The new part, Garnier through Abu'l, is a rough
draft copied onto a borrowed PC, from written notes of the game's dialogue. It
is still fairly accurate, but I have only listened to most parts once. As a
result, there will be numerous errors and mild gapping in places. I do not
really want correction e-mails on the "in-Animus" sections yet, as they will be
proofread against the game again as soon as my laptop is fixed. Thanks.


[NEWG]___] 
(The main character, Alta´r Ibn La-Ahad, appears in a garden-like place. Seven
faceless women surround him. A deep voice speaks.)
Voice: *I abide my thought to no wisdom. And to man the same folly. I perceive
   that this also was the chasing of the wind. With much wisdom is much grief.* 
   And he that increaseth knowledge increaseth sorrow.
(The scene changes to a city square with a fountain in the middle. A large 
number of faceless citizens wander about.)
Woman's voice: We've got a problem! I can't anchor him to the memory. Too much
   psychological trauma. He's rejecting the treatment. Retreating.
Man's voice: Desmond, I need you to try and relax.
Woman: Let me try and stabilize it.
Man: Focus. Listen to the sound of my voice. Recognize that what you're seeing
   isn't real... just a picture of the past. It can't hurt you. 
Woman: Dammit! It's not working.
Man: Give it a moment, Ms. Stillman... he'll adjust. The first time is never 
   easy. 
Woman: We're losing him!
Man: That's enough, Ms. Stillman!
Woman: We need to pull him out. Now.
Man: Alright, Desmond. We're going to try and bring you out now.


[AD1M]___] Abstergo Laboratory - Day 1 Morning
(The scene changes to first person view, staring at a ceiling. A man gasps and
sits up as the woman, Lucy Stillman, bends over him.)
Lucy: Are you okay?
(A man, Desmond Miles, is shown lying on a large machine. He begins sitting up
as Lucy walks to a computer screen and the man whose voice was heard before, 
Dr. Warren Vidic stands nearby.)
Vidic: I told you he'd be fine.
Desmond: Bastards!
Vidic: Now, now. I just saved your life.
D: Saved my life?! You kidnapped me! Strapped me into that... thing! 
V: Animus. It's an Animus. 
D: I don't even know you people! Why are you doing this to me?!
V: You have information we need, Mr. Miles.
D: Information?! I'm a bartender for crissakes! What do you want me to do? 
   Teach you how to mix a martini?!
V: We know who you are... what you are.
D: I don't know what you're talkin' about.
V: Don't play coy with me... there isn't time. You're an Assassin. And whether
   you realize it or not, you've got something that my employers want. Locked 
   away in that head of yours.
D: But I'm not an Assassin. Not anymore. 
V: Yes... your file indicated as much... something about an "escape." Most 
   fortunate for us. 
D: What do you want from me? 
V: For you to do as you're told. The Animus will allow us to locate what we 
   need. Once we have it, you'll be free to go.
D: I am not goin' back in there!
V: Then we'll induce a coma and continue our work. When we're done, you'll be 
   left to die. Truth be told, the only reason you're still conscious is
   because this approach saves us time. 
D: You're insane!
V: So what is it, Mr. Miles? Live, or die? Lie down. (Desmond finally does so.)
   A wise decision.
(First person view again- a visor slides over and a logo and a number of 
options appear.)
D: Whoa... where am I?
V: You're inside the Animus.
D: Which is...?
V: It's a projector which renders genetic memories in three dimensions.
D: Genetic memories...
V: Seems you'll need a bit of a tutorial... very well. Let's start simple. 
   What is a memory, Mr. Miles?
(A brain shows on the visor.)
D: It's the... recollection of a past event.
V: ...specific to the individual remembering the event.
(A woman's sillhouette.)
D: Yeah, sure.
V: What if I told you the human body not only housed an individual's memories,
   but the memories of his ancestors as well? Genetic memory, if you will. (A 
   bird is shown.) Migration, hibernation, reproduction... how do animals know 
   when and where to go? What to do?
D: That's just animal instinct.
V: Now you're arguing semantics, Mr. Miles. Whatever you call it, the fact 
   remains. These creatures hold the knowledge absent the first-hand
   experience. I've spent the last thirty years trying to understand why. (A
   symbolic genetic strand is shown.) Our DNA functions as an archive. It
   contains not only genetic instructions passed down from previous
   generations, but memories as well. The memories of our ancestors.
D: And the Animus lets you decode and read these DNA files. 
V: Precisely. 
Lucy: But there's a problem. This is the specific memory we're trying to 
   access. (The Animus highlights a memory at the end of the strand.)
   Unfortunately, when we try to open the memory, your mind withdraws. You lack 
   the confidence to step into your ancestor's body. That's what happened 
   earlier. You got knocked out of the target memory and pushed back into a
   more stable state.
D: Why?
L: It's your subconcious. It's resisting. We found similar reactions among 
   patients who undergo hypnosis to relive traumatic events. They can't jump 
   directly into the specific memory. You need to be eased in. Even then there 
   can be problems.
D: So how do we fix it? 
L: We find a memory you CAN synchronize with. And we move forward from there. 
   You'll get used to it. This is the closest we can get. (The Animus
   highlights the first memory "block.") So it's where we'll have to start. I'm
   uploading the tutorial program now. 


[_[TTRL]__] Tutorial
(The Animus loads and Alta´r is shown in the "memory corridor.")
Animus voice: Warning... data stream unstable. Attempting to restore 
   synchronization. (...) Hello, Subject 17. This tutorial has been prepared to 
   better acclimate you to the Animus' control system. Instructions will follow
   shortly. (...) The Synchronization Bar represents how in-sync you are with 
   your ancestor's memories. If you ever fall completely out of sync, the
   Animus will restore you to your last synchronized position. You are
   currently dangerously close to de-synchronization. Please follow all
   forth-coming instructions in order to restore system stability. (...) The
   Animus utilizes a puppeteering concept to control the actions of your
   ancestor. Unloading subroutines for your body's adaptations to the Animus.
   Begin by exploring the default actions of each input. 
(Scene changes slightly- there are several NPCs nearby.)
AV: While standing still, use the Head button to observe your environment.
(Alta´r looks around at the NPCs in first person view. Now there is a large 
   number of women carrying jars on their heads walking in line.)
AV: You can use your Empty Hand [button] to walk through these jar-carriers 
   without causing them to drop what they are holding. Proceed to the marker to
   continue the synchronization process.
(Alta´r does so, carefully moving the women out of the way. The scene now goes
empty.)
AV: The Animus differentiates between fundamental actions: Low-profile and 
   High-profile. Low-profile actions are socially acceptable. High-profile 
   actions are more action-oriented. Hold the High-profile button to see how
   your Heads Up Display changes the context of the puppeteering inputs. (After
   doing so:) Excellent. 
(A male NPC is a way in-front.)
AV: We will continue your synchronization process by testing some high-profile
   actions. Grab and throw this individual onto the marker, by using the Empty
   Hand button in high-profile.
(Alta´r goes and violently pushes the man onto the glowing marker. A new 
   marker appears a way off.)
AV: Using your Legs button in high-profile will allow you to sprint. Sprinting
   is useful to escape from soldiers or to get closer to a fleeing target. 
   However, be careful not to bump anyone- you can lose your balance and tumble
   to the ground. While sprinting, reach the marker before this man does. (The
   Animus indicates a soldier.)
(Alta´r does so. The scene shifts and there's a new soldier facing away.)
AV: The Animus can also provide other important information. The Social Status
   icon gives you information on your social status. The different states will 
   be explained in context soon. (The soldier turns round- the SSi has a yellow 
   circle.) This icon appears when a soldier is looking at you. The yellow
   color means he is unaware, or suspicious of who you are. To illustrate the
   change in awareness level, you will stealth assassinate this soldier. First,
   lock onto your target. Now select your Hidden Blade. With your blade
   selected, walk up to the soldier and assassinate him, by using your Armed
   Hand button. 
(Alta´r kills him and walks away. Another soldier comes out from behind a 
building. He inspects the dead one. The SSi turns red and flashes while a tone
beeps.)
AV: The dead soldier has alerted *this other one and changed his status to 
   "informed." Any high profile action* will likely provoke an armed response. 
   Provoke this soldier. 
(Alta´r does something "high-profile." The soldier calls out and begins 
running over. The SSi "unfolds" and turns to red.)
AV: Notice how the Social Status icon has changed to "exposed." Use the ladder
   to try and try to break the line of sight. 
(Alta´r climbs a ladder on the building. The SSi is now yellow. There is a 
"garden" structure on the roof.)
AV: Excellent. The line of sight has been broken. Now, run into the roof 
   garden to hide from the soldier. 
(Alta´r jumps into the structure and hides. The SSi turns to blue and flashes.
Another, lower, tone sounds.) 
AV: Good, your social status is "hidden" and the soldier is still looking for 
   you. Wait until your social status changes again.
(The soldier climbs up and looks around, but gives up and leaves. The SSi 
turns to green.) 
AV: Well done, the soldier has lost your track. You are now "anonymous," and 
   you can exit the hide-spot. 
(Alta´r does so. Scene goes back to being empty.)
AV: Being anonymous will fill your synchronization bar, and make your job as 
   an Assassin easier. (...) There are different places which you can use to 
   hide. However, you must always break the line of sight first. And then, use
   a hidespot to "vanish." 
(A bench with two people, a cart with hay, a roof garden, and a group of 
Scholars are shown. Then, a number of "informed" soldiers are loaded, with a 
marker beyond them.)
AV: Let us continue with the demonstration of Blend. Blend can be activated 
   with passive use of your Legs. You can mimic a Scholar and pass near
   soldiers without arousing suspicion. Use this to reach the marker behind the
   soldiers.
(Alta´r walks slowly through them, hands folded, to the marker. Four NPCs are 
then shown.)
AV: Now that you are funny synced, a new ability is available to you. Referred
   to as "Eagle Vision", this sixth sense helped your ancestor understand the 
   intentions of people around him. 
(Alta´r uses this ability- there is a white information target, a yellow 
assassination target, a red enemy, and a blue ally.)
AV: Well done. (...) Remember, Eagle Vision will only be available once you 
   are fully synced. Please note that by following the Assassin's Creed, your 
   ancestor's way of life, will assist you in staying in-sync. The Creed
   consists of three tenets. First, never hurt an innocent person. Second,
   always be discrete. Third, do not compromise the Clan. Should you ever lose
   sync, you can restore your synchronization by reliving key moments of your
   ancestor's life, or by respecting the Creed. (...) You have successfully
   completed the tutorial. The most stable memory block will now be loaded. 
(Memory corridor.)


[BLK1]___] Memory Block 1 
[_[B1P1]__] Solomon's Temple
Voice: Wait! There must be another way- this one need not die!
(Alta´r jumps upon and kills an old man. There are two other Assassins 
standing in a tunnel- Malik and Kadar.)
Kadar: An excellent kill. Forture favors your blade.
Alta´r: Not fortune... skill! Watch a while longer and you might learn.
Malik: Indeed. He'll teach you how to disregard everything the Master's taught
   us.
A: And how would you have done it?
Mk: I would not have called attention to us. I would not have taken the life of 
   an innocent. What I would have done is follow the Creed.
A: "Nothing is true, everything is permitted." Understand these words. It 
   matters not how we complete our task... only how it's done.
Mk: This is not the way...
A: My way is better.
Mk: (He gestures in frustration) I will scout ahead. Try not to dishonor us 
   further.
K: What is our mission? My brother would say nothing to me... only that I 
   should be honored to been invited.
A: The Master believes the Templars have found something below the Temple *. 
K: Treasure?
A: I do not know. All that matters is that the master considers it important, 
   else he would not have asked me to retrieve it.
(They go through the tunnel. Alta´r approaches and kills an unsuspecting 
soldier. They then enter high inside a rough stone chamber with a golden box 
across.)
Mk: There! That must be the Ark!
K: The Ark... of the Covenant?
A: Don't be silly. There's no such thing. It's just a story.
K: Then what is it?
Mk: Quiet! Someone's coming!
(Several Templars enter below.)
Leader: I want this through this gate by sunrise! The sooner we possess it, 
   the sooner we can turn our attention to those jackals at Masyaf!
A: Robert de Sable! His life is mine!
Mk: No! We would want to retrieve the treasure and deal with Robert only if 
necessary.
A: He stands between us and it! I would say it's necessary!
Mk: Discretion, Alta´r! 
A: You mean cowardice. That man is our greatest enemy... and here we have a 
   chance to be rid of him!
Mk: You have already broken two tenets of our Creed... now you would break the 
   third. Do not compromise the Brotherhood!
A: I am your superior, in both title and ability. You should know better than
   to question me.
(Alta´r goes down and walks toward the Templars below.)
A: Hold Templars! You are not the only ones with business here. 
   Robert: Ah! Well, this explains my missing man. And what is it you want? 
A: Blood.
(He lunges for Robert. Malik lunges for and tries to grab him, throwing him 
off just enough for Robert to grab him. They begin to struggle.)
R: You know not the things in which you meddle, Assassin. I spare you only 
   that you may return to your master and deliver a message: The Holy Land is 
   lost to him and his. He should flee now while he has the chance. Stay, and
   all of you will die.
(He pushes Alta´r through a wall, which collapses and cuts him off from the 
others.)
R: (yelling) Men! To arms! Kill the Assassins!
(Alta´r climbs through the Temple ruins, finally emerging through a window.)
Animus: Skipping part of memory to a more recent one.

[_[B1P2]__] Masyaf
(Alta´r has returned to Masyaf. A man meets him.)
Man: Alta´r! You've returned!
A: Rauf.
Rauf: It is good to see you unharmed. I trust your mission was a success.
A: Is the master in his tower?
Rauf: Yes yes... buried in his books as always. No doubt he expects you.
A: My thanks, Brother.
Rauf: Safety and peace, Alta´r. 
A: On you as well.
(He leaves and goes through the town toward the fortress. Another Assassin 
greets him at the gate.)
Assassin: Ah. He returns at last.
A: Abbas. 
Abbas: Where are the others? Did you ride ahead hoping to be the first one 
   back? I know you are loathe to share the glory. (...) Silence is just
   another form of assent.
A: Have you nothing better to do?
Abbas: I bring word from the master. He waits for you in the library. Best 
   hurry... no doubt you're eager to put your tongue to his boot. 
A: Another word and I'll put my blade to your throat!
Abbas: There'll be plenty of time for that later... "brother."
(He steps aside. Alta´r enters the fortress gates. Several Assassin guards 
   greet him with "It is an honor" and "The Master waits within." He enters the
   library and goes to the master, Al Mualim.)
Al Mualim: Alta´r.
A: Master. (He bows)
AM: Come forward. Tell me of your mission. I trust you have recovered the 
   Templar's treasure.
A: There was some trouble, Master. Robert de Sable was not alone. 
AM: When does our work ever go as expected? It's our ability to adapt that 
   makes us who we are.
A: This time it was not enough.
AM: What do you mean?
A: I have failed you.
AM: The treasure?!
A: Lost to us.
AM: And Robert?
A: Escaped.
AM: ... I send you, my best man, to complete a mission more important than any
   that has come before. And you return to me with nothing but apologies and 
   excuses!
A: I did...
AM: Do not speak! Not another word! This is not what I expected. (He paces) 
   We'll need to mount another force.
A: I swear to you I'll find him! I'll go...
AM: No! You'll do nothing! You've done enough! Where are Malik and Kadar? 
A: Dead.
(Malik enters.)
Malik: No! Not dead!
AM: Malik!
Mk: I still live at least!
AM: And your brother? 
Mk: Gone. Because of you! (He points to Alta´r.)
A: Robert through me from the roof! There was no way back, nothing I could do.
Mk: Because you would not heed my warning!! All of this could have been 
   avoided!! And my brother... my brother would still be alive! Your arrogance 
   nearly cost us victory today!
AM: Nearly?
Mk: I brought what your favorite failed to find. Here! Take it. 
(Another Assassin brings forth an ornate golden object.)
Mk: Though it seems I have returned with more than just treasure....
(An Assassin runs up.)
Assassin: Master! We are under attack! Robert de Sable lays siege to Masyaf's 
village!
AM: So he seeks a battle! Very well. I'll not deny him. Go. Inform the others.
   The fortress must be prepared. As for you, Alta´r, our discussion will have
   to wait. You must make for the village. Destroy these invaders.  Drive them
   from our home!
A: It will be done.
Animus: Fast-forwarding memory to a more recent one.

(Alta´r stands outside the library. People are running in, Assassins out. Rauf
comes over near the gate.)
Rauf: Alta´r! It's good you've come. We need your help!
A: What has happened?
Rauf: Templars. They attack the village. Most of our people were able to get 
   away... most, but not all.
A: What do you need me to do? 
Rauf: Distract the Templars. Keep them occupied while I rescue those still 
   trapped inside.
A: As you wish.
(Alta´r heads through the village, fighting Templars along the way. When he 
nears the gates, the Assassins begin their retreat back to the fortress.)
Abbas: Break off the attack and return to Masyaf! Al Mualim commands it!
Animus: Fast-forwarding memory to a more recent one.

(Alta´r is inside Masyaf's fortress. He begins to approach the library, but 
Rauf, standing on a tower calls to him.)
Rauf: Alta´r, come. Al Mualim's not done with us yet.
A: Where are we going?
Rauf: Up there. We've a surprise planned for our guests. Just do as I do. It 
   should become clear soon enough.
(Alta´r climbs up after him.)
Rauf: Stand on that platform, Alta´r.
(Alta´r walks over and stands on some wooden planks, looking way down to 
Robert and his army outside the fortress.)
Robert: Heretic! Return what you have stolen from me! 
AM: (On the fortress walls) You've no claim to it, Robert! Take yourself from 
   here before I'm forced to thin your ranks further!
R: You play a dangerous game! 
AM: I assure you, this is no game!
R: So be it!! Bring forth the hostage!
(An Assassin novice is brought forward and killed.)
R: Your village lays in ruins and your stores are hardly endless! How long 
   before your fortress crumbles from within? How disciplined will your men 
   remain when the wells run dry and their food is gone?
AM: My men do not fear death, Robert! They welcome it, and the rewards it 
   brings!
R: Good! Then they shall have it *all along!*
Rauf: (low-voiced) Follow me, and do so without hesitation.
AM: (indicating the Assassins above) Show these fool knights what it is to
   have no fear! Go to God!
(Alta´r, Rauf, and another do a "leap of faith" into hay piles below.
Rauf's companion: Aaagh-ohh!! Oh my leg! Aah! Oh my leg!
Rauf: Quiet... or the Templars will hear us!
(Alta´r comes over.)
Rauf: I'll stay behind and tend him. You'll have to go ahead without us. The 
   ropes there will lead you to a trap we've set. Go and release it. Bring
   death upon our enemies! 
(Alta´r navigates a number of beams and climbs up the side of a tower. He 
unsheathes his sword and lets loose some logs onto Robert's men. They retreat.)
Animus: Fast-forwarding memory to a more recent one.

(Alta´r stands before Al Mualim outside the library.)
AM: You did well to drive Robert from here. His force is broken. It should be a
   long while before he troubles us again. Tell me, do you know why it is you
   are successful? You listened! Were it that you had listened in Solomon's
   Temple, Alta´r. All of this would have been avoided.
A: I did as I was asked.
AM: No, you did as you pleased! *The others* told me of the arrogance you 
   displayed- your disregard for our ways! 
(Two Assassins grab and hold Alta´r.)
A: What are you doing?!
AM: There are rules. We are nothing if we do not abide by the Assassiun's 
   Creed: three simple tenets, which you seem to forget. (He grabs Alta´r 
   briefly.) I will remind you. First and foremost: Stay your blade...
A: ...from the flesh of an innocent. I know.
(Al Mualim slaps him.)
AM: And stay your tongue! Unless I give you leave to use it. If you are so 
   familiar with this tenet, then why did you kill the old man inside the
   Temple? He was innocent! He did not need to die. Your insolence knows no
   bounds. Be mindful of your heart child, or I swear I will tear it from
   you with my own hands. The second tenet is that which gives us strength:
   Hide in plain sight. Let the people mask you such that you become one with
   the crowd. Do you remember?! Because as I hear it, you chose to expose
   yourself, drawing attention before you struck! (...) The third and final
   tenet... the worst of all your betrayals. Never compromise the Brotherhood.
   It's meaning should be obvious. Your actions must never bring harm upon us-
   direct or indirect! Yet your selfish act beneath Jerusalem placed us all in
   danger!! Worse still: you brought the enemy to our home! Every man we lost
   today was lost because of you! (He draws a small blade from his belt.) I am
   sorry... truly I am. But I cannot abide a traitor.
A: I am not a traitor!
AM: Your actions indicate otherwise. And so you leave me no choice. Peace be 
upon you, Alta´r.
(He stabs him.)
(The memory block comes to an end.)


[AD1E]___] Abstergo Laboratory - Day 1 Evening
(Desmond's view of the ceiling again. Lucy and Vidic stand over him.)
Vidic: He's experiencing a far better adoption-rate than the other subjects! 
Lucy: I'm still pulling him out. He's been in there way too long.
V: No not yet! We're still so far from where we need to be!
L: We shouldn't risk it.
V: What's another hour or two?!
L: Why don't we discuss this in the conference room? Give Desmond a minute to 
   stretch his legs.
V: I really don't see the need...
L: Warren! Please. (She storms off to the conference room)
V: Fine! (He follows her)
(Desmond slowly sits up and stands as the two leave. They can be heard vaguely 
through the walls. He enters the bathroom and stands on the counter to listen.)
V: ...I don't appreciate your questioning my authority in front of the 
   prisoner!There's a word for that. I believe it's called insubordination.
L: And I don't appreciate you trying to kill him! There's a word for that too- 
   I believe it's called stupid!
V: Lucy! This isn't my decision. I don't like the deadline, but I'm smart 
   enough not to challenge them. Do you want to wind up like Leila?
L: I know the accident has everyone on edge.
V: Which is why it's no time to coddle him!
L: If you push him too hard, he'll shut down. And then we'll have nothing.
V: We have nothing now!
L: But we do. You just need to have a little faith. 
V: Fine. But I want you thinking of ways to improve his staying power. We can't
   afford to stop every time the man breaks a sweat. It's bad enough we have to 
   trace through all these... useless memories.
L: I'll do what I can.
(Desmond jumps down and enters the main room as the others are.)
V: We're done for today, Mr. Miles. I suggest you go to your room and get some 
   rest.
(Vidic leaves. Desmond approaches Lucy.)
L: So you're really an Assassin? Like Alta´r?
Desmond: Yes and no. 
L: What do you mean?
D: I was supposed to be one, but I ran away from the Farm when I was sixteen. 
L: Farm? 
D: Yeah that's what they call the place where I grew up- the Farm. Like Masyaf 
   I guess. Only not so uh... creepy. Just a small community in the middle of 
   nowhere. About thirty of us livin', you know, off the grid.
L: Why?
D: Thought my parents were just crazy hippies, tryin' to stick it to the Man, 
   you know? My dad was always goin' on about our enemies... how they'd be
   looking for us. How'd we'd have to be prepared. No one ever came. Nothing
   ever happened. 
L: Why'd you run away?
D: I couldn't never leave the compound! You have any idea what it's like to be 
   trapped in a place, knowing there was a whole world out there I'd never get
   to see?
L: Don't you miss your parents?
D: No. Far as I'm concerned, they weren't my parents. They were my wardens,
   and I was their prisoner.
L: It sounds like they only wanted to protect you.
D: With all that's happened... I don't know. I guess they were right. 
L: I'm sorry. I didn't mean to drudge up the past. 
D: It's alright. Gives me something to think about. 
L: Try and get some sleep. We've got a long day ahead of us tomorrow. 
(Desmond keeps talking to her...)
D: I got a question for ya before I turn in.
L: Sure. 
D: How did they find me? I mean... I haven't been anywhere near another 
   Assassin for ten years.
L: Dj'use your real name?
D: Nope. Not before today.
L: Credit cards?
D: Cash only.
L: Telephone?
D: S'no one to call.
L: Driver's license?
D: Motorcycle... guilty pleasure.
L: There's your answer. Photo. Fingerprint.
D: This is a drug company! What does Abstergo have to do with the DMV? 
L: Desmond. These guys are everywhere. They... (she seems to remember the 
   cameras or something) I... I'm sorry, I really can't talk about it. 
(Desmond wanders to his room.)
D: Dammit, they locked the door. (If he checks the wardrobe:) Man, I can't even 
   change my clothes! 
(He lies down and goes to sleep. There are flashes of what looks like writing 
on a wall.)


[[AD2M]___] Abstergo Laboratory - Day 2 Morning
(Desmond wakes up with Vidic next to the bed.)
Desmond: Gotta say that's a little creepy, Doc... wakin' up to you standin' 
   over me. You been watching me sleep?
Vidic: We're always watching you! Now get up! We've got a lot of work to do!
D: Ooh... I wonder who I get to kill today. 
V: Don't be so cavalier! Your ancestors almost had the right idea, Mr. Miles. 
   If the deaths of a few people... evil people, no less... could save the
   lives of thousands more, well... it seems a small sacrifice. 
D: What do you mean "almost?"
V: They didn't go far enough! To do use a rather tired analogy, corruption is 
   no different than cancer. Cut out the tumors, but fail to treat the source 
   and... well you're buying time at best. There's no true change to be had, 
   without comprehensive, systemic intervention. 
D: Chemo for the masses.
V: Education... re-education, to be more precise. But it's not easy. And it 
   doesn't always take.
D: Let me guess... you've got a better solution. What is it then?
V: Ahaha. Now THAT would be telling! 
(Vidic walks out. Desmond walks into the main room and lies on the Animus.)


[BLK2]___] Memory Block 2
[_[B2P1]__] Masun - Masyaf
(Alta´r awakens in the library with Al Mualim behind the desk.)
Alta´r: I am... alive. But I saw you stab me... felt death's embrace!
Al Mualim: You saw what I wanted you to see... and then you slept the sleep of 
   the dead. Of the womb... that you might awake, and be reborn. 
A: To what end?
AM: Do you remember, Altair, what the Assassins fight for?
A: Peace, in all things.
AM: Yes, in all things! It is not enough to end the violence one man commits 
   upon another. It refers to peace within as well. We cannot have one without
   the other.
A: So it is said.
AM: So it is! But you my son, have not found inner peace! It manifests in ugly
   ways! You are arrogant and over-confident. 
A: Were you not the one to say "nothing is true and everything is permitted?"
AM: You do not understand the true meaning of the phrase, my child. It does not
   grant you the freedom to do as you wish, it is a knowledge meant to guide
   your senses. It expects a wisdom you clearly lack!
A: Then what is to become of me?
AM: I should kill you for the pain you came upon us. Malik thinks it only fair-
   your life in exchange for his brother's. But this would be a waste of my
   time and your talents. You'll see that you've been stripped of your
   positions. Your rank as well. You are a novice, a child once more. As you
   were on the day you first joined our order. I am offering you a chance at
   redemption... you'll earn your way back into the Brotherhood.
A: I assume you have something planned.
AM: First you must prove to me you remember how to be an Assassin.
A: So you'd have me take a life?
AM: No. Not yet, at least. For now you are to become a student once again. 
A: There is no need for this!
AM: Others tracked your targets for you. No more. From today on you will track
   them yourself.
A: If this is what you wish.
AM: It is. 
A: Then tell me what it is I must do.
AM: We have been betrayed. Someone was assisting Robert de Sable- one of our 
   own. You must find him and bring him hear for questioning. 
A: What can you tell me of the traitor?
AM: Ah... but that's just it. I've given you all I will. The rest is up to you.
(Alta´r leaves the library. He has lost all of his weapons, etc. As he 
approaches the fortress gate, an Assassin addresses him.)
Assassin: Safety and peace, Alta´r.
A: You're in my way!
As: Yes, Al Mualim has asked that I assist you... remind you how it is we
   hunt our prey.
A: I know how it works.
As: Be that as it may, I have no desire to disobey.
A: Then be quick!
As: The Assassin have many tools at their disposal. 
A: Yes, yes, we can eavesdrop, we can pickpocket, or we can use violence to
   intimidate.
As: Good, then you remember. 
A: Then you'd have me walk amongst the others and learn what I can about the
   traitor. 
As: Yes, begin by going to the village market. That's where we first
   spotted the traitor.
A: You know who it is?!
As: Perhaps.
A: Then give me a name and let's be done with it.
As: That's not the way it works. Now go, and remember- begin you search
   in the village market.
(He steps aside.)

[__[21S1]_] Memory Strand 1
Eavesdropping - two Assassins
Assassin 1: I know what I saw. Masun opened the gate. He let the Templars in!
Assassin 2: Then you must tell Al Mualim.
1: I can't! Masun did not act alone. Someone inside the fortress helped him. 
2: What makes you say this?
1: He exchanges letters with someone inside. The basket weaver carries them for
   him.
2: That's no reason to stay silent.
1: Ah! But the weaver delievered him a letter just before the attack. I suspect
   it held the order to open the gate.
2: Then speak to the weaver! He can name Masun's accomplice.
1: He's disappeared! Hiding for fear of being dragged into this! 
2: Heh! Probably inside of one of his own baskets!
---------------
Memory: A man named Masun was the one who opened the gate. But he did not act
alone. The basket weaver handed him a letter just before the attack on the
village. He might know more about Masun's accomplice. I need to find this
basket weaver.


[__[21S2]_] Memory Strand 2
Pickpocket - the weaver and a woman
Woman: Please... just one. We lost everything in the attack and have no place
   to store our grain!
Weaver: I... I can't right now. I'm busy.
W: Is this about the letter?
Wv: W-what letter?
W: The letter you received when I got here! Bad news?
Wv: I don't know what you're talking about. Listen, I'll see what I can do,
   but please, I need to be alone right now. Come back later.
W: As you wish.
---------------
Memory: I may not find his accomplice, but Masun himself should be at the
stage, near the center of the village. I'm certain he will be able to tell me
what I need to know.
Attachment: "Brother-
   I fear our plans have been discovered and we can no longer meet. Best you
   disappear before Al Mialim's men find you. They must no learn of my betrayal
   or everything we're worked for will be undone. I've left some coin for you
   near the dead cyprus tree. Take it and head for Damascus. Lost yourself
   amongst the people there. When things have settled, I'll contact you again.

   As for I, I cannot leave here knowing Al Mualim continues to deny the
   freedom of these people. A new world is coming, one without war, without
   fear or pain, so I must help them anyway I can. You'll probably believe me
   foolish, but I must remain in Masyaf. I'll be near the center of the
   village, on the stage, calling out to my brothers and sisters. Maybe I can
   make them listen. Maybe I can make them understand.

   May the Father of Understanding Guide You."


[__[21S3]_] Memory Strand 3
Interrogation - Masun
Masun: We stand upon the threshold between this world and the new one! A
   better place where all might live as equals! But men, like Al Mualim, would
   see this dream destroyed! I see the way you look at me. Hear the things you
   say! A traitor! I am not a traitor! It's Al Mualim who's betrayed us! You'll
   see! Soon, all your eyes will be opened to the truth! Tuesday's attack was
   but a first. More will follow unless you repent! Give up your wicked ways.
   Rise up against the madman of Masyaf! See through his lies!
(Alta´r follows and punches the hell out of him)
Masun: Enough... I yield, I yield!
Alta´r: Speak quickly then. I've no interest in your games. Why did you betray
   us, and who do you serve?
Masun: We serve the Templars. You should too. Their cause is just. 
A: We?
Masun: Jamal. He told me of their plans. Asked me to open the gate.
A: You betrayed us. We, who called you "brother" and kept you safe from harm. 
Masun: I did what I believed was right. And if you must kill me for it... so be
   it. I am not afraid to die.
A: Your fate is not for me to decide. It's Al Mualim who will judge.
Animus: Fast-forwarding memory to a more recent one.
---------------
Memory: Masun did betray us! He believes Robert's cause is just, and is
prepared to die for it. I should have cut his throat then and there, but it is
not my place to judge the man's fate. I will bring him before Al Mualim.


[__[21S4]_] Memory Strand 4
Knowledge - Al Mualim
(Alta´r and Masun stand before Al Mualim.)
Al Mualim: You stand accused of betraying our brotherhood and opening the way
   for our enemies. How do you answer to these charges?
Masun: I deny nothing. I am proud of what I did! My only regret is that they
   failed.
AM: I offer you a chance to repent... to renounce the evil in your heart.
Masun: It is not evil in my heart, but truth! I will not repent.
AM: Then you will die. (He stabs him.) You did well, Alta´r, and have earned
   the right to carry a blade once more. (He hands Alta´r the bloody sword.)
A: What will become of the one who helped him?
AM: That remains to be seen. Some do ill out of ignorance or fear. These men
   can be saved. Others suffer from corrupted wills... there minds poisoned and
   twisted. These men must be destroyed. Soon enough we will shall see what 
sort Jamal is.
A: I've passed your test, then. What now?
AM: Oh my child, we've only just begun. I hold here a list. Nine names adorn
   it. Nine men who need to die. They are plague-bringers, war-makers. Their
   power and influence corrupts the land and ensure the Crusades continue. You
   will find them. Kill them. In doing so, you sow the seeds of peace. Both for
   the region, and for yourself. In this way you might be redeemed.
A: Nine lives in exchange for mine.
AM: A most generous offer, I think. Have you any questions?
A: Only where I need begin.
AM: Very well. Ride for Damascus. Seek out the black market merchant named 
   Tamir. Let him be the first to fall.(He goes and takes a pigeon from its
   cage.) Be sure to visit the city's Assassin Bureau when you arrive. I'll
   dispatch a bird to inform the rafiq of your arrival. Speak with him, you'll
   find he has much to offer. (He lets the bird loose out the window)
A: If you think it best. 
AM: I do. Besides, you cannot begin your mission without his consent.
A: What nonsense is this?! I don't need his permission! It's a waste of time!
AM: It's the price you've paid for the mistakes you've made! You'll answer not
   only to me, but all the Brotherhood as well now.
A: So be it!
AM: Take your equipment and go. Prove you are not yet lost to us.
(Alta´r gets back his hidden blade and longsword.)
---------------
Memory: Masun was executed by Al Mualim for his treason. But even at the end,
faced with the prospect of oblivion, he insisted his grievous work was just. I
know no how Robert poisoned his mind, and I worry he is but the first of such
men. The Templar must be stopped.


[_[B2P2]__] Tamir - Damascus
(Alta´r approaches the fortress exit. The Assassin Instructor approaches him.)
Instructor: Alta´r! It seems my students do not fully understand what it is to
   wield a blade. Perhaps you can show them what you know. (There is a tutorial
   for fighting. Alta´r kicks the student Assassin's ass.) You must be busy! I
   understand.
(Alta´r goes through the village, mounts a horse outside the gates, and rides
into the Kingdom. He climbs a Viewpoint and jumps off, then rides to Damascus.
He saves a Scholar, and probably uses them to get into the city. He climbs a
Viewpoint THERE and then goes to the Assassin's Bureau.)
Rafiq: Alta´r. It's good to see you... and in one piece.
Alta´r: You as well, friend. 
Rq: I'm sorry for your trouble.
A: Think nothing of it.
Rq: A few brothers of yours were here earlier, in fact. Oof... if you'd
heard the things they'd said... I'm certain you would have slain them where
they stood. 
A: It's quite alright.
Rq: Yes... you've never been one for the Creed, have you? 
A: Is that all?
Rq: I'm sorry... sometimes I forget myself. What business brings you to
Damascus?
A: A man named Tamir. Al Mualim takes issue with the work he does. I'm meant to
   end it. Now tell me where to find him!
Rq: Surely you remember how to track an enemy.
A: Of course! Learn where he will be and when. But that sort of work is best
   left for.... I understand.
Rq: Go and search the city. Learn what he's planning and * Preparation makes
   the victor.
A: What can you tell me of him?
Rq: Tamir makes his living as a black market merchant. So the souk district
   should be your destination. I suggest you seek out the following places: a
   small souk not east of here. * to the east. And in the gardens north of this
   Bureau. Focus on these places and it should become well-known to you. 
A: I assume you want me to return to you when this is done.
Rq: Yes. Come back to me. I'll give you Al Mualim's marker, and you'll give
   us Tamir's life.
A: As you wish.
Rq: Remember, Alta´r, if you find yourself in trouble, and the city turned
   against you, return to the Bureau. I can shelter you from the storm. Be
   warned though- if your enemies are too close, the door will remain closed,
   until you've lost them. Do you understand?
A: Yes. To bring the enemy inside would compromise the Brotherhood. 
Rq: Very well. Off you go. 
(Alta´r leaves.)

[__[22S1]_] Memory Strand 1
Pickpocket - two men
---------------
Memory: So many weapons! Enough for near a thousand men. And it's the smiths of
Souk Al-Silaah who will prepare them. When this job is done, I must learn what
I can of the one who's financed this endeavor.
Attachment: "Brother Tamir-
   The time has come to prepare another shipment. I know that this is no small
   thing I ask, but be assured, your dedication will be rewarded. We'll need
   enough for at least a thousand men, so the support of the Merchant's guild
   is critical if you wish to deliver on time. I trust you know how best to
   persuade them, and who to see should you require additional coin. Let us
   hope he has not yet spent it all on another of his lavish parties. Contact
   me when your work in Al-Silaah Souk is done and we'll arrange for its
   distribution to our men.

   May the Father of Understanding guide you.
   -R."


[__[22S2]_] Memory Strand 2
Eavesdropping - three men
---------------
Memory: Tamir has called a meeting with the merchants in his Souk. Whatever he
has planned for them must be important.


[__[22S3]_] Memory Strand 3
Interrogation - a despot
Despot: None know the man better than I! Come close! Hear the tale I have to
   tell... of a merchant prince without peer. It was But there was no relief in
   sight. Tamir drove a caravan in those days, between Damascus and Jerusalem.
   But recent business had been poor. It seemed there were none in Jerusalem
   who wanted what he had- fruits and vegetables from nearby farms. And so
   Tamir left, riding north and wondering what would become of his supplies...
   for soon, they would surely spoil. That should have been the end of this
   tale... and the poor man's life. But, fate intended otherwise. Thus Tamir
   drove his caravan north... he came across the Saracen leader and his
   starving men. Most fortunate for them both, each having something the other
   wanted! So Tamir gave the man his food, and when the battle was finished,
   the Saracen leader saw to it that the merchant was repaid a thousand times!
   Some say, were it not for Tamir, Salah al-Din's men would have surely turned
   on him! Could be we won the battle because of that man!
(Alta´r goes and beats him down mercilessly.)
Alta´r: You seem to know quite a bit about Tamir. Tell me what's he planning.
Dt: I know only the stories I tell... nothing more!
A: A pity. There's no reason to let you live if you've nothing to offer in
return.
Dt: Wait, wait! There is one thing!
A: Continue.
Dt: He is preoccupied as of late. He oversees the production of many many
weapons. 
A: What of it? They're meant for Salah al-Din. This does not help me. Which
   means it does not help you....
Dt: No, stop! Listen! Not Salah al-Din! It's for someone else! Crests his
   arms bear... they are different! Unfamilar! It seems Tamir supports another.
   But I know not who.
A: Is that all?
Dt: Yes, yes! I've told you everything I know. 
A: Then it's time for you to rest. (He kills the man.)
---------------
Memory: Tamir has little faith in the men who work for him. He oversees their
work himself. I will turn this to my advantage. He'll be too preoccupied to
notice my approach.


[__[22S4]_] Memory Strand 4
Eavesdropping - two men
---------------
Memory: The beams above the central courtyard may prove a useful point of
entry... if I can find a way to access them.
Attachment: (map of a route that the beams can provide)


[__[22S5]_] Memory Strand 5
Eavesdropping - two thieves
Thief 1: So... how did you manage to do it? 
Thief 2: Ohoho! It wasn't easy, my friend. No, not at all. The cursed merchant
   caught me trying to steal from him... called for help.
1: I can't imagine the guards were pleased!
2: At least a dozen of them appeared! All well-armed, and spoiling for a fight.
1: What did you do?
2: I ran. Over, under, and through the crowd. Knocked over a few stalls for
   good measure. But they still kept coming! 
1: Then how did you escape?
2: With a little help from my friends. 
1: What do you mean?
2: There's a couple of my brothers who gather around the southeastern end of
   the souk. They let me past and then turned their attention toward the
   guards. Let them distract them while I got away. Without their help I
   wouldn't be here right now.
---------------
Memory: Once I've alerted the guards to my presence, it might be nice to have
a man or two on my side. They'd provide a welcome distraction, buying me time
to escape. I should seek out such men. Befriend them. Turn them to my cause.
Attachment: (map of the location of vigilantes near the souk)


[__[22S6]_] Memory Strand 6
Pickpocket - two men
---------------
Memory: It appears the Souk's northeastern rooftops provide easy access to the
central courtyard.
Attachment: (map of where the souk may be entered from the roofs)


[__[22S7]_] Memory Strand 7
Knowledge - Damascus Rafiq
Rafiq: Alta´r! Welcome, welcome!
Alta´r: I've done what you asked. Now give me the marker.
Rq: First things first. Tell me what you know.
A: Tamir rules over the Souk Al-Silaah. He makes his forture selling arms and
   armor * many in this endeavor. Blacksmiths, traders, financeers. He's the
   largest death-dealer in the land. 
Rq: And have you devised a way to rid us of this blight?
A: A meeting is being arranged at Souk Al-Silaah to discuss an important sale.
   They say it's the largest deal Tamir has ever made. He'll be distrated with
   his work. That's when I'll strike.
Rq: Your plan seems solid enough. I give you leave to go.
(A feather is placed on the table and Alta´r takes it.)
Rq: Let Al Mualim's will be done. You may rest here until you are ready.
Animus: Fast-forwarding memory to a more recent one.
---------------
Memory: Tamir is meeting his merchants within Souk Al-Silaah today, to discuss
a most important sale. Being insecure as he is, he'll be entirely focused on
his work, ignoring all else around him. Approaching him at this point is the
wisest course of action. This is when I'll strike.


[__[22S8]_] Memory Strand 8
Assassination - Tamir
(Alta´r goes and enters the souk. Tamir and another merchant enter.)
Tamir: ... your men have failed to fill the order, which means I have failed my
   client.
Merchant: We need more time!
Tr: This is the excuse of a lazy or incompetent man. Which are you?
Merchant: Neither.
Tr: What I've seen says otherwise. Now, tell me, what to do intend to do to
   solve this problem of ours? These weapons are needed now! 
Merchant: I see no solution! The men work day and night, but your... "client"
   requires so much * destination. It is a difficult route.
Tr: Were it you produce weapons with the same skill you produce excuses!
Merchant: I've done all I can.
Tr: It is not enough.
Merchant: Then perhaps you ask too much.
Tr: Too much? I gave you everything! Without me, you would still be charming
   serpents for coin! All I ask in return is you fill the orders I bring you!
   And you say I ask too much?! (He spits on the guy.) You dare disrespect me?
Merchant: Please, Tamir, I meant no insult!
Tr: Then you should have kept your mouth shut! (He slices the man's
   stomach.)
Merchant: No! Stop!
Tr: Stop? I'm just getting started! (He slices him over and over.) You came
   into MY souk? Stood before MY men... and dare to insult ME?! (He stabs the
   man numerous times and pushes him into the fountain.)
(A man goes to move the man.)
Tr: No. Leave the body. Let this be a lesson to the rest of you. Think twice
   before you tell me something cannot be done. Now get back to work. (He
  wanders off.)
(Alta´r kills him, either by simply walking up behind him or by fighting him
and/or the guards nearby. They appear in the memory corridor.)
Alta´r: Be at peace.
Tamir: You'll pay for this. You, and all your kind.
A: It seems you're the one that pays now, my friend. * from suffering any
   longer.
Tr: You think me a petty death-dealer, suckling at the breast of *. A
   strange target, don't you think? Why me, when so many others do the same?
A: You believe yourself different, then?
Tr: Oh, but I am. For I serve a nobler cause than mere profit. my brothers.
A: Brothers?
Tr: Ah, * but he thinks I act alone. I am but a piece. A man with a part to
   play. You'll come to know the others soon enough. They won't take kindly to
   what you've done.
A: Good. I look forward to ending their lives as well.
Tamir: Such *. It will destroy you child.
(Tamir dies and Alta´r dips the feather in his blood. Alta´r appears back in
   the city- the alert bells are ringing. He runs and/or fights, and eventually
   returns to the Bureau.)
Rafiq: Word has reached me of your victory, Alta´r! You have my gratitude, and
   my respect.
A: Thank you.
Rq: It is a shame that the other Assassins continue to hold you in such low
   regard.
A: Rafiq. I do not care what the others think of me.
Rafiq: ...as you wish, Alta´r. You should bring news of your victory to Al
   Mualim. I'm sure he has more work for you to do.
Animus: Fast-forwarding memory to a more recent one.
(The memory block comes to an end.)
Memory: Tamir spoke of others. Brothers, he called them, and that I'll soon
come to know them well. He also knows the workings of the Assassins, and
referred to Al Mualim. I best speak to my Master of this.


[[AD2E]___] Abstergo Laboratory - Day 2 Evening
(Desmond "wakes" up.)
Vidic: Out of the machine, Mr. Miles.
Desmond: What's the matter, doc?
V: Ms. Stillman's once again insisting I let you rest. 
(Vidic leaves. Desmond goes to talk to Lucy.)
D: So... you'd like telling me who put the stick up his ass?
Lucy: We have a deadline. One week. Well, six days now.
D: Deadline?
L: I can't talk about it.
D: Man, put yourself in my shoes? I'm being held hostage by a group of
   scientists, at least I think you're scientists, and forced to stay all day
   in some crazy-ass machine. You won't tell me what you're looking for or why
   you want it, but I'm supposed to be thanking you for keeping me alive. This
   is SO fucked!! (Lucy just looks at him.) Sorry, but it is! 
L: What do you want me to do?
D: Hm, let's see, I dunno, maybe give me some answers?
L: I can't. And it's better this way... safer.
D: Safer for who?!
L: Both of us.
(If Desmond keeps up the conversation:)
D: Hey, you know what, I think I have a question you can actually answer.
L: What's up?
D: Why is it that sometimes the guys in there, talk like they're from the
   future?
L: The future?
D: Y-I mean the present. Now, today, whatever.
L: You've probably noticed English has become the official language of the
   Holy Land.
D: Yeah, I was gonna say....
L: The Animus is translating speech it deems vital into more modern English,
   so expect a few anachronisms. I could probably make it more authentic,
   but... you ever read Chaucer?
D: Who?
L: ...yeah. Definitely not for you.
(More interaction:)
D: Can you tell me more about Abstergo? What goes on here? Beyond the whole
   keeping me prisoner thing.
L: Abstergo is one of the largest pharmaceutical companies in the world. Their
   primary focus is anti-depressants. There's some information on the computer
   over there.
D: But you already said this isn't about testing a drug. So what's the deal?
L: I don't like where this is going. 
D: So it's safe to assume the Animus is not a part of their public face.
L: What, you haven't seen the commercials?
D: Oh my god... she has a sense of humor.
L: I'm sorry, Desmond, I have a lot of work to do. Like I said, if you wanna
   know more about the company, take a look at the computer. The
   telecommunications stuff is particularly interesting.
(Desmond probably goes and reads the e-mails [see e-mails section], then heads
off to his room. More flashes of glowing writing.)


[[AD3M]___] Abstergo Laboratory - Day 3 Morning
(Vidic strolls into Desmond's room.)
Vidic: Let's go, Mr. Miles! Time's wasting.
(Desmond gets up and goes into the main room.)
Desmond: Where's Lucy?
V: Oh, don't worry, she'll be with us soon enough.
D: So why you doin' all this, doc? What are you hopin' to accomplish?
V: You turned on the television lately? Read the newspaper?
D: Never cared much for that stuff.
V: Then, let me sum it up for you. The world's a mess. It's pathetic, really.
   You've seen it firsthand yourself- a thousand years between you and your
   ancestor, and society remains just as barbaric. Just as stupid.
D: And your point is...?
V: Order, Mr. Miles. The world needs order. That is what we're working towards,
   and that's what you're helping us to achieve.
D: (laughing) You expect me to believe you're building a better tomorrow?
V: That's exactly what we're doing! The human race calls out for direction!
   They want to know why they're here, what they're meant to do, well, we're
   going to tell them. And once they understand how to live their lives,
   everything will be better.
D: Better how?
V: An end to all conflicts, large and small. Isn't that what you Assassins
   strive for? Peace, in all things?
D: I told you, I'm not an Assassin.
V: Right, right.
D: I still don't see where I fit into things.
V: In time, Mr. Miles. In time you'll understand. Or you won't. I don't care
   either way, as long as you show us where it is.
D: Where what is?
(Lucy has entered.)
Lucy: Sorry I'm late. Ready to go?
V: Yes. We are.
(Desmond goes and lies on the Animus.)


[[BLK3]___] Memory Block 3
(Alta´r is hangin' out with Al Mualim in his library.)
Al Mualim: You've done well, Alta´r. And I'm confident this is but the first of
   many successes.
Alta´r: Tamir spoke as if he knew you well. He implied my work had a larger
   meaning.
AM: Significance comes not from a single act, but the context in which it is
   performed. The consequences borne of it.
A: Then there is more I need to know.
AM: Alta´r, your greatest failure was knowing too much. If I choose to withhold
   information, it is only to ensure you do not make the same mistake a second
   time. 
A: I see.
AM: No you don't! And it will remain this way until you have learned your
   lesson! Still you have performed competently, and as such I restore a rank,
   and will return a piece of your equipment. Go now... either to Acre or
   Jerusalem. (He releases two pigeons.) There are men in both cities who
   require your attention. The Bureau leaders can tell you more of what needs
   to be done.
(Alta´r gets his Short Blade and Counter-Attack ability back. He enters the
fortress courtyard, and the Assassin swordsmaster approaches and subjects him
to another tutorial fight. Then Alta´r leaves, riding to Acre.)


[_[B3P1]__] Garnier de Naplouse - Acre
(Alta´r enters into Acre's area, gains entrance to the city in some fashion,
and heads to the Assassin's Bureau.)
Rafiq: Ah. Alta´r. A little bird told me you'd be paying a visit.
Alta´r: Al Mualim has ordered the execution of Garnier de Naplouse so here I
am. What can you tell me about him?
Rq: He is the Grand Master of the Knights Hospital. He surely keeps his
   quarters in their District. Beyond that, I cannot  say. I suggest you search
   the city, see what you can learn from it.
A: Tell me where they gather. *
Rq: The public gardens north of here. What's left of them is as good as place
   as any to begin. There's an abandoned market northwest as well that merits
   watching. And Maria of Johesephet's Church to the west remains a popular
   meeting place. These three locations should be sufficient for your needs.
A: I appreciate the information, Rafiq. It will be put to good use.
Rq: * that it is.
(Alta´r returns to the city.)


[__[31S1]_] Memory Strand 1
Flag gathering - Informer
---------------
Memory: Garnier hides behind the walls of the Hospitalier Fortress. I doubt the
patients within afford him much protection. Killing him will be simple. Getting
into the Fortress, however, is another matter entirely....


[__[31S2]_] Memory Strand 2
Interrogation - Despot
---------------
Memory: Garnier removes himself from the world around him while tending his
patients one by one. This obsession will spell his end.


[__[31S3]_] Memory Strand 3
Pickpocket - two thieves
---------------
Memory: Garnier's letter is quite strange. He references an arms dealer in
Damascus - most likely Tamir - and a second man in Jerusalem. What secret thing
unites these men? Men who should hate one another....
Attachment: "Master-
   Progress is slow. We should endeavor to reclaim what's been taken from us,
   or I fear we'll be discovered before we have a chance to act. My work on
   substitutes shows some promise as certain local flora can be used to induce
   a similar state. Be warned, however: the effects are only temporary and
   subjects tend to develop a resistance, requiring increased dosage.

   Unfortunately, they can only take so much before exhaustion claims them.
   I've lost far too many in this manner and it breaks my heart.

   Your man in Jerusalem whould be commended for his diligence. My supplies
   remain sufficient, and I am no longer forced to use locals, helping to
   defray suspicion. I do worry about our loss in Damascus, though I have
   sufficient arms and armor to continue for a while longer. He will need to be
   replaced within the month, however, or our soldiers will be forced to wield
   table knives. Which brings me to my next concern...

   What do you intend to do about our enemy? I fear that the losses we've
   suffered are but the start. I feel secure enough within the hospital's
   walls, but it would be best if we dealt with this trouble before it has a
   chance to bloom. My men are yours for the task if it's required. Merely make
   your desires known to me.

   Your brother in peace,
   -G."   


[__[31S4]_] Memory Strand 4
Pickpocket - two men
1: I need this dealt with now! The ropes are eaten through with rot, and must
   be replaced! If we wait any longer, we risk an accident!
2: I understand. What of the houses I'm supposed to repair?
1: Never mind the citizens, what do they do anyway but cry and complain? It's
   the knights that sacrifice so the rest of us may live in peace!
2: But they've nowhere to go! And the rains will come soon...
1: I won't warn you again, boy! Do as you're told or you'll find yourself in
   irons.
2: Yes, sire.
1: First sensible words out of your mouth! You've got the plans, now get to
   work!
---------------
Memory: The Hospitaliers are replacing all the candelabras within the Fortress.
I could use these to navigate the rafters. Additionally, the workers seem to
have pointed out a few of Garnier's more personal projects affected by the
repairs.
Attachment: (map of candelabra and Garnier's patient positions)


[__[31S5]_] Memory Strand 5
Eavesdropping - two Hospitalier guards
1: You hear about Alen?
2: The archer that guards the eastern wing?
1: Poor bastard's brother caught an arrow in his throat. Doubt he'll last the
   night.
2: How can he continue to work knowing what's to come?
1: He visits his brother often, though I cover for him when I can.
2: You aren't there now.
1: No, I've family business of my own to attend to.
2: Then he'd best hope the Doctor doesn't hear about his desertion.
1: You aren't gonna tell him? As long as you stay silent...
2: Don't worry, your secret's safe with me.
---------------
Memory: Some of Garnier's guards have abandoned their posts. The Archers
patrolling the roof are at a disadvantage. A few seconds is all I need to
clear a path.
Attachment: (map of roof archers routes at the Fortress and a way through them)


[__[31S6]_] Memory Strand 6
Stealth Assassination - Informer
---------------
Memory: Garnier lets his patients roam the halls of his Fortress freely. No one
save Scholars may enter his personal workspace. Apart from the Archers 
defending the rooftops, slipping in should prove simple enough.
Attachment: (map of "troublemaker" positions in the Fortress)


[__[31S7]_] Memory Strand 7
Knowledge - Acre Rafiq
Rq: Alta´r? How fares your search for Garnier?
A: I know when and how to strike.
Rq: Share your knowledge with me, then.
A: He lives and works inside the Order's hospital, northwest of here. Rumors
   speak of atrocities committed in its walls. It seems the good doctor enjoys
   experimenting on citizens- most of them kidnapped and brought here from
   Jerusalem.
Rq: * from stealing his subjects from another city, he avoids arousing too much
   suspicion here. But back to the matter at hand. What is your plan?
A: Garnier keeps mainly to his quarters inside the Hospital. He leaves
   occassionally to inspect his patients. It's when he makes his rounds that
   I'll strike.
Rq: It's clear you've given thsi some thought. I give you leave to go. (He puts
   the marker feather on the desk and Alta´r takes it.) Remove this stain from
   Acre, Alta´r. Perhaps it will help to cleanse your own. Rest here until
   you're ready to begin.
---------------
Memory: Garnier de Naplouse secludes himself within the Hospitalier Fortress
walls, lost within his work. I know when and where to strike.


[__[31S8]_] Memory Strand 8
Assassination - Garnier de Naplouse
(Alta´r leaves the Bureau and heads for the Hospital. After gaining entrance,
a man runs out from a side door.)
Man: No, help! Help me! Help me, please! You must help me! 
(The man is caught by some guards and they struggle at the gate. It opens and
Garnier comes out.)
Garnier: Enough, my child! I asked you to retrieve the patient, not kill him!
   There, there. Everything will be alright.
M: No!
GN: Give me your hand.
M: No, don't touch me! Not again!
GN: Cast out this fear, else I can't help you.
M: Help me, like you helped the others? You took their souls! I saw! I saw!
   But not mine! No! You'll not have mine!
GN: (backhands the man) Take hold of yourself! Do you think this gives me
   pleasure? Do you think I want to hurt you? But you leave me no choice.
M: Every kind word- matched with the back of his hand! All lies and
   deception! (he is struggling with the guards) He won't be content until all
   bow before him!
GN: You should not have done that. Return him to his quarters! I'll be along
   once I've tended to the others.
M: You can't keep me here, I'll escape again!
GN: No. You won't. Break his legs... both of them. (the guards do so) I am so
   sorry, my child. (guards drag the crying man inside) Have you people nothing
   better to do?
(The crowd disperses. Alta´r goes inside the building and kill Garnier, either
by fighting him and his men, or sneaking up on him slowly and/or using some 
Scholars. He and Garnier appear in the memory place.)
Alta´r: Let go your burden.
Garnier: Ah... I rest now, yes. The endless dream calls to me. Before I close
   my eyes, I must know: what will become of my children?
A: You mean the people made to suffer your cruel experiments? They'll be free
   now to return to their homes.
GN: Homes? What homes? The sewer? The * the prisons we * them from?
A: You took them against their will.
GN: Yes, what little will there was for them to have. * So na´ve. * child
   simply because he wails? "I want to play with fire, Father." What would you
   say? "As you wish." Ah... then you'd answer....
A: These are not children, but men and women full grown.
GN: In body, indeed perhaps, but not in mind. Which is the very damage I sought
   to repair. * without the Piece of Eden, which you stole from us, my progress
   was slowed. But *, mixtures and extracts. My guards are proof of this. They
   were madmen before I found and freed them from the prisons of their own
   minds. And with my death, madmen will they be again.
A: You truly believe you are helping them?
GN: It's not what I believe... it's what I know.
(Alta´r dips the feather in the blood. He kills or escapes the large number of
guards in the hospital, then returns to the Bureau.)
Rafiq: What news, Alta´r?
A: ...Garnier is dead.
Rq: Then you return to Masyaf with news of your victory.
A: There is something else.
Rq: Speak it then! Or would you have me read your mind?
A: What do you think he wanted from these people, that he would keep them and
   experiment on them as he did?
Rq: Yours is not to ask, but to ACT, Alta´r! It doesn't matter what he did or
   why. Only that he's dead.
A: But Garnier seems to believe he was helping these people!
Rq: Is that what you saw?
A: No. What I saw was not a place of healing, but of pain.
Rq: Then why are we having this conversation?
A: I-I don't know. Forget I spoke of it.
Rq: I already have.
Animus: Fast-forwarding memory to a more recent one.
---------------
Memory: Is it possible? Was Garnier helping those inside his hospital? He spoke
of curing them from their madness using herbs and extracts. Some of them were 
even grateful for the work he had done. He was a madman and a butcher. How is
it these men found good inside a man who was clearly intent on evil? What is it
that I've failed to see? I should report this to Al Mualim.


[_[B3P2]__] Talal - Jerusalem
Al Mualim: Have you news for me, Alta´r?
Alta´r: Garnier de Naplouse is dead.
AM: Excellent! We could not have hoped for a more agreeable outcome.
A: And yet...
AM: What is it?
A: The Doctor insisted his work was noble. Looking back, those who were
   supposedly *his captives* seemed grateful to the man. Not all of them, but
   enough to make me wonder. How did he manage to turn enemy into friend?
AM: Leaders will always find ways to make others obey them. And that is what
   makes them leaders. When words fail they turn to coin. When that won't do,
   they turn to baser things- bribes, threats, and others types of trickery.
   There are plants, Alta´r, herbs from distant lands, that can cause a man to
   take leave of his senses. So great are the pleasures it brings, men may even
   become enslaved by it.
A: You think they were drugged, then? Poisoned?
AM: Yes, it it truly was as you describe it.
A: Herbs. This seems a strange method of control.
AM: Our enemies have accused me of the same.
A: The promise of Paradise....
AM: They think there's a garden, overflowing with women and pleasure. *They
   think I drug you with rewards* tempt you *.
A: They do not know the truth of it.
AM: Which is how it must be.
A: But if they knew the truth of it- that all we seek is peace!
AM: Then they would not fear us, and we would have no hold over them. Go, it is
   time you continued with your work. Another rank is restored to you, as is a
   piece of your equipment. We'll speak again when the next has fallen.
(Alta´r gets back his throwing knives and Tackle ability. He goes and rides to
Jerusalem and makes his way to the local Bureau. The rafiq is Malik.)
Alta´r: Safety and peace, Malik.
Malik: Your presence here deprives me of both. What do you want?
A: Al Mualim has asked-
Mk: Asked that you perform some menial task in a matter of to redeem yourself.
   So be out with it.
A: Tell me what you can about the one they call Talal.
Mk: It is your duty to locate and assassinate the man, Alta´r. Not mine.
A: You do well to assist me, his death benefits *.
Mk: Do you deny his death benefits you as well?
A: Such things do not concern me.
Mk: Your actions very much concern me!
A: Then do not help me. I'll find him myself!
Mk: (sighs) Wait, wait. It won't do having you stump around the city like a
   blind man. Better you know where to begin your search.
A: I'm listening.
Mk: I can think of three places. South of here in the markets that line the 
   border between the Jewish and Muslim Districts; to the north near the mosque
   of this district; and east, in front of St. Anne's Church - close to the Bab
   Ariha gate.
A: Is that everything?
Mk: It's enough to get you started, and more than you deserve.
(Alta´r leaves.)


[__[32S1]_] Memory Strand 1
Stealth Assassination - Informer
---------------
Memory: Talal appears to be a leader of Slavers, and he occupies an area north
of here, near the Barbican. He seems wiser than those I've faced before,
however, keeping to the shadows and having his men pay the Guards to turn a
blind eye. No matter how clever he thinks himself, he'll meet the same end as
the others.


[__[32S2]_] Memory Strand 2
Interrogation - Despot
---------------
Memory: Talal holds his slaves within a warehouse, and later sends them to
Acre. Striking while he works within will keep me from being discovered.


[__[32S3]_] Memory Strand 3
Pickpocket - two men
1: If the guards take no action, it falls to us to do something.
2: What you propose is madness!
1: But necessary! How many more will we allow to go missing before the people
   *?
2: It does not affect us!
1: Not yet, but if we continue to do nothing, it will.
2: What do you propose?
1: I propose we watch the man. Learn everything there is to know about his
   operation. It's all here on the map I've made. He inspects his stock every
   day at the same time. This is when I'll strike!
2: So you have a piece of paper! It won't save you when you're discovered!
   Won't shield you from their swords and arrows!
1: If all goes well it won't come to that. Anyway, it's a risk I'll have to
   take. Wish me luck, my friend. (He embraces the other.)
2: Indeed. You'll need it.
---------------
Memory: Talal inspects his stock of slaves daily. This map clearly shows the
position of his personal Guards. Such information will prove invaluable.
Attachment: (map of guard positions in the Barbican)


[__[32S4]_] Memory Strand 4
Pickpocket - two men
1: Please. You must help me. I'll do anything you ask. Anything.
2: It's not so simple, my friend.
1: But it is. I know all his tricks. He is a coward, not a fighter. He'll run
   at the first sign of trouble. Take this map. It'll show you where he likes
   to hide.
2: You don't understand.
1: Oh I understand. You are afraid. You call yourself a warrior, but a single
   slave trader fills you with fear.
2: Haha. Fear? Nothing of the sort.
1: Then what?
2: It would be bad business on my part, seeing's how I already work for him.
1: You?!
2: So, now do you understand? Go. Leave now and I'll forget we had this
   conversation.
---------------
Memory: Talal is rumored to flee from a fight at the first sign of trouble.
This map I've found details possible locations in which he'll take refuge. This
is sure to help if he manages to slip away from me.
Attachment: (map of Talal's routes through the souk)


[__[32S5]_] Memory Strand 5
Flag gathering - Informer Assassin
Informer: Is this the great Alta´r before me? What an honor. You must be here
   on a very important mission- maybe I can help you. I've been eavesdropping
   and have learned much. However, I have erred. I had some Masyaf flags to
   deliver to the Bureau leader, but I lost them when attacked by thugs. Could
   you find them for me? I must get back to my mentor before he returns from
   the market, so be fast as the wind. (Alta´r gathers them all up.) Great. I
   knew I could count on you, Master Alta´r. Here is what I learned listening
   to the guards near the Dome of the Rock. They were talking about the man
   named Talal. They said he has many loyal followers- all of whom would
   readily give their lives for the man. If their master is in danger, they
   are sure to intervene, giving Talal time to escape. That is all I know. I
   hope my small contribution will help.
---------------
Memory: Talal has many loyal followers, all of whom will readily give up their
lives for the man. If they sense their master is in danger, they're sure to
intervene, giving Talal time to escape.


[__[32S6]_] Memory Strand 6
Eavesdropping - two men
---------------
Memory: Talal is said to favor the bow. In a fight, he'll seek to put distance
between him and his enemy, trying to kill from afar. I'll close the gap between
us before he's even nocked his first arrow.


[__[32S7]_] Memory Strand 7
Knowledge - Malik Al-Sayf
Alta´r: Malik.
Malik: Come to waste more of my time?
A: I've found Talal. I'm ready to begin my mission.
Mk: That is for me to decide.
A: ...very well! Here's what I know: he traffics in human lives, kidnapping
   Jerusalem's citizens and selling them into slavery. His base is a warehouse
   located inside the Barbican north of here. As we speak he prepares a
   caravan for travel. I'll strike while he's inspecting his stock. If I can
   avoid his men, Talal himself should prove little challenge.
Mk: Little challenge?! Listen to you! Such arrogance.
A: Are we finished? Are you satisfied with what I've learned?
Mk: No, but it will have to do. (He places the feather on the desk.) Rest,
   prepare, cry in the corner... do whatever it is you do before a mission. But
   make sure you do it quietly.
---------------
Memory: Talal, a cunning slave master, has a warehouse in the northern Barbican
filled with human livestock. He inspects them daily, preparing them for travel
knowing exactly where his Guards are. I need simply to strike during his next
inspection.


[__[32S8]_] Memory Strand 8
Assassination - Talal
(Alta´r sneaks into Talal's warehouse, but the door shuts behind him.)
Talal's voice: You should not have come here Assassin.
Alta´r: What now, slaver?
Tl: Do not call me that! I only wish to help them. As I myself was helped.
A: You do no kindness imprisoning them like this.
Tl: Imprisoning them? I keep them safe. Preparing them for the journey that
   lies ahead.
A: What journey? It is a life of servitude.
Tl: (laughs) You know nothing! It was folly to even bring you here! To think
   that you might see and understand!
A: I understand well enough. Show yourself!
Tl: Ah, so you want to see the man that called you here.
A: You did not call me here! I came on my own.
Tl: (laughs) Did you? Who unbarred the door, cleared the path? Did you once
   lift your sword against a single one of mine, huh? No. All this, I did for
   you. Step into the light then, and I'll grant you one final favor. (Alta´r
   does so.) What this *. (He finally emerges from the shadows.) Now I stand
   before you. What is it you desire?
A: Come down here! Let us settle this with honor!
Tl: Why must it always come to violence? It seems I cannot help you, for you do
   not wish to help yourself, and I cannot allow my work to be threatened. You
   leave me no choice. You must die. 
(Alta´r fights through ten of Talal's men and climbs up to his balcony.)
Tl: Keep him away from me! 
(Talal climbs up and out onto the roof. Alta´r follows and eventually chases
him down, stabbing him with the Hidden Blade. They appear in the memory
corridor.)
Alta´r: You've nowhere to run now. Share your secrets with me. 
Tl: My part is played. The Brotherhood is not so weak that my death will stop
   its work.
A: What brotherhood?
Tl: Al Mualim is not the only one with * upon the Holy Land. That's all you'll
   have from me.
A: Then we are finished. Beg forgiveness from your god.
Tl: He's long abandoned us. Long * the men and women I took into my arms.
A: What do you mean?
Tl: * addicts, lepers. Do they strike you as slaves? Unfit for the most menial
   tasks? I took them not to sell, but to save! And you'd kill us all, for no
   other reason than it was asked of you.
A: No, you profit from the War. *
Tl: Yes, you would think that, as ignorant as you are. War *. They say it's
what your kind do best- do you see the irony in all this? No, not yet it seems.
But you... 
(Alta´r uses the feather on him, emerges into real life, and heads back to the
Bureau.)
Malik: Alta´r! Wonderful to see you return to us! And, how fared the mission?
Alta´r: The deed is done. Talal is dead.
Mk: Oh, I know, I know. In fact, the entire city knows!! Have you forgotten the
   meaning of subtlety?!
A: A skilled Assassin ensures his work is noticed by the many.
Mk: No, a skilled Assassin maintains control of his environment!
A: We can argue the details all you want, Malik, but the fact remains I've
   accomplished the task set to me by Al Mualim.
Mk: ...go then. Return to the old man. Let us see with whom he sides.
A: You and I are on the same side, Malik.
(The memory block comes to an end.)
---------------
Memory: Talal also spoke of a Brotherhood and their designs upon the Holy Land.
However, he denied he was selling slaves and insisted he was saving them. Why
would a slave trader help anyone other than himself? Al Mualim will help me to
make sense of this.


[[AD3E]___] Abstergo Laboratory - Day 3 Evening
(Lucy and Vidic are shown standing next to the Animus- its lights are orange
instead of blue.)
Vidic: God dammit! What's the problem now?!
Lucy: I'm getting weird temperature readings. I think the Animus is
   overheating.
V: Christ, it's always something! How long?
L: Too soon to tell.
(Desmond's visor starts to go back.)
V: These delays are unacceptable, Ms. Stillman, I want progress reports every
   hour! (He begins walking off. Desmond sits up.)
L: It's gonna be a while, Desmond. Why don't you go lie down or something? Get
   some rest. (She kneels down by the machine.)
Desmond: Why is he always yelling at you? It's his machine.
L: His theories- he's not the one who built it.
D: Who did? You?
L: Heh. No. Abstergo has a team of engineers - not much they don't have - but I
   did oversee the assembly. I guess that's why he gets so angry with me.
D: He's a dick.
L: He's under a lot of pressure. We all are...
D: Can't believe you're defending the guy.
L: Warren saved my life. So it he wants to yell a little... let him.
(She goes back to the monitor, Desmond keeps bothering her.)
D: Whaddya mean he saved your life?
L: (she goes and stands behind the chair.) You're not the only once who
   doesn't get to go home at night.
D: Wait, you're saying YOU'RE a prisoner? 
L: When they first approached me I was finishing up my PhD. The university had
   made it clear I had no future there. (she sits) They didn't like the subject
   of my doctorate... called it "pseudo-science." Said keeping me on would
   discredit and embarrass them. It was the same everywhere. Other
   universities, companies I interviewed with. Pretty soon I was out of money
   and out of time. I was this close to waiting tables. (holds up fingers) Then
   I got a letter...
D: From Vidic?
L: He'd said he'd been following my career since undergrad. That he believed in
   my work and wanted to meet to discuss my future. (stands) You have no idea
   how good it felt to hear that. So I met with him. What did I have to lose?
D: And he offered you a job.
L: Yes. Here at Abstergo. Helping out on the Animus project. I'd have a chance
   to test my theories and prove the professors wrong. How could I turn that
   down?
D: Think I'm missing the part where you became a prisoner.
L: Sometimes I wonder... (sits) if they weren't behind it all. If they
   manipulated events, so I'd get desperate. They can do that. They can do
   anything. I didn't think when I agreed to come here. They even told me I'd
   be trapped. For six months... a year max. Once the project launched, there'd
   be no need for secrecy anymore. But until then, I'd be a "guest" of the
   company. At least... that's what they said.
D: And when the Animus was ready?
L: They came in while I was sleeping. (stands) Three guys. Guns. (She walks to
   the window.) They dragged me out of bed. God. The worst part was I knew
   them! One guy, Richard, we ate lunch together sometimes! And now he was
   gonna-! They were cracking jokes. I tried to pull away... he hit me. And
   that's when he told me I was going to die.
D: Christ. What did you do?
L: Nothing. I kept telling myself it wasn't real. And then Warren was there.
   Shouting at them to get away from me. And they listened.
D: Jesus.
L: He's not a happy man, Desmond. I wouldn't even say he's a good man, but he
   saved my life. They never came for me again. And he promised they never
   would.
D: You're still stuck here working for these nutjobs.
L: But I'm alive. Anyway, I really do need to get the Animus repaired. (She
   walks back to the Animus.) I'll see you tomorrow, Desmond.
D: (He walks into his room- the wardrobe's been opened.) What the hell? 
   Someone's been in here! (He looks in it and pulls out something.) Looks like
   some kind of access code. 
(He uses the code on his door and it opens. The Animus is blue again and Lucy's
gone! He goes to the terminal and takes Lucy's "digi-pen" lying next to it. He
probably snoops around in her e-mails for a while [see the e-mails section],
and then goes back to bed.)
   

[[AD4M]___] Abstergo Laboratory - Day 4 Morning
(The bedroom door opens and Vidic strolls in.)
Vidic: Rise and shine! We've got quite a day ahead of us!
Desmond: You're in a good mood this morning. (he sits up)
V: Ms. Stillman has made some modifications to the Animus. You should be able
   to remain inside even longer now.
D: And help you with your treasure hunt.
V: This is serious business, Mr. Miles. I don't think you fully appreciate the
   work Abstergo does.
D: Maybe it's because I don't actually know what you people do.
V: We change the world. Every day, in a hundred different ways. Did you know
   that every single breakthrough of the last millenia, be it medical,
   mechanical, or philosophical, has come from Abstergo- or its predecessors?
D: That's a bold claim, Doc. Think you might be exaggerating a bit?
V: Not in the slightest! Oh, we certainly don't take the credit. That would
   arouse far too much suspicion. We choose our beneficiaries with great care.
D: Why?
V: Isn't it obvious? It means we're in control.
D: But how? What makes you guys so special- so smart? That you happen to invent
   all these things while we mere mortals stumble around like idiots?
V: To be fair, we don't invent them, we find them
D: Find them?
V: They're gifts, Mr. Miles. From those who came before. We'll have to continue
   this discussion later. Time's wasting. (He walks out and Desmond follows.)
Lucy: Good morning, Desmond. 
D: Yeah, hi. 
(Desmond casually walks up behind Vidic and steal his digi-pen too. He then 
lies down for more memory-time.)


[[BLK4]___] Memory Block 4
Al Mualim: Come in, Alta´r. You've done well. Three of the nine lay dead. For
   this you have my thanks. But do not think to rest upon your laurels. Your
   work has just begun.
Alta´r: I'm yours to command, Master.
AM: King Richard, emboldened by his victory at Acre, prepares to move south
   toward Jerusalem. Salah al-Din is surely aware of this. So he gathers his
   men before the broken citadel of Arsuf.
A: Would you have me kill them both then? End their war before it begins in
   earnest.
AM: No. To do so would scatter their forces, and subject their realm to the
   bloodlust of ten thousand aimless warriors. It will be many days before they
   meet, and while they march, they do not fight. You must concern yourself
   with more immediate threats- the men who pretend to govern in their absence.
A: Give me names and I'll give you blood.
AM: So I will. Abu'l Nuquod, the wealthiest man in Damas; Majd Addin, regent of
   Jersusalem; William of Montferrat, liegelord of Acre.
A: What are their crimes?
AM: Greed, arrogance, the slaughter of innocents. Walk amongst the people of
   their cities. You'll learn the secrets of their sins. Do no doubt that these
   men are obstacles to the peace we seek.
A: Then they will die.
AM: Another of your items is restored. Take it. See that it is put to good use.
   Return to me as each man falls, that we may better understand their
   intentions. (He releases three birds.) And Alta´r, take care. Your recent
   work has likely attracted the attention of the city guard.
(Alta´r receives the Assassin's Gloves- the Grab Break and Catch Ledge
abilities. He meets with the Assassin Instructor again, then rides to
Damascus.)


[_[B4P1]__] Abu'l Nuquod - Damascus
(Alta´r enters Damascus and goes to the Assassins' Bureau.)
Rafiq: Alta´r my friend, welcome, welcome! Whose life do you come to collect
   today?
Alta´r: His name is Abu'l Nuquod. Can you tell me about him?
Rq: Oh, the merchant-king of Damas. Richest man in the city. Quite exciting,
   quite dangerous! I envy you, Alta´r. Well, not where you were beaten and
   stripped of your rank. But I envy everything else! Oh, except for the
   terrible things the other Assassins say about you! But yes, aside from the
   failure and the hatred, yes. Aside from those things I envy you very much!
A: I do not care what the others think or say. I'm here to do a job. So I ask
   again- what can you tell me of the merchant king?
Rq: Only that he must be a very bad man if Al Mualim has sent you to see him.
   He keeps to his own kind, wrapped in the finery of the city's Noble
   District. He's a busy man- always up to something. I'm sure is you spent
   some time amongst his type, you'd learn all you need to know about him.
A: Then where would you have me begin my search?
Rq: If I were you, I'd start with the Omayyad Mosque and Sarouja Souk- both of
   which are west of here. Further to the northwest is Salah al-Din's Citadel.
   It's a popular meeting spot and has proved a reliable source of loose
   tongues in the past. Yes, these three places should serve your needs.
A: My thanks for your guidance, Rafiq. I'll return when I've gathered the
   necessary information. (he leaves)


[__[41S1]_] Memory Strand 1 
Interrogation - Despot
---------------
Memory: The best time to strike the Merchant King is when he addresses his
guests. The moment may be brief, but it will be all I need.


[__[41S2]_] Memory Strand 2
Eavesdropping - guard and man
Guard: The last of it's been delivered.
Man: Good. Make sure he also knows it wasn't easy arranging a shipment like
   this.
G: It's only wine. Some can be fickle with their faith.
M: Your holy books say something on the subject, I believe. "Leave them alone
   that they may eat and enjoy themselves and that vain hope may beguile them,
   but they will soon know. And never a town have WE destroyed but there was
   for it a known decree."
G: What's that supposed to mean?
---------------
Memory: The Merchant King has received a vast quantity of wine. He is preparing
for another feast. He seems unshaken by his preparations, even though wine is
prohibited by his religion. If he can ignore the laws of his Prophet so easily,
one can only wonder what other impious acts he'll commit.


[__[41S3]_] Memory Strand 3
Pickpocket - two men
---------------
Memory: The people of Damascus despise the Merchant King for spending their
money on his extravagant parties held inside his palace. Attending one of these
celebrations should bring me close enough to strike.
Attachment: "Peace Be Upon You, Hisham:
   I have done my best to balance to ledgers, but the counts show something
   strange: payments to Jerusalem's Regent and William of Montferrat in Acre.

   I had thought this might be connected to the ransom demanded by the
   Crusaders for our captive brethren, but given the way that ended (peace be
   upon those poor souls), this seems unlikely. It also does not account for
   deliveries to Jerusalem. But if the money was not meant for ransom, what is
   its purpose?

   You should also know that there have been extravagant parties as of late.
   All held within The Merchant King's Palace. This is absurd! The citizens of
   Damas starve themselves to help Salah al-Din's war efforst, but instead,
   their money is being spent on feasts! they deeply despise the Merchant King,
   and are powerless to stop him. Which is why I write to you now.

   Please, say nothing to the Merchant King for now. Should be become
   suspicious, he'll attempt to hide his misdeeds. I'll contact you when I've
   learned more.

   With Peace,
   Marzuq"


[__[41S4]_] Memory Strand 4 
Stealth Assassinations - Informer
---------------
Memory: A map of where the Merchant King's stationed his Guards. This will
definitely prove useful.
Attachment: (said map)


[__[41S5]_] Memory Strand 5
Eavesdropping - a man and woman
Man: There's a problem! I need your advice.
Woman: What is it?
M: This morning... I went to hang the lanterns for the party.
W: And this troubles you why?
M: I... I forgot to remove the scaffold.
W: Forgot it where?
M: Just outside the merchant king's quarters- above the balcony. W-What if it
   falls? Someone could be hurt!
W: Too late to do anything about it now... just hope it isn't noticed! You can
   deal with it tomorrow.
---------------
Memory: Some servants spoke of leaving behind a scaffold just outside the
Merchant King's quarters. I could use the passage they took to bring a scaffold
up there. It will bring me closer to my target.
Attachment: (map of route up to Abu'l)


[__[41S6]_] Memory Strand 6
Flag gathering - Informer
Informer: Safety and peace. You want information about the city, I suppose?
   Right now I don't have time, I must find some flags which have been stolen
   from our cache in the Rich District of Damas. But with this heat... my legs
   cannot carry me anymore. Would you be kind enough to help me? Return the
   flags and I'll help you as best I can. (After getting them all:) Thank you.
   The rafiq will be happy to see these flags returned. Perhaps this morsel of
   information will help you. I was invited by Abu'l to one of his lavish
   parties. I noticed the fountain in the middle of the merchant king's palace
   could be easily climbed. Use this information wisely. Now, if you will
   excuse me, I must go.
---------------
Memory: There seems to be a fountain in the middle of the Merchant King's
Palace which I could climb should the need ever arise.
Attachment: (map of fountain position and possible way to balcony)


[__[41S7]_] Memory Strand 7
Knowledge - Damascus Rafiq
Rafiq: Peace be upon you, Alta´r. How may I serve you?
Alta´r: I've done as asked and learned all I need to know about my prey.
Rq: Then you must share your knowledge with me.
A: Abu'l Nuquod is corrupt to the core and despised by his own citizens as a
   result. It appears he's been stealing money meant for the people of Damas
   and spending it on himself. Even as we speak he flaunts his greed preparing
   for a lavish party. His guards and servants should have their hands full
   dealing with the guests. They won't even know I'm there.
Rq: Most impressive, my friend. The others said you'd make a mess of things,
   but not I. No. I was sure you'd come through. And come through you have. The
   Bureau's yours to do with as you please until you're ready to begin. (He
   gives up the feather.)
Animus: Fast-forwarding memory to a more recent one.
---------------
Memory: Abu'l Nuquod, a corrupt man of tremendous wealth, is planning another
feast today. At some stage, he will speak to his guests, no doubt made drunk
and stupid by his gluttony. This will be my moment....


[__[41S8]_] Memory Strand 8
Assassination - Abu'l Nuquod
(Alta´r sneaks into the palace in some way or another. Abu'l comes out on the
balcony and addresses the crowd.)
Abu'l: Welcome, welcome! Thank you all for joining me this evening. Please,
   eat, drink, enjoy all the pleasures I have to offer. Take your time, I will
   wait. (People are shown joyfully drinking wine from the fountain.) I trust
   everything is to your... satisfaction? (The crowd cheers.) Good, good. It
   pleases me to see you all so happy. For these are dark days, my friends, and
   we must enjoy this bounty while we still can. War threatens to consume us
   all- Salah al-Din bravely fights for what he believes in, and you are always
   there to support him without question. It is your generosity to him that
   allows this campaign to continue. So I propose a toast then! To you my dear
   friends. You, that have brought us to where we are today. May you be given
   everything you deserve. (more yelling) Such kindness! I didn't think it in
   you! you, who have been so quick to judge me! And so cruel. Oh, do not feign
   ignorance! Do you take me for a fool? * I have not heard the words whispered
   behind my back. Well, I have, and I fear I can never forget. But this is not
   why I called you here tonight, no. I wish to speak more of this war, and
   your part in it. You give up your coin, quick as can be, knowing all too
   well it buys the deaths of thousands. You don't know why we fight. "Sanctity
   of the Holy Land" you'll say. Oh the evil * nation of our enemies. But these
   are lies you tell yourselves! (laughs) No. All this suffering is borne of
   * and hate! It bothers you that they are different, just as it bothers
   you that I am different! (Takes a large gulp of wine.) Compassion, mercy,
   tolerance. These words mean nothing to any of you! Mean nothing to those
   infidel invaders, who ravish our land in search of gold and glory! And so, I
   say ENOUGH! I've pledged myself to another cause. One that will bring about
   a new world! In which all people might live, side by side, in peace. A pity
   none of you will live to see it. (A man begins to cough and clutch his
   throat.) Kill anyone who tries to escape! 
(Mass hysteria! Alta´r moves through the crowd, climbing up to Abu'l's level
in some way. He either finishes him there, or more likely, chases him through
the city before finally ending it.)
Alta´r: Be at peace now, you can no longer do harm.
Abu'l: Why have you done this?
A: You stole money from those you claim to lead. Sent it away for some unknown
   purpose. I want to know where it's gone and why.
Ab: Look at me! My very nature is an affront to the people I ruled. And these
   royal robes did little to muffle their shouts of hate.
A: So this is about vengeance then.
Ab: No, not vengeance. My conscience. How could I finance a way in service to
   the same god that calls me an abomination.
A: If you do not serve Salah al-Din's cause then whose?
Ab: In time * you'll come to know them. I think perhaps you already do.
A: Then why hide? And why these dark deeds?
Ab: Is it so different than your own work? You take the lives of men and women
   strong in the conviction that their deaths will improve the ones of those
   left behind. * evil, for a greater good? We are the same.
A: No, we are nothing alike.
Ab: Ah, but I see it in your eyes- you doubt. You cannot stop us. We will have
   our new world.
(Alta´r uses the feather, evades/kills the guards, and returns to the Bureau.)
Rafiq: Word has reached me of your success, Alta´r.
Alta´r: Abu'l Nuquod's reign of terror has come to an end.
Rq: I'm glad to hear it.
A: He killed them- the men and women at his party. It was poison, a coward's
   tool. Blamed them for the war. Said he wished to end it.
Rq: Strange. But then again the merchant king was said to be a bit...
   different. Perhaps this was simply a symptom of his madness.
A: Perhaps.
Rq: You sound unconvinced. Speak with Al Mualim then, he might offer a better
   explanation.
A: Yes, we'll see what he has to say.
Animus: Fast-forwarding memory to a more recent one.
---------------
Memory: These men I'm sent to kill are wicked. They profit from the war. And so
I am sent to stop them, and ensure that peace returns. But then why do the
Merchant King's words dig so deeply? Is it wrong for me to see a bit of truth
in them? I should return to Al Mualim, that he may help me make sense of this
and crush these seeds of doubt.



[[EMLS]___] E-mails
[_[ELUC]__] Lucy's computer
[__[LCIN]_] Lucy's inbox
From: Warren Vidic
Date: Sept. 3, 9:14
Subject: Re: Leila...
nothing. get back to work pls. we have a deadline
ps why do u sign your emails? it says right up top who its coming from
--------------
Time: Sep 3 - 21:05
From: Lucy Stillman
To: Warren Vidic
Subject: Leila...
You said "wind up like Leila" earlier. What did you mean?
- Lucy


From: Administration
Date: Sept. 3, 9:13
Subject: Classified Information
As a general reminder, all employees of Abstergo Industries are prohibited from
discussing corporate policy, proceedings, and projects. In light of pending
litigation you are all reminded of sections 2.15 in your employee contracts:
"You acknowledge and agree that ABSTERGO has developed such Confidential
Information by the investment of significant time, effort and expense, and that
such Confidential Information provides ABSTERGO with a significant competitive
advantage in its business. You acknowledge and agree that a breach of this
Agreement by You will therefore result in irreparable harm to ABSTERGO, the
extent of which would be difficult to ascertain, and in any event money damages
will be inadequate as a remedy in the event of such a breach. Accordingly, You
agree that in the event of a breach of this Agreement by You, ABSTERGO shall
entitled to injunctive, or other equitable relief as the court deems
appropriate, in addition to any other remedies it may have available."
Should you have any questions, please do not hesitate to contact your human
resources manager.
We thank you in advance for your compliance.


From: Warren Vidic
Date: Sept. 3, 9:13
Subject: Re: Your pen
great. leave it @ my desk. worry less about my things and more about making
animus work. thanks.
--------------
Time: Sep 2 - 22:46
From: Lucy Stillman
To: Warren Vidic
Subject: Your pen.
Warren,
Found your ACCESS-KEY pen again today out by the parking lot. You really need
to start keeping it IN your pocket instead of LETTING IT HANG off your coat.
Try and take better care of your things, Warren. Imagine if Security had found
it. They'd have shut us down for at least a day to reprogram all the computer
access codes.
- Lucy


[__[LOUT]_] Lucy's outbox

[__[LDEL]_] Lucy's deleted items

[_[EVID]__] Vidic's computer
[__[VDIN]_] Vidic's inbox

[__[VOUT]_] Vidic's outbox

[__[VDEL]_] Vidic's deleted items

[__[ADMN]_] The conference room's computer.