================================================== =Ratchet and Clank (Future): Tools of Destruction= =Weapons, Items, Gadgets and Devices Guide= =Copyright 2008 Tim van der Meij= ================================================== .i MM $M MQM #M8 IM M. M@M MY M: MvAM vM MY M; M7 MX MC Mv iM IM7 @U M; MM :M@M. #8 Mv :MMZ ;MZvMY EQ Mi tMYM1 AM8cYM$ A$ M7 0McoM1 QMWB7cMM zM M1 $Mc7tMW MM, M#;MM 8M @Q @MYcUMMM. MMMM M1@M 6M tM BM;oM0 :MQ :MBcYMz EMMM #M M.nMvMM cMMMo ZMM#vY@M ,MMS M@ @@ MXMc .MoYt@M0 1MW iM0;0M MM M: .M,MWM. 8M7c6MMAQ#: ZM@MM @MYAM #Y #M M@9MM @@iBMn AMMM6. .oMMMtYtMC ,MtEM .. MU MiMM. M#SMY XMn71@MM#8: .:XXtCtXt7tY;. .n@Mb.EMn7YMM ME@$ .. .M: 8M Y @M$M M@YC7MM .C#MM#MMMMMMMMMMMMMMMM@0Mbt. M@Yc$M M@Mi... MM M7 . IMM@ .MWc7zM7v71MMMM@BE00WW#W#$$QQ0@MMMMYXXY. 1Mc70M MM$ .. MM XM....MM# ..MEt#@Ev;;;vi7EMMMMMMMMMMMMMMMM@I77172E@B@MtvQM MM. ..MM MW . XM# . MMM: iMM. .. . tMS 7MMvMM .v, :MW .M,.. cY.. M@ ,MMM@ AM .. 0M QMMc .. CMC MM ..... #M 0MMMM 6M....WM bM . .@M. 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MM@@##WW00E0E0E0E00WQ$$@@MMb zMQM. @M@M @Mb80E00Q0Q0W0Q0W0W0QE0800Mc YMMM AMMMM @MEQ0W0Q0W0WQWQWQW0WQW0W0WMi YM0$MM, MY 0M @MQ0W0W0W0W0W0W0W0WQWQW0WQM zM MX M. vM vMQQQWQWQWQWQW0W0WQWQWQW0@M 0M Mi M@,:#M MM0W0W0WQW0W0WQWQWQWQW0WMB MMBB#M. o$#0o .M#0WQW0W0W0WQW0WQW0W0Q@M ,::. 2M#0W0WQW0W0WQW0WQWQW@Mv 0M@0WQW0W0W0W0W0B0BMM; YMM#$QB0W0WQW0WWMMM 9MMM@#QQ0W$MMM@: ;2W@@QE7. ================= =Version History= ================= =1/9/08= (Version 0.1) Typed up the beginnings of the guide. Basic info copy/pasted from the Demo Guide. =1/29/08= (Version 0.5) Completed the Gadgets section, much of the Inventory, and other things. Weapons section is coming along nicely. =6/2/08= (Version 1.0) Finished!! Finally got all the Power Levels of the Omega Weapons. This took a while as I consistently forgot to mark them down so I had to load up a backup save from the start of Challenge Mode, but I got it done! =7/11/09= (Version 1.01) Updated the Allowed Sites list. ============== =Introduction= ============== Welcome, welcome, to my third FAQ. Some of you may remember me writing a guide for the demo for Tools of Destruction (ToD for short). I decided to roll with it and do a full guide, however I also decided to do a guide for the equippable things in the game too. If you want info on the Skill Points in the game, either go to my full Guide or use the guide by If there's anything you feel is missing from the Guide or something that you feel would need changing, feel free to contact me at firstname.lastname@example.org. Given the amount of free time I currently have I'll be sure to reply to you in a jiffy (that is, usually a day or two). NOTE: This Guide is based upon the PAL version of Tools of Destruction. As a result, there may be small inconsistencies that may show up. The game is also just called Ratchet and Clank: Tools of Destruction, but I think the inclusion of Future makes it better. ============ =Legal Bits= ============ This guide is copyright of me, Tim van der Meij. Thus far, the only websites allowed to host this Guide are the following: = GameFAQs.com = Supercheats.com = MyPS3.com.au = CheatCodesCentral.com (Cheatcc.com) = Supercheats.com = Gamershell.com = Neoseeker.com However, if you would like to host it on your site, drop me an email and I'll allow you to use it if I consider it appropriate. Keep in mind that I primarily use GameFAQs to upload the latest version of my Guide(s). Any part of this Guide that is listed in the Contents, in full or in part, may be printed for personal, non-profit use only. Anything and everything else may not be copied for aforementioned use, profit or not. The first paragraph of the description of a Weapon, Gadget, Item, Amrout or Combat Device is the description of the weapon given in the game. The rest is purely by me. ========== =Contents= ========== Here is a list for you to jump to where you need to be. Each section is given a code. Press Ctrl+F to open the search box, and copy the code into the search box. Hit Enter until you get to the desired section! I've also included codes for the cutscenes during the main guide for added convenience. Weapons...........................................#WPN Items.............................................#ITM Gadgets...........................................#GDT Combat Devices....................................#CBD Armour............................................#AMR Credits...........................................#CRD ================= =Weapons #WPN= ================= All the weapons (aside from the Omniwrench 3000) have some extensive information and statistics given for them, so here's a guide as to how the layout works: ------------------------------------------------------------------------------- =[Weapon's Name]= Price: [The price of the weapon] Ammo: [The ammo of the weapon when you first buy it] Total Ammo: [The ammo of the weapon with Ammo Mods. This will not be displayed if ammo Mods cannot be purchased for the weapon] Ammo Price: [The price of 1 shot from the Vendor] Ammo per Crate: [The amount of ammo the Help Desk tells you you got (in reality, the ammo collected is a decimal, so, say, instead of 3 it may be 3.2)] Power: [The power of the weapon when you first buy it] Total Power: [The power of the weapon after you have upgraded it to V5 and purchased all of the Power mods] Available from: [Where you can buy/find the weapon] [Game desription of the weapon] [My additional comments and tips about the weapon] [V2, 3 and 4 Power levels of the weapon (Oh yeah? well my power level is over a million. Wataah!!). This is without Mod influence] V5: [Weapon's V5 name] Power: [Weapon's V5 Power (again without Mod influence] [Game description of V5 Weapon] =[Omega Weapon's Name]= Cost: [The Cost of the Weapon [V6-X Power Levels here. This is without Mod Influence] [V6-VX Ammo Amounts here] Total Power: [Power of the VX Weapon with Mod Influence] Total Ammo: [Total Ammo of the VX Weapon with Mod Influence] :Mods: [Mod upgrades are listed here]: [Mod cost is here] [Ammo and Power Mods have a calculation here] -Unique Mod: [Unique Mod Name]: [Cost of Unique Mod] [Game description of Unique Mod] ------------------------------------------------------------------------------- Note that Unique Mod descriptions describe the mod well, so no comments are added. =Omega Weapons= Omega Weapons are a series of weapons only availible in Challenge Mode. These weapons are easpecially designed and modified to take on the Challenge Mode enemies. As a result, the cost a bunch, the cheapest one being 3,000,000 bolts. Fortunately, you have the Bolt Multiplier to help out. To unlock an Omega Weapon, you must upgrade a weapon to it's V5 form. Purchasing an Omega Weapon will upgrade it to V6, and it will keep all previous Mods you have purchased for it so far. Omega Weapons do acquire more Ammo Capacity per level, but will never get any functionality upgrade. Finally, the last level of an Omega Weapon is VX. =Omniwrench 3000= Power: Varies, but takes about 3-4 hits for a medium-sized enemy. This is Ratchet's standard weapon, and doubles as an effective mantinence tool. You can swing a 3-Hit Combo with it by pressing Square 3 times. You can also perform a Hyper-Stike by jumping and presing Square, which deals more damage the higher up in the air you are (so if you come off a Grind Rail and are falling towards enemies, a Hyper Strike just when you get off can deal 3 hits worth of damage. The final move is the Comet-Strike. Crouch with R2 and press Square to have Ratchet throw his wrench. This is handy when a line of small, weak enemies is chasing you. Ratchet can also walk off while he is without his Wrench. This can effectively extend it's range if used properly. The Wrench is the reccomended weapon for smashing boxes, as it consumes no ammo, in addition to smaller enemies such as Drophyds (when out of their armour), Tesla Drones and Civ-Bots. This weapon also does not upgrade, aside from power as you progress through the game. Interesingly, in previous games it was called the Omniwrench 8000. This older model may explain why Ratchet cannot perform a Comet-Stike while in Over-the-Shoulder mode. ------------------------------------------------------------------------------- =Combustor= Price: Free Ammo: 100 Ammo Price: 1 bolt Ammo per Crate: 15 Power: 36 Total Power: 82 Available from: The start of the game Blast your opponents into oblivion with high-velocity plasma balls! This weapon fires out small fireballs towards targeted enemies, and is effectively the games's machine gun. V2 Power: +11=47 V3 Power: +5=52 V4 Power: +10=62 V5: Magma Combustor Power: +9=71 The Magma Combustor nanotech auto-upgrade gives the weilder control of three barrels of radioactive superheated Plasma destruction. Perfect for reselvong minor automotive disputes, lighting barbeques or spreading democracy to third world galaxies (GrummelNet is not legally responsible for providing an exit strategy for said conflicts). =Omega Magma Combustor= Cost: 5,500,000 bolts V6 Power: +262=333 V7 Power: +104=437 V8 Power: +134=571 V9 Power: +175=746 VX Power: +228=974 Total Power: 986 :Mods: -More Power x3: 100 Raritanium +4 Power (Total 12, 300 Raritanium) -Longer Range x3: 50 Raritanium -Faster Shooting x2: 100 Raritanim -Big Faster Shooting: 200 Raritanium -More Raritanium x3: 50 Raritanium -Big More Raritanium: 75 Raritanium -Unique Mod: Pyrocidic Precipitation: 300 Raritanium With this upgrade, each molten hot shot from your weapon will rain down steaming pyrocidic goo onto the ground. Your foes will have nowhere to run as the very ground itself becomes your ally in battle. ------------------------------------------------------------------------------- =Fusion Grenades= Price: Free Ammo: 8 Total Ammo: 10 Ammo Price: 50 bolts Ammo per Crate: 3 Power: 150 Total Power: 301 Available from: The start of the game Nothing ruins an enemy's day like a thermonuclear hand grenade! A sort of combination of the Bomb Glove from Ratchet and Clank 1 and the Bomb-lobbing gun series from the other games, this glove throws a grenade which explodes with tremendous force, dishing out a powerful amount of damage. It has a limited amount of ammo however, but due to the frequency of ammo crates in the game, using it often shouldn't be much of a problem. This weapon is great for taking out groups of enemies or some of the larger ones, as the charge explodes when it gets NEAR enemies, not when it hits them. -V2 Power: +23=73 -V3 Power: +25=198 -V4 Power: +30=228 V5: Fusion Bomb Power: +34=262 The Fusion Bomb contains a cluster of GrummelNet's patented "Intelli-Seeking Pyrocidic Nitroballs". These devastating Nitroballs will bounce toward your foes and deliver a resounding and unmitigated form of justice. =Omega Fusion Bomb= Cost: 6,500,000 bolts V6 Power: +2,286=2,548 V7 Power: +777=3,325 V8 Power: +1,009=4,334 V9 Power: +1,311=5,645 VX Power: +1,706=7,351 Total Power: 7,390 :Mods: -More Power x3: 200 Raritanium +13 Power (Total 39, 600 Raritanium) -Bigger Area x2: 400 Raritanium -More Ammo x2: 100 Raritanium +1 Ammo (Total 2, 200 Raritanium -More Bolts x2: 250 Raritanium Unique Mod: Concussion Detonators: 300 Raritanium Each missile becomes equipped with a plutonium ion concssion detonator. These detonators are extremely effective at knocking your enemies down, thus giving you a strategic tactical advantage. ------------------------------------------------------------------------------- =Shock Ravager= Price: Free Ammo: 30 Total Ammo: 36 Ammo Price: 2 bolts Ammo per Crate: 15 Power: 138 Total Power: 278 Available from: Stratus City, Planet Kortog Sheilded enemies will think twice about attacking after feeling the wrath of an electrified energy whip! The Shock Ravager is a decendant of the Plasma Whip from Up Your Arsenal. Pressing the Fire Button will have Ratchet whip the Ravager ahead of him, causing a shockwave. Any enemies caught in the shockwave are electrocuted, and any other enemies nearby them are also shocked as the electricity sparks over to them. Great for sheilded enemies, but is ineffective against electrified foes. -V2 Power: +21=159 -V3 Power: +24=183 -V4 Power: +23=206 V5: Lightning Ravager Power: +36=242 GrummelNet's coveted Lightning Ravager is the only weapon in the galaxy to harness the mysterious power of quantum lightning. The "quantum chaining" feature is greatly improved in this upgrade to the Shock Ravager, as searing bolts of lightning intelligently seek out and strike other foes over a greater distance each time an enemy is hit, Originally conceived as a bath time toy, the technology was repurposed by GrmmulNet's weapons division on the advice of their legal department. =Omega Lightning Ravager= Cost: 4,000,000 bolts V6 Power: +1,102=1,344 V7 Power: +414=1,758 V8 Power: +538=2,296 V9 Power: +699=2,995 VX Power: +910=3,905 Total Power: 3,941 :Mods: -More Raritanium x2: 100 Raritanium -Big More Raritanium: 200 Raritanium -More Ammo x3: 150 Raritanium +4 Ammo (Total 12, 450 Raritanium) -More Power x1: 800 Raritanium +36 Power -More Bolts x5: 150 Raritanium -Unique Mod: Voltage Multiplier: 400 Raritanium The Voltage Multiplier increases the range of this weapon's electrical shockwave. This greatly inproves the weapon's usefulness in dense, close-quarter combat. ------------------------------------------------------------------------------- =Tornado Launcher= Price: 40,000 bolts Ammo: 5 Ammo Price: 100 bolts Ammo per Crate: 2 Power: 373 Total Power: 929 Available from: Cobalia Spaceport, Planet Cobalia Create and control your own cataclismic tornadoes! Trailer Park sold seperately. The Tornado Launcher is possibly the most unique weapon in the RaC series so far. It shoots a disk that creates a tornado, and you control the disk by tilting the controller. Using this, you can sweep the tornado over enemies while dodging fire, or ever swtiching over to another weapon and using that. It takes a bit of getting used to though, and is strictly an advanced or expert weapon. But mastering it gives you a great aid in battle. -V2 Power: +75=448 -V3 Power: +84=532 -V4 Power: +113=645 V5: Tempest Launcher Power: +129=774 The Tempest Launcher's devastating storms have been rated up to F6 on the Fujita scale. Lightning Bolts streak out of each tornado, smiting your foes with 900 gigavolts of untamed static electric fury. =Omega Tempest Launcher= Cost: 5,000,000 bolts V6 Power: +1,830=2,604 V7 Power: +777=3,381 V8 Power: +1,054=4,435 V9 Power: +1,368=5,803 VX Power: +1,779=7,582 Total Power: 7,711 :Mods: -More Raritanium x1: 200 Raritanium -Big More Raritanium x1: 400 Raritanium -More Bolts x1: 300 Raritanium -Big More Bolts x1: 600 Raritanium -More Power x3: 350 Raritanium +32 Power (Total 96, 1,050 Raritanium) -More Power x1: 300 Raritanium +33 Power -Bigger Area: 700 Raritanium Unique Mod: Gyro-Turbine: 1,200 Raritanium An advanced Gyro-Turbine device harnesses and boosts the energy of the raging tempest, allowing it to last longer than ever before. ------------------------------------------------------------------------------- =Buzz Blades= Price: 40,000 bolts Ammo: 200 Total Ammo: 260 Ammo Price: 8 bolts Ammo per Crate: 24 Power: 45 Total Power: 112 Available from: Pirate Base, Planet Ardolis Expels high-velocity rounds of lethal blades designed to ricochet off any surface! The Buzz Blades are similar in function to Megacorp's Chopper and Gadgetron's Disk Blade Gun. The steel flower-shaped blades cut through enemies. While the inividual disks don't deal a lot of damage, the rate of fire makes up for it. -V2 Power: +10=55 -V3 Power: +9=64 -V4 Power: +14=78 V5: Doom Blades Power: +18=96 The Doom Blades are the most highly advanced form of GrummelNet's "Smirking Ninja" weapon line. Each blade is soaked in a high molarity, rartianium-piercing hydro-chloric-biocidic acid that will continue damaging your foes long after the blade has found its mark. =Omega Doom Blades= Cost: 8,000,000 bolts V6 Power: +161=257 V7 Power: +82=339 V8 Power: +104=443 V9 Power: +137=580 VX Power: +179=759 Total Power: 772 :Mods: -More Ammo x3: 350 Raritanium +20 Ammo (Total 60, 1,050 Raritanium) -More Richochets x3: 500 Raritanium -More Power x2: 500 Raritanium +2 Power (Total 4, 1,000 Raritanium) -Big More Power x1: 1,000 Raritanium +9 Power (13) -More Bolts x2: 400 Raritanium -Big More Bolts x1: 800 Raritanium Unique Mod: Cesium Blade Edges: 1200 Raritanium This upgrade adds a highly combustible cescium coating to the edge of each blade. The blades will explode shortly after affixing themselves to any wall or foe. ------------------------------------------------------------------------------- =Predator Launcher= Price: 25,000 bolts Ammo: 25 Total Ammo: 30 Ammo Price: 8 Ammo per Crate: 6 Power: 144 Total Power: 290 Available from: Cobalia Spaceport, Planet Cobalia Enemies can run, but they can't hide from this launcher's new and improved laser guided lock-on system! This weapon, when the Fire Button is held, releases several missile charges around Ratchet, which lock on to enemies on screen (however, once locked on, the rockets will track the targets even if the go off screen). Upon releasing R1, the charges fire to the locked on enemies! This is great if you need to wait a bit before striking a foe. Note that each charge can only lock on to a seperate target, you won't see more than one rocket lock on to a target. However, the larger enemies often have multiple targets on them spread over their limbs and body. NOTE: Predator Rockets are unable to target onto Drophyd's when they are out of their Mech Suits. -V2 Power: +22=166 (+1 Rocket Spawn) -V3 Power: +24=190 (+1 Rocket Spawn) -V4 Power: +18=219 V5: Raptor Launcher Power: +37=252 Raptor Rockets are GrummelNet's answer to the age old question: "Why can't I shoot seeker ammo and drop incendiary goo at the same time?" Thanks to the latest breakthroughs in nanotech auto-upgrades, Raptor Rockets now provide you with the seeking missiles you've grown to love plus an extra splash of hot, stick napalm in every shot! =Omega Raptor Launcher= Cost: 7,000,000 bolts V6 Power: +1,434=1,686 V7 Power: +517=2,203 V8 Power: +673=2,876 V9 Power: +875=3,751 VX Power: +1,137=4,888 Total Power: 4,927 :Mods: -More Power x3: 200 Raritanium +13 Power (Total 39, 600 Raritanium) -More Ammo x5: 125 Raritanium +1 Ammo (Total 5, 625 Raritanium) -More Missiles x3: 250 Raritanium +1 Missile (Total 3, 750 Raritanium) -Faster Shooting: 200 Raritanium +1.25 charges per second -Big Faster Shooting: 400 Raritanium Unique Mod: Dual Target Detectors: 500 Raritanium This powerful laser-guidance upgrade allows two rockets to lock on to each target. This effectively doubles the amount of missile charges released and thus, double the damage dealt to enemies. ------------------------------------------------------------------------------- =Alpha Disruptor= Price: Free Ammo: 4 Total Ammo: 5 Ammo Price: 250 bolts Ammo per Crate: 2 Power: 4,300 Total Power: 10,699 Availible From: Outpost L51, Planet Sargasso This Lombax-engineered weapon fires a quantum burst of isokinetic energy capable of destroying almost any unfriendly vessel! Until you get the R.Y.N.O. IV, this weapon makes a perfect substitute when it comes to power. -V2 Power: +710=5,160 -V3 Power: +1,032=6,192 -V4 Power: +1,238=7,430 V5: Alpha Cannon Power: 8,916 The Alpha Cannon is so powerful it was once thought to be the lost "Lombax Secret". It improves upon the Alpha Disruptor's already fearsome firepower by creating a massive explosive impact with every enemy it hits. If there are any foes withing 12 cubits of the blast radius, rest assured you won't be seeing them in the sequel. =Omega Alpha Cannon= Cost: 8,500,000 bolts V6 Power: +9,084=18,000 V7 Power: +4,368=22,368 V8 Power: +6,840=29,208 V9 Power: +9,306=38,514 VX Power: +11,864=50,378 Total Power: 51,410 :Mods: -Faster Shooting x3: 1,400 Raritanium -More Power x2: 2,000 Raritanium +516 Power (Total 1032, 4,000 Raritanium) -More Ammo x1: 1,800 Raritanium +1 Ammo -More Bolts x3: 1,000 Raritanium Unique Mod: Anit-Matter Transfluxor: 2,000 Raritanium The Anti-Matter Transfluxor dynamically reconfigures the molecular structure of any target hit by the weapon, allowing the beam to pass directly through the target and hit additional foes. ------------------------------------------------------------------------------- =Pyro Blaster= Price: 100,000 bolts Ammo: 30 Total Ammo: 40 Ammo Price: 100 bolts Ammo per Crate: 8 Power: 516 Total Power: 1230 Availible from: IRIS Supercomputer, Kreeli Comet. This Kerchu-engineered flamethrower offers your enemies two choices: regular or extra crispy! -V2 Power: +103=619 -V3 Power: +124=743 -V4 Power: +149=892 V5: Incinerator Power: +178=1070 The Incinerator boasts twin intertwining streams of schorching hot plasma. GrummelNet smore kit sold seperately. =Omega Incinerator= Cost: 4,500,000 bolts V6 Power: +496=1,566 V7 Power: +517=2,083 V8 Power: +673=2,756 V9 Power: +875=3,631 VX Power: +1,137=4,768 Total Power: 4,927 :Mods: -More Ammo x5: 500 Raritanium +2 Ammo (Total 10, 2,500 Raritanium) -Longer Range x3: 600 Raritanium -More Power x3: 700 Raritanium +53 Power (Total 159, 2,100 Raritanium) -More Raritanium x2: 1,000 Raritanium Unique Mod: Superheated Fuel Injector: 1,500 Raritanium This upgrade injects an extra stream of superheated fuel at the nozzle of the weapon. The result is a wider stream of fire that gives you a significant advantage in any close combat battle. ------------------------------------------------------------------------------- =Plasma Beasts= Price: 15,000 bolts Ammo: 8 Total Ammo: 10 Ammo Price: 75 bolts Ammo per Crate: 3 Power: 240 Total Power: 483 Available from: Cobalia Spaceport, Planet Cobalia These synthetic bodyguards will lay dormant until their enemy moves in, then they strike with lethal efficiency! Once they strike, they fall apart and spread this toxic goo all over the enemies. This can get behind sheilds and really deal some damage to a group. You can only have 8 of these out at any time. -V2 Power: +36=276 -V3 Power: +41=317 -V4 Power: +52=365 V5: Plasma Stalker Power: +55=420 GrummelNet's Plasma Stalkers are a highly evolved form of the popular Plasma Beasts line. The Stalkers have the unique ability to burrow into the ground and reappear next to you wherever you go. Perfect for the intergalactic commando on the go! =Omega Plasma Stalkers= Cost: 3,000,000 bolts V6 Power: +2,967=3,387 V7 Power: +1,035=4,422 V8 Power: +1,345=5,767 V9 Power: +1,750=7,517 VX Power: +2,273=9,790 Total Power: 9,853 :Mods: -More Power x3: 100 Raritanium +21 Power (Total 63, 300 Raritanium) -More Ammo x2: 75 Raritanium +1 Ammo (Total 2, 150 Raritanium) -Bigger Area x2: 250 Raritanium -More Raritanium x2: 100 Raritanium -Unique Mod: Proximity Sensors: 350 Raritanium These sonar-equipped proximity sensors allow the Plasma Beasts to detect and attack enemies from further away. ------------------------------------------------------------------------------- =Shard Reaper= Price: 35,000 bolts Ammo: 30 Total Ammo: 40 Ammo Price: 40 bolts Ammo per Crate: 8 Power: 166 Total Power: 413 Available from: Imperial Fight Festival, Planet Mukow Peforate your foes with high-velocity spikes of Trillium Ore! The Shard Reaper is ToD's Shotgun, a follower of the Blitz Gun, Shock Gun, and Magma Gun from previous games. The shards of Trillium Ore fired from this weapon deal more damage the closer the enemy is. Trillium is the material used in the Final Armour you can buy. -V2 Power: +33=199 -V3 Power: +40=239 -V4 Power: +48=287 V5: Nitro Reaper Power: +57=344 The Nitro Reaper extends the functionality of the ever popular Shard Reaper by injecting highly compressed liquid Nitrogen in each shard. Freeze your enemies stiff, and then laugh at them mercilessly! Cragmite popsicle kit sold seperately. =Omega Nitro Reaper= Cost: 7,500,000 bolts V6 Power: +1,028=1,372 V7 Power: +432=1,804 V8 Power: +562=2,366 V9 Power: +729=3,095 VX Power: +949=4,044 Total Power: 4112 :Mods: -More Ammo x2: 200 Raritanium +5 Ammo (Total 10, 400 Raritanium) -More Power x4: 250 Raritanium +17 Power (Total 68, 1,000 Raritanium) -Wider Shot x2: 500 Raritanium -Faster Shooting x4: 250 Raritanium Unique Mod: Pyrocidic Nano-Clusters: 800 Raritanium This upgrade adds tiny Pyrocidic Nano-Clusters into the shards of the weapon. After imbeddng themselves in a target, the Nano-Clusters will trigger an explosive reaction that further damages your foe. ------------------------------------------------------------------------------- =Negotiator= Price: 100,000 bolts Ammo: 12 Total Ammo: 15 Ammo Price: 150 bolts Ammo per Crate: 2 Power: 1,548 Total Power: 3,852 Availible from: Zordoom Prison, Planet Viceron Blow your opponents to smithereens with the final word in rocket-propelled incediary devices! -V2 Power: +310=1858 -V3 Power: +371=2229 -V4 Power: +446=2675 V5: Judicator Power: +535=3210 A favourite with Teamsters, the Judicator is a triple barreled version of GrummelNet's high-end Negotiator. Firing three rockets at one time, the Judicator is perfect for invading small galaxies of enforcing picket lines. =Omega Judicator= Cost: 9,500,000 bolts V6 Power: +648=3,858 V7 Power: +1,350=5,208 V8 Power: +1,756=6,964 V9 Power: +2,281=9,245 VX Power: +2,965=12,210 Total Power: 12,865 :Mods: -More Power x4: 1,000 Raritanium +160 Power (Total 642, 4,000 Raritanium) -Faster Shooting x1: 4,000 Raritanium -More Ammo x3: 1,400 Raritanium +1 Ammo (Total 4, 5,200 Raritanium) -Bigger Area x2: 1,500 Raritanium Unique Mod: Napalm Cells: 2,500 Raritanium Each rocket is affixed with higly compressed Napalm Cells. Upon detonation, the cells are released and spread sweet-smelling napalm acros the area. Your foes will have nowhwere to run! ------------------------------------------------------------------------------- =Nano-Swarmers= Price: 65,000 bolts Ammo: 4 Total Ammo: 6 Ammo Price: 150 bolts Ammo per Crate: 2 Power: 143 Total Power: 356 Availible from: Pirate Base, Planet Ardolis A single hive deploys dozens of nanosects that attack your enemies with pyrocidic stingers! The Hive Tower deployed by the Nano-Swarmer Glove has a targeting laser. When it hits an enemy, the nanosects attack the targeted enemy! -V2 Power: +31=172 -V3 Power: +34=206 -V4 Power: +42=248 V5: Toxic Swarmers Power: 297 Toxic Swarmers improve on the already formidible nanocects, by giving each one a toxic injection of Zanifarian death weasel venom. =Omega Toxic Swarmers= Cost: 9,000,000 bolts V6 Power: +378=675 V7 Power: +216=891 V8 Power: +281=1,172 V9 Power: +365=1,537 VX Power: +475=2,012 Total Power: 2,057 :Mods: -More Power x2: 900 Raritanium +15 Power (Total 30, 1,800 Raritanium) -Big More Power x1: 1800 Raritanium +30 Power (45) -Wider Area x4: 650 Raritanium -More Ammo x2: 700 Raritanium +1 Ammo (Total 2, 1,400 Raritanium) -More Bolts x3: 600 Raritanium -Big More Bolts x1: 1200 Raritanium Unique Mod: Zero-Kelvin Laser Diode This upgrade uses GrummelNets patented Zero-Kelvin Laser technology on the weapon's targeting laser. Enemies will be frozen stiff whenever the laser contacts them. ------------------------------------------------------------------------------- =Mag-Net Launcher= Price: 250,000 bolts Ammo: 12 Total Ammo: 16 Ammo Price: 250 bolts Ammo per Crate: 3 Power: 892 Total Power: 2,219 Availible from: Slag's Fleet, Ublik Passage Uses polarized raritanium pellets to cast an electromagnetic mesh over your enemies! The Mag-Net Launcher is a Raritanium Farmers dream, as it has the most Raritanium mods of ANY weapon! V2 Power: +178=1070 V3 Power: +214=1284 V4 Power: +247=1541 V5: Mag-Net Cannon Power: +308=1849 The Mag-Net Cannon creates super-voltaic Meg-Nets that not only imprison your foes, but also explode! If this unprecedented combination of electric shock and combustible awe doesn't finish off your enemies, you should seriously consider changing sides. =Omega Mag-Net Cannon= Cost: 6,000,000 bolts V6 Power: +179=2,028 V7 Power: +756=2,784 V8 Power: +983=3,767 V9 Power: +1,278=5,045 VX Power: +1,661=6,706 Total Power: 7,198 :Mods: -More Raritanium x6: 1,000 Raritanium -Big More Raritanium: 2,000 Raritanium -Faster Shooting x2: 1,400 Raritanium -Big Faster Shooting: 2,500 Raritanium -More Ammo x1: 2,000 Raritanium +4 Ammo -More Power x2: 1,600 Raritanium +123 Power (Total 246, 3,200 Raritanium) -Big More Power: 3,000 Raritanium +246 Power Unique Mod: Inductor Coils: 3,500 Raritanium This upgrade adds a powerful electrical inductor coil to each Mag-Net, resulting in a more stable magnetic field that improsons foes for longer than ever before. ------------------------------------------------------------------------------- =Razor Claws= Price: 125,000 bolts Ammo: 30 Total Ammo: 50 Ammo Price: 25 bolts Ammo per Crate: 8 Power: 892 Total Power: 2,219 Availible from: Kerchu City, Planet Jasindu Lacerate your enemies in style using wrist-mounted laser splitters! The Razor Claws have the unique ability to gain power as they strike enemies. This can greatly increase their efficiency in combat. The blades also go from Yellow to Orange to Red! The power resets when you are hit. -V2 Power: +178=1070 -V3 Power: +212=1284 -V4 Power: +257=1541 V5: Shredder Claws Power: +308=1849 While many at GrummelNet argues that the Razor Claws were far too dangerous to be made upgradeable, we ultimately decided to let the customer be the judge. The Shredder Claws release a powerful Floomis Enerygy shockwave on their third strike, sending your enemies shattering and scattering with a flick of your wrist. =Omega Shredder Claws= Cost: 3,500,000 bolts V6 Power: -187=1,662 (<- don't ask me why the power level is DEcreased) V7 Power: +702=2,364 V8 Power: +913=3,277 V9 Power: +1,186=4,463 VX Power: +1,542=6,005 Total Power: 6,683 :Mods: -More Ammo x3: 1,000 Raritanium +5 Ammo (Total 15, 3,000 Raritanium) -More Power x3: 1,500 Raritanium +226 (Total 678, 3,500 Raritanium) -More Raritanium x1: 2,500 Raritanium -More Bolts x1: 3,000 Raritanium Unique Mod: Fission Accelerator The Fission Accelerator increases the speed at which the claws gain power during a combo attack. Continue hitting enemies without taking damage, and your claws will rapidly gain power and deal increased damage. ------------------------------------------------------------------------------- =R.Y.N.O. IV= Price: Free (sort of, you need to find all the Holo-Plans) Ammo: 300 Total Ammo: 450 Ammo Price: 20 bolts Ammo per Crate: 71 Power: 678 Total Power: 1687 Availible from: The Smuggler (who can be found on the latest planet you met him on, which is either Cobalia, the Nundac Asteroid Ring, Rykan V or Sargasso) A weapon so dangerous and illegal that its schematics were destroyed and its designers locked up in a maximum security asylm on planet Pokitaru. The R.Y.N.O. IV is the latest in the R.Y.N.O. series. It fires a multitude of high-power laser shots that will incinerate ANYTHING that gets in it's way. If you don't like weapons that alter the balance of gameplay, DO NOT BUY THIS WEAPON. -V2 Power: +135=813 -V3 Power: +163=976 -V4 Power: +195=1,171 V5: RYNO IV Xtreme (Also called the R.Y.N.O. 4-Ever) Power: +235=1,406 The R.Y.N.O. 4-Ever has been declared a myth by the Galactic Society of Implausible Weapon Designs. Rumours have persisted on the Holo-Web that this upgrade to the R.Y.N.O. IV is theoretically possible, but the subject is so controvesial that merely mentioning it has been grounds for six months in an intergalactic penitentiary. If you should hear any information about the R.Y.N.O. 4-Ever, letalone encounter the actual weapon itself, you are advised to cover your eyes and ears and loudly hum show tunes of choice. This weapon, should it even exist, is far too dangerous, illegal, and downright gameplay destabilizing to ever be used. Ever. We mean it. =Omega RYNO IV Xtreme (or Omega R.Y.N.O. 4-Ever)= Cost: 50,000,000 bolts V6 Power: +349=1,800 V6 Ammo: +450=750 V7 Power: +280=2,060 V8 Power: +702=2,762 V9 Power: +913=3,675 VX Power: +1,186=4,861 (oddly, it's at VX is it called R.Y.N.O. 4-Ever outisde the weapon description) Total Power: 5,141 Total Ammo: 900 :Mods: -Faster Priming x2: 2,500 Raritanium -More Ammo x5: 2,000 Raritanium +30 Ammo, (Total 150, 10,000 Raritanium) -More Bolts x2: 2,500 Raritanium -Big More Bolts: 5,000 Raritanium -More Power x4: 3,000 Raritanium +70 Power (Total 280, 12,000 Raritanium) ============== =Items #ITM= ============== Items are special little tid-bits you find periodically throughout the game. Most often they are equipped automatically, some are just temporary. In any case, you will need them to complete a level, certainly the game. =O2 Mask= Acquired from: The start of the game Never let a lack of oxygen keep you from saving the galaxy! This incredible mask will actually synthesize and recycle oxygen while you explore underwater areas and outer space! Note: You will never use the O2 Mask for outer space use. =Geo-Laser= Acquired from: Apogee Space Station, Nundac Asteroid Ring The Geo-Laser allows Clank to cut through cracked, weakened walls. Use the light over Ratchet's head as a guide and press Triangle when it's solid green. Once this is done, tilt the controller to guide the laser over the weak points, marked with targets. A target must be hit within 5 seconds or the wall will cool, meaning you have to start over. If you are using a Dualshock 3 the controller with vibrate when you've successfully passed over a target. =3 3/4 Centicubit Hexagonal Washer= Acquired from: Outpost L51, Planet Sargasso An unsual gift from The Plumber, this looks like an ordinary washer used to fix leaking pipes and oversized hydraulic toilets (otherwise known as interplanetary transportation gizmos). =Infobot= Acquired from: Imperial Fight Festival, Planet Mukow (NOTE: This is for both visits, however only the first Infobot is damaged) Although the optical relay has been damaged, the message contained inside appears to be intact. Perhaps your ship has the necessary equipment to unlock its message! Infobots are also spread throughout the galaxy as Tools of Production featurettes. =Decryptor= Availible from: Outpost L51, Planet Sargasso (for 3 Leviathan Souls) A favoured gadget amongst theives, criminals, and hackers, the Decryptor allows its user to bypass any security protocol to gain access to restricted areas and launch pads. It also plays MP3s, snaps pictures, and does your homework while you sleep. The Decryptor works by sending a charge through the security motherboard. Tilt the SIXAXIS to move a metal ball to make the charge jump to another circut by getting near two circuit end points. Hold down X to hold the ball between the end points. When a charge has enetered all the Finish Diodes, the security will be unlocked and the device/door will be active. Disabling SIXAXIS will have the control moved to the Left Analog Stick. =Gyro-Cycle= Availible from: Lava Refineries, Planet Rykan V (for 5,000 bolts) Originally developed by the Centre for Lombax Research, this single-seat transportation device has been modified with a terrathruster to rocket its user to their final destination! =Treasure Mapper= Acquired from: Slag's Fleet, Ublik Passage Gold Bolts will have nowhere to hide with this handy device! Their exact locations will be revealed on your map, taking the guesswork out of treasure hunting once and for all! =Box Basher 2000= Acquired from: Kerchu City, Planet Jasindu Allows you to smash crates with greater efficiency using patent-pending air blast technology! Perform a Hyperstrike (X then Square) to Box Bash! =Armour Magnetiser= Availible from: Pirate Base, Planet Ardolis This modification polarizes your armour to attract bolts from great distances. =Tachyon Statues= Available from: Planet Mukow, Imperial Fight Festival These gruesome little figurines bear an uncanny resemblance to Emporer Tachyon. Collect all six! These statues, once all are found, allow you to (try and) traverse Emperor Tacyon's Trail of Turning Terror. =Lombax Flight Components= Acquired from: Lombax Ruins, Planet Fastoon (First Visit) Despite numerous attempts by GrummelNet to reverse-engineer their technology, Lombax-engineered flight components remain the most advanced in the galaxy. The absence of the Lombaxes makes their technology extremely hard to come by, much to the chagrin of backwater racing gangs. Recently, Slim Cognito servered eighteen months in a Zanifarian Labor Camp for fraudently selling fake Lombax components to the Desert Riders. NOTE: This item disappears from the Items Menu once you repair Aphelion, leaving the empty slot in the Items menu. =============== =Gadgets #GTS= =============== =Swingshot= Available from: The start of the game The Swingshot is one of the most popular and essential gadgets in any adventurer's inventory. Manufactured exclsively by Gadgetron, the Swingshot is compatible with a broad range of Versa-Targets across ninteen galaxies. Just leap toward any target, press Circle and your trusty Swingshot will automatically latch on, propelling you gracefully out of the path of danger. There are two kinds of Versa Targets in the game: Blue and Green. Blue Targets are most often found at the end of Green target paths, and pull Ratchet to the target. Green Targets, found on some vehicles, pull Ratchet a short way before stopping, where Ratchet hitches a graceful ride. They can also be found in paths, making you swing like a vine. =Heli-Pods= Available from: Imperial Fight Festival, Planet Mukow GrummelNet's patented Heli-pods are a safe and convenient method for lifting massive weights or hazardous objects. Just shoot out a Heli-Pod at any object affice with a self adhesive Heli-Target, and let the surprisingly strong whirring propeller work it's magic! =Gelanator= Available from: Cobalia Space Port, Cobalia The Gelenator is a GrummelNet utility gadget sold exclusively to the Gelatonium Mining Workers Union and their liscensed signatories. This Gadget allows the operator to drain of fill any G4-MW isobaric gelatonium pump in the Polaris Galaxy. The Gelenator, when full, can fire cubes of gel onto the ground or in Gelatonium rivers, where they ca be used to ascend to great heights. You can make a Cube bigger by shooting up to two more cubes at it, where it will be able to bounce you up slightly higher. The cubes can also be used to encase enemies. Gel cubes fall apart after 15 seconds, or when completely eaten by Gel-bots. You can also do thisby shooting it or whacking it with your Omniwrench. =Holo-Pirate Disguise= Availible from: Imperial Fight Festival, Planet Mukow (Second Visit) This pint-sized holo-morphic disguise was created by Percival Tachyon himself. Tachyon inteded to use the disguise to spy on Slag's pirate crew in case they were plotting against him. But Tachyon's plan was thwarted when his lack of rythym prevented him from getting past pirate security doors. Tachyon later offered the disguise as a prize in his Imperial Fight Festival, hoping ot lure Captain Slag to his death in the Imperial Arena. But of course, you get it first. You move slowly in the disguise, but you are able to walk right past pirates providing they haven't spotted you earlier. This is handy for sneak attacks and taking down certain enemies that cause trouble. You can also get through doors. Beat the Emporer in dancing by using the SIXAXIS to dance yer panties off. Pull to the Left, Pull to the Right, Push up the the Sky, and Shake your booty enter and discover hidden pirate secrets. You'll need to do this on Ardolis for two Gold Bolts. You can also press O to give the pirates a friendly ol' salute! =Helipack= Available from: The start of the game The Heli-Pack allows you to perform a High Jump by jumping from a crouched position. To perform a Long Jump, run and crouch then immediately jump. To Glide, simply hold X while in the air. Acquired from the first Ratchet and Clank game from Al, this allows you to perform the above functions to aid Ratchet. The first and most frequently used is the Stretch-Jump. This is handy for crossing long areas a bit faster. You can also pull into a Hyper-Srike while using this move. The next most used move is Glide. This is useful when you don't know if there's a platform underneath you to land on. The final move, the High-Jump, is handy for getting up to higher ledges. You can also pull a 'Level 3' Hyperstrike by pressing Square at the top of the jump. =Thruster Pack= Available from: The start of the game The Thruster Pack upgrade has High Jump, Long Jump and Glide features just like the Heli-Pack. However it is more powerful and, in my opinion at least, cooler looking. =Robo-Wings= Available from: Stratus City, Plaet Kortog These powerful robotic wings, when charged, will allow their owner to fly. The wings are constructed from a a very unusual zapotech upgrade technology that is far more advanced that the nanotech upgrades used throughout most galaxies. Despite their strangely advanced technological origins, these wings are designed to be compatible with the gelatonium-fuled Launch Pads found throughout the Polaris Galaxy. When you find a Launch Pad, press Triangle to jump into the air and fly. Unlike Megacorp's Glider, you are able to stay in the air indefinetly until you touch down. Use the SIXAXIS controllet to guide Ratchet around. Press X to flap the wings to get extra height, or Triangle again to deactivate them. You can also equip the wings outside of flight, however they will be compressed a bit. Oddly, they have the same functionaliy, right down to the smoke trails, as the Thruster Pack. =Hydro Pack= Available from: The start of the game The Hydro-Pack upgrade is a black market offereting. This Upgrade significantly increases swim speed and will even let you swim against currents. Fortunately, Clank comes equipped with this upgrade thanks to your previous adventures. You don't actually come across and currents to swim against, however the added speed is a BIG help when swimming. You cannot use the Hydro-Pack at the surface of the water. =Grindboots= Available from: The start of the game Ahh, your old trusty Grindboots. Use this device to slide along specially designed rails in a frantic fight for your own life. Its an extreme sport, but you love it! Ratchet acquired these in the first game from an inve-Gadget Engineer, and allow him to slide along thin rails. Here, he can only use his Omniwrench to attack. Ratchet can also jump to adjacent rails by leaning over to the rail with the Left Analog Stick and Jumping over to it, as well as jumping and using the Swingshot. =Gravity Boots= Available from: The start of the game The Gravity Boots magnetically lock to special metallic surfaces, allowing Ratchet to run up walls and across the ceiling. These functions an only be used on special Gravity strips. The Gravity Boots are manufactured by Gadgetron, however these are the 2.00 versions of the old Magneboots, and as such have features from Megacorp's original Gravity Boots, such as increased manuverability and the ability to jump. =Charge Boots= Available from: Imperial Fight Festival, Planet Mukow The Charge Boots contain rocket boosters that can be fired by double tapping R2. The Charge Boots, originally developed by Megacorp, are handy devices that allow you to do short bursts of high speed to cross large amounts of ground much faster than using the Thruster Pack, and certainly walking. Unlike the Megacorp Model, however, these boots do not allow for continious bursts. They are also grey-blue instead of the red colour of Megacorp Charge Boots. Beware, as Charge Boots do not deactivate should you head off a cliff... ======================= =Combat Devices #CBD= ======================= Combat Devices are special, powerful items that can change the course of a firefight, but not in terms of power. Instead, they are tacticully powerful, affecting the battlefeild greatly. They can only be bought from special vendors and found in Raritanium Chests (if you have ammo to fill). =Death Springs= Availible from: Meridian City, Planet Igliak Ammo: 3 Ammo Cost: 15,000 bolts These mortal coils pack a nasty isokinetic punch! Releasing one cluster will send them gravitating towards enemies, where they will explode on impact! =Groovitron= Available from: Cobalia Spaceport, Planet Cobalia Ammo: 3 Ammo Cost: 500 bolts Mesmerize your enemies with this dance-inducing disco ball! This could be seen as an advanced version of the Decoy Glove from RaC1. Ratchet will throw a Groovitron Orb (a Disco ball), and the lights will turn on, music will play and the enemies will get down and funky!! Each enemy has their own unique dance, and whilst they're strutting their stuff, you can attack them with whatever weapon you choose, and they won't snap out of it! It lasts for about 10 seconds, and is very handy when you want some enemies to just stay still. There is also the =Golden Groovitron=. This is available in Challenge Mode and is just the same as the normal Groovitron, except that it has unlimited Ammo. It is reccomended you get this version before you attempt the Skill Point Everybody Dance Now. It costs a whopping 2,000,000 (that's TWO MILLION) Raritanium to get, but is well worth it. =Leech Bomb= Availible from: Cobalia Spaceport, Planet Cobalia Ammo: 2 Ammo Cost: 1,000 bolts Weary from battle? Low on nanotech? Throw one of these, and absorb the health of your enemies! =Mega Leech Bomb= Availible from: Zordoom Prison, Planet Viceron Ammo: 1 Ammo Cost: 6,000 bolts Packing twice the power of a regular leech bomb, the Mega-Leech is the absolute latest in health transferral technology! =Transmorpher= Availible from: Kerchu City, Planet Jasindu Ammo: 3 Ammo Cost: 8,000 bolts Transform your enemies into loveable penguins with the latest in molecular reconfiguration! This weapon continues the trend of Morph weapons in RaC. You get a total of five different penguin styles upon morphing, all randomly chosen: Scrafed (in Pink, Yellow and Green), Top Hat and Monicle, and Qwark Hat. You need to make all six of these different penguins dance for the Everybody Dance Now Skill Point. Also, enemies revert back to normal after 30 seconds. =Visi-Copter= Availible from: Zordoom Prison, Planet Viceron Ammo: 3 Ammo Cost: 10,000 bolts This radio-controlled assault weapon allows you to take out your enemies across moderate distances. A favourite of lazy adventurers across the galaxy. Tilt the SIXAXIS to move the Visicoper around, press Square to lower and Xe to rise. Press X to fire missiles and O to detonate the Visi-Copter. If you are hit while using the device, the Copter will detonate so you can defend yourself. =Mr. Zurkon= Availible from: Lava Refineries, Planet Rykan V Ammo: 4 Ammo Cost: 5,000 bolts This humble yet eloquent synthenoid has been manufactured with only one directive: protect it's master! This guy also loves to smash-talk your foes thanks to it's unique personality modulator. =Confuzzler Gas= Availible from: Apogee Space Station, Nundac Asteroid Ring Ammo: 2 Ammo Cost: 1,500 bolts Derived from the seeds of the Cobalian Werm Plant, this psychotropic hallucinogen temporarily causes your opponents to fight each other instead of you! =============== =Armour #AMR= =============== Armour is an important aspect to survival in ToD, and so you will want to buy it as soon as possible, because new armour usually means tougher enemies are on the way in the next or current level. Ratchet starts off in his usual garments, however right from the first returnable level he is required to buy some proper protection. =Blackstar Armour= Available from: Cobalia Spaceprt, Planet Cobalia Cost: 30,000 bolts Designed by the mutiny-fearing Captain Blackstar himself, this amazing armour uses biostatic nanomytes to absorb up to 25% of all damage. The finest in affordable anti-mutiny defence wear! =Helios Armour= Available from: Lava Refineries, Planet Rykan V Cost: 100,000 bolts Engineered by the Kerchu Phalanxes of Planet Jasindu, this powerful armour boasts three layers of cyrofoam and duraplate omniguards for added protection. Absorbs up to 40% of all damage! =Terraflux Armour= Availible from: Cragmite Ruins, Planet Reepor Cost: 300,000 bolts Used by the Elite Cragmite Assasins during the Great War, this historical armour contains a triple-stitched Werthog scales plated with durable raritanium! Absorbing up to 55% of all damage, Terraflux is a must-have for experienced warriors looking to conquer the universe! =Trillium Armour= Availible from: Cobalia Spaceport, Planet Cobalia (Challenge Mode) Cost: 10,000,000 Engineered at the Centre for Advanced Lombax Research, this revolutionary armour contains a bionic endoskeleton galvanised with trillium ore! The most effective armour the galaxy has ever seen, it will absorb an amazing 65% of all damage! ================ =Credits #CDR= ================ Big thanks to Insomniac for making the weapons upgrade somewhat faster than in the older games! My sis also helped me remember to write down some of the upgrade power levels.