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    FAQ/Walkthrough by Roughdawg4

    Version: 3.4 | Updated: 05/17/09 | Search Guide | Bookmark Guide

    Hot Shots Golf: Out of Bounds: FAQ/Walkthrough
    Written by: Roughdawg4  
    PSN ID: Roughdawg4
    Contact: Roughdawg4@hotmail.com
    
    
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    Table of Contents
    1) Disclaimer
    2) Content
    3) Version History
    4) Frequently Asked Questions (FAQ)
    4) Controls and Special Shots  (CASS)
    5) Menu (MENU)
    6) Character Analysis (CHARANY)
    7) Traditional VS. Advanced (TVSA)
    8) Loyalty (LOY)
    9) Unlockable items (UNITEM)
    10) Clubs and Balls (GEAR)
    11) Points (PNT)
    12) Tournament and Match Rules (TAMR)
    13) Course Breakdown (COUBD)
       a) Highlands (HLND)
       b) Okinawa   (OKW)
       c) Euro Classic (EURO)
       d) Great Safari (GRSF)
       e) Silver Peaks (SLPK)
       f) Crown Links (CRLN)
       g) Oceania Resort (OCRT)
    14) Single Player Challenge (SPCHAL)
    15) Online and Offline Rankings (ONOFF)
    16) Online Items (ONITEM)
    17) Downloadable Content (DCS)
    18) Loading Screens (LSCRN)
    19) Cheats, Tips, and Glitches (CHEAT)
    20) Online banned words (BNWD)
    21) Taunting (TANT)
    22) Credits (CRDT)
    23) Final Words
    
    
    **********************************************************************
    
                                  DISCLAIMER
    
    That whole legal thing? If you want to host it on your site just let me 
    know. Failure to inform me will result in an ass beating, so save my foot 
    the hassle and the inconvenience of your butt getting kicked and take my 
    advice. This walkthrough was made entirely by me and cannot be copied 
    without my permission.
    
    **********************************************************************
    
                                   CONTENT
    
    I am making this walkthrough because I think a walkthrough should be made
    for each game.  This walkthrough is to help out anybody that needs help
    or information with the game.  I understand most people think that there
    is no point for having a walkthrough for this type of game, I beg to 
    differ. Most high level golfers might not find much need for a guide like 
    this, but I think the majority of people will.
    
    
    THE MOST RECENT WALKTHROUGH WILL ALWAYS BE ON GAMEFAQS.COM
    
    **********************************************************************
    
                               VERSION HISTORY
    
    05/17/08
    Version 3.4. Added two long videos that show glitches and gaps you can
    perform in the lobbies. I also added in the DLC for all the new
    characters up to this point. G-Rex walkthrough will be completed soon
    
    
    11/06/08.
    Version 3.3  Added in the downloadable content for the costume pack.
    Also added some minor information to the walkthrough.
    
    
    10/14/08
    Version 3.2  All the taunts are added.
    
    
    09/23/08
    Version 3.1. More taunts added. Some minor corrections here and there.
    Mace also added a more exact breakdown of shots for points.
    
    
    08/30/08
    Version 3.0. Added in Kratos in the character analysis. Also added 
    another Q & A Discussion which talks about changing low, mid, and high
    trajectory.
    
    
    08/21/08 
    Version 2.9. Added more taunts.  Updated alot of information with the
    new psn update.
    
    
    08/06/08
    Version 2.8. Added more taunts. Update on the level 15 requirements.
    Also added more online banned words.
    
    07/30/08
    Version 2.7. Added more taunts. New theory on LEVEL 15!!!!!!!!!!!!
    
    
    07/22/08
    Version 2.6. Added a new section about taunting. Fixed some information
    here and there.
    
    
    07/10/08
    Version 2.5. Added in online demotion. Fixed a few odds and ends. Level
    20 is now figured out. Great job Mace.
    
    
    7/02/08
    Version 2.4. Updated the online rankings you can receive. 20 is still
    waiting for an answer. I now have a complete list of online items you 
    can win. I also spaced out the credits list to make it readable. I
    added another Q & A question and another possible scenario for online
    rankings. Also, we might have a solution to level 15.
    
    
    6/29/08
    Version 2.3. Thank to Dre, I now have all the online ranks you can obtain.
    
    
    6/23/08 
    Version 2.2. Added the Oceania Course and course breakdown. Also added
    the two loading screens that went with this course and a description
    of the course in the downloadable content. More question and answers
    were listed in the Q & A Section. Added how to get level 17 and 18.
    
    
    6/18/08
    Version 2.1. Made some very minor corrections.  I will be adding the
    new course very soon.
    
    
    06/03/08
    Version 2.0. Finished single player challenge mode averages. Almost
    finished hole capsule locations.  At this point, my walkthrough is 
    complete. I will made minor corrections here and there for the future.
    
    
    05/27/08
    Version 1.8. Finished more averages for single player challenge mode.
    Added some more online banned words and added a credit for pressing select
    in an online lobby. I also added capsule hole locations.
    
    
    5/19/08
    Version 1.7. Made some more minor corrections. Updated more single player
    challenge mode averages.
    
    
    05/15/08
    Version 1.6. New Downloaded content available to buy. Updated character
    information with new characters.
    
    
    05/13/08
    Version 1.5. Added a new category online banned words. Make some minor
    grammar corrections. Added more single player challenge averages. Added
    more info about homing shot and a better idea on what it takes to rank
    up each level.
    
    
    05/11/08
    Version 1.4. Added the Great Safari, Silver Peaks, and Crown Links 
    breakdown. Added a few questions to the Q & A and updated the points 
    breakdown. I also added a new category that lists all the rules you can 
    play in tournaments or match play. Updated some more single player 
    challenge mode averages.
    
    
    05/04/08
    Version 1.3. Posted a video feed for a lobby glitch. Added more online
    items and added Euro Classic breakdown. Added some more online items
    and posted the online ranking formula. Also, added some hints contributed
    by other people. Also added a new topic with descriptions for gear and 
    clubs.
    
    
    4/30/08
    Version 1.2.  Added course breakdown for Okinawa. Fixed some spelling
    errors on my part and added some more Q & A I have received. Added
    more single player challenge averages and online items to the list.
    
    
    4/28/08
    Version 1.1.  I can't believe I forgot to add how to get certain types
    of points.  I filled in the gaps that I was missing in the loyalty 
    table.  I also added a breakdown for Highlands long and short tee.
    FAQ's is also added to the walkthrough. Started adding in some averages
    in the single player challenges.
    
    
    4/26/08
    Version 1.0.  Just started everything up.  Wrote a Tutorial, Menu,
    Character Analysis, and Advanced vs. Traditional information. 
    Put in some online information, and the loading screens you can unlock.  
    Also added items you can unlock. Planning on adding more information 
    throughout the week, just trying to put the final touches on a few items.  
    Just figured I would put out the walkthrough so people can get some 
    information now.  I WILL ADD COURSE BREAKDOWNS VERY SOON.
    
    **********************************************************************
    
                           FREQUENTLY ASKED QUESTIONS (FAQ)
    
    1) How many walkthrough's have you done already?
    
    This is my third walkthrough. I have an item breakdown for final fantasy
    mystic quest and I have a challenge walkthrough for final fantasy VII.
    Initial Equipment, No accessories, no materia challenge :).  But this
    is my first real walkthrough.
    
    
    
    2) Why did you decide to do it?
    
    I did it for the little guy.  Seriously though, this walkthrough 
    probably will not help out the high level golfers except for info 
    purposes.  Hopefully this guide will help the low to mid golfers improve
    their game to the next level.
    
    
    
    3) I shot an eagle that scored more points than my double eagle, how is 
    that possible?
    
    Actually that is very possible.  The biggest thing that can influence your
    score is homing shot.  You can get so many points from this alone it is
    ridiculous.  Also, when you get a double eagle, you only get 500 points 
    from it with no chip-in bonus.  So that can be another reason why you
    think the total is low.
    
    
    
    4) I finished a tournament in single challenge mode and the 2nd place
    score differs from what you posted in your walkthrough?
    
    That's why I said average.  I played the tournament twice and I took the
    average finish of the 2nd place person.  It is a guide to help you get
    an idea of how well you need to shoot.
    
    
    
    5) I am having some trouble with getting loading screens. It looks like
    I am missing pictures, how did you get them?
    
    The easiest method is to do training mode.  If you go to a course in
    training mode, you will always get one of two pictures for that course.
    Training method is the only way to get to the training course (which
    is 2 loading screens). The only problem is the game doesn't save.  So
    when you get all the courses you need, play a quick 9 hole game so you
    save your data.
    
    
    
    6) Does anything happen when you at least birdie every hole?
    
    No nothing happens. When I finally did it, I was expecting a parade in
    my name, but alas none was to be found.
    
    
    
    7) On your course breakdown, you said I could reach the green in 2 and
    I wasn't able to get close?
    
    Chances are you are using the traditional method. I also made notes here
    and there what power is needed to have a chance. Since I used the 
    advanced shot the whole game, traditional shot may suffer on a few things
    here and there.
    
    
    
    8) I started playing a single player challenge match and half way 
    through, some computer players have a score well above the average, what's
    up with that?
    
    Generally, there are a few computer players that will start off the game
    strong. When you get closer to the end, there score will start to get
    worse.
    
    
    
    9)  I am having real trouble learning how to deal with slope and wondered 
    if you could give me any help or tips on how to deal with it? 
    
    Yeah no problem, its actually a good question. Actually slope is probably 
    the most overlooked part of the game because people will look at the yardage 
    to the pin and the lie but not the slope. In the easiest term, the slope 
    refers to how the ball is sitting. On a flat surface there is no slope. But 
    the slope can face left and right which will angle the ball when it is hit 
    ( I am sure you must have noticed this when you have played). You will need 
    to compensate by aiming more to the left and right depending on the degree 
    of the ball tilt. You learn through practice how much to compensate. Now 
    the other tilt is up and down. This tilt effects the trajectory ofthe ball. 
    If you are sitting on an uphill slope. The ball will have more loft in the 
    air which in turn makes the wind have more of an effecton the ball. The 
    opposite holds true if the ball is on a downhill slope. The ball will have 
    less loft in the air which makes the wind have less of an effect on the ball. 
    One of the biggest obstacles to learn how to overcome is compensating heavy 
    wind, in a bad lie, while on a slope. This happens quite a bit and learning 
    how to handle all of these elements all together is the key to becoming a 
    great player. But like I said before, you will not be perfect overnight, 
    it will take practice. Just so you know too. Sometimes you will be on a 
    left handed slope and the wind will be blowing to the right. If that is 
    the case, sometimes you can hit the ball normally because the slope will 
    cause the ball togo to the left, but the wind will push it back right. 
    Just remember to look at everything.
    
    
    
    10) What is the most important stat, is it power? 
    
    Yes I would say power is pretty important in the game. Obviously it can 
    give you an advantage of reaching somewhere that others cannot. Power is not 
    anywhere near as important as control. Control is the most important stat in 
    the game. If your control stat is not good, the ball can land 6 feet to the 
    right of where you were aiming even though you had perfect impact. Control 
    is the only stat that can affect your game that you have no control over, 
    no pun intended. Try to at least make sure you have an A in control. When 
    you have high control, you will notice shots going more to the location you 
    aimed at.
    
    
    11) How do you do the grass throw?
    
    Push down on the D-pad. Only works on the drive when wind is displayed as ? 
    (I know most of us know this but hey, its for the FAQ and the unknowing)
    Credit to Archizzy for posting this Q & A.
    
    
    12) In your walkthrough you have Kratos having a mid trajectory, but I have
    him at a high, you need to fix that.
    
    Actually Kratos does have a Mid trajectory with standard clubs. If you 
    increase the spin stat, you can raise your trajectory up higher. Using
    the turbo spin clubs will do that for you.  Infinity clubs also raise
    spin, but not by much.
    
    
    
    **********************************************************************
    
                           CONTROLS AND SPECIAL SHOTS (CASS)
    
    Control            What it does
    ______________________________________________________________________
    Up Down            Moves the camera up and down
    Left and Right     Changes the shot direction
    Select             Views the Scorecard
    Start              Views overhead view of the hole and shot line
    X                  Begin Shot/Select Power/Select Accuracy
    O & Triangle       Move camera back and forth
    Square             Swap shot mode from normal to power (or full with 1WD)
    L1 & R1            Club Select
    R2                 Change views (See Tips section for more info on this)
    L2                 Change to drop point view
    Soft Reset         During a round, press and hold L1 + L2 + R1 + R2 + Start 
                       to return to the main screen. Works Offline Only.
    R3 (online only)   If you are in a game room, you can press this button and
                       it will erase all the players around you, so you will 
                       not see them shoot. This will be in effect the rest
                       of the game.
    Select (Online in  If you press select, while in a online lobby, it is
    a lobby)           a shortcut to your message box and friends list (credit
                       to ruipq for that)
    ______________________________________________________________________
    
    
    When you take a shot there are three points that happen.  The first one you
    do by starting the shot with the X button.  Then the meter starts to fill up
    and you start your back swing.  At this point you want to hit the X button
    at the furthest point in the back swing with the X button.  When you do this,
    your swing will start to come forward.  Hit the X button again at the point of 
    impact to receive perfect accuracy.
    
    
    SPECIAL SHOTS
    
    
    There are special shots you can do in the game that will help you succeed.
    Below are the special controls you can use, how to perform them, and what
    they do when they are done correctly.
    
    POWER MODE
    Red Power Mode increases a club length while reducing control
    Blue Power Mode increases the 1WD length more while making control more
    of an issue.
    
    To spin the ball, press a direction button at the moment of impact.
    To do top spin, press the up directional button.
    To do back spin, press the down directional button.
    to do side spin, press the left or right directional button.
    
    ________________________________________________________________________
    
    You do not have to press the button at impact, you can hold it down.
    You can hold it down and once you hit your power, you can hold down the
    opposite button.  I should have wrote that before because this is a 
    really easy method. 
    
    Credit to JonnyZ for bringing that to my attention
    
    ________________________________________________________________________
    
    Top spin has a low trajectory with less wind effect and skips off the 
    ground.
    Back spin has high trajectory with more wind effect and generally stops
    when it hits the ground.
    Side spin curves either to the left or right and is useful when trying to
    avoid obstacles.
    
    
    SUPER BACK SPIN. (HOMING SHOT)
    Press the up button when setting power and the down button at impact.
    If you get a perfect impact, the ball will burn with blue flames and spin
    backwards on the green or fairway.
    
    
    ******
    
    Homing ball does not always work. Sometimes when it tries to home in on 
    the hole it will lip the cup and leave you with a putt. Although it is 
    rare for it not to work it is possible that it will not go in even though 
    you did everything correct.
    
    CREDIT to GorgeousDre
    
    ******
    
    -Anya can SBS a 4w with TSpin/Inf, Inf/TSpin, or TSpinx2, but not with 
    Inf/Inf even though Spin stat is still shown as maxed out.  Dino can SBS 
    a 4w with Inf/Inf, due to his naturally higher spin stat.  I'm guessing 
    some other characters can (Gloria, maybe Alex and Fern), I'll check them 
    out later.  Until just today I never knew it was possible to SBS a 4w.
    
    -Maybe a note about Homing ball.  For any given shot, if it would have 
    activated SBS on the green after landing you can be assured that Homing 
    will activate on a pin strike, with a very rare exception like when an 
    awkward first bounce occurs and kills the spin.  I'd say this rule holds 
    true 99% of the time.
    
    CREDIT to Mace
    
    ******
    
    
    SUPER TOP SPIN (RISING SHOT)
    Press the down button when setting power and the up button at impact.
    If you get a perfect impact, you will hit a low flying top spin shot.
    This shot can also skip across water.
    
    SUPER SIDE SPIN (SPIRAL SHOT)
    Press the right or left button when setting power and the opposite at
    impact to hit a ball with super side spin. This ball will have an even
    bigger curve.
    
    SUPER DIAGONAL SPIN 
    This is not describ0ed in the game, but it works on the same premise.  
    You can obtain BOTH super side spin and super top/back spin by pressing 
    diagonal one way and then the opposite way. Just like the above shots, 
    you will need perfect impact to perform it. 
    
    __________________________________________________________________________
    
    This was added in by _Mace_
    
    Just a few things I saw in the guide that I wanted to comment on.
    
    Red Power Mode = +10 yards
    Blue Power Mode = +0...25 yards (inclusive)
    
    You should note that Super Diagonal Spin activates Spiral Ball. Note that 
    Rising ball is always active, whereas Homing ball is not. Not sure about 
    Spiral Ball, but I've never seen it fail to activate when it strikes the 
    pin.
    
    __________________________________________________________________________
    
    ADJUSTING POWER AT IMPACT
    Instead of hitting the X button at impact.  If you press the O button at
    impact, this will reduce your power by 1-2%.  If you press the Triangle 
    button at impact, this will increase your power by 1-2%.  This is very 
    useful when you are trying to correct a power mistake on your swing.  Also,
    if you hit Triangle and your power is set at 100%, it will never go over
    100%.
    
    HOMING SHOT
    If a ball is hit with Super Back Spin and it strikes the pin, it will home
    in one pin until it gets in the hole.  You receive 10pts for a pin hit and
    an additional points for each time it hits after that.  The first hit is
    10, then 20, then 30 and so on.  Just as an FYI, this does not seem to work
    at a short distance ( I think anything not used in approach mode or 1WD).
    
    RISING SHOT
    If a ball is hit with Super Top Spin and it strikes the pin, it will rise up
    the pin and fall down into the hole.
    
    SPIRAL SHOT
    If a ball is hit with Super Side Spin and it strike the pin, it will spiral 
    around the pin and go into the hole.  Very hard to pull off but very cool
    to watch.
    
    FLYER WARNING
    Okay so this isn't really a special shot, but if you land in the rough,
    a flyer warning could be on the screen.  You will know because the
    percentages of how far your ball will travel will be highlighted yellow.
    There is a chance that when you hit the ball it will carry to about 
    115-120% of the club's potential maximum distance.  If you get a flyer 
    warning, check around to the club higher or lower to see if the warning 
    turns off and use that club instead.
    
    
    A side note, perfect impact will prevent getting a flyer.
    Credit to Mace for that.
    
    **********************************************************************
    
                                    MENU (MENU)
                                    
    Single-Play
    In this category is all the single player golf games you can do.
    Challenge Mode - Where you can unlock new characters and items
    Stroke - Where you can play on any course you have unlocked
    Training - This is where you can practice on courses you have to 
    practice your game.
    
    Multi-Play
    In this category is all the multiplayer golf games you can do.
    Stroke - Where you can play with friends on any course you have unlocked
    Match Play - Where you go head to head with a friend that is like a vs. match
    in single challenge mode.
    
    Online
    If you have the internet hooked up to your ps3 (or wireless), you can connect
    to the internet and play match games, tournaments, or just play for fun
    in a game room with anyone connected.  For more info on Online Mode, check
    out my online rankings part of the walkthrough.
    
    Data 
    This is where all the information of your matches and tournaments end up.
    Status - Breakdowns your best scores on each course, your loyalty level for
    each character you have unlocked, overall results, and your putting percentage.
    This is a great place to look to see on what courses you need improvement on.
    Video- This is where all of your great shots are recorded.  If you want to make
    sure to not lose a certain video, make sure you press the start button on it
    so it is copyrighted.
    Profile - Gives a general description of every character and caddie.
    
    Options
    Music - Turn music on or off during the game
    Gallery - Turn the gallery on or off during the game
    Always show HUD - Enable or disable HUD when panning camera during round.
    Gimme - Enable or disable the OK Putt option for bogeys or over less than a
    3 foot putt.
    Menu Character - Set to random or what character you want as your main menu
    character.
    Load Message - Shows all the load messages you have seen so far in your game.
    If you want to see what messages you can get, check out the load messages 
    section and the end of this walkthrough.
    Movie Theatre - Watch the movies you have unlocked.  The only 2 you can get are
    the opening sequence and the credits when you beat the game in single challenge
    mode.
    HSG CD/Voice - Listen to voice samples for each character
    HSG CD/Music - Listen to the game's background music tracks.  Unlock this when
    you have unlocked every course (you will need an update online to fix the bug)
    
    **********************************************************************
    
                               CHARACTER ANALYSIS (CHARANY)
    
    I will breakdown the character information and a little analysis for each
    one.  All stats given are assuming standard balls and clubs.
    
    NOVICE CHARACTERS:
    
    JASMINE
    Age: 18
    Country: England
    Height: 5'2"
    Weight: 101 pounds
    Likes: Sweets
    Dislikes: Beans
    Profile: Jasmine the Free Spirit. The star of Hot Shots Golf. Always 
    daddy's girl, as a child she spent weekends with him practicing on the 
    range. That's where she picked up her love of the game. She's now in the 
    golfing club at school, and practices night and day. Her goal is to one 
    day beat Daddy's score.
    Curve or Straight: Straight
    Trajectory: Mid
    Distance: 234y
    Power: E
    Control: B
    Impact: S
    Spin: C
    Sidespin: C
    Good at: Nothing
    Bad at: Nothing
    
    NICK
    Age: 15
    Country: USA
    Height: 5'4"
    Weight: 115 pounds
    Likes: Collectible Toys
    Dislikes: Dentists
    Profile: Nick the Natural Styling. Nick's love for the game started after 
    watching a certain young golf player battling it out on TV. Nick might not 
    be strong but he makes it up in intelligence and a keen ability to read the 
    course. One day he'll have a great professional future... and perhaps play 
    against his childhood hero and inspiration: Pro Golfer Maruyama.
    Curve or Straight: Curve
    Trajectory: Low
    Distance: 239y
    Power: E
    Control: B
    Impact: S
    Spin: D
    Sidespin: B
    Good at: Nothing
    Bad at: Nothing
    
    SOPHIE
    Age: 18
    Country: France
    Height: 4'9"
    Weight: 90 pounds
    Likes: Style
    Dislikes: Big Dogs
    Profile: Sophie the Classic Beauty. The daughter of a famous family of 
    impeccable pedigree. She became interested in the game at a very young age, 
    thanks to the course that adorned the grounds of her family's estate. She 
    has surprising power for her size. When she's scoring well, she is the 
    perfect lady, but be careful when things stop going her way - her sulks 
    can be titanic!
    Curve or Straight: Straight
    Trajectory: Mid
    Distance: 241y
    Power: D
    Control: B
    Impact: A
    Spin: C
    Sidespin: C
    Good at: Nothing
    Bad at: Rain
    
    BJORN
    Age: 10
    Country: Sweden
    Height: 4'6"
    Weight: 80 pounds
    Likes: Violin
    Dislikes: Curry
    Profile: Bjorn the Newb with a Future. A shy young golfer who's drives are 
    nothing to boast about, but his ball control is second to none. Full of 
    youth and enthusiasm, he never lets his mistakes discourage him. In fact it 
    makes him even more determined! Even when his game isn't going well, he'll 
    compliment his fellow golfers on their good plays - a rare trait for one so 
    young in the cut throat world of pro golf!
    Curve or Straight: Straight
    Trajectory: Mid
    Distance: 232y
    Power: E
    Control: A
    Impact: A
    Spin: C
    Sidespin: E
    Good at: Nothing
    Bad at: Nothing
    
    SUZUKI
    Age: 55
    Country: Japan
    Height: 5'2"
    Weight: 126 pounds
    Likes: Gags
    Dislikes: Quotas
    Profile: Suzuki the Hot Shot Fave. The chairman of the Hot Shots Golf 
    Association. Originally just a Wall Street peon, he has somehow risen 
    through the ranks to become the face of the "Hot Shots Golf" franchise. 
    Suzuki is always ready with a joke or prank, and he loves to pick up new 
    gags from TV sitcoms. Old jokes, new jokes - he loves them all, and how 
    he's back, funnier than ever!
    Curve or Straight: Curve
    Trajectory: Mid
    Distance: 239y
    Power: E
    Control: C
    Impact: A
    Spin: B
    Sidespin: C
    Good at: Sand Traps
    Bad at: Nothing
    
    TORO INOUE *DOWNLOADABLE CONTENT*
    Age: Nine Lives
    Country: Sushi Inoue
    Height: Purrr...
    Weight: Meow?
    Likes: Fatty Tuna
    Dislikes: Ghosts and water
    Profile: Don't let Toro's cute furry feline features fool you...behind
    the whiskers and pointy ears hides an avid scholar of all things human.
    Even from his early kitten days, Toro's goal has been simple: to one day
    become a real person. As of late, he's taken to the human sport of Golf.
    So with the help of some peeps, he's managed to score a set of custom
    clubs. Now you'll always find Toro practicing his long putt!
    Curve or Straight: Straight
    Trajectory: Mid
    Distance: 232y
    Power: E
    Control: B
    Impact: S
    Spin: B
    Sidespin: D
    Good at: Rough
    Bad at: Nothing
    
    SACKBOY *DOWNLOADABLE CONTENT*
    Age: Ageless
    Country: Your Imagination
    Height: 2 3/4 inches
    Weight: 6 oz.
    Likes: Sharing
    Dislikes: Fire
    Profile: Sackboy usually spends his days and nights making games for his
    friends to play. His ambition is to become the most loved creator in all
    of LittleBigPlanet but not his attention has turned to golf. He has a new
    dream of making his own golf course, but first he wants to prove his new
    golfing skills on the green.
    Curve or Straight: Curve
    Trajectory: Mid
    Distance: 250y
    Power: D
    Control: C
    Impact: A
    Spin: C
    Sidespin: D
    Good at: Sand Traps
    Bad at: Rain
    
    INTERMEDIATE CHARACTERS:
    
    SASHA
    Age: 23
    Country: USA
    Height: 5'3"
    Weight: 108 pounds
    Likes: Baths
    Dislikes: Dirt
    Profile: Sasha the Action Film Star. As a famous action film star Sasha 
    spends most days dodging bullets and leaping from exploding buildings, 
    but on the days she's off the set, she's on the links perfecting her game. 
    As a natural athlete (she does all her own stunts!) she's taken to golf 
    quite easily... so much so that she's started to neglect her acting for 
    golfing!
    Curve or Straight: Straight
    Trajectory: Mid
    Distance: 254y
    Power: D
    Control: B
    Impact: B
    Spin: C
    Sidespin: C
    Good at: Nothing
    Bad at: Nothing
    
    FELIPE
    Age: 19
    Country: USA
    Height: 6'1"
    Weight: 150 pounds
    Likes: Travel
    Dislikes: Snakes
    Profile: Felipe the Global Jet Setter. He's the usual Hollywood son: 
    obscenely wealthy, completely spoiled and eternally fleeting. The only 
    constant is his love for golf: In fact, if you look at all his travels 
    you'll see that every destination has a luscious golf course nearby. His 
    constant time on the links have turned him into a formidable player... and 
    sadly... also a terrible show-off.
    Curve or Straight: Straight
    Trajectory: Mid
    Distance: 256y 
    Power: C
    Control: A
    Impact: B
    Spin: C
    Sidespin: C
    Good at: Nothing
    Bad at: Nothing
    
    SONIA
    Age: Secret
    Country: Spain
    Height: 5'4"
    Weight: 115 pounds
    Likes: Chili
    Dislikes: Loitering
    Profile: Sonia the Avid Big-swinger. Sonia's passionate expression, lithe 
    and  powerful movements have put her at the top of the dancing world. She 
    brings the same athleticism and intensity to her golf, and can drive the 
    ball with the best of them. Though she usually seems unruffled, her tantrums 
    are legendary. What kind of performance will she put in on the greens today?
    Curve or Straight: Straight
    Trajectory: Mid
    Distance: 265y
    Power: C
    Control: C
    Impact: C
    Spin: C
    Sidespin: E
    Good at: Nothing
    Bad at: Nothing
    
    BLOOM
    Age: 26
    Country: Brazil
    Height: 6'0"
    Weight: 165 pounds
    Likes: Dance
    Dislikes: Study
    Profile: Bloom the Downtown Golfer. Started off as a street performer, 
    showing off a mix capoeira of moves and Brazilian samba. To make ends meet, 
    he'd work at the local golf course, and oddly enough, the same one Sasha 
    goes to! They met and quickly became great friends: she would teach him about 
    golf and he would teach her fancy moves for her movies! He's now skilled in 
    the art of dancing, fighting, and putting!
    Curve or Straight: Curve
    Trajectory: Mid
    Distance: 261y
    Power: C
    Control: B
    Impact: C
    Spin: C
    Sidespin: S
    Good at: Nothing
    Bad at: Nothing
    
    FERNANDO
    Age: 34
    Country: USA
    Height: 6'0"
    Weight: 172 pounds
    Likes: Work
    Dislikes: Traffic
    Profile: Fernando the Corporate Warrior. This high flying global corporate 
    warrior has an unbridled passion for golf. He is proud that most of his 
    business projects have turned to gold - except for his initial business 
    forays working for Mr. Suzuki. He's the type who is always on the job 24-7, 
    and his mobile phone never leaves his side. But he's a good family man who 
    always has them uppermost in his mind.
    Curve or Straight: Curve
    Trajectory: High
    Distance: 258y
    Power: C
    Control: B
    Impact: C
    Spin: A
    Sidespin: C
    Good at: Nothing
    Bad at: Approach
    
    
    *DOWNLOADABLE CHARACTER*
    *ALEX*
    Age: 23
    Country: USA
    Height: 5'2"
    Weight: 100 pounds
    Likes: Walking
    Dislikes: Scary Stories
    Profile: Alex's resume spans across almost every sports network. She's
    been on every court, pitch, field and rink all over the globe; however, her
    favorite place to be is on the links - dishing out the latest news and the
    greatest drives on the Hot Shots Tournament. Her warm smile and high spirit
    sets the perfect mood for a foursome.
    Curve or Straight: Straight
    Trajectory: Mid
    Distance: 256y
    Power: C
    Control: B
    Impact: C
    Spin: B
    Sidespin: C
    Good at: Nothing
    Bad at: Rain
    
    ADVANCED CHARACTERS:
    
    L.J.
    Age: 29
    Country: USA
    Height: 7'1"
    Weight: 265 pounds
    Likes: Fans
    Dislikes: Scandal
    Profile: L.J. the LA Express. A hero to kids all over, this American sporting 
    legend plays baseball in the summer and football in the winter - and now his 
    new challenge is to become a golf master! Although he still has plenty to 
    learn, his awesome power puts him level with the pros. Sure he might look 
    fierce on the course (and he's got quite a tongue!) but he's yet to turn 
    down an autograph request.
    Curve or Straight: Curve 
    Trajectory: Low
    Distance: 293y
    Power: A
    Control: D
    Impact: D
    Spin: D
    Sidespin: C
    Good at: Rough
    Bad at: Nothing
    
    KATE
    Age: 27
    Country: Secret
    Height: 5'4"
    Weight: Secret
    Likes: Quiet
    Dislikes: Questions
    Profile: Kate the Mysterious Foreigner. A woman cloaked in mystery and a 
    past as dark as her eyes: very little is known about this smoldering 
    beauty. Every time she heads out, the gallery is in awe. Her opponents are 
    unnerved by the friendly praise that belies her icy demeanor - something 
    dangerous seems to lurk behind that enigmatic smile...
    Curve or Straight: Straight
    Trajectory: Mid
    Distance: 277y
    Power: B
    Control: S
    Impact: D
    Spin: C
    Sidespin: C
    Good at: Nothing
    Bad at: Nothing
    
    DINO
    Age: 42
    Country: Italy
    Height: 6'1"
    Weight: 163 pounds
    Likes: Fashion
    Dislikes: Pollution
    Profile: Dino the Silent Howl. Another formidable golfer with a mysterious 
    past! It's said he was once the main star on the pro-tour and he gave all 
    his prize winnings to various environmental causes. He's very mild-mannered 
    and quiet, letting his meticulous style do all the talking: a haute couture 
    hole-in-one.
    Curve or Straight: Curve
    Trajectory: High
    Distance: 281y
    Power: B
    Control: C
    Impact: E
    Spin: S
    Sidespin: C
    Good at: Nothing
    Bad at: Rain
    
    ANYA
    Age: 29
    Country: Russia
    Height: 5'5"
    Weight: Secret
    Likes: Gems
    Dislikes: Veggies
    Profile: Anya the Gorgeous Queen. What can you say about Anya, except that 
    she is  gorgeous? A major financial player and the wife of an oil baron, 
    she enhanced her natural golfing talent with a small army of coaches. She 
    makes a splash on the course with her stunning coordinated outfits, and her 
    regal bearing has earned her the nickname, "gorgeous queen".
    Curve or Straight: Straight
    Trajectory: High
    Distance: 281y
    Power: B
    Control: A
    Impact: E
    Spin: A
    Sidespin: B
    Good at: Nothing
    Bad at: Sand Trap, Roughs
    
    S. MARUYAMA
    Age: 37
    Country: Japan
    Height: 5'5"
    Weight: 159 pounds
    Likes: Cars
    Dislikes: None
    Profile: S. Maruyama the Super-Pro Golfer. The world-famous pro golfer, 
    Shigeki Maruyama. A favorite of the gallery, his easy-going and cheerful 
    demeanor hides a tough competitive streak. Though he may play the joker, 
    when it comes to golf he is all business. A true gentleman of the sport, 
    Maruyama is ready to take join the Hot Shots Golf Challenge and set world 
    records again!
    Curve or Straight: Straight
    Trajectory: Mid
    Distance: 279y 
    Power: B
    Control: A
    Impact: D
    Spin: C
    Sidespin: D
    Good at: Nothing
    Bad at: Nothing
    
    
    *DOWNLOADABLE CHARACTER*
    *GLORIA*
    Age: 24
    Country: Russia
    Height: 5'4"
    Weight: 105 pounds
    Likes: Perfumes
    Dislikes: Sunburn
    Profile: A true Hot Shots staple, Gloria has made an appearance in almost
    all installments of the franchise (just like Suzuki, but who knows why he 
    always shows up). Back from a victorious career in the tennis world, she's
    back on the links showing off her seductive gear, powerful drives and lovely
    smile - unless she hits a Sand Trap, then she's a beast.
    Curve or Straight: Straight
    Trajectory: Mid
    Distance: 279y
    Power: B
    Control: A
    Impact: E
    Spin: B
    Sidespin: D
    Good at: Nothing
    Bad at: Sand Trap
    
    
    *DOWNLOADABLE CHARACTER*
    *KRATOS*
    Age: Immortal
    Country: Sparta
    Height: Unknown
    Weight: Unknown
    Likes: War
    Dislikes: Zeus
    Profile: To end his suffering and receive forgiveness from the gods for his
    terrible deeds, Kratos, Sparta's greatest warrior, was sent to exact revenge
    upon Ares. However, Kratos' victory was cut short by betrayal, and now he
    turns his blades against all of Olympus... but first he'll seek the
    ultimate title... the God of Golf!
    Curve or Straight: Curve
    Trajectory: Mid
    Distance: 297y
    Power: S
    Control: C
    Impact: E
    Spin: B
    Sidespin: E
    Good at: Sand Trap, Rough
    Bad at: Nothing
    
    
    As a side note, Kratos cannot be turned around left-handed.  
    Credit to Mace for finding that out.
    
    
    CADDIES
    
    HANNAH
    Age: 18
    Country: USA
    Height: 5'2"
    Weight: 106 pounds
    Likes: Gym
    Dislikes: Coffee
    Profile: An energetic, high-spirited caddy. Hannah is the kind of girl who 
    worries more about others than herself - which makes her fabulous at 
    providing the right support her golfing clients need. If only she had 
    the strength to hoist a golf bag without staggering under the load, she'd 
    be the perfect caddy!
    
    BONNIE
    Age: 19
    Country: Scotland
    Height: 5'2"
    Weight: 106 pounds
    Likes: Drawing
    Dislikes: Cities
    Profile: A sweet-hearted girl with bright eyes and pigtails. She's well 
    known for her enthusiastic support, and many golfers find their nerves 
    soothed by her melodious voice. Who knows - maybe hiring her as a caddy 
    - can improve your handicap?
    
    TRENT
    Age: 15
    Country: England
    Height: 5'4"
    Weight: 112 pounds
    Likes: Stamps
    Dislikes: Exercise
    Profile: Trent will cross any sea in pursuit of his dream to become a 
    pro golfer; however, for now he's focused on becoming the best Hot Shots 
    caddy. Never much of an athlete, he was drawn to the mental side of the 
    game. Even when he's caddying, he sometimes forgets his duties and starts 
    scribbling notes about course strategies.
    
    RINA
    Age: 25
    Country: Portugal
    Height: 5'3"
    Weight: 110 pounds
    Likes: Shops
    Dislikes: Worms
    Profile: No reason to hide it: Rina is a favorite Hot Shots caddy. Her 
    cool low-key style is a welcome trait, especially during tense moments. 
    Unfortunately, she really HATES insects: it's all over when a bee comes 
    buzzing around. Bug spasms and all, it's still hard for her to fit you 
    in her busy schedule!
    
    EVA
    Age: 38
    Country: Argentina
    Height: 5'10"
    Weight: 143 pounds
    Likes: Cooking
    Dislikes: Washing
    Profile: A former pro golfer, the striking, 5'10" tall Eva is a reliable, 
    confidence-inspiring presence on the course. Blunt-spoken but cheerful, 
    she likes to make people feel good about themselves and put them at ease. 
    On the days she's not working, she likes to prepare a succulent 
    Argentinean-styled barbecue for the staff.
    
    CLARK
    Age: 54
    Country: USA
    Height: 5'7"
    Weight: 183 pounds
    Likes: Jokes
    Dislikes: Pipes
    Profile: A veteran caddy with 30 years of experience. Clark has worked in
    tournaments at all levels, even caddying for top tour winners. Though an
    excellent caddy, he's a bit theatrical as well, and loves to play the fool.
    He believes in keeping things fun and light, but when the game is on the line,
    he can provide the support a serious golfer needs.
    
    MARU-CHAN
    Age: 37
    Country: Japan
    Height: 5'5"
    Weight: 159 pounds
    Likes: Cars
    Dislikes: None
    Profile: Maru-Chan has never caddied for another player, but this time he's
    agreed to give it a go. His sharp insight and golfing experience that's
    developed over the years on the pro tour will surely come in handy. While his
    demeanor might seem serious, there's no doubt that Maru-Chan will keep it light
    and breezy!
    
    **********************************************************************
    
                            TRADITIONAL VS. ADVANCED (TVSA)
    
    Hot Shots Golf decided to go in a different direction in the game by
    deviating away from the standard bar swing by a 3 point mechanical swing.
    Now I have played every Hot Shots Golf game there is, so when this new
    method came out, I was very upset.  I loved the traditional method, but
    I did not want to give up 15-25 yds. on my swing.  After giving the
    advanced method a hour of my time, I will not go back.  Traditional vs.
    Advanced is one of the biggest decisions you will make.  I made a
    breakdown to help you do that.
    
    ADVANCED PROS               
    Higher power/distance than traditional
    Easier to chip in around the green
    Has a greater impact zone and is more forgiving.
    
    ADVANCED CONS
    Cannot dial in percentages; short game is a guessing game
    Adjustable Circle and Triangle has an almost useless affect on your
    power percentage
    
    TRADITIONAL PROS
    Can dial in percentages for easier close-to-pin shots.
    Adjustable Circle and Triangle button at impact has a little bit
    better adjustable percentage.
    
    TRADITIONAL CONS
    Less Overall power/distance than advanced
    Perfect Impact is required to shoot low because there is less room for
    error
    
    SPECIAL THANKS TO MOMOWheeler for having a great discussion with the
    benefits and cons to advanced vs. traditional. This was a great topic.
    
    ***********************************************************************
    
                                      LOYALTY (LOY)
    
    As you use a character more in the game, you will slowly build up the
    loyalty meter for the character.  Each character starts at level 0 when
    you start or unlock them.  The levels go from 0 up to MAX ( Level 13).
    I listed what happens at each level to help you figure out if you are 
    close to getting something good to help out your game.
    
    
    LOYALTY LEVEL               WHAT YOU UNLOCK
    _____________________________________________________________________
    
    1			    Increase number of power shots
    2			    Can now adjust power with O and Triangle
    3			    Backdoor putt up 10%, extra costume
    4                           Homing and Rising Shots are now legal
    5                           Increase number of power shots
    6                           Backdoor putt up 10%, extra costume
    7			    Intermediate Clubs are now unlocked
    8                           Increase number of power shots
    9                           Backdoor putt up 10%, extra costume
    10			    Spiral Shots are now legal
    11		            Advanced Clubs are now unlocked
    12		            Impact Precision increased
    MAX		            Backdoor putt up 10%, extra costume
    _____________________________________________________________________
    
    
    You can build more loyalty by playing longer courses rather than shorter
    ones. Also, you can look in the tip, cheats, and glitches section of
    this walkthrough for easier ways of building loyalty.
    
    You also build more loyalty by playing a harder course rather than an
    easier one.  Credit to Bludwine2309 for that tip.
    
    
    ***********************************************************************
    
                                UNLOCKABLE ITEMS (UNITEM)
    
    There are many ways you can unlock items in the game.  You can unlock
    items by hitting a chip in, sinking a special shot, or just playing
    the same course over and over again.  I have listed all the items you 
    can win.
    
    These are the items you can win by sinking a special shot.
    
    ITEM WON                     HOW YOU UNLOCK
    _____________________________________________________________________
    
    Biker Set                    Sinking a double eagle or Albatross
    Witch Set                    Getting an ace or Albatross
    Police Set                   Homing Shot (birdie or better)
    Baseball Set	             Rising Shot (birdie or better)
    White Tuxedo Set 	     Chip a shot (birdie or better)
    Pickaxe			     Sink a putt over 40ft. (birdie or better)
    Poncho Set                   Spiral Shot
    Kimono Set                   Flag Shot
    _____________________________________________________________________
    
    
    When you play single challenge mode, you will unlock a whole bunch of
    characters.  I listed the characters and what you have to do to get
    them.
    
    CHARACTERS                   HOW YOU UNLOCK
    _____________________________________________________________________
    
    Jasmine		             You have her at the start of the game
    Nick                         You have him at the start of the game
    Sophie	                     Beat her in single challenge mode junior level
    Bjorn                        Beat him in single challenge mode beginner level
    Suzuki                       Play 10 rounds of golf on any course to unlock him
    Sasha                        Beat her in single challenge mode amateur level
    Felipe                       Beat him in single challenge mode semi-pro level 
    Sonia                        Beat her in single challenge mode pro level
    Bloom                        Beat him in single challenge mode seeded-pro level
    Fernando                     Got him in single challenge in Semi-pro tournament
    Alex                         Bought at PSN store for $0.99
    L.J.                         Beat him in single challenge mode bronze level
    Kate                         Beat her in single challenge mode silver level
    Dino                         Beat him in single challenge mode gold level
    Anya                         Beat her in single challenge mode platinum level
    S. Maruyama                  Got him in single challenge in Bronze tournament
    Gloria                       Bought at PSN store for $0.99
    
    _____________________________________________________________________
    
    
    In this section I listed all the balls and clubs you can unlock and
    how you can get them in single challenge mode.  The problem with this 
    list is the items are somewhat random.  I am just showing you where 
    I received the items to help you get an idea of when to expect to get 
    them.
    (n) stands for novice level club
    (i) stands for intermediate club
    (a) stands for advanced level club
    Budget club is clubs for novice characters
    An elite club is a club for intermediate characters
    A special club is a club for expert characters
    
    
    ITEM WON                     LEVEL UNLOCKED AT
    _____________________________________________________________________
    Budget Big Air Club (n)      Junior
    Beginners Clubs              Junior
    Budget Pin Hole Club (n)     Junior
    Budget Infinity Club (n)     Junior
    Budget Big Magnum Club (n)   Junior
    Budget Turbo Spin Club (n)   Beginner
    Budget Pin Hole Ball         Beginner
    Elite Big Air Club (n)       Beginner
    Elite Big Magnum Club (n)    Beginner
    Elite Pin Hole Club (n)      Beginner
    Budget Pin Hole Club (i)     Amateur
    Budget Turbo Spin Club (i)   Amateur
    Budget Big Magnum Club (i)   Amateur
    Pin Hole Special Club (n)    Amateur
    Sand Viper Ball              Amateur
    Budget Big Air Club (i)      Semi-Pro
    Straight Ball                Semi-Pro
    Elite Turbo Spin Club (i)    Semi-Pro
    Big Magnum Special Club (n)  Semi-Pro
    Elite Turbo Spin Club (n)    Semi-Pro
    Elite Infinity Club (n)      Pro
    Budget Infinity Club (i)     Pro
    Elite Big Air Club (i)       Pro
    Elite Pin Hole Club (i)      Pro
    Grass Cutter Ball            Pro
    Elite Big Magnum Club (i)    Pro
    Big Air Ball                 Seeded-Pro
    Elite Infinity Club (i)      Seeded-Pro
    Big Air Special Club (n)     Seeded-Pro
    Big Magnum Special Club (i)  Seeded-Pro
    Beginners Ball               Seeded-Pro
    Budget Pin Hole Club (a)     Bronze
    Budget Infinity Club (a)     Bronze
    Budget Big Air Club (a)      Bronze
    Budget Big Magnum Club (a)   Bronze
    Turbo Spin Special Club (n)  Bronze
    Turbo Spin Ball              Silver
    Infinity Special Club (n)    Silver
    Pin Hole Special Club (i)    Silver
    Elite Big Air Club (a)       Silver
    Budget Turbo Spin Club (a)   Silver
    Elite Pin Hole Club (a)      Silver
    Elite Big Magnum Club (a)    Silver
    Elite Infinity Club   (a)    Gold
    Sidespin Ball                Gold
    Pin Hole Special Club (a)    Gold
    Big Air Special Club (i)     Gold
    Elite Turbo Spin Club (a)    Gold
    Infinity Special Club (a)    Platinum
    Turbo Spin Special Club      Platinum
    Infinity Ball                Platinum
    Big Magnum Special Club (a)  Platinum
    Turbo Spin Special Club (a)  Platinum
    Big Air Special Club (a)     Platinum
    Infinity Special Club (i)    Platinum
    _____________________________________________________________________
    
    
    I put all the other random items you can win in single challenge mode 
    in this section.  You can unlock anything from courses to menu 
    characters and caddies.
    
    
    ITEM WON                                  LEVEL UNLOCKED AT
    _____________________________________________________________________
     
    Unlock Bonnie Caddy                       Junior
    Caddy Color Set Hannah                    Junior
    Regular Tee Member Okinawa Golf Resort    Beginner
    Unlock Trent Caddy                        Beginner
    Long Tee Member Okinawa Golf Resort       Amateur
    Long Tee Member Highland Country Club     Amateur
    Caddy Color Set Bonnie                    Semi-Pro
    Regular Tee Member Euro Classic GC        Semi-Pro
    Regular Tee Member Great Safari CC        Pro
    Unlock Maru-Chan Caddy                    Pro
    Long Tee Member Euro Classic GC           Seeded-Pro
    Long Tee Member Great Safari CC           Seeded-Pro
    New Menu Character Jasmine                Seeded-Pro
    Caddy Color Set Trent                     Seeded-Pro
    Regular Tee Member Silver Peaks GC        Bronze
    Unlock Rina Caddy                         Bronze
    New Menu Character Sophie                 Bronze
    Regular Tee Member Crown Links            Silver
    Unlock Eva Caddy                          Silver
    Caddy Color Set Maru-Chan                 Silver
    Caddy Color Set Rina                      Gold
    New Menu Character Bjorn                  Gold
    Long Tee Member Silver Peaks GC           Gold
    Long Tee Member Crown Links               Gold
    Unlock Clark Caddy                        Gold
    New Menu Character Kate                   Platinum
    Caddy Color Set Eva                       Platinum
    Caddy Color Set Clark                     Platinum
    
    _____________________________________________________________________
    
    
    Lastly, you can win items by playing a course 20 times.  You can win
    an item for both the regular tee and the long(mirror) tee.  I listed
    all the capsules you can win.
    
    
    CAPSULE WON                  HOW YOU UNLOCK
    _____________________________________________________________________
    
    Helicopter                   Play 20 rounds regular tee Highlands
    Bear                         Play 20 rounds long tee Highlands
    Lots of Jets                 Play 20 rounds regular tee Okinawa
    Manta                        Play 20 rounds long tee Okinawa
    Walking Zombie Knight        Play 20 rounds regular tee Euro Classic
    Child Witch                  Play 20 rounds long tee Euro Classic
    Rhino                        Play 20 rounds regular tee Great Safari
    Lion                         Play 20 rounds long tee Great Safari
    Gnome                        Play 20 rounds regular tee Silver Peaks
    Unicorn                      Play 20 rounds long tee Silver Peaks
    Glider                       Play 20 rounds regular tee Crown Links
    Blue Whale                   Play 20 rounds long tee Crown Links
    _____________________________________________________________________
    
    
    The table below is a guide to help you find each capsule you unlocked. 
    Sometimes these capsules are not in plain sight so you might have to
    look for them. To make your life a little easier, I added the holes I
    found them at.
    
    CAPSULE WON                  HOLE LOCATION
    _____________________________________________________________________
    
    Helicopter                   Hole 11
    Bear                         Hole 15
    Lots of Jets                 Hole 9, 18
    Manta                        Hole 9
    Walking Zombie Knight        Hole 9
    Child Witch                  Hole 10
    Rhino                        Hole 8, 11
    Lion                         
    Gnome                        Hole 1, 5, 18
    Unicorn                      Hole 3, 9, 14
    Glider                       Hole 5
    Blue Whale                   Hole 12 (water behind hole)
    _____________________________________________________________________
    
    
    ***********************************************************************
    
    
                               CLUBS AND BALLS (GEAR)
    
    Here is a brief description what each ball and club will do to your stats.
    If you are trying to increase power, big magnum does it best.
    
    
    CLUB              NEGATIVE                POSITIVE
    _____________________________________________________________________
    
    Standard          None                    None
    Everybody's       Power, Control          Impact
    Beginners         Power                   Impact
    Big Air           Impact                  Power
    Pin Hole          Impact                  Control
    Turbo Spin        Impact                  Spin
    Infinity          Impact, Rain            Power, Control, Spin
    Big Magnum        Control, Impact         Power
    _____________________________________________________________________
    
    
    BALL              NEGATIVE                POSITIVE
    _____________________________________________________________________
    
    Standard          None                    None
    Straight          Power                   Player hits ball straight
    Beginners         Power                   Impact
    Big Air           Control                 Power
    Pin Hole          Sidespin                Control
    Turbospin         Control                 Spin
    Infinity          Sidespin, Rain          Power, Spin, Control
    Sidespin          Control                 Sidespin
    Sand Viper        None                    Sand Trap, Sidespin
    Grass Cutter      None                    Rough, Spin
    _____________________________________________________________________
    
    * As a side note, your spin stat controls your low, mid, high trajectory.
    So if you increase your spin stat, you can change a mid from a high.
    
    
    
    ***********************************************************************
    
                                     POINTS (PNT)
    
    As you play through Hot Shots Golf, you will receive points for about every
    action you can do in the game.  Most points add stuff to your total and a few
    are negative.  I have created a list of most of the points you will see to let
    you know how to get them. More than not, games can and will be decided by
    points.
    
    Action Done                                    Points Received
    _____________________________________________________________________
     
    Double Eagle                                   500 Points
    Albatross                                      500 Points
    Hole in One                                    400 Points
    Eagle                                          300 Points
    Birdie                                         200 Points
    Par                                            100 Points
    Homing Shot                                    See Below for better description
    Land on green for eagle (within 3ft. away)     100 Points
    Land on green for eagle (3ft-7ft away)         90 Points
    Land on green for eagle (7ft-10ft away)        80 Points
    Land on green for eagle (10ft-15ft away)       70 Points
    Land on green for eagle (more than 15ft away)  60 Points
    Chip Shot in the hole                          50 Points + 1 Point per yd. away
    Land on green for birdie (within 3ft. away)    50 Points
    Land on green for birdie (3ft-7ft away)        40 Points
    Land on green for birdie (7ft-10ft away)       30 Points
    Strike the Pin                                 30 Points
    Land on green for birdie (10ft-15ft away)      20 Points
    Hitting Fairway from Tee                       20 Points
    Backdoor Putt                                  20 Points
    Water Skipping                                 See Below for better description
    Land on green for birdie (more than 15ft away) 10 Points
    Land in Bunker                                 -20 Points
    Land in Water                                  -40 Points
    Out of Bounds                                  -60 Points
    _____________________________________________________________________
    
    Homing Shot will net you a ton of points (possibly).  The more times it hits
    the pin, the more points you will get.  You will get 30 points for striking the
    pin and 30 points for the Homing ball, then 40, then 50, then 60, etc.  I have 
    seen someone online get a homing ball hit the pin 9 times.
    
    Water Skipping works the same was as the homing shot in terms of points.  The
    first skip nets you 10 points, then 20 points, etc. If you land in the water
    while doing the water skip, you will lose all your points.
    
    You do not get any points for chipping in the double eagle.  After breaking
    down my double eagle points, it seems 500 points is the flat rate. Bastards.
    
    
    ***************
    Submitted by _Mace_
    
    Minimum bonus putt comes at 32.8 feet, awarding you 50 points. Assuming that 
    the rest of the distances follow the same rounded metric conversion as the 
    initial bonus putt, the exact intervals would be the following.
    
    36.1 ft - 55 points
    39.4 ft - 60 points
    42.7 ft - 65 points
    45.9 ft - 70 points
    49.2 ft - 75 points
    52.9 ft - 80 points
    55.8 ft - 85 points
    59.1 ft - 90 points
    62.3 ft - 95 points
    65.6 ft - 100 points
    
    
    I also noticed you have rough values for the points circle when landing on a 
    green. Here are those exact values, which I've actually tested to be sure 
    about. Obviously these ranges also apply for landing on in regulation for 
    birdie, so make those changes as well.
    
    Land on green for eagle ( 3.5 ft or less) 100 Points
    Land on green for eagle (within 3.6 to 6.8) 90 Points
    Land on green for eagle ( within 6.9 to 10.1) 80 Points
    Land on green for eagle ( within 10.2 to 16.6) 70 Points
    Land on green for eagle (16.7 ft or more) 60 Points
    
    
    As for Double Eagles, I think you should clarify that you still get points 
    for Specials, as in risers, homing balls, flags, pinshots and spirals. You 
    say 500 flat rate, and I know you mean that you just don't get the x points 
    for x yards, but it kinda comes out wrong. This same trend applies for 
    holes-in-one of course.
    
    (You also list Double Eagle and Albatross as different things in your 
    table, I'd recommend just listing it like Double Eagle/Albaltross - 
    500 points, instead of showing as if they were two different things.
    
    Distance points on eag/bird chip-ins cap at 250.
    
    *******
    
    Thanks Mace for the info.
    
    
    ***********************************************************************
    
                           TOURNAMENT AND MATCH RULES (TAMR)
    
    I listed the rules that you could face while playing a tournament or a
    match play game. Some of them are obvious, while others are not.
    
    (u) - Means it is an unofficial game.
    (m) - Means it is a mission game.  If you do not complete the mission by
    the end of the tournament, you will lose.
    
    
    Rule                       Effect
    _____________________________________________________________________
    
    Adv. Shots Only            Only the advanced shot system can be used
    Trad. Shots Only           Only the traditional shot system can be used
    Novice Only                You can only use Jasmine, Nick, Sophie, Bjorn,
                               and Suzuki
    Intermediate Only          You can only use Sasha, Felipe, Sonia, Bloom,
                               and Fernando
    Expert Only                You can only use L.J., Kate, Dino, Anya, and
                               S. Maruyama
    Rough +2                   If you land in the rough, you receive 2 strokes
    Sand Trap +2               If you land in the sand, you receive 2 strokes
    Hit a Tree +2              If you hit a tree, you receive 2 strokes
    Chip-in required (m)       You must chip-in one shot during the game
    Eagle required (m)         You must eagle one hole during the game
    Must be within 6ft. (m)    You must be within 6ft. for a birdie one time
                               during the game
    Limited Clubs***           You only use 6 or 7 clubs instead of all of them
    No Power Mode              You can no longer use power shots
    No Backspin*               Pressing the down button will no longer work on 
                               your shots.
    No Superspin**             All special shots can no longer be done
    All-out Battle             Character will have max loyalty for the game
    Big Cup (u)                A much bigger cup is used for the hole
    Hole Shuffle               The order of holes in the course are shuffled
    Strong Wind                Wind is very strong for the current game
    Light Wind (u)             Wind is very weak for the current game
    Rainy Weather              It will be raining, DON'T USE INFINITY GEAR
    Clear Weather (u)          The weather will be nice and sunny
    Male Only                  Only male characters can be used
    Female Only                Only female characters can be used
    <character> Only           Only that specific character can be used
    Standard Ball              Only Standard ball can be chosen for gear
    Standard Club              Only Standard club can be chosen for gear
    Dqed if OB/in Water        You are booted from the tournament if you get
                               an out of bounds or land in the water.
    _____________________________________________________________________
    
    
    I think all out battle should be an unofficial tournament also but it is
    not. I believe you do get credit to your stats for doing this. If I am 
    wrong someone let me know.
    
    
    *No BackSpin description. You should note that the down button can still 
    be used while setting power to activate other super spins, it's just that 
    it can't be used as part of the spin for the actual shot.
    
    **No Superspin description. You can still activate a Red Homing shot, which 
    can net you multiple pin points the same way blue homing can.
    
    ***Limited Clubs description. You're limited to: Driver, 3W, 7-iron, PW and 
    Putter.
    
    Credit to Mace for the three above paragraphs.  Thanks man.
    
    ***********************************************************************
    
                                COURSE BREAKDOWN (COUBD)
    
    I am going to add stuff on each update, hopefully, each course and how you
    should go about handling it.  Below, I have a template that will show how you
    will look at the information.  If you find any shortcuts or another method
    that you think is better, feel free to email me at Roughdawg4@hotmail.com
    with an explanation on how to do it.  
    
    I won't talk about the greens that much because the pin can change location.
    I think for each hole there is about 5 locations.  Try to take a look at
    the green before your shot to see where is the better place to land.
    
    Also, I obviously have no idea what the wind situation will be for you. So,
    when I make you a suggestion it is assuming no wind.  Make more or less 
    adjustments based on that.
    
    As an FYI, 9 Hole Out is Holes 1-9.  9 Hole In is Holes 10-18.
    
    
    During the course of the walkthrough, I will be using the advanced shot the
    whole time. So if you use traditional, you might have a little trouble doing
    some things I say.  Also, if I give directions (ex. I say hit the fairway on
    the left), it assumes the regular course.  So if you are on the long(mirror)
    tee make sure you do the opposite.
    
    
    ------------------------------------------------------------------------
    
    Hole: What hole it is
    Par: Par for the hole
    Yards: How many yards away from the regular tee to the hole
    LYards: How many yards away from the long tee to the hole
    Elevation: How many yards up or down it is from the regular tee to the hole
    
    General: This is how you approach the hole with nothing special to it.  This
    is the safe method.
    
    Shortcut: This is how you approach the hole being a little fancy.  Sometimes
    it can be a normal shot, but most of the time you will have to be good and
    have a little luck to pull this off.  Not every hole has a shortcut, so I 
    will list it when it is applicable.
    
    Long Tee: I will write something here if I feel the need to.  The Long Tee 
    can add up to 55 yards more than the regular tee to each hole.  Most of the 
    time, this will not make a difference.  If it does, I will make a note here. 
    REMEMBER THE LONG TEE IS REVERSED.
    
    ------------------------------------------------------------------------
    
    
    HIGHLANDS (HLND)
    
    This is the easy course. The only thing sort of hard with highlands is 
    the difference between regular and long tee. On some courses the difference
    is huge.
    
    
    ------------------------------------------------------------------------
    
    Hole: 1
    Par: 4
    Yards: 357 Yards 
    LYards: 378 Yards
    Elevation: 20.3 yard drop to the hole
    
    General: Make sure to aim straight ahead to the fairway.  Try not to aim to 
    far to the right side of the fairway because it might carom off into the 
    bunker.  Once you land on the fairway, just aim right at the green.  
    Nothing too tricky here and elevation should not be an issue.
    
    Shortcut: None
    
    Long Tee: Same as above.  Just watch out for the bunkers.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 2
    Par: 3
    Yards: 169 Yards 
    LYards: 177 Yards
    Elevation: 10.2 Yard drop to the hole
    
    General: There is an elevation drop to the green.  Make sure you shorten up 
    a few yards of the hole to make up for the elevation.  As long as you get 
    within 15 feet of the cup it should be an easy putt.
    
    Shortcut: None
    
    Long Tee: Same as above.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 3
    Par: 5
    Yards: 515 Yards 
    LYards: 533 Yards
    Elevation: 7.4 Yard drop to the hole
    
    General: If you want the really easy and safe way to the hole aim to the left
    fairway.  If you have a lower level character, you might have trouble reaching
    the green in 2 for an eagle.  Make sure to shorten up the next stroke a few 
    yards to make up for the drop in elevation to the green. It is very important 
    if you are going to miss, make sure you miss with a little more power rather
    than less. If you accidentally use more power, you will have a longer putt shot,
    but at least the green is easy.  If you miss short, you will end up in the
    bunker and you can kiss that eagle goodbye.  If you can get on the green within
    20 feet of the cup, the putt will be easy.
    
    Shortcut: If you want a shortcut, aim for the right fairway. Make sure to stay
    a little away from the left side of the right fairway.  If you get too close,
    you will end up in the bunker. If you aim for the right fairway and hit it, you
    can easily hit the green in 2 shots with just about any character.
    
    Long Tee: If you try to go the general way now in the long tee, it will be
    even harder to reach the green.  If you have a higher level golfer you
    will have no trouble. The shortcut is still really easy and if you take that,
    you will still have an easy time of getting to the green in 2.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 4
    Par: 4
    Yards: 434 Yards 
    LYards: 462 Yards
    Elevation: 4.6 Yard drop to the hole
    
    General: Just hit it straight onto the fairway, no tricks here.  If you have a 
    higher level golfer, be wary of the bunker to the left.  If you are not 
    confident of missing the bunker, just lay it up with a nice drive of 260 yards 
    to be careful.  Once you reach the fairway, you will have a considerable drop 
    to the green from the fairway.  Make sure you shorten up the distance by 4-5 
    yards if there is more than a 10 yard drop.  The green is pretty simple around 
    the cup so just try and get near the hole.
    
    Shortcut: None
    
    Long Tee: Same as above.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 5
    Par: 4
    Yards: 392 Yards 
    LYards: 423 Yards
    Elevation: 4.7 Yard drop to the hole
    
    General: Again, just drive it to the middle of the fairway.  Be careful if you 
    can drive it far, because there is a bunker on the left and right side distance 
    about 280+ yards out.  Once you hit the fairway, you can concentrate on 
    reaching the green.  The elevation isn't much, so just hit with a normal 
    club taking the wind into consideration.  
    
    Shortcut: None
    
    Long Tee: Same as above, but now you do not have to worry about the bunkers
    with your drive off the tee.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 6
    Par: 4
    Yards: 298 Yards 
    LYards: 315 Yards
    Elevation: 1.3 Yard up the hole
    
    General:  Make sure you try and lay up so you are only hitting about a 200 
    yard hit. The reason you are doing this is so you can eliminate the guessing 
    game with the approach shot.  You can try hitting it farther, but I wouldn't 
    recommend it.  If you hit it 200 yards, you can easily hit the fairway and 
    leave yourself with a nice 100 yard shot left.  When you have that shot left, 
    just add a little more yards to make up for the higher elevation. Remember, 
    if the wind is powerful, it has a greater effect on shorter distance clubs.
    
    Shortcut: If you can at least shoot it 290 yards you will have no problem 
    reaching the green in one shot.  Just make sure you use a little more power 
    rather than less because if you undershoot the ball you could end up with a 
    bad rough shot or even worse landing in the water.
    
    Long Tee: You can almost forget about getting to the green unless maybe you
    have L.J.  Kate and Anya might be able to pull it off, but you will be 
    taking a big risk.  Besides that, the general way does not change.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 7
    Par: 4
    Yards: 443 Yards 
    LYards: 460 Yards
    Elevation: 17 Yard drop to the hole
    
    General: If you can afford it, make sure to use a power shot just to help 
    avoid the bunker 230-240 yards out if you have weak power.  After landing 
    in the fairway, it should be a nice lay to the green.  Make sure to lay off 
    a few yards to make up for the drop in elevation to the hole.
    
    Shortcut: None
    
    Long Tee: Just be careful of the bunkers. Besides that, nothing changes.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 8
    Par: 3
    Yards: 184 Yards 
    LYards: 206 Yards
    Elevation: 7 Yard drop to the hole
    
    General: This hole is pretty easy. Just make sure to lay up a few yards
    because of the drop in elevation. The green is pretty easy, so just knock it
    on.
    
    Shortcut: None
    
    Long Tee: Same as above.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 9
    Par: 5
    Yards: 538 Yards 
    LYards: 554 Yards
    Elevation: 13.6 Yard drop to the hole
    
    General: Reaching the green in 2 shots might be a little tricky depending on 
    the character you are using.  Power up your shot and shoot it on the fairway.  
    Make sure to either aim for the center of the fairway or slightly to the right.
    If you get to close to the left, the hill will prevent you from shooting on 
    the green in 2.  The good thing about your second shot is there is about a 
    10 yard elevation drop so it will give you a few extra yards of reaching the 
    green.  There isn't too many obstacles to worry about, so you can take a shot 
    for reaching in 2.  If you get too close to the hill and you feel your club 
    will not clear the hill, just aim to the fairway to the right so you can still 
    make birdie.  CURVE YOUR SHOT IF YOU THINK YOU MIGHT HIT THE TREE.
    
    Shortcut: 
    
    Long Tee: The eagle shot will be a little harder to get.  If you have a
    character with weak power, you might need a little luck reaching the green.
    If you have a intermediate or expert character, it should still not be that
    bad.  Remember to not get too close to the hill from the fairway.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 10
    Par: 4
    Yards: 399 Yards
    LYards: 419 Yards 
    Elevation: 14.4 Yard drop to the hole 
    
    General: When you aim for the fairway, aim for the center or a little to
    the left.  Make sure you stay a little away from the bunker, so it does
    not find its way in there.  After that, it is an easy shot to the green.
    The distance should be short, so mess around with the power button if you
    cannot find a distance you like.
    
    Shortcut: None
    
    Long Tee: Same as above.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 11
    Par: 4
    Yards: 424 Yards 
    LYards: 459 Yards 
    Elevation: None
    
    General: If you have a character with alot of power, be careful of the 
    bunker on the left side of the fairway.  Lay it up to 250-260 yards if 
    you do not feel that confident about it.  For your second shot, you 
    should have some higher elevation to the green, so make sure to aim a
    little farther than the hole to make up the difference.
    
    Shortcut: None
    
    Long Tee: Same as above.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 12
    Par: 3
    Yards: 178 Yards
    LYards: 193 Yards 
    Elevation: 8.1 Yard drop to the hole
    
    General: Make sure to shorten up a 3-4 Yards for the elevation drop. Make
    sure to make the putt on the green.  The green is really slow moving, so 
    even if you have a long putt, it should be pretty easy.
    
    Shortcut: None
    
    Long Tee: Same as above.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 13
    Par: 5
    Yards: 514 Yards 
    LYards: 566 Yards
    Elevation: 3.8 Yard up to the hole
    
    General: Aim for the left fairway to the left side of the fairway. Make 
    sure to not get to close to the bunker.  Depending on where you land and
    if you have a weak power character, you might not be able to make it to
    the green in 2 shots.  Just get as close as you can so you can have an
    easier chip for eagle.
    
    Shortcut: If you aim at the right fairway about 230 Yards out you can land
    right just before the rough.  It is somewhat dangerous to do this, but if
    you can get a good lie, you can reach the green in 2 shots. Overshoot if
    you have to just so you don't hit the bunker.
    
    Shortcut2: If you have a character with about 285+ yards for power, you 
    can still land on the left fairway but further down it.  You would be
    aiming for the same spot for the above shortcut, but past it on the left
    fairway.  This is relatively easy to pull off and will leave a really
    easy shot to reach the green in 2.
    
    Long Tee: The strategy for the general and the 2 shortcuts is pretty 
    much the same.  The general way might be a little harder for the little
    extra distance.  Like before, if you have a weaker character, you might
    have some trouble getting the eagle.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 14
    Par: 4
    Yards: 304 Yards 
    LYards:345 Yards
    Elevation: 2.2 Yard drop to the hole
    
    General: This is an easy way to attempt this hole.  If you lay up your 
    shot to about 140-150 yard club, you can easily hit the fairway.  Laying
    up to this amount also helps being able to easily avoid the tree in front
    of you.  After you hit the fairway, you will still have another 140-150
    yard shot which is still easy.
    
    Shortcut: You can possibly reach the green in one shot if you have a 
    character that can almost drive 300 yards or more.  It won't be easy,
    but you can be rewarded with your stupidity and balls here.
    
    Long Tee: Same as above except for the shortcut.  You can kiss the
    shortcut goodbye with this long tee.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 15
    Par: 4
    Yards: 436 Yards 
    LYards: 476 Yards
    Elevation: 7.9 Yard drop to the hole
    
    General: If you have a higher level golfer just aim for the middle of the
    fairway.  If you have a golfer with about 260 or less, make sure you stay
    away from the bunker on the right of the fairway.  Even if you have to 
    lay up a little, it is always easier to reach the green from the fairway
    then it is from the bunker.  When you aim for the green just knock it on
    as you would.  The elevation isn't a factor here.
    
    Shortcut: None
    
    Long Tee: Same as above.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 16
    Par: 4
    Yards: 385 Yards 
    LYards: 400 Yards
    Elevation: 7.9 Yard drop to the hole
    
    General: Pretty simple hole.  Just aim for the fairway and avoid the 
    bunker on the right side.  When you go for the green, just aim normally.
    There is a slight elevation up, but considering we are using a low level
    iron, it shouldn't make much of a difference. Add an extra yard or two
    if you are picky :)
    
    Shortcut: None
    
    Long Tee: Same as above.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 17
    Par: 3
    Yards: 155 Yards 
    LYards: 177 Yards
    Elevation: 3.8 Yard drop to the hole
    
    General: Finally a par 3 that does not have a 10 yard drop to the hole.
    This is a really easy par 3 so just knock it on the green.  The green is
    really easy, so make sure you make it on. 
    
    FYI, if you are going for your 40+putt, this is a great hole to do it on.
    
    Shortcut: None
    
    Long Tee: Same as above.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 18
    Par: 5
    Yards: 552 Yards 
    LYards: 594 Yards
    Elevation: 11.2 Yard drop to the hole
    
    General: Power up your shot and aim for the middle of the fairway. Make
    sure to aim a little to the left of the middle because if you get to
    close to the right side, you might not be able to clear the hill to reach
    the green for eagle.  There is a nice down elevation to the green, so if
    you do not have alot of power, this will help you reach it. Not to much
    to worry about, so just try and reach the green for the eagle.
    
    Shortcut: None
    
    Long Tee: It is almost the same as above.  Just going to be harder to 
    reach the green.
    
    ------------------------------------------------------------------------
    
    
    OKINAWA (OKW)
    
    The Okinawa Course is not that difficult.  Watch out for the wind because
    it starts to pick up on this course. The difference between the long tee
    and the regular tee is very small.
    
    
    ------------------------------------------------------------------------
    
    Hole: 1
    Par: 4
    Yards: 368 Yards
    LYards: 380 Yards
    Elevation: 7.1 Yard drop to the hole
    
    General: If you are unsure you can cross over the water, just keep to the
    left side of the fairway.  It is still a short distance.  Make sure if you
    are taking a long shot to the green, to not get to close.  If you do not
    get within 60 yards to the green, you are going to be left with an ugly
    approach shot (people with advanced shots).  After that just knock it on
    the green. 
    
    Shortcut: None
    
    Long Tee: Same as above, just watch out for the bunker 260 yards out.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 2
    Par: 5
    Yards: 536 Yards
    LYards: 552 Yards
    Elevation: 2.9 Yard up to the hole
    
    General: Aim for the right fairway just to the right of the bunkers.  If
    you leave yourself with a decent enough shot, you have a chance of making
    it to the green in 2.  Make sure to be careful of the water on the right.
    Remember, you will be shooting for a higher elevation, so if you have
    some doubts, birdies are better than hitting into the water.
    
    Shortcut: One obvious shortcut you see is hitting it on the left fairway.
    I would not recommend doing this.  If you look closer, you can see there
    are trees everywhere and they are hard to avoid.  It is possible you can
    pull this shot off, but it is very difficult.  If you have around 270
    yards of power, you can aim for the fairway just left of the bunker. This
    will get you close enough to get to the green in 2.
    
    Long Tee: Just hit it to the same spot as you did above (just left of the
    bunker).  It will be hard to reach the green in 2 shots from this tee.
    Watch out for the water on the left side. If the hole location is bad,
    you might want to just go for the birdie.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 3
    Par: 4
    Yards: 341 Yards 
    LYards: 351 Yards
    Elevation: 6.6 Yard drop to the hole
    
    General: Just aim straight ahead to the bunker.  Be careful that you do
    not leave yourself a bad approach shot.  Lay up if you need to because
    it will still be a short shot to the hole.  Also, if there is alot of wind
    it will carry your approach shot.  Keep that in mind.
    
    Shortcut: None
    
    Long Tee: Same as above.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 4
    Par: 3
    Yards: 151 Yards 
    LYards: 165 Yards
    Elevation: 8.9 Yard drop to the hole
    
    General: Shorten up a few yards to take in the account of the lower green.
    Try to not overshoot because you will end up in a bunker.
    
    Shortcut: None
    
    Long Tee: Same as above.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 5
    Par: 4
    Yards: 401 Yards
    LYards: 415 Yards
    Elevation: 0.3 Yard drop to the hole
    
    General: Just hit it to the center of the fairway.  When you setup your
    second shot, make sure you do not undershoot the ball.  You might end up
    in the water if you do that. Another pretty easy straightforward hole.
    
    Shortcut: None
    
    Long Tee: Same as above.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 6
    Par: 4
    Yards: 426 Yards
    LYards: 439 Yards
    Elevation: 0.9 Yard drop to the hole
    
    General: Aim to the right side of the fairway, away from the bunkers.
    It will still leave you with a 150-160 yard shot to the green which is 
    manageable.  Now the approach shot is difficult.  If you look at the green,
    it is not very long, so you do not have much room for error. There is a 
    bunker at the bottom and top end, so there isn't a safe play here. Just
    aim the best you can.
    
    Shortcut: None.
    
    Long Tee: Same as above.  Just don't get too close to the bunkers on the
    right.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 7
    Par: 4
    Yards: 447 Yards
    LYards: 461 Yards
    Elevation: 14.3 Yard drop to the hole
    
    General: Depending on how powerful your character is depends on how you
    will approach this hole.  If you can hit it over 260 yards, shoot for the
    spot where there is 3 bunkers to your left and one to the right.  Try not
    to use too much power because the elevation goes down and it might carry
    your ball into the rough.  If you can't shoot that far, aim further to the
    left of the fairway.  When you setup your approach shot, make sure to add
    some yards more because you will be shooting up to the green. An extra 4
    or 5 yards should do.
    
    Shortcut: None
    
    Long Tee: Same strategy as above, except maybe 270 yards instead of 260
    yards.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 8
    Par: 3
    Yards: 161 Yards
    LYards: 167 Yards
    Elevation: 27.7 Yard drop to the hole
    
    General: This hole has a tremendous drop.  If there was no wind, I would
    shorten up here about 6-7 Yards easy.  Make sure you adjust this figure
    depending on which way the wind is blowing.  If the wind is blowing
    towards the hole, I have shortened up a whole club and even then it is 
    too much power.
    
    Shortcut: None
    
    Long Tee: Same as above.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 9
    Par: 5
    Yards: 563 Yards
    LYards: 577 Yards
    Elevation: 8.5 Yard drop to the hole
    
    General: No secret here, just try to hit it as far as you can without
    getting too close to the bunker. If you can get a nice impact, you might
    have a shot of getting to the green in 2.  If you have a character who
    can hit it 275+ yards, you will have no problem reaching the green in 2.
    The great thing about this green is the lack of danger.  The bunkers are
    on the side and in the back.  The worst thing that might happen is you
    land in the rough 30 yards away from the hole.
    
    Shortcut: None
    
    Long Tee: This is going to be really hard to reach the green in 2. Try
    and use a topspin shot for your tee shot.  Usually, it will topspin and 
    carom off the hill and roll your ball a good distance.  It will still
    leave a long shot to the green, but at least it is a shot.  If you can't
    drive it more than 270 yards, you might not even be able to reach the 
    green in 2.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 10
    Par: 4
    Yards: 374 Yards
    LYards: 390 Yards
    Elevation: 16.5 Yard drop to the hole
    
    General: Another easy hole.  Just hit it to the middle of the fairway and
    go for the green. Elevation is not a factor when going for the green on 
    your approach shot.
    
    Shortcut: None
    
    Long Tee: Same as above just watch for the bunker on the left 270 yards
    out.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 11
    Par: 3
    Yards: 164 Yards
    LYards: 174 Yards
    Elevation: 9.1 Yard drop to the hole
    
    General: What is with the drops to the hole.  At least this drop isn't
    that bad.  Just shorten up a few yards to make up for the distance.
    
    Shortcut: None
    
    Long Tee: Same as above.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 12
    Par: 4
    Yards: 377 Yards
    LYards: 384 Yards
    Elevation: 6.7 Yard up to the hole
    
    General: Try to keep the ball to the center or the right in the fairway.
    If you get too close to the left side, you might have a tree branch in
    your way.  Feel free to lay up to avoid the bunker.  Your approach shot
    will have a higher elevation so make sure you add a few yards to your
    shot. If you have a strong wind blowing in your face, you might be adding
    10 yards to your shot.
    
    Shortcut: None
    
    Long Tee: You might want to lay up in front of the bunker 270 yards out
    in the middle of the fairway.  Nothing worse than trying to hit the 
    green from the bunker.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 13
    Par: 5
    Yards: 595 Yards
    LYards: 604 Yards
    Elevation: 8.7 Yard drop to the hole
    
    General: Aim for the left fairway.  So you know by doing this, you are
    pretty much giving up the idea of reaching the green for 2.  Just hit
    your second shot as far as you can and it should leave you with a pretty
    easy approach shot to the hole.
    
    Shortcut: This shortcut involves hitting the middle fairway.  What you
    want to do is hit the right side of the fairway about 250-260 yards out.
    There is a small room for error here, but if you can pull it off, you will
    have an easy 220 yard shot to the hole for eagle.  If you can hit over 
    280+ yards, you can aim for the middle fairway when it starts to widen.
    
    Shortcut2: This shortcut involves hitting the right fairway. This is the
    easier of the 2 shortcuts as long as you have a clean 2nd shot.  Try to 
    knock on the fairway about 260-270 yards out (REGULAR TEE ONLY). This
    should give you a clear shot to the green for your second shot. Remember
    you can curve your shot if you are left with a bad view.
    
    Long Tee: If you go the general way, unless you are using Anya, Kate, or
    L.J., you won't be able to reach the green. For the first shortcut 
    method, nothing will change.  You still want to aim for the same spot.
    For the shortcut2 method, about 270-280 yards out is the spot you want
    to hit to have a clear shot.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 14
    Par: 4
    Yards: 434 Yards
    LYards: 446 Yards
    Elevation: 7.5 Yard down to the hole
    
    General: Aim for the right fairway just to the left of the bunkers. This
    will help you avoid anything nasty and give you a good shot to the green.
    From here, it should just be a slight elevation up to the hole.  If it
    is less than 2 yards don't bother making an adjustment.
    
    Shortcut: None
    
    Long Tee: Same as above.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 15
    Par: 4
    Yards: 441 Yards
    LYards: 450 Yards
    Elevation: 9.2 Yard up to the hole
    
    General: Just aim straight ahead and shoot it over the bunker.  If you
    are a little daring, shoot it over the water.  When you go for your 
    approach shot, it will be a high elevation shot (probably 10 yards up).
    Not considering the wind, you should at least be shooting 8-10 yards 
    farther than the tee.
    
    Shortcut: None 
    
    Long Tee: Same as above.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 16
    Par: 3
    Yards: 198 Yards
    LYards: 190 Yards
    Elevation: 9.6 Yard down to the hole
    
    General: This hole isn't that bad because there is nothing around to be
    worried about. If you screw up and go a little long or short, at least
    it won't hit a bunker.  Shorten up a 4-5 yards for the dip in elevation.
    
    Shortcut: None
    
    Long Tee: Same as above.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 17
    Par: 4
    Yards: 389 Yards
    LYards: 403 Yards
    Elevation: 3.4 Yard down to the hole
    
    General: You have two options here.  You either make sure you shoot over
    the bunker, or you lay it up before the bunker.  It does not matter which
    one you choose because either way it is still a short approach shot.  For
    the approach shot, you might have some slight elevation up to the hole.
    Make sure you add a yard or two to the stroke. Add a couple more if you
    need to make sure you do not land in the bunker.
    
    Shortcut: None
    
    Long Tee: Same as above.  Lay up if you think you can't avoid the bunker.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 18
    Par: 5
    Yards: 539 Yards
    LYards: 549 Yards
    Elevation: 1.3 Yards drop to the hole
    
    General: No shortcut here, just whack it as far as you can down the fairway.
    If you try and go for the green, make sure you don't undershoot it so it
    will land in the water.  The green is on a higher elevation, so make sure
    you add 4-5 yards to your swing.  As long as you can knock it 265+ yards, 
    you should be able to make it to the green.
    
    Shortcut: None
    
    Long Tee: The long tee is only 10 yards further than the regular tee. If
    you could make it on the short tee, you can do it on the long tee.
    
    ------------------------------------------------------------------------
    
    
    EURO CLASSIC (EURO)
    
    Finally, the difficulty starts getting a little harder.  This course is
    a little harder than Okinawa.  Also, in this course you get a few options
    where you want to hit the ball.  I will make sure and break them down for
    you.
    
    
    ------------------------------------------------------------------------
    
    Hole: 1
    Par: 4
    Yards: 437 Yards
    LYards: 450 Yards
    Elevation: 0.8 Yards up to the hole
    
    General: Aim straight away to the fairway.  Watch out for the rough and
    bunker 270 yards out coming out into the fairway.  Once you hit the 
    fairway, you will have a slight elevation up for your approach shot. Just
    add a few yards to make up the difference.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 2
    Par: 4
    Yards: 384 Yards
    LYards: 458 Yards
    Elevation: 3.9 Yards down to the hole
    
    General: Aim to the right of the fairway.  You will be left with a really
    long shot, but it is the safe route.  Once you land on the fairway, it 
    will be a 200 yard shot to the hole. The good thing is elevation is not
    a factor.
    
    Shortcut: This will help you get really close to the hole.  If you want
    aim directly at the fairway just to the right of the hole. Put some spin
    on the ball to the right to avoid the building. It might not get you an
    eagle, but at least it will help ensure getting that birdie. Make sure if
    you are aiming this way to get within 60 yards for an easier approach
    shot.
    
    Long Tee: The shortcut isn't really going to work on this hole. Try
    hitting the ball on the right fairway.  It is pretty simple and it there
    is no obstacles to avoid.  Win win.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 3
    Par: 3
    Yards: 181 Yards
    LYards: 220 Yards
    Elevation: 1.7 Yards down to the hole
    
    General: Nothing important here, just hit it on the green. Be careful to
    not undershoot the ball though.  It might go in the water or the bunker.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 4
    Par: 4
    Yards: 297 Yards
    LYards: 372 Yards
    Elevation: 3.7 Yards up to the hole
    
    General: Lay it up to about 200 yards off the tee. This will give you a 
    nice big fairway to work with while still only leaving a 100 yard shot
    to the hole. When you start lining up your approach shot, you will have
    an elevation up to the hole. Since you will be using a 9 iron or possibly
    lower, only add a yard or two for elevation.
    
    Shortcut: If you have a character than can hit it about 280+ Yards, you
    might be able to make it on the green in one shot. The good thing about
    this hole is if you miss, there isn't too much consequence.
    
    Long Tee: Forget getting on the green one shot now. Just follow the 
    directions of the general strategy and you will be fine.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 5
    Par: 5
    Yards: 578 Yards
    LYards: 609 Yards
    Elevation: 0.6 Yards up to the hole
    
    General: Aim for the left fairway.  If you want to get a little further
    down the fairway, just curve your shot to the left to avoid the trees.
    Unless you have a character with some nice power, it will be really hard
    reaching the green in 2 shots. What makes it really hard to go for the 
    green is the water all around the hole. If you screw up for miscalculate
    even a little bit you will land in the water. There is no shame to laying
    up for the birdie :).
    
    Shortcut: If you are crazy like me, you can do this shortcut. You need at
    least 275 yards, if not more, to do this. Aim for the right fairway, right
    in between the 2 buildings. If you can get a decent shot, you can easily
    reach the green in 2. There will be a few trees in your way, but if you
    curve your shot you should be able to avoid them. If you are not sure
    you can avoid the trees, aim for an easier part of the green.  You are
    still doing better than anyone going the regular way. Just make sure to
    not hit the trees, because if you do, you probably will end up with a
    par.
    
    Long Tee: Okay if you want to go the general strategy way, you can kiss
    the eagle goodbye. It is too far, and for that matter too dangerous to
    try and make it. Now if you still want a shortcut you can pull it off.
    If you can hit it 270+ yards you can do it.  You are going to aim for a 
    spot on the far top left fairway. To help you figure out where you should
    aim, you should be aiming at a spot where you can see 3 trees right in
    front of you.  2 to your right and 1 to your left. In fact, the middle
    tree should almost look like you would hit it with a straight shot. 
    Curve your shot left so this doesn't happen :). If you hit it right, you
    should see a little clearing in the trees right to the green. Make sure
    you spin it whatever way you need to make the green. The good part 
    about this way is the low relative risk of landing in the water.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 6
    Par: 4
    Yards: 463 Yards
    LYards: 492 Yards
    Elevation: 1.5 Yards down to the hole
    
    General: Aim over the water right onto the fairway. The furthest point of
    the water only goes out 200 yards so no worries here.  Once you land on
    the fairway, you will have a nice easy shot to the green (depending on the
    hole location). If the hole location is on the right side of the green, 
    watch out for the trees.
    
    Shortcut: None
    
    Long Tee: It takes about 230 yards to clear the water now, which can be
    done easily.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 7
    Par: 3
    Yards: 150 Yards
    LYards: 172 Yards
    Elevation: 7.3 Yards down to the hole
    
    General: Just shorten up a yard or two for the dip in elevation. Just 
    don't undershoot the ball too much or you will end up in the drink.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 8
    Par: 4
    Yards: 371 Yards
    LYards: 406 Yards
    Elevation: 1.3 Yards down to the hole
    
    General: Aim for the left corner of the fairway about 260-280 yards from
    the tee. This is a nice big spot of the fairway and a good lie for an
    approach shot.  From here you will have about a 5 yard elevation up to 
    the tee. Make sure to add 3 yards to your stroke to make up for it.
    
    Shortcut: None
    
    Long Tee: It might be harder to aim for that corner now. Just aim straight
    ahead on the fairway and lay up if you have to.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 9
    Par: 5
    Yards: 554 Yards
    LYards: 582 Yards
    Elevation: 6.7 Yards down to the hole
    
    General: No shortcut to this par 5, just really long. Aim right down the 
    fairway and use some topspin to help your carrying distance. If you got
    a good drive or a decent character, you should be able to make it to the 
    green in 2 shots.  Make sure and curve your shot to the left if you 
    think you might hit the tree. If you are going for the green, make sure to
    not land in the bunker right before it. This is a hard bunker to shoot from.
    Remember a 35 foot putt is better than a bad bunker shot.
    
    Shortcut: None
    
    Long Tee: You will need a strong drive to reach the green in 2.  Remember
    to use topspin.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 10
    Par: 4
    Yards: 413 Yards
    LYards: 457 Yards
    Elevation: 17.5 Yards down to the hole
    
    General: Lay it up to about 250 yards onto the fairway (right before the
    3 bunkers grouped together). This will leave you with an easy 160 yard
    approach shot to the green. Make sure to not undershoot the ball to the
    green. If you undershoot it too much, you might end up in the water.
    
    Shortcut: None
    
    Long Tee: Same as above except you do not have to worry about laying up
    now. :)
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 11
    Par: 5
    Yards: 544 Yards
    LYards: 592 Yards
    Elevation: 6.7 Yards down to the hole
    
    General: Aim for the fairway about 260 yards out from the tee. The spot
    you should be aiming for is just right of the building in your way ( the 
    spot you should aim for is about 1-2 inches to the right of the building
    on your television). With a little luck, just about any character can 
    reach the green in 2 shots with the right equipment. Just make sure you 
    curve your shot to the left or right to avoid the tree in your path. Don't
    undershoot the ball either or you might end up in the water.
    
    Shortcut: If you have a great superspin stat and you are a little dangerous,
    you can aim for the fairway right behind the building. You better use super
    side spin. If you pull it off, you will have an even easier shot to the
    green.  Be careful though, you hit the building and you can kiss your 
    round goodbye.
    
    Long Tee: Okay this hole is interesting. You can use 2 shortcut methods
    on the long tee. The first one (the easier of the 2), you can shoot it
    over the building in between the short left tower and the tall left tower.
    This will leave you will a relatively short distance to the green and an
    eagle is possible. 
    
    Now for the really crazy method which can only be done with someone that 
    can hit it 290+ yards, at least. You can still make it to the fairway
    behind the building. Curve your shot to the right, around the building,
    and you will land on the fairway. Just so you know, if you miss this 
    shot you are screwed. The good news is the spot you are aiming for has a
    lower elevation so that helps a little.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 12
    Par: 4
    Yards: 362 Yards
    LYards: 373 Yards
    Elevation: 15.5 Yards down to the hole
    
    General: Aim about 260 yards out to the hole to get an easy fairway shot.
    If you are going to try to get really close to the green, make sure you
    reach within 60 yards of the hole.  If you don't, you might have an ugly
    approach shot on advanced mode. No matter where you aim for, the elevation
    is pretty flat. Just take your time and hit it on the green.
    
    Shortcut: None
    
    Long Tee: Same as above except it is about 270 yards now.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 13
    Par: 4
    Yards: 459 Yards
    LYards: 470 Yards
    Elevation: 0.2 Yards down to the hole
    
    General: Aim for the left side of the fairway where it stretches out. This
    is about 250-260 yards from the tee so you know. If you decide to do this,
    it will leave you with a very long shot to the green. By taking this route,
    you might not get a birdie, but you won't bogey either.
    
    Shortcut: Aim straight ahead right over the water. Make sure to power up.
    I think as long as you can hit it 260+ yards you should be able to make 
    it over (depending on the wind situation). You Super Back Spin to make
    your ball height enough to clear the buildings. If you can land on the 
    fairway, you will have a better chance of getting to the green for a 
    birdie.
    
    Long Tee: Same as above except you will need 275+ yards to make it over
    the water now. If you decide to not go over the water, you will have a 
    hard shot to make for birdie.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 14
    Par: 3
    Yards: 202 Yards
    LYards: 210 Yards
    Elevation: 5.4 Yards down to the hole
    
    General: Nothing to worry about here. Just shorten up a yard or two for 
    the dip in elevation.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 15
    Par: 4
    Yards: 412 Yards
    LYards: 423 Yards
    Elevation: 10.7 Yards down to the hole
    
    General: Aim for the fairway right before the water. Just make sure to lay
    up enough you don't land in the water or the rough. When you hit the
    fairway, it will be an easy flat elevation shot to the green.
    
    Shortcut: If you have a character that can hit the ball at least 285+ yards,
    you can reach the left fairway past the water. If you can do this, this
    will leave you can easy 130 yard approach shot to the hole. Don't worry
    about the ship, as long as you put backspin on it you won't hit it.
    
    Long Tee: Good luck getting over the water now. You will need a 290+ yard
    shot to clear it now.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 16
    Par: 4
    Yards: 455 Yards
    LYards: 482 Yards
    Elevation: 4.2 Yards up to the hole
    
    General: Aim straight ahead to the fairway in front of you. Make sure to
    curve your shot to the left so you do not hit any trees. Depending on
    where you hit the fairway, you might be on a slope.  Take that into
    consideration in your shot to the green. You should have slight elevation
    up to the green, so make sure you add a few yards to make up the 
    difference.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 17
    Par: 3
    Yards: 155 Yards
    LYards: 223 Yards
    Elevation: 5.4 Yards up to the hole
    
    General: Some elevation up to the hole on a par 3. That changes the pace
    a little bit. Make sure you add about 5 yards to your swing to make up for
    the difference. Not as hard as you think, so just take your time.
    
    Shortcut: None
    
    Long Tee: Same as above
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 18
    Par: 5
    Yards: 547 Yards
    LYards: 620 Yards :(
    Elevation: 6 Yards up to the hole
    
    General: There isn't a shortcut, but you have two options to choose from.
    You can either hit it on the left side of the fairway or the right side.
    If you take the left side, make sure you do not hit it past 280 yards or
    you might end up in the rough.  Also, curve your shot to avoid the trees.
    If you decide to do the right side, don't hit it past 260 yards or you 
    might end up in the rough. It doesn't matter which one you pick because
    they are about the same shot. You will have an easier time reaching the
    green from the right side though. You will have a big elevation up to 
    the green so make sure you add about 10 yards to your swing. If your ball
    at the furthest point is just touching the water, that is good. You will
    not reach that far due to the increase in elevation. Curve the ball if
    necessary to avoid the trees.
    
    Shortcut: None
    
    Long Tee: If you decide to take the easier right fairway, you will not 
    be able to get an eagle. If you take the middle left fairway, you will
    have a shot of getting an eagle. There isn't much of a danger from this
    option either, so I would recommend it.
    
    ------------------------------------------------------------------------
    
    
    GREAT SAFARI (GRSF)
    
    This course will offer more slopes and harder greens to hit. Also, there
    is not many shortcuts to offer in this course. It is pretty easy strategy
    here, HIT FAIRWAYS.
    
    
    ------------------------------------------------------------------------
    
    Hole: 1
    Par: 4
    Yards: 442 Yards
    LYards: 458 Yards
    Elevation: 9.4 Yards down to the hole
    
    General: Very simple, just knock it to the middle of the fairway. If you 
    can drive it 300 yards, be careful of the bunker in the middle of the
    fairway. Move to a 3WD if you think you might hit it. After that, you 
    are left with a real easy shot to the green. Don't get used to it.
    
    Shortcut: None
    
    Long Tee: Same as above but you won't hit that bunker now :)
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 2
    Par: 3
    Yards: 173 Yards
    LYards: 185 Yards
    Elevation: 4.8 Yards down to the hole
    
    General: Depending on the hole location, this hole can be difficult. As you
    can see there is a bunker right before and after the green. The green isn't
    that big either. Try using backspin to help stick on the green.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 3
    Par: 4
    Yards: 422 Yards
    LYards: 472 Yards
    Elevation: 1.2 Yards down to the hole
    
    General: Aim for the big section of the fairway about 250-260 yards from
    the tee. Just so you know, the area you are shooting at is slightly
    elevated.  So make sure you don't undershoot too much and hit the bunker.
    When you go for your approach shot you should have slight elevation down.
    Subtract a yard or two.  If you have a hole location on the left side, it
    will be difficult like the last hole. Again, there is a bunker before and
    after the green with not much green to hit. Make sure you hit the green.
    Even if you have a 20ft putt, it is better than trying to chip-in from 
    the sand.
    
    Shortcut: None
    
    Long Tee: Forget the fairway advice from above now, just knock it on the
    fairway. Where you land should be manageable.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 4
    Par: 5
    Yards: 530 Yards
    LYards: 557 Yards
    Elevation: 9.1 Yards down to the hole
    
    General: Just power up and knock it onto the fairway. There are alot of 
    bunkers at this hole, so be careful where you aim your shot. The real
    difficult shot lies with your second shot. This is a really hard shot
    because again you have a sand trap before and after the green. The reason
    it is even harder than the last holes, is you will need to use a wood to
    reach the green. So that means you have a small chance of getting the ball
    to stick to the green. If you stink at chipping in the sand, just lay it
    up and take the birdie. If you are okay at chipping in the sand, just go
    for it. At the worst, you might have a 9yd chip from the sand and that
    is manageable.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 5
    Par: 4
    Yards: 429 Yards
    LYards: 445 Yards
    Elevation: 8.5 Yards up to the hole
    
    General: DO NOT AIM REALLY CLOSE TO THE HOLE. I cannot stress this 
    enough. You might be left with an extremely hard shot that will ruin 
    your day. Aim your drive all the way to the left fairway or one of the
    2 crooked circles in the fairway just to the left of it depending on
    how far you can drive. When you go to your approach shot, you should
    notice that you have a much higher elevation to shoot too. If you are 
    using a SW, PW, or a 9 iron, add a yard or two to your shot. If you are
    using a higher club, make sure you add 6 or 7 yards to your shot. Try to 
    not overshoot because it will leave you with a bad lie.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 6
    Par: 3
    Yards: 186 Yards
    LYards: 199 Yards
    Elevation: 8.6 Yards up to the hole
    
    General: Make sure you add some distance to the hole. I would say add 8
    or 9 yards to your shot to make up the difference in elevation. 
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 7
    Par: 4
    Yards: 455 Yards
    LYards: 480 Yards
    Elevation: 7.9 Yards down to the hole
    
    General: Aim for the left side of the fairway. If you get to close to the
    right near the bunker, you might have a big mountain in the way of your 
    shot. If for some reason you find yourself in the path of the mountain,
    either curve your shot around it or move it to the side of it more so you
    can then curve around it.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 8
    Par: 4
    Yards: 445 Yards
    LYards: 457 Yards
    Elevation: 3.8 Yards up to the hole
    
    General: 2 bunkers in the middle of the fairway. Try to aim for 270 yards
    just to the left of the first bunker. By doing this, should help you land
    on the fairway even if your ball carries a little bit with a bounce. Now
    for the fun approach shot. You will have a high elevation shot for the
    approach. Make sure to add about 8 or 9 yards to your stroke to reach the
    green.
    
    Shortcut: None
    
    Long Tee: Just be careful of the bunker. A real safe spot is just to the
    left of the bunker right before the water. Remember for your approach 
    shot too add alot of yards to the hole.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 9
    Par: 5
    Yards: 548 Yards
    LYards: 
    Elevation: 7.1 Yards down to the hole
    
    General: Power up and hit it as far as you can. You should be able to make
    it to the green, but you should take note of all that water before the
    green. If you undershoot the ball just a little bit, you will end up
    landing there. Make sure you add a little extra power so you don't land
    there. Even if you have to add an extra 10 yards to your swing, you will
    still land on the green in 2 shots rather than trying for par if you hit
    the water. Also, some parts of the green have flat slope. So even if you
    end up with a 40 foot putt for eagle, you do have a shot of making it.
    
    Shortcut: None
    
    Long Tee: Same as above.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 10
    Par: 4
    Yards: 434 Yards
    LYards: 447 Yards
    Elevation: 3.3 Yards down to the hole
    
    General: There is a bunker right in the middle of the fairway on this
    hole. If you think you might have trouble avoiding it, lay up.  If you
    can hit the ball 285+ yards, you should not worry about hitting it. After
    that, you have an easy approach shot to the hole.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 11
    Par: 4
    Yards: 422 Yards
    LYards: 466 Yards
    Elevation: 1.2 Yards down to the hole
    
    General: Another bunker in the middle of the fairway and some water. The
    water should not be a problem, but the bunker might be. Either power up
    if that helps you overshoot it or aim just to the right of the bunker.
    There is a good amount of fairway here that is easy to hit. After that
    you should have an easy shot to the green. Try not to undershoot it
    because you might hit a bunker.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 12
    Par: 3
    Yards: 171 Yards
    LYards: 195 Yards
    Elevation: 1.9 Yards up to the hole
    
    General: This is about as flat as elevation gets for a par 3. Add a yard
    or two just in case. Can't help you out more than that.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 13
    Par: 4
    Yards: 431 Yards
    LYards: 445 Yards
    Elevation: 17.1 Yards down to the hole
    
    General: The fairway is easy to hit on this hole. Just knock it on and
    aim for the middle. Your approach shot might be a little tricky. You
    should have a big dip in elevation to the hole. Make sure to shorten up
    4-5 yards to make up for that. The green isn't as small as the first ones
    you come across in the course, but it is still difficult. Bunkers
    surround the green forcing you to make sure you hit it.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 14 
    Par: 5
    Yards: 521 Yards
    LYards: 533 Yards
    Elevation: 3.0 Yards to the hole
    
    General: This is hard to explain but I will try and do my best. You want
    to aim just to the left of the pond but you should shoot over the first
    portion of it. Aim 260-275 yards out and maybe that should help with the
    location. If you have decent power, you should be able to hit it on the 
    green from here. Remember to curve your shot if you need to. Although
    small, there is a fountain near the green of the hole and I have hit it
    countless times. If you feel it is a problem to reach the green in 2, 
    just lay up your shot for the easy birdie. Remember if you have a high
    elevation shot, make sure to add some yards to it.
    
    Shortcut: Finally, a shortcut. If you can hit it 290+ yards, you might be 
    able to pull this off. It is a risk, but it will be a great reward. Shoot
    over the pond and try to stay on the right side of the fairway. If you 
    clear the pond and land on the fairway, it should give you a good line to 
    the green. Make sure if you go for the green, to watch out for the water
    fountain. It is easy to hit it, so just make sure to avoid it.
    
    Long Tee: You will need 295+ yards to clear the water now, you better 
    make a good shot. Besides that, same advice as above.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 15
    Par: 4
    Yards: 386 Yards
    LYards: 450 Yards
    Elevation: 10.0 Yards down to the hole
    
    General: Just knock it on the fairway. Try not to aim too close to the 
    right side of any fairway. It might put you too close to some rocks or
    long grass you might hit on your approach shot. When you land on the
    fairway, it is a real simple shot to the green.
    
    Shortcut: 
    You can aim into the rocks and the ball will come out maybe 60 yards from 
    the green. It usually lands in the rough/bare ground but might be useful 
    for novice characters.
    
    Credit to Violent J for that tip
    
    Long Tee: Much further distance from the tee, but still an easy hole.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 16
    Par: 4
    Yards: 424 Yards
    LYards: 452 Yards
    Elevation: 0.8 Yards down to the hole
    
    General: Just knock it on the fairway. Be careful if you aim for the 
    fairway about 270 yards out. The elevation is higher so you might have 
    some trouble reaching it. Make sure you can easily knock it on. Once 
    you hit the fairway, you have another easy shot to the green. If the
    elevation is a little higher, just add a yard or two.
    
    Shortcut: None
    
    Long Tee: Same as above, just watch out for the bunker.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 17
    Par: 3
    Yards: 187 Yards
    LYards: 201 Yards
    Elevation: 7.1 Yards down to the hole
    
    General: Do not undershoot or hot the extreme right side of the green.
    You do not want to land in the water in a par 3. Just remember, the balls
    natural environment is in the hole. :)
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 18
    Par: 5
    Yards: 553 Yards
    LYards: 
    Elevation: 6.0 Yards down to the hole
    
    General: God I hate this hole. If you want to hit the green in 2 shots,
    you will have to aim for the fairway with all the bunkers in it. If you
    have a character with good control, this might not be that difficult. If
    you don't, good luck.  If you are lucky enough to land in the fairway,
    it is not a hard shot to the green from here. Not many traps here either,
    so just knock it away and get that eagle.
    
    Shortcut: None
    
    Long Tee: Same as above.
    
    ------------------------------------------------------------------------
    
    
    SILVER PEAKS (SLPK)
    
    This course will be a test to see what you have learned up to this point.
    This course is very difficult with high and low slopes. Bunkers are 
    prominent in this course. The good thing about the long tee is it is not
    much further than the regular tee so not much changes.
    
    
    ------------------------------------------------------------------------
    
    Hole: 1
    Par: 4
    Yards: 435 Yards
    LYards: 445 Yards
    Elevation: 8.5 Yards up to the hole
    
    General: Just knock it on the fairway straight ahead of you. It is a 
    little bumpy but you should be able to get it on there fairly easy. When
    you setup your approach shot, you will be shooting at a higher elevation.
    Make sure to add 5 or 6 yards to your swing to reach the hole. These are
    the holes you are going to have to take advantage of to have a good 
    round.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 2
    Par: 3
    Yards: 181 Yards
    LYards: 199 Yards
    Elevation: 8.8 Yards up to the hole
    
    General: With no wind, you are going to have to muscle up and add about 7
    yards to your swing. Make sure you account for the wind. If you wind is
    blowing in your face hard, you might have to add 13-15 yards to your swing
    just to reach the green.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 3
    Par: 4
    Yards: 455 Yards
    LYards: 471 Yards
    Elevation: 23.4 Yards down to the hole
    
    General: Make sure to look at the fairway before you knock it on. 270
    yards out is a nice safe place to land at.  Remember you are shooting at
    a lower elevation so your ball will travel farther. Now for the fun
    approach shot. You should have a 5-7 yard dip in elevation, so shorten 
    your swing up by a few yards. When aiming for the green, try to not hit
    it past the green. You will end up in the bunker and that is never fun. Of
    course, if you undershoot it too much, it will carom off the hill and roll
    past the green into the bunker. I told you this course is awesome :)
    
    Shortcut: None
    
    Long Tee: Same as above.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 4
    Par: 5
    Yards: 549 Yards
    LYards: 563 Yards
    Elevation: 0.3 Yards up to the hole
    
    General: This hole has a nice big mountain in your way for getting to
    the green in 2 shots. Just drive it along the fairway to about 250-270 
    yards out.  This is a nice safe place to land.  From here, aim to the left
    fairway and hit it along as far as you can. From here you have an easy
    approach shot to the green since both the bunkers are on the side of the
    green.
    
    Shortcut: Do not attempt this if your character has low trajectory, even
    mid is a gamble sometimes.  What you want to aim for is a hill on the
    fairway about 230 yards out. The reason you are aiming for a hill is so
    you can clear the mountain to the green in 2 shots. If you land on the
    hill, you should have an easy time reaching close to the green. The reason
    I say close to the green is because it has a bunker before and after it.
    It will be hard to aim for a pin, depending on the location, but do your 
    best. There is a little safe spot before the left side of the green so
    try and use that.
    
    Long Tee: The general strategy is the same. For the shortcut method,
    the hill is now 240-250 yards out from the tee.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 5
    Par: 4
    Yards: 386 Yards
    LYards: 401 Yards
    Elevation: 7.6 Yards down to the hole
    
    General: Make sure to not just knock it down the fairway as far as you 
    can.  There is a nice big mountain in your way to the green. Make sure
    to aim for the right side of the fairway so you have enough room to 
    shoot over it. If you want a safer spot to shoot, aim for the fairway
    about 230 yards out.  I like that spot. Once you hit the fairway, it is 
    an easy approach shot to the green.
    
    Shortcut: None
    
    Long Tee: Same as above except now the fairway is about 240 yards out.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 6
    Par: 4
    Yards: 414 Yards
    LYards: 426 Yards
    Elevation: 26.4 Yards down to the hole
    
    General: There is alot of stone on this hole so be careful where you shoot
    it at. There is a nice spot in the fairway about 272 yards from the tee.
    You know you are looking at the right spot if you still have 150 yards to
    go to the tee from that spot. I know some people can hit it closer but 
    what does it matter? 150 yards is not that far and it is a safe bet 
    everytime. If you want to hit it closer, go ahead. I am just warning you.
    When you hit the fairway, you are looking at an easy shot to the green.
    
    Shortcut: By far the hardest shortcut in the game, this is a really good
    one. You can reach the green from the tee, but it will take some luck. 
    There is 3 columns in the water that you can skip on to reach the green.
    You really should try this trick on training mode before you give it a 
    shot in a tournament. It is really dangerous and can ruin or improve your
    round. Practice, Practice, Practice. :)
    
    Long Tee: The general strategy is the same as above. Unless you have a
    character that can at least hit it 300+ yards, you will not be able to
    do this trick anymore.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 7
    Par: 3
    Yards: 204 Yards
    LYards: 219 Yards
    Elevation: 2.9 Yards up to the hole
    
    General: The good news is the elevation is not too high so you only need
    to add a yard or two to compensate. The bad news is the green is not very
    friendly. Some of the pin locations are just plain nasty. Just shoot as
    close as you can and hope for the best. Just so you know, it isn't as 
    difficult as I am making it out to be, I just want you to be careful.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 8
    Par: 4
    Yards: 431 Yards
    LYards: 443 Yards
    Elevation: 10.9 Yards up to the hole
    
    General: There is a nice big section of the fairway you can aim for with
    the bunker in the middle. From there, you will have a decently long 
    approach shot with some elevation. Make sure to add a few yards to your
    swing to make up for that. The green is a nice size so you should have
    an easier time as least getting on it.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 9
    Par: 5
    Yards: 562 Yards
    LYards: 573 Yards
    Elevation: 15.5 Yards down to the hole
    
    General: Just past the bunker in the rough, is a nice fairway to land on.
    Try to knock it as far as you can on that section. I was going to list
    going for an eagle as a shortcut, but it really isn't that long to reach
    the green in 2. The hard part is getting it on the green. Whatever you 
    decide to do for your approach shot, just try to not overshoot the green.
    If you do that, you will end up with an OB and no one likes that. If you
    think you might have trouble with reaching the green or you want an
    easier shot, aim for the fairway to the right of the green or aim for 
    the spot at the right corner of the green. There is no bunker and you
    might just end up with a 15 yard or less shot for eagle which is doable.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 10
    Par: 4
    Yards: 452 Yards
    LYards: 467 Yards
    Elevation: 20.7 Yards down to the hole
    
    General: Knock it on to the fairway about 260-270 yards out.  This is a
    nice big section to land on. From here is a nice approach shot to the hole.
    Not too much to worry about here, not a bad hole.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 11
    Par: 4
    Yards: 424 Yards
    LYards: 437 Yards
    Elevation: 17.9 Yards up to the hole
    
    General: Make sure to hit it far when you are aiming for the fairway. The
    elevation is higher so it will be harder to reach. Lay it up if you have 
    to. When you get ready for your approach shot you will have some
    elevation so make sure to add a few yards to your shot. The green is a
    decent size and there is not too much to worry about. Just take your
    time.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 12
    Par: 3
    Yards: 182 Yards
    LYards: 193 Yards
    Elevation: 4.4 Yards down to the hole
    
    General: There is a little dip in elevation so make sure to subtract 2
    or 3 yards to your swing. Make sure to not undershoot the ball to the
    green. You do not want a bad shot or even worse an out of bounds.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 13
    Par: 5
    Yards: 556 Yards
    LYards: 576 Yards
    Elevation: 38.6 Yards down to the hole
    
    General: Aim for the right section of the fairway and hit it as far as
    you can. Make sure if you can hit it 295+ yards to not hit it too far.
    From there is a manageable shot to the green in 2. It will be a tough
    shot with the water right underneath the green. It is very easy to land
    in the water when you are trying to reach there with a wood club. 
    Overshoot the hole if you have to.
    
    Shortcut: None
    
    Long Tee: Just make sure to not nail it as far as you can if you can
    drive the ball 320 yards. It might roll off but for the most part you do
    not have to worry about how far you drive the ball now.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 14
    Par: 4
    Yards: 388 Yards
    LYards: 399 Yards
    Elevation: 8.3 Yards up to the hole
    
    General: Aim to the left side of the fairway away from the bunker. A nice
    spot to aim for is about 24-250 yards off the tee. From there is a okay
    shot to the green. There will be some elevation so make sure to add 3 or
    4 yards to your swing. 
    
    Shortcut: This is not easy, but you can make it to the green or really
    close from the tee shot. You are going to need an expert golfer who can
    hit the ball 300+ yards.  Use the blue power up and hope you get some 
    good extra yards with your hit. If you can pull it off, you will have a
    shot at eagle or an easy birdie.
    
    Long Tee: Forget the shortcut now. It is too far away.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 15
    Par: 4
    Yards: 422 Yards
    LYards: 435 Yards
    Elevation: 26.0 Yards down to the hole
    
    General: No secret here, just knock it down the fairway.  Make sure if
    you have a powerful character, to lay up a little bit.  You might roll
    into the rough if you are not careful. After that, you will be left with
    an easy approach shot to the green.  I think the slope to this hole can
    be nasty so make sure you look at the green before you take your shot.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 16
    Par: 4
    Yards: 413 Yards
    LYards: 423 Yards
    Elevation: 27.4 Yards up to the hole
    
    General: This hole has really high elevation so make sure you keep that 
    in the back of your head on the tee shot. Aim a little to the left of the
    fairway for an easier shot. When you attempt your approach shot it will
    have some serious elevation up. Adding 8 to 10 yards might be necessary
    for this hole.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 17
    Par: 3
    Yards: 175 Yards
    LYards: 184 Yards
    Elevation: 20.9 Yards down to the hole
    
    General: There is a big dip in elevation so you might have to shorten up
    a good 10 yards to the hole. The wind can make it worse so make sure to
    estimate the best you can. Take your time, this can be a hard one.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 18
    Par: 5
    Yards: 572 Yards
    LYards: 595 Yards
    Elevation: 14.1 Yards down to the hole
    
    General: No matter who you are using, you should be able to reach the 
    fairway where it starts 230 yards from the tee. Either aim just before
    the bunker or to the right of it if you have some good power. After that
    shot you should be able to make it to the green in 2 shots. If you can't
    just aim to the left of the green on the fairway for an easy chipping
    shot.  There is some elevation down so make sure you take off 6 or 7 
    yards from your swing.
    
    Shortcut: None
    
    Long Tee: Good luck getting an eagle here. It will be very difficult.
    
    ------------------------------------------------------------------------
    
    
    CROWN LINKS (CRLN)
    
    The hardest course there is. In this course, it is easier to hit the
    bunkers then it is the fairway. Some of these holes will just make you
    cry. In one moment you can be having the best round ever and the next hole
    you can hit a +6 taking it all away. Take your time and be patient, this
    course takes a while to master. Like Silver Peaks, the long tee is on 
    average just a few yards further than the regular tee. So whatever works
    on the regular tee should work on the long tee.
    
    
    ------------------------------------------------------------------------
    
    Hole: 1
    Par: 5
    Yards: 591 Yards
    LYards: 604 Yards
    Elevation: 12.3 Yards down to the hole
    
    General: Aim for the right fairway right between the 2 bunkers. It is
    going to be really hard to reach the green in 2, but the good news is
    there is nothing before the green so you can try. If you cannot reach
    the green for your second shot, just hit it as far down the fairway as
    you can.
    
    Shortcut: If you are feeling a little daring you can hit it on the left
    fairway. Make sure you are careful shooting off the tee with the 2 trees
    right in your face. Even if you do end up landing on the fairway, you
    still might have some more trees in your face trying to go for the green.
    It isn't easy to do, but if you can pull it off you have a great chance
    for an eagle.
    
    Long Tee: Same as above for both strategies.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 2
    Par: 4
    Yards: 469 Yards
    LYards: 478 Yards
    Elevation: 20.6 Yards down to the hole
    
    General: Nail it right down the fairway in front of you. Nothing to worry
    about here as long as you hit it straight. When you get to your approach
    shot, you will have a big dip in elevation to the hole. You might want to
    shorten up 10 yards at least to make up for that.
    
    Shortcut: None
    
    Long Tee: Same as above.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 3
    Par: 4
    Yards: 461 Yards
    LYards: 479 Yards
    Elevation: 8.5 Yards down to the hole
    
    General: Hit it right down the fairway. Make sure if you can hit it past 
    280 yards to shorten up a little bit. You do not want to roll into the 
    rough right in the middle of the fairways. Now the approach shot will 
    have some elevation up to the hole so make sure to add a few yards to 
    your shot. Try not to undershoot the ball either so you will not end
    up in the sand trap.
    
    Shortcut: None
    
    Long Tee: Same as above except you can knock it about 300 yards until you
    would start even reaching the rough.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 4
    Par: 3
    Yards: 214 Yards
    LYards: 222 Yards
    Elevation: 11.4 Yards down to the hole
    
    General: This is one of the hardest holes in the game. The slope on the
    green is incredibly hard and not to mention if you take a bad bounce, you
    will end up in the water. There is also a big dip in elevation, so you
    will need to shorten your swing by 4-5 yards. I would highly recommend
    using super back spin on this hole to help stick it on the green. 
    
    As a side note, every hole I play, if I do not get at least a birdie I 
    am upset to some degree. This is the only hole that I am completely 
    satisfied with a par. Most people feel this way too.
    
    Shortcut: None
    
    Long Tee: Same as above.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 5
    Par: 4
    Yards: 424 Yards
    LYards: 426 Yards
    Elevation: 15.1 Yards down to the hole
    
    General: About 240 yards out from the tee is a nice section of the fairway
    to land on. The spot is just left of the bunker in the fairway. From there
    it is a relatively flat elevation to the hole. 
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 6
    Par: 4
    Yards: 450 Yards
    LYards: 460 Yards
    Elevation: 0.1 Yards down to the hole
    
    General: Really simple here. Just hit down the fairway as far as you can.
    When you line up for your approach shot, you might need to add 4 yards 
    for the height in elevation. The slope on this green can be pretty bad so
    take your time lining up the shot.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 7
    Par: 4
    Yards: 427 Yards
    LYards: 437 Yards
    Elevation: 12.1 Yards down to the hole
    
    General: Another nice fairway you can just knock it right down. Be careful
    of the slope of the fairway, it can take some bad bounces. Your approach
    shot is going to have some elevation up to the hole so make sure to add
    4 yards to your swing. This green's slope is really dangerous so use
    super backspin to help stick it to the green. There is a bunker before
    and after this hole so it will be tough to birdie.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 8
    Par: 3
    Yards: 171 Yards
    LYards: 184 Yards
    Elevation: 10.5 Yard drop to the hole
    
    General: DO NOT UNDERSHOOT THIS HOLE TOO MUCH. Even if you land on the
    green it can still roll off into the water. This is another hard par 3
    to birdie but a par is better than landing in the water.  Also, make sure
    you shorten up your stroke 5-6 yards for the dip in elevation.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 9
    Par: 5
    Yards: 561 Yards
    LYards: 579 Yards
    Elevation: 3.7 Yards down to the hole
    
    General: Nail it right down the fairway in front of you. Chances are that
    you will be too far away from the hole to make an eagle. If this is the
    case, just hit it as far down the fairway as you can to make an easy 
    approach shot for birdie. If you can make it to the green, be very
    careful. There is bunkers surrounding the hole to make it difficult.
    
    Shortcut: If you have a good 280+ yard drive, you can make it more to
    the right fairway right over the bunker. This will get you alot closer
    to the green in 2. There is a bunker that you could land it on the tee
    so be careful. Once you get to your approach shot, it will be still very
    difficult with all the bunkers around the hole. Take your time and make
    your shot count.
    
    Long Tee: Same as above except you will need 300+ yards to clear the
    bunker now.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 10
    Par: 4
    Yards: 486 Yards
    LYards: 502 Yards
    Elevation: 9.0 Yards down to the hole
    
    General: Go ahead and drive it down the fairway right in front of you. Try
    to make sure to not land 280-290 yards out or you might have a little shrub
    in your way to the green. The approach shot is really simple. Just knock it
    on the green.
    
    Shortcut: None
    
    Long Tee: I think the shrub is 300-310 yards now.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 11
    Par: 5
    Yards: 574 Yards
    LYards: 584 Yards
    Elevation: 3.5 Yards down to the hole
    
    General: Aim for the middle fairway. If you can hit it over 270 yards, aim
    right over the bunker to get a little farther. It will be a far distance 
    to the green but you can make it with a high level character with good
    power. If you think you might have a problem of reaching the green, make
    sure you are not aiming right over the water. If you are unsure about 
    making it to the green lay it up to the right of the water and go for the
    birdie.
    
    Shortcut: If you can hit the ball 270+ yards aim for the right fairway.
    There is a tree right in front of you so curve around it if you have to.
    The best thing about the shortcut is it gives you a better angle of 
    hitting the green by avoiding shooting over the water. You still might 
    have a tree or two in your way so curve your shot if you need to. You 
    should be able to get the green easily in 2 here.
    
    Long Tee: 
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 12
    Par: 4
    Yards: 480 Yards
    LYards: 490 Yards
    Elevation: 3.1 Yards down to the hole
    
    General: Aim it right down the fairway and lay it up right before the 
    bunker. If you feel confident enough hit it to the side or past the 
    bunker. Right before it is just a nice safe zone. From there it is an
    nice and easy approach shot to the hole. Make sure to not overshoot or
    you might end up hitting the water or the out of bounds.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 13
    Par: 3
    Yards: 186 Yards
    LYards: 197 Yards
    Elevation: 5.9 Yard drop to the hole
    
    General: Subtract 2 or 3 yards for the dip in elevation. Make sure to take
    your time with this shot because there are bunkers if you undershoot it and
    out of bounds if you overshoot it. Use Super Backspin.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 14
    Par: 4
    Yards: 472 Yards
    LYards: 491 Yards
    Elevation: 3.3 Yards up to the hole
    
    General: Aim right down the fairway as far as you can hit it. Be careful
    because the fairway is very narrow so accuracy is important here. Also,
    when you go to line up your approach shot, be careful you do not overshoot
    here either. You do not want to bounce off the green into the water. Jeez
    that's being said alot in this course.
    
    Shortcut: 
    
    I always use the far left fairway - aiming at the top of the hill gives a 
    much better angle into the green (you get the entire length of the green 
    to land), though the second shot will not be easy, usually due to the side
    slope. - and the tree obviously is not an issue then. Also, that shot 
    can be used with novice, inter, and exp characters.  
    
    Credit to BKGunner
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 15
    Par: 3
    Yards: 195 Yards
    LYards: 203 Yards
    Elevation: 4.7 Yards up to the hole
    
    General: Lets do a nice status check. Bunker before the green, check. Bunker
    after the green, check. 2 bunkers to the left of the green, check. Water
    to the right of the green for a nice pace change, check. So the strategy
    would be don't land in the water. Just add about 2 or 3 yards for the raise
    in elevation. Just so you know this hole is not as bad as the traps around
    it. Landing on the green is not as hard as it sounds.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 16 
    Par: 4
    Yards: 444 Yards
    LYards: 461 Yards
    Elevation: 7.5 Yards up to the hole
    
    General: Just aim straight down the fairway. Depending on how you land,
    you might have a elevation variance. Since the fairway goes up and down
    alot it is hard for me to help you out here. Just use advice I have said
    before for the elevation you have and apply it to this hole. You should
    be able to get it on the green and set it up for a birdie.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 17
    Par: 4
    Yards: 425 Yards
    LYards: 442 Yards
    Elevation: 12.1 Yards down to the hole
    
    General: Just hit it down the fairway right in front of you. If you can 
    hit the ball 280+ yards, be careful that you do not hit it too far and 
    roll into the rough. From here, you will need to add 3 or 4 yards to your
    swing for the height in elevation. It is not too tricky to reach the green
    so just knock it on.
    
    Shortcut: None
    
    Long Tee: Same as above except now you can drive it about 300 yards before
    you reach the rough.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 18
    Par: 5
    Yards: 580 Yards
    LYards: 587 Yards
    Elevation: 12.4 Yards down to the hole
    
    General: Before you drive, take note of the 2 bunkers in the middle of
    the fairway. If you feel nervous about it, aim to the left of the first
    one and shoot just short of the 2nd one. That is a good fairway to work
    with. If you have a character with a nice 290+ yard swing, you can shoot
    over the bunkers. If you want to reach the green in 2 you are going to 
    need a character with some power. Make sure if you are going for the
    green to add a few yards for the raise in elevation. DO NOT OVERSHOOT
    THE GREEN. You will have an ugly rough shot that will get you a par or
    worse, trust me. If you cannot reach the green in 2 just lay it up right
    before it.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    *DOWNLOADABLE CONTENT*
    OCEANIA RESORT (OCRT)
    
    Is a medium-high difficult course.  Oceania Resort is full of beautiful
    landscapes and scenery.  This course is alot of fun and is definetly 
    worth the price tag of $5.  If you are trying to figure out how to compare
    it to the other courses, the difficulty level is somewhere between the
    Great Safari and the Silver Peaks courses.  The interesting thing about 
    this course is water skipping will become much more prevalent.  Get better
    at it because mastering this skill will make you a better player on this
    course.
    
    
    ------------------------------------------------------------------------
    
    Hole: 1
    Par: 4
    Yards: 410 Yards
    LYards: 434 Yards
    Elevation: 14.1 Yards down to the hole
    
    General: Aim straight down the fairway right in front of you. Make sure
    to lay up down the fairway so you have no obstructions when you go for
    the green.  I would say 230 yards is a nice distance to lay up.  If you
    have enough power you can shoot right over the water to get a closer 
    shot, but laying up down the fairway is the safe shot. Your approach
    shot is a relatively easy one so just hit it on the green.
    
    Shortcut: None
    
    Long Tee: Same as above except you do not have to worry about laying
    up now.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 2
    Par: 5
    Yards: 556 Yards
    LYards: 573 Yards
    Elevation: 9.0 Yards down to the hole
    
    General: Just hit it down the left side of the fairway as far as it can
    take you. You might have some trouble reaching the green since this is
    a really long par 5.  If you have a character that has a drive over 270+
    yards, you should be fine.  When you go for the green, the elevation is
    not an issue but that big windmill in the course might be.  If it is,
    just make sure you put some curve on the ball to avoid it.  The green
    is big enough to hit in 2 even though you might have a long putt.
    
    Shortcut: None
    
    Long Tee: It is going to be slightly harder to reach the green in 2 on
    the long tee.  Thankfully, the course is not that much longer so it is
    still possible.  But those extra 10-15 yards to the hole will make 
    certain characters not able to get the eagle.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 3
    Par: 3
    Yards: 209 Yards
    LYards: 223 Yards
    Elevation: 24.5 Yards down to the hole
    
    General: 20+ yard dip in elevation to the par 3, wow this seems awfully
    familiar.  I would shorten up here at least 10-12 yards to the hole. 
    Also, make sure to use super backspin just to get the ball to stick to
    the green.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 4
    Par: 4
    Yards: 444 Yards
    LYards: 464 Yards
    Elevation: 11 Yards down to the hole
    
    General: Make sure to not hit the ball over 270 yards because it might
    carry into the water.  The water is pretty far so you will need a powerful
    swing just to get over it.  I would lay up because getting closer isn't
    any more beneficial.  When you start lining up for your approach shot, 
    you might have a nice tree in your way.  If you have a high shot
    trajectory, you will be able to clear the tree so don't worry about it.
    If you have a mid trajectory you might be able to clear it, but curve
    your shot just in case.
    
    Shortcut: This is not really a shortcut, but if you want to get really
    cute, you can water skip over to the other side.  Like I said before,
    it doesn't really matter that much because you are still around 130-140
    yards from the tee, but it is style points.
    
    Long Tee: Same as above except now you can hit it 285-290 yards without
    worrying about hitting the water.  Also, I would pretty much say the
    shortcut can be crossed out for the long tee.  It is just way too
    risky.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 5
    Par: 4
    Yards: 338 Yards
    LYards: 354 Yards
    Elevation: 1.9 Yards down to the hole
    
    General: Aim right down the left side of the fairway.  A good spot to aim
    for is 240-250 yards down the fairway to get a nice clear shot to the 
    green.  From there you are left with a really small easy approach shot to
    the hole.
    
    Shortcut: I was going to make this the general strategy but I figured some
    people might not be able to clear the water.  If your character can hit
    the ball over 260 yards, you should be able to clear the water and get the
    ball on the green in one shot.  Even if you cannot clear the water, you 
    can water skip to the hole.  Use some super backspin because if you are
    not careful, the ball could skip off the green and land in the water.
    
    Long Tee: The nice spot to hit on the fairway is about 260-270 Yards now.
    To reach the green in one shot is still very doable. Again you can still
    water skip to the hole if you need to.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 6
    Par: 4
    Yards: 446 Yards
    LYards: 469 Yards
    Elevation: 6.2 Yards up to the hole
    
    General: Aim right down the fairway in front of you.  A good place to aim
    for is right over the water to get a little closer to the hole.  When you
    line up your approach shot, you should notice you are shooting quite a 
    bit uphill.  Make sure to add 8-10 yards to your stroke to compensate.
    
    Shortcut: None
    
    Long Tee: Same as above. Just don't aim over the water if you feel you 
    cannot clear it.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 7
    Par: 5
    Yards: 602 Yards
    LYards: 617 Yards
    Elevation: 1.7 Yards down to the hole
    
    General: Power up and knock it down the right fairway.  If you have a 
    powerful enough character you might be able to reach the green in two 
    shots.  If you do not, just aim as far as you can.  Be careful of the
    trees that are in your way.  Curve your shot if you feel it is
    necessary.
    
    Shortcut: Knock it right down the fairway as far as you can. When you
    line up for your shot to hit it on the green, there isn't too many trees
    blocking your line of sight.  What you are going to do is water skip over
    the water. Put some super topspin on the ball and hope it carries over
    right on the green.  Be careful of the tree near the green because you
    do not want to hit it.  With some very nice super topspin, I was able 
    to skip it across 4 times to the green.
    
    Long Tee: Same as above except be careful on the shortcut. The extra 10-
    15 yards just might put the hole out of reach. If you have a powerful
    expert level character, you should be able to reach the green in 2.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 8
    Par: 4
    Yards: 460 Yards
    LYards: 473 Yards
    Elevation: 11.8 Yards down to the hole 
    
    General: Knock it on the left fairway. You want to use this one because
    it does not have any obstructions to the hole (okay there might be some
    but we can work around them).  Now you should have a nice clear shot to
    the hole.  If you think you might hit the rocks, just curve your shot 
    to the right to avoid it.
    
    Shortcut: None
    
    Long Tee: Same as above except its the right fairway you want to aim for.
    If you want to aim for the left, just make sure you have a nice clear 
    approach shot to the hole.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 9
    Par: 3
    Yards: 204 Yards
    LYards: 216 Yards
    Elevation: 0.6 Yards down to the hole
    
    General: Really not too much to say for this hole except use super
    backspin.  The green has alot of dips and slopes so it can get ugly.
    Getting on the green is not a problem, but getting close to the hole
    might be.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 10
    Par: 4
    Yards: 435 Yards
    LYards: 466 Yards
    Elevation: 7.4 Yards down to the hole
    
    General: Unless you are really confident about hitting it between the
    two bodies of water, hit it down the right fairway right before where
    the water starts. Your approach shot will have a small dip in elevation
    to the hole.  If you want make sure you shorten up 2 or 3 yards to make
    up the difference.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 11
    Par: 5
    Yards: 548 Yards
    LYards: 569 Yards
    Elevation: 0.1 Yards down to the hole
    
    General: Power up and just knock it down as far as you can on the fairway.
    Just as a side note, even if you feel you cannot make it, you can use
    the mountain as a ricochet to land on the fairway.  Just look at the
    layout of the mountain before you try it.  To reach the green in 2 you
    are going to need a decently powered character. Chances are if you are
    using a novice character you will not be able to reach the green. There
    is not that much difficulty with reaching on the green.  Just knock it
    on and go for the eagle.
    
    Shortcut: None
    
    Long Tee: Good luck reaching the green in 2 shots. You are going to need
    someone juiced up on steroids to pull this one off.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 12
    Par: 3
    Yards: 215 Yards
    LYards: 222 Yards
    Elevation: 8.1 Yards down to the hole
    
    General: A very long par 3. Depending on the hole location, this hole
    can be really easy or tricky. Remember using super backspin helps stick
    the ball to the green. If the pin hole location ends up on the skinny 
    part you can barely overshoot it if you have to. You will end up in the
    rough with a 7-9 yard chip shot for birdie, which is doable.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 13
    Par: 4
    Yards: 439 Yards
    LYards: 465 Yards
    Elevation: 1.4 Yards down to the hole
    
    General: Hit it straight on the fairway about 250 yards out. This will
    give you an excellent clear approach shot to the hole. You can try 
    hitting the ball a little closer to the green by going closer to the 
    mountains, I just don't see the point of messing up a perfect approach
    shot. For your approach shot, you will have some elevation up so make
    sure to add a few yards to your shot. Curve your ball to the right if 
    you feel there are some obstacles in your way.
    
    Shortcut: If you have a character that can hit it hard and also has a 
    high shot trajectory, you can hit it or skip it off the top of the
    mountain to the green in one shot. You will need to put super backspin
    on the shot just to get it a little higher in the air.  This is a highly
    difficult shot and I would recommend trying on practice mode before you
    try it in a game.
    
    Long Tee: Forget the shortcut now. I would recommend the general strategy
    now. 260 yards out is the nice spot to hit.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 14
    Par: 4
    Yards: 468 Yards
    LYards: 470 Yards
    Elevation: 9.1 Yards down to the hole
    General: You can either shorten up before the water or skip it over.
    Generally, I always take the easy approach to shorten up before the water.
    But just so you know, to skip it over the water is easy because it is
    very short.  In fact, just one water skip should do.  It is up to you,
    but if you are unsure, lay it up because there is no reward to skipping
    the ball except that you are closer to the green. Your approach shot
    should be very flat for elevation so just knock it on the green.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 15
    Par: 4
    Yards: 381 Yards
    LYards: 396 Yards
    Elevation: 9.2 Yards down to the hole
    
    General: Hit it on the fairway ahead of you. If you can drive the ball
    over 270 yards, be careful. Sometimes it gets tricky finding a safe spot
    so you might want to lay it up.  When you go for the approach shot, make
    sure you do not undershoot into the water. Overshoot by a yard or two if
    you think the shot is difficult to make.  An extra 8 feet onto your putt
    is better than landing in the water.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 16
    Par: 3
    Yards: 189 Yards
    LYards: 213 Yards
    Elevation: 7.4 Yards down to the hole
    
    General: Shorten up a few yards to the hole for the dip in elevation.
    MAKE SURE TO NOT UNDERSHOOT. The out of bounds is very close to the
    beginning of the green so make sure you reach it. Getting an out of
    bounds before the end can really mess up a great round.
    
    Shortcut: None
    
    Long Tee: Same as above
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 17
    Par: 4
    Yards: 388 Yards
    LYards: 412 Yards
    Elevation: 12.2 Yards down to the hole
    
    General: The fairway gets brutal the farther you can drive it. What I
    would do is lay up about 220 yards out on the fairway right before the 
    rough line in the fairway. The reason I chose this spot because it is 
    easy to hit and the fairway has no slope.  If you hit it past the rough
    line, even if you land on the fairway, you can have a bad slope to shoot
    on and that is never fun. If you chose to lay up, you will have an easy
    approach shot to the hole.  Shorten up a yard or two for the dip in
    elevation.
    
    Shortcut: None
    
    Long Tee: The rough line is now at 250 yards.
    
    ------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------
    
    Hole: 18
    Par: 5
    Yards: 578 Yards
    LYards: 602 Yards
    Elevation: 12.6 Yards down to the hole
    
    General: Knock the ball down the fairway right before where the water
    starts. Unless you got a good lie and a powerful character, you will not
    be able to reach the green in 2. Just hit it as close to the green as
    possible and try to chip-in for eagle. Lay up on the bigger section of
    the fairway if you think you have no chance of even getting close to the
    green for eagle.
    
    Shortcut: If you have a powerful enough character you can just knock it
    over the water onto the deeper part of the fairway. If you do not have 
    a powerful character you can water skip it to the deeper fairway. You 
    should be able to make it across in a skip or two so there is not too
    much to worry about. Once you make it across, you have a nice easy flat
    shot to the green for 2.  Enjoy the spoils of your risk!
    
    Long Tee: The general strategy is the same but the shortcut is not. Make
    sure you have the power to pull this off because it is no longer really
    easy.
    
    ------------------------------------------------------------------------
    
    
    ***********************************************************************
    
                              SINGLE PLAYER CHALLENGE (SPCHAL)
                              
    Right now I put it on the courses that you will play at each level.  I plan on
    in future updates to put in what the average score you can expect from in each
    tournament.
    
    FYI, once you receive a prize for a tournament, you will not get another one.
    You only get 1 prize per tournament.
    
    This is the template I will use for each tournament:
    Tournament: The name of the tournament
    Course: What course it will be played on and what tee
    People: Number of people entered in the tournament
    Holes: How many holes the course will have (also in or out).
    Rules: Any special rules for this tournament
    Average: The average score of the leader when the tournament is over. This is
    just giving you an idea of what score you will need to beat to win the tourney.
    
    
    JUST AS AN FYI, THE COMPUTER PLAYERS IN THE TOURNAMENT START OF GOOD THEN
    FINISH BAD. IF YOU NOTICE A PLAYER IS ALOT HIGHER THAN THE AVERAGE, THEY WILL
    DO BAD LATER ON.
    
    
    JUNIOR
    
    
    Tournament: Novice Cup
    Course: Highlands Regular Tee
    People: 30
    Holes: 9 Hole Out
    Rules: None
    Average: +9
    
    Tournament: Friendly Cup
    Course: Highlands Regular Tee
    People: 30
    Holes: 9 Hole In
    Rules: None
    Average: +8
    
    Tournament: Hole Shuffle Newbie Match
    Course: Highlands Regular Tee
    People: 20
    Holes: 9 Hole In
    Rules: Hole Shuffle
    Average: +7
    
    Tournament: Public Tournament
    Course: Highlands Regular Tee
    People: 30
    Holes: 9 Hole In
    Rules: None
    Average: +7
    
    Tournament: Advanced Shots Challenge Cup 
    Course: Highlands Regular Tee
    People: 20
    Holes: 9 Hole Out
    Rules: Advanced Shots Only
    Average: +10
    
    Tournament: Hole Shuffle Tombo Cup
    Course: Highlands Regular Tee
    People: 30
    Holes: 9 Hole Out
    Rules: Hole Shuffle
    Average: +7
    
    Tournament: HSG Novice's Tournament
    Course: Highland Regular Tee
    People: 30
    Holes: 9 Hole Out
    Rules: None
    Average: +8
    
    VS. Match against Sophie
    
    
    BEGINNER
    
    
    Tournament: Newbie King Top Ten
    Course: Okinawa Regular Tee
    People: 10
    Holes: 9 Hole Out
    Rules:  None
    Average: +8
    
    Tournament: Summer Cup
    Course: Okinawa Regular Tee
    People: 30
    Holes: 9 Hole Out
    Rules: Light Wind, Clear Weather
    Average: +6
    
    Tournament: Big Cup East Japan
    Course: Highland Regular Tee
    People: 30
    Holes: 9 Hole Out
    Rules: Big Cup
    Average: +4
    
    Tournament: Hole Shuffle Highland Match
    Course: Highlands Regular Tee
    People: 30
    Holes: 9 Hole In
    Rules: Hole Shuffle
    Average: +6
    
    Tournament: Beginner's Tournament
    Course: Okinawa Regular Tee
    People: 40
    Holes: 9 Hole Out
    Rules: None
    Average: +6
    
    Tournament: Maiden Cup
    Course: Okinawa Regular Tee
    People: 40
    Holes: 9 Hole In
    Rules: None
    Average: +6
    
    Tournament: Big Cup West Japan
    Course: Okinawa Regular Tee
    People: 30
    Holes: 9 Hole In
    Rules: Big Cup
    Average: +8
    
    VS. Match against Bjorn
    
    
    AMATEUR
    
    
    Tournament: Seagull Cup
    Course: Okinawa Long Tee
    People: 40
    Holes: 9 Hole In
    Rules: None
    Average: +5
    
    Tournament: Amateur Battle
    Course: Highland Long Tee
    People: 30
    Holes: 9 Hole In
    Rules: None
    Average: +2
    
    Tournament: Okinawa Open
    Course: Okinawa Long Tee
    People: 30
    Holes: 9 Hole Out
    Rules: None
    Average: +4
    
    Tournament: Brolly Tournament
    Course: Highlands Regular Tee
    People: 20
    Holes: 9 Hole In
    Rules: Rainy Weather
    Average: +2
    
    Tournament: Highland International
    Course: Highlands Regular Tee
    People: 40
    Holes: 18 Holes
    Rules: None
    Average: +1
    
    Tournament: Advanced Shots Invitational 
    Course: Okinawa Long Tee
    People: 30
    Holes: 9 Hole Out
    Rules: Advanced Shots Only
    Average: +5
    
    Tournament: Novice Championship
    Course: Highlands Long Tee
    People: 30
    Holes: 9 Hole Out
    Rules: None
    Average: +3
    
    Vs. Match Against Sasha
    
    
    SEMI-PRO
    
    
    Tournament: Asia Cup
    Course: Okinawa Regular Tee
    People: 30
    Holes: 18 Holes
    Rules: None
    Average: +2
    
    Tournament: Gusty Cup 
    Course: Highlands Regular Tee
    People: 30
    Holes: 9 Hole In
    Rules: Strong Wind
    Average: Even
    
    Tournament: Semi-pro Tournament
    Course: Euro Classic Regular Tee
    People: 30
    Holes: 9 Hole Out
    Rules: None
    Average: +1
    
    Tournament: Young Ladies Classic
    Course: Okinawa Long Tee
    People: 40
    Holes: 9 Hole In
    Rules: Female Only
    Average: +3
    
    Tournament: Hole Shuffle Tournament
    Course: Highlands Regular Tee
    People: 20
    Holes: 18 Holes
    Rules: Hole Shuffle
    Average: -2
    
    Tournament: Young Guns Shootout
    Course: Highlands Regular Tee
    People: 30
    Holes: 9 Hole Out
    Rules: Novice Only
    Average: -1
    
    Tournament: Hole Shuffle Autumn Cup
    Course: Euro Classic Regular Tee
    People: 30
    Holes: 9 Hole In
    Rules: Hole Shuffle
    Average: +2
    
    Tournament: Euro Classic Open
    Course: Euro Classic Regular Tee
    People: 30
    Holes: 9 Hole In
    Rules: None
    Average: +2
    
    VS. Match against Felipe
    
    
    PRO
    
    
    Tournament: Pacific Championship
    Course: Okinawa Long Tee
    People: 40
    Holes: 18 Holes
    Rules: None
    Average: +2
    
    Tournament: African Tournament 
    Course: Great Safari Regular Tee
    People: 40
    Holes: 9 Hole Out
    Rules: None
    Average: +1
    
    Tournament: Big Cup International  
    Course: Euro Classic Regular Tee
    People: 40
    Holes: 9 Hole Out
    Rules: Big Cup
    Average: Even
    
    Tournament: The Forest Cup
    Course: Euro Classic Regular Tee
    People: 40
    Holes: 9 Hole In
    Rules: Hit a tree +2 Strokes
    Average: +2
    
    Tournament: Men's Summer Tournament
    Course: Okinawa Regular Tee
    People: 40
    Holes: 9 Hole Out
    Rules: Male Only
    Average: Even
    
    Tournament: Great Safari Tournament
    Course: Great Safari Regular Tee
    People: 40
    Holes: 9 Hole In
    Rules: None
    Average: +1
    
    Tournament: Japan Cup 
    Course: Highlands Long Tee
    People: 40
    Holes: 18 Holes
    Rules: None
    Average: -1
    
    Tournament: Advanced Shots Masters 
    Course: Okinawa Regular Tee
    People: 40
    Holes: 18 Holes
    Rules: Advance Shots Only
    Average: +1
    
    VS. Match against Sonia
    
    
    SEEDED-PRO
    
    
    Tournament: Hole Shuffle All-European
    Course: Euro Classic Long Tee
    People: 30
    Holes: 9 Hole In
    Rules: Hole Shuffle
    Average: +1
    
    Tournament: Golf Idol Championship
    Course: Highlands Regular Tee
    People: 30
    Holes: 18 Holes
    Rules: Female Only
    Average: -3
    
    Tournament: Typhoon Cup
    Course: Okinawa Regular Tee
    People: 30
    Holes: 9 Hole Out
    Rules: Strong Wind, Rainy Weather
    Average: +1
    
    Tournament: European Classic
    Course: Euro Classic Long Tee
    People: 40
    Holes: 9 Hole out
    Rules: None
    Average: +2
    
    Tournament: Savannah Tour
    Course: Great Safari Long Tee
    People: 40
    Holes: 9 Hole In
    Rules: None
    Average: +2
    
    Tournament: Limited Clubs
    Course: Okinawa Long Tee
    People: 20
    Holes: 9 Hole Out
    Rules: Limited Clubs
    Average: +1q
    
    Tournament: Hole Shuffle Royal Tour
    Course: Euro Classic Regular Tee
    People: 40
    Holes: 18 Holes
    Rules: Hole Shuffle
    Average: -2
    
    Tournament: Hole Shuffle Masters
    Course: Great Safari Long Tee
    People: 40
    Holes: 9 Hole Out
    Rules: Hole Shuffle
    Average: +2
    
    Tournament: No Sands Tournament
    Course: Okinawa Regular Tee
    People: 20
    Holes: 9 Hole In
    Rules: Sand Trap +2 Strokes
    Average: Even
    
    VS. Match against Felipe
    
    
    BRONZE
    
    
    Tournament: Great Invitational
    Course: Silver Peaks Regular Tee
    People: 40
    Holes: 9 Hole In
    Rules: Intermediate Only
    Average: Even
    
    Tournament: Hole Shuffle Leo Cup
    Course: Great Safari Long Tee
    People: 40
    Holes: 18 Holes
    Rules: Hole Shuffle
    Average: +1
    
    Tournament: No Mowers Tournament
    Course: Okinawa Long Tee
    People: 20
    Holes: 9 Hole In
    Rules: Rough +2 Strokes
    Average: +1
    
    Tournament: Prince Charming Cup
    Course: Euro Classic Regular Tee
    People: 40
    Holes: 18 Holes
    Rules: Male Only
    Average: -4
    
    Tournament: The Major Open
    Course: Silver Peaks Regular Tee
    People: 30
    Holes: 9 Hole In
    Rules: None
    Average: Even
    
    Tournament: Wind Display OFF!
    Course: Highlands Long Tee
    People: 30
    Holes: 9 Hole Out
    Rules: Wind Speed Off
    Average: -1
    
    Tournament: Advanced Shots African
    Course: Great Safari Regular Tee
    People: 30
    Holes: 18 Holes
    Rules: Advanced Shots Only
    Average: Even
    
    Tournament: Silver Peaks Classic
    Course: Silver Peaks Regular Tee
    People: 40
    Holes: 9 Hole Out
    Rules: None
    Average: Even
    
    Tournament: Union Memorial 
    Course: Euro Classic Long Tee
    People: 40
    Holes: 18 Holes
    Rules: None
    Average: Even
    
    VS. Match against L.J.
    
    
    SILVER
    
    
    Tournament: Big Cup Euro Tourney
    Course: Euro Classic Regular Tee
    People: 30
    Holes: 9 Hole out
    Rules: Big Cup
    Average: -3
    
    Tournament: Standard Kings
    Course: Euro Classic Long Tee
    People: 20
    Holes: Euro Classic Long Tee
    Rules: Standard ball and club only
    Average: +1
    
    Tournament: Hole Shuffle Spring Cup
    Course: Highlands Regular Tee
    People: 40
    Holes: 18 Holes
    Rules: Hole Shuffle
    Average: -11
    
    Tournament: Hole Shuffle VIP Cup
    Course: Crown Links Regular Tee
    People: 10
    Holes: 9 Holes Out
    Rules: Hole Shuffle
    Average: +1
    
    Tournament: Hole Shuffle Turtle Cup
    Course: Okinawa Long Tee
    People: 40
    Holes: 18 Holes
    Rules: Hole Shuffle
    Average: -3
    
    Tournament: Links Tournament
    Course: Crown Links Regular Tee
    People: 30
    Holes: 9 Hole In
    Rules: None
    Average: +2
    
    Tournament: Novice Battle 
    Course: Highlands Long Tee
    People: 40
    Holes: 18 Holes
    Rules: Novice Only
    Average: -7
    
    Tournament: Great Safari Dustbowl
    Course: Great Safari Long Tee
    People: 40
    Holes: 9 Hole In
    Rules: Light Wind, Clear Weather
    Average: Even
    
    Tournament: Grand Games
    Course: Silver Peaks Regular Tee
    People: 40
    Holes: 18 Holes
    Rules: None
    Average: -1
    
    Tournament: The Crown Links Cup
    Course: Crown Links Regular Tee
    People: 30
    Holes: 9 Hole Out
    Rules: None
    Average: +2
    
    VS. Match against Kate
    
    
    GOLD
    
    
    Tournament: Queen's Cup
    Course: Silver Peaks Regular Tee
    People: 30
    Holes: 18 Holes
    Rules: Female Only
    Average: -2
    
    Tournament: Intermediate Battle
    Course: Silver Peaks Regular Tee
    People: 30
    Holes: 18 Holes
    Rules: Intermediate Only
    Average: -2
    
    Tournament: Top Players Invitational
    Course: Crown Links Regular Tee
    People: 30
    Holes: 9 Hole In
    Rules: Expert Only
    Average: +1
    
    Tournament: Hot Shots Open
    Course: Crown Links Long Tee
    People: 30
    Holes: 9 Hole In
    Rules: None
    Average: +2
    
    Tournament: Pixie Cup
    Course: Silver Peaks Long Tee
    People: 30
    Holes: 9 Hole In
    Rules: None
    Average: Even
    
    Tournament: Wind Display OFF! Part II
    Course: Euro Classic Regular Tee
    People: 40
    Holes: 9 Hole In
    Rules: Wind Speed Off
    Average: -1
    
    Tournament: Great Safari Mudbowl
    Course: Great Safari Regular Tee
    People: 40
    Holes: 9 Hole Out
    Rules: Rainy Weather
    Average: Even
    
    Tournament: N. Europe Challenge
    Course: Silver Peaks Long Tee
    People: 40
    Holes: 9 Hole Out
    Rules: None
    Average: Even
    
    Tournament: Golfer of the Year
    Course: Crown Links Long Tee
    People: 10
    Holes: 9 Hole Out
    Rules: None
    Average: +2
    
    Tournament: Legends of the Game
    Course: Great Safari Long Tee
    People: 30
    Holes: 18 Holes
    Rules: Male Only
    Average: +4
    
    VS. Match against Dino
    
    
    PLATINUM
    
    
    Tournament: Hurricane Cup
    Course: Crown Links Regular Tee
    People: 20
    Holes: 9 Hole Out
    Rules: Strong Wind, Rainy Weather
    Average: +3
    
    Tournament: Atlantic Classic
    Course: Euro Classic Long Tee
    People: 30
    Holes: 18 Holes
    Rules: None
    Average: -3
    
    Tournament: Expert Battle
    Course: Crown Links Long Tee
    People: 30
    Holes: 18 Holes
    Rules: Expert Only
    Average: +5
    
    Tournament: Advanced Shots: The Champions
    Course: Crown Links Regular Tee
    People: 30
    Holes: 9 Hole In
    Rules: Advanced Shots Only
    Average: +1
    
    Tournament: Big Cup King Finals
    Course: Silver Peaks Regular Tee
    People: 30
    Holes: 18 Holes
    Rules: Big Cup
    Average: -4
    
    Tournament: Hole Shuffle Scarab Cup
    Course: Great Safari Regular Tee
    People: 40
    Holes: 18 Holes
    Rules: Hole Shuffle
    Average: -5
    
    Tournament: Lightning Cup
    Course: Silver Peaks Long Tee
    People: 40
    Holes: 18 Holes
    Rules: Rainy Weather
    Average: +2
    
    Tournament: World's Top Ten!
    Course: Okinawa Regular Tee
    People: 10
    Holes: 18 Holes
    Rules: None
    Average: -9
    
    Tournament: The Golf Invitational
    Course: Crown Links Regular Tee
    People: 30
    Holes: 18 Holes
    Rules: None
    Average: +1
    
    Tournament: Take the Crown! HSG Cup
    Course: Highlands Regular Tee
    People: 30
    Holes: 18 Holes
    Rules: None
    Average: -12
    
    VS. Match against Anya
    
    
    
    YOU HAVE COMPLETED SINGLE PLAYER CHALLENGE MODE
    
    ***********************************************************************
    
                             ONLINE AND OFFLINE RANKINGS (ONOFF)
    
    During the course of the game, you will go up in rank as you start
    playing through the game and going through all of the courses.  You 
    can quickly get up to rank 10, but after that it will take some effort
    to get up higher.  You will need to play every course to get higher 
    than 10 and shoot some good games.  Offline, the highest your rank
    level can get is to level 15.  If you want to get higher than level 15,
    you will have to go online.
    
    RANK LEVEL                   HOW YOU UNLOCK
    _____________________________________________________________________
    
    1-10                         Go up by playing challenge mode
    11                           ???????????????????
    12                           ???????????????????
    13                           ???????????????????
    14                           ???????????????????
    15                           Requirements below*
    16                           Winning a G1 Tournament while at Rank 15
    17                           Win 5  G0 tournaments, play 120 total
    18                           Win 10 G0 tournaments, play 160 total
    19                           Win 20 G0 tournaments, play 200 total
    20                           Win 30 G0 tournaments, play 200 total
    _____________________________________________________________________
    
    
    
                            Front                 Mirror
                       18 Holes/9 Holes         18 Holes/ 9 Holes
    
    Highlands              16/8                       16/8
    Okinawa                14/7                       14/7
    Euro                   12/6                       12/6
    Safari                 12/6                       10/5
    Silver                 10/5                       8/4        
    Crown                  8/4                        6/3
    
    
    
    The requirements could be slightly lower but this is what we got so far. 
    Okay I thought you just needed either the mirror or the front, but you might
    need one of each.
    
    You might only need to beat one requirement for each course or you might
    need to beat one requirement for both the regular tee and mirror tee. 
    Hopefully, I will figure this out.
    
    
    CREDIT TO GORGEOUSDRE FOR THE REQUIREMENTS FOR LEVEL 17-19. NICE JOB.
    He is currently testing the information for 20.  I will update it as 
    soon as he reaches it :)
    
    CREDIT TO MACE FOR THE REQUIREMENTS FOR LEVEL 20. I know it seems weird
    that you no longer need more than 200 total games for level 20, but Mace
    reached it with only playing 208 games.
    
    
    Your -250 score for level 15 is a good guideline but we all agreed that 
    it had to do with your best points for each hole as some people were as 
    low as -220 and got level 15. Not that it really matters, but it we are 
    99% sure it is points that determine level.  Also he suggested a total
    of 85,000 points which is good too.
    
    CREDIT To GorgeousDre
    
    
    ANOTHER GREAT THING IS IF YOU ARE ONLINE AND YOU PRESS THE SELECT BUTTON,
    IT IS A SHORTCUT TO YOUR FRIENDS LIST AND YOU CAN CHECK YOUR MESSAGES. I
    wish this feature was in more games.
    
    CREDIT To ruipq
    
    
    When you start playing online, you will have a ranking of g3.  This
    is the lowest ranks online.  You can raise your rank by playing in a 
    ranked tournament ( GF is a grade free tournament).  You win 4 points
    by finishing in 1st place, 3 points for finishing in 2nd place, and
    2 points for finishing in the top 20% of people entered in the 
    tournament.  For a tournament to count, it must have at least 10 people
    entered at the start of the tournament.  Below I listed how you can 
    raise your ranks up. As you start to go up in rank, you will notice 
    your competition will get tougher.
    
    
    FYI, if you quit an online tournament, you cannot enter another
    tournament until the one you just quit in ends.  I know a box says
    you cannot enter another tournament for another something hours and
    minutes, but there is a formatting error in the game.  The hours and
    minutes represent a clock.
    
    
    You will get demoted if you do not score points in a block. I am not sure
    about g0 because I have no evidence yet, but I do know if you are a g2
    and score no points in a 20 game block you will get demoted to g3. If you
    are a g1 and score no points in a 30 game block you will get demoted to
    g2. If someone knows the criteria for g0 please email me and I will add
    it on.
    
    
    
    RANK LEVEL                   HOW YOU UNLOCK
    _____________________________________________________________________
    
    G3                           Starting Rank
    G2                           Win 8pts. **
    G1                           Win 20pts. in 20 games
    G0                           Win 30pts. in 30 games
    _____________________________________________________________________
    
    Credit to TDAWG23232 for figuring these formulas out.
    
    **  This is confirmed. There is no game limit to reach ranking g2.
    
    Just to add in a little something here but I keep seeing people say to 
    go from G3 to G2 you need 8 points in 10 games. I believe this is 
    incorrect. I'm not saying for sure but I don't think there is any game 
    requirement at all for a number. Every single profile I see where people 
    have ranked up they had met the 8 point requirements but I seriously 
    doubt every single one of them did it in a 10 game period.
    I see people that have played over 100 G3 games, so you are trying to 
    tell me they couldn't get a single podium in 90 games and then all of a 
    sudden they get their 8 points in the last 10 game period? I have seen 
    this too many times for it to be a coincidence. I firmly believe to go 
    from G3 to G2 you only need 8 points, no matter how many games those 
    points span.
    Okay, so the formula is really simple.  If you do not reach your goal in
    points in the amount of games listed above, your points reset.  So if
    you do not get 20 points in 20 games, you have to get 20 points in your 
    next twenty games.  Personally, it makes more sense to always be your
    last games played, but I guess Clap Handz decided to do it in blocks.
    
    Credit to Archizzy
    
    
    ***********************************************************************
    
                                  ONLINE ITEMS (ONITEM)
    
    These are list of items you can win online. I have added items that me
    or my friends have unlocked as we have gone through the game. You can
    win items by finishing at least in the top 20% of a prize available
    ranked tournament. The items won are at random so there is no method
    for getting a specific item.  I have a won an online item that I 
    received for coming in at 1st while a friend got the same item from 
    coming in 3rd.
    
    I made a table to show where you need to place in a tournament depending
    on how many people are entered in it.  Remember a GF tournament is a 
    grade free tournament and is just for fun.  
    
    AMOUNT OF PEOPLE             HOW MANY PEOPLE WILL RECEIVE PRIZES
    _____________________________________________________________________
    
    10			     2
    11-15                        3
    16-20                        4
    21-25                        5
    26-30                        6
    31-35                        7
    36-40                        8
    41-45                        9
    46-50                        10
    _____________________________________________________________________
    
    
    AS OF JULY 2ND, 2008 THIS IS A COMPLETE LIST.
    
    
    HEAD
    Spiked Fringe: Red
    Duck-tail: Black
    Bob: Red
    Army Helmet
    Hard Hat
    Jason Mask
    Chignon: Blue
    Plait: Black
    Chignon: Light Brown
    Chignon: Blue
    Bunches: Pink
    Afro: Black
    Mohawk: Blond
    Mohawk: Red
    Duck-tail: Blond
    Cap: Brown
    Hat: White
    Cap & Goggles: Black
    Racing Helmet: Black
    Bandage
    Shogun
    Japanese Princess
    Masked Wrestler
    
    
    FACE
    Young Boy 1
    Peasant
    Smiling Girl
    Manga Face
    Granny
    Handlebar
    Mysterious
    Unibrow Man
    *Face
    Beauty
    Almond Eyes: Woman
    Droopy Eyes: Man
    Unibrow Man
    Big Chin 1
    Big Nose
    Spiral Cheeks
    Manga Face
    Kabuki Demon
    Mysterious
    Cute
    Anime
    Samurai
    
    
    BODY
    Boy's Uniform: Blazer
    Girl's Uniform: Blazer
    Trunks: Blue
    Bike: Blue
    Tank Top
    Kamishimo
    Boat
    Rebel
    Cardigan: Pale Blue
    Boys Uniform: Formal
    Girls Uniform: Blazer
    Kimono: Navy
    Kimono: Scarlet
    Judo Uniform
    Cowboy
    Apron: Pink
    Car: White
    Speedbike: Green
    Bike: Orange
    Horse: Brown
    UFO
    Wrestler's Trunks
    Skateboard
    Mummy
    Bulldozer
    
    
    ACCESSORIES
    Moustache
    Glasses Red
    Sunglasses: Brown
    Snorkeling Set
    Doctors Mask
    Electric Guitar
    Baby Sling
    Butterfly Net
    Shovel
    Glasses: Pale Blue
    Spiral Glasses
    Doctor's Mask
    Ribbon: Yellow
    Pet Tiger
    IV Stand
    Boxing Gloves
    Bamboo Sword
    Butterfly Net
    Pet Elephant
    Pet Chicken
    Black Mask
    Club
    
    
    
    BIG SHOUT OUT TO GORGEOUS DRE FOR TAKING HIS TIME AND LISTING ALL HIS
    ITEMS TO HAVE A COMPLETE LIST. MANY THANKS.
    
    SPECIAL THANKS TO ER1CKSON and TDAWG23232 for helping out with some
    of this information
    
    ***********************************************************************
    
                               DOWNLOADABLE CONTENT (DCS)
    
    2 new characters have became available to download on 05/15/08, Gloria
    and Alex.  Both characters can be purchased for $0.99 plus tax. Alex
    is an intermediate player and gloria is an expert player. If you enjoy
    Hot Shots Golf, than these characters are worth it to buy. For only $2,
    its a great deal. Personally, I think Gloria is an excellent player. IF
    YOU ARE HAVING TROUBLE FINDING THE CHARACTERS, JUST KEEP MOVING TO THE
    RIGHT. You won't see them on the screen, but if you keep scrolling over,
    you will reach them.
    
    
    1 new course became available to download on 06/19/08. Oceania Resort
    Course. This course can be purchased for $4.99.
    Oceania Resort is full of beautiful landscapes and scenery.  This course 
    is alot of fun and is definetly  worth the price tag of $5.  If you are 
    trying to figure out how to compare it to the other courses, the 
    difficulty level is somewhere between the Great Safari and the Silver 
    Peaks courses.  The interesting thing about this course is water skipping 
    will become much more prevalent.  Get better at it because mastering 
    this skill will make you a better player on this course.
    
    
    
    On 08/20/08, alot more things have become available to the game. Rather
    than trying to figure it all out, Dre was nice enough to sum it all up
    for us.  Thanx man.
    
    FAQ: What is in the new update?
    1. Random Real Tournament Prizes-
       You will be randomly chosen (like a lottery) to receive avatar parts 
       (excludes GF)
    
    2. Trophies-
       Given to winner of Real Tournaments. Will have it for 12 hours. 
       It glitters and sparkles like a mofo...
    
    3. Photos-
       At the end of a tournament during the score and award screens you can 
       press the select button to take a photo
    
    4. Player Achievement Display-
       While waiting for the round to begin press triangle until you get to 
       a brand new screen that shows what rank you are in, number of tourns 
       played in that rank, wins, 2nds, and top 20%s.
    
    5. Best Score-
       Just like before you press L3 and you can look at a person's profile. 
       Press over once and you can see their best scores (press square to 
       switch tees) *they did not fix the score glitch*
    
    6. More Online Avatars-
    They added more prizes to be won from tournaments. How many is 
    uncertain, but I will let Roughdawg know when I get all of them.
    
    Impressions:
    The lobbies are now littered with advertisements for Oceania with 
    billboards and stuffed koalas. The trophy looks pretty cool. Urrrdone 
    was the first G0 to win one. I don't really like all the stupid 
    adverts and stuff. Just too much fluff now.
    And now we get to tournaments...
    Have they improved?
    Are there more?
    PLEASE DRE TELL US THEY GOT BETTER!!!
    Well, there is just barely any good news here:
    1. From what I have seen there has been a tournament every hour at least 
       (good)
    
    2. They appear to be getting harder. I saw countless +2s and no backspins 
       (very bad)
    
    3. The rain is just as plentiful as ever
    
    4. Long Tee is really rearing its ugly head with novice to boot.
    
    On my initial impressions I would say that there ARE more, BUT AT WHAT COST!!!
    DAMN YOU SONY OF AMERICA! AT WHAT COST??!!
    
    KRATOS!
    Available tomorrow on the Playstation Store (time never known)
    Price: $1.99 (more than normal, but whatever I guess...)
    
    Okay couple more things:
    1. Trophies stay with you for 12 hours UNLESS you play another tourney 
       and lose.
    
    2. The signs are definitely overkill. They really get in the way in Lobby 1.
    
    3. The two known prizes are Manga Hair and Green Jacket (they seem to be 
       giving them out in order?) Nobody has anything besides a green jacket or 
       manga hair :(
    
    4. I snapped a photo after my win at Crown and they show up on your XMB 
       in the photos section which is pretty damn cool if you ask me!
    
    5. This is the first time that I have actually been excited about this 
       game since G0 tournaments started. Can't wait for Kratos tomorrow
    
    6. The store usually never updates before noon so don't expect 
       anything til around 3pm at the earliest...
    
    
    
    On 10/08/08, a new costume pack was released as downloadable content.
    It is $2.99 and you can spruce up your HSG Fall wardrobe with a 
    collection of playful and funky new outfits ideal for golf whereever you
    play. Five new costumes come your way with 6 variations for each new
    costume giving you a total of 30 new outfits to dress your favorite 5
    players in HSG. So no matter what where you play, you'll certainly be
    the best dressed player on the course.
    
    
    On 11/12/08, a new costume pack was released as downloadable content.
    It is $2.99 and you can slip on the golf shoes, step out on the course
    and tee it up on the Playstation 3 with HSG. Rip a 300 yard drive down
    the middle of the fairway or go pin hunting on those tricky par 3s. No
    mulligans needed as HSG is all about having fun and enjoying the most
    entertaining and over the top golfing experience imaginable. So come on,
    step up and give it your best shot.
    
    
    
    On 12/17/08, a new costume pack was released as downloadable content.
    It is $2.99 and you can slip on the golf shoes, step out on the course
    and tee it up on the Playstation 3 with HSG. Rip a 300 yard drive down
    the middle of the fairway or go pin hunting on those tricky par 3s. No
    mulligans needed as HSG is all about having fun and enjoying the most
    entertaining and over the top golfing experience imaginable. So come on,
    step up and give it your best shot.
    
    
    On 12/22/08, a new character was released as a promo for the game.
    Toro is now a playable character. Download it from the store for
    free.
    
    1 new course became available to download G-Rex. The course costs $4.99
    to play. This will be the most difficult course to date. It is very
    challenging and will litter you with many problems you have not seen
    yet. This course is not for the faint at heart :)
    
    
    On 03/11/09, a new character was released for the game. Sackboy is now
    a playable character for $1.99. Sackboy is a novice character and is
    very interesting. Although he has a quirky swing, his power is 
    outstanding for the novice rank. Definetly worth buying.
    
    
    **********************************************************************.
    
                                    LOADING SCREENS (LSCRN)
    
    1) Hot shots golf out of bounds is here.  Beautiful golfing scenery and a cast
    of crazy characters - it's an all new Hot Shots Golf. Now includes the much
    anticipated Online Mode! Plus, experience increased realism with the Advanced
    Shot System.
    
    2) Collect items in Challenge Mode! As you obtain special items, you will 
    unlock new VS Characters.  Beat the VS Characters to increase your rank!
    Can you reach the very top of the rankings?
    
    3) In Challenge Mode, you can play tournaments with special rules! Hit the
    bunker and have 2 strokes added to your score: that's just one of the wonky
    special rules you can play under.  Make sure you review the rule book before
    you start a tournament.
    
    4) In training, you can pick a course and ball to hone your tactics! In this
    mode, retake a shot as many times as you like. You can also set the wind and
    weather exactly as you want it. Training is the shortcut to success!
    
    5) The Training Course makes a comeback in Training Mode! The gentle, flat
    terrain of this course allows you to test the skills of the characters, the
    performance of different gear, and the effects of the wind. Or, you could
    just knock the ball about for fun!
    
    6) The Icons on your scorecard show your score
    
    Red solid star   Double Eagle or better
    2 red circles    Ace or Eagle
    1 orange circle  Birdie
    Green bar        Par
    Blue Triangle    Bogey
    Blue Square      Double Bogey
    Blue X           Triple Bogey or worse
    If you manage to chip the ball in, the icon will flash.
    
    7) Use Power Mode to DRIVE that ball! Press the square button during play to
    switch the red flame Power Mode! Use it when you're falling behind or really
    want to knock a rival out for the count! Plus you can use blue flame Power
    Mode with the 1W! But be careful - if you hit the red zone, who knows where
    the ball is going to end up!
    
    8) The higher the ball flies, the more the wind will affect its flight. The
    ball's height changes depending on the club you use, so wind is a factor in
    club selection. The slope of the course will also affect the ball's height.
    There're lots of things to consider when taking a shot.
    
    9) In some modes, you might receive Shot Points during the round. These
    points are awarded for fine play and technical shots. Try experimenting to
    see what shots earn the most points. Points can determine who wins a game, 
    so you'll want to earn as many as you can!
    
    10) Using the same character increases loyalty. Increased loyalty has a number
    of advantages, so if you find a character you like, stick with them and make
    them your BFFs!
    
    11) If you want to be promoted higher than Golf Level 11, you need to get
    great scores not just on one course, but on ALL the courses. If there's a 
    course that's making life difficult, you will have to get out there and
    practice, practice, practice!
    
    12) HSG Rules: Points Match
    In Match Play games with this rule the player with the most points wins the
    hole, even when the stroke count is the same! So it's not just about the
    number of strokes. You have to learn how to earn top points with stylish
    golfing!
    
    13) Introducing Advanced Shots for a real-world analog feel! The game still
    offers the familiar Traditional Shot system, but the new Advanced Shot
    system enables you to drive the ball further! Mastering Advanced Shots
    could be just what you need to put yourself ahead of the pack.
    
    14) As always, you pick your own gear! Your golfing gear includes clubs
    and balls. Selecting the right gear can help overcome characters' weak
    points and highlight their strengths. Try to find the character and gear
    combination that suits your game.
    
    15) Everybody's Clubs have auto impact! Just press the X twice, once to 
    start the swing and once to set the power. You lose some distance, but
    it's a great option if you're not so good at nailing the impact! If you
    forget your clubs, just select Easy Input on the Confirmation Screen
    before the game begins.
    
    16) Using Expert Clubs.  If you build up Loyalty with certain characters,
    they'll be able to use expert clubs.  In other words, you can only use 
    novice clubs with low-loyalty characters.
    
    17) Character Class determines what class of club can be used. Novice
    clubs for novice characters, intermediate for intermediate, and expert
    clubs for expert characters. You need the right clubs to play a character.
    Oh, but don't worry about balls; they're the same for everybody.
    
    18) To spin the ball press a direction button at the moment of impact.
    Top Spin: Up button
    Back Spin: Down button
    Side Spin: Left or Right button
    The situation will determine what kind of spin you should use.
    
    19) To hit Super Back Spin, press the up button when setting Power and press
    the down button at impact. If you manage a Perfect Impact, the ball will burn
    with blue flames and spin backwards on the green or fairway!
    
    20) To hit Super Top Spin, press the down button when setting power and press
    the up button at impact. If you manage a Perfect Impact, you will hit a low
    flying Super Top Spin shot. This is a great shot if you're trying to skip
    the ball across water!
    
    21) To hit Super Side Spin, Press the left button when setting power and press
    the right button at impact (the opposite directions work just as well) to hit
    a ball with Super Side Spin! Oh, but don't forget that you also have to hit the
    ball with a Perfect Impact.
    
    22) With higher loyalty, you can adjust Power at Impact. At impact, press the
    O to slightly reduce Power, or the Triangle to slightly increase it. This gives
    you a second chance to get the Power just right.
    
    23) Homing and Rising Shots, if a ball hit with Super Back Spin strikes the
    pin, it rebounds, turns around, and homes in on the hole! If a ball hit
    with Super Top Spin strikes the pin, it will rise up the pin! Why don't you
    give it a go?
    
    24) You can still make Spiral Shots! If you hit the pin with a Super Side Spin
    shot, the ball will spiral like mad around the pin and drill itself into the
    hole! It's not an easy shot to make, but try it if you think you have the 
    skills!
    
    25) Welcome to Hot Shots Golf Out of Bounds Online! Go online and chat to the
    other players on the course and in the lobbies. Have fun, play fair, and
    remember your good golfing manners!
    
    26) Haven't gotten yet
    
    27) Why not have a chat in the lobby? Press the R2 in a lobby to open the
    virtual keyboard and write a chat message. A USB keyboard makes it even easier
    and quicker to type messages - simply plug your keyboard into the PS3 system
    to connect it.
    
    28) Up to 50 players can compete in a Real Tournament! To join a Real 
    Tournament, select Tournament List from the Online Commands or talk to the
    Receptionist Character in the lobby. Just check the fixtures and choose the
    tournament you want to enter!
    
    29) What is the New Real Format? From 2 to 8 players can compete against each
    other in real time! The best thing is, you can watch the other players as they
    play! Oh yes, but when you really want to focus on a shot, you can delete them
    by pressing the R3 button.
    
    30) Real tournaments have a Time Limit! There's a time limit for each hole, so
    no dilly-dallying or you'll see the dreaded Time's Up message! If you do run
    out of time, you will be forced to withdraw.
    
    31) How to create a Game Room. Press the triangle button while in the lobby, 
    then select Create Game Room from the Online Commands menu. Then you just 
    need to get some players together and begin the round!
    
    32) How to find a game room. Select Game Room List from the Online Commands
    menu to view all the existing game rooms. Find a friend's game room and play
    a round with your friends.
    
    33) Viewing the Profile of another player in the lobby. Press the L3 button
    while in a lobby to active the hand. Point at a player with the hand and press
    the X to view that player's profile.
    
    34) Haven't gotten yet
    
    35) Training Course. Hot Shots Golf training course built in the South Pacific.
    A place where Hot Shots golfers can analyze their game and home their skills.
    Many famous golfers have practiced their strokes here!
    
    36) Highland Country Club.  This course on a peaceful plateau offers
    summer heat relief. Ponds and streams attract abundant flora and fauna. A
    course that's as famous for its hiking trails as for its golf!
    
    37) Okinawa Golf Resort. A links-style resort course with gorgeous
    ocean vistas. A course that boasts many artifacts of the rich Okinawa heritage.
    The gentle, changeable breeze can sometimes be a golfer's best friend.
    
    38) Euro Classic Golf Course. This classic course wears its medieval
    heritage with grace. Located in Europe, the course still bears many elegant
    traces of the Middle Ages. Like a good cheese, it only gets better with age.
    
    39) Great Safari Country Club. An equatorial wild kingdom! Experience the wild
    side of golf - play on nature's grand stage and encounter giraffes, zebras,
    elephants and more!
    
    40) Silver Peaks Golf Course. Play by the light of the aurora borealis on this
    arctic course! Legend says that fairies have been spotted on this course,
    giving it the nickname, Pixie Peaks.
    
    41) Royal Links. Golf's Shangri-La! The world-famous course has been the scene 
    of countless historical golfing moments. Every great golfer has a tale to tell 
    about their experiences on the Crown Links greens.
    
    42) Oceania Resort. A resort course shaped by ancient rugged landscape. Anything
    can happen on this challenging and majestic course, with its aggressive 
    landscape carved by mother nature.
    
    43) Training Course screenshot.
    
    44) Highland Country Club screenshot.
    
    45) Okinawa Golf Resort screenshot.
    
    46) Euro Classic Golf Course screenshot.
    
    47) Great Safari Country Club screenshot.
    
    48) Silver Peaks Golf Course screenshot.
    
    49) The Crown Links Screenshot.
    
    50) Oceania Screenshot.
    
    51) Jasmine the Free Spirit. The star of Hot Shots Golf. Always daddy's girl, 
    as a child she spent weekends with him practicing on the range. That's where 
    she picked up her love of the game. She's now in the golfing club at school, 
    and practices night and day. Her goal is to one day beat Daddy's score.
    
    52) Nick the Natural Styling. Nick's love for the game started after watching
    a certain young golf player battling it out on TV. Nick might not be strong but
    he makes it up in intelligence and a keen ability to read the course. One day
    he'll have a great professional future... and perhaps play against his
    childhood hero and inspiration: Pro Golfer Maruyama.
    
    53) Sophie the Classic Beauty. The daughter of a famous family of impeccable
    pedigree. She became interested in the game at a very young age, thanks to the
    course that adorned the grounds of her family's estate. She has surprising power
    for her size. When she's scoring well, she is the perfect lady, but be careful
    when things stop going her way - her sulks can be titanic!
    
    54) Bjorn the Newb with a Future. A shy young golfer who's drives are nothing
    to boast about, but his ball control is second to none. Full of youth and
    enthusiasm, he never lets his mistakes discourage him. In fact it makes him
    even more determined! Even when his game isn't going well, he'll compliment his
    fellow golfers on their good plays - a rare trait for one so young in the cut
    throat world of pro golf!
    
    55) Suzuki the Hot Shot Fave. The chairman of the Hot Shots Golf Association.
    Originally just a Wall Street peon, he has somehow risen through the ranks to
    become the face of the "Hot Shots Golf" franchise. Suzuki is always ready with
    a joke or prank, and he loves to pick up new gags from TV sitcoms. Old jokes, 
    new jokes - he loves them all, and how he's back, funnier than ever!
    
    56) Sasha the Action Film Star. As a famous action film star Sasha spends most
    days dodging bullets and leaping from exploding buildings, but on the days
    she's off the set, she's on the links perfecting her game. As a natural athlete
    (she does all her own stunts!) she's taken to golf quite easily... so much so
    that she's started to neglect her acting for golfing!
    
    57) Felipe the Global Jet Setter. He's the usual Hollywood son: obscenely
    wealthy, completely spoiled and eternally fleeting. The only constant is his
    love for golf: In fact, if you look at all his travels you'll see that every
    destination has a luscious golf course nearby. His constant time on the links
    have turned him into a formidable player... and sadly... also a terrible 
    show-off.
    
    58) Sonia the Avid Big-swinger. Sonia's passionate expression, lithe and 
    powerful movements have put her at the top of the dancing world. She brings
    the same athleticism and intensity to her golf, and can drive the ball with
    the best of them. Though she usually seems unruffled, her tantrums are
    legendary. What kind of performance will she put in on the greens today?
    
    59) Bloom the Downtown Golfer. Started off as a street performer, showing off
    a mix capoeira of moves and Brazilian samba. To make ends meet, he'd work at
    the local golf course, and oddly enough, the same one Sasha goes to! They met
    and quickly became great friends: she would teach him about golf and he would
    teach her fancy moves for her movies! He's now skilled in the art of dancing,
    fighting, and putting!
    
    60) Fernando the Corporate Warrior. This high flying global corporate warrior
    has an unbridled passion for golf. He is proud that most of his business
    projects have turned to gold - except for his initial business forays working
    for Mr. Suzuki. He's the type who is always on the job 24-7, and his mobile
    phone never leaves his side. But he's a good family man who always has them
    uppermost in his mind.
    
    61) L.J. the LA Express. A hero to kids all over, this American sporting legend
    plays baseball in the summer and football in the winter - and now his new
    challenge is to become a golf master! Although he still has plenty to learn,
    his awesome power puts him level with the pros. Sure he might look fierce on
    the course (and he's got quite a tongue!) but he's yet to turn down an 
    autograph request.
    
    62) Kate the Mysterious Foreigner. A woman cloaked in mystery and a past as
    dark as her eyes: very little is known about this smoldering beauty. Every
    time she heads out, the gallery is in awe. Her opponents are unnerved by the
    friendly praise that belies her icy demeanor - something dangerous seems to
    lurk behind that enigmatic smile...
    
    63) Dino the Silent Howl. Another formidable golfer with a mysterious past!
    It's said he was once the main star on the pro-tour and he gave all his prize
    winnings to various environmental causes. He's very mild-mannered and quiet,
    letting his meticulous style do all the talking: a haute couture hole-in-one.
    
    64) Anya the Gorgeous Queen. What can you say about Anya, except that she is 
    gorgeous? A major financial player and the wife of an oil baron, she enhanced
    her natural golfing talent with a small army of coaches. She makes a splash
    on the course with her stunning coordinated outfits, and her regal bearing
    has earned her the nickname, "gorgeous queen".
    
    65) S. Maruyama the Super-Pro Golfer. The world-famous pro golfer, Shigeki
    Maruyama. A favorite of the gallery, his easy-going and cheerful demeanor
    hides a tough competitive streak. Though he may play the joker, when it comes
    to golf he is all business. A true gentleman of the sport, Maruyama is ready
    to take join the Hot Shots Golf Challenge and set world records again!
    
    66) Well, someone is having difficulty winning in Challenge Mode... So we've
    added an Easy Mode! In Easy mode, your opponents are weaker and you don't need
    to score so well to pass the level. You can switch this mode ON and OFF at
    anytime - and don't worry, there's no penalty!
    
    67) Ta-da! A very skilled Intermediate Character has appeared! This new
    character has some nifty techniques you can try. Now the matches are going
    to get REALLY interesting - you'd better get out there and sharpen your skills!
    
    68) Ta-da! a super skilled Expert Character has appeared! The new character
    outclasses the competition with peerless technique AND power. It's the
    Challenge Mode end game - can you overcome this final giant hurdle and reach
    the highest rank of all?
    
    69) Congratulations! You've overcome every rank in Challenge Mode! How about
    going for a perfect victory and trying to win every tournament?
    
    70) AMAZING! You've won a perfect victory in Challenge Mode! Not to mention
    collecting loads of great gear and characters. For your next challenge, how
    about trying to improve on your best score? The real battle is with yourself!
    
    **********************************************************************
    
                           CHEATS, TIPS, AND GLITCHES (CHEAT)
    
    Building Loyalty Easy - An easy way to build loyalty is to just play a quick
    vs. match game and quit out each hole.  After 3 holes you give up and you
    build loyalty for doing this.  It doesn't add alot when your levels get 
    higher, but sometimes it helps when you are a sliver away from getting to
    the next level.
    
    Building Loyalty Easy to the next step - Okay so there is a longer way to
    build up loyalty with no effort on your part.  The only thing it requires
    is a turbo controller.  All you need to do is have a turbo fire controller 
    firing X the hole time and you will constantly build up loyalty for the
    character of your choice.  MAKE SURE YOU ARE AT A POINT IN THE GAME WHEN
    YOU ENTER SINGLE PLAYER CHALLENGE MODE IT WILL DEFAULT AGAINST PLAYING A 
    VS MATCH. Just play a match above with the character of your choice and then 
    start the turbo controller up.  It will keep shooting bad until you give up
    by having too many strokes.  After 3 holes, you will give up and the game 
    will be over and you gain loyalty.  The controller will keep going and 
    repeat the process until you are done.  I know this process takes alot
    longer than the above process, but this way you can leave your ps3 on
    overnight and build up alot of loyalty.
    
    Building Loyalty Really Fast - Anytime you set a course record you build
    loyalty really fast.  So if you start off with a bad score and you slowly
    get better each time, loyalty will build at the fastest rate possible.
    
    Advanced Approach Swing - So the biggest problem with advanced is when
    you need to go to approach mode and need a 80% shot to hit the hole.
    If you want to do this a little bit easier, you can hit the R2 button to
    change your view so you can get a side shot.  When you watch the backswing
    you can estimate better what is halfway between 50% and 100%.  Remember
    the club flashes yellow at 50% and red at 100%.
    
    Glitch - It is really hard to put in into words what exactly
    you should do. Shaq32Suns32 was nice enough to show the glitch in a
    video. Thanks alot man.
    
    http://s178.photobucket.com/albums/w268/Shaq32Heat32/?action=
    view&current=100_2850.flv
    
    ***********************
    The following 2 videos are a list of Glitches/Gaps/Etc. Both of these
    videos were done by p1um5mu991er. Thank you for taking your time and doing
    these buddy :)
    
    http://www.youtube.com/watch?v=4N47ItVORd8
    
    
    http://www.youtube.com/watch?v=W4gHWlRCFNU
    
    
    ***********************
    
    
    
    
    
    Scoring Glitch - It is unconfirmed how this happens since it seems to 
    only affect a few individuals. What it does is ruins your high scores by
    posting obscene ones. To help prevent this, try and backup your ps3 data
    when you can because I do not see Clap Hanz fixing this issue anytime
    soon. Below is a screenshot of what the bug will look like.
    
    This is a image from purbeast's info.
    http://img99.imageshack.us/my.php?image=img0025zw3.jpg
    
    
    THE SCORING GLITCH HAS BEEN FIXED WITH AN UPDATE. IF YOU ALREADY HAVE THE
    GLITCH IT DOES NOT FIX IT. THE UPDATE JUST PREVENTS YOU FROM GETTING
    THE GLITCH.
    
    
    **********************************************************************
    
                      ONLINE BANNED WORDS (BNWD)
    
    You might think this is self-explanatory, but it is not. We all know
    the words that seem obvious to ban, but there are some that make no
    sense. I am making a list of words that I find or others do so you
    know what you can't say. Any word you are not allowed to say will
    show up as ******.
    
    This is the list of words you are not allowed to say:
    
    After
    Bite     (Contributed by jtk500)
    Happened (Contributed by fury98)
    fickle   (Contributed by fury98)
    buraco   (Contributed by ruipq)
    opened   (Contributed by Drgnfy5)
    simon    (Contributed by rowdybusch)
    Computer (Contributed by rowdybusch)
    Anything with the word "pute" (Contributed by rowdybusch)
    sucking
    
    **********************************************************************
    
    
                                   TAUNTING (TANT)
    
    I decided to add this section because it is part of the game and I do try to 
    list all information. Credit to xquid for all the information so far.
    
    
    From the main menu choose Multi-Play. Then choose Stroke. Use the menu 
    input to tell the game that you want (up to 4 players), and assign each of 
    them to a separate controller. You add/remove players by moving the stick to 
    the right/left. You change the controller (or pick a computer opponent) by 
    moving the stick up or down.
    
    You will need at least 2 controllers to see and hear this in action (you can 
    do this against a computer opponent Ė as long as there are at least 2 
    controlled players). I will also need to check if this is possible during 
    online play.
    
    
    
    For all characters (thus far)
    The Right stick, L3, R3, Start and Select do nothing.
    The Left stick spins the character.
    Left: Fore!
    L1: Ooh/Aah/Laugh (Random) 
    R1: Ooh/Whistles (Random) 
    Square: Clap (With crowd noise)
    
    
    
    Character: Jasmine
    Right: Whoops, into the water. AND Out of Bounds. (Random)
    Up: UmmmÖ (In disgust)
    Down: What was that?
    Triangle: Wow! (With a wave) 
    Circle: Well done! (With clapping) 
    X: Oh nice! (Hand punch into air for emphasis) 
    L2: Ha Ha.
    R2: Good Luck!
    
    Character: Nick
    Right: Uh, That's a pond. AND You're out of bounds! (Random)
    Up: 'ats no good.
    Down: This is embarrassing.
    Triangle: You're good! (With a wave)
    Circle: Nice! (With clapping)
    X: Yeah, nice! (With a jump for emphasis)
    L2: What was that supposed to be?
    R2: You can do it!
    
    
    
    Character: Sophie
    Right: Oh, It's in ze pond. AND Out of bounds. (Random)
    
    Up: Pa-the-tic.
    Down: Embarrassing.
    Triangle: Zat is ok. (With a wave)
    Circle: You're not bad! (With clapping)
    X: Nice shot! (Spin for emphasis)
    L2: Uh, what was zat?
    R2: Try 'arder
    
    
    
    Character: Bjorn
    Right: Oop, into the pond. AND I think thatís out. (Random)
    
    Up: Are you ready yet?
    Down: Now what? (With foot stamping)
    Triangle: Youíre cool! (With a wave)
    Circle: Nice Shot! (With a jump for emphasis)
    X: Thatís great! (With clapping)
    L2: Whatís wrong?
    R2: Good Luck. (Hand punch into air for emphasis)
    
    Character: Suzuki
    Right: Into the water. AND Must stay in bound. (Random)
    
    Up: Oh, what to do?
    Down: No, no, no, no.
    Triangle: You can do it! (With a 2 hand wave)
    Circle: Very good! (With clapping)
    X: Nice shot! (With a pirouette for emphasis)
    L2: I'm not sure.
    R2: Excellent!
    
     
    
    Character: Sasha
    Right: Plop! AND Umm, where did it go? (Random)
    
    Up: Iím bored.
    Down: Oh dear, oh dear.
    Triangle: No Surrender! (With a wave)
    Circle: Nice shot! (With a thumb up)
    X: Not bad, not bad at all. (With clapping)
    L2: What was that?
    R2: Good luck!
    
    Character: Felipe
    Right: Huh, are you a water elemental? AND Hole's that way! (Random)
    Up: You still at it?
    Down: Bored, bored, bored!
    Triangle: All right! (With a wave)
    Circle: Nice shot!
    X: Not too bad! (With clapping)
    L2: Useless!
    R2: Cool, keep at it!
    
     
    
    Character: Sonia
    Right: You wanna swim? AND Exit Stage Left! (Random)
    
    Up: I want to go home.
    Down: What was that?
    Triangle: Oh, those moves! (With a wave)
    Circle: Nice shot! (With a thumb up)
    X: All right, no? (With clapping)
    L2: What?
    R2: Good luck. (With a dance pose)
    
    
    
    Character: Bloom
    Right: You like the beach? AND Itís out man! (Random)
    
    Up: Wastiní my time.
    Down: What are you doing? (With a foot stamp)
    Triangle: Go for it! (With a wave)
    Circle: Nice shot! (With a spin jump for emphasis)
    X: Youíre on a roll. (With clapping)
    L2: Is no good.
    R2: Hey not bad!
    
    
    Character: Fernando
    Right: Youíre stockís sinking! AND Youíre out the market! (Random)
    
    Up: Donít quit your day job.
    Down: You blew it! (With a foot stamp)
    Triangle: Go get Ďem. (With a wave)
    Circle: Nice shot! (With a jump and finger making a gun for emphasis)
    X: All right, nice! (With clapping)
    L2: What was that?
    R2: Good luck.
    
    
    Character: Alex
    Right: Into the pond. AND Out of bounds. (Random)
    
    Up: Oooh!
    Down: Thatís no good. (With foot stamping)
    Triangle: You can do it! (With a wave)
    Circle: Nice shot! (Striking a cheer pose)
    X: Very good! (With clapping)
    L2: Look out!
    R2: Now focus!
    
    
    Character: L.J.
    Right: In the water! AND Bye, bye ball! (Random)
    
    Up: Hurry up! (Holding head in anguish)
    Down: Come on! (With a foot stamp)
    Triangle: Roll for it (With a wave)
    Circle: Nice shot! (With a jump and punch for emphasis)
    X: Man you can play! (With clapping)
    L2: Whatchu doiní? (With a step back)
    R2: Whoo hoo! (With an arm swing/punch for emphasis)
    
    
    Character: Kate
    Right: You like to swim, donít you? AND Bye little ball! (Random)
    
    Up: Iím going! (While holding nose)
    Down: Good luck! (With an attitude pose)
    Triangle: Good luck! (With a wave)
    Circle: Nice shot! (With a thumb up)
    X: Great touch! (With clapping)
    L2: What was that?
    R2: Not bad!
    
    
    Character: Dino
    Right: Ha, thatís the water! AND Itís gone out! (Random)
    
    Up: Youíre no good. (With disgust)
    Down: Aye, yai yai, What to do? (With foot stamp)
    Triangle: You are skillful! (With a wave)
    Circle: Nice! (With 2 finger salute)
    X: Very good! (With clapping)
    L2: What you try to do? (Taken aback)
    R2: You can do it! (With hand thrust for emphasis)
    
    
    Character: Anya
    Right: In the water! AND Try to keep in on the property! (Random)
    
    Up: Give up! (With disgust)
    Down: Oh dear! (With disgust)
    Triangle: Okay! (With finger wag)
    Circle: Shoot!
    X: Quite good. (With clapping)
    L2: What are you trying to do? (Taken aback)
    R2: Good luck! (While blowing a kiss)
    
    
    Character: S. Maruyama
    Right: Ha! AND Out of bounds!
    
    Up: Move alongÖ
    Down: It is what it is (With a foot stamp after jumping)
    Triangle: Go! (With a wave)
    Circle: Nice! (With 2 hands up in the air)
    X: Nice, nice. (With clapping)
    L2: Oh? (With a taken aback motion)
    R2: Perfect! (With a peace sign)
    
    
    Character: Gloria
    Right: Oh, into the pond. AND Thatís out. (Random)
    
    Up: Iím a little disappointed.
    Down: Itís no good.
    Triangle: How exciting! (With a wave)
    Circle: Nice shot!
    X: Good luck! (With clapping)
    L2: What are you doing?
    R2: Brilliant!
    
    
    
    **********************************************************************
    
                                   CREDITS (CRDT)
    
    If you are on this list and you want the credit listed under a different
    name, just send me an e-mail.
    
    Me - Duh!
    
    Clap Hanz - Making this excellent game. Without the game this
    document couldn't be possible
    
    SBAllen - For allowing this document on GameFAQ's.
    
    MOMOwheeler - For some great insight on advanced vs. traditional swing
    and for hosting a sweet website.  Also for his Super Diagonal Swing.
    
    ER1CKSON - For helping contribute alot of help to the online items won.
    Also for helping out with some advanced vs. traditional info too.
    
    TDAWG23232- For contributing alot of online items you can win. Also,
    for figuring out the formula for online rankings.
    
    Shaq32Suns32 - For contributing more online items you can win. Also
    for telling me what the requirement is for g2.  I forgot that :). 
    Posted a video feed for lobby glitch 1.
    
    TheGamesVillage.com - Just for being a great bunch of people that love 
    to help anyone out.
    
    Bludwine2309 - Showed that you get more loyalty by playing on a
    harder course rather than an easier one.
    
    JonnyZ - for reminding me that you can hold down the button for spinning
    so you do not have to tap it.
    
    _Mace_ - adding in some tips for shooting and power mode. For submitting
    a very nice breakdown of long putts and a more accurate for points to
    the pin. Also for showing that Kratos cannot be left handed, some minor
    corrections to the special shots and the exact clubs you play with in a 
    limited game.  Added in some homing tips to help people out. Figured out
    that perfect impact will prevent a flyer and also the point cap for
    eagles. Nice job.
    
    Bluezero - For making some minor corrections and proof reading this long
    paper.
    
    GorgeousDre - For making a correction on leveling up and saying that 
    homing ball doesn't always hole out 100% of the time. Also, for adding
    in some hole locations for the capsules. Thank you Dre for coming up with
    all the level requirements for level 17-19. Also, provided the complete
    online items list. Provided all the information with the 08/20/08 
    update. Excellent Work.
    
    the_smug_one - For noticing Gloria's stats were incorrect.
    
    ruipq - for adding the fact you can press select online as a shortcut to
    your friends menu.
    
    markwbooker - correction on impact adjustment
    
    cox5251 - correction on impact adjustment
    
    BKGunner - For a shortcut on Crown Links Hole 14. Also showed how to get 
    to level 17.
    
    Sauron 96 - Tip for building loyalty by breaking course records.
    
    Violent J - For the shortcut tip on Great Safari Hole 15
    
    Purbeast - For the image showing the scoring glitch.
    
    Archizzy - Credit for contributing g3 to g2 having no game limit. Also
    for adding in a Q & A of the grass throw. Thank you because this was
    overlooked.
    
    Ivara - for bringing up that I have no information on demotion on online
    rankings. Also for submitting their score at level 15 to see what the
    requirements could be.
    
    xquid - For contributing the section for taunting. It is still imcomplete,
    but I like the information. Keep sending more :)
    
    Who is mark - for submitting their score at level 15 to see what the 
    requirements could be.
    
    Nate Sheetz - For submitting their score at level 15 to see what the 
    requirements could be.
    
    Arden Varney - For submitting their score at level 15 to see what the 
    requirements could be.
    
    Rowdybusch - For submitting their score at level 15 to see what the 
    requirements could be.  Also for submitting in some banned online words.
    
    p1um5mu991er - For submitting 2 long videos showing all the glitches and
    gaps that can be performed in the lobbies.
    
    
    ***********************************************************************
    
                                 FINAL WORDS
    
    Well I guess this is it.  If there is anything you have a question
    about or something is wrong with my FAQ, feel free to send me an
    email and slam me down.  Also, if you want to add something send me 
    an email and I will put it in.
    
    As of right now these are the only sites that have permission to use my
    walkthrough:
    
    gamefaqs.com
    cheatcc.com
    supercheats.com
    gamershell.com
    gamerstemple.com
    gamerevolution.com
    
    If you are not on this list and you use my walkthrough, something will
    jump out of your computer and get you.  If you want to use my walkthrough,
    just send me an email.
    
    
    YOU CAN ALWAYS FIND THE MOST RECENT WALKTHROUGH ON GAMEFAQS.COM
    
    ***********************************************************************
    
    Email: Roughdawg4@hotmail.com
    PSN ID: Roughdawg4
    Copyright @ 2008
    

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