==================================================
=Ratchet and Clank (Future): Tools of Destruction=
=Weapons, Items, Gadgets and Devices Guide=
=Copyright 2008 Tim van der Meij=
==================================================
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=================
=Version History=
=================

=1/9/08= (Version 0.1)
Typed up the beginnings of the guide. Basic info copy/pasted from the Demo
Guide.

=1/29/08= (Version 0.5)
Completed the Gadgets section, much of the Inventory, and other things. Weapons
section is coming along nicely.

=6/2/08= (Version 1.0)
Finished!! Finally got all the Power Levels of the Omega Weapons. This took a
while as I consistently forgot to mark them down so I had to load up a backup
save from the start of Challenge Mode, but I got it done!

=7/11/09= (Version 1.01)
Updated the Allowed Sites list.





==============
=Introduction=
==============
Welcome, welcome, to my third FAQ. Some of you may remember me writing a guide
for the demo for Tools of Destruction (ToD for short). I decided to roll with
it and do a full guide, however I also decided to do a guide for the equippable
things in the game too. If you want info on the Skill Points in the game,
either go to my full Guide or use the guide by 


If there's anything you feel is missing from the Guide or something that you
feel would need changing, feel free to contact me at timv@paradise.net.nz.
Given the amount of free time I currently have I'll be sure to reply to you in
a jiffy (that is, usually a day or two).



NOTE: This Guide is based upon the PAL version of Tools of Destruction. As a
result, there may be small inconsistencies that may show up. The game is also
just called Ratchet and Clank: Tools of Destruction, but I think the inclusion
of Future makes it better.





============
=Legal Bits=
============

This guide is copyright of me, Tim van der Meij. Thus far, the only websites
allowed to host this Guide are the following:

= GameFAQs.com
= Supercheats.com
= MyPS3.com.au
= CheatCodesCentral.com (Cheatcc.com)
= Supercheats.com
= Gamershell.com
= Neoseeker.com

However, if you would like to host it on your site, drop me an email and I'll
allow you to use it if I consider it appropriate. Keep in mind that I primarily
use GameFAQs to upload the latest version of my Guide(s).

Any part of this Guide that is listed in the Contents, in full or in part, may
be printed for personal, non-profit use only. Anything and everything else may
not be copied for aforementioned use, profit or not.

The first paragraph of the description of a Weapon, Gadget, Item, Amrout or
Combat Device is the description of the weapon given in the game. The rest is
purely by me.




==========
=Contents=
==========

Here is a list for you to jump to where you need to be. Each section is given
a code. Press Ctrl+F to open the search box, and copy the code into the search
box. Hit Enter until you get to the desired section! I've also included
codes for the cutscenes during the main guide for added convenience.


Weapons...........................................#WPN

Items.............................................#ITM

Gadgets...........................................#GDT

Combat Devices....................................#CBD

Armour............................................#AMR



Credits...........................................#CRD




=================
=Weapons   #WPN=
=================
All the weapons (aside from the Omniwrench 3000) have some extensive
information and statistics given for them, so here's a guide as to how the
layout works:


-------------------------------------------------------------------------------
=[Weapon's Name]=
Price: [The price of the weapon]
Ammo: [The ammo of the weapon when you first buy it]
Total Ammo: [The ammo of the weapon with Ammo Mods. This will not be displayed
if ammo Mods cannot be purchased for the weapon]
Ammo Price: [The price of 1 shot from the Vendor]
Ammo per Crate: [The amount of ammo the Help Desk tells you you got (in
reality, the ammo collected is a decimal, so, say, instead of 3 it may be 3.2)]
Power: [The power of the weapon when you first buy it]
Total Power: [The power of the weapon after you have upgraded it to V5 and
purchased all of the Power mods]
Available from: [Where you can buy/find the weapon]

[Game desription of the weapon]

[My additional comments and tips about the weapon]

[V2, 3 and 4 Power levels of the weapon (Oh yeah? well my power level is over
a million. Wataah!!). This is without Mod influence]

V5: [Weapon's V5 name]
Power: [Weapon's V5 Power (again without Mod influence]
[Game description of V5 Weapon]


=[Omega Weapon's Name]=
Cost: [The Cost of the Weapon
[V6-X Power Levels here. This is without Mod Influence]
  [V6-VX Ammo Amounts here]
Total Power: [Power of the VX Weapon with Mod Influence]
Total Ammo: [Total Ammo of the VX Weapon with Mod Influence]


:Mods:
[Mod upgrades are listed here]: [Mod cost is here]
   [Ammo and Power Mods have a calculation here]

-Unique Mod: [Unique Mod Name]: [Cost of Unique Mod]
[Game description of Unique Mod]
-------------------------------------------------------------------------------


Note that Unique Mod descriptions describe the mod well, so no comments are
added.






=Omega Weapons=
Omega Weapons are a series of weapons only availible in Challenge Mode. These
weapons are easpecially designed and modified to take on the Challenge Mode
enemies. As a result, the cost a bunch, the cheapest one being 3,000,000 bolts.
Fortunately, you have the Bolt Multiplier to help out. To unlock an Omega
Weapon, you must upgrade a weapon to it's V5 form. Purchasing an Omega Weapon
will upgrade it to V6, and it will keep all previous Mods you have purchased
for it so far. Omega Weapons do acquire more Ammo Capacity per level, but will
never get any functionality upgrade. Finally, the last level of an Omega Weapon
is VX.





=Omniwrench 3000=
Power: Varies, but takes about 3-4 hits for a medium-sized enemy.

This is Ratchet's standard weapon, and doubles as an effective mantinence
tool. You can swing a 3-Hit Combo with it by pressing Square 3 times. You can
also perform a Hyper-Stike by jumping and presing Square, which deals more
damage the higher up in the air you are (so if you come off a Grind Rail and
are falling towards enemies, a Hyper Strike just when you get off can deal 3
hits worth of damage.

The final move is the Comet-Strike. Crouch with R2 and press Square to have
Ratchet throw his wrench. This is handy when a line of small, weak enemies is
chasing you. Ratchet can also walk off while he is without his Wrench. This can
effectively extend it's range if used properly.

The Wrench is the reccomended weapon for smashing boxes, as it consumes no
ammo, in addition to smaller enemies such as Drophyds (when out of their
armour), Tesla Drones and Civ-Bots. This weapon also does not upgrade, aside
from power as you progress through the game. Interesingly, in previous games
it was called the Omniwrench 8000. This older model may explain why Ratchet
cannot perform a Comet-Stike while in Over-the-Shoulder mode.


-------------------------------------------------------------------------------


=Combustor=
Price: Free
Ammo: 100
Ammo Price: 1 bolt
Ammo per Crate: 15
Power: 36
Total Power: 82
Available from: The start of the game

Blast your opponents into oblivion with high-velocity plasma balls!

This weapon fires out small fireballs towards targeted enemies, and is
effectively the games's machine gun.

V2 Power: +11=47
V3 Power: +5=52
V4 Power: +10=62

V5: Magma Combustor
Power: +9=71

The Magma Combustor nanotech auto-upgrade gives the weilder control of three
barrels of radioactive superheated Plasma destruction. Perfect for reselvong
minor automotive disputes, lighting barbeques or spreading democracy to third
world galaxies (GrummelNet is not legally responsible for providing an exit
strategy for said conflicts).


=Omega Magma Combustor=
Cost: 5,500,000 bolts
V6 Power: +262=333
V7 Power: +104=437
V8 Power: +134=571
V9 Power: +175=746
VX Power: +228=974
Total Power: 986

:Mods:
-More Power x3: 100 Raritanium
   +4 Power (Total 12, 300 Raritanium)
-Longer Range x3: 50 Raritanium
-Faster Shooting x2: 100 Raritanim
-Big Faster Shooting: 200 Raritanium
-More Raritanium x3: 50 Raritanium
-Big More Raritanium: 75 Raritanium

-Unique Mod: Pyrocidic Precipitation: 300 Raritanium
With this upgrade, each molten hot shot from your weapon will rain down
steaming pyrocidic goo onto the ground. Your foes will have nowhere to run as
the very ground itself becomes your ally in battle.


-------------------------------------------------------------------------------


=Fusion Grenades=
Price: Free
Ammo: 8
Total Ammo: 10
Ammo Price: 50 bolts
Ammo per Crate: 3
Power: 150
Total Power: 301
Available from: The start of the game

Nothing ruins an enemy's day like a thermonuclear hand grenade!

A sort of combination of the Bomb Glove from Ratchet and Clank 1 and the
Bomb-lobbing gun series from the other games, this glove throws a grenade which
explodes with tremendous force, dishing out a powerful amount of damage. It has
a limited amount of ammo however, but due to the frequency of ammo crates in
the game, using it often shouldn't be much of a problem.

This weapon is great for taking out groups of enemies or some of the larger
ones, as the charge explodes when it gets NEAR enemies, not when it hits them.

-V2 Power: +23=73
-V3 Power: +25=198
-V4 Power: +30=228

V5: Fusion Bomb
Power: +34=262

The Fusion Bomb contains a cluster of GrummelNet's patented "Intelli-Seeking
Pyrocidic Nitroballs". These devastating Nitroballs will bounce toward your
foes and deliver a resounding and unmitigated form of justice.


=Omega Fusion Bomb=
Cost: 6,500,000 bolts
V6 Power: +2,286=2,548
V7 Power: +777=3,325
V8 Power: +1,009=4,334
V9 Power: +1,311=5,645
VX Power: +1,706=7,351
Total Power: 7,390


:Mods:
-More Power x3: 200 Raritanium
   +13 Power (Total 39, 600 Raritanium)
-Bigger Area x2: 400 Raritanium
-More Ammo x2: 100 Raritanium
   +1 Ammo (Total 2, 200 Raritanium
-More Bolts x2: 250 Raritanium

Unique Mod: Concussion Detonators: 300 Raritanium
Each missile becomes equipped with a plutonium ion concssion detonator. These
detonators are extremely effective at knocking your enemies down, thus giving
you a strategic tactical advantage.


-------------------------------------------------------------------------------


=Shock Ravager=
Price: Free
Ammo: 30
Total Ammo: 36
Ammo Price: 2 bolts
Ammo per Crate: 15
Power: 138
Total Power: 278
Available from: Stratus City, Planet Kortog

Sheilded enemies will think twice about attacking after feeling the wrath of
an electrified energy whip!

The Shock Ravager is a decendant of the Plasma Whip from Up Your Arsenal.
Pressing the Fire Button will have Ratchet whip the Ravager ahead of him,
causing a shockwave. Any enemies caught in the shockwave are electrocuted, and
any other enemies nearby them are also shocked as the electricity sparks over
to them. Great for sheilded enemies, but is ineffective against electrified
foes.

-V2 Power: +21=159
-V3 Power: +24=183
-V4 Power: +23=206

V5: Lightning Ravager
Power: +36=242

GrummelNet's coveted Lightning Ravager is the only weapon in the galaxy to
harness the mysterious power of quantum lightning. The "quantum chaining"
feature is greatly improved in this upgrade to the Shock Ravager, as searing
bolts of lightning intelligently seek out and strike other foes over a greater
distance each time an enemy is hit, Originally conceived as a bath time toy,
the technology was repurposed by GrmmulNet's weapons division on the advice of
their legal department.


=Omega Lightning Ravager=
Cost: 4,000,000 bolts
V6 Power: +1,102=1,344
V7 Power: +414=1,758
V8 Power: +538=2,296
V9 Power: +699=2,995
VX Power: +910=3,905
Total Power: 3,941



:Mods:
-More Raritanium x2: 100 Raritanium
-Big More Raritanium: 200 Raritanium
-More Ammo x3: 150 Raritanium
   +4 Ammo (Total 12, 450 Raritanium)
-More Power x1: 800 Raritanium
   +36 Power
-More Bolts x5: 150 Raritanium

-Unique Mod: Voltage Multiplier: 400 Raritanium
The Voltage Multiplier increases the range of this weapon's electrical
shockwave. This greatly inproves the weapon's usefulness in dense,
close-quarter combat.


-------------------------------------------------------------------------------



=Tornado Launcher=
Price: 40,000 bolts
Ammo: 5
Ammo Price: 100 bolts
Ammo per Crate: 2
Power: 373
Total Power: 929
Available from: Cobalia Spaceport, Planet Cobalia

Create and control your own cataclismic tornadoes! Trailer Park sold
seperately.

The Tornado Launcher is possibly the most unique weapon in the RaC series so
far. It shoots a disk that creates a tornado, and you control the disk by
tilting the controller. Using this, you can sweep the tornado over enemies
while dodging fire, or ever swtiching over to another weapon and using that.
It takes a bit of getting used to though, and is strictly an advanced or expert
weapon. But mastering it gives you a great aid in battle.

-V2 Power: +75=448
-V3 Power: +84=532
-V4 Power: +113=645

V5: Tempest Launcher
Power: +129=774
The Tempest Launcher's devastating storms have been rated up to F6 on the
Fujita scale. Lightning Bolts streak out of each tornado, smiting your foes
with 900 gigavolts of untamed static electric fury.


=Omega Tempest Launcher=
Cost: 5,000,000 bolts
V6 Power: +1,830=2,604
V7 Power: +777=3,381
V8 Power: +1,054=4,435
V9 Power: +1,368=5,803
VX Power: +1,779=7,582
Total Power: 7,711


:Mods:
-More Raritanium x1: 200 Raritanium
-Big More Raritanium x1: 400 Raritanium
-More Bolts x1: 300 Raritanium
-Big More Bolts x1: 600 Raritanium
-More Power x3: 350 Raritanium
   +32 Power (Total 96, 1,050 Raritanium)
-More Power x1: 300 Raritanium
   +33 Power
-Bigger Area: 700 Raritanium

Unique Mod: Gyro-Turbine: 1,200 Raritanium
An advanced Gyro-Turbine device harnesses and boosts the energy of the raging
tempest, allowing it to last longer than ever before.


-------------------------------------------------------------------------------


=Buzz Blades=
Price: 40,000 bolts
Ammo: 200
Total Ammo: 260
Ammo Price: 8 bolts
Ammo per Crate: 24
Power: 45
Total Power: 112
Available from: Pirate Base, Planet Ardolis
Expels high-velocity rounds of lethal blades designed to ricochet off any
surface!

The Buzz Blades are similar in function to Megacorp's Chopper and Gadgetron's
Disk Blade Gun. The steel flower-shaped blades cut through enemies. While the
inividual disks don't deal a lot of damage, the rate of fire makes up for it.

-V2 Power: +10=55
-V3 Power: +9=64
-V4 Power: +14=78

V5: Doom Blades
Power: +18=96
The Doom Blades are the most highly advanced form of GrummelNet's "Smirking
Ninja" weapon line. Each blade is soaked in a high molarity,
rartianium-piercing hydro-chloric-biocidic acid that will continue damaging
your foes long after the blade has found its mark.


=Omega Doom Blades=
Cost: 8,000,000 bolts
V6 Power: +161=257
V7 Power: +82=339
V8 Power: +104=443
V9 Power: +137=580
VX Power: +179=759
Total Power: 772


:Mods:
-More Ammo x3: 350 Raritanium
   +20 Ammo (Total 60, 1,050 Raritanium)
-More Richochets x3: 500 Raritanium
-More Power x2: 500 Raritanium
   +2 Power (Total 4, 1,000 Raritanium)
-Big More Power x1: 1,000 Raritanium
   +9 Power (13)
-More Bolts x2: 400 Raritanium
-Big More Bolts x1: 800 Raritanium

Unique Mod: Cesium Blade Edges: 1200 Raritanium
This upgrade adds a highly combustible cescium coating to the edge of each
blade. The blades will explode shortly after affixing themselves to any wall or
foe.


-------------------------------------------------------------------------------


=Predator Launcher=
Price: 25,000 bolts
Ammo: 25
Total Ammo: 30
Ammo Price: 8
Ammo per Crate: 6
Power: 144
Total Power: 290
Available from: Cobalia Spaceport, Planet Cobalia

Enemies can run, but they can't hide from this launcher's new and improved
laser guided lock-on system!

This weapon, when the Fire Button is held, releases several missile charges
around Ratchet, which lock on to enemies on screen (however, once locked on,
the rockets will track the targets even if the go off screen). Upon releasing
R1, the charges fire to the locked on enemies! This is great if you need to
wait a bit before striking a foe. Note that each charge can only lock on to a
seperate target, you won't see more than one rocket lock on to a target.
However, the larger enemies often have multiple targets on them spread over
their limbs and body.

NOTE: Predator Rockets are unable to target onto Drophyd's when they are out of
their Mech Suits.

-V2 Power: +22=166 (+1 Rocket Spawn)
-V3 Power: +24=190 (+1 Rocket Spawn)
-V4 Power: +18=219

V5: Raptor Launcher
Power: +37=252

Raptor Rockets are GrummelNet's answer to the age old question: "Why can't I
shoot seeker ammo and drop incendiary goo at the same time?" Thanks to the
latest breakthroughs in nanotech auto-upgrades, Raptor Rockets now provide you
with the seeking missiles you've grown to love plus an extra splash of hot,
stick napalm in every shot!


=Omega Raptor Launcher=
Cost: 7,000,000 bolts
V6 Power: +1,434=1,686
V7 Power: +517=2,203
V8 Power: +673=2,876
V9 Power: +875=3,751
VX Power: +1,137=4,888
Total Power: 4,927


:Mods:
-More Power x3: 200 Raritanium
   +13 Power (Total 39, 600 Raritanium)
-More Ammo x5: 125 Raritanium
   +1 Ammo (Total 5, 625 Raritanium)
-More Missiles x3: 250 Raritanium
   +1 Missile (Total 3, 750 Raritanium)
-Faster Shooting: 200 Raritanium
   +1.25 charges per second
-Big Faster Shooting: 400 Raritanium

Unique Mod: Dual Target Detectors: 500 Raritanium
This powerful laser-guidance upgrade allows two rockets to lock on to each
target.

This effectively doubles the amount of missile charges released and
thus, double the damage dealt to enemies.


-------------------------------------------------------------------------------


=Alpha Disruptor=
Price: Free
Ammo: 4
Total Ammo: 5
Ammo Price: 250 bolts
Ammo per Crate: 2
Power: 4,300
Total Power: 10,699
Availible From: Outpost L51, Planet Sargasso

This Lombax-engineered weapon fires a quantum burst of isokinetic energy
capable of destroying almost any unfriendly vessel!

Until you get the R.Y.N.O. IV, this weapon makes a perfect substitute when it
comes to power.

-V2 Power: +710=5,160
-V3 Power: +1,032=6,192
-V4 Power: +1,238=7,430

V5: Alpha Cannon
Power: 8,916
The Alpha Cannon is so powerful it was once thought to be the lost "Lombax
Secret". It improves upon the Alpha Disruptor's already fearsome firepower by
creating a massive explosive impact with every enemy it hits. If there are any
foes withing 12 cubits of the blast radius, rest assured you won't be seeing
them in the sequel.


=Omega Alpha Cannon=
Cost: 8,500,000 bolts
V6 Power: +9,084=18,000
V7 Power: +4,368=22,368
V8 Power: +6,840=29,208
V9 Power: +9,306=38,514
VX Power: +11,864=50,378
Total Power: 51,410


:Mods:
-Faster Shooting x3: 1,400 Raritanium
-More Power x2: 2,000 Raritanium
   +516 Power (Total 1032, 4,000 Raritanium)
-More Ammo x1: 1,800 Raritanium
   +1 Ammo
-More Bolts x3: 1,000 Raritanium

Unique Mod: Anit-Matter Transfluxor: 2,000 Raritanium
The Anti-Matter Transfluxor dynamically reconfigures the molecular structure of
any target hit by the weapon, allowing the beam to pass directly through the
target and hit additional foes.


-------------------------------------------------------------------------------


=Pyro Blaster=
Price: 100,000 bolts
Ammo: 30
Total Ammo: 40
Ammo Price: 100 bolts
Ammo per Crate: 8
Power: 516
Total Power: 1230
Availible from: IRIS Supercomputer, Kreeli Comet.

This Kerchu-engineered flamethrower offers your enemies two choices: regular or
extra crispy!

-V2 Power: +103=619
-V3 Power: +124=743
-V4 Power: +149=892

V5: Incinerator
Power: +178=1070
The Incinerator boasts twin intertwining streams of schorching hot plasma.
GrummelNet smore kit sold seperately.


=Omega Incinerator=
Cost: 4,500,000 bolts
V6 Power: +496=1,566
V7 Power: +517=2,083
V8 Power: +673=2,756
V9 Power: +875=3,631
VX Power: +1,137=4,768
Total Power: 4,927


:Mods:
-More Ammo x5: 500 Raritanium
   +2 Ammo (Total 10, 2,500 Raritanium)
-Longer Range x3: 600 Raritanium
-More Power x3: 700 Raritanium
   +53 Power (Total 159, 2,100 Raritanium)
-More Raritanium x2: 1,000 Raritanium

Unique Mod: Superheated Fuel Injector: 1,500 Raritanium
This upgrade injects an extra stream of superheated fuel at the nozzle of the
weapon. The result is a wider stream of fire that gives you a significant
advantage in any close combat battle.


-------------------------------------------------------------------------------


=Plasma Beasts=
Price: 15,000 bolts
Ammo: 8
Total Ammo: 10
Ammo Price: 75 bolts
Ammo per Crate: 3
Power: 240
Total Power: 483
Available from: Cobalia Spaceport, Planet Cobalia

These synthetic bodyguards will lay dormant until their enemy moves in, then
they strike with lethal efficiency!

Once they strike, they fall apart and spread this toxic goo all over the
enemies. This can get behind sheilds and really deal some damage to a group.
You can only have 8 of these out at any time.

-V2 Power: +36=276
-V3 Power: +41=317
-V4 Power: +52=365

V5: Plasma Stalker
Power: +55=420

GrummelNet's Plasma Stalkers are a highly evolved form of the popular Plasma
Beasts line. The Stalkers have the unique ability to burrow into the ground and
reappear next to you wherever you go. Perfect for the intergalactic commando on
the go!


=Omega Plasma Stalkers=
Cost: 3,000,000 bolts
V6 Power: +2,967=3,387
V7 Power: +1,035=4,422
V8 Power: +1,345=5,767
V9 Power: +1,750=7,517
VX Power: +2,273=9,790
Total Power: 9,853


:Mods:
-More Power x3: 100 Raritanium
   +21 Power (Total 63, 300 Raritanium)
-More Ammo x2: 75 Raritanium
   +1 Ammo (Total 2, 150 Raritanium)
-Bigger Area x2: 250 Raritanium
-More Raritanium x2: 100 Raritanium

-Unique Mod: Proximity Sensors: 350 Raritanium
These sonar-equipped proximity sensors allow the Plasma Beasts to detect and
attack enemies from further away.


-------------------------------------------------------------------------------


=Shard Reaper=
Price: 35,000 bolts
Ammo: 30
Total Ammo: 40
Ammo Price: 40 bolts
Ammo per Crate: 8
Power: 166
Total Power: 413
Available from: Imperial Fight Festival, Planet Mukow

Peforate your foes with high-velocity spikes of Trillium Ore!

The Shard Reaper is ToD's Shotgun, a follower of the Blitz Gun, Shock Gun, and
Magma Gun from previous games. The shards of Trillium Ore fired from this
weapon deal more damage the closer the enemy is.

Trillium is the material used in the Final Armour you can buy.

-V2 Power: +33=199
-V3 Power: +40=239
-V4 Power: +48=287

V5: Nitro Reaper
Power: +57=344

The Nitro Reaper extends the functionality of the ever popular Shard Reaper by
injecting highly compressed liquid Nitrogen in each shard. Freeze your enemies
stiff, and then laugh at them mercilessly! Cragmite popsicle kit sold
seperately.


=Omega Nitro Reaper=
Cost: 7,500,000 bolts
V6 Power: +1,028=1,372
V7 Power: +432=1,804
V8 Power: +562=2,366
V9 Power: +729=3,095
VX Power: +949=4,044
Total Power: 4112


:Mods:
-More Ammo x2: 200 Raritanium
   +5 Ammo (Total 10, 400 Raritanium)
-More Power x4: 250 Raritanium
   +17 Power (Total 68, 1,000 Raritanium)
-Wider Shot x2: 500 Raritanium
-Faster Shooting x4: 250 Raritanium

Unique Mod: Pyrocidic Nano-Clusters: 800 Raritanium
This upgrade adds tiny Pyrocidic Nano-Clusters into the shards of the weapon.
After imbeddng themselves in a target, the Nano-Clusters will trigger an
explosive reaction that further damages your foe.


-------------------------------------------------------------------------------


=Negotiator=
Price: 100,000 bolts
Ammo: 12
Total Ammo: 15
Ammo Price: 150 bolts
Ammo per Crate: 2
Power: 1,548
Total Power: 3,852
Availible from: Zordoom Prison, Planet Viceron
Blow your opponents to smithereens with the final word in rocket-propelled
incediary devices!

-V2 Power: +310=1858
-V3 Power: +371=2229
-V4 Power: +446=2675

V5: Judicator
Power: +535=3210
A favourite with Teamsters, the Judicator is a triple barreled version of
GrummelNet's high-end Negotiator. Firing three rockets at one time, the
Judicator is perfect for invading small galaxies of enforcing picket lines.


=Omega Judicator=
Cost: 9,500,000 bolts
V6 Power: +648=3,858
V7 Power: +1,350=5,208
V8 Power: +1,756=6,964
V9 Power: +2,281=9,245
VX Power: +2,965=12,210
Total Power: 12,865


:Mods:
-More Power x4: 1,000 Raritanium
   +160 Power (Total 642, 4,000 Raritanium)
-Faster Shooting x1: 4,000 Raritanium
-More Ammo x3: 1,400 Raritanium
   +1 Ammo (Total 4, 5,200 Raritanium)
-Bigger Area x2: 1,500 Raritanium

Unique Mod: Napalm Cells: 2,500 Raritanium
Each rocket is affixed with higly compressed Napalm Cells. Upon detonation, the
cells are released and spread sweet-smelling napalm acros the area. Your foes
will have nowhwere to run!


-------------------------------------------------------------------------------


=Nano-Swarmers=
Price: 65,000 bolts
Ammo: 4
Total Ammo: 6
Ammo Price: 150 bolts
Ammo per Crate: 2
Power: 143
Total Power: 356
Availible from: Pirate Base, Planet Ardolis
A single hive deploys dozens of nanosects that attack your enemies with
pyrocidic stingers!

The Hive Tower deployed by the Nano-Swarmer Glove has a targeting laser. When
it hits an enemy, the nanosects attack the targeted enemy!

-V2 Power: +31=172
-V3 Power: +34=206
-V4 Power: +42=248

V5: Toxic Swarmers
Power: 297
Toxic Swarmers improve on the already formidible nanocects, by giving each one
a toxic injection of Zanifarian death weasel venom.


=Omega Toxic Swarmers=
Cost: 9,000,000 bolts
V6 Power: +378=675
V7 Power: +216=891
V8 Power: +281=1,172
V9 Power: +365=1,537
VX Power: +475=2,012
Total Power: 2,057


:Mods:
-More Power x2: 900 Raritanium
   +15 Power (Total 30, 1,800 Raritanium)
-Big More Power x1: 1800 Raritanium
   +30 Power (45)
-Wider Area x4: 650 Raritanium
-More Ammo x2: 700 Raritanium
   +1 Ammo (Total 2, 1,400 Raritanium)
-More Bolts x3: 600 Raritanium
-Big More Bolts x1: 1200 Raritanium

Unique Mod: Zero-Kelvin Laser Diode
This upgrade uses GrummelNets patented Zero-Kelvin Laser technology on the
weapon's targeting laser. Enemies will be frozen stiff whenever the laser
contacts them.



-------------------------------------------------------------------------------

=Mag-Net Launcher=
Price: 250,000 bolts
Ammo: 12
Total Ammo: 16
Ammo Price: 250 bolts
Ammo per Crate: 3
Power: 892
Total Power: 2,219
Availible from: Slag's Fleet, Ublik Passage
Uses polarized raritanium pellets to cast an electromagnetic mesh over your
enemies!

The Mag-Net Launcher is a Raritanium Farmers dream, as it has the most
Raritanium mods of ANY weapon!

V2 Power: +178=1070
V3 Power: +214=1284
V4 Power: +247=1541

V5: Mag-Net Cannon
Power: +308=1849
The Mag-Net Cannon creates super-voltaic Meg-Nets that not only imprison your
foes, but also explode! If this unprecedented combination of electric shock and
combustible awe doesn't finish off your enemies, you should seriously consider
changing sides.


=Omega Mag-Net Cannon=
Cost: 6,000,000 bolts
V6 Power: +179=2,028
V7 Power: +756=2,784
V8 Power: +983=3,767
V9 Power: +1,278=5,045
VX Power: +1,661=6,706
Total Power: 7,198


:Mods:
-More Raritanium x6: 1,000 Raritanium
-Big More Raritanium: 2,000 Raritanium
-Faster Shooting x2: 1,400 Raritanium
-Big Faster Shooting: 2,500 Raritanium
-More Ammo x1: 2,000 Raritanium
   +4 Ammo
-More Power x2: 1,600 Raritanium
   +123 Power (Total 246, 3,200 Raritanium)
-Big More Power: 3,000 Raritanium
   +246 Power

Unique Mod: Inductor Coils: 3,500 Raritanium
This upgrade adds a powerful electrical inductor coil to each Mag-Net,
resulting in a more stable magnetic field that improsons foes for longer than
ever before.


-------------------------------------------------------------------------------


=Razor Claws=
Price: 125,000 bolts
Ammo: 30
Total Ammo: 50
Ammo Price: 25 bolts
Ammo per Crate: 8
Power: 892
Total Power: 2,219
Availible from: Kerchu City, Planet Jasindu
Lacerate your enemies in style using wrist-mounted laser splitters!

The Razor Claws have the unique ability to gain power as they strike enemies.
This can greatly increase their efficiency in combat. The blades also go from
Yellow to Orange to Red! The power resets when you are hit.

-V2 Power: +178=1070
-V3 Power: +212=1284
-V4 Power: +257=1541

V5: Shredder Claws
Power: +308=1849
While many at GrummelNet argues that the Razor Claws were far too dangerous to
be made upgradeable, we ultimately decided to let the customer be the judge.
The Shredder Claws release a powerful Floomis Enerygy shockwave on their third
strike, sending your enemies shattering and scattering with a flick of your
wrist.


=Omega Shredder Claws=
Cost: 3,500,000 bolts
V6 Power: -187=1,662 (<- don't ask me why the power level is DEcreased)
V7 Power: +702=2,364
V8 Power: +913=3,277
V9 Power: +1,186=4,463
VX Power: +1,542=6,005
Total Power: 6,683


:Mods:
-More Ammo x3: 1,000 Raritanium
   +5 Ammo (Total 15, 3,000 Raritanium)
-More Power x3: 1,500 Raritanium
   +226 (Total 678, 3,500 Raritanium)
-More Raritanium x1: 2,500 Raritanium
-More Bolts x1: 3,000 Raritanium

Unique Mod: Fission Accelerator
The Fission Accelerator increases the speed at which the claws gain power
during a combo attack. Continue hitting enemies without taking damage, and your
claws will rapidly gain power and deal increased damage.

-------------------------------------------------------------------------------


=R.Y.N.O. IV=
Price: Free (sort of, you need to find all the Holo-Plans)
Ammo: 300
Total Ammo: 450
Ammo Price: 20 bolts
Ammo per Crate: 71
Power: 678
Total Power: 1687
Availible from: The Smuggler (who can be found on the latest planet you met him
on, which is either Cobalia, the Nundac Asteroid Ring, Rykan V or Sargasso)
A weapon so dangerous and illegal that its schematics were destroyed and its
designers locked up in a maximum security asylm on planet Pokitaru.

The R.Y.N.O. IV is the latest in the R.Y.N.O. series. It fires a multitude of
high-power laser shots that will incinerate ANYTHING that gets in it's way. If
you don't like weapons that alter the balance of gameplay, DO NOT BUY THIS
WEAPON.

-V2 Power: +135=813
-V3 Power: +163=976
-V4 Power: +195=1,171

V5: RYNO IV Xtreme (Also called the R.Y.N.O. 4-Ever)
Power: +235=1,406
The R.Y.N.O. 4-Ever has been declared a myth by the Galactic Society of
Implausible Weapon Designs. Rumours have persisted on the Holo-Web that this
upgrade to the R.Y.N.O. IV is theoretically possible, but the subject is so
controvesial that merely mentioning it has been grounds for six months in an
intergalactic penitentiary. If you should hear any information about the
R.Y.N.O. 4-Ever, letalone encounter the actual weapon itself, you are advised
to cover your eyes and ears and loudly hum show tunes of choice. This weapon,
should it even exist, is far too dangerous, illegal, and downright gameplay
destabilizing to ever be used. Ever. We mean it.


=Omega RYNO IV Xtreme (or Omega R.Y.N.O. 4-Ever)=
Cost: 50,000,000 bolts
V6 Power: +349=1,800
 V6 Ammo: +450=750
V7 Power: +280=2,060
V8 Power: +702=2,762
V9 Power: +913=3,675
VX Power: +1,186=4,861 (oddly, it's at VX is it called R.Y.N.O. 4-Ever outisde
the weapon description)
Total Power: 5,141
Total Ammo: 900


:Mods:
-Faster Priming x2: 2,500 Raritanium
-More Ammo x5: 2,000 Raritanium
   +30 Ammo, (Total 150, 10,000 Raritanium)
-More Bolts x2: 2,500 Raritanium
-Big More Bolts: 5,000 Raritanium
-More Power x4: 3,000 Raritanium
   +70 Power (Total 280, 12,000 Raritanium)




==============
=Items   #ITM=
==============
Items are special little tid-bits you find periodically throughout the game.
Most often they are equipped automatically, some are just temporary. In any
case, you will need them to complete a level, certainly the game.


=O2 Mask=
Acquired from: The start of the game
Never let a lack of oxygen keep you from saving the galaxy! This incredible
mask will actually synthesize and recycle oxygen while you explore underwater
areas and outer space!

Note: You will never use the O2 Mask for outer space use.



=Geo-Laser=
Acquired from: Apogee Space Station, Nundac Asteroid Ring
The Geo-Laser allows Clank to cut through cracked, weakened walls. Use the
light over Ratchet's head as a guide and press Triangle when it's solid green.

Once this is done, tilt the controller to guide the laser over the weak points,
marked with targets. A target must be hit within 5 seconds or the wall will
cool, meaning you have to start over. If you are using a Dualshock 3 the
controller with vibrate when you've successfully passed over a target.



=3 3/4 Centicubit Hexagonal Washer=
Acquired from: Outpost L51, Planet Sargasso
An unsual gift from The Plumber, this looks like an ordinary washer used to fix
leaking pipes and oversized hydraulic toilets (otherwise known as
interplanetary transportation gizmos).



=Infobot=
Acquired from: Imperial Fight Festival, Planet Mukow (NOTE: This is for both
visits, however only the first Infobot is damaged)
Although the optical relay has been damaged, the message contained inside
appears to be intact. Perhaps your ship has the necessary equipment to unlock
its message!

Infobots are also spread throughout the galaxy as Tools of Production
featurettes.



=Decryptor=
Availible from: Outpost L51, Planet Sargasso (for 3 Leviathan Souls)
A favoured gadget amongst theives, criminals, and hackers, the Decryptor allows
its user to bypass any security protocol to gain access to restricted areas and
launch pads. It also plays MP3s, snaps pictures, and does your homework while
you sleep.

The Decryptor works by sending a charge through the security motherboard. Tilt
the SIXAXIS to move a metal ball to make the charge jump to another circut by
getting near two circuit end points. Hold down X to hold the ball between the
end points. When a charge has enetered all the Finish Diodes, the security will
be unlocked and the device/door will be active.

Disabling SIXAXIS will have the control moved to the Left Analog Stick.



=Gyro-Cycle=
Availible from: Lava Refineries, Planet Rykan V (for 5,000 bolts)
Originally developed by the Centre for Lombax Research, this single-seat
transportation device has been modified with a terrathruster to rocket its user
to their final destination!



=Treasure Mapper=
Acquired from: Slag's Fleet, Ublik Passage
Gold Bolts will have nowhere to hide with this handy device! Their exact
locations will be revealed on your map, taking the guesswork out of treasure
hunting once and for all!



=Box Basher 2000=
Acquired from: Kerchu City, Planet Jasindu
Allows you to smash crates with greater efficiency using patent-pending air
blast technology!

Perform a Hyperstrike (X then Square) to Box Bash!



=Armour Magnetiser=
Availible from: Pirate Base, Planet Ardolis
This modification polarizes your armour to attract bolts from great distances.



=Tachyon Statues=
Available from: Planet Mukow, Imperial Fight Festival
These gruesome little figurines bear an uncanny resemblance to Emporer Tachyon.
Collect all six!

These statues, once all are found, allow you to (try and) traverse Emperor
Tacyon's Trail of Turning Terror.




=Lombax Flight Components=
Acquired from: Lombax Ruins, Planet Fastoon (First Visit)
Despite numerous attempts by GrummelNet to reverse-engineer their technology,
Lombax-engineered flight components remain the most advanced in the galaxy. The
absence of the Lombaxes makes their technology extremely hard to come by, much
to the chagrin of backwater racing gangs. Recently, Slim Cognito servered
eighteen months in a Zanifarian Labor Camp for fraudently selling fake Lombax
components to the Desert Riders.

NOTE: This item disappears from the Items Menu once you repair Aphelion,
leaving the empty slot in the Items menu.



===============
=Gadgets  #GTS=
===============
=Swingshot=
Available from: The start of the game

The Swingshot is one of the most popular and essential gadgets in any
adventurer's inventory. Manufactured exclsively by Gadgetron, the Swingshot is
compatible with a broad range of Versa-Targets across ninteen galaxies. Just
leap toward any target, press Circle and your trusty Swingshot will
automatically latch on, propelling you gracefully out of the path of danger.

There are two kinds of Versa Targets in the game: Blue and Green. Blue Targets
are most often found at the end of Green target paths, and pull Ratchet to the
target. Green Targets, found on some vehicles, pull Ratchet a short way before
stopping, where Ratchet hitches a graceful ride. They can also be found in
paths, making you swing like a vine.




=Heli-Pods=
Available from: Imperial Fight Festival, Planet Mukow

GrummelNet's patented Heli-pods are a safe and convenient method for lifting
massive weights or hazardous objects. Just shoot out a Heli-Pod at any object
affice with a self adhesive Heli-Target, and let the surprisingly strong
whirring propeller work it's magic!




=Gelanator=
Available from: Cobalia Space Port, Cobalia

The Gelenator is a GrummelNet utility gadget sold exclusively to the Gelatonium
Mining Workers Union and their liscensed signatories. This Gadget allows the
operator to drain of fill any G4-MW isobaric gelatonium pump in the Polaris
Galaxy.

The Gelenator, when full, can fire cubes of gel onto the ground or in
Gelatonium rivers, where they ca be used to ascend to great heights. You can
make a Cube bigger by shooting up to two more cubes at it, where it will be
able to bounce you up slightly higher. The cubes can also be used to encase
enemies. Gel cubes fall apart after 15 seconds, or when completely eaten by
Gel-bots. You can also do thisby shooting it or whacking it with your
Omniwrench.



=Holo-Pirate Disguise=
Availible from: Imperial Fight Festival, Planet Mukow (Second Visit)

This pint-sized holo-morphic disguise was created by Percival Tachyon himself.
Tachyon inteded to use the disguise to spy on Slag's pirate crew in case they
were plotting against him. But Tachyon's plan was thwarted when his lack of
rythym prevented him from getting past pirate security doors. Tachyon later
offered the disguise as a prize in his Imperial Fight Festival, hoping ot lure
Captain Slag to his death in the Imperial Arena.

But of course, you get it first. You move slowly in the disguise, but you are
able to walk right past pirates providing they haven't spotted you earlier.
This is handy for sneak attacks and taking down certain enemies that cause
trouble. You can also get through doors. Beat the Emporer in dancing by using
the SIXAXIS to dance yer panties off. Pull to the Left, Pull to the Right, Push
up the the Sky, and Shake your booty enter and discover hidden pirate secrets.
You'll need to do this on Ardolis for two Gold Bolts. You can also press O to
give the pirates a friendly ol' salute!




=Helipack=
Available from: The start of the game

The Heli-Pack allows you to perform a High Jump by jumping from a crouched
position. To perform a Long Jump, run and crouch then immediately jump. To
Glide, simply hold X while in the air.

Acquired from the first Ratchet and Clank game from Al, this allows you to
perform the above functions to aid Ratchet. The first and most frequently used
is the Stretch-Jump. This is handy for crossing long areas a bit faster.
You can also pull into a Hyper-Srike while using this move.

The next most used move is Glide. This is useful when you don't know if there's
a platform underneath you to land on. The final move, the High-Jump, is handy
for getting up to higher ledges. You can also pull a 'Level 3' Hyperstrike by
pressing Square at the top of the jump.



=Thruster Pack=
Available from: The start of the game

The Thruster Pack upgrade has High Jump, Long Jump and Glide features just like
the Heli-Pack.

However it is more powerful and, in my opinion at least, cooler looking.




=Robo-Wings=
Available from: Stratus City, Plaet Kortog

These powerful robotic wings, when charged, will allow their owner to fly. The
wings are constructed from a a very unusual zapotech upgrade technology that is
far more advanced that the nanotech upgrades used throughout most galaxies.
Despite their strangely advanced technological origins, these wings are
designed to be compatible with the gelatonium-fuled Launch Pads found
throughout the Polaris Galaxy.

When you find a Launch Pad, press Triangle to jump into the air and fly. Unlike
Megacorp's Glider, you are able to stay in the air indefinetly until you touch
down. Use the SIXAXIS controllet to guide Ratchet around. Press X to flap the
wings to get extra height, or Triangle again to deactivate them. You can also
equip the wings outside of flight, however they will be compressed a bit.
Oddly, they have the same functionaliy, right down to the smoke trails, as the
Thruster Pack.




=Hydro Pack=
Available from: The start of the game

The Hydro-Pack upgrade is a black market offereting. This Upgrade significantly
increases swim speed and will even let you swim against currents. Fortunately,
Clank comes equipped with this upgrade thanks to your previous adventures.

You don't actually come across and currents to swim against, however the added
speed is a BIG help when swimming. You cannot use the Hydro-Pack at the surface
of the water.



=Grindboots=
Available from: The start of the game

Ahh, your old trusty Grindboots. Use this device to slide along specially
designed rails in a frantic fight for your own life. Its an extreme sport, but
you love it!

Ratchet acquired these in the first game from an inve-Gadget Engineer, and
allow him to slide along thin rails. Here, he can only use his Omniwrench to
attack. Ratchet can also jump to adjacent rails by leaning over to the rail
with the Left Analog Stick and Jumping over to it, as well as jumping and using
the Swingshot.




=Gravity Boots=
Available from: The start of the game
The Gravity Boots magnetically lock to special metallic surfaces, allowing
Ratchet to run up walls and across the ceiling.

These functions an only be used on special Gravity strips. The Gravity Boots
are manufactured by Gadgetron, however these are the 2.00 versions of the old
Magneboots, and as such have features from Megacorp's original Gravity Boots,
such as increased manuverability and the ability to jump.




=Charge Boots=
Available from: Imperial Fight Festival, Planet Mukow
The Charge Boots contain rocket boosters that can be fired by double tapping
R2.

The Charge Boots, originally developed by Megacorp, are handy devices that
allow you to do short bursts of high speed to cross large amounts of ground
much faster than using the Thruster Pack, and certainly walking. Unlike the
Megacorp Model, however, these boots do not allow for continious bursts. They
are also grey-blue instead of the red colour of Megacorp Charge Boots.

Beware, as Charge Boots do not deactivate should you head off a cliff...




=======================
=Combat Devices   #CBD=
=======================
Combat Devices are special, powerful items that can change the course of a
firefight, but not in terms of power. Instead, they are tacticully powerful,
affecting the battlefeild greatly. They can only be bought from special
vendors and found in Raritanium Chests (if you have ammo to fill).




=Death Springs=
Availible from: Meridian City, Planet Igliak
Ammo: 3
Ammo Cost: 15,000 bolts
These mortal coils pack a nasty isokinetic punch! Releasing one cluster will
send them gravitating towards enemies, where they will explode on impact!




=Groovitron=
Available from: Cobalia Spaceport, Planet Cobalia
Ammo: 3
Ammo Cost: 500 bolts
Mesmerize your enemies with this dance-inducing disco ball!

This could be seen as an advanced version of the Decoy Glove from RaC1. Ratchet
will throw a Groovitron Orb (a Disco ball), and the lights will turn on, music
will play and the enemies will get down and funky!! Each enemy has their own
unique dance, and whilst they're strutting their stuff, you can attack them
with whatever weapon you choose, and they won't snap out of it! It lasts for
about 10 seconds, and is very handy when you want some enemies to just stay
still.

There is also the =Golden Groovitron=. This is available in Challenge Mode and
is just the same as the normal Groovitron, except that it has unlimited Ammo.
It is reccomended you get this version before you attempt the Skill Point
Everybody Dance Now. It costs a whopping 2,000,000 (that's TWO MILLION)
Raritanium to get, but is well worth it.



=Leech Bomb=
Availible from: Cobalia Spaceport, Planet Cobalia
Ammo: 2
Ammo Cost: 1,000 bolts
Weary from battle? Low on nanotech? Throw one of these, and absorb the health
of your enemies!



=Mega Leech Bomb=
Availible from: Zordoom Prison, Planet Viceron
Ammo: 1
Ammo Cost: 6,000 bolts
Packing twice the power of a regular leech bomb, the Mega-Leech is the absolute
latest in health transferral technology!



=Transmorpher=
Availible from: Kerchu City, Planet Jasindu
Ammo: 3
Ammo Cost: 8,000 bolts
Transform your enemies into loveable penguins with the latest in molecular
reconfiguration!

This weapon continues the trend of Morph weapons in RaC. You get a total of
five different penguin styles upon morphing, all randomly chosen: Scrafed (in
Pink, Yellow and Green), Top Hat and Monicle, and Qwark Hat. You need to make
all six of these different penguins dance for the Everybody Dance Now Skill
Point. Also, enemies revert back to normal after 30 seconds.


=Visi-Copter=
Availible from: Zordoom Prison, Planet Viceron
Ammo: 3
Ammo Cost: 10,000 bolts
This radio-controlled assault weapon allows you to take out your enemies across
moderate distances. A favourite of lazy adventurers across the galaxy.

Tilt the SIXAXIS to move the Visicoper around, press Square to lower and Xe to
rise. Press X to fire missiles and O to detonate the Visi-Copter. If you are
hit while using the device, the Copter will detonate so you can defend
yourself.



=Mr. Zurkon=
Availible from: Lava Refineries, Planet Rykan V
Ammo: 4
Ammo Cost: 5,000 bolts
This humble yet eloquent synthenoid has been manufactured with only one
directive: protect it's master!

This guy also loves to smash-talk your foes thanks to it's unique personality
modulator.


=Confuzzler Gas=
Availible from: Apogee Space Station, Nundac Asteroid Ring
Ammo: 2
Ammo Cost: 1,500 bolts
Derived from the seeds of the Cobalian Werm Plant, this psychotropic
hallucinogen temporarily causes your opponents to fight each other instead of
you!




===============
=Armour   #AMR=
===============
Armour is an important aspect to survival in ToD, and so you will want to buy
it as soon as possible, because new armour usually means tougher enemies are
on the way in the next or current level. Ratchet starts off in his usual
garments, however right from the first returnable level he is required to buy
some proper protection.


=Blackstar Armour=
Available from: Cobalia Spaceprt, Planet Cobalia
Cost: 30,000 bolts
Designed by the mutiny-fearing Captain Blackstar himself, this amazing armour
uses biostatic nanomytes to absorb up to 25% of all damage. The finest in
affordable anti-mutiny defence wear!


=Helios Armour=
Available from: Lava Refineries, Planet Rykan V
Cost: 100,000 bolts
Engineered by the Kerchu Phalanxes of Planet Jasindu, this powerful armour
boasts three layers of cyrofoam and duraplate omniguards for added protection.
Absorbs up to 40% of all damage!


=Terraflux Armour=
Availible from: Cragmite Ruins, Planet Reepor
Cost: 300,000 bolts
Used by the Elite Cragmite Assasins during the Great War, this historical
armour contains a triple-stitched Werthog scales plated with durable
raritanium! Absorbing up to 55% of all damage, Terraflux is a must-have for
experienced warriors looking to conquer the universe!


=Trillium Armour=
Availible from: Cobalia Spaceport, Planet Cobalia (Challenge Mode)
Cost: 10,000,000
Engineered at the Centre for Advanced Lombax Research, this revolutionary
armour contains a bionic endoskeleton galvanised with trillium ore! The most
effective armour the galaxy has ever seen, it will absorb an amazing 65% of all
damage!




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=Credits   #CDR=
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Big thanks to Insomniac for making the weapons upgrade somewhat faster than in
the older games! My sis also helped me remember to write down some of the
upgrade power levels.